diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 3046 insertions, 895 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3591d14..7237d1d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -242,9 +285,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
242 | } | 285 | } |
243 | } | 286 | } |
244 | 287 | ||
288 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
289 | { | ||
290 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
291 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
292 | return ret; | ||
293 | |||
294 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
295 | |||
296 | switch (linkType) | ||
297 | { | ||
298 | case ScriptBaseClass.LINK_SET: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ROOT: | ||
302 | return ret; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
305 | return avs; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_THIS: | ||
311 | return ret; | ||
312 | |||
313 | default: | ||
314 | if (linkType < 0) | ||
315 | return ret; | ||
316 | |||
317 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
318 | |||
319 | if (linkType <= partCount) | ||
320 | { | ||
321 | return ret; | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | linkType = linkType - partCount; | ||
326 | if (linkType > avs.Count) | ||
327 | { | ||
328 | return ret; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | ret.Add(avs[linkType-1]); | ||
333 | return ret; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
245 | public List<SceneObjectPart> GetLinkParts(int linkType) | 339 | public List<SceneObjectPart> GetLinkParts(int linkType) |
246 | { | 340 | { |
247 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 341 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
342 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
343 | return ret; | ||
248 | ret.Add(m_host); | 344 | ret.Add(m_host); |
249 | 345 | ||
250 | switch (linkType) | 346 | switch (linkType) |
@@ -443,31 +539,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
443 | 539 | ||
444 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 540 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
445 | 541 | ||
446 | /// <summary> | 542 | // Utility function for llRot2Euler |
447 | /// Convert an LSL rotation to a Euler vector. | 543 | |
448 | /// </summary> | 544 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
449 | /// <remarks> | 545 | protected double NormalizeAngle(double angle) |
450 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
451 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
452 | /// </remarks> | ||
453 | /// <param name="r"></param> | ||
454 | /// <returns></returns> | ||
455 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
456 | { | 546 | { |
457 | m_host.AddScriptLPS(1); | 547 | if (angle > -Math.PI && angle < Math.PI) |
548 | return angle; | ||
458 | 549 | ||
459 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 550 | int numPis = (int)(Math.PI / angle); |
460 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 551 | double remainder = angle - Math.PI * numPis; |
461 | if (m == 0.0) return new LSL_Vector(); | 552 | if (numPis % 2 == 1) |
462 | double x = Math.Atan2(-v.y, v.z); | 553 | return Math.PI - angle; |
463 | double sin = v.x / m; | 554 | return remainder; |
464 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 555 | } |
465 | double y = Math.Asin(sin); | ||
466 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
467 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
468 | double z = Math.Atan2(v.y, v.x); | ||
469 | 556 | ||
470 | return new LSL_Vector(x, y, z); | 557 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
558 | { | ||
559 | m_host.AddScriptLPS(1); | ||
560 | LSL_Vector eul = new LSL_Vector(); | ||
561 | |||
562 | double sqw = q1.s*q1.s; | ||
563 | double sqx = q1.x*q1.x; | ||
564 | double sqy = q1.z*q1.z; | ||
565 | double sqz = q1.y*q1.y; | ||
566 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
567 | double test = q1.x*q1.z + q1.y*q1.s; | ||
568 | if (test > 0.4999*unit) { // singularity at north pole | ||
569 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
570 | eul.y = Math.PI/2; | ||
571 | eul.x = 0; | ||
572 | return eul; | ||
573 | } | ||
574 | if (test < -0.4999*unit) { // singularity at south pole | ||
575 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
576 | eul.y = -Math.PI/2; | ||
577 | eul.x = 0; | ||
578 | return eul; | ||
579 | } | ||
580 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
581 | eul.y = Math.Asin(2*test/unit); | ||
582 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
583 | return eul; | ||
471 | } | 584 | } |
472 | 585 | ||
473 | /* From wiki: | 586 | /* From wiki: |
@@ -520,18 +633,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
520 | m_host.AddScriptLPS(1); | 633 | m_host.AddScriptLPS(1); |
521 | 634 | ||
522 | double x,y,z,s; | 635 | double x,y,z,s; |
523 | 636 | v.x *= 0.5; | |
524 | double c1 = Math.Cos(v.x * 0.5); | 637 | v.y *= 0.5; |
525 | double c2 = Math.Cos(v.y * 0.5); | 638 | v.z *= 0.5; |
526 | double c3 = Math.Cos(v.z * 0.5); | 639 | double c1 = Math.Cos(v.x); |
527 | double s1 = Math.Sin(v.x * 0.5); | 640 | double c2 = Math.Cos(v.y); |
528 | double s2 = Math.Sin(v.y * 0.5); | 641 | double c1c2 = c1 * c2; |
529 | double s3 = Math.Sin(v.z * 0.5); | 642 | double s1 = Math.Sin(v.x); |
530 | 643 | double s2 = Math.Sin(v.y); | |
531 | x = s1 * c2 * c3 + c1 * s2 * s3; | 644 | double s1s2 = s1 * s2; |
532 | y = c1 * s2 * c3 - s1 * c2 * s3; | 645 | double c1s2 = c1 * s2; |
533 | z = s1 * s2 * c3 + c1 * c2 * s3; | 646 | double s1c2 = s1 * c2; |
534 | s = c1 * c2 * c3 - s1 * s2 * s3; | 647 | double c3 = Math.Cos(v.z); |
648 | double s3 = Math.Sin(v.z); | ||
649 | |||
650 | x = s1c2 * c3 + c1s2 * s3; | ||
651 | y = c1s2 * c3 - s1c2 * s3; | ||
652 | z = s1s2 * c3 + c1c2 * s3; | ||
653 | s = c1c2 * c3 - s1s2 * s3; | ||
535 | 654 | ||
536 | return new LSL_Rotation(x, y, z, s); | 655 | return new LSL_Rotation(x, y, z, s); |
537 | } | 656 | } |
@@ -669,77 +788,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
669 | { | 788 | { |
670 | //A and B should both be normalized | 789 | //A and B should both be normalized |
671 | m_host.AddScriptLPS(1); | 790 | m_host.AddScriptLPS(1); |
672 | LSL_Rotation rotBetween; | 791 | /* This method is more accurate than the SL one, and thus causes problems |
673 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 792 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
674 | // continue calculation. | 793 | |
675 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 794 | double dotProduct = LSL_Vector.Dot(a, b); |
795 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
796 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
797 | double angle = Math.Acos(dotProduct / magProduct); | ||
798 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
799 | double s = Math.Sin(angle / 2); | ||
800 | |||
801 | double x = axis.x * s; | ||
802 | double y = axis.y * s; | ||
803 | double z = axis.z * s; | ||
804 | double w = Math.Cos(angle / 2); | ||
805 | |||
806 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
807 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
808 | |||
809 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
810 | */ | ||
811 | |||
812 | // This method mimics the 180 errors found in SL | ||
813 | // See www.euclideanspace.com... angleBetween | ||
814 | LSL_Vector vec_a = a; | ||
815 | LSL_Vector vec_b = b; | ||
816 | |||
817 | // Eliminate zero length | ||
818 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
819 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
820 | if (vec_a_mag < 0.00001 || | ||
821 | vec_b_mag < 0.00001) | ||
676 | { | 822 | { |
677 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 823 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
678 | } | 824 | } |
679 | else | 825 | |
826 | // Normalize | ||
827 | vec_a = llVecNorm(vec_a); | ||
828 | vec_b = llVecNorm(vec_b); | ||
829 | |||
830 | // Calculate axis and rotation angle | ||
831 | LSL_Vector axis = vec_a % vec_b; | ||
832 | LSL_Float cos_theta = vec_a * vec_b; | ||
833 | |||
834 | // Check if parallel | ||
835 | if (cos_theta > 0.99999) | ||
680 | { | 836 | { |
681 | a = LSL_Vector.Norm(a); | 837 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
682 | b = LSL_Vector.Norm(b); | 838 | } |
683 | double dotProduct = LSL_Vector.Dot(a, b); | 839 | |
684 | // There are two degenerate cases possible. These are for vectors 180 or | 840 | // Check if anti-parallel |
685 | // 0 degrees apart. These have to be detected and handled individually. | 841 | else if (cos_theta < -0.99999) |
686 | // | 842 | { |
687 | // Check for vectors 180 degrees apart. | 843 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
688 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 844 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
689 | if (dotProduct < -0.9999999f) | 845 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
690 | { | 846 | } |
691 | // First assume X axis is orthogonal to the vectors. | 847 | else // other rotation |
692 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 848 | { |
693 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 849 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
694 | // Check for near zero vector. A very small non-zero number here will create | 850 | axis = llVecNorm(axis); |
695 | // a rotation in an undesired direction. | 851 | double x, y, z, s, t; |
696 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 852 | s = Math.Cos(theta); |
697 | { | 853 | t = Math.Sin(theta); |
698 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 854 | x = axis.x * t; |
699 | } | 855 | y = axis.y * t; |
700 | // If the magnitude of the vector was near zero, then assume the X axis is not | 856 | z = axis.z * t; |
701 | // orthogonal and use the Z axis instead. | 857 | return new LSL_Rotation(x,y,z,s); |
702 | else | ||
703 | { | ||
704 | // Set 180 z rotation. | ||
705 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
706 | } | ||
707 | } | ||
708 | // Check for parallel vectors. | ||
709 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
710 | else if (dotProduct > 0.9999999f) | ||
711 | { | ||
712 | // Set zero rotation. | ||
713 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
714 | } | ||
715 | else | ||
716 | { | ||
717 | // All special checks have been performed so get the axis of rotation. | ||
718 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
719 | // Quarternion s value is the length of the unit vector + dot product. | ||
720 | double qs = 1.0 + dotProduct; | ||
721 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
722 | // Normalize the rotation. | ||
723 | double mag = LSL_Rotation.Mag(rotBetween); | ||
724 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
725 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
726 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
727 | // crossProduct vector should also not be zero. | ||
728 | rotBetween.x = rotBetween.x / mag; | ||
729 | rotBetween.y = rotBetween.y / mag; | ||
730 | rotBetween.z = rotBetween.z / mag; | ||
731 | rotBetween.s = rotBetween.s / mag; | ||
732 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
733 | // any longer since zero vectors are checked for at the top. | ||
734 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
735 | { | ||
736 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
737 | } | ||
738 | } | ||
739 | } | 858 | } |
740 | return rotBetween; | ||
741 | } | 859 | } |
742 | 860 | ||
743 | public void llWhisper(int channelID, string text) | 861 | public void llWhisper(int channelID, string text) |
744 | { | 862 | { |
745 | m_host.AddScriptLPS(1); | 863 | m_host.AddScriptLPS(1); |
@@ -755,10 +873,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
755 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 873 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
756 | } | 874 | } |
757 | 875 | ||
876 | private void CheckSayShoutTime() | ||
877 | { | ||
878 | DateTime now = DateTime.UtcNow; | ||
879 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
880 | { | ||
881 | m_lastSayShoutCheck = now; | ||
882 | m_SayShoutCount = 0; | ||
883 | } | ||
884 | else | ||
885 | m_SayShoutCount++; | ||
886 | } | ||
887 | |||
758 | public void llSay(int channelID, string text) | 888 | public void llSay(int channelID, string text) |
759 | { | 889 | { |
760 | m_host.AddScriptLPS(1); | 890 | m_host.AddScriptLPS(1); |
761 | 891 | ||
892 | if (channelID == 0) | ||
893 | // m_SayShoutCount++; | ||
894 | CheckSayShoutTime(); | ||
895 | |||
896 | if (m_SayShoutCount >= 11) | ||
897 | ScriptSleep(2000); | ||
898 | |||
762 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 899 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
763 | { | 900 | { |
764 | Console.WriteLine(text); | 901 | Console.WriteLine(text); |
@@ -781,6 +918,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
781 | { | 918 | { |
782 | m_host.AddScriptLPS(1); | 919 | m_host.AddScriptLPS(1); |
783 | 920 | ||
921 | if (channelID == 0) | ||
922 | // m_SayShoutCount++; | ||
923 | CheckSayShoutTime(); | ||
924 | |||
925 | if (m_SayShoutCount >= 11) | ||
926 | ScriptSleep(2000); | ||
927 | |||
784 | if (text.Length > 1023) | 928 | if (text.Length > 1023) |
785 | text = text.Substring(0, 1023); | 929 | text = text.Substring(0, 1023); |
786 | 930 | ||
@@ -812,22 +956,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
812 | 956 | ||
813 | public void llRegionSayTo(string target, int channel, string msg) | 957 | public void llRegionSayTo(string target, int channel, string msg) |
814 | { | 958 | { |
959 | string error = String.Empty; | ||
960 | |||
815 | if (msg.Length > 1023) | 961 | if (msg.Length > 1023) |
816 | msg = msg.Substring(0, 1023); | 962 | msg = msg.Substring(0, 1023); |
817 | 963 | ||
818 | m_host.AddScriptLPS(1); | 964 | m_host.AddScriptLPS(1); |
819 | 965 | ||
820 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
821 | { | ||
822 | return; | ||
823 | } | ||
824 | |||
825 | UUID TargetID; | 966 | UUID TargetID; |
826 | UUID.TryParse(target, out TargetID); | 967 | UUID.TryParse(target, out TargetID); |
827 | 968 | ||
828 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 969 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
829 | if (wComm != null) | 970 | if (wComm != null) |
830 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 971 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
972 | LSLError(error); | ||
831 | } | 973 | } |
832 | 974 | ||
833 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 975 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1083,10 +1225,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1083 | return detectedParams.TouchUV; | 1225 | return detectedParams.TouchUV; |
1084 | } | 1226 | } |
1085 | 1227 | ||
1228 | [DebuggerNonUserCode] | ||
1086 | public virtual void llDie() | 1229 | public virtual void llDie() |
1087 | { | 1230 | { |
1088 | m_host.AddScriptLPS(1); | 1231 | m_host.AddScriptLPS(1); |
1089 | throw new SelfDeleteException(); | 1232 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1090 | } | 1233 | } |
1091 | 1234 | ||
1092 | public LSL_Float llGround(LSL_Vector offset) | 1235 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1159,6 +1302,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1159 | 1302 | ||
1160 | public void llSetStatus(int status, int value) | 1303 | public void llSetStatus(int status, int value) |
1161 | { | 1304 | { |
1305 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1306 | return; | ||
1162 | m_host.AddScriptLPS(1); | 1307 | m_host.AddScriptLPS(1); |
1163 | 1308 | ||
1164 | int statusrotationaxis = 0; | 1309 | int statusrotationaxis = 0; |
@@ -1182,6 +1327,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1182 | if (!allow) | 1327 | if (!allow) |
1183 | return; | 1328 | return; |
1184 | 1329 | ||
1330 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1331 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1332 | return; | ||
1333 | |||
1185 | m_host.ScriptSetPhysicsStatus(true); | 1334 | m_host.ScriptSetPhysicsStatus(true); |
1186 | } | 1335 | } |
1187 | else | 1336 | else |
@@ -1391,6 +1540,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1391 | { | 1540 | { |
1392 | m_host.AddScriptLPS(1); | 1541 | m_host.AddScriptLPS(1); |
1393 | 1542 | ||
1543 | SetColor(m_host, color, face); | ||
1544 | } | ||
1545 | |||
1546 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1547 | { | ||
1548 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1549 | return; | ||
1550 | |||
1551 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1552 | Color4 texcolor; | ||
1553 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1554 | { | ||
1555 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1556 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1557 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1558 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1559 | tex.FaceTextures[face].RGBA = texcolor; | ||
1560 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1561 | return; | ||
1562 | } | ||
1563 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1564 | { | ||
1565 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1566 | { | ||
1567 | if (tex.FaceTextures[i] != null) | ||
1568 | { | ||
1569 | texcolor = tex.FaceTextures[i].RGBA; | ||
1570 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1571 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1572 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1573 | tex.FaceTextures[i].RGBA = texcolor; | ||
1574 | } | ||
1575 | texcolor = tex.DefaultTexture.RGBA; | ||
1576 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1577 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1578 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1579 | tex.DefaultTexture.RGBA = texcolor; | ||
1580 | } | ||
1581 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1582 | return; | ||
1583 | } | ||
1584 | |||
1394 | if (face == ScriptBaseClass.ALL_SIDES) | 1585 | if (face == ScriptBaseClass.ALL_SIDES) |
1395 | face = SceneObjectPart.ALL_SIDES; | 1586 | face = SceneObjectPart.ALL_SIDES; |
1396 | 1587 | ||
@@ -1399,6 +1590,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1399 | 1590 | ||
1400 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1591 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1401 | { | 1592 | { |
1593 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1594 | return; | ||
1595 | |||
1402 | Primitive.TextureEntry tex = part.Shape.Textures; | 1596 | Primitive.TextureEntry tex = part.Shape.Textures; |
1403 | MappingType textype; | 1597 | MappingType textype; |
1404 | textype = MappingType.Default; | 1598 | textype = MappingType.Default; |
@@ -1429,6 +1623,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1429 | 1623 | ||
1430 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1624 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1431 | { | 1625 | { |
1626 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1627 | return; | ||
1628 | |||
1432 | Primitive.TextureEntry tex = part.Shape.Textures; | 1629 | Primitive.TextureEntry tex = part.Shape.Textures; |
1433 | if (face >= 0 && face < GetNumberOfSides(part)) | 1630 | if (face >= 0 && face < GetNumberOfSides(part)) |
1434 | { | 1631 | { |
@@ -1454,6 +1651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1454 | 1651 | ||
1455 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1652 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1456 | { | 1653 | { |
1654 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1655 | return; | ||
1457 | 1656 | ||
1458 | Shininess sval = new Shininess(); | 1657 | Shininess sval = new Shininess(); |
1459 | 1658 | ||
@@ -1504,6 +1703,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1504 | 1703 | ||
1505 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1704 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1506 | { | 1705 | { |
1706 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1707 | return; | ||
1708 | |||
1507 | Primitive.TextureEntry tex = part.Shape.Textures; | 1709 | Primitive.TextureEntry tex = part.Shape.Textures; |
1508 | if (face >= 0 && face < GetNumberOfSides(part)) | 1710 | if (face >= 0 && face < GetNumberOfSides(part)) |
1509 | { | 1711 | { |
@@ -1564,13 +1766,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1564 | m_host.AddScriptLPS(1); | 1766 | m_host.AddScriptLPS(1); |
1565 | 1767 | ||
1566 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1768 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1567 | 1769 | if (parts.Count > 0) | |
1568 | foreach (SceneObjectPart part in parts) | 1770 | { |
1569 | SetAlpha(part, alpha, face); | 1771 | try |
1772 | { | ||
1773 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1774 | foreach (SceneObjectPart part in parts) | ||
1775 | SetAlpha(part, alpha, face); | ||
1776 | } | ||
1777 | finally | ||
1778 | { | ||
1779 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1780 | } | ||
1781 | } | ||
1570 | } | 1782 | } |
1571 | 1783 | ||
1572 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1784 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1573 | { | 1785 | { |
1786 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1787 | return; | ||
1788 | |||
1574 | Primitive.TextureEntry tex = part.Shape.Textures; | 1789 | Primitive.TextureEntry tex = part.Shape.Textures; |
1575 | Color4 texcolor; | 1790 | Color4 texcolor; |
1576 | if (face >= 0 && face < GetNumberOfSides(part)) | 1791 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1623,7 +1838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1623 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1838 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1624 | float wind, float tension, LSL_Vector Force) | 1839 | float wind, float tension, LSL_Vector Force) |
1625 | { | 1840 | { |
1626 | if (part == null) | 1841 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1627 | return; | 1842 | return; |
1628 | 1843 | ||
1629 | if (flexi) | 1844 | if (flexi) |
@@ -1657,7 +1872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1657 | /// <param name="falloff"></param> | 1872 | /// <param name="falloff"></param> |
1658 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1873 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1659 | { | 1874 | { |
1660 | if (part == null) | 1875 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1661 | return; | 1876 | return; |
1662 | 1877 | ||
1663 | if (light) | 1878 | if (light) |
@@ -1690,11 +1905,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1690 | Primitive.TextureEntry tex = part.Shape.Textures; | 1905 | Primitive.TextureEntry tex = part.Shape.Textures; |
1691 | Color4 texcolor; | 1906 | Color4 texcolor; |
1692 | LSL_Vector rgb = new LSL_Vector(); | 1907 | LSL_Vector rgb = new LSL_Vector(); |
1908 | int nsides = GetNumberOfSides(part); | ||
1909 | |||
1693 | if (face == ScriptBaseClass.ALL_SIDES) | 1910 | if (face == ScriptBaseClass.ALL_SIDES) |
1694 | { | 1911 | { |
1695 | int i; | 1912 | int i; |
1696 | 1913 | for (i = 0; i < nsides; i++) | |
1697 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1698 | { | 1914 | { |
1699 | texcolor = tex.GetFace((uint)i).RGBA; | 1915 | texcolor = tex.GetFace((uint)i).RGBA; |
1700 | rgb.x += texcolor.R; | 1916 | rgb.x += texcolor.R; |
@@ -1702,14 +1918,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1702 | rgb.z += texcolor.B; | 1918 | rgb.z += texcolor.B; |
1703 | } | 1919 | } |
1704 | 1920 | ||
1705 | rgb.x /= (float)GetNumberOfSides(part); | 1921 | float invnsides = 1.0f / (float)nsides; |
1706 | rgb.y /= (float)GetNumberOfSides(part); | 1922 | |
1707 | rgb.z /= (float)GetNumberOfSides(part); | 1923 | rgb.x *= invnsides; |
1924 | rgb.y *= invnsides; | ||
1925 | rgb.z *= invnsides; | ||
1708 | 1926 | ||
1709 | return rgb; | 1927 | return rgb; |
1710 | } | 1928 | } |
1711 | 1929 | if (face >= 0 && face < nsides) | |
1712 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1713 | { | 1930 | { |
1714 | texcolor = tex.GetFace((uint)face).RGBA; | 1931 | texcolor = tex.GetFace((uint)face).RGBA; |
1715 | rgb.x = texcolor.R; | 1932 | rgb.x = texcolor.R; |
@@ -1736,15 +1953,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1736 | m_host.AddScriptLPS(1); | 1953 | m_host.AddScriptLPS(1); |
1737 | 1954 | ||
1738 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1955 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1739 | 1956 | if (parts.Count > 0) | |
1740 | foreach (SceneObjectPart part in parts) | 1957 | { |
1741 | SetTexture(part, texture, face); | 1958 | try |
1742 | 1959 | { | |
1960 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1961 | foreach (SceneObjectPart part in parts) | ||
1962 | SetTexture(part, texture, face); | ||
1963 | } | ||
1964 | finally | ||
1965 | { | ||
1966 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1967 | } | ||
1968 | } | ||
1743 | ScriptSleep(200); | 1969 | ScriptSleep(200); |
1744 | } | 1970 | } |
1745 | 1971 | ||
1746 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1972 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1747 | { | 1973 | { |
1974 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1975 | return; | ||
1976 | |||
1748 | UUID textureID = new UUID(); | 1977 | UUID textureID = new UUID(); |
1749 | 1978 | ||
1750 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1979 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1789,6 +2018,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1789 | 2018 | ||
1790 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2019 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1791 | { | 2020 | { |
2021 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2022 | return; | ||
2023 | |||
1792 | Primitive.TextureEntry tex = part.Shape.Textures; | 2024 | Primitive.TextureEntry tex = part.Shape.Textures; |
1793 | if (face >= 0 && face < GetNumberOfSides(part)) | 2025 | if (face >= 0 && face < GetNumberOfSides(part)) |
1794 | { | 2026 | { |
@@ -1825,6 +2057,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1825 | 2057 | ||
1826 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2058 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1827 | { | 2059 | { |
2060 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2061 | return; | ||
2062 | |||
1828 | Primitive.TextureEntry tex = part.Shape.Textures; | 2063 | Primitive.TextureEntry tex = part.Shape.Textures; |
1829 | if (face >= 0 && face < GetNumberOfSides(part)) | 2064 | if (face >= 0 && face < GetNumberOfSides(part)) |
1830 | { | 2065 | { |
@@ -1861,6 +2096,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1861 | 2096 | ||
1862 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2097 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1863 | { | 2098 | { |
2099 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2100 | return; | ||
2101 | |||
1864 | Primitive.TextureEntry tex = part.Shape.Textures; | 2102 | Primitive.TextureEntry tex = part.Shape.Textures; |
1865 | if (face >= 0 && face < GetNumberOfSides(part)) | 2103 | if (face >= 0 && face < GetNumberOfSides(part)) |
1866 | { | 2104 | { |
@@ -1981,7 +2219,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1981 | 2219 | ||
1982 | bool sameParcel = here.GlobalID == there.GlobalID; | 2220 | bool sameParcel = here.GlobalID == there.GlobalID; |
1983 | 2221 | ||
1984 | if (!sameParcel && !World.Permissions.CanRezObject(m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2222 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) |
1985 | { | 2223 | { |
1986 | return 0; | 2224 | return 0; |
1987 | } | 2225 | } |
@@ -2030,24 +2268,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2030 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2268 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2031 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2269 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2032 | { | 2270 | { |
2033 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2271 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2272 | return; | ||
2273 | |||
2034 | LSL_Vector currentPos = GetPartLocalPos(part); | 2274 | LSL_Vector currentPos = GetPartLocalPos(part); |
2275 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2035 | 2276 | ||
2036 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2037 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2038 | 2277 | ||
2039 | if (part.ParentGroup.RootPart == part) | 2278 | if (part.ParentGroup.RootPart == part) |
2040 | { | 2279 | { |
2041 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2042 | targetPos.z = ground; | ||
2043 | SceneObjectGroup parent = part.ParentGroup; | 2280 | SceneObjectGroup parent = part.ParentGroup; |
2044 | LSL_Vector real_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2281 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2045 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2282 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2283 | return; | ||
2284 | Util.FireAndForget(delegate(object x) { | ||
2285 | parent.UpdateGroupPosition(dest); | ||
2286 | }); | ||
2046 | } | 2287 | } |
2047 | else | 2288 | else |
2048 | { | 2289 | { |
2049 | LSL_Vector rel_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2290 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2050 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2051 | SceneObjectGroup parent = part.ParentGroup; | 2291 | SceneObjectGroup parent = part.ParentGroup; |
2052 | parent.HasGroupChanged = true; | 2292 | parent.HasGroupChanged = true; |
2053 | parent.ScheduleGroupForTerseUpdate(); | 2293 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2080,17 +2320,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2080 | else | 2320 | else |
2081 | { | 2321 | { |
2082 | if (part.ParentGroup.IsAttachment) | 2322 | if (part.ParentGroup.IsAttachment) |
2083 | { | ||
2084 | pos = part.AttachedPos; | 2323 | pos = part.AttachedPos; |
2085 | } | ||
2086 | else | 2324 | else |
2087 | { | ||
2088 | pos = part.AbsolutePosition; | 2325 | pos = part.AbsolutePosition; |
2089 | } | ||
2090 | } | 2326 | } |
2091 | 2327 | ||
2092 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2093 | |||
2094 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2328 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2095 | } | 2329 | } |
2096 | 2330 | ||
@@ -2099,18 +2333,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2099 | m_host.AddScriptLPS(1); | 2333 | m_host.AddScriptLPS(1); |
2100 | 2334 | ||
2101 | // try to let this work as in SL... | 2335 | // try to let this work as in SL... |
2102 | if (m_host.ParentID == 0) | 2336 | if (m_host.LinkNum < 2) |
2103 | { | 2337 | { |
2104 | // special case: If we are root, rotate complete SOG to new rotation | 2338 | // Special case: If we are root, rotate complete SOG to new |
2339 | // rotation. | ||
2340 | // We are root if the link number is 0 (single prim) or 1 | ||
2341 | // (root prim). ParentID may be nonzero in attachments and | ||
2342 | // using it would cause attachments and HUDs to rotate | ||
2343 | // to the wrong positions. | ||
2344 | |||
2105 | SetRot(m_host, Rot2Quaternion(rot)); | 2345 | SetRot(m_host, Rot2Quaternion(rot)); |
2106 | } | 2346 | } |
2107 | else | 2347 | else |
2108 | { | 2348 | { |
2109 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2349 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2110 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2350 | SceneObjectPart rootPart; |
2111 | if (rootPart != null) // better safe than sorry | 2351 | if (m_host.ParentGroup != null) // better safe than sorry |
2112 | { | 2352 | { |
2113 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2353 | rootPart = m_host.ParentGroup.RootPart; |
2354 | if (rootPart != null) | ||
2355 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2114 | } | 2356 | } |
2115 | } | 2357 | } |
2116 | 2358 | ||
@@ -2120,31 +2362,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2120 | public void llSetLocalRot(LSL_Rotation rot) | 2362 | public void llSetLocalRot(LSL_Rotation rot) |
2121 | { | 2363 | { |
2122 | m_host.AddScriptLPS(1); | 2364 | m_host.AddScriptLPS(1); |
2365 | |||
2123 | SetRot(m_host, Rot2Quaternion(rot)); | 2366 | SetRot(m_host, Rot2Quaternion(rot)); |
2124 | ScriptSleep(200); | 2367 | ScriptSleep(200); |
2125 | } | 2368 | } |
2126 | 2369 | ||
2127 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2370 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2128 | { | 2371 | { |
2129 | part.UpdateRotation(rot); | 2372 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2130 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2373 | return; |
2131 | 2374 | ||
2132 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2375 | bool isroot = (part == part.ParentGroup.RootPart); |
2133 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2376 | bool isphys; |
2134 | 2377 | ||
2135 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2136 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2137 | // It's perfectly okay when the object is not an active physical body though. | ||
2138 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2139 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2140 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2141 | // scene | ||
2142 | PhysicsActor pa = part.PhysActor; | 2378 | PhysicsActor pa = part.PhysActor; |
2143 | 2379 | ||
2144 | if (pa != null && !pa.IsPhysical) | 2380 | // keep using physactor ideia of isphysical |
2381 | // it should be SOP ideia of that | ||
2382 | // not much of a issue with ubitODE | ||
2383 | if (pa != null && pa.IsPhysical) | ||
2384 | isphys = true; | ||
2385 | else | ||
2386 | isphys = false; | ||
2387 | |||
2388 | // SL doesn't let scripts rotate root of physical linksets | ||
2389 | if (isroot && isphys) | ||
2390 | return; | ||
2391 | |||
2392 | part.UpdateRotation(rot); | ||
2393 | |||
2394 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2395 | // so do a nasty update of parts positions if is a root part rotation | ||
2396 | if (isroot && pa != null) // with if above implies non physical root part | ||
2145 | { | 2397 | { |
2146 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2398 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2147 | } | 2399 | } |
2400 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2401 | { | ||
2402 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2403 | if (sittingavas.Count > 0) | ||
2404 | { | ||
2405 | foreach (ScenePresence av in sittingavas) | ||
2406 | { | ||
2407 | if (isroot || part.LocalId == av.ParentID) | ||
2408 | av.SendTerseUpdateToAllClients(); | ||
2409 | } | ||
2410 | } | ||
2411 | } | ||
2148 | } | 2412 | } |
2149 | 2413 | ||
2150 | /// <summary> | 2414 | /// <summary> |
@@ -2192,8 +2456,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2192 | 2456 | ||
2193 | public LSL_Rotation llGetLocalRot() | 2457 | public LSL_Rotation llGetLocalRot() |
2194 | { | 2458 | { |
2459 | return GetPartLocalRot(m_host); | ||
2460 | } | ||
2461 | |||
2462 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2463 | { | ||
2195 | m_host.AddScriptLPS(1); | 2464 | m_host.AddScriptLPS(1); |
2196 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2465 | Quaternion rot = part.RotationOffset; |
2466 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2197 | } | 2467 | } |
2198 | 2468 | ||
2199 | public void llSetForce(LSL_Vector force, int local) | 2469 | public void llSetForce(LSL_Vector force, int local) |
@@ -2277,16 +2547,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2277 | m_host.ApplyImpulse(v, local != 0); | 2547 | m_host.ApplyImpulse(v, local != 0); |
2278 | } | 2548 | } |
2279 | 2549 | ||
2550 | |||
2280 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2551 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2281 | { | 2552 | { |
2282 | m_host.AddScriptLPS(1); | 2553 | m_host.AddScriptLPS(1); |
2283 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2554 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2284 | } | 2555 | } |
2285 | 2556 | ||
2286 | public void llSetTorque(LSL_Vector torque, int local) | 2557 | public void llSetTorque(LSL_Vector torque, int local) |
2287 | { | 2558 | { |
2288 | m_host.AddScriptLPS(1); | 2559 | m_host.AddScriptLPS(1); |
2289 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2560 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2290 | } | 2561 | } |
2291 | 2562 | ||
2292 | public LSL_Vector llGetTorque() | 2563 | public LSL_Vector llGetTorque() |
@@ -2303,20 +2574,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2303 | llSetTorque(torque, local); | 2574 | llSetTorque(torque, local); |
2304 | } | 2575 | } |
2305 | 2576 | ||
2577 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2578 | { | ||
2579 | m_host.AddScriptLPS(1); | ||
2580 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2581 | } | ||
2582 | |||
2306 | public LSL_Vector llGetVel() | 2583 | public LSL_Vector llGetVel() |
2307 | { | 2584 | { |
2308 | m_host.AddScriptLPS(1); | 2585 | m_host.AddScriptLPS(1); |
2309 | 2586 | ||
2310 | Vector3 vel; | 2587 | Vector3 vel = Vector3.Zero; |
2311 | 2588 | ||
2312 | if (m_host.ParentGroup.IsAttachment) | 2589 | if (m_host.ParentGroup.IsAttachment) |
2313 | { | 2590 | { |
2314 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2591 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2315 | vel = avatar.Velocity; | 2592 | if (avatar != null) |
2593 | vel = avatar.Velocity; | ||
2316 | } | 2594 | } |
2317 | else | 2595 | else |
2318 | { | 2596 | { |
2319 | vel = m_host.Velocity; | 2597 | vel = m_host.ParentGroup.RootPart.Velocity; |
2320 | } | 2598 | } |
2321 | 2599 | ||
2322 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2600 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2328,10 +2606,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2328 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2606 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2329 | } | 2607 | } |
2330 | 2608 | ||
2609 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2610 | { | ||
2611 | m_host.AddScriptLPS(1); | ||
2612 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2613 | } | ||
2614 | |||
2331 | public LSL_Vector llGetOmega() | 2615 | public LSL_Vector llGetOmega() |
2332 | { | 2616 | { |
2333 | m_host.AddScriptLPS(1); | 2617 | m_host.AddScriptLPS(1); |
2334 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2618 | Vector3 avel = m_host.AngularVelocity; |
2619 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2335 | } | 2620 | } |
2336 | 2621 | ||
2337 | public LSL_Float llGetTimeOfDay() | 2622 | public LSL_Float llGetTimeOfDay() |
@@ -2860,16 +3145,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2860 | new_group.RootPart.UUID.ToString()) }, | 3145 | new_group.RootPart.UUID.ToString()) }, |
2861 | new DetectParams[0])); | 3146 | new DetectParams[0])); |
2862 | 3147 | ||
2863 | float groupmass = new_group.GetMass(); | 3148 | // do recoil |
3149 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3150 | if (hostgrp == null) | ||
3151 | return; | ||
3152 | |||
3153 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3154 | return; | ||
2864 | 3155 | ||
2865 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3156 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2866 | 3157 | ||
2867 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3158 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2868 | { | 3159 | { |
2869 | //Recoil. | 3160 | float groupmass = new_group.GetMass(); |
2870 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3161 | llvel *= -groupmass; |
3162 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2871 | } | 3163 | } |
2872 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3164 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3165 | return; | ||
3166 | |||
2873 | }); | 3167 | }); |
2874 | 3168 | ||
2875 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3169 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2884,35 +3178,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2884 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3178 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2885 | { | 3179 | { |
2886 | m_host.AddScriptLPS(1); | 3180 | m_host.AddScriptLPS(1); |
2887 | // Determine where we are looking from | ||
2888 | LSL_Vector from = llGetPos(); | ||
2889 | 3181 | ||
2890 | // Work out the normalised vector from the source to the target | 3182 | // Get the normalized vector to the target |
2891 | LSL_Vector delta = llVecNorm(target - from); | 3183 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2892 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2893 | 3184 | ||
2894 | // Calculate the yaw | 3185 | // Get the bearing (yaw) |
2895 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3186 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2896 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3187 | a1.z = llAtan2(d1.y, d1.x); |
2897 | 3188 | ||
2898 | // Calculate pitch | 3189 | // Get the elevation (pitch) |
2899 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3190 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3191 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2900 | 3192 | ||
2901 | // we need to convert from a vector describing | 3193 | LSL_Rotation r1 = llEuler2Rot(a1); |
2902 | // the angles of rotation in radians into rotation value | 3194 | LSL_Rotation r2 = llEuler2Rot(a2); |
2903 | LSL_Rotation rot = llEuler2Rot(angle); | 3195 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2904 | |||
2905 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2906 | // set the rotation of the object, copy that behavior | ||
2907 | PhysicsActor pa = m_host.PhysActor; | ||
2908 | 3196 | ||
2909 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3197 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2910 | { | 3198 | { |
2911 | llSetRot(rot); | 3199 | // Do nothing if either value is 0 (this has been checked in SL) |
3200 | if (strength <= 0.0 || damping <= 0.0) | ||
3201 | return; | ||
3202 | |||
3203 | llSetRot(r3 * r2 * r1); | ||
2912 | } | 3204 | } |
2913 | else | 3205 | else |
2914 | { | 3206 | { |
2915 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3207 | if (strength == 0) |
3208 | { | ||
3209 | llSetRot(r3 * r2 * r1); | ||
3210 | return; | ||
3211 | } | ||
3212 | |||
3213 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2916 | } | 3214 | } |
2917 | } | 3215 | } |
2918 | 3216 | ||
@@ -2958,17 +3256,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2958 | } | 3256 | } |
2959 | else | 3257 | else |
2960 | { | 3258 | { |
2961 | if (m_host.IsRoot) | 3259 | // new SL always returns object mass |
2962 | { | 3260 | // if (m_host.IsRoot) |
3261 | // { | ||
2963 | return m_host.ParentGroup.GetMass(); | 3262 | return m_host.ParentGroup.GetMass(); |
2964 | } | 3263 | // } |
2965 | else | 3264 | // else |
2966 | { | 3265 | // { |
2967 | return m_host.GetMass(); | 3266 | // return m_host.GetMass(); |
2968 | } | 3267 | // } |
2969 | } | 3268 | } |
2970 | } | 3269 | } |
2971 | 3270 | ||
3271 | |||
3272 | public LSL_Float llGetMassMKS() | ||
3273 | { | ||
3274 | return 100f * llGetMass(); | ||
3275 | } | ||
3276 | |||
2972 | public void llCollisionFilter(string name, string id, int accept) | 3277 | public void llCollisionFilter(string name, string id, int accept) |
2973 | { | 3278 | { |
2974 | m_host.AddScriptLPS(1); | 3279 | m_host.AddScriptLPS(1); |
@@ -3016,8 +3321,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3016 | { | 3321 | { |
3017 | // Unregister controls from Presence | 3322 | // Unregister controls from Presence |
3018 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3323 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3019 | // Remove Take Control permission. | ||
3020 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3021 | } | 3324 | } |
3022 | } | 3325 | } |
3023 | } | 3326 | } |
@@ -3043,7 +3346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3043 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3346 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3044 | 3347 | ||
3045 | if (attachmentsModule != null) | 3348 | if (attachmentsModule != null) |
3046 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); | 3349 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
3047 | else | 3350 | else |
3048 | return false; | 3351 | return false; |
3049 | } | 3352 | } |
@@ -3073,9 +3376,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3073 | { | 3376 | { |
3074 | m_host.AddScriptLPS(1); | 3377 | m_host.AddScriptLPS(1); |
3075 | 3378 | ||
3076 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3077 | // return; | ||
3078 | |||
3079 | if (m_item.PermsGranter != m_host.OwnerID) | 3379 | if (m_item.PermsGranter != m_host.OwnerID) |
3080 | return; | 3380 | return; |
3081 | 3381 | ||
@@ -3118,6 +3418,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3118 | 3418 | ||
3119 | public void llInstantMessage(string user, string message) | 3419 | public void llInstantMessage(string user, string message) |
3120 | { | 3420 | { |
3421 | UUID result; | ||
3422 | if (!UUID.TryParse(user, out result)) | ||
3423 | { | ||
3424 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3425 | ScriptSleep(2000); | ||
3426 | return; | ||
3427 | } | ||
3428 | |||
3429 | |||
3121 | m_host.AddScriptLPS(1); | 3430 | m_host.AddScriptLPS(1); |
3122 | 3431 | ||
3123 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3432 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3132,14 +3441,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3132 | UUID friendTransactionID = UUID.Random(); | 3441 | UUID friendTransactionID = UUID.Random(); |
3133 | 3442 | ||
3134 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3443 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3135 | 3444 | ||
3136 | GridInstantMessage msg = new GridInstantMessage(); | 3445 | GridInstantMessage msg = new GridInstantMessage(); |
3137 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3446 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3138 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3447 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3139 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3448 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3140 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3449 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3141 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3450 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3142 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3451 | // DateTime dt = DateTime.UtcNow; |
3452 | // | ||
3453 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3454 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3455 | // | ||
3456 | // try | ||
3457 | // { | ||
3458 | // // Convert that to the PST timezone | ||
3459 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3460 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3461 | // } | ||
3462 | // catch | ||
3463 | // { | ||
3464 | // // No logging here, as it could be VERY spammy | ||
3465 | // } | ||
3466 | // | ||
3467 | // // And make it look local again to fool the unix time util | ||
3468 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3469 | |||
3470 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3471 | |||
3143 | //if (client != null) | 3472 | //if (client != null) |
3144 | //{ | 3473 | //{ |
3145 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3474 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3153,12 +3482,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3153 | msg.message = message.Substring(0, 1024); | 3482 | msg.message = message.Substring(0, 1024); |
3154 | else | 3483 | else |
3155 | msg.message = message; | 3484 | msg.message = message; |
3156 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3485 | msg.dialog = (byte)19; // MessageFromObject |
3157 | msg.fromGroup = false;// fromGroup; | 3486 | msg.fromGroup = false;// fromGroup; |
3158 | msg.offline = (byte)0; //offline; | 3487 | msg.offline = (byte)0; //offline; |
3159 | msg.ParentEstateID = 0; //ParentEstateID; | 3488 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3160 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3489 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3161 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3490 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3162 | msg.binaryBucket | 3491 | msg.binaryBucket |
3163 | = Util.StringToBytes256( | 3492 | = Util.StringToBytes256( |
3164 | "{0}/{1}/{2}/{3}", | 3493 | "{0}/{1}/{2}/{3}", |
@@ -3186,7 +3515,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3186 | } | 3515 | } |
3187 | 3516 | ||
3188 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3517 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3189 | llSleep(EMAIL_PAUSE_TIME); | 3518 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3190 | } | 3519 | } |
3191 | 3520 | ||
3192 | public void llGetNextEmail(string address, string subject) | 3521 | public void llGetNextEmail(string address, string subject) |
@@ -3430,15 +3759,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3430 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3759 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3431 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3760 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3432 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3761 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3762 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3433 | ScriptBaseClass.PERMISSION_ATTACH; | 3763 | ScriptBaseClass.PERMISSION_ATTACH; |
3434 | 3764 | ||
3435 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3765 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3436 | { | 3766 | { |
3437 | lock (m_host.TaskInventory) | 3767 | m_host.TaskInventory.LockItemsForWrite(true); |
3438 | { | 3768 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3439 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3769 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3440 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3770 | m_host.TaskInventory.LockItemsForWrite(false); |
3441 | } | ||
3442 | 3771 | ||
3443 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3772 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3444 | "run_time_permissions", new Object[] { | 3773 | "run_time_permissions", new Object[] { |
@@ -3448,28 +3777,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3448 | return; | 3777 | return; |
3449 | } | 3778 | } |
3450 | } | 3779 | } |
3451 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3780 | else |
3452 | { | 3781 | { |
3453 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3782 | bool sitting = false; |
3454 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3783 | if (m_host.SitTargetAvatar == agentID) |
3455 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3784 | { |
3456 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3785 | sitting = true; |
3457 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3786 | } |
3787 | else | ||
3788 | { | ||
3789 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3790 | { | ||
3791 | if (p.SitTargetAvatar == agentID) | ||
3792 | sitting = true; | ||
3793 | } | ||
3794 | } | ||
3458 | 3795 | ||
3459 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3796 | if (sitting) |
3460 | { | 3797 | { |
3461 | lock (m_host.TaskInventory) | 3798 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3799 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3800 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3801 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3802 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3803 | |||
3804 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3462 | { | 3805 | { |
3806 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3463 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3807 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3464 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3808 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3465 | } | 3809 | m_host.TaskInventory.LockItemsForWrite(false); |
3466 | 3810 | ||
3467 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3811 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3468 | "run_time_permissions", new Object[] { | 3812 | "run_time_permissions", new Object[] { |
3469 | new LSL_Integer(perm) }, | 3813 | new LSL_Integer(perm) }, |
3470 | new DetectParams[0])); | 3814 | new DetectParams[0])); |
3471 | 3815 | ||
3472 | return; | 3816 | return; |
3817 | } | ||
3473 | } | 3818 | } |
3474 | } | 3819 | } |
3475 | 3820 | ||
@@ -3506,11 +3851,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3506 | 3851 | ||
3507 | if (!m_waitingForScriptAnswer) | 3852 | if (!m_waitingForScriptAnswer) |
3508 | { | 3853 | { |
3509 | lock (m_host.TaskInventory) | 3854 | m_host.TaskInventory.LockItemsForWrite(true); |
3510 | { | 3855 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3511 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3856 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3512 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3857 | m_host.TaskInventory.LockItemsForWrite(false); |
3513 | } | ||
3514 | 3858 | ||
3515 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3859 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3516 | m_waitingForScriptAnswer=true; | 3860 | m_waitingForScriptAnswer=true; |
@@ -3539,14 +3883,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3539 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3883 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3540 | llReleaseControls(); | 3884 | llReleaseControls(); |
3541 | 3885 | ||
3542 | lock (m_host.TaskInventory) | 3886 | m_host.TaskInventory.LockItemsForWrite(true); |
3543 | { | 3887 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3544 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3888 | m_host.TaskInventory.LockItemsForWrite(false); |
3545 | } | 3889 | |
3546 | 3890 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3547 | m_ScriptEngine.PostScriptEvent( | 3891 | "run_time_permissions", new Object[] { |
3548 | m_item.ItemID, | 3892 | new LSL_Integer(answer) }, |
3549 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3893 | new DetectParams[0])); |
3550 | } | 3894 | } |
3551 | 3895 | ||
3552 | public LSL_String llGetPermissionsKey() | 3896 | public LSL_String llGetPermissionsKey() |
@@ -3585,14 +3929,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3585 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3929 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3586 | { | 3930 | { |
3587 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3931 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3588 | 3932 | if (parts.Count > 0) | |
3589 | foreach (SceneObjectPart part in parts) | 3933 | { |
3590 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3934 | try |
3935 | { | ||
3936 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3937 | foreach (SceneObjectPart part in parts) | ||
3938 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3939 | } | ||
3940 | finally | ||
3941 | { | ||
3942 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3943 | } | ||
3944 | } | ||
3591 | } | 3945 | } |
3592 | 3946 | ||
3593 | public void llCreateLink(string target, int parent) | 3947 | public void llCreateLink(string target, int parent) |
3594 | { | 3948 | { |
3595 | m_host.AddScriptLPS(1); | 3949 | m_host.AddScriptLPS(1); |
3950 | |||
3596 | UUID targetID; | 3951 | UUID targetID; |
3597 | 3952 | ||
3598 | if (!UUID.TryParse(target, out targetID)) | 3953 | if (!UUID.TryParse(target, out targetID)) |
@@ -3698,10 +4053,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3698 | // Restructuring Multiple Prims. | 4053 | // Restructuring Multiple Prims. |
3699 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4054 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3700 | parts.Remove(parentPrim.RootPart); | 4055 | parts.Remove(parentPrim.RootPart); |
3701 | foreach (SceneObjectPart part in parts) | 4056 | if (parts.Count > 0) |
3702 | { | 4057 | { |
3703 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4058 | try |
4059 | { | ||
4060 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4061 | foreach (SceneObjectPart part in parts) | ||
4062 | { | ||
4063 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4064 | } | ||
4065 | } | ||
4066 | finally | ||
4067 | { | ||
4068 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4069 | } | ||
3704 | } | 4070 | } |
4071 | |||
3705 | parentPrim.HasGroupChanged = true; | 4072 | parentPrim.HasGroupChanged = true; |
3706 | parentPrim.ScheduleGroupForFullUpdate(); | 4073 | parentPrim.ScheduleGroupForFullUpdate(); |
3707 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4074 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3710,12 +4077,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3710 | { | 4077 | { |
3711 | SceneObjectPart newRoot = parts[0]; | 4078 | SceneObjectPart newRoot = parts[0]; |
3712 | parts.Remove(newRoot); | 4079 | parts.Remove(newRoot); |
3713 | foreach (SceneObjectPart part in parts) | 4080 | |
4081 | try | ||
3714 | { | 4082 | { |
3715 | // Required for linking | 4083 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3716 | part.ClearUpdateSchedule(); | 4084 | foreach (SceneObjectPart part in parts) |
3717 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4085 | { |
4086 | part.ClearUpdateSchedule(); | ||
4087 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4088 | } | ||
3718 | } | 4089 | } |
4090 | finally | ||
4091 | { | ||
4092 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4093 | } | ||
4094 | |||
4095 | |||
3719 | newRoot.ParentGroup.HasGroupChanged = true; | 4096 | newRoot.ParentGroup.HasGroupChanged = true; |
3720 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4097 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3721 | } | 4098 | } |
@@ -3735,6 +4112,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | public void llBreakAllLinks() | 4112 | public void llBreakAllLinks() |
3736 | { | 4113 | { |
3737 | m_host.AddScriptLPS(1); | 4114 | m_host.AddScriptLPS(1); |
4115 | |||
4116 | TaskInventoryItem item = m_item; | ||
4117 | |||
4118 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4119 | && !m_automaticLinkPermission) | ||
4120 | { | ||
4121 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4122 | return; | ||
4123 | } | ||
4124 | |||
3738 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4125 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3739 | if (parentPrim.AttachmentPoint != 0) | 4126 | if (parentPrim.AttachmentPoint != 0) |
3740 | return; // Fail silently if attached | 4127 | return; // Fail silently if attached |
@@ -3754,25 +4141,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3754 | public LSL_String llGetLinkKey(int linknum) | 4141 | public LSL_String llGetLinkKey(int linknum) |
3755 | { | 4142 | { |
3756 | m_host.AddScriptLPS(1); | 4143 | m_host.AddScriptLPS(1); |
3757 | List<UUID> keytable = new List<UUID>(); | ||
3758 | // parse for sitting avatare-uuids | ||
3759 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3760 | { | ||
3761 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3762 | keytable.Add(presence.UUID); | ||
3763 | }); | ||
3764 | |||
3765 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3766 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3767 | { | ||
3768 | return keytable[totalprims - linknum].ToString(); | ||
3769 | } | ||
3770 | |||
3771 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3772 | { | ||
3773 | return m_host.UUID.ToString(); | ||
3774 | } | ||
3775 | |||
3776 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4144 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3777 | if (part != null) | 4145 | if (part != null) |
3778 | { | 4146 | { |
@@ -3780,6 +4148,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3780 | } | 4148 | } |
3781 | else | 4149 | else |
3782 | { | 4150 | { |
4151 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4152 | { | ||
4153 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4154 | |||
4155 | if (linknum < 0) | ||
4156 | return UUID.Zero.ToString(); | ||
4157 | |||
4158 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4159 | if (avatars.Count > linknum) | ||
4160 | { | ||
4161 | return avatars[linknum].UUID.ToString(); | ||
4162 | } | ||
4163 | } | ||
3783 | return UUID.Zero.ToString(); | 4164 | return UUID.Zero.ToString(); |
3784 | } | 4165 | } |
3785 | } | 4166 | } |
@@ -3879,17 +4260,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3879 | m_host.AddScriptLPS(1); | 4260 | m_host.AddScriptLPS(1); |
3880 | int count = 0; | 4261 | int count = 0; |
3881 | 4262 | ||
3882 | lock (m_host.TaskInventory) | 4263 | m_host.TaskInventory.LockItemsForRead(true); |
4264 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3883 | { | 4265 | { |
3884 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4266 | if (inv.Value.Type == type || type == -1) |
3885 | { | 4267 | { |
3886 | if (inv.Value.Type == type || type == -1) | 4268 | count = count + 1; |
3887 | { | ||
3888 | count = count + 1; | ||
3889 | } | ||
3890 | } | 4269 | } |
3891 | } | 4270 | } |
3892 | 4271 | ||
4272 | m_host.TaskInventory.LockItemsForRead(false); | ||
3893 | return count; | 4273 | return count; |
3894 | } | 4274 | } |
3895 | 4275 | ||
@@ -3898,16 +4278,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3898 | m_host.AddScriptLPS(1); | 4278 | m_host.AddScriptLPS(1); |
3899 | ArrayList keys = new ArrayList(); | 4279 | ArrayList keys = new ArrayList(); |
3900 | 4280 | ||
3901 | lock (m_host.TaskInventory) | 4281 | m_host.TaskInventory.LockItemsForRead(true); |
4282 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3902 | { | 4283 | { |
3903 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4284 | if (inv.Value.Type == type || type == -1) |
3904 | { | 4285 | { |
3905 | if (inv.Value.Type == type || type == -1) | 4286 | keys.Add(inv.Value.Name); |
3906 | { | ||
3907 | keys.Add(inv.Value.Name); | ||
3908 | } | ||
3909 | } | 4287 | } |
3910 | } | 4288 | } |
4289 | m_host.TaskInventory.LockItemsForRead(false); | ||
3911 | 4290 | ||
3912 | if (keys.Count == 0) | 4291 | if (keys.Count == 0) |
3913 | { | 4292 | { |
@@ -3945,7 +4324,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3945 | if (item == null) | 4324 | if (item == null) |
3946 | { | 4325 | { |
3947 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4326 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3948 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4327 | return; |
4328 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3949 | } | 4329 | } |
3950 | 4330 | ||
3951 | UUID objId = item.ItemID; | 4331 | UUID objId = item.ItemID; |
@@ -3973,33 +4353,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3973 | return; | 4353 | return; |
3974 | } | 4354 | } |
3975 | } | 4355 | } |
4356 | |||
3976 | // destination is an avatar | 4357 | // destination is an avatar |
3977 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4358 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3978 | 4359 | ||
3979 | if (agentItem == null) | 4360 | if (agentItem == null) |
3980 | return; | 4361 | return; |
3981 | 4362 | ||
3982 | if (m_TransferModule != null) | 4363 | byte[] bucket = new byte[1]; |
3983 | { | 4364 | bucket[0] = (byte)item.Type; |
3984 | byte[] bucket = new byte[] { (byte)item.Type }; | 4365 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4366 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
3985 | 4367 | ||
3986 | GridInstantMessage msg = new GridInstantMessage(World, | 4368 | GridInstantMessage msg = new GridInstantMessage(World, |
3987 | m_host.UUID, m_host.Name + ", an object owned by " + | 4369 | m_host.OwnerID, m_host.Name, destId, |
3988 | resolveName(m_host.OwnerID) + ",", destId, | 4370 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3989 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4371 | false, item.Name+". "+m_host.Name+" is located at "+ |
3990 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4372 | World.RegionInfo.RegionName+" "+ |
3991 | World.RegionInfo.RegionName+" "+ | 4373 | m_host.AbsolutePosition.ToString(), |
3992 | m_host.AbsolutePosition.ToString(), | 4374 | agentItem.ID, true, m_host.AbsolutePosition, |
3993 | agentItem.ID, true, m_host.AbsolutePosition, | 4375 | bucket); |
3994 | bucket); | ||
3995 | 4376 | ||
3996 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4377 | ScenePresence sp; |
3997 | } | ||
3998 | 4378 | ||
4379 | if (World.TryGetScenePresence(destId, out sp)) | ||
4380 | { | ||
4381 | sp.ControllingClient.SendInstantMessage(msg); | ||
4382 | } | ||
4383 | else | ||
4384 | { | ||
4385 | if (m_TransferModule != null) | ||
4386 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4387 | } | ||
4388 | |||
4389 | //This delay should only occur when giving inventory to avatars. | ||
3999 | ScriptSleep(3000); | 4390 | ScriptSleep(3000); |
4000 | } | 4391 | } |
4001 | } | 4392 | } |
4002 | 4393 | ||
4394 | [DebuggerNonUserCode] | ||
4003 | public void llRemoveInventory(string name) | 4395 | public void llRemoveInventory(string name) |
4004 | { | 4396 | { |
4005 | m_host.AddScriptLPS(1); | 4397 | m_host.AddScriptLPS(1); |
@@ -4045,109 +4437,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4045 | { | 4437 | { |
4046 | m_host.AddScriptLPS(1); | 4438 | m_host.AddScriptLPS(1); |
4047 | 4439 | ||
4048 | UUID uuid = (UUID)id; | 4440 | UUID uuid; |
4049 | PresenceInfo pinfo = null; | 4441 | if (UUID.TryParse(id, out uuid)) |
4050 | UserAccount account; | ||
4051 | |||
4052 | UserInfoCacheEntry ce; | ||
4053 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4054 | { | 4442 | { |
4055 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4443 | PresenceInfo pinfo = null; |
4056 | if (account == null) | 4444 | UserAccount account; |
4445 | |||
4446 | UserInfoCacheEntry ce; | ||
4447 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4057 | { | 4448 | { |
4058 | m_userInfoCache[uuid] = null; // Cache negative | 4449 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4059 | return UUID.Zero.ToString(); | 4450 | if (account == null) |
4060 | } | 4451 | { |
4452 | m_userInfoCache[uuid] = null; // Cache negative | ||
4453 | return UUID.Zero.ToString(); | ||
4454 | } | ||
4061 | 4455 | ||
4062 | 4456 | ||
4063 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4457 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4064 | if (pinfos != null && pinfos.Length > 0) | 4458 | if (pinfos != null && pinfos.Length > 0) |
4065 | { | ||
4066 | foreach (PresenceInfo p in pinfos) | ||
4067 | { | 4459 | { |
4068 | if (p.RegionID != UUID.Zero) | 4460 | foreach (PresenceInfo p in pinfos) |
4069 | { | 4461 | { |
4070 | pinfo = p; | 4462 | if (p.RegionID != UUID.Zero) |
4463 | { | ||
4464 | pinfo = p; | ||
4465 | } | ||
4071 | } | 4466 | } |
4072 | } | 4467 | } |
4073 | } | ||
4074 | 4468 | ||
4075 | ce = new UserInfoCacheEntry(); | 4469 | ce = new UserInfoCacheEntry(); |
4076 | ce.time = Util.EnvironmentTickCount(); | 4470 | ce.time = Util.EnvironmentTickCount(); |
4077 | ce.account = account; | 4471 | ce.account = account; |
4078 | ce.pinfo = pinfo; | 4472 | ce.pinfo = pinfo; |
4079 | } | 4473 | m_userInfoCache[uuid] = ce; |
4080 | else | 4474 | } |
4081 | { | 4475 | else |
4082 | if (ce == null) | 4476 | { |
4083 | return UUID.Zero.ToString(); | 4477 | if (ce == null) |
4478 | return UUID.Zero.ToString(); | ||
4084 | 4479 | ||
4085 | account = ce.account; | 4480 | account = ce.account; |
4086 | pinfo = ce.pinfo; | 4481 | pinfo = ce.pinfo; |
4087 | } | 4482 | } |
4088 | 4483 | ||
4089 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4484 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4090 | { | ||
4091 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4092 | if (pinfos != null && pinfos.Length > 0) | ||
4093 | { | 4485 | { |
4094 | foreach (PresenceInfo p in pinfos) | 4486 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4487 | if (pinfos != null && pinfos.Length > 0) | ||
4095 | { | 4488 | { |
4096 | if (p.RegionID != UUID.Zero) | 4489 | foreach (PresenceInfo p in pinfos) |
4097 | { | 4490 | { |
4098 | pinfo = p; | 4491 | if (p.RegionID != UUID.Zero) |
4492 | { | ||
4493 | pinfo = p; | ||
4494 | } | ||
4099 | } | 4495 | } |
4100 | } | 4496 | } |
4101 | } | 4497 | else |
4102 | else | 4498 | pinfo = null; |
4103 | pinfo = null; | ||
4104 | 4499 | ||
4105 | ce.time = Util.EnvironmentTickCount(); | 4500 | ce.time = Util.EnvironmentTickCount(); |
4106 | ce.pinfo = pinfo; | 4501 | ce.pinfo = pinfo; |
4107 | } | 4502 | } |
4108 | 4503 | ||
4109 | string reply = String.Empty; | 4504 | string reply = String.Empty; |
4110 | 4505 | ||
4111 | switch (data) | 4506 | switch (data) |
4112 | { | 4507 | { |
4113 | case 1: // DATA_ONLINE (0|1) | 4508 | case 1: // DATA_ONLINE (0|1) |
4114 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4509 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4115 | reply = "1"; | 4510 | reply = "1"; |
4116 | else | 4511 | else |
4117 | reply = "0"; | 4512 | reply = "0"; |
4118 | break; | 4513 | break; |
4119 | case 2: // DATA_NAME (First Last) | 4514 | case 2: // DATA_NAME (First Last) |
4120 | reply = account.FirstName + " " + account.LastName; | 4515 | reply = account.FirstName + " " + account.LastName; |
4121 | break; | 4516 | break; |
4122 | case 3: // DATA_BORN (YYYY-MM-DD) | 4517 | case 3: // DATA_BORN (YYYY-MM-DD) |
4123 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4518 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4124 | born = born.AddSeconds(account.Created); | 4519 | born = born.AddSeconds(account.Created); |
4125 | reply = born.ToString("yyyy-MM-dd"); | 4520 | reply = born.ToString("yyyy-MM-dd"); |
4126 | break; | 4521 | break; |
4127 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4522 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4128 | reply = "0,0,0,0,0,0"; | 4523 | reply = "0,0,0,0,0,0"; |
4129 | break; | 4524 | break; |
4130 | case 7: // DATA_USERLEVEL (integer) | 4525 | case 8: // DATA_PAYINFO (0|1|2|3) |
4131 | reply = account.UserLevel.ToString(); | 4526 | reply = "0"; |
4132 | break; | 4527 | break; |
4133 | case 8: // DATA_PAYINFO (0|1|2|3) | 4528 | default: |
4134 | reply = "0"; | 4529 | return UUID.Zero.ToString(); // Raise no event |
4135 | break; | 4530 | } |
4136 | default: | ||
4137 | return UUID.Zero.ToString(); // Raise no event | ||
4138 | } | ||
4139 | 4531 | ||
4140 | UUID rq = UUID.Random(); | 4532 | UUID rq = UUID.Random(); |
4141 | 4533 | ||
4142 | UUID tid = AsyncCommands. | 4534 | UUID tid = AsyncCommands. |
4143 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4535 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4144 | m_item.ItemID, rq.ToString()); | 4536 | m_item.ItemID, rq.ToString()); |
4145 | 4537 | ||
4146 | AsyncCommands. | 4538 | AsyncCommands. |
4147 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4539 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4148 | 4540 | ||
4149 | ScriptSleep(100); | 4541 | ScriptSleep(100); |
4150 | return tid.ToString(); | 4542 | return tid.ToString(); |
4543 | } | ||
4544 | else | ||
4545 | { | ||
4546 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4547 | } | ||
4548 | return ""; | ||
4151 | } | 4549 | } |
4152 | 4550 | ||
4153 | public LSL_String llRequestInventoryData(string name) | 4551 | public LSL_String llRequestInventoryData(string name) |
@@ -4204,13 +4602,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4204 | if (UUID.TryParse(agent, out agentId)) | 4602 | if (UUID.TryParse(agent, out agentId)) |
4205 | { | 4603 | { |
4206 | ScenePresence presence = World.GetScenePresence(agentId); | 4604 | ScenePresence presence = World.GetScenePresence(agentId); |
4207 | if (presence != null) | 4605 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4208 | { | 4606 | { |
4607 | // agent must not be a god | ||
4608 | if (presence.UserLevel >= 200) return; | ||
4609 | |||
4209 | // agent must be over the owners land | 4610 | // agent must be over the owners land |
4210 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4611 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4211 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4612 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4212 | { | 4613 | { |
4213 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4614 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4615 | { | ||
4616 | // They can't be teleported home for some reason | ||
4617 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4618 | if (regionInfo != null) | ||
4619 | { | ||
4620 | World.RequestTeleportLocation( | ||
4621 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4622 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4623 | } | ||
4624 | } | ||
4214 | } | 4625 | } |
4215 | } | 4626 | } |
4216 | } | 4627 | } |
@@ -4322,7 +4733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4322 | UUID av = new UUID(); | 4733 | UUID av = new UUID(); |
4323 | if (!UUID.TryParse(agent,out av)) | 4734 | if (!UUID.TryParse(agent,out av)) |
4324 | { | 4735 | { |
4325 | LSLError("First parameter to llDialog needs to be a key"); | 4736 | //LSLError("First parameter to llDialog needs to be a key"); |
4326 | return; | 4737 | return; |
4327 | } | 4738 | } |
4328 | 4739 | ||
@@ -4354,7 +4765,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4354 | public void llCollisionSound(string impact_sound, double impact_volume) | 4765 | public void llCollisionSound(string impact_sound, double impact_volume) |
4355 | { | 4766 | { |
4356 | m_host.AddScriptLPS(1); | 4767 | m_host.AddScriptLPS(1); |
4357 | 4768 | ||
4769 | if(impact_sound == "") | ||
4770 | { | ||
4771 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4772 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4773 | m_host.CollisionSoundType = 0; | ||
4774 | return; | ||
4775 | } | ||
4358 | // TODO: Parameter check logic required. | 4776 | // TODO: Parameter check logic required. |
4359 | UUID soundId = UUID.Zero; | 4777 | UUID soundId = UUID.Zero; |
4360 | if (!UUID.TryParse(impact_sound, out soundId)) | 4778 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4367,6 +4785,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4367 | 4785 | ||
4368 | m_host.CollisionSound = soundId; | 4786 | m_host.CollisionSound = soundId; |
4369 | m_host.CollisionSoundVolume = (float)impact_volume; | 4787 | m_host.CollisionSoundVolume = (float)impact_volume; |
4788 | m_host.CollisionSoundType = 1; | ||
4370 | } | 4789 | } |
4371 | 4790 | ||
4372 | public LSL_String llGetAnimation(string id) | 4791 | public LSL_String llGetAnimation(string id) |
@@ -4380,14 +4799,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4380 | 4799 | ||
4381 | if (m_host.RegionHandle == presence.RegionHandle) | 4800 | if (m_host.RegionHandle == presence.RegionHandle) |
4382 | { | 4801 | { |
4383 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4384 | |||
4385 | if (presence != null) | 4802 | if (presence != null) |
4386 | { | 4803 | { |
4387 | AnimationSet currentAnims = presence.Animator.Animations; | 4804 | if (presence.SitGround) |
4388 | string currentAnimationState = String.Empty; | 4805 | return "Sitting on Ground"; |
4389 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4806 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4390 | return currentAnimationState; | 4807 | return "Sitting"; |
4808 | |||
4809 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4810 | string lslMovementAnimation; | ||
4811 | |||
4812 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4813 | return lslMovementAnimation; | ||
4391 | } | 4814 | } |
4392 | } | 4815 | } |
4393 | 4816 | ||
@@ -4534,7 +4957,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4534 | { | 4957 | { |
4535 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4958 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4536 | float distance_term = distance * distance * distance; // Script Energy | 4959 | float distance_term = distance * distance * distance; // Script Energy |
4537 | float pusher_mass = m_host.GetMass(); | 4960 | // use total object mass and not part |
4961 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4538 | 4962 | ||
4539 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4963 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4540 | float PUSH_ATTENUATION_SCALE = 5f; | 4964 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4784,6 +5208,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4784 | { | 5208 | { |
4785 | return item.AssetID.ToString(); | 5209 | return item.AssetID.ToString(); |
4786 | } | 5210 | } |
5211 | m_host.TaskInventory.LockItemsForRead(false); | ||
4787 | 5212 | ||
4788 | return UUID.Zero.ToString(); | 5213 | return UUID.Zero.ToString(); |
4789 | } | 5214 | } |
@@ -4917,7 +5342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4917 | public LSL_Vector llGetCenterOfMass() | 5342 | public LSL_Vector llGetCenterOfMass() |
4918 | { | 5343 | { |
4919 | m_host.AddScriptLPS(1); | 5344 | m_host.AddScriptLPS(1); |
4920 | Vector3 center = m_host.GetGeometricCenter(); | 5345 | Vector3 center = m_host.GetCenterOfMass(); |
4921 | return new LSL_Vector(center.X,center.Y,center.Z); | 5346 | return new LSL_Vector(center.X,center.Y,center.Z); |
4922 | } | 5347 | } |
4923 | 5348 | ||
@@ -4936,14 +5361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4936 | { | 5361 | { |
4937 | m_host.AddScriptLPS(1); | 5362 | m_host.AddScriptLPS(1); |
4938 | 5363 | ||
4939 | if (src == null) | 5364 | return src.Length; |
4940 | { | ||
4941 | return 0; | ||
4942 | } | ||
4943 | else | ||
4944 | { | ||
4945 | return src.Length; | ||
4946 | } | ||
4947 | } | 5365 | } |
4948 | 5366 | ||
4949 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5367 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4989,7 +5407,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4989 | else if (src.Data[index] is LSL_Float) | 5407 | else if (src.Data[index] is LSL_Float) |
4990 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5408 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4991 | else if (src.Data[index] is LSL_String) | 5409 | else if (src.Data[index] is LSL_String) |
4992 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5410 | { |
5411 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5412 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5413 | if (m != Match.Empty) | ||
5414 | { | ||
5415 | str = m.Value; | ||
5416 | double d = 0.0; | ||
5417 | if (!Double.TryParse(str, out d)) | ||
5418 | return 0.0; | ||
5419 | |||
5420 | return d; | ||
5421 | } | ||
5422 | return 0.0; | ||
5423 | } | ||
4993 | return Convert.ToDouble(src.Data[index]); | 5424 | return Convert.ToDouble(src.Data[index]); |
4994 | } | 5425 | } |
4995 | catch (FormatException) | 5426 | catch (FormatException) |
@@ -5262,7 +5693,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5262 | } | 5693 | } |
5263 | } | 5694 | } |
5264 | } | 5695 | } |
5265 | else { | 5696 | else |
5697 | { | ||
5266 | object[] array = new object[src.Length]; | 5698 | object[] array = new object[src.Length]; |
5267 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5699 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5268 | result = new LSL_List(array); | 5700 | result = new LSL_List(array); |
@@ -5369,7 +5801,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5369 | public LSL_Integer llGetRegionAgentCount() | 5801 | public LSL_Integer llGetRegionAgentCount() |
5370 | { | 5802 | { |
5371 | m_host.AddScriptLPS(1); | 5803 | m_host.AddScriptLPS(1); |
5372 | return new LSL_Integer(World.GetRootAgentCount()); | 5804 | |
5805 | int count = 0; | ||
5806 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5807 | count++; | ||
5808 | }); | ||
5809 | |||
5810 | return new LSL_Integer(count); | ||
5373 | } | 5811 | } |
5374 | 5812 | ||
5375 | public LSL_Vector llGetRegionCorner() | 5813 | public LSL_Vector llGetRegionCorner() |
@@ -5649,6 +6087,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5649 | flags |= ScriptBaseClass.AGENT_SITTING; | 6087 | flags |= ScriptBaseClass.AGENT_SITTING; |
5650 | } | 6088 | } |
5651 | 6089 | ||
6090 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6091 | { | ||
6092 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6093 | } | ||
6094 | |||
5652 | return flags; | 6095 | return flags; |
5653 | } | 6096 | } |
5654 | 6097 | ||
@@ -5795,10 +6238,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5795 | m_host.AddScriptLPS(1); | 6238 | m_host.AddScriptLPS(1); |
5796 | 6239 | ||
5797 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6240 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5798 | 6241 | if (parts.Count > 0) | |
5799 | foreach (var part in parts) | ||
5800 | { | 6242 | { |
5801 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6243 | try |
6244 | { | ||
6245 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6246 | foreach (var part in parts) | ||
6247 | { | ||
6248 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6249 | } | ||
6250 | } | ||
6251 | finally | ||
6252 | { | ||
6253 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6254 | } | ||
5802 | } | 6255 | } |
5803 | } | 6256 | } |
5804 | 6257 | ||
@@ -5850,13 +6303,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5850 | 6303 | ||
5851 | if (m_host.OwnerID == land.LandData.OwnerID) | 6304 | if (m_host.OwnerID == land.LandData.OwnerID) |
5852 | { | 6305 | { |
5853 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6306 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6307 | presence.TeleportWithMomentum(pos, null); | ||
6308 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5854 | } | 6309 | } |
5855 | } | 6310 | } |
5856 | } | 6311 | } |
5857 | ScriptSleep(5000); | 6312 | ScriptSleep(5000); |
5858 | } | 6313 | } |
5859 | 6314 | ||
6315 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6316 | { | ||
6317 | return ParseString2List(str, separators, in_spacers, false); | ||
6318 | } | ||
6319 | |||
5860 | public LSL_Integer llOverMyLand(string id) | 6320 | public LSL_Integer llOverMyLand(string id) |
5861 | { | 6321 | { |
5862 | m_host.AddScriptLPS(1); | 6322 | m_host.AddScriptLPS(1); |
@@ -5915,20 +6375,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5915 | return agentSize; | 6375 | return agentSize; |
5916 | } | 6376 | } |
5917 | 6377 | ||
5918 | public LSL_Integer llSameGroup(string agent) | 6378 | public LSL_Integer llSameGroup(string id) |
5919 | { | 6379 | { |
5920 | m_host.AddScriptLPS(1); | 6380 | m_host.AddScriptLPS(1); |
5921 | UUID agentId = new UUID(); | 6381 | UUID uuid = new UUID(); |
5922 | if (!UUID.TryParse(agent, out agentId)) | 6382 | if (!UUID.TryParse(id, out uuid)) |
5923 | return new LSL_Integer(0); | 6383 | return new LSL_Integer(0); |
5924 | ScenePresence presence = World.GetScenePresence(agentId); | 6384 | |
5925 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6385 | // Check if it's a group key |
5926 | return new LSL_Integer(0); | 6386 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5927 | IClientAPI client = presence.ControllingClient; | ||
5928 | if (m_host.GroupID == client.ActiveGroupId) | ||
5929 | return new LSL_Integer(1); | 6387 | return new LSL_Integer(1); |
5930 | else | 6388 | |
6389 | // We got passed a UUID.Zero | ||
6390 | if (uuid == UUID.Zero) | ||
5931 | return new LSL_Integer(0); | 6391 | return new LSL_Integer(0); |
6392 | |||
6393 | // Handle the case where id names an avatar | ||
6394 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6395 | if (presence != null) | ||
6396 | { | ||
6397 | if (presence.IsChildAgent) | ||
6398 | return new LSL_Integer(0); | ||
6399 | |||
6400 | IClientAPI client = presence.ControllingClient; | ||
6401 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6402 | return new LSL_Integer(1); | ||
6403 | |||
6404 | return new LSL_Integer(0); | ||
6405 | } | ||
6406 | |||
6407 | // Handle object case | ||
6408 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6409 | if (part != null) | ||
6410 | { | ||
6411 | // This will handle both deed and non-deed and also the no | ||
6412 | // group case | ||
6413 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6414 | return new LSL_Integer(1); | ||
6415 | |||
6416 | return new LSL_Integer(0); | ||
6417 | } | ||
6418 | |||
6419 | return new LSL_Integer(0); | ||
5932 | } | 6420 | } |
5933 | 6421 | ||
5934 | public void llUnSit(string id) | 6422 | public void llUnSit(string id) |
@@ -6057,7 +6545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6057 | return m_host.ParentGroup.AttachmentPoint; | 6545 | return m_host.ParentGroup.AttachmentPoint; |
6058 | } | 6546 | } |
6059 | 6547 | ||
6060 | public LSL_Integer llGetFreeMemory() | 6548 | public virtual LSL_Integer llGetFreeMemory() |
6061 | { | 6549 | { |
6062 | m_host.AddScriptLPS(1); | 6550 | m_host.AddScriptLPS(1); |
6063 | // Make scripts designed for LSO happy | 6551 | // Make scripts designed for LSO happy |
@@ -6174,7 +6662,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6174 | SetParticleSystem(m_host, rules); | 6662 | SetParticleSystem(m_host, rules); |
6175 | } | 6663 | } |
6176 | 6664 | ||
6177 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6665 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6666 | { | ||
6178 | 6667 | ||
6179 | 6668 | ||
6180 | if (rules.Length == 0) | 6669 | if (rules.Length == 0) |
@@ -6491,7 +6980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6491 | { | 6980 | { |
6492 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6981 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6493 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6982 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6494 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6983 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6495 | 6984 | ||
6496 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6985 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6497 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6986 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6648,13 +7137,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6648 | UUID av = new UUID(); | 7137 | UUID av = new UUID(); |
6649 | if (!UUID.TryParse(avatar,out av)) | 7138 | if (!UUID.TryParse(avatar,out av)) |
6650 | { | 7139 | { |
6651 | LSLError("First parameter to llDialog needs to be a key"); | 7140 | //LSLError("First parameter to llDialog needs to be a key"); |
6652 | return; | 7141 | return; |
6653 | } | 7142 | } |
6654 | if (buttons.Length < 1) | 7143 | if (buttons.Length < 1) |
6655 | { | 7144 | { |
6656 | LSLError("No less than 1 button can be shown"); | 7145 | buttons.Add("OK"); |
6657 | return; | ||
6658 | } | 7146 | } |
6659 | if (buttons.Length > 12) | 7147 | if (buttons.Length > 12) |
6660 | { | 7148 | { |
@@ -6671,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6671 | } | 7159 | } |
6672 | if (buttons.Data[i].ToString().Length > 24) | 7160 | if (buttons.Data[i].ToString().Length > 24) |
6673 | { | 7161 | { |
6674 | LSLError("button label cannot be longer than 24 characters"); | 7162 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6675 | return; | 7163 | return; |
6676 | } | 7164 | } |
6677 | buts[i] = buttons.Data[i].ToString(); | 7165 | buts[i] = buttons.Data[i].ToString(); |
@@ -6738,9 +7226,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6738 | return; | 7226 | return; |
6739 | } | 7227 | } |
6740 | 7228 | ||
6741 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7229 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6742 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7230 | if (dest != null) |
7231 | { | ||
7232 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7233 | { | ||
7234 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7235 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6743 | 7236 | ||
7237 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7238 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7239 | } | ||
7240 | } | ||
6744 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7241 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6745 | ScriptSleep(3000); | 7242 | ScriptSleep(3000); |
6746 | } | 7243 | } |
@@ -6803,19 +7300,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6803 | public LSL_String llMD5String(string src, int nonce) | 7300 | public LSL_String llMD5String(string src, int nonce) |
6804 | { | 7301 | { |
6805 | m_host.AddScriptLPS(1); | 7302 | m_host.AddScriptLPS(1); |
6806 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7303 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6807 | } | 7304 | } |
6808 | 7305 | ||
6809 | public LSL_String llSHA1String(string src) | 7306 | public LSL_String llSHA1String(string src) |
6810 | { | 7307 | { |
6811 | m_host.AddScriptLPS(1); | 7308 | m_host.AddScriptLPS(1); |
6812 | return Util.SHA1Hash(src).ToLower(); | 7309 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6813 | } | 7310 | } |
6814 | 7311 | ||
6815 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7312 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6816 | { | 7313 | { |
6817 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7314 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6818 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7315 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7316 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7317 | return shapeBlock; | ||
6819 | 7318 | ||
6820 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7319 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6821 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7320 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6920,6 +7419,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6920 | // Prim type box, cylinder and prism. | 7419 | // Prim type box, cylinder and prism. |
6921 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7420 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6922 | { | 7421 | { |
7422 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7423 | return; | ||
7424 | |||
6923 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7425 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6924 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7426 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6925 | 7427 | ||
@@ -6973,6 +7475,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6973 | // Prim type sphere. | 7475 | // Prim type sphere. |
6974 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7476 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6975 | { | 7477 | { |
7478 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7479 | return; | ||
7480 | |||
6976 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7481 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6977 | 7482 | ||
6978 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7483 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7014,6 +7519,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7014 | // Prim type torus, tube and ring. | 7519 | // Prim type torus, tube and ring. |
7015 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7520 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7016 | { | 7521 | { |
7522 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7523 | return; | ||
7524 | |||
7017 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7525 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7018 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7526 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7019 | 7527 | ||
@@ -7149,6 +7657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7149 | // Prim type sculpt. | 7657 | // Prim type sculpt. |
7150 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7658 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7151 | { | 7659 | { |
7660 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7661 | return; | ||
7662 | |||
7152 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7663 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7153 | UUID sculptId; | 7664 | UUID sculptId; |
7154 | 7665 | ||
@@ -7173,7 +7684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7173 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7684 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7174 | { | 7685 | { |
7175 | // default | 7686 | // default |
7176 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7687 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7177 | } | 7688 | } |
7178 | 7689 | ||
7179 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7690 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7189,34 +7700,298 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7189 | ScriptSleep(200); | 7700 | ScriptSleep(200); |
7190 | } | 7701 | } |
7191 | 7702 | ||
7192 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7703 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7193 | { | 7704 | { |
7194 | m_host.AddScriptLPS(1); | 7705 | m_host.AddScriptLPS(1); |
7195 | 7706 | ||
7196 | setLinkPrimParams(linknumber, rules); | 7707 | setLinkPrimParams(linknumber, rules); |
7708 | } | ||
7709 | |||
7710 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7711 | { | ||
7712 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7713 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7714 | if (parts.Count>0) | ||
7715 | { | ||
7716 | try | ||
7717 | { | ||
7718 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7719 | foreach (SceneObjectPart part in parts) | ||
7720 | SetPrimParams(part, rules); | ||
7721 | } | ||
7722 | finally | ||
7723 | { | ||
7724 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7725 | } | ||
7726 | } | ||
7727 | if (avatars.Count > 0) | ||
7728 | { | ||
7729 | foreach (ScenePresence avatar in avatars) | ||
7730 | SetPrimParams(avatar, rules); | ||
7731 | } | ||
7732 | } | ||
7197 | 7733 | ||
7734 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7735 | float material_density, float material_friction, | ||
7736 | float material_restitution, float material_gravity_modifier) | ||
7737 | { | ||
7738 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7739 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7740 | physdata.Density = part.Density; | ||
7741 | physdata.Friction = part.Friction; | ||
7742 | physdata.Bounce = part.Bounciness; | ||
7743 | physdata.GravitationModifier = part.GravityModifier; | ||
7744 | |||
7745 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7746 | physdata.Density = material_density; | ||
7747 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7748 | physdata.Friction = material_friction; | ||
7749 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7750 | physdata.Bounce = material_restitution; | ||
7751 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7752 | physdata.GravitationModifier = material_gravity_modifier; | ||
7753 | |||
7754 | part.UpdateExtraPhysics(physdata); | ||
7755 | } | ||
7756 | |||
7757 | public void llSetPhysicsMaterial(int material_bits, | ||
7758 | float material_gravity_modifier, float material_restitution, | ||
7759 | float material_friction, float material_density) | ||
7760 | { | ||
7761 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7762 | } | ||
7763 | |||
7764 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7765 | { | ||
7766 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7198 | ScriptSleep(200); | 7767 | ScriptSleep(200); |
7199 | } | 7768 | } |
7200 | 7769 | ||
7201 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7770 | // vector up using libomv (c&p from sop ) |
7771 | // vector up rotated by r | ||
7772 | private Vector3 Zrot(Quaternion r) | ||
7202 | { | 7773 | { |
7203 | m_host.AddScriptLPS(1); | 7774 | double x, y, z, m; |
7204 | 7775 | ||
7205 | setLinkPrimParams(linknumber, rules); | 7776 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7777 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7778 | { | ||
7779 | m = 1.0 / Math.Sqrt(m); | ||
7780 | r.X *= (float)m; | ||
7781 | r.Y *= (float)m; | ||
7782 | r.Z *= (float)m; | ||
7783 | r.W *= (float)m; | ||
7784 | } | ||
7785 | |||
7786 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7787 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7788 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7789 | |||
7790 | return new Vector3((float)x, (float)y, (float)z); | ||
7206 | } | 7791 | } |
7207 | 7792 | ||
7208 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7793 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7209 | { | 7794 | { |
7210 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7795 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7211 | 7796 | ||
7212 | foreach (SceneObjectPart part in parts) | 7797 | int idx = 0; |
7213 | SetPrimParams(part, rules); | 7798 | |
7799 | bool positionChanged = false; | ||
7800 | Vector3 finalPos = Vector3.Zero; | ||
7801 | |||
7802 | try | ||
7803 | { | ||
7804 | while (idx < rules.Length) | ||
7805 | { | ||
7806 | int code = rules.GetLSLIntegerItem(idx++); | ||
7807 | |||
7808 | int remain = rules.Length - idx; | ||
7809 | |||
7810 | switch (code) | ||
7811 | { | ||
7812 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7813 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7814 | { | ||
7815 | if (remain < 1) | ||
7816 | return; | ||
7817 | |||
7818 | LSL_Vector v; | ||
7819 | v = rules.GetVector3Item(idx++); | ||
7820 | |||
7821 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7822 | if (part == null) | ||
7823 | break; | ||
7824 | |||
7825 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7826 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7827 | if (part.LinkNum > 1) | ||
7828 | { | ||
7829 | localRot = GetPartLocalRot(part); | ||
7830 | localPos = GetPartLocalPos(part); | ||
7831 | } | ||
7832 | |||
7833 | v -= localPos; | ||
7834 | v /= localRot; | ||
7835 | |||
7836 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7837 | |||
7838 | v = v + 2 * sitOffset; | ||
7839 | |||
7840 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7841 | av.SendAvatarDataToAllAgents(); | ||
7842 | |||
7843 | } | ||
7844 | break; | ||
7845 | |||
7846 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7847 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7848 | { | ||
7849 | if (remain < 1) | ||
7850 | return; | ||
7851 | |||
7852 | LSL_Rotation r; | ||
7853 | r = rules.GetQuaternionItem(idx++); | ||
7854 | |||
7855 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7856 | if (part == null) | ||
7857 | break; | ||
7858 | |||
7859 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7860 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7861 | |||
7862 | if (part.LinkNum > 1) | ||
7863 | localRot = GetPartLocalRot(part); | ||
7864 | |||
7865 | r = r * llGetRootRotation() / localRot; | ||
7866 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7867 | av.SendAvatarDataToAllAgents(); | ||
7868 | } | ||
7869 | break; | ||
7870 | |||
7871 | // parse rest doing nothing but number of parameters error check | ||
7872 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7873 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7874 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7875 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7876 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7877 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7878 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7879 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7880 | if (remain < 1) | ||
7881 | return; | ||
7882 | idx++; | ||
7883 | break; | ||
7884 | |||
7885 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7886 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7887 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7888 | if (remain < 2) | ||
7889 | return; | ||
7890 | idx += 2; | ||
7891 | break; | ||
7892 | |||
7893 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7894 | if (remain < 3) | ||
7895 | return; | ||
7896 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7897 | remain = rules.Length - idx; | ||
7898 | switch (code) | ||
7899 | { | ||
7900 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7901 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7902 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7903 | if (remain < 6) | ||
7904 | return; | ||
7905 | idx += 6; | ||
7906 | break; | ||
7907 | |||
7908 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7909 | if (remain < 5) | ||
7910 | return; | ||
7911 | idx += 5; | ||
7912 | break; | ||
7913 | |||
7914 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7915 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7916 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7917 | if (remain < 11) | ||
7918 | return; | ||
7919 | idx += 11; | ||
7920 | break; | ||
7921 | |||
7922 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7923 | if (remain < 2) | ||
7924 | return; | ||
7925 | idx += 2; | ||
7926 | break; | ||
7927 | } | ||
7928 | break; | ||
7929 | |||
7930 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7931 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7932 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7933 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7934 | if (remain < 3) | ||
7935 | return; | ||
7936 | idx += 3; | ||
7937 | break; | ||
7938 | |||
7939 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7940 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7941 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7942 | if (remain < 5) | ||
7943 | return; | ||
7944 | idx += 5; | ||
7945 | break; | ||
7946 | |||
7947 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7948 | if (remain < 7) | ||
7949 | return; | ||
7950 | |||
7951 | idx += 7; | ||
7952 | break; | ||
7953 | |||
7954 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7955 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7956 | return; | ||
7957 | |||
7958 | if (positionChanged) | ||
7959 | { | ||
7960 | positionChanged = false; | ||
7961 | av.OffsetPosition = finalPos; | ||
7962 | // av.SendAvatarDataToAllAgents(); | ||
7963 | av.SendTerseUpdateToAllClients(); | ||
7964 | } | ||
7965 | |||
7966 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7967 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7968 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7969 | return; | ||
7970 | } | ||
7971 | } | ||
7972 | } | ||
7973 | |||
7974 | finally | ||
7975 | { | ||
7976 | if (positionChanged) | ||
7977 | { | ||
7978 | av.OffsetPosition = finalPos; | ||
7979 | // av.SendAvatarDataToAllAgents(); | ||
7980 | av.SendTerseUpdateToAllClients(); | ||
7981 | positionChanged = false; | ||
7982 | } | ||
7983 | } | ||
7214 | } | 7984 | } |
7215 | 7985 | ||
7216 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7986 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7217 | { | 7987 | { |
7988 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7989 | return; | ||
7990 | |||
7218 | int idx = 0; | 7991 | int idx = 0; |
7219 | 7992 | ||
7993 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7994 | |||
7220 | bool positionChanged = false; | 7995 | bool positionChanged = false; |
7221 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7996 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7222 | 7997 | ||
@@ -7239,8 +8014,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7239 | return; | 8014 | return; |
7240 | 8015 | ||
7241 | v=rules.GetVector3Item(idx++); | 8016 | v=rules.GetVector3Item(idx++); |
7242 | positionChanged = true; | ||
7243 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 8017 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
8018 | positionChanged = true; | ||
7244 | 8019 | ||
7245 | break; | 8020 | break; |
7246 | case (int)ScriptBaseClass.PRIM_SIZE: | 8021 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7256,8 +8031,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7256 | return; | 8031 | return; |
7257 | 8032 | ||
7258 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8033 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8034 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7259 | // try to let this work as in SL... | 8035 | // try to let this work as in SL... |
7260 | if (part.ParentID == 0) | 8036 | if (rootPart == part) |
7261 | { | 8037 | { |
7262 | // special case: If we are root, rotate complete SOG to new rotation | 8038 | // special case: If we are root, rotate complete SOG to new rotation |
7263 | SetRot(part, Rot2Quaternion(q)); | 8039 | SetRot(part, Rot2Quaternion(q)); |
@@ -7265,7 +8041,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7265 | else | 8041 | else |
7266 | { | 8042 | { |
7267 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8043 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7268 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8044 | // sounds like sl bug that we need to replicate |
7269 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 8045 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7270 | } | 8046 | } |
7271 | 8047 | ||
@@ -7518,7 +8294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7518 | return; | 8294 | return; |
7519 | 8295 | ||
7520 | string ph = rules.Data[idx++].ToString(); | 8296 | string ph = rules.Data[idx++].ToString(); |
7521 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8297 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7522 | 8298 | ||
7523 | break; | 8299 | break; |
7524 | 8300 | ||
@@ -7536,12 +8312,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7536 | part.ScriptSetPhysicsStatus(physics); | 8312 | part.ScriptSetPhysicsStatus(physics); |
7537 | break; | 8313 | break; |
7538 | 8314 | ||
8315 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8316 | if (remain < 1) | ||
8317 | return; | ||
8318 | |||
8319 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8320 | |||
8321 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8322 | physdata.Density = part.Density; | ||
8323 | physdata.Bounce = part.Bounciness; | ||
8324 | physdata.GravitationModifier = part.GravityModifier; | ||
8325 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8326 | |||
8327 | part.UpdateExtraPhysics(physdata); | ||
8328 | |||
8329 | break; | ||
8330 | |||
8331 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8332 | if (remain < 5) | ||
8333 | return; | ||
8334 | |||
8335 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8336 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8337 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8338 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8339 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8340 | |||
8341 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8342 | |||
8343 | break; | ||
8344 | |||
7539 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8345 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7540 | if (remain < 1) | 8346 | if (remain < 1) |
7541 | return; | 8347 | return; |
7542 | string temp = rules.Data[idx++].ToString(); | 8348 | string temp = rules.Data[idx++].ToString(); |
7543 | 8349 | ||
7544 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8350 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7545 | 8351 | ||
7546 | break; | 8352 | break; |
7547 | 8353 | ||
@@ -7580,6 +8386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7580 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8386 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
7581 | if (remain < 1) | 8387 | if (remain < 1) |
7582 | return; | 8388 | return; |
8389 | |||
7583 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8390 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); |
7584 | SetRot(part, Rot2Quaternion(lr)); | 8391 | SetRot(part, Rot2Quaternion(lr)); |
7585 | break; | 8392 | break; |
@@ -7591,13 +8398,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7591 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8398 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7592 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8399 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7593 | break; | 8400 | break; |
8401 | |||
7594 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8402 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7595 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8403 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7596 | return; | 8404 | return; |
8405 | |||
8406 | // do a pending position change before jumping to other part/avatar | ||
8407 | if (positionChanged) | ||
8408 | { | ||
8409 | positionChanged = false; | ||
8410 | if (parentgrp == null) | ||
8411 | return; | ||
8412 | |||
8413 | if (parentgrp.RootPart == part) | ||
8414 | { | ||
8415 | |||
8416 | Util.FireAndForget(delegate(object x) | ||
8417 | { | ||
8418 | parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8419 | }); | ||
8420 | } | ||
8421 | else | ||
8422 | { | ||
8423 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8424 | parentgrp.HasGroupChanged = true; | ||
8425 | parentgrp.ScheduleGroupForTerseUpdate(); | ||
8426 | } | ||
8427 | } | ||
8428 | |||
7597 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 8429 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7598 | LSL_List new_rules = rules.GetSublist(idx, -1); | 8430 | LSL_List new_rules = rules.GetSublist(idx, -1); |
7599 | setLinkPrimParams((int)new_linknumber, new_rules); | 8431 | setLinkPrimParams((int)new_linknumber, new_rules); |
7600 | |||
7601 | return; | 8432 | return; |
7602 | } | 8433 | } |
7603 | } | 8434 | } |
@@ -7609,7 +8440,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7609 | if (part.ParentGroup.RootPart == part) | 8440 | if (part.ParentGroup.RootPart == part) |
7610 | { | 8441 | { |
7611 | SceneObjectGroup parent = part.ParentGroup; | 8442 | SceneObjectGroup parent = part.ParentGroup; |
7612 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8443 | Util.FireAndForget(delegate(object x) { |
8444 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8445 | }); | ||
7613 | } | 8446 | } |
7614 | else | 8447 | else |
7615 | { | 8448 | { |
@@ -7653,10 +8486,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7653 | 8486 | ||
7654 | public LSL_String llXorBase64Strings(string str1, string str2) | 8487 | public LSL_String llXorBase64Strings(string str1, string str2) |
7655 | { | 8488 | { |
7656 | m_host.AddScriptLPS(1); | 8489 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7657 | Deprecated("llXorBase64Strings"); | 8490 | |
7658 | ScriptSleep(300); | 8491 | ScriptSleep(300); |
7659 | return String.Empty; | 8492 | m_host.AddScriptLPS(1); |
8493 | |||
8494 | if (str1 == String.Empty) | ||
8495 | return String.Empty; | ||
8496 | if (str2 == String.Empty) | ||
8497 | return str1; | ||
8498 | |||
8499 | int len = str2.Length; | ||
8500 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8501 | { | ||
8502 | while (str2.EndsWith("=")) | ||
8503 | str2 = str2.Substring(0, str2.Length - 1); | ||
8504 | |||
8505 | len = str2.Length; | ||
8506 | int mod = len % 4; | ||
8507 | |||
8508 | if (mod == 1) | ||
8509 | str2 = str2.Substring(0, str2.Length - 1); | ||
8510 | else if (mod == 2) | ||
8511 | str2 += "=="; | ||
8512 | else if (mod == 3) | ||
8513 | str2 += "="; | ||
8514 | } | ||
8515 | |||
8516 | byte[] data1; | ||
8517 | byte[] data2; | ||
8518 | try | ||
8519 | { | ||
8520 | data1 = Convert.FromBase64String(str1); | ||
8521 | data2 = Convert.FromBase64String(str2); | ||
8522 | } | ||
8523 | catch (Exception) | ||
8524 | { | ||
8525 | return new LSL_String(String.Empty); | ||
8526 | } | ||
8527 | |||
8528 | // For cases where the decoded length of s2 is greater | ||
8529 | // than the decoded length of s1, simply perform a normal | ||
8530 | // decode and XOR | ||
8531 | // | ||
8532 | if (data2.Length >= data1.Length) | ||
8533 | { | ||
8534 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8535 | data1[pos] ^= data2[pos]; | ||
8536 | |||
8537 | return Convert.ToBase64String(data1); | ||
8538 | } | ||
8539 | |||
8540 | // Remove padding | ||
8541 | while (str1.EndsWith("=")) | ||
8542 | str1 = str1.Substring(0, str1.Length - 1); | ||
8543 | while (str2.EndsWith("=")) | ||
8544 | str2 = str2.Substring(0, str2.Length - 1); | ||
8545 | |||
8546 | byte[] d1 = new byte[str1.Length]; | ||
8547 | byte[] d2 = new byte[str2.Length]; | ||
8548 | |||
8549 | for (int i = 0 ; i < str1.Length ; i++) | ||
8550 | { | ||
8551 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8552 | if (idx == -1) | ||
8553 | idx = 0; | ||
8554 | d1[i] = (byte)idx; | ||
8555 | } | ||
8556 | |||
8557 | for (int i = 0 ; i < str2.Length ; i++) | ||
8558 | { | ||
8559 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8560 | if (idx == -1) | ||
8561 | idx = 0; | ||
8562 | d2[i] = (byte)idx; | ||
8563 | } | ||
8564 | |||
8565 | string output = String.Empty; | ||
8566 | |||
8567 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8568 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8569 | |||
8570 | while (output.Length % 3 > 0) | ||
8571 | output += "="; | ||
8572 | |||
8573 | return output; | ||
7660 | } | 8574 | } |
7661 | 8575 | ||
7662 | public void llRemoteDataSetRegion() | 8576 | public void llRemoteDataSetRegion() |
@@ -7780,13 +8694,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7780 | public LSL_Integer llGetNumberOfPrims() | 8694 | public LSL_Integer llGetNumberOfPrims() |
7781 | { | 8695 | { |
7782 | m_host.AddScriptLPS(1); | 8696 | m_host.AddScriptLPS(1); |
7783 | int avatarCount = 0; | 8697 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7784 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8698 | |
7785 | { | ||
7786 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7787 | avatarCount++; | ||
7788 | }); | ||
7789 | |||
7790 | return m_host.ParentGroup.PrimCount + avatarCount; | 8699 | return m_host.ParentGroup.PrimCount + avatarCount; |
7791 | } | 8700 | } |
7792 | 8701 | ||
@@ -7802,55 +8711,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7802 | m_host.AddScriptLPS(1); | 8711 | m_host.AddScriptLPS(1); |
7803 | UUID objID = UUID.Zero; | 8712 | UUID objID = UUID.Zero; |
7804 | LSL_List result = new LSL_List(); | 8713 | LSL_List result = new LSL_List(); |
8714 | |||
8715 | // If the ID is not valid, return null result | ||
7805 | if (!UUID.TryParse(obj, out objID)) | 8716 | if (!UUID.TryParse(obj, out objID)) |
7806 | { | 8717 | { |
7807 | result.Add(new LSL_Vector()); | 8718 | result.Add(new LSL_Vector()); |
7808 | result.Add(new LSL_Vector()); | 8719 | result.Add(new LSL_Vector()); |
7809 | return result; | 8720 | return result; |
7810 | } | 8721 | } |
8722 | |||
8723 | // Check if this is an attached prim. If so, replace | ||
8724 | // the UUID with the avatar UUID and report it's bounding box | ||
8725 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8726 | if (part != null && part.ParentGroup.IsAttachment) | ||
8727 | objID = part.ParentGroup.AttachedAvatar; | ||
8728 | |||
8729 | // Find out if this is an avatar ID. If so, return it's box | ||
7811 | ScenePresence presence = World.GetScenePresence(objID); | 8730 | ScenePresence presence = World.GetScenePresence(objID); |
7812 | if (presence != null) | 8731 | if (presence != null) |
7813 | { | 8732 | { |
7814 | if (presence.ParentID == 0) // not sat on an object | 8733 | // As per LSL Wiki, there is no difference between sitting |
8734 | // and standing avatar since server 1.36 | ||
8735 | LSL_Vector lower; | ||
8736 | LSL_Vector upper; | ||
8737 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8738 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7815 | { | 8739 | { |
7816 | LSL_Vector lower; | 8740 | // This is for ground sitting avatars |
7817 | LSL_Vector upper; | 8741 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7818 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8742 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7819 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8743 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7820 | { | ||
7821 | // This is for ground sitting avatars | ||
7822 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7823 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7824 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7825 | } | ||
7826 | else | ||
7827 | { | ||
7828 | // This is for standing/flying avatars | ||
7829 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7830 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7831 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7832 | } | ||
7833 | result.Add(lower); | ||
7834 | result.Add(upper); | ||
7835 | return result; | ||
7836 | } | 8744 | } |
7837 | else | 8745 | else |
7838 | { | 8746 | { |
7839 | // sitting on an object so we need the bounding box of that | 8747 | // This is for standing/flying avatars |
7840 | // which should include the avatar so set the UUID to the | 8748 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7841 | // UUID of the object the avatar is sat on and allow it to fall through | 8749 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7842 | // to processing an object | 8750 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7843 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7844 | objID = p.UUID; | ||
7845 | } | 8751 | } |
8752 | |||
8753 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8754 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8755 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8756 | |||
8757 | if (lower.x > upper.x) | ||
8758 | lower.x = upper.x; | ||
8759 | if (lower.y > upper.y) | ||
8760 | lower.y = upper.y; | ||
8761 | if (lower.z > upper.z) | ||
8762 | lower.z = upper.z; | ||
8763 | |||
8764 | result.Add(lower); | ||
8765 | result.Add(upper); | ||
8766 | return result; | ||
7846 | } | 8767 | } |
7847 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8768 | |
8769 | part = World.GetSceneObjectPart(objID); | ||
7848 | // Currently only works for single prims without a sitting avatar | 8770 | // Currently only works for single prims without a sitting avatar |
7849 | if (part != null) | 8771 | if (part != null) |
7850 | { | 8772 | { |
7851 | Vector3 halfSize = part.Scale / 2.0f; | 8773 | float minX; |
7852 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8774 | float maxX; |
7853 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8775 | float minY; |
8776 | float maxY; | ||
8777 | float minZ; | ||
8778 | float maxZ; | ||
8779 | |||
8780 | // This BBox is in sim coordinates, with the offset being | ||
8781 | // a contained point. | ||
8782 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8783 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8784 | |||
8785 | minX -= offsets[0].X; | ||
8786 | maxX -= offsets[0].X; | ||
8787 | minY -= offsets[0].Y; | ||
8788 | maxY -= offsets[0].Y; | ||
8789 | minZ -= offsets[0].Z; | ||
8790 | maxZ -= offsets[0].Z; | ||
8791 | |||
8792 | LSL_Vector lower; | ||
8793 | LSL_Vector upper; | ||
8794 | |||
8795 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8796 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8797 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8798 | |||
8799 | if (lower.x > upper.x) | ||
8800 | lower.x = upper.x; | ||
8801 | if (lower.y > upper.y) | ||
8802 | lower.y = upper.y; | ||
8803 | if (lower.z > upper.z) | ||
8804 | lower.z = upper.z; | ||
8805 | |||
7854 | result.Add(lower); | 8806 | result.Add(lower); |
7855 | result.Add(upper); | 8807 | result.Add(upper); |
7856 | return result; | 8808 | return result; |
@@ -7864,7 +8816,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7864 | 8816 | ||
7865 | public LSL_Vector llGetGeometricCenter() | 8817 | public LSL_Vector llGetGeometricCenter() |
7866 | { | 8818 | { |
7867 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8819 | Vector3 tmp = m_host.GetGeometricCenter(); |
8820 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7868 | } | 8821 | } |
7869 | 8822 | ||
7870 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8823 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7877,16 +8830,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7877 | { | 8830 | { |
7878 | m_host.AddScriptLPS(1); | 8831 | m_host.AddScriptLPS(1); |
7879 | 8832 | ||
8833 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8834 | // keep other options as before | ||
8835 | |||
7880 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8836 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8837 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7881 | 8838 | ||
7882 | LSL_List res = new LSL_List(); | 8839 | LSL_List res = new LSL_List(); |
7883 | 8840 | ||
7884 | foreach (var part in parts) | 8841 | if (parts.Count > 0) |
7885 | { | 8842 | { |
7886 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8843 | foreach (var part in parts) |
7887 | res += partRes; | 8844 | { |
8845 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8846 | res += partRes; | ||
8847 | } | ||
8848 | } | ||
8849 | if (avatars.Count > 0) | ||
8850 | { | ||
8851 | foreach (ScenePresence avatar in avatars) | ||
8852 | { | ||
8853 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8854 | res += avaRes; | ||
8855 | } | ||
7888 | } | 8856 | } |
8857 | return res; | ||
8858 | } | ||
8859 | |||
8860 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8861 | { | ||
8862 | // avatars case | ||
8863 | // replies as SL wiki | ||
8864 | |||
8865 | LSL_List res = new LSL_List(); | ||
8866 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8867 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8868 | |||
8869 | int idx = 0; | ||
8870 | while (idx < rules.Length) | ||
8871 | { | ||
8872 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8873 | int remain = rules.Length - idx; | ||
8874 | |||
8875 | switch (code) | ||
8876 | { | ||
8877 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8878 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8879 | break; | ||
8880 | |||
8881 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8882 | res.Add(new LSL_Integer(0)); | ||
8883 | break; | ||
8884 | |||
8885 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8886 | res.Add(new LSL_Integer(0)); | ||
8887 | break; | ||
8888 | |||
8889 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8890 | res.Add(new LSL_Integer(0)); | ||
8891 | break; | ||
8892 | |||
8893 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8894 | |||
8895 | Vector3 pos = avatar.OffsetPosition; | ||
8896 | |||
8897 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8898 | pos -= sitOffset; | ||
8899 | |||
8900 | if( sitPart != null) | ||
8901 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8902 | |||
8903 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8904 | break; | ||
8905 | |||
8906 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8907 | // as in llGetAgentSize above | ||
8908 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8909 | break; | ||
8910 | |||
8911 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8912 | Quaternion rot = avatar.Rotation; | ||
8913 | if (sitPart != null) | ||
8914 | { | ||
8915 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8916 | } | ||
7889 | 8917 | ||
8918 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8919 | break; | ||
8920 | |||
8921 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8922 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8923 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8924 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8925 | res.Add(new LSL_Float(0.0f)); | ||
8926 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8927 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8928 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8929 | break; | ||
8930 | |||
8931 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8932 | if (remain < 1) | ||
8933 | return res; | ||
8934 | |||
8935 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8936 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8937 | { | ||
8938 | for (face = 0; face < 21; face++) | ||
8939 | { | ||
8940 | res.Add(new LSL_String("")); | ||
8941 | res.Add(new LSL_Vector(0,0,0)); | ||
8942 | res.Add(new LSL_Vector(0,0,0)); | ||
8943 | res.Add(new LSL_Float(0.0)); | ||
8944 | } | ||
8945 | } | ||
8946 | else | ||
8947 | { | ||
8948 | if (face >= 0 && face < 21) | ||
8949 | { | ||
8950 | res.Add(new LSL_String("")); | ||
8951 | res.Add(new LSL_Vector(0,0,0)); | ||
8952 | res.Add(new LSL_Vector(0,0,0)); | ||
8953 | res.Add(new LSL_Float(0.0)); | ||
8954 | } | ||
8955 | } | ||
8956 | break; | ||
8957 | |||
8958 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8959 | if (remain < 1) | ||
8960 | return res; | ||
8961 | |||
8962 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8963 | |||
8964 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8965 | { | ||
8966 | for (face = 0; face < 21; face++) | ||
8967 | { | ||
8968 | res.Add(new LSL_Vector(0,0,0)); | ||
8969 | res.Add(new LSL_Float(0)); | ||
8970 | } | ||
8971 | } | ||
8972 | else | ||
8973 | { | ||
8974 | res.Add(new LSL_Vector(0,0,0)); | ||
8975 | res.Add(new LSL_Float(0)); | ||
8976 | } | ||
8977 | break; | ||
8978 | |||
8979 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8980 | if (remain < 1) | ||
8981 | return res; | ||
8982 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8983 | |||
8984 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8985 | { | ||
8986 | for (face = 0; face < 21; face++) | ||
8987 | { | ||
8988 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8989 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8990 | } | ||
8991 | } | ||
8992 | else | ||
8993 | { | ||
8994 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8995 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8996 | } | ||
8997 | break; | ||
8998 | |||
8999 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9000 | if (remain < 1) | ||
9001 | return res; | ||
9002 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9003 | |||
9004 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9005 | { | ||
9006 | for (face = 0; face < 21; face++) | ||
9007 | { | ||
9008 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9009 | } | ||
9010 | } | ||
9011 | else | ||
9012 | { | ||
9013 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9014 | } | ||
9015 | break; | ||
9016 | |||
9017 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9018 | res.Add(new LSL_Integer(0)); | ||
9019 | res.Add(new LSL_Integer(0));// softness | ||
9020 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9021 | res.Add(new LSL_Float(0.0f)); // friction | ||
9022 | res.Add(new LSL_Float(0.0f)); // wind | ||
9023 | res.Add(new LSL_Float(0.0f)); // tension | ||
9024 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9025 | break; | ||
9026 | |||
9027 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9028 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9029 | if (remain < 1) | ||
9030 | return res; | ||
9031 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9032 | |||
9033 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9034 | { | ||
9035 | for (face = 0; face < 21; face++) | ||
9036 | { | ||
9037 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9038 | } | ||
9039 | } | ||
9040 | else | ||
9041 | { | ||
9042 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9043 | } | ||
9044 | break; | ||
9045 | |||
9046 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9047 | res.Add(new LSL_Integer(0)); | ||
9048 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9049 | res.Add(new LSL_Float(0f)); // intensity | ||
9050 | res.Add(new LSL_Float(0f)); // radius | ||
9051 | res.Add(new LSL_Float(0f)); // falloff | ||
9052 | break; | ||
9053 | |||
9054 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9055 | if (remain < 1) | ||
9056 | return res; | ||
9057 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9058 | |||
9059 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9060 | { | ||
9061 | for (face = 0; face < 21; face++) | ||
9062 | { | ||
9063 | res.Add(new LSL_Float(0f)); | ||
9064 | } | ||
9065 | } | ||
9066 | else | ||
9067 | { | ||
9068 | res.Add(new LSL_Float(0f)); | ||
9069 | } | ||
9070 | break; | ||
9071 | |||
9072 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9073 | res.Add(new LSL_String("")); | ||
9074 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9075 | res.Add(new LSL_Float(1.0f)); | ||
9076 | break; | ||
9077 | |||
9078 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9079 | res.Add(new LSL_String(avatar.Name)); | ||
9080 | break; | ||
9081 | |||
9082 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9083 | res.Add(new LSL_String("")); | ||
9084 | break; | ||
9085 | |||
9086 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9087 | Quaternion lrot = avatar.Rotation; | ||
9088 | |||
9089 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9090 | { | ||
9091 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9092 | } | ||
9093 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9094 | break; | ||
9095 | |||
9096 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9097 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9098 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9099 | lpos -= lsitOffset; | ||
9100 | |||
9101 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9102 | { | ||
9103 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9104 | } | ||
9105 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9106 | break; | ||
9107 | |||
9108 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9109 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9110 | return res; | ||
9111 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9112 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9113 | |||
9114 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9115 | return res; | ||
9116 | } | ||
9117 | } | ||
7890 | return res; | 9118 | return res; |
7891 | } | 9119 | } |
7892 | 9120 | ||
@@ -7930,13 +9158,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7930 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9158 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7931 | part.AbsolutePosition.Y, | 9159 | part.AbsolutePosition.Y, |
7932 | part.AbsolutePosition.Z); | 9160 | part.AbsolutePosition.Z); |
7933 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7934 | // linkset is rotated; they always reflect the child prim's world position | ||
7935 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7936 | // implementation, so will break scripts imported from there (not to mention it | ||
7937 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7938 | if (part.ParentID != 0) | ||
7939 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7940 | res.Add(v); | 9161 | res.Add(v); |
7941 | break; | 9162 | break; |
7942 | 9163 | ||
@@ -8107,56 +9328,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8107 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9328 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8108 | if (remain < 1) | 9329 | if (remain < 1) |
8109 | return res; | 9330 | return res; |
8110 | 9331 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8111 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8112 | 9332 | ||
8113 | tex = part.Shape.Textures; | 9333 | tex = part.Shape.Textures; |
9334 | int shiny; | ||
8114 | if (face == ScriptBaseClass.ALL_SIDES) | 9335 | if (face == ScriptBaseClass.ALL_SIDES) |
8115 | { | 9336 | { |
8116 | for (face = 0; face < GetNumberOfSides(part); face++) | 9337 | for (face = 0; face < GetNumberOfSides(part); face++) |
8117 | { | 9338 | { |
8118 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9339 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8119 | // Convert Shininess to PRIM_SHINY_* | 9340 | if (shinyness == Shininess.High) |
8120 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9341 | { |
8121 | // PRIM_BUMP_* | 9342 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8122 | res.Add(new LSL_Integer((int)texface.Bump)); | 9343 | } |
9344 | else if (shinyness == Shininess.Medium) | ||
9345 | { | ||
9346 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9347 | } | ||
9348 | else if (shinyness == Shininess.Low) | ||
9349 | { | ||
9350 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9351 | } | ||
9352 | else | ||
9353 | { | ||
9354 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9355 | } | ||
9356 | res.Add(new LSL_Integer(shiny)); | ||
9357 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8123 | } | 9358 | } |
8124 | } | 9359 | } |
8125 | else | 9360 | else |
8126 | { | 9361 | { |
8127 | if (face >= 0 && face < GetNumberOfSides(part)) | 9362 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9363 | if (shinyness == Shininess.High) | ||
8128 | { | 9364 | { |
8129 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9365 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8130 | // Convert Shininess to PRIM_SHINY_* | 9366 | } |
8131 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9367 | else if (shinyness == Shininess.Medium) |
8132 | // PRIM_BUMP_* | 9368 | { |
8133 | res.Add(new LSL_Integer((int)texface.Bump)); | 9369 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9370 | } | ||
9371 | else if (shinyness == Shininess.Low) | ||
9372 | { | ||
9373 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8134 | } | 9374 | } |
9375 | else | ||
9376 | { | ||
9377 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9378 | } | ||
9379 | res.Add(new LSL_Integer(shiny)); | ||
9380 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8135 | } | 9381 | } |
8136 | break; | 9382 | break; |
8137 | 9383 | ||
8138 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9384 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8139 | if (remain < 1) | 9385 | if (remain < 1) |
8140 | return res; | 9386 | return res; |
8141 | 9387 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8142 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8143 | 9388 | ||
8144 | tex = part.Shape.Textures; | 9389 | tex = part.Shape.Textures; |
9390 | int fullbright; | ||
8145 | if (face == ScriptBaseClass.ALL_SIDES) | 9391 | if (face == ScriptBaseClass.ALL_SIDES) |
8146 | { | 9392 | { |
8147 | for (face = 0; face < GetNumberOfSides(part); face++) | 9393 | for (face = 0; face < GetNumberOfSides(part); face++) |
8148 | { | 9394 | { |
8149 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9395 | if (tex.GetFace((uint)face).Fullbright == true) |
8150 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9396 | { |
9397 | fullbright = ScriptBaseClass.TRUE; | ||
9398 | } | ||
9399 | else | ||
9400 | { | ||
9401 | fullbright = ScriptBaseClass.FALSE; | ||
9402 | } | ||
9403 | res.Add(new LSL_Integer(fullbright)); | ||
8151 | } | 9404 | } |
8152 | } | 9405 | } |
8153 | else | 9406 | else |
8154 | { | 9407 | { |
8155 | if (face >= 0 && face < GetNumberOfSides(part)) | 9408 | if (tex.GetFace((uint)face).Fullbright == true) |
8156 | { | 9409 | { |
8157 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9410 | fullbright = ScriptBaseClass.TRUE; |
8158 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8159 | } | 9411 | } |
9412 | else | ||
9413 | { | ||
9414 | fullbright = ScriptBaseClass.FALSE; | ||
9415 | } | ||
9416 | res.Add(new LSL_Integer(fullbright)); | ||
8160 | } | 9417 | } |
8161 | break; | 9418 | break; |
8162 | 9419 | ||
@@ -8178,27 +9435,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8178 | break; | 9435 | break; |
8179 | 9436 | ||
8180 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9437 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9438 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8181 | if (remain < 1) | 9439 | if (remain < 1) |
8182 | return res; | 9440 | return res; |
8183 | 9441 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8184 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8185 | 9442 | ||
8186 | tex = part.Shape.Textures; | 9443 | tex = part.Shape.Textures; |
8187 | if (face == ScriptBaseClass.ALL_SIDES) | 9444 | if (face == ScriptBaseClass.ALL_SIDES) |
8188 | { | 9445 | { |
8189 | for (face = 0; face < GetNumberOfSides(part); face++) | 9446 | for (face = 0; face < GetNumberOfSides(part); face++) |
8190 | { | 9447 | { |
8191 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9448 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8192 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9449 | { |
8193 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9450 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9451 | } | ||
9452 | else | ||
9453 | { | ||
9454 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9455 | } | ||
8194 | } | 9456 | } |
8195 | } | 9457 | } |
8196 | else | 9458 | else |
8197 | { | 9459 | { |
8198 | if (face >= 0 && face < GetNumberOfSides(part)) | 9460 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8199 | { | 9461 | { |
8200 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9462 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8201 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9463 | } |
9464 | else | ||
9465 | { | ||
9466 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8202 | } | 9467 | } |
8203 | } | 9468 | } |
8204 | break; | 9469 | break; |
@@ -8221,25 +9486,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8221 | case (int)ScriptBaseClass.PRIM_GLOW: | 9486 | case (int)ScriptBaseClass.PRIM_GLOW: |
8222 | if (remain < 1) | 9487 | if (remain < 1) |
8223 | return res; | 9488 | return res; |
8224 | 9489 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8225 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8226 | 9490 | ||
8227 | tex = part.Shape.Textures; | 9491 | tex = part.Shape.Textures; |
9492 | float primglow; | ||
8228 | if (face == ScriptBaseClass.ALL_SIDES) | 9493 | if (face == ScriptBaseClass.ALL_SIDES) |
8229 | { | 9494 | { |
8230 | for (face = 0; face < GetNumberOfSides(part); face++) | 9495 | for (face = 0; face < GetNumberOfSides(part); face++) |
8231 | { | 9496 | { |
8232 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9497 | primglow = tex.GetFace((uint)face).Glow; |
8233 | res.Add(new LSL_Float(texface.Glow)); | 9498 | res.Add(new LSL_Float(primglow)); |
8234 | } | 9499 | } |
8235 | } | 9500 | } |
8236 | else | 9501 | else |
8237 | { | 9502 | { |
8238 | if (face >= 0 && face < GetNumberOfSides(part)) | 9503 | primglow = tex.GetFace((uint)face).Glow; |
8239 | { | 9504 | res.Add(new LSL_Float(primglow)); |
8240 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8241 | res.Add(new LSL_Float(texface.Glow)); | ||
8242 | } | ||
8243 | } | 9505 | } |
8244 | break; | 9506 | break; |
8245 | 9507 | ||
@@ -8251,18 +9513,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8251 | textColor.B)); | 9513 | textColor.B)); |
8252 | res.Add(new LSL_Float(textColor.A)); | 9514 | res.Add(new LSL_Float(textColor.A)); |
8253 | break; | 9515 | break; |
9516 | |||
8254 | case (int)ScriptBaseClass.PRIM_NAME: | 9517 | case (int)ScriptBaseClass.PRIM_NAME: |
8255 | res.Add(new LSL_String(part.Name)); | 9518 | res.Add(new LSL_String(part.Name)); |
8256 | break; | 9519 | break; |
9520 | |||
8257 | case (int)ScriptBaseClass.PRIM_DESC: | 9521 | case (int)ScriptBaseClass.PRIM_DESC: |
8258 | res.Add(new LSL_String(part.Description)); | 9522 | res.Add(new LSL_String(part.Description)); |
8259 | break; | 9523 | break; |
9524 | |||
8260 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9525 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8261 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9526 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8262 | break; | 9527 | break; |
9528 | |||
8263 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9529 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8264 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9530 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8265 | break; | 9531 | break; |
9532 | |||
9533 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9534 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9535 | return res; | ||
9536 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9537 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9538 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9539 | res += tres; | ||
9540 | return res; | ||
8266 | } | 9541 | } |
8267 | } | 9542 | } |
8268 | return res; | 9543 | return res; |
@@ -8855,8 +10130,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8855 | // The function returns an ordered list | 10130 | // The function returns an ordered list |
8856 | // representing the tokens found in the supplied | 10131 | // representing the tokens found in the supplied |
8857 | // sources string. If two successive tokenizers | 10132 | // sources string. If two successive tokenizers |
8858 | // are encountered, then a NULL entry is added | 10133 | // are encountered, then a null-string entry is |
8859 | // to the list. | 10134 | // added to the list. |
8860 | // | 10135 | // |
8861 | // It is a precondition that the source and | 10136 | // It is a precondition that the source and |
8862 | // toekizer lisst are non-null. If they are null, | 10137 | // toekizer lisst are non-null. If they are null, |
@@ -8864,7 +10139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8864 | // while their lengths are being determined. | 10139 | // while their lengths are being determined. |
8865 | // | 10140 | // |
8866 | // A small amount of working memoryis required | 10141 | // A small amount of working memoryis required |
8867 | // of approximately 8*#tokenizers. | 10142 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8868 | // | 10143 | // |
8869 | // There are many ways in which this function | 10144 | // There are many ways in which this function |
8870 | // can be implemented, this implementation is | 10145 | // can be implemented, this implementation is |
@@ -8880,155 +10155,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8880 | // and eliminates redundant tokenizers as soon | 10155 | // and eliminates redundant tokenizers as soon |
8881 | // as is possible. | 10156 | // as is possible. |
8882 | // | 10157 | // |
8883 | // The implementation tries to avoid any copying | 10158 | // The implementation tries to minimize temporary |
8884 | // of arrays or other objects. | 10159 | // garbage generation. |
8885 | // </remarks> | 10160 | // </remarks> |
8886 | 10161 | ||
8887 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10162 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8888 | { | 10163 | { |
8889 | int beginning = 0; | 10164 | return ParseString2List(src, separators, spacers, true); |
8890 | int srclen = src.Length; | 10165 | } |
8891 | int seplen = separators.Length; | ||
8892 | object[] separray = separators.Data; | ||
8893 | int spclen = spacers.Length; | ||
8894 | object[] spcarray = spacers.Data; | ||
8895 | int mlen = seplen+spclen; | ||
8896 | |||
8897 | int[] offset = new int[mlen+1]; | ||
8898 | bool[] active = new bool[mlen]; | ||
8899 | |||
8900 | int best; | ||
8901 | int j; | ||
8902 | |||
8903 | // Initial capacity reduces resize cost | ||
8904 | 10166 | ||
8905 | LSL_List tokens = new LSL_List(); | 10167 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10168 | { | ||
10169 | int srclen = src.Length; | ||
10170 | int seplen = separators.Length; | ||
10171 | object[] separray = separators.Data; | ||
10172 | int spclen = spacers.Length; | ||
10173 | object[] spcarray = spacers.Data; | ||
10174 | int dellen = 0; | ||
10175 | string[] delarray = new string[seplen+spclen]; | ||
8906 | 10176 | ||
8907 | // All entries are initially valid | 10177 | int outlen = 0; |
10178 | string[] outarray = new string[srclen*2+1]; | ||
8908 | 10179 | ||
8909 | for (int i = 0; i < mlen; i++) | 10180 | int i, j; |
8910 | active[i] = true; | 10181 | string d; |
8911 | 10182 | ||
8912 | offset[mlen] = srclen; | 10183 | m_host.AddScriptLPS(1); |
8913 | 10184 | ||
8914 | while (beginning < srclen) | 10185 | /* |
10186 | * Convert separator and spacer lists to C# strings. | ||
10187 | * Also filter out null strings so we don't hang. | ||
10188 | */ | ||
10189 | for (i = 0; i < seplen; i ++) | ||
8915 | { | 10190 | { |
10191 | d = separray[i].ToString(); | ||
10192 | if (d.Length > 0) | ||
10193 | { | ||
10194 | delarray[dellen++] = d; | ||
10195 | } | ||
10196 | } | ||
10197 | seplen = dellen; | ||
8916 | 10198 | ||
8917 | best = mlen; // as bad as it gets | 10199 | for (i = 0; i < spclen; i ++) |
10200 | { | ||
10201 | d = spcarray[i].ToString(); | ||
10202 | if (d.Length > 0) | ||
10203 | { | ||
10204 | delarray[dellen++] = d; | ||
10205 | } | ||
10206 | } | ||
8918 | 10207 | ||
8919 | // Scan for separators | 10208 | /* |
10209 | * Scan through source string from beginning to end. | ||
10210 | */ | ||
10211 | for (i = 0;;) | ||
10212 | { | ||
8920 | 10213 | ||
8921 | for (j = 0; j < seplen; j++) | 10214 | /* |
10215 | * Find earliest delimeter in src starting at i (if any). | ||
10216 | */ | ||
10217 | int earliestDel = -1; | ||
10218 | int earliestSrc = srclen; | ||
10219 | string earliestStr = null; | ||
10220 | for (j = 0; j < dellen; j ++) | ||
8922 | { | 10221 | { |
8923 | if (separray[j].ToString() == String.Empty) | 10222 | d = delarray[j]; |
8924 | active[j] = false; | 10223 | if (d != null) |
8925 | |||
8926 | if (active[j]) | ||
8927 | { | 10224 | { |
8928 | // scan all of the markers | 10225 | int index = src.IndexOf(d, i); |
8929 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10226 | if (index < 0) |
8930 | { | 10227 | { |
8931 | // not present at all | 10228 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8932 | active[j] = false; | ||
8933 | } | 10229 | } |
8934 | else | 10230 | else if (index < earliestSrc) |
8935 | { | 10231 | { |
8936 | // present and correct | 10232 | earliestSrc = index; // where delimeter starts in source string |
8937 | if (offset[j] < offset[best]) | 10233 | earliestDel = j; // where delimeter is in delarray[] |
8938 | { | 10234 | earliestStr = d; // the delimeter string from delarray[] |
8939 | // closest so far | 10235 | if (index == i) break; // can't do any better than found at beg of string |
8940 | best = j; | ||
8941 | if (offset[best] == beginning) | ||
8942 | break; | ||
8943 | } | ||
8944 | } | 10236 | } |
8945 | } | 10237 | } |
8946 | } | 10238 | } |
8947 | 10239 | ||
8948 | // Scan for spacers | 10240 | /* |
8949 | 10241 | * Output source string starting at i through start of earliest delimeter. | |
8950 | if (offset[best] != beginning) | 10242 | */ |
10243 | if (keepNulls || (earliestSrc > i)) | ||
8951 | { | 10244 | { |
8952 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10245 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8953 | { | ||
8954 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8955 | active[j] = false; | ||
8956 | |||
8957 | if (active[j]) | ||
8958 | { | ||
8959 | // scan all of the markers | ||
8960 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8961 | { | ||
8962 | // not present at all | ||
8963 | active[j] = false; | ||
8964 | } | ||
8965 | else | ||
8966 | { | ||
8967 | // present and correct | ||
8968 | if (offset[j] < offset[best]) | ||
8969 | { | ||
8970 | // closest so far | ||
8971 | best = j; | ||
8972 | } | ||
8973 | } | ||
8974 | } | ||
8975 | } | ||
8976 | } | 10246 | } |
8977 | 10247 | ||
8978 | // This is the normal exit from the scanning loop | 10248 | /* |
10249 | * If no delimeter found at or after i, we're done scanning. | ||
10250 | */ | ||
10251 | if (earliestDel < 0) break; | ||
8979 | 10252 | ||
8980 | if (best == mlen) | 10253 | /* |
10254 | * If delimeter was a spacer, output the spacer. | ||
10255 | */ | ||
10256 | if (earliestDel >= seplen) | ||
8981 | { | 10257 | { |
8982 | // no markers were found on this pass | 10258 | outarray[outlen++] = earliestStr; |
8983 | // so we're pretty much done | ||
8984 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8985 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8986 | break; | ||
8987 | } | 10259 | } |
8988 | 10260 | ||
8989 | // Otherwise we just add the newly delimited token | 10261 | /* |
8990 | // and recalculate where the search should continue. | 10262 | * Look at rest of src string following delimeter. |
8991 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10263 | */ |
8992 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10264 | i = earliestSrc + earliestStr.Length; |
8993 | |||
8994 | if (best < seplen) | ||
8995 | { | ||
8996 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8997 | } | ||
8998 | else | ||
8999 | { | ||
9000 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9001 | string str = spcarray[best - seplen].ToString(); | ||
9002 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9003 | tokens.Add(new LSL_String(str)); | ||
9004 | } | ||
9005 | } | 10265 | } |
9006 | 10266 | ||
9007 | // This an awkward an not very intuitive boundary case. If the | 10267 | /* |
9008 | // last substring is a tokenizer, then there is an implied trailing | 10268 | * Make up an exact-sized output array suitable for an LSL_List object. |
9009 | // null list entry. Hopefully the single comparison will not be too | 10269 | */ |
9010 | // arduous. Alternatively the 'break' could be replced with a return | 10270 | object[] outlist = new object[outlen]; |
9011 | // but that's shabby programming. | 10271 | for (i = 0; i < outlen; i ++) |
9012 | |||
9013 | if ((beginning == srclen) && (keepNulls)) | ||
9014 | { | 10272 | { |
9015 | if (srclen != 0) | 10273 | outlist[i] = new LSL_String(outarray[i]); |
9016 | tokens.Add(new LSL_String("")); | ||
9017 | } | 10274 | } |
9018 | 10275 | return new LSL_List(outlist); | |
9019 | return tokens; | ||
9020 | } | ||
9021 | |||
9022 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9023 | { | ||
9024 | m_host.AddScriptLPS(1); | ||
9025 | return this.ParseString(src, separators, spacers, false); | ||
9026 | } | ||
9027 | |||
9028 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9029 | { | ||
9030 | m_host.AddScriptLPS(1); | ||
9031 | return this.ParseString(src, separators, spacers, true); | ||
9032 | } | 10276 | } |
9033 | 10277 | ||
9034 | public LSL_Integer llGetObjectPermMask(int mask) | 10278 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9123,6 +10367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9123 | case 4: | 10367 | case 4: |
9124 | return (int)item.NextPermissions; | 10368 | return (int)item.NextPermissions; |
9125 | } | 10369 | } |
10370 | m_host.TaskInventory.LockItemsForRead(false); | ||
9126 | 10371 | ||
9127 | return -1; | 10372 | return -1; |
9128 | } | 10373 | } |
@@ -9313,9 +10558,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9313 | { | 10558 | { |
9314 | try | 10559 | try |
9315 | { | 10560 | { |
10561 | /* | ||
9316 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10562 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9317 | if (obj != null) | 10563 | if (obj != null) |
9318 | return (double)obj.GetMass(); | 10564 | return (double)obj.GetMass(); |
10565 | */ | ||
10566 | // return total object mass | ||
10567 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10568 | if (obj != null) | ||
10569 | return obj.GetMass(); | ||
10570 | |||
9319 | // the object is null so the key is for an avatar | 10571 | // the object is null so the key is for an avatar |
9320 | ScenePresence avatar = World.GetScenePresence(key); | 10572 | ScenePresence avatar = World.GetScenePresence(key); |
9321 | if (avatar != null) | 10573 | if (avatar != null) |
@@ -9335,7 +10587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9335 | } | 10587 | } |
9336 | 10588 | ||
9337 | /// <summary> | 10589 | /// <summary> |
9338 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10590 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9339 | /// start and end and inserts the src list in its place. The inclusive | 10591 | /// start and end and inserts the src list in its place. The inclusive |
9340 | /// nature of the indices means that at least one element must be deleted | 10592 | /// nature of the indices means that at least one element must be deleted |
9341 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10593 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9392,16 +10644,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9392 | // based upon end. Note that if end exceeds the upper | 10644 | // based upon end. Note that if end exceeds the upper |
9393 | // bound in this case, the entire destination list | 10645 | // bound in this case, the entire destination list |
9394 | // is removed. | 10646 | // is removed. |
9395 | else | 10647 | else if (start == 0) |
9396 | { | 10648 | { |
9397 | if (end + 1 < dest.Length) | 10649 | if (end + 1 < dest.Length) |
9398 | { | ||
9399 | return src + dest.GetSublist(end + 1, -1); | 10650 | return src + dest.GetSublist(end + 1, -1); |
9400 | } | ||
9401 | else | 10651 | else |
9402 | { | ||
9403 | return src; | 10652 | return src; |
9404 | } | 10653 | } |
10654 | else // Start < 0 | ||
10655 | { | ||
10656 | if (end + 1 < dest.Length) | ||
10657 | return dest.GetSublist(end + 1, -1); | ||
10658 | else | ||
10659 | return new LSL_List(); | ||
9405 | } | 10660 | } |
9406 | } | 10661 | } |
9407 | // Finally, if start > end, we strip away a prefix and | 10662 | // Finally, if start > end, we strip away a prefix and |
@@ -9452,17 +10707,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9452 | int width = 0; | 10707 | int width = 0; |
9453 | int height = 0; | 10708 | int height = 0; |
9454 | 10709 | ||
9455 | ParcelMediaCommandEnum? commandToSend = null; | 10710 | uint commandToSend = 0; |
9456 | float time = 0.0f; // default is from start | 10711 | float time = 0.0f; // default is from start |
9457 | 10712 | ||
9458 | ScenePresence presence = null; | 10713 | ScenePresence presence = null; |
9459 | 10714 | ||
9460 | for (int i = 0; i < commandList.Data.Length; i++) | 10715 | for (int i = 0; i < commandList.Data.Length; i++) |
9461 | { | 10716 | { |
9462 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10717 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9463 | switch (command) | 10718 | switch (command) |
9464 | { | 10719 | { |
9465 | case ParcelMediaCommandEnum.Agent: | 10720 | case (uint)ParcelMediaCommandEnum.Agent: |
9466 | // we send only to one agent | 10721 | // we send only to one agent |
9467 | if ((i + 1) < commandList.Length) | 10722 | if ((i + 1) < commandList.Length) |
9468 | { | 10723 | { |
@@ -9479,25 +10734,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9479 | } | 10734 | } |
9480 | break; | 10735 | break; |
9481 | 10736 | ||
9482 | case ParcelMediaCommandEnum.Loop: | 10737 | case (uint)ParcelMediaCommandEnum.Loop: |
9483 | loop = 1; | 10738 | loop = 1; |
9484 | commandToSend = command; | 10739 | commandToSend = command; |
9485 | update = true; //need to send the media update packet to set looping | 10740 | update = true; //need to send the media update packet to set looping |
9486 | break; | 10741 | break; |
9487 | 10742 | ||
9488 | case ParcelMediaCommandEnum.Play: | 10743 | case (uint)ParcelMediaCommandEnum.Play: |
9489 | loop = 0; | 10744 | loop = 0; |
9490 | commandToSend = command; | 10745 | commandToSend = command; |
9491 | update = true; //need to send the media update packet to make sure it doesn't loop | 10746 | update = true; //need to send the media update packet to make sure it doesn't loop |
9492 | break; | 10747 | break; |
9493 | 10748 | ||
9494 | case ParcelMediaCommandEnum.Pause: | 10749 | case (uint)ParcelMediaCommandEnum.Pause: |
9495 | case ParcelMediaCommandEnum.Stop: | 10750 | case (uint)ParcelMediaCommandEnum.Stop: |
9496 | case ParcelMediaCommandEnum.Unload: | 10751 | case (uint)ParcelMediaCommandEnum.Unload: |
9497 | commandToSend = command; | 10752 | commandToSend = command; |
9498 | break; | 10753 | break; |
9499 | 10754 | ||
9500 | case ParcelMediaCommandEnum.Url: | 10755 | case (uint)ParcelMediaCommandEnum.Url: |
9501 | if ((i + 1) < commandList.Length) | 10756 | if ((i + 1) < commandList.Length) |
9502 | { | 10757 | { |
9503 | if (commandList.Data[i + 1] is LSL_String) | 10758 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9510,7 +10765,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9510 | } | 10765 | } |
9511 | break; | 10766 | break; |
9512 | 10767 | ||
9513 | case ParcelMediaCommandEnum.Texture: | 10768 | case (uint)ParcelMediaCommandEnum.Texture: |
9514 | if ((i + 1) < commandList.Length) | 10769 | if ((i + 1) < commandList.Length) |
9515 | { | 10770 | { |
9516 | if (commandList.Data[i + 1] is LSL_String) | 10771 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9523,7 +10778,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9523 | } | 10778 | } |
9524 | break; | 10779 | break; |
9525 | 10780 | ||
9526 | case ParcelMediaCommandEnum.Time: | 10781 | case (uint)ParcelMediaCommandEnum.Time: |
9527 | if ((i + 1) < commandList.Length) | 10782 | if ((i + 1) < commandList.Length) |
9528 | { | 10783 | { |
9529 | if (commandList.Data[i + 1] is LSL_Float) | 10784 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9535,7 +10790,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9535 | } | 10790 | } |
9536 | break; | 10791 | break; |
9537 | 10792 | ||
9538 | case ParcelMediaCommandEnum.AutoAlign: | 10793 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9539 | if ((i + 1) < commandList.Length) | 10794 | if ((i + 1) < commandList.Length) |
9540 | { | 10795 | { |
9541 | if (commandList.Data[i + 1] is LSL_Integer) | 10796 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9549,7 +10804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9549 | } | 10804 | } |
9550 | break; | 10805 | break; |
9551 | 10806 | ||
9552 | case ParcelMediaCommandEnum.Type: | 10807 | case (uint)ParcelMediaCommandEnum.Type: |
9553 | if ((i + 1) < commandList.Length) | 10808 | if ((i + 1) < commandList.Length) |
9554 | { | 10809 | { |
9555 | if (commandList.Data[i + 1] is LSL_String) | 10810 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9562,7 +10817,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9562 | } | 10817 | } |
9563 | break; | 10818 | break; |
9564 | 10819 | ||
9565 | case ParcelMediaCommandEnum.Desc: | 10820 | case (uint)ParcelMediaCommandEnum.Desc: |
9566 | if ((i + 1) < commandList.Length) | 10821 | if ((i + 1) < commandList.Length) |
9567 | { | 10822 | { |
9568 | if (commandList.Data[i + 1] is LSL_String) | 10823 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9575,7 +10830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9575 | } | 10830 | } |
9576 | break; | 10831 | break; |
9577 | 10832 | ||
9578 | case ParcelMediaCommandEnum.Size: | 10833 | case (uint)ParcelMediaCommandEnum.Size: |
9579 | if ((i + 2) < commandList.Length) | 10834 | if ((i + 2) < commandList.Length) |
9580 | { | 10835 | { |
9581 | if (commandList.Data[i + 1] is LSL_Integer) | 10836 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9645,7 +10900,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9645 | } | 10900 | } |
9646 | } | 10901 | } |
9647 | 10902 | ||
9648 | if (commandToSend != null) | 10903 | if (commandToSend != 0) |
9649 | { | 10904 | { |
9650 | // the commandList contained a start/stop/... command, too | 10905 | // the commandList contained a start/stop/... command, too |
9651 | if (presence == null) | 10906 | if (presence == null) |
@@ -9682,7 +10937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9682 | 10937 | ||
9683 | if (aList.Data[i] != null) | 10938 | if (aList.Data[i] != null) |
9684 | { | 10939 | { |
9685 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10940 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9686 | { | 10941 | { |
9687 | case ParcelMediaCommandEnum.Url: | 10942 | case ParcelMediaCommandEnum.Url: |
9688 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10943 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9739,15 +10994,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9739 | 10994 | ||
9740 | if (quick_pay_buttons.Data.Length < 4) | 10995 | if (quick_pay_buttons.Data.Length < 4) |
9741 | { | 10996 | { |
9742 | LSLError("List must have at least 4 elements"); | 10997 | int x; |
9743 | return; | 10998 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10999 | { | ||
11000 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
11001 | } | ||
9744 | } | 11002 | } |
9745 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 11003 | int[] nPrice = new int[5]; |
9746 | 11004 | nPrice[0] = price; | |
9747 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 11005 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9748 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 11006 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9749 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 11007 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9750 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 11008 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
11009 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9751 | m_host.ParentGroup.HasGroupChanged = true; | 11010 | m_host.ParentGroup.HasGroupChanged = true; |
9752 | } | 11011 | } |
9753 | 11012 | ||
@@ -9764,7 +11023,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9764 | return new LSL_Vector(); | 11023 | return new LSL_Vector(); |
9765 | } | 11024 | } |
9766 | 11025 | ||
9767 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11026 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11027 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9768 | if (presence != null) | 11028 | if (presence != null) |
9769 | { | 11029 | { |
9770 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 11030 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9786,7 +11046,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9786 | return new LSL_Rotation(); | 11046 | return new LSL_Rotation(); |
9787 | } | 11047 | } |
9788 | 11048 | ||
9789 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11049 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11050 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9790 | if (presence != null) | 11051 | if (presence != null) |
9791 | { | 11052 | { |
9792 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11053 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9846,8 +11107,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9846 | { | 11107 | { |
9847 | m_host.AddScriptLPS(1); | 11108 | m_host.AddScriptLPS(1); |
9848 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11109 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9849 | if (detectedParams == null) return; // only works on the first detected avatar | 11110 | if (detectedParams == null) |
9850 | 11111 | { | |
11112 | if (m_host.ParentGroup.IsAttachment == true) | ||
11113 | { | ||
11114 | detectedParams = new DetectParams(); | ||
11115 | detectedParams.Key = m_host.OwnerID; | ||
11116 | } | ||
11117 | else | ||
11118 | { | ||
11119 | return; | ||
11120 | } | ||
11121 | } | ||
11122 | |||
9851 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11123 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9852 | if (avatar != null) | 11124 | if (avatar != null) |
9853 | { | 11125 | { |
@@ -9855,6 +11127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9855 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 11127 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9856 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 11128 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9857 | } | 11129 | } |
11130 | |||
9858 | ScriptSleep(1000); | 11131 | ScriptSleep(1000); |
9859 | } | 11132 | } |
9860 | 11133 | ||
@@ -9978,12 +11251,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9978 | 11251 | ||
9979 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11252 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9980 | object[] data = rules.Data; | 11253 | object[] data = rules.Data; |
9981 | for (int i = 0; i < data.Length; ++i) { | 11254 | for (int i = 0; i < data.Length; ++i) |
11255 | { | ||
9982 | int type = Convert.ToInt32(data[i++].ToString()); | 11256 | int type = Convert.ToInt32(data[i++].ToString()); |
9983 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11257 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9984 | 11258 | ||
9985 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11259 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9986 | switch (type) { | 11260 | switch (type) |
11261 | { | ||
9987 | case ScriptBaseClass.CAMERA_FOCUS: | 11262 | case ScriptBaseClass.CAMERA_FOCUS: |
9988 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11263 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9989 | case ScriptBaseClass.CAMERA_POSITION: | 11264 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10089,19 +11364,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10089 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11364 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10090 | { | 11365 | { |
10091 | m_host.AddScriptLPS(1); | 11366 | m_host.AddScriptLPS(1); |
10092 | string ret = String.Empty; | 11367 | |
10093 | string src1 = llBase64ToString(str1); | 11368 | if (str1 == String.Empty) |
10094 | string src2 = llBase64ToString(str2); | 11369 | return String.Empty; |
10095 | int c = 0; | 11370 | if (str2 == String.Empty) |
10096 | for (int i = 0; i < src1.Length; i++) | 11371 | return str1; |
11372 | |||
11373 | int len = str2.Length; | ||
11374 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11375 | { | ||
11376 | while (str2.EndsWith("=")) | ||
11377 | str2 = str2.Substring(0, str2.Length - 1); | ||
11378 | |||
11379 | len = str2.Length; | ||
11380 | int mod = len % 4; | ||
11381 | |||
11382 | if (mod == 1) | ||
11383 | str2 = str2.Substring(0, str2.Length - 1); | ||
11384 | else if (mod == 2) | ||
11385 | str2 += "=="; | ||
11386 | else if (mod == 3) | ||
11387 | str2 += "="; | ||
11388 | } | ||
11389 | |||
11390 | byte[] data1; | ||
11391 | byte[] data2; | ||
11392 | try | ||
11393 | { | ||
11394 | data1 = Convert.FromBase64String(str1); | ||
11395 | data2 = Convert.FromBase64String(str2); | ||
11396 | } | ||
11397 | catch (Exception) | ||
10097 | { | 11398 | { |
10098 | ret += (char) (src1[i] ^ src2[c]); | 11399 | return new LSL_String(String.Empty); |
11400 | } | ||
10099 | 11401 | ||
10100 | c++; | 11402 | byte[] d2 = new Byte[data1.Length]; |
10101 | if (c >= src2.Length) | 11403 | int pos = 0; |
10102 | c = 0; | 11404 | |
11405 | if (data1.Length <= data2.Length) | ||
11406 | { | ||
11407 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10103 | } | 11408 | } |
10104 | return llStringToBase64(ret); | 11409 | else |
11410 | { | ||
11411 | while (pos < data1.Length) | ||
11412 | { | ||
11413 | len = data1.Length - pos; | ||
11414 | if (len > data2.Length) | ||
11415 | len = data2.Length; | ||
11416 | |||
11417 | Array.Copy(data2, 0, d2, pos, len); | ||
11418 | pos += len; | ||
11419 | } | ||
11420 | } | ||
11421 | |||
11422 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11423 | data1[pos] ^= d2[pos]; | ||
11424 | |||
11425 | return Convert.ToBase64String(data1); | ||
10105 | } | 11426 | } |
10106 | 11427 | ||
10107 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11428 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10154,16 +11475,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10154 | if (userAgent != null) | 11475 | if (userAgent != null) |
10155 | httpHeaders["User-Agent"] = userAgent; | 11476 | httpHeaders["User-Agent"] = userAgent; |
10156 | 11477 | ||
11478 | // See if the URL contains any header hacks | ||
11479 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11480 | if (urlParts.Length > 1) | ||
11481 | { | ||
11482 | // Iterate the passed headers and parse them | ||
11483 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11484 | { | ||
11485 | // The rest of those would be added to the body in SL. | ||
11486 | // Let's not do that. | ||
11487 | if (urlParts[i] == String.Empty) | ||
11488 | break; | ||
11489 | |||
11490 | // See if this could be a valid header | ||
11491 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11492 | if (headerParts.Length != 2) | ||
11493 | continue; | ||
11494 | |||
11495 | string headerName = headerParts[0].Trim(); | ||
11496 | string headerValue = headerParts[1].Trim(); | ||
11497 | |||
11498 | // Filter out headers that could be used to abuse | ||
11499 | // another system or cloak the request | ||
11500 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11501 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11502 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11503 | headerName.ToLower() == "x-secondlife-region" || | ||
11504 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11505 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11506 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11507 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11508 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11509 | headerName.ToLower() == "connection" || | ||
11510 | headerName.ToLower() == "content-length" || | ||
11511 | headerName.ToLower() == "from" || | ||
11512 | headerName.ToLower() == "host" || | ||
11513 | headerName.ToLower() == "proxy-authorization" || | ||
11514 | headerName.ToLower() == "referer" || | ||
11515 | headerName.ToLower() == "trailer" || | ||
11516 | headerName.ToLower() == "transfer-encoding" || | ||
11517 | headerName.ToLower() == "via" || | ||
11518 | headerName.ToLower() == "authorization") | ||
11519 | continue; | ||
11520 | |||
11521 | httpHeaders[headerName] = headerValue; | ||
11522 | } | ||
11523 | |||
11524 | // Finally, strip any protocol specifier from the URL | ||
11525 | url = urlParts[0].Trim(); | ||
11526 | int idx = url.IndexOf(" HTTP/"); | ||
11527 | if (idx != -1) | ||
11528 | url = url.Substring(0, idx); | ||
11529 | } | ||
11530 | |||
10157 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11531 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10158 | Regex r = new Regex(authregex); | 11532 | Regex r = new Regex(authregex); |
10159 | int[] gnums = r.GetGroupNumbers(); | 11533 | int[] gnums = r.GetGroupNumbers(); |
10160 | Match m = r.Match(url); | 11534 | Match m = r.Match(url); |
10161 | if (m.Success) { | 11535 | if (m.Success) |
10162 | for (int i = 1; i < gnums.Length; i++) { | 11536 | { |
11537 | for (int i = 1; i < gnums.Length; i++) | ||
11538 | { | ||
10163 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11539 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10164 | //CaptureCollection cc = g.Captures; | 11540 | //CaptureCollection cc = g.Captures; |
10165 | } | 11541 | } |
10166 | if (m.Groups.Count == 5) { | 11542 | if (m.Groups.Count == 5) |
11543 | { | ||
10167 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11544 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10168 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11545 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10169 | } | 11546 | } |
@@ -10366,6 +11743,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10366 | 11743 | ||
10367 | LSL_List ret = new LSL_List(); | 11744 | LSL_List ret = new LSL_List(); |
10368 | UUID key = new UUID(); | 11745 | UUID key = new UUID(); |
11746 | |||
11747 | |||
10369 | if (UUID.TryParse(id, out key)) | 11748 | if (UUID.TryParse(id, out key)) |
10370 | { | 11749 | { |
10371 | ScenePresence av = World.GetScenePresence(key); | 11750 | ScenePresence av = World.GetScenePresence(key); |
@@ -10383,13 +11762,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10383 | ret.Add(new LSL_String("")); | 11762 | ret.Add(new LSL_String("")); |
10384 | break; | 11763 | break; |
10385 | case ScriptBaseClass.OBJECT_POS: | 11764 | case ScriptBaseClass.OBJECT_POS: |
10386 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11765 | Vector3 avpos; |
11766 | |||
11767 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11768 | { | ||
11769 | avpos = av.OffsetPosition; | ||
11770 | |||
11771 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11772 | avpos -= sitOffset; | ||
11773 | |||
11774 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11775 | } | ||
11776 | else | ||
11777 | avpos = av.AbsolutePosition; | ||
11778 | |||
11779 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10387 | break; | 11780 | break; |
10388 | case ScriptBaseClass.OBJECT_ROT: | 11781 | case ScriptBaseClass.OBJECT_ROT: |
10389 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11782 | Quaternion avrot = av.Rotation; |
11783 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11784 | { | ||
11785 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11786 | } | ||
11787 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10390 | break; | 11788 | break; |
10391 | case ScriptBaseClass.OBJECT_VELOCITY: | 11789 | case ScriptBaseClass.OBJECT_VELOCITY: |
10392 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11790 | Vector3 avvel = av.Velocity; |
11791 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10393 | break; | 11792 | break; |
10394 | case ScriptBaseClass.OBJECT_OWNER: | 11793 | case ScriptBaseClass.OBJECT_OWNER: |
10395 | ret.Add(new LSL_String(id)); | 11794 | ret.Add(new LSL_String(id)); |
@@ -10445,11 +11844,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10445 | case ScriptBaseClass.OBJECT_NAME: | 11844 | case ScriptBaseClass.OBJECT_NAME: |
10446 | ret.Add(new LSL_String(obj.Name)); | 11845 | ret.Add(new LSL_String(obj.Name)); |
10447 | break; | 11846 | break; |
10448 | case ScriptBaseClass.OBJECT_DESC: | 11847 | case ScriptBaseClass.OBJECT_DESC: |
10449 | ret.Add(new LSL_String(obj.Description)); | 11848 | ret.Add(new LSL_String(obj.Description)); |
10450 | break; | 11849 | break; |
10451 | case ScriptBaseClass.OBJECT_POS: | 11850 | case ScriptBaseClass.OBJECT_POS: |
10452 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11851 | Vector3 opos = obj.AbsolutePosition; |
11852 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10453 | break; | 11853 | break; |
10454 | case ScriptBaseClass.OBJECT_ROT: | 11854 | case ScriptBaseClass.OBJECT_ROT: |
10455 | { | 11855 | { |
@@ -10465,7 +11865,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10465 | } | 11865 | } |
10466 | break; | 11866 | break; |
10467 | case ScriptBaseClass.OBJECT_VELOCITY: | 11867 | case ScriptBaseClass.OBJECT_VELOCITY: |
10468 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11868 | Vector3 ovel = obj.Velocity; |
11869 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10469 | break; | 11870 | break; |
10470 | case ScriptBaseClass.OBJECT_OWNER: | 11871 | case ScriptBaseClass.OBJECT_OWNER: |
10471 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11872 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10499,9 +11900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10499 | // The value returned in SL for normal prims is prim count | 11900 | // The value returned in SL for normal prims is prim count |
10500 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11901 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10501 | break; | 11902 | break; |
10502 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11903 | |
10503 | // "Land Impact" calculations. These calculations are probably not applicable | 11904 | // costs below may need to be diferent for root parts, need to check |
10504 | // to OpenSim and are not yet complete in SL | ||
10505 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11905 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10506 | // The linden calculation is here | 11906 | // The linden calculation is here |
10507 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11907 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10509,16 +11909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10509 | ret.Add(new LSL_Float(0)); | 11909 | ret.Add(new LSL_Float(0)); |
10510 | break; | 11910 | break; |
10511 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11911 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10512 | // The linden calculation is here | 11912 | // The value returned in SL for normal prims is prim count * 0.06 |
10513 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11913 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10514 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10515 | ret.Add(new LSL_Float(0)); | ||
10516 | break; | 11914 | break; |
10517 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11915 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10518 | // The linden calculation is here | 11916 | // The value returned in SL for normal prims is prim count |
10519 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11917 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10520 | // The value returned in SL for normal prims looks like the prim count | ||
10521 | ret.Add(new LSL_Float(0)); | ||
10522 | break; | 11918 | break; |
10523 | default: | 11919 | default: |
10524 | // Invalid or unhandled constant. | 11920 | // Invalid or unhandled constant. |
@@ -10707,15 +12103,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10707 | return GetLinkPrimitiveParams(obj, rules); | 12103 | return GetLinkPrimitiveParams(obj, rules); |
10708 | } | 12104 | } |
10709 | 12105 | ||
10710 | public void print(string str) | 12106 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10711 | { | 12107 | { |
10712 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12108 | List<SceneObjectPart> parts = GetLinkParts(link); |
10713 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12109 | if (parts.Count < 1) |
10714 | if (ossl != null) | 12110 | return 0; |
10715 | { | 12111 | |
10716 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12112 | return GetNumberOfSides(parts[0]); |
10717 | m_log.Info("LSL print():" + str); | ||
10718 | } | ||
10719 | } | 12113 | } |
10720 | 12114 | ||
10721 | private string Name2Username(string name) | 12115 | private string Name2Username(string name) |
@@ -10760,7 +12154,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10760 | 12154 | ||
10761 | return rq.ToString(); | 12155 | return rq.ToString(); |
10762 | } | 12156 | } |
10763 | 12157 | /* | |
12158 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12159 | { | ||
12160 | m_SayShoutCount = 0; | ||
12161 | } | ||
12162 | */ | ||
10764 | private struct Tri | 12163 | private struct Tri |
10765 | { | 12164 | { |
10766 | public Vector3 p1; | 12165 | public Vector3 p1; |
@@ -10900,9 +12299,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10900 | 12299 | ||
10901 | ContactResult result = new ContactResult (); | 12300 | ContactResult result = new ContactResult (); |
10902 | result.ConsumerID = group.LocalId; | 12301 | result.ConsumerID = group.LocalId; |
10903 | result.Depth = intersection.distance; | 12302 | // result.Depth = intersection.distance; |
10904 | result.Normal = intersection.normal; | 12303 | result.Normal = intersection.normal; |
10905 | result.Pos = intersection.ipoint; | 12304 | result.Pos = intersection.ipoint; |
12305 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10906 | 12306 | ||
10907 | contacts.Add(result); | 12307 | contacts.Add(result); |
10908 | }); | 12308 | }); |
@@ -11035,6 +12435,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11035 | 12435 | ||
11036 | return contacts[0]; | 12436 | return contacts[0]; |
11037 | } | 12437 | } |
12438 | /* | ||
12439 | // not done: | ||
12440 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12441 | { | ||
12442 | ContactResult[] contacts = null; | ||
12443 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12444 | { | ||
12445 | if (m_host.ParentGroup == group) | ||
12446 | return; | ||
12447 | |||
12448 | if (group.IsAttachment) | ||
12449 | return; | ||
12450 | |||
12451 | if(group.RootPart.PhysActor != null) | ||
12452 | return; | ||
12453 | |||
12454 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12455 | }); | ||
12456 | return contacts; | ||
12457 | } | ||
12458 | */ | ||
11038 | 12459 | ||
11039 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12460 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11040 | { | 12461 | { |
@@ -11076,32 +12497,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11076 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12497 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11077 | 12498 | ||
11078 | 12499 | ||
11079 | if (checkTerrain) | 12500 | if (World.SuportsRayCastFiltered()) |
11080 | { | 12501 | { |
11081 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12502 | if (dist == 0) |
11082 | if (groundContact != null) | 12503 | return list; |
11083 | results.Add((ContactResult)groundContact); | ||
11084 | } | ||
11085 | 12504 | ||
11086 | if (checkAgents) | 12505 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11087 | { | 12506 | if (checkTerrain) |
11088 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12507 | rayfilter |= RayFilterFlags.land; |
11089 | foreach (ContactResult r in agentHits) | 12508 | // if (checkAgents) |
11090 | results.Add(r); | 12509 | // rayfilter |= RayFilterFlags.agent; |
11091 | } | 12510 | if (checkPhysical) |
12511 | rayfilter |= RayFilterFlags.physical; | ||
12512 | if (checkNonPhysical) | ||
12513 | rayfilter |= RayFilterFlags.nonphysical; | ||
12514 | if (detectPhantom) | ||
12515 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12516 | |||
12517 | Vector3 direction = dir * ( 1/dist); | ||
12518 | |||
12519 | if(rayfilter == 0) | ||
12520 | { | ||
12521 | list.Add(new LSL_Integer(0)); | ||
12522 | return list; | ||
12523 | } | ||
11092 | 12524 | ||
11093 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12525 | // get some more contacts to sort ??? |
12526 | int physcount = 4 * count; | ||
12527 | if (physcount > 20) | ||
12528 | physcount = 20; | ||
12529 | |||
12530 | object physresults; | ||
12531 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12532 | |||
12533 | if (physresults == null) | ||
12534 | { | ||
12535 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12536 | return list; | ||
12537 | } | ||
12538 | |||
12539 | results = (List<ContactResult>)physresults; | ||
12540 | |||
12541 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12542 | if (checkAgents) | ||
12543 | { | ||
12544 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12545 | foreach (ContactResult r in agentHits) | ||
12546 | results.Add(r); | ||
12547 | } | ||
12548 | |||
12549 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12550 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12551 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12552 | // physicsl phantoms as done by the physics scene | ||
12553 | // We don't want anything else but phantoms here. | ||
12554 | if (detectPhantom) | ||
12555 | { | ||
12556 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12557 | foreach (ContactResult r in objectHits) | ||
12558 | results.Add(r); | ||
12559 | } | ||
12560 | } | ||
12561 | else | ||
11094 | { | 12562 | { |
11095 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12563 | if (checkTerrain) |
11096 | foreach (ContactResult r in objectHits) | 12564 | { |
11097 | results.Add(r); | 12565 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12566 | if (groundContact != null) | ||
12567 | results.Add((ContactResult)groundContact); | ||
12568 | } | ||
12569 | |||
12570 | if (checkAgents) | ||
12571 | { | ||
12572 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12573 | foreach (ContactResult r in agentHits) | ||
12574 | results.Add(r); | ||
12575 | } | ||
12576 | |||
12577 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12578 | { | ||
12579 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12580 | foreach (ContactResult r in objectHits) | ||
12581 | results.Add(r); | ||
12582 | } | ||
11098 | } | 12583 | } |
11099 | 12584 | ||
11100 | results.Sort(delegate(ContactResult a, ContactResult b) | 12585 | results.Sort(delegate(ContactResult a, ContactResult b) |
11101 | { | 12586 | { |
11102 | return a.Depth.CompareTo(b.Depth); | 12587 | return a.Depth.CompareTo(b.Depth); |
11103 | }); | 12588 | }); |
11104 | 12589 | ||
11105 | int values = 0; | 12590 | int values = 0; |
11106 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12591 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11107 | 12592 | ||
@@ -11194,7 +12679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11194 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12679 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11195 | if (!isAccount) return 0; | 12680 | if (!isAccount) return 0; |
11196 | if (estate.HasAccess(id)) return 1; | 12681 | if (estate.HasAccess(id)) return 1; |
11197 | if (estate.IsBanned(id)) | 12682 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11198 | estate.RemoveBan(id); | 12683 | estate.RemoveBan(id); |
11199 | estate.AddEstateUser(id); | 12684 | estate.AddEstateUser(id); |
11200 | break; | 12685 | break; |
@@ -11213,14 +12698,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11213 | break; | 12698 | break; |
11214 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12699 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11215 | if (!isAccount) return 0; | 12700 | if (!isAccount) return 0; |
11216 | if (estate.IsBanned(id)) return 1; | 12701 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11217 | EstateBan ban = new EstateBan(); | 12702 | EstateBan ban = new EstateBan(); |
11218 | ban.EstateID = estate.EstateID; | 12703 | ban.EstateID = estate.EstateID; |
11219 | ban.BannedUserID = id; | 12704 | ban.BannedUserID = id; |
11220 | estate.AddBan(ban); | 12705 | estate.AddBan(ban); |
11221 | break; | 12706 | break; |
11222 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12707 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11223 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12708 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11224 | estate.RemoveBan(id); | 12709 | estate.RemoveBan(id); |
11225 | break; | 12710 | break; |
11226 | default: return 0; | 12711 | default: return 0; |
@@ -11249,7 +12734,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11249 | return 16384; | 12734 | return 16384; |
11250 | } | 12735 | } |
11251 | 12736 | ||
11252 | public LSL_Integer llGetUsedMemory() | 12737 | public virtual LSL_Integer llGetUsedMemory() |
11253 | { | 12738 | { |
11254 | m_host.AddScriptLPS(1); | 12739 | m_host.AddScriptLPS(1); |
11255 | // The value returned for LSO scripts in SL | 12740 | // The value returned for LSO scripts in SL |
@@ -11277,7 +12762,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11277 | public void llSetSoundQueueing(int queue) | 12762 | public void llSetSoundQueueing(int queue) |
11278 | { | 12763 | { |
11279 | m_host.AddScriptLPS(1); | 12764 | m_host.AddScriptLPS(1); |
11280 | NotImplemented("llSetSoundQueueing"); | ||
11281 | } | 12765 | } |
11282 | 12766 | ||
11283 | public void llCollisionSprite(string impact_sprite) | 12767 | public void llCollisionSprite(string impact_sprite) |
@@ -11289,10 +12773,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11289 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12773 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11290 | { | 12774 | { |
11291 | m_host.AddScriptLPS(1); | 12775 | m_host.AddScriptLPS(1); |
11292 | NotImplemented("llGodLikeRezObject"); | 12776 | |
12777 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12778 | NotImplemented("llGodLikeRezObject"); | ||
12779 | |||
12780 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12781 | if (rezAsset == null) | ||
12782 | { | ||
12783 | llSay(0, "Asset not found"); | ||
12784 | return; | ||
12785 | } | ||
12786 | |||
12787 | SceneObjectGroup group = null; | ||
12788 | |||
12789 | try | ||
12790 | { | ||
12791 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12792 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12793 | } | ||
12794 | catch | ||
12795 | { | ||
12796 | llSay(0, "Asset not found"); | ||
12797 | return; | ||
12798 | } | ||
12799 | |||
12800 | if (group == null) | ||
12801 | { | ||
12802 | llSay(0, "Asset not found"); | ||
12803 | return; | ||
12804 | } | ||
12805 | |||
12806 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12807 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12808 | |||
12809 | group.ResetIDs(); | ||
12810 | |||
12811 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12812 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12813 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12814 | group.ScheduleGroupForFullUpdate(); | ||
12815 | |||
12816 | // objects rezzed with this method are die_at_edge by default. | ||
12817 | group.RootPart.SetDieAtEdge(true); | ||
12818 | |||
12819 | group.ResumeScripts(); | ||
12820 | |||
12821 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12822 | "object_rez", new Object[] { | ||
12823 | new LSL_String( | ||
12824 | group.RootPart.UUID.ToString()) }, | ||
12825 | new DetectParams[0])); | ||
12826 | } | ||
12827 | |||
12828 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12829 | { | ||
12830 | UUID txn = UUID.Random(); | ||
12831 | |||
12832 | Util.FireAndForget(delegate(object x) | ||
12833 | { | ||
12834 | int replycode = 0; | ||
12835 | string replydata = destination + "," + amount.ToString(); | ||
12836 | |||
12837 | try | ||
12838 | { | ||
12839 | TaskInventoryItem item = m_item; | ||
12840 | if (item == null) | ||
12841 | { | ||
12842 | replydata = "SERVICE_ERROR"; | ||
12843 | return; | ||
12844 | } | ||
12845 | |||
12846 | m_host.AddScriptLPS(1); | ||
12847 | |||
12848 | if (item.PermsGranter == UUID.Zero) | ||
12849 | { | ||
12850 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12851 | return; | ||
12852 | } | ||
12853 | |||
12854 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12855 | { | ||
12856 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12857 | return; | ||
12858 | } | ||
12859 | |||
12860 | UUID toID = new UUID(); | ||
12861 | |||
12862 | if (!UUID.TryParse(destination, out toID)) | ||
12863 | { | ||
12864 | replydata = "INVALID_AGENT"; | ||
12865 | return; | ||
12866 | } | ||
12867 | |||
12868 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12869 | |||
12870 | if (money == null) | ||
12871 | { | ||
12872 | replydata = "TRANSFERS_DISABLED"; | ||
12873 | return; | ||
12874 | } | ||
12875 | |||
12876 | bool result = money.ObjectGiveMoney( | ||
12877 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12878 | |||
12879 | if (result) | ||
12880 | { | ||
12881 | replycode = 1; | ||
12882 | return; | ||
12883 | } | ||
12884 | |||
12885 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12886 | } | ||
12887 | finally | ||
12888 | { | ||
12889 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12890 | "transaction_result", new Object[] { | ||
12891 | new LSL_String(txn.ToString()), | ||
12892 | new LSL_Integer(replycode), | ||
12893 | new LSL_String(replydata) }, | ||
12894 | new DetectParams[0])); | ||
12895 | } | ||
12896 | }); | ||
12897 | |||
12898 | return txn.ToString(); | ||
11293 | } | 12899 | } |
11294 | 12900 | ||
11295 | #endregion | 12901 | #endregion |
12902 | |||
12903 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12904 | { | ||
12905 | SceneObjectGroup group = m_host.ParentGroup; | ||
12906 | |||
12907 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12908 | return; | ||
12909 | if (group.IsAttachment) | ||
12910 | return; | ||
12911 | |||
12912 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12913 | { | ||
12914 | if (group.RootPart.KeyframeMotion != null) | ||
12915 | group.RootPart.KeyframeMotion.Stop(); | ||
12916 | group.RootPart.KeyframeMotion = null; | ||
12917 | |||
12918 | int idx = 0; | ||
12919 | |||
12920 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12921 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12922 | |||
12923 | while (idx < options.Data.Length) | ||
12924 | { | ||
12925 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12926 | int remain = options.Data.Length - idx; | ||
12927 | |||
12928 | switch (option) | ||
12929 | { | ||
12930 | case ScriptBaseClass.KFM_MODE: | ||
12931 | if (remain < 1) | ||
12932 | break; | ||
12933 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12934 | switch(modeval) | ||
12935 | { | ||
12936 | case ScriptBaseClass.KFM_FORWARD: | ||
12937 | mode = KeyframeMotion.PlayMode.Forward; | ||
12938 | break; | ||
12939 | case ScriptBaseClass.KFM_REVERSE: | ||
12940 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12941 | break; | ||
12942 | case ScriptBaseClass.KFM_LOOP: | ||
12943 | mode = KeyframeMotion.PlayMode.Loop; | ||
12944 | break; | ||
12945 | case ScriptBaseClass.KFM_PING_PONG: | ||
12946 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12947 | break; | ||
12948 | } | ||
12949 | break; | ||
12950 | case ScriptBaseClass.KFM_DATA: | ||
12951 | if (remain < 1) | ||
12952 | break; | ||
12953 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12954 | data = (KeyframeMotion.DataFormat)dataval; | ||
12955 | break; | ||
12956 | } | ||
12957 | } | ||
12958 | |||
12959 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12960 | |||
12961 | idx = 0; | ||
12962 | |||
12963 | int elemLength = 2; | ||
12964 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12965 | elemLength = 3; | ||
12966 | |||
12967 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12968 | while (idx < frames.Data.Length) | ||
12969 | { | ||
12970 | int remain = frames.Data.Length - idx; | ||
12971 | |||
12972 | if (remain < elemLength) | ||
12973 | break; | ||
12974 | |||
12975 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12976 | frame.Position = null; | ||
12977 | frame.Rotation = null; | ||
12978 | |||
12979 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12980 | { | ||
12981 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12982 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12983 | } | ||
12984 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12985 | { | ||
12986 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12987 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12988 | } | ||
12989 | |||
12990 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12991 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12992 | |||
12993 | keyframes.Add(frame); | ||
12994 | } | ||
12995 | |||
12996 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12997 | group.RootPart.KeyframeMotion.Start(); | ||
12998 | } | ||
12999 | else | ||
13000 | { | ||
13001 | if (group.RootPart.KeyframeMotion == null) | ||
13002 | return; | ||
13003 | |||
13004 | if (options.Data.Length == 0) | ||
13005 | { | ||
13006 | group.RootPart.KeyframeMotion.Stop(); | ||
13007 | return; | ||
13008 | } | ||
13009 | |||
13010 | int code = (int)options.GetLSLIntegerItem(0); | ||
13011 | |||
13012 | int idx = 0; | ||
13013 | |||
13014 | while (idx < options.Data.Length) | ||
13015 | { | ||
13016 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
13017 | int remain = options.Data.Length - idx; | ||
13018 | |||
13019 | switch (option) | ||
13020 | { | ||
13021 | case ScriptBaseClass.KFM_COMMAND: | ||
13022 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
13023 | switch (cmd) | ||
13024 | { | ||
13025 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
13026 | group.RootPart.KeyframeMotion.Start(); | ||
13027 | break; | ||
13028 | case ScriptBaseClass.KFM_CMD_STOP: | ||
13029 | group.RootPart.KeyframeMotion.Stop(); | ||
13030 | break; | ||
13031 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
13032 | group.RootPart.KeyframeMotion.Pause(); | ||
13033 | break; | ||
13034 | } | ||
13035 | break; | ||
13036 | } | ||
13037 | } | ||
13038 | } | ||
13039 | } | ||
11296 | } | 13040 | } |
11297 | 13041 | ||
11298 | public class NotecardCache | 13042 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index bcd1a6f..0bb933c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -916,18 +925,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
916 | if (target != null) | 925 | if (target != null) |
917 | { | 926 | { |
918 | UUID animID=UUID.Zero; | 927 | UUID animID=UUID.Zero; |
919 | lock (m_host.TaskInventory) | 928 | m_host.TaskInventory.LockItemsForRead(true); |
929 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
920 | { | 930 | { |
921 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 931 | if (inv.Value.Name == animation) |
922 | { | 932 | { |
923 | if (inv.Value.Name == animation) | 933 | if (inv.Value.Type == (int)AssetType.Animation) |
924 | { | 934 | animID = inv.Value.AssetID; |
925 | if (inv.Value.Type == (int)AssetType.Animation) | 935 | continue; |
926 | animID = inv.Value.AssetID; | ||
927 | continue; | ||
928 | } | ||
929 | } | 936 | } |
930 | } | 937 | } |
938 | m_host.TaskInventory.LockItemsForRead(false); | ||
931 | if (animID == UUID.Zero) | 939 | if (animID == UUID.Zero) |
932 | target.Animator.AddAnimation(animation, m_host.UUID); | 940 | target.Animator.AddAnimation(animation, m_host.UUID); |
933 | else | 941 | else |
@@ -968,6 +976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
968 | else | 976 | else |
969 | animID = UUID.Zero; | 977 | animID = UUID.Zero; |
970 | } | 978 | } |
979 | m_host.TaskInventory.LockItemsForRead(false); | ||
971 | 980 | ||
972 | if (animID == UUID.Zero) | 981 | if (animID == UUID.Zero) |
973 | target.Animator.RemoveAnimation(animation); | 982 | target.Animator.RemoveAnimation(animation); |
@@ -1801,6 +1810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1801 | 1810 | ||
1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1811 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1803 | { | 1812 | { |
1813 | m_host.TaskInventory.LockItemsForRead(true); | ||
1804 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1814 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1805 | { | 1815 | { |
1806 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1816 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1808,6 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | assetID = item.AssetID; | 1818 | assetID = item.AssetID; |
1809 | } | 1819 | } |
1810 | } | 1820 | } |
1821 | m_host.TaskInventory.LockItemsForRead(false); | ||
1811 | } | 1822 | } |
1812 | 1823 | ||
1813 | if (assetID == UUID.Zero) | 1824 | if (assetID == UUID.Zero) |
@@ -2279,7 +2290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2290 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2280 | m_host.AddScriptLPS(1); | 2291 | m_host.AddScriptLPS(1); |
2281 | 2292 | ||
2282 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2293 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2283 | } | 2294 | } |
2284 | 2295 | ||
2285 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2296 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2290,24 +2301,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2290 | return NpcCreate( | 2301 | return NpcCreate( |
2291 | firstname, lastname, position, notecard, | 2302 | firstname, lastname, position, notecard, |
2292 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2303 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2293 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2304 | false); |
2305 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2294 | } | 2306 | } |
2295 | 2307 | ||
2296 | private LSL_Key NpcCreate( | 2308 | private LSL_Key NpcCreate( |
2297 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2309 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2298 | { | 2310 | { |
2311 | if (!owned) | ||
2312 | OSSLError("Unowned NPCs are unsupported"); | ||
2313 | |||
2314 | string groupTitle = String.Empty; | ||
2315 | |||
2316 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2317 | return new LSL_Key(UUID.Zero.ToString()); | ||
2318 | |||
2319 | if (firstname != String.Empty || lastname != String.Empty) | ||
2320 | { | ||
2321 | if (firstname != "Shown outfit:") | ||
2322 | groupTitle = "- NPC -"; | ||
2323 | } | ||
2324 | |||
2299 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2325 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2300 | if (module != null) | 2326 | if (module != null) |
2301 | { | 2327 | { |
2302 | AvatarAppearance appearance = null; | 2328 | AvatarAppearance appearance = null; |
2303 | 2329 | ||
2304 | UUID id; | 2330 | // UUID id; |
2305 | if (UUID.TryParse(notecard, out id)) | 2331 | // if (UUID.TryParse(notecard, out id)) |
2306 | { | 2332 | // { |
2307 | ScenePresence clonePresence = World.GetScenePresence(id); | 2333 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2308 | if (clonePresence != null) | 2334 | // if (clonePresence != null) |
2309 | appearance = clonePresence.Appearance; | 2335 | // appearance = clonePresence.Appearance; |
2310 | } | 2336 | // } |
2311 | 2337 | ||
2312 | if (appearance == null) | 2338 | if (appearance == null) |
2313 | { | 2339 | { |
@@ -2335,6 +2361,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2335 | World, | 2361 | World, |
2336 | appearance); | 2362 | appearance); |
2337 | 2363 | ||
2364 | ScenePresence sp; | ||
2365 | if (World.TryGetScenePresence(x, out sp)) | ||
2366 | { | ||
2367 | sp.Grouptitle = groupTitle; | ||
2368 | sp.SendAvatarDataToAllAgents(); | ||
2369 | } | ||
2338 | return new LSL_Key(x.ToString()); | 2370 | return new LSL_Key(x.ToString()); |
2339 | } | 2371 | } |
2340 | 2372 | ||
@@ -2626,16 +2658,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2626 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2658 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2627 | m_host.AddScriptLPS(1); | 2659 | m_host.AddScriptLPS(1); |
2628 | 2660 | ||
2629 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2661 | ManualResetEvent ev = new ManualResetEvent(false); |
2630 | if (module != null) | ||
2631 | { | ||
2632 | UUID npcId = new UUID(npc.m_string); | ||
2633 | 2662 | ||
2634 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2663 | Util.FireAndForget(delegate(object x) { |
2635 | return; | 2664 | try |
2665 | { | ||
2666 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2667 | if (module != null) | ||
2668 | { | ||
2669 | UUID npcId = new UUID(npc.m_string); | ||
2636 | 2670 | ||
2637 | module.DeleteNPC(npcId, World); | 2671 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2638 | } | 2672 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2673 | { | ||
2674 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2675 | return; | ||
2676 | } | ||
2677 | |||
2678 | module.DeleteNPC(npcId, World); | ||
2679 | } | ||
2680 | } | ||
2681 | finally | ||
2682 | { | ||
2683 | ev.Set(); | ||
2684 | } | ||
2685 | }); | ||
2686 | ev.WaitOne(); | ||
2639 | } | 2687 | } |
2640 | 2688 | ||
2641 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2689 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3323,4 +3371,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3323 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3371 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3324 | } | 3372 | } |
3325 | } | 3373 | } |
3326 | } \ No newline at end of file | 3374 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a626be8..678f9d5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -476,7 +477,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
476 | // Position of a sensor in a child prim attached to an avatar | 477 | // Position of a sensor in a child prim attached to an avatar |
477 | // will be still wrong. | 478 | // will be still wrong. |
478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 479 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
479 | q = avatar.Rotation * q; | 480 | if (avatar == null) |
481 | return sensedEntities; | ||
482 | fromRegionPos = avatar.AbsolutePosition; | ||
483 | q = avatar.Rotation; | ||
480 | } | 484 | } |
481 | 485 | ||
482 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -492,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
492 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
493 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 497 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
494 | 498 | ||
495 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 499 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
496 | { | 500 | { |
497 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
498 | if (npcData == null || !npcData.SenseAsAgent) | 502 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 3fb463b..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 1f000a3..8c34ed3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index c3eada0..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -283,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
284 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
285 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
286 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
287 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
288 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -587,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
587 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
588 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
589 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
590 | 602 | ||
591 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
592 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -659,6 +671,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
659 | 671 | ||
660 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
661 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
662 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
663 | } | 688 | } |
664 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 0108f44..9e5fb24 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3( |
185 | presence.AbsolutePosition.X, | 193 | presence.AbsolutePosition.X, |
@@ -195,22 +203,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
195 | presence.Velocity.Y, | 203 | presence.Velocity.Y, |
196 | presence.Velocity.Z); | 204 | presence.Velocity.Z); |
197 | 205 | ||
198 | if (presence.PresenceType != PresenceType.Npc) | 206 | Type = 0x01; // Avatar |
199 | { | 207 | if (presence.PresenceType == PresenceType.Npc) |
200 | Type = AGENT; | 208 | Type = 0x20; |
201 | } | 209 | |
202 | else | 210 | // Cope Impl. We don't use OS_NPC. |
203 | { | 211 | //if (presence.PresenceType != PresenceType.Npc) |
204 | Type = OS_NPC; | 212 | //{ |
205 | 213 | // Type = AGENT; | |
206 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 214 | //} |
207 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 215 | //else |
208 | 216 | //{ | |
209 | if (npcData.SenseAsAgent) | 217 | // Type = OS_NPC; |
210 | { | 218 | |
211 | Type |= AGENT; | 219 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
212 | } | 220 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
213 | } | 221 | |
222 | // if (npcData.SenseAsAgent) | ||
223 | // { | ||
224 | // Type |= AGENT; | ||
225 | // } | ||
226 | //} | ||
214 | 227 | ||
215 | if (presence.Velocity != Vector3.Zero) | 228 | if (presence.Velocity != Vector3.Zero) |
216 | Type |= ACTIVE; | 229 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5793cc9..771db0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
417 | { | 417 | { |
418 | int permsMask; | 418 | int permsMask; |
419 | UUID permsGranter; | 419 | UUID permsGranter; |
420 | lock (part.TaskInventory) | 420 | part.TaskInventory.LockItemsForRead(true); |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
421 | { | 422 | { |
422 | if (!part.TaskInventory.ContainsKey(ItemID)) | 423 | part.TaskInventory.LockItemsForRead(false); |
423 | return; | 424 | return; |
424 | |||
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | } | 425 | } |
426 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
427 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
428 | part.TaskInventory.LockItemsForRead(false); | ||
428 | 429 | ||
429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 430 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
430 | { | 431 | { |
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
552 | return true; | 553 | return true; |
553 | } | 554 | } |
554 | 555 | ||
556 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
555 | public void SetState(string state) | 557 | public void SetState(string state) |
556 | { | 558 | { |
557 | if (state == State) | 559 | if (state == State) |
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | PostEvent(new EventParams("state_entry", new Object[0], | 566 | PostEvent(new EventParams("state_entry", new Object[0], |
565 | new DetectParams[0])); | 567 | new DetectParams[0])); |
566 | 568 | ||
567 | throw new EventAbortException(); | 569 | throw new EventAbortException(); |
568 | } | 570 | } |
569 | 571 | ||
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
653 | /// <returns></returns> | 655 | /// <returns></returns> |
654 | public object EventProcessor() | 656 | public object EventProcessor() |
655 | { | 657 | { |
658 | EventParams data = null; | ||
656 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 659 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
657 | if (!Running) | 660 | if (!Running) |
658 | return 0; | 661 | return 0; |
659 | 662 | ||
660 | lock (m_Script) | ||
661 | { | ||
662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 663 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
663 | 664 | ||
664 | if (Suspended) | 665 | if (Suspended) |
665 | return 0; | 666 | return 0; |
666 | |||
667 | EventParams data = null; | ||
668 | 667 | ||
669 | lock (EventQueue) | 668 | lock (EventQueue) |
669 | { | ||
670 | data = (EventParams) EventQueue.Dequeue(); | ||
671 | if (data == null) // Shouldn't happen | ||
670 | { | 672 | { |
671 | data = (EventParams)EventQueue.Dequeue(); | 673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
672 | if (data == null) // Shouldn't happen | ||
673 | { | 674 | { |
674 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
675 | { | ||
676 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_CurrentWorkItem = null; | ||
681 | } | ||
682 | return 0; | ||
683 | } | 676 | } |
684 | 677 | else | |
685 | if (data.EventName == "timer") | ||
686 | m_TimerQueued = false; | ||
687 | if (data.EventName == "control") | ||
688 | { | 678 | { |
689 | if (m_ControlEventsInQueue > 0) | 679 | m_CurrentWorkItem = null; |
690 | m_ControlEventsInQueue--; | ||
691 | } | 680 | } |
692 | if (data.EventName == "collision") | 681 | return 0; |
693 | m_CollisionInQueue = false; | ||
694 | } | 682 | } |
683 | |||
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | ||
688 | if (m_ControlEventsInQueue > 0) | ||
689 | m_ControlEventsInQueue--; | ||
690 | } | ||
691 | if (data.EventName == "collision") | ||
692 | m_CollisionInQueue = false; | ||
693 | } | ||
694 | |||
695 | lock(m_Script) | ||
696 | { | ||
695 | 697 | ||
696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 698 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
697 | 699 | ||
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
851 | part.CollisionSound = UUID.Zero; | ||
849 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 852 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
850 | EventQueue.Clear(); | 853 | EventQueue.Clear(); |
851 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 863 | new Object[0], new DetectParams[0])); |
861 | } | 864 | } |
862 | 865 | ||
866 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 867 | public void ApiResetScript() |
864 | { | 868 | { |
865 | // bool running = Running; | 869 | // bool running = Running; |
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
871 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 875 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
872 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
873 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 877 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
878 | part.CollisionSound = UUID.Zero; | ||
874 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 879 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
875 | 880 | ||
876 | EventQueue.Clear(); | 881 | EventQueue.Clear(); |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |