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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs3
2 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 69d9c38..1ede395 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8717,7 +8717,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8717 IConfigSource config = new IniConfigSource(Application.iniFilePath); 8717 IConfigSource config = new IniConfigSource(Application.iniFilePath);
8718 if (config.Configs["Network"] != null) 8718 if (config.Configs["Network"] != null)
8719 { 8719 {
8720 shard = config.Configs["Network"].GetString("user_server_url", shard); 8720 shard
8721 = config.Configs["Network"].GetString(
8722 "user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
8721 shard = config.Configs["Network"].GetString("shard", shard); 8723 shard = config.Configs["Network"].GetString("shard", shard);
8722 } 8724 }
8723 8725
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 041e751..6c8f3d0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
100 public void ReadConfig() 100 public void ReadConfig()
101 { 101 {
102 // Get some config 102 // Get some config
103 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); 103 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
104 CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); 104 CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
105 105
106 // Get file prefix from scriptengine name and make it file system safe: 106 // Get file prefix from scriptengine name and make it file system safe:
@@ -187,7 +187,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
187 /// </summary> 187 /// </summary>
188 private void DeleteOldFiles() 188 private void DeleteOldFiles()
189 { 189 {
190
191 // CREATE FOLDER IF IT DOESNT EXIST 190 // CREATE FOLDER IF IT DOESNT EXIST
192 if (!Directory.Exists(ScriptEnginesPath)) 191 if (!Directory.Exists(ScriptEnginesPath))
193 { 192 {