diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 3003 insertions, 898 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index acf4d8c..700f538 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -104,16 +108,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
104 | protected int m_notecardLineReadCharsMax = 255; | 108 | protected int m_notecardLineReadCharsMax = 255; |
105 | protected int m_scriptConsoleChannel = 0; | 109 | protected int m_scriptConsoleChannel = 0; |
106 | protected bool m_scriptConsoleChannelEnabled = false; | 110 | protected bool m_scriptConsoleChannelEnabled = false; |
111 | protected bool m_debuggerSafe = false; | ||
107 | protected IUrlModule m_UrlModule = null; | 112 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
110 | protected ISoundModule m_SoundModule = null; | 116 | protected ISoundModule m_SoundModule = null; |
111 | 117 | ||
118 | // protected Timer m_ShoutSayTimer; | ||
119 | protected int m_SayShoutCount = 0; | ||
120 | DateTime m_lastSayShoutCheck; | ||
121 | |||
122 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
123 | new Dictionary<string, string> { | ||
124 | {"FLY", "Flying"}, | ||
125 | {"FLYSLOW", "FlyingSlow"}, | ||
126 | {"HOVER_UP", "Hovering Up"}, | ||
127 | {"HOVER_DOWN", "Hovering Down"}, | ||
128 | {"HOVER", "Hovering"}, | ||
129 | {"LAND", "Landing"}, | ||
130 | {"FALLDOWN", "Falling Down"}, | ||
131 | {"PREJUMP", "PreJumping"}, | ||
132 | {"JUMP", "Jumping"}, | ||
133 | {"STANDUP", "Standing Up"}, | ||
134 | {"SOFT_LAND", "Soft Landing"}, | ||
135 | {"STAND", "Standing"}, | ||
136 | {"CROUCHWALK", "CrouchWalking"}, | ||
137 | {"RUN", "Running"}, | ||
138 | {"WALK", "Walking"}, | ||
139 | {"CROUCH", "Crouching"}, | ||
140 | {"TURNLEFT", "Turning Left"}, | ||
141 | {"TURNRIGHT", "Turning Right"} | ||
142 | }; | ||
143 | |||
112 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
113 | { | 145 | { |
146 | /* | ||
147 | m_ShoutSayTimer = new Timer(1000); | ||
148 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
149 | m_ShoutSayTimer.AutoReset = true; | ||
150 | m_ShoutSayTimer.Start(); | ||
151 | */ | ||
152 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
153 | |||
114 | m_ScriptEngine = ScriptEngine; | 154 | m_ScriptEngine = ScriptEngine; |
115 | m_host = host; | 155 | m_host = host; |
116 | m_item = item; | 156 | m_item = item; |
157 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
117 | 158 | ||
118 | LoadLimits(); // read script limits from config. | 159 | LoadLimits(); // read script limits from config. |
119 | 160 | ||
@@ -174,6 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
174 | get { return m_ScriptEngine.World; } | 215 | get { return m_ScriptEngine.World; } |
175 | } | 216 | } |
176 | 217 | ||
218 | [DebuggerNonUserCode] | ||
177 | public void state(string newState) | 219 | public void state(string newState) |
178 | { | 220 | { |
179 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 221 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -183,6 +225,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
183 | /// Reset the named script. The script must be present | 225 | /// Reset the named script. The script must be present |
184 | /// in the same prim. | 226 | /// in the same prim. |
185 | /// </summary> | 227 | /// </summary> |
228 | [DebuggerNonUserCode] | ||
186 | public void llResetScript() | 229 | public void llResetScript() |
187 | { | 230 | { |
188 | m_host.AddScriptLPS(1); | 231 | m_host.AddScriptLPS(1); |
@@ -245,6 +288,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
245 | } | 288 | } |
246 | } | 289 | } |
247 | 290 | ||
291 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
292 | { | ||
293 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
295 | return ret; | ||
296 | |||
297 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
298 | |||
299 | switch (linkType) | ||
300 | { | ||
301 | case ScriptBaseClass.LINK_SET: | ||
302 | return avs; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ROOT: | ||
305 | return ret; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
311 | return avs; | ||
312 | |||
313 | case ScriptBaseClass.LINK_THIS: | ||
314 | return ret; | ||
315 | |||
316 | default: | ||
317 | if (linkType < 0) | ||
318 | return ret; | ||
319 | |||
320 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
321 | |||
322 | if (linkType <= partCount) | ||
323 | { | ||
324 | return ret; | ||
325 | } | ||
326 | else | ||
327 | { | ||
328 | linkType = linkType - partCount; | ||
329 | if (linkType > avs.Count) | ||
330 | { | ||
331 | return ret; | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | ret.Add(avs[linkType-1]); | ||
336 | return ret; | ||
337 | } | ||
338 | } | ||
339 | } | ||
340 | } | ||
341 | |||
248 | public List<SceneObjectPart> GetLinkParts(int linkType) | 342 | public List<SceneObjectPart> GetLinkParts(int linkType) |
249 | { | 343 | { |
250 | return GetLinkParts(m_host, linkType); | 344 | return GetLinkParts(m_host, linkType); |
@@ -253,6 +347,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
253 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 347 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
254 | { | 348 | { |
255 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 349 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
350 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
351 | return ret; | ||
256 | ret.Add(part); | 352 | ret.Add(part); |
257 | 353 | ||
258 | switch (linkType) | 354 | switch (linkType) |
@@ -479,31 +575,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
479 | 575 | ||
480 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 576 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
481 | 577 | ||
482 | /// <summary> | 578 | // Utility function for llRot2Euler |
483 | /// Convert an LSL rotation to a Euler vector. | 579 | |
484 | /// </summary> | 580 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
485 | /// <remarks> | 581 | protected double NormalizeAngle(double angle) |
486 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
487 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
488 | /// </remarks> | ||
489 | /// <param name="r"></param> | ||
490 | /// <returns></returns> | ||
491 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
492 | { | 582 | { |
493 | m_host.AddScriptLPS(1); | 583 | if (angle > -Math.PI && angle < Math.PI) |
584 | return angle; | ||
494 | 585 | ||
495 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 586 | int numPis = (int)(Math.PI / angle); |
496 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 587 | double remainder = angle - Math.PI * numPis; |
497 | if (m == 0.0) return new LSL_Vector(); | 588 | if (numPis % 2 == 1) |
498 | double x = Math.Atan2(-v.y, v.z); | 589 | return Math.PI - angle; |
499 | double sin = v.x / m; | 590 | return remainder; |
500 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 591 | } |
501 | double y = Math.Asin(sin); | ||
502 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
503 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
504 | double z = Math.Atan2(v.y, v.x); | ||
505 | 592 | ||
506 | return new LSL_Vector(x, y, z); | 593 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
594 | { | ||
595 | m_host.AddScriptLPS(1); | ||
596 | LSL_Vector eul = new LSL_Vector(); | ||
597 | |||
598 | double sqw = q1.s*q1.s; | ||
599 | double sqx = q1.x*q1.x; | ||
600 | double sqy = q1.z*q1.z; | ||
601 | double sqz = q1.y*q1.y; | ||
602 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
603 | double test = q1.x*q1.z + q1.y*q1.s; | ||
604 | if (test > 0.4999*unit) { // singularity at north pole | ||
605 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
606 | eul.y = Math.PI/2; | ||
607 | eul.x = 0; | ||
608 | return eul; | ||
609 | } | ||
610 | if (test < -0.4999*unit) { // singularity at south pole | ||
611 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
612 | eul.y = -Math.PI/2; | ||
613 | eul.x = 0; | ||
614 | return eul; | ||
615 | } | ||
616 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
617 | eul.y = Math.Asin(2*test/unit); | ||
618 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
619 | return eul; | ||
507 | } | 620 | } |
508 | 621 | ||
509 | /* From wiki: | 622 | /* From wiki: |
@@ -556,18 +669,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
556 | m_host.AddScriptLPS(1); | 669 | m_host.AddScriptLPS(1); |
557 | 670 | ||
558 | double x,y,z,s; | 671 | double x,y,z,s; |
559 | 672 | v.x *= 0.5; | |
560 | double c1 = Math.Cos(v.x * 0.5); | 673 | v.y *= 0.5; |
561 | double c2 = Math.Cos(v.y * 0.5); | 674 | v.z *= 0.5; |
562 | double c3 = Math.Cos(v.z * 0.5); | 675 | double c1 = Math.Cos(v.x); |
563 | double s1 = Math.Sin(v.x * 0.5); | 676 | double c2 = Math.Cos(v.y); |
564 | double s2 = Math.Sin(v.y * 0.5); | 677 | double c1c2 = c1 * c2; |
565 | double s3 = Math.Sin(v.z * 0.5); | 678 | double s1 = Math.Sin(v.x); |
566 | 679 | double s2 = Math.Sin(v.y); | |
567 | x = s1 * c2 * c3 + c1 * s2 * s3; | 680 | double s1s2 = s1 * s2; |
568 | y = c1 * s2 * c3 - s1 * c2 * s3; | 681 | double c1s2 = c1 * s2; |
569 | z = s1 * s2 * c3 + c1 * c2 * s3; | 682 | double s1c2 = s1 * c2; |
570 | s = c1 * c2 * c3 - s1 * s2 * s3; | 683 | double c3 = Math.Cos(v.z); |
684 | double s3 = Math.Sin(v.z); | ||
685 | |||
686 | x = s1c2 * c3 + c1s2 * s3; | ||
687 | y = c1s2 * c3 - s1c2 * s3; | ||
688 | z = s1s2 * c3 + c1c2 * s3; | ||
689 | s = c1c2 * c3 - s1s2 * s3; | ||
571 | 690 | ||
572 | return new LSL_Rotation(x, y, z, s); | 691 | return new LSL_Rotation(x, y, z, s); |
573 | } | 692 | } |
@@ -705,77 +824,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
705 | { | 824 | { |
706 | //A and B should both be normalized | 825 | //A and B should both be normalized |
707 | m_host.AddScriptLPS(1); | 826 | m_host.AddScriptLPS(1); |
708 | LSL_Rotation rotBetween; | 827 | /* This method is more accurate than the SL one, and thus causes problems |
709 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 828 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
710 | // continue calculation. | 829 | |
711 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 830 | double dotProduct = LSL_Vector.Dot(a, b); |
831 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
832 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
833 | double angle = Math.Acos(dotProduct / magProduct); | ||
834 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
835 | double s = Math.Sin(angle / 2); | ||
836 | |||
837 | double x = axis.x * s; | ||
838 | double y = axis.y * s; | ||
839 | double z = axis.z * s; | ||
840 | double w = Math.Cos(angle / 2); | ||
841 | |||
842 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
843 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
844 | |||
845 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
846 | */ | ||
847 | |||
848 | // This method mimics the 180 errors found in SL | ||
849 | // See www.euclideanspace.com... angleBetween | ||
850 | LSL_Vector vec_a = a; | ||
851 | LSL_Vector vec_b = b; | ||
852 | |||
853 | // Eliminate zero length | ||
854 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
855 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
856 | if (vec_a_mag < 0.00001 || | ||
857 | vec_b_mag < 0.00001) | ||
712 | { | 858 | { |
713 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 859 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
714 | } | 860 | } |
715 | else | 861 | |
862 | // Normalize | ||
863 | vec_a = llVecNorm(vec_a); | ||
864 | vec_b = llVecNorm(vec_b); | ||
865 | |||
866 | // Calculate axis and rotation angle | ||
867 | LSL_Vector axis = vec_a % vec_b; | ||
868 | LSL_Float cos_theta = vec_a * vec_b; | ||
869 | |||
870 | // Check if parallel | ||
871 | if (cos_theta > 0.99999) | ||
716 | { | 872 | { |
717 | a = LSL_Vector.Norm(a); | 873 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
718 | b = LSL_Vector.Norm(b); | 874 | } |
719 | double dotProduct = LSL_Vector.Dot(a, b); | 875 | |
720 | // There are two degenerate cases possible. These are for vectors 180 or | 876 | // Check if anti-parallel |
721 | // 0 degrees apart. These have to be detected and handled individually. | 877 | else if (cos_theta < -0.99999) |
722 | // | 878 | { |
723 | // Check for vectors 180 degrees apart. | 879 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
724 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 880 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
725 | if (dotProduct < -0.9999999f) | 881 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
726 | { | 882 | } |
727 | // First assume X axis is orthogonal to the vectors. | 883 | else // other rotation |
728 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 884 | { |
729 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 885 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
730 | // Check for near zero vector. A very small non-zero number here will create | 886 | axis = llVecNorm(axis); |
731 | // a rotation in an undesired direction. | 887 | double x, y, z, s, t; |
732 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 888 | s = Math.Cos(theta); |
733 | { | 889 | t = Math.Sin(theta); |
734 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 890 | x = axis.x * t; |
735 | } | 891 | y = axis.y * t; |
736 | // If the magnitude of the vector was near zero, then assume the X axis is not | 892 | z = axis.z * t; |
737 | // orthogonal and use the Z axis instead. | 893 | return new LSL_Rotation(x,y,z,s); |
738 | else | ||
739 | { | ||
740 | // Set 180 z rotation. | ||
741 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
742 | } | ||
743 | } | ||
744 | // Check for parallel vectors. | ||
745 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
746 | else if (dotProduct > 0.9999999f) | ||
747 | { | ||
748 | // Set zero rotation. | ||
749 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
750 | } | ||
751 | else | ||
752 | { | ||
753 | // All special checks have been performed so get the axis of rotation. | ||
754 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
755 | // Quarternion s value is the length of the unit vector + dot product. | ||
756 | double qs = 1.0 + dotProduct; | ||
757 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
758 | // Normalize the rotation. | ||
759 | double mag = LSL_Rotation.Mag(rotBetween); | ||
760 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
761 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
762 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
763 | // crossProduct vector should also not be zero. | ||
764 | rotBetween.x = rotBetween.x / mag; | ||
765 | rotBetween.y = rotBetween.y / mag; | ||
766 | rotBetween.z = rotBetween.z / mag; | ||
767 | rotBetween.s = rotBetween.s / mag; | ||
768 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
769 | // any longer since zero vectors are checked for at the top. | ||
770 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
771 | { | ||
772 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
773 | } | ||
774 | } | ||
775 | } | 894 | } |
776 | return rotBetween; | ||
777 | } | 895 | } |
778 | 896 | ||
779 | public void llWhisper(int channelID, string text) | 897 | public void llWhisper(int channelID, string text) |
780 | { | 898 | { |
781 | m_host.AddScriptLPS(1); | 899 | m_host.AddScriptLPS(1); |
@@ -791,10 +909,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
791 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 909 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
792 | } | 910 | } |
793 | 911 | ||
912 | private void CheckSayShoutTime() | ||
913 | { | ||
914 | DateTime now = DateTime.UtcNow; | ||
915 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
916 | { | ||
917 | m_lastSayShoutCheck = now; | ||
918 | m_SayShoutCount = 0; | ||
919 | } | ||
920 | else | ||
921 | m_SayShoutCount++; | ||
922 | } | ||
923 | |||
794 | public void llSay(int channelID, string text) | 924 | public void llSay(int channelID, string text) |
795 | { | 925 | { |
796 | m_host.AddScriptLPS(1); | 926 | m_host.AddScriptLPS(1); |
797 | 927 | ||
928 | if (channelID == 0) | ||
929 | // m_SayShoutCount++; | ||
930 | CheckSayShoutTime(); | ||
931 | |||
932 | if (m_SayShoutCount >= 11) | ||
933 | ScriptSleep(2000); | ||
934 | |||
798 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 935 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
799 | { | 936 | { |
800 | Console.WriteLine(text); | 937 | Console.WriteLine(text); |
@@ -817,6 +954,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
817 | { | 954 | { |
818 | m_host.AddScriptLPS(1); | 955 | m_host.AddScriptLPS(1); |
819 | 956 | ||
957 | if (channelID == 0) | ||
958 | // m_SayShoutCount++; | ||
959 | CheckSayShoutTime(); | ||
960 | |||
961 | if (m_SayShoutCount >= 11) | ||
962 | ScriptSleep(2000); | ||
963 | |||
820 | if (text.Length > 1023) | 964 | if (text.Length > 1023) |
821 | text = text.Substring(0, 1023); | 965 | text = text.Substring(0, 1023); |
822 | 966 | ||
@@ -848,22 +992,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
848 | 992 | ||
849 | public void llRegionSayTo(string target, int channel, string msg) | 993 | public void llRegionSayTo(string target, int channel, string msg) |
850 | { | 994 | { |
995 | string error = String.Empty; | ||
996 | |||
851 | if (msg.Length > 1023) | 997 | if (msg.Length > 1023) |
852 | msg = msg.Substring(0, 1023); | 998 | msg = msg.Substring(0, 1023); |
853 | 999 | ||
854 | m_host.AddScriptLPS(1); | 1000 | m_host.AddScriptLPS(1); |
855 | 1001 | ||
856 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
857 | { | ||
858 | return; | ||
859 | } | ||
860 | |||
861 | UUID TargetID; | 1002 | UUID TargetID; |
862 | UUID.TryParse(target, out TargetID); | 1003 | UUID.TryParse(target, out TargetID); |
863 | 1004 | ||
864 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1005 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
865 | if (wComm != null) | 1006 | if (wComm != null) |
866 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1007 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1008 | LSLError(error); | ||
867 | } | 1009 | } |
868 | 1010 | ||
869 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1011 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1119,10 +1261,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1119 | return detectedParams.TouchUV; | 1261 | return detectedParams.TouchUV; |
1120 | } | 1262 | } |
1121 | 1263 | ||
1264 | [DebuggerNonUserCode] | ||
1122 | public virtual void llDie() | 1265 | public virtual void llDie() |
1123 | { | 1266 | { |
1124 | m_host.AddScriptLPS(1); | 1267 | m_host.AddScriptLPS(1); |
1125 | throw new SelfDeleteException(); | 1268 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1126 | } | 1269 | } |
1127 | 1270 | ||
1128 | public LSL_Float llGround(LSL_Vector offset) | 1271 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1193,6 +1336,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1193 | 1336 | ||
1194 | public void llSetStatus(int status, int value) | 1337 | public void llSetStatus(int status, int value) |
1195 | { | 1338 | { |
1339 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1340 | return; | ||
1196 | m_host.AddScriptLPS(1); | 1341 | m_host.AddScriptLPS(1); |
1197 | 1342 | ||
1198 | int statusrotationaxis = 0; | 1343 | int statusrotationaxis = 0; |
@@ -1216,6 +1361,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1216 | if (!allow) | 1361 | if (!allow) |
1217 | return; | 1362 | return; |
1218 | 1363 | ||
1364 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1365 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1366 | return; | ||
1367 | |||
1219 | m_host.ScriptSetPhysicsStatus(true); | 1368 | m_host.ScriptSetPhysicsStatus(true); |
1220 | } | 1369 | } |
1221 | else | 1370 | else |
@@ -1415,6 +1564,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1415 | { | 1564 | { |
1416 | m_host.AddScriptLPS(1); | 1565 | m_host.AddScriptLPS(1); |
1417 | 1566 | ||
1567 | SetColor(m_host, color, face); | ||
1568 | } | ||
1569 | |||
1570 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1571 | { | ||
1572 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1573 | return; | ||
1574 | |||
1575 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1576 | Color4 texcolor; | ||
1577 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1578 | { | ||
1579 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1580 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1581 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1582 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1583 | tex.FaceTextures[face].RGBA = texcolor; | ||
1584 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1585 | return; | ||
1586 | } | ||
1587 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1588 | { | ||
1589 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1590 | { | ||
1591 | if (tex.FaceTextures[i] != null) | ||
1592 | { | ||
1593 | texcolor = tex.FaceTextures[i].RGBA; | ||
1594 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1595 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1596 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1597 | tex.FaceTextures[i].RGBA = texcolor; | ||
1598 | } | ||
1599 | texcolor = tex.DefaultTexture.RGBA; | ||
1600 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1601 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1602 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1603 | tex.DefaultTexture.RGBA = texcolor; | ||
1604 | } | ||
1605 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1606 | return; | ||
1607 | } | ||
1608 | |||
1418 | if (face == ScriptBaseClass.ALL_SIDES) | 1609 | if (face == ScriptBaseClass.ALL_SIDES) |
1419 | face = SceneObjectPart.ALL_SIDES; | 1610 | face = SceneObjectPart.ALL_SIDES; |
1420 | 1611 | ||
@@ -1423,6 +1614,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1423 | 1614 | ||
1424 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1615 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1425 | { | 1616 | { |
1617 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1618 | return; | ||
1619 | |||
1426 | Primitive.TextureEntry tex = part.Shape.Textures; | 1620 | Primitive.TextureEntry tex = part.Shape.Textures; |
1427 | MappingType textype; | 1621 | MappingType textype; |
1428 | textype = MappingType.Default; | 1622 | textype = MappingType.Default; |
@@ -1453,6 +1647,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1453 | 1647 | ||
1454 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1648 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1455 | { | 1649 | { |
1650 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1651 | return; | ||
1652 | |||
1456 | Primitive.TextureEntry tex = part.Shape.Textures; | 1653 | Primitive.TextureEntry tex = part.Shape.Textures; |
1457 | if (face >= 0 && face < GetNumberOfSides(part)) | 1654 | if (face >= 0 && face < GetNumberOfSides(part)) |
1458 | { | 1655 | { |
@@ -1478,6 +1675,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1478 | 1675 | ||
1479 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1676 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1480 | { | 1677 | { |
1678 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1679 | return; | ||
1481 | 1680 | ||
1482 | Shininess sval = new Shininess(); | 1681 | Shininess sval = new Shininess(); |
1483 | 1682 | ||
@@ -1528,6 +1727,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1528 | 1727 | ||
1529 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1728 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1530 | { | 1729 | { |
1730 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1731 | return; | ||
1732 | |||
1531 | Primitive.TextureEntry tex = part.Shape.Textures; | 1733 | Primitive.TextureEntry tex = part.Shape.Textures; |
1532 | if (face >= 0 && face < GetNumberOfSides(part)) | 1734 | if (face >= 0 && face < GetNumberOfSides(part)) |
1533 | { | 1735 | { |
@@ -1588,13 +1790,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1588 | m_host.AddScriptLPS(1); | 1790 | m_host.AddScriptLPS(1); |
1589 | 1791 | ||
1590 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1792 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1591 | 1793 | if (parts.Count > 0) | |
1592 | foreach (SceneObjectPart part in parts) | 1794 | { |
1593 | SetAlpha(part, alpha, face); | 1795 | try |
1796 | { | ||
1797 | foreach (SceneObjectPart part in parts) | ||
1798 | SetAlpha(part, alpha, face); | ||
1799 | } | ||
1800 | finally | ||
1801 | { | ||
1802 | } | ||
1803 | } | ||
1594 | } | 1804 | } |
1595 | 1805 | ||
1596 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1806 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1597 | { | 1807 | { |
1808 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1809 | return; | ||
1810 | |||
1598 | Primitive.TextureEntry tex = part.Shape.Textures; | 1811 | Primitive.TextureEntry tex = part.Shape.Textures; |
1599 | Color4 texcolor; | 1812 | Color4 texcolor; |
1600 | if (face >= 0 && face < GetNumberOfSides(part)) | 1813 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1647,7 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1647 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1860 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1648 | float wind, float tension, LSL_Vector Force) | 1861 | float wind, float tension, LSL_Vector Force) |
1649 | { | 1862 | { |
1650 | if (part == null) | 1863 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1651 | return; | 1864 | return; |
1652 | 1865 | ||
1653 | if (flexi) | 1866 | if (flexi) |
@@ -1681,7 +1894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1681 | /// <param name="falloff"></param> | 1894 | /// <param name="falloff"></param> |
1682 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1895 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1683 | { | 1896 | { |
1684 | if (part == null) | 1897 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1685 | return; | 1898 | return; |
1686 | 1899 | ||
1687 | if (light) | 1900 | if (light) |
@@ -1714,11 +1927,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1714 | Primitive.TextureEntry tex = part.Shape.Textures; | 1927 | Primitive.TextureEntry tex = part.Shape.Textures; |
1715 | Color4 texcolor; | 1928 | Color4 texcolor; |
1716 | LSL_Vector rgb = new LSL_Vector(); | 1929 | LSL_Vector rgb = new LSL_Vector(); |
1930 | int nsides = GetNumberOfSides(part); | ||
1931 | |||
1717 | if (face == ScriptBaseClass.ALL_SIDES) | 1932 | if (face == ScriptBaseClass.ALL_SIDES) |
1718 | { | 1933 | { |
1719 | int i; | 1934 | int i; |
1720 | 1935 | for (i = 0; i < nsides; i++) | |
1721 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1722 | { | 1936 | { |
1723 | texcolor = tex.GetFace((uint)i).RGBA; | 1937 | texcolor = tex.GetFace((uint)i).RGBA; |
1724 | rgb.x += texcolor.R; | 1938 | rgb.x += texcolor.R; |
@@ -1726,14 +1940,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1726 | rgb.z += texcolor.B; | 1940 | rgb.z += texcolor.B; |
1727 | } | 1941 | } |
1728 | 1942 | ||
1729 | rgb.x /= (float)GetNumberOfSides(part); | 1943 | float invnsides = 1.0f / (float)nsides; |
1730 | rgb.y /= (float)GetNumberOfSides(part); | 1944 | |
1731 | rgb.z /= (float)GetNumberOfSides(part); | 1945 | rgb.x *= invnsides; |
1946 | rgb.y *= invnsides; | ||
1947 | rgb.z *= invnsides; | ||
1732 | 1948 | ||
1733 | return rgb; | 1949 | return rgb; |
1734 | } | 1950 | } |
1735 | 1951 | if (face >= 0 && face < nsides) | |
1736 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1737 | { | 1952 | { |
1738 | texcolor = tex.GetFace((uint)face).RGBA; | 1953 | texcolor = tex.GetFace((uint)face).RGBA; |
1739 | rgb.x = texcolor.R; | 1954 | rgb.x = texcolor.R; |
@@ -1760,15 +1975,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1760 | m_host.AddScriptLPS(1); | 1975 | m_host.AddScriptLPS(1); |
1761 | 1976 | ||
1762 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1977 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1763 | 1978 | if (parts.Count > 0) | |
1764 | foreach (SceneObjectPart part in parts) | 1979 | { |
1765 | SetTexture(part, texture, face); | 1980 | try |
1766 | 1981 | { | |
1982 | foreach (SceneObjectPart part in parts) | ||
1983 | SetTexture(part, texture, face); | ||
1984 | } | ||
1985 | finally | ||
1986 | { | ||
1987 | } | ||
1988 | } | ||
1767 | ScriptSleep(200); | 1989 | ScriptSleep(200); |
1768 | } | 1990 | } |
1769 | 1991 | ||
1770 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1992 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1771 | { | 1993 | { |
1994 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1995 | return; | ||
1996 | |||
1772 | UUID textureID = new UUID(); | 1997 | UUID textureID = new UUID(); |
1773 | 1998 | ||
1774 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1999 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1813,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1813 | 2038 | ||
1814 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2039 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1815 | { | 2040 | { |
2041 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2042 | return; | ||
2043 | |||
1816 | Primitive.TextureEntry tex = part.Shape.Textures; | 2044 | Primitive.TextureEntry tex = part.Shape.Textures; |
1817 | if (face >= 0 && face < GetNumberOfSides(part)) | 2045 | if (face >= 0 && face < GetNumberOfSides(part)) |
1818 | { | 2046 | { |
@@ -1849,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 2077 | ||
1850 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2078 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1851 | { | 2079 | { |
2080 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2081 | return; | ||
2082 | |||
1852 | Primitive.TextureEntry tex = part.Shape.Textures; | 2083 | Primitive.TextureEntry tex = part.Shape.Textures; |
1853 | if (face >= 0 && face < GetNumberOfSides(part)) | 2084 | if (face >= 0 && face < GetNumberOfSides(part)) |
1854 | { | 2085 | { |
@@ -1885,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1885 | 2116 | ||
1886 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2117 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1887 | { | 2118 | { |
2119 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2120 | return; | ||
2121 | |||
1888 | Primitive.TextureEntry tex = part.Shape.Textures; | 2122 | Primitive.TextureEntry tex = part.Shape.Textures; |
1889 | if (face >= 0 && face < GetNumberOfSides(part)) | 2123 | if (face >= 0 && face < GetNumberOfSides(part)) |
1890 | { | 2124 | { |
@@ -2055,24 +2289,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2055 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2289 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2056 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2290 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2057 | { | 2291 | { |
2058 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2292 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2293 | return; | ||
2294 | |||
2059 | LSL_Vector currentPos = GetPartLocalPos(part); | 2295 | LSL_Vector currentPos = GetPartLocalPos(part); |
2296 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2060 | 2297 | ||
2061 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2062 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2063 | 2298 | ||
2064 | if (part.ParentGroup.RootPart == part) | 2299 | if (part.ParentGroup.RootPart == part) |
2065 | { | 2300 | { |
2066 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2067 | targetPos.z = ground; | ||
2068 | SceneObjectGroup parent = part.ParentGroup; | 2301 | SceneObjectGroup parent = part.ParentGroup; |
2069 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2302 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2070 | SetPosAdjust(currentPos, targetPos)); | 2303 | return; |
2304 | Util.FireAndForget(delegate(object x) { | ||
2305 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2306 | }); | ||
2071 | } | 2307 | } |
2072 | else | 2308 | else |
2073 | { | 2309 | { |
2074 | part.OffsetPosition = !adjust ? targetPos : | 2310 | part.OffsetPosition = (Vector3)toPos; |
2075 | SetPosAdjust(currentPos, targetPos); | ||
2076 | SceneObjectGroup parent = part.ParentGroup; | 2311 | SceneObjectGroup parent = part.ParentGroup; |
2077 | parent.HasGroupChanged = true; | 2312 | parent.HasGroupChanged = true; |
2078 | parent.ScheduleGroupForTerseUpdate(); | 2313 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2104,13 +2339,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2104 | else | 2339 | else |
2105 | { | 2340 | { |
2106 | if (part.ParentGroup.IsAttachment) | 2341 | if (part.ParentGroup.IsAttachment) |
2107 | { | ||
2108 | pos = part.AttachedPos; | 2342 | pos = part.AttachedPos; |
2109 | } | ||
2110 | else | 2343 | else |
2111 | { | ||
2112 | pos = part.AbsolutePosition; | 2344 | pos = part.AbsolutePosition; |
2113 | } | ||
2114 | } | 2345 | } |
2115 | 2346 | ||
2116 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2347 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2150,25 +2381,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2150 | 2381 | ||
2151 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2382 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2152 | { | 2383 | { |
2153 | part.UpdateRotation(rot); | 2384 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2154 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2385 | return; |
2155 | 2386 | ||
2156 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2387 | bool isroot = (part == part.ParentGroup.RootPart); |
2157 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2388 | bool isphys; |
2158 | 2389 | ||
2159 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2160 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2161 | // It's perfectly okay when the object is not an active physical body though. | ||
2162 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2163 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2164 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2165 | // scene | ||
2166 | PhysicsActor pa = part.PhysActor; | 2390 | PhysicsActor pa = part.PhysActor; |
2167 | 2391 | ||
2168 | if (pa != null && !pa.IsPhysical) | 2392 | // keep using physactor ideia of isphysical |
2393 | // it should be SOP ideia of that | ||
2394 | // not much of a issue with ubitODE | ||
2395 | if (pa != null && pa.IsPhysical) | ||
2396 | isphys = true; | ||
2397 | else | ||
2398 | isphys = false; | ||
2399 | |||
2400 | // SL doesn't let scripts rotate root of physical linksets | ||
2401 | if (isroot && isphys) | ||
2402 | return; | ||
2403 | |||
2404 | part.UpdateRotation(rot); | ||
2405 | |||
2406 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2407 | // so do a nasty update of parts positions if is a root part rotation | ||
2408 | if (isroot && pa != null) // with if above implies non physical root part | ||
2169 | { | 2409 | { |
2170 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2410 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2171 | } | 2411 | } |
2412 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2413 | { | ||
2414 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2415 | if (sittingavas.Count > 0) | ||
2416 | { | ||
2417 | foreach (ScenePresence av in sittingavas) | ||
2418 | { | ||
2419 | if (isroot || part.LocalId == av.ParentID) | ||
2420 | av.SendTerseUpdateToAllClients(); | ||
2421 | } | ||
2422 | } | ||
2423 | } | ||
2172 | } | 2424 | } |
2173 | 2425 | ||
2174 | /// <summary> | 2426 | /// <summary> |
@@ -2216,8 +2468,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2468 | ||
2217 | public LSL_Rotation llGetLocalRot() | 2469 | public LSL_Rotation llGetLocalRot() |
2218 | { | 2470 | { |
2471 | return GetPartLocalRot(m_host); | ||
2472 | } | ||
2473 | |||
2474 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2475 | { | ||
2219 | m_host.AddScriptLPS(1); | 2476 | m_host.AddScriptLPS(1); |
2220 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2477 | Quaternion rot = part.RotationOffset; |
2478 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2221 | } | 2479 | } |
2222 | 2480 | ||
2223 | public void llSetForce(LSL_Vector force, int local) | 2481 | public void llSetForce(LSL_Vector force, int local) |
@@ -2297,16 +2555,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2297 | m_host.ApplyImpulse(v, local != 0); | 2555 | m_host.ApplyImpulse(v, local != 0); |
2298 | } | 2556 | } |
2299 | 2557 | ||
2558 | |||
2300 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2559 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2301 | { | 2560 | { |
2302 | m_host.AddScriptLPS(1); | 2561 | m_host.AddScriptLPS(1); |
2303 | m_host.ApplyAngularImpulse(force, local != 0); | 2562 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2304 | } | 2563 | } |
2305 | 2564 | ||
2306 | public void llSetTorque(LSL_Vector torque, int local) | 2565 | public void llSetTorque(LSL_Vector torque, int local) |
2307 | { | 2566 | { |
2308 | m_host.AddScriptLPS(1); | 2567 | m_host.AddScriptLPS(1); |
2309 | m_host.SetAngularImpulse(torque, local != 0); | 2568 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2310 | } | 2569 | } |
2311 | 2570 | ||
2312 | public LSL_Vector llGetTorque() | 2571 | public LSL_Vector llGetTorque() |
@@ -2323,20 +2582,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2323 | llSetTorque(torque, local); | 2582 | llSetTorque(torque, local); |
2324 | } | 2583 | } |
2325 | 2584 | ||
2585 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2586 | { | ||
2587 | m_host.AddScriptLPS(1); | ||
2588 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2589 | } | ||
2590 | |||
2326 | public LSL_Vector llGetVel() | 2591 | public LSL_Vector llGetVel() |
2327 | { | 2592 | { |
2328 | m_host.AddScriptLPS(1); | 2593 | m_host.AddScriptLPS(1); |
2329 | 2594 | ||
2330 | Vector3 vel; | 2595 | Vector3 vel = Vector3.Zero; |
2331 | 2596 | ||
2332 | if (m_host.ParentGroup.IsAttachment) | 2597 | if (m_host.ParentGroup.IsAttachment) |
2333 | { | 2598 | { |
2334 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2599 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2335 | vel = avatar.Velocity; | 2600 | if (avatar != null) |
2601 | vel = avatar.Velocity; | ||
2336 | } | 2602 | } |
2337 | else | 2603 | else |
2338 | { | 2604 | { |
2339 | vel = m_host.Velocity; | 2605 | vel = m_host.ParentGroup.RootPart.Velocity; |
2340 | } | 2606 | } |
2341 | 2607 | ||
2342 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2608 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2348,10 +2614,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2348 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2614 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2349 | } | 2615 | } |
2350 | 2616 | ||
2617 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2618 | { | ||
2619 | m_host.AddScriptLPS(1); | ||
2620 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2621 | } | ||
2622 | |||
2351 | public LSL_Vector llGetOmega() | 2623 | public LSL_Vector llGetOmega() |
2352 | { | 2624 | { |
2353 | m_host.AddScriptLPS(1); | 2625 | m_host.AddScriptLPS(1); |
2354 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2626 | Vector3 avel = m_host.AngularVelocity; |
2627 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2355 | } | 2628 | } |
2356 | 2629 | ||
2357 | public LSL_Float llGetTimeOfDay() | 2630 | public LSL_Float llGetTimeOfDay() |
@@ -2824,16 +3097,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2824 | new_group.RootPart.UUID.ToString()) }, | 3097 | new_group.RootPart.UUID.ToString()) }, |
2825 | new DetectParams[0])); | 3098 | new DetectParams[0])); |
2826 | 3099 | ||
2827 | float groupmass = new_group.GetMass(); | 3100 | // do recoil |
3101 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3102 | if (hostgrp == null) | ||
3103 | return; | ||
3104 | |||
3105 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3106 | return; | ||
2828 | 3107 | ||
2829 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3108 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2830 | 3109 | ||
2831 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3110 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2832 | { | 3111 | { |
2833 | //Recoil. | 3112 | float groupmass = new_group.GetMass(); |
2834 | llApplyImpulse(vel * groupmass, 0); | 3113 | vel *= -groupmass; |
3114 | llApplyImpulse(vel, 0); | ||
2835 | } | 3115 | } |
2836 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3116 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3117 | return; | ||
3118 | |||
2837 | }); | 3119 | }); |
2838 | 3120 | ||
2839 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3121 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2848,35 +3130,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2848 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3130 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2849 | { | 3131 | { |
2850 | m_host.AddScriptLPS(1); | 3132 | m_host.AddScriptLPS(1); |
2851 | // Determine where we are looking from | ||
2852 | LSL_Vector from = llGetPos(); | ||
2853 | 3133 | ||
2854 | // Work out the normalised vector from the source to the target | 3134 | // Get the normalized vector to the target |
2855 | LSL_Vector delta = llVecNorm(target - from); | 3135 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2856 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2857 | 3136 | ||
2858 | // Calculate the yaw | 3137 | // Get the bearing (yaw) |
2859 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3138 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2860 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3139 | a1.z = llAtan2(d1.y, d1.x); |
2861 | 3140 | ||
2862 | // Calculate pitch | 3141 | // Get the elevation (pitch) |
2863 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3142 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3143 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2864 | 3144 | ||
2865 | // we need to convert from a vector describing | 3145 | LSL_Rotation r1 = llEuler2Rot(a1); |
2866 | // the angles of rotation in radians into rotation value | 3146 | LSL_Rotation r2 = llEuler2Rot(a2); |
2867 | LSL_Rotation rot = llEuler2Rot(angle); | 3147 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2868 | |||
2869 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2870 | // set the rotation of the object, copy that behavior | ||
2871 | PhysicsActor pa = m_host.PhysActor; | ||
2872 | 3148 | ||
2873 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3149 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2874 | { | 3150 | { |
2875 | llSetRot(rot); | 3151 | // Do nothing if either value is 0 (this has been checked in SL) |
3152 | if (strength <= 0.0 || damping <= 0.0) | ||
3153 | return; | ||
3154 | |||
3155 | llSetRot(r3 * r2 * r1); | ||
2876 | } | 3156 | } |
2877 | else | 3157 | else |
2878 | { | 3158 | { |
2879 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3159 | if (strength == 0) |
3160 | { | ||
3161 | llSetRot(r3 * r2 * r1); | ||
3162 | return; | ||
3163 | } | ||
3164 | |||
3165 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2880 | } | 3166 | } |
2881 | } | 3167 | } |
2882 | 3168 | ||
@@ -2922,17 +3208,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2922 | } | 3208 | } |
2923 | else | 3209 | else |
2924 | { | 3210 | { |
2925 | if (m_host.IsRoot) | 3211 | // new SL always returns object mass |
2926 | { | 3212 | // if (m_host.IsRoot) |
3213 | // { | ||
2927 | return m_host.ParentGroup.GetMass(); | 3214 | return m_host.ParentGroup.GetMass(); |
2928 | } | 3215 | // } |
2929 | else | 3216 | // else |
2930 | { | 3217 | // { |
2931 | return m_host.GetMass(); | 3218 | // return m_host.GetMass(); |
2932 | } | 3219 | // } |
2933 | } | 3220 | } |
2934 | } | 3221 | } |
2935 | 3222 | ||
3223 | |||
3224 | public LSL_Float llGetMassMKS() | ||
3225 | { | ||
3226 | return 100f * llGetMass(); | ||
3227 | } | ||
3228 | |||
2936 | public void llCollisionFilter(string name, string id, int accept) | 3229 | public void llCollisionFilter(string name, string id, int accept) |
2937 | { | 3230 | { |
2938 | m_host.AddScriptLPS(1); | 3231 | m_host.AddScriptLPS(1); |
@@ -2980,8 +3273,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2980 | { | 3273 | { |
2981 | // Unregister controls from Presence | 3274 | // Unregister controls from Presence |
2982 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3275 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2983 | // Remove Take Control permission. | ||
2984 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2985 | } | 3276 | } |
2986 | } | 3277 | } |
2987 | } | 3278 | } |
@@ -3007,7 +3298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3007 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3298 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3008 | 3299 | ||
3009 | if (attachmentsModule != null) | 3300 | if (attachmentsModule != null) |
3010 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3301 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3011 | else | 3302 | else |
3012 | return false; | 3303 | return false; |
3013 | } | 3304 | } |
@@ -3037,9 +3328,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3037 | { | 3328 | { |
3038 | m_host.AddScriptLPS(1); | 3329 | m_host.AddScriptLPS(1); |
3039 | 3330 | ||
3040 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3041 | // return; | ||
3042 | |||
3043 | if (m_item.PermsGranter != m_host.OwnerID) | 3331 | if (m_item.PermsGranter != m_host.OwnerID) |
3044 | return; | 3332 | return; |
3045 | 3333 | ||
@@ -3082,6 +3370,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3082 | 3370 | ||
3083 | public void llInstantMessage(string user, string message) | 3371 | public void llInstantMessage(string user, string message) |
3084 | { | 3372 | { |
3373 | UUID result; | ||
3374 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3375 | { | ||
3376 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3377 | ScriptSleep(2000); | ||
3378 | return; | ||
3379 | } | ||
3380 | |||
3381 | |||
3085 | m_host.AddScriptLPS(1); | 3382 | m_host.AddScriptLPS(1); |
3086 | 3383 | ||
3087 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3384 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3096,14 +3393,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3096 | UUID friendTransactionID = UUID.Random(); | 3393 | UUID friendTransactionID = UUID.Random(); |
3097 | 3394 | ||
3098 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3395 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3099 | 3396 | ||
3100 | GridInstantMessage msg = new GridInstantMessage(); | 3397 | GridInstantMessage msg = new GridInstantMessage(); |
3101 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3398 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3102 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3399 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3103 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3400 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3104 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3401 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3105 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3402 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3106 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3403 | // DateTime dt = DateTime.UtcNow; |
3404 | // | ||
3405 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3406 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3407 | // | ||
3408 | // try | ||
3409 | // { | ||
3410 | // // Convert that to the PST timezone | ||
3411 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3412 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3413 | // } | ||
3414 | // catch | ||
3415 | // { | ||
3416 | // // No logging here, as it could be VERY spammy | ||
3417 | // } | ||
3418 | // | ||
3419 | // // And make it look local again to fool the unix time util | ||
3420 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3421 | |||
3422 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3423 | |||
3107 | //if (client != null) | 3424 | //if (client != null) |
3108 | //{ | 3425 | //{ |
3109 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3426 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3117,12 +3434,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3117 | msg.message = message.Substring(0, 1024); | 3434 | msg.message = message.Substring(0, 1024); |
3118 | else | 3435 | else |
3119 | msg.message = message; | 3436 | msg.message = message; |
3120 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3437 | msg.dialog = (byte)19; // MessageFromObject |
3121 | msg.fromGroup = false;// fromGroup; | 3438 | msg.fromGroup = false;// fromGroup; |
3122 | msg.offline = (byte)0; //offline; | 3439 | msg.offline = (byte)0; //offline; |
3123 | msg.ParentEstateID = 0; //ParentEstateID; | 3440 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3124 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3441 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3125 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3442 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3126 | msg.binaryBucket | 3443 | msg.binaryBucket |
3127 | = Util.StringToBytes256( | 3444 | = Util.StringToBytes256( |
3128 | "{0}/{1}/{2}/{3}", | 3445 | "{0}/{1}/{2}/{3}", |
@@ -3150,7 +3467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3150 | } | 3467 | } |
3151 | 3468 | ||
3152 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3469 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3153 | llSleep(EMAIL_PAUSE_TIME); | 3470 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3154 | } | 3471 | } |
3155 | 3472 | ||
3156 | public void llGetNextEmail(string address, string subject) | 3473 | public void llGetNextEmail(string address, string subject) |
@@ -3396,7 +3713,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3396 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3713 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3397 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3714 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3398 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3715 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3716 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3399 | ScriptBaseClass.PERMISSION_ATTACH; | 3717 | ScriptBaseClass.PERMISSION_ATTACH; |
3718 | |||
3400 | } | 3719 | } |
3401 | else | 3720 | else |
3402 | { | 3721 | { |
@@ -3427,15 +3746,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3427 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3746 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3428 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3747 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3429 | } | 3748 | } |
3749 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3750 | { | ||
3751 | implicitPerms = perm; | ||
3752 | } | ||
3430 | } | 3753 | } |
3431 | 3754 | ||
3432 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3755 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3433 | { | 3756 | { |
3434 | lock (m_host.TaskInventory) | 3757 | m_host.TaskInventory.LockItemsForWrite(true); |
3435 | { | 3758 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3436 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3759 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3437 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3760 | m_host.TaskInventory.LockItemsForWrite(false); |
3438 | } | ||
3439 | 3761 | ||
3440 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3762 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3441 | "run_time_permissions", new Object[] { | 3763 | "run_time_permissions", new Object[] { |
@@ -3478,11 +3800,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3478 | 3800 | ||
3479 | if (!m_waitingForScriptAnswer) | 3801 | if (!m_waitingForScriptAnswer) |
3480 | { | 3802 | { |
3481 | lock (m_host.TaskInventory) | 3803 | m_host.TaskInventory.LockItemsForWrite(true); |
3482 | { | 3804 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3483 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3805 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3484 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3806 | m_host.TaskInventory.LockItemsForWrite(false); |
3485 | } | ||
3486 | 3807 | ||
3487 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3808 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3488 | m_waitingForScriptAnswer=true; | 3809 | m_waitingForScriptAnswer=true; |
@@ -3511,14 +3832,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3511 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3832 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3512 | llReleaseControls(); | 3833 | llReleaseControls(); |
3513 | 3834 | ||
3514 | lock (m_host.TaskInventory) | 3835 | m_host.TaskInventory.LockItemsForWrite(true); |
3515 | { | 3836 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3516 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3837 | m_host.TaskInventory.LockItemsForWrite(false); |
3517 | } | 3838 | |
3518 | 3839 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3519 | m_ScriptEngine.PostScriptEvent( | 3840 | "run_time_permissions", new Object[] { |
3520 | m_item.ItemID, | 3841 | new LSL_Integer(answer) }, |
3521 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3842 | new DetectParams[0])); |
3522 | } | 3843 | } |
3523 | 3844 | ||
3524 | public LSL_String llGetPermissionsKey() | 3845 | public LSL_String llGetPermissionsKey() |
@@ -3557,14 +3878,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3557 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3878 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3558 | { | 3879 | { |
3559 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3880 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3560 | 3881 | if (parts.Count > 0) | |
3561 | foreach (SceneObjectPart part in parts) | 3882 | { |
3562 | part.SetFaceColorAlpha(face, color, null); | 3883 | try |
3884 | { | ||
3885 | foreach (SceneObjectPart part in parts) | ||
3886 | part.SetFaceColorAlpha(face, color, null); | ||
3887 | } | ||
3888 | finally | ||
3889 | { | ||
3890 | } | ||
3891 | } | ||
3563 | } | 3892 | } |
3564 | 3893 | ||
3565 | public void llCreateLink(string target, int parent) | 3894 | public void llCreateLink(string target, int parent) |
3566 | { | 3895 | { |
3567 | m_host.AddScriptLPS(1); | 3896 | m_host.AddScriptLPS(1); |
3897 | |||
3568 | UUID targetID; | 3898 | UUID targetID; |
3569 | 3899 | ||
3570 | if (!UUID.TryParse(target, out targetID)) | 3900 | if (!UUID.TryParse(target, out targetID)) |
@@ -3670,10 +4000,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3670 | // Restructuring Multiple Prims. | 4000 | // Restructuring Multiple Prims. |
3671 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4001 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3672 | parts.Remove(parentPrim.RootPart); | 4002 | parts.Remove(parentPrim.RootPart); |
3673 | foreach (SceneObjectPart part in parts) | 4003 | if (parts.Count > 0) |
3674 | { | 4004 | { |
3675 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4005 | try |
4006 | { | ||
4007 | foreach (SceneObjectPart part in parts) | ||
4008 | { | ||
4009 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4010 | } | ||
4011 | } | ||
4012 | finally | ||
4013 | { | ||
4014 | } | ||
3676 | } | 4015 | } |
4016 | |||
3677 | parentPrim.HasGroupChanged = true; | 4017 | parentPrim.HasGroupChanged = true; |
3678 | parentPrim.ScheduleGroupForFullUpdate(); | 4018 | parentPrim.ScheduleGroupForFullUpdate(); |
3679 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4019 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3682,12 +4022,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3682 | { | 4022 | { |
3683 | SceneObjectPart newRoot = parts[0]; | 4023 | SceneObjectPart newRoot = parts[0]; |
3684 | parts.Remove(newRoot); | 4024 | parts.Remove(newRoot); |
3685 | foreach (SceneObjectPart part in parts) | 4025 | |
4026 | try | ||
3686 | { | 4027 | { |
3687 | // Required for linking | 4028 | foreach (SceneObjectPart part in parts) |
3688 | part.ClearUpdateSchedule(); | 4029 | { |
3689 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4030 | part.ClearUpdateSchedule(); |
4031 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4032 | } | ||
3690 | } | 4033 | } |
4034 | finally | ||
4035 | { | ||
4036 | } | ||
4037 | |||
4038 | |||
3691 | newRoot.ParentGroup.HasGroupChanged = true; | 4039 | newRoot.ParentGroup.HasGroupChanged = true; |
3692 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4040 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3693 | } | 4041 | } |
@@ -3707,6 +4055,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3707 | public void llBreakAllLinks() | 4055 | public void llBreakAllLinks() |
3708 | { | 4056 | { |
3709 | m_host.AddScriptLPS(1); | 4057 | m_host.AddScriptLPS(1); |
4058 | |||
4059 | TaskInventoryItem item = m_item; | ||
4060 | |||
4061 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4062 | && !m_automaticLinkPermission) | ||
4063 | { | ||
4064 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4065 | return; | ||
4066 | } | ||
4067 | |||
3710 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4068 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3711 | if (parentPrim.AttachmentPoint != 0) | 4069 | if (parentPrim.AttachmentPoint != 0) |
3712 | return; // Fail silently if attached | 4070 | return; // Fail silently if attached |
@@ -3726,25 +4084,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3726 | public LSL_String llGetLinkKey(int linknum) | 4084 | public LSL_String llGetLinkKey(int linknum) |
3727 | { | 4085 | { |
3728 | m_host.AddScriptLPS(1); | 4086 | m_host.AddScriptLPS(1); |
3729 | List<UUID> keytable = new List<UUID>(); | ||
3730 | // parse for sitting avatare-uuids | ||
3731 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3732 | { | ||
3733 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3734 | keytable.Add(presence.UUID); | ||
3735 | }); | ||
3736 | |||
3737 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3738 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3739 | { | ||
3740 | return keytable[totalprims - linknum].ToString(); | ||
3741 | } | ||
3742 | |||
3743 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3744 | { | ||
3745 | return m_host.UUID.ToString(); | ||
3746 | } | ||
3747 | |||
3748 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4087 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3749 | if (part != null) | 4088 | if (part != null) |
3750 | { | 4089 | { |
@@ -3752,6 +4091,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3752 | } | 4091 | } |
3753 | else | 4092 | else |
3754 | { | 4093 | { |
4094 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4095 | { | ||
4096 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4097 | |||
4098 | if (linknum < 0) | ||
4099 | return UUID.Zero.ToString(); | ||
4100 | |||
4101 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4102 | if (avatars.Count > linknum) | ||
4103 | { | ||
4104 | return avatars[linknum].UUID.ToString(); | ||
4105 | } | ||
4106 | } | ||
3755 | return UUID.Zero.ToString(); | 4107 | return UUID.Zero.ToString(); |
3756 | } | 4108 | } |
3757 | } | 4109 | } |
@@ -3861,17 +4213,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3861 | m_host.AddScriptLPS(1); | 4213 | m_host.AddScriptLPS(1); |
3862 | int count = 0; | 4214 | int count = 0; |
3863 | 4215 | ||
3864 | lock (m_host.TaskInventory) | 4216 | m_host.TaskInventory.LockItemsForRead(true); |
4217 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3865 | { | 4218 | { |
3866 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4219 | if (inv.Value.Type == type || type == -1) |
3867 | { | 4220 | { |
3868 | if (inv.Value.Type == type || type == -1) | 4221 | count = count + 1; |
3869 | { | ||
3870 | count = count + 1; | ||
3871 | } | ||
3872 | } | 4222 | } |
3873 | } | 4223 | } |
3874 | 4224 | ||
4225 | m_host.TaskInventory.LockItemsForRead(false); | ||
3875 | return count; | 4226 | return count; |
3876 | } | 4227 | } |
3877 | 4228 | ||
@@ -3880,16 +4231,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3880 | m_host.AddScriptLPS(1); | 4231 | m_host.AddScriptLPS(1); |
3881 | ArrayList keys = new ArrayList(); | 4232 | ArrayList keys = new ArrayList(); |
3882 | 4233 | ||
3883 | lock (m_host.TaskInventory) | 4234 | m_host.TaskInventory.LockItemsForRead(true); |
4235 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3884 | { | 4236 | { |
3885 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4237 | if (inv.Value.Type == type || type == -1) |
3886 | { | 4238 | { |
3887 | if (inv.Value.Type == type || type == -1) | 4239 | keys.Add(inv.Value.Name); |
3888 | { | ||
3889 | keys.Add(inv.Value.Name); | ||
3890 | } | ||
3891 | } | 4240 | } |
3892 | } | 4241 | } |
4242 | m_host.TaskInventory.LockItemsForRead(false); | ||
3893 | 4243 | ||
3894 | if (keys.Count == 0) | 4244 | if (keys.Count == 0) |
3895 | { | 4245 | { |
@@ -3927,7 +4277,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3927 | if (item == null) | 4277 | if (item == null) |
3928 | { | 4278 | { |
3929 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4279 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3930 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4280 | return; |
4281 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3931 | } | 4282 | } |
3932 | 4283 | ||
3933 | UUID objId = item.ItemID; | 4284 | UUID objId = item.ItemID; |
@@ -3955,33 +4306,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3955 | return; | 4306 | return; |
3956 | } | 4307 | } |
3957 | } | 4308 | } |
4309 | |||
3958 | // destination is an avatar | 4310 | // destination is an avatar |
3959 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4311 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3960 | 4312 | ||
3961 | if (agentItem == null) | 4313 | if (agentItem == null) |
3962 | return; | 4314 | return; |
3963 | 4315 | ||
3964 | if (m_TransferModule != null) | 4316 | byte[] bucket = new byte[1]; |
3965 | { | 4317 | bucket[0] = (byte)item.Type; |
3966 | byte[] bucket = new byte[1]; | 4318 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3967 | bucket[0] = (byte)item.Type; | 4319 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3968 | 4320 | ||
3969 | GridInstantMessage msg = new GridInstantMessage(World, | 4321 | GridInstantMessage msg = new GridInstantMessage(World, |
3970 | m_host.OwnerID, m_host.Name, destId, | 4322 | m_host.OwnerID, m_host.Name, destId, |
3971 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4323 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3972 | false, item.Name+". "+m_host.Name+" is located at "+ | 4324 | false, item.Name+". "+m_host.Name+" is located at "+ |
3973 | World.RegionInfo.RegionName+" "+ | 4325 | World.RegionInfo.RegionName+" "+ |
3974 | m_host.AbsolutePosition.ToString(), | 4326 | m_host.AbsolutePosition.ToString(), |
3975 | agentItem.ID, true, m_host.AbsolutePosition, | 4327 | agentItem.ID, true, m_host.AbsolutePosition, |
3976 | bucket, true); | 4328 | bucket, true); |
3977 | 4329 | ||
3978 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4330 | ScenePresence sp; |
3979 | } | ||
3980 | 4331 | ||
4332 | if (World.TryGetScenePresence(destId, out sp)) | ||
4333 | { | ||
4334 | sp.ControllingClient.SendInstantMessage(msg); | ||
4335 | } | ||
4336 | else | ||
4337 | { | ||
4338 | if (m_TransferModule != null) | ||
4339 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4340 | } | ||
4341 | |||
4342 | //This delay should only occur when giving inventory to avatars. | ||
3981 | ScriptSleep(3000); | 4343 | ScriptSleep(3000); |
3982 | } | 4344 | } |
3983 | } | 4345 | } |
3984 | 4346 | ||
4347 | [DebuggerNonUserCode] | ||
3985 | public void llRemoveInventory(string name) | 4348 | public void llRemoveInventory(string name) |
3986 | { | 4349 | { |
3987 | m_host.AddScriptLPS(1); | 4350 | m_host.AddScriptLPS(1); |
@@ -4036,109 +4399,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4036 | { | 4399 | { |
4037 | m_host.AddScriptLPS(1); | 4400 | m_host.AddScriptLPS(1); |
4038 | 4401 | ||
4039 | UUID uuid = (UUID)id; | 4402 | UUID uuid; |
4040 | PresenceInfo pinfo = null; | 4403 | if (UUID.TryParse(id, out uuid)) |
4041 | UserAccount account; | ||
4042 | |||
4043 | UserInfoCacheEntry ce; | ||
4044 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4045 | { | 4404 | { |
4046 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4405 | PresenceInfo pinfo = null; |
4047 | if (account == null) | 4406 | UserAccount account; |
4407 | |||
4408 | UserInfoCacheEntry ce; | ||
4409 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4048 | { | 4410 | { |
4049 | m_userInfoCache[uuid] = null; // Cache negative | 4411 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4050 | return UUID.Zero.ToString(); | 4412 | if (account == null) |
4051 | } | 4413 | { |
4414 | m_userInfoCache[uuid] = null; // Cache negative | ||
4415 | return UUID.Zero.ToString(); | ||
4416 | } | ||
4052 | 4417 | ||
4053 | 4418 | ||
4054 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4419 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4055 | if (pinfos != null && pinfos.Length > 0) | 4420 | if (pinfos != null && pinfos.Length > 0) |
4056 | { | ||
4057 | foreach (PresenceInfo p in pinfos) | ||
4058 | { | 4421 | { |
4059 | if (p.RegionID != UUID.Zero) | 4422 | foreach (PresenceInfo p in pinfos) |
4060 | { | 4423 | { |
4061 | pinfo = p; | 4424 | if (p.RegionID != UUID.Zero) |
4425 | { | ||
4426 | pinfo = p; | ||
4427 | } | ||
4062 | } | 4428 | } |
4063 | } | 4429 | } |
4064 | } | ||
4065 | 4430 | ||
4066 | ce = new UserInfoCacheEntry(); | 4431 | ce = new UserInfoCacheEntry(); |
4067 | ce.time = Util.EnvironmentTickCount(); | 4432 | ce.time = Util.EnvironmentTickCount(); |
4068 | ce.account = account; | 4433 | ce.account = account; |
4069 | ce.pinfo = pinfo; | 4434 | ce.pinfo = pinfo; |
4070 | } | 4435 | m_userInfoCache[uuid] = ce; |
4071 | else | 4436 | } |
4072 | { | 4437 | else |
4073 | if (ce == null) | 4438 | { |
4074 | return UUID.Zero.ToString(); | 4439 | if (ce == null) |
4440 | return UUID.Zero.ToString(); | ||
4075 | 4441 | ||
4076 | account = ce.account; | 4442 | account = ce.account; |
4077 | pinfo = ce.pinfo; | 4443 | pinfo = ce.pinfo; |
4078 | } | 4444 | } |
4079 | 4445 | ||
4080 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4446 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4081 | { | ||
4082 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4083 | if (pinfos != null && pinfos.Length > 0) | ||
4084 | { | 4447 | { |
4085 | foreach (PresenceInfo p in pinfos) | 4448 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4449 | if (pinfos != null && pinfos.Length > 0) | ||
4086 | { | 4450 | { |
4087 | if (p.RegionID != UUID.Zero) | 4451 | foreach (PresenceInfo p in pinfos) |
4088 | { | 4452 | { |
4089 | pinfo = p; | 4453 | if (p.RegionID != UUID.Zero) |
4454 | { | ||
4455 | pinfo = p; | ||
4456 | } | ||
4090 | } | 4457 | } |
4091 | } | 4458 | } |
4092 | } | 4459 | else |
4093 | else | 4460 | pinfo = null; |
4094 | pinfo = null; | ||
4095 | 4461 | ||
4096 | ce.time = Util.EnvironmentTickCount(); | 4462 | ce.time = Util.EnvironmentTickCount(); |
4097 | ce.pinfo = pinfo; | 4463 | ce.pinfo = pinfo; |
4098 | } | 4464 | } |
4099 | 4465 | ||
4100 | string reply = String.Empty; | 4466 | string reply = String.Empty; |
4101 | 4467 | ||
4102 | switch (data) | 4468 | switch (data) |
4103 | { | 4469 | { |
4104 | case 1: // DATA_ONLINE (0|1) | 4470 | case 1: // DATA_ONLINE (0|1) |
4105 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4471 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4106 | reply = "1"; | 4472 | reply = "1"; |
4107 | else | 4473 | else |
4108 | reply = "0"; | 4474 | reply = "0"; |
4109 | break; | 4475 | break; |
4110 | case 2: // DATA_NAME (First Last) | 4476 | case 2: // DATA_NAME (First Last) |
4111 | reply = account.FirstName + " " + account.LastName; | 4477 | reply = account.FirstName + " " + account.LastName; |
4112 | break; | 4478 | break; |
4113 | case 3: // DATA_BORN (YYYY-MM-DD) | 4479 | case 3: // DATA_BORN (YYYY-MM-DD) |
4114 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4480 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4115 | born = born.AddSeconds(account.Created); | 4481 | born = born.AddSeconds(account.Created); |
4116 | reply = born.ToString("yyyy-MM-dd"); | 4482 | reply = born.ToString("yyyy-MM-dd"); |
4117 | break; | 4483 | break; |
4118 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4484 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4119 | reply = "0,0,0,0,0,0"; | 4485 | reply = "0,0,0,0,0,0"; |
4120 | break; | 4486 | break; |
4121 | case 7: // DATA_USERLEVEL (integer) | 4487 | case 8: // DATA_PAYINFO (0|1|2|3) |
4122 | reply = account.UserLevel.ToString(); | 4488 | reply = "0"; |
4123 | break; | 4489 | break; |
4124 | case 8: // DATA_PAYINFO (0|1|2|3) | 4490 | default: |
4125 | reply = "0"; | 4491 | return UUID.Zero.ToString(); // Raise no event |
4126 | break; | 4492 | } |
4127 | default: | ||
4128 | return UUID.Zero.ToString(); // Raise no event | ||
4129 | } | ||
4130 | 4493 | ||
4131 | UUID rq = UUID.Random(); | 4494 | UUID rq = UUID.Random(); |
4132 | 4495 | ||
4133 | UUID tid = AsyncCommands. | 4496 | UUID tid = AsyncCommands. |
4134 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4497 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4135 | m_item.ItemID, rq.ToString()); | 4498 | m_item.ItemID, rq.ToString()); |
4136 | 4499 | ||
4137 | AsyncCommands. | 4500 | AsyncCommands. |
4138 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4501 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4139 | 4502 | ||
4140 | ScriptSleep(100); | 4503 | ScriptSleep(100); |
4141 | return tid.ToString(); | 4504 | return tid.ToString(); |
4505 | } | ||
4506 | else | ||
4507 | { | ||
4508 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4509 | } | ||
4510 | return ""; | ||
4142 | } | 4511 | } |
4143 | 4512 | ||
4144 | public LSL_String llRequestInventoryData(string name) | 4513 | public LSL_String llRequestInventoryData(string name) |
@@ -4195,13 +4564,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4195 | if (UUID.TryParse(agent, out agentId)) | 4564 | if (UUID.TryParse(agent, out agentId)) |
4196 | { | 4565 | { |
4197 | ScenePresence presence = World.GetScenePresence(agentId); | 4566 | ScenePresence presence = World.GetScenePresence(agentId); |
4198 | if (presence != null) | 4567 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4199 | { | 4568 | { |
4569 | // agent must not be a god | ||
4570 | if (presence.UserLevel >= 200) return; | ||
4571 | |||
4200 | // agent must be over the owners land | 4572 | // agent must be over the owners land |
4201 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4573 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4202 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4574 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4203 | { | 4575 | { |
4204 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4576 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4577 | { | ||
4578 | // They can't be teleported home for some reason | ||
4579 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4580 | if (regionInfo != null) | ||
4581 | { | ||
4582 | World.RequestTeleportLocation( | ||
4583 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4584 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4585 | } | ||
4586 | } | ||
4205 | } | 4587 | } |
4206 | } | 4588 | } |
4207 | } | 4589 | } |
@@ -4308,7 +4690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4308 | UUID av = new UUID(); | 4690 | UUID av = new UUID(); |
4309 | if (!UUID.TryParse(agent,out av)) | 4691 | if (!UUID.TryParse(agent,out av)) |
4310 | { | 4692 | { |
4311 | LSLError("First parameter to llDialog needs to be a key"); | 4693 | //LSLError("First parameter to llDialog needs to be a key"); |
4312 | return; | 4694 | return; |
4313 | } | 4695 | } |
4314 | 4696 | ||
@@ -4340,10 +4722,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4340 | public void llCollisionSound(string impact_sound, double impact_volume) | 4722 | public void llCollisionSound(string impact_sound, double impact_volume) |
4341 | { | 4723 | { |
4342 | m_host.AddScriptLPS(1); | 4724 | m_host.AddScriptLPS(1); |
4343 | 4725 | ||
4726 | if(impact_sound == "") | ||
4727 | { | ||
4728 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4729 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4730 | m_host.CollisionSoundType = 0; | ||
4731 | return; | ||
4732 | } | ||
4344 | // TODO: Parameter check logic required. | 4733 | // TODO: Parameter check logic required. |
4345 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4734 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4346 | m_host.CollisionSoundVolume = (float)impact_volume; | 4735 | m_host.CollisionSoundVolume = (float)impact_volume; |
4736 | m_host.CollisionSoundType = 1; | ||
4347 | } | 4737 | } |
4348 | 4738 | ||
4349 | public LSL_String llGetAnimation(string id) | 4739 | public LSL_String llGetAnimation(string id) |
@@ -4357,14 +4747,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4357 | 4747 | ||
4358 | if (m_host.RegionHandle == presence.RegionHandle) | 4748 | if (m_host.RegionHandle == presence.RegionHandle) |
4359 | { | 4749 | { |
4360 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4361 | |||
4362 | if (presence != null) | 4750 | if (presence != null) |
4363 | { | 4751 | { |
4364 | AnimationSet currentAnims = presence.Animator.Animations; | 4752 | if (presence.SitGround) |
4365 | string currentAnimationState = String.Empty; | 4753 | return "Sitting on Ground"; |
4366 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4754 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4367 | return currentAnimationState; | 4755 | return "Sitting"; |
4756 | |||
4757 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4758 | string lslMovementAnimation; | ||
4759 | |||
4760 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4761 | return lslMovementAnimation; | ||
4368 | } | 4762 | } |
4369 | } | 4763 | } |
4370 | 4764 | ||
@@ -4511,7 +4905,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4511 | { | 4905 | { |
4512 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4906 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4513 | float distance_term = distance * distance * distance; // Script Energy | 4907 | float distance_term = distance * distance * distance; // Script Energy |
4514 | float pusher_mass = m_host.GetMass(); | 4908 | // use total object mass and not part |
4909 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4515 | 4910 | ||
4516 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4911 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4517 | float PUSH_ATTENUATION_SCALE = 5f; | 4912 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4761,6 +5156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4761 | { | 5156 | { |
4762 | return item.AssetID.ToString(); | 5157 | return item.AssetID.ToString(); |
4763 | } | 5158 | } |
5159 | m_host.TaskInventory.LockItemsForRead(false); | ||
4764 | 5160 | ||
4765 | return UUID.Zero.ToString(); | 5161 | return UUID.Zero.ToString(); |
4766 | } | 5162 | } |
@@ -4894,7 +5290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4894 | public LSL_Vector llGetCenterOfMass() | 5290 | public LSL_Vector llGetCenterOfMass() |
4895 | { | 5291 | { |
4896 | m_host.AddScriptLPS(1); | 5292 | m_host.AddScriptLPS(1); |
4897 | Vector3 center = m_host.GetGeometricCenter(); | 5293 | Vector3 center = m_host.GetCenterOfMass(); |
4898 | return new LSL_Vector(center.X,center.Y,center.Z); | 5294 | return new LSL_Vector(center.X,center.Y,center.Z); |
4899 | } | 5295 | } |
4900 | 5296 | ||
@@ -4913,14 +5309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4913 | { | 5309 | { |
4914 | m_host.AddScriptLPS(1); | 5310 | m_host.AddScriptLPS(1); |
4915 | 5311 | ||
4916 | if (src == null) | 5312 | return src.Length; |
4917 | { | ||
4918 | return 0; | ||
4919 | } | ||
4920 | else | ||
4921 | { | ||
4922 | return src.Length; | ||
4923 | } | ||
4924 | } | 5313 | } |
4925 | 5314 | ||
4926 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5315 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4991,7 +5380,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4991 | else if (src.Data[index] is LSL_Float) | 5380 | else if (src.Data[index] is LSL_Float) |
4992 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5381 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4993 | else if (src.Data[index] is LSL_String) | 5382 | else if (src.Data[index] is LSL_String) |
4994 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5383 | { |
5384 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5385 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5386 | if (m != Match.Empty) | ||
5387 | { | ||
5388 | str = m.Value; | ||
5389 | double d = 0.0; | ||
5390 | if (!Double.TryParse(str, out d)) | ||
5391 | return 0.0; | ||
5392 | |||
5393 | return d; | ||
5394 | } | ||
5395 | return 0.0; | ||
5396 | } | ||
4995 | return Convert.ToDouble(src.Data[index]); | 5397 | return Convert.ToDouble(src.Data[index]); |
4996 | } | 5398 | } |
4997 | catch (FormatException) | 5399 | catch (FormatException) |
@@ -5033,7 +5435,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5033 | // for completion and should LSL_Key ever be implemented | 5435 | // for completion and should LSL_Key ever be implemented |
5034 | // as it's own struct | 5436 | // as it's own struct |
5035 | else if (!(src.Data[index] is LSL_String || | 5437 | else if (!(src.Data[index] is LSL_String || |
5036 | src.Data[index] is LSL_Key)) | 5438 | src.Data[index] is LSL_Key || |
5439 | src.Data[index] is String)) | ||
5037 | { | 5440 | { |
5038 | return ""; | 5441 | return ""; |
5039 | } | 5442 | } |
@@ -5291,7 +5694,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5291 | } | 5694 | } |
5292 | } | 5695 | } |
5293 | } | 5696 | } |
5294 | else { | 5697 | else |
5698 | { | ||
5295 | object[] array = new object[src.Length]; | 5699 | object[] array = new object[src.Length]; |
5296 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5700 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5297 | result = new LSL_List(array); | 5701 | result = new LSL_List(array); |
@@ -5398,7 +5802,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5398 | public LSL_Integer llGetRegionAgentCount() | 5802 | public LSL_Integer llGetRegionAgentCount() |
5399 | { | 5803 | { |
5400 | m_host.AddScriptLPS(1); | 5804 | m_host.AddScriptLPS(1); |
5401 | return new LSL_Integer(World.GetRootAgentCount()); | 5805 | |
5806 | int count = 0; | ||
5807 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5808 | count++; | ||
5809 | }); | ||
5810 | |||
5811 | return new LSL_Integer(count); | ||
5402 | } | 5812 | } |
5403 | 5813 | ||
5404 | public LSL_Vector llGetRegionCorner() | 5814 | public LSL_Vector llGetRegionCorner() |
@@ -5639,6 +6049,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5639 | flags |= ScriptBaseClass.AGENT_AWAY; | 6049 | flags |= ScriptBaseClass.AGENT_AWAY; |
5640 | } | 6050 | } |
5641 | 6051 | ||
6052 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6053 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6054 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6055 | { | ||
6056 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6057 | } | ||
6058 | |||
5642 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6059 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5643 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6060 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5644 | { | 6061 | { |
@@ -5686,6 +6103,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5686 | flags |= ScriptBaseClass.AGENT_SITTING; | 6103 | flags |= ScriptBaseClass.AGENT_SITTING; |
5687 | } | 6104 | } |
5688 | 6105 | ||
6106 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6107 | { | ||
6108 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6109 | } | ||
6110 | |||
5689 | return flags; | 6111 | return flags; |
5690 | } | 6112 | } |
5691 | 6113 | ||
@@ -5833,9 +6255,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5833 | 6255 | ||
5834 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6256 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5835 | 6257 | ||
5836 | foreach (SceneObjectPart part in parts) | 6258 | try |
6259 | { | ||
6260 | foreach (SceneObjectPart part in parts) | ||
6261 | { | ||
6262 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6263 | } | ||
6264 | } | ||
6265 | finally | ||
5837 | { | 6266 | { |
5838 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5839 | } | 6267 | } |
5840 | } | 6268 | } |
5841 | 6269 | ||
@@ -5889,13 +6317,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5889 | 6317 | ||
5890 | if (m_host.OwnerID == land.LandData.OwnerID) | 6318 | if (m_host.OwnerID == land.LandData.OwnerID) |
5891 | { | 6319 | { |
5892 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6320 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6321 | presence.TeleportWithMomentum(pos, null); | ||
6322 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5893 | } | 6323 | } |
5894 | } | 6324 | } |
5895 | } | 6325 | } |
5896 | ScriptSleep(5000); | 6326 | ScriptSleep(5000); |
5897 | } | 6327 | } |
5898 | 6328 | ||
6329 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6330 | { | ||
6331 | return ParseString2List(str, separators, in_spacers, false); | ||
6332 | } | ||
6333 | |||
5899 | public LSL_Integer llOverMyLand(string id) | 6334 | public LSL_Integer llOverMyLand(string id) |
5900 | { | 6335 | { |
5901 | m_host.AddScriptLPS(1); | 6336 | m_host.AddScriptLPS(1); |
@@ -5954,20 +6389,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5954 | return agentSize; | 6389 | return agentSize; |
5955 | } | 6390 | } |
5956 | 6391 | ||
5957 | public LSL_Integer llSameGroup(string agent) | 6392 | public LSL_Integer llSameGroup(string id) |
5958 | { | 6393 | { |
5959 | m_host.AddScriptLPS(1); | 6394 | m_host.AddScriptLPS(1); |
5960 | UUID agentId = new UUID(); | 6395 | UUID uuid = new UUID(); |
5961 | if (!UUID.TryParse(agent, out agentId)) | 6396 | if (!UUID.TryParse(id, out uuid)) |
5962 | return new LSL_Integer(0); | ||
5963 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5964 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5965 | return new LSL_Integer(0); | 6397 | return new LSL_Integer(0); |
5966 | IClientAPI client = presence.ControllingClient; | 6398 | |
5967 | if (m_host.GroupID == client.ActiveGroupId) | 6399 | // Check if it's a group key |
6400 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5968 | return new LSL_Integer(1); | 6401 | return new LSL_Integer(1); |
5969 | else | 6402 | |
6403 | // We got passed a UUID.Zero | ||
6404 | if (uuid == UUID.Zero) | ||
5970 | return new LSL_Integer(0); | 6405 | return new LSL_Integer(0); |
6406 | |||
6407 | // Handle the case where id names an avatar | ||
6408 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6409 | if (presence != null) | ||
6410 | { | ||
6411 | if (presence.IsChildAgent) | ||
6412 | return new LSL_Integer(0); | ||
6413 | |||
6414 | IClientAPI client = presence.ControllingClient; | ||
6415 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6416 | return new LSL_Integer(1); | ||
6417 | |||
6418 | return new LSL_Integer(0); | ||
6419 | } | ||
6420 | |||
6421 | // Handle object case | ||
6422 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6423 | if (part != null) | ||
6424 | { | ||
6425 | // This will handle both deed and non-deed and also the no | ||
6426 | // group case | ||
6427 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6428 | return new LSL_Integer(1); | ||
6429 | |||
6430 | return new LSL_Integer(0); | ||
6431 | } | ||
6432 | |||
6433 | return new LSL_Integer(0); | ||
5971 | } | 6434 | } |
5972 | 6435 | ||
5973 | public void llUnSit(string id) | 6436 | public void llUnSit(string id) |
@@ -6092,7 +6555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6092 | return m_host.ParentGroup.AttachmentPoint; | 6555 | return m_host.ParentGroup.AttachmentPoint; |
6093 | } | 6556 | } |
6094 | 6557 | ||
6095 | public LSL_Integer llGetFreeMemory() | 6558 | public virtual LSL_Integer llGetFreeMemory() |
6096 | { | 6559 | { |
6097 | m_host.AddScriptLPS(1); | 6560 | m_host.AddScriptLPS(1); |
6098 | // Make scripts designed for LSO happy | 6561 | // Make scripts designed for LSO happy |
@@ -6209,7 +6672,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6209 | SetParticleSystem(m_host, rules); | 6672 | SetParticleSystem(m_host, rules); |
6210 | } | 6673 | } |
6211 | 6674 | ||
6212 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6675 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6676 | { | ||
6213 | 6677 | ||
6214 | 6678 | ||
6215 | if (rules.Length == 0) | 6679 | if (rules.Length == 0) |
@@ -6524,6 +6988,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6524 | 6988 | ||
6525 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6989 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6526 | { | 6990 | { |
6991 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
6992 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
6993 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
6994 | |||
6527 | part.SitTargetPosition = offset; | 6995 | part.SitTargetPosition = offset; |
6528 | part.SitTargetOrientation = rot; | 6996 | part.SitTargetOrientation = rot; |
6529 | part.ParentGroup.HasGroupChanged = true; | 6997 | part.ParentGroup.HasGroupChanged = true; |
@@ -6709,13 +7177,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6709 | UUID av = new UUID(); | 7177 | UUID av = new UUID(); |
6710 | if (!UUID.TryParse(avatar,out av)) | 7178 | if (!UUID.TryParse(avatar,out av)) |
6711 | { | 7179 | { |
6712 | LSLError("First parameter to llDialog needs to be a key"); | 7180 | //LSLError("First parameter to llDialog needs to be a key"); |
6713 | return; | 7181 | return; |
6714 | } | 7182 | } |
6715 | if (buttons.Length < 1) | 7183 | if (buttons.Length < 1) |
6716 | { | 7184 | { |
6717 | LSLError("No less than 1 button can be shown"); | 7185 | buttons.Add("OK"); |
6718 | return; | ||
6719 | } | 7186 | } |
6720 | if (buttons.Length > 12) | 7187 | if (buttons.Length > 12) |
6721 | { | 7188 | { |
@@ -6732,7 +7199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6732 | } | 7199 | } |
6733 | if (buttons.Data[i].ToString().Length > 24) | 7200 | if (buttons.Data[i].ToString().Length > 24) |
6734 | { | 7201 | { |
6735 | LSLError("button label cannot be longer than 24 characters"); | 7202 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6736 | return; | 7203 | return; |
6737 | } | 7204 | } |
6738 | buts[i] = buttons.Data[i].ToString(); | 7205 | buts[i] = buttons.Data[i].ToString(); |
@@ -6799,9 +7266,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6799 | return; | 7266 | return; |
6800 | } | 7267 | } |
6801 | 7268 | ||
6802 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7269 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6803 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7270 | if (dest != null) |
7271 | { | ||
7272 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7273 | { | ||
7274 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7275 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6804 | 7276 | ||
7277 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7278 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7279 | } | ||
7280 | } | ||
6805 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7281 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6806 | ScriptSleep(3000); | 7282 | ScriptSleep(3000); |
6807 | } | 7283 | } |
@@ -6864,19 +7340,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6864 | public LSL_String llMD5String(string src, int nonce) | 7340 | public LSL_String llMD5String(string src, int nonce) |
6865 | { | 7341 | { |
6866 | m_host.AddScriptLPS(1); | 7342 | m_host.AddScriptLPS(1); |
6867 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7343 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6868 | } | 7344 | } |
6869 | 7345 | ||
6870 | public LSL_String llSHA1String(string src) | 7346 | public LSL_String llSHA1String(string src) |
6871 | { | 7347 | { |
6872 | m_host.AddScriptLPS(1); | 7348 | m_host.AddScriptLPS(1); |
6873 | return Util.SHA1Hash(src).ToLower(); | 7349 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6874 | } | 7350 | } |
6875 | 7351 | ||
6876 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7352 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6877 | { | 7353 | { |
6878 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7354 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6879 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7355 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7356 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7357 | return shapeBlock; | ||
6880 | 7358 | ||
6881 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7359 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6882 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7360 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6981,6 +7459,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6981 | // Prim type box, cylinder and prism. | 7459 | // Prim type box, cylinder and prism. |
6982 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7460 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6983 | { | 7461 | { |
7462 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7463 | return; | ||
7464 | |||
6984 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7465 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6985 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7466 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6986 | 7467 | ||
@@ -7034,6 +7515,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7034 | // Prim type sphere. | 7515 | // Prim type sphere. |
7035 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7516 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7036 | { | 7517 | { |
7518 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7519 | return; | ||
7520 | |||
7037 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7521 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7038 | 7522 | ||
7039 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7523 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7075,6 +7559,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7075 | // Prim type torus, tube and ring. | 7559 | // Prim type torus, tube and ring. |
7076 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7560 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7077 | { | 7561 | { |
7562 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7563 | return; | ||
7564 | |||
7078 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7565 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7079 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7566 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7080 | 7567 | ||
@@ -7210,6 +7697,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7210 | // Prim type sculpt. | 7697 | // Prim type sculpt. |
7211 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7698 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7212 | { | 7699 | { |
7700 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7701 | return; | ||
7702 | |||
7213 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7703 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7214 | UUID sculptId; | 7704 | UUID sculptId; |
7215 | 7705 | ||
@@ -7234,7 +7724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7234 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7724 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7235 | { | 7725 | { |
7236 | // default | 7726 | // default |
7237 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7727 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7238 | } | 7728 | } |
7239 | 7729 | ||
7240 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7730 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7251,48 +7741,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7251 | ScriptSleep(200); | 7741 | ScriptSleep(200); |
7252 | } | 7742 | } |
7253 | 7743 | ||
7254 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7744 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7255 | { | 7745 | { |
7256 | m_host.AddScriptLPS(1); | 7746 | m_host.AddScriptLPS(1); |
7257 | 7747 | ||
7258 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7748 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7259 | 7749 | ||
7260 | ScriptSleep(200); | 7750 | ScriptSleep(200); |
7261 | } | 7751 | } |
7262 | 7752 | ||
7263 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7753 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7264 | { | 7754 | { |
7265 | m_host.AddScriptLPS(1); | 7755 | List<object> parts = new List<object>(); |
7756 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7757 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7758 | foreach (SceneObjectPart p in prims) | ||
7759 | parts.Add(p); | ||
7760 | foreach (ScenePresence p in avatars) | ||
7761 | parts.Add(p); | ||
7266 | 7762 | ||
7267 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7763 | LSL_List remaining = null; |
7764 | uint rulesParsed = 0; | ||
7765 | |||
7766 | if (parts.Count > 0) | ||
7767 | { | ||
7768 | foreach (object part in parts) | ||
7769 | { | ||
7770 | if (part is SceneObjectPart) | ||
7771 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7772 | else | ||
7773 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7774 | } | ||
7775 | |||
7776 | while ((object)remaining != null && remaining.Length > 2) | ||
7777 | { | ||
7778 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7779 | rules = remaining.GetSublist(1, -1); | ||
7780 | parts.Clear(); | ||
7781 | prims = GetLinkParts(linknumber); | ||
7782 | avatars = GetLinkAvatars(linknumber); | ||
7783 | foreach (SceneObjectPart p in prims) | ||
7784 | parts.Add(p); | ||
7785 | foreach (ScenePresence p in avatars) | ||
7786 | parts.Add(p); | ||
7787 | |||
7788 | remaining = null; | ||
7789 | foreach (object part in parts) | ||
7790 | { | ||
7791 | if (part is SceneObjectPart) | ||
7792 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7793 | else | ||
7794 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7795 | } | ||
7796 | } | ||
7797 | } | ||
7268 | } | 7798 | } |
7269 | 7799 | ||
7270 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7800 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7801 | float material_density, float material_friction, | ||
7802 | float material_restitution, float material_gravity_modifier) | ||
7271 | { | 7803 | { |
7272 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7804 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7805 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7806 | physdata.Density = part.Density; | ||
7807 | physdata.Friction = part.Friction; | ||
7808 | physdata.Bounce = part.Bounciness; | ||
7809 | physdata.GravitationModifier = part.GravityModifier; | ||
7273 | 7810 | ||
7274 | LSL_List remaining = null; | 7811 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7275 | uint rulesParsed = 0; | 7812 | physdata.Density = material_density; |
7813 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7814 | physdata.Friction = material_friction; | ||
7815 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7816 | physdata.Bounce = material_restitution; | ||
7817 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7818 | physdata.GravitationModifier = material_gravity_modifier; | ||
7276 | 7819 | ||
7277 | foreach (SceneObjectPart part in parts) | 7820 | part.UpdateExtraPhysics(physdata); |
7278 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7821 | } |
7279 | 7822 | ||
7280 | while (remaining != null && remaining.Length > 2) | 7823 | public void llSetPhysicsMaterial(int material_bits, |
7281 | { | 7824 | float material_gravity_modifier, float material_restitution, |
7282 | linknumber = remaining.GetLSLIntegerItem(0); | 7825 | float material_friction, float material_density) |
7283 | rules = remaining.GetSublist(1, -1); | 7826 | { |
7284 | parts = GetLinkParts(linknumber); | 7827 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7828 | } | ||
7285 | 7829 | ||
7286 | foreach (SceneObjectPart part in parts) | 7830 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7287 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7831 | { |
7832 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7833 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7834 | ScriptSleep(200); | ||
7835 | } | ||
7836 | |||
7837 | // vector up using libomv (c&p from sop ) | ||
7838 | // vector up rotated by r | ||
7839 | private Vector3 Zrot(Quaternion r) | ||
7840 | { | ||
7841 | double x, y, z, m; | ||
7842 | |||
7843 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7844 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7845 | { | ||
7846 | m = 1.0 / Math.Sqrt(m); | ||
7847 | r.X *= (float)m; | ||
7848 | r.Y *= (float)m; | ||
7849 | r.Z *= (float)m; | ||
7850 | r.W *= (float)m; | ||
7288 | } | 7851 | } |
7852 | |||
7853 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7854 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7855 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7856 | |||
7857 | return new Vector3((float)x, (float)y, (float)z); | ||
7289 | } | 7858 | } |
7290 | 7859 | ||
7291 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7860 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7292 | { | 7861 | { |
7862 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7863 | return null; | ||
7864 | |||
7293 | int idx = 0; | 7865 | int idx = 0; |
7294 | int idxStart = 0; | 7866 | int idxStart = 0; |
7295 | 7867 | ||
7868 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7869 | |||
7296 | bool positionChanged = false; | 7870 | bool positionChanged = false; |
7297 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7871 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7298 | 7872 | ||
@@ -7317,8 +7891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7317 | return null; | 7891 | return null; |
7318 | 7892 | ||
7319 | v=rules.GetVector3Item(idx++); | 7893 | v=rules.GetVector3Item(idx++); |
7320 | positionChanged = true; | ||
7321 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7894 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7895 | positionChanged = true; | ||
7322 | 7896 | ||
7323 | break; | 7897 | break; |
7324 | case (int)ScriptBaseClass.PRIM_SIZE: | 7898 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7595,7 +8169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7595 | return null; | 8169 | return null; |
7596 | 8170 | ||
7597 | string ph = rules.Data[idx++].ToString(); | 8171 | string ph = rules.Data[idx++].ToString(); |
7598 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8172 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7599 | 8173 | ||
7600 | break; | 8174 | break; |
7601 | 8175 | ||
@@ -7613,12 +8187,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7613 | part.ScriptSetPhysicsStatus(physics); | 8187 | part.ScriptSetPhysicsStatus(physics); |
7614 | break; | 8188 | break; |
7615 | 8189 | ||
8190 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8191 | if (remain < 1) | ||
8192 | return null; | ||
8193 | |||
8194 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8195 | |||
8196 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8197 | physdata.Density = part.Density; | ||
8198 | physdata.Bounce = part.Bounciness; | ||
8199 | physdata.GravitationModifier = part.GravityModifier; | ||
8200 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8201 | |||
8202 | part.UpdateExtraPhysics(physdata); | ||
8203 | |||
8204 | break; | ||
8205 | |||
8206 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8207 | if (remain < 5) | ||
8208 | return null; | ||
8209 | |||
8210 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8211 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8212 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8213 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8214 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8215 | |||
8216 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8217 | |||
8218 | break; | ||
8219 | |||
7616 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8220 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7617 | if (remain < 1) | 8221 | if (remain < 1) |
7618 | return null; | 8222 | return null; |
7619 | string temp = rules.Data[idx++].ToString(); | 8223 | string temp = rules.Data[idx++].ToString(); |
7620 | 8224 | ||
7621 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8225 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7622 | 8226 | ||
7623 | break; | 8227 | break; |
7624 | 8228 | ||
@@ -7692,7 +8296,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7692 | if (part.ParentGroup.RootPart == part) | 8296 | if (part.ParentGroup.RootPart == part) |
7693 | { | 8297 | { |
7694 | SceneObjectGroup parent = part.ParentGroup; | 8298 | SceneObjectGroup parent = part.ParentGroup; |
7695 | parent.UpdateGroupPosition(currentPosition); | 8299 | Util.FireAndForget(delegate(object x) { |
8300 | parent.UpdateGroupPosition(currentPosition); | ||
8301 | }); | ||
7696 | } | 8302 | } |
7697 | else | 8303 | else |
7698 | { | 8304 | { |
@@ -7737,10 +8343,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7737 | 8343 | ||
7738 | public LSL_String llXorBase64Strings(string str1, string str2) | 8344 | public LSL_String llXorBase64Strings(string str1, string str2) |
7739 | { | 8345 | { |
7740 | m_host.AddScriptLPS(1); | 8346 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7741 | Deprecated("llXorBase64Strings"); | 8347 | |
7742 | ScriptSleep(300); | 8348 | ScriptSleep(300); |
7743 | return String.Empty; | 8349 | m_host.AddScriptLPS(1); |
8350 | |||
8351 | if (str1 == String.Empty) | ||
8352 | return String.Empty; | ||
8353 | if (str2 == String.Empty) | ||
8354 | return str1; | ||
8355 | |||
8356 | int len = str2.Length; | ||
8357 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8358 | { | ||
8359 | while (str2.EndsWith("=")) | ||
8360 | str2 = str2.Substring(0, str2.Length - 1); | ||
8361 | |||
8362 | len = str2.Length; | ||
8363 | int mod = len % 4; | ||
8364 | |||
8365 | if (mod == 1) | ||
8366 | str2 = str2.Substring(0, str2.Length - 1); | ||
8367 | else if (mod == 2) | ||
8368 | str2 += "=="; | ||
8369 | else if (mod == 3) | ||
8370 | str2 += "="; | ||
8371 | } | ||
8372 | |||
8373 | byte[] data1; | ||
8374 | byte[] data2; | ||
8375 | try | ||
8376 | { | ||
8377 | data1 = Convert.FromBase64String(str1); | ||
8378 | data2 = Convert.FromBase64String(str2); | ||
8379 | } | ||
8380 | catch (Exception) | ||
8381 | { | ||
8382 | return new LSL_String(String.Empty); | ||
8383 | } | ||
8384 | |||
8385 | // For cases where the decoded length of s2 is greater | ||
8386 | // than the decoded length of s1, simply perform a normal | ||
8387 | // decode and XOR | ||
8388 | // | ||
8389 | if (data2.Length >= data1.Length) | ||
8390 | { | ||
8391 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8392 | data1[pos] ^= data2[pos]; | ||
8393 | |||
8394 | return Convert.ToBase64String(data1); | ||
8395 | } | ||
8396 | |||
8397 | // Remove padding | ||
8398 | while (str1.EndsWith("=")) | ||
8399 | str1 = str1.Substring(0, str1.Length - 1); | ||
8400 | while (str2.EndsWith("=")) | ||
8401 | str2 = str2.Substring(0, str2.Length - 1); | ||
8402 | |||
8403 | byte[] d1 = new byte[str1.Length]; | ||
8404 | byte[] d2 = new byte[str2.Length]; | ||
8405 | |||
8406 | for (int i = 0 ; i < str1.Length ; i++) | ||
8407 | { | ||
8408 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8409 | if (idx == -1) | ||
8410 | idx = 0; | ||
8411 | d1[i] = (byte)idx; | ||
8412 | } | ||
8413 | |||
8414 | for (int i = 0 ; i < str2.Length ; i++) | ||
8415 | { | ||
8416 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8417 | if (idx == -1) | ||
8418 | idx = 0; | ||
8419 | d2[i] = (byte)idx; | ||
8420 | } | ||
8421 | |||
8422 | string output = String.Empty; | ||
8423 | |||
8424 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8425 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8426 | |||
8427 | while (output.Length % 3 > 0) | ||
8428 | output += "="; | ||
8429 | |||
8430 | return output; | ||
7744 | } | 8431 | } |
7745 | 8432 | ||
7746 | public void llRemoteDataSetRegion() | 8433 | public void llRemoteDataSetRegion() |
@@ -7864,13 +8551,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7864 | public LSL_Integer llGetNumberOfPrims() | 8551 | public LSL_Integer llGetNumberOfPrims() |
7865 | { | 8552 | { |
7866 | m_host.AddScriptLPS(1); | 8553 | m_host.AddScriptLPS(1); |
7867 | int avatarCount = 0; | 8554 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7868 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8555 | |
7869 | { | ||
7870 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7871 | avatarCount++; | ||
7872 | }); | ||
7873 | |||
7874 | return m_host.ParentGroup.PrimCount + avatarCount; | 8556 | return m_host.ParentGroup.PrimCount + avatarCount; |
7875 | } | 8557 | } |
7876 | 8558 | ||
@@ -7886,55 +8568,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7886 | m_host.AddScriptLPS(1); | 8568 | m_host.AddScriptLPS(1); |
7887 | UUID objID = UUID.Zero; | 8569 | UUID objID = UUID.Zero; |
7888 | LSL_List result = new LSL_List(); | 8570 | LSL_List result = new LSL_List(); |
8571 | |||
8572 | // If the ID is not valid, return null result | ||
7889 | if (!UUID.TryParse(obj, out objID)) | 8573 | if (!UUID.TryParse(obj, out objID)) |
7890 | { | 8574 | { |
7891 | result.Add(new LSL_Vector()); | 8575 | result.Add(new LSL_Vector()); |
7892 | result.Add(new LSL_Vector()); | 8576 | result.Add(new LSL_Vector()); |
7893 | return result; | 8577 | return result; |
7894 | } | 8578 | } |
8579 | |||
8580 | // Check if this is an attached prim. If so, replace | ||
8581 | // the UUID with the avatar UUID and report it's bounding box | ||
8582 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8583 | if (part != null && part.ParentGroup.IsAttachment) | ||
8584 | objID = part.ParentGroup.AttachedAvatar; | ||
8585 | |||
8586 | // Find out if this is an avatar ID. If so, return it's box | ||
7895 | ScenePresence presence = World.GetScenePresence(objID); | 8587 | ScenePresence presence = World.GetScenePresence(objID); |
7896 | if (presence != null) | 8588 | if (presence != null) |
7897 | { | 8589 | { |
7898 | if (presence.ParentID == 0) // not sat on an object | 8590 | // As per LSL Wiki, there is no difference between sitting |
8591 | // and standing avatar since server 1.36 | ||
8592 | LSL_Vector lower; | ||
8593 | LSL_Vector upper; | ||
8594 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8595 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7899 | { | 8596 | { |
7900 | LSL_Vector lower; | 8597 | // This is for ground sitting avatars |
7901 | LSL_Vector upper; | 8598 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7902 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8599 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7903 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8600 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7904 | { | ||
7905 | // This is for ground sitting avatars | ||
7906 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7907 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7908 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7909 | } | ||
7910 | else | ||
7911 | { | ||
7912 | // This is for standing/flying avatars | ||
7913 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7914 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7915 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7916 | } | ||
7917 | result.Add(lower); | ||
7918 | result.Add(upper); | ||
7919 | return result; | ||
7920 | } | 8601 | } |
7921 | else | 8602 | else |
7922 | { | 8603 | { |
7923 | // sitting on an object so we need the bounding box of that | 8604 | // This is for standing/flying avatars |
7924 | // which should include the avatar so set the UUID to the | 8605 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7925 | // UUID of the object the avatar is sat on and allow it to fall through | 8606 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7926 | // to processing an object | 8607 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7927 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7928 | objID = p.UUID; | ||
7929 | } | 8608 | } |
8609 | |||
8610 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8611 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8612 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8613 | |||
8614 | if (lower.x > upper.x) | ||
8615 | lower.x = upper.x; | ||
8616 | if (lower.y > upper.y) | ||
8617 | lower.y = upper.y; | ||
8618 | if (lower.z > upper.z) | ||
8619 | lower.z = upper.z; | ||
8620 | |||
8621 | result.Add(lower); | ||
8622 | result.Add(upper); | ||
8623 | return result; | ||
7930 | } | 8624 | } |
7931 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8625 | |
8626 | part = World.GetSceneObjectPart(objID); | ||
7932 | // Currently only works for single prims without a sitting avatar | 8627 | // Currently only works for single prims without a sitting avatar |
7933 | if (part != null) | 8628 | if (part != null) |
7934 | { | 8629 | { |
7935 | Vector3 halfSize = part.Scale / 2.0f; | 8630 | float minX; |
7936 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8631 | float maxX; |
7937 | LSL_Vector upper = new LSL_Vector(halfSize); | 8632 | float minY; |
8633 | float maxY; | ||
8634 | float minZ; | ||
8635 | float maxZ; | ||
8636 | |||
8637 | // This BBox is in sim coordinates, with the offset being | ||
8638 | // a contained point. | ||
8639 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8640 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8641 | |||
8642 | minX -= offsets[0].X; | ||
8643 | maxX -= offsets[0].X; | ||
8644 | minY -= offsets[0].Y; | ||
8645 | maxY -= offsets[0].Y; | ||
8646 | minZ -= offsets[0].Z; | ||
8647 | maxZ -= offsets[0].Z; | ||
8648 | |||
8649 | LSL_Vector lower; | ||
8650 | LSL_Vector upper; | ||
8651 | |||
8652 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8653 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8654 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8655 | |||
8656 | if (lower.x > upper.x) | ||
8657 | lower.x = upper.x; | ||
8658 | if (lower.y > upper.y) | ||
8659 | lower.y = upper.y; | ||
8660 | if (lower.z > upper.z) | ||
8661 | lower.z = upper.z; | ||
8662 | |||
7938 | result.Add(lower); | 8663 | result.Add(lower); |
7939 | result.Add(upper); | 8664 | result.Add(upper); |
7940 | return result; | 8665 | return result; |
@@ -7948,7 +8673,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7948 | 8673 | ||
7949 | public LSL_Vector llGetGeometricCenter() | 8674 | public LSL_Vector llGetGeometricCenter() |
7950 | { | 8675 | { |
7951 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8676 | Vector3 tmp = m_host.GetGeometricCenter(); |
8677 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7952 | } | 8678 | } |
7953 | 8679 | ||
7954 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8680 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7976,24 +8702,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7976 | { | 8702 | { |
7977 | m_host.AddScriptLPS(1); | 8703 | m_host.AddScriptLPS(1); |
7978 | 8704 | ||
7979 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8705 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8706 | // keep other options as before | ||
7980 | 8707 | ||
8708 | List<SceneObjectPart> parts; | ||
8709 | List<ScenePresence> avatars; | ||
8710 | |||
7981 | LSL_List res = new LSL_List(); | 8711 | LSL_List res = new LSL_List(); |
7982 | LSL_List remaining = null; | 8712 | LSL_List remaining = null; |
7983 | 8713 | ||
7984 | foreach (SceneObjectPart part in parts) | 8714 | while (rules.Length > 0) |
7985 | { | 8715 | { |
7986 | remaining = GetPrimParams(part, rules, ref res); | ||
7987 | } | ||
7988 | |||
7989 | while (remaining != null && remaining.Length > 2) | ||
7990 | { | ||
7991 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7992 | rules = remaining.GetSublist(1, -1); | ||
7993 | parts = GetLinkParts(linknumber); | 8716 | parts = GetLinkParts(linknumber); |
8717 | avatars = GetLinkAvatars(linknumber); | ||
7994 | 8718 | ||
8719 | remaining = null; | ||
7995 | foreach (SceneObjectPart part in parts) | 8720 | foreach (SceneObjectPart part in parts) |
8721 | { | ||
7996 | remaining = GetPrimParams(part, rules, ref res); | 8722 | remaining = GetPrimParams(part, rules, ref res); |
8723 | } | ||
8724 | foreach (ScenePresence avatar in avatars) | ||
8725 | { | ||
8726 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8727 | } | ||
8728 | |||
8729 | if (remaining != null && remaining.Length > 0) | ||
8730 | { | ||
8731 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8732 | rules = remaining.GetSublist(1, -1); | ||
8733 | } | ||
7997 | } | 8734 | } |
7998 | 8735 | ||
7999 | return res; | 8736 | return res; |
@@ -8038,13 +8775,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8038 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8775 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8039 | part.AbsolutePosition.Y, | 8776 | part.AbsolutePosition.Y, |
8040 | part.AbsolutePosition.Z); | 8777 | part.AbsolutePosition.Z); |
8041 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8042 | // linkset is rotated; they always reflect the child prim's world position | ||
8043 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8044 | // implementation, so will break scripts imported from there (not to mention it | ||
8045 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8046 | if (part.ParentID != 0) | ||
8047 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8048 | res.Add(v); | 8778 | res.Add(v); |
8049 | break; | 8779 | break; |
8050 | 8780 | ||
@@ -8216,30 +8946,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8216 | if (remain < 1) | 8946 | if (remain < 1) |
8217 | return null; | 8947 | return null; |
8218 | 8948 | ||
8219 | face=(int)rules.GetLSLIntegerItem(idx++); | 8949 | face = (int)rules.GetLSLIntegerItem(idx++); |
8220 | 8950 | ||
8221 | tex = part.Shape.Textures; | 8951 | tex = part.Shape.Textures; |
8952 | int shiny; | ||
8222 | if (face == ScriptBaseClass.ALL_SIDES) | 8953 | if (face == ScriptBaseClass.ALL_SIDES) |
8223 | { | 8954 | { |
8224 | for (face = 0; face < GetNumberOfSides(part); face++) | 8955 | for (face = 0; face < GetNumberOfSides(part); face++) |
8225 | { | 8956 | { |
8226 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8957 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8227 | // Convert Shininess to PRIM_SHINY_* | 8958 | if (shinyness == Shininess.High) |
8228 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8959 | { |
8229 | // PRIM_BUMP_* | 8960 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8230 | res.Add(new LSL_Integer((int)texface.Bump)); | 8961 | } |
8962 | else if (shinyness == Shininess.Medium) | ||
8963 | { | ||
8964 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8965 | } | ||
8966 | else if (shinyness == Shininess.Low) | ||
8967 | { | ||
8968 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8969 | } | ||
8970 | else | ||
8971 | { | ||
8972 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8973 | } | ||
8974 | res.Add(new LSL_Integer(shiny)); | ||
8975 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8231 | } | 8976 | } |
8232 | } | 8977 | } |
8233 | else | 8978 | else |
8234 | { | 8979 | { |
8235 | if (face >= 0 && face < GetNumberOfSides(part)) | 8980 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8981 | if (shinyness == Shininess.High) | ||
8236 | { | 8982 | { |
8237 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8983 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8238 | // Convert Shininess to PRIM_SHINY_* | 8984 | } |
8239 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8985 | else if (shinyness == Shininess.Medium) |
8240 | // PRIM_BUMP_* | 8986 | { |
8241 | res.Add(new LSL_Integer((int)texface.Bump)); | 8987 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8988 | } | ||
8989 | else if (shinyness == Shininess.Low) | ||
8990 | { | ||
8991 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8992 | } | ||
8993 | else | ||
8994 | { | ||
8995 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8242 | } | 8996 | } |
8997 | res.Add(new LSL_Integer(shiny)); | ||
8998 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8243 | } | 8999 | } |
8244 | break; | 9000 | break; |
8245 | 9001 | ||
@@ -8247,24 +9003,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8247 | if (remain < 1) | 9003 | if (remain < 1) |
8248 | return null; | 9004 | return null; |
8249 | 9005 | ||
8250 | face=(int)rules.GetLSLIntegerItem(idx++); | 9006 | face = (int)rules.GetLSLIntegerItem(idx++); |
8251 | 9007 | ||
8252 | tex = part.Shape.Textures; | 9008 | tex = part.Shape.Textures; |
9009 | int fullbright; | ||
8253 | if (face == ScriptBaseClass.ALL_SIDES) | 9010 | if (face == ScriptBaseClass.ALL_SIDES) |
8254 | { | 9011 | { |
8255 | for (face = 0; face < GetNumberOfSides(part); face++) | 9012 | for (face = 0; face < GetNumberOfSides(part); face++) |
8256 | { | 9013 | { |
8257 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9014 | if (tex.GetFace((uint)face).Fullbright == true) |
8258 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9015 | { |
9016 | fullbright = ScriptBaseClass.TRUE; | ||
9017 | } | ||
9018 | else | ||
9019 | { | ||
9020 | fullbright = ScriptBaseClass.FALSE; | ||
9021 | } | ||
9022 | res.Add(new LSL_Integer(fullbright)); | ||
8259 | } | 9023 | } |
8260 | } | 9024 | } |
8261 | else | 9025 | else |
8262 | { | 9026 | { |
8263 | if (face >= 0 && face < GetNumberOfSides(part)) | 9027 | if (tex.GetFace((uint)face).Fullbright == true) |
8264 | { | 9028 | { |
8265 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9029 | fullbright = ScriptBaseClass.TRUE; |
8266 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9030 | } |
9031 | else | ||
9032 | { | ||
9033 | fullbright = ScriptBaseClass.FALSE; | ||
8267 | } | 9034 | } |
9035 | res.Add(new LSL_Integer(fullbright)); | ||
8268 | } | 9036 | } |
8269 | break; | 9037 | break; |
8270 | 9038 | ||
@@ -8286,27 +9054,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8286 | break; | 9054 | break; |
8287 | 9055 | ||
8288 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9056 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9057 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8289 | if (remain < 1) | 9058 | if (remain < 1) |
8290 | return null; | 9059 | return null; |
8291 | 9060 | ||
8292 | face=(int)rules.GetLSLIntegerItem(idx++); | 9061 | face = (int)rules.GetLSLIntegerItem(idx++); |
8293 | 9062 | ||
8294 | tex = part.Shape.Textures; | 9063 | tex = part.Shape.Textures; |
8295 | if (face == ScriptBaseClass.ALL_SIDES) | 9064 | if (face == ScriptBaseClass.ALL_SIDES) |
8296 | { | 9065 | { |
8297 | for (face = 0; face < GetNumberOfSides(part); face++) | 9066 | for (face = 0; face < GetNumberOfSides(part); face++) |
8298 | { | 9067 | { |
8299 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9068 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8300 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9069 | { |
8301 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9070 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9071 | } | ||
9072 | else | ||
9073 | { | ||
9074 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9075 | } | ||
8302 | } | 9076 | } |
8303 | } | 9077 | } |
8304 | else | 9078 | else |
8305 | { | 9079 | { |
8306 | if (face >= 0 && face < GetNumberOfSides(part)) | 9080 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8307 | { | 9081 | { |
8308 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9082 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8309 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9083 | } |
9084 | else | ||
9085 | { | ||
9086 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8310 | } | 9087 | } |
8311 | } | 9088 | } |
8312 | break; | 9089 | break; |
@@ -8330,24 +9107,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8330 | if (remain < 1) | 9107 | if (remain < 1) |
8331 | return null; | 9108 | return null; |
8332 | 9109 | ||
8333 | face=(int)rules.GetLSLIntegerItem(idx++); | 9110 | face = (int)rules.GetLSLIntegerItem(idx++); |
8334 | 9111 | ||
8335 | tex = part.Shape.Textures; | 9112 | tex = part.Shape.Textures; |
9113 | float primglow; | ||
8336 | if (face == ScriptBaseClass.ALL_SIDES) | 9114 | if (face == ScriptBaseClass.ALL_SIDES) |
8337 | { | 9115 | { |
8338 | for (face = 0; face < GetNumberOfSides(part); face++) | 9116 | for (face = 0; face < GetNumberOfSides(part); face++) |
8339 | { | 9117 | { |
8340 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9118 | primglow = tex.GetFace((uint)face).Glow; |
8341 | res.Add(new LSL_Float(texface.Glow)); | 9119 | res.Add(new LSL_Float(primglow)); |
8342 | } | 9120 | } |
8343 | } | 9121 | } |
8344 | else | 9122 | else |
8345 | { | 9123 | { |
8346 | if (face >= 0 && face < GetNumberOfSides(part)) | 9124 | primglow = tex.GetFace((uint)face).Glow; |
8347 | { | 9125 | res.Add(new LSL_Float(primglow)); |
8348 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8349 | res.Add(new LSL_Float(texface.Glow)); | ||
8350 | } | ||
8351 | } | 9126 | } |
8352 | break; | 9127 | break; |
8353 | 9128 | ||
@@ -8359,15 +9134,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8359 | textColor.B)); | 9134 | textColor.B)); |
8360 | res.Add(new LSL_Float(textColor.A)); | 9135 | res.Add(new LSL_Float(textColor.A)); |
8361 | break; | 9136 | break; |
9137 | |||
8362 | case (int)ScriptBaseClass.PRIM_NAME: | 9138 | case (int)ScriptBaseClass.PRIM_NAME: |
8363 | res.Add(new LSL_String(part.Name)); | 9139 | res.Add(new LSL_String(part.Name)); |
8364 | break; | 9140 | break; |
9141 | |||
8365 | case (int)ScriptBaseClass.PRIM_DESC: | 9142 | case (int)ScriptBaseClass.PRIM_DESC: |
8366 | res.Add(new LSL_String(part.Description)); | 9143 | res.Add(new LSL_String(part.Description)); |
8367 | break; | 9144 | break; |
9145 | |||
8368 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9146 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8369 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9147 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8370 | break; | 9148 | break; |
9149 | |||
8371 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9150 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8372 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9151 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8373 | break; | 9152 | break; |
@@ -8978,8 +9757,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8978 | // The function returns an ordered list | 9757 | // The function returns an ordered list |
8979 | // representing the tokens found in the supplied | 9758 | // representing the tokens found in the supplied |
8980 | // sources string. If two successive tokenizers | 9759 | // sources string. If two successive tokenizers |
8981 | // are encountered, then a NULL entry is added | 9760 | // are encountered, then a null-string entry is |
8982 | // to the list. | 9761 | // added to the list. |
8983 | // | 9762 | // |
8984 | // It is a precondition that the source and | 9763 | // It is a precondition that the source and |
8985 | // toekizer lisst are non-null. If they are null, | 9764 | // toekizer lisst are non-null. If they are null, |
@@ -8987,7 +9766,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8987 | // while their lengths are being determined. | 9766 | // while their lengths are being determined. |
8988 | // | 9767 | // |
8989 | // A small amount of working memoryis required | 9768 | // A small amount of working memoryis required |
8990 | // of approximately 8*#tokenizers. | 9769 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8991 | // | 9770 | // |
8992 | // There are many ways in which this function | 9771 | // There are many ways in which this function |
8993 | // can be implemented, this implementation is | 9772 | // can be implemented, this implementation is |
@@ -9003,155 +9782,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9003 | // and eliminates redundant tokenizers as soon | 9782 | // and eliminates redundant tokenizers as soon |
9004 | // as is possible. | 9783 | // as is possible. |
9005 | // | 9784 | // |
9006 | // The implementation tries to avoid any copying | 9785 | // The implementation tries to minimize temporary |
9007 | // of arrays or other objects. | 9786 | // garbage generation. |
9008 | // </remarks> | 9787 | // </remarks> |
9009 | 9788 | ||
9010 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9789 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9011 | { | 9790 | { |
9012 | int beginning = 0; | 9791 | return ParseString2List(src, separators, spacers, true); |
9013 | int srclen = src.Length; | 9792 | } |
9014 | int seplen = separators.Length; | ||
9015 | object[] separray = separators.Data; | ||
9016 | int spclen = spacers.Length; | ||
9017 | object[] spcarray = spacers.Data; | ||
9018 | int mlen = seplen+spclen; | ||
9019 | |||
9020 | int[] offset = new int[mlen+1]; | ||
9021 | bool[] active = new bool[mlen]; | ||
9022 | |||
9023 | int best; | ||
9024 | int j; | ||
9025 | |||
9026 | // Initial capacity reduces resize cost | ||
9027 | 9793 | ||
9028 | LSL_List tokens = new LSL_List(); | 9794 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9795 | { | ||
9796 | int srclen = src.Length; | ||
9797 | int seplen = separators.Length; | ||
9798 | object[] separray = separators.Data; | ||
9799 | int spclen = spacers.Length; | ||
9800 | object[] spcarray = spacers.Data; | ||
9801 | int dellen = 0; | ||
9802 | string[] delarray = new string[seplen+spclen]; | ||
9029 | 9803 | ||
9030 | // All entries are initially valid | 9804 | int outlen = 0; |
9805 | string[] outarray = new string[srclen*2+1]; | ||
9031 | 9806 | ||
9032 | for (int i = 0; i < mlen; i++) | 9807 | int i, j; |
9033 | active[i] = true; | 9808 | string d; |
9034 | 9809 | ||
9035 | offset[mlen] = srclen; | 9810 | m_host.AddScriptLPS(1); |
9036 | 9811 | ||
9037 | while (beginning < srclen) | 9812 | /* |
9813 | * Convert separator and spacer lists to C# strings. | ||
9814 | * Also filter out null strings so we don't hang. | ||
9815 | */ | ||
9816 | for (i = 0; i < seplen; i ++) | ||
9038 | { | 9817 | { |
9818 | d = separray[i].ToString(); | ||
9819 | if (d.Length > 0) | ||
9820 | { | ||
9821 | delarray[dellen++] = d; | ||
9822 | } | ||
9823 | } | ||
9824 | seplen = dellen; | ||
9039 | 9825 | ||
9040 | best = mlen; // as bad as it gets | 9826 | for (i = 0; i < spclen; i ++) |
9827 | { | ||
9828 | d = spcarray[i].ToString(); | ||
9829 | if (d.Length > 0) | ||
9830 | { | ||
9831 | delarray[dellen++] = d; | ||
9832 | } | ||
9833 | } | ||
9041 | 9834 | ||
9042 | // Scan for separators | 9835 | /* |
9836 | * Scan through source string from beginning to end. | ||
9837 | */ | ||
9838 | for (i = 0;;) | ||
9839 | { | ||
9043 | 9840 | ||
9044 | for (j = 0; j < seplen; j++) | 9841 | /* |
9842 | * Find earliest delimeter in src starting at i (if any). | ||
9843 | */ | ||
9844 | int earliestDel = -1; | ||
9845 | int earliestSrc = srclen; | ||
9846 | string earliestStr = null; | ||
9847 | for (j = 0; j < dellen; j ++) | ||
9045 | { | 9848 | { |
9046 | if (separray[j].ToString() == String.Empty) | 9849 | d = delarray[j]; |
9047 | active[j] = false; | 9850 | if (d != null) |
9048 | |||
9049 | if (active[j]) | ||
9050 | { | 9851 | { |
9051 | // scan all of the markers | 9852 | int index = src.IndexOf(d, i); |
9052 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9853 | if (index < 0) |
9053 | { | 9854 | { |
9054 | // not present at all | 9855 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9055 | active[j] = false; | ||
9056 | } | 9856 | } |
9057 | else | 9857 | else if (index < earliestSrc) |
9058 | { | 9858 | { |
9059 | // present and correct | 9859 | earliestSrc = index; // where delimeter starts in source string |
9060 | if (offset[j] < offset[best]) | 9860 | earliestDel = j; // where delimeter is in delarray[] |
9061 | { | 9861 | earliestStr = d; // the delimeter string from delarray[] |
9062 | // closest so far | 9862 | if (index == i) break; // can't do any better than found at beg of string |
9063 | best = j; | ||
9064 | if (offset[best] == beginning) | ||
9065 | break; | ||
9066 | } | ||
9067 | } | 9863 | } |
9068 | } | 9864 | } |
9069 | } | 9865 | } |
9070 | 9866 | ||
9071 | // Scan for spacers | 9867 | /* |
9072 | 9868 | * Output source string starting at i through start of earliest delimeter. | |
9073 | if (offset[best] != beginning) | 9869 | */ |
9870 | if (keepNulls || (earliestSrc > i)) | ||
9074 | { | 9871 | { |
9075 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9872 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9076 | { | ||
9077 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9078 | active[j] = false; | ||
9079 | |||
9080 | if (active[j]) | ||
9081 | { | ||
9082 | // scan all of the markers | ||
9083 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9084 | { | ||
9085 | // not present at all | ||
9086 | active[j] = false; | ||
9087 | } | ||
9088 | else | ||
9089 | { | ||
9090 | // present and correct | ||
9091 | if (offset[j] < offset[best]) | ||
9092 | { | ||
9093 | // closest so far | ||
9094 | best = j; | ||
9095 | } | ||
9096 | } | ||
9097 | } | ||
9098 | } | ||
9099 | } | 9873 | } |
9100 | 9874 | ||
9101 | // This is the normal exit from the scanning loop | 9875 | /* |
9876 | * If no delimeter found at or after i, we're done scanning. | ||
9877 | */ | ||
9878 | if (earliestDel < 0) break; | ||
9102 | 9879 | ||
9103 | if (best == mlen) | 9880 | /* |
9881 | * If delimeter was a spacer, output the spacer. | ||
9882 | */ | ||
9883 | if (earliestDel >= seplen) | ||
9104 | { | 9884 | { |
9105 | // no markers were found on this pass | 9885 | outarray[outlen++] = earliestStr; |
9106 | // so we're pretty much done | ||
9107 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9108 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9109 | break; | ||
9110 | } | 9886 | } |
9111 | 9887 | ||
9112 | // Otherwise we just add the newly delimited token | 9888 | /* |
9113 | // and recalculate where the search should continue. | 9889 | * Look at rest of src string following delimeter. |
9114 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9890 | */ |
9115 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9891 | i = earliestSrc + earliestStr.Length; |
9116 | |||
9117 | if (best < seplen) | ||
9118 | { | ||
9119 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9120 | } | ||
9121 | else | ||
9122 | { | ||
9123 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9124 | string str = spcarray[best - seplen].ToString(); | ||
9125 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9126 | tokens.Add(new LSL_String(str)); | ||
9127 | } | ||
9128 | } | 9892 | } |
9129 | 9893 | ||
9130 | // This an awkward an not very intuitive boundary case. If the | 9894 | /* |
9131 | // last substring is a tokenizer, then there is an implied trailing | 9895 | * Make up an exact-sized output array suitable for an LSL_List object. |
9132 | // null list entry. Hopefully the single comparison will not be too | 9896 | */ |
9133 | // arduous. Alternatively the 'break' could be replced with a return | 9897 | object[] outlist = new object[outlen]; |
9134 | // but that's shabby programming. | 9898 | for (i = 0; i < outlen; i ++) |
9135 | |||
9136 | if ((beginning == srclen) && (keepNulls)) | ||
9137 | { | 9899 | { |
9138 | if (srclen != 0) | 9900 | outlist[i] = new LSL_String(outarray[i]); |
9139 | tokens.Add(new LSL_String("")); | ||
9140 | } | 9901 | } |
9141 | 9902 | return new LSL_List(outlist); | |
9142 | return tokens; | ||
9143 | } | ||
9144 | |||
9145 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9146 | { | ||
9147 | m_host.AddScriptLPS(1); | ||
9148 | return this.ParseString(src, separators, spacers, false); | ||
9149 | } | ||
9150 | |||
9151 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9152 | { | ||
9153 | m_host.AddScriptLPS(1); | ||
9154 | return this.ParseString(src, separators, spacers, true); | ||
9155 | } | 9903 | } |
9156 | 9904 | ||
9157 | public LSL_Integer llGetObjectPermMask(int mask) | 9905 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9246,6 +9994,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9246 | case 4: | 9994 | case 4: |
9247 | return (int)item.NextPermissions; | 9995 | return (int)item.NextPermissions; |
9248 | } | 9996 | } |
9997 | m_host.TaskInventory.LockItemsForRead(false); | ||
9249 | 9998 | ||
9250 | return -1; | 9999 | return -1; |
9251 | } | 10000 | } |
@@ -9448,31 +10197,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9448 | UUID key = new UUID(); | 10197 | UUID key = new UUID(); |
9449 | if (UUID.TryParse(id, out key)) | 10198 | if (UUID.TryParse(id, out key)) |
9450 | { | 10199 | { |
9451 | try | 10200 | // return total object mass |
9452 | { | 10201 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9453 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10202 | if (part != null) |
9454 | if (obj != null) | 10203 | return part.ParentGroup.GetMass(); |
9455 | return (double)obj.GetMass(); | 10204 | |
9456 | // the object is null so the key is for an avatar | 10205 | // the object is null so the key is for an avatar |
9457 | ScenePresence avatar = World.GetScenePresence(key); | 10206 | ScenePresence avatar = World.GetScenePresence(key); |
9458 | if (avatar != null) | 10207 | if (avatar != null) |
9459 | if (avatar.IsChildAgent) | ||
9460 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9461 | // child agents have a mass of 1.0 | ||
9462 | return 1; | ||
9463 | else | ||
9464 | return (double)avatar.GetMass(); | ||
9465 | } | ||
9466 | catch (KeyNotFoundException) | ||
9467 | { | 10208 | { |
9468 | return 0; // The Object/Agent not in the region so just return zero | 10209 | if (avatar.IsChildAgent) |
10210 | { | ||
10211 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10212 | // child agents have a mass of 1.0 | ||
10213 | return 1; | ||
10214 | } | ||
10215 | else | ||
10216 | { | ||
10217 | return (double)avatar.GetMass(); | ||
10218 | } | ||
9469 | } | 10219 | } |
9470 | } | 10220 | } |
9471 | return 0; | 10221 | return 0; |
9472 | } | 10222 | } |
9473 | 10223 | ||
9474 | /// <summary> | 10224 | /// <summary> |
9475 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10225 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9476 | /// start and end and inserts the src list in its place. The inclusive | 10226 | /// start and end and inserts the src list in its place. The inclusive |
9477 | /// nature of the indices means that at least one element must be deleted | 10227 | /// nature of the indices means that at least one element must be deleted |
9478 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10228 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9529,16 +10279,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9529 | // based upon end. Note that if end exceeds the upper | 10279 | // based upon end. Note that if end exceeds the upper |
9530 | // bound in this case, the entire destination list | 10280 | // bound in this case, the entire destination list |
9531 | // is removed. | 10281 | // is removed. |
9532 | else | 10282 | else if (start == 0) |
9533 | { | 10283 | { |
9534 | if (end + 1 < dest.Length) | 10284 | if (end + 1 < dest.Length) |
9535 | { | ||
9536 | return src + dest.GetSublist(end + 1, -1); | 10285 | return src + dest.GetSublist(end + 1, -1); |
9537 | } | ||
9538 | else | 10286 | else |
9539 | { | ||
9540 | return src; | 10287 | return src; |
9541 | } | 10288 | } |
10289 | else // Start < 0 | ||
10290 | { | ||
10291 | if (end + 1 < dest.Length) | ||
10292 | return dest.GetSublist(end + 1, -1); | ||
10293 | else | ||
10294 | return new LSL_List(); | ||
9542 | } | 10295 | } |
9543 | } | 10296 | } |
9544 | // Finally, if start > end, we strip away a prefix and | 10297 | // Finally, if start > end, we strip away a prefix and |
@@ -9589,17 +10342,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9589 | int width = 0; | 10342 | int width = 0; |
9590 | int height = 0; | 10343 | int height = 0; |
9591 | 10344 | ||
9592 | ParcelMediaCommandEnum? commandToSend = null; | 10345 | uint commandToSend = 0; |
9593 | float time = 0.0f; // default is from start | 10346 | float time = 0.0f; // default is from start |
9594 | 10347 | ||
9595 | ScenePresence presence = null; | 10348 | ScenePresence presence = null; |
9596 | 10349 | ||
9597 | for (int i = 0; i < commandList.Data.Length; i++) | 10350 | for (int i = 0; i < commandList.Data.Length; i++) |
9598 | { | 10351 | { |
9599 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10352 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9600 | switch (command) | 10353 | switch (command) |
9601 | { | 10354 | { |
9602 | case ParcelMediaCommandEnum.Agent: | 10355 | case (uint)ParcelMediaCommandEnum.Agent: |
9603 | // we send only to one agent | 10356 | // we send only to one agent |
9604 | if ((i + 1) < commandList.Length) | 10357 | if ((i + 1) < commandList.Length) |
9605 | { | 10358 | { |
@@ -9616,25 +10369,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9616 | } | 10369 | } |
9617 | break; | 10370 | break; |
9618 | 10371 | ||
9619 | case ParcelMediaCommandEnum.Loop: | 10372 | case (uint)ParcelMediaCommandEnum.Loop: |
9620 | loop = 1; | 10373 | loop = 1; |
9621 | commandToSend = command; | 10374 | commandToSend = command; |
9622 | update = true; //need to send the media update packet to set looping | 10375 | update = true; //need to send the media update packet to set looping |
9623 | break; | 10376 | break; |
9624 | 10377 | ||
9625 | case ParcelMediaCommandEnum.Play: | 10378 | case (uint)ParcelMediaCommandEnum.Play: |
9626 | loop = 0; | 10379 | loop = 0; |
9627 | commandToSend = command; | 10380 | commandToSend = command; |
9628 | update = true; //need to send the media update packet to make sure it doesn't loop | 10381 | update = true; //need to send the media update packet to make sure it doesn't loop |
9629 | break; | 10382 | break; |
9630 | 10383 | ||
9631 | case ParcelMediaCommandEnum.Pause: | 10384 | case (uint)ParcelMediaCommandEnum.Pause: |
9632 | case ParcelMediaCommandEnum.Stop: | 10385 | case (uint)ParcelMediaCommandEnum.Stop: |
9633 | case ParcelMediaCommandEnum.Unload: | 10386 | case (uint)ParcelMediaCommandEnum.Unload: |
9634 | commandToSend = command; | 10387 | commandToSend = command; |
9635 | break; | 10388 | break; |
9636 | 10389 | ||
9637 | case ParcelMediaCommandEnum.Url: | 10390 | case (uint)ParcelMediaCommandEnum.Url: |
9638 | if ((i + 1) < commandList.Length) | 10391 | if ((i + 1) < commandList.Length) |
9639 | { | 10392 | { |
9640 | if (commandList.Data[i + 1] is LSL_String) | 10393 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9647,7 +10400,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9647 | } | 10400 | } |
9648 | break; | 10401 | break; |
9649 | 10402 | ||
9650 | case ParcelMediaCommandEnum.Texture: | 10403 | case (uint)ParcelMediaCommandEnum.Texture: |
9651 | if ((i + 1) < commandList.Length) | 10404 | if ((i + 1) < commandList.Length) |
9652 | { | 10405 | { |
9653 | if (commandList.Data[i + 1] is LSL_String) | 10406 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9660,7 +10413,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9660 | } | 10413 | } |
9661 | break; | 10414 | break; |
9662 | 10415 | ||
9663 | case ParcelMediaCommandEnum.Time: | 10416 | case (uint)ParcelMediaCommandEnum.Time: |
9664 | if ((i + 1) < commandList.Length) | 10417 | if ((i + 1) < commandList.Length) |
9665 | { | 10418 | { |
9666 | if (commandList.Data[i + 1] is LSL_Float) | 10419 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9672,7 +10425,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9672 | } | 10425 | } |
9673 | break; | 10426 | break; |
9674 | 10427 | ||
9675 | case ParcelMediaCommandEnum.AutoAlign: | 10428 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9676 | if ((i + 1) < commandList.Length) | 10429 | if ((i + 1) < commandList.Length) |
9677 | { | 10430 | { |
9678 | if (commandList.Data[i + 1] is LSL_Integer) | 10431 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9686,7 +10439,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9686 | } | 10439 | } |
9687 | break; | 10440 | break; |
9688 | 10441 | ||
9689 | case ParcelMediaCommandEnum.Type: | 10442 | case (uint)ParcelMediaCommandEnum.Type: |
9690 | if ((i + 1) < commandList.Length) | 10443 | if ((i + 1) < commandList.Length) |
9691 | { | 10444 | { |
9692 | if (commandList.Data[i + 1] is LSL_String) | 10445 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9699,7 +10452,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9699 | } | 10452 | } |
9700 | break; | 10453 | break; |
9701 | 10454 | ||
9702 | case ParcelMediaCommandEnum.Desc: | 10455 | case (uint)ParcelMediaCommandEnum.Desc: |
9703 | if ((i + 1) < commandList.Length) | 10456 | if ((i + 1) < commandList.Length) |
9704 | { | 10457 | { |
9705 | if (commandList.Data[i + 1] is LSL_String) | 10458 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9712,7 +10465,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9712 | } | 10465 | } |
9713 | break; | 10466 | break; |
9714 | 10467 | ||
9715 | case ParcelMediaCommandEnum.Size: | 10468 | case (uint)ParcelMediaCommandEnum.Size: |
9716 | if ((i + 2) < commandList.Length) | 10469 | if ((i + 2) < commandList.Length) |
9717 | { | 10470 | { |
9718 | if (commandList.Data[i + 1] is LSL_Integer) | 10471 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9782,7 +10535,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9782 | } | 10535 | } |
9783 | } | 10536 | } |
9784 | 10537 | ||
9785 | if (commandToSend != null) | 10538 | if (commandToSend != 0) |
9786 | { | 10539 | { |
9787 | // the commandList contained a start/stop/... command, too | 10540 | // the commandList contained a start/stop/... command, too |
9788 | if (presence == null) | 10541 | if (presence == null) |
@@ -9819,7 +10572,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9819 | 10572 | ||
9820 | if (aList.Data[i] != null) | 10573 | if (aList.Data[i] != null) |
9821 | { | 10574 | { |
9822 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10575 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9823 | { | 10576 | { |
9824 | case ParcelMediaCommandEnum.Url: | 10577 | case ParcelMediaCommandEnum.Url: |
9825 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10578 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9876,15 +10629,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9876 | 10629 | ||
9877 | if (quick_pay_buttons.Data.Length < 4) | 10630 | if (quick_pay_buttons.Data.Length < 4) |
9878 | { | 10631 | { |
9879 | LSLError("List must have at least 4 elements"); | 10632 | int x; |
9880 | return; | 10633 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10634 | { | ||
10635 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10636 | } | ||
9881 | } | 10637 | } |
9882 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10638 | int[] nPrice = new int[5]; |
9883 | 10639 | nPrice[0] = price; | |
9884 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10640 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9885 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10641 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9886 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10642 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9887 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10643 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10644 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9888 | m_host.ParentGroup.HasGroupChanged = true; | 10645 | m_host.ParentGroup.HasGroupChanged = true; |
9889 | } | 10646 | } |
9890 | 10647 | ||
@@ -9901,7 +10658,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9901 | return new LSL_Vector(); | 10658 | return new LSL_Vector(); |
9902 | } | 10659 | } |
9903 | 10660 | ||
9904 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10661 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10662 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9905 | if (presence != null) | 10663 | if (presence != null) |
9906 | { | 10664 | { |
9907 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10665 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9923,7 +10681,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9923 | return new LSL_Rotation(); | 10681 | return new LSL_Rotation(); |
9924 | } | 10682 | } |
9925 | 10683 | ||
9926 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10684 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10685 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9927 | if (presence != null) | 10686 | if (presence != null) |
9928 | { | 10687 | { |
9929 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10688 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9983,14 +10742,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9983 | { | 10742 | { |
9984 | m_host.AddScriptLPS(1); | 10743 | m_host.AddScriptLPS(1); |
9985 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10744 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9986 | if (detectedParams == null) return; // only works on the first detected avatar | 10745 | if (detectedParams == null) |
9987 | 10746 | { | |
10747 | if (m_host.ParentGroup.IsAttachment == true) | ||
10748 | { | ||
10749 | detectedParams = new DetectParams(); | ||
10750 | detectedParams.Key = m_host.OwnerID; | ||
10751 | } | ||
10752 | else | ||
10753 | { | ||
10754 | return; | ||
10755 | } | ||
10756 | } | ||
10757 | |||
9988 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10758 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9989 | if (avatar != null) | 10759 | if (avatar != null) |
9990 | { | 10760 | { |
9991 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10761 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9992 | simname, pos, lookAt); | 10762 | simname, pos, lookAt); |
9993 | } | 10763 | } |
10764 | |||
9994 | ScriptSleep(1000); | 10765 | ScriptSleep(1000); |
9995 | } | 10766 | } |
9996 | 10767 | ||
@@ -10114,12 +10885,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10114 | 10885 | ||
10115 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10886 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10116 | object[] data = rules.Data; | 10887 | object[] data = rules.Data; |
10117 | for (int i = 0; i < data.Length; ++i) { | 10888 | for (int i = 0; i < data.Length; ++i) |
10889 | { | ||
10118 | int type = Convert.ToInt32(data[i++].ToString()); | 10890 | int type = Convert.ToInt32(data[i++].ToString()); |
10119 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10891 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10120 | 10892 | ||
10121 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10893 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10122 | switch (type) { | 10894 | switch (type) |
10895 | { | ||
10123 | case ScriptBaseClass.CAMERA_FOCUS: | 10896 | case ScriptBaseClass.CAMERA_FOCUS: |
10124 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10897 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10125 | case ScriptBaseClass.CAMERA_POSITION: | 10898 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10224,19 +10997,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10224 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10997 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10225 | { | 10998 | { |
10226 | m_host.AddScriptLPS(1); | 10999 | m_host.AddScriptLPS(1); |
10227 | string ret = String.Empty; | 11000 | |
10228 | string src1 = llBase64ToString(str1); | 11001 | if (str1 == String.Empty) |
10229 | string src2 = llBase64ToString(str2); | 11002 | return String.Empty; |
10230 | int c = 0; | 11003 | if (str2 == String.Empty) |
10231 | for (int i = 0; i < src1.Length; i++) | 11004 | return str1; |
11005 | |||
11006 | int len = str2.Length; | ||
11007 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10232 | { | 11008 | { |
10233 | ret += (char) (src1[i] ^ src2[c]); | 11009 | while (str2.EndsWith("=")) |
11010 | str2 = str2.Substring(0, str2.Length - 1); | ||
11011 | |||
11012 | len = str2.Length; | ||
11013 | int mod = len % 4; | ||
10234 | 11014 | ||
10235 | c++; | 11015 | if (mod == 1) |
10236 | if (c >= src2.Length) | 11016 | str2 = str2.Substring(0, str2.Length - 1); |
10237 | c = 0; | 11017 | else if (mod == 2) |
11018 | str2 += "=="; | ||
11019 | else if (mod == 3) | ||
11020 | str2 += "="; | ||
11021 | } | ||
11022 | |||
11023 | byte[] data1; | ||
11024 | byte[] data2; | ||
11025 | try | ||
11026 | { | ||
11027 | data1 = Convert.FromBase64String(str1); | ||
11028 | data2 = Convert.FromBase64String(str2); | ||
11029 | } | ||
11030 | catch (Exception) | ||
11031 | { | ||
11032 | return new LSL_String(String.Empty); | ||
11033 | } | ||
11034 | |||
11035 | byte[] d2 = new Byte[data1.Length]; | ||
11036 | int pos = 0; | ||
11037 | |||
11038 | if (data1.Length <= data2.Length) | ||
11039 | { | ||
11040 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11041 | } | ||
11042 | else | ||
11043 | { | ||
11044 | while (pos < data1.Length) | ||
11045 | { | ||
11046 | len = data1.Length - pos; | ||
11047 | if (len > data2.Length) | ||
11048 | len = data2.Length; | ||
11049 | |||
11050 | Array.Copy(data2, 0, d2, pos, len); | ||
11051 | pos += len; | ||
11052 | } | ||
10238 | } | 11053 | } |
10239 | return llStringToBase64(ret); | 11054 | |
11055 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11056 | data1[pos] ^= d2[pos]; | ||
11057 | |||
11058 | return Convert.ToBase64String(data1); | ||
10240 | } | 11059 | } |
10241 | 11060 | ||
10242 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11061 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10289,16 +11108,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10289 | if (userAgent != null) | 11108 | if (userAgent != null) |
10290 | httpHeaders["User-Agent"] = userAgent; | 11109 | httpHeaders["User-Agent"] = userAgent; |
10291 | 11110 | ||
11111 | // See if the URL contains any header hacks | ||
11112 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11113 | if (urlParts.Length > 1) | ||
11114 | { | ||
11115 | // Iterate the passed headers and parse them | ||
11116 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11117 | { | ||
11118 | // The rest of those would be added to the body in SL. | ||
11119 | // Let's not do that. | ||
11120 | if (urlParts[i] == String.Empty) | ||
11121 | break; | ||
11122 | |||
11123 | // See if this could be a valid header | ||
11124 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11125 | if (headerParts.Length != 2) | ||
11126 | continue; | ||
11127 | |||
11128 | string headerName = headerParts[0].Trim(); | ||
11129 | string headerValue = headerParts[1].Trim(); | ||
11130 | |||
11131 | // Filter out headers that could be used to abuse | ||
11132 | // another system or cloak the request | ||
11133 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11134 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11135 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11136 | headerName.ToLower() == "x-secondlife-region" || | ||
11137 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11138 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11139 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11140 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11141 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11142 | headerName.ToLower() == "connection" || | ||
11143 | headerName.ToLower() == "content-length" || | ||
11144 | headerName.ToLower() == "from" || | ||
11145 | headerName.ToLower() == "host" || | ||
11146 | headerName.ToLower() == "proxy-authorization" || | ||
11147 | headerName.ToLower() == "referer" || | ||
11148 | headerName.ToLower() == "trailer" || | ||
11149 | headerName.ToLower() == "transfer-encoding" || | ||
11150 | headerName.ToLower() == "via" || | ||
11151 | headerName.ToLower() == "authorization") | ||
11152 | continue; | ||
11153 | |||
11154 | httpHeaders[headerName] = headerValue; | ||
11155 | } | ||
11156 | |||
11157 | // Finally, strip any protocol specifier from the URL | ||
11158 | url = urlParts[0].Trim(); | ||
11159 | int idx = url.IndexOf(" HTTP/"); | ||
11160 | if (idx != -1) | ||
11161 | url = url.Substring(0, idx); | ||
11162 | } | ||
11163 | |||
10292 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11164 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10293 | Regex r = new Regex(authregex); | 11165 | Regex r = new Regex(authregex); |
10294 | int[] gnums = r.GetGroupNumbers(); | 11166 | int[] gnums = r.GetGroupNumbers(); |
10295 | Match m = r.Match(url); | 11167 | Match m = r.Match(url); |
10296 | if (m.Success) { | 11168 | if (m.Success) |
10297 | for (int i = 1; i < gnums.Length; i++) { | 11169 | { |
11170 | for (int i = 1; i < gnums.Length; i++) | ||
11171 | { | ||
10298 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11172 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10299 | //CaptureCollection cc = g.Captures; | 11173 | //CaptureCollection cc = g.Captures; |
10300 | } | 11174 | } |
10301 | if (m.Groups.Count == 5) { | 11175 | if (m.Groups.Count == 5) |
11176 | { | ||
10302 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11177 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10303 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11178 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10304 | } | 11179 | } |
@@ -10501,6 +11376,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10501 | 11376 | ||
10502 | LSL_List ret = new LSL_List(); | 11377 | LSL_List ret = new LSL_List(); |
10503 | UUID key = new UUID(); | 11378 | UUID key = new UUID(); |
11379 | |||
11380 | |||
10504 | if (UUID.TryParse(id, out key)) | 11381 | if (UUID.TryParse(id, out key)) |
10505 | { | 11382 | { |
10506 | ScenePresence av = World.GetScenePresence(key); | 11383 | ScenePresence av = World.GetScenePresence(key); |
@@ -10518,13 +11395,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10518 | ret.Add(new LSL_String("")); | 11395 | ret.Add(new LSL_String("")); |
10519 | break; | 11396 | break; |
10520 | case ScriptBaseClass.OBJECT_POS: | 11397 | case ScriptBaseClass.OBJECT_POS: |
10521 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11398 | Vector3 avpos; |
11399 | |||
11400 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11401 | { | ||
11402 | avpos = av.OffsetPosition; | ||
11403 | |||
11404 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11405 | avpos -= sitOffset; | ||
11406 | |||
11407 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11408 | } | ||
11409 | else | ||
11410 | avpos = av.AbsolutePosition; | ||
11411 | |||
11412 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10522 | break; | 11413 | break; |
10523 | case ScriptBaseClass.OBJECT_ROT: | 11414 | case ScriptBaseClass.OBJECT_ROT: |
10524 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11415 | Quaternion avrot = av.Rotation; |
11416 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11417 | { | ||
11418 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11419 | } | ||
11420 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10525 | break; | 11421 | break; |
10526 | case ScriptBaseClass.OBJECT_VELOCITY: | 11422 | case ScriptBaseClass.OBJECT_VELOCITY: |
10527 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11423 | Vector3 avvel = av.Velocity; |
11424 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10528 | break; | 11425 | break; |
10529 | case ScriptBaseClass.OBJECT_OWNER: | 11426 | case ScriptBaseClass.OBJECT_OWNER: |
10530 | ret.Add(new LSL_String(id)); | 11427 | ret.Add(new LSL_String(id)); |
@@ -10580,11 +11477,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10580 | case ScriptBaseClass.OBJECT_NAME: | 11477 | case ScriptBaseClass.OBJECT_NAME: |
10581 | ret.Add(new LSL_String(obj.Name)); | 11478 | ret.Add(new LSL_String(obj.Name)); |
10582 | break; | 11479 | break; |
10583 | case ScriptBaseClass.OBJECT_DESC: | 11480 | case ScriptBaseClass.OBJECT_DESC: |
10584 | ret.Add(new LSL_String(obj.Description)); | 11481 | ret.Add(new LSL_String(obj.Description)); |
10585 | break; | 11482 | break; |
10586 | case ScriptBaseClass.OBJECT_POS: | 11483 | case ScriptBaseClass.OBJECT_POS: |
10587 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11484 | Vector3 opos = obj.AbsolutePosition; |
11485 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10588 | break; | 11486 | break; |
10589 | case ScriptBaseClass.OBJECT_ROT: | 11487 | case ScriptBaseClass.OBJECT_ROT: |
10590 | { | 11488 | { |
@@ -10634,9 +11532,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10634 | // The value returned in SL for normal prims is prim count | 11532 | // The value returned in SL for normal prims is prim count |
10635 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11533 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10636 | break; | 11534 | break; |
10637 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11535 | |
10638 | // "Land Impact" calculations. These calculations are probably not applicable | 11536 | // costs below may need to be diferent for root parts, need to check |
10639 | // to OpenSim and are not yet complete in SL | ||
10640 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11537 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10641 | // The linden calculation is here | 11538 | // The linden calculation is here |
10642 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11539 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10644,16 +11541,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10644 | ret.Add(new LSL_Float(0)); | 11541 | ret.Add(new LSL_Float(0)); |
10645 | break; | 11542 | break; |
10646 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11543 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10647 | // The linden calculation is here | 11544 | // The value returned in SL for normal prims is prim count * 0.06 |
10648 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11545 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10649 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10650 | ret.Add(new LSL_Float(0)); | ||
10651 | break; | 11546 | break; |
10652 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11547 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10653 | // The linden calculation is here | 11548 | // The value returned in SL for normal prims is prim count |
10654 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11549 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10655 | // The value returned in SL for normal prims looks like the prim count | ||
10656 | ret.Add(new LSL_Float(0)); | ||
10657 | break; | 11550 | break; |
10658 | default: | 11551 | default: |
10659 | // Invalid or unhandled constant. | 11552 | // Invalid or unhandled constant. |
@@ -10864,15 +11757,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10864 | return result; | 11757 | return result; |
10865 | } | 11758 | } |
10866 | 11759 | ||
10867 | public void print(string str) | 11760 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10868 | { | 11761 | { |
10869 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11762 | List<SceneObjectPart> parts = GetLinkParts(link); |
10870 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11763 | if (parts.Count < 1) |
10871 | if (ossl != null) | 11764 | return 0; |
10872 | { | 11765 | |
10873 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11766 | return GetNumberOfSides(parts[0]); |
10874 | m_log.Info("LSL print():" + str); | ||
10875 | } | ||
10876 | } | 11767 | } |
10877 | 11768 | ||
10878 | private string Name2Username(string name) | 11769 | private string Name2Username(string name) |
@@ -10917,7 +11808,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10917 | 11808 | ||
10918 | return rq.ToString(); | 11809 | return rq.ToString(); |
10919 | } | 11810 | } |
10920 | 11811 | /* | |
11812 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11813 | { | ||
11814 | m_SayShoutCount = 0; | ||
11815 | } | ||
11816 | */ | ||
10921 | private struct Tri | 11817 | private struct Tri |
10922 | { | 11818 | { |
10923 | public Vector3 p1; | 11819 | public Vector3 p1; |
@@ -11057,9 +11953,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11057 | 11953 | ||
11058 | ContactResult result = new ContactResult (); | 11954 | ContactResult result = new ContactResult (); |
11059 | result.ConsumerID = group.LocalId; | 11955 | result.ConsumerID = group.LocalId; |
11060 | result.Depth = intersection.distance; | 11956 | // result.Depth = intersection.distance; |
11061 | result.Normal = intersection.normal; | 11957 | result.Normal = intersection.normal; |
11062 | result.Pos = intersection.ipoint; | 11958 | result.Pos = intersection.ipoint; |
11959 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11063 | 11960 | ||
11064 | contacts.Add(result); | 11961 | contacts.Add(result); |
11065 | }); | 11962 | }); |
@@ -11192,6 +12089,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11192 | 12089 | ||
11193 | return contacts[0]; | 12090 | return contacts[0]; |
11194 | } | 12091 | } |
12092 | /* | ||
12093 | // not done: | ||
12094 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12095 | { | ||
12096 | ContactResult[] contacts = null; | ||
12097 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12098 | { | ||
12099 | if (m_host.ParentGroup == group) | ||
12100 | return; | ||
12101 | |||
12102 | if (group.IsAttachment) | ||
12103 | return; | ||
12104 | |||
12105 | if(group.RootPart.PhysActor != null) | ||
12106 | return; | ||
12107 | |||
12108 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12109 | }); | ||
12110 | return contacts; | ||
12111 | } | ||
12112 | */ | ||
11195 | 12113 | ||
11196 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12114 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11197 | { | 12115 | { |
@@ -11233,32 +12151,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11233 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12151 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11234 | 12152 | ||
11235 | 12153 | ||
11236 | if (checkTerrain) | 12154 | if (World.SuportsRayCastFiltered()) |
11237 | { | 12155 | { |
11238 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12156 | if (dist == 0) |
11239 | if (groundContact != null) | 12157 | return list; |
11240 | results.Add((ContactResult)groundContact); | ||
11241 | } | ||
11242 | 12158 | ||
11243 | if (checkAgents) | 12159 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11244 | { | 12160 | if (checkTerrain) |
11245 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12161 | rayfilter |= RayFilterFlags.land; |
11246 | foreach (ContactResult r in agentHits) | 12162 | // if (checkAgents) |
11247 | results.Add(r); | 12163 | // rayfilter |= RayFilterFlags.agent; |
11248 | } | 12164 | if (checkPhysical) |
12165 | rayfilter |= RayFilterFlags.physical; | ||
12166 | if (checkNonPhysical) | ||
12167 | rayfilter |= RayFilterFlags.nonphysical; | ||
12168 | if (detectPhantom) | ||
12169 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12170 | |||
12171 | Vector3 direction = dir * ( 1/dist); | ||
12172 | |||
12173 | if(rayfilter == 0) | ||
12174 | { | ||
12175 | list.Add(new LSL_Integer(0)); | ||
12176 | return list; | ||
12177 | } | ||
12178 | |||
12179 | // get some more contacts to sort ??? | ||
12180 | int physcount = 4 * count; | ||
12181 | if (physcount > 20) | ||
12182 | physcount = 20; | ||
12183 | |||
12184 | object physresults; | ||
12185 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12186 | |||
12187 | if (physresults == null) | ||
12188 | { | ||
12189 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12190 | return list; | ||
12191 | } | ||
11249 | 12192 | ||
11250 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12193 | results = (List<ContactResult>)physresults; |
12194 | |||
12195 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12196 | if (checkAgents) | ||
12197 | { | ||
12198 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12199 | foreach (ContactResult r in agentHits) | ||
12200 | results.Add(r); | ||
12201 | } | ||
12202 | |||
12203 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12204 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12205 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12206 | // physicsl phantoms as done by the physics scene | ||
12207 | // We don't want anything else but phantoms here. | ||
12208 | if (detectPhantom) | ||
12209 | { | ||
12210 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12211 | foreach (ContactResult r in objectHits) | ||
12212 | results.Add(r); | ||
12213 | } | ||
12214 | } | ||
12215 | else | ||
11251 | { | 12216 | { |
11252 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12217 | if (checkTerrain) |
11253 | foreach (ContactResult r in objectHits) | 12218 | { |
11254 | results.Add(r); | 12219 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12220 | if (groundContact != null) | ||
12221 | results.Add((ContactResult)groundContact); | ||
12222 | } | ||
12223 | |||
12224 | if (checkAgents) | ||
12225 | { | ||
12226 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12227 | foreach (ContactResult r in agentHits) | ||
12228 | results.Add(r); | ||
12229 | } | ||
12230 | |||
12231 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12232 | { | ||
12233 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12234 | foreach (ContactResult r in objectHits) | ||
12235 | results.Add(r); | ||
12236 | } | ||
11255 | } | 12237 | } |
11256 | 12238 | ||
11257 | results.Sort(delegate(ContactResult a, ContactResult b) | 12239 | results.Sort(delegate(ContactResult a, ContactResult b) |
11258 | { | 12240 | { |
11259 | return a.Depth.CompareTo(b.Depth); | 12241 | return a.Depth.CompareTo(b.Depth); |
11260 | }); | 12242 | }); |
11261 | 12243 | ||
11262 | int values = 0; | 12244 | int values = 0; |
11263 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12245 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11264 | 12246 | ||
@@ -11351,7 +12333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11351 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12333 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11352 | if (!isAccount) return 0; | 12334 | if (!isAccount) return 0; |
11353 | if (estate.HasAccess(id)) return 1; | 12335 | if (estate.HasAccess(id)) return 1; |
11354 | if (estate.IsBanned(id)) | 12336 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11355 | estate.RemoveBan(id); | 12337 | estate.RemoveBan(id); |
11356 | estate.AddEstateUser(id); | 12338 | estate.AddEstateUser(id); |
11357 | break; | 12339 | break; |
@@ -11370,14 +12352,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11370 | break; | 12352 | break; |
11371 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12353 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11372 | if (!isAccount) return 0; | 12354 | if (!isAccount) return 0; |
11373 | if (estate.IsBanned(id)) return 1; | 12355 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11374 | EstateBan ban = new EstateBan(); | 12356 | EstateBan ban = new EstateBan(); |
11375 | ban.EstateID = estate.EstateID; | 12357 | ban.EstateID = estate.EstateID; |
11376 | ban.BannedUserID = id; | 12358 | ban.BannedUserID = id; |
11377 | estate.AddBan(ban); | 12359 | estate.AddBan(ban); |
11378 | break; | 12360 | break; |
11379 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12361 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11380 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12362 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11381 | estate.RemoveBan(id); | 12363 | estate.RemoveBan(id); |
11382 | break; | 12364 | break; |
11383 | default: return 0; | 12365 | default: return 0; |
@@ -11406,7 +12388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11406 | return 16384; | 12388 | return 16384; |
11407 | } | 12389 | } |
11408 | 12390 | ||
11409 | public LSL_Integer llGetUsedMemory() | 12391 | public virtual LSL_Integer llGetUsedMemory() |
11410 | { | 12392 | { |
11411 | m_host.AddScriptLPS(1); | 12393 | m_host.AddScriptLPS(1); |
11412 | // The value returned for LSO scripts in SL | 12394 | // The value returned for LSO scripts in SL |
@@ -11434,22 +12416,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11434 | public void llSetSoundQueueing(int queue) | 12416 | public void llSetSoundQueueing(int queue) |
11435 | { | 12417 | { |
11436 | m_host.AddScriptLPS(1); | 12418 | m_host.AddScriptLPS(1); |
11437 | NotImplemented("llSetSoundQueueing"); | ||
11438 | } | 12419 | } |
11439 | 12420 | ||
11440 | public void llCollisionSprite(string impact_sprite) | 12421 | public void llCollisionSprite(string impact_sprite) |
11441 | { | 12422 | { |
11442 | m_host.AddScriptLPS(1); | 12423 | m_host.AddScriptLPS(1); |
11443 | NotImplemented("llCollisionSprite"); | 12424 | // Viewer 2.0 broke this and it's likely LL has no intention |
12425 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11444 | } | 12426 | } |
11445 | 12427 | ||
11446 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12428 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11447 | { | 12429 | { |
11448 | m_host.AddScriptLPS(1); | 12430 | m_host.AddScriptLPS(1); |
11449 | NotImplemented("llGodLikeRezObject"); | 12431 | |
12432 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12433 | NotImplemented("llGodLikeRezObject"); | ||
12434 | |||
12435 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12436 | if (rezAsset == null) | ||
12437 | { | ||
12438 | llSay(0, "Asset not found"); | ||
12439 | return; | ||
12440 | } | ||
12441 | |||
12442 | SceneObjectGroup group = null; | ||
12443 | |||
12444 | try | ||
12445 | { | ||
12446 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12447 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12448 | } | ||
12449 | catch | ||
12450 | { | ||
12451 | llSay(0, "Asset not found"); | ||
12452 | return; | ||
12453 | } | ||
12454 | |||
12455 | if (group == null) | ||
12456 | { | ||
12457 | llSay(0, "Asset not found"); | ||
12458 | return; | ||
12459 | } | ||
12460 | |||
12461 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12462 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12463 | |||
12464 | group.ResetIDs(); | ||
12465 | |||
12466 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12467 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12468 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12469 | group.ScheduleGroupForFullUpdate(); | ||
12470 | |||
12471 | // objects rezzed with this method are die_at_edge by default. | ||
12472 | group.RootPart.SetDieAtEdge(true); | ||
12473 | |||
12474 | group.ResumeScripts(); | ||
12475 | |||
12476 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12477 | "object_rez", new Object[] { | ||
12478 | new LSL_String( | ||
12479 | group.RootPart.UUID.ToString()) }, | ||
12480 | new DetectParams[0])); | ||
12481 | } | ||
12482 | |||
12483 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12484 | { | ||
12485 | UUID txn = UUID.Random(); | ||
12486 | |||
12487 | Util.FireAndForget(delegate(object x) | ||
12488 | { | ||
12489 | int replycode = 0; | ||
12490 | string replydata = destination + "," + amount.ToString(); | ||
12491 | |||
12492 | try | ||
12493 | { | ||
12494 | TaskInventoryItem item = m_item; | ||
12495 | if (item == null) | ||
12496 | { | ||
12497 | replydata = "SERVICE_ERROR"; | ||
12498 | return; | ||
12499 | } | ||
12500 | |||
12501 | m_host.AddScriptLPS(1); | ||
12502 | |||
12503 | if (item.PermsGranter == UUID.Zero) | ||
12504 | { | ||
12505 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12506 | return; | ||
12507 | } | ||
12508 | |||
12509 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12510 | { | ||
12511 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12512 | return; | ||
12513 | } | ||
12514 | |||
12515 | UUID toID = new UUID(); | ||
12516 | |||
12517 | if (!UUID.TryParse(destination, out toID)) | ||
12518 | { | ||
12519 | replydata = "INVALID_AGENT"; | ||
12520 | return; | ||
12521 | } | ||
12522 | |||
12523 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12524 | |||
12525 | if (money == null) | ||
12526 | { | ||
12527 | replydata = "TRANSFERS_DISABLED"; | ||
12528 | return; | ||
12529 | } | ||
12530 | |||
12531 | bool result = money.ObjectGiveMoney( | ||
12532 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12533 | |||
12534 | if (result) | ||
12535 | { | ||
12536 | replycode = 1; | ||
12537 | return; | ||
12538 | } | ||
12539 | |||
12540 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12541 | } | ||
12542 | finally | ||
12543 | { | ||
12544 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12545 | "transaction_result", new Object[] { | ||
12546 | new LSL_String(txn.ToString()), | ||
12547 | new LSL_Integer(replycode), | ||
12548 | new LSL_String(replydata) }, | ||
12549 | new DetectParams[0])); | ||
12550 | } | ||
12551 | }); | ||
12552 | |||
12553 | return txn.ToString(); | ||
11450 | } | 12554 | } |
11451 | 12555 | ||
11452 | #endregion | 12556 | #endregion |
12557 | |||
12558 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12559 | { | ||
12560 | SceneObjectGroup group = m_host.ParentGroup; | ||
12561 | |||
12562 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12563 | return; | ||
12564 | if (group.IsAttachment) | ||
12565 | return; | ||
12566 | |||
12567 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12568 | { | ||
12569 | if (group.RootPart.KeyframeMotion != null) | ||
12570 | group.RootPart.KeyframeMotion.Delete(); | ||
12571 | group.RootPart.KeyframeMotion = null; | ||
12572 | |||
12573 | int idx = 0; | ||
12574 | |||
12575 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12576 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12577 | |||
12578 | while (idx < options.Data.Length) | ||
12579 | { | ||
12580 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12581 | int remain = options.Data.Length - idx; | ||
12582 | |||
12583 | switch (option) | ||
12584 | { | ||
12585 | case ScriptBaseClass.KFM_MODE: | ||
12586 | if (remain < 1) | ||
12587 | break; | ||
12588 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12589 | switch(modeval) | ||
12590 | { | ||
12591 | case ScriptBaseClass.KFM_FORWARD: | ||
12592 | mode = KeyframeMotion.PlayMode.Forward; | ||
12593 | break; | ||
12594 | case ScriptBaseClass.KFM_REVERSE: | ||
12595 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12596 | break; | ||
12597 | case ScriptBaseClass.KFM_LOOP: | ||
12598 | mode = KeyframeMotion.PlayMode.Loop; | ||
12599 | break; | ||
12600 | case ScriptBaseClass.KFM_PING_PONG: | ||
12601 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12602 | break; | ||
12603 | } | ||
12604 | break; | ||
12605 | case ScriptBaseClass.KFM_DATA: | ||
12606 | if (remain < 1) | ||
12607 | break; | ||
12608 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12609 | data = (KeyframeMotion.DataFormat)dataval; | ||
12610 | break; | ||
12611 | } | ||
12612 | } | ||
12613 | |||
12614 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12615 | |||
12616 | idx = 0; | ||
12617 | |||
12618 | int elemLength = 2; | ||
12619 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12620 | elemLength = 3; | ||
12621 | |||
12622 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12623 | while (idx < frames.Data.Length) | ||
12624 | { | ||
12625 | int remain = frames.Data.Length - idx; | ||
12626 | |||
12627 | if (remain < elemLength) | ||
12628 | break; | ||
12629 | |||
12630 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12631 | frame.Position = null; | ||
12632 | frame.Rotation = null; | ||
12633 | |||
12634 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12635 | { | ||
12636 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12637 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12638 | } | ||
12639 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12640 | { | ||
12641 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12642 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12643 | } | ||
12644 | |||
12645 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12646 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12647 | |||
12648 | keyframes.Add(frame); | ||
12649 | } | ||
12650 | |||
12651 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12652 | group.RootPart.KeyframeMotion.Start(); | ||
12653 | } | ||
12654 | else | ||
12655 | { | ||
12656 | if (group.RootPart.KeyframeMotion == null) | ||
12657 | return; | ||
12658 | |||
12659 | if (options.Data.Length == 0) | ||
12660 | { | ||
12661 | group.RootPart.KeyframeMotion.Stop(); | ||
12662 | return; | ||
12663 | } | ||
12664 | |||
12665 | int code = (int)options.GetLSLIntegerItem(0); | ||
12666 | |||
12667 | int idx = 0; | ||
12668 | |||
12669 | while (idx < options.Data.Length) | ||
12670 | { | ||
12671 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12672 | int remain = options.Data.Length - idx; | ||
12673 | |||
12674 | switch (option) | ||
12675 | { | ||
12676 | case ScriptBaseClass.KFM_COMMAND: | ||
12677 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12678 | switch (cmd) | ||
12679 | { | ||
12680 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12681 | group.RootPart.KeyframeMotion.Start(); | ||
12682 | break; | ||
12683 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12684 | group.RootPart.KeyframeMotion.Stop(); | ||
12685 | break; | ||
12686 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12687 | group.RootPart.KeyframeMotion.Pause(); | ||
12688 | break; | ||
12689 | } | ||
12690 | break; | ||
12691 | } | ||
12692 | } | ||
12693 | } | ||
12694 | } | ||
12695 | |||
12696 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12697 | { | ||
12698 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12699 | |||
12700 | int idx = 0; | ||
12701 | int idxStart = 0; | ||
12702 | |||
12703 | bool positionChanged = false; | ||
12704 | Vector3 finalPos = Vector3.Zero; | ||
12705 | |||
12706 | try | ||
12707 | { | ||
12708 | while (idx < rules.Length) | ||
12709 | { | ||
12710 | ++rulesParsed; | ||
12711 | int code = rules.GetLSLIntegerItem(idx++); | ||
12712 | |||
12713 | int remain = rules.Length - idx; | ||
12714 | idxStart = idx; | ||
12715 | |||
12716 | switch (code) | ||
12717 | { | ||
12718 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12719 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12720 | { | ||
12721 | if (remain < 1) | ||
12722 | return null; | ||
12723 | |||
12724 | LSL_Vector v; | ||
12725 | v = rules.GetVector3Item(idx++); | ||
12726 | |||
12727 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12728 | if (part == null) | ||
12729 | break; | ||
12730 | |||
12731 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12732 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12733 | if (part.LinkNum > 1) | ||
12734 | { | ||
12735 | localRot = GetPartLocalRot(part); | ||
12736 | localPos = GetPartLocalPos(part); | ||
12737 | } | ||
12738 | |||
12739 | v -= localPos; | ||
12740 | v /= localRot; | ||
12741 | |||
12742 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12743 | |||
12744 | v = v + 2 * sitOffset; | ||
12745 | |||
12746 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12747 | av.SendAvatarDataToAllAgents(); | ||
12748 | |||
12749 | } | ||
12750 | break; | ||
12751 | |||
12752 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12753 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12754 | { | ||
12755 | if (remain < 1) | ||
12756 | return null; | ||
12757 | |||
12758 | LSL_Rotation r; | ||
12759 | r = rules.GetQuaternionItem(idx++); | ||
12760 | |||
12761 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12762 | if (part == null) | ||
12763 | break; | ||
12764 | |||
12765 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12766 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12767 | |||
12768 | if (part.LinkNum > 1) | ||
12769 | localRot = GetPartLocalRot(part); | ||
12770 | |||
12771 | r = r * llGetRootRotation() / localRot; | ||
12772 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12773 | av.SendAvatarDataToAllAgents(); | ||
12774 | } | ||
12775 | break; | ||
12776 | |||
12777 | // parse rest doing nothing but number of parameters error check | ||
12778 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12779 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12780 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12781 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12782 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12783 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12784 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12785 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12786 | if (remain < 1) | ||
12787 | return null; | ||
12788 | idx++; | ||
12789 | break; | ||
12790 | |||
12791 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12792 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12793 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12794 | if (remain < 2) | ||
12795 | return null; | ||
12796 | idx += 2; | ||
12797 | break; | ||
12798 | |||
12799 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12800 | if (remain < 3) | ||
12801 | return null; | ||
12802 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12803 | remain = rules.Length - idx; | ||
12804 | switch (code) | ||
12805 | { | ||
12806 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12807 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12808 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12809 | if (remain < 6) | ||
12810 | return null; | ||
12811 | idx += 6; | ||
12812 | break; | ||
12813 | |||
12814 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12815 | if (remain < 5) | ||
12816 | return null; | ||
12817 | idx += 5; | ||
12818 | break; | ||
12819 | |||
12820 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12821 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12822 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12823 | if (remain < 11) | ||
12824 | return null; | ||
12825 | idx += 11; | ||
12826 | break; | ||
12827 | |||
12828 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12829 | if (remain < 2) | ||
12830 | return null; | ||
12831 | idx += 2; | ||
12832 | break; | ||
12833 | } | ||
12834 | break; | ||
12835 | |||
12836 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12837 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12838 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12839 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12840 | if (remain < 3) | ||
12841 | return null; | ||
12842 | idx += 3; | ||
12843 | break; | ||
12844 | |||
12845 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12846 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12847 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12848 | if (remain < 5) | ||
12849 | return null; | ||
12850 | idx += 5; | ||
12851 | break; | ||
12852 | |||
12853 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12854 | if (remain < 7) | ||
12855 | return null; | ||
12856 | |||
12857 | idx += 7; | ||
12858 | break; | ||
12859 | |||
12860 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12861 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12862 | return null; | ||
12863 | |||
12864 | return rules.GetSublist(idx, -1); | ||
12865 | } | ||
12866 | } | ||
12867 | } | ||
12868 | catch (InvalidCastException e) | ||
12869 | { | ||
12870 | ShoutError(string.Format( | ||
12871 | "{0} error running rule #{1}: arg #{2} ", | ||
12872 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12873 | } | ||
12874 | finally | ||
12875 | { | ||
12876 | if (positionChanged) | ||
12877 | { | ||
12878 | av.OffsetPosition = finalPos; | ||
12879 | // av.SendAvatarDataToAllAgents(); | ||
12880 | av.SendTerseUpdateToAllClients(); | ||
12881 | positionChanged = false; | ||
12882 | } | ||
12883 | } | ||
12884 | return null; | ||
12885 | } | ||
12886 | |||
12887 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12888 | { | ||
12889 | // avatars case | ||
12890 | // replies as SL wiki | ||
12891 | |||
12892 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12893 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12894 | |||
12895 | int idx = 0; | ||
12896 | while (idx < rules.Length) | ||
12897 | { | ||
12898 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12899 | int remain = rules.Length - idx; | ||
12900 | |||
12901 | switch (code) | ||
12902 | { | ||
12903 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12904 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12908 | res.Add(new LSL_Integer(0)); | ||
12909 | break; | ||
12910 | |||
12911 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12912 | res.Add(new LSL_Integer(0)); | ||
12913 | break; | ||
12914 | |||
12915 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12916 | res.Add(new LSL_Integer(0)); | ||
12917 | break; | ||
12918 | |||
12919 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12920 | |||
12921 | Vector3 pos = avatar.OffsetPosition; | ||
12922 | |||
12923 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12924 | pos -= sitOffset; | ||
12925 | |||
12926 | if( sitPart != null) | ||
12927 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12928 | |||
12929 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12930 | break; | ||
12931 | |||
12932 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12933 | // as in llGetAgentSize above | ||
12934 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12935 | break; | ||
12936 | |||
12937 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12938 | Quaternion rot = avatar.Rotation; | ||
12939 | if (sitPart != null) | ||
12940 | { | ||
12941 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12942 | } | ||
12943 | |||
12944 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12945 | break; | ||
12946 | |||
12947 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12948 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12949 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12950 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12951 | res.Add(new LSL_Float(0.0f)); | ||
12952 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12953 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12954 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12955 | break; | ||
12956 | |||
12957 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12958 | if (remain < 1) | ||
12959 | return null; | ||
12960 | |||
12961 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12962 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12963 | { | ||
12964 | for (face = 0; face < 21; face++) | ||
12965 | { | ||
12966 | res.Add(new LSL_String("")); | ||
12967 | res.Add(new LSL_Vector(0,0,0)); | ||
12968 | res.Add(new LSL_Vector(0,0,0)); | ||
12969 | res.Add(new LSL_Float(0.0)); | ||
12970 | } | ||
12971 | } | ||
12972 | else | ||
12973 | { | ||
12974 | if (face >= 0 && face < 21) | ||
12975 | { | ||
12976 | res.Add(new LSL_String("")); | ||
12977 | res.Add(new LSL_Vector(0,0,0)); | ||
12978 | res.Add(new LSL_Vector(0,0,0)); | ||
12979 | res.Add(new LSL_Float(0.0)); | ||
12980 | } | ||
12981 | } | ||
12982 | break; | ||
12983 | |||
12984 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12985 | if (remain < 1) | ||
12986 | return null; | ||
12987 | |||
12988 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12989 | |||
12990 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12991 | { | ||
12992 | for (face = 0; face < 21; face++) | ||
12993 | { | ||
12994 | res.Add(new LSL_Vector(0,0,0)); | ||
12995 | res.Add(new LSL_Float(0)); | ||
12996 | } | ||
12997 | } | ||
12998 | else | ||
12999 | { | ||
13000 | res.Add(new LSL_Vector(0,0,0)); | ||
13001 | res.Add(new LSL_Float(0)); | ||
13002 | } | ||
13003 | break; | ||
13004 | |||
13005 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13006 | if (remain < 1) | ||
13007 | return null; | ||
13008 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13009 | |||
13010 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13011 | { | ||
13012 | for (face = 0; face < 21; face++) | ||
13013 | { | ||
13014 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13015 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13016 | } | ||
13017 | } | ||
13018 | else | ||
13019 | { | ||
13020 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13021 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13022 | } | ||
13023 | break; | ||
13024 | |||
13025 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13026 | if (remain < 1) | ||
13027 | return null; | ||
13028 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13029 | |||
13030 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13031 | { | ||
13032 | for (face = 0; face < 21; face++) | ||
13033 | { | ||
13034 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13035 | } | ||
13036 | } | ||
13037 | else | ||
13038 | { | ||
13039 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13040 | } | ||
13041 | break; | ||
13042 | |||
13043 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13044 | res.Add(new LSL_Integer(0)); | ||
13045 | res.Add(new LSL_Integer(0));// softness | ||
13046 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13047 | res.Add(new LSL_Float(0.0f)); // friction | ||
13048 | res.Add(new LSL_Float(0.0f)); // wind | ||
13049 | res.Add(new LSL_Float(0.0f)); // tension | ||
13050 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13051 | break; | ||
13052 | |||
13053 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13054 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13055 | if (remain < 1) | ||
13056 | return null; | ||
13057 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13058 | |||
13059 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13060 | { | ||
13061 | for (face = 0; face < 21; face++) | ||
13062 | { | ||
13063 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13064 | } | ||
13065 | } | ||
13066 | else | ||
13067 | { | ||
13068 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13069 | } | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13073 | res.Add(new LSL_Integer(0)); | ||
13074 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13075 | res.Add(new LSL_Float(0f)); // intensity | ||
13076 | res.Add(new LSL_Float(0f)); // radius | ||
13077 | res.Add(new LSL_Float(0f)); // falloff | ||
13078 | break; | ||
13079 | |||
13080 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13081 | if (remain < 1) | ||
13082 | return null; | ||
13083 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13084 | |||
13085 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13086 | { | ||
13087 | for (face = 0; face < 21; face++) | ||
13088 | { | ||
13089 | res.Add(new LSL_Float(0f)); | ||
13090 | } | ||
13091 | } | ||
13092 | else | ||
13093 | { | ||
13094 | res.Add(new LSL_Float(0f)); | ||
13095 | } | ||
13096 | break; | ||
13097 | |||
13098 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13099 | res.Add(new LSL_String("")); | ||
13100 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13101 | res.Add(new LSL_Float(1.0f)); | ||
13102 | break; | ||
13103 | |||
13104 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13105 | res.Add(new LSL_String(avatar.Name)); | ||
13106 | break; | ||
13107 | |||
13108 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13109 | res.Add(new LSL_String("")); | ||
13110 | break; | ||
13111 | |||
13112 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13113 | Quaternion lrot = avatar.Rotation; | ||
13114 | |||
13115 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13116 | { | ||
13117 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13118 | } | ||
13119 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13120 | break; | ||
13121 | |||
13122 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13123 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13124 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13125 | lpos -= lsitOffset; | ||
13126 | |||
13127 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13128 | { | ||
13129 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13130 | } | ||
13131 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13132 | break; | ||
13133 | |||
13134 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13135 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13136 | return null; | ||
13137 | |||
13138 | return rules.GetSublist(idx, -1); | ||
13139 | } | ||
13140 | } | ||
13141 | |||
13142 | return null; | ||
13143 | } | ||
11453 | } | 13144 | } |
11454 | 13145 | ||
11455 | public class NotecardCache | 13146 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 828288d..51c8c7e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new ScriptException("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1814,6 +1823,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1814 | 1823 | ||
1815 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1824 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1816 | { | 1825 | { |
1826 | m_host.TaskInventory.LockItemsForRead(true); | ||
1817 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1827 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1818 | { | 1828 | { |
1819 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1829 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1821,6 +1831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1821 | assetID = item.AssetID; | 1831 | assetID = item.AssetID; |
1822 | } | 1832 | } |
1823 | } | 1833 | } |
1834 | m_host.TaskInventory.LockItemsForRead(false); | ||
1824 | } | 1835 | } |
1825 | 1836 | ||
1826 | if (assetID == UUID.Zero) | 1837 | if (assetID == UUID.Zero) |
@@ -2306,7 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2306 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2317 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2307 | m_host.AddScriptLPS(1); | 2318 | m_host.AddScriptLPS(1); |
2308 | 2319 | ||
2309 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2320 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2310 | } | 2321 | } |
2311 | 2322 | ||
2312 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2323 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2317,24 +2328,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2317 | return NpcCreate( | 2328 | return NpcCreate( |
2318 | firstname, lastname, position, notecard, | 2329 | firstname, lastname, position, notecard, |
2319 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2330 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2320 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2331 | false); |
2332 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2321 | } | 2333 | } |
2322 | 2334 | ||
2323 | private LSL_Key NpcCreate( | 2335 | private LSL_Key NpcCreate( |
2324 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2336 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2325 | { | 2337 | { |
2338 | if (!owned) | ||
2339 | OSSLError("Unowned NPCs are unsupported"); | ||
2340 | |||
2341 | string groupTitle = String.Empty; | ||
2342 | |||
2343 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2344 | return new LSL_Key(UUID.Zero.ToString()); | ||
2345 | |||
2346 | if (firstname != String.Empty || lastname != String.Empty) | ||
2347 | { | ||
2348 | if (firstname != "Shown outfit:") | ||
2349 | groupTitle = "- NPC -"; | ||
2350 | } | ||
2351 | |||
2326 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2352 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2327 | if (module != null) | 2353 | if (module != null) |
2328 | { | 2354 | { |
2329 | AvatarAppearance appearance = null; | 2355 | AvatarAppearance appearance = null; |
2330 | 2356 | ||
2331 | UUID id; | 2357 | // UUID id; |
2332 | if (UUID.TryParse(notecard, out id)) | 2358 | // if (UUID.TryParse(notecard, out id)) |
2333 | { | 2359 | // { |
2334 | ScenePresence clonePresence = World.GetScenePresence(id); | 2360 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2335 | if (clonePresence != null) | 2361 | // if (clonePresence != null) |
2336 | appearance = clonePresence.Appearance; | 2362 | // appearance = clonePresence.Appearance; |
2337 | } | 2363 | // } |
2338 | 2364 | ||
2339 | if (appearance == null) | 2365 | if (appearance == null) |
2340 | { | 2366 | { |
@@ -2342,9 +2368,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2342 | 2368 | ||
2343 | if (appearanceSerialized != null) | 2369 | if (appearanceSerialized != null) |
2344 | { | 2370 | { |
2345 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2371 | try |
2346 | appearance = new AvatarAppearance(); | 2372 | { |
2347 | appearance.Unpack(appearanceOsd); | 2373 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2374 | appearance = new AvatarAppearance(); | ||
2375 | appearance.Unpack(appearanceOsd); | ||
2376 | } | ||
2377 | catch | ||
2378 | { | ||
2379 | return UUID.Zero.ToString(); | ||
2380 | } | ||
2348 | } | 2381 | } |
2349 | else | 2382 | else |
2350 | { | 2383 | { |
@@ -2363,6 +2396,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | World, | 2396 | World, |
2364 | appearance); | 2397 | appearance); |
2365 | 2398 | ||
2399 | ScenePresence sp; | ||
2400 | if (World.TryGetScenePresence(x, out sp)) | ||
2401 | { | ||
2402 | sp.Grouptitle = groupTitle; | ||
2403 | sp.SendAvatarDataToAllAgents(); | ||
2404 | } | ||
2366 | return new LSL_Key(x.ToString()); | 2405 | return new LSL_Key(x.ToString()); |
2367 | } | 2406 | } |
2368 | 2407 | ||
@@ -2666,16 +2705,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2666 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2667 | m_host.AddScriptLPS(1); | 2706 | m_host.AddScriptLPS(1); |
2668 | 2707 | ||
2669 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2708 | ManualResetEvent ev = new ManualResetEvent(false); |
2670 | if (module != null) | ||
2671 | { | ||
2672 | UUID npcId = new UUID(npc.m_string); | ||
2673 | 2709 | ||
2674 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2710 | Util.FireAndForget(delegate(object x) { |
2675 | return; | 2711 | try |
2712 | { | ||
2713 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2714 | if (module != null) | ||
2715 | { | ||
2716 | UUID npcId = new UUID(npc.m_string); | ||
2676 | 2717 | ||
2677 | module.DeleteNPC(npcId, World); | 2718 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2678 | } | 2719 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2720 | { | ||
2721 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2722 | return; | ||
2723 | } | ||
2724 | |||
2725 | module.DeleteNPC(npcId, World); | ||
2726 | } | ||
2727 | } | ||
2728 | finally | ||
2729 | { | ||
2730 | ev.Set(); | ||
2731 | } | ||
2732 | }); | ||
2733 | ev.WaitOne(); | ||
2679 | } | 2734 | } |
2680 | 2735 | ||
2681 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2736 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 98f8be7..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -356,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
356 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
357 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
358 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
359 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
360 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
361 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
362 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
363 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
364 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
365 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
366 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -380,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
380 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
381 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
382 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
383 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
384 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
385 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -423,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
423 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
424 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
425 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
426 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
427 | 432 | ||
428 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
430 | } | 436 | } |
431 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index cdd9ea8..c447d1f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 880841b..0dd5a57 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -643,6 +644,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
643 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 644 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
644 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 645 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
645 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 646 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
647 | |||
648 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
649 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
650 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
651 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
652 | |||
653 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
654 | public const int DENSITY = 1; | ||
655 | public const int FRICTION = 2; | ||
656 | public const int RESTITUTION = 4; | ||
657 | public const int GRAVITY_MULTIPLIER = 8; | ||
646 | 658 | ||
647 | // extra constants for llSetPrimMediaParams | 659 | // extra constants for llSetPrimMediaParams |
648 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 660 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -715,7 +727,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
715 | 727 | ||
716 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 728 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
717 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 729 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
718 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 730 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
731 | |||
732 | public const int KFM_MODE = 1; | ||
733 | public const int KFM_LOOP = 1; | ||
734 | public const int KFM_REVERSE = 3; | ||
735 | public const int KFM_FORWARD = 0; | ||
736 | public const int KFM_PING_PONG = 2; | ||
737 | public const int KFM_DATA = 2; | ||
738 | public const int KFM_TRANSLATION = 2; | ||
739 | public const int KFM_ROTATION = 1; | ||
740 | public const int KFM_COMMAND = 0; | ||
741 | public const int KFM_CMD_PLAY = 0; | ||
742 | public const int KFM_CMD_STOP = 1; | ||
743 | public const int KFM_CMD_PAUSE = 2; | ||
719 | 744 | ||
720 | /// <summary> | 745 | /// <summary> |
721 | /// process name parameter as regex | 746 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 36803a4..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1608,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1608 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1609 | } | 1626 | } |
1610 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1611 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1612 | { | 1634 | { |
1613 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1623,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1623 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1624 | } | 1646 | } |
1625 | 1647 | ||
1626 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1627 | { | ||
1628 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1629 | } | ||
1630 | |||
1631 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1632 | { | 1649 | { |
1633 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1723,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1723 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1724 | } | 1741 | } |
1725 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1726 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1727 | { | 1749 | { |
1728 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1973,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1973 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1974 | } | 1996 | } |
1975 | 1997 | ||
1976 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1977 | { | 2009 | { |
1978 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1979 | } | 2011 | } |
1980 | } | 2012 | } |
1981 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 5a58f73..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
185 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Rotation.W); | 197 | presence.Rotation.W); |
190 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
191 | 199 | ||
192 | if (presence.PresenceType != PresenceType.Npc) | 200 | Type = 0x01; // Avatar |
193 | { | 201 | if (presence.PresenceType == PresenceType.Npc) |
194 | Type = AGENT; | 202 | Type = 0x20; |
195 | } | 203 | |
196 | else | 204 | // Cope Impl. We don't use OS_NPC. |
197 | { | 205 | //if (presence.PresenceType != PresenceType.Npc) |
198 | Type = OS_NPC; | 206 | //{ |
199 | 207 | // Type = AGENT; | |
200 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 208 | //} |
201 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 209 | //else |
202 | 210 | //{ | |
203 | if (npcData.SenseAsAgent) | 211 | // Type = OS_NPC; |
204 | { | 212 | |
205 | Type |= AGENT; | 213 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
206 | } | 214 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
207 | } | 215 | |
216 | // if (npcData.SenseAsAgent) | ||
217 | // { | ||
218 | // Type |= AGENT; | ||
219 | // } | ||
220 | //} | ||
208 | 221 | ||
209 | if (presence.Velocity != Vector3.Zero) | 222 | if (presence.Velocity != Vector3.Zero) |
210 | Type |= ACTIVE; | 223 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5793cc9..771db0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
417 | { | 417 | { |
418 | int permsMask; | 418 | int permsMask; |
419 | UUID permsGranter; | 419 | UUID permsGranter; |
420 | lock (part.TaskInventory) | 420 | part.TaskInventory.LockItemsForRead(true); |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
421 | { | 422 | { |
422 | if (!part.TaskInventory.ContainsKey(ItemID)) | 423 | part.TaskInventory.LockItemsForRead(false); |
423 | return; | 424 | return; |
424 | |||
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | } | 425 | } |
426 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
427 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
428 | part.TaskInventory.LockItemsForRead(false); | ||
428 | 429 | ||
429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 430 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
430 | { | 431 | { |
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
552 | return true; | 553 | return true; |
553 | } | 554 | } |
554 | 555 | ||
556 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
555 | public void SetState(string state) | 557 | public void SetState(string state) |
556 | { | 558 | { |
557 | if (state == State) | 559 | if (state == State) |
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | PostEvent(new EventParams("state_entry", new Object[0], | 566 | PostEvent(new EventParams("state_entry", new Object[0], |
565 | new DetectParams[0])); | 567 | new DetectParams[0])); |
566 | 568 | ||
567 | throw new EventAbortException(); | 569 | throw new EventAbortException(); |
568 | } | 570 | } |
569 | 571 | ||
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
653 | /// <returns></returns> | 655 | /// <returns></returns> |
654 | public object EventProcessor() | 656 | public object EventProcessor() |
655 | { | 657 | { |
658 | EventParams data = null; | ||
656 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 659 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
657 | if (!Running) | 660 | if (!Running) |
658 | return 0; | 661 | return 0; |
659 | 662 | ||
660 | lock (m_Script) | ||
661 | { | ||
662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 663 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
663 | 664 | ||
664 | if (Suspended) | 665 | if (Suspended) |
665 | return 0; | 666 | return 0; |
666 | |||
667 | EventParams data = null; | ||
668 | 667 | ||
669 | lock (EventQueue) | 668 | lock (EventQueue) |
669 | { | ||
670 | data = (EventParams) EventQueue.Dequeue(); | ||
671 | if (data == null) // Shouldn't happen | ||
670 | { | 672 | { |
671 | data = (EventParams)EventQueue.Dequeue(); | 673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
672 | if (data == null) // Shouldn't happen | ||
673 | { | 674 | { |
674 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
675 | { | ||
676 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_CurrentWorkItem = null; | ||
681 | } | ||
682 | return 0; | ||
683 | } | 676 | } |
684 | 677 | else | |
685 | if (data.EventName == "timer") | ||
686 | m_TimerQueued = false; | ||
687 | if (data.EventName == "control") | ||
688 | { | 678 | { |
689 | if (m_ControlEventsInQueue > 0) | 679 | m_CurrentWorkItem = null; |
690 | m_ControlEventsInQueue--; | ||
691 | } | 680 | } |
692 | if (data.EventName == "collision") | 681 | return 0; |
693 | m_CollisionInQueue = false; | ||
694 | } | 682 | } |
683 | |||
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | ||
688 | if (m_ControlEventsInQueue > 0) | ||
689 | m_ControlEventsInQueue--; | ||
690 | } | ||
691 | if (data.EventName == "collision") | ||
692 | m_CollisionInQueue = false; | ||
693 | } | ||
694 | |||
695 | lock(m_Script) | ||
696 | { | ||
695 | 697 | ||
696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 698 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
697 | 699 | ||
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
851 | part.CollisionSound = UUID.Zero; | ||
849 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 852 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
850 | EventQueue.Clear(); | 853 | EventQueue.Clear(); |
851 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 863 | new Object[0], new DetectParams[0])); |
861 | } | 864 | } |
862 | 865 | ||
866 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 867 | public void ApiResetScript() |
864 | { | 868 | { |
865 | // bool running = Running; | 869 | // bool running = Running; |
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
871 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 875 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
872 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
873 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 877 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
878 | part.CollisionSound = UUID.Zero; | ||
874 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 879 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
875 | 880 | ||
876 | EventQueue.Clear(); | 881 | EventQueue.Clear(); |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index fcb98a5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
389 | 389 | ||
390 | public override string ToString() | 390 | public override string ToString() |
391 | { | 391 | { |
392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
393 | return st; | 393 | return st; |
394 | } | 394 | } |
395 | 395 | ||
396 | public static explicit operator string(Quaternion r) | 396 | public static explicit operator string(Quaternion r) |
397 | { | 397 | { |
398 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 398 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
399 | return s; | 399 | return s; |
400 | } | 400 | } |
401 | 401 | ||
402 | public static explicit operator LSLString(Quaternion r) | 402 | public static explicit operator LSLString(Quaternion r) |
403 | { | 403 | { |
404 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 404 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
405 | return new LSLString(s); | 405 | return new LSLString(s); |
406 | } | 406 | } |
407 | 407 | ||
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
521 | size += 64; | 521 | size += 64; |
522 | else if (o is int) | 522 | else if (o is int) |
523 | size += 4; | 523 | size += 4; |
524 | else if (o is uint) | ||
525 | size += 4; | ||
524 | else if (o is string) | 526 | else if (o is string) |
525 | size += ((string)o).Length; | 527 | size += ((string)o).Length; |
526 | else if (o is float) | 528 | else if (o is float) |
@@ -686,24 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
686 | 688 | ||
687 | public static bool operator ==(list a, list b) | 689 | public static bool operator ==(list a, list b) |
688 | { | 690 | { |
689 | int la = -1; | 691 | int la = a.Length; |
690 | int lb = -1; | 692 | int lb = b.Length; |
691 | try { la = a.Length; } | ||
692 | catch (NullReferenceException) { } | ||
693 | try { lb = b.Length; } | ||
694 | catch (NullReferenceException) { } | ||
695 | 693 | ||
696 | return la == lb; | 694 | return la == lb; |
697 | } | 695 | } |
698 | 696 | ||
699 | public static bool operator !=(list a, list b) | 697 | public static bool operator !=(list a, list b) |
700 | { | 698 | { |
701 | int la = -1; | 699 | int la = a.Length; |
702 | int lb = -1; | 700 | int lb = b.Length; |
703 | try { la = a.Length; } | ||
704 | catch (NullReferenceException) { } | ||
705 | try {lb = b.Length;} | ||
706 | catch (NullReferenceException) { } | ||
707 | 701 | ||
708 | return la != lb; | 702 | return la != lb; |
709 | } | 703 | } |
@@ -937,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
937 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 931 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
938 | } | 932 | } |
939 | 933 | ||
940 | if (ascending == 0) | 934 | if (ascending != 1) |
941 | { | 935 | { |
942 | ret = 0 - ret; | 936 | ret = 0 - ret; |
943 | } | 937 | } |
@@ -970,6 +964,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
970 | stride = 1; | 964 | stride = 1; |
971 | } | 965 | } |
972 | 966 | ||
967 | if ((Data.Length % stride) != 0) | ||
968 | return new list(ret); | ||
969 | |||
973 | // we can optimize here in the case where stride == 1 and the list | 970 | // we can optimize here in the case where stride == 1 and the list |
974 | // consists of homogeneous types | 971 | // consists of homogeneous types |
975 | 972 | ||
@@ -989,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
989 | if (homogeneous) | 986 | if (homogeneous) |
990 | { | 987 | { |
991 | Array.Sort(ret, new HomogeneousComparer()); | 988 | Array.Sort(ret, new HomogeneousComparer()); |
992 | if (ascending == 0) | 989 | if (ascending != 1) |
993 | { | 990 | { |
994 | Array.Reverse(ret); | 991 | Array.Reverse(ret); |
995 | } | 992 | } |