diff options
Diffstat (limited to '')
20 files changed, 3087 insertions, 1282 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 998f40b..1e19032 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -28,9 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using System.Threading; | 31 | using System.Threading; |
33 | using log4net; | ||
34 | using OpenMetaverse; | 32 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Monitoring; | 34 | using OpenSim.Framework.Monitoring; |
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
39 | using OpenSim.Region.ScriptEngine.Shared; | 37 | using OpenSim.Region.ScriptEngine.Shared; |
40 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 38 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
41 | using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; | 39 | using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; |
40 | using System.Reflection; | ||
41 | using log4net; | ||
42 | 42 | ||
43 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 43 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
44 | { | 44 | { |
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
269 | /// <param name="itemID"></param> | 269 | /// <param name="itemID"></param> |
270 | public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) | 270 | public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) |
271 | { | 271 | { |
272 | // Remove a specific script | ||
272 | // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); | 273 | // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); |
273 | 274 | ||
274 | lock (staticLock) | 275 | lock (staticLock) |
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | // Remove from: HttpRequest | 283 | // Remove from: HttpRequest |
283 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); | 284 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); |
284 | if (iHttpReq != null) | 285 | if (iHttpReq != null) |
285 | iHttpReq.StopHttpRequestsForScript(itemID); | 286 | iHttpReq.StopHttpRequest(localID, itemID); |
286 | 287 | ||
287 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | 288 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); |
288 | if (comms != null) | 289 | if (comms != null) |
@@ -364,6 +365,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
364 | } | 365 | } |
365 | } | 366 | } |
366 | 367 | ||
368 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
369 | { | ||
370 | // Remove a specific script | ||
371 | |||
372 | // Remove dataserver events | ||
373 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
374 | |||
375 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
376 | if (comms != null) | ||
377 | comms.DeleteListener(itemID); | ||
378 | |||
379 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
380 | if (xmlrpc != null) | ||
381 | { | ||
382 | xmlrpc.DeleteChannels(itemID); | ||
383 | xmlrpc.CancelSRDRequests(itemID); | ||
384 | } | ||
385 | |||
386 | // Remove Sensors | ||
387 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
388 | |||
389 | } | ||
390 | |||
367 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 391 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
368 | { | 392 | { |
369 | List<Object> data = new List<Object>(); | 393 | List<Object> data = new List<Object>(); |
@@ -439,4 +463,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
439 | } | 463 | } |
440 | } | 464 | } |
441 | } | 465 | } |
442 | } \ No newline at end of file | 466 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cd6092d..7c375e6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | using System.Linq; | 74 | using System.Linq; |
71 | using PermissionMask = OpenSim.Framework.PermissionMask; | 75 | using PermissionMask = OpenSim.Framework.PermissionMask; |
72 | 76 | ||
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
115 | protected int m_notecardLineReadCharsMax = 255; | 119 | protected int m_notecardLineReadCharsMax = 255; |
116 | protected int m_scriptConsoleChannel = 0; | 120 | protected int m_scriptConsoleChannel = 0; |
117 | protected bool m_scriptConsoleChannelEnabled = false; | 121 | protected bool m_scriptConsoleChannelEnabled = false; |
122 | protected bool m_debuggerSafe = false; | ||
118 | protected IUrlModule m_UrlModule = null; | 123 | protected IUrlModule m_UrlModule = null; |
119 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 124 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
120 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 125 | new Dictionary<UUID, UserInfoCacheEntry>(); |
126 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
121 | protected ISoundModule m_SoundModule = null; | 127 | protected ISoundModule m_SoundModule = null; |
122 | 128 | ||
129 | // protected Timer m_ShoutSayTimer; | ||
130 | protected int m_SayShoutCount = 0; | ||
131 | DateTime m_lastSayShoutCheck; | ||
132 | |||
133 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
134 | new Dictionary<string, string> { | ||
135 | {"FLY", "Flying"}, | ||
136 | {"FLYSLOW", "FlyingSlow"}, | ||
137 | {"HOVER_UP", "Hovering Up"}, | ||
138 | {"HOVER_DOWN", "Hovering Down"}, | ||
139 | {"HOVER", "Hovering"}, | ||
140 | {"LAND", "Landing"}, | ||
141 | {"FALLDOWN", "Falling Down"}, | ||
142 | {"PREJUMP", "PreJumping"}, | ||
143 | {"JUMP", "Jumping"}, | ||
144 | {"STANDUP", "Standing Up"}, | ||
145 | {"SOFT_LAND", "Soft Landing"}, | ||
146 | {"STAND", "Standing"}, | ||
147 | {"CROUCHWALK", "CrouchWalking"}, | ||
148 | {"RUN", "Running"}, | ||
149 | {"WALK", "Walking"}, | ||
150 | {"CROUCH", "Crouching"}, | ||
151 | {"TURNLEFT", "Turning Left"}, | ||
152 | {"TURNRIGHT", "Turning Right"} | ||
153 | }; | ||
123 | //An array of HTTP/1.1 headers that are not allowed to be used | 154 | //An array of HTTP/1.1 headers that are not allowed to be used |
124 | //as custom headers by llHTTPRequest. | 155 | //as custom headers by llHTTPRequest. |
125 | private string[] HttpStandardHeaders = | 156 | private string[] HttpStandardHeaders = |
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
140 | public void Initialize( | 171 | public void Initialize( |
141 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 172 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
142 | { | 173 | { |
174 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
175 | |||
143 | m_ScriptEngine = scriptEngine; | 176 | m_ScriptEngine = scriptEngine; |
144 | m_host = host; | 177 | m_host = host; |
145 | m_item = item; | 178 | m_item = item; |
179 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | m_coopSleepHandle = coopSleepHandle; | 180 | m_coopSleepHandle = coopSleepHandle; |
147 | 181 | ||
148 | LoadConfig(); | 182 | LoadConfig(); |
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
231 | get { return m_ScriptEngine.World; } | 265 | get { return m_ScriptEngine.World; } |
232 | } | 266 | } |
233 | 267 | ||
268 | [DebuggerNonUserCode] | ||
234 | public void state(string newState) | 269 | public void state(string newState) |
235 | { | 270 | { |
236 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 271 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
240 | /// Reset the named script. The script must be present | 275 | /// Reset the named script. The script must be present |
241 | /// in the same prim. | 276 | /// in the same prim. |
242 | /// </summary> | 277 | /// </summary> |
278 | [DebuggerNonUserCode] | ||
243 | public void llResetScript() | 279 | public void llResetScript() |
244 | { | 280 | { |
245 | m_host.AddScriptLPS(1); | 281 | m_host.AddScriptLPS(1); |
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
302 | } | 338 | } |
303 | } | 339 | } |
304 | 340 | ||
341 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
342 | { | ||
343 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
344 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
345 | return ret; | ||
346 | |||
347 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
348 | |||
349 | switch (linkType) | ||
350 | { | ||
351 | case ScriptBaseClass.LINK_SET: | ||
352 | return avs; | ||
353 | |||
354 | case ScriptBaseClass.LINK_ROOT: | ||
355 | return ret; | ||
356 | |||
357 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
358 | return avs; | ||
359 | |||
360 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
361 | return avs; | ||
362 | |||
363 | case ScriptBaseClass.LINK_THIS: | ||
364 | return ret; | ||
365 | |||
366 | default: | ||
367 | if (linkType < 0) | ||
368 | return ret; | ||
369 | |||
370 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
371 | |||
372 | if (linkType <= partCount) | ||
373 | { | ||
374 | return ret; | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | linkType = linkType - partCount; | ||
379 | if (linkType > avs.Count) | ||
380 | { | ||
381 | return ret; | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | ret.Add(avs[linkType-1]); | ||
386 | return ret; | ||
387 | } | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
305 | /// <summary> | 392 | /// <summary> |
306 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | 393 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
307 | /// </summary> | 394 | /// </summary> |
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 471 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
385 | { | 472 | { |
386 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 473 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
474 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
475 | return ret; | ||
387 | ret.Add(part); | 476 | ret.Add(part); |
388 | 477 | ||
389 | switch (linkType) | 478 | switch (linkType) |
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
537 | 626 | ||
538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 627 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
539 | 628 | ||
540 | /// <summary> | 629 | // Utility function for llRot2Euler |
541 | /// Convert an LSL rotation to a Euler vector. | 630 | |
542 | /// </summary> | 631 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
543 | /// <remarks> | 632 | protected double NormalizeAngle(double angle) |
544 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
545 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
546 | /// </remarks> | ||
547 | /// <param name="r"></param> | ||
548 | /// <returns></returns> | ||
549 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
550 | { | 633 | { |
551 | m_host.AddScriptLPS(1); | 634 | if (angle > -Math.PI && angle < Math.PI) |
635 | return angle; | ||
552 | 636 | ||
553 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 637 | int numPis = (int)(Math.PI / angle); |
554 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 638 | double remainder = angle - Math.PI * numPis; |
555 | if (m == 0.0) return new LSL_Vector(); | 639 | if (numPis % 2 == 1) |
556 | double x = Math.Atan2(-v.y, v.z); | 640 | return Math.PI - angle; |
557 | double sin = v.x / m; | 641 | return remainder; |
558 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 642 | } |
559 | double y = Math.Asin(sin); | ||
560 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
561 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
562 | double z = Math.Atan2(v.y, v.x); | ||
563 | 643 | ||
564 | return new LSL_Vector(x, y, z); | 644 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
645 | { | ||
646 | m_host.AddScriptLPS(1); | ||
647 | LSL_Vector eul = new LSL_Vector(); | ||
648 | |||
649 | double sqw = q1.s*q1.s; | ||
650 | double sqx = q1.x*q1.x; | ||
651 | double sqy = q1.z*q1.z; | ||
652 | double sqz = q1.y*q1.y; | ||
653 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
654 | double test = q1.x*q1.z + q1.y*q1.s; | ||
655 | if (test > 0.4999*unit) { // singularity at north pole | ||
656 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
657 | eul.y = Math.PI/2; | ||
658 | eul.x = 0; | ||
659 | return eul; | ||
660 | } | ||
661 | if (test < -0.4999*unit) { // singularity at south pole | ||
662 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
663 | eul.y = -Math.PI/2; | ||
664 | eul.x = 0; | ||
665 | return eul; | ||
666 | } | ||
667 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
668 | eul.y = Math.Asin(2*test/unit); | ||
669 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
670 | return eul; | ||
565 | } | 671 | } |
566 | 672 | ||
567 | /* From wiki: | 673 | /* From wiki: |
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
614 | m_host.AddScriptLPS(1); | 720 | m_host.AddScriptLPS(1); |
615 | 721 | ||
616 | double x,y,z,s; | 722 | double x,y,z,s; |
617 | 723 | v.x *= 0.5; | |
618 | double c1 = Math.Cos(v.x * 0.5); | 724 | v.y *= 0.5; |
619 | double c2 = Math.Cos(v.y * 0.5); | 725 | v.z *= 0.5; |
620 | double c3 = Math.Cos(v.z * 0.5); | 726 | double c1 = Math.Cos(v.x); |
621 | double s1 = Math.Sin(v.x * 0.5); | 727 | double c2 = Math.Cos(v.y); |
622 | double s2 = Math.Sin(v.y * 0.5); | 728 | double c1c2 = c1 * c2; |
623 | double s3 = Math.Sin(v.z * 0.5); | 729 | double s1 = Math.Sin(v.x); |
624 | 730 | double s2 = Math.Sin(v.y); | |
625 | x = s1 * c2 * c3 + c1 * s2 * s3; | 731 | double s1s2 = s1 * s2; |
626 | y = c1 * s2 * c3 - s1 * c2 * s3; | 732 | double c1s2 = c1 * s2; |
627 | z = s1 * s2 * c3 + c1 * c2 * s3; | 733 | double s1c2 = s1 * c2; |
628 | s = c1 * c2 * c3 - s1 * s2 * s3; | 734 | double c3 = Math.Cos(v.z); |
735 | double s3 = Math.Sin(v.z); | ||
736 | |||
737 | x = s1c2 * c3 + c1s2 * s3; | ||
738 | y = c1s2 * c3 - s1c2 * s3; | ||
739 | z = s1s2 * c3 + c1c2 * s3; | ||
740 | s = c1c2 * c3 - s1s2 * s3; | ||
629 | 741 | ||
630 | return new LSL_Rotation(x, y, z, s); | 742 | return new LSL_Rotation(x, y, z, s); |
631 | } | 743 | } |
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
763 | { | 875 | { |
764 | //A and B should both be normalized | 876 | //A and B should both be normalized |
765 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
766 | LSL_Rotation rotBetween; | 878 | /* This method is more accurate than the SL one, and thus causes problems |
767 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 879 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
768 | // continue calculation. | 880 | |
769 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 881 | double dotProduct = LSL_Vector.Dot(a, b); |
770 | { | 882 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
771 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 883 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
772 | } | 884 | double angle = Math.Acos(dotProduct / magProduct); |
773 | else | 885 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); |
774 | { | 886 | double s = Math.Sin(angle / 2); |
775 | a = LSL_Vector.Norm(a); | 887 | |
776 | b = LSL_Vector.Norm(b); | 888 | double x = axis.x * s; |
777 | double dotProduct = LSL_Vector.Dot(a, b); | 889 | double y = axis.y * s; |
778 | // There are two degenerate cases possible. These are for vectors 180 or | 890 | double z = axis.z * s; |
779 | // 0 degrees apart. These have to be detected and handled individually. | 891 | double w = Math.Cos(angle / 2); |
780 | // | 892 | |
781 | // Check for vectors 180 degrees apart. | 893 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
782 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 894 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
783 | if (dotProduct < -0.9999999f) | 895 | |
784 | { | 896 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
785 | // First assume X axis is orthogonal to the vectors. | 897 | */ |
786 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 898 | |
787 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 899 | // This method mimics the 180 errors found in SL |
788 | // Check for near zero vector. A very small non-zero number here will create | 900 | // See www.euclideanspace.com... angleBetween |
789 | // a rotation in an undesired direction. | 901 | LSL_Vector vec_a = a; |
790 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 902 | LSL_Vector vec_b = b; |
791 | { | 903 | |
792 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 904 | // Eliminate zero length |
793 | } | 905 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); |
794 | // If the magnitude of the vector was near zero, then assume the X axis is not | 906 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); |
795 | // orthogonal and use the Z axis instead. | 907 | if (vec_a_mag < 0.00001 || |
796 | else | 908 | vec_b_mag < 0.00001) |
797 | { | 909 | { |
798 | // Set 180 z rotation. | 910 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | 911 | } |
800 | } | 912 | |
801 | } | 913 | // Normalize |
802 | // Check for parallel vectors. | 914 | vec_a = llVecNorm(vec_a); |
803 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | 915 | vec_b = llVecNorm(vec_b); |
804 | else if (dotProduct > 0.9999999f) | 916 | |
805 | { | 917 | // Calculate axis and rotation angle |
806 | // Set zero rotation. | 918 | LSL_Vector axis = vec_a % vec_b; |
807 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 919 | LSL_Float cos_theta = vec_a * vec_b; |
808 | } | 920 | |
809 | else | 921 | // Check if parallel |
810 | { | 922 | if (cos_theta > 0.99999) |
811 | // All special checks have been performed so get the axis of rotation. | 923 | { |
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 924 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
813 | // Quarternion s value is the length of the unit vector + dot product. | 925 | } |
814 | double qs = 1.0 + dotProduct; | 926 | |
815 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | 927 | // Check if anti-parallel |
816 | // Normalize the rotation. | 928 | else if (cos_theta < -0.99999) |
817 | double mag = LSL_Rotation.Mag(rotBetween); | 929 | { |
818 | // We shouldn't have to worry about a divide by zero here. The qs value will be | 930 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
819 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | 931 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
820 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | 932 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
821 | // crossProduct vector should also not be zero. | 933 | } |
822 | rotBetween.x = rotBetween.x / mag; | 934 | else // other rotation |
823 | rotBetween.y = rotBetween.y / mag; | 935 | { |
824 | rotBetween.z = rotBetween.z / mag; | 936 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
825 | rotBetween.s = rotBetween.s / mag; | 937 | axis = llVecNorm(axis); |
826 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | 938 | double x, y, z, s, t; |
827 | // any longer since zero vectors are checked for at the top. | 939 | s = Math.Cos(theta); |
828 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | 940 | t = Math.Sin(theta); |
829 | { | 941 | x = axis.x * t; |
830 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 942 | y = axis.y * t; |
831 | } | 943 | z = axis.z * t; |
832 | } | 944 | return new LSL_Rotation(x,y,z,s); |
833 | } | 945 | } |
834 | return rotBetween; | 946 | } |
835 | } | 947 | |
836 | |||
837 | public void llWhisper(int channelID, string text) | 948 | public void llWhisper(int channelID, string text) |
838 | { | 949 | { |
839 | m_host.AddScriptLPS(1); | 950 | m_host.AddScriptLPS(1); |
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
849 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 960 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
850 | } | 961 | } |
851 | 962 | ||
963 | private void CheckSayShoutTime() | ||
964 | { | ||
965 | DateTime now = DateTime.UtcNow; | ||
966 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
967 | { | ||
968 | m_lastSayShoutCheck = now; | ||
969 | m_SayShoutCount = 0; | ||
970 | } | ||
971 | else | ||
972 | m_SayShoutCount++; | ||
973 | } | ||
974 | |||
852 | public void llSay(int channelID, string text) | 975 | public void llSay(int channelID, string text) |
853 | { | 976 | { |
854 | m_host.AddScriptLPS(1); | 977 | m_host.AddScriptLPS(1); |
855 | 978 | ||
979 | if (channelID == 0) | ||
980 | // m_SayShoutCount++; | ||
981 | CheckSayShoutTime(); | ||
982 | |||
983 | if (m_SayShoutCount >= 11) | ||
984 | ScriptSleep(2000); | ||
985 | |||
856 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 986 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
857 | { | 987 | { |
858 | Console.WriteLine(text); | 988 | Console.WriteLine(text); |
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
875 | { | 1005 | { |
876 | m_host.AddScriptLPS(1); | 1006 | m_host.AddScriptLPS(1); |
877 | 1007 | ||
1008 | if (channelID == 0) | ||
1009 | // m_SayShoutCount++; | ||
1010 | CheckSayShoutTime(); | ||
1011 | |||
1012 | if (m_SayShoutCount >= 11) | ||
1013 | ScriptSleep(2000); | ||
1014 | |||
878 | if (text.Length > 1023) | 1015 | if (text.Length > 1023) |
879 | text = text.Substring(0, 1023); | 1016 | text = text.Substring(0, 1023); |
880 | 1017 | ||
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
906 | 1043 | ||
907 | public void llRegionSayTo(string target, int channel, string msg) | 1044 | public void llRegionSayTo(string target, int channel, string msg) |
908 | { | 1045 | { |
1046 | string error = String.Empty; | ||
1047 | |||
909 | if (msg.Length > 1023) | 1048 | if (msg.Length > 1023) |
910 | msg = msg.Substring(0, 1023); | 1049 | msg = msg.Substring(0, 1023); |
911 | 1050 | ||
912 | m_host.AddScriptLPS(1); | 1051 | m_host.AddScriptLPS(1); |
913 | 1052 | ||
914 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
915 | { | ||
916 | return; | ||
917 | } | ||
918 | |||
919 | UUID TargetID; | 1053 | UUID TargetID; |
920 | UUID.TryParse(target, out TargetID); | 1054 | UUID.TryParse(target, out TargetID); |
921 | 1055 | ||
922 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1056 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
923 | if (wComm != null) | 1057 | if (wComm != null) |
924 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1058 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1059 | LSLError(error); | ||
925 | } | 1060 | } |
926 | 1061 | ||
927 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1062 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | return detectedParams.TouchUV; | 1312 | return detectedParams.TouchUV; |
1178 | } | 1313 | } |
1179 | 1314 | ||
1315 | [DebuggerNonUserCode] | ||
1180 | public virtual void llDie() | 1316 | public virtual void llDie() |
1181 | { | 1317 | { |
1182 | m_host.AddScriptLPS(1); | 1318 | m_host.AddScriptLPS(1); |
1183 | throw new SelfDeleteException(); | 1319 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1184 | } | 1320 | } |
1185 | 1321 | ||
1186 | public LSL_Float llGround(LSL_Vector offset) | 1322 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1251 | 1387 | ||
1252 | public void llSetStatus(int status, int value) | 1388 | public void llSetStatus(int status, int value) |
1253 | { | 1389 | { |
1390 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1391 | return; | ||
1254 | m_host.AddScriptLPS(1); | 1392 | m_host.AddScriptLPS(1); |
1255 | 1393 | ||
1256 | int statusrotationaxis = 0; | 1394 | int statusrotationaxis = 0; |
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1274 | if (!allow) | 1412 | if (!allow) |
1275 | return; | 1413 | return; |
1276 | 1414 | ||
1415 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1416 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1417 | return; | ||
1418 | |||
1277 | m_host.ScriptSetPhysicsStatus(true); | 1419 | m_host.ScriptSetPhysicsStatus(true); |
1278 | } | 1420 | } |
1279 | else | 1421 | else |
@@ -1474,6 +1616,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | { | 1616 | { |
1475 | m_host.AddScriptLPS(1); | 1617 | m_host.AddScriptLPS(1); |
1476 | 1618 | ||
1619 | SetColor(m_host, color, face); | ||
1620 | } | ||
1621 | |||
1622 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1623 | { | ||
1624 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1625 | return; | ||
1626 | |||
1627 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1628 | Color4 texcolor; | ||
1629 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1630 | { | ||
1631 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1632 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1633 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1634 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1635 | tex.FaceTextures[face].RGBA = texcolor; | ||
1636 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1637 | return; | ||
1638 | } | ||
1639 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1640 | { | ||
1641 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1642 | { | ||
1643 | if (tex.FaceTextures[i] != null) | ||
1644 | { | ||
1645 | texcolor = tex.FaceTextures[i].RGBA; | ||
1646 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1647 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1648 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1649 | tex.FaceTextures[i].RGBA = texcolor; | ||
1650 | } | ||
1651 | texcolor = tex.DefaultTexture.RGBA; | ||
1652 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1653 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1654 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1655 | tex.DefaultTexture.RGBA = texcolor; | ||
1656 | } | ||
1657 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1658 | return; | ||
1659 | } | ||
1660 | |||
1477 | if (face == ScriptBaseClass.ALL_SIDES) | 1661 | if (face == ScriptBaseClass.ALL_SIDES) |
1478 | face = SceneObjectPart.ALL_SIDES; | 1662 | face = SceneObjectPart.ALL_SIDES; |
1479 | 1663 | ||
@@ -1482,6 +1666,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1482 | 1666 | ||
1483 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1667 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1484 | { | 1668 | { |
1669 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1670 | return; | ||
1671 | |||
1485 | Primitive.TextureEntry tex = part.Shape.Textures; | 1672 | Primitive.TextureEntry tex = part.Shape.Textures; |
1486 | MappingType textype; | 1673 | MappingType textype; |
1487 | textype = MappingType.Default; | 1674 | textype = MappingType.Default; |
@@ -1512,6 +1699,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1512 | 1699 | ||
1513 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1700 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1514 | { | 1701 | { |
1702 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1703 | return; | ||
1704 | |||
1515 | Primitive.TextureEntry tex = part.Shape.Textures; | 1705 | Primitive.TextureEntry tex = part.Shape.Textures; |
1516 | if (face >= 0 && face < GetNumberOfSides(part)) | 1706 | if (face >= 0 && face < GetNumberOfSides(part)) |
1517 | { | 1707 | { |
@@ -1537,6 +1727,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1537 | 1727 | ||
1538 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1728 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1539 | { | 1729 | { |
1730 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1731 | return; | ||
1540 | 1732 | ||
1541 | Shininess sval = new Shininess(); | 1733 | Shininess sval = new Shininess(); |
1542 | 1734 | ||
@@ -1587,6 +1779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1587 | 1779 | ||
1588 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1780 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1589 | { | 1781 | { |
1782 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1783 | return; | ||
1784 | |||
1590 | Primitive.TextureEntry tex = part.Shape.Textures; | 1785 | Primitive.TextureEntry tex = part.Shape.Textures; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1786 | if (face >= 0 && face < GetNumberOfSides(part)) |
1592 | { | 1787 | { |
@@ -1647,13 +1842,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1647 | m_host.AddScriptLPS(1); | 1842 | m_host.AddScriptLPS(1); |
1648 | 1843 | ||
1649 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1844 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1650 | 1845 | if (parts.Count > 0) | |
1651 | foreach (SceneObjectPart part in parts) | 1846 | { |
1652 | SetAlpha(part, alpha, face); | 1847 | try |
1848 | { | ||
1849 | foreach (SceneObjectPart part in parts) | ||
1850 | SetAlpha(part, alpha, face); | ||
1851 | } | ||
1852 | finally | ||
1853 | { | ||
1854 | } | ||
1855 | } | ||
1653 | } | 1856 | } |
1654 | 1857 | ||
1655 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1858 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1656 | { | 1859 | { |
1860 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1861 | return; | ||
1862 | |||
1657 | Primitive.TextureEntry tex = part.Shape.Textures; | 1863 | Primitive.TextureEntry tex = part.Shape.Textures; |
1658 | Color4 texcolor; | 1864 | Color4 texcolor; |
1659 | if (face >= 0 && face < GetNumberOfSides(part)) | 1865 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1706,7 +1912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1706 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1912 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1707 | float wind, float tension, LSL_Vector Force) | 1913 | float wind, float tension, LSL_Vector Force) |
1708 | { | 1914 | { |
1709 | if (part == null) | 1915 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1710 | return; | 1916 | return; |
1711 | 1917 | ||
1712 | if (flexi) | 1918 | if (flexi) |
@@ -1747,7 +1953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1747 | /// <param name="falloff"></param> | 1953 | /// <param name="falloff"></param> |
1748 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1954 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1749 | { | 1955 | { |
1750 | if (part == null) | 1956 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1751 | return; | 1957 | return; |
1752 | 1958 | ||
1753 | if (light) | 1959 | if (light) |
@@ -1780,11 +1986,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 1986 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | Color4 texcolor; | 1987 | Color4 texcolor; |
1782 | LSL_Vector rgb = new LSL_Vector(); | 1988 | LSL_Vector rgb = new LSL_Vector(); |
1989 | int nsides = GetNumberOfSides(part); | ||
1990 | |||
1783 | if (face == ScriptBaseClass.ALL_SIDES) | 1991 | if (face == ScriptBaseClass.ALL_SIDES) |
1784 | { | 1992 | { |
1785 | int i; | 1993 | int i; |
1786 | 1994 | for (i = 0; i < nsides; i++) | |
1787 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1788 | { | 1995 | { |
1789 | texcolor = tex.GetFace((uint)i).RGBA; | 1996 | texcolor = tex.GetFace((uint)i).RGBA; |
1790 | rgb.x += texcolor.R; | 1997 | rgb.x += texcolor.R; |
@@ -1792,14 +1999,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | rgb.z += texcolor.B; | 1999 | rgb.z += texcolor.B; |
1793 | } | 2000 | } |
1794 | 2001 | ||
1795 | rgb.x /= (float)GetNumberOfSides(part); | 2002 | float invnsides = 1.0f / (float)nsides; |
1796 | rgb.y /= (float)GetNumberOfSides(part); | 2003 | |
1797 | rgb.z /= (float)GetNumberOfSides(part); | 2004 | rgb.x *= invnsides; |
2005 | rgb.y *= invnsides; | ||
2006 | rgb.z *= invnsides; | ||
1798 | 2007 | ||
1799 | return rgb; | 2008 | return rgb; |
1800 | } | 2009 | } |
1801 | 2010 | if (face >= 0 && face < nsides) | |
1802 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1803 | { | 2011 | { |
1804 | texcolor = tex.GetFace((uint)face).RGBA; | 2012 | texcolor = tex.GetFace((uint)face).RGBA; |
1805 | rgb.x = texcolor.R; | 2013 | rgb.x = texcolor.R; |
@@ -1826,15 +2034,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1826 | m_host.AddScriptLPS(1); | 2034 | m_host.AddScriptLPS(1); |
1827 | 2035 | ||
1828 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2036 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1829 | 2037 | if (parts.Count > 0) | |
1830 | foreach (SceneObjectPart part in parts) | 2038 | { |
1831 | SetTexture(part, texture, face); | 2039 | try |
1832 | 2040 | { | |
2041 | foreach (SceneObjectPart part in parts) | ||
2042 | SetTexture(part, texture, face); | ||
2043 | } | ||
2044 | finally | ||
2045 | { | ||
2046 | } | ||
2047 | } | ||
1833 | ScriptSleep(200); | 2048 | ScriptSleep(200); |
1834 | } | 2049 | } |
1835 | 2050 | ||
1836 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2051 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1837 | { | 2052 | { |
2053 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2054 | return; | ||
2055 | |||
1838 | UUID textureID = new UUID(); | 2056 | UUID textureID = new UUID(); |
1839 | 2057 | ||
1840 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 2058 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1879,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1879 | 2097 | ||
1880 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2098 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1881 | { | 2099 | { |
2100 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2101 | return; | ||
2102 | |||
1882 | Primitive.TextureEntry tex = part.Shape.Textures; | 2103 | Primitive.TextureEntry tex = part.Shape.Textures; |
1883 | if (face >= 0 && face < GetNumberOfSides(part)) | 2104 | if (face >= 0 && face < GetNumberOfSides(part)) |
1884 | { | 2105 | { |
@@ -1915,6 +2136,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1915 | 2136 | ||
1916 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2137 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1917 | { | 2138 | { |
2139 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2140 | return; | ||
2141 | |||
1918 | Primitive.TextureEntry tex = part.Shape.Textures; | 2142 | Primitive.TextureEntry tex = part.Shape.Textures; |
1919 | if (face >= 0 && face < GetNumberOfSides(part)) | 2143 | if (face >= 0 && face < GetNumberOfSides(part)) |
1920 | { | 2144 | { |
@@ -1951,6 +2175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1951 | 2175 | ||
1952 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2176 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1953 | { | 2177 | { |
2178 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2179 | return; | ||
2180 | |||
1954 | Primitive.TextureEntry tex = part.Shape.Textures; | 2181 | Primitive.TextureEntry tex = part.Shape.Textures; |
1955 | if (face >= 0 && face < GetNumberOfSides(part)) | 2182 | if (face >= 0 && face < GetNumberOfSides(part)) |
1956 | { | 2183 | { |
@@ -2092,7 +2319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2092 | return end; | 2319 | return end; |
2093 | } | 2320 | } |
2094 | 2321 | ||
2095 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2322 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2096 | { | 2323 | { |
2097 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2324 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2098 | return fromPos; | 2325 | return fromPos; |
@@ -2108,9 +2335,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2108 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2335 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2109 | targetPos.z = ground; | 2336 | targetPos.z = ground; |
2110 | } | 2337 | } |
2111 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2338 | if (adjust) |
2339 | return SetPosAdjust(fromPos, targetPos); | ||
2112 | 2340 | ||
2113 | return real_vec; | 2341 | return targetPos; |
2114 | } | 2342 | } |
2115 | 2343 | ||
2116 | /// <summary> | 2344 | /// <summary> |
@@ -2121,27 +2349,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2121 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2349 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2122 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2350 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2123 | { | 2351 | { |
2124 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2352 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2353 | return; | ||
2354 | |||
2125 | LSL_Vector currentPos = GetPartLocalPos(part); | 2355 | LSL_Vector currentPos = GetPartLocalPos(part); |
2356 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2126 | 2357 | ||
2127 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2128 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2129 | 2358 | ||
2130 | if (part.ParentGroup.RootPart == part) | 2359 | if (part.ParentGroup.RootPart == part) |
2131 | { | 2360 | { |
2132 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2133 | targetPos.z = ground; | ||
2134 | SceneObjectGroup parent = part.ParentGroup; | 2361 | SceneObjectGroup parent = part.ParentGroup; |
2135 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2362 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2136 | SetPosAdjust(currentPos, targetPos)); | 2363 | return; |
2364 | Util.FireAndForget(delegate(object x) { | ||
2365 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2366 | }); | ||
2137 | } | 2367 | } |
2138 | else | 2368 | else |
2139 | { | 2369 | { |
2140 | part.OffsetPosition = !adjust ? targetPos : | 2370 | part.OffsetPosition = (Vector3)toPos; |
2141 | SetPosAdjust(currentPos, targetPos); | 2371 | // SceneObjectGroup parent = part.ParentGroup; |
2142 | SceneObjectGroup parent = part.ParentGroup; | 2372 | // parent.HasGroupChanged = true; |
2143 | parent.HasGroupChanged = true; | 2373 | // parent.ScheduleGroupForTerseUpdate(); |
2144 | parent.ScheduleGroupForTerseUpdate(); | 2374 | part.ScheduleTerseUpdate(); |
2145 | } | 2375 | } |
2146 | } | 2376 | } |
2147 | 2377 | ||
@@ -2170,13 +2400,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2170 | else | 2400 | else |
2171 | { | 2401 | { |
2172 | if (part.ParentGroup.IsAttachment) | 2402 | if (part.ParentGroup.IsAttachment) |
2173 | { | ||
2174 | pos = part.AttachedPos; | 2403 | pos = part.AttachedPos; |
2175 | } | ||
2176 | else | 2404 | else |
2177 | { | ||
2178 | pos = part.AbsolutePosition; | 2405 | pos = part.AbsolutePosition; |
2179 | } | ||
2180 | } | 2406 | } |
2181 | 2407 | ||
2182 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2408 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2188,8 +2414,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2188 | { | 2414 | { |
2189 | m_host.AddScriptLPS(1); | 2415 | m_host.AddScriptLPS(1); |
2190 | 2416 | ||
2417 | |||
2418 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2419 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2420 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2421 | // RootPart != null should shortcircuit | ||
2422 | |||
2191 | // try to let this work as in SL... | 2423 | // try to let this work as in SL... |
2192 | if (m_host.ParentID == 0) | 2424 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2193 | { | 2425 | { |
2194 | // special case: If we are root, rotate complete SOG to new rotation | 2426 | // special case: If we are root, rotate complete SOG to new rotation |
2195 | SetRot(m_host, rot); | 2427 | SetRot(m_host, rot); |
@@ -2216,25 +2448,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2448 | ||
2217 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2449 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2218 | { | 2450 | { |
2219 | part.UpdateRotation(rot); | 2451 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2220 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2452 | return; |
2221 | 2453 | ||
2222 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2454 | bool isroot = (part == part.ParentGroup.RootPart); |
2223 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2455 | bool isphys; |
2224 | 2456 | ||
2225 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2226 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2227 | // It's perfectly okay when the object is not an active physical body though. | ||
2228 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2229 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2230 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2231 | // scene | ||
2232 | PhysicsActor pa = part.PhysActor; | 2457 | PhysicsActor pa = part.PhysActor; |
2233 | 2458 | ||
2234 | if (pa != null && !pa.IsPhysical) | 2459 | // keep using physactor ideia of isphysical |
2460 | // it should be SOP ideia of that | ||
2461 | // not much of a issue with ubitODE | ||
2462 | if (pa != null && pa.IsPhysical) | ||
2463 | isphys = true; | ||
2464 | else | ||
2465 | isphys = false; | ||
2466 | |||
2467 | // SL doesn't let scripts rotate root of physical linksets | ||
2468 | if (isroot && isphys) | ||
2469 | return; | ||
2470 | |||
2471 | part.UpdateRotation(rot); | ||
2472 | |||
2473 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2474 | // so do a nasty update of parts positions if is a root part rotation | ||
2475 | if (isroot && pa != null) // with if above implies non physical root part | ||
2235 | { | 2476 | { |
2236 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2477 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2237 | } | 2478 | } |
2479 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2480 | { | ||
2481 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2482 | if (sittingavas.Count > 0) | ||
2483 | { | ||
2484 | foreach (ScenePresence av in sittingavas) | ||
2485 | { | ||
2486 | if (isroot || part.LocalId == av.ParentID) | ||
2487 | av.SendTerseUpdateToAllClients(); | ||
2488 | } | ||
2489 | } | ||
2490 | } | ||
2238 | } | 2491 | } |
2239 | 2492 | ||
2240 | /// <summary> | 2493 | /// <summary> |
@@ -2251,6 +2504,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2251 | 2504 | ||
2252 | m_host.AddScriptLPS(1); | 2505 | m_host.AddScriptLPS(1); |
2253 | Quaternion q = m_host.GetWorldRotation(); | 2506 | Quaternion q = m_host.GetWorldRotation(); |
2507 | |||
2508 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2509 | { | ||
2510 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2511 | if (avatar != null) | ||
2512 | { | ||
2513 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2514 | q = avatar.CameraRotation * q; // Mouselook | ||
2515 | else | ||
2516 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2517 | } | ||
2518 | } | ||
2519 | |||
2254 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2520 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2255 | } | 2521 | } |
2256 | 2522 | ||
@@ -2278,14 +2544,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2278 | return new LSL_Rotation(q); | 2544 | return new LSL_Rotation(q); |
2279 | } | 2545 | } |
2280 | 2546 | ||
2281 | return new LSL_Rotation(part.GetWorldRotation()); | 2547 | q = part.GetWorldRotation(); |
2548 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2549 | { | ||
2550 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2551 | if (avatar != null) | ||
2552 | { | ||
2553 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2554 | q = avatar.CameraRotation * q; // Mouselook | ||
2555 | else | ||
2556 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2557 | } | ||
2558 | } | ||
2559 | |||
2560 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
2282 | } | 2561 | } |
2283 | 2562 | ||
2284 | public LSL_Rotation llGetLocalRot() | 2563 | public LSL_Rotation llGetLocalRot() |
2285 | { | 2564 | { |
2286 | m_host.AddScriptLPS(1); | 2565 | return GetPartLocalRot(m_host); |
2566 | } | ||
2287 | 2567 | ||
2288 | return new LSL_Rotation(m_host.RotationOffset); | 2568 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) |
2569 | { | ||
2570 | m_host.AddScriptLPS(1); | ||
2571 | Quaternion rot = part.RotationOffset; | ||
2572 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2289 | } | 2573 | } |
2290 | 2574 | ||
2291 | public void llSetForce(LSL_Vector force, int local) | 2575 | public void llSetForce(LSL_Vector force, int local) |
@@ -2365,16 +2649,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2365 | m_host.ApplyImpulse(v, local != 0); | 2649 | m_host.ApplyImpulse(v, local != 0); |
2366 | } | 2650 | } |
2367 | 2651 | ||
2652 | |||
2368 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2653 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2369 | { | 2654 | { |
2370 | m_host.AddScriptLPS(1); | 2655 | m_host.AddScriptLPS(1); |
2371 | m_host.ApplyAngularImpulse(force, local != 0); | 2656 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2372 | } | 2657 | } |
2373 | 2658 | ||
2374 | public void llSetTorque(LSL_Vector torque, int local) | 2659 | public void llSetTorque(LSL_Vector torque, int local) |
2375 | { | 2660 | { |
2376 | m_host.AddScriptLPS(1); | 2661 | m_host.AddScriptLPS(1); |
2377 | m_host.SetAngularImpulse(torque, local != 0); | 2662 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2378 | } | 2663 | } |
2379 | 2664 | ||
2380 | public LSL_Vector llGetTorque() | 2665 | public LSL_Vector llGetTorque() |
@@ -2391,20 +2676,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2391 | llSetTorque(torque, local); | 2676 | llSetTorque(torque, local); |
2392 | } | 2677 | } |
2393 | 2678 | ||
2679 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2680 | { | ||
2681 | m_host.AddScriptLPS(1); | ||
2682 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2683 | } | ||
2684 | |||
2394 | public LSL_Vector llGetVel() | 2685 | public LSL_Vector llGetVel() |
2395 | { | 2686 | { |
2396 | m_host.AddScriptLPS(1); | 2687 | m_host.AddScriptLPS(1); |
2397 | 2688 | ||
2398 | Vector3 vel; | 2689 | Vector3 vel = Vector3.Zero; |
2399 | 2690 | ||
2400 | if (m_host.ParentGroup.IsAttachment) | 2691 | if (m_host.ParentGroup.IsAttachment) |
2401 | { | 2692 | { |
2402 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2693 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2403 | vel = avatar.Velocity; | 2694 | if (avatar != null) |
2695 | vel = avatar.Velocity; | ||
2404 | } | 2696 | } |
2405 | else | 2697 | else |
2406 | { | 2698 | { |
2407 | vel = m_host.Velocity; | 2699 | vel = m_host.ParentGroup.RootPart.Velocity; |
2408 | } | 2700 | } |
2409 | 2701 | ||
2410 | return new LSL_Vector(vel); | 2702 | return new LSL_Vector(vel); |
@@ -2417,11 +2709,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2417 | return new LSL_Vector(m_host.Acceleration); | 2709 | return new LSL_Vector(m_host.Acceleration); |
2418 | } | 2710 | } |
2419 | 2711 | ||
2420 | public LSL_Vector llGetOmega() | 2712 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
2421 | { | 2713 | { |
2422 | m_host.AddScriptLPS(1); | 2714 | m_host.AddScriptLPS(1); |
2715 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2716 | } | ||
2423 | 2717 | ||
2424 | return new LSL_Vector(m_host.AngularVelocity); | 2718 | public LSL_Vector llGetOmega() |
2719 | { | ||
2720 | m_host.AddScriptLPS(1); | ||
2721 | Vector3 avel = m_host.AngularVelocity; | ||
2722 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2425 | } | 2723 | } |
2426 | 2724 | ||
2427 | public LSL_Float llGetTimeOfDay() | 2725 | public LSL_Float llGetTimeOfDay() |
@@ -2782,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2782 | return src.ToLower(); | 3080 | return src.ToLower(); |
2783 | } | 3081 | } |
2784 | 3082 | ||
2785 | public void llGiveMoney(string destination, int amount) | 3083 | public LSL_Integer llGiveMoney(string destination, int amount) |
2786 | { | 3084 | { |
2787 | Util.FireAndForget(x => | 3085 | Util.FireAndForget(x => |
2788 | { | 3086 | { |
@@ -2814,8 +3112,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2814 | } | 3112 | } |
2815 | 3113 | ||
2816 | money.ObjectGiveMoney( | 3114 | money.ObjectGiveMoney( |
2817 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3115 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2818 | }); | 3116 | }); |
3117 | |||
3118 | return 0; | ||
2819 | } | 3119 | } |
2820 | 3120 | ||
2821 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3121 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2894,13 +3194,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2894 | new_group.RootPart.UUID.ToString()) }, | 3194 | new_group.RootPart.UUID.ToString()) }, |
2895 | new DetectParams[0])); | 3195 | new DetectParams[0])); |
2896 | 3196 | ||
2897 | float groupmass = new_group.GetMass(); | 3197 | // do recoil |
3198 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3199 | if (hostgrp == null) | ||
3200 | return; | ||
3201 | |||
3202 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3203 | return; | ||
2898 | 3204 | ||
2899 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3205 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2900 | 3206 | ||
2901 | //Recoil. | 3207 | //Recoil. |
2902 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3208 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2903 | { | 3209 | { |
3210 | float groupmass = new_group.GetMass(); | ||
2904 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3211 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2905 | if (recoil != Vector3.Zero) | 3212 | if (recoil != Vector3.Zero) |
2906 | { | 3213 | { |
@@ -2908,6 +3215,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2908 | } | 3215 | } |
2909 | } | 3216 | } |
2910 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3217 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3218 | return; | ||
3219 | |||
2911 | }); | 3220 | }); |
2912 | 3221 | ||
2913 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3222 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2922,35 +3231,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2922 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3231 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2923 | { | 3232 | { |
2924 | m_host.AddScriptLPS(1); | 3233 | m_host.AddScriptLPS(1); |
2925 | // Determine where we are looking from | ||
2926 | LSL_Vector from = llGetPos(); | ||
2927 | 3234 | ||
2928 | // Work out the normalised vector from the source to the target | 3235 | // Get the normalized vector to the target |
2929 | LSL_Vector delta = llVecNorm(target - from); | 3236 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2930 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2931 | 3237 | ||
2932 | // Calculate the yaw | 3238 | // Get the bearing (yaw) |
2933 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3239 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2934 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3240 | a1.z = llAtan2(d1.y, d1.x); |
2935 | 3241 | ||
2936 | // Calculate pitch | 3242 | // Get the elevation (pitch) |
2937 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3243 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3244 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2938 | 3245 | ||
2939 | // we need to convert from a vector describing | 3246 | LSL_Rotation r1 = llEuler2Rot(a1); |
2940 | // the angles of rotation in radians into rotation value | 3247 | LSL_Rotation r2 = llEuler2Rot(a2); |
2941 | LSL_Rotation rot = llEuler2Rot(angle); | 3248 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2942 | |||
2943 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2944 | // set the rotation of the object, copy that behavior | ||
2945 | PhysicsActor pa = m_host.PhysActor; | ||
2946 | 3249 | ||
2947 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3250 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2948 | { | 3251 | { |
2949 | llSetRot(rot); | 3252 | // Do nothing if either value is 0 (this has been checked in SL) |
3253 | if (strength <= 0.0 || damping <= 0.0) | ||
3254 | return; | ||
3255 | |||
3256 | llSetRot(r3 * r2 * r1); | ||
2950 | } | 3257 | } |
2951 | else | 3258 | else |
2952 | { | 3259 | { |
2953 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3260 | if (strength == 0) |
3261 | { | ||
3262 | llSetRot(r3 * r2 * r1); | ||
3263 | return; | ||
3264 | } | ||
3265 | |||
3266 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2954 | } | 3267 | } |
2955 | } | 3268 | } |
2956 | 3269 | ||
@@ -2997,17 +3310,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2997 | } | 3310 | } |
2998 | else | 3311 | else |
2999 | { | 3312 | { |
3000 | if (m_host.IsRoot) | 3313 | // new SL always returns object mass |
3001 | { | 3314 | // if (m_host.IsRoot) |
3315 | // { | ||
3002 | return m_host.ParentGroup.GetMass(); | 3316 | return m_host.ParentGroup.GetMass(); |
3003 | } | 3317 | // } |
3004 | else | 3318 | // else |
3005 | { | 3319 | // { |
3006 | return m_host.GetMass(); | 3320 | // return m_host.GetMass(); |
3007 | } | 3321 | // } |
3008 | } | 3322 | } |
3009 | } | 3323 | } |
3010 | 3324 | ||
3325 | |||
3326 | public LSL_Float llGetMassMKS() | ||
3327 | { | ||
3328 | return 100f * llGetMass(); | ||
3329 | } | ||
3330 | |||
3011 | public void llCollisionFilter(string name, string id, int accept) | 3331 | public void llCollisionFilter(string name, string id, int accept) |
3012 | { | 3332 | { |
3013 | m_host.AddScriptLPS(1); | 3333 | m_host.AddScriptLPS(1); |
@@ -3055,8 +3375,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3055 | { | 3375 | { |
3056 | // Unregister controls from Presence | 3376 | // Unregister controls from Presence |
3057 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3377 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3058 | // Remove Take Control permission. | ||
3059 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3060 | } | 3378 | } |
3061 | } | 3379 | } |
3062 | } | 3380 | } |
@@ -3084,7 +3402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3084 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3402 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3085 | 3403 | ||
3086 | if (attachmentsModule != null) | 3404 | if (attachmentsModule != null) |
3087 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); | 3405 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3088 | else | 3406 | else |
3089 | return false; | 3407 | return false; |
3090 | } | 3408 | } |
@@ -3114,9 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3114 | { | 3432 | { |
3115 | m_host.AddScriptLPS(1); | 3433 | m_host.AddScriptLPS(1); |
3116 | 3434 | ||
3117 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3118 | // return; | ||
3119 | |||
3120 | if (m_item.PermsGranter != m_host.OwnerID) | 3435 | if (m_item.PermsGranter != m_host.OwnerID) |
3121 | return; | 3436 | return; |
3122 | 3437 | ||
@@ -3159,6 +3474,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3159 | 3474 | ||
3160 | public void llInstantMessage(string user, string message) | 3475 | public void llInstantMessage(string user, string message) |
3161 | { | 3476 | { |
3477 | UUID result; | ||
3478 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3479 | { | ||
3480 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3481 | ScriptSleep(2000); | ||
3482 | return; | ||
3483 | } | ||
3484 | |||
3485 | |||
3162 | m_host.AddScriptLPS(1); | 3486 | m_host.AddScriptLPS(1); |
3163 | 3487 | ||
3164 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3488 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3173,14 +3497,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3173 | UUID friendTransactionID = UUID.Random(); | 3497 | UUID friendTransactionID = UUID.Random(); |
3174 | 3498 | ||
3175 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3499 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3176 | 3500 | ||
3177 | GridInstantMessage msg = new GridInstantMessage(); | 3501 | GridInstantMessage msg = new GridInstantMessage(); |
3178 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3502 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3179 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3503 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3180 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3504 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3181 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3505 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3182 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3506 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3183 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3507 | // DateTime dt = DateTime.UtcNow; |
3508 | // | ||
3509 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3510 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3511 | // | ||
3512 | // try | ||
3513 | // { | ||
3514 | // // Convert that to the PST timezone | ||
3515 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3516 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3517 | // } | ||
3518 | // catch | ||
3519 | // { | ||
3520 | // // No logging here, as it could be VERY spammy | ||
3521 | // } | ||
3522 | // | ||
3523 | // // And make it look local again to fool the unix time util | ||
3524 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3525 | |||
3526 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3527 | |||
3184 | //if (client != null) | 3528 | //if (client != null) |
3185 | //{ | 3529 | //{ |
3186 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3530 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3194,10 +3538,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3194 | msg.message = message.Substring(0, 1024); | 3538 | msg.message = message.Substring(0, 1024); |
3195 | else | 3539 | else |
3196 | msg.message = message; | 3540 | msg.message = message; |
3197 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3541 | msg.dialog = (byte)19; // MessageFromObject |
3198 | msg.fromGroup = false;// fromGroup; | 3542 | msg.fromGroup = false;// fromGroup; |
3199 | msg.offline = (byte)0; //offline; | 3543 | msg.offline = (byte)0; //offline; |
3200 | msg.ParentEstateID = 0; //ParentEstateID; | 3544 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3201 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3545 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3202 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3546 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3203 | 3547 | ||
@@ -3229,7 +3573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3229 | } | 3573 | } |
3230 | 3574 | ||
3231 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3575 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3232 | llSleep(EMAIL_PAUSE_TIME); | 3576 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3233 | } | 3577 | } |
3234 | 3578 | ||
3235 | public void llGetNextEmail(string address, string subject) | 3579 | public void llGetNextEmail(string address, string subject) |
@@ -3475,7 +3819,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3475 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3819 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3476 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3820 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3477 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3821 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3822 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3478 | ScriptBaseClass.PERMISSION_ATTACH; | 3823 | ScriptBaseClass.PERMISSION_ATTACH; |
3824 | |||
3479 | } | 3825 | } |
3480 | else | 3826 | else |
3481 | { | 3827 | { |
@@ -3492,15 +3838,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3492 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3838 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3493 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3839 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3494 | } | 3840 | } |
3841 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3842 | { | ||
3843 | implicitPerms = perm; | ||
3844 | } | ||
3495 | } | 3845 | } |
3496 | 3846 | ||
3497 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3847 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3498 | { | 3848 | { |
3499 | lock (m_host.TaskInventory) | 3849 | m_host.TaskInventory.LockItemsForWrite(true); |
3500 | { | 3850 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3501 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3851 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3502 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3852 | m_host.TaskInventory.LockItemsForWrite(false); |
3503 | } | ||
3504 | 3853 | ||
3505 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3854 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3506 | "run_time_permissions", new Object[] { | 3855 | "run_time_permissions", new Object[] { |
@@ -3543,11 +3892,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3543 | 3892 | ||
3544 | if (!m_waitingForScriptAnswer) | 3893 | if (!m_waitingForScriptAnswer) |
3545 | { | 3894 | { |
3546 | lock (m_host.TaskInventory) | 3895 | m_host.TaskInventory.LockItemsForWrite(true); |
3547 | { | 3896 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3548 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3897 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3549 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3898 | m_host.TaskInventory.LockItemsForWrite(false); |
3550 | } | ||
3551 | 3899 | ||
3552 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3900 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3553 | m_waitingForScriptAnswer=true; | 3901 | m_waitingForScriptAnswer=true; |
@@ -3576,14 +3924,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3576 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3924 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3577 | llReleaseControls(); | 3925 | llReleaseControls(); |
3578 | 3926 | ||
3579 | lock (m_host.TaskInventory) | 3927 | m_host.TaskInventory.LockItemsForWrite(true); |
3580 | { | 3928 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3581 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3929 | m_host.TaskInventory.LockItemsForWrite(false); |
3582 | } | 3930 | |
3583 | 3931 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3584 | m_ScriptEngine.PostScriptEvent( | 3932 | "run_time_permissions", new Object[] { |
3585 | m_item.ItemID, | 3933 | new LSL_Integer(answer) }, |
3586 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3934 | new DetectParams[0])); |
3587 | } | 3935 | } |
3588 | 3936 | ||
3589 | public LSL_String llGetPermissionsKey() | 3937 | public LSL_String llGetPermissionsKey() |
@@ -3622,14 +3970,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3622 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3970 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3623 | { | 3971 | { |
3624 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3972 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3625 | 3973 | if (parts.Count > 0) | |
3626 | foreach (SceneObjectPart part in parts) | 3974 | { |
3627 | part.SetFaceColorAlpha(face, color, null); | 3975 | try |
3976 | { | ||
3977 | foreach (SceneObjectPart part in parts) | ||
3978 | part.SetFaceColorAlpha(face, color, null); | ||
3979 | } | ||
3980 | finally | ||
3981 | { | ||
3982 | } | ||
3983 | } | ||
3628 | } | 3984 | } |
3629 | 3985 | ||
3630 | public void llCreateLink(string target, int parent) | 3986 | public void llCreateLink(string target, int parent) |
3631 | { | 3987 | { |
3632 | m_host.AddScriptLPS(1); | 3988 | m_host.AddScriptLPS(1); |
3989 | |||
3633 | UUID targetID; | 3990 | UUID targetID; |
3634 | 3991 | ||
3635 | if (!UUID.TryParse(target, out targetID)) | 3992 | if (!UUID.TryParse(target, out targetID)) |
@@ -3735,10 +4092,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | // Restructuring Multiple Prims. | 4092 | // Restructuring Multiple Prims. |
3736 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4093 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3737 | parts.Remove(parentPrim.RootPart); | 4094 | parts.Remove(parentPrim.RootPart); |
3738 | foreach (SceneObjectPart part in parts) | 4095 | if (parts.Count > 0) |
3739 | { | 4096 | { |
3740 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4097 | try |
4098 | { | ||
4099 | foreach (SceneObjectPart part in parts) | ||
4100 | { | ||
4101 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4102 | } | ||
4103 | } | ||
4104 | finally | ||
4105 | { | ||
4106 | } | ||
3741 | } | 4107 | } |
4108 | |||
3742 | parentPrim.HasGroupChanged = true; | 4109 | parentPrim.HasGroupChanged = true; |
3743 | parentPrim.ScheduleGroupForFullUpdate(); | 4110 | parentPrim.ScheduleGroupForFullUpdate(); |
3744 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4111 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3747,12 +4114,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3747 | { | 4114 | { |
3748 | SceneObjectPart newRoot = parts[0]; | 4115 | SceneObjectPart newRoot = parts[0]; |
3749 | parts.Remove(newRoot); | 4116 | parts.Remove(newRoot); |
3750 | foreach (SceneObjectPart part in parts) | 4117 | |
4118 | try | ||
3751 | { | 4119 | { |
3752 | // Required for linking | 4120 | foreach (SceneObjectPart part in parts) |
3753 | part.ClearUpdateSchedule(); | 4121 | { |
3754 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4122 | part.ClearUpdateSchedule(); |
4123 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4124 | } | ||
3755 | } | 4125 | } |
4126 | finally | ||
4127 | { | ||
4128 | } | ||
4129 | |||
4130 | |||
3756 | newRoot.ParentGroup.HasGroupChanged = true; | 4131 | newRoot.ParentGroup.HasGroupChanged = true; |
3757 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4132 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3758 | } | 4133 | } |
@@ -3772,6 +4147,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3772 | public void llBreakAllLinks() | 4147 | public void llBreakAllLinks() |
3773 | { | 4148 | { |
3774 | m_host.AddScriptLPS(1); | 4149 | m_host.AddScriptLPS(1); |
4150 | |||
4151 | TaskInventoryItem item = m_item; | ||
4152 | |||
4153 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4154 | && !m_automaticLinkPermission) | ||
4155 | { | ||
4156 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4157 | return; | ||
4158 | } | ||
4159 | |||
3775 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4160 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3776 | if (parentPrim.AttachmentPoint != 0) | 4161 | if (parentPrim.AttachmentPoint != 0) |
3777 | return; // Fail silently if attached | 4162 | return; // Fail silently if attached |
@@ -3791,13 +4176,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3791 | public LSL_String llGetLinkKey(int linknum) | 4176 | public LSL_String llGetLinkKey(int linknum) |
3792 | { | 4177 | { |
3793 | m_host.AddScriptLPS(1); | 4178 | m_host.AddScriptLPS(1); |
4179 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
4180 | if (part != null) | ||
4181 | { | ||
4182 | return part.UUID.ToString(); | ||
4183 | } | ||
4184 | else | ||
4185 | { | ||
4186 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4187 | { | ||
4188 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3794 | 4189 | ||
3795 | ISceneEntity entity = GetLinkEntity(linknum); | 4190 | if (linknum < 0) |
4191 | return UUID.Zero.ToString(); | ||
3796 | 4192 | ||
3797 | if (entity != null) | 4193 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); |
3798 | return entity.UUID.ToString(); | 4194 | if (avatars.Count > linknum) |
3799 | else | 4195 | { |
3800 | return ScriptBaseClass.NULL_KEY; | 4196 | return avatars[linknum].UUID.ToString(); |
4197 | } | ||
4198 | } | ||
4199 | return UUID.Zero.ToString(); | ||
4200 | } | ||
3801 | } | 4201 | } |
3802 | 4202 | ||
3803 | /// <summary> | 4203 | /// <summary> |
@@ -3856,17 +4256,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3856 | m_host.AddScriptLPS(1); | 4256 | m_host.AddScriptLPS(1); |
3857 | int count = 0; | 4257 | int count = 0; |
3858 | 4258 | ||
3859 | lock (m_host.TaskInventory) | 4259 | m_host.TaskInventory.LockItemsForRead(true); |
4260 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3860 | { | 4261 | { |
3861 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4262 | if (inv.Value.Type == type || type == -1) |
3862 | { | 4263 | { |
3863 | if (inv.Value.Type == type || type == -1) | 4264 | count = count + 1; |
3864 | { | ||
3865 | count = count + 1; | ||
3866 | } | ||
3867 | } | 4265 | } |
3868 | } | 4266 | } |
3869 | 4267 | ||
4268 | m_host.TaskInventory.LockItemsForRead(false); | ||
3870 | return count; | 4269 | return count; |
3871 | } | 4270 | } |
3872 | 4271 | ||
@@ -3875,16 +4274,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3875 | m_host.AddScriptLPS(1); | 4274 | m_host.AddScriptLPS(1); |
3876 | ArrayList keys = new ArrayList(); | 4275 | ArrayList keys = new ArrayList(); |
3877 | 4276 | ||
3878 | lock (m_host.TaskInventory) | 4277 | m_host.TaskInventory.LockItemsForRead(true); |
4278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3879 | { | 4279 | { |
3880 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4280 | if (inv.Value.Type == type || type == -1) |
3881 | { | 4281 | { |
3882 | if (inv.Value.Type == type || type == -1) | 4282 | keys.Add(inv.Value.Name); |
3883 | { | ||
3884 | keys.Add(inv.Value.Name); | ||
3885 | } | ||
3886 | } | 4283 | } |
3887 | } | 4284 | } |
4285 | m_host.TaskInventory.LockItemsForRead(false); | ||
3888 | 4286 | ||
3889 | if (keys.Count == 0) | 4287 | if (keys.Count == 0) |
3890 | { | 4288 | { |
@@ -3922,7 +4320,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3922 | if (item == null) | 4320 | if (item == null) |
3923 | { | 4321 | { |
3924 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4322 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3925 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4323 | return; |
4324 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3926 | } | 4325 | } |
3927 | 4326 | ||
3928 | UUID objId = item.ItemID; | 4327 | UUID objId = item.ItemID; |
@@ -3950,33 +4349,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3950 | return; | 4349 | return; |
3951 | } | 4350 | } |
3952 | } | 4351 | } |
4352 | |||
3953 | // destination is an avatar | 4353 | // destination is an avatar |
3954 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4354 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3955 | 4355 | ||
3956 | if (agentItem == null) | 4356 | if (agentItem == null) |
3957 | return; | 4357 | return; |
3958 | 4358 | ||
3959 | if (m_TransferModule != null) | 4359 | byte[] bucket = new byte[1]; |
3960 | { | 4360 | bucket[0] = (byte)item.Type; |
3961 | byte[] bucket = new byte[1]; | 4361 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3962 | bucket[0] = (byte)item.Type; | 4362 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3963 | 4363 | ||
3964 | GridInstantMessage msg = new GridInstantMessage(World, | 4364 | GridInstantMessage msg = new GridInstantMessage(World, |
3965 | m_host.OwnerID, m_host.Name, destId, | 4365 | m_host.OwnerID, m_host.Name, destId, |
3966 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4366 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3967 | false, item.Name+". "+m_host.Name+" is located at "+ | 4367 | false, item.Name+". "+m_host.Name+" is located at "+ |
3968 | World.RegionInfo.RegionName+" "+ | 4368 | World.RegionInfo.RegionName+" "+ |
3969 | m_host.AbsolutePosition.ToString(), | 4369 | m_host.AbsolutePosition.ToString(), |
3970 | agentItem.ID, true, m_host.AbsolutePosition, | 4370 | agentItem.ID, true, m_host.AbsolutePosition, |
3971 | bucket, true); | 4371 | bucket, true); |
3972 | 4372 | ||
3973 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4373 | ScenePresence sp; |
3974 | } | ||
3975 | 4374 | ||
4375 | if (World.TryGetScenePresence(destId, out sp)) | ||
4376 | { | ||
4377 | sp.ControllingClient.SendInstantMessage(msg); | ||
4378 | } | ||
4379 | else | ||
4380 | { | ||
4381 | if (m_TransferModule != null) | ||
4382 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4383 | } | ||
4384 | |||
4385 | //This delay should only occur when giving inventory to avatars. | ||
3976 | ScriptSleep(3000); | 4386 | ScriptSleep(3000); |
3977 | } | 4387 | } |
3978 | } | 4388 | } |
3979 | 4389 | ||
4390 | [DebuggerNonUserCode] | ||
3980 | public void llRemoveInventory(string name) | 4391 | public void llRemoveInventory(string name) |
3981 | { | 4392 | { |
3982 | m_host.AddScriptLPS(1); | 4393 | m_host.AddScriptLPS(1); |
@@ -4031,109 +4442,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4031 | { | 4442 | { |
4032 | m_host.AddScriptLPS(1); | 4443 | m_host.AddScriptLPS(1); |
4033 | 4444 | ||
4034 | UUID uuid = (UUID)id; | 4445 | UUID uuid; |
4035 | PresenceInfo pinfo = null; | 4446 | if (UUID.TryParse(id, out uuid)) |
4036 | UserAccount account; | ||
4037 | |||
4038 | UserInfoCacheEntry ce; | ||
4039 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4040 | { | 4447 | { |
4041 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4448 | PresenceInfo pinfo = null; |
4042 | if (account == null) | 4449 | UserAccount account; |
4450 | |||
4451 | UserInfoCacheEntry ce; | ||
4452 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4043 | { | 4453 | { |
4044 | m_userInfoCache[uuid] = null; // Cache negative | 4454 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4045 | return UUID.Zero.ToString(); | 4455 | if (account == null) |
4046 | } | 4456 | { |
4457 | m_userInfoCache[uuid] = null; // Cache negative | ||
4458 | return UUID.Zero.ToString(); | ||
4459 | } | ||
4047 | 4460 | ||
4048 | 4461 | ||
4049 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4462 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4050 | if (pinfos != null && pinfos.Length > 0) | 4463 | if (pinfos != null && pinfos.Length > 0) |
4051 | { | ||
4052 | foreach (PresenceInfo p in pinfos) | ||
4053 | { | 4464 | { |
4054 | if (p.RegionID != UUID.Zero) | 4465 | foreach (PresenceInfo p in pinfos) |
4055 | { | 4466 | { |
4056 | pinfo = p; | 4467 | if (p.RegionID != UUID.Zero) |
4468 | { | ||
4469 | pinfo = p; | ||
4470 | } | ||
4057 | } | 4471 | } |
4058 | } | 4472 | } |
4059 | } | ||
4060 | 4473 | ||
4061 | ce = new UserInfoCacheEntry(); | 4474 | ce = new UserInfoCacheEntry(); |
4062 | ce.time = Util.EnvironmentTickCount(); | 4475 | ce.time = Util.EnvironmentTickCount(); |
4063 | ce.account = account; | 4476 | ce.account = account; |
4064 | ce.pinfo = pinfo; | 4477 | ce.pinfo = pinfo; |
4065 | } | 4478 | m_userInfoCache[uuid] = ce; |
4066 | else | 4479 | } |
4067 | { | 4480 | else |
4068 | if (ce == null) | 4481 | { |
4069 | return UUID.Zero.ToString(); | 4482 | if (ce == null) |
4483 | return UUID.Zero.ToString(); | ||
4070 | 4484 | ||
4071 | account = ce.account; | 4485 | account = ce.account; |
4072 | pinfo = ce.pinfo; | 4486 | pinfo = ce.pinfo; |
4073 | } | 4487 | } |
4074 | 4488 | ||
4075 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4489 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4076 | { | ||
4077 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4078 | if (pinfos != null && pinfos.Length > 0) | ||
4079 | { | 4490 | { |
4080 | foreach (PresenceInfo p in pinfos) | 4491 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4492 | if (pinfos != null && pinfos.Length > 0) | ||
4081 | { | 4493 | { |
4082 | if (p.RegionID != UUID.Zero) | 4494 | foreach (PresenceInfo p in pinfos) |
4083 | { | 4495 | { |
4084 | pinfo = p; | 4496 | if (p.RegionID != UUID.Zero) |
4497 | { | ||
4498 | pinfo = p; | ||
4499 | } | ||
4085 | } | 4500 | } |
4086 | } | 4501 | } |
4087 | } | 4502 | else |
4088 | else | 4503 | pinfo = null; |
4089 | pinfo = null; | ||
4090 | 4504 | ||
4091 | ce.time = Util.EnvironmentTickCount(); | 4505 | ce.time = Util.EnvironmentTickCount(); |
4092 | ce.pinfo = pinfo; | 4506 | ce.pinfo = pinfo; |
4093 | } | 4507 | } |
4094 | 4508 | ||
4095 | string reply = String.Empty; | 4509 | string reply = String.Empty; |
4096 | 4510 | ||
4097 | switch (data) | 4511 | switch (data) |
4098 | { | 4512 | { |
4099 | case 1: // DATA_ONLINE (0|1) | 4513 | case 1: // DATA_ONLINE (0|1) |
4100 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4514 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4101 | reply = "1"; | 4515 | reply = "1"; |
4102 | else | 4516 | else |
4103 | reply = "0"; | 4517 | reply = "0"; |
4104 | break; | 4518 | break; |
4105 | case 2: // DATA_NAME (First Last) | 4519 | case 2: // DATA_NAME (First Last) |
4106 | reply = account.FirstName + " " + account.LastName; | 4520 | reply = account.FirstName + " " + account.LastName; |
4107 | break; | 4521 | break; |
4108 | case 3: // DATA_BORN (YYYY-MM-DD) | 4522 | case 3: // DATA_BORN (YYYY-MM-DD) |
4109 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4523 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4110 | born = born.AddSeconds(account.Created); | 4524 | born = born.AddSeconds(account.Created); |
4111 | reply = born.ToString("yyyy-MM-dd"); | 4525 | reply = born.ToString("yyyy-MM-dd"); |
4112 | break; | 4526 | break; |
4113 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4527 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4114 | reply = "0,0,0,0,0,0"; | 4528 | reply = "0,0,0,0,0,0"; |
4115 | break; | 4529 | break; |
4116 | case 7: // DATA_USERLEVEL (integer) | 4530 | case 8: // DATA_PAYINFO (0|1|2|3) |
4117 | reply = account.UserLevel.ToString(); | 4531 | reply = "0"; |
4118 | break; | 4532 | break; |
4119 | case 8: // DATA_PAYINFO (0|1|2|3) | 4533 | default: |
4120 | reply = "0"; | 4534 | return UUID.Zero.ToString(); // Raise no event |
4121 | break; | 4535 | } |
4122 | default: | ||
4123 | return UUID.Zero.ToString(); // Raise no event | ||
4124 | } | ||
4125 | 4536 | ||
4126 | UUID rq = UUID.Random(); | 4537 | UUID rq = UUID.Random(); |
4127 | 4538 | ||
4128 | UUID tid = AsyncCommands. | 4539 | UUID tid = AsyncCommands. |
4129 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4540 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4130 | m_item.ItemID, rq.ToString()); | 4541 | m_item.ItemID, rq.ToString()); |
4131 | 4542 | ||
4132 | AsyncCommands. | 4543 | AsyncCommands. |
4133 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4544 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4134 | 4545 | ||
4135 | ScriptSleep(100); | 4546 | ScriptSleep(100); |
4136 | return tid.ToString(); | 4547 | return tid.ToString(); |
4548 | } | ||
4549 | else | ||
4550 | { | ||
4551 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4552 | } | ||
4553 | return ""; | ||
4137 | } | 4554 | } |
4138 | 4555 | ||
4139 | public LSL_String llRequestInventoryData(string name) | 4556 | public LSL_String llRequestInventoryData(string name) |
@@ -4190,12 +4607,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4190 | if (UUID.TryParse(agent, out agentId)) | 4607 | if (UUID.TryParse(agent, out agentId)) |
4191 | { | 4608 | { |
4192 | ScenePresence presence = World.GetScenePresence(agentId); | 4609 | ScenePresence presence = World.GetScenePresence(agentId); |
4193 | if (presence != null) | 4610 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4194 | { | 4611 | { |
4612 | // agent must not be a god | ||
4613 | if (presence.UserLevel >= 200) return; | ||
4614 | |||
4195 | // agent must be over the owners land | 4615 | // agent must be over the owners land |
4196 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4616 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4197 | { | 4617 | { |
4198 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4618 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4619 | { | ||
4620 | // They can't be teleported home for some reason | ||
4621 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4622 | if (regionInfo != null) | ||
4623 | { | ||
4624 | World.RequestTeleportLocation( | ||
4625 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4626 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4627 | } | ||
4628 | } | ||
4199 | } | 4629 | } |
4200 | } | 4630 | } |
4201 | } | 4631 | } |
@@ -4213,20 +4643,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4213 | ScenePresence presence = World.GetScenePresence(agentId); | 4643 | ScenePresence presence = World.GetScenePresence(agentId); |
4214 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4644 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4215 | { | 4645 | { |
4216 | // agent must not be a god | ||
4217 | if (presence.GodLevel >= 200) return; | ||
4218 | |||
4219 | if (destination == String.Empty) | 4646 | if (destination == String.Empty) |
4220 | destination = World.RegionInfo.RegionName; | 4647 | destination = World.RegionInfo.RegionName; |
4221 | 4648 | ||
4222 | // agent must be over the owners land | 4649 | if (m_item.PermsGranter == agentId) |
4223 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4650 | { |
4651 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) | ||
4652 | { | ||
4653 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | ||
4654 | } | ||
4655 | } | ||
4656 | |||
4657 | // agent must be wearing the object | ||
4658 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4224 | { | 4659 | { |
4225 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4660 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4226 | } | 4661 | } |
4227 | else // or must be wearing the prim | 4662 | else |
4228 | { | 4663 | { |
4229 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4664 | // agent must not be a god |
4665 | if (presence.GodLevel >= 200) return; | ||
4666 | |||
4667 | // agent must be over the owners land | ||
4668 | ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition); | ||
4669 | ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | ||
4670 | if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID) | ||
4230 | { | 4671 | { |
4231 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4672 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4232 | } | 4673 | } |
@@ -4240,24 +4681,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4240 | m_host.AddScriptLPS(1); | 4681 | m_host.AddScriptLPS(1); |
4241 | UUID agentId = new UUID(); | 4682 | UUID agentId = new UUID(); |
4242 | 4683 | ||
4243 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4684 | ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256); |
4244 | 4685 | ||
4245 | if (UUID.TryParse(agent, out agentId)) | 4686 | if (UUID.TryParse(agent, out agentId)) |
4246 | { | 4687 | { |
4688 | // This function is owner only! | ||
4689 | if (m_host.OwnerID != agentId) | ||
4690 | return; | ||
4691 | |||
4247 | ScenePresence presence = World.GetScenePresence(agentId); | 4692 | ScenePresence presence = World.GetScenePresence(agentId); |
4693 | |||
4694 | // Can't TP sitting avatars | ||
4695 | if (presence.ParentID != 0) // Sitting | ||
4696 | return; | ||
4697 | |||
4248 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4698 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4249 | { | 4699 | { |
4250 | // agent must not be a god | 4700 | if (m_item.PermsGranter == agentId) |
4251 | if (presence.GodLevel >= 200) return; | ||
4252 | |||
4253 | // agent must be over the owners land | ||
4254 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | ||
4255 | { | 4701 | { |
4256 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4702 | // If attached using llAttachToAvatarTemp, cowardly refuse |
4257 | } | 4703 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero) |
4258 | else // or must be wearing the prim | 4704 | return; |
4259 | { | 4705 | |
4260 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4706 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) |
4261 | { | 4707 | { |
4262 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4708 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4263 | } | 4709 | } |
@@ -4301,7 +4747,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4301 | UUID av = new UUID(); | 4747 | UUID av = new UUID(); |
4302 | if (!UUID.TryParse(agent,out av)) | 4748 | if (!UUID.TryParse(agent,out av)) |
4303 | { | 4749 | { |
4304 | LSLError("First parameter to llDialog needs to be a key"); | ||
4305 | return; | 4750 | return; |
4306 | } | 4751 | } |
4307 | 4752 | ||
@@ -4334,9 +4779,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4334 | { | 4779 | { |
4335 | m_host.AddScriptLPS(1); | 4780 | m_host.AddScriptLPS(1); |
4336 | 4781 | ||
4782 | if(impact_sound == "") | ||
4783 | { | ||
4784 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4785 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4786 | m_host.CollisionSoundType = 0; | ||
4787 | return; | ||
4788 | } | ||
4337 | // TODO: Parameter check logic required. | 4789 | // TODO: Parameter check logic required. |
4338 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4790 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4339 | m_host.CollisionSoundVolume = (float)impact_volume; | 4791 | m_host.CollisionSoundVolume = (float)impact_volume; |
4792 | m_host.CollisionSoundType = 1; | ||
4340 | } | 4793 | } |
4341 | 4794 | ||
4342 | public LSL_String llGetAnimation(string id) | 4795 | public LSL_String llGetAnimation(string id) |
@@ -4350,14 +4803,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4350 | 4803 | ||
4351 | if (m_host.RegionHandle == presence.RegionHandle) | 4804 | if (m_host.RegionHandle == presence.RegionHandle) |
4352 | { | 4805 | { |
4353 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4354 | |||
4355 | if (presence != null) | 4806 | if (presence != null) |
4356 | { | 4807 | { |
4357 | AnimationSet currentAnims = presence.Animator.Animations; | 4808 | if (presence.SitGround) |
4358 | string currentAnimationState = String.Empty; | 4809 | return "Sitting on Ground"; |
4359 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4810 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4360 | return currentAnimationState; | 4811 | return "Sitting"; |
4812 | |||
4813 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4814 | string lslMovementAnimation; | ||
4815 | |||
4816 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4817 | return lslMovementAnimation; | ||
4361 | } | 4818 | } |
4362 | } | 4819 | } |
4363 | 4820 | ||
@@ -4505,7 +4962,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4505 | { | 4962 | { |
4506 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4963 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4507 | float distance_term = distance * distance * distance; // Script Energy | 4964 | float distance_term = distance * distance * distance; // Script Energy |
4508 | float pusher_mass = m_host.GetMass(); | 4965 | // use total object mass and not part |
4966 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4509 | 4967 | ||
4510 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4968 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4511 | float PUSH_ATTENUATION_SCALE = 5f; | 4969 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4759,6 +5217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4759 | { | 5217 | { |
4760 | return item.AssetID.ToString(); | 5218 | return item.AssetID.ToString(); |
4761 | } | 5219 | } |
5220 | m_host.TaskInventory.LockItemsForRead(false); | ||
4762 | 5221 | ||
4763 | return UUID.Zero.ToString(); | 5222 | return UUID.Zero.ToString(); |
4764 | } | 5223 | } |
@@ -4911,14 +5370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4911 | { | 5370 | { |
4912 | m_host.AddScriptLPS(1); | 5371 | m_host.AddScriptLPS(1); |
4913 | 5372 | ||
4914 | if (src == null) | 5373 | return src.Length; |
4915 | { | ||
4916 | return 0; | ||
4917 | } | ||
4918 | else | ||
4919 | { | ||
4920 | return src.Length; | ||
4921 | } | ||
4922 | } | 5374 | } |
4923 | 5375 | ||
4924 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5376 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4989,7 +5441,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4989 | else if (src.Data[index] is LSL_Float) | 5441 | else if (src.Data[index] is LSL_Float) |
4990 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5442 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4991 | else if (src.Data[index] is LSL_String) | 5443 | else if (src.Data[index] is LSL_String) |
4992 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5444 | { |
5445 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5446 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5447 | if (m != Match.Empty) | ||
5448 | { | ||
5449 | str = m.Value; | ||
5450 | double d = 0.0; | ||
5451 | if (!Double.TryParse(str, out d)) | ||
5452 | return 0.0; | ||
5453 | |||
5454 | return d; | ||
5455 | } | ||
5456 | return 0.0; | ||
5457 | } | ||
4993 | return Convert.ToDouble(src.Data[index]); | 5458 | return Convert.ToDouble(src.Data[index]); |
4994 | } | 5459 | } |
4995 | catch (FormatException) | 5460 | catch (FormatException) |
@@ -5031,7 +5496,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5031 | // for completion and should LSL_Key ever be implemented | 5496 | // for completion and should LSL_Key ever be implemented |
5032 | // as it's own struct | 5497 | // as it's own struct |
5033 | else if (!(src.Data[index] is LSL_String || | 5498 | else if (!(src.Data[index] is LSL_String || |
5034 | src.Data[index] is LSL_Key)) | 5499 | src.Data[index] is LSL_Key || |
5500 | src.Data[index] is String)) | ||
5035 | { | 5501 | { |
5036 | return ""; | 5502 | return ""; |
5037 | } | 5503 | } |
@@ -5289,7 +5755,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5289 | } | 5755 | } |
5290 | } | 5756 | } |
5291 | } | 5757 | } |
5292 | else { | 5758 | else |
5759 | { | ||
5293 | object[] array = new object[src.Length]; | 5760 | object[] array = new object[src.Length]; |
5294 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5761 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5295 | result = new LSL_List(array); | 5762 | result = new LSL_List(array); |
@@ -5396,7 +5863,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5396 | public LSL_Integer llGetRegionAgentCount() | 5863 | public LSL_Integer llGetRegionAgentCount() |
5397 | { | 5864 | { |
5398 | m_host.AddScriptLPS(1); | 5865 | m_host.AddScriptLPS(1); |
5399 | return new LSL_Integer(World.GetRootAgentCount()); | 5866 | |
5867 | int count = 0; | ||
5868 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5869 | count++; | ||
5870 | }); | ||
5871 | |||
5872 | return new LSL_Integer(count); | ||
5400 | } | 5873 | } |
5401 | 5874 | ||
5402 | public LSL_Vector llGetRegionCorner() | 5875 | public LSL_Vector llGetRegionCorner() |
@@ -5637,6 +6110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5637 | flags |= ScriptBaseClass.AGENT_AWAY; | 6110 | flags |= ScriptBaseClass.AGENT_AWAY; |
5638 | } | 6111 | } |
5639 | 6112 | ||
6113 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6114 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6115 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6116 | { | ||
6117 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6118 | } | ||
6119 | |||
5640 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6120 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5641 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6121 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5642 | { | 6122 | { |
@@ -5684,6 +6164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5684 | flags |= ScriptBaseClass.AGENT_SITTING; | 6164 | flags |= ScriptBaseClass.AGENT_SITTING; |
5685 | } | 6165 | } |
5686 | 6166 | ||
6167 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6168 | { | ||
6169 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6170 | } | ||
6171 | |||
5687 | return flags; | 6172 | return flags; |
5688 | } | 6173 | } |
5689 | 6174 | ||
@@ -5829,9 +6314,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5829 | 6314 | ||
5830 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6315 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5831 | 6316 | ||
5832 | foreach (SceneObjectPart part in parts) | 6317 | try |
6318 | { | ||
6319 | foreach (SceneObjectPart part in parts) | ||
6320 | { | ||
6321 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6322 | } | ||
6323 | } | ||
6324 | finally | ||
5833 | { | 6325 | { |
5834 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5835 | } | 6326 | } |
5836 | } | 6327 | } |
5837 | 6328 | ||
@@ -5885,13 +6376,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5885 | 6376 | ||
5886 | if (m_host.OwnerID == land.LandData.OwnerID) | 6377 | if (m_host.OwnerID == land.LandData.OwnerID) |
5887 | { | 6378 | { |
5888 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6379 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6380 | presence.TeleportWithMomentum(p, null); | ||
6381 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5889 | } | 6382 | } |
5890 | } | 6383 | } |
5891 | } | 6384 | } |
5892 | ScriptSleep(5000); | 6385 | ScriptSleep(5000); |
5893 | } | 6386 | } |
5894 | 6387 | ||
6388 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6389 | { | ||
6390 | return ParseString2List(str, separators, in_spacers, false); | ||
6391 | } | ||
6392 | |||
5895 | public LSL_Integer llOverMyLand(string id) | 6393 | public LSL_Integer llOverMyLand(string id) |
5896 | { | 6394 | { |
5897 | m_host.AddScriptLPS(1); | 6395 | m_host.AddScriptLPS(1); |
@@ -5944,26 +6442,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5944 | } | 6442 | } |
5945 | else | 6443 | else |
5946 | { | 6444 | { |
5947 | agentSize = GetAgentSize(avatar); | 6445 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6446 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6447 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5948 | } | 6448 | } |
5949 | |||
5950 | return agentSize; | 6449 | return agentSize; |
5951 | } | 6450 | } |
5952 | 6451 | ||
5953 | public LSL_Integer llSameGroup(string agent) | 6452 | public LSL_Integer llSameGroup(string id) |
5954 | { | 6453 | { |
5955 | m_host.AddScriptLPS(1); | 6454 | m_host.AddScriptLPS(1); |
5956 | UUID agentId = new UUID(); | 6455 | UUID uuid = new UUID(); |
5957 | if (!UUID.TryParse(agent, out agentId)) | 6456 | if (!UUID.TryParse(id, out uuid)) |
5958 | return new LSL_Integer(0); | 6457 | return new LSL_Integer(0); |
5959 | ScenePresence presence = World.GetScenePresence(agentId); | 6458 | |
5960 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6459 | // Check if it's a group key |
5961 | return new LSL_Integer(0); | 6460 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5962 | IClientAPI client = presence.ControllingClient; | ||
5963 | if (m_host.GroupID == client.ActiveGroupId) | ||
5964 | return new LSL_Integer(1); | 6461 | return new LSL_Integer(1); |
5965 | else | 6462 | |
6463 | // We got passed a UUID.Zero | ||
6464 | if (uuid == UUID.Zero) | ||
6465 | return new LSL_Integer(0); | ||
6466 | |||
6467 | // Handle the case where id names an avatar | ||
6468 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6469 | if (presence != null) | ||
6470 | { | ||
6471 | if (presence.IsChildAgent) | ||
6472 | return new LSL_Integer(0); | ||
6473 | |||
6474 | IClientAPI client = presence.ControllingClient; | ||
6475 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6476 | return new LSL_Integer(1); | ||
6477 | |||
6478 | return new LSL_Integer(0); | ||
6479 | } | ||
6480 | |||
6481 | // Handle object case | ||
6482 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6483 | if (part != null) | ||
6484 | { | ||
6485 | // This will handle both deed and non-deed and also the no | ||
6486 | // group case | ||
6487 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6488 | return new LSL_Integer(1); | ||
6489 | |||
5966 | return new LSL_Integer(0); | 6490 | return new LSL_Integer(0); |
6491 | } | ||
6492 | |||
6493 | return new LSL_Integer(0); | ||
5967 | } | 6494 | } |
5968 | 6495 | ||
5969 | public void llUnSit(string id) | 6496 | public void llUnSit(string id) |
@@ -6522,6 +7049,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6522 | 7049 | ||
6523 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7050 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6524 | { | 7051 | { |
7052 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7053 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7054 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7055 | |||
6525 | part.SitTargetPosition = offset; | 7056 | part.SitTargetPosition = offset; |
6526 | part.SitTargetOrientation = rot; | 7057 | part.SitTargetOrientation = rot; |
6527 | part.ParentGroup.HasGroupChanged = true; | 7058 | part.ParentGroup.HasGroupChanged = true; |
@@ -6708,30 +7239,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6708 | UUID av = new UUID(); | 7239 | UUID av = new UUID(); |
6709 | if (!UUID.TryParse(avatar,out av)) | 7240 | if (!UUID.TryParse(avatar,out av)) |
6710 | { | 7241 | { |
6711 | LSLError("First parameter to llDialog needs to be a key"); | 7242 | //LSLError("First parameter to llDialog needs to be a key"); |
6712 | return; | 7243 | return; |
6713 | } | 7244 | } |
6714 | if (buttons.Length < 1) | 7245 | if (buttons.Length < 1) |
6715 | { | 7246 | { |
6716 | LSLError("No less than 1 button can be shown"); | 7247 | buttons.Add("OK"); |
6717 | return; | ||
6718 | } | 7248 | } |
6719 | if (buttons.Length > 12) | 7249 | if (buttons.Length > 12) |
6720 | { | 7250 | { |
6721 | LSLError("No more than 12 buttons can be shown"); | 7251 | ShoutError("button list too long, must be 12 or fewer entries"); |
6722 | return; | ||
6723 | } | 7252 | } |
6724 | string[] buts = new string[buttons.Length]; | 7253 | int length = buttons.Length; |
6725 | for (int i = 0; i < buttons.Length; i++) | 7254 | if (length > 12) |
7255 | length = 12; | ||
7256 | |||
7257 | string[] buts = new string[length]; | ||
7258 | for (int i = 0; i < length; i++) | ||
6726 | { | 7259 | { |
6727 | if (buttons.Data[i].ToString() == String.Empty) | 7260 | if (buttons.Data[i].ToString() == String.Empty) |
6728 | { | 7261 | { |
6729 | LSLError("button label cannot be blank"); | 7262 | ShoutError("button label cannot be blank"); |
6730 | return; | 7263 | return; |
6731 | } | 7264 | } |
6732 | if (buttons.Data[i].ToString().Length > 24) | 7265 | if (buttons.Data[i].ToString().Length > 24) |
6733 | { | 7266 | { |
6734 | LSLError("button label cannot be longer than 24 characters"); | 7267 | ShoutError("button label cannot be longer than 24 characters"); |
6735 | return; | 7268 | return; |
6736 | } | 7269 | } |
6737 | buts[i] = buttons.Data[i].ToString(); | 7270 | buts[i] = buttons.Data[i].ToString(); |
@@ -6798,9 +7331,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6798 | return; | 7331 | return; |
6799 | } | 7332 | } |
6800 | 7333 | ||
6801 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7334 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6802 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7335 | if (dest != null) |
7336 | { | ||
7337 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7338 | { | ||
7339 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7340 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6803 | 7341 | ||
7342 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7343 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7344 | } | ||
7345 | } | ||
6804 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7346 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6805 | ScriptSleep(3000); | 7347 | ScriptSleep(3000); |
6806 | } | 7348 | } |
@@ -6874,19 +7416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6874 | public LSL_String llMD5String(string src, int nonce) | 7416 | public LSL_String llMD5String(string src, int nonce) |
6875 | { | 7417 | { |
6876 | m_host.AddScriptLPS(1); | 7418 | m_host.AddScriptLPS(1); |
6877 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7419 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6878 | } | 7420 | } |
6879 | 7421 | ||
6880 | public LSL_String llSHA1String(string src) | 7422 | public LSL_String llSHA1String(string src) |
6881 | { | 7423 | { |
6882 | m_host.AddScriptLPS(1); | 7424 | m_host.AddScriptLPS(1); |
6883 | return Util.SHA1Hash(src).ToLower(); | 7425 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6884 | } | 7426 | } |
6885 | 7427 | ||
6886 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7428 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6887 | { | 7429 | { |
6888 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7430 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6889 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7431 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7432 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7433 | return shapeBlock; | ||
6890 | 7434 | ||
6891 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7435 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6892 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7436 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6991,6 +7535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6991 | // Prim type box, cylinder and prism. | 7535 | // Prim type box, cylinder and prism. |
6992 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7536 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6993 | { | 7537 | { |
7538 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7539 | return; | ||
7540 | |||
6994 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7541 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6995 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7542 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6996 | 7543 | ||
@@ -7044,6 +7591,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7044 | // Prim type sphere. | 7591 | // Prim type sphere. |
7045 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7592 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7046 | { | 7593 | { |
7594 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7595 | return; | ||
7596 | |||
7047 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7597 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7048 | 7598 | ||
7049 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7599 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7085,6 +7635,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7085 | // Prim type torus, tube and ring. | 7635 | // Prim type torus, tube and ring. |
7086 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7636 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7087 | { | 7637 | { |
7638 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7639 | return; | ||
7640 | |||
7088 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7641 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7089 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7642 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7090 | 7643 | ||
@@ -7220,6 +7773,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7220 | // Prim type sculpt. | 7773 | // Prim type sculpt. |
7221 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7774 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7222 | { | 7775 | { |
7776 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7777 | return; | ||
7778 | |||
7223 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7779 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7224 | UUID sculptId; | 7780 | UUID sculptId; |
7225 | 7781 | ||
@@ -7242,7 +7798,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7242 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7798 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7243 | { | 7799 | { |
7244 | // default | 7800 | // default |
7245 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7801 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7246 | } | 7802 | } |
7247 | 7803 | ||
7248 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7804 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7259,15 +7815,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7259 | ScriptSleep(200); | 7815 | ScriptSleep(200); |
7260 | } | 7816 | } |
7261 | 7817 | ||
7262 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7263 | { | ||
7264 | m_host.AddScriptLPS(1); | ||
7265 | |||
7266 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7267 | |||
7268 | ScriptSleep(200); | ||
7269 | } | ||
7270 | |||
7271 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7818 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7272 | { | 7819 | { |
7273 | m_host.AddScriptLPS(1); | 7820 | m_host.AddScriptLPS(1); |
@@ -7275,172 +7822,135 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7275 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7822 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7276 | } | 7823 | } |
7277 | 7824 | ||
7278 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7825 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7279 | { | 7826 | { |
7280 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7827 | List<object> parts = new List<object>(); |
7828 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7829 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7830 | foreach (SceneObjectPart p in prims) | ||
7831 | parts.Add(p); | ||
7832 | foreach (ScenePresence p in avatars) | ||
7833 | parts.Add(p); | ||
7281 | 7834 | ||
7282 | LSL_List remaining = null; | 7835 | LSL_List remaining = null; |
7283 | uint rulesParsed = 0; | 7836 | uint rulesParsed = 0; |
7284 | 7837 | ||
7285 | foreach (SceneObjectPart part in parts) | 7838 | if (parts.Count > 0) |
7286 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7287 | |||
7288 | while (remaining != null && remaining.Length > 2) | ||
7289 | { | ||
7290 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7291 | rules = remaining.GetSublist(1, -1); | ||
7292 | parts = GetLinkParts(linknumber); | ||
7293 | |||
7294 | foreach (SceneObjectPart part in parts) | ||
7295 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7296 | } | ||
7297 | } | ||
7298 | |||
7299 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
7300 | { | ||
7301 | SceneObjectGroup group = m_host.ParentGroup; | ||
7302 | |||
7303 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
7304 | return; | ||
7305 | if (group.IsAttachment) | ||
7306 | return; | ||
7307 | |||
7308 | if (frames.Data.Length > 0) // We are getting a new motion | ||
7309 | { | 7839 | { |
7310 | if (group.RootPart.KeyframeMotion != null) | 7840 | foreach (object part in parts) |
7311 | group.RootPart.KeyframeMotion.Delete(); | ||
7312 | group.RootPart.KeyframeMotion = null; | ||
7313 | |||
7314 | int idx = 0; | ||
7315 | |||
7316 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
7317 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
7318 | |||
7319 | while (idx < options.Data.Length) | ||
7320 | { | 7841 | { |
7321 | int option = (int)options.GetLSLIntegerItem(idx++); | 7842 | if (part is SceneObjectPart) |
7322 | int remain = options.Data.Length - idx; | 7843 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7844 | else | ||
7845 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7846 | } | ||
7323 | 7847 | ||
7324 | switch (option) | 7848 | while ((object)remaining != null && remaining.Length > 2) |
7849 | { | ||
7850 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7851 | rules = remaining.GetSublist(1, -1); | ||
7852 | parts.Clear(); | ||
7853 | prims = GetLinkParts(linknumber); | ||
7854 | avatars = GetLinkAvatars(linknumber); | ||
7855 | foreach (SceneObjectPart p in prims) | ||
7856 | parts.Add(p); | ||
7857 | foreach (ScenePresence p in avatars) | ||
7858 | parts.Add(p); | ||
7859 | |||
7860 | remaining = null; | ||
7861 | foreach (object part in parts) | ||
7325 | { | 7862 | { |
7326 | case ScriptBaseClass.KFM_MODE: | 7863 | if (part is SceneObjectPart) |
7327 | if (remain < 1) | 7864 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7328 | break; | 7865 | else |
7329 | int modeval = (int)options.GetLSLIntegerItem(idx++); | 7866 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7330 | switch(modeval) | ||
7331 | { | ||
7332 | case ScriptBaseClass.KFM_FORWARD: | ||
7333 | mode = KeyframeMotion.PlayMode.Forward; | ||
7334 | break; | ||
7335 | case ScriptBaseClass.KFM_REVERSE: | ||
7336 | mode = KeyframeMotion.PlayMode.Reverse; | ||
7337 | break; | ||
7338 | case ScriptBaseClass.KFM_LOOP: | ||
7339 | mode = KeyframeMotion.PlayMode.Loop; | ||
7340 | break; | ||
7341 | case ScriptBaseClass.KFM_PING_PONG: | ||
7342 | mode = KeyframeMotion.PlayMode.PingPong; | ||
7343 | break; | ||
7344 | } | ||
7345 | break; | ||
7346 | case ScriptBaseClass.KFM_DATA: | ||
7347 | if (remain < 1) | ||
7348 | break; | ||
7349 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
7350 | data = (KeyframeMotion.DataFormat)dataval; | ||
7351 | break; | ||
7352 | } | 7867 | } |
7353 | } | 7868 | } |
7869 | } | ||
7870 | } | ||
7354 | 7871 | ||
7355 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | 7872 | public LSL_List llGetPhysicsMaterial() |
7873 | { | ||
7874 | LSL_List result = new LSL_List(); | ||
7356 | 7875 | ||
7357 | idx = 0; | 7876 | result.Add(new LSL_Float(m_host.GravityModifier)); |
7877 | result.Add(new LSL_Float(m_host.Restitution)); | ||
7878 | result.Add(new LSL_Float(m_host.Friction)); | ||
7879 | result.Add(new LSL_Float(m_host.Density)); | ||
7358 | 7880 | ||
7359 | int elemLength = 2; | 7881 | return result; |
7360 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | 7882 | } |
7361 | elemLength = 3; | ||
7362 | 7883 | ||
7363 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | 7884 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7364 | while (idx < frames.Data.Length) | 7885 | float material_density, float material_friction, |
7365 | { | 7886 | float material_restitution, float material_gravity_modifier) |
7366 | int remain = frames.Data.Length - idx; | 7887 | { |
7888 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7889 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7890 | physdata.Density = part.Density; | ||
7891 | physdata.Friction = part.Friction; | ||
7892 | physdata.Bounce = part.Restitution; | ||
7893 | physdata.GravitationModifier = part.GravityModifier; | ||
7367 | 7894 | ||
7368 | if (remain < elemLength) | 7895 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7369 | break; | 7896 | physdata.Density = material_density; |
7897 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7898 | physdata.Friction = material_friction; | ||
7899 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7900 | physdata.Bounce = material_restitution; | ||
7901 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7902 | physdata.GravitationModifier = material_gravity_modifier; | ||
7370 | 7903 | ||
7371 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | 7904 | part.UpdateExtraPhysics(physdata); |
7372 | frame.Position = null; | 7905 | } |
7373 | frame.Rotation = null; | ||
7374 | 7906 | ||
7375 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | 7907 | public void llSetPhysicsMaterial(int material_bits, |
7376 | { | 7908 | float material_gravity_modifier, float material_restitution, |
7377 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | 7909 | float material_friction, float material_density) |
7378 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | 7910 | { |
7379 | } | 7911 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7380 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | 7912 | } |
7381 | { | ||
7382 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
7383 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
7384 | q.Normalize(); | ||
7385 | frame.Rotation = q; | ||
7386 | } | ||
7387 | 7913 | ||
7388 | float tempf = (float)frames.GetLSLFloatItem(idx++); | 7914 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7389 | frame.TimeMS = (int)(tempf * 1000.0f); | 7915 | { |
7916 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7917 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7918 | ScriptSleep(200); | ||
7919 | } | ||
7390 | 7920 | ||
7391 | keyframes.Add(frame); | 7921 | // vector up using libomv (c&p from sop ) |
7392 | } | 7922 | // vector up rotated by r |
7923 | private Vector3 Zrot(Quaternion r) | ||
7924 | { | ||
7925 | double x, y, z, m; | ||
7393 | 7926 | ||
7394 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | 7927 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7395 | group.RootPart.KeyframeMotion.Start(); | 7928 | if (Math.Abs(1.0 - m) > 0.000001) |
7396 | } | ||
7397 | else | ||
7398 | { | 7929 | { |
7399 | if (group.RootPart.KeyframeMotion == null) | 7930 | m = 1.0 / Math.Sqrt(m); |
7400 | return; | 7931 | r.X *= (float)m; |
7401 | 7932 | r.Y *= (float)m; | |
7402 | if (options.Data.Length == 0) | 7933 | r.Z *= (float)m; |
7403 | { | 7934 | r.W *= (float)m; |
7404 | group.RootPart.KeyframeMotion.Stop(); | 7935 | } |
7405 | return; | ||
7406 | } | ||
7407 | |||
7408 | int code = (int)options.GetLSLIntegerItem(0); | ||
7409 | |||
7410 | int idx = 0; | ||
7411 | 7936 | ||
7412 | while (idx < options.Data.Length) | 7937 | x = 2 * (r.X * r.Z + r.Y * r.W); |
7413 | { | 7938 | y = 2 * (-r.X * r.W + r.Y * r.Z); |
7414 | int option = (int)options.GetLSLIntegerItem(idx++); | 7939 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7415 | int remain = options.Data.Length - idx; | ||
7416 | 7940 | ||
7417 | switch (option) | 7941 | return new Vector3((float)x, (float)y, (float)z); |
7418 | { | ||
7419 | case ScriptBaseClass.KFM_COMMAND: | ||
7420 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
7421 | switch (cmd) | ||
7422 | { | ||
7423 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
7424 | group.RootPart.KeyframeMotion.Start(); | ||
7425 | break; | ||
7426 | case ScriptBaseClass.KFM_CMD_STOP: | ||
7427 | group.RootPart.KeyframeMotion.Stop(); | ||
7428 | break; | ||
7429 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
7430 | group.RootPart.KeyframeMotion.Pause(); | ||
7431 | break; | ||
7432 | } | ||
7433 | break; | ||
7434 | } | ||
7435 | } | ||
7436 | } | ||
7437 | } | 7942 | } |
7438 | 7943 | ||
7439 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7944 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7440 | { | 7945 | { |
7946 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7947 | return null; | ||
7948 | |||
7441 | int idx = 0; | 7949 | int idx = 0; |
7442 | int idxStart = 0; | 7950 | int idxStart = 0; |
7443 | 7951 | ||
7952 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7953 | |||
7444 | bool positionChanged = false; | 7954 | bool positionChanged = false; |
7445 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7955 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7446 | 7956 | ||
@@ -7465,8 +7975,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7465 | return null; | 7975 | return null; |
7466 | 7976 | ||
7467 | v=rules.GetVector3Item(idx++); | 7977 | v=rules.GetVector3Item(idx++); |
7978 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7979 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7980 | else | ||
7981 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7468 | positionChanged = true; | 7982 | positionChanged = true; |
7469 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7470 | 7983 | ||
7471 | break; | 7984 | break; |
7472 | case (int)ScriptBaseClass.PRIM_SIZE: | 7985 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7483,7 +7996,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7483 | 7996 | ||
7484 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7997 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7485 | // try to let this work as in SL... | 7998 | // try to let this work as in SL... |
7486 | if (part.ParentID == 0) | 7999 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7487 | { | 8000 | { |
7488 | // special case: If we are root, rotate complete SOG to new rotation | 8001 | // special case: If we are root, rotate complete SOG to new rotation |
7489 | SetRot(part, q); | 8002 | SetRot(part, q); |
@@ -7743,7 +8256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7743 | return null; | 8256 | return null; |
7744 | 8257 | ||
7745 | string ph = rules.Data[idx++].ToString(); | 8258 | string ph = rules.Data[idx++].ToString(); |
7746 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8259 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7747 | 8260 | ||
7748 | break; | 8261 | break; |
7749 | 8262 | ||
@@ -7777,12 +8290,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7777 | 8290 | ||
7778 | break; | 8291 | break; |
7779 | 8292 | ||
8293 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8294 | if (remain < 5) | ||
8295 | return null; | ||
8296 | |||
8297 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8298 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8299 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8300 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8301 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8302 | |||
8303 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8304 | |||
8305 | break; | ||
8306 | |||
7780 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8307 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7781 | if (remain < 1) | 8308 | if (remain < 1) |
7782 | return null; | 8309 | return null; |
7783 | string temp = rules.Data[idx++].ToString(); | 8310 | string temp = rules.Data[idx++].ToString(); |
7784 | 8311 | ||
7785 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8312 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7786 | 8313 | ||
7787 | break; | 8314 | break; |
7788 | 8315 | ||
@@ -7856,14 +8383,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7856 | if (part.ParentGroup.RootPart == part) | 8383 | if (part.ParentGroup.RootPart == part) |
7857 | { | 8384 | { |
7858 | SceneObjectGroup parent = part.ParentGroup; | 8385 | SceneObjectGroup parent = part.ParentGroup; |
7859 | parent.UpdateGroupPosition(currentPosition); | 8386 | Util.FireAndForget(delegate(object x) { |
8387 | parent.UpdateGroupPosition(currentPosition); | ||
8388 | }); | ||
7860 | } | 8389 | } |
7861 | else | 8390 | else |
7862 | { | 8391 | { |
7863 | part.OffsetPosition = currentPosition; | 8392 | part.OffsetPosition = currentPosition; |
7864 | SceneObjectGroup parent = part.ParentGroup; | 8393 | // SceneObjectGroup parent = part.ParentGroup; |
7865 | parent.HasGroupChanged = true; | 8394 | // parent.HasGroupChanged = true; |
7866 | parent.ScheduleGroupForTerseUpdate(); | 8395 | // parent.ScheduleGroupForTerseUpdate(); |
8396 | part.ScheduleTerseUpdate(); | ||
7867 | } | 8397 | } |
7868 | } | 8398 | } |
7869 | } | 8399 | } |
@@ -7901,10 +8431,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7901 | 8431 | ||
7902 | public LSL_String llXorBase64Strings(string str1, string str2) | 8432 | public LSL_String llXorBase64Strings(string str1, string str2) |
7903 | { | 8433 | { |
7904 | m_host.AddScriptLPS(1); | 8434 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7905 | Deprecated("llXorBase64Strings"); | 8435 | |
7906 | ScriptSleep(300); | 8436 | ScriptSleep(300); |
7907 | return String.Empty; | 8437 | m_host.AddScriptLPS(1); |
8438 | |||
8439 | if (str1 == String.Empty) | ||
8440 | return String.Empty; | ||
8441 | if (str2 == String.Empty) | ||
8442 | return str1; | ||
8443 | |||
8444 | int len = str2.Length; | ||
8445 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8446 | { | ||
8447 | while (str2.EndsWith("=")) | ||
8448 | str2 = str2.Substring(0, str2.Length - 1); | ||
8449 | |||
8450 | len = str2.Length; | ||
8451 | int mod = len % 4; | ||
8452 | |||
8453 | if (mod == 1) | ||
8454 | str2 = str2.Substring(0, str2.Length - 1); | ||
8455 | else if (mod == 2) | ||
8456 | str2 += "=="; | ||
8457 | else if (mod == 3) | ||
8458 | str2 += "="; | ||
8459 | } | ||
8460 | |||
8461 | byte[] data1; | ||
8462 | byte[] data2; | ||
8463 | try | ||
8464 | { | ||
8465 | data1 = Convert.FromBase64String(str1); | ||
8466 | data2 = Convert.FromBase64String(str2); | ||
8467 | } | ||
8468 | catch (Exception) | ||
8469 | { | ||
8470 | return new LSL_String(String.Empty); | ||
8471 | } | ||
8472 | |||
8473 | // For cases where the decoded length of s2 is greater | ||
8474 | // than the decoded length of s1, simply perform a normal | ||
8475 | // decode and XOR | ||
8476 | // | ||
8477 | if (data2.Length >= data1.Length) | ||
8478 | { | ||
8479 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8480 | data1[pos] ^= data2[pos]; | ||
8481 | |||
8482 | return Convert.ToBase64String(data1); | ||
8483 | } | ||
8484 | |||
8485 | // Remove padding | ||
8486 | while (str1.EndsWith("=")) | ||
8487 | str1 = str1.Substring(0, str1.Length - 1); | ||
8488 | while (str2.EndsWith("=")) | ||
8489 | str2 = str2.Substring(0, str2.Length - 1); | ||
8490 | |||
8491 | byte[] d1 = new byte[str1.Length]; | ||
8492 | byte[] d2 = new byte[str2.Length]; | ||
8493 | |||
8494 | for (int i = 0 ; i < str1.Length ; i++) | ||
8495 | { | ||
8496 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8497 | if (idx == -1) | ||
8498 | idx = 0; | ||
8499 | d1[i] = (byte)idx; | ||
8500 | } | ||
8501 | |||
8502 | for (int i = 0 ; i < str2.Length ; i++) | ||
8503 | { | ||
8504 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8505 | if (idx == -1) | ||
8506 | idx = 0; | ||
8507 | d2[i] = (byte)idx; | ||
8508 | } | ||
8509 | |||
8510 | string output = String.Empty; | ||
8511 | |||
8512 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8513 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8514 | |||
8515 | while (output.Length % 3 > 0) | ||
8516 | output += "="; | ||
8517 | |||
8518 | return output; | ||
7908 | } | 8519 | } |
7909 | 8520 | ||
7910 | public void llRemoteDataSetRegion() | 8521 | public void llRemoteDataSetRegion() |
@@ -8029,8 +8640,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8029 | public LSL_Integer llGetNumberOfPrims() | 8640 | public LSL_Integer llGetNumberOfPrims() |
8030 | { | 8641 | { |
8031 | m_host.AddScriptLPS(1); | 8642 | m_host.AddScriptLPS(1); |
8032 | 8643 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
8033 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8644 | |
8645 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
8034 | } | 8646 | } |
8035 | 8647 | ||
8036 | /// <summary> | 8648 | /// <summary> |
@@ -8045,55 +8657,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8045 | m_host.AddScriptLPS(1); | 8657 | m_host.AddScriptLPS(1); |
8046 | UUID objID = UUID.Zero; | 8658 | UUID objID = UUID.Zero; |
8047 | LSL_List result = new LSL_List(); | 8659 | LSL_List result = new LSL_List(); |
8660 | |||
8661 | // If the ID is not valid, return null result | ||
8048 | if (!UUID.TryParse(obj, out objID)) | 8662 | if (!UUID.TryParse(obj, out objID)) |
8049 | { | 8663 | { |
8050 | result.Add(new LSL_Vector()); | 8664 | result.Add(new LSL_Vector()); |
8051 | result.Add(new LSL_Vector()); | 8665 | result.Add(new LSL_Vector()); |
8052 | return result; | 8666 | return result; |
8053 | } | 8667 | } |
8668 | |||
8669 | // Check if this is an attached prim. If so, replace | ||
8670 | // the UUID with the avatar UUID and report it's bounding box | ||
8671 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8672 | if (part != null && part.ParentGroup.IsAttachment) | ||
8673 | objID = part.ParentGroup.AttachedAvatar; | ||
8674 | |||
8675 | // Find out if this is an avatar ID. If so, return it's box | ||
8054 | ScenePresence presence = World.GetScenePresence(objID); | 8676 | ScenePresence presence = World.GetScenePresence(objID); |
8055 | if (presence != null) | 8677 | if (presence != null) |
8056 | { | 8678 | { |
8057 | if (presence.ParentID == 0) // not sat on an object | 8679 | // As per LSL Wiki, there is no difference between sitting |
8680 | // and standing avatar since server 1.36 | ||
8681 | LSL_Vector lower; | ||
8682 | LSL_Vector upper; | ||
8683 | |||
8684 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8685 | |||
8686 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8687 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8688 | /* | ||
8058 | { | 8689 | { |
8059 | LSL_Vector lower; | 8690 | // This is for ground sitting avatars |
8060 | LSL_Vector upper; | 8691 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
8061 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8692 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
8062 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8693 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
8063 | { | 8694 | } |
8064 | // This is for ground sitting avatars | 8695 | else |
8065 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8696 | { |
8066 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 8697 | // This is for standing/flying avatars |
8067 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 8698 | float height = presence.Appearance.AvatarHeight / 2.0f; |
8068 | } | 8699 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
8069 | else | 8700 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
8070 | { | 8701 | } |
8071 | // This is for standing/flying avatars | 8702 | |
8072 | float height = presence.Appearance.AvatarHeight / 2.0f; | 8703 | // Adjust to the documented error offsets (see LSL Wiki) |
8073 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 8704 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
8074 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 8705 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
8075 | } | 8706 | */ |
8076 | result.Add(lower); | 8707 | { |
8077 | result.Add(upper); | 8708 | // This is for ground sitting avatars TODO! |
8078 | return result; | 8709 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); |
8710 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
8079 | } | 8711 | } |
8080 | else | 8712 | else |
8081 | { | 8713 | { |
8082 | // sitting on an object so we need the bounding box of that | 8714 | // This is for standing/flying avatars |
8083 | // which should include the avatar so set the UUID to the | 8715 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); |
8084 | // UUID of the object the avatar is sat on and allow it to fall through | 8716 | upper = new LSL_Vector(box.X, box.Y, box.Z); |
8085 | // to processing an object | ||
8086 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
8087 | objID = p.UUID; | ||
8088 | } | 8717 | } |
8718 | |||
8719 | if (lower.x > upper.x) | ||
8720 | lower.x = upper.x; | ||
8721 | if (lower.y > upper.y) | ||
8722 | lower.y = upper.y; | ||
8723 | if (lower.z > upper.z) | ||
8724 | lower.z = upper.z; | ||
8725 | |||
8726 | result.Add(lower); | ||
8727 | result.Add(upper); | ||
8728 | return result; | ||
8089 | } | 8729 | } |
8090 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8730 | |
8731 | part = World.GetSceneObjectPart(objID); | ||
8091 | // Currently only works for single prims without a sitting avatar | 8732 | // Currently only works for single prims without a sitting avatar |
8092 | if (part != null) | 8733 | if (part != null) |
8093 | { | 8734 | { |
8094 | Vector3 halfSize = part.Scale / 2.0f; | 8735 | float minX; |
8095 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8736 | float maxX; |
8096 | LSL_Vector upper = new LSL_Vector(halfSize); | 8737 | float minY; |
8738 | float maxY; | ||
8739 | float minZ; | ||
8740 | float maxZ; | ||
8741 | |||
8742 | // This BBox is in sim coordinates, with the offset being | ||
8743 | // a contained point. | ||
8744 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8745 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8746 | |||
8747 | minX -= offsets[0].X; | ||
8748 | maxX -= offsets[0].X; | ||
8749 | minY -= offsets[0].Y; | ||
8750 | maxY -= offsets[0].Y; | ||
8751 | minZ -= offsets[0].Z; | ||
8752 | maxZ -= offsets[0].Z; | ||
8753 | |||
8754 | LSL_Vector lower; | ||
8755 | LSL_Vector upper; | ||
8756 | |||
8757 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8758 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8759 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8760 | |||
8761 | if (lower.x > upper.x) | ||
8762 | lower.x = upper.x; | ||
8763 | if (lower.y > upper.y) | ||
8764 | lower.y = upper.y; | ||
8765 | if (lower.z > upper.z) | ||
8766 | lower.z = upper.z; | ||
8767 | |||
8097 | result.Add(lower); | 8768 | result.Add(lower); |
8098 | result.Add(upper); | 8769 | result.Add(upper); |
8099 | return result; | 8770 | return result; |
@@ -8110,224 +8781,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8110 | return new LSL_Vector(m_host.GetGeometricCenter()); | 8781 | return new LSL_Vector(m_host.GetGeometricCenter()); |
8111 | } | 8782 | } |
8112 | 8783 | ||
8113 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) | 8784 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8114 | { | 8785 | { |
8115 | LSL_List result = new LSL_List(); | 8786 | m_host.AddScriptLPS(1); |
8116 | LSL_List remaining = null; | ||
8117 | 8787 | ||
8118 | while (true) | 8788 | LSL_List result = new LSL_List(); |
8119 | { | ||
8120 | if (entity is SceneObjectPart) | ||
8121 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); | ||
8122 | else | ||
8123 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); | ||
8124 | 8789 | ||
8125 | if (remaining == null || remaining.Length <= 2) | 8790 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
8126 | return result; | ||
8127 | 8791 | ||
8792 | while ((object)remaining != null && remaining.Length > 2) | ||
8793 | { | ||
8128 | int linknumber = remaining.GetLSLIntegerItem(0); | 8794 | int linknumber = remaining.GetLSLIntegerItem(0); |
8129 | rules = remaining.GetSublist(1, -1); | 8795 | rules = remaining.GetSublist(1, -1); |
8130 | entity = GetLinkEntity(linknumber); | 8796 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8131 | } | ||
8132 | } | ||
8133 | 8797 | ||
8134 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8798 | foreach (SceneObjectPart part in parts) |
8135 | { | 8799 | remaining = GetPrimParams(part, rules, ref result); |
8136 | m_host.AddScriptLPS(1); | 8800 | } |
8137 | 8801 | ||
8138 | return GetEntityParams(m_host, rules); | 8802 | return result; |
8139 | } | 8803 | } |
8140 | 8804 | ||
8141 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8805 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
8142 | { | 8806 | { |
8143 | m_host.AddScriptLPS(1); | 8807 | m_host.AddScriptLPS(1); |
8144 | 8808 | ||
8145 | return GetEntityParams(GetLinkEntity(linknumber), rules); | 8809 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8146 | } | 8810 | // keep other options as before |
8147 | 8811 | ||
8148 | public LSL_Vector GetAgentSize(ScenePresence sp) | 8812 | List<SceneObjectPart> parts; |
8149 | { | 8813 | List<ScenePresence> avatars; |
8150 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); | 8814 | |
8151 | } | 8815 | LSL_List res = new LSL_List(); |
8816 | LSL_List remaining = null; | ||
8152 | 8817 | ||
8153 | /// <summary> | 8818 | while (rules.Length > 0) |
8154 | /// Gets params for a seated avatar in a linkset. | ||
8155 | /// </summary> | ||
8156 | /// <returns></returns> | ||
8157 | /// <param name='sp'></param> | ||
8158 | /// <param name='rules'></param> | ||
8159 | /// <param name='res'></param> | ||
8160 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) | ||
8161 | { | ||
8162 | int idx = 0; | ||
8163 | while (idx < rules.Length) | ||
8164 | { | 8819 | { |
8165 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8820 | parts = GetLinkParts(linknumber); |
8166 | int remain = rules.Length-idx; | 8821 | avatars = GetLinkAvatars(linknumber); |
8167 | 8822 | ||
8168 | switch (code) | 8823 | remaining = null; |
8824 | foreach (SceneObjectPart part in parts) | ||
8169 | { | 8825 | { |
8170 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8826 | remaining = GetPrimParams(part, rules, ref res); |
8171 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); | 8827 | } |
8172 | break; | 8828 | foreach (ScenePresence avatar in avatars) |
8173 | 8829 | { | |
8174 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 8830 | remaining = GetPrimParams(avatar, rules, ref res); |
8175 | res.Add(ScriptBaseClass.FALSE); | 8831 | } |
8176 | break; | ||
8177 | |||
8178 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8179 | res.Add(ScriptBaseClass.FALSE); | ||
8180 | break; | ||
8181 | |||
8182 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8183 | res.Add(ScriptBaseClass.FALSE); | ||
8184 | break; | ||
8185 | |||
8186 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8187 | res.Add(new LSL_Vector(sp.AbsolutePosition)); | ||
8188 | break; | ||
8189 | |||
8190 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8191 | res.Add(GetAgentSize(sp)); | ||
8192 | break; | ||
8193 | |||
8194 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8195 | res.Add(sp.GetWorldRotation()); | ||
8196 | break; | ||
8197 | |||
8198 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8199 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8200 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8201 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8202 | res.Add(new LSL_Float(0)); | ||
8203 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8204 | res.Add(new LSL_Vector(1, 1, 0)); | ||
8205 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8206 | break; | ||
8207 | |||
8208 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8209 | if (remain < 1) | ||
8210 | return null; | ||
8211 | |||
8212 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8213 | if (face > 21) | ||
8214 | break; | ||
8215 | |||
8216 | res.Add(new LSL_String("")); | ||
8217 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8218 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8219 | res.Add(new LSL_Float(0)); | ||
8220 | break; | ||
8221 | |||
8222 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8223 | if (remain < 1) | ||
8224 | return null; | ||
8225 | |||
8226 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8227 | if (face > 21) | ||
8228 | break; | ||
8229 | |||
8230 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8231 | res.Add(new LSL_Float(0)); | ||
8232 | break; | ||
8233 | |||
8234 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8235 | if (remain < 1) | ||
8236 | return null; | ||
8237 | |||
8238 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8239 | if (face > 21) | ||
8240 | break; | ||
8241 | |||
8242 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); | ||
8243 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); | ||
8244 | break; | ||
8245 | |||
8246 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8247 | if (remain < 1) | ||
8248 | return null; | ||
8249 | |||
8250 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8251 | if (face > 21) | ||
8252 | break; | ||
8253 | |||
8254 | res.Add(ScriptBaseClass.FALSE); | ||
8255 | break; | ||
8256 | |||
8257 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8258 | res.Add(ScriptBaseClass.FALSE); | ||
8259 | res.Add(new LSL_Integer(0)); | ||
8260 | res.Add(new LSL_Float(0)); | ||
8261 | res.Add(new LSL_Float(0)); | ||
8262 | res.Add(new LSL_Float(0)); | ||
8263 | res.Add(new LSL_Float(0)); | ||
8264 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8265 | break; | ||
8266 | |||
8267 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8268 | if (remain < 1) | ||
8269 | return null; | ||
8270 | |||
8271 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8272 | if (face > 21) | ||
8273 | break; | ||
8274 | |||
8275 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); | ||
8276 | break; | ||
8277 | |||
8278 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8279 | res.Add(ScriptBaseClass.FALSE); | ||
8280 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8281 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8282 | break; | ||
8283 | |||
8284 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8285 | if (remain < 1) | ||
8286 | return null; | ||
8287 | |||
8288 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8289 | if (face > 21) | ||
8290 | break; | ||
8291 | |||
8292 | res.Add(new LSL_Float(0)); | ||
8293 | break; | ||
8294 | |||
8295 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8296 | res.Add(new LSL_String("")); | ||
8297 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8298 | res.Add(new LSL_Float(1)); | ||
8299 | break; | ||
8300 | |||
8301 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8302 | res.Add(new LSL_Rotation(sp.Rotation)); | ||
8303 | break; | ||
8304 | |||
8305 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8306 | res.Add(new LSL_Vector(sp.OffsetPosition)); | ||
8307 | break; | ||
8308 | |||
8309 | case (int)ScriptBaseClass.PRIM_SLICE: | ||
8310 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8311 | break; | ||
8312 | |||
8313 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8314 | if(remain < 3) | ||
8315 | return null; | ||
8316 | 8832 | ||
8317 | return rules.GetSublist(idx, -1); | 8833 | if ((object)remaining != null && remaining.Length > 0) |
8834 | { | ||
8835 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8836 | rules = remaining.GetSublist(1, -1); | ||
8318 | } | 8837 | } |
8838 | else | ||
8839 | break; | ||
8319 | } | 8840 | } |
8320 | 8841 | ||
8321 | return null; | 8842 | return res; |
8322 | } | 8843 | } |
8323 | 8844 | ||
8324 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) | 8845 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
8325 | { | 8846 | { |
8326 | int idx = 0; | 8847 | int idx=0; |
8327 | while (idx < rules.Length) | 8848 | while (idx < rules.Length) |
8328 | { | 8849 | { |
8329 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8850 | int code=(int)rules.GetLSLIntegerItem(idx++); |
8330 | int remain = rules.Length-idx; | 8851 | int remain=rules.Length-idx; |
8331 | 8852 | ||
8332 | switch (code) | 8853 | switch (code) |
8333 | { | 8854 | { |
@@ -8357,19 +8878,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8357 | break; | 8878 | break; |
8358 | 8879 | ||
8359 | case (int)ScriptBaseClass.PRIM_POSITION: | 8880 | case (int)ScriptBaseClass.PRIM_POSITION: |
8360 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); | 8881 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8361 | 8882 | part.AbsolutePosition.Y, | |
8362 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8883 | part.AbsolutePosition.Z); |
8363 | // linkset is rotated; they always reflect the child prim's world position | ||
8364 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8365 | // implementation, so will break scripts imported from there (not to mention it | ||
8366 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8367 | if (!part.IsRoot) | ||
8368 | { | ||
8369 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8370 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8371 | } | ||
8372 | |||
8373 | res.Add(v); | 8884 | res.Add(v); |
8374 | break; | 8885 | break; |
8375 | 8886 | ||
@@ -8539,30 +9050,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8539 | if (remain < 1) | 9050 | if (remain < 1) |
8540 | return null; | 9051 | return null; |
8541 | 9052 | ||
8542 | face=(int)rules.GetLSLIntegerItem(idx++); | 9053 | face = (int)rules.GetLSLIntegerItem(idx++); |
8543 | 9054 | ||
8544 | tex = part.Shape.Textures; | 9055 | tex = part.Shape.Textures; |
9056 | int shiny; | ||
8545 | if (face == ScriptBaseClass.ALL_SIDES) | 9057 | if (face == ScriptBaseClass.ALL_SIDES) |
8546 | { | 9058 | { |
8547 | for (face = 0; face < GetNumberOfSides(part); face++) | 9059 | for (face = 0; face < GetNumberOfSides(part); face++) |
8548 | { | 9060 | { |
8549 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9061 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8550 | // Convert Shininess to PRIM_SHINY_* | 9062 | if (shinyness == Shininess.High) |
8551 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9063 | { |
8552 | // PRIM_BUMP_* | 9064 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8553 | res.Add(new LSL_Integer((int)texface.Bump)); | 9065 | } |
9066 | else if (shinyness == Shininess.Medium) | ||
9067 | { | ||
9068 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9069 | } | ||
9070 | else if (shinyness == Shininess.Low) | ||
9071 | { | ||
9072 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9073 | } | ||
9074 | else | ||
9075 | { | ||
9076 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9077 | } | ||
9078 | res.Add(new LSL_Integer(shiny)); | ||
9079 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8554 | } | 9080 | } |
8555 | } | 9081 | } |
8556 | else | 9082 | else |
8557 | { | 9083 | { |
8558 | if (face >= 0 && face < GetNumberOfSides(part)) | 9084 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9085 | if (shinyness == Shininess.High) | ||
8559 | { | 9086 | { |
8560 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9087 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8561 | // Convert Shininess to PRIM_SHINY_* | 9088 | } |
8562 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9089 | else if (shinyness == Shininess.Medium) |
8563 | // PRIM_BUMP_* | 9090 | { |
8564 | res.Add(new LSL_Integer((int)texface.Bump)); | 9091 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8565 | } | 9092 | } |
9093 | else if (shinyness == Shininess.Low) | ||
9094 | { | ||
9095 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9096 | } | ||
9097 | else | ||
9098 | { | ||
9099 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9100 | } | ||
9101 | res.Add(new LSL_Integer(shiny)); | ||
9102 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8566 | } | 9103 | } |
8567 | break; | 9104 | break; |
8568 | 9105 | ||
@@ -8573,21 +9110,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8573 | face = (int)rules.GetLSLIntegerItem(idx++); | 9110 | face = (int)rules.GetLSLIntegerItem(idx++); |
8574 | 9111 | ||
8575 | tex = part.Shape.Textures; | 9112 | tex = part.Shape.Textures; |
9113 | int fullbright; | ||
8576 | if (face == ScriptBaseClass.ALL_SIDES) | 9114 | if (face == ScriptBaseClass.ALL_SIDES) |
8577 | { | 9115 | { |
8578 | for (face = 0; face < GetNumberOfSides(part); face++) | 9116 | for (face = 0; face < GetNumberOfSides(part); face++) |
8579 | { | 9117 | { |
8580 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9118 | if (tex.GetFace((uint)face).Fullbright == true) |
8581 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9119 | { |
9120 | fullbright = ScriptBaseClass.TRUE; | ||
9121 | } | ||
9122 | else | ||
9123 | { | ||
9124 | fullbright = ScriptBaseClass.FALSE; | ||
9125 | } | ||
9126 | res.Add(new LSL_Integer(fullbright)); | ||
8582 | } | 9127 | } |
8583 | } | 9128 | } |
8584 | else | 9129 | else |
8585 | { | 9130 | { |
8586 | if (face >= 0 && face < GetNumberOfSides(part)) | 9131 | if (tex.GetFace((uint)face).Fullbright == true) |
8587 | { | 9132 | { |
8588 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9133 | fullbright = ScriptBaseClass.TRUE; |
8589 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8590 | } | 9134 | } |
9135 | else | ||
9136 | { | ||
9137 | fullbright = ScriptBaseClass.FALSE; | ||
9138 | } | ||
9139 | res.Add(new LSL_Integer(fullbright)); | ||
8591 | } | 9140 | } |
8592 | break; | 9141 | break; |
8593 | 9142 | ||
@@ -8609,27 +9158,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8609 | break; | 9158 | break; |
8610 | 9159 | ||
8611 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9160 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9161 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8612 | if (remain < 1) | 9162 | if (remain < 1) |
8613 | return null; | 9163 | return null; |
8614 | 9164 | ||
8615 | face=(int)rules.GetLSLIntegerItem(idx++); | 9165 | face = (int)rules.GetLSLIntegerItem(idx++); |
8616 | 9166 | ||
8617 | tex = part.Shape.Textures; | 9167 | tex = part.Shape.Textures; |
8618 | if (face == ScriptBaseClass.ALL_SIDES) | 9168 | if (face == ScriptBaseClass.ALL_SIDES) |
8619 | { | 9169 | { |
8620 | for (face = 0; face < GetNumberOfSides(part); face++) | 9170 | for (face = 0; face < GetNumberOfSides(part); face++) |
8621 | { | 9171 | { |
8622 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9172 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8623 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9173 | { |
8624 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9174 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9175 | } | ||
9176 | else | ||
9177 | { | ||
9178 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9179 | } | ||
8625 | } | 9180 | } |
8626 | } | 9181 | } |
8627 | else | 9182 | else |
8628 | { | 9183 | { |
8629 | if (face >= 0 && face < GetNumberOfSides(part)) | 9184 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8630 | { | 9185 | { |
8631 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9186 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8632 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9187 | } |
9188 | else | ||
9189 | { | ||
9190 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8633 | } | 9191 | } |
8634 | } | 9192 | } |
8635 | break; | 9193 | break; |
@@ -8653,24 +9211,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8653 | if (remain < 1) | 9211 | if (remain < 1) |
8654 | return null; | 9212 | return null; |
8655 | 9213 | ||
8656 | face=(int)rules.GetLSLIntegerItem(idx++); | 9214 | face = (int)rules.GetLSLIntegerItem(idx++); |
8657 | 9215 | ||
8658 | tex = part.Shape.Textures; | 9216 | tex = part.Shape.Textures; |
9217 | float primglow; | ||
8659 | if (face == ScriptBaseClass.ALL_SIDES) | 9218 | if (face == ScriptBaseClass.ALL_SIDES) |
8660 | { | 9219 | { |
8661 | for (face = 0; face < GetNumberOfSides(part); face++) | 9220 | for (face = 0; face < GetNumberOfSides(part); face++) |
8662 | { | 9221 | { |
8663 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9222 | primglow = tex.GetFace((uint)face).Glow; |
8664 | res.Add(new LSL_Float(texface.Glow)); | 9223 | res.Add(new LSL_Float(primglow)); |
8665 | } | 9224 | } |
8666 | } | 9225 | } |
8667 | else | 9226 | else |
8668 | { | 9227 | { |
8669 | if (face >= 0 && face < GetNumberOfSides(part)) | 9228 | primglow = tex.GetFace((uint)face).Glow; |
8670 | { | 9229 | res.Add(new LSL_Float(primglow)); |
8671 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8672 | res.Add(new LSL_Float(texface.Glow)); | ||
8673 | } | ||
8674 | } | 9230 | } |
8675 | break; | 9231 | break; |
8676 | 9232 | ||
@@ -8682,15 +9238,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8682 | textColor.B)); | 9238 | textColor.B)); |
8683 | res.Add(new LSL_Float(textColor.A)); | 9239 | res.Add(new LSL_Float(textColor.A)); |
8684 | break; | 9240 | break; |
9241 | |||
8685 | case (int)ScriptBaseClass.PRIM_NAME: | 9242 | case (int)ScriptBaseClass.PRIM_NAME: |
8686 | res.Add(new LSL_String(part.Name)); | 9243 | res.Add(new LSL_String(part.Name)); |
8687 | break; | 9244 | break; |
9245 | |||
8688 | case (int)ScriptBaseClass.PRIM_DESC: | 9246 | case (int)ScriptBaseClass.PRIM_DESC: |
8689 | res.Add(new LSL_String(part.Description)); | 9247 | res.Add(new LSL_String(part.Description)); |
8690 | break; | 9248 | break; |
8691 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9249 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8692 | res.Add(new LSL_Rotation(part.RotationOffset)); | 9250 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8693 | break; | 9251 | break; |
9252 | |||
8694 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9253 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8695 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9254 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8696 | break; | 9255 | break; |
@@ -9301,8 +9860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9301 | // The function returns an ordered list | 9860 | // The function returns an ordered list |
9302 | // representing the tokens found in the supplied | 9861 | // representing the tokens found in the supplied |
9303 | // sources string. If two successive tokenizers | 9862 | // sources string. If two successive tokenizers |
9304 | // are encountered, then a NULL entry is added | 9863 | // are encountered, then a null-string entry is |
9305 | // to the list. | 9864 | // added to the list. |
9306 | // | 9865 | // |
9307 | // It is a precondition that the source and | 9866 | // It is a precondition that the source and |
9308 | // toekizer lisst are non-null. If they are null, | 9867 | // toekizer lisst are non-null. If they are null, |
@@ -9310,7 +9869,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9310 | // while their lengths are being determined. | 9869 | // while their lengths are being determined. |
9311 | // | 9870 | // |
9312 | // A small amount of working memoryis required | 9871 | // A small amount of working memoryis required |
9313 | // of approximately 8*#tokenizers. | 9872 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9314 | // | 9873 | // |
9315 | // There are many ways in which this function | 9874 | // There are many ways in which this function |
9316 | // can be implemented, this implementation is | 9875 | // can be implemented, this implementation is |
@@ -9326,155 +9885,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9326 | // and eliminates redundant tokenizers as soon | 9885 | // and eliminates redundant tokenizers as soon |
9327 | // as is possible. | 9886 | // as is possible. |
9328 | // | 9887 | // |
9329 | // The implementation tries to avoid any copying | 9888 | // The implementation tries to minimize temporary |
9330 | // of arrays or other objects. | 9889 | // garbage generation. |
9331 | // </remarks> | 9890 | // </remarks> |
9332 | 9891 | ||
9333 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9892 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9334 | { | 9893 | { |
9335 | int beginning = 0; | 9894 | return ParseString2List(src, separators, spacers, true); |
9336 | int srclen = src.Length; | 9895 | } |
9337 | int seplen = separators.Length; | ||
9338 | object[] separray = separators.Data; | ||
9339 | int spclen = spacers.Length; | ||
9340 | object[] spcarray = spacers.Data; | ||
9341 | int mlen = seplen+spclen; | ||
9342 | |||
9343 | int[] offset = new int[mlen+1]; | ||
9344 | bool[] active = new bool[mlen]; | ||
9345 | |||
9346 | int best; | ||
9347 | int j; | ||
9348 | |||
9349 | // Initial capacity reduces resize cost | ||
9350 | 9896 | ||
9351 | LSL_List tokens = new LSL_List(); | 9897 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9898 | { | ||
9899 | int srclen = src.Length; | ||
9900 | int seplen = separators.Length; | ||
9901 | object[] separray = separators.Data; | ||
9902 | int spclen = spacers.Length; | ||
9903 | object[] spcarray = spacers.Data; | ||
9904 | int dellen = 0; | ||
9905 | string[] delarray = new string[seplen+spclen]; | ||
9352 | 9906 | ||
9353 | // All entries are initially valid | 9907 | int outlen = 0; |
9908 | string[] outarray = new string[srclen*2+1]; | ||
9354 | 9909 | ||
9355 | for (int i = 0; i < mlen; i++) | 9910 | int i, j; |
9356 | active[i] = true; | 9911 | string d; |
9357 | 9912 | ||
9358 | offset[mlen] = srclen; | 9913 | m_host.AddScriptLPS(1); |
9359 | 9914 | ||
9360 | while (beginning < srclen) | 9915 | /* |
9916 | * Convert separator and spacer lists to C# strings. | ||
9917 | * Also filter out null strings so we don't hang. | ||
9918 | */ | ||
9919 | for (i = 0; i < seplen; i ++) | ||
9361 | { | 9920 | { |
9921 | d = separray[i].ToString(); | ||
9922 | if (d.Length > 0) | ||
9923 | { | ||
9924 | delarray[dellen++] = d; | ||
9925 | } | ||
9926 | } | ||
9927 | seplen = dellen; | ||
9362 | 9928 | ||
9363 | best = mlen; // as bad as it gets | 9929 | for (i = 0; i < spclen; i ++) |
9930 | { | ||
9931 | d = spcarray[i].ToString(); | ||
9932 | if (d.Length > 0) | ||
9933 | { | ||
9934 | delarray[dellen++] = d; | ||
9935 | } | ||
9936 | } | ||
9364 | 9937 | ||
9365 | // Scan for separators | 9938 | /* |
9939 | * Scan through source string from beginning to end. | ||
9940 | */ | ||
9941 | for (i = 0;;) | ||
9942 | { | ||
9366 | 9943 | ||
9367 | for (j = 0; j < seplen; j++) | 9944 | /* |
9945 | * Find earliest delimeter in src starting at i (if any). | ||
9946 | */ | ||
9947 | int earliestDel = -1; | ||
9948 | int earliestSrc = srclen; | ||
9949 | string earliestStr = null; | ||
9950 | for (j = 0; j < dellen; j ++) | ||
9368 | { | 9951 | { |
9369 | if (separray[j].ToString() == String.Empty) | 9952 | d = delarray[j]; |
9370 | active[j] = false; | 9953 | if (d != null) |
9371 | |||
9372 | if (active[j]) | ||
9373 | { | 9954 | { |
9374 | // scan all of the markers | 9955 | int index = src.IndexOf(d, i); |
9375 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9956 | if (index < 0) |
9376 | { | 9957 | { |
9377 | // not present at all | 9958 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9378 | active[j] = false; | ||
9379 | } | 9959 | } |
9380 | else | 9960 | else if (index < earliestSrc) |
9381 | { | 9961 | { |
9382 | // present and correct | 9962 | earliestSrc = index; // where delimeter starts in source string |
9383 | if (offset[j] < offset[best]) | 9963 | earliestDel = j; // where delimeter is in delarray[] |
9384 | { | 9964 | earliestStr = d; // the delimeter string from delarray[] |
9385 | // closest so far | 9965 | if (index == i) break; // can't do any better than found at beg of string |
9386 | best = j; | ||
9387 | if (offset[best] == beginning) | ||
9388 | break; | ||
9389 | } | ||
9390 | } | 9966 | } |
9391 | } | 9967 | } |
9392 | } | 9968 | } |
9393 | 9969 | ||
9394 | // Scan for spacers | 9970 | /* |
9395 | 9971 | * Output source string starting at i through start of earliest delimeter. | |
9396 | if (offset[best] != beginning) | 9972 | */ |
9973 | if (keepNulls || (earliestSrc > i)) | ||
9397 | { | 9974 | { |
9398 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9975 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9399 | { | ||
9400 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9401 | active[j] = false; | ||
9402 | |||
9403 | if (active[j]) | ||
9404 | { | ||
9405 | // scan all of the markers | ||
9406 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9407 | { | ||
9408 | // not present at all | ||
9409 | active[j] = false; | ||
9410 | } | ||
9411 | else | ||
9412 | { | ||
9413 | // present and correct | ||
9414 | if (offset[j] < offset[best]) | ||
9415 | { | ||
9416 | // closest so far | ||
9417 | best = j; | ||
9418 | } | ||
9419 | } | ||
9420 | } | ||
9421 | } | ||
9422 | } | 9976 | } |
9423 | 9977 | ||
9424 | // This is the normal exit from the scanning loop | 9978 | /* |
9979 | * If no delimeter found at or after i, we're done scanning. | ||
9980 | */ | ||
9981 | if (earliestDel < 0) break; | ||
9425 | 9982 | ||
9426 | if (best == mlen) | 9983 | /* |
9984 | * If delimeter was a spacer, output the spacer. | ||
9985 | */ | ||
9986 | if (earliestDel >= seplen) | ||
9427 | { | 9987 | { |
9428 | // no markers were found on this pass | 9988 | outarray[outlen++] = earliestStr; |
9429 | // so we're pretty much done | ||
9430 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9431 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9432 | break; | ||
9433 | } | 9989 | } |
9434 | 9990 | ||
9435 | // Otherwise we just add the newly delimited token | 9991 | /* |
9436 | // and recalculate where the search should continue. | 9992 | * Look at rest of src string following delimeter. |
9437 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9993 | */ |
9438 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9994 | i = earliestSrc + earliestStr.Length; |
9439 | |||
9440 | if (best < seplen) | ||
9441 | { | ||
9442 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9443 | } | ||
9444 | else | ||
9445 | { | ||
9446 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9447 | string str = spcarray[best - seplen].ToString(); | ||
9448 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9449 | tokens.Add(new LSL_String(str)); | ||
9450 | } | ||
9451 | } | 9995 | } |
9452 | 9996 | ||
9453 | // This an awkward an not very intuitive boundary case. If the | 9997 | /* |
9454 | // last substring is a tokenizer, then there is an implied trailing | 9998 | * Make up an exact-sized output array suitable for an LSL_List object. |
9455 | // null list entry. Hopefully the single comparison will not be too | 9999 | */ |
9456 | // arduous. Alternatively the 'break' could be replced with a return | 10000 | object[] outlist = new object[outlen]; |
9457 | // but that's shabby programming. | 10001 | for (i = 0; i < outlen; i ++) |
9458 | |||
9459 | if ((beginning == srclen) && (keepNulls)) | ||
9460 | { | 10002 | { |
9461 | if (srclen != 0) | 10003 | outlist[i] = new LSL_String(outarray[i]); |
9462 | tokens.Add(new LSL_String("")); | ||
9463 | } | 10004 | } |
9464 | 10005 | return new LSL_List(outlist); | |
9465 | return tokens; | ||
9466 | } | ||
9467 | |||
9468 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9469 | { | ||
9470 | m_host.AddScriptLPS(1); | ||
9471 | return this.ParseString(src, separators, spacers, false); | ||
9472 | } | ||
9473 | |||
9474 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9475 | { | ||
9476 | m_host.AddScriptLPS(1); | ||
9477 | return this.ParseString(src, separators, spacers, true); | ||
9478 | } | 10006 | } |
9479 | 10007 | ||
9480 | public LSL_Integer llGetObjectPermMask(int mask) | 10008 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9569,6 +10097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9569 | case 4: | 10097 | case 4: |
9570 | return (int)item.NextPermissions; | 10098 | return (int)item.NextPermissions; |
9571 | } | 10099 | } |
10100 | m_host.TaskInventory.LockItemsForRead(false); | ||
9572 | 10101 | ||
9573 | return -1; | 10102 | return -1; |
9574 | } | 10103 | } |
@@ -9772,31 +10301,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9772 | UUID key = new UUID(); | 10301 | UUID key = new UUID(); |
9773 | if (UUID.TryParse(id, out key)) | 10302 | if (UUID.TryParse(id, out key)) |
9774 | { | 10303 | { |
9775 | try | 10304 | // return total object mass |
9776 | { | 10305 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9777 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10306 | if (part != null) |
9778 | if (obj != null) | 10307 | return part.ParentGroup.GetMass(); |
9779 | return (double)obj.GetMass(); | 10308 | |
9780 | // the object is null so the key is for an avatar | 10309 | // the object is null so the key is for an avatar |
9781 | ScenePresence avatar = World.GetScenePresence(key); | 10310 | ScenePresence avatar = World.GetScenePresence(key); |
9782 | if (avatar != null) | 10311 | if (avatar != null) |
9783 | if (avatar.IsChildAgent) | ||
9784 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9785 | // child agents have a mass of 1.0 | ||
9786 | return 1; | ||
9787 | else | ||
9788 | return (double)avatar.GetMass(); | ||
9789 | } | ||
9790 | catch (KeyNotFoundException) | ||
9791 | { | 10312 | { |
9792 | return 0; // The Object/Agent not in the region so just return zero | 10313 | if (avatar.IsChildAgent) |
10314 | { | ||
10315 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10316 | // child agents have a mass of 1.0 | ||
10317 | return 1; | ||
10318 | } | ||
10319 | else | ||
10320 | { | ||
10321 | return (double)avatar.GetMass(); | ||
10322 | } | ||
9793 | } | 10323 | } |
9794 | } | 10324 | } |
9795 | return 0; | 10325 | return 0; |
9796 | } | 10326 | } |
9797 | 10327 | ||
9798 | /// <summary> | 10328 | /// <summary> |
9799 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10329 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9800 | /// start and end and inserts the src list in its place. The inclusive | 10330 | /// start and end and inserts the src list in its place. The inclusive |
9801 | /// nature of the indices means that at least one element must be deleted | 10331 | /// nature of the indices means that at least one element must be deleted |
9802 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10332 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9853,16 +10383,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9853 | // based upon end. Note that if end exceeds the upper | 10383 | // based upon end. Note that if end exceeds the upper |
9854 | // bound in this case, the entire destination list | 10384 | // bound in this case, the entire destination list |
9855 | // is removed. | 10385 | // is removed. |
9856 | else | 10386 | else if (start == 0) |
9857 | { | 10387 | { |
9858 | if (end + 1 < dest.Length) | 10388 | if (end + 1 < dest.Length) |
9859 | { | ||
9860 | return src + dest.GetSublist(end + 1, -1); | 10389 | return src + dest.GetSublist(end + 1, -1); |
9861 | } | ||
9862 | else | 10390 | else |
9863 | { | ||
9864 | return src; | 10391 | return src; |
9865 | } | 10392 | } |
10393 | else // Start < 0 | ||
10394 | { | ||
10395 | if (end + 1 < dest.Length) | ||
10396 | return dest.GetSublist(end + 1, -1); | ||
10397 | else | ||
10398 | return new LSL_List(); | ||
9866 | } | 10399 | } |
9867 | } | 10400 | } |
9868 | // Finally, if start > end, we strip away a prefix and | 10401 | // Finally, if start > end, we strip away a prefix and |
@@ -9913,17 +10446,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9913 | int width = 0; | 10446 | int width = 0; |
9914 | int height = 0; | 10447 | int height = 0; |
9915 | 10448 | ||
9916 | ParcelMediaCommandEnum? commandToSend = null; | 10449 | uint commandToSend = 0; |
9917 | float time = 0.0f; // default is from start | 10450 | float time = 0.0f; // default is from start |
9918 | 10451 | ||
9919 | ScenePresence presence = null; | 10452 | ScenePresence presence = null; |
9920 | 10453 | ||
9921 | for (int i = 0; i < commandList.Data.Length; i++) | 10454 | for (int i = 0; i < commandList.Data.Length; i++) |
9922 | { | 10455 | { |
9923 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10456 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9924 | switch (command) | 10457 | switch (command) |
9925 | { | 10458 | { |
9926 | case ParcelMediaCommandEnum.Agent: | 10459 | case (uint)ParcelMediaCommandEnum.Agent: |
9927 | // we send only to one agent | 10460 | // we send only to one agent |
9928 | if ((i + 1) < commandList.Length) | 10461 | if ((i + 1) < commandList.Length) |
9929 | { | 10462 | { |
@@ -9940,25 +10473,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9940 | } | 10473 | } |
9941 | break; | 10474 | break; |
9942 | 10475 | ||
9943 | case ParcelMediaCommandEnum.Loop: | 10476 | case (uint)ParcelMediaCommandEnum.Loop: |
9944 | loop = 1; | 10477 | loop = 1; |
9945 | commandToSend = command; | 10478 | commandToSend = command; |
9946 | update = true; //need to send the media update packet to set looping | 10479 | update = true; //need to send the media update packet to set looping |
9947 | break; | 10480 | break; |
9948 | 10481 | ||
9949 | case ParcelMediaCommandEnum.Play: | 10482 | case (uint)ParcelMediaCommandEnum.Play: |
9950 | loop = 0; | 10483 | loop = 0; |
9951 | commandToSend = command; | 10484 | commandToSend = command; |
9952 | update = true; //need to send the media update packet to make sure it doesn't loop | 10485 | update = true; //need to send the media update packet to make sure it doesn't loop |
9953 | break; | 10486 | break; |
9954 | 10487 | ||
9955 | case ParcelMediaCommandEnum.Pause: | 10488 | case (uint)ParcelMediaCommandEnum.Pause: |
9956 | case ParcelMediaCommandEnum.Stop: | 10489 | case (uint)ParcelMediaCommandEnum.Stop: |
9957 | case ParcelMediaCommandEnum.Unload: | 10490 | case (uint)ParcelMediaCommandEnum.Unload: |
9958 | commandToSend = command; | 10491 | commandToSend = command; |
9959 | break; | 10492 | break; |
9960 | 10493 | ||
9961 | case ParcelMediaCommandEnum.Url: | 10494 | case (uint)ParcelMediaCommandEnum.Url: |
9962 | if ((i + 1) < commandList.Length) | 10495 | if ((i + 1) < commandList.Length) |
9963 | { | 10496 | { |
9964 | if (commandList.Data[i + 1] is LSL_String) | 10497 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9971,7 +10504,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9971 | } | 10504 | } |
9972 | break; | 10505 | break; |
9973 | 10506 | ||
9974 | case ParcelMediaCommandEnum.Texture: | 10507 | case (uint)ParcelMediaCommandEnum.Texture: |
9975 | if ((i + 1) < commandList.Length) | 10508 | if ((i + 1) < commandList.Length) |
9976 | { | 10509 | { |
9977 | if (commandList.Data[i + 1] is LSL_String) | 10510 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9984,7 +10517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9984 | } | 10517 | } |
9985 | break; | 10518 | break; |
9986 | 10519 | ||
9987 | case ParcelMediaCommandEnum.Time: | 10520 | case (uint)ParcelMediaCommandEnum.Time: |
9988 | if ((i + 1) < commandList.Length) | 10521 | if ((i + 1) < commandList.Length) |
9989 | { | 10522 | { |
9990 | if (commandList.Data[i + 1] is LSL_Float) | 10523 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9996,7 +10529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9996 | } | 10529 | } |
9997 | break; | 10530 | break; |
9998 | 10531 | ||
9999 | case ParcelMediaCommandEnum.AutoAlign: | 10532 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
10000 | if ((i + 1) < commandList.Length) | 10533 | if ((i + 1) < commandList.Length) |
10001 | { | 10534 | { |
10002 | if (commandList.Data[i + 1] is LSL_Integer) | 10535 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -10010,7 +10543,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10010 | } | 10543 | } |
10011 | break; | 10544 | break; |
10012 | 10545 | ||
10013 | case ParcelMediaCommandEnum.Type: | 10546 | case (uint)ParcelMediaCommandEnum.Type: |
10014 | if ((i + 1) < commandList.Length) | 10547 | if ((i + 1) < commandList.Length) |
10015 | { | 10548 | { |
10016 | if (commandList.Data[i + 1] is LSL_String) | 10549 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10023,7 +10556,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10023 | } | 10556 | } |
10024 | break; | 10557 | break; |
10025 | 10558 | ||
10026 | case ParcelMediaCommandEnum.Desc: | 10559 | case (uint)ParcelMediaCommandEnum.Desc: |
10027 | if ((i + 1) < commandList.Length) | 10560 | if ((i + 1) < commandList.Length) |
10028 | { | 10561 | { |
10029 | if (commandList.Data[i + 1] is LSL_String) | 10562 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10036,7 +10569,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10036 | } | 10569 | } |
10037 | break; | 10570 | break; |
10038 | 10571 | ||
10039 | case ParcelMediaCommandEnum.Size: | 10572 | case (uint)ParcelMediaCommandEnum.Size: |
10040 | if ((i + 2) < commandList.Length) | 10573 | if ((i + 2) < commandList.Length) |
10041 | { | 10574 | { |
10042 | if (commandList.Data[i + 1] is LSL_Integer) | 10575 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -10106,7 +10639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10106 | } | 10639 | } |
10107 | } | 10640 | } |
10108 | 10641 | ||
10109 | if (commandToSend != null) | 10642 | if (commandToSend != 0) |
10110 | { | 10643 | { |
10111 | // the commandList contained a start/stop/... command, too | 10644 | // the commandList contained a start/stop/... command, too |
10112 | if (presence == null) | 10645 | if (presence == null) |
@@ -10143,7 +10676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10143 | 10676 | ||
10144 | if (aList.Data[i] != null) | 10677 | if (aList.Data[i] != null) |
10145 | { | 10678 | { |
10146 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10679 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10147 | { | 10680 | { |
10148 | case ParcelMediaCommandEnum.Url: | 10681 | case ParcelMediaCommandEnum.Url: |
10149 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10682 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -10200,15 +10733,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10200 | 10733 | ||
10201 | if (quick_pay_buttons.Data.Length < 4) | 10734 | if (quick_pay_buttons.Data.Length < 4) |
10202 | { | 10735 | { |
10203 | LSLError("List must have at least 4 elements"); | 10736 | int x; |
10204 | return; | 10737 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10738 | { | ||
10739 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10740 | } | ||
10205 | } | 10741 | } |
10206 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10742 | int[] nPrice = new int[5]; |
10207 | 10743 | nPrice[0] = price; | |
10208 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10744 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
10209 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10745 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
10210 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10746 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
10211 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10747 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10748 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
10212 | m_host.ParentGroup.HasGroupChanged = true; | 10749 | m_host.ParentGroup.HasGroupChanged = true; |
10213 | } | 10750 | } |
10214 | 10751 | ||
@@ -10225,7 +10762,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10225 | return Vector3.Zero; | 10762 | return Vector3.Zero; |
10226 | } | 10763 | } |
10227 | 10764 | ||
10228 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10765 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10766 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10229 | if (presence != null) | 10767 | if (presence != null) |
10230 | { | 10768 | { |
10231 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); | 10769 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
@@ -10248,7 +10786,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10248 | return Quaternion.Identity; | 10786 | return Quaternion.Identity; |
10249 | } | 10787 | } |
10250 | 10788 | ||
10251 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10789 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10790 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10252 | if (presence != null) | 10791 | if (presence != null) |
10253 | { | 10792 | { |
10254 | return new LSL_Rotation(presence.CameraRotation); | 10793 | return new LSL_Rotation(presence.CameraRotation); |
@@ -10308,14 +10847,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10308 | { | 10847 | { |
10309 | m_host.AddScriptLPS(1); | 10848 | m_host.AddScriptLPS(1); |
10310 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10849 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10311 | if (detectedParams == null) return; // only works on the first detected avatar | 10850 | if (detectedParams == null) |
10312 | 10851 | { | |
10852 | if (m_host.ParentGroup.IsAttachment == true) | ||
10853 | { | ||
10854 | detectedParams = new DetectParams(); | ||
10855 | detectedParams.Key = m_host.OwnerID; | ||
10856 | } | ||
10857 | else | ||
10858 | { | ||
10859 | return; | ||
10860 | } | ||
10861 | } | ||
10862 | |||
10313 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10863 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10314 | if (avatar != null) | 10864 | if (avatar != null) |
10315 | { | 10865 | { |
10316 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10866 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10317 | simname, pos, lookAt); | 10867 | simname, pos, lookAt); |
10318 | } | 10868 | } |
10869 | |||
10319 | ScriptSleep(1000); | 10870 | ScriptSleep(1000); |
10320 | } | 10871 | } |
10321 | 10872 | ||
@@ -10439,12 +10990,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10439 | 10990 | ||
10440 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10991 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10441 | object[] data = rules.Data; | 10992 | object[] data = rules.Data; |
10442 | for (int i = 0; i < data.Length; ++i) { | 10993 | for (int i = 0; i < data.Length; ++i) |
10994 | { | ||
10443 | int type = Convert.ToInt32(data[i++].ToString()); | 10995 | int type = Convert.ToInt32(data[i++].ToString()); |
10444 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10996 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10445 | 10997 | ||
10446 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10998 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10447 | switch (type) { | 10999 | switch (type) |
11000 | { | ||
10448 | case ScriptBaseClass.CAMERA_FOCUS: | 11001 | case ScriptBaseClass.CAMERA_FOCUS: |
10449 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11002 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10450 | case ScriptBaseClass.CAMERA_POSITION: | 11003 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10549,19 +11102,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10549 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11102 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10550 | { | 11103 | { |
10551 | m_host.AddScriptLPS(1); | 11104 | m_host.AddScriptLPS(1); |
10552 | string ret = String.Empty; | 11105 | |
10553 | string src1 = llBase64ToString(str1); | 11106 | if (str1 == String.Empty) |
10554 | string src2 = llBase64ToString(str2); | 11107 | return String.Empty; |
10555 | int c = 0; | 11108 | if (str2 == String.Empty) |
10556 | for (int i = 0; i < src1.Length; i++) | 11109 | return str1; |
11110 | |||
11111 | int len = str2.Length; | ||
11112 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10557 | { | 11113 | { |
10558 | ret += (char) (src1[i] ^ src2[c]); | 11114 | while (str2.EndsWith("=")) |
11115 | str2 = str2.Substring(0, str2.Length - 1); | ||
10559 | 11116 | ||
10560 | c++; | 11117 | len = str2.Length; |
10561 | if (c >= src2.Length) | 11118 | int mod = len % 4; |
10562 | c = 0; | 11119 | |
11120 | if (mod == 1) | ||
11121 | str2 = str2.Substring(0, str2.Length - 1); | ||
11122 | else if (mod == 2) | ||
11123 | str2 += "=="; | ||
11124 | else if (mod == 3) | ||
11125 | str2 += "="; | ||
11126 | } | ||
11127 | |||
11128 | byte[] data1; | ||
11129 | byte[] data2; | ||
11130 | try | ||
11131 | { | ||
11132 | data1 = Convert.FromBase64String(str1); | ||
11133 | data2 = Convert.FromBase64String(str2); | ||
11134 | } | ||
11135 | catch (Exception) | ||
11136 | { | ||
11137 | return new LSL_String(String.Empty); | ||
11138 | } | ||
11139 | |||
11140 | byte[] d2 = new Byte[data1.Length]; | ||
11141 | int pos = 0; | ||
11142 | |||
11143 | if (data1.Length <= data2.Length) | ||
11144 | { | ||
11145 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11146 | } | ||
11147 | else | ||
11148 | { | ||
11149 | while (pos < data1.Length) | ||
11150 | { | ||
11151 | len = data1.Length - pos; | ||
11152 | if (len > data2.Length) | ||
11153 | len = data2.Length; | ||
11154 | |||
11155 | Array.Copy(data2, 0, d2, pos, len); | ||
11156 | pos += len; | ||
11157 | } | ||
10563 | } | 11158 | } |
10564 | return llStringToBase64(ret); | 11159 | |
11160 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11161 | data1[pos] ^= d2[pos]; | ||
11162 | |||
11163 | return Convert.ToBase64String(data1); | ||
10565 | } | 11164 | } |
10566 | 11165 | ||
10567 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11166 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10665,16 +11264,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10665 | if (userAgent != null) | 11264 | if (userAgent != null) |
10666 | httpHeaders["User-Agent"] = userAgent; | 11265 | httpHeaders["User-Agent"] = userAgent; |
10667 | 11266 | ||
11267 | // See if the URL contains any header hacks | ||
11268 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11269 | if (urlParts.Length > 1) | ||
11270 | { | ||
11271 | // Iterate the passed headers and parse them | ||
11272 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11273 | { | ||
11274 | // The rest of those would be added to the body in SL. | ||
11275 | // Let's not do that. | ||
11276 | if (urlParts[i] == String.Empty) | ||
11277 | break; | ||
11278 | |||
11279 | // See if this could be a valid header | ||
11280 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11281 | if (headerParts.Length != 2) | ||
11282 | continue; | ||
11283 | |||
11284 | string headerName = headerParts[0].Trim(); | ||
11285 | string headerValue = headerParts[1].Trim(); | ||
11286 | |||
11287 | // Filter out headers that could be used to abuse | ||
11288 | // another system or cloak the request | ||
11289 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11290 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11291 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11292 | headerName.ToLower() == "x-secondlife-region" || | ||
11293 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11294 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11295 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11296 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11297 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11298 | headerName.ToLower() == "connection" || | ||
11299 | headerName.ToLower() == "content-length" || | ||
11300 | headerName.ToLower() == "from" || | ||
11301 | headerName.ToLower() == "host" || | ||
11302 | headerName.ToLower() == "proxy-authorization" || | ||
11303 | headerName.ToLower() == "referer" || | ||
11304 | headerName.ToLower() == "trailer" || | ||
11305 | headerName.ToLower() == "transfer-encoding" || | ||
11306 | headerName.ToLower() == "via" || | ||
11307 | headerName.ToLower() == "authorization") | ||
11308 | continue; | ||
11309 | |||
11310 | httpHeaders[headerName] = headerValue; | ||
11311 | } | ||
11312 | |||
11313 | // Finally, strip any protocol specifier from the URL | ||
11314 | url = urlParts[0].Trim(); | ||
11315 | int idx = url.IndexOf(" HTTP/"); | ||
11316 | if (idx != -1) | ||
11317 | url = url.Substring(0, idx); | ||
11318 | } | ||
11319 | |||
10668 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11320 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10669 | Regex r = new Regex(authregex); | 11321 | Regex r = new Regex(authregex); |
10670 | int[] gnums = r.GetGroupNumbers(); | 11322 | int[] gnums = r.GetGroupNumbers(); |
10671 | Match m = r.Match(url); | 11323 | Match m = r.Match(url); |
10672 | if (m.Success) { | 11324 | if (m.Success) |
10673 | for (int i = 1; i < gnums.Length; i++) { | 11325 | { |
11326 | for (int i = 1; i < gnums.Length; i++) | ||
11327 | { | ||
10674 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11328 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10675 | //CaptureCollection cc = g.Captures; | 11329 | //CaptureCollection cc = g.Captures; |
10676 | } | 11330 | } |
10677 | if (m.Groups.Count == 5) { | 11331 | if (m.Groups.Count == 5) |
11332 | { | ||
10678 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11333 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10679 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11334 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10680 | } | 11335 | } |
@@ -10877,6 +11532,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10877 | 11532 | ||
10878 | LSL_List ret = new LSL_List(); | 11533 | LSL_List ret = new LSL_List(); |
10879 | UUID key = new UUID(); | 11534 | UUID key = new UUID(); |
11535 | |||
11536 | |||
10880 | if (UUID.TryParse(id, out key)) | 11537 | if (UUID.TryParse(id, out key)) |
10881 | { | 11538 | { |
10882 | ScenePresence av = World.GetScenePresence(key); | 11539 | ScenePresence av = World.GetScenePresence(key); |
@@ -10894,13 +11551,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10894 | ret.Add(new LSL_String("")); | 11551 | ret.Add(new LSL_String("")); |
10895 | break; | 11552 | break; |
10896 | case ScriptBaseClass.OBJECT_POS: | 11553 | case ScriptBaseClass.OBJECT_POS: |
10897 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11554 | Vector3 avpos; |
11555 | |||
11556 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11557 | { | ||
11558 | avpos = av.OffsetPosition; | ||
11559 | |||
11560 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11561 | avpos -= sitOffset; | ||
11562 | |||
11563 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11564 | } | ||
11565 | else | ||
11566 | avpos = av.AbsolutePosition; | ||
11567 | |||
11568 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10898 | break; | 11569 | break; |
10899 | case ScriptBaseClass.OBJECT_ROT: | 11570 | case ScriptBaseClass.OBJECT_ROT: |
10900 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); | 11571 | Quaternion avrot = av.Rotation; |
11572 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11573 | { | ||
11574 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11575 | } | ||
11576 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10901 | break; | 11577 | break; |
10902 | case ScriptBaseClass.OBJECT_VELOCITY: | 11578 | case ScriptBaseClass.OBJECT_VELOCITY: |
10903 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11579 | Vector3 avvel = av.Velocity; |
11580 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10904 | break; | 11581 | break; |
10905 | case ScriptBaseClass.OBJECT_OWNER: | 11582 | case ScriptBaseClass.OBJECT_OWNER: |
10906 | ret.Add(new LSL_String(id)); | 11583 | ret.Add(new LSL_String(id)); |
@@ -10985,11 +11662,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10985 | case ScriptBaseClass.OBJECT_NAME: | 11662 | case ScriptBaseClass.OBJECT_NAME: |
10986 | ret.Add(new LSL_String(obj.Name)); | 11663 | ret.Add(new LSL_String(obj.Name)); |
10987 | break; | 11664 | break; |
10988 | case ScriptBaseClass.OBJECT_DESC: | 11665 | case ScriptBaseClass.OBJECT_DESC: |
10989 | ret.Add(new LSL_String(obj.Description)); | 11666 | ret.Add(new LSL_String(obj.Description)); |
10990 | break; | 11667 | break; |
10991 | case ScriptBaseClass.OBJECT_POS: | 11668 | case ScriptBaseClass.OBJECT_POS: |
10992 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11669 | Vector3 opos = obj.AbsolutePosition; |
11670 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10993 | break; | 11671 | break; |
10994 | case ScriptBaseClass.OBJECT_ROT: | 11672 | case ScriptBaseClass.OBJECT_ROT: |
10995 | { | 11673 | { |
@@ -11039,9 +11717,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11039 | // The value returned in SL for normal prims is prim count | 11717 | // The value returned in SL for normal prims is prim count |
11040 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11718 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11041 | break; | 11719 | break; |
11042 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11720 | |
11043 | // "Land Impact" calculations. These calculations are probably not applicable | 11721 | // costs below may need to be diferent for root parts, need to check |
11044 | // to OpenSim and are not yet complete in SL | ||
11045 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11722 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11046 | // The linden calculation is here | 11723 | // The linden calculation is here |
11047 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11724 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -11049,16 +11726,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11049 | ret.Add(new LSL_Float(0)); | 11726 | ret.Add(new LSL_Float(0)); |
11050 | break; | 11727 | break; |
11051 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11728 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11052 | // The linden calculation is here | 11729 | // The value returned in SL for normal prims is prim count * 0.06 |
11053 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11730 | ret.Add(new LSL_Float(obj.StreamingCost)); |
11054 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
11055 | ret.Add(new LSL_Float(0)); | ||
11056 | break; | 11731 | break; |
11057 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11732 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11058 | // The linden calculation is here | 11733 | // The value returned in SL for normal prims is prim count |
11059 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11734 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
11060 | // The value returned in SL for normal prims looks like the prim count | ||
11061 | ret.Add(new LSL_Float(0)); | ||
11062 | break; | 11735 | break; |
11063 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11736 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
11064 | ret.Add(new LSL_Float(0)); | 11737 | ret.Add(new LSL_Float(0)); |
@@ -11317,15 +11990,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11317 | return result; | 11990 | return result; |
11318 | } | 11991 | } |
11319 | 11992 | ||
11320 | public void print(string str) | 11993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
11321 | { | 11994 | { |
11322 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11995 | List<SceneObjectPart> parts = GetLinkParts(link); |
11323 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11996 | if (parts.Count < 1) |
11324 | if (ossl != null) | 11997 | return 0; |
11325 | { | 11998 | |
11326 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11999 | return GetNumberOfSides(parts[0]); |
11327 | m_log.Info("LSL print():" + str); | ||
11328 | } | ||
11329 | } | 12000 | } |
11330 | 12001 | ||
11331 | private string Name2Username(string name) | 12002 | private string Name2Username(string name) |
@@ -11370,7 +12041,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11370 | 12041 | ||
11371 | return rq.ToString(); | 12042 | return rq.ToString(); |
11372 | } | 12043 | } |
11373 | 12044 | /* | |
12045 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12046 | { | ||
12047 | m_SayShoutCount = 0; | ||
12048 | } | ||
12049 | */ | ||
11374 | private struct Tri | 12050 | private struct Tri |
11375 | { | 12051 | { |
11376 | public Vector3 p1; | 12052 | public Vector3 p1; |
@@ -11519,9 +12195,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11519 | 12195 | ||
11520 | ContactResult result = new ContactResult (); | 12196 | ContactResult result = new ContactResult (); |
11521 | result.ConsumerID = group.LocalId; | 12197 | result.ConsumerID = group.LocalId; |
11522 | result.Depth = intersection.distance; | 12198 | // result.Depth = intersection.distance; |
11523 | result.Normal = intersection.normal; | 12199 | result.Normal = intersection.normal; |
11524 | result.Pos = intersection.ipoint; | 12200 | result.Pos = intersection.ipoint; |
12201 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11525 | 12202 | ||
11526 | contacts.Add(result); | 12203 | contacts.Add(result); |
11527 | }); | 12204 | }); |
@@ -11654,6 +12331,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11654 | 12331 | ||
11655 | return contacts[0]; | 12332 | return contacts[0]; |
11656 | } | 12333 | } |
12334 | /* | ||
12335 | // not done: | ||
12336 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12337 | { | ||
12338 | ContactResult[] contacts = null; | ||
12339 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12340 | { | ||
12341 | if (m_host.ParentGroup == group) | ||
12342 | return; | ||
12343 | |||
12344 | if (group.IsAttachment) | ||
12345 | return; | ||
12346 | |||
12347 | if(group.RootPart.PhysActor != null) | ||
12348 | return; | ||
12349 | |||
12350 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12351 | }); | ||
12352 | return contacts; | ||
12353 | } | ||
12354 | */ | ||
11657 | 12355 | ||
11658 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12356 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11659 | { | 12357 | { |
@@ -11777,18 +12475,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11777 | } | 12475 | } |
11778 | } | 12476 | } |
11779 | 12477 | ||
12478 | // Double check this | ||
11780 | if (checkTerrain) | 12479 | if (checkTerrain) |
11781 | { | 12480 | { |
11782 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12481 | bool skipGroundCheck = false; |
11783 | if (groundContact != null) | 12482 | |
11784 | results.Add((ContactResult)groundContact); | 12483 | foreach (ContactResult c in results) |
12484 | { | ||
12485 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12486 | skipGroundCheck = true; | ||
12487 | } | ||
12488 | |||
12489 | if (!skipGroundCheck) | ||
12490 | { | ||
12491 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12492 | if (groundContact != null) | ||
12493 | results.Add((ContactResult)groundContact); | ||
12494 | } | ||
11785 | } | 12495 | } |
11786 | 12496 | ||
11787 | results.Sort(delegate(ContactResult a, ContactResult b) | 12497 | results.Sort(delegate(ContactResult a, ContactResult b) |
11788 | { | 12498 | { |
11789 | return a.Depth.CompareTo(b.Depth); | 12499 | return a.Depth.CompareTo(b.Depth); |
11790 | }); | 12500 | }); |
11791 | 12501 | ||
11792 | int values = 0; | 12502 | int values = 0; |
11793 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12503 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11794 | 12504 | ||
@@ -11881,7 +12591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11881 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12591 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11882 | if (!isAccount) return 0; | 12592 | if (!isAccount) return 0; |
11883 | if (estate.HasAccess(id)) return 1; | 12593 | if (estate.HasAccess(id)) return 1; |
11884 | if (estate.IsBanned(id)) | 12594 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11885 | estate.RemoveBan(id); | 12595 | estate.RemoveBan(id); |
11886 | estate.AddEstateUser(id); | 12596 | estate.AddEstateUser(id); |
11887 | break; | 12597 | break; |
@@ -11900,14 +12610,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11900 | break; | 12610 | break; |
11901 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12611 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11902 | if (!isAccount) return 0; | 12612 | if (!isAccount) return 0; |
11903 | if (estate.IsBanned(id)) return 1; | 12613 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11904 | EstateBan ban = new EstateBan(); | 12614 | EstateBan ban = new EstateBan(); |
11905 | ban.EstateID = estate.EstateID; | 12615 | ban.EstateID = estate.EstateID; |
11906 | ban.BannedUserID = id; | 12616 | ban.BannedUserID = id; |
11907 | estate.AddBan(ban); | 12617 | estate.AddBan(ban); |
11908 | break; | 12618 | break; |
11909 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12619 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11910 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12620 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11911 | estate.RemoveBan(id); | 12621 | estate.RemoveBan(id); |
11912 | break; | 12622 | break; |
11913 | default: return 0; | 12623 | default: return 0; |
@@ -11972,13 +12682,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11972 | public void llCollisionSprite(string impact_sprite) | 12682 | public void llCollisionSprite(string impact_sprite) |
11973 | { | 12683 | { |
11974 | m_host.AddScriptLPS(1); | 12684 | m_host.AddScriptLPS(1); |
11975 | NotImplemented("llCollisionSprite"); | 12685 | // Viewer 2.0 broke this and it's likely LL has no intention |
12686 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11976 | } | 12687 | } |
11977 | 12688 | ||
11978 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12689 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11979 | { | 12690 | { |
11980 | m_host.AddScriptLPS(1); | 12691 | m_host.AddScriptLPS(1); |
11981 | NotImplemented("llGodLikeRezObject"); | 12692 | |
12693 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12694 | NotImplemented("llGodLikeRezObject"); | ||
12695 | |||
12696 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12697 | if (rezAsset == null) | ||
12698 | { | ||
12699 | llSay(0, "Asset not found"); | ||
12700 | return; | ||
12701 | } | ||
12702 | |||
12703 | SceneObjectGroup group = null; | ||
12704 | |||
12705 | try | ||
12706 | { | ||
12707 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12708 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12709 | } | ||
12710 | catch | ||
12711 | { | ||
12712 | llSay(0, "Asset not found"); | ||
12713 | return; | ||
12714 | } | ||
12715 | |||
12716 | if (group == null) | ||
12717 | { | ||
12718 | llSay(0, "Asset not found"); | ||
12719 | return; | ||
12720 | } | ||
12721 | |||
12722 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12723 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12724 | |||
12725 | group.ResetIDs(); | ||
12726 | |||
12727 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12728 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12729 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12730 | group.ScheduleGroupForFullUpdate(); | ||
12731 | |||
12732 | // objects rezzed with this method are die_at_edge by default. | ||
12733 | group.RootPart.SetDieAtEdge(true); | ||
12734 | |||
12735 | group.ResumeScripts(); | ||
12736 | |||
12737 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12738 | "object_rez", new Object[] { | ||
12739 | new LSL_String( | ||
12740 | group.RootPart.UUID.ToString()) }, | ||
12741 | new DetectParams[0])); | ||
11982 | } | 12742 | } |
11983 | 12743 | ||
11984 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12744 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -12030,7 +12790,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12030 | } | 12790 | } |
12031 | 12791 | ||
12032 | bool result = money.ObjectGiveMoney( | 12792 | bool result = money.ObjectGiveMoney( |
12033 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12793 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
12034 | 12794 | ||
12035 | if (result) | 12795 | if (result) |
12036 | { | 12796 | { |
@@ -12055,6 +12815,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12055 | } | 12815 | } |
12056 | 12816 | ||
12057 | #endregion | 12817 | #endregion |
12818 | |||
12819 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12820 | { | ||
12821 | SceneObjectGroup group = m_host.ParentGroup; | ||
12822 | |||
12823 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12824 | return; | ||
12825 | if (group.IsAttachment) | ||
12826 | return; | ||
12827 | |||
12828 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12829 | { | ||
12830 | if (group.RootPart.KeyframeMotion != null) | ||
12831 | group.RootPart.KeyframeMotion.Delete(); | ||
12832 | group.RootPart.KeyframeMotion = null; | ||
12833 | |||
12834 | int idx = 0; | ||
12835 | |||
12836 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12837 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12838 | |||
12839 | while (idx < options.Data.Length) | ||
12840 | { | ||
12841 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12842 | int remain = options.Data.Length - idx; | ||
12843 | |||
12844 | switch (option) | ||
12845 | { | ||
12846 | case ScriptBaseClass.KFM_MODE: | ||
12847 | if (remain < 1) | ||
12848 | break; | ||
12849 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12850 | switch(modeval) | ||
12851 | { | ||
12852 | case ScriptBaseClass.KFM_FORWARD: | ||
12853 | mode = KeyframeMotion.PlayMode.Forward; | ||
12854 | break; | ||
12855 | case ScriptBaseClass.KFM_REVERSE: | ||
12856 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12857 | break; | ||
12858 | case ScriptBaseClass.KFM_LOOP: | ||
12859 | mode = KeyframeMotion.PlayMode.Loop; | ||
12860 | break; | ||
12861 | case ScriptBaseClass.KFM_PING_PONG: | ||
12862 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12863 | break; | ||
12864 | } | ||
12865 | break; | ||
12866 | case ScriptBaseClass.KFM_DATA: | ||
12867 | if (remain < 1) | ||
12868 | break; | ||
12869 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12870 | data = (KeyframeMotion.DataFormat)dataval; | ||
12871 | break; | ||
12872 | } | ||
12873 | } | ||
12874 | |||
12875 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12876 | |||
12877 | idx = 0; | ||
12878 | |||
12879 | int elemLength = 2; | ||
12880 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12881 | elemLength = 3; | ||
12882 | |||
12883 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12884 | while (idx < frames.Data.Length) | ||
12885 | { | ||
12886 | int remain = frames.Data.Length - idx; | ||
12887 | |||
12888 | if (remain < elemLength) | ||
12889 | break; | ||
12890 | |||
12891 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12892 | frame.Position = null; | ||
12893 | frame.Rotation = null; | ||
12894 | |||
12895 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12896 | { | ||
12897 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12898 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12899 | } | ||
12900 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12901 | { | ||
12902 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12903 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12904 | q.Normalize(); | ||
12905 | frame.Rotation = q; | ||
12906 | } | ||
12907 | |||
12908 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12909 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12910 | |||
12911 | keyframes.Add(frame); | ||
12912 | } | ||
12913 | |||
12914 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12915 | group.RootPart.KeyframeMotion.Start(); | ||
12916 | } | ||
12917 | else | ||
12918 | { | ||
12919 | if (group.RootPart.KeyframeMotion == null) | ||
12920 | return; | ||
12921 | |||
12922 | if (options.Data.Length == 0) | ||
12923 | { | ||
12924 | group.RootPart.KeyframeMotion.Stop(); | ||
12925 | return; | ||
12926 | } | ||
12927 | |||
12928 | int code = (int)options.GetLSLIntegerItem(0); | ||
12929 | |||
12930 | int idx = 0; | ||
12931 | |||
12932 | while (idx < options.Data.Length) | ||
12933 | { | ||
12934 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12935 | int remain = options.Data.Length - idx; | ||
12936 | |||
12937 | switch (option) | ||
12938 | { | ||
12939 | case ScriptBaseClass.KFM_COMMAND: | ||
12940 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12941 | switch (cmd) | ||
12942 | { | ||
12943 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12944 | group.RootPart.KeyframeMotion.Start(); | ||
12945 | break; | ||
12946 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12947 | group.RootPart.KeyframeMotion.Stop(); | ||
12948 | break; | ||
12949 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12950 | group.RootPart.KeyframeMotion.Pause(); | ||
12951 | break; | ||
12952 | } | ||
12953 | break; | ||
12954 | } | ||
12955 | } | ||
12956 | } | ||
12957 | } | ||
12958 | |||
12959 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12960 | { | ||
12961 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12962 | |||
12963 | int idx = 0; | ||
12964 | int idxStart = 0; | ||
12965 | |||
12966 | bool positionChanged = false; | ||
12967 | Vector3 finalPos = Vector3.Zero; | ||
12968 | |||
12969 | try | ||
12970 | { | ||
12971 | while (idx < rules.Length) | ||
12972 | { | ||
12973 | ++rulesParsed; | ||
12974 | int code = rules.GetLSLIntegerItem(idx++); | ||
12975 | |||
12976 | int remain = rules.Length - idx; | ||
12977 | idxStart = idx; | ||
12978 | |||
12979 | switch (code) | ||
12980 | { | ||
12981 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12982 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12983 | { | ||
12984 | if (remain < 1) | ||
12985 | return null; | ||
12986 | |||
12987 | LSL_Vector v; | ||
12988 | v = rules.GetVector3Item(idx++); | ||
12989 | |||
12990 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12991 | if (part == null) | ||
12992 | break; | ||
12993 | |||
12994 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12995 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12996 | if (part.LinkNum > 1) | ||
12997 | { | ||
12998 | localRot = GetPartLocalRot(part); | ||
12999 | localPos = GetPartLocalPos(part); | ||
13000 | } | ||
13001 | |||
13002 | v -= localPos; | ||
13003 | v /= localRot; | ||
13004 | |||
13005 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
13006 | |||
13007 | v = v + 2 * sitOffset; | ||
13008 | |||
13009 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
13010 | av.SendAvatarDataToAllAgents(); | ||
13011 | |||
13012 | } | ||
13013 | break; | ||
13014 | |||
13015 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13016 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13017 | { | ||
13018 | if (remain < 1) | ||
13019 | return null; | ||
13020 | |||
13021 | LSL_Rotation r; | ||
13022 | r = rules.GetQuaternionItem(idx++); | ||
13023 | |||
13024 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
13025 | if (part == null) | ||
13026 | break; | ||
13027 | |||
13028 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
13029 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
13030 | |||
13031 | if (part.LinkNum > 1) | ||
13032 | localRot = GetPartLocalRot(part); | ||
13033 | |||
13034 | r = r * llGetRootRotation() / localRot; | ||
13035 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
13036 | av.SendAvatarDataToAllAgents(); | ||
13037 | } | ||
13038 | break; | ||
13039 | |||
13040 | // parse rest doing nothing but number of parameters error check | ||
13041 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13042 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13043 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13044 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13045 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
13046 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13047 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13048 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13049 | if (remain < 1) | ||
13050 | return null; | ||
13051 | idx++; | ||
13052 | break; | ||
13053 | |||
13054 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13055 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13056 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13057 | if (remain < 2) | ||
13058 | return null; | ||
13059 | idx += 2; | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13063 | if (remain < 3) | ||
13064 | return null; | ||
13065 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
13066 | remain = rules.Length - idx; | ||
13067 | switch (code) | ||
13068 | { | ||
13069 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
13070 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
13071 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
13072 | if (remain < 6) | ||
13073 | return null; | ||
13074 | idx += 6; | ||
13075 | break; | ||
13076 | |||
13077 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
13078 | if (remain < 5) | ||
13079 | return null; | ||
13080 | idx += 5; | ||
13081 | break; | ||
13082 | |||
13083 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
13084 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
13085 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
13086 | if (remain < 11) | ||
13087 | return null; | ||
13088 | idx += 11; | ||
13089 | break; | ||
13090 | |||
13091 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
13092 | if (remain < 2) | ||
13093 | return null; | ||
13094 | idx += 2; | ||
13095 | break; | ||
13096 | } | ||
13097 | break; | ||
13098 | |||
13099 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13100 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13101 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13102 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13103 | if (remain < 3) | ||
13104 | return null; | ||
13105 | idx += 3; | ||
13106 | break; | ||
13107 | |||
13108 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13109 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13110 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13111 | if (remain < 5) | ||
13112 | return null; | ||
13113 | idx += 5; | ||
13114 | break; | ||
13115 | |||
13116 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13117 | if (remain < 7) | ||
13118 | return null; | ||
13119 | |||
13120 | idx += 7; | ||
13121 | break; | ||
13122 | |||
13123 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13124 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13125 | return null; | ||
13126 | |||
13127 | return rules.GetSublist(idx, -1); | ||
13128 | } | ||
13129 | } | ||
13130 | } | ||
13131 | catch (InvalidCastException e) | ||
13132 | { | ||
13133 | ShoutError(string.Format( | ||
13134 | "{0} error running rule #{1}: arg #{2} ", | ||
13135 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13136 | } | ||
13137 | finally | ||
13138 | { | ||
13139 | if (positionChanged) | ||
13140 | { | ||
13141 | av.OffsetPosition = finalPos; | ||
13142 | // av.SendAvatarDataToAllAgents(); | ||
13143 | av.SendTerseUpdateToAllClients(); | ||
13144 | positionChanged = false; | ||
13145 | } | ||
13146 | } | ||
13147 | return null; | ||
13148 | } | ||
13149 | |||
13150 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13151 | { | ||
13152 | // avatars case | ||
13153 | // replies as SL wiki | ||
13154 | |||
13155 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13156 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13157 | |||
13158 | int idx = 0; | ||
13159 | while (idx < rules.Length) | ||
13160 | { | ||
13161 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13162 | int remain = rules.Length - idx; | ||
13163 | |||
13164 | switch (code) | ||
13165 | { | ||
13166 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13167 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13168 | break; | ||
13169 | |||
13170 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13171 | res.Add(new LSL_Integer(0)); | ||
13172 | break; | ||
13173 | |||
13174 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13175 | res.Add(new LSL_Integer(0)); | ||
13176 | break; | ||
13177 | |||
13178 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13179 | res.Add(new LSL_Integer(0)); | ||
13180 | break; | ||
13181 | |||
13182 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13183 | |||
13184 | Vector3 pos = avatar.OffsetPosition; | ||
13185 | |||
13186 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13187 | pos -= sitOffset; | ||
13188 | |||
13189 | if( sitPart != null) | ||
13190 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13191 | |||
13192 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13193 | break; | ||
13194 | |||
13195 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13196 | // as in llGetAgentSize above | ||
13197 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13198 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13199 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13200 | |||
13201 | break; | ||
13202 | |||
13203 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13204 | Quaternion rot = avatar.Rotation; | ||
13205 | if (sitPart != null) | ||
13206 | { | ||
13207 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13208 | } | ||
13209 | |||
13210 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13211 | break; | ||
13212 | |||
13213 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13214 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13215 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13216 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13217 | res.Add(new LSL_Float(0.0f)); | ||
13218 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13219 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13220 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13221 | break; | ||
13222 | |||
13223 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13224 | if (remain < 1) | ||
13225 | return null; | ||
13226 | |||
13227 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13228 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13229 | { | ||
13230 | for (face = 0; face < 21; face++) | ||
13231 | { | ||
13232 | res.Add(new LSL_String("")); | ||
13233 | res.Add(new LSL_Vector(0,0,0)); | ||
13234 | res.Add(new LSL_Vector(0,0,0)); | ||
13235 | res.Add(new LSL_Float(0.0)); | ||
13236 | } | ||
13237 | } | ||
13238 | else | ||
13239 | { | ||
13240 | if (face >= 0 && face < 21) | ||
13241 | { | ||
13242 | res.Add(new LSL_String("")); | ||
13243 | res.Add(new LSL_Vector(0,0,0)); | ||
13244 | res.Add(new LSL_Vector(0,0,0)); | ||
13245 | res.Add(new LSL_Float(0.0)); | ||
13246 | } | ||
13247 | } | ||
13248 | break; | ||
13249 | |||
13250 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13251 | if (remain < 1) | ||
13252 | return null; | ||
13253 | |||
13254 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13255 | |||
13256 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13257 | { | ||
13258 | for (face = 0; face < 21; face++) | ||
13259 | { | ||
13260 | res.Add(new LSL_Vector(0,0,0)); | ||
13261 | res.Add(new LSL_Float(0)); | ||
13262 | } | ||
13263 | } | ||
13264 | else | ||
13265 | { | ||
13266 | res.Add(new LSL_Vector(0,0,0)); | ||
13267 | res.Add(new LSL_Float(0)); | ||
13268 | } | ||
13269 | break; | ||
13270 | |||
13271 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13272 | if (remain < 1) | ||
13273 | return null; | ||
13274 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13275 | |||
13276 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13277 | { | ||
13278 | for (face = 0; face < 21; face++) | ||
13279 | { | ||
13280 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13281 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13282 | } | ||
13283 | } | ||
13284 | else | ||
13285 | { | ||
13286 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13287 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13288 | } | ||
13289 | break; | ||
13290 | |||
13291 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13292 | if (remain < 1) | ||
13293 | return null; | ||
13294 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13295 | |||
13296 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13297 | { | ||
13298 | for (face = 0; face < 21; face++) | ||
13299 | { | ||
13300 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13301 | } | ||
13302 | } | ||
13303 | else | ||
13304 | { | ||
13305 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13306 | } | ||
13307 | break; | ||
13308 | |||
13309 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13310 | res.Add(new LSL_Integer(0)); | ||
13311 | res.Add(new LSL_Integer(0));// softness | ||
13312 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13313 | res.Add(new LSL_Float(0.0f)); // friction | ||
13314 | res.Add(new LSL_Float(0.0f)); // wind | ||
13315 | res.Add(new LSL_Float(0.0f)); // tension | ||
13316 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13317 | break; | ||
13318 | |||
13319 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13320 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13321 | if (remain < 1) | ||
13322 | return null; | ||
13323 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13324 | |||
13325 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13326 | { | ||
13327 | for (face = 0; face < 21; face++) | ||
13328 | { | ||
13329 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13330 | } | ||
13331 | } | ||
13332 | else | ||
13333 | { | ||
13334 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13335 | } | ||
13336 | break; | ||
13337 | |||
13338 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13339 | res.Add(new LSL_Integer(0)); | ||
13340 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13341 | res.Add(new LSL_Float(0f)); // intensity | ||
13342 | res.Add(new LSL_Float(0f)); // radius | ||
13343 | res.Add(new LSL_Float(0f)); // falloff | ||
13344 | break; | ||
13345 | |||
13346 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13347 | if (remain < 1) | ||
13348 | return null; | ||
13349 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13350 | |||
13351 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13352 | { | ||
13353 | for (face = 0; face < 21; face++) | ||
13354 | { | ||
13355 | res.Add(new LSL_Float(0f)); | ||
13356 | } | ||
13357 | } | ||
13358 | else | ||
13359 | { | ||
13360 | res.Add(new LSL_Float(0f)); | ||
13361 | } | ||
13362 | break; | ||
13363 | |||
13364 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13365 | res.Add(new LSL_String("")); | ||
13366 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13367 | res.Add(new LSL_Float(1.0f)); | ||
13368 | break; | ||
13369 | |||
13370 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13371 | res.Add(new LSL_String(avatar.Name)); | ||
13372 | break; | ||
13373 | |||
13374 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13375 | res.Add(new LSL_String("")); | ||
13376 | break; | ||
13377 | |||
13378 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13379 | Quaternion lrot = avatar.Rotation; | ||
13380 | |||
13381 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13382 | { | ||
13383 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13384 | } | ||
13385 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13386 | break; | ||
13387 | |||
13388 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13389 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13390 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13391 | lpos -= lsitOffset; | ||
13392 | |||
13393 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13394 | { | ||
13395 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13396 | } | ||
13397 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13398 | break; | ||
13399 | |||
13400 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13401 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13402 | return null; | ||
13403 | |||
13404 | return rules.GetSublist(idx, -1); | ||
13405 | } | ||
13406 | } | ||
13407 | |||
13408 | return null; | ||
13409 | } | ||
13410 | |||
13411 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
13412 | { | ||
13413 | if (m_UrlModule != null) | ||
13414 | { | ||
13415 | string type = "text.plain"; | ||
13416 | if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML) | ||
13417 | type = "text/html"; | ||
13418 | |||
13419 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
13420 | } | ||
13421 | } | ||
12058 | } | 13422 | } |
12059 | 13423 | ||
12060 | public class NotecardCache | 13424 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 21bae27..bd776b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | 136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); |
137 | 137 | ||
138 | Type returntype = m_comms.LookupReturnType(fname); | 138 | Type returntype = m_comms.LookupReturnType(fname); |
139 | if (returntype != typeof(string)) | 139 | if (returntype != typeof(void)) |
140 | MODError(String.Format("return type mismatch for {0}",fname)); | 140 | MODError(String.Format("return type mismatch for {0}",fname)); |
141 | 141 | ||
142 | modInvoke(fname,parms); | 142 | modInvoke(fname,parms); |
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | if (result != null) | 329 | if (result != null) |
330 | return result; | 330 | return result; |
331 | 331 | ||
332 | Type returntype = m_comms.LookupReturnType(fname); | ||
333 | if (returntype == typeof(void)) | ||
334 | return null; | ||
335 | |||
332 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 336 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
333 | } | 337 | } |
334 | catch (Exception e) | 338 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..f4e4f44 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
140 | internal float m_ScriptDelayFactor = 1.0f; | 140 | internal float m_ScriptDelayFactor = 1.0f; |
141 | internal float m_ScriptDistanceFactor = 1.0f; | 141 | internal float m_ScriptDistanceFactor = 1.0f; |
142 | internal bool m_debuggerSafe = false; | ||
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 143 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 144 | ||
144 | protected IUrlModule m_UrlModule = null; | 145 | protected IUrlModule m_UrlModule = null; |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
149 | m_ScriptEngine = scriptEngine; | 150 | m_ScriptEngine = scriptEngine; |
150 | m_host = host; | 151 | m_host = host; |
151 | m_item = item; | 152 | m_item = item; |
153 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
152 | 154 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 155 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
154 | 156 | ||
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | 214 | ||
213 | internal void OSSLError(string msg) | 215 | internal void OSSLError(string msg) |
214 | { | 216 | { |
215 | throw new ScriptException("OSSL Runtime Error: " + msg); | 217 | if (m_debuggerSafe) |
218 | { | ||
219 | OSSLShoutError(msg); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
224 | } | ||
216 | } | 225 | } |
217 | 226 | ||
218 | /// <summary> | 227 | /// <summary> |
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
931 | if (target != null) | 940 | if (target != null) |
932 | { | 941 | { |
933 | UUID animID=UUID.Zero; | 942 | UUID animID=UUID.Zero; |
934 | lock (m_host.TaskInventory) | 943 | m_host.TaskInventory.LockItemsForRead(true); |
944 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
935 | { | 945 | { |
936 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 946 | if (inv.Value.Name == animation) |
937 | { | 947 | { |
938 | if (inv.Value.Name == animation) | 948 | if (inv.Value.Type == (int)AssetType.Animation) |
939 | { | 949 | animID = inv.Value.AssetID; |
940 | if (inv.Value.Type == (int)AssetType.Animation) | 950 | continue; |
941 | animID = inv.Value.AssetID; | ||
942 | continue; | ||
943 | } | ||
944 | } | 951 | } |
945 | } | 952 | } |
953 | m_host.TaskInventory.LockItemsForRead(false); | ||
946 | if (animID == UUID.Zero) | 954 | if (animID == UUID.Zero) |
947 | target.Animator.AddAnimation(animation, m_host.UUID); | 955 | target.Animator.AddAnimation(animation, m_host.UUID); |
948 | else | 956 | else |
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
983 | else | 991 | else |
984 | animID = UUID.Zero; | 992 | animID = UUID.Zero; |
985 | } | 993 | } |
994 | m_host.TaskInventory.LockItemsForRead(false); | ||
986 | 995 | ||
987 | if (animID == UUID.Zero) | 996 | if (animID == UUID.Zero) |
988 | target.Animator.RemoveAnimation(animation); | 997 | target.Animator.RemoveAnimation(animation); |
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | } | 1654 | } |
1646 | } | 1655 | } |
1647 | 1656 | ||
1648 | public Object osParseJSONNew(string JSON) | 1657 | private Object osParseJSONNew(string JSON) |
1649 | { | 1658 | { |
1650 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1659 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1651 | 1660 | ||
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | { | 1856 | { |
1848 | UUID assetID = UUID.Zero; | 1857 | UUID assetID = UUID.Zero; |
1849 | 1858 | ||
1850 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1859 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1860 | |||
1861 | if (!notecardNameIsUUID) | ||
1851 | { | 1862 | { |
1852 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1863 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1853 | { | ||
1854 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1855 | { | ||
1856 | assetID = item.AssetID; | ||
1857 | } | ||
1858 | } | ||
1859 | } | 1864 | } |
1860 | 1865 | ||
1861 | if (assetID == UUID.Zero) | 1866 | if (assetID == UUID.Zero) |
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1866 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1871 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1867 | 1872 | ||
1868 | if (a == null) | 1873 | if (a == null) |
1869 | return UUID.Zero; | 1874 | { |
1875 | // Whoops, it's still possible here that the notecard name was properly | ||
1876 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1877 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1878 | if (assetID == UUID.Zero) | ||
1879 | return UUID.Zero; | ||
1880 | |||
1881 | if (!NotecardCache.IsCached(assetID)) | ||
1882 | { | ||
1883 | a = World.AssetService.Get(assetID.ToString()); | ||
1884 | |||
1885 | if (a == null) | ||
1886 | { | ||
1887 | return UUID.Zero; | ||
1888 | } | ||
1889 | } | ||
1890 | } | ||
1870 | 1891 | ||
1871 | string data = Encoding.UTF8.GetString(a.Data); | 1892 | string data = Encoding.UTF8.GetString(a.Data); |
1872 | NotecardCache.Cache(assetID, data); | 1893 | NotecardCache.Cache(assetID, data); |
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 1895 | ||
1875 | return assetID; | 1896 | return assetID; |
1876 | } | 1897 | } |
1898 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1899 | { | ||
1900 | UUID assetId = UUID.Zero; | ||
1901 | m_host.TaskInventory.LockItemsForRead(true); | ||
1902 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1903 | { | ||
1904 | if (item.Type == 7 && item.Name == name) | ||
1905 | { | ||
1906 | assetId = item.AssetID; | ||
1907 | } | ||
1908 | } | ||
1909 | m_host.TaskInventory.LockItemsForRead(false); | ||
1910 | return assetId; | ||
1911 | } | ||
1877 | 1912 | ||
1878 | /// <summary> | 1913 | /// <summary> |
1879 | /// Directly get an entire notecard at once. | 1914 | /// Directly get an entire notecard at once. |
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2386 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2352 | m_host.AddScriptLPS(1); | 2387 | m_host.AddScriptLPS(1); |
2353 | 2388 | ||
2354 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2389 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2355 | } | 2390 | } |
2356 | 2391 | ||
2357 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2392 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2362 | return NpcCreate( | 2397 | return NpcCreate( |
2363 | firstname, lastname, position, notecard, | 2398 | firstname, lastname, position, notecard, |
2364 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2399 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2365 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2400 | false); |
2401 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2366 | } | 2402 | } |
2367 | 2403 | ||
2368 | private LSL_Key NpcCreate( | 2404 | private LSL_Key NpcCreate( |
2369 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2405 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2370 | { | 2406 | { |
2407 | if (!owned) | ||
2408 | OSSLError("Unowned NPCs are unsupported"); | ||
2409 | |||
2410 | string groupTitle = String.Empty; | ||
2411 | |||
2412 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2413 | return new LSL_Key(UUID.Zero.ToString()); | ||
2414 | |||
2415 | if (firstname != String.Empty || lastname != String.Empty) | ||
2416 | { | ||
2417 | if (firstname != "Shown outfit:") | ||
2418 | groupTitle = "- NPC -"; | ||
2419 | } | ||
2420 | |||
2371 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2421 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2372 | if (module != null) | 2422 | if (module != null) |
2373 | { | 2423 | { |
2374 | AvatarAppearance appearance = null; | 2424 | AvatarAppearance appearance = null; |
2375 | 2425 | ||
2376 | UUID id; | 2426 | // UUID id; |
2377 | if (UUID.TryParse(notecard, out id)) | 2427 | // if (UUID.TryParse(notecard, out id)) |
2378 | { | 2428 | // { |
2379 | ScenePresence clonePresence = World.GetScenePresence(id); | 2429 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2380 | if (clonePresence != null) | 2430 | // if (clonePresence != null) |
2381 | appearance = clonePresence.Appearance; | 2431 | // appearance = clonePresence.Appearance; |
2382 | } | 2432 | // } |
2383 | 2433 | ||
2384 | if (appearance == null) | 2434 | if (appearance == null) |
2385 | { | 2435 | { |
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2387 | 2437 | ||
2388 | if (appearanceSerialized != null) | 2438 | if (appearanceSerialized != null) |
2389 | { | 2439 | { |
2390 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2440 | try |
2391 | appearance = new AvatarAppearance(); | 2441 | { |
2392 | appearance.Unpack(appearanceOsd); | 2442 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2443 | appearance = new AvatarAppearance(); | ||
2444 | appearance.Unpack(appearanceOsd); | ||
2445 | } | ||
2446 | catch | ||
2447 | { | ||
2448 | return UUID.Zero.ToString(); | ||
2449 | } | ||
2393 | } | 2450 | } |
2394 | else | 2451 | else |
2395 | { | 2452 | { |
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2408 | World, | 2465 | World, |
2409 | appearance); | 2466 | appearance); |
2410 | 2467 | ||
2468 | ScenePresence sp; | ||
2469 | if (World.TryGetScenePresence(x, out sp)) | ||
2470 | { | ||
2471 | sp.Grouptitle = groupTitle; | ||
2472 | sp.SendAvatarDataToAllAgents(); | ||
2473 | } | ||
2411 | return new LSL_Key(x.ToString()); | 2474 | return new LSL_Key(x.ToString()); |
2412 | } | 2475 | } |
2413 | 2476 | ||
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2768 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2706 | m_host.AddScriptLPS(1); | 2769 | m_host.AddScriptLPS(1); |
2707 | 2770 | ||
2708 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2771 | ManualResetEvent ev = new ManualResetEvent(false); |
2709 | if (module != null) | ||
2710 | { | ||
2711 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2772 | ||
2713 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2773 | Util.FireAndForget(delegate(object x) { |
2714 | return; | 2774 | try |
2775 | { | ||
2776 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2777 | if (module != null) | ||
2778 | { | ||
2779 | UUID npcId = new UUID(npc.m_string); | ||
2715 | 2780 | ||
2716 | module.DeleteNPC(npcId, World); | 2781 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2717 | } | 2782 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2783 | { | ||
2784 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2785 | return; | ||
2786 | } | ||
2787 | |||
2788 | module.DeleteNPC(npcId, World); | ||
2789 | } | ||
2790 | } | ||
2791 | finally | ||
2792 | { | ||
2793 | ev.Set(); | ||
2794 | } | ||
2795 | }); | ||
2796 | ev.WaitOne(); | ||
2718 | } | 2797 | } |
2719 | 2798 | ||
2720 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2799 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..a47e452 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.GetWorldRotation() * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -397,7 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
397 | objtype = 0; | 398 | objtype = 0; |
398 | 399 | ||
399 | part = ((SceneObjectGroup)ent).RootPart; | 400 | part = ((SceneObjectGroup)ent).RootPart; |
400 | if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | 401 | if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree && |
402 | part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree && | ||
403 | part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | ||
401 | continue; | 404 | continue; |
402 | 405 | ||
403 | if (part.Inventory.ContainsScripts()) | 406 | if (part.Inventory.ContainsScripts()) |
@@ -480,7 +483,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 483 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 484 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 485 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.GetWorldRotation() * q; | 486 | if (avatar == null) |
487 | return sensedEntities; | ||
488 | fromRegionPos = avatar.AbsolutePosition; | ||
489 | q = avatar.Rotation; | ||
484 | } | 490 | } |
485 | 491 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 492 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 502 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 503 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 504 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 505 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 506 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 507 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 508 | if (npcData == null || !npcData.SenseAsAgent) |
@@ -696,4 +702,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
696 | return retList; | 702 | return retList; |
697 | } | 703 | } |
698 | } | 704 | } |
699 | } \ No newline at end of file | 705 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index a6ea88c..daf89e5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,10 +427,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
430 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
431 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
436 | LSL_List llGetPhysicsMaterial(); | ||
437 | void llSetContentType(LSL_Key id, LSL_Integer content_type); | ||
432 | } | 438 | } |
433 | } | 439 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..a652cb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | 262 | string osGetPhysicsEngineType(); |
263 | Object osParseJSONNew(string JSON); | ||
264 | Hashtable osParseJSON(string JSON); | 263 | Hashtable osParseJSON(string JSON); |
265 | 264 | ||
266 | void osMessageObject(key objectUUID,string message); | 265 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 559068d..6efa73f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -81,6 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
81 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; | 80 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; |
82 | public const int PERMISSION_TRACK_CAMERA = 1024; | 81 | public const int PERMISSION_TRACK_CAMERA = 1024; |
83 | public const int PERMISSION_CONTROL_CAMERA = 2048; | 82 | public const int PERMISSION_CONTROL_CAMERA = 2048; |
83 | public const int PERMISSION_TELEPORT = 4096; | ||
84 | 84 | ||
85 | public const int AGENT_FLYING = 1; | 85 | public const int AGENT_FLYING = 1; |
86 | public const int AGENT_ATTACHMENTS = 2; | 86 | public const int AGENT_ATTACHMENTS = 2; |
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 95 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 96 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 97 | public const int AGENT_ALWAYS_RUN = 4096; |
98 | public const int AGENT_MALE = 8192; | ||
98 | 99 | ||
99 | //Particle Systems | 100 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 101 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 338 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 339 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 340 | public const int CHANGED_ANIMATION = 16384; |
341 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 342 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 343 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 344 | public const int TYPE_FLOAT = 2; |
@@ -674,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
674 | public const int FRICTION = 2; | 676 | public const int FRICTION = 2; |
675 | public const int RESTITUTION = 4; | 677 | public const int RESTITUTION = 4; |
676 | public const int GRAVITY_MULTIPLIER = 8; | 678 | public const int GRAVITY_MULTIPLIER = 8; |
677 | 679 | ||
678 | // extra constants for llSetPrimMediaParams | 680 | // extra constants for llSetPrimMediaParams |
679 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 681 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
680 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 682 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
@@ -746,7 +748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
746 | 748 | ||
747 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 749 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
748 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 750 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
749 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 751 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
750 | 752 | ||
751 | public const int KFM_MODE = 1; | 753 | public const int KFM_MODE = 1; |
752 | public const int KFM_LOOP = 1; | 754 | public const int KFM_LOOP = 1; |
@@ -770,5 +772,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
770 | /// process message parameter as regex | 772 | /// process message parameter as regex |
771 | /// </summary> | 773 | /// </summary> |
772 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; | 774 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; |
775 | |||
776 | public const int CONTENT_TYPE_TEXT = 0; | ||
777 | public const int CONTENT_TYPE_HTML = 1; | ||
773 | } | 778 | } |
774 | } | 779 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 398c125..6f3677c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -554,11 +561,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
554 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | 561 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
555 | } | 562 | } |
556 | 563 | ||
557 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
558 | { | ||
559 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
560 | } | ||
561 | |||
562 | public LSL_Integer llGetListEntryType(LSL_List src, int index) | 564 | public LSL_Integer llGetListEntryType(LSL_List src, int index) |
563 | { | 565 | { |
564 | return m_LSL_Functions.llGetListEntryType(src, index); | 566 | return m_LSL_Functions.llGetListEntryType(src, index); |
@@ -584,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
584 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
585 | } | 587 | } |
586 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
587 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
588 | { | 595 | { |
589 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -849,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
849 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
850 | } | 857 | } |
851 | 858 | ||
852 | public LSL_Integer llGetUsedMemory() | ||
853 | { | ||
854 | return m_LSL_Functions.llGetUsedMemory(); | ||
855 | } | ||
856 | |||
857 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
858 | { | 860 | { |
859 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
875 | } | 877 | } |
876 | 878 | ||
877 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
878 | { | 880 | { |
879 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
880 | } | 882 | } |
881 | 883 | ||
882 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1493,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1493 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1494 | } | 1496 | } |
1495 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1496 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1497 | { | 1504 | { |
1498 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1618,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1619 | } | 1626 | } |
1620 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1621 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1622 | { | 1634 | { |
1623 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1633,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1633 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1634 | } | 1646 | } |
1635 | 1647 | ||
1636 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1637 | { | ||
1638 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1639 | } | ||
1640 | |||
1641 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1642 | { | 1649 | { |
1643 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1733,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1733 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1734 | } | 1741 | } |
1735 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1736 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1737 | { | 1749 | { |
1738 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1983,9 +1995,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1983 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1984 | } | 1996 | } |
1985 | 1997 | ||
1986 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
2009 | { | ||
2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); | ||
2011 | } | ||
2012 | |||
2013 | public LSL_List llGetPhysicsMaterial() | ||
2014 | { | ||
2015 | return m_LSL_Functions.llGetPhysicsMaterial(); | ||
2016 | } | ||
2017 | |||
2018 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
1987 | { | 2019 | { |
1988 | m_LSL_Functions.print(str); | 2020 | m_LSL_Functions.llSetContentType(id, content_type); |
1989 | } | 2021 | } |
1990 | } | 2022 | } |
1991 | } | 2023 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..b63773b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
435 | return m_OSSL_Functions.osParseJSON(JSON); | 435 | return m_OSSL_Functions.osParseJSON(JSON); |
436 | } | 436 | } |
437 | 437 | ||
438 | public Object osParseJSONNew(string JSON) | ||
439 | { | ||
440 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
441 | } | ||
442 | |||
443 | public void osMessageObject(key objectUUID,string message) | 438 | public void osMessageObject(key objectUUID,string message) |
444 | { | 439 | { |
445 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 440 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index e02d35e..e44a106 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
120 | Type = 0; | 121 | Type = 0; |
121 | Velocity = new LSL_Types.Vector3(); | 122 | Velocity = new LSL_Types.Vector3(); |
122 | initializeSurfaceTouch(); | 123 | initializeSurfaceTouch(); |
124 | Country = String.Empty; | ||
123 | } | 125 | } |
124 | 126 | ||
125 | public UUID Key; | 127 | public UUID Key; |
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
151 | private int touchFace; | 153 | private int touchFace; |
152 | public int TouchFace { get { return touchFace; } } | 154 | public int TouchFace { get { return touchFace; } } |
153 | 155 | ||
156 | public string Country; | ||
157 | |||
154 | // This can be done in two places including the constructor | 158 | // This can be done in two places including the constructor |
155 | // so be carefull what gets added here | 159 | // so be carefull what gets added here |
156 | private void initializeSurfaceTouch() | 160 | private void initializeSurfaceTouch() |
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
198 | return; | 202 | return; |
199 | 203 | ||
200 | Name = presence.Firstname + " " + presence.Lastname; | 204 | Name = presence.Firstname + " " + presence.Lastname; |
205 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
206 | if (account != null) | ||
207 | Country = account.UserCountry; | ||
208 | |||
201 | Owner = Key; | 209 | Owner = Key; |
202 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 210 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
203 | Rotation = new LSL_Types.Quaternion( | 211 | Rotation = new LSL_Types.Quaternion( |
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
207 | presence.Rotation.W); | 215 | presence.Rotation.W); |
208 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 216 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
209 | 217 | ||
210 | if (presence.PresenceType != PresenceType.Npc) | 218 | Type = 0x01; // Avatar |
211 | { | 219 | if (presence.PresenceType == PresenceType.Npc) |
212 | Type = AGENT; | 220 | Type = 0x20; |
213 | } | 221 | |
214 | else | 222 | // Cope Impl. We don't use OS_NPC. |
215 | { | 223 | //if (presence.PresenceType != PresenceType.Npc) |
216 | Type = OS_NPC; | 224 | //{ |
217 | 225 | // Type = AGENT; | |
218 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 226 | //} |
219 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 227 | //else |
220 | 228 | //{ | |
221 | if (npcData.SenseAsAgent) | 229 | // Type = OS_NPC; |
222 | { | 230 | |
223 | Type |= AGENT; | 231 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
224 | } | 232 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
225 | } | 233 | |
234 | // if (npcData.SenseAsAgent) | ||
235 | // { | ||
236 | // Type |= AGENT; | ||
237 | // } | ||
238 | //} | ||
226 | 239 | ||
227 | if (presence.Velocity != Vector3.Zero) | 240 | if (presence.Velocity != Vector3.Zero) |
228 | Type |= ACTIVE; | 241 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 887a317..8da06d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -165,13 +166,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
165 | 166 | ||
166 | public UUID ItemID { get; private set; } | 167 | public UUID ItemID { get; private set; } |
167 | 168 | ||
168 | public UUID ObjectID { get { return Part.UUID; } } | 169 | public UUID ObjectID { get; private set; } |
169 | 170 | ||
170 | public uint LocalID { get { return Part.LocalId; } } | 171 | public uint LocalID { get; private set; } |
171 | 172 | ||
172 | public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } | 173 | public UUID RootObjectID { get; private set; } |
173 | 174 | ||
174 | public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } | 175 | public uint RootLocalID { get; private set; } |
175 | 176 | ||
176 | public UUID AssetID { get; private set; } | 177 | public UUID AssetID { get; private set; } |
177 | 178 | ||
@@ -235,8 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
235 | StartParam = startParam; | 236 | StartParam = startParam; |
236 | m_MaxScriptQueue = maxScriptQueue; | 237 | m_MaxScriptQueue = maxScriptQueue; |
237 | m_postOnRez = postOnRez; | 238 | m_postOnRez = postOnRez; |
238 | m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; | 239 | m_AttachedAvatar = part.ParentGroup.AttachedAvatar; |
239 | m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; | 240 | m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; |
240 | 241 | ||
241 | if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") | 242 | if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") |
242 | { | 243 | { |
@@ -481,27 +482,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
481 | PostEvent(new EventParams("attach", | 482 | PostEvent(new EventParams("attach", |
482 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); | 483 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); |
483 | } | 484 | } |
485 | |||
484 | } | 486 | } |
485 | } | 487 | } |
486 | 488 | ||
487 | private void ReleaseControls() | 489 | private void ReleaseControls() |
488 | { | 490 | { |
489 | int permsMask; | 491 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
490 | UUID permsGranter; | 492 | |
491 | lock (Part.TaskInventory) | 493 | if (part != null) |
492 | { | 494 | { |
493 | if (!Part.TaskInventory.ContainsKey(ItemID)) | 495 | int permsMask; |
496 | UUID permsGranter; | ||
497 | part.TaskInventory.LockItemsForRead(true); | ||
498 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
499 | { | ||
500 | part.TaskInventory.LockItemsForRead(false); | ||
494 | return; | 501 | return; |
502 | } | ||
503 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
504 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
505 | part.TaskInventory.LockItemsForRead(false); | ||
495 | 506 | ||
496 | permsGranter = Part.TaskInventory[ItemID].PermsGranter; | 507 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
497 | permsMask = Part.TaskInventory[ItemID].PermsMask; | 508 | { |
498 | } | 509 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); |
499 | 510 | if (presence != null) | |
500 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 511 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); |
501 | { | 512 | } |
502 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); | ||
503 | if (presence != null) | ||
504 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); | ||
505 | } | 513 | } |
506 | } | 514 | } |
507 | 515 | ||
@@ -656,6 +664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
656 | return true; | 664 | return true; |
657 | } | 665 | } |
658 | 666 | ||
667 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
659 | public void SetState(string state) | 668 | public void SetState(string state) |
660 | { | 669 | { |
661 | if (state == State) | 670 | if (state == State) |
@@ -667,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
667 | new DetectParams[0])); | 676 | new DetectParams[0])); |
668 | PostEvent(new EventParams("state_entry", new Object[0], | 677 | PostEvent(new EventParams("state_entry", new Object[0], |
669 | new DetectParams[0])); | 678 | new DetectParams[0])); |
670 | 679 | ||
671 | throw new EventAbortException(); | 680 | throw new EventAbortException(); |
672 | } | 681 | } |
673 | 682 | ||
@@ -757,57 +766,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
757 | /// <returns></returns> | 766 | /// <returns></returns> |
758 | public object EventProcessor() | 767 | public object EventProcessor() |
759 | { | 768 | { |
769 | EventParams data = null; | ||
760 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 770 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
761 | if (!Running) | 771 | if (!Running) |
762 | return 0; | 772 | return 0; |
763 | 773 | ||
764 | lock (m_Script) | ||
765 | { | ||
766 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 774 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
767 | 775 | ||
768 | if (Suspended) | 776 | if (Suspended) |
769 | return 0; | 777 | return 0; |
770 | |||
771 | EventParams data = null; | ||
772 | 778 | ||
773 | lock (EventQueue) | 779 | lock (EventQueue) |
780 | { | ||
781 | data = (EventParams) EventQueue.Dequeue(); | ||
782 | if (data == null) // Shouldn't happen | ||
774 | { | 783 | { |
775 | data = (EventParams)EventQueue.Dequeue(); | 784 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
776 | if (data == null) // Shouldn't happen | ||
777 | { | 785 | { |
778 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 786 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
779 | { | ||
780 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
781 | } | ||
782 | else | ||
783 | { | ||
784 | m_CurrentWorkItem = null; | ||
785 | } | ||
786 | return 0; | ||
787 | } | 787 | } |
788 | 788 | else | |
789 | if (data.EventName == "timer") | ||
790 | m_TimerQueued = false; | ||
791 | if (data.EventName == "control") | ||
792 | { | 789 | { |
793 | if (m_ControlEventsInQueue > 0) | 790 | m_CurrentWorkItem = null; |
794 | m_ControlEventsInQueue--; | ||
795 | } | 791 | } |
796 | if (data.EventName == "collision") | 792 | return 0; |
797 | m_CollisionInQueue = false; | ||
798 | } | 793 | } |
799 | 794 | ||
795 | if (data.EventName == "timer") | ||
796 | m_TimerQueued = false; | ||
797 | if (data.EventName == "control") | ||
798 | { | ||
799 | if (m_ControlEventsInQueue > 0) | ||
800 | m_ControlEventsInQueue--; | ||
801 | } | ||
802 | if (data.EventName == "collision") | ||
803 | m_CollisionInQueue = false; | ||
804 | } | ||
805 | |||
806 | lock(m_Script) | ||
807 | { | ||
808 | |||
809 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | ||
810 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | ||
811 | |||
800 | if (DebugLevel >= 2) | 812 | if (DebugLevel >= 2) |
801 | m_log.DebugFormat( | 813 | m_log.DebugFormat( |
802 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 814 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
803 | data.EventName, | 815 | data.EventName, |
804 | ScriptName, | 816 | ScriptName, |
805 | Part.Name, | 817 | part.Name, |
806 | Part.LocalId, | 818 | part.LocalId, |
807 | Part.ParentGroup.Name, | 819 | part.ParentGroup.Name, |
808 | Part.ParentGroup.UUID, | 820 | part.ParentGroup.UUID, |
809 | Part.AbsolutePosition, | 821 | part.AbsolutePosition, |
810 | Part.ParentGroup.Scene.Name); | 822 | part.ParentGroup.Scene.Name); |
811 | 823 | ||
812 | m_DetectParams = data.DetectParams; | 824 | m_DetectParams = data.DetectParams; |
813 | 825 | ||
@@ -820,17 +832,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
820 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 832 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
821 | State, | 833 | State, |
822 | ScriptName, | 834 | ScriptName, |
823 | Part.Name, | 835 | part.Name, |
824 | Part.LocalId, | 836 | part.LocalId, |
825 | Part.ParentGroup.Name, | 837 | part.ParentGroup.Name, |
826 | Part.ParentGroup.UUID, | 838 | part.ParentGroup.UUID, |
827 | Part.AbsolutePosition, | 839 | part.AbsolutePosition, |
828 | Part.ParentGroup.Scene.Name); | 840 | part.ParentGroup.Scene.Name); |
829 | 841 | ||
830 | AsyncCommandManager.RemoveScript(Engine, | 842 | AsyncCommandManager.RemoveScript(Engine, |
831 | LocalID, ItemID); | 843 | LocalID, ItemID); |
832 | 844 | ||
833 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); | 845 | if (part != null) |
846 | { | ||
847 | part.SetScriptEvents(ItemID, | ||
848 | (int)m_Script.GetStateEventFlags(State)); | ||
849 | } | ||
834 | } | 850 | } |
835 | else | 851 | else |
836 | { | 852 | { |
@@ -893,17 +909,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
893 | text = text.Substring(0, 1000); | 909 | text = text.Substring(0, 1000); |
894 | Engine.World.SimChat(Utils.StringToBytes(text), | 910 | Engine.World.SimChat(Utils.StringToBytes(text), |
895 | ChatTypeEnum.DebugChannel, 2147483647, | 911 | ChatTypeEnum.DebugChannel, 2147483647, |
896 | Part.AbsolutePosition, | 912 | part.AbsolutePosition, |
897 | Part.Name, Part.UUID, false); | 913 | part.Name, part.UUID, false); |
898 | 914 | ||
899 | 915 | ||
900 | m_log.DebugFormat( | 916 | m_log.DebugFormat( |
901 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", | 917 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", |
902 | ScriptName, | 918 | ScriptName, |
903 | PrimName, | 919 | PrimName, |
904 | Part.UUID, | 920 | part.UUID, |
905 | Part.AbsolutePosition, | 921 | part.AbsolutePosition, |
906 | Part.ParentGroup.Scene.Name, | 922 | part.ParentGroup.Scene.Name, |
907 | text.Replace("\n", "\\n"), | 923 | text.Replace("\n", "\\n"), |
908 | e.InnerException); | 924 | e.InnerException); |
909 | } | 925 | } |
@@ -923,12 +939,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
923 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | 939 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) |
924 | { | 940 | { |
925 | m_InSelfDelete = true; | 941 | m_InSelfDelete = true; |
926 | Engine.World.DeleteSceneObject(Part.ParentGroup, false); | 942 | if (part != null) |
943 | Engine.World.DeleteSceneObject(part.ParentGroup, false); | ||
927 | } | 944 | } |
928 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | 945 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) |
929 | { | 946 | { |
930 | m_InSelfDelete = true; | 947 | m_InSelfDelete = true; |
931 | Part.Inventory.RemoveInventoryItem(ItemID); | 948 | if (part != null) |
949 | part.Inventory.RemoveInventoryItem(ItemID); | ||
932 | } | 950 | } |
933 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) | 951 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) |
934 | { | 952 | { |
@@ -982,14 +1000,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
982 | ReleaseControls(); | 1000 | ReleaseControls(); |
983 | 1001 | ||
984 | Stop(timeout); | 1002 | Stop(timeout); |
985 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 1003 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
986 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 1004 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
1005 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
1006 | part.CollisionSound = UUID.Zero; | ||
987 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 1007 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
988 | EventQueue.Clear(); | 1008 | EventQueue.Clear(); |
989 | m_Script.ResetVars(); | 1009 | m_Script.ResetVars(); |
990 | State = "default"; | 1010 | State = "default"; |
991 | 1011 | ||
992 | Part.SetScriptEvents(ItemID, | 1012 | part.SetScriptEvents(ItemID, |
993 | (int)m_Script.GetStateEventFlags(State)); | 1013 | (int)m_Script.GetStateEventFlags(State)); |
994 | if (running) | 1014 | if (running) |
995 | Start(); | 1015 | Start(); |
@@ -998,6 +1018,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
998 | new Object[0], new DetectParams[0])); | 1018 | new Object[0], new DetectParams[0])); |
999 | } | 1019 | } |
1000 | 1020 | ||
1021 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
1001 | public void ApiResetScript() | 1022 | public void ApiResetScript() |
1002 | { | 1023 | { |
1003 | // bool running = Running; | 1024 | // bool running = Running; |
@@ -1006,15 +1027,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1006 | ReleaseControls(); | 1027 | ReleaseControls(); |
1007 | 1028 | ||
1008 | m_Script.ResetVars(); | 1029 | m_Script.ResetVars(); |
1009 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 1030 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
1010 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 1031 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
1032 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
1033 | part.CollisionSound = UUID.Zero; | ||
1011 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 1034 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
1012 | 1035 | ||
1013 | EventQueue.Clear(); | 1036 | EventQueue.Clear(); |
1014 | m_Script.ResetVars(); | 1037 | m_Script.ResetVars(); |
1015 | State = "default"; | 1038 | State = "default"; |
1016 | 1039 | ||
1017 | Part.SetScriptEvents(ItemID, | 1040 | part.SetScriptEvents(ItemID, |
1018 | (int)m_Script.GetStateEventFlags(State)); | 1041 | (int)m_Script.GetStateEventFlags(State)); |
1019 | 1042 | ||
1020 | if (m_CurrentEvent != "state_entry") | 1043 | if (m_CurrentEvent != "state_entry") |
@@ -1028,10 +1051,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1028 | 1051 | ||
1029 | public Dictionary<string, object> GetVars() | 1052 | public Dictionary<string, object> GetVars() |
1030 | { | 1053 | { |
1031 | if (m_Script != null) | 1054 | return m_Script.GetVars(); |
1032 | return m_Script.GetVars(); | ||
1033 | else | ||
1034 | return new Dictionary<string, object>(); | ||
1035 | } | 1055 | } |
1036 | 1056 | ||
1037 | public void SetVars(Dictionary<string, object> vars) | 1057 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 9ca5ca9..3e69ab9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
389 | 389 | ||
390 | public override string ToString() | 390 | public override string ToString() |
391 | { | 391 | { |
392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
393 | return st; | 393 | return st; |
394 | } | 394 | } |
395 | 395 | ||
396 | public static explicit operator string(Quaternion r) | 396 | public static explicit operator string(Quaternion r) |
397 | { | 397 | { |
398 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 398 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
399 | return s; | 399 | return s; |
400 | } | 400 | } |
401 | 401 | ||
402 | public static explicit operator LSLString(Quaternion r) | 402 | public static explicit operator LSLString(Quaternion r) |
403 | { | 403 | { |
404 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 404 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
405 | return new LSLString(s); | 405 | return new LSLString(s); |
406 | } | 406 | } |
407 | 407 | ||
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
512 | else if (o is LSL_Types.LSLFloat) | 512 | else if (o is LSL_Types.LSLFloat) |
513 | size += 8; | 513 | size += 8; |
514 | else if (o is LSL_Types.LSLString) | 514 | else if (o is LSL_Types.LSLString) |
515 | size += ((LSL_Types.LSLString)o).m_string.Length; | 515 | size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length; |
516 | else if (o is LSL_Types.key) | 516 | else if (o is LSL_Types.key) |
517 | size += ((LSL_Types.key)o).value.Length; | 517 | size += ((LSL_Types.key)o).value.Length; |
518 | else if (o is LSL_Types.Vector3) | 518 | else if (o is LSL_Types.Vector3) |
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
521 | size += 64; | 521 | size += 64; |
522 | else if (o is int) | 522 | else if (o is int) |
523 | size += 4; | 523 | size += 4; |
524 | else if (o is uint) | ||
525 | size += 4; | ||
524 | else if (o is string) | 526 | else if (o is string) |
525 | size += ((string)o).Length; | 527 | size += ((string)o).Length; |
526 | else if (o is float) | 528 | else if (o is float) |
@@ -711,24 +713,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
711 | 713 | ||
712 | public static bool operator ==(list a, list b) | 714 | public static bool operator ==(list a, list b) |
713 | { | 715 | { |
714 | int la = -1; | 716 | int la = a.Length; |
715 | int lb = -1; | 717 | int lb = b.Length; |
716 | try { la = a.Length; } | ||
717 | catch (NullReferenceException) { } | ||
718 | try { lb = b.Length; } | ||
719 | catch (NullReferenceException) { } | ||
720 | 718 | ||
721 | return la == lb; | 719 | return la == lb; |
722 | } | 720 | } |
723 | 721 | ||
724 | public static bool operator !=(list a, list b) | 722 | public static bool operator !=(list a, list b) |
725 | { | 723 | { |
726 | int la = -1; | 724 | int la = a.Length; |
727 | int lb = -1; | 725 | int lb = b.Length; |
728 | try { la = a.Length; } | ||
729 | catch (NullReferenceException) { } | ||
730 | try {lb = b.Length;} | ||
731 | catch (NullReferenceException) { } | ||
732 | 726 | ||
733 | return la != lb; | 727 | return la != lb; |
734 | } | 728 | } |
@@ -962,7 +956,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
962 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 956 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
963 | } | 957 | } |
964 | 958 | ||
965 | if (ascending == 0) | 959 | if (ascending != 1) |
966 | { | 960 | { |
967 | ret = 0 - ret; | 961 | ret = 0 - ret; |
968 | } | 962 | } |
@@ -995,6 +989,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
995 | stride = 1; | 989 | stride = 1; |
996 | } | 990 | } |
997 | 991 | ||
992 | if ((Data.Length % stride) != 0) | ||
993 | return new list(ret); | ||
994 | |||
998 | // we can optimize here in the case where stride == 1 and the list | 995 | // we can optimize here in the case where stride == 1 and the list |
999 | // consists of homogeneous types | 996 | // consists of homogeneous types |
1000 | 997 | ||
@@ -1014,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1014 | if (homogeneous) | 1011 | if (homogeneous) |
1015 | { | 1012 | { |
1016 | Array.Sort(ret, new HomogeneousComparer()); | 1013 | Array.Sort(ret, new HomogeneousComparer()); |
1017 | if (ascending == 0) | 1014 | if (ascending != 1) |
1018 | { | 1015 | { |
1019 | Array.Reverse(ret); | 1016 | Array.Reverse(ret); |
1020 | } | 1017 | } |