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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1429
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs439
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs139
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs77
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/ScriptException.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs134
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs70
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs184
16 files changed, 1866 insertions, 861 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 82de06f..9011966 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -59,6 +59,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
59using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 59using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
60using PrimType = OpenSim.Region.Framework.Scenes.PrimType; 60using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
61using AssetLandmark = OpenSim.Framework.AssetLandmark; 61using AssetLandmark = OpenSim.Framework.AssetLandmark;
62using RegionFlags = OpenSim.Framework.RegionFlags;
62 63
63using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 64using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
64using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; 65using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
@@ -341,7 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
341 return GetLinkParts(m_host, linkType); 342 return GetLinkParts(m_host, linkType);
342 } 343 }
343 344
344 private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 345 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
345 { 346 {
346 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 347 List<SceneObjectPart> ret = new List<SceneObjectPart>();
347 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 348 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@@ -426,14 +427,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
426 return key; 427 return key;
427 } 428 }
428 429
429 // convert a LSL_Rotation to a Quaternion
430 public static Quaternion Rot2Quaternion(LSL_Rotation r)
431 {
432 Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
433 q.Normalize();
434 return q;
435 }
436
437 //These are the implementations of the various ll-functions used by the LSL scripts. 430 //These are the implementations of the various ll-functions used by the LSL scripts.
438 public LSL_Float llSin(double f) 431 public LSL_Float llSin(double f)
439 { 432 {
@@ -1240,9 +1233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1240 public LSL_Float llGround(LSL_Vector offset) 1233 public LSL_Float llGround(LSL_Vector offset)
1241 { 1234 {
1242 m_host.AddScriptLPS(1); 1235 m_host.AddScriptLPS(1);
1243 Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, 1236 Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset;
1244 (float)offset.y,
1245 (float)offset.z);
1246 1237
1247 //Get the slope normal. This gives us the equation of the plane tangent to the slope. 1238 //Get the slope normal. This gives us the equation of the plane tangent to the slope.
1248 LSL_Vector vsn = llGroundNormal(offset); 1239 LSL_Vector vsn = llGroundNormal(offset);
@@ -1492,31 +1483,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1492 if (part == null || part.ParentGroup.IsDeleted) 1483 if (part == null || part.ParentGroup.IsDeleted)
1493 return; 1484 return;
1494 1485
1495 if (scale.x < 0.01) 1486 // First we need to check whether or not we need to clamp the size of a physics-enabled prim
1496 scale.x = 0.01;
1497 if (scale.y < 0.01)
1498 scale.y = 0.01;
1499 if (scale.z < 0.01)
1500 scale.z = 0.01;
1501
1502 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; 1487 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor;
1503
1504 if (pa != null && pa.IsPhysical) 1488 if (pa != null && pa.IsPhysical)
1505 { 1489 {
1506 if (scale.x > World.m_maxPhys) 1490 scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x));
1507 scale.x = World.m_maxPhys; 1491 scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y));
1508 if (scale.y > World.m_maxPhys) 1492 scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z));
1509 scale.y = World.m_maxPhys; 1493 }
1510 if (scale.z > World.m_maxPhys) 1494 else
1511 scale.z = World.m_maxPhys; 1495 {
1496 // If not physical, then we clamp the scale to the non-physical min/max
1497 scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
1498 scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
1499 scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
1512 } 1500 }
1513
1514 if (scale.x > World.m_maxNonphys)
1515 scale.x = World.m_maxNonphys;
1516 if (scale.y > World.m_maxNonphys)
1517 scale.y = World.m_maxNonphys;
1518 if (scale.z > World.m_maxNonphys)
1519 scale.z = World.m_maxNonphys;
1520 1501
1521 Vector3 tmp = part.Scale; 1502 Vector3 tmp = part.Scale;
1522 tmp.X = (float)scale.x; 1503 tmp.X = (float)scale.x;
@@ -1590,7 +1571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1590 if (face == ScriptBaseClass.ALL_SIDES) 1571 if (face == ScriptBaseClass.ALL_SIDES)
1591 face = SceneObjectPart.ALL_SIDES; 1572 face = SceneObjectPart.ALL_SIDES;
1592 1573
1593 m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 1574 m_host.SetFaceColorAlpha(face, color, null);
1594 } 1575 }
1595 1576
1596 public void SetTexGen(SceneObjectPart part, int face,int style) 1577 public void SetTexGen(SceneObjectPart part, int face,int style)
@@ -2202,7 +2183,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2202 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2183 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2203 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2184 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2204 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2185 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2205 pos.z > 4096 // return FALSE if altitude than 4096m 2186 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2206 ) 2187 )
2207 ) 2188 )
2208 { 2189 {
@@ -2213,14 +2194,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2213 // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. 2194 // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read.
2214 2195
2215 Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; 2196 Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition;
2216 LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); 2197 LandData here = World.GetLandData(objectPos);
2217 LandData there = World.GetLandData((float)pos.x, (float)pos.y); 2198 LandData there = World.GetLandData(pos);
2218 2199
2219 // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. 2200 // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits.
2220 2201
2221 bool sameParcel = here.GlobalID == there.GlobalID; 2202 bool sameParcel = here.GlobalID == there.GlobalID;
2222 2203
2223 if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) 2204 if (!sameParcel && !World.Permissions.CanRezObject(
2205 m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos))
2224 { 2206 {
2225 return 0; 2207 return 0;
2226 } 2208 }
@@ -2279,16 +2261,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2279 if (part.ParentGroup.RootPart == part) 2261 if (part.ParentGroup.RootPart == part)
2280 { 2262 {
2281 SceneObjectGroup parent = part.ParentGroup; 2263 SceneObjectGroup parent = part.ParentGroup;
2282 Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); 2264 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2283 if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest))
2284 return; 2265 return;
2285 Util.FireAndForget(delegate(object x) { 2266 Util.FireAndForget(delegate(object x) {
2286 parent.UpdateGroupPosition(dest); 2267 parent.UpdateGroupPosition((Vector3)toPos);
2287 }); 2268 });
2288 } 2269 }
2289 else 2270 else
2290 { 2271 {
2291 part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); 2272 part.OffsetPosition = (Vector3)toPos;
2292 SceneObjectGroup parent = part.ParentGroup; 2273 SceneObjectGroup parent = part.ParentGroup;
2293 parent.HasGroupChanged = true; 2274 parent.HasGroupChanged = true;
2294 parent.ScheduleGroupForTerseUpdate(); 2275 parent.ScheduleGroupForTerseUpdate();
@@ -2326,7 +2307,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2326 pos = part.AbsolutePosition; 2307 pos = part.AbsolutePosition;
2327 } 2308 }
2328 2309
2329 return new LSL_Vector(pos.X, pos.Y, pos.Z); 2310// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
2311
2312 return new LSL_Vector(pos);
2330 } 2313 }
2331 2314
2332 public void llSetRot(LSL_Rotation rot) 2315 public void llSetRot(LSL_Rotation rot)
@@ -2334,26 +2317,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2334 m_host.AddScriptLPS(1); 2317 m_host.AddScriptLPS(1);
2335 2318
2336 // try to let this work as in SL... 2319 // try to let this work as in SL...
2337 if (m_host.LinkNum < 2) 2320 if (m_host.ParentID == 0)
2338 { 2321 {
2339 // Special case: If we are root, rotate complete SOG to new 2322 // special case: If we are root, rotate complete SOG to new rotation
2340 // rotation. 2323 SetRot(m_host, rot);
2341 // We are root if the link number is 0 (single prim) or 1
2342 // (root prim). ParentID may be nonzero in attachments and
2343 // using it would cause attachments and HUDs to rotate
2344 // to the wrong positions.
2345
2346 SetRot(m_host, Rot2Quaternion(rot));
2347 } 2324 }
2348 else 2325 else
2349 { 2326 {
2350 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 2327 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
2351 SceneObjectPart rootPart; 2328 SceneObjectPart rootPart = m_host.ParentGroup.RootPart;
2352 if (m_host.ParentGroup != null) // better safe than sorry 2329 if (rootPart != null) // better safe than sorry
2353 { 2330 {
2354 rootPart = m_host.ParentGroup.RootPart; 2331 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
2355 if (rootPart != null)
2356 SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot));
2357 } 2332 }
2358 } 2333 }
2359 2334
@@ -2363,8 +2338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2363 public void llSetLocalRot(LSL_Rotation rot) 2338 public void llSetLocalRot(LSL_Rotation rot)
2364 { 2339 {
2365 m_host.AddScriptLPS(1); 2340 m_host.AddScriptLPS(1);
2366 2341 SetRot(m_host, rot);
2367 SetRot(m_host, Rot2Quaternion(rot));
2368 ScriptSleep(200); 2342 ScriptSleep(200);
2369 } 2343 }
2370 2344
@@ -2476,7 +2450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2476 if (local != 0) 2450 if (local != 0)
2477 force *= llGetRot(); 2451 force *= llGetRot();
2478 2452
2479 m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); 2453 m_host.ParentGroup.RootPart.SetForce(force);
2480 } 2454 }
2481 } 2455 }
2482 2456
@@ -2488,10 +2462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2488 2462
2489 if (!m_host.ParentGroup.IsDeleted) 2463 if (!m_host.ParentGroup.IsDeleted)
2490 { 2464 {
2491 Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); 2465 force = m_host.ParentGroup.RootPart.GetForce();
2492 force.x = tmpForce.X;
2493 force.y = tmpForce.Y;
2494 force.z = tmpForce.Z;
2495 } 2466 }
2496 2467
2497 return force; 2468 return force;
@@ -2500,8 +2471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2500 public LSL_Integer llTarget(LSL_Vector position, double range) 2471 public LSL_Integer llTarget(LSL_Vector position, double range)
2501 { 2472 {
2502 m_host.AddScriptLPS(1); 2473 m_host.AddScriptLPS(1);
2503 return m_host.ParentGroup.registerTargetWaypoint( 2474 return m_host.ParentGroup.registerTargetWaypoint(position,
2504 new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); 2475 (float)range);
2505 } 2476 }
2506 2477
2507 public void llTargetRemove(int number) 2478 public void llTargetRemove(int number)
@@ -2513,8 +2484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2513 public LSL_Integer llRotTarget(LSL_Rotation rot, double error) 2484 public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
2514 { 2485 {
2515 m_host.AddScriptLPS(1); 2486 m_host.AddScriptLPS(1);
2516 return m_host.ParentGroup.registerRotTargetWaypoint( 2487 return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error);
2517 new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
2518 } 2488 }
2519 2489
2520 public void llRotTargetRemove(int number) 2490 public void llRotTargetRemove(int number)
@@ -2526,7 +2496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2526 public void llMoveToTarget(LSL_Vector target, double tau) 2496 public void llMoveToTarget(LSL_Vector target, double tau)
2527 { 2497 {
2528 m_host.AddScriptLPS(1); 2498 m_host.AddScriptLPS(1);
2529 m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); 2499 m_host.MoveToTarget(target, (float)tau);
2530 } 2500 }
2531 2501
2532 public void llStopMoveToTarget() 2502 public void llStopMoveToTarget()
@@ -2539,7 +2509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2539 { 2509 {
2540 m_host.AddScriptLPS(1); 2510 m_host.AddScriptLPS(1);
2541 //No energy force yet 2511 //No energy force yet
2542 Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); 2512 Vector3 v = force;
2543 if (v.Length() > 20000.0f) 2513 if (v.Length() > 20000.0f)
2544 { 2514 {
2545 v.Normalize(); 2515 v.Normalize();
@@ -2552,13 +2522,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2552 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2522 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2553 { 2523 {
2554 m_host.AddScriptLPS(1); 2524 m_host.AddScriptLPS(1);
2555 m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); 2525 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2556 } 2526 }
2557 2527
2558 public void llSetTorque(LSL_Vector torque, int local) 2528 public void llSetTorque(LSL_Vector torque, int local)
2559 { 2529 {
2560 m_host.AddScriptLPS(1); 2530 m_host.AddScriptLPS(1);
2561 m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); 2531 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2562 } 2532 }
2563 2533
2564 public LSL_Vector llGetTorque() 2534 public LSL_Vector llGetTorque()
@@ -3123,13 +3093,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3123 return; 3093 return;
3124 } 3094 }
3125 3095
3126 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
3127 Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
3128
3129 // need the magnitude later 3096 // need the magnitude later
3130 // float velmag = (float)Util.GetMagnitude(llvel); 3097 // float velmag = (float)Util.GetMagnitude(llvel);
3131 3098
3132 SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); 3099 SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
3133 3100
3134 // If either of these are null, then there was an unknown error. 3101 // If either of these are null, then there was an unknown error.
3135 if (new_group == null) 3102 if (new_group == null)
@@ -3156,11 +3123,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3156 3123
3157 PhysicsActor pa = new_group.RootPart.PhysActor; 3124 PhysicsActor pa = new_group.RootPart.PhysActor;
3158 3125
3159 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) 3126 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
3160 { 3127 {
3161 float groupmass = new_group.GetMass(); 3128 float groupmass = new_group.GetMass();
3162 llvel *= -groupmass; 3129 vel *= -groupmass;
3163 llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); 3130 llApplyImpulse(vel, 0);
3164 } 3131 }
3165 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3132 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3166 return; 3133 return;
@@ -3211,7 +3178,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3211 return; 3178 return;
3212 } 3179 }
3213 3180
3214 m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); 3181 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
3215 } 3182 }
3216 } 3183 }
3217 3184
@@ -3637,7 +3604,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3637 } 3604 }
3638 else 3605 else
3639 { 3606 {
3640 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); 3607 m_host.RotLookAt(target, (float)strength, (float)damping);
3641 } 3608 }
3642 } 3609 }
3643 3610
@@ -3718,7 +3685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3718 3685
3719 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) 3686 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
3720 { 3687 {
3721 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); 3688 part.UpdateAngularVelocity(axis * spinrate);
3722 } 3689 }
3723 3690
3724 public LSL_Integer llGetStartParameter() 3691 public LSL_Integer llGetStartParameter()
@@ -3932,7 +3899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3932 try 3899 try
3933 { 3900 {
3934 foreach (SceneObjectPart part in parts) 3901 foreach (SceneObjectPart part in parts)
3935 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3902 part.SetFaceColorAlpha(face, color, null);
3936 } 3903 }
3937 finally 3904 finally
3938 { 3905 {
@@ -4158,6 +4125,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4158 } 4125 }
4159 4126
4160 /// <summary> 4127 /// <summary>
4128 /// Returns the name of the child prim or seated avatar matching the
4129 /// specified link number.
4130 /// </summary>
4131 /// <param name="linknum">
4132 /// The number of a link in the linkset or a link-related constant.
4133 /// </param>
4134 /// <returns>
4135 /// The name determined to match the specified link number.
4136 /// </returns>
4137 /// <remarks>
4161 /// The rules governing the returned name are not simple. The only 4138 /// The rules governing the returned name are not simple. The only
4162 /// time a blank name is returned is if the target prim has a blank 4139 /// time a blank name is returned is if the target prim has a blank
4163 /// name. If no prim with the given link number can be found then 4140 /// name. If no prim with the given link number can be found then
@@ -4185,10 +4162,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4185 /// Mentions NULL_KEY being returned 4162 /// Mentions NULL_KEY being returned
4186 /// http://wiki.secondlife.com/wiki/LlGetLinkName 4163 /// http://wiki.secondlife.com/wiki/LlGetLinkName
4187 /// Mentions using the LINK_* constants, some of which are negative 4164 /// Mentions using the LINK_* constants, some of which are negative
4188 /// </summary> 4165 /// </remarks>
4189 public LSL_String llGetLinkName(int linknum) 4166 public LSL_String llGetLinkName(int linknum)
4190 { 4167 {
4191 m_host.AddScriptLPS(1); 4168 m_host.AddScriptLPS(1);
4169 // simplest case, this prims link number
4170 if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
4171 return m_host.Name;
4172
4192 // parse for sitting avatare-names 4173 // parse for sitting avatare-names
4193 List<String> nametable = new List<String>(); 4174 List<String> nametable = new List<String>();
4194 World.ForEachRootScenePresence(delegate(ScenePresence presence) 4175 World.ForEachRootScenePresence(delegate(ScenePresence presence)
@@ -4212,10 +4193,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4212 return nametable[totalprims - linknum]; 4193 return nametable[totalprims - linknum];
4213 } 4194 }
4214 4195
4215 // simplest case, this prims link number
4216 if (m_host.LinkNum == linknum)
4217 return m_host.Name;
4218
4219 // Single prim 4196 // Single prim
4220 if (m_host.LinkNum == 0) 4197 if (m_host.LinkNum == 0)
4221 { 4198 {
@@ -4364,7 +4341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4364 World.RegionInfo.RegionName+" "+ 4341 World.RegionInfo.RegionName+" "+
4365 m_host.AbsolutePosition.ToString(), 4342 m_host.AbsolutePosition.ToString(),
4366 agentItem.ID, true, m_host.AbsolutePosition, 4343 agentItem.ID, true, m_host.AbsolutePosition,
4367 bucket); 4344 bucket, true);
4368 4345
4369 ScenePresence sp; 4346 ScenePresence sp;
4370 4347
@@ -4402,9 +4379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4402 public void llSetText(string text, LSL_Vector color, double alpha) 4379 public void llSetText(string text, LSL_Vector color, double alpha)
4403 { 4380 {
4404 m_host.AddScriptLPS(1); 4381 m_host.AddScriptLPS(1);
4405 Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), 4382 Vector3 av3 = Util.Clip(color, 0.0f, 1.0f);
4406 Util.Clip((float)color.y, 0.0f, 1.0f),
4407 Util.Clip((float)color.z, 0.0f, 1.0f));
4408 if (text.Length > 254) 4383 if (text.Length > 254)
4409 text = text.Remove(254); 4384 text = text.Remove(254);
4410 4385
@@ -4631,14 +4606,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4631 ScriptSleep(5000); 4606 ScriptSleep(5000);
4632 } 4607 }
4633 4608
4634 public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) 4609 public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt)
4635 { 4610 {
4636 m_host.AddScriptLPS(1); 4611 m_host.AddScriptLPS(1);
4637 UUID agentId = new UUID(); 4612 UUID agentId = new UUID();
4638 4613
4639 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4640 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4641
4642 if (UUID.TryParse(agent, out agentId)) 4614 if (UUID.TryParse(agent, out agentId))
4643 { 4615 {
4644 ScenePresence presence = World.GetScenePresence(agentId); 4616 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4667,15 +4639,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4667 } 4639 }
4668 } 4640 }
4669 4641
4670 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) 4642 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt)
4671 { 4643 {
4672 m_host.AddScriptLPS(1); 4644 m_host.AddScriptLPS(1);
4673 UUID agentId = new UUID(); 4645 UUID agentId = new UUID();
4674 4646
4675 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4647 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
4676 4648
4677 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4678 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4679 if (UUID.TryParse(agent, out agentId)) 4649 if (UUID.TryParse(agent, out agentId))
4680 { 4650 {
4681 ScenePresence presence = World.GetScenePresence(agentId); 4651 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4972,7 +4942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4972 distance_attenuation = 1f / normalized_units; 4942 distance_attenuation = 1f / normalized_units;
4973 } 4943 }
4974 4944
4975 Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); 4945 Vector3 applied_linear_impulse = impulse;
4976 { 4946 {
4977 float impulse_length = applied_linear_impulse.Length(); 4947 float impulse_length = applied_linear_impulse.Length();
4978 4948
@@ -5620,25 +5590,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5620 /// separated list. There is a space after 5590 /// separated list. There is a space after
5621 /// each comma. 5591 /// each comma.
5622 /// </summary> 5592 /// </summary>
5623
5624 public LSL_String llList2CSV(LSL_List src) 5593 public LSL_String llList2CSV(LSL_List src)
5625 { 5594 {
5626
5627 string ret = String.Empty;
5628 int x = 0;
5629
5630 m_host.AddScriptLPS(1); 5595 m_host.AddScriptLPS(1);
5631 5596
5632 if (src.Data.Length > 0) 5597 return string.Join(", ",
5633 { 5598 (new List<object>(src.Data)).ConvertAll<string>(o =>
5634 ret = src.Data[x++].ToString(); 5599 {
5635 for (; x < src.Data.Length; x++) 5600 return o.ToString();
5636 { 5601 }).ToArray());
5637 ret += ", "+src.Data[x].ToString();
5638 }
5639 }
5640
5641 return ret;
5642 } 5602 }
5643 5603
5644 /// <summary> 5604 /// <summary>
@@ -5937,27 +5897,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5937 /// Returns the index of the first occurrence of test 5897 /// Returns the index of the first occurrence of test
5938 /// in src. 5898 /// in src.
5939 /// </summary> 5899 /// </summary>
5940 5900 /// <param name="src">Source list</param>
5901 /// <param name="test">List to search for</param>
5902 /// <returns>
5903 /// The index number of the point in src where test was found if it was found.
5904 /// Otherwise returns -1
5905 /// </returns>
5941 public LSL_Integer llListFindList(LSL_List src, LSL_List test) 5906 public LSL_Integer llListFindList(LSL_List src, LSL_List test)
5942 { 5907 {
5943
5944 int index = -1; 5908 int index = -1;
5945 int length = src.Length - test.Length + 1; 5909 int length = src.Length - test.Length + 1;
5946 5910
5947 m_host.AddScriptLPS(1); 5911 m_host.AddScriptLPS(1);
5948 5912
5949 // If either list is empty, do not match 5913 // If either list is empty, do not match
5950
5951 if (src.Length != 0 && test.Length != 0) 5914 if (src.Length != 0 && test.Length != 0)
5952 { 5915 {
5953 for (int i = 0; i < length; i++) 5916 for (int i = 0; i < length; i++)
5954 { 5917 {
5955 if (src.Data[i].Equals(test.Data[0])) 5918 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
5919 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
5920 // and so the comparison fails even if the LSL_Integer conceptually has the same value.
5921 // Therefore, here we test Equals on both the source and destination objects.
5922 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
5923 if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
5956 { 5924 {
5957 int j; 5925 int j;
5958 for (j = 1; j < test.Length; j++) 5926 for (j = 1; j < test.Length; j++)
5959 if (!src.Data[i+j].Equals(test.Data[j])) 5927 if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))
5960 break; 5928 break;
5929
5961 if (j == test.Length) 5930 if (j == test.Length)
5962 { 5931 {
5963 index = i; 5932 index = i;
@@ -5968,19 +5937,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5968 } 5937 }
5969 5938
5970 return index; 5939 return index;
5971
5972 } 5940 }
5973 5941
5974 public LSL_String llGetObjectName() 5942 public LSL_String llGetObjectName()
5975 { 5943 {
5976 m_host.AddScriptLPS(1); 5944 m_host.AddScriptLPS(1);
5977 return m_host.Name!=null?m_host.Name:String.Empty; 5945 return m_host.Name !=null ? m_host.Name : String.Empty;
5978 } 5946 }
5979 5947
5980 public void llSetObjectName(string name) 5948 public void llSetObjectName(string name)
5981 { 5949 {
5982 m_host.AddScriptLPS(1); 5950 m_host.AddScriptLPS(1);
5983 m_host.Name = name!=null?name:String.Empty; 5951 m_host.Name = name != null ? name : String.Empty;
5984 } 5952 }
5985 5953
5986 public LSL_String llGetDate() 5954 public LSL_String llGetDate()
@@ -6154,7 +6122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6154 flags |= ScriptBaseClass.AGENT_SITTING; 6122 flags |= ScriptBaseClass.AGENT_SITTING;
6155 } 6123 }
6156 6124
6157 if (agent.Animator.Animations.DefaultAnimation.AnimID 6125 if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID
6158 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 6126 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
6159 { 6127 {
6160 flags |= ScriptBaseClass.AGENT_SITTING; 6128 flags |= ScriptBaseClass.AGENT_SITTING;
@@ -6311,19 +6279,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6311 m_host.AddScriptLPS(1); 6279 m_host.AddScriptLPS(1);
6312 6280
6313 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6281 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6314 if (parts.Count > 0) 6282
6283 try
6315 { 6284 {
6316 try 6285 foreach (SceneObjectPart part in parts)
6317 {
6318 foreach (var part in parts)
6319 {
6320 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6321 }
6322 }
6323 finally
6324 { 6286 {
6287 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6325 } 6288 }
6326 } 6289 }
6290 finally
6291 {
6292 }
6327 } 6293 }
6328 6294
6329 private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) 6295 private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
@@ -6541,9 +6507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6541 6507
6542 //Plug the x,y coordinates of the slope normal into the equation of the plane to get 6508 //Plug the x,y coordinates of the slope normal into the equation of the plane to get
6543 //the height of that point on the plane. The resulting vector gives the slope. 6509 //the height of that point on the plane. The resulting vector gives the slope.
6544 Vector3 vsl = new Vector3(); 6510 Vector3 vsl = vsn;
6545 vsl.X = (float)vsn.x;
6546 vsl.Y = (float)vsn.y;
6547 vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); 6511 vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z));
6548 vsl.Normalize(); 6512 vsl.Normalize();
6549 //Normalization might be overkill here 6513 //Normalization might be overkill here
@@ -6554,9 +6518,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6554 public LSL_Vector llGroundNormal(LSL_Vector offset) 6518 public LSL_Vector llGroundNormal(LSL_Vector offset)
6555 { 6519 {
6556 m_host.AddScriptLPS(1); 6520 m_host.AddScriptLPS(1);
6557 Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, 6521 Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset;
6558 (float)offset.y,
6559 (float)offset.z);
6560 // Clamp to valid position 6522 // Clamp to valid position
6561 if (pos.X < 0) 6523 if (pos.X < 0)
6562 pos.X = 0; 6524 pos.X = 0;
@@ -6721,7 +6683,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6721 6683
6722 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6684 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6723 6685
6724 foreach (var part in parts) 6686 foreach (SceneObjectPart part in parts)
6725 { 6687 {
6726 SetParticleSystem(part, rules); 6688 SetParticleSystem(part, rules);
6727 } 6689 }
@@ -6965,16 +6927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6965 if (m_TransferModule != null) 6927 if (m_TransferModule != null)
6966 { 6928 {
6967 byte[] bucket = new byte[] { (byte)AssetType.Folder }; 6929 byte[] bucket = new byte[] { (byte)AssetType.Folder };
6968 6930
6931 Vector3 pos = m_host.AbsolutePosition;
6932
6969 GridInstantMessage msg = new GridInstantMessage(World, 6933 GridInstantMessage msg = new GridInstantMessage(World,
6970 m_host.UUID, m_host.Name + ", an object owned by " + 6934 m_host.OwnerID, m_host.Name, destID,
6971 resolveName(m_host.OwnerID) + ",", destID,
6972 (byte)InstantMessageDialog.TaskInventoryOffered, 6935 (byte)InstantMessageDialog.TaskInventoryOffered,
6973 false, category + "\n" + m_host.Name + " is located at " + 6936 false, string.Format("'{0}'", category),
6974 World.RegionInfo.RegionName + " " + 6937// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06
6975 m_host.AbsolutePosition.ToString(), 6938// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
6976 folderID, true, m_host.AbsolutePosition, 6939 folderID, false, pos,
6977 bucket); 6940 bucket, false);
6978 6941
6979 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 6942 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
6980 } 6943 }
@@ -7010,8 +6973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7010 6973
7011 if (!m_host.ParentGroup.IsDeleted) 6974 if (!m_host.ParentGroup.IsDeleted)
7012 { 6975 {
7013 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, 6976 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec);
7014 new Vector3((float)vec.x, (float)vec.y, (float)vec.z));
7015 } 6977 }
7016 } 6978 }
7017 6979
@@ -7023,7 +6985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7023 6985
7024 if (!m_host.ParentGroup.IsDeleted) 6986 if (!m_host.ParentGroup.IsDeleted)
7025 { 6987 {
7026 m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); 6988 m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot);
7027 } 6989 }
7028 } 6990 }
7029 6991
@@ -7053,8 +7015,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7053 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 7015 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7054 rot.s = 1; // ZERO_ROTATION = 0,0,0,1 7016 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7055 7017
7056 part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); 7018 part.SitTargetPosition = offset;
7057 part.SitTargetOrientation = Rot2Quaternion(rot); 7019 part.SitTargetOrientation = rot;
7058 part.ParentGroup.HasGroupChanged = true; 7020 part.ParentGroup.HasGroupChanged = true;
7059 } 7021 }
7060 7022
@@ -7157,13 +7119,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7157 public void llSetCameraEyeOffset(LSL_Vector offset) 7119 public void llSetCameraEyeOffset(LSL_Vector offset)
7158 { 7120 {
7159 m_host.AddScriptLPS(1); 7121 m_host.AddScriptLPS(1);
7160 m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); 7122 m_host.SetCameraEyeOffset(offset);
7161 } 7123 }
7162 7124
7163 public void llSetCameraAtOffset(LSL_Vector offset) 7125 public void llSetCameraAtOffset(LSL_Vector offset)
7164 { 7126 {
7165 m_host.AddScriptLPS(1); 7127 m_host.AddScriptLPS(1);
7166 m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); 7128 m_host.SetCameraAtOffset(offset);
7167 } 7129 }
7168 7130
7169 public LSL_String llDumpList2String(LSL_List src, string seperator) 7131 public LSL_String llDumpList2String(LSL_List src, string seperator)
@@ -7185,7 +7147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7185 public LSL_Integer llScriptDanger(LSL_Vector pos) 7147 public LSL_Integer llScriptDanger(LSL_Vector pos)
7186 { 7148 {
7187 m_host.AddScriptLPS(1); 7149 m_host.AddScriptLPS(1);
7188 bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); 7150 bool result = World.ScriptDanger(m_host.LocalId, pos);
7189 if (result) 7151 if (result)
7190 { 7152 {
7191 return 1; 7153 return 1;
@@ -7767,7 +7729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7767 { 7729 {
7768 m_host.AddScriptLPS(1); 7730 m_host.AddScriptLPS(1);
7769 7731
7770 setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); 7732 setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams");
7771 7733
7772 ScriptSleep(200); 7734 ScriptSleep(200);
7773 } 7735 }
@@ -7776,10 +7738,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7776 { 7738 {
7777 m_host.AddScriptLPS(1); 7739 m_host.AddScriptLPS(1);
7778 7740
7779 setLinkPrimParams(linknumber, rules); 7741 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7742
7743 ScriptSleep(200);
7780 } 7744 }
7781 7745
7782 private void setLinkPrimParams(int linknumber, LSL_List rules) 7746 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7783 { 7747 {
7784 List<object> parts = new List<object>(); 7748 List<object> parts = new List<object>();
7785 List<SceneObjectPart> prims = GetLinkParts(linknumber); 7749 List<SceneObjectPart> prims = GetLinkParts(linknumber);
@@ -7790,15 +7754,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7790 parts.Add(p); 7754 parts.Add(p);
7791 7755
7792 LSL_List remaining = null; 7756 LSL_List remaining = null;
7757 uint rulesParsed = 0;
7793 7758
7794 if (parts.Count > 0) 7759 if (parts.Count > 0)
7795 { 7760 {
7796 foreach (object part in parts) 7761 foreach (object part in parts)
7797 { 7762 {
7798 if (part is SceneObjectPart) 7763 if (part is SceneObjectPart)
7799 remaining = SetPrimParams((SceneObjectPart)part, rules); 7764 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7800 else 7765 else
7801 remaining = SetPrimParams((ScenePresence)part, rules); 7766 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7802 } 7767 }
7803 7768
7804 while ((object)remaining != null && remaining.Length > 2) 7769 while ((object)remaining != null && remaining.Length > 2)
@@ -7817,9 +7782,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7817 foreach (object part in parts) 7782 foreach (object part in parts)
7818 { 7783 {
7819 if (part is SceneObjectPart) 7784 if (part is SceneObjectPart)
7820 remaining = SetPrimParams((SceneObjectPart)part, rules); 7785 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7821 else 7786 else
7822 remaining = SetPrimParams((ScenePresence)part, rules); 7787 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7823 } 7788 }
7824 } 7789 }
7825 } 7790 }
@@ -7857,6 +7822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7857 7822
7858 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7823 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7859 { 7824 {
7825 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7860 llSetLinkPrimitiveParamsFast(linknumber, rules); 7826 llSetLinkPrimitiveParamsFast(linknumber, rules);
7861 ScriptSleep(200); 7827 ScriptSleep(200);
7862 } 7828 }
@@ -7884,195 +7850,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7884 return new Vector3((float)x, (float)y, (float)z); 7850 return new Vector3((float)x, (float)y, (float)z);
7885 } 7851 }
7886 7852
7887 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) 7853 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7888 {
7889 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7890
7891 int idx = 0;
7892
7893 bool positionChanged = false;
7894 Vector3 finalPos = Vector3.Zero;
7895
7896 try
7897 {
7898 while (idx < rules.Length)
7899 {
7900 int code = rules.GetLSLIntegerItem(idx++);
7901
7902 int remain = rules.Length - idx;
7903
7904 switch (code)
7905 {
7906 case (int)ScriptBaseClass.PRIM_POSITION:
7907 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7908 {
7909 if (remain < 1)
7910 return null;
7911
7912 LSL_Vector v;
7913 v = rules.GetVector3Item(idx++);
7914
7915 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7916 if (part == null)
7917 break;
7918
7919 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7920 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7921 if (part.LinkNum > 1)
7922 {
7923 localRot = GetPartLocalRot(part);
7924 localPos = GetPartLocalPos(part);
7925 }
7926
7927 v -= localPos;
7928 v /= localRot;
7929
7930 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7931
7932 v = v + 2 * sitOffset;
7933
7934 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7935 av.SendAvatarDataToAllAgents();
7936
7937 }
7938 break;
7939
7940 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7941 case (int)ScriptBaseClass.PRIM_ROTATION:
7942 {
7943 if (remain < 1)
7944 return null;
7945
7946 LSL_Rotation r;
7947 r = rules.GetQuaternionItem(idx++);
7948
7949 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7950 if (part == null)
7951 break;
7952
7953 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7954 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7955
7956 if (part.LinkNum > 1)
7957 localRot = GetPartLocalRot(part);
7958
7959 r = r * llGetRootRotation() / localRot;
7960 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7961 av.SendAvatarDataToAllAgents();
7962 }
7963 break;
7964
7965 // parse rest doing nothing but number of parameters error check
7966 case (int)ScriptBaseClass.PRIM_SIZE:
7967 case (int)ScriptBaseClass.PRIM_MATERIAL:
7968 case (int)ScriptBaseClass.PRIM_PHANTOM:
7969 case (int)ScriptBaseClass.PRIM_PHYSICS:
7970 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
7971 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7972 case (int)ScriptBaseClass.PRIM_NAME:
7973 case (int)ScriptBaseClass.PRIM_DESC:
7974 if (remain < 1)
7975 return null;
7976 idx++;
7977 break;
7978
7979 case (int)ScriptBaseClass.PRIM_GLOW:
7980 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7981 case (int)ScriptBaseClass.PRIM_TEXGEN:
7982 if (remain < 2)
7983 return null;
7984 idx += 2;
7985 break;
7986
7987 case (int)ScriptBaseClass.PRIM_TYPE:
7988 if (remain < 3)
7989 return null;
7990 code = (int)rules.GetLSLIntegerItem(idx++);
7991 remain = rules.Length - idx;
7992 switch (code)
7993 {
7994 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
7995 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
7996 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
7997 if (remain < 6)
7998 return null;
7999 idx += 6;
8000 break;
8001
8002 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
8003 if (remain < 5)
8004 return null;
8005 idx += 5;
8006 break;
8007
8008 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
8009 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
8010 case (int)ScriptBaseClass.PRIM_TYPE_RING:
8011 if (remain < 11)
8012 return null;
8013 idx += 11;
8014 break;
8015
8016 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
8017 if (remain < 2)
8018 return null;
8019 idx += 2;
8020 break;
8021 }
8022 break;
8023
8024 case (int)ScriptBaseClass.PRIM_COLOR:
8025 case (int)ScriptBaseClass.PRIM_TEXT:
8026 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8027 case (int)ScriptBaseClass.PRIM_OMEGA:
8028 if (remain < 3)
8029 return null;
8030 idx += 3;
8031 break;
8032
8033 case (int)ScriptBaseClass.PRIM_TEXTURE:
8034 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8035 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8036 if (remain < 5)
8037 return null;
8038 idx += 5;
8039 break;
8040
8041 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8042 if (remain < 7)
8043 return null;
8044
8045 idx += 7;
8046 break;
8047
8048 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8049 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8050 return null;
8051
8052 return rules.GetSublist(idx, -1);
8053 }
8054 }
8055 }
8056
8057 finally
8058 {
8059 if (positionChanged)
8060 {
8061 av.OffsetPosition = finalPos;
8062// av.SendAvatarDataToAllAgents();
8063 av.SendTerseUpdateToAllClients();
8064 positionChanged = false;
8065 }
8066 }
8067 return null;
8068 }
8069
8070 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
8071 { 7854 {
8072 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 7855 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8073 return null; 7856 return null;
8074 7857
8075 int idx = 0; 7858 int idx = 0;
7859 int idxStart = 0;
8076 7860
8077 SceneObjectGroup parentgrp = part.ParentGroup; 7861 SceneObjectGroup parentgrp = part.ParentGroup;
8078 7862
@@ -8083,9 +7867,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8083 { 7867 {
8084 while (idx < rules.Length) 7868 while (idx < rules.Length)
8085 { 7869 {
7870 ++rulesParsed;
8086 int code = rules.GetLSLIntegerItem(idx++); 7871 int code = rules.GetLSLIntegerItem(idx++);
8087 7872
8088 int remain = rules.Length - idx; 7873 int remain = rules.Length - idx;
7874 idxStart = idx;
8089 7875
8090 int face; 7876 int face;
8091 LSL_Vector v; 7877 LSL_Vector v;
@@ -8115,18 +7901,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8115 return null; 7901 return null;
8116 7902
8117 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7903 LSL_Rotation q = rules.GetQuaternionItem(idx++);
8118 SceneObjectPart rootPart = parentgrp.RootPart;
8119 // try to let this work as in SL... 7904 // try to let this work as in SL...
8120 if (rootPart == part) 7905 if (part.ParentID == 0)
8121 { 7906 {
8122 // special case: If we are root, rotate complete SOG to new rotation 7907 // special case: If we are root, rotate complete SOG to new rotation
8123 SetRot(part, Rot2Quaternion(q)); 7908 SetRot(part, q);
8124 } 7909 }
8125 else 7910 else
8126 { 7911 {
8127 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 7912 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
8128 // sounds like sl bug that we need to replicate 7913 SceneObjectPart rootPart = part.ParentGroup.RootPart;
8129 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); 7914 SetRot(part, rootPart.RotationOffset * (Quaternion)q);
8130 } 7915 }
8131 7916
8132 break; 7917 break;
@@ -8300,8 +8085,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8300 LSL_Vector color=rules.GetVector3Item(idx++); 8085 LSL_Vector color=rules.GetVector3Item(idx++);
8301 double alpha=(double)rules.GetLSLFloatItem(idx++); 8086 double alpha=(double)rules.GetLSLFloatItem(idx++);
8302 8087
8303 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 8088 part.SetFaceColorAlpha(face, color, alpha);
8304 SetAlpha(part, alpha, face);
8305 8089
8306 break; 8090 break;
8307 8091
@@ -8449,9 +8233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8449 string primText = rules.GetLSLStringItem(idx++); 8233 string primText = rules.GetLSLStringItem(idx++);
8450 LSL_Vector primTextColor = rules.GetVector3Item(idx++); 8234 LSL_Vector primTextColor = rules.GetVector3Item(idx++);
8451 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); 8235 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
8452 Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), 8236 Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f);
8453 Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
8454 Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
8455 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); 8237 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
8456 8238
8457 break; 8239 break;
@@ -8470,8 +8252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8470 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 8252 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8471 if (remain < 1) 8253 if (remain < 1)
8472 return null; 8254 return null;
8473 LSL_Rotation lr = rules.GetQuaternionItem(idx++); 8255 SetRot(part, rules.GetQuaternionItem(idx++));
8474 SetRot(part, Rot2Quaternion(lr));
8475 break; 8256 break;
8476 case (int)ScriptBaseClass.PRIM_OMEGA: 8257 case (int)ScriptBaseClass.PRIM_OMEGA:
8477 if (remain < 3) 8258 if (remain < 3)
@@ -8481,7 +8262,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8481 LSL_Float gain = rules.GetLSLFloatItem(idx++); 8262 LSL_Float gain = rules.GetLSLFloatItem(idx++);
8482 TargetOmega(part, axis, (double)spinrate, (double)gain); 8263 TargetOmega(part, axis, (double)spinrate, (double)gain);
8483 break; 8264 break;
8484 8265 case (int)ScriptBaseClass.PRIM_SLICE:
8266 if (remain < 1)
8267 return null;
8268 LSL_Vector slice = rules.GetVector3Item(idx++);
8269 part.UpdateSlice((float)slice.x, (float)slice.y);
8270 break;
8485 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 8271 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8486 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 8272 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8487 return null; 8273 return null;
@@ -8490,6 +8276,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8490 } 8276 }
8491 } 8277 }
8492 } 8278 }
8279 catch (InvalidCastException e)
8280 {
8281 ShoutError(string.Format(
8282 "{0} error running rule #{1}: arg #{2} ",
8283 originFunc, rulesParsed, idx - idxStart) + e.Message);
8284 }
8493 finally 8285 finally
8494 { 8286 {
8495 if (positionChanged) 8287 if (positionChanged)
@@ -8498,12 +8290,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8498 { 8290 {
8499 SceneObjectGroup parent = part.ParentGroup; 8291 SceneObjectGroup parent = part.ParentGroup;
8500 Util.FireAndForget(delegate(object x) { 8292 Util.FireAndForget(delegate(object x) {
8501 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); 8293 parent.UpdateGroupPosition(currentPosition);
8502 }); 8294 });
8503 } 8295 }
8504 else 8296 else
8505 { 8297 {
8506 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); 8298 part.OffsetPosition = currentPosition;
8507 SceneObjectGroup parent = part.ParentGroup; 8299 SceneObjectGroup parent = part.ParentGroup;
8508 parent.HasGroupChanged = true; 8300 parent.HasGroupChanged = true;
8509 parent.ScheduleGroupForTerseUpdate(); 8301 parent.ScheduleGroupForTerseUpdate();
@@ -8792,7 +8584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8792 // and standing avatar since server 1.36 8584 // and standing avatar since server 1.36
8793 LSL_Vector lower; 8585 LSL_Vector lower;
8794 LSL_Vector upper; 8586 LSL_Vector upper;
8795 if (presence.Animator.Animations.DefaultAnimation.AnimID 8587 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8796 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8588 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8797 { 8589 {
8798 // This is for ground sitting avatars 8590 // This is for ground sitting avatars
@@ -8881,7 +8673,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8881 public LSL_List llGetPrimitiveParams(LSL_List rules) 8673 public LSL_List llGetPrimitiveParams(LSL_List rules)
8882 { 8674 {
8883 m_host.AddScriptLPS(1); 8675 m_host.AddScriptLPS(1);
8884 return GetLinkPrimitiveParams(m_host, rules); 8676
8677 LSL_List result = new LSL_List();
8678
8679 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
8680
8681 while (remaining != null && remaining.Length > 2)
8682 {
8683 int linknumber = remaining.GetLSLIntegerItem(0);
8684 rules = remaining.GetSublist(1, -1);
8685 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8686
8687 foreach (SceneObjectPart part in parts)
8688 remaining = GetPrimParams(part, rules, ref result);
8689 }
8690
8691 return result;
8885 } 8692 }
8886 8693
8887 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 8694 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
@@ -8891,294 +8698,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8891 // acording to SL wiki this must indicate a single link number or link_root or link_this. 8698 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8892 // keep other options as before 8699 // keep other options as before
8893 8700
8894 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8701 List<SceneObjectPart> parts;
8895 List<ScenePresence> avatars = GetLinkAvatars(linknumber); 8702 List<ScenePresence> avatars;
8896 8703
8897 LSL_List res = new LSL_List(); 8704 LSL_List res = new LSL_List();
8705 LSL_List remaining = null;
8898 8706
8899 if (parts.Count > 0) 8707 while (rules.Length > 0)
8900 { 8708 {
8901 foreach (var part in parts) 8709 parts = GetLinkParts(linknumber);
8710 avatars = GetLinkAvatars(linknumber);
8711
8712 remaining = null;
8713 foreach (SceneObjectPart part in parts)
8902 { 8714 {
8903 LSL_List partRes = GetLinkPrimitiveParams(part, rules); 8715 remaining = GetPrimParams(part, rules, ref res);
8904 res += partRes;
8905 } 8716 }
8906 }
8907 if (avatars.Count > 0)
8908 {
8909 foreach (ScenePresence avatar in avatars) 8717 foreach (ScenePresence avatar in avatars)
8910 { 8718 {
8911 LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); 8719 remaining = GetPrimParams(avatar, rules, ref res);
8912 res += avaRes;
8913 } 8720 }
8914 }
8915 return res;
8916 }
8917
8918 public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules)
8919 {
8920 // avatars case
8921 // replies as SL wiki
8922
8923 LSL_List res = new LSL_List();
8924// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
8925 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
8926
8927 int idx = 0;
8928 while (idx < rules.Length)
8929 {
8930 int code = (int)rules.GetLSLIntegerItem(idx++);
8931 int remain = rules.Length - idx;
8932 8721
8933 switch (code) 8722 if (remaining != null && remaining.Length > 0)
8934 { 8723 {
8935 case (int)ScriptBaseClass.PRIM_MATERIAL: 8724 linknumber = remaining.GetLSLIntegerItem(0);
8936 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); 8725 rules = remaining.GetSublist(1, -1);
8937 break;
8938
8939 case (int)ScriptBaseClass.PRIM_PHYSICS:
8940 res.Add(new LSL_Integer(0));
8941 break;
8942
8943 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8944 res.Add(new LSL_Integer(0));
8945 break;
8946
8947 case (int)ScriptBaseClass.PRIM_PHANTOM:
8948 res.Add(new LSL_Integer(0));
8949 break;
8950
8951 case (int)ScriptBaseClass.PRIM_POSITION:
8952
8953 Vector3 pos = avatar.OffsetPosition;
8954
8955 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
8956 pos -= sitOffset;
8957
8958 if( sitPart != null)
8959 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
8960
8961 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
8962 break;
8963
8964 case (int)ScriptBaseClass.PRIM_SIZE:
8965 // as in llGetAgentSize above
8966 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
8967 break;
8968
8969 case (int)ScriptBaseClass.PRIM_ROTATION:
8970 Quaternion rot = avatar.Rotation;
8971 if (sitPart != null)
8972 {
8973 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
8974 }
8975
8976 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
8977 break;
8978
8979 case (int)ScriptBaseClass.PRIM_TYPE:
8980 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8981 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8982 res.Add(new LSL_Vector(0f,1.0f,0f));
8983 res.Add(new LSL_Float(0.0f));
8984 res.Add(new LSL_Vector(0, 0, 0));
8985 res.Add(new LSL_Vector(1.0f,1.0f,0f));
8986 res.Add(new LSL_Vector(0, 0, 0));
8987 break;
8988
8989 case (int)ScriptBaseClass.PRIM_TEXTURE:
8990 if (remain < 1)
8991 return res;
8992
8993 int face = (int)rules.GetLSLIntegerItem(idx++);
8994 if (face == ScriptBaseClass.ALL_SIDES)
8995 {
8996 for (face = 0; face < 21; face++)
8997 {
8998 res.Add(new LSL_String(""));
8999 res.Add(new LSL_Vector(0,0,0));
9000 res.Add(new LSL_Vector(0,0,0));
9001 res.Add(new LSL_Float(0.0));
9002 }
9003 }
9004 else
9005 {
9006 if (face >= 0 && face < 21)
9007 {
9008 res.Add(new LSL_String(""));
9009 res.Add(new LSL_Vector(0,0,0));
9010 res.Add(new LSL_Vector(0,0,0));
9011 res.Add(new LSL_Float(0.0));
9012 }
9013 }
9014 break;
9015
9016 case (int)ScriptBaseClass.PRIM_COLOR:
9017 if (remain < 1)
9018 return res;
9019
9020 face = (int)rules.GetLSLIntegerItem(idx++);
9021
9022 if (face == ScriptBaseClass.ALL_SIDES)
9023 {
9024 for (face = 0; face < 21; face++)
9025 {
9026 res.Add(new LSL_Vector(0,0,0));
9027 res.Add(new LSL_Float(0));
9028 }
9029 }
9030 else
9031 {
9032 res.Add(new LSL_Vector(0,0,0));
9033 res.Add(new LSL_Float(0));
9034 }
9035 break;
9036
9037 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
9038 if (remain < 1)
9039 return res;
9040 face = (int)rules.GetLSLIntegerItem(idx++);
9041
9042 if (face == ScriptBaseClass.ALL_SIDES)
9043 {
9044 for (face = 0; face < 21; face++)
9045 {
9046 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9047 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9048 }
9049 }
9050 else
9051 {
9052 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9053 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9054 }
9055 break;
9056
9057 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
9058 if (remain < 1)
9059 return res;
9060 face = (int)rules.GetLSLIntegerItem(idx++);
9061
9062 if (face == ScriptBaseClass.ALL_SIDES)
9063 {
9064 for (face = 0; face < 21; face++)
9065 {
9066 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9067 }
9068 }
9069 else
9070 {
9071 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9072 }
9073 break;
9074
9075 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
9076 res.Add(new LSL_Integer(0));
9077 res.Add(new LSL_Integer(0));// softness
9078 res.Add(new LSL_Float(0.0f)); // gravity
9079 res.Add(new LSL_Float(0.0f)); // friction
9080 res.Add(new LSL_Float(0.0f)); // wind
9081 res.Add(new LSL_Float(0.0f)); // tension
9082 res.Add(new LSL_Vector(0f,0f,0f));
9083 break;
9084
9085 case (int)ScriptBaseClass.PRIM_TEXGEN:
9086 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
9087 if (remain < 1)
9088 return res;
9089 face = (int)rules.GetLSLIntegerItem(idx++);
9090
9091 if (face == ScriptBaseClass.ALL_SIDES)
9092 {
9093 for (face = 0; face < 21; face++)
9094 {
9095 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9096 }
9097 }
9098 else
9099 {
9100 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9101 }
9102 break;
9103
9104 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
9105 res.Add(new LSL_Integer(0));
9106 res.Add(new LSL_Vector(0f,0f,0f));
9107 res.Add(new LSL_Float(0f)); // intensity
9108 res.Add(new LSL_Float(0f)); // radius
9109 res.Add(new LSL_Float(0f)); // falloff
9110 break;
9111
9112 case (int)ScriptBaseClass.PRIM_GLOW:
9113 if (remain < 1)
9114 return res;
9115 face = (int)rules.GetLSLIntegerItem(idx++);
9116
9117 if (face == ScriptBaseClass.ALL_SIDES)
9118 {
9119 for (face = 0; face < 21; face++)
9120 {
9121 res.Add(new LSL_Float(0f));
9122 }
9123 }
9124 else
9125 {
9126 res.Add(new LSL_Float(0f));
9127 }
9128 break;
9129
9130 case (int)ScriptBaseClass.PRIM_TEXT:
9131 res.Add(new LSL_String(""));
9132 res.Add(new LSL_Vector(0f,0f,0f));
9133 res.Add(new LSL_Float(1.0f));
9134 break;
9135
9136 case (int)ScriptBaseClass.PRIM_NAME:
9137 res.Add(new LSL_String(avatar.Name));
9138 break;
9139
9140 case (int)ScriptBaseClass.PRIM_DESC:
9141 res.Add(new LSL_String(""));
9142 break;
9143
9144 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
9145 Quaternion lrot = avatar.Rotation;
9146
9147 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9148 {
9149 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
9150 }
9151 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
9152 break;
9153
9154 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9155 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
9156 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
9157 lpos -= lsitOffset;
9158
9159 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9160 {
9161 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
9162 }
9163 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
9164 break;
9165
9166 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9167 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9168 return res;
9169 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9170 LSL_List new_rules = rules.GetSublist(idx, -1);
9171
9172 res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9173 return res;
9174 } 8726 }
9175 } 8727 }
8728
9176 return res; 8729 return res;
9177 } 8730 }
9178 8731
9179 public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) 8732 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
9180 { 8733 {
9181 LSL_List res = new LSL_List();
9182 int idx=0; 8734 int idx=0;
9183 while (idx < rules.Length) 8735 while (idx < rules.Length)
9184 { 8736 {
@@ -9316,7 +8868,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9316 8868
9317 case (int)ScriptBaseClass.PRIM_TEXTURE: 8869 case (int)ScriptBaseClass.PRIM_TEXTURE:
9318 if (remain < 1) 8870 if (remain < 1)
9319 return res; 8871 return null;
9320 8872
9321 int face = (int)rules.GetLSLIntegerItem(idx++); 8873 int face = (int)rules.GetLSLIntegerItem(idx++);
9322 Primitive.TextureEntry tex = part.Shape.Textures; 8874 Primitive.TextureEntry tex = part.Shape.Textures;
@@ -9356,7 +8908,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9356 8908
9357 case (int)ScriptBaseClass.PRIM_COLOR: 8909 case (int)ScriptBaseClass.PRIM_COLOR:
9358 if (remain < 1) 8910 if (remain < 1)
9359 return res; 8911 return null;
9360 8912
9361 face=(int)rules.GetLSLIntegerItem(idx++); 8913 face=(int)rules.GetLSLIntegerItem(idx++);
9362 8914
@@ -9385,7 +8937,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9385 8937
9386 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8938 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
9387 if (remain < 1) 8939 if (remain < 1)
9388 return res; 8940 return null;
8941
9389 face = (int)rules.GetLSLIntegerItem(idx++); 8942 face = (int)rules.GetLSLIntegerItem(idx++);
9390 8943
9391 tex = part.Shape.Textures; 8944 tex = part.Shape.Textures;
@@ -9441,7 +8994,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9441 8994
9442 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8995 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
9443 if (remain < 1) 8996 if (remain < 1)
9444 return res; 8997 return null;
8998
9445 face = (int)rules.GetLSLIntegerItem(idx++); 8999 face = (int)rules.GetLSLIntegerItem(idx++);
9446 9000
9447 tex = part.Shape.Textures; 9001 tex = part.Shape.Textures;
@@ -9495,7 +9049,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9495 case (int)ScriptBaseClass.PRIM_TEXGEN: 9049 case (int)ScriptBaseClass.PRIM_TEXGEN:
9496 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 9050 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
9497 if (remain < 1) 9051 if (remain < 1)
9498 return res; 9052 return null;
9053
9499 face = (int)rules.GetLSLIntegerItem(idx++); 9054 face = (int)rules.GetLSLIntegerItem(idx++);
9500 9055
9501 tex = part.Shape.Textures; 9056 tex = part.Shape.Textures;
@@ -9543,7 +9098,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9543 9098
9544 case (int)ScriptBaseClass.PRIM_GLOW: 9099 case (int)ScriptBaseClass.PRIM_GLOW:
9545 if (remain < 1) 9100 if (remain < 1)
9546 return res; 9101 return null;
9102
9547 face = (int)rules.GetLSLIntegerItem(idx++); 9103 face = (int)rules.GetLSLIntegerItem(idx++);
9548 9104
9549 tex = part.Shape.Textures; 9105 tex = part.Shape.Textures;
@@ -9587,18 +9143,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9587 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9143 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9588 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9144 res.Add(new LSL_Vector(GetPartLocalPos(part)));
9589 break; 9145 break;
9590 9146 case (int)ScriptBaseClass.PRIM_SLICE:
9147 PrimType prim_type = part.GetPrimType();
9148 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
9149 res.Add(new LSL_Vector(
9150 (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
9151 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
9152 0
9153 ));
9154 break;
9591 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 9155 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9592 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 9156 if(remain < 3)
9593 return res; 9157 return null;
9594 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); 9158
9595 LSL_List new_rules = rules.GetSublist(idx, -1); 9159 return rules.GetSublist(idx, -1);
9596 LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9597 res += tres;
9598 return res;
9599 } 9160 }
9600 } 9161 }
9601 return res; 9162
9163 return null;
9602 } 9164 }
9603 9165
9604 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 9166 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
@@ -10511,11 +10073,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10511 10073
10512 GridRegion info; 10074 GridRegion info;
10513 10075
10514 if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator? 10076 if (World.RegionInfo.RegionName == simulator)
10515 10077 info = new GridRegion(World.RegionInfo);
10516 info = new GridRegion(m_ScriptEngine.World.RegionInfo);
10517 else 10078 else
10518 info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); 10079 info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
10519 10080
10520 switch (data) 10081 switch (data)
10521 { 10082 {
@@ -10525,9 +10086,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10525 ScriptSleep(1000); 10086 ScriptSleep(1000);
10526 return UUID.Zero.ToString(); 10087 return UUID.Zero.ToString();
10527 } 10088 }
10528 if (m_ScriptEngine.World.RegionInfo.RegionName != simulator) 10089
10090 bool isHypergridRegion = false;
10091
10092 if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "")
10093 {
10094 // Hypergrid is currently placing real destination region co-ords into RegionSecret.
10095 // But other code can also use this field for a genuine RegionSecret! Therefore, if
10096 // anything is present we need to disambiguate.
10097 //
10098 // FIXME: Hypergrid should be storing this data in a different field.
10099 RegionFlags regionFlags
10100 = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags(
10101 info.ScopeID, info.RegionID);
10102 isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0;
10103 }
10104
10105 if (isHypergridRegion)
10529 { 10106 {
10530 //Hypergrid Region co-ordinates
10531 uint rx = 0, ry = 0; 10107 uint rx = 0, ry = 0;
10532 Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); 10108 Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry);
10533 10109
@@ -10538,7 +10114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10538 } 10114 }
10539 else 10115 else
10540 { 10116 {
10541 //Local-cooridnates 10117 // Local grid co-oridnates
10542 reply = new LSL_Vector( 10118 reply = new LSL_Vector(
10543 info.RegionLocX, 10119 info.RegionLocX,
10544 info.RegionLocY, 10120 info.RegionLocY,
@@ -10992,20 +10568,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10992 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) 10568 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
10993 { 10569 {
10994 case ParcelMediaCommandEnum.Url: 10570 case ParcelMediaCommandEnum.Url:
10995 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 10571 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
10996 break; 10572 break;
10997 case ParcelMediaCommandEnum.Desc: 10573 case ParcelMediaCommandEnum.Desc:
10998 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); 10574 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description));
10999 break; 10575 break;
11000 case ParcelMediaCommandEnum.Texture: 10576 case ParcelMediaCommandEnum.Texture:
11001 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); 10577 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString()));
11002 break; 10578 break;
11003 case ParcelMediaCommandEnum.Type: 10579 case ParcelMediaCommandEnum.Type:
11004 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); 10580 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType));
11005 break; 10581 break;
11006 case ParcelMediaCommandEnum.Size: 10582 case ParcelMediaCommandEnum.Size:
11007 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); 10583 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth));
11008 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); 10584 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight));
11009 break; 10585 break;
11010 default: 10586 default:
11011 ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; 10587 ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
@@ -11175,9 +10751,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11175 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10751 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
11176 if (avatar != null) 10752 if (avatar != null)
11177 { 10753 {
11178 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, 10754 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
11179 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 10755 simname, pos, lookAt);
11180 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
11181 } 10756 }
11182 10757
11183 ScriptSleep(1000); 10758 ScriptSleep(1000);
@@ -11362,31 +10937,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11362 public LSL_Float llListStatistics(int operation, LSL_List src) 10937 public LSL_Float llListStatistics(int operation, LSL_List src)
11363 { 10938 {
11364 m_host.AddScriptLPS(1); 10939 m_host.AddScriptLPS(1);
11365 LSL_List nums = LSL_List.ToDoubleList(src);
11366 switch (operation) 10940 switch (operation)
11367 { 10941 {
11368 case ScriptBaseClass.LIST_STAT_RANGE: 10942 case ScriptBaseClass.LIST_STAT_RANGE:
11369 return nums.Range(); 10943 return src.Range();
11370 case ScriptBaseClass.LIST_STAT_MIN: 10944 case ScriptBaseClass.LIST_STAT_MIN:
11371 return nums.Min(); 10945 return src.Min();
11372 case ScriptBaseClass.LIST_STAT_MAX: 10946 case ScriptBaseClass.LIST_STAT_MAX:
11373 return nums.Max(); 10947 return src.Max();
11374 case ScriptBaseClass.LIST_STAT_MEAN: 10948 case ScriptBaseClass.LIST_STAT_MEAN:
11375 return nums.Mean(); 10949 return src.Mean();
11376 case ScriptBaseClass.LIST_STAT_MEDIAN: 10950 case ScriptBaseClass.LIST_STAT_MEDIAN:
11377 return nums.Median(); 10951 return LSL_List.ToDoubleList(src).Median();
11378 case ScriptBaseClass.LIST_STAT_NUM_COUNT: 10952 case ScriptBaseClass.LIST_STAT_NUM_COUNT:
11379 return nums.NumericLength(); 10953 return src.NumericLength();
11380 case ScriptBaseClass.LIST_STAT_STD_DEV: 10954 case ScriptBaseClass.LIST_STAT_STD_DEV:
11381 return nums.StdDev(); 10955 return src.StdDev();
11382 case ScriptBaseClass.LIST_STAT_SUM: 10956 case ScriptBaseClass.LIST_STAT_SUM:
11383 return nums.Sum(); 10957 return src.Sum();
11384 case ScriptBaseClass.LIST_STAT_SUM_SQUARES: 10958 case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
11385 return nums.SumSqrs(); 10959 return src.SumSqrs();
11386 case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: 10960 case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
11387 return nums.GeometricMean(); 10961 return src.GeometricMean();
11388 case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: 10962 case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
11389 return nums.HarmonicMean(); 10963 return src.HarmonicMean();
11390 default: 10964 default:
11391 return 0.0; 10965 return 0.0;
11392 } 10966 }
@@ -11744,7 +11318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11744 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) 11318 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
11745 { 11319 {
11746 m_host.AddScriptLPS(1); 11320 m_host.AddScriptLPS(1);
11747 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 11321 LandData land = World.GetLandData(pos);
11748 if (land == null) 11322 if (land == null)
11749 { 11323 {
11750 return new LSL_List(0); 11324 return new LSL_List(0);
@@ -11912,13 +11486,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11912 else 11486 else
11913 rot = obj.GetWorldRotation(); 11487 rot = obj.GetWorldRotation();
11914 11488
11915 LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); 11489 LSL_Rotation objrot = new LSL_Rotation(rot);
11916 ret.Add(objrot); 11490 ret.Add(objrot);
11917 } 11491 }
11918 break; 11492 break;
11919 case ScriptBaseClass.OBJECT_VELOCITY: 11493 case ScriptBaseClass.OBJECT_VELOCITY:
11920 Vector3 ovel = obj.Velocity; 11494 ret.Add(new LSL_Vector(obj.Velocity));
11921 ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z));
11922 break; 11495 break;
11923 case ScriptBaseClass.OBJECT_OWNER: 11496 case ScriptBaseClass.OBJECT_OWNER:
11924 ret.Add(new LSL_String(obj.OwnerID.ToString())); 11497 ret.Add(new LSL_String(obj.OwnerID.ToString()));
@@ -12005,12 +11578,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12005 11578
12006 internal void Deprecated(string command) 11579 internal void Deprecated(string command)
12007 { 11580 {
12008 throw new Exception("Command deprecated: " + command); 11581 throw new ScriptException("Command deprecated: " + command);
12009 } 11582 }
12010 11583
12011 internal void LSLError(string msg) 11584 internal void LSLError(string msg)
12012 { 11585 {
12013 throw new Exception("LSL Runtime Error: " + msg); 11586 throw new ScriptException("LSL Runtime Error: " + msg);
12014 } 11587 }
12015 11588
12016 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); 11589 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
@@ -12131,7 +11704,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12131 return tid.ToString(); 11704 return tid.ToString();
12132 } 11705 }
12133 11706
12134 public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) 11707 public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc)
12135 { 11708 {
12136 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); 11709 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
12137 if (obj == null) 11710 if (obj == null)
@@ -12140,28 +11713,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12140 if (obj.OwnerID != m_host.OwnerID) 11713 if (obj.OwnerID != m_host.OwnerID)
12141 return; 11714 return;
12142 11715
12143 LSL_List remaining = SetPrimParams(obj, rules); 11716 uint rulesParsed = 0;
11717 LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed);
12144 11718
12145 while ((object)remaining != null && remaining.Length > 2) 11719 while ((object)remaining != null && remaining.Length > 2)
12146 { 11720 {
12147 LSL_Integer newLink = remaining.GetLSLIntegerItem(0); 11721 LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
12148 LSL_List newrules = remaining.GetSublist(1, -1); 11722 LSL_List newrules = remaining.GetSublist(1, -1);
12149 foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ 11723 foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
12150 remaining = SetPrimParams(part, newrules); 11724 remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed);
12151 } 11725 }
12152 } 11726 }
12153 } 11727 }
12154 11728
12155 public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) 11729 public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
12156 { 11730 {
12157 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); 11731 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
12158 if (obj == null)
12159 return new LSL_List();
12160 11732
12161 if (obj.OwnerID != m_host.OwnerID) 11733 LSL_List result = new LSL_List();
12162 return new LSL_List(); 11734
11735 if (obj != null && obj.OwnerID != m_host.OwnerID)
11736 {
11737 LSL_List remaining = GetPrimParams(obj, rules, ref result);
11738
11739 while (remaining != null && remaining.Length > 2)
11740 {
11741 int linknumber = remaining.GetLSLIntegerItem(0);
11742 rules = remaining.GetSublist(1, -1);
11743 List<SceneObjectPart> parts = GetLinkParts(linknumber);
12163 11744
12164 return GetLinkPrimitiveParams(obj, rules); 11745 foreach (SceneObjectPart part in parts)
11746 remaining = GetPrimParams(part, rules, ref result);
11747 }
11748 }
11749
11750 return result;
12165 } 11751 }
12166 11752
12167 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) 11753 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
@@ -12524,8 +12110,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12524 12110
12525 m_host.AddScriptLPS(1); 12111 m_host.AddScriptLPS(1);
12526 12112
12527 Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); 12113 Vector3 rayStart = start;
12528 Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); 12114 Vector3 rayEnd = end;
12529 Vector3 dir = rayEnd - rayStart; 12115 Vector3 dir = rayEnd - rayStart;
12530 12116
12531 float dist = Vector3.Mag(dir); 12117 float dist = Vector3.Mag(dir);
@@ -13099,6 +12685,455 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13099 } 12685 }
13100 } 12686 }
13101 } 12687 }
12688
12689 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12690 {
12691 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12692
12693 int idx = 0;
12694 int idxStart = 0;
12695
12696 bool positionChanged = false;
12697 Vector3 finalPos = Vector3.Zero;
12698
12699 try
12700 {
12701 while (idx < rules.Length)
12702 {
12703 ++rulesParsed;
12704 int code = rules.GetLSLIntegerItem(idx++);
12705
12706 int remain = rules.Length - idx;
12707 idxStart = idx;
12708
12709 switch (code)
12710 {
12711 case (int)ScriptBaseClass.PRIM_POSITION:
12712 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12713 {
12714 if (remain < 1)
12715 return null;
12716
12717 LSL_Vector v;
12718 v = rules.GetVector3Item(idx++);
12719
12720 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12721 if (part == null)
12722 break;
12723
12724 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12725 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12726 if (part.LinkNum > 1)
12727 {
12728 localRot = GetPartLocalRot(part);
12729 localPos = GetPartLocalPos(part);
12730 }
12731
12732 v -= localPos;
12733 v /= localRot;
12734
12735 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12736
12737 v = v + 2 * sitOffset;
12738
12739 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12740 av.SendAvatarDataToAllAgents();
12741
12742 }
12743 break;
12744
12745 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12746 case (int)ScriptBaseClass.PRIM_ROTATION:
12747 {
12748 if (remain < 1)
12749 return null;
12750
12751 LSL_Rotation r;
12752 r = rules.GetQuaternionItem(idx++);
12753
12754 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12755 if (part == null)
12756 break;
12757
12758 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12759 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12760
12761 if (part.LinkNum > 1)
12762 localRot = GetPartLocalRot(part);
12763
12764 r = r * llGetRootRotation() / localRot;
12765 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
12766 av.SendAvatarDataToAllAgents();
12767 }
12768 break;
12769
12770 // parse rest doing nothing but number of parameters error check
12771 case (int)ScriptBaseClass.PRIM_SIZE:
12772 case (int)ScriptBaseClass.PRIM_MATERIAL:
12773 case (int)ScriptBaseClass.PRIM_PHANTOM:
12774 case (int)ScriptBaseClass.PRIM_PHYSICS:
12775 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
12776 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12777 case (int)ScriptBaseClass.PRIM_NAME:
12778 case (int)ScriptBaseClass.PRIM_DESC:
12779 if (remain < 1)
12780 return null;
12781 idx++;
12782 break;
12783
12784 case (int)ScriptBaseClass.PRIM_GLOW:
12785 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12786 case (int)ScriptBaseClass.PRIM_TEXGEN:
12787 if (remain < 2)
12788 return null;
12789 idx += 2;
12790 break;
12791
12792 case (int)ScriptBaseClass.PRIM_TYPE:
12793 if (remain < 3)
12794 return null;
12795 code = (int)rules.GetLSLIntegerItem(idx++);
12796 remain = rules.Length - idx;
12797 switch (code)
12798 {
12799 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
12800 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
12801 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
12802 if (remain < 6)
12803 return null;
12804 idx += 6;
12805 break;
12806
12807 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
12808 if (remain < 5)
12809 return null;
12810 idx += 5;
12811 break;
12812
12813 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
12814 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
12815 case (int)ScriptBaseClass.PRIM_TYPE_RING:
12816 if (remain < 11)
12817 return null;
12818 idx += 11;
12819 break;
12820
12821 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
12822 if (remain < 2)
12823 return null;
12824 idx += 2;
12825 break;
12826 }
12827 break;
12828
12829 case (int)ScriptBaseClass.PRIM_COLOR:
12830 case (int)ScriptBaseClass.PRIM_TEXT:
12831 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12832 case (int)ScriptBaseClass.PRIM_OMEGA:
12833 if (remain < 3)
12834 return null;
12835 idx += 3;
12836 break;
12837
12838 case (int)ScriptBaseClass.PRIM_TEXTURE:
12839 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
12840 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
12841 if (remain < 5)
12842 return null;
12843 idx += 5;
12844 break;
12845
12846 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12847 if (remain < 7)
12848 return null;
12849
12850 idx += 7;
12851 break;
12852
12853 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
12854 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
12855 return null;
12856
12857 return rules.GetSublist(idx, -1);
12858 }
12859 }
12860 }
12861 catch (InvalidCastException e)
12862 {
12863 ShoutError(string.Format(
12864 "{0} error running rule #{1}: arg #{2} ",
12865 originFunc, rulesParsed, idx - idxStart) + e.Message);
12866 }
12867 finally
12868 {
12869 if (positionChanged)
12870 {
12871 av.OffsetPosition = finalPos;
12872// av.SendAvatarDataToAllAgents();
12873 av.SendTerseUpdateToAllClients();
12874 positionChanged = false;
12875 }
12876 }
12877 return null;
12878 }
12879
12880 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
12881 {
12882 // avatars case
12883 // replies as SL wiki
12884
12885// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
12886 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
12887
12888 int idx = 0;
12889 while (idx < rules.Length)
12890 {
12891 int code = (int)rules.GetLSLIntegerItem(idx++);
12892 int remain = rules.Length - idx;
12893
12894 switch (code)
12895 {
12896 case (int)ScriptBaseClass.PRIM_MATERIAL:
12897 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
12898 break;
12899
12900 case (int)ScriptBaseClass.PRIM_PHYSICS:
12901 res.Add(new LSL_Integer(0));
12902 break;
12903
12904 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12905 res.Add(new LSL_Integer(0));
12906 break;
12907
12908 case (int)ScriptBaseClass.PRIM_PHANTOM:
12909 res.Add(new LSL_Integer(0));
12910 break;
12911
12912 case (int)ScriptBaseClass.PRIM_POSITION:
12913
12914 Vector3 pos = avatar.OffsetPosition;
12915
12916 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
12917 pos -= sitOffset;
12918
12919 if( sitPart != null)
12920 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
12921
12922 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
12923 break;
12924
12925 case (int)ScriptBaseClass.PRIM_SIZE:
12926 // as in llGetAgentSize above
12927 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
12928 break;
12929
12930 case (int)ScriptBaseClass.PRIM_ROTATION:
12931 Quaternion rot = avatar.Rotation;
12932 if (sitPart != null)
12933 {
12934 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
12935 }
12936
12937 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
12938 break;
12939
12940 case (int)ScriptBaseClass.PRIM_TYPE:
12941 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
12942 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
12943 res.Add(new LSL_Vector(0f,1.0f,0f));
12944 res.Add(new LSL_Float(0.0f));
12945 res.Add(new LSL_Vector(0, 0, 0));
12946 res.Add(new LSL_Vector(1.0f,1.0f,0f));
12947 res.Add(new LSL_Vector(0, 0, 0));
12948 break;
12949
12950 case (int)ScriptBaseClass.PRIM_TEXTURE:
12951 if (remain < 1)
12952 return null;
12953
12954 int face = (int)rules.GetLSLIntegerItem(idx++);
12955 if (face == ScriptBaseClass.ALL_SIDES)
12956 {
12957 for (face = 0; face < 21; face++)
12958 {
12959 res.Add(new LSL_String(""));
12960 res.Add(new LSL_Vector(0,0,0));
12961 res.Add(new LSL_Vector(0,0,0));
12962 res.Add(new LSL_Float(0.0));
12963 }
12964 }
12965 else
12966 {
12967 if (face >= 0 && face < 21)
12968 {
12969 res.Add(new LSL_String(""));
12970 res.Add(new LSL_Vector(0,0,0));
12971 res.Add(new LSL_Vector(0,0,0));
12972 res.Add(new LSL_Float(0.0));
12973 }
12974 }
12975 break;
12976
12977 case (int)ScriptBaseClass.PRIM_COLOR:
12978 if (remain < 1)
12979 return null;
12980
12981 face = (int)rules.GetLSLIntegerItem(idx++);
12982
12983 if (face == ScriptBaseClass.ALL_SIDES)
12984 {
12985 for (face = 0; face < 21; face++)
12986 {
12987 res.Add(new LSL_Vector(0,0,0));
12988 res.Add(new LSL_Float(0));
12989 }
12990 }
12991 else
12992 {
12993 res.Add(new LSL_Vector(0,0,0));
12994 res.Add(new LSL_Float(0));
12995 }
12996 break;
12997
12998 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12999 if (remain < 1)
13000 return null;
13001 face = (int)rules.GetLSLIntegerItem(idx++);
13002
13003 if (face == ScriptBaseClass.ALL_SIDES)
13004 {
13005 for (face = 0; face < 21; face++)
13006 {
13007 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13008 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13009 }
13010 }
13011 else
13012 {
13013 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13014 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13015 }
13016 break;
13017
13018 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13019 if (remain < 1)
13020 return null;
13021 face = (int)rules.GetLSLIntegerItem(idx++);
13022
13023 if (face == ScriptBaseClass.ALL_SIDES)
13024 {
13025 for (face = 0; face < 21; face++)
13026 {
13027 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13028 }
13029 }
13030 else
13031 {
13032 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13033 }
13034 break;
13035
13036 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13037 res.Add(new LSL_Integer(0));
13038 res.Add(new LSL_Integer(0));// softness
13039 res.Add(new LSL_Float(0.0f)); // gravity
13040 res.Add(new LSL_Float(0.0f)); // friction
13041 res.Add(new LSL_Float(0.0f)); // wind
13042 res.Add(new LSL_Float(0.0f)); // tension
13043 res.Add(new LSL_Vector(0f,0f,0f));
13044 break;
13045
13046 case (int)ScriptBaseClass.PRIM_TEXGEN:
13047 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13048 if (remain < 1)
13049 return null;
13050 face = (int)rules.GetLSLIntegerItem(idx++);
13051
13052 if (face == ScriptBaseClass.ALL_SIDES)
13053 {
13054 for (face = 0; face < 21; face++)
13055 {
13056 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13057 }
13058 }
13059 else
13060 {
13061 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13062 }
13063 break;
13064
13065 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13066 res.Add(new LSL_Integer(0));
13067 res.Add(new LSL_Vector(0f,0f,0f));
13068 res.Add(new LSL_Float(0f)); // intensity
13069 res.Add(new LSL_Float(0f)); // radius
13070 res.Add(new LSL_Float(0f)); // falloff
13071 break;
13072
13073 case (int)ScriptBaseClass.PRIM_GLOW:
13074 if (remain < 1)
13075 return null;
13076 face = (int)rules.GetLSLIntegerItem(idx++);
13077
13078 if (face == ScriptBaseClass.ALL_SIDES)
13079 {
13080 for (face = 0; face < 21; face++)
13081 {
13082 res.Add(new LSL_Float(0f));
13083 }
13084 }
13085 else
13086 {
13087 res.Add(new LSL_Float(0f));
13088 }
13089 break;
13090
13091 case (int)ScriptBaseClass.PRIM_TEXT:
13092 res.Add(new LSL_String(""));
13093 res.Add(new LSL_Vector(0f,0f,0f));
13094 res.Add(new LSL_Float(1.0f));
13095 break;
13096
13097 case (int)ScriptBaseClass.PRIM_NAME:
13098 res.Add(new LSL_String(avatar.Name));
13099 break;
13100
13101 case (int)ScriptBaseClass.PRIM_DESC:
13102 res.Add(new LSL_String(""));
13103 break;
13104
13105 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13106 Quaternion lrot = avatar.Rotation;
13107
13108 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13109 {
13110 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13111 }
13112 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13113 break;
13114
13115 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13116 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13117 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13118 lpos -= lsitOffset;
13119
13120 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13121 {
13122 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13123 }
13124 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13125 break;
13126
13127 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13128 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13129 return null;
13130
13131 return rules.GetSublist(idx, -1);
13132 }
13133 }
13134
13135 return null;
13136 }
13102 } 13137 }
13103 13138
13104 public class NotecardCache 13139 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 795de80..ceb4660 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
305 idx++; 305 idx++;
306 iV = rules.GetVector3Item(idx); 306 iV = rules.GetVector3Item(idx);
307 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 307 wl.cloudDetailXYDensity = iV;
308 break; 308 break;
309 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 309 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
310 idx++; 310 idx++;
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
330 idx++; 330 idx++;
331 iV = rules.GetVector3Item(idx); 331 iV = rules.GetVector3Item(idx);
332 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 332 wl.cloudXYDensity = iV;
333 break; 333 break;
334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
335 idx++; 335 idx++;
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
385 idx++; 385 idx++;
386 iV = rules.GetVector3Item(idx); 386 iV = rules.GetVector3Item(idx);
387 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 387 wl.reflectionWaveletScale = iV;
388 break; 388 break;
389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
390 idx++; 390 idx++;
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
422 case (int)ScriptBaseClass.WL_WATER_COLOR: 422 case (int)ScriptBaseClass.WL_WATER_COLOR:
423 idx++; 423 idx++;
424 iV = rules.GetVector3Item(idx); 424 iV = rules.GetVector3Item(idx);
425 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 425 wl.waterColor = iV;
426 break; 426 break;
427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
428 idx++; 428 idx++;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 7844c75..8f34833 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -95,13 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
95 95
96 internal void MODError(string msg) 96 internal void MODError(string msg)
97 { 97 {
98 throw new Exception("MOD Runtime Error: " + msg); 98 throw new ScriptException("MOD Runtime Error: " + msg);
99 } 99 }
100 100
101 // 101 /// <summary>
102 //Dumps an error message on the debug console. 102 /// Dumps an error message on the debug console.
103 // 103 /// </summary>
104 104 /// <param name='message'></param>
105 internal void MODShoutError(string message) 105 internal void MODShoutError(string message)
106 { 106 {
107 if (message.Length > 1023) 107 if (message.Length > 1023)
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
254 254
255 object[] convertedParms = new object[parms.Length]; 255 object[] convertedParms = new object[parms.Length];
256 for (int i = 0; i < parms.Length; i++) 256 for (int i = 0; i < parms.Length; i++)
257 convertedParms[i] = ConvertFromLSL(parms[i],signature[i]); 257 convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname);
258 258
259 // now call the function, the contract with the function is that it will always return 259 // now call the function, the contract with the function is that it will always return
260 // non-null but don't trust it completely 260 // non-null but don't trust it completely
@@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
294 294
295 /// <summary> 295 /// <summary>
296 /// </summary> 296 /// </summary>
297 protected object ConvertFromLSL(object lslparm, Type type) 297 protected object ConvertFromLSL(object lslparm, Type type, string fname)
298 { 298 {
299 // ---------- String ---------- 299 // ---------- String ----------
300 if (lslparm is LSL_String) 300 if (lslparm is LSL_String)
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
310 // ---------- Integer ---------- 310 // ---------- Integer ----------
311 else if (lslparm is LSL_Integer) 311 else if (lslparm is LSL_Integer)
312 { 312 {
313 if (type == typeof(int)) 313 if (type == typeof(int) || type == typeof(float))
314 return (int)(LSL_Integer)lslparm; 314 return (int)(LSL_Integer)lslparm;
315 } 315 }
316 316
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
333 { 333 {
334 if (type == typeof(OpenMetaverse.Quaternion)) 334 if (type == typeof(OpenMetaverse.Quaternion))
335 { 335 {
336 LSL_Rotation rot = (LSL_Rotation)lslparm; 336 return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm);
337 return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
338 } 337 }
339 } 338 }
340 339
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
343 { 342 {
344 if (type == typeof(OpenMetaverse.Vector3)) 343 if (type == typeof(OpenMetaverse.Vector3))
345 { 344 {
346 LSL_Vector vect = (LSL_Vector)lslparm; 345 return (OpenMetaverse.Vector3)((LSL_Vector)lslparm);
347 return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
348 } 346 }
349 } 347 }
350 348
@@ -361,29 +359,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
361 result[i] = (string)(LSL_String)plist[i]; 359 result[i] = (string)(LSL_String)plist[i];
362 else if (plist[i] is LSL_Integer) 360 else if (plist[i] is LSL_Integer)
363 result[i] = (int)(LSL_Integer)plist[i]; 361 result[i] = (int)(LSL_Integer)plist[i];
362 // The int check exists because of the many plain old int script constants in ScriptBase which
363 // are not LSL_Integers.
364 else if (plist[i] is int)
365 result[i] = plist[i];
364 else if (plist[i] is LSL_Float) 366 else if (plist[i] is LSL_Float)
365 result[i] = (float)(LSL_Float)plist[i]; 367 result[i] = (float)(LSL_Float)plist[i];
366 else if (plist[i] is LSL_Key) 368 else if (plist[i] is LSL_Key)
367 result[i] = new UUID((LSL_Key)plist[i]); 369 result[i] = new UUID((LSL_Key)plist[i]);
368 else if (plist[i] is LSL_Rotation) 370 else if (plist[i] is LSL_Rotation)
369 { 371 result[i] = (Quaternion)((LSL_Rotation)plist[i]);
370 LSL_Rotation rot = (LSL_Rotation)plist[i];
371 result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
372 }
373 else if (plist[i] is LSL_Vector) 372 else if (plist[i] is LSL_Vector)
374 { 373 result[i] = (Vector3)((LSL_Vector)plist[i]);
375 LSL_Vector vect = (LSL_Vector)plist[i];
376 result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
377 }
378 else 374 else
379 MODError("unknown LSL list element type"); 375 MODError(String.Format("{0}: unknown LSL list element type", fname));
380 } 376 }
381 377
382 return result; 378 return result;
383 } 379 }
384 } 380 }
385 381
386 MODError(String.Format("parameter type mismatch; expecting {0}",type.Name)); 382 MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname));
387 return null; 383 return null;
388 } 384 }
389 385
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 80111f9..51c8c7e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
141 internal bool m_debuggerSafe = false; 141 internal bool m_debuggerSafe = false;
142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
143 143
144 protected IUrlModule m_UrlModule = null;
145
144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 146 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
145 { 147 {
146 m_ScriptEngine = ScriptEngine; 148 m_ScriptEngine = ScriptEngine;
@@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
148 m_item = item; 150 m_item = item;
149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 151 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
150 152
153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
154
151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 155 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
152 m_OSFunctionsEnabled = true; 156 m_OSFunctionsEnabled = true;
153 157
@@ -214,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
214 } 218 }
215 else 219 else
216 { 220 {
217 throw new Exception("OSSL Runtime Error: " + msg); 221 throw new ScriptException("OSSL Runtime Error: " + msg);
218 } 222 }
219 } 223 }
220 224
@@ -782,10 +786,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
782 786
783 // We will launch the teleport on a new thread so that when the script threads are terminated 787 // We will launch the teleport on a new thread so that when the script threads are terminated
784 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 788 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
785 Util.FireAndForget( 789 Util.FireAndForget(o => World.RequestTeleportLocation(
786 o => World.RequestTeleportLocation(presence.ControllingClient, regionName, 790 presence.ControllingClient, regionName, position,
787 new Vector3((float)position.x, (float)position.y, (float)position.z), 791 lookat, (uint)TPFlags.ViaLocation));
788 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
789 792
790 ScriptSleep(5000); 793 ScriptSleep(5000);
791 794
@@ -828,10 +831,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
828 831
829 // We will launch the teleport on a new thread so that when the script threads are terminated 832 // We will launch the teleport on a new thread so that when the script threads are terminated
830 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 833 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
831 Util.FireAndForget( 834 Util.FireAndForget(o => World.RequestTeleportLocation(
832 o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, 835 presence.ControllingClient, regionHandle,
833 new Vector3((float)position.x, (float)position.y, (float)position.z), 836 position, lookat, (uint)TPFlags.ViaLocation));
834 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
835 837
836 ScriptSleep(5000); 838 ScriptSleep(5000);
837 839
@@ -1680,6 +1682,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1680 return; 1682 return;
1681 } 1683 }
1682 1684
1685 MessageObject(objUUID, message);
1686 }
1687
1688 private void MessageObject(UUID objUUID, string message)
1689 {
1683 object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; 1690 object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
1684 1691
1685 SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); 1692 SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
@@ -1782,18 +1789,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1782 protected string LoadNotecard(string notecardNameOrUuid) 1789 protected string LoadNotecard(string notecardNameOrUuid)
1783 { 1790 {
1784 UUID assetID = CacheNotecard(notecardNameOrUuid); 1791 UUID assetID = CacheNotecard(notecardNameOrUuid);
1785 StringBuilder notecardData = new StringBuilder();
1786 1792
1787 for (int count = 0; count < NotecardCache.GetLines(assetID); count++) 1793 if (assetID != UUID.Zero)
1788 { 1794 {
1789 string line = NotecardCache.GetLine(assetID, count) + "\n"; 1795 StringBuilder notecardData = new StringBuilder();
1790 1796
1791// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); 1797 for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
1792 1798 {
1793 notecardData.Append(line); 1799 string line = NotecardCache.GetLine(assetID, count) + "\n";
1800
1801 // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
1802
1803 notecardData.Append(line);
1804 }
1805
1806 return notecardData.ToString();
1794 } 1807 }
1795 1808
1796 return notecardData.ToString(); 1809 return null;
1797 } 1810 }
1798 1811
1799 /// <summary> 1812 /// <summary>
@@ -2259,11 +2272,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2259 CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); 2272 CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
2260 m_host.AddScriptLPS(1); 2273 m_host.AddScriptLPS(1);
2261 InitLSL(); 2274 InitLSL();
2275 // One needs to cast m_LSL_Api because we're using functions not
2276 // on the ILSL_Api interface.
2277 LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
2262 LSL_List retVal = new LSL_List(); 2278 LSL_List retVal = new LSL_List();
2263 List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); 2279 LSL_List remaining = null;
2280 List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
2264 foreach (SceneObjectPart part in parts) 2281 foreach (SceneObjectPart part in parts)
2265 { 2282 {
2266 retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); 2283 remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
2284 }
2285
2286 while (remaining != null && remaining.Length > 2)
2287 {
2288 linknumber = remaining.GetLSLIntegerItem(0);
2289 rules = remaining.GetSublist(1, -1);
2290 parts = LSL_Api.GetLinkParts(linknumber);
2291
2292 foreach (SceneObjectPart part in parts)
2293 remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
2267 } 2294 }
2268 return retVal; 2295 return retVal;
2269 } 2296 }
@@ -2352,17 +2379,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2352 return UUID.Zero.ToString(); 2379 return UUID.Zero.ToString();
2353 } 2380 }
2354 } 2381 }
2382 else
2383 {
2384 OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
2385 }
2355 } 2386 }
2356 2387
2357 if (appearance == null)
2358 return new LSL_Key(UUID.Zero.ToString());
2359
2360 UUID ownerID = UUID.Zero; 2388 UUID ownerID = UUID.Zero;
2361 if (owned) 2389 if (owned)
2362 ownerID = m_host.OwnerID; 2390 ownerID = m_host.OwnerID;
2363 UUID x = module.CreateNPC(firstname, 2391 UUID x = module.CreateNPC(firstname,
2364 lastname, 2392 lastname,
2365 new Vector3((float) position.x, (float) position.y, (float) position.z), 2393 position,
2366 ownerID, 2394 ownerID,
2367 senseAsAgent, 2395 senseAsAgent,
2368 World, 2396 World,
@@ -2425,6 +2453,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2425 return; 2453 return;
2426 2454
2427 string appearanceSerialized = LoadNotecard(notecard); 2455 string appearanceSerialized = LoadNotecard(notecard);
2456
2457 if (appearanceSerialized == null)
2458 OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
2459
2428 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2460 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2429// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); 2461// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
2430// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); 2462// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized);
@@ -2485,7 +2517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2485 return new LSL_Vector(0, 0, 0); 2517 return new LSL_Vector(0, 0, 0);
2486 } 2518 }
2487 2519
2488 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) 2520 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
2489 { 2521 {
2490 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); 2522 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
2491 m_host.AddScriptLPS(1); 2523 m_host.AddScriptLPS(1);
@@ -2500,7 +2532,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2500 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2532 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2501 return; 2533 return;
2502 2534
2503 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2504 module.MoveToTarget(npcId, World, pos, false, true, false); 2535 module.MoveToTarget(npcId, World, pos, false, true, false);
2505 } 2536 }
2506 } 2537 }
@@ -2520,11 +2551,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2520 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2551 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2521 return; 2552 return;
2522 2553
2523 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
2524 module.MoveToTarget( 2554 module.MoveToTarget(
2525 new UUID(npc.m_string), 2555 new UUID(npc.m_string),
2526 World, 2556 World,
2527 pos, 2557 target,
2528 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2558 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2529 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, 2559 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2530 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); 2560 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
@@ -2576,7 +2606,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2576 ScenePresence sp = World.GetScenePresence(npcId); 2606 ScenePresence sp = World.GetScenePresence(npcId);
2577 2607
2578 if (sp != null) 2608 if (sp != null)
2579 sp.Rotation = LSL_Api.Rot2Quaternion(rotation); 2609 sp.Rotation = rotation;
2580 } 2610 }
2581 } 2611 }
2582 2612
@@ -2936,7 +2966,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2936 avatar.SpeedModifier = (float)SpeedModifier; 2966 avatar.SpeedModifier = (float)SpeedModifier;
2937 } 2967 }
2938 2968
2939 public void osKickAvatar(string FirstName,string SurName,string alert) 2969 public void osKickAvatar(string FirstName, string SurName, string alert)
2940 { 2970 {
2941 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 2971 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
2942 m_host.AddScriptLPS(1); 2972 m_host.AddScriptLPS(1);
@@ -2950,10 +2980,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2950 sp.ControllingClient.Kick(alert); 2980 sp.ControllingClient.Kick(alert);
2951 2981
2952 // ...and close on our side 2982 // ...and close on our side
2953 sp.Scene.IncomingCloseAgent(sp.UUID); 2983 sp.Scene.IncomingCloseAgent(sp.UUID, false);
2954 } 2984 }
2955 }); 2985 });
2956 } 2986 }
2987
2988 public LSL_Float osGetHealth(string avatar)
2989 {
2990 CheckThreatLevel(ThreatLevel.None, "osGetHealth");
2991 m_host.AddScriptLPS(1);
2992
2993 LSL_Float health = new LSL_Float(-1);
2994 ScenePresence presence = World.GetScenePresence(new UUID(avatar));
2995 if (presence != null) health = presence.Health;
2996 return health;
2997 }
2957 2998
2958 public void osCauseDamage(string avatar, double damage) 2999 public void osCauseDamage(string avatar, double damage)
2959 { 3000 {
@@ -2966,7 +3007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2966 ScenePresence presence = World.GetScenePresence(avatarId); 3007 ScenePresence presence = World.GetScenePresence(avatarId);
2967 if (presence != null) 3008 if (presence != null)
2968 { 3009 {
2969 LandData land = World.GetLandData((float)pos.X, (float)pos.Y); 3010 LandData land = World.GetLandData(pos);
2970 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) 3011 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
2971 { 3012 {
2972 float health = presence.Health; 3013 float health = presence.Health;
@@ -3013,7 +3054,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3013 m_host.AddScriptLPS(1); 3054 m_host.AddScriptLPS(1);
3014 InitLSL(); 3055 InitLSL();
3015 3056
3016 return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); 3057 return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
3017 } 3058 }
3018 3059
3019 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) 3060 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
@@ -3022,7 +3063,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3022 m_host.AddScriptLPS(1); 3063 m_host.AddScriptLPS(1);
3023 InitLSL(); 3064 InitLSL();
3024 3065
3025 m_LSL_Api.SetPrimitiveParamsEx(prim, rules); 3066 m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
3026 } 3067 }
3027 3068
3028 /// <summary> 3069 /// <summary>
@@ -3254,6 +3295,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3254 } 3295 }
3255 } 3296 }
3256 3297
3298 #region Attachment commands
3299
3257 public void osForceAttachToAvatar(int attachmentPoint) 3300 public void osForceAttachToAvatar(int attachmentPoint)
3258 { 3301 {
3259 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); 3302 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
@@ -3343,6 +3386,175 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3343 ((LSL_Api)m_LSL_Api).DetachFromAvatar(); 3386 ((LSL_Api)m_LSL_Api).DetachFromAvatar();
3344 } 3387 }
3345 3388
3389 public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
3390 {
3391 CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments");
3392
3393 m_host.AddScriptLPS(1);
3394
3395 UUID targetUUID;
3396 ScenePresence target;
3397 LSL_List resp = new LSL_List();
3398
3399 if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target))
3400 {
3401 foreach (object point in attachmentPoints.Data)
3402 {
3403 LSL_Integer ipoint = new LSL_Integer(
3404 (point is LSL_Integer || point is int || point is uint) ?
3405 (int)point :
3406 0
3407 );
3408 resp.Add(ipoint);
3409 if (ipoint == 0)
3410 {
3411 // indicates zero attachments
3412 resp.Add(new LSL_Integer(0));
3413 }
3414 else
3415 {
3416 // gets the number of attachments on the attachment point
3417 resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
3418 }
3419 }
3420 }
3421
3422 return resp;
3423 }
3424
3425 public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options)
3426 {
3427 CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments");
3428 m_host.AddScriptLPS(1);
3429
3430 UUID targetUUID;
3431 ScenePresence target;
3432
3433 if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target))
3434 {
3435 List<int> aps = new List<int>();
3436 foreach (object point in attachmentPoints.Data)
3437 {
3438 int ipoint;
3439 if (int.TryParse(point.ToString(), out ipoint))
3440 {
3441 aps.Add(ipoint);
3442 }
3443 }
3444
3445 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
3446
3447 bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL);
3448 bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0;
3449
3450 if (msgAll && invertPoints)
3451 {
3452 return;
3453 }
3454 else if (msgAll || invertPoints)
3455 {
3456 attachments = target.GetAttachments();
3457 }
3458 else
3459 {
3460 foreach (int point in aps)
3461 {
3462 if (point > 0)
3463 {
3464 attachments.AddRange(target.GetAttachments((uint)point));
3465 }
3466 }
3467 }
3468
3469 // if we have no attachments at this point, exit now
3470 if (attachments.Count == 0)
3471 {
3472 return;
3473 }
3474
3475 List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>();
3476
3477 if (invertPoints)
3478 {
3479 foreach (SceneObjectGroup attachment in attachments)
3480 {
3481 if (aps.Contains((int)attachment.AttachmentPoint))
3482 {
3483 ignoreThese.Add(attachment);
3484 }
3485 }
3486 }
3487
3488 foreach (SceneObjectGroup attachment in ignoreThese)
3489 {
3490 attachments.Remove(attachment);
3491 }
3492 ignoreThese.Clear();
3493
3494 // if inverting removed all attachments to check, exit now
3495 if (attachments.Count < 1)
3496 {
3497 return;
3498 }
3499
3500 if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0)
3501 {
3502 foreach (SceneObjectGroup attachment in attachments)
3503 {
3504 if (attachment.RootPart.CreatorID != m_host.CreatorID)
3505 {
3506 ignoreThese.Add(attachment);
3507 }
3508 }
3509
3510 foreach (SceneObjectGroup attachment in ignoreThese)
3511 {
3512 attachments.Remove(attachment);
3513 }
3514 ignoreThese.Clear();
3515
3516 // if filtering by same object creator removed all
3517 // attachments to check, exit now
3518 if (attachments.Count == 0)
3519 {
3520 return;
3521 }
3522 }
3523
3524 if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0)
3525 {
3526 foreach (SceneObjectGroup attachment in attachments)
3527 {
3528 if (attachment.RootPart.CreatorID != m_item.CreatorID)
3529 {
3530 ignoreThese.Add(attachment);
3531 }
3532 }
3533
3534 foreach (SceneObjectGroup attachment in ignoreThese)
3535 {
3536 attachments.Remove(attachment);
3537 }
3538 ignoreThese.Clear();
3539
3540 // if filtering by object creator must match originating
3541 // script creator removed all attachments to check,
3542 // exit now
3543 if (attachments.Count == 0)
3544 {
3545 return;
3546 }
3547 }
3548
3549 foreach (SceneObjectGroup attachment in attachments)
3550 {
3551 MessageObject(attachment.RootPart.UUID, message);
3552 }
3553 }
3554 }
3555
3556 #endregion
3557
3346 /// <summary> 3558 /// <summary>
3347 /// Checks if thing is a UUID. 3559 /// Checks if thing is a UUID.
3348 /// </summary> 3560 /// </summary>
@@ -3392,5 +3604,166 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3392 3604
3393 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); 3605 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
3394 } 3606 }
3607
3608 /// <summary>
3609 /// Sets the response type for an HTTP request/response
3610 /// </summary>
3611 /// <returns></returns>
3612 public void osSetContentType(LSL_Key id, string type)
3613 {
3614 CheckThreatLevel(ThreatLevel.High, "osSetContentType");
3615
3616 if (m_UrlModule != null)
3617 m_UrlModule.HttpContentType(new UUID(id),type);
3618 }
3619
3620 /// Shout an error if the object owner did not grant the script the specified permissions.
3621 /// </summary>
3622 /// <param name="perms"></param>
3623 /// <returns>boolean indicating whether an error was shouted.</returns>
3624 protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix)
3625 {
3626 m_host.AddScriptLPS(1);
3627 bool fail = false;
3628 if (m_item.PermsGranter != m_host.OwnerID)
3629 {
3630 fail = true;
3631 OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix));
3632 }
3633 else if ((m_item.PermsMask & perms) == 0)
3634 {
3635 fail = true;
3636 OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix));
3637 }
3638
3639 return fail;
3640 }
3641
3642 protected void DropAttachment(bool checkPerms)
3643 {
3644 if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
3645 {
3646 return;
3647 }
3648
3649 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3650 ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
3651
3652 if (attachmentsModule != null && sp != null)
3653 {
3654 attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId);
3655 }
3656 }
3657
3658 protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot)
3659 {
3660 if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
3661 {
3662 return;
3663 }
3664
3665 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3666 ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
3667
3668 if (attachmentsModule != null && sp != null)
3669 {
3670 attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot);
3671 }
3672 }
3673
3674 public void osDropAttachment()
3675 {
3676 CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment");
3677 m_host.AddScriptLPS(1);
3678
3679 DropAttachment(true);
3680 }
3681
3682 public void osForceDropAttachment()
3683 {
3684 CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment");
3685 m_host.AddScriptLPS(1);
3686
3687 DropAttachment(false);
3688 }
3689
3690 public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
3691 {
3692 CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt");
3693 m_host.AddScriptLPS(1);
3694
3695 DropAttachmentAt(true, pos, rot);
3696 }
3697
3698 public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
3699 {
3700 CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt");
3701 m_host.AddScriptLPS(1);
3702
3703 DropAttachmentAt(false, pos, rot);
3704 }
3705
3706 public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
3707 {
3708 CheckThreatLevel(ThreatLevel.Low, "osListenRegex");
3709 m_host.AddScriptLPS(1);
3710 UUID keyID;
3711 UUID.TryParse(ID, out keyID);
3712
3713 // if we want the name to be used as a regular expression, ensure it is valid first.
3714 if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME)
3715 {
3716 try
3717 {
3718 Regex.IsMatch("", name);
3719 }
3720 catch (Exception)
3721 {
3722 OSSLShoutError("Name regex is invalid.");
3723 return -1;
3724 }
3725 }
3726
3727 // if we want the msg to be used as a regular expression, ensure it is valid first.
3728 if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE)
3729 {
3730 try
3731 {
3732 Regex.IsMatch("", msg);
3733 }
3734 catch (Exception)
3735 {
3736 OSSLShoutError("Message regex is invalid.");
3737 return -1;
3738 }
3739 }
3740
3741 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
3742 return (wComm == null) ? -1 : wComm.Listen(
3743 m_host.LocalId,
3744 m_item.ItemID,
3745 m_host.UUID,
3746 channelID,
3747 name,
3748 keyID,
3749 msg,
3750 regexBitfield
3751 );
3752 }
3753
3754 public LSL_Integer osRegexIsMatch(string input, string pattern)
3755 {
3756 CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch");
3757 m_host.AddScriptLPS(1);
3758 try
3759 {
3760 return Regex.IsMatch(input, pattern) ? 1 : 0;
3761 }
3762 catch (Exception)
3763 {
3764 OSSLShoutError("Possible invalid regular expression detected.");
3765 return 0;
3766 }
3767 }
3395 } 3768 }
3396} 3769}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 678f9d5..4dd795d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
352 q = avatar.Rotation; 352 q = avatar.Rotation;
353 } 353 }
354 354
355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
356 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 356 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
357 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 357 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
358 358
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
429 try 429 try
430 { 430 {
431 Vector3 diff = toRegionPos - fromRegionPos; 431 Vector3 diff = toRegionPos - fromRegionPos;
432 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); 432 double dot = LSL_Types.Vector3.Dot(forward_dir, diff);
433 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); 433 double mag_obj = LSL_Types.Vector3.Mag(diff);
434 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
435 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); 434 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
436 } 435 }
437 catch 436 catch
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
483 q = avatar.Rotation; 482 q = avatar.Rotation;
484 } 483 }
485 484
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
487 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 486 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
488 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 487 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
489 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); 488 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
564 double ang_obj = 0; 563 double ang_obj = 0;
565 try 564 try
566 { 565 {
567 Vector3 diff = toRegionPos - fromRegionPos; 566 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(
568 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); 567 toRegionPos - fromRegionPos);
569 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); 568 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
570 double mag_obj = LSL_Types.Vector3.Mag(obj_dir); 569 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
571 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); 570 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index af35258..05c20f9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); 429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); 430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
431 431
432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
433 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
434 void llSetKeyframedMotion(LSL_List frames, LSL_List options); 433 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
434 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
435 } 435 }
436} 436}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 8c34ed3..c447d1f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
40 40
41namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces 41namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
42{ 42{
43 /// <summary>
44 /// To permit region owners to enable the extended scripting functionality
45 /// of OSSL, without allowing malicious scripts to access potentially
46 /// troublesome functions, each OSSL function is assigned a threat level,
47 /// and access to the functions is granted or denied based on a default
48 /// threshold set in OpenSim.ini (which can be overridden for individual
49 /// functions on a case-by-case basis)
50 /// </summary>
43 public enum ThreatLevel 51 public enum ThreatLevel
44 { 52 {
53 // Not documented, presumably means permanently disabled ?
45 NoAccess = -1, 54 NoAccess = -1,
55
56 /// <summary>
57 /// Function is no threat at all. It doesn't constitute a threat to
58 /// either users or the system and has no known side effects.
59 /// </summary>
46 None = 0, 60 None = 0,
61
62 /// <summary>
63 /// Abuse of this command can cause a nuisance to the region operator,
64 /// such as log message spew.
65 /// </summary>
47 Nuisance = 1, 66 Nuisance = 1,
67
68 /// <summary>
69 /// Extreme levels of abuse of this function can cause impaired
70 /// functioning of the region, or very gullible users can be tricked
71 /// into experiencing harmless effects.
72 /// </summary>
48 VeryLow = 2, 73 VeryLow = 2,
74
75 /// <summary>
76 /// Intentional abuse can cause crashes or malfunction under certain
77 /// circumstances, which can be easily rectified; or certain users can
78 /// be tricked into certain situations in an avoidable manner.
79 /// </summary>
49 Low = 3, 80 Low = 3,
81
82 /// <summary>
83 /// Intentional abuse can cause denial of service and crashes with
84 /// potential of data or state loss; or trusting users can be tricked
85 /// into embarrassing or uncomfortable situations.
86 /// </summary>
50 Moderate = 4, 87 Moderate = 4,
88
89 /// <summary>
90 /// Casual abuse can cause impaired functionality or temporary denial
91 /// of service conditions. Intentional abuse can easily cause crashes
92 /// with potential data loss, or can be used to trick experienced and
93 /// cautious users into unwanted situations, or changes global data
94 /// permanently and without undo ability.
95 /// </summary>
51 High = 5, 96 High = 5,
97
98 /// <summary>
99 /// Even normal use may, depending on the number of instances, or
100 /// frequency of use, result in severe service impairment or crash
101 /// with loss of data, or can be used to cause unwanted or harmful
102 /// effects on users without giving the user a means to avoid it.
103 /// </summary>
52 VeryHigh = 6, 104 VeryHigh = 6,
105
106 /// <summary>
107 /// Even casual use is a danger to region stability, or function allows
108 /// console or OS command execution, or function allows taking money
109 /// without consent, or allows deletion or modification of user data,
110 /// or allows the compromise of sensitive data by design.
111 /// </summary>
53 Severe = 7 112 Severe = 7
54 }; 113 };
55 114
@@ -98,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
98 void osAvatarPlayAnimation(string avatar, string animation); 157 void osAvatarPlayAnimation(string avatar, string animation);
99 void osAvatarStopAnimation(string avatar, string animation); 158 void osAvatarStopAnimation(string avatar, string animation);
100 159
101 // Attachment commands 160 #region Attachment commands
102 161
103 /// <summary> 162 /// <summary>
104 /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH 163 /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
@@ -133,6 +192,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
133 /// <remarks>Nothing happens if the object is not attached.</remarks> 192 /// <remarks>Nothing happens if the object is not attached.</remarks>
134 void osForceDetachFromAvatar(); 193 void osForceDetachFromAvatar();
135 194
195 /// <summary>
196 /// Returns a strided list of the specified attachment points and the number of attachments on those points.
197 /// </summary>
198 /// <param name="avatar">avatar UUID</param>
199 /// <param name="attachmentPoints">list of ATTACH_* constants</param>
200 /// <returns></returns>
201 LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints);
202
203 /// <summary>
204 /// Sends a specified message to the specified avatar's attachments on
205 /// the specified attachment points.
206 /// </summary>
207 /// <remarks>
208 /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance.
209 /// </remarks>
210 /// <param name="avatar">avatar UUID</param>
211 /// <param name="message">message string</param>
212 /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param>
213 /// <param name="flags">flags further constraining the attachments to deliver the message to.</param>
214 void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags);
215
216 #endregion
217
136 //texture draw functions 218 //texture draw functions
137 string osMovePen(string drawList, int x, int y); 219 string osMovePen(string drawList, int x, int y);
138 string osDrawLine(string drawList, int startX, int startY, int endX, int endY); 220 string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
@@ -258,6 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
258 int osGetSimulatorMemory(); 340 int osGetSimulatorMemory();
259 void osKickAvatar(string FirstName,string SurName,string alert); 341 void osKickAvatar(string FirstName,string SurName,string alert);
260 void osSetSpeed(string UUID, LSL_Float SpeedModifier); 342 void osSetSpeed(string UUID, LSL_Float SpeedModifier);
343 LSL_Float osGetHealth(string avatar);
261 void osCauseHealing(string avatar, double healing); 344 void osCauseHealing(string avatar, double healing);
262 void osCauseDamage(string avatar, double damage); 345 void osCauseDamage(string avatar, double damage);
263 LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); 346 LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
@@ -305,5 +388,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
305 /// </summary> 388 /// </summary>
306 /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> 389 /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
307 LSL_Key osGetRezzingObject(); 390 LSL_Key osGetRezzingObject();
391
392 /// <summary>
393 /// Sets the response type for an HTTP request/response
394 /// </summary>
395 /// <returns></returns>
396 void osSetContentType(LSL_Key id, string type);
397
398 /// <summary>
399 /// Attempts to drop an attachment to the ground
400 /// </summary>
401 void osDropAttachment();
402
403 /// <summary>
404 /// Attempts to drop an attachment to the ground while bypassing the script permissions
405 /// </summary>
406 void osForceDropAttachment();
407
408 /// <summary>
409 /// Attempts to drop an attachment at the specified coordinates.
410 /// </summary>
411 /// <param name="pos"></param>
412 /// <param name="rot"></param>
413 void osDropAttachmentAt(vector pos, rotation rot);
414
415 /// <summary>
416 /// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions
417 /// </summary>
418 /// <param name="pos"></param>
419 /// <param name="rot"></param>
420 void osForceDropAttachmentAt(vector pos, rotation rot);
421
422 /// <summary>
423 /// Identical to llListen except for a bitfield which indicates which
424 /// string parameters should be parsed as regex patterns.
425 /// </summary>
426 /// <param name="channelID"></param>
427 /// <param name="name"></param>
428 /// <param name="ID"></param>
429 /// <param name="msg"></param>
430 /// <param name="regexBitfield">
431 /// OS_LISTEN_REGEX_NAME
432 /// OS_LISTEN_REGEX_MESSAGE
433 /// </param>
434 /// <returns></returns>
435 LSL_Integer osListenRegex(int channelID, string name, string ID,
436 string msg, int regexBitfield);
437
438 /// <summary>
439 /// Wraps to bool Regex.IsMatch(string input, string pattern)
440 /// </summary>
441 /// <param name="input">string to test for match</param>
442 /// <param name="regex">string to use as pattern</param>
443 /// <returns>boolean</returns>
444 LSL_Integer osRegexIsMatch(string input, string pattern);
308 } 445 }
309} 446}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index f989cc6..0dd5a57 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -237,6 +237,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
237 public const int ATTACH_HUD_BOTTOM = 37; 237 public const int ATTACH_HUD_BOTTOM = 37;
238 public const int ATTACH_HUD_BOTTOM_RIGHT = 38; 238 public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
239 239
240 #region osMessageAttachments constants
241
242 /// <summary>
243 /// Instructs osMessageAttachements to send the message to attachments
244 /// on every point.
245 /// </summary>
246 /// <remarks>
247 /// One might expect this to be named OS_ATTACH_ALL, but then one might
248 /// also expect functions designed to attach or detach or get
249 /// attachments to work with it too. Attaching a no-copy item to
250 /// many attachments could be dangerous.
251 /// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the
252 /// message from being sent.
253 /// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or
254 /// OS_ATTACH_MSG_SCRIPT_CREATOR, could result in no message being
255 /// sent- this is expected behaviour.
256 /// </remarks>
257 public const int OS_ATTACH_MSG_ALL = -65535;
258
259 /// <summary>
260 /// Instructs osMessageAttachements to invert how the attachment points
261 /// list should be treated (e.g. go from inclusive operation to
262 /// exclusive operation).
263 /// </summary>
264 /// <remarks>
265 /// This might be used if you want to deliver a message to one set of
266 /// attachments and a different message to everything else. With
267 /// this flag, you only need to build one explicit list for both calls.
268 /// </remarks>
269 public const int OS_ATTACH_MSG_INVERT_POINTS = 1;
270
271 /// <summary>
272 /// Instructs osMessageAttachments to only send the message to
273 /// attachments with a CreatorID that matches the host object CreatorID
274 /// </summary>
275 /// <remarks>
276 /// This would be used if distributed in an object vendor/updater server.
277 /// </remarks>
278 public const int OS_ATTACH_MSG_OBJECT_CREATOR = 2;
279
280 /// <summary>
281 /// Instructs osMessageAttachments to only send the message to
282 /// attachments with a CreatorID that matches the sending script CreatorID
283 /// </summary>
284 /// <remarks>
285 /// This might be used if the script is distributed independently of a
286 /// containing object.
287 /// </remarks>
288 public const int OS_ATTACH_MSG_SCRIPT_CREATOR = 4;
289
290 #endregion
291
240 public const int LAND_LEVEL = 0; 292 public const int LAND_LEVEL = 0;
241 public const int LAND_RAISE = 1; 293 public const int LAND_RAISE = 1;
242 public const int LAND_LOWER = 2; 294 public const int LAND_LOWER = 2;
@@ -329,6 +381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
329 public const int PRIM_OMEGA = 32; 381 public const int PRIM_OMEGA = 32;
330 public const int PRIM_POS_LOCAL = 33; 382 public const int PRIM_POS_LOCAL = 33;
331 public const int PRIM_LINK_TARGET = 34; 383 public const int PRIM_LINK_TARGET = 34;
384 public const int PRIM_SLICE = 35;
332 public const int PRIM_TEXGEN_DEFAULT = 0; 385 public const int PRIM_TEXGEN_DEFAULT = 0;
333 public const int PRIM_TEXGEN_PLANAR = 1; 386 public const int PRIM_TEXGEN_PLANAR = 1;
334 387
@@ -560,6 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
560 public const int CLICK_ACTION_OPEN = 4; 613 public const int CLICK_ACTION_OPEN = 4;
561 public const int CLICK_ACTION_PLAY = 5; 614 public const int CLICK_ACTION_PLAY = 5;
562 public const int CLICK_ACTION_OPEN_MEDIA = 6; 615 public const int CLICK_ACTION_OPEN_MEDIA = 6;
616 public const int CLICK_ACTION_ZOOM = 7;
563 617
564 // constants for the llDetectedTouch* functions 618 // constants for the llDetectedTouch* functions
565 public const int TOUCH_INVALID_FACE = -1; 619 public const int TOUCH_INVALID_FACE = -1;
@@ -687,5 +741,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
687 public const int KFM_CMD_PLAY = 0; 741 public const int KFM_CMD_PLAY = 0;
688 public const int KFM_CMD_STOP = 1; 742 public const int KFM_CMD_STOP = 1;
689 public const int KFM_CMD_PAUSE = 2; 743 public const int KFM_CMD_PAUSE = 2;
744
745 /// <summary>
746 /// process name parameter as regex
747 /// </summary>
748 public const int OS_LISTEN_REGEX_NAME = 0x1;
749
750 /// <summary>
751 /// process message parameter as regex
752 /// </summary>
753 public const int OS_LISTEN_REGEX_MESSAGE = 0x2;
690 } 754 }
691} 755}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 94405d2..afa9ae0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); 289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
290 } 290 }
291 291
292 // Avatar functions 292 #region Attachment commands
293 293
294 public void osForceAttachToAvatar(int attachmentPoint) 294 public void osForceAttachToAvatar(int attachmentPoint)
295 { 295 {
@@ -311,6 +311,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
311 m_OSSL_Functions.osForceDetachFromAvatar(); 311 m_OSSL_Functions.osForceDetachFromAvatar();
312 } 312 }
313 313
314 public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
315 {
316 return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints);
317 }
318
319 public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags)
320 {
321 m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags);
322 }
323
324 #endregion
325
314 // Texture Draw functions 326 // Texture Draw functions
315 327
316 public string osMovePen(string drawList, int x, int y) 328 public string osMovePen(string drawList, int x, int y)
@@ -865,7 +877,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
865 { 877 {
866 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); 878 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
867 } 879 }
868 880
881 public LSL_Float osGetHealth(string avatar)
882 {
883 return m_OSSL_Functions.osGetHealth(avatar);
884 }
885
869 public void osCauseDamage(string avatar, double damage) 886 public void osCauseDamage(string avatar, double damage)
870 { 887 {
871 m_OSSL_Functions.osCauseDamage(avatar, damage); 888 m_OSSL_Functions.osCauseDamage(avatar, damage);
@@ -950,5 +967,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
950 { 967 {
951 return m_OSSL_Functions.osGetRezzingObject(); 968 return m_OSSL_Functions.osGetRezzingObject();
952 } 969 }
970
971 public void osSetContentType(LSL_Key id, string type)
972 {
973 m_OSSL_Functions.osSetContentType(id,type);
974 }
975
976 public void osDropAttachment()
977 {
978 m_OSSL_Functions.osDropAttachment();
979 }
980
981 public void osForceDropAttachment()
982 {
983 m_OSSL_Functions.osForceDropAttachment();
984 }
985
986 public void osDropAttachmentAt(vector pos, rotation rot)
987 {
988 m_OSSL_Functions.osDropAttachmentAt(pos, rot);
989 }
990
991 public void osForceDropAttachmentAt(vector pos, rotation rot)
992 {
993 m_OSSL_Functions.osForceDropAttachmentAt(pos, rot);
994 }
995
996 public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
997 {
998 return m_OSSL_Functions.osListenRegex(channelID, name, ID, msg, regexBitfield);
999 }
1000
1001 public LSL_Integer osRegexIsMatch(string input, string pattern)
1002 {
1003 return m_OSSL_Functions.osRegexIsMatch(input, pattern);
1004 }
953 } 1005 }
954} 1006}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 17a0d69..03be2ab 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
546 "OpenSim.Region.ScriptEngine.Shared.dll")); 546 "OpenSim.Region.ScriptEngine.Shared.dll"));
547 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, 547 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
548 "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); 548 "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
549 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
550 "OpenMetaverseTypes.dll"));
549 551
550 if (lang == enumCompileType.yp) 552 if (lang == enumCompileType.yp)
551 { 553 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 9e5fb24..22804f5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
164 else 164 else
165 { 165 {
166 // Set the values from the touch data provided by the client 166 // Set the values from the touch data provided by the client
167 touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z); 167 touchST = new LSL_Types.Vector3(value.STCoord);
168 touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z); 168 touchUV = new LSL_Types.Vector3(value.UVCoord);
169 touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z); 169 touchNormal = new LSL_Types.Vector3(value.Normal);
170 touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z); 170 touchBinormal = new LSL_Types.Vector3(value.Binormal);
171 touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z); 171 touchPos = new LSL_Types.Vector3(value.Position);
172 touchFace = value.FaceIndex; 172 touchFace = value.FaceIndex;
173 } 173 }
174 } 174 }
@@ -189,19 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Shared
189 Country = account.UserCountry; 189 Country = account.UserCountry;
190 190
191 Owner = Key; 191 Owner = Key;
192 Position = new LSL_Types.Vector3( 192 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
193 presence.AbsolutePosition.X,
194 presence.AbsolutePosition.Y,
195 presence.AbsolutePosition.Z);
196 Rotation = new LSL_Types.Quaternion( 193 Rotation = new LSL_Types.Quaternion(
197 presence.Rotation.X, 194 presence.Rotation.X,
198 presence.Rotation.Y, 195 presence.Rotation.Y,
199 presence.Rotation.Z, 196 presence.Rotation.Z,
200 presence.Rotation.W); 197 presence.Rotation.W);
201 Velocity = new LSL_Types.Vector3( 198 Velocity = new LSL_Types.Vector3(presence.Velocity);
202 presence.Velocity.X,
203 presence.Velocity.Y,
204 presence.Velocity.Z);
205 199
206 Type = 0x01; // Avatar 200 Type = 0x01; // Avatar
207 if (presence.PresenceType == PresenceType.Npc) 201 if (presence.PresenceType == PresenceType.Npc)
@@ -254,16 +248,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
254 } 248 }
255 } 249 }
256 250
257 Position = new LSL_Types.Vector3(part.AbsolutePosition.X, 251 Position = new LSL_Types.Vector3(part.AbsolutePosition);
258 part.AbsolutePosition.Y,
259 part.AbsolutePosition.Z);
260 252
261 Quaternion wr = part.ParentGroup.GroupRotation; 253 Quaternion wr = part.ParentGroup.GroupRotation;
262 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); 254 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
263 255
264 Velocity = new LSL_Types.Vector3(part.Velocity.X, 256 Velocity = new LSL_Types.Vector3(part.Velocity);
265 part.Velocity.Y,
266 part.Velocity.Z);
267 } 257 }
268 } 258 }
269 259
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 8adf4c5..c9c4753 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -31,6 +31,11 @@ using System.Globalization;
31using System.Text.RegularExpressions; 31using System.Text.RegularExpressions;
32using OpenSim.Framework; 32using OpenSim.Framework;
33 33
34using OpenMetaverse;
35using OMV_Vector3 = OpenMetaverse.Vector3;
36using OMV_Vector3d = OpenMetaverse.Vector3d;
37using OMV_Quaternion = OpenMetaverse.Quaternion;
38
34namespace OpenSim.Region.ScriptEngine.Shared 39namespace OpenSim.Region.ScriptEngine.Shared
35{ 40{
36 [Serializable] 41 [Serializable]
@@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared
54 z = (float)vector.z; 59 z = (float)vector.z;
55 } 60 }
56 61
62 public Vector3(OMV_Vector3 vector)
63 {
64 x = vector.X;
65 y = vector.Y;
66 z = vector.Z;
67 }
68
69 public Vector3(OMV_Vector3d vector)
70 {
71 x = vector.X;
72 y = vector.Y;
73 z = vector.Z;
74 }
75
57 public Vector3(double X, double Y, double Z) 76 public Vector3(double X, double Y, double Z)
58 { 77 {
59 x = X; 78 x = X;
@@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared
109 return new list(new object[] { vec }); 128 return new list(new object[] { vec });
110 } 129 }
111 130
131 public static implicit operator OMV_Vector3(Vector3 vec)
132 {
133 return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z);
134 }
135
136 public static implicit operator Vector3(OMV_Vector3 vec)
137 {
138 return new Vector3(vec);
139 }
140
141 public static implicit operator OMV_Vector3d(Vector3 vec)
142 {
143 return new OMV_Vector3d(vec.x, vec.y, vec.z);
144 }
145
146 public static implicit operator Vector3(OMV_Vector3d vec)
147 {
148 return new Vector3(vec);
149 }
150
112 public static bool operator ==(Vector3 lhs, Vector3 rhs) 151 public static bool operator ==(Vector3 lhs, Vector3 rhs)
113 { 152 {
114 return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); 153 return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
@@ -322,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
322 s = 1; 361 s = 1;
323 } 362 }
324 363
364 public Quaternion(OMV_Quaternion rot)
365 {
366 x = rot.X;
367 y = rot.Y;
368 z = rot.Z;
369 s = rot.W;
370 }
371
325 #endregion 372 #endregion
326 373
327 #region Overriders 374 #region Overriders
@@ -368,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared
368 return new list(new object[] { r }); 415 return new list(new object[] { r });
369 } 416 }
370 417
418 public static implicit operator OMV_Quaternion(Quaternion rot)
419 {
420 // LSL quaternions can normalize to 0, normal Quaternions can't.
421 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
422 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
423 OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
424 omvrot.Normalize();
425 return omvrot;
426 }
427
428 public static implicit operator Quaternion(OMV_Quaternion rot)
429 {
430 return new Quaternion(rot);
431 }
432
371 public static bool operator ==(Quaternion lhs, Quaternion rhs) 433 public static bool operator ==(Quaternion lhs, Quaternion rhs)
372 { 434 {
373 // Return true if the fields match: 435 // Return true if the fields match:
@@ -562,12 +624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared
562 else if (m_data[itemIndex] is LSL_Types.LSLString) 624 else if (m_data[itemIndex] is LSL_Types.LSLString)
563 return new LSLInteger(m_data[itemIndex].ToString()); 625 return new LSLInteger(m_data[itemIndex].ToString());
564 else 626 else
565 throw new InvalidCastException(); 627 throw new InvalidCastException(string.Format(
628 "{0} expected but {1} given",
629 typeof(LSL_Types.LSLInteger).Name,
630 m_data[itemIndex] != null ?
631 m_data[itemIndex].GetType().Name : "null"));
566 } 632 }
567 633
568 public LSL_Types.Vector3 GetVector3Item(int itemIndex) 634 public LSL_Types.Vector3 GetVector3Item(int itemIndex)
569 { 635 {
570 return (LSL_Types.Vector3)m_data[itemIndex]; 636 if(m_data[itemIndex] is LSL_Types.Vector3)
637 return (LSL_Types.Vector3)m_data[itemIndex];
638 else
639 throw new InvalidCastException(string.Format(
640 "{0} expected but {1} given",
641 typeof(LSL_Types.Vector3).Name,
642 m_data[itemIndex] != null ?
643 m_data[itemIndex].GetType().Name : "null"));
571 } 644 }
572 645
573 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) 646 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex)
diff --git a/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs b/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs
new file mode 100644
index 0000000..ae67fc5
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs
@@ -0,0 +1,40 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace OpenSim.Region.ScriptEngine.Shared
31{
32 public class ScriptException : Exception
33 {
34 public ScriptException() : base() {}
35
36 public ScriptException(string message) : base(message) {}
37
38 public ScriptException(string message, Exception innerException) : base(message, innerException) {}
39 }
40} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
new file mode 100644
index 0000000..dd23be8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
@@ -0,0 +1,134 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using NUnit.Framework;
31using OpenSim.Framework;
32using OpenSim.Tests.Common;
33using OpenSim.Region.ScriptEngine.Shared;
34using OpenSim.Region.Framework.Scenes;
35using Nini.Config;
36using OpenSim.Region.ScriptEngine.Shared.Api;
37using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
38using OpenMetaverse;
39using OpenSim.Tests.Common.Mock;
40
41using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
42using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
43using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
44using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
45
46namespace OpenSim.Region.ScriptEngine.Shared.Tests
47{
48 [TestFixture]
49 public class LSL_ApiListTests
50 {
51 private LSL_Api m_lslApi;
52
53 [SetUp]
54 public void SetUp()
55 {
56 IConfigSource initConfigSource = new IniConfigSource();
57 IConfig config = initConfigSource.AddConfig("XEngine");
58 config.Set("Enabled", "true");
59
60 Scene scene = new SceneHelpers().SetupScene();
61 SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
62
63 XEngine.XEngine engine = new XEngine.XEngine();
64 engine.Initialise(initConfigSource);
65 engine.AddRegion(scene);
66
67 m_lslApi = new LSL_Api();
68 m_lslApi.Initialize(engine, part, null);
69 }
70
71 [Test]
72 public void TestllListFindList()
73 {
74 TestHelpers.InMethod();
75
76 LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
77
78 {
79 // Test for a single item that should be found
80 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
81 Assert.That(result, Is.EqualTo(-1));
82 }
83
84 {
85 // Test for a single item that should be found
86 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
87 Assert.That(result, Is.EqualTo(1));
88 }
89
90 {
91 // Test for a constant that should be found
92 int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
93 Assert.That(result, Is.EqualTo(0));
94 }
95
96 {
97 // Test for a list that should be found
98 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
99 Assert.That(result, Is.EqualTo(1));
100 }
101
102 {
103 // Test for a single item not in the list
104 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
105 Assert.That(result, Is.EqualTo(-1));
106 }
107
108 {
109 // Test for something that should not be cast
110 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
111 Assert.That(result, Is.EqualTo(-1));
112 }
113
114 {
115 // Test for a list not in the list
116 int result
117 = m_lslApi.llListFindList(
118 src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
119 Assert.That(result, Is.EqualTo(-1));
120 }
121
122 {
123 LSL_List srcWithConstants
124 = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
125
126 // Test for constants that appears in the source list that should be found
127 int result
128 = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
129
130 Assert.That(result, Is.EqualTo(1));
131 }
132 }
133 }
134 } \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
index c8718d9..c401794 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
@@ -75,76 +75,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
75 m_engine.AddRegion(m_scene); 75 m_engine.AddRegion(m_scene);
76 } 76 }
77 77
78 /// <summary>
79 /// Test creation of an NPC where the appearance data comes from a notecard
80 /// </summary>
81 [Test]
82 public void TestOsNpcCreateUsingAppearanceFromNotecard()
83 {
84 TestHelpers.InMethod();
85// log4net.Config.XmlConfigurator.Configure();
86
87 // Store an avatar with a different height from default in a notecard.
88 UUID userId = TestHelpers.ParseTail(0x1);
89 float newHeight = 1.9f;
90
91 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
92 sp.Appearance.AvatarHeight = newHeight;
93 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
94 SceneObjectPart part = so.RootPart;
95 m_scene.AddSceneObject(so);
96
97 OSSL_Api osslApi = new OSSL_Api();
98 osslApi.Initialize(m_engine, part, null);
99
100 string notecardName = "appearanceNc";
101 osslApi.osOwnerSaveAppearance(notecardName);
102
103 // Try creating a bot using the appearance in the notecard.
104 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
105 Assert.That(npcRaw, Is.Not.Null);
106
107 UUID npcId = new UUID(npcRaw);
108 ScenePresence npc = m_scene.GetScenePresence(npcId);
109 Assert.That(npc, Is.Not.Null);
110 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
111 }
112
113 /// <summary>
114 /// Test creation of an NPC where the appearance data comes from an avatar already in the region.
115 /// </summary>
116 [Test]
117 public void TestOsNpcCreateUsingAppearanceFromAvatar()
118 {
119 TestHelpers.InMethod();
120// TestHelpers.EnableLogging();
121
122 // Store an avatar with a different height from default in a notecard.
123 UUID userId = TestHelpers.ParseTail(0x1);
124 float newHeight = 1.9f;
125
126 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
127 sp.Appearance.AvatarHeight = newHeight;
128 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
129 SceneObjectPart part = so.RootPart;
130 m_scene.AddSceneObject(so);
131
132 OSSL_Api osslApi = new OSSL_Api();
133 osslApi.Initialize(m_engine, part, null);
134
135 string notecardName = "appearanceNc";
136 osslApi.osOwnerSaveAppearance(notecardName);
137
138 // Try creating a bot using the existing avatar's appearance
139 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
140 Assert.That(npcRaw, Is.Not.Null);
141
142 UUID npcId = new UUID(npcRaw);
143 ScenePresence npc = m_scene.GetScenePresence(npcId);
144 Assert.That(npc, Is.Not.Null);
145 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
146 }
147
148 [Test] 78 [Test]
149 public void TestOsOwnerSaveAppearance() 79 public void TestOsOwnerSaveAppearance()
150 { 80 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 25679a6..b49bcc2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -36,6 +36,7 @@ using OpenMetaverse;
36using OpenMetaverse.Assets; 36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData; 37using OpenMetaverse.StructuredData;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.Attachments;
39using OpenSim.Region.CoreModules.Avatar.AvatarFactory; 40using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40using OpenSim.Region.OptionalModules.World.NPC; 41using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
@@ -71,7 +72,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
71 config.Set("Enabled", "true"); 72 config.Set("Enabled", "true");
72 73
73 m_scene = new SceneHelpers().SetupScene(); 74 m_scene = new SceneHelpers().SetupScene();
74 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 75 SceneHelpers.SetupSceneModules(
76 m_scene, initConfigSource, new AvatarFactoryModule(), new AttachmentsModule(), new NPCModule());
75 77
76 m_engine = new XEngine.XEngine(); 78 m_engine = new XEngine.XEngine();
77 m_engine.Initialise(initConfigSource); 79 m_engine.Initialise(initConfigSource);
@@ -79,13 +81,191 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
79 } 81 }
80 82
81 /// <summary> 83 /// <summary>
84 /// Test creation of an NPC where the appearance data comes from a notecard
85 /// </summary>
86 [Test]
87 public void TestOsNpcCreateUsingAppearanceFromNotecard()
88 {
89 TestHelpers.InMethod();
90
91 // Store an avatar with a different height from default in a notecard.
92 UUID userId = TestHelpers.ParseTail(0x1);
93 float newHeight = 1.9f;
94
95 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
96 sp.Appearance.AvatarHeight = newHeight;
97 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
98 SceneObjectPart part = so.RootPart;
99 m_scene.AddSceneObject(so);
100
101 OSSL_Api osslApi = new OSSL_Api();
102 osslApi.Initialize(m_engine, part, null);
103
104 string notecardName = "appearanceNc";
105 osslApi.osOwnerSaveAppearance(notecardName);
106
107 // Try creating a bot using the appearance in the notecard.
108 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
109 Assert.That(npcRaw, Is.Not.Null);
110
111 UUID npcId = new UUID(npcRaw);
112 ScenePresence npc = m_scene.GetScenePresence(npcId);
113 Assert.That(npc, Is.Not.Null);
114 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
115 }
116
117 [Test]
118 public void TestOsNpcCreateNotExistingNotecard()
119 {
120 TestHelpers.InMethod();
121
122 UUID userId = TestHelpers.ParseTail(0x1);
123
124 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
125 m_scene.AddSceneObject(so);
126
127 OSSL_Api osslApi = new OSSL_Api();
128 osslApi.Initialize(m_engine, so.RootPart, null);
129
130 string npcRaw;
131 bool gotExpectedException = false;
132 try
133 {
134 npcRaw
135 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name");
136 }
137 catch (ScriptException)
138 {
139 gotExpectedException = true;
140 }
141
142 Assert.That(gotExpectedException, Is.True);
143 }
144
145 /// <summary>
146 /// Test creation of an NPC where the appearance data comes from an avatar already in the region.
147 /// </summary>
148 [Test]
149 public void TestOsNpcCreateUsingAppearanceFromAvatar()
150 {
151 TestHelpers.InMethod();
152// TestHelpers.EnableLogging();
153
154 // Store an avatar with a different height from default in a notecard.
155 UUID userId = TestHelpers.ParseTail(0x1);
156 float newHeight = 1.9f;
157
158 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
159 sp.Appearance.AvatarHeight = newHeight;
160 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
161 SceneObjectPart part = so.RootPart;
162 m_scene.AddSceneObject(so);
163
164 OSSL_Api osslApi = new OSSL_Api();
165 osslApi.Initialize(m_engine, part, null);
166
167 string notecardName = "appearanceNc";
168 osslApi.osOwnerSaveAppearance(notecardName);
169
170 // Try creating a bot using the existing avatar's appearance
171 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
172 Assert.That(npcRaw, Is.Not.Null);
173
174 UUID npcId = new UUID(npcRaw);
175 ScenePresence npc = m_scene.GetScenePresence(npcId);
176 Assert.That(npc, Is.Not.Null);
177 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
178 }
179
180 [Test]
181 public void TestOsNpcLoadAppearance()
182 {
183 TestHelpers.InMethod();
184
185 // Store an avatar with a different height from default in a notecard.
186 UUID userId = TestHelpers.ParseTail(0x1);
187 float firstHeight = 1.9f;
188 float secondHeight = 2.1f;
189 string firstAppearanceNcName = "appearanceNc1";
190 string secondAppearanceNcName = "appearanceNc2";
191
192 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
193 sp.Appearance.AvatarHeight = firstHeight;
194 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
195 SceneObjectPart part = so.RootPart;
196 m_scene.AddSceneObject(so);
197
198 OSSL_Api osslApi = new OSSL_Api();
199 osslApi.Initialize(m_engine, part, null);
200
201 osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
202
203 string npcRaw
204 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
205
206 // Create a second appearance notecard with a different height
207 sp.Appearance.AvatarHeight = secondHeight;
208 osslApi.osOwnerSaveAppearance(secondAppearanceNcName);
209
210 osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
211
212 UUID npcId = new UUID(npcRaw);
213 ScenePresence npc = m_scene.GetScenePresence(npcId);
214 Assert.That(npc, Is.Not.Null);
215 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(secondHeight));
216 }
217
218 [Test]
219 public void TestOsNpcLoadAppearanceNotExistingNotecard()
220 {
221 TestHelpers.InMethod();
222
223 // Store an avatar with a different height from default in a notecard.
224 UUID userId = TestHelpers.ParseTail(0x1);
225 float firstHeight = 1.9f;
226 float secondHeight = 2.1f;
227 string firstAppearanceNcName = "appearanceNc1";
228 string secondAppearanceNcName = "appearanceNc2";
229
230 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
231 sp.Appearance.AvatarHeight = firstHeight;
232 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
233 SceneObjectPart part = so.RootPart;
234 m_scene.AddSceneObject(so);
235
236 OSSL_Api osslApi = new OSSL_Api();
237 osslApi.Initialize(m_engine, part, null);
238
239 osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
240
241 string npcRaw
242 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
243
244 bool gotExpectedException = false;
245 try
246 {
247 osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
248 }
249 catch (ScriptException)
250 {
251 gotExpectedException = true;
252 }
253
254 Assert.That(gotExpectedException, Is.True);
255
256 UUID npcId = new UUID(npcRaw);
257 ScenePresence npc = m_scene.GetScenePresence(npcId);
258 Assert.That(npc, Is.Not.Null);
259 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(firstHeight));
260 }
261
262 /// <summary>
82 /// Test removal of an owned NPC. 263 /// Test removal of an owned NPC.
83 /// </summary> 264 /// </summary>
84 [Test] 265 [Test]
85 public void TestOsNpcRemoveOwned() 266 public void TestOsNpcRemoveOwned()
86 { 267 {
87 TestHelpers.InMethod(); 268 TestHelpers.InMethod();
88// log4net.Config.XmlConfigurator.Configure();
89 269
90 // Store an avatar with a different height from default in a notecard. 270 // Store an avatar with a different height from default in a notecard.
91 UUID userId = TestHelpers.ParseTail(0x1); 271 UUID userId = TestHelpers.ParseTail(0x1);