diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 2d17977..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -994,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
995 | // working properly for the session. | 995 | // working properly for the session. |
996 | System.Threading.Thread.Sleep(m_StartDelay); | 996 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
997 | } | 999 | } |
998 | 1000 | ||
999 | object[] o; | 1001 | object[] o; |
@@ -1009,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1009 | if (m_InitialStartup) | 1011 | if (m_InitialStartup) |
1010 | if (scriptsStarted % 50 == 0) | 1012 | if (scriptsStarted % 50 == 0) |
1011 | m_log.InfoFormat( | 1013 | m_log.InfoFormat( |
1012 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
1013 | } | 1015 | } |
1014 | } | 1016 | } |
1015 | 1017 | ||
1016 | if (m_InitialStartup) | 1018 | if (m_InitialStartup) |
1017 | m_log.InfoFormat( | 1019 | m_log.InfoFormat( |
1018 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
1019 | 1021 | ||
1020 | // NOTE: Despite having a lockless queue, this lock is required | 1022 | // NOTE: Despite having a lockless queue, this lock is required |
1021 | // to make sure there is never no compile thread while there | 1023 | // to make sure there is never no compile thread while there |