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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs19
1 files changed, 6 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index ad775ff..f1b1e66 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -244,7 +244,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
244 { 244 {
245 DetectParams d = new DetectParams(); 245 DetectParams d = new DetectParams();
246 d.Key =detobj.keyUUID; 246 d.Key =detobj.keyUUID;
247 d.Populate(myScriptEngine.World); 247 d.Populate(myScriptEngine.World, detobj);
248 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part 248 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
249 det.Add(d); 249 det.Add(d);
250 } 250 }
@@ -264,9 +264,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
264 foreach (DetectedObject detobj in col.Colliders) 264 foreach (DetectedObject detobj in col.Colliders)
265 { 265 {
266 DetectParams d = new DetectParams(); 266 DetectParams d = new DetectParams();
267 d.Key =detobj.keyUUID; 267 d.Populate(myScriptEngine.World, detobj);
268 d.Populate(myScriptEngine.World);
269 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
270 det.Add(d); 268 det.Add(d);
271 } 269 }
272 270
@@ -284,9 +282,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
284 foreach (DetectedObject detobj in col.Colliders) 282 foreach (DetectedObject detobj in col.Colliders)
285 { 283 {
286 DetectParams d = new DetectParams(); 284 DetectParams d = new DetectParams();
287 d.Key =detobj.keyUUID; 285 d.Populate(myScriptEngine.World, detobj);
288 d.Populate(myScriptEngine.World);
289 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
290 det.Add(d); 286 det.Add(d);
291 } 287 }
292 288
@@ -304,8 +300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
304 foreach (DetectedObject detobj in col.Colliders) 300 foreach (DetectedObject detobj in col.Colliders)
305 { 301 {
306 DetectParams d = new DetectParams(); 302 DetectParams d = new DetectParams();
307 d.Position = detobj.posVector; 303 d.Populate(myScriptEngine.World, detobj);
308 d.Populate(myScriptEngine.World);
309 det.Add(d); 304 det.Add(d);
310 myScriptEngine.PostObjectEvent(localID, new EventParams( 305 myScriptEngine.PostObjectEvent(localID, new EventParams(
311 "land_collision_start", 306 "land_collision_start",
@@ -322,8 +317,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
322 foreach (DetectedObject detobj in col.Colliders) 317 foreach (DetectedObject detobj in col.Colliders)
323 { 318 {
324 DetectParams d = new DetectParams(); 319 DetectParams d = new DetectParams();
325 d.Position = detobj.posVector; 320 d.Populate(myScriptEngine.World,detobj);
326 d.Populate(myScriptEngine.World);
327 det.Add(d); 321 det.Add(d);
328 myScriptEngine.PostObjectEvent(localID, new EventParams( 322 myScriptEngine.PostObjectEvent(localID, new EventParams(
329 "land_collision", 323 "land_collision",
@@ -339,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
339 foreach (DetectedObject detobj in col.Colliders) 333 foreach (DetectedObject detobj in col.Colliders)
340 { 334 {
341 DetectParams d = new DetectParams(); 335 DetectParams d = new DetectParams();
342 d.Position = detobj.posVector; 336 d.Populate(myScriptEngine.World,detobj);
343 d.Populate(myScriptEngine.World);
344 det.Add(d); 337 det.Add(d);
345 myScriptEngine.PostObjectEvent(localID, new EventParams( 338 myScriptEngine.PostObjectEvent(localID, new EventParams(
346 "land_collision_end", 339 "land_collision_end",