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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs9
2 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 47610a1..6ffc0fc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -443,8 +443,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
443 443
444 protected virtual void ScriptSleep(int delay) 444 protected virtual void ScriptSleep(int delay)
445 { 445 {
446 delay = (int)((float)delay * m_ScriptDelayFactor); 446 delay = (int)(delay * m_ScriptDelayFactor);
447 if (delay == 0) 447 if (delay < 10)
448 return; 448 return;
449 449
450 Sleep(delay); 450 Sleep(delay);
@@ -453,12 +453,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
453 protected virtual void Sleep(int delay) 453 protected virtual void Sleep(int delay)
454 { 454 {
455 if (m_item == null) // Some unit tests don't set this 455 if (m_item == null) // Some unit tests don't set this
456 {
457 Thread.Sleep(delay); 456 Thread.Sleep(delay);
458 return; 457 else
459 } 458 m_ScriptEngine.SleepScript(m_item.ItemID, delay);
460
461 m_ScriptEngine.SleepScript(m_item.ItemID, delay);
462 } 459 }
463 460
464 /// <summary> 461 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index c4f2ef7..62729b3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -485,10 +485,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
485 485
486 protected void ScriptSleep(int delay) 486 protected void ScriptSleep(int delay)
487 { 487 {
488 delay = (int)((float)delay * m_ScriptDelayFactor); 488 delay = (int)(delay * m_ScriptDelayFactor);
489 if (delay == 0) 489 if (delay < 10)
490 return; 490 return;
491 System.Threading.Thread.Sleep(delay); 491 if(m_item != null)
492 m_ScriptEngine.SleepScript(m_item.ItemID, delay);
493 else
494 Thread.Sleep(delay);
492 } 495 }
493 496
494 public LSL_Integer osSetTerrainHeight(int x, int y, double val) 497 public LSL_Integer osSetTerrainHeight(int x, int y, double val)