diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 3046 insertions, 895 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c3b1f3d..ce1c364 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -236,9 +279,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
236 | } | 279 | } |
237 | } | 280 | } |
238 | 281 | ||
282 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
283 | { | ||
284 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
285 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
286 | return ret; | ||
287 | |||
288 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
289 | |||
290 | switch (linkType) | ||
291 | { | ||
292 | case ScriptBaseClass.LINK_SET: | ||
293 | return avs; | ||
294 | |||
295 | case ScriptBaseClass.LINK_ROOT: | ||
296 | return ret; | ||
297 | |||
298 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
302 | return avs; | ||
303 | |||
304 | case ScriptBaseClass.LINK_THIS: | ||
305 | return ret; | ||
306 | |||
307 | default: | ||
308 | if (linkType < 0) | ||
309 | return ret; | ||
310 | |||
311 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
312 | |||
313 | if (linkType <= partCount) | ||
314 | { | ||
315 | return ret; | ||
316 | } | ||
317 | else | ||
318 | { | ||
319 | linkType = linkType - partCount; | ||
320 | if (linkType > avs.Count) | ||
321 | { | ||
322 | return ret; | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | ret.Add(avs[linkType-1]); | ||
327 | return ret; | ||
328 | } | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | |||
239 | public List<SceneObjectPart> GetLinkParts(int linkType) | 333 | public List<SceneObjectPart> GetLinkParts(int linkType) |
240 | { | 334 | { |
241 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 335 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
336 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
337 | return ret; | ||
242 | ret.Add(m_host); | 338 | ret.Add(m_host); |
243 | 339 | ||
244 | switch (linkType) | 340 | switch (linkType) |
@@ -437,31 +533,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
437 | 533 | ||
438 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 534 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
439 | 535 | ||
440 | /// <summary> | 536 | // Utility function for llRot2Euler |
441 | /// Convert an LSL rotation to a Euler vector. | 537 | |
442 | /// </summary> | 538 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
443 | /// <remarks> | 539 | protected double NormalizeAngle(double angle) |
444 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
445 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
446 | /// </remarks> | ||
447 | /// <param name="r"></param> | ||
448 | /// <returns></returns> | ||
449 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
450 | { | 540 | { |
451 | m_host.AddScriptLPS(1); | 541 | if (angle > -Math.PI && angle < Math.PI) |
542 | return angle; | ||
452 | 543 | ||
453 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 544 | int numPis = (int)(Math.PI / angle); |
454 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 545 | double remainder = angle - Math.PI * numPis; |
455 | if (m == 0.0) return new LSL_Vector(); | 546 | if (numPis % 2 == 1) |
456 | double x = Math.Atan2(-v.y, v.z); | 547 | return Math.PI - angle; |
457 | double sin = v.x / m; | 548 | return remainder; |
458 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 549 | } |
459 | double y = Math.Asin(sin); | ||
460 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
461 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
462 | double z = Math.Atan2(v.y, v.x); | ||
463 | 550 | ||
464 | return new LSL_Vector(x, y, z); | 551 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
552 | { | ||
553 | m_host.AddScriptLPS(1); | ||
554 | LSL_Vector eul = new LSL_Vector(); | ||
555 | |||
556 | double sqw = q1.s*q1.s; | ||
557 | double sqx = q1.x*q1.x; | ||
558 | double sqy = q1.z*q1.z; | ||
559 | double sqz = q1.y*q1.y; | ||
560 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
561 | double test = q1.x*q1.z + q1.y*q1.s; | ||
562 | if (test > 0.4999*unit) { // singularity at north pole | ||
563 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
564 | eul.y = Math.PI/2; | ||
565 | eul.x = 0; | ||
566 | return eul; | ||
567 | } | ||
568 | if (test < -0.4999*unit) { // singularity at south pole | ||
569 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
570 | eul.y = -Math.PI/2; | ||
571 | eul.x = 0; | ||
572 | return eul; | ||
573 | } | ||
574 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
575 | eul.y = Math.Asin(2*test/unit); | ||
576 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
577 | return eul; | ||
465 | } | 578 | } |
466 | 579 | ||
467 | /* From wiki: | 580 | /* From wiki: |
@@ -514,18 +627,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
514 | m_host.AddScriptLPS(1); | 627 | m_host.AddScriptLPS(1); |
515 | 628 | ||
516 | double x,y,z,s; | 629 | double x,y,z,s; |
517 | 630 | v.x *= 0.5; | |
518 | double c1 = Math.Cos(v.x * 0.5); | 631 | v.y *= 0.5; |
519 | double c2 = Math.Cos(v.y * 0.5); | 632 | v.z *= 0.5; |
520 | double c3 = Math.Cos(v.z * 0.5); | 633 | double c1 = Math.Cos(v.x); |
521 | double s1 = Math.Sin(v.x * 0.5); | 634 | double c2 = Math.Cos(v.y); |
522 | double s2 = Math.Sin(v.y * 0.5); | 635 | double c1c2 = c1 * c2; |
523 | double s3 = Math.Sin(v.z * 0.5); | 636 | double s1 = Math.Sin(v.x); |
524 | 637 | double s2 = Math.Sin(v.y); | |
525 | x = s1 * c2 * c3 + c1 * s2 * s3; | 638 | double s1s2 = s1 * s2; |
526 | y = c1 * s2 * c3 - s1 * c2 * s3; | 639 | double c1s2 = c1 * s2; |
527 | z = s1 * s2 * c3 + c1 * c2 * s3; | 640 | double s1c2 = s1 * c2; |
528 | s = c1 * c2 * c3 - s1 * s2 * s3; | 641 | double c3 = Math.Cos(v.z); |
642 | double s3 = Math.Sin(v.z); | ||
643 | |||
644 | x = s1c2 * c3 + c1s2 * s3; | ||
645 | y = c1s2 * c3 - s1c2 * s3; | ||
646 | z = s1s2 * c3 + c1c2 * s3; | ||
647 | s = c1c2 * c3 - s1s2 * s3; | ||
529 | 648 | ||
530 | return new LSL_Rotation(x, y, z, s); | 649 | return new LSL_Rotation(x, y, z, s); |
531 | } | 650 | } |
@@ -663,77 +782,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
663 | { | 782 | { |
664 | //A and B should both be normalized | 783 | //A and B should both be normalized |
665 | m_host.AddScriptLPS(1); | 784 | m_host.AddScriptLPS(1); |
666 | LSL_Rotation rotBetween; | 785 | /* This method is more accurate than the SL one, and thus causes problems |
667 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 786 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
668 | // continue calculation. | 787 | |
669 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 788 | double dotProduct = LSL_Vector.Dot(a, b); |
789 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
790 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
791 | double angle = Math.Acos(dotProduct / magProduct); | ||
792 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
793 | double s = Math.Sin(angle / 2); | ||
794 | |||
795 | double x = axis.x * s; | ||
796 | double y = axis.y * s; | ||
797 | double z = axis.z * s; | ||
798 | double w = Math.Cos(angle / 2); | ||
799 | |||
800 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
801 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
802 | |||
803 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
804 | */ | ||
805 | |||
806 | // This method mimics the 180 errors found in SL | ||
807 | // See www.euclideanspace.com... angleBetween | ||
808 | LSL_Vector vec_a = a; | ||
809 | LSL_Vector vec_b = b; | ||
810 | |||
811 | // Eliminate zero length | ||
812 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
813 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
814 | if (vec_a_mag < 0.00001 || | ||
815 | vec_b_mag < 0.00001) | ||
670 | { | 816 | { |
671 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 817 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
672 | } | 818 | } |
673 | else | 819 | |
820 | // Normalize | ||
821 | vec_a = llVecNorm(vec_a); | ||
822 | vec_b = llVecNorm(vec_b); | ||
823 | |||
824 | // Calculate axis and rotation angle | ||
825 | LSL_Vector axis = vec_a % vec_b; | ||
826 | LSL_Float cos_theta = vec_a * vec_b; | ||
827 | |||
828 | // Check if parallel | ||
829 | if (cos_theta > 0.99999) | ||
674 | { | 830 | { |
675 | a = LSL_Vector.Norm(a); | 831 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
676 | b = LSL_Vector.Norm(b); | 832 | } |
677 | double dotProduct = LSL_Vector.Dot(a, b); | 833 | |
678 | // There are two degenerate cases possible. These are for vectors 180 or | 834 | // Check if anti-parallel |
679 | // 0 degrees apart. These have to be detected and handled individually. | 835 | else if (cos_theta < -0.99999) |
680 | // | 836 | { |
681 | // Check for vectors 180 degrees apart. | 837 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
682 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 838 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
683 | if (dotProduct < -0.9999999f) | 839 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
684 | { | 840 | } |
685 | // First assume X axis is orthogonal to the vectors. | 841 | else // other rotation |
686 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 842 | { |
687 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 843 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
688 | // Check for near zero vector. A very small non-zero number here will create | 844 | axis = llVecNorm(axis); |
689 | // a rotation in an undesired direction. | 845 | double x, y, z, s, t; |
690 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 846 | s = Math.Cos(theta); |
691 | { | 847 | t = Math.Sin(theta); |
692 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 848 | x = axis.x * t; |
693 | } | 849 | y = axis.y * t; |
694 | // If the magnitude of the vector was near zero, then assume the X axis is not | 850 | z = axis.z * t; |
695 | // orthogonal and use the Z axis instead. | 851 | return new LSL_Rotation(x,y,z,s); |
696 | else | ||
697 | { | ||
698 | // Set 180 z rotation. | ||
699 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
700 | } | ||
701 | } | ||
702 | // Check for parallel vectors. | ||
703 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
704 | else if (dotProduct > 0.9999999f) | ||
705 | { | ||
706 | // Set zero rotation. | ||
707 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
708 | } | ||
709 | else | ||
710 | { | ||
711 | // All special checks have been performed so get the axis of rotation. | ||
712 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
713 | // Quarternion s value is the length of the unit vector + dot product. | ||
714 | double qs = 1.0 + dotProduct; | ||
715 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
716 | // Normalize the rotation. | ||
717 | double mag = LSL_Rotation.Mag(rotBetween); | ||
718 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
719 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
720 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
721 | // crossProduct vector should also not be zero. | ||
722 | rotBetween.x = rotBetween.x / mag; | ||
723 | rotBetween.y = rotBetween.y / mag; | ||
724 | rotBetween.z = rotBetween.z / mag; | ||
725 | rotBetween.s = rotBetween.s / mag; | ||
726 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
727 | // any longer since zero vectors are checked for at the top. | ||
728 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
729 | { | ||
730 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
731 | } | ||
732 | } | ||
733 | } | 852 | } |
734 | return rotBetween; | ||
735 | } | 853 | } |
736 | 854 | ||
737 | public void llWhisper(int channelID, string text) | 855 | public void llWhisper(int channelID, string text) |
738 | { | 856 | { |
739 | m_host.AddScriptLPS(1); | 857 | m_host.AddScriptLPS(1); |
@@ -749,10 +867,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
749 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 867 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
750 | } | 868 | } |
751 | 869 | ||
870 | private void CheckSayShoutTime() | ||
871 | { | ||
872 | DateTime now = DateTime.UtcNow; | ||
873 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
874 | { | ||
875 | m_lastSayShoutCheck = now; | ||
876 | m_SayShoutCount = 0; | ||
877 | } | ||
878 | else | ||
879 | m_SayShoutCount++; | ||
880 | } | ||
881 | |||
752 | public void llSay(int channelID, string text) | 882 | public void llSay(int channelID, string text) |
753 | { | 883 | { |
754 | m_host.AddScriptLPS(1); | 884 | m_host.AddScriptLPS(1); |
755 | 885 | ||
886 | if (channelID == 0) | ||
887 | // m_SayShoutCount++; | ||
888 | CheckSayShoutTime(); | ||
889 | |||
890 | if (m_SayShoutCount >= 11) | ||
891 | ScriptSleep(2000); | ||
892 | |||
756 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 893 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
757 | { | 894 | { |
758 | Console.WriteLine(text); | 895 | Console.WriteLine(text); |
@@ -775,6 +912,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
775 | { | 912 | { |
776 | m_host.AddScriptLPS(1); | 913 | m_host.AddScriptLPS(1); |
777 | 914 | ||
915 | if (channelID == 0) | ||
916 | // m_SayShoutCount++; | ||
917 | CheckSayShoutTime(); | ||
918 | |||
919 | if (m_SayShoutCount >= 11) | ||
920 | ScriptSleep(2000); | ||
921 | |||
778 | if (text.Length > 1023) | 922 | if (text.Length > 1023) |
779 | text = text.Substring(0, 1023); | 923 | text = text.Substring(0, 1023); |
780 | 924 | ||
@@ -806,22 +950,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
806 | 950 | ||
807 | public void llRegionSayTo(string target, int channel, string msg) | 951 | public void llRegionSayTo(string target, int channel, string msg) |
808 | { | 952 | { |
953 | string error = String.Empty; | ||
954 | |||
809 | if (msg.Length > 1023) | 955 | if (msg.Length > 1023) |
810 | msg = msg.Substring(0, 1023); | 956 | msg = msg.Substring(0, 1023); |
811 | 957 | ||
812 | m_host.AddScriptLPS(1); | 958 | m_host.AddScriptLPS(1); |
813 | 959 | ||
814 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
815 | { | ||
816 | return; | ||
817 | } | ||
818 | |||
819 | UUID TargetID; | 960 | UUID TargetID; |
820 | UUID.TryParse(target, out TargetID); | 961 | UUID.TryParse(target, out TargetID); |
821 | 962 | ||
822 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 963 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
823 | if (wComm != null) | 964 | if (wComm != null) |
824 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 965 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
966 | LSLError(error); | ||
825 | } | 967 | } |
826 | 968 | ||
827 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 969 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1077,10 +1219,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1077 | return detectedParams.TouchUV; | 1219 | return detectedParams.TouchUV; |
1078 | } | 1220 | } |
1079 | 1221 | ||
1222 | [DebuggerNonUserCode] | ||
1080 | public virtual void llDie() | 1223 | public virtual void llDie() |
1081 | { | 1224 | { |
1082 | m_host.AddScriptLPS(1); | 1225 | m_host.AddScriptLPS(1); |
1083 | throw new SelfDeleteException(); | 1226 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1084 | } | 1227 | } |
1085 | 1228 | ||
1086 | public LSL_Float llGround(LSL_Vector offset) | 1229 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1153,6 +1296,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1153 | 1296 | ||
1154 | public void llSetStatus(int status, int value) | 1297 | public void llSetStatus(int status, int value) |
1155 | { | 1298 | { |
1299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1300 | return; | ||
1156 | m_host.AddScriptLPS(1); | 1301 | m_host.AddScriptLPS(1); |
1157 | 1302 | ||
1158 | int statusrotationaxis = 0; | 1303 | int statusrotationaxis = 0; |
@@ -1176,6 +1321,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1176 | if (!allow) | 1321 | if (!allow) |
1177 | return; | 1322 | return; |
1178 | 1323 | ||
1324 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1325 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1326 | return; | ||
1327 | |||
1179 | m_host.ScriptSetPhysicsStatus(true); | 1328 | m_host.ScriptSetPhysicsStatus(true); |
1180 | } | 1329 | } |
1181 | else | 1330 | else |
@@ -1385,6 +1534,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1385 | { | 1534 | { |
1386 | m_host.AddScriptLPS(1); | 1535 | m_host.AddScriptLPS(1); |
1387 | 1536 | ||
1537 | SetColor(m_host, color, face); | ||
1538 | } | ||
1539 | |||
1540 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1541 | { | ||
1542 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1543 | return; | ||
1544 | |||
1545 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1546 | Color4 texcolor; | ||
1547 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1548 | { | ||
1549 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1550 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1551 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1552 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1553 | tex.FaceTextures[face].RGBA = texcolor; | ||
1554 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1555 | return; | ||
1556 | } | ||
1557 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1558 | { | ||
1559 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1560 | { | ||
1561 | if (tex.FaceTextures[i] != null) | ||
1562 | { | ||
1563 | texcolor = tex.FaceTextures[i].RGBA; | ||
1564 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1565 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1566 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1567 | tex.FaceTextures[i].RGBA = texcolor; | ||
1568 | } | ||
1569 | texcolor = tex.DefaultTexture.RGBA; | ||
1570 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1571 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1572 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1573 | tex.DefaultTexture.RGBA = texcolor; | ||
1574 | } | ||
1575 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1576 | return; | ||
1577 | } | ||
1578 | |||
1388 | if (face == ScriptBaseClass.ALL_SIDES) | 1579 | if (face == ScriptBaseClass.ALL_SIDES) |
1389 | face = SceneObjectPart.ALL_SIDES; | 1580 | face = SceneObjectPart.ALL_SIDES; |
1390 | 1581 | ||
@@ -1393,6 +1584,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1393 | 1584 | ||
1394 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1585 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1395 | { | 1586 | { |
1587 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1588 | return; | ||
1589 | |||
1396 | Primitive.TextureEntry tex = part.Shape.Textures; | 1590 | Primitive.TextureEntry tex = part.Shape.Textures; |
1397 | MappingType textype; | 1591 | MappingType textype; |
1398 | textype = MappingType.Default; | 1592 | textype = MappingType.Default; |
@@ -1423,6 +1617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1423 | 1617 | ||
1424 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1618 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1425 | { | 1619 | { |
1620 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1621 | return; | ||
1622 | |||
1426 | Primitive.TextureEntry tex = part.Shape.Textures; | 1623 | Primitive.TextureEntry tex = part.Shape.Textures; |
1427 | if (face >= 0 && face < GetNumberOfSides(part)) | 1624 | if (face >= 0 && face < GetNumberOfSides(part)) |
1428 | { | 1625 | { |
@@ -1448,6 +1645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1448 | 1645 | ||
1449 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1646 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1450 | { | 1647 | { |
1648 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1649 | return; | ||
1451 | 1650 | ||
1452 | Shininess sval = new Shininess(); | 1651 | Shininess sval = new Shininess(); |
1453 | 1652 | ||
@@ -1498,6 +1697,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1498 | 1697 | ||
1499 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1698 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1500 | { | 1699 | { |
1700 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1701 | return; | ||
1702 | |||
1501 | Primitive.TextureEntry tex = part.Shape.Textures; | 1703 | Primitive.TextureEntry tex = part.Shape.Textures; |
1502 | if (face >= 0 && face < GetNumberOfSides(part)) | 1704 | if (face >= 0 && face < GetNumberOfSides(part)) |
1503 | { | 1705 | { |
@@ -1558,13 +1760,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1558 | m_host.AddScriptLPS(1); | 1760 | m_host.AddScriptLPS(1); |
1559 | 1761 | ||
1560 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1762 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1561 | 1763 | if (parts.Count > 0) | |
1562 | foreach (SceneObjectPart part in parts) | 1764 | { |
1563 | SetAlpha(part, alpha, face); | 1765 | try |
1766 | { | ||
1767 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1768 | foreach (SceneObjectPart part in parts) | ||
1769 | SetAlpha(part, alpha, face); | ||
1770 | } | ||
1771 | finally | ||
1772 | { | ||
1773 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1774 | } | ||
1775 | } | ||
1564 | } | 1776 | } |
1565 | 1777 | ||
1566 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1778 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1567 | { | 1779 | { |
1780 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1781 | return; | ||
1782 | |||
1568 | Primitive.TextureEntry tex = part.Shape.Textures; | 1783 | Primitive.TextureEntry tex = part.Shape.Textures; |
1569 | Color4 texcolor; | 1784 | Color4 texcolor; |
1570 | if (face >= 0 && face < GetNumberOfSides(part)) | 1785 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1617,7 +1832,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1617 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1832 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1618 | float wind, float tension, LSL_Vector Force) | 1833 | float wind, float tension, LSL_Vector Force) |
1619 | { | 1834 | { |
1620 | if (part == null) | 1835 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1621 | return; | 1836 | return; |
1622 | 1837 | ||
1623 | if (flexi) | 1838 | if (flexi) |
@@ -1651,7 +1866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1651 | /// <param name="falloff"></param> | 1866 | /// <param name="falloff"></param> |
1652 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1867 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1653 | { | 1868 | { |
1654 | if (part == null) | 1869 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1655 | return; | 1870 | return; |
1656 | 1871 | ||
1657 | if (light) | 1872 | if (light) |
@@ -1684,11 +1899,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1684 | Primitive.TextureEntry tex = part.Shape.Textures; | 1899 | Primitive.TextureEntry tex = part.Shape.Textures; |
1685 | Color4 texcolor; | 1900 | Color4 texcolor; |
1686 | LSL_Vector rgb = new LSL_Vector(); | 1901 | LSL_Vector rgb = new LSL_Vector(); |
1902 | int nsides = GetNumberOfSides(part); | ||
1903 | |||
1687 | if (face == ScriptBaseClass.ALL_SIDES) | 1904 | if (face == ScriptBaseClass.ALL_SIDES) |
1688 | { | 1905 | { |
1689 | int i; | 1906 | int i; |
1690 | 1907 | for (i = 0; i < nsides; i++) | |
1691 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1692 | { | 1908 | { |
1693 | texcolor = tex.GetFace((uint)i).RGBA; | 1909 | texcolor = tex.GetFace((uint)i).RGBA; |
1694 | rgb.x += texcolor.R; | 1910 | rgb.x += texcolor.R; |
@@ -1696,14 +1912,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1696 | rgb.z += texcolor.B; | 1912 | rgb.z += texcolor.B; |
1697 | } | 1913 | } |
1698 | 1914 | ||
1699 | rgb.x /= (float)GetNumberOfSides(part); | 1915 | float invnsides = 1.0f / (float)nsides; |
1700 | rgb.y /= (float)GetNumberOfSides(part); | 1916 | |
1701 | rgb.z /= (float)GetNumberOfSides(part); | 1917 | rgb.x *= invnsides; |
1918 | rgb.y *= invnsides; | ||
1919 | rgb.z *= invnsides; | ||
1702 | 1920 | ||
1703 | return rgb; | 1921 | return rgb; |
1704 | } | 1922 | } |
1705 | 1923 | if (face >= 0 && face < nsides) | |
1706 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1707 | { | 1924 | { |
1708 | texcolor = tex.GetFace((uint)face).RGBA; | 1925 | texcolor = tex.GetFace((uint)face).RGBA; |
1709 | rgb.x = texcolor.R; | 1926 | rgb.x = texcolor.R; |
@@ -1730,15 +1947,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1730 | m_host.AddScriptLPS(1); | 1947 | m_host.AddScriptLPS(1); |
1731 | 1948 | ||
1732 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1949 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1733 | 1950 | if (parts.Count > 0) | |
1734 | foreach (SceneObjectPart part in parts) | 1951 | { |
1735 | SetTexture(part, texture, face); | 1952 | try |
1736 | 1953 | { | |
1954 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1955 | foreach (SceneObjectPart part in parts) | ||
1956 | SetTexture(part, texture, face); | ||
1957 | } | ||
1958 | finally | ||
1959 | { | ||
1960 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1961 | } | ||
1962 | } | ||
1737 | ScriptSleep(200); | 1963 | ScriptSleep(200); |
1738 | } | 1964 | } |
1739 | 1965 | ||
1740 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1966 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1741 | { | 1967 | { |
1968 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1969 | return; | ||
1970 | |||
1742 | UUID textureID = new UUID(); | 1971 | UUID textureID = new UUID(); |
1743 | 1972 | ||
1744 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1973 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1783,6 +2012,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1783 | 2012 | ||
1784 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2013 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1785 | { | 2014 | { |
2015 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2016 | return; | ||
2017 | |||
1786 | Primitive.TextureEntry tex = part.Shape.Textures; | 2018 | Primitive.TextureEntry tex = part.Shape.Textures; |
1787 | if (face >= 0 && face < GetNumberOfSides(part)) | 2019 | if (face >= 0 && face < GetNumberOfSides(part)) |
1788 | { | 2020 | { |
@@ -1819,6 +2051,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1819 | 2051 | ||
1820 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2052 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1821 | { | 2053 | { |
2054 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2055 | return; | ||
2056 | |||
1822 | Primitive.TextureEntry tex = part.Shape.Textures; | 2057 | Primitive.TextureEntry tex = part.Shape.Textures; |
1823 | if (face >= 0 && face < GetNumberOfSides(part)) | 2058 | if (face >= 0 && face < GetNumberOfSides(part)) |
1824 | { | 2059 | { |
@@ -1855,6 +2090,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1855 | 2090 | ||
1856 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2091 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1857 | { | 2092 | { |
2093 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2094 | return; | ||
2095 | |||
1858 | Primitive.TextureEntry tex = part.Shape.Textures; | 2096 | Primitive.TextureEntry tex = part.Shape.Textures; |
1859 | if (face >= 0 && face < GetNumberOfSides(part)) | 2097 | if (face >= 0 && face < GetNumberOfSides(part)) |
1860 | { | 2098 | { |
@@ -1975,7 +2213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1975 | 2213 | ||
1976 | bool sameParcel = here.GlobalID == there.GlobalID; | 2214 | bool sameParcel = here.GlobalID == there.GlobalID; |
1977 | 2215 | ||
1978 | if (!sameParcel && !World.Permissions.CanRezObject(m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2216 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) |
1979 | { | 2217 | { |
1980 | return 0; | 2218 | return 0; |
1981 | } | 2219 | } |
@@ -2024,24 +2262,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2024 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2262 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2025 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2263 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2026 | { | 2264 | { |
2027 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2265 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2266 | return; | ||
2267 | |||
2028 | LSL_Vector currentPos = GetPartLocalPos(part); | 2268 | LSL_Vector currentPos = GetPartLocalPos(part); |
2269 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2029 | 2270 | ||
2030 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2031 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2032 | 2271 | ||
2033 | if (part.ParentGroup.RootPart == part) | 2272 | if (part.ParentGroup.RootPart == part) |
2034 | { | 2273 | { |
2035 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2036 | targetPos.z = ground; | ||
2037 | SceneObjectGroup parent = part.ParentGroup; | 2274 | SceneObjectGroup parent = part.ParentGroup; |
2038 | LSL_Vector real_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2275 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2039 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2276 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2277 | return; | ||
2278 | Util.FireAndForget(delegate(object x) { | ||
2279 | parent.UpdateGroupPosition(dest); | ||
2280 | }); | ||
2040 | } | 2281 | } |
2041 | else | 2282 | else |
2042 | { | 2283 | { |
2043 | LSL_Vector rel_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2284 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2044 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2045 | SceneObjectGroup parent = part.ParentGroup; | 2285 | SceneObjectGroup parent = part.ParentGroup; |
2046 | parent.HasGroupChanged = true; | 2286 | parent.HasGroupChanged = true; |
2047 | parent.ScheduleGroupForTerseUpdate(); | 2287 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2074,17 +2314,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2074 | else | 2314 | else |
2075 | { | 2315 | { |
2076 | if (part.ParentGroup.IsAttachment) | 2316 | if (part.ParentGroup.IsAttachment) |
2077 | { | ||
2078 | pos = part.AttachedPos; | 2317 | pos = part.AttachedPos; |
2079 | } | ||
2080 | else | 2318 | else |
2081 | { | ||
2082 | pos = part.AbsolutePosition; | 2319 | pos = part.AbsolutePosition; |
2083 | } | ||
2084 | } | 2320 | } |
2085 | 2321 | ||
2086 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2087 | |||
2088 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2322 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2089 | } | 2323 | } |
2090 | 2324 | ||
@@ -2093,18 +2327,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2093 | m_host.AddScriptLPS(1); | 2327 | m_host.AddScriptLPS(1); |
2094 | 2328 | ||
2095 | // try to let this work as in SL... | 2329 | // try to let this work as in SL... |
2096 | if (m_host.ParentID == 0) | 2330 | if (m_host.LinkNum < 2) |
2097 | { | 2331 | { |
2098 | // special case: If we are root, rotate complete SOG to new rotation | 2332 | // Special case: If we are root, rotate complete SOG to new |
2333 | // rotation. | ||
2334 | // We are root if the link number is 0 (single prim) or 1 | ||
2335 | // (root prim). ParentID may be nonzero in attachments and | ||
2336 | // using it would cause attachments and HUDs to rotate | ||
2337 | // to the wrong positions. | ||
2338 | |||
2099 | SetRot(m_host, Rot2Quaternion(rot)); | 2339 | SetRot(m_host, Rot2Quaternion(rot)); |
2100 | } | 2340 | } |
2101 | else | 2341 | else |
2102 | { | 2342 | { |
2103 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2343 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2104 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2344 | SceneObjectPart rootPart; |
2105 | if (rootPart != null) // better safe than sorry | 2345 | if (m_host.ParentGroup != null) // better safe than sorry |
2106 | { | 2346 | { |
2107 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2347 | rootPart = m_host.ParentGroup.RootPart; |
2348 | if (rootPart != null) | ||
2349 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2108 | } | 2350 | } |
2109 | } | 2351 | } |
2110 | 2352 | ||
@@ -2114,31 +2356,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2114 | public void llSetLocalRot(LSL_Rotation rot) | 2356 | public void llSetLocalRot(LSL_Rotation rot) |
2115 | { | 2357 | { |
2116 | m_host.AddScriptLPS(1); | 2358 | m_host.AddScriptLPS(1); |
2359 | |||
2117 | SetRot(m_host, Rot2Quaternion(rot)); | 2360 | SetRot(m_host, Rot2Quaternion(rot)); |
2118 | ScriptSleep(200); | 2361 | ScriptSleep(200); |
2119 | } | 2362 | } |
2120 | 2363 | ||
2121 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2364 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2122 | { | 2365 | { |
2123 | part.UpdateRotation(rot); | 2366 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2124 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2367 | return; |
2125 | 2368 | ||
2126 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2369 | bool isroot = (part == part.ParentGroup.RootPart); |
2127 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2370 | bool isphys; |
2128 | 2371 | ||
2129 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2130 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2131 | // It's perfectly okay when the object is not an active physical body though. | ||
2132 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2133 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2134 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2135 | // scene | ||
2136 | PhysicsActor pa = part.PhysActor; | 2372 | PhysicsActor pa = part.PhysActor; |
2137 | 2373 | ||
2138 | if (pa != null && !pa.IsPhysical) | 2374 | // keep using physactor ideia of isphysical |
2375 | // it should be SOP ideia of that | ||
2376 | // not much of a issue with ubitODE | ||
2377 | if (pa != null && pa.IsPhysical) | ||
2378 | isphys = true; | ||
2379 | else | ||
2380 | isphys = false; | ||
2381 | |||
2382 | // SL doesn't let scripts rotate root of physical linksets | ||
2383 | if (isroot && isphys) | ||
2384 | return; | ||
2385 | |||
2386 | part.UpdateRotation(rot); | ||
2387 | |||
2388 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2389 | // so do a nasty update of parts positions if is a root part rotation | ||
2390 | if (isroot && pa != null) // with if above implies non physical root part | ||
2139 | { | 2391 | { |
2140 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2392 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2141 | } | 2393 | } |
2394 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2395 | { | ||
2396 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2397 | if (sittingavas.Count > 0) | ||
2398 | { | ||
2399 | foreach (ScenePresence av in sittingavas) | ||
2400 | { | ||
2401 | if (isroot || part.LocalId == av.ParentID) | ||
2402 | av.SendTerseUpdateToAllClients(); | ||
2403 | } | ||
2404 | } | ||
2405 | } | ||
2142 | } | 2406 | } |
2143 | 2407 | ||
2144 | /// <summary> | 2408 | /// <summary> |
@@ -2186,8 +2450,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2186 | 2450 | ||
2187 | public LSL_Rotation llGetLocalRot() | 2451 | public LSL_Rotation llGetLocalRot() |
2188 | { | 2452 | { |
2453 | return GetPartLocalRot(m_host); | ||
2454 | } | ||
2455 | |||
2456 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2457 | { | ||
2189 | m_host.AddScriptLPS(1); | 2458 | m_host.AddScriptLPS(1); |
2190 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2459 | Quaternion rot = part.RotationOffset; |
2460 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2191 | } | 2461 | } |
2192 | 2462 | ||
2193 | public void llSetForce(LSL_Vector force, int local) | 2463 | public void llSetForce(LSL_Vector force, int local) |
@@ -2271,16 +2541,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2271 | m_host.ApplyImpulse(v, local != 0); | 2541 | m_host.ApplyImpulse(v, local != 0); |
2272 | } | 2542 | } |
2273 | 2543 | ||
2544 | |||
2274 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2545 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2275 | { | 2546 | { |
2276 | m_host.AddScriptLPS(1); | 2547 | m_host.AddScriptLPS(1); |
2277 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2548 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2278 | } | 2549 | } |
2279 | 2550 | ||
2280 | public void llSetTorque(LSL_Vector torque, int local) | 2551 | public void llSetTorque(LSL_Vector torque, int local) |
2281 | { | 2552 | { |
2282 | m_host.AddScriptLPS(1); | 2553 | m_host.AddScriptLPS(1); |
2283 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2554 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2284 | } | 2555 | } |
2285 | 2556 | ||
2286 | public LSL_Vector llGetTorque() | 2557 | public LSL_Vector llGetTorque() |
@@ -2297,20 +2568,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2297 | llSetTorque(torque, local); | 2568 | llSetTorque(torque, local); |
2298 | } | 2569 | } |
2299 | 2570 | ||
2571 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2572 | { | ||
2573 | m_host.AddScriptLPS(1); | ||
2574 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2575 | } | ||
2576 | |||
2300 | public LSL_Vector llGetVel() | 2577 | public LSL_Vector llGetVel() |
2301 | { | 2578 | { |
2302 | m_host.AddScriptLPS(1); | 2579 | m_host.AddScriptLPS(1); |
2303 | 2580 | ||
2304 | Vector3 vel; | 2581 | Vector3 vel = Vector3.Zero; |
2305 | 2582 | ||
2306 | if (m_host.ParentGroup.IsAttachment) | 2583 | if (m_host.ParentGroup.IsAttachment) |
2307 | { | 2584 | { |
2308 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2585 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2309 | vel = avatar.Velocity; | 2586 | if (avatar != null) |
2587 | vel = avatar.Velocity; | ||
2310 | } | 2588 | } |
2311 | else | 2589 | else |
2312 | { | 2590 | { |
2313 | vel = m_host.Velocity; | 2591 | vel = m_host.ParentGroup.RootPart.Velocity; |
2314 | } | 2592 | } |
2315 | 2593 | ||
2316 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2594 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2322,10 +2600,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2322 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2600 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2323 | } | 2601 | } |
2324 | 2602 | ||
2603 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2604 | { | ||
2605 | m_host.AddScriptLPS(1); | ||
2606 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2607 | } | ||
2608 | |||
2325 | public LSL_Vector llGetOmega() | 2609 | public LSL_Vector llGetOmega() |
2326 | { | 2610 | { |
2327 | m_host.AddScriptLPS(1); | 2611 | m_host.AddScriptLPS(1); |
2328 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2612 | Vector3 avel = m_host.AngularVelocity; |
2613 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2329 | } | 2614 | } |
2330 | 2615 | ||
2331 | public LSL_Float llGetTimeOfDay() | 2616 | public LSL_Float llGetTimeOfDay() |
@@ -2854,16 +3139,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2854 | new_group.RootPart.UUID.ToString()) }, | 3139 | new_group.RootPart.UUID.ToString()) }, |
2855 | new DetectParams[0])); | 3140 | new DetectParams[0])); |
2856 | 3141 | ||
2857 | float groupmass = new_group.GetMass(); | 3142 | // do recoil |
3143 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3144 | if (hostgrp == null) | ||
3145 | return; | ||
3146 | |||
3147 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3148 | return; | ||
2858 | 3149 | ||
2859 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3150 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2860 | 3151 | ||
2861 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3152 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2862 | { | 3153 | { |
2863 | //Recoil. | 3154 | float groupmass = new_group.GetMass(); |
2864 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3155 | llvel *= -groupmass; |
3156 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2865 | } | 3157 | } |
2866 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3158 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3159 | return; | ||
3160 | |||
2867 | }); | 3161 | }); |
2868 | 3162 | ||
2869 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3163 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2878,35 +3172,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2878 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3172 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2879 | { | 3173 | { |
2880 | m_host.AddScriptLPS(1); | 3174 | m_host.AddScriptLPS(1); |
2881 | // Determine where we are looking from | ||
2882 | LSL_Vector from = llGetPos(); | ||
2883 | 3175 | ||
2884 | // Work out the normalised vector from the source to the target | 3176 | // Get the normalized vector to the target |
2885 | LSL_Vector delta = llVecNorm(target - from); | 3177 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2886 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2887 | 3178 | ||
2888 | // Calculate the yaw | 3179 | // Get the bearing (yaw) |
2889 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3180 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2890 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3181 | a1.z = llAtan2(d1.y, d1.x); |
2891 | 3182 | ||
2892 | // Calculate pitch | 3183 | // Get the elevation (pitch) |
2893 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3184 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3185 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2894 | 3186 | ||
2895 | // we need to convert from a vector describing | 3187 | LSL_Rotation r1 = llEuler2Rot(a1); |
2896 | // the angles of rotation in radians into rotation value | 3188 | LSL_Rotation r2 = llEuler2Rot(a2); |
2897 | LSL_Rotation rot = llEuler2Rot(angle); | 3189 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2898 | |||
2899 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2900 | // set the rotation of the object, copy that behavior | ||
2901 | PhysicsActor pa = m_host.PhysActor; | ||
2902 | 3190 | ||
2903 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3191 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2904 | { | 3192 | { |
2905 | llSetRot(rot); | 3193 | // Do nothing if either value is 0 (this has been checked in SL) |
3194 | if (strength <= 0.0 || damping <= 0.0) | ||
3195 | return; | ||
3196 | |||
3197 | llSetRot(r3 * r2 * r1); | ||
2906 | } | 3198 | } |
2907 | else | 3199 | else |
2908 | { | 3200 | { |
2909 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3201 | if (strength == 0) |
3202 | { | ||
3203 | llSetRot(r3 * r2 * r1); | ||
3204 | return; | ||
3205 | } | ||
3206 | |||
3207 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2910 | } | 3208 | } |
2911 | } | 3209 | } |
2912 | 3210 | ||
@@ -2952,17 +3250,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2952 | } | 3250 | } |
2953 | else | 3251 | else |
2954 | { | 3252 | { |
2955 | if (m_host.IsRoot) | 3253 | // new SL always returns object mass |
2956 | { | 3254 | // if (m_host.IsRoot) |
3255 | // { | ||
2957 | return m_host.ParentGroup.GetMass(); | 3256 | return m_host.ParentGroup.GetMass(); |
2958 | } | 3257 | // } |
2959 | else | 3258 | // else |
2960 | { | 3259 | // { |
2961 | return m_host.GetMass(); | 3260 | // return m_host.GetMass(); |
2962 | } | 3261 | // } |
2963 | } | 3262 | } |
2964 | } | 3263 | } |
2965 | 3264 | ||
3265 | |||
3266 | public LSL_Float llGetMassMKS() | ||
3267 | { | ||
3268 | return 100f * llGetMass(); | ||
3269 | } | ||
3270 | |||
2966 | public void llCollisionFilter(string name, string id, int accept) | 3271 | public void llCollisionFilter(string name, string id, int accept) |
2967 | { | 3272 | { |
2968 | m_host.AddScriptLPS(1); | 3273 | m_host.AddScriptLPS(1); |
@@ -3010,8 +3315,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3010 | { | 3315 | { |
3011 | // Unregister controls from Presence | 3316 | // Unregister controls from Presence |
3012 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3317 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3013 | // Remove Take Control permission. | ||
3014 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3015 | } | 3318 | } |
3016 | } | 3319 | } |
3017 | } | 3320 | } |
@@ -3037,7 +3340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3037 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3340 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3038 | 3341 | ||
3039 | if (attachmentsModule != null) | 3342 | if (attachmentsModule != null) |
3040 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); | 3343 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
3041 | else | 3344 | else |
3042 | return false; | 3345 | return false; |
3043 | } | 3346 | } |
@@ -3067,9 +3370,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3067 | { | 3370 | { |
3068 | m_host.AddScriptLPS(1); | 3371 | m_host.AddScriptLPS(1); |
3069 | 3372 | ||
3070 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3071 | // return; | ||
3072 | |||
3073 | if (m_item.PermsGranter != m_host.OwnerID) | 3373 | if (m_item.PermsGranter != m_host.OwnerID) |
3074 | return; | 3374 | return; |
3075 | 3375 | ||
@@ -3112,6 +3412,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3112 | 3412 | ||
3113 | public void llInstantMessage(string user, string message) | 3413 | public void llInstantMessage(string user, string message) |
3114 | { | 3414 | { |
3415 | UUID result; | ||
3416 | if (!UUID.TryParse(user, out result)) | ||
3417 | { | ||
3418 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3419 | ScriptSleep(2000); | ||
3420 | return; | ||
3421 | } | ||
3422 | |||
3423 | |||
3115 | m_host.AddScriptLPS(1); | 3424 | m_host.AddScriptLPS(1); |
3116 | 3425 | ||
3117 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3426 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3126,14 +3435,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3126 | UUID friendTransactionID = UUID.Random(); | 3435 | UUID friendTransactionID = UUID.Random(); |
3127 | 3436 | ||
3128 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3437 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3129 | 3438 | ||
3130 | GridInstantMessage msg = new GridInstantMessage(); | 3439 | GridInstantMessage msg = new GridInstantMessage(); |
3131 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3440 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3132 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3441 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3133 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3442 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3134 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3443 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3135 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3444 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3136 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3445 | // DateTime dt = DateTime.UtcNow; |
3446 | // | ||
3447 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3448 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3449 | // | ||
3450 | // try | ||
3451 | // { | ||
3452 | // // Convert that to the PST timezone | ||
3453 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3454 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3455 | // } | ||
3456 | // catch | ||
3457 | // { | ||
3458 | // // No logging here, as it could be VERY spammy | ||
3459 | // } | ||
3460 | // | ||
3461 | // // And make it look local again to fool the unix time util | ||
3462 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3463 | |||
3464 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3465 | |||
3137 | //if (client != null) | 3466 | //if (client != null) |
3138 | //{ | 3467 | //{ |
3139 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3468 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3147,12 +3476,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3147 | msg.message = message.Substring(0, 1024); | 3476 | msg.message = message.Substring(0, 1024); |
3148 | else | 3477 | else |
3149 | msg.message = message; | 3478 | msg.message = message; |
3150 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3479 | msg.dialog = (byte)19; // MessageFromObject |
3151 | msg.fromGroup = false;// fromGroup; | 3480 | msg.fromGroup = false;// fromGroup; |
3152 | msg.offline = (byte)0; //offline; | 3481 | msg.offline = (byte)0; //offline; |
3153 | msg.ParentEstateID = 0; //ParentEstateID; | 3482 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3154 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3483 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3155 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3484 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3156 | msg.binaryBucket | 3485 | msg.binaryBucket |
3157 | = Util.StringToBytes256( | 3486 | = Util.StringToBytes256( |
3158 | "{0}/{1}/{2}/{3}", | 3487 | "{0}/{1}/{2}/{3}", |
@@ -3180,7 +3509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3180 | } | 3509 | } |
3181 | 3510 | ||
3182 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3511 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3183 | llSleep(EMAIL_PAUSE_TIME); | 3512 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3184 | } | 3513 | } |
3185 | 3514 | ||
3186 | public void llGetNextEmail(string address, string subject) | 3515 | public void llGetNextEmail(string address, string subject) |
@@ -3424,15 +3753,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3424 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3753 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3425 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3754 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3426 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3755 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3756 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3427 | ScriptBaseClass.PERMISSION_ATTACH; | 3757 | ScriptBaseClass.PERMISSION_ATTACH; |
3428 | 3758 | ||
3429 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3759 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3430 | { | 3760 | { |
3431 | lock (m_host.TaskInventory) | 3761 | m_host.TaskInventory.LockItemsForWrite(true); |
3432 | { | 3762 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3433 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3763 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3434 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3764 | m_host.TaskInventory.LockItemsForWrite(false); |
3435 | } | ||
3436 | 3765 | ||
3437 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3766 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3438 | "run_time_permissions", new Object[] { | 3767 | "run_time_permissions", new Object[] { |
@@ -3442,28 +3771,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3442 | return; | 3771 | return; |
3443 | } | 3772 | } |
3444 | } | 3773 | } |
3445 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3774 | else |
3446 | { | 3775 | { |
3447 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3776 | bool sitting = false; |
3448 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3777 | if (m_host.SitTargetAvatar == agentID) |
3449 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3778 | { |
3450 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3779 | sitting = true; |
3451 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3780 | } |
3781 | else | ||
3782 | { | ||
3783 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3784 | { | ||
3785 | if (p.SitTargetAvatar == agentID) | ||
3786 | sitting = true; | ||
3787 | } | ||
3788 | } | ||
3452 | 3789 | ||
3453 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3790 | if (sitting) |
3454 | { | 3791 | { |
3455 | lock (m_host.TaskInventory) | 3792 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3793 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3794 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3795 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3796 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3797 | |||
3798 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3456 | { | 3799 | { |
3800 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3457 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3801 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3458 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3802 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3459 | } | 3803 | m_host.TaskInventory.LockItemsForWrite(false); |
3460 | 3804 | ||
3461 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3805 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3462 | "run_time_permissions", new Object[] { | 3806 | "run_time_permissions", new Object[] { |
3463 | new LSL_Integer(perm) }, | 3807 | new LSL_Integer(perm) }, |
3464 | new DetectParams[0])); | 3808 | new DetectParams[0])); |
3465 | 3809 | ||
3466 | return; | 3810 | return; |
3811 | } | ||
3467 | } | 3812 | } |
3468 | } | 3813 | } |
3469 | 3814 | ||
@@ -3500,11 +3845,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3500 | 3845 | ||
3501 | if (!m_waitingForScriptAnswer) | 3846 | if (!m_waitingForScriptAnswer) |
3502 | { | 3847 | { |
3503 | lock (m_host.TaskInventory) | 3848 | m_host.TaskInventory.LockItemsForWrite(true); |
3504 | { | 3849 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3505 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3850 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3506 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3851 | m_host.TaskInventory.LockItemsForWrite(false); |
3507 | } | ||
3508 | 3852 | ||
3509 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3853 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3510 | m_waitingForScriptAnswer=true; | 3854 | m_waitingForScriptAnswer=true; |
@@ -3533,14 +3877,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3533 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3877 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3534 | llReleaseControls(); | 3878 | llReleaseControls(); |
3535 | 3879 | ||
3536 | lock (m_host.TaskInventory) | 3880 | m_host.TaskInventory.LockItemsForWrite(true); |
3537 | { | 3881 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3538 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3882 | m_host.TaskInventory.LockItemsForWrite(false); |
3539 | } | 3883 | |
3540 | 3884 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3541 | m_ScriptEngine.PostScriptEvent( | 3885 | "run_time_permissions", new Object[] { |
3542 | m_item.ItemID, | 3886 | new LSL_Integer(answer) }, |
3543 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3887 | new DetectParams[0])); |
3544 | } | 3888 | } |
3545 | 3889 | ||
3546 | public LSL_String llGetPermissionsKey() | 3890 | public LSL_String llGetPermissionsKey() |
@@ -3579,14 +3923,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3579 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3923 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3580 | { | 3924 | { |
3581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3925 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3582 | 3926 | if (parts.Count > 0) | |
3583 | foreach (SceneObjectPart part in parts) | 3927 | { |
3584 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3928 | try |
3929 | { | ||
3930 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3931 | foreach (SceneObjectPart part in parts) | ||
3932 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3933 | } | ||
3934 | finally | ||
3935 | { | ||
3936 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3937 | } | ||
3938 | } | ||
3585 | } | 3939 | } |
3586 | 3940 | ||
3587 | public void llCreateLink(string target, int parent) | 3941 | public void llCreateLink(string target, int parent) |
3588 | { | 3942 | { |
3589 | m_host.AddScriptLPS(1); | 3943 | m_host.AddScriptLPS(1); |
3944 | |||
3590 | UUID targetID; | 3945 | UUID targetID; |
3591 | 3946 | ||
3592 | if (!UUID.TryParse(target, out targetID)) | 3947 | if (!UUID.TryParse(target, out targetID)) |
@@ -3692,10 +4047,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3692 | // Restructuring Multiple Prims. | 4047 | // Restructuring Multiple Prims. |
3693 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4048 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3694 | parts.Remove(parentPrim.RootPart); | 4049 | parts.Remove(parentPrim.RootPart); |
3695 | foreach (SceneObjectPart part in parts) | 4050 | if (parts.Count > 0) |
3696 | { | 4051 | { |
3697 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4052 | try |
4053 | { | ||
4054 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4055 | foreach (SceneObjectPart part in parts) | ||
4056 | { | ||
4057 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4058 | } | ||
4059 | } | ||
4060 | finally | ||
4061 | { | ||
4062 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4063 | } | ||
3698 | } | 4064 | } |
4065 | |||
3699 | parentPrim.HasGroupChanged = true; | 4066 | parentPrim.HasGroupChanged = true; |
3700 | parentPrim.ScheduleGroupForFullUpdate(); | 4067 | parentPrim.ScheduleGroupForFullUpdate(); |
3701 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4068 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3704,12 +4071,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3704 | { | 4071 | { |
3705 | SceneObjectPart newRoot = parts[0]; | 4072 | SceneObjectPart newRoot = parts[0]; |
3706 | parts.Remove(newRoot); | 4073 | parts.Remove(newRoot); |
3707 | foreach (SceneObjectPart part in parts) | 4074 | |
4075 | try | ||
3708 | { | 4076 | { |
3709 | // Required for linking | 4077 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3710 | part.ClearUpdateSchedule(); | 4078 | foreach (SceneObjectPart part in parts) |
3711 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4079 | { |
4080 | part.ClearUpdateSchedule(); | ||
4081 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4082 | } | ||
3712 | } | 4083 | } |
4084 | finally | ||
4085 | { | ||
4086 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4087 | } | ||
4088 | |||
4089 | |||
3713 | newRoot.ParentGroup.HasGroupChanged = true; | 4090 | newRoot.ParentGroup.HasGroupChanged = true; |
3714 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4091 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3715 | } | 4092 | } |
@@ -3729,6 +4106,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3729 | public void llBreakAllLinks() | 4106 | public void llBreakAllLinks() |
3730 | { | 4107 | { |
3731 | m_host.AddScriptLPS(1); | 4108 | m_host.AddScriptLPS(1); |
4109 | |||
4110 | TaskInventoryItem item = m_item; | ||
4111 | |||
4112 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4113 | && !m_automaticLinkPermission) | ||
4114 | { | ||
4115 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4116 | return; | ||
4117 | } | ||
4118 | |||
3732 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4119 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3733 | if (parentPrim.AttachmentPoint != 0) | 4120 | if (parentPrim.AttachmentPoint != 0) |
3734 | return; // Fail silently if attached | 4121 | return; // Fail silently if attached |
@@ -3748,25 +4135,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3748 | public LSL_String llGetLinkKey(int linknum) | 4135 | public LSL_String llGetLinkKey(int linknum) |
3749 | { | 4136 | { |
3750 | m_host.AddScriptLPS(1); | 4137 | m_host.AddScriptLPS(1); |
3751 | List<UUID> keytable = new List<UUID>(); | ||
3752 | // parse for sitting avatare-uuids | ||
3753 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3754 | { | ||
3755 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3756 | keytable.Add(presence.UUID); | ||
3757 | }); | ||
3758 | |||
3759 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3760 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3761 | { | ||
3762 | return keytable[totalprims - linknum].ToString(); | ||
3763 | } | ||
3764 | |||
3765 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3766 | { | ||
3767 | return m_host.UUID.ToString(); | ||
3768 | } | ||
3769 | |||
3770 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4138 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3771 | if (part != null) | 4139 | if (part != null) |
3772 | { | 4140 | { |
@@ -3774,6 +4142,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3774 | } | 4142 | } |
3775 | else | 4143 | else |
3776 | { | 4144 | { |
4145 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4146 | { | ||
4147 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4148 | |||
4149 | if (linknum < 0) | ||
4150 | return UUID.Zero.ToString(); | ||
4151 | |||
4152 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4153 | if (avatars.Count > linknum) | ||
4154 | { | ||
4155 | return avatars[linknum].UUID.ToString(); | ||
4156 | } | ||
4157 | } | ||
3777 | return UUID.Zero.ToString(); | 4158 | return UUID.Zero.ToString(); |
3778 | } | 4159 | } |
3779 | } | 4160 | } |
@@ -3873,17 +4254,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3873 | m_host.AddScriptLPS(1); | 4254 | m_host.AddScriptLPS(1); |
3874 | int count = 0; | 4255 | int count = 0; |
3875 | 4256 | ||
3876 | lock (m_host.TaskInventory) | 4257 | m_host.TaskInventory.LockItemsForRead(true); |
4258 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3877 | { | 4259 | { |
3878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4260 | if (inv.Value.Type == type || type == -1) |
3879 | { | 4261 | { |
3880 | if (inv.Value.Type == type || type == -1) | 4262 | count = count + 1; |
3881 | { | ||
3882 | count = count + 1; | ||
3883 | } | ||
3884 | } | 4263 | } |
3885 | } | 4264 | } |
3886 | 4265 | ||
4266 | m_host.TaskInventory.LockItemsForRead(false); | ||
3887 | return count; | 4267 | return count; |
3888 | } | 4268 | } |
3889 | 4269 | ||
@@ -3892,16 +4272,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3892 | m_host.AddScriptLPS(1); | 4272 | m_host.AddScriptLPS(1); |
3893 | ArrayList keys = new ArrayList(); | 4273 | ArrayList keys = new ArrayList(); |
3894 | 4274 | ||
3895 | lock (m_host.TaskInventory) | 4275 | m_host.TaskInventory.LockItemsForRead(true); |
4276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3896 | { | 4277 | { |
3897 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4278 | if (inv.Value.Type == type || type == -1) |
3898 | { | 4279 | { |
3899 | if (inv.Value.Type == type || type == -1) | 4280 | keys.Add(inv.Value.Name); |
3900 | { | ||
3901 | keys.Add(inv.Value.Name); | ||
3902 | } | ||
3903 | } | 4281 | } |
3904 | } | 4282 | } |
4283 | m_host.TaskInventory.LockItemsForRead(false); | ||
3905 | 4284 | ||
3906 | if (keys.Count == 0) | 4285 | if (keys.Count == 0) |
3907 | { | 4286 | { |
@@ -3939,7 +4318,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3939 | if (item == null) | 4318 | if (item == null) |
3940 | { | 4319 | { |
3941 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4320 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3942 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4321 | return; |
4322 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3943 | } | 4323 | } |
3944 | 4324 | ||
3945 | UUID objId = item.ItemID; | 4325 | UUID objId = item.ItemID; |
@@ -3967,33 +4347,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3967 | return; | 4347 | return; |
3968 | } | 4348 | } |
3969 | } | 4349 | } |
4350 | |||
3970 | // destination is an avatar | 4351 | // destination is an avatar |
3971 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4352 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3972 | 4353 | ||
3973 | if (agentItem == null) | 4354 | if (agentItem == null) |
3974 | return; | 4355 | return; |
3975 | 4356 | ||
3976 | if (m_TransferModule != null) | 4357 | byte[] bucket = new byte[1]; |
3977 | { | 4358 | bucket[0] = (byte)item.Type; |
3978 | byte[] bucket = new byte[] { (byte)item.Type }; | 4359 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4360 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
3979 | 4361 | ||
3980 | GridInstantMessage msg = new GridInstantMessage(World, | 4362 | GridInstantMessage msg = new GridInstantMessage(World, |
3981 | m_host.UUID, m_host.Name + ", an object owned by " + | 4363 | m_host.OwnerID, m_host.Name, destId, |
3982 | resolveName(m_host.OwnerID) + ",", destId, | 4364 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3983 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4365 | false, item.Name+". "+m_host.Name+" is located at "+ |
3984 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4366 | World.RegionInfo.RegionName+" "+ |
3985 | World.RegionInfo.RegionName+" "+ | 4367 | m_host.AbsolutePosition.ToString(), |
3986 | m_host.AbsolutePosition.ToString(), | 4368 | agentItem.ID, true, m_host.AbsolutePosition, |
3987 | agentItem.ID, true, m_host.AbsolutePosition, | 4369 | bucket); |
3988 | bucket); | ||
3989 | 4370 | ||
3990 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4371 | ScenePresence sp; |
3991 | } | ||
3992 | 4372 | ||
4373 | if (World.TryGetScenePresence(destId, out sp)) | ||
4374 | { | ||
4375 | sp.ControllingClient.SendInstantMessage(msg); | ||
4376 | } | ||
4377 | else | ||
4378 | { | ||
4379 | if (m_TransferModule != null) | ||
4380 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4381 | } | ||
4382 | |||
4383 | //This delay should only occur when giving inventory to avatars. | ||
3993 | ScriptSleep(3000); | 4384 | ScriptSleep(3000); |
3994 | } | 4385 | } |
3995 | } | 4386 | } |
3996 | 4387 | ||
4388 | [DebuggerNonUserCode] | ||
3997 | public void llRemoveInventory(string name) | 4389 | public void llRemoveInventory(string name) |
3998 | { | 4390 | { |
3999 | m_host.AddScriptLPS(1); | 4391 | m_host.AddScriptLPS(1); |
@@ -4039,109 +4431,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4039 | { | 4431 | { |
4040 | m_host.AddScriptLPS(1); | 4432 | m_host.AddScriptLPS(1); |
4041 | 4433 | ||
4042 | UUID uuid = (UUID)id; | 4434 | UUID uuid; |
4043 | PresenceInfo pinfo = null; | 4435 | if (UUID.TryParse(id, out uuid)) |
4044 | UserAccount account; | ||
4045 | |||
4046 | UserInfoCacheEntry ce; | ||
4047 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4048 | { | 4436 | { |
4049 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4437 | PresenceInfo pinfo = null; |
4050 | if (account == null) | 4438 | UserAccount account; |
4439 | |||
4440 | UserInfoCacheEntry ce; | ||
4441 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4051 | { | 4442 | { |
4052 | m_userInfoCache[uuid] = null; // Cache negative | 4443 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4053 | return UUID.Zero.ToString(); | 4444 | if (account == null) |
4054 | } | 4445 | { |
4446 | m_userInfoCache[uuid] = null; // Cache negative | ||
4447 | return UUID.Zero.ToString(); | ||
4448 | } | ||
4055 | 4449 | ||
4056 | 4450 | ||
4057 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4451 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4058 | if (pinfos != null && pinfos.Length > 0) | 4452 | if (pinfos != null && pinfos.Length > 0) |
4059 | { | ||
4060 | foreach (PresenceInfo p in pinfos) | ||
4061 | { | 4453 | { |
4062 | if (p.RegionID != UUID.Zero) | 4454 | foreach (PresenceInfo p in pinfos) |
4063 | { | 4455 | { |
4064 | pinfo = p; | 4456 | if (p.RegionID != UUID.Zero) |
4457 | { | ||
4458 | pinfo = p; | ||
4459 | } | ||
4065 | } | 4460 | } |
4066 | } | 4461 | } |
4067 | } | ||
4068 | 4462 | ||
4069 | ce = new UserInfoCacheEntry(); | 4463 | ce = new UserInfoCacheEntry(); |
4070 | ce.time = Util.EnvironmentTickCount(); | 4464 | ce.time = Util.EnvironmentTickCount(); |
4071 | ce.account = account; | 4465 | ce.account = account; |
4072 | ce.pinfo = pinfo; | 4466 | ce.pinfo = pinfo; |
4073 | } | 4467 | m_userInfoCache[uuid] = ce; |
4074 | else | 4468 | } |
4075 | { | 4469 | else |
4076 | if (ce == null) | 4470 | { |
4077 | return UUID.Zero.ToString(); | 4471 | if (ce == null) |
4472 | return UUID.Zero.ToString(); | ||
4078 | 4473 | ||
4079 | account = ce.account; | 4474 | account = ce.account; |
4080 | pinfo = ce.pinfo; | 4475 | pinfo = ce.pinfo; |
4081 | } | 4476 | } |
4082 | 4477 | ||
4083 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4478 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4084 | { | ||
4085 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4086 | if (pinfos != null && pinfos.Length > 0) | ||
4087 | { | 4479 | { |
4088 | foreach (PresenceInfo p in pinfos) | 4480 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4481 | if (pinfos != null && pinfos.Length > 0) | ||
4089 | { | 4482 | { |
4090 | if (p.RegionID != UUID.Zero) | 4483 | foreach (PresenceInfo p in pinfos) |
4091 | { | 4484 | { |
4092 | pinfo = p; | 4485 | if (p.RegionID != UUID.Zero) |
4486 | { | ||
4487 | pinfo = p; | ||
4488 | } | ||
4093 | } | 4489 | } |
4094 | } | 4490 | } |
4095 | } | 4491 | else |
4096 | else | 4492 | pinfo = null; |
4097 | pinfo = null; | ||
4098 | 4493 | ||
4099 | ce.time = Util.EnvironmentTickCount(); | 4494 | ce.time = Util.EnvironmentTickCount(); |
4100 | ce.pinfo = pinfo; | 4495 | ce.pinfo = pinfo; |
4101 | } | 4496 | } |
4102 | 4497 | ||
4103 | string reply = String.Empty; | 4498 | string reply = String.Empty; |
4104 | 4499 | ||
4105 | switch (data) | 4500 | switch (data) |
4106 | { | 4501 | { |
4107 | case 1: // DATA_ONLINE (0|1) | 4502 | case 1: // DATA_ONLINE (0|1) |
4108 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4503 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4109 | reply = "1"; | 4504 | reply = "1"; |
4110 | else | 4505 | else |
4111 | reply = "0"; | 4506 | reply = "0"; |
4112 | break; | 4507 | break; |
4113 | case 2: // DATA_NAME (First Last) | 4508 | case 2: // DATA_NAME (First Last) |
4114 | reply = account.FirstName + " " + account.LastName; | 4509 | reply = account.FirstName + " " + account.LastName; |
4115 | break; | 4510 | break; |
4116 | case 3: // DATA_BORN (YYYY-MM-DD) | 4511 | case 3: // DATA_BORN (YYYY-MM-DD) |
4117 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4512 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4118 | born = born.AddSeconds(account.Created); | 4513 | born = born.AddSeconds(account.Created); |
4119 | reply = born.ToString("yyyy-MM-dd"); | 4514 | reply = born.ToString("yyyy-MM-dd"); |
4120 | break; | 4515 | break; |
4121 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4516 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4122 | reply = "0,0,0,0,0,0"; | 4517 | reply = "0,0,0,0,0,0"; |
4123 | break; | 4518 | break; |
4124 | case 7: // DATA_USERLEVEL (integer) | 4519 | case 8: // DATA_PAYINFO (0|1|2|3) |
4125 | reply = account.UserLevel.ToString(); | 4520 | reply = "0"; |
4126 | break; | 4521 | break; |
4127 | case 8: // DATA_PAYINFO (0|1|2|3) | 4522 | default: |
4128 | reply = "0"; | 4523 | return UUID.Zero.ToString(); // Raise no event |
4129 | break; | 4524 | } |
4130 | default: | ||
4131 | return UUID.Zero.ToString(); // Raise no event | ||
4132 | } | ||
4133 | 4525 | ||
4134 | UUID rq = UUID.Random(); | 4526 | UUID rq = UUID.Random(); |
4135 | 4527 | ||
4136 | UUID tid = AsyncCommands. | 4528 | UUID tid = AsyncCommands. |
4137 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4529 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4138 | m_item.ItemID, rq.ToString()); | 4530 | m_item.ItemID, rq.ToString()); |
4139 | 4531 | ||
4140 | AsyncCommands. | 4532 | AsyncCommands. |
4141 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4533 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4142 | 4534 | ||
4143 | ScriptSleep(100); | 4535 | ScriptSleep(100); |
4144 | return tid.ToString(); | 4536 | return tid.ToString(); |
4537 | } | ||
4538 | else | ||
4539 | { | ||
4540 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4541 | } | ||
4542 | return ""; | ||
4145 | } | 4543 | } |
4146 | 4544 | ||
4147 | public LSL_String llRequestInventoryData(string name) | 4545 | public LSL_String llRequestInventoryData(string name) |
@@ -4198,13 +4596,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4198 | if (UUID.TryParse(agent, out agentId)) | 4596 | if (UUID.TryParse(agent, out agentId)) |
4199 | { | 4597 | { |
4200 | ScenePresence presence = World.GetScenePresence(agentId); | 4598 | ScenePresence presence = World.GetScenePresence(agentId); |
4201 | if (presence != null) | 4599 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4202 | { | 4600 | { |
4601 | // agent must not be a god | ||
4602 | if (presence.UserLevel >= 200) return; | ||
4603 | |||
4203 | // agent must be over the owners land | 4604 | // agent must be over the owners land |
4204 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4605 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4205 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4606 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4206 | { | 4607 | { |
4207 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4608 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4609 | { | ||
4610 | // They can't be teleported home for some reason | ||
4611 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4612 | if (regionInfo != null) | ||
4613 | { | ||
4614 | World.RequestTeleportLocation( | ||
4615 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4616 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4617 | } | ||
4618 | } | ||
4208 | } | 4619 | } |
4209 | } | 4620 | } |
4210 | } | 4621 | } |
@@ -4316,7 +4727,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4316 | UUID av = new UUID(); | 4727 | UUID av = new UUID(); |
4317 | if (!UUID.TryParse(agent,out av)) | 4728 | if (!UUID.TryParse(agent,out av)) |
4318 | { | 4729 | { |
4319 | LSLError("First parameter to llDialog needs to be a key"); | 4730 | //LSLError("First parameter to llDialog needs to be a key"); |
4320 | return; | 4731 | return; |
4321 | } | 4732 | } |
4322 | 4733 | ||
@@ -4348,7 +4759,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4348 | public void llCollisionSound(string impact_sound, double impact_volume) | 4759 | public void llCollisionSound(string impact_sound, double impact_volume) |
4349 | { | 4760 | { |
4350 | m_host.AddScriptLPS(1); | 4761 | m_host.AddScriptLPS(1); |
4351 | 4762 | ||
4763 | if(impact_sound == "") | ||
4764 | { | ||
4765 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4766 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4767 | m_host.CollisionSoundType = 0; | ||
4768 | return; | ||
4769 | } | ||
4352 | // TODO: Parameter check logic required. | 4770 | // TODO: Parameter check logic required. |
4353 | UUID soundId = UUID.Zero; | 4771 | UUID soundId = UUID.Zero; |
4354 | if (!UUID.TryParse(impact_sound, out soundId)) | 4772 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4361,6 +4779,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4361 | 4779 | ||
4362 | m_host.CollisionSound = soundId; | 4780 | m_host.CollisionSound = soundId; |
4363 | m_host.CollisionSoundVolume = (float)impact_volume; | 4781 | m_host.CollisionSoundVolume = (float)impact_volume; |
4782 | m_host.CollisionSoundType = 1; | ||
4364 | } | 4783 | } |
4365 | 4784 | ||
4366 | public LSL_String llGetAnimation(string id) | 4785 | public LSL_String llGetAnimation(string id) |
@@ -4374,14 +4793,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4374 | 4793 | ||
4375 | if (m_host.RegionHandle == presence.RegionHandle) | 4794 | if (m_host.RegionHandle == presence.RegionHandle) |
4376 | { | 4795 | { |
4377 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4378 | |||
4379 | if (presence != null) | 4796 | if (presence != null) |
4380 | { | 4797 | { |
4381 | AnimationSet currentAnims = presence.Animator.Animations; | 4798 | if (presence.SitGround) |
4382 | string currentAnimationState = String.Empty; | 4799 | return "Sitting on Ground"; |
4383 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4800 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4384 | return currentAnimationState; | 4801 | return "Sitting"; |
4802 | |||
4803 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4804 | string lslMovementAnimation; | ||
4805 | |||
4806 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4807 | return lslMovementAnimation; | ||
4385 | } | 4808 | } |
4386 | } | 4809 | } |
4387 | 4810 | ||
@@ -4528,7 +4951,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4528 | { | 4951 | { |
4529 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4952 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4530 | float distance_term = distance * distance * distance; // Script Energy | 4953 | float distance_term = distance * distance * distance; // Script Energy |
4531 | float pusher_mass = m_host.GetMass(); | 4954 | // use total object mass and not part |
4955 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4532 | 4956 | ||
4533 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4957 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4534 | float PUSH_ATTENUATION_SCALE = 5f; | 4958 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4778,6 +5202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4778 | { | 5202 | { |
4779 | return item.AssetID.ToString(); | 5203 | return item.AssetID.ToString(); |
4780 | } | 5204 | } |
5205 | m_host.TaskInventory.LockItemsForRead(false); | ||
4781 | 5206 | ||
4782 | return UUID.Zero.ToString(); | 5207 | return UUID.Zero.ToString(); |
4783 | } | 5208 | } |
@@ -4911,7 +5336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4911 | public LSL_Vector llGetCenterOfMass() | 5336 | public LSL_Vector llGetCenterOfMass() |
4912 | { | 5337 | { |
4913 | m_host.AddScriptLPS(1); | 5338 | m_host.AddScriptLPS(1); |
4914 | Vector3 center = m_host.GetGeometricCenter(); | 5339 | Vector3 center = m_host.GetCenterOfMass(); |
4915 | return new LSL_Vector(center.X,center.Y,center.Z); | 5340 | return new LSL_Vector(center.X,center.Y,center.Z); |
4916 | } | 5341 | } |
4917 | 5342 | ||
@@ -4930,14 +5355,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4930 | { | 5355 | { |
4931 | m_host.AddScriptLPS(1); | 5356 | m_host.AddScriptLPS(1); |
4932 | 5357 | ||
4933 | if (src == null) | 5358 | return src.Length; |
4934 | { | ||
4935 | return 0; | ||
4936 | } | ||
4937 | else | ||
4938 | { | ||
4939 | return src.Length; | ||
4940 | } | ||
4941 | } | 5359 | } |
4942 | 5360 | ||
4943 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5361 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4983,7 +5401,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4983 | else if (src.Data[index] is LSL_Float) | 5401 | else if (src.Data[index] is LSL_Float) |
4984 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5402 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4985 | else if (src.Data[index] is LSL_String) | 5403 | else if (src.Data[index] is LSL_String) |
4986 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5404 | { |
5405 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5406 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5407 | if (m != Match.Empty) | ||
5408 | { | ||
5409 | str = m.Value; | ||
5410 | double d = 0.0; | ||
5411 | if (!Double.TryParse(str, out d)) | ||
5412 | return 0.0; | ||
5413 | |||
5414 | return d; | ||
5415 | } | ||
5416 | return 0.0; | ||
5417 | } | ||
4987 | return Convert.ToDouble(src.Data[index]); | 5418 | return Convert.ToDouble(src.Data[index]); |
4988 | } | 5419 | } |
4989 | catch (FormatException) | 5420 | catch (FormatException) |
@@ -5256,7 +5687,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5256 | } | 5687 | } |
5257 | } | 5688 | } |
5258 | } | 5689 | } |
5259 | else { | 5690 | else |
5691 | { | ||
5260 | object[] array = new object[src.Length]; | 5692 | object[] array = new object[src.Length]; |
5261 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5693 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5262 | result = new LSL_List(array); | 5694 | result = new LSL_List(array); |
@@ -5363,7 +5795,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5363 | public LSL_Integer llGetRegionAgentCount() | 5795 | public LSL_Integer llGetRegionAgentCount() |
5364 | { | 5796 | { |
5365 | m_host.AddScriptLPS(1); | 5797 | m_host.AddScriptLPS(1); |
5366 | return new LSL_Integer(World.GetRootAgentCount()); | 5798 | |
5799 | int count = 0; | ||
5800 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5801 | count++; | ||
5802 | }); | ||
5803 | |||
5804 | return new LSL_Integer(count); | ||
5367 | } | 5805 | } |
5368 | 5806 | ||
5369 | public LSL_Vector llGetRegionCorner() | 5807 | public LSL_Vector llGetRegionCorner() |
@@ -5643,6 +6081,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5643 | flags |= ScriptBaseClass.AGENT_SITTING; | 6081 | flags |= ScriptBaseClass.AGENT_SITTING; |
5644 | } | 6082 | } |
5645 | 6083 | ||
6084 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6085 | { | ||
6086 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6087 | } | ||
6088 | |||
5646 | return flags; | 6089 | return flags; |
5647 | } | 6090 | } |
5648 | 6091 | ||
@@ -5789,10 +6232,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5789 | m_host.AddScriptLPS(1); | 6232 | m_host.AddScriptLPS(1); |
5790 | 6233 | ||
5791 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6234 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5792 | 6235 | if (parts.Count > 0) | |
5793 | foreach (var part in parts) | ||
5794 | { | 6236 | { |
5795 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6237 | try |
6238 | { | ||
6239 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6240 | foreach (var part in parts) | ||
6241 | { | ||
6242 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6243 | } | ||
6244 | } | ||
6245 | finally | ||
6246 | { | ||
6247 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6248 | } | ||
5796 | } | 6249 | } |
5797 | } | 6250 | } |
5798 | 6251 | ||
@@ -5844,13 +6297,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5844 | 6297 | ||
5845 | if (m_host.OwnerID == land.LandData.OwnerID) | 6298 | if (m_host.OwnerID == land.LandData.OwnerID) |
5846 | { | 6299 | { |
5847 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6300 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6301 | presence.TeleportWithMomentum(pos, null); | ||
6302 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5848 | } | 6303 | } |
5849 | } | 6304 | } |
5850 | } | 6305 | } |
5851 | ScriptSleep(5000); | 6306 | ScriptSleep(5000); |
5852 | } | 6307 | } |
5853 | 6308 | ||
6309 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6310 | { | ||
6311 | return ParseString2List(str, separators, in_spacers, false); | ||
6312 | } | ||
6313 | |||
5854 | public LSL_Integer llOverMyLand(string id) | 6314 | public LSL_Integer llOverMyLand(string id) |
5855 | { | 6315 | { |
5856 | m_host.AddScriptLPS(1); | 6316 | m_host.AddScriptLPS(1); |
@@ -5909,20 +6369,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5909 | return agentSize; | 6369 | return agentSize; |
5910 | } | 6370 | } |
5911 | 6371 | ||
5912 | public LSL_Integer llSameGroup(string agent) | 6372 | public LSL_Integer llSameGroup(string id) |
5913 | { | 6373 | { |
5914 | m_host.AddScriptLPS(1); | 6374 | m_host.AddScriptLPS(1); |
5915 | UUID agentId = new UUID(); | 6375 | UUID uuid = new UUID(); |
5916 | if (!UUID.TryParse(agent, out agentId)) | 6376 | if (!UUID.TryParse(id, out uuid)) |
5917 | return new LSL_Integer(0); | 6377 | return new LSL_Integer(0); |
5918 | ScenePresence presence = World.GetScenePresence(agentId); | 6378 | |
5919 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6379 | // Check if it's a group key |
5920 | return new LSL_Integer(0); | 6380 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5921 | IClientAPI client = presence.ControllingClient; | ||
5922 | if (m_host.GroupID == client.ActiveGroupId) | ||
5923 | return new LSL_Integer(1); | 6381 | return new LSL_Integer(1); |
5924 | else | 6382 | |
6383 | // We got passed a UUID.Zero | ||
6384 | if (uuid == UUID.Zero) | ||
5925 | return new LSL_Integer(0); | 6385 | return new LSL_Integer(0); |
6386 | |||
6387 | // Handle the case where id names an avatar | ||
6388 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6389 | if (presence != null) | ||
6390 | { | ||
6391 | if (presence.IsChildAgent) | ||
6392 | return new LSL_Integer(0); | ||
6393 | |||
6394 | IClientAPI client = presence.ControllingClient; | ||
6395 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6396 | return new LSL_Integer(1); | ||
6397 | |||
6398 | return new LSL_Integer(0); | ||
6399 | } | ||
6400 | |||
6401 | // Handle object case | ||
6402 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6403 | if (part != null) | ||
6404 | { | ||
6405 | // This will handle both deed and non-deed and also the no | ||
6406 | // group case | ||
6407 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6408 | return new LSL_Integer(1); | ||
6409 | |||
6410 | return new LSL_Integer(0); | ||
6411 | } | ||
6412 | |||
6413 | return new LSL_Integer(0); | ||
5926 | } | 6414 | } |
5927 | 6415 | ||
5928 | public void llUnSit(string id) | 6416 | public void llUnSit(string id) |
@@ -6051,7 +6539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6051 | return m_host.ParentGroup.AttachmentPoint; | 6539 | return m_host.ParentGroup.AttachmentPoint; |
6052 | } | 6540 | } |
6053 | 6541 | ||
6054 | public LSL_Integer llGetFreeMemory() | 6542 | public virtual LSL_Integer llGetFreeMemory() |
6055 | { | 6543 | { |
6056 | m_host.AddScriptLPS(1); | 6544 | m_host.AddScriptLPS(1); |
6057 | // Make scripts designed for LSO happy | 6545 | // Make scripts designed for LSO happy |
@@ -6168,7 +6656,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6168 | SetParticleSystem(m_host, rules); | 6656 | SetParticleSystem(m_host, rules); |
6169 | } | 6657 | } |
6170 | 6658 | ||
6171 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6659 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6660 | { | ||
6172 | 6661 | ||
6173 | 6662 | ||
6174 | if (rules.Length == 0) | 6663 | if (rules.Length == 0) |
@@ -6485,7 +6974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6485 | { | 6974 | { |
6486 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6975 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6487 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6976 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6488 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6977 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6489 | 6978 | ||
6490 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6979 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6491 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6980 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6642,13 +7131,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6642 | UUID av = new UUID(); | 7131 | UUID av = new UUID(); |
6643 | if (!UUID.TryParse(avatar,out av)) | 7132 | if (!UUID.TryParse(avatar,out av)) |
6644 | { | 7133 | { |
6645 | LSLError("First parameter to llDialog needs to be a key"); | 7134 | //LSLError("First parameter to llDialog needs to be a key"); |
6646 | return; | 7135 | return; |
6647 | } | 7136 | } |
6648 | if (buttons.Length < 1) | 7137 | if (buttons.Length < 1) |
6649 | { | 7138 | { |
6650 | LSLError("No less than 1 button can be shown"); | 7139 | buttons.Add("OK"); |
6651 | return; | ||
6652 | } | 7140 | } |
6653 | if (buttons.Length > 12) | 7141 | if (buttons.Length > 12) |
6654 | { | 7142 | { |
@@ -6665,7 +7153,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6665 | } | 7153 | } |
6666 | if (buttons.Data[i].ToString().Length > 24) | 7154 | if (buttons.Data[i].ToString().Length > 24) |
6667 | { | 7155 | { |
6668 | LSLError("button label cannot be longer than 24 characters"); | 7156 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6669 | return; | 7157 | return; |
6670 | } | 7158 | } |
6671 | buts[i] = buttons.Data[i].ToString(); | 7159 | buts[i] = buttons.Data[i].ToString(); |
@@ -6732,9 +7220,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6732 | return; | 7220 | return; |
6733 | } | 7221 | } |
6734 | 7222 | ||
6735 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7223 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6736 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7224 | if (dest != null) |
7225 | { | ||
7226 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7227 | { | ||
7228 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7229 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6737 | 7230 | ||
7231 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7232 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7233 | } | ||
7234 | } | ||
6738 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7235 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6739 | ScriptSleep(3000); | 7236 | ScriptSleep(3000); |
6740 | } | 7237 | } |
@@ -6797,19 +7294,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6797 | public LSL_String llMD5String(string src, int nonce) | 7294 | public LSL_String llMD5String(string src, int nonce) |
6798 | { | 7295 | { |
6799 | m_host.AddScriptLPS(1); | 7296 | m_host.AddScriptLPS(1); |
6800 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7297 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6801 | } | 7298 | } |
6802 | 7299 | ||
6803 | public LSL_String llSHA1String(string src) | 7300 | public LSL_String llSHA1String(string src) |
6804 | { | 7301 | { |
6805 | m_host.AddScriptLPS(1); | 7302 | m_host.AddScriptLPS(1); |
6806 | return Util.SHA1Hash(src).ToLower(); | 7303 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6807 | } | 7304 | } |
6808 | 7305 | ||
6809 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7306 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6810 | { | 7307 | { |
6811 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7308 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6812 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7309 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7310 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7311 | return shapeBlock; | ||
6813 | 7312 | ||
6814 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7313 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6815 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7314 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6914,6 +7413,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6914 | // Prim type box, cylinder and prism. | 7413 | // Prim type box, cylinder and prism. |
6915 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7414 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6916 | { | 7415 | { |
7416 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7417 | return; | ||
7418 | |||
6917 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7419 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6918 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7420 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6919 | 7421 | ||
@@ -6967,6 +7469,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6967 | // Prim type sphere. | 7469 | // Prim type sphere. |
6968 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7470 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6969 | { | 7471 | { |
7472 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7473 | return; | ||
7474 | |||
6970 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7475 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6971 | 7476 | ||
6972 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7477 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7008,6 +7513,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7008 | // Prim type torus, tube and ring. | 7513 | // Prim type torus, tube and ring. |
7009 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7514 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7010 | { | 7515 | { |
7516 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7517 | return; | ||
7518 | |||
7011 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7519 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7012 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7520 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7013 | 7521 | ||
@@ -7143,6 +7651,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7143 | // Prim type sculpt. | 7651 | // Prim type sculpt. |
7144 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7652 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7145 | { | 7653 | { |
7654 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7655 | return; | ||
7656 | |||
7146 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7657 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7147 | UUID sculptId; | 7658 | UUID sculptId; |
7148 | 7659 | ||
@@ -7167,7 +7678,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7167 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7678 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7168 | { | 7679 | { |
7169 | // default | 7680 | // default |
7170 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7681 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7171 | } | 7682 | } |
7172 | 7683 | ||
7173 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7684 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7183,34 +7694,298 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7183 | ScriptSleep(200); | 7694 | ScriptSleep(200); |
7184 | } | 7695 | } |
7185 | 7696 | ||
7186 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7697 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7187 | { | 7698 | { |
7188 | m_host.AddScriptLPS(1); | 7699 | m_host.AddScriptLPS(1); |
7189 | 7700 | ||
7190 | setLinkPrimParams(linknumber, rules); | 7701 | setLinkPrimParams(linknumber, rules); |
7702 | } | ||
7703 | |||
7704 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7705 | { | ||
7706 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7707 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7708 | if (parts.Count>0) | ||
7709 | { | ||
7710 | try | ||
7711 | { | ||
7712 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7713 | foreach (SceneObjectPart part in parts) | ||
7714 | SetPrimParams(part, rules); | ||
7715 | } | ||
7716 | finally | ||
7717 | { | ||
7718 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7719 | } | ||
7720 | } | ||
7721 | if (avatars.Count > 0) | ||
7722 | { | ||
7723 | foreach (ScenePresence avatar in avatars) | ||
7724 | SetPrimParams(avatar, rules); | ||
7725 | } | ||
7726 | } | ||
7191 | 7727 | ||
7728 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7729 | float material_density, float material_friction, | ||
7730 | float material_restitution, float material_gravity_modifier) | ||
7731 | { | ||
7732 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7733 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7734 | physdata.Density = part.Density; | ||
7735 | physdata.Friction = part.Friction; | ||
7736 | physdata.Bounce = part.Bounciness; | ||
7737 | physdata.GravitationModifier = part.GravityModifier; | ||
7738 | |||
7739 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7740 | physdata.Density = material_density; | ||
7741 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7742 | physdata.Friction = material_friction; | ||
7743 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7744 | physdata.Bounce = material_restitution; | ||
7745 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7746 | physdata.GravitationModifier = material_gravity_modifier; | ||
7747 | |||
7748 | part.UpdateExtraPhysics(physdata); | ||
7749 | } | ||
7750 | |||
7751 | public void llSetPhysicsMaterial(int material_bits, | ||
7752 | float material_gravity_modifier, float material_restitution, | ||
7753 | float material_friction, float material_density) | ||
7754 | { | ||
7755 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7756 | } | ||
7757 | |||
7758 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7759 | { | ||
7760 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7192 | ScriptSleep(200); | 7761 | ScriptSleep(200); |
7193 | } | 7762 | } |
7194 | 7763 | ||
7195 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7764 | // vector up using libomv (c&p from sop ) |
7765 | // vector up rotated by r | ||
7766 | private Vector3 Zrot(Quaternion r) | ||
7196 | { | 7767 | { |
7197 | m_host.AddScriptLPS(1); | 7768 | double x, y, z, m; |
7198 | 7769 | ||
7199 | setLinkPrimParams(linknumber, rules); | 7770 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7771 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7772 | { | ||
7773 | m = 1.0 / Math.Sqrt(m); | ||
7774 | r.X *= (float)m; | ||
7775 | r.Y *= (float)m; | ||
7776 | r.Z *= (float)m; | ||
7777 | r.W *= (float)m; | ||
7778 | } | ||
7779 | |||
7780 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7781 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7782 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7783 | |||
7784 | return new Vector3((float)x, (float)y, (float)z); | ||
7200 | } | 7785 | } |
7201 | 7786 | ||
7202 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7787 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7203 | { | 7788 | { |
7204 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7789 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7205 | 7790 | ||
7206 | foreach (SceneObjectPart part in parts) | 7791 | int idx = 0; |
7207 | SetPrimParams(part, rules); | 7792 | |
7793 | bool positionChanged = false; | ||
7794 | Vector3 finalPos = Vector3.Zero; | ||
7795 | |||
7796 | try | ||
7797 | { | ||
7798 | while (idx < rules.Length) | ||
7799 | { | ||
7800 | int code = rules.GetLSLIntegerItem(idx++); | ||
7801 | |||
7802 | int remain = rules.Length - idx; | ||
7803 | |||
7804 | switch (code) | ||
7805 | { | ||
7806 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7807 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7808 | { | ||
7809 | if (remain < 1) | ||
7810 | return; | ||
7811 | |||
7812 | LSL_Vector v; | ||
7813 | v = rules.GetVector3Item(idx++); | ||
7814 | |||
7815 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7816 | if (part == null) | ||
7817 | break; | ||
7818 | |||
7819 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7820 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7821 | if (part.LinkNum > 1) | ||
7822 | { | ||
7823 | localRot = GetPartLocalRot(part); | ||
7824 | localPos = GetPartLocalPos(part); | ||
7825 | } | ||
7826 | |||
7827 | v -= localPos; | ||
7828 | v /= localRot; | ||
7829 | |||
7830 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7831 | |||
7832 | v = v + 2 * sitOffset; | ||
7833 | |||
7834 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7835 | av.SendAvatarDataToAllAgents(); | ||
7836 | |||
7837 | } | ||
7838 | break; | ||
7839 | |||
7840 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7841 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7842 | { | ||
7843 | if (remain < 1) | ||
7844 | return; | ||
7845 | |||
7846 | LSL_Rotation r; | ||
7847 | r = rules.GetQuaternionItem(idx++); | ||
7848 | |||
7849 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7850 | if (part == null) | ||
7851 | break; | ||
7852 | |||
7853 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7854 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7855 | |||
7856 | if (part.LinkNum > 1) | ||
7857 | localRot = GetPartLocalRot(part); | ||
7858 | |||
7859 | r = r * llGetRootRotation() / localRot; | ||
7860 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7861 | av.SendAvatarDataToAllAgents(); | ||
7862 | } | ||
7863 | break; | ||
7864 | |||
7865 | // parse rest doing nothing but number of parameters error check | ||
7866 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7867 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7868 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7869 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7870 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7871 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7872 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7873 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7874 | if (remain < 1) | ||
7875 | return; | ||
7876 | idx++; | ||
7877 | break; | ||
7878 | |||
7879 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7880 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7881 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7882 | if (remain < 2) | ||
7883 | return; | ||
7884 | idx += 2; | ||
7885 | break; | ||
7886 | |||
7887 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7888 | if (remain < 3) | ||
7889 | return; | ||
7890 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7891 | remain = rules.Length - idx; | ||
7892 | switch (code) | ||
7893 | { | ||
7894 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7895 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7896 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7897 | if (remain < 6) | ||
7898 | return; | ||
7899 | idx += 6; | ||
7900 | break; | ||
7901 | |||
7902 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7903 | if (remain < 5) | ||
7904 | return; | ||
7905 | idx += 5; | ||
7906 | break; | ||
7907 | |||
7908 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7909 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7910 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7911 | if (remain < 11) | ||
7912 | return; | ||
7913 | idx += 11; | ||
7914 | break; | ||
7915 | |||
7916 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7917 | if (remain < 2) | ||
7918 | return; | ||
7919 | idx += 2; | ||
7920 | break; | ||
7921 | } | ||
7922 | break; | ||
7923 | |||
7924 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7925 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7926 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7927 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7928 | if (remain < 3) | ||
7929 | return; | ||
7930 | idx += 3; | ||
7931 | break; | ||
7932 | |||
7933 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7934 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7935 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7936 | if (remain < 5) | ||
7937 | return; | ||
7938 | idx += 5; | ||
7939 | break; | ||
7940 | |||
7941 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7942 | if (remain < 7) | ||
7943 | return; | ||
7944 | |||
7945 | idx += 7; | ||
7946 | break; | ||
7947 | |||
7948 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7949 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7950 | return; | ||
7951 | |||
7952 | if (positionChanged) | ||
7953 | { | ||
7954 | positionChanged = false; | ||
7955 | av.OffsetPosition = finalPos; | ||
7956 | // av.SendAvatarDataToAllAgents(); | ||
7957 | av.SendTerseUpdateToAllClients(); | ||
7958 | } | ||
7959 | |||
7960 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7961 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7962 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7963 | return; | ||
7964 | } | ||
7965 | } | ||
7966 | } | ||
7967 | |||
7968 | finally | ||
7969 | { | ||
7970 | if (positionChanged) | ||
7971 | { | ||
7972 | av.OffsetPosition = finalPos; | ||
7973 | // av.SendAvatarDataToAllAgents(); | ||
7974 | av.SendTerseUpdateToAllClients(); | ||
7975 | positionChanged = false; | ||
7976 | } | ||
7977 | } | ||
7208 | } | 7978 | } |
7209 | 7979 | ||
7210 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7980 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7211 | { | 7981 | { |
7982 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7983 | return; | ||
7984 | |||
7212 | int idx = 0; | 7985 | int idx = 0; |
7213 | 7986 | ||
7987 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7988 | |||
7214 | bool positionChanged = false; | 7989 | bool positionChanged = false; |
7215 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7990 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7216 | 7991 | ||
@@ -7233,8 +8008,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7233 | return; | 8008 | return; |
7234 | 8009 | ||
7235 | v=rules.GetVector3Item(idx++); | 8010 | v=rules.GetVector3Item(idx++); |
7236 | positionChanged = true; | ||
7237 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 8011 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
8012 | positionChanged = true; | ||
7238 | 8013 | ||
7239 | break; | 8014 | break; |
7240 | case (int)ScriptBaseClass.PRIM_SIZE: | 8015 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7250,8 +8025,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7250 | return; | 8025 | return; |
7251 | 8026 | ||
7252 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8027 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8028 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7253 | // try to let this work as in SL... | 8029 | // try to let this work as in SL... |
7254 | if (part.ParentID == 0) | 8030 | if (rootPart == part) |
7255 | { | 8031 | { |
7256 | // special case: If we are root, rotate complete SOG to new rotation | 8032 | // special case: If we are root, rotate complete SOG to new rotation |
7257 | SetRot(part, Rot2Quaternion(q)); | 8033 | SetRot(part, Rot2Quaternion(q)); |
@@ -7259,7 +8035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7259 | else | 8035 | else |
7260 | { | 8036 | { |
7261 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8037 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7262 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8038 | // sounds like sl bug that we need to replicate |
7263 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 8039 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7264 | } | 8040 | } |
7265 | 8041 | ||
@@ -7512,7 +8288,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7512 | return; | 8288 | return; |
7513 | 8289 | ||
7514 | string ph = rules.Data[idx++].ToString(); | 8290 | string ph = rules.Data[idx++].ToString(); |
7515 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8291 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7516 | 8292 | ||
7517 | break; | 8293 | break; |
7518 | 8294 | ||
@@ -7530,12 +8306,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7530 | part.ScriptSetPhysicsStatus(physics); | 8306 | part.ScriptSetPhysicsStatus(physics); |
7531 | break; | 8307 | break; |
7532 | 8308 | ||
8309 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8310 | if (remain < 1) | ||
8311 | return; | ||
8312 | |||
8313 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8314 | |||
8315 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8316 | physdata.Density = part.Density; | ||
8317 | physdata.Bounce = part.Bounciness; | ||
8318 | physdata.GravitationModifier = part.GravityModifier; | ||
8319 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8320 | |||
8321 | part.UpdateExtraPhysics(physdata); | ||
8322 | |||
8323 | break; | ||
8324 | |||
8325 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8326 | if (remain < 5) | ||
8327 | return; | ||
8328 | |||
8329 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8330 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8331 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8332 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8333 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8334 | |||
8335 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8336 | |||
8337 | break; | ||
8338 | |||
7533 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8339 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7534 | if (remain < 1) | 8340 | if (remain < 1) |
7535 | return; | 8341 | return; |
7536 | string temp = rules.Data[idx++].ToString(); | 8342 | string temp = rules.Data[idx++].ToString(); |
7537 | 8343 | ||
7538 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8344 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7539 | 8345 | ||
7540 | break; | 8346 | break; |
7541 | 8347 | ||
@@ -7574,6 +8380,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7574 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8380 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
7575 | if (remain < 1) | 8381 | if (remain < 1) |
7576 | return; | 8382 | return; |
8383 | |||
7577 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8384 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); |
7578 | SetRot(part, Rot2Quaternion(lr)); | 8385 | SetRot(part, Rot2Quaternion(lr)); |
7579 | break; | 8386 | break; |
@@ -7585,13 +8392,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7585 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8392 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7586 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8393 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7587 | break; | 8394 | break; |
8395 | |||
7588 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8396 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7589 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8397 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7590 | return; | 8398 | return; |
8399 | |||
8400 | // do a pending position change before jumping to other part/avatar | ||
8401 | if (positionChanged) | ||
8402 | { | ||
8403 | positionChanged = false; | ||
8404 | if (parentgrp == null) | ||
8405 | return; | ||
8406 | |||
8407 | if (parentgrp.RootPart == part) | ||
8408 | { | ||
8409 | |||
8410 | Util.FireAndForget(delegate(object x) | ||
8411 | { | ||
8412 | parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8413 | }); | ||
8414 | } | ||
8415 | else | ||
8416 | { | ||
8417 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8418 | parentgrp.HasGroupChanged = true; | ||
8419 | parentgrp.ScheduleGroupForTerseUpdate(); | ||
8420 | } | ||
8421 | } | ||
8422 | |||
7591 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 8423 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7592 | LSL_List new_rules = rules.GetSublist(idx, -1); | 8424 | LSL_List new_rules = rules.GetSublist(idx, -1); |
7593 | setLinkPrimParams((int)new_linknumber, new_rules); | 8425 | setLinkPrimParams((int)new_linknumber, new_rules); |
7594 | |||
7595 | return; | 8426 | return; |
7596 | } | 8427 | } |
7597 | } | 8428 | } |
@@ -7603,7 +8434,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7603 | if (part.ParentGroup.RootPart == part) | 8434 | if (part.ParentGroup.RootPart == part) |
7604 | { | 8435 | { |
7605 | SceneObjectGroup parent = part.ParentGroup; | 8436 | SceneObjectGroup parent = part.ParentGroup; |
7606 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8437 | Util.FireAndForget(delegate(object x) { |
8438 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8439 | }); | ||
7607 | } | 8440 | } |
7608 | else | 8441 | else |
7609 | { | 8442 | { |
@@ -7647,10 +8480,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7647 | 8480 | ||
7648 | public LSL_String llXorBase64Strings(string str1, string str2) | 8481 | public LSL_String llXorBase64Strings(string str1, string str2) |
7649 | { | 8482 | { |
7650 | m_host.AddScriptLPS(1); | 8483 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7651 | Deprecated("llXorBase64Strings"); | 8484 | |
7652 | ScriptSleep(300); | 8485 | ScriptSleep(300); |
7653 | return String.Empty; | 8486 | m_host.AddScriptLPS(1); |
8487 | |||
8488 | if (str1 == String.Empty) | ||
8489 | return String.Empty; | ||
8490 | if (str2 == String.Empty) | ||
8491 | return str1; | ||
8492 | |||
8493 | int len = str2.Length; | ||
8494 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8495 | { | ||
8496 | while (str2.EndsWith("=")) | ||
8497 | str2 = str2.Substring(0, str2.Length - 1); | ||
8498 | |||
8499 | len = str2.Length; | ||
8500 | int mod = len % 4; | ||
8501 | |||
8502 | if (mod == 1) | ||
8503 | str2 = str2.Substring(0, str2.Length - 1); | ||
8504 | else if (mod == 2) | ||
8505 | str2 += "=="; | ||
8506 | else if (mod == 3) | ||
8507 | str2 += "="; | ||
8508 | } | ||
8509 | |||
8510 | byte[] data1; | ||
8511 | byte[] data2; | ||
8512 | try | ||
8513 | { | ||
8514 | data1 = Convert.FromBase64String(str1); | ||
8515 | data2 = Convert.FromBase64String(str2); | ||
8516 | } | ||
8517 | catch (Exception) | ||
8518 | { | ||
8519 | return new LSL_String(String.Empty); | ||
8520 | } | ||
8521 | |||
8522 | // For cases where the decoded length of s2 is greater | ||
8523 | // than the decoded length of s1, simply perform a normal | ||
8524 | // decode and XOR | ||
8525 | // | ||
8526 | if (data2.Length >= data1.Length) | ||
8527 | { | ||
8528 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8529 | data1[pos] ^= data2[pos]; | ||
8530 | |||
8531 | return Convert.ToBase64String(data1); | ||
8532 | } | ||
8533 | |||
8534 | // Remove padding | ||
8535 | while (str1.EndsWith("=")) | ||
8536 | str1 = str1.Substring(0, str1.Length - 1); | ||
8537 | while (str2.EndsWith("=")) | ||
8538 | str2 = str2.Substring(0, str2.Length - 1); | ||
8539 | |||
8540 | byte[] d1 = new byte[str1.Length]; | ||
8541 | byte[] d2 = new byte[str2.Length]; | ||
8542 | |||
8543 | for (int i = 0 ; i < str1.Length ; i++) | ||
8544 | { | ||
8545 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8546 | if (idx == -1) | ||
8547 | idx = 0; | ||
8548 | d1[i] = (byte)idx; | ||
8549 | } | ||
8550 | |||
8551 | for (int i = 0 ; i < str2.Length ; i++) | ||
8552 | { | ||
8553 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8554 | if (idx == -1) | ||
8555 | idx = 0; | ||
8556 | d2[i] = (byte)idx; | ||
8557 | } | ||
8558 | |||
8559 | string output = String.Empty; | ||
8560 | |||
8561 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8562 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8563 | |||
8564 | while (output.Length % 3 > 0) | ||
8565 | output += "="; | ||
8566 | |||
8567 | return output; | ||
7654 | } | 8568 | } |
7655 | 8569 | ||
7656 | public void llRemoteDataSetRegion() | 8570 | public void llRemoteDataSetRegion() |
@@ -7774,13 +8688,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7774 | public LSL_Integer llGetNumberOfPrims() | 8688 | public LSL_Integer llGetNumberOfPrims() |
7775 | { | 8689 | { |
7776 | m_host.AddScriptLPS(1); | 8690 | m_host.AddScriptLPS(1); |
7777 | int avatarCount = 0; | 8691 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7778 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8692 | |
7779 | { | ||
7780 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7781 | avatarCount++; | ||
7782 | }); | ||
7783 | |||
7784 | return m_host.ParentGroup.PrimCount + avatarCount; | 8693 | return m_host.ParentGroup.PrimCount + avatarCount; |
7785 | } | 8694 | } |
7786 | 8695 | ||
@@ -7796,55 +8705,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7796 | m_host.AddScriptLPS(1); | 8705 | m_host.AddScriptLPS(1); |
7797 | UUID objID = UUID.Zero; | 8706 | UUID objID = UUID.Zero; |
7798 | LSL_List result = new LSL_List(); | 8707 | LSL_List result = new LSL_List(); |
8708 | |||
8709 | // If the ID is not valid, return null result | ||
7799 | if (!UUID.TryParse(obj, out objID)) | 8710 | if (!UUID.TryParse(obj, out objID)) |
7800 | { | 8711 | { |
7801 | result.Add(new LSL_Vector()); | 8712 | result.Add(new LSL_Vector()); |
7802 | result.Add(new LSL_Vector()); | 8713 | result.Add(new LSL_Vector()); |
7803 | return result; | 8714 | return result; |
7804 | } | 8715 | } |
8716 | |||
8717 | // Check if this is an attached prim. If so, replace | ||
8718 | // the UUID with the avatar UUID and report it's bounding box | ||
8719 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8720 | if (part != null && part.ParentGroup.IsAttachment) | ||
8721 | objID = part.ParentGroup.AttachedAvatar; | ||
8722 | |||
8723 | // Find out if this is an avatar ID. If so, return it's box | ||
7805 | ScenePresence presence = World.GetScenePresence(objID); | 8724 | ScenePresence presence = World.GetScenePresence(objID); |
7806 | if (presence != null) | 8725 | if (presence != null) |
7807 | { | 8726 | { |
7808 | if (presence.ParentID == 0) // not sat on an object | 8727 | // As per LSL Wiki, there is no difference between sitting |
8728 | // and standing avatar since server 1.36 | ||
8729 | LSL_Vector lower; | ||
8730 | LSL_Vector upper; | ||
8731 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8732 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7809 | { | 8733 | { |
7810 | LSL_Vector lower; | 8734 | // This is for ground sitting avatars |
7811 | LSL_Vector upper; | 8735 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7812 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8736 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7813 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8737 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7814 | { | ||
7815 | // This is for ground sitting avatars | ||
7816 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7817 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7818 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7819 | } | ||
7820 | else | ||
7821 | { | ||
7822 | // This is for standing/flying avatars | ||
7823 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7824 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7825 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7826 | } | ||
7827 | result.Add(lower); | ||
7828 | result.Add(upper); | ||
7829 | return result; | ||
7830 | } | 8738 | } |
7831 | else | 8739 | else |
7832 | { | 8740 | { |
7833 | // sitting on an object so we need the bounding box of that | 8741 | // This is for standing/flying avatars |
7834 | // which should include the avatar so set the UUID to the | 8742 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7835 | // UUID of the object the avatar is sat on and allow it to fall through | 8743 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7836 | // to processing an object | 8744 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7837 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7838 | objID = p.UUID; | ||
7839 | } | 8745 | } |
8746 | |||
8747 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8748 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8749 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8750 | |||
8751 | if (lower.x > upper.x) | ||
8752 | lower.x = upper.x; | ||
8753 | if (lower.y > upper.y) | ||
8754 | lower.y = upper.y; | ||
8755 | if (lower.z > upper.z) | ||
8756 | lower.z = upper.z; | ||
8757 | |||
8758 | result.Add(lower); | ||
8759 | result.Add(upper); | ||
8760 | return result; | ||
7840 | } | 8761 | } |
7841 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8762 | |
8763 | part = World.GetSceneObjectPart(objID); | ||
7842 | // Currently only works for single prims without a sitting avatar | 8764 | // Currently only works for single prims without a sitting avatar |
7843 | if (part != null) | 8765 | if (part != null) |
7844 | { | 8766 | { |
7845 | Vector3 halfSize = part.Scale / 2.0f; | 8767 | float minX; |
7846 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8768 | float maxX; |
7847 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8769 | float minY; |
8770 | float maxY; | ||
8771 | float minZ; | ||
8772 | float maxZ; | ||
8773 | |||
8774 | // This BBox is in sim coordinates, with the offset being | ||
8775 | // a contained point. | ||
8776 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8777 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8778 | |||
8779 | minX -= offsets[0].X; | ||
8780 | maxX -= offsets[0].X; | ||
8781 | minY -= offsets[0].Y; | ||
8782 | maxY -= offsets[0].Y; | ||
8783 | minZ -= offsets[0].Z; | ||
8784 | maxZ -= offsets[0].Z; | ||
8785 | |||
8786 | LSL_Vector lower; | ||
8787 | LSL_Vector upper; | ||
8788 | |||
8789 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8790 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8791 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8792 | |||
8793 | if (lower.x > upper.x) | ||
8794 | lower.x = upper.x; | ||
8795 | if (lower.y > upper.y) | ||
8796 | lower.y = upper.y; | ||
8797 | if (lower.z > upper.z) | ||
8798 | lower.z = upper.z; | ||
8799 | |||
7848 | result.Add(lower); | 8800 | result.Add(lower); |
7849 | result.Add(upper); | 8801 | result.Add(upper); |
7850 | return result; | 8802 | return result; |
@@ -7858,7 +8810,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7858 | 8810 | ||
7859 | public LSL_Vector llGetGeometricCenter() | 8811 | public LSL_Vector llGetGeometricCenter() |
7860 | { | 8812 | { |
7861 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8813 | Vector3 tmp = m_host.GetGeometricCenter(); |
8814 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7862 | } | 8815 | } |
7863 | 8816 | ||
7864 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8817 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7871,16 +8824,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7871 | { | 8824 | { |
7872 | m_host.AddScriptLPS(1); | 8825 | m_host.AddScriptLPS(1); |
7873 | 8826 | ||
8827 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8828 | // keep other options as before | ||
8829 | |||
7874 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8830 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8831 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7875 | 8832 | ||
7876 | LSL_List res = new LSL_List(); | 8833 | LSL_List res = new LSL_List(); |
7877 | 8834 | ||
7878 | foreach (var part in parts) | 8835 | if (parts.Count > 0) |
7879 | { | 8836 | { |
7880 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8837 | foreach (var part in parts) |
7881 | res += partRes; | 8838 | { |
8839 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8840 | res += partRes; | ||
8841 | } | ||
8842 | } | ||
8843 | if (avatars.Count > 0) | ||
8844 | { | ||
8845 | foreach (ScenePresence avatar in avatars) | ||
8846 | { | ||
8847 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8848 | res += avaRes; | ||
8849 | } | ||
7882 | } | 8850 | } |
8851 | return res; | ||
8852 | } | ||
8853 | |||
8854 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8855 | { | ||
8856 | // avatars case | ||
8857 | // replies as SL wiki | ||
8858 | |||
8859 | LSL_List res = new LSL_List(); | ||
8860 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8861 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8862 | |||
8863 | int idx = 0; | ||
8864 | while (idx < rules.Length) | ||
8865 | { | ||
8866 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8867 | int remain = rules.Length - idx; | ||
8868 | |||
8869 | switch (code) | ||
8870 | { | ||
8871 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8872 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8873 | break; | ||
8874 | |||
8875 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8876 | res.Add(new LSL_Integer(0)); | ||
8877 | break; | ||
8878 | |||
8879 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8880 | res.Add(new LSL_Integer(0)); | ||
8881 | break; | ||
8882 | |||
8883 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8884 | res.Add(new LSL_Integer(0)); | ||
8885 | break; | ||
8886 | |||
8887 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8888 | |||
8889 | Vector3 pos = avatar.OffsetPosition; | ||
8890 | |||
8891 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8892 | pos -= sitOffset; | ||
8893 | |||
8894 | if( sitPart != null) | ||
8895 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8896 | |||
8897 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8898 | break; | ||
8899 | |||
8900 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8901 | // as in llGetAgentSize above | ||
8902 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8903 | break; | ||
8904 | |||
8905 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8906 | Quaternion rot = avatar.Rotation; | ||
8907 | if (sitPart != null) | ||
8908 | { | ||
8909 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8910 | } | ||
7883 | 8911 | ||
8912 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8913 | break; | ||
8914 | |||
8915 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8916 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8917 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8918 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8919 | res.Add(new LSL_Float(0.0f)); | ||
8920 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8921 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8922 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8923 | break; | ||
8924 | |||
8925 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8926 | if (remain < 1) | ||
8927 | return res; | ||
8928 | |||
8929 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8930 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8931 | { | ||
8932 | for (face = 0; face < 21; face++) | ||
8933 | { | ||
8934 | res.Add(new LSL_String("")); | ||
8935 | res.Add(new LSL_Vector(0,0,0)); | ||
8936 | res.Add(new LSL_Vector(0,0,0)); | ||
8937 | res.Add(new LSL_Float(0.0)); | ||
8938 | } | ||
8939 | } | ||
8940 | else | ||
8941 | { | ||
8942 | if (face >= 0 && face < 21) | ||
8943 | { | ||
8944 | res.Add(new LSL_String("")); | ||
8945 | res.Add(new LSL_Vector(0,0,0)); | ||
8946 | res.Add(new LSL_Vector(0,0,0)); | ||
8947 | res.Add(new LSL_Float(0.0)); | ||
8948 | } | ||
8949 | } | ||
8950 | break; | ||
8951 | |||
8952 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8953 | if (remain < 1) | ||
8954 | return res; | ||
8955 | |||
8956 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8957 | |||
8958 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8959 | { | ||
8960 | for (face = 0; face < 21; face++) | ||
8961 | { | ||
8962 | res.Add(new LSL_Vector(0,0,0)); | ||
8963 | res.Add(new LSL_Float(0)); | ||
8964 | } | ||
8965 | } | ||
8966 | else | ||
8967 | { | ||
8968 | res.Add(new LSL_Vector(0,0,0)); | ||
8969 | res.Add(new LSL_Float(0)); | ||
8970 | } | ||
8971 | break; | ||
8972 | |||
8973 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8974 | if (remain < 1) | ||
8975 | return res; | ||
8976 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8977 | |||
8978 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8979 | { | ||
8980 | for (face = 0; face < 21; face++) | ||
8981 | { | ||
8982 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8983 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8984 | } | ||
8985 | } | ||
8986 | else | ||
8987 | { | ||
8988 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8989 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8990 | } | ||
8991 | break; | ||
8992 | |||
8993 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8994 | if (remain < 1) | ||
8995 | return res; | ||
8996 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8997 | |||
8998 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8999 | { | ||
9000 | for (face = 0; face < 21; face++) | ||
9001 | { | ||
9002 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9003 | } | ||
9004 | } | ||
9005 | else | ||
9006 | { | ||
9007 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9008 | } | ||
9009 | break; | ||
9010 | |||
9011 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9012 | res.Add(new LSL_Integer(0)); | ||
9013 | res.Add(new LSL_Integer(0));// softness | ||
9014 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9015 | res.Add(new LSL_Float(0.0f)); // friction | ||
9016 | res.Add(new LSL_Float(0.0f)); // wind | ||
9017 | res.Add(new LSL_Float(0.0f)); // tension | ||
9018 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9019 | break; | ||
9020 | |||
9021 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9022 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9023 | if (remain < 1) | ||
9024 | return res; | ||
9025 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9026 | |||
9027 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9028 | { | ||
9029 | for (face = 0; face < 21; face++) | ||
9030 | { | ||
9031 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9032 | } | ||
9033 | } | ||
9034 | else | ||
9035 | { | ||
9036 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9037 | } | ||
9038 | break; | ||
9039 | |||
9040 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9041 | res.Add(new LSL_Integer(0)); | ||
9042 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9043 | res.Add(new LSL_Float(0f)); // intensity | ||
9044 | res.Add(new LSL_Float(0f)); // radius | ||
9045 | res.Add(new LSL_Float(0f)); // falloff | ||
9046 | break; | ||
9047 | |||
9048 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9049 | if (remain < 1) | ||
9050 | return res; | ||
9051 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9052 | |||
9053 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9054 | { | ||
9055 | for (face = 0; face < 21; face++) | ||
9056 | { | ||
9057 | res.Add(new LSL_Float(0f)); | ||
9058 | } | ||
9059 | } | ||
9060 | else | ||
9061 | { | ||
9062 | res.Add(new LSL_Float(0f)); | ||
9063 | } | ||
9064 | break; | ||
9065 | |||
9066 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9067 | res.Add(new LSL_String("")); | ||
9068 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9069 | res.Add(new LSL_Float(1.0f)); | ||
9070 | break; | ||
9071 | |||
9072 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9073 | res.Add(new LSL_String(avatar.Name)); | ||
9074 | break; | ||
9075 | |||
9076 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9077 | res.Add(new LSL_String("")); | ||
9078 | break; | ||
9079 | |||
9080 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9081 | Quaternion lrot = avatar.Rotation; | ||
9082 | |||
9083 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9084 | { | ||
9085 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9086 | } | ||
9087 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9088 | break; | ||
9089 | |||
9090 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9091 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9092 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9093 | lpos -= lsitOffset; | ||
9094 | |||
9095 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9096 | { | ||
9097 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9098 | } | ||
9099 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9100 | break; | ||
9101 | |||
9102 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9103 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9104 | return res; | ||
9105 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9106 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9107 | |||
9108 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9109 | return res; | ||
9110 | } | ||
9111 | } | ||
7884 | return res; | 9112 | return res; |
7885 | } | 9113 | } |
7886 | 9114 | ||
@@ -7924,13 +9152,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7924 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9152 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7925 | part.AbsolutePosition.Y, | 9153 | part.AbsolutePosition.Y, |
7926 | part.AbsolutePosition.Z); | 9154 | part.AbsolutePosition.Z); |
7927 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7928 | // linkset is rotated; they always reflect the child prim's world position | ||
7929 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7930 | // implementation, so will break scripts imported from there (not to mention it | ||
7931 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7932 | if (part.ParentID != 0) | ||
7933 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7934 | res.Add(v); | 9155 | res.Add(v); |
7935 | break; | 9156 | break; |
7936 | 9157 | ||
@@ -8101,56 +9322,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8101 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9322 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8102 | if (remain < 1) | 9323 | if (remain < 1) |
8103 | return res; | 9324 | return res; |
8104 | 9325 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8105 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8106 | 9326 | ||
8107 | tex = part.Shape.Textures; | 9327 | tex = part.Shape.Textures; |
9328 | int shiny; | ||
8108 | if (face == ScriptBaseClass.ALL_SIDES) | 9329 | if (face == ScriptBaseClass.ALL_SIDES) |
8109 | { | 9330 | { |
8110 | for (face = 0; face < GetNumberOfSides(part); face++) | 9331 | for (face = 0; face < GetNumberOfSides(part); face++) |
8111 | { | 9332 | { |
8112 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9333 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8113 | // Convert Shininess to PRIM_SHINY_* | 9334 | if (shinyness == Shininess.High) |
8114 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9335 | { |
8115 | // PRIM_BUMP_* | 9336 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8116 | res.Add(new LSL_Integer((int)texface.Bump)); | 9337 | } |
9338 | else if (shinyness == Shininess.Medium) | ||
9339 | { | ||
9340 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9341 | } | ||
9342 | else if (shinyness == Shininess.Low) | ||
9343 | { | ||
9344 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9345 | } | ||
9346 | else | ||
9347 | { | ||
9348 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9349 | } | ||
9350 | res.Add(new LSL_Integer(shiny)); | ||
9351 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8117 | } | 9352 | } |
8118 | } | 9353 | } |
8119 | else | 9354 | else |
8120 | { | 9355 | { |
8121 | if (face >= 0 && face < GetNumberOfSides(part)) | 9356 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9357 | if (shinyness == Shininess.High) | ||
8122 | { | 9358 | { |
8123 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9359 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8124 | // Convert Shininess to PRIM_SHINY_* | 9360 | } |
8125 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9361 | else if (shinyness == Shininess.Medium) |
8126 | // PRIM_BUMP_* | 9362 | { |
8127 | res.Add(new LSL_Integer((int)texface.Bump)); | 9363 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9364 | } | ||
9365 | else if (shinyness == Shininess.Low) | ||
9366 | { | ||
9367 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8128 | } | 9368 | } |
9369 | else | ||
9370 | { | ||
9371 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9372 | } | ||
9373 | res.Add(new LSL_Integer(shiny)); | ||
9374 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8129 | } | 9375 | } |
8130 | break; | 9376 | break; |
8131 | 9377 | ||
8132 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9378 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8133 | if (remain < 1) | 9379 | if (remain < 1) |
8134 | return res; | 9380 | return res; |
8135 | 9381 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8136 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8137 | 9382 | ||
8138 | tex = part.Shape.Textures; | 9383 | tex = part.Shape.Textures; |
9384 | int fullbright; | ||
8139 | if (face == ScriptBaseClass.ALL_SIDES) | 9385 | if (face == ScriptBaseClass.ALL_SIDES) |
8140 | { | 9386 | { |
8141 | for (face = 0; face < GetNumberOfSides(part); face++) | 9387 | for (face = 0; face < GetNumberOfSides(part); face++) |
8142 | { | 9388 | { |
8143 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9389 | if (tex.GetFace((uint)face).Fullbright == true) |
8144 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9390 | { |
9391 | fullbright = ScriptBaseClass.TRUE; | ||
9392 | } | ||
9393 | else | ||
9394 | { | ||
9395 | fullbright = ScriptBaseClass.FALSE; | ||
9396 | } | ||
9397 | res.Add(new LSL_Integer(fullbright)); | ||
8145 | } | 9398 | } |
8146 | } | 9399 | } |
8147 | else | 9400 | else |
8148 | { | 9401 | { |
8149 | if (face >= 0 && face < GetNumberOfSides(part)) | 9402 | if (tex.GetFace((uint)face).Fullbright == true) |
8150 | { | 9403 | { |
8151 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9404 | fullbright = ScriptBaseClass.TRUE; |
8152 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8153 | } | 9405 | } |
9406 | else | ||
9407 | { | ||
9408 | fullbright = ScriptBaseClass.FALSE; | ||
9409 | } | ||
9410 | res.Add(new LSL_Integer(fullbright)); | ||
8154 | } | 9411 | } |
8155 | break; | 9412 | break; |
8156 | 9413 | ||
@@ -8172,27 +9429,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8172 | break; | 9429 | break; |
8173 | 9430 | ||
8174 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9431 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9432 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8175 | if (remain < 1) | 9433 | if (remain < 1) |
8176 | return res; | 9434 | return res; |
8177 | 9435 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8178 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8179 | 9436 | ||
8180 | tex = part.Shape.Textures; | 9437 | tex = part.Shape.Textures; |
8181 | if (face == ScriptBaseClass.ALL_SIDES) | 9438 | if (face == ScriptBaseClass.ALL_SIDES) |
8182 | { | 9439 | { |
8183 | for (face = 0; face < GetNumberOfSides(part); face++) | 9440 | for (face = 0; face < GetNumberOfSides(part); face++) |
8184 | { | 9441 | { |
8185 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9442 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8186 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9443 | { |
8187 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9444 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9445 | } | ||
9446 | else | ||
9447 | { | ||
9448 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9449 | } | ||
8188 | } | 9450 | } |
8189 | } | 9451 | } |
8190 | else | 9452 | else |
8191 | { | 9453 | { |
8192 | if (face >= 0 && face < GetNumberOfSides(part)) | 9454 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8193 | { | 9455 | { |
8194 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9456 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8195 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9457 | } |
9458 | else | ||
9459 | { | ||
9460 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8196 | } | 9461 | } |
8197 | } | 9462 | } |
8198 | break; | 9463 | break; |
@@ -8215,25 +9480,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8215 | case (int)ScriptBaseClass.PRIM_GLOW: | 9480 | case (int)ScriptBaseClass.PRIM_GLOW: |
8216 | if (remain < 1) | 9481 | if (remain < 1) |
8217 | return res; | 9482 | return res; |
8218 | 9483 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8219 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8220 | 9484 | ||
8221 | tex = part.Shape.Textures; | 9485 | tex = part.Shape.Textures; |
9486 | float primglow; | ||
8222 | if (face == ScriptBaseClass.ALL_SIDES) | 9487 | if (face == ScriptBaseClass.ALL_SIDES) |
8223 | { | 9488 | { |
8224 | for (face = 0; face < GetNumberOfSides(part); face++) | 9489 | for (face = 0; face < GetNumberOfSides(part); face++) |
8225 | { | 9490 | { |
8226 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9491 | primglow = tex.GetFace((uint)face).Glow; |
8227 | res.Add(new LSL_Float(texface.Glow)); | 9492 | res.Add(new LSL_Float(primglow)); |
8228 | } | 9493 | } |
8229 | } | 9494 | } |
8230 | else | 9495 | else |
8231 | { | 9496 | { |
8232 | if (face >= 0 && face < GetNumberOfSides(part)) | 9497 | primglow = tex.GetFace((uint)face).Glow; |
8233 | { | 9498 | res.Add(new LSL_Float(primglow)); |
8234 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8235 | res.Add(new LSL_Float(texface.Glow)); | ||
8236 | } | ||
8237 | } | 9499 | } |
8238 | break; | 9500 | break; |
8239 | 9501 | ||
@@ -8245,18 +9507,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8245 | textColor.B)); | 9507 | textColor.B)); |
8246 | res.Add(new LSL_Float(textColor.A)); | 9508 | res.Add(new LSL_Float(textColor.A)); |
8247 | break; | 9509 | break; |
9510 | |||
8248 | case (int)ScriptBaseClass.PRIM_NAME: | 9511 | case (int)ScriptBaseClass.PRIM_NAME: |
8249 | res.Add(new LSL_String(part.Name)); | 9512 | res.Add(new LSL_String(part.Name)); |
8250 | break; | 9513 | break; |
9514 | |||
8251 | case (int)ScriptBaseClass.PRIM_DESC: | 9515 | case (int)ScriptBaseClass.PRIM_DESC: |
8252 | res.Add(new LSL_String(part.Description)); | 9516 | res.Add(new LSL_String(part.Description)); |
8253 | break; | 9517 | break; |
9518 | |||
8254 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9519 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8255 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9520 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8256 | break; | 9521 | break; |
9522 | |||
8257 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9523 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8258 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9524 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8259 | break; | 9525 | break; |
9526 | |||
9527 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9528 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9529 | return res; | ||
9530 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9531 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9532 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9533 | res += tres; | ||
9534 | return res; | ||
8260 | } | 9535 | } |
8261 | } | 9536 | } |
8262 | return res; | 9537 | return res; |
@@ -8849,8 +10124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8849 | // The function returns an ordered list | 10124 | // The function returns an ordered list |
8850 | // representing the tokens found in the supplied | 10125 | // representing the tokens found in the supplied |
8851 | // sources string. If two successive tokenizers | 10126 | // sources string. If two successive tokenizers |
8852 | // are encountered, then a NULL entry is added | 10127 | // are encountered, then a null-string entry is |
8853 | // to the list. | 10128 | // added to the list. |
8854 | // | 10129 | // |
8855 | // It is a precondition that the source and | 10130 | // It is a precondition that the source and |
8856 | // toekizer lisst are non-null. If they are null, | 10131 | // toekizer lisst are non-null. If they are null, |
@@ -8858,7 +10133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8858 | // while their lengths are being determined. | 10133 | // while their lengths are being determined. |
8859 | // | 10134 | // |
8860 | // A small amount of working memoryis required | 10135 | // A small amount of working memoryis required |
8861 | // of approximately 8*#tokenizers. | 10136 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8862 | // | 10137 | // |
8863 | // There are many ways in which this function | 10138 | // There are many ways in which this function |
8864 | // can be implemented, this implementation is | 10139 | // can be implemented, this implementation is |
@@ -8874,155 +10149,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8874 | // and eliminates redundant tokenizers as soon | 10149 | // and eliminates redundant tokenizers as soon |
8875 | // as is possible. | 10150 | // as is possible. |
8876 | // | 10151 | // |
8877 | // The implementation tries to avoid any copying | 10152 | // The implementation tries to minimize temporary |
8878 | // of arrays or other objects. | 10153 | // garbage generation. |
8879 | // </remarks> | 10154 | // </remarks> |
8880 | 10155 | ||
8881 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10156 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8882 | { | 10157 | { |
8883 | int beginning = 0; | 10158 | return ParseString2List(src, separators, spacers, true); |
8884 | int srclen = src.Length; | 10159 | } |
8885 | int seplen = separators.Length; | ||
8886 | object[] separray = separators.Data; | ||
8887 | int spclen = spacers.Length; | ||
8888 | object[] spcarray = spacers.Data; | ||
8889 | int mlen = seplen+spclen; | ||
8890 | |||
8891 | int[] offset = new int[mlen+1]; | ||
8892 | bool[] active = new bool[mlen]; | ||
8893 | |||
8894 | int best; | ||
8895 | int j; | ||
8896 | |||
8897 | // Initial capacity reduces resize cost | ||
8898 | 10160 | ||
8899 | LSL_List tokens = new LSL_List(); | 10161 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10162 | { | ||
10163 | int srclen = src.Length; | ||
10164 | int seplen = separators.Length; | ||
10165 | object[] separray = separators.Data; | ||
10166 | int spclen = spacers.Length; | ||
10167 | object[] spcarray = spacers.Data; | ||
10168 | int dellen = 0; | ||
10169 | string[] delarray = new string[seplen+spclen]; | ||
8900 | 10170 | ||
8901 | // All entries are initially valid | 10171 | int outlen = 0; |
10172 | string[] outarray = new string[srclen*2+1]; | ||
8902 | 10173 | ||
8903 | for (int i = 0; i < mlen; i++) | 10174 | int i, j; |
8904 | active[i] = true; | 10175 | string d; |
8905 | 10176 | ||
8906 | offset[mlen] = srclen; | 10177 | m_host.AddScriptLPS(1); |
8907 | 10178 | ||
8908 | while (beginning < srclen) | 10179 | /* |
10180 | * Convert separator and spacer lists to C# strings. | ||
10181 | * Also filter out null strings so we don't hang. | ||
10182 | */ | ||
10183 | for (i = 0; i < seplen; i ++) | ||
8909 | { | 10184 | { |
10185 | d = separray[i].ToString(); | ||
10186 | if (d.Length > 0) | ||
10187 | { | ||
10188 | delarray[dellen++] = d; | ||
10189 | } | ||
10190 | } | ||
10191 | seplen = dellen; | ||
8910 | 10192 | ||
8911 | best = mlen; // as bad as it gets | 10193 | for (i = 0; i < spclen; i ++) |
10194 | { | ||
10195 | d = spcarray[i].ToString(); | ||
10196 | if (d.Length > 0) | ||
10197 | { | ||
10198 | delarray[dellen++] = d; | ||
10199 | } | ||
10200 | } | ||
8912 | 10201 | ||
8913 | // Scan for separators | 10202 | /* |
10203 | * Scan through source string from beginning to end. | ||
10204 | */ | ||
10205 | for (i = 0;;) | ||
10206 | { | ||
8914 | 10207 | ||
8915 | for (j = 0; j < seplen; j++) | 10208 | /* |
10209 | * Find earliest delimeter in src starting at i (if any). | ||
10210 | */ | ||
10211 | int earliestDel = -1; | ||
10212 | int earliestSrc = srclen; | ||
10213 | string earliestStr = null; | ||
10214 | for (j = 0; j < dellen; j ++) | ||
8916 | { | 10215 | { |
8917 | if (separray[j].ToString() == String.Empty) | 10216 | d = delarray[j]; |
8918 | active[j] = false; | 10217 | if (d != null) |
8919 | |||
8920 | if (active[j]) | ||
8921 | { | 10218 | { |
8922 | // scan all of the markers | 10219 | int index = src.IndexOf(d, i); |
8923 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10220 | if (index < 0) |
8924 | { | 10221 | { |
8925 | // not present at all | 10222 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8926 | active[j] = false; | ||
8927 | } | 10223 | } |
8928 | else | 10224 | else if (index < earliestSrc) |
8929 | { | 10225 | { |
8930 | // present and correct | 10226 | earliestSrc = index; // where delimeter starts in source string |
8931 | if (offset[j] < offset[best]) | 10227 | earliestDel = j; // where delimeter is in delarray[] |
8932 | { | 10228 | earliestStr = d; // the delimeter string from delarray[] |
8933 | // closest so far | 10229 | if (index == i) break; // can't do any better than found at beg of string |
8934 | best = j; | ||
8935 | if (offset[best] == beginning) | ||
8936 | break; | ||
8937 | } | ||
8938 | } | 10230 | } |
8939 | } | 10231 | } |
8940 | } | 10232 | } |
8941 | 10233 | ||
8942 | // Scan for spacers | 10234 | /* |
8943 | 10235 | * Output source string starting at i through start of earliest delimeter. | |
8944 | if (offset[best] != beginning) | 10236 | */ |
10237 | if (keepNulls || (earliestSrc > i)) | ||
8945 | { | 10238 | { |
8946 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10239 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8947 | { | ||
8948 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8949 | active[j] = false; | ||
8950 | |||
8951 | if (active[j]) | ||
8952 | { | ||
8953 | // scan all of the markers | ||
8954 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8955 | { | ||
8956 | // not present at all | ||
8957 | active[j] = false; | ||
8958 | } | ||
8959 | else | ||
8960 | { | ||
8961 | // present and correct | ||
8962 | if (offset[j] < offset[best]) | ||
8963 | { | ||
8964 | // closest so far | ||
8965 | best = j; | ||
8966 | } | ||
8967 | } | ||
8968 | } | ||
8969 | } | ||
8970 | } | 10240 | } |
8971 | 10241 | ||
8972 | // This is the normal exit from the scanning loop | 10242 | /* |
10243 | * If no delimeter found at or after i, we're done scanning. | ||
10244 | */ | ||
10245 | if (earliestDel < 0) break; | ||
8973 | 10246 | ||
8974 | if (best == mlen) | 10247 | /* |
10248 | * If delimeter was a spacer, output the spacer. | ||
10249 | */ | ||
10250 | if (earliestDel >= seplen) | ||
8975 | { | 10251 | { |
8976 | // no markers were found on this pass | 10252 | outarray[outlen++] = earliestStr; |
8977 | // so we're pretty much done | ||
8978 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8979 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8980 | break; | ||
8981 | } | 10253 | } |
8982 | 10254 | ||
8983 | // Otherwise we just add the newly delimited token | 10255 | /* |
8984 | // and recalculate where the search should continue. | 10256 | * Look at rest of src string following delimeter. |
8985 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10257 | */ |
8986 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10258 | i = earliestSrc + earliestStr.Length; |
8987 | |||
8988 | if (best < seplen) | ||
8989 | { | ||
8990 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8991 | } | ||
8992 | else | ||
8993 | { | ||
8994 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8995 | string str = spcarray[best - seplen].ToString(); | ||
8996 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8997 | tokens.Add(new LSL_String(str)); | ||
8998 | } | ||
8999 | } | 10259 | } |
9000 | 10260 | ||
9001 | // This an awkward an not very intuitive boundary case. If the | 10261 | /* |
9002 | // last substring is a tokenizer, then there is an implied trailing | 10262 | * Make up an exact-sized output array suitable for an LSL_List object. |
9003 | // null list entry. Hopefully the single comparison will not be too | 10263 | */ |
9004 | // arduous. Alternatively the 'break' could be replced with a return | 10264 | object[] outlist = new object[outlen]; |
9005 | // but that's shabby programming. | 10265 | for (i = 0; i < outlen; i ++) |
9006 | |||
9007 | if ((beginning == srclen) && (keepNulls)) | ||
9008 | { | 10266 | { |
9009 | if (srclen != 0) | 10267 | outlist[i] = new LSL_String(outarray[i]); |
9010 | tokens.Add(new LSL_String("")); | ||
9011 | } | 10268 | } |
9012 | 10269 | return new LSL_List(outlist); | |
9013 | return tokens; | ||
9014 | } | ||
9015 | |||
9016 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9017 | { | ||
9018 | m_host.AddScriptLPS(1); | ||
9019 | return this.ParseString(src, separators, spacers, false); | ||
9020 | } | ||
9021 | |||
9022 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9023 | { | ||
9024 | m_host.AddScriptLPS(1); | ||
9025 | return this.ParseString(src, separators, spacers, true); | ||
9026 | } | 10270 | } |
9027 | 10271 | ||
9028 | public LSL_Integer llGetObjectPermMask(int mask) | 10272 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9117,6 +10361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9117 | case 4: | 10361 | case 4: |
9118 | return (int)item.NextPermissions; | 10362 | return (int)item.NextPermissions; |
9119 | } | 10363 | } |
10364 | m_host.TaskInventory.LockItemsForRead(false); | ||
9120 | 10365 | ||
9121 | return -1; | 10366 | return -1; |
9122 | } | 10367 | } |
@@ -9307,9 +10552,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9307 | { | 10552 | { |
9308 | try | 10553 | try |
9309 | { | 10554 | { |
10555 | /* | ||
9310 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10556 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9311 | if (obj != null) | 10557 | if (obj != null) |
9312 | return (double)obj.GetMass(); | 10558 | return (double)obj.GetMass(); |
10559 | */ | ||
10560 | // return total object mass | ||
10561 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10562 | if (obj != null) | ||
10563 | return obj.GetMass(); | ||
10564 | |||
9313 | // the object is null so the key is for an avatar | 10565 | // the object is null so the key is for an avatar |
9314 | ScenePresence avatar = World.GetScenePresence(key); | 10566 | ScenePresence avatar = World.GetScenePresence(key); |
9315 | if (avatar != null) | 10567 | if (avatar != null) |
@@ -9329,7 +10581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9329 | } | 10581 | } |
9330 | 10582 | ||
9331 | /// <summary> | 10583 | /// <summary> |
9332 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10584 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9333 | /// start and end and inserts the src list in its place. The inclusive | 10585 | /// start and end and inserts the src list in its place. The inclusive |
9334 | /// nature of the indices means that at least one element must be deleted | 10586 | /// nature of the indices means that at least one element must be deleted |
9335 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10587 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9386,16 +10638,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9386 | // based upon end. Note that if end exceeds the upper | 10638 | // based upon end. Note that if end exceeds the upper |
9387 | // bound in this case, the entire destination list | 10639 | // bound in this case, the entire destination list |
9388 | // is removed. | 10640 | // is removed. |
9389 | else | 10641 | else if (start == 0) |
9390 | { | 10642 | { |
9391 | if (end + 1 < dest.Length) | 10643 | if (end + 1 < dest.Length) |
9392 | { | ||
9393 | return src + dest.GetSublist(end + 1, -1); | 10644 | return src + dest.GetSublist(end + 1, -1); |
9394 | } | ||
9395 | else | 10645 | else |
9396 | { | ||
9397 | return src; | 10646 | return src; |
9398 | } | 10647 | } |
10648 | else // Start < 0 | ||
10649 | { | ||
10650 | if (end + 1 < dest.Length) | ||
10651 | return dest.GetSublist(end + 1, -1); | ||
10652 | else | ||
10653 | return new LSL_List(); | ||
9399 | } | 10654 | } |
9400 | } | 10655 | } |
9401 | // Finally, if start > end, we strip away a prefix and | 10656 | // Finally, if start > end, we strip away a prefix and |
@@ -9446,17 +10701,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9446 | int width = 0; | 10701 | int width = 0; |
9447 | int height = 0; | 10702 | int height = 0; |
9448 | 10703 | ||
9449 | ParcelMediaCommandEnum? commandToSend = null; | 10704 | uint commandToSend = 0; |
9450 | float time = 0.0f; // default is from start | 10705 | float time = 0.0f; // default is from start |
9451 | 10706 | ||
9452 | ScenePresence presence = null; | 10707 | ScenePresence presence = null; |
9453 | 10708 | ||
9454 | for (int i = 0; i < commandList.Data.Length; i++) | 10709 | for (int i = 0; i < commandList.Data.Length; i++) |
9455 | { | 10710 | { |
9456 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10711 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9457 | switch (command) | 10712 | switch (command) |
9458 | { | 10713 | { |
9459 | case ParcelMediaCommandEnum.Agent: | 10714 | case (uint)ParcelMediaCommandEnum.Agent: |
9460 | // we send only to one agent | 10715 | // we send only to one agent |
9461 | if ((i + 1) < commandList.Length) | 10716 | if ((i + 1) < commandList.Length) |
9462 | { | 10717 | { |
@@ -9473,25 +10728,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9473 | } | 10728 | } |
9474 | break; | 10729 | break; |
9475 | 10730 | ||
9476 | case ParcelMediaCommandEnum.Loop: | 10731 | case (uint)ParcelMediaCommandEnum.Loop: |
9477 | loop = 1; | 10732 | loop = 1; |
9478 | commandToSend = command; | 10733 | commandToSend = command; |
9479 | update = true; //need to send the media update packet to set looping | 10734 | update = true; //need to send the media update packet to set looping |
9480 | break; | 10735 | break; |
9481 | 10736 | ||
9482 | case ParcelMediaCommandEnum.Play: | 10737 | case (uint)ParcelMediaCommandEnum.Play: |
9483 | loop = 0; | 10738 | loop = 0; |
9484 | commandToSend = command; | 10739 | commandToSend = command; |
9485 | update = true; //need to send the media update packet to make sure it doesn't loop | 10740 | update = true; //need to send the media update packet to make sure it doesn't loop |
9486 | break; | 10741 | break; |
9487 | 10742 | ||
9488 | case ParcelMediaCommandEnum.Pause: | 10743 | case (uint)ParcelMediaCommandEnum.Pause: |
9489 | case ParcelMediaCommandEnum.Stop: | 10744 | case (uint)ParcelMediaCommandEnum.Stop: |
9490 | case ParcelMediaCommandEnum.Unload: | 10745 | case (uint)ParcelMediaCommandEnum.Unload: |
9491 | commandToSend = command; | 10746 | commandToSend = command; |
9492 | break; | 10747 | break; |
9493 | 10748 | ||
9494 | case ParcelMediaCommandEnum.Url: | 10749 | case (uint)ParcelMediaCommandEnum.Url: |
9495 | if ((i + 1) < commandList.Length) | 10750 | if ((i + 1) < commandList.Length) |
9496 | { | 10751 | { |
9497 | if (commandList.Data[i + 1] is LSL_String) | 10752 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9504,7 +10759,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9504 | } | 10759 | } |
9505 | break; | 10760 | break; |
9506 | 10761 | ||
9507 | case ParcelMediaCommandEnum.Texture: | 10762 | case (uint)ParcelMediaCommandEnum.Texture: |
9508 | if ((i + 1) < commandList.Length) | 10763 | if ((i + 1) < commandList.Length) |
9509 | { | 10764 | { |
9510 | if (commandList.Data[i + 1] is LSL_String) | 10765 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9517,7 +10772,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9517 | } | 10772 | } |
9518 | break; | 10773 | break; |
9519 | 10774 | ||
9520 | case ParcelMediaCommandEnum.Time: | 10775 | case (uint)ParcelMediaCommandEnum.Time: |
9521 | if ((i + 1) < commandList.Length) | 10776 | if ((i + 1) < commandList.Length) |
9522 | { | 10777 | { |
9523 | if (commandList.Data[i + 1] is LSL_Float) | 10778 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9529,7 +10784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9529 | } | 10784 | } |
9530 | break; | 10785 | break; |
9531 | 10786 | ||
9532 | case ParcelMediaCommandEnum.AutoAlign: | 10787 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9533 | if ((i + 1) < commandList.Length) | 10788 | if ((i + 1) < commandList.Length) |
9534 | { | 10789 | { |
9535 | if (commandList.Data[i + 1] is LSL_Integer) | 10790 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9543,7 +10798,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9543 | } | 10798 | } |
9544 | break; | 10799 | break; |
9545 | 10800 | ||
9546 | case ParcelMediaCommandEnum.Type: | 10801 | case (uint)ParcelMediaCommandEnum.Type: |
9547 | if ((i + 1) < commandList.Length) | 10802 | if ((i + 1) < commandList.Length) |
9548 | { | 10803 | { |
9549 | if (commandList.Data[i + 1] is LSL_String) | 10804 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9556,7 +10811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9556 | } | 10811 | } |
9557 | break; | 10812 | break; |
9558 | 10813 | ||
9559 | case ParcelMediaCommandEnum.Desc: | 10814 | case (uint)ParcelMediaCommandEnum.Desc: |
9560 | if ((i + 1) < commandList.Length) | 10815 | if ((i + 1) < commandList.Length) |
9561 | { | 10816 | { |
9562 | if (commandList.Data[i + 1] is LSL_String) | 10817 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9569,7 +10824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9569 | } | 10824 | } |
9570 | break; | 10825 | break; |
9571 | 10826 | ||
9572 | case ParcelMediaCommandEnum.Size: | 10827 | case (uint)ParcelMediaCommandEnum.Size: |
9573 | if ((i + 2) < commandList.Length) | 10828 | if ((i + 2) < commandList.Length) |
9574 | { | 10829 | { |
9575 | if (commandList.Data[i + 1] is LSL_Integer) | 10830 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9639,7 +10894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9639 | } | 10894 | } |
9640 | } | 10895 | } |
9641 | 10896 | ||
9642 | if (commandToSend != null) | 10897 | if (commandToSend != 0) |
9643 | { | 10898 | { |
9644 | // the commandList contained a start/stop/... command, too | 10899 | // the commandList contained a start/stop/... command, too |
9645 | if (presence == null) | 10900 | if (presence == null) |
@@ -9676,7 +10931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9676 | 10931 | ||
9677 | if (aList.Data[i] != null) | 10932 | if (aList.Data[i] != null) |
9678 | { | 10933 | { |
9679 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10934 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9680 | { | 10935 | { |
9681 | case ParcelMediaCommandEnum.Url: | 10936 | case ParcelMediaCommandEnum.Url: |
9682 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10937 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9733,15 +10988,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9733 | 10988 | ||
9734 | if (quick_pay_buttons.Data.Length < 4) | 10989 | if (quick_pay_buttons.Data.Length < 4) |
9735 | { | 10990 | { |
9736 | LSLError("List must have at least 4 elements"); | 10991 | int x; |
9737 | return; | 10992 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10993 | { | ||
10994 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10995 | } | ||
9738 | } | 10996 | } |
9739 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10997 | int[] nPrice = new int[5]; |
9740 | 10998 | nPrice[0] = price; | |
9741 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10999 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9742 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 11000 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9743 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 11001 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9744 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 11002 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
11003 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9745 | m_host.ParentGroup.HasGroupChanged = true; | 11004 | m_host.ParentGroup.HasGroupChanged = true; |
9746 | } | 11005 | } |
9747 | 11006 | ||
@@ -9758,7 +11017,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9758 | return new LSL_Vector(); | 11017 | return new LSL_Vector(); |
9759 | } | 11018 | } |
9760 | 11019 | ||
9761 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11020 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11021 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9762 | if (presence != null) | 11022 | if (presence != null) |
9763 | { | 11023 | { |
9764 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 11024 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9780,7 +11040,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9780 | return new LSL_Rotation(); | 11040 | return new LSL_Rotation(); |
9781 | } | 11041 | } |
9782 | 11042 | ||
9783 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11043 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11044 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9784 | if (presence != null) | 11045 | if (presence != null) |
9785 | { | 11046 | { |
9786 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11047 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9840,8 +11101,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9840 | { | 11101 | { |
9841 | m_host.AddScriptLPS(1); | 11102 | m_host.AddScriptLPS(1); |
9842 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11103 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9843 | if (detectedParams == null) return; // only works on the first detected avatar | 11104 | if (detectedParams == null) |
9844 | 11105 | { | |
11106 | if (m_host.ParentGroup.IsAttachment == true) | ||
11107 | { | ||
11108 | detectedParams = new DetectParams(); | ||
11109 | detectedParams.Key = m_host.OwnerID; | ||
11110 | } | ||
11111 | else | ||
11112 | { | ||
11113 | return; | ||
11114 | } | ||
11115 | } | ||
11116 | |||
9845 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11117 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9846 | if (avatar != null) | 11118 | if (avatar != null) |
9847 | { | 11119 | { |
@@ -9849,6 +11121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9849 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 11121 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9850 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 11122 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9851 | } | 11123 | } |
11124 | |||
9852 | ScriptSleep(1000); | 11125 | ScriptSleep(1000); |
9853 | } | 11126 | } |
9854 | 11127 | ||
@@ -9972,12 +11245,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9972 | 11245 | ||
9973 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11246 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9974 | object[] data = rules.Data; | 11247 | object[] data = rules.Data; |
9975 | for (int i = 0; i < data.Length; ++i) { | 11248 | for (int i = 0; i < data.Length; ++i) |
11249 | { | ||
9976 | int type = Convert.ToInt32(data[i++].ToString()); | 11250 | int type = Convert.ToInt32(data[i++].ToString()); |
9977 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11251 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9978 | 11252 | ||
9979 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11253 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9980 | switch (type) { | 11254 | switch (type) |
11255 | { | ||
9981 | case ScriptBaseClass.CAMERA_FOCUS: | 11256 | case ScriptBaseClass.CAMERA_FOCUS: |
9982 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11257 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9983 | case ScriptBaseClass.CAMERA_POSITION: | 11258 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10083,19 +11358,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10083 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11358 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10084 | { | 11359 | { |
10085 | m_host.AddScriptLPS(1); | 11360 | m_host.AddScriptLPS(1); |
10086 | string ret = String.Empty; | 11361 | |
10087 | string src1 = llBase64ToString(str1); | 11362 | if (str1 == String.Empty) |
10088 | string src2 = llBase64ToString(str2); | 11363 | return String.Empty; |
10089 | int c = 0; | 11364 | if (str2 == String.Empty) |
10090 | for (int i = 0; i < src1.Length; i++) | 11365 | return str1; |
11366 | |||
11367 | int len = str2.Length; | ||
11368 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11369 | { | ||
11370 | while (str2.EndsWith("=")) | ||
11371 | str2 = str2.Substring(0, str2.Length - 1); | ||
11372 | |||
11373 | len = str2.Length; | ||
11374 | int mod = len % 4; | ||
11375 | |||
11376 | if (mod == 1) | ||
11377 | str2 = str2.Substring(0, str2.Length - 1); | ||
11378 | else if (mod == 2) | ||
11379 | str2 += "=="; | ||
11380 | else if (mod == 3) | ||
11381 | str2 += "="; | ||
11382 | } | ||
11383 | |||
11384 | byte[] data1; | ||
11385 | byte[] data2; | ||
11386 | try | ||
11387 | { | ||
11388 | data1 = Convert.FromBase64String(str1); | ||
11389 | data2 = Convert.FromBase64String(str2); | ||
11390 | } | ||
11391 | catch (Exception) | ||
10091 | { | 11392 | { |
10092 | ret += (char) (src1[i] ^ src2[c]); | 11393 | return new LSL_String(String.Empty); |
11394 | } | ||
10093 | 11395 | ||
10094 | c++; | 11396 | byte[] d2 = new Byte[data1.Length]; |
10095 | if (c >= src2.Length) | 11397 | int pos = 0; |
10096 | c = 0; | 11398 | |
11399 | if (data1.Length <= data2.Length) | ||
11400 | { | ||
11401 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10097 | } | 11402 | } |
10098 | return llStringToBase64(ret); | 11403 | else |
11404 | { | ||
11405 | while (pos < data1.Length) | ||
11406 | { | ||
11407 | len = data1.Length - pos; | ||
11408 | if (len > data2.Length) | ||
11409 | len = data2.Length; | ||
11410 | |||
11411 | Array.Copy(data2, 0, d2, pos, len); | ||
11412 | pos += len; | ||
11413 | } | ||
11414 | } | ||
11415 | |||
11416 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11417 | data1[pos] ^= d2[pos]; | ||
11418 | |||
11419 | return Convert.ToBase64String(data1); | ||
10099 | } | 11420 | } |
10100 | 11421 | ||
10101 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11422 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10148,16 +11469,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10148 | if (userAgent != null) | 11469 | if (userAgent != null) |
10149 | httpHeaders["User-Agent"] = userAgent; | 11470 | httpHeaders["User-Agent"] = userAgent; |
10150 | 11471 | ||
11472 | // See if the URL contains any header hacks | ||
11473 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11474 | if (urlParts.Length > 1) | ||
11475 | { | ||
11476 | // Iterate the passed headers and parse them | ||
11477 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11478 | { | ||
11479 | // The rest of those would be added to the body in SL. | ||
11480 | // Let's not do that. | ||
11481 | if (urlParts[i] == String.Empty) | ||
11482 | break; | ||
11483 | |||
11484 | // See if this could be a valid header | ||
11485 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11486 | if (headerParts.Length != 2) | ||
11487 | continue; | ||
11488 | |||
11489 | string headerName = headerParts[0].Trim(); | ||
11490 | string headerValue = headerParts[1].Trim(); | ||
11491 | |||
11492 | // Filter out headers that could be used to abuse | ||
11493 | // another system or cloak the request | ||
11494 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11495 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11496 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11497 | headerName.ToLower() == "x-secondlife-region" || | ||
11498 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11499 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11500 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11501 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11502 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11503 | headerName.ToLower() == "connection" || | ||
11504 | headerName.ToLower() == "content-length" || | ||
11505 | headerName.ToLower() == "from" || | ||
11506 | headerName.ToLower() == "host" || | ||
11507 | headerName.ToLower() == "proxy-authorization" || | ||
11508 | headerName.ToLower() == "referer" || | ||
11509 | headerName.ToLower() == "trailer" || | ||
11510 | headerName.ToLower() == "transfer-encoding" || | ||
11511 | headerName.ToLower() == "via" || | ||
11512 | headerName.ToLower() == "authorization") | ||
11513 | continue; | ||
11514 | |||
11515 | httpHeaders[headerName] = headerValue; | ||
11516 | } | ||
11517 | |||
11518 | // Finally, strip any protocol specifier from the URL | ||
11519 | url = urlParts[0].Trim(); | ||
11520 | int idx = url.IndexOf(" HTTP/"); | ||
11521 | if (idx != -1) | ||
11522 | url = url.Substring(0, idx); | ||
11523 | } | ||
11524 | |||
10151 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11525 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10152 | Regex r = new Regex(authregex); | 11526 | Regex r = new Regex(authregex); |
10153 | int[] gnums = r.GetGroupNumbers(); | 11527 | int[] gnums = r.GetGroupNumbers(); |
10154 | Match m = r.Match(url); | 11528 | Match m = r.Match(url); |
10155 | if (m.Success) { | 11529 | if (m.Success) |
10156 | for (int i = 1; i < gnums.Length; i++) { | 11530 | { |
11531 | for (int i = 1; i < gnums.Length; i++) | ||
11532 | { | ||
10157 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11533 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10158 | //CaptureCollection cc = g.Captures; | 11534 | //CaptureCollection cc = g.Captures; |
10159 | } | 11535 | } |
10160 | if (m.Groups.Count == 5) { | 11536 | if (m.Groups.Count == 5) |
11537 | { | ||
10161 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11538 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10162 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11539 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10163 | } | 11540 | } |
@@ -10360,6 +11737,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10360 | 11737 | ||
10361 | LSL_List ret = new LSL_List(); | 11738 | LSL_List ret = new LSL_List(); |
10362 | UUID key = new UUID(); | 11739 | UUID key = new UUID(); |
11740 | |||
11741 | |||
10363 | if (UUID.TryParse(id, out key)) | 11742 | if (UUID.TryParse(id, out key)) |
10364 | { | 11743 | { |
10365 | ScenePresence av = World.GetScenePresence(key); | 11744 | ScenePresence av = World.GetScenePresence(key); |
@@ -10377,13 +11756,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10377 | ret.Add(new LSL_String("")); | 11756 | ret.Add(new LSL_String("")); |
10378 | break; | 11757 | break; |
10379 | case ScriptBaseClass.OBJECT_POS: | 11758 | case ScriptBaseClass.OBJECT_POS: |
10380 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11759 | Vector3 avpos; |
11760 | |||
11761 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11762 | { | ||
11763 | avpos = av.OffsetPosition; | ||
11764 | |||
11765 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11766 | avpos -= sitOffset; | ||
11767 | |||
11768 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11769 | } | ||
11770 | else | ||
11771 | avpos = av.AbsolutePosition; | ||
11772 | |||
11773 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10381 | break; | 11774 | break; |
10382 | case ScriptBaseClass.OBJECT_ROT: | 11775 | case ScriptBaseClass.OBJECT_ROT: |
10383 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11776 | Quaternion avrot = av.Rotation; |
11777 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11778 | { | ||
11779 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11780 | } | ||
11781 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10384 | break; | 11782 | break; |
10385 | case ScriptBaseClass.OBJECT_VELOCITY: | 11783 | case ScriptBaseClass.OBJECT_VELOCITY: |
10386 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11784 | Vector3 avvel = av.Velocity; |
11785 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10387 | break; | 11786 | break; |
10388 | case ScriptBaseClass.OBJECT_OWNER: | 11787 | case ScriptBaseClass.OBJECT_OWNER: |
10389 | ret.Add(new LSL_String(id)); | 11788 | ret.Add(new LSL_String(id)); |
@@ -10439,11 +11838,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10439 | case ScriptBaseClass.OBJECT_NAME: | 11838 | case ScriptBaseClass.OBJECT_NAME: |
10440 | ret.Add(new LSL_String(obj.Name)); | 11839 | ret.Add(new LSL_String(obj.Name)); |
10441 | break; | 11840 | break; |
10442 | case ScriptBaseClass.OBJECT_DESC: | 11841 | case ScriptBaseClass.OBJECT_DESC: |
10443 | ret.Add(new LSL_String(obj.Description)); | 11842 | ret.Add(new LSL_String(obj.Description)); |
10444 | break; | 11843 | break; |
10445 | case ScriptBaseClass.OBJECT_POS: | 11844 | case ScriptBaseClass.OBJECT_POS: |
10446 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11845 | Vector3 opos = obj.AbsolutePosition; |
11846 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10447 | break; | 11847 | break; |
10448 | case ScriptBaseClass.OBJECT_ROT: | 11848 | case ScriptBaseClass.OBJECT_ROT: |
10449 | { | 11849 | { |
@@ -10459,7 +11859,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10459 | } | 11859 | } |
10460 | break; | 11860 | break; |
10461 | case ScriptBaseClass.OBJECT_VELOCITY: | 11861 | case ScriptBaseClass.OBJECT_VELOCITY: |
10462 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11862 | Vector3 ovel = obj.Velocity; |
11863 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10463 | break; | 11864 | break; |
10464 | case ScriptBaseClass.OBJECT_OWNER: | 11865 | case ScriptBaseClass.OBJECT_OWNER: |
10465 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11866 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10493,9 +11894,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10493 | // The value returned in SL for normal prims is prim count | 11894 | // The value returned in SL for normal prims is prim count |
10494 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11895 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10495 | break; | 11896 | break; |
10496 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11897 | |
10497 | // "Land Impact" calculations. These calculations are probably not applicable | 11898 | // costs below may need to be diferent for root parts, need to check |
10498 | // to OpenSim and are not yet complete in SL | ||
10499 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11899 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10500 | // The linden calculation is here | 11900 | // The linden calculation is here |
10501 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11901 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10503,16 +11903,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10503 | ret.Add(new LSL_Float(0)); | 11903 | ret.Add(new LSL_Float(0)); |
10504 | break; | 11904 | break; |
10505 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11905 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10506 | // The linden calculation is here | 11906 | // The value returned in SL for normal prims is prim count * 0.06 |
10507 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11907 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10508 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10509 | ret.Add(new LSL_Float(0)); | ||
10510 | break; | 11908 | break; |
10511 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11909 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10512 | // The linden calculation is here | 11910 | // The value returned in SL for normal prims is prim count |
10513 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11911 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10514 | // The value returned in SL for normal prims looks like the prim count | ||
10515 | ret.Add(new LSL_Float(0)); | ||
10516 | break; | 11912 | break; |
10517 | default: | 11913 | default: |
10518 | // Invalid or unhandled constant. | 11914 | // Invalid or unhandled constant. |
@@ -10701,15 +12097,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10701 | return GetLinkPrimitiveParams(obj, rules); | 12097 | return GetLinkPrimitiveParams(obj, rules); |
10702 | } | 12098 | } |
10703 | 12099 | ||
10704 | public void print(string str) | 12100 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10705 | { | 12101 | { |
10706 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12102 | List<SceneObjectPart> parts = GetLinkParts(link); |
10707 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12103 | if (parts.Count < 1) |
10708 | if (ossl != null) | 12104 | return 0; |
10709 | { | 12105 | |
10710 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12106 | return GetNumberOfSides(parts[0]); |
10711 | m_log.Info("LSL print():" + str); | ||
10712 | } | ||
10713 | } | 12107 | } |
10714 | 12108 | ||
10715 | private string Name2Username(string name) | 12109 | private string Name2Username(string name) |
@@ -10754,7 +12148,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10754 | 12148 | ||
10755 | return rq.ToString(); | 12149 | return rq.ToString(); |
10756 | } | 12150 | } |
10757 | 12151 | /* | |
12152 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12153 | { | ||
12154 | m_SayShoutCount = 0; | ||
12155 | } | ||
12156 | */ | ||
10758 | private struct Tri | 12157 | private struct Tri |
10759 | { | 12158 | { |
10760 | public Vector3 p1; | 12159 | public Vector3 p1; |
@@ -10894,9 +12293,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10894 | 12293 | ||
10895 | ContactResult result = new ContactResult (); | 12294 | ContactResult result = new ContactResult (); |
10896 | result.ConsumerID = group.LocalId; | 12295 | result.ConsumerID = group.LocalId; |
10897 | result.Depth = intersection.distance; | 12296 | // result.Depth = intersection.distance; |
10898 | result.Normal = intersection.normal; | 12297 | result.Normal = intersection.normal; |
10899 | result.Pos = intersection.ipoint; | 12298 | result.Pos = intersection.ipoint; |
12299 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10900 | 12300 | ||
10901 | contacts.Add(result); | 12301 | contacts.Add(result); |
10902 | }); | 12302 | }); |
@@ -11029,6 +12429,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11029 | 12429 | ||
11030 | return contacts[0]; | 12430 | return contacts[0]; |
11031 | } | 12431 | } |
12432 | /* | ||
12433 | // not done: | ||
12434 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12435 | { | ||
12436 | ContactResult[] contacts = null; | ||
12437 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12438 | { | ||
12439 | if (m_host.ParentGroup == group) | ||
12440 | return; | ||
12441 | |||
12442 | if (group.IsAttachment) | ||
12443 | return; | ||
12444 | |||
12445 | if(group.RootPart.PhysActor != null) | ||
12446 | return; | ||
12447 | |||
12448 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12449 | }); | ||
12450 | return contacts; | ||
12451 | } | ||
12452 | */ | ||
11032 | 12453 | ||
11033 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12454 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11034 | { | 12455 | { |
@@ -11070,32 +12491,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11070 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12491 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11071 | 12492 | ||
11072 | 12493 | ||
11073 | if (checkTerrain) | 12494 | if (World.SuportsRayCastFiltered()) |
11074 | { | 12495 | { |
11075 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12496 | if (dist == 0) |
11076 | if (groundContact != null) | 12497 | return list; |
11077 | results.Add((ContactResult)groundContact); | ||
11078 | } | ||
11079 | 12498 | ||
11080 | if (checkAgents) | 12499 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11081 | { | 12500 | if (checkTerrain) |
11082 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12501 | rayfilter |= RayFilterFlags.land; |
11083 | foreach (ContactResult r in agentHits) | 12502 | // if (checkAgents) |
11084 | results.Add(r); | 12503 | // rayfilter |= RayFilterFlags.agent; |
11085 | } | 12504 | if (checkPhysical) |
12505 | rayfilter |= RayFilterFlags.physical; | ||
12506 | if (checkNonPhysical) | ||
12507 | rayfilter |= RayFilterFlags.nonphysical; | ||
12508 | if (detectPhantom) | ||
12509 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12510 | |||
12511 | Vector3 direction = dir * ( 1/dist); | ||
12512 | |||
12513 | if(rayfilter == 0) | ||
12514 | { | ||
12515 | list.Add(new LSL_Integer(0)); | ||
12516 | return list; | ||
12517 | } | ||
11086 | 12518 | ||
11087 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12519 | // get some more contacts to sort ??? |
12520 | int physcount = 4 * count; | ||
12521 | if (physcount > 20) | ||
12522 | physcount = 20; | ||
12523 | |||
12524 | object physresults; | ||
12525 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12526 | |||
12527 | if (physresults == null) | ||
12528 | { | ||
12529 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12530 | return list; | ||
12531 | } | ||
12532 | |||
12533 | results = (List<ContactResult>)physresults; | ||
12534 | |||
12535 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12536 | if (checkAgents) | ||
12537 | { | ||
12538 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12539 | foreach (ContactResult r in agentHits) | ||
12540 | results.Add(r); | ||
12541 | } | ||
12542 | |||
12543 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12544 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12545 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12546 | // physicsl phantoms as done by the physics scene | ||
12547 | // We don't want anything else but phantoms here. | ||
12548 | if (detectPhantom) | ||
12549 | { | ||
12550 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12551 | foreach (ContactResult r in objectHits) | ||
12552 | results.Add(r); | ||
12553 | } | ||
12554 | } | ||
12555 | else | ||
11088 | { | 12556 | { |
11089 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12557 | if (checkTerrain) |
11090 | foreach (ContactResult r in objectHits) | 12558 | { |
11091 | results.Add(r); | 12559 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12560 | if (groundContact != null) | ||
12561 | results.Add((ContactResult)groundContact); | ||
12562 | } | ||
12563 | |||
12564 | if (checkAgents) | ||
12565 | { | ||
12566 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12567 | foreach (ContactResult r in agentHits) | ||
12568 | results.Add(r); | ||
12569 | } | ||
12570 | |||
12571 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12572 | { | ||
12573 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12574 | foreach (ContactResult r in objectHits) | ||
12575 | results.Add(r); | ||
12576 | } | ||
11092 | } | 12577 | } |
11093 | 12578 | ||
11094 | results.Sort(delegate(ContactResult a, ContactResult b) | 12579 | results.Sort(delegate(ContactResult a, ContactResult b) |
11095 | { | 12580 | { |
11096 | return a.Depth.CompareTo(b.Depth); | 12581 | return a.Depth.CompareTo(b.Depth); |
11097 | }); | 12582 | }); |
11098 | 12583 | ||
11099 | int values = 0; | 12584 | int values = 0; |
11100 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12585 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11101 | 12586 | ||
@@ -11188,7 +12673,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11188 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12673 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11189 | if (!isAccount) return 0; | 12674 | if (!isAccount) return 0; |
11190 | if (estate.HasAccess(id)) return 1; | 12675 | if (estate.HasAccess(id)) return 1; |
11191 | if (estate.IsBanned(id)) | 12676 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11192 | estate.RemoveBan(id); | 12677 | estate.RemoveBan(id); |
11193 | estate.AddEstateUser(id); | 12678 | estate.AddEstateUser(id); |
11194 | break; | 12679 | break; |
@@ -11207,14 +12692,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11207 | break; | 12692 | break; |
11208 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12693 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11209 | if (!isAccount) return 0; | 12694 | if (!isAccount) return 0; |
11210 | if (estate.IsBanned(id)) return 1; | 12695 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11211 | EstateBan ban = new EstateBan(); | 12696 | EstateBan ban = new EstateBan(); |
11212 | ban.EstateID = estate.EstateID; | 12697 | ban.EstateID = estate.EstateID; |
11213 | ban.BannedUserID = id; | 12698 | ban.BannedUserID = id; |
11214 | estate.AddBan(ban); | 12699 | estate.AddBan(ban); |
11215 | break; | 12700 | break; |
11216 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12701 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11217 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12702 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11218 | estate.RemoveBan(id); | 12703 | estate.RemoveBan(id); |
11219 | break; | 12704 | break; |
11220 | default: return 0; | 12705 | default: return 0; |
@@ -11243,7 +12728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11243 | return 16384; | 12728 | return 16384; |
11244 | } | 12729 | } |
11245 | 12730 | ||
11246 | public LSL_Integer llGetUsedMemory() | 12731 | public virtual LSL_Integer llGetUsedMemory() |
11247 | { | 12732 | { |
11248 | m_host.AddScriptLPS(1); | 12733 | m_host.AddScriptLPS(1); |
11249 | // The value returned for LSO scripts in SL | 12734 | // The value returned for LSO scripts in SL |
@@ -11271,7 +12756,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11271 | public void llSetSoundQueueing(int queue) | 12756 | public void llSetSoundQueueing(int queue) |
11272 | { | 12757 | { |
11273 | m_host.AddScriptLPS(1); | 12758 | m_host.AddScriptLPS(1); |
11274 | NotImplemented("llSetSoundQueueing"); | ||
11275 | } | 12759 | } |
11276 | 12760 | ||
11277 | public void llCollisionSprite(string impact_sprite) | 12761 | public void llCollisionSprite(string impact_sprite) |
@@ -11283,10 +12767,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11283 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12767 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11284 | { | 12768 | { |
11285 | m_host.AddScriptLPS(1); | 12769 | m_host.AddScriptLPS(1); |
11286 | NotImplemented("llGodLikeRezObject"); | 12770 | |
12771 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12772 | NotImplemented("llGodLikeRezObject"); | ||
12773 | |||
12774 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12775 | if (rezAsset == null) | ||
12776 | { | ||
12777 | llSay(0, "Asset not found"); | ||
12778 | return; | ||
12779 | } | ||
12780 | |||
12781 | SceneObjectGroup group = null; | ||
12782 | |||
12783 | try | ||
12784 | { | ||
12785 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12786 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12787 | } | ||
12788 | catch | ||
12789 | { | ||
12790 | llSay(0, "Asset not found"); | ||
12791 | return; | ||
12792 | } | ||
12793 | |||
12794 | if (group == null) | ||
12795 | { | ||
12796 | llSay(0, "Asset not found"); | ||
12797 | return; | ||
12798 | } | ||
12799 | |||
12800 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12801 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12802 | |||
12803 | group.ResetIDs(); | ||
12804 | |||
12805 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12806 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12807 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12808 | group.ScheduleGroupForFullUpdate(); | ||
12809 | |||
12810 | // objects rezzed with this method are die_at_edge by default. | ||
12811 | group.RootPart.SetDieAtEdge(true); | ||
12812 | |||
12813 | group.ResumeScripts(); | ||
12814 | |||
12815 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12816 | "object_rez", new Object[] { | ||
12817 | new LSL_String( | ||
12818 | group.RootPart.UUID.ToString()) }, | ||
12819 | new DetectParams[0])); | ||
12820 | } | ||
12821 | |||
12822 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12823 | { | ||
12824 | UUID txn = UUID.Random(); | ||
12825 | |||
12826 | Util.FireAndForget(delegate(object x) | ||
12827 | { | ||
12828 | int replycode = 0; | ||
12829 | string replydata = destination + "," + amount.ToString(); | ||
12830 | |||
12831 | try | ||
12832 | { | ||
12833 | TaskInventoryItem item = m_item; | ||
12834 | if (item == null) | ||
12835 | { | ||
12836 | replydata = "SERVICE_ERROR"; | ||
12837 | return; | ||
12838 | } | ||
12839 | |||
12840 | m_host.AddScriptLPS(1); | ||
12841 | |||
12842 | if (item.PermsGranter == UUID.Zero) | ||
12843 | { | ||
12844 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12845 | return; | ||
12846 | } | ||
12847 | |||
12848 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12849 | { | ||
12850 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12851 | return; | ||
12852 | } | ||
12853 | |||
12854 | UUID toID = new UUID(); | ||
12855 | |||
12856 | if (!UUID.TryParse(destination, out toID)) | ||
12857 | { | ||
12858 | replydata = "INVALID_AGENT"; | ||
12859 | return; | ||
12860 | } | ||
12861 | |||
12862 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12863 | |||
12864 | if (money == null) | ||
12865 | { | ||
12866 | replydata = "TRANSFERS_DISABLED"; | ||
12867 | return; | ||
12868 | } | ||
12869 | |||
12870 | bool result = money.ObjectGiveMoney( | ||
12871 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12872 | |||
12873 | if (result) | ||
12874 | { | ||
12875 | replycode = 1; | ||
12876 | return; | ||
12877 | } | ||
12878 | |||
12879 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12880 | } | ||
12881 | finally | ||
12882 | { | ||
12883 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12884 | "transaction_result", new Object[] { | ||
12885 | new LSL_String(txn.ToString()), | ||
12886 | new LSL_Integer(replycode), | ||
12887 | new LSL_String(replydata) }, | ||
12888 | new DetectParams[0])); | ||
12889 | } | ||
12890 | }); | ||
12891 | |||
12892 | return txn.ToString(); | ||
11287 | } | 12893 | } |
11288 | 12894 | ||
11289 | #endregion | 12895 | #endregion |
12896 | |||
12897 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12898 | { | ||
12899 | SceneObjectGroup group = m_host.ParentGroup; | ||
12900 | |||
12901 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12902 | return; | ||
12903 | if (group.IsAttachment) | ||
12904 | return; | ||
12905 | |||
12906 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12907 | { | ||
12908 | if (group.RootPart.KeyframeMotion != null) | ||
12909 | group.RootPart.KeyframeMotion.Stop(); | ||
12910 | group.RootPart.KeyframeMotion = null; | ||
12911 | |||
12912 | int idx = 0; | ||
12913 | |||
12914 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12915 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12916 | |||
12917 | while (idx < options.Data.Length) | ||
12918 | { | ||
12919 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12920 | int remain = options.Data.Length - idx; | ||
12921 | |||
12922 | switch (option) | ||
12923 | { | ||
12924 | case ScriptBaseClass.KFM_MODE: | ||
12925 | if (remain < 1) | ||
12926 | break; | ||
12927 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12928 | switch(modeval) | ||
12929 | { | ||
12930 | case ScriptBaseClass.KFM_FORWARD: | ||
12931 | mode = KeyframeMotion.PlayMode.Forward; | ||
12932 | break; | ||
12933 | case ScriptBaseClass.KFM_REVERSE: | ||
12934 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12935 | break; | ||
12936 | case ScriptBaseClass.KFM_LOOP: | ||
12937 | mode = KeyframeMotion.PlayMode.Loop; | ||
12938 | break; | ||
12939 | case ScriptBaseClass.KFM_PING_PONG: | ||
12940 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12941 | break; | ||
12942 | } | ||
12943 | break; | ||
12944 | case ScriptBaseClass.KFM_DATA: | ||
12945 | if (remain < 1) | ||
12946 | break; | ||
12947 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12948 | data = (KeyframeMotion.DataFormat)dataval; | ||
12949 | break; | ||
12950 | } | ||
12951 | } | ||
12952 | |||
12953 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12954 | |||
12955 | idx = 0; | ||
12956 | |||
12957 | int elemLength = 2; | ||
12958 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12959 | elemLength = 3; | ||
12960 | |||
12961 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12962 | while (idx < frames.Data.Length) | ||
12963 | { | ||
12964 | int remain = frames.Data.Length - idx; | ||
12965 | |||
12966 | if (remain < elemLength) | ||
12967 | break; | ||
12968 | |||
12969 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12970 | frame.Position = null; | ||
12971 | frame.Rotation = null; | ||
12972 | |||
12973 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12974 | { | ||
12975 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12976 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12977 | } | ||
12978 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12979 | { | ||
12980 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12981 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12982 | } | ||
12983 | |||
12984 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12985 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12986 | |||
12987 | keyframes.Add(frame); | ||
12988 | } | ||
12989 | |||
12990 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12991 | group.RootPart.KeyframeMotion.Start(); | ||
12992 | } | ||
12993 | else | ||
12994 | { | ||
12995 | if (group.RootPart.KeyframeMotion == null) | ||
12996 | return; | ||
12997 | |||
12998 | if (options.Data.Length == 0) | ||
12999 | { | ||
13000 | group.RootPart.KeyframeMotion.Stop(); | ||
13001 | return; | ||
13002 | } | ||
13003 | |||
13004 | int code = (int)options.GetLSLIntegerItem(0); | ||
13005 | |||
13006 | int idx = 0; | ||
13007 | |||
13008 | while (idx < options.Data.Length) | ||
13009 | { | ||
13010 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
13011 | int remain = options.Data.Length - idx; | ||
13012 | |||
13013 | switch (option) | ||
13014 | { | ||
13015 | case ScriptBaseClass.KFM_COMMAND: | ||
13016 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
13017 | switch (cmd) | ||
13018 | { | ||
13019 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
13020 | group.RootPart.KeyframeMotion.Start(); | ||
13021 | break; | ||
13022 | case ScriptBaseClass.KFM_CMD_STOP: | ||
13023 | group.RootPart.KeyframeMotion.Stop(); | ||
13024 | break; | ||
13025 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
13026 | group.RootPart.KeyframeMotion.Pause(); | ||
13027 | break; | ||
13028 | } | ||
13029 | break; | ||
13030 | } | ||
13031 | } | ||
13032 | } | ||
13033 | } | ||
11290 | } | 13034 | } |
11291 | 13035 | ||
11292 | public class NotecardCache | 13036 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 44de176..1181c10 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -916,18 +925,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
916 | if (target != null) | 925 | if (target != null) |
917 | { | 926 | { |
918 | UUID animID=UUID.Zero; | 927 | UUID animID=UUID.Zero; |
919 | lock (m_host.TaskInventory) | 928 | m_host.TaskInventory.LockItemsForRead(true); |
929 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
920 | { | 930 | { |
921 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 931 | if (inv.Value.Name == animation) |
922 | { | 932 | { |
923 | if (inv.Value.Name == animation) | 933 | if (inv.Value.Type == (int)AssetType.Animation) |
924 | { | 934 | animID = inv.Value.AssetID; |
925 | if (inv.Value.Type == (int)AssetType.Animation) | 935 | continue; |
926 | animID = inv.Value.AssetID; | ||
927 | continue; | ||
928 | } | ||
929 | } | 936 | } |
930 | } | 937 | } |
938 | m_host.TaskInventory.LockItemsForRead(false); | ||
931 | if (animID == UUID.Zero) | 939 | if (animID == UUID.Zero) |
932 | target.Animator.AddAnimation(animation, m_host.UUID); | 940 | target.Animator.AddAnimation(animation, m_host.UUID); |
933 | else | 941 | else |
@@ -968,6 +976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
968 | else | 976 | else |
969 | animID = UUID.Zero; | 977 | animID = UUID.Zero; |
970 | } | 978 | } |
979 | m_host.TaskInventory.LockItemsForRead(false); | ||
971 | 980 | ||
972 | if (animID == UUID.Zero) | 981 | if (animID == UUID.Zero) |
973 | target.Animator.RemoveAnimation(animation); | 982 | target.Animator.RemoveAnimation(animation); |
@@ -1801,6 +1810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1801 | 1810 | ||
1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1811 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1803 | { | 1812 | { |
1813 | m_host.TaskInventory.LockItemsForRead(true); | ||
1804 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1814 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1805 | { | 1815 | { |
1806 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1816 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1808,6 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | assetID = item.AssetID; | 1818 | assetID = item.AssetID; |
1809 | } | 1819 | } |
1810 | } | 1820 | } |
1821 | m_host.TaskInventory.LockItemsForRead(false); | ||
1811 | } | 1822 | } |
1812 | 1823 | ||
1813 | if (assetID == UUID.Zero) | 1824 | if (assetID == UUID.Zero) |
@@ -2279,7 +2290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2290 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2280 | m_host.AddScriptLPS(1); | 2291 | m_host.AddScriptLPS(1); |
2281 | 2292 | ||
2282 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2293 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2283 | } | 2294 | } |
2284 | 2295 | ||
2285 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2296 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2290,24 +2301,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2290 | return NpcCreate( | 2301 | return NpcCreate( |
2291 | firstname, lastname, position, notecard, | 2302 | firstname, lastname, position, notecard, |
2292 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2303 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2293 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2304 | false); |
2305 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2294 | } | 2306 | } |
2295 | 2307 | ||
2296 | private LSL_Key NpcCreate( | 2308 | private LSL_Key NpcCreate( |
2297 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2309 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2298 | { | 2310 | { |
2311 | if (!owned) | ||
2312 | OSSLError("Unowned NPCs are unsupported"); | ||
2313 | |||
2314 | string groupTitle = String.Empty; | ||
2315 | |||
2316 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2317 | return new LSL_Key(UUID.Zero.ToString()); | ||
2318 | |||
2319 | if (firstname != String.Empty || lastname != String.Empty) | ||
2320 | { | ||
2321 | if (firstname != "Shown outfit:") | ||
2322 | groupTitle = "- NPC -"; | ||
2323 | } | ||
2324 | |||
2299 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2325 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2300 | if (module != null) | 2326 | if (module != null) |
2301 | { | 2327 | { |
2302 | AvatarAppearance appearance = null; | 2328 | AvatarAppearance appearance = null; |
2303 | 2329 | ||
2304 | UUID id; | 2330 | // UUID id; |
2305 | if (UUID.TryParse(notecard, out id)) | 2331 | // if (UUID.TryParse(notecard, out id)) |
2306 | { | 2332 | // { |
2307 | ScenePresence clonePresence = World.GetScenePresence(id); | 2333 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2308 | if (clonePresence != null) | 2334 | // if (clonePresence != null) |
2309 | appearance = clonePresence.Appearance; | 2335 | // appearance = clonePresence.Appearance; |
2310 | } | 2336 | // } |
2311 | 2337 | ||
2312 | if (appearance == null) | 2338 | if (appearance == null) |
2313 | { | 2339 | { |
@@ -2335,6 +2361,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2335 | World, | 2361 | World, |
2336 | appearance); | 2362 | appearance); |
2337 | 2363 | ||
2364 | ScenePresence sp; | ||
2365 | if (World.TryGetScenePresence(x, out sp)) | ||
2366 | { | ||
2367 | sp.Grouptitle = groupTitle; | ||
2368 | sp.SendAvatarDataToAllAgents(); | ||
2369 | } | ||
2338 | return new LSL_Key(x.ToString()); | 2370 | return new LSL_Key(x.ToString()); |
2339 | } | 2371 | } |
2340 | 2372 | ||
@@ -2626,16 +2658,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2626 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2658 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2627 | m_host.AddScriptLPS(1); | 2659 | m_host.AddScriptLPS(1); |
2628 | 2660 | ||
2629 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2661 | ManualResetEvent ev = new ManualResetEvent(false); |
2630 | if (module != null) | ||
2631 | { | ||
2632 | UUID npcId = new UUID(npc.m_string); | ||
2633 | 2662 | ||
2634 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2663 | Util.FireAndForget(delegate(object x) { |
2635 | return; | 2664 | try |
2665 | { | ||
2666 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2667 | if (module != null) | ||
2668 | { | ||
2669 | UUID npcId = new UUID(npc.m_string); | ||
2636 | 2670 | ||
2637 | module.DeleteNPC(npcId, World); | 2671 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2638 | } | 2672 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2673 | { | ||
2674 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2675 | return; | ||
2676 | } | ||
2677 | |||
2678 | module.DeleteNPC(npcId, World); | ||
2679 | } | ||
2680 | } | ||
2681 | finally | ||
2682 | { | ||
2683 | ev.Set(); | ||
2684 | } | ||
2685 | }); | ||
2686 | ev.WaitOne(); | ||
2639 | } | 2687 | } |
2640 | 2688 | ||
2641 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2689 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3315,4 +3363,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3315 | return Math.Max(a, b); | 3363 | return Math.Max(a, b); |
3316 | } | 3364 | } |
3317 | } | 3365 | } |
3318 | } \ No newline at end of file | 3366 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 06495bb..f6c8e38 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -67,7 +67,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
67 | private const int AGENT = 1; | 67 | private const int AGENT = 1; |
68 | private const int AGENT_BY_USERNAME = 0x10; | 68 | private const int AGENT_BY_USERNAME = 0x10; |
69 | private const int NPC = 0x20; | 69 | private const int NPC = 0x20; |
70 | private const int OS_NPC = 0x01000000; | ||
71 | private const int ACTIVE = 2; | 70 | private const int ACTIVE = 2; |
72 | private const int PASSIVE = 4; | 71 | private const int PASSIVE = 4; |
73 | private const int SCRIPTED = 8; | 72 | private const int SCRIPTED = 8; |
@@ -232,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
232 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 231 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
233 | 232 | ||
234 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 233 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
235 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 234 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
236 | { | 235 | { |
237 | sensedEntities.AddRange(doAgentSensor(ts)); | 236 | sensedEntities.AddRange(doAgentSensor(ts)); |
238 | } | 237 | } |
@@ -331,7 +330,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
331 | float dy; | 330 | float dy; |
332 | float dz; | 331 | float dz; |
333 | 332 | ||
334 | Quaternion q = SensePoint.GetWorldRotation(); | 333 | // Quaternion q = SensePoint.RotationOffset; |
334 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
335 | if (SensePoint.ParentGroup.IsAttachment) | 335 | if (SensePoint.ParentGroup.IsAttachment) |
336 | { | 336 | { |
337 | // In attachments, rotate the sensor cone with the | 337 | // In attachments, rotate the sensor cone with the |
@@ -345,7 +345,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
345 | // Position of a sensor in a child prim attached to an avatar | 345 | // Position of a sensor in a child prim attached to an avatar |
346 | // will be still wrong. | 346 | // will be still wrong. |
347 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 347 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
348 | q = avatar.Rotation * q; | 348 | fromRegionPos = avatar.AbsolutePosition; |
349 | q = avatar.Rotation; | ||
349 | } | 350 | } |
350 | 351 | ||
351 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 352 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 3fb463b..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index f73a85e..aba66d3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index c3eada0..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -283,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
284 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
285 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
286 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
287 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
288 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -587,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
587 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
588 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
589 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
590 | 602 | ||
591 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
592 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -659,6 +671,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
659 | 671 | ||
660 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
661 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
662 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
663 | } | 688 | } |
664 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 0108f44..9e5fb24 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3( |
185 | presence.AbsolutePosition.X, | 193 | presence.AbsolutePosition.X, |
@@ -195,22 +203,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
195 | presence.Velocity.Y, | 203 | presence.Velocity.Y, |
196 | presence.Velocity.Z); | 204 | presence.Velocity.Z); |
197 | 205 | ||
198 | if (presence.PresenceType != PresenceType.Npc) | 206 | Type = 0x01; // Avatar |
199 | { | 207 | if (presence.PresenceType == PresenceType.Npc) |
200 | Type = AGENT; | 208 | Type = 0x20; |
201 | } | 209 | |
202 | else | 210 | // Cope Impl. We don't use OS_NPC. |
203 | { | 211 | //if (presence.PresenceType != PresenceType.Npc) |
204 | Type = OS_NPC; | 212 | //{ |
205 | 213 | // Type = AGENT; | |
206 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 214 | //} |
207 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 215 | //else |
208 | 216 | //{ | |
209 | if (npcData.SenseAsAgent) | 217 | // Type = OS_NPC; |
210 | { | 218 | |
211 | Type |= AGENT; | 219 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
212 | } | 220 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
213 | } | 221 | |
222 | // if (npcData.SenseAsAgent) | ||
223 | // { | ||
224 | // Type |= AGENT; | ||
225 | // } | ||
226 | //} | ||
214 | 227 | ||
215 | if (presence.Velocity != Vector3.Zero) | 228 | if (presence.Velocity != Vector3.Zero) |
216 | Type |= ACTIVE; | 229 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5793cc9..771db0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
417 | { | 417 | { |
418 | int permsMask; | 418 | int permsMask; |
419 | UUID permsGranter; | 419 | UUID permsGranter; |
420 | lock (part.TaskInventory) | 420 | part.TaskInventory.LockItemsForRead(true); |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
421 | { | 422 | { |
422 | if (!part.TaskInventory.ContainsKey(ItemID)) | 423 | part.TaskInventory.LockItemsForRead(false); |
423 | return; | 424 | return; |
424 | |||
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | } | 425 | } |
426 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
427 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
428 | part.TaskInventory.LockItemsForRead(false); | ||
428 | 429 | ||
429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 430 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
430 | { | 431 | { |
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
552 | return true; | 553 | return true; |
553 | } | 554 | } |
554 | 555 | ||
556 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
555 | public void SetState(string state) | 557 | public void SetState(string state) |
556 | { | 558 | { |
557 | if (state == State) | 559 | if (state == State) |
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | PostEvent(new EventParams("state_entry", new Object[0], | 566 | PostEvent(new EventParams("state_entry", new Object[0], |
565 | new DetectParams[0])); | 567 | new DetectParams[0])); |
566 | 568 | ||
567 | throw new EventAbortException(); | 569 | throw new EventAbortException(); |
568 | } | 570 | } |
569 | 571 | ||
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
653 | /// <returns></returns> | 655 | /// <returns></returns> |
654 | public object EventProcessor() | 656 | public object EventProcessor() |
655 | { | 657 | { |
658 | EventParams data = null; | ||
656 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 659 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
657 | if (!Running) | 660 | if (!Running) |
658 | return 0; | 661 | return 0; |
659 | 662 | ||
660 | lock (m_Script) | ||
661 | { | ||
662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 663 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
663 | 664 | ||
664 | if (Suspended) | 665 | if (Suspended) |
665 | return 0; | 666 | return 0; |
666 | |||
667 | EventParams data = null; | ||
668 | 667 | ||
669 | lock (EventQueue) | 668 | lock (EventQueue) |
669 | { | ||
670 | data = (EventParams) EventQueue.Dequeue(); | ||
671 | if (data == null) // Shouldn't happen | ||
670 | { | 672 | { |
671 | data = (EventParams)EventQueue.Dequeue(); | 673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
672 | if (data == null) // Shouldn't happen | ||
673 | { | 674 | { |
674 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
675 | { | ||
676 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_CurrentWorkItem = null; | ||
681 | } | ||
682 | return 0; | ||
683 | } | 676 | } |
684 | 677 | else | |
685 | if (data.EventName == "timer") | ||
686 | m_TimerQueued = false; | ||
687 | if (data.EventName == "control") | ||
688 | { | 678 | { |
689 | if (m_ControlEventsInQueue > 0) | 679 | m_CurrentWorkItem = null; |
690 | m_ControlEventsInQueue--; | ||
691 | } | 680 | } |
692 | if (data.EventName == "collision") | 681 | return 0; |
693 | m_CollisionInQueue = false; | ||
694 | } | 682 | } |
683 | |||
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | ||
688 | if (m_ControlEventsInQueue > 0) | ||
689 | m_ControlEventsInQueue--; | ||
690 | } | ||
691 | if (data.EventName == "collision") | ||
692 | m_CollisionInQueue = false; | ||
693 | } | ||
694 | |||
695 | lock(m_Script) | ||
696 | { | ||
695 | 697 | ||
696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 698 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
697 | 699 | ||
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
851 | part.CollisionSound = UUID.Zero; | ||
849 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 852 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
850 | EventQueue.Clear(); | 853 | EventQueue.Clear(); |
851 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 863 | new Object[0], new DetectParams[0])); |
861 | } | 864 | } |
862 | 865 | ||
866 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 867 | public void ApiResetScript() |
864 | { | 868 | { |
865 | // bool running = Running; | 869 | // bool running = Running; |
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
871 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 875 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
872 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
873 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 877 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
878 | part.CollisionSound = UUID.Zero; | ||
874 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 879 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
875 | 880 | ||
876 | EventQueue.Clear(); | 881 | EventQueue.Clear(); |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |