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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs45
1 files changed, 36 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b261b9f..7cb4862 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -86,6 +86,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
86 /// </summary> 86 /// </summary>
87 private int m_StartDelay; 87 private int m_StartDelay;
88 88
89 private bool m_coopTermination;
90
89 private int m_IdleTimeout; 91 private int m_IdleTimeout;
90 private int m_StackSize; 92 private int m_StackSize;
91 private int m_SleepTime; 93 private int m_SleepTime;
@@ -246,6 +248,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
246 248
247 if (rawScriptStopStrategy == "co-op") 249 if (rawScriptStopStrategy == "co-op")
248 { 250 {
251 m_coopTermination = true;
249 ScriptClassName = "XEngineScript"; 252 ScriptClassName = "XEngineScript";
250 ScriptBaseClassName = typeof(XEngineScriptBase).FullName; 253 ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
251 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters(); 254 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
@@ -1139,7 +1142,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1139 1142
1140 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); 1143 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
1141 1144
1142 string assembly = ""; 1145 string assemblyPath = "";
1143 1146
1144 Culture.SetCurrentCulture(); 1147 Culture.SetCurrentCulture();
1145 1148
@@ -1151,12 +1154,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1151 { 1154 {
1152 lock (m_AddingAssemblies) 1155 lock (m_AddingAssemblies)
1153 { 1156 {
1154 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); 1157 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1155 1158
1156 if (!m_AddingAssemblies.ContainsKey(assembly)) { 1159 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
1157 m_AddingAssemblies[assembly] = 1; 1160 m_AddingAssemblies[assemblyPath] = 1;
1158 } else { 1161 } else {
1159 m_AddingAssemblies[assembly]++; 1162 m_AddingAssemblies[assemblyPath]++;
1160 } 1163 }
1161 } 1164 }
1162 1165
@@ -1301,19 +1304,43 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1301 m_ScriptFailCount++; 1304 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies) 1305 lock (m_AddingAssemblies)
1303 { 1306 {
1304 m_AddingAssemblies[assembly]--; 1307 m_AddingAssemblies[assemblyPath]--;
1305 } 1308 }
1306 return false; 1309 return false;
1307 } 1310 }
1308 } 1311 }
1309 m_DomainScripts[appDomain].Add(itemID); 1312 m_DomainScripts[appDomain].Add(itemID);
1310 1313
1314 Assembly scriptAssembly = m_AppDomains[appDomain].Load(Path.GetFileNameWithoutExtension(assemblyPath));
1315 bool recompile = false;
1316
1317 if (m_coopTermination)
1318 {
1319 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
1320
1321 if (scriptType == null)
1322 recompile = true;
1323 }
1324 else
1325 {
1326 Type scriptType = scriptAssembly.GetType("SecondLife.Script");
1327
1328 if (scriptType == null)
1329 recompile = true;
1330 }
1331
1332 // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this
1333 // simulator session if the script halt strategy has been changed. Instead, we'll continue with
1334 // the existing DLL and the new one will be used in the next simulator session.
1335 if (recompile)
1336 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap);
1337
1311 instance = new ScriptInstance(this, part, 1338 instance = new ScriptInstance(this, part,
1312 item, 1339 item,
1313 startParam, postOnRez, 1340 startParam, postOnRez,
1314 m_MaxScriptQueue); 1341 m_MaxScriptQueue);
1315 1342
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1343 if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource))
1317 return false; 1344 return false;
1318 1345
1319// if (DebugLevel >= 1) 1346// if (DebugLevel >= 1)
@@ -1345,11 +1372,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1345 } 1372 }
1346 1373
1347 if (!m_Assemblies.ContainsKey(assetID)) 1374 if (!m_Assemblies.ContainsKey(assetID))
1348 m_Assemblies[assetID] = assembly; 1375 m_Assemblies[assetID] = assemblyPath;
1349 1376
1350 lock (m_AddingAssemblies) 1377 lock (m_AddingAssemblies)
1351 { 1378 {
1352 m_AddingAssemblies[assembly]--; 1379 m_AddingAssemblies[assemblyPath]--;
1353 } 1380 }
1354 1381
1355 if (instance != null) 1382 if (instance != null)