diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 3130 insertions, 955 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..d03955b --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 507c399..4ed6d75 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -112,17 +116,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
112 | protected int m_notecardLineReadCharsMax = 255; | 116 | protected int m_notecardLineReadCharsMax = 255; |
113 | protected int m_scriptConsoleChannel = 0; | 117 | protected int m_scriptConsoleChannel = 0; |
114 | protected bool m_scriptConsoleChannelEnabled = false; | 118 | protected bool m_scriptConsoleChannelEnabled = false; |
119 | protected bool m_debuggerSafe = false; | ||
115 | protected IUrlModule m_UrlModule = null; | 120 | protected IUrlModule m_UrlModule = null; |
116 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 121 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
117 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 122 | new Dictionary<UUID, UserInfoCacheEntry>(); |
123 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
118 | protected ISoundModule m_SoundModule = null; | 124 | protected ISoundModule m_SoundModule = null; |
119 | 125 | ||
126 | // protected Timer m_ShoutSayTimer; | ||
127 | protected int m_SayShoutCount = 0; | ||
128 | DateTime m_lastSayShoutCheck; | ||
129 | |||
130 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
131 | new Dictionary<string, string> { | ||
132 | {"FLY", "Flying"}, | ||
133 | {"FLYSLOW", "FlyingSlow"}, | ||
134 | {"HOVER_UP", "Hovering Up"}, | ||
135 | {"HOVER_DOWN", "Hovering Down"}, | ||
136 | {"HOVER", "Hovering"}, | ||
137 | {"LAND", "Landing"}, | ||
138 | {"FALLDOWN", "Falling Down"}, | ||
139 | {"PREJUMP", "PreJumping"}, | ||
140 | {"JUMP", "Jumping"}, | ||
141 | {"STANDUP", "Standing Up"}, | ||
142 | {"SOFT_LAND", "Soft Landing"}, | ||
143 | {"STAND", "Standing"}, | ||
144 | {"CROUCHWALK", "CrouchWalking"}, | ||
145 | {"RUN", "Running"}, | ||
146 | {"WALK", "Walking"}, | ||
147 | {"CROUCH", "Crouching"}, | ||
148 | {"TURNLEFT", "Turning Left"}, | ||
149 | {"TURNRIGHT", "Turning Right"} | ||
150 | }; | ||
151 | |||
120 | public void Initialize( | 152 | public void Initialize( |
121 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | 153 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) |
122 | { | 154 | { |
155 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
156 | |||
123 | m_ScriptEngine = scriptEngine; | 157 | m_ScriptEngine = scriptEngine; |
124 | m_host = host; | 158 | m_host = host; |
125 | m_item = item; | 159 | m_item = item; |
160 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
126 | m_coopSleepHandle = coopSleepHandle; | 161 | m_coopSleepHandle = coopSleepHandle; |
127 | 162 | ||
128 | LoadConfig(); | 163 | LoadConfig(); |
@@ -201,6 +236,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
201 | get { return m_ScriptEngine.World; } | 236 | get { return m_ScriptEngine.World; } |
202 | } | 237 | } |
203 | 238 | ||
239 | [DebuggerNonUserCode] | ||
204 | public void state(string newState) | 240 | public void state(string newState) |
205 | { | 241 | { |
206 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 242 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -210,6 +246,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | /// Reset the named script. The script must be present | 246 | /// Reset the named script. The script must be present |
211 | /// in the same prim. | 247 | /// in the same prim. |
212 | /// </summary> | 248 | /// </summary> |
249 | [DebuggerNonUserCode] | ||
213 | public void llResetScript() | 250 | public void llResetScript() |
214 | { | 251 | { |
215 | m_host.AddScriptLPS(1); | 252 | m_host.AddScriptLPS(1); |
@@ -272,6 +309,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
272 | } | 309 | } |
273 | } | 310 | } |
274 | 311 | ||
312 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
313 | { | ||
314 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
315 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
316 | return ret; | ||
317 | |||
318 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
319 | |||
320 | switch (linkType) | ||
321 | { | ||
322 | case ScriptBaseClass.LINK_SET: | ||
323 | return avs; | ||
324 | |||
325 | case ScriptBaseClass.LINK_ROOT: | ||
326 | return ret; | ||
327 | |||
328 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
329 | return avs; | ||
330 | |||
331 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
332 | return avs; | ||
333 | |||
334 | case ScriptBaseClass.LINK_THIS: | ||
335 | return ret; | ||
336 | |||
337 | default: | ||
338 | if (linkType < 0) | ||
339 | return ret; | ||
340 | |||
341 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
342 | |||
343 | if (linkType <= partCount) | ||
344 | { | ||
345 | return ret; | ||
346 | } | ||
347 | else | ||
348 | { | ||
349 | linkType = linkType - partCount; | ||
350 | if (linkType > avs.Count) | ||
351 | { | ||
352 | return ret; | ||
353 | } | ||
354 | else | ||
355 | { | ||
356 | ret.Add(avs[linkType-1]); | ||
357 | return ret; | ||
358 | } | ||
359 | } | ||
360 | } | ||
361 | } | ||
362 | |||
275 | public List<SceneObjectPart> GetLinkParts(int linkType) | 363 | public List<SceneObjectPart> GetLinkParts(int linkType) |
276 | { | 364 | { |
277 | return GetLinkParts(m_host, linkType); | 365 | return GetLinkParts(m_host, linkType); |
@@ -280,6 +368,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
280 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 368 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
281 | { | 369 | { |
282 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 370 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
371 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
372 | return ret; | ||
283 | ret.Add(part); | 373 | ret.Add(part); |
284 | 374 | ||
285 | switch (linkType) | 375 | switch (linkType) |
@@ -506,31 +596,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
506 | 596 | ||
507 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 597 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
508 | 598 | ||
509 | /// <summary> | 599 | // Utility function for llRot2Euler |
510 | /// Convert an LSL rotation to a Euler vector. | 600 | |
511 | /// </summary> | 601 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
512 | /// <remarks> | 602 | protected double NormalizeAngle(double angle) |
513 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
514 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
515 | /// </remarks> | ||
516 | /// <param name="r"></param> | ||
517 | /// <returns></returns> | ||
518 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
519 | { | 603 | { |
520 | m_host.AddScriptLPS(1); | 604 | if (angle > -Math.PI && angle < Math.PI) |
605 | return angle; | ||
606 | |||
607 | int numPis = (int)(Math.PI / angle); | ||
608 | double remainder = angle - Math.PI * numPis; | ||
609 | if (numPis % 2 == 1) | ||
610 | return Math.PI - angle; | ||
611 | return remainder; | ||
612 | } | ||
521 | 613 | ||
522 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 614 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
523 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 615 | { |
524 | if (m == 0.0) return new LSL_Vector(); | 616 | m_host.AddScriptLPS(1); |
525 | double x = Math.Atan2(-v.y, v.z); | 617 | LSL_Vector eul = new LSL_Vector(); |
526 | double sin = v.x / m; | ||
527 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
528 | double y = Math.Asin(sin); | ||
529 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
530 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
531 | double z = Math.Atan2(v.y, v.x); | ||
532 | 618 | ||
533 | return new LSL_Vector(x, y, z); | 619 | double sqw = q1.s*q1.s; |
620 | double sqx = q1.x*q1.x; | ||
621 | double sqy = q1.z*q1.z; | ||
622 | double sqz = q1.y*q1.y; | ||
623 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
624 | double test = q1.x*q1.z + q1.y*q1.s; | ||
625 | if (test > 0.4999*unit) { // singularity at north pole | ||
626 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
627 | eul.y = Math.PI/2; | ||
628 | eul.x = 0; | ||
629 | return eul; | ||
630 | } | ||
631 | if (test < -0.4999*unit) { // singularity at south pole | ||
632 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
633 | eul.y = -Math.PI/2; | ||
634 | eul.x = 0; | ||
635 | return eul; | ||
636 | } | ||
637 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
638 | eul.y = Math.Asin(2*test/unit); | ||
639 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
640 | return eul; | ||
534 | } | 641 | } |
535 | 642 | ||
536 | /* From wiki: | 643 | /* From wiki: |
@@ -583,18 +690,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
583 | m_host.AddScriptLPS(1); | 690 | m_host.AddScriptLPS(1); |
584 | 691 | ||
585 | double x,y,z,s; | 692 | double x,y,z,s; |
586 | 693 | v.x *= 0.5; | |
587 | double c1 = Math.Cos(v.x * 0.5); | 694 | v.y *= 0.5; |
588 | double c2 = Math.Cos(v.y * 0.5); | 695 | v.z *= 0.5; |
589 | double c3 = Math.Cos(v.z * 0.5); | 696 | double c1 = Math.Cos(v.x); |
590 | double s1 = Math.Sin(v.x * 0.5); | 697 | double c2 = Math.Cos(v.y); |
591 | double s2 = Math.Sin(v.y * 0.5); | 698 | double c1c2 = c1 * c2; |
592 | double s3 = Math.Sin(v.z * 0.5); | 699 | double s1 = Math.Sin(v.x); |
593 | 700 | double s2 = Math.Sin(v.y); | |
594 | x = s1 * c2 * c3 + c1 * s2 * s3; | 701 | double s1s2 = s1 * s2; |
595 | y = c1 * s2 * c3 - s1 * c2 * s3; | 702 | double c1s2 = c1 * s2; |
596 | z = s1 * s2 * c3 + c1 * c2 * s3; | 703 | double s1c2 = s1 * c2; |
597 | s = c1 * c2 * c3 - s1 * s2 * s3; | 704 | double c3 = Math.Cos(v.z); |
705 | double s3 = Math.Sin(v.z); | ||
706 | |||
707 | x = s1c2 * c3 + c1s2 * s3; | ||
708 | y = c1s2 * c3 - s1c2 * s3; | ||
709 | z = s1s2 * c3 + c1c2 * s3; | ||
710 | s = c1c2 * c3 - s1s2 * s3; | ||
598 | 711 | ||
599 | return new LSL_Rotation(x, y, z, s); | 712 | return new LSL_Rotation(x, y, z, s); |
600 | } | 713 | } |
@@ -732,77 +845,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
732 | { | 845 | { |
733 | //A and B should both be normalized | 846 | //A and B should both be normalized |
734 | m_host.AddScriptLPS(1); | 847 | m_host.AddScriptLPS(1); |
735 | LSL_Rotation rotBetween; | 848 | /* This method is more accurate than the SL one, and thus causes problems |
736 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 849 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
737 | // continue calculation. | 850 | |
738 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 851 | double dotProduct = LSL_Vector.Dot(a, b); |
852 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
853 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
854 | double angle = Math.Acos(dotProduct / magProduct); | ||
855 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
856 | double s = Math.Sin(angle / 2); | ||
857 | |||
858 | double x = axis.x * s; | ||
859 | double y = axis.y * s; | ||
860 | double z = axis.z * s; | ||
861 | double w = Math.Cos(angle / 2); | ||
862 | |||
863 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
864 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
865 | |||
866 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
867 | */ | ||
868 | |||
869 | // This method mimics the 180 errors found in SL | ||
870 | // See www.euclideanspace.com... angleBetween | ||
871 | LSL_Vector vec_a = a; | ||
872 | LSL_Vector vec_b = b; | ||
873 | |||
874 | // Eliminate zero length | ||
875 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
876 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
877 | if (vec_a_mag < 0.00001 || | ||
878 | vec_b_mag < 0.00001) | ||
739 | { | 879 | { |
740 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 880 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
741 | } | 881 | } |
742 | else | 882 | |
883 | // Normalize | ||
884 | vec_a = llVecNorm(vec_a); | ||
885 | vec_b = llVecNorm(vec_b); | ||
886 | |||
887 | // Calculate axis and rotation angle | ||
888 | LSL_Vector axis = vec_a % vec_b; | ||
889 | LSL_Float cos_theta = vec_a * vec_b; | ||
890 | |||
891 | // Check if parallel | ||
892 | if (cos_theta > 0.99999) | ||
743 | { | 893 | { |
744 | a = LSL_Vector.Norm(a); | 894 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
745 | b = LSL_Vector.Norm(b); | 895 | } |
746 | double dotProduct = LSL_Vector.Dot(a, b); | 896 | |
747 | // There are two degenerate cases possible. These are for vectors 180 or | 897 | // Check if anti-parallel |
748 | // 0 degrees apart. These have to be detected and handled individually. | 898 | else if (cos_theta < -0.99999) |
749 | // | 899 | { |
750 | // Check for vectors 180 degrees apart. | 900 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
751 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 901 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
752 | if (dotProduct < -0.9999999f) | 902 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
753 | { | 903 | } |
754 | // First assume X axis is orthogonal to the vectors. | 904 | else // other rotation |
755 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 905 | { |
756 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 906 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
757 | // Check for near zero vector. A very small non-zero number here will create | 907 | axis = llVecNorm(axis); |
758 | // a rotation in an undesired direction. | 908 | double x, y, z, s, t; |
759 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 909 | s = Math.Cos(theta); |
760 | { | 910 | t = Math.Sin(theta); |
761 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 911 | x = axis.x * t; |
762 | } | 912 | y = axis.y * t; |
763 | // If the magnitude of the vector was near zero, then assume the X axis is not | 913 | z = axis.z * t; |
764 | // orthogonal and use the Z axis instead. | 914 | return new LSL_Rotation(x,y,z,s); |
765 | else | ||
766 | { | ||
767 | // Set 180 z rotation. | ||
768 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
769 | } | ||
770 | } | ||
771 | // Check for parallel vectors. | ||
772 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
773 | else if (dotProduct > 0.9999999f) | ||
774 | { | ||
775 | // Set zero rotation. | ||
776 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
777 | } | ||
778 | else | ||
779 | { | ||
780 | // All special checks have been performed so get the axis of rotation. | ||
781 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
782 | // Quarternion s value is the length of the unit vector + dot product. | ||
783 | double qs = 1.0 + dotProduct; | ||
784 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
785 | // Normalize the rotation. | ||
786 | double mag = LSL_Rotation.Mag(rotBetween); | ||
787 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
788 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
789 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
790 | // crossProduct vector should also not be zero. | ||
791 | rotBetween.x = rotBetween.x / mag; | ||
792 | rotBetween.y = rotBetween.y / mag; | ||
793 | rotBetween.z = rotBetween.z / mag; | ||
794 | rotBetween.s = rotBetween.s / mag; | ||
795 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
796 | // any longer since zero vectors are checked for at the top. | ||
797 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
798 | { | ||
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
800 | } | ||
801 | } | ||
802 | } | 915 | } |
803 | return rotBetween; | ||
804 | } | 916 | } |
805 | 917 | ||
806 | public void llWhisper(int channelID, string text) | 918 | public void llWhisper(int channelID, string text) |
807 | { | 919 | { |
808 | m_host.AddScriptLPS(1); | 920 | m_host.AddScriptLPS(1); |
@@ -818,10 +930,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
818 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 930 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
819 | } | 931 | } |
820 | 932 | ||
933 | private void CheckSayShoutTime() | ||
934 | { | ||
935 | DateTime now = DateTime.UtcNow; | ||
936 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
937 | { | ||
938 | m_lastSayShoutCheck = now; | ||
939 | m_SayShoutCount = 0; | ||
940 | } | ||
941 | else | ||
942 | m_SayShoutCount++; | ||
943 | } | ||
944 | |||
821 | public void llSay(int channelID, string text) | 945 | public void llSay(int channelID, string text) |
822 | { | 946 | { |
823 | m_host.AddScriptLPS(1); | 947 | m_host.AddScriptLPS(1); |
824 | 948 | ||
949 | if (channelID == 0) | ||
950 | // m_SayShoutCount++; | ||
951 | CheckSayShoutTime(); | ||
952 | |||
953 | if (m_SayShoutCount >= 11) | ||
954 | ScriptSleep(2000); | ||
955 | |||
825 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 956 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
826 | { | 957 | { |
827 | Console.WriteLine(text); | 958 | Console.WriteLine(text); |
@@ -844,6 +975,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
844 | { | 975 | { |
845 | m_host.AddScriptLPS(1); | 976 | m_host.AddScriptLPS(1); |
846 | 977 | ||
978 | if (channelID == 0) | ||
979 | // m_SayShoutCount++; | ||
980 | CheckSayShoutTime(); | ||
981 | |||
982 | if (m_SayShoutCount >= 11) | ||
983 | ScriptSleep(2000); | ||
984 | |||
847 | if (text.Length > 1023) | 985 | if (text.Length > 1023) |
848 | text = text.Substring(0, 1023); | 986 | text = text.Substring(0, 1023); |
849 | 987 | ||
@@ -875,22 +1013,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
875 | 1013 | ||
876 | public void llRegionSayTo(string target, int channel, string msg) | 1014 | public void llRegionSayTo(string target, int channel, string msg) |
877 | { | 1015 | { |
1016 | string error = String.Empty; | ||
1017 | |||
878 | if (msg.Length > 1023) | 1018 | if (msg.Length > 1023) |
879 | msg = msg.Substring(0, 1023); | 1019 | msg = msg.Substring(0, 1023); |
880 | 1020 | ||
881 | m_host.AddScriptLPS(1); | 1021 | m_host.AddScriptLPS(1); |
882 | 1022 | ||
883 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
884 | { | ||
885 | return; | ||
886 | } | ||
887 | |||
888 | UUID TargetID; | 1023 | UUID TargetID; |
889 | UUID.TryParse(target, out TargetID); | 1024 | UUID.TryParse(target, out TargetID); |
890 | 1025 | ||
891 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1026 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
892 | if (wComm != null) | 1027 | if (wComm != null) |
893 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1028 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1029 | LSLError(error); | ||
894 | } | 1030 | } |
895 | 1031 | ||
896 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1032 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1146,10 +1282,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1146 | return detectedParams.TouchUV; | 1282 | return detectedParams.TouchUV; |
1147 | } | 1283 | } |
1148 | 1284 | ||
1285 | [DebuggerNonUserCode] | ||
1149 | public virtual void llDie() | 1286 | public virtual void llDie() |
1150 | { | 1287 | { |
1151 | m_host.AddScriptLPS(1); | 1288 | m_host.AddScriptLPS(1); |
1152 | throw new SelfDeleteException(); | 1289 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1153 | } | 1290 | } |
1154 | 1291 | ||
1155 | public LSL_Float llGround(LSL_Vector offset) | 1292 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1220,6 +1357,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1220 | 1357 | ||
1221 | public void llSetStatus(int status, int value) | 1358 | public void llSetStatus(int status, int value) |
1222 | { | 1359 | { |
1360 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1361 | return; | ||
1223 | m_host.AddScriptLPS(1); | 1362 | m_host.AddScriptLPS(1); |
1224 | 1363 | ||
1225 | int statusrotationaxis = 0; | 1364 | int statusrotationaxis = 0; |
@@ -1243,6 +1382,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1243 | if (!allow) | 1382 | if (!allow) |
1244 | return; | 1383 | return; |
1245 | 1384 | ||
1385 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1386 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1387 | return; | ||
1388 | |||
1246 | m_host.ScriptSetPhysicsStatus(true); | 1389 | m_host.ScriptSetPhysicsStatus(true); |
1247 | } | 1390 | } |
1248 | else | 1391 | else |
@@ -1443,6 +1586,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1443 | { | 1586 | { |
1444 | m_host.AddScriptLPS(1); | 1587 | m_host.AddScriptLPS(1); |
1445 | 1588 | ||
1589 | SetColor(m_host, color, face); | ||
1590 | } | ||
1591 | |||
1592 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1593 | { | ||
1594 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1595 | return; | ||
1596 | |||
1597 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1598 | Color4 texcolor; | ||
1599 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1600 | { | ||
1601 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1602 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1603 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1604 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1605 | tex.FaceTextures[face].RGBA = texcolor; | ||
1606 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1607 | return; | ||
1608 | } | ||
1609 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1610 | { | ||
1611 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1612 | { | ||
1613 | if (tex.FaceTextures[i] != null) | ||
1614 | { | ||
1615 | texcolor = tex.FaceTextures[i].RGBA; | ||
1616 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1617 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1618 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1619 | tex.FaceTextures[i].RGBA = texcolor; | ||
1620 | } | ||
1621 | texcolor = tex.DefaultTexture.RGBA; | ||
1622 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1623 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1624 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1625 | tex.DefaultTexture.RGBA = texcolor; | ||
1626 | } | ||
1627 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1628 | return; | ||
1629 | } | ||
1630 | |||
1446 | if (face == ScriptBaseClass.ALL_SIDES) | 1631 | if (face == ScriptBaseClass.ALL_SIDES) |
1447 | face = SceneObjectPart.ALL_SIDES; | 1632 | face = SceneObjectPart.ALL_SIDES; |
1448 | 1633 | ||
@@ -1451,6 +1636,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1451 | 1636 | ||
1452 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1637 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1453 | { | 1638 | { |
1639 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1640 | return; | ||
1641 | |||
1454 | Primitive.TextureEntry tex = part.Shape.Textures; | 1642 | Primitive.TextureEntry tex = part.Shape.Textures; |
1455 | MappingType textype; | 1643 | MappingType textype; |
1456 | textype = MappingType.Default; | 1644 | textype = MappingType.Default; |
@@ -1481,6 +1669,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1481 | 1669 | ||
1482 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1670 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1483 | { | 1671 | { |
1672 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1673 | return; | ||
1674 | |||
1484 | Primitive.TextureEntry tex = part.Shape.Textures; | 1675 | Primitive.TextureEntry tex = part.Shape.Textures; |
1485 | if (face >= 0 && face < GetNumberOfSides(part)) | 1676 | if (face >= 0 && face < GetNumberOfSides(part)) |
1486 | { | 1677 | { |
@@ -1506,6 +1697,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1506 | 1697 | ||
1507 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1698 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1508 | { | 1699 | { |
1700 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1701 | return; | ||
1509 | 1702 | ||
1510 | Shininess sval = new Shininess(); | 1703 | Shininess sval = new Shininess(); |
1511 | 1704 | ||
@@ -1556,6 +1749,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1556 | 1749 | ||
1557 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1750 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1558 | { | 1751 | { |
1752 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1753 | return; | ||
1754 | |||
1559 | Primitive.TextureEntry tex = part.Shape.Textures; | 1755 | Primitive.TextureEntry tex = part.Shape.Textures; |
1560 | if (face >= 0 && face < GetNumberOfSides(part)) | 1756 | if (face >= 0 && face < GetNumberOfSides(part)) |
1561 | { | 1757 | { |
@@ -1616,13 +1812,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1616 | m_host.AddScriptLPS(1); | 1812 | m_host.AddScriptLPS(1); |
1617 | 1813 | ||
1618 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1814 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1619 | 1815 | if (parts.Count > 0) | |
1620 | foreach (SceneObjectPart part in parts) | 1816 | { |
1621 | SetAlpha(part, alpha, face); | 1817 | try |
1818 | { | ||
1819 | foreach (SceneObjectPart part in parts) | ||
1820 | SetAlpha(part, alpha, face); | ||
1821 | } | ||
1822 | finally | ||
1823 | { | ||
1824 | } | ||
1825 | } | ||
1622 | } | 1826 | } |
1623 | 1827 | ||
1624 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1828 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1625 | { | 1829 | { |
1830 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1831 | return; | ||
1832 | |||
1626 | Primitive.TextureEntry tex = part.Shape.Textures; | 1833 | Primitive.TextureEntry tex = part.Shape.Textures; |
1627 | Color4 texcolor; | 1834 | Color4 texcolor; |
1628 | if (face >= 0 && face < GetNumberOfSides(part)) | 1835 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1675,7 +1882,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1675 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1882 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1676 | float wind, float tension, LSL_Vector Force) | 1883 | float wind, float tension, LSL_Vector Force) |
1677 | { | 1884 | { |
1678 | if (part == null) | 1885 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1679 | return; | 1886 | return; |
1680 | 1887 | ||
1681 | if (flexi) | 1888 | if (flexi) |
@@ -1709,7 +1916,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1709 | /// <param name="falloff"></param> | 1916 | /// <param name="falloff"></param> |
1710 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1917 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1711 | { | 1918 | { |
1712 | if (part == null) | 1919 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1713 | return; | 1920 | return; |
1714 | 1921 | ||
1715 | if (light) | 1922 | if (light) |
@@ -1742,11 +1949,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1742 | Primitive.TextureEntry tex = part.Shape.Textures; | 1949 | Primitive.TextureEntry tex = part.Shape.Textures; |
1743 | Color4 texcolor; | 1950 | Color4 texcolor; |
1744 | LSL_Vector rgb = new LSL_Vector(); | 1951 | LSL_Vector rgb = new LSL_Vector(); |
1952 | int nsides = GetNumberOfSides(part); | ||
1953 | |||
1745 | if (face == ScriptBaseClass.ALL_SIDES) | 1954 | if (face == ScriptBaseClass.ALL_SIDES) |
1746 | { | 1955 | { |
1747 | int i; | 1956 | int i; |
1748 | 1957 | for (i = 0; i < nsides; i++) | |
1749 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1750 | { | 1958 | { |
1751 | texcolor = tex.GetFace((uint)i).RGBA; | 1959 | texcolor = tex.GetFace((uint)i).RGBA; |
1752 | rgb.x += texcolor.R; | 1960 | rgb.x += texcolor.R; |
@@ -1754,14 +1962,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1754 | rgb.z += texcolor.B; | 1962 | rgb.z += texcolor.B; |
1755 | } | 1963 | } |
1756 | 1964 | ||
1757 | rgb.x /= (float)GetNumberOfSides(part); | 1965 | float invnsides = 1.0f / (float)nsides; |
1758 | rgb.y /= (float)GetNumberOfSides(part); | 1966 | |
1759 | rgb.z /= (float)GetNumberOfSides(part); | 1967 | rgb.x *= invnsides; |
1968 | rgb.y *= invnsides; | ||
1969 | rgb.z *= invnsides; | ||
1760 | 1970 | ||
1761 | return rgb; | 1971 | return rgb; |
1762 | } | 1972 | } |
1763 | 1973 | if (face >= 0 && face < nsides) | |
1764 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1765 | { | 1974 | { |
1766 | texcolor = tex.GetFace((uint)face).RGBA; | 1975 | texcolor = tex.GetFace((uint)face).RGBA; |
1767 | rgb.x = texcolor.R; | 1976 | rgb.x = texcolor.R; |
@@ -1788,15 +1997,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1788 | m_host.AddScriptLPS(1); | 1997 | m_host.AddScriptLPS(1); |
1789 | 1998 | ||
1790 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1999 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1791 | 2000 | if (parts.Count > 0) | |
1792 | foreach (SceneObjectPart part in parts) | 2001 | { |
1793 | SetTexture(part, texture, face); | 2002 | try |
1794 | 2003 | { | |
2004 | foreach (SceneObjectPart part in parts) | ||
2005 | SetTexture(part, texture, face); | ||
2006 | } | ||
2007 | finally | ||
2008 | { | ||
2009 | } | ||
2010 | } | ||
1795 | ScriptSleep(200); | 2011 | ScriptSleep(200); |
1796 | } | 2012 | } |
1797 | 2013 | ||
1798 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2014 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1799 | { | 2015 | { |
2016 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2017 | return; | ||
2018 | |||
1800 | UUID textureID = new UUID(); | 2019 | UUID textureID = new UUID(); |
1801 | 2020 | ||
1802 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 2021 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1841,6 +2060,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1841 | 2060 | ||
1842 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2061 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1843 | { | 2062 | { |
2063 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2064 | return; | ||
2065 | |||
1844 | Primitive.TextureEntry tex = part.Shape.Textures; | 2066 | Primitive.TextureEntry tex = part.Shape.Textures; |
1845 | if (face >= 0 && face < GetNumberOfSides(part)) | 2067 | if (face >= 0 && face < GetNumberOfSides(part)) |
1846 | { | 2068 | { |
@@ -1877,6 +2099,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1877 | 2099 | ||
1878 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2100 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1879 | { | 2101 | { |
2102 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2103 | return; | ||
2104 | |||
1880 | Primitive.TextureEntry tex = part.Shape.Textures; | 2105 | Primitive.TextureEntry tex = part.Shape.Textures; |
1881 | if (face >= 0 && face < GetNumberOfSides(part)) | 2106 | if (face >= 0 && face < GetNumberOfSides(part)) |
1882 | { | 2107 | { |
@@ -1913,6 +2138,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1913 | 2138 | ||
1914 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2139 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1915 | { | 2140 | { |
2141 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2142 | return; | ||
2143 | |||
1916 | Primitive.TextureEntry tex = part.Shape.Textures; | 2144 | Primitive.TextureEntry tex = part.Shape.Textures; |
1917 | if (face >= 0 && face < GetNumberOfSides(part)) | 2145 | if (face >= 0 && face < GetNumberOfSides(part)) |
1918 | { | 2146 | { |
@@ -2054,7 +2282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2054 | return end; | 2282 | return end; |
2055 | } | 2283 | } |
2056 | 2284 | ||
2057 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2285 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2058 | { | 2286 | { |
2059 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2287 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2060 | return fromPos; | 2288 | return fromPos; |
@@ -2070,9 +2298,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2070 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2298 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2071 | targetPos.z = ground; | 2299 | targetPos.z = ground; |
2072 | } | 2300 | } |
2073 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2301 | if (adjust) |
2302 | return SetPosAdjust(fromPos, targetPos); | ||
2074 | 2303 | ||
2075 | return real_vec; | 2304 | return targetPos; |
2076 | } | 2305 | } |
2077 | 2306 | ||
2078 | /// <summary> | 2307 | /// <summary> |
@@ -2083,27 +2312,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2083 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2312 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2084 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2313 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2085 | { | 2314 | { |
2086 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2315 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2316 | return; | ||
2317 | |||
2087 | LSL_Vector currentPos = GetPartLocalPos(part); | 2318 | LSL_Vector currentPos = GetPartLocalPos(part); |
2319 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2088 | 2320 | ||
2089 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2090 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2091 | 2321 | ||
2092 | if (part.ParentGroup.RootPart == part) | 2322 | if (part.ParentGroup.RootPart == part) |
2093 | { | 2323 | { |
2094 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2095 | targetPos.z = ground; | ||
2096 | SceneObjectGroup parent = part.ParentGroup; | 2324 | SceneObjectGroup parent = part.ParentGroup; |
2097 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2325 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2098 | SetPosAdjust(currentPos, targetPos)); | 2326 | return; |
2327 | Util.FireAndForget(delegate(object x) { | ||
2328 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2329 | }); | ||
2099 | } | 2330 | } |
2100 | else | 2331 | else |
2101 | { | 2332 | { |
2102 | part.OffsetPosition = !adjust ? targetPos : | 2333 | part.OffsetPosition = (Vector3)toPos; |
2103 | SetPosAdjust(currentPos, targetPos); | 2334 | // SceneObjectGroup parent = part.ParentGroup; |
2104 | SceneObjectGroup parent = part.ParentGroup; | 2335 | // parent.HasGroupChanged = true; |
2105 | parent.HasGroupChanged = true; | 2336 | // parent.ScheduleGroupForTerseUpdate(); |
2106 | parent.ScheduleGroupForTerseUpdate(); | 2337 | part.ScheduleTerseUpdate(); |
2107 | } | 2338 | } |
2108 | } | 2339 | } |
2109 | 2340 | ||
@@ -2132,13 +2363,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2132 | else | 2363 | else |
2133 | { | 2364 | { |
2134 | if (part.ParentGroup.IsAttachment) | 2365 | if (part.ParentGroup.IsAttachment) |
2135 | { | ||
2136 | pos = part.AttachedPos; | 2366 | pos = part.AttachedPos; |
2137 | } | ||
2138 | else | 2367 | else |
2139 | { | ||
2140 | pos = part.AbsolutePosition; | 2368 | pos = part.AbsolutePosition; |
2141 | } | ||
2142 | } | 2369 | } |
2143 | 2370 | ||
2144 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2371 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2150,8 +2377,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2150 | { | 2377 | { |
2151 | m_host.AddScriptLPS(1); | 2378 | m_host.AddScriptLPS(1); |
2152 | 2379 | ||
2380 | |||
2381 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2382 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2383 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2384 | // RootPart != null should shortcircuit | ||
2385 | |||
2153 | // try to let this work as in SL... | 2386 | // try to let this work as in SL... |
2154 | if (m_host.ParentID == 0) | 2387 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2155 | { | 2388 | { |
2156 | // special case: If we are root, rotate complete SOG to new rotation | 2389 | // special case: If we are root, rotate complete SOG to new rotation |
2157 | SetRot(m_host, rot); | 2390 | SetRot(m_host, rot); |
@@ -2178,25 +2411,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2178 | 2411 | ||
2179 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2412 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2180 | { | 2413 | { |
2181 | part.UpdateRotation(rot); | 2414 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2182 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2415 | return; |
2183 | 2416 | ||
2184 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2417 | bool isroot = (part == part.ParentGroup.RootPart); |
2185 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2418 | bool isphys; |
2186 | 2419 | ||
2187 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2188 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2189 | // It's perfectly okay when the object is not an active physical body though. | ||
2190 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2191 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2192 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2193 | // scene | ||
2194 | PhysicsActor pa = part.PhysActor; | 2420 | PhysicsActor pa = part.PhysActor; |
2195 | 2421 | ||
2196 | if (pa != null && !pa.IsPhysical) | 2422 | // keep using physactor ideia of isphysical |
2423 | // it should be SOP ideia of that | ||
2424 | // not much of a issue with ubitODE | ||
2425 | if (pa != null && pa.IsPhysical) | ||
2426 | isphys = true; | ||
2427 | else | ||
2428 | isphys = false; | ||
2429 | |||
2430 | // SL doesn't let scripts rotate root of physical linksets | ||
2431 | if (isroot && isphys) | ||
2432 | return; | ||
2433 | |||
2434 | part.UpdateRotation(rot); | ||
2435 | |||
2436 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2437 | // so do a nasty update of parts positions if is a root part rotation | ||
2438 | if (isroot && pa != null) // with if above implies non physical root part | ||
2197 | { | 2439 | { |
2198 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2440 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2199 | } | 2441 | } |
2442 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2443 | { | ||
2444 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2445 | if (sittingavas.Count > 0) | ||
2446 | { | ||
2447 | foreach (ScenePresence av in sittingavas) | ||
2448 | { | ||
2449 | if (isroot || part.LocalId == av.ParentID) | ||
2450 | av.SendTerseUpdateToAllClients(); | ||
2451 | } | ||
2452 | } | ||
2453 | } | ||
2200 | } | 2454 | } |
2201 | 2455 | ||
2202 | /// <summary> | 2456 | /// <summary> |
@@ -2213,6 +2467,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2213 | 2467 | ||
2214 | m_host.AddScriptLPS(1); | 2468 | m_host.AddScriptLPS(1); |
2215 | Quaternion q = m_host.GetWorldRotation(); | 2469 | Quaternion q = m_host.GetWorldRotation(); |
2470 | |||
2471 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2472 | { | ||
2473 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2474 | if (avatar != null) | ||
2475 | { | ||
2476 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2477 | q = avatar.CameraRotation * q; // Mouselook | ||
2478 | else | ||
2479 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2480 | } | ||
2481 | } | ||
2482 | |||
2216 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2483 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2217 | } | 2484 | } |
2218 | 2485 | ||
@@ -2238,14 +2505,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2238 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2505 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2239 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2506 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2240 | } | 2507 | } |
2508 | |||
2241 | q = part.GetWorldRotation(); | 2509 | q = part.GetWorldRotation(); |
2510 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2511 | { | ||
2512 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2513 | if (avatar != null) | ||
2514 | { | ||
2515 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2516 | q = avatar.CameraRotation * q; // Mouselook | ||
2517 | else | ||
2518 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2519 | } | ||
2520 | } | ||
2521 | |||
2242 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2522 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2243 | } | 2523 | } |
2244 | 2524 | ||
2245 | public LSL_Rotation llGetLocalRot() | 2525 | public LSL_Rotation llGetLocalRot() |
2246 | { | 2526 | { |
2527 | return GetPartLocalRot(m_host); | ||
2528 | } | ||
2529 | |||
2530 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2531 | { | ||
2247 | m_host.AddScriptLPS(1); | 2532 | m_host.AddScriptLPS(1); |
2248 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2533 | Quaternion rot = part.RotationOffset; |
2534 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2249 | } | 2535 | } |
2250 | 2536 | ||
2251 | public void llSetForce(LSL_Vector force, int local) | 2537 | public void llSetForce(LSL_Vector force, int local) |
@@ -2325,16 +2611,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2325 | m_host.ApplyImpulse(v, local != 0); | 2611 | m_host.ApplyImpulse(v, local != 0); |
2326 | } | 2612 | } |
2327 | 2613 | ||
2614 | |||
2328 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2615 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2329 | { | 2616 | { |
2330 | m_host.AddScriptLPS(1); | 2617 | m_host.AddScriptLPS(1); |
2331 | m_host.ApplyAngularImpulse(force, local != 0); | 2618 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2332 | } | 2619 | } |
2333 | 2620 | ||
2334 | public void llSetTorque(LSL_Vector torque, int local) | 2621 | public void llSetTorque(LSL_Vector torque, int local) |
2335 | { | 2622 | { |
2336 | m_host.AddScriptLPS(1); | 2623 | m_host.AddScriptLPS(1); |
2337 | m_host.SetAngularImpulse(torque, local != 0); | 2624 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2338 | } | 2625 | } |
2339 | 2626 | ||
2340 | public LSL_Vector llGetTorque() | 2627 | public LSL_Vector llGetTorque() |
@@ -2351,20 +2638,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | llSetTorque(torque, local); | 2638 | llSetTorque(torque, local); |
2352 | } | 2639 | } |
2353 | 2640 | ||
2641 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2642 | { | ||
2643 | m_host.AddScriptLPS(1); | ||
2644 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2645 | } | ||
2646 | |||
2354 | public LSL_Vector llGetVel() | 2647 | public LSL_Vector llGetVel() |
2355 | { | 2648 | { |
2356 | m_host.AddScriptLPS(1); | 2649 | m_host.AddScriptLPS(1); |
2357 | 2650 | ||
2358 | Vector3 vel; | 2651 | Vector3 vel = Vector3.Zero; |
2359 | 2652 | ||
2360 | if (m_host.ParentGroup.IsAttachment) | 2653 | if (m_host.ParentGroup.IsAttachment) |
2361 | { | 2654 | { |
2362 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2655 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2363 | vel = avatar.Velocity; | 2656 | if (avatar != null) |
2657 | vel = avatar.Velocity; | ||
2364 | } | 2658 | } |
2365 | else | 2659 | else |
2366 | { | 2660 | { |
2367 | vel = m_host.Velocity; | 2661 | vel = m_host.ParentGroup.RootPart.Velocity; |
2368 | } | 2662 | } |
2369 | 2663 | ||
2370 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2664 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2376,10 +2670,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2376 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2670 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2377 | } | 2671 | } |
2378 | 2672 | ||
2673 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2674 | { | ||
2675 | m_host.AddScriptLPS(1); | ||
2676 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2677 | } | ||
2678 | |||
2379 | public LSL_Vector llGetOmega() | 2679 | public LSL_Vector llGetOmega() |
2380 | { | 2680 | { |
2381 | m_host.AddScriptLPS(1); | 2681 | m_host.AddScriptLPS(1); |
2382 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2682 | Vector3 avel = m_host.AngularVelocity; |
2683 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2383 | } | 2684 | } |
2384 | 2685 | ||
2385 | public LSL_Float llGetTimeOfDay() | 2686 | public LSL_Float llGetTimeOfDay() |
@@ -2768,7 +3069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2768 | } | 3069 | } |
2769 | 3070 | ||
2770 | bool result = money.ObjectGiveMoney( | 3071 | bool result = money.ObjectGiveMoney( |
2771 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3072 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2772 | 3073 | ||
2773 | if (result) | 3074 | if (result) |
2774 | return 1; | 3075 | return 1; |
@@ -2852,13 +3153,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2852 | new_group.RootPart.UUID.ToString()) }, | 3153 | new_group.RootPart.UUID.ToString()) }, |
2853 | new DetectParams[0])); | 3154 | new DetectParams[0])); |
2854 | 3155 | ||
2855 | float groupmass = new_group.GetMass(); | 3156 | // do recoil |
3157 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3158 | if (hostgrp == null) | ||
3159 | return; | ||
3160 | |||
3161 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3162 | return; | ||
2856 | 3163 | ||
2857 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3164 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2858 | 3165 | ||
2859 | //Recoil. | 3166 | //Recoil. |
2860 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3167 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2861 | { | 3168 | { |
3169 | float groupmass = new_group.GetMass(); | ||
2862 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3170 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2863 | if (recoil != Vector3.Zero) | 3171 | if (recoil != Vector3.Zero) |
2864 | { | 3172 | { |
@@ -2866,6 +3174,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2866 | } | 3174 | } |
2867 | } | 3175 | } |
2868 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3176 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3177 | return; | ||
3178 | |||
2869 | }); | 3179 | }); |
2870 | 3180 | ||
2871 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3181 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2880,35 +3190,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2880 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3190 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2881 | { | 3191 | { |
2882 | m_host.AddScriptLPS(1); | 3192 | m_host.AddScriptLPS(1); |
2883 | // Determine where we are looking from | ||
2884 | LSL_Vector from = llGetPos(); | ||
2885 | 3193 | ||
2886 | // Work out the normalised vector from the source to the target | 3194 | // Get the normalized vector to the target |
2887 | LSL_Vector delta = llVecNorm(target - from); | 3195 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2888 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2889 | 3196 | ||
2890 | // Calculate the yaw | 3197 | // Get the bearing (yaw) |
2891 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3198 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2892 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3199 | a1.z = llAtan2(d1.y, d1.x); |
2893 | 3200 | ||
2894 | // Calculate pitch | 3201 | // Get the elevation (pitch) |
2895 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3202 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3203 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2896 | 3204 | ||
2897 | // we need to convert from a vector describing | 3205 | LSL_Rotation r1 = llEuler2Rot(a1); |
2898 | // the angles of rotation in radians into rotation value | 3206 | LSL_Rotation r2 = llEuler2Rot(a2); |
2899 | LSL_Rotation rot = llEuler2Rot(angle); | 3207 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2900 | |||
2901 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2902 | // set the rotation of the object, copy that behavior | ||
2903 | PhysicsActor pa = m_host.PhysActor; | ||
2904 | 3208 | ||
2905 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3209 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2906 | { | 3210 | { |
2907 | llSetRot(rot); | 3211 | // Do nothing if either value is 0 (this has been checked in SL) |
3212 | if (strength <= 0.0 || damping <= 0.0) | ||
3213 | return; | ||
3214 | |||
3215 | llSetRot(r3 * r2 * r1); | ||
2908 | } | 3216 | } |
2909 | else | 3217 | else |
2910 | { | 3218 | { |
2911 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3219 | if (strength == 0) |
3220 | { | ||
3221 | llSetRot(r3 * r2 * r1); | ||
3222 | return; | ||
3223 | } | ||
3224 | |||
3225 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2912 | } | 3226 | } |
2913 | } | 3227 | } |
2914 | 3228 | ||
@@ -2955,17 +3269,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2955 | } | 3269 | } |
2956 | else | 3270 | else |
2957 | { | 3271 | { |
2958 | if (m_host.IsRoot) | 3272 | // new SL always returns object mass |
2959 | { | 3273 | // if (m_host.IsRoot) |
3274 | // { | ||
2960 | return m_host.ParentGroup.GetMass(); | 3275 | return m_host.ParentGroup.GetMass(); |
2961 | } | 3276 | // } |
2962 | else | 3277 | // else |
2963 | { | 3278 | // { |
2964 | return m_host.GetMass(); | 3279 | // return m_host.GetMass(); |
2965 | } | 3280 | // } |
2966 | } | 3281 | } |
2967 | } | 3282 | } |
2968 | 3283 | ||
3284 | |||
3285 | public LSL_Float llGetMassMKS() | ||
3286 | { | ||
3287 | return 100f * llGetMass(); | ||
3288 | } | ||
3289 | |||
2969 | public void llCollisionFilter(string name, string id, int accept) | 3290 | public void llCollisionFilter(string name, string id, int accept) |
2970 | { | 3291 | { |
2971 | m_host.AddScriptLPS(1); | 3292 | m_host.AddScriptLPS(1); |
@@ -3013,8 +3334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | { | 3334 | { |
3014 | // Unregister controls from Presence | 3335 | // Unregister controls from Presence |
3015 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3336 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3016 | // Remove Take Control permission. | ||
3017 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3018 | } | 3337 | } |
3019 | } | 3338 | } |
3020 | } | 3339 | } |
@@ -3042,7 +3361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3042 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3361 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3043 | 3362 | ||
3044 | if (attachmentsModule != null) | 3363 | if (attachmentsModule != null) |
3045 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3364 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3046 | else | 3365 | else |
3047 | return false; | 3366 | return false; |
3048 | } | 3367 | } |
@@ -3072,9 +3391,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3072 | { | 3391 | { |
3073 | m_host.AddScriptLPS(1); | 3392 | m_host.AddScriptLPS(1); |
3074 | 3393 | ||
3075 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3076 | // return; | ||
3077 | |||
3078 | if (m_item.PermsGranter != m_host.OwnerID) | 3394 | if (m_item.PermsGranter != m_host.OwnerID) |
3079 | return; | 3395 | return; |
3080 | 3396 | ||
@@ -3117,6 +3433,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3117 | 3433 | ||
3118 | public void llInstantMessage(string user, string message) | 3434 | public void llInstantMessage(string user, string message) |
3119 | { | 3435 | { |
3436 | UUID result; | ||
3437 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3438 | { | ||
3439 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3440 | ScriptSleep(2000); | ||
3441 | return; | ||
3442 | } | ||
3443 | |||
3444 | |||
3120 | m_host.AddScriptLPS(1); | 3445 | m_host.AddScriptLPS(1); |
3121 | 3446 | ||
3122 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3447 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3131,14 +3456,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3131 | UUID friendTransactionID = UUID.Random(); | 3456 | UUID friendTransactionID = UUID.Random(); |
3132 | 3457 | ||
3133 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3458 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3134 | 3459 | ||
3135 | GridInstantMessage msg = new GridInstantMessage(); | 3460 | GridInstantMessage msg = new GridInstantMessage(); |
3136 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3461 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3137 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3462 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3138 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3463 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3139 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3464 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3140 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3465 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3141 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3466 | // DateTime dt = DateTime.UtcNow; |
3467 | // | ||
3468 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3469 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3470 | // | ||
3471 | // try | ||
3472 | // { | ||
3473 | // // Convert that to the PST timezone | ||
3474 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3475 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3476 | // } | ||
3477 | // catch | ||
3478 | // { | ||
3479 | // // No logging here, as it could be VERY spammy | ||
3480 | // } | ||
3481 | // | ||
3482 | // // And make it look local again to fool the unix time util | ||
3483 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3484 | |||
3485 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3486 | |||
3142 | //if (client != null) | 3487 | //if (client != null) |
3143 | //{ | 3488 | //{ |
3144 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3489 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3152,12 +3497,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3152 | msg.message = message.Substring(0, 1024); | 3497 | msg.message = message.Substring(0, 1024); |
3153 | else | 3498 | else |
3154 | msg.message = message; | 3499 | msg.message = message; |
3155 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3500 | msg.dialog = (byte)19; // MessageFromObject |
3156 | msg.fromGroup = false;// fromGroup; | 3501 | msg.fromGroup = false;// fromGroup; |
3157 | msg.offline = (byte)0; //offline; | 3502 | msg.offline = (byte)0; //offline; |
3158 | msg.ParentEstateID = 0; //ParentEstateID; | 3503 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3159 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3504 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3160 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3505 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3161 | msg.binaryBucket | 3506 | msg.binaryBucket |
3162 | = Util.StringToBytes256( | 3507 | = Util.StringToBytes256( |
3163 | "{0}/{1}/{2}/{3}", | 3508 | "{0}/{1}/{2}/{3}", |
@@ -3185,7 +3530,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3185 | } | 3530 | } |
3186 | 3531 | ||
3187 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3532 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3188 | llSleep(EMAIL_PAUSE_TIME); | 3533 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3189 | } | 3534 | } |
3190 | 3535 | ||
3191 | public void llGetNextEmail(string address, string subject) | 3536 | public void llGetNextEmail(string address, string subject) |
@@ -3431,7 +3776,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3431 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3776 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3432 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3777 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3433 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3778 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3779 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3434 | ScriptBaseClass.PERMISSION_ATTACH; | 3780 | ScriptBaseClass.PERMISSION_ATTACH; |
3781 | |||
3435 | } | 3782 | } |
3436 | else | 3783 | else |
3437 | { | 3784 | { |
@@ -3448,15 +3795,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3448 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3795 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3449 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3796 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3450 | } | 3797 | } |
3798 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3799 | { | ||
3800 | implicitPerms = perm; | ||
3801 | } | ||
3451 | } | 3802 | } |
3452 | 3803 | ||
3453 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3804 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3454 | { | 3805 | { |
3455 | lock (m_host.TaskInventory) | 3806 | m_host.TaskInventory.LockItemsForWrite(true); |
3456 | { | 3807 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3457 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3808 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3458 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3809 | m_host.TaskInventory.LockItemsForWrite(false); |
3459 | } | ||
3460 | 3810 | ||
3461 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3811 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3462 | "run_time_permissions", new Object[] { | 3812 | "run_time_permissions", new Object[] { |
@@ -3499,11 +3849,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3499 | 3849 | ||
3500 | if (!m_waitingForScriptAnswer) | 3850 | if (!m_waitingForScriptAnswer) |
3501 | { | 3851 | { |
3502 | lock (m_host.TaskInventory) | 3852 | m_host.TaskInventory.LockItemsForWrite(true); |
3503 | { | 3853 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3504 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3854 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3505 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3855 | m_host.TaskInventory.LockItemsForWrite(false); |
3506 | } | ||
3507 | 3856 | ||
3508 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3857 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3509 | m_waitingForScriptAnswer=true; | 3858 | m_waitingForScriptAnswer=true; |
@@ -3532,14 +3881,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3532 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3881 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3533 | llReleaseControls(); | 3882 | llReleaseControls(); |
3534 | 3883 | ||
3535 | lock (m_host.TaskInventory) | 3884 | m_host.TaskInventory.LockItemsForWrite(true); |
3536 | { | 3885 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3537 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3886 | m_host.TaskInventory.LockItemsForWrite(false); |
3538 | } | 3887 | |
3539 | 3888 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3540 | m_ScriptEngine.PostScriptEvent( | 3889 | "run_time_permissions", new Object[] { |
3541 | m_item.ItemID, | 3890 | new LSL_Integer(answer) }, |
3542 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3891 | new DetectParams[0])); |
3543 | } | 3892 | } |
3544 | 3893 | ||
3545 | public LSL_String llGetPermissionsKey() | 3894 | public LSL_String llGetPermissionsKey() |
@@ -3578,14 +3927,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3578 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3927 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3579 | { | 3928 | { |
3580 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3929 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3581 | 3930 | if (parts.Count > 0) | |
3582 | foreach (SceneObjectPart part in parts) | 3931 | { |
3583 | part.SetFaceColorAlpha(face, color, null); | 3932 | try |
3933 | { | ||
3934 | foreach (SceneObjectPart part in parts) | ||
3935 | part.SetFaceColorAlpha(face, color, null); | ||
3936 | } | ||
3937 | finally | ||
3938 | { | ||
3939 | } | ||
3940 | } | ||
3584 | } | 3941 | } |
3585 | 3942 | ||
3586 | public void llCreateLink(string target, int parent) | 3943 | public void llCreateLink(string target, int parent) |
3587 | { | 3944 | { |
3588 | m_host.AddScriptLPS(1); | 3945 | m_host.AddScriptLPS(1); |
3946 | |||
3589 | UUID targetID; | 3947 | UUID targetID; |
3590 | 3948 | ||
3591 | if (!UUID.TryParse(target, out targetID)) | 3949 | if (!UUID.TryParse(target, out targetID)) |
@@ -3691,10 +4049,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3691 | // Restructuring Multiple Prims. | 4049 | // Restructuring Multiple Prims. |
3692 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4050 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3693 | parts.Remove(parentPrim.RootPart); | 4051 | parts.Remove(parentPrim.RootPart); |
3694 | foreach (SceneObjectPart part in parts) | 4052 | if (parts.Count > 0) |
3695 | { | 4053 | { |
3696 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4054 | try |
4055 | { | ||
4056 | foreach (SceneObjectPart part in parts) | ||
4057 | { | ||
4058 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4059 | } | ||
4060 | } | ||
4061 | finally | ||
4062 | { | ||
4063 | } | ||
3697 | } | 4064 | } |
4065 | |||
3698 | parentPrim.HasGroupChanged = true; | 4066 | parentPrim.HasGroupChanged = true; |
3699 | parentPrim.ScheduleGroupForFullUpdate(); | 4067 | parentPrim.ScheduleGroupForFullUpdate(); |
3700 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4068 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3703,12 +4071,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3703 | { | 4071 | { |
3704 | SceneObjectPart newRoot = parts[0]; | 4072 | SceneObjectPart newRoot = parts[0]; |
3705 | parts.Remove(newRoot); | 4073 | parts.Remove(newRoot); |
3706 | foreach (SceneObjectPart part in parts) | 4074 | |
4075 | try | ||
3707 | { | 4076 | { |
3708 | // Required for linking | 4077 | foreach (SceneObjectPart part in parts) |
3709 | part.ClearUpdateSchedule(); | 4078 | { |
3710 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4079 | part.ClearUpdateSchedule(); |
4080 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4081 | } | ||
3711 | } | 4082 | } |
4083 | finally | ||
4084 | { | ||
4085 | } | ||
4086 | |||
4087 | |||
3712 | newRoot.ParentGroup.HasGroupChanged = true; | 4088 | newRoot.ParentGroup.HasGroupChanged = true; |
3713 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4089 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3714 | } | 4090 | } |
@@ -3728,6 +4104,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3728 | public void llBreakAllLinks() | 4104 | public void llBreakAllLinks() |
3729 | { | 4105 | { |
3730 | m_host.AddScriptLPS(1); | 4106 | m_host.AddScriptLPS(1); |
4107 | |||
4108 | TaskInventoryItem item = m_item; | ||
4109 | |||
4110 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4111 | && !m_automaticLinkPermission) | ||
4112 | { | ||
4113 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4114 | return; | ||
4115 | } | ||
4116 | |||
3731 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4117 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3732 | if (parentPrim.AttachmentPoint != 0) | 4118 | if (parentPrim.AttachmentPoint != 0) |
3733 | return; // Fail silently if attached | 4119 | return; // Fail silently if attached |
@@ -3747,47 +4133,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3747 | public LSL_String llGetLinkKey(int linknum) | 4133 | public LSL_String llGetLinkKey(int linknum) |
3748 | { | 4134 | { |
3749 | m_host.AddScriptLPS(1); | 4135 | m_host.AddScriptLPS(1); |
3750 | 4136 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | |
3751 | if (linknum < 0) | 4137 | if (part != null) |
3752 | { | ||
3753 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3754 | return m_host.UUID.ToString(); | ||
3755 | else | ||
3756 | return ScriptBaseClass.NULL_KEY; | ||
3757 | } | ||
3758 | |||
3759 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
3760 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
3761 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3762 | |||
3763 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3764 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3765 | if (linknum == 0) | ||
3766 | { | ||
3767 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3768 | return m_host.UUID.ToString(); | ||
3769 | |||
3770 | return ScriptBaseClass.NULL_KEY; | ||
3771 | } | ||
3772 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3773 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3774 | else if (linknum == 1 && actualPrimCount == 1) | ||
3775 | { | ||
3776 | if (sittingAvatarIds.Count > 0) | ||
3777 | return m_host.ParentGroup.RootPart.UUID.ToString(); | ||
3778 | else | ||
3779 | return ScriptBaseClass.NULL_KEY; | ||
3780 | } | ||
3781 | else if (linknum <= adjustedPrimCount) | ||
3782 | { | 4138 | { |
3783 | if (linknum <= actualPrimCount) | 4139 | return part.UUID.ToString(); |
3784 | return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); | ||
3785 | else | ||
3786 | return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); | ||
3787 | } | 4140 | } |
3788 | else | 4141 | else |
3789 | { | 4142 | { |
3790 | return ScriptBaseClass.NULL_KEY; | 4143 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) |
4144 | { | ||
4145 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4146 | |||
4147 | if (linknum < 0) | ||
4148 | return UUID.Zero.ToString(); | ||
4149 | |||
4150 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4151 | if (avatars.Count > linknum) | ||
4152 | { | ||
4153 | return avatars[linknum].UUID.ToString(); | ||
4154 | } | ||
4155 | } | ||
4156 | return UUID.Zero.ToString(); | ||
3791 | } | 4157 | } |
3792 | } | 4158 | } |
3793 | 4159 | ||
@@ -3890,17 +4256,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3890 | m_host.AddScriptLPS(1); | 4256 | m_host.AddScriptLPS(1); |
3891 | int count = 0; | 4257 | int count = 0; |
3892 | 4258 | ||
3893 | lock (m_host.TaskInventory) | 4259 | m_host.TaskInventory.LockItemsForRead(true); |
4260 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3894 | { | 4261 | { |
3895 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4262 | if (inv.Value.Type == type || type == -1) |
3896 | { | 4263 | { |
3897 | if (inv.Value.Type == type || type == -1) | 4264 | count = count + 1; |
3898 | { | ||
3899 | count = count + 1; | ||
3900 | } | ||
3901 | } | 4265 | } |
3902 | } | 4266 | } |
3903 | 4267 | ||
4268 | m_host.TaskInventory.LockItemsForRead(false); | ||
3904 | return count; | 4269 | return count; |
3905 | } | 4270 | } |
3906 | 4271 | ||
@@ -3909,16 +4274,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3909 | m_host.AddScriptLPS(1); | 4274 | m_host.AddScriptLPS(1); |
3910 | ArrayList keys = new ArrayList(); | 4275 | ArrayList keys = new ArrayList(); |
3911 | 4276 | ||
3912 | lock (m_host.TaskInventory) | 4277 | m_host.TaskInventory.LockItemsForRead(true); |
4278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3913 | { | 4279 | { |
3914 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4280 | if (inv.Value.Type == type || type == -1) |
3915 | { | 4281 | { |
3916 | if (inv.Value.Type == type || type == -1) | 4282 | keys.Add(inv.Value.Name); |
3917 | { | ||
3918 | keys.Add(inv.Value.Name); | ||
3919 | } | ||
3920 | } | 4283 | } |
3921 | } | 4284 | } |
4285 | m_host.TaskInventory.LockItemsForRead(false); | ||
3922 | 4286 | ||
3923 | if (keys.Count == 0) | 4287 | if (keys.Count == 0) |
3924 | { | 4288 | { |
@@ -3956,7 +4320,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3956 | if (item == null) | 4320 | if (item == null) |
3957 | { | 4321 | { |
3958 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4322 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3959 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4323 | return; |
4324 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3960 | } | 4325 | } |
3961 | 4326 | ||
3962 | UUID objId = item.ItemID; | 4327 | UUID objId = item.ItemID; |
@@ -3984,33 +4349,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3984 | return; | 4349 | return; |
3985 | } | 4350 | } |
3986 | } | 4351 | } |
4352 | |||
3987 | // destination is an avatar | 4353 | // destination is an avatar |
3988 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4354 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3989 | 4355 | ||
3990 | if (agentItem == null) | 4356 | if (agentItem == null) |
3991 | return; | 4357 | return; |
3992 | 4358 | ||
3993 | if (m_TransferModule != null) | 4359 | byte[] bucket = new byte[1]; |
3994 | { | 4360 | bucket[0] = (byte)item.Type; |
3995 | byte[] bucket = new byte[1]; | 4361 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3996 | bucket[0] = (byte)item.Type; | 4362 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3997 | 4363 | ||
3998 | GridInstantMessage msg = new GridInstantMessage(World, | 4364 | GridInstantMessage msg = new GridInstantMessage(World, |
3999 | m_host.OwnerID, m_host.Name, destId, | 4365 | m_host.OwnerID, m_host.Name, destId, |
4000 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4366 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4001 | false, item.Name+". "+m_host.Name+" is located at "+ | 4367 | false, item.Name+". "+m_host.Name+" is located at "+ |
4002 | World.RegionInfo.RegionName+" "+ | 4368 | World.RegionInfo.RegionName+" "+ |
4003 | m_host.AbsolutePosition.ToString(), | 4369 | m_host.AbsolutePosition.ToString(), |
4004 | agentItem.ID, true, m_host.AbsolutePosition, | 4370 | agentItem.ID, true, m_host.AbsolutePosition, |
4005 | bucket, true); | 4371 | bucket, true); |
4006 | 4372 | ||
4007 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4373 | ScenePresence sp; |
4008 | } | ||
4009 | 4374 | ||
4375 | if (World.TryGetScenePresence(destId, out sp)) | ||
4376 | { | ||
4377 | sp.ControllingClient.SendInstantMessage(msg); | ||
4378 | } | ||
4379 | else | ||
4380 | { | ||
4381 | if (m_TransferModule != null) | ||
4382 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4383 | } | ||
4384 | |||
4385 | //This delay should only occur when giving inventory to avatars. | ||
4010 | ScriptSleep(3000); | 4386 | ScriptSleep(3000); |
4011 | } | 4387 | } |
4012 | } | 4388 | } |
4013 | 4389 | ||
4390 | [DebuggerNonUserCode] | ||
4014 | public void llRemoveInventory(string name) | 4391 | public void llRemoveInventory(string name) |
4015 | { | 4392 | { |
4016 | m_host.AddScriptLPS(1); | 4393 | m_host.AddScriptLPS(1); |
@@ -4065,109 +4442,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4065 | { | 4442 | { |
4066 | m_host.AddScriptLPS(1); | 4443 | m_host.AddScriptLPS(1); |
4067 | 4444 | ||
4068 | UUID uuid = (UUID)id; | 4445 | UUID uuid; |
4069 | PresenceInfo pinfo = null; | 4446 | if (UUID.TryParse(id, out uuid)) |
4070 | UserAccount account; | ||
4071 | |||
4072 | UserInfoCacheEntry ce; | ||
4073 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4074 | { | 4447 | { |
4075 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4448 | PresenceInfo pinfo = null; |
4076 | if (account == null) | 4449 | UserAccount account; |
4450 | |||
4451 | UserInfoCacheEntry ce; | ||
4452 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4077 | { | 4453 | { |
4078 | m_userInfoCache[uuid] = null; // Cache negative | 4454 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4079 | return UUID.Zero.ToString(); | 4455 | if (account == null) |
4080 | } | 4456 | { |
4457 | m_userInfoCache[uuid] = null; // Cache negative | ||
4458 | return UUID.Zero.ToString(); | ||
4459 | } | ||
4081 | 4460 | ||
4082 | 4461 | ||
4083 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4462 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4084 | if (pinfos != null && pinfos.Length > 0) | 4463 | if (pinfos != null && pinfos.Length > 0) |
4085 | { | ||
4086 | foreach (PresenceInfo p in pinfos) | ||
4087 | { | 4464 | { |
4088 | if (p.RegionID != UUID.Zero) | 4465 | foreach (PresenceInfo p in pinfos) |
4089 | { | 4466 | { |
4090 | pinfo = p; | 4467 | if (p.RegionID != UUID.Zero) |
4468 | { | ||
4469 | pinfo = p; | ||
4470 | } | ||
4091 | } | 4471 | } |
4092 | } | 4472 | } |
4093 | } | ||
4094 | 4473 | ||
4095 | ce = new UserInfoCacheEntry(); | 4474 | ce = new UserInfoCacheEntry(); |
4096 | ce.time = Util.EnvironmentTickCount(); | 4475 | ce.time = Util.EnvironmentTickCount(); |
4097 | ce.account = account; | 4476 | ce.account = account; |
4098 | ce.pinfo = pinfo; | 4477 | ce.pinfo = pinfo; |
4099 | } | 4478 | m_userInfoCache[uuid] = ce; |
4100 | else | 4479 | } |
4101 | { | 4480 | else |
4102 | if (ce == null) | 4481 | { |
4103 | return UUID.Zero.ToString(); | 4482 | if (ce == null) |
4483 | return UUID.Zero.ToString(); | ||
4104 | 4484 | ||
4105 | account = ce.account; | 4485 | account = ce.account; |
4106 | pinfo = ce.pinfo; | 4486 | pinfo = ce.pinfo; |
4107 | } | 4487 | } |
4108 | 4488 | ||
4109 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4489 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4110 | { | ||
4111 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4112 | if (pinfos != null && pinfos.Length > 0) | ||
4113 | { | 4490 | { |
4114 | foreach (PresenceInfo p in pinfos) | 4491 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4492 | if (pinfos != null && pinfos.Length > 0) | ||
4115 | { | 4493 | { |
4116 | if (p.RegionID != UUID.Zero) | 4494 | foreach (PresenceInfo p in pinfos) |
4117 | { | 4495 | { |
4118 | pinfo = p; | 4496 | if (p.RegionID != UUID.Zero) |
4497 | { | ||
4498 | pinfo = p; | ||
4499 | } | ||
4119 | } | 4500 | } |
4120 | } | 4501 | } |
4121 | } | 4502 | else |
4122 | else | 4503 | pinfo = null; |
4123 | pinfo = null; | ||
4124 | 4504 | ||
4125 | ce.time = Util.EnvironmentTickCount(); | 4505 | ce.time = Util.EnvironmentTickCount(); |
4126 | ce.pinfo = pinfo; | 4506 | ce.pinfo = pinfo; |
4127 | } | 4507 | } |
4128 | 4508 | ||
4129 | string reply = String.Empty; | 4509 | string reply = String.Empty; |
4130 | 4510 | ||
4131 | switch (data) | 4511 | switch (data) |
4132 | { | 4512 | { |
4133 | case 1: // DATA_ONLINE (0|1) | 4513 | case 1: // DATA_ONLINE (0|1) |
4134 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4514 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4135 | reply = "1"; | 4515 | reply = "1"; |
4136 | else | 4516 | else |
4137 | reply = "0"; | 4517 | reply = "0"; |
4138 | break; | 4518 | break; |
4139 | case 2: // DATA_NAME (First Last) | 4519 | case 2: // DATA_NAME (First Last) |
4140 | reply = account.FirstName + " " + account.LastName; | 4520 | reply = account.FirstName + " " + account.LastName; |
4141 | break; | 4521 | break; |
4142 | case 3: // DATA_BORN (YYYY-MM-DD) | 4522 | case 3: // DATA_BORN (YYYY-MM-DD) |
4143 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4523 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4144 | born = born.AddSeconds(account.Created); | 4524 | born = born.AddSeconds(account.Created); |
4145 | reply = born.ToString("yyyy-MM-dd"); | 4525 | reply = born.ToString("yyyy-MM-dd"); |
4146 | break; | 4526 | break; |
4147 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4527 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4148 | reply = "0,0,0,0,0,0"; | 4528 | reply = "0,0,0,0,0,0"; |
4149 | break; | 4529 | break; |
4150 | case 7: // DATA_USERLEVEL (integer) | 4530 | case 8: // DATA_PAYINFO (0|1|2|3) |
4151 | reply = account.UserLevel.ToString(); | 4531 | reply = "0"; |
4152 | break; | 4532 | break; |
4153 | case 8: // DATA_PAYINFO (0|1|2|3) | 4533 | default: |
4154 | reply = "0"; | 4534 | return UUID.Zero.ToString(); // Raise no event |
4155 | break; | 4535 | } |
4156 | default: | ||
4157 | return UUID.Zero.ToString(); // Raise no event | ||
4158 | } | ||
4159 | 4536 | ||
4160 | UUID rq = UUID.Random(); | 4537 | UUID rq = UUID.Random(); |
4161 | 4538 | ||
4162 | UUID tid = AsyncCommands. | 4539 | UUID tid = AsyncCommands. |
4163 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4540 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4164 | m_item.ItemID, rq.ToString()); | 4541 | m_item.ItemID, rq.ToString()); |
4165 | 4542 | ||
4166 | AsyncCommands. | 4543 | AsyncCommands. |
4167 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4544 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4168 | 4545 | ||
4169 | ScriptSleep(100); | 4546 | ScriptSleep(100); |
4170 | return tid.ToString(); | 4547 | return tid.ToString(); |
4548 | } | ||
4549 | else | ||
4550 | { | ||
4551 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4552 | } | ||
4553 | return ""; | ||
4171 | } | 4554 | } |
4172 | 4555 | ||
4173 | public LSL_String llRequestInventoryData(string name) | 4556 | public LSL_String llRequestInventoryData(string name) |
@@ -4224,13 +4607,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4224 | if (UUID.TryParse(agent, out agentId)) | 4607 | if (UUID.TryParse(agent, out agentId)) |
4225 | { | 4608 | { |
4226 | ScenePresence presence = World.GetScenePresence(agentId); | 4609 | ScenePresence presence = World.GetScenePresence(agentId); |
4227 | if (presence != null) | 4610 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4228 | { | 4611 | { |
4612 | // agent must not be a god | ||
4613 | if (presence.UserLevel >= 200) return; | ||
4614 | |||
4229 | // agent must be over the owners land | 4615 | // agent must be over the owners land |
4230 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4616 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4231 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4617 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4232 | { | 4618 | { |
4233 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4619 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4620 | { | ||
4621 | // They can't be teleported home for some reason | ||
4622 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4623 | if (regionInfo != null) | ||
4624 | { | ||
4625 | World.RequestTeleportLocation( | ||
4626 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4627 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4628 | } | ||
4629 | } | ||
4234 | } | 4630 | } |
4235 | } | 4631 | } |
4236 | } | 4632 | } |
@@ -4337,7 +4733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4337 | UUID av = new UUID(); | 4733 | UUID av = new UUID(); |
4338 | if (!UUID.TryParse(agent,out av)) | 4734 | if (!UUID.TryParse(agent,out av)) |
4339 | { | 4735 | { |
4340 | LSLError("First parameter to llDialog needs to be a key"); | 4736 | //LSLError("First parameter to llDialog needs to be a key"); |
4341 | return; | 4737 | return; |
4342 | } | 4738 | } |
4343 | 4739 | ||
@@ -4369,10 +4765,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4369 | public void llCollisionSound(string impact_sound, double impact_volume) | 4765 | public void llCollisionSound(string impact_sound, double impact_volume) |
4370 | { | 4766 | { |
4371 | m_host.AddScriptLPS(1); | 4767 | m_host.AddScriptLPS(1); |
4372 | 4768 | ||
4769 | if(impact_sound == "") | ||
4770 | { | ||
4771 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4772 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4773 | m_host.CollisionSoundType = 0; | ||
4774 | return; | ||
4775 | } | ||
4373 | // TODO: Parameter check logic required. | 4776 | // TODO: Parameter check logic required. |
4374 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4777 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4375 | m_host.CollisionSoundVolume = (float)impact_volume; | 4778 | m_host.CollisionSoundVolume = (float)impact_volume; |
4779 | m_host.CollisionSoundType = 1; | ||
4376 | } | 4780 | } |
4377 | 4781 | ||
4378 | public LSL_String llGetAnimation(string id) | 4782 | public LSL_String llGetAnimation(string id) |
@@ -4386,14 +4790,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4386 | 4790 | ||
4387 | if (m_host.RegionHandle == presence.RegionHandle) | 4791 | if (m_host.RegionHandle == presence.RegionHandle) |
4388 | { | 4792 | { |
4389 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4390 | |||
4391 | if (presence != null) | 4793 | if (presence != null) |
4392 | { | 4794 | { |
4393 | AnimationSet currentAnims = presence.Animator.Animations; | 4795 | if (presence.SitGround) |
4394 | string currentAnimationState = String.Empty; | 4796 | return "Sitting on Ground"; |
4395 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4797 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4396 | return currentAnimationState; | 4798 | return "Sitting"; |
4799 | |||
4800 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4801 | string lslMovementAnimation; | ||
4802 | |||
4803 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4804 | return lslMovementAnimation; | ||
4397 | } | 4805 | } |
4398 | } | 4806 | } |
4399 | 4807 | ||
@@ -4540,7 +4948,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4540 | { | 4948 | { |
4541 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4949 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4542 | float distance_term = distance * distance * distance; // Script Energy | 4950 | float distance_term = distance * distance * distance; // Script Energy |
4543 | float pusher_mass = m_host.GetMass(); | 4951 | // use total object mass and not part |
4952 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4544 | 4953 | ||
4545 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4954 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4546 | float PUSH_ATTENUATION_SCALE = 5f; | 4955 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4790,6 +5199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4790 | { | 5199 | { |
4791 | return item.AssetID.ToString(); | 5200 | return item.AssetID.ToString(); |
4792 | } | 5201 | } |
5202 | m_host.TaskInventory.LockItemsForRead(false); | ||
4793 | 5203 | ||
4794 | return UUID.Zero.ToString(); | 5204 | return UUID.Zero.ToString(); |
4795 | } | 5205 | } |
@@ -4942,14 +5352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4942 | { | 5352 | { |
4943 | m_host.AddScriptLPS(1); | 5353 | m_host.AddScriptLPS(1); |
4944 | 5354 | ||
4945 | if (src == null) | 5355 | return src.Length; |
4946 | { | ||
4947 | return 0; | ||
4948 | } | ||
4949 | else | ||
4950 | { | ||
4951 | return src.Length; | ||
4952 | } | ||
4953 | } | 5356 | } |
4954 | 5357 | ||
4955 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5358 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5020,7 +5423,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5020 | else if (src.Data[index] is LSL_Float) | 5423 | else if (src.Data[index] is LSL_Float) |
5021 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5424 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5022 | else if (src.Data[index] is LSL_String) | 5425 | else if (src.Data[index] is LSL_String) |
5023 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5426 | { |
5427 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5428 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5429 | if (m != Match.Empty) | ||
5430 | { | ||
5431 | str = m.Value; | ||
5432 | double d = 0.0; | ||
5433 | if (!Double.TryParse(str, out d)) | ||
5434 | return 0.0; | ||
5435 | |||
5436 | return d; | ||
5437 | } | ||
5438 | return 0.0; | ||
5439 | } | ||
5024 | return Convert.ToDouble(src.Data[index]); | 5440 | return Convert.ToDouble(src.Data[index]); |
5025 | } | 5441 | } |
5026 | catch (FormatException) | 5442 | catch (FormatException) |
@@ -5062,7 +5478,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5062 | // for completion and should LSL_Key ever be implemented | 5478 | // for completion and should LSL_Key ever be implemented |
5063 | // as it's own struct | 5479 | // as it's own struct |
5064 | else if (!(src.Data[index] is LSL_String || | 5480 | else if (!(src.Data[index] is LSL_String || |
5065 | src.Data[index] is LSL_Key)) | 5481 | src.Data[index] is LSL_Key || |
5482 | src.Data[index] is String)) | ||
5066 | { | 5483 | { |
5067 | return ""; | 5484 | return ""; |
5068 | } | 5485 | } |
@@ -5320,7 +5737,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5320 | } | 5737 | } |
5321 | } | 5738 | } |
5322 | } | 5739 | } |
5323 | else { | 5740 | else |
5741 | { | ||
5324 | object[] array = new object[src.Length]; | 5742 | object[] array = new object[src.Length]; |
5325 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5743 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5326 | result = new LSL_List(array); | 5744 | result = new LSL_List(array); |
@@ -5427,7 +5845,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5427 | public LSL_Integer llGetRegionAgentCount() | 5845 | public LSL_Integer llGetRegionAgentCount() |
5428 | { | 5846 | { |
5429 | m_host.AddScriptLPS(1); | 5847 | m_host.AddScriptLPS(1); |
5430 | return new LSL_Integer(World.GetRootAgentCount()); | 5848 | |
5849 | int count = 0; | ||
5850 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5851 | count++; | ||
5852 | }); | ||
5853 | |||
5854 | return new LSL_Integer(count); | ||
5431 | } | 5855 | } |
5432 | 5856 | ||
5433 | public LSL_Vector llGetRegionCorner() | 5857 | public LSL_Vector llGetRegionCorner() |
@@ -5668,6 +6092,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5668 | flags |= ScriptBaseClass.AGENT_AWAY; | 6092 | flags |= ScriptBaseClass.AGENT_AWAY; |
5669 | } | 6093 | } |
5670 | 6094 | ||
6095 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6096 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6097 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6098 | { | ||
6099 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6100 | } | ||
6101 | |||
5671 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6102 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5672 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6103 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5673 | { | 6104 | { |
@@ -5715,6 +6146,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5715 | flags |= ScriptBaseClass.AGENT_SITTING; | 6146 | flags |= ScriptBaseClass.AGENT_SITTING; |
5716 | } | 6147 | } |
5717 | 6148 | ||
6149 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6150 | { | ||
6151 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6152 | } | ||
6153 | |||
5718 | return flags; | 6154 | return flags; |
5719 | } | 6155 | } |
5720 | 6156 | ||
@@ -5862,9 +6298,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5862 | 6298 | ||
5863 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6299 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5864 | 6300 | ||
5865 | foreach (SceneObjectPart part in parts) | 6301 | try |
6302 | { | ||
6303 | foreach (SceneObjectPart part in parts) | ||
6304 | { | ||
6305 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6306 | } | ||
6307 | } | ||
6308 | finally | ||
5866 | { | 6309 | { |
5867 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5868 | } | 6310 | } |
5869 | } | 6311 | } |
5870 | 6312 | ||
@@ -5918,13 +6360,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5918 | 6360 | ||
5919 | if (m_host.OwnerID == land.LandData.OwnerID) | 6361 | if (m_host.OwnerID == land.LandData.OwnerID) |
5920 | { | 6362 | { |
5921 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6363 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6364 | presence.TeleportWithMomentum(pos, null); | ||
6365 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5922 | } | 6366 | } |
5923 | } | 6367 | } |
5924 | } | 6368 | } |
5925 | ScriptSleep(5000); | 6369 | ScriptSleep(5000); |
5926 | } | 6370 | } |
5927 | 6371 | ||
6372 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6373 | { | ||
6374 | return ParseString2List(str, separators, in_spacers, false); | ||
6375 | } | ||
6376 | |||
5928 | public LSL_Integer llOverMyLand(string id) | 6377 | public LSL_Integer llOverMyLand(string id) |
5929 | { | 6378 | { |
5930 | m_host.AddScriptLPS(1); | 6379 | m_host.AddScriptLPS(1); |
@@ -5978,25 +6427,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5978 | } | 6427 | } |
5979 | else | 6428 | else |
5980 | { | 6429 | { |
5981 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6430 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6431 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6432 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5982 | } | 6433 | } |
5983 | return agentSize; | 6434 | return agentSize; |
5984 | } | 6435 | } |
5985 | 6436 | ||
5986 | public LSL_Integer llSameGroup(string agent) | 6437 | public LSL_Integer llSameGroup(string id) |
5987 | { | 6438 | { |
5988 | m_host.AddScriptLPS(1); | 6439 | m_host.AddScriptLPS(1); |
5989 | UUID agentId = new UUID(); | 6440 | UUID uuid = new UUID(); |
5990 | if (!UUID.TryParse(agent, out agentId)) | 6441 | if (!UUID.TryParse(id, out uuid)) |
5991 | return new LSL_Integer(0); | ||
5992 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5993 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5994 | return new LSL_Integer(0); | 6442 | return new LSL_Integer(0); |
5995 | IClientAPI client = presence.ControllingClient; | 6443 | |
5996 | if (m_host.GroupID == client.ActiveGroupId) | 6444 | // Check if it's a group key |
6445 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5997 | return new LSL_Integer(1); | 6446 | return new LSL_Integer(1); |
5998 | else | 6447 | |
6448 | // We got passed a UUID.Zero | ||
6449 | if (uuid == UUID.Zero) | ||
5999 | return new LSL_Integer(0); | 6450 | return new LSL_Integer(0); |
6451 | |||
6452 | // Handle the case where id names an avatar | ||
6453 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6454 | if (presence != null) | ||
6455 | { | ||
6456 | if (presence.IsChildAgent) | ||
6457 | return new LSL_Integer(0); | ||
6458 | |||
6459 | IClientAPI client = presence.ControllingClient; | ||
6460 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6461 | return new LSL_Integer(1); | ||
6462 | |||
6463 | return new LSL_Integer(0); | ||
6464 | } | ||
6465 | |||
6466 | // Handle object case | ||
6467 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6468 | if (part != null) | ||
6469 | { | ||
6470 | // This will handle both deed and non-deed and also the no | ||
6471 | // group case | ||
6472 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6473 | return new LSL_Integer(1); | ||
6474 | |||
6475 | return new LSL_Integer(0); | ||
6476 | } | ||
6477 | |||
6478 | return new LSL_Integer(0); | ||
6000 | } | 6479 | } |
6001 | 6480 | ||
6002 | public void llUnSit(string id) | 6481 | public void llUnSit(string id) |
@@ -6121,7 +6600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6121 | return m_host.ParentGroup.AttachmentPoint; | 6600 | return m_host.ParentGroup.AttachmentPoint; |
6122 | } | 6601 | } |
6123 | 6602 | ||
6124 | public LSL_Integer llGetFreeMemory() | 6603 | public virtual LSL_Integer llGetFreeMemory() |
6125 | { | 6604 | { |
6126 | m_host.AddScriptLPS(1); | 6605 | m_host.AddScriptLPS(1); |
6127 | // Make scripts designed for LSO happy | 6606 | // Make scripts designed for LSO happy |
@@ -6553,6 +7032,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6553 | 7032 | ||
6554 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7033 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6555 | { | 7034 | { |
7035 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7036 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7037 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7038 | |||
6556 | part.SitTargetPosition = offset; | 7039 | part.SitTargetPosition = offset; |
6557 | part.SitTargetOrientation = rot; | 7040 | part.SitTargetOrientation = rot; |
6558 | part.ParentGroup.HasGroupChanged = true; | 7041 | part.ParentGroup.HasGroupChanged = true; |
@@ -6738,13 +7221,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6738 | UUID av = new UUID(); | 7221 | UUID av = new UUID(); |
6739 | if (!UUID.TryParse(avatar,out av)) | 7222 | if (!UUID.TryParse(avatar,out av)) |
6740 | { | 7223 | { |
6741 | LSLError("First parameter to llDialog needs to be a key"); | 7224 | //LSLError("First parameter to llDialog needs to be a key"); |
6742 | return; | 7225 | return; |
6743 | } | 7226 | } |
6744 | if (buttons.Length < 1) | 7227 | if (buttons.Length < 1) |
6745 | { | 7228 | { |
6746 | LSLError("No less than 1 button can be shown"); | 7229 | buttons.Add("OK"); |
6747 | return; | ||
6748 | } | 7230 | } |
6749 | if (buttons.Length > 12) | 7231 | if (buttons.Length > 12) |
6750 | { | 7232 | { |
@@ -6761,7 +7243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6761 | } | 7243 | } |
6762 | if (buttons.Data[i].ToString().Length > 24) | 7244 | if (buttons.Data[i].ToString().Length > 24) |
6763 | { | 7245 | { |
6764 | LSLError("button label cannot be longer than 24 characters"); | 7246 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6765 | return; | 7247 | return; |
6766 | } | 7248 | } |
6767 | buts[i] = buttons.Data[i].ToString(); | 7249 | buts[i] = buttons.Data[i].ToString(); |
@@ -6828,9 +7310,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6828 | return; | 7310 | return; |
6829 | } | 7311 | } |
6830 | 7312 | ||
6831 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7313 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6832 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7314 | if (dest != null) |
7315 | { | ||
7316 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7317 | { | ||
7318 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7319 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6833 | 7320 | ||
7321 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7322 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7323 | } | ||
7324 | } | ||
6834 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7325 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6835 | ScriptSleep(3000); | 7326 | ScriptSleep(3000); |
6836 | } | 7327 | } |
@@ -6900,19 +7391,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6900 | public LSL_String llMD5String(string src, int nonce) | 7391 | public LSL_String llMD5String(string src, int nonce) |
6901 | { | 7392 | { |
6902 | m_host.AddScriptLPS(1); | 7393 | m_host.AddScriptLPS(1); |
6903 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7394 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6904 | } | 7395 | } |
6905 | 7396 | ||
6906 | public LSL_String llSHA1String(string src) | 7397 | public LSL_String llSHA1String(string src) |
6907 | { | 7398 | { |
6908 | m_host.AddScriptLPS(1); | 7399 | m_host.AddScriptLPS(1); |
6909 | return Util.SHA1Hash(src).ToLower(); | 7400 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6910 | } | 7401 | } |
6911 | 7402 | ||
6912 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7403 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6913 | { | 7404 | { |
6914 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7405 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6915 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7406 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7407 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7408 | return shapeBlock; | ||
6916 | 7409 | ||
6917 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7410 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6918 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7411 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -7017,6 +7510,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7017 | // Prim type box, cylinder and prism. | 7510 | // Prim type box, cylinder and prism. |
7018 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7511 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
7019 | { | 7512 | { |
7513 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7514 | return; | ||
7515 | |||
7020 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7516 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7021 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7517 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7022 | 7518 | ||
@@ -7070,6 +7566,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7070 | // Prim type sphere. | 7566 | // Prim type sphere. |
7071 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7567 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7072 | { | 7568 | { |
7569 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7570 | return; | ||
7571 | |||
7073 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7572 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7074 | 7573 | ||
7075 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7574 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7111,6 +7610,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7111 | // Prim type torus, tube and ring. | 7610 | // Prim type torus, tube and ring. |
7112 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7611 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7113 | { | 7612 | { |
7613 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7614 | return; | ||
7615 | |||
7114 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7616 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7115 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7617 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7116 | 7618 | ||
@@ -7246,6 +7748,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7246 | // Prim type sculpt. | 7748 | // Prim type sculpt. |
7247 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7749 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7248 | { | 7750 | { |
7751 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7752 | return; | ||
7753 | |||
7249 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7754 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7250 | UUID sculptId; | 7755 | UUID sculptId; |
7251 | 7756 | ||
@@ -7270,7 +7775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7270 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7775 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7271 | { | 7776 | { |
7272 | // default | 7777 | // default |
7273 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7778 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7274 | } | 7779 | } |
7275 | 7780 | ||
7276 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7781 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7287,48 +7792,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7287 | ScriptSleep(200); | 7792 | ScriptSleep(200); |
7288 | } | 7793 | } |
7289 | 7794 | ||
7290 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7795 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7291 | { | 7796 | { |
7292 | m_host.AddScriptLPS(1); | 7797 | m_host.AddScriptLPS(1); |
7293 | 7798 | ||
7294 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7799 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7295 | 7800 | ||
7296 | ScriptSleep(200); | 7801 | ScriptSleep(200); |
7297 | } | 7802 | } |
7298 | 7803 | ||
7299 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7804 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7300 | { | 7805 | { |
7301 | m_host.AddScriptLPS(1); | 7806 | List<object> parts = new List<object>(); |
7807 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7808 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7809 | foreach (SceneObjectPart p in prims) | ||
7810 | parts.Add(p); | ||
7811 | foreach (ScenePresence p in avatars) | ||
7812 | parts.Add(p); | ||
7302 | 7813 | ||
7303 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7814 | LSL_List remaining = null; |
7815 | uint rulesParsed = 0; | ||
7816 | |||
7817 | if (parts.Count > 0) | ||
7818 | { | ||
7819 | foreach (object part in parts) | ||
7820 | { | ||
7821 | if (part is SceneObjectPart) | ||
7822 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7823 | else | ||
7824 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7825 | } | ||
7826 | |||
7827 | while ((object)remaining != null && remaining.Length > 2) | ||
7828 | { | ||
7829 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7830 | rules = remaining.GetSublist(1, -1); | ||
7831 | parts.Clear(); | ||
7832 | prims = GetLinkParts(linknumber); | ||
7833 | avatars = GetLinkAvatars(linknumber); | ||
7834 | foreach (SceneObjectPart p in prims) | ||
7835 | parts.Add(p); | ||
7836 | foreach (ScenePresence p in avatars) | ||
7837 | parts.Add(p); | ||
7838 | |||
7839 | remaining = null; | ||
7840 | foreach (object part in parts) | ||
7841 | { | ||
7842 | if (part is SceneObjectPart) | ||
7843 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7844 | else | ||
7845 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7846 | } | ||
7847 | } | ||
7848 | } | ||
7304 | } | 7849 | } |
7305 | 7850 | ||
7306 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7851 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7852 | float material_density, float material_friction, | ||
7853 | float material_restitution, float material_gravity_modifier) | ||
7307 | { | 7854 | { |
7308 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7855 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7856 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7857 | physdata.Density = part.Density; | ||
7858 | physdata.Friction = part.Friction; | ||
7859 | physdata.Bounce = part.Bounciness; | ||
7860 | physdata.GravitationModifier = part.GravityModifier; | ||
7309 | 7861 | ||
7310 | LSL_List remaining = null; | 7862 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7311 | uint rulesParsed = 0; | 7863 | physdata.Density = material_density; |
7864 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7865 | physdata.Friction = material_friction; | ||
7866 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7867 | physdata.Bounce = material_restitution; | ||
7868 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7869 | physdata.GravitationModifier = material_gravity_modifier; | ||
7312 | 7870 | ||
7313 | foreach (SceneObjectPart part in parts) | 7871 | part.UpdateExtraPhysics(physdata); |
7314 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7872 | } |
7315 | 7873 | ||
7316 | while (remaining != null && remaining.Length > 2) | 7874 | public void llSetPhysicsMaterial(int material_bits, |
7317 | { | 7875 | float material_gravity_modifier, float material_restitution, |
7318 | linknumber = remaining.GetLSLIntegerItem(0); | 7876 | float material_friction, float material_density) |
7319 | rules = remaining.GetSublist(1, -1); | 7877 | { |
7320 | parts = GetLinkParts(linknumber); | 7878 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7879 | } | ||
7321 | 7880 | ||
7322 | foreach (SceneObjectPart part in parts) | 7881 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7323 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7882 | { |
7883 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7884 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7885 | ScriptSleep(200); | ||
7886 | } | ||
7887 | |||
7888 | // vector up using libomv (c&p from sop ) | ||
7889 | // vector up rotated by r | ||
7890 | private Vector3 Zrot(Quaternion r) | ||
7891 | { | ||
7892 | double x, y, z, m; | ||
7893 | |||
7894 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7895 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7896 | { | ||
7897 | m = 1.0 / Math.Sqrt(m); | ||
7898 | r.X *= (float)m; | ||
7899 | r.Y *= (float)m; | ||
7900 | r.Z *= (float)m; | ||
7901 | r.W *= (float)m; | ||
7324 | } | 7902 | } |
7903 | |||
7904 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7905 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7906 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7907 | |||
7908 | return new Vector3((float)x, (float)y, (float)z); | ||
7325 | } | 7909 | } |
7326 | 7910 | ||
7327 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7911 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7328 | { | 7912 | { |
7913 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7914 | return null; | ||
7915 | |||
7329 | int idx = 0; | 7916 | int idx = 0; |
7330 | int idxStart = 0; | 7917 | int idxStart = 0; |
7331 | 7918 | ||
7919 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7920 | |||
7332 | bool positionChanged = false; | 7921 | bool positionChanged = false; |
7333 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7922 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7334 | 7923 | ||
@@ -7353,8 +7942,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7353 | return null; | 7942 | return null; |
7354 | 7943 | ||
7355 | v=rules.GetVector3Item(idx++); | 7944 | v=rules.GetVector3Item(idx++); |
7945 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7946 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7947 | else | ||
7948 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7356 | positionChanged = true; | 7949 | positionChanged = true; |
7357 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7358 | 7950 | ||
7359 | break; | 7951 | break; |
7360 | case (int)ScriptBaseClass.PRIM_SIZE: | 7952 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7371,7 +7963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7371 | 7963 | ||
7372 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7964 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7373 | // try to let this work as in SL... | 7965 | // try to let this work as in SL... |
7374 | if (part.ParentID == 0) | 7966 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7375 | { | 7967 | { |
7376 | // special case: If we are root, rotate complete SOG to new rotation | 7968 | // special case: If we are root, rotate complete SOG to new rotation |
7377 | SetRot(part, q); | 7969 | SetRot(part, q); |
@@ -7631,7 +8223,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7631 | return null; | 8223 | return null; |
7632 | 8224 | ||
7633 | string ph = rules.Data[idx++].ToString(); | 8225 | string ph = rules.Data[idx++].ToString(); |
7634 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8226 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7635 | 8227 | ||
7636 | break; | 8228 | break; |
7637 | 8229 | ||
@@ -7649,12 +8241,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7649 | part.ScriptSetPhysicsStatus(physics); | 8241 | part.ScriptSetPhysicsStatus(physics); |
7650 | break; | 8242 | break; |
7651 | 8243 | ||
8244 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8245 | if (remain < 1) | ||
8246 | return null; | ||
8247 | |||
8248 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8249 | |||
8250 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8251 | physdata.Density = part.Density; | ||
8252 | physdata.Bounce = part.Bounciness; | ||
8253 | physdata.GravitationModifier = part.GravityModifier; | ||
8254 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8255 | |||
8256 | part.UpdateExtraPhysics(physdata); | ||
8257 | |||
8258 | break; | ||
8259 | |||
8260 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8261 | if (remain < 5) | ||
8262 | return null; | ||
8263 | |||
8264 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8265 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8266 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8267 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8268 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8269 | |||
8270 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8271 | |||
8272 | break; | ||
8273 | |||
7652 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8274 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7653 | if (remain < 1) | 8275 | if (remain < 1) |
7654 | return null; | 8276 | return null; |
7655 | string temp = rules.Data[idx++].ToString(); | 8277 | string temp = rules.Data[idx++].ToString(); |
7656 | 8278 | ||
7657 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8279 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7658 | 8280 | ||
7659 | break; | 8281 | break; |
7660 | 8282 | ||
@@ -7728,14 +8350,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7728 | if (part.ParentGroup.RootPart == part) | 8350 | if (part.ParentGroup.RootPart == part) |
7729 | { | 8351 | { |
7730 | SceneObjectGroup parent = part.ParentGroup; | 8352 | SceneObjectGroup parent = part.ParentGroup; |
7731 | parent.UpdateGroupPosition(currentPosition); | 8353 | Util.FireAndForget(delegate(object x) { |
8354 | parent.UpdateGroupPosition(currentPosition); | ||
8355 | }); | ||
7732 | } | 8356 | } |
7733 | else | 8357 | else |
7734 | { | 8358 | { |
7735 | part.OffsetPosition = currentPosition; | 8359 | part.OffsetPosition = currentPosition; |
7736 | SceneObjectGroup parent = part.ParentGroup; | 8360 | // SceneObjectGroup parent = part.ParentGroup; |
7737 | parent.HasGroupChanged = true; | 8361 | // parent.HasGroupChanged = true; |
7738 | parent.ScheduleGroupForTerseUpdate(); | 8362 | // parent.ScheduleGroupForTerseUpdate(); |
8363 | part.ScheduleTerseUpdate(); | ||
7739 | } | 8364 | } |
7740 | } | 8365 | } |
7741 | } | 8366 | } |
@@ -7773,10 +8398,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7773 | 8398 | ||
7774 | public LSL_String llXorBase64Strings(string str1, string str2) | 8399 | public LSL_String llXorBase64Strings(string str1, string str2) |
7775 | { | 8400 | { |
7776 | m_host.AddScriptLPS(1); | 8401 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7777 | Deprecated("llXorBase64Strings"); | 8402 | |
7778 | ScriptSleep(300); | 8403 | ScriptSleep(300); |
7779 | return String.Empty; | 8404 | m_host.AddScriptLPS(1); |
8405 | |||
8406 | if (str1 == String.Empty) | ||
8407 | return String.Empty; | ||
8408 | if (str2 == String.Empty) | ||
8409 | return str1; | ||
8410 | |||
8411 | int len = str2.Length; | ||
8412 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8413 | { | ||
8414 | while (str2.EndsWith("=")) | ||
8415 | str2 = str2.Substring(0, str2.Length - 1); | ||
8416 | |||
8417 | len = str2.Length; | ||
8418 | int mod = len % 4; | ||
8419 | |||
8420 | if (mod == 1) | ||
8421 | str2 = str2.Substring(0, str2.Length - 1); | ||
8422 | else if (mod == 2) | ||
8423 | str2 += "=="; | ||
8424 | else if (mod == 3) | ||
8425 | str2 += "="; | ||
8426 | } | ||
8427 | |||
8428 | byte[] data1; | ||
8429 | byte[] data2; | ||
8430 | try | ||
8431 | { | ||
8432 | data1 = Convert.FromBase64String(str1); | ||
8433 | data2 = Convert.FromBase64String(str2); | ||
8434 | } | ||
8435 | catch (Exception) | ||
8436 | { | ||
8437 | return new LSL_String(String.Empty); | ||
8438 | } | ||
8439 | |||
8440 | // For cases where the decoded length of s2 is greater | ||
8441 | // than the decoded length of s1, simply perform a normal | ||
8442 | // decode and XOR | ||
8443 | // | ||
8444 | if (data2.Length >= data1.Length) | ||
8445 | { | ||
8446 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8447 | data1[pos] ^= data2[pos]; | ||
8448 | |||
8449 | return Convert.ToBase64String(data1); | ||
8450 | } | ||
8451 | |||
8452 | // Remove padding | ||
8453 | while (str1.EndsWith("=")) | ||
8454 | str1 = str1.Substring(0, str1.Length - 1); | ||
8455 | while (str2.EndsWith("=")) | ||
8456 | str2 = str2.Substring(0, str2.Length - 1); | ||
8457 | |||
8458 | byte[] d1 = new byte[str1.Length]; | ||
8459 | byte[] d2 = new byte[str2.Length]; | ||
8460 | |||
8461 | for (int i = 0 ; i < str1.Length ; i++) | ||
8462 | { | ||
8463 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8464 | if (idx == -1) | ||
8465 | idx = 0; | ||
8466 | d1[i] = (byte)idx; | ||
8467 | } | ||
8468 | |||
8469 | for (int i = 0 ; i < str2.Length ; i++) | ||
8470 | { | ||
8471 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8472 | if (idx == -1) | ||
8473 | idx = 0; | ||
8474 | d2[i] = (byte)idx; | ||
8475 | } | ||
8476 | |||
8477 | string output = String.Empty; | ||
8478 | |||
8479 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8480 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8481 | |||
8482 | while (output.Length % 3 > 0) | ||
8483 | output += "="; | ||
8484 | |||
8485 | return output; | ||
7780 | } | 8486 | } |
7781 | 8487 | ||
7782 | public void llRemoteDataSetRegion() | 8488 | public void llRemoteDataSetRegion() |
@@ -7900,8 +8606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7900 | public LSL_Integer llGetNumberOfPrims() | 8606 | public LSL_Integer llGetNumberOfPrims() |
7901 | { | 8607 | { |
7902 | m_host.AddScriptLPS(1); | 8608 | m_host.AddScriptLPS(1); |
7903 | 8609 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7904 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8610 | |
8611 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7905 | } | 8612 | } |
7906 | 8613 | ||
7907 | /// <summary> | 8614 | /// <summary> |
@@ -7916,55 +8623,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7916 | m_host.AddScriptLPS(1); | 8623 | m_host.AddScriptLPS(1); |
7917 | UUID objID = UUID.Zero; | 8624 | UUID objID = UUID.Zero; |
7918 | LSL_List result = new LSL_List(); | 8625 | LSL_List result = new LSL_List(); |
8626 | |||
8627 | // If the ID is not valid, return null result | ||
7919 | if (!UUID.TryParse(obj, out objID)) | 8628 | if (!UUID.TryParse(obj, out objID)) |
7920 | { | 8629 | { |
7921 | result.Add(new LSL_Vector()); | 8630 | result.Add(new LSL_Vector()); |
7922 | result.Add(new LSL_Vector()); | 8631 | result.Add(new LSL_Vector()); |
7923 | return result; | 8632 | return result; |
7924 | } | 8633 | } |
8634 | |||
8635 | // Check if this is an attached prim. If so, replace | ||
8636 | // the UUID with the avatar UUID and report it's bounding box | ||
8637 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8638 | if (part != null && part.ParentGroup.IsAttachment) | ||
8639 | objID = part.ParentGroup.AttachedAvatar; | ||
8640 | |||
8641 | // Find out if this is an avatar ID. If so, return it's box | ||
7925 | ScenePresence presence = World.GetScenePresence(objID); | 8642 | ScenePresence presence = World.GetScenePresence(objID); |
7926 | if (presence != null) | 8643 | if (presence != null) |
7927 | { | 8644 | { |
7928 | if (presence.ParentID == 0) // not sat on an object | 8645 | // As per LSL Wiki, there is no difference between sitting |
8646 | // and standing avatar since server 1.36 | ||
8647 | LSL_Vector lower; | ||
8648 | LSL_Vector upper; | ||
8649 | |||
8650 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8651 | |||
8652 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8653 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8654 | /* | ||
7929 | { | 8655 | { |
7930 | LSL_Vector lower; | 8656 | // This is for ground sitting avatars |
7931 | LSL_Vector upper; | 8657 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7932 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8658 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7933 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8659 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7934 | { | ||
7935 | // This is for ground sitting avatars | ||
7936 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7937 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7938 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7939 | } | ||
7940 | else | ||
7941 | { | ||
7942 | // This is for standing/flying avatars | ||
7943 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7944 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7945 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7946 | } | ||
7947 | result.Add(lower); | ||
7948 | result.Add(upper); | ||
7949 | return result; | ||
7950 | } | 8660 | } |
7951 | else | 8661 | else |
7952 | { | 8662 | { |
7953 | // sitting on an object so we need the bounding box of that | 8663 | // This is for standing/flying avatars |
7954 | // which should include the avatar so set the UUID to the | 8664 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7955 | // UUID of the object the avatar is sat on and allow it to fall through | 8665 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7956 | // to processing an object | 8666 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7957 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | 8667 | } |
7958 | objID = p.UUID; | 8668 | |
8669 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8670 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8671 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8672 | */ | ||
8673 | { | ||
8674 | // This is for ground sitting avatars TODO! | ||
8675 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); | ||
8676 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
7959 | } | 8677 | } |
8678 | else | ||
8679 | { | ||
8680 | // This is for standing/flying avatars | ||
8681 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); | ||
8682 | upper = new LSL_Vector(box.X, box.Y, box.Z); | ||
8683 | } | ||
8684 | |||
8685 | if (lower.x > upper.x) | ||
8686 | lower.x = upper.x; | ||
8687 | if (lower.y > upper.y) | ||
8688 | lower.y = upper.y; | ||
8689 | if (lower.z > upper.z) | ||
8690 | lower.z = upper.z; | ||
8691 | |||
8692 | result.Add(lower); | ||
8693 | result.Add(upper); | ||
8694 | return result; | ||
7960 | } | 8695 | } |
7961 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8696 | |
8697 | part = World.GetSceneObjectPart(objID); | ||
7962 | // Currently only works for single prims without a sitting avatar | 8698 | // Currently only works for single prims without a sitting avatar |
7963 | if (part != null) | 8699 | if (part != null) |
7964 | { | 8700 | { |
7965 | Vector3 halfSize = part.Scale / 2.0f; | 8701 | float minX; |
7966 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8702 | float maxX; |
7967 | LSL_Vector upper = new LSL_Vector(halfSize); | 8703 | float minY; |
8704 | float maxY; | ||
8705 | float minZ; | ||
8706 | float maxZ; | ||
8707 | |||
8708 | // This BBox is in sim coordinates, with the offset being | ||
8709 | // a contained point. | ||
8710 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8711 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8712 | |||
8713 | minX -= offsets[0].X; | ||
8714 | maxX -= offsets[0].X; | ||
8715 | minY -= offsets[0].Y; | ||
8716 | maxY -= offsets[0].Y; | ||
8717 | minZ -= offsets[0].Z; | ||
8718 | maxZ -= offsets[0].Z; | ||
8719 | |||
8720 | LSL_Vector lower; | ||
8721 | LSL_Vector upper; | ||
8722 | |||
8723 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8724 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8725 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8726 | |||
8727 | if (lower.x > upper.x) | ||
8728 | lower.x = upper.x; | ||
8729 | if (lower.y > upper.y) | ||
8730 | lower.y = upper.y; | ||
8731 | if (lower.z > upper.z) | ||
8732 | lower.z = upper.z; | ||
8733 | |||
7968 | result.Add(lower); | 8734 | result.Add(lower); |
7969 | result.Add(upper); | 8735 | result.Add(upper); |
7970 | return result; | 8736 | return result; |
@@ -7978,7 +8744,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7978 | 8744 | ||
7979 | public LSL_Vector llGetGeometricCenter() | 8745 | public LSL_Vector llGetGeometricCenter() |
7980 | { | 8746 | { |
7981 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8747 | Vector3 tmp = m_host.GetGeometricCenter(); |
8748 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7982 | } | 8749 | } |
7983 | 8750 | ||
7984 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8751 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7989,7 +8756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7989 | 8756 | ||
7990 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | 8757 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
7991 | 8758 | ||
7992 | while (remaining != null && remaining.Length > 2) | 8759 | while ((object)remaining != null && remaining.Length > 2) |
7993 | { | 8760 | { |
7994 | int linknumber = remaining.GetLSLIntegerItem(0); | 8761 | int linknumber = remaining.GetLSLIntegerItem(0); |
7995 | rules = remaining.GetSublist(1, -1); | 8762 | rules = remaining.GetSublist(1, -1); |
@@ -8006,24 +8773,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8006 | { | 8773 | { |
8007 | m_host.AddScriptLPS(1); | 8774 | m_host.AddScriptLPS(1); |
8008 | 8775 | ||
8009 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8776 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8777 | // keep other options as before | ||
8010 | 8778 | ||
8779 | List<SceneObjectPart> parts; | ||
8780 | List<ScenePresence> avatars; | ||
8781 | |||
8011 | LSL_List res = new LSL_List(); | 8782 | LSL_List res = new LSL_List(); |
8012 | LSL_List remaining = null; | 8783 | LSL_List remaining = null; |
8013 | 8784 | ||
8014 | foreach (SceneObjectPart part in parts) | 8785 | while (rules.Length > 0) |
8015 | { | 8786 | { |
8016 | remaining = GetPrimParams(part, rules, ref res); | ||
8017 | } | ||
8018 | |||
8019 | while (remaining != null && remaining.Length > 2) | ||
8020 | { | ||
8021 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8022 | rules = remaining.GetSublist(1, -1); | ||
8023 | parts = GetLinkParts(linknumber); | 8787 | parts = GetLinkParts(linknumber); |
8788 | avatars = GetLinkAvatars(linknumber); | ||
8024 | 8789 | ||
8790 | remaining = null; | ||
8025 | foreach (SceneObjectPart part in parts) | 8791 | foreach (SceneObjectPart part in parts) |
8792 | { | ||
8026 | remaining = GetPrimParams(part, rules, ref res); | 8793 | remaining = GetPrimParams(part, rules, ref res); |
8794 | } | ||
8795 | foreach (ScenePresence avatar in avatars) | ||
8796 | { | ||
8797 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8798 | } | ||
8799 | |||
8800 | if ((object)remaining != null && remaining.Length > 0) | ||
8801 | { | ||
8802 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8803 | rules = remaining.GetSublist(1, -1); | ||
8804 | } | ||
8805 | else | ||
8806 | break; | ||
8027 | } | 8807 | } |
8028 | 8808 | ||
8029 | return res; | 8809 | return res; |
@@ -8068,13 +8848,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8068 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8848 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8069 | part.AbsolutePosition.Y, | 8849 | part.AbsolutePosition.Y, |
8070 | part.AbsolutePosition.Z); | 8850 | part.AbsolutePosition.Z); |
8071 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8072 | // linkset is rotated; they always reflect the child prim's world position | ||
8073 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8074 | // implementation, so will break scripts imported from there (not to mention it | ||
8075 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8076 | if (part.ParentID != 0) | ||
8077 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8078 | res.Add(v); | 8851 | res.Add(v); |
8079 | break; | 8852 | break; |
8080 | 8853 | ||
@@ -8246,30 +9019,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8246 | if (remain < 1) | 9019 | if (remain < 1) |
8247 | return null; | 9020 | return null; |
8248 | 9021 | ||
8249 | face=(int)rules.GetLSLIntegerItem(idx++); | 9022 | face = (int)rules.GetLSLIntegerItem(idx++); |
8250 | 9023 | ||
8251 | tex = part.Shape.Textures; | 9024 | tex = part.Shape.Textures; |
9025 | int shiny; | ||
8252 | if (face == ScriptBaseClass.ALL_SIDES) | 9026 | if (face == ScriptBaseClass.ALL_SIDES) |
8253 | { | 9027 | { |
8254 | for (face = 0; face < GetNumberOfSides(part); face++) | 9028 | for (face = 0; face < GetNumberOfSides(part); face++) |
8255 | { | 9029 | { |
8256 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9030 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8257 | // Convert Shininess to PRIM_SHINY_* | 9031 | if (shinyness == Shininess.High) |
8258 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9032 | { |
8259 | // PRIM_BUMP_* | 9033 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8260 | res.Add(new LSL_Integer((int)texface.Bump)); | 9034 | } |
9035 | else if (shinyness == Shininess.Medium) | ||
9036 | { | ||
9037 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9038 | } | ||
9039 | else if (shinyness == Shininess.Low) | ||
9040 | { | ||
9041 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9042 | } | ||
9043 | else | ||
9044 | { | ||
9045 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9046 | } | ||
9047 | res.Add(new LSL_Integer(shiny)); | ||
9048 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8261 | } | 9049 | } |
8262 | } | 9050 | } |
8263 | else | 9051 | else |
8264 | { | 9052 | { |
8265 | if (face >= 0 && face < GetNumberOfSides(part)) | 9053 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9054 | if (shinyness == Shininess.High) | ||
8266 | { | 9055 | { |
8267 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9056 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8268 | // Convert Shininess to PRIM_SHINY_* | 9057 | } |
8269 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9058 | else if (shinyness == Shininess.Medium) |
8270 | // PRIM_BUMP_* | 9059 | { |
8271 | res.Add(new LSL_Integer((int)texface.Bump)); | 9060 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9061 | } | ||
9062 | else if (shinyness == Shininess.Low) | ||
9063 | { | ||
9064 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9065 | } | ||
9066 | else | ||
9067 | { | ||
9068 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8272 | } | 9069 | } |
9070 | res.Add(new LSL_Integer(shiny)); | ||
9071 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8273 | } | 9072 | } |
8274 | break; | 9073 | break; |
8275 | 9074 | ||
@@ -8277,24 +9076,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8277 | if (remain < 1) | 9076 | if (remain < 1) |
8278 | return null; | 9077 | return null; |
8279 | 9078 | ||
8280 | face=(int)rules.GetLSLIntegerItem(idx++); | 9079 | face = (int)rules.GetLSLIntegerItem(idx++); |
8281 | 9080 | ||
8282 | tex = part.Shape.Textures; | 9081 | tex = part.Shape.Textures; |
9082 | int fullbright; | ||
8283 | if (face == ScriptBaseClass.ALL_SIDES) | 9083 | if (face == ScriptBaseClass.ALL_SIDES) |
8284 | { | 9084 | { |
8285 | for (face = 0; face < GetNumberOfSides(part); face++) | 9085 | for (face = 0; face < GetNumberOfSides(part); face++) |
8286 | { | 9086 | { |
8287 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9087 | if (tex.GetFace((uint)face).Fullbright == true) |
8288 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9088 | { |
9089 | fullbright = ScriptBaseClass.TRUE; | ||
9090 | } | ||
9091 | else | ||
9092 | { | ||
9093 | fullbright = ScriptBaseClass.FALSE; | ||
9094 | } | ||
9095 | res.Add(new LSL_Integer(fullbright)); | ||
8289 | } | 9096 | } |
8290 | } | 9097 | } |
8291 | else | 9098 | else |
8292 | { | 9099 | { |
8293 | if (face >= 0 && face < GetNumberOfSides(part)) | 9100 | if (tex.GetFace((uint)face).Fullbright == true) |
8294 | { | 9101 | { |
8295 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9102 | fullbright = ScriptBaseClass.TRUE; |
8296 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9103 | } |
9104 | else | ||
9105 | { | ||
9106 | fullbright = ScriptBaseClass.FALSE; | ||
8297 | } | 9107 | } |
9108 | res.Add(new LSL_Integer(fullbright)); | ||
8298 | } | 9109 | } |
8299 | break; | 9110 | break; |
8300 | 9111 | ||
@@ -8316,27 +9127,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8316 | break; | 9127 | break; |
8317 | 9128 | ||
8318 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9129 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9130 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8319 | if (remain < 1) | 9131 | if (remain < 1) |
8320 | return null; | 9132 | return null; |
8321 | 9133 | ||
8322 | face=(int)rules.GetLSLIntegerItem(idx++); | 9134 | face = (int)rules.GetLSLIntegerItem(idx++); |
8323 | 9135 | ||
8324 | tex = part.Shape.Textures; | 9136 | tex = part.Shape.Textures; |
8325 | if (face == ScriptBaseClass.ALL_SIDES) | 9137 | if (face == ScriptBaseClass.ALL_SIDES) |
8326 | { | 9138 | { |
8327 | for (face = 0; face < GetNumberOfSides(part); face++) | 9139 | for (face = 0; face < GetNumberOfSides(part); face++) |
8328 | { | 9140 | { |
8329 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9141 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8330 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9142 | { |
8331 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9143 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9144 | } | ||
9145 | else | ||
9146 | { | ||
9147 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9148 | } | ||
8332 | } | 9149 | } |
8333 | } | 9150 | } |
8334 | else | 9151 | else |
8335 | { | 9152 | { |
8336 | if (face >= 0 && face < GetNumberOfSides(part)) | 9153 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9154 | { | ||
9155 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9156 | } | ||
9157 | else | ||
8337 | { | 9158 | { |
8338 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9159 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8339 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8340 | } | 9160 | } |
8341 | } | 9161 | } |
8342 | break; | 9162 | break; |
@@ -8360,24 +9180,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8360 | if (remain < 1) | 9180 | if (remain < 1) |
8361 | return null; | 9181 | return null; |
8362 | 9182 | ||
8363 | face=(int)rules.GetLSLIntegerItem(idx++); | 9183 | face = (int)rules.GetLSLIntegerItem(idx++); |
8364 | 9184 | ||
8365 | tex = part.Shape.Textures; | 9185 | tex = part.Shape.Textures; |
9186 | float primglow; | ||
8366 | if (face == ScriptBaseClass.ALL_SIDES) | 9187 | if (face == ScriptBaseClass.ALL_SIDES) |
8367 | { | 9188 | { |
8368 | for (face = 0; face < GetNumberOfSides(part); face++) | 9189 | for (face = 0; face < GetNumberOfSides(part); face++) |
8369 | { | 9190 | { |
8370 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9191 | primglow = tex.GetFace((uint)face).Glow; |
8371 | res.Add(new LSL_Float(texface.Glow)); | 9192 | res.Add(new LSL_Float(primglow)); |
8372 | } | 9193 | } |
8373 | } | 9194 | } |
8374 | else | 9195 | else |
8375 | { | 9196 | { |
8376 | if (face >= 0 && face < GetNumberOfSides(part)) | 9197 | primglow = tex.GetFace((uint)face).Glow; |
8377 | { | 9198 | res.Add(new LSL_Float(primglow)); |
8378 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8379 | res.Add(new LSL_Float(texface.Glow)); | ||
8380 | } | ||
8381 | } | 9199 | } |
8382 | break; | 9200 | break; |
8383 | 9201 | ||
@@ -8389,15 +9207,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8389 | textColor.B)); | 9207 | textColor.B)); |
8390 | res.Add(new LSL_Float(textColor.A)); | 9208 | res.Add(new LSL_Float(textColor.A)); |
8391 | break; | 9209 | break; |
9210 | |||
8392 | case (int)ScriptBaseClass.PRIM_NAME: | 9211 | case (int)ScriptBaseClass.PRIM_NAME: |
8393 | res.Add(new LSL_String(part.Name)); | 9212 | res.Add(new LSL_String(part.Name)); |
8394 | break; | 9213 | break; |
9214 | |||
8395 | case (int)ScriptBaseClass.PRIM_DESC: | 9215 | case (int)ScriptBaseClass.PRIM_DESC: |
8396 | res.Add(new LSL_String(part.Description)); | 9216 | res.Add(new LSL_String(part.Description)); |
8397 | break; | 9217 | break; |
9218 | |||
8398 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9219 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8399 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9220 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8400 | break; | 9221 | break; |
9222 | |||
8401 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9223 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8402 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9224 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8403 | break; | 9225 | break; |
@@ -9008,8 +9830,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9008 | // The function returns an ordered list | 9830 | // The function returns an ordered list |
9009 | // representing the tokens found in the supplied | 9831 | // representing the tokens found in the supplied |
9010 | // sources string. If two successive tokenizers | 9832 | // sources string. If two successive tokenizers |
9011 | // are encountered, then a NULL entry is added | 9833 | // are encountered, then a null-string entry is |
9012 | // to the list. | 9834 | // added to the list. |
9013 | // | 9835 | // |
9014 | // It is a precondition that the source and | 9836 | // It is a precondition that the source and |
9015 | // toekizer lisst are non-null. If they are null, | 9837 | // toekizer lisst are non-null. If they are null, |
@@ -9017,7 +9839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9017 | // while their lengths are being determined. | 9839 | // while their lengths are being determined. |
9018 | // | 9840 | // |
9019 | // A small amount of working memoryis required | 9841 | // A small amount of working memoryis required |
9020 | // of approximately 8*#tokenizers. | 9842 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9021 | // | 9843 | // |
9022 | // There are many ways in which this function | 9844 | // There are many ways in which this function |
9023 | // can be implemented, this implementation is | 9845 | // can be implemented, this implementation is |
@@ -9033,155 +9855,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9033 | // and eliminates redundant tokenizers as soon | 9855 | // and eliminates redundant tokenizers as soon |
9034 | // as is possible. | 9856 | // as is possible. |
9035 | // | 9857 | // |
9036 | // The implementation tries to avoid any copying | 9858 | // The implementation tries to minimize temporary |
9037 | // of arrays or other objects. | 9859 | // garbage generation. |
9038 | // </remarks> | 9860 | // </remarks> |
9039 | 9861 | ||
9040 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9862 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9041 | { | 9863 | { |
9042 | int beginning = 0; | 9864 | return ParseString2List(src, separators, spacers, true); |
9043 | int srclen = src.Length; | 9865 | } |
9044 | int seplen = separators.Length; | ||
9045 | object[] separray = separators.Data; | ||
9046 | int spclen = spacers.Length; | ||
9047 | object[] spcarray = spacers.Data; | ||
9048 | int mlen = seplen+spclen; | ||
9049 | |||
9050 | int[] offset = new int[mlen+1]; | ||
9051 | bool[] active = new bool[mlen]; | ||
9052 | |||
9053 | int best; | ||
9054 | int j; | ||
9055 | |||
9056 | // Initial capacity reduces resize cost | ||
9057 | 9866 | ||
9058 | LSL_List tokens = new LSL_List(); | 9867 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9868 | { | ||
9869 | int srclen = src.Length; | ||
9870 | int seplen = separators.Length; | ||
9871 | object[] separray = separators.Data; | ||
9872 | int spclen = spacers.Length; | ||
9873 | object[] spcarray = spacers.Data; | ||
9874 | int dellen = 0; | ||
9875 | string[] delarray = new string[seplen+spclen]; | ||
9059 | 9876 | ||
9060 | // All entries are initially valid | 9877 | int outlen = 0; |
9878 | string[] outarray = new string[srclen*2+1]; | ||
9061 | 9879 | ||
9062 | for (int i = 0; i < mlen; i++) | 9880 | int i, j; |
9063 | active[i] = true; | 9881 | string d; |
9064 | 9882 | ||
9065 | offset[mlen] = srclen; | 9883 | m_host.AddScriptLPS(1); |
9066 | 9884 | ||
9067 | while (beginning < srclen) | 9885 | /* |
9886 | * Convert separator and spacer lists to C# strings. | ||
9887 | * Also filter out null strings so we don't hang. | ||
9888 | */ | ||
9889 | for (i = 0; i < seplen; i ++) | ||
9068 | { | 9890 | { |
9891 | d = separray[i].ToString(); | ||
9892 | if (d.Length > 0) | ||
9893 | { | ||
9894 | delarray[dellen++] = d; | ||
9895 | } | ||
9896 | } | ||
9897 | seplen = dellen; | ||
9069 | 9898 | ||
9070 | best = mlen; // as bad as it gets | 9899 | for (i = 0; i < spclen; i ++) |
9900 | { | ||
9901 | d = spcarray[i].ToString(); | ||
9902 | if (d.Length > 0) | ||
9903 | { | ||
9904 | delarray[dellen++] = d; | ||
9905 | } | ||
9906 | } | ||
9071 | 9907 | ||
9072 | // Scan for separators | 9908 | /* |
9909 | * Scan through source string from beginning to end. | ||
9910 | */ | ||
9911 | for (i = 0;;) | ||
9912 | { | ||
9073 | 9913 | ||
9074 | for (j = 0; j < seplen; j++) | 9914 | /* |
9915 | * Find earliest delimeter in src starting at i (if any). | ||
9916 | */ | ||
9917 | int earliestDel = -1; | ||
9918 | int earliestSrc = srclen; | ||
9919 | string earliestStr = null; | ||
9920 | for (j = 0; j < dellen; j ++) | ||
9075 | { | 9921 | { |
9076 | if (separray[j].ToString() == String.Empty) | 9922 | d = delarray[j]; |
9077 | active[j] = false; | 9923 | if (d != null) |
9078 | |||
9079 | if (active[j]) | ||
9080 | { | 9924 | { |
9081 | // scan all of the markers | 9925 | int index = src.IndexOf(d, i); |
9082 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9926 | if (index < 0) |
9083 | { | 9927 | { |
9084 | // not present at all | 9928 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9085 | active[j] = false; | ||
9086 | } | 9929 | } |
9087 | else | 9930 | else if (index < earliestSrc) |
9088 | { | 9931 | { |
9089 | // present and correct | 9932 | earliestSrc = index; // where delimeter starts in source string |
9090 | if (offset[j] < offset[best]) | 9933 | earliestDel = j; // where delimeter is in delarray[] |
9091 | { | 9934 | earliestStr = d; // the delimeter string from delarray[] |
9092 | // closest so far | 9935 | if (index == i) break; // can't do any better than found at beg of string |
9093 | best = j; | ||
9094 | if (offset[best] == beginning) | ||
9095 | break; | ||
9096 | } | ||
9097 | } | 9936 | } |
9098 | } | 9937 | } |
9099 | } | 9938 | } |
9100 | 9939 | ||
9101 | // Scan for spacers | 9940 | /* |
9102 | 9941 | * Output source string starting at i through start of earliest delimeter. | |
9103 | if (offset[best] != beginning) | 9942 | */ |
9943 | if (keepNulls || (earliestSrc > i)) | ||
9104 | { | 9944 | { |
9105 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9945 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9106 | { | ||
9107 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9108 | active[j] = false; | ||
9109 | |||
9110 | if (active[j]) | ||
9111 | { | ||
9112 | // scan all of the markers | ||
9113 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9114 | { | ||
9115 | // not present at all | ||
9116 | active[j] = false; | ||
9117 | } | ||
9118 | else | ||
9119 | { | ||
9120 | // present and correct | ||
9121 | if (offset[j] < offset[best]) | ||
9122 | { | ||
9123 | // closest so far | ||
9124 | best = j; | ||
9125 | } | ||
9126 | } | ||
9127 | } | ||
9128 | } | ||
9129 | } | 9946 | } |
9130 | 9947 | ||
9131 | // This is the normal exit from the scanning loop | 9948 | /* |
9949 | * If no delimeter found at or after i, we're done scanning. | ||
9950 | */ | ||
9951 | if (earliestDel < 0) break; | ||
9132 | 9952 | ||
9133 | if (best == mlen) | 9953 | /* |
9954 | * If delimeter was a spacer, output the spacer. | ||
9955 | */ | ||
9956 | if (earliestDel >= seplen) | ||
9134 | { | 9957 | { |
9135 | // no markers were found on this pass | 9958 | outarray[outlen++] = earliestStr; |
9136 | // so we're pretty much done | ||
9137 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9138 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9139 | break; | ||
9140 | } | 9959 | } |
9141 | 9960 | ||
9142 | // Otherwise we just add the newly delimited token | 9961 | /* |
9143 | // and recalculate where the search should continue. | 9962 | * Look at rest of src string following delimeter. |
9144 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9963 | */ |
9145 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9964 | i = earliestSrc + earliestStr.Length; |
9146 | |||
9147 | if (best < seplen) | ||
9148 | { | ||
9149 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9150 | } | ||
9151 | else | ||
9152 | { | ||
9153 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9154 | string str = spcarray[best - seplen].ToString(); | ||
9155 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9156 | tokens.Add(new LSL_String(str)); | ||
9157 | } | ||
9158 | } | 9965 | } |
9159 | 9966 | ||
9160 | // This an awkward an not very intuitive boundary case. If the | 9967 | /* |
9161 | // last substring is a tokenizer, then there is an implied trailing | 9968 | * Make up an exact-sized output array suitable for an LSL_List object. |
9162 | // null list entry. Hopefully the single comparison will not be too | 9969 | */ |
9163 | // arduous. Alternatively the 'break' could be replced with a return | 9970 | object[] outlist = new object[outlen]; |
9164 | // but that's shabby programming. | 9971 | for (i = 0; i < outlen; i ++) |
9165 | |||
9166 | if ((beginning == srclen) && (keepNulls)) | ||
9167 | { | 9972 | { |
9168 | if (srclen != 0) | 9973 | outlist[i] = new LSL_String(outarray[i]); |
9169 | tokens.Add(new LSL_String("")); | ||
9170 | } | 9974 | } |
9171 | 9975 | return new LSL_List(outlist); | |
9172 | return tokens; | ||
9173 | } | ||
9174 | |||
9175 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9176 | { | ||
9177 | m_host.AddScriptLPS(1); | ||
9178 | return this.ParseString(src, separators, spacers, false); | ||
9179 | } | ||
9180 | |||
9181 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9182 | { | ||
9183 | m_host.AddScriptLPS(1); | ||
9184 | return this.ParseString(src, separators, spacers, true); | ||
9185 | } | 9976 | } |
9186 | 9977 | ||
9187 | public LSL_Integer llGetObjectPermMask(int mask) | 9978 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9276,6 +10067,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9276 | case 4: | 10067 | case 4: |
9277 | return (int)item.NextPermissions; | 10068 | return (int)item.NextPermissions; |
9278 | } | 10069 | } |
10070 | m_host.TaskInventory.LockItemsForRead(false); | ||
9279 | 10071 | ||
9280 | return -1; | 10072 | return -1; |
9281 | } | 10073 | } |
@@ -9478,31 +10270,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9478 | UUID key = new UUID(); | 10270 | UUID key = new UUID(); |
9479 | if (UUID.TryParse(id, out key)) | 10271 | if (UUID.TryParse(id, out key)) |
9480 | { | 10272 | { |
9481 | try | 10273 | // return total object mass |
9482 | { | 10274 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9483 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10275 | if (part != null) |
9484 | if (obj != null) | 10276 | return part.ParentGroup.GetMass(); |
9485 | return (double)obj.GetMass(); | 10277 | |
9486 | // the object is null so the key is for an avatar | 10278 | // the object is null so the key is for an avatar |
9487 | ScenePresence avatar = World.GetScenePresence(key); | 10279 | ScenePresence avatar = World.GetScenePresence(key); |
9488 | if (avatar != null) | 10280 | if (avatar != null) |
9489 | if (avatar.IsChildAgent) | ||
9490 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9491 | // child agents have a mass of 1.0 | ||
9492 | return 1; | ||
9493 | else | ||
9494 | return (double)avatar.GetMass(); | ||
9495 | } | ||
9496 | catch (KeyNotFoundException) | ||
9497 | { | 10281 | { |
9498 | return 0; // The Object/Agent not in the region so just return zero | 10282 | if (avatar.IsChildAgent) |
10283 | { | ||
10284 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10285 | // child agents have a mass of 1.0 | ||
10286 | return 1; | ||
10287 | } | ||
10288 | else | ||
10289 | { | ||
10290 | return (double)avatar.GetMass(); | ||
10291 | } | ||
9499 | } | 10292 | } |
9500 | } | 10293 | } |
9501 | return 0; | 10294 | return 0; |
9502 | } | 10295 | } |
9503 | 10296 | ||
9504 | /// <summary> | 10297 | /// <summary> |
9505 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10298 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9506 | /// start and end and inserts the src list in its place. The inclusive | 10299 | /// start and end and inserts the src list in its place. The inclusive |
9507 | /// nature of the indices means that at least one element must be deleted | 10300 | /// nature of the indices means that at least one element must be deleted |
9508 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10301 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9559,16 +10352,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9559 | // based upon end. Note that if end exceeds the upper | 10352 | // based upon end. Note that if end exceeds the upper |
9560 | // bound in this case, the entire destination list | 10353 | // bound in this case, the entire destination list |
9561 | // is removed. | 10354 | // is removed. |
9562 | else | 10355 | else if (start == 0) |
9563 | { | 10356 | { |
9564 | if (end + 1 < dest.Length) | 10357 | if (end + 1 < dest.Length) |
9565 | { | ||
9566 | return src + dest.GetSublist(end + 1, -1); | 10358 | return src + dest.GetSublist(end + 1, -1); |
9567 | } | ||
9568 | else | 10359 | else |
9569 | { | ||
9570 | return src; | 10360 | return src; |
9571 | } | 10361 | } |
10362 | else // Start < 0 | ||
10363 | { | ||
10364 | if (end + 1 < dest.Length) | ||
10365 | return dest.GetSublist(end + 1, -1); | ||
10366 | else | ||
10367 | return new LSL_List(); | ||
9572 | } | 10368 | } |
9573 | } | 10369 | } |
9574 | // Finally, if start > end, we strip away a prefix and | 10370 | // Finally, if start > end, we strip away a prefix and |
@@ -9619,17 +10415,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9619 | int width = 0; | 10415 | int width = 0; |
9620 | int height = 0; | 10416 | int height = 0; |
9621 | 10417 | ||
9622 | ParcelMediaCommandEnum? commandToSend = null; | 10418 | uint commandToSend = 0; |
9623 | float time = 0.0f; // default is from start | 10419 | float time = 0.0f; // default is from start |
9624 | 10420 | ||
9625 | ScenePresence presence = null; | 10421 | ScenePresence presence = null; |
9626 | 10422 | ||
9627 | for (int i = 0; i < commandList.Data.Length; i++) | 10423 | for (int i = 0; i < commandList.Data.Length; i++) |
9628 | { | 10424 | { |
9629 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10425 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9630 | switch (command) | 10426 | switch (command) |
9631 | { | 10427 | { |
9632 | case ParcelMediaCommandEnum.Agent: | 10428 | case (uint)ParcelMediaCommandEnum.Agent: |
9633 | // we send only to one agent | 10429 | // we send only to one agent |
9634 | if ((i + 1) < commandList.Length) | 10430 | if ((i + 1) < commandList.Length) |
9635 | { | 10431 | { |
@@ -9646,25 +10442,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9646 | } | 10442 | } |
9647 | break; | 10443 | break; |
9648 | 10444 | ||
9649 | case ParcelMediaCommandEnum.Loop: | 10445 | case (uint)ParcelMediaCommandEnum.Loop: |
9650 | loop = 1; | 10446 | loop = 1; |
9651 | commandToSend = command; | 10447 | commandToSend = command; |
9652 | update = true; //need to send the media update packet to set looping | 10448 | update = true; //need to send the media update packet to set looping |
9653 | break; | 10449 | break; |
9654 | 10450 | ||
9655 | case ParcelMediaCommandEnum.Play: | 10451 | case (uint)ParcelMediaCommandEnum.Play: |
9656 | loop = 0; | 10452 | loop = 0; |
9657 | commandToSend = command; | 10453 | commandToSend = command; |
9658 | update = true; //need to send the media update packet to make sure it doesn't loop | 10454 | update = true; //need to send the media update packet to make sure it doesn't loop |
9659 | break; | 10455 | break; |
9660 | 10456 | ||
9661 | case ParcelMediaCommandEnum.Pause: | 10457 | case (uint)ParcelMediaCommandEnum.Pause: |
9662 | case ParcelMediaCommandEnum.Stop: | 10458 | case (uint)ParcelMediaCommandEnum.Stop: |
9663 | case ParcelMediaCommandEnum.Unload: | 10459 | case (uint)ParcelMediaCommandEnum.Unload: |
9664 | commandToSend = command; | 10460 | commandToSend = command; |
9665 | break; | 10461 | break; |
9666 | 10462 | ||
9667 | case ParcelMediaCommandEnum.Url: | 10463 | case (uint)ParcelMediaCommandEnum.Url: |
9668 | if ((i + 1) < commandList.Length) | 10464 | if ((i + 1) < commandList.Length) |
9669 | { | 10465 | { |
9670 | if (commandList.Data[i + 1] is LSL_String) | 10466 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9677,7 +10473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9677 | } | 10473 | } |
9678 | break; | 10474 | break; |
9679 | 10475 | ||
9680 | case ParcelMediaCommandEnum.Texture: | 10476 | case (uint)ParcelMediaCommandEnum.Texture: |
9681 | if ((i + 1) < commandList.Length) | 10477 | if ((i + 1) < commandList.Length) |
9682 | { | 10478 | { |
9683 | if (commandList.Data[i + 1] is LSL_String) | 10479 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9690,7 +10486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9690 | } | 10486 | } |
9691 | break; | 10487 | break; |
9692 | 10488 | ||
9693 | case ParcelMediaCommandEnum.Time: | 10489 | case (uint)ParcelMediaCommandEnum.Time: |
9694 | if ((i + 1) < commandList.Length) | 10490 | if ((i + 1) < commandList.Length) |
9695 | { | 10491 | { |
9696 | if (commandList.Data[i + 1] is LSL_Float) | 10492 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9702,7 +10498,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9702 | } | 10498 | } |
9703 | break; | 10499 | break; |
9704 | 10500 | ||
9705 | case ParcelMediaCommandEnum.AutoAlign: | 10501 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9706 | if ((i + 1) < commandList.Length) | 10502 | if ((i + 1) < commandList.Length) |
9707 | { | 10503 | { |
9708 | if (commandList.Data[i + 1] is LSL_Integer) | 10504 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9716,7 +10512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9716 | } | 10512 | } |
9717 | break; | 10513 | break; |
9718 | 10514 | ||
9719 | case ParcelMediaCommandEnum.Type: | 10515 | case (uint)ParcelMediaCommandEnum.Type: |
9720 | if ((i + 1) < commandList.Length) | 10516 | if ((i + 1) < commandList.Length) |
9721 | { | 10517 | { |
9722 | if (commandList.Data[i + 1] is LSL_String) | 10518 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9729,7 +10525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9729 | } | 10525 | } |
9730 | break; | 10526 | break; |
9731 | 10527 | ||
9732 | case ParcelMediaCommandEnum.Desc: | 10528 | case (uint)ParcelMediaCommandEnum.Desc: |
9733 | if ((i + 1) < commandList.Length) | 10529 | if ((i + 1) < commandList.Length) |
9734 | { | 10530 | { |
9735 | if (commandList.Data[i + 1] is LSL_String) | 10531 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9742,7 +10538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9742 | } | 10538 | } |
9743 | break; | 10539 | break; |
9744 | 10540 | ||
9745 | case ParcelMediaCommandEnum.Size: | 10541 | case (uint)ParcelMediaCommandEnum.Size: |
9746 | if ((i + 2) < commandList.Length) | 10542 | if ((i + 2) < commandList.Length) |
9747 | { | 10543 | { |
9748 | if (commandList.Data[i + 1] is LSL_Integer) | 10544 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9812,7 +10608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9812 | } | 10608 | } |
9813 | } | 10609 | } |
9814 | 10610 | ||
9815 | if (commandToSend != null) | 10611 | if (commandToSend != 0) |
9816 | { | 10612 | { |
9817 | // the commandList contained a start/stop/... command, too | 10613 | // the commandList contained a start/stop/... command, too |
9818 | if (presence == null) | 10614 | if (presence == null) |
@@ -9849,7 +10645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9849 | 10645 | ||
9850 | if (aList.Data[i] != null) | 10646 | if (aList.Data[i] != null) |
9851 | { | 10647 | { |
9852 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10648 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9853 | { | 10649 | { |
9854 | case ParcelMediaCommandEnum.Url: | 10650 | case ParcelMediaCommandEnum.Url: |
9855 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10651 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9906,15 +10702,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9906 | 10702 | ||
9907 | if (quick_pay_buttons.Data.Length < 4) | 10703 | if (quick_pay_buttons.Data.Length < 4) |
9908 | { | 10704 | { |
9909 | LSLError("List must have at least 4 elements"); | 10705 | int x; |
9910 | return; | 10706 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10707 | { | ||
10708 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10709 | } | ||
9911 | } | 10710 | } |
9912 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10711 | int[] nPrice = new int[5]; |
9913 | 10712 | nPrice[0] = price; | |
9914 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10713 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9915 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10714 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9916 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10715 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9917 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10716 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10717 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9918 | m_host.ParentGroup.HasGroupChanged = true; | 10718 | m_host.ParentGroup.HasGroupChanged = true; |
9919 | } | 10719 | } |
9920 | 10720 | ||
@@ -9931,7 +10731,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9931 | return new LSL_Vector(); | 10731 | return new LSL_Vector(); |
9932 | } | 10732 | } |
9933 | 10733 | ||
9934 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10734 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10735 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9935 | if (presence != null) | 10736 | if (presence != null) |
9936 | { | 10737 | { |
9937 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10738 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9953,7 +10754,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9953 | return new LSL_Rotation(); | 10754 | return new LSL_Rotation(); |
9954 | } | 10755 | } |
9955 | 10756 | ||
9956 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10757 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10758 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9957 | if (presence != null) | 10759 | if (presence != null) |
9958 | { | 10760 | { |
9959 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10761 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -10013,14 +10815,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10013 | { | 10815 | { |
10014 | m_host.AddScriptLPS(1); | 10816 | m_host.AddScriptLPS(1); |
10015 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10817 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10016 | if (detectedParams == null) return; // only works on the first detected avatar | 10818 | if (detectedParams == null) |
10017 | 10819 | { | |
10820 | if (m_host.ParentGroup.IsAttachment == true) | ||
10821 | { | ||
10822 | detectedParams = new DetectParams(); | ||
10823 | detectedParams.Key = m_host.OwnerID; | ||
10824 | } | ||
10825 | else | ||
10826 | { | ||
10827 | return; | ||
10828 | } | ||
10829 | } | ||
10830 | |||
10018 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10831 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10019 | if (avatar != null) | 10832 | if (avatar != null) |
10020 | { | 10833 | { |
10021 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10834 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10022 | simname, pos, lookAt); | 10835 | simname, pos, lookAt); |
10023 | } | 10836 | } |
10837 | |||
10024 | ScriptSleep(1000); | 10838 | ScriptSleep(1000); |
10025 | } | 10839 | } |
10026 | 10840 | ||
@@ -10144,12 +10958,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10144 | 10958 | ||
10145 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10959 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10146 | object[] data = rules.Data; | 10960 | object[] data = rules.Data; |
10147 | for (int i = 0; i < data.Length; ++i) { | 10961 | for (int i = 0; i < data.Length; ++i) |
10962 | { | ||
10148 | int type = Convert.ToInt32(data[i++].ToString()); | 10963 | int type = Convert.ToInt32(data[i++].ToString()); |
10149 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10964 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10150 | 10965 | ||
10151 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10966 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10152 | switch (type) { | 10967 | switch (type) |
10968 | { | ||
10153 | case ScriptBaseClass.CAMERA_FOCUS: | 10969 | case ScriptBaseClass.CAMERA_FOCUS: |
10154 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10970 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10155 | case ScriptBaseClass.CAMERA_POSITION: | 10971 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10254,19 +11070,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10254 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11070 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10255 | { | 11071 | { |
10256 | m_host.AddScriptLPS(1); | 11072 | m_host.AddScriptLPS(1); |
10257 | string ret = String.Empty; | 11073 | |
10258 | string src1 = llBase64ToString(str1); | 11074 | if (str1 == String.Empty) |
10259 | string src2 = llBase64ToString(str2); | 11075 | return String.Empty; |
10260 | int c = 0; | 11076 | if (str2 == String.Empty) |
10261 | for (int i = 0; i < src1.Length; i++) | 11077 | return str1; |
11078 | |||
11079 | int len = str2.Length; | ||
11080 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11081 | { | ||
11082 | while (str2.EndsWith("=")) | ||
11083 | str2 = str2.Substring(0, str2.Length - 1); | ||
11084 | |||
11085 | len = str2.Length; | ||
11086 | int mod = len % 4; | ||
11087 | |||
11088 | if (mod == 1) | ||
11089 | str2 = str2.Substring(0, str2.Length - 1); | ||
11090 | else if (mod == 2) | ||
11091 | str2 += "=="; | ||
11092 | else if (mod == 3) | ||
11093 | str2 += "="; | ||
11094 | } | ||
11095 | |||
11096 | byte[] data1; | ||
11097 | byte[] data2; | ||
11098 | try | ||
11099 | { | ||
11100 | data1 = Convert.FromBase64String(str1); | ||
11101 | data2 = Convert.FromBase64String(str2); | ||
11102 | } | ||
11103 | catch (Exception) | ||
11104 | { | ||
11105 | return new LSL_String(String.Empty); | ||
11106 | } | ||
11107 | |||
11108 | byte[] d2 = new Byte[data1.Length]; | ||
11109 | int pos = 0; | ||
11110 | |||
11111 | if (data1.Length <= data2.Length) | ||
11112 | { | ||
11113 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11114 | } | ||
11115 | else | ||
10262 | { | 11116 | { |
10263 | ret += (char) (src1[i] ^ src2[c]); | 11117 | while (pos < data1.Length) |
11118 | { | ||
11119 | len = data1.Length - pos; | ||
11120 | if (len > data2.Length) | ||
11121 | len = data2.Length; | ||
10264 | 11122 | ||
10265 | c++; | 11123 | Array.Copy(data2, 0, d2, pos, len); |
10266 | if (c >= src2.Length) | 11124 | pos += len; |
10267 | c = 0; | 11125 | } |
10268 | } | 11126 | } |
10269 | return llStringToBase64(ret); | 11127 | |
11128 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11129 | data1[pos] ^= d2[pos]; | ||
11130 | |||
11131 | return Convert.ToBase64String(data1); | ||
10270 | } | 11132 | } |
10271 | 11133 | ||
10272 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11134 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10319,16 +11181,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10319 | if (userAgent != null) | 11181 | if (userAgent != null) |
10320 | httpHeaders["User-Agent"] = userAgent; | 11182 | httpHeaders["User-Agent"] = userAgent; |
10321 | 11183 | ||
11184 | // See if the URL contains any header hacks | ||
11185 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11186 | if (urlParts.Length > 1) | ||
11187 | { | ||
11188 | // Iterate the passed headers and parse them | ||
11189 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11190 | { | ||
11191 | // The rest of those would be added to the body in SL. | ||
11192 | // Let's not do that. | ||
11193 | if (urlParts[i] == String.Empty) | ||
11194 | break; | ||
11195 | |||
11196 | // See if this could be a valid header | ||
11197 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11198 | if (headerParts.Length != 2) | ||
11199 | continue; | ||
11200 | |||
11201 | string headerName = headerParts[0].Trim(); | ||
11202 | string headerValue = headerParts[1].Trim(); | ||
11203 | |||
11204 | // Filter out headers that could be used to abuse | ||
11205 | // another system or cloak the request | ||
11206 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11207 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11208 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11209 | headerName.ToLower() == "x-secondlife-region" || | ||
11210 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11211 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11212 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11213 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11214 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11215 | headerName.ToLower() == "connection" || | ||
11216 | headerName.ToLower() == "content-length" || | ||
11217 | headerName.ToLower() == "from" || | ||
11218 | headerName.ToLower() == "host" || | ||
11219 | headerName.ToLower() == "proxy-authorization" || | ||
11220 | headerName.ToLower() == "referer" || | ||
11221 | headerName.ToLower() == "trailer" || | ||
11222 | headerName.ToLower() == "transfer-encoding" || | ||
11223 | headerName.ToLower() == "via" || | ||
11224 | headerName.ToLower() == "authorization") | ||
11225 | continue; | ||
11226 | |||
11227 | httpHeaders[headerName] = headerValue; | ||
11228 | } | ||
11229 | |||
11230 | // Finally, strip any protocol specifier from the URL | ||
11231 | url = urlParts[0].Trim(); | ||
11232 | int idx = url.IndexOf(" HTTP/"); | ||
11233 | if (idx != -1) | ||
11234 | url = url.Substring(0, idx); | ||
11235 | } | ||
11236 | |||
10322 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11237 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10323 | Regex r = new Regex(authregex); | 11238 | Regex r = new Regex(authregex); |
10324 | int[] gnums = r.GetGroupNumbers(); | 11239 | int[] gnums = r.GetGroupNumbers(); |
10325 | Match m = r.Match(url); | 11240 | Match m = r.Match(url); |
10326 | if (m.Success) { | 11241 | if (m.Success) |
10327 | for (int i = 1; i < gnums.Length; i++) { | 11242 | { |
11243 | for (int i = 1; i < gnums.Length; i++) | ||
11244 | { | ||
10328 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11245 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10329 | //CaptureCollection cc = g.Captures; | 11246 | //CaptureCollection cc = g.Captures; |
10330 | } | 11247 | } |
10331 | if (m.Groups.Count == 5) { | 11248 | if (m.Groups.Count == 5) |
11249 | { | ||
10332 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11250 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10333 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11251 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10334 | } | 11252 | } |
@@ -10531,6 +11449,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10531 | 11449 | ||
10532 | LSL_List ret = new LSL_List(); | 11450 | LSL_List ret = new LSL_List(); |
10533 | UUID key = new UUID(); | 11451 | UUID key = new UUID(); |
11452 | |||
11453 | |||
10534 | if (UUID.TryParse(id, out key)) | 11454 | if (UUID.TryParse(id, out key)) |
10535 | { | 11455 | { |
10536 | ScenePresence av = World.GetScenePresence(key); | 11456 | ScenePresence av = World.GetScenePresence(key); |
@@ -10548,13 +11468,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10548 | ret.Add(new LSL_String("")); | 11468 | ret.Add(new LSL_String("")); |
10549 | break; | 11469 | break; |
10550 | case ScriptBaseClass.OBJECT_POS: | 11470 | case ScriptBaseClass.OBJECT_POS: |
10551 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11471 | Vector3 avpos; |
11472 | |||
11473 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11474 | { | ||
11475 | avpos = av.OffsetPosition; | ||
11476 | |||
11477 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11478 | avpos -= sitOffset; | ||
11479 | |||
11480 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11481 | } | ||
11482 | else | ||
11483 | avpos = av.AbsolutePosition; | ||
11484 | |||
11485 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10552 | break; | 11486 | break; |
10553 | case ScriptBaseClass.OBJECT_ROT: | 11487 | case ScriptBaseClass.OBJECT_ROT: |
10554 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11488 | Quaternion avrot = av.Rotation; |
11489 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11490 | { | ||
11491 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11492 | } | ||
11493 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10555 | break; | 11494 | break; |
10556 | case ScriptBaseClass.OBJECT_VELOCITY: | 11495 | case ScriptBaseClass.OBJECT_VELOCITY: |
10557 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11496 | Vector3 avvel = av.Velocity; |
11497 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10558 | break; | 11498 | break; |
10559 | case ScriptBaseClass.OBJECT_OWNER: | 11499 | case ScriptBaseClass.OBJECT_OWNER: |
10560 | ret.Add(new LSL_String(id)); | 11500 | ret.Add(new LSL_String(id)); |
@@ -10639,11 +11579,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10639 | case ScriptBaseClass.OBJECT_NAME: | 11579 | case ScriptBaseClass.OBJECT_NAME: |
10640 | ret.Add(new LSL_String(obj.Name)); | 11580 | ret.Add(new LSL_String(obj.Name)); |
10641 | break; | 11581 | break; |
10642 | case ScriptBaseClass.OBJECT_DESC: | 11582 | case ScriptBaseClass.OBJECT_DESC: |
10643 | ret.Add(new LSL_String(obj.Description)); | 11583 | ret.Add(new LSL_String(obj.Description)); |
10644 | break; | 11584 | break; |
10645 | case ScriptBaseClass.OBJECT_POS: | 11585 | case ScriptBaseClass.OBJECT_POS: |
10646 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11586 | Vector3 opos = obj.AbsolutePosition; |
11587 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10647 | break; | 11588 | break; |
10648 | case ScriptBaseClass.OBJECT_ROT: | 11589 | case ScriptBaseClass.OBJECT_ROT: |
10649 | { | 11590 | { |
@@ -10693,9 +11634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10693 | // The value returned in SL for normal prims is prim count | 11634 | // The value returned in SL for normal prims is prim count |
10694 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11635 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10695 | break; | 11636 | break; |
10696 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11637 | |
10697 | // "Land Impact" calculations. These calculations are probably not applicable | 11638 | // costs below may need to be diferent for root parts, need to check |
10698 | // to OpenSim and are not yet complete in SL | ||
10699 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11639 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10700 | // The linden calculation is here | 11640 | // The linden calculation is here |
10701 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11641 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10703,16 +11643,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10703 | ret.Add(new LSL_Float(0)); | 11643 | ret.Add(new LSL_Float(0)); |
10704 | break; | 11644 | break; |
10705 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11645 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10706 | // The linden calculation is here | 11646 | // The value returned in SL for normal prims is prim count * 0.06 |
10707 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11647 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10708 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10709 | ret.Add(new LSL_Float(0)); | ||
10710 | break; | 11648 | break; |
10711 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11649 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10712 | // The linden calculation is here | 11650 | // The value returned in SL for normal prims is prim count |
10713 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11651 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10714 | // The value returned in SL for normal prims looks like the prim count | ||
10715 | ret.Add(new LSL_Float(0)); | ||
10716 | break; | 11652 | break; |
10717 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11653 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
10718 | ret.Add(new LSL_Float(0)); | 11654 | ret.Add(new LSL_Float(0)); |
@@ -10969,15 +11905,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10969 | return result; | 11905 | return result; |
10970 | } | 11906 | } |
10971 | 11907 | ||
10972 | public void print(string str) | 11908 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10973 | { | 11909 | { |
10974 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11910 | List<SceneObjectPart> parts = GetLinkParts(link); |
10975 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11911 | if (parts.Count < 1) |
10976 | if (ossl != null) | 11912 | return 0; |
10977 | { | 11913 | |
10978 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11914 | return GetNumberOfSides(parts[0]); |
10979 | m_log.Info("LSL print():" + str); | ||
10980 | } | ||
10981 | } | 11915 | } |
10982 | 11916 | ||
10983 | private string Name2Username(string name) | 11917 | private string Name2Username(string name) |
@@ -11022,7 +11956,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11022 | 11956 | ||
11023 | return rq.ToString(); | 11957 | return rq.ToString(); |
11024 | } | 11958 | } |
11025 | 11959 | /* | |
11960 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11961 | { | ||
11962 | m_SayShoutCount = 0; | ||
11963 | } | ||
11964 | */ | ||
11026 | private struct Tri | 11965 | private struct Tri |
11027 | { | 11966 | { |
11028 | public Vector3 p1; | 11967 | public Vector3 p1; |
@@ -11162,9 +12101,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11162 | 12101 | ||
11163 | ContactResult result = new ContactResult (); | 12102 | ContactResult result = new ContactResult (); |
11164 | result.ConsumerID = group.LocalId; | 12103 | result.ConsumerID = group.LocalId; |
11165 | result.Depth = intersection.distance; | 12104 | // result.Depth = intersection.distance; |
11166 | result.Normal = intersection.normal; | 12105 | result.Normal = intersection.normal; |
11167 | result.Pos = intersection.ipoint; | 12106 | result.Pos = intersection.ipoint; |
12107 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11168 | 12108 | ||
11169 | contacts.Add(result); | 12109 | contacts.Add(result); |
11170 | }); | 12110 | }); |
@@ -11297,6 +12237,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11297 | 12237 | ||
11298 | return contacts[0]; | 12238 | return contacts[0]; |
11299 | } | 12239 | } |
12240 | /* | ||
12241 | // not done: | ||
12242 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12243 | { | ||
12244 | ContactResult[] contacts = null; | ||
12245 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12246 | { | ||
12247 | if (m_host.ParentGroup == group) | ||
12248 | return; | ||
12249 | |||
12250 | if (group.IsAttachment) | ||
12251 | return; | ||
12252 | |||
12253 | if(group.RootPart.PhysActor != null) | ||
12254 | return; | ||
12255 | |||
12256 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12257 | }); | ||
12258 | return contacts; | ||
12259 | } | ||
12260 | */ | ||
11300 | 12261 | ||
11301 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12262 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11302 | { | 12263 | { |
@@ -11338,32 +12299,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11338 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12299 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11339 | 12300 | ||
11340 | 12301 | ||
11341 | if (checkTerrain) | 12302 | if (World.SuportsRayCastFiltered()) |
11342 | { | 12303 | { |
11343 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12304 | if (dist == 0) |
11344 | if (groundContact != null) | 12305 | return list; |
11345 | results.Add((ContactResult)groundContact); | ||
11346 | } | ||
11347 | 12306 | ||
11348 | if (checkAgents) | 12307 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11349 | { | 12308 | if (checkTerrain) |
11350 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12309 | rayfilter |= RayFilterFlags.land; |
11351 | foreach (ContactResult r in agentHits) | 12310 | // if (checkAgents) |
11352 | results.Add(r); | 12311 | // rayfilter |= RayFilterFlags.agent; |
11353 | } | 12312 | if (checkPhysical) |
12313 | rayfilter |= RayFilterFlags.physical; | ||
12314 | if (checkNonPhysical) | ||
12315 | rayfilter |= RayFilterFlags.nonphysical; | ||
12316 | if (detectPhantom) | ||
12317 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12318 | |||
12319 | Vector3 direction = dir * ( 1/dist); | ||
12320 | |||
12321 | if(rayfilter == 0) | ||
12322 | { | ||
12323 | list.Add(new LSL_Integer(0)); | ||
12324 | return list; | ||
12325 | } | ||
12326 | |||
12327 | // get some more contacts to sort ??? | ||
12328 | int physcount = 4 * count; | ||
12329 | if (physcount > 20) | ||
12330 | physcount = 20; | ||
12331 | |||
12332 | object physresults; | ||
12333 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12334 | |||
12335 | if (physresults == null) | ||
12336 | { | ||
12337 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12338 | return list; | ||
12339 | } | ||
12340 | |||
12341 | results = (List<ContactResult>)physresults; | ||
12342 | |||
12343 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12344 | if (checkAgents) | ||
12345 | { | ||
12346 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12347 | foreach (ContactResult r in agentHits) | ||
12348 | results.Add(r); | ||
12349 | } | ||
11354 | 12350 | ||
11355 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12351 | // TODO: Replace this with a better solution. ObjectIntersection can only |
12352 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12353 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12354 | // physicsl phantoms as done by the physics scene | ||
12355 | // We don't want anything else but phantoms here. | ||
12356 | if (detectPhantom) | ||
12357 | { | ||
12358 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12359 | foreach (ContactResult r in objectHits) | ||
12360 | results.Add(r); | ||
12361 | } | ||
12362 | } | ||
12363 | else | ||
11356 | { | 12364 | { |
11357 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12365 | if (checkTerrain) |
11358 | foreach (ContactResult r in objectHits) | 12366 | { |
11359 | results.Add(r); | 12367 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12368 | if (groundContact != null) | ||
12369 | results.Add((ContactResult)groundContact); | ||
12370 | } | ||
12371 | |||
12372 | if (checkAgents) | ||
12373 | { | ||
12374 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12375 | foreach (ContactResult r in agentHits) | ||
12376 | results.Add(r); | ||
12377 | } | ||
12378 | |||
12379 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12380 | { | ||
12381 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12382 | foreach (ContactResult r in objectHits) | ||
12383 | results.Add(r); | ||
12384 | } | ||
11360 | } | 12385 | } |
11361 | 12386 | ||
11362 | results.Sort(delegate(ContactResult a, ContactResult b) | 12387 | results.Sort(delegate(ContactResult a, ContactResult b) |
11363 | { | 12388 | { |
11364 | return a.Depth.CompareTo(b.Depth); | 12389 | return a.Depth.CompareTo(b.Depth); |
11365 | }); | 12390 | }); |
11366 | 12391 | ||
11367 | int values = 0; | 12392 | int values = 0; |
11368 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12393 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11369 | 12394 | ||
@@ -11456,7 +12481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11456 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12481 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11457 | if (!isAccount) return 0; | 12482 | if (!isAccount) return 0; |
11458 | if (estate.HasAccess(id)) return 1; | 12483 | if (estate.HasAccess(id)) return 1; |
11459 | if (estate.IsBanned(id)) | 12484 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11460 | estate.RemoveBan(id); | 12485 | estate.RemoveBan(id); |
11461 | estate.AddEstateUser(id); | 12486 | estate.AddEstateUser(id); |
11462 | break; | 12487 | break; |
@@ -11475,14 +12500,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11475 | break; | 12500 | break; |
11476 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12501 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11477 | if (!isAccount) return 0; | 12502 | if (!isAccount) return 0; |
11478 | if (estate.IsBanned(id)) return 1; | 12503 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11479 | EstateBan ban = new EstateBan(); | 12504 | EstateBan ban = new EstateBan(); |
11480 | ban.EstateID = estate.EstateID; | 12505 | ban.EstateID = estate.EstateID; |
11481 | ban.BannedUserID = id; | 12506 | ban.BannedUserID = id; |
11482 | estate.AddBan(ban); | 12507 | estate.AddBan(ban); |
11483 | break; | 12508 | break; |
11484 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12509 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11485 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12510 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11486 | estate.RemoveBan(id); | 12511 | estate.RemoveBan(id); |
11487 | break; | 12512 | break; |
11488 | default: return 0; | 12513 | default: return 0; |
@@ -11511,7 +12536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11511 | return 16384; | 12536 | return 16384; |
11512 | } | 12537 | } |
11513 | 12538 | ||
11514 | public LSL_Integer llGetUsedMemory() | 12539 | public virtual LSL_Integer llGetUsedMemory() |
11515 | { | 12540 | { |
11516 | m_host.AddScriptLPS(1); | 12541 | m_host.AddScriptLPS(1); |
11517 | // The value returned for LSO scripts in SL | 12542 | // The value returned for LSO scripts in SL |
@@ -11539,22 +12564,736 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11539 | public void llSetSoundQueueing(int queue) | 12564 | public void llSetSoundQueueing(int queue) |
11540 | { | 12565 | { |
11541 | m_host.AddScriptLPS(1); | 12566 | m_host.AddScriptLPS(1); |
11542 | NotImplemented("llSetSoundQueueing"); | ||
11543 | } | 12567 | } |
11544 | 12568 | ||
11545 | public void llCollisionSprite(string impact_sprite) | 12569 | public void llCollisionSprite(string impact_sprite) |
11546 | { | 12570 | { |
11547 | m_host.AddScriptLPS(1); | 12571 | m_host.AddScriptLPS(1); |
11548 | NotImplemented("llCollisionSprite"); | 12572 | // Viewer 2.0 broke this and it's likely LL has no intention |
12573 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11549 | } | 12574 | } |
11550 | 12575 | ||
11551 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12576 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11552 | { | 12577 | { |
11553 | m_host.AddScriptLPS(1); | 12578 | m_host.AddScriptLPS(1); |
11554 | NotImplemented("llGodLikeRezObject"); | 12579 | |
12580 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12581 | NotImplemented("llGodLikeRezObject"); | ||
12582 | |||
12583 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12584 | if (rezAsset == null) | ||
12585 | { | ||
12586 | llSay(0, "Asset not found"); | ||
12587 | return; | ||
12588 | } | ||
12589 | |||
12590 | SceneObjectGroup group = null; | ||
12591 | |||
12592 | try | ||
12593 | { | ||
12594 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12595 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12596 | } | ||
12597 | catch | ||
12598 | { | ||
12599 | llSay(0, "Asset not found"); | ||
12600 | return; | ||
12601 | } | ||
12602 | |||
12603 | if (group == null) | ||
12604 | { | ||
12605 | llSay(0, "Asset not found"); | ||
12606 | return; | ||
12607 | } | ||
12608 | |||
12609 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12610 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12611 | |||
12612 | group.ResetIDs(); | ||
12613 | |||
12614 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12615 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12616 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12617 | group.ScheduleGroupForFullUpdate(); | ||
12618 | |||
12619 | // objects rezzed with this method are die_at_edge by default. | ||
12620 | group.RootPart.SetDieAtEdge(true); | ||
12621 | |||
12622 | group.ResumeScripts(); | ||
12623 | |||
12624 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12625 | "object_rez", new Object[] { | ||
12626 | new LSL_String( | ||
12627 | group.RootPart.UUID.ToString()) }, | ||
12628 | new DetectParams[0])); | ||
12629 | } | ||
12630 | |||
12631 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12632 | { | ||
12633 | UUID txn = UUID.Random(); | ||
12634 | |||
12635 | Util.FireAndForget(delegate(object x) | ||
12636 | { | ||
12637 | int replycode = 0; | ||
12638 | string replydata = destination + "," + amount.ToString(); | ||
12639 | |||
12640 | try | ||
12641 | { | ||
12642 | TaskInventoryItem item = m_item; | ||
12643 | if (item == null) | ||
12644 | { | ||
12645 | replydata = "SERVICE_ERROR"; | ||
12646 | return; | ||
12647 | } | ||
12648 | |||
12649 | m_host.AddScriptLPS(1); | ||
12650 | |||
12651 | if (item.PermsGranter == UUID.Zero) | ||
12652 | { | ||
12653 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12654 | return; | ||
12655 | } | ||
12656 | |||
12657 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12658 | { | ||
12659 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12660 | return; | ||
12661 | } | ||
12662 | |||
12663 | UUID toID = new UUID(); | ||
12664 | |||
12665 | if (!UUID.TryParse(destination, out toID)) | ||
12666 | { | ||
12667 | replydata = "INVALID_AGENT"; | ||
12668 | return; | ||
12669 | } | ||
12670 | |||
12671 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12672 | |||
12673 | if (money == null) | ||
12674 | { | ||
12675 | replydata = "TRANSFERS_DISABLED"; | ||
12676 | return; | ||
12677 | } | ||
12678 | |||
12679 | bool result = money.ObjectGiveMoney( | ||
12680 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); | ||
12681 | |||
12682 | if (result) | ||
12683 | { | ||
12684 | replycode = 1; | ||
12685 | return; | ||
12686 | } | ||
12687 | |||
12688 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12689 | } | ||
12690 | finally | ||
12691 | { | ||
12692 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12693 | "transaction_result", new Object[] { | ||
12694 | new LSL_String(txn.ToString()), | ||
12695 | new LSL_Integer(replycode), | ||
12696 | new LSL_String(replydata) }, | ||
12697 | new DetectParams[0])); | ||
12698 | } | ||
12699 | }); | ||
12700 | |||
12701 | return txn.ToString(); | ||
11555 | } | 12702 | } |
11556 | 12703 | ||
11557 | #endregion | 12704 | #endregion |
12705 | |||
12706 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12707 | { | ||
12708 | SceneObjectGroup group = m_host.ParentGroup; | ||
12709 | |||
12710 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12711 | return; | ||
12712 | if (group.IsAttachment) | ||
12713 | return; | ||
12714 | |||
12715 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12716 | { | ||
12717 | if (group.RootPart.KeyframeMotion != null) | ||
12718 | group.RootPart.KeyframeMotion.Delete(); | ||
12719 | group.RootPart.KeyframeMotion = null; | ||
12720 | |||
12721 | int idx = 0; | ||
12722 | |||
12723 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12724 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12725 | |||
12726 | while (idx < options.Data.Length) | ||
12727 | { | ||
12728 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12729 | int remain = options.Data.Length - idx; | ||
12730 | |||
12731 | switch (option) | ||
12732 | { | ||
12733 | case ScriptBaseClass.KFM_MODE: | ||
12734 | if (remain < 1) | ||
12735 | break; | ||
12736 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12737 | switch(modeval) | ||
12738 | { | ||
12739 | case ScriptBaseClass.KFM_FORWARD: | ||
12740 | mode = KeyframeMotion.PlayMode.Forward; | ||
12741 | break; | ||
12742 | case ScriptBaseClass.KFM_REVERSE: | ||
12743 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12744 | break; | ||
12745 | case ScriptBaseClass.KFM_LOOP: | ||
12746 | mode = KeyframeMotion.PlayMode.Loop; | ||
12747 | break; | ||
12748 | case ScriptBaseClass.KFM_PING_PONG: | ||
12749 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12750 | break; | ||
12751 | } | ||
12752 | break; | ||
12753 | case ScriptBaseClass.KFM_DATA: | ||
12754 | if (remain < 1) | ||
12755 | break; | ||
12756 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12757 | data = (KeyframeMotion.DataFormat)dataval; | ||
12758 | break; | ||
12759 | } | ||
12760 | } | ||
12761 | |||
12762 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12763 | |||
12764 | idx = 0; | ||
12765 | |||
12766 | int elemLength = 2; | ||
12767 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12768 | elemLength = 3; | ||
12769 | |||
12770 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12771 | while (idx < frames.Data.Length) | ||
12772 | { | ||
12773 | int remain = frames.Data.Length - idx; | ||
12774 | |||
12775 | if (remain < elemLength) | ||
12776 | break; | ||
12777 | |||
12778 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12779 | frame.Position = null; | ||
12780 | frame.Rotation = null; | ||
12781 | |||
12782 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12783 | { | ||
12784 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12785 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12786 | } | ||
12787 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12788 | { | ||
12789 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12790 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12791 | q.Normalize(); | ||
12792 | frame.Rotation = q; | ||
12793 | } | ||
12794 | |||
12795 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12796 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12797 | |||
12798 | keyframes.Add(frame); | ||
12799 | } | ||
12800 | |||
12801 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12802 | group.RootPart.KeyframeMotion.Start(); | ||
12803 | } | ||
12804 | else | ||
12805 | { | ||
12806 | if (group.RootPart.KeyframeMotion == null) | ||
12807 | return; | ||
12808 | |||
12809 | if (options.Data.Length == 0) | ||
12810 | { | ||
12811 | group.RootPart.KeyframeMotion.Stop(); | ||
12812 | return; | ||
12813 | } | ||
12814 | |||
12815 | int code = (int)options.GetLSLIntegerItem(0); | ||
12816 | |||
12817 | int idx = 0; | ||
12818 | |||
12819 | while (idx < options.Data.Length) | ||
12820 | { | ||
12821 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12822 | int remain = options.Data.Length - idx; | ||
12823 | |||
12824 | switch (option) | ||
12825 | { | ||
12826 | case ScriptBaseClass.KFM_COMMAND: | ||
12827 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12828 | switch (cmd) | ||
12829 | { | ||
12830 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12831 | group.RootPart.KeyframeMotion.Start(); | ||
12832 | break; | ||
12833 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12834 | group.RootPart.KeyframeMotion.Stop(); | ||
12835 | break; | ||
12836 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12837 | group.RootPart.KeyframeMotion.Pause(); | ||
12838 | break; | ||
12839 | } | ||
12840 | break; | ||
12841 | } | ||
12842 | } | ||
12843 | } | ||
12844 | } | ||
12845 | |||
12846 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12847 | { | ||
12848 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12849 | |||
12850 | int idx = 0; | ||
12851 | int idxStart = 0; | ||
12852 | |||
12853 | bool positionChanged = false; | ||
12854 | Vector3 finalPos = Vector3.Zero; | ||
12855 | |||
12856 | try | ||
12857 | { | ||
12858 | while (idx < rules.Length) | ||
12859 | { | ||
12860 | ++rulesParsed; | ||
12861 | int code = rules.GetLSLIntegerItem(idx++); | ||
12862 | |||
12863 | int remain = rules.Length - idx; | ||
12864 | idxStart = idx; | ||
12865 | |||
12866 | switch (code) | ||
12867 | { | ||
12868 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12869 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12870 | { | ||
12871 | if (remain < 1) | ||
12872 | return null; | ||
12873 | |||
12874 | LSL_Vector v; | ||
12875 | v = rules.GetVector3Item(idx++); | ||
12876 | |||
12877 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12878 | if (part == null) | ||
12879 | break; | ||
12880 | |||
12881 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12882 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12883 | if (part.LinkNum > 1) | ||
12884 | { | ||
12885 | localRot = GetPartLocalRot(part); | ||
12886 | localPos = GetPartLocalPos(part); | ||
12887 | } | ||
12888 | |||
12889 | v -= localPos; | ||
12890 | v /= localRot; | ||
12891 | |||
12892 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12893 | |||
12894 | v = v + 2 * sitOffset; | ||
12895 | |||
12896 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12897 | av.SendAvatarDataToAllAgents(); | ||
12898 | |||
12899 | } | ||
12900 | break; | ||
12901 | |||
12902 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12903 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12904 | { | ||
12905 | if (remain < 1) | ||
12906 | return null; | ||
12907 | |||
12908 | LSL_Rotation r; | ||
12909 | r = rules.GetQuaternionItem(idx++); | ||
12910 | |||
12911 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12912 | if (part == null) | ||
12913 | break; | ||
12914 | |||
12915 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12916 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12917 | |||
12918 | if (part.LinkNum > 1) | ||
12919 | localRot = GetPartLocalRot(part); | ||
12920 | |||
12921 | r = r * llGetRootRotation() / localRot; | ||
12922 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12923 | av.SendAvatarDataToAllAgents(); | ||
12924 | } | ||
12925 | break; | ||
12926 | |||
12927 | // parse rest doing nothing but number of parameters error check | ||
12928 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12929 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12930 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12931 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12932 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12933 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12934 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12935 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12936 | if (remain < 1) | ||
12937 | return null; | ||
12938 | idx++; | ||
12939 | break; | ||
12940 | |||
12941 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12942 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12943 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12944 | if (remain < 2) | ||
12945 | return null; | ||
12946 | idx += 2; | ||
12947 | break; | ||
12948 | |||
12949 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12950 | if (remain < 3) | ||
12951 | return null; | ||
12952 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12953 | remain = rules.Length - idx; | ||
12954 | switch (code) | ||
12955 | { | ||
12956 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12957 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12958 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12959 | if (remain < 6) | ||
12960 | return null; | ||
12961 | idx += 6; | ||
12962 | break; | ||
12963 | |||
12964 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12965 | if (remain < 5) | ||
12966 | return null; | ||
12967 | idx += 5; | ||
12968 | break; | ||
12969 | |||
12970 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12971 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12972 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12973 | if (remain < 11) | ||
12974 | return null; | ||
12975 | idx += 11; | ||
12976 | break; | ||
12977 | |||
12978 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12979 | if (remain < 2) | ||
12980 | return null; | ||
12981 | idx += 2; | ||
12982 | break; | ||
12983 | } | ||
12984 | break; | ||
12985 | |||
12986 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12987 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12988 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12989 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12990 | if (remain < 3) | ||
12991 | return null; | ||
12992 | idx += 3; | ||
12993 | break; | ||
12994 | |||
12995 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12996 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12997 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12998 | if (remain < 5) | ||
12999 | return null; | ||
13000 | idx += 5; | ||
13001 | break; | ||
13002 | |||
13003 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13004 | if (remain < 7) | ||
13005 | return null; | ||
13006 | |||
13007 | idx += 7; | ||
13008 | break; | ||
13009 | |||
13010 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13011 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13012 | return null; | ||
13013 | |||
13014 | return rules.GetSublist(idx, -1); | ||
13015 | } | ||
13016 | } | ||
13017 | } | ||
13018 | catch (InvalidCastException e) | ||
13019 | { | ||
13020 | ShoutError(string.Format( | ||
13021 | "{0} error running rule #{1}: arg #{2} ", | ||
13022 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13023 | } | ||
13024 | finally | ||
13025 | { | ||
13026 | if (positionChanged) | ||
13027 | { | ||
13028 | av.OffsetPosition = finalPos; | ||
13029 | // av.SendAvatarDataToAllAgents(); | ||
13030 | av.SendTerseUpdateToAllClients(); | ||
13031 | positionChanged = false; | ||
13032 | } | ||
13033 | } | ||
13034 | return null; | ||
13035 | } | ||
13036 | |||
13037 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13038 | { | ||
13039 | // avatars case | ||
13040 | // replies as SL wiki | ||
13041 | |||
13042 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13043 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13044 | |||
13045 | int idx = 0; | ||
13046 | while (idx < rules.Length) | ||
13047 | { | ||
13048 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13049 | int remain = rules.Length - idx; | ||
13050 | |||
13051 | switch (code) | ||
13052 | { | ||
13053 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13054 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13055 | break; | ||
13056 | |||
13057 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13058 | res.Add(new LSL_Integer(0)); | ||
13059 | break; | ||
13060 | |||
13061 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13062 | res.Add(new LSL_Integer(0)); | ||
13063 | break; | ||
13064 | |||
13065 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13066 | res.Add(new LSL_Integer(0)); | ||
13067 | break; | ||
13068 | |||
13069 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13070 | |||
13071 | Vector3 pos = avatar.OffsetPosition; | ||
13072 | |||
13073 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13074 | pos -= sitOffset; | ||
13075 | |||
13076 | if( sitPart != null) | ||
13077 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13078 | |||
13079 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13080 | break; | ||
13081 | |||
13082 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13083 | // as in llGetAgentSize above | ||
13084 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13085 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13086 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13087 | |||
13088 | break; | ||
13089 | |||
13090 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13091 | Quaternion rot = avatar.Rotation; | ||
13092 | if (sitPart != null) | ||
13093 | { | ||
13094 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13095 | } | ||
13096 | |||
13097 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13098 | break; | ||
13099 | |||
13100 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13101 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13102 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13103 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13104 | res.Add(new LSL_Float(0.0f)); | ||
13105 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13106 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13107 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13108 | break; | ||
13109 | |||
13110 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13111 | if (remain < 1) | ||
13112 | return null; | ||
13113 | |||
13114 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13115 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13116 | { | ||
13117 | for (face = 0; face < 21; face++) | ||
13118 | { | ||
13119 | res.Add(new LSL_String("")); | ||
13120 | res.Add(new LSL_Vector(0,0,0)); | ||
13121 | res.Add(new LSL_Vector(0,0,0)); | ||
13122 | res.Add(new LSL_Float(0.0)); | ||
13123 | } | ||
13124 | } | ||
13125 | else | ||
13126 | { | ||
13127 | if (face >= 0 && face < 21) | ||
13128 | { | ||
13129 | res.Add(new LSL_String("")); | ||
13130 | res.Add(new LSL_Vector(0,0,0)); | ||
13131 | res.Add(new LSL_Vector(0,0,0)); | ||
13132 | res.Add(new LSL_Float(0.0)); | ||
13133 | } | ||
13134 | } | ||
13135 | break; | ||
13136 | |||
13137 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13138 | if (remain < 1) | ||
13139 | return null; | ||
13140 | |||
13141 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13142 | |||
13143 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13144 | { | ||
13145 | for (face = 0; face < 21; face++) | ||
13146 | { | ||
13147 | res.Add(new LSL_Vector(0,0,0)); | ||
13148 | res.Add(new LSL_Float(0)); | ||
13149 | } | ||
13150 | } | ||
13151 | else | ||
13152 | { | ||
13153 | res.Add(new LSL_Vector(0,0,0)); | ||
13154 | res.Add(new LSL_Float(0)); | ||
13155 | } | ||
13156 | break; | ||
13157 | |||
13158 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13159 | if (remain < 1) | ||
13160 | return null; | ||
13161 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13162 | |||
13163 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13164 | { | ||
13165 | for (face = 0; face < 21; face++) | ||
13166 | { | ||
13167 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13168 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13169 | } | ||
13170 | } | ||
13171 | else | ||
13172 | { | ||
13173 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13174 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13175 | } | ||
13176 | break; | ||
13177 | |||
13178 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13179 | if (remain < 1) | ||
13180 | return null; | ||
13181 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13182 | |||
13183 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13184 | { | ||
13185 | for (face = 0; face < 21; face++) | ||
13186 | { | ||
13187 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13188 | } | ||
13189 | } | ||
13190 | else | ||
13191 | { | ||
13192 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13193 | } | ||
13194 | break; | ||
13195 | |||
13196 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13197 | res.Add(new LSL_Integer(0)); | ||
13198 | res.Add(new LSL_Integer(0));// softness | ||
13199 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13200 | res.Add(new LSL_Float(0.0f)); // friction | ||
13201 | res.Add(new LSL_Float(0.0f)); // wind | ||
13202 | res.Add(new LSL_Float(0.0f)); // tension | ||
13203 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13204 | break; | ||
13205 | |||
13206 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13207 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13208 | if (remain < 1) | ||
13209 | return null; | ||
13210 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13211 | |||
13212 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13213 | { | ||
13214 | for (face = 0; face < 21; face++) | ||
13215 | { | ||
13216 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13217 | } | ||
13218 | } | ||
13219 | else | ||
13220 | { | ||
13221 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13222 | } | ||
13223 | break; | ||
13224 | |||
13225 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13226 | res.Add(new LSL_Integer(0)); | ||
13227 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13228 | res.Add(new LSL_Float(0f)); // intensity | ||
13229 | res.Add(new LSL_Float(0f)); // radius | ||
13230 | res.Add(new LSL_Float(0f)); // falloff | ||
13231 | break; | ||
13232 | |||
13233 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13234 | if (remain < 1) | ||
13235 | return null; | ||
13236 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13237 | |||
13238 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13239 | { | ||
13240 | for (face = 0; face < 21; face++) | ||
13241 | { | ||
13242 | res.Add(new LSL_Float(0f)); | ||
13243 | } | ||
13244 | } | ||
13245 | else | ||
13246 | { | ||
13247 | res.Add(new LSL_Float(0f)); | ||
13248 | } | ||
13249 | break; | ||
13250 | |||
13251 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13252 | res.Add(new LSL_String("")); | ||
13253 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13254 | res.Add(new LSL_Float(1.0f)); | ||
13255 | break; | ||
13256 | |||
13257 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13258 | res.Add(new LSL_String(avatar.Name)); | ||
13259 | break; | ||
13260 | |||
13261 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13262 | res.Add(new LSL_String("")); | ||
13263 | break; | ||
13264 | |||
13265 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13266 | Quaternion lrot = avatar.Rotation; | ||
13267 | |||
13268 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13269 | { | ||
13270 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13271 | } | ||
13272 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13273 | break; | ||
13274 | |||
13275 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13276 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13277 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13278 | lpos -= lsitOffset; | ||
13279 | |||
13280 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13281 | { | ||
13282 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13283 | } | ||
13284 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13285 | break; | ||
13286 | |||
13287 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13288 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13289 | return null; | ||
13290 | |||
13291 | return rules.GetSublist(idx, -1); | ||
13292 | } | ||
13293 | } | ||
13294 | |||
13295 | return null; | ||
13296 | } | ||
11558 | } | 13297 | } |
11559 | 13298 | ||
11560 | public class NotecardCache | 13299 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 5c0ff1c..d6ce069 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -148,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_ScriptEngine = scriptEngine; | 149 | m_ScriptEngine = scriptEngine; |
149 | m_host = host; | 150 | m_host = host; |
150 | m_item = item; | 151 | m_item = item; |
152 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
151 | 153 | ||
152 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 154 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
153 | 155 | ||
@@ -211,7 +213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
211 | 213 | ||
212 | internal void OSSLError(string msg) | 214 | internal void OSSLError(string msg) |
213 | { | 215 | { |
214 | throw new ScriptException("OSSL Runtime Error: " + msg); | 216 | if (m_debuggerSafe) |
217 | { | ||
218 | OSSLShoutError(msg); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
223 | } | ||
215 | } | 224 | } |
216 | 225 | ||
217 | /// <summary> | 226 | /// <summary> |
@@ -930,18 +939,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
930 | if (target != null) | 939 | if (target != null) |
931 | { | 940 | { |
932 | UUID animID=UUID.Zero; | 941 | UUID animID=UUID.Zero; |
933 | lock (m_host.TaskInventory) | 942 | m_host.TaskInventory.LockItemsForRead(true); |
943 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
934 | { | 944 | { |
935 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 945 | if (inv.Value.Name == animation) |
936 | { | 946 | { |
937 | if (inv.Value.Name == animation) | 947 | if (inv.Value.Type == (int)AssetType.Animation) |
938 | { | 948 | animID = inv.Value.AssetID; |
939 | if (inv.Value.Type == (int)AssetType.Animation) | 949 | continue; |
940 | animID = inv.Value.AssetID; | ||
941 | continue; | ||
942 | } | ||
943 | } | 950 | } |
944 | } | 951 | } |
952 | m_host.TaskInventory.LockItemsForRead(false); | ||
945 | if (animID == UUID.Zero) | 953 | if (animID == UUID.Zero) |
946 | target.Animator.AddAnimation(animation, m_host.UUID); | 954 | target.Animator.AddAnimation(animation, m_host.UUID); |
947 | else | 955 | else |
@@ -982,6 +990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
982 | else | 990 | else |
983 | animID = UUID.Zero; | 991 | animID = UUID.Zero; |
984 | } | 992 | } |
993 | m_host.TaskInventory.LockItemsForRead(false); | ||
985 | 994 | ||
986 | if (animID == UUID.Zero) | 995 | if (animID == UUID.Zero) |
987 | target.Animator.RemoveAnimation(animation); | 996 | target.Animator.RemoveAnimation(animation); |
@@ -1850,6 +1859,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1850 | 1859 | ||
1851 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1860 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1852 | { | 1861 | { |
1862 | m_host.TaskInventory.LockItemsForRead(true); | ||
1853 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1863 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1854 | { | 1864 | { |
1855 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1865 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1857,6 +1867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1857 | assetID = item.AssetID; | 1867 | assetID = item.AssetID; |
1858 | } | 1868 | } |
1859 | } | 1869 | } |
1870 | m_host.TaskInventory.LockItemsForRead(false); | ||
1860 | } | 1871 | } |
1861 | 1872 | ||
1862 | if (assetID == UUID.Zero) | 1873 | if (assetID == UUID.Zero) |
@@ -2342,7 +2353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2342 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2353 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2343 | m_host.AddScriptLPS(1); | 2354 | m_host.AddScriptLPS(1); |
2344 | 2355 | ||
2345 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2356 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2346 | } | 2357 | } |
2347 | 2358 | ||
2348 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2359 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2353,24 +2364,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2353 | return NpcCreate( | 2364 | return NpcCreate( |
2354 | firstname, lastname, position, notecard, | 2365 | firstname, lastname, position, notecard, |
2355 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2366 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2356 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2367 | false); |
2368 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2357 | } | 2369 | } |
2358 | 2370 | ||
2359 | private LSL_Key NpcCreate( | 2371 | private LSL_Key NpcCreate( |
2360 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2372 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2361 | { | 2373 | { |
2374 | if (!owned) | ||
2375 | OSSLError("Unowned NPCs are unsupported"); | ||
2376 | |||
2377 | string groupTitle = String.Empty; | ||
2378 | |||
2379 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2380 | return new LSL_Key(UUID.Zero.ToString()); | ||
2381 | |||
2382 | if (firstname != String.Empty || lastname != String.Empty) | ||
2383 | { | ||
2384 | if (firstname != "Shown outfit:") | ||
2385 | groupTitle = "- NPC -"; | ||
2386 | } | ||
2387 | |||
2362 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2388 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2363 | if (module != null) | 2389 | if (module != null) |
2364 | { | 2390 | { |
2365 | AvatarAppearance appearance = null; | 2391 | AvatarAppearance appearance = null; |
2366 | 2392 | ||
2367 | UUID id; | 2393 | // UUID id; |
2368 | if (UUID.TryParse(notecard, out id)) | 2394 | // if (UUID.TryParse(notecard, out id)) |
2369 | { | 2395 | // { |
2370 | ScenePresence clonePresence = World.GetScenePresence(id); | 2396 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2371 | if (clonePresence != null) | 2397 | // if (clonePresence != null) |
2372 | appearance = clonePresence.Appearance; | 2398 | // appearance = clonePresence.Appearance; |
2373 | } | 2399 | // } |
2374 | 2400 | ||
2375 | if (appearance == null) | 2401 | if (appearance == null) |
2376 | { | 2402 | { |
@@ -2378,9 +2404,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2378 | 2404 | ||
2379 | if (appearanceSerialized != null) | 2405 | if (appearanceSerialized != null) |
2380 | { | 2406 | { |
2381 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2407 | try |
2382 | appearance = new AvatarAppearance(); | 2408 | { |
2383 | appearance.Unpack(appearanceOsd); | 2409 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2410 | appearance = new AvatarAppearance(); | ||
2411 | appearance.Unpack(appearanceOsd); | ||
2412 | } | ||
2413 | catch | ||
2414 | { | ||
2415 | return UUID.Zero.ToString(); | ||
2416 | } | ||
2384 | } | 2417 | } |
2385 | else | 2418 | else |
2386 | { | 2419 | { |
@@ -2399,6 +2432,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2399 | World, | 2432 | World, |
2400 | appearance); | 2433 | appearance); |
2401 | 2434 | ||
2435 | ScenePresence sp; | ||
2436 | if (World.TryGetScenePresence(x, out sp)) | ||
2437 | { | ||
2438 | sp.Grouptitle = groupTitle; | ||
2439 | sp.SendAvatarDataToAllAgents(); | ||
2440 | } | ||
2402 | return new LSL_Key(x.ToString()); | 2441 | return new LSL_Key(x.ToString()); |
2403 | } | 2442 | } |
2404 | 2443 | ||
@@ -2702,16 +2741,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2702 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2741 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2703 | m_host.AddScriptLPS(1); | 2742 | m_host.AddScriptLPS(1); |
2704 | 2743 | ||
2705 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2744 | ManualResetEvent ev = new ManualResetEvent(false); |
2706 | if (module != null) | ||
2707 | { | ||
2708 | UUID npcId = new UUID(npc.m_string); | ||
2709 | 2745 | ||
2710 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2746 | Util.FireAndForget(delegate(object x) { |
2711 | return; | 2747 | try |
2748 | { | ||
2749 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2750 | if (module != null) | ||
2751 | { | ||
2752 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2753 | ||
2713 | module.DeleteNPC(npcId, World); | 2754 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2714 | } | 2755 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2756 | { | ||
2757 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2758 | return; | ||
2759 | } | ||
2760 | |||
2761 | module.DeleteNPC(npcId, World); | ||
2762 | } | ||
2763 | } | ||
2764 | finally | ||
2765 | { | ||
2766 | ev.Set(); | ||
2767 | } | ||
2768 | }); | ||
2769 | ev.WaitOne(); | ||
2715 | } | 2770 | } |
2716 | 2771 | ||
2717 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2772 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..d3ef378 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.Rotation * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 481 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 482 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 483 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.Rotation * q; | 484 | if (avatar == null) |
485 | return sensedEntities; | ||
486 | fromRegionPos = avatar.AbsolutePosition; | ||
487 | q = avatar.Rotation; | ||
484 | } | 488 | } |
485 | 489 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 490 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 500 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 501 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 502 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 503 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 504 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 505 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 506 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 98f8be7..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -356,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
356 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
357 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
358 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
359 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
360 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
361 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
362 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
363 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
364 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
365 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
366 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -380,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
380 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
381 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
382 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
383 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
384 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
385 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -423,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
423 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
424 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
425 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
426 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
427 | 432 | ||
428 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
430 | } | 436 | } |
431 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..7eb347e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9bf1a64..da3b31f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -660,6 +661,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
660 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 661 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
661 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 662 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 663 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
664 | |||
665 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
666 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
667 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
668 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
669 | |||
670 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
671 | public const int DENSITY = 1; | ||
672 | public const int FRICTION = 2; | ||
673 | public const int RESTITUTION = 4; | ||
674 | public const int GRAVITY_MULTIPLIER = 8; | ||
663 | 675 | ||
664 | // extra constants for llSetPrimMediaParams | 676 | // extra constants for llSetPrimMediaParams |
665 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 677 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -732,7 +744,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
732 | 744 | ||
733 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 745 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
734 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 746 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
735 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 747 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
748 | |||
749 | public const int KFM_MODE = 1; | ||
750 | public const int KFM_LOOP = 1; | ||
751 | public const int KFM_REVERSE = 3; | ||
752 | public const int KFM_FORWARD = 0; | ||
753 | public const int KFM_PING_PONG = 2; | ||
754 | public const int KFM_DATA = 2; | ||
755 | public const int KFM_TRANSLATION = 2; | ||
756 | public const int KFM_ROTATION = 1; | ||
757 | public const int KFM_COMMAND = 0; | ||
758 | public const int KFM_CMD_PLAY = 0; | ||
759 | public const int KFM_CMD_STOP = 1; | ||
760 | public const int KFM_CMD_PAUSE = 2; | ||
736 | 761 | ||
737 | /// <summary> | 762 | /// <summary> |
738 | /// process name parameter as regex | 763 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 36803a4..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1608,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1608 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1609 | } | 1626 | } |
1610 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1611 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1612 | { | 1634 | { |
1613 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1623,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1623 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1624 | } | 1646 | } |
1625 | 1647 | ||
1626 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1627 | { | ||
1628 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1629 | } | ||
1630 | |||
1631 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1632 | { | 1649 | { |
1633 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1723,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1723 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1724 | } | 1741 | } |
1725 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1726 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1727 | { | 1749 | { |
1728 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1973,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1973 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1974 | } | 1996 | } |
1975 | 1997 | ||
1976 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1977 | { | 2009 | { |
1978 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1979 | } | 2011 | } |
1980 | } | 2012 | } |
1981 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index e02d35e..e44a106 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
120 | Type = 0; | 121 | Type = 0; |
121 | Velocity = new LSL_Types.Vector3(); | 122 | Velocity = new LSL_Types.Vector3(); |
122 | initializeSurfaceTouch(); | 123 | initializeSurfaceTouch(); |
124 | Country = String.Empty; | ||
123 | } | 125 | } |
124 | 126 | ||
125 | public UUID Key; | 127 | public UUID Key; |
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
151 | private int touchFace; | 153 | private int touchFace; |
152 | public int TouchFace { get { return touchFace; } } | 154 | public int TouchFace { get { return touchFace; } } |
153 | 155 | ||
156 | public string Country; | ||
157 | |||
154 | // This can be done in two places including the constructor | 158 | // This can be done in two places including the constructor |
155 | // so be carefull what gets added here | 159 | // so be carefull what gets added here |
156 | private void initializeSurfaceTouch() | 160 | private void initializeSurfaceTouch() |
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
198 | return; | 202 | return; |
199 | 203 | ||
200 | Name = presence.Firstname + " " + presence.Lastname; | 204 | Name = presence.Firstname + " " + presence.Lastname; |
205 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
206 | if (account != null) | ||
207 | Country = account.UserCountry; | ||
208 | |||
201 | Owner = Key; | 209 | Owner = Key; |
202 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 210 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
203 | Rotation = new LSL_Types.Quaternion( | 211 | Rotation = new LSL_Types.Quaternion( |
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
207 | presence.Rotation.W); | 215 | presence.Rotation.W); |
208 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 216 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
209 | 217 | ||
210 | if (presence.PresenceType != PresenceType.Npc) | 218 | Type = 0x01; // Avatar |
211 | { | 219 | if (presence.PresenceType == PresenceType.Npc) |
212 | Type = AGENT; | 220 | Type = 0x20; |
213 | } | 221 | |
214 | else | 222 | // Cope Impl. We don't use OS_NPC. |
215 | { | 223 | //if (presence.PresenceType != PresenceType.Npc) |
216 | Type = OS_NPC; | 224 | //{ |
217 | 225 | // Type = AGENT; | |
218 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 226 | //} |
219 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 227 | //else |
220 | 228 | //{ | |
221 | if (npcData.SenseAsAgent) | 229 | // Type = OS_NPC; |
222 | { | 230 | |
223 | Type |= AGENT; | 231 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
224 | } | 232 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
225 | } | 233 | |
234 | // if (npcData.SenseAsAgent) | ||
235 | // { | ||
236 | // Type |= AGENT; | ||
237 | // } | ||
238 | //} | ||
226 | 239 | ||
227 | if (presence.Velocity != Vector3.Zero) | 240 | if (presence.Velocity != Vector3.Zero) |
228 | Type |= ACTIVE; | 241 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 75aea2b..a869a6a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -165,13 +166,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
165 | 166 | ||
166 | public UUID ItemID { get; private set; } | 167 | public UUID ItemID { get; private set; } |
167 | 168 | ||
168 | public UUID ObjectID { get { return Part.UUID; } } | 169 | public UUID ObjectID { get; private set; } |
169 | 170 | ||
170 | public uint LocalID { get { return Part.LocalId; } } | 171 | public uint LocalID { get; private set; } |
171 | 172 | ||
172 | public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } | 173 | public UUID RootObjectID { get; private set; } |
173 | 174 | ||
174 | public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } | 175 | public uint RootLocalID { get; private set; } |
175 | 176 | ||
176 | public UUID AssetID { get; private set; } | 177 | public UUID AssetID { get; private set; } |
177 | 178 | ||
@@ -235,8 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
235 | StartParam = startParam; | 236 | StartParam = startParam; |
236 | m_MaxScriptQueue = maxScriptQueue; | 237 | m_MaxScriptQueue = maxScriptQueue; |
237 | m_postOnRez = postOnRez; | 238 | m_postOnRez = postOnRez; |
238 | m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; | 239 | m_AttachedAvatar = part.ParentGroup.AttachedAvatar; |
239 | m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; | 240 | m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; |
240 | 241 | ||
241 | if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") | 242 | if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") |
242 | { | 243 | { |
@@ -433,27 +434,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
433 | PostEvent(new EventParams("attach", | 434 | PostEvent(new EventParams("attach", |
434 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); | 435 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); |
435 | } | 436 | } |
437 | |||
436 | } | 438 | } |
437 | } | 439 | } |
438 | 440 | ||
439 | private void ReleaseControls() | 441 | private void ReleaseControls() |
440 | { | 442 | { |
441 | int permsMask; | 443 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
442 | UUID permsGranter; | 444 | |
443 | lock (Part.TaskInventory) | 445 | if (part != null) |
444 | { | 446 | { |
445 | if (!Part.TaskInventory.ContainsKey(ItemID)) | 447 | int permsMask; |
448 | UUID permsGranter; | ||
449 | part.TaskInventory.LockItemsForRead(true); | ||
450 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
451 | { | ||
452 | part.TaskInventory.LockItemsForRead(false); | ||
446 | return; | 453 | return; |
454 | } | ||
455 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
456 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
457 | part.TaskInventory.LockItemsForRead(false); | ||
447 | 458 | ||
448 | permsGranter = Part.TaskInventory[ItemID].PermsGranter; | 459 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
449 | permsMask = Part.TaskInventory[ItemID].PermsMask; | 460 | { |
450 | } | 461 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); |
451 | 462 | if (presence != null) | |
452 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 463 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); |
453 | { | 464 | } |
454 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); | ||
455 | if (presence != null) | ||
456 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); | ||
457 | } | 465 | } |
458 | } | 466 | } |
459 | 467 | ||
@@ -600,6 +608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
600 | return true; | 608 | return true; |
601 | } | 609 | } |
602 | 610 | ||
611 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
603 | public void SetState(string state) | 612 | public void SetState(string state) |
604 | { | 613 | { |
605 | if (state == State) | 614 | if (state == State) |
@@ -611,7 +620,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
611 | new DetectParams[0])); | 620 | new DetectParams[0])); |
612 | PostEvent(new EventParams("state_entry", new Object[0], | 621 | PostEvent(new EventParams("state_entry", new Object[0], |
613 | new DetectParams[0])); | 622 | new DetectParams[0])); |
614 | 623 | ||
615 | throw new EventAbortException(); | 624 | throw new EventAbortException(); |
616 | } | 625 | } |
617 | 626 | ||
@@ -701,57 +710,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
701 | /// <returns></returns> | 710 | /// <returns></returns> |
702 | public object EventProcessor() | 711 | public object EventProcessor() |
703 | { | 712 | { |
713 | EventParams data = null; | ||
704 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 714 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
705 | if (!Running) | 715 | if (!Running) |
706 | return 0; | 716 | return 0; |
707 | 717 | ||
708 | lock (m_Script) | ||
709 | { | ||
710 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 718 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
711 | 719 | ||
712 | if (Suspended) | 720 | if (Suspended) |
713 | return 0; | 721 | return 0; |
714 | |||
715 | EventParams data = null; | ||
716 | 722 | ||
717 | lock (EventQueue) | 723 | lock (EventQueue) |
724 | { | ||
725 | data = (EventParams) EventQueue.Dequeue(); | ||
726 | if (data == null) // Shouldn't happen | ||
718 | { | 727 | { |
719 | data = (EventParams)EventQueue.Dequeue(); | 728 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
720 | if (data == null) // Shouldn't happen | ||
721 | { | 729 | { |
722 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 730 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
723 | { | ||
724 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
725 | } | ||
726 | else | ||
727 | { | ||
728 | m_CurrentWorkItem = null; | ||
729 | } | ||
730 | return 0; | ||
731 | } | 731 | } |
732 | 732 | else | |
733 | if (data.EventName == "timer") | ||
734 | m_TimerQueued = false; | ||
735 | if (data.EventName == "control") | ||
736 | { | 733 | { |
737 | if (m_ControlEventsInQueue > 0) | 734 | m_CurrentWorkItem = null; |
738 | m_ControlEventsInQueue--; | ||
739 | } | 735 | } |
740 | if (data.EventName == "collision") | 736 | return 0; |
741 | m_CollisionInQueue = false; | ||
742 | } | 737 | } |
743 | 738 | ||
739 | if (data.EventName == "timer") | ||
740 | m_TimerQueued = false; | ||
741 | if (data.EventName == "control") | ||
742 | { | ||
743 | if (m_ControlEventsInQueue > 0) | ||
744 | m_ControlEventsInQueue--; | ||
745 | } | ||
746 | if (data.EventName == "collision") | ||
747 | m_CollisionInQueue = false; | ||
748 | } | ||
749 | |||
750 | lock(m_Script) | ||
751 | { | ||
752 | |||
753 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | ||
754 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | ||
755 | |||
744 | if (DebugLevel >= 2) | 756 | if (DebugLevel >= 2) |
745 | m_log.DebugFormat( | 757 | m_log.DebugFormat( |
746 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 758 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
747 | data.EventName, | 759 | data.EventName, |
748 | ScriptName, | 760 | ScriptName, |
749 | Part.Name, | 761 | part.Name, |
750 | Part.LocalId, | 762 | part.LocalId, |
751 | Part.ParentGroup.Name, | 763 | part.ParentGroup.Name, |
752 | Part.ParentGroup.UUID, | 764 | part.ParentGroup.UUID, |
753 | Part.AbsolutePosition, | 765 | part.AbsolutePosition, |
754 | Part.ParentGroup.Scene.Name); | 766 | part.ParentGroup.Scene.Name); |
755 | 767 | ||
756 | m_DetectParams = data.DetectParams; | 768 | m_DetectParams = data.DetectParams; |
757 | 769 | ||
@@ -764,17 +776,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
764 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 776 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
765 | State, | 777 | State, |
766 | ScriptName, | 778 | ScriptName, |
767 | Part.Name, | 779 | part.Name, |
768 | Part.LocalId, | 780 | part.LocalId, |
769 | Part.ParentGroup.Name, | 781 | part.ParentGroup.Name, |
770 | Part.ParentGroup.UUID, | 782 | part.ParentGroup.UUID, |
771 | Part.AbsolutePosition, | 783 | part.AbsolutePosition, |
772 | Part.ParentGroup.Scene.Name); | 784 | part.ParentGroup.Scene.Name); |
773 | 785 | ||
774 | AsyncCommandManager.RemoveScript(Engine, | 786 | AsyncCommandManager.RemoveScript(Engine, |
775 | LocalID, ItemID); | 787 | LocalID, ItemID); |
776 | 788 | ||
777 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); | 789 | if (part != null) |
790 | { | ||
791 | part.SetScriptEvents(ItemID, | ||
792 | (int)m_Script.GetStateEventFlags(State)); | ||
793 | } | ||
778 | } | 794 | } |
779 | else | 795 | else |
780 | { | 796 | { |
@@ -837,17 +853,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
837 | text = text.Substring(0, 1000); | 853 | text = text.Substring(0, 1000); |
838 | Engine.World.SimChat(Utils.StringToBytes(text), | 854 | Engine.World.SimChat(Utils.StringToBytes(text), |
839 | ChatTypeEnum.DebugChannel, 2147483647, | 855 | ChatTypeEnum.DebugChannel, 2147483647, |
840 | Part.AbsolutePosition, | 856 | part.AbsolutePosition, |
841 | Part.Name, Part.UUID, false); | 857 | part.Name, part.UUID, false); |
842 | 858 | ||
843 | 859 | ||
844 | m_log.DebugFormat( | 860 | m_log.DebugFormat( |
845 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", | 861 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", |
846 | ScriptName, | 862 | ScriptName, |
847 | PrimName, | 863 | PrimName, |
848 | Part.UUID, | 864 | part.UUID, |
849 | Part.AbsolutePosition, | 865 | part.AbsolutePosition, |
850 | Part.ParentGroup.Scene.Name, | 866 | part.ParentGroup.Scene.Name, |
851 | text.Replace("\n", "\\n"), | 867 | text.Replace("\n", "\\n"), |
852 | e.InnerException); | 868 | e.InnerException); |
853 | } | 869 | } |
@@ -867,12 +883,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
867 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | 883 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) |
868 | { | 884 | { |
869 | m_InSelfDelete = true; | 885 | m_InSelfDelete = true; |
870 | Engine.World.DeleteSceneObject(Part.ParentGroup, false); | 886 | if (part != null) |
887 | Engine.World.DeleteSceneObject(part.ParentGroup, false); | ||
871 | } | 888 | } |
872 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | 889 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) |
873 | { | 890 | { |
874 | m_InSelfDelete = true; | 891 | m_InSelfDelete = true; |
875 | Part.Inventory.RemoveInventoryItem(ItemID); | 892 | if (part != null) |
893 | part.Inventory.RemoveInventoryItem(ItemID); | ||
876 | } | 894 | } |
877 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) | 895 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) |
878 | { | 896 | { |
@@ -925,14 +943,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
925 | ReleaseControls(); | 943 | ReleaseControls(); |
926 | 944 | ||
927 | Stop(timeout); | 945 | Stop(timeout); |
928 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 946 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
929 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 947 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
948 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
949 | part.CollisionSound = UUID.Zero; | ||
930 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 950 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
931 | EventQueue.Clear(); | 951 | EventQueue.Clear(); |
932 | m_Script.ResetVars(); | 952 | m_Script.ResetVars(); |
933 | State = "default"; | 953 | State = "default"; |
934 | 954 | ||
935 | Part.SetScriptEvents(ItemID, | 955 | part.SetScriptEvents(ItemID, |
936 | (int)m_Script.GetStateEventFlags(State)); | 956 | (int)m_Script.GetStateEventFlags(State)); |
937 | if (running) | 957 | if (running) |
938 | Start(); | 958 | Start(); |
@@ -941,6 +961,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
941 | new Object[0], new DetectParams[0])); | 961 | new Object[0], new DetectParams[0])); |
942 | } | 962 | } |
943 | 963 | ||
964 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
944 | public void ApiResetScript() | 965 | public void ApiResetScript() |
945 | { | 966 | { |
946 | // bool running = Running; | 967 | // bool running = Running; |
@@ -949,15 +970,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
949 | ReleaseControls(); | 970 | ReleaseControls(); |
950 | 971 | ||
951 | m_Script.ResetVars(); | 972 | m_Script.ResetVars(); |
952 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 973 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
953 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 974 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
975 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
976 | part.CollisionSound = UUID.Zero; | ||
954 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 977 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
955 | 978 | ||
956 | EventQueue.Clear(); | 979 | EventQueue.Clear(); |
957 | m_Script.ResetVars(); | 980 | m_Script.ResetVars(); |
958 | State = "default"; | 981 | State = "default"; |
959 | 982 | ||
960 | Part.SetScriptEvents(ItemID, | 983 | part.SetScriptEvents(ItemID, |
961 | (int)m_Script.GetStateEventFlags(State)); | 984 | (int)m_Script.GetStateEventFlags(State)); |
962 | 985 | ||
963 | if (m_CurrentEvent != "state_entry") | 986 | if (m_CurrentEvent != "state_entry") |
@@ -971,10 +994,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
971 | 994 | ||
972 | public Dictionary<string, object> GetVars() | 995 | public Dictionary<string, object> GetVars() |
973 | { | 996 | { |
974 | if (m_Script != null) | 997 | return m_Script.GetVars(); |
975 | return m_Script.GetVars(); | ||
976 | else | ||
977 | return new Dictionary<string, object>(); | ||
978 | } | 998 | } |
979 | 999 | ||
980 | public void SetVars(Dictionary<string, object> vars) | 1000 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 44fdd1a..2e61fb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
389 | 389 | ||
390 | public override string ToString() | 390 | public override string ToString() |
391 | { | 391 | { |
392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
393 | return st; | 393 | return st; |
394 | } | 394 | } |
395 | 395 | ||
396 | public static explicit operator string(Quaternion r) | 396 | public static explicit operator string(Quaternion r) |
397 | { | 397 | { |
398 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 398 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
399 | return s; | 399 | return s; |
400 | } | 400 | } |
401 | 401 | ||
402 | public static explicit operator LSLString(Quaternion r) | 402 | public static explicit operator LSLString(Quaternion r) |
403 | { | 403 | { |
404 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 404 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
405 | return new LSLString(s); | 405 | return new LSLString(s); |
406 | } | 406 | } |
407 | 407 | ||
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
521 | size += 64; | 521 | size += 64; |
522 | else if (o is int) | 522 | else if (o is int) |
523 | size += 4; | 523 | size += 4; |
524 | else if (o is uint) | ||
525 | size += 4; | ||
524 | else if (o is string) | 526 | else if (o is string) |
525 | size += ((string)o).Length; | 527 | size += ((string)o).Length; |
526 | else if (o is float) | 528 | else if (o is float) |
@@ -711,24 +713,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
711 | 713 | ||
712 | public static bool operator ==(list a, list b) | 714 | public static bool operator ==(list a, list b) |
713 | { | 715 | { |
714 | int la = -1; | 716 | int la = a.Length; |
715 | int lb = -1; | 717 | int lb = b.Length; |
716 | try { la = a.Length; } | ||
717 | catch (NullReferenceException) { } | ||
718 | try { lb = b.Length; } | ||
719 | catch (NullReferenceException) { } | ||
720 | 718 | ||
721 | return la == lb; | 719 | return la == lb; |
722 | } | 720 | } |
723 | 721 | ||
724 | public static bool operator !=(list a, list b) | 722 | public static bool operator !=(list a, list b) |
725 | { | 723 | { |
726 | int la = -1; | 724 | int la = a.Length; |
727 | int lb = -1; | 725 | int lb = b.Length; |
728 | try { la = a.Length; } | ||
729 | catch (NullReferenceException) { } | ||
730 | try {lb = b.Length;} | ||
731 | catch (NullReferenceException) { } | ||
732 | 726 | ||
733 | return la != lb; | 727 | return la != lb; |
734 | } | 728 | } |
@@ -962,7 +956,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
962 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 956 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
963 | } | 957 | } |
964 | 958 | ||
965 | if (ascending == 0) | 959 | if (ascending != 1) |
966 | { | 960 | { |
967 | ret = 0 - ret; | 961 | ret = 0 - ret; |
968 | } | 962 | } |
@@ -995,6 +989,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
995 | stride = 1; | 989 | stride = 1; |
996 | } | 990 | } |
997 | 991 | ||
992 | if ((Data.Length % stride) != 0) | ||
993 | return new list(ret); | ||
994 | |||
998 | // we can optimize here in the case where stride == 1 and the list | 995 | // we can optimize here in the case where stride == 1 and the list |
999 | // consists of homogeneous types | 996 | // consists of homogeneous types |
1000 | 997 | ||
@@ -1014,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1014 | if (homogeneous) | 1011 | if (homogeneous) |
1015 | { | 1012 | { |
1016 | Array.Sort(ret, new HomogeneousComparer()); | 1013 | Array.Sort(ret, new HomogeneousComparer()); |
1017 | if (ascending == 0) | 1014 | if (ascending != 1) |
1018 | { | 1015 | { |
1019 | Array.Reverse(ret); | 1016 | Array.Reverse(ret); |
1020 | } | 1017 | } |