diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 3068 insertions, 913 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ea4e609..9ae9b59 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -105,16 +109,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
105 | protected int m_notecardLineReadCharsMax = 255; | 109 | protected int m_notecardLineReadCharsMax = 255; |
106 | protected int m_scriptConsoleChannel = 0; | 110 | protected int m_scriptConsoleChannel = 0; |
107 | protected bool m_scriptConsoleChannelEnabled = false; | 111 | protected bool m_scriptConsoleChannelEnabled = false; |
112 | protected bool m_debuggerSafe = false; | ||
108 | protected IUrlModule m_UrlModule = null; | 113 | protected IUrlModule m_UrlModule = null; |
109 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
110 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 115 | new Dictionary<UUID, UserInfoCacheEntry>(); |
116 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
111 | protected ISoundModule m_SoundModule = null; | 117 | protected ISoundModule m_SoundModule = null; |
112 | 118 | ||
119 | // protected Timer m_ShoutSayTimer; | ||
120 | protected int m_SayShoutCount = 0; | ||
121 | DateTime m_lastSayShoutCheck; | ||
122 | |||
123 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
124 | new Dictionary<string, string> { | ||
125 | {"FLY", "Flying"}, | ||
126 | {"FLYSLOW", "FlyingSlow"}, | ||
127 | {"HOVER_UP", "Hovering Up"}, | ||
128 | {"HOVER_DOWN", "Hovering Down"}, | ||
129 | {"HOVER", "Hovering"}, | ||
130 | {"LAND", "Landing"}, | ||
131 | {"FALLDOWN", "Falling Down"}, | ||
132 | {"PREJUMP", "PreJumping"}, | ||
133 | {"JUMP", "Jumping"}, | ||
134 | {"STANDUP", "Standing Up"}, | ||
135 | {"SOFT_LAND", "Soft Landing"}, | ||
136 | {"STAND", "Standing"}, | ||
137 | {"CROUCHWALK", "CrouchWalking"}, | ||
138 | {"RUN", "Running"}, | ||
139 | {"WALK", "Walking"}, | ||
140 | {"CROUCH", "Crouching"}, | ||
141 | {"TURNLEFT", "Turning Left"}, | ||
142 | {"TURNRIGHT", "Turning Right"} | ||
143 | }; | ||
144 | |||
113 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 145 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
114 | { | 146 | { |
147 | /* | ||
148 | m_ShoutSayTimer = new Timer(1000); | ||
149 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
150 | m_ShoutSayTimer.AutoReset = true; | ||
151 | m_ShoutSayTimer.Start(); | ||
152 | */ | ||
153 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
154 | |||
115 | m_ScriptEngine = ScriptEngine; | 155 | m_ScriptEngine = ScriptEngine; |
116 | m_host = host; | 156 | m_host = host; |
117 | m_item = item; | 157 | m_item = item; |
158 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
118 | 159 | ||
119 | LoadLimits(); // read script limits from config. | 160 | LoadLimits(); // read script limits from config. |
120 | 161 | ||
@@ -179,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
179 | get { return m_ScriptEngine.World; } | 220 | get { return m_ScriptEngine.World; } |
180 | } | 221 | } |
181 | 222 | ||
223 | [DebuggerNonUserCode] | ||
182 | public void state(string newState) | 224 | public void state(string newState) |
183 | { | 225 | { |
184 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 226 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -188,6 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
188 | /// Reset the named script. The script must be present | 230 | /// Reset the named script. The script must be present |
189 | /// in the same prim. | 231 | /// in the same prim. |
190 | /// </summary> | 232 | /// </summary> |
233 | [DebuggerNonUserCode] | ||
191 | public void llResetScript() | 234 | public void llResetScript() |
192 | { | 235 | { |
193 | m_host.AddScriptLPS(1); | 236 | m_host.AddScriptLPS(1); |
@@ -250,6 +293,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | } | 293 | } |
251 | } | 294 | } |
252 | 295 | ||
296 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
297 | { | ||
298 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
301 | |||
302 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
303 | |||
304 | switch (linkType) | ||
305 | { | ||
306 | case ScriptBaseClass.LINK_SET: | ||
307 | return avs; | ||
308 | |||
309 | case ScriptBaseClass.LINK_ROOT: | ||
310 | return ret; | ||
311 | |||
312 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
313 | return avs; | ||
314 | |||
315 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
316 | return avs; | ||
317 | |||
318 | case ScriptBaseClass.LINK_THIS: | ||
319 | return ret; | ||
320 | |||
321 | default: | ||
322 | if (linkType < 0) | ||
323 | return ret; | ||
324 | |||
325 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
326 | |||
327 | if (linkType <= partCount) | ||
328 | { | ||
329 | return ret; | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | linkType = linkType - partCount; | ||
334 | if (linkType > avs.Count) | ||
335 | { | ||
336 | return ret; | ||
337 | } | ||
338 | else | ||
339 | { | ||
340 | ret.Add(avs[linkType-1]); | ||
341 | return ret; | ||
342 | } | ||
343 | } | ||
344 | } | ||
345 | } | ||
346 | |||
253 | public List<SceneObjectPart> GetLinkParts(int linkType) | 347 | public List<SceneObjectPart> GetLinkParts(int linkType) |
254 | { | 348 | { |
255 | return GetLinkParts(m_host, linkType); | 349 | return GetLinkParts(m_host, linkType); |
@@ -258,6 +352,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
258 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 352 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
259 | { | 353 | { |
260 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 354 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
355 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
356 | return ret; | ||
261 | ret.Add(part); | 357 | ret.Add(part); |
262 | 358 | ||
263 | switch (linkType) | 359 | switch (linkType) |
@@ -484,31 +580,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
484 | 580 | ||
485 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 581 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
486 | 582 | ||
487 | /// <summary> | 583 | // Utility function for llRot2Euler |
488 | /// Convert an LSL rotation to a Euler vector. | 584 | |
489 | /// </summary> | 585 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
490 | /// <remarks> | 586 | protected double NormalizeAngle(double angle) |
491 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
492 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
493 | /// </remarks> | ||
494 | /// <param name="r"></param> | ||
495 | /// <returns></returns> | ||
496 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
497 | { | 587 | { |
498 | m_host.AddScriptLPS(1); | 588 | if (angle > -Math.PI && angle < Math.PI) |
589 | return angle; | ||
499 | 590 | ||
500 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 591 | int numPis = (int)(Math.PI / angle); |
501 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 592 | double remainder = angle - Math.PI * numPis; |
502 | if (m == 0.0) return new LSL_Vector(); | 593 | if (numPis % 2 == 1) |
503 | double x = Math.Atan2(-v.y, v.z); | 594 | return Math.PI - angle; |
504 | double sin = v.x / m; | 595 | return remainder; |
505 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 596 | } |
506 | double y = Math.Asin(sin); | ||
507 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
508 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
509 | double z = Math.Atan2(v.y, v.x); | ||
510 | 597 | ||
511 | return new LSL_Vector(x, y, z); | 598 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
599 | { | ||
600 | m_host.AddScriptLPS(1); | ||
601 | LSL_Vector eul = new LSL_Vector(); | ||
602 | |||
603 | double sqw = q1.s*q1.s; | ||
604 | double sqx = q1.x*q1.x; | ||
605 | double sqy = q1.z*q1.z; | ||
606 | double sqz = q1.y*q1.y; | ||
607 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
608 | double test = q1.x*q1.z + q1.y*q1.s; | ||
609 | if (test > 0.4999*unit) { // singularity at north pole | ||
610 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
611 | eul.y = Math.PI/2; | ||
612 | eul.x = 0; | ||
613 | return eul; | ||
614 | } | ||
615 | if (test < -0.4999*unit) { // singularity at south pole | ||
616 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
617 | eul.y = -Math.PI/2; | ||
618 | eul.x = 0; | ||
619 | return eul; | ||
620 | } | ||
621 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
622 | eul.y = Math.Asin(2*test/unit); | ||
623 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
624 | return eul; | ||
512 | } | 625 | } |
513 | 626 | ||
514 | /* From wiki: | 627 | /* From wiki: |
@@ -561,18 +674,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
561 | m_host.AddScriptLPS(1); | 674 | m_host.AddScriptLPS(1); |
562 | 675 | ||
563 | double x,y,z,s; | 676 | double x,y,z,s; |
564 | 677 | v.x *= 0.5; | |
565 | double c1 = Math.Cos(v.x * 0.5); | 678 | v.y *= 0.5; |
566 | double c2 = Math.Cos(v.y * 0.5); | 679 | v.z *= 0.5; |
567 | double c3 = Math.Cos(v.z * 0.5); | 680 | double c1 = Math.Cos(v.x); |
568 | double s1 = Math.Sin(v.x * 0.5); | 681 | double c2 = Math.Cos(v.y); |
569 | double s2 = Math.Sin(v.y * 0.5); | 682 | double c1c2 = c1 * c2; |
570 | double s3 = Math.Sin(v.z * 0.5); | 683 | double s1 = Math.Sin(v.x); |
571 | 684 | double s2 = Math.Sin(v.y); | |
572 | x = s1 * c2 * c3 + c1 * s2 * s3; | 685 | double s1s2 = s1 * s2; |
573 | y = c1 * s2 * c3 - s1 * c2 * s3; | 686 | double c1s2 = c1 * s2; |
574 | z = s1 * s2 * c3 + c1 * c2 * s3; | 687 | double s1c2 = s1 * c2; |
575 | s = c1 * c2 * c3 - s1 * s2 * s3; | 688 | double c3 = Math.Cos(v.z); |
689 | double s3 = Math.Sin(v.z); | ||
690 | |||
691 | x = s1c2 * c3 + c1s2 * s3; | ||
692 | y = c1s2 * c3 - s1c2 * s3; | ||
693 | z = s1s2 * c3 + c1c2 * s3; | ||
694 | s = c1c2 * c3 - s1s2 * s3; | ||
576 | 695 | ||
577 | return new LSL_Rotation(x, y, z, s); | 696 | return new LSL_Rotation(x, y, z, s); |
578 | } | 697 | } |
@@ -710,77 +829,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
710 | { | 829 | { |
711 | //A and B should both be normalized | 830 | //A and B should both be normalized |
712 | m_host.AddScriptLPS(1); | 831 | m_host.AddScriptLPS(1); |
713 | LSL_Rotation rotBetween; | 832 | /* This method is more accurate than the SL one, and thus causes problems |
714 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 833 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
715 | // continue calculation. | 834 | |
716 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 835 | double dotProduct = LSL_Vector.Dot(a, b); |
836 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
837 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
838 | double angle = Math.Acos(dotProduct / magProduct); | ||
839 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
840 | double s = Math.Sin(angle / 2); | ||
841 | |||
842 | double x = axis.x * s; | ||
843 | double y = axis.y * s; | ||
844 | double z = axis.z * s; | ||
845 | double w = Math.Cos(angle / 2); | ||
846 | |||
847 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
848 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
849 | |||
850 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
851 | */ | ||
852 | |||
853 | // This method mimics the 180 errors found in SL | ||
854 | // See www.euclideanspace.com... angleBetween | ||
855 | LSL_Vector vec_a = a; | ||
856 | LSL_Vector vec_b = b; | ||
857 | |||
858 | // Eliminate zero length | ||
859 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
860 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
861 | if (vec_a_mag < 0.00001 || | ||
862 | vec_b_mag < 0.00001) | ||
717 | { | 863 | { |
718 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 864 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
719 | } | 865 | } |
720 | else | 866 | |
867 | // Normalize | ||
868 | vec_a = llVecNorm(vec_a); | ||
869 | vec_b = llVecNorm(vec_b); | ||
870 | |||
871 | // Calculate axis and rotation angle | ||
872 | LSL_Vector axis = vec_a % vec_b; | ||
873 | LSL_Float cos_theta = vec_a * vec_b; | ||
874 | |||
875 | // Check if parallel | ||
876 | if (cos_theta > 0.99999) | ||
721 | { | 877 | { |
722 | a = LSL_Vector.Norm(a); | 878 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
723 | b = LSL_Vector.Norm(b); | 879 | } |
724 | double dotProduct = LSL_Vector.Dot(a, b); | 880 | |
725 | // There are two degenerate cases possible. These are for vectors 180 or | 881 | // Check if anti-parallel |
726 | // 0 degrees apart. These have to be detected and handled individually. | 882 | else if (cos_theta < -0.99999) |
727 | // | 883 | { |
728 | // Check for vectors 180 degrees apart. | 884 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
729 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 885 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
730 | if (dotProduct < -0.9999999f) | 886 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
731 | { | 887 | } |
732 | // First assume X axis is orthogonal to the vectors. | 888 | else // other rotation |
733 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 889 | { |
734 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 890 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
735 | // Check for near zero vector. A very small non-zero number here will create | 891 | axis = llVecNorm(axis); |
736 | // a rotation in an undesired direction. | 892 | double x, y, z, s, t; |
737 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 893 | s = Math.Cos(theta); |
738 | { | 894 | t = Math.Sin(theta); |
739 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 895 | x = axis.x * t; |
740 | } | 896 | y = axis.y * t; |
741 | // If the magnitude of the vector was near zero, then assume the X axis is not | 897 | z = axis.z * t; |
742 | // orthogonal and use the Z axis instead. | 898 | return new LSL_Rotation(x,y,z,s); |
743 | else | ||
744 | { | ||
745 | // Set 180 z rotation. | ||
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
747 | } | ||
748 | } | ||
749 | // Check for parallel vectors. | ||
750 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
751 | else if (dotProduct > 0.9999999f) | ||
752 | { | ||
753 | // Set zero rotation. | ||
754 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
755 | } | ||
756 | else | ||
757 | { | ||
758 | // All special checks have been performed so get the axis of rotation. | ||
759 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
760 | // Quarternion s value is the length of the unit vector + dot product. | ||
761 | double qs = 1.0 + dotProduct; | ||
762 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
763 | // Normalize the rotation. | ||
764 | double mag = LSL_Rotation.Mag(rotBetween); | ||
765 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
766 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
767 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
768 | // crossProduct vector should also not be zero. | ||
769 | rotBetween.x = rotBetween.x / mag; | ||
770 | rotBetween.y = rotBetween.y / mag; | ||
771 | rotBetween.z = rotBetween.z / mag; | ||
772 | rotBetween.s = rotBetween.s / mag; | ||
773 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
774 | // any longer since zero vectors are checked for at the top. | ||
775 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
776 | { | ||
777 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
778 | } | ||
779 | } | ||
780 | } | 899 | } |
781 | return rotBetween; | ||
782 | } | 900 | } |
783 | 901 | ||
784 | public void llWhisper(int channelID, string text) | 902 | public void llWhisper(int channelID, string text) |
785 | { | 903 | { |
786 | m_host.AddScriptLPS(1); | 904 | m_host.AddScriptLPS(1); |
@@ -796,10 +914,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
796 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 914 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
797 | } | 915 | } |
798 | 916 | ||
917 | private void CheckSayShoutTime() | ||
918 | { | ||
919 | DateTime now = DateTime.UtcNow; | ||
920 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
921 | { | ||
922 | m_lastSayShoutCheck = now; | ||
923 | m_SayShoutCount = 0; | ||
924 | } | ||
925 | else | ||
926 | m_SayShoutCount++; | ||
927 | } | ||
928 | |||
799 | public void llSay(int channelID, string text) | 929 | public void llSay(int channelID, string text) |
800 | { | 930 | { |
801 | m_host.AddScriptLPS(1); | 931 | m_host.AddScriptLPS(1); |
802 | 932 | ||
933 | if (channelID == 0) | ||
934 | // m_SayShoutCount++; | ||
935 | CheckSayShoutTime(); | ||
936 | |||
937 | if (m_SayShoutCount >= 11) | ||
938 | ScriptSleep(2000); | ||
939 | |||
803 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 940 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
804 | { | 941 | { |
805 | Console.WriteLine(text); | 942 | Console.WriteLine(text); |
@@ -822,6 +959,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
822 | { | 959 | { |
823 | m_host.AddScriptLPS(1); | 960 | m_host.AddScriptLPS(1); |
824 | 961 | ||
962 | if (channelID == 0) | ||
963 | // m_SayShoutCount++; | ||
964 | CheckSayShoutTime(); | ||
965 | |||
966 | if (m_SayShoutCount >= 11) | ||
967 | ScriptSleep(2000); | ||
968 | |||
825 | if (text.Length > 1023) | 969 | if (text.Length > 1023) |
826 | text = text.Substring(0, 1023); | 970 | text = text.Substring(0, 1023); |
827 | 971 | ||
@@ -853,22 +997,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
853 | 997 | ||
854 | public void llRegionSayTo(string target, int channel, string msg) | 998 | public void llRegionSayTo(string target, int channel, string msg) |
855 | { | 999 | { |
1000 | string error = String.Empty; | ||
1001 | |||
856 | if (msg.Length > 1023) | 1002 | if (msg.Length > 1023) |
857 | msg = msg.Substring(0, 1023); | 1003 | msg = msg.Substring(0, 1023); |
858 | 1004 | ||
859 | m_host.AddScriptLPS(1); | 1005 | m_host.AddScriptLPS(1); |
860 | 1006 | ||
861 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
862 | { | ||
863 | return; | ||
864 | } | ||
865 | |||
866 | UUID TargetID; | 1007 | UUID TargetID; |
867 | UUID.TryParse(target, out TargetID); | 1008 | UUID.TryParse(target, out TargetID); |
868 | 1009 | ||
869 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1010 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
870 | if (wComm != null) | 1011 | if (wComm != null) |
871 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1012 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1013 | LSLError(error); | ||
872 | } | 1014 | } |
873 | 1015 | ||
874 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1016 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1124,10 +1266,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1124 | return detectedParams.TouchUV; | 1266 | return detectedParams.TouchUV; |
1125 | } | 1267 | } |
1126 | 1268 | ||
1269 | [DebuggerNonUserCode] | ||
1127 | public virtual void llDie() | 1270 | public virtual void llDie() |
1128 | { | 1271 | { |
1129 | m_host.AddScriptLPS(1); | 1272 | m_host.AddScriptLPS(1); |
1130 | throw new SelfDeleteException(); | 1273 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1131 | } | 1274 | } |
1132 | 1275 | ||
1133 | public LSL_Float llGround(LSL_Vector offset) | 1276 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1198,6 +1341,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1198 | 1341 | ||
1199 | public void llSetStatus(int status, int value) | 1342 | public void llSetStatus(int status, int value) |
1200 | { | 1343 | { |
1344 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1345 | return; | ||
1201 | m_host.AddScriptLPS(1); | 1346 | m_host.AddScriptLPS(1); |
1202 | 1347 | ||
1203 | int statusrotationaxis = 0; | 1348 | int statusrotationaxis = 0; |
@@ -1221,6 +1366,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1221 | if (!allow) | 1366 | if (!allow) |
1222 | return; | 1367 | return; |
1223 | 1368 | ||
1369 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1370 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1371 | return; | ||
1372 | |||
1224 | m_host.ScriptSetPhysicsStatus(true); | 1373 | m_host.ScriptSetPhysicsStatus(true); |
1225 | } | 1374 | } |
1226 | else | 1375 | else |
@@ -1421,6 +1570,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1421 | { | 1570 | { |
1422 | m_host.AddScriptLPS(1); | 1571 | m_host.AddScriptLPS(1); |
1423 | 1572 | ||
1573 | SetColor(m_host, color, face); | ||
1574 | } | ||
1575 | |||
1576 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1577 | { | ||
1578 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1579 | return; | ||
1580 | |||
1581 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1582 | Color4 texcolor; | ||
1583 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1584 | { | ||
1585 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1586 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1587 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1588 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1589 | tex.FaceTextures[face].RGBA = texcolor; | ||
1590 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1591 | return; | ||
1592 | } | ||
1593 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1594 | { | ||
1595 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1596 | { | ||
1597 | if (tex.FaceTextures[i] != null) | ||
1598 | { | ||
1599 | texcolor = tex.FaceTextures[i].RGBA; | ||
1600 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1601 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1602 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1603 | tex.FaceTextures[i].RGBA = texcolor; | ||
1604 | } | ||
1605 | texcolor = tex.DefaultTexture.RGBA; | ||
1606 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1607 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1608 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1609 | tex.DefaultTexture.RGBA = texcolor; | ||
1610 | } | ||
1611 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1612 | return; | ||
1613 | } | ||
1614 | |||
1424 | if (face == ScriptBaseClass.ALL_SIDES) | 1615 | if (face == ScriptBaseClass.ALL_SIDES) |
1425 | face = SceneObjectPart.ALL_SIDES; | 1616 | face = SceneObjectPart.ALL_SIDES; |
1426 | 1617 | ||
@@ -1429,6 +1620,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1429 | 1620 | ||
1430 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1621 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1431 | { | 1622 | { |
1623 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1624 | return; | ||
1625 | |||
1432 | Primitive.TextureEntry tex = part.Shape.Textures; | 1626 | Primitive.TextureEntry tex = part.Shape.Textures; |
1433 | MappingType textype; | 1627 | MappingType textype; |
1434 | textype = MappingType.Default; | 1628 | textype = MappingType.Default; |
@@ -1459,6 +1653,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1459 | 1653 | ||
1460 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1654 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1461 | { | 1655 | { |
1656 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1657 | return; | ||
1658 | |||
1462 | Primitive.TextureEntry tex = part.Shape.Textures; | 1659 | Primitive.TextureEntry tex = part.Shape.Textures; |
1463 | if (face >= 0 && face < GetNumberOfSides(part)) | 1660 | if (face >= 0 && face < GetNumberOfSides(part)) |
1464 | { | 1661 | { |
@@ -1484,6 +1681,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1484 | 1681 | ||
1485 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1682 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1486 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1487 | 1686 | ||
1488 | Shininess sval = new Shininess(); | 1687 | Shininess sval = new Shininess(); |
1489 | 1688 | ||
@@ -1534,6 +1733,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1534 | 1733 | ||
1535 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1734 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1536 | { | 1735 | { |
1736 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1737 | return; | ||
1738 | |||
1537 | Primitive.TextureEntry tex = part.Shape.Textures; | 1739 | Primitive.TextureEntry tex = part.Shape.Textures; |
1538 | if (face >= 0 && face < GetNumberOfSides(part)) | 1740 | if (face >= 0 && face < GetNumberOfSides(part)) |
1539 | { | 1741 | { |
@@ -1594,13 +1796,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1594 | m_host.AddScriptLPS(1); | 1796 | m_host.AddScriptLPS(1); |
1595 | 1797 | ||
1596 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1798 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1597 | 1799 | if (parts.Count > 0) | |
1598 | foreach (SceneObjectPart part in parts) | 1800 | { |
1599 | SetAlpha(part, alpha, face); | 1801 | try |
1802 | { | ||
1803 | foreach (SceneObjectPart part in parts) | ||
1804 | SetAlpha(part, alpha, face); | ||
1805 | } | ||
1806 | finally | ||
1807 | { | ||
1808 | } | ||
1809 | } | ||
1600 | } | 1810 | } |
1601 | 1811 | ||
1602 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1812 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1603 | { | 1813 | { |
1814 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1815 | return; | ||
1816 | |||
1604 | Primitive.TextureEntry tex = part.Shape.Textures; | 1817 | Primitive.TextureEntry tex = part.Shape.Textures; |
1605 | Color4 texcolor; | 1818 | Color4 texcolor; |
1606 | if (face >= 0 && face < GetNumberOfSides(part)) | 1819 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1653,7 +1866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1653 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1866 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1654 | float wind, float tension, LSL_Vector Force) | 1867 | float wind, float tension, LSL_Vector Force) |
1655 | { | 1868 | { |
1656 | if (part == null) | 1869 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1657 | return; | 1870 | return; |
1658 | 1871 | ||
1659 | if (flexi) | 1872 | if (flexi) |
@@ -1687,7 +1900,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1687 | /// <param name="falloff"></param> | 1900 | /// <param name="falloff"></param> |
1688 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1901 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1689 | { | 1902 | { |
1690 | if (part == null) | 1903 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1691 | return; | 1904 | return; |
1692 | 1905 | ||
1693 | if (light) | 1906 | if (light) |
@@ -1720,11 +1933,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1720 | Primitive.TextureEntry tex = part.Shape.Textures; | 1933 | Primitive.TextureEntry tex = part.Shape.Textures; |
1721 | Color4 texcolor; | 1934 | Color4 texcolor; |
1722 | LSL_Vector rgb = new LSL_Vector(); | 1935 | LSL_Vector rgb = new LSL_Vector(); |
1936 | int nsides = GetNumberOfSides(part); | ||
1937 | |||
1723 | if (face == ScriptBaseClass.ALL_SIDES) | 1938 | if (face == ScriptBaseClass.ALL_SIDES) |
1724 | { | 1939 | { |
1725 | int i; | 1940 | int i; |
1726 | 1941 | for (i = 0; i < nsides; i++) | |
1727 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1728 | { | 1942 | { |
1729 | texcolor = tex.GetFace((uint)i).RGBA; | 1943 | texcolor = tex.GetFace((uint)i).RGBA; |
1730 | rgb.x += texcolor.R; | 1944 | rgb.x += texcolor.R; |
@@ -1732,14 +1946,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1732 | rgb.z += texcolor.B; | 1946 | rgb.z += texcolor.B; |
1733 | } | 1947 | } |
1734 | 1948 | ||
1735 | rgb.x /= (float)GetNumberOfSides(part); | 1949 | float invnsides = 1.0f / (float)nsides; |
1736 | rgb.y /= (float)GetNumberOfSides(part); | 1950 | |
1737 | rgb.z /= (float)GetNumberOfSides(part); | 1951 | rgb.x *= invnsides; |
1952 | rgb.y *= invnsides; | ||
1953 | rgb.z *= invnsides; | ||
1738 | 1954 | ||
1739 | return rgb; | 1955 | return rgb; |
1740 | } | 1956 | } |
1741 | 1957 | if (face >= 0 && face < nsides) | |
1742 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1743 | { | 1958 | { |
1744 | texcolor = tex.GetFace((uint)face).RGBA; | 1959 | texcolor = tex.GetFace((uint)face).RGBA; |
1745 | rgb.x = texcolor.R; | 1960 | rgb.x = texcolor.R; |
@@ -1766,15 +1981,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1766 | m_host.AddScriptLPS(1); | 1981 | m_host.AddScriptLPS(1); |
1767 | 1982 | ||
1768 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1983 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1769 | 1984 | if (parts.Count > 0) | |
1770 | foreach (SceneObjectPart part in parts) | 1985 | { |
1771 | SetTexture(part, texture, face); | 1986 | try |
1772 | 1987 | { | |
1988 | foreach (SceneObjectPart part in parts) | ||
1989 | SetTexture(part, texture, face); | ||
1990 | } | ||
1991 | finally | ||
1992 | { | ||
1993 | } | ||
1994 | } | ||
1773 | ScriptSleep(200); | 1995 | ScriptSleep(200); |
1774 | } | 1996 | } |
1775 | 1997 | ||
1776 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1998 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1777 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1778 | UUID textureID = new UUID(); | 2003 | UUID textureID = new UUID(); |
1779 | 2004 | ||
1780 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 2005 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1819,6 +2044,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1819 | 2044 | ||
1820 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2045 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1821 | { | 2046 | { |
2047 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2048 | return; | ||
2049 | |||
1822 | Primitive.TextureEntry tex = part.Shape.Textures; | 2050 | Primitive.TextureEntry tex = part.Shape.Textures; |
1823 | if (face >= 0 && face < GetNumberOfSides(part)) | 2051 | if (face >= 0 && face < GetNumberOfSides(part)) |
1824 | { | 2052 | { |
@@ -1855,6 +2083,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1855 | 2083 | ||
1856 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2084 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1857 | { | 2085 | { |
2086 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2087 | return; | ||
2088 | |||
1858 | Primitive.TextureEntry tex = part.Shape.Textures; | 2089 | Primitive.TextureEntry tex = part.Shape.Textures; |
1859 | if (face >= 0 && face < GetNumberOfSides(part)) | 2090 | if (face >= 0 && face < GetNumberOfSides(part)) |
1860 | { | 2091 | { |
@@ -1891,6 +2122,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1891 | 2122 | ||
1892 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2123 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1893 | { | 2124 | { |
2125 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2126 | return; | ||
2127 | |||
1894 | Primitive.TextureEntry tex = part.Shape.Textures; | 2128 | Primitive.TextureEntry tex = part.Shape.Textures; |
1895 | if (face >= 0 && face < GetNumberOfSides(part)) | 2129 | if (face >= 0 && face < GetNumberOfSides(part)) |
1896 | { | 2130 | { |
@@ -2061,24 +2295,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2061 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2295 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2062 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2296 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2063 | { | 2297 | { |
2064 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2298 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2299 | return; | ||
2300 | |||
2065 | LSL_Vector currentPos = GetPartLocalPos(part); | 2301 | LSL_Vector currentPos = GetPartLocalPos(part); |
2302 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2066 | 2303 | ||
2067 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2068 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2069 | 2304 | ||
2070 | if (part.ParentGroup.RootPart == part) | 2305 | if (part.ParentGroup.RootPart == part) |
2071 | { | 2306 | { |
2072 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2073 | targetPos.z = ground; | ||
2074 | SceneObjectGroup parent = part.ParentGroup; | 2307 | SceneObjectGroup parent = part.ParentGroup; |
2075 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2308 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2076 | SetPosAdjust(currentPos, targetPos)); | 2309 | return; |
2310 | Util.FireAndForget(delegate(object x) { | ||
2311 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2312 | }); | ||
2077 | } | 2313 | } |
2078 | else | 2314 | else |
2079 | { | 2315 | { |
2080 | part.OffsetPosition = !adjust ? targetPos : | 2316 | part.OffsetPosition = (Vector3)toPos; |
2081 | SetPosAdjust(currentPos, targetPos); | ||
2082 | SceneObjectGroup parent = part.ParentGroup; | 2317 | SceneObjectGroup parent = part.ParentGroup; |
2083 | parent.HasGroupChanged = true; | 2318 | parent.HasGroupChanged = true; |
2084 | parent.ScheduleGroupForTerseUpdate(); | 2319 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2110,13 +2345,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2110 | else | 2345 | else |
2111 | { | 2346 | { |
2112 | if (part.ParentGroup.IsAttachment) | 2347 | if (part.ParentGroup.IsAttachment) |
2113 | { | ||
2114 | pos = part.AttachedPos; | 2348 | pos = part.AttachedPos; |
2115 | } | ||
2116 | else | 2349 | else |
2117 | { | ||
2118 | pos = part.AbsolutePosition; | 2350 | pos = part.AbsolutePosition; |
2119 | } | ||
2120 | } | 2351 | } |
2121 | 2352 | ||
2122 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2353 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2128,8 +2359,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2128 | { | 2359 | { |
2129 | m_host.AddScriptLPS(1); | 2360 | m_host.AddScriptLPS(1); |
2130 | 2361 | ||
2362 | |||
2363 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2364 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2365 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2366 | // RootPart != null should shortcircuit | ||
2367 | |||
2131 | // try to let this work as in SL... | 2368 | // try to let this work as in SL... |
2132 | if (m_host.ParentID == 0) | 2369 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2133 | { | 2370 | { |
2134 | // special case: If we are root, rotate complete SOG to new rotation | 2371 | // special case: If we are root, rotate complete SOG to new rotation |
2135 | SetRot(m_host, rot); | 2372 | SetRot(m_host, rot); |
@@ -2156,25 +2393,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2156 | 2393 | ||
2157 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2394 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2158 | { | 2395 | { |
2159 | part.UpdateRotation(rot); | 2396 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2160 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2397 | return; |
2161 | 2398 | ||
2162 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2399 | bool isroot = (part == part.ParentGroup.RootPart); |
2163 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2400 | bool isphys; |
2164 | 2401 | ||
2165 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2166 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2167 | // It's perfectly okay when the object is not an active physical body though. | ||
2168 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2169 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2170 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2171 | // scene | ||
2172 | PhysicsActor pa = part.PhysActor; | 2402 | PhysicsActor pa = part.PhysActor; |
2173 | 2403 | ||
2174 | if (pa != null && !pa.IsPhysical) | 2404 | // keep using physactor ideia of isphysical |
2405 | // it should be SOP ideia of that | ||
2406 | // not much of a issue with ubitODE | ||
2407 | if (pa != null && pa.IsPhysical) | ||
2408 | isphys = true; | ||
2409 | else | ||
2410 | isphys = false; | ||
2411 | |||
2412 | // SL doesn't let scripts rotate root of physical linksets | ||
2413 | if (isroot && isphys) | ||
2414 | return; | ||
2415 | |||
2416 | part.UpdateRotation(rot); | ||
2417 | |||
2418 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2419 | // so do a nasty update of parts positions if is a root part rotation | ||
2420 | if (isroot && pa != null) // with if above implies non physical root part | ||
2175 | { | 2421 | { |
2176 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2422 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2177 | } | 2423 | } |
2424 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2425 | { | ||
2426 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2427 | if (sittingavas.Count > 0) | ||
2428 | { | ||
2429 | foreach (ScenePresence av in sittingavas) | ||
2430 | { | ||
2431 | if (isroot || part.LocalId == av.ParentID) | ||
2432 | av.SendTerseUpdateToAllClients(); | ||
2433 | } | ||
2434 | } | ||
2435 | } | ||
2178 | } | 2436 | } |
2179 | 2437 | ||
2180 | /// <summary> | 2438 | /// <summary> |
@@ -2191,6 +2449,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2191 | 2449 | ||
2192 | m_host.AddScriptLPS(1); | 2450 | m_host.AddScriptLPS(1); |
2193 | Quaternion q = m_host.GetWorldRotation(); | 2451 | Quaternion q = m_host.GetWorldRotation(); |
2452 | |||
2453 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2454 | { | ||
2455 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2456 | if (avatar != null) | ||
2457 | { | ||
2458 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2459 | q = avatar.CameraRotation * q; // Mouselook | ||
2460 | else | ||
2461 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2462 | } | ||
2463 | } | ||
2464 | |||
2194 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2465 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2195 | } | 2466 | } |
2196 | 2467 | ||
@@ -2216,14 +2487,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2487 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2217 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2488 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2218 | } | 2489 | } |
2490 | |||
2219 | q = part.GetWorldRotation(); | 2491 | q = part.GetWorldRotation(); |
2492 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2493 | { | ||
2494 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2495 | if (avatar != null) | ||
2496 | { | ||
2497 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2498 | q = avatar.CameraRotation * q; // Mouselook | ||
2499 | else | ||
2500 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2501 | } | ||
2502 | } | ||
2503 | |||
2220 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2504 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2221 | } | 2505 | } |
2222 | 2506 | ||
2223 | public LSL_Rotation llGetLocalRot() | 2507 | public LSL_Rotation llGetLocalRot() |
2224 | { | 2508 | { |
2509 | return GetPartLocalRot(m_host); | ||
2510 | } | ||
2511 | |||
2512 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2513 | { | ||
2225 | m_host.AddScriptLPS(1); | 2514 | m_host.AddScriptLPS(1); |
2226 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2515 | Quaternion rot = part.RotationOffset; |
2516 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2227 | } | 2517 | } |
2228 | 2518 | ||
2229 | public void llSetForce(LSL_Vector force, int local) | 2519 | public void llSetForce(LSL_Vector force, int local) |
@@ -2303,16 +2593,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2303 | m_host.ApplyImpulse(v, local != 0); | 2593 | m_host.ApplyImpulse(v, local != 0); |
2304 | } | 2594 | } |
2305 | 2595 | ||
2596 | |||
2306 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2597 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2307 | { | 2598 | { |
2308 | m_host.AddScriptLPS(1); | 2599 | m_host.AddScriptLPS(1); |
2309 | m_host.ApplyAngularImpulse(force, local != 0); | 2600 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2310 | } | 2601 | } |
2311 | 2602 | ||
2312 | public void llSetTorque(LSL_Vector torque, int local) | 2603 | public void llSetTorque(LSL_Vector torque, int local) |
2313 | { | 2604 | { |
2314 | m_host.AddScriptLPS(1); | 2605 | m_host.AddScriptLPS(1); |
2315 | m_host.SetAngularImpulse(torque, local != 0); | 2606 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2316 | } | 2607 | } |
2317 | 2608 | ||
2318 | public LSL_Vector llGetTorque() | 2609 | public LSL_Vector llGetTorque() |
@@ -2329,20 +2620,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2329 | llSetTorque(torque, local); | 2620 | llSetTorque(torque, local); |
2330 | } | 2621 | } |
2331 | 2622 | ||
2623 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2624 | { | ||
2625 | m_host.AddScriptLPS(1); | ||
2626 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2627 | } | ||
2628 | |||
2332 | public LSL_Vector llGetVel() | 2629 | public LSL_Vector llGetVel() |
2333 | { | 2630 | { |
2334 | m_host.AddScriptLPS(1); | 2631 | m_host.AddScriptLPS(1); |
2335 | 2632 | ||
2336 | Vector3 vel; | 2633 | Vector3 vel = Vector3.Zero; |
2337 | 2634 | ||
2338 | if (m_host.ParentGroup.IsAttachment) | 2635 | if (m_host.ParentGroup.IsAttachment) |
2339 | { | 2636 | { |
2340 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2637 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2341 | vel = avatar.Velocity; | 2638 | if (avatar != null) |
2639 | vel = avatar.Velocity; | ||
2342 | } | 2640 | } |
2343 | else | 2641 | else |
2344 | { | 2642 | { |
2345 | vel = m_host.Velocity; | 2643 | vel = m_host.ParentGroup.RootPart.Velocity; |
2346 | } | 2644 | } |
2347 | 2645 | ||
2348 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2646 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2354,10 +2652,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2354 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2652 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2355 | } | 2653 | } |
2356 | 2654 | ||
2655 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2656 | { | ||
2657 | m_host.AddScriptLPS(1); | ||
2658 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2659 | } | ||
2660 | |||
2357 | public LSL_Vector llGetOmega() | 2661 | public LSL_Vector llGetOmega() |
2358 | { | 2662 | { |
2359 | m_host.AddScriptLPS(1); | 2663 | m_host.AddScriptLPS(1); |
2360 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2664 | Vector3 avel = m_host.AngularVelocity; |
2665 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2361 | } | 2666 | } |
2362 | 2667 | ||
2363 | public LSL_Float llGetTimeOfDay() | 2668 | public LSL_Float llGetTimeOfDay() |
@@ -2746,7 +3051,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2746 | } | 3051 | } |
2747 | 3052 | ||
2748 | bool result = money.ObjectGiveMoney( | 3053 | bool result = money.ObjectGiveMoney( |
2749 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3054 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2750 | 3055 | ||
2751 | if (result) | 3056 | if (result) |
2752 | return 1; | 3057 | return 1; |
@@ -2830,13 +3135,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2830 | new_group.RootPart.UUID.ToString()) }, | 3135 | new_group.RootPart.UUID.ToString()) }, |
2831 | new DetectParams[0])); | 3136 | new DetectParams[0])); |
2832 | 3137 | ||
2833 | float groupmass = new_group.GetMass(); | 3138 | // do recoil |
3139 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3140 | if (hostgrp == null) | ||
3141 | return; | ||
3142 | |||
3143 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3144 | return; | ||
2834 | 3145 | ||
2835 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3146 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2836 | 3147 | ||
2837 | //Recoil. | 3148 | //Recoil. |
2838 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3149 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2839 | { | 3150 | { |
3151 | float groupmass = new_group.GetMass(); | ||
2840 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3152 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2841 | if (recoil != Vector3.Zero) | 3153 | if (recoil != Vector3.Zero) |
2842 | { | 3154 | { |
@@ -2844,6 +3156,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2844 | } | 3156 | } |
2845 | } | 3157 | } |
2846 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3158 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3159 | return; | ||
3160 | |||
2847 | }); | 3161 | }); |
2848 | 3162 | ||
2849 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3163 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2858,35 +3172,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2858 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3172 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2859 | { | 3173 | { |
2860 | m_host.AddScriptLPS(1); | 3174 | m_host.AddScriptLPS(1); |
2861 | // Determine where we are looking from | ||
2862 | LSL_Vector from = llGetPos(); | ||
2863 | 3175 | ||
2864 | // Work out the normalised vector from the source to the target | 3176 | // Get the normalized vector to the target |
2865 | LSL_Vector delta = llVecNorm(target - from); | 3177 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2866 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2867 | 3178 | ||
2868 | // Calculate the yaw | 3179 | // Get the bearing (yaw) |
2869 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3180 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2870 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3181 | a1.z = llAtan2(d1.y, d1.x); |
2871 | 3182 | ||
2872 | // Calculate pitch | 3183 | // Get the elevation (pitch) |
2873 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3184 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3185 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2874 | 3186 | ||
2875 | // we need to convert from a vector describing | 3187 | LSL_Rotation r1 = llEuler2Rot(a1); |
2876 | // the angles of rotation in radians into rotation value | 3188 | LSL_Rotation r2 = llEuler2Rot(a2); |
2877 | LSL_Rotation rot = llEuler2Rot(angle); | 3189 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2878 | |||
2879 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2880 | // set the rotation of the object, copy that behavior | ||
2881 | PhysicsActor pa = m_host.PhysActor; | ||
2882 | 3190 | ||
2883 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3191 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2884 | { | 3192 | { |
2885 | llSetRot(rot); | 3193 | // Do nothing if either value is 0 (this has been checked in SL) |
3194 | if (strength <= 0.0 || damping <= 0.0) | ||
3195 | return; | ||
3196 | |||
3197 | llSetRot(r3 * r2 * r1); | ||
2886 | } | 3198 | } |
2887 | else | 3199 | else |
2888 | { | 3200 | { |
2889 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3201 | if (strength == 0) |
3202 | { | ||
3203 | llSetRot(r3 * r2 * r1); | ||
3204 | return; | ||
3205 | } | ||
3206 | |||
3207 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2890 | } | 3208 | } |
2891 | } | 3209 | } |
2892 | 3210 | ||
@@ -2932,17 +3250,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2932 | } | 3250 | } |
2933 | else | 3251 | else |
2934 | { | 3252 | { |
2935 | if (m_host.IsRoot) | 3253 | // new SL always returns object mass |
2936 | { | 3254 | // if (m_host.IsRoot) |
3255 | // { | ||
2937 | return m_host.ParentGroup.GetMass(); | 3256 | return m_host.ParentGroup.GetMass(); |
2938 | } | 3257 | // } |
2939 | else | 3258 | // else |
2940 | { | 3259 | // { |
2941 | return m_host.GetMass(); | 3260 | // return m_host.GetMass(); |
2942 | } | 3261 | // } |
2943 | } | 3262 | } |
2944 | } | 3263 | } |
2945 | 3264 | ||
3265 | |||
3266 | public LSL_Float llGetMassMKS() | ||
3267 | { | ||
3268 | return 100f * llGetMass(); | ||
3269 | } | ||
3270 | |||
2946 | public void llCollisionFilter(string name, string id, int accept) | 3271 | public void llCollisionFilter(string name, string id, int accept) |
2947 | { | 3272 | { |
2948 | m_host.AddScriptLPS(1); | 3273 | m_host.AddScriptLPS(1); |
@@ -2990,8 +3315,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2990 | { | 3315 | { |
2991 | // Unregister controls from Presence | 3316 | // Unregister controls from Presence |
2992 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3317 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2993 | // Remove Take Control permission. | ||
2994 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2995 | } | 3318 | } |
2996 | } | 3319 | } |
2997 | } | 3320 | } |
@@ -3019,7 +3342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3019 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3342 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3020 | 3343 | ||
3021 | if (attachmentsModule != null) | 3344 | if (attachmentsModule != null) |
3022 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3345 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3023 | else | 3346 | else |
3024 | return false; | 3347 | return false; |
3025 | } | 3348 | } |
@@ -3049,9 +3372,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3049 | { | 3372 | { |
3050 | m_host.AddScriptLPS(1); | 3373 | m_host.AddScriptLPS(1); |
3051 | 3374 | ||
3052 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3053 | // return; | ||
3054 | |||
3055 | if (m_item.PermsGranter != m_host.OwnerID) | 3375 | if (m_item.PermsGranter != m_host.OwnerID) |
3056 | return; | 3376 | return; |
3057 | 3377 | ||
@@ -3094,6 +3414,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3094 | 3414 | ||
3095 | public void llInstantMessage(string user, string message) | 3415 | public void llInstantMessage(string user, string message) |
3096 | { | 3416 | { |
3417 | UUID result; | ||
3418 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3419 | { | ||
3420 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3421 | ScriptSleep(2000); | ||
3422 | return; | ||
3423 | } | ||
3424 | |||
3425 | |||
3097 | m_host.AddScriptLPS(1); | 3426 | m_host.AddScriptLPS(1); |
3098 | 3427 | ||
3099 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3428 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3108,14 +3437,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3108 | UUID friendTransactionID = UUID.Random(); | 3437 | UUID friendTransactionID = UUID.Random(); |
3109 | 3438 | ||
3110 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3439 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3111 | 3440 | ||
3112 | GridInstantMessage msg = new GridInstantMessage(); | 3441 | GridInstantMessage msg = new GridInstantMessage(); |
3113 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3442 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3114 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3443 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3115 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3444 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3116 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3445 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3117 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3446 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3118 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3447 | // DateTime dt = DateTime.UtcNow; |
3448 | // | ||
3449 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3450 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3451 | // | ||
3452 | // try | ||
3453 | // { | ||
3454 | // // Convert that to the PST timezone | ||
3455 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3456 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3457 | // } | ||
3458 | // catch | ||
3459 | // { | ||
3460 | // // No logging here, as it could be VERY spammy | ||
3461 | // } | ||
3462 | // | ||
3463 | // // And make it look local again to fool the unix time util | ||
3464 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3465 | |||
3466 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3467 | |||
3119 | //if (client != null) | 3468 | //if (client != null) |
3120 | //{ | 3469 | //{ |
3121 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3470 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3129,12 +3478,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3129 | msg.message = message.Substring(0, 1024); | 3478 | msg.message = message.Substring(0, 1024); |
3130 | else | 3479 | else |
3131 | msg.message = message; | 3480 | msg.message = message; |
3132 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3481 | msg.dialog = (byte)19; // MessageFromObject |
3133 | msg.fromGroup = false;// fromGroup; | 3482 | msg.fromGroup = false;// fromGroup; |
3134 | msg.offline = (byte)0; //offline; | 3483 | msg.offline = (byte)0; //offline; |
3135 | msg.ParentEstateID = 0; //ParentEstateID; | 3484 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3136 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3485 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3137 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3486 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3138 | msg.binaryBucket | 3487 | msg.binaryBucket |
3139 | = Util.StringToBytes256( | 3488 | = Util.StringToBytes256( |
3140 | "{0}/{1}/{2}/{3}", | 3489 | "{0}/{1}/{2}/{3}", |
@@ -3162,7 +3511,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3162 | } | 3511 | } |
3163 | 3512 | ||
3164 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3513 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3165 | llSleep(EMAIL_PAUSE_TIME); | 3514 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3166 | } | 3515 | } |
3167 | 3516 | ||
3168 | public void llGetNextEmail(string address, string subject) | 3517 | public void llGetNextEmail(string address, string subject) |
@@ -3408,7 +3757,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3408 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3757 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3409 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3758 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3410 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3759 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3760 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3411 | ScriptBaseClass.PERMISSION_ATTACH; | 3761 | ScriptBaseClass.PERMISSION_ATTACH; |
3762 | |||
3412 | } | 3763 | } |
3413 | else | 3764 | else |
3414 | { | 3765 | { |
@@ -3425,15 +3776,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3425 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3776 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3426 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3777 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3427 | } | 3778 | } |
3779 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3780 | { | ||
3781 | implicitPerms = perm; | ||
3782 | } | ||
3428 | } | 3783 | } |
3429 | 3784 | ||
3430 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3785 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3431 | { | 3786 | { |
3432 | lock (m_host.TaskInventory) | 3787 | m_host.TaskInventory.LockItemsForWrite(true); |
3433 | { | 3788 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3434 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3789 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3435 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3790 | m_host.TaskInventory.LockItemsForWrite(false); |
3436 | } | ||
3437 | 3791 | ||
3438 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3792 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3439 | "run_time_permissions", new Object[] { | 3793 | "run_time_permissions", new Object[] { |
@@ -3476,11 +3830,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3476 | 3830 | ||
3477 | if (!m_waitingForScriptAnswer) | 3831 | if (!m_waitingForScriptAnswer) |
3478 | { | 3832 | { |
3479 | lock (m_host.TaskInventory) | 3833 | m_host.TaskInventory.LockItemsForWrite(true); |
3480 | { | 3834 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3481 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3835 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3482 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3836 | m_host.TaskInventory.LockItemsForWrite(false); |
3483 | } | ||
3484 | 3837 | ||
3485 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3838 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3486 | m_waitingForScriptAnswer=true; | 3839 | m_waitingForScriptAnswer=true; |
@@ -3509,14 +3862,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3509 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3862 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3510 | llReleaseControls(); | 3863 | llReleaseControls(); |
3511 | 3864 | ||
3512 | lock (m_host.TaskInventory) | 3865 | m_host.TaskInventory.LockItemsForWrite(true); |
3513 | { | 3866 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3514 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3867 | m_host.TaskInventory.LockItemsForWrite(false); |
3515 | } | 3868 | |
3516 | 3869 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3517 | m_ScriptEngine.PostScriptEvent( | 3870 | "run_time_permissions", new Object[] { |
3518 | m_item.ItemID, | 3871 | new LSL_Integer(answer) }, |
3519 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3872 | new DetectParams[0])); |
3520 | } | 3873 | } |
3521 | 3874 | ||
3522 | public LSL_String llGetPermissionsKey() | 3875 | public LSL_String llGetPermissionsKey() |
@@ -3555,14 +3908,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3555 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3908 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3556 | { | 3909 | { |
3557 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3910 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3558 | 3911 | if (parts.Count > 0) | |
3559 | foreach (SceneObjectPart part in parts) | 3912 | { |
3560 | part.SetFaceColorAlpha(face, color, null); | 3913 | try |
3914 | { | ||
3915 | foreach (SceneObjectPart part in parts) | ||
3916 | part.SetFaceColorAlpha(face, color, null); | ||
3917 | } | ||
3918 | finally | ||
3919 | { | ||
3920 | } | ||
3921 | } | ||
3561 | } | 3922 | } |
3562 | 3923 | ||
3563 | public void llCreateLink(string target, int parent) | 3924 | public void llCreateLink(string target, int parent) |
3564 | { | 3925 | { |
3565 | m_host.AddScriptLPS(1); | 3926 | m_host.AddScriptLPS(1); |
3927 | |||
3566 | UUID targetID; | 3928 | UUID targetID; |
3567 | 3929 | ||
3568 | if (!UUID.TryParse(target, out targetID)) | 3930 | if (!UUID.TryParse(target, out targetID)) |
@@ -3668,10 +4030,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3668 | // Restructuring Multiple Prims. | 4030 | // Restructuring Multiple Prims. |
3669 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4031 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3670 | parts.Remove(parentPrim.RootPart); | 4032 | parts.Remove(parentPrim.RootPart); |
3671 | foreach (SceneObjectPart part in parts) | 4033 | if (parts.Count > 0) |
3672 | { | 4034 | { |
3673 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4035 | try |
4036 | { | ||
4037 | foreach (SceneObjectPart part in parts) | ||
4038 | { | ||
4039 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4040 | } | ||
4041 | } | ||
4042 | finally | ||
4043 | { | ||
4044 | } | ||
3674 | } | 4045 | } |
4046 | |||
3675 | parentPrim.HasGroupChanged = true; | 4047 | parentPrim.HasGroupChanged = true; |
3676 | parentPrim.ScheduleGroupForFullUpdate(); | 4048 | parentPrim.ScheduleGroupForFullUpdate(); |
3677 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4049 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3680,12 +4052,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3680 | { | 4052 | { |
3681 | SceneObjectPart newRoot = parts[0]; | 4053 | SceneObjectPart newRoot = parts[0]; |
3682 | parts.Remove(newRoot); | 4054 | parts.Remove(newRoot); |
3683 | foreach (SceneObjectPart part in parts) | 4055 | |
4056 | try | ||
3684 | { | 4057 | { |
3685 | // Required for linking | 4058 | foreach (SceneObjectPart part in parts) |
3686 | part.ClearUpdateSchedule(); | 4059 | { |
3687 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4060 | part.ClearUpdateSchedule(); |
4061 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4062 | } | ||
3688 | } | 4063 | } |
4064 | finally | ||
4065 | { | ||
4066 | } | ||
4067 | |||
4068 | |||
3689 | newRoot.ParentGroup.HasGroupChanged = true; | 4069 | newRoot.ParentGroup.HasGroupChanged = true; |
3690 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4070 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3691 | } | 4071 | } |
@@ -3705,6 +4085,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3705 | public void llBreakAllLinks() | 4085 | public void llBreakAllLinks() |
3706 | { | 4086 | { |
3707 | m_host.AddScriptLPS(1); | 4087 | m_host.AddScriptLPS(1); |
4088 | |||
4089 | TaskInventoryItem item = m_item; | ||
4090 | |||
4091 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4092 | && !m_automaticLinkPermission) | ||
4093 | { | ||
4094 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4095 | return; | ||
4096 | } | ||
4097 | |||
3708 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4098 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3709 | if (parentPrim.AttachmentPoint != 0) | 4099 | if (parentPrim.AttachmentPoint != 0) |
3710 | return; // Fail silently if attached | 4100 | return; // Fail silently if attached |
@@ -3724,47 +4114,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3724 | public LSL_String llGetLinkKey(int linknum) | 4114 | public LSL_String llGetLinkKey(int linknum) |
3725 | { | 4115 | { |
3726 | m_host.AddScriptLPS(1); | 4116 | m_host.AddScriptLPS(1); |
3727 | 4117 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | |
3728 | if (linknum < 0) | 4118 | if (part != null) |
3729 | { | ||
3730 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3731 | return m_host.UUID.ToString(); | ||
3732 | else | ||
3733 | return ScriptBaseClass.NULL_KEY; | ||
3734 | } | ||
3735 | |||
3736 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
3737 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
3738 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3739 | |||
3740 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3741 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3742 | if (linknum == 0) | ||
3743 | { | ||
3744 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3745 | return m_host.UUID.ToString(); | ||
3746 | |||
3747 | return ScriptBaseClass.NULL_KEY; | ||
3748 | } | ||
3749 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3750 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3751 | else if (linknum == 1 && actualPrimCount == 1) | ||
3752 | { | ||
3753 | if (sittingAvatarIds.Count > 0) | ||
3754 | return m_host.ParentGroup.RootPart.UUID.ToString(); | ||
3755 | else | ||
3756 | return ScriptBaseClass.NULL_KEY; | ||
3757 | } | ||
3758 | else if (linknum <= adjustedPrimCount) | ||
3759 | { | 4119 | { |
3760 | if (linknum <= actualPrimCount) | 4120 | return part.UUID.ToString(); |
3761 | return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); | ||
3762 | else | ||
3763 | return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); | ||
3764 | } | 4121 | } |
3765 | else | 4122 | else |
3766 | { | 4123 | { |
3767 | return ScriptBaseClass.NULL_KEY; | 4124 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) |
4125 | { | ||
4126 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4127 | |||
4128 | if (linknum < 0) | ||
4129 | return UUID.Zero.ToString(); | ||
4130 | |||
4131 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4132 | if (avatars.Count > linknum) | ||
4133 | { | ||
4134 | return avatars[linknum].UUID.ToString(); | ||
4135 | } | ||
4136 | } | ||
4137 | return UUID.Zero.ToString(); | ||
3768 | } | 4138 | } |
3769 | } | 4139 | } |
3770 | 4140 | ||
@@ -3867,17 +4237,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3867 | m_host.AddScriptLPS(1); | 4237 | m_host.AddScriptLPS(1); |
3868 | int count = 0; | 4238 | int count = 0; |
3869 | 4239 | ||
3870 | lock (m_host.TaskInventory) | 4240 | m_host.TaskInventory.LockItemsForRead(true); |
4241 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3871 | { | 4242 | { |
3872 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4243 | if (inv.Value.Type == type || type == -1) |
3873 | { | 4244 | { |
3874 | if (inv.Value.Type == type || type == -1) | 4245 | count = count + 1; |
3875 | { | ||
3876 | count = count + 1; | ||
3877 | } | ||
3878 | } | 4246 | } |
3879 | } | 4247 | } |
3880 | 4248 | ||
4249 | m_host.TaskInventory.LockItemsForRead(false); | ||
3881 | return count; | 4250 | return count; |
3882 | } | 4251 | } |
3883 | 4252 | ||
@@ -3886,16 +4255,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3886 | m_host.AddScriptLPS(1); | 4255 | m_host.AddScriptLPS(1); |
3887 | ArrayList keys = new ArrayList(); | 4256 | ArrayList keys = new ArrayList(); |
3888 | 4257 | ||
3889 | lock (m_host.TaskInventory) | 4258 | m_host.TaskInventory.LockItemsForRead(true); |
4259 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3890 | { | 4260 | { |
3891 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4261 | if (inv.Value.Type == type || type == -1) |
3892 | { | 4262 | { |
3893 | if (inv.Value.Type == type || type == -1) | 4263 | keys.Add(inv.Value.Name); |
3894 | { | ||
3895 | keys.Add(inv.Value.Name); | ||
3896 | } | ||
3897 | } | 4264 | } |
3898 | } | 4265 | } |
4266 | m_host.TaskInventory.LockItemsForRead(false); | ||
3899 | 4267 | ||
3900 | if (keys.Count == 0) | 4268 | if (keys.Count == 0) |
3901 | { | 4269 | { |
@@ -3933,7 +4301,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3933 | if (item == null) | 4301 | if (item == null) |
3934 | { | 4302 | { |
3935 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4303 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3936 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4304 | return; |
4305 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3937 | } | 4306 | } |
3938 | 4307 | ||
3939 | UUID objId = item.ItemID; | 4308 | UUID objId = item.ItemID; |
@@ -3961,33 +4330,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3961 | return; | 4330 | return; |
3962 | } | 4331 | } |
3963 | } | 4332 | } |
4333 | |||
3964 | // destination is an avatar | 4334 | // destination is an avatar |
3965 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4335 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3966 | 4336 | ||
3967 | if (agentItem == null) | 4337 | if (agentItem == null) |
3968 | return; | 4338 | return; |
3969 | 4339 | ||
3970 | if (m_TransferModule != null) | 4340 | byte[] bucket = new byte[1]; |
3971 | { | 4341 | bucket[0] = (byte)item.Type; |
3972 | byte[] bucket = new byte[1]; | 4342 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3973 | bucket[0] = (byte)item.Type; | 4343 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3974 | 4344 | ||
3975 | GridInstantMessage msg = new GridInstantMessage(World, | 4345 | GridInstantMessage msg = new GridInstantMessage(World, |
3976 | m_host.OwnerID, m_host.Name, destId, | 4346 | m_host.OwnerID, m_host.Name, destId, |
3977 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4347 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3978 | false, item.Name+". "+m_host.Name+" is located at "+ | 4348 | false, item.Name+". "+m_host.Name+" is located at "+ |
3979 | World.RegionInfo.RegionName+" "+ | 4349 | World.RegionInfo.RegionName+" "+ |
3980 | m_host.AbsolutePosition.ToString(), | 4350 | m_host.AbsolutePosition.ToString(), |
3981 | agentItem.ID, true, m_host.AbsolutePosition, | 4351 | agentItem.ID, true, m_host.AbsolutePosition, |
3982 | bucket, true); | 4352 | bucket, true); |
3983 | 4353 | ||
3984 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4354 | ScenePresence sp; |
3985 | } | ||
3986 | 4355 | ||
4356 | if (World.TryGetScenePresence(destId, out sp)) | ||
4357 | { | ||
4358 | sp.ControllingClient.SendInstantMessage(msg); | ||
4359 | } | ||
4360 | else | ||
4361 | { | ||
4362 | if (m_TransferModule != null) | ||
4363 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4364 | } | ||
4365 | |||
4366 | //This delay should only occur when giving inventory to avatars. | ||
3987 | ScriptSleep(3000); | 4367 | ScriptSleep(3000); |
3988 | } | 4368 | } |
3989 | } | 4369 | } |
3990 | 4370 | ||
4371 | [DebuggerNonUserCode] | ||
3991 | public void llRemoveInventory(string name) | 4372 | public void llRemoveInventory(string name) |
3992 | { | 4373 | { |
3993 | m_host.AddScriptLPS(1); | 4374 | m_host.AddScriptLPS(1); |
@@ -4042,109 +4423,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4042 | { | 4423 | { |
4043 | m_host.AddScriptLPS(1); | 4424 | m_host.AddScriptLPS(1); |
4044 | 4425 | ||
4045 | UUID uuid = (UUID)id; | 4426 | UUID uuid; |
4046 | PresenceInfo pinfo = null; | 4427 | if (UUID.TryParse(id, out uuid)) |
4047 | UserAccount account; | ||
4048 | |||
4049 | UserInfoCacheEntry ce; | ||
4050 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4051 | { | 4428 | { |
4052 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4429 | PresenceInfo pinfo = null; |
4053 | if (account == null) | 4430 | UserAccount account; |
4431 | |||
4432 | UserInfoCacheEntry ce; | ||
4433 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4054 | { | 4434 | { |
4055 | m_userInfoCache[uuid] = null; // Cache negative | 4435 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4056 | return UUID.Zero.ToString(); | 4436 | if (account == null) |
4057 | } | 4437 | { |
4438 | m_userInfoCache[uuid] = null; // Cache negative | ||
4439 | return UUID.Zero.ToString(); | ||
4440 | } | ||
4058 | 4441 | ||
4059 | 4442 | ||
4060 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4443 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4061 | if (pinfos != null && pinfos.Length > 0) | 4444 | if (pinfos != null && pinfos.Length > 0) |
4062 | { | ||
4063 | foreach (PresenceInfo p in pinfos) | ||
4064 | { | 4445 | { |
4065 | if (p.RegionID != UUID.Zero) | 4446 | foreach (PresenceInfo p in pinfos) |
4066 | { | 4447 | { |
4067 | pinfo = p; | 4448 | if (p.RegionID != UUID.Zero) |
4449 | { | ||
4450 | pinfo = p; | ||
4451 | } | ||
4068 | } | 4452 | } |
4069 | } | 4453 | } |
4070 | } | ||
4071 | 4454 | ||
4072 | ce = new UserInfoCacheEntry(); | 4455 | ce = new UserInfoCacheEntry(); |
4073 | ce.time = Util.EnvironmentTickCount(); | 4456 | ce.time = Util.EnvironmentTickCount(); |
4074 | ce.account = account; | 4457 | ce.account = account; |
4075 | ce.pinfo = pinfo; | 4458 | ce.pinfo = pinfo; |
4076 | } | 4459 | m_userInfoCache[uuid] = ce; |
4077 | else | 4460 | } |
4078 | { | 4461 | else |
4079 | if (ce == null) | 4462 | { |
4080 | return UUID.Zero.ToString(); | 4463 | if (ce == null) |
4464 | return UUID.Zero.ToString(); | ||
4081 | 4465 | ||
4082 | account = ce.account; | 4466 | account = ce.account; |
4083 | pinfo = ce.pinfo; | 4467 | pinfo = ce.pinfo; |
4084 | } | 4468 | } |
4085 | 4469 | ||
4086 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4470 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4087 | { | ||
4088 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4089 | if (pinfos != null && pinfos.Length > 0) | ||
4090 | { | 4471 | { |
4091 | foreach (PresenceInfo p in pinfos) | 4472 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4473 | if (pinfos != null && pinfos.Length > 0) | ||
4092 | { | 4474 | { |
4093 | if (p.RegionID != UUID.Zero) | 4475 | foreach (PresenceInfo p in pinfos) |
4094 | { | 4476 | { |
4095 | pinfo = p; | 4477 | if (p.RegionID != UUID.Zero) |
4478 | { | ||
4479 | pinfo = p; | ||
4480 | } | ||
4096 | } | 4481 | } |
4097 | } | 4482 | } |
4098 | } | 4483 | else |
4099 | else | 4484 | pinfo = null; |
4100 | pinfo = null; | ||
4101 | 4485 | ||
4102 | ce.time = Util.EnvironmentTickCount(); | 4486 | ce.time = Util.EnvironmentTickCount(); |
4103 | ce.pinfo = pinfo; | 4487 | ce.pinfo = pinfo; |
4104 | } | 4488 | } |
4105 | 4489 | ||
4106 | string reply = String.Empty; | 4490 | string reply = String.Empty; |
4107 | 4491 | ||
4108 | switch (data) | 4492 | switch (data) |
4109 | { | 4493 | { |
4110 | case 1: // DATA_ONLINE (0|1) | 4494 | case 1: // DATA_ONLINE (0|1) |
4111 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4495 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4112 | reply = "1"; | 4496 | reply = "1"; |
4113 | else | 4497 | else |
4114 | reply = "0"; | 4498 | reply = "0"; |
4115 | break; | 4499 | break; |
4116 | case 2: // DATA_NAME (First Last) | 4500 | case 2: // DATA_NAME (First Last) |
4117 | reply = account.FirstName + " " + account.LastName; | 4501 | reply = account.FirstName + " " + account.LastName; |
4118 | break; | 4502 | break; |
4119 | case 3: // DATA_BORN (YYYY-MM-DD) | 4503 | case 3: // DATA_BORN (YYYY-MM-DD) |
4120 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4504 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4121 | born = born.AddSeconds(account.Created); | 4505 | born = born.AddSeconds(account.Created); |
4122 | reply = born.ToString("yyyy-MM-dd"); | 4506 | reply = born.ToString("yyyy-MM-dd"); |
4123 | break; | 4507 | break; |
4124 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4508 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4125 | reply = "0,0,0,0,0,0"; | 4509 | reply = "0,0,0,0,0,0"; |
4126 | break; | 4510 | break; |
4127 | case 7: // DATA_USERLEVEL (integer) | 4511 | case 8: // DATA_PAYINFO (0|1|2|3) |
4128 | reply = account.UserLevel.ToString(); | 4512 | reply = "0"; |
4129 | break; | 4513 | break; |
4130 | case 8: // DATA_PAYINFO (0|1|2|3) | 4514 | default: |
4131 | reply = "0"; | 4515 | return UUID.Zero.ToString(); // Raise no event |
4132 | break; | 4516 | } |
4133 | default: | ||
4134 | return UUID.Zero.ToString(); // Raise no event | ||
4135 | } | ||
4136 | 4517 | ||
4137 | UUID rq = UUID.Random(); | 4518 | UUID rq = UUID.Random(); |
4138 | 4519 | ||
4139 | UUID tid = AsyncCommands. | 4520 | UUID tid = AsyncCommands. |
4140 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4521 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4141 | m_item.ItemID, rq.ToString()); | 4522 | m_item.ItemID, rq.ToString()); |
4142 | 4523 | ||
4143 | AsyncCommands. | 4524 | AsyncCommands. |
4144 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4525 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4145 | 4526 | ||
4146 | ScriptSleep(100); | 4527 | ScriptSleep(100); |
4147 | return tid.ToString(); | 4528 | return tid.ToString(); |
4529 | } | ||
4530 | else | ||
4531 | { | ||
4532 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4533 | } | ||
4534 | return ""; | ||
4148 | } | 4535 | } |
4149 | 4536 | ||
4150 | public LSL_String llRequestInventoryData(string name) | 4537 | public LSL_String llRequestInventoryData(string name) |
@@ -4201,13 +4588,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4201 | if (UUID.TryParse(agent, out agentId)) | 4588 | if (UUID.TryParse(agent, out agentId)) |
4202 | { | 4589 | { |
4203 | ScenePresence presence = World.GetScenePresence(agentId); | 4590 | ScenePresence presence = World.GetScenePresence(agentId); |
4204 | if (presence != null) | 4591 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4205 | { | 4592 | { |
4593 | // agent must not be a god | ||
4594 | if (presence.UserLevel >= 200) return; | ||
4595 | |||
4206 | // agent must be over the owners land | 4596 | // agent must be over the owners land |
4207 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4597 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4208 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4598 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4209 | { | 4599 | { |
4210 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4600 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4601 | { | ||
4602 | // They can't be teleported home for some reason | ||
4603 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4604 | if (regionInfo != null) | ||
4605 | { | ||
4606 | World.RequestTeleportLocation( | ||
4607 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4608 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4609 | } | ||
4610 | } | ||
4211 | } | 4611 | } |
4212 | } | 4612 | } |
4213 | } | 4613 | } |
@@ -4314,7 +4714,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4314 | UUID av = new UUID(); | 4714 | UUID av = new UUID(); |
4315 | if (!UUID.TryParse(agent,out av)) | 4715 | if (!UUID.TryParse(agent,out av)) |
4316 | { | 4716 | { |
4317 | LSLError("First parameter to llDialog needs to be a key"); | 4717 | //LSLError("First parameter to llDialog needs to be a key"); |
4318 | return; | 4718 | return; |
4319 | } | 4719 | } |
4320 | 4720 | ||
@@ -4346,10 +4746,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4346 | public void llCollisionSound(string impact_sound, double impact_volume) | 4746 | public void llCollisionSound(string impact_sound, double impact_volume) |
4347 | { | 4747 | { |
4348 | m_host.AddScriptLPS(1); | 4748 | m_host.AddScriptLPS(1); |
4349 | 4749 | ||
4750 | if(impact_sound == "") | ||
4751 | { | ||
4752 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4753 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4754 | m_host.CollisionSoundType = 0; | ||
4755 | return; | ||
4756 | } | ||
4350 | // TODO: Parameter check logic required. | 4757 | // TODO: Parameter check logic required. |
4351 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4758 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4352 | m_host.CollisionSoundVolume = (float)impact_volume; | 4759 | m_host.CollisionSoundVolume = (float)impact_volume; |
4760 | m_host.CollisionSoundType = 1; | ||
4353 | } | 4761 | } |
4354 | 4762 | ||
4355 | public LSL_String llGetAnimation(string id) | 4763 | public LSL_String llGetAnimation(string id) |
@@ -4363,14 +4771,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4363 | 4771 | ||
4364 | if (m_host.RegionHandle == presence.RegionHandle) | 4772 | if (m_host.RegionHandle == presence.RegionHandle) |
4365 | { | 4773 | { |
4366 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4367 | |||
4368 | if (presence != null) | 4774 | if (presence != null) |
4369 | { | 4775 | { |
4370 | AnimationSet currentAnims = presence.Animator.Animations; | 4776 | if (presence.SitGround) |
4371 | string currentAnimationState = String.Empty; | 4777 | return "Sitting on Ground"; |
4372 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4778 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4373 | return currentAnimationState; | 4779 | return "Sitting"; |
4780 | |||
4781 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4782 | string lslMovementAnimation; | ||
4783 | |||
4784 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4785 | return lslMovementAnimation; | ||
4374 | } | 4786 | } |
4375 | } | 4787 | } |
4376 | 4788 | ||
@@ -4517,7 +4929,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4517 | { | 4929 | { |
4518 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4930 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4519 | float distance_term = distance * distance * distance; // Script Energy | 4931 | float distance_term = distance * distance * distance; // Script Energy |
4520 | float pusher_mass = m_host.GetMass(); | 4932 | // use total object mass and not part |
4933 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4521 | 4934 | ||
4522 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4935 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4523 | float PUSH_ATTENUATION_SCALE = 5f; | 4936 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4767,6 +5180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4767 | { | 5180 | { |
4768 | return item.AssetID.ToString(); | 5181 | return item.AssetID.ToString(); |
4769 | } | 5182 | } |
5183 | m_host.TaskInventory.LockItemsForRead(false); | ||
4770 | 5184 | ||
4771 | return UUID.Zero.ToString(); | 5185 | return UUID.Zero.ToString(); |
4772 | } | 5186 | } |
@@ -4900,7 +5314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4900 | public LSL_Vector llGetCenterOfMass() | 5314 | public LSL_Vector llGetCenterOfMass() |
4901 | { | 5315 | { |
4902 | m_host.AddScriptLPS(1); | 5316 | m_host.AddScriptLPS(1); |
4903 | Vector3 center = m_host.GetGeometricCenter(); | 5317 | Vector3 center = m_host.GetCenterOfMass(); |
4904 | return new LSL_Vector(center.X,center.Y,center.Z); | 5318 | return new LSL_Vector(center.X,center.Y,center.Z); |
4905 | } | 5319 | } |
4906 | 5320 | ||
@@ -4919,14 +5333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4919 | { | 5333 | { |
4920 | m_host.AddScriptLPS(1); | 5334 | m_host.AddScriptLPS(1); |
4921 | 5335 | ||
4922 | if (src == null) | 5336 | return src.Length; |
4923 | { | ||
4924 | return 0; | ||
4925 | } | ||
4926 | else | ||
4927 | { | ||
4928 | return src.Length; | ||
4929 | } | ||
4930 | } | 5337 | } |
4931 | 5338 | ||
4932 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5339 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4997,7 +5404,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4997 | else if (src.Data[index] is LSL_Float) | 5404 | else if (src.Data[index] is LSL_Float) |
4998 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5405 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4999 | else if (src.Data[index] is LSL_String) | 5406 | else if (src.Data[index] is LSL_String) |
5000 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5407 | { |
5408 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5409 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5410 | if (m != Match.Empty) | ||
5411 | { | ||
5412 | str = m.Value; | ||
5413 | double d = 0.0; | ||
5414 | if (!Double.TryParse(str, out d)) | ||
5415 | return 0.0; | ||
5416 | |||
5417 | return d; | ||
5418 | } | ||
5419 | return 0.0; | ||
5420 | } | ||
5001 | return Convert.ToDouble(src.Data[index]); | 5421 | return Convert.ToDouble(src.Data[index]); |
5002 | } | 5422 | } |
5003 | catch (FormatException) | 5423 | catch (FormatException) |
@@ -5039,7 +5459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5039 | // for completion and should LSL_Key ever be implemented | 5459 | // for completion and should LSL_Key ever be implemented |
5040 | // as it's own struct | 5460 | // as it's own struct |
5041 | else if (!(src.Data[index] is LSL_String || | 5461 | else if (!(src.Data[index] is LSL_String || |
5042 | src.Data[index] is LSL_Key)) | 5462 | src.Data[index] is LSL_Key || |
5463 | src.Data[index] is String)) | ||
5043 | { | 5464 | { |
5044 | return ""; | 5465 | return ""; |
5045 | } | 5466 | } |
@@ -5297,7 +5718,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5297 | } | 5718 | } |
5298 | } | 5719 | } |
5299 | } | 5720 | } |
5300 | else { | 5721 | else |
5722 | { | ||
5301 | object[] array = new object[src.Length]; | 5723 | object[] array = new object[src.Length]; |
5302 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5724 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5303 | result = new LSL_List(array); | 5725 | result = new LSL_List(array); |
@@ -5404,7 +5826,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5404 | public LSL_Integer llGetRegionAgentCount() | 5826 | public LSL_Integer llGetRegionAgentCount() |
5405 | { | 5827 | { |
5406 | m_host.AddScriptLPS(1); | 5828 | m_host.AddScriptLPS(1); |
5407 | return new LSL_Integer(World.GetRootAgentCount()); | 5829 | |
5830 | int count = 0; | ||
5831 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5832 | count++; | ||
5833 | }); | ||
5834 | |||
5835 | return new LSL_Integer(count); | ||
5408 | } | 5836 | } |
5409 | 5837 | ||
5410 | public LSL_Vector llGetRegionCorner() | 5838 | public LSL_Vector llGetRegionCorner() |
@@ -5645,6 +6073,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5645 | flags |= ScriptBaseClass.AGENT_AWAY; | 6073 | flags |= ScriptBaseClass.AGENT_AWAY; |
5646 | } | 6074 | } |
5647 | 6075 | ||
6076 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6077 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6078 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6079 | { | ||
6080 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6081 | } | ||
6082 | |||
5648 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6083 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5649 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6084 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5650 | { | 6085 | { |
@@ -5692,6 +6127,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5692 | flags |= ScriptBaseClass.AGENT_SITTING; | 6127 | flags |= ScriptBaseClass.AGENT_SITTING; |
5693 | } | 6128 | } |
5694 | 6129 | ||
6130 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6131 | { | ||
6132 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6133 | } | ||
6134 | |||
5695 | return flags; | 6135 | return flags; |
5696 | } | 6136 | } |
5697 | 6137 | ||
@@ -5839,9 +6279,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5839 | 6279 | ||
5840 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6280 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5841 | 6281 | ||
5842 | foreach (SceneObjectPart part in parts) | 6282 | try |
6283 | { | ||
6284 | foreach (SceneObjectPart part in parts) | ||
6285 | { | ||
6286 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6287 | } | ||
6288 | } | ||
6289 | finally | ||
5843 | { | 6290 | { |
5844 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5845 | } | 6291 | } |
5846 | } | 6292 | } |
5847 | 6293 | ||
@@ -5895,13 +6341,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5895 | 6341 | ||
5896 | if (m_host.OwnerID == land.LandData.OwnerID) | 6342 | if (m_host.OwnerID == land.LandData.OwnerID) |
5897 | { | 6343 | { |
5898 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6344 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6345 | presence.TeleportWithMomentum(pos, null); | ||
6346 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5899 | } | 6347 | } |
5900 | } | 6348 | } |
5901 | } | 6349 | } |
5902 | ScriptSleep(5000); | 6350 | ScriptSleep(5000); |
5903 | } | 6351 | } |
5904 | 6352 | ||
6353 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6354 | { | ||
6355 | return ParseString2List(str, separators, in_spacers, false); | ||
6356 | } | ||
6357 | |||
5905 | public LSL_Integer llOverMyLand(string id) | 6358 | public LSL_Integer llOverMyLand(string id) |
5906 | { | 6359 | { |
5907 | m_host.AddScriptLPS(1); | 6360 | m_host.AddScriptLPS(1); |
@@ -5955,25 +6408,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5955 | } | 6408 | } |
5956 | else | 6409 | else |
5957 | { | 6410 | { |
5958 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6411 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6412 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6413 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5959 | } | 6414 | } |
5960 | return agentSize; | 6415 | return agentSize; |
5961 | } | 6416 | } |
5962 | 6417 | ||
5963 | public LSL_Integer llSameGroup(string agent) | 6418 | public LSL_Integer llSameGroup(string id) |
5964 | { | 6419 | { |
5965 | m_host.AddScriptLPS(1); | 6420 | m_host.AddScriptLPS(1); |
5966 | UUID agentId = new UUID(); | 6421 | UUID uuid = new UUID(); |
5967 | if (!UUID.TryParse(agent, out agentId)) | 6422 | if (!UUID.TryParse(id, out uuid)) |
5968 | return new LSL_Integer(0); | 6423 | return new LSL_Integer(0); |
5969 | ScenePresence presence = World.GetScenePresence(agentId); | 6424 | |
5970 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6425 | // Check if it's a group key |
5971 | return new LSL_Integer(0); | 6426 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5972 | IClientAPI client = presence.ControllingClient; | ||
5973 | if (m_host.GroupID == client.ActiveGroupId) | ||
5974 | return new LSL_Integer(1); | 6427 | return new LSL_Integer(1); |
5975 | else | 6428 | |
6429 | // We got passed a UUID.Zero | ||
6430 | if (uuid == UUID.Zero) | ||
5976 | return new LSL_Integer(0); | 6431 | return new LSL_Integer(0); |
6432 | |||
6433 | // Handle the case where id names an avatar | ||
6434 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6435 | if (presence != null) | ||
6436 | { | ||
6437 | if (presence.IsChildAgent) | ||
6438 | return new LSL_Integer(0); | ||
6439 | |||
6440 | IClientAPI client = presence.ControllingClient; | ||
6441 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6442 | return new LSL_Integer(1); | ||
6443 | |||
6444 | return new LSL_Integer(0); | ||
6445 | } | ||
6446 | |||
6447 | // Handle object case | ||
6448 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6449 | if (part != null) | ||
6450 | { | ||
6451 | // This will handle both deed and non-deed and also the no | ||
6452 | // group case | ||
6453 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6454 | return new LSL_Integer(1); | ||
6455 | |||
6456 | return new LSL_Integer(0); | ||
6457 | } | ||
6458 | |||
6459 | return new LSL_Integer(0); | ||
5977 | } | 6460 | } |
5978 | 6461 | ||
5979 | public void llUnSit(string id) | 6462 | public void llUnSit(string id) |
@@ -6098,7 +6581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6098 | return m_host.ParentGroup.AttachmentPoint; | 6581 | return m_host.ParentGroup.AttachmentPoint; |
6099 | } | 6582 | } |
6100 | 6583 | ||
6101 | public LSL_Integer llGetFreeMemory() | 6584 | public virtual LSL_Integer llGetFreeMemory() |
6102 | { | 6585 | { |
6103 | m_host.AddScriptLPS(1); | 6586 | m_host.AddScriptLPS(1); |
6104 | // Make scripts designed for LSO happy | 6587 | // Make scripts designed for LSO happy |
@@ -6530,6 +7013,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6530 | 7013 | ||
6531 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7014 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6532 | { | 7015 | { |
7016 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7017 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7018 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7019 | |||
6533 | part.SitTargetPosition = offset; | 7020 | part.SitTargetPosition = offset; |
6534 | part.SitTargetOrientation = rot; | 7021 | part.SitTargetOrientation = rot; |
6535 | part.ParentGroup.HasGroupChanged = true; | 7022 | part.ParentGroup.HasGroupChanged = true; |
@@ -6715,13 +7202,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6715 | UUID av = new UUID(); | 7202 | UUID av = new UUID(); |
6716 | if (!UUID.TryParse(avatar,out av)) | 7203 | if (!UUID.TryParse(avatar,out av)) |
6717 | { | 7204 | { |
6718 | LSLError("First parameter to llDialog needs to be a key"); | 7205 | //LSLError("First parameter to llDialog needs to be a key"); |
6719 | return; | 7206 | return; |
6720 | } | 7207 | } |
6721 | if (buttons.Length < 1) | 7208 | if (buttons.Length < 1) |
6722 | { | 7209 | { |
6723 | LSLError("No less than 1 button can be shown"); | 7210 | buttons.Add("OK"); |
6724 | return; | ||
6725 | } | 7211 | } |
6726 | if (buttons.Length > 12) | 7212 | if (buttons.Length > 12) |
6727 | { | 7213 | { |
@@ -6738,7 +7224,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6738 | } | 7224 | } |
6739 | if (buttons.Data[i].ToString().Length > 24) | 7225 | if (buttons.Data[i].ToString().Length > 24) |
6740 | { | 7226 | { |
6741 | LSLError("button label cannot be longer than 24 characters"); | 7227 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6742 | return; | 7228 | return; |
6743 | } | 7229 | } |
6744 | buts[i] = buttons.Data[i].ToString(); | 7230 | buts[i] = buttons.Data[i].ToString(); |
@@ -6805,9 +7291,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6805 | return; | 7291 | return; |
6806 | } | 7292 | } |
6807 | 7293 | ||
6808 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7294 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6809 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7295 | if (dest != null) |
7296 | { | ||
7297 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7298 | { | ||
7299 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7300 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6810 | 7301 | ||
7302 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7303 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7304 | } | ||
7305 | } | ||
6811 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7306 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6812 | ScriptSleep(3000); | 7307 | ScriptSleep(3000); |
6813 | } | 7308 | } |
@@ -6877,19 +7372,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | public LSL_String llMD5String(string src, int nonce) | 7372 | public LSL_String llMD5String(string src, int nonce) |
6878 | { | 7373 | { |
6879 | m_host.AddScriptLPS(1); | 7374 | m_host.AddScriptLPS(1); |
6880 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7375 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6881 | } | 7376 | } |
6882 | 7377 | ||
6883 | public LSL_String llSHA1String(string src) | 7378 | public LSL_String llSHA1String(string src) |
6884 | { | 7379 | { |
6885 | m_host.AddScriptLPS(1); | 7380 | m_host.AddScriptLPS(1); |
6886 | return Util.SHA1Hash(src).ToLower(); | 7381 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6887 | } | 7382 | } |
6888 | 7383 | ||
6889 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7384 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6890 | { | 7385 | { |
6891 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7386 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6892 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7387 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7388 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7389 | return shapeBlock; | ||
6893 | 7390 | ||
6894 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7391 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6895 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7392 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6994,6 +7491,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6994 | // Prim type box, cylinder and prism. | 7491 | // Prim type box, cylinder and prism. |
6995 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7492 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6996 | { | 7493 | { |
7494 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7495 | return; | ||
7496 | |||
6997 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7497 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6998 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7498 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6999 | 7499 | ||
@@ -7047,6 +7547,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7047 | // Prim type sphere. | 7547 | // Prim type sphere. |
7048 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7548 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7049 | { | 7549 | { |
7550 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7551 | return; | ||
7552 | |||
7050 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7553 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7051 | 7554 | ||
7052 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7555 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7088,6 +7591,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7088 | // Prim type torus, tube and ring. | 7591 | // Prim type torus, tube and ring. |
7089 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7592 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7090 | { | 7593 | { |
7594 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7595 | return; | ||
7596 | |||
7091 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7597 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7092 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7598 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7093 | 7599 | ||
@@ -7223,6 +7729,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7223 | // Prim type sculpt. | 7729 | // Prim type sculpt. |
7224 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7730 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7225 | { | 7731 | { |
7732 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7733 | return; | ||
7734 | |||
7226 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7735 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7227 | UUID sculptId; | 7736 | UUID sculptId; |
7228 | 7737 | ||
@@ -7247,7 +7756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7247 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7756 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7248 | { | 7757 | { |
7249 | // default | 7758 | // default |
7250 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7759 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7251 | } | 7760 | } |
7252 | 7761 | ||
7253 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7762 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7264,48 +7773,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7264 | ScriptSleep(200); | 7773 | ScriptSleep(200); |
7265 | } | 7774 | } |
7266 | 7775 | ||
7267 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7776 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7268 | { | 7777 | { |
7269 | m_host.AddScriptLPS(1); | 7778 | m_host.AddScriptLPS(1); |
7270 | 7779 | ||
7271 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7780 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7272 | 7781 | ||
7273 | ScriptSleep(200); | 7782 | ScriptSleep(200); |
7274 | } | 7783 | } |
7275 | 7784 | ||
7276 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7785 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7277 | { | 7786 | { |
7278 | m_host.AddScriptLPS(1); | 7787 | List<object> parts = new List<object>(); |
7788 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7789 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7790 | foreach (SceneObjectPart p in prims) | ||
7791 | parts.Add(p); | ||
7792 | foreach (ScenePresence p in avatars) | ||
7793 | parts.Add(p); | ||
7279 | 7794 | ||
7280 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7795 | LSL_List remaining = null; |
7796 | uint rulesParsed = 0; | ||
7797 | |||
7798 | if (parts.Count > 0) | ||
7799 | { | ||
7800 | foreach (object part in parts) | ||
7801 | { | ||
7802 | if (part is SceneObjectPart) | ||
7803 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7804 | else | ||
7805 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7806 | } | ||
7807 | |||
7808 | while ((object)remaining != null && remaining.Length > 2) | ||
7809 | { | ||
7810 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7811 | rules = remaining.GetSublist(1, -1); | ||
7812 | parts.Clear(); | ||
7813 | prims = GetLinkParts(linknumber); | ||
7814 | avatars = GetLinkAvatars(linknumber); | ||
7815 | foreach (SceneObjectPart p in prims) | ||
7816 | parts.Add(p); | ||
7817 | foreach (ScenePresence p in avatars) | ||
7818 | parts.Add(p); | ||
7819 | |||
7820 | remaining = null; | ||
7821 | foreach (object part in parts) | ||
7822 | { | ||
7823 | if (part is SceneObjectPart) | ||
7824 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7825 | else | ||
7826 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7827 | } | ||
7828 | } | ||
7829 | } | ||
7281 | } | 7830 | } |
7282 | 7831 | ||
7283 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7832 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7833 | float material_density, float material_friction, | ||
7834 | float material_restitution, float material_gravity_modifier) | ||
7284 | { | 7835 | { |
7285 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7836 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7837 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7838 | physdata.Density = part.Density; | ||
7839 | physdata.Friction = part.Friction; | ||
7840 | physdata.Bounce = part.Bounciness; | ||
7841 | physdata.GravitationModifier = part.GravityModifier; | ||
7286 | 7842 | ||
7287 | LSL_List remaining = null; | 7843 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7288 | uint rulesParsed = 0; | 7844 | physdata.Density = material_density; |
7845 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7846 | physdata.Friction = material_friction; | ||
7847 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7848 | physdata.Bounce = material_restitution; | ||
7849 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7850 | physdata.GravitationModifier = material_gravity_modifier; | ||
7289 | 7851 | ||
7290 | foreach (SceneObjectPart part in parts) | 7852 | part.UpdateExtraPhysics(physdata); |
7291 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7853 | } |
7292 | 7854 | ||
7293 | while (remaining != null && remaining.Length > 2) | 7855 | public void llSetPhysicsMaterial(int material_bits, |
7294 | { | 7856 | float material_gravity_modifier, float material_restitution, |
7295 | linknumber = remaining.GetLSLIntegerItem(0); | 7857 | float material_friction, float material_density) |
7296 | rules = remaining.GetSublist(1, -1); | 7858 | { |
7297 | parts = GetLinkParts(linknumber); | 7859 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7860 | } | ||
7298 | 7861 | ||
7299 | foreach (SceneObjectPart part in parts) | 7862 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7300 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7863 | { |
7864 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7865 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7866 | ScriptSleep(200); | ||
7867 | } | ||
7868 | |||
7869 | // vector up using libomv (c&p from sop ) | ||
7870 | // vector up rotated by r | ||
7871 | private Vector3 Zrot(Quaternion r) | ||
7872 | { | ||
7873 | double x, y, z, m; | ||
7874 | |||
7875 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7876 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7877 | { | ||
7878 | m = 1.0 / Math.Sqrt(m); | ||
7879 | r.X *= (float)m; | ||
7880 | r.Y *= (float)m; | ||
7881 | r.Z *= (float)m; | ||
7882 | r.W *= (float)m; | ||
7301 | } | 7883 | } |
7884 | |||
7885 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7886 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7887 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7888 | |||
7889 | return new Vector3((float)x, (float)y, (float)z); | ||
7302 | } | 7890 | } |
7303 | 7891 | ||
7304 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7892 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7305 | { | 7893 | { |
7894 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7895 | return null; | ||
7896 | |||
7306 | int idx = 0; | 7897 | int idx = 0; |
7307 | int idxStart = 0; | 7898 | int idxStart = 0; |
7308 | 7899 | ||
7900 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7901 | |||
7309 | bool positionChanged = false; | 7902 | bool positionChanged = false; |
7310 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7903 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7311 | 7904 | ||
@@ -7330,8 +7923,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7330 | return null; | 7923 | return null; |
7331 | 7924 | ||
7332 | v=rules.GetVector3Item(idx++); | 7925 | v=rules.GetVector3Item(idx++); |
7333 | positionChanged = true; | ||
7334 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7926 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7927 | positionChanged = true; | ||
7335 | 7928 | ||
7336 | break; | 7929 | break; |
7337 | case (int)ScriptBaseClass.PRIM_SIZE: | 7930 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7348,7 +7941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7348 | 7941 | ||
7349 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7942 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7350 | // try to let this work as in SL... | 7943 | // try to let this work as in SL... |
7351 | if (part.ParentID == 0) | 7944 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7352 | { | 7945 | { |
7353 | // special case: If we are root, rotate complete SOG to new rotation | 7946 | // special case: If we are root, rotate complete SOG to new rotation |
7354 | SetRot(part, q); | 7947 | SetRot(part, q); |
@@ -7608,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7608 | return null; | 8201 | return null; |
7609 | 8202 | ||
7610 | string ph = rules.Data[idx++].ToString(); | 8203 | string ph = rules.Data[idx++].ToString(); |
7611 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8204 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7612 | 8205 | ||
7613 | break; | 8206 | break; |
7614 | 8207 | ||
@@ -7626,12 +8219,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7626 | part.ScriptSetPhysicsStatus(physics); | 8219 | part.ScriptSetPhysicsStatus(physics); |
7627 | break; | 8220 | break; |
7628 | 8221 | ||
8222 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8223 | if (remain < 1) | ||
8224 | return null; | ||
8225 | |||
8226 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8227 | |||
8228 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8229 | physdata.Density = part.Density; | ||
8230 | physdata.Bounce = part.Bounciness; | ||
8231 | physdata.GravitationModifier = part.GravityModifier; | ||
8232 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8233 | |||
8234 | part.UpdateExtraPhysics(physdata); | ||
8235 | |||
8236 | break; | ||
8237 | |||
8238 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8239 | if (remain < 5) | ||
8240 | return null; | ||
8241 | |||
8242 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8243 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8244 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8245 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8246 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8247 | |||
8248 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8249 | |||
8250 | break; | ||
8251 | |||
7629 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8252 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7630 | if (remain < 1) | 8253 | if (remain < 1) |
7631 | return null; | 8254 | return null; |
7632 | string temp = rules.Data[idx++].ToString(); | 8255 | string temp = rules.Data[idx++].ToString(); |
7633 | 8256 | ||
7634 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8257 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7635 | 8258 | ||
7636 | break; | 8259 | break; |
7637 | 8260 | ||
@@ -7705,7 +8328,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7705 | if (part.ParentGroup.RootPart == part) | 8328 | if (part.ParentGroup.RootPart == part) |
7706 | { | 8329 | { |
7707 | SceneObjectGroup parent = part.ParentGroup; | 8330 | SceneObjectGroup parent = part.ParentGroup; |
7708 | parent.UpdateGroupPosition(currentPosition); | 8331 | Util.FireAndForget(delegate(object x) { |
8332 | parent.UpdateGroupPosition(currentPosition); | ||
8333 | }); | ||
7709 | } | 8334 | } |
7710 | else | 8335 | else |
7711 | { | 8336 | { |
@@ -7750,10 +8375,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7750 | 8375 | ||
7751 | public LSL_String llXorBase64Strings(string str1, string str2) | 8376 | public LSL_String llXorBase64Strings(string str1, string str2) |
7752 | { | 8377 | { |
7753 | m_host.AddScriptLPS(1); | 8378 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7754 | Deprecated("llXorBase64Strings"); | 8379 | |
7755 | ScriptSleep(300); | 8380 | ScriptSleep(300); |
7756 | return String.Empty; | 8381 | m_host.AddScriptLPS(1); |
8382 | |||
8383 | if (str1 == String.Empty) | ||
8384 | return String.Empty; | ||
8385 | if (str2 == String.Empty) | ||
8386 | return str1; | ||
8387 | |||
8388 | int len = str2.Length; | ||
8389 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8390 | { | ||
8391 | while (str2.EndsWith("=")) | ||
8392 | str2 = str2.Substring(0, str2.Length - 1); | ||
8393 | |||
8394 | len = str2.Length; | ||
8395 | int mod = len % 4; | ||
8396 | |||
8397 | if (mod == 1) | ||
8398 | str2 = str2.Substring(0, str2.Length - 1); | ||
8399 | else if (mod == 2) | ||
8400 | str2 += "=="; | ||
8401 | else if (mod == 3) | ||
8402 | str2 += "="; | ||
8403 | } | ||
8404 | |||
8405 | byte[] data1; | ||
8406 | byte[] data2; | ||
8407 | try | ||
8408 | { | ||
8409 | data1 = Convert.FromBase64String(str1); | ||
8410 | data2 = Convert.FromBase64String(str2); | ||
8411 | } | ||
8412 | catch (Exception) | ||
8413 | { | ||
8414 | return new LSL_String(String.Empty); | ||
8415 | } | ||
8416 | |||
8417 | // For cases where the decoded length of s2 is greater | ||
8418 | // than the decoded length of s1, simply perform a normal | ||
8419 | // decode and XOR | ||
8420 | // | ||
8421 | if (data2.Length >= data1.Length) | ||
8422 | { | ||
8423 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8424 | data1[pos] ^= data2[pos]; | ||
8425 | |||
8426 | return Convert.ToBase64String(data1); | ||
8427 | } | ||
8428 | |||
8429 | // Remove padding | ||
8430 | while (str1.EndsWith("=")) | ||
8431 | str1 = str1.Substring(0, str1.Length - 1); | ||
8432 | while (str2.EndsWith("=")) | ||
8433 | str2 = str2.Substring(0, str2.Length - 1); | ||
8434 | |||
8435 | byte[] d1 = new byte[str1.Length]; | ||
8436 | byte[] d2 = new byte[str2.Length]; | ||
8437 | |||
8438 | for (int i = 0 ; i < str1.Length ; i++) | ||
8439 | { | ||
8440 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8441 | if (idx == -1) | ||
8442 | idx = 0; | ||
8443 | d1[i] = (byte)idx; | ||
8444 | } | ||
8445 | |||
8446 | for (int i = 0 ; i < str2.Length ; i++) | ||
8447 | { | ||
8448 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8449 | if (idx == -1) | ||
8450 | idx = 0; | ||
8451 | d2[i] = (byte)idx; | ||
8452 | } | ||
8453 | |||
8454 | string output = String.Empty; | ||
8455 | |||
8456 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8457 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8458 | |||
8459 | while (output.Length % 3 > 0) | ||
8460 | output += "="; | ||
8461 | |||
8462 | return output; | ||
7757 | } | 8463 | } |
7758 | 8464 | ||
7759 | public void llRemoteDataSetRegion() | 8465 | public void llRemoteDataSetRegion() |
@@ -7877,8 +8583,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7877 | public LSL_Integer llGetNumberOfPrims() | 8583 | public LSL_Integer llGetNumberOfPrims() |
7878 | { | 8584 | { |
7879 | m_host.AddScriptLPS(1); | 8585 | m_host.AddScriptLPS(1); |
7880 | 8586 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7881 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8587 | |
8588 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7882 | } | 8589 | } |
7883 | 8590 | ||
7884 | /// <summary> | 8591 | /// <summary> |
@@ -7893,55 +8600,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7893 | m_host.AddScriptLPS(1); | 8600 | m_host.AddScriptLPS(1); |
7894 | UUID objID = UUID.Zero; | 8601 | UUID objID = UUID.Zero; |
7895 | LSL_List result = new LSL_List(); | 8602 | LSL_List result = new LSL_List(); |
8603 | |||
8604 | // If the ID is not valid, return null result | ||
7896 | if (!UUID.TryParse(obj, out objID)) | 8605 | if (!UUID.TryParse(obj, out objID)) |
7897 | { | 8606 | { |
7898 | result.Add(new LSL_Vector()); | 8607 | result.Add(new LSL_Vector()); |
7899 | result.Add(new LSL_Vector()); | 8608 | result.Add(new LSL_Vector()); |
7900 | return result; | 8609 | return result; |
7901 | } | 8610 | } |
8611 | |||
8612 | // Check if this is an attached prim. If so, replace | ||
8613 | // the UUID with the avatar UUID and report it's bounding box | ||
8614 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8615 | if (part != null && part.ParentGroup.IsAttachment) | ||
8616 | objID = part.ParentGroup.AttachedAvatar; | ||
8617 | |||
8618 | // Find out if this is an avatar ID. If so, return it's box | ||
7902 | ScenePresence presence = World.GetScenePresence(objID); | 8619 | ScenePresence presence = World.GetScenePresence(objID); |
7903 | if (presence != null) | 8620 | if (presence != null) |
7904 | { | 8621 | { |
7905 | if (presence.ParentID == 0) // not sat on an object | 8622 | // As per LSL Wiki, there is no difference between sitting |
8623 | // and standing avatar since server 1.36 | ||
8624 | LSL_Vector lower; | ||
8625 | LSL_Vector upper; | ||
8626 | |||
8627 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8628 | |||
8629 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8630 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8631 | /* | ||
7906 | { | 8632 | { |
7907 | LSL_Vector lower; | 8633 | // This is for ground sitting avatars |
7908 | LSL_Vector upper; | 8634 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7909 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8635 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7910 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8636 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7911 | { | 8637 | } |
7912 | // This is for ground sitting avatars | 8638 | else |
7913 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8639 | { |
7914 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 8640 | // This is for standing/flying avatars |
7915 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 8641 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7916 | } | 8642 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7917 | else | 8643 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7918 | { | 8644 | } |
7919 | // This is for standing/flying avatars | 8645 | |
7920 | float height = presence.Appearance.AvatarHeight / 2.0f; | 8646 | // Adjust to the documented error offsets (see LSL Wiki) |
7921 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 8647 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
7922 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 8648 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
7923 | } | 8649 | */ |
7924 | result.Add(lower); | 8650 | { |
7925 | result.Add(upper); | 8651 | // This is for ground sitting avatars TODO! |
7926 | return result; | 8652 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); |
8653 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
7927 | } | 8654 | } |
7928 | else | 8655 | else |
7929 | { | 8656 | { |
7930 | // sitting on an object so we need the bounding box of that | 8657 | // This is for standing/flying avatars |
7931 | // which should include the avatar so set the UUID to the | 8658 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); |
7932 | // UUID of the object the avatar is sat on and allow it to fall through | 8659 | upper = new LSL_Vector(box.X, box.Y, box.Z); |
7933 | // to processing an object | ||
7934 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7935 | objID = p.UUID; | ||
7936 | } | 8660 | } |
8661 | |||
8662 | if (lower.x > upper.x) | ||
8663 | lower.x = upper.x; | ||
8664 | if (lower.y > upper.y) | ||
8665 | lower.y = upper.y; | ||
8666 | if (lower.z > upper.z) | ||
8667 | lower.z = upper.z; | ||
8668 | |||
8669 | result.Add(lower); | ||
8670 | result.Add(upper); | ||
8671 | return result; | ||
7937 | } | 8672 | } |
7938 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8673 | |
8674 | part = World.GetSceneObjectPart(objID); | ||
7939 | // Currently only works for single prims without a sitting avatar | 8675 | // Currently only works for single prims without a sitting avatar |
7940 | if (part != null) | 8676 | if (part != null) |
7941 | { | 8677 | { |
7942 | Vector3 halfSize = part.Scale / 2.0f; | 8678 | float minX; |
7943 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8679 | float maxX; |
7944 | LSL_Vector upper = new LSL_Vector(halfSize); | 8680 | float minY; |
8681 | float maxY; | ||
8682 | float minZ; | ||
8683 | float maxZ; | ||
8684 | |||
8685 | // This BBox is in sim coordinates, with the offset being | ||
8686 | // a contained point. | ||
8687 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8688 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8689 | |||
8690 | minX -= offsets[0].X; | ||
8691 | maxX -= offsets[0].X; | ||
8692 | minY -= offsets[0].Y; | ||
8693 | maxY -= offsets[0].Y; | ||
8694 | minZ -= offsets[0].Z; | ||
8695 | maxZ -= offsets[0].Z; | ||
8696 | |||
8697 | LSL_Vector lower; | ||
8698 | LSL_Vector upper; | ||
8699 | |||
8700 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8701 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8702 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8703 | |||
8704 | if (lower.x > upper.x) | ||
8705 | lower.x = upper.x; | ||
8706 | if (lower.y > upper.y) | ||
8707 | lower.y = upper.y; | ||
8708 | if (lower.z > upper.z) | ||
8709 | lower.z = upper.z; | ||
8710 | |||
7945 | result.Add(lower); | 8711 | result.Add(lower); |
7946 | result.Add(upper); | 8712 | result.Add(upper); |
7947 | return result; | 8713 | return result; |
@@ -7955,7 +8721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7955 | 8721 | ||
7956 | public LSL_Vector llGetGeometricCenter() | 8722 | public LSL_Vector llGetGeometricCenter() |
7957 | { | 8723 | { |
7958 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8724 | Vector3 tmp = m_host.GetGeometricCenter(); |
8725 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7959 | } | 8726 | } |
7960 | 8727 | ||
7961 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8728 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7966,7 +8733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7966 | 8733 | ||
7967 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | 8734 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
7968 | 8735 | ||
7969 | while (remaining != null && remaining.Length > 2) | 8736 | while ((object)remaining != null && remaining.Length > 2) |
7970 | { | 8737 | { |
7971 | int linknumber = remaining.GetLSLIntegerItem(0); | 8738 | int linknumber = remaining.GetLSLIntegerItem(0); |
7972 | rules = remaining.GetSublist(1, -1); | 8739 | rules = remaining.GetSublist(1, -1); |
@@ -7983,24 +8750,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7983 | { | 8750 | { |
7984 | m_host.AddScriptLPS(1); | 8751 | m_host.AddScriptLPS(1); |
7985 | 8752 | ||
7986 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8753 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8754 | // keep other options as before | ||
7987 | 8755 | ||
8756 | List<SceneObjectPart> parts; | ||
8757 | List<ScenePresence> avatars; | ||
8758 | |||
7988 | LSL_List res = new LSL_List(); | 8759 | LSL_List res = new LSL_List(); |
7989 | LSL_List remaining = null; | 8760 | LSL_List remaining = null; |
7990 | 8761 | ||
7991 | foreach (SceneObjectPart part in parts) | 8762 | while (rules.Length > 0) |
7992 | { | 8763 | { |
7993 | remaining = GetPrimParams(part, rules, ref res); | ||
7994 | } | ||
7995 | |||
7996 | while (remaining != null && remaining.Length > 2) | ||
7997 | { | ||
7998 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7999 | rules = remaining.GetSublist(1, -1); | ||
8000 | parts = GetLinkParts(linknumber); | 8764 | parts = GetLinkParts(linknumber); |
8765 | avatars = GetLinkAvatars(linknumber); | ||
8001 | 8766 | ||
8767 | remaining = null; | ||
8002 | foreach (SceneObjectPart part in parts) | 8768 | foreach (SceneObjectPart part in parts) |
8769 | { | ||
8003 | remaining = GetPrimParams(part, rules, ref res); | 8770 | remaining = GetPrimParams(part, rules, ref res); |
8771 | } | ||
8772 | foreach (ScenePresence avatar in avatars) | ||
8773 | { | ||
8774 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8775 | } | ||
8776 | |||
8777 | if ((object)remaining != null && remaining.Length > 0) | ||
8778 | { | ||
8779 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8780 | rules = remaining.GetSublist(1, -1); | ||
8781 | } | ||
8782 | else | ||
8783 | break; | ||
8004 | } | 8784 | } |
8005 | 8785 | ||
8006 | return res; | 8786 | return res; |
@@ -8045,13 +8825,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8045 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8825 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8046 | part.AbsolutePosition.Y, | 8826 | part.AbsolutePosition.Y, |
8047 | part.AbsolutePosition.Z); | 8827 | part.AbsolutePosition.Z); |
8048 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8049 | // linkset is rotated; they always reflect the child prim's world position | ||
8050 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8051 | // implementation, so will break scripts imported from there (not to mention it | ||
8052 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8053 | if (part.ParentID != 0) | ||
8054 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8055 | res.Add(v); | 8828 | res.Add(v); |
8056 | break; | 8829 | break; |
8057 | 8830 | ||
@@ -8223,30 +8996,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8223 | if (remain < 1) | 8996 | if (remain < 1) |
8224 | return null; | 8997 | return null; |
8225 | 8998 | ||
8226 | face=(int)rules.GetLSLIntegerItem(idx++); | 8999 | face = (int)rules.GetLSLIntegerItem(idx++); |
8227 | 9000 | ||
8228 | tex = part.Shape.Textures; | 9001 | tex = part.Shape.Textures; |
9002 | int shiny; | ||
8229 | if (face == ScriptBaseClass.ALL_SIDES) | 9003 | if (face == ScriptBaseClass.ALL_SIDES) |
8230 | { | 9004 | { |
8231 | for (face = 0; face < GetNumberOfSides(part); face++) | 9005 | for (face = 0; face < GetNumberOfSides(part); face++) |
8232 | { | 9006 | { |
8233 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9007 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8234 | // Convert Shininess to PRIM_SHINY_* | 9008 | if (shinyness == Shininess.High) |
8235 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9009 | { |
8236 | // PRIM_BUMP_* | 9010 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8237 | res.Add(new LSL_Integer((int)texface.Bump)); | 9011 | } |
9012 | else if (shinyness == Shininess.Medium) | ||
9013 | { | ||
9014 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9015 | } | ||
9016 | else if (shinyness == Shininess.Low) | ||
9017 | { | ||
9018 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9019 | } | ||
9020 | else | ||
9021 | { | ||
9022 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9023 | } | ||
9024 | res.Add(new LSL_Integer(shiny)); | ||
9025 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8238 | } | 9026 | } |
8239 | } | 9027 | } |
8240 | else | 9028 | else |
8241 | { | 9029 | { |
8242 | if (face >= 0 && face < GetNumberOfSides(part)) | 9030 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9031 | if (shinyness == Shininess.High) | ||
8243 | { | 9032 | { |
8244 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9033 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8245 | // Convert Shininess to PRIM_SHINY_* | 9034 | } |
8246 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9035 | else if (shinyness == Shininess.Medium) |
8247 | // PRIM_BUMP_* | 9036 | { |
8248 | res.Add(new LSL_Integer((int)texface.Bump)); | 9037 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9038 | } | ||
9039 | else if (shinyness == Shininess.Low) | ||
9040 | { | ||
9041 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9042 | } | ||
9043 | else | ||
9044 | { | ||
9045 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8249 | } | 9046 | } |
9047 | res.Add(new LSL_Integer(shiny)); | ||
9048 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8250 | } | 9049 | } |
8251 | break; | 9050 | break; |
8252 | 9051 | ||
@@ -8254,24 +9053,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8254 | if (remain < 1) | 9053 | if (remain < 1) |
8255 | return null; | 9054 | return null; |
8256 | 9055 | ||
8257 | face=(int)rules.GetLSLIntegerItem(idx++); | 9056 | face = (int)rules.GetLSLIntegerItem(idx++); |
8258 | 9057 | ||
8259 | tex = part.Shape.Textures; | 9058 | tex = part.Shape.Textures; |
9059 | int fullbright; | ||
8260 | if (face == ScriptBaseClass.ALL_SIDES) | 9060 | if (face == ScriptBaseClass.ALL_SIDES) |
8261 | { | 9061 | { |
8262 | for (face = 0; face < GetNumberOfSides(part); face++) | 9062 | for (face = 0; face < GetNumberOfSides(part); face++) |
8263 | { | 9063 | { |
8264 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9064 | if (tex.GetFace((uint)face).Fullbright == true) |
8265 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9065 | { |
9066 | fullbright = ScriptBaseClass.TRUE; | ||
9067 | } | ||
9068 | else | ||
9069 | { | ||
9070 | fullbright = ScriptBaseClass.FALSE; | ||
9071 | } | ||
9072 | res.Add(new LSL_Integer(fullbright)); | ||
8266 | } | 9073 | } |
8267 | } | 9074 | } |
8268 | else | 9075 | else |
8269 | { | 9076 | { |
8270 | if (face >= 0 && face < GetNumberOfSides(part)) | 9077 | if (tex.GetFace((uint)face).Fullbright == true) |
8271 | { | 9078 | { |
8272 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9079 | fullbright = ScriptBaseClass.TRUE; |
8273 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9080 | } |
9081 | else | ||
9082 | { | ||
9083 | fullbright = ScriptBaseClass.FALSE; | ||
8274 | } | 9084 | } |
9085 | res.Add(new LSL_Integer(fullbright)); | ||
8275 | } | 9086 | } |
8276 | break; | 9087 | break; |
8277 | 9088 | ||
@@ -8293,27 +9104,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8293 | break; | 9104 | break; |
8294 | 9105 | ||
8295 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9106 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9107 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8296 | if (remain < 1) | 9108 | if (remain < 1) |
8297 | return null; | 9109 | return null; |
8298 | 9110 | ||
8299 | face=(int)rules.GetLSLIntegerItem(idx++); | 9111 | face = (int)rules.GetLSLIntegerItem(idx++); |
8300 | 9112 | ||
8301 | tex = part.Shape.Textures; | 9113 | tex = part.Shape.Textures; |
8302 | if (face == ScriptBaseClass.ALL_SIDES) | 9114 | if (face == ScriptBaseClass.ALL_SIDES) |
8303 | { | 9115 | { |
8304 | for (face = 0; face < GetNumberOfSides(part); face++) | 9116 | for (face = 0; face < GetNumberOfSides(part); face++) |
8305 | { | 9117 | { |
8306 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9118 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8307 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9119 | { |
8308 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9120 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9121 | } | ||
9122 | else | ||
9123 | { | ||
9124 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9125 | } | ||
8309 | } | 9126 | } |
8310 | } | 9127 | } |
8311 | else | 9128 | else |
8312 | { | 9129 | { |
8313 | if (face >= 0 && face < GetNumberOfSides(part)) | 9130 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9131 | { | ||
9132 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9133 | } | ||
9134 | else | ||
8314 | { | 9135 | { |
8315 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9136 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8316 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8317 | } | 9137 | } |
8318 | } | 9138 | } |
8319 | break; | 9139 | break; |
@@ -8337,24 +9157,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8337 | if (remain < 1) | 9157 | if (remain < 1) |
8338 | return null; | 9158 | return null; |
8339 | 9159 | ||
8340 | face=(int)rules.GetLSLIntegerItem(idx++); | 9160 | face = (int)rules.GetLSLIntegerItem(idx++); |
8341 | 9161 | ||
8342 | tex = part.Shape.Textures; | 9162 | tex = part.Shape.Textures; |
9163 | float primglow; | ||
8343 | if (face == ScriptBaseClass.ALL_SIDES) | 9164 | if (face == ScriptBaseClass.ALL_SIDES) |
8344 | { | 9165 | { |
8345 | for (face = 0; face < GetNumberOfSides(part); face++) | 9166 | for (face = 0; face < GetNumberOfSides(part); face++) |
8346 | { | 9167 | { |
8347 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9168 | primglow = tex.GetFace((uint)face).Glow; |
8348 | res.Add(new LSL_Float(texface.Glow)); | 9169 | res.Add(new LSL_Float(primglow)); |
8349 | } | 9170 | } |
8350 | } | 9171 | } |
8351 | else | 9172 | else |
8352 | { | 9173 | { |
8353 | if (face >= 0 && face < GetNumberOfSides(part)) | 9174 | primglow = tex.GetFace((uint)face).Glow; |
8354 | { | 9175 | res.Add(new LSL_Float(primglow)); |
8355 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8356 | res.Add(new LSL_Float(texface.Glow)); | ||
8357 | } | ||
8358 | } | 9176 | } |
8359 | break; | 9177 | break; |
8360 | 9178 | ||
@@ -8366,15 +9184,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8366 | textColor.B)); | 9184 | textColor.B)); |
8367 | res.Add(new LSL_Float(textColor.A)); | 9185 | res.Add(new LSL_Float(textColor.A)); |
8368 | break; | 9186 | break; |
9187 | |||
8369 | case (int)ScriptBaseClass.PRIM_NAME: | 9188 | case (int)ScriptBaseClass.PRIM_NAME: |
8370 | res.Add(new LSL_String(part.Name)); | 9189 | res.Add(new LSL_String(part.Name)); |
8371 | break; | 9190 | break; |
9191 | |||
8372 | case (int)ScriptBaseClass.PRIM_DESC: | 9192 | case (int)ScriptBaseClass.PRIM_DESC: |
8373 | res.Add(new LSL_String(part.Description)); | 9193 | res.Add(new LSL_String(part.Description)); |
8374 | break; | 9194 | break; |
9195 | |||
8375 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9196 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8376 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9197 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8377 | break; | 9198 | break; |
9199 | |||
8378 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9200 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8379 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9201 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8380 | break; | 9202 | break; |
@@ -8985,8 +9807,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8985 | // The function returns an ordered list | 9807 | // The function returns an ordered list |
8986 | // representing the tokens found in the supplied | 9808 | // representing the tokens found in the supplied |
8987 | // sources string. If two successive tokenizers | 9809 | // sources string. If two successive tokenizers |
8988 | // are encountered, then a NULL entry is added | 9810 | // are encountered, then a null-string entry is |
8989 | // to the list. | 9811 | // added to the list. |
8990 | // | 9812 | // |
8991 | // It is a precondition that the source and | 9813 | // It is a precondition that the source and |
8992 | // toekizer lisst are non-null. If they are null, | 9814 | // toekizer lisst are non-null. If they are null, |
@@ -8994,7 +9816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8994 | // while their lengths are being determined. | 9816 | // while their lengths are being determined. |
8995 | // | 9817 | // |
8996 | // A small amount of working memoryis required | 9818 | // A small amount of working memoryis required |
8997 | // of approximately 8*#tokenizers. | 9819 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8998 | // | 9820 | // |
8999 | // There are many ways in which this function | 9821 | // There are many ways in which this function |
9000 | // can be implemented, this implementation is | 9822 | // can be implemented, this implementation is |
@@ -9010,155 +9832,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9010 | // and eliminates redundant tokenizers as soon | 9832 | // and eliminates redundant tokenizers as soon |
9011 | // as is possible. | 9833 | // as is possible. |
9012 | // | 9834 | // |
9013 | // The implementation tries to avoid any copying | 9835 | // The implementation tries to minimize temporary |
9014 | // of arrays or other objects. | 9836 | // garbage generation. |
9015 | // </remarks> | 9837 | // </remarks> |
9016 | 9838 | ||
9017 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9839 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9018 | { | 9840 | { |
9019 | int beginning = 0; | 9841 | return ParseString2List(src, separators, spacers, true); |
9020 | int srclen = src.Length; | 9842 | } |
9021 | int seplen = separators.Length; | ||
9022 | object[] separray = separators.Data; | ||
9023 | int spclen = spacers.Length; | ||
9024 | object[] spcarray = spacers.Data; | ||
9025 | int mlen = seplen+spclen; | ||
9026 | |||
9027 | int[] offset = new int[mlen+1]; | ||
9028 | bool[] active = new bool[mlen]; | ||
9029 | |||
9030 | int best; | ||
9031 | int j; | ||
9032 | |||
9033 | // Initial capacity reduces resize cost | ||
9034 | 9843 | ||
9035 | LSL_List tokens = new LSL_List(); | 9844 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9845 | { | ||
9846 | int srclen = src.Length; | ||
9847 | int seplen = separators.Length; | ||
9848 | object[] separray = separators.Data; | ||
9849 | int spclen = spacers.Length; | ||
9850 | object[] spcarray = spacers.Data; | ||
9851 | int dellen = 0; | ||
9852 | string[] delarray = new string[seplen+spclen]; | ||
9036 | 9853 | ||
9037 | // All entries are initially valid | 9854 | int outlen = 0; |
9855 | string[] outarray = new string[srclen*2+1]; | ||
9038 | 9856 | ||
9039 | for (int i = 0; i < mlen; i++) | 9857 | int i, j; |
9040 | active[i] = true; | 9858 | string d; |
9041 | 9859 | ||
9042 | offset[mlen] = srclen; | 9860 | m_host.AddScriptLPS(1); |
9043 | 9861 | ||
9044 | while (beginning < srclen) | 9862 | /* |
9863 | * Convert separator and spacer lists to C# strings. | ||
9864 | * Also filter out null strings so we don't hang. | ||
9865 | */ | ||
9866 | for (i = 0; i < seplen; i ++) | ||
9045 | { | 9867 | { |
9868 | d = separray[i].ToString(); | ||
9869 | if (d.Length > 0) | ||
9870 | { | ||
9871 | delarray[dellen++] = d; | ||
9872 | } | ||
9873 | } | ||
9874 | seplen = dellen; | ||
9046 | 9875 | ||
9047 | best = mlen; // as bad as it gets | 9876 | for (i = 0; i < spclen; i ++) |
9877 | { | ||
9878 | d = spcarray[i].ToString(); | ||
9879 | if (d.Length > 0) | ||
9880 | { | ||
9881 | delarray[dellen++] = d; | ||
9882 | } | ||
9883 | } | ||
9048 | 9884 | ||
9049 | // Scan for separators | 9885 | /* |
9886 | * Scan through source string from beginning to end. | ||
9887 | */ | ||
9888 | for (i = 0;;) | ||
9889 | { | ||
9050 | 9890 | ||
9051 | for (j = 0; j < seplen; j++) | 9891 | /* |
9892 | * Find earliest delimeter in src starting at i (if any). | ||
9893 | */ | ||
9894 | int earliestDel = -1; | ||
9895 | int earliestSrc = srclen; | ||
9896 | string earliestStr = null; | ||
9897 | for (j = 0; j < dellen; j ++) | ||
9052 | { | 9898 | { |
9053 | if (separray[j].ToString() == String.Empty) | 9899 | d = delarray[j]; |
9054 | active[j] = false; | 9900 | if (d != null) |
9055 | |||
9056 | if (active[j]) | ||
9057 | { | 9901 | { |
9058 | // scan all of the markers | 9902 | int index = src.IndexOf(d, i); |
9059 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9903 | if (index < 0) |
9060 | { | 9904 | { |
9061 | // not present at all | 9905 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9062 | active[j] = false; | ||
9063 | } | 9906 | } |
9064 | else | 9907 | else if (index < earliestSrc) |
9065 | { | 9908 | { |
9066 | // present and correct | 9909 | earliestSrc = index; // where delimeter starts in source string |
9067 | if (offset[j] < offset[best]) | 9910 | earliestDel = j; // where delimeter is in delarray[] |
9068 | { | 9911 | earliestStr = d; // the delimeter string from delarray[] |
9069 | // closest so far | 9912 | if (index == i) break; // can't do any better than found at beg of string |
9070 | best = j; | ||
9071 | if (offset[best] == beginning) | ||
9072 | break; | ||
9073 | } | ||
9074 | } | 9913 | } |
9075 | } | 9914 | } |
9076 | } | 9915 | } |
9077 | 9916 | ||
9078 | // Scan for spacers | 9917 | /* |
9079 | 9918 | * Output source string starting at i through start of earliest delimeter. | |
9080 | if (offset[best] != beginning) | 9919 | */ |
9920 | if (keepNulls || (earliestSrc > i)) | ||
9081 | { | 9921 | { |
9082 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9922 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9083 | { | ||
9084 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9085 | active[j] = false; | ||
9086 | |||
9087 | if (active[j]) | ||
9088 | { | ||
9089 | // scan all of the markers | ||
9090 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9091 | { | ||
9092 | // not present at all | ||
9093 | active[j] = false; | ||
9094 | } | ||
9095 | else | ||
9096 | { | ||
9097 | // present and correct | ||
9098 | if (offset[j] < offset[best]) | ||
9099 | { | ||
9100 | // closest so far | ||
9101 | best = j; | ||
9102 | } | ||
9103 | } | ||
9104 | } | ||
9105 | } | ||
9106 | } | 9923 | } |
9107 | 9924 | ||
9108 | // This is the normal exit from the scanning loop | 9925 | /* |
9926 | * If no delimeter found at or after i, we're done scanning. | ||
9927 | */ | ||
9928 | if (earliestDel < 0) break; | ||
9109 | 9929 | ||
9110 | if (best == mlen) | 9930 | /* |
9931 | * If delimeter was a spacer, output the spacer. | ||
9932 | */ | ||
9933 | if (earliestDel >= seplen) | ||
9111 | { | 9934 | { |
9112 | // no markers were found on this pass | 9935 | outarray[outlen++] = earliestStr; |
9113 | // so we're pretty much done | ||
9114 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9115 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9116 | break; | ||
9117 | } | 9936 | } |
9118 | 9937 | ||
9119 | // Otherwise we just add the newly delimited token | 9938 | /* |
9120 | // and recalculate where the search should continue. | 9939 | * Look at rest of src string following delimeter. |
9121 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9940 | */ |
9122 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9941 | i = earliestSrc + earliestStr.Length; |
9123 | |||
9124 | if (best < seplen) | ||
9125 | { | ||
9126 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9127 | } | ||
9128 | else | ||
9129 | { | ||
9130 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9131 | string str = spcarray[best - seplen].ToString(); | ||
9132 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9133 | tokens.Add(new LSL_String(str)); | ||
9134 | } | ||
9135 | } | 9942 | } |
9136 | 9943 | ||
9137 | // This an awkward an not very intuitive boundary case. If the | 9944 | /* |
9138 | // last substring is a tokenizer, then there is an implied trailing | 9945 | * Make up an exact-sized output array suitable for an LSL_List object. |
9139 | // null list entry. Hopefully the single comparison will not be too | 9946 | */ |
9140 | // arduous. Alternatively the 'break' could be replced with a return | 9947 | object[] outlist = new object[outlen]; |
9141 | // but that's shabby programming. | 9948 | for (i = 0; i < outlen; i ++) |
9142 | |||
9143 | if ((beginning == srclen) && (keepNulls)) | ||
9144 | { | 9949 | { |
9145 | if (srclen != 0) | 9950 | outlist[i] = new LSL_String(outarray[i]); |
9146 | tokens.Add(new LSL_String("")); | ||
9147 | } | 9951 | } |
9148 | 9952 | return new LSL_List(outlist); | |
9149 | return tokens; | ||
9150 | } | ||
9151 | |||
9152 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9153 | { | ||
9154 | m_host.AddScriptLPS(1); | ||
9155 | return this.ParseString(src, separators, spacers, false); | ||
9156 | } | ||
9157 | |||
9158 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9159 | { | ||
9160 | m_host.AddScriptLPS(1); | ||
9161 | return this.ParseString(src, separators, spacers, true); | ||
9162 | } | 9953 | } |
9163 | 9954 | ||
9164 | public LSL_Integer llGetObjectPermMask(int mask) | 9955 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9253,6 +10044,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9253 | case 4: | 10044 | case 4: |
9254 | return (int)item.NextPermissions; | 10045 | return (int)item.NextPermissions; |
9255 | } | 10046 | } |
10047 | m_host.TaskInventory.LockItemsForRead(false); | ||
9256 | 10048 | ||
9257 | return -1; | 10049 | return -1; |
9258 | } | 10050 | } |
@@ -9455,31 +10247,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9455 | UUID key = new UUID(); | 10247 | UUID key = new UUID(); |
9456 | if (UUID.TryParse(id, out key)) | 10248 | if (UUID.TryParse(id, out key)) |
9457 | { | 10249 | { |
9458 | try | 10250 | // return total object mass |
9459 | { | 10251 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9460 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10252 | if (part != null) |
9461 | if (obj != null) | 10253 | return part.ParentGroup.GetMass(); |
9462 | return (double)obj.GetMass(); | 10254 | |
9463 | // the object is null so the key is for an avatar | 10255 | // the object is null so the key is for an avatar |
9464 | ScenePresence avatar = World.GetScenePresence(key); | 10256 | ScenePresence avatar = World.GetScenePresence(key); |
9465 | if (avatar != null) | 10257 | if (avatar != null) |
9466 | if (avatar.IsChildAgent) | ||
9467 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9468 | // child agents have a mass of 1.0 | ||
9469 | return 1; | ||
9470 | else | ||
9471 | return (double)avatar.GetMass(); | ||
9472 | } | ||
9473 | catch (KeyNotFoundException) | ||
9474 | { | 10258 | { |
9475 | return 0; // The Object/Agent not in the region so just return zero | 10259 | if (avatar.IsChildAgent) |
10260 | { | ||
10261 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10262 | // child agents have a mass of 1.0 | ||
10263 | return 1; | ||
10264 | } | ||
10265 | else | ||
10266 | { | ||
10267 | return (double)avatar.GetMass(); | ||
10268 | } | ||
9476 | } | 10269 | } |
9477 | } | 10270 | } |
9478 | return 0; | 10271 | return 0; |
9479 | } | 10272 | } |
9480 | 10273 | ||
9481 | /// <summary> | 10274 | /// <summary> |
9482 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10275 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9483 | /// start and end and inserts the src list in its place. The inclusive | 10276 | /// start and end and inserts the src list in its place. The inclusive |
9484 | /// nature of the indices means that at least one element must be deleted | 10277 | /// nature of the indices means that at least one element must be deleted |
9485 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10278 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9536,16 +10329,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9536 | // based upon end. Note that if end exceeds the upper | 10329 | // based upon end. Note that if end exceeds the upper |
9537 | // bound in this case, the entire destination list | 10330 | // bound in this case, the entire destination list |
9538 | // is removed. | 10331 | // is removed. |
9539 | else | 10332 | else if (start == 0) |
9540 | { | 10333 | { |
9541 | if (end + 1 < dest.Length) | 10334 | if (end + 1 < dest.Length) |
9542 | { | ||
9543 | return src + dest.GetSublist(end + 1, -1); | 10335 | return src + dest.GetSublist(end + 1, -1); |
9544 | } | ||
9545 | else | 10336 | else |
9546 | { | ||
9547 | return src; | 10337 | return src; |
9548 | } | 10338 | } |
10339 | else // Start < 0 | ||
10340 | { | ||
10341 | if (end + 1 < dest.Length) | ||
10342 | return dest.GetSublist(end + 1, -1); | ||
10343 | else | ||
10344 | return new LSL_List(); | ||
9549 | } | 10345 | } |
9550 | } | 10346 | } |
9551 | // Finally, if start > end, we strip away a prefix and | 10347 | // Finally, if start > end, we strip away a prefix and |
@@ -9596,17 +10392,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9596 | int width = 0; | 10392 | int width = 0; |
9597 | int height = 0; | 10393 | int height = 0; |
9598 | 10394 | ||
9599 | ParcelMediaCommandEnum? commandToSend = null; | 10395 | uint commandToSend = 0; |
9600 | float time = 0.0f; // default is from start | 10396 | float time = 0.0f; // default is from start |
9601 | 10397 | ||
9602 | ScenePresence presence = null; | 10398 | ScenePresence presence = null; |
9603 | 10399 | ||
9604 | for (int i = 0; i < commandList.Data.Length; i++) | 10400 | for (int i = 0; i < commandList.Data.Length; i++) |
9605 | { | 10401 | { |
9606 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10402 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9607 | switch (command) | 10403 | switch (command) |
9608 | { | 10404 | { |
9609 | case ParcelMediaCommandEnum.Agent: | 10405 | case (uint)ParcelMediaCommandEnum.Agent: |
9610 | // we send only to one agent | 10406 | // we send only to one agent |
9611 | if ((i + 1) < commandList.Length) | 10407 | if ((i + 1) < commandList.Length) |
9612 | { | 10408 | { |
@@ -9623,25 +10419,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9623 | } | 10419 | } |
9624 | break; | 10420 | break; |
9625 | 10421 | ||
9626 | case ParcelMediaCommandEnum.Loop: | 10422 | case (uint)ParcelMediaCommandEnum.Loop: |
9627 | loop = 1; | 10423 | loop = 1; |
9628 | commandToSend = command; | 10424 | commandToSend = command; |
9629 | update = true; //need to send the media update packet to set looping | 10425 | update = true; //need to send the media update packet to set looping |
9630 | break; | 10426 | break; |
9631 | 10427 | ||
9632 | case ParcelMediaCommandEnum.Play: | 10428 | case (uint)ParcelMediaCommandEnum.Play: |
9633 | loop = 0; | 10429 | loop = 0; |
9634 | commandToSend = command; | 10430 | commandToSend = command; |
9635 | update = true; //need to send the media update packet to make sure it doesn't loop | 10431 | update = true; //need to send the media update packet to make sure it doesn't loop |
9636 | break; | 10432 | break; |
9637 | 10433 | ||
9638 | case ParcelMediaCommandEnum.Pause: | 10434 | case (uint)ParcelMediaCommandEnum.Pause: |
9639 | case ParcelMediaCommandEnum.Stop: | 10435 | case (uint)ParcelMediaCommandEnum.Stop: |
9640 | case ParcelMediaCommandEnum.Unload: | 10436 | case (uint)ParcelMediaCommandEnum.Unload: |
9641 | commandToSend = command; | 10437 | commandToSend = command; |
9642 | break; | 10438 | break; |
9643 | 10439 | ||
9644 | case ParcelMediaCommandEnum.Url: | 10440 | case (uint)ParcelMediaCommandEnum.Url: |
9645 | if ((i + 1) < commandList.Length) | 10441 | if ((i + 1) < commandList.Length) |
9646 | { | 10442 | { |
9647 | if (commandList.Data[i + 1] is LSL_String) | 10443 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9654,7 +10450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9654 | } | 10450 | } |
9655 | break; | 10451 | break; |
9656 | 10452 | ||
9657 | case ParcelMediaCommandEnum.Texture: | 10453 | case (uint)ParcelMediaCommandEnum.Texture: |
9658 | if ((i + 1) < commandList.Length) | 10454 | if ((i + 1) < commandList.Length) |
9659 | { | 10455 | { |
9660 | if (commandList.Data[i + 1] is LSL_String) | 10456 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9667,7 +10463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9667 | } | 10463 | } |
9668 | break; | 10464 | break; |
9669 | 10465 | ||
9670 | case ParcelMediaCommandEnum.Time: | 10466 | case (uint)ParcelMediaCommandEnum.Time: |
9671 | if ((i + 1) < commandList.Length) | 10467 | if ((i + 1) < commandList.Length) |
9672 | { | 10468 | { |
9673 | if (commandList.Data[i + 1] is LSL_Float) | 10469 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9679,7 +10475,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9679 | } | 10475 | } |
9680 | break; | 10476 | break; |
9681 | 10477 | ||
9682 | case ParcelMediaCommandEnum.AutoAlign: | 10478 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9683 | if ((i + 1) < commandList.Length) | 10479 | if ((i + 1) < commandList.Length) |
9684 | { | 10480 | { |
9685 | if (commandList.Data[i + 1] is LSL_Integer) | 10481 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9693,7 +10489,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9693 | } | 10489 | } |
9694 | break; | 10490 | break; |
9695 | 10491 | ||
9696 | case ParcelMediaCommandEnum.Type: | 10492 | case (uint)ParcelMediaCommandEnum.Type: |
9697 | if ((i + 1) < commandList.Length) | 10493 | if ((i + 1) < commandList.Length) |
9698 | { | 10494 | { |
9699 | if (commandList.Data[i + 1] is LSL_String) | 10495 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9706,7 +10502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9706 | } | 10502 | } |
9707 | break; | 10503 | break; |
9708 | 10504 | ||
9709 | case ParcelMediaCommandEnum.Desc: | 10505 | case (uint)ParcelMediaCommandEnum.Desc: |
9710 | if ((i + 1) < commandList.Length) | 10506 | if ((i + 1) < commandList.Length) |
9711 | { | 10507 | { |
9712 | if (commandList.Data[i + 1] is LSL_String) | 10508 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9719,7 +10515,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9719 | } | 10515 | } |
9720 | break; | 10516 | break; |
9721 | 10517 | ||
9722 | case ParcelMediaCommandEnum.Size: | 10518 | case (uint)ParcelMediaCommandEnum.Size: |
9723 | if ((i + 2) < commandList.Length) | 10519 | if ((i + 2) < commandList.Length) |
9724 | { | 10520 | { |
9725 | if (commandList.Data[i + 1] is LSL_Integer) | 10521 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9789,7 +10585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9789 | } | 10585 | } |
9790 | } | 10586 | } |
9791 | 10587 | ||
9792 | if (commandToSend != null) | 10588 | if (commandToSend != 0) |
9793 | { | 10589 | { |
9794 | // the commandList contained a start/stop/... command, too | 10590 | // the commandList contained a start/stop/... command, too |
9795 | if (presence == null) | 10591 | if (presence == null) |
@@ -9826,7 +10622,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9826 | 10622 | ||
9827 | if (aList.Data[i] != null) | 10623 | if (aList.Data[i] != null) |
9828 | { | 10624 | { |
9829 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10625 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9830 | { | 10626 | { |
9831 | case ParcelMediaCommandEnum.Url: | 10627 | case ParcelMediaCommandEnum.Url: |
9832 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10628 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9883,15 +10679,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9883 | 10679 | ||
9884 | if (quick_pay_buttons.Data.Length < 4) | 10680 | if (quick_pay_buttons.Data.Length < 4) |
9885 | { | 10681 | { |
9886 | LSLError("List must have at least 4 elements"); | 10682 | int x; |
9887 | return; | 10683 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10684 | { | ||
10685 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10686 | } | ||
9888 | } | 10687 | } |
9889 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10688 | int[] nPrice = new int[5]; |
9890 | 10689 | nPrice[0] = price; | |
9891 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10690 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9892 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10691 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9893 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10692 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9894 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10693 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10694 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9895 | m_host.ParentGroup.HasGroupChanged = true; | 10695 | m_host.ParentGroup.HasGroupChanged = true; |
9896 | } | 10696 | } |
9897 | 10697 | ||
@@ -9908,7 +10708,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9908 | return new LSL_Vector(); | 10708 | return new LSL_Vector(); |
9909 | } | 10709 | } |
9910 | 10710 | ||
9911 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10711 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10712 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9912 | if (presence != null) | 10713 | if (presence != null) |
9913 | { | 10714 | { |
9914 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10715 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9930,7 +10731,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9930 | return new LSL_Rotation(); | 10731 | return new LSL_Rotation(); |
9931 | } | 10732 | } |
9932 | 10733 | ||
9933 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10734 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10735 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9934 | if (presence != null) | 10736 | if (presence != null) |
9935 | { | 10737 | { |
9936 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10738 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9990,14 +10792,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9990 | { | 10792 | { |
9991 | m_host.AddScriptLPS(1); | 10793 | m_host.AddScriptLPS(1); |
9992 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10794 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9993 | if (detectedParams == null) return; // only works on the first detected avatar | 10795 | if (detectedParams == null) |
9994 | 10796 | { | |
10797 | if (m_host.ParentGroup.IsAttachment == true) | ||
10798 | { | ||
10799 | detectedParams = new DetectParams(); | ||
10800 | detectedParams.Key = m_host.OwnerID; | ||
10801 | } | ||
10802 | else | ||
10803 | { | ||
10804 | return; | ||
10805 | } | ||
10806 | } | ||
10807 | |||
9995 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10808 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9996 | if (avatar != null) | 10809 | if (avatar != null) |
9997 | { | 10810 | { |
9998 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10811 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9999 | simname, pos, lookAt); | 10812 | simname, pos, lookAt); |
10000 | } | 10813 | } |
10814 | |||
10001 | ScriptSleep(1000); | 10815 | ScriptSleep(1000); |
10002 | } | 10816 | } |
10003 | 10817 | ||
@@ -10121,12 +10935,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10121 | 10935 | ||
10122 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10936 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10123 | object[] data = rules.Data; | 10937 | object[] data = rules.Data; |
10124 | for (int i = 0; i < data.Length; ++i) { | 10938 | for (int i = 0; i < data.Length; ++i) |
10939 | { | ||
10125 | int type = Convert.ToInt32(data[i++].ToString()); | 10940 | int type = Convert.ToInt32(data[i++].ToString()); |
10126 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10941 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10127 | 10942 | ||
10128 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10943 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10129 | switch (type) { | 10944 | switch (type) |
10945 | { | ||
10130 | case ScriptBaseClass.CAMERA_FOCUS: | 10946 | case ScriptBaseClass.CAMERA_FOCUS: |
10131 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10947 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10132 | case ScriptBaseClass.CAMERA_POSITION: | 10948 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10231,19 +11047,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10231 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11047 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10232 | { | 11048 | { |
10233 | m_host.AddScriptLPS(1); | 11049 | m_host.AddScriptLPS(1); |
10234 | string ret = String.Empty; | 11050 | |
10235 | string src1 = llBase64ToString(str1); | 11051 | if (str1 == String.Empty) |
10236 | string src2 = llBase64ToString(str2); | 11052 | return String.Empty; |
10237 | int c = 0; | 11053 | if (str2 == String.Empty) |
10238 | for (int i = 0; i < src1.Length; i++) | 11054 | return str1; |
11055 | |||
11056 | int len = str2.Length; | ||
11057 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10239 | { | 11058 | { |
10240 | ret += (char) (src1[i] ^ src2[c]); | 11059 | while (str2.EndsWith("=")) |
11060 | str2 = str2.Substring(0, str2.Length - 1); | ||
11061 | |||
11062 | len = str2.Length; | ||
11063 | int mod = len % 4; | ||
11064 | |||
11065 | if (mod == 1) | ||
11066 | str2 = str2.Substring(0, str2.Length - 1); | ||
11067 | else if (mod == 2) | ||
11068 | str2 += "=="; | ||
11069 | else if (mod == 3) | ||
11070 | str2 += "="; | ||
11071 | } | ||
10241 | 11072 | ||
10242 | c++; | 11073 | byte[] data1; |
10243 | if (c >= src2.Length) | 11074 | byte[] data2; |
10244 | c = 0; | 11075 | try |
11076 | { | ||
11077 | data1 = Convert.FromBase64String(str1); | ||
11078 | data2 = Convert.FromBase64String(str2); | ||
10245 | } | 11079 | } |
10246 | return llStringToBase64(ret); | 11080 | catch (Exception) |
11081 | { | ||
11082 | return new LSL_String(String.Empty); | ||
11083 | } | ||
11084 | |||
11085 | byte[] d2 = new Byte[data1.Length]; | ||
11086 | int pos = 0; | ||
11087 | |||
11088 | if (data1.Length <= data2.Length) | ||
11089 | { | ||
11090 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11091 | } | ||
11092 | else | ||
11093 | { | ||
11094 | while (pos < data1.Length) | ||
11095 | { | ||
11096 | len = data1.Length - pos; | ||
11097 | if (len > data2.Length) | ||
11098 | len = data2.Length; | ||
11099 | |||
11100 | Array.Copy(data2, 0, d2, pos, len); | ||
11101 | pos += len; | ||
11102 | } | ||
11103 | } | ||
11104 | |||
11105 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11106 | data1[pos] ^= d2[pos]; | ||
11107 | |||
11108 | return Convert.ToBase64String(data1); | ||
10247 | } | 11109 | } |
10248 | 11110 | ||
10249 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11111 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10296,16 +11158,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10296 | if (userAgent != null) | 11158 | if (userAgent != null) |
10297 | httpHeaders["User-Agent"] = userAgent; | 11159 | httpHeaders["User-Agent"] = userAgent; |
10298 | 11160 | ||
11161 | // See if the URL contains any header hacks | ||
11162 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11163 | if (urlParts.Length > 1) | ||
11164 | { | ||
11165 | // Iterate the passed headers and parse them | ||
11166 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11167 | { | ||
11168 | // The rest of those would be added to the body in SL. | ||
11169 | // Let's not do that. | ||
11170 | if (urlParts[i] == String.Empty) | ||
11171 | break; | ||
11172 | |||
11173 | // See if this could be a valid header | ||
11174 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11175 | if (headerParts.Length != 2) | ||
11176 | continue; | ||
11177 | |||
11178 | string headerName = headerParts[0].Trim(); | ||
11179 | string headerValue = headerParts[1].Trim(); | ||
11180 | |||
11181 | // Filter out headers that could be used to abuse | ||
11182 | // another system or cloak the request | ||
11183 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11184 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11185 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11186 | headerName.ToLower() == "x-secondlife-region" || | ||
11187 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11188 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11189 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11190 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11191 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11192 | headerName.ToLower() == "connection" || | ||
11193 | headerName.ToLower() == "content-length" || | ||
11194 | headerName.ToLower() == "from" || | ||
11195 | headerName.ToLower() == "host" || | ||
11196 | headerName.ToLower() == "proxy-authorization" || | ||
11197 | headerName.ToLower() == "referer" || | ||
11198 | headerName.ToLower() == "trailer" || | ||
11199 | headerName.ToLower() == "transfer-encoding" || | ||
11200 | headerName.ToLower() == "via" || | ||
11201 | headerName.ToLower() == "authorization") | ||
11202 | continue; | ||
11203 | |||
11204 | httpHeaders[headerName] = headerValue; | ||
11205 | } | ||
11206 | |||
11207 | // Finally, strip any protocol specifier from the URL | ||
11208 | url = urlParts[0].Trim(); | ||
11209 | int idx = url.IndexOf(" HTTP/"); | ||
11210 | if (idx != -1) | ||
11211 | url = url.Substring(0, idx); | ||
11212 | } | ||
11213 | |||
10299 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11214 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10300 | Regex r = new Regex(authregex); | 11215 | Regex r = new Regex(authregex); |
10301 | int[] gnums = r.GetGroupNumbers(); | 11216 | int[] gnums = r.GetGroupNumbers(); |
10302 | Match m = r.Match(url); | 11217 | Match m = r.Match(url); |
10303 | if (m.Success) { | 11218 | if (m.Success) |
10304 | for (int i = 1; i < gnums.Length; i++) { | 11219 | { |
11220 | for (int i = 1; i < gnums.Length; i++) | ||
11221 | { | ||
10305 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11222 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10306 | //CaptureCollection cc = g.Captures; | 11223 | //CaptureCollection cc = g.Captures; |
10307 | } | 11224 | } |
10308 | if (m.Groups.Count == 5) { | 11225 | if (m.Groups.Count == 5) |
11226 | { | ||
10309 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11227 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10310 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11228 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10311 | } | 11229 | } |
@@ -10508,6 +11426,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10508 | 11426 | ||
10509 | LSL_List ret = new LSL_List(); | 11427 | LSL_List ret = new LSL_List(); |
10510 | UUID key = new UUID(); | 11428 | UUID key = new UUID(); |
11429 | |||
11430 | |||
10511 | if (UUID.TryParse(id, out key)) | 11431 | if (UUID.TryParse(id, out key)) |
10512 | { | 11432 | { |
10513 | ScenePresence av = World.GetScenePresence(key); | 11433 | ScenePresence av = World.GetScenePresence(key); |
@@ -10525,13 +11445,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10525 | ret.Add(new LSL_String("")); | 11445 | ret.Add(new LSL_String("")); |
10526 | break; | 11446 | break; |
10527 | case ScriptBaseClass.OBJECT_POS: | 11447 | case ScriptBaseClass.OBJECT_POS: |
10528 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11448 | Vector3 avpos; |
11449 | |||
11450 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11451 | { | ||
11452 | avpos = av.OffsetPosition; | ||
11453 | |||
11454 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11455 | avpos -= sitOffset; | ||
11456 | |||
11457 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11458 | } | ||
11459 | else | ||
11460 | avpos = av.AbsolutePosition; | ||
11461 | |||
11462 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10529 | break; | 11463 | break; |
10530 | case ScriptBaseClass.OBJECT_ROT: | 11464 | case ScriptBaseClass.OBJECT_ROT: |
10531 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11465 | Quaternion avrot = av.Rotation; |
11466 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11467 | { | ||
11468 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11469 | } | ||
11470 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10532 | break; | 11471 | break; |
10533 | case ScriptBaseClass.OBJECT_VELOCITY: | 11472 | case ScriptBaseClass.OBJECT_VELOCITY: |
10534 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11473 | Vector3 avvel = av.Velocity; |
11474 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10535 | break; | 11475 | break; |
10536 | case ScriptBaseClass.OBJECT_OWNER: | 11476 | case ScriptBaseClass.OBJECT_OWNER: |
10537 | ret.Add(new LSL_String(id)); | 11477 | ret.Add(new LSL_String(id)); |
@@ -10587,11 +11527,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10587 | case ScriptBaseClass.OBJECT_NAME: | 11527 | case ScriptBaseClass.OBJECT_NAME: |
10588 | ret.Add(new LSL_String(obj.Name)); | 11528 | ret.Add(new LSL_String(obj.Name)); |
10589 | break; | 11529 | break; |
10590 | case ScriptBaseClass.OBJECT_DESC: | 11530 | case ScriptBaseClass.OBJECT_DESC: |
10591 | ret.Add(new LSL_String(obj.Description)); | 11531 | ret.Add(new LSL_String(obj.Description)); |
10592 | break; | 11532 | break; |
10593 | case ScriptBaseClass.OBJECT_POS: | 11533 | case ScriptBaseClass.OBJECT_POS: |
10594 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11534 | Vector3 opos = obj.AbsolutePosition; |
11535 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10595 | break; | 11536 | break; |
10596 | case ScriptBaseClass.OBJECT_ROT: | 11537 | case ScriptBaseClass.OBJECT_ROT: |
10597 | { | 11538 | { |
@@ -10641,9 +11582,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10641 | // The value returned in SL for normal prims is prim count | 11582 | // The value returned in SL for normal prims is prim count |
10642 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11583 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10643 | break; | 11584 | break; |
10644 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11585 | |
10645 | // "Land Impact" calculations. These calculations are probably not applicable | 11586 | // costs below may need to be diferent for root parts, need to check |
10646 | // to OpenSim and are not yet complete in SL | ||
10647 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11587 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10648 | // The linden calculation is here | 11588 | // The linden calculation is here |
10649 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11589 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10651,16 +11591,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10651 | ret.Add(new LSL_Float(0)); | 11591 | ret.Add(new LSL_Float(0)); |
10652 | break; | 11592 | break; |
10653 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11593 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10654 | // The linden calculation is here | 11594 | // The value returned in SL for normal prims is prim count * 0.06 |
10655 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11595 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10656 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10657 | ret.Add(new LSL_Float(0)); | ||
10658 | break; | 11596 | break; |
10659 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11597 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10660 | // The linden calculation is here | 11598 | // The value returned in SL for normal prims is prim count |
10661 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11599 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10662 | // The value returned in SL for normal prims looks like the prim count | ||
10663 | ret.Add(new LSL_Float(0)); | ||
10664 | break; | 11600 | break; |
10665 | default: | 11601 | default: |
10666 | // Invalid or unhandled constant. | 11602 | // Invalid or unhandled constant. |
@@ -10871,15 +11807,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10871 | return result; | 11807 | return result; |
10872 | } | 11808 | } |
10873 | 11809 | ||
10874 | public void print(string str) | 11810 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10875 | { | 11811 | { |
10876 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11812 | List<SceneObjectPart> parts = GetLinkParts(link); |
10877 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11813 | if (parts.Count < 1) |
10878 | if (ossl != null) | 11814 | return 0; |
10879 | { | 11815 | |
10880 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11816 | return GetNumberOfSides(parts[0]); |
10881 | m_log.Info("LSL print():" + str); | ||
10882 | } | ||
10883 | } | 11817 | } |
10884 | 11818 | ||
10885 | private string Name2Username(string name) | 11819 | private string Name2Username(string name) |
@@ -10924,7 +11858,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10924 | 11858 | ||
10925 | return rq.ToString(); | 11859 | return rq.ToString(); |
10926 | } | 11860 | } |
10927 | 11861 | /* | |
11862 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11863 | { | ||
11864 | m_SayShoutCount = 0; | ||
11865 | } | ||
11866 | */ | ||
10928 | private struct Tri | 11867 | private struct Tri |
10929 | { | 11868 | { |
10930 | public Vector3 p1; | 11869 | public Vector3 p1; |
@@ -11064,9 +12003,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11064 | 12003 | ||
11065 | ContactResult result = new ContactResult (); | 12004 | ContactResult result = new ContactResult (); |
11066 | result.ConsumerID = group.LocalId; | 12005 | result.ConsumerID = group.LocalId; |
11067 | result.Depth = intersection.distance; | 12006 | // result.Depth = intersection.distance; |
11068 | result.Normal = intersection.normal; | 12007 | result.Normal = intersection.normal; |
11069 | result.Pos = intersection.ipoint; | 12008 | result.Pos = intersection.ipoint; |
12009 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11070 | 12010 | ||
11071 | contacts.Add(result); | 12011 | contacts.Add(result); |
11072 | }); | 12012 | }); |
@@ -11199,6 +12139,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11199 | 12139 | ||
11200 | return contacts[0]; | 12140 | return contacts[0]; |
11201 | } | 12141 | } |
12142 | /* | ||
12143 | // not done: | ||
12144 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12145 | { | ||
12146 | ContactResult[] contacts = null; | ||
12147 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12148 | { | ||
12149 | if (m_host.ParentGroup == group) | ||
12150 | return; | ||
12151 | |||
12152 | if (group.IsAttachment) | ||
12153 | return; | ||
12154 | |||
12155 | if(group.RootPart.PhysActor != null) | ||
12156 | return; | ||
12157 | |||
12158 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12159 | }); | ||
12160 | return contacts; | ||
12161 | } | ||
12162 | */ | ||
11202 | 12163 | ||
11203 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12164 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11204 | { | 12165 | { |
@@ -11240,32 +12201,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11240 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12201 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11241 | 12202 | ||
11242 | 12203 | ||
11243 | if (checkTerrain) | 12204 | if (World.SuportsRayCastFiltered()) |
11244 | { | 12205 | { |
11245 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12206 | if (dist == 0) |
11246 | if (groundContact != null) | 12207 | return list; |
11247 | results.Add((ContactResult)groundContact); | ||
11248 | } | ||
11249 | 12208 | ||
11250 | if (checkAgents) | 12209 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11251 | { | 12210 | if (checkTerrain) |
11252 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12211 | rayfilter |= RayFilterFlags.land; |
11253 | foreach (ContactResult r in agentHits) | 12212 | // if (checkAgents) |
11254 | results.Add(r); | 12213 | // rayfilter |= RayFilterFlags.agent; |
11255 | } | 12214 | if (checkPhysical) |
12215 | rayfilter |= RayFilterFlags.physical; | ||
12216 | if (checkNonPhysical) | ||
12217 | rayfilter |= RayFilterFlags.nonphysical; | ||
12218 | if (detectPhantom) | ||
12219 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12220 | |||
12221 | Vector3 direction = dir * ( 1/dist); | ||
12222 | |||
12223 | if(rayfilter == 0) | ||
12224 | { | ||
12225 | list.Add(new LSL_Integer(0)); | ||
12226 | return list; | ||
12227 | } | ||
12228 | |||
12229 | // get some more contacts to sort ??? | ||
12230 | int physcount = 4 * count; | ||
12231 | if (physcount > 20) | ||
12232 | physcount = 20; | ||
12233 | |||
12234 | object physresults; | ||
12235 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12236 | |||
12237 | if (physresults == null) | ||
12238 | { | ||
12239 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12240 | return list; | ||
12241 | } | ||
11256 | 12242 | ||
11257 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12243 | results = (List<ContactResult>)physresults; |
12244 | |||
12245 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12246 | if (checkAgents) | ||
12247 | { | ||
12248 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12249 | foreach (ContactResult r in agentHits) | ||
12250 | results.Add(r); | ||
12251 | } | ||
12252 | |||
12253 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12254 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12255 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12256 | // physicsl phantoms as done by the physics scene | ||
12257 | // We don't want anything else but phantoms here. | ||
12258 | if (detectPhantom) | ||
12259 | { | ||
12260 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12261 | foreach (ContactResult r in objectHits) | ||
12262 | results.Add(r); | ||
12263 | } | ||
12264 | } | ||
12265 | else | ||
11258 | { | 12266 | { |
11259 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12267 | if (checkTerrain) |
11260 | foreach (ContactResult r in objectHits) | 12268 | { |
11261 | results.Add(r); | 12269 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12270 | if (groundContact != null) | ||
12271 | results.Add((ContactResult)groundContact); | ||
12272 | } | ||
12273 | |||
12274 | if (checkAgents) | ||
12275 | { | ||
12276 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12277 | foreach (ContactResult r in agentHits) | ||
12278 | results.Add(r); | ||
12279 | } | ||
12280 | |||
12281 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12282 | { | ||
12283 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12284 | foreach (ContactResult r in objectHits) | ||
12285 | results.Add(r); | ||
12286 | } | ||
11262 | } | 12287 | } |
11263 | 12288 | ||
11264 | results.Sort(delegate(ContactResult a, ContactResult b) | 12289 | results.Sort(delegate(ContactResult a, ContactResult b) |
11265 | { | 12290 | { |
11266 | return a.Depth.CompareTo(b.Depth); | 12291 | return a.Depth.CompareTo(b.Depth); |
11267 | }); | 12292 | }); |
11268 | 12293 | ||
11269 | int values = 0; | 12294 | int values = 0; |
11270 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12295 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11271 | 12296 | ||
@@ -11358,7 +12383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11358 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12383 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11359 | if (!isAccount) return 0; | 12384 | if (!isAccount) return 0; |
11360 | if (estate.HasAccess(id)) return 1; | 12385 | if (estate.HasAccess(id)) return 1; |
11361 | if (estate.IsBanned(id)) | 12386 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11362 | estate.RemoveBan(id); | 12387 | estate.RemoveBan(id); |
11363 | estate.AddEstateUser(id); | 12388 | estate.AddEstateUser(id); |
11364 | break; | 12389 | break; |
@@ -11377,14 +12402,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11377 | break; | 12402 | break; |
11378 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12403 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11379 | if (!isAccount) return 0; | 12404 | if (!isAccount) return 0; |
11380 | if (estate.IsBanned(id)) return 1; | 12405 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11381 | EstateBan ban = new EstateBan(); | 12406 | EstateBan ban = new EstateBan(); |
11382 | ban.EstateID = estate.EstateID; | 12407 | ban.EstateID = estate.EstateID; |
11383 | ban.BannedUserID = id; | 12408 | ban.BannedUserID = id; |
11384 | estate.AddBan(ban); | 12409 | estate.AddBan(ban); |
11385 | break; | 12410 | break; |
11386 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12411 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11387 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12412 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11388 | estate.RemoveBan(id); | 12413 | estate.RemoveBan(id); |
11389 | break; | 12414 | break; |
11390 | default: return 0; | 12415 | default: return 0; |
@@ -11413,7 +12438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11413 | return 16384; | 12438 | return 16384; |
11414 | } | 12439 | } |
11415 | 12440 | ||
11416 | public LSL_Integer llGetUsedMemory() | 12441 | public virtual LSL_Integer llGetUsedMemory() |
11417 | { | 12442 | { |
11418 | m_host.AddScriptLPS(1); | 12443 | m_host.AddScriptLPS(1); |
11419 | // The value returned for LSO scripts in SL | 12444 | // The value returned for LSO scripts in SL |
@@ -11441,22 +12466,734 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11441 | public void llSetSoundQueueing(int queue) | 12466 | public void llSetSoundQueueing(int queue) |
11442 | { | 12467 | { |
11443 | m_host.AddScriptLPS(1); | 12468 | m_host.AddScriptLPS(1); |
11444 | NotImplemented("llSetSoundQueueing"); | ||
11445 | } | 12469 | } |
11446 | 12470 | ||
11447 | public void llCollisionSprite(string impact_sprite) | 12471 | public void llCollisionSprite(string impact_sprite) |
11448 | { | 12472 | { |
11449 | m_host.AddScriptLPS(1); | 12473 | m_host.AddScriptLPS(1); |
11450 | NotImplemented("llCollisionSprite"); | 12474 | // Viewer 2.0 broke this and it's likely LL has no intention |
12475 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11451 | } | 12476 | } |
11452 | 12477 | ||
11453 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12478 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11454 | { | 12479 | { |
11455 | m_host.AddScriptLPS(1); | 12480 | m_host.AddScriptLPS(1); |
11456 | NotImplemented("llGodLikeRezObject"); | 12481 | |
12482 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12483 | NotImplemented("llGodLikeRezObject"); | ||
12484 | |||
12485 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12486 | if (rezAsset == null) | ||
12487 | { | ||
12488 | llSay(0, "Asset not found"); | ||
12489 | return; | ||
12490 | } | ||
12491 | |||
12492 | SceneObjectGroup group = null; | ||
12493 | |||
12494 | try | ||
12495 | { | ||
12496 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12497 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12498 | } | ||
12499 | catch | ||
12500 | { | ||
12501 | llSay(0, "Asset not found"); | ||
12502 | return; | ||
12503 | } | ||
12504 | |||
12505 | if (group == null) | ||
12506 | { | ||
12507 | llSay(0, "Asset not found"); | ||
12508 | return; | ||
12509 | } | ||
12510 | |||
12511 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12512 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12513 | |||
12514 | group.ResetIDs(); | ||
12515 | |||
12516 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12517 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12518 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12519 | group.ScheduleGroupForFullUpdate(); | ||
12520 | |||
12521 | // objects rezzed with this method are die_at_edge by default. | ||
12522 | group.RootPart.SetDieAtEdge(true); | ||
12523 | |||
12524 | group.ResumeScripts(); | ||
12525 | |||
12526 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12527 | "object_rez", new Object[] { | ||
12528 | new LSL_String( | ||
12529 | group.RootPart.UUID.ToString()) }, | ||
12530 | new DetectParams[0])); | ||
12531 | } | ||
12532 | |||
12533 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12534 | { | ||
12535 | UUID txn = UUID.Random(); | ||
12536 | |||
12537 | Util.FireAndForget(delegate(object x) | ||
12538 | { | ||
12539 | int replycode = 0; | ||
12540 | string replydata = destination + "," + amount.ToString(); | ||
12541 | |||
12542 | try | ||
12543 | { | ||
12544 | TaskInventoryItem item = m_item; | ||
12545 | if (item == null) | ||
12546 | { | ||
12547 | replydata = "SERVICE_ERROR"; | ||
12548 | return; | ||
12549 | } | ||
12550 | |||
12551 | m_host.AddScriptLPS(1); | ||
12552 | |||
12553 | if (item.PermsGranter == UUID.Zero) | ||
12554 | { | ||
12555 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12556 | return; | ||
12557 | } | ||
12558 | |||
12559 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12560 | { | ||
12561 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12562 | return; | ||
12563 | } | ||
12564 | |||
12565 | UUID toID = new UUID(); | ||
12566 | |||
12567 | if (!UUID.TryParse(destination, out toID)) | ||
12568 | { | ||
12569 | replydata = "INVALID_AGENT"; | ||
12570 | return; | ||
12571 | } | ||
12572 | |||
12573 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12574 | |||
12575 | if (money == null) | ||
12576 | { | ||
12577 | replydata = "TRANSFERS_DISABLED"; | ||
12578 | return; | ||
12579 | } | ||
12580 | |||
12581 | bool result = money.ObjectGiveMoney( | ||
12582 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); | ||
12583 | |||
12584 | if (result) | ||
12585 | { | ||
12586 | replycode = 1; | ||
12587 | return; | ||
12588 | } | ||
12589 | |||
12590 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12591 | } | ||
12592 | finally | ||
12593 | { | ||
12594 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12595 | "transaction_result", new Object[] { | ||
12596 | new LSL_String(txn.ToString()), | ||
12597 | new LSL_Integer(replycode), | ||
12598 | new LSL_String(replydata) }, | ||
12599 | new DetectParams[0])); | ||
12600 | } | ||
12601 | }); | ||
12602 | |||
12603 | return txn.ToString(); | ||
11457 | } | 12604 | } |
11458 | 12605 | ||
11459 | #endregion | 12606 | #endregion |
12607 | |||
12608 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12609 | { | ||
12610 | SceneObjectGroup group = m_host.ParentGroup; | ||
12611 | |||
12612 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12613 | return; | ||
12614 | if (group.IsAttachment) | ||
12615 | return; | ||
12616 | |||
12617 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12618 | { | ||
12619 | if (group.RootPart.KeyframeMotion != null) | ||
12620 | group.RootPart.KeyframeMotion.Delete(); | ||
12621 | group.RootPart.KeyframeMotion = null; | ||
12622 | |||
12623 | int idx = 0; | ||
12624 | |||
12625 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12626 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12627 | |||
12628 | while (idx < options.Data.Length) | ||
12629 | { | ||
12630 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12631 | int remain = options.Data.Length - idx; | ||
12632 | |||
12633 | switch (option) | ||
12634 | { | ||
12635 | case ScriptBaseClass.KFM_MODE: | ||
12636 | if (remain < 1) | ||
12637 | break; | ||
12638 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12639 | switch(modeval) | ||
12640 | { | ||
12641 | case ScriptBaseClass.KFM_FORWARD: | ||
12642 | mode = KeyframeMotion.PlayMode.Forward; | ||
12643 | break; | ||
12644 | case ScriptBaseClass.KFM_REVERSE: | ||
12645 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12646 | break; | ||
12647 | case ScriptBaseClass.KFM_LOOP: | ||
12648 | mode = KeyframeMotion.PlayMode.Loop; | ||
12649 | break; | ||
12650 | case ScriptBaseClass.KFM_PING_PONG: | ||
12651 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12652 | break; | ||
12653 | } | ||
12654 | break; | ||
12655 | case ScriptBaseClass.KFM_DATA: | ||
12656 | if (remain < 1) | ||
12657 | break; | ||
12658 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12659 | data = (KeyframeMotion.DataFormat)dataval; | ||
12660 | break; | ||
12661 | } | ||
12662 | } | ||
12663 | |||
12664 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12665 | |||
12666 | idx = 0; | ||
12667 | |||
12668 | int elemLength = 2; | ||
12669 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12670 | elemLength = 3; | ||
12671 | |||
12672 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12673 | while (idx < frames.Data.Length) | ||
12674 | { | ||
12675 | int remain = frames.Data.Length - idx; | ||
12676 | |||
12677 | if (remain < elemLength) | ||
12678 | break; | ||
12679 | |||
12680 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12681 | frame.Position = null; | ||
12682 | frame.Rotation = null; | ||
12683 | |||
12684 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12685 | { | ||
12686 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12687 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12688 | } | ||
12689 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12690 | { | ||
12691 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12692 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12693 | } | ||
12694 | |||
12695 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12696 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12697 | |||
12698 | keyframes.Add(frame); | ||
12699 | } | ||
12700 | |||
12701 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12702 | group.RootPart.KeyframeMotion.Start(); | ||
12703 | } | ||
12704 | else | ||
12705 | { | ||
12706 | if (group.RootPart.KeyframeMotion == null) | ||
12707 | return; | ||
12708 | |||
12709 | if (options.Data.Length == 0) | ||
12710 | { | ||
12711 | group.RootPart.KeyframeMotion.Stop(); | ||
12712 | return; | ||
12713 | } | ||
12714 | |||
12715 | int code = (int)options.GetLSLIntegerItem(0); | ||
12716 | |||
12717 | int idx = 0; | ||
12718 | |||
12719 | while (idx < options.Data.Length) | ||
12720 | { | ||
12721 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12722 | int remain = options.Data.Length - idx; | ||
12723 | |||
12724 | switch (option) | ||
12725 | { | ||
12726 | case ScriptBaseClass.KFM_COMMAND: | ||
12727 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12728 | switch (cmd) | ||
12729 | { | ||
12730 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12731 | group.RootPart.KeyframeMotion.Start(); | ||
12732 | break; | ||
12733 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12734 | group.RootPart.KeyframeMotion.Stop(); | ||
12735 | break; | ||
12736 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12737 | group.RootPart.KeyframeMotion.Pause(); | ||
12738 | break; | ||
12739 | } | ||
12740 | break; | ||
12741 | } | ||
12742 | } | ||
12743 | } | ||
12744 | } | ||
12745 | |||
12746 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12747 | { | ||
12748 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12749 | |||
12750 | int idx = 0; | ||
12751 | int idxStart = 0; | ||
12752 | |||
12753 | bool positionChanged = false; | ||
12754 | Vector3 finalPos = Vector3.Zero; | ||
12755 | |||
12756 | try | ||
12757 | { | ||
12758 | while (idx < rules.Length) | ||
12759 | { | ||
12760 | ++rulesParsed; | ||
12761 | int code = rules.GetLSLIntegerItem(idx++); | ||
12762 | |||
12763 | int remain = rules.Length - idx; | ||
12764 | idxStart = idx; | ||
12765 | |||
12766 | switch (code) | ||
12767 | { | ||
12768 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12769 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12770 | { | ||
12771 | if (remain < 1) | ||
12772 | return null; | ||
12773 | |||
12774 | LSL_Vector v; | ||
12775 | v = rules.GetVector3Item(idx++); | ||
12776 | |||
12777 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12778 | if (part == null) | ||
12779 | break; | ||
12780 | |||
12781 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12782 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12783 | if (part.LinkNum > 1) | ||
12784 | { | ||
12785 | localRot = GetPartLocalRot(part); | ||
12786 | localPos = GetPartLocalPos(part); | ||
12787 | } | ||
12788 | |||
12789 | v -= localPos; | ||
12790 | v /= localRot; | ||
12791 | |||
12792 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12793 | |||
12794 | v = v + 2 * sitOffset; | ||
12795 | |||
12796 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12797 | av.SendAvatarDataToAllAgents(); | ||
12798 | |||
12799 | } | ||
12800 | break; | ||
12801 | |||
12802 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12803 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12804 | { | ||
12805 | if (remain < 1) | ||
12806 | return null; | ||
12807 | |||
12808 | LSL_Rotation r; | ||
12809 | r = rules.GetQuaternionItem(idx++); | ||
12810 | |||
12811 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12812 | if (part == null) | ||
12813 | break; | ||
12814 | |||
12815 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12816 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12817 | |||
12818 | if (part.LinkNum > 1) | ||
12819 | localRot = GetPartLocalRot(part); | ||
12820 | |||
12821 | r = r * llGetRootRotation() / localRot; | ||
12822 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12823 | av.SendAvatarDataToAllAgents(); | ||
12824 | } | ||
12825 | break; | ||
12826 | |||
12827 | // parse rest doing nothing but number of parameters error check | ||
12828 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12829 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12830 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12831 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12832 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12833 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12834 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12835 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12836 | if (remain < 1) | ||
12837 | return null; | ||
12838 | idx++; | ||
12839 | break; | ||
12840 | |||
12841 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12842 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12843 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12844 | if (remain < 2) | ||
12845 | return null; | ||
12846 | idx += 2; | ||
12847 | break; | ||
12848 | |||
12849 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12850 | if (remain < 3) | ||
12851 | return null; | ||
12852 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12853 | remain = rules.Length - idx; | ||
12854 | switch (code) | ||
12855 | { | ||
12856 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12857 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12858 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12859 | if (remain < 6) | ||
12860 | return null; | ||
12861 | idx += 6; | ||
12862 | break; | ||
12863 | |||
12864 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12865 | if (remain < 5) | ||
12866 | return null; | ||
12867 | idx += 5; | ||
12868 | break; | ||
12869 | |||
12870 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12871 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12872 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12873 | if (remain < 11) | ||
12874 | return null; | ||
12875 | idx += 11; | ||
12876 | break; | ||
12877 | |||
12878 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12879 | if (remain < 2) | ||
12880 | return null; | ||
12881 | idx += 2; | ||
12882 | break; | ||
12883 | } | ||
12884 | break; | ||
12885 | |||
12886 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12887 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12888 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12889 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12890 | if (remain < 3) | ||
12891 | return null; | ||
12892 | idx += 3; | ||
12893 | break; | ||
12894 | |||
12895 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12896 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12897 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12898 | if (remain < 5) | ||
12899 | return null; | ||
12900 | idx += 5; | ||
12901 | break; | ||
12902 | |||
12903 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12904 | if (remain < 7) | ||
12905 | return null; | ||
12906 | |||
12907 | idx += 7; | ||
12908 | break; | ||
12909 | |||
12910 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12911 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12912 | return null; | ||
12913 | |||
12914 | return rules.GetSublist(idx, -1); | ||
12915 | } | ||
12916 | } | ||
12917 | } | ||
12918 | catch (InvalidCastException e) | ||
12919 | { | ||
12920 | ShoutError(string.Format( | ||
12921 | "{0} error running rule #{1}: arg #{2} ", | ||
12922 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12923 | } | ||
12924 | finally | ||
12925 | { | ||
12926 | if (positionChanged) | ||
12927 | { | ||
12928 | av.OffsetPosition = finalPos; | ||
12929 | // av.SendAvatarDataToAllAgents(); | ||
12930 | av.SendTerseUpdateToAllClients(); | ||
12931 | positionChanged = false; | ||
12932 | } | ||
12933 | } | ||
12934 | return null; | ||
12935 | } | ||
12936 | |||
12937 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12938 | { | ||
12939 | // avatars case | ||
12940 | // replies as SL wiki | ||
12941 | |||
12942 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12943 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12944 | |||
12945 | int idx = 0; | ||
12946 | while (idx < rules.Length) | ||
12947 | { | ||
12948 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12949 | int remain = rules.Length - idx; | ||
12950 | |||
12951 | switch (code) | ||
12952 | { | ||
12953 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12954 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12955 | break; | ||
12956 | |||
12957 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12958 | res.Add(new LSL_Integer(0)); | ||
12959 | break; | ||
12960 | |||
12961 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12962 | res.Add(new LSL_Integer(0)); | ||
12963 | break; | ||
12964 | |||
12965 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12966 | res.Add(new LSL_Integer(0)); | ||
12967 | break; | ||
12968 | |||
12969 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12970 | |||
12971 | Vector3 pos = avatar.OffsetPosition; | ||
12972 | |||
12973 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12974 | pos -= sitOffset; | ||
12975 | |||
12976 | if( sitPart != null) | ||
12977 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12978 | |||
12979 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12980 | break; | ||
12981 | |||
12982 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12983 | // as in llGetAgentSize above | ||
12984 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12985 | Vector3 s = avatar.Appearance.AvatarSize; | ||
12986 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
12987 | |||
12988 | break; | ||
12989 | |||
12990 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12991 | Quaternion rot = avatar.Rotation; | ||
12992 | if (sitPart != null) | ||
12993 | { | ||
12994 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12995 | } | ||
12996 | |||
12997 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12998 | break; | ||
12999 | |||
13000 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13001 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13002 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13003 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13004 | res.Add(new LSL_Float(0.0f)); | ||
13005 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13006 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13007 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13008 | break; | ||
13009 | |||
13010 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13011 | if (remain < 1) | ||
13012 | return null; | ||
13013 | |||
13014 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13015 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13016 | { | ||
13017 | for (face = 0; face < 21; face++) | ||
13018 | { | ||
13019 | res.Add(new LSL_String("")); | ||
13020 | res.Add(new LSL_Vector(0,0,0)); | ||
13021 | res.Add(new LSL_Vector(0,0,0)); | ||
13022 | res.Add(new LSL_Float(0.0)); | ||
13023 | } | ||
13024 | } | ||
13025 | else | ||
13026 | { | ||
13027 | if (face >= 0 && face < 21) | ||
13028 | { | ||
13029 | res.Add(new LSL_String("")); | ||
13030 | res.Add(new LSL_Vector(0,0,0)); | ||
13031 | res.Add(new LSL_Vector(0,0,0)); | ||
13032 | res.Add(new LSL_Float(0.0)); | ||
13033 | } | ||
13034 | } | ||
13035 | break; | ||
13036 | |||
13037 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13038 | if (remain < 1) | ||
13039 | return null; | ||
13040 | |||
13041 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13042 | |||
13043 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13044 | { | ||
13045 | for (face = 0; face < 21; face++) | ||
13046 | { | ||
13047 | res.Add(new LSL_Vector(0,0,0)); | ||
13048 | res.Add(new LSL_Float(0)); | ||
13049 | } | ||
13050 | } | ||
13051 | else | ||
13052 | { | ||
13053 | res.Add(new LSL_Vector(0,0,0)); | ||
13054 | res.Add(new LSL_Float(0)); | ||
13055 | } | ||
13056 | break; | ||
13057 | |||
13058 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13059 | if (remain < 1) | ||
13060 | return null; | ||
13061 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13062 | |||
13063 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13064 | { | ||
13065 | for (face = 0; face < 21; face++) | ||
13066 | { | ||
13067 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13068 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13069 | } | ||
13070 | } | ||
13071 | else | ||
13072 | { | ||
13073 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13074 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13075 | } | ||
13076 | break; | ||
13077 | |||
13078 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13079 | if (remain < 1) | ||
13080 | return null; | ||
13081 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13082 | |||
13083 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13084 | { | ||
13085 | for (face = 0; face < 21; face++) | ||
13086 | { | ||
13087 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13088 | } | ||
13089 | } | ||
13090 | else | ||
13091 | { | ||
13092 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13093 | } | ||
13094 | break; | ||
13095 | |||
13096 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13097 | res.Add(new LSL_Integer(0)); | ||
13098 | res.Add(new LSL_Integer(0));// softness | ||
13099 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13100 | res.Add(new LSL_Float(0.0f)); // friction | ||
13101 | res.Add(new LSL_Float(0.0f)); // wind | ||
13102 | res.Add(new LSL_Float(0.0f)); // tension | ||
13103 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13104 | break; | ||
13105 | |||
13106 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13107 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13108 | if (remain < 1) | ||
13109 | return null; | ||
13110 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13111 | |||
13112 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13113 | { | ||
13114 | for (face = 0; face < 21; face++) | ||
13115 | { | ||
13116 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13117 | } | ||
13118 | } | ||
13119 | else | ||
13120 | { | ||
13121 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13122 | } | ||
13123 | break; | ||
13124 | |||
13125 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13126 | res.Add(new LSL_Integer(0)); | ||
13127 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13128 | res.Add(new LSL_Float(0f)); // intensity | ||
13129 | res.Add(new LSL_Float(0f)); // radius | ||
13130 | res.Add(new LSL_Float(0f)); // falloff | ||
13131 | break; | ||
13132 | |||
13133 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13134 | if (remain < 1) | ||
13135 | return null; | ||
13136 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13137 | |||
13138 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13139 | { | ||
13140 | for (face = 0; face < 21; face++) | ||
13141 | { | ||
13142 | res.Add(new LSL_Float(0f)); | ||
13143 | } | ||
13144 | } | ||
13145 | else | ||
13146 | { | ||
13147 | res.Add(new LSL_Float(0f)); | ||
13148 | } | ||
13149 | break; | ||
13150 | |||
13151 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13152 | res.Add(new LSL_String("")); | ||
13153 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13154 | res.Add(new LSL_Float(1.0f)); | ||
13155 | break; | ||
13156 | |||
13157 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13158 | res.Add(new LSL_String(avatar.Name)); | ||
13159 | break; | ||
13160 | |||
13161 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13162 | res.Add(new LSL_String("")); | ||
13163 | break; | ||
13164 | |||
13165 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13166 | Quaternion lrot = avatar.Rotation; | ||
13167 | |||
13168 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13169 | { | ||
13170 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13171 | } | ||
13172 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13173 | break; | ||
13174 | |||
13175 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13176 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13177 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13178 | lpos -= lsitOffset; | ||
13179 | |||
13180 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13181 | { | ||
13182 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13183 | } | ||
13184 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13185 | break; | ||
13186 | |||
13187 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13188 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13189 | return null; | ||
13190 | |||
13191 | return rules.GetSublist(idx, -1); | ||
13192 | } | ||
13193 | } | ||
13194 | |||
13195 | return null; | ||
13196 | } | ||
11460 | } | 13197 | } |
11461 | 13198 | ||
11462 | public class NotecardCache | 13199 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 33c02ef..637d83a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new ScriptException("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1812,6 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1812 | 1821 | ||
1813 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1822 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1814 | { | 1823 | { |
1824 | m_host.TaskInventory.LockItemsForRead(true); | ||
1815 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1825 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1816 | { | 1826 | { |
1817 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1827 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1819,6 +1829,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1819 | assetID = item.AssetID; | 1829 | assetID = item.AssetID; |
1820 | } | 1830 | } |
1821 | } | 1831 | } |
1832 | m_host.TaskInventory.LockItemsForRead(false); | ||
1822 | } | 1833 | } |
1823 | 1834 | ||
1824 | if (assetID == UUID.Zero) | 1835 | if (assetID == UUID.Zero) |
@@ -2304,7 +2315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2304 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2315 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2305 | m_host.AddScriptLPS(1); | 2316 | m_host.AddScriptLPS(1); |
2306 | 2317 | ||
2307 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2318 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2308 | } | 2319 | } |
2309 | 2320 | ||
2310 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2321 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2315,24 +2326,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2315 | return NpcCreate( | 2326 | return NpcCreate( |
2316 | firstname, lastname, position, notecard, | 2327 | firstname, lastname, position, notecard, |
2317 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2328 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2318 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2329 | false); |
2330 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2319 | } | 2331 | } |
2320 | 2332 | ||
2321 | private LSL_Key NpcCreate( | 2333 | private LSL_Key NpcCreate( |
2322 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2334 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2323 | { | 2335 | { |
2336 | if (!owned) | ||
2337 | OSSLError("Unowned NPCs are unsupported"); | ||
2338 | |||
2339 | string groupTitle = String.Empty; | ||
2340 | |||
2341 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2342 | return new LSL_Key(UUID.Zero.ToString()); | ||
2343 | |||
2344 | if (firstname != String.Empty || lastname != String.Empty) | ||
2345 | { | ||
2346 | if (firstname != "Shown outfit:") | ||
2347 | groupTitle = "- NPC -"; | ||
2348 | } | ||
2349 | |||
2324 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2350 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2325 | if (module != null) | 2351 | if (module != null) |
2326 | { | 2352 | { |
2327 | AvatarAppearance appearance = null; | 2353 | AvatarAppearance appearance = null; |
2328 | 2354 | ||
2329 | UUID id; | 2355 | // UUID id; |
2330 | if (UUID.TryParse(notecard, out id)) | 2356 | // if (UUID.TryParse(notecard, out id)) |
2331 | { | 2357 | // { |
2332 | ScenePresence clonePresence = World.GetScenePresence(id); | 2358 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2333 | if (clonePresence != null) | 2359 | // if (clonePresence != null) |
2334 | appearance = clonePresence.Appearance; | 2360 | // appearance = clonePresence.Appearance; |
2335 | } | 2361 | // } |
2336 | 2362 | ||
2337 | if (appearance == null) | 2363 | if (appearance == null) |
2338 | { | 2364 | { |
@@ -2340,9 +2366,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2340 | 2366 | ||
2341 | if (appearanceSerialized != null) | 2367 | if (appearanceSerialized != null) |
2342 | { | 2368 | { |
2343 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2369 | try |
2344 | appearance = new AvatarAppearance(); | 2370 | { |
2345 | appearance.Unpack(appearanceOsd); | 2371 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2372 | appearance = new AvatarAppearance(); | ||
2373 | appearance.Unpack(appearanceOsd); | ||
2374 | } | ||
2375 | catch | ||
2376 | { | ||
2377 | return UUID.Zero.ToString(); | ||
2378 | } | ||
2346 | } | 2379 | } |
2347 | else | 2380 | else |
2348 | { | 2381 | { |
@@ -2361,6 +2394,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2361 | World, | 2394 | World, |
2362 | appearance); | 2395 | appearance); |
2363 | 2396 | ||
2397 | ScenePresence sp; | ||
2398 | if (World.TryGetScenePresence(x, out sp)) | ||
2399 | { | ||
2400 | sp.Grouptitle = groupTitle; | ||
2401 | sp.SendAvatarDataToAllAgents(); | ||
2402 | } | ||
2364 | return new LSL_Key(x.ToString()); | 2403 | return new LSL_Key(x.ToString()); |
2365 | } | 2404 | } |
2366 | 2405 | ||
@@ -2664,16 +2703,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2664 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2703 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2665 | m_host.AddScriptLPS(1); | 2704 | m_host.AddScriptLPS(1); |
2666 | 2705 | ||
2667 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2706 | ManualResetEvent ev = new ManualResetEvent(false); |
2668 | if (module != null) | ||
2669 | { | ||
2670 | UUID npcId = new UUID(npc.m_string); | ||
2671 | 2707 | ||
2672 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2708 | Util.FireAndForget(delegate(object x) { |
2673 | return; | 2709 | try |
2710 | { | ||
2711 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2712 | if (module != null) | ||
2713 | { | ||
2714 | UUID npcId = new UUID(npc.m_string); | ||
2674 | 2715 | ||
2675 | module.DeleteNPC(npcId, World); | 2716 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2676 | } | 2717 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2718 | { | ||
2719 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2720 | return; | ||
2721 | } | ||
2722 | |||
2723 | module.DeleteNPC(npcId, World); | ||
2724 | } | ||
2725 | } | ||
2726 | finally | ||
2727 | { | ||
2728 | ev.Set(); | ||
2729 | } | ||
2730 | }); | ||
2731 | ev.WaitOne(); | ||
2677 | } | 2732 | } |
2678 | 2733 | ||
2679 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2734 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..d3ef378 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.Rotation * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 481 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 482 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 483 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.Rotation * q; | 484 | if (avatar == null) |
485 | return sensedEntities; | ||
486 | fromRegionPos = avatar.AbsolutePosition; | ||
487 | q = avatar.Rotation; | ||
484 | } | 488 | } |
485 | 489 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 490 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 500 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 501 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 502 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 503 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 504 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 505 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 506 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 98f8be7..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -356,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
356 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
357 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
358 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
359 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
360 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
361 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
362 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
363 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
364 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
365 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
366 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -380,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
380 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
381 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
382 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
383 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
384 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
385 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -423,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
423 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
424 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
425 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
426 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
427 | 432 | ||
428 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
430 | } | 436 | } |
431 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index cdd9ea8..c447d1f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 880841b..0dd5a57 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -643,6 +644,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
643 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 644 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
644 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 645 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
645 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 646 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
647 | |||
648 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
649 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
650 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
651 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
652 | |||
653 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
654 | public const int DENSITY = 1; | ||
655 | public const int FRICTION = 2; | ||
656 | public const int RESTITUTION = 4; | ||
657 | public const int GRAVITY_MULTIPLIER = 8; | ||
646 | 658 | ||
647 | // extra constants for llSetPrimMediaParams | 659 | // extra constants for llSetPrimMediaParams |
648 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 660 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -715,7 +727,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
715 | 727 | ||
716 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 728 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
717 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 729 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
718 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 730 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
731 | |||
732 | public const int KFM_MODE = 1; | ||
733 | public const int KFM_LOOP = 1; | ||
734 | public const int KFM_REVERSE = 3; | ||
735 | public const int KFM_FORWARD = 0; | ||
736 | public const int KFM_PING_PONG = 2; | ||
737 | public const int KFM_DATA = 2; | ||
738 | public const int KFM_TRANSLATION = 2; | ||
739 | public const int KFM_ROTATION = 1; | ||
740 | public const int KFM_COMMAND = 0; | ||
741 | public const int KFM_CMD_PLAY = 0; | ||
742 | public const int KFM_CMD_STOP = 1; | ||
743 | public const int KFM_CMD_PAUSE = 2; | ||
719 | 744 | ||
720 | /// <summary> | 745 | /// <summary> |
721 | /// process name parameter as regex | 746 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 36803a4..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1608,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1608 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1609 | } | 1626 | } |
1610 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1611 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1612 | { | 1634 | { |
1613 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1623,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1623 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1624 | } | 1646 | } |
1625 | 1647 | ||
1626 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1627 | { | ||
1628 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1629 | } | ||
1630 | |||
1631 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1632 | { | 1649 | { |
1633 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1723,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1723 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1724 | } | 1741 | } |
1725 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1726 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1727 | { | 1749 | { |
1728 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1973,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1973 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1974 | } | 1996 | } |
1975 | 1997 | ||
1976 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1977 | { | 2009 | { |
1978 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1979 | } | 2011 | } |
1980 | } | 2012 | } |
1981 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 5a58f73..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
185 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Rotation.W); | 197 | presence.Rotation.W); |
190 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
191 | 199 | ||
192 | if (presence.PresenceType != PresenceType.Npc) | 200 | Type = 0x01; // Avatar |
193 | { | 201 | if (presence.PresenceType == PresenceType.Npc) |
194 | Type = AGENT; | 202 | Type = 0x20; |
195 | } | 203 | |
196 | else | 204 | // Cope Impl. We don't use OS_NPC. |
197 | { | 205 | //if (presence.PresenceType != PresenceType.Npc) |
198 | Type = OS_NPC; | 206 | //{ |
199 | 207 | // Type = AGENT; | |
200 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 208 | //} |
201 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 209 | //else |
202 | 210 | //{ | |
203 | if (npcData.SenseAsAgent) | 211 | // Type = OS_NPC; |
204 | { | 212 | |
205 | Type |= AGENT; | 213 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
206 | } | 214 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
207 | } | 215 | |
216 | // if (npcData.SenseAsAgent) | ||
217 | // { | ||
218 | // Type |= AGENT; | ||
219 | // } | ||
220 | //} | ||
208 | 221 | ||
209 | if (presence.Velocity != Vector3.Zero) | 222 | if (presence.Velocity != Vector3.Zero) |
210 | Type |= ACTIVE; | 223 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 01a5e34..ff4d130 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -232,13 +233,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
232 | 233 | ||
233 | if (part != null) | 234 | if (part != null) |
234 | { | 235 | { |
235 | lock (part.TaskInventory) | 236 | part.TaskInventory.LockItemsForRead(true); |
237 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
236 | { | 238 | { |
237 | if (part.TaskInventory.ContainsKey(ItemID)) | 239 | ScriptTask = part.TaskInventory[ItemID]; |
238 | { | ||
239 | ScriptTask = part.TaskInventory[ItemID]; | ||
240 | } | ||
241 | } | 240 | } |
241 | part.TaskInventory.LockItemsForRead(false); | ||
242 | } | 242 | } |
243 | 243 | ||
244 | ApiManager am = new ApiManager(); | 244 | ApiManager am = new ApiManager(); |
@@ -430,14 +430,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
430 | { | 430 | { |
431 | int permsMask; | 431 | int permsMask; |
432 | UUID permsGranter; | 432 | UUID permsGranter; |
433 | lock (part.TaskInventory) | 433 | part.TaskInventory.LockItemsForRead(true); |
434 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
434 | { | 435 | { |
435 | if (!part.TaskInventory.ContainsKey(ItemID)) | 436 | part.TaskInventory.LockItemsForRead(false); |
436 | return; | 437 | return; |
437 | |||
438 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
439 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
440 | } | 438 | } |
439 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
440 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
441 | part.TaskInventory.LockItemsForRead(false); | ||
441 | 442 | ||
442 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 443 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
443 | { | 444 | { |
@@ -565,6 +566,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
565 | return true; | 566 | return true; |
566 | } | 567 | } |
567 | 568 | ||
569 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
568 | public void SetState(string state) | 570 | public void SetState(string state) |
569 | { | 571 | { |
570 | if (state == State) | 572 | if (state == State) |
@@ -576,7 +578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
576 | new DetectParams[0])); | 578 | new DetectParams[0])); |
577 | PostEvent(new EventParams("state_entry", new Object[0], | 579 | PostEvent(new EventParams("state_entry", new Object[0], |
578 | new DetectParams[0])); | 580 | new DetectParams[0])); |
579 | 581 | ||
580 | throw new EventAbortException(); | 582 | throw new EventAbortException(); |
581 | } | 583 | } |
582 | 584 | ||
@@ -666,46 +668,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
666 | /// <returns></returns> | 668 | /// <returns></returns> |
667 | public object EventProcessor() | 669 | public object EventProcessor() |
668 | { | 670 | { |
671 | EventParams data = null; | ||
669 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 672 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
670 | if (!Running) | 673 | if (!Running) |
671 | return 0; | 674 | return 0; |
672 | 675 | ||
673 | lock (m_Script) | ||
674 | { | ||
675 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 676 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
676 | 677 | ||
677 | if (Suspended) | 678 | if (Suspended) |
678 | return 0; | 679 | return 0; |
679 | |||
680 | EventParams data = null; | ||
681 | 680 | ||
682 | lock (EventQueue) | 681 | lock (EventQueue) |
682 | { | ||
683 | data = (EventParams) EventQueue.Dequeue(); | ||
684 | if (data == null) // Shouldn't happen | ||
683 | { | 685 | { |
684 | data = (EventParams)EventQueue.Dequeue(); | 686 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
685 | if (data == null) // Shouldn't happen | ||
686 | { | 687 | { |
687 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 688 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
688 | { | ||
689 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
690 | } | ||
691 | else | ||
692 | { | ||
693 | m_CurrentWorkItem = null; | ||
694 | } | ||
695 | return 0; | ||
696 | } | 689 | } |
697 | 690 | else | |
698 | if (data.EventName == "timer") | ||
699 | m_TimerQueued = false; | ||
700 | if (data.EventName == "control") | ||
701 | { | 691 | { |
702 | if (m_ControlEventsInQueue > 0) | 692 | m_CurrentWorkItem = null; |
703 | m_ControlEventsInQueue--; | ||
704 | } | 693 | } |
705 | if (data.EventName == "collision") | 694 | return 0; |
706 | m_CollisionInQueue = false; | 695 | } |
696 | |||
697 | if (data.EventName == "timer") | ||
698 | m_TimerQueued = false; | ||
699 | if (data.EventName == "control") | ||
700 | { | ||
701 | if (m_ControlEventsInQueue > 0) | ||
702 | m_ControlEventsInQueue--; | ||
707 | } | 703 | } |
704 | if (data.EventName == "collision") | ||
705 | m_CollisionInQueue = false; | ||
706 | } | ||
708 | 707 | ||
708 | lock(m_Script) | ||
709 | { | ||
710 | |||
711 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | ||
709 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 712 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
710 | 713 | ||
711 | if (DebugLevel >= 2) | 714 | if (DebugLevel >= 2) |
@@ -891,6 +894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 894 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
892 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 895 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
893 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 896 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
897 | part.CollisionSound = UUID.Zero; | ||
894 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 898 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
895 | EventQueue.Clear(); | 899 | EventQueue.Clear(); |
896 | m_Script.ResetVars(); | 900 | m_Script.ResetVars(); |
@@ -905,6 +909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
905 | new Object[0], new DetectParams[0])); | 909 | new Object[0], new DetectParams[0])); |
906 | } | 910 | } |
907 | 911 | ||
912 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
908 | public void ApiResetScript() | 913 | public void ApiResetScript() |
909 | { | 914 | { |
910 | // bool running = Running; | 915 | // bool running = Running; |
@@ -916,6 +921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
916 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 921 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
917 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 922 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
918 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 923 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
924 | part.CollisionSound = UUID.Zero; | ||
919 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 925 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
920 | 926 | ||
921 | EventQueue.Clear(); | 927 | EventQueue.Clear(); |
@@ -936,10 +942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
936 | 942 | ||
937 | public Dictionary<string, object> GetVars() | 943 | public Dictionary<string, object> GetVars() |
938 | { | 944 | { |
939 | if (m_Script != null) | 945 | return m_Script.GetVars(); |
940 | return m_Script.GetVars(); | ||
941 | else | ||
942 | return new Dictionary<string, object>(); | ||
943 | } | 946 | } |
944 | 947 | ||
945 | public void SetVars(Dictionary<string, object> vars) | 948 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 44fdd1a..2e61fb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
389 | 389 | ||
390 | public override string ToString() | 390 | public override string ToString() |
391 | { | 391 | { |
392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
393 | return st; | 393 | return st; |
394 | } | 394 | } |
395 | 395 | ||
396 | public static explicit operator string(Quaternion r) | 396 | public static explicit operator string(Quaternion r) |
397 | { | 397 | { |
398 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 398 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
399 | return s; | 399 | return s; |
400 | } | 400 | } |
401 | 401 | ||
402 | public static explicit operator LSLString(Quaternion r) | 402 | public static explicit operator LSLString(Quaternion r) |
403 | { | 403 | { |
404 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 404 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
405 | return new LSLString(s); | 405 | return new LSLString(s); |
406 | } | 406 | } |
407 | 407 | ||
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
521 | size += 64; | 521 | size += 64; |
522 | else if (o is int) | 522 | else if (o is int) |
523 | size += 4; | 523 | size += 4; |
524 | else if (o is uint) | ||
525 | size += 4; | ||
524 | else if (o is string) | 526 | else if (o is string) |
525 | size += ((string)o).Length; | 527 | size += ((string)o).Length; |
526 | else if (o is float) | 528 | else if (o is float) |
@@ -711,24 +713,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
711 | 713 | ||
712 | public static bool operator ==(list a, list b) | 714 | public static bool operator ==(list a, list b) |
713 | { | 715 | { |
714 | int la = -1; | 716 | int la = a.Length; |
715 | int lb = -1; | 717 | int lb = b.Length; |
716 | try { la = a.Length; } | ||
717 | catch (NullReferenceException) { } | ||
718 | try { lb = b.Length; } | ||
719 | catch (NullReferenceException) { } | ||
720 | 718 | ||
721 | return la == lb; | 719 | return la == lb; |
722 | } | 720 | } |
723 | 721 | ||
724 | public static bool operator !=(list a, list b) | 722 | public static bool operator !=(list a, list b) |
725 | { | 723 | { |
726 | int la = -1; | 724 | int la = a.Length; |
727 | int lb = -1; | 725 | int lb = b.Length; |
728 | try { la = a.Length; } | ||
729 | catch (NullReferenceException) { } | ||
730 | try {lb = b.Length;} | ||
731 | catch (NullReferenceException) { } | ||
732 | 726 | ||
733 | return la != lb; | 727 | return la != lb; |
734 | } | 728 | } |
@@ -962,7 +956,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
962 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 956 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
963 | } | 957 | } |
964 | 958 | ||
965 | if (ascending == 0) | 959 | if (ascending != 1) |
966 | { | 960 | { |
967 | ret = 0 - ret; | 961 | ret = 0 - ret; |
968 | } | 962 | } |
@@ -995,6 +989,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
995 | stride = 1; | 989 | stride = 1; |
996 | } | 990 | } |
997 | 991 | ||
992 | if ((Data.Length % stride) != 0) | ||
993 | return new list(ret); | ||
994 | |||
998 | // we can optimize here in the case where stride == 1 and the list | 995 | // we can optimize here in the case where stride == 1 and the list |
999 | // consists of homogeneous types | 996 | // consists of homogeneous types |
1000 | 997 | ||
@@ -1014,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1014 | if (homogeneous) | 1011 | if (homogeneous) |
1015 | { | 1012 | { |
1016 | Array.Sort(ret, new HomogeneousComparer()); | 1013 | Array.Sort(ret, new HomogeneousComparer()); |
1017 | if (ascending == 0) | 1014 | if (ascending != 1) |
1018 | { | 1015 | { |
1019 | Array.Reverse(ret); | 1016 | Array.Reverse(ret); |
1020 | } | 1017 | } |