diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
20 files changed, 3087 insertions, 1282 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 998f40b..1e19032 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -28,9 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using System.Threading; | 31 | using System.Threading; |
33 | using log4net; | ||
34 | using OpenMetaverse; | 32 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Monitoring; | 34 | using OpenSim.Framework.Monitoring; |
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
39 | using OpenSim.Region.ScriptEngine.Shared; | 37 | using OpenSim.Region.ScriptEngine.Shared; |
40 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 38 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
41 | using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; | 39 | using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; |
40 | using System.Reflection; | ||
41 | using log4net; | ||
42 | 42 | ||
43 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 43 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
44 | { | 44 | { |
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
269 | /// <param name="itemID"></param> | 269 | /// <param name="itemID"></param> |
270 | public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) | 270 | public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) |
271 | { | 271 | { |
272 | // Remove a specific script | ||
272 | // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); | 273 | // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); |
273 | 274 | ||
274 | lock (staticLock) | 275 | lock (staticLock) |
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | // Remove from: HttpRequest | 283 | // Remove from: HttpRequest |
283 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); | 284 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); |
284 | if (iHttpReq != null) | 285 | if (iHttpReq != null) |
285 | iHttpReq.StopHttpRequestsForScript(itemID); | 286 | iHttpReq.StopHttpRequest(localID, itemID); |
286 | 287 | ||
287 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | 288 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); |
288 | if (comms != null) | 289 | if (comms != null) |
@@ -364,6 +365,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
364 | } | 365 | } |
365 | } | 366 | } |
366 | 367 | ||
368 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
369 | { | ||
370 | // Remove a specific script | ||
371 | |||
372 | // Remove dataserver events | ||
373 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
374 | |||
375 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
376 | if (comms != null) | ||
377 | comms.DeleteListener(itemID); | ||
378 | |||
379 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
380 | if (xmlrpc != null) | ||
381 | { | ||
382 | xmlrpc.DeleteChannels(itemID); | ||
383 | xmlrpc.CancelSRDRequests(itemID); | ||
384 | } | ||
385 | |||
386 | // Remove Sensors | ||
387 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
388 | |||
389 | } | ||
390 | |||
367 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 391 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
368 | { | 392 | { |
369 | List<Object> data = new List<Object>(); | 393 | List<Object> data = new List<Object>(); |
@@ -439,4 +463,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
439 | } | 463 | } |
440 | } | 464 | } |
441 | } | 465 | } |
442 | } \ No newline at end of file | 466 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9427061..f5d5bc6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | using System.Linq; | 74 | using System.Linq; |
71 | using PermissionMask = OpenSim.Framework.PermissionMask; | 75 | using PermissionMask = OpenSim.Framework.PermissionMask; |
72 | 76 | ||
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
115 | protected int m_notecardLineReadCharsMax = 255; | 119 | protected int m_notecardLineReadCharsMax = 255; |
116 | protected int m_scriptConsoleChannel = 0; | 120 | protected int m_scriptConsoleChannel = 0; |
117 | protected bool m_scriptConsoleChannelEnabled = false; | 121 | protected bool m_scriptConsoleChannelEnabled = false; |
122 | protected bool m_debuggerSafe = false; | ||
118 | protected IUrlModule m_UrlModule = null; | 123 | protected IUrlModule m_UrlModule = null; |
119 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 124 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
120 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 125 | new Dictionary<UUID, UserInfoCacheEntry>(); |
126 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
121 | protected ISoundModule m_SoundModule = null; | 127 | protected ISoundModule m_SoundModule = null; |
122 | 128 | ||
129 | // protected Timer m_ShoutSayTimer; | ||
130 | protected int m_SayShoutCount = 0; | ||
131 | DateTime m_lastSayShoutCheck; | ||
132 | |||
133 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
134 | new Dictionary<string, string> { | ||
135 | {"FLY", "Flying"}, | ||
136 | {"FLYSLOW", "FlyingSlow"}, | ||
137 | {"HOVER_UP", "Hovering Up"}, | ||
138 | {"HOVER_DOWN", "Hovering Down"}, | ||
139 | {"HOVER", "Hovering"}, | ||
140 | {"LAND", "Landing"}, | ||
141 | {"FALLDOWN", "Falling Down"}, | ||
142 | {"PREJUMP", "PreJumping"}, | ||
143 | {"JUMP", "Jumping"}, | ||
144 | {"STANDUP", "Standing Up"}, | ||
145 | {"SOFT_LAND", "Soft Landing"}, | ||
146 | {"STAND", "Standing"}, | ||
147 | {"CROUCHWALK", "CrouchWalking"}, | ||
148 | {"RUN", "Running"}, | ||
149 | {"WALK", "Walking"}, | ||
150 | {"CROUCH", "Crouching"}, | ||
151 | {"TURNLEFT", "Turning Left"}, | ||
152 | {"TURNRIGHT", "Turning Right"} | ||
153 | }; | ||
123 | //An array of HTTP/1.1 headers that are not allowed to be used | 154 | //An array of HTTP/1.1 headers that are not allowed to be used |
124 | //as custom headers by llHTTPRequest. | 155 | //as custom headers by llHTTPRequest. |
125 | private string[] HttpStandardHeaders = | 156 | private string[] HttpStandardHeaders = |
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
140 | public void Initialize( | 171 | public void Initialize( |
141 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 172 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
142 | { | 173 | { |
174 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
175 | |||
143 | m_ScriptEngine = scriptEngine; | 176 | m_ScriptEngine = scriptEngine; |
144 | m_host = host; | 177 | m_host = host; |
145 | m_item = item; | 178 | m_item = item; |
179 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | m_coopSleepHandle = coopSleepHandle; | 180 | m_coopSleepHandle = coopSleepHandle; |
147 | 181 | ||
148 | LoadConfig(); | 182 | LoadConfig(); |
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
231 | get { return m_ScriptEngine.World; } | 265 | get { return m_ScriptEngine.World; } |
232 | } | 266 | } |
233 | 267 | ||
268 | [DebuggerNonUserCode] | ||
234 | public void state(string newState) | 269 | public void state(string newState) |
235 | { | 270 | { |
236 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 271 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
240 | /// Reset the named script. The script must be present | 275 | /// Reset the named script. The script must be present |
241 | /// in the same prim. | 276 | /// in the same prim. |
242 | /// </summary> | 277 | /// </summary> |
278 | [DebuggerNonUserCode] | ||
243 | public void llResetScript() | 279 | public void llResetScript() |
244 | { | 280 | { |
245 | m_host.AddScriptLPS(1); | 281 | m_host.AddScriptLPS(1); |
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
302 | } | 338 | } |
303 | } | 339 | } |
304 | 340 | ||
341 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
342 | { | ||
343 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
344 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
345 | return ret; | ||
346 | |||
347 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
348 | |||
349 | switch (linkType) | ||
350 | { | ||
351 | case ScriptBaseClass.LINK_SET: | ||
352 | return avs; | ||
353 | |||
354 | case ScriptBaseClass.LINK_ROOT: | ||
355 | return ret; | ||
356 | |||
357 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
358 | return avs; | ||
359 | |||
360 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
361 | return avs; | ||
362 | |||
363 | case ScriptBaseClass.LINK_THIS: | ||
364 | return ret; | ||
365 | |||
366 | default: | ||
367 | if (linkType < 0) | ||
368 | return ret; | ||
369 | |||
370 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
371 | |||
372 | if (linkType <= partCount) | ||
373 | { | ||
374 | return ret; | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | linkType = linkType - partCount; | ||
379 | if (linkType > avs.Count) | ||
380 | { | ||
381 | return ret; | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | ret.Add(avs[linkType-1]); | ||
386 | return ret; | ||
387 | } | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
305 | /// <summary> | 392 | /// <summary> |
306 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | 393 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
307 | /// </summary> | 394 | /// </summary> |
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 471 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
385 | { | 472 | { |
386 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 473 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
474 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
475 | return ret; | ||
387 | ret.Add(part); | 476 | ret.Add(part); |
388 | 477 | ||
389 | switch (linkType) | 478 | switch (linkType) |
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
537 | 626 | ||
538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 627 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
539 | 628 | ||
540 | /// <summary> | 629 | // Utility function for llRot2Euler |
541 | /// Convert an LSL rotation to a Euler vector. | 630 | |
542 | /// </summary> | 631 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
543 | /// <remarks> | 632 | protected double NormalizeAngle(double angle) |
544 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
545 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
546 | /// </remarks> | ||
547 | /// <param name="r"></param> | ||
548 | /// <returns></returns> | ||
549 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
550 | { | 633 | { |
551 | m_host.AddScriptLPS(1); | 634 | if (angle > -Math.PI && angle < Math.PI) |
635 | return angle; | ||
552 | 636 | ||
553 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 637 | int numPis = (int)(Math.PI / angle); |
554 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 638 | double remainder = angle - Math.PI * numPis; |
555 | if (m == 0.0) return new LSL_Vector(); | 639 | if (numPis % 2 == 1) |
556 | double x = Math.Atan2(-v.y, v.z); | 640 | return Math.PI - angle; |
557 | double sin = v.x / m; | 641 | return remainder; |
558 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 642 | } |
559 | double y = Math.Asin(sin); | ||
560 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
561 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
562 | double z = Math.Atan2(v.y, v.x); | ||
563 | 643 | ||
564 | return new LSL_Vector(x, y, z); | 644 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
645 | { | ||
646 | m_host.AddScriptLPS(1); | ||
647 | LSL_Vector eul = new LSL_Vector(); | ||
648 | |||
649 | double sqw = q1.s*q1.s; | ||
650 | double sqx = q1.x*q1.x; | ||
651 | double sqy = q1.z*q1.z; | ||
652 | double sqz = q1.y*q1.y; | ||
653 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
654 | double test = q1.x*q1.z + q1.y*q1.s; | ||
655 | if (test > 0.4999*unit) { // singularity at north pole | ||
656 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
657 | eul.y = Math.PI/2; | ||
658 | eul.x = 0; | ||
659 | return eul; | ||
660 | } | ||
661 | if (test < -0.4999*unit) { // singularity at south pole | ||
662 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
663 | eul.y = -Math.PI/2; | ||
664 | eul.x = 0; | ||
665 | return eul; | ||
666 | } | ||
667 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
668 | eul.y = Math.Asin(2*test/unit); | ||
669 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
670 | return eul; | ||
565 | } | 671 | } |
566 | 672 | ||
567 | /* From wiki: | 673 | /* From wiki: |
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
614 | m_host.AddScriptLPS(1); | 720 | m_host.AddScriptLPS(1); |
615 | 721 | ||
616 | double x,y,z,s; | 722 | double x,y,z,s; |
617 | 723 | v.x *= 0.5; | |
618 | double c1 = Math.Cos(v.x * 0.5); | 724 | v.y *= 0.5; |
619 | double c2 = Math.Cos(v.y * 0.5); | 725 | v.z *= 0.5; |
620 | double c3 = Math.Cos(v.z * 0.5); | 726 | double c1 = Math.Cos(v.x); |
621 | double s1 = Math.Sin(v.x * 0.5); | 727 | double c2 = Math.Cos(v.y); |
622 | double s2 = Math.Sin(v.y * 0.5); | 728 | double c1c2 = c1 * c2; |
623 | double s3 = Math.Sin(v.z * 0.5); | 729 | double s1 = Math.Sin(v.x); |
624 | 730 | double s2 = Math.Sin(v.y); | |
625 | x = s1 * c2 * c3 + c1 * s2 * s3; | 731 | double s1s2 = s1 * s2; |
626 | y = c1 * s2 * c3 - s1 * c2 * s3; | 732 | double c1s2 = c1 * s2; |
627 | z = s1 * s2 * c3 + c1 * c2 * s3; | 733 | double s1c2 = s1 * c2; |
628 | s = c1 * c2 * c3 - s1 * s2 * s3; | 734 | double c3 = Math.Cos(v.z); |
735 | double s3 = Math.Sin(v.z); | ||
736 | |||
737 | x = s1c2 * c3 + c1s2 * s3; | ||
738 | y = c1s2 * c3 - s1c2 * s3; | ||
739 | z = s1s2 * c3 + c1c2 * s3; | ||
740 | s = c1c2 * c3 - s1s2 * s3; | ||
629 | 741 | ||
630 | return new LSL_Rotation(x, y, z, s); | 742 | return new LSL_Rotation(x, y, z, s); |
631 | } | 743 | } |
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
763 | { | 875 | { |
764 | //A and B should both be normalized | 876 | //A and B should both be normalized |
765 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
766 | LSL_Rotation rotBetween; | 878 | /* This method is more accurate than the SL one, and thus causes problems |
767 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 879 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
768 | // continue calculation. | 880 | |
769 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 881 | double dotProduct = LSL_Vector.Dot(a, b); |
770 | { | 882 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
771 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 883 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
772 | } | 884 | double angle = Math.Acos(dotProduct / magProduct); |
773 | else | 885 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); |
774 | { | 886 | double s = Math.Sin(angle / 2); |
775 | a = LSL_Vector.Norm(a); | 887 | |
776 | b = LSL_Vector.Norm(b); | 888 | double x = axis.x * s; |
777 | double dotProduct = LSL_Vector.Dot(a, b); | 889 | double y = axis.y * s; |
778 | // There are two degenerate cases possible. These are for vectors 180 or | 890 | double z = axis.z * s; |
779 | // 0 degrees apart. These have to be detected and handled individually. | 891 | double w = Math.Cos(angle / 2); |
780 | // | 892 | |
781 | // Check for vectors 180 degrees apart. | 893 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
782 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 894 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
783 | if (dotProduct < -0.9999999f) | 895 | |
784 | { | 896 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
785 | // First assume X axis is orthogonal to the vectors. | 897 | */ |
786 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 898 | |
787 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 899 | // This method mimics the 180 errors found in SL |
788 | // Check for near zero vector. A very small non-zero number here will create | 900 | // See www.euclideanspace.com... angleBetween |
789 | // a rotation in an undesired direction. | 901 | LSL_Vector vec_a = a; |
790 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 902 | LSL_Vector vec_b = b; |
791 | { | 903 | |
792 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 904 | // Eliminate zero length |
793 | } | 905 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); |
794 | // If the magnitude of the vector was near zero, then assume the X axis is not | 906 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); |
795 | // orthogonal and use the Z axis instead. | 907 | if (vec_a_mag < 0.00001 || |
796 | else | 908 | vec_b_mag < 0.00001) |
797 | { | 909 | { |
798 | // Set 180 z rotation. | 910 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | 911 | } |
800 | } | 912 | |
801 | } | 913 | // Normalize |
802 | // Check for parallel vectors. | 914 | vec_a = llVecNorm(vec_a); |
803 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | 915 | vec_b = llVecNorm(vec_b); |
804 | else if (dotProduct > 0.9999999f) | 916 | |
805 | { | 917 | // Calculate axis and rotation angle |
806 | // Set zero rotation. | 918 | LSL_Vector axis = vec_a % vec_b; |
807 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 919 | LSL_Float cos_theta = vec_a * vec_b; |
808 | } | 920 | |
809 | else | 921 | // Check if parallel |
810 | { | 922 | if (cos_theta > 0.99999) |
811 | // All special checks have been performed so get the axis of rotation. | 923 | { |
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 924 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
813 | // Quarternion s value is the length of the unit vector + dot product. | 925 | } |
814 | double qs = 1.0 + dotProduct; | 926 | |
815 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | 927 | // Check if anti-parallel |
816 | // Normalize the rotation. | 928 | else if (cos_theta < -0.99999) |
817 | double mag = LSL_Rotation.Mag(rotBetween); | 929 | { |
818 | // We shouldn't have to worry about a divide by zero here. The qs value will be | 930 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
819 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | 931 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
820 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | 932 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
821 | // crossProduct vector should also not be zero. | 933 | } |
822 | rotBetween.x = rotBetween.x / mag; | 934 | else // other rotation |
823 | rotBetween.y = rotBetween.y / mag; | 935 | { |
824 | rotBetween.z = rotBetween.z / mag; | 936 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
825 | rotBetween.s = rotBetween.s / mag; | 937 | axis = llVecNorm(axis); |
826 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | 938 | double x, y, z, s, t; |
827 | // any longer since zero vectors are checked for at the top. | 939 | s = Math.Cos(theta); |
828 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | 940 | t = Math.Sin(theta); |
829 | { | 941 | x = axis.x * t; |
830 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 942 | y = axis.y * t; |
831 | } | 943 | z = axis.z * t; |
832 | } | 944 | return new LSL_Rotation(x,y,z,s); |
833 | } | 945 | } |
834 | return rotBetween; | 946 | } |
835 | } | 947 | |
836 | |||
837 | public void llWhisper(int channelID, string text) | 948 | public void llWhisper(int channelID, string text) |
838 | { | 949 | { |
839 | m_host.AddScriptLPS(1); | 950 | m_host.AddScriptLPS(1); |
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
849 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 960 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
850 | } | 961 | } |
851 | 962 | ||
963 | private void CheckSayShoutTime() | ||
964 | { | ||
965 | DateTime now = DateTime.UtcNow; | ||
966 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
967 | { | ||
968 | m_lastSayShoutCheck = now; | ||
969 | m_SayShoutCount = 0; | ||
970 | } | ||
971 | else | ||
972 | m_SayShoutCount++; | ||
973 | } | ||
974 | |||
852 | public void llSay(int channelID, string text) | 975 | public void llSay(int channelID, string text) |
853 | { | 976 | { |
854 | m_host.AddScriptLPS(1); | 977 | m_host.AddScriptLPS(1); |
855 | 978 | ||
979 | if (channelID == 0) | ||
980 | // m_SayShoutCount++; | ||
981 | CheckSayShoutTime(); | ||
982 | |||
983 | if (m_SayShoutCount >= 11) | ||
984 | ScriptSleep(2000); | ||
985 | |||
856 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 986 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
857 | { | 987 | { |
858 | Console.WriteLine(text); | 988 | Console.WriteLine(text); |
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
875 | { | 1005 | { |
876 | m_host.AddScriptLPS(1); | 1006 | m_host.AddScriptLPS(1); |
877 | 1007 | ||
1008 | if (channelID == 0) | ||
1009 | // m_SayShoutCount++; | ||
1010 | CheckSayShoutTime(); | ||
1011 | |||
1012 | if (m_SayShoutCount >= 11) | ||
1013 | ScriptSleep(2000); | ||
1014 | |||
878 | if (text.Length > 1023) | 1015 | if (text.Length > 1023) |
879 | text = text.Substring(0, 1023); | 1016 | text = text.Substring(0, 1023); |
880 | 1017 | ||
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
906 | 1043 | ||
907 | public void llRegionSayTo(string target, int channel, string msg) | 1044 | public void llRegionSayTo(string target, int channel, string msg) |
908 | { | 1045 | { |
1046 | string error = String.Empty; | ||
1047 | |||
909 | if (msg.Length > 1023) | 1048 | if (msg.Length > 1023) |
910 | msg = msg.Substring(0, 1023); | 1049 | msg = msg.Substring(0, 1023); |
911 | 1050 | ||
912 | m_host.AddScriptLPS(1); | 1051 | m_host.AddScriptLPS(1); |
913 | 1052 | ||
914 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
915 | { | ||
916 | return; | ||
917 | } | ||
918 | |||
919 | UUID TargetID; | 1053 | UUID TargetID; |
920 | UUID.TryParse(target, out TargetID); | 1054 | UUID.TryParse(target, out TargetID); |
921 | 1055 | ||
922 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1056 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
923 | if (wComm != null) | 1057 | if (wComm != null) |
924 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1058 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1059 | LSLError(error); | ||
925 | } | 1060 | } |
926 | 1061 | ||
927 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1062 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | return detectedParams.TouchUV; | 1312 | return detectedParams.TouchUV; |
1178 | } | 1313 | } |
1179 | 1314 | ||
1315 | [DebuggerNonUserCode] | ||
1180 | public virtual void llDie() | 1316 | public virtual void llDie() |
1181 | { | 1317 | { |
1182 | m_host.AddScriptLPS(1); | 1318 | m_host.AddScriptLPS(1); |
1183 | throw new SelfDeleteException(); | 1319 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1184 | } | 1320 | } |
1185 | 1321 | ||
1186 | public LSL_Float llGround(LSL_Vector offset) | 1322 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1251 | 1387 | ||
1252 | public void llSetStatus(int status, int value) | 1388 | public void llSetStatus(int status, int value) |
1253 | { | 1389 | { |
1390 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1391 | return; | ||
1254 | m_host.AddScriptLPS(1); | 1392 | m_host.AddScriptLPS(1); |
1255 | 1393 | ||
1256 | int statusrotationaxis = 0; | 1394 | int statusrotationaxis = 0; |
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1274 | if (!allow) | 1412 | if (!allow) |
1275 | return; | 1413 | return; |
1276 | 1414 | ||
1415 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1416 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1417 | return; | ||
1418 | |||
1277 | m_host.ScriptSetPhysicsStatus(true); | 1419 | m_host.ScriptSetPhysicsStatus(true); |
1278 | } | 1420 | } |
1279 | else | 1421 | else |
@@ -1474,6 +1616,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | { | 1616 | { |
1475 | m_host.AddScriptLPS(1); | 1617 | m_host.AddScriptLPS(1); |
1476 | 1618 | ||
1619 | SetColor(m_host, color, face); | ||
1620 | } | ||
1621 | |||
1622 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1623 | { | ||
1624 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1625 | return; | ||
1626 | |||
1627 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1628 | Color4 texcolor; | ||
1629 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1630 | { | ||
1631 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1632 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1633 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1634 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1635 | tex.FaceTextures[face].RGBA = texcolor; | ||
1636 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1637 | return; | ||
1638 | } | ||
1639 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1640 | { | ||
1641 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1642 | { | ||
1643 | if (tex.FaceTextures[i] != null) | ||
1644 | { | ||
1645 | texcolor = tex.FaceTextures[i].RGBA; | ||
1646 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1647 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1648 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1649 | tex.FaceTextures[i].RGBA = texcolor; | ||
1650 | } | ||
1651 | texcolor = tex.DefaultTexture.RGBA; | ||
1652 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1653 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1654 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1655 | tex.DefaultTexture.RGBA = texcolor; | ||
1656 | } | ||
1657 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1658 | return; | ||
1659 | } | ||
1660 | |||
1477 | if (face == ScriptBaseClass.ALL_SIDES) | 1661 | if (face == ScriptBaseClass.ALL_SIDES) |
1478 | face = SceneObjectPart.ALL_SIDES; | 1662 | face = SceneObjectPart.ALL_SIDES; |
1479 | 1663 | ||
@@ -1482,6 +1666,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1482 | 1666 | ||
1483 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1667 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1484 | { | 1668 | { |
1669 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1670 | return; | ||
1671 | |||
1485 | Primitive.TextureEntry tex = part.Shape.Textures; | 1672 | Primitive.TextureEntry tex = part.Shape.Textures; |
1486 | MappingType textype; | 1673 | MappingType textype; |
1487 | textype = MappingType.Default; | 1674 | textype = MappingType.Default; |
@@ -1512,6 +1699,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1512 | 1699 | ||
1513 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1700 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1514 | { | 1701 | { |
1702 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1703 | return; | ||
1704 | |||
1515 | Primitive.TextureEntry tex = part.Shape.Textures; | 1705 | Primitive.TextureEntry tex = part.Shape.Textures; |
1516 | if (face >= 0 && face < GetNumberOfSides(part)) | 1706 | if (face >= 0 && face < GetNumberOfSides(part)) |
1517 | { | 1707 | { |
@@ -1537,6 +1727,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1537 | 1727 | ||
1538 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1728 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1539 | { | 1729 | { |
1730 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1731 | return; | ||
1540 | 1732 | ||
1541 | Shininess sval = new Shininess(); | 1733 | Shininess sval = new Shininess(); |
1542 | 1734 | ||
@@ -1587,6 +1779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1587 | 1779 | ||
1588 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1780 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1589 | { | 1781 | { |
1782 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1783 | return; | ||
1784 | |||
1590 | Primitive.TextureEntry tex = part.Shape.Textures; | 1785 | Primitive.TextureEntry tex = part.Shape.Textures; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1786 | if (face >= 0 && face < GetNumberOfSides(part)) |
1592 | { | 1787 | { |
@@ -1647,13 +1842,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1647 | m_host.AddScriptLPS(1); | 1842 | m_host.AddScriptLPS(1); |
1648 | 1843 | ||
1649 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1844 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1650 | 1845 | if (parts.Count > 0) | |
1651 | foreach (SceneObjectPart part in parts) | 1846 | { |
1652 | SetAlpha(part, alpha, face); | 1847 | try |
1848 | { | ||
1849 | foreach (SceneObjectPart part in parts) | ||
1850 | SetAlpha(part, alpha, face); | ||
1851 | } | ||
1852 | finally | ||
1853 | { | ||
1854 | } | ||
1855 | } | ||
1653 | } | 1856 | } |
1654 | 1857 | ||
1655 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1858 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1656 | { | 1859 | { |
1860 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1861 | return; | ||
1862 | |||
1657 | Primitive.TextureEntry tex = part.Shape.Textures; | 1863 | Primitive.TextureEntry tex = part.Shape.Textures; |
1658 | Color4 texcolor; | 1864 | Color4 texcolor; |
1659 | if (face >= 0 && face < GetNumberOfSides(part)) | 1865 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1706,7 +1912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1706 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1912 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1707 | float wind, float tension, LSL_Vector Force) | 1913 | float wind, float tension, LSL_Vector Force) |
1708 | { | 1914 | { |
1709 | if (part == null) | 1915 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1710 | return; | 1916 | return; |
1711 | 1917 | ||
1712 | if (flexi) | 1918 | if (flexi) |
@@ -1747,7 +1953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1747 | /// <param name="falloff"></param> | 1953 | /// <param name="falloff"></param> |
1748 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1954 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1749 | { | 1955 | { |
1750 | if (part == null) | 1956 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1751 | return; | 1957 | return; |
1752 | 1958 | ||
1753 | if (light) | 1959 | if (light) |
@@ -1780,11 +1986,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 1986 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | Color4 texcolor; | 1987 | Color4 texcolor; |
1782 | LSL_Vector rgb = new LSL_Vector(); | 1988 | LSL_Vector rgb = new LSL_Vector(); |
1989 | int nsides = GetNumberOfSides(part); | ||
1990 | |||
1783 | if (face == ScriptBaseClass.ALL_SIDES) | 1991 | if (face == ScriptBaseClass.ALL_SIDES) |
1784 | { | 1992 | { |
1785 | int i; | 1993 | int i; |
1786 | 1994 | for (i = 0; i < nsides; i++) | |
1787 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1788 | { | 1995 | { |
1789 | texcolor = tex.GetFace((uint)i).RGBA; | 1996 | texcolor = tex.GetFace((uint)i).RGBA; |
1790 | rgb.x += texcolor.R; | 1997 | rgb.x += texcolor.R; |
@@ -1792,14 +1999,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | rgb.z += texcolor.B; | 1999 | rgb.z += texcolor.B; |
1793 | } | 2000 | } |
1794 | 2001 | ||
1795 | rgb.x /= (float)GetNumberOfSides(part); | 2002 | float invnsides = 1.0f / (float)nsides; |
1796 | rgb.y /= (float)GetNumberOfSides(part); | 2003 | |
1797 | rgb.z /= (float)GetNumberOfSides(part); | 2004 | rgb.x *= invnsides; |
2005 | rgb.y *= invnsides; | ||
2006 | rgb.z *= invnsides; | ||
1798 | 2007 | ||
1799 | return rgb; | 2008 | return rgb; |
1800 | } | 2009 | } |
1801 | 2010 | if (face >= 0 && face < nsides) | |
1802 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1803 | { | 2011 | { |
1804 | texcolor = tex.GetFace((uint)face).RGBA; | 2012 | texcolor = tex.GetFace((uint)face).RGBA; |
1805 | rgb.x = texcolor.R; | 2013 | rgb.x = texcolor.R; |
@@ -1826,15 +2034,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1826 | m_host.AddScriptLPS(1); | 2034 | m_host.AddScriptLPS(1); |
1827 | 2035 | ||
1828 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2036 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1829 | 2037 | if (parts.Count > 0) | |
1830 | foreach (SceneObjectPart part in parts) | 2038 | { |
1831 | SetTexture(part, texture, face); | 2039 | try |
1832 | 2040 | { | |
2041 | foreach (SceneObjectPart part in parts) | ||
2042 | SetTexture(part, texture, face); | ||
2043 | } | ||
2044 | finally | ||
2045 | { | ||
2046 | } | ||
2047 | } | ||
1833 | ScriptSleep(200); | 2048 | ScriptSleep(200); |
1834 | } | 2049 | } |
1835 | 2050 | ||
1836 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2051 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1837 | { | 2052 | { |
2053 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2054 | return; | ||
2055 | |||
1838 | UUID textureID = new UUID(); | 2056 | UUID textureID = new UUID(); |
1839 | 2057 | ||
1840 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 2058 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1879,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1879 | 2097 | ||
1880 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2098 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1881 | { | 2099 | { |
2100 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2101 | return; | ||
2102 | |||
1882 | Primitive.TextureEntry tex = part.Shape.Textures; | 2103 | Primitive.TextureEntry tex = part.Shape.Textures; |
1883 | if (face >= 0 && face < GetNumberOfSides(part)) | 2104 | if (face >= 0 && face < GetNumberOfSides(part)) |
1884 | { | 2105 | { |
@@ -1915,6 +2136,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1915 | 2136 | ||
1916 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2137 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1917 | { | 2138 | { |
2139 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2140 | return; | ||
2141 | |||
1918 | Primitive.TextureEntry tex = part.Shape.Textures; | 2142 | Primitive.TextureEntry tex = part.Shape.Textures; |
1919 | if (face >= 0 && face < GetNumberOfSides(part)) | 2143 | if (face >= 0 && face < GetNumberOfSides(part)) |
1920 | { | 2144 | { |
@@ -1951,6 +2175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1951 | 2175 | ||
1952 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2176 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1953 | { | 2177 | { |
2178 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2179 | return; | ||
2180 | |||
1954 | Primitive.TextureEntry tex = part.Shape.Textures; | 2181 | Primitive.TextureEntry tex = part.Shape.Textures; |
1955 | if (face >= 0 && face < GetNumberOfSides(part)) | 2182 | if (face >= 0 && face < GetNumberOfSides(part)) |
1956 | { | 2183 | { |
@@ -2092,7 +2319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2092 | return end; | 2319 | return end; |
2093 | } | 2320 | } |
2094 | 2321 | ||
2095 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2322 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2096 | { | 2323 | { |
2097 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2324 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2098 | return fromPos; | 2325 | return fromPos; |
@@ -2108,9 +2335,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2108 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2335 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2109 | targetPos.z = ground; | 2336 | targetPos.z = ground; |
2110 | } | 2337 | } |
2111 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2338 | if (adjust) |
2339 | return SetPosAdjust(fromPos, targetPos); | ||
2112 | 2340 | ||
2113 | return real_vec; | 2341 | return targetPos; |
2114 | } | 2342 | } |
2115 | 2343 | ||
2116 | /// <summary> | 2344 | /// <summary> |
@@ -2121,27 +2349,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2121 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2349 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2122 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2350 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2123 | { | 2351 | { |
2124 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2352 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2353 | return; | ||
2354 | |||
2125 | LSL_Vector currentPos = GetPartLocalPos(part); | 2355 | LSL_Vector currentPos = GetPartLocalPos(part); |
2356 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2126 | 2357 | ||
2127 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2128 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2129 | 2358 | ||
2130 | if (part.ParentGroup.RootPart == part) | 2359 | if (part.ParentGroup.RootPart == part) |
2131 | { | 2360 | { |
2132 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2133 | targetPos.z = ground; | ||
2134 | SceneObjectGroup parent = part.ParentGroup; | 2361 | SceneObjectGroup parent = part.ParentGroup; |
2135 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2362 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2136 | SetPosAdjust(currentPos, targetPos)); | 2363 | return; |
2364 | Util.FireAndForget(delegate(object x) { | ||
2365 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2366 | }); | ||
2137 | } | 2367 | } |
2138 | else | 2368 | else |
2139 | { | 2369 | { |
2140 | part.OffsetPosition = !adjust ? targetPos : | 2370 | part.OffsetPosition = (Vector3)toPos; |
2141 | SetPosAdjust(currentPos, targetPos); | 2371 | // SceneObjectGroup parent = part.ParentGroup; |
2142 | SceneObjectGroup parent = part.ParentGroup; | 2372 | // parent.HasGroupChanged = true; |
2143 | parent.HasGroupChanged = true; | 2373 | // parent.ScheduleGroupForTerseUpdate(); |
2144 | parent.ScheduleGroupForTerseUpdate(); | 2374 | part.ScheduleTerseUpdate(); |
2145 | } | 2375 | } |
2146 | } | 2376 | } |
2147 | 2377 | ||
@@ -2170,13 +2400,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2170 | else | 2400 | else |
2171 | { | 2401 | { |
2172 | if (part.ParentGroup.IsAttachment) | 2402 | if (part.ParentGroup.IsAttachment) |
2173 | { | ||
2174 | pos = part.AttachedPos; | 2403 | pos = part.AttachedPos; |
2175 | } | ||
2176 | else | 2404 | else |
2177 | { | ||
2178 | pos = part.AbsolutePosition; | 2405 | pos = part.AbsolutePosition; |
2179 | } | ||
2180 | } | 2406 | } |
2181 | 2407 | ||
2182 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2408 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2188,8 +2414,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2188 | { | 2414 | { |
2189 | m_host.AddScriptLPS(1); | 2415 | m_host.AddScriptLPS(1); |
2190 | 2416 | ||
2417 | |||
2418 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2419 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2420 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2421 | // RootPart != null should shortcircuit | ||
2422 | |||
2191 | // try to let this work as in SL... | 2423 | // try to let this work as in SL... |
2192 | if (m_host.ParentID == 0) | 2424 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2193 | { | 2425 | { |
2194 | // special case: If we are root, rotate complete SOG to new rotation | 2426 | // special case: If we are root, rotate complete SOG to new rotation |
2195 | SetRot(m_host, rot); | 2427 | SetRot(m_host, rot); |
@@ -2216,25 +2448,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2448 | ||
2217 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2449 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2218 | { | 2450 | { |
2219 | part.UpdateRotation(rot); | 2451 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2220 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2452 | return; |
2221 | 2453 | ||
2222 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2454 | bool isroot = (part == part.ParentGroup.RootPart); |
2223 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2455 | bool isphys; |
2224 | 2456 | ||
2225 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2226 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2227 | // It's perfectly okay when the object is not an active physical body though. | ||
2228 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2229 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2230 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2231 | // scene | ||
2232 | PhysicsActor pa = part.PhysActor; | 2457 | PhysicsActor pa = part.PhysActor; |
2233 | 2458 | ||
2234 | if (pa != null && !pa.IsPhysical) | 2459 | // keep using physactor ideia of isphysical |
2460 | // it should be SOP ideia of that | ||
2461 | // not much of a issue with ubitODE | ||
2462 | if (pa != null && pa.IsPhysical) | ||
2463 | isphys = true; | ||
2464 | else | ||
2465 | isphys = false; | ||
2466 | |||
2467 | // SL doesn't let scripts rotate root of physical linksets | ||
2468 | if (isroot && isphys) | ||
2469 | return; | ||
2470 | |||
2471 | part.UpdateRotation(rot); | ||
2472 | |||
2473 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2474 | // so do a nasty update of parts positions if is a root part rotation | ||
2475 | if (isroot && pa != null) // with if above implies non physical root part | ||
2235 | { | 2476 | { |
2236 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2477 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2237 | } | 2478 | } |
2479 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2480 | { | ||
2481 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2482 | if (sittingavas.Count > 0) | ||
2483 | { | ||
2484 | foreach (ScenePresence av in sittingavas) | ||
2485 | { | ||
2486 | if (isroot || part.LocalId == av.ParentID) | ||
2487 | av.SendTerseUpdateToAllClients(); | ||
2488 | } | ||
2489 | } | ||
2490 | } | ||
2238 | } | 2491 | } |
2239 | 2492 | ||
2240 | /// <summary> | 2493 | /// <summary> |
@@ -2251,6 +2504,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2251 | 2504 | ||
2252 | m_host.AddScriptLPS(1); | 2505 | m_host.AddScriptLPS(1); |
2253 | Quaternion q = m_host.GetWorldRotation(); | 2506 | Quaternion q = m_host.GetWorldRotation(); |
2507 | |||
2508 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2509 | { | ||
2510 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2511 | if (avatar != null) | ||
2512 | { | ||
2513 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2514 | q = avatar.CameraRotation * q; // Mouselook | ||
2515 | else | ||
2516 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2517 | } | ||
2518 | } | ||
2519 | |||
2254 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2520 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2255 | } | 2521 | } |
2256 | 2522 | ||
@@ -2278,14 +2544,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2278 | return new LSL_Rotation(q); | 2544 | return new LSL_Rotation(q); |
2279 | } | 2545 | } |
2280 | 2546 | ||
2281 | return new LSL_Rotation(part.GetWorldRotation()); | 2547 | q = part.GetWorldRotation(); |
2548 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2549 | { | ||
2550 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2551 | if (avatar != null) | ||
2552 | { | ||
2553 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2554 | q = avatar.CameraRotation * q; // Mouselook | ||
2555 | else | ||
2556 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2557 | } | ||
2558 | } | ||
2559 | |||
2560 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
2282 | } | 2561 | } |
2283 | 2562 | ||
2284 | public LSL_Rotation llGetLocalRot() | 2563 | public LSL_Rotation llGetLocalRot() |
2285 | { | 2564 | { |
2286 | m_host.AddScriptLPS(1); | 2565 | return GetPartLocalRot(m_host); |
2566 | } | ||
2287 | 2567 | ||
2288 | return new LSL_Rotation(m_host.RotationOffset); | 2568 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) |
2569 | { | ||
2570 | m_host.AddScriptLPS(1); | ||
2571 | Quaternion rot = part.RotationOffset; | ||
2572 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2289 | } | 2573 | } |
2290 | 2574 | ||
2291 | public void llSetForce(LSL_Vector force, int local) | 2575 | public void llSetForce(LSL_Vector force, int local) |
@@ -2365,16 +2649,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2365 | m_host.ApplyImpulse(v, local != 0); | 2649 | m_host.ApplyImpulse(v, local != 0); |
2366 | } | 2650 | } |
2367 | 2651 | ||
2652 | |||
2368 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2653 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2369 | { | 2654 | { |
2370 | m_host.AddScriptLPS(1); | 2655 | m_host.AddScriptLPS(1); |
2371 | m_host.ApplyAngularImpulse(force, local != 0); | 2656 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2372 | } | 2657 | } |
2373 | 2658 | ||
2374 | public void llSetTorque(LSL_Vector torque, int local) | 2659 | public void llSetTorque(LSL_Vector torque, int local) |
2375 | { | 2660 | { |
2376 | m_host.AddScriptLPS(1); | 2661 | m_host.AddScriptLPS(1); |
2377 | m_host.SetAngularImpulse(torque, local != 0); | 2662 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2378 | } | 2663 | } |
2379 | 2664 | ||
2380 | public LSL_Vector llGetTorque() | 2665 | public LSL_Vector llGetTorque() |
@@ -2391,20 +2676,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2391 | llSetTorque(torque, local); | 2676 | llSetTorque(torque, local); |
2392 | } | 2677 | } |
2393 | 2678 | ||
2679 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2680 | { | ||
2681 | m_host.AddScriptLPS(1); | ||
2682 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2683 | } | ||
2684 | |||
2394 | public LSL_Vector llGetVel() | 2685 | public LSL_Vector llGetVel() |
2395 | { | 2686 | { |
2396 | m_host.AddScriptLPS(1); | 2687 | m_host.AddScriptLPS(1); |
2397 | 2688 | ||
2398 | Vector3 vel; | 2689 | Vector3 vel = Vector3.Zero; |
2399 | 2690 | ||
2400 | if (m_host.ParentGroup.IsAttachment) | 2691 | if (m_host.ParentGroup.IsAttachment) |
2401 | { | 2692 | { |
2402 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2693 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2403 | vel = avatar.Velocity; | 2694 | if (avatar != null) |
2695 | vel = avatar.Velocity; | ||
2404 | } | 2696 | } |
2405 | else | 2697 | else |
2406 | { | 2698 | { |
2407 | vel = m_host.Velocity; | 2699 | vel = m_host.ParentGroup.RootPart.Velocity; |
2408 | } | 2700 | } |
2409 | 2701 | ||
2410 | return new LSL_Vector(vel); | 2702 | return new LSL_Vector(vel); |
@@ -2417,11 +2709,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2417 | return new LSL_Vector(m_host.Acceleration); | 2709 | return new LSL_Vector(m_host.Acceleration); |
2418 | } | 2710 | } |
2419 | 2711 | ||
2420 | public LSL_Vector llGetOmega() | 2712 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
2421 | { | 2713 | { |
2422 | m_host.AddScriptLPS(1); | 2714 | m_host.AddScriptLPS(1); |
2715 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2716 | } | ||
2423 | 2717 | ||
2424 | return new LSL_Vector(m_host.AngularVelocity); | 2718 | public LSL_Vector llGetOmega() |
2719 | { | ||
2720 | m_host.AddScriptLPS(1); | ||
2721 | Vector3 avel = m_host.AngularVelocity; | ||
2722 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2425 | } | 2723 | } |
2426 | 2724 | ||
2427 | public LSL_Float llGetTimeOfDay() | 2725 | public LSL_Float llGetTimeOfDay() |
@@ -2782,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2782 | return src.ToLower(); | 3080 | return src.ToLower(); |
2783 | } | 3081 | } |
2784 | 3082 | ||
2785 | public void llGiveMoney(string destination, int amount) | 3083 | public LSL_Integer llGiveMoney(string destination, int amount) |
2786 | { | 3084 | { |
2787 | Util.FireAndForget(x => | 3085 | Util.FireAndForget(x => |
2788 | { | 3086 | { |
@@ -2814,8 +3112,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2814 | } | 3112 | } |
2815 | 3113 | ||
2816 | money.ObjectGiveMoney( | 3114 | money.ObjectGiveMoney( |
2817 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3115 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2818 | }); | 3116 | }); |
3117 | |||
3118 | return 0; | ||
2819 | } | 3119 | } |
2820 | 3120 | ||
2821 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3121 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2894,13 +3194,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2894 | new_group.RootPart.UUID.ToString()) }, | 3194 | new_group.RootPart.UUID.ToString()) }, |
2895 | new DetectParams[0])); | 3195 | new DetectParams[0])); |
2896 | 3196 | ||
2897 | float groupmass = new_group.GetMass(); | 3197 | // do recoil |
3198 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3199 | if (hostgrp == null) | ||
3200 | return; | ||
3201 | |||
3202 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3203 | return; | ||
2898 | 3204 | ||
2899 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3205 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2900 | 3206 | ||
2901 | //Recoil. | 3207 | //Recoil. |
2902 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3208 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2903 | { | 3209 | { |
3210 | float groupmass = new_group.GetMass(); | ||
2904 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3211 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2905 | if (recoil != Vector3.Zero) | 3212 | if (recoil != Vector3.Zero) |
2906 | { | 3213 | { |
@@ -2908,6 +3215,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2908 | } | 3215 | } |
2909 | } | 3216 | } |
2910 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3217 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3218 | return; | ||
3219 | |||
2911 | }); | 3220 | }); |
2912 | 3221 | ||
2913 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3222 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2922,35 +3231,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2922 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3231 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2923 | { | 3232 | { |
2924 | m_host.AddScriptLPS(1); | 3233 | m_host.AddScriptLPS(1); |
2925 | // Determine where we are looking from | ||
2926 | LSL_Vector from = llGetPos(); | ||
2927 | 3234 | ||
2928 | // Work out the normalised vector from the source to the target | 3235 | // Get the normalized vector to the target |
2929 | LSL_Vector delta = llVecNorm(target - from); | 3236 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2930 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2931 | 3237 | ||
2932 | // Calculate the yaw | 3238 | // Get the bearing (yaw) |
2933 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3239 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2934 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3240 | a1.z = llAtan2(d1.y, d1.x); |
2935 | 3241 | ||
2936 | // Calculate pitch | 3242 | // Get the elevation (pitch) |
2937 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3243 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3244 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2938 | 3245 | ||
2939 | // we need to convert from a vector describing | 3246 | LSL_Rotation r1 = llEuler2Rot(a1); |
2940 | // the angles of rotation in radians into rotation value | 3247 | LSL_Rotation r2 = llEuler2Rot(a2); |
2941 | LSL_Rotation rot = llEuler2Rot(angle); | 3248 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2942 | |||
2943 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2944 | // set the rotation of the object, copy that behavior | ||
2945 | PhysicsActor pa = m_host.PhysActor; | ||
2946 | 3249 | ||
2947 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3250 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2948 | { | 3251 | { |
2949 | llSetRot(rot); | 3252 | // Do nothing if either value is 0 (this has been checked in SL) |
3253 | if (strength <= 0.0 || damping <= 0.0) | ||
3254 | return; | ||
3255 | |||
3256 | llSetRot(r3 * r2 * r1); | ||
2950 | } | 3257 | } |
2951 | else | 3258 | else |
2952 | { | 3259 | { |
2953 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3260 | if (strength == 0) |
3261 | { | ||
3262 | llSetRot(r3 * r2 * r1); | ||
3263 | return; | ||
3264 | } | ||
3265 | |||
3266 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2954 | } | 3267 | } |
2955 | } | 3268 | } |
2956 | 3269 | ||
@@ -2997,17 +3310,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2997 | } | 3310 | } |
2998 | else | 3311 | else |
2999 | { | 3312 | { |
3000 | if (m_host.IsRoot) | 3313 | // new SL always returns object mass |
3001 | { | 3314 | // if (m_host.IsRoot) |
3315 | // { | ||
3002 | return m_host.ParentGroup.GetMass(); | 3316 | return m_host.ParentGroup.GetMass(); |
3003 | } | 3317 | // } |
3004 | else | 3318 | // else |
3005 | { | 3319 | // { |
3006 | return m_host.GetMass(); | 3320 | // return m_host.GetMass(); |
3007 | } | 3321 | // } |
3008 | } | 3322 | } |
3009 | } | 3323 | } |
3010 | 3324 | ||
3325 | |||
3326 | public LSL_Float llGetMassMKS() | ||
3327 | { | ||
3328 | return 100f * llGetMass(); | ||
3329 | } | ||
3330 | |||
3011 | public void llCollisionFilter(string name, string id, int accept) | 3331 | public void llCollisionFilter(string name, string id, int accept) |
3012 | { | 3332 | { |
3013 | m_host.AddScriptLPS(1); | 3333 | m_host.AddScriptLPS(1); |
@@ -3055,8 +3375,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3055 | { | 3375 | { |
3056 | // Unregister controls from Presence | 3376 | // Unregister controls from Presence |
3057 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3377 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3058 | // Remove Take Control permission. | ||
3059 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3060 | } | 3378 | } |
3061 | } | 3379 | } |
3062 | } | 3380 | } |
@@ -3084,7 +3402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3084 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3402 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3085 | 3403 | ||
3086 | if (attachmentsModule != null) | 3404 | if (attachmentsModule != null) |
3087 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); | 3405 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3088 | else | 3406 | else |
3089 | return false; | 3407 | return false; |
3090 | } | 3408 | } |
@@ -3114,9 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3114 | { | 3432 | { |
3115 | m_host.AddScriptLPS(1); | 3433 | m_host.AddScriptLPS(1); |
3116 | 3434 | ||
3117 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3118 | // return; | ||
3119 | |||
3120 | if (m_item.PermsGranter != m_host.OwnerID) | 3435 | if (m_item.PermsGranter != m_host.OwnerID) |
3121 | return; | 3436 | return; |
3122 | 3437 | ||
@@ -3159,6 +3474,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3159 | 3474 | ||
3160 | public void llInstantMessage(string user, string message) | 3475 | public void llInstantMessage(string user, string message) |
3161 | { | 3476 | { |
3477 | UUID result; | ||
3478 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3479 | { | ||
3480 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3481 | ScriptSleep(2000); | ||
3482 | return; | ||
3483 | } | ||
3484 | |||
3485 | |||
3162 | m_host.AddScriptLPS(1); | 3486 | m_host.AddScriptLPS(1); |
3163 | 3487 | ||
3164 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3488 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3173,14 +3497,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3173 | UUID friendTransactionID = UUID.Random(); | 3497 | UUID friendTransactionID = UUID.Random(); |
3174 | 3498 | ||
3175 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3499 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3176 | 3500 | ||
3177 | GridInstantMessage msg = new GridInstantMessage(); | 3501 | GridInstantMessage msg = new GridInstantMessage(); |
3178 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3502 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3179 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3503 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3180 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3504 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3181 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3505 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3182 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3506 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3183 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3507 | // DateTime dt = DateTime.UtcNow; |
3508 | // | ||
3509 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3510 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3511 | // | ||
3512 | // try | ||
3513 | // { | ||
3514 | // // Convert that to the PST timezone | ||
3515 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3516 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3517 | // } | ||
3518 | // catch | ||
3519 | // { | ||
3520 | // // No logging here, as it could be VERY spammy | ||
3521 | // } | ||
3522 | // | ||
3523 | // // And make it look local again to fool the unix time util | ||
3524 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3525 | |||
3526 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3527 | |||
3184 | //if (client != null) | 3528 | //if (client != null) |
3185 | //{ | 3529 | //{ |
3186 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3530 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3194,10 +3538,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3194 | msg.message = message.Substring(0, 1024); | 3538 | msg.message = message.Substring(0, 1024); |
3195 | else | 3539 | else |
3196 | msg.message = message; | 3540 | msg.message = message; |
3197 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3541 | msg.dialog = (byte)19; // MessageFromObject |
3198 | msg.fromGroup = false;// fromGroup; | 3542 | msg.fromGroup = false;// fromGroup; |
3199 | msg.offline = (byte)0; //offline; | 3543 | msg.offline = (byte)0; //offline; |
3200 | msg.ParentEstateID = 0; //ParentEstateID; | 3544 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3201 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3545 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3202 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3546 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3203 | 3547 | ||
@@ -3229,7 +3573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3229 | } | 3573 | } |
3230 | 3574 | ||
3231 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3575 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3232 | llSleep(EMAIL_PAUSE_TIME); | 3576 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3233 | } | 3577 | } |
3234 | 3578 | ||
3235 | public void llGetNextEmail(string address, string subject) | 3579 | public void llGetNextEmail(string address, string subject) |
@@ -3475,7 +3819,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3475 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3819 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3476 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3820 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3477 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3821 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3822 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3478 | ScriptBaseClass.PERMISSION_ATTACH; | 3823 | ScriptBaseClass.PERMISSION_ATTACH; |
3824 | |||
3479 | } | 3825 | } |
3480 | else | 3826 | else |
3481 | { | 3827 | { |
@@ -3492,15 +3838,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3492 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3838 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3493 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3839 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3494 | } | 3840 | } |
3841 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3842 | { | ||
3843 | implicitPerms = perm; | ||
3844 | } | ||
3495 | } | 3845 | } |
3496 | 3846 | ||
3497 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3847 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3498 | { | 3848 | { |
3499 | lock (m_host.TaskInventory) | 3849 | m_host.TaskInventory.LockItemsForWrite(true); |
3500 | { | 3850 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3501 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3851 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3502 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3852 | m_host.TaskInventory.LockItemsForWrite(false); |
3503 | } | ||
3504 | 3853 | ||
3505 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3854 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3506 | "run_time_permissions", new Object[] { | 3855 | "run_time_permissions", new Object[] { |
@@ -3543,11 +3892,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3543 | 3892 | ||
3544 | if (!m_waitingForScriptAnswer) | 3893 | if (!m_waitingForScriptAnswer) |
3545 | { | 3894 | { |
3546 | lock (m_host.TaskInventory) | 3895 | m_host.TaskInventory.LockItemsForWrite(true); |
3547 | { | 3896 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3548 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3897 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3549 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3898 | m_host.TaskInventory.LockItemsForWrite(false); |
3550 | } | ||
3551 | 3899 | ||
3552 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3900 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3553 | m_waitingForScriptAnswer=true; | 3901 | m_waitingForScriptAnswer=true; |
@@ -3576,14 +3924,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3576 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3924 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3577 | llReleaseControls(); | 3925 | llReleaseControls(); |
3578 | 3926 | ||
3579 | lock (m_host.TaskInventory) | 3927 | m_host.TaskInventory.LockItemsForWrite(true); |
3580 | { | 3928 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3581 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3929 | m_host.TaskInventory.LockItemsForWrite(false); |
3582 | } | 3930 | |
3583 | 3931 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3584 | m_ScriptEngine.PostScriptEvent( | 3932 | "run_time_permissions", new Object[] { |
3585 | m_item.ItemID, | 3933 | new LSL_Integer(answer) }, |
3586 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3934 | new DetectParams[0])); |
3587 | } | 3935 | } |
3588 | 3936 | ||
3589 | public LSL_String llGetPermissionsKey() | 3937 | public LSL_String llGetPermissionsKey() |
@@ -3622,14 +3970,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3622 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3970 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3623 | { | 3971 | { |
3624 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3972 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3625 | 3973 | if (parts.Count > 0) | |
3626 | foreach (SceneObjectPart part in parts) | 3974 | { |
3627 | part.SetFaceColorAlpha(face, color, null); | 3975 | try |
3976 | { | ||
3977 | foreach (SceneObjectPart part in parts) | ||
3978 | part.SetFaceColorAlpha(face, color, null); | ||
3979 | } | ||
3980 | finally | ||
3981 | { | ||
3982 | } | ||
3983 | } | ||
3628 | } | 3984 | } |
3629 | 3985 | ||
3630 | public void llCreateLink(string target, int parent) | 3986 | public void llCreateLink(string target, int parent) |
3631 | { | 3987 | { |
3632 | m_host.AddScriptLPS(1); | 3988 | m_host.AddScriptLPS(1); |
3989 | |||
3633 | UUID targetID; | 3990 | UUID targetID; |
3634 | 3991 | ||
3635 | if (!UUID.TryParse(target, out targetID)) | 3992 | if (!UUID.TryParse(target, out targetID)) |
@@ -3735,10 +4092,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | // Restructuring Multiple Prims. | 4092 | // Restructuring Multiple Prims. |
3736 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4093 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3737 | parts.Remove(parentPrim.RootPart); | 4094 | parts.Remove(parentPrim.RootPart); |
3738 | foreach (SceneObjectPart part in parts) | 4095 | if (parts.Count > 0) |
3739 | { | 4096 | { |
3740 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4097 | try |
4098 | { | ||
4099 | foreach (SceneObjectPart part in parts) | ||
4100 | { | ||
4101 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4102 | } | ||
4103 | } | ||
4104 | finally | ||
4105 | { | ||
4106 | } | ||
3741 | } | 4107 | } |
4108 | |||
3742 | parentPrim.HasGroupChanged = true; | 4109 | parentPrim.HasGroupChanged = true; |
3743 | parentPrim.ScheduleGroupForFullUpdate(); | 4110 | parentPrim.ScheduleGroupForFullUpdate(); |
3744 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4111 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3747,12 +4114,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3747 | { | 4114 | { |
3748 | SceneObjectPart newRoot = parts[0]; | 4115 | SceneObjectPart newRoot = parts[0]; |
3749 | parts.Remove(newRoot); | 4116 | parts.Remove(newRoot); |
3750 | foreach (SceneObjectPart part in parts) | 4117 | |
4118 | try | ||
3751 | { | 4119 | { |
3752 | // Required for linking | 4120 | foreach (SceneObjectPart part in parts) |
3753 | part.ClearUpdateSchedule(); | 4121 | { |
3754 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4122 | part.ClearUpdateSchedule(); |
4123 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4124 | } | ||
3755 | } | 4125 | } |
4126 | finally | ||
4127 | { | ||
4128 | } | ||
4129 | |||
4130 | |||
3756 | newRoot.ParentGroup.HasGroupChanged = true; | 4131 | newRoot.ParentGroup.HasGroupChanged = true; |
3757 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4132 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3758 | } | 4133 | } |
@@ -3772,6 +4147,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3772 | public void llBreakAllLinks() | 4147 | public void llBreakAllLinks() |
3773 | { | 4148 | { |
3774 | m_host.AddScriptLPS(1); | 4149 | m_host.AddScriptLPS(1); |
4150 | |||
4151 | TaskInventoryItem item = m_item; | ||
4152 | |||
4153 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4154 | && !m_automaticLinkPermission) | ||
4155 | { | ||
4156 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4157 | return; | ||
4158 | } | ||
4159 | |||
3775 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4160 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3776 | if (parentPrim.AttachmentPoint != 0) | 4161 | if (parentPrim.AttachmentPoint != 0) |
3777 | return; // Fail silently if attached | 4162 | return; // Fail silently if attached |
@@ -3791,13 +4176,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3791 | public LSL_String llGetLinkKey(int linknum) | 4176 | public LSL_String llGetLinkKey(int linknum) |
3792 | { | 4177 | { |
3793 | m_host.AddScriptLPS(1); | 4178 | m_host.AddScriptLPS(1); |
4179 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
4180 | if (part != null) | ||
4181 | { | ||
4182 | return part.UUID.ToString(); | ||
4183 | } | ||
4184 | else | ||
4185 | { | ||
4186 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4187 | { | ||
4188 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3794 | 4189 | ||
3795 | ISceneEntity entity = GetLinkEntity(linknum); | 4190 | if (linknum < 0) |
4191 | return UUID.Zero.ToString(); | ||
3796 | 4192 | ||
3797 | if (entity != null) | 4193 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); |
3798 | return entity.UUID.ToString(); | 4194 | if (avatars.Count > linknum) |
3799 | else | 4195 | { |
3800 | return ScriptBaseClass.NULL_KEY; | 4196 | return avatars[linknum].UUID.ToString(); |
4197 | } | ||
4198 | } | ||
4199 | return UUID.Zero.ToString(); | ||
4200 | } | ||
3801 | } | 4201 | } |
3802 | 4202 | ||
3803 | /// <summary> | 4203 | /// <summary> |
@@ -3856,17 +4256,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3856 | m_host.AddScriptLPS(1); | 4256 | m_host.AddScriptLPS(1); |
3857 | int count = 0; | 4257 | int count = 0; |
3858 | 4258 | ||
3859 | lock (m_host.TaskInventory) | 4259 | m_host.TaskInventory.LockItemsForRead(true); |
4260 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3860 | { | 4261 | { |
3861 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4262 | if (inv.Value.Type == type || type == -1) |
3862 | { | 4263 | { |
3863 | if (inv.Value.Type == type || type == -1) | 4264 | count = count + 1; |
3864 | { | ||
3865 | count = count + 1; | ||
3866 | } | ||
3867 | } | 4265 | } |
3868 | } | 4266 | } |
3869 | 4267 | ||
4268 | m_host.TaskInventory.LockItemsForRead(false); | ||
3870 | return count; | 4269 | return count; |
3871 | } | 4270 | } |
3872 | 4271 | ||
@@ -3875,16 +4274,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3875 | m_host.AddScriptLPS(1); | 4274 | m_host.AddScriptLPS(1); |
3876 | ArrayList keys = new ArrayList(); | 4275 | ArrayList keys = new ArrayList(); |
3877 | 4276 | ||
3878 | lock (m_host.TaskInventory) | 4277 | m_host.TaskInventory.LockItemsForRead(true); |
4278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3879 | { | 4279 | { |
3880 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4280 | if (inv.Value.Type == type || type == -1) |
3881 | { | 4281 | { |
3882 | if (inv.Value.Type == type || type == -1) | 4282 | keys.Add(inv.Value.Name); |
3883 | { | ||
3884 | keys.Add(inv.Value.Name); | ||
3885 | } | ||
3886 | } | 4283 | } |
3887 | } | 4284 | } |
4285 | m_host.TaskInventory.LockItemsForRead(false); | ||
3888 | 4286 | ||
3889 | if (keys.Count == 0) | 4287 | if (keys.Count == 0) |
3890 | { | 4288 | { |
@@ -3922,7 +4320,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3922 | if (item == null) | 4320 | if (item == null) |
3923 | { | 4321 | { |
3924 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4322 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3925 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4323 | return; |
4324 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3926 | } | 4325 | } |
3927 | 4326 | ||
3928 | UUID objId = item.ItemID; | 4327 | UUID objId = item.ItemID; |
@@ -3950,33 +4349,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3950 | return; | 4349 | return; |
3951 | } | 4350 | } |
3952 | } | 4351 | } |
4352 | |||
3953 | // destination is an avatar | 4353 | // destination is an avatar |
3954 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4354 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3955 | 4355 | ||
3956 | if (agentItem == null) | 4356 | if (agentItem == null) |
3957 | return; | 4357 | return; |
3958 | 4358 | ||
3959 | if (m_TransferModule != null) | 4359 | byte[] bucket = new byte[1]; |
3960 | { | 4360 | bucket[0] = (byte)item.Type; |
3961 | byte[] bucket = new byte[1]; | 4361 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3962 | bucket[0] = (byte)item.Type; | 4362 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3963 | 4363 | ||
3964 | GridInstantMessage msg = new GridInstantMessage(World, | 4364 | GridInstantMessage msg = new GridInstantMessage(World, |
3965 | m_host.OwnerID, m_host.Name, destId, | 4365 | m_host.OwnerID, m_host.Name, destId, |
3966 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4366 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3967 | false, item.Name+". "+m_host.Name+" is located at "+ | 4367 | false, item.Name+". "+m_host.Name+" is located at "+ |
3968 | World.RegionInfo.RegionName+" "+ | 4368 | World.RegionInfo.RegionName+" "+ |
3969 | m_host.AbsolutePosition.ToString(), | 4369 | m_host.AbsolutePosition.ToString(), |
3970 | agentItem.ID, true, m_host.AbsolutePosition, | 4370 | agentItem.ID, true, m_host.AbsolutePosition, |
3971 | bucket, true); | 4371 | bucket, true); |
3972 | 4372 | ||
3973 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4373 | ScenePresence sp; |
3974 | } | ||
3975 | 4374 | ||
4375 | if (World.TryGetScenePresence(destId, out sp)) | ||
4376 | { | ||
4377 | sp.ControllingClient.SendInstantMessage(msg); | ||
4378 | } | ||
4379 | else | ||
4380 | { | ||
4381 | if (m_TransferModule != null) | ||
4382 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4383 | } | ||
4384 | |||
4385 | //This delay should only occur when giving inventory to avatars. | ||
3976 | ScriptSleep(3000); | 4386 | ScriptSleep(3000); |
3977 | } | 4387 | } |
3978 | } | 4388 | } |
3979 | 4389 | ||
4390 | [DebuggerNonUserCode] | ||
3980 | public void llRemoveInventory(string name) | 4391 | public void llRemoveInventory(string name) |
3981 | { | 4392 | { |
3982 | m_host.AddScriptLPS(1); | 4393 | m_host.AddScriptLPS(1); |
@@ -4031,109 +4442,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4031 | { | 4442 | { |
4032 | m_host.AddScriptLPS(1); | 4443 | m_host.AddScriptLPS(1); |
4033 | 4444 | ||
4034 | UUID uuid = (UUID)id; | 4445 | UUID uuid; |
4035 | PresenceInfo pinfo = null; | 4446 | if (UUID.TryParse(id, out uuid)) |
4036 | UserAccount account; | ||
4037 | |||
4038 | UserInfoCacheEntry ce; | ||
4039 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4040 | { | 4447 | { |
4041 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4448 | PresenceInfo pinfo = null; |
4042 | if (account == null) | 4449 | UserAccount account; |
4450 | |||
4451 | UserInfoCacheEntry ce; | ||
4452 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4043 | { | 4453 | { |
4044 | m_userInfoCache[uuid] = null; // Cache negative | 4454 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4045 | return UUID.Zero.ToString(); | 4455 | if (account == null) |
4046 | } | 4456 | { |
4457 | m_userInfoCache[uuid] = null; // Cache negative | ||
4458 | return UUID.Zero.ToString(); | ||
4459 | } | ||
4047 | 4460 | ||
4048 | 4461 | ||
4049 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4462 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4050 | if (pinfos != null && pinfos.Length > 0) | 4463 | if (pinfos != null && pinfos.Length > 0) |
4051 | { | ||
4052 | foreach (PresenceInfo p in pinfos) | ||
4053 | { | 4464 | { |
4054 | if (p.RegionID != UUID.Zero) | 4465 | foreach (PresenceInfo p in pinfos) |
4055 | { | 4466 | { |
4056 | pinfo = p; | 4467 | if (p.RegionID != UUID.Zero) |
4468 | { | ||
4469 | pinfo = p; | ||
4470 | } | ||
4057 | } | 4471 | } |
4058 | } | 4472 | } |
4059 | } | ||
4060 | 4473 | ||
4061 | ce = new UserInfoCacheEntry(); | 4474 | ce = new UserInfoCacheEntry(); |
4062 | ce.time = Util.EnvironmentTickCount(); | 4475 | ce.time = Util.EnvironmentTickCount(); |
4063 | ce.account = account; | 4476 | ce.account = account; |
4064 | ce.pinfo = pinfo; | 4477 | ce.pinfo = pinfo; |
4065 | } | 4478 | m_userInfoCache[uuid] = ce; |
4066 | else | 4479 | } |
4067 | { | 4480 | else |
4068 | if (ce == null) | 4481 | { |
4069 | return UUID.Zero.ToString(); | 4482 | if (ce == null) |
4483 | return UUID.Zero.ToString(); | ||
4070 | 4484 | ||
4071 | account = ce.account; | 4485 | account = ce.account; |
4072 | pinfo = ce.pinfo; | 4486 | pinfo = ce.pinfo; |
4073 | } | 4487 | } |
4074 | 4488 | ||
4075 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4489 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4076 | { | ||
4077 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4078 | if (pinfos != null && pinfos.Length > 0) | ||
4079 | { | 4490 | { |
4080 | foreach (PresenceInfo p in pinfos) | 4491 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4492 | if (pinfos != null && pinfos.Length > 0) | ||
4081 | { | 4493 | { |
4082 | if (p.RegionID != UUID.Zero) | 4494 | foreach (PresenceInfo p in pinfos) |
4083 | { | 4495 | { |
4084 | pinfo = p; | 4496 | if (p.RegionID != UUID.Zero) |
4497 | { | ||
4498 | pinfo = p; | ||
4499 | } | ||
4085 | } | 4500 | } |
4086 | } | 4501 | } |
4087 | } | 4502 | else |
4088 | else | 4503 | pinfo = null; |
4089 | pinfo = null; | ||
4090 | 4504 | ||
4091 | ce.time = Util.EnvironmentTickCount(); | 4505 | ce.time = Util.EnvironmentTickCount(); |
4092 | ce.pinfo = pinfo; | 4506 | ce.pinfo = pinfo; |
4093 | } | 4507 | } |
4094 | 4508 | ||
4095 | string reply = String.Empty; | 4509 | string reply = String.Empty; |
4096 | 4510 | ||
4097 | switch (data) | 4511 | switch (data) |
4098 | { | 4512 | { |
4099 | case 1: // DATA_ONLINE (0|1) | 4513 | case 1: // DATA_ONLINE (0|1) |
4100 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4514 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4101 | reply = "1"; | 4515 | reply = "1"; |
4102 | else | 4516 | else |
4103 | reply = "0"; | 4517 | reply = "0"; |
4104 | break; | 4518 | break; |
4105 | case 2: // DATA_NAME (First Last) | 4519 | case 2: // DATA_NAME (First Last) |
4106 | reply = account.FirstName + " " + account.LastName; | 4520 | reply = account.FirstName + " " + account.LastName; |
4107 | break; | 4521 | break; |
4108 | case 3: // DATA_BORN (YYYY-MM-DD) | 4522 | case 3: // DATA_BORN (YYYY-MM-DD) |
4109 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4523 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4110 | born = born.AddSeconds(account.Created); | 4524 | born = born.AddSeconds(account.Created); |
4111 | reply = born.ToString("yyyy-MM-dd"); | 4525 | reply = born.ToString("yyyy-MM-dd"); |
4112 | break; | 4526 | break; |
4113 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4527 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4114 | reply = "0,0,0,0,0,0"; | 4528 | reply = "0,0,0,0,0,0"; |
4115 | break; | 4529 | break; |
4116 | case 7: // DATA_USERLEVEL (integer) | 4530 | case 8: // DATA_PAYINFO (0|1|2|3) |
4117 | reply = account.UserLevel.ToString(); | 4531 | reply = "0"; |
4118 | break; | 4532 | break; |
4119 | case 8: // DATA_PAYINFO (0|1|2|3) | 4533 | default: |
4120 | reply = "0"; | 4534 | return UUID.Zero.ToString(); // Raise no event |
4121 | break; | 4535 | } |
4122 | default: | ||
4123 | return UUID.Zero.ToString(); // Raise no event | ||
4124 | } | ||
4125 | 4536 | ||
4126 | UUID rq = UUID.Random(); | 4537 | UUID rq = UUID.Random(); |
4127 | 4538 | ||
4128 | UUID tid = AsyncCommands. | 4539 | UUID tid = AsyncCommands. |
4129 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4540 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4130 | m_item.ItemID, rq.ToString()); | 4541 | m_item.ItemID, rq.ToString()); |
4131 | 4542 | ||
4132 | AsyncCommands. | 4543 | AsyncCommands. |
4133 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4544 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4134 | 4545 | ||
4135 | ScriptSleep(100); | 4546 | ScriptSleep(100); |
4136 | return tid.ToString(); | 4547 | return tid.ToString(); |
4548 | } | ||
4549 | else | ||
4550 | { | ||
4551 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4552 | } | ||
4553 | return ""; | ||
4137 | } | 4554 | } |
4138 | 4555 | ||
4139 | public LSL_String llRequestInventoryData(string name) | 4556 | public LSL_String llRequestInventoryData(string name) |
@@ -4190,12 +4607,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4190 | if (UUID.TryParse(agent, out agentId)) | 4607 | if (UUID.TryParse(agent, out agentId)) |
4191 | { | 4608 | { |
4192 | ScenePresence presence = World.GetScenePresence(agentId); | 4609 | ScenePresence presence = World.GetScenePresence(agentId); |
4193 | if (presence != null) | 4610 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4194 | { | 4611 | { |
4612 | // agent must not be a god | ||
4613 | if (presence.UserLevel >= 200) return; | ||
4614 | |||
4195 | // agent must be over the owners land | 4615 | // agent must be over the owners land |
4196 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4616 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4197 | { | 4617 | { |
4198 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4618 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4619 | { | ||
4620 | // They can't be teleported home for some reason | ||
4621 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4622 | if (regionInfo != null) | ||
4623 | { | ||
4624 | World.RequestTeleportLocation( | ||
4625 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4626 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4627 | } | ||
4628 | } | ||
4199 | } | 4629 | } |
4200 | } | 4630 | } |
4201 | } | 4631 | } |
@@ -4213,20 +4643,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4213 | ScenePresence presence = World.GetScenePresence(agentId); | 4643 | ScenePresence presence = World.GetScenePresence(agentId); |
4214 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4644 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4215 | { | 4645 | { |
4216 | // agent must not be a god | ||
4217 | if (presence.GodLevel >= 200) return; | ||
4218 | |||
4219 | if (destination == String.Empty) | 4646 | if (destination == String.Empty) |
4220 | destination = World.RegionInfo.RegionName; | 4647 | destination = World.RegionInfo.RegionName; |
4221 | 4648 | ||
4222 | // agent must be over the owners land | 4649 | if (m_item.PermsGranter == agentId) |
4223 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4650 | { |
4651 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) | ||
4652 | { | ||
4653 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | ||
4654 | } | ||
4655 | } | ||
4656 | |||
4657 | // agent must be wearing the object | ||
4658 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4224 | { | 4659 | { |
4225 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4660 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4226 | } | 4661 | } |
4227 | else // or must be wearing the prim | 4662 | else |
4228 | { | 4663 | { |
4229 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4664 | // agent must not be a god |
4665 | if (presence.GodLevel >= 200) return; | ||
4666 | |||
4667 | // agent must be over the owners land | ||
4668 | ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition); | ||
4669 | ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | ||
4670 | if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID) | ||
4230 | { | 4671 | { |
4231 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4672 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4232 | } | 4673 | } |
@@ -4240,24 +4681,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4240 | m_host.AddScriptLPS(1); | 4681 | m_host.AddScriptLPS(1); |
4241 | UUID agentId = new UUID(); | 4682 | UUID agentId = new UUID(); |
4242 | 4683 | ||
4243 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4684 | ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256); |
4244 | 4685 | ||
4245 | if (UUID.TryParse(agent, out agentId)) | 4686 | if (UUID.TryParse(agent, out agentId)) |
4246 | { | 4687 | { |
4688 | // This function is owner only! | ||
4689 | if (m_host.OwnerID != agentId) | ||
4690 | return; | ||
4691 | |||
4247 | ScenePresence presence = World.GetScenePresence(agentId); | 4692 | ScenePresence presence = World.GetScenePresence(agentId); |
4693 | |||
4694 | // Can't TP sitting avatars | ||
4695 | if (presence.ParentID != 0) // Sitting | ||
4696 | return; | ||
4697 | |||
4248 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4698 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4249 | { | 4699 | { |
4250 | // agent must not be a god | 4700 | if (m_item.PermsGranter == agentId) |
4251 | if (presence.GodLevel >= 200) return; | ||
4252 | |||
4253 | // agent must be over the owners land | ||
4254 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | ||
4255 | { | 4701 | { |
4256 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4702 | // If attached using llAttachToAvatarTemp, cowardly refuse |
4257 | } | 4703 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero) |
4258 | else // or must be wearing the prim | 4704 | return; |
4259 | { | 4705 | |
4260 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4706 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) |
4261 | { | 4707 | { |
4262 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4708 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4263 | } | 4709 | } |
@@ -4301,7 +4747,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4301 | UUID av = new UUID(); | 4747 | UUID av = new UUID(); |
4302 | if (!UUID.TryParse(agent,out av)) | 4748 | if (!UUID.TryParse(agent,out av)) |
4303 | { | 4749 | { |
4304 | LSLError("First parameter to llDialog needs to be a key"); | ||
4305 | return; | 4750 | return; |
4306 | } | 4751 | } |
4307 | 4752 | ||
@@ -4334,9 +4779,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4334 | { | 4779 | { |
4335 | m_host.AddScriptLPS(1); | 4780 | m_host.AddScriptLPS(1); |
4336 | 4781 | ||
4782 | if(impact_sound == "") | ||
4783 | { | ||
4784 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4785 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4786 | m_host.CollisionSoundType = 0; | ||
4787 | return; | ||
4788 | } | ||
4337 | // TODO: Parameter check logic required. | 4789 | // TODO: Parameter check logic required. |
4338 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4790 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4339 | m_host.CollisionSoundVolume = (float)impact_volume; | 4791 | m_host.CollisionSoundVolume = (float)impact_volume; |
4792 | m_host.CollisionSoundType = 1; | ||
4340 | } | 4793 | } |
4341 | 4794 | ||
4342 | public LSL_String llGetAnimation(string id) | 4795 | public LSL_String llGetAnimation(string id) |
@@ -4350,14 +4803,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4350 | 4803 | ||
4351 | if (m_host.RegionHandle == presence.RegionHandle) | 4804 | if (m_host.RegionHandle == presence.RegionHandle) |
4352 | { | 4805 | { |
4353 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4354 | |||
4355 | if (presence != null) | 4806 | if (presence != null) |
4356 | { | 4807 | { |
4357 | AnimationSet currentAnims = presence.Animator.Animations; | 4808 | if (presence.SitGround) |
4358 | string currentAnimationState = String.Empty; | 4809 | return "Sitting on Ground"; |
4359 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4810 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4360 | return currentAnimationState; | 4811 | return "Sitting"; |
4812 | |||
4813 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4814 | string lslMovementAnimation; | ||
4815 | |||
4816 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4817 | return lslMovementAnimation; | ||
4361 | } | 4818 | } |
4362 | } | 4819 | } |
4363 | 4820 | ||
@@ -4505,7 +4962,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4505 | { | 4962 | { |
4506 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4963 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4507 | float distance_term = distance * distance * distance; // Script Energy | 4964 | float distance_term = distance * distance * distance; // Script Energy |
4508 | float pusher_mass = m_host.GetMass(); | 4965 | // use total object mass and not part |
4966 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4509 | 4967 | ||
4510 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4968 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4511 | float PUSH_ATTENUATION_SCALE = 5f; | 4969 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4762,6 +5220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4762 | { | 5220 | { |
4763 | return item.AssetID.ToString(); | 5221 | return item.AssetID.ToString(); |
4764 | } | 5222 | } |
5223 | m_host.TaskInventory.LockItemsForRead(false); | ||
4765 | 5224 | ||
4766 | return UUID.Zero.ToString(); | 5225 | return UUID.Zero.ToString(); |
4767 | } | 5226 | } |
@@ -4914,14 +5373,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4914 | { | 5373 | { |
4915 | m_host.AddScriptLPS(1); | 5374 | m_host.AddScriptLPS(1); |
4916 | 5375 | ||
4917 | if (src == null) | 5376 | return src.Length; |
4918 | { | ||
4919 | return 0; | ||
4920 | } | ||
4921 | else | ||
4922 | { | ||
4923 | return src.Length; | ||
4924 | } | ||
4925 | } | 5377 | } |
4926 | 5378 | ||
4927 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5379 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4992,7 +5444,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4992 | else if (src.Data[index] is LSL_Float) | 5444 | else if (src.Data[index] is LSL_Float) |
4993 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5445 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4994 | else if (src.Data[index] is LSL_String) | 5446 | else if (src.Data[index] is LSL_String) |
4995 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5447 | { |
5448 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5449 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5450 | if (m != Match.Empty) | ||
5451 | { | ||
5452 | str = m.Value; | ||
5453 | double d = 0.0; | ||
5454 | if (!Double.TryParse(str, out d)) | ||
5455 | return 0.0; | ||
5456 | |||
5457 | return d; | ||
5458 | } | ||
5459 | return 0.0; | ||
5460 | } | ||
4996 | return Convert.ToDouble(src.Data[index]); | 5461 | return Convert.ToDouble(src.Data[index]); |
4997 | } | 5462 | } |
4998 | catch (FormatException) | 5463 | catch (FormatException) |
@@ -5034,7 +5499,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5034 | // for completion and should LSL_Key ever be implemented | 5499 | // for completion and should LSL_Key ever be implemented |
5035 | // as it's own struct | 5500 | // as it's own struct |
5036 | else if (!(src.Data[index] is LSL_String || | 5501 | else if (!(src.Data[index] is LSL_String || |
5037 | src.Data[index] is LSL_Key)) | 5502 | src.Data[index] is LSL_Key || |
5503 | src.Data[index] is String)) | ||
5038 | { | 5504 | { |
5039 | return ""; | 5505 | return ""; |
5040 | } | 5506 | } |
@@ -5292,7 +5758,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5292 | } | 5758 | } |
5293 | } | 5759 | } |
5294 | } | 5760 | } |
5295 | else { | 5761 | else |
5762 | { | ||
5296 | object[] array = new object[src.Length]; | 5763 | object[] array = new object[src.Length]; |
5297 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5764 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5298 | result = new LSL_List(array); | 5765 | result = new LSL_List(array); |
@@ -5399,7 +5866,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5399 | public LSL_Integer llGetRegionAgentCount() | 5866 | public LSL_Integer llGetRegionAgentCount() |
5400 | { | 5867 | { |
5401 | m_host.AddScriptLPS(1); | 5868 | m_host.AddScriptLPS(1); |
5402 | return new LSL_Integer(World.GetRootAgentCount()); | 5869 | |
5870 | int count = 0; | ||
5871 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5872 | count++; | ||
5873 | }); | ||
5874 | |||
5875 | return new LSL_Integer(count); | ||
5403 | } | 5876 | } |
5404 | 5877 | ||
5405 | public LSL_Vector llGetRegionCorner() | 5878 | public LSL_Vector llGetRegionCorner() |
@@ -5640,6 +6113,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5640 | flags |= ScriptBaseClass.AGENT_AWAY; | 6113 | flags |= ScriptBaseClass.AGENT_AWAY; |
5641 | } | 6114 | } |
5642 | 6115 | ||
6116 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6117 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6118 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6119 | { | ||
6120 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6121 | } | ||
6122 | |||
5643 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6123 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5644 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6124 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5645 | { | 6125 | { |
@@ -5687,6 +6167,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5687 | flags |= ScriptBaseClass.AGENT_SITTING; | 6167 | flags |= ScriptBaseClass.AGENT_SITTING; |
5688 | } | 6168 | } |
5689 | 6169 | ||
6170 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6171 | { | ||
6172 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6173 | } | ||
6174 | |||
5690 | return flags; | 6175 | return flags; |
5691 | } | 6176 | } |
5692 | 6177 | ||
@@ -5832,9 +6317,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5832 | 6317 | ||
5833 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6318 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5834 | 6319 | ||
5835 | foreach (SceneObjectPart part in parts) | 6320 | try |
6321 | { | ||
6322 | foreach (SceneObjectPart part in parts) | ||
6323 | { | ||
6324 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6325 | } | ||
6326 | } | ||
6327 | finally | ||
5836 | { | 6328 | { |
5837 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5838 | } | 6329 | } |
5839 | } | 6330 | } |
5840 | 6331 | ||
@@ -5888,13 +6379,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5888 | 6379 | ||
5889 | if (m_host.OwnerID == land.LandData.OwnerID) | 6380 | if (m_host.OwnerID == land.LandData.OwnerID) |
5890 | { | 6381 | { |
5891 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6382 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6383 | presence.TeleportWithMomentum(p, null); | ||
6384 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5892 | } | 6385 | } |
5893 | } | 6386 | } |
5894 | } | 6387 | } |
5895 | ScriptSleep(5000); | 6388 | ScriptSleep(5000); |
5896 | } | 6389 | } |
5897 | 6390 | ||
6391 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6392 | { | ||
6393 | return ParseString2List(str, separators, in_spacers, false); | ||
6394 | } | ||
6395 | |||
5898 | public LSL_Integer llOverMyLand(string id) | 6396 | public LSL_Integer llOverMyLand(string id) |
5899 | { | 6397 | { |
5900 | m_host.AddScriptLPS(1); | 6398 | m_host.AddScriptLPS(1); |
@@ -5947,26 +6445,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5947 | } | 6445 | } |
5948 | else | 6446 | else |
5949 | { | 6447 | { |
5950 | agentSize = GetAgentSize(avatar); | 6448 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6449 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6450 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5951 | } | 6451 | } |
5952 | |||
5953 | return agentSize; | 6452 | return agentSize; |
5954 | } | 6453 | } |
5955 | 6454 | ||
5956 | public LSL_Integer llSameGroup(string agent) | 6455 | public LSL_Integer llSameGroup(string id) |
5957 | { | 6456 | { |
5958 | m_host.AddScriptLPS(1); | 6457 | m_host.AddScriptLPS(1); |
5959 | UUID agentId = new UUID(); | 6458 | UUID uuid = new UUID(); |
5960 | if (!UUID.TryParse(agent, out agentId)) | 6459 | if (!UUID.TryParse(id, out uuid)) |
5961 | return new LSL_Integer(0); | 6460 | return new LSL_Integer(0); |
5962 | ScenePresence presence = World.GetScenePresence(agentId); | 6461 | |
5963 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6462 | // Check if it's a group key |
5964 | return new LSL_Integer(0); | 6463 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5965 | IClientAPI client = presence.ControllingClient; | ||
5966 | if (m_host.GroupID == client.ActiveGroupId) | ||
5967 | return new LSL_Integer(1); | 6464 | return new LSL_Integer(1); |
5968 | else | 6465 | |
6466 | // We got passed a UUID.Zero | ||
6467 | if (uuid == UUID.Zero) | ||
6468 | return new LSL_Integer(0); | ||
6469 | |||
6470 | // Handle the case where id names an avatar | ||
6471 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6472 | if (presence != null) | ||
6473 | { | ||
6474 | if (presence.IsChildAgent) | ||
6475 | return new LSL_Integer(0); | ||
6476 | |||
6477 | IClientAPI client = presence.ControllingClient; | ||
6478 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6479 | return new LSL_Integer(1); | ||
6480 | |||
6481 | return new LSL_Integer(0); | ||
6482 | } | ||
6483 | |||
6484 | // Handle object case | ||
6485 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6486 | if (part != null) | ||
6487 | { | ||
6488 | // This will handle both deed and non-deed and also the no | ||
6489 | // group case | ||
6490 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6491 | return new LSL_Integer(1); | ||
6492 | |||
5969 | return new LSL_Integer(0); | 6493 | return new LSL_Integer(0); |
6494 | } | ||
6495 | |||
6496 | return new LSL_Integer(0); | ||
5970 | } | 6497 | } |
5971 | 6498 | ||
5972 | public void llUnSit(string id) | 6499 | public void llUnSit(string id) |
@@ -6525,6 +7052,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6525 | 7052 | ||
6526 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7053 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6527 | { | 7054 | { |
7055 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7056 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7057 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7058 | |||
6528 | part.SitTargetPosition = offset; | 7059 | part.SitTargetPosition = offset; |
6529 | part.SitTargetOrientation = rot; | 7060 | part.SitTargetOrientation = rot; |
6530 | part.ParentGroup.HasGroupChanged = true; | 7061 | part.ParentGroup.HasGroupChanged = true; |
@@ -6711,30 +7242,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6711 | UUID av = new UUID(); | 7242 | UUID av = new UUID(); |
6712 | if (!UUID.TryParse(avatar,out av)) | 7243 | if (!UUID.TryParse(avatar,out av)) |
6713 | { | 7244 | { |
6714 | LSLError("First parameter to llDialog needs to be a key"); | 7245 | //LSLError("First parameter to llDialog needs to be a key"); |
6715 | return; | 7246 | return; |
6716 | } | 7247 | } |
6717 | if (buttons.Length < 1) | 7248 | if (buttons.Length < 1) |
6718 | { | 7249 | { |
6719 | LSLError("No less than 1 button can be shown"); | 7250 | buttons.Add("OK"); |
6720 | return; | ||
6721 | } | 7251 | } |
6722 | if (buttons.Length > 12) | 7252 | if (buttons.Length > 12) |
6723 | { | 7253 | { |
6724 | LSLError("No more than 12 buttons can be shown"); | 7254 | ShoutError("button list too long, must be 12 or fewer entries"); |
6725 | return; | ||
6726 | } | 7255 | } |
6727 | string[] buts = new string[buttons.Length]; | 7256 | int length = buttons.Length; |
6728 | for (int i = 0; i < buttons.Length; i++) | 7257 | if (length > 12) |
7258 | length = 12; | ||
7259 | |||
7260 | string[] buts = new string[length]; | ||
7261 | for (int i = 0; i < length; i++) | ||
6729 | { | 7262 | { |
6730 | if (buttons.Data[i].ToString() == String.Empty) | 7263 | if (buttons.Data[i].ToString() == String.Empty) |
6731 | { | 7264 | { |
6732 | LSLError("button label cannot be blank"); | 7265 | ShoutError("button label cannot be blank"); |
6733 | return; | 7266 | return; |
6734 | } | 7267 | } |
6735 | if (buttons.Data[i].ToString().Length > 24) | 7268 | if (buttons.Data[i].ToString().Length > 24) |
6736 | { | 7269 | { |
6737 | LSLError("button label cannot be longer than 24 characters"); | 7270 | ShoutError("button label cannot be longer than 24 characters"); |
6738 | return; | 7271 | return; |
6739 | } | 7272 | } |
6740 | buts[i] = buttons.Data[i].ToString(); | 7273 | buts[i] = buttons.Data[i].ToString(); |
@@ -6801,9 +7334,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6801 | return; | 7334 | return; |
6802 | } | 7335 | } |
6803 | 7336 | ||
6804 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7337 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6805 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7338 | if (dest != null) |
7339 | { | ||
7340 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7341 | { | ||
7342 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7343 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6806 | 7344 | ||
7345 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7346 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7347 | } | ||
7348 | } | ||
6807 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7349 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6808 | ScriptSleep(3000); | 7350 | ScriptSleep(3000); |
6809 | } | 7351 | } |
@@ -6877,19 +7419,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | public LSL_String llMD5String(string src, int nonce) | 7419 | public LSL_String llMD5String(string src, int nonce) |
6878 | { | 7420 | { |
6879 | m_host.AddScriptLPS(1); | 7421 | m_host.AddScriptLPS(1); |
6880 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7422 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6881 | } | 7423 | } |
6882 | 7424 | ||
6883 | public LSL_String llSHA1String(string src) | 7425 | public LSL_String llSHA1String(string src) |
6884 | { | 7426 | { |
6885 | m_host.AddScriptLPS(1); | 7427 | m_host.AddScriptLPS(1); |
6886 | return Util.SHA1Hash(src).ToLower(); | 7428 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6887 | } | 7429 | } |
6888 | 7430 | ||
6889 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7431 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6890 | { | 7432 | { |
6891 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7433 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6892 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7434 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7435 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7436 | return shapeBlock; | ||
6893 | 7437 | ||
6894 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7438 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6895 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7439 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6994,6 +7538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6994 | // Prim type box, cylinder and prism. | 7538 | // Prim type box, cylinder and prism. |
6995 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7539 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6996 | { | 7540 | { |
7541 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7542 | return; | ||
7543 | |||
6997 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7544 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6998 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7545 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6999 | 7546 | ||
@@ -7047,6 +7594,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7047 | // Prim type sphere. | 7594 | // Prim type sphere. |
7048 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7595 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7049 | { | 7596 | { |
7597 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7598 | return; | ||
7599 | |||
7050 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7600 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7051 | 7601 | ||
7052 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7602 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7088,6 +7638,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7088 | // Prim type torus, tube and ring. | 7638 | // Prim type torus, tube and ring. |
7089 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7639 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7090 | { | 7640 | { |
7641 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7642 | return; | ||
7643 | |||
7091 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7644 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7092 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7645 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7093 | 7646 | ||
@@ -7223,6 +7776,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7223 | // Prim type sculpt. | 7776 | // Prim type sculpt. |
7224 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7777 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7225 | { | 7778 | { |
7779 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7780 | return; | ||
7781 | |||
7226 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7782 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7227 | UUID sculptId; | 7783 | UUID sculptId; |
7228 | 7784 | ||
@@ -7245,7 +7801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7245 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7801 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7246 | { | 7802 | { |
7247 | // default | 7803 | // default |
7248 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7804 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7249 | } | 7805 | } |
7250 | 7806 | ||
7251 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7807 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7262,15 +7818,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7262 | ScriptSleep(200); | 7818 | ScriptSleep(200); |
7263 | } | 7819 | } |
7264 | 7820 | ||
7265 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7266 | { | ||
7267 | m_host.AddScriptLPS(1); | ||
7268 | |||
7269 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7270 | |||
7271 | ScriptSleep(200); | ||
7272 | } | ||
7273 | |||
7274 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7821 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7275 | { | 7822 | { |
7276 | m_host.AddScriptLPS(1); | 7823 | m_host.AddScriptLPS(1); |
@@ -7278,172 +7825,135 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7278 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7825 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7279 | } | 7826 | } |
7280 | 7827 | ||
7281 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7828 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7282 | { | 7829 | { |
7283 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7830 | List<object> parts = new List<object>(); |
7831 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7832 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7833 | foreach (SceneObjectPart p in prims) | ||
7834 | parts.Add(p); | ||
7835 | foreach (ScenePresence p in avatars) | ||
7836 | parts.Add(p); | ||
7284 | 7837 | ||
7285 | LSL_List remaining = null; | 7838 | LSL_List remaining = null; |
7286 | uint rulesParsed = 0; | 7839 | uint rulesParsed = 0; |
7287 | 7840 | ||
7288 | foreach (SceneObjectPart part in parts) | 7841 | if (parts.Count > 0) |
7289 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7290 | |||
7291 | while (remaining != null && remaining.Length > 2) | ||
7292 | { | ||
7293 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7294 | rules = remaining.GetSublist(1, -1); | ||
7295 | parts = GetLinkParts(linknumber); | ||
7296 | |||
7297 | foreach (SceneObjectPart part in parts) | ||
7298 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7299 | } | ||
7300 | } | ||
7301 | |||
7302 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
7303 | { | ||
7304 | SceneObjectGroup group = m_host.ParentGroup; | ||
7305 | |||
7306 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
7307 | return; | ||
7308 | if (group.IsAttachment) | ||
7309 | return; | ||
7310 | |||
7311 | if (frames.Data.Length > 0) // We are getting a new motion | ||
7312 | { | 7842 | { |
7313 | if (group.RootPart.KeyframeMotion != null) | 7843 | foreach (object part in parts) |
7314 | group.RootPart.KeyframeMotion.Delete(); | ||
7315 | group.RootPart.KeyframeMotion = null; | ||
7316 | |||
7317 | int idx = 0; | ||
7318 | |||
7319 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
7320 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
7321 | |||
7322 | while (idx < options.Data.Length) | ||
7323 | { | 7844 | { |
7324 | int option = (int)options.GetLSLIntegerItem(idx++); | 7845 | if (part is SceneObjectPart) |
7325 | int remain = options.Data.Length - idx; | 7846 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7847 | else | ||
7848 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7849 | } | ||
7326 | 7850 | ||
7327 | switch (option) | 7851 | while ((object)remaining != null && remaining.Length > 2) |
7852 | { | ||
7853 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7854 | rules = remaining.GetSublist(1, -1); | ||
7855 | parts.Clear(); | ||
7856 | prims = GetLinkParts(linknumber); | ||
7857 | avatars = GetLinkAvatars(linknumber); | ||
7858 | foreach (SceneObjectPart p in prims) | ||
7859 | parts.Add(p); | ||
7860 | foreach (ScenePresence p in avatars) | ||
7861 | parts.Add(p); | ||
7862 | |||
7863 | remaining = null; | ||
7864 | foreach (object part in parts) | ||
7328 | { | 7865 | { |
7329 | case ScriptBaseClass.KFM_MODE: | 7866 | if (part is SceneObjectPart) |
7330 | if (remain < 1) | 7867 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7331 | break; | 7868 | else |
7332 | int modeval = (int)options.GetLSLIntegerItem(idx++); | 7869 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7333 | switch(modeval) | ||
7334 | { | ||
7335 | case ScriptBaseClass.KFM_FORWARD: | ||
7336 | mode = KeyframeMotion.PlayMode.Forward; | ||
7337 | break; | ||
7338 | case ScriptBaseClass.KFM_REVERSE: | ||
7339 | mode = KeyframeMotion.PlayMode.Reverse; | ||
7340 | break; | ||
7341 | case ScriptBaseClass.KFM_LOOP: | ||
7342 | mode = KeyframeMotion.PlayMode.Loop; | ||
7343 | break; | ||
7344 | case ScriptBaseClass.KFM_PING_PONG: | ||
7345 | mode = KeyframeMotion.PlayMode.PingPong; | ||
7346 | break; | ||
7347 | } | ||
7348 | break; | ||
7349 | case ScriptBaseClass.KFM_DATA: | ||
7350 | if (remain < 1) | ||
7351 | break; | ||
7352 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
7353 | data = (KeyframeMotion.DataFormat)dataval; | ||
7354 | break; | ||
7355 | } | 7870 | } |
7356 | } | 7871 | } |
7872 | } | ||
7873 | } | ||
7357 | 7874 | ||
7358 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | 7875 | public LSL_List llGetPhysicsMaterial() |
7876 | { | ||
7877 | LSL_List result = new LSL_List(); | ||
7359 | 7878 | ||
7360 | idx = 0; | 7879 | result.Add(new LSL_Float(m_host.GravityModifier)); |
7880 | result.Add(new LSL_Float(m_host.Restitution)); | ||
7881 | result.Add(new LSL_Float(m_host.Friction)); | ||
7882 | result.Add(new LSL_Float(m_host.Density)); | ||
7361 | 7883 | ||
7362 | int elemLength = 2; | 7884 | return result; |
7363 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | 7885 | } |
7364 | elemLength = 3; | ||
7365 | 7886 | ||
7366 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | 7887 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7367 | while (idx < frames.Data.Length) | 7888 | float material_density, float material_friction, |
7368 | { | 7889 | float material_restitution, float material_gravity_modifier) |
7369 | int remain = frames.Data.Length - idx; | 7890 | { |
7891 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7892 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7893 | physdata.Density = part.Density; | ||
7894 | physdata.Friction = part.Friction; | ||
7895 | physdata.Bounce = part.Restitution; | ||
7896 | physdata.GravitationModifier = part.GravityModifier; | ||
7370 | 7897 | ||
7371 | if (remain < elemLength) | 7898 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7372 | break; | 7899 | physdata.Density = material_density; |
7900 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7901 | physdata.Friction = material_friction; | ||
7902 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7903 | physdata.Bounce = material_restitution; | ||
7904 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7905 | physdata.GravitationModifier = material_gravity_modifier; | ||
7373 | 7906 | ||
7374 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | 7907 | part.UpdateExtraPhysics(physdata); |
7375 | frame.Position = null; | 7908 | } |
7376 | frame.Rotation = null; | ||
7377 | 7909 | ||
7378 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | 7910 | public void llSetPhysicsMaterial(int material_bits, |
7379 | { | 7911 | float material_gravity_modifier, float material_restitution, |
7380 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | 7912 | float material_friction, float material_density) |
7381 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | 7913 | { |
7382 | } | 7914 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7383 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | 7915 | } |
7384 | { | ||
7385 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
7386 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
7387 | q.Normalize(); | ||
7388 | frame.Rotation = q; | ||
7389 | } | ||
7390 | 7916 | ||
7391 | float tempf = (float)frames.GetLSLFloatItem(idx++); | 7917 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7392 | frame.TimeMS = (int)(tempf * 1000.0f); | 7918 | { |
7919 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7920 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7921 | ScriptSleep(200); | ||
7922 | } | ||
7393 | 7923 | ||
7394 | keyframes.Add(frame); | 7924 | // vector up using libomv (c&p from sop ) |
7395 | } | 7925 | // vector up rotated by r |
7926 | private Vector3 Zrot(Quaternion r) | ||
7927 | { | ||
7928 | double x, y, z, m; | ||
7396 | 7929 | ||
7397 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | 7930 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7398 | group.RootPart.KeyframeMotion.Start(); | 7931 | if (Math.Abs(1.0 - m) > 0.000001) |
7399 | } | ||
7400 | else | ||
7401 | { | 7932 | { |
7402 | if (group.RootPart.KeyframeMotion == null) | 7933 | m = 1.0 / Math.Sqrt(m); |
7403 | return; | 7934 | r.X *= (float)m; |
7404 | 7935 | r.Y *= (float)m; | |
7405 | if (options.Data.Length == 0) | 7936 | r.Z *= (float)m; |
7406 | { | 7937 | r.W *= (float)m; |
7407 | group.RootPart.KeyframeMotion.Stop(); | 7938 | } |
7408 | return; | ||
7409 | } | ||
7410 | |||
7411 | int code = (int)options.GetLSLIntegerItem(0); | ||
7412 | |||
7413 | int idx = 0; | ||
7414 | 7939 | ||
7415 | while (idx < options.Data.Length) | 7940 | x = 2 * (r.X * r.Z + r.Y * r.W); |
7416 | { | 7941 | y = 2 * (-r.X * r.W + r.Y * r.Z); |
7417 | int option = (int)options.GetLSLIntegerItem(idx++); | 7942 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7418 | int remain = options.Data.Length - idx; | ||
7419 | 7943 | ||
7420 | switch (option) | 7944 | return new Vector3((float)x, (float)y, (float)z); |
7421 | { | ||
7422 | case ScriptBaseClass.KFM_COMMAND: | ||
7423 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
7424 | switch (cmd) | ||
7425 | { | ||
7426 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
7427 | group.RootPart.KeyframeMotion.Start(); | ||
7428 | break; | ||
7429 | case ScriptBaseClass.KFM_CMD_STOP: | ||
7430 | group.RootPart.KeyframeMotion.Stop(); | ||
7431 | break; | ||
7432 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
7433 | group.RootPart.KeyframeMotion.Pause(); | ||
7434 | break; | ||
7435 | } | ||
7436 | break; | ||
7437 | } | ||
7438 | } | ||
7439 | } | ||
7440 | } | 7945 | } |
7441 | 7946 | ||
7442 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7947 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7443 | { | 7948 | { |
7949 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7950 | return null; | ||
7951 | |||
7444 | int idx = 0; | 7952 | int idx = 0; |
7445 | int idxStart = 0; | 7953 | int idxStart = 0; |
7446 | 7954 | ||
7955 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7956 | |||
7447 | bool positionChanged = false; | 7957 | bool positionChanged = false; |
7448 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7958 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7449 | 7959 | ||
@@ -7468,8 +7978,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7468 | return null; | 7978 | return null; |
7469 | 7979 | ||
7470 | v=rules.GetVector3Item(idx++); | 7980 | v=rules.GetVector3Item(idx++); |
7981 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7982 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7983 | else | ||
7984 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7471 | positionChanged = true; | 7985 | positionChanged = true; |
7472 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7473 | 7986 | ||
7474 | break; | 7987 | break; |
7475 | case (int)ScriptBaseClass.PRIM_SIZE: | 7988 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7486,7 +7999,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7486 | 7999 | ||
7487 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8000 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7488 | // try to let this work as in SL... | 8001 | // try to let this work as in SL... |
7489 | if (part.ParentID == 0) | 8002 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7490 | { | 8003 | { |
7491 | // special case: If we are root, rotate complete SOG to new rotation | 8004 | // special case: If we are root, rotate complete SOG to new rotation |
7492 | SetRot(part, q); | 8005 | SetRot(part, q); |
@@ -7746,7 +8259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7746 | return null; | 8259 | return null; |
7747 | 8260 | ||
7748 | string ph = rules.Data[idx++].ToString(); | 8261 | string ph = rules.Data[idx++].ToString(); |
7749 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8262 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7750 | 8263 | ||
7751 | break; | 8264 | break; |
7752 | 8265 | ||
@@ -7780,12 +8293,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7780 | 8293 | ||
7781 | break; | 8294 | break; |
7782 | 8295 | ||
8296 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8297 | if (remain < 5) | ||
8298 | return null; | ||
8299 | |||
8300 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8301 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8302 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8303 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8304 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8305 | |||
8306 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8307 | |||
8308 | break; | ||
8309 | |||
7783 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8310 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7784 | if (remain < 1) | 8311 | if (remain < 1) |
7785 | return null; | 8312 | return null; |
7786 | string temp = rules.Data[idx++].ToString(); | 8313 | string temp = rules.Data[idx++].ToString(); |
7787 | 8314 | ||
7788 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8315 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7789 | 8316 | ||
7790 | break; | 8317 | break; |
7791 | 8318 | ||
@@ -7859,14 +8386,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7859 | if (part.ParentGroup.RootPart == part) | 8386 | if (part.ParentGroup.RootPart == part) |
7860 | { | 8387 | { |
7861 | SceneObjectGroup parent = part.ParentGroup; | 8388 | SceneObjectGroup parent = part.ParentGroup; |
7862 | parent.UpdateGroupPosition(currentPosition); | 8389 | Util.FireAndForget(delegate(object x) { |
8390 | parent.UpdateGroupPosition(currentPosition); | ||
8391 | }); | ||
7863 | } | 8392 | } |
7864 | else | 8393 | else |
7865 | { | 8394 | { |
7866 | part.OffsetPosition = currentPosition; | 8395 | part.OffsetPosition = currentPosition; |
7867 | SceneObjectGroup parent = part.ParentGroup; | 8396 | // SceneObjectGroup parent = part.ParentGroup; |
7868 | parent.HasGroupChanged = true; | 8397 | // parent.HasGroupChanged = true; |
7869 | parent.ScheduleGroupForTerseUpdate(); | 8398 | // parent.ScheduleGroupForTerseUpdate(); |
8399 | part.ScheduleTerseUpdate(); | ||
7870 | } | 8400 | } |
7871 | } | 8401 | } |
7872 | } | 8402 | } |
@@ -7904,10 +8434,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7904 | 8434 | ||
7905 | public LSL_String llXorBase64Strings(string str1, string str2) | 8435 | public LSL_String llXorBase64Strings(string str1, string str2) |
7906 | { | 8436 | { |
7907 | m_host.AddScriptLPS(1); | 8437 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7908 | Deprecated("llXorBase64Strings"); | 8438 | |
7909 | ScriptSleep(300); | 8439 | ScriptSleep(300); |
7910 | return String.Empty; | 8440 | m_host.AddScriptLPS(1); |
8441 | |||
8442 | if (str1 == String.Empty) | ||
8443 | return String.Empty; | ||
8444 | if (str2 == String.Empty) | ||
8445 | return str1; | ||
8446 | |||
8447 | int len = str2.Length; | ||
8448 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8449 | { | ||
8450 | while (str2.EndsWith("=")) | ||
8451 | str2 = str2.Substring(0, str2.Length - 1); | ||
8452 | |||
8453 | len = str2.Length; | ||
8454 | int mod = len % 4; | ||
8455 | |||
8456 | if (mod == 1) | ||
8457 | str2 = str2.Substring(0, str2.Length - 1); | ||
8458 | else if (mod == 2) | ||
8459 | str2 += "=="; | ||
8460 | else if (mod == 3) | ||
8461 | str2 += "="; | ||
8462 | } | ||
8463 | |||
8464 | byte[] data1; | ||
8465 | byte[] data2; | ||
8466 | try | ||
8467 | { | ||
8468 | data1 = Convert.FromBase64String(str1); | ||
8469 | data2 = Convert.FromBase64String(str2); | ||
8470 | } | ||
8471 | catch (Exception) | ||
8472 | { | ||
8473 | return new LSL_String(String.Empty); | ||
8474 | } | ||
8475 | |||
8476 | // For cases where the decoded length of s2 is greater | ||
8477 | // than the decoded length of s1, simply perform a normal | ||
8478 | // decode and XOR | ||
8479 | // | ||
8480 | if (data2.Length >= data1.Length) | ||
8481 | { | ||
8482 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8483 | data1[pos] ^= data2[pos]; | ||
8484 | |||
8485 | return Convert.ToBase64String(data1); | ||
8486 | } | ||
8487 | |||
8488 | // Remove padding | ||
8489 | while (str1.EndsWith("=")) | ||
8490 | str1 = str1.Substring(0, str1.Length - 1); | ||
8491 | while (str2.EndsWith("=")) | ||
8492 | str2 = str2.Substring(0, str2.Length - 1); | ||
8493 | |||
8494 | byte[] d1 = new byte[str1.Length]; | ||
8495 | byte[] d2 = new byte[str2.Length]; | ||
8496 | |||
8497 | for (int i = 0 ; i < str1.Length ; i++) | ||
8498 | { | ||
8499 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8500 | if (idx == -1) | ||
8501 | idx = 0; | ||
8502 | d1[i] = (byte)idx; | ||
8503 | } | ||
8504 | |||
8505 | for (int i = 0 ; i < str2.Length ; i++) | ||
8506 | { | ||
8507 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8508 | if (idx == -1) | ||
8509 | idx = 0; | ||
8510 | d2[i] = (byte)idx; | ||
8511 | } | ||
8512 | |||
8513 | string output = String.Empty; | ||
8514 | |||
8515 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8516 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8517 | |||
8518 | while (output.Length % 3 > 0) | ||
8519 | output += "="; | ||
8520 | |||
8521 | return output; | ||
7911 | } | 8522 | } |
7912 | 8523 | ||
7913 | public void llRemoteDataSetRegion() | 8524 | public void llRemoteDataSetRegion() |
@@ -8032,8 +8643,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8032 | public LSL_Integer llGetNumberOfPrims() | 8643 | public LSL_Integer llGetNumberOfPrims() |
8033 | { | 8644 | { |
8034 | m_host.AddScriptLPS(1); | 8645 | m_host.AddScriptLPS(1); |
8035 | 8646 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
8036 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8647 | |
8648 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
8037 | } | 8649 | } |
8038 | 8650 | ||
8039 | /// <summary> | 8651 | /// <summary> |
@@ -8048,55 +8660,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8048 | m_host.AddScriptLPS(1); | 8660 | m_host.AddScriptLPS(1); |
8049 | UUID objID = UUID.Zero; | 8661 | UUID objID = UUID.Zero; |
8050 | LSL_List result = new LSL_List(); | 8662 | LSL_List result = new LSL_List(); |
8663 | |||
8664 | // If the ID is not valid, return null result | ||
8051 | if (!UUID.TryParse(obj, out objID)) | 8665 | if (!UUID.TryParse(obj, out objID)) |
8052 | { | 8666 | { |
8053 | result.Add(new LSL_Vector()); | 8667 | result.Add(new LSL_Vector()); |
8054 | result.Add(new LSL_Vector()); | 8668 | result.Add(new LSL_Vector()); |
8055 | return result; | 8669 | return result; |
8056 | } | 8670 | } |
8671 | |||
8672 | // Check if this is an attached prim. If so, replace | ||
8673 | // the UUID with the avatar UUID and report it's bounding box | ||
8674 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8675 | if (part != null && part.ParentGroup.IsAttachment) | ||
8676 | objID = part.ParentGroup.AttachedAvatar; | ||
8677 | |||
8678 | // Find out if this is an avatar ID. If so, return it's box | ||
8057 | ScenePresence presence = World.GetScenePresence(objID); | 8679 | ScenePresence presence = World.GetScenePresence(objID); |
8058 | if (presence != null) | 8680 | if (presence != null) |
8059 | { | 8681 | { |
8060 | if (presence.ParentID == 0) // not sat on an object | 8682 | // As per LSL Wiki, there is no difference between sitting |
8683 | // and standing avatar since server 1.36 | ||
8684 | LSL_Vector lower; | ||
8685 | LSL_Vector upper; | ||
8686 | |||
8687 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8688 | |||
8689 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8690 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8691 | /* | ||
8061 | { | 8692 | { |
8062 | LSL_Vector lower; | 8693 | // This is for ground sitting avatars |
8063 | LSL_Vector upper; | 8694 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
8064 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8695 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
8065 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8696 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
8066 | { | 8697 | } |
8067 | // This is for ground sitting avatars | 8698 | else |
8068 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8699 | { |
8069 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 8700 | // This is for standing/flying avatars |
8070 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 8701 | float height = presence.Appearance.AvatarHeight / 2.0f; |
8071 | } | 8702 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
8072 | else | 8703 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
8073 | { | 8704 | } |
8074 | // This is for standing/flying avatars | 8705 | |
8075 | float height = presence.Appearance.AvatarHeight / 2.0f; | 8706 | // Adjust to the documented error offsets (see LSL Wiki) |
8076 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 8707 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
8077 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 8708 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
8078 | } | 8709 | */ |
8079 | result.Add(lower); | 8710 | { |
8080 | result.Add(upper); | 8711 | // This is for ground sitting avatars TODO! |
8081 | return result; | 8712 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); |
8713 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
8082 | } | 8714 | } |
8083 | else | 8715 | else |
8084 | { | 8716 | { |
8085 | // sitting on an object so we need the bounding box of that | 8717 | // This is for standing/flying avatars |
8086 | // which should include the avatar so set the UUID to the | 8718 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); |
8087 | // UUID of the object the avatar is sat on and allow it to fall through | 8719 | upper = new LSL_Vector(box.X, box.Y, box.Z); |
8088 | // to processing an object | ||
8089 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
8090 | objID = p.UUID; | ||
8091 | } | 8720 | } |
8721 | |||
8722 | if (lower.x > upper.x) | ||
8723 | lower.x = upper.x; | ||
8724 | if (lower.y > upper.y) | ||
8725 | lower.y = upper.y; | ||
8726 | if (lower.z > upper.z) | ||
8727 | lower.z = upper.z; | ||
8728 | |||
8729 | result.Add(lower); | ||
8730 | result.Add(upper); | ||
8731 | return result; | ||
8092 | } | 8732 | } |
8093 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8733 | |
8734 | part = World.GetSceneObjectPart(objID); | ||
8094 | // Currently only works for single prims without a sitting avatar | 8735 | // Currently only works for single prims without a sitting avatar |
8095 | if (part != null) | 8736 | if (part != null) |
8096 | { | 8737 | { |
8097 | Vector3 halfSize = part.Scale / 2.0f; | 8738 | float minX; |
8098 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8739 | float maxX; |
8099 | LSL_Vector upper = new LSL_Vector(halfSize); | 8740 | float minY; |
8741 | float maxY; | ||
8742 | float minZ; | ||
8743 | float maxZ; | ||
8744 | |||
8745 | // This BBox is in sim coordinates, with the offset being | ||
8746 | // a contained point. | ||
8747 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8748 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8749 | |||
8750 | minX -= offsets[0].X; | ||
8751 | maxX -= offsets[0].X; | ||
8752 | minY -= offsets[0].Y; | ||
8753 | maxY -= offsets[0].Y; | ||
8754 | minZ -= offsets[0].Z; | ||
8755 | maxZ -= offsets[0].Z; | ||
8756 | |||
8757 | LSL_Vector lower; | ||
8758 | LSL_Vector upper; | ||
8759 | |||
8760 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8761 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8762 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8763 | |||
8764 | if (lower.x > upper.x) | ||
8765 | lower.x = upper.x; | ||
8766 | if (lower.y > upper.y) | ||
8767 | lower.y = upper.y; | ||
8768 | if (lower.z > upper.z) | ||
8769 | lower.z = upper.z; | ||
8770 | |||
8100 | result.Add(lower); | 8771 | result.Add(lower); |
8101 | result.Add(upper); | 8772 | result.Add(upper); |
8102 | return result; | 8773 | return result; |
@@ -8113,224 +8784,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8113 | return new LSL_Vector(m_host.GetGeometricCenter()); | 8784 | return new LSL_Vector(m_host.GetGeometricCenter()); |
8114 | } | 8785 | } |
8115 | 8786 | ||
8116 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) | 8787 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8117 | { | 8788 | { |
8118 | LSL_List result = new LSL_List(); | 8789 | m_host.AddScriptLPS(1); |
8119 | LSL_List remaining = null; | ||
8120 | 8790 | ||
8121 | while (true) | 8791 | LSL_List result = new LSL_List(); |
8122 | { | ||
8123 | if (entity is SceneObjectPart) | ||
8124 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); | ||
8125 | else | ||
8126 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); | ||
8127 | 8792 | ||
8128 | if (remaining == null || remaining.Length <= 2) | 8793 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
8129 | return result; | ||
8130 | 8794 | ||
8795 | while ((object)remaining != null && remaining.Length > 2) | ||
8796 | { | ||
8131 | int linknumber = remaining.GetLSLIntegerItem(0); | 8797 | int linknumber = remaining.GetLSLIntegerItem(0); |
8132 | rules = remaining.GetSublist(1, -1); | 8798 | rules = remaining.GetSublist(1, -1); |
8133 | entity = GetLinkEntity(linknumber); | 8799 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8134 | } | ||
8135 | } | ||
8136 | 8800 | ||
8137 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8801 | foreach (SceneObjectPart part in parts) |
8138 | { | 8802 | remaining = GetPrimParams(part, rules, ref result); |
8139 | m_host.AddScriptLPS(1); | 8803 | } |
8140 | 8804 | ||
8141 | return GetEntityParams(m_host, rules); | 8805 | return result; |
8142 | } | 8806 | } |
8143 | 8807 | ||
8144 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8808 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
8145 | { | 8809 | { |
8146 | m_host.AddScriptLPS(1); | 8810 | m_host.AddScriptLPS(1); |
8147 | 8811 | ||
8148 | return GetEntityParams(GetLinkEntity(linknumber), rules); | 8812 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8149 | } | 8813 | // keep other options as before |
8150 | 8814 | ||
8151 | public LSL_Vector GetAgentSize(ScenePresence sp) | 8815 | List<SceneObjectPart> parts; |
8152 | { | 8816 | List<ScenePresence> avatars; |
8153 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); | 8817 | |
8154 | } | 8818 | LSL_List res = new LSL_List(); |
8819 | LSL_List remaining = null; | ||
8155 | 8820 | ||
8156 | /// <summary> | 8821 | while (rules.Length > 0) |
8157 | /// Gets params for a seated avatar in a linkset. | ||
8158 | /// </summary> | ||
8159 | /// <returns></returns> | ||
8160 | /// <param name='sp'></param> | ||
8161 | /// <param name='rules'></param> | ||
8162 | /// <param name='res'></param> | ||
8163 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) | ||
8164 | { | ||
8165 | int idx = 0; | ||
8166 | while (idx < rules.Length) | ||
8167 | { | 8822 | { |
8168 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8823 | parts = GetLinkParts(linknumber); |
8169 | int remain = rules.Length-idx; | 8824 | avatars = GetLinkAvatars(linknumber); |
8170 | 8825 | ||
8171 | switch (code) | 8826 | remaining = null; |
8827 | foreach (SceneObjectPart part in parts) | ||
8172 | { | 8828 | { |
8173 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8829 | remaining = GetPrimParams(part, rules, ref res); |
8174 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); | 8830 | } |
8175 | break; | 8831 | foreach (ScenePresence avatar in avatars) |
8176 | 8832 | { | |
8177 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 8833 | remaining = GetPrimParams(avatar, rules, ref res); |
8178 | res.Add(ScriptBaseClass.FALSE); | 8834 | } |
8179 | break; | ||
8180 | |||
8181 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8182 | res.Add(ScriptBaseClass.FALSE); | ||
8183 | break; | ||
8184 | |||
8185 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8186 | res.Add(ScriptBaseClass.FALSE); | ||
8187 | break; | ||
8188 | |||
8189 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8190 | res.Add(new LSL_Vector(sp.AbsolutePosition)); | ||
8191 | break; | ||
8192 | |||
8193 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8194 | res.Add(GetAgentSize(sp)); | ||
8195 | break; | ||
8196 | |||
8197 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8198 | res.Add(sp.GetWorldRotation()); | ||
8199 | break; | ||
8200 | |||
8201 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8202 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8203 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8204 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8205 | res.Add(new LSL_Float(0)); | ||
8206 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8207 | res.Add(new LSL_Vector(1, 1, 0)); | ||
8208 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8209 | break; | ||
8210 | |||
8211 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8212 | if (remain < 1) | ||
8213 | return null; | ||
8214 | |||
8215 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8216 | if (face > 21) | ||
8217 | break; | ||
8218 | |||
8219 | res.Add(new LSL_String("")); | ||
8220 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8221 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8222 | res.Add(new LSL_Float(0)); | ||
8223 | break; | ||
8224 | |||
8225 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8226 | if (remain < 1) | ||
8227 | return null; | ||
8228 | |||
8229 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8230 | if (face > 21) | ||
8231 | break; | ||
8232 | |||
8233 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8234 | res.Add(new LSL_Float(0)); | ||
8235 | break; | ||
8236 | |||
8237 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8238 | if (remain < 1) | ||
8239 | return null; | ||
8240 | |||
8241 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8242 | if (face > 21) | ||
8243 | break; | ||
8244 | |||
8245 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); | ||
8246 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); | ||
8247 | break; | ||
8248 | |||
8249 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8250 | if (remain < 1) | ||
8251 | return null; | ||
8252 | |||
8253 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8254 | if (face > 21) | ||
8255 | break; | ||
8256 | |||
8257 | res.Add(ScriptBaseClass.FALSE); | ||
8258 | break; | ||
8259 | |||
8260 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8261 | res.Add(ScriptBaseClass.FALSE); | ||
8262 | res.Add(new LSL_Integer(0)); | ||
8263 | res.Add(new LSL_Float(0)); | ||
8264 | res.Add(new LSL_Float(0)); | ||
8265 | res.Add(new LSL_Float(0)); | ||
8266 | res.Add(new LSL_Float(0)); | ||
8267 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8268 | break; | ||
8269 | |||
8270 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8271 | if (remain < 1) | ||
8272 | return null; | ||
8273 | |||
8274 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8275 | if (face > 21) | ||
8276 | break; | ||
8277 | |||
8278 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); | ||
8279 | break; | ||
8280 | |||
8281 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8282 | res.Add(ScriptBaseClass.FALSE); | ||
8283 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8284 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8285 | break; | ||
8286 | |||
8287 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8288 | if (remain < 1) | ||
8289 | return null; | ||
8290 | |||
8291 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8292 | if (face > 21) | ||
8293 | break; | ||
8294 | |||
8295 | res.Add(new LSL_Float(0)); | ||
8296 | break; | ||
8297 | |||
8298 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8299 | res.Add(new LSL_String("")); | ||
8300 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8301 | res.Add(new LSL_Float(1)); | ||
8302 | break; | ||
8303 | |||
8304 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8305 | res.Add(new LSL_Rotation(sp.Rotation)); | ||
8306 | break; | ||
8307 | |||
8308 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8309 | res.Add(new LSL_Vector(sp.OffsetPosition)); | ||
8310 | break; | ||
8311 | |||
8312 | case (int)ScriptBaseClass.PRIM_SLICE: | ||
8313 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8314 | break; | ||
8315 | |||
8316 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8317 | if(remain < 3) | ||
8318 | return null; | ||
8319 | 8835 | ||
8320 | return rules.GetSublist(idx, -1); | 8836 | if ((object)remaining != null && remaining.Length > 0) |
8837 | { | ||
8838 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8839 | rules = remaining.GetSublist(1, -1); | ||
8321 | } | 8840 | } |
8841 | else | ||
8842 | break; | ||
8322 | } | 8843 | } |
8323 | 8844 | ||
8324 | return null; | 8845 | return res; |
8325 | } | 8846 | } |
8326 | 8847 | ||
8327 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) | 8848 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
8328 | { | 8849 | { |
8329 | int idx = 0; | 8850 | int idx=0; |
8330 | while (idx < rules.Length) | 8851 | while (idx < rules.Length) |
8331 | { | 8852 | { |
8332 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8853 | int code=(int)rules.GetLSLIntegerItem(idx++); |
8333 | int remain = rules.Length-idx; | 8854 | int remain=rules.Length-idx; |
8334 | 8855 | ||
8335 | switch (code) | 8856 | switch (code) |
8336 | { | 8857 | { |
@@ -8360,19 +8881,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8360 | break; | 8881 | break; |
8361 | 8882 | ||
8362 | case (int)ScriptBaseClass.PRIM_POSITION: | 8883 | case (int)ScriptBaseClass.PRIM_POSITION: |
8363 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); | 8884 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8364 | 8885 | part.AbsolutePosition.Y, | |
8365 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8886 | part.AbsolutePosition.Z); |
8366 | // linkset is rotated; they always reflect the child prim's world position | ||
8367 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8368 | // implementation, so will break scripts imported from there (not to mention it | ||
8369 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8370 | if (!part.IsRoot) | ||
8371 | { | ||
8372 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8373 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8374 | } | ||
8375 | |||
8376 | res.Add(v); | 8887 | res.Add(v); |
8377 | break; | 8888 | break; |
8378 | 8889 | ||
@@ -8542,30 +9053,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8542 | if (remain < 1) | 9053 | if (remain < 1) |
8543 | return null; | 9054 | return null; |
8544 | 9055 | ||
8545 | face=(int)rules.GetLSLIntegerItem(idx++); | 9056 | face = (int)rules.GetLSLIntegerItem(idx++); |
8546 | 9057 | ||
8547 | tex = part.Shape.Textures; | 9058 | tex = part.Shape.Textures; |
9059 | int shiny; | ||
8548 | if (face == ScriptBaseClass.ALL_SIDES) | 9060 | if (face == ScriptBaseClass.ALL_SIDES) |
8549 | { | 9061 | { |
8550 | for (face = 0; face < GetNumberOfSides(part); face++) | 9062 | for (face = 0; face < GetNumberOfSides(part); face++) |
8551 | { | 9063 | { |
8552 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9064 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8553 | // Convert Shininess to PRIM_SHINY_* | 9065 | if (shinyness == Shininess.High) |
8554 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9066 | { |
8555 | // PRIM_BUMP_* | 9067 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8556 | res.Add(new LSL_Integer((int)texface.Bump)); | 9068 | } |
9069 | else if (shinyness == Shininess.Medium) | ||
9070 | { | ||
9071 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9072 | } | ||
9073 | else if (shinyness == Shininess.Low) | ||
9074 | { | ||
9075 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9076 | } | ||
9077 | else | ||
9078 | { | ||
9079 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9080 | } | ||
9081 | res.Add(new LSL_Integer(shiny)); | ||
9082 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8557 | } | 9083 | } |
8558 | } | 9084 | } |
8559 | else | 9085 | else |
8560 | { | 9086 | { |
8561 | if (face >= 0 && face < GetNumberOfSides(part)) | 9087 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9088 | if (shinyness == Shininess.High) | ||
8562 | { | 9089 | { |
8563 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9090 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8564 | // Convert Shininess to PRIM_SHINY_* | 9091 | } |
8565 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9092 | else if (shinyness == Shininess.Medium) |
8566 | // PRIM_BUMP_* | 9093 | { |
8567 | res.Add(new LSL_Integer((int)texface.Bump)); | 9094 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8568 | } | 9095 | } |
9096 | else if (shinyness == Shininess.Low) | ||
9097 | { | ||
9098 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9099 | } | ||
9100 | else | ||
9101 | { | ||
9102 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9103 | } | ||
9104 | res.Add(new LSL_Integer(shiny)); | ||
9105 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8569 | } | 9106 | } |
8570 | break; | 9107 | break; |
8571 | 9108 | ||
@@ -8576,21 +9113,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8576 | face = (int)rules.GetLSLIntegerItem(idx++); | 9113 | face = (int)rules.GetLSLIntegerItem(idx++); |
8577 | 9114 | ||
8578 | tex = part.Shape.Textures; | 9115 | tex = part.Shape.Textures; |
9116 | int fullbright; | ||
8579 | if (face == ScriptBaseClass.ALL_SIDES) | 9117 | if (face == ScriptBaseClass.ALL_SIDES) |
8580 | { | 9118 | { |
8581 | for (face = 0; face < GetNumberOfSides(part); face++) | 9119 | for (face = 0; face < GetNumberOfSides(part); face++) |
8582 | { | 9120 | { |
8583 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9121 | if (tex.GetFace((uint)face).Fullbright == true) |
8584 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9122 | { |
9123 | fullbright = ScriptBaseClass.TRUE; | ||
9124 | } | ||
9125 | else | ||
9126 | { | ||
9127 | fullbright = ScriptBaseClass.FALSE; | ||
9128 | } | ||
9129 | res.Add(new LSL_Integer(fullbright)); | ||
8585 | } | 9130 | } |
8586 | } | 9131 | } |
8587 | else | 9132 | else |
8588 | { | 9133 | { |
8589 | if (face >= 0 && face < GetNumberOfSides(part)) | 9134 | if (tex.GetFace((uint)face).Fullbright == true) |
8590 | { | 9135 | { |
8591 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9136 | fullbright = ScriptBaseClass.TRUE; |
8592 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8593 | } | 9137 | } |
9138 | else | ||
9139 | { | ||
9140 | fullbright = ScriptBaseClass.FALSE; | ||
9141 | } | ||
9142 | res.Add(new LSL_Integer(fullbright)); | ||
8594 | } | 9143 | } |
8595 | break; | 9144 | break; |
8596 | 9145 | ||
@@ -8612,27 +9161,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8612 | break; | 9161 | break; |
8613 | 9162 | ||
8614 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9163 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9164 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8615 | if (remain < 1) | 9165 | if (remain < 1) |
8616 | return null; | 9166 | return null; |
8617 | 9167 | ||
8618 | face=(int)rules.GetLSLIntegerItem(idx++); | 9168 | face = (int)rules.GetLSLIntegerItem(idx++); |
8619 | 9169 | ||
8620 | tex = part.Shape.Textures; | 9170 | tex = part.Shape.Textures; |
8621 | if (face == ScriptBaseClass.ALL_SIDES) | 9171 | if (face == ScriptBaseClass.ALL_SIDES) |
8622 | { | 9172 | { |
8623 | for (face = 0; face < GetNumberOfSides(part); face++) | 9173 | for (face = 0; face < GetNumberOfSides(part); face++) |
8624 | { | 9174 | { |
8625 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9175 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8626 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9176 | { |
8627 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9177 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9178 | } | ||
9179 | else | ||
9180 | { | ||
9181 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9182 | } | ||
8628 | } | 9183 | } |
8629 | } | 9184 | } |
8630 | else | 9185 | else |
8631 | { | 9186 | { |
8632 | if (face >= 0 && face < GetNumberOfSides(part)) | 9187 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8633 | { | 9188 | { |
8634 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9189 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8635 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9190 | } |
9191 | else | ||
9192 | { | ||
9193 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8636 | } | 9194 | } |
8637 | } | 9195 | } |
8638 | break; | 9196 | break; |
@@ -8656,24 +9214,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8656 | if (remain < 1) | 9214 | if (remain < 1) |
8657 | return null; | 9215 | return null; |
8658 | 9216 | ||
8659 | face=(int)rules.GetLSLIntegerItem(idx++); | 9217 | face = (int)rules.GetLSLIntegerItem(idx++); |
8660 | 9218 | ||
8661 | tex = part.Shape.Textures; | 9219 | tex = part.Shape.Textures; |
9220 | float primglow; | ||
8662 | if (face == ScriptBaseClass.ALL_SIDES) | 9221 | if (face == ScriptBaseClass.ALL_SIDES) |
8663 | { | 9222 | { |
8664 | for (face = 0; face < GetNumberOfSides(part); face++) | 9223 | for (face = 0; face < GetNumberOfSides(part); face++) |
8665 | { | 9224 | { |
8666 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9225 | primglow = tex.GetFace((uint)face).Glow; |
8667 | res.Add(new LSL_Float(texface.Glow)); | 9226 | res.Add(new LSL_Float(primglow)); |
8668 | } | 9227 | } |
8669 | } | 9228 | } |
8670 | else | 9229 | else |
8671 | { | 9230 | { |
8672 | if (face >= 0 && face < GetNumberOfSides(part)) | 9231 | primglow = tex.GetFace((uint)face).Glow; |
8673 | { | 9232 | res.Add(new LSL_Float(primglow)); |
8674 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8675 | res.Add(new LSL_Float(texface.Glow)); | ||
8676 | } | ||
8677 | } | 9233 | } |
8678 | break; | 9234 | break; |
8679 | 9235 | ||
@@ -8685,15 +9241,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8685 | textColor.B)); | 9241 | textColor.B)); |
8686 | res.Add(new LSL_Float(textColor.A)); | 9242 | res.Add(new LSL_Float(textColor.A)); |
8687 | break; | 9243 | break; |
9244 | |||
8688 | case (int)ScriptBaseClass.PRIM_NAME: | 9245 | case (int)ScriptBaseClass.PRIM_NAME: |
8689 | res.Add(new LSL_String(part.Name)); | 9246 | res.Add(new LSL_String(part.Name)); |
8690 | break; | 9247 | break; |
9248 | |||
8691 | case (int)ScriptBaseClass.PRIM_DESC: | 9249 | case (int)ScriptBaseClass.PRIM_DESC: |
8692 | res.Add(new LSL_String(part.Description)); | 9250 | res.Add(new LSL_String(part.Description)); |
8693 | break; | 9251 | break; |
8694 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9252 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8695 | res.Add(new LSL_Rotation(part.RotationOffset)); | 9253 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8696 | break; | 9254 | break; |
9255 | |||
8697 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9256 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8698 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9257 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8699 | break; | 9258 | break; |
@@ -9304,8 +9863,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9304 | // The function returns an ordered list | 9863 | // The function returns an ordered list |
9305 | // representing the tokens found in the supplied | 9864 | // representing the tokens found in the supplied |
9306 | // sources string. If two successive tokenizers | 9865 | // sources string. If two successive tokenizers |
9307 | // are encountered, then a NULL entry is added | 9866 | // are encountered, then a null-string entry is |
9308 | // to the list. | 9867 | // added to the list. |
9309 | // | 9868 | // |
9310 | // It is a precondition that the source and | 9869 | // It is a precondition that the source and |
9311 | // toekizer lisst are non-null. If they are null, | 9870 | // toekizer lisst are non-null. If they are null, |
@@ -9313,7 +9872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9313 | // while their lengths are being determined. | 9872 | // while their lengths are being determined. |
9314 | // | 9873 | // |
9315 | // A small amount of working memoryis required | 9874 | // A small amount of working memoryis required |
9316 | // of approximately 8*#tokenizers. | 9875 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9317 | // | 9876 | // |
9318 | // There are many ways in which this function | 9877 | // There are many ways in which this function |
9319 | // can be implemented, this implementation is | 9878 | // can be implemented, this implementation is |
@@ -9329,155 +9888,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9329 | // and eliminates redundant tokenizers as soon | 9888 | // and eliminates redundant tokenizers as soon |
9330 | // as is possible. | 9889 | // as is possible. |
9331 | // | 9890 | // |
9332 | // The implementation tries to avoid any copying | 9891 | // The implementation tries to minimize temporary |
9333 | // of arrays or other objects. | 9892 | // garbage generation. |
9334 | // </remarks> | 9893 | // </remarks> |
9335 | 9894 | ||
9336 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9895 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9337 | { | 9896 | { |
9338 | int beginning = 0; | 9897 | return ParseString2List(src, separators, spacers, true); |
9339 | int srclen = src.Length; | 9898 | } |
9340 | int seplen = separators.Length; | ||
9341 | object[] separray = separators.Data; | ||
9342 | int spclen = spacers.Length; | ||
9343 | object[] spcarray = spacers.Data; | ||
9344 | int mlen = seplen+spclen; | ||
9345 | |||
9346 | int[] offset = new int[mlen+1]; | ||
9347 | bool[] active = new bool[mlen]; | ||
9348 | |||
9349 | int best; | ||
9350 | int j; | ||
9351 | |||
9352 | // Initial capacity reduces resize cost | ||
9353 | 9899 | ||
9354 | LSL_List tokens = new LSL_List(); | 9900 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9901 | { | ||
9902 | int srclen = src.Length; | ||
9903 | int seplen = separators.Length; | ||
9904 | object[] separray = separators.Data; | ||
9905 | int spclen = spacers.Length; | ||
9906 | object[] spcarray = spacers.Data; | ||
9907 | int dellen = 0; | ||
9908 | string[] delarray = new string[seplen+spclen]; | ||
9355 | 9909 | ||
9356 | // All entries are initially valid | 9910 | int outlen = 0; |
9911 | string[] outarray = new string[srclen*2+1]; | ||
9357 | 9912 | ||
9358 | for (int i = 0; i < mlen; i++) | 9913 | int i, j; |
9359 | active[i] = true; | 9914 | string d; |
9360 | 9915 | ||
9361 | offset[mlen] = srclen; | 9916 | m_host.AddScriptLPS(1); |
9362 | 9917 | ||
9363 | while (beginning < srclen) | 9918 | /* |
9919 | * Convert separator and spacer lists to C# strings. | ||
9920 | * Also filter out null strings so we don't hang. | ||
9921 | */ | ||
9922 | for (i = 0; i < seplen; i ++) | ||
9364 | { | 9923 | { |
9924 | d = separray[i].ToString(); | ||
9925 | if (d.Length > 0) | ||
9926 | { | ||
9927 | delarray[dellen++] = d; | ||
9928 | } | ||
9929 | } | ||
9930 | seplen = dellen; | ||
9365 | 9931 | ||
9366 | best = mlen; // as bad as it gets | 9932 | for (i = 0; i < spclen; i ++) |
9933 | { | ||
9934 | d = spcarray[i].ToString(); | ||
9935 | if (d.Length > 0) | ||
9936 | { | ||
9937 | delarray[dellen++] = d; | ||
9938 | } | ||
9939 | } | ||
9367 | 9940 | ||
9368 | // Scan for separators | 9941 | /* |
9942 | * Scan through source string from beginning to end. | ||
9943 | */ | ||
9944 | for (i = 0;;) | ||
9945 | { | ||
9369 | 9946 | ||
9370 | for (j = 0; j < seplen; j++) | 9947 | /* |
9948 | * Find earliest delimeter in src starting at i (if any). | ||
9949 | */ | ||
9950 | int earliestDel = -1; | ||
9951 | int earliestSrc = srclen; | ||
9952 | string earliestStr = null; | ||
9953 | for (j = 0; j < dellen; j ++) | ||
9371 | { | 9954 | { |
9372 | if (separray[j].ToString() == String.Empty) | 9955 | d = delarray[j]; |
9373 | active[j] = false; | 9956 | if (d != null) |
9374 | |||
9375 | if (active[j]) | ||
9376 | { | 9957 | { |
9377 | // scan all of the markers | 9958 | int index = src.IndexOf(d, i); |
9378 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9959 | if (index < 0) |
9379 | { | 9960 | { |
9380 | // not present at all | 9961 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9381 | active[j] = false; | ||
9382 | } | 9962 | } |
9383 | else | 9963 | else if (index < earliestSrc) |
9384 | { | 9964 | { |
9385 | // present and correct | 9965 | earliestSrc = index; // where delimeter starts in source string |
9386 | if (offset[j] < offset[best]) | 9966 | earliestDel = j; // where delimeter is in delarray[] |
9387 | { | 9967 | earliestStr = d; // the delimeter string from delarray[] |
9388 | // closest so far | 9968 | if (index == i) break; // can't do any better than found at beg of string |
9389 | best = j; | ||
9390 | if (offset[best] == beginning) | ||
9391 | break; | ||
9392 | } | ||
9393 | } | 9969 | } |
9394 | } | 9970 | } |
9395 | } | 9971 | } |
9396 | 9972 | ||
9397 | // Scan for spacers | 9973 | /* |
9398 | 9974 | * Output source string starting at i through start of earliest delimeter. | |
9399 | if (offset[best] != beginning) | 9975 | */ |
9976 | if (keepNulls || (earliestSrc > i)) | ||
9400 | { | 9977 | { |
9401 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9978 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9402 | { | ||
9403 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9404 | active[j] = false; | ||
9405 | |||
9406 | if (active[j]) | ||
9407 | { | ||
9408 | // scan all of the markers | ||
9409 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9410 | { | ||
9411 | // not present at all | ||
9412 | active[j] = false; | ||
9413 | } | ||
9414 | else | ||
9415 | { | ||
9416 | // present and correct | ||
9417 | if (offset[j] < offset[best]) | ||
9418 | { | ||
9419 | // closest so far | ||
9420 | best = j; | ||
9421 | } | ||
9422 | } | ||
9423 | } | ||
9424 | } | ||
9425 | } | 9979 | } |
9426 | 9980 | ||
9427 | // This is the normal exit from the scanning loop | 9981 | /* |
9982 | * If no delimeter found at or after i, we're done scanning. | ||
9983 | */ | ||
9984 | if (earliestDel < 0) break; | ||
9428 | 9985 | ||
9429 | if (best == mlen) | 9986 | /* |
9987 | * If delimeter was a spacer, output the spacer. | ||
9988 | */ | ||
9989 | if (earliestDel >= seplen) | ||
9430 | { | 9990 | { |
9431 | // no markers were found on this pass | 9991 | outarray[outlen++] = earliestStr; |
9432 | // so we're pretty much done | ||
9433 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9434 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9435 | break; | ||
9436 | } | 9992 | } |
9437 | 9993 | ||
9438 | // Otherwise we just add the newly delimited token | 9994 | /* |
9439 | // and recalculate where the search should continue. | 9995 | * Look at rest of src string following delimeter. |
9440 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9996 | */ |
9441 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9997 | i = earliestSrc + earliestStr.Length; |
9442 | |||
9443 | if (best < seplen) | ||
9444 | { | ||
9445 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9446 | } | ||
9447 | else | ||
9448 | { | ||
9449 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9450 | string str = spcarray[best - seplen].ToString(); | ||
9451 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9452 | tokens.Add(new LSL_String(str)); | ||
9453 | } | ||
9454 | } | 9998 | } |
9455 | 9999 | ||
9456 | // This an awkward an not very intuitive boundary case. If the | 10000 | /* |
9457 | // last substring is a tokenizer, then there is an implied trailing | 10001 | * Make up an exact-sized output array suitable for an LSL_List object. |
9458 | // null list entry. Hopefully the single comparison will not be too | 10002 | */ |
9459 | // arduous. Alternatively the 'break' could be replced with a return | 10003 | object[] outlist = new object[outlen]; |
9460 | // but that's shabby programming. | 10004 | for (i = 0; i < outlen; i ++) |
9461 | |||
9462 | if ((beginning == srclen) && (keepNulls)) | ||
9463 | { | 10005 | { |
9464 | if (srclen != 0) | 10006 | outlist[i] = new LSL_String(outarray[i]); |
9465 | tokens.Add(new LSL_String("")); | ||
9466 | } | 10007 | } |
9467 | 10008 | return new LSL_List(outlist); | |
9468 | return tokens; | ||
9469 | } | ||
9470 | |||
9471 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9472 | { | ||
9473 | m_host.AddScriptLPS(1); | ||
9474 | return this.ParseString(src, separators, spacers, false); | ||
9475 | } | ||
9476 | |||
9477 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9478 | { | ||
9479 | m_host.AddScriptLPS(1); | ||
9480 | return this.ParseString(src, separators, spacers, true); | ||
9481 | } | 10009 | } |
9482 | 10010 | ||
9483 | public LSL_Integer llGetObjectPermMask(int mask) | 10011 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9572,6 +10100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | case 4: | 10100 | case 4: |
9573 | return (int)item.NextPermissions; | 10101 | return (int)item.NextPermissions; |
9574 | } | 10102 | } |
10103 | m_host.TaskInventory.LockItemsForRead(false); | ||
9575 | 10104 | ||
9576 | return -1; | 10105 | return -1; |
9577 | } | 10106 | } |
@@ -9775,31 +10304,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9775 | UUID key = new UUID(); | 10304 | UUID key = new UUID(); |
9776 | if (UUID.TryParse(id, out key)) | 10305 | if (UUID.TryParse(id, out key)) |
9777 | { | 10306 | { |
9778 | try | 10307 | // return total object mass |
9779 | { | 10308 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9780 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10309 | if (part != null) |
9781 | if (obj != null) | 10310 | return part.ParentGroup.GetMass(); |
9782 | return (double)obj.GetMass(); | 10311 | |
9783 | // the object is null so the key is for an avatar | 10312 | // the object is null so the key is for an avatar |
9784 | ScenePresence avatar = World.GetScenePresence(key); | 10313 | ScenePresence avatar = World.GetScenePresence(key); |
9785 | if (avatar != null) | 10314 | if (avatar != null) |
9786 | if (avatar.IsChildAgent) | ||
9787 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9788 | // child agents have a mass of 1.0 | ||
9789 | return 1; | ||
9790 | else | ||
9791 | return (double)avatar.GetMass(); | ||
9792 | } | ||
9793 | catch (KeyNotFoundException) | ||
9794 | { | 10315 | { |
9795 | return 0; // The Object/Agent not in the region so just return zero | 10316 | if (avatar.IsChildAgent) |
10317 | { | ||
10318 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10319 | // child agents have a mass of 1.0 | ||
10320 | return 1; | ||
10321 | } | ||
10322 | else | ||
10323 | { | ||
10324 | return (double)avatar.GetMass(); | ||
10325 | } | ||
9796 | } | 10326 | } |
9797 | } | 10327 | } |
9798 | return 0; | 10328 | return 0; |
9799 | } | 10329 | } |
9800 | 10330 | ||
9801 | /// <summary> | 10331 | /// <summary> |
9802 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10332 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9803 | /// start and end and inserts the src list in its place. The inclusive | 10333 | /// start and end and inserts the src list in its place. The inclusive |
9804 | /// nature of the indices means that at least one element must be deleted | 10334 | /// nature of the indices means that at least one element must be deleted |
9805 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10335 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9856,16 +10386,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9856 | // based upon end. Note that if end exceeds the upper | 10386 | // based upon end. Note that if end exceeds the upper |
9857 | // bound in this case, the entire destination list | 10387 | // bound in this case, the entire destination list |
9858 | // is removed. | 10388 | // is removed. |
9859 | else | 10389 | else if (start == 0) |
9860 | { | 10390 | { |
9861 | if (end + 1 < dest.Length) | 10391 | if (end + 1 < dest.Length) |
9862 | { | ||
9863 | return src + dest.GetSublist(end + 1, -1); | 10392 | return src + dest.GetSublist(end + 1, -1); |
9864 | } | ||
9865 | else | 10393 | else |
9866 | { | ||
9867 | return src; | 10394 | return src; |
9868 | } | 10395 | } |
10396 | else // Start < 0 | ||
10397 | { | ||
10398 | if (end + 1 < dest.Length) | ||
10399 | return dest.GetSublist(end + 1, -1); | ||
10400 | else | ||
10401 | return new LSL_List(); | ||
9869 | } | 10402 | } |
9870 | } | 10403 | } |
9871 | // Finally, if start > end, we strip away a prefix and | 10404 | // Finally, if start > end, we strip away a prefix and |
@@ -9916,17 +10449,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9916 | int width = 0; | 10449 | int width = 0; |
9917 | int height = 0; | 10450 | int height = 0; |
9918 | 10451 | ||
9919 | ParcelMediaCommandEnum? commandToSend = null; | 10452 | uint commandToSend = 0; |
9920 | float time = 0.0f; // default is from start | 10453 | float time = 0.0f; // default is from start |
9921 | 10454 | ||
9922 | ScenePresence presence = null; | 10455 | ScenePresence presence = null; |
9923 | 10456 | ||
9924 | for (int i = 0; i < commandList.Data.Length; i++) | 10457 | for (int i = 0; i < commandList.Data.Length; i++) |
9925 | { | 10458 | { |
9926 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10459 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9927 | switch (command) | 10460 | switch (command) |
9928 | { | 10461 | { |
9929 | case ParcelMediaCommandEnum.Agent: | 10462 | case (uint)ParcelMediaCommandEnum.Agent: |
9930 | // we send only to one agent | 10463 | // we send only to one agent |
9931 | if ((i + 1) < commandList.Length) | 10464 | if ((i + 1) < commandList.Length) |
9932 | { | 10465 | { |
@@ -9943,25 +10476,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9943 | } | 10476 | } |
9944 | break; | 10477 | break; |
9945 | 10478 | ||
9946 | case ParcelMediaCommandEnum.Loop: | 10479 | case (uint)ParcelMediaCommandEnum.Loop: |
9947 | loop = 1; | 10480 | loop = 1; |
9948 | commandToSend = command; | 10481 | commandToSend = command; |
9949 | update = true; //need to send the media update packet to set looping | 10482 | update = true; //need to send the media update packet to set looping |
9950 | break; | 10483 | break; |
9951 | 10484 | ||
9952 | case ParcelMediaCommandEnum.Play: | 10485 | case (uint)ParcelMediaCommandEnum.Play: |
9953 | loop = 0; | 10486 | loop = 0; |
9954 | commandToSend = command; | 10487 | commandToSend = command; |
9955 | update = true; //need to send the media update packet to make sure it doesn't loop | 10488 | update = true; //need to send the media update packet to make sure it doesn't loop |
9956 | break; | 10489 | break; |
9957 | 10490 | ||
9958 | case ParcelMediaCommandEnum.Pause: | 10491 | case (uint)ParcelMediaCommandEnum.Pause: |
9959 | case ParcelMediaCommandEnum.Stop: | 10492 | case (uint)ParcelMediaCommandEnum.Stop: |
9960 | case ParcelMediaCommandEnum.Unload: | 10493 | case (uint)ParcelMediaCommandEnum.Unload: |
9961 | commandToSend = command; | 10494 | commandToSend = command; |
9962 | break; | 10495 | break; |
9963 | 10496 | ||
9964 | case ParcelMediaCommandEnum.Url: | 10497 | case (uint)ParcelMediaCommandEnum.Url: |
9965 | if ((i + 1) < commandList.Length) | 10498 | if ((i + 1) < commandList.Length) |
9966 | { | 10499 | { |
9967 | if (commandList.Data[i + 1] is LSL_String) | 10500 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9974,7 +10507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9974 | } | 10507 | } |
9975 | break; | 10508 | break; |
9976 | 10509 | ||
9977 | case ParcelMediaCommandEnum.Texture: | 10510 | case (uint)ParcelMediaCommandEnum.Texture: |
9978 | if ((i + 1) < commandList.Length) | 10511 | if ((i + 1) < commandList.Length) |
9979 | { | 10512 | { |
9980 | if (commandList.Data[i + 1] is LSL_String) | 10513 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9987,7 +10520,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9987 | } | 10520 | } |
9988 | break; | 10521 | break; |
9989 | 10522 | ||
9990 | case ParcelMediaCommandEnum.Time: | 10523 | case (uint)ParcelMediaCommandEnum.Time: |
9991 | if ((i + 1) < commandList.Length) | 10524 | if ((i + 1) < commandList.Length) |
9992 | { | 10525 | { |
9993 | if (commandList.Data[i + 1] is LSL_Float) | 10526 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9999,7 +10532,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9999 | } | 10532 | } |
10000 | break; | 10533 | break; |
10001 | 10534 | ||
10002 | case ParcelMediaCommandEnum.AutoAlign: | 10535 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
10003 | if ((i + 1) < commandList.Length) | 10536 | if ((i + 1) < commandList.Length) |
10004 | { | 10537 | { |
10005 | if (commandList.Data[i + 1] is LSL_Integer) | 10538 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -10013,7 +10546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10013 | } | 10546 | } |
10014 | break; | 10547 | break; |
10015 | 10548 | ||
10016 | case ParcelMediaCommandEnum.Type: | 10549 | case (uint)ParcelMediaCommandEnum.Type: |
10017 | if ((i + 1) < commandList.Length) | 10550 | if ((i + 1) < commandList.Length) |
10018 | { | 10551 | { |
10019 | if (commandList.Data[i + 1] is LSL_String) | 10552 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10026,7 +10559,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10026 | } | 10559 | } |
10027 | break; | 10560 | break; |
10028 | 10561 | ||
10029 | case ParcelMediaCommandEnum.Desc: | 10562 | case (uint)ParcelMediaCommandEnum.Desc: |
10030 | if ((i + 1) < commandList.Length) | 10563 | if ((i + 1) < commandList.Length) |
10031 | { | 10564 | { |
10032 | if (commandList.Data[i + 1] is LSL_String) | 10565 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10039,7 +10572,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10039 | } | 10572 | } |
10040 | break; | 10573 | break; |
10041 | 10574 | ||
10042 | case ParcelMediaCommandEnum.Size: | 10575 | case (uint)ParcelMediaCommandEnum.Size: |
10043 | if ((i + 2) < commandList.Length) | 10576 | if ((i + 2) < commandList.Length) |
10044 | { | 10577 | { |
10045 | if (commandList.Data[i + 1] is LSL_Integer) | 10578 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -10109,7 +10642,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10109 | } | 10642 | } |
10110 | } | 10643 | } |
10111 | 10644 | ||
10112 | if (commandToSend != null) | 10645 | if (commandToSend != 0) |
10113 | { | 10646 | { |
10114 | // the commandList contained a start/stop/... command, too | 10647 | // the commandList contained a start/stop/... command, too |
10115 | if (presence == null) | 10648 | if (presence == null) |
@@ -10146,7 +10679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10146 | 10679 | ||
10147 | if (aList.Data[i] != null) | 10680 | if (aList.Data[i] != null) |
10148 | { | 10681 | { |
10149 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10682 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10150 | { | 10683 | { |
10151 | case ParcelMediaCommandEnum.Url: | 10684 | case ParcelMediaCommandEnum.Url: |
10152 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10685 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -10203,15 +10736,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10203 | 10736 | ||
10204 | if (quick_pay_buttons.Data.Length < 4) | 10737 | if (quick_pay_buttons.Data.Length < 4) |
10205 | { | 10738 | { |
10206 | LSLError("List must have at least 4 elements"); | 10739 | int x; |
10207 | return; | 10740 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10741 | { | ||
10742 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10743 | } | ||
10208 | } | 10744 | } |
10209 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10745 | int[] nPrice = new int[5]; |
10210 | 10746 | nPrice[0] = price; | |
10211 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10747 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
10212 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10748 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
10213 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10749 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
10214 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10750 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10751 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
10215 | m_host.ParentGroup.HasGroupChanged = true; | 10752 | m_host.ParentGroup.HasGroupChanged = true; |
10216 | } | 10753 | } |
10217 | 10754 | ||
@@ -10228,7 +10765,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10228 | return Vector3.Zero; | 10765 | return Vector3.Zero; |
10229 | } | 10766 | } |
10230 | 10767 | ||
10231 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10768 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10769 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10232 | if (presence != null) | 10770 | if (presence != null) |
10233 | { | 10771 | { |
10234 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); | 10772 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
@@ -10251,7 +10789,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10251 | return Quaternion.Identity; | 10789 | return Quaternion.Identity; |
10252 | } | 10790 | } |
10253 | 10791 | ||
10254 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10792 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10793 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10255 | if (presence != null) | 10794 | if (presence != null) |
10256 | { | 10795 | { |
10257 | return new LSL_Rotation(presence.CameraRotation); | 10796 | return new LSL_Rotation(presence.CameraRotation); |
@@ -10311,14 +10850,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10311 | { | 10850 | { |
10312 | m_host.AddScriptLPS(1); | 10851 | m_host.AddScriptLPS(1); |
10313 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10852 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10314 | if (detectedParams == null) return; // only works on the first detected avatar | 10853 | if (detectedParams == null) |
10315 | 10854 | { | |
10855 | if (m_host.ParentGroup.IsAttachment == true) | ||
10856 | { | ||
10857 | detectedParams = new DetectParams(); | ||
10858 | detectedParams.Key = m_host.OwnerID; | ||
10859 | } | ||
10860 | else | ||
10861 | { | ||
10862 | return; | ||
10863 | } | ||
10864 | } | ||
10865 | |||
10316 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10866 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10317 | if (avatar != null) | 10867 | if (avatar != null) |
10318 | { | 10868 | { |
10319 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10869 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10320 | simname, pos, lookAt); | 10870 | simname, pos, lookAt); |
10321 | } | 10871 | } |
10872 | |||
10322 | ScriptSleep(1000); | 10873 | ScriptSleep(1000); |
10323 | } | 10874 | } |
10324 | 10875 | ||
@@ -10442,12 +10993,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10442 | 10993 | ||
10443 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10994 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10444 | object[] data = rules.Data; | 10995 | object[] data = rules.Data; |
10445 | for (int i = 0; i < data.Length; ++i) { | 10996 | for (int i = 0; i < data.Length; ++i) |
10997 | { | ||
10446 | int type = Convert.ToInt32(data[i++].ToString()); | 10998 | int type = Convert.ToInt32(data[i++].ToString()); |
10447 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10999 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10448 | 11000 | ||
10449 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11001 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10450 | switch (type) { | 11002 | switch (type) |
11003 | { | ||
10451 | case ScriptBaseClass.CAMERA_FOCUS: | 11004 | case ScriptBaseClass.CAMERA_FOCUS: |
10452 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11005 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10453 | case ScriptBaseClass.CAMERA_POSITION: | 11006 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10552,19 +11105,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10552 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11105 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10553 | { | 11106 | { |
10554 | m_host.AddScriptLPS(1); | 11107 | m_host.AddScriptLPS(1); |
10555 | string ret = String.Empty; | 11108 | |
10556 | string src1 = llBase64ToString(str1); | 11109 | if (str1 == String.Empty) |
10557 | string src2 = llBase64ToString(str2); | 11110 | return String.Empty; |
10558 | int c = 0; | 11111 | if (str2 == String.Empty) |
10559 | for (int i = 0; i < src1.Length; i++) | 11112 | return str1; |
11113 | |||
11114 | int len = str2.Length; | ||
11115 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10560 | { | 11116 | { |
10561 | ret += (char) (src1[i] ^ src2[c]); | 11117 | while (str2.EndsWith("=")) |
11118 | str2 = str2.Substring(0, str2.Length - 1); | ||
10562 | 11119 | ||
10563 | c++; | 11120 | len = str2.Length; |
10564 | if (c >= src2.Length) | 11121 | int mod = len % 4; |
10565 | c = 0; | 11122 | |
11123 | if (mod == 1) | ||
11124 | str2 = str2.Substring(0, str2.Length - 1); | ||
11125 | else if (mod == 2) | ||
11126 | str2 += "=="; | ||
11127 | else if (mod == 3) | ||
11128 | str2 += "="; | ||
11129 | } | ||
11130 | |||
11131 | byte[] data1; | ||
11132 | byte[] data2; | ||
11133 | try | ||
11134 | { | ||
11135 | data1 = Convert.FromBase64String(str1); | ||
11136 | data2 = Convert.FromBase64String(str2); | ||
11137 | } | ||
11138 | catch (Exception) | ||
11139 | { | ||
11140 | return new LSL_String(String.Empty); | ||
11141 | } | ||
11142 | |||
11143 | byte[] d2 = new Byte[data1.Length]; | ||
11144 | int pos = 0; | ||
11145 | |||
11146 | if (data1.Length <= data2.Length) | ||
11147 | { | ||
11148 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11149 | } | ||
11150 | else | ||
11151 | { | ||
11152 | while (pos < data1.Length) | ||
11153 | { | ||
11154 | len = data1.Length - pos; | ||
11155 | if (len > data2.Length) | ||
11156 | len = data2.Length; | ||
11157 | |||
11158 | Array.Copy(data2, 0, d2, pos, len); | ||
11159 | pos += len; | ||
11160 | } | ||
10566 | } | 11161 | } |
10567 | return llStringToBase64(ret); | 11162 | |
11163 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11164 | data1[pos] ^= d2[pos]; | ||
11165 | |||
11166 | return Convert.ToBase64String(data1); | ||
10568 | } | 11167 | } |
10569 | 11168 | ||
10570 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11169 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10668,16 +11267,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10668 | if (userAgent != null) | 11267 | if (userAgent != null) |
10669 | httpHeaders["User-Agent"] = userAgent; | 11268 | httpHeaders["User-Agent"] = userAgent; |
10670 | 11269 | ||
11270 | // See if the URL contains any header hacks | ||
11271 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11272 | if (urlParts.Length > 1) | ||
11273 | { | ||
11274 | // Iterate the passed headers and parse them | ||
11275 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11276 | { | ||
11277 | // The rest of those would be added to the body in SL. | ||
11278 | // Let's not do that. | ||
11279 | if (urlParts[i] == String.Empty) | ||
11280 | break; | ||
11281 | |||
11282 | // See if this could be a valid header | ||
11283 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11284 | if (headerParts.Length != 2) | ||
11285 | continue; | ||
11286 | |||
11287 | string headerName = headerParts[0].Trim(); | ||
11288 | string headerValue = headerParts[1].Trim(); | ||
11289 | |||
11290 | // Filter out headers that could be used to abuse | ||
11291 | // another system or cloak the request | ||
11292 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11293 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11294 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11295 | headerName.ToLower() == "x-secondlife-region" || | ||
11296 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11297 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11298 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11299 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11300 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11301 | headerName.ToLower() == "connection" || | ||
11302 | headerName.ToLower() == "content-length" || | ||
11303 | headerName.ToLower() == "from" || | ||
11304 | headerName.ToLower() == "host" || | ||
11305 | headerName.ToLower() == "proxy-authorization" || | ||
11306 | headerName.ToLower() == "referer" || | ||
11307 | headerName.ToLower() == "trailer" || | ||
11308 | headerName.ToLower() == "transfer-encoding" || | ||
11309 | headerName.ToLower() == "via" || | ||
11310 | headerName.ToLower() == "authorization") | ||
11311 | continue; | ||
11312 | |||
11313 | httpHeaders[headerName] = headerValue; | ||
11314 | } | ||
11315 | |||
11316 | // Finally, strip any protocol specifier from the URL | ||
11317 | url = urlParts[0].Trim(); | ||
11318 | int idx = url.IndexOf(" HTTP/"); | ||
11319 | if (idx != -1) | ||
11320 | url = url.Substring(0, idx); | ||
11321 | } | ||
11322 | |||
10671 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11323 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10672 | Regex r = new Regex(authregex); | 11324 | Regex r = new Regex(authregex); |
10673 | int[] gnums = r.GetGroupNumbers(); | 11325 | int[] gnums = r.GetGroupNumbers(); |
10674 | Match m = r.Match(url); | 11326 | Match m = r.Match(url); |
10675 | if (m.Success) { | 11327 | if (m.Success) |
10676 | for (int i = 1; i < gnums.Length; i++) { | 11328 | { |
11329 | for (int i = 1; i < gnums.Length; i++) | ||
11330 | { | ||
10677 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11331 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10678 | //CaptureCollection cc = g.Captures; | 11332 | //CaptureCollection cc = g.Captures; |
10679 | } | 11333 | } |
10680 | if (m.Groups.Count == 5) { | 11334 | if (m.Groups.Count == 5) |
11335 | { | ||
10681 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11336 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10682 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11337 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10683 | } | 11338 | } |
@@ -10880,6 +11535,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10880 | 11535 | ||
10881 | LSL_List ret = new LSL_List(); | 11536 | LSL_List ret = new LSL_List(); |
10882 | UUID key = new UUID(); | 11537 | UUID key = new UUID(); |
11538 | |||
11539 | |||
10883 | if (UUID.TryParse(id, out key)) | 11540 | if (UUID.TryParse(id, out key)) |
10884 | { | 11541 | { |
10885 | ScenePresence av = World.GetScenePresence(key); | 11542 | ScenePresence av = World.GetScenePresence(key); |
@@ -10897,13 +11554,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10897 | ret.Add(new LSL_String("")); | 11554 | ret.Add(new LSL_String("")); |
10898 | break; | 11555 | break; |
10899 | case ScriptBaseClass.OBJECT_POS: | 11556 | case ScriptBaseClass.OBJECT_POS: |
10900 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11557 | Vector3 avpos; |
11558 | |||
11559 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11560 | { | ||
11561 | avpos = av.OffsetPosition; | ||
11562 | |||
11563 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11564 | avpos -= sitOffset; | ||
11565 | |||
11566 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11567 | } | ||
11568 | else | ||
11569 | avpos = av.AbsolutePosition; | ||
11570 | |||
11571 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10901 | break; | 11572 | break; |
10902 | case ScriptBaseClass.OBJECT_ROT: | 11573 | case ScriptBaseClass.OBJECT_ROT: |
10903 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); | 11574 | Quaternion avrot = av.Rotation; |
11575 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11576 | { | ||
11577 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11578 | } | ||
11579 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10904 | break; | 11580 | break; |
10905 | case ScriptBaseClass.OBJECT_VELOCITY: | 11581 | case ScriptBaseClass.OBJECT_VELOCITY: |
10906 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11582 | Vector3 avvel = av.Velocity; |
11583 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10907 | break; | 11584 | break; |
10908 | case ScriptBaseClass.OBJECT_OWNER: | 11585 | case ScriptBaseClass.OBJECT_OWNER: |
10909 | ret.Add(new LSL_String(id)); | 11586 | ret.Add(new LSL_String(id)); |
@@ -10988,11 +11665,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10988 | case ScriptBaseClass.OBJECT_NAME: | 11665 | case ScriptBaseClass.OBJECT_NAME: |
10989 | ret.Add(new LSL_String(obj.Name)); | 11666 | ret.Add(new LSL_String(obj.Name)); |
10990 | break; | 11667 | break; |
10991 | case ScriptBaseClass.OBJECT_DESC: | 11668 | case ScriptBaseClass.OBJECT_DESC: |
10992 | ret.Add(new LSL_String(obj.Description)); | 11669 | ret.Add(new LSL_String(obj.Description)); |
10993 | break; | 11670 | break; |
10994 | case ScriptBaseClass.OBJECT_POS: | 11671 | case ScriptBaseClass.OBJECT_POS: |
10995 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11672 | Vector3 opos = obj.AbsolutePosition; |
11673 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10996 | break; | 11674 | break; |
10997 | case ScriptBaseClass.OBJECT_ROT: | 11675 | case ScriptBaseClass.OBJECT_ROT: |
10998 | { | 11676 | { |
@@ -11042,9 +11720,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11042 | // The value returned in SL for normal prims is prim count | 11720 | // The value returned in SL for normal prims is prim count |
11043 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11721 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11044 | break; | 11722 | break; |
11045 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11723 | |
11046 | // "Land Impact" calculations. These calculations are probably not applicable | 11724 | // costs below may need to be diferent for root parts, need to check |
11047 | // to OpenSim and are not yet complete in SL | ||
11048 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11725 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11049 | // The linden calculation is here | 11726 | // The linden calculation is here |
11050 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11727 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -11052,16 +11729,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11052 | ret.Add(new LSL_Float(0)); | 11729 | ret.Add(new LSL_Float(0)); |
11053 | break; | 11730 | break; |
11054 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11731 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11055 | // The linden calculation is here | 11732 | // The value returned in SL for normal prims is prim count * 0.06 |
11056 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11733 | ret.Add(new LSL_Float(obj.StreamingCost)); |
11057 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
11058 | ret.Add(new LSL_Float(0)); | ||
11059 | break; | 11734 | break; |
11060 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11735 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11061 | // The linden calculation is here | 11736 | // The value returned in SL for normal prims is prim count |
11062 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11737 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
11063 | // The value returned in SL for normal prims looks like the prim count | ||
11064 | ret.Add(new LSL_Float(0)); | ||
11065 | break; | 11738 | break; |
11066 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11739 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
11067 | ret.Add(new LSL_Float(0)); | 11740 | ret.Add(new LSL_Float(0)); |
@@ -11320,15 +11993,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11320 | return result; | 11993 | return result; |
11321 | } | 11994 | } |
11322 | 11995 | ||
11323 | public void print(string str) | 11996 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
11324 | { | 11997 | { |
11325 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11998 | List<SceneObjectPart> parts = GetLinkParts(link); |
11326 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11999 | if (parts.Count < 1) |
11327 | if (ossl != null) | 12000 | return 0; |
11328 | { | 12001 | |
11329 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12002 | return GetNumberOfSides(parts[0]); |
11330 | m_log.Info("LSL print():" + str); | ||
11331 | } | ||
11332 | } | 12003 | } |
11333 | 12004 | ||
11334 | private string Name2Username(string name) | 12005 | private string Name2Username(string name) |
@@ -11373,7 +12044,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11373 | 12044 | ||
11374 | return rq.ToString(); | 12045 | return rq.ToString(); |
11375 | } | 12046 | } |
11376 | 12047 | /* | |
12048 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12049 | { | ||
12050 | m_SayShoutCount = 0; | ||
12051 | } | ||
12052 | */ | ||
11377 | private struct Tri | 12053 | private struct Tri |
11378 | { | 12054 | { |
11379 | public Vector3 p1; | 12055 | public Vector3 p1; |
@@ -11522,9 +12198,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11522 | 12198 | ||
11523 | ContactResult result = new ContactResult (); | 12199 | ContactResult result = new ContactResult (); |
11524 | result.ConsumerID = group.LocalId; | 12200 | result.ConsumerID = group.LocalId; |
11525 | result.Depth = intersection.distance; | 12201 | // result.Depth = intersection.distance; |
11526 | result.Normal = intersection.normal; | 12202 | result.Normal = intersection.normal; |
11527 | result.Pos = intersection.ipoint; | 12203 | result.Pos = intersection.ipoint; |
12204 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11528 | 12205 | ||
11529 | contacts.Add(result); | 12206 | contacts.Add(result); |
11530 | }); | 12207 | }); |
@@ -11657,6 +12334,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11657 | 12334 | ||
11658 | return contacts[0]; | 12335 | return contacts[0]; |
11659 | } | 12336 | } |
12337 | /* | ||
12338 | // not done: | ||
12339 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12340 | { | ||
12341 | ContactResult[] contacts = null; | ||
12342 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12343 | { | ||
12344 | if (m_host.ParentGroup == group) | ||
12345 | return; | ||
12346 | |||
12347 | if (group.IsAttachment) | ||
12348 | return; | ||
12349 | |||
12350 | if(group.RootPart.PhysActor != null) | ||
12351 | return; | ||
12352 | |||
12353 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12354 | }); | ||
12355 | return contacts; | ||
12356 | } | ||
12357 | */ | ||
11660 | 12358 | ||
11661 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12359 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11662 | { | 12360 | { |
@@ -11780,18 +12478,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11780 | } | 12478 | } |
11781 | } | 12479 | } |
11782 | 12480 | ||
12481 | // Double check this | ||
11783 | if (checkTerrain) | 12482 | if (checkTerrain) |
11784 | { | 12483 | { |
11785 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12484 | bool skipGroundCheck = false; |
11786 | if (groundContact != null) | 12485 | |
11787 | results.Add((ContactResult)groundContact); | 12486 | foreach (ContactResult c in results) |
12487 | { | ||
12488 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12489 | skipGroundCheck = true; | ||
12490 | } | ||
12491 | |||
12492 | if (!skipGroundCheck) | ||
12493 | { | ||
12494 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12495 | if (groundContact != null) | ||
12496 | results.Add((ContactResult)groundContact); | ||
12497 | } | ||
11788 | } | 12498 | } |
11789 | 12499 | ||
11790 | results.Sort(delegate(ContactResult a, ContactResult b) | 12500 | results.Sort(delegate(ContactResult a, ContactResult b) |
11791 | { | 12501 | { |
11792 | return a.Depth.CompareTo(b.Depth); | 12502 | return a.Depth.CompareTo(b.Depth); |
11793 | }); | 12503 | }); |
11794 | 12504 | ||
11795 | int values = 0; | 12505 | int values = 0; |
11796 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12506 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11797 | 12507 | ||
@@ -11884,7 +12594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11884 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12594 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11885 | if (!isAccount) return 0; | 12595 | if (!isAccount) return 0; |
11886 | if (estate.HasAccess(id)) return 1; | 12596 | if (estate.HasAccess(id)) return 1; |
11887 | if (estate.IsBanned(id)) | 12597 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11888 | estate.RemoveBan(id); | 12598 | estate.RemoveBan(id); |
11889 | estate.AddEstateUser(id); | 12599 | estate.AddEstateUser(id); |
11890 | break; | 12600 | break; |
@@ -11903,14 +12613,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11903 | break; | 12613 | break; |
11904 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12614 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11905 | if (!isAccount) return 0; | 12615 | if (!isAccount) return 0; |
11906 | if (estate.IsBanned(id)) return 1; | 12616 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11907 | EstateBan ban = new EstateBan(); | 12617 | EstateBan ban = new EstateBan(); |
11908 | ban.EstateID = estate.EstateID; | 12618 | ban.EstateID = estate.EstateID; |
11909 | ban.BannedUserID = id; | 12619 | ban.BannedUserID = id; |
11910 | estate.AddBan(ban); | 12620 | estate.AddBan(ban); |
11911 | break; | 12621 | break; |
11912 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12622 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11913 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12623 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11914 | estate.RemoveBan(id); | 12624 | estate.RemoveBan(id); |
11915 | break; | 12625 | break; |
11916 | default: return 0; | 12626 | default: return 0; |
@@ -11975,13 +12685,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11975 | public void llCollisionSprite(string impact_sprite) | 12685 | public void llCollisionSprite(string impact_sprite) |
11976 | { | 12686 | { |
11977 | m_host.AddScriptLPS(1); | 12687 | m_host.AddScriptLPS(1); |
11978 | NotImplemented("llCollisionSprite"); | 12688 | // Viewer 2.0 broke this and it's likely LL has no intention |
12689 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11979 | } | 12690 | } |
11980 | 12691 | ||
11981 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12692 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11982 | { | 12693 | { |
11983 | m_host.AddScriptLPS(1); | 12694 | m_host.AddScriptLPS(1); |
11984 | NotImplemented("llGodLikeRezObject"); | 12695 | |
12696 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12697 | NotImplemented("llGodLikeRezObject"); | ||
12698 | |||
12699 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12700 | if (rezAsset == null) | ||
12701 | { | ||
12702 | llSay(0, "Asset not found"); | ||
12703 | return; | ||
12704 | } | ||
12705 | |||
12706 | SceneObjectGroup group = null; | ||
12707 | |||
12708 | try | ||
12709 | { | ||
12710 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12711 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12712 | } | ||
12713 | catch | ||
12714 | { | ||
12715 | llSay(0, "Asset not found"); | ||
12716 | return; | ||
12717 | } | ||
12718 | |||
12719 | if (group == null) | ||
12720 | { | ||
12721 | llSay(0, "Asset not found"); | ||
12722 | return; | ||
12723 | } | ||
12724 | |||
12725 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12726 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12727 | |||
12728 | group.ResetIDs(); | ||
12729 | |||
12730 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12731 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12732 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12733 | group.ScheduleGroupForFullUpdate(); | ||
12734 | |||
12735 | // objects rezzed with this method are die_at_edge by default. | ||
12736 | group.RootPart.SetDieAtEdge(true); | ||
12737 | |||
12738 | group.ResumeScripts(); | ||
12739 | |||
12740 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12741 | "object_rez", new Object[] { | ||
12742 | new LSL_String( | ||
12743 | group.RootPart.UUID.ToString()) }, | ||
12744 | new DetectParams[0])); | ||
11985 | } | 12745 | } |
11986 | 12746 | ||
11987 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12747 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -12033,7 +12793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12033 | } | 12793 | } |
12034 | 12794 | ||
12035 | bool result = money.ObjectGiveMoney( | 12795 | bool result = money.ObjectGiveMoney( |
12036 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12796 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
12037 | 12797 | ||
12038 | if (result) | 12798 | if (result) |
12039 | { | 12799 | { |
@@ -12058,6 +12818,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12058 | } | 12818 | } |
12059 | 12819 | ||
12060 | #endregion | 12820 | #endregion |
12821 | |||
12822 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12823 | { | ||
12824 | SceneObjectGroup group = m_host.ParentGroup; | ||
12825 | |||
12826 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12827 | return; | ||
12828 | if (group.IsAttachment) | ||
12829 | return; | ||
12830 | |||
12831 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12832 | { | ||
12833 | if (group.RootPart.KeyframeMotion != null) | ||
12834 | group.RootPart.KeyframeMotion.Delete(); | ||
12835 | group.RootPart.KeyframeMotion = null; | ||
12836 | |||
12837 | int idx = 0; | ||
12838 | |||
12839 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12840 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12841 | |||
12842 | while (idx < options.Data.Length) | ||
12843 | { | ||
12844 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12845 | int remain = options.Data.Length - idx; | ||
12846 | |||
12847 | switch (option) | ||
12848 | { | ||
12849 | case ScriptBaseClass.KFM_MODE: | ||
12850 | if (remain < 1) | ||
12851 | break; | ||
12852 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12853 | switch(modeval) | ||
12854 | { | ||
12855 | case ScriptBaseClass.KFM_FORWARD: | ||
12856 | mode = KeyframeMotion.PlayMode.Forward; | ||
12857 | break; | ||
12858 | case ScriptBaseClass.KFM_REVERSE: | ||
12859 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12860 | break; | ||
12861 | case ScriptBaseClass.KFM_LOOP: | ||
12862 | mode = KeyframeMotion.PlayMode.Loop; | ||
12863 | break; | ||
12864 | case ScriptBaseClass.KFM_PING_PONG: | ||
12865 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12866 | break; | ||
12867 | } | ||
12868 | break; | ||
12869 | case ScriptBaseClass.KFM_DATA: | ||
12870 | if (remain < 1) | ||
12871 | break; | ||
12872 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12873 | data = (KeyframeMotion.DataFormat)dataval; | ||
12874 | break; | ||
12875 | } | ||
12876 | } | ||
12877 | |||
12878 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12879 | |||
12880 | idx = 0; | ||
12881 | |||
12882 | int elemLength = 2; | ||
12883 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12884 | elemLength = 3; | ||
12885 | |||
12886 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12887 | while (idx < frames.Data.Length) | ||
12888 | { | ||
12889 | int remain = frames.Data.Length - idx; | ||
12890 | |||
12891 | if (remain < elemLength) | ||
12892 | break; | ||
12893 | |||
12894 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12895 | frame.Position = null; | ||
12896 | frame.Rotation = null; | ||
12897 | |||
12898 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12899 | { | ||
12900 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12901 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12902 | } | ||
12903 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12904 | { | ||
12905 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12906 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12907 | q.Normalize(); | ||
12908 | frame.Rotation = q; | ||
12909 | } | ||
12910 | |||
12911 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12912 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12913 | |||
12914 | keyframes.Add(frame); | ||
12915 | } | ||
12916 | |||
12917 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12918 | group.RootPart.KeyframeMotion.Start(); | ||
12919 | } | ||
12920 | else | ||
12921 | { | ||
12922 | if (group.RootPart.KeyframeMotion == null) | ||
12923 | return; | ||
12924 | |||
12925 | if (options.Data.Length == 0) | ||
12926 | { | ||
12927 | group.RootPart.KeyframeMotion.Stop(); | ||
12928 | return; | ||
12929 | } | ||
12930 | |||
12931 | int code = (int)options.GetLSLIntegerItem(0); | ||
12932 | |||
12933 | int idx = 0; | ||
12934 | |||
12935 | while (idx < options.Data.Length) | ||
12936 | { | ||
12937 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12938 | int remain = options.Data.Length - idx; | ||
12939 | |||
12940 | switch (option) | ||
12941 | { | ||
12942 | case ScriptBaseClass.KFM_COMMAND: | ||
12943 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12944 | switch (cmd) | ||
12945 | { | ||
12946 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12947 | group.RootPart.KeyframeMotion.Start(); | ||
12948 | break; | ||
12949 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12950 | group.RootPart.KeyframeMotion.Stop(); | ||
12951 | break; | ||
12952 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12953 | group.RootPart.KeyframeMotion.Pause(); | ||
12954 | break; | ||
12955 | } | ||
12956 | break; | ||
12957 | } | ||
12958 | } | ||
12959 | } | ||
12960 | } | ||
12961 | |||
12962 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12963 | { | ||
12964 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12965 | |||
12966 | int idx = 0; | ||
12967 | int idxStart = 0; | ||
12968 | |||
12969 | bool positionChanged = false; | ||
12970 | Vector3 finalPos = Vector3.Zero; | ||
12971 | |||
12972 | try | ||
12973 | { | ||
12974 | while (idx < rules.Length) | ||
12975 | { | ||
12976 | ++rulesParsed; | ||
12977 | int code = rules.GetLSLIntegerItem(idx++); | ||
12978 | |||
12979 | int remain = rules.Length - idx; | ||
12980 | idxStart = idx; | ||
12981 | |||
12982 | switch (code) | ||
12983 | { | ||
12984 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12985 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12986 | { | ||
12987 | if (remain < 1) | ||
12988 | return null; | ||
12989 | |||
12990 | LSL_Vector v; | ||
12991 | v = rules.GetVector3Item(idx++); | ||
12992 | |||
12993 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12994 | if (part == null) | ||
12995 | break; | ||
12996 | |||
12997 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12998 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12999 | if (part.LinkNum > 1) | ||
13000 | { | ||
13001 | localRot = GetPartLocalRot(part); | ||
13002 | localPos = GetPartLocalPos(part); | ||
13003 | } | ||
13004 | |||
13005 | v -= localPos; | ||
13006 | v /= localRot; | ||
13007 | |||
13008 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
13009 | |||
13010 | v = v + 2 * sitOffset; | ||
13011 | |||
13012 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
13013 | av.SendAvatarDataToAllAgents(); | ||
13014 | |||
13015 | } | ||
13016 | break; | ||
13017 | |||
13018 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13019 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13020 | { | ||
13021 | if (remain < 1) | ||
13022 | return null; | ||
13023 | |||
13024 | LSL_Rotation r; | ||
13025 | r = rules.GetQuaternionItem(idx++); | ||
13026 | |||
13027 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
13028 | if (part == null) | ||
13029 | break; | ||
13030 | |||
13031 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
13032 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
13033 | |||
13034 | if (part.LinkNum > 1) | ||
13035 | localRot = GetPartLocalRot(part); | ||
13036 | |||
13037 | r = r * llGetRootRotation() / localRot; | ||
13038 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
13039 | av.SendAvatarDataToAllAgents(); | ||
13040 | } | ||
13041 | break; | ||
13042 | |||
13043 | // parse rest doing nothing but number of parameters error check | ||
13044 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13045 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13046 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13047 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13048 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
13049 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13050 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13051 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13052 | if (remain < 1) | ||
13053 | return null; | ||
13054 | idx++; | ||
13055 | break; | ||
13056 | |||
13057 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13058 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13059 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13060 | if (remain < 2) | ||
13061 | return null; | ||
13062 | idx += 2; | ||
13063 | break; | ||
13064 | |||
13065 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13066 | if (remain < 3) | ||
13067 | return null; | ||
13068 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
13069 | remain = rules.Length - idx; | ||
13070 | switch (code) | ||
13071 | { | ||
13072 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
13073 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
13074 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
13075 | if (remain < 6) | ||
13076 | return null; | ||
13077 | idx += 6; | ||
13078 | break; | ||
13079 | |||
13080 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
13081 | if (remain < 5) | ||
13082 | return null; | ||
13083 | idx += 5; | ||
13084 | break; | ||
13085 | |||
13086 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
13087 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
13088 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
13089 | if (remain < 11) | ||
13090 | return null; | ||
13091 | idx += 11; | ||
13092 | break; | ||
13093 | |||
13094 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
13095 | if (remain < 2) | ||
13096 | return null; | ||
13097 | idx += 2; | ||
13098 | break; | ||
13099 | } | ||
13100 | break; | ||
13101 | |||
13102 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13103 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13104 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13105 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13106 | if (remain < 3) | ||
13107 | return null; | ||
13108 | idx += 3; | ||
13109 | break; | ||
13110 | |||
13111 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13112 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13113 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13114 | if (remain < 5) | ||
13115 | return null; | ||
13116 | idx += 5; | ||
13117 | break; | ||
13118 | |||
13119 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13120 | if (remain < 7) | ||
13121 | return null; | ||
13122 | |||
13123 | idx += 7; | ||
13124 | break; | ||
13125 | |||
13126 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13127 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13128 | return null; | ||
13129 | |||
13130 | return rules.GetSublist(idx, -1); | ||
13131 | } | ||
13132 | } | ||
13133 | } | ||
13134 | catch (InvalidCastException e) | ||
13135 | { | ||
13136 | ShoutError(string.Format( | ||
13137 | "{0} error running rule #{1}: arg #{2} ", | ||
13138 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13139 | } | ||
13140 | finally | ||
13141 | { | ||
13142 | if (positionChanged) | ||
13143 | { | ||
13144 | av.OffsetPosition = finalPos; | ||
13145 | // av.SendAvatarDataToAllAgents(); | ||
13146 | av.SendTerseUpdateToAllClients(); | ||
13147 | positionChanged = false; | ||
13148 | } | ||
13149 | } | ||
13150 | return null; | ||
13151 | } | ||
13152 | |||
13153 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13154 | { | ||
13155 | // avatars case | ||
13156 | // replies as SL wiki | ||
13157 | |||
13158 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13159 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13160 | |||
13161 | int idx = 0; | ||
13162 | while (idx < rules.Length) | ||
13163 | { | ||
13164 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13165 | int remain = rules.Length - idx; | ||
13166 | |||
13167 | switch (code) | ||
13168 | { | ||
13169 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13170 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13171 | break; | ||
13172 | |||
13173 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13174 | res.Add(new LSL_Integer(0)); | ||
13175 | break; | ||
13176 | |||
13177 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13178 | res.Add(new LSL_Integer(0)); | ||
13179 | break; | ||
13180 | |||
13181 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13182 | res.Add(new LSL_Integer(0)); | ||
13183 | break; | ||
13184 | |||
13185 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13186 | |||
13187 | Vector3 pos = avatar.OffsetPosition; | ||
13188 | |||
13189 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13190 | pos -= sitOffset; | ||
13191 | |||
13192 | if( sitPart != null) | ||
13193 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13194 | |||
13195 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13196 | break; | ||
13197 | |||
13198 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13199 | // as in llGetAgentSize above | ||
13200 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13201 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13202 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13203 | |||
13204 | break; | ||
13205 | |||
13206 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13207 | Quaternion rot = avatar.Rotation; | ||
13208 | if (sitPart != null) | ||
13209 | { | ||
13210 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13211 | } | ||
13212 | |||
13213 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13214 | break; | ||
13215 | |||
13216 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13217 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13218 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13219 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13220 | res.Add(new LSL_Float(0.0f)); | ||
13221 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13222 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13223 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13224 | break; | ||
13225 | |||
13226 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13227 | if (remain < 1) | ||
13228 | return null; | ||
13229 | |||
13230 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13231 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13232 | { | ||
13233 | for (face = 0; face < 21; face++) | ||
13234 | { | ||
13235 | res.Add(new LSL_String("")); | ||
13236 | res.Add(new LSL_Vector(0,0,0)); | ||
13237 | res.Add(new LSL_Vector(0,0,0)); | ||
13238 | res.Add(new LSL_Float(0.0)); | ||
13239 | } | ||
13240 | } | ||
13241 | else | ||
13242 | { | ||
13243 | if (face >= 0 && face < 21) | ||
13244 | { | ||
13245 | res.Add(new LSL_String("")); | ||
13246 | res.Add(new LSL_Vector(0,0,0)); | ||
13247 | res.Add(new LSL_Vector(0,0,0)); | ||
13248 | res.Add(new LSL_Float(0.0)); | ||
13249 | } | ||
13250 | } | ||
13251 | break; | ||
13252 | |||
13253 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13254 | if (remain < 1) | ||
13255 | return null; | ||
13256 | |||
13257 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13258 | |||
13259 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13260 | { | ||
13261 | for (face = 0; face < 21; face++) | ||
13262 | { | ||
13263 | res.Add(new LSL_Vector(0,0,0)); | ||
13264 | res.Add(new LSL_Float(0)); | ||
13265 | } | ||
13266 | } | ||
13267 | else | ||
13268 | { | ||
13269 | res.Add(new LSL_Vector(0,0,0)); | ||
13270 | res.Add(new LSL_Float(0)); | ||
13271 | } | ||
13272 | break; | ||
13273 | |||
13274 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13275 | if (remain < 1) | ||
13276 | return null; | ||
13277 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13278 | |||
13279 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13280 | { | ||
13281 | for (face = 0; face < 21; face++) | ||
13282 | { | ||
13283 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13284 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13285 | } | ||
13286 | } | ||
13287 | else | ||
13288 | { | ||
13289 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13290 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13291 | } | ||
13292 | break; | ||
13293 | |||
13294 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13295 | if (remain < 1) | ||
13296 | return null; | ||
13297 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13298 | |||
13299 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13300 | { | ||
13301 | for (face = 0; face < 21; face++) | ||
13302 | { | ||
13303 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13304 | } | ||
13305 | } | ||
13306 | else | ||
13307 | { | ||
13308 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13309 | } | ||
13310 | break; | ||
13311 | |||
13312 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13313 | res.Add(new LSL_Integer(0)); | ||
13314 | res.Add(new LSL_Integer(0));// softness | ||
13315 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13316 | res.Add(new LSL_Float(0.0f)); // friction | ||
13317 | res.Add(new LSL_Float(0.0f)); // wind | ||
13318 | res.Add(new LSL_Float(0.0f)); // tension | ||
13319 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13320 | break; | ||
13321 | |||
13322 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13323 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13324 | if (remain < 1) | ||
13325 | return null; | ||
13326 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13327 | |||
13328 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13329 | { | ||
13330 | for (face = 0; face < 21; face++) | ||
13331 | { | ||
13332 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13333 | } | ||
13334 | } | ||
13335 | else | ||
13336 | { | ||
13337 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13338 | } | ||
13339 | break; | ||
13340 | |||
13341 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13342 | res.Add(new LSL_Integer(0)); | ||
13343 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13344 | res.Add(new LSL_Float(0f)); // intensity | ||
13345 | res.Add(new LSL_Float(0f)); // radius | ||
13346 | res.Add(new LSL_Float(0f)); // falloff | ||
13347 | break; | ||
13348 | |||
13349 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13350 | if (remain < 1) | ||
13351 | return null; | ||
13352 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13353 | |||
13354 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13355 | { | ||
13356 | for (face = 0; face < 21; face++) | ||
13357 | { | ||
13358 | res.Add(new LSL_Float(0f)); | ||
13359 | } | ||
13360 | } | ||
13361 | else | ||
13362 | { | ||
13363 | res.Add(new LSL_Float(0f)); | ||
13364 | } | ||
13365 | break; | ||
13366 | |||
13367 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13368 | res.Add(new LSL_String("")); | ||
13369 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13370 | res.Add(new LSL_Float(1.0f)); | ||
13371 | break; | ||
13372 | |||
13373 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13374 | res.Add(new LSL_String(avatar.Name)); | ||
13375 | break; | ||
13376 | |||
13377 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13378 | res.Add(new LSL_String("")); | ||
13379 | break; | ||
13380 | |||
13381 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13382 | Quaternion lrot = avatar.Rotation; | ||
13383 | |||
13384 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13385 | { | ||
13386 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13387 | } | ||
13388 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13389 | break; | ||
13390 | |||
13391 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13392 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13393 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13394 | lpos -= lsitOffset; | ||
13395 | |||
13396 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13397 | { | ||
13398 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13399 | } | ||
13400 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13401 | break; | ||
13402 | |||
13403 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13404 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13405 | return null; | ||
13406 | |||
13407 | return rules.GetSublist(idx, -1); | ||
13408 | } | ||
13409 | } | ||
13410 | |||
13411 | return null; | ||
13412 | } | ||
13413 | |||
13414 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
13415 | { | ||
13416 | if (m_UrlModule != null) | ||
13417 | { | ||
13418 | string type = "text.plain"; | ||
13419 | if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML) | ||
13420 | type = "text/html"; | ||
13421 | |||
13422 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
13423 | } | ||
13424 | } | ||
12061 | } | 13425 | } |
12062 | 13426 | ||
12063 | public class NotecardCache | 13427 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 21bae27..bd776b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | 136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); |
137 | 137 | ||
138 | Type returntype = m_comms.LookupReturnType(fname); | 138 | Type returntype = m_comms.LookupReturnType(fname); |
139 | if (returntype != typeof(string)) | 139 | if (returntype != typeof(void)) |
140 | MODError(String.Format("return type mismatch for {0}",fname)); | 140 | MODError(String.Format("return type mismatch for {0}",fname)); |
141 | 141 | ||
142 | modInvoke(fname,parms); | 142 | modInvoke(fname,parms); |
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | if (result != null) | 329 | if (result != null) |
330 | return result; | 330 | return result; |
331 | 331 | ||
332 | Type returntype = m_comms.LookupReturnType(fname); | ||
333 | if (returntype == typeof(void)) | ||
334 | return null; | ||
335 | |||
332 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 336 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
333 | } | 337 | } |
334 | catch (Exception e) | 338 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..f4e4f44 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
140 | internal float m_ScriptDelayFactor = 1.0f; | 140 | internal float m_ScriptDelayFactor = 1.0f; |
141 | internal float m_ScriptDistanceFactor = 1.0f; | 141 | internal float m_ScriptDistanceFactor = 1.0f; |
142 | internal bool m_debuggerSafe = false; | ||
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 143 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 144 | ||
144 | protected IUrlModule m_UrlModule = null; | 145 | protected IUrlModule m_UrlModule = null; |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
149 | m_ScriptEngine = scriptEngine; | 150 | m_ScriptEngine = scriptEngine; |
150 | m_host = host; | 151 | m_host = host; |
151 | m_item = item; | 152 | m_item = item; |
153 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
152 | 154 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 155 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
154 | 156 | ||
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | 214 | ||
213 | internal void OSSLError(string msg) | 215 | internal void OSSLError(string msg) |
214 | { | 216 | { |
215 | throw new ScriptException("OSSL Runtime Error: " + msg); | 217 | if (m_debuggerSafe) |
218 | { | ||
219 | OSSLShoutError(msg); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
224 | } | ||
216 | } | 225 | } |
217 | 226 | ||
218 | /// <summary> | 227 | /// <summary> |
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
931 | if (target != null) | 940 | if (target != null) |
932 | { | 941 | { |
933 | UUID animID=UUID.Zero; | 942 | UUID animID=UUID.Zero; |
934 | lock (m_host.TaskInventory) | 943 | m_host.TaskInventory.LockItemsForRead(true); |
944 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
935 | { | 945 | { |
936 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 946 | if (inv.Value.Name == animation) |
937 | { | 947 | { |
938 | if (inv.Value.Name == animation) | 948 | if (inv.Value.Type == (int)AssetType.Animation) |
939 | { | 949 | animID = inv.Value.AssetID; |
940 | if (inv.Value.Type == (int)AssetType.Animation) | 950 | continue; |
941 | animID = inv.Value.AssetID; | ||
942 | continue; | ||
943 | } | ||
944 | } | 951 | } |
945 | } | 952 | } |
953 | m_host.TaskInventory.LockItemsForRead(false); | ||
946 | if (animID == UUID.Zero) | 954 | if (animID == UUID.Zero) |
947 | target.Animator.AddAnimation(animation, m_host.UUID); | 955 | target.Animator.AddAnimation(animation, m_host.UUID); |
948 | else | 956 | else |
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
983 | else | 991 | else |
984 | animID = UUID.Zero; | 992 | animID = UUID.Zero; |
985 | } | 993 | } |
994 | m_host.TaskInventory.LockItemsForRead(false); | ||
986 | 995 | ||
987 | if (animID == UUID.Zero) | 996 | if (animID == UUID.Zero) |
988 | target.Animator.RemoveAnimation(animation); | 997 | target.Animator.RemoveAnimation(animation); |
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | } | 1654 | } |
1646 | } | 1655 | } |
1647 | 1656 | ||
1648 | public Object osParseJSONNew(string JSON) | 1657 | private Object osParseJSONNew(string JSON) |
1649 | { | 1658 | { |
1650 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1659 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1651 | 1660 | ||
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | { | 1856 | { |
1848 | UUID assetID = UUID.Zero; | 1857 | UUID assetID = UUID.Zero; |
1849 | 1858 | ||
1850 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1859 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1860 | |||
1861 | if (!notecardNameIsUUID) | ||
1851 | { | 1862 | { |
1852 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1863 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1853 | { | ||
1854 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1855 | { | ||
1856 | assetID = item.AssetID; | ||
1857 | } | ||
1858 | } | ||
1859 | } | 1864 | } |
1860 | 1865 | ||
1861 | if (assetID == UUID.Zero) | 1866 | if (assetID == UUID.Zero) |
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1866 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1871 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1867 | 1872 | ||
1868 | if (a == null) | 1873 | if (a == null) |
1869 | return UUID.Zero; | 1874 | { |
1875 | // Whoops, it's still possible here that the notecard name was properly | ||
1876 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1877 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1878 | if (assetID == UUID.Zero) | ||
1879 | return UUID.Zero; | ||
1880 | |||
1881 | if (!NotecardCache.IsCached(assetID)) | ||
1882 | { | ||
1883 | a = World.AssetService.Get(assetID.ToString()); | ||
1884 | |||
1885 | if (a == null) | ||
1886 | { | ||
1887 | return UUID.Zero; | ||
1888 | } | ||
1889 | } | ||
1890 | } | ||
1870 | 1891 | ||
1871 | string data = Encoding.UTF8.GetString(a.Data); | 1892 | string data = Encoding.UTF8.GetString(a.Data); |
1872 | NotecardCache.Cache(assetID, data); | 1893 | NotecardCache.Cache(assetID, data); |
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 1895 | ||
1875 | return assetID; | 1896 | return assetID; |
1876 | } | 1897 | } |
1898 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1899 | { | ||
1900 | UUID assetId = UUID.Zero; | ||
1901 | m_host.TaskInventory.LockItemsForRead(true); | ||
1902 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1903 | { | ||
1904 | if (item.Type == 7 && item.Name == name) | ||
1905 | { | ||
1906 | assetId = item.AssetID; | ||
1907 | } | ||
1908 | } | ||
1909 | m_host.TaskInventory.LockItemsForRead(false); | ||
1910 | return assetId; | ||
1911 | } | ||
1877 | 1912 | ||
1878 | /// <summary> | 1913 | /// <summary> |
1879 | /// Directly get an entire notecard at once. | 1914 | /// Directly get an entire notecard at once. |
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2386 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2352 | m_host.AddScriptLPS(1); | 2387 | m_host.AddScriptLPS(1); |
2353 | 2388 | ||
2354 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2389 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2355 | } | 2390 | } |
2356 | 2391 | ||
2357 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2392 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2362 | return NpcCreate( | 2397 | return NpcCreate( |
2363 | firstname, lastname, position, notecard, | 2398 | firstname, lastname, position, notecard, |
2364 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2399 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2365 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2400 | false); |
2401 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2366 | } | 2402 | } |
2367 | 2403 | ||
2368 | private LSL_Key NpcCreate( | 2404 | private LSL_Key NpcCreate( |
2369 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2405 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2370 | { | 2406 | { |
2407 | if (!owned) | ||
2408 | OSSLError("Unowned NPCs are unsupported"); | ||
2409 | |||
2410 | string groupTitle = String.Empty; | ||
2411 | |||
2412 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2413 | return new LSL_Key(UUID.Zero.ToString()); | ||
2414 | |||
2415 | if (firstname != String.Empty || lastname != String.Empty) | ||
2416 | { | ||
2417 | if (firstname != "Shown outfit:") | ||
2418 | groupTitle = "- NPC -"; | ||
2419 | } | ||
2420 | |||
2371 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2421 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2372 | if (module != null) | 2422 | if (module != null) |
2373 | { | 2423 | { |
2374 | AvatarAppearance appearance = null; | 2424 | AvatarAppearance appearance = null; |
2375 | 2425 | ||
2376 | UUID id; | 2426 | // UUID id; |
2377 | if (UUID.TryParse(notecard, out id)) | 2427 | // if (UUID.TryParse(notecard, out id)) |
2378 | { | 2428 | // { |
2379 | ScenePresence clonePresence = World.GetScenePresence(id); | 2429 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2380 | if (clonePresence != null) | 2430 | // if (clonePresence != null) |
2381 | appearance = clonePresence.Appearance; | 2431 | // appearance = clonePresence.Appearance; |
2382 | } | 2432 | // } |
2383 | 2433 | ||
2384 | if (appearance == null) | 2434 | if (appearance == null) |
2385 | { | 2435 | { |
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2387 | 2437 | ||
2388 | if (appearanceSerialized != null) | 2438 | if (appearanceSerialized != null) |
2389 | { | 2439 | { |
2390 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2440 | try |
2391 | appearance = new AvatarAppearance(); | 2441 | { |
2392 | appearance.Unpack(appearanceOsd); | 2442 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2443 | appearance = new AvatarAppearance(); | ||
2444 | appearance.Unpack(appearanceOsd); | ||
2445 | } | ||
2446 | catch | ||
2447 | { | ||
2448 | return UUID.Zero.ToString(); | ||
2449 | } | ||
2393 | } | 2450 | } |
2394 | else | 2451 | else |
2395 | { | 2452 | { |
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2408 | World, | 2465 | World, |
2409 | appearance); | 2466 | appearance); |
2410 | 2467 | ||
2468 | ScenePresence sp; | ||
2469 | if (World.TryGetScenePresence(x, out sp)) | ||
2470 | { | ||
2471 | sp.Grouptitle = groupTitle; | ||
2472 | sp.SendAvatarDataToAllAgents(); | ||
2473 | } | ||
2411 | return new LSL_Key(x.ToString()); | 2474 | return new LSL_Key(x.ToString()); |
2412 | } | 2475 | } |
2413 | 2476 | ||
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2768 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2706 | m_host.AddScriptLPS(1); | 2769 | m_host.AddScriptLPS(1); |
2707 | 2770 | ||
2708 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2771 | ManualResetEvent ev = new ManualResetEvent(false); |
2709 | if (module != null) | ||
2710 | { | ||
2711 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2772 | ||
2713 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2773 | Util.FireAndForget(delegate(object x) { |
2714 | return; | 2774 | try |
2775 | { | ||
2776 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2777 | if (module != null) | ||
2778 | { | ||
2779 | UUID npcId = new UUID(npc.m_string); | ||
2715 | 2780 | ||
2716 | module.DeleteNPC(npcId, World); | 2781 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2717 | } | 2782 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2783 | { | ||
2784 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2785 | return; | ||
2786 | } | ||
2787 | |||
2788 | module.DeleteNPC(npcId, World); | ||
2789 | } | ||
2790 | } | ||
2791 | finally | ||
2792 | { | ||
2793 | ev.Set(); | ||
2794 | } | ||
2795 | }); | ||
2796 | ev.WaitOne(); | ||
2718 | } | 2797 | } |
2719 | 2798 | ||
2720 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2799 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..a47e452 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.GetWorldRotation() * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -397,7 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
397 | objtype = 0; | 398 | objtype = 0; |
398 | 399 | ||
399 | part = ((SceneObjectGroup)ent).RootPart; | 400 | part = ((SceneObjectGroup)ent).RootPart; |
400 | if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | 401 | if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree && |
402 | part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree && | ||
403 | part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | ||
401 | continue; | 404 | continue; |
402 | 405 | ||
403 | if (part.Inventory.ContainsScripts()) | 406 | if (part.Inventory.ContainsScripts()) |
@@ -480,7 +483,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 483 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 484 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 485 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.GetWorldRotation() * q; | 486 | if (avatar == null) |
487 | return sensedEntities; | ||
488 | fromRegionPos = avatar.AbsolutePosition; | ||
489 | q = avatar.Rotation; | ||
484 | } | 490 | } |
485 | 491 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 492 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 502 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 503 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 504 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 505 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 506 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 507 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 508 | if (npcData == null || !npcData.SenseAsAgent) |
@@ -696,4 +702,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
696 | return retList; | 702 | return retList; |
697 | } | 703 | } |
698 | } | 704 | } |
699 | } \ No newline at end of file | 705 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index a6ea88c..daf89e5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,10 +427,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
430 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
431 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
436 | LSL_List llGetPhysicsMaterial(); | ||
437 | void llSetContentType(LSL_Key id, LSL_Integer content_type); | ||
432 | } | 438 | } |
433 | } | 439 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..a652cb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | 262 | string osGetPhysicsEngineType(); |
263 | Object osParseJSONNew(string JSON); | ||
264 | Hashtable osParseJSON(string JSON); | 263 | Hashtable osParseJSON(string JSON); |
265 | 264 | ||
266 | void osMessageObject(key objectUUID,string message); | 265 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 559068d..6efa73f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -81,6 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
81 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; | 80 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; |
82 | public const int PERMISSION_TRACK_CAMERA = 1024; | 81 | public const int PERMISSION_TRACK_CAMERA = 1024; |
83 | public const int PERMISSION_CONTROL_CAMERA = 2048; | 82 | public const int PERMISSION_CONTROL_CAMERA = 2048; |
83 | public const int PERMISSION_TELEPORT = 4096; | ||
84 | 84 | ||
85 | public const int AGENT_FLYING = 1; | 85 | public const int AGENT_FLYING = 1; |
86 | public const int AGENT_ATTACHMENTS = 2; | 86 | public const int AGENT_ATTACHMENTS = 2; |
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 95 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 96 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 97 | public const int AGENT_ALWAYS_RUN = 4096; |
98 | public const int AGENT_MALE = 8192; | ||
98 | 99 | ||
99 | //Particle Systems | 100 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 101 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 338 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 339 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 340 | public const int CHANGED_ANIMATION = 16384; |
341 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 342 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 343 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 344 | public const int TYPE_FLOAT = 2; |
@@ -674,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
674 | public const int FRICTION = 2; | 676 | public const int FRICTION = 2; |
675 | public const int RESTITUTION = 4; | 677 | public const int RESTITUTION = 4; |
676 | public const int GRAVITY_MULTIPLIER = 8; | 678 | public const int GRAVITY_MULTIPLIER = 8; |
677 | 679 | ||
678 | // extra constants for llSetPrimMediaParams | 680 | // extra constants for llSetPrimMediaParams |
679 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 681 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
680 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 682 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
@@ -746,7 +748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
746 | 748 | ||
747 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 749 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
748 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 750 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
749 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 751 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
750 | 752 | ||
751 | public const int KFM_MODE = 1; | 753 | public const int KFM_MODE = 1; |
752 | public const int KFM_LOOP = 1; | 754 | public const int KFM_LOOP = 1; |
@@ -770,5 +772,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
770 | /// process message parameter as regex | 772 | /// process message parameter as regex |
771 | /// </summary> | 773 | /// </summary> |
772 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; | 774 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; |
775 | |||
776 | public const int CONTENT_TYPE_TEXT = 0; | ||
777 | public const int CONTENT_TYPE_HTML = 1; | ||
773 | } | 778 | } |
774 | } | 779 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 398c125..6f3677c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -554,11 +561,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
554 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | 561 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
555 | } | 562 | } |
556 | 563 | ||
557 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
558 | { | ||
559 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
560 | } | ||
561 | |||
562 | public LSL_Integer llGetListEntryType(LSL_List src, int index) | 564 | public LSL_Integer llGetListEntryType(LSL_List src, int index) |
563 | { | 565 | { |
564 | return m_LSL_Functions.llGetListEntryType(src, index); | 566 | return m_LSL_Functions.llGetListEntryType(src, index); |
@@ -584,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
584 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
585 | } | 587 | } |
586 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
587 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
588 | { | 595 | { |
589 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -849,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
849 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
850 | } | 857 | } |
851 | 858 | ||
852 | public LSL_Integer llGetUsedMemory() | ||
853 | { | ||
854 | return m_LSL_Functions.llGetUsedMemory(); | ||
855 | } | ||
856 | |||
857 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
858 | { | 860 | { |
859 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
875 | } | 877 | } |
876 | 878 | ||
877 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
878 | { | 880 | { |
879 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
880 | } | 882 | } |
881 | 883 | ||
882 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1493,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1493 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1494 | } | 1496 | } |
1495 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1496 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1497 | { | 1504 | { |
1498 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1618,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1619 | } | 1626 | } |
1620 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1621 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1622 | { | 1634 | { |
1623 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1633,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1633 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1634 | } | 1646 | } |
1635 | 1647 | ||
1636 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1637 | { | ||
1638 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1639 | } | ||
1640 | |||
1641 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1642 | { | 1649 | { |
1643 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1733,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1733 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1734 | } | 1741 | } |
1735 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1736 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1737 | { | 1749 | { |
1738 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1983,9 +1995,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1983 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1984 | } | 1996 | } |
1985 | 1997 | ||
1986 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
2009 | { | ||
2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); | ||
2011 | } | ||
2012 | |||
2013 | public LSL_List llGetPhysicsMaterial() | ||
2014 | { | ||
2015 | return m_LSL_Functions.llGetPhysicsMaterial(); | ||
2016 | } | ||
2017 | |||
2018 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
1987 | { | 2019 | { |
1988 | m_LSL_Functions.print(str); | 2020 | m_LSL_Functions.llSetContentType(id, content_type); |
1989 | } | 2021 | } |
1990 | } | 2022 | } |
1991 | } | 2023 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..b63773b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
435 | return m_OSSL_Functions.osParseJSON(JSON); | 435 | return m_OSSL_Functions.osParseJSON(JSON); |
436 | } | 436 | } |
437 | 437 | ||
438 | public Object osParseJSONNew(string JSON) | ||
439 | { | ||
440 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
441 | } | ||
442 | |||
443 | public void osMessageObject(key objectUUID,string message) | 438 | public void osMessageObject(key objectUUID,string message) |
444 | { | 439 | { |
445 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 440 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index e02d35e..e44a106 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
120 | Type = 0; | 121 | Type = 0; |
121 | Velocity = new LSL_Types.Vector3(); | 122 | Velocity = new LSL_Types.Vector3(); |
122 | initializeSurfaceTouch(); | 123 | initializeSurfaceTouch(); |
124 | Country = String.Empty; | ||
123 | } | 125 | } |
124 | 126 | ||
125 | public UUID Key; | 127 | public UUID Key; |
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
151 | private int touchFace; | 153 | private int touchFace; |
152 | public int TouchFace { get { return touchFace; } } | 154 | public int TouchFace { get { return touchFace; } } |
153 | 155 | ||
156 | public string Country; | ||
157 | |||
154 | // This can be done in two places including the constructor | 158 | // This can be done in two places including the constructor |
155 | // so be carefull what gets added here | 159 | // so be carefull what gets added here |
156 | private void initializeSurfaceTouch() | 160 | private void initializeSurfaceTouch() |
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
198 | return; | 202 | return; |
199 | 203 | ||
200 | Name = presence.Firstname + " " + presence.Lastname; | 204 | Name = presence.Firstname + " " + presence.Lastname; |
205 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
206 | if (account != null) | ||
207 | Country = account.UserCountry; | ||
208 | |||
201 | Owner = Key; | 209 | Owner = Key; |
202 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 210 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
203 | Rotation = new LSL_Types.Quaternion( | 211 | Rotation = new LSL_Types.Quaternion( |
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
207 | presence.Rotation.W); | 215 | presence.Rotation.W); |
208 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 216 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
209 | 217 | ||
210 | if (presence.PresenceType != PresenceType.Npc) | 218 | Type = 0x01; // Avatar |
211 | { | 219 | if (presence.PresenceType == PresenceType.Npc) |
212 | Type = AGENT; | 220 | Type = 0x20; |
213 | } | 221 | |
214 | else | 222 | // Cope Impl. We don't use OS_NPC. |
215 | { | 223 | //if (presence.PresenceType != PresenceType.Npc) |
216 | Type = OS_NPC; | 224 | //{ |
217 | 225 | // Type = AGENT; | |
218 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 226 | //} |
219 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 227 | //else |
220 | 228 | //{ | |
221 | if (npcData.SenseAsAgent) | 229 | // Type = OS_NPC; |
222 | { | 230 | |
223 | Type |= AGENT; | 231 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
224 | } | 232 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
225 | } | 233 | |
234 | // if (npcData.SenseAsAgent) | ||
235 | // { | ||
236 | // Type |= AGENT; | ||
237 | // } | ||
238 | //} | ||
226 | 239 | ||
227 | if (presence.Velocity != Vector3.Zero) | 240 | if (presence.Velocity != Vector3.Zero) |
228 | Type |= ACTIVE; | 241 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 887a317..8da06d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -165,13 +166,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
165 | 166 | ||
166 | public UUID ItemID { get; private set; } | 167 | public UUID ItemID { get; private set; } |
167 | 168 | ||
168 | public UUID ObjectID { get { return Part.UUID; } } | 169 | public UUID ObjectID { get; private set; } |
169 | 170 | ||
170 | public uint LocalID { get { return Part.LocalId; } } | 171 | public uint LocalID { get; private set; } |
171 | 172 | ||
172 | public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } | 173 | public UUID RootObjectID { get; private set; } |
173 | 174 | ||
174 | public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } | 175 | public uint RootLocalID { get; private set; } |
175 | 176 | ||
176 | public UUID AssetID { get; private set; } | 177 | public UUID AssetID { get; private set; } |
177 | 178 | ||
@@ -235,8 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
235 | StartParam = startParam; | 236 | StartParam = startParam; |
236 | m_MaxScriptQueue = maxScriptQueue; | 237 | m_MaxScriptQueue = maxScriptQueue; |
237 | m_postOnRez = postOnRez; | 238 | m_postOnRez = postOnRez; |
238 | m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; | 239 | m_AttachedAvatar = part.ParentGroup.AttachedAvatar; |
239 | m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; | 240 | m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; |
240 | 241 | ||
241 | if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") | 242 | if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") |
242 | { | 243 | { |
@@ -481,27 +482,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
481 | PostEvent(new EventParams("attach", | 482 | PostEvent(new EventParams("attach", |
482 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); | 483 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); |
483 | } | 484 | } |
485 | |||
484 | } | 486 | } |
485 | } | 487 | } |
486 | 488 | ||
487 | private void ReleaseControls() | 489 | private void ReleaseControls() |
488 | { | 490 | { |
489 | int permsMask; | 491 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
490 | UUID permsGranter; | 492 | |
491 | lock (Part.TaskInventory) | 493 | if (part != null) |
492 | { | 494 | { |
493 | if (!Part.TaskInventory.ContainsKey(ItemID)) | 495 | int permsMask; |
496 | UUID permsGranter; | ||
497 | part.TaskInventory.LockItemsForRead(true); | ||
498 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
499 | { | ||
500 | part.TaskInventory.LockItemsForRead(false); | ||
494 | return; | 501 | return; |
502 | } | ||
503 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
504 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
505 | part.TaskInventory.LockItemsForRead(false); | ||
495 | 506 | ||
496 | permsGranter = Part.TaskInventory[ItemID].PermsGranter; | 507 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
497 | permsMask = Part.TaskInventory[ItemID].PermsMask; | 508 | { |
498 | } | 509 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); |
499 | 510 | if (presence != null) | |
500 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 511 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); |
501 | { | 512 | } |
502 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); | ||
503 | if (presence != null) | ||
504 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); | ||
505 | } | 513 | } |
506 | } | 514 | } |
507 | 515 | ||
@@ -656,6 +664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
656 | return true; | 664 | return true; |
657 | } | 665 | } |
658 | 666 | ||
667 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
659 | public void SetState(string state) | 668 | public void SetState(string state) |
660 | { | 669 | { |
661 | if (state == State) | 670 | if (state == State) |
@@ -667,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
667 | new DetectParams[0])); | 676 | new DetectParams[0])); |
668 | PostEvent(new EventParams("state_entry", new Object[0], | 677 | PostEvent(new EventParams("state_entry", new Object[0], |
669 | new DetectParams[0])); | 678 | new DetectParams[0])); |
670 | 679 | ||
671 | throw new EventAbortException(); | 680 | throw new EventAbortException(); |
672 | } | 681 | } |
673 | 682 | ||
@@ -757,57 +766,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
757 | /// <returns></returns> | 766 | /// <returns></returns> |
758 | public object EventProcessor() | 767 | public object EventProcessor() |
759 | { | 768 | { |
769 | EventParams data = null; | ||
760 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 770 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
761 | if (!Running) | 771 | if (!Running) |
762 | return 0; | 772 | return 0; |
763 | 773 | ||
764 | lock (m_Script) | ||
765 | { | ||
766 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 774 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
767 | 775 | ||
768 | if (Suspended) | 776 | if (Suspended) |
769 | return 0; | 777 | return 0; |
770 | |||
771 | EventParams data = null; | ||
772 | 778 | ||
773 | lock (EventQueue) | 779 | lock (EventQueue) |
780 | { | ||
781 | data = (EventParams) EventQueue.Dequeue(); | ||
782 | if (data == null) // Shouldn't happen | ||
774 | { | 783 | { |
775 | data = (EventParams)EventQueue.Dequeue(); | 784 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
776 | if (data == null) // Shouldn't happen | ||
777 | { | 785 | { |
778 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 786 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
779 | { | ||
780 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
781 | } | ||
782 | else | ||
783 | { | ||
784 | m_CurrentWorkItem = null; | ||
785 | } | ||
786 | return 0; | ||
787 | } | 787 | } |
788 | 788 | else | |
789 | if (data.EventName == "timer") | ||
790 | m_TimerQueued = false; | ||
791 | if (data.EventName == "control") | ||
792 | { | 789 | { |
793 | if (m_ControlEventsInQueue > 0) | 790 | m_CurrentWorkItem = null; |
794 | m_ControlEventsInQueue--; | ||
795 | } | 791 | } |
796 | if (data.EventName == "collision") | 792 | return 0; |
797 | m_CollisionInQueue = false; | ||
798 | } | 793 | } |
799 | 794 | ||
795 | if (data.EventName == "timer") | ||
796 | m_TimerQueued = false; | ||
797 | if (data.EventName == "control") | ||
798 | { | ||
799 | if (m_ControlEventsInQueue > 0) | ||
800 | m_ControlEventsInQueue--; | ||
801 | } | ||
802 | if (data.EventName == "collision") | ||
803 | m_CollisionInQueue = false; | ||
804 | } | ||
805 | |||
806 | lock(m_Script) | ||
807 | { | ||
808 | |||
809 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | ||
810 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | ||
811 | |||
800 | if (DebugLevel >= 2) | 812 | if (DebugLevel >= 2) |
801 | m_log.DebugFormat( | 813 | m_log.DebugFormat( |
802 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 814 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
803 | data.EventName, | 815 | data.EventName, |
804 | ScriptName, | 816 | ScriptName, |
805 | Part.Name, | 817 | part.Name, |
806 | Part.LocalId, | 818 | part.LocalId, |
807 | Part.ParentGroup.Name, | 819 | part.ParentGroup.Name, |
808 | Part.ParentGroup.UUID, | 820 | part.ParentGroup.UUID, |
809 | Part.AbsolutePosition, | 821 | part.AbsolutePosition, |
810 | Part.ParentGroup.Scene.Name); | 822 | part.ParentGroup.Scene.Name); |
811 | 823 | ||
812 | m_DetectParams = data.DetectParams; | 824 | m_DetectParams = data.DetectParams; |
813 | 825 | ||
@@ -820,17 +832,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
820 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 832 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
821 | State, | 833 | State, |
822 | ScriptName, | 834 | ScriptName, |
823 | Part.Name, | 835 | part.Name, |
824 | Part.LocalId, | 836 | part.LocalId, |
825 | Part.ParentGroup.Name, | 837 | part.ParentGroup.Name, |
826 | Part.ParentGroup.UUID, | 838 | part.ParentGroup.UUID, |
827 | Part.AbsolutePosition, | 839 | part.AbsolutePosition, |
828 | Part.ParentGroup.Scene.Name); | 840 | part.ParentGroup.Scene.Name); |
829 | 841 | ||
830 | AsyncCommandManager.RemoveScript(Engine, | 842 | AsyncCommandManager.RemoveScript(Engine, |
831 | LocalID, ItemID); | 843 | LocalID, ItemID); |
832 | 844 | ||
833 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); | 845 | if (part != null) |
846 | { | ||
847 | part.SetScriptEvents(ItemID, | ||
848 | (int)m_Script.GetStateEventFlags(State)); | ||
849 | } | ||
834 | } | 850 | } |
835 | else | 851 | else |
836 | { | 852 | { |
@@ -893,17 +909,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
893 | text = text.Substring(0, 1000); | 909 | text = text.Substring(0, 1000); |
894 | Engine.World.SimChat(Utils.StringToBytes(text), | 910 | Engine.World.SimChat(Utils.StringToBytes(text), |
895 | ChatTypeEnum.DebugChannel, 2147483647, | 911 | ChatTypeEnum.DebugChannel, 2147483647, |
896 | Part.AbsolutePosition, | 912 | part.AbsolutePosition, |
897 | Part.Name, Part.UUID, false); | 913 | part.Name, part.UUID, false); |
898 | 914 | ||
899 | 915 | ||
900 | m_log.DebugFormat( | 916 | m_log.DebugFormat( |
901 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", | 917 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", |
902 | ScriptName, | 918 | ScriptName, |
903 | PrimName, | 919 | PrimName, |
904 | Part.UUID, | 920 | part.UUID, |
905 | Part.AbsolutePosition, | 921 | part.AbsolutePosition, |
906 | Part.ParentGroup.Scene.Name, | 922 | part.ParentGroup.Scene.Name, |
907 | text.Replace("\n", "\\n"), | 923 | text.Replace("\n", "\\n"), |
908 | e.InnerException); | 924 | e.InnerException); |
909 | } | 925 | } |
@@ -923,12 +939,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
923 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | 939 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) |
924 | { | 940 | { |
925 | m_InSelfDelete = true; | 941 | m_InSelfDelete = true; |
926 | Engine.World.DeleteSceneObject(Part.ParentGroup, false); | 942 | if (part != null) |
943 | Engine.World.DeleteSceneObject(part.ParentGroup, false); | ||
927 | } | 944 | } |
928 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | 945 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) |
929 | { | 946 | { |
930 | m_InSelfDelete = true; | 947 | m_InSelfDelete = true; |
931 | Part.Inventory.RemoveInventoryItem(ItemID); | 948 | if (part != null) |
949 | part.Inventory.RemoveInventoryItem(ItemID); | ||
932 | } | 950 | } |
933 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) | 951 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) |
934 | { | 952 | { |
@@ -982,14 +1000,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
982 | ReleaseControls(); | 1000 | ReleaseControls(); |
983 | 1001 | ||
984 | Stop(timeout); | 1002 | Stop(timeout); |
985 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 1003 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
986 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 1004 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
1005 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
1006 | part.CollisionSound = UUID.Zero; | ||
987 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 1007 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
988 | EventQueue.Clear(); | 1008 | EventQueue.Clear(); |
989 | m_Script.ResetVars(); | 1009 | m_Script.ResetVars(); |
990 | State = "default"; | 1010 | State = "default"; |
991 | 1011 | ||
992 | Part.SetScriptEvents(ItemID, | 1012 | part.SetScriptEvents(ItemID, |
993 | (int)m_Script.GetStateEventFlags(State)); | 1013 | (int)m_Script.GetStateEventFlags(State)); |
994 | if (running) | 1014 | if (running) |
995 | Start(); | 1015 | Start(); |
@@ -998,6 +1018,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
998 | new Object[0], new DetectParams[0])); | 1018 | new Object[0], new DetectParams[0])); |
999 | } | 1019 | } |
1000 | 1020 | ||
1021 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
1001 | public void ApiResetScript() | 1022 | public void ApiResetScript() |
1002 | { | 1023 | { |
1003 | // bool running = Running; | 1024 | // bool running = Running; |
@@ -1006,15 +1027,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1006 | ReleaseControls(); | 1027 | ReleaseControls(); |
1007 | 1028 | ||
1008 | m_Script.ResetVars(); | 1029 | m_Script.ResetVars(); |
1009 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 1030 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
1010 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 1031 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
1032 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
1033 | part.CollisionSound = UUID.Zero; | ||
1011 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 1034 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
1012 | 1035 | ||
1013 | EventQueue.Clear(); | 1036 | EventQueue.Clear(); |
1014 | m_Script.ResetVars(); | 1037 | m_Script.ResetVars(); |
1015 | State = "default"; | 1038 | State = "default"; |
1016 | 1039 | ||
1017 | Part.SetScriptEvents(ItemID, | 1040 | part.SetScriptEvents(ItemID, |
1018 | (int)m_Script.GetStateEventFlags(State)); | 1041 | (int)m_Script.GetStateEventFlags(State)); |
1019 | 1042 | ||
1020 | if (m_CurrentEvent != "state_entry") | 1043 | if (m_CurrentEvent != "state_entry") |
@@ -1028,10 +1051,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1028 | 1051 | ||
1029 | public Dictionary<string, object> GetVars() | 1052 | public Dictionary<string, object> GetVars() |
1030 | { | 1053 | { |
1031 | if (m_Script != null) | 1054 | return m_Script.GetVars(); |
1032 | return m_Script.GetVars(); | ||
1033 | else | ||
1034 | return new Dictionary<string, object>(); | ||
1035 | } | 1055 | } |
1036 | 1056 | ||
1037 | public void SetVars(Dictionary<string, object> vars) | 1057 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index f6d94a3..c685afb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -414,19 +414,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
414 | 414 | ||
415 | public override string ToString() | 415 | public override string ToString() |
416 | { | 416 | { |
417 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 417 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
418 | return st; | 418 | return st; |
419 | } | 419 | } |
420 | 420 | ||
421 | public static explicit operator string(Quaternion r) | 421 | public static explicit operator string(Quaternion r) |
422 | { | 422 | { |
423 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 423 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
424 | return s; | 424 | return s; |
425 | } | 425 | } |
426 | 426 | ||
427 | public static explicit operator LSLString(Quaternion r) | 427 | public static explicit operator LSLString(Quaternion r) |
428 | { | 428 | { |
429 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 429 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
430 | return new LSLString(s); | 430 | return new LSLString(s); |
431 | } | 431 | } |
432 | 432 | ||
@@ -537,7 +537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
537 | else if (o is LSL_Types.LSLFloat) | 537 | else if (o is LSL_Types.LSLFloat) |
538 | size += 8; | 538 | size += 8; |
539 | else if (o is LSL_Types.LSLString) | 539 | else if (o is LSL_Types.LSLString) |
540 | size += ((LSL_Types.LSLString)o).m_string.Length; | 540 | size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length; |
541 | else if (o is LSL_Types.key) | 541 | else if (o is LSL_Types.key) |
542 | size += ((LSL_Types.key)o).value.Length; | 542 | size += ((LSL_Types.key)o).value.Length; |
543 | else if (o is LSL_Types.Vector3) | 543 | else if (o is LSL_Types.Vector3) |
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
546 | size += 64; | 546 | size += 64; |
547 | else if (o is int) | 547 | else if (o is int) |
548 | size += 4; | 548 | size += 4; |
549 | else if (o is uint) | ||
550 | size += 4; | ||
549 | else if (o is string) | 551 | else if (o is string) |
550 | size += ((string)o).Length; | 552 | size += ((string)o).Length; |
551 | else if (o is float) | 553 | else if (o is float) |
@@ -736,24 +738,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
736 | 738 | ||
737 | public static bool operator ==(list a, list b) | 739 | public static bool operator ==(list a, list b) |
738 | { | 740 | { |
739 | int la = -1; | 741 | int la = a.Length; |
740 | int lb = -1; | 742 | int lb = b.Length; |
741 | try { la = a.Length; } | ||
742 | catch (NullReferenceException) { } | ||
743 | try { lb = b.Length; } | ||
744 | catch (NullReferenceException) { } | ||
745 | 743 | ||
746 | return la == lb; | 744 | return la == lb; |
747 | } | 745 | } |
748 | 746 | ||
749 | public static bool operator !=(list a, list b) | 747 | public static bool operator !=(list a, list b) |
750 | { | 748 | { |
751 | int la = -1; | 749 | int la = a.Length; |
752 | int lb = -1; | 750 | int lb = b.Length; |
753 | try { la = a.Length; } | ||
754 | catch (NullReferenceException) { } | ||
755 | try {lb = b.Length;} | ||
756 | catch (NullReferenceException) { } | ||
757 | 751 | ||
758 | return la != lb; | 752 | return la != lb; |
759 | } | 753 | } |
@@ -987,7 +981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
987 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 981 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
988 | } | 982 | } |
989 | 983 | ||
990 | if (ascending == 0) | 984 | if (ascending != 1) |
991 | { | 985 | { |
992 | ret = 0 - ret; | 986 | ret = 0 - ret; |
993 | } | 987 | } |
@@ -1020,6 +1014,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1020 | stride = 1; | 1014 | stride = 1; |
1021 | } | 1015 | } |
1022 | 1016 | ||
1017 | if ((Data.Length % stride) != 0) | ||
1018 | return new list(ret); | ||
1019 | |||
1023 | // we can optimize here in the case where stride == 1 and the list | 1020 | // we can optimize here in the case where stride == 1 and the list |
1024 | // consists of homogeneous types | 1021 | // consists of homogeneous types |
1025 | 1022 | ||
@@ -1039,7 +1036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1039 | if (homogeneous) | 1036 | if (homogeneous) |
1040 | { | 1037 | { |
1041 | Array.Sort(ret, new HomogeneousComparer()); | 1038 | Array.Sort(ret, new HomogeneousComparer()); |
1042 | if (ascending == 0) | 1039 | if (ascending != 1) |
1043 | { | 1040 | { |
1044 | Array.Reverse(ret); | 1041 | Array.Reverse(ret); |
1045 | } | 1042 | } |