diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 2713 insertions, 945 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 993d10f..3cbdde5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -301,6 +301,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
301 | return null; | 301 | return null; |
302 | } | 302 | } |
303 | 303 | ||
304 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
305 | { | ||
306 | // Remove a specific script | ||
307 | |||
308 | // Remove dataserver events | ||
309 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
310 | |||
311 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
312 | if (comms != null) | ||
313 | comms.DeleteListener(itemID); | ||
314 | |||
315 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
316 | xmlrpc.DeleteChannels(itemID); | ||
317 | xmlrpc.CancelSRDRequests(itemID); | ||
318 | |||
319 | // Remove Sensors | ||
320 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
321 | |||
322 | } | ||
323 | |||
304 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 324 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
305 | { | 325 | { |
306 | List<Object> data = new List<Object>(); | 326 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d641958..5a5f2e1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -104,16 +108,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
104 | protected int m_notecardLineReadCharsMax = 255; | 108 | protected int m_notecardLineReadCharsMax = 255; |
105 | protected int m_scriptConsoleChannel = 0; | 109 | protected int m_scriptConsoleChannel = 0; |
106 | protected bool m_scriptConsoleChannelEnabled = false; | 110 | protected bool m_scriptConsoleChannelEnabled = false; |
111 | protected bool m_debuggerSafe = false; | ||
107 | protected IUrlModule m_UrlModule = null; | 112 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
110 | 115 | ||
116 | protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | |||
111 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 119 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
112 | { | 120 | { |
121 | m_ShoutSayTimer = new Timer(1000); | ||
122 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
123 | m_ShoutSayTimer.AutoReset = true; | ||
124 | m_ShoutSayTimer.Start(); | ||
125 | |||
113 | m_ScriptEngine = ScriptEngine; | 126 | m_ScriptEngine = ScriptEngine; |
114 | m_host = host; | 127 | m_host = host; |
115 | m_localID = localID; | 128 | m_localID = localID; |
116 | m_itemID = itemID; | 129 | m_itemID = itemID; |
130 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
117 | 131 | ||
118 | m_ScriptDelayFactor = | 132 | m_ScriptDelayFactor = |
119 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 133 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -282,28 +351,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | /// <returns></returns> | 351 | /// <returns></returns> |
283 | protected TaskInventoryItem GetSelfInventoryItem() | 352 | protected TaskInventoryItem GetSelfInventoryItem() |
284 | { | 353 | { |
285 | lock (m_host.TaskInventory) | 354 | TaskInventoryItem invItem = null; |
286 | return m_host.TaskInventory[m_itemID]; | 355 | |
356 | bool unlock = false; | ||
357 | if (!m_host.TaskInventory.IsReadLockedByMe()) | ||
358 | { | ||
359 | m_host.TaskInventory.LockItemsForRead(true); | ||
360 | unlock = true; | ||
361 | } | ||
362 | |||
363 | invItem = m_host.TaskInventory[m_itemID]; | ||
364 | |||
365 | if (unlock) | ||
366 | { | ||
367 | m_host.TaskInventory.LockItemsForRead(false); | ||
368 | } | ||
369 | |||
370 | return invItem; | ||
287 | } | 371 | } |
288 | 372 | ||
289 | protected UUID InventoryKey(string name, int type) | 373 | protected UUID InventoryKey(string name, int type) |
290 | { | 374 | { |
291 | m_host.AddScriptLPS(1); | 375 | m_host.AddScriptLPS(1); |
292 | 376 | m_host.TaskInventory.LockItemsForRead(true); | |
293 | lock (m_host.TaskInventory) | 377 | |
378 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
294 | { | 379 | { |
295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 380 | if (inv.Value.Name == name) |
296 | { | 381 | { |
297 | if (inv.Value.Name == name) | 382 | m_host.TaskInventory.LockItemsForRead(false); |
383 | |||
384 | if (inv.Value.Type != type) | ||
298 | { | 385 | { |
299 | if (inv.Value.Type != type) | 386 | return UUID.Zero; |
300 | return UUID.Zero; | ||
301 | |||
302 | return inv.Value.AssetID; | ||
303 | } | 387 | } |
388 | |||
389 | return inv.Value.AssetID; | ||
304 | } | 390 | } |
305 | } | 391 | } |
306 | 392 | ||
393 | m_host.TaskInventory.LockItemsForRead(false); | ||
307 | return UUID.Zero; | 394 | return UUID.Zero; |
308 | } | 395 | } |
309 | 396 | ||
@@ -311,17 +398,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
311 | { | 398 | { |
312 | m_host.AddScriptLPS(1); | 399 | m_host.AddScriptLPS(1); |
313 | 400 | ||
314 | lock (m_host.TaskInventory) | 401 | |
402 | m_host.TaskInventory.LockItemsForRead(true); | ||
403 | |||
404 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
315 | { | 405 | { |
316 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 406 | if (inv.Value.Name == name) |
317 | { | 407 | { |
318 | if (inv.Value.Name == name) | 408 | m_host.TaskInventory.LockItemsForRead(false); |
319 | { | 409 | return inv.Value.AssetID; |
320 | return inv.Value.AssetID; | ||
321 | } | ||
322 | } | 410 | } |
323 | } | 411 | } |
324 | 412 | ||
413 | m_host.TaskInventory.LockItemsForRead(false); | ||
414 | |||
415 | |||
325 | return UUID.Zero; | 416 | return UUID.Zero; |
326 | } | 417 | } |
327 | 418 | ||
@@ -463,31 +554,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
463 | 554 | ||
464 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 555 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
465 | 556 | ||
466 | /// <summary> | 557 | // Utility function for llRot2Euler |
467 | /// Convert an LSL rotation to a Euler vector. | 558 | |
468 | /// </summary> | 559 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
469 | /// <remarks> | 560 | protected double NormalizeAngle(double angle) |
470 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
471 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
472 | /// </remarks> | ||
473 | /// <param name="r"></param> | ||
474 | /// <returns></returns> | ||
475 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
476 | { | 561 | { |
477 | m_host.AddScriptLPS(1); | 562 | if (angle > -Math.PI && angle < Math.PI) |
563 | return angle; | ||
564 | |||
565 | int numPis = (int)(Math.PI / angle); | ||
566 | double remainder = angle - Math.PI * numPis; | ||
567 | if (numPis % 2 == 1) | ||
568 | return Math.PI - angle; | ||
569 | return remainder; | ||
570 | } | ||
478 | 571 | ||
479 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 572 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
480 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 573 | { |
481 | if (m == 0.0) return new LSL_Vector(); | 574 | m_host.AddScriptLPS(1); |
482 | double x = Math.Atan2(-v.y, v.z); | 575 | LSL_Vector eul = new LSL_Vector(); |
483 | double sin = v.x / m; | ||
484 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
485 | double y = Math.Asin(sin); | ||
486 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
487 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
488 | double z = Math.Atan2(v.y, v.x); | ||
489 | 576 | ||
490 | return new LSL_Vector(x, y, z); | 577 | double sqw = q1.s*q1.s; |
578 | double sqx = q1.x*q1.x; | ||
579 | double sqy = q1.z*q1.z; | ||
580 | double sqz = q1.y*q1.y; | ||
581 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
582 | double test = q1.x*q1.z + q1.y*q1.s; | ||
583 | if (test > 0.4999*unit) { // singularity at north pole | ||
584 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
585 | eul.y = Math.PI/2; | ||
586 | eul.x = 0; | ||
587 | return eul; | ||
588 | } | ||
589 | if (test < -0.4999*unit) { // singularity at south pole | ||
590 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
591 | eul.y = -Math.PI/2; | ||
592 | eul.x = 0; | ||
593 | return eul; | ||
594 | } | ||
595 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
596 | eul.y = Math.Asin(2*test/unit); | ||
597 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
598 | return eul; | ||
491 | } | 599 | } |
492 | 600 | ||
493 | /* From wiki: | 601 | /* From wiki: |
@@ -689,77 +797,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 797 | { |
690 | //A and B should both be normalized | 798 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 799 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 800 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 801 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 802 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 803 | double dotProduct = LSL_Vector.Dot(a, b); |
804 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
805 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
806 | double angle = Math.Acos(dotProduct / magProduct); | ||
807 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
808 | double s = Math.Sin(angle / 2); | ||
809 | |||
810 | double x = axis.x * s; | ||
811 | double y = axis.y * s; | ||
812 | double z = axis.z * s; | ||
813 | double w = Math.Cos(angle / 2); | ||
814 | |||
815 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
816 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
817 | |||
818 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
819 | */ | ||
820 | |||
821 | // This method mimics the 180 errors found in SL | ||
822 | // See www.euclideanspace.com... angleBetween | ||
823 | LSL_Vector vec_a = a; | ||
824 | LSL_Vector vec_b = b; | ||
825 | |||
826 | // Eliminate zero length | ||
827 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
828 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
829 | if (vec_a_mag < 0.00001 || | ||
830 | vec_b_mag < 0.00001) | ||
696 | { | 831 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 832 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 833 | } |
699 | else | 834 | |
835 | // Normalize | ||
836 | vec_a = llVecNorm(vec_a); | ||
837 | vec_b = llVecNorm(vec_b); | ||
838 | |||
839 | // Calculate axis and rotation angle | ||
840 | LSL_Vector axis = vec_a % vec_b; | ||
841 | LSL_Float cos_theta = vec_a * vec_b; | ||
842 | |||
843 | // Check if parallel | ||
844 | if (cos_theta > 0.99999) | ||
700 | { | 845 | { |
701 | a = LSL_Vector.Norm(a); | 846 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 847 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 848 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 849 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 850 | else if (cos_theta < -0.99999) |
706 | // | 851 | { |
707 | // Check for vectors 180 degrees apart. | 852 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 853 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 854 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 855 | } |
711 | // First assume X axis is orthogonal to the vectors. | 856 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 857 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 858 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 859 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 860 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 861 | s = Math.Cos(theta); |
717 | { | 862 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 863 | x = axis.x * t; |
719 | } | 864 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 865 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 866 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 867 | } |
760 | return rotBetween; | ||
761 | } | 868 | } |
762 | 869 | ||
763 | public void llWhisper(int channelID, string text) | 870 | public void llWhisper(int channelID, string text) |
764 | { | 871 | { |
765 | m_host.AddScriptLPS(1); | 872 | m_host.AddScriptLPS(1); |
@@ -779,6 +886,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 886 | { |
780 | m_host.AddScriptLPS(1); | 887 | m_host.AddScriptLPS(1); |
781 | 888 | ||
889 | if (channelID == 0) | ||
890 | m_SayShoutCount++; | ||
891 | |||
892 | if (m_SayShoutCount >= 11) | ||
893 | ScriptSleep(2000); | ||
894 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 895 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 896 | { |
784 | Console.WriteLine(text); | 897 | Console.WriteLine(text); |
@@ -801,6 +914,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 914 | { |
802 | m_host.AddScriptLPS(1); | 915 | m_host.AddScriptLPS(1); |
803 | 916 | ||
917 | if (channelID == 0) | ||
918 | m_SayShoutCount++; | ||
919 | |||
920 | if (m_SayShoutCount >= 11) | ||
921 | ScriptSleep(2000); | ||
922 | |||
804 | if (text.Length > 1023) | 923 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 924 | text = text.Substring(0, 1023); |
806 | 925 | ||
@@ -1103,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1103 | return detectedParams.TouchUV; | 1222 | return detectedParams.TouchUV; |
1104 | } | 1223 | } |
1105 | 1224 | ||
1225 | [DebuggerNonUserCode] | ||
1106 | public virtual void llDie() | 1226 | public virtual void llDie() |
1107 | { | 1227 | { |
1108 | m_host.AddScriptLPS(1); | 1228 | m_host.AddScriptLPS(1); |
1109 | throw new SelfDeleteException(); | 1229 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1110 | } | 1230 | } |
1111 | 1231 | ||
1112 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1179,6 +1299,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1179 | 1299 | ||
1180 | public void llSetStatus(int status, int value) | 1300 | public void llSetStatus(int status, int value) |
1181 | { | 1301 | { |
1302 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1303 | return; | ||
1182 | m_host.AddScriptLPS(1); | 1304 | m_host.AddScriptLPS(1); |
1183 | 1305 | ||
1184 | int statusrotationaxis = 0; | 1306 | int statusrotationaxis = 0; |
@@ -1410,6 +1532,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | { | 1532 | { |
1411 | m_host.AddScriptLPS(1); | 1533 | m_host.AddScriptLPS(1); |
1412 | 1534 | ||
1535 | SetColor(m_host, color, face); | ||
1536 | } | ||
1537 | |||
1538 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1539 | { | ||
1540 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1541 | return; | ||
1542 | |||
1543 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1544 | Color4 texcolor; | ||
1545 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1546 | { | ||
1547 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[face].RGBA = texcolor; | ||
1552 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1553 | return; | ||
1554 | } | ||
1555 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1556 | { | ||
1557 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1558 | { | ||
1559 | if (tex.FaceTextures[i] != null) | ||
1560 | { | ||
1561 | texcolor = tex.FaceTextures[i].RGBA; | ||
1562 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1563 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1564 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1565 | tex.FaceTextures[i].RGBA = texcolor; | ||
1566 | } | ||
1567 | texcolor = tex.DefaultTexture.RGBA; | ||
1568 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1569 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1570 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1571 | tex.DefaultTexture.RGBA = texcolor; | ||
1572 | } | ||
1573 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1574 | return; | ||
1575 | } | ||
1576 | |||
1413 | if (face == ScriptBaseClass.ALL_SIDES) | 1577 | if (face == ScriptBaseClass.ALL_SIDES) |
1414 | face = SceneObjectPart.ALL_SIDES; | 1578 | face = SceneObjectPart.ALL_SIDES; |
1415 | 1579 | ||
@@ -1418,6 +1582,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1418 | 1582 | ||
1419 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1583 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1420 | { | 1584 | { |
1585 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1586 | return; | ||
1587 | |||
1421 | Primitive.TextureEntry tex = part.Shape.Textures; | 1588 | Primitive.TextureEntry tex = part.Shape.Textures; |
1422 | MappingType textype; | 1589 | MappingType textype; |
1423 | textype = MappingType.Default; | 1590 | textype = MappingType.Default; |
@@ -1448,6 +1615,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1448 | 1615 | ||
1449 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1616 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1450 | { | 1617 | { |
1618 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1619 | return; | ||
1620 | |||
1451 | Primitive.TextureEntry tex = part.Shape.Textures; | 1621 | Primitive.TextureEntry tex = part.Shape.Textures; |
1452 | if (face >= 0 && face < GetNumberOfSides(part)) | 1622 | if (face >= 0 && face < GetNumberOfSides(part)) |
1453 | { | 1623 | { |
@@ -1473,6 +1643,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1473 | 1643 | ||
1474 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1644 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1475 | { | 1645 | { |
1646 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1647 | return; | ||
1476 | 1648 | ||
1477 | Shininess sval = new Shininess(); | 1649 | Shininess sval = new Shininess(); |
1478 | 1650 | ||
@@ -1523,6 +1695,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1523 | 1695 | ||
1524 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1696 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1525 | { | 1697 | { |
1698 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1699 | return; | ||
1700 | |||
1526 | Primitive.TextureEntry tex = part.Shape.Textures; | 1701 | Primitive.TextureEntry tex = part.Shape.Textures; |
1527 | if (face >= 0 && face < GetNumberOfSides(part)) | 1702 | if (face >= 0 && face < GetNumberOfSides(part)) |
1528 | { | 1703 | { |
@@ -1583,13 +1758,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1583 | m_host.AddScriptLPS(1); | 1758 | m_host.AddScriptLPS(1); |
1584 | 1759 | ||
1585 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1760 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1586 | 1761 | if (parts.Count > 0) | |
1587 | foreach (SceneObjectPart part in parts) | 1762 | { |
1588 | SetAlpha(part, alpha, face); | 1763 | try |
1764 | { | ||
1765 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1766 | foreach (SceneObjectPart part in parts) | ||
1767 | SetAlpha(part, alpha, face); | ||
1768 | } | ||
1769 | finally | ||
1770 | { | ||
1771 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1772 | } | ||
1773 | } | ||
1589 | } | 1774 | } |
1590 | 1775 | ||
1591 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1776 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1592 | { | 1777 | { |
1778 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1779 | return; | ||
1780 | |||
1593 | Primitive.TextureEntry tex = part.Shape.Textures; | 1781 | Primitive.TextureEntry tex = part.Shape.Textures; |
1594 | Color4 texcolor; | 1782 | Color4 texcolor; |
1595 | if (face >= 0 && face < GetNumberOfSides(part)) | 1783 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1642,7 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1642 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1830 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1643 | float wind, float tension, LSL_Vector Force) | 1831 | float wind, float tension, LSL_Vector Force) |
1644 | { | 1832 | { |
1645 | if (part == null) | 1833 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1646 | return; | 1834 | return; |
1647 | 1835 | ||
1648 | if (flexi) | 1836 | if (flexi) |
@@ -1676,7 +1864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1676 | /// <param name="falloff"></param> | 1864 | /// <param name="falloff"></param> |
1677 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1865 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1678 | { | 1866 | { |
1679 | if (part == null) | 1867 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1680 | return; | 1868 | return; |
1681 | 1869 | ||
1682 | if (light) | 1870 | if (light) |
@@ -1753,15 +1941,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1753 | m_host.AddScriptLPS(1); | 1941 | m_host.AddScriptLPS(1); |
1754 | 1942 | ||
1755 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1943 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1756 | 1944 | if (parts.Count > 0) | |
1757 | foreach (SceneObjectPart part in parts) | 1945 | { |
1758 | SetTexture(part, texture, face); | 1946 | try |
1759 | 1947 | { | |
1948 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1949 | foreach (SceneObjectPart part in parts) | ||
1950 | SetTexture(part, texture, face); | ||
1951 | } | ||
1952 | finally | ||
1953 | { | ||
1954 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1955 | } | ||
1956 | } | ||
1760 | ScriptSleep(200); | 1957 | ScriptSleep(200); |
1761 | } | 1958 | } |
1762 | 1959 | ||
1763 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1960 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1764 | { | 1961 | { |
1962 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1963 | return; | ||
1964 | |||
1765 | UUID textureID = new UUID(); | 1965 | UUID textureID = new UUID(); |
1766 | 1966 | ||
1767 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1967 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1806,6 +2006,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1806 | 2006 | ||
1807 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2007 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1808 | { | 2008 | { |
2009 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2010 | return; | ||
2011 | |||
1809 | Primitive.TextureEntry tex = part.Shape.Textures; | 2012 | Primitive.TextureEntry tex = part.Shape.Textures; |
1810 | if (face >= 0 && face < GetNumberOfSides(part)) | 2013 | if (face >= 0 && face < GetNumberOfSides(part)) |
1811 | { | 2014 | { |
@@ -1842,6 +2045,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1842 | 2045 | ||
1843 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2046 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1844 | { | 2047 | { |
2048 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2049 | return; | ||
2050 | |||
1845 | Primitive.TextureEntry tex = part.Shape.Textures; | 2051 | Primitive.TextureEntry tex = part.Shape.Textures; |
1846 | if (face >= 0 && face < GetNumberOfSides(part)) | 2052 | if (face >= 0 && face < GetNumberOfSides(part)) |
1847 | { | 2053 | { |
@@ -1878,6 +2084,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1878 | 2084 | ||
1879 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2085 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1880 | { | 2086 | { |
2087 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2088 | return; | ||
2089 | |||
1881 | Primitive.TextureEntry tex = part.Shape.Textures; | 2090 | Primitive.TextureEntry tex = part.Shape.Textures; |
1882 | if (face >= 0 && face < GetNumberOfSides(part)) | 2091 | if (face >= 0 && face < GetNumberOfSides(part)) |
1883 | { | 2092 | { |
@@ -1982,26 +2191,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1982 | return real_vec; | 2191 | return real_vec; |
1983 | } | 2192 | } |
1984 | 2193 | ||
2194 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2195 | { | ||
2196 | return new LSL_Integer(SetRegionPos(m_host, pos)); | ||
2197 | } | ||
2198 | |||
2199 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2200 | { | ||
2201 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2202 | return 0; | ||
2203 | |||
2204 | SceneObjectGroup grp = part.ParentGroup; | ||
2205 | |||
2206 | if (grp.IsAttachment) | ||
2207 | return 0; | ||
2208 | |||
2209 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2210 | return 0; | ||
2211 | |||
2212 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2213 | return 0; | ||
2214 | |||
2215 | float constrainedX = (float)targetPos.x; | ||
2216 | float constrainedY = (float)targetPos.y; | ||
2217 | |||
2218 | if (constrainedX < 0.0f) | ||
2219 | constrainedX = 0.0f; | ||
2220 | if (constrainedY < 0.0f) | ||
2221 | constrainedY = 0.0f; | ||
2222 | if (constrainedX >= (float)Constants.RegionSize) | ||
2223 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2224 | if (constrainedY >= (float)Constants.RegionSize) | ||
2225 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2226 | |||
2227 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2228 | |||
2229 | if (targetPos.z < ground) | ||
2230 | targetPos.z = ground; | ||
2231 | |||
2232 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2233 | |||
2234 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2235 | return 0; | ||
2236 | |||
2237 | grp.UpdateGroupPosition(dest); | ||
2238 | |||
2239 | return 1; | ||
2240 | } | ||
2241 | |||
1985 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2242 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1986 | { | 2243 | { |
1987 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2244 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2245 | return; | ||
2246 | |||
1988 | LSL_Vector currentPos = GetPartLocalPos(part); | 2247 | LSL_Vector currentPos = GetPartLocalPos(part); |
2248 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
1989 | 2249 | ||
1990 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1991 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1992 | 2250 | ||
1993 | if (part.ParentGroup.RootPart == part) | 2251 | if (part.ParentGroup.RootPart == part) |
1994 | { | 2252 | { |
1995 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1996 | targetPos.z = ground; | ||
1997 | SceneObjectGroup parent = part.ParentGroup; | 2253 | SceneObjectGroup parent = part.ParentGroup; |
1998 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2254 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1999 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2255 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2256 | return; | ||
2257 | Util.FireAndForget(delegate(object x) { | ||
2258 | parent.UpdateGroupPosition(dest); | ||
2259 | }); | ||
2000 | } | 2260 | } |
2001 | else | 2261 | else |
2002 | { | 2262 | { |
2003 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2263 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2004 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2005 | SceneObjectGroup parent = part.ParentGroup; | 2264 | SceneObjectGroup parent = part.ParentGroup; |
2006 | parent.HasGroupChanged = true; | 2265 | parent.HasGroupChanged = true; |
2007 | parent.ScheduleGroupForTerseUpdate(); | 2266 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2034,17 +2293,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2034 | else | 2293 | else |
2035 | { | 2294 | { |
2036 | if (part.ParentGroup.IsAttachment) | 2295 | if (part.ParentGroup.IsAttachment) |
2037 | { | ||
2038 | pos = part.AttachedPos; | 2296 | pos = part.AttachedPos; |
2039 | } | ||
2040 | else | 2297 | else |
2041 | { | ||
2042 | pos = part.AbsolutePosition; | 2298 | pos = part.AbsolutePosition; |
2043 | } | ||
2044 | } | 2299 | } |
2045 | 2300 | ||
2046 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2047 | |||
2048 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2301 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2049 | } | 2302 | } |
2050 | 2303 | ||
@@ -2053,9 +2306,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2053 | m_host.AddScriptLPS(1); | 2306 | m_host.AddScriptLPS(1); |
2054 | 2307 | ||
2055 | // try to let this work as in SL... | 2308 | // try to let this work as in SL... |
2056 | if (m_host.ParentID == 0) | 2309 | if (m_host.LinkNum < 2) |
2057 | { | 2310 | { |
2058 | // special case: If we are root, rotate complete SOG to new rotation | 2311 | // Special case: If we are root, rotate complete SOG to new |
2312 | // rotation. | ||
2313 | // We are root if the link number is 0 (single prim) or 1 | ||
2314 | // (root prim). ParentID may be nonzero in attachments and | ||
2315 | // using it would cause attachments and HUDs to rotate | ||
2316 | // to the wrong positions. | ||
2059 | SetRot(m_host, Rot2Quaternion(rot)); | 2317 | SetRot(m_host, Rot2Quaternion(rot)); |
2060 | } | 2318 | } |
2061 | else | 2319 | else |
@@ -2080,6 +2338,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2080 | 2338 | ||
2081 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2339 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2082 | { | 2340 | { |
2341 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2342 | return; | ||
2343 | |||
2083 | part.UpdateRotation(rot); | 2344 | part.UpdateRotation(rot); |
2084 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2345 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2085 | 2346 | ||
@@ -2234,13 +2495,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2234 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2495 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2235 | { | 2496 | { |
2236 | m_host.AddScriptLPS(1); | 2497 | m_host.AddScriptLPS(1); |
2237 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2498 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2238 | } | 2499 | } |
2239 | 2500 | ||
2240 | public void llSetTorque(LSL_Vector torque, int local) | 2501 | public void llSetTorque(LSL_Vector torque, int local) |
2241 | { | 2502 | { |
2242 | m_host.AddScriptLPS(1); | 2503 | m_host.AddScriptLPS(1); |
2243 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2504 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2244 | } | 2505 | } |
2245 | 2506 | ||
2246 | public LSL_Vector llGetTorque() | 2507 | public LSL_Vector llGetTorque() |
@@ -2844,35 +3105,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2844 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3105 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2845 | { | 3106 | { |
2846 | m_host.AddScriptLPS(1); | 3107 | m_host.AddScriptLPS(1); |
2847 | // Determine where we are looking from | ||
2848 | LSL_Vector from = llGetPos(); | ||
2849 | 3108 | ||
2850 | // Work out the normalised vector from the source to the target | 3109 | // Get the normalized vector to the target |
2851 | LSL_Vector delta = llVecNorm(target - from); | 3110 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2852 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2853 | 3111 | ||
2854 | // Calculate the yaw | 3112 | // Get the bearing (yaw) |
2855 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3113 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2856 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3114 | a1.z = llAtan2(d1.y, d1.x); |
2857 | 3115 | ||
2858 | // Calculate pitch | 3116 | // Get the elevation (pitch) |
2859 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3117 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3118 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2860 | 3119 | ||
2861 | // we need to convert from a vector describing | 3120 | LSL_Rotation r1 = llEuler2Rot(a1); |
2862 | // the angles of rotation in radians into rotation value | 3121 | LSL_Rotation r2 = llEuler2Rot(a2); |
2863 | LSL_Rotation rot = llEuler2Rot(angle); | 3122 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2864 | |||
2865 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2866 | // set the rotation of the object, copy that behavior | ||
2867 | PhysicsActor pa = m_host.PhysActor; | ||
2868 | 3123 | ||
2869 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3124 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2870 | { | 3125 | { |
2871 | llSetRot(rot); | 3126 | // Do nothing if either value is 0 (this has been checked in SL) |
3127 | if (strength <= 0.0 || damping <= 0.0) | ||
3128 | return; | ||
3129 | |||
3130 | llSetRot(r3 * r2 * r1); | ||
2872 | } | 3131 | } |
2873 | else | 3132 | else |
2874 | { | 3133 | { |
2875 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3134 | if (strength == 0) |
3135 | { | ||
3136 | llSetRot(r3 * r2 * r1); | ||
3137 | return; | ||
3138 | } | ||
3139 | |||
3140 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2876 | } | 3141 | } |
2877 | } | 3142 | } |
2878 | 3143 | ||
@@ -2917,17 +3182,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2917 | } | 3182 | } |
2918 | else | 3183 | else |
2919 | { | 3184 | { |
2920 | if (m_host.IsRoot) | 3185 | // new SL always returns object mass |
2921 | { | 3186 | // if (m_host.IsRoot) |
3187 | // { | ||
2922 | return m_host.ParentGroup.GetMass(); | 3188 | return m_host.ParentGroup.GetMass(); |
2923 | } | 3189 | // } |
2924 | else | 3190 | // else |
2925 | { | 3191 | // { |
2926 | return m_host.GetMass(); | 3192 | // return m_host.GetMass(); |
2927 | } | 3193 | // } |
2928 | } | 3194 | } |
2929 | } | 3195 | } |
2930 | 3196 | ||
3197 | |||
3198 | public LSL_Float llGetMassMKS() | ||
3199 | { | ||
3200 | return 100f * llGetMass(); | ||
3201 | } | ||
3202 | |||
2931 | public void llCollisionFilter(string name, string id, int accept) | 3203 | public void llCollisionFilter(string name, string id, int accept) |
2932 | { | 3204 | { |
2933 | m_host.AddScriptLPS(1); | 3205 | m_host.AddScriptLPS(1); |
@@ -3038,11 +3310,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3038 | { | 3310 | { |
3039 | m_host.AddScriptLPS(1); | 3311 | m_host.AddScriptLPS(1); |
3040 | 3312 | ||
3041 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3042 | // return; | ||
3043 | |||
3044 | TaskInventoryItem item = GetSelfInventoryItem(); | 3313 | TaskInventoryItem item = GetSelfInventoryItem(); |
3045 | 3314 | ||
3315 | m_host.TaskInventory.LockItemsForRead(false); | ||
3316 | |||
3046 | if (item.PermsGranter != m_host.OwnerID) | 3317 | if (item.PermsGranter != m_host.OwnerID) |
3047 | return; | 3318 | return; |
3048 | 3319 | ||
@@ -3087,6 +3358,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3087 | 3358 | ||
3088 | public void llInstantMessage(string user, string message) | 3359 | public void llInstantMessage(string user, string message) |
3089 | { | 3360 | { |
3361 | UUID result; | ||
3362 | if (!UUID.TryParse(user, out result)) | ||
3363 | { | ||
3364 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3365 | ScriptSleep(2000); | ||
3366 | return; | ||
3367 | } | ||
3368 | |||
3369 | |||
3090 | m_host.AddScriptLPS(1); | 3370 | m_host.AddScriptLPS(1); |
3091 | 3371 | ||
3092 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3372 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3101,14 +3381,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3101 | UUID friendTransactionID = UUID.Random(); | 3381 | UUID friendTransactionID = UUID.Random(); |
3102 | 3382 | ||
3103 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3383 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3104 | 3384 | ||
3105 | GridInstantMessage msg = new GridInstantMessage(); | 3385 | GridInstantMessage msg = new GridInstantMessage(); |
3106 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3386 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3107 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3387 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3108 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3388 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3109 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3389 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3110 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3390 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3111 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3391 | // DateTime dt = DateTime.UtcNow; |
3392 | // | ||
3393 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3394 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3395 | // | ||
3396 | // try | ||
3397 | // { | ||
3398 | // // Convert that to the PST timezone | ||
3399 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3400 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3401 | // } | ||
3402 | // catch | ||
3403 | // { | ||
3404 | // // No logging here, as it could be VERY spammy | ||
3405 | // } | ||
3406 | // | ||
3407 | // // And make it look local again to fool the unix time util | ||
3408 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3409 | |||
3410 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3411 | |||
3112 | //if (client != null) | 3412 | //if (client != null) |
3113 | //{ | 3413 | //{ |
3114 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3414 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3122,12 +3422,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3122 | msg.message = message.Substring(0, 1024); | 3422 | msg.message = message.Substring(0, 1024); |
3123 | else | 3423 | else |
3124 | msg.message = message; | 3424 | msg.message = message; |
3125 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3425 | msg.dialog = (byte)19; // MessageFromObject |
3126 | msg.fromGroup = false;// fromGroup; | 3426 | msg.fromGroup = false;// fromGroup; |
3127 | msg.offline = (byte)0; //offline; | 3427 | msg.offline = (byte)0; //offline; |
3128 | msg.ParentEstateID = 0; //ParentEstateID; | 3428 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3129 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3429 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3130 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3430 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3131 | msg.binaryBucket | 3431 | msg.binaryBucket |
3132 | = Util.StringToBytes256( | 3432 | = Util.StringToBytes256( |
3133 | "{0}/{1}/{2}/{3}", | 3433 | "{0}/{1}/{2}/{3}", |
@@ -3155,7 +3455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3155 | } | 3455 | } |
3156 | 3456 | ||
3157 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3457 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3158 | ScriptSleep(20000); | 3458 | ScriptSleep(15000); |
3159 | } | 3459 | } |
3160 | 3460 | ||
3161 | public void llGetNextEmail(string address, string subject) | 3461 | public void llGetNextEmail(string address, string subject) |
@@ -3404,15 +3704,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3404 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3704 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3405 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3705 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3406 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3706 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3707 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3407 | ScriptBaseClass.PERMISSION_ATTACH; | 3708 | ScriptBaseClass.PERMISSION_ATTACH; |
3408 | 3709 | ||
3409 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3710 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3410 | { | 3711 | { |
3411 | lock (m_host.TaskInventory) | 3712 | m_host.TaskInventory.LockItemsForWrite(true); |
3412 | { | 3713 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; |
3413 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; | 3714 | m_host.TaskInventory[m_itemID].PermsMask = perm; |
3414 | m_host.TaskInventory[m_itemID].PermsMask = perm; | 3715 | m_host.TaskInventory.LockItemsForWrite(false); |
3415 | } | ||
3416 | 3716 | ||
3417 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3717 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3418 | "run_time_permissions", new Object[] { | 3718 | "run_time_permissions", new Object[] { |
@@ -3422,28 +3722,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3422 | return; | 3722 | return; |
3423 | } | 3723 | } |
3424 | } | 3724 | } |
3425 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3725 | else |
3426 | { | 3726 | { |
3427 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3727 | bool sitting = false; |
3428 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3728 | if (m_host.SitTargetAvatar == agentID) |
3429 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3729 | { |
3430 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3730 | sitting = true; |
3431 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3731 | } |
3732 | else | ||
3733 | { | ||
3734 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3735 | { | ||
3736 | if (p.SitTargetAvatar == agentID) | ||
3737 | sitting = true; | ||
3738 | } | ||
3739 | } | ||
3432 | 3740 | ||
3433 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3741 | if (sitting) |
3434 | { | 3742 | { |
3435 | lock (m_host.TaskInventory) | 3743 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3744 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3745 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3746 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3747 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3748 | |||
3749 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3436 | { | 3750 | { |
3751 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3437 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; | 3752 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; |
3438 | m_host.TaskInventory[m_itemID].PermsMask = perm; | 3753 | m_host.TaskInventory[m_itemID].PermsMask = perm; |
3439 | } | 3754 | m_host.TaskInventory.LockItemsForWrite(false); |
3440 | 3755 | ||
3441 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3756 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3442 | "run_time_permissions", new Object[] { | 3757 | "run_time_permissions", new Object[] { |
3443 | new LSL_Integer(perm) }, | 3758 | new LSL_Integer(perm) }, |
3444 | new DetectParams[0])); | 3759 | new DetectParams[0])); |
3445 | 3760 | ||
3446 | return; | 3761 | return; |
3762 | } | ||
3447 | } | 3763 | } |
3448 | } | 3764 | } |
3449 | 3765 | ||
@@ -3457,11 +3773,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3457 | 3773 | ||
3458 | if (!m_waitingForScriptAnswer) | 3774 | if (!m_waitingForScriptAnswer) |
3459 | { | 3775 | { |
3460 | lock (m_host.TaskInventory) | 3776 | m_host.TaskInventory.LockItemsForWrite(true); |
3461 | { | 3777 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; |
3462 | m_host.TaskInventory[m_itemID].PermsGranter = agentID; | 3778 | m_host.TaskInventory[m_itemID].PermsMask = 0; |
3463 | m_host.TaskInventory[m_itemID].PermsMask = 0; | 3779 | m_host.TaskInventory.LockItemsForWrite(false); |
3464 | } | ||
3465 | 3780 | ||
3466 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3781 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3467 | m_waitingForScriptAnswer=true; | 3782 | m_waitingForScriptAnswer=true; |
@@ -3491,11 +3806,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3491 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3806 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3492 | llReleaseControls(); | 3807 | llReleaseControls(); |
3493 | 3808 | ||
3494 | lock (m_host.TaskInventory) | 3809 | m_host.TaskInventory.LockItemsForWrite(true); |
3495 | { | 3810 | m_host.TaskInventory[m_itemID].PermsMask = answer; |
3496 | m_host.TaskInventory[m_itemID].PermsMask = answer; | 3811 | m_host.TaskInventory.LockItemsForWrite(false); |
3497 | } | 3812 | |
3498 | |||
3499 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3813 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3500 | "run_time_permissions", new Object[] { | 3814 | "run_time_permissions", new Object[] { |
3501 | new LSL_Integer(answer) }, | 3815 | new LSL_Integer(answer) }, |
@@ -3538,14 +3852,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3538 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3852 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3539 | { | 3853 | { |
3540 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3854 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3541 | 3855 | if (parts.Count > 0) | |
3542 | foreach (SceneObjectPart part in parts) | 3856 | { |
3543 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3857 | try |
3858 | { | ||
3859 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3860 | foreach (SceneObjectPart part in parts) | ||
3861 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3862 | } | ||
3863 | finally | ||
3864 | { | ||
3865 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3866 | } | ||
3867 | } | ||
3544 | } | 3868 | } |
3545 | 3869 | ||
3546 | public void llCreateLink(string target, int parent) | 3870 | public void llCreateLink(string target, int parent) |
3547 | { | 3871 | { |
3548 | m_host.AddScriptLPS(1); | 3872 | m_host.AddScriptLPS(1); |
3873 | |||
3549 | UUID targetID; | 3874 | UUID targetID; |
3550 | 3875 | ||
3551 | if (!UUID.TryParse(target, out targetID)) | 3876 | if (!UUID.TryParse(target, out targetID)) |
@@ -3653,10 +3978,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3653 | // Restructuring Multiple Prims. | 3978 | // Restructuring Multiple Prims. |
3654 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3979 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3655 | parts.Remove(parentPrim.RootPart); | 3980 | parts.Remove(parentPrim.RootPart); |
3656 | foreach (SceneObjectPart part in parts) | 3981 | if (parts.Count > 0) |
3657 | { | 3982 | { |
3658 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3983 | try |
3984 | { | ||
3985 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3986 | foreach (SceneObjectPart part in parts) | ||
3987 | { | ||
3988 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3989 | } | ||
3990 | } | ||
3991 | finally | ||
3992 | { | ||
3993 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3994 | } | ||
3659 | } | 3995 | } |
3996 | |||
3660 | parentPrim.HasGroupChanged = true; | 3997 | parentPrim.HasGroupChanged = true; |
3661 | parentPrim.ScheduleGroupForFullUpdate(); | 3998 | parentPrim.ScheduleGroupForFullUpdate(); |
3662 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3999 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3665,12 +4002,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3665 | { | 4002 | { |
3666 | SceneObjectPart newRoot = parts[0]; | 4003 | SceneObjectPart newRoot = parts[0]; |
3667 | parts.Remove(newRoot); | 4004 | parts.Remove(newRoot); |
3668 | foreach (SceneObjectPart part in parts) | 4005 | |
4006 | try | ||
3669 | { | 4007 | { |
3670 | // Required for linking | 4008 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3671 | part.ClearUpdateSchedule(); | 4009 | foreach (SceneObjectPart part in parts) |
3672 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4010 | { |
4011 | part.ClearUpdateSchedule(); | ||
4012 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4013 | } | ||
3673 | } | 4014 | } |
4015 | finally | ||
4016 | { | ||
4017 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4018 | } | ||
4019 | |||
4020 | |||
3674 | newRoot.ParentGroup.HasGroupChanged = true; | 4021 | newRoot.ParentGroup.HasGroupChanged = true; |
3675 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4022 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3676 | } | 4023 | } |
@@ -3690,6 +4037,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3690 | public void llBreakAllLinks() | 4037 | public void llBreakAllLinks() |
3691 | { | 4038 | { |
3692 | m_host.AddScriptLPS(1); | 4039 | m_host.AddScriptLPS(1); |
4040 | |||
4041 | TaskInventoryItem item = GetSelfInventoryItem(); | ||
4042 | |||
4043 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4044 | && !m_automaticLinkPermission) | ||
4045 | { | ||
4046 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4047 | return; | ||
4048 | } | ||
4049 | |||
3693 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4050 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3694 | if (parentPrim.AttachmentPoint != 0) | 4051 | if (parentPrim.AttachmentPoint != 0) |
3695 | return; // Fail silently if attached | 4052 | return; // Fail silently if attached |
@@ -3709,25 +4066,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3709 | public LSL_String llGetLinkKey(int linknum) | 4066 | public LSL_String llGetLinkKey(int linknum) |
3710 | { | 4067 | { |
3711 | m_host.AddScriptLPS(1); | 4068 | m_host.AddScriptLPS(1); |
3712 | List<UUID> keytable = new List<UUID>(); | ||
3713 | // parse for sitting avatare-uuids | ||
3714 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3715 | { | ||
3716 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3717 | keytable.Add(presence.UUID); | ||
3718 | }); | ||
3719 | |||
3720 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3721 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3722 | { | ||
3723 | return keytable[totalprims - linknum].ToString(); | ||
3724 | } | ||
3725 | |||
3726 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3727 | { | ||
3728 | return m_host.UUID.ToString(); | ||
3729 | } | ||
3730 | |||
3731 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4069 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3732 | if (part != null) | 4070 | if (part != null) |
3733 | { | 4071 | { |
@@ -3735,6 +4073,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | } | 4073 | } |
3736 | else | 4074 | else |
3737 | { | 4075 | { |
4076 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4077 | { | ||
4078 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4079 | |||
4080 | if (linknum < 0) | ||
4081 | return UUID.Zero.ToString(); | ||
4082 | |||
4083 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4084 | if (avatars.Count > linknum) | ||
4085 | { | ||
4086 | return avatars[linknum].UUID.ToString(); | ||
4087 | } | ||
4088 | } | ||
3738 | return UUID.Zero.ToString(); | 4089 | return UUID.Zero.ToString(); |
3739 | } | 4090 | } |
3740 | } | 4091 | } |
@@ -3834,17 +4185,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3834 | m_host.AddScriptLPS(1); | 4185 | m_host.AddScriptLPS(1); |
3835 | int count = 0; | 4186 | int count = 0; |
3836 | 4187 | ||
3837 | lock (m_host.TaskInventory) | 4188 | m_host.TaskInventory.LockItemsForRead(true); |
4189 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3838 | { | 4190 | { |
3839 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4191 | if (inv.Value.Type == type || type == -1) |
3840 | { | 4192 | { |
3841 | if (inv.Value.Type == type || type == -1) | 4193 | count = count + 1; |
3842 | { | ||
3843 | count = count + 1; | ||
3844 | } | ||
3845 | } | 4194 | } |
3846 | } | 4195 | } |
3847 | 4196 | ||
4197 | m_host.TaskInventory.LockItemsForRead(false); | ||
3848 | return count; | 4198 | return count; |
3849 | } | 4199 | } |
3850 | 4200 | ||
@@ -3853,16 +4203,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3853 | m_host.AddScriptLPS(1); | 4203 | m_host.AddScriptLPS(1); |
3854 | ArrayList keys = new ArrayList(); | 4204 | ArrayList keys = new ArrayList(); |
3855 | 4205 | ||
3856 | lock (m_host.TaskInventory) | 4206 | m_host.TaskInventory.LockItemsForRead(true); |
4207 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3857 | { | 4208 | { |
3858 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4209 | if (inv.Value.Type == type || type == -1) |
3859 | { | 4210 | { |
3860 | if (inv.Value.Type == type || type == -1) | 4211 | keys.Add(inv.Value.Name); |
3861 | { | ||
3862 | keys.Add(inv.Value.Name); | ||
3863 | } | ||
3864 | } | 4212 | } |
3865 | } | 4213 | } |
4214 | m_host.TaskInventory.LockItemsForRead(false); | ||
3866 | 4215 | ||
3867 | if (keys.Count == 0) | 4216 | if (keys.Count == 0) |
3868 | { | 4217 | { |
@@ -3899,25 +4248,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3899 | } | 4248 | } |
3900 | 4249 | ||
3901 | // move the first object found with this inventory name | 4250 | // move the first object found with this inventory name |
3902 | lock (m_host.TaskInventory) | 4251 | m_host.TaskInventory.LockItemsForRead(true); |
4252 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3903 | { | 4253 | { |
3904 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4254 | if (inv.Value.Name == inventory) |
3905 | { | 4255 | { |
3906 | if (inv.Value.Name == inventory) | 4256 | found = true; |
3907 | { | 4257 | objId = inv.Key; |
3908 | found = true; | 4258 | assetType = inv.Value.Type; |
3909 | objId = inv.Key; | 4259 | objName = inv.Value.Name; |
3910 | assetType = inv.Value.Type; | 4260 | break; |
3911 | objName = inv.Value.Name; | ||
3912 | break; | ||
3913 | } | ||
3914 | } | 4261 | } |
3915 | } | 4262 | } |
4263 | m_host.TaskInventory.LockItemsForRead(false); | ||
3916 | 4264 | ||
3917 | if (!found) | 4265 | if (!found) |
3918 | { | 4266 | { |
3919 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4267 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3920 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4268 | return; |
4269 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3921 | } | 4270 | } |
3922 | 4271 | ||
3923 | // check if destination is an object | 4272 | // check if destination is an object |
@@ -3943,48 +4292,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3943 | return; | 4292 | return; |
3944 | } | 4293 | } |
3945 | } | 4294 | } |
4295 | |||
3946 | // destination is an avatar | 4296 | // destination is an avatar |
3947 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4297 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3948 | 4298 | ||
3949 | if (agentItem == null) | 4299 | if (agentItem == null) |
3950 | return; | 4300 | return; |
3951 | 4301 | ||
3952 | byte[] bucket = new byte[17]; | 4302 | byte[] bucket = new byte[1]; |
3953 | bucket[0] = (byte)assetType; | 4303 | bucket[0] = (byte)assetType; |
3954 | byte[] objBytes = agentItem.ID.GetBytes(); | 4304 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3955 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4305 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3956 | 4306 | ||
3957 | GridInstantMessage msg = new GridInstantMessage(World, | 4307 | GridInstantMessage msg = new GridInstantMessage(World, |
3958 | m_host.UUID, m_host.Name+", an object owned by "+ | 4308 | m_host.OwnerID, m_host.Name, destId, |
3959 | resolveName(m_host.OwnerID)+",", destId, | ||
3960 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4309 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3961 | false, objName+"\n"+m_host.Name+" is located at "+ | 4310 | false, objName+". "+m_host.Name+" is located at "+ |
3962 | World.RegionInfo.RegionName+" "+ | 4311 | World.RegionInfo.RegionName+" "+ |
3963 | m_host.AbsolutePosition.ToString(), | 4312 | m_host.AbsolutePosition.ToString(), |
3964 | agentItem.ID, true, m_host.AbsolutePosition, | 4313 | agentItem.ID, true, m_host.AbsolutePosition, |
3965 | bucket); | 4314 | bucket); |
3966 | if (m_TransferModule != null) | 4315 | |
3967 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4316 | ScenePresence sp; |
4317 | |||
4318 | if (World.TryGetScenePresence(destId, out sp)) | ||
4319 | { | ||
4320 | sp.ControllingClient.SendInstantMessage(msg); | ||
4321 | } | ||
4322 | else | ||
4323 | { | ||
4324 | if (m_TransferModule != null) | ||
4325 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4326 | } | ||
4327 | |||
4328 | //This delay should only occur when giving inventory to avatars. | ||
3968 | ScriptSleep(3000); | 4329 | ScriptSleep(3000); |
3969 | } | 4330 | } |
3970 | } | 4331 | } |
3971 | 4332 | ||
4333 | [DebuggerNonUserCode] | ||
3972 | public void llRemoveInventory(string name) | 4334 | public void llRemoveInventory(string name) |
3973 | { | 4335 | { |
3974 | m_host.AddScriptLPS(1); | 4336 | m_host.AddScriptLPS(1); |
3975 | 4337 | ||
3976 | lock (m_host.TaskInventory) | 4338 | List<TaskInventoryItem> inv; |
4339 | try | ||
3977 | { | 4340 | { |
3978 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4341 | m_host.TaskInventory.LockItemsForRead(true); |
4342 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4343 | } | ||
4344 | finally | ||
4345 | { | ||
4346 | m_host.TaskInventory.LockItemsForRead(false); | ||
4347 | } | ||
4348 | foreach (TaskInventoryItem item in inv) | ||
4349 | { | ||
4350 | if (item.Name == name) | ||
3979 | { | 4351 | { |
3980 | if (item.Name == name) | 4352 | if (item.ItemID == m_itemID) |
3981 | { | 4353 | throw new ScriptDeleteException(); |
3982 | if (item.ItemID == m_itemID) | 4354 | else |
3983 | throw new ScriptDeleteException(); | 4355 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3984 | else | 4356 | return; |
3985 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3986 | return; | ||
3987 | } | ||
3988 | } | 4357 | } |
3989 | } | 4358 | } |
3990 | } | 4359 | } |
@@ -4019,115 +4388,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4019 | { | 4388 | { |
4020 | m_host.AddScriptLPS(1); | 4389 | m_host.AddScriptLPS(1); |
4021 | 4390 | ||
4022 | UUID uuid = (UUID)id; | 4391 | UUID uuid; |
4023 | PresenceInfo pinfo = null; | 4392 | if (UUID.TryParse(id, out uuid)) |
4024 | UserAccount account; | ||
4025 | |||
4026 | UserInfoCacheEntry ce; | ||
4027 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4028 | { | 4393 | { |
4029 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4394 | PresenceInfo pinfo = null; |
4030 | if (account == null) | 4395 | UserAccount account; |
4396 | |||
4397 | UserInfoCacheEntry ce; | ||
4398 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4031 | { | 4399 | { |
4032 | m_userInfoCache[uuid] = null; // Cache negative | 4400 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4033 | return UUID.Zero.ToString(); | 4401 | if (account == null) |
4034 | } | 4402 | { |
4403 | m_userInfoCache[uuid] = null; // Cache negative | ||
4404 | return UUID.Zero.ToString(); | ||
4405 | } | ||
4035 | 4406 | ||
4036 | 4407 | ||
4037 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4408 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4038 | if (pinfos != null && pinfos.Length > 0) | 4409 | if (pinfos != null && pinfos.Length > 0) |
4039 | { | ||
4040 | foreach (PresenceInfo p in pinfos) | ||
4041 | { | 4410 | { |
4042 | if (p.RegionID != UUID.Zero) | 4411 | foreach (PresenceInfo p in pinfos) |
4043 | { | 4412 | { |
4044 | pinfo = p; | 4413 | if (p.RegionID != UUID.Zero) |
4414 | { | ||
4415 | pinfo = p; | ||
4416 | } | ||
4045 | } | 4417 | } |
4046 | } | 4418 | } |
4047 | } | ||
4048 | 4419 | ||
4049 | ce = new UserInfoCacheEntry(); | 4420 | ce = new UserInfoCacheEntry(); |
4050 | ce.time = Util.EnvironmentTickCount(); | 4421 | ce.time = Util.EnvironmentTickCount(); |
4051 | ce.account = account; | 4422 | ce.account = account; |
4052 | ce.pinfo = pinfo; | 4423 | ce.pinfo = pinfo; |
4053 | } | 4424 | m_userInfoCache[uuid] = ce; |
4054 | else | 4425 | } |
4055 | { | 4426 | else |
4056 | if (ce == null) | 4427 | { |
4057 | return UUID.Zero.ToString(); | 4428 | if (ce == null) |
4429 | return UUID.Zero.ToString(); | ||
4058 | 4430 | ||
4059 | account = ce.account; | 4431 | account = ce.account; |
4060 | pinfo = ce.pinfo; | 4432 | pinfo = ce.pinfo; |
4061 | } | 4433 | } |
4062 | 4434 | ||
4063 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4435 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4064 | { | ||
4065 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4066 | if (pinfos != null && pinfos.Length > 0) | ||
4067 | { | 4436 | { |
4068 | foreach (PresenceInfo p in pinfos) | 4437 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4438 | if (pinfos != null && pinfos.Length > 0) | ||
4069 | { | 4439 | { |
4070 | if (p.RegionID != UUID.Zero) | 4440 | foreach (PresenceInfo p in pinfos) |
4071 | { | 4441 | { |
4072 | pinfo = p; | 4442 | if (p.RegionID != UUID.Zero) |
4443 | { | ||
4444 | pinfo = p; | ||
4445 | } | ||
4073 | } | 4446 | } |
4074 | } | 4447 | } |
4075 | } | 4448 | else |
4076 | else | 4449 | pinfo = null; |
4077 | pinfo = null; | ||
4078 | 4450 | ||
4079 | ce.time = Util.EnvironmentTickCount(); | 4451 | ce.time = Util.EnvironmentTickCount(); |
4080 | ce.pinfo = pinfo; | 4452 | ce.pinfo = pinfo; |
4081 | } | 4453 | } |
4082 | 4454 | ||
4083 | string reply = String.Empty; | 4455 | string reply = String.Empty; |
4084 | 4456 | ||
4085 | switch (data) | 4457 | switch (data) |
4086 | { | 4458 | { |
4087 | case 1: // DATA_ONLINE (0|1) | 4459 | case 1: // DATA_ONLINE (0|1) |
4088 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4460 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4089 | reply = "1"; | 4461 | reply = "1"; |
4090 | else | 4462 | else |
4091 | reply = "0"; | 4463 | reply = "0"; |
4092 | break; | 4464 | break; |
4093 | case 2: // DATA_NAME (First Last) | 4465 | case 2: // DATA_NAME (First Last) |
4094 | reply = account.FirstName + " " + account.LastName; | 4466 | reply = account.FirstName + " " + account.LastName; |
4095 | break; | 4467 | break; |
4096 | case 3: // DATA_BORN (YYYY-MM-DD) | 4468 | case 3: // DATA_BORN (YYYY-MM-DD) |
4097 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4469 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4098 | born = born.AddSeconds(account.Created); | 4470 | born = born.AddSeconds(account.Created); |
4099 | reply = born.ToString("yyyy-MM-dd"); | 4471 | reply = born.ToString("yyyy-MM-dd"); |
4100 | break; | 4472 | break; |
4101 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4473 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4102 | reply = "0,0,0,0,0,0"; | 4474 | reply = "0,0,0,0,0,0"; |
4103 | break; | 4475 | break; |
4104 | case 7: // DATA_USERLEVEL (integer) | 4476 | case 8: // DATA_PAYINFO (0|1|2|3) |
4105 | reply = account.UserLevel.ToString(); | 4477 | reply = "0"; |
4106 | break; | 4478 | break; |
4107 | case 8: // DATA_PAYINFO (0|1|2|3) | 4479 | default: |
4108 | reply = "0"; | 4480 | return UUID.Zero.ToString(); // Raise no event |
4109 | break; | 4481 | } |
4110 | default: | ||
4111 | return UUID.Zero.ToString(); // Raise no event | ||
4112 | } | ||
4113 | 4482 | ||
4114 | UUID rq = UUID.Random(); | 4483 | UUID rq = UUID.Random(); |
4115 | 4484 | ||
4116 | UUID tid = AsyncCommands. | 4485 | UUID tid = AsyncCommands. |
4117 | DataserverPlugin.RegisterRequest(m_localID, | 4486 | DataserverPlugin.RegisterRequest(m_localID, |
4118 | m_itemID, rq.ToString()); | 4487 | m_itemID, rq.ToString()); |
4119 | 4488 | ||
4120 | AsyncCommands. | 4489 | AsyncCommands. |
4121 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4490 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4122 | 4491 | ||
4123 | ScriptSleep(100); | 4492 | ScriptSleep(100); |
4124 | return tid.ToString(); | 4493 | return tid.ToString(); |
4494 | } | ||
4495 | else | ||
4496 | { | ||
4497 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4498 | } | ||
4499 | return ""; | ||
4125 | } | 4500 | } |
4126 | 4501 | ||
4127 | public LSL_String llRequestInventoryData(string name) | 4502 | public LSL_String llRequestInventoryData(string name) |
4128 | { | 4503 | { |
4129 | m_host.AddScriptLPS(1); | 4504 | m_host.AddScriptLPS(1); |
4130 | 4505 | ||
4506 | //Clone is thread safe | ||
4131 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4507 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4132 | 4508 | ||
4133 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4509 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4179,19 +4555,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4179 | if (UUID.TryParse(agent, out agentId)) | 4555 | if (UUID.TryParse(agent, out agentId)) |
4180 | { | 4556 | { |
4181 | ScenePresence presence = World.GetScenePresence(agentId); | 4557 | ScenePresence presence = World.GetScenePresence(agentId); |
4182 | if (presence != null) | 4558 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4183 | { | 4559 | { |
4560 | // agent must not be a god | ||
4561 | if (presence.UserLevel >= 200) return; | ||
4562 | |||
4184 | // agent must be over the owners land | 4563 | // agent must be over the owners land |
4185 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4564 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4186 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4565 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4187 | { | 4566 | { |
4188 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4567 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4568 | { | ||
4569 | // They can't be teleported home for some reason | ||
4570 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4571 | if (regionInfo != null) | ||
4572 | { | ||
4573 | World.RequestTeleportLocation( | ||
4574 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4575 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4576 | } | ||
4577 | } | ||
4189 | } | 4578 | } |
4190 | } | 4579 | } |
4191 | } | 4580 | } |
4192 | ScriptSleep(5000); | 4581 | ScriptSleep(5000); |
4193 | } | 4582 | } |
4194 | 4583 | ||
4584 | public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) | ||
4585 | { | ||
4586 | m_host.AddScriptLPS(1); | ||
4587 | UUID agentId = new UUID(); | ||
4588 | if (UUID.TryParse(agent, out agentId)) | ||
4589 | { | ||
4590 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4591 | if (presence != null && presence.PresenceType != PresenceType.Npc) | ||
4592 | { | ||
4593 | // agent must not be a god | ||
4594 | if (presence.GodLevel >= 200) return; | ||
4595 | |||
4596 | if (simname == String.Empty) | ||
4597 | simname = World.RegionInfo.RegionName; | ||
4598 | |||
4599 | // agent must be over the owners land | ||
4600 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | ||
4601 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4602 | { | ||
4603 | World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); | ||
4604 | } | ||
4605 | else // or must be wearing the prim | ||
4606 | { | ||
4607 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4608 | { | ||
4609 | World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); | ||
4610 | } | ||
4611 | } | ||
4612 | } | ||
4613 | } | ||
4614 | } | ||
4615 | |||
4195 | public void llTextBox(string agent, string message, int chatChannel) | 4616 | public void llTextBox(string agent, string message, int chatChannel) |
4196 | { | 4617 | { |
4197 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); | 4618 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
@@ -4203,7 +4624,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4203 | UUID av = new UUID(); | 4624 | UUID av = new UUID(); |
4204 | if (!UUID.TryParse(agent,out av)) | 4625 | if (!UUID.TryParse(agent,out av)) |
4205 | { | 4626 | { |
4206 | LSLError("First parameter to llDialog needs to be a key"); | 4627 | //LSLError("First parameter to llDialog needs to be a key"); |
4207 | return; | 4628 | return; |
4208 | } | 4629 | } |
4209 | 4630 | ||
@@ -4240,17 +4661,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4240 | UUID soundId = UUID.Zero; | 4661 | UUID soundId = UUID.Zero; |
4241 | if (!UUID.TryParse(impact_sound, out soundId)) | 4662 | if (!UUID.TryParse(impact_sound, out soundId)) |
4242 | { | 4663 | { |
4243 | lock (m_host.TaskInventory) | 4664 | m_host.TaskInventory.LockItemsForRead(true); |
4665 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4244 | { | 4666 | { |
4245 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4667 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4246 | { | 4668 | { |
4247 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4669 | soundId = item.AssetID; |
4248 | { | 4670 | break; |
4249 | soundId = item.AssetID; | ||
4250 | break; | ||
4251 | } | ||
4252 | } | 4671 | } |
4253 | } | 4672 | } |
4673 | m_host.TaskInventory.LockItemsForRead(false); | ||
4254 | } | 4674 | } |
4255 | m_host.CollisionSound = soundId; | 4675 | m_host.CollisionSound = soundId; |
4256 | m_host.CollisionSoundVolume = (float)impact_volume; | 4676 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4290,6 +4710,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4290 | UUID partItemID; | 4710 | UUID partItemID; |
4291 | foreach (SceneObjectPart part in parts) | 4711 | foreach (SceneObjectPart part in parts) |
4292 | { | 4712 | { |
4713 | //Clone is thread safe | ||
4293 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4714 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4294 | 4715 | ||
4295 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4716 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4423,7 +4844,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4423 | { | 4844 | { |
4424 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4845 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4425 | float distance_term = distance * distance * distance; // Script Energy | 4846 | float distance_term = distance * distance * distance; // Script Energy |
4426 | float pusher_mass = m_host.GetMass(); | 4847 | // use total object mass and not part |
4848 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4427 | 4849 | ||
4428 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4850 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4429 | float PUSH_ATTENUATION_SCALE = 5f; | 4851 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4664,23 +5086,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4664 | { | 5086 | { |
4665 | m_host.AddScriptLPS(1); | 5087 | m_host.AddScriptLPS(1); |
4666 | 5088 | ||
4667 | lock (m_host.TaskInventory) | 5089 | m_host.TaskInventory.LockItemsForRead(true); |
5090 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4668 | { | 5091 | { |
4669 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5092 | if (inv.Value.Name == name) |
4670 | { | 5093 | { |
4671 | if (inv.Value.Name == name) | 5094 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4672 | { | 5095 | { |
4673 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5096 | m_host.TaskInventory.LockItemsForRead(false); |
4674 | { | 5097 | return inv.Value.AssetID.ToString(); |
4675 | return inv.Value.AssetID.ToString(); | 5098 | } |
4676 | } | 5099 | else |
4677 | else | 5100 | { |
4678 | { | 5101 | m_host.TaskInventory.LockItemsForRead(false); |
4679 | return UUID.Zero.ToString(); | 5102 | return UUID.Zero.ToString(); |
4680 | } | ||
4681 | } | 5103 | } |
4682 | } | 5104 | } |
4683 | } | 5105 | } |
5106 | m_host.TaskInventory.LockItemsForRead(false); | ||
4684 | 5107 | ||
4685 | return UUID.Zero.ToString(); | 5108 | return UUID.Zero.ToString(); |
4686 | } | 5109 | } |
@@ -4833,14 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4833 | { | 5256 | { |
4834 | m_host.AddScriptLPS(1); | 5257 | m_host.AddScriptLPS(1); |
4835 | 5258 | ||
4836 | if (src == null) | 5259 | return src.Length; |
4837 | { | ||
4838 | return 0; | ||
4839 | } | ||
4840 | else | ||
4841 | { | ||
4842 | return src.Length; | ||
4843 | } | ||
4844 | } | 5260 | } |
4845 | 5261 | ||
4846 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5262 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4886,7 +5302,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4886 | else if (src.Data[index] is LSL_Float) | 5302 | else if (src.Data[index] is LSL_Float) |
4887 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5303 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4888 | else if (src.Data[index] is LSL_String) | 5304 | else if (src.Data[index] is LSL_String) |
4889 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5305 | { |
5306 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5307 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5308 | if (m != Match.Empty) | ||
5309 | { | ||
5310 | str = m.Value; | ||
5311 | double d = 0.0; | ||
5312 | if (!Double.TryParse(str, out d)) | ||
5313 | return 0.0; | ||
5314 | |||
5315 | return d; | ||
5316 | } | ||
5317 | return 0.0; | ||
5318 | } | ||
4890 | return Convert.ToDouble(src.Data[index]); | 5319 | return Convert.ToDouble(src.Data[index]); |
4891 | } | 5320 | } |
4892 | catch (FormatException) | 5321 | catch (FormatException) |
@@ -5159,7 +5588,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5159 | } | 5588 | } |
5160 | } | 5589 | } |
5161 | } | 5590 | } |
5162 | else { | 5591 | else |
5592 | { | ||
5163 | object[] array = new object[src.Length]; | 5593 | object[] array = new object[src.Length]; |
5164 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5594 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5165 | result = new LSL_List(array); | 5595 | result = new LSL_List(array); |
@@ -5266,7 +5696,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5266 | public LSL_Integer llGetRegionAgentCount() | 5696 | public LSL_Integer llGetRegionAgentCount() |
5267 | { | 5697 | { |
5268 | m_host.AddScriptLPS(1); | 5698 | m_host.AddScriptLPS(1); |
5269 | return new LSL_Integer(World.GetRootAgentCount()); | 5699 | |
5700 | int count = 0; | ||
5701 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5702 | count++; | ||
5703 | }); | ||
5704 | |||
5705 | return new LSL_Integer(count); | ||
5270 | } | 5706 | } |
5271 | 5707 | ||
5272 | public LSL_Vector llGetRegionCorner() | 5708 | public LSL_Vector llGetRegionCorner() |
@@ -5546,6 +5982,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5546 | flags |= ScriptBaseClass.AGENT_SITTING; | 5982 | flags |= ScriptBaseClass.AGENT_SITTING; |
5547 | } | 5983 | } |
5548 | 5984 | ||
5985 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
5986 | { | ||
5987 | flags |= ScriptBaseClass.AGENT_MALE; | ||
5988 | } | ||
5989 | |||
5549 | return flags; | 5990 | return flags; |
5550 | } | 5991 | } |
5551 | 5992 | ||
@@ -5608,10 +6049,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5608 | m_host.AddScriptLPS(1); | 6049 | m_host.AddScriptLPS(1); |
5609 | 6050 | ||
5610 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6051 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5611 | 6052 | if (parts.Count > 0) | |
5612 | foreach (var part in parts) | ||
5613 | { | 6053 | { |
5614 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6054 | try |
6055 | { | ||
6056 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6057 | foreach (var part in parts) | ||
6058 | { | ||
6059 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6060 | } | ||
6061 | } | ||
6062 | finally | ||
6063 | { | ||
6064 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6065 | } | ||
5615 | } | 6066 | } |
5616 | } | 6067 | } |
5617 | 6068 | ||
@@ -5663,13 +6114,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5663 | 6114 | ||
5664 | if (m_host.OwnerID == land.LandData.OwnerID) | 6115 | if (m_host.OwnerID == land.LandData.OwnerID) |
5665 | { | 6116 | { |
5666 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6117 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6118 | presence.TeleportWithMomentum(pos, null); | ||
6119 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5667 | } | 6120 | } |
5668 | } | 6121 | } |
5669 | } | 6122 | } |
5670 | ScriptSleep(5000); | 6123 | ScriptSleep(5000); |
5671 | } | 6124 | } |
5672 | 6125 | ||
6126 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6127 | { | ||
6128 | return ParseString2List(str, separators, in_spacers, false); | ||
6129 | } | ||
6130 | |||
5673 | public LSL_Integer llOverMyLand(string id) | 6131 | public LSL_Integer llOverMyLand(string id) |
5674 | { | 6132 | { |
5675 | m_host.AddScriptLPS(1); | 6133 | m_host.AddScriptLPS(1); |
@@ -5734,8 +6192,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5734 | UUID agentId = new UUID(); | 6192 | UUID agentId = new UUID(); |
5735 | if (!UUID.TryParse(agent, out agentId)) | 6193 | if (!UUID.TryParse(agent, out agentId)) |
5736 | return new LSL_Integer(0); | 6194 | return new LSL_Integer(0); |
6195 | if (agentId == m_host.GroupID) | ||
6196 | return new LSL_Integer(1); | ||
5737 | ScenePresence presence = World.GetScenePresence(agentId); | 6197 | ScenePresence presence = World.GetScenePresence(agentId); |
5738 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6198 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5739 | return new LSL_Integer(0); | 6199 | return new LSL_Integer(0); |
5740 | IClientAPI client = presence.ControllingClient; | 6200 | IClientAPI client = presence.ControllingClient; |
5741 | if (m_host.GroupID == client.ActiveGroupId) | 6201 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5870,7 +6330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5870 | return m_host.ParentGroup.AttachmentPoint; | 6330 | return m_host.ParentGroup.AttachmentPoint; |
5871 | } | 6331 | } |
5872 | 6332 | ||
5873 | public LSL_Integer llGetFreeMemory() | 6333 | public virtual LSL_Integer llGetFreeMemory() |
5874 | { | 6334 | { |
5875 | m_host.AddScriptLPS(1); | 6335 | m_host.AddScriptLPS(1); |
5876 | // Make scripts designed for LSO happy | 6336 | // Make scripts designed for LSO happy |
@@ -5987,7 +6447,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5987 | SetParticleSystem(m_host, rules); | 6447 | SetParticleSystem(m_host, rules); |
5988 | } | 6448 | } |
5989 | 6449 | ||
5990 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6450 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6451 | { | ||
5991 | 6452 | ||
5992 | 6453 | ||
5993 | if (rules.Length == 0) | 6454 | if (rules.Length == 0) |
@@ -6181,14 +6642,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6181 | 6642 | ||
6182 | protected UUID GetTaskInventoryItem(string name) | 6643 | protected UUID GetTaskInventoryItem(string name) |
6183 | { | 6644 | { |
6184 | lock (m_host.TaskInventory) | 6645 | m_host.TaskInventory.LockItemsForRead(true); |
6646 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6185 | { | 6647 | { |
6186 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6648 | if (inv.Value.Name == name) |
6187 | { | 6649 | { |
6188 | if (inv.Value.Name == name) | 6650 | m_host.TaskInventory.LockItemsForRead(false); |
6189 | return inv.Key; | 6651 | return inv.Key; |
6190 | } | 6652 | } |
6191 | } | 6653 | } |
6654 | m_host.TaskInventory.LockItemsForRead(false); | ||
6192 | 6655 | ||
6193 | return UUID.Zero; | 6656 | return UUID.Zero; |
6194 | } | 6657 | } |
@@ -6226,16 +6689,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6226 | if (folderID == UUID.Zero) | 6689 | if (folderID == UUID.Zero) |
6227 | return; | 6690 | return; |
6228 | 6691 | ||
6229 | byte[] bucket = new byte[17]; | 6692 | byte[] bucket = new byte[1]; |
6230 | bucket[0] = (byte)AssetType.Folder; | 6693 | bucket[0] = (byte)AssetType.Folder; |
6231 | byte[] objBytes = folderID.GetBytes(); | 6694 | //byte[] objBytes = folderID.GetBytes(); |
6232 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6695 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6233 | 6696 | ||
6234 | GridInstantMessage msg = new GridInstantMessage(World, | 6697 | GridInstantMessage msg = new GridInstantMessage(World, |
6235 | m_host.UUID, m_host.Name+", an object owned by "+ | 6698 | m_host.OwnerID, m_host.Name, destID, |
6236 | resolveName(m_host.OwnerID)+",", destID, | 6699 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6237 | (byte)InstantMessageDialog.InventoryOffered, | 6700 | false, category+". "+m_host.Name+" is located at "+ |
6238 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6239 | World.RegionInfo.RegionName+" "+ | 6701 | World.RegionInfo.RegionName+" "+ |
6240 | m_host.AbsolutePosition.ToString(), | 6702 | m_host.AbsolutePosition.ToString(), |
6241 | folderID, true, m_host.AbsolutePosition, | 6703 | folderID, true, m_host.AbsolutePosition, |
@@ -6473,13 +6935,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6473 | UUID av = new UUID(); | 6935 | UUID av = new UUID(); |
6474 | if (!UUID.TryParse(avatar,out av)) | 6936 | if (!UUID.TryParse(avatar,out av)) |
6475 | { | 6937 | { |
6476 | LSLError("First parameter to llDialog needs to be a key"); | 6938 | //LSLError("First parameter to llDialog needs to be a key"); |
6477 | return; | 6939 | return; |
6478 | } | 6940 | } |
6479 | if (buttons.Length < 1) | 6941 | if (buttons.Length < 1) |
6480 | { | 6942 | { |
6481 | LSLError("No less than 1 button can be shown"); | 6943 | buttons.Add("OK"); |
6482 | return; | ||
6483 | } | 6944 | } |
6484 | if (buttons.Length > 12) | 6945 | if (buttons.Length > 12) |
6485 | { | 6946 | { |
@@ -6496,7 +6957,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6496 | } | 6957 | } |
6497 | if (buttons.Data[i].ToString().Length > 24) | 6958 | if (buttons.Data[i].ToString().Length > 24) |
6498 | { | 6959 | { |
6499 | LSLError("button label cannot be longer than 24 characters"); | 6960 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6500 | return; | 6961 | return; |
6501 | } | 6962 | } |
6502 | buts[i] = buttons.Data[i].ToString(); | 6963 | buts[i] = buttons.Data[i].ToString(); |
@@ -6555,22 +7016,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6555 | } | 7016 | } |
6556 | 7017 | ||
6557 | // copy the first script found with this inventory name | 7018 | // copy the first script found with this inventory name |
6558 | lock (m_host.TaskInventory) | 7019 | TaskInventoryItem scriptItem = null; |
7020 | m_host.TaskInventory.LockItemsForRead(true); | ||
7021 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6559 | { | 7022 | { |
6560 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7023 | if (inv.Value.Name == name) |
6561 | { | 7024 | { |
6562 | if (inv.Value.Name == name) | 7025 | // make sure the object is a script |
7026 | if (10 == inv.Value.Type) | ||
6563 | { | 7027 | { |
6564 | // make sure the object is a script | 7028 | found = true; |
6565 | if (10 == inv.Value.Type) | 7029 | srcId = inv.Key; |
6566 | { | 7030 | scriptItem = inv.Value; |
6567 | found = true; | 7031 | break; |
6568 | srcId = inv.Key; | ||
6569 | break; | ||
6570 | } | ||
6571 | } | 7032 | } |
6572 | } | 7033 | } |
6573 | } | 7034 | } |
7035 | m_host.TaskInventory.LockItemsForRead(false); | ||
6574 | 7036 | ||
6575 | if (!found) | 7037 | if (!found) |
6576 | { | 7038 | { |
@@ -6578,9 +7040,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6578 | return; | 7040 | return; |
6579 | } | 7041 | } |
6580 | 7042 | ||
6581 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7043 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6582 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7044 | if (dest != null) |
7045 | { | ||
7046 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7047 | { | ||
7048 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7049 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6583 | 7050 | ||
7051 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7052 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7053 | } | ||
7054 | } | ||
6584 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7055 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6585 | ScriptSleep(3000); | 7056 | ScriptSleep(3000); |
6586 | } | 7057 | } |
@@ -6643,19 +7114,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6643 | public LSL_String llMD5String(string src, int nonce) | 7114 | public LSL_String llMD5String(string src, int nonce) |
6644 | { | 7115 | { |
6645 | m_host.AddScriptLPS(1); | 7116 | m_host.AddScriptLPS(1); |
6646 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7117 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6647 | } | 7118 | } |
6648 | 7119 | ||
6649 | public LSL_String llSHA1String(string src) | 7120 | public LSL_String llSHA1String(string src) |
6650 | { | 7121 | { |
6651 | m_host.AddScriptLPS(1); | 7122 | m_host.AddScriptLPS(1); |
6652 | return Util.SHA1Hash(src).ToLower(); | 7123 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6653 | } | 7124 | } |
6654 | 7125 | ||
6655 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7126 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6656 | { | 7127 | { |
6657 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7128 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6658 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7129 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7130 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7131 | return shapeBlock; | ||
6659 | 7132 | ||
6660 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7133 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6661 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7134 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6760,6 +7233,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6760 | // Prim type box, cylinder and prism. | 7233 | // Prim type box, cylinder and prism. |
6761 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7234 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6762 | { | 7235 | { |
7236 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7237 | return; | ||
7238 | |||
6763 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7239 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6764 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7240 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6765 | 7241 | ||
@@ -6813,6 +7289,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6813 | // Prim type sphere. | 7289 | // Prim type sphere. |
6814 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7290 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6815 | { | 7291 | { |
7292 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7293 | return; | ||
7294 | |||
6816 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7295 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6817 | 7296 | ||
6818 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7297 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6854,6 +7333,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6854 | // Prim type torus, tube and ring. | 7333 | // Prim type torus, tube and ring. |
6855 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7334 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6856 | { | 7335 | { |
7336 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7337 | return; | ||
7338 | |||
6857 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7339 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6858 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7340 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6859 | 7341 | ||
@@ -6989,6 +7471,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6989 | // Prim type sculpt. | 7471 | // Prim type sculpt. |
6990 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7472 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6991 | { | 7473 | { |
7474 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7475 | return; | ||
7476 | |||
6992 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7477 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6993 | UUID sculptId; | 7478 | UUID sculptId; |
6994 | 7479 | ||
@@ -7013,7 +7498,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7013 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7498 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7014 | { | 7499 | { |
7015 | // default | 7500 | // default |
7016 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7501 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7017 | } | 7502 | } |
7018 | 7503 | ||
7019 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7504 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7029,32 +7514,149 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7029 | ScriptSleep(200); | 7514 | ScriptSleep(200); |
7030 | } | 7515 | } |
7031 | 7516 | ||
7032 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7517 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7033 | { | 7518 | { |
7034 | m_host.AddScriptLPS(1); | 7519 | m_host.AddScriptLPS(1); |
7035 | 7520 | ||
7036 | setLinkPrimParams(linknumber, rules); | 7521 | setLinkPrimParams(linknumber, rules); |
7522 | } | ||
7037 | 7523 | ||
7038 | ScriptSleep(200); | 7524 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7525 | { | ||
7526 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7527 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7528 | if (parts.Count>0) | ||
7529 | { | ||
7530 | try | ||
7531 | { | ||
7532 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7533 | foreach (SceneObjectPart part in parts) | ||
7534 | SetPrimParams(part, rules); | ||
7535 | } | ||
7536 | finally | ||
7537 | { | ||
7538 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7539 | } | ||
7540 | } | ||
7541 | if (avatars.Count > 0) | ||
7542 | { | ||
7543 | foreach (ScenePresence avatar in avatars) | ||
7544 | SetPrimParams(avatar, rules); | ||
7545 | } | ||
7039 | } | 7546 | } |
7040 | 7547 | ||
7041 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7548 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7549 | float material_density, float material_friction, | ||
7550 | float material_restitution, float material_gravity_modifier) | ||
7042 | { | 7551 | { |
7043 | m_host.AddScriptLPS(1); | 7552 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7553 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7554 | physdata.Density = part.Density; | ||
7555 | physdata.Friction = part.Friction; | ||
7556 | physdata.Bounce = part.Bounciness; | ||
7557 | physdata.GravitationModifier = part.GravityModifier; | ||
7044 | 7558 | ||
7045 | setLinkPrimParams(linknumber, rules); | 7559 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7560 | physdata.Density = material_density; | ||
7561 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7562 | physdata.Friction = material_friction; | ||
7563 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7564 | physdata.Bounce = material_restitution; | ||
7565 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7566 | physdata.GravitationModifier = material_gravity_modifier; | ||
7567 | |||
7568 | part.UpdateExtraPhysics(physdata); | ||
7046 | } | 7569 | } |
7047 | 7570 | ||
7048 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7571 | public void llSetPhysicsMaterial(int material_bits, |
7572 | float material_gravity_modifier, float material_restitution, | ||
7573 | float material_friction, float material_density) | ||
7049 | { | 7574 | { |
7050 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7575 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7576 | } | ||
7051 | 7577 | ||
7052 | foreach (SceneObjectPart part in parts) | 7578 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7053 | SetPrimParams(part, rules); | 7579 | { |
7580 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7581 | ScriptSleep(200); | ||
7582 | } | ||
7583 | |||
7584 | protected void SetPrimParams(ScenePresence av, LSL_List rules) | ||
7585 | { | ||
7586 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7587 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7588 | |||
7589 | int idx = 0; | ||
7590 | |||
7591 | while (idx < rules.Length) | ||
7592 | { | ||
7593 | int code = rules.GetLSLIntegerItem(idx++); | ||
7594 | |||
7595 | int remain = rules.Length - idx; | ||
7596 | |||
7597 | switch (code) | ||
7598 | { | ||
7599 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7600 | { | ||
7601 | if (remain < 1) | ||
7602 | return; | ||
7603 | LSL_Vector v; | ||
7604 | v = rules.GetVector3Item(idx++); | ||
7605 | |||
7606 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7607 | if (part == null) | ||
7608 | break; | ||
7609 | |||
7610 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7611 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7612 | if (llGetLinkNumber() > 1) | ||
7613 | { | ||
7614 | localRot = llGetLocalRot(); | ||
7615 | localPos = llGetLocalPos(); | ||
7616 | } | ||
7617 | |||
7618 | v -= localPos; | ||
7619 | v /= localRot; | ||
7620 | |||
7621 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7622 | |||
7623 | v = v + 2 * sitOffset; | ||
7624 | |||
7625 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7626 | av.SendAvatarDataToAllAgents(); | ||
7627 | |||
7628 | } | ||
7629 | break; | ||
7630 | |||
7631 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7632 | { | ||
7633 | if (remain < 1) | ||
7634 | return; | ||
7635 | |||
7636 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7637 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7638 | if (llGetLinkNumber() > 1) | ||
7639 | { | ||
7640 | localRot = llGetLocalRot(); | ||
7641 | localPos = llGetLocalPos(); | ||
7642 | } | ||
7643 | |||
7644 | LSL_Rotation r; | ||
7645 | r = rules.GetQuaternionItem(idx++); | ||
7646 | r = r * llGetRootRotation() / localRot; | ||
7647 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7648 | av.SendAvatarDataToAllAgents(); | ||
7649 | } | ||
7650 | break; | ||
7651 | } | ||
7652 | } | ||
7054 | } | 7653 | } |
7055 | 7654 | ||
7056 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7655 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7057 | { | 7656 | { |
7657 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7658 | return; | ||
7659 | |||
7058 | int idx = 0; | 7660 | int idx = 0; |
7059 | 7661 | ||
7060 | bool positionChanged = false; | 7662 | bool positionChanged = false; |
@@ -7376,6 +7978,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7376 | part.ScriptSetPhysicsStatus(physics); | 7978 | part.ScriptSetPhysicsStatus(physics); |
7377 | break; | 7979 | break; |
7378 | 7980 | ||
7981 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7982 | if (remain < 1) | ||
7983 | return; | ||
7984 | |||
7985 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
7986 | |||
7987 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7988 | physdata.Density = part.Density; | ||
7989 | physdata.Bounce = part.Bounciness; | ||
7990 | physdata.GravitationModifier = part.GravityModifier; | ||
7991 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
7992 | |||
7993 | part.UpdateExtraPhysics(physdata); | ||
7994 | |||
7995 | break; | ||
7996 | |||
7997 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7998 | if (remain < 5) | ||
7999 | return; | ||
8000 | |||
8001 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8002 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8003 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8004 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8005 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8006 | |||
8007 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8008 | |||
8009 | break; | ||
8010 | |||
7379 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8011 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7380 | if (remain < 1) | 8012 | if (remain < 1) |
7381 | return; | 8013 | return; |
@@ -7449,7 +8081,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7449 | if (part.ParentGroup.RootPart == part) | 8081 | if (part.ParentGroup.RootPart == part) |
7450 | { | 8082 | { |
7451 | SceneObjectGroup parent = part.ParentGroup; | 8083 | SceneObjectGroup parent = part.ParentGroup; |
7452 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8084 | Util.FireAndForget(delegate(object x) { |
8085 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8086 | }); | ||
7453 | } | 8087 | } |
7454 | else | 8088 | else |
7455 | { | 8089 | { |
@@ -7460,6 +8094,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7460 | } | 8094 | } |
7461 | } | 8095 | } |
7462 | } | 8096 | } |
8097 | |||
8098 | if (positionChanged) | ||
8099 | { | ||
8100 | if (part.ParentGroup.RootPart == part) | ||
8101 | { | ||
8102 | SceneObjectGroup parent = part.ParentGroup; | ||
8103 | Util.FireAndForget(delegate(object x) { | ||
8104 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8105 | }); | ||
8106 | } | ||
8107 | else | ||
8108 | { | ||
8109 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8110 | SceneObjectGroup parent = part.ParentGroup; | ||
8111 | parent.HasGroupChanged = true; | ||
8112 | parent.ScheduleGroupForTerseUpdate(); | ||
8113 | } | ||
8114 | } | ||
7463 | } | 8115 | } |
7464 | 8116 | ||
7465 | public LSL_String llStringToBase64(string str) | 8117 | public LSL_String llStringToBase64(string str) |
@@ -7620,13 +8272,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7620 | public LSL_Integer llGetNumberOfPrims() | 8272 | public LSL_Integer llGetNumberOfPrims() |
7621 | { | 8273 | { |
7622 | m_host.AddScriptLPS(1); | 8274 | m_host.AddScriptLPS(1); |
7623 | int avatarCount = 0; | 8275 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7624 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8276 | |
7625 | { | ||
7626 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7627 | avatarCount++; | ||
7628 | }); | ||
7629 | |||
7630 | return m_host.ParentGroup.PrimCount + avatarCount; | 8277 | return m_host.ParentGroup.PrimCount + avatarCount; |
7631 | } | 8278 | } |
7632 | 8279 | ||
@@ -7642,55 +8289,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7642 | m_host.AddScriptLPS(1); | 8289 | m_host.AddScriptLPS(1); |
7643 | UUID objID = UUID.Zero; | 8290 | UUID objID = UUID.Zero; |
7644 | LSL_List result = new LSL_List(); | 8291 | LSL_List result = new LSL_List(); |
8292 | |||
8293 | // If the ID is not valid, return null result | ||
7645 | if (!UUID.TryParse(obj, out objID)) | 8294 | if (!UUID.TryParse(obj, out objID)) |
7646 | { | 8295 | { |
7647 | result.Add(new LSL_Vector()); | 8296 | result.Add(new LSL_Vector()); |
7648 | result.Add(new LSL_Vector()); | 8297 | result.Add(new LSL_Vector()); |
7649 | return result; | 8298 | return result; |
7650 | } | 8299 | } |
8300 | |||
8301 | // Check if this is an attached prim. If so, replace | ||
8302 | // the UUID with the avatar UUID and report it's bounding box | ||
8303 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8304 | if (part != null && part.ParentGroup.IsAttachment) | ||
8305 | objID = part.ParentGroup.AttachedAvatar; | ||
8306 | |||
8307 | // Find out if this is an avatar ID. If so, return it's box | ||
7651 | ScenePresence presence = World.GetScenePresence(objID); | 8308 | ScenePresence presence = World.GetScenePresence(objID); |
7652 | if (presence != null) | 8309 | if (presence != null) |
7653 | { | 8310 | { |
7654 | if (presence.ParentID == 0) // not sat on an object | 8311 | // As per LSL Wiki, there is no difference between sitting |
8312 | // and standing avatar since server 1.36 | ||
8313 | LSL_Vector lower; | ||
8314 | LSL_Vector upper; | ||
8315 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8316 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7655 | { | 8317 | { |
7656 | LSL_Vector lower; | 8318 | // This is for ground sitting avatars |
7657 | LSL_Vector upper; | 8319 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7658 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8320 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7659 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8321 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7660 | { | ||
7661 | // This is for ground sitting avatars | ||
7662 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7663 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7664 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7665 | } | ||
7666 | else | ||
7667 | { | ||
7668 | // This is for standing/flying avatars | ||
7669 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7670 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7671 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7672 | } | ||
7673 | result.Add(lower); | ||
7674 | result.Add(upper); | ||
7675 | return result; | ||
7676 | } | 8322 | } |
7677 | else | 8323 | else |
7678 | { | 8324 | { |
7679 | // sitting on an object so we need the bounding box of that | 8325 | // This is for standing/flying avatars |
7680 | // which should include the avatar so set the UUID to the | 8326 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7681 | // UUID of the object the avatar is sat on and allow it to fall through | 8327 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7682 | // to processing an object | 8328 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7683 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7684 | objID = p.UUID; | ||
7685 | } | 8329 | } |
8330 | |||
8331 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8332 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8333 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8334 | |||
8335 | if (lower.x > upper.x) | ||
8336 | lower.x = upper.x; | ||
8337 | if (lower.y > upper.y) | ||
8338 | lower.y = upper.y; | ||
8339 | if (lower.z > upper.z) | ||
8340 | lower.z = upper.z; | ||
8341 | |||
8342 | result.Add(lower); | ||
8343 | result.Add(upper); | ||
8344 | return result; | ||
7686 | } | 8345 | } |
7687 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8346 | |
8347 | part = World.GetSceneObjectPart(objID); | ||
7688 | // Currently only works for single prims without a sitting avatar | 8348 | // Currently only works for single prims without a sitting avatar |
7689 | if (part != null) | 8349 | if (part != null) |
7690 | { | 8350 | { |
7691 | Vector3 halfSize = part.Scale / 2.0f; | 8351 | float minX; |
7692 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8352 | float maxX; |
7693 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8353 | float minY; |
8354 | float maxY; | ||
8355 | float minZ; | ||
8356 | float maxZ; | ||
8357 | |||
8358 | // This BBox is in sim coordinates, with the offset being | ||
8359 | // a contained point. | ||
8360 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8361 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8362 | |||
8363 | minX -= offsets[0].X; | ||
8364 | maxX -= offsets[0].X; | ||
8365 | minY -= offsets[0].Y; | ||
8366 | maxY -= offsets[0].Y; | ||
8367 | minZ -= offsets[0].Z; | ||
8368 | maxZ -= offsets[0].Z; | ||
8369 | |||
8370 | LSL_Vector lower; | ||
8371 | LSL_Vector upper; | ||
8372 | |||
8373 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8374 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8375 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8376 | |||
8377 | if (lower.x > upper.x) | ||
8378 | lower.x = upper.x; | ||
8379 | if (lower.y > upper.y) | ||
8380 | lower.y = upper.y; | ||
8381 | if (lower.z > upper.z) | ||
8382 | lower.z = upper.z; | ||
8383 | |||
7694 | result.Add(lower); | 8384 | result.Add(lower); |
7695 | result.Add(upper); | 8385 | result.Add(upper); |
7696 | return result; | 8386 | return result; |
@@ -7770,13 +8460,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7770 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8460 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7771 | part.AbsolutePosition.Y, | 8461 | part.AbsolutePosition.Y, |
7772 | part.AbsolutePosition.Z); | 8462 | part.AbsolutePosition.Z); |
7773 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7774 | // linkset is rotated; they always reflect the child prim's world position | ||
7775 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7776 | // implementation, so will break scripts imported from there (not to mention it | ||
7777 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7778 | if (part.ParentID != 0) | ||
7779 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7780 | res.Add(v); | 8463 | res.Add(v); |
7781 | break; | 8464 | break; |
7782 | 8465 | ||
@@ -7947,56 +8630,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7947 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8630 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7948 | if (remain < 1) | 8631 | if (remain < 1) |
7949 | return res; | 8632 | return res; |
7950 | 8633 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7951 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7952 | 8634 | ||
7953 | tex = part.Shape.Textures; | 8635 | tex = part.Shape.Textures; |
8636 | int shiny; | ||
7954 | if (face == ScriptBaseClass.ALL_SIDES) | 8637 | if (face == ScriptBaseClass.ALL_SIDES) |
7955 | { | 8638 | { |
7956 | for (face = 0; face < GetNumberOfSides(part); face++) | 8639 | for (face = 0; face < GetNumberOfSides(part); face++) |
7957 | { | 8640 | { |
7958 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8641 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7959 | // Convert Shininess to PRIM_SHINY_* | 8642 | if (shinyness == Shininess.High) |
7960 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8643 | { |
7961 | // PRIM_BUMP_* | 8644 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7962 | res.Add(new LSL_Integer((int)texface.Bump)); | 8645 | } |
8646 | else if (shinyness == Shininess.Medium) | ||
8647 | { | ||
8648 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8649 | } | ||
8650 | else if (shinyness == Shininess.Low) | ||
8651 | { | ||
8652 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8653 | } | ||
8654 | else | ||
8655 | { | ||
8656 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8657 | } | ||
8658 | res.Add(new LSL_Integer(shiny)); | ||
8659 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7963 | } | 8660 | } |
7964 | } | 8661 | } |
7965 | else | 8662 | else |
7966 | { | 8663 | { |
7967 | if (face >= 0 && face < GetNumberOfSides(part)) | 8664 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8665 | if (shinyness == Shininess.High) | ||
7968 | { | 8666 | { |
7969 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8667 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7970 | // Convert Shininess to PRIM_SHINY_* | 8668 | } |
7971 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8669 | else if (shinyness == Shininess.Medium) |
7972 | // PRIM_BUMP_* | 8670 | { |
7973 | res.Add(new LSL_Integer((int)texface.Bump)); | 8671 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8672 | } | ||
8673 | else if (shinyness == Shininess.Low) | ||
8674 | { | ||
8675 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8676 | } | ||
8677 | else | ||
8678 | { | ||
8679 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7974 | } | 8680 | } |
8681 | res.Add(new LSL_Integer(shiny)); | ||
8682 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7975 | } | 8683 | } |
7976 | break; | 8684 | break; |
7977 | 8685 | ||
7978 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8686 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7979 | if (remain < 1) | 8687 | if (remain < 1) |
7980 | return res; | 8688 | return res; |
7981 | 8689 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7982 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7983 | 8690 | ||
7984 | tex = part.Shape.Textures; | 8691 | tex = part.Shape.Textures; |
8692 | int fullbright; | ||
7985 | if (face == ScriptBaseClass.ALL_SIDES) | 8693 | if (face == ScriptBaseClass.ALL_SIDES) |
7986 | { | 8694 | { |
7987 | for (face = 0; face < GetNumberOfSides(part); face++) | 8695 | for (face = 0; face < GetNumberOfSides(part); face++) |
7988 | { | 8696 | { |
7989 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8697 | if (tex.GetFace((uint)face).Fullbright == true) |
7990 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8698 | { |
8699 | fullbright = ScriptBaseClass.TRUE; | ||
8700 | } | ||
8701 | else | ||
8702 | { | ||
8703 | fullbright = ScriptBaseClass.FALSE; | ||
8704 | } | ||
8705 | res.Add(new LSL_Integer(fullbright)); | ||
7991 | } | 8706 | } |
7992 | } | 8707 | } |
7993 | else | 8708 | else |
7994 | { | 8709 | { |
7995 | if (face >= 0 && face < GetNumberOfSides(part)) | 8710 | if (tex.GetFace((uint)face).Fullbright == true) |
7996 | { | 8711 | { |
7997 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8712 | fullbright = ScriptBaseClass.TRUE; |
7998 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
7999 | } | 8713 | } |
8714 | else | ||
8715 | { | ||
8716 | fullbright = ScriptBaseClass.FALSE; | ||
8717 | } | ||
8718 | res.Add(new LSL_Integer(fullbright)); | ||
8000 | } | 8719 | } |
8001 | break; | 8720 | break; |
8002 | 8721 | ||
@@ -8018,27 +8737,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8018 | break; | 8737 | break; |
8019 | 8738 | ||
8020 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8739 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8740 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8021 | if (remain < 1) | 8741 | if (remain < 1) |
8022 | return res; | 8742 | return res; |
8023 | 8743 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8024 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8025 | 8744 | ||
8026 | tex = part.Shape.Textures; | 8745 | tex = part.Shape.Textures; |
8027 | if (face == ScriptBaseClass.ALL_SIDES) | 8746 | if (face == ScriptBaseClass.ALL_SIDES) |
8028 | { | 8747 | { |
8029 | for (face = 0; face < GetNumberOfSides(part); face++) | 8748 | for (face = 0; face < GetNumberOfSides(part); face++) |
8030 | { | 8749 | { |
8031 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8750 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8032 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8751 | { |
8033 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8752 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8753 | } | ||
8754 | else | ||
8755 | { | ||
8756 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8757 | } | ||
8034 | } | 8758 | } |
8035 | } | 8759 | } |
8036 | else | 8760 | else |
8037 | { | 8761 | { |
8038 | if (face >= 0 && face < GetNumberOfSides(part)) | 8762 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8039 | { | 8763 | { |
8040 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8764 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8041 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8765 | } |
8766 | else | ||
8767 | { | ||
8768 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8042 | } | 8769 | } |
8043 | } | 8770 | } |
8044 | break; | 8771 | break; |
@@ -8061,28 +8788,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8061 | case (int)ScriptBaseClass.PRIM_GLOW: | 8788 | case (int)ScriptBaseClass.PRIM_GLOW: |
8062 | if (remain < 1) | 8789 | if (remain < 1) |
8063 | return res; | 8790 | return res; |
8064 | 8791 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8065 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8066 | 8792 | ||
8067 | tex = part.Shape.Textures; | 8793 | tex = part.Shape.Textures; |
8794 | float primglow; | ||
8068 | if (face == ScriptBaseClass.ALL_SIDES) | 8795 | if (face == ScriptBaseClass.ALL_SIDES) |
8069 | { | 8796 | { |
8070 | for (face = 0; face < GetNumberOfSides(part); face++) | 8797 | for (face = 0; face < GetNumberOfSides(part); face++) |
8071 | { | 8798 | { |
8072 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8799 | primglow = tex.GetFace((uint)face).Glow; |
8073 | res.Add(new LSL_Float(texface.Glow)); | 8800 | res.Add(new LSL_Float(primglow)); |
8074 | } | 8801 | } |
8075 | } | 8802 | } |
8076 | else | 8803 | else |
8077 | { | 8804 | { |
8078 | if (face >= 0 && face < GetNumberOfSides(part)) | 8805 | primglow = tex.GetFace((uint)face).Glow; |
8079 | { | 8806 | res.Add(new LSL_Float(primglow)); |
8080 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8081 | res.Add(new LSL_Float(texface.Glow)); | ||
8082 | } | ||
8083 | } | 8807 | } |
8084 | break; | 8808 | break; |
8085 | |||
8086 | case (int)ScriptBaseClass.PRIM_TEXT: | 8809 | case (int)ScriptBaseClass.PRIM_TEXT: |
8087 | Color4 textColor = part.GetTextColor(); | 8810 | Color4 textColor = part.GetTextColor(); |
8088 | res.Add(new LSL_String(part.Text)); | 8811 | res.Add(new LSL_String(part.Text)); |
@@ -8694,8 +9417,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8694 | // The function returns an ordered list | 9417 | // The function returns an ordered list |
8695 | // representing the tokens found in the supplied | 9418 | // representing the tokens found in the supplied |
8696 | // sources string. If two successive tokenizers | 9419 | // sources string. If two successive tokenizers |
8697 | // are encountered, then a NULL entry is added | 9420 | // are encountered, then a null-string entry is |
8698 | // to the list. | 9421 | // added to the list. |
8699 | // | 9422 | // |
8700 | // It is a precondition that the source and | 9423 | // It is a precondition that the source and |
8701 | // toekizer lisst are non-null. If they are null, | 9424 | // toekizer lisst are non-null. If they are null, |
@@ -8703,7 +9426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8703 | // while their lengths are being determined. | 9426 | // while their lengths are being determined. |
8704 | // | 9427 | // |
8705 | // A small amount of working memoryis required | 9428 | // A small amount of working memoryis required |
8706 | // of approximately 8*#tokenizers. | 9429 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8707 | // | 9430 | // |
8708 | // There are many ways in which this function | 9431 | // There are many ways in which this function |
8709 | // can be implemented, this implementation is | 9432 | // can be implemented, this implementation is |
@@ -8719,155 +9442,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8719 | // and eliminates redundant tokenizers as soon | 9442 | // and eliminates redundant tokenizers as soon |
8720 | // as is possible. | 9443 | // as is possible. |
8721 | // | 9444 | // |
8722 | // The implementation tries to avoid any copying | 9445 | // The implementation tries to minimize temporary |
8723 | // of arrays or other objects. | 9446 | // garbage generation. |
8724 | // </remarks> | 9447 | // </remarks> |
8725 | 9448 | ||
8726 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9449 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8727 | { | 9450 | { |
8728 | int beginning = 0; | 9451 | return ParseString2List(src, separators, spacers, true); |
8729 | int srclen = src.Length; | 9452 | } |
8730 | int seplen = separators.Length; | ||
8731 | object[] separray = separators.Data; | ||
8732 | int spclen = spacers.Length; | ||
8733 | object[] spcarray = spacers.Data; | ||
8734 | int mlen = seplen+spclen; | ||
8735 | |||
8736 | int[] offset = new int[mlen+1]; | ||
8737 | bool[] active = new bool[mlen]; | ||
8738 | |||
8739 | int best; | ||
8740 | int j; | ||
8741 | |||
8742 | // Initial capacity reduces resize cost | ||
8743 | 9453 | ||
8744 | LSL_List tokens = new LSL_List(); | 9454 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9455 | { | ||
9456 | int srclen = src.Length; | ||
9457 | int seplen = separators.Length; | ||
9458 | object[] separray = separators.Data; | ||
9459 | int spclen = spacers.Length; | ||
9460 | object[] spcarray = spacers.Data; | ||
9461 | int dellen = 0; | ||
9462 | string[] delarray = new string[seplen+spclen]; | ||
8745 | 9463 | ||
8746 | // All entries are initially valid | 9464 | int outlen = 0; |
9465 | string[] outarray = new string[srclen*2+1]; | ||
8747 | 9466 | ||
8748 | for (int i = 0; i < mlen; i++) | 9467 | int i, j; |
8749 | active[i] = true; | 9468 | string d; |
8750 | 9469 | ||
8751 | offset[mlen] = srclen; | 9470 | m_host.AddScriptLPS(1); |
8752 | 9471 | ||
8753 | while (beginning < srclen) | 9472 | /* |
9473 | * Convert separator and spacer lists to C# strings. | ||
9474 | * Also filter out null strings so we don't hang. | ||
9475 | */ | ||
9476 | for (i = 0; i < seplen; i ++) | ||
8754 | { | 9477 | { |
9478 | d = separray[i].ToString(); | ||
9479 | if (d.Length > 0) | ||
9480 | { | ||
9481 | delarray[dellen++] = d; | ||
9482 | } | ||
9483 | } | ||
9484 | seplen = dellen; | ||
8755 | 9485 | ||
8756 | best = mlen; // as bad as it gets | 9486 | for (i = 0; i < spclen; i ++) |
9487 | { | ||
9488 | d = spcarray[i].ToString(); | ||
9489 | if (d.Length > 0) | ||
9490 | { | ||
9491 | delarray[dellen++] = d; | ||
9492 | } | ||
9493 | } | ||
8757 | 9494 | ||
8758 | // Scan for separators | 9495 | /* |
9496 | * Scan through source string from beginning to end. | ||
9497 | */ | ||
9498 | for (i = 0;;) | ||
9499 | { | ||
8759 | 9500 | ||
8760 | for (j = 0; j < seplen; j++) | 9501 | /* |
9502 | * Find earliest delimeter in src starting at i (if any). | ||
9503 | */ | ||
9504 | int earliestDel = -1; | ||
9505 | int earliestSrc = srclen; | ||
9506 | string earliestStr = null; | ||
9507 | for (j = 0; j < dellen; j ++) | ||
8761 | { | 9508 | { |
8762 | if (separray[j].ToString() == String.Empty) | 9509 | d = delarray[j]; |
8763 | active[j] = false; | 9510 | if (d != null) |
8764 | |||
8765 | if (active[j]) | ||
8766 | { | 9511 | { |
8767 | // scan all of the markers | 9512 | int index = src.IndexOf(d, i); |
8768 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9513 | if (index < 0) |
8769 | { | 9514 | { |
8770 | // not present at all | 9515 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8771 | active[j] = false; | ||
8772 | } | 9516 | } |
8773 | else | 9517 | else if (index < earliestSrc) |
8774 | { | 9518 | { |
8775 | // present and correct | 9519 | earliestSrc = index; // where delimeter starts in source string |
8776 | if (offset[j] < offset[best]) | 9520 | earliestDel = j; // where delimeter is in delarray[] |
8777 | { | 9521 | earliestStr = d; // the delimeter string from delarray[] |
8778 | // closest so far | 9522 | if (index == i) break; // can't do any better than found at beg of string |
8779 | best = j; | ||
8780 | if (offset[best] == beginning) | ||
8781 | break; | ||
8782 | } | ||
8783 | } | 9523 | } |
8784 | } | 9524 | } |
8785 | } | 9525 | } |
8786 | 9526 | ||
8787 | // Scan for spacers | 9527 | /* |
8788 | 9528 | * Output source string starting at i through start of earliest delimeter. | |
8789 | if (offset[best] != beginning) | 9529 | */ |
9530 | if (keepNulls || (earliestSrc > i)) | ||
8790 | { | 9531 | { |
8791 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9532 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8792 | { | ||
8793 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8794 | active[j] = false; | ||
8795 | |||
8796 | if (active[j]) | ||
8797 | { | ||
8798 | // scan all of the markers | ||
8799 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8800 | { | ||
8801 | // not present at all | ||
8802 | active[j] = false; | ||
8803 | } | ||
8804 | else | ||
8805 | { | ||
8806 | // present and correct | ||
8807 | if (offset[j] < offset[best]) | ||
8808 | { | ||
8809 | // closest so far | ||
8810 | best = j; | ||
8811 | } | ||
8812 | } | ||
8813 | } | ||
8814 | } | ||
8815 | } | 9533 | } |
8816 | 9534 | ||
8817 | // This is the normal exit from the scanning loop | 9535 | /* |
9536 | * If no delimeter found at or after i, we're done scanning. | ||
9537 | */ | ||
9538 | if (earliestDel < 0) break; | ||
8818 | 9539 | ||
8819 | if (best == mlen) | 9540 | /* |
9541 | * If delimeter was a spacer, output the spacer. | ||
9542 | */ | ||
9543 | if (earliestDel >= seplen) | ||
8820 | { | 9544 | { |
8821 | // no markers were found on this pass | 9545 | outarray[outlen++] = earliestStr; |
8822 | // so we're pretty much done | ||
8823 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8824 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8825 | break; | ||
8826 | } | 9546 | } |
8827 | 9547 | ||
8828 | // Otherwise we just add the newly delimited token | 9548 | /* |
8829 | // and recalculate where the search should continue. | 9549 | * Look at rest of src string following delimeter. |
8830 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9550 | */ |
8831 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9551 | i = earliestSrc + earliestStr.Length; |
8832 | |||
8833 | if (best < seplen) | ||
8834 | { | ||
8835 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8836 | } | ||
8837 | else | ||
8838 | { | ||
8839 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8840 | string str = spcarray[best - seplen].ToString(); | ||
8841 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8842 | tokens.Add(new LSL_String(str)); | ||
8843 | } | ||
8844 | } | 9552 | } |
8845 | 9553 | ||
8846 | // This an awkward an not very intuitive boundary case. If the | 9554 | /* |
8847 | // last substring is a tokenizer, then there is an implied trailing | 9555 | * Make up an exact-sized output array suitable for an LSL_List object. |
8848 | // null list entry. Hopefully the single comparison will not be too | 9556 | */ |
8849 | // arduous. Alternatively the 'break' could be replced with a return | 9557 | object[] outlist = new object[outlen]; |
8850 | // but that's shabby programming. | 9558 | for (i = 0; i < outlen; i ++) |
8851 | |||
8852 | if ((beginning == srclen) && (keepNulls)) | ||
8853 | { | 9559 | { |
8854 | if (srclen != 0) | 9560 | outlist[i] = new LSL_String(outarray[i]); |
8855 | tokens.Add(new LSL_String("")); | ||
8856 | } | 9561 | } |
8857 | 9562 | return new LSL_List(outlist); | |
8858 | return tokens; | ||
8859 | } | ||
8860 | |||
8861 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8862 | { | ||
8863 | m_host.AddScriptLPS(1); | ||
8864 | return this.ParseString(src, separators, spacers, false); | ||
8865 | } | ||
8866 | |||
8867 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8868 | { | ||
8869 | m_host.AddScriptLPS(1); | ||
8870 | return this.ParseString(src, separators, spacers, true); | ||
8871 | } | 9563 | } |
8872 | 9564 | ||
8873 | public LSL_Integer llGetObjectPermMask(int mask) | 9565 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8944,28 +9636,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8944 | { | 9636 | { |
8945 | m_host.AddScriptLPS(1); | 9637 | m_host.AddScriptLPS(1); |
8946 | 9638 | ||
8947 | lock (m_host.TaskInventory) | 9639 | m_host.TaskInventory.LockItemsForRead(true); |
9640 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8948 | { | 9641 | { |
8949 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9642 | if (inv.Value.Name == item) |
8950 | { | 9643 | { |
8951 | if (inv.Value.Name == item) | 9644 | m_host.TaskInventory.LockItemsForRead(false); |
9645 | switch (mask) | ||
8952 | { | 9646 | { |
8953 | switch (mask) | 9647 | case 0: |
8954 | { | 9648 | return (int)inv.Value.BasePermissions; |
8955 | case 0: | 9649 | case 1: |
8956 | return (int)inv.Value.BasePermissions; | 9650 | return (int)inv.Value.CurrentPermissions; |
8957 | case 1: | 9651 | case 2: |
8958 | return (int)inv.Value.CurrentPermissions; | 9652 | return (int)inv.Value.GroupPermissions; |
8959 | case 2: | 9653 | case 3: |
8960 | return (int)inv.Value.GroupPermissions; | 9654 | return (int)inv.Value.EveryonePermissions; |
8961 | case 3: | 9655 | case 4: |
8962 | return (int)inv.Value.EveryonePermissions; | 9656 | return (int)inv.Value.NextPermissions; |
8963 | case 4: | ||
8964 | return (int)inv.Value.NextPermissions; | ||
8965 | } | ||
8966 | } | 9657 | } |
8967 | } | 9658 | } |
8968 | } | 9659 | } |
9660 | m_host.TaskInventory.LockItemsForRead(false); | ||
8969 | 9661 | ||
8970 | return -1; | 9662 | return -1; |
8971 | } | 9663 | } |
@@ -9012,16 +9704,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9012 | { | 9704 | { |
9013 | m_host.AddScriptLPS(1); | 9705 | m_host.AddScriptLPS(1); |
9014 | 9706 | ||
9015 | lock (m_host.TaskInventory) | 9707 | m_host.TaskInventory.LockItemsForRead(true); |
9708 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9016 | { | 9709 | { |
9017 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9710 | if (inv.Value.Name == item) |
9018 | { | 9711 | { |
9019 | if (inv.Value.Name == item) | 9712 | m_host.TaskInventory.LockItemsForRead(false); |
9020 | { | 9713 | return inv.Value.CreatorID.ToString(); |
9021 | return inv.Value.CreatorID.ToString(); | ||
9022 | } | ||
9023 | } | 9714 | } |
9024 | } | 9715 | } |
9716 | m_host.TaskInventory.LockItemsForRead(false); | ||
9025 | 9717 | ||
9026 | llSay(0, "No item name '" + item + "'"); | 9718 | llSay(0, "No item name '" + item + "'"); |
9027 | 9719 | ||
@@ -9147,9 +9839,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9147 | { | 9839 | { |
9148 | try | 9840 | try |
9149 | { | 9841 | { |
9842 | /* | ||
9150 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 9843 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9151 | if (obj != null) | 9844 | if (obj != null) |
9152 | return (double)obj.GetMass(); | 9845 | return (double)obj.GetMass(); |
9846 | */ | ||
9847 | // return total object mass | ||
9848 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
9849 | if (obj != null) | ||
9850 | return obj.GetMass(); | ||
9851 | |||
9153 | // the object is null so the key is for an avatar | 9852 | // the object is null so the key is for an avatar |
9154 | ScenePresence avatar = World.GetScenePresence(key); | 9853 | ScenePresence avatar = World.GetScenePresence(key); |
9155 | if (avatar != null) | 9854 | if (avatar != null) |
@@ -9169,7 +9868,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9169 | } | 9868 | } |
9170 | 9869 | ||
9171 | /// <summary> | 9870 | /// <summary> |
9172 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9871 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9173 | /// start and end and inserts the src list in its place. The inclusive | 9872 | /// start and end and inserts the src list in its place. The inclusive |
9174 | /// nature of the indices means that at least one element must be deleted | 9873 | /// nature of the indices means that at least one element must be deleted |
9175 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9874 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9226,16 +9925,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9226 | // based upon end. Note that if end exceeds the upper | 9925 | // based upon end. Note that if end exceeds the upper |
9227 | // bound in this case, the entire destination list | 9926 | // bound in this case, the entire destination list |
9228 | // is removed. | 9927 | // is removed. |
9229 | else | 9928 | else if (start == 0) |
9230 | { | 9929 | { |
9231 | if (end + 1 < dest.Length) | 9930 | if (end + 1 < dest.Length) |
9232 | { | ||
9233 | return src + dest.GetSublist(end + 1, -1); | 9931 | return src + dest.GetSublist(end + 1, -1); |
9234 | } | ||
9235 | else | 9932 | else |
9236 | { | ||
9237 | return src; | 9933 | return src; |
9238 | } | 9934 | } |
9935 | else // Start < 0 | ||
9936 | { | ||
9937 | if (end + 1 < dest.Length) | ||
9938 | return dest.GetSublist(end + 1, -1); | ||
9939 | else | ||
9940 | return new LSL_List(); | ||
9239 | } | 9941 | } |
9240 | } | 9942 | } |
9241 | // Finally, if start > end, we strip away a prefix and | 9943 | // Finally, if start > end, we strip away a prefix and |
@@ -9286,17 +9988,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9286 | int width = 0; | 9988 | int width = 0; |
9287 | int height = 0; | 9989 | int height = 0; |
9288 | 9990 | ||
9289 | ParcelMediaCommandEnum? commandToSend = null; | 9991 | uint commandToSend = 0; |
9290 | float time = 0.0f; // default is from start | 9992 | float time = 0.0f; // default is from start |
9291 | 9993 | ||
9292 | ScenePresence presence = null; | 9994 | ScenePresence presence = null; |
9293 | 9995 | ||
9294 | for (int i = 0; i < commandList.Data.Length; i++) | 9996 | for (int i = 0; i < commandList.Data.Length; i++) |
9295 | { | 9997 | { |
9296 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9998 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9297 | switch (command) | 9999 | switch (command) |
9298 | { | 10000 | { |
9299 | case ParcelMediaCommandEnum.Agent: | 10001 | case (uint)ParcelMediaCommandEnum.Agent: |
9300 | // we send only to one agent | 10002 | // we send only to one agent |
9301 | if ((i + 1) < commandList.Length) | 10003 | if ((i + 1) < commandList.Length) |
9302 | { | 10004 | { |
@@ -9313,25 +10015,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9313 | } | 10015 | } |
9314 | break; | 10016 | break; |
9315 | 10017 | ||
9316 | case ParcelMediaCommandEnum.Loop: | 10018 | case (uint)ParcelMediaCommandEnum.Loop: |
9317 | loop = 1; | 10019 | loop = 1; |
9318 | commandToSend = command; | 10020 | commandToSend = command; |
9319 | update = true; //need to send the media update packet to set looping | 10021 | update = true; //need to send the media update packet to set looping |
9320 | break; | 10022 | break; |
9321 | 10023 | ||
9322 | case ParcelMediaCommandEnum.Play: | 10024 | case (uint)ParcelMediaCommandEnum.Play: |
9323 | loop = 0; | 10025 | loop = 0; |
9324 | commandToSend = command; | 10026 | commandToSend = command; |
9325 | update = true; //need to send the media update packet to make sure it doesn't loop | 10027 | update = true; //need to send the media update packet to make sure it doesn't loop |
9326 | break; | 10028 | break; |
9327 | 10029 | ||
9328 | case ParcelMediaCommandEnum.Pause: | 10030 | case (uint)ParcelMediaCommandEnum.Pause: |
9329 | case ParcelMediaCommandEnum.Stop: | 10031 | case (uint)ParcelMediaCommandEnum.Stop: |
9330 | case ParcelMediaCommandEnum.Unload: | 10032 | case (uint)ParcelMediaCommandEnum.Unload: |
9331 | commandToSend = command; | 10033 | commandToSend = command; |
9332 | break; | 10034 | break; |
9333 | 10035 | ||
9334 | case ParcelMediaCommandEnum.Url: | 10036 | case (uint)ParcelMediaCommandEnum.Url: |
9335 | if ((i + 1) < commandList.Length) | 10037 | if ((i + 1) < commandList.Length) |
9336 | { | 10038 | { |
9337 | if (commandList.Data[i + 1] is LSL_String) | 10039 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9344,7 +10046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9344 | } | 10046 | } |
9345 | break; | 10047 | break; |
9346 | 10048 | ||
9347 | case ParcelMediaCommandEnum.Texture: | 10049 | case (uint)ParcelMediaCommandEnum.Texture: |
9348 | if ((i + 1) < commandList.Length) | 10050 | if ((i + 1) < commandList.Length) |
9349 | { | 10051 | { |
9350 | if (commandList.Data[i + 1] is LSL_String) | 10052 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9357,7 +10059,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9357 | } | 10059 | } |
9358 | break; | 10060 | break; |
9359 | 10061 | ||
9360 | case ParcelMediaCommandEnum.Time: | 10062 | case (uint)ParcelMediaCommandEnum.Time: |
9361 | if ((i + 1) < commandList.Length) | 10063 | if ((i + 1) < commandList.Length) |
9362 | { | 10064 | { |
9363 | if (commandList.Data[i + 1] is LSL_Float) | 10065 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9369,7 +10071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9369 | } | 10071 | } |
9370 | break; | 10072 | break; |
9371 | 10073 | ||
9372 | case ParcelMediaCommandEnum.AutoAlign: | 10074 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9373 | if ((i + 1) < commandList.Length) | 10075 | if ((i + 1) < commandList.Length) |
9374 | { | 10076 | { |
9375 | if (commandList.Data[i + 1] is LSL_Integer) | 10077 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9383,7 +10085,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9383 | } | 10085 | } |
9384 | break; | 10086 | break; |
9385 | 10087 | ||
9386 | case ParcelMediaCommandEnum.Type: | 10088 | case (uint)ParcelMediaCommandEnum.Type: |
9387 | if ((i + 1) < commandList.Length) | 10089 | if ((i + 1) < commandList.Length) |
9388 | { | 10090 | { |
9389 | if (commandList.Data[i + 1] is LSL_String) | 10091 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9396,7 +10098,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9396 | } | 10098 | } |
9397 | break; | 10099 | break; |
9398 | 10100 | ||
9399 | case ParcelMediaCommandEnum.Desc: | 10101 | case (uint)ParcelMediaCommandEnum.Desc: |
9400 | if ((i + 1) < commandList.Length) | 10102 | if ((i + 1) < commandList.Length) |
9401 | { | 10103 | { |
9402 | if (commandList.Data[i + 1] is LSL_String) | 10104 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9409,7 +10111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9409 | } | 10111 | } |
9410 | break; | 10112 | break; |
9411 | 10113 | ||
9412 | case ParcelMediaCommandEnum.Size: | 10114 | case (uint)ParcelMediaCommandEnum.Size: |
9413 | if ((i + 2) < commandList.Length) | 10115 | if ((i + 2) < commandList.Length) |
9414 | { | 10116 | { |
9415 | if (commandList.Data[i + 1] is LSL_Integer) | 10117 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9479,7 +10181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9479 | } | 10181 | } |
9480 | } | 10182 | } |
9481 | 10183 | ||
9482 | if (commandToSend != null) | 10184 | if (commandToSend != 0) |
9483 | { | 10185 | { |
9484 | // the commandList contained a start/stop/... command, too | 10186 | // the commandList contained a start/stop/... command, too |
9485 | if (presence == null) | 10187 | if (presence == null) |
@@ -9516,7 +10218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9516 | 10218 | ||
9517 | if (aList.Data[i] != null) | 10219 | if (aList.Data[i] != null) |
9518 | { | 10220 | { |
9519 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10221 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9520 | { | 10222 | { |
9521 | case ParcelMediaCommandEnum.Url: | 10223 | case ParcelMediaCommandEnum.Url: |
9522 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10224 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9559,16 +10261,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9559 | { | 10261 | { |
9560 | m_host.AddScriptLPS(1); | 10262 | m_host.AddScriptLPS(1); |
9561 | 10263 | ||
9562 | lock (m_host.TaskInventory) | 10264 | m_host.TaskInventory.LockItemsForRead(true); |
10265 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9563 | { | 10266 | { |
9564 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10267 | if (inv.Value.Name == name) |
9565 | { | 10268 | { |
9566 | if (inv.Value.Name == name) | 10269 | m_host.TaskInventory.LockItemsForRead(false); |
9567 | { | 10270 | return inv.Value.Type; |
9568 | return inv.Value.Type; | ||
9569 | } | ||
9570 | } | 10271 | } |
9571 | } | 10272 | } |
10273 | m_host.TaskInventory.LockItemsForRead(false); | ||
9572 | 10274 | ||
9573 | return -1; | 10275 | return -1; |
9574 | } | 10276 | } |
@@ -9579,15 +10281,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9579 | 10281 | ||
9580 | if (quick_pay_buttons.Data.Length < 4) | 10282 | if (quick_pay_buttons.Data.Length < 4) |
9581 | { | 10283 | { |
9582 | LSLError("List must have at least 4 elements"); | 10284 | int x; |
9583 | return; | 10285 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10286 | { | ||
10287 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10288 | } | ||
9584 | } | 10289 | } |
9585 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10290 | int[] nPrice = new int[5]; |
9586 | 10291 | nPrice[0] = price; | |
9587 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10292 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9588 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10293 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9589 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10294 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9590 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10295 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10296 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9591 | m_host.ParentGroup.HasGroupChanged = true; | 10297 | m_host.ParentGroup.HasGroupChanged = true; |
9592 | } | 10298 | } |
9593 | 10299 | ||
@@ -9605,6 +10311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9605 | ShoutError("No permissions to track the camera"); | 10311 | ShoutError("No permissions to track the camera"); |
9606 | return new LSL_Vector(); | 10312 | return new LSL_Vector(); |
9607 | } | 10313 | } |
10314 | m_host.TaskInventory.LockItemsForRead(false); | ||
9608 | 10315 | ||
9609 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10316 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9610 | if (presence != null) | 10317 | if (presence != null) |
@@ -9629,6 +10336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9629 | ShoutError("No permissions to track the camera"); | 10336 | ShoutError("No permissions to track the camera"); |
9630 | return new LSL_Rotation(); | 10337 | return new LSL_Rotation(); |
9631 | } | 10338 | } |
10339 | m_host.TaskInventory.LockItemsForRead(false); | ||
9632 | 10340 | ||
9633 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10341 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9634 | if (presence != null) | 10342 | if (presence != null) |
@@ -9690,8 +10398,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9690 | { | 10398 | { |
9691 | m_host.AddScriptLPS(1); | 10399 | m_host.AddScriptLPS(1); |
9692 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10400 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9693 | if (detectedParams == null) return; // only works on the first detected avatar | 10401 | if (detectedParams == null) |
9694 | 10402 | { | |
10403 | if (m_host.ParentGroup.IsAttachment == true) | ||
10404 | { | ||
10405 | detectedParams = new DetectParams(); | ||
10406 | detectedParams.Key = m_host.OwnerID; | ||
10407 | } | ||
10408 | else | ||
10409 | { | ||
10410 | return; | ||
10411 | } | ||
10412 | } | ||
10413 | |||
9695 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10414 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9696 | if (avatar != null) | 10415 | if (avatar != null) |
9697 | { | 10416 | { |
@@ -9699,6 +10418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9699 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10418 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9700 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10419 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9701 | } | 10420 | } |
10421 | |||
9702 | ScriptSleep(1000); | 10422 | ScriptSleep(1000); |
9703 | } | 10423 | } |
9704 | 10424 | ||
@@ -9824,12 +10544,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9824 | 10544 | ||
9825 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10545 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9826 | object[] data = rules.Data; | 10546 | object[] data = rules.Data; |
9827 | for (int i = 0; i < data.Length; ++i) { | 10547 | for (int i = 0; i < data.Length; ++i) |
10548 | { | ||
9828 | int type = Convert.ToInt32(data[i++].ToString()); | 10549 | int type = Convert.ToInt32(data[i++].ToString()); |
9829 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10550 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9830 | 10551 | ||
9831 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10552 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9832 | switch (type) { | 10553 | switch (type) |
10554 | { | ||
9833 | case ScriptBaseClass.CAMERA_FOCUS: | 10555 | case ScriptBaseClass.CAMERA_FOCUS: |
9834 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10556 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9835 | case ScriptBaseClass.CAMERA_POSITION: | 10557 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9937,19 +10659,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9937 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10659 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9938 | { | 10660 | { |
9939 | m_host.AddScriptLPS(1); | 10661 | m_host.AddScriptLPS(1); |
9940 | string ret = String.Empty; | 10662 | |
9941 | string src1 = llBase64ToString(str1); | 10663 | if (str1 == String.Empty) |
9942 | string src2 = llBase64ToString(str2); | 10664 | return String.Empty; |
9943 | int c = 0; | 10665 | if (str2 == String.Empty) |
9944 | for (int i = 0; i < src1.Length; i++) | 10666 | return str1; |
10667 | |||
10668 | int len = str2.Length; | ||
10669 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10670 | { | ||
10671 | while (str2.EndsWith("=")) | ||
10672 | str2 = str2.Substring(0, str2.Length - 1); | ||
10673 | |||
10674 | len = str2.Length; | ||
10675 | int mod = len % 4; | ||
10676 | |||
10677 | if (mod == 1) | ||
10678 | str2 = str2.Substring(0, str2.Length - 1); | ||
10679 | else if (mod == 2) | ||
10680 | str2 += "=="; | ||
10681 | else if (mod == 3) | ||
10682 | str2 += "="; | ||
10683 | } | ||
10684 | |||
10685 | byte[] data1; | ||
10686 | byte[] data2; | ||
10687 | try | ||
10688 | { | ||
10689 | data1 = Convert.FromBase64String(str1); | ||
10690 | data2 = Convert.FromBase64String(str2); | ||
10691 | } | ||
10692 | catch (Exception) | ||
10693 | { | ||
10694 | return new LSL_String(String.Empty); | ||
10695 | } | ||
10696 | |||
10697 | byte[] d2 = new Byte[data1.Length]; | ||
10698 | int pos = 0; | ||
10699 | |||
10700 | if (data1.Length <= data2.Length) | ||
10701 | { | ||
10702 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10703 | } | ||
10704 | else | ||
9945 | { | 10705 | { |
9946 | ret += (char) (src1[i] ^ src2[c]); | 10706 | while (pos < data1.Length) |
10707 | { | ||
10708 | len = data1.Length - pos; | ||
10709 | if (len > data2.Length) | ||
10710 | len = data2.Length; | ||
9947 | 10711 | ||
9948 | c++; | 10712 | Array.Copy(data2, 0, d2, pos, len); |
9949 | if (c >= src2.Length) | 10713 | pos += len; |
9950 | c = 0; | 10714 | } |
9951 | } | 10715 | } |
9952 | return llStringToBase64(ret); | 10716 | |
10717 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10718 | data1[pos] ^= d2[pos]; | ||
10719 | |||
10720 | return Convert.ToBase64String(data1); | ||
9953 | } | 10721 | } |
9954 | 10722 | ||
9955 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10723 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10006,12 +10774,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10006 | Regex r = new Regex(authregex); | 10774 | Regex r = new Regex(authregex); |
10007 | int[] gnums = r.GetGroupNumbers(); | 10775 | int[] gnums = r.GetGroupNumbers(); |
10008 | Match m = r.Match(url); | 10776 | Match m = r.Match(url); |
10009 | if (m.Success) { | 10777 | if (m.Success) |
10010 | for (int i = 1; i < gnums.Length; i++) { | 10778 | { |
10779 | for (int i = 1; i < gnums.Length; i++) | ||
10780 | { | ||
10011 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10781 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10012 | //CaptureCollection cc = g.Captures; | 10782 | //CaptureCollection cc = g.Captures; |
10013 | } | 10783 | } |
10014 | if (m.Groups.Count == 5) { | 10784 | if (m.Groups.Count == 5) |
10785 | { | ||
10015 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10786 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10016 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10787 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10017 | } | 10788 | } |
@@ -10374,15 +11145,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10374 | 11145 | ||
10375 | internal UUID ScriptByName(string name) | 11146 | internal UUID ScriptByName(string name) |
10376 | { | 11147 | { |
10377 | lock (m_host.TaskInventory) | 11148 | m_host.TaskInventory.LockItemsForRead(true); |
11149 | |||
11150 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10378 | { | 11151 | { |
10379 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 11152 | if (item.Type == 10 && item.Name == name) |
10380 | { | 11153 | { |
10381 | if (item.Type == 10 && item.Name == name) | 11154 | m_host.TaskInventory.LockItemsForRead(false); |
10382 | return item.ItemID; | 11155 | return item.ItemID; |
10383 | } | 11156 | } |
10384 | } | 11157 | } |
10385 | 11158 | ||
11159 | m_host.TaskInventory.LockItemsForRead(false); | ||
11160 | |||
10386 | return UUID.Zero; | 11161 | return UUID.Zero; |
10387 | } | 11162 | } |
10388 | 11163 | ||
@@ -10423,6 +11198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10423 | { | 11198 | { |
10424 | m_host.AddScriptLPS(1); | 11199 | m_host.AddScriptLPS(1); |
10425 | 11200 | ||
11201 | //Clone is thread safe | ||
10426 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11202 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10427 | 11203 | ||
10428 | UUID assetID = UUID.Zero; | 11204 | UUID assetID = UUID.Zero; |
@@ -10485,6 +11261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10485 | { | 11261 | { |
10486 | m_host.AddScriptLPS(1); | 11262 | m_host.AddScriptLPS(1); |
10487 | 11263 | ||
11264 | //Clone is thread safe | ||
10488 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11265 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10489 | 11266 | ||
10490 | UUID assetID = UUID.Zero; | 11267 | UUID assetID = UUID.Zero; |
@@ -10565,15 +11342,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10565 | return GetLinkPrimitiveParams(obj, rules); | 11342 | return GetLinkPrimitiveParams(obj, rules); |
10566 | } | 11343 | } |
10567 | 11344 | ||
10568 | public void print(string str) | 11345 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10569 | { | 11346 | { |
10570 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11347 | List<SceneObjectPart> parts = GetLinkParts(link); |
10571 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11348 | if (parts.Count < 1) |
10572 | if (ossl != null) | 11349 | return 0; |
10573 | { | 11350 | |
10574 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11351 | return GetNumberOfSides(parts[0]); |
10575 | m_log.Info("LSL print():" + str); | ||
10576 | } | ||
10577 | } | 11352 | } |
10578 | 11353 | ||
10579 | private string Name2Username(string name) | 11354 | private string Name2Username(string name) |
@@ -10619,155 +11394,482 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10619 | return rq.ToString(); | 11394 | return rq.ToString(); |
10620 | } | 11395 | } |
10621 | 11396 | ||
11397 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11398 | { | ||
11399 | m_SayShoutCount = 0; | ||
11400 | } | ||
11401 | |||
11402 | private struct Tri | ||
11403 | { | ||
11404 | public Vector3 p1; | ||
11405 | public Vector3 p2; | ||
11406 | public Vector3 p3; | ||
11407 | } | ||
11408 | |||
11409 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11410 | { | ||
11411 | float height = avatar.Appearance.AvatarHeight; | ||
11412 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11413 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11414 | |||
11415 | if (point.X > b1.X && point.X < b2.X && | ||
11416 | point.Y > b1.Y && point.Y < b2.Y && | ||
11417 | point.Z > b1.Z && point.Z < b2.Z) | ||
11418 | return true; | ||
11419 | return false; | ||
11420 | } | ||
11421 | |||
11422 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11423 | { | ||
11424 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11425 | |||
11426 | Vector3 ab = rayEnd - rayStart; | ||
11427 | |||
11428 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11429 | { | ||
11430 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11431 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11432 | |||
11433 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11434 | |||
11435 | if (d > 1.5) | ||
11436 | return; | ||
11437 | |||
11438 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11439 | |||
11440 | if (d2 > 0) | ||
11441 | return; | ||
11442 | |||
11443 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11444 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11445 | |||
11446 | if (!InBoundingBox(sp, p)) | ||
11447 | return; | ||
11448 | |||
11449 | ContactResult result = new ContactResult (); | ||
11450 | result.ConsumerID = sp.LocalId; | ||
11451 | result.Depth = Vector3.Distance(rayStart, p); | ||
11452 | result.Normal = Vector3.Zero; | ||
11453 | result.Pos = p; | ||
11454 | |||
11455 | contacts.Add(result); | ||
11456 | }); | ||
11457 | |||
11458 | return contacts.ToArray(); | ||
11459 | } | ||
11460 | |||
11461 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11462 | { | ||
11463 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11464 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11465 | |||
11466 | Vector3 ab = rayEnd - rayStart; | ||
11467 | |||
11468 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11469 | { | ||
11470 | if (m_host.ParentGroup == group) | ||
11471 | return; | ||
11472 | |||
11473 | if (group.IsAttachment) | ||
11474 | return; | ||
11475 | |||
11476 | if (group.RootPart.PhysActor == null) | ||
11477 | { | ||
11478 | if (!includePhantom) | ||
11479 | return; | ||
11480 | } | ||
11481 | else | ||
11482 | { | ||
11483 | if (group.RootPart.PhysActor.IsPhysical) | ||
11484 | { | ||
11485 | if (!includePhysical) | ||
11486 | return; | ||
11487 | } | ||
11488 | else | ||
11489 | { | ||
11490 | if (!includeNonPhysical) | ||
11491 | return; | ||
11492 | } | ||
11493 | } | ||
11494 | |||
11495 | // Find the radius ouside of which we don't even need to hit test | ||
11496 | float minX; | ||
11497 | float maxX; | ||
11498 | float minY; | ||
11499 | float maxY; | ||
11500 | float minZ; | ||
11501 | float maxZ; | ||
11502 | |||
11503 | float radius = 0.0f; | ||
11504 | |||
11505 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11506 | |||
11507 | if (Math.Abs(minX) > radius) | ||
11508 | radius = Math.Abs(minX); | ||
11509 | if (Math.Abs(minY) > radius) | ||
11510 | radius = Math.Abs(minY); | ||
11511 | if (Math.Abs(minZ) > radius) | ||
11512 | radius = Math.Abs(minZ); | ||
11513 | if (Math.Abs(maxX) > radius) | ||
11514 | radius = Math.Abs(maxX); | ||
11515 | if (Math.Abs(maxY) > radius) | ||
11516 | radius = Math.Abs(maxY); | ||
11517 | if (Math.Abs(maxZ) > radius) | ||
11518 | radius = Math.Abs(maxZ); | ||
11519 | |||
11520 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11521 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11522 | |||
11523 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11524 | |||
11525 | // Too far off ray, don't bother | ||
11526 | if (d > radius) | ||
11527 | return; | ||
11528 | |||
11529 | // Behind ray, drop | ||
11530 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11531 | if (d2 > 0) | ||
11532 | return; | ||
11533 | |||
11534 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11535 | // Miss. | ||
11536 | if (!intersection.HitTF) | ||
11537 | return; | ||
11538 | |||
11539 | ContactResult result = new ContactResult (); | ||
11540 | result.ConsumerID = group.LocalId; | ||
11541 | result.Depth = intersection.distance; | ||
11542 | result.Normal = intersection.normal; | ||
11543 | result.Pos = intersection.ipoint; | ||
11544 | |||
11545 | contacts.Add(result); | ||
11546 | }); | ||
11547 | |||
11548 | return contacts.ToArray(); | ||
11549 | } | ||
11550 | |||
11551 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11552 | { | ||
11553 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11554 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11555 | |||
11556 | double min = 2048.0; | ||
11557 | double max = 0.0; | ||
11558 | |||
11559 | // Find the min and max of the heightfield | ||
11560 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11561 | { | ||
11562 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11563 | { | ||
11564 | if (heightfield[x, y] > max) | ||
11565 | max = heightfield[x, y]; | ||
11566 | if (heightfield[x, y] < min) | ||
11567 | min = heightfield[x, y]; | ||
11568 | } | ||
11569 | } | ||
11570 | |||
11571 | |||
11572 | // A ray extends past rayEnd, but doesn't go back before | ||
11573 | // rayStart. If the start is above the highest point of the ground | ||
11574 | // and the ray goes up, we can't hit the ground. Ever. | ||
11575 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11576 | return null; | ||
11577 | |||
11578 | // Same for going down | ||
11579 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11580 | return null; | ||
11581 | |||
11582 | List<Tri> trilist = new List<Tri>(); | ||
11583 | |||
11584 | // Create our triangle list | ||
11585 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11586 | { | ||
11587 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11588 | { | ||
11589 | Tri t1 = new Tri(); | ||
11590 | Tri t2 = new Tri(); | ||
11591 | |||
11592 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11593 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11594 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11595 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11596 | |||
11597 | t1.p1 = p1; | ||
11598 | t1.p2 = p2; | ||
11599 | t1.p3 = p3; | ||
11600 | |||
11601 | t2.p1 = p3; | ||
11602 | t2.p2 = p4; | ||
11603 | t2.p3 = p1; | ||
11604 | |||
11605 | trilist.Add(t1); | ||
11606 | trilist.Add(t2); | ||
11607 | } | ||
11608 | } | ||
11609 | |||
11610 | // Ray direction | ||
11611 | Vector3 rayDirection = rayEnd - rayStart; | ||
11612 | |||
11613 | foreach (Tri t in trilist) | ||
11614 | { | ||
11615 | // Compute triangle plane normal and edges | ||
11616 | Vector3 u = t.p2 - t.p1; | ||
11617 | Vector3 v = t.p3 - t.p1; | ||
11618 | Vector3 n = Vector3.Cross(u, v); | ||
11619 | |||
11620 | if (n == Vector3.Zero) | ||
11621 | continue; | ||
11622 | |||
11623 | Vector3 w0 = rayStart - t.p1; | ||
11624 | double a = -Vector3.Dot(n, w0); | ||
11625 | double b = Vector3.Dot(n, rayDirection); | ||
11626 | |||
11627 | // Not intersecting the plane, or in plane (same thing) | ||
11628 | // Ignoring this MAY cause the ground to not be detected | ||
11629 | // sometimes | ||
11630 | if (Math.Abs(b) < 0.000001) | ||
11631 | continue; | ||
11632 | |||
11633 | double r = a / b; | ||
11634 | |||
11635 | // ray points away from plane | ||
11636 | if (r < 0.0) | ||
11637 | continue; | ||
11638 | |||
11639 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11640 | |||
11641 | float uu = Vector3.Dot(u, u); | ||
11642 | float uv = Vector3.Dot(u, v); | ||
11643 | float vv = Vector3.Dot(v, v); | ||
11644 | Vector3 w = ip - t.p1; | ||
11645 | float wu = Vector3.Dot(w, u); | ||
11646 | float wv = Vector3.Dot(w, v); | ||
11647 | float d = uv * uv - uu * vv; | ||
11648 | |||
11649 | float cs = (uv * wv - vv * wu) / d; | ||
11650 | if (cs < 0 || cs > 1.0) | ||
11651 | continue; | ||
11652 | float ct = (uv * wu - uu * wv) / d; | ||
11653 | if (ct < 0 || (cs + ct) > 1.0) | ||
11654 | continue; | ||
11655 | |||
11656 | // Add contact point | ||
11657 | ContactResult result = new ContactResult (); | ||
11658 | result.ConsumerID = 0; | ||
11659 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11660 | result.Normal = n; | ||
11661 | result.Pos = ip; | ||
11662 | |||
11663 | contacts.Add(result); | ||
11664 | } | ||
11665 | |||
11666 | if (contacts.Count == 0) | ||
11667 | return null; | ||
11668 | |||
11669 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11670 | { | ||
11671 | return (int)(a.Depth - b.Depth); | ||
11672 | }); | ||
11673 | |||
11674 | return contacts[0]; | ||
11675 | } | ||
11676 | /* | ||
11677 | // not done: | ||
11678 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
11679 | { | ||
11680 | ContactResult[] contacts = null; | ||
11681 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11682 | { | ||
11683 | if (m_host.ParentGroup == group) | ||
11684 | return; | ||
11685 | |||
11686 | if (group.IsAttachment) | ||
11687 | return; | ||
11688 | |||
11689 | if(group.RootPart.PhysActor != null) | ||
11690 | return; | ||
11691 | |||
11692 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
11693 | }); | ||
11694 | return contacts; | ||
11695 | } | ||
11696 | */ | ||
11697 | |||
10622 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11698 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10623 | { | 11699 | { |
11700 | LSL_List list = new LSL_List(); | ||
11701 | |||
10624 | m_host.AddScriptLPS(1); | 11702 | m_host.AddScriptLPS(1); |
10625 | 11703 | ||
10626 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11704 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10627 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11705 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10628 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11706 | Vector3 dir = rayEnd - rayStart; |
10629 | 11707 | ||
10630 | int count = 0; | 11708 | float dist = Vector3.Mag(dir); |
10631 | // int detectPhantom = 0; | 11709 | |
11710 | int count = 1; | ||
11711 | bool detectPhantom = false; | ||
10632 | int dataFlags = 0; | 11712 | int dataFlags = 0; |
10633 | int rejectTypes = 0; | 11713 | int rejectTypes = 0; |
10634 | 11714 | ||
10635 | for (int i = 0; i < options.Length; i += 2) | 11715 | for (int i = 0; i < options.Length; i += 2) |
10636 | { | 11716 | { |
10637 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11717 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10638 | { | ||
10639 | count = options.GetLSLIntegerItem(i + 1); | 11718 | count = options.GetLSLIntegerItem(i + 1); |
10640 | } | 11719 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10641 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11720 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10642 | // { | ||
10643 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10644 | // } | ||
10645 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11721 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10646 | { | ||
10647 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11722 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10648 | } | ||
10649 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11723 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10650 | { | ||
10651 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11724 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10652 | } | ||
10653 | } | 11725 | } |
10654 | 11726 | ||
10655 | LSL_List list = new LSL_List(); | 11727 | if (count > 16) |
10656 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11728 | count = 16; |
10657 | |||
10658 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10659 | |||
10660 | if (distance == 0) | ||
10661 | distance = 0.001; | ||
10662 | 11729 | ||
10663 | Vector3 posToCheck = startvector; | 11730 | List<ContactResult> results = new List<ContactResult>(); |
10664 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10665 | 11731 | ||
10666 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11732 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10667 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11733 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10668 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11734 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10669 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11735 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10670 | 11736 | ||
10671 | for (float i = 0; i <= distance; i += 0.1f) | 11737 | |
11738 | if (World.SuportsRayCastFiltered()) | ||
10672 | { | 11739 | { |
10673 | posToCheck = startvector + (dir * (i / (float)distance)); | 11740 | if (dist == 0) |
11741 | return list; | ||
11742 | |||
11743 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; | ||
11744 | if (checkTerrain) | ||
11745 | rayfilter |= RayFilterFlags.land; | ||
11746 | // if (checkAgents) | ||
11747 | // rayfilter |= RayFilterFlags.agent; | ||
11748 | if (checkPhysical) | ||
11749 | rayfilter |= RayFilterFlags.physical; | ||
11750 | if (checkNonPhysical) | ||
11751 | rayfilter |= RayFilterFlags.nonphysical; | ||
11752 | if (detectPhantom) | ||
11753 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
10674 | 11754 | ||
10675 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11755 | Vector3 direction = dir * ( 1/dist); |
11756 | |||
11757 | if(rayfilter == 0) | ||
10676 | { | 11758 | { |
10677 | ContactResult result = new ContactResult(); | 11759 | list.Add(new LSL_Integer(0)); |
10678 | result.ConsumerID = 0; | 11760 | return list; |
10679 | result.Depth = 0; | ||
10680 | result.Normal = Vector3.Zero; | ||
10681 | result.Pos = posToCheck; | ||
10682 | results.Add(result); | ||
10683 | checkTerrain = false; | ||
10684 | } | 11761 | } |
10685 | 11762 | ||
10686 | if (checkAgents) | 11763 | // get some more contacts to sort ??? |
11764 | int physcount = 4 * count; | ||
11765 | if (physcount > 20) | ||
11766 | physcount = 20; | ||
11767 | |||
11768 | object physresults; | ||
11769 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
11770 | |||
11771 | if (physresults == null) | ||
10687 | { | 11772 | { |
10688 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11773 | list.Add(new LSL_Integer(-3)); // timeout error |
10689 | { | 11774 | return list; |
10690 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | ||
10691 | { | ||
10692 | ContactResult result = new ContactResult (); | ||
10693 | result.ConsumerID = sp.LocalId; | ||
10694 | result.Depth = 0; | ||
10695 | result.Normal = Vector3.Zero; | ||
10696 | result.Pos = posToCheck; | ||
10697 | results.Add(result); | ||
10698 | } | ||
10699 | }); | ||
10700 | } | 11775 | } |
10701 | } | ||
10702 | 11776 | ||
10703 | int refcount = 0; | 11777 | results = (List<ContactResult>)physresults; |
10704 | foreach (ContactResult result in results) | ||
10705 | { | ||
10706 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | ||
10707 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | ||
10708 | continue; | ||
10709 | 11778 | ||
10710 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | 11779 | // for now physics doesn't detect sitted avatars so do it outside physics |
11780 | if (checkAgents) | ||
11781 | { | ||
11782 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
11783 | foreach (ContactResult r in agentHits) | ||
11784 | results.Add(r); | ||
11785 | } | ||
10711 | 11786 | ||
10712 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | 11787 | // bug: will not detect phantom unless they are physical |
10713 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | 11788 | // don't use ObjectIntersection because its also bad |
11789 | |||
11790 | } | ||
11791 | else | ||
11792 | { | ||
11793 | if (checkTerrain) | ||
11794 | { | ||
11795 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
11796 | if (groundContact != null) | ||
11797 | results.Add((ContactResult)groundContact); | ||
11798 | } | ||
10714 | 11799 | ||
10715 | if (entity == null) | 11800 | if (checkAgents) |
10716 | { | 11801 | { |
10717 | list.Add(UUID.Zero); | 11802 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
11803 | foreach (ContactResult r in agentHits) | ||
11804 | results.Add(r); | ||
11805 | } | ||
10718 | 11806 | ||
10719 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11807 | if (checkPhysical || checkNonPhysical || detectPhantom) |
10720 | list.Add(0); | 11808 | { |
11809 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
11810 | foreach (ContactResult r in objectHits) | ||
11811 | results.Add(r); | ||
11812 | } | ||
11813 | } | ||
10721 | 11814 | ||
10722 | list.Add(result.Pos); | 11815 | results.Sort(delegate(ContactResult a, ContactResult b) |
11816 | { | ||
11817 | return a.Depth.CompareTo(b.Depth); | ||
11818 | }); | ||
11819 | |||
11820 | int values = 0; | ||
11821 | SceneObjectGroup thisgrp = m_host.ParentGroup; | ||
10723 | 11822 | ||
10724 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11823 | foreach (ContactResult result in results) |
10725 | list.Add(result.Normal); | 11824 | { |
11825 | if (result.Depth > dist) | ||
11826 | continue; | ||
10726 | 11827 | ||
10727 | continue; //Can't find it, so add UUID.Zero | 11828 | // physics ray can return colisions with host prim |
10728 | } | 11829 | if (m_host.LocalId == result.ConsumerID) |
11830 | continue; | ||
10729 | 11831 | ||
10730 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | 11832 | UUID itemID = UUID.Zero; |
10731 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | 11833 | int linkNum = 0; |
10732 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10733 | 11834 | ||
10734 | if (entity is SceneObjectPart) | 11835 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
11836 | // It's a prim! | ||
11837 | if (part != null) | ||
10735 | { | 11838 | { |
10736 | PhysicsActor pa = ((SceneObjectPart)entity).PhysActor; | 11839 | // dont detect members of same object ??? |
11840 | if (part.ParentGroup == thisgrp) | ||
11841 | continue; | ||
10737 | 11842 | ||
10738 | if (pa != null && pa.IsPhysical) | 11843 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10739 | { | 11844 | itemID = part.ParentGroup.UUID; |
10740 | if (!checkPhysical) | ||
10741 | continue; | ||
10742 | } | ||
10743 | else | 11845 | else |
10744 | { | 11846 | itemID = part.UUID; |
10745 | if (!checkNonPhysical) | ||
10746 | continue; | ||
10747 | } | ||
10748 | } | ||
10749 | 11847 | ||
10750 | refcount++; | 11848 | linkNum = part.LinkNum; |
10751 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11849 | } |
10752 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10753 | else | 11850 | else |
10754 | list.Add(entity.UUID); | ||
10755 | |||
10756 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | ||
10757 | { | 11851 | { |
10758 | if (entity is SceneObjectPart) | 11852 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10759 | list.Add(((SceneObjectPart)entity).LinkNum); | 11853 | /// It it a boy? a girl? |
10760 | else | 11854 | if (sp != null) |
10761 | list.Add(0); | 11855 | itemID = sp.UUID; |
10762 | } | 11856 | } |
10763 | 11857 | ||
10764 | list.Add(result.Pos); | 11858 | list.Add(new LSL_String(itemID.ToString())); |
11859 | list.Add(new LSL_String(result.Pos.ToString())); | ||
11860 | |||
11861 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | ||
11862 | list.Add(new LSL_Integer(linkNum)); | ||
10765 | 11863 | ||
10766 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11864 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10767 | list.Add(result.Normal); | 11865 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11866 | |||
11867 | values++; | ||
11868 | if (values >= count) | ||
11869 | break; | ||
10768 | } | 11870 | } |
10769 | 11871 | ||
10770 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11872 | list.Add(new LSL_Integer(values)); |
10771 | 11873 | ||
10772 | return list; | 11874 | return list; |
10773 | } | 11875 | } |
@@ -10807,7 +11909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10807 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 11909 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
10808 | if (!isAccount) return 0; | 11910 | if (!isAccount) return 0; |
10809 | if (estate.HasAccess(id)) return 1; | 11911 | if (estate.HasAccess(id)) return 1; |
10810 | if (estate.IsBanned(id)) | 11912 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
10811 | estate.RemoveBan(id); | 11913 | estate.RemoveBan(id); |
10812 | estate.AddEstateUser(id); | 11914 | estate.AddEstateUser(id); |
10813 | break; | 11915 | break; |
@@ -10826,14 +11928,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10826 | break; | 11928 | break; |
10827 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 11929 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
10828 | if (!isAccount) return 0; | 11930 | if (!isAccount) return 0; |
10829 | if (estate.IsBanned(id)) return 1; | 11931 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
10830 | EstateBan ban = new EstateBan(); | 11932 | EstateBan ban = new EstateBan(); |
10831 | ban.EstateID = estate.EstateID; | 11933 | ban.EstateID = estate.EstateID; |
10832 | ban.BannedUserID = id; | 11934 | ban.BannedUserID = id; |
10833 | estate.AddBan(ban); | 11935 | estate.AddBan(ban); |
10834 | break; | 11936 | break; |
10835 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 11937 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
10836 | if (!isAccount || !estate.IsBanned(id)) return 0; | 11938 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
10837 | estate.RemoveBan(id); | 11939 | estate.RemoveBan(id); |
10838 | break; | 11940 | break; |
10839 | default: return 0; | 11941 | default: return 0; |
@@ -10862,7 +11964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10862 | return 16384; | 11964 | return 16384; |
10863 | } | 11965 | } |
10864 | 11966 | ||
10865 | public LSL_Integer llGetUsedMemory() | 11967 | public virtual LSL_Integer llGetUsedMemory() |
10866 | { | 11968 | { |
10867 | m_host.AddScriptLPS(1); | 11969 | m_host.AddScriptLPS(1); |
10868 | // The value returned for LSO scripts in SL | 11970 | // The value returned for LSO scripts in SL |
@@ -10890,7 +11992,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10890 | public void llSetSoundQueueing(int queue) | 11992 | public void llSetSoundQueueing(int queue) |
10891 | { | 11993 | { |
10892 | m_host.AddScriptLPS(1); | 11994 | m_host.AddScriptLPS(1); |
10893 | NotImplemented("llSetSoundQueueing"); | ||
10894 | } | 11995 | } |
10895 | 11996 | ||
10896 | public void llCollisionSprite(string impact_sprite) | 11997 | public void llCollisionSprite(string impact_sprite) |
@@ -10902,10 +12003,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10902 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12003 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10903 | { | 12004 | { |
10904 | m_host.AddScriptLPS(1); | 12005 | m_host.AddScriptLPS(1); |
10905 | NotImplemented("llGodLikeRezObject"); | 12006 | |
12007 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12008 | NotImplemented("llGodLikeRezObject"); | ||
12009 | |||
12010 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12011 | if (rezAsset == null) | ||
12012 | { | ||
12013 | llSay(0, "Asset not found"); | ||
12014 | return; | ||
12015 | } | ||
12016 | |||
12017 | SceneObjectGroup group = null; | ||
12018 | |||
12019 | try | ||
12020 | { | ||
12021 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12022 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12023 | } | ||
12024 | catch | ||
12025 | { | ||
12026 | llSay(0, "Asset not found"); | ||
12027 | return; | ||
12028 | } | ||
12029 | |||
12030 | if (group == null) | ||
12031 | { | ||
12032 | llSay(0, "Asset not found"); | ||
12033 | return; | ||
12034 | } | ||
12035 | |||
12036 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12037 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12038 | |||
12039 | group.ResetIDs(); | ||
12040 | |||
12041 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12042 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12043 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12044 | group.ScheduleGroupForFullUpdate(); | ||
12045 | |||
12046 | // objects rezzed with this method are die_at_edge by default. | ||
12047 | group.RootPart.SetDieAtEdge(true); | ||
12048 | |||
12049 | group.ResumeScripts(); | ||
12050 | |||
12051 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12052 | "object_rez", new Object[] { | ||
12053 | new LSL_String( | ||
12054 | group.RootPart.UUID.ToString()) }, | ||
12055 | new DetectParams[0])); | ||
12056 | } | ||
12057 | |||
12058 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12059 | { | ||
12060 | UUID txn = UUID.Random(); | ||
12061 | |||
12062 | Util.FireAndForget(delegate(object x) | ||
12063 | { | ||
12064 | int replycode = 0; | ||
12065 | string replydata = destination + "," + amount.ToString(); | ||
12066 | |||
12067 | try | ||
12068 | { | ||
12069 | TaskInventoryItem item = GetSelfInventoryItem(); | ||
12070 | if (item == null) | ||
12071 | { | ||
12072 | replydata = "SERVICE_ERROR"; | ||
12073 | return; | ||
12074 | } | ||
12075 | |||
12076 | m_host.AddScriptLPS(1); | ||
12077 | |||
12078 | if (item.PermsGranter == UUID.Zero) | ||
12079 | { | ||
12080 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12081 | return; | ||
12082 | } | ||
12083 | |||
12084 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12085 | { | ||
12086 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12087 | return; | ||
12088 | } | ||
12089 | |||
12090 | UUID toID = new UUID(); | ||
12091 | |||
12092 | if (!UUID.TryParse(destination, out toID)) | ||
12093 | { | ||
12094 | replydata = "INVALID_AGENT"; | ||
12095 | return; | ||
12096 | } | ||
12097 | |||
12098 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12099 | |||
12100 | if (money == null) | ||
12101 | { | ||
12102 | replydata = "TRANSFERS_DISABLED"; | ||
12103 | return; | ||
12104 | } | ||
12105 | |||
12106 | bool result = money.ObjectGiveMoney( | ||
12107 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12108 | |||
12109 | if (result) | ||
12110 | { | ||
12111 | replycode = 1; | ||
12112 | return; | ||
12113 | } | ||
12114 | |||
12115 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12116 | } | ||
12117 | finally | ||
12118 | { | ||
12119 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
12120 | "transaction_result", new Object[] { | ||
12121 | new LSL_String(txn.ToString()), | ||
12122 | new LSL_Integer(replycode), | ||
12123 | new LSL_String(replydata) }, | ||
12124 | new DetectParams[0])); | ||
12125 | } | ||
12126 | }); | ||
12127 | |||
12128 | return txn.ToString(); | ||
10906 | } | 12129 | } |
10907 | 12130 | ||
10908 | #endregion | 12131 | #endregion |
12132 | |||
12133 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12134 | { | ||
12135 | SceneObjectGroup group = m_host.ParentGroup; | ||
12136 | |||
12137 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12138 | return; | ||
12139 | if (group.IsAttachment) | ||
12140 | return; | ||
12141 | |||
12142 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12143 | { | ||
12144 | if (group.RootPart.KeyframeMotion != null) | ||
12145 | group.RootPart.KeyframeMotion.Stop(); | ||
12146 | group.RootPart.KeyframeMotion = null; | ||
12147 | |||
12148 | int idx = 0; | ||
12149 | |||
12150 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12151 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12152 | |||
12153 | while (idx < options.Data.Length) | ||
12154 | { | ||
12155 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12156 | int remain = options.Data.Length - idx; | ||
12157 | |||
12158 | switch (option) | ||
12159 | { | ||
12160 | case ScriptBaseClass.KFM_MODE: | ||
12161 | if (remain < 1) | ||
12162 | break; | ||
12163 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12164 | switch(modeval) | ||
12165 | { | ||
12166 | case ScriptBaseClass.KFM_FORWARD: | ||
12167 | mode = KeyframeMotion.PlayMode.Forward; | ||
12168 | break; | ||
12169 | case ScriptBaseClass.KFM_REVERSE: | ||
12170 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12171 | break; | ||
12172 | case ScriptBaseClass.KFM_LOOP: | ||
12173 | mode = KeyframeMotion.PlayMode.Loop; | ||
12174 | break; | ||
12175 | case ScriptBaseClass.KFM_PING_PONG: | ||
12176 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12177 | break; | ||
12178 | } | ||
12179 | break; | ||
12180 | case ScriptBaseClass.KFM_DATA: | ||
12181 | if (remain < 1) | ||
12182 | break; | ||
12183 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12184 | data = (KeyframeMotion.DataFormat)dataval; | ||
12185 | break; | ||
12186 | } | ||
12187 | } | ||
12188 | |||
12189 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12190 | |||
12191 | idx = 0; | ||
12192 | |||
12193 | int elemLength = 2; | ||
12194 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12195 | elemLength = 3; | ||
12196 | |||
12197 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12198 | while (idx < frames.Data.Length) | ||
12199 | { | ||
12200 | int remain = frames.Data.Length - idx; | ||
12201 | |||
12202 | if (remain < elemLength) | ||
12203 | break; | ||
12204 | |||
12205 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12206 | frame.Position = null; | ||
12207 | frame.Rotation = null; | ||
12208 | |||
12209 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12210 | { | ||
12211 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12212 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12213 | } | ||
12214 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12215 | { | ||
12216 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12217 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12218 | } | ||
12219 | |||
12220 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12221 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12222 | |||
12223 | keyframes.Add(frame); | ||
12224 | } | ||
12225 | |||
12226 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12227 | group.RootPart.KeyframeMotion.Start(); | ||
12228 | } | ||
12229 | else | ||
12230 | { | ||
12231 | if (group.RootPart.KeyframeMotion == null) | ||
12232 | return; | ||
12233 | |||
12234 | if (options.Data.Length == 0) | ||
12235 | { | ||
12236 | group.RootPart.KeyframeMotion.Stop(); | ||
12237 | return; | ||
12238 | } | ||
12239 | |||
12240 | int code = (int)options.GetLSLIntegerItem(0); | ||
12241 | |||
12242 | int idx = 0; | ||
12243 | |||
12244 | while (idx < options.Data.Length) | ||
12245 | { | ||
12246 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12247 | int remain = options.Data.Length - idx; | ||
12248 | |||
12249 | switch (option) | ||
12250 | { | ||
12251 | case ScriptBaseClass.KFM_COMMAND: | ||
12252 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12253 | switch (cmd) | ||
12254 | { | ||
12255 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12256 | group.RootPart.KeyframeMotion.Start(); | ||
12257 | break; | ||
12258 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12259 | group.RootPart.KeyframeMotion.Stop(); | ||
12260 | break; | ||
12261 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12262 | group.RootPart.KeyframeMotion.Pause(); | ||
12263 | break; | ||
12264 | } | ||
12265 | break; | ||
12266 | } | ||
12267 | } | ||
12268 | } | ||
12269 | } | ||
10909 | } | 12270 | } |
10910 | 12271 | ||
10911 | public class NotecardCache | 12272 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 0d4ea19..60568a8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -927,18 +936,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
927 | if (target != null) | 936 | if (target != null) |
928 | { | 937 | { |
929 | UUID animID=UUID.Zero; | 938 | UUID animID=UUID.Zero; |
930 | lock (m_host.TaskInventory) | 939 | m_host.TaskInventory.LockItemsForRead(true); |
940 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
931 | { | 941 | { |
932 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 942 | if (inv.Value.Name == animation) |
933 | { | 943 | { |
934 | if (inv.Value.Name == animation) | 944 | if (inv.Value.Type == (int)AssetType.Animation) |
935 | { | 945 | animID = inv.Value.AssetID; |
936 | if (inv.Value.Type == (int)AssetType.Animation) | 946 | continue; |
937 | animID = inv.Value.AssetID; | ||
938 | continue; | ||
939 | } | ||
940 | } | 947 | } |
941 | } | 948 | } |
949 | m_host.TaskInventory.LockItemsForRead(false); | ||
942 | if (animID == UUID.Zero) | 950 | if (animID == UUID.Zero) |
943 | target.Animator.AddAnimation(animation, m_host.UUID); | 951 | target.Animator.AddAnimation(animation, m_host.UUID); |
944 | else | 952 | else |
@@ -965,18 +973,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
965 | if (target != null) | 973 | if (target != null) |
966 | { | 974 | { |
967 | UUID animID = UUID.Zero; | 975 | UUID animID = UUID.Zero; |
968 | lock (m_host.TaskInventory) | 976 | m_host.TaskInventory.LockItemsForRead(true); |
977 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
969 | { | 978 | { |
970 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 979 | if (inv.Value.Name == animation) |
971 | { | 980 | { |
972 | if (inv.Value.Name == animation) | 981 | if (inv.Value.Type == (int)AssetType.Animation) |
973 | { | 982 | animID = inv.Value.AssetID; |
974 | if (inv.Value.Type == (int)AssetType.Animation) | 983 | continue; |
975 | animID = inv.Value.AssetID; | ||
976 | continue; | ||
977 | } | ||
978 | } | 984 | } |
979 | } | 985 | } |
986 | m_host.TaskInventory.LockItemsForRead(false); | ||
980 | 987 | ||
981 | if (animID == UUID.Zero) | 988 | if (animID == UUID.Zero) |
982 | target.Animator.RemoveAnimation(animation); | 989 | target.Animator.RemoveAnimation(animation); |
@@ -1797,6 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1797 | 1804 | ||
1798 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1805 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1799 | { | 1806 | { |
1807 | m_host.TaskInventory.LockItemsForRead(true); | ||
1800 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1808 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1801 | { | 1809 | { |
1802 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1810 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1804,6 +1812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1804 | assetID = item.AssetID; | 1812 | assetID = item.AssetID; |
1805 | } | 1813 | } |
1806 | } | 1814 | } |
1815 | m_host.TaskInventory.LockItemsForRead(false); | ||
1807 | } | 1816 | } |
1808 | 1817 | ||
1809 | if (assetID == UUID.Zero) | 1818 | if (assetID == UUID.Zero) |
@@ -2271,7 +2280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2271 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2280 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2272 | m_host.AddScriptLPS(1); | 2281 | m_host.AddScriptLPS(1); |
2273 | 2282 | ||
2274 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2283 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2275 | } | 2284 | } |
2276 | 2285 | ||
2277 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2286 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2282,24 +2291,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2282 | return NpcCreate( | 2291 | return NpcCreate( |
2283 | firstname, lastname, position, notecard, | 2292 | firstname, lastname, position, notecard, |
2284 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2293 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2285 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2294 | false); |
2295 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2286 | } | 2296 | } |
2287 | 2297 | ||
2288 | private LSL_Key NpcCreate( | 2298 | private LSL_Key NpcCreate( |
2289 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2299 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2290 | { | 2300 | { |
2301 | if (!owned) | ||
2302 | OSSLError("Unowned NPCs are unsupported"); | ||
2303 | |||
2304 | string groupTitle = String.Empty; | ||
2305 | |||
2306 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2307 | return new LSL_Key(UUID.Zero.ToString()); | ||
2308 | |||
2309 | if (firstname != String.Empty || lastname != String.Empty) | ||
2310 | { | ||
2311 | if (firstname != "Shown outfit:") | ||
2312 | groupTitle = "- NPC -"; | ||
2313 | } | ||
2314 | |||
2291 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2315 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2292 | if (module != null) | 2316 | if (module != null) |
2293 | { | 2317 | { |
2294 | AvatarAppearance appearance = null; | 2318 | AvatarAppearance appearance = null; |
2295 | 2319 | ||
2296 | UUID id; | 2320 | // UUID id; |
2297 | if (UUID.TryParse(notecard, out id)) | 2321 | // if (UUID.TryParse(notecard, out id)) |
2298 | { | 2322 | // { |
2299 | ScenePresence clonePresence = World.GetScenePresence(id); | 2323 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2300 | if (clonePresence != null) | 2324 | // if (clonePresence != null) |
2301 | appearance = clonePresence.Appearance; | 2325 | // appearance = clonePresence.Appearance; |
2302 | } | 2326 | // } |
2303 | 2327 | ||
2304 | if (appearance == null) | 2328 | if (appearance == null) |
2305 | { | 2329 | { |
@@ -2327,6 +2351,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2327 | World, | 2351 | World, |
2328 | appearance); | 2352 | appearance); |
2329 | 2353 | ||
2354 | ScenePresence sp; | ||
2355 | if (World.TryGetScenePresence(x, out sp)) | ||
2356 | { | ||
2357 | sp.Grouptitle = groupTitle; | ||
2358 | sp.SendAvatarDataToAllAgents(); | ||
2359 | } | ||
2330 | return new LSL_Key(x.ToString()); | 2360 | return new LSL_Key(x.ToString()); |
2331 | } | 2361 | } |
2332 | 2362 | ||
@@ -2617,16 +2647,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2617 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2647 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2618 | m_host.AddScriptLPS(1); | 2648 | m_host.AddScriptLPS(1); |
2619 | 2649 | ||
2620 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2650 | ManualResetEvent ev = new ManualResetEvent(false); |
2621 | if (module != null) | ||
2622 | { | ||
2623 | UUID npcId = new UUID(npc.m_string); | ||
2624 | 2651 | ||
2625 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2652 | Util.FireAndForget(delegate(object x) { |
2626 | return; | 2653 | try |
2654 | { | ||
2655 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2656 | if (module != null) | ||
2657 | { | ||
2658 | UUID npcId = new UUID(npc.m_string); | ||
2627 | 2659 | ||
2628 | module.DeleteNPC(npcId, World); | 2660 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2629 | } | 2661 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2662 | { | ||
2663 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2664 | return; | ||
2665 | } | ||
2666 | |||
2667 | module.DeleteNPC(npcId, World); | ||
2668 | } | ||
2669 | } | ||
2670 | finally | ||
2671 | { | ||
2672 | ev.Set(); | ||
2673 | } | ||
2674 | }); | ||
2675 | ev.WaitOne(); | ||
2630 | } | 2676 | } |
2631 | 2677 | ||
2632 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2678 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3160,4 +3206,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3160 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3206 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3161 | } | 3207 | } |
3162 | } | 3208 | } |
3163 | } \ No newline at end of file | 3209 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 1c272f8..1373971 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
222 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 222 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
223 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 223 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
224 | { | 224 | { |
225 | sensedEntities.AddRange(doAgentSensor(ts)); | 225 | sensedEntities.AddRange(doAgentSensor(ts)); |
226 | } | 226 | } |
227 | 227 | ||
228 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 228 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -319,13 +319,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.RotationOffset; | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, the sensor cone always orients with the | 326 | // In attachments, the sensor cone always orients with the |
326 | // avatar rotation. This may include a nonzero elevation if | 327 | // avatar rotation. This may include a nonzero elevation if |
327 | // in mouselook. | 328 | // in mouselook. |
328 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 329 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
330 | fromRegionPos = avatar.AbsolutePosition; | ||
329 | q = avatar.Rotation; | 331 | q = avatar.Rotation; |
330 | } | 332 | } |
331 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 333 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -448,6 +450,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
448 | // avatar rotation. This may include a nonzero elevation if | 450 | // avatar rotation. This may include a nonzero elevation if |
449 | // in mouselook. | 451 | // in mouselook. |
450 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 452 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
453 | if (avatar == null) | ||
454 | return sensedEntities; | ||
455 | fromRegionPos = avatar.AbsolutePosition; | ||
451 | q = avatar.Rotation; | 456 | q = avatar.Rotation; |
452 | } | 457 | } |
453 | 458 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 69df392..eab6851 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -124,6 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
124 | LSL_Float llGetEnergy(); | 124 | LSL_Float llGetEnergy(); |
125 | LSL_Vector llGetForce(); | 125 | LSL_Vector llGetForce(); |
126 | LSL_Integer llGetFreeMemory(); | 126 | LSL_Integer llGetFreeMemory(); |
127 | LSL_Integer llGetUsedMemory(); | ||
127 | LSL_Integer llGetFreeURLs(); | 128 | LSL_Integer llGetFreeURLs(); |
128 | LSL_Vector llGetGeometricCenter(); | 129 | LSL_Vector llGetGeometricCenter(); |
129 | LSL_Float llGetGMTclock(); | 130 | LSL_Float llGetGMTclock(); |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
147 | LSL_Vector llGetLocalPos(); | 148 | LSL_Vector llGetLocalPos(); |
148 | LSL_Rotation llGetLocalRot(); | 149 | LSL_Rotation llGetLocalRot(); |
149 | LSL_Float llGetMass(); | 150 | LSL_Float llGetMass(); |
151 | LSL_Float llGetMassMKS(); | ||
150 | LSL_Integer llGetMemoryLimit(); | 152 | LSL_Integer llGetMemoryLimit(); |
151 | void llGetNextEmail(string address, string subject); | 153 | void llGetNextEmail(string address, string subject); |
152 | LSL_String llGetNotecardLine(string name, int line); | 154 | LSL_String llGetNotecardLine(string name, int line); |
@@ -200,12 +202,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
200 | LSL_String llGetTimestamp(); | 202 | LSL_String llGetTimestamp(); |
201 | LSL_Vector llGetTorque(); | 203 | LSL_Vector llGetTorque(); |
202 | LSL_Integer llGetUnixTime(); | 204 | LSL_Integer llGetUnixTime(); |
203 | LSL_Integer llGetUsedMemory(); | ||
204 | LSL_Vector llGetVel(); | 205 | LSL_Vector llGetVel(); |
205 | LSL_Float llGetWallclock(); | 206 | LSL_Float llGetWallclock(); |
206 | void llGiveInventory(string destination, string inventory); | 207 | void llGiveInventory(string destination, string inventory); |
207 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 208 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
208 | LSL_Integer llGiveMoney(string destination, int amount); | 209 | LSL_Integer llGiveMoney(string destination, int amount); |
210 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
209 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
210 | LSL_Float llGround(LSL_Vector offset); | 212 | LSL_Float llGround(LSL_Vector offset); |
211 | LSL_Vector llGroundContour(LSL_Vector offset); | 213 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -353,6 +355,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
353 | void llSetParcelMusicURL(string url); | 355 | void llSetParcelMusicURL(string url); |
354 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
355 | void llSetPos(LSL_Vector pos); | 357 | void llSetPos(LSL_Vector pos); |
358 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
356 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 359 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
357 | void llSetPrimitiveParams(LSL_List rules); | 360 | void llSetPrimitiveParams(LSL_List rules); |
358 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 361 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
@@ -401,6 +404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
401 | void llTargetOmega(LSL_Vector axis, double spinrate, double gain); | 404 | void llTargetOmega(LSL_Vector axis, double spinrate, double gain); |
402 | void llTargetRemove(int number); | 405 | void llTargetRemove(int number); |
403 | void llTeleportAgentHome(string agent); | 406 | void llTeleportAgentHome(string agent); |
407 | void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt); | ||
404 | void llTextBox(string avatar, string message, int chat_channel); | 408 | void llTextBox(string avatar, string message, int chat_channel); |
405 | LSL_String llToLower(string source); | 409 | LSL_String llToLower(string source); |
406 | LSL_String llToUpper(string source); | 410 | LSL_String llToUpper(string source); |
@@ -417,9 +421,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
417 | LSL_Vector llWind(LSL_Vector offset); | 421 | LSL_Vector llWind(LSL_Vector offset); |
418 | LSL_String llXorBase64Strings(string str1, string str2); | 422 | LSL_String llXorBase64Strings(string str1, string str2); |
419 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 423 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
420 | void print(string str); | 424 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
425 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
421 | 426 | ||
422 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
423 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
429 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
424 | } | 430 | } |
425 | } | 431 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index e92518d..7382495 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index fd7c41e..23b4336 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -581,6 +583,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
581 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 583 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
582 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 584 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
583 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 585 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
586 | |||
587 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
588 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
589 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
590 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
591 | |||
592 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
593 | public const int DENSITY = 1; | ||
594 | public const int FRICTION = 2; | ||
595 | public const int RESTITUTION = 4; | ||
596 | public const int GRAVITY_MULTIPLIER = 8; | ||
584 | 597 | ||
585 | // extra constants for llSetPrimMediaParams | 598 | // extra constants for llSetPrimMediaParams |
586 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 599 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -653,5 +666,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
653 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 666 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
654 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 667 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
655 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 668 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; |
669 | |||
670 | public const int KFM_MODE = 1; | ||
671 | public const int KFM_LOOP = 1; | ||
672 | public const int KFM_REVERSE = 3; | ||
673 | public const int KFM_FORWARD = 0; | ||
674 | public const int KFM_PING_PONG = 2; | ||
675 | public const int KFM_DATA = 2; | ||
676 | public const int KFM_TRANSLATION = 2; | ||
677 | public const int KFM_ROTATION = 1; | ||
678 | public const int KFM_COMMAND = 0; | ||
679 | public const int KFM_CMD_PLAY = 0; | ||
680 | public const int KFM_CMD_STOP = 1; | ||
681 | public const int KFM_CMD_PAUSE = 2; | ||
656 | } | 682 | } |
657 | } | 683 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 3c2f7bd..9446099 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
164 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
165 | } | 166 | } |
166 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
167 | public LSL_Integer llCeil(double f) | 173 | public LSL_Integer llCeil(double f) |
168 | { | 174 | { |
169 | return m_LSL_Functions.llCeil(f); | 175 | return m_LSL_Functions.llCeil(f); |
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 320 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 321 | } |
316 | 322 | ||
323 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 324 | public void llDie() |
318 | { | 325 | { |
319 | m_LSL_Functions.llDie(); | 326 | m_LSL_Functions.llDie(); |
@@ -464,6 +471,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 471 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 472 | } |
466 | 473 | ||
474 | public LSL_Integer llGetUsedMemory() | ||
475 | { | ||
476 | return m_LSL_Functions.llGetUsedMemory(); | ||
477 | } | ||
478 | |||
467 | public LSL_Integer llGetFreeURLs() | 479 | public LSL_Integer llGetFreeURLs() |
468 | { | 480 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 481 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -569,6 +581,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
569 | return m_LSL_Functions.llGetMass(); | 581 | return m_LSL_Functions.llGetMass(); |
570 | } | 582 | } |
571 | 583 | ||
584 | public LSL_Float llGetMassMKS() | ||
585 | { | ||
586 | return m_LSL_Functions.llGetMassMKS(); | ||
587 | } | ||
588 | |||
572 | public LSL_Integer llGetMemoryLimit() | 589 | public LSL_Integer llGetMemoryLimit() |
573 | { | 590 | { |
574 | return m_LSL_Functions.llGetMemoryLimit(); | 591 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -834,11 +851,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
834 | return m_LSL_Functions.llGetUnixTime(); | 851 | return m_LSL_Functions.llGetUnixTime(); |
835 | } | 852 | } |
836 | 853 | ||
837 | public LSL_Integer llGetUsedMemory() | ||
838 | { | ||
839 | return m_LSL_Functions.llGetUsedMemory(); | ||
840 | } | ||
841 | |||
842 | public LSL_Vector llGetVel() | 854 | public LSL_Vector llGetVel() |
843 | { | 855 | { |
844 | return m_LSL_Functions.llGetVel(); | 856 | return m_LSL_Functions.llGetVel(); |
@@ -864,6 +876,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
864 | return m_LSL_Functions.llGiveMoney(destination, amount); | 876 | return m_LSL_Functions.llGiveMoney(destination, amount); |
865 | } | 877 | } |
866 | 878 | ||
879 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
880 | { | ||
881 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
882 | } | ||
883 | |||
867 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 884 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
868 | { | 885 | { |
869 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 886 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1588,6 +1605,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1588 | m_LSL_Functions.llSetPos(pos); | 1605 | m_LSL_Functions.llSetPos(pos); |
1589 | } | 1606 | } |
1590 | 1607 | ||
1608 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1609 | { | ||
1610 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1611 | } | ||
1612 | |||
1591 | public void llSetPrimitiveParams(LSL_List rules) | 1613 | public void llSetPrimitiveParams(LSL_List rules) |
1592 | { | 1614 | { |
1593 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1615 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1823,6 +1845,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1823 | m_LSL_Functions.llTargetRemove(number); | 1845 | m_LSL_Functions.llTargetRemove(number); |
1824 | } | 1846 | } |
1825 | 1847 | ||
1848 | public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) | ||
1849 | { | ||
1850 | m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt); | ||
1851 | } | ||
1852 | |||
1826 | public void llTeleportAgentHome(string agent) | 1853 | public void llTeleportAgentHome(string agent) |
1827 | { | 1854 | { |
1828 | m_LSL_Functions.llTeleportAgentHome(agent); | 1855 | m_LSL_Functions.llTeleportAgentHome(agent); |
@@ -1938,9 +1965,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1938 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1965 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1939 | } | 1966 | } |
1940 | 1967 | ||
1941 | public void print(string str) | 1968 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1969 | { | ||
1970 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1971 | } | ||
1972 | |||
1973 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1974 | { | ||
1975 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
1976 | } | ||
1977 | |||
1978 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1942 | { | 1979 | { |
1943 | m_LSL_Functions.print(str); | 1980 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1944 | } | 1981 | } |
1945 | } | 1982 | } |
1946 | } | 1983 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 2c8af81..0f763f1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -218,13 +219,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
218 | 219 | ||
219 | if (part != null) | 220 | if (part != null) |
220 | { | 221 | { |
221 | lock (part.TaskInventory) | 222 | part.TaskInventory.LockItemsForRead(true); |
223 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
222 | { | 224 | { |
223 | if (part.TaskInventory.ContainsKey(ItemID)) | 225 | ScriptTask = part.TaskInventory[ItemID]; |
224 | { | ||
225 | ScriptTask = part.TaskInventory[ItemID]; | ||
226 | } | ||
227 | } | 226 | } |
227 | part.TaskInventory.LockItemsForRead(false); | ||
228 | } | 228 | } |
229 | 229 | ||
230 | ApiManager am = new ApiManager(); | 230 | ApiManager am = new ApiManager(); |
@@ -416,14 +416,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
416 | { | 416 | { |
417 | int permsMask; | 417 | int permsMask; |
418 | UUID permsGranter; | 418 | UUID permsGranter; |
419 | lock (part.TaskInventory) | 419 | part.TaskInventory.LockItemsForRead(true); |
420 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
420 | { | 421 | { |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | 422 | part.TaskInventory.LockItemsForRead(false); |
422 | return; | 423 | return; |
423 | |||
424 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
425 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
426 | } | 424 | } |
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | part.TaskInventory.LockItemsForRead(false); | ||
427 | 428 | ||
428 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
429 | { | 430 | { |
@@ -551,6 +552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
551 | return true; | 552 | return true; |
552 | } | 553 | } |
553 | 554 | ||
555 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
554 | public void SetState(string state) | 556 | public void SetState(string state) |
555 | { | 557 | { |
556 | if (state == State) | 558 | if (state == State) |
@@ -562,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
562 | new DetectParams[0])); | 564 | new DetectParams[0])); |
563 | PostEvent(new EventParams("state_entry", new Object[0], | 565 | PostEvent(new EventParams("state_entry", new Object[0], |
564 | new DetectParams[0])); | 566 | new DetectParams[0])); |
565 | 567 | ||
566 | throw new EventAbortException(); | 568 | throw new EventAbortException(); |
567 | } | 569 | } |
568 | 570 | ||
@@ -652,45 +654,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
652 | /// <returns></returns> | 654 | /// <returns></returns> |
653 | public object EventProcessor() | 655 | public object EventProcessor() |
654 | { | 656 | { |
657 | EventParams data = null; | ||
655 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 658 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
656 | if (!Running) | 659 | if (!Running) |
657 | return 0; | 660 | return 0; |
658 | 661 | ||
659 | lock (m_Script) | ||
660 | { | ||
661 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
662 | 663 | ||
663 | if (Suspended) | 664 | if (Suspended) |
664 | return 0; | 665 | return 0; |
665 | |||
666 | EventParams data = null; | ||
667 | 666 | ||
668 | lock (EventQueue) | 667 | lock (EventQueue) |
668 | { | ||
669 | data = (EventParams) EventQueue.Dequeue(); | ||
670 | if (data == null) // Shouldn't happen | ||
669 | { | 671 | { |
670 | data = (EventParams)EventQueue.Dequeue(); | 672 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
671 | if (data == null) // Shouldn't happen | ||
672 | { | 673 | { |
673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 674 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
674 | { | ||
675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
676 | } | ||
677 | else | ||
678 | { | ||
679 | m_CurrentWorkItem = null; | ||
680 | } | ||
681 | return 0; | ||
682 | } | 675 | } |
683 | 676 | else | |
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | 677 | { |
688 | if (m_ControlEventsInQueue > 0) | 678 | m_CurrentWorkItem = null; |
689 | m_ControlEventsInQueue--; | ||
690 | } | 679 | } |
691 | if (data.EventName == "collision") | 680 | return 0; |
692 | m_CollisionInQueue = false; | ||
693 | } | 681 | } |
682 | |||
683 | if (data.EventName == "timer") | ||
684 | m_TimerQueued = false; | ||
685 | if (data.EventName == "control") | ||
686 | { | ||
687 | if (m_ControlEventsInQueue > 0) | ||
688 | m_ControlEventsInQueue--; | ||
689 | } | ||
690 | if (data.EventName == "collision") | ||
691 | m_CollisionInQueue = false; | ||
692 | } | ||
693 | |||
694 | lock(m_Script) | ||
695 | { | ||
694 | 696 | ||
695 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 697 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
696 | 698 | ||
@@ -859,6 +861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
859 | new Object[0], new DetectParams[0])); | 861 | new Object[0], new DetectParams[0])); |
860 | } | 862 | } |
861 | 863 | ||
864 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
862 | public void ApiResetScript() | 865 | public void ApiResetScript() |
863 | { | 866 | { |
864 | // bool running = Running; | 867 | // bool running = Running; |
@@ -890,10 +893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
890 | 893 | ||
891 | public Dictionary<string, object> GetVars() | 894 | public Dictionary<string, object> GetVars() |
892 | { | 895 | { |
893 | if (m_Script != null) | 896 | return m_Script.GetVars(); |
894 | return m_Script.GetVars(); | ||
895 | else | ||
896 | return new Dictionary<string, object>(); | ||
897 | } | 897 | } |
898 | 898 | ||
899 | public void SetVars(Dictionary<string, object> vars) | 899 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |