diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 2727 insertions, 940 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 993d10f..3cbdde5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -301,6 +301,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
301 | return null; | 301 | return null; |
302 | } | 302 | } |
303 | 303 | ||
304 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
305 | { | ||
306 | // Remove a specific script | ||
307 | |||
308 | // Remove dataserver events | ||
309 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
310 | |||
311 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
312 | if (comms != null) | ||
313 | comms.DeleteListener(itemID); | ||
314 | |||
315 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
316 | xmlrpc.DeleteChannels(itemID); | ||
317 | xmlrpc.CancelSRDRequests(itemID); | ||
318 | |||
319 | // Remove Sensors | ||
320 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
321 | |||
322 | } | ||
323 | |||
304 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 324 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
305 | { | 325 | { |
306 | List<Object> data = new List<Object>(); | 326 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fb0fdc9..9595d48 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | |||
119 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
120 | new Dictionary<string, string> { | ||
121 | {"FLY", "Flying"}, | ||
122 | {"FLYSLOW", "FlyingSlow"}, | ||
123 | {"HOVER_UP", "Hovering Up"}, | ||
124 | {"HOVER_DOWN", "Hovering Down"}, | ||
125 | {"HOVER", "Hovering"}, | ||
126 | {"LAND", "Landing"}, | ||
127 | {"FALLDOWN", "Falling Down"}, | ||
128 | {"PREJUMP", "PreJumping"}, | ||
129 | {"JUMP", "Jumping"}, | ||
130 | {"STANDUP", "Standing Up"}, | ||
131 | {"SOFT_LAND", "Soft Landing"}, | ||
132 | {"STAND", "Standing"}, | ||
133 | {"CROUCHWALK", "CrouchWalking"}, | ||
134 | {"RUN", "Running"}, | ||
135 | {"WALK", "Walking"}, | ||
136 | {"CROUCH", "Crouching"}, | ||
137 | {"TURNLEFT", "Turning Left"}, | ||
138 | {"TURNRIGHT", "Turning Right"} | ||
139 | }; | ||
109 | 140 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 142 | { |
143 | m_ShoutSayTimer = new Timer(1000); | ||
144 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
145 | m_ShoutSayTimer.AutoReset = true; | ||
146 | m_ShoutSayTimer.Start(); | ||
147 | |||
112 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 149 | m_host = host; |
114 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 152 | ||
116 | LoadLimits(); // read script limits from config. | 153 | LoadLimits(); // read script limits from config. |
117 | 154 | ||
@@ -171,6 +208,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 208 | get { return m_ScriptEngine.World; } |
172 | } | 209 | } |
173 | 210 | ||
211 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 212 | public void state(string newState) |
175 | { | 213 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 214 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 218 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 219 | /// in the same prim. |
182 | /// </summary> | 220 | /// </summary> |
221 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 222 | public void llResetScript() |
184 | { | 223 | { |
185 | m_host.AddScriptLPS(1); | 224 | m_host.AddScriptLPS(1); |
@@ -236,9 +275,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
236 | } | 275 | } |
237 | } | 276 | } |
238 | 277 | ||
278 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
279 | { | ||
280 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
281 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
282 | return ret; | ||
283 | |||
284 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
285 | |||
286 | switch (linkType) | ||
287 | { | ||
288 | case ScriptBaseClass.LINK_SET: | ||
289 | return avs; | ||
290 | |||
291 | case ScriptBaseClass.LINK_ROOT: | ||
292 | return ret; | ||
293 | |||
294 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
295 | return avs; | ||
296 | |||
297 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
298 | return avs; | ||
299 | |||
300 | case ScriptBaseClass.LINK_THIS: | ||
301 | return ret; | ||
302 | |||
303 | default: | ||
304 | if (linkType < 0) | ||
305 | return ret; | ||
306 | |||
307 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
308 | |||
309 | if (linkType <= partCount) | ||
310 | { | ||
311 | return ret; | ||
312 | } | ||
313 | else | ||
314 | { | ||
315 | linkType = linkType - partCount; | ||
316 | if (linkType > avs.Count) | ||
317 | { | ||
318 | return ret; | ||
319 | } | ||
320 | else | ||
321 | { | ||
322 | ret.Add(avs[linkType-1]); | ||
323 | return ret; | ||
324 | } | ||
325 | } | ||
326 | } | ||
327 | } | ||
328 | |||
239 | public List<SceneObjectPart> GetLinkParts(int linkType) | 329 | public List<SceneObjectPart> GetLinkParts(int linkType) |
240 | { | 330 | { |
241 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 331 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
332 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
333 | return ret; | ||
242 | ret.Add(m_host); | 334 | ret.Add(m_host); |
243 | 335 | ||
244 | switch (linkType) | 336 | switch (linkType) |
@@ -432,31 +524,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
432 | 524 | ||
433 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 525 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
434 | 526 | ||
435 | /// <summary> | 527 | // Utility function for llRot2Euler |
436 | /// Convert an LSL rotation to a Euler vector. | 528 | |
437 | /// </summary> | 529 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
438 | /// <remarks> | 530 | protected double NormalizeAngle(double angle) |
439 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
440 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
441 | /// </remarks> | ||
442 | /// <param name="r"></param> | ||
443 | /// <returns></returns> | ||
444 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
445 | { | 531 | { |
446 | m_host.AddScriptLPS(1); | 532 | if (angle > -Math.PI && angle < Math.PI) |
533 | return angle; | ||
534 | |||
535 | int numPis = (int)(Math.PI / angle); | ||
536 | double remainder = angle - Math.PI * numPis; | ||
537 | if (numPis % 2 == 1) | ||
538 | return Math.PI - angle; | ||
539 | return remainder; | ||
540 | } | ||
447 | 541 | ||
448 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 542 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
449 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 543 | { |
450 | if (m == 0.0) return new LSL_Vector(); | 544 | m_host.AddScriptLPS(1); |
451 | double x = Math.Atan2(-v.y, v.z); | 545 | LSL_Vector eul = new LSL_Vector(); |
452 | double sin = v.x / m; | ||
453 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
454 | double y = Math.Asin(sin); | ||
455 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
456 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
457 | double z = Math.Atan2(v.y, v.x); | ||
458 | 546 | ||
459 | return new LSL_Vector(x, y, z); | 547 | double sqw = q1.s*q1.s; |
548 | double sqx = q1.x*q1.x; | ||
549 | double sqy = q1.z*q1.z; | ||
550 | double sqz = q1.y*q1.y; | ||
551 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
552 | double test = q1.x*q1.z + q1.y*q1.s; | ||
553 | if (test > 0.4999*unit) { // singularity at north pole | ||
554 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
555 | eul.y = Math.PI/2; | ||
556 | eul.x = 0; | ||
557 | return eul; | ||
558 | } | ||
559 | if (test < -0.4999*unit) { // singularity at south pole | ||
560 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
561 | eul.y = -Math.PI/2; | ||
562 | eul.x = 0; | ||
563 | return eul; | ||
564 | } | ||
565 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
566 | eul.y = Math.Asin(2*test/unit); | ||
567 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
568 | return eul; | ||
460 | } | 569 | } |
461 | 570 | ||
462 | /* From wiki: | 571 | /* From wiki: |
@@ -658,77 +767,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
658 | { | 767 | { |
659 | //A and B should both be normalized | 768 | //A and B should both be normalized |
660 | m_host.AddScriptLPS(1); | 769 | m_host.AddScriptLPS(1); |
661 | LSL_Rotation rotBetween; | 770 | /* This method is more accurate than the SL one, and thus causes problems |
662 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 771 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
663 | // continue calculation. | 772 | |
664 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 773 | double dotProduct = LSL_Vector.Dot(a, b); |
774 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
775 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
776 | double angle = Math.Acos(dotProduct / magProduct); | ||
777 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
778 | double s = Math.Sin(angle / 2); | ||
779 | |||
780 | double x = axis.x * s; | ||
781 | double y = axis.y * s; | ||
782 | double z = axis.z * s; | ||
783 | double w = Math.Cos(angle / 2); | ||
784 | |||
785 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
786 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
787 | |||
788 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
789 | */ | ||
790 | |||
791 | // This method mimics the 180 errors found in SL | ||
792 | // See www.euclideanspace.com... angleBetween | ||
793 | LSL_Vector vec_a = a; | ||
794 | LSL_Vector vec_b = b; | ||
795 | |||
796 | // Eliminate zero length | ||
797 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
798 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
799 | if (vec_a_mag < 0.00001 || | ||
800 | vec_b_mag < 0.00001) | ||
665 | { | 801 | { |
666 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 802 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
667 | } | 803 | } |
668 | else | 804 | |
805 | // Normalize | ||
806 | vec_a = llVecNorm(vec_a); | ||
807 | vec_b = llVecNorm(vec_b); | ||
808 | |||
809 | // Calculate axis and rotation angle | ||
810 | LSL_Vector axis = vec_a % vec_b; | ||
811 | LSL_Float cos_theta = vec_a * vec_b; | ||
812 | |||
813 | // Check if parallel | ||
814 | if (cos_theta > 0.99999) | ||
669 | { | 815 | { |
670 | a = LSL_Vector.Norm(a); | 816 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
671 | b = LSL_Vector.Norm(b); | 817 | } |
672 | double dotProduct = LSL_Vector.Dot(a, b); | 818 | |
673 | // There are two degenerate cases possible. These are for vectors 180 or | 819 | // Check if anti-parallel |
674 | // 0 degrees apart. These have to be detected and handled individually. | 820 | else if (cos_theta < -0.99999) |
675 | // | 821 | { |
676 | // Check for vectors 180 degrees apart. | 822 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
677 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 823 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
678 | if (dotProduct < -0.9999999f) | 824 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
679 | { | 825 | } |
680 | // First assume X axis is orthogonal to the vectors. | 826 | else // other rotation |
681 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 827 | { |
682 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 828 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
683 | // Check for near zero vector. A very small non-zero number here will create | 829 | axis = llVecNorm(axis); |
684 | // a rotation in an undesired direction. | 830 | double x, y, z, s, t; |
685 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 831 | s = Math.Cos(theta); |
686 | { | 832 | t = Math.Sin(theta); |
687 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 833 | x = axis.x * t; |
688 | } | 834 | y = axis.y * t; |
689 | // If the magnitude of the vector was near zero, then assume the X axis is not | 835 | z = axis.z * t; |
690 | // orthogonal and use the Z axis instead. | 836 | return new LSL_Rotation(x,y,z,s); |
691 | else | ||
692 | { | ||
693 | // Set 180 z rotation. | ||
694 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
695 | } | ||
696 | } | ||
697 | // Check for parallel vectors. | ||
698 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
699 | else if (dotProduct > 0.9999999f) | ||
700 | { | ||
701 | // Set zero rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
703 | } | ||
704 | else | ||
705 | { | ||
706 | // All special checks have been performed so get the axis of rotation. | ||
707 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
708 | // Quarternion s value is the length of the unit vector + dot product. | ||
709 | double qs = 1.0 + dotProduct; | ||
710 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
711 | // Normalize the rotation. | ||
712 | double mag = LSL_Rotation.Mag(rotBetween); | ||
713 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
714 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
715 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
716 | // crossProduct vector should also not be zero. | ||
717 | rotBetween.x = rotBetween.x / mag; | ||
718 | rotBetween.y = rotBetween.y / mag; | ||
719 | rotBetween.z = rotBetween.z / mag; | ||
720 | rotBetween.s = rotBetween.s / mag; | ||
721 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
722 | // any longer since zero vectors are checked for at the top. | ||
723 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
724 | { | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
726 | } | ||
727 | } | ||
728 | } | 837 | } |
729 | return rotBetween; | ||
730 | } | 838 | } |
731 | 839 | ||
732 | public void llWhisper(int channelID, string text) | 840 | public void llWhisper(int channelID, string text) |
733 | { | 841 | { |
734 | m_host.AddScriptLPS(1); | 842 | m_host.AddScriptLPS(1); |
@@ -748,6 +856,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
748 | { | 856 | { |
749 | m_host.AddScriptLPS(1); | 857 | m_host.AddScriptLPS(1); |
750 | 858 | ||
859 | if (channelID == 0) | ||
860 | m_SayShoutCount++; | ||
861 | |||
862 | if (m_SayShoutCount >= 11) | ||
863 | ScriptSleep(2000); | ||
864 | |||
751 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 865 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
752 | { | 866 | { |
753 | Console.WriteLine(text); | 867 | Console.WriteLine(text); |
@@ -770,6 +884,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
770 | { | 884 | { |
771 | m_host.AddScriptLPS(1); | 885 | m_host.AddScriptLPS(1); |
772 | 886 | ||
887 | if (channelID == 0) | ||
888 | m_SayShoutCount++; | ||
889 | |||
890 | if (m_SayShoutCount >= 11) | ||
891 | ScriptSleep(2000); | ||
892 | |||
773 | if (text.Length > 1023) | 893 | if (text.Length > 1023) |
774 | text = text.Substring(0, 1023); | 894 | text = text.Substring(0, 1023); |
775 | 895 | ||
@@ -1072,10 +1192,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1072 | return detectedParams.TouchUV; | 1192 | return detectedParams.TouchUV; |
1073 | } | 1193 | } |
1074 | 1194 | ||
1195 | [DebuggerNonUserCode] | ||
1075 | public virtual void llDie() | 1196 | public virtual void llDie() |
1076 | { | 1197 | { |
1077 | m_host.AddScriptLPS(1); | 1198 | m_host.AddScriptLPS(1); |
1078 | throw new SelfDeleteException(); | 1199 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1079 | } | 1200 | } |
1080 | 1201 | ||
1081 | public LSL_Float llGround(LSL_Vector offset) | 1202 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1148,6 +1269,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1148 | 1269 | ||
1149 | public void llSetStatus(int status, int value) | 1270 | public void llSetStatus(int status, int value) |
1150 | { | 1271 | { |
1272 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1273 | return; | ||
1151 | m_host.AddScriptLPS(1); | 1274 | m_host.AddScriptLPS(1); |
1152 | 1275 | ||
1153 | int statusrotationaxis = 0; | 1276 | int statusrotationaxis = 0; |
@@ -1171,6 +1294,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1171 | if (!allow) | 1294 | if (!allow) |
1172 | return; | 1295 | return; |
1173 | 1296 | ||
1297 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1298 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1299 | return; | ||
1300 | |||
1174 | m_host.ScriptSetPhysicsStatus(true); | 1301 | m_host.ScriptSetPhysicsStatus(true); |
1175 | } | 1302 | } |
1176 | else | 1303 | else |
@@ -1379,6 +1506,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1379 | { | 1506 | { |
1380 | m_host.AddScriptLPS(1); | 1507 | m_host.AddScriptLPS(1); |
1381 | 1508 | ||
1509 | SetColor(m_host, color, face); | ||
1510 | } | ||
1511 | |||
1512 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1513 | { | ||
1514 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1515 | return; | ||
1516 | |||
1517 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1518 | Color4 texcolor; | ||
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1520 | { | ||
1521 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1522 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1523 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1524 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1525 | tex.FaceTextures[face].RGBA = texcolor; | ||
1526 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1527 | return; | ||
1528 | } | ||
1529 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1530 | { | ||
1531 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1532 | { | ||
1533 | if (tex.FaceTextures[i] != null) | ||
1534 | { | ||
1535 | texcolor = tex.FaceTextures[i].RGBA; | ||
1536 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1537 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1538 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1539 | tex.FaceTextures[i].RGBA = texcolor; | ||
1540 | } | ||
1541 | texcolor = tex.DefaultTexture.RGBA; | ||
1542 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1543 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1544 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1545 | tex.DefaultTexture.RGBA = texcolor; | ||
1546 | } | ||
1547 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1548 | return; | ||
1549 | } | ||
1550 | |||
1382 | if (face == ScriptBaseClass.ALL_SIDES) | 1551 | if (face == ScriptBaseClass.ALL_SIDES) |
1383 | face = SceneObjectPart.ALL_SIDES; | 1552 | face = SceneObjectPart.ALL_SIDES; |
1384 | 1553 | ||
@@ -1387,6 +1556,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1387 | 1556 | ||
1388 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1557 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1389 | { | 1558 | { |
1559 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1560 | return; | ||
1561 | |||
1390 | Primitive.TextureEntry tex = part.Shape.Textures; | 1562 | Primitive.TextureEntry tex = part.Shape.Textures; |
1391 | MappingType textype; | 1563 | MappingType textype; |
1392 | textype = MappingType.Default; | 1564 | textype = MappingType.Default; |
@@ -1417,6 +1589,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1417 | 1589 | ||
1418 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1590 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1419 | { | 1591 | { |
1592 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1593 | return; | ||
1594 | |||
1420 | Primitive.TextureEntry tex = part.Shape.Textures; | 1595 | Primitive.TextureEntry tex = part.Shape.Textures; |
1421 | if (face >= 0 && face < GetNumberOfSides(part)) | 1596 | if (face >= 0 && face < GetNumberOfSides(part)) |
1422 | { | 1597 | { |
@@ -1442,6 +1617,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1442 | 1617 | ||
1443 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1618 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1444 | { | 1619 | { |
1620 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1621 | return; | ||
1445 | 1622 | ||
1446 | Shininess sval = new Shininess(); | 1623 | Shininess sval = new Shininess(); |
1447 | 1624 | ||
@@ -1492,6 +1669,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | 1669 | ||
1493 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1670 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1494 | { | 1671 | { |
1672 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1673 | return; | ||
1674 | |||
1495 | Primitive.TextureEntry tex = part.Shape.Textures; | 1675 | Primitive.TextureEntry tex = part.Shape.Textures; |
1496 | if (face >= 0 && face < GetNumberOfSides(part)) | 1676 | if (face >= 0 && face < GetNumberOfSides(part)) |
1497 | { | 1677 | { |
@@ -1552,13 +1732,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1552 | m_host.AddScriptLPS(1); | 1732 | m_host.AddScriptLPS(1); |
1553 | 1733 | ||
1554 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1734 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1555 | 1735 | if (parts.Count > 0) | |
1556 | foreach (SceneObjectPart part in parts) | 1736 | { |
1557 | SetAlpha(part, alpha, face); | 1737 | try |
1738 | { | ||
1739 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1740 | foreach (SceneObjectPart part in parts) | ||
1741 | SetAlpha(part, alpha, face); | ||
1742 | } | ||
1743 | finally | ||
1744 | { | ||
1745 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1746 | } | ||
1747 | } | ||
1558 | } | 1748 | } |
1559 | 1749 | ||
1560 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1750 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1561 | { | 1751 | { |
1752 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1753 | return; | ||
1754 | |||
1562 | Primitive.TextureEntry tex = part.Shape.Textures; | 1755 | Primitive.TextureEntry tex = part.Shape.Textures; |
1563 | Color4 texcolor; | 1756 | Color4 texcolor; |
1564 | if (face >= 0 && face < GetNumberOfSides(part)) | 1757 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1611,7 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1611 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1804 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1612 | float wind, float tension, LSL_Vector Force) | 1805 | float wind, float tension, LSL_Vector Force) |
1613 | { | 1806 | { |
1614 | if (part == null) | 1807 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1615 | return; | 1808 | return; |
1616 | 1809 | ||
1617 | if (flexi) | 1810 | if (flexi) |
@@ -1645,7 +1838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | /// <param name="falloff"></param> | 1838 | /// <param name="falloff"></param> |
1646 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1839 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1647 | { | 1840 | { |
1648 | if (part == null) | 1841 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1649 | return; | 1842 | return; |
1650 | 1843 | ||
1651 | if (light) | 1844 | if (light) |
@@ -1724,15 +1917,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | m_host.AddScriptLPS(1); | 1917 | m_host.AddScriptLPS(1); |
1725 | 1918 | ||
1726 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1919 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1727 | 1920 | if (parts.Count > 0) | |
1728 | foreach (SceneObjectPart part in parts) | 1921 | { |
1729 | SetTexture(part, texture, face); | 1922 | try |
1730 | 1923 | { | |
1924 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1925 | foreach (SceneObjectPart part in parts) | ||
1926 | SetTexture(part, texture, face); | ||
1927 | } | ||
1928 | finally | ||
1929 | { | ||
1930 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1931 | } | ||
1932 | } | ||
1731 | ScriptSleep(200); | 1933 | ScriptSleep(200); |
1732 | } | 1934 | } |
1733 | 1935 | ||
1734 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1936 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1735 | { | 1937 | { |
1938 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1939 | return; | ||
1940 | |||
1736 | UUID textureID = new UUID(); | 1941 | UUID textureID = new UUID(); |
1737 | 1942 | ||
1738 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1943 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1777,6 +1982,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1777 | 1982 | ||
1778 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1983 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1779 | { | 1984 | { |
1985 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1986 | return; | ||
1987 | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 1988 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | if (face >= 0 && face < GetNumberOfSides(part)) | 1989 | if (face >= 0 && face < GetNumberOfSides(part)) |
1782 | { | 1990 | { |
@@ -1813,6 +2021,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1813 | 2021 | ||
1814 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2022 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1815 | { | 2023 | { |
2024 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2025 | return; | ||
2026 | |||
1816 | Primitive.TextureEntry tex = part.Shape.Textures; | 2027 | Primitive.TextureEntry tex = part.Shape.Textures; |
1817 | if (face >= 0 && face < GetNumberOfSides(part)) | 2028 | if (face >= 0 && face < GetNumberOfSides(part)) |
1818 | { | 2029 | { |
@@ -1849,6 +2060,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 2060 | ||
1850 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2061 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1851 | { | 2062 | { |
2063 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2064 | return; | ||
2065 | |||
1852 | Primitive.TextureEntry tex = part.Shape.Textures; | 2066 | Primitive.TextureEntry tex = part.Shape.Textures; |
1853 | if (face >= 0 && face < GetNumberOfSides(part)) | 2067 | if (face >= 0 && face < GetNumberOfSides(part)) |
1854 | { | 2068 | { |
@@ -1953,26 +2167,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1953 | return real_vec; | 2167 | return real_vec; |
1954 | } | 2168 | } |
1955 | 2169 | ||
2170 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2171 | { | ||
2172 | return new LSL_Integer(SetRegionPos(m_host, pos)); | ||
2173 | } | ||
2174 | |||
2175 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2176 | { | ||
2177 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2178 | return 0; | ||
2179 | |||
2180 | SceneObjectGroup grp = part.ParentGroup; | ||
2181 | |||
2182 | if (grp.IsAttachment) | ||
2183 | return 0; | ||
2184 | |||
2185 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2186 | return 0; | ||
2187 | |||
2188 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2189 | return 0; | ||
2190 | |||
2191 | float constrainedX = (float)targetPos.x; | ||
2192 | float constrainedY = (float)targetPos.y; | ||
2193 | |||
2194 | if (constrainedX < 0.0f) | ||
2195 | constrainedX = 0.0f; | ||
2196 | if (constrainedY < 0.0f) | ||
2197 | constrainedY = 0.0f; | ||
2198 | if (constrainedX >= (float)Constants.RegionSize) | ||
2199 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2200 | if (constrainedY >= (float)Constants.RegionSize) | ||
2201 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2202 | |||
2203 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2204 | |||
2205 | if (targetPos.z < ground) | ||
2206 | targetPos.z = ground; | ||
2207 | |||
2208 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2209 | |||
2210 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2211 | return 0; | ||
2212 | |||
2213 | grp.UpdateGroupPosition(dest); | ||
2214 | |||
2215 | return 1; | ||
2216 | } | ||
2217 | |||
1956 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2218 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1957 | { | 2219 | { |
1958 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2220 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2221 | return; | ||
2222 | |||
1959 | LSL_Vector currentPos = GetPartLocalPos(part); | 2223 | LSL_Vector currentPos = GetPartLocalPos(part); |
2224 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
1960 | 2225 | ||
1961 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1962 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1963 | 2226 | ||
1964 | if (part.ParentGroup.RootPart == part) | 2227 | if (part.ParentGroup.RootPart == part) |
1965 | { | 2228 | { |
1966 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1967 | targetPos.z = ground; | ||
1968 | SceneObjectGroup parent = part.ParentGroup; | 2229 | SceneObjectGroup parent = part.ParentGroup; |
1969 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2230 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1970 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2231 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2232 | return; | ||
2233 | Util.FireAndForget(delegate(object x) { | ||
2234 | parent.UpdateGroupPosition(dest); | ||
2235 | }); | ||
1971 | } | 2236 | } |
1972 | else | 2237 | else |
1973 | { | 2238 | { |
1974 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2239 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1975 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1976 | SceneObjectGroup parent = part.ParentGroup; | 2240 | SceneObjectGroup parent = part.ParentGroup; |
1977 | parent.HasGroupChanged = true; | 2241 | parent.HasGroupChanged = true; |
1978 | parent.ScheduleGroupForTerseUpdate(); | 2242 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2005,17 +2269,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2005 | else | 2269 | else |
2006 | { | 2270 | { |
2007 | if (part.ParentGroup.IsAttachment) | 2271 | if (part.ParentGroup.IsAttachment) |
2008 | { | ||
2009 | pos = part.AttachedPos; | 2272 | pos = part.AttachedPos; |
2010 | } | ||
2011 | else | 2273 | else |
2012 | { | ||
2013 | pos = part.AbsolutePosition; | 2274 | pos = part.AbsolutePosition; |
2014 | } | ||
2015 | } | 2275 | } |
2016 | 2276 | ||
2017 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2018 | |||
2019 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2277 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2020 | } | 2278 | } |
2021 | 2279 | ||
@@ -2024,9 +2282,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2024 | m_host.AddScriptLPS(1); | 2282 | m_host.AddScriptLPS(1); |
2025 | 2283 | ||
2026 | // try to let this work as in SL... | 2284 | // try to let this work as in SL... |
2027 | if (m_host.ParentID == 0) | 2285 | if (m_host.LinkNum < 2) |
2028 | { | 2286 | { |
2029 | // special case: If we are root, rotate complete SOG to new rotation | 2287 | // Special case: If we are root, rotate complete SOG to new |
2288 | // rotation. | ||
2289 | // We are root if the link number is 0 (single prim) or 1 | ||
2290 | // (root prim). ParentID may be nonzero in attachments and | ||
2291 | // using it would cause attachments and HUDs to rotate | ||
2292 | // to the wrong positions. | ||
2030 | SetRot(m_host, Rot2Quaternion(rot)); | 2293 | SetRot(m_host, Rot2Quaternion(rot)); |
2031 | } | 2294 | } |
2032 | else | 2295 | else |
@@ -2051,6 +2314,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2051 | 2314 | ||
2052 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2315 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2053 | { | 2316 | { |
2317 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2318 | return; | ||
2319 | |||
2054 | part.UpdateRotation(rot); | 2320 | part.UpdateRotation(rot); |
2055 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2321 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2056 | 2322 | ||
@@ -2205,13 +2471,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2205 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2471 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2206 | { | 2472 | { |
2207 | m_host.AddScriptLPS(1); | 2473 | m_host.AddScriptLPS(1); |
2208 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2474 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2209 | } | 2475 | } |
2210 | 2476 | ||
2211 | public void llSetTorque(LSL_Vector torque, int local) | 2477 | public void llSetTorque(LSL_Vector torque, int local) |
2212 | { | 2478 | { |
2213 | m_host.AddScriptLPS(1); | 2479 | m_host.AddScriptLPS(1); |
2214 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2480 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2215 | } | 2481 | } |
2216 | 2482 | ||
2217 | public LSL_Vector llGetTorque() | 2483 | public LSL_Vector llGetTorque() |
@@ -2241,7 +2507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2241 | } | 2507 | } |
2242 | else | 2508 | else |
2243 | { | 2509 | { |
2244 | vel = m_host.Velocity; | 2510 | vel = m_host.ParentGroup.RootPart.Velocity; |
2245 | } | 2511 | } |
2246 | 2512 | ||
2247 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2513 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2813,35 +3079,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2813 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3079 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2814 | { | 3080 | { |
2815 | m_host.AddScriptLPS(1); | 3081 | m_host.AddScriptLPS(1); |
2816 | // Determine where we are looking from | ||
2817 | LSL_Vector from = llGetPos(); | ||
2818 | 3082 | ||
2819 | // Work out the normalised vector from the source to the target | 3083 | // Get the normalized vector to the target |
2820 | LSL_Vector delta = llVecNorm(target - from); | 3084 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2821 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2822 | 3085 | ||
2823 | // Calculate the yaw | 3086 | // Get the bearing (yaw) |
2824 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3087 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2825 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3088 | a1.z = llAtan2(d1.y, d1.x); |
2826 | 3089 | ||
2827 | // Calculate pitch | 3090 | // Get the elevation (pitch) |
2828 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3091 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3092 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2829 | 3093 | ||
2830 | // we need to convert from a vector describing | 3094 | LSL_Rotation r1 = llEuler2Rot(a1); |
2831 | // the angles of rotation in radians into rotation value | 3095 | LSL_Rotation r2 = llEuler2Rot(a2); |
2832 | LSL_Rotation rot = llEuler2Rot(angle); | 3096 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2833 | |||
2834 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2835 | // set the rotation of the object, copy that behavior | ||
2836 | PhysicsActor pa = m_host.PhysActor; | ||
2837 | 3097 | ||
2838 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3098 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2839 | { | 3099 | { |
2840 | llSetRot(rot); | 3100 | // Do nothing if either value is 0 (this has been checked in SL) |
3101 | if (strength <= 0.0 || damping <= 0.0) | ||
3102 | return; | ||
3103 | |||
3104 | llSetRot(r3 * r2 * r1); | ||
2841 | } | 3105 | } |
2842 | else | 3106 | else |
2843 | { | 3107 | { |
2844 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3108 | if (strength == 0) |
3109 | { | ||
3110 | llSetRot(r3 * r2 * r1); | ||
3111 | return; | ||
3112 | } | ||
3113 | |||
3114 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2845 | } | 3115 | } |
2846 | } | 3116 | } |
2847 | 3117 | ||
@@ -2887,17 +3157,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2887 | } | 3157 | } |
2888 | else | 3158 | else |
2889 | { | 3159 | { |
2890 | if (m_host.IsRoot) | 3160 | // new SL always returns object mass |
2891 | { | 3161 | // if (m_host.IsRoot) |
3162 | // { | ||
2892 | return m_host.ParentGroup.GetMass(); | 3163 | return m_host.ParentGroup.GetMass(); |
2893 | } | 3164 | // } |
2894 | else | 3165 | // else |
2895 | { | 3166 | // { |
2896 | return m_host.GetMass(); | 3167 | // return m_host.GetMass(); |
2897 | } | 3168 | // } |
2898 | } | 3169 | } |
2899 | } | 3170 | } |
2900 | 3171 | ||
3172 | |||
3173 | public LSL_Float llGetMassMKS() | ||
3174 | { | ||
3175 | return 100f * llGetMass(); | ||
3176 | } | ||
3177 | |||
2901 | public void llCollisionFilter(string name, string id, int accept) | 3178 | public void llCollisionFilter(string name, string id, int accept) |
2902 | { | 3179 | { |
2903 | m_host.AddScriptLPS(1); | 3180 | m_host.AddScriptLPS(1); |
@@ -3005,9 +3282,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3005 | { | 3282 | { |
3006 | m_host.AddScriptLPS(1); | 3283 | m_host.AddScriptLPS(1); |
3007 | 3284 | ||
3008 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3009 | // return; | ||
3010 | |||
3011 | if (m_item.PermsGranter != m_host.OwnerID) | 3285 | if (m_item.PermsGranter != m_host.OwnerID) |
3012 | return; | 3286 | return; |
3013 | 3287 | ||
@@ -3050,6 +3324,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3050 | 3324 | ||
3051 | public void llInstantMessage(string user, string message) | 3325 | public void llInstantMessage(string user, string message) |
3052 | { | 3326 | { |
3327 | UUID result; | ||
3328 | if (!UUID.TryParse(user, out result)) | ||
3329 | { | ||
3330 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3331 | ScriptSleep(2000); | ||
3332 | return; | ||
3333 | } | ||
3334 | |||
3335 | |||
3053 | m_host.AddScriptLPS(1); | 3336 | m_host.AddScriptLPS(1); |
3054 | 3337 | ||
3055 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3338 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3064,14 +3347,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3064 | UUID friendTransactionID = UUID.Random(); | 3347 | UUID friendTransactionID = UUID.Random(); |
3065 | 3348 | ||
3066 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3349 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3067 | 3350 | ||
3068 | GridInstantMessage msg = new GridInstantMessage(); | 3351 | GridInstantMessage msg = new GridInstantMessage(); |
3069 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3352 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3070 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3353 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3071 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3354 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3072 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3355 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3073 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3356 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3074 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3357 | // DateTime dt = DateTime.UtcNow; |
3358 | // | ||
3359 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3360 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3361 | // | ||
3362 | // try | ||
3363 | // { | ||
3364 | // // Convert that to the PST timezone | ||
3365 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3366 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3367 | // } | ||
3368 | // catch | ||
3369 | // { | ||
3370 | // // No logging here, as it could be VERY spammy | ||
3371 | // } | ||
3372 | // | ||
3373 | // // And make it look local again to fool the unix time util | ||
3374 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3375 | |||
3376 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3377 | |||
3075 | //if (client != null) | 3378 | //if (client != null) |
3076 | //{ | 3379 | //{ |
3077 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3380 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3085,12 +3388,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3085 | msg.message = message.Substring(0, 1024); | 3388 | msg.message = message.Substring(0, 1024); |
3086 | else | 3389 | else |
3087 | msg.message = message; | 3390 | msg.message = message; |
3088 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3391 | msg.dialog = (byte)19; // MessageFromObject |
3089 | msg.fromGroup = false;// fromGroup; | 3392 | msg.fromGroup = false;// fromGroup; |
3090 | msg.offline = (byte)0; //offline; | 3393 | msg.offline = (byte)0; //offline; |
3091 | msg.ParentEstateID = 0; //ParentEstateID; | 3394 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3092 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3395 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3093 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3396 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3094 | msg.binaryBucket | 3397 | msg.binaryBucket |
3095 | = Util.StringToBytes256( | 3398 | = Util.StringToBytes256( |
3096 | "{0}/{1}/{2}/{3}", | 3399 | "{0}/{1}/{2}/{3}", |
@@ -3118,7 +3421,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3118 | } | 3421 | } |
3119 | 3422 | ||
3120 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3423 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3121 | llSleep(EMAIL_PAUSE_TIME); | 3424 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3122 | } | 3425 | } |
3123 | 3426 | ||
3124 | public void llGetNextEmail(string address, string subject) | 3427 | public void llGetNextEmail(string address, string subject) |
@@ -3362,15 +3665,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3362 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3665 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3363 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3666 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3364 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3667 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3668 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3365 | ScriptBaseClass.PERMISSION_ATTACH; | 3669 | ScriptBaseClass.PERMISSION_ATTACH; |
3366 | 3670 | ||
3367 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3671 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3368 | { | 3672 | { |
3369 | lock (m_host.TaskInventory) | 3673 | m_host.TaskInventory.LockItemsForWrite(true); |
3370 | { | 3674 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3371 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3675 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3372 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3676 | m_host.TaskInventory.LockItemsForWrite(false); |
3373 | } | ||
3374 | 3677 | ||
3375 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3678 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3376 | "run_time_permissions", new Object[] { | 3679 | "run_time_permissions", new Object[] { |
@@ -3380,28 +3683,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3380 | return; | 3683 | return; |
3381 | } | 3684 | } |
3382 | } | 3685 | } |
3383 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3686 | else |
3384 | { | 3687 | { |
3385 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3688 | bool sitting = false; |
3386 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3689 | if (m_host.SitTargetAvatar == agentID) |
3387 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3690 | { |
3388 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3691 | sitting = true; |
3389 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3692 | } |
3693 | else | ||
3694 | { | ||
3695 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3696 | { | ||
3697 | if (p.SitTargetAvatar == agentID) | ||
3698 | sitting = true; | ||
3699 | } | ||
3700 | } | ||
3390 | 3701 | ||
3391 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3702 | if (sitting) |
3392 | { | 3703 | { |
3393 | lock (m_host.TaskInventory) | 3704 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3705 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3706 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3707 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3708 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3709 | |||
3710 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3394 | { | 3711 | { |
3712 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3395 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3713 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3396 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3714 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3397 | } | 3715 | m_host.TaskInventory.LockItemsForWrite(false); |
3398 | 3716 | ||
3399 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3717 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3400 | "run_time_permissions", new Object[] { | 3718 | "run_time_permissions", new Object[] { |
3401 | new LSL_Integer(perm) }, | 3719 | new LSL_Integer(perm) }, |
3402 | new DetectParams[0])); | 3720 | new DetectParams[0])); |
3403 | 3721 | ||
3404 | return; | 3722 | return; |
3723 | } | ||
3405 | } | 3724 | } |
3406 | } | 3725 | } |
3407 | 3726 | ||
@@ -3438,11 +3757,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | 3757 | ||
3439 | if (!m_waitingForScriptAnswer) | 3758 | if (!m_waitingForScriptAnswer) |
3440 | { | 3759 | { |
3441 | lock (m_host.TaskInventory) | 3760 | m_host.TaskInventory.LockItemsForWrite(true); |
3442 | { | 3761 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3443 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3762 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3444 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3763 | m_host.TaskInventory.LockItemsForWrite(false); |
3445 | } | ||
3446 | 3764 | ||
3447 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3765 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3448 | m_waitingForScriptAnswer=true; | 3766 | m_waitingForScriptAnswer=true; |
@@ -3471,14 +3789,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3471 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3789 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3472 | llReleaseControls(); | 3790 | llReleaseControls(); |
3473 | 3791 | ||
3474 | lock (m_host.TaskInventory) | 3792 | m_host.TaskInventory.LockItemsForWrite(true); |
3475 | { | 3793 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3476 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3794 | m_host.TaskInventory.LockItemsForWrite(false); |
3477 | } | 3795 | |
3478 | 3796 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3479 | m_ScriptEngine.PostScriptEvent( | 3797 | "run_time_permissions", new Object[] { |
3480 | m_item.ItemID, | 3798 | new LSL_Integer(answer) }, |
3481 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3799 | new DetectParams[0])); |
3482 | } | 3800 | } |
3483 | 3801 | ||
3484 | public LSL_String llGetPermissionsKey() | 3802 | public LSL_String llGetPermissionsKey() |
@@ -3517,14 +3835,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3517 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3835 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3518 | { | 3836 | { |
3519 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3837 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3520 | 3838 | if (parts.Count > 0) | |
3521 | foreach (SceneObjectPart part in parts) | 3839 | { |
3522 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3840 | try |
3841 | { | ||
3842 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3843 | foreach (SceneObjectPart part in parts) | ||
3844 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3845 | } | ||
3846 | finally | ||
3847 | { | ||
3848 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3849 | } | ||
3850 | } | ||
3523 | } | 3851 | } |
3524 | 3852 | ||
3525 | public void llCreateLink(string target, int parent) | 3853 | public void llCreateLink(string target, int parent) |
3526 | { | 3854 | { |
3527 | m_host.AddScriptLPS(1); | 3855 | m_host.AddScriptLPS(1); |
3856 | |||
3528 | UUID targetID; | 3857 | UUID targetID; |
3529 | 3858 | ||
3530 | if (!UUID.TryParse(target, out targetID)) | 3859 | if (!UUID.TryParse(target, out targetID)) |
@@ -3630,10 +3959,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3630 | // Restructuring Multiple Prims. | 3959 | // Restructuring Multiple Prims. |
3631 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3960 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3632 | parts.Remove(parentPrim.RootPart); | 3961 | parts.Remove(parentPrim.RootPart); |
3633 | foreach (SceneObjectPart part in parts) | 3962 | if (parts.Count > 0) |
3634 | { | 3963 | { |
3635 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3964 | try |
3965 | { | ||
3966 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3967 | foreach (SceneObjectPart part in parts) | ||
3968 | { | ||
3969 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3970 | } | ||
3971 | } | ||
3972 | finally | ||
3973 | { | ||
3974 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3975 | } | ||
3636 | } | 3976 | } |
3977 | |||
3637 | parentPrim.HasGroupChanged = true; | 3978 | parentPrim.HasGroupChanged = true; |
3638 | parentPrim.ScheduleGroupForFullUpdate(); | 3979 | parentPrim.ScheduleGroupForFullUpdate(); |
3639 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3980 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3642,12 +3983,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3642 | { | 3983 | { |
3643 | SceneObjectPart newRoot = parts[0]; | 3984 | SceneObjectPart newRoot = parts[0]; |
3644 | parts.Remove(newRoot); | 3985 | parts.Remove(newRoot); |
3645 | foreach (SceneObjectPart part in parts) | 3986 | |
3987 | try | ||
3646 | { | 3988 | { |
3647 | // Required for linking | 3989 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3648 | part.ClearUpdateSchedule(); | 3990 | foreach (SceneObjectPart part in parts) |
3649 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3991 | { |
3992 | part.ClearUpdateSchedule(); | ||
3993 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3994 | } | ||
3650 | } | 3995 | } |
3996 | finally | ||
3997 | { | ||
3998 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3999 | } | ||
4000 | |||
4001 | |||
3651 | newRoot.ParentGroup.HasGroupChanged = true; | 4002 | newRoot.ParentGroup.HasGroupChanged = true; |
3652 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4003 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3653 | } | 4004 | } |
@@ -3667,6 +4018,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3667 | public void llBreakAllLinks() | 4018 | public void llBreakAllLinks() |
3668 | { | 4019 | { |
3669 | m_host.AddScriptLPS(1); | 4020 | m_host.AddScriptLPS(1); |
4021 | |||
4022 | TaskInventoryItem item = m_item; | ||
4023 | |||
4024 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4025 | && !m_automaticLinkPermission) | ||
4026 | { | ||
4027 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4028 | return; | ||
4029 | } | ||
4030 | |||
3670 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4031 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3671 | if (parentPrim.AttachmentPoint != 0) | 4032 | if (parentPrim.AttachmentPoint != 0) |
3672 | return; // Fail silently if attached | 4033 | return; // Fail silently if attached |
@@ -3686,25 +4047,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3686 | public LSL_String llGetLinkKey(int linknum) | 4047 | public LSL_String llGetLinkKey(int linknum) |
3687 | { | 4048 | { |
3688 | m_host.AddScriptLPS(1); | 4049 | m_host.AddScriptLPS(1); |
3689 | List<UUID> keytable = new List<UUID>(); | ||
3690 | // parse for sitting avatare-uuids | ||
3691 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3692 | { | ||
3693 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3694 | keytable.Add(presence.UUID); | ||
3695 | }); | ||
3696 | |||
3697 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3698 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3699 | { | ||
3700 | return keytable[totalprims - linknum].ToString(); | ||
3701 | } | ||
3702 | |||
3703 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3704 | { | ||
3705 | return m_host.UUID.ToString(); | ||
3706 | } | ||
3707 | |||
3708 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4050 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3709 | if (part != null) | 4051 | if (part != null) |
3710 | { | 4052 | { |
@@ -3712,6 +4054,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3712 | } | 4054 | } |
3713 | else | 4055 | else |
3714 | { | 4056 | { |
4057 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4058 | { | ||
4059 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4060 | |||
4061 | if (linknum < 0) | ||
4062 | return UUID.Zero.ToString(); | ||
4063 | |||
4064 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4065 | if (avatars.Count > linknum) | ||
4066 | { | ||
4067 | return avatars[linknum].UUID.ToString(); | ||
4068 | } | ||
4069 | } | ||
3715 | return UUID.Zero.ToString(); | 4070 | return UUID.Zero.ToString(); |
3716 | } | 4071 | } |
3717 | } | 4072 | } |
@@ -3811,17 +4166,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3811 | m_host.AddScriptLPS(1); | 4166 | m_host.AddScriptLPS(1); |
3812 | int count = 0; | 4167 | int count = 0; |
3813 | 4168 | ||
3814 | lock (m_host.TaskInventory) | 4169 | m_host.TaskInventory.LockItemsForRead(true); |
4170 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3815 | { | 4171 | { |
3816 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4172 | if (inv.Value.Type == type || type == -1) |
3817 | { | 4173 | { |
3818 | if (inv.Value.Type == type || type == -1) | 4174 | count = count + 1; |
3819 | { | ||
3820 | count = count + 1; | ||
3821 | } | ||
3822 | } | 4175 | } |
3823 | } | 4176 | } |
3824 | 4177 | ||
4178 | m_host.TaskInventory.LockItemsForRead(false); | ||
3825 | return count; | 4179 | return count; |
3826 | } | 4180 | } |
3827 | 4181 | ||
@@ -3830,16 +4184,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3830 | m_host.AddScriptLPS(1); | 4184 | m_host.AddScriptLPS(1); |
3831 | ArrayList keys = new ArrayList(); | 4185 | ArrayList keys = new ArrayList(); |
3832 | 4186 | ||
3833 | lock (m_host.TaskInventory) | 4187 | m_host.TaskInventory.LockItemsForRead(true); |
4188 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3834 | { | 4189 | { |
3835 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4190 | if (inv.Value.Type == type || type == -1) |
3836 | { | 4191 | { |
3837 | if (inv.Value.Type == type || type == -1) | 4192 | keys.Add(inv.Value.Name); |
3838 | { | ||
3839 | keys.Add(inv.Value.Name); | ||
3840 | } | ||
3841 | } | 4193 | } |
3842 | } | 4194 | } |
4195 | m_host.TaskInventory.LockItemsForRead(false); | ||
3843 | 4196 | ||
3844 | if (keys.Count == 0) | 4197 | if (keys.Count == 0) |
3845 | { | 4198 | { |
@@ -3876,25 +4229,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3876 | } | 4229 | } |
3877 | 4230 | ||
3878 | // move the first object found with this inventory name | 4231 | // move the first object found with this inventory name |
3879 | lock (m_host.TaskInventory) | 4232 | m_host.TaskInventory.LockItemsForRead(true); |
4233 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3880 | { | 4234 | { |
3881 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4235 | if (inv.Value.Name == inventory) |
3882 | { | 4236 | { |
3883 | if (inv.Value.Name == inventory) | 4237 | found = true; |
3884 | { | 4238 | objId = inv.Key; |
3885 | found = true; | 4239 | assetType = inv.Value.Type; |
3886 | objId = inv.Key; | 4240 | objName = inv.Value.Name; |
3887 | assetType = inv.Value.Type; | 4241 | break; |
3888 | objName = inv.Value.Name; | ||
3889 | break; | ||
3890 | } | ||
3891 | } | 4242 | } |
3892 | } | 4243 | } |
4244 | m_host.TaskInventory.LockItemsForRead(false); | ||
3893 | 4245 | ||
3894 | if (!found) | 4246 | if (!found) |
3895 | { | 4247 | { |
3896 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4248 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3897 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4249 | return; |
4250 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3898 | } | 4251 | } |
3899 | 4252 | ||
3900 | // check if destination is an object | 4253 | // check if destination is an object |
@@ -3920,48 +4273,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3920 | return; | 4273 | return; |
3921 | } | 4274 | } |
3922 | } | 4275 | } |
4276 | |||
3923 | // destination is an avatar | 4277 | // destination is an avatar |
3924 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4278 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3925 | 4279 | ||
3926 | if (agentItem == null) | 4280 | if (agentItem == null) |
3927 | return; | 4281 | return; |
3928 | 4282 | ||
3929 | byte[] bucket = new byte[17]; | 4283 | byte[] bucket = new byte[1]; |
3930 | bucket[0] = (byte)assetType; | 4284 | bucket[0] = (byte)assetType; |
3931 | byte[] objBytes = agentItem.ID.GetBytes(); | 4285 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3932 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4286 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3933 | 4287 | ||
3934 | GridInstantMessage msg = new GridInstantMessage(World, | 4288 | GridInstantMessage msg = new GridInstantMessage(World, |
3935 | m_host.UUID, m_host.Name+", an object owned by "+ | 4289 | m_host.OwnerID, m_host.Name, destId, |
3936 | resolveName(m_host.OwnerID)+",", destId, | ||
3937 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4290 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3938 | false, objName+"\n"+m_host.Name+" is located at "+ | 4291 | false, objName+". "+m_host.Name+" is located at "+ |
3939 | World.RegionInfo.RegionName+" "+ | 4292 | World.RegionInfo.RegionName+" "+ |
3940 | m_host.AbsolutePosition.ToString(), | 4293 | m_host.AbsolutePosition.ToString(), |
3941 | agentItem.ID, true, m_host.AbsolutePosition, | 4294 | agentItem.ID, true, m_host.AbsolutePosition, |
3942 | bucket); | 4295 | bucket); |
3943 | if (m_TransferModule != null) | 4296 | |
3944 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4297 | ScenePresence sp; |
4298 | |||
4299 | if (World.TryGetScenePresence(destId, out sp)) | ||
4300 | { | ||
4301 | sp.ControllingClient.SendInstantMessage(msg); | ||
4302 | } | ||
4303 | else | ||
4304 | { | ||
4305 | if (m_TransferModule != null) | ||
4306 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4307 | } | ||
4308 | |||
4309 | //This delay should only occur when giving inventory to avatars. | ||
3945 | ScriptSleep(3000); | 4310 | ScriptSleep(3000); |
3946 | } | 4311 | } |
3947 | } | 4312 | } |
3948 | 4313 | ||
4314 | [DebuggerNonUserCode] | ||
3949 | public void llRemoveInventory(string name) | 4315 | public void llRemoveInventory(string name) |
3950 | { | 4316 | { |
3951 | m_host.AddScriptLPS(1); | 4317 | m_host.AddScriptLPS(1); |
3952 | 4318 | ||
3953 | lock (m_host.TaskInventory) | 4319 | List<TaskInventoryItem> inv; |
4320 | try | ||
3954 | { | 4321 | { |
3955 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4322 | m_host.TaskInventory.LockItemsForRead(true); |
4323 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4324 | } | ||
4325 | finally | ||
4326 | { | ||
4327 | m_host.TaskInventory.LockItemsForRead(false); | ||
4328 | } | ||
4329 | foreach (TaskInventoryItem item in inv) | ||
4330 | { | ||
4331 | if (item.Name == name) | ||
3956 | { | 4332 | { |
3957 | if (item.Name == name) | 4333 | if (item.ItemID == m_item.ItemID) |
3958 | { | 4334 | throw new ScriptDeleteException(); |
3959 | if (item.ItemID == m_item.ItemID) | 4335 | else |
3960 | throw new ScriptDeleteException(); | 4336 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3961 | else | 4337 | return; |
3962 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3963 | return; | ||
3964 | } | ||
3965 | } | 4338 | } |
3966 | } | 4339 | } |
3967 | } | 4340 | } |
@@ -3996,115 +4369,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3996 | { | 4369 | { |
3997 | m_host.AddScriptLPS(1); | 4370 | m_host.AddScriptLPS(1); |
3998 | 4371 | ||
3999 | UUID uuid = (UUID)id; | 4372 | UUID uuid; |
4000 | PresenceInfo pinfo = null; | 4373 | if (UUID.TryParse(id, out uuid)) |
4001 | UserAccount account; | ||
4002 | |||
4003 | UserInfoCacheEntry ce; | ||
4004 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4005 | { | 4374 | { |
4006 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4375 | PresenceInfo pinfo = null; |
4007 | if (account == null) | 4376 | UserAccount account; |
4377 | |||
4378 | UserInfoCacheEntry ce; | ||
4379 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4008 | { | 4380 | { |
4009 | m_userInfoCache[uuid] = null; // Cache negative | 4381 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4010 | return UUID.Zero.ToString(); | 4382 | if (account == null) |
4011 | } | 4383 | { |
4384 | m_userInfoCache[uuid] = null; // Cache negative | ||
4385 | return UUID.Zero.ToString(); | ||
4386 | } | ||
4012 | 4387 | ||
4013 | 4388 | ||
4014 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4389 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4015 | if (pinfos != null && pinfos.Length > 0) | 4390 | if (pinfos != null && pinfos.Length > 0) |
4016 | { | ||
4017 | foreach (PresenceInfo p in pinfos) | ||
4018 | { | 4391 | { |
4019 | if (p.RegionID != UUID.Zero) | 4392 | foreach (PresenceInfo p in pinfos) |
4020 | { | 4393 | { |
4021 | pinfo = p; | 4394 | if (p.RegionID != UUID.Zero) |
4395 | { | ||
4396 | pinfo = p; | ||
4397 | } | ||
4022 | } | 4398 | } |
4023 | } | 4399 | } |
4024 | } | ||
4025 | 4400 | ||
4026 | ce = new UserInfoCacheEntry(); | 4401 | ce = new UserInfoCacheEntry(); |
4027 | ce.time = Util.EnvironmentTickCount(); | 4402 | ce.time = Util.EnvironmentTickCount(); |
4028 | ce.account = account; | 4403 | ce.account = account; |
4029 | ce.pinfo = pinfo; | 4404 | ce.pinfo = pinfo; |
4030 | } | 4405 | m_userInfoCache[uuid] = ce; |
4031 | else | 4406 | } |
4032 | { | 4407 | else |
4033 | if (ce == null) | 4408 | { |
4034 | return UUID.Zero.ToString(); | 4409 | if (ce == null) |
4410 | return UUID.Zero.ToString(); | ||
4035 | 4411 | ||
4036 | account = ce.account; | 4412 | account = ce.account; |
4037 | pinfo = ce.pinfo; | 4413 | pinfo = ce.pinfo; |
4038 | } | 4414 | } |
4039 | 4415 | ||
4040 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4416 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4041 | { | ||
4042 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4043 | if (pinfos != null && pinfos.Length > 0) | ||
4044 | { | 4417 | { |
4045 | foreach (PresenceInfo p in pinfos) | 4418 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4419 | if (pinfos != null && pinfos.Length > 0) | ||
4046 | { | 4420 | { |
4047 | if (p.RegionID != UUID.Zero) | 4421 | foreach (PresenceInfo p in pinfos) |
4048 | { | 4422 | { |
4049 | pinfo = p; | 4423 | if (p.RegionID != UUID.Zero) |
4424 | { | ||
4425 | pinfo = p; | ||
4426 | } | ||
4050 | } | 4427 | } |
4051 | } | 4428 | } |
4052 | } | 4429 | else |
4053 | else | 4430 | pinfo = null; |
4054 | pinfo = null; | ||
4055 | 4431 | ||
4056 | ce.time = Util.EnvironmentTickCount(); | 4432 | ce.time = Util.EnvironmentTickCount(); |
4057 | ce.pinfo = pinfo; | 4433 | ce.pinfo = pinfo; |
4058 | } | 4434 | } |
4059 | 4435 | ||
4060 | string reply = String.Empty; | 4436 | string reply = String.Empty; |
4061 | 4437 | ||
4062 | switch (data) | 4438 | switch (data) |
4063 | { | 4439 | { |
4064 | case 1: // DATA_ONLINE (0|1) | 4440 | case 1: // DATA_ONLINE (0|1) |
4065 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4441 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4066 | reply = "1"; | 4442 | reply = "1"; |
4067 | else | 4443 | else |
4068 | reply = "0"; | 4444 | reply = "0"; |
4069 | break; | 4445 | break; |
4070 | case 2: // DATA_NAME (First Last) | 4446 | case 2: // DATA_NAME (First Last) |
4071 | reply = account.FirstName + " " + account.LastName; | 4447 | reply = account.FirstName + " " + account.LastName; |
4072 | break; | 4448 | break; |
4073 | case 3: // DATA_BORN (YYYY-MM-DD) | 4449 | case 3: // DATA_BORN (YYYY-MM-DD) |
4074 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4450 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4075 | born = born.AddSeconds(account.Created); | 4451 | born = born.AddSeconds(account.Created); |
4076 | reply = born.ToString("yyyy-MM-dd"); | 4452 | reply = born.ToString("yyyy-MM-dd"); |
4077 | break; | 4453 | break; |
4078 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4454 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4079 | reply = "0,0,0,0,0,0"; | 4455 | reply = "0,0,0,0,0,0"; |
4080 | break; | 4456 | break; |
4081 | case 7: // DATA_USERLEVEL (integer) | 4457 | case 8: // DATA_PAYINFO (0|1|2|3) |
4082 | reply = account.UserLevel.ToString(); | 4458 | reply = "0"; |
4083 | break; | 4459 | break; |
4084 | case 8: // DATA_PAYINFO (0|1|2|3) | 4460 | default: |
4085 | reply = "0"; | 4461 | return UUID.Zero.ToString(); // Raise no event |
4086 | break; | 4462 | } |
4087 | default: | ||
4088 | return UUID.Zero.ToString(); // Raise no event | ||
4089 | } | ||
4090 | 4463 | ||
4091 | UUID rq = UUID.Random(); | 4464 | UUID rq = UUID.Random(); |
4092 | 4465 | ||
4093 | UUID tid = AsyncCommands. | 4466 | UUID tid = AsyncCommands. |
4094 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4467 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4095 | m_item.ItemID, rq.ToString()); | 4468 | m_item.ItemID, rq.ToString()); |
4096 | 4469 | ||
4097 | AsyncCommands. | 4470 | AsyncCommands. |
4098 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4471 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4099 | 4472 | ||
4100 | ScriptSleep(100); | 4473 | ScriptSleep(100); |
4101 | return tid.ToString(); | 4474 | return tid.ToString(); |
4475 | } | ||
4476 | else | ||
4477 | { | ||
4478 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4479 | } | ||
4480 | return ""; | ||
4102 | } | 4481 | } |
4103 | 4482 | ||
4104 | public LSL_String llRequestInventoryData(string name) | 4483 | public LSL_String llRequestInventoryData(string name) |
4105 | { | 4484 | { |
4106 | m_host.AddScriptLPS(1); | 4485 | m_host.AddScriptLPS(1); |
4107 | 4486 | ||
4487 | //Clone is thread safe | ||
4108 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4488 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4109 | 4489 | ||
4110 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4490 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4156,19 +4536,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4156 | if (UUID.TryParse(agent, out agentId)) | 4536 | if (UUID.TryParse(agent, out agentId)) |
4157 | { | 4537 | { |
4158 | ScenePresence presence = World.GetScenePresence(agentId); | 4538 | ScenePresence presence = World.GetScenePresence(agentId); |
4159 | if (presence != null) | 4539 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4160 | { | 4540 | { |
4541 | // agent must not be a god | ||
4542 | if (presence.UserLevel >= 200) return; | ||
4543 | |||
4161 | // agent must be over the owners land | 4544 | // agent must be over the owners land |
4162 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4545 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4163 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4546 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4164 | { | 4547 | { |
4165 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4548 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4549 | { | ||
4550 | // They can't be teleported home for some reason | ||
4551 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4552 | if (regionInfo != null) | ||
4553 | { | ||
4554 | World.RequestTeleportLocation( | ||
4555 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4556 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4557 | } | ||
4558 | } | ||
4166 | } | 4559 | } |
4167 | } | 4560 | } |
4168 | } | 4561 | } |
4169 | ScriptSleep(5000); | 4562 | ScriptSleep(5000); |
4170 | } | 4563 | } |
4171 | 4564 | ||
4565 | public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) | ||
4566 | { | ||
4567 | m_host.AddScriptLPS(1); | ||
4568 | UUID agentId = new UUID(); | ||
4569 | if (UUID.TryParse(agent, out agentId)) | ||
4570 | { | ||
4571 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4572 | if (presence != null && presence.PresenceType != PresenceType.Npc) | ||
4573 | { | ||
4574 | // agent must not be a god | ||
4575 | if (presence.GodLevel >= 200) return; | ||
4576 | |||
4577 | if (simname == String.Empty) | ||
4578 | simname = World.RegionInfo.RegionName; | ||
4579 | |||
4580 | // agent must be over the owners land | ||
4581 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | ||
4582 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4583 | { | ||
4584 | World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); | ||
4585 | } | ||
4586 | else // or must be wearing the prim | ||
4587 | { | ||
4588 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4589 | { | ||
4590 | World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); | ||
4591 | } | ||
4592 | } | ||
4593 | } | ||
4594 | } | ||
4595 | } | ||
4596 | |||
4172 | public void llTextBox(string agent, string message, int chatChannel) | 4597 | public void llTextBox(string agent, string message, int chatChannel) |
4173 | { | 4598 | { |
4174 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); | 4599 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
@@ -4180,7 +4605,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4180 | UUID av = new UUID(); | 4605 | UUID av = new UUID(); |
4181 | if (!UUID.TryParse(agent,out av)) | 4606 | if (!UUID.TryParse(agent,out av)) |
4182 | { | 4607 | { |
4183 | LSLError("First parameter to llDialog needs to be a key"); | 4608 | //LSLError("First parameter to llDialog needs to be a key"); |
4184 | return; | 4609 | return; |
4185 | } | 4610 | } |
4186 | 4611 | ||
@@ -4212,25 +4637,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4212 | public void llCollisionSound(string impact_sound, double impact_volume) | 4637 | public void llCollisionSound(string impact_sound, double impact_volume) |
4213 | { | 4638 | { |
4214 | m_host.AddScriptLPS(1); | 4639 | m_host.AddScriptLPS(1); |
4215 | 4640 | ||
4641 | if(impact_sound == "") | ||
4642 | { | ||
4643 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4644 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4645 | return; | ||
4646 | } | ||
4216 | // TODO: Parameter check logic required. | 4647 | // TODO: Parameter check logic required. |
4217 | UUID soundId = UUID.Zero; | 4648 | UUID soundId = UUID.Zero; |
4218 | if (!UUID.TryParse(impact_sound, out soundId)) | 4649 | if (!UUID.TryParse(impact_sound, out soundId)) |
4219 | { | 4650 | { |
4220 | lock (m_host.TaskInventory) | 4651 | m_host.TaskInventory.LockItemsForRead(true); |
4652 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4221 | { | 4653 | { |
4222 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4654 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4223 | { | 4655 | { |
4224 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4656 | soundId = item.AssetID; |
4225 | { | 4657 | break; |
4226 | soundId = item.AssetID; | ||
4227 | break; | ||
4228 | } | ||
4229 | } | 4658 | } |
4230 | } | 4659 | } |
4660 | m_host.TaskInventory.LockItemsForRead(false); | ||
4231 | } | 4661 | } |
4232 | m_host.CollisionSound = soundId; | ||
4233 | m_host.CollisionSoundVolume = (float)impact_volume; | 4662 | m_host.CollisionSoundVolume = (float)impact_volume; |
4663 | m_host.CollisionSound = soundId; | ||
4234 | } | 4664 | } |
4235 | 4665 | ||
4236 | public LSL_String llGetAnimation(string id) | 4666 | public LSL_String llGetAnimation(string id) |
@@ -4244,14 +4674,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | 4674 | ||
4245 | if (m_host.RegionHandle == presence.RegionHandle) | 4675 | if (m_host.RegionHandle == presence.RegionHandle) |
4246 | { | 4676 | { |
4247 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4248 | |||
4249 | if (presence != null) | 4677 | if (presence != null) |
4250 | { | 4678 | { |
4251 | AnimationSet currentAnims = presence.Animator.Animations; | 4679 | if (presence.SitGround) |
4252 | string currentAnimationState = String.Empty; | 4680 | return "Sitting on Ground"; |
4253 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4681 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4254 | return currentAnimationState; | 4682 | return "Sitting"; |
4683 | |||
4684 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4685 | string lslMovementAnimation; | ||
4686 | |||
4687 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4688 | return lslMovementAnimation; | ||
4255 | } | 4689 | } |
4256 | } | 4690 | } |
4257 | 4691 | ||
@@ -4267,6 +4701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4267 | UUID partItemID; | 4701 | UUID partItemID; |
4268 | foreach (SceneObjectPart part in parts) | 4702 | foreach (SceneObjectPart part in parts) |
4269 | { | 4703 | { |
4704 | //Clone is thread safe | ||
4270 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4705 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4271 | 4706 | ||
4272 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4707 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4400,7 +4835,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4400 | { | 4835 | { |
4401 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4836 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4402 | float distance_term = distance * distance * distance; // Script Energy | 4837 | float distance_term = distance * distance * distance; // Script Energy |
4403 | float pusher_mass = m_host.GetMass(); | 4838 | // use total object mass and not part |
4839 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4404 | 4840 | ||
4405 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4841 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4406 | float PUSH_ATTENUATION_SCALE = 5f; | 4842 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4639,23 +5075,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4639 | { | 5075 | { |
4640 | m_host.AddScriptLPS(1); | 5076 | m_host.AddScriptLPS(1); |
4641 | 5077 | ||
4642 | lock (m_host.TaskInventory) | 5078 | m_host.TaskInventory.LockItemsForRead(true); |
5079 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4643 | { | 5080 | { |
4644 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5081 | if (inv.Value.Name == name) |
4645 | { | 5082 | { |
4646 | if (inv.Value.Name == name) | 5083 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4647 | { | 5084 | { |
4648 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5085 | m_host.TaskInventory.LockItemsForRead(false); |
4649 | { | 5086 | return inv.Value.AssetID.ToString(); |
4650 | return inv.Value.AssetID.ToString(); | 5087 | } |
4651 | } | 5088 | else |
4652 | else | 5089 | { |
4653 | { | 5090 | m_host.TaskInventory.LockItemsForRead(false); |
4654 | return UUID.Zero.ToString(); | 5091 | return UUID.Zero.ToString(); |
4655 | } | ||
4656 | } | 5092 | } |
4657 | } | 5093 | } |
4658 | } | 5094 | } |
5095 | m_host.TaskInventory.LockItemsForRead(false); | ||
4659 | 5096 | ||
4660 | return UUID.Zero.ToString(); | 5097 | return UUID.Zero.ToString(); |
4661 | } | 5098 | } |
@@ -4789,7 +5226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4789 | public LSL_Vector llGetCenterOfMass() | 5226 | public LSL_Vector llGetCenterOfMass() |
4790 | { | 5227 | { |
4791 | m_host.AddScriptLPS(1); | 5228 | m_host.AddScriptLPS(1); |
4792 | Vector3 center = m_host.GetGeometricCenter(); | 5229 | Vector3 center = m_host.GetCenterOfMass(); |
4793 | return new LSL_Vector(center.X,center.Y,center.Z); | 5230 | return new LSL_Vector(center.X,center.Y,center.Z); |
4794 | } | 5231 | } |
4795 | 5232 | ||
@@ -4808,14 +5245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4808 | { | 5245 | { |
4809 | m_host.AddScriptLPS(1); | 5246 | m_host.AddScriptLPS(1); |
4810 | 5247 | ||
4811 | if (src == null) | 5248 | return src.Length; |
4812 | { | ||
4813 | return 0; | ||
4814 | } | ||
4815 | else | ||
4816 | { | ||
4817 | return src.Length; | ||
4818 | } | ||
4819 | } | 5249 | } |
4820 | 5250 | ||
4821 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5251 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4861,7 +5291,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4861 | else if (src.Data[index] is LSL_Float) | 5291 | else if (src.Data[index] is LSL_Float) |
4862 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5292 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4863 | else if (src.Data[index] is LSL_String) | 5293 | else if (src.Data[index] is LSL_String) |
4864 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5294 | { |
5295 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5296 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5297 | if (m != Match.Empty) | ||
5298 | { | ||
5299 | str = m.Value; | ||
5300 | double d = 0.0; | ||
5301 | if (!Double.TryParse(str, out d)) | ||
5302 | return 0.0; | ||
5303 | |||
5304 | return d; | ||
5305 | } | ||
5306 | return 0.0; | ||
5307 | } | ||
4865 | return Convert.ToDouble(src.Data[index]); | 5308 | return Convert.ToDouble(src.Data[index]); |
4866 | } | 5309 | } |
4867 | catch (FormatException) | 5310 | catch (FormatException) |
@@ -5134,7 +5577,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5134 | } | 5577 | } |
5135 | } | 5578 | } |
5136 | } | 5579 | } |
5137 | else { | 5580 | else |
5581 | { | ||
5138 | object[] array = new object[src.Length]; | 5582 | object[] array = new object[src.Length]; |
5139 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5583 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5140 | result = new LSL_List(array); | 5584 | result = new LSL_List(array); |
@@ -5241,7 +5685,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5241 | public LSL_Integer llGetRegionAgentCount() | 5685 | public LSL_Integer llGetRegionAgentCount() |
5242 | { | 5686 | { |
5243 | m_host.AddScriptLPS(1); | 5687 | m_host.AddScriptLPS(1); |
5244 | return new LSL_Integer(World.GetRootAgentCount()); | 5688 | |
5689 | int count = 0; | ||
5690 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5691 | count++; | ||
5692 | }); | ||
5693 | |||
5694 | return new LSL_Integer(count); | ||
5245 | } | 5695 | } |
5246 | 5696 | ||
5247 | public LSL_Vector llGetRegionCorner() | 5697 | public LSL_Vector llGetRegionCorner() |
@@ -5521,6 +5971,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5521 | flags |= ScriptBaseClass.AGENT_SITTING; | 5971 | flags |= ScriptBaseClass.AGENT_SITTING; |
5522 | } | 5972 | } |
5523 | 5973 | ||
5974 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
5975 | { | ||
5976 | flags |= ScriptBaseClass.AGENT_MALE; | ||
5977 | } | ||
5978 | |||
5524 | return flags; | 5979 | return flags; |
5525 | } | 5980 | } |
5526 | 5981 | ||
@@ -5667,10 +6122,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5667 | m_host.AddScriptLPS(1); | 6122 | m_host.AddScriptLPS(1); |
5668 | 6123 | ||
5669 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6124 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5670 | 6125 | if (parts.Count > 0) | |
5671 | foreach (var part in parts) | ||
5672 | { | 6126 | { |
5673 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6127 | try |
6128 | { | ||
6129 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6130 | foreach (var part in parts) | ||
6131 | { | ||
6132 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6133 | } | ||
6134 | } | ||
6135 | finally | ||
6136 | { | ||
6137 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6138 | } | ||
5674 | } | 6139 | } |
5675 | } | 6140 | } |
5676 | 6141 | ||
@@ -5722,13 +6187,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5722 | 6187 | ||
5723 | if (m_host.OwnerID == land.LandData.OwnerID) | 6188 | if (m_host.OwnerID == land.LandData.OwnerID) |
5724 | { | 6189 | { |
5725 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6190 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6191 | presence.TeleportWithMomentum(pos, null); | ||
6192 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5726 | } | 6193 | } |
5727 | } | 6194 | } |
5728 | } | 6195 | } |
5729 | ScriptSleep(5000); | 6196 | ScriptSleep(5000); |
5730 | } | 6197 | } |
5731 | 6198 | ||
6199 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6200 | { | ||
6201 | return ParseString2List(str, separators, in_spacers, false); | ||
6202 | } | ||
6203 | |||
5732 | public LSL_Integer llOverMyLand(string id) | 6204 | public LSL_Integer llOverMyLand(string id) |
5733 | { | 6205 | { |
5734 | m_host.AddScriptLPS(1); | 6206 | m_host.AddScriptLPS(1); |
@@ -5793,8 +6265,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5793 | UUID agentId = new UUID(); | 6265 | UUID agentId = new UUID(); |
5794 | if (!UUID.TryParse(agent, out agentId)) | 6266 | if (!UUID.TryParse(agent, out agentId)) |
5795 | return new LSL_Integer(0); | 6267 | return new LSL_Integer(0); |
6268 | if (agentId == m_host.GroupID) | ||
6269 | return new LSL_Integer(1); | ||
5796 | ScenePresence presence = World.GetScenePresence(agentId); | 6270 | ScenePresence presence = World.GetScenePresence(agentId); |
5797 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6271 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5798 | return new LSL_Integer(0); | 6272 | return new LSL_Integer(0); |
5799 | IClientAPI client = presence.ControllingClient; | 6273 | IClientAPI client = presence.ControllingClient; |
5800 | if (m_host.GroupID == client.ActiveGroupId) | 6274 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5929,7 +6403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5929 | return m_host.ParentGroup.AttachmentPoint; | 6403 | return m_host.ParentGroup.AttachmentPoint; |
5930 | } | 6404 | } |
5931 | 6405 | ||
5932 | public LSL_Integer llGetFreeMemory() | 6406 | public virtual LSL_Integer llGetFreeMemory() |
5933 | { | 6407 | { |
5934 | m_host.AddScriptLPS(1); | 6408 | m_host.AddScriptLPS(1); |
5935 | // Make scripts designed for LSO happy | 6409 | // Make scripts designed for LSO happy |
@@ -6046,7 +6520,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6046 | SetParticleSystem(m_host, rules); | 6520 | SetParticleSystem(m_host, rules); |
6047 | } | 6521 | } |
6048 | 6522 | ||
6049 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6523 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6524 | { | ||
6050 | 6525 | ||
6051 | 6526 | ||
6052 | if (rules.Length == 0) | 6527 | if (rules.Length == 0) |
@@ -6240,14 +6715,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6240 | 6715 | ||
6241 | protected UUID GetTaskInventoryItem(string name) | 6716 | protected UUID GetTaskInventoryItem(string name) |
6242 | { | 6717 | { |
6243 | lock (m_host.TaskInventory) | 6718 | m_host.TaskInventory.LockItemsForRead(true); |
6719 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6244 | { | 6720 | { |
6245 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6721 | if (inv.Value.Name == name) |
6246 | { | 6722 | { |
6247 | if (inv.Value.Name == name) | 6723 | m_host.TaskInventory.LockItemsForRead(false); |
6248 | return inv.Key; | 6724 | return inv.Key; |
6249 | } | 6725 | } |
6250 | } | 6726 | } |
6727 | m_host.TaskInventory.LockItemsForRead(false); | ||
6251 | 6728 | ||
6252 | return UUID.Zero; | 6729 | return UUID.Zero; |
6253 | } | 6730 | } |
@@ -6285,16 +6762,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6285 | if (folderID == UUID.Zero) | 6762 | if (folderID == UUID.Zero) |
6286 | return; | 6763 | return; |
6287 | 6764 | ||
6288 | byte[] bucket = new byte[17]; | 6765 | byte[] bucket = new byte[1]; |
6289 | bucket[0] = (byte)AssetType.Folder; | 6766 | bucket[0] = (byte)AssetType.Folder; |
6290 | byte[] objBytes = folderID.GetBytes(); | 6767 | //byte[] objBytes = folderID.GetBytes(); |
6291 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6768 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6292 | 6769 | ||
6293 | GridInstantMessage msg = new GridInstantMessage(World, | 6770 | GridInstantMessage msg = new GridInstantMessage(World, |
6294 | m_host.UUID, m_host.Name+", an object owned by "+ | 6771 | m_host.OwnerID, m_host.Name, destID, |
6295 | resolveName(m_host.OwnerID)+",", destID, | 6772 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6296 | (byte)InstantMessageDialog.InventoryOffered, | 6773 | false, category+". "+m_host.Name+" is located at "+ |
6297 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6298 | World.RegionInfo.RegionName+" "+ | 6774 | World.RegionInfo.RegionName+" "+ |
6299 | m_host.AbsolutePosition.ToString(), | 6775 | m_host.AbsolutePosition.ToString(), |
6300 | folderID, true, m_host.AbsolutePosition, | 6776 | folderID, true, m_host.AbsolutePosition, |
@@ -6532,13 +7008,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6532 | UUID av = new UUID(); | 7008 | UUID av = new UUID(); |
6533 | if (!UUID.TryParse(avatar,out av)) | 7009 | if (!UUID.TryParse(avatar,out av)) |
6534 | { | 7010 | { |
6535 | LSLError("First parameter to llDialog needs to be a key"); | 7011 | //LSLError("First parameter to llDialog needs to be a key"); |
6536 | return; | 7012 | return; |
6537 | } | 7013 | } |
6538 | if (buttons.Length < 1) | 7014 | if (buttons.Length < 1) |
6539 | { | 7015 | { |
6540 | LSLError("No less than 1 button can be shown"); | 7016 | buttons.Add("OK"); |
6541 | return; | ||
6542 | } | 7017 | } |
6543 | if (buttons.Length > 12) | 7018 | if (buttons.Length > 12) |
6544 | { | 7019 | { |
@@ -6555,7 +7030,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6555 | } | 7030 | } |
6556 | if (buttons.Data[i].ToString().Length > 24) | 7031 | if (buttons.Data[i].ToString().Length > 24) |
6557 | { | 7032 | { |
6558 | LSLError("button label cannot be longer than 24 characters"); | 7033 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6559 | return; | 7034 | return; |
6560 | } | 7035 | } |
6561 | buts[i] = buttons.Data[i].ToString(); | 7036 | buts[i] = buttons.Data[i].ToString(); |
@@ -6614,22 +7089,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6614 | } | 7089 | } |
6615 | 7090 | ||
6616 | // copy the first script found with this inventory name | 7091 | // copy the first script found with this inventory name |
6617 | lock (m_host.TaskInventory) | 7092 | TaskInventoryItem scriptItem = null; |
7093 | m_host.TaskInventory.LockItemsForRead(true); | ||
7094 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6618 | { | 7095 | { |
6619 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7096 | if (inv.Value.Name == name) |
6620 | { | 7097 | { |
6621 | if (inv.Value.Name == name) | 7098 | // make sure the object is a script |
7099 | if (10 == inv.Value.Type) | ||
6622 | { | 7100 | { |
6623 | // make sure the object is a script | 7101 | found = true; |
6624 | if (10 == inv.Value.Type) | 7102 | srcId = inv.Key; |
6625 | { | 7103 | scriptItem = inv.Value; |
6626 | found = true; | 7104 | break; |
6627 | srcId = inv.Key; | ||
6628 | break; | ||
6629 | } | ||
6630 | } | 7105 | } |
6631 | } | 7106 | } |
6632 | } | 7107 | } |
7108 | m_host.TaskInventory.LockItemsForRead(false); | ||
6633 | 7109 | ||
6634 | if (!found) | 7110 | if (!found) |
6635 | { | 7111 | { |
@@ -6637,9 +7113,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6637 | return; | 7113 | return; |
6638 | } | 7114 | } |
6639 | 7115 | ||
6640 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7116 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6641 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7117 | if (dest != null) |
7118 | { | ||
7119 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7120 | { | ||
7121 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7122 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6642 | 7123 | ||
7124 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7125 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7126 | } | ||
7127 | } | ||
6643 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7128 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6644 | ScriptSleep(3000); | 7129 | ScriptSleep(3000); |
6645 | } | 7130 | } |
@@ -6702,19 +7187,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6702 | public LSL_String llMD5String(string src, int nonce) | 7187 | public LSL_String llMD5String(string src, int nonce) |
6703 | { | 7188 | { |
6704 | m_host.AddScriptLPS(1); | 7189 | m_host.AddScriptLPS(1); |
6705 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7190 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6706 | } | 7191 | } |
6707 | 7192 | ||
6708 | public LSL_String llSHA1String(string src) | 7193 | public LSL_String llSHA1String(string src) |
6709 | { | 7194 | { |
6710 | m_host.AddScriptLPS(1); | 7195 | m_host.AddScriptLPS(1); |
6711 | return Util.SHA1Hash(src).ToLower(); | 7196 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6712 | } | 7197 | } |
6713 | 7198 | ||
6714 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7199 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6715 | { | 7200 | { |
6716 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7201 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6717 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7202 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7203 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7204 | return shapeBlock; | ||
6718 | 7205 | ||
6719 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7206 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6720 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7207 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6819,6 +7306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6819 | // Prim type box, cylinder and prism. | 7306 | // Prim type box, cylinder and prism. |
6820 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7307 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6821 | { | 7308 | { |
7309 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7310 | return; | ||
7311 | |||
6822 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7312 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6823 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7313 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6824 | 7314 | ||
@@ -6872,6 +7362,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6872 | // Prim type sphere. | 7362 | // Prim type sphere. |
6873 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7363 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6874 | { | 7364 | { |
7365 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7366 | return; | ||
7367 | |||
6875 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7368 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6876 | 7369 | ||
6877 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7370 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6913,6 +7406,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6913 | // Prim type torus, tube and ring. | 7406 | // Prim type torus, tube and ring. |
6914 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7407 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6915 | { | 7408 | { |
7409 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7410 | return; | ||
7411 | |||
6916 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7412 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6917 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7413 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6918 | 7414 | ||
@@ -7048,6 +7544,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7048 | // Prim type sculpt. | 7544 | // Prim type sculpt. |
7049 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7545 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7050 | { | 7546 | { |
7547 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7548 | return; | ||
7549 | |||
7051 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7550 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7052 | UUID sculptId; | 7551 | UUID sculptId; |
7053 | 7552 | ||
@@ -7072,7 +7571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7072 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7571 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7073 | { | 7572 | { |
7074 | // default | 7573 | // default |
7075 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7574 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7076 | } | 7575 | } |
7077 | 7576 | ||
7078 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7577 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7088,32 +7587,149 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7088 | ScriptSleep(200); | 7587 | ScriptSleep(200); |
7089 | } | 7588 | } |
7090 | 7589 | ||
7091 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7590 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7092 | { | 7591 | { |
7093 | m_host.AddScriptLPS(1); | 7592 | m_host.AddScriptLPS(1); |
7094 | 7593 | ||
7095 | setLinkPrimParams(linknumber, rules); | 7594 | setLinkPrimParams(linknumber, rules); |
7595 | } | ||
7096 | 7596 | ||
7097 | ScriptSleep(200); | 7597 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7598 | { | ||
7599 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7600 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7601 | if (parts.Count>0) | ||
7602 | { | ||
7603 | try | ||
7604 | { | ||
7605 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7606 | foreach (SceneObjectPart part in parts) | ||
7607 | SetPrimParams(part, rules); | ||
7608 | } | ||
7609 | finally | ||
7610 | { | ||
7611 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7612 | } | ||
7613 | } | ||
7614 | if (avatars.Count > 0) | ||
7615 | { | ||
7616 | foreach (ScenePresence avatar in avatars) | ||
7617 | SetPrimParams(avatar, rules); | ||
7618 | } | ||
7098 | } | 7619 | } |
7099 | 7620 | ||
7100 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7621 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7622 | float material_density, float material_friction, | ||
7623 | float material_restitution, float material_gravity_modifier) | ||
7101 | { | 7624 | { |
7102 | m_host.AddScriptLPS(1); | 7625 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7626 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7627 | physdata.Density = part.Density; | ||
7628 | physdata.Friction = part.Friction; | ||
7629 | physdata.Bounce = part.Bounciness; | ||
7630 | physdata.GravitationModifier = part.GravityModifier; | ||
7103 | 7631 | ||
7104 | setLinkPrimParams(linknumber, rules); | 7632 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7633 | physdata.Density = material_density; | ||
7634 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7635 | physdata.Friction = material_friction; | ||
7636 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7637 | physdata.Bounce = material_restitution; | ||
7638 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7639 | physdata.GravitationModifier = material_gravity_modifier; | ||
7640 | |||
7641 | part.UpdateExtraPhysics(physdata); | ||
7105 | } | 7642 | } |
7106 | 7643 | ||
7107 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7644 | public void llSetPhysicsMaterial(int material_bits, |
7645 | float material_gravity_modifier, float material_restitution, | ||
7646 | float material_friction, float material_density) | ||
7108 | { | 7647 | { |
7109 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7648 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7649 | } | ||
7110 | 7650 | ||
7111 | foreach (SceneObjectPart part in parts) | 7651 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7112 | SetPrimParams(part, rules); | 7652 | { |
7653 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7654 | ScriptSleep(200); | ||
7655 | } | ||
7656 | |||
7657 | protected void SetPrimParams(ScenePresence av, LSL_List rules) | ||
7658 | { | ||
7659 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7660 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7661 | |||
7662 | int idx = 0; | ||
7663 | |||
7664 | while (idx < rules.Length) | ||
7665 | { | ||
7666 | int code = rules.GetLSLIntegerItem(idx++); | ||
7667 | |||
7668 | int remain = rules.Length - idx; | ||
7669 | |||
7670 | switch (code) | ||
7671 | { | ||
7672 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7673 | { | ||
7674 | if (remain < 1) | ||
7675 | return; | ||
7676 | LSL_Vector v; | ||
7677 | v = rules.GetVector3Item(idx++); | ||
7678 | |||
7679 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7680 | if (part == null) | ||
7681 | break; | ||
7682 | |||
7683 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7684 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7685 | if (llGetLinkNumber() > 1) | ||
7686 | { | ||
7687 | localRot = llGetLocalRot(); | ||
7688 | localPos = llGetLocalPos(); | ||
7689 | } | ||
7690 | |||
7691 | v -= localPos; | ||
7692 | v /= localRot; | ||
7693 | |||
7694 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7695 | |||
7696 | v = v + 2 * sitOffset; | ||
7697 | |||
7698 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7699 | av.SendAvatarDataToAllAgents(); | ||
7700 | |||
7701 | } | ||
7702 | break; | ||
7703 | |||
7704 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7705 | { | ||
7706 | if (remain < 1) | ||
7707 | return; | ||
7708 | |||
7709 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7710 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7711 | if (llGetLinkNumber() > 1) | ||
7712 | { | ||
7713 | localRot = llGetLocalRot(); | ||
7714 | localPos = llGetLocalPos(); | ||
7715 | } | ||
7716 | |||
7717 | LSL_Rotation r; | ||
7718 | r = rules.GetQuaternionItem(idx++); | ||
7719 | r = r * llGetRootRotation() / localRot; | ||
7720 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7721 | av.SendAvatarDataToAllAgents(); | ||
7722 | } | ||
7723 | break; | ||
7724 | } | ||
7725 | } | ||
7113 | } | 7726 | } |
7114 | 7727 | ||
7115 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7728 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7116 | { | 7729 | { |
7730 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7731 | return; | ||
7732 | |||
7117 | int idx = 0; | 7733 | int idx = 0; |
7118 | 7734 | ||
7119 | bool positionChanged = false; | 7735 | bool positionChanged = false; |
@@ -7435,6 +8051,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7435 | part.ScriptSetPhysicsStatus(physics); | 8051 | part.ScriptSetPhysicsStatus(physics); |
7436 | break; | 8052 | break; |
7437 | 8053 | ||
8054 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8055 | if (remain < 1) | ||
8056 | return; | ||
8057 | |||
8058 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8059 | |||
8060 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8061 | physdata.Density = part.Density; | ||
8062 | physdata.Bounce = part.Bounciness; | ||
8063 | physdata.GravitationModifier = part.GravityModifier; | ||
8064 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8065 | |||
8066 | part.UpdateExtraPhysics(physdata); | ||
8067 | |||
8068 | break; | ||
8069 | |||
8070 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8071 | if (remain < 5) | ||
8072 | return; | ||
8073 | |||
8074 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8075 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8076 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8077 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8078 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8079 | |||
8080 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8081 | |||
8082 | break; | ||
8083 | |||
7438 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8084 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7439 | if (remain < 1) | 8085 | if (remain < 1) |
7440 | return; | 8086 | return; |
@@ -7508,7 +8154,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7508 | if (part.ParentGroup.RootPart == part) | 8154 | if (part.ParentGroup.RootPart == part) |
7509 | { | 8155 | { |
7510 | SceneObjectGroup parent = part.ParentGroup; | 8156 | SceneObjectGroup parent = part.ParentGroup; |
7511 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8157 | Util.FireAndForget(delegate(object x) { |
8158 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8159 | }); | ||
7512 | } | 8160 | } |
7513 | else | 8161 | else |
7514 | { | 8162 | { |
@@ -7519,6 +8167,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7519 | } | 8167 | } |
7520 | } | 8168 | } |
7521 | } | 8169 | } |
8170 | |||
8171 | if (positionChanged) | ||
8172 | { | ||
8173 | if (part.ParentGroup.RootPart == part) | ||
8174 | { | ||
8175 | SceneObjectGroup parent = part.ParentGroup; | ||
8176 | Util.FireAndForget(delegate(object x) { | ||
8177 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8178 | }); | ||
8179 | } | ||
8180 | else | ||
8181 | { | ||
8182 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8183 | SceneObjectGroup parent = part.ParentGroup; | ||
8184 | parent.HasGroupChanged = true; | ||
8185 | parent.ScheduleGroupForTerseUpdate(); | ||
8186 | } | ||
8187 | } | ||
7522 | } | 8188 | } |
7523 | 8189 | ||
7524 | public LSL_String llStringToBase64(string str) | 8190 | public LSL_String llStringToBase64(string str) |
@@ -7679,13 +8345,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7679 | public LSL_Integer llGetNumberOfPrims() | 8345 | public LSL_Integer llGetNumberOfPrims() |
7680 | { | 8346 | { |
7681 | m_host.AddScriptLPS(1); | 8347 | m_host.AddScriptLPS(1); |
7682 | int avatarCount = 0; | 8348 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7683 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8349 | |
7684 | { | ||
7685 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7686 | avatarCount++; | ||
7687 | }); | ||
7688 | |||
7689 | return m_host.ParentGroup.PrimCount + avatarCount; | 8350 | return m_host.ParentGroup.PrimCount + avatarCount; |
7690 | } | 8351 | } |
7691 | 8352 | ||
@@ -7701,55 +8362,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7701 | m_host.AddScriptLPS(1); | 8362 | m_host.AddScriptLPS(1); |
7702 | UUID objID = UUID.Zero; | 8363 | UUID objID = UUID.Zero; |
7703 | LSL_List result = new LSL_List(); | 8364 | LSL_List result = new LSL_List(); |
8365 | |||
8366 | // If the ID is not valid, return null result | ||
7704 | if (!UUID.TryParse(obj, out objID)) | 8367 | if (!UUID.TryParse(obj, out objID)) |
7705 | { | 8368 | { |
7706 | result.Add(new LSL_Vector()); | 8369 | result.Add(new LSL_Vector()); |
7707 | result.Add(new LSL_Vector()); | 8370 | result.Add(new LSL_Vector()); |
7708 | return result; | 8371 | return result; |
7709 | } | 8372 | } |
8373 | |||
8374 | // Check if this is an attached prim. If so, replace | ||
8375 | // the UUID with the avatar UUID and report it's bounding box | ||
8376 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8377 | if (part != null && part.ParentGroup.IsAttachment) | ||
8378 | objID = part.ParentGroup.AttachedAvatar; | ||
8379 | |||
8380 | // Find out if this is an avatar ID. If so, return it's box | ||
7710 | ScenePresence presence = World.GetScenePresence(objID); | 8381 | ScenePresence presence = World.GetScenePresence(objID); |
7711 | if (presence != null) | 8382 | if (presence != null) |
7712 | { | 8383 | { |
7713 | if (presence.ParentID == 0) // not sat on an object | 8384 | // As per LSL Wiki, there is no difference between sitting |
8385 | // and standing avatar since server 1.36 | ||
8386 | LSL_Vector lower; | ||
8387 | LSL_Vector upper; | ||
8388 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8389 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7714 | { | 8390 | { |
7715 | LSL_Vector lower; | 8391 | // This is for ground sitting avatars |
7716 | LSL_Vector upper; | 8392 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7717 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8393 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7718 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8394 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7719 | { | ||
7720 | // This is for ground sitting avatars | ||
7721 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7722 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7723 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7724 | } | ||
7725 | else | ||
7726 | { | ||
7727 | // This is for standing/flying avatars | ||
7728 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7729 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7730 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7731 | } | ||
7732 | result.Add(lower); | ||
7733 | result.Add(upper); | ||
7734 | return result; | ||
7735 | } | 8395 | } |
7736 | else | 8396 | else |
7737 | { | 8397 | { |
7738 | // sitting on an object so we need the bounding box of that | 8398 | // This is for standing/flying avatars |
7739 | // which should include the avatar so set the UUID to the | 8399 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7740 | // UUID of the object the avatar is sat on and allow it to fall through | 8400 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7741 | // to processing an object | 8401 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7742 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7743 | objID = p.UUID; | ||
7744 | } | 8402 | } |
8403 | |||
8404 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8405 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8406 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8407 | |||
8408 | if (lower.x > upper.x) | ||
8409 | lower.x = upper.x; | ||
8410 | if (lower.y > upper.y) | ||
8411 | lower.y = upper.y; | ||
8412 | if (lower.z > upper.z) | ||
8413 | lower.z = upper.z; | ||
8414 | |||
8415 | result.Add(lower); | ||
8416 | result.Add(upper); | ||
8417 | return result; | ||
7745 | } | 8418 | } |
7746 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8419 | |
8420 | part = World.GetSceneObjectPart(objID); | ||
7747 | // Currently only works for single prims without a sitting avatar | 8421 | // Currently only works for single prims without a sitting avatar |
7748 | if (part != null) | 8422 | if (part != null) |
7749 | { | 8423 | { |
7750 | Vector3 halfSize = part.Scale / 2.0f; | 8424 | float minX; |
7751 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8425 | float maxX; |
7752 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8426 | float minY; |
8427 | float maxY; | ||
8428 | float minZ; | ||
8429 | float maxZ; | ||
8430 | |||
8431 | // This BBox is in sim coordinates, with the offset being | ||
8432 | // a contained point. | ||
8433 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8434 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8435 | |||
8436 | minX -= offsets[0].X; | ||
8437 | maxX -= offsets[0].X; | ||
8438 | minY -= offsets[0].Y; | ||
8439 | maxY -= offsets[0].Y; | ||
8440 | minZ -= offsets[0].Z; | ||
8441 | maxZ -= offsets[0].Z; | ||
8442 | |||
8443 | LSL_Vector lower; | ||
8444 | LSL_Vector upper; | ||
8445 | |||
8446 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8447 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8448 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8449 | |||
8450 | if (lower.x > upper.x) | ||
8451 | lower.x = upper.x; | ||
8452 | if (lower.y > upper.y) | ||
8453 | lower.y = upper.y; | ||
8454 | if (lower.z > upper.z) | ||
8455 | lower.z = upper.z; | ||
8456 | |||
7753 | result.Add(lower); | 8457 | result.Add(lower); |
7754 | result.Add(upper); | 8458 | result.Add(upper); |
7755 | return result; | 8459 | return result; |
@@ -7763,7 +8467,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7763 | 8467 | ||
7764 | public LSL_Vector llGetGeometricCenter() | 8468 | public LSL_Vector llGetGeometricCenter() |
7765 | { | 8469 | { |
7766 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8470 | Vector3 tmp = m_host.GetGeometricCenter(); |
8471 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7767 | } | 8472 | } |
7768 | 8473 | ||
7769 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8474 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7829,13 +8534,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7829 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8534 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7830 | part.AbsolutePosition.Y, | 8535 | part.AbsolutePosition.Y, |
7831 | part.AbsolutePosition.Z); | 8536 | part.AbsolutePosition.Z); |
7832 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7833 | // linkset is rotated; they always reflect the child prim's world position | ||
7834 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7835 | // implementation, so will break scripts imported from there (not to mention it | ||
7836 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7837 | if (part.ParentID != 0) | ||
7838 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7839 | res.Add(v); | 8537 | res.Add(v); |
7840 | break; | 8538 | break; |
7841 | 8539 | ||
@@ -8006,56 +8704,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8006 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8704 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8007 | if (remain < 1) | 8705 | if (remain < 1) |
8008 | return res; | 8706 | return res; |
8009 | 8707 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8010 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8011 | 8708 | ||
8012 | tex = part.Shape.Textures; | 8709 | tex = part.Shape.Textures; |
8710 | int shiny; | ||
8013 | if (face == ScriptBaseClass.ALL_SIDES) | 8711 | if (face == ScriptBaseClass.ALL_SIDES) |
8014 | { | 8712 | { |
8015 | for (face = 0; face < GetNumberOfSides(part); face++) | 8713 | for (face = 0; face < GetNumberOfSides(part); face++) |
8016 | { | 8714 | { |
8017 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8715 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8018 | // Convert Shininess to PRIM_SHINY_* | 8716 | if (shinyness == Shininess.High) |
8019 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8717 | { |
8020 | // PRIM_BUMP_* | 8718 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8021 | res.Add(new LSL_Integer((int)texface.Bump)); | 8719 | } |
8720 | else if (shinyness == Shininess.Medium) | ||
8721 | { | ||
8722 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8723 | } | ||
8724 | else if (shinyness == Shininess.Low) | ||
8725 | { | ||
8726 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8727 | } | ||
8728 | else | ||
8729 | { | ||
8730 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8731 | } | ||
8732 | res.Add(new LSL_Integer(shiny)); | ||
8733 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8022 | } | 8734 | } |
8023 | } | 8735 | } |
8024 | else | 8736 | else |
8025 | { | 8737 | { |
8026 | if (face >= 0 && face < GetNumberOfSides(part)) | 8738 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8739 | if (shinyness == Shininess.High) | ||
8027 | { | 8740 | { |
8028 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8741 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8029 | // Convert Shininess to PRIM_SHINY_* | 8742 | } |
8030 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8743 | else if (shinyness == Shininess.Medium) |
8031 | // PRIM_BUMP_* | 8744 | { |
8032 | res.Add(new LSL_Integer((int)texface.Bump)); | 8745 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8033 | } | 8746 | } |
8747 | else if (shinyness == Shininess.Low) | ||
8748 | { | ||
8749 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8750 | } | ||
8751 | else | ||
8752 | { | ||
8753 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8754 | } | ||
8755 | res.Add(new LSL_Integer(shiny)); | ||
8756 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8034 | } | 8757 | } |
8035 | break; | 8758 | break; |
8036 | 8759 | ||
8037 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8760 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8038 | if (remain < 1) | 8761 | if (remain < 1) |
8039 | return res; | 8762 | return res; |
8040 | 8763 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8041 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8042 | 8764 | ||
8043 | tex = part.Shape.Textures; | 8765 | tex = part.Shape.Textures; |
8766 | int fullbright; | ||
8044 | if (face == ScriptBaseClass.ALL_SIDES) | 8767 | if (face == ScriptBaseClass.ALL_SIDES) |
8045 | { | 8768 | { |
8046 | for (face = 0; face < GetNumberOfSides(part); face++) | 8769 | for (face = 0; face < GetNumberOfSides(part); face++) |
8047 | { | 8770 | { |
8048 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8771 | if (tex.GetFace((uint)face).Fullbright == true) |
8049 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8772 | { |
8773 | fullbright = ScriptBaseClass.TRUE; | ||
8774 | } | ||
8775 | else | ||
8776 | { | ||
8777 | fullbright = ScriptBaseClass.FALSE; | ||
8778 | } | ||
8779 | res.Add(new LSL_Integer(fullbright)); | ||
8050 | } | 8780 | } |
8051 | } | 8781 | } |
8052 | else | 8782 | else |
8053 | { | 8783 | { |
8054 | if (face >= 0 && face < GetNumberOfSides(part)) | 8784 | if (tex.GetFace((uint)face).Fullbright == true) |
8055 | { | 8785 | { |
8056 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8786 | fullbright = ScriptBaseClass.TRUE; |
8057 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8058 | } | 8787 | } |
8788 | else | ||
8789 | { | ||
8790 | fullbright = ScriptBaseClass.FALSE; | ||
8791 | } | ||
8792 | res.Add(new LSL_Integer(fullbright)); | ||
8059 | } | 8793 | } |
8060 | break; | 8794 | break; |
8061 | 8795 | ||
@@ -8077,27 +8811,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8077 | break; | 8811 | break; |
8078 | 8812 | ||
8079 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8813 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8814 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8080 | if (remain < 1) | 8815 | if (remain < 1) |
8081 | return res; | 8816 | return res; |
8082 | 8817 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8083 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8084 | 8818 | ||
8085 | tex = part.Shape.Textures; | 8819 | tex = part.Shape.Textures; |
8086 | if (face == ScriptBaseClass.ALL_SIDES) | 8820 | if (face == ScriptBaseClass.ALL_SIDES) |
8087 | { | 8821 | { |
8088 | for (face = 0; face < GetNumberOfSides(part); face++) | 8822 | for (face = 0; face < GetNumberOfSides(part); face++) |
8089 | { | 8823 | { |
8090 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8824 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8091 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8825 | { |
8092 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8826 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8827 | } | ||
8828 | else | ||
8829 | { | ||
8830 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8831 | } | ||
8093 | } | 8832 | } |
8094 | } | 8833 | } |
8095 | else | 8834 | else |
8096 | { | 8835 | { |
8097 | if (face >= 0 && face < GetNumberOfSides(part)) | 8836 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8837 | { | ||
8838 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8839 | } | ||
8840 | else | ||
8098 | { | 8841 | { |
8099 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8842 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8100 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8101 | } | 8843 | } |
8102 | } | 8844 | } |
8103 | break; | 8845 | break; |
@@ -8120,28 +8862,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8120 | case (int)ScriptBaseClass.PRIM_GLOW: | 8862 | case (int)ScriptBaseClass.PRIM_GLOW: |
8121 | if (remain < 1) | 8863 | if (remain < 1) |
8122 | return res; | 8864 | return res; |
8123 | 8865 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8124 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8125 | 8866 | ||
8126 | tex = part.Shape.Textures; | 8867 | tex = part.Shape.Textures; |
8868 | float primglow; | ||
8127 | if (face == ScriptBaseClass.ALL_SIDES) | 8869 | if (face == ScriptBaseClass.ALL_SIDES) |
8128 | { | 8870 | { |
8129 | for (face = 0; face < GetNumberOfSides(part); face++) | 8871 | for (face = 0; face < GetNumberOfSides(part); face++) |
8130 | { | 8872 | { |
8131 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8873 | primglow = tex.GetFace((uint)face).Glow; |
8132 | res.Add(new LSL_Float(texface.Glow)); | 8874 | res.Add(new LSL_Float(primglow)); |
8133 | } | 8875 | } |
8134 | } | 8876 | } |
8135 | else | 8877 | else |
8136 | { | 8878 | { |
8137 | if (face >= 0 && face < GetNumberOfSides(part)) | 8879 | primglow = tex.GetFace((uint)face).Glow; |
8138 | { | 8880 | res.Add(new LSL_Float(primglow)); |
8139 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8140 | res.Add(new LSL_Float(texface.Glow)); | ||
8141 | } | ||
8142 | } | 8881 | } |
8143 | break; | 8882 | break; |
8144 | |||
8145 | case (int)ScriptBaseClass.PRIM_TEXT: | 8883 | case (int)ScriptBaseClass.PRIM_TEXT: |
8146 | Color4 textColor = part.GetTextColor(); | 8884 | Color4 textColor = part.GetTextColor(); |
8147 | res.Add(new LSL_String(part.Text)); | 8885 | res.Add(new LSL_String(part.Text)); |
@@ -8754,8 +9492,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8754 | // The function returns an ordered list | 9492 | // The function returns an ordered list |
8755 | // representing the tokens found in the supplied | 9493 | // representing the tokens found in the supplied |
8756 | // sources string. If two successive tokenizers | 9494 | // sources string. If two successive tokenizers |
8757 | // are encountered, then a NULL entry is added | 9495 | // are encountered, then a null-string entry is |
8758 | // to the list. | 9496 | // added to the list. |
8759 | // | 9497 | // |
8760 | // It is a precondition that the source and | 9498 | // It is a precondition that the source and |
8761 | // toekizer lisst are non-null. If they are null, | 9499 | // toekizer lisst are non-null. If they are null, |
@@ -8763,7 +9501,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8763 | // while their lengths are being determined. | 9501 | // while their lengths are being determined. |
8764 | // | 9502 | // |
8765 | // A small amount of working memoryis required | 9503 | // A small amount of working memoryis required |
8766 | // of approximately 8*#tokenizers. | 9504 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8767 | // | 9505 | // |
8768 | // There are many ways in which this function | 9506 | // There are many ways in which this function |
8769 | // can be implemented, this implementation is | 9507 | // can be implemented, this implementation is |
@@ -8779,155 +9517,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8779 | // and eliminates redundant tokenizers as soon | 9517 | // and eliminates redundant tokenizers as soon |
8780 | // as is possible. | 9518 | // as is possible. |
8781 | // | 9519 | // |
8782 | // The implementation tries to avoid any copying | 9520 | // The implementation tries to minimize temporary |
8783 | // of arrays or other objects. | 9521 | // garbage generation. |
8784 | // </remarks> | 9522 | // </remarks> |
8785 | 9523 | ||
8786 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9524 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8787 | { | 9525 | { |
8788 | int beginning = 0; | 9526 | return ParseString2List(src, separators, spacers, true); |
8789 | int srclen = src.Length; | 9527 | } |
8790 | int seplen = separators.Length; | ||
8791 | object[] separray = separators.Data; | ||
8792 | int spclen = spacers.Length; | ||
8793 | object[] spcarray = spacers.Data; | ||
8794 | int mlen = seplen+spclen; | ||
8795 | |||
8796 | int[] offset = new int[mlen+1]; | ||
8797 | bool[] active = new bool[mlen]; | ||
8798 | |||
8799 | int best; | ||
8800 | int j; | ||
8801 | |||
8802 | // Initial capacity reduces resize cost | ||
8803 | 9528 | ||
8804 | LSL_List tokens = new LSL_List(); | 9529 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9530 | { | ||
9531 | int srclen = src.Length; | ||
9532 | int seplen = separators.Length; | ||
9533 | object[] separray = separators.Data; | ||
9534 | int spclen = spacers.Length; | ||
9535 | object[] spcarray = spacers.Data; | ||
9536 | int dellen = 0; | ||
9537 | string[] delarray = new string[seplen+spclen]; | ||
8805 | 9538 | ||
8806 | // All entries are initially valid | 9539 | int outlen = 0; |
9540 | string[] outarray = new string[srclen*2+1]; | ||
8807 | 9541 | ||
8808 | for (int i = 0; i < mlen; i++) | 9542 | int i, j; |
8809 | active[i] = true; | 9543 | string d; |
8810 | 9544 | ||
8811 | offset[mlen] = srclen; | 9545 | m_host.AddScriptLPS(1); |
8812 | 9546 | ||
8813 | while (beginning < srclen) | 9547 | /* |
9548 | * Convert separator and spacer lists to C# strings. | ||
9549 | * Also filter out null strings so we don't hang. | ||
9550 | */ | ||
9551 | for (i = 0; i < seplen; i ++) | ||
8814 | { | 9552 | { |
9553 | d = separray[i].ToString(); | ||
9554 | if (d.Length > 0) | ||
9555 | { | ||
9556 | delarray[dellen++] = d; | ||
9557 | } | ||
9558 | } | ||
9559 | seplen = dellen; | ||
8815 | 9560 | ||
8816 | best = mlen; // as bad as it gets | 9561 | for (i = 0; i < spclen; i ++) |
9562 | { | ||
9563 | d = spcarray[i].ToString(); | ||
9564 | if (d.Length > 0) | ||
9565 | { | ||
9566 | delarray[dellen++] = d; | ||
9567 | } | ||
9568 | } | ||
8817 | 9569 | ||
8818 | // Scan for separators | 9570 | /* |
9571 | * Scan through source string from beginning to end. | ||
9572 | */ | ||
9573 | for (i = 0;;) | ||
9574 | { | ||
8819 | 9575 | ||
8820 | for (j = 0; j < seplen; j++) | 9576 | /* |
9577 | * Find earliest delimeter in src starting at i (if any). | ||
9578 | */ | ||
9579 | int earliestDel = -1; | ||
9580 | int earliestSrc = srclen; | ||
9581 | string earliestStr = null; | ||
9582 | for (j = 0; j < dellen; j ++) | ||
8821 | { | 9583 | { |
8822 | if (separray[j].ToString() == String.Empty) | 9584 | d = delarray[j]; |
8823 | active[j] = false; | 9585 | if (d != null) |
8824 | |||
8825 | if (active[j]) | ||
8826 | { | 9586 | { |
8827 | // scan all of the markers | 9587 | int index = src.IndexOf(d, i); |
8828 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9588 | if (index < 0) |
8829 | { | 9589 | { |
8830 | // not present at all | 9590 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8831 | active[j] = false; | ||
8832 | } | 9591 | } |
8833 | else | 9592 | else if (index < earliestSrc) |
8834 | { | 9593 | { |
8835 | // present and correct | 9594 | earliestSrc = index; // where delimeter starts in source string |
8836 | if (offset[j] < offset[best]) | 9595 | earliestDel = j; // where delimeter is in delarray[] |
8837 | { | 9596 | earliestStr = d; // the delimeter string from delarray[] |
8838 | // closest so far | 9597 | if (index == i) break; // can't do any better than found at beg of string |
8839 | best = j; | ||
8840 | if (offset[best] == beginning) | ||
8841 | break; | ||
8842 | } | ||
8843 | } | 9598 | } |
8844 | } | 9599 | } |
8845 | } | 9600 | } |
8846 | 9601 | ||
8847 | // Scan for spacers | 9602 | /* |
8848 | 9603 | * Output source string starting at i through start of earliest delimeter. | |
8849 | if (offset[best] != beginning) | 9604 | */ |
9605 | if (keepNulls || (earliestSrc > i)) | ||
8850 | { | 9606 | { |
8851 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9607 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8852 | { | ||
8853 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8854 | active[j] = false; | ||
8855 | |||
8856 | if (active[j]) | ||
8857 | { | ||
8858 | // scan all of the markers | ||
8859 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8860 | { | ||
8861 | // not present at all | ||
8862 | active[j] = false; | ||
8863 | } | ||
8864 | else | ||
8865 | { | ||
8866 | // present and correct | ||
8867 | if (offset[j] < offset[best]) | ||
8868 | { | ||
8869 | // closest so far | ||
8870 | best = j; | ||
8871 | } | ||
8872 | } | ||
8873 | } | ||
8874 | } | ||
8875 | } | 9608 | } |
8876 | 9609 | ||
8877 | // This is the normal exit from the scanning loop | 9610 | /* |
9611 | * If no delimeter found at or after i, we're done scanning. | ||
9612 | */ | ||
9613 | if (earliestDel < 0) break; | ||
8878 | 9614 | ||
8879 | if (best == mlen) | 9615 | /* |
9616 | * If delimeter was a spacer, output the spacer. | ||
9617 | */ | ||
9618 | if (earliestDel >= seplen) | ||
8880 | { | 9619 | { |
8881 | // no markers were found on this pass | 9620 | outarray[outlen++] = earliestStr; |
8882 | // so we're pretty much done | ||
8883 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8884 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8885 | break; | ||
8886 | } | 9621 | } |
8887 | 9622 | ||
8888 | // Otherwise we just add the newly delimited token | 9623 | /* |
8889 | // and recalculate where the search should continue. | 9624 | * Look at rest of src string following delimeter. |
8890 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9625 | */ |
8891 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9626 | i = earliestSrc + earliestStr.Length; |
8892 | |||
8893 | if (best < seplen) | ||
8894 | { | ||
8895 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8896 | } | ||
8897 | else | ||
8898 | { | ||
8899 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8900 | string str = spcarray[best - seplen].ToString(); | ||
8901 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8902 | tokens.Add(new LSL_String(str)); | ||
8903 | } | ||
8904 | } | 9627 | } |
8905 | 9628 | ||
8906 | // This an awkward an not very intuitive boundary case. If the | 9629 | /* |
8907 | // last substring is a tokenizer, then there is an implied trailing | 9630 | * Make up an exact-sized output array suitable for an LSL_List object. |
8908 | // null list entry. Hopefully the single comparison will not be too | 9631 | */ |
8909 | // arduous. Alternatively the 'break' could be replced with a return | 9632 | object[] outlist = new object[outlen]; |
8910 | // but that's shabby programming. | 9633 | for (i = 0; i < outlen; i ++) |
8911 | |||
8912 | if ((beginning == srclen) && (keepNulls)) | ||
8913 | { | 9634 | { |
8914 | if (srclen != 0) | 9635 | outlist[i] = new LSL_String(outarray[i]); |
8915 | tokens.Add(new LSL_String("")); | ||
8916 | } | 9636 | } |
8917 | 9637 | return new LSL_List(outlist); | |
8918 | return tokens; | ||
8919 | } | ||
8920 | |||
8921 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8922 | { | ||
8923 | m_host.AddScriptLPS(1); | ||
8924 | return this.ParseString(src, separators, spacers, false); | ||
8925 | } | ||
8926 | |||
8927 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8928 | { | ||
8929 | m_host.AddScriptLPS(1); | ||
8930 | return this.ParseString(src, separators, spacers, true); | ||
8931 | } | 9638 | } |
8932 | 9639 | ||
8933 | public LSL_Integer llGetObjectPermMask(int mask) | 9640 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9004,28 +9711,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9004 | { | 9711 | { |
9005 | m_host.AddScriptLPS(1); | 9712 | m_host.AddScriptLPS(1); |
9006 | 9713 | ||
9007 | lock (m_host.TaskInventory) | 9714 | m_host.TaskInventory.LockItemsForRead(true); |
9715 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9008 | { | 9716 | { |
9009 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9717 | if (inv.Value.Name == item) |
9010 | { | 9718 | { |
9011 | if (inv.Value.Name == item) | 9719 | m_host.TaskInventory.LockItemsForRead(false); |
9720 | switch (mask) | ||
9012 | { | 9721 | { |
9013 | switch (mask) | 9722 | case 0: |
9014 | { | 9723 | return (int)inv.Value.BasePermissions; |
9015 | case 0: | 9724 | case 1: |
9016 | return (int)inv.Value.BasePermissions; | 9725 | return (int)inv.Value.CurrentPermissions; |
9017 | case 1: | 9726 | case 2: |
9018 | return (int)inv.Value.CurrentPermissions; | 9727 | return (int)inv.Value.GroupPermissions; |
9019 | case 2: | 9728 | case 3: |
9020 | return (int)inv.Value.GroupPermissions; | 9729 | return (int)inv.Value.EveryonePermissions; |
9021 | case 3: | 9730 | case 4: |
9022 | return (int)inv.Value.EveryonePermissions; | 9731 | return (int)inv.Value.NextPermissions; |
9023 | case 4: | ||
9024 | return (int)inv.Value.NextPermissions; | ||
9025 | } | ||
9026 | } | 9732 | } |
9027 | } | 9733 | } |
9028 | } | 9734 | } |
9735 | m_host.TaskInventory.LockItemsForRead(false); | ||
9029 | 9736 | ||
9030 | return -1; | 9737 | return -1; |
9031 | } | 9738 | } |
@@ -9072,16 +9779,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9072 | { | 9779 | { |
9073 | m_host.AddScriptLPS(1); | 9780 | m_host.AddScriptLPS(1); |
9074 | 9781 | ||
9075 | lock (m_host.TaskInventory) | 9782 | m_host.TaskInventory.LockItemsForRead(true); |
9783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9076 | { | 9784 | { |
9077 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9785 | if (inv.Value.Name == item) |
9078 | { | 9786 | { |
9079 | if (inv.Value.Name == item) | 9787 | m_host.TaskInventory.LockItemsForRead(false); |
9080 | { | 9788 | return inv.Value.CreatorID.ToString(); |
9081 | return inv.Value.CreatorID.ToString(); | ||
9082 | } | ||
9083 | } | 9789 | } |
9084 | } | 9790 | } |
9791 | m_host.TaskInventory.LockItemsForRead(false); | ||
9085 | 9792 | ||
9086 | llSay(0, "No item name '" + item + "'"); | 9793 | llSay(0, "No item name '" + item + "'"); |
9087 | 9794 | ||
@@ -9223,9 +9930,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9223 | { | 9930 | { |
9224 | try | 9931 | try |
9225 | { | 9932 | { |
9933 | /* | ||
9226 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 9934 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9227 | if (obj != null) | 9935 | if (obj != null) |
9228 | return (double)obj.GetMass(); | 9936 | return (double)obj.GetMass(); |
9937 | */ | ||
9938 | // return total object mass | ||
9939 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
9940 | if (obj != null) | ||
9941 | return obj.GetMass(); | ||
9942 | |||
9229 | // the object is null so the key is for an avatar | 9943 | // the object is null so the key is for an avatar |
9230 | ScenePresence avatar = World.GetScenePresence(key); | 9944 | ScenePresence avatar = World.GetScenePresence(key); |
9231 | if (avatar != null) | 9945 | if (avatar != null) |
@@ -9245,7 +9959,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9245 | } | 9959 | } |
9246 | 9960 | ||
9247 | /// <summary> | 9961 | /// <summary> |
9248 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9962 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9249 | /// start and end and inserts the src list in its place. The inclusive | 9963 | /// start and end and inserts the src list in its place. The inclusive |
9250 | /// nature of the indices means that at least one element must be deleted | 9964 | /// nature of the indices means that at least one element must be deleted |
9251 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9965 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9302,16 +10016,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9302 | // based upon end. Note that if end exceeds the upper | 10016 | // based upon end. Note that if end exceeds the upper |
9303 | // bound in this case, the entire destination list | 10017 | // bound in this case, the entire destination list |
9304 | // is removed. | 10018 | // is removed. |
9305 | else | 10019 | else if (start == 0) |
9306 | { | 10020 | { |
9307 | if (end + 1 < dest.Length) | 10021 | if (end + 1 < dest.Length) |
9308 | { | ||
9309 | return src + dest.GetSublist(end + 1, -1); | 10022 | return src + dest.GetSublist(end + 1, -1); |
9310 | } | ||
9311 | else | 10023 | else |
9312 | { | ||
9313 | return src; | 10024 | return src; |
9314 | } | 10025 | } |
10026 | else // Start < 0 | ||
10027 | { | ||
10028 | if (end + 1 < dest.Length) | ||
10029 | return dest.GetSublist(end + 1, -1); | ||
10030 | else | ||
10031 | return new LSL_List(); | ||
9315 | } | 10032 | } |
9316 | } | 10033 | } |
9317 | // Finally, if start > end, we strip away a prefix and | 10034 | // Finally, if start > end, we strip away a prefix and |
@@ -9362,17 +10079,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9362 | int width = 0; | 10079 | int width = 0; |
9363 | int height = 0; | 10080 | int height = 0; |
9364 | 10081 | ||
9365 | ParcelMediaCommandEnum? commandToSend = null; | 10082 | uint commandToSend = 0; |
9366 | float time = 0.0f; // default is from start | 10083 | float time = 0.0f; // default is from start |
9367 | 10084 | ||
9368 | ScenePresence presence = null; | 10085 | ScenePresence presence = null; |
9369 | 10086 | ||
9370 | for (int i = 0; i < commandList.Data.Length; i++) | 10087 | for (int i = 0; i < commandList.Data.Length; i++) |
9371 | { | 10088 | { |
9372 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10089 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9373 | switch (command) | 10090 | switch (command) |
9374 | { | 10091 | { |
9375 | case ParcelMediaCommandEnum.Agent: | 10092 | case (uint)ParcelMediaCommandEnum.Agent: |
9376 | // we send only to one agent | 10093 | // we send only to one agent |
9377 | if ((i + 1) < commandList.Length) | 10094 | if ((i + 1) < commandList.Length) |
9378 | { | 10095 | { |
@@ -9389,25 +10106,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9389 | } | 10106 | } |
9390 | break; | 10107 | break; |
9391 | 10108 | ||
9392 | case ParcelMediaCommandEnum.Loop: | 10109 | case (uint)ParcelMediaCommandEnum.Loop: |
9393 | loop = 1; | 10110 | loop = 1; |
9394 | commandToSend = command; | 10111 | commandToSend = command; |
9395 | update = true; //need to send the media update packet to set looping | 10112 | update = true; //need to send the media update packet to set looping |
9396 | break; | 10113 | break; |
9397 | 10114 | ||
9398 | case ParcelMediaCommandEnum.Play: | 10115 | case (uint)ParcelMediaCommandEnum.Play: |
9399 | loop = 0; | 10116 | loop = 0; |
9400 | commandToSend = command; | 10117 | commandToSend = command; |
9401 | update = true; //need to send the media update packet to make sure it doesn't loop | 10118 | update = true; //need to send the media update packet to make sure it doesn't loop |
9402 | break; | 10119 | break; |
9403 | 10120 | ||
9404 | case ParcelMediaCommandEnum.Pause: | 10121 | case (uint)ParcelMediaCommandEnum.Pause: |
9405 | case ParcelMediaCommandEnum.Stop: | 10122 | case (uint)ParcelMediaCommandEnum.Stop: |
9406 | case ParcelMediaCommandEnum.Unload: | 10123 | case (uint)ParcelMediaCommandEnum.Unload: |
9407 | commandToSend = command; | 10124 | commandToSend = command; |
9408 | break; | 10125 | break; |
9409 | 10126 | ||
9410 | case ParcelMediaCommandEnum.Url: | 10127 | case (uint)ParcelMediaCommandEnum.Url: |
9411 | if ((i + 1) < commandList.Length) | 10128 | if ((i + 1) < commandList.Length) |
9412 | { | 10129 | { |
9413 | if (commandList.Data[i + 1] is LSL_String) | 10130 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9420,7 +10137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9420 | } | 10137 | } |
9421 | break; | 10138 | break; |
9422 | 10139 | ||
9423 | case ParcelMediaCommandEnum.Texture: | 10140 | case (uint)ParcelMediaCommandEnum.Texture: |
9424 | if ((i + 1) < commandList.Length) | 10141 | if ((i + 1) < commandList.Length) |
9425 | { | 10142 | { |
9426 | if (commandList.Data[i + 1] is LSL_String) | 10143 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9433,7 +10150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9433 | } | 10150 | } |
9434 | break; | 10151 | break; |
9435 | 10152 | ||
9436 | case ParcelMediaCommandEnum.Time: | 10153 | case (uint)ParcelMediaCommandEnum.Time: |
9437 | if ((i + 1) < commandList.Length) | 10154 | if ((i + 1) < commandList.Length) |
9438 | { | 10155 | { |
9439 | if (commandList.Data[i + 1] is LSL_Float) | 10156 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9445,7 +10162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9445 | } | 10162 | } |
9446 | break; | 10163 | break; |
9447 | 10164 | ||
9448 | case ParcelMediaCommandEnum.AutoAlign: | 10165 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9449 | if ((i + 1) < commandList.Length) | 10166 | if ((i + 1) < commandList.Length) |
9450 | { | 10167 | { |
9451 | if (commandList.Data[i + 1] is LSL_Integer) | 10168 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9459,7 +10176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9459 | } | 10176 | } |
9460 | break; | 10177 | break; |
9461 | 10178 | ||
9462 | case ParcelMediaCommandEnum.Type: | 10179 | case (uint)ParcelMediaCommandEnum.Type: |
9463 | if ((i + 1) < commandList.Length) | 10180 | if ((i + 1) < commandList.Length) |
9464 | { | 10181 | { |
9465 | if (commandList.Data[i + 1] is LSL_String) | 10182 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9472,7 +10189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9472 | } | 10189 | } |
9473 | break; | 10190 | break; |
9474 | 10191 | ||
9475 | case ParcelMediaCommandEnum.Desc: | 10192 | case (uint)ParcelMediaCommandEnum.Desc: |
9476 | if ((i + 1) < commandList.Length) | 10193 | if ((i + 1) < commandList.Length) |
9477 | { | 10194 | { |
9478 | if (commandList.Data[i + 1] is LSL_String) | 10195 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9485,7 +10202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9485 | } | 10202 | } |
9486 | break; | 10203 | break; |
9487 | 10204 | ||
9488 | case ParcelMediaCommandEnum.Size: | 10205 | case (uint)ParcelMediaCommandEnum.Size: |
9489 | if ((i + 2) < commandList.Length) | 10206 | if ((i + 2) < commandList.Length) |
9490 | { | 10207 | { |
9491 | if (commandList.Data[i + 1] is LSL_Integer) | 10208 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9555,7 +10272,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9555 | } | 10272 | } |
9556 | } | 10273 | } |
9557 | 10274 | ||
9558 | if (commandToSend != null) | 10275 | if (commandToSend != 0) |
9559 | { | 10276 | { |
9560 | // the commandList contained a start/stop/... command, too | 10277 | // the commandList contained a start/stop/... command, too |
9561 | if (presence == null) | 10278 | if (presence == null) |
@@ -9592,7 +10309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9592 | 10309 | ||
9593 | if (aList.Data[i] != null) | 10310 | if (aList.Data[i] != null) |
9594 | { | 10311 | { |
9595 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10312 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9596 | { | 10313 | { |
9597 | case ParcelMediaCommandEnum.Url: | 10314 | case ParcelMediaCommandEnum.Url: |
9598 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10315 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9635,16 +10352,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9635 | { | 10352 | { |
9636 | m_host.AddScriptLPS(1); | 10353 | m_host.AddScriptLPS(1); |
9637 | 10354 | ||
9638 | lock (m_host.TaskInventory) | 10355 | m_host.TaskInventory.LockItemsForRead(true); |
10356 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9639 | { | 10357 | { |
9640 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10358 | if (inv.Value.Name == name) |
9641 | { | 10359 | { |
9642 | if (inv.Value.Name == name) | 10360 | m_host.TaskInventory.LockItemsForRead(false); |
9643 | { | 10361 | return inv.Value.Type; |
9644 | return inv.Value.Type; | ||
9645 | } | ||
9646 | } | 10362 | } |
9647 | } | 10363 | } |
10364 | m_host.TaskInventory.LockItemsForRead(false); | ||
9648 | 10365 | ||
9649 | return -1; | 10366 | return -1; |
9650 | } | 10367 | } |
@@ -9655,15 +10372,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9655 | 10372 | ||
9656 | if (quick_pay_buttons.Data.Length < 4) | 10373 | if (quick_pay_buttons.Data.Length < 4) |
9657 | { | 10374 | { |
9658 | LSLError("List must have at least 4 elements"); | 10375 | int x; |
9659 | return; | 10376 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10377 | { | ||
10378 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10379 | } | ||
9660 | } | 10380 | } |
9661 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10381 | int[] nPrice = new int[5]; |
9662 | 10382 | nPrice[0] = price; | |
9663 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10383 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9664 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10384 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9665 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10385 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9666 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10386 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10387 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9667 | m_host.ParentGroup.HasGroupChanged = true; | 10388 | m_host.ParentGroup.HasGroupChanged = true; |
9668 | } | 10389 | } |
9669 | 10390 | ||
@@ -9679,8 +10400,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9679 | ShoutError("No permissions to track the camera"); | 10400 | ShoutError("No permissions to track the camera"); |
9680 | return new LSL_Vector(); | 10401 | return new LSL_Vector(); |
9681 | } | 10402 | } |
10403 | m_host.TaskInventory.LockItemsForRead(false); | ||
9682 | 10404 | ||
9683 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10405 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10406 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9684 | if (presence != null) | 10407 | if (presence != null) |
9685 | { | 10408 | { |
9686 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10409 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9701,8 +10424,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9701 | ShoutError("No permissions to track the camera"); | 10424 | ShoutError("No permissions to track the camera"); |
9702 | return new LSL_Rotation(); | 10425 | return new LSL_Rotation(); |
9703 | } | 10426 | } |
10427 | m_host.TaskInventory.LockItemsForRead(false); | ||
9704 | 10428 | ||
9705 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10429 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10430 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9706 | if (presence != null) | 10431 | if (presence != null) |
9707 | { | 10432 | { |
9708 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10433 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9762,8 +10487,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9762 | { | 10487 | { |
9763 | m_host.AddScriptLPS(1); | 10488 | m_host.AddScriptLPS(1); |
9764 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10489 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9765 | if (detectedParams == null) return; // only works on the first detected avatar | 10490 | if (detectedParams == null) |
9766 | 10491 | { | |
10492 | if (m_host.ParentGroup.IsAttachment == true) | ||
10493 | { | ||
10494 | detectedParams = new DetectParams(); | ||
10495 | detectedParams.Key = m_host.OwnerID; | ||
10496 | } | ||
10497 | else | ||
10498 | { | ||
10499 | return; | ||
10500 | } | ||
10501 | } | ||
10502 | |||
9767 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10503 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9768 | if (avatar != null) | 10504 | if (avatar != null) |
9769 | { | 10505 | { |
@@ -9771,6 +10507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9771 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10507 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9772 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10508 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9773 | } | 10509 | } |
10510 | |||
9774 | ScriptSleep(1000); | 10511 | ScriptSleep(1000); |
9775 | } | 10512 | } |
9776 | 10513 | ||
@@ -9894,12 +10631,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9894 | 10631 | ||
9895 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10632 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9896 | object[] data = rules.Data; | 10633 | object[] data = rules.Data; |
9897 | for (int i = 0; i < data.Length; ++i) { | 10634 | for (int i = 0; i < data.Length; ++i) |
10635 | { | ||
9898 | int type = Convert.ToInt32(data[i++].ToString()); | 10636 | int type = Convert.ToInt32(data[i++].ToString()); |
9899 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10637 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9900 | 10638 | ||
9901 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10639 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9902 | switch (type) { | 10640 | switch (type) |
10641 | { | ||
9903 | case ScriptBaseClass.CAMERA_FOCUS: | 10642 | case ScriptBaseClass.CAMERA_FOCUS: |
9904 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10643 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9905 | case ScriptBaseClass.CAMERA_POSITION: | 10644 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10005,19 +10744,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10005 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10744 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10006 | { | 10745 | { |
10007 | m_host.AddScriptLPS(1); | 10746 | m_host.AddScriptLPS(1); |
10008 | string ret = String.Empty; | 10747 | |
10009 | string src1 = llBase64ToString(str1); | 10748 | if (str1 == String.Empty) |
10010 | string src2 = llBase64ToString(str2); | 10749 | return String.Empty; |
10011 | int c = 0; | 10750 | if (str2 == String.Empty) |
10012 | for (int i = 0; i < src1.Length; i++) | 10751 | return str1; |
10752 | |||
10753 | int len = str2.Length; | ||
10754 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10755 | { | ||
10756 | while (str2.EndsWith("=")) | ||
10757 | str2 = str2.Substring(0, str2.Length - 1); | ||
10758 | |||
10759 | len = str2.Length; | ||
10760 | int mod = len % 4; | ||
10761 | |||
10762 | if (mod == 1) | ||
10763 | str2 = str2.Substring(0, str2.Length - 1); | ||
10764 | else if (mod == 2) | ||
10765 | str2 += "=="; | ||
10766 | else if (mod == 3) | ||
10767 | str2 += "="; | ||
10768 | } | ||
10769 | |||
10770 | byte[] data1; | ||
10771 | byte[] data2; | ||
10772 | try | ||
10773 | { | ||
10774 | data1 = Convert.FromBase64String(str1); | ||
10775 | data2 = Convert.FromBase64String(str2); | ||
10776 | } | ||
10777 | catch (Exception) | ||
10013 | { | 10778 | { |
10014 | ret += (char) (src1[i] ^ src2[c]); | 10779 | return new LSL_String(String.Empty); |
10780 | } | ||
10015 | 10781 | ||
10016 | c++; | 10782 | byte[] d2 = new Byte[data1.Length]; |
10017 | if (c >= src2.Length) | 10783 | int pos = 0; |
10018 | c = 0; | 10784 | |
10785 | if (data1.Length <= data2.Length) | ||
10786 | { | ||
10787 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10788 | } | ||
10789 | else | ||
10790 | { | ||
10791 | while (pos < data1.Length) | ||
10792 | { | ||
10793 | len = data1.Length - pos; | ||
10794 | if (len > data2.Length) | ||
10795 | len = data2.Length; | ||
10796 | |||
10797 | Array.Copy(data2, 0, d2, pos, len); | ||
10798 | pos += len; | ||
10799 | } | ||
10019 | } | 10800 | } |
10020 | return llStringToBase64(ret); | 10801 | |
10802 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10803 | data1[pos] ^= d2[pos]; | ||
10804 | |||
10805 | return Convert.ToBase64String(data1); | ||
10021 | } | 10806 | } |
10022 | 10807 | ||
10023 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10808 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10074,12 +10859,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10074 | Regex r = new Regex(authregex); | 10859 | Regex r = new Regex(authregex); |
10075 | int[] gnums = r.GetGroupNumbers(); | 10860 | int[] gnums = r.GetGroupNumbers(); |
10076 | Match m = r.Match(url); | 10861 | Match m = r.Match(url); |
10077 | if (m.Success) { | 10862 | if (m.Success) |
10078 | for (int i = 1; i < gnums.Length; i++) { | 10863 | { |
10864 | for (int i = 1; i < gnums.Length; i++) | ||
10865 | { | ||
10079 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10866 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10080 | //CaptureCollection cc = g.Captures; | 10867 | //CaptureCollection cc = g.Captures; |
10081 | } | 10868 | } |
10082 | if (m.Groups.Count == 5) { | 10869 | if (m.Groups.Count == 5) |
10870 | { | ||
10083 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10871 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10084 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10872 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10085 | } | 10873 | } |
@@ -10442,15 +11230,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10442 | 11230 | ||
10443 | internal UUID ScriptByName(string name) | 11231 | internal UUID ScriptByName(string name) |
10444 | { | 11232 | { |
10445 | lock (m_host.TaskInventory) | 11233 | m_host.TaskInventory.LockItemsForRead(true); |
11234 | |||
11235 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10446 | { | 11236 | { |
10447 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 11237 | if (item.Type == 10 && item.Name == name) |
10448 | { | 11238 | { |
10449 | if (item.Type == 10 && item.Name == name) | 11239 | m_host.TaskInventory.LockItemsForRead(false); |
10450 | return item.ItemID; | 11240 | return item.ItemID; |
10451 | } | 11241 | } |
10452 | } | 11242 | } |
10453 | 11243 | ||
11244 | m_host.TaskInventory.LockItemsForRead(false); | ||
11245 | |||
10454 | return UUID.Zero; | 11246 | return UUID.Zero; |
10455 | } | 11247 | } |
10456 | 11248 | ||
@@ -10491,6 +11283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10491 | { | 11283 | { |
10492 | m_host.AddScriptLPS(1); | 11284 | m_host.AddScriptLPS(1); |
10493 | 11285 | ||
11286 | //Clone is thread safe | ||
10494 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11287 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10495 | 11288 | ||
10496 | UUID assetID = UUID.Zero; | 11289 | UUID assetID = UUID.Zero; |
@@ -10553,6 +11346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10553 | { | 11346 | { |
10554 | m_host.AddScriptLPS(1); | 11347 | m_host.AddScriptLPS(1); |
10555 | 11348 | ||
11349 | //Clone is thread safe | ||
10556 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11350 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10557 | 11351 | ||
10558 | UUID assetID = UUID.Zero; | 11352 | UUID assetID = UUID.Zero; |
@@ -10633,15 +11427,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10633 | return GetLinkPrimitiveParams(obj, rules); | 11427 | return GetLinkPrimitiveParams(obj, rules); |
10634 | } | 11428 | } |
10635 | 11429 | ||
10636 | public void print(string str) | 11430 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10637 | { | 11431 | { |
10638 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11432 | List<SceneObjectPart> parts = GetLinkParts(link); |
10639 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11433 | if (parts.Count < 1) |
10640 | if (ossl != null) | 11434 | return 0; |
10641 | { | 11435 | |
10642 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11436 | return GetNumberOfSides(parts[0]); |
10643 | m_log.Info("LSL print():" + str); | ||
10644 | } | ||
10645 | } | 11437 | } |
10646 | 11438 | ||
10647 | private string Name2Username(string name) | 11439 | private string Name2Username(string name) |
@@ -10687,155 +11479,482 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10687 | return rq.ToString(); | 11479 | return rq.ToString(); |
10688 | } | 11480 | } |
10689 | 11481 | ||
11482 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11483 | { | ||
11484 | m_SayShoutCount = 0; | ||
11485 | } | ||
11486 | |||
11487 | private struct Tri | ||
11488 | { | ||
11489 | public Vector3 p1; | ||
11490 | public Vector3 p2; | ||
11491 | public Vector3 p3; | ||
11492 | } | ||
11493 | |||
11494 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11495 | { | ||
11496 | float height = avatar.Appearance.AvatarHeight; | ||
11497 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11498 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11499 | |||
11500 | if (point.X > b1.X && point.X < b2.X && | ||
11501 | point.Y > b1.Y && point.Y < b2.Y && | ||
11502 | point.Z > b1.Z && point.Z < b2.Z) | ||
11503 | return true; | ||
11504 | return false; | ||
11505 | } | ||
11506 | |||
11507 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11508 | { | ||
11509 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11510 | |||
11511 | Vector3 ab = rayEnd - rayStart; | ||
11512 | |||
11513 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11514 | { | ||
11515 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11516 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11517 | |||
11518 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11519 | |||
11520 | if (d > 1.5) | ||
11521 | return; | ||
11522 | |||
11523 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11524 | |||
11525 | if (d2 > 0) | ||
11526 | return; | ||
11527 | |||
11528 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11529 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11530 | |||
11531 | if (!InBoundingBox(sp, p)) | ||
11532 | return; | ||
11533 | |||
11534 | ContactResult result = new ContactResult (); | ||
11535 | result.ConsumerID = sp.LocalId; | ||
11536 | result.Depth = Vector3.Distance(rayStart, p); | ||
11537 | result.Normal = Vector3.Zero; | ||
11538 | result.Pos = p; | ||
11539 | |||
11540 | contacts.Add(result); | ||
11541 | }); | ||
11542 | |||
11543 | return contacts.ToArray(); | ||
11544 | } | ||
11545 | |||
11546 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11547 | { | ||
11548 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11549 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11550 | |||
11551 | Vector3 ab = rayEnd - rayStart; | ||
11552 | |||
11553 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11554 | { | ||
11555 | if (m_host.ParentGroup == group) | ||
11556 | return; | ||
11557 | |||
11558 | if (group.IsAttachment) | ||
11559 | return; | ||
11560 | |||
11561 | if (group.RootPart.PhysActor == null) | ||
11562 | { | ||
11563 | if (!includePhantom) | ||
11564 | return; | ||
11565 | } | ||
11566 | else | ||
11567 | { | ||
11568 | if (group.RootPart.PhysActor.IsPhysical) | ||
11569 | { | ||
11570 | if (!includePhysical) | ||
11571 | return; | ||
11572 | } | ||
11573 | else | ||
11574 | { | ||
11575 | if (!includeNonPhysical) | ||
11576 | return; | ||
11577 | } | ||
11578 | } | ||
11579 | |||
11580 | // Find the radius ouside of which we don't even need to hit test | ||
11581 | float minX; | ||
11582 | float maxX; | ||
11583 | float minY; | ||
11584 | float maxY; | ||
11585 | float minZ; | ||
11586 | float maxZ; | ||
11587 | |||
11588 | float radius = 0.0f; | ||
11589 | |||
11590 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11591 | |||
11592 | if (Math.Abs(minX) > radius) | ||
11593 | radius = Math.Abs(minX); | ||
11594 | if (Math.Abs(minY) > radius) | ||
11595 | radius = Math.Abs(minY); | ||
11596 | if (Math.Abs(minZ) > radius) | ||
11597 | radius = Math.Abs(minZ); | ||
11598 | if (Math.Abs(maxX) > radius) | ||
11599 | radius = Math.Abs(maxX); | ||
11600 | if (Math.Abs(maxY) > radius) | ||
11601 | radius = Math.Abs(maxY); | ||
11602 | if (Math.Abs(maxZ) > radius) | ||
11603 | radius = Math.Abs(maxZ); | ||
11604 | |||
11605 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11606 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11607 | |||
11608 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11609 | |||
11610 | // Too far off ray, don't bother | ||
11611 | if (d > radius) | ||
11612 | return; | ||
11613 | |||
11614 | // Behind ray, drop | ||
11615 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11616 | if (d2 > 0) | ||
11617 | return; | ||
11618 | |||
11619 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11620 | // Miss. | ||
11621 | if (!intersection.HitTF) | ||
11622 | return; | ||
11623 | |||
11624 | ContactResult result = new ContactResult (); | ||
11625 | result.ConsumerID = group.LocalId; | ||
11626 | result.Depth = intersection.distance; | ||
11627 | result.Normal = intersection.normal; | ||
11628 | result.Pos = intersection.ipoint; | ||
11629 | |||
11630 | contacts.Add(result); | ||
11631 | }); | ||
11632 | |||
11633 | return contacts.ToArray(); | ||
11634 | } | ||
11635 | |||
11636 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11637 | { | ||
11638 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11639 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11640 | |||
11641 | double min = 2048.0; | ||
11642 | double max = 0.0; | ||
11643 | |||
11644 | // Find the min and max of the heightfield | ||
11645 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11646 | { | ||
11647 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11648 | { | ||
11649 | if (heightfield[x, y] > max) | ||
11650 | max = heightfield[x, y]; | ||
11651 | if (heightfield[x, y] < min) | ||
11652 | min = heightfield[x, y]; | ||
11653 | } | ||
11654 | } | ||
11655 | |||
11656 | |||
11657 | // A ray extends past rayEnd, but doesn't go back before | ||
11658 | // rayStart. If the start is above the highest point of the ground | ||
11659 | // and the ray goes up, we can't hit the ground. Ever. | ||
11660 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11661 | return null; | ||
11662 | |||
11663 | // Same for going down | ||
11664 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11665 | return null; | ||
11666 | |||
11667 | List<Tri> trilist = new List<Tri>(); | ||
11668 | |||
11669 | // Create our triangle list | ||
11670 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11671 | { | ||
11672 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11673 | { | ||
11674 | Tri t1 = new Tri(); | ||
11675 | Tri t2 = new Tri(); | ||
11676 | |||
11677 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11678 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11679 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11680 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11681 | |||
11682 | t1.p1 = p1; | ||
11683 | t1.p2 = p2; | ||
11684 | t1.p3 = p3; | ||
11685 | |||
11686 | t2.p1 = p3; | ||
11687 | t2.p2 = p4; | ||
11688 | t2.p3 = p1; | ||
11689 | |||
11690 | trilist.Add(t1); | ||
11691 | trilist.Add(t2); | ||
11692 | } | ||
11693 | } | ||
11694 | |||
11695 | // Ray direction | ||
11696 | Vector3 rayDirection = rayEnd - rayStart; | ||
11697 | |||
11698 | foreach (Tri t in trilist) | ||
11699 | { | ||
11700 | // Compute triangle plane normal and edges | ||
11701 | Vector3 u = t.p2 - t.p1; | ||
11702 | Vector3 v = t.p3 - t.p1; | ||
11703 | Vector3 n = Vector3.Cross(u, v); | ||
11704 | |||
11705 | if (n == Vector3.Zero) | ||
11706 | continue; | ||
11707 | |||
11708 | Vector3 w0 = rayStart - t.p1; | ||
11709 | double a = -Vector3.Dot(n, w0); | ||
11710 | double b = Vector3.Dot(n, rayDirection); | ||
11711 | |||
11712 | // Not intersecting the plane, or in plane (same thing) | ||
11713 | // Ignoring this MAY cause the ground to not be detected | ||
11714 | // sometimes | ||
11715 | if (Math.Abs(b) < 0.000001) | ||
11716 | continue; | ||
11717 | |||
11718 | double r = a / b; | ||
11719 | |||
11720 | // ray points away from plane | ||
11721 | if (r < 0.0) | ||
11722 | continue; | ||
11723 | |||
11724 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11725 | |||
11726 | float uu = Vector3.Dot(u, u); | ||
11727 | float uv = Vector3.Dot(u, v); | ||
11728 | float vv = Vector3.Dot(v, v); | ||
11729 | Vector3 w = ip - t.p1; | ||
11730 | float wu = Vector3.Dot(w, u); | ||
11731 | float wv = Vector3.Dot(w, v); | ||
11732 | float d = uv * uv - uu * vv; | ||
11733 | |||
11734 | float cs = (uv * wv - vv * wu) / d; | ||
11735 | if (cs < 0 || cs > 1.0) | ||
11736 | continue; | ||
11737 | float ct = (uv * wu - uu * wv) / d; | ||
11738 | if (ct < 0 || (cs + ct) > 1.0) | ||
11739 | continue; | ||
11740 | |||
11741 | // Add contact point | ||
11742 | ContactResult result = new ContactResult (); | ||
11743 | result.ConsumerID = 0; | ||
11744 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11745 | result.Normal = n; | ||
11746 | result.Pos = ip; | ||
11747 | |||
11748 | contacts.Add(result); | ||
11749 | } | ||
11750 | |||
11751 | if (contacts.Count == 0) | ||
11752 | return null; | ||
11753 | |||
11754 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11755 | { | ||
11756 | return (int)(a.Depth - b.Depth); | ||
11757 | }); | ||
11758 | |||
11759 | return contacts[0]; | ||
11760 | } | ||
11761 | /* | ||
11762 | // not done: | ||
11763 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
11764 | { | ||
11765 | ContactResult[] contacts = null; | ||
11766 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11767 | { | ||
11768 | if (m_host.ParentGroup == group) | ||
11769 | return; | ||
11770 | |||
11771 | if (group.IsAttachment) | ||
11772 | return; | ||
11773 | |||
11774 | if(group.RootPart.PhysActor != null) | ||
11775 | return; | ||
11776 | |||
11777 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
11778 | }); | ||
11779 | return contacts; | ||
11780 | } | ||
11781 | */ | ||
11782 | |||
10690 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11783 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10691 | { | 11784 | { |
11785 | LSL_List list = new LSL_List(); | ||
11786 | |||
10692 | m_host.AddScriptLPS(1); | 11787 | m_host.AddScriptLPS(1); |
10693 | 11788 | ||
10694 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11789 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10695 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11790 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10696 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11791 | Vector3 dir = rayEnd - rayStart; |
10697 | 11792 | ||
10698 | int count = 0; | 11793 | float dist = Vector3.Mag(dir); |
10699 | // int detectPhantom = 0; | 11794 | |
11795 | int count = 1; | ||
11796 | bool detectPhantom = false; | ||
10700 | int dataFlags = 0; | 11797 | int dataFlags = 0; |
10701 | int rejectTypes = 0; | 11798 | int rejectTypes = 0; |
10702 | 11799 | ||
10703 | for (int i = 0; i < options.Length; i += 2) | 11800 | for (int i = 0; i < options.Length; i += 2) |
10704 | { | 11801 | { |
10705 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11802 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10706 | { | ||
10707 | count = options.GetLSLIntegerItem(i + 1); | 11803 | count = options.GetLSLIntegerItem(i + 1); |
10708 | } | 11804 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10709 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11805 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10710 | // { | ||
10711 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10712 | // } | ||
10713 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11806 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10714 | { | ||
10715 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11807 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10716 | } | ||
10717 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11808 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10718 | { | ||
10719 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11809 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10720 | } | ||
10721 | } | 11810 | } |
10722 | 11811 | ||
10723 | LSL_List list = new LSL_List(); | 11812 | if (count > 16) |
10724 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11813 | count = 16; |
10725 | |||
10726 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10727 | |||
10728 | if (distance == 0) | ||
10729 | distance = 0.001; | ||
10730 | 11814 | ||
10731 | Vector3 posToCheck = startvector; | 11815 | List<ContactResult> results = new List<ContactResult>(); |
10732 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10733 | 11816 | ||
10734 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11817 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10735 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11818 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10736 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11819 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10737 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11820 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10738 | 11821 | ||
10739 | for (float i = 0; i <= distance; i += 0.1f) | 11822 | |
11823 | if (World.SuportsRayCastFiltered()) | ||
10740 | { | 11824 | { |
10741 | posToCheck = startvector + (dir * (i / (float)distance)); | 11825 | if (dist == 0) |
11826 | return list; | ||
11827 | |||
11828 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; | ||
11829 | if (checkTerrain) | ||
11830 | rayfilter |= RayFilterFlags.land; | ||
11831 | // if (checkAgents) | ||
11832 | // rayfilter |= RayFilterFlags.agent; | ||
11833 | if (checkPhysical) | ||
11834 | rayfilter |= RayFilterFlags.physical; | ||
11835 | if (checkNonPhysical) | ||
11836 | rayfilter |= RayFilterFlags.nonphysical; | ||
11837 | if (detectPhantom) | ||
11838 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
11839 | |||
11840 | Vector3 direction = dir * ( 1/dist); | ||
10742 | 11841 | ||
10743 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11842 | if(rayfilter == 0) |
10744 | { | 11843 | { |
10745 | ContactResult result = new ContactResult(); | 11844 | list.Add(new LSL_Integer(0)); |
10746 | result.ConsumerID = 0; | 11845 | return list; |
10747 | result.Depth = 0; | ||
10748 | result.Normal = Vector3.Zero; | ||
10749 | result.Pos = posToCheck; | ||
10750 | results.Add(result); | ||
10751 | checkTerrain = false; | ||
10752 | } | 11846 | } |
10753 | 11847 | ||
10754 | if (checkAgents) | 11848 | // get some more contacts to sort ??? |
11849 | int physcount = 4 * count; | ||
11850 | if (physcount > 20) | ||
11851 | physcount = 20; | ||
11852 | |||
11853 | object physresults; | ||
11854 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
11855 | |||
11856 | if (physresults == null) | ||
10755 | { | 11857 | { |
10756 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11858 | list.Add(new LSL_Integer(-3)); // timeout error |
10757 | { | 11859 | return list; |
10758 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | ||
10759 | { | ||
10760 | ContactResult result = new ContactResult (); | ||
10761 | result.ConsumerID = sp.LocalId; | ||
10762 | result.Depth = 0; | ||
10763 | result.Normal = Vector3.Zero; | ||
10764 | result.Pos = posToCheck; | ||
10765 | results.Add(result); | ||
10766 | } | ||
10767 | }); | ||
10768 | } | 11860 | } |
10769 | } | ||
10770 | 11861 | ||
10771 | int refcount = 0; | 11862 | results = (List<ContactResult>)physresults; |
10772 | foreach (ContactResult result in results) | 11863 | |
10773 | { | 11864 | // for now physics doesn't detect sitted avatars so do it outside physics |
10774 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | 11865 | if (checkAgents) |
10775 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | 11866 | { |
10776 | continue; | 11867 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
11868 | foreach (ContactResult r in agentHits) | ||
11869 | results.Add(r); | ||
11870 | } | ||
10777 | 11871 | ||
10778 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | 11872 | // bug: will not detect phantom unless they are physical |
11873 | // don't use ObjectIntersection because its also bad | ||
10779 | 11874 | ||
10780 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | 11875 | } |
10781 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | 11876 | else |
11877 | { | ||
11878 | if (checkTerrain) | ||
11879 | { | ||
11880 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
11881 | if (groundContact != null) | ||
11882 | results.Add((ContactResult)groundContact); | ||
11883 | } | ||
10782 | 11884 | ||
10783 | if (entity == null) | 11885 | if (checkAgents) |
10784 | { | 11886 | { |
10785 | list.Add(UUID.Zero); | 11887 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
11888 | foreach (ContactResult r in agentHits) | ||
11889 | results.Add(r); | ||
11890 | } | ||
10786 | 11891 | ||
10787 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11892 | if (checkPhysical || checkNonPhysical || detectPhantom) |
10788 | list.Add(0); | 11893 | { |
11894 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
11895 | foreach (ContactResult r in objectHits) | ||
11896 | results.Add(r); | ||
11897 | } | ||
11898 | } | ||
10789 | 11899 | ||
10790 | list.Add(result.Pos); | 11900 | results.Sort(delegate(ContactResult a, ContactResult b) |
11901 | { | ||
11902 | return a.Depth.CompareTo(b.Depth); | ||
11903 | }); | ||
11904 | |||
11905 | int values = 0; | ||
11906 | SceneObjectGroup thisgrp = m_host.ParentGroup; | ||
10791 | 11907 | ||
10792 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11908 | foreach (ContactResult result in results) |
10793 | list.Add(result.Normal); | 11909 | { |
11910 | if (result.Depth > dist) | ||
11911 | continue; | ||
10794 | 11912 | ||
10795 | continue; //Can't find it, so add UUID.Zero | 11913 | // physics ray can return colisions with host prim |
10796 | } | 11914 | if (m_host.LocalId == result.ConsumerID) |
11915 | continue; | ||
10797 | 11916 | ||
10798 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | 11917 | UUID itemID = UUID.Zero; |
10799 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | 11918 | int linkNum = 0; |
10800 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10801 | 11919 | ||
10802 | if (entity is SceneObjectPart) | 11920 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
11921 | // It's a prim! | ||
11922 | if (part != null) | ||
10803 | { | 11923 | { |
10804 | PhysicsActor pa = ((SceneObjectPart)entity).PhysActor; | 11924 | // dont detect members of same object ??? |
11925 | if (part.ParentGroup == thisgrp) | ||
11926 | continue; | ||
10805 | 11927 | ||
10806 | if (pa != null && pa.IsPhysical) | 11928 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10807 | { | 11929 | itemID = part.ParentGroup.UUID; |
10808 | if (!checkPhysical) | ||
10809 | continue; | ||
10810 | } | ||
10811 | else | 11930 | else |
10812 | { | 11931 | itemID = part.UUID; |
10813 | if (!checkNonPhysical) | ||
10814 | continue; | ||
10815 | } | ||
10816 | } | ||
10817 | 11932 | ||
10818 | refcount++; | 11933 | linkNum = part.LinkNum; |
10819 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11934 | } |
10820 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10821 | else | 11935 | else |
10822 | list.Add(entity.UUID); | ||
10823 | |||
10824 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | ||
10825 | { | 11936 | { |
10826 | if (entity is SceneObjectPart) | 11937 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10827 | list.Add(((SceneObjectPart)entity).LinkNum); | 11938 | /// It it a boy? a girl? |
10828 | else | 11939 | if (sp != null) |
10829 | list.Add(0); | 11940 | itemID = sp.UUID; |
10830 | } | 11941 | } |
10831 | 11942 | ||
10832 | list.Add(result.Pos); | 11943 | list.Add(new LSL_String(itemID.ToString())); |
11944 | list.Add(new LSL_String(result.Pos.ToString())); | ||
11945 | |||
11946 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | ||
11947 | list.Add(new LSL_Integer(linkNum)); | ||
10833 | 11948 | ||
10834 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11949 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10835 | list.Add(result.Normal); | 11950 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11951 | |||
11952 | values++; | ||
11953 | if (values >= count) | ||
11954 | break; | ||
10836 | } | 11955 | } |
10837 | 11956 | ||
10838 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11957 | list.Add(new LSL_Integer(values)); |
10839 | 11958 | ||
10840 | return list; | 11959 | return list; |
10841 | } | 11960 | } |
@@ -10875,7 +11994,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10875 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 11994 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
10876 | if (!isAccount) return 0; | 11995 | if (!isAccount) return 0; |
10877 | if (estate.HasAccess(id)) return 1; | 11996 | if (estate.HasAccess(id)) return 1; |
10878 | if (estate.IsBanned(id)) | 11997 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
10879 | estate.RemoveBan(id); | 11998 | estate.RemoveBan(id); |
10880 | estate.AddEstateUser(id); | 11999 | estate.AddEstateUser(id); |
10881 | break; | 12000 | break; |
@@ -10894,14 +12013,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10894 | break; | 12013 | break; |
10895 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12014 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
10896 | if (!isAccount) return 0; | 12015 | if (!isAccount) return 0; |
10897 | if (estate.IsBanned(id)) return 1; | 12016 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
10898 | EstateBan ban = new EstateBan(); | 12017 | EstateBan ban = new EstateBan(); |
10899 | ban.EstateID = estate.EstateID; | 12018 | ban.EstateID = estate.EstateID; |
10900 | ban.BannedUserID = id; | 12019 | ban.BannedUserID = id; |
10901 | estate.AddBan(ban); | 12020 | estate.AddBan(ban); |
10902 | break; | 12021 | break; |
10903 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12022 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
10904 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12023 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
10905 | estate.RemoveBan(id); | 12024 | estate.RemoveBan(id); |
10906 | break; | 12025 | break; |
10907 | default: return 0; | 12026 | default: return 0; |
@@ -10930,7 +12049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10930 | return 16384; | 12049 | return 16384; |
10931 | } | 12050 | } |
10932 | 12051 | ||
10933 | public LSL_Integer llGetUsedMemory() | 12052 | public virtual LSL_Integer llGetUsedMemory() |
10934 | { | 12053 | { |
10935 | m_host.AddScriptLPS(1); | 12054 | m_host.AddScriptLPS(1); |
10936 | // The value returned for LSO scripts in SL | 12055 | // The value returned for LSO scripts in SL |
@@ -10958,7 +12077,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10958 | public void llSetSoundQueueing(int queue) | 12077 | public void llSetSoundQueueing(int queue) |
10959 | { | 12078 | { |
10960 | m_host.AddScriptLPS(1); | 12079 | m_host.AddScriptLPS(1); |
10961 | NotImplemented("llSetSoundQueueing"); | ||
10962 | } | 12080 | } |
10963 | 12081 | ||
10964 | public void llCollisionSprite(string impact_sprite) | 12082 | public void llCollisionSprite(string impact_sprite) |
@@ -10970,10 +12088,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10970 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12088 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10971 | { | 12089 | { |
10972 | m_host.AddScriptLPS(1); | 12090 | m_host.AddScriptLPS(1); |
10973 | NotImplemented("llGodLikeRezObject"); | 12091 | |
12092 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12093 | NotImplemented("llGodLikeRezObject"); | ||
12094 | |||
12095 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12096 | if (rezAsset == null) | ||
12097 | { | ||
12098 | llSay(0, "Asset not found"); | ||
12099 | return; | ||
12100 | } | ||
12101 | |||
12102 | SceneObjectGroup group = null; | ||
12103 | |||
12104 | try | ||
12105 | { | ||
12106 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12107 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12108 | } | ||
12109 | catch | ||
12110 | { | ||
12111 | llSay(0, "Asset not found"); | ||
12112 | return; | ||
12113 | } | ||
12114 | |||
12115 | if (group == null) | ||
12116 | { | ||
12117 | llSay(0, "Asset not found"); | ||
12118 | return; | ||
12119 | } | ||
12120 | |||
12121 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12122 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12123 | |||
12124 | group.ResetIDs(); | ||
12125 | |||
12126 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12127 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12128 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12129 | group.ScheduleGroupForFullUpdate(); | ||
12130 | |||
12131 | // objects rezzed with this method are die_at_edge by default. | ||
12132 | group.RootPart.SetDieAtEdge(true); | ||
12133 | |||
12134 | group.ResumeScripts(); | ||
12135 | |||
12136 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12137 | "object_rez", new Object[] { | ||
12138 | new LSL_String( | ||
12139 | group.RootPart.UUID.ToString()) }, | ||
12140 | new DetectParams[0])); | ||
12141 | } | ||
12142 | |||
12143 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12144 | { | ||
12145 | UUID txn = UUID.Random(); | ||
12146 | |||
12147 | Util.FireAndForget(delegate(object x) | ||
12148 | { | ||
12149 | int replycode = 0; | ||
12150 | string replydata = destination + "," + amount.ToString(); | ||
12151 | |||
12152 | try | ||
12153 | { | ||
12154 | TaskInventoryItem item = m_item; | ||
12155 | if (item == null) | ||
12156 | { | ||
12157 | replydata = "SERVICE_ERROR"; | ||
12158 | return; | ||
12159 | } | ||
12160 | |||
12161 | m_host.AddScriptLPS(1); | ||
12162 | |||
12163 | if (item.PermsGranter == UUID.Zero) | ||
12164 | { | ||
12165 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12166 | return; | ||
12167 | } | ||
12168 | |||
12169 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12170 | { | ||
12171 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12172 | return; | ||
12173 | } | ||
12174 | |||
12175 | UUID toID = new UUID(); | ||
12176 | |||
12177 | if (!UUID.TryParse(destination, out toID)) | ||
12178 | { | ||
12179 | replydata = "INVALID_AGENT"; | ||
12180 | return; | ||
12181 | } | ||
12182 | |||
12183 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12184 | |||
12185 | if (money == null) | ||
12186 | { | ||
12187 | replydata = "TRANSFERS_DISABLED"; | ||
12188 | return; | ||
12189 | } | ||
12190 | |||
12191 | bool result = money.ObjectGiveMoney( | ||
12192 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12193 | |||
12194 | if (result) | ||
12195 | { | ||
12196 | replycode = 1; | ||
12197 | return; | ||
12198 | } | ||
12199 | |||
12200 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12201 | } | ||
12202 | finally | ||
12203 | { | ||
12204 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12205 | "transaction_result", new Object[] { | ||
12206 | new LSL_String(txn.ToString()), | ||
12207 | new LSL_Integer(replycode), | ||
12208 | new LSL_String(replydata) }, | ||
12209 | new DetectParams[0])); | ||
12210 | } | ||
12211 | }); | ||
12212 | |||
12213 | return txn.ToString(); | ||
10974 | } | 12214 | } |
10975 | 12215 | ||
10976 | #endregion | 12216 | #endregion |
12217 | |||
12218 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12219 | { | ||
12220 | SceneObjectGroup group = m_host.ParentGroup; | ||
12221 | |||
12222 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12223 | return; | ||
12224 | if (group.IsAttachment) | ||
12225 | return; | ||
12226 | |||
12227 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12228 | { | ||
12229 | if (group.RootPart.KeyframeMotion != null) | ||
12230 | group.RootPart.KeyframeMotion.Stop(); | ||
12231 | group.RootPart.KeyframeMotion = null; | ||
12232 | |||
12233 | int idx = 0; | ||
12234 | |||
12235 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12236 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12237 | |||
12238 | while (idx < options.Data.Length) | ||
12239 | { | ||
12240 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12241 | int remain = options.Data.Length - idx; | ||
12242 | |||
12243 | switch (option) | ||
12244 | { | ||
12245 | case ScriptBaseClass.KFM_MODE: | ||
12246 | if (remain < 1) | ||
12247 | break; | ||
12248 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12249 | switch(modeval) | ||
12250 | { | ||
12251 | case ScriptBaseClass.KFM_FORWARD: | ||
12252 | mode = KeyframeMotion.PlayMode.Forward; | ||
12253 | break; | ||
12254 | case ScriptBaseClass.KFM_REVERSE: | ||
12255 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12256 | break; | ||
12257 | case ScriptBaseClass.KFM_LOOP: | ||
12258 | mode = KeyframeMotion.PlayMode.Loop; | ||
12259 | break; | ||
12260 | case ScriptBaseClass.KFM_PING_PONG: | ||
12261 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12262 | break; | ||
12263 | } | ||
12264 | break; | ||
12265 | case ScriptBaseClass.KFM_DATA: | ||
12266 | if (remain < 1) | ||
12267 | break; | ||
12268 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12269 | data = (KeyframeMotion.DataFormat)dataval; | ||
12270 | break; | ||
12271 | } | ||
12272 | } | ||
12273 | |||
12274 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12275 | |||
12276 | idx = 0; | ||
12277 | |||
12278 | int elemLength = 2; | ||
12279 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12280 | elemLength = 3; | ||
12281 | |||
12282 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12283 | while (idx < frames.Data.Length) | ||
12284 | { | ||
12285 | int remain = frames.Data.Length - idx; | ||
12286 | |||
12287 | if (remain < elemLength) | ||
12288 | break; | ||
12289 | |||
12290 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12291 | frame.Position = null; | ||
12292 | frame.Rotation = null; | ||
12293 | |||
12294 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12295 | { | ||
12296 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12297 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12298 | } | ||
12299 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12300 | { | ||
12301 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12302 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12303 | } | ||
12304 | |||
12305 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12306 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12307 | |||
12308 | keyframes.Add(frame); | ||
12309 | } | ||
12310 | |||
12311 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12312 | group.RootPart.KeyframeMotion.Start(); | ||
12313 | } | ||
12314 | else | ||
12315 | { | ||
12316 | if (group.RootPart.KeyframeMotion == null) | ||
12317 | return; | ||
12318 | |||
12319 | if (options.Data.Length == 0) | ||
12320 | { | ||
12321 | group.RootPart.KeyframeMotion.Stop(); | ||
12322 | return; | ||
12323 | } | ||
12324 | |||
12325 | int code = (int)options.GetLSLIntegerItem(0); | ||
12326 | |||
12327 | int idx = 0; | ||
12328 | |||
12329 | while (idx < options.Data.Length) | ||
12330 | { | ||
12331 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12332 | int remain = options.Data.Length - idx; | ||
12333 | |||
12334 | switch (option) | ||
12335 | { | ||
12336 | case ScriptBaseClass.KFM_COMMAND: | ||
12337 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12338 | switch (cmd) | ||
12339 | { | ||
12340 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12341 | group.RootPart.KeyframeMotion.Start(); | ||
12342 | break; | ||
12343 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12344 | group.RootPart.KeyframeMotion.Stop(); | ||
12345 | break; | ||
12346 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12347 | group.RootPart.KeyframeMotion.Pause(); | ||
12348 | break; | ||
12349 | } | ||
12350 | break; | ||
12351 | } | ||
12352 | } | ||
12353 | } | ||
12354 | } | ||
10977 | } | 12355 | } |
10978 | 12356 | ||
10979 | public class NotecardCache | 12357 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7ea8b7a..8237b60 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -920,18 +929,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
920 | if (target != null) | 929 | if (target != null) |
921 | { | 930 | { |
922 | UUID animID=UUID.Zero; | 931 | UUID animID=UUID.Zero; |
923 | lock (m_host.TaskInventory) | 932 | m_host.TaskInventory.LockItemsForRead(true); |
933 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
924 | { | 934 | { |
925 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 935 | if (inv.Value.Name == animation) |
926 | { | 936 | { |
927 | if (inv.Value.Name == animation) | 937 | if (inv.Value.Type == (int)AssetType.Animation) |
928 | { | 938 | animID = inv.Value.AssetID; |
929 | if (inv.Value.Type == (int)AssetType.Animation) | 939 | continue; |
930 | animID = inv.Value.AssetID; | ||
931 | continue; | ||
932 | } | ||
933 | } | 940 | } |
934 | } | 941 | } |
942 | m_host.TaskInventory.LockItemsForRead(false); | ||
935 | if (animID == UUID.Zero) | 943 | if (animID == UUID.Zero) |
936 | target.Animator.AddAnimation(animation, m_host.UUID); | 944 | target.Animator.AddAnimation(animation, m_host.UUID); |
937 | else | 945 | else |
@@ -972,6 +980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
972 | else | 980 | else |
973 | animID = UUID.Zero; | 981 | animID = UUID.Zero; |
974 | } | 982 | } |
983 | m_host.TaskInventory.LockItemsForRead(false); | ||
975 | 984 | ||
976 | if (animID == UUID.Zero) | 985 | if (animID == UUID.Zero) |
977 | target.Animator.RemoveAnimation(animation); | 986 | target.Animator.RemoveAnimation(animation); |
@@ -1792,6 +1801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1801 | ||
1793 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1794 | { | 1803 | { |
1804 | m_host.TaskInventory.LockItemsForRead(true); | ||
1795 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1805 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1796 | { | 1806 | { |
1797 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1807 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1799,6 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1799 | assetID = item.AssetID; | 1809 | assetID = item.AssetID; |
1800 | } | 1810 | } |
1801 | } | 1811 | } |
1812 | m_host.TaskInventory.LockItemsForRead(false); | ||
1802 | } | 1813 | } |
1803 | 1814 | ||
1804 | if (assetID == UUID.Zero) | 1815 | if (assetID == UUID.Zero) |
@@ -2266,7 +2277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2266 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2277 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2267 | m_host.AddScriptLPS(1); | 2278 | m_host.AddScriptLPS(1); |
2268 | 2279 | ||
2269 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2280 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2270 | } | 2281 | } |
2271 | 2282 | ||
2272 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2283 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2277,24 +2288,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2277 | return NpcCreate( | 2288 | return NpcCreate( |
2278 | firstname, lastname, position, notecard, | 2289 | firstname, lastname, position, notecard, |
2279 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2290 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2280 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2291 | false); |
2292 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2281 | } | 2293 | } |
2282 | 2294 | ||
2283 | private LSL_Key NpcCreate( | 2295 | private LSL_Key NpcCreate( |
2284 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2296 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2285 | { | 2297 | { |
2298 | if (!owned) | ||
2299 | OSSLError("Unowned NPCs are unsupported"); | ||
2300 | |||
2301 | string groupTitle = String.Empty; | ||
2302 | |||
2303 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2304 | return new LSL_Key(UUID.Zero.ToString()); | ||
2305 | |||
2306 | if (firstname != String.Empty || lastname != String.Empty) | ||
2307 | { | ||
2308 | if (firstname != "Shown outfit:") | ||
2309 | groupTitle = "- NPC -"; | ||
2310 | } | ||
2311 | |||
2286 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2312 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2287 | if (module != null) | 2313 | if (module != null) |
2288 | { | 2314 | { |
2289 | AvatarAppearance appearance = null; | 2315 | AvatarAppearance appearance = null; |
2290 | 2316 | ||
2291 | UUID id; | 2317 | // UUID id; |
2292 | if (UUID.TryParse(notecard, out id)) | 2318 | // if (UUID.TryParse(notecard, out id)) |
2293 | { | 2319 | // { |
2294 | ScenePresence clonePresence = World.GetScenePresence(id); | 2320 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2295 | if (clonePresence != null) | 2321 | // if (clonePresence != null) |
2296 | appearance = clonePresence.Appearance; | 2322 | // appearance = clonePresence.Appearance; |
2297 | } | 2323 | // } |
2298 | 2324 | ||
2299 | if (appearance == null) | 2325 | if (appearance == null) |
2300 | { | 2326 | { |
@@ -2322,6 +2348,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2322 | World, | 2348 | World, |
2323 | appearance); | 2349 | appearance); |
2324 | 2350 | ||
2351 | ScenePresence sp; | ||
2352 | if (World.TryGetScenePresence(x, out sp)) | ||
2353 | { | ||
2354 | sp.Grouptitle = groupTitle; | ||
2355 | sp.SendAvatarDataToAllAgents(); | ||
2356 | } | ||
2325 | return new LSL_Key(x.ToString()); | 2357 | return new LSL_Key(x.ToString()); |
2326 | } | 2358 | } |
2327 | 2359 | ||
@@ -2613,16 +2645,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2613 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2645 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2614 | m_host.AddScriptLPS(1); | 2646 | m_host.AddScriptLPS(1); |
2615 | 2647 | ||
2616 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2648 | ManualResetEvent ev = new ManualResetEvent(false); |
2617 | if (module != null) | ||
2618 | { | ||
2619 | UUID npcId = new UUID(npc.m_string); | ||
2620 | 2649 | ||
2621 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2650 | Util.FireAndForget(delegate(object x) { |
2622 | return; | 2651 | try |
2652 | { | ||
2653 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2654 | if (module != null) | ||
2655 | { | ||
2656 | UUID npcId = new UUID(npc.m_string); | ||
2623 | 2657 | ||
2624 | module.DeleteNPC(npcId, World); | 2658 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2625 | } | 2659 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2660 | { | ||
2661 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2662 | return; | ||
2663 | } | ||
2664 | |||
2665 | module.DeleteNPC(npcId, World); | ||
2666 | } | ||
2667 | } | ||
2668 | finally | ||
2669 | { | ||
2670 | ev.Set(); | ||
2671 | } | ||
2672 | }); | ||
2673 | ev.WaitOne(); | ||
2626 | } | 2674 | } |
2627 | 2675 | ||
2628 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2676 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3156,4 +3204,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3204 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3157 | } | 3205 | } |
3158 | } | 3206 | } |
3159 | } \ No newline at end of file | 3207 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -319,7 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.GetWorldRotation(); | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, rotate the sensor cone with the | 326 | // In attachments, rotate the sensor cone with the |
@@ -333,7 +334,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
333 | // Position of a sensor in a child prim attached to an avatar | 334 | // Position of a sensor in a child prim attached to an avatar |
334 | // will be still wrong. | 335 | // will be still wrong. |
335 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
336 | q = avatar.Rotation * q; | 337 | fromRegionPos = avatar.AbsolutePosition; |
338 | q = avatar.Rotation; | ||
337 | } | 339 | } |
338 | 340 | ||
339 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -463,7 +465,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
463 | // Position of a sensor in a child prim attached to an avatar | 465 | // Position of a sensor in a child prim attached to an avatar |
464 | // will be still wrong. | 466 | // will be still wrong. |
465 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
466 | q = avatar.Rotation * q; | 468 | if (avatar == null) |
469 | return sensedEntities; | ||
470 | fromRegionPos = avatar.AbsolutePosition; | ||
471 | q = avatar.Rotation; | ||
467 | } | 472 | } |
468 | 473 | ||
469 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 474 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 7f5d1fe..048124d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -355,6 +357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 357 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 359 | void llSetPos(LSL_Vector pos); |
360 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 361 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 362 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 363 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
@@ -403,6 +406,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
403 | void llTargetOmega(LSL_Vector axis, double spinrate, double gain); | 406 | void llTargetOmega(LSL_Vector axis, double spinrate, double gain); |
404 | void llTargetRemove(int number); | 407 | void llTargetRemove(int number); |
405 | void llTeleportAgentHome(string agent); | 408 | void llTeleportAgentHome(string agent); |
409 | void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt); | ||
406 | void llTextBox(string avatar, string message, int chat_channel); | 410 | void llTextBox(string avatar, string message, int chat_channel); |
407 | LSL_String llToLower(string source); | 411 | LSL_String llToLower(string source); |
408 | LSL_String llToUpper(string source); | 412 | LSL_String llToUpper(string source); |
@@ -419,9 +423,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
419 | LSL_Vector llWind(LSL_Vector offset); | 423 | LSL_Vector llWind(LSL_Vector offset); |
420 | LSL_String llXorBase64Strings(string str1, string str2); | 424 | LSL_String llXorBase64Strings(string str1, string str2); |
421 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 425 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
422 | void print(string str); | 426 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
427 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
423 | 428 | ||
424 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
425 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 430 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
431 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
426 | } | 432 | } |
427 | } | 433 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index e92518d..7382495 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b6c21e6..5c6ad8a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -586,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
586 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
587 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
588 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
589 | 602 | ||
590 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
591 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -659,5 +672,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
659 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
660 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
661 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
662 | } | 688 | } |
663 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c0bf29c..2d23d30 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
164 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
165 | } | 166 | } |
166 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
167 | public LSL_Integer llCeil(double f) | 173 | public LSL_Integer llCeil(double f) |
168 | { | 174 | { |
169 | return m_LSL_Functions.llCeil(f); | 175 | return m_LSL_Functions.llCeil(f); |
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 320 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 321 | } |
316 | 322 | ||
323 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 324 | public void llDie() |
318 | { | 325 | { |
319 | m_LSL_Functions.llDie(); | 326 | m_LSL_Functions.llDie(); |
@@ -474,6 +481,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 481 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 482 | } |
476 | 483 | ||
484 | public LSL_Integer llGetUsedMemory() | ||
485 | { | ||
486 | return m_LSL_Functions.llGetUsedMemory(); | ||
487 | } | ||
488 | |||
477 | public LSL_Integer llGetFreeURLs() | 489 | public LSL_Integer llGetFreeURLs() |
478 | { | 490 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 491 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +591,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 591 | return m_LSL_Functions.llGetMass(); |
580 | } | 592 | } |
581 | 593 | ||
594 | public LSL_Float llGetMassMKS() | ||
595 | { | ||
596 | return m_LSL_Functions.llGetMassMKS(); | ||
597 | } | ||
598 | |||
582 | public LSL_Integer llGetMemoryLimit() | 599 | public LSL_Integer llGetMemoryLimit() |
583 | { | 600 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 601 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +861,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 861 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 862 | } |
846 | 863 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 864 | public LSL_Vector llGetVel() |
853 | { | 865 | { |
854 | return m_LSL_Functions.llGetVel(); | 866 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +886,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 886 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 887 | } |
876 | 888 | ||
889 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
890 | { | ||
891 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
892 | } | ||
893 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 894 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 895 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 896 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1598,6 +1615,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1598 | m_LSL_Functions.llSetPos(pos); | 1615 | m_LSL_Functions.llSetPos(pos); |
1599 | } | 1616 | } |
1600 | 1617 | ||
1618 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1619 | { | ||
1620 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1621 | } | ||
1622 | |||
1601 | public void llSetPrimitiveParams(LSL_List rules) | 1623 | public void llSetPrimitiveParams(LSL_List rules) |
1602 | { | 1624 | { |
1603 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1625 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1833,6 +1855,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1833 | m_LSL_Functions.llTargetRemove(number); | 1855 | m_LSL_Functions.llTargetRemove(number); |
1834 | } | 1856 | } |
1835 | 1857 | ||
1858 | public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) | ||
1859 | { | ||
1860 | m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt); | ||
1861 | } | ||
1862 | |||
1836 | public void llTeleportAgentHome(string agent) | 1863 | public void llTeleportAgentHome(string agent) |
1837 | { | 1864 | { |
1838 | m_LSL_Functions.llTeleportAgentHome(agent); | 1865 | m_LSL_Functions.llTeleportAgentHome(agent); |
@@ -1948,9 +1975,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1948 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1975 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1949 | } | 1976 | } |
1950 | 1977 | ||
1951 | public void print(string str) | 1978 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1979 | { | ||
1980 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1981 | } | ||
1982 | |||
1983 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1984 | { | ||
1985 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
1986 | } | ||
1987 | |||
1988 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1952 | { | 1989 | { |
1953 | m_LSL_Functions.print(str); | 1990 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1954 | } | 1991 | } |
1955 | } | 1992 | } |
1956 | } | 1993 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 329e361..1c59d45 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -218,13 +219,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
218 | 219 | ||
219 | if (part != null) | 220 | if (part != null) |
220 | { | 221 | { |
221 | lock (part.TaskInventory) | 222 | part.TaskInventory.LockItemsForRead(true); |
223 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
222 | { | 224 | { |
223 | if (part.TaskInventory.ContainsKey(ItemID)) | 225 | ScriptTask = part.TaskInventory[ItemID]; |
224 | { | ||
225 | ScriptTask = part.TaskInventory[ItemID]; | ||
226 | } | ||
227 | } | 226 | } |
227 | part.TaskInventory.LockItemsForRead(false); | ||
228 | } | 228 | } |
229 | 229 | ||
230 | ApiManager am = new ApiManager(); | 230 | ApiManager am = new ApiManager(); |
@@ -416,14 +416,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
416 | { | 416 | { |
417 | int permsMask; | 417 | int permsMask; |
418 | UUID permsGranter; | 418 | UUID permsGranter; |
419 | lock (part.TaskInventory) | 419 | part.TaskInventory.LockItemsForRead(true); |
420 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
420 | { | 421 | { |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | 422 | part.TaskInventory.LockItemsForRead(false); |
422 | return; | 423 | return; |
423 | |||
424 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
425 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
426 | } | 424 | } |
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | part.TaskInventory.LockItemsForRead(false); | ||
427 | 428 | ||
428 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
429 | { | 430 | { |
@@ -551,6 +552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
551 | return true; | 552 | return true; |
552 | } | 553 | } |
553 | 554 | ||
555 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
554 | public void SetState(string state) | 556 | public void SetState(string state) |
555 | { | 557 | { |
556 | if (state == State) | 558 | if (state == State) |
@@ -562,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
562 | new DetectParams[0])); | 564 | new DetectParams[0])); |
563 | PostEvent(new EventParams("state_entry", new Object[0], | 565 | PostEvent(new EventParams("state_entry", new Object[0], |
564 | new DetectParams[0])); | 566 | new DetectParams[0])); |
565 | 567 | ||
566 | throw new EventAbortException(); | 568 | throw new EventAbortException(); |
567 | } | 569 | } |
568 | 570 | ||
@@ -652,45 +654,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
652 | /// <returns></returns> | 654 | /// <returns></returns> |
653 | public object EventProcessor() | 655 | public object EventProcessor() |
654 | { | 656 | { |
657 | EventParams data = null; | ||
655 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 658 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
656 | if (!Running) | 659 | if (!Running) |
657 | return 0; | 660 | return 0; |
658 | 661 | ||
659 | lock (m_Script) | ||
660 | { | ||
661 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
662 | 663 | ||
663 | if (Suspended) | 664 | if (Suspended) |
664 | return 0; | 665 | return 0; |
665 | |||
666 | EventParams data = null; | ||
667 | 666 | ||
668 | lock (EventQueue) | 667 | lock (EventQueue) |
668 | { | ||
669 | data = (EventParams) EventQueue.Dequeue(); | ||
670 | if (data == null) // Shouldn't happen | ||
669 | { | 671 | { |
670 | data = (EventParams)EventQueue.Dequeue(); | 672 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
671 | if (data == null) // Shouldn't happen | ||
672 | { | 673 | { |
673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 674 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
674 | { | ||
675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
676 | } | ||
677 | else | ||
678 | { | ||
679 | m_CurrentWorkItem = null; | ||
680 | } | ||
681 | return 0; | ||
682 | } | 675 | } |
683 | 676 | else | |
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | 677 | { |
688 | if (m_ControlEventsInQueue > 0) | 678 | m_CurrentWorkItem = null; |
689 | m_ControlEventsInQueue--; | ||
690 | } | 679 | } |
691 | if (data.EventName == "collision") | 680 | return 0; |
692 | m_CollisionInQueue = false; | ||
693 | } | 681 | } |
682 | |||
683 | if (data.EventName == "timer") | ||
684 | m_TimerQueued = false; | ||
685 | if (data.EventName == "control") | ||
686 | { | ||
687 | if (m_ControlEventsInQueue > 0) | ||
688 | m_ControlEventsInQueue--; | ||
689 | } | ||
690 | if (data.EventName == "collision") | ||
691 | m_CollisionInQueue = false; | ||
692 | } | ||
693 | |||
694 | lock(m_Script) | ||
695 | { | ||
694 | 696 | ||
695 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 697 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
696 | 698 | ||
@@ -845,6 +847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
845 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 847 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
846 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 848 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
847 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
850 | part.CollisionSound = UUID.Zero; | ||
848 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 851 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
849 | EventQueue.Clear(); | 852 | EventQueue.Clear(); |
850 | m_Script.ResetVars(); | 853 | m_Script.ResetVars(); |
@@ -859,6 +862,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
859 | new Object[0], new DetectParams[0])); | 862 | new Object[0], new DetectParams[0])); |
860 | } | 863 | } |
861 | 864 | ||
865 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
862 | public void ApiResetScript() | 866 | public void ApiResetScript() |
863 | { | 867 | { |
864 | // bool running = Running; | 868 | // bool running = Running; |
@@ -870,6 +874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
870 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 874 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
871 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 875 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
872 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
877 | part.CollisionSound = UUID.Zero; | ||
873 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 878 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
874 | 879 | ||
875 | EventQueue.Clear(); | 880 | EventQueue.Clear(); |
@@ -890,10 +895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
890 | 895 | ||
891 | public Dictionary<string, object> GetVars() | 896 | public Dictionary<string, object> GetVars() |
892 | { | 897 | { |
893 | if (m_Script != null) | 898 | return m_Script.GetVars(); |
894 | return m_Script.GetVars(); | ||
895 | else | ||
896 | return new Dictionary<string, object>(); | ||
897 | } | 899 | } |
898 | 900 | ||
899 | public void SetVars(Dictionary<string, object> vars) | 901 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |