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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
5 files changed, 25 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 84c2722..cc903e0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2781,7 +2781,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2781 2781
2782 } 2782 }
2783 2783
2784
2785 public void llStopLookAt() 2784 public void llStopLookAt()
2786 { 2785 {
2787 m_host.AddScriptLPS(1); 2786 m_host.AddScriptLPS(1);
@@ -5905,7 +5904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5905 m_host.AddScriptLPS(1); 5904 m_host.AddScriptLPS(1);
5906 return World.SimulatorFPS; 5905 return World.SimulatorFPS;
5907 } 5906 }
5908 5907
5909 5908
5910 /* particle system rules should be coming into this routine as doubles, that is 5909 /* particle system rules should be coming into this routine as doubles, that is
5911 rule[0] should be an integer from this list and rule[1] should be the arg 5910 rule[0] should be an integer from this list and rule[1] should be the arg
@@ -7523,9 +7522,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7523 break; 7522 break;
7524 7523
7525 case (int)ScriptBaseClass.PRIM_POSITION: 7524 case (int)ScriptBaseClass.PRIM_POSITION:
7526 res.Add(new LSL_Vector(part.AbsolutePosition.X, 7525 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7527 part.AbsolutePosition.Y, 7526 part.AbsolutePosition.Y,
7528 part.AbsolutePosition.Z)); 7527 part.AbsolutePosition.Z);
7528 // For some reason, the part.AbsolutePosition.* values do not change if the
7529 // linkset is rotated; they always reflect the child prim's world position
7530 // as though the linkset is unrotated. This is incompatible behavior with SL's
7531 // implementation, so will break scripts imported from there (not to mention it
7532 // makes it more difficult to determine a child prim's actual inworld position).
7533 if (part.ParentID != 0)
7534 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7535 res.Add( v );
7529 break; 7536 break;
7530 7537
7531 case (int)ScriptBaseClass.PRIM_SIZE: 7538 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7543,6 +7550,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7543 PrimitiveBaseShape Shape = part.Shape; 7550 PrimitiveBaseShape Shape = part.Shape;
7544 int primType = getScriptPrimType(part.Shape); 7551 int primType = getScriptPrimType(part.Shape);
7545 res.Add(new LSL_Integer(primType)); 7552 res.Add(new LSL_Integer(primType));
7553 double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
7554 double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
7546 switch (primType) 7555 switch (primType)
7547 { 7556 {
7548 case ScriptBaseClass.PRIM_TYPE_BOX: 7557 case ScriptBaseClass.PRIM_TYPE_BOX:
@@ -7553,7 +7562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7553 res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); 7562 res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
7554 res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); 7563 res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
7555 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); 7564 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
7556 res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); 7565 res.Add(new LSL_Vector(topshearx, topsheary, 0));
7557 break; 7566 break;
7558 7567
7559 case ScriptBaseClass.PRIM_TYPE_SPHERE: 7568 case ScriptBaseClass.PRIM_TYPE_SPHERE:
@@ -7588,7 +7597,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7588 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); 7597 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
7589 7598
7590 // vector topshear 7599 // vector topshear
7591 res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); 7600 res.Add(new LSL_Vector(topshearx, topsheary, 0));
7592 7601
7593 // vector profilecut 7602 // vector profilecut
7594 res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); 7603 res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
@@ -7597,8 +7606,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7597 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 7606 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
7598 7607
7599 // float revolutions 7608 // float revolutions
7600 res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( 7609 res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned
7601 7610 // byte is being used to represent the entire
7611 // range of floating-point values from 1.0
7612 // through 4.0 (which is how SL does it).
7613
7602 // float radiusoffset 7614 // float radiusoffset
7603 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); 7615 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
7604 7616
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
index e427f50..b1fb6c2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
111 if (emessage.StartsWith(slinfo+": ")) 111 if (emessage.StartsWith(slinfo+": "))
112 emessage = emessage.Substring(slinfo.Length+2); 112 emessage = emessage.Substring(slinfo.Length+2);
113 113
114 message = String.Format("Line ({0},{1}) {2}", 114 message = String.Format("({0},{1}) {2}",
115 e.slInfo.lineNumber - 2, 115 e.slInfo.lineNumber - 2,
116 e.slInfo.charPosition - 1, emessage); 116 e.slInfo.charPosition - 1, emessage);
117 117
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 3080c71..d8c0ba5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -623,7 +623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
623 623
624 // The Second Life viewer's script editor begins 624 // The Second Life viewer's script editor begins
625 // countingn lines and columns at 0, so we subtract 1. 625 // countingn lines and columns at 0, so we subtract 1.
626 errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n", 626 errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
627 lslPos.Key - 1, lslPos.Value - 1, 627 lslPos.Key - 1, lslPos.Value - 1,
628 CompErr.ErrorNumber, text, severity); 628 CompErr.ErrorNumber, text, severity);
629 hadErrors = true; 629 hadErrors = true;
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
index 3ca7f7c..63afb0b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
@@ -1673,7 +1673,7 @@ default
1673 { 1673 {
1674 // The syntax error is on line 6, char 5 (expected ';', found 1674 // The syntax error is on line 6, char 5 (expected ';', found
1675 // '}'). 1675 // '}').
1676 Assert.AreEqual("Line (4,4) syntax error", e.Message); 1676 Assert.AreEqual("(4,4) syntax error", e.Message);
1677 throw; 1677 throw;
1678 } 1678 }
1679 } 1679 }
@@ -1698,7 +1698,7 @@ default
1698 catch (System.Exception e) 1698 catch (System.Exception e)
1699 { 1699 {
1700 // The syntax error is on line 5, char 14 (Syntax error) 1700 // The syntax error is on line 5, char 14 (Syntax error)
1701 Assert.AreEqual("Line (3,13) syntax error", e.Message); 1701 Assert.AreEqual("(3,13) syntax error", e.Message);
1702 1702
1703 throw; 1703 throw;
1704 } 1704 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 8333a27..6ecafd4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -974,7 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
974 if (col == 0) 974 if (col == 0)
975 col++; 975 col++;
976 message = string.Format("Runtime error:\n" + 976 message = string.Format("Runtime error:\n" +
977 "Line ({0}): {1}", scriptLine - 1, 977 "({0}): {1}", scriptLine - 1,
978 e.InnerException.Message); 978 e.InnerException.Message);
979 979
980 System.Console.WriteLine(e.ToString()+"\n"); 980 System.Console.WriteLine(e.ToString()+"\n");