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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d6aafaf..3e1b43e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6090,6 +6090,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6090 flags |= ScriptBaseClass.AGENT_AWAY; 6090 flags |= ScriptBaseClass.AGENT_AWAY;
6091 } 6091 }
6092 6092
6093 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6094 UUID[] anims = agent.Animator.GetAnimationArray();
6095 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6096 {
6097 flags |= ScriptBaseClass.AGENT_BUSY;
6098 }
6099
6093 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6100 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
6094 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6101 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
6095 { 6102 {