diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 2717 insertions, 948 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 993d10f..3cbdde5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -301,6 +301,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
301 | return null; | 301 | return null; |
302 | } | 302 | } |
303 | 303 | ||
304 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
305 | { | ||
306 | // Remove a specific script | ||
307 | |||
308 | // Remove dataserver events | ||
309 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
310 | |||
311 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
312 | if (comms != null) | ||
313 | comms.DeleteListener(itemID); | ||
314 | |||
315 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
316 | xmlrpc.DeleteChannels(itemID); | ||
317 | xmlrpc.CancelSRDRequests(itemID); | ||
318 | |||
319 | // Remove Sensors | ||
320 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
321 | |||
322 | } | ||
323 | |||
304 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 324 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
305 | { | 325 | { |
306 | List<Object> data = new List<Object>(); | 326 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 704dfc3..9208034 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -104,16 +108,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
104 | protected int m_notecardLineReadCharsMax = 255; | 108 | protected int m_notecardLineReadCharsMax = 255; |
105 | protected int m_scriptConsoleChannel = 0; | 109 | protected int m_scriptConsoleChannel = 0; |
106 | protected bool m_scriptConsoleChannelEnabled = false; | 110 | protected bool m_scriptConsoleChannelEnabled = false; |
111 | protected bool m_debuggerSafe = false; | ||
107 | protected IUrlModule m_UrlModule = null; | 112 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
110 | 115 | ||
116 | protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | |||
111 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 119 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
112 | { | 120 | { |
121 | m_ShoutSayTimer = new Timer(1000); | ||
122 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
123 | m_ShoutSayTimer.AutoReset = true; | ||
124 | m_ShoutSayTimer.Start(); | ||
125 | |||
113 | m_ScriptEngine = ScriptEngine; | 126 | m_ScriptEngine = ScriptEngine; |
114 | m_host = host; | 127 | m_host = host; |
115 | m_localID = localID; | 128 | m_localID = localID; |
116 | m_itemID = itemID; | 129 | m_itemID = itemID; |
130 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
117 | 131 | ||
118 | m_ScriptDelayFactor = | 132 | m_ScriptDelayFactor = |
119 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 133 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -282,28 +351,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | /// <returns></returns> | 351 | /// <returns></returns> |
283 | protected TaskInventoryItem GetSelfInventoryItem() | 352 | protected TaskInventoryItem GetSelfInventoryItem() |
284 | { | 353 | { |
285 | lock (m_host.TaskInventory) | 354 | TaskInventoryItem invItem = null; |
286 | return m_host.TaskInventory[m_itemID]; | 355 | |
356 | bool unlock = false; | ||
357 | if (!m_host.TaskInventory.IsReadLockedByMe()) | ||
358 | { | ||
359 | m_host.TaskInventory.LockItemsForRead(true); | ||
360 | unlock = true; | ||
361 | } | ||
362 | |||
363 | invItem = m_host.TaskInventory[m_itemID]; | ||
364 | |||
365 | if (unlock) | ||
366 | { | ||
367 | m_host.TaskInventory.LockItemsForRead(false); | ||
368 | } | ||
369 | |||
370 | return invItem; | ||
287 | } | 371 | } |
288 | 372 | ||
289 | protected UUID InventoryKey(string name, int type) | 373 | protected UUID InventoryKey(string name, int type) |
290 | { | 374 | { |
291 | m_host.AddScriptLPS(1); | 375 | m_host.AddScriptLPS(1); |
292 | 376 | m_host.TaskInventory.LockItemsForRead(true); | |
293 | lock (m_host.TaskInventory) | 377 | |
378 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
294 | { | 379 | { |
295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 380 | if (inv.Value.Name == name) |
296 | { | 381 | { |
297 | if (inv.Value.Name == name) | 382 | m_host.TaskInventory.LockItemsForRead(false); |
383 | |||
384 | if (inv.Value.Type != type) | ||
298 | { | 385 | { |
299 | if (inv.Value.Type != type) | 386 | return UUID.Zero; |
300 | return UUID.Zero; | ||
301 | |||
302 | return inv.Value.AssetID; | ||
303 | } | 387 | } |
388 | |||
389 | return inv.Value.AssetID; | ||
304 | } | 390 | } |
305 | } | 391 | } |
306 | 392 | ||
393 | m_host.TaskInventory.LockItemsForRead(false); | ||
307 | return UUID.Zero; | 394 | return UUID.Zero; |
308 | } | 395 | } |
309 | 396 | ||
@@ -311,17 +398,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
311 | { | 398 | { |
312 | m_host.AddScriptLPS(1); | 399 | m_host.AddScriptLPS(1); |
313 | 400 | ||
314 | lock (m_host.TaskInventory) | 401 | |
402 | m_host.TaskInventory.LockItemsForRead(true); | ||
403 | |||
404 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
315 | { | 405 | { |
316 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 406 | if (inv.Value.Name == name) |
317 | { | 407 | { |
318 | if (inv.Value.Name == name) | 408 | m_host.TaskInventory.LockItemsForRead(false); |
319 | { | 409 | return inv.Value.AssetID; |
320 | return inv.Value.AssetID; | ||
321 | } | ||
322 | } | 410 | } |
323 | } | 411 | } |
324 | 412 | ||
413 | m_host.TaskInventory.LockItemsForRead(false); | ||
414 | |||
415 | |||
325 | return UUID.Zero; | 416 | return UUID.Zero; |
326 | } | 417 | } |
327 | 418 | ||
@@ -463,31 +554,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
463 | 554 | ||
464 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 555 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
465 | 556 | ||
466 | /// <summary> | 557 | // Utility function for llRot2Euler |
467 | /// Convert an LSL rotation to a Euler vector. | 558 | |
468 | /// </summary> | 559 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
469 | /// <remarks> | 560 | protected double NormalizeAngle(double angle) |
470 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
471 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
472 | /// </remarks> | ||
473 | /// <param name="r"></param> | ||
474 | /// <returns></returns> | ||
475 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
476 | { | 561 | { |
477 | m_host.AddScriptLPS(1); | 562 | if (angle > -Math.PI && angle < Math.PI) |
563 | return angle; | ||
564 | |||
565 | int numPis = (int)(Math.PI / angle); | ||
566 | double remainder = angle - Math.PI * numPis; | ||
567 | if (numPis % 2 == 1) | ||
568 | return Math.PI - angle; | ||
569 | return remainder; | ||
570 | } | ||
478 | 571 | ||
479 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 572 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
480 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 573 | { |
481 | if (m == 0.0) return new LSL_Vector(); | 574 | m_host.AddScriptLPS(1); |
482 | double x = Math.Atan2(-v.y, v.z); | 575 | LSL_Vector eul = new LSL_Vector(); |
483 | double sin = v.x / m; | ||
484 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
485 | double y = Math.Asin(sin); | ||
486 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
487 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
488 | double z = Math.Atan2(v.y, v.x); | ||
489 | 576 | ||
490 | return new LSL_Vector(x, y, z); | 577 | double sqw = q1.s*q1.s; |
578 | double sqx = q1.x*q1.x; | ||
579 | double sqy = q1.z*q1.z; | ||
580 | double sqz = q1.y*q1.y; | ||
581 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
582 | double test = q1.x*q1.z + q1.y*q1.s; | ||
583 | if (test > 0.4999*unit) { // singularity at north pole | ||
584 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
585 | eul.y = Math.PI/2; | ||
586 | eul.x = 0; | ||
587 | return eul; | ||
588 | } | ||
589 | if (test < -0.4999*unit) { // singularity at south pole | ||
590 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
591 | eul.y = -Math.PI/2; | ||
592 | eul.x = 0; | ||
593 | return eul; | ||
594 | } | ||
595 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
596 | eul.y = Math.Asin(2*test/unit); | ||
597 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
598 | return eul; | ||
491 | } | 599 | } |
492 | 600 | ||
493 | /* From wiki: | 601 | /* From wiki: |
@@ -689,77 +797,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 797 | { |
690 | //A and B should both be normalized | 798 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 799 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 800 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 801 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 802 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 803 | double dotProduct = LSL_Vector.Dot(a, b); |
804 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
805 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
806 | double angle = Math.Acos(dotProduct / magProduct); | ||
807 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
808 | double s = Math.Sin(angle / 2); | ||
809 | |||
810 | double x = axis.x * s; | ||
811 | double y = axis.y * s; | ||
812 | double z = axis.z * s; | ||
813 | double w = Math.Cos(angle / 2); | ||
814 | |||
815 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
816 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
817 | |||
818 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
819 | */ | ||
820 | |||
821 | // This method mimics the 180 errors found in SL | ||
822 | // See www.euclideanspace.com... angleBetween | ||
823 | LSL_Vector vec_a = a; | ||
824 | LSL_Vector vec_b = b; | ||
825 | |||
826 | // Eliminate zero length | ||
827 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
828 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
829 | if (vec_a_mag < 0.00001 || | ||
830 | vec_b_mag < 0.00001) | ||
696 | { | 831 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 832 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 833 | } |
699 | else | 834 | |
835 | // Normalize | ||
836 | vec_a = llVecNorm(vec_a); | ||
837 | vec_b = llVecNorm(vec_b); | ||
838 | |||
839 | // Calculate axis and rotation angle | ||
840 | LSL_Vector axis = vec_a % vec_b; | ||
841 | LSL_Float cos_theta = vec_a * vec_b; | ||
842 | |||
843 | // Check if parallel | ||
844 | if (cos_theta > 0.99999) | ||
700 | { | 845 | { |
701 | a = LSL_Vector.Norm(a); | 846 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 847 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 848 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 849 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 850 | else if (cos_theta < -0.99999) |
706 | // | 851 | { |
707 | // Check for vectors 180 degrees apart. | 852 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 853 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 854 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 855 | } |
711 | // First assume X axis is orthogonal to the vectors. | 856 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 857 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 858 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 859 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 860 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 861 | s = Math.Cos(theta); |
717 | { | 862 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 863 | x = axis.x * t; |
719 | } | 864 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 865 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 866 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 867 | } |
760 | return rotBetween; | ||
761 | } | 868 | } |
762 | 869 | ||
763 | public void llWhisper(int channelID, string text) | 870 | public void llWhisper(int channelID, string text) |
764 | { | 871 | { |
765 | m_host.AddScriptLPS(1); | 872 | m_host.AddScriptLPS(1); |
@@ -779,6 +886,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 886 | { |
780 | m_host.AddScriptLPS(1); | 887 | m_host.AddScriptLPS(1); |
781 | 888 | ||
889 | if (channelID == 0) | ||
890 | m_SayShoutCount++; | ||
891 | |||
892 | if (m_SayShoutCount >= 11) | ||
893 | ScriptSleep(2000); | ||
894 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 895 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 896 | { |
784 | Console.WriteLine(text); | 897 | Console.WriteLine(text); |
@@ -801,6 +914,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 914 | { |
802 | m_host.AddScriptLPS(1); | 915 | m_host.AddScriptLPS(1); |
803 | 916 | ||
917 | if (channelID == 0) | ||
918 | m_SayShoutCount++; | ||
919 | |||
920 | if (m_SayShoutCount >= 11) | ||
921 | ScriptSleep(2000); | ||
922 | |||
804 | if (text.Length > 1023) | 923 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 924 | text = text.Substring(0, 1023); |
806 | 925 | ||
@@ -1103,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1103 | return detectedParams.TouchUV; | 1222 | return detectedParams.TouchUV; |
1104 | } | 1223 | } |
1105 | 1224 | ||
1225 | [DebuggerNonUserCode] | ||
1106 | public virtual void llDie() | 1226 | public virtual void llDie() |
1107 | { | 1227 | { |
1108 | m_host.AddScriptLPS(1); | 1228 | m_host.AddScriptLPS(1); |
1109 | throw new SelfDeleteException(); | 1229 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1110 | } | 1230 | } |
1111 | 1231 | ||
1112 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1179,6 +1299,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1179 | 1299 | ||
1180 | public void llSetStatus(int status, int value) | 1300 | public void llSetStatus(int status, int value) |
1181 | { | 1301 | { |
1302 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1303 | return; | ||
1182 | m_host.AddScriptLPS(1); | 1304 | m_host.AddScriptLPS(1); |
1183 | 1305 | ||
1184 | int statusrotationaxis = 0; | 1306 | int statusrotationaxis = 0; |
@@ -1410,6 +1532,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | { | 1532 | { |
1411 | m_host.AddScriptLPS(1); | 1533 | m_host.AddScriptLPS(1); |
1412 | 1534 | ||
1535 | SetColor(m_host, color, face); | ||
1536 | } | ||
1537 | |||
1538 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1539 | { | ||
1540 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1541 | return; | ||
1542 | |||
1543 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1544 | Color4 texcolor; | ||
1545 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1546 | { | ||
1547 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[face].RGBA = texcolor; | ||
1552 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1553 | return; | ||
1554 | } | ||
1555 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1556 | { | ||
1557 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1558 | { | ||
1559 | if (tex.FaceTextures[i] != null) | ||
1560 | { | ||
1561 | texcolor = tex.FaceTextures[i].RGBA; | ||
1562 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1563 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1564 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1565 | tex.FaceTextures[i].RGBA = texcolor; | ||
1566 | } | ||
1567 | texcolor = tex.DefaultTexture.RGBA; | ||
1568 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1569 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1570 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1571 | tex.DefaultTexture.RGBA = texcolor; | ||
1572 | } | ||
1573 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1574 | return; | ||
1575 | } | ||
1576 | |||
1413 | if (face == ScriptBaseClass.ALL_SIDES) | 1577 | if (face == ScriptBaseClass.ALL_SIDES) |
1414 | face = SceneObjectPart.ALL_SIDES; | 1578 | face = SceneObjectPart.ALL_SIDES; |
1415 | 1579 | ||
@@ -1418,6 +1582,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1418 | 1582 | ||
1419 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1583 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1420 | { | 1584 | { |
1585 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1586 | return; | ||
1587 | |||
1421 | Primitive.TextureEntry tex = part.Shape.Textures; | 1588 | Primitive.TextureEntry tex = part.Shape.Textures; |
1422 | MappingType textype; | 1589 | MappingType textype; |
1423 | textype = MappingType.Default; | 1590 | textype = MappingType.Default; |
@@ -1448,6 +1615,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1448 | 1615 | ||
1449 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1616 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1450 | { | 1617 | { |
1618 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1619 | return; | ||
1620 | |||
1451 | Primitive.TextureEntry tex = part.Shape.Textures; | 1621 | Primitive.TextureEntry tex = part.Shape.Textures; |
1452 | if (face >= 0 && face < GetNumberOfSides(part)) | 1622 | if (face >= 0 && face < GetNumberOfSides(part)) |
1453 | { | 1623 | { |
@@ -1473,6 +1643,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1473 | 1643 | ||
1474 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1644 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1475 | { | 1645 | { |
1646 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1647 | return; | ||
1476 | 1648 | ||
1477 | Shininess sval = new Shininess(); | 1649 | Shininess sval = new Shininess(); |
1478 | 1650 | ||
@@ -1523,6 +1695,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1523 | 1695 | ||
1524 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1696 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1525 | { | 1697 | { |
1698 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1699 | return; | ||
1700 | |||
1526 | Primitive.TextureEntry tex = part.Shape.Textures; | 1701 | Primitive.TextureEntry tex = part.Shape.Textures; |
1527 | if (face >= 0 && face < GetNumberOfSides(part)) | 1702 | if (face >= 0 && face < GetNumberOfSides(part)) |
1528 | { | 1703 | { |
@@ -1583,13 +1758,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1583 | m_host.AddScriptLPS(1); | 1758 | m_host.AddScriptLPS(1); |
1584 | 1759 | ||
1585 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1760 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1586 | 1761 | if (parts.Count > 0) | |
1587 | foreach (SceneObjectPart part in parts) | 1762 | { |
1588 | SetAlpha(part, alpha, face); | 1763 | try |
1764 | { | ||
1765 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1766 | foreach (SceneObjectPart part in parts) | ||
1767 | SetAlpha(part, alpha, face); | ||
1768 | } | ||
1769 | finally | ||
1770 | { | ||
1771 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1772 | } | ||
1773 | } | ||
1589 | } | 1774 | } |
1590 | 1775 | ||
1591 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1776 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1592 | { | 1777 | { |
1778 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1779 | return; | ||
1780 | |||
1593 | Primitive.TextureEntry tex = part.Shape.Textures; | 1781 | Primitive.TextureEntry tex = part.Shape.Textures; |
1594 | Color4 texcolor; | 1782 | Color4 texcolor; |
1595 | if (face >= 0 && face < GetNumberOfSides(part)) | 1783 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1642,7 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1642 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1830 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1643 | float wind, float tension, LSL_Vector Force) | 1831 | float wind, float tension, LSL_Vector Force) |
1644 | { | 1832 | { |
1645 | if (part == null) | 1833 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1646 | return; | 1834 | return; |
1647 | 1835 | ||
1648 | if (flexi) | 1836 | if (flexi) |
@@ -1676,7 +1864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1676 | /// <param name="falloff"></param> | 1864 | /// <param name="falloff"></param> |
1677 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1865 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1678 | { | 1866 | { |
1679 | if (part == null) | 1867 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1680 | return; | 1868 | return; |
1681 | 1869 | ||
1682 | if (light) | 1870 | if (light) |
@@ -1754,15 +1942,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1754 | m_host.AddScriptLPS(1); | 1942 | m_host.AddScriptLPS(1); |
1755 | 1943 | ||
1756 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1944 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1757 | 1945 | if (parts.Count > 0) | |
1758 | foreach (SceneObjectPart part in parts) | 1946 | { |
1759 | SetTexture(part, texture, face); | 1947 | try |
1760 | 1948 | { | |
1949 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1950 | foreach (SceneObjectPart part in parts) | ||
1951 | SetTexture(part, texture, face); | ||
1952 | } | ||
1953 | finally | ||
1954 | { | ||
1955 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1956 | } | ||
1957 | } | ||
1761 | ScriptSleep(200); | 1958 | ScriptSleep(200); |
1762 | } | 1959 | } |
1763 | 1960 | ||
1764 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1961 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1765 | { | 1962 | { |
1963 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1964 | return; | ||
1965 | |||
1766 | UUID textureID = new UUID(); | 1966 | UUID textureID = new UUID(); |
1767 | 1967 | ||
1768 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1968 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1807,6 +2007,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1807 | 2007 | ||
1808 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2008 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1809 | { | 2009 | { |
2010 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2011 | return; | ||
2012 | |||
1810 | Primitive.TextureEntry tex = part.Shape.Textures; | 2013 | Primitive.TextureEntry tex = part.Shape.Textures; |
1811 | if (face >= 0 && face < GetNumberOfSides(part)) | 2014 | if (face >= 0 && face < GetNumberOfSides(part)) |
1812 | { | 2015 | { |
@@ -1843,6 +2046,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1843 | 2046 | ||
1844 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2047 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1845 | { | 2048 | { |
2049 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2050 | return; | ||
2051 | |||
1846 | Primitive.TextureEntry tex = part.Shape.Textures; | 2052 | Primitive.TextureEntry tex = part.Shape.Textures; |
1847 | if (face >= 0 && face < GetNumberOfSides(part)) | 2053 | if (face >= 0 && face < GetNumberOfSides(part)) |
1848 | { | 2054 | { |
@@ -1879,6 +2085,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1879 | 2085 | ||
1880 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2086 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1881 | { | 2087 | { |
2088 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2089 | return; | ||
2090 | |||
1882 | Primitive.TextureEntry tex = part.Shape.Textures; | 2091 | Primitive.TextureEntry tex = part.Shape.Textures; |
1883 | if (face >= 0 && face < GetNumberOfSides(part)) | 2092 | if (face >= 0 && face < GetNumberOfSides(part)) |
1884 | { | 2093 | { |
@@ -1983,26 +2192,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1983 | return real_vec; | 2192 | return real_vec; |
1984 | } | 2193 | } |
1985 | 2194 | ||
2195 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2196 | { | ||
2197 | return new LSL_Integer(SetRegionPos(m_host, pos)); | ||
2198 | } | ||
2199 | |||
2200 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2201 | { | ||
2202 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2203 | return 0; | ||
2204 | |||
2205 | SceneObjectGroup grp = part.ParentGroup; | ||
2206 | |||
2207 | if (grp.IsAttachment) | ||
2208 | return 0; | ||
2209 | |||
2210 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2211 | return 0; | ||
2212 | |||
2213 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2214 | return 0; | ||
2215 | |||
2216 | float constrainedX = (float)targetPos.x; | ||
2217 | float constrainedY = (float)targetPos.y; | ||
2218 | |||
2219 | if (constrainedX < 0.0f) | ||
2220 | constrainedX = 0.0f; | ||
2221 | if (constrainedY < 0.0f) | ||
2222 | constrainedY = 0.0f; | ||
2223 | if (constrainedX >= (float)Constants.RegionSize) | ||
2224 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2225 | if (constrainedY >= (float)Constants.RegionSize) | ||
2226 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2227 | |||
2228 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2229 | |||
2230 | if (targetPos.z < ground) | ||
2231 | targetPos.z = ground; | ||
2232 | |||
2233 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2234 | |||
2235 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2236 | return 0; | ||
2237 | |||
2238 | grp.UpdateGroupPosition(dest); | ||
2239 | |||
2240 | return 1; | ||
2241 | } | ||
2242 | |||
1986 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2243 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1987 | { | 2244 | { |
1988 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2245 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2246 | return; | ||
2247 | |||
1989 | LSL_Vector currentPos = GetPartLocalPos(part); | 2248 | LSL_Vector currentPos = GetPartLocalPos(part); |
2249 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
1990 | 2250 | ||
1991 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1992 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1993 | 2251 | ||
1994 | if (part.ParentGroup.RootPart == part) | 2252 | if (part.ParentGroup.RootPart == part) |
1995 | { | 2253 | { |
1996 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1997 | targetPos.z = ground; | ||
1998 | SceneObjectGroup parent = part.ParentGroup; | 2254 | SceneObjectGroup parent = part.ParentGroup; |
1999 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2255 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2000 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2256 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2257 | return; | ||
2258 | Util.FireAndForget(delegate(object x) { | ||
2259 | parent.UpdateGroupPosition(dest); | ||
2260 | }); | ||
2001 | } | 2261 | } |
2002 | else | 2262 | else |
2003 | { | 2263 | { |
2004 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2264 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2005 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2006 | SceneObjectGroup parent = part.ParentGroup; | 2265 | SceneObjectGroup parent = part.ParentGroup; |
2007 | parent.HasGroupChanged = true; | 2266 | parent.HasGroupChanged = true; |
2008 | parent.ScheduleGroupForTerseUpdate(); | 2267 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2035,17 +2294,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2035 | else | 2294 | else |
2036 | { | 2295 | { |
2037 | if (part.ParentGroup.IsAttachment) | 2296 | if (part.ParentGroup.IsAttachment) |
2038 | { | ||
2039 | pos = part.AttachedPos; | 2297 | pos = part.AttachedPos; |
2040 | } | ||
2041 | else | 2298 | else |
2042 | { | ||
2043 | pos = part.AbsolutePosition; | 2299 | pos = part.AbsolutePosition; |
2044 | } | ||
2045 | } | 2300 | } |
2046 | 2301 | ||
2047 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2048 | |||
2049 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2302 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2050 | } | 2303 | } |
2051 | 2304 | ||
@@ -2054,9 +2307,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2054 | m_host.AddScriptLPS(1); | 2307 | m_host.AddScriptLPS(1); |
2055 | 2308 | ||
2056 | // try to let this work as in SL... | 2309 | // try to let this work as in SL... |
2057 | if (m_host.ParentID == 0) | 2310 | if (m_host.LinkNum < 2) |
2058 | { | 2311 | { |
2059 | // special case: If we are root, rotate complete SOG to new rotation | 2312 | // Special case: If we are root, rotate complete SOG to new |
2313 | // rotation. | ||
2314 | // We are root if the link number is 0 (single prim) or 1 | ||
2315 | // (root prim). ParentID may be nonzero in attachments and | ||
2316 | // using it would cause attachments and HUDs to rotate | ||
2317 | // to the wrong positions. | ||
2060 | SetRot(m_host, Rot2Quaternion(rot)); | 2318 | SetRot(m_host, Rot2Quaternion(rot)); |
2061 | } | 2319 | } |
2062 | else | 2320 | else |
@@ -2081,6 +2339,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2081 | 2339 | ||
2082 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2340 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2083 | { | 2341 | { |
2342 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2343 | return; | ||
2344 | |||
2084 | part.UpdateRotation(rot); | 2345 | part.UpdateRotation(rot); |
2085 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2346 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2086 | 2347 | ||
@@ -2235,13 +2496,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2235 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2496 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2236 | { | 2497 | { |
2237 | m_host.AddScriptLPS(1); | 2498 | m_host.AddScriptLPS(1); |
2238 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2499 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2239 | } | 2500 | } |
2240 | 2501 | ||
2241 | public void llSetTorque(LSL_Vector torque, int local) | 2502 | public void llSetTorque(LSL_Vector torque, int local) |
2242 | { | 2503 | { |
2243 | m_host.AddScriptLPS(1); | 2504 | m_host.AddScriptLPS(1); |
2244 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2505 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2245 | } | 2506 | } |
2246 | 2507 | ||
2247 | public LSL_Vector llGetTorque() | 2508 | public LSL_Vector llGetTorque() |
@@ -2845,35 +3106,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2845 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3106 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2846 | { | 3107 | { |
2847 | m_host.AddScriptLPS(1); | 3108 | m_host.AddScriptLPS(1); |
2848 | // Determine where we are looking from | ||
2849 | LSL_Vector from = llGetPos(); | ||
2850 | 3109 | ||
2851 | // Work out the normalised vector from the source to the target | 3110 | // Get the normalized vector to the target |
2852 | LSL_Vector delta = llVecNorm(target - from); | 3111 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2853 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2854 | 3112 | ||
2855 | // Calculate the yaw | 3113 | // Get the bearing (yaw) |
2856 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3114 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2857 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3115 | a1.z = llAtan2(d1.y, d1.x); |
2858 | 3116 | ||
2859 | // Calculate pitch | 3117 | // Get the elevation (pitch) |
2860 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3118 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3119 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2861 | 3120 | ||
2862 | // we need to convert from a vector describing | 3121 | LSL_Rotation r1 = llEuler2Rot(a1); |
2863 | // the angles of rotation in radians into rotation value | 3122 | LSL_Rotation r2 = llEuler2Rot(a2); |
2864 | LSL_Rotation rot = llEuler2Rot(angle); | 3123 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2865 | |||
2866 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2867 | // set the rotation of the object, copy that behavior | ||
2868 | PhysicsActor pa = m_host.PhysActor; | ||
2869 | 3124 | ||
2870 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3125 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2871 | { | 3126 | { |
2872 | llSetRot(rot); | 3127 | // Do nothing if either value is 0 (this has been checked in SL) |
3128 | if (strength <= 0.0 || damping <= 0.0) | ||
3129 | return; | ||
3130 | |||
3131 | llSetRot(r3 * r2 * r1); | ||
2873 | } | 3132 | } |
2874 | else | 3133 | else |
2875 | { | 3134 | { |
2876 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3135 | if (strength == 0) |
3136 | { | ||
3137 | llSetRot(r3 * r2 * r1); | ||
3138 | return; | ||
3139 | } | ||
3140 | |||
3141 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2877 | } | 3142 | } |
2878 | } | 3143 | } |
2879 | 3144 | ||
@@ -2918,17 +3183,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2918 | } | 3183 | } |
2919 | else | 3184 | else |
2920 | { | 3185 | { |
2921 | if (m_host.IsRoot) | 3186 | // new SL always returns object mass |
2922 | { | 3187 | // if (m_host.IsRoot) |
3188 | // { | ||
2923 | return m_host.ParentGroup.GetMass(); | 3189 | return m_host.ParentGroup.GetMass(); |
2924 | } | 3190 | // } |
2925 | else | 3191 | // else |
2926 | { | 3192 | // { |
2927 | return m_host.GetMass(); | 3193 | // return m_host.GetMass(); |
2928 | } | 3194 | // } |
2929 | } | 3195 | } |
2930 | } | 3196 | } |
2931 | 3197 | ||
3198 | |||
3199 | public LSL_Float llGetMassMKS() | ||
3200 | { | ||
3201 | return 100f * llGetMass(); | ||
3202 | } | ||
3203 | |||
2932 | public void llCollisionFilter(string name, string id, int accept) | 3204 | public void llCollisionFilter(string name, string id, int accept) |
2933 | { | 3205 | { |
2934 | m_host.AddScriptLPS(1); | 3206 | m_host.AddScriptLPS(1); |
@@ -3039,11 +3311,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3039 | { | 3311 | { |
3040 | m_host.AddScriptLPS(1); | 3312 | m_host.AddScriptLPS(1); |
3041 | 3313 | ||
3042 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3043 | // return; | ||
3044 | |||
3045 | TaskInventoryItem item = GetSelfInventoryItem(); | 3314 | TaskInventoryItem item = GetSelfInventoryItem(); |
3046 | 3315 | ||
3316 | m_host.TaskInventory.LockItemsForRead(false); | ||
3317 | |||
3047 | if (item.PermsGranter != m_host.OwnerID) | 3318 | if (item.PermsGranter != m_host.OwnerID) |
3048 | return; | 3319 | return; |
3049 | 3320 | ||
@@ -3088,6 +3359,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3088 | 3359 | ||
3089 | public void llInstantMessage(string user, string message) | 3360 | public void llInstantMessage(string user, string message) |
3090 | { | 3361 | { |
3362 | UUID result; | ||
3363 | if (!UUID.TryParse(user, out result)) | ||
3364 | { | ||
3365 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3366 | ScriptSleep(2000); | ||
3367 | return; | ||
3368 | } | ||
3369 | |||
3370 | |||
3091 | m_host.AddScriptLPS(1); | 3371 | m_host.AddScriptLPS(1); |
3092 | 3372 | ||
3093 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3373 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3102,14 +3382,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3102 | UUID friendTransactionID = UUID.Random(); | 3382 | UUID friendTransactionID = UUID.Random(); |
3103 | 3383 | ||
3104 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3384 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3105 | 3385 | ||
3106 | GridInstantMessage msg = new GridInstantMessage(); | 3386 | GridInstantMessage msg = new GridInstantMessage(); |
3107 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3387 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3108 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3388 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3109 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3389 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3110 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3390 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3111 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3391 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3112 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3392 | // DateTime dt = DateTime.UtcNow; |
3393 | // | ||
3394 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3395 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3396 | // | ||
3397 | // try | ||
3398 | // { | ||
3399 | // // Convert that to the PST timezone | ||
3400 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3401 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3402 | // } | ||
3403 | // catch | ||
3404 | // { | ||
3405 | // // No logging here, as it could be VERY spammy | ||
3406 | // } | ||
3407 | // | ||
3408 | // // And make it look local again to fool the unix time util | ||
3409 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3410 | |||
3411 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3412 | |||
3113 | //if (client != null) | 3413 | //if (client != null) |
3114 | //{ | 3414 | //{ |
3115 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3415 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3123,12 +3423,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | msg.message = message.Substring(0, 1024); | 3423 | msg.message = message.Substring(0, 1024); |
3124 | else | 3424 | else |
3125 | msg.message = message; | 3425 | msg.message = message; |
3126 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3426 | msg.dialog = (byte)19; // MessageFromObject |
3127 | msg.fromGroup = false;// fromGroup; | 3427 | msg.fromGroup = false;// fromGroup; |
3128 | msg.offline = (byte)0; //offline; | 3428 | msg.offline = (byte)0; //offline; |
3129 | msg.ParentEstateID = 0; //ParentEstateID; | 3429 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3130 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3430 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3131 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3431 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3132 | msg.binaryBucket | 3432 | msg.binaryBucket |
3133 | = Util.StringToBytes256( | 3433 | = Util.StringToBytes256( |
3134 | "{0}/{1}/{2}/{3}", | 3434 | "{0}/{1}/{2}/{3}", |
@@ -3156,7 +3456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | } | 3456 | } |
3157 | 3457 | ||
3158 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3458 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3159 | ScriptSleep(20000); | 3459 | ScriptSleep(15000); |
3160 | } | 3460 | } |
3161 | 3461 | ||
3162 | public void llGetNextEmail(string address, string subject) | 3462 | public void llGetNextEmail(string address, string subject) |
@@ -3411,15 +3711,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3411 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3711 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3412 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3712 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3413 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3713 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3714 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3414 | ScriptBaseClass.PERMISSION_ATTACH; | 3715 | ScriptBaseClass.PERMISSION_ATTACH; |
3415 | 3716 | ||
3416 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3717 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3417 | { | 3718 | { |
3418 | lock (m_host.TaskInventory) | 3719 | m_host.TaskInventory.LockItemsForWrite(true); |
3419 | { | 3720 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; |
3420 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; | 3721 | m_host.TaskInventory[m_itemID].PermsMask = perm; |
3421 | m_host.TaskInventory[m_itemID].PermsMask = perm; | 3722 | m_host.TaskInventory.LockItemsForWrite(false); |
3422 | } | ||
3423 | 3723 | ||
3424 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3724 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3425 | "run_time_permissions", new Object[] { | 3725 | "run_time_permissions", new Object[] { |
@@ -3429,28 +3729,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3429 | return; | 3729 | return; |
3430 | } | 3730 | } |
3431 | } | 3731 | } |
3432 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3732 | else |
3433 | { | 3733 | { |
3434 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3734 | bool sitting = false; |
3435 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3735 | if (m_host.SitTargetAvatar == agentID) |
3436 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3736 | { |
3437 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3737 | sitting = true; |
3438 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3738 | } |
3739 | else | ||
3740 | { | ||
3741 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3742 | { | ||
3743 | if (p.SitTargetAvatar == agentID) | ||
3744 | sitting = true; | ||
3745 | } | ||
3746 | } | ||
3439 | 3747 | ||
3440 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3748 | if (sitting) |
3441 | { | 3749 | { |
3442 | lock (m_host.TaskInventory) | 3750 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3751 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3752 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3753 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3754 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3755 | |||
3756 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3443 | { | 3757 | { |
3758 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3444 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; | 3759 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; |
3445 | m_host.TaskInventory[m_itemID].PermsMask = perm; | 3760 | m_host.TaskInventory[m_itemID].PermsMask = perm; |
3446 | } | 3761 | m_host.TaskInventory.LockItemsForWrite(false); |
3447 | 3762 | ||
3448 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3763 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3449 | "run_time_permissions", new Object[] { | 3764 | "run_time_permissions", new Object[] { |
3450 | new LSL_Integer(perm) }, | 3765 | new LSL_Integer(perm) }, |
3451 | new DetectParams[0])); | 3766 | new DetectParams[0])); |
3452 | 3767 | ||
3453 | return; | 3768 | return; |
3769 | } | ||
3454 | } | 3770 | } |
3455 | } | 3771 | } |
3456 | 3772 | ||
@@ -3464,11 +3780,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3464 | 3780 | ||
3465 | if (!m_waitingForScriptAnswer) | 3781 | if (!m_waitingForScriptAnswer) |
3466 | { | 3782 | { |
3467 | lock (m_host.TaskInventory) | 3783 | m_host.TaskInventory.LockItemsForWrite(true); |
3468 | { | 3784 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; |
3469 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; | 3785 | m_host.TaskInventory[m_itemID].PermsMask = 0; |
3470 | m_host.TaskInventory[m_itemID].PermsMask = 0; | 3786 | m_host.TaskInventory.LockItemsForWrite(false); |
3471 | } | ||
3472 | 3787 | ||
3473 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3788 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3474 | m_waitingForScriptAnswer=true; | 3789 | m_waitingForScriptAnswer=true; |
@@ -3498,11 +3813,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3498 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3813 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3499 | llReleaseControls(); | 3814 | llReleaseControls(); |
3500 | 3815 | ||
3501 | lock (m_host.TaskInventory) | 3816 | m_host.TaskInventory.LockItemsForWrite(true); |
3502 | { | 3817 | m_host.TaskInventory[m_itemID].PermsMask = answer; |
3503 | m_host.TaskInventory[m_itemID].PermsMask = answer; | 3818 | m_host.TaskInventory.LockItemsForWrite(false); |
3504 | } | 3819 | |
3505 | |||
3506 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3820 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3507 | "run_time_permissions", new Object[] { | 3821 | "run_time_permissions", new Object[] { |
3508 | new LSL_Integer(answer) }, | 3822 | new LSL_Integer(answer) }, |
@@ -3545,14 +3859,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3545 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3859 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3546 | { | 3860 | { |
3547 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3861 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3548 | 3862 | if (parts.Count > 0) | |
3549 | foreach (SceneObjectPart part in parts) | 3863 | { |
3550 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3864 | try |
3865 | { | ||
3866 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3867 | foreach (SceneObjectPart part in parts) | ||
3868 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3869 | } | ||
3870 | finally | ||
3871 | { | ||
3872 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3873 | } | ||
3874 | } | ||
3551 | } | 3875 | } |
3552 | 3876 | ||
3553 | public void llCreateLink(string target, int parent) | 3877 | public void llCreateLink(string target, int parent) |
3554 | { | 3878 | { |
3555 | m_host.AddScriptLPS(1); | 3879 | m_host.AddScriptLPS(1); |
3880 | |||
3556 | UUID targetID; | 3881 | UUID targetID; |
3557 | 3882 | ||
3558 | if (!UUID.TryParse(target, out targetID)) | 3883 | if (!UUID.TryParse(target, out targetID)) |
@@ -3660,10 +3985,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3660 | // Restructuring Multiple Prims. | 3985 | // Restructuring Multiple Prims. |
3661 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3986 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3662 | parts.Remove(parentPrim.RootPart); | 3987 | parts.Remove(parentPrim.RootPart); |
3663 | foreach (SceneObjectPart part in parts) | 3988 | if (parts.Count > 0) |
3664 | { | 3989 | { |
3665 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3990 | try |
3991 | { | ||
3992 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3993 | foreach (SceneObjectPart part in parts) | ||
3994 | { | ||
3995 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3996 | } | ||
3997 | } | ||
3998 | finally | ||
3999 | { | ||
4000 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4001 | } | ||
3666 | } | 4002 | } |
4003 | |||
3667 | parentPrim.HasGroupChanged = true; | 4004 | parentPrim.HasGroupChanged = true; |
3668 | parentPrim.ScheduleGroupForFullUpdate(); | 4005 | parentPrim.ScheduleGroupForFullUpdate(); |
3669 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4006 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3672,12 +4009,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3672 | { | 4009 | { |
3673 | SceneObjectPart newRoot = parts[0]; | 4010 | SceneObjectPart newRoot = parts[0]; |
3674 | parts.Remove(newRoot); | 4011 | parts.Remove(newRoot); |
3675 | foreach (SceneObjectPart part in parts) | 4012 | |
4013 | try | ||
3676 | { | 4014 | { |
3677 | // Required for linking | 4015 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3678 | part.ClearUpdateSchedule(); | 4016 | foreach (SceneObjectPart part in parts) |
3679 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4017 | { |
4018 | part.ClearUpdateSchedule(); | ||
4019 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4020 | } | ||
3680 | } | 4021 | } |
4022 | finally | ||
4023 | { | ||
4024 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4025 | } | ||
4026 | |||
4027 | |||
3681 | newRoot.ParentGroup.HasGroupChanged = true; | 4028 | newRoot.ParentGroup.HasGroupChanged = true; |
3682 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4029 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3683 | } | 4030 | } |
@@ -3697,6 +4044,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3697 | public void llBreakAllLinks() | 4044 | public void llBreakAllLinks() |
3698 | { | 4045 | { |
3699 | m_host.AddScriptLPS(1); | 4046 | m_host.AddScriptLPS(1); |
4047 | |||
4048 | TaskInventoryItem item = GetSelfInventoryItem(); | ||
4049 | |||
4050 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4051 | && !m_automaticLinkPermission) | ||
4052 | { | ||
4053 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4054 | return; | ||
4055 | } | ||
4056 | |||
3700 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4057 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3701 | if (parentPrim.AttachmentPoint != 0) | 4058 | if (parentPrim.AttachmentPoint != 0) |
3702 | return; // Fail silently if attached | 4059 | return; // Fail silently if attached |
@@ -3716,25 +4073,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3716 | public LSL_String llGetLinkKey(int linknum) | 4073 | public LSL_String llGetLinkKey(int linknum) |
3717 | { | 4074 | { |
3718 | m_host.AddScriptLPS(1); | 4075 | m_host.AddScriptLPS(1); |
3719 | List<UUID> keytable = new List<UUID>(); | ||
3720 | // parse for sitting avatare-uuids | ||
3721 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3722 | { | ||
3723 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3724 | keytable.Add(presence.UUID); | ||
3725 | }); | ||
3726 | |||
3727 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3728 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3729 | { | ||
3730 | return keytable[totalprims - linknum].ToString(); | ||
3731 | } | ||
3732 | |||
3733 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3734 | { | ||
3735 | return m_host.UUID.ToString(); | ||
3736 | } | ||
3737 | |||
3738 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4076 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3739 | if (part != null) | 4077 | if (part != null) |
3740 | { | 4078 | { |
@@ -3742,6 +4080,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3742 | } | 4080 | } |
3743 | else | 4081 | else |
3744 | { | 4082 | { |
4083 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4084 | { | ||
4085 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4086 | |||
4087 | if (linknum < 0) | ||
4088 | return UUID.Zero.ToString(); | ||
4089 | |||
4090 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4091 | if (avatars.Count > linknum) | ||
4092 | { | ||
4093 | return avatars[linknum].UUID.ToString(); | ||
4094 | } | ||
4095 | } | ||
3745 | return UUID.Zero.ToString(); | 4096 | return UUID.Zero.ToString(); |
3746 | } | 4097 | } |
3747 | } | 4098 | } |
@@ -3841,17 +4192,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3841 | m_host.AddScriptLPS(1); | 4192 | m_host.AddScriptLPS(1); |
3842 | int count = 0; | 4193 | int count = 0; |
3843 | 4194 | ||
3844 | lock (m_host.TaskInventory) | 4195 | m_host.TaskInventory.LockItemsForRead(true); |
4196 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3845 | { | 4197 | { |
3846 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4198 | if (inv.Value.Type == type || type == -1) |
3847 | { | 4199 | { |
3848 | if (inv.Value.Type == type || type == -1) | 4200 | count = count + 1; |
3849 | { | ||
3850 | count = count + 1; | ||
3851 | } | ||
3852 | } | 4201 | } |
3853 | } | 4202 | } |
3854 | 4203 | ||
4204 | m_host.TaskInventory.LockItemsForRead(false); | ||
3855 | return count; | 4205 | return count; |
3856 | } | 4206 | } |
3857 | 4207 | ||
@@ -3860,16 +4210,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3860 | m_host.AddScriptLPS(1); | 4210 | m_host.AddScriptLPS(1); |
3861 | ArrayList keys = new ArrayList(); | 4211 | ArrayList keys = new ArrayList(); |
3862 | 4212 | ||
3863 | lock (m_host.TaskInventory) | 4213 | m_host.TaskInventory.LockItemsForRead(true); |
4214 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3864 | { | 4215 | { |
3865 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4216 | if (inv.Value.Type == type || type == -1) |
3866 | { | 4217 | { |
3867 | if (inv.Value.Type == type || type == -1) | 4218 | keys.Add(inv.Value.Name); |
3868 | { | ||
3869 | keys.Add(inv.Value.Name); | ||
3870 | } | ||
3871 | } | 4219 | } |
3872 | } | 4220 | } |
4221 | m_host.TaskInventory.LockItemsForRead(false); | ||
3873 | 4222 | ||
3874 | if (keys.Count == 0) | 4223 | if (keys.Count == 0) |
3875 | { | 4224 | { |
@@ -3906,25 +4255,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3906 | } | 4255 | } |
3907 | 4256 | ||
3908 | // move the first object found with this inventory name | 4257 | // move the first object found with this inventory name |
3909 | lock (m_host.TaskInventory) | 4258 | m_host.TaskInventory.LockItemsForRead(true); |
4259 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3910 | { | 4260 | { |
3911 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4261 | if (inv.Value.Name == inventory) |
3912 | { | 4262 | { |
3913 | if (inv.Value.Name == inventory) | 4263 | found = true; |
3914 | { | 4264 | objId = inv.Key; |
3915 | found = true; | 4265 | assetType = inv.Value.Type; |
3916 | objId = inv.Key; | 4266 | objName = inv.Value.Name; |
3917 | assetType = inv.Value.Type; | 4267 | break; |
3918 | objName = inv.Value.Name; | ||
3919 | break; | ||
3920 | } | ||
3921 | } | 4268 | } |
3922 | } | 4269 | } |
4270 | m_host.TaskInventory.LockItemsForRead(false); | ||
3923 | 4271 | ||
3924 | if (!found) | 4272 | if (!found) |
3925 | { | 4273 | { |
3926 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4274 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3927 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4275 | return; |
4276 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3928 | } | 4277 | } |
3929 | 4278 | ||
3930 | // check if destination is an object | 4279 | // check if destination is an object |
@@ -3950,48 +4299,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3950 | return; | 4299 | return; |
3951 | } | 4300 | } |
3952 | } | 4301 | } |
4302 | |||
3953 | // destination is an avatar | 4303 | // destination is an avatar |
3954 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4304 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3955 | 4305 | ||
3956 | if (agentItem == null) | 4306 | if (agentItem == null) |
3957 | return; | 4307 | return; |
3958 | 4308 | ||
3959 | byte[] bucket = new byte[17]; | 4309 | byte[] bucket = new byte[1]; |
3960 | bucket[0] = (byte)assetType; | 4310 | bucket[0] = (byte)assetType; |
3961 | byte[] objBytes = agentItem.ID.GetBytes(); | 4311 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3962 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4312 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3963 | 4313 | ||
3964 | GridInstantMessage msg = new GridInstantMessage(World, | 4314 | GridInstantMessage msg = new GridInstantMessage(World, |
3965 | m_host.UUID, m_host.Name+", an object owned by "+ | 4315 | m_host.OwnerID, m_host.Name, destId, |
3966 | resolveName(m_host.OwnerID)+",", destId, | ||
3967 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4316 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3968 | false, objName+"\n"+m_host.Name+" is located at "+ | 4317 | false, objName+". "+m_host.Name+" is located at "+ |
3969 | World.RegionInfo.RegionName+" "+ | 4318 | World.RegionInfo.RegionName+" "+ |
3970 | m_host.AbsolutePosition.ToString(), | 4319 | m_host.AbsolutePosition.ToString(), |
3971 | agentItem.ID, true, m_host.AbsolutePosition, | 4320 | agentItem.ID, true, m_host.AbsolutePosition, |
3972 | bucket); | 4321 | bucket); |
3973 | if (m_TransferModule != null) | 4322 | |
3974 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4323 | ScenePresence sp; |
4324 | |||
4325 | if (World.TryGetScenePresence(destId, out sp)) | ||
4326 | { | ||
4327 | sp.ControllingClient.SendInstantMessage(msg); | ||
4328 | } | ||
4329 | else | ||
4330 | { | ||
4331 | if (m_TransferModule != null) | ||
4332 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4333 | } | ||
4334 | |||
4335 | //This delay should only occur when giving inventory to avatars. | ||
3975 | ScriptSleep(3000); | 4336 | ScriptSleep(3000); |
3976 | } | 4337 | } |
3977 | } | 4338 | } |
3978 | 4339 | ||
4340 | [DebuggerNonUserCode] | ||
3979 | public void llRemoveInventory(string name) | 4341 | public void llRemoveInventory(string name) |
3980 | { | 4342 | { |
3981 | m_host.AddScriptLPS(1); | 4343 | m_host.AddScriptLPS(1); |
3982 | 4344 | ||
3983 | lock (m_host.TaskInventory) | 4345 | List<TaskInventoryItem> inv; |
4346 | try | ||
3984 | { | 4347 | { |
3985 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4348 | m_host.TaskInventory.LockItemsForRead(true); |
4349 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4350 | } | ||
4351 | finally | ||
4352 | { | ||
4353 | m_host.TaskInventory.LockItemsForRead(false); | ||
4354 | } | ||
4355 | foreach (TaskInventoryItem item in inv) | ||
4356 | { | ||
4357 | if (item.Name == name) | ||
3986 | { | 4358 | { |
3987 | if (item.Name == name) | 4359 | if (item.ItemID == m_itemID) |
3988 | { | 4360 | throw new ScriptDeleteException(); |
3989 | if (item.ItemID == m_itemID) | 4361 | else |
3990 | throw new ScriptDeleteException(); | 4362 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3991 | else | 4363 | return; |
3992 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3993 | return; | ||
3994 | } | ||
3995 | } | 4364 | } |
3996 | } | 4365 | } |
3997 | } | 4366 | } |
@@ -4026,115 +4395,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4026 | { | 4395 | { |
4027 | m_host.AddScriptLPS(1); | 4396 | m_host.AddScriptLPS(1); |
4028 | 4397 | ||
4029 | UUID uuid = (UUID)id; | 4398 | UUID uuid; |
4030 | PresenceInfo pinfo = null; | 4399 | if (UUID.TryParse(id, out uuid)) |
4031 | UserAccount account; | ||
4032 | |||
4033 | UserInfoCacheEntry ce; | ||
4034 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4035 | { | 4400 | { |
4036 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4401 | PresenceInfo pinfo = null; |
4037 | if (account == null) | 4402 | UserAccount account; |
4403 | |||
4404 | UserInfoCacheEntry ce; | ||
4405 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4038 | { | 4406 | { |
4039 | m_userInfoCache[uuid] = null; // Cache negative | 4407 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4040 | return UUID.Zero.ToString(); | 4408 | if (account == null) |
4041 | } | 4409 | { |
4410 | m_userInfoCache[uuid] = null; // Cache negative | ||
4411 | return UUID.Zero.ToString(); | ||
4412 | } | ||
4042 | 4413 | ||
4043 | 4414 | ||
4044 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4415 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4045 | if (pinfos != null && pinfos.Length > 0) | 4416 | if (pinfos != null && pinfos.Length > 0) |
4046 | { | ||
4047 | foreach (PresenceInfo p in pinfos) | ||
4048 | { | 4417 | { |
4049 | if (p.RegionID != UUID.Zero) | 4418 | foreach (PresenceInfo p in pinfos) |
4050 | { | 4419 | { |
4051 | pinfo = p; | 4420 | if (p.RegionID != UUID.Zero) |
4421 | { | ||
4422 | pinfo = p; | ||
4423 | } | ||
4052 | } | 4424 | } |
4053 | } | 4425 | } |
4054 | } | ||
4055 | 4426 | ||
4056 | ce = new UserInfoCacheEntry(); | 4427 | ce = new UserInfoCacheEntry(); |
4057 | ce.time = Util.EnvironmentTickCount(); | 4428 | ce.time = Util.EnvironmentTickCount(); |
4058 | ce.account = account; | 4429 | ce.account = account; |
4059 | ce.pinfo = pinfo; | 4430 | ce.pinfo = pinfo; |
4060 | } | 4431 | m_userInfoCache[uuid] = ce; |
4061 | else | 4432 | } |
4062 | { | 4433 | else |
4063 | if (ce == null) | 4434 | { |
4064 | return UUID.Zero.ToString(); | 4435 | if (ce == null) |
4436 | return UUID.Zero.ToString(); | ||
4065 | 4437 | ||
4066 | account = ce.account; | 4438 | account = ce.account; |
4067 | pinfo = ce.pinfo; | 4439 | pinfo = ce.pinfo; |
4068 | } | 4440 | } |
4069 | 4441 | ||
4070 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4442 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4071 | { | ||
4072 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4073 | if (pinfos != null && pinfos.Length > 0) | ||
4074 | { | 4443 | { |
4075 | foreach (PresenceInfo p in pinfos) | 4444 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4445 | if (pinfos != null && pinfos.Length > 0) | ||
4076 | { | 4446 | { |
4077 | if (p.RegionID != UUID.Zero) | 4447 | foreach (PresenceInfo p in pinfos) |
4078 | { | 4448 | { |
4079 | pinfo = p; | 4449 | if (p.RegionID != UUID.Zero) |
4450 | { | ||
4451 | pinfo = p; | ||
4452 | } | ||
4080 | } | 4453 | } |
4081 | } | 4454 | } |
4082 | } | 4455 | else |
4083 | else | 4456 | pinfo = null; |
4084 | pinfo = null; | ||
4085 | 4457 | ||
4086 | ce.time = Util.EnvironmentTickCount(); | 4458 | ce.time = Util.EnvironmentTickCount(); |
4087 | ce.pinfo = pinfo; | 4459 | ce.pinfo = pinfo; |
4088 | } | 4460 | } |
4089 | 4461 | ||
4090 | string reply = String.Empty; | 4462 | string reply = String.Empty; |
4091 | 4463 | ||
4092 | switch (data) | 4464 | switch (data) |
4093 | { | 4465 | { |
4094 | case 1: // DATA_ONLINE (0|1) | 4466 | case 1: // DATA_ONLINE (0|1) |
4095 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4467 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4096 | reply = "1"; | 4468 | reply = "1"; |
4097 | else | 4469 | else |
4098 | reply = "0"; | 4470 | reply = "0"; |
4099 | break; | 4471 | break; |
4100 | case 2: // DATA_NAME (First Last) | 4472 | case 2: // DATA_NAME (First Last) |
4101 | reply = account.FirstName + " " + account.LastName; | 4473 | reply = account.FirstName + " " + account.LastName; |
4102 | break; | 4474 | break; |
4103 | case 3: // DATA_BORN (YYYY-MM-DD) | 4475 | case 3: // DATA_BORN (YYYY-MM-DD) |
4104 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4476 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4105 | born = born.AddSeconds(account.Created); | 4477 | born = born.AddSeconds(account.Created); |
4106 | reply = born.ToString("yyyy-MM-dd"); | 4478 | reply = born.ToString("yyyy-MM-dd"); |
4107 | break; | 4479 | break; |
4108 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4480 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4109 | reply = "0,0,0,0,0,0"; | 4481 | reply = "0,0,0,0,0,0"; |
4110 | break; | 4482 | break; |
4111 | case 7: // DATA_USERLEVEL (integer) | 4483 | case 8: // DATA_PAYINFO (0|1|2|3) |
4112 | reply = account.UserLevel.ToString(); | 4484 | reply = "0"; |
4113 | break; | 4485 | break; |
4114 | case 8: // DATA_PAYINFO (0|1|2|3) | 4486 | default: |
4115 | reply = "0"; | 4487 | return UUID.Zero.ToString(); // Raise no event |
4116 | break; | 4488 | } |
4117 | default: | ||
4118 | return UUID.Zero.ToString(); // Raise no event | ||
4119 | } | ||
4120 | 4489 | ||
4121 | UUID rq = UUID.Random(); | 4490 | UUID rq = UUID.Random(); |
4122 | 4491 | ||
4123 | UUID tid = AsyncCommands. | 4492 | UUID tid = AsyncCommands. |
4124 | DataserverPlugin.RegisterRequest(m_localID, | 4493 | DataserverPlugin.RegisterRequest(m_localID, |
4125 | m_itemID, rq.ToString()); | 4494 | m_itemID, rq.ToString()); |
4126 | 4495 | ||
4127 | AsyncCommands. | 4496 | AsyncCommands. |
4128 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4497 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4129 | 4498 | ||
4130 | ScriptSleep(100); | 4499 | ScriptSleep(100); |
4131 | return tid.ToString(); | 4500 | return tid.ToString(); |
4501 | } | ||
4502 | else | ||
4503 | { | ||
4504 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4505 | } | ||
4506 | return ""; | ||
4132 | } | 4507 | } |
4133 | 4508 | ||
4134 | public LSL_String llRequestInventoryData(string name) | 4509 | public LSL_String llRequestInventoryData(string name) |
4135 | { | 4510 | { |
4136 | m_host.AddScriptLPS(1); | 4511 | m_host.AddScriptLPS(1); |
4137 | 4512 | ||
4513 | //Clone is thread safe | ||
4138 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4514 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4139 | 4515 | ||
4140 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4516 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4186,19 +4562,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4186 | if (UUID.TryParse(agent, out agentId)) | 4562 | if (UUID.TryParse(agent, out agentId)) |
4187 | { | 4563 | { |
4188 | ScenePresence presence = World.GetScenePresence(agentId); | 4564 | ScenePresence presence = World.GetScenePresence(agentId); |
4189 | if (presence != null) | 4565 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4190 | { | 4566 | { |
4567 | // agent must not be a god | ||
4568 | if (presence.UserLevel >= 200) return; | ||
4569 | |||
4191 | // agent must be over the owners land | 4570 | // agent must be over the owners land |
4192 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4571 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4193 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4572 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4194 | { | 4573 | { |
4195 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4574 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4575 | { | ||
4576 | // They can't be teleported home for some reason | ||
4577 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4578 | if (regionInfo != null) | ||
4579 | { | ||
4580 | World.RequestTeleportLocation( | ||
4581 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4582 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4583 | } | ||
4584 | } | ||
4196 | } | 4585 | } |
4197 | } | 4586 | } |
4198 | } | 4587 | } |
4199 | ScriptSleep(5000); | 4588 | ScriptSleep(5000); |
4200 | } | 4589 | } |
4201 | 4590 | ||
4591 | public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) | ||
4592 | { | ||
4593 | m_host.AddScriptLPS(1); | ||
4594 | UUID agentId = new UUID(); | ||
4595 | if (UUID.TryParse(agent, out agentId)) | ||
4596 | { | ||
4597 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4598 | if (presence != null && presence.PresenceType != PresenceType.Npc) | ||
4599 | { | ||
4600 | // agent must not be a god | ||
4601 | if (presence.GodLevel >= 200) return; | ||
4602 | |||
4603 | if (simname == String.Empty) | ||
4604 | simname = World.RegionInfo.RegionName; | ||
4605 | |||
4606 | // agent must be over the owners land | ||
4607 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | ||
4608 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4609 | { | ||
4610 | World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); | ||
4611 | } | ||
4612 | else // or must be wearing the prim | ||
4613 | { | ||
4614 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4615 | { | ||
4616 | World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); | ||
4617 | } | ||
4618 | } | ||
4619 | } | ||
4620 | } | ||
4621 | } | ||
4622 | |||
4202 | public void llTextBox(string agent, string message, int chatChannel) | 4623 | public void llTextBox(string agent, string message, int chatChannel) |
4203 | { | 4624 | { |
4204 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); | 4625 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
@@ -4210,7 +4631,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4210 | UUID av = new UUID(); | 4631 | UUID av = new UUID(); |
4211 | if (!UUID.TryParse(agent,out av)) | 4632 | if (!UUID.TryParse(agent,out av)) |
4212 | { | 4633 | { |
4213 | LSLError("First parameter to llDialog needs to be a key"); | 4634 | //LSLError("First parameter to llDialog needs to be a key"); |
4214 | return; | 4635 | return; |
4215 | } | 4636 | } |
4216 | 4637 | ||
@@ -4247,17 +4668,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4247 | UUID soundId = UUID.Zero; | 4668 | UUID soundId = UUID.Zero; |
4248 | if (!UUID.TryParse(impact_sound, out soundId)) | 4669 | if (!UUID.TryParse(impact_sound, out soundId)) |
4249 | { | 4670 | { |
4250 | lock (m_host.TaskInventory) | 4671 | m_host.TaskInventory.LockItemsForRead(true); |
4672 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4251 | { | 4673 | { |
4252 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4674 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4253 | { | 4675 | { |
4254 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4676 | soundId = item.AssetID; |
4255 | { | 4677 | break; |
4256 | soundId = item.AssetID; | ||
4257 | break; | ||
4258 | } | ||
4259 | } | 4678 | } |
4260 | } | 4679 | } |
4680 | m_host.TaskInventory.LockItemsForRead(false); | ||
4261 | } | 4681 | } |
4262 | m_host.CollisionSound = soundId; | 4682 | m_host.CollisionSound = soundId; |
4263 | m_host.CollisionSoundVolume = (float)impact_volume; | 4683 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4297,6 +4717,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4297 | UUID partItemID; | 4717 | UUID partItemID; |
4298 | foreach (SceneObjectPart part in parts) | 4718 | foreach (SceneObjectPart part in parts) |
4299 | { | 4719 | { |
4720 | //Clone is thread safe | ||
4300 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4721 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4301 | 4722 | ||
4302 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4723 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4430,7 +4851,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4430 | { | 4851 | { |
4431 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4852 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4432 | float distance_term = distance * distance * distance; // Script Energy | 4853 | float distance_term = distance * distance * distance; // Script Energy |
4433 | float pusher_mass = m_host.GetMass(); | 4854 | // use total object mass and not part |
4855 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4434 | 4856 | ||
4435 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4857 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4436 | float PUSH_ATTENUATION_SCALE = 5f; | 4858 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4671,23 +5093,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4671 | { | 5093 | { |
4672 | m_host.AddScriptLPS(1); | 5094 | m_host.AddScriptLPS(1); |
4673 | 5095 | ||
4674 | lock (m_host.TaskInventory) | 5096 | m_host.TaskInventory.LockItemsForRead(true); |
5097 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4675 | { | 5098 | { |
4676 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5099 | if (inv.Value.Name == name) |
4677 | { | 5100 | { |
4678 | if (inv.Value.Name == name) | 5101 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4679 | { | 5102 | { |
4680 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5103 | m_host.TaskInventory.LockItemsForRead(false); |
4681 | { | 5104 | return inv.Value.AssetID.ToString(); |
4682 | return inv.Value.AssetID.ToString(); | 5105 | } |
4683 | } | 5106 | else |
4684 | else | 5107 | { |
4685 | { | 5108 | m_host.TaskInventory.LockItemsForRead(false); |
4686 | return UUID.Zero.ToString(); | 5109 | return UUID.Zero.ToString(); |
4687 | } | ||
4688 | } | 5110 | } |
4689 | } | 5111 | } |
4690 | } | 5112 | } |
5113 | m_host.TaskInventory.LockItemsForRead(false); | ||
4691 | 5114 | ||
4692 | return UUID.Zero.ToString(); | 5115 | return UUID.Zero.ToString(); |
4693 | } | 5116 | } |
@@ -4821,7 +5244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4821 | public LSL_Vector llGetCenterOfMass() | 5244 | public LSL_Vector llGetCenterOfMass() |
4822 | { | 5245 | { |
4823 | m_host.AddScriptLPS(1); | 5246 | m_host.AddScriptLPS(1); |
4824 | Vector3 center = m_host.GetGeometricCenter(); | 5247 | Vector3 center = m_host.GetCenterOfMass(); |
4825 | return new LSL_Vector(center.X,center.Y,center.Z); | 5248 | return new LSL_Vector(center.X,center.Y,center.Z); |
4826 | } | 5249 | } |
4827 | 5250 | ||
@@ -4840,14 +5263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4840 | { | 5263 | { |
4841 | m_host.AddScriptLPS(1); | 5264 | m_host.AddScriptLPS(1); |
4842 | 5265 | ||
4843 | if (src == null) | 5266 | return src.Length; |
4844 | { | ||
4845 | return 0; | ||
4846 | } | ||
4847 | else | ||
4848 | { | ||
4849 | return src.Length; | ||
4850 | } | ||
4851 | } | 5267 | } |
4852 | 5268 | ||
4853 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5269 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4893,7 +5309,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4893 | else if (src.Data[index] is LSL_Float) | 5309 | else if (src.Data[index] is LSL_Float) |
4894 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5310 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4895 | else if (src.Data[index] is LSL_String) | 5311 | else if (src.Data[index] is LSL_String) |
4896 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5312 | { |
5313 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5314 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5315 | if (m != Match.Empty) | ||
5316 | { | ||
5317 | str = m.Value; | ||
5318 | double d = 0.0; | ||
5319 | if (!Double.TryParse(str, out d)) | ||
5320 | return 0.0; | ||
5321 | |||
5322 | return d; | ||
5323 | } | ||
5324 | return 0.0; | ||
5325 | } | ||
4897 | return Convert.ToDouble(src.Data[index]); | 5326 | return Convert.ToDouble(src.Data[index]); |
4898 | } | 5327 | } |
4899 | catch (FormatException) | 5328 | catch (FormatException) |
@@ -5166,7 +5595,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5166 | } | 5595 | } |
5167 | } | 5596 | } |
5168 | } | 5597 | } |
5169 | else { | 5598 | else |
5599 | { | ||
5170 | object[] array = new object[src.Length]; | 5600 | object[] array = new object[src.Length]; |
5171 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5601 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5172 | result = new LSL_List(array); | 5602 | result = new LSL_List(array); |
@@ -5273,7 +5703,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5273 | public LSL_Integer llGetRegionAgentCount() | 5703 | public LSL_Integer llGetRegionAgentCount() |
5274 | { | 5704 | { |
5275 | m_host.AddScriptLPS(1); | 5705 | m_host.AddScriptLPS(1); |
5276 | return new LSL_Integer(World.GetRootAgentCount()); | 5706 | |
5707 | int count = 0; | ||
5708 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5709 | count++; | ||
5710 | }); | ||
5711 | |||
5712 | return new LSL_Integer(count); | ||
5277 | } | 5713 | } |
5278 | 5714 | ||
5279 | public LSL_Vector llGetRegionCorner() | 5715 | public LSL_Vector llGetRegionCorner() |
@@ -5553,6 +5989,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5553 | flags |= ScriptBaseClass.AGENT_SITTING; | 5989 | flags |= ScriptBaseClass.AGENT_SITTING; |
5554 | } | 5990 | } |
5555 | 5991 | ||
5992 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
5993 | { | ||
5994 | flags |= ScriptBaseClass.AGENT_MALE; | ||
5995 | } | ||
5996 | |||
5556 | return flags; | 5997 | return flags; |
5557 | } | 5998 | } |
5558 | 5999 | ||
@@ -5615,10 +6056,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5615 | m_host.AddScriptLPS(1); | 6056 | m_host.AddScriptLPS(1); |
5616 | 6057 | ||
5617 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6058 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5618 | 6059 | if (parts.Count > 0) | |
5619 | foreach (var part in parts) | ||
5620 | { | 6060 | { |
5621 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6061 | try |
6062 | { | ||
6063 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6064 | foreach (var part in parts) | ||
6065 | { | ||
6066 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6067 | } | ||
6068 | } | ||
6069 | finally | ||
6070 | { | ||
6071 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6072 | } | ||
5622 | } | 6073 | } |
5623 | } | 6074 | } |
5624 | 6075 | ||
@@ -5670,13 +6121,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5670 | 6121 | ||
5671 | if (m_host.OwnerID == land.LandData.OwnerID) | 6122 | if (m_host.OwnerID == land.LandData.OwnerID) |
5672 | { | 6123 | { |
5673 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6124 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6125 | presence.TeleportWithMomentum(pos, null); | ||
6126 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5674 | } | 6127 | } |
5675 | } | 6128 | } |
5676 | } | 6129 | } |
5677 | ScriptSleep(5000); | 6130 | ScriptSleep(5000); |
5678 | } | 6131 | } |
5679 | 6132 | ||
6133 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6134 | { | ||
6135 | return ParseString2List(str, separators, in_spacers, false); | ||
6136 | } | ||
6137 | |||
5680 | public LSL_Integer llOverMyLand(string id) | 6138 | public LSL_Integer llOverMyLand(string id) |
5681 | { | 6139 | { |
5682 | m_host.AddScriptLPS(1); | 6140 | m_host.AddScriptLPS(1); |
@@ -5741,8 +6199,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5741 | UUID agentId = new UUID(); | 6199 | UUID agentId = new UUID(); |
5742 | if (!UUID.TryParse(agent, out agentId)) | 6200 | if (!UUID.TryParse(agent, out agentId)) |
5743 | return new LSL_Integer(0); | 6201 | return new LSL_Integer(0); |
6202 | if (agentId == m_host.GroupID) | ||
6203 | return new LSL_Integer(1); | ||
5744 | ScenePresence presence = World.GetScenePresence(agentId); | 6204 | ScenePresence presence = World.GetScenePresence(agentId); |
5745 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6205 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5746 | return new LSL_Integer(0); | 6206 | return new LSL_Integer(0); |
5747 | IClientAPI client = presence.ControllingClient; | 6207 | IClientAPI client = presence.ControllingClient; |
5748 | if (m_host.GroupID == client.ActiveGroupId) | 6208 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5877,7 +6337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5877 | return m_host.ParentGroup.AttachmentPoint; | 6337 | return m_host.ParentGroup.AttachmentPoint; |
5878 | } | 6338 | } |
5879 | 6339 | ||
5880 | public LSL_Integer llGetFreeMemory() | 6340 | public virtual LSL_Integer llGetFreeMemory() |
5881 | { | 6341 | { |
5882 | m_host.AddScriptLPS(1); | 6342 | m_host.AddScriptLPS(1); |
5883 | // Make scripts designed for LSO happy | 6343 | // Make scripts designed for LSO happy |
@@ -5994,7 +6454,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5994 | SetParticleSystem(m_host, rules); | 6454 | SetParticleSystem(m_host, rules); |
5995 | } | 6455 | } |
5996 | 6456 | ||
5997 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6457 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6458 | { | ||
5998 | 6459 | ||
5999 | 6460 | ||
6000 | if (rules.Length == 0) | 6461 | if (rules.Length == 0) |
@@ -6188,14 +6649,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6188 | 6649 | ||
6189 | protected UUID GetTaskInventoryItem(string name) | 6650 | protected UUID GetTaskInventoryItem(string name) |
6190 | { | 6651 | { |
6191 | lock (m_host.TaskInventory) | 6652 | m_host.TaskInventory.LockItemsForRead(true); |
6653 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6192 | { | 6654 | { |
6193 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6655 | if (inv.Value.Name == name) |
6194 | { | 6656 | { |
6195 | if (inv.Value.Name == name) | 6657 | m_host.TaskInventory.LockItemsForRead(false); |
6196 | return inv.Key; | 6658 | return inv.Key; |
6197 | } | 6659 | } |
6198 | } | 6660 | } |
6661 | m_host.TaskInventory.LockItemsForRead(false); | ||
6199 | 6662 | ||
6200 | return UUID.Zero; | 6663 | return UUID.Zero; |
6201 | } | 6664 | } |
@@ -6233,16 +6696,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6233 | if (folderID == UUID.Zero) | 6696 | if (folderID == UUID.Zero) |
6234 | return; | 6697 | return; |
6235 | 6698 | ||
6236 | byte[] bucket = new byte[17]; | 6699 | byte[] bucket = new byte[1]; |
6237 | bucket[0] = (byte)AssetType.Folder; | 6700 | bucket[0] = (byte)AssetType.Folder; |
6238 | byte[] objBytes = folderID.GetBytes(); | 6701 | //byte[] objBytes = folderID.GetBytes(); |
6239 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6702 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6240 | 6703 | ||
6241 | GridInstantMessage msg = new GridInstantMessage(World, | 6704 | GridInstantMessage msg = new GridInstantMessage(World, |
6242 | m_host.UUID, m_host.Name+", an object owned by "+ | 6705 | m_host.OwnerID, m_host.Name, destID, |
6243 | resolveName(m_host.OwnerID)+",", destID, | 6706 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6244 | (byte)InstantMessageDialog.InventoryOffered, | 6707 | false, category+". "+m_host.Name+" is located at "+ |
6245 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6246 | World.RegionInfo.RegionName+" "+ | 6708 | World.RegionInfo.RegionName+" "+ |
6247 | m_host.AbsolutePosition.ToString(), | 6709 | m_host.AbsolutePosition.ToString(), |
6248 | folderID, true, m_host.AbsolutePosition, | 6710 | folderID, true, m_host.AbsolutePosition, |
@@ -6480,13 +6942,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6480 | UUID av = new UUID(); | 6942 | UUID av = new UUID(); |
6481 | if (!UUID.TryParse(avatar,out av)) | 6943 | if (!UUID.TryParse(avatar,out av)) |
6482 | { | 6944 | { |
6483 | LSLError("First parameter to llDialog needs to be a key"); | 6945 | //LSLError("First parameter to llDialog needs to be a key"); |
6484 | return; | 6946 | return; |
6485 | } | 6947 | } |
6486 | if (buttons.Length < 1) | 6948 | if (buttons.Length < 1) |
6487 | { | 6949 | { |
6488 | LSLError("No less than 1 button can be shown"); | 6950 | buttons.Add("OK"); |
6489 | return; | ||
6490 | } | 6951 | } |
6491 | if (buttons.Length > 12) | 6952 | if (buttons.Length > 12) |
6492 | { | 6953 | { |
@@ -6503,7 +6964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6503 | } | 6964 | } |
6504 | if (buttons.Data[i].ToString().Length > 24) | 6965 | if (buttons.Data[i].ToString().Length > 24) |
6505 | { | 6966 | { |
6506 | LSLError("button label cannot be longer than 24 characters"); | 6967 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6507 | return; | 6968 | return; |
6508 | } | 6969 | } |
6509 | buts[i] = buttons.Data[i].ToString(); | 6970 | buts[i] = buttons.Data[i].ToString(); |
@@ -6562,22 +7023,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6562 | } | 7023 | } |
6563 | 7024 | ||
6564 | // copy the first script found with this inventory name | 7025 | // copy the first script found with this inventory name |
6565 | lock (m_host.TaskInventory) | 7026 | TaskInventoryItem scriptItem = null; |
7027 | m_host.TaskInventory.LockItemsForRead(true); | ||
7028 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6566 | { | 7029 | { |
6567 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7030 | if (inv.Value.Name == name) |
6568 | { | 7031 | { |
6569 | if (inv.Value.Name == name) | 7032 | // make sure the object is a script |
7033 | if (10 == inv.Value.Type) | ||
6570 | { | 7034 | { |
6571 | // make sure the object is a script | 7035 | found = true; |
6572 | if (10 == inv.Value.Type) | 7036 | srcId = inv.Key; |
6573 | { | 7037 | scriptItem = inv.Value; |
6574 | found = true; | 7038 | break; |
6575 | srcId = inv.Key; | ||
6576 | break; | ||
6577 | } | ||
6578 | } | 7039 | } |
6579 | } | 7040 | } |
6580 | } | 7041 | } |
7042 | m_host.TaskInventory.LockItemsForRead(false); | ||
6581 | 7043 | ||
6582 | if (!found) | 7044 | if (!found) |
6583 | { | 7045 | { |
@@ -6585,9 +7047,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6585 | return; | 7047 | return; |
6586 | } | 7048 | } |
6587 | 7049 | ||
6588 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7050 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6589 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7051 | if (dest != null) |
7052 | { | ||
7053 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7054 | { | ||
7055 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7056 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6590 | 7057 | ||
7058 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7059 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7060 | } | ||
7061 | } | ||
6591 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7062 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6592 | ScriptSleep(3000); | 7063 | ScriptSleep(3000); |
6593 | } | 7064 | } |
@@ -6650,19 +7121,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6650 | public LSL_String llMD5String(string src, int nonce) | 7121 | public LSL_String llMD5String(string src, int nonce) |
6651 | { | 7122 | { |
6652 | m_host.AddScriptLPS(1); | 7123 | m_host.AddScriptLPS(1); |
6653 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7124 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6654 | } | 7125 | } |
6655 | 7126 | ||
6656 | public LSL_String llSHA1String(string src) | 7127 | public LSL_String llSHA1String(string src) |
6657 | { | 7128 | { |
6658 | m_host.AddScriptLPS(1); | 7129 | m_host.AddScriptLPS(1); |
6659 | return Util.SHA1Hash(src).ToLower(); | 7130 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6660 | } | 7131 | } |
6661 | 7132 | ||
6662 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7133 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6663 | { | 7134 | { |
6664 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7135 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6665 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7136 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7137 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7138 | return shapeBlock; | ||
6666 | 7139 | ||
6667 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7140 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6668 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7141 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6767,6 +7240,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6767 | // Prim type box, cylinder and prism. | 7240 | // Prim type box, cylinder and prism. |
6768 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7241 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6769 | { | 7242 | { |
7243 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7244 | return; | ||
7245 | |||
6770 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7246 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6771 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7247 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6772 | 7248 | ||
@@ -6820,6 +7296,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6820 | // Prim type sphere. | 7296 | // Prim type sphere. |
6821 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7297 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6822 | { | 7298 | { |
7299 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7300 | return; | ||
7301 | |||
6823 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7302 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6824 | 7303 | ||
6825 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7304 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6861,6 +7340,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6861 | // Prim type torus, tube and ring. | 7340 | // Prim type torus, tube and ring. |
6862 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7341 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6863 | { | 7342 | { |
7343 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7344 | return; | ||
7345 | |||
6864 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7346 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6865 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7347 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6866 | 7348 | ||
@@ -6996,6 +7478,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6996 | // Prim type sculpt. | 7478 | // Prim type sculpt. |
6997 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7479 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6998 | { | 7480 | { |
7481 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7482 | return; | ||
7483 | |||
6999 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7484 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7000 | UUID sculptId; | 7485 | UUID sculptId; |
7001 | 7486 | ||
@@ -7020,7 +7505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7020 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7505 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7021 | { | 7506 | { |
7022 | // default | 7507 | // default |
7023 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7508 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7024 | } | 7509 | } |
7025 | 7510 | ||
7026 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7511 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7036,32 +7521,149 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7036 | ScriptSleep(200); | 7521 | ScriptSleep(200); |
7037 | } | 7522 | } |
7038 | 7523 | ||
7039 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7524 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7040 | { | 7525 | { |
7041 | m_host.AddScriptLPS(1); | 7526 | m_host.AddScriptLPS(1); |
7042 | 7527 | ||
7043 | setLinkPrimParams(linknumber, rules); | 7528 | setLinkPrimParams(linknumber, rules); |
7529 | } | ||
7044 | 7530 | ||
7045 | ScriptSleep(200); | 7531 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7532 | { | ||
7533 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7534 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7535 | if (parts.Count>0) | ||
7536 | { | ||
7537 | try | ||
7538 | { | ||
7539 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7540 | foreach (SceneObjectPart part in parts) | ||
7541 | SetPrimParams(part, rules); | ||
7542 | } | ||
7543 | finally | ||
7544 | { | ||
7545 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7546 | } | ||
7547 | } | ||
7548 | if (avatars.Count > 0) | ||
7549 | { | ||
7550 | foreach (ScenePresence avatar in avatars) | ||
7551 | SetPrimParams(avatar, rules); | ||
7552 | } | ||
7046 | } | 7553 | } |
7047 | 7554 | ||
7048 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7555 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7556 | float material_density, float material_friction, | ||
7557 | float material_restitution, float material_gravity_modifier) | ||
7049 | { | 7558 | { |
7050 | m_host.AddScriptLPS(1); | 7559 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7560 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7561 | physdata.Density = part.Density; | ||
7562 | physdata.Friction = part.Friction; | ||
7563 | physdata.Bounce = part.Bounciness; | ||
7564 | physdata.GravitationModifier = part.GravityModifier; | ||
7051 | 7565 | ||
7052 | setLinkPrimParams(linknumber, rules); | 7566 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7567 | physdata.Density = material_density; | ||
7568 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7569 | physdata.Friction = material_friction; | ||
7570 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7571 | physdata.Bounce = material_restitution; | ||
7572 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7573 | physdata.GravitationModifier = material_gravity_modifier; | ||
7574 | |||
7575 | part.UpdateExtraPhysics(physdata); | ||
7053 | } | 7576 | } |
7054 | 7577 | ||
7055 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7578 | public void llSetPhysicsMaterial(int material_bits, |
7579 | float material_gravity_modifier, float material_restitution, | ||
7580 | float material_friction, float material_density) | ||
7056 | { | 7581 | { |
7057 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7582 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7583 | } | ||
7058 | 7584 | ||
7059 | foreach (SceneObjectPart part in parts) | 7585 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7060 | SetPrimParams(part, rules); | 7586 | { |
7587 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7588 | ScriptSleep(200); | ||
7589 | } | ||
7590 | |||
7591 | protected void SetPrimParams(ScenePresence av, LSL_List rules) | ||
7592 | { | ||
7593 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7594 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7595 | |||
7596 | int idx = 0; | ||
7597 | |||
7598 | while (idx < rules.Length) | ||
7599 | { | ||
7600 | int code = rules.GetLSLIntegerItem(idx++); | ||
7601 | |||
7602 | int remain = rules.Length - idx; | ||
7603 | |||
7604 | switch (code) | ||
7605 | { | ||
7606 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7607 | { | ||
7608 | if (remain < 1) | ||
7609 | return; | ||
7610 | LSL_Vector v; | ||
7611 | v = rules.GetVector3Item(idx++); | ||
7612 | |||
7613 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7614 | if (part == null) | ||
7615 | break; | ||
7616 | |||
7617 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7618 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7619 | if (llGetLinkNumber() > 1) | ||
7620 | { | ||
7621 | localRot = llGetLocalRot(); | ||
7622 | localPos = llGetLocalPos(); | ||
7623 | } | ||
7624 | |||
7625 | v -= localPos; | ||
7626 | v /= localRot; | ||
7627 | |||
7628 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7629 | |||
7630 | v = v + 2 * sitOffset; | ||
7631 | |||
7632 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7633 | av.SendAvatarDataToAllAgents(); | ||
7634 | |||
7635 | } | ||
7636 | break; | ||
7637 | |||
7638 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7639 | { | ||
7640 | if (remain < 1) | ||
7641 | return; | ||
7642 | |||
7643 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7644 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7645 | if (llGetLinkNumber() > 1) | ||
7646 | { | ||
7647 | localRot = llGetLocalRot(); | ||
7648 | localPos = llGetLocalPos(); | ||
7649 | } | ||
7650 | |||
7651 | LSL_Rotation r; | ||
7652 | r = rules.GetQuaternionItem(idx++); | ||
7653 | r = r * llGetRootRotation() / localRot; | ||
7654 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7655 | av.SendAvatarDataToAllAgents(); | ||
7656 | } | ||
7657 | break; | ||
7658 | } | ||
7659 | } | ||
7061 | } | 7660 | } |
7062 | 7661 | ||
7063 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7662 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7064 | { | 7663 | { |
7664 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7665 | return; | ||
7666 | |||
7065 | int idx = 0; | 7667 | int idx = 0; |
7066 | 7668 | ||
7067 | bool positionChanged = false; | 7669 | bool positionChanged = false; |
@@ -7383,6 +7985,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7383 | part.ScriptSetPhysicsStatus(physics); | 7985 | part.ScriptSetPhysicsStatus(physics); |
7384 | break; | 7986 | break; |
7385 | 7987 | ||
7988 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7989 | if (remain < 1) | ||
7990 | return; | ||
7991 | |||
7992 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
7993 | |||
7994 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7995 | physdata.Density = part.Density; | ||
7996 | physdata.Bounce = part.Bounciness; | ||
7997 | physdata.GravitationModifier = part.GravityModifier; | ||
7998 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
7999 | |||
8000 | part.UpdateExtraPhysics(physdata); | ||
8001 | |||
8002 | break; | ||
8003 | |||
8004 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8005 | if (remain < 5) | ||
8006 | return; | ||
8007 | |||
8008 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8009 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8010 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8011 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8012 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8013 | |||
8014 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8015 | |||
8016 | break; | ||
8017 | |||
7386 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8018 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7387 | if (remain < 1) | 8019 | if (remain < 1) |
7388 | return; | 8020 | return; |
@@ -7456,7 +8088,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7456 | if (part.ParentGroup.RootPart == part) | 8088 | if (part.ParentGroup.RootPart == part) |
7457 | { | 8089 | { |
7458 | SceneObjectGroup parent = part.ParentGroup; | 8090 | SceneObjectGroup parent = part.ParentGroup; |
7459 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8091 | Util.FireAndForget(delegate(object x) { |
8092 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8093 | }); | ||
7460 | } | 8094 | } |
7461 | else | 8095 | else |
7462 | { | 8096 | { |
@@ -7467,6 +8101,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7467 | } | 8101 | } |
7468 | } | 8102 | } |
7469 | } | 8103 | } |
8104 | |||
8105 | if (positionChanged) | ||
8106 | { | ||
8107 | if (part.ParentGroup.RootPart == part) | ||
8108 | { | ||
8109 | SceneObjectGroup parent = part.ParentGroup; | ||
8110 | Util.FireAndForget(delegate(object x) { | ||
8111 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8112 | }); | ||
8113 | } | ||
8114 | else | ||
8115 | { | ||
8116 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8117 | SceneObjectGroup parent = part.ParentGroup; | ||
8118 | parent.HasGroupChanged = true; | ||
8119 | parent.ScheduleGroupForTerseUpdate(); | ||
8120 | } | ||
8121 | } | ||
7470 | } | 8122 | } |
7471 | 8123 | ||
7472 | public LSL_String llStringToBase64(string str) | 8124 | public LSL_String llStringToBase64(string str) |
@@ -7627,13 +8279,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7627 | public LSL_Integer llGetNumberOfPrims() | 8279 | public LSL_Integer llGetNumberOfPrims() |
7628 | { | 8280 | { |
7629 | m_host.AddScriptLPS(1); | 8281 | m_host.AddScriptLPS(1); |
7630 | int avatarCount = 0; | 8282 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7631 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8283 | |
7632 | { | ||
7633 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7634 | avatarCount++; | ||
7635 | }); | ||
7636 | |||
7637 | return m_host.ParentGroup.PrimCount + avatarCount; | 8284 | return m_host.ParentGroup.PrimCount + avatarCount; |
7638 | } | 8285 | } |
7639 | 8286 | ||
@@ -7649,55 +8296,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7649 | m_host.AddScriptLPS(1); | 8296 | m_host.AddScriptLPS(1); |
7650 | UUID objID = UUID.Zero; | 8297 | UUID objID = UUID.Zero; |
7651 | LSL_List result = new LSL_List(); | 8298 | LSL_List result = new LSL_List(); |
8299 | |||
8300 | // If the ID is not valid, return null result | ||
7652 | if (!UUID.TryParse(obj, out objID)) | 8301 | if (!UUID.TryParse(obj, out objID)) |
7653 | { | 8302 | { |
7654 | result.Add(new LSL_Vector()); | 8303 | result.Add(new LSL_Vector()); |
7655 | result.Add(new LSL_Vector()); | 8304 | result.Add(new LSL_Vector()); |
7656 | return result; | 8305 | return result; |
7657 | } | 8306 | } |
8307 | |||
8308 | // Check if this is an attached prim. If so, replace | ||
8309 | // the UUID with the avatar UUID and report it's bounding box | ||
8310 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8311 | if (part != null && part.ParentGroup.IsAttachment) | ||
8312 | objID = part.ParentGroup.AttachedAvatar; | ||
8313 | |||
8314 | // Find out if this is an avatar ID. If so, return it's box | ||
7658 | ScenePresence presence = World.GetScenePresence(objID); | 8315 | ScenePresence presence = World.GetScenePresence(objID); |
7659 | if (presence != null) | 8316 | if (presence != null) |
7660 | { | 8317 | { |
7661 | if (presence.ParentID == 0) // not sat on an object | 8318 | // As per LSL Wiki, there is no difference between sitting |
8319 | // and standing avatar since server 1.36 | ||
8320 | LSL_Vector lower; | ||
8321 | LSL_Vector upper; | ||
8322 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8323 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7662 | { | 8324 | { |
7663 | LSL_Vector lower; | 8325 | // This is for ground sitting avatars |
7664 | LSL_Vector upper; | 8326 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7665 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8327 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7666 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8328 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7667 | { | ||
7668 | // This is for ground sitting avatars | ||
7669 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7670 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7671 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7672 | } | ||
7673 | else | ||
7674 | { | ||
7675 | // This is for standing/flying avatars | ||
7676 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7677 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7678 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7679 | } | ||
7680 | result.Add(lower); | ||
7681 | result.Add(upper); | ||
7682 | return result; | ||
7683 | } | 8329 | } |
7684 | else | 8330 | else |
7685 | { | 8331 | { |
7686 | // sitting on an object so we need the bounding box of that | 8332 | // This is for standing/flying avatars |
7687 | // which should include the avatar so set the UUID to the | 8333 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7688 | // UUID of the object the avatar is sat on and allow it to fall through | 8334 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7689 | // to processing an object | 8335 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7690 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7691 | objID = p.UUID; | ||
7692 | } | 8336 | } |
8337 | |||
8338 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8339 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8340 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8341 | |||
8342 | if (lower.x > upper.x) | ||
8343 | lower.x = upper.x; | ||
8344 | if (lower.y > upper.y) | ||
8345 | lower.y = upper.y; | ||
8346 | if (lower.z > upper.z) | ||
8347 | lower.z = upper.z; | ||
8348 | |||
8349 | result.Add(lower); | ||
8350 | result.Add(upper); | ||
8351 | return result; | ||
7693 | } | 8352 | } |
7694 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8353 | |
8354 | part = World.GetSceneObjectPart(objID); | ||
7695 | // Currently only works for single prims without a sitting avatar | 8355 | // Currently only works for single prims without a sitting avatar |
7696 | if (part != null) | 8356 | if (part != null) |
7697 | { | 8357 | { |
7698 | Vector3 halfSize = part.Scale / 2.0f; | 8358 | float minX; |
7699 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8359 | float maxX; |
7700 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8360 | float minY; |
8361 | float maxY; | ||
8362 | float minZ; | ||
8363 | float maxZ; | ||
8364 | |||
8365 | // This BBox is in sim coordinates, with the offset being | ||
8366 | // a contained point. | ||
8367 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8368 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8369 | |||
8370 | minX -= offsets[0].X; | ||
8371 | maxX -= offsets[0].X; | ||
8372 | minY -= offsets[0].Y; | ||
8373 | maxY -= offsets[0].Y; | ||
8374 | minZ -= offsets[0].Z; | ||
8375 | maxZ -= offsets[0].Z; | ||
8376 | |||
8377 | LSL_Vector lower; | ||
8378 | LSL_Vector upper; | ||
8379 | |||
8380 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8381 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8382 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8383 | |||
8384 | if (lower.x > upper.x) | ||
8385 | lower.x = upper.x; | ||
8386 | if (lower.y > upper.y) | ||
8387 | lower.y = upper.y; | ||
8388 | if (lower.z > upper.z) | ||
8389 | lower.z = upper.z; | ||
8390 | |||
7701 | result.Add(lower); | 8391 | result.Add(lower); |
7702 | result.Add(upper); | 8392 | result.Add(upper); |
7703 | return result; | 8393 | return result; |
@@ -7711,7 +8401,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7711 | 8401 | ||
7712 | public LSL_Vector llGetGeometricCenter() | 8402 | public LSL_Vector llGetGeometricCenter() |
7713 | { | 8403 | { |
7714 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8404 | Vector3 tmp = m_host.GetGeometricCenter(); |
8405 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7715 | } | 8406 | } |
7716 | 8407 | ||
7717 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8408 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7777,13 +8468,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7777 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8468 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7778 | part.AbsolutePosition.Y, | 8469 | part.AbsolutePosition.Y, |
7779 | part.AbsolutePosition.Z); | 8470 | part.AbsolutePosition.Z); |
7780 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7781 | // linkset is rotated; they always reflect the child prim's world position | ||
7782 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7783 | // implementation, so will break scripts imported from there (not to mention it | ||
7784 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7785 | if (part.ParentID != 0) | ||
7786 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7787 | res.Add(v); | 8471 | res.Add(v); |
7788 | break; | 8472 | break; |
7789 | 8473 | ||
@@ -7954,56 +8638,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7954 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8638 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7955 | if (remain < 1) | 8639 | if (remain < 1) |
7956 | return res; | 8640 | return res; |
7957 | 8641 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7958 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7959 | 8642 | ||
7960 | tex = part.Shape.Textures; | 8643 | tex = part.Shape.Textures; |
8644 | int shiny; | ||
7961 | if (face == ScriptBaseClass.ALL_SIDES) | 8645 | if (face == ScriptBaseClass.ALL_SIDES) |
7962 | { | 8646 | { |
7963 | for (face = 0; face < GetNumberOfSides(part); face++) | 8647 | for (face = 0; face < GetNumberOfSides(part); face++) |
7964 | { | 8648 | { |
7965 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8649 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7966 | // Convert Shininess to PRIM_SHINY_* | 8650 | if (shinyness == Shininess.High) |
7967 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8651 | { |
7968 | // PRIM_BUMP_* | 8652 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7969 | res.Add(new LSL_Integer((int)texface.Bump)); | 8653 | } |
8654 | else if (shinyness == Shininess.Medium) | ||
8655 | { | ||
8656 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8657 | } | ||
8658 | else if (shinyness == Shininess.Low) | ||
8659 | { | ||
8660 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8661 | } | ||
8662 | else | ||
8663 | { | ||
8664 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8665 | } | ||
8666 | res.Add(new LSL_Integer(shiny)); | ||
8667 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7970 | } | 8668 | } |
7971 | } | 8669 | } |
7972 | else | 8670 | else |
7973 | { | 8671 | { |
7974 | if (face >= 0 && face < GetNumberOfSides(part)) | 8672 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8673 | if (shinyness == Shininess.High) | ||
7975 | { | 8674 | { |
7976 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8675 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7977 | // Convert Shininess to PRIM_SHINY_* | 8676 | } |
7978 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8677 | else if (shinyness == Shininess.Medium) |
7979 | // PRIM_BUMP_* | 8678 | { |
7980 | res.Add(new LSL_Integer((int)texface.Bump)); | 8679 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8680 | } | ||
8681 | else if (shinyness == Shininess.Low) | ||
8682 | { | ||
8683 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8684 | } | ||
8685 | else | ||
8686 | { | ||
8687 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7981 | } | 8688 | } |
8689 | res.Add(new LSL_Integer(shiny)); | ||
8690 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7982 | } | 8691 | } |
7983 | break; | 8692 | break; |
7984 | 8693 | ||
7985 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8694 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7986 | if (remain < 1) | 8695 | if (remain < 1) |
7987 | return res; | 8696 | return res; |
7988 | 8697 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7989 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7990 | 8698 | ||
7991 | tex = part.Shape.Textures; | 8699 | tex = part.Shape.Textures; |
8700 | int fullbright; | ||
7992 | if (face == ScriptBaseClass.ALL_SIDES) | 8701 | if (face == ScriptBaseClass.ALL_SIDES) |
7993 | { | 8702 | { |
7994 | for (face = 0; face < GetNumberOfSides(part); face++) | 8703 | for (face = 0; face < GetNumberOfSides(part); face++) |
7995 | { | 8704 | { |
7996 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8705 | if (tex.GetFace((uint)face).Fullbright == true) |
7997 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8706 | { |
8707 | fullbright = ScriptBaseClass.TRUE; | ||
8708 | } | ||
8709 | else | ||
8710 | { | ||
8711 | fullbright = ScriptBaseClass.FALSE; | ||
8712 | } | ||
8713 | res.Add(new LSL_Integer(fullbright)); | ||
7998 | } | 8714 | } |
7999 | } | 8715 | } |
8000 | else | 8716 | else |
8001 | { | 8717 | { |
8002 | if (face >= 0 && face < GetNumberOfSides(part)) | 8718 | if (tex.GetFace((uint)face).Fullbright == true) |
8003 | { | 8719 | { |
8004 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8720 | fullbright = ScriptBaseClass.TRUE; |
8005 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8006 | } | 8721 | } |
8722 | else | ||
8723 | { | ||
8724 | fullbright = ScriptBaseClass.FALSE; | ||
8725 | } | ||
8726 | res.Add(new LSL_Integer(fullbright)); | ||
8007 | } | 8727 | } |
8008 | break; | 8728 | break; |
8009 | 8729 | ||
@@ -8025,27 +8745,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8025 | break; | 8745 | break; |
8026 | 8746 | ||
8027 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8747 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8748 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8028 | if (remain < 1) | 8749 | if (remain < 1) |
8029 | return res; | 8750 | return res; |
8030 | 8751 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8031 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8032 | 8752 | ||
8033 | tex = part.Shape.Textures; | 8753 | tex = part.Shape.Textures; |
8034 | if (face == ScriptBaseClass.ALL_SIDES) | 8754 | if (face == ScriptBaseClass.ALL_SIDES) |
8035 | { | 8755 | { |
8036 | for (face = 0; face < GetNumberOfSides(part); face++) | 8756 | for (face = 0; face < GetNumberOfSides(part); face++) |
8037 | { | 8757 | { |
8038 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8758 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8039 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8759 | { |
8040 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8760 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8761 | } | ||
8762 | else | ||
8763 | { | ||
8764 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8765 | } | ||
8041 | } | 8766 | } |
8042 | } | 8767 | } |
8043 | else | 8768 | else |
8044 | { | 8769 | { |
8045 | if (face >= 0 && face < GetNumberOfSides(part)) | 8770 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8046 | { | 8771 | { |
8047 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8772 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8048 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8773 | } |
8774 | else | ||
8775 | { | ||
8776 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8049 | } | 8777 | } |
8050 | } | 8778 | } |
8051 | break; | 8779 | break; |
@@ -8068,28 +8796,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8068 | case (int)ScriptBaseClass.PRIM_GLOW: | 8796 | case (int)ScriptBaseClass.PRIM_GLOW: |
8069 | if (remain < 1) | 8797 | if (remain < 1) |
8070 | return res; | 8798 | return res; |
8071 | 8799 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8072 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8073 | 8800 | ||
8074 | tex = part.Shape.Textures; | 8801 | tex = part.Shape.Textures; |
8802 | float primglow; | ||
8075 | if (face == ScriptBaseClass.ALL_SIDES) | 8803 | if (face == ScriptBaseClass.ALL_SIDES) |
8076 | { | 8804 | { |
8077 | for (face = 0; face < GetNumberOfSides(part); face++) | 8805 | for (face = 0; face < GetNumberOfSides(part); face++) |
8078 | { | 8806 | { |
8079 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8807 | primglow = tex.GetFace((uint)face).Glow; |
8080 | res.Add(new LSL_Float(texface.Glow)); | 8808 | res.Add(new LSL_Float(primglow)); |
8081 | } | 8809 | } |
8082 | } | 8810 | } |
8083 | else | 8811 | else |
8084 | { | 8812 | { |
8085 | if (face >= 0 && face < GetNumberOfSides(part)) | 8813 | primglow = tex.GetFace((uint)face).Glow; |
8086 | { | 8814 | res.Add(new LSL_Float(primglow)); |
8087 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8088 | res.Add(new LSL_Float(texface.Glow)); | ||
8089 | } | ||
8090 | } | 8815 | } |
8091 | break; | 8816 | break; |
8092 | |||
8093 | case (int)ScriptBaseClass.PRIM_TEXT: | 8817 | case (int)ScriptBaseClass.PRIM_TEXT: |
8094 | Color4 textColor = part.GetTextColor(); | 8818 | Color4 textColor = part.GetTextColor(); |
8095 | res.Add(new LSL_String(part.Text)); | 8819 | res.Add(new LSL_String(part.Text)); |
@@ -8701,8 +9425,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8701 | // The function returns an ordered list | 9425 | // The function returns an ordered list |
8702 | // representing the tokens found in the supplied | 9426 | // representing the tokens found in the supplied |
8703 | // sources string. If two successive tokenizers | 9427 | // sources string. If two successive tokenizers |
8704 | // are encountered, then a NULL entry is added | 9428 | // are encountered, then a null-string entry is |
8705 | // to the list. | 9429 | // added to the list. |
8706 | // | 9430 | // |
8707 | // It is a precondition that the source and | 9431 | // It is a precondition that the source and |
8708 | // toekizer lisst are non-null. If they are null, | 9432 | // toekizer lisst are non-null. If they are null, |
@@ -8710,7 +9434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8710 | // while their lengths are being determined. | 9434 | // while their lengths are being determined. |
8711 | // | 9435 | // |
8712 | // A small amount of working memoryis required | 9436 | // A small amount of working memoryis required |
8713 | // of approximately 8*#tokenizers. | 9437 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8714 | // | 9438 | // |
8715 | // There are many ways in which this function | 9439 | // There are many ways in which this function |
8716 | // can be implemented, this implementation is | 9440 | // can be implemented, this implementation is |
@@ -8726,155 +9450,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8726 | // and eliminates redundant tokenizers as soon | 9450 | // and eliminates redundant tokenizers as soon |
8727 | // as is possible. | 9451 | // as is possible. |
8728 | // | 9452 | // |
8729 | // The implementation tries to avoid any copying | 9453 | // The implementation tries to minimize temporary |
8730 | // of arrays or other objects. | 9454 | // garbage generation. |
8731 | // </remarks> | 9455 | // </remarks> |
8732 | 9456 | ||
8733 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9457 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8734 | { | 9458 | { |
8735 | int beginning = 0; | 9459 | return ParseString2List(src, separators, spacers, true); |
8736 | int srclen = src.Length; | 9460 | } |
8737 | int seplen = separators.Length; | ||
8738 | object[] separray = separators.Data; | ||
8739 | int spclen = spacers.Length; | ||
8740 | object[] spcarray = spacers.Data; | ||
8741 | int mlen = seplen+spclen; | ||
8742 | |||
8743 | int[] offset = new int[mlen+1]; | ||
8744 | bool[] active = new bool[mlen]; | ||
8745 | |||
8746 | int best; | ||
8747 | int j; | ||
8748 | |||
8749 | // Initial capacity reduces resize cost | ||
8750 | 9461 | ||
8751 | LSL_List tokens = new LSL_List(); | 9462 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9463 | { | ||
9464 | int srclen = src.Length; | ||
9465 | int seplen = separators.Length; | ||
9466 | object[] separray = separators.Data; | ||
9467 | int spclen = spacers.Length; | ||
9468 | object[] spcarray = spacers.Data; | ||
9469 | int dellen = 0; | ||
9470 | string[] delarray = new string[seplen+spclen]; | ||
8752 | 9471 | ||
8753 | // All entries are initially valid | 9472 | int outlen = 0; |
9473 | string[] outarray = new string[srclen*2+1]; | ||
8754 | 9474 | ||
8755 | for (int i = 0; i < mlen; i++) | 9475 | int i, j; |
8756 | active[i] = true; | 9476 | string d; |
8757 | 9477 | ||
8758 | offset[mlen] = srclen; | 9478 | m_host.AddScriptLPS(1); |
8759 | 9479 | ||
8760 | while (beginning < srclen) | 9480 | /* |
9481 | * Convert separator and spacer lists to C# strings. | ||
9482 | * Also filter out null strings so we don't hang. | ||
9483 | */ | ||
9484 | for (i = 0; i < seplen; i ++) | ||
8761 | { | 9485 | { |
9486 | d = separray[i].ToString(); | ||
9487 | if (d.Length > 0) | ||
9488 | { | ||
9489 | delarray[dellen++] = d; | ||
9490 | } | ||
9491 | } | ||
9492 | seplen = dellen; | ||
8762 | 9493 | ||
8763 | best = mlen; // as bad as it gets | 9494 | for (i = 0; i < spclen; i ++) |
9495 | { | ||
9496 | d = spcarray[i].ToString(); | ||
9497 | if (d.Length > 0) | ||
9498 | { | ||
9499 | delarray[dellen++] = d; | ||
9500 | } | ||
9501 | } | ||
8764 | 9502 | ||
8765 | // Scan for separators | 9503 | /* |
9504 | * Scan through source string from beginning to end. | ||
9505 | */ | ||
9506 | for (i = 0;;) | ||
9507 | { | ||
8766 | 9508 | ||
8767 | for (j = 0; j < seplen; j++) | 9509 | /* |
9510 | * Find earliest delimeter in src starting at i (if any). | ||
9511 | */ | ||
9512 | int earliestDel = -1; | ||
9513 | int earliestSrc = srclen; | ||
9514 | string earliestStr = null; | ||
9515 | for (j = 0; j < dellen; j ++) | ||
8768 | { | 9516 | { |
8769 | if (separray[j].ToString() == String.Empty) | 9517 | d = delarray[j]; |
8770 | active[j] = false; | 9518 | if (d != null) |
8771 | |||
8772 | if (active[j]) | ||
8773 | { | 9519 | { |
8774 | // scan all of the markers | 9520 | int index = src.IndexOf(d, i); |
8775 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9521 | if (index < 0) |
8776 | { | 9522 | { |
8777 | // not present at all | 9523 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8778 | active[j] = false; | ||
8779 | } | 9524 | } |
8780 | else | 9525 | else if (index < earliestSrc) |
8781 | { | 9526 | { |
8782 | // present and correct | 9527 | earliestSrc = index; // where delimeter starts in source string |
8783 | if (offset[j] < offset[best]) | 9528 | earliestDel = j; // where delimeter is in delarray[] |
8784 | { | 9529 | earliestStr = d; // the delimeter string from delarray[] |
8785 | // closest so far | 9530 | if (index == i) break; // can't do any better than found at beg of string |
8786 | best = j; | ||
8787 | if (offset[best] == beginning) | ||
8788 | break; | ||
8789 | } | ||
8790 | } | 9531 | } |
8791 | } | 9532 | } |
8792 | } | 9533 | } |
8793 | 9534 | ||
8794 | // Scan for spacers | 9535 | /* |
8795 | 9536 | * Output source string starting at i through start of earliest delimeter. | |
8796 | if (offset[best] != beginning) | 9537 | */ |
9538 | if (keepNulls || (earliestSrc > i)) | ||
8797 | { | 9539 | { |
8798 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9540 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8799 | { | ||
8800 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8801 | active[j] = false; | ||
8802 | |||
8803 | if (active[j]) | ||
8804 | { | ||
8805 | // scan all of the markers | ||
8806 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8807 | { | ||
8808 | // not present at all | ||
8809 | active[j] = false; | ||
8810 | } | ||
8811 | else | ||
8812 | { | ||
8813 | // present and correct | ||
8814 | if (offset[j] < offset[best]) | ||
8815 | { | ||
8816 | // closest so far | ||
8817 | best = j; | ||
8818 | } | ||
8819 | } | ||
8820 | } | ||
8821 | } | ||
8822 | } | 9541 | } |
8823 | 9542 | ||
8824 | // This is the normal exit from the scanning loop | 9543 | /* |
9544 | * If no delimeter found at or after i, we're done scanning. | ||
9545 | */ | ||
9546 | if (earliestDel < 0) break; | ||
8825 | 9547 | ||
8826 | if (best == mlen) | 9548 | /* |
9549 | * If delimeter was a spacer, output the spacer. | ||
9550 | */ | ||
9551 | if (earliestDel >= seplen) | ||
8827 | { | 9552 | { |
8828 | // no markers were found on this pass | 9553 | outarray[outlen++] = earliestStr; |
8829 | // so we're pretty much done | ||
8830 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8831 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8832 | break; | ||
8833 | } | 9554 | } |
8834 | 9555 | ||
8835 | // Otherwise we just add the newly delimited token | 9556 | /* |
8836 | // and recalculate where the search should continue. | 9557 | * Look at rest of src string following delimeter. |
8837 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9558 | */ |
8838 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9559 | i = earliestSrc + earliestStr.Length; |
8839 | |||
8840 | if (best < seplen) | ||
8841 | { | ||
8842 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8843 | } | ||
8844 | else | ||
8845 | { | ||
8846 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8847 | string str = spcarray[best - seplen].ToString(); | ||
8848 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8849 | tokens.Add(new LSL_String(str)); | ||
8850 | } | ||
8851 | } | 9560 | } |
8852 | 9561 | ||
8853 | // This an awkward an not very intuitive boundary case. If the | 9562 | /* |
8854 | // last substring is a tokenizer, then there is an implied trailing | 9563 | * Make up an exact-sized output array suitable for an LSL_List object. |
8855 | // null list entry. Hopefully the single comparison will not be too | 9564 | */ |
8856 | // arduous. Alternatively the 'break' could be replced with a return | 9565 | object[] outlist = new object[outlen]; |
8857 | // but that's shabby programming. | 9566 | for (i = 0; i < outlen; i ++) |
8858 | |||
8859 | if ((beginning == srclen) && (keepNulls)) | ||
8860 | { | 9567 | { |
8861 | if (srclen != 0) | 9568 | outlist[i] = new LSL_String(outarray[i]); |
8862 | tokens.Add(new LSL_String("")); | ||
8863 | } | 9569 | } |
8864 | 9570 | return new LSL_List(outlist); | |
8865 | return tokens; | ||
8866 | } | ||
8867 | |||
8868 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8869 | { | ||
8870 | m_host.AddScriptLPS(1); | ||
8871 | return this.ParseString(src, separators, spacers, false); | ||
8872 | } | ||
8873 | |||
8874 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8875 | { | ||
8876 | m_host.AddScriptLPS(1); | ||
8877 | return this.ParseString(src, separators, spacers, true); | ||
8878 | } | 9571 | } |
8879 | 9572 | ||
8880 | public LSL_Integer llGetObjectPermMask(int mask) | 9573 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8951,28 +9644,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8951 | { | 9644 | { |
8952 | m_host.AddScriptLPS(1); | 9645 | m_host.AddScriptLPS(1); |
8953 | 9646 | ||
8954 | lock (m_host.TaskInventory) | 9647 | m_host.TaskInventory.LockItemsForRead(true); |
9648 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8955 | { | 9649 | { |
8956 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9650 | if (inv.Value.Name == item) |
8957 | { | 9651 | { |
8958 | if (inv.Value.Name == item) | 9652 | m_host.TaskInventory.LockItemsForRead(false); |
9653 | switch (mask) | ||
8959 | { | 9654 | { |
8960 | switch (mask) | 9655 | case 0: |
8961 | { | 9656 | return (int)inv.Value.BasePermissions; |
8962 | case 0: | 9657 | case 1: |
8963 | return (int)inv.Value.BasePermissions; | 9658 | return (int)inv.Value.CurrentPermissions; |
8964 | case 1: | 9659 | case 2: |
8965 | return (int)inv.Value.CurrentPermissions; | 9660 | return (int)inv.Value.GroupPermissions; |
8966 | case 2: | 9661 | case 3: |
8967 | return (int)inv.Value.GroupPermissions; | 9662 | return (int)inv.Value.EveryonePermissions; |
8968 | case 3: | 9663 | case 4: |
8969 | return (int)inv.Value.EveryonePermissions; | 9664 | return (int)inv.Value.NextPermissions; |
8970 | case 4: | ||
8971 | return (int)inv.Value.NextPermissions; | ||
8972 | } | ||
8973 | } | 9665 | } |
8974 | } | 9666 | } |
8975 | } | 9667 | } |
9668 | m_host.TaskInventory.LockItemsForRead(false); | ||
8976 | 9669 | ||
8977 | return -1; | 9670 | return -1; |
8978 | } | 9671 | } |
@@ -9019,16 +9712,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9019 | { | 9712 | { |
9020 | m_host.AddScriptLPS(1); | 9713 | m_host.AddScriptLPS(1); |
9021 | 9714 | ||
9022 | lock (m_host.TaskInventory) | 9715 | m_host.TaskInventory.LockItemsForRead(true); |
9716 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9023 | { | 9717 | { |
9024 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9718 | if (inv.Value.Name == item) |
9025 | { | 9719 | { |
9026 | if (inv.Value.Name == item) | 9720 | m_host.TaskInventory.LockItemsForRead(false); |
9027 | { | 9721 | return inv.Value.CreatorID.ToString(); |
9028 | return inv.Value.CreatorID.ToString(); | ||
9029 | } | ||
9030 | } | 9722 | } |
9031 | } | 9723 | } |
9724 | m_host.TaskInventory.LockItemsForRead(false); | ||
9032 | 9725 | ||
9033 | llSay(0, "No item name '" + item + "'"); | 9726 | llSay(0, "No item name '" + item + "'"); |
9034 | 9727 | ||
@@ -9154,9 +9847,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9154 | { | 9847 | { |
9155 | try | 9848 | try |
9156 | { | 9849 | { |
9850 | /* | ||
9157 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 9851 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9158 | if (obj != null) | 9852 | if (obj != null) |
9159 | return (double)obj.GetMass(); | 9853 | return (double)obj.GetMass(); |
9854 | */ | ||
9855 | // return total object mass | ||
9856 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
9857 | if (obj != null) | ||
9858 | return obj.GetMass(); | ||
9859 | |||
9160 | // the object is null so the key is for an avatar | 9860 | // the object is null so the key is for an avatar |
9161 | ScenePresence avatar = World.GetScenePresence(key); | 9861 | ScenePresence avatar = World.GetScenePresence(key); |
9162 | if (avatar != null) | 9862 | if (avatar != null) |
@@ -9176,7 +9876,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9176 | } | 9876 | } |
9177 | 9877 | ||
9178 | /// <summary> | 9878 | /// <summary> |
9179 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9879 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9180 | /// start and end and inserts the src list in its place. The inclusive | 9880 | /// start and end and inserts the src list in its place. The inclusive |
9181 | /// nature of the indices means that at least one element must be deleted | 9881 | /// nature of the indices means that at least one element must be deleted |
9182 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9882 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9233,16 +9933,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9233 | // based upon end. Note that if end exceeds the upper | 9933 | // based upon end. Note that if end exceeds the upper |
9234 | // bound in this case, the entire destination list | 9934 | // bound in this case, the entire destination list |
9235 | // is removed. | 9935 | // is removed. |
9236 | else | 9936 | else if (start == 0) |
9237 | { | 9937 | { |
9238 | if (end + 1 < dest.Length) | 9938 | if (end + 1 < dest.Length) |
9239 | { | ||
9240 | return src + dest.GetSublist(end + 1, -1); | 9939 | return src + dest.GetSublist(end + 1, -1); |
9241 | } | ||
9242 | else | 9940 | else |
9243 | { | ||
9244 | return src; | 9941 | return src; |
9245 | } | 9942 | } |
9943 | else // Start < 0 | ||
9944 | { | ||
9945 | if (end + 1 < dest.Length) | ||
9946 | return dest.GetSublist(end + 1, -1); | ||
9947 | else | ||
9948 | return new LSL_List(); | ||
9246 | } | 9949 | } |
9247 | } | 9950 | } |
9248 | // Finally, if start > end, we strip away a prefix and | 9951 | // Finally, if start > end, we strip away a prefix and |
@@ -9293,17 +9996,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9293 | int width = 0; | 9996 | int width = 0; |
9294 | int height = 0; | 9997 | int height = 0; |
9295 | 9998 | ||
9296 | ParcelMediaCommandEnum? commandToSend = null; | 9999 | uint commandToSend = 0; |
9297 | float time = 0.0f; // default is from start | 10000 | float time = 0.0f; // default is from start |
9298 | 10001 | ||
9299 | ScenePresence presence = null; | 10002 | ScenePresence presence = null; |
9300 | 10003 | ||
9301 | for (int i = 0; i < commandList.Data.Length; i++) | 10004 | for (int i = 0; i < commandList.Data.Length; i++) |
9302 | { | 10005 | { |
9303 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10006 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9304 | switch (command) | 10007 | switch (command) |
9305 | { | 10008 | { |
9306 | case ParcelMediaCommandEnum.Agent: | 10009 | case (uint)ParcelMediaCommandEnum.Agent: |
9307 | // we send only to one agent | 10010 | // we send only to one agent |
9308 | if ((i + 1) < commandList.Length) | 10011 | if ((i + 1) < commandList.Length) |
9309 | { | 10012 | { |
@@ -9320,25 +10023,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9320 | } | 10023 | } |
9321 | break; | 10024 | break; |
9322 | 10025 | ||
9323 | case ParcelMediaCommandEnum.Loop: | 10026 | case (uint)ParcelMediaCommandEnum.Loop: |
9324 | loop = 1; | 10027 | loop = 1; |
9325 | commandToSend = command; | 10028 | commandToSend = command; |
9326 | update = true; //need to send the media update packet to set looping | 10029 | update = true; //need to send the media update packet to set looping |
9327 | break; | 10030 | break; |
9328 | 10031 | ||
9329 | case ParcelMediaCommandEnum.Play: | 10032 | case (uint)ParcelMediaCommandEnum.Play: |
9330 | loop = 0; | 10033 | loop = 0; |
9331 | commandToSend = command; | 10034 | commandToSend = command; |
9332 | update = true; //need to send the media update packet to make sure it doesn't loop | 10035 | update = true; //need to send the media update packet to make sure it doesn't loop |
9333 | break; | 10036 | break; |
9334 | 10037 | ||
9335 | case ParcelMediaCommandEnum.Pause: | 10038 | case (uint)ParcelMediaCommandEnum.Pause: |
9336 | case ParcelMediaCommandEnum.Stop: | 10039 | case (uint)ParcelMediaCommandEnum.Stop: |
9337 | case ParcelMediaCommandEnum.Unload: | 10040 | case (uint)ParcelMediaCommandEnum.Unload: |
9338 | commandToSend = command; | 10041 | commandToSend = command; |
9339 | break; | 10042 | break; |
9340 | 10043 | ||
9341 | case ParcelMediaCommandEnum.Url: | 10044 | case (uint)ParcelMediaCommandEnum.Url: |
9342 | if ((i + 1) < commandList.Length) | 10045 | if ((i + 1) < commandList.Length) |
9343 | { | 10046 | { |
9344 | if (commandList.Data[i + 1] is LSL_String) | 10047 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9351,7 +10054,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9351 | } | 10054 | } |
9352 | break; | 10055 | break; |
9353 | 10056 | ||
9354 | case ParcelMediaCommandEnum.Texture: | 10057 | case (uint)ParcelMediaCommandEnum.Texture: |
9355 | if ((i + 1) < commandList.Length) | 10058 | if ((i + 1) < commandList.Length) |
9356 | { | 10059 | { |
9357 | if (commandList.Data[i + 1] is LSL_String) | 10060 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9364,7 +10067,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9364 | } | 10067 | } |
9365 | break; | 10068 | break; |
9366 | 10069 | ||
9367 | case ParcelMediaCommandEnum.Time: | 10070 | case (uint)ParcelMediaCommandEnum.Time: |
9368 | if ((i + 1) < commandList.Length) | 10071 | if ((i + 1) < commandList.Length) |
9369 | { | 10072 | { |
9370 | if (commandList.Data[i + 1] is LSL_Float) | 10073 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9376,7 +10079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9376 | } | 10079 | } |
9377 | break; | 10080 | break; |
9378 | 10081 | ||
9379 | case ParcelMediaCommandEnum.AutoAlign: | 10082 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9380 | if ((i + 1) < commandList.Length) | 10083 | if ((i + 1) < commandList.Length) |
9381 | { | 10084 | { |
9382 | if (commandList.Data[i + 1] is LSL_Integer) | 10085 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9390,7 +10093,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9390 | } | 10093 | } |
9391 | break; | 10094 | break; |
9392 | 10095 | ||
9393 | case ParcelMediaCommandEnum.Type: | 10096 | case (uint)ParcelMediaCommandEnum.Type: |
9394 | if ((i + 1) < commandList.Length) | 10097 | if ((i + 1) < commandList.Length) |
9395 | { | 10098 | { |
9396 | if (commandList.Data[i + 1] is LSL_String) | 10099 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9403,7 +10106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9403 | } | 10106 | } |
9404 | break; | 10107 | break; |
9405 | 10108 | ||
9406 | case ParcelMediaCommandEnum.Desc: | 10109 | case (uint)ParcelMediaCommandEnum.Desc: |
9407 | if ((i + 1) < commandList.Length) | 10110 | if ((i + 1) < commandList.Length) |
9408 | { | 10111 | { |
9409 | if (commandList.Data[i + 1] is LSL_String) | 10112 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9416,7 +10119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9416 | } | 10119 | } |
9417 | break; | 10120 | break; |
9418 | 10121 | ||
9419 | case ParcelMediaCommandEnum.Size: | 10122 | case (uint)ParcelMediaCommandEnum.Size: |
9420 | if ((i + 2) < commandList.Length) | 10123 | if ((i + 2) < commandList.Length) |
9421 | { | 10124 | { |
9422 | if (commandList.Data[i + 1] is LSL_Integer) | 10125 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9486,7 +10189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9486 | } | 10189 | } |
9487 | } | 10190 | } |
9488 | 10191 | ||
9489 | if (commandToSend != null) | 10192 | if (commandToSend != 0) |
9490 | { | 10193 | { |
9491 | // the commandList contained a start/stop/... command, too | 10194 | // the commandList contained a start/stop/... command, too |
9492 | if (presence == null) | 10195 | if (presence == null) |
@@ -9523,7 +10226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9523 | 10226 | ||
9524 | if (aList.Data[i] != null) | 10227 | if (aList.Data[i] != null) |
9525 | { | 10228 | { |
9526 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10229 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9527 | { | 10230 | { |
9528 | case ParcelMediaCommandEnum.Url: | 10231 | case ParcelMediaCommandEnum.Url: |
9529 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10232 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9566,16 +10269,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9566 | { | 10269 | { |
9567 | m_host.AddScriptLPS(1); | 10270 | m_host.AddScriptLPS(1); |
9568 | 10271 | ||
9569 | lock (m_host.TaskInventory) | 10272 | m_host.TaskInventory.LockItemsForRead(true); |
10273 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9570 | { | 10274 | { |
9571 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10275 | if (inv.Value.Name == name) |
9572 | { | 10276 | { |
9573 | if (inv.Value.Name == name) | 10277 | m_host.TaskInventory.LockItemsForRead(false); |
9574 | { | 10278 | return inv.Value.Type; |
9575 | return inv.Value.Type; | ||
9576 | } | ||
9577 | } | 10279 | } |
9578 | } | 10280 | } |
10281 | m_host.TaskInventory.LockItemsForRead(false); | ||
9579 | 10282 | ||
9580 | return -1; | 10283 | return -1; |
9581 | } | 10284 | } |
@@ -9586,15 +10289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9586 | 10289 | ||
9587 | if (quick_pay_buttons.Data.Length < 4) | 10290 | if (quick_pay_buttons.Data.Length < 4) |
9588 | { | 10291 | { |
9589 | LSLError("List must have at least 4 elements"); | 10292 | int x; |
9590 | return; | 10293 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10294 | { | ||
10295 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10296 | } | ||
9591 | } | 10297 | } |
9592 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10298 | int[] nPrice = new int[5]; |
9593 | 10299 | nPrice[0] = price; | |
9594 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10300 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9595 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10301 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9596 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10302 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9597 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10303 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10304 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9598 | m_host.ParentGroup.HasGroupChanged = true; | 10305 | m_host.ParentGroup.HasGroupChanged = true; |
9599 | } | 10306 | } |
9600 | 10307 | ||
@@ -9612,6 +10319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9612 | ShoutError("No permissions to track the camera"); | 10319 | ShoutError("No permissions to track the camera"); |
9613 | return new LSL_Vector(); | 10320 | return new LSL_Vector(); |
9614 | } | 10321 | } |
10322 | m_host.TaskInventory.LockItemsForRead(false); | ||
9615 | 10323 | ||
9616 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10324 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9617 | if (presence != null) | 10325 | if (presence != null) |
@@ -9636,6 +10344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9636 | ShoutError("No permissions to track the camera"); | 10344 | ShoutError("No permissions to track the camera"); |
9637 | return new LSL_Rotation(); | 10345 | return new LSL_Rotation(); |
9638 | } | 10346 | } |
10347 | m_host.TaskInventory.LockItemsForRead(false); | ||
9639 | 10348 | ||
9640 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10349 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9641 | if (presence != null) | 10350 | if (presence != null) |
@@ -9697,8 +10406,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9697 | { | 10406 | { |
9698 | m_host.AddScriptLPS(1); | 10407 | m_host.AddScriptLPS(1); |
9699 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10408 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9700 | if (detectedParams == null) return; // only works on the first detected avatar | 10409 | if (detectedParams == null) |
9701 | 10410 | { | |
10411 | if (m_host.ParentGroup.IsAttachment == true) | ||
10412 | { | ||
10413 | detectedParams = new DetectParams(); | ||
10414 | detectedParams.Key = m_host.OwnerID; | ||
10415 | } | ||
10416 | else | ||
10417 | { | ||
10418 | return; | ||
10419 | } | ||
10420 | } | ||
10421 | |||
9702 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10422 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9703 | if (avatar != null) | 10423 | if (avatar != null) |
9704 | { | 10424 | { |
@@ -9706,6 +10426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9706 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10426 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9707 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10427 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9708 | } | 10428 | } |
10429 | |||
9709 | ScriptSleep(1000); | 10430 | ScriptSleep(1000); |
9710 | } | 10431 | } |
9711 | 10432 | ||
@@ -9831,12 +10552,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9831 | 10552 | ||
9832 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10553 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9833 | object[] data = rules.Data; | 10554 | object[] data = rules.Data; |
9834 | for (int i = 0; i < data.Length; ++i) { | 10555 | for (int i = 0; i < data.Length; ++i) |
10556 | { | ||
9835 | int type = Convert.ToInt32(data[i++].ToString()); | 10557 | int type = Convert.ToInt32(data[i++].ToString()); |
9836 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10558 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9837 | 10559 | ||
9838 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10560 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9839 | switch (type) { | 10561 | switch (type) |
10562 | { | ||
9840 | case ScriptBaseClass.CAMERA_FOCUS: | 10563 | case ScriptBaseClass.CAMERA_FOCUS: |
9841 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10564 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9842 | case ScriptBaseClass.CAMERA_POSITION: | 10565 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9944,19 +10667,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9944 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10667 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9945 | { | 10668 | { |
9946 | m_host.AddScriptLPS(1); | 10669 | m_host.AddScriptLPS(1); |
9947 | string ret = String.Empty; | 10670 | |
9948 | string src1 = llBase64ToString(str1); | 10671 | if (str1 == String.Empty) |
9949 | string src2 = llBase64ToString(str2); | 10672 | return String.Empty; |
9950 | int c = 0; | 10673 | if (str2 == String.Empty) |
9951 | for (int i = 0; i < src1.Length; i++) | 10674 | return str1; |
10675 | |||
10676 | int len = str2.Length; | ||
10677 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10678 | { | ||
10679 | while (str2.EndsWith("=")) | ||
10680 | str2 = str2.Substring(0, str2.Length - 1); | ||
10681 | |||
10682 | len = str2.Length; | ||
10683 | int mod = len % 4; | ||
10684 | |||
10685 | if (mod == 1) | ||
10686 | str2 = str2.Substring(0, str2.Length - 1); | ||
10687 | else if (mod == 2) | ||
10688 | str2 += "=="; | ||
10689 | else if (mod == 3) | ||
10690 | str2 += "="; | ||
10691 | } | ||
10692 | |||
10693 | byte[] data1; | ||
10694 | byte[] data2; | ||
10695 | try | ||
10696 | { | ||
10697 | data1 = Convert.FromBase64String(str1); | ||
10698 | data2 = Convert.FromBase64String(str2); | ||
10699 | } | ||
10700 | catch (Exception) | ||
10701 | { | ||
10702 | return new LSL_String(String.Empty); | ||
10703 | } | ||
10704 | |||
10705 | byte[] d2 = new Byte[data1.Length]; | ||
10706 | int pos = 0; | ||
10707 | |||
10708 | if (data1.Length <= data2.Length) | ||
10709 | { | ||
10710 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10711 | } | ||
10712 | else | ||
9952 | { | 10713 | { |
9953 | ret += (char) (src1[i] ^ src2[c]); | 10714 | while (pos < data1.Length) |
10715 | { | ||
10716 | len = data1.Length - pos; | ||
10717 | if (len > data2.Length) | ||
10718 | len = data2.Length; | ||
9954 | 10719 | ||
9955 | c++; | 10720 | Array.Copy(data2, 0, d2, pos, len); |
9956 | if (c >= src2.Length) | 10721 | pos += len; |
9957 | c = 0; | 10722 | } |
9958 | } | 10723 | } |
9959 | return llStringToBase64(ret); | 10724 | |
10725 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10726 | data1[pos] ^= d2[pos]; | ||
10727 | |||
10728 | return Convert.ToBase64String(data1); | ||
9960 | } | 10729 | } |
9961 | 10730 | ||
9962 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10731 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10013,12 +10782,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10013 | Regex r = new Regex(authregex); | 10782 | Regex r = new Regex(authregex); |
10014 | int[] gnums = r.GetGroupNumbers(); | 10783 | int[] gnums = r.GetGroupNumbers(); |
10015 | Match m = r.Match(url); | 10784 | Match m = r.Match(url); |
10016 | if (m.Success) { | 10785 | if (m.Success) |
10017 | for (int i = 1; i < gnums.Length; i++) { | 10786 | { |
10787 | for (int i = 1; i < gnums.Length; i++) | ||
10788 | { | ||
10018 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10789 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10019 | //CaptureCollection cc = g.Captures; | 10790 | //CaptureCollection cc = g.Captures; |
10020 | } | 10791 | } |
10021 | if (m.Groups.Count == 5) { | 10792 | if (m.Groups.Count == 5) |
10793 | { | ||
10022 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10794 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10023 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10795 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10024 | } | 10796 | } |
@@ -10381,15 +11153,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10381 | 11153 | ||
10382 | internal UUID ScriptByName(string name) | 11154 | internal UUID ScriptByName(string name) |
10383 | { | 11155 | { |
10384 | lock (m_host.TaskInventory) | 11156 | m_host.TaskInventory.LockItemsForRead(true); |
11157 | |||
11158 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10385 | { | 11159 | { |
10386 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 11160 | if (item.Type == 10 && item.Name == name) |
10387 | { | 11161 | { |
10388 | if (item.Type == 10 && item.Name == name) | 11162 | m_host.TaskInventory.LockItemsForRead(false); |
10389 | return item.ItemID; | 11163 | return item.ItemID; |
10390 | } | 11164 | } |
10391 | } | 11165 | } |
10392 | 11166 | ||
11167 | m_host.TaskInventory.LockItemsForRead(false); | ||
11168 | |||
10393 | return UUID.Zero; | 11169 | return UUID.Zero; |
10394 | } | 11170 | } |
10395 | 11171 | ||
@@ -10430,6 +11206,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10430 | { | 11206 | { |
10431 | m_host.AddScriptLPS(1); | 11207 | m_host.AddScriptLPS(1); |
10432 | 11208 | ||
11209 | //Clone is thread safe | ||
10433 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11210 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10434 | 11211 | ||
10435 | UUID assetID = UUID.Zero; | 11212 | UUID assetID = UUID.Zero; |
@@ -10492,6 +11269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10492 | { | 11269 | { |
10493 | m_host.AddScriptLPS(1); | 11270 | m_host.AddScriptLPS(1); |
10494 | 11271 | ||
11272 | //Clone is thread safe | ||
10495 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11273 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10496 | 11274 | ||
10497 | UUID assetID = UUID.Zero; | 11275 | UUID assetID = UUID.Zero; |
@@ -10572,15 +11350,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10572 | return GetLinkPrimitiveParams(obj, rules); | 11350 | return GetLinkPrimitiveParams(obj, rules); |
10573 | } | 11351 | } |
10574 | 11352 | ||
10575 | public void print(string str) | 11353 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10576 | { | 11354 | { |
10577 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11355 | List<SceneObjectPart> parts = GetLinkParts(link); |
10578 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11356 | if (parts.Count < 1) |
10579 | if (ossl != null) | 11357 | return 0; |
10580 | { | 11358 | |
10581 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11359 | return GetNumberOfSides(parts[0]); |
10582 | m_log.Info("LSL print():" + str); | ||
10583 | } | ||
10584 | } | 11360 | } |
10585 | 11361 | ||
10586 | private string Name2Username(string name) | 11362 | private string Name2Username(string name) |
@@ -10626,155 +11402,482 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10626 | return rq.ToString(); | 11402 | return rq.ToString(); |
10627 | } | 11403 | } |
10628 | 11404 | ||
11405 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11406 | { | ||
11407 | m_SayShoutCount = 0; | ||
11408 | } | ||
11409 | |||
11410 | private struct Tri | ||
11411 | { | ||
11412 | public Vector3 p1; | ||
11413 | public Vector3 p2; | ||
11414 | public Vector3 p3; | ||
11415 | } | ||
11416 | |||
11417 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11418 | { | ||
11419 | float height = avatar.Appearance.AvatarHeight; | ||
11420 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11421 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11422 | |||
11423 | if (point.X > b1.X && point.X < b2.X && | ||
11424 | point.Y > b1.Y && point.Y < b2.Y && | ||
11425 | point.Z > b1.Z && point.Z < b2.Z) | ||
11426 | return true; | ||
11427 | return false; | ||
11428 | } | ||
11429 | |||
11430 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11431 | { | ||
11432 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11433 | |||
11434 | Vector3 ab = rayEnd - rayStart; | ||
11435 | |||
11436 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11437 | { | ||
11438 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11439 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11440 | |||
11441 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11442 | |||
11443 | if (d > 1.5) | ||
11444 | return; | ||
11445 | |||
11446 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11447 | |||
11448 | if (d2 > 0) | ||
11449 | return; | ||
11450 | |||
11451 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11452 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11453 | |||
11454 | if (!InBoundingBox(sp, p)) | ||
11455 | return; | ||
11456 | |||
11457 | ContactResult result = new ContactResult (); | ||
11458 | result.ConsumerID = sp.LocalId; | ||
11459 | result.Depth = Vector3.Distance(rayStart, p); | ||
11460 | result.Normal = Vector3.Zero; | ||
11461 | result.Pos = p; | ||
11462 | |||
11463 | contacts.Add(result); | ||
11464 | }); | ||
11465 | |||
11466 | return contacts.ToArray(); | ||
11467 | } | ||
11468 | |||
11469 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11470 | { | ||
11471 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11472 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11473 | |||
11474 | Vector3 ab = rayEnd - rayStart; | ||
11475 | |||
11476 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11477 | { | ||
11478 | if (m_host.ParentGroup == group) | ||
11479 | return; | ||
11480 | |||
11481 | if (group.IsAttachment) | ||
11482 | return; | ||
11483 | |||
11484 | if (group.RootPart.PhysActor == null) | ||
11485 | { | ||
11486 | if (!includePhantom) | ||
11487 | return; | ||
11488 | } | ||
11489 | else | ||
11490 | { | ||
11491 | if (group.RootPart.PhysActor.IsPhysical) | ||
11492 | { | ||
11493 | if (!includePhysical) | ||
11494 | return; | ||
11495 | } | ||
11496 | else | ||
11497 | { | ||
11498 | if (!includeNonPhysical) | ||
11499 | return; | ||
11500 | } | ||
11501 | } | ||
11502 | |||
11503 | // Find the radius ouside of which we don't even need to hit test | ||
11504 | float minX; | ||
11505 | float maxX; | ||
11506 | float minY; | ||
11507 | float maxY; | ||
11508 | float minZ; | ||
11509 | float maxZ; | ||
11510 | |||
11511 | float radius = 0.0f; | ||
11512 | |||
11513 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11514 | |||
11515 | if (Math.Abs(minX) > radius) | ||
11516 | radius = Math.Abs(minX); | ||
11517 | if (Math.Abs(minY) > radius) | ||
11518 | radius = Math.Abs(minY); | ||
11519 | if (Math.Abs(minZ) > radius) | ||
11520 | radius = Math.Abs(minZ); | ||
11521 | if (Math.Abs(maxX) > radius) | ||
11522 | radius = Math.Abs(maxX); | ||
11523 | if (Math.Abs(maxY) > radius) | ||
11524 | radius = Math.Abs(maxY); | ||
11525 | if (Math.Abs(maxZ) > radius) | ||
11526 | radius = Math.Abs(maxZ); | ||
11527 | |||
11528 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11529 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11530 | |||
11531 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11532 | |||
11533 | // Too far off ray, don't bother | ||
11534 | if (d > radius) | ||
11535 | return; | ||
11536 | |||
11537 | // Behind ray, drop | ||
11538 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11539 | if (d2 > 0) | ||
11540 | return; | ||
11541 | |||
11542 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11543 | // Miss. | ||
11544 | if (!intersection.HitTF) | ||
11545 | return; | ||
11546 | |||
11547 | ContactResult result = new ContactResult (); | ||
11548 | result.ConsumerID = group.LocalId; | ||
11549 | result.Depth = intersection.distance; | ||
11550 | result.Normal = intersection.normal; | ||
11551 | result.Pos = intersection.ipoint; | ||
11552 | |||
11553 | contacts.Add(result); | ||
11554 | }); | ||
11555 | |||
11556 | return contacts.ToArray(); | ||
11557 | } | ||
11558 | |||
11559 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11560 | { | ||
11561 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11562 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11563 | |||
11564 | double min = 2048.0; | ||
11565 | double max = 0.0; | ||
11566 | |||
11567 | // Find the min and max of the heightfield | ||
11568 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11569 | { | ||
11570 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11571 | { | ||
11572 | if (heightfield[x, y] > max) | ||
11573 | max = heightfield[x, y]; | ||
11574 | if (heightfield[x, y] < min) | ||
11575 | min = heightfield[x, y]; | ||
11576 | } | ||
11577 | } | ||
11578 | |||
11579 | |||
11580 | // A ray extends past rayEnd, but doesn't go back before | ||
11581 | // rayStart. If the start is above the highest point of the ground | ||
11582 | // and the ray goes up, we can't hit the ground. Ever. | ||
11583 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11584 | return null; | ||
11585 | |||
11586 | // Same for going down | ||
11587 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11588 | return null; | ||
11589 | |||
11590 | List<Tri> trilist = new List<Tri>(); | ||
11591 | |||
11592 | // Create our triangle list | ||
11593 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11594 | { | ||
11595 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11596 | { | ||
11597 | Tri t1 = new Tri(); | ||
11598 | Tri t2 = new Tri(); | ||
11599 | |||
11600 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11601 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11602 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11603 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11604 | |||
11605 | t1.p1 = p1; | ||
11606 | t1.p2 = p2; | ||
11607 | t1.p3 = p3; | ||
11608 | |||
11609 | t2.p1 = p3; | ||
11610 | t2.p2 = p4; | ||
11611 | t2.p3 = p1; | ||
11612 | |||
11613 | trilist.Add(t1); | ||
11614 | trilist.Add(t2); | ||
11615 | } | ||
11616 | } | ||
11617 | |||
11618 | // Ray direction | ||
11619 | Vector3 rayDirection = rayEnd - rayStart; | ||
11620 | |||
11621 | foreach (Tri t in trilist) | ||
11622 | { | ||
11623 | // Compute triangle plane normal and edges | ||
11624 | Vector3 u = t.p2 - t.p1; | ||
11625 | Vector3 v = t.p3 - t.p1; | ||
11626 | Vector3 n = Vector3.Cross(u, v); | ||
11627 | |||
11628 | if (n == Vector3.Zero) | ||
11629 | continue; | ||
11630 | |||
11631 | Vector3 w0 = rayStart - t.p1; | ||
11632 | double a = -Vector3.Dot(n, w0); | ||
11633 | double b = Vector3.Dot(n, rayDirection); | ||
11634 | |||
11635 | // Not intersecting the plane, or in plane (same thing) | ||
11636 | // Ignoring this MAY cause the ground to not be detected | ||
11637 | // sometimes | ||
11638 | if (Math.Abs(b) < 0.000001) | ||
11639 | continue; | ||
11640 | |||
11641 | double r = a / b; | ||
11642 | |||
11643 | // ray points away from plane | ||
11644 | if (r < 0.0) | ||
11645 | continue; | ||
11646 | |||
11647 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11648 | |||
11649 | float uu = Vector3.Dot(u, u); | ||
11650 | float uv = Vector3.Dot(u, v); | ||
11651 | float vv = Vector3.Dot(v, v); | ||
11652 | Vector3 w = ip - t.p1; | ||
11653 | float wu = Vector3.Dot(w, u); | ||
11654 | float wv = Vector3.Dot(w, v); | ||
11655 | float d = uv * uv - uu * vv; | ||
11656 | |||
11657 | float cs = (uv * wv - vv * wu) / d; | ||
11658 | if (cs < 0 || cs > 1.0) | ||
11659 | continue; | ||
11660 | float ct = (uv * wu - uu * wv) / d; | ||
11661 | if (ct < 0 || (cs + ct) > 1.0) | ||
11662 | continue; | ||
11663 | |||
11664 | // Add contact point | ||
11665 | ContactResult result = new ContactResult (); | ||
11666 | result.ConsumerID = 0; | ||
11667 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11668 | result.Normal = n; | ||
11669 | result.Pos = ip; | ||
11670 | |||
11671 | contacts.Add(result); | ||
11672 | } | ||
11673 | |||
11674 | if (contacts.Count == 0) | ||
11675 | return null; | ||
11676 | |||
11677 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11678 | { | ||
11679 | return (int)(a.Depth - b.Depth); | ||
11680 | }); | ||
11681 | |||
11682 | return contacts[0]; | ||
11683 | } | ||
11684 | /* | ||
11685 | // not done: | ||
11686 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
11687 | { | ||
11688 | ContactResult[] contacts = null; | ||
11689 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11690 | { | ||
11691 | if (m_host.ParentGroup == group) | ||
11692 | return; | ||
11693 | |||
11694 | if (group.IsAttachment) | ||
11695 | return; | ||
11696 | |||
11697 | if(group.RootPart.PhysActor != null) | ||
11698 | return; | ||
11699 | |||
11700 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
11701 | }); | ||
11702 | return contacts; | ||
11703 | } | ||
11704 | */ | ||
11705 | |||
10629 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11706 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10630 | { | 11707 | { |
11708 | LSL_List list = new LSL_List(); | ||
11709 | |||
10631 | m_host.AddScriptLPS(1); | 11710 | m_host.AddScriptLPS(1); |
10632 | 11711 | ||
10633 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11712 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10634 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11713 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10635 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11714 | Vector3 dir = rayEnd - rayStart; |
10636 | 11715 | ||
10637 | int count = 0; | 11716 | float dist = Vector3.Mag(dir); |
10638 | // int detectPhantom = 0; | 11717 | |
11718 | int count = 1; | ||
11719 | bool detectPhantom = false; | ||
10639 | int dataFlags = 0; | 11720 | int dataFlags = 0; |
10640 | int rejectTypes = 0; | 11721 | int rejectTypes = 0; |
10641 | 11722 | ||
10642 | for (int i = 0; i < options.Length; i += 2) | 11723 | for (int i = 0; i < options.Length; i += 2) |
10643 | { | 11724 | { |
10644 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11725 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10645 | { | ||
10646 | count = options.GetLSLIntegerItem(i + 1); | 11726 | count = options.GetLSLIntegerItem(i + 1); |
10647 | } | 11727 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10648 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11728 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10649 | // { | ||
10650 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10651 | // } | ||
10652 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11729 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10653 | { | ||
10654 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11730 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10655 | } | ||
10656 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11731 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10657 | { | ||
10658 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11732 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10659 | } | ||
10660 | } | 11733 | } |
10661 | 11734 | ||
10662 | LSL_List list = new LSL_List(); | 11735 | if (count > 16) |
10663 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11736 | count = 16; |
10664 | |||
10665 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10666 | |||
10667 | if (distance == 0) | ||
10668 | distance = 0.001; | ||
10669 | 11737 | ||
10670 | Vector3 posToCheck = startvector; | 11738 | List<ContactResult> results = new List<ContactResult>(); |
10671 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10672 | 11739 | ||
10673 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11740 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10674 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11741 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10675 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11742 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10676 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11743 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10677 | 11744 | ||
10678 | for (float i = 0; i <= distance; i += 0.1f) | 11745 | |
11746 | if (World.SuportsRayCastFiltered()) | ||
10679 | { | 11747 | { |
10680 | posToCheck = startvector + (dir * (i / (float)distance)); | 11748 | if (dist == 0) |
11749 | return list; | ||
11750 | |||
11751 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; | ||
11752 | if (checkTerrain) | ||
11753 | rayfilter |= RayFilterFlags.land; | ||
11754 | // if (checkAgents) | ||
11755 | // rayfilter |= RayFilterFlags.agent; | ||
11756 | if (checkPhysical) | ||
11757 | rayfilter |= RayFilterFlags.physical; | ||
11758 | if (checkNonPhysical) | ||
11759 | rayfilter |= RayFilterFlags.nonphysical; | ||
11760 | if (detectPhantom) | ||
11761 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
10681 | 11762 | ||
10682 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11763 | Vector3 direction = dir * ( 1/dist); |
11764 | |||
11765 | if(rayfilter == 0) | ||
10683 | { | 11766 | { |
10684 | ContactResult result = new ContactResult(); | 11767 | list.Add(new LSL_Integer(0)); |
10685 | result.ConsumerID = 0; | 11768 | return list; |
10686 | result.Depth = 0; | ||
10687 | result.Normal = Vector3.Zero; | ||
10688 | result.Pos = posToCheck; | ||
10689 | results.Add(result); | ||
10690 | checkTerrain = false; | ||
10691 | } | 11769 | } |
10692 | 11770 | ||
10693 | if (checkAgents) | 11771 | // get some more contacts to sort ??? |
11772 | int physcount = 4 * count; | ||
11773 | if (physcount > 20) | ||
11774 | physcount = 20; | ||
11775 | |||
11776 | object physresults; | ||
11777 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
11778 | |||
11779 | if (physresults == null) | ||
10694 | { | 11780 | { |
10695 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11781 | list.Add(new LSL_Integer(-3)); // timeout error |
10696 | { | 11782 | return list; |
10697 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | ||
10698 | { | ||
10699 | ContactResult result = new ContactResult (); | ||
10700 | result.ConsumerID = sp.LocalId; | ||
10701 | result.Depth = 0; | ||
10702 | result.Normal = Vector3.Zero; | ||
10703 | result.Pos = posToCheck; | ||
10704 | results.Add(result); | ||
10705 | } | ||
10706 | }); | ||
10707 | } | 11783 | } |
10708 | } | ||
10709 | 11784 | ||
10710 | int refcount = 0; | 11785 | results = (List<ContactResult>)physresults; |
10711 | foreach (ContactResult result in results) | ||
10712 | { | ||
10713 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | ||
10714 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | ||
10715 | continue; | ||
10716 | 11786 | ||
10717 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | 11787 | // for now physics doesn't detect sitted avatars so do it outside physics |
11788 | if (checkAgents) | ||
11789 | { | ||
11790 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
11791 | foreach (ContactResult r in agentHits) | ||
11792 | results.Add(r); | ||
11793 | } | ||
10718 | 11794 | ||
10719 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | 11795 | // bug: will not detect phantom unless they are physical |
10720 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | 11796 | // don't use ObjectIntersection because its also bad |
11797 | |||
11798 | } | ||
11799 | else | ||
11800 | { | ||
11801 | if (checkTerrain) | ||
11802 | { | ||
11803 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
11804 | if (groundContact != null) | ||
11805 | results.Add((ContactResult)groundContact); | ||
11806 | } | ||
10721 | 11807 | ||
10722 | if (entity == null) | 11808 | if (checkAgents) |
10723 | { | 11809 | { |
10724 | list.Add(UUID.Zero); | 11810 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
11811 | foreach (ContactResult r in agentHits) | ||
11812 | results.Add(r); | ||
11813 | } | ||
10725 | 11814 | ||
10726 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11815 | if (checkPhysical || checkNonPhysical || detectPhantom) |
10727 | list.Add(0); | 11816 | { |
11817 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
11818 | foreach (ContactResult r in objectHits) | ||
11819 | results.Add(r); | ||
11820 | } | ||
11821 | } | ||
10728 | 11822 | ||
10729 | list.Add(result.Pos); | 11823 | results.Sort(delegate(ContactResult a, ContactResult b) |
11824 | { | ||
11825 | return a.Depth.CompareTo(b.Depth); | ||
11826 | }); | ||
11827 | |||
11828 | int values = 0; | ||
11829 | SceneObjectGroup thisgrp = m_host.ParentGroup; | ||
10730 | 11830 | ||
10731 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11831 | foreach (ContactResult result in results) |
10732 | list.Add(result.Normal); | 11832 | { |
11833 | if (result.Depth > dist) | ||
11834 | continue; | ||
10733 | 11835 | ||
10734 | continue; //Can't find it, so add UUID.Zero | 11836 | // physics ray can return colisions with host prim |
10735 | } | 11837 | if (m_host.LocalId == result.ConsumerID) |
11838 | continue; | ||
10736 | 11839 | ||
10737 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | 11840 | UUID itemID = UUID.Zero; |
10738 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | 11841 | int linkNum = 0; |
10739 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10740 | 11842 | ||
10741 | if (entity is SceneObjectPart) | 11843 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
11844 | // It's a prim! | ||
11845 | if (part != null) | ||
10742 | { | 11846 | { |
10743 | PhysicsActor pa = ((SceneObjectPart)entity).PhysActor; | 11847 | // dont detect members of same object ??? |
11848 | if (part.ParentGroup == thisgrp) | ||
11849 | continue; | ||
10744 | 11850 | ||
10745 | if (pa != null && pa.IsPhysical) | 11851 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10746 | { | 11852 | itemID = part.ParentGroup.UUID; |
10747 | if (!checkPhysical) | ||
10748 | continue; | ||
10749 | } | ||
10750 | else | 11853 | else |
10751 | { | 11854 | itemID = part.UUID; |
10752 | if (!checkNonPhysical) | ||
10753 | continue; | ||
10754 | } | ||
10755 | } | ||
10756 | 11855 | ||
10757 | refcount++; | 11856 | linkNum = part.LinkNum; |
10758 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11857 | } |
10759 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10760 | else | 11858 | else |
10761 | list.Add(entity.UUID); | ||
10762 | |||
10763 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | ||
10764 | { | 11859 | { |
10765 | if (entity is SceneObjectPart) | 11860 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10766 | list.Add(((SceneObjectPart)entity).LinkNum); | 11861 | /// It it a boy? a girl? |
10767 | else | 11862 | if (sp != null) |
10768 | list.Add(0); | 11863 | itemID = sp.UUID; |
10769 | } | 11864 | } |
10770 | 11865 | ||
10771 | list.Add(result.Pos); | 11866 | list.Add(new LSL_String(itemID.ToString())); |
11867 | list.Add(new LSL_String(result.Pos.ToString())); | ||
11868 | |||
11869 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | ||
11870 | list.Add(new LSL_Integer(linkNum)); | ||
10772 | 11871 | ||
10773 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11872 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10774 | list.Add(result.Normal); | 11873 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11874 | |||
11875 | values++; | ||
11876 | if (values >= count) | ||
11877 | break; | ||
10775 | } | 11878 | } |
10776 | 11879 | ||
10777 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11880 | list.Add(new LSL_Integer(values)); |
10778 | 11881 | ||
10779 | return list; | 11882 | return list; |
10780 | } | 11883 | } |
@@ -10814,7 +11917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10814 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 11917 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
10815 | if (!isAccount) return 0; | 11918 | if (!isAccount) return 0; |
10816 | if (estate.HasAccess(id)) return 1; | 11919 | if (estate.HasAccess(id)) return 1; |
10817 | if (estate.IsBanned(id)) | 11920 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
10818 | estate.RemoveBan(id); | 11921 | estate.RemoveBan(id); |
10819 | estate.AddEstateUser(id); | 11922 | estate.AddEstateUser(id); |
10820 | break; | 11923 | break; |
@@ -10833,14 +11936,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10833 | break; | 11936 | break; |
10834 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 11937 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
10835 | if (!isAccount) return 0; | 11938 | if (!isAccount) return 0; |
10836 | if (estate.IsBanned(id)) return 1; | 11939 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
10837 | EstateBan ban = new EstateBan(); | 11940 | EstateBan ban = new EstateBan(); |
10838 | ban.EstateID = estate.EstateID; | 11941 | ban.EstateID = estate.EstateID; |
10839 | ban.BannedUserID = id; | 11942 | ban.BannedUserID = id; |
10840 | estate.AddBan(ban); | 11943 | estate.AddBan(ban); |
10841 | break; | 11944 | break; |
10842 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 11945 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
10843 | if (!isAccount || !estate.IsBanned(id)) return 0; | 11946 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
10844 | estate.RemoveBan(id); | 11947 | estate.RemoveBan(id); |
10845 | break; | 11948 | break; |
10846 | default: return 0; | 11949 | default: return 0; |
@@ -10869,7 +11972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10869 | return 16384; | 11972 | return 16384; |
10870 | } | 11973 | } |
10871 | 11974 | ||
10872 | public LSL_Integer llGetUsedMemory() | 11975 | public virtual LSL_Integer llGetUsedMemory() |
10873 | { | 11976 | { |
10874 | m_host.AddScriptLPS(1); | 11977 | m_host.AddScriptLPS(1); |
10875 | // The value returned for LSO scripts in SL | 11978 | // The value returned for LSO scripts in SL |
@@ -10897,7 +12000,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10897 | public void llSetSoundQueueing(int queue) | 12000 | public void llSetSoundQueueing(int queue) |
10898 | { | 12001 | { |
10899 | m_host.AddScriptLPS(1); | 12002 | m_host.AddScriptLPS(1); |
10900 | NotImplemented("llSetSoundQueueing"); | ||
10901 | } | 12003 | } |
10902 | 12004 | ||
10903 | public void llCollisionSprite(string impact_sprite) | 12005 | public void llCollisionSprite(string impact_sprite) |
@@ -10909,10 +12011,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10909 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12011 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10910 | { | 12012 | { |
10911 | m_host.AddScriptLPS(1); | 12013 | m_host.AddScriptLPS(1); |
10912 | NotImplemented("llGodLikeRezObject"); | 12014 | |
12015 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12016 | NotImplemented("llGodLikeRezObject"); | ||
12017 | |||
12018 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12019 | if (rezAsset == null) | ||
12020 | { | ||
12021 | llSay(0, "Asset not found"); | ||
12022 | return; | ||
12023 | } | ||
12024 | |||
12025 | SceneObjectGroup group = null; | ||
12026 | |||
12027 | try | ||
12028 | { | ||
12029 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12030 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12031 | } | ||
12032 | catch | ||
12033 | { | ||
12034 | llSay(0, "Asset not found"); | ||
12035 | return; | ||
12036 | } | ||
12037 | |||
12038 | if (group == null) | ||
12039 | { | ||
12040 | llSay(0, "Asset not found"); | ||
12041 | return; | ||
12042 | } | ||
12043 | |||
12044 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12045 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12046 | |||
12047 | group.ResetIDs(); | ||
12048 | |||
12049 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12050 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12051 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12052 | group.ScheduleGroupForFullUpdate(); | ||
12053 | |||
12054 | // objects rezzed with this method are die_at_edge by default. | ||
12055 | group.RootPart.SetDieAtEdge(true); | ||
12056 | |||
12057 | group.ResumeScripts(); | ||
12058 | |||
12059 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12060 | "object_rez", new Object[] { | ||
12061 | new LSL_String( | ||
12062 | group.RootPart.UUID.ToString()) }, | ||
12063 | new DetectParams[0])); | ||
12064 | } | ||
12065 | |||
12066 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12067 | { | ||
12068 | UUID txn = UUID.Random(); | ||
12069 | |||
12070 | Util.FireAndForget(delegate(object x) | ||
12071 | { | ||
12072 | int replycode = 0; | ||
12073 | string replydata = destination + "," + amount.ToString(); | ||
12074 | |||
12075 | try | ||
12076 | { | ||
12077 | TaskInventoryItem item = GetSelfInventoryItem(); | ||
12078 | if (item == null) | ||
12079 | { | ||
12080 | replydata = "SERVICE_ERROR"; | ||
12081 | return; | ||
12082 | } | ||
12083 | |||
12084 | m_host.AddScriptLPS(1); | ||
12085 | |||
12086 | if (item.PermsGranter == UUID.Zero) | ||
12087 | { | ||
12088 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12089 | return; | ||
12090 | } | ||
12091 | |||
12092 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12093 | { | ||
12094 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12095 | return; | ||
12096 | } | ||
12097 | |||
12098 | UUID toID = new UUID(); | ||
12099 | |||
12100 | if (!UUID.TryParse(destination, out toID)) | ||
12101 | { | ||
12102 | replydata = "INVALID_AGENT"; | ||
12103 | return; | ||
12104 | } | ||
12105 | |||
12106 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12107 | |||
12108 | if (money == null) | ||
12109 | { | ||
12110 | replydata = "TRANSFERS_DISABLED"; | ||
12111 | return; | ||
12112 | } | ||
12113 | |||
12114 | bool result = money.ObjectGiveMoney( | ||
12115 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12116 | |||
12117 | if (result) | ||
12118 | { | ||
12119 | replycode = 1; | ||
12120 | return; | ||
12121 | } | ||
12122 | |||
12123 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12124 | } | ||
12125 | finally | ||
12126 | { | ||
12127 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
12128 | "transaction_result", new Object[] { | ||
12129 | new LSL_String(txn.ToString()), | ||
12130 | new LSL_Integer(replycode), | ||
12131 | new LSL_String(replydata) }, | ||
12132 | new DetectParams[0])); | ||
12133 | } | ||
12134 | }); | ||
12135 | |||
12136 | return txn.ToString(); | ||
10913 | } | 12137 | } |
10914 | 12138 | ||
10915 | #endregion | 12139 | #endregion |
12140 | |||
12141 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12142 | { | ||
12143 | SceneObjectGroup group = m_host.ParentGroup; | ||
12144 | |||
12145 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12146 | return; | ||
12147 | if (group.IsAttachment) | ||
12148 | return; | ||
12149 | |||
12150 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12151 | { | ||
12152 | if (group.RootPart.KeyframeMotion != null) | ||
12153 | group.RootPart.KeyframeMotion.Stop(); | ||
12154 | group.RootPart.KeyframeMotion = null; | ||
12155 | |||
12156 | int idx = 0; | ||
12157 | |||
12158 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12159 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12160 | |||
12161 | while (idx < options.Data.Length) | ||
12162 | { | ||
12163 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12164 | int remain = options.Data.Length - idx; | ||
12165 | |||
12166 | switch (option) | ||
12167 | { | ||
12168 | case ScriptBaseClass.KFM_MODE: | ||
12169 | if (remain < 1) | ||
12170 | break; | ||
12171 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12172 | switch(modeval) | ||
12173 | { | ||
12174 | case ScriptBaseClass.KFM_FORWARD: | ||
12175 | mode = KeyframeMotion.PlayMode.Forward; | ||
12176 | break; | ||
12177 | case ScriptBaseClass.KFM_REVERSE: | ||
12178 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12179 | break; | ||
12180 | case ScriptBaseClass.KFM_LOOP: | ||
12181 | mode = KeyframeMotion.PlayMode.Loop; | ||
12182 | break; | ||
12183 | case ScriptBaseClass.KFM_PING_PONG: | ||
12184 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12185 | break; | ||
12186 | } | ||
12187 | break; | ||
12188 | case ScriptBaseClass.KFM_DATA: | ||
12189 | if (remain < 1) | ||
12190 | break; | ||
12191 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12192 | data = (KeyframeMotion.DataFormat)dataval; | ||
12193 | break; | ||
12194 | } | ||
12195 | } | ||
12196 | |||
12197 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12198 | |||
12199 | idx = 0; | ||
12200 | |||
12201 | int elemLength = 2; | ||
12202 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12203 | elemLength = 3; | ||
12204 | |||
12205 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12206 | while (idx < frames.Data.Length) | ||
12207 | { | ||
12208 | int remain = frames.Data.Length - idx; | ||
12209 | |||
12210 | if (remain < elemLength) | ||
12211 | break; | ||
12212 | |||
12213 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12214 | frame.Position = null; | ||
12215 | frame.Rotation = null; | ||
12216 | |||
12217 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12218 | { | ||
12219 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12220 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12221 | } | ||
12222 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12223 | { | ||
12224 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12225 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12226 | } | ||
12227 | |||
12228 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12229 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12230 | |||
12231 | keyframes.Add(frame); | ||
12232 | } | ||
12233 | |||
12234 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12235 | group.RootPart.KeyframeMotion.Start(); | ||
12236 | } | ||
12237 | else | ||
12238 | { | ||
12239 | if (group.RootPart.KeyframeMotion == null) | ||
12240 | return; | ||
12241 | |||
12242 | if (options.Data.Length == 0) | ||
12243 | { | ||
12244 | group.RootPart.KeyframeMotion.Stop(); | ||
12245 | return; | ||
12246 | } | ||
12247 | |||
12248 | int code = (int)options.GetLSLIntegerItem(0); | ||
12249 | |||
12250 | int idx = 0; | ||
12251 | |||
12252 | while (idx < options.Data.Length) | ||
12253 | { | ||
12254 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12255 | int remain = options.Data.Length - idx; | ||
12256 | |||
12257 | switch (option) | ||
12258 | { | ||
12259 | case ScriptBaseClass.KFM_COMMAND: | ||
12260 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12261 | switch (cmd) | ||
12262 | { | ||
12263 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12264 | group.RootPart.KeyframeMotion.Start(); | ||
12265 | break; | ||
12266 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12267 | group.RootPart.KeyframeMotion.Stop(); | ||
12268 | break; | ||
12269 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12270 | group.RootPart.KeyframeMotion.Pause(); | ||
12271 | break; | ||
12272 | } | ||
12273 | break; | ||
12274 | } | ||
12275 | } | ||
12276 | } | ||
12277 | } | ||
10916 | } | 12278 | } |
10917 | 12279 | ||
10918 | public class NotecardCache | 12280 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index ed9a4e0..0688916 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -927,18 +936,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
927 | if (target != null) | 936 | if (target != null) |
928 | { | 937 | { |
929 | UUID animID=UUID.Zero; | 938 | UUID animID=UUID.Zero; |
930 | lock (m_host.TaskInventory) | 939 | m_host.TaskInventory.LockItemsForRead(true); |
940 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
931 | { | 941 | { |
932 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 942 | if (inv.Value.Name == animation) |
933 | { | 943 | { |
934 | if (inv.Value.Name == animation) | 944 | if (inv.Value.Type == (int)AssetType.Animation) |
935 | { | 945 | animID = inv.Value.AssetID; |
936 | if (inv.Value.Type == (int)AssetType.Animation) | 946 | continue; |
937 | animID = inv.Value.AssetID; | ||
938 | continue; | ||
939 | } | ||
940 | } | 947 | } |
941 | } | 948 | } |
949 | m_host.TaskInventory.LockItemsForRead(false); | ||
942 | if (animID == UUID.Zero) | 950 | if (animID == UUID.Zero) |
943 | target.Animator.AddAnimation(animation, m_host.UUID); | 951 | target.Animator.AddAnimation(animation, m_host.UUID); |
944 | else | 952 | else |
@@ -965,18 +973,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
965 | if (target != null) | 973 | if (target != null) |
966 | { | 974 | { |
967 | UUID animID = UUID.Zero; | 975 | UUID animID = UUID.Zero; |
968 | lock (m_host.TaskInventory) | 976 | m_host.TaskInventory.LockItemsForRead(true); |
977 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
969 | { | 978 | { |
970 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 979 | if (inv.Value.Name == animation) |
971 | { | 980 | { |
972 | if (inv.Value.Name == animation) | 981 | if (inv.Value.Type == (int)AssetType.Animation) |
973 | { | 982 | animID = inv.Value.AssetID; |
974 | if (inv.Value.Type == (int)AssetType.Animation) | 983 | continue; |
975 | animID = inv.Value.AssetID; | ||
976 | continue; | ||
977 | } | ||
978 | } | 984 | } |
979 | } | 985 | } |
986 | m_host.TaskInventory.LockItemsForRead(false); | ||
980 | 987 | ||
981 | if (animID == UUID.Zero) | 988 | if (animID == UUID.Zero) |
982 | target.Animator.RemoveAnimation(animation); | 989 | target.Animator.RemoveAnimation(animation); |
@@ -1797,6 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1797 | 1804 | ||
1798 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1805 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1799 | { | 1806 | { |
1807 | m_host.TaskInventory.LockItemsForRead(true); | ||
1800 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1808 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1801 | { | 1809 | { |
1802 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1810 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1804,6 +1812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1804 | assetID = item.AssetID; | 1812 | assetID = item.AssetID; |
1805 | } | 1813 | } |
1806 | } | 1814 | } |
1815 | m_host.TaskInventory.LockItemsForRead(false); | ||
1807 | } | 1816 | } |
1808 | 1817 | ||
1809 | if (assetID == UUID.Zero) | 1818 | if (assetID == UUID.Zero) |
@@ -2271,7 +2280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2271 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2280 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2272 | m_host.AddScriptLPS(1); | 2281 | m_host.AddScriptLPS(1); |
2273 | 2282 | ||
2274 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2283 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2275 | } | 2284 | } |
2276 | 2285 | ||
2277 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2286 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2282,24 +2291,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2282 | return NpcCreate( | 2291 | return NpcCreate( |
2283 | firstname, lastname, position, notecard, | 2292 | firstname, lastname, position, notecard, |
2284 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2293 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2285 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2294 | false); |
2295 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2286 | } | 2296 | } |
2287 | 2297 | ||
2288 | private LSL_Key NpcCreate( | 2298 | private LSL_Key NpcCreate( |
2289 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2299 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2290 | { | 2300 | { |
2301 | if (!owned) | ||
2302 | OSSLError("Unowned NPCs are unsupported"); | ||
2303 | |||
2304 | string groupTitle = String.Empty; | ||
2305 | |||
2306 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2307 | return new LSL_Key(UUID.Zero.ToString()); | ||
2308 | |||
2309 | if (firstname != String.Empty || lastname != String.Empty) | ||
2310 | { | ||
2311 | if (firstname != "Shown outfit:") | ||
2312 | groupTitle = "- NPC -"; | ||
2313 | } | ||
2314 | |||
2291 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2315 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2292 | if (module != null) | 2316 | if (module != null) |
2293 | { | 2317 | { |
2294 | AvatarAppearance appearance = null; | 2318 | AvatarAppearance appearance = null; |
2295 | 2319 | ||
2296 | UUID id; | 2320 | // UUID id; |
2297 | if (UUID.TryParse(notecard, out id)) | 2321 | // if (UUID.TryParse(notecard, out id)) |
2298 | { | 2322 | // { |
2299 | ScenePresence clonePresence = World.GetScenePresence(id); | 2323 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2300 | if (clonePresence != null) | 2324 | // if (clonePresence != null) |
2301 | appearance = clonePresence.Appearance; | 2325 | // appearance = clonePresence.Appearance; |
2302 | } | 2326 | // } |
2303 | 2327 | ||
2304 | if (appearance == null) | 2328 | if (appearance == null) |
2305 | { | 2329 | { |
@@ -2327,6 +2351,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2327 | World, | 2351 | World, |
2328 | appearance); | 2352 | appearance); |
2329 | 2353 | ||
2354 | ScenePresence sp; | ||
2355 | if (World.TryGetScenePresence(x, out sp)) | ||
2356 | { | ||
2357 | sp.Grouptitle = groupTitle; | ||
2358 | sp.SendAvatarDataToAllAgents(); | ||
2359 | } | ||
2330 | return new LSL_Key(x.ToString()); | 2360 | return new LSL_Key(x.ToString()); |
2331 | } | 2361 | } |
2332 | 2362 | ||
@@ -2618,16 +2648,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2618 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2648 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2619 | m_host.AddScriptLPS(1); | 2649 | m_host.AddScriptLPS(1); |
2620 | 2650 | ||
2621 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2651 | ManualResetEvent ev = new ManualResetEvent(false); |
2622 | if (module != null) | ||
2623 | { | ||
2624 | UUID npcId = new UUID(npc.m_string); | ||
2625 | 2652 | ||
2626 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2653 | Util.FireAndForget(delegate(object x) { |
2627 | return; | 2654 | try |
2655 | { | ||
2656 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2657 | if (module != null) | ||
2658 | { | ||
2659 | UUID npcId = new UUID(npc.m_string); | ||
2628 | 2660 | ||
2629 | module.DeleteNPC(npcId, World); | 2661 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2630 | } | 2662 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2663 | { | ||
2664 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2665 | return; | ||
2666 | } | ||
2667 | |||
2668 | module.DeleteNPC(npcId, World); | ||
2669 | } | ||
2670 | } | ||
2671 | finally | ||
2672 | { | ||
2673 | ev.Set(); | ||
2674 | } | ||
2675 | }); | ||
2676 | ev.WaitOne(); | ||
2631 | } | 2677 | } |
2632 | 2678 | ||
2633 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2679 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3161,4 +3207,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3161 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3207 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3162 | } | 3208 | } |
3163 | } | 3209 | } |
3164 | } \ No newline at end of file | 3210 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -319,7 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.GetWorldRotation(); | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, rotate the sensor cone with the | 326 | // In attachments, rotate the sensor cone with the |
@@ -333,7 +334,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
333 | // Position of a sensor in a child prim attached to an avatar | 334 | // Position of a sensor in a child prim attached to an avatar |
334 | // will be still wrong. | 335 | // will be still wrong. |
335 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
336 | q = avatar.Rotation * q; | 337 | fromRegionPos = avatar.AbsolutePosition; |
338 | q = avatar.Rotation; | ||
337 | } | 339 | } |
338 | 340 | ||
339 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -463,7 +465,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
463 | // Position of a sensor in a child prim attached to an avatar | 465 | // Position of a sensor in a child prim attached to an avatar |
464 | // will be still wrong. | 466 | // will be still wrong. |
465 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
466 | q = avatar.Rotation * q; | 468 | if (avatar == null) |
469 | return sensedEntities; | ||
470 | fromRegionPos = avatar.AbsolutePosition; | ||
471 | q = avatar.Rotation; | ||
467 | } | 472 | } |
468 | 473 | ||
469 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 474 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 7a797ac..2ecc455 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -125,6 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
125 | LSL_Float llGetEnergy(); | 125 | LSL_Float llGetEnergy(); |
126 | LSL_Vector llGetForce(); | 126 | LSL_Vector llGetForce(); |
127 | LSL_Integer llGetFreeMemory(); | 127 | LSL_Integer llGetFreeMemory(); |
128 | LSL_Integer llGetUsedMemory(); | ||
128 | LSL_Integer llGetFreeURLs(); | 129 | LSL_Integer llGetFreeURLs(); |
129 | LSL_Vector llGetGeometricCenter(); | 130 | LSL_Vector llGetGeometricCenter(); |
130 | LSL_Float llGetGMTclock(); | 131 | LSL_Float llGetGMTclock(); |
@@ -148,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
148 | LSL_Vector llGetLocalPos(); | 149 | LSL_Vector llGetLocalPos(); |
149 | LSL_Rotation llGetLocalRot(); | 150 | LSL_Rotation llGetLocalRot(); |
150 | LSL_Float llGetMass(); | 151 | LSL_Float llGetMass(); |
152 | LSL_Float llGetMassMKS(); | ||
151 | LSL_Integer llGetMemoryLimit(); | 153 | LSL_Integer llGetMemoryLimit(); |
152 | void llGetNextEmail(string address, string subject); | 154 | void llGetNextEmail(string address, string subject); |
153 | LSL_String llGetNotecardLine(string name, int line); | 155 | LSL_String llGetNotecardLine(string name, int line); |
@@ -201,12 +203,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
201 | LSL_String llGetTimestamp(); | 203 | LSL_String llGetTimestamp(); |
202 | LSL_Vector llGetTorque(); | 204 | LSL_Vector llGetTorque(); |
203 | LSL_Integer llGetUnixTime(); | 205 | LSL_Integer llGetUnixTime(); |
204 | LSL_Integer llGetUsedMemory(); | ||
205 | LSL_Vector llGetVel(); | 206 | LSL_Vector llGetVel(); |
206 | LSL_Float llGetWallclock(); | 207 | LSL_Float llGetWallclock(); |
207 | void llGiveInventory(string destination, string inventory); | 208 | void llGiveInventory(string destination, string inventory); |
208 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
209 | LSL_Integer llGiveMoney(string destination, int amount); | 210 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
210 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
211 | LSL_Float llGround(LSL_Vector offset); | 213 | LSL_Float llGround(LSL_Vector offset); |
212 | LSL_Vector llGroundContour(LSL_Vector offset); | 214 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -354,6 +356,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
354 | void llSetParcelMusicURL(string url); | 356 | void llSetParcelMusicURL(string url); |
355 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 357 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
356 | void llSetPos(LSL_Vector pos); | 358 | void llSetPos(LSL_Vector pos); |
359 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
357 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
358 | void llSetPrimitiveParams(LSL_List rules); | 361 | void llSetPrimitiveParams(LSL_List rules); |
359 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
@@ -402,6 +405,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
402 | void llTargetOmega(LSL_Vector axis, double spinrate, double gain); | 405 | void llTargetOmega(LSL_Vector axis, double spinrate, double gain); |
403 | void llTargetRemove(int number); | 406 | void llTargetRemove(int number); |
404 | void llTeleportAgentHome(string agent); | 407 | void llTeleportAgentHome(string agent); |
408 | void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt); | ||
405 | void llTextBox(string avatar, string message, int chat_channel); | 409 | void llTextBox(string avatar, string message, int chat_channel); |
406 | LSL_String llToLower(string source); | 410 | LSL_String llToLower(string source); |
407 | LSL_String llToUpper(string source); | 411 | LSL_String llToUpper(string source); |
@@ -418,9 +422,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
418 | LSL_Vector llWind(LSL_Vector offset); | 422 | LSL_Vector llWind(LSL_Vector offset); |
419 | LSL_String llXorBase64Strings(string str1, string str2); | 423 | LSL_String llXorBase64Strings(string str1, string str2); |
420 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
421 | void print(string str); | 425 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
426 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
422 | 427 | ||
423 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 428 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
424 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 429 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
430 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
425 | } | 431 | } |
426 | } | 432 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index e92518d..7382495 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 2a28542..9d830c8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -581,6 +583,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
581 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 583 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
582 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 584 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
583 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 585 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
586 | |||
587 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
588 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
589 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
590 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
591 | |||
592 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
593 | public const int DENSITY = 1; | ||
594 | public const int FRICTION = 2; | ||
595 | public const int RESTITUTION = 4; | ||
596 | public const int GRAVITY_MULTIPLIER = 8; | ||
584 | 597 | ||
585 | // extra constants for llSetPrimMediaParams | 598 | // extra constants for llSetPrimMediaParams |
586 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 599 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -654,5 +667,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
654 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 667 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
655 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 668 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
656 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 669 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; |
670 | |||
671 | public const int KFM_MODE = 1; | ||
672 | public const int KFM_LOOP = 1; | ||
673 | public const int KFM_REVERSE = 3; | ||
674 | public const int KFM_FORWARD = 0; | ||
675 | public const int KFM_PING_PONG = 2; | ||
676 | public const int KFM_DATA = 2; | ||
677 | public const int KFM_TRANSLATION = 2; | ||
678 | public const int KFM_ROTATION = 1; | ||
679 | public const int KFM_COMMAND = 0; | ||
680 | public const int KFM_CMD_PLAY = 0; | ||
681 | public const int KFM_CMD_STOP = 1; | ||
682 | public const int KFM_CMD_PAUSE = 2; | ||
657 | } | 683 | } |
658 | } | 684 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 80fa530..8db4006 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
164 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
165 | } | 166 | } |
166 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
167 | public LSL_Integer llCeil(double f) | 173 | public LSL_Integer llCeil(double f) |
168 | { | 174 | { |
169 | return m_LSL_Functions.llCeil(f); | 175 | return m_LSL_Functions.llCeil(f); |
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 320 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 321 | } |
316 | 322 | ||
323 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 324 | public void llDie() |
318 | { | 325 | { |
319 | m_LSL_Functions.llDie(); | 326 | m_LSL_Functions.llDie(); |
@@ -469,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
469 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
470 | } | 477 | } |
471 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
472 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
473 | { | 485 | { |
474 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -574,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
574 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
575 | } | 587 | } |
576 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
577 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
578 | { | 595 | { |
579 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -839,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
839 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
840 | } | 857 | } |
841 | 858 | ||
842 | public LSL_Integer llGetUsedMemory() | ||
843 | { | ||
844 | return m_LSL_Functions.llGetUsedMemory(); | ||
845 | } | ||
846 | |||
847 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
848 | { | 860 | { |
849 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -869,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
869 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
870 | } | 882 | } |
871 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
872 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
873 | { | 890 | { |
874 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1593,6 +1610,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1593 | m_LSL_Functions.llSetPos(pos); | 1610 | m_LSL_Functions.llSetPos(pos); |
1594 | } | 1611 | } |
1595 | 1612 | ||
1613 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1614 | { | ||
1615 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1616 | } | ||
1617 | |||
1596 | public void llSetPrimitiveParams(LSL_List rules) | 1618 | public void llSetPrimitiveParams(LSL_List rules) |
1597 | { | 1619 | { |
1598 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1620 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1828,6 +1850,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1828 | m_LSL_Functions.llTargetRemove(number); | 1850 | m_LSL_Functions.llTargetRemove(number); |
1829 | } | 1851 | } |
1830 | 1852 | ||
1853 | public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) | ||
1854 | { | ||
1855 | m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt); | ||
1856 | } | ||
1857 | |||
1831 | public void llTeleportAgentHome(string agent) | 1858 | public void llTeleportAgentHome(string agent) |
1832 | { | 1859 | { |
1833 | m_LSL_Functions.llTeleportAgentHome(agent); | 1860 | m_LSL_Functions.llTeleportAgentHome(agent); |
@@ -1943,9 +1970,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1943 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1970 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1944 | } | 1971 | } |
1945 | 1972 | ||
1946 | public void print(string str) | 1973 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1974 | { | ||
1975 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1976 | } | ||
1977 | |||
1978 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1979 | { | ||
1980 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
1981 | } | ||
1982 | |||
1983 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1947 | { | 1984 | { |
1948 | m_LSL_Functions.print(str); | 1985 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1949 | } | 1986 | } |
1950 | } | 1987 | } |
1951 | } | 1988 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 2c8af81..0f763f1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -218,13 +219,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
218 | 219 | ||
219 | if (part != null) | 220 | if (part != null) |
220 | { | 221 | { |
221 | lock (part.TaskInventory) | 222 | part.TaskInventory.LockItemsForRead(true); |
223 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
222 | { | 224 | { |
223 | if (part.TaskInventory.ContainsKey(ItemID)) | 225 | ScriptTask = part.TaskInventory[ItemID]; |
224 | { | ||
225 | ScriptTask = part.TaskInventory[ItemID]; | ||
226 | } | ||
227 | } | 226 | } |
227 | part.TaskInventory.LockItemsForRead(false); | ||
228 | } | 228 | } |
229 | 229 | ||
230 | ApiManager am = new ApiManager(); | 230 | ApiManager am = new ApiManager(); |
@@ -416,14 +416,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
416 | { | 416 | { |
417 | int permsMask; | 417 | int permsMask; |
418 | UUID permsGranter; | 418 | UUID permsGranter; |
419 | lock (part.TaskInventory) | 419 | part.TaskInventory.LockItemsForRead(true); |
420 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
420 | { | 421 | { |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | 422 | part.TaskInventory.LockItemsForRead(false); |
422 | return; | 423 | return; |
423 | |||
424 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
425 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
426 | } | 424 | } |
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | part.TaskInventory.LockItemsForRead(false); | ||
427 | 428 | ||
428 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
429 | { | 430 | { |
@@ -551,6 +552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
551 | return true; | 552 | return true; |
552 | } | 553 | } |
553 | 554 | ||
555 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
554 | public void SetState(string state) | 556 | public void SetState(string state) |
555 | { | 557 | { |
556 | if (state == State) | 558 | if (state == State) |
@@ -562,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
562 | new DetectParams[0])); | 564 | new DetectParams[0])); |
563 | PostEvent(new EventParams("state_entry", new Object[0], | 565 | PostEvent(new EventParams("state_entry", new Object[0], |
564 | new DetectParams[0])); | 566 | new DetectParams[0])); |
565 | 567 | ||
566 | throw new EventAbortException(); | 568 | throw new EventAbortException(); |
567 | } | 569 | } |
568 | 570 | ||
@@ -652,45 +654,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
652 | /// <returns></returns> | 654 | /// <returns></returns> |
653 | public object EventProcessor() | 655 | public object EventProcessor() |
654 | { | 656 | { |
657 | EventParams data = null; | ||
655 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 658 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
656 | if (!Running) | 659 | if (!Running) |
657 | return 0; | 660 | return 0; |
658 | 661 | ||
659 | lock (m_Script) | ||
660 | { | ||
661 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
662 | 663 | ||
663 | if (Suspended) | 664 | if (Suspended) |
664 | return 0; | 665 | return 0; |
665 | |||
666 | EventParams data = null; | ||
667 | 666 | ||
668 | lock (EventQueue) | 667 | lock (EventQueue) |
668 | { | ||
669 | data = (EventParams) EventQueue.Dequeue(); | ||
670 | if (data == null) // Shouldn't happen | ||
669 | { | 671 | { |
670 | data = (EventParams)EventQueue.Dequeue(); | 672 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
671 | if (data == null) // Shouldn't happen | ||
672 | { | 673 | { |
673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 674 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
674 | { | ||
675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
676 | } | ||
677 | else | ||
678 | { | ||
679 | m_CurrentWorkItem = null; | ||
680 | } | ||
681 | return 0; | ||
682 | } | 675 | } |
683 | 676 | else | |
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | 677 | { |
688 | if (m_ControlEventsInQueue > 0) | 678 | m_CurrentWorkItem = null; |
689 | m_ControlEventsInQueue--; | ||
690 | } | 679 | } |
691 | if (data.EventName == "collision") | 680 | return 0; |
692 | m_CollisionInQueue = false; | ||
693 | } | 681 | } |
682 | |||
683 | if (data.EventName == "timer") | ||
684 | m_TimerQueued = false; | ||
685 | if (data.EventName == "control") | ||
686 | { | ||
687 | if (m_ControlEventsInQueue > 0) | ||
688 | m_ControlEventsInQueue--; | ||
689 | } | ||
690 | if (data.EventName == "collision") | ||
691 | m_CollisionInQueue = false; | ||
692 | } | ||
693 | |||
694 | lock(m_Script) | ||
695 | { | ||
694 | 696 | ||
695 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 697 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
696 | 698 | ||
@@ -859,6 +861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
859 | new Object[0], new DetectParams[0])); | 861 | new Object[0], new DetectParams[0])); |
860 | } | 862 | } |
861 | 863 | ||
864 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
862 | public void ApiResetScript() | 865 | public void ApiResetScript() |
863 | { | 866 | { |
864 | // bool running = Running; | 867 | // bool running = Running; |
@@ -890,10 +893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
890 | 893 | ||
891 | public Dictionary<string, object> GetVars() | 894 | public Dictionary<string, object> GetVars() |
892 | { | 895 | { |
893 | if (m_Script != null) | 896 | return m_Script.GetVars(); |
894 | return m_Script.GetVars(); | ||
895 | else | ||
896 | return new Dictionary<string, object>(); | ||
897 | } | 897 | } |
898 | 898 | ||
899 | public void SetVars(Dictionary<string, object> vars) | 899 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |