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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index eee5d7b..f5ad990 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1558,7 +1558,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1558 else if (p[i] is Vector3) 1558 else if (p[i] is Vector3)
1559 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); 1559 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
1560 else if (p[i] is Quaternion) 1560 else if (p[i] is Quaternion)
1561 lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); 1561 lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
1562 else if (p[i] is float) 1562 else if (p[i] is float)
1563 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); 1563 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
1564 else 1564 else
@@ -1584,7 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1584 else if (p[i] is Vector3) 1584 else if (p[i] is Vector3)
1585 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); 1585 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
1586 else if (p[i] is Quaternion) 1586 else if (p[i] is Quaternion)
1587 lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); 1587 lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
1588 else if (p[i] is float) 1588 else if (p[i] is float)
1589 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); 1589 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
1590 else 1590 else