aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs275
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs82
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs52
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs177
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs157
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs21
28 files changed, 757 insertions, 252 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index b5fa6de..d03955b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Threading;
29using System.Reflection; 30using System.Reflection;
30using System.Collections; 31using System.Collections;
31using System.Collections.Generic; 32using System.Collections.Generic;
@@ -62,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
62 internal TaskInventoryItem m_item; 63 internal TaskInventoryItem m_item;
63 internal bool m_CMFunctionsEnabled = false; 64 internal bool m_CMFunctionsEnabled = false;
64 65
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
66 { 67 {
67 m_ScriptEngine = ScriptEngine; 68 m_ScriptEngine = ScriptEngine;
68 m_host = host; 69 m_host = host;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 617f382..4ed6d75 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -87,10 +87,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
87 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 87 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
88 { 88 {
89 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 89 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
90
90 protected IScriptEngine m_ScriptEngine; 91 protected IScriptEngine m_ScriptEngine;
91 protected SceneObjectPart m_host; 92 protected SceneObjectPart m_host;
92 93
93 /// <summary> 94 /// <summary>
95 /// Used for script sleeps when we are using co-operative script termination.
96 /// </summary>
97 /// <remarks>null if co-operative script termination is not active</remarks>
98 EventWaitHandle m_coopSleepHandle;
99
100 /// <summary>
94 /// The item that hosts this script 101 /// The item that hosts this script
95 /// </summary> 102 /// </summary>
96 protected TaskInventoryItem m_item; 103 protected TaskInventoryItem m_item;
@@ -100,6 +107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
100 protected float m_ScriptDelayFactor = 1.0f; 107 protected float m_ScriptDelayFactor = 1.0f;
101 protected float m_ScriptDistanceFactor = 1.0f; 108 protected float m_ScriptDistanceFactor = 1.0f;
102 protected float m_MinTimerInterval = 0.5f; 109 protected float m_MinTimerInterval = 0.5f;
110 protected float m_recoilScaleFactor = 0.0f;
103 111
104 protected DateTime m_timer = DateTime.Now; 112 protected DateTime m_timer = DateTime.Now;
105 protected bool m_waitingForScriptAnswer = false; 113 protected bool m_waitingForScriptAnswer = false;
@@ -141,33 +149,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
141 {"TURNRIGHT", "Turning Right"} 149 {"TURNRIGHT", "Turning Right"}
142 }; 150 };
143 151
144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 152 public void Initialize(
153 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
145 { 154 {
146/*
147 m_ShoutSayTimer = new Timer(1000);
148 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
149 m_ShoutSayTimer.AutoReset = true;
150 m_ShoutSayTimer.Start();
151*/
152 m_lastSayShoutCheck = DateTime.UtcNow; 155 m_lastSayShoutCheck = DateTime.UtcNow;
153 156
154 m_ScriptEngine = ScriptEngine; 157 m_ScriptEngine = scriptEngine;
155 m_host = host; 158 m_host = host;
156 m_item = item; 159 m_item = item;
157 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 160 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
161 m_coopSleepHandle = coopSleepHandle;
158 162
159 LoadLimits(); // read script limits from config. 163 LoadConfig();
160 164
161 m_TransferModule = 165 m_TransferModule =
162 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); 166 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
163 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 167 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
164 m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); 168 m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
165 169
166 AsyncCommands = new AsyncCommandManager(ScriptEngine); 170 AsyncCommands = new AsyncCommandManager(m_ScriptEngine);
167 } 171 }
168 172
169 /* load configuration items that affect script, object and run-time behavior. */ 173 /// <summary>
170 private void LoadLimits() 174 /// Load configuration items that affect script, object and run-time behavior. */
175 /// </summary>
176 private void LoadConfig()
171 { 177 {
172 m_ScriptDelayFactor = 178 m_ScriptDelayFactor =
173 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 179 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -181,12 +187,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
181 m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); 187 m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
182 if (m_notecardLineReadCharsMax > 65535) 188 if (m_notecardLineReadCharsMax > 65535)
183 m_notecardLineReadCharsMax = 65535; 189 m_notecardLineReadCharsMax = 65535;
190
184 // load limits for particular subsystems. 191 // load limits for particular subsystems.
185 IConfig SMTPConfig; 192 IConfig SMTPConfig;
186 if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { 193 if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
187 // there's an smtp config, so load in the snooze time. 194 // there's an smtp config, so load in the snooze time.
188 EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); 195 EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
189 } 196 }
197
198 // Rezzing an object with a velocity can create recoil. This feature seems to have been
199 // removed from recent versions of SL. The code computes recoil (vel*mass) and scales
200 // it by this factor. May be zero to turn off recoil all together.
201 m_recoilScaleFactor = m_ScriptEngine.Config.GetFloat("RecoilScaleFactor", m_recoilScaleFactor);
190 } 202 }
191 203
192 public override Object InitializeLifetimeService() 204 public override Object InitializeLifetimeService()
@@ -207,7 +219,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
207 delay = (int)((float)delay * m_ScriptDelayFactor); 219 delay = (int)((float)delay * m_ScriptDelayFactor);
208 if (delay == 0) 220 if (delay == 0)
209 return; 221 return;
210 System.Threading.Thread.Sleep(delay); 222
223 Sleep(delay);
224 }
225
226 protected virtual void Sleep(int delay)
227 {
228 if (m_coopSleepHandle == null)
229 System.Threading.Thread.Sleep(delay);
230 else if (m_coopSleepHandle.WaitOne(delay))
231 throw new ScriptCoopStopException();
211 } 232 }
212 233
213 public Scene World 234 public Scene World
@@ -1483,19 +1504,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1483 return 0; 1504 return 0;
1484 1505
1485 case ScriptBaseClass.STATUS_ROTATE_X: 1506 case ScriptBaseClass.STATUS_ROTATE_X:
1486 if (m_host.GetAxisRotation(2) == 2) 1507 // if (m_host.GetAxisRotation(2) != 0)
1508 if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0)
1487 return 1; 1509 return 1;
1488 else 1510 else
1489 return 0; 1511 return 0;
1490 1512
1491 case ScriptBaseClass.STATUS_ROTATE_Y: 1513 case ScriptBaseClass.STATUS_ROTATE_Y:
1492 if (m_host.GetAxisRotation(4) == 4) 1514 if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0)
1493 return 1; 1515 return 1;
1494 else 1516 else
1495 return 0; 1517 return 0;
1496 1518
1497 case ScriptBaseClass.STATUS_ROTATE_Z: 1519 case ScriptBaseClass.STATUS_ROTATE_Z:
1498 if (m_host.GetAxisRotation(8) == 8) 1520 if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0)
1499 return 1; 1521 return 1;
1500 else 1522 else
1501 return 0; 1523 return 0;
@@ -3141,11 +3163,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3141 3163
3142 PhysicsActor pa = new_group.RootPart.PhysActor; 3164 PhysicsActor pa = new_group.RootPart.PhysActor;
3143 3165
3166 //Recoil.
3144 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3167 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
3145 { 3168 {
3146 float groupmass = new_group.GetMass(); 3169 float groupmass = new_group.GetMass();
3147 vel *= -groupmass; 3170 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
3148 llApplyImpulse(vel, 0); 3171 if (recoil != Vector3.Zero)
3172 {
3173 llApplyImpulse(recoil, 0);
3174 }
3149 } 3175 }
3150 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3176 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3151 return; 3177 return;
@@ -3220,7 +3246,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3220 { 3246 {
3221// m_log.Info("llSleep snoozing " + sec + "s."); 3247// m_log.Info("llSleep snoozing " + sec + "s.");
3222 m_host.AddScriptLPS(1); 3248 m_host.AddScriptLPS(1);
3223 Thread.Sleep((int)(sec * 1000)); 3249
3250 Sleep((int)(sec * 1000));
3224 } 3251 }
3225 3252
3226 public LSL_Float llGetMass() 3253 public LSL_Float llGetMass()
@@ -3322,7 +3349,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3322 /// <summary> 3349 /// <summary>
3323 /// Attach the object containing this script to the avatar that owns it. 3350 /// Attach the object containing this script to the avatar that owns it.
3324 /// </summary> 3351 /// </summary>
3325 /// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param> 3352 /// <param name='attachmentPoint'>
3353 /// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>)
3354 /// </param>
3326 /// <returns>true if the attach suceeded, false if it did not</returns> 3355 /// <returns>true if the attach suceeded, false if it did not</returns>
3327 public bool AttachToAvatar(int attachmentPoint) 3356 public bool AttachToAvatar(int attachmentPoint)
3328 { 3357 {
@@ -3680,7 +3709,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3680 if (animID == UUID.Zero) 3709 if (animID == UUID.Zero)
3681 presence.Animator.RemoveAnimation(anim); 3710 presence.Animator.RemoveAnimation(anim);
3682 else 3711 else
3683 presence.Animator.RemoveAnimation(animID); 3712 presence.Animator.RemoveAnimation(animID, true);
3684 } 3713 }
3685 } 3714 }
3686 } 3715 }
@@ -3753,21 +3782,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3753 } 3782 }
3754 else 3783 else
3755 { 3784 {
3756 bool sitting = false; 3785 if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID))
3757 if (m_host.SitTargetAvatar == agentID)
3758 {
3759 sitting = true;
3760 }
3761 else
3762 {
3763 foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
3764 {
3765 if (p.SitTargetAvatar == agentID)
3766 sitting = true;
3767 }
3768 }
3769
3770 if (sitting)
3771 { 3786 {
3772 // When agent is sitting, certain permissions are implicit if requested from sitting agent 3787 // When agent is sitting, certain permissions are implicit if requested from sitting agent
3773 implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3788 implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
@@ -3809,7 +3824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3809 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3824 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
3810 if (npcModule != null && npcModule.IsNPC(agentID, World)) 3825 if (npcModule != null && npcModule.IsNPC(agentID, World))
3811 { 3826 {
3812 if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID) 3827 if (npcModule.CheckPermissions(agentID, m_host.OwnerID))
3813 { 3828 {
3814 lock (m_host.TaskInventory) 3829 lock (m_host.TaskInventory)
3815 { 3830 {
@@ -4184,62 +4199,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4184 public LSL_String llGetLinkName(int linknum) 4199 public LSL_String llGetLinkName(int linknum)
4185 { 4200 {
4186 m_host.AddScriptLPS(1); 4201 m_host.AddScriptLPS(1);
4187 // simplest case, this prims link number
4188 if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
4189 return m_host.Name;
4190
4191 // parse for sitting avatare-names
4192 List<String> nametable = new List<String>();
4193 World.ForEachRootScenePresence(delegate(ScenePresence presence)
4194 {
4195 SceneObjectPart sitPart = presence.ParentPart;
4196 if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
4197 nametable.Add(presence.ControllingClient.Name);
4198 });
4199 4202
4200 int totalprims = m_host.ParentGroup.PrimCount + nametable.Count; 4203 if (linknum < 0)
4201 if (totalprims > m_host.ParentGroup.PrimCount)
4202 { 4204 {
4203 // sitting Avatar-Name with negativ linknum / SinglePrim 4205 if (linknum == ScriptBaseClass.LINK_THIS)
4204 if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
4205 return nametable[0];
4206 // Prim-Name / SinglePrim Sitting Avatar
4207 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
4208 return m_host.Name; 4206 return m_host.Name;
4209 // LinkNumber > of Real PrimSet = AvatarName 4207 else
4210 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) 4208 return ScriptBaseClass.NULL_KEY;
4211 return nametable[totalprims - linknum];
4212 } 4209 }
4213 4210
4214 // Single prim 4211 int actualPrimCount = m_host.ParentGroup.PrimCount;
4215 if (m_host.LinkNum == 0) 4212 List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
4213 int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
4214
4215 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
4216 // prim that has any avatars sat upon it (in which case the root prim is link 1).
4217 if (linknum == 0)
4216 { 4218 {
4217 if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT) 4219 if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
4218 return m_host.Name; 4220 return m_host.Name;
4219 else
4220 return UUID.Zero.ToString();
4221 }
4222 4221
4223 // Link set 4222 return ScriptBaseClass.NULL_KEY;
4224 SceneObjectPart part = null; 4223 }
4225 if (m_host.LinkNum == 1) // this is the Root prim 4224 // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
4225 // here we must match 1 (ScriptBaseClass.LINK_ROOT).
4226 else if (linknum == 1 && actualPrimCount == 1)
4226 { 4227 {
4227 if (linknum < 0) 4228 if (sittingAvatarIds.Count > 0)
4228 part = m_host.ParentGroup.GetLinkNumPart(2); 4229 return m_host.ParentGroup.RootPart.Name;
4229 else 4230 else
4230 part = m_host.ParentGroup.GetLinkNumPart(linknum); 4231 return ScriptBaseClass.NULL_KEY;
4231 } 4232 }
4232 else // this is a child prim 4233 else if (linknum <= adjustedPrimCount)
4233 { 4234 {
4234 if (linknum < 2) 4235 if (linknum <= actualPrimCount)
4235 part = m_host.ParentGroup.GetLinkNumPart(1); 4236 {
4237 return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
4238 }
4236 else 4239 else
4237 part = m_host.ParentGroup.GetLinkNumPart(linknum); 4240 {
4241 ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
4242 if (sp != null)
4243 return sp.Name;
4244 else
4245 return ScriptBaseClass.NULL_KEY;
4246 }
4238 } 4247 }
4239 if (part != null)
4240 return part.Name;
4241 else 4248 else
4242 return UUID.Zero.ToString(); 4249 {
4250 return ScriptBaseClass.NULL_KEY;
4251 }
4243 } 4252 }
4244 4253
4245 public LSL_Integer llGetInventoryNumber(int type) 4254 public LSL_Integer llGetInventoryNumber(int type)
@@ -5852,9 +5861,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5852 } 5861 }
5853 5862
5854 /// <summary> 5863 /// <summary>
5855 /// Insert the list identified by <src> into the 5864 /// Insert the list identified by <paramref name="src"/> into the
5856 /// list designated by <dest> such that the first 5865 /// list designated by <paramref name="dest"/> such that the first
5857 /// new element has the index specified by <index> 5866 /// new element has the index specified by <paramref name="index"/>
5858 /// </summary> 5867 /// </summary>
5859 5868
5860 public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) 5869 public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
@@ -6220,13 +6229,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6220 if (parcelOwned && land.LandData.OwnerID == id || 6229 if (parcelOwned && land.LandData.OwnerID == id ||
6221 parcel && land.LandData.GlobalID == id) 6230 parcel && land.LandData.GlobalID == id)
6222 { 6231 {
6223 result.Add(ssp.UUID.ToString()); 6232 result.Add(new LSL_Key(ssp.UUID.ToString()));
6224 } 6233 }
6225 } 6234 }
6226 } 6235 }
6227 else 6236 else
6228 { 6237 {
6229 result.Add(ssp.UUID.ToString()); 6238 result.Add(new LSL_Key(ssp.UUID.ToString()));
6230 } 6239 }
6231 } 6240 }
6232 // Maximum of 100 results 6241 // Maximum of 100 results
@@ -6687,6 +6696,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6687 ps.BurstSpeedMax = 1.0f; 6696 ps.BurstSpeedMax = 1.0f;
6688 ps.BurstRate = 0.1f; 6697 ps.BurstRate = 0.1f;
6689 ps.PartMaxAge = 10.0f; 6698 ps.PartMaxAge = 10.0f;
6699 ps.BurstPartCount = 1;
6690 return ps; 6700 return ps;
6691 } 6701 }
6692 6702
@@ -6708,10 +6718,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6708 SetParticleSystem(m_host, rules); 6718 SetParticleSystem(m_host, rules);
6709 } 6719 }
6710 6720
6711 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) 6721 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6712 { 6722 {
6713
6714
6715 if (rules.Length == 0) 6723 if (rules.Length == 0)
6716 { 6724 {
6717 part.RemoveParticleSystem(); 6725 part.RemoveParticleSystem();
@@ -7368,6 +7376,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7368 public void llCloseRemoteDataChannel(string channel) 7376 public void llCloseRemoteDataChannel(string channel)
7369 { 7377 {
7370 m_host.AddScriptLPS(1); 7378 m_host.AddScriptLPS(1);
7379
7380 IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>();
7381 if (xmlRpcRouter != null)
7382 {
7383 xmlRpcRouter.UnRegisterReceiver(channel, m_item.ItemID);
7384 }
7385
7371 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 7386 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
7372 xmlrpcMod.CloseXMLRPCChannel((UUID)channel); 7387 xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
7373 ScriptSleep(1000); 7388 ScriptSleep(1000);
@@ -11515,6 +11530,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11515 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11530 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11516 ret.Add(new LSL_Float(0)); 11531 ret.Add(new LSL_Float(0));
11517 break; 11532 break;
11533 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11534 ret.Add(new LSL_Float(0));
11535 break;
11536 case ScriptBaseClass.OBJECT_ROOT:
11537 SceneObjectPart p = av.ParentPart;
11538 if (p != null)
11539 {
11540 ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString()));
11541 }
11542 else
11543 {
11544 ret.Add(new LSL_String(id));
11545 }
11546 break;
11547 case ScriptBaseClass.OBJECT_ATTACHED_POINT:
11548 ret.Add(new LSL_Integer(0));
11549 break;
11550 case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding
11551 ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR));
11552 break;
11553 case ScriptBaseClass.OBJECT_PHYSICS:
11554 ret.Add(new LSL_Integer(0));
11555 break;
11556 case ScriptBaseClass.OBJECT_PHANTOM:
11557 ret.Add(new LSL_Integer(0));
11558 break;
11559 case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
11560 ret.Add(new LSL_Integer(0));
11561 break;
11518 default: 11562 default:
11519 // Invalid or unhandled constant. 11563 // Invalid or unhandled constant.
11520 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); 11564 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
@@ -11606,6 +11650,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11606 // The value returned in SL for normal prims is prim count 11650 // The value returned in SL for normal prims is prim count
11607 ret.Add(new LSL_Float(obj.PhysicsCost)); 11651 ret.Add(new LSL_Float(obj.PhysicsCost));
11608 break; 11652 break;
11653 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11654 ret.Add(new LSL_Float(0));
11655 break;
11656 case ScriptBaseClass.OBJECT_ROOT:
11657 ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString()));
11658 break;
11659 case ScriptBaseClass.OBJECT_ATTACHED_POINT:
11660 ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint));
11661 break;
11662 case ScriptBaseClass.OBJECT_PATHFINDING_TYPE:
11663 byte pcode = obj.Shape.PCode;
11664 if (obj.ParentGroup.AttachmentPoint != 0
11665 || pcode == (byte)PCode.Grass
11666 || pcode == (byte)PCode.Tree
11667 || pcode == (byte)PCode.NewTree)
11668 {
11669 ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER));
11670 }
11671 else
11672 {
11673 ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET));
11674 }
11675 break;
11676 case ScriptBaseClass.OBJECT_PHYSICS:
11677 if (obj.ParentGroup.AttachmentPoint != 0)
11678 {
11679 ret.Add(new LSL_Integer(0)); // Always false if attached
11680 }
11681 else
11682 {
11683 ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0));
11684 }
11685 break;
11686 case ScriptBaseClass.OBJECT_PHANTOM:
11687 if (obj.ParentGroup.AttachmentPoint != 0)
11688 {
11689 ret.Add(new LSL_Integer(0)); // Always false if attached
11690 }
11691 else
11692 {
11693 ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0));
11694 }
11695 break;
11696 case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
11697 ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0));
11698 break;
11609 default: 11699 default:
11610 // Invalid or unhandled constant. 11700 // Invalid or unhandled constant.
11611 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); 11701 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
@@ -13257,7 +13347,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13257 /// Get a notecard line. 13347 /// Get a notecard line.
13258 /// </summary> 13348 /// </summary>
13259 /// <param name="assetID"></param> 13349 /// <param name="assetID"></param>
13260 /// <param name="line">Lines start at index 0</param> 13350 /// <param name="lineNumber">Lines start at index 0</param>
13261 /// <returns></returns> 13351 /// <returns></returns>
13262 public static string GetLine(UUID assetID, int lineNumber) 13352 public static string GetLine(UUID assetID, int lineNumber)
13263 { 13353 {
@@ -13286,9 +13376,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13286 /// Get a notecard line. 13376 /// Get a notecard line.
13287 /// </summary> 13377 /// </summary>
13288 /// <param name="assetID"></param> 13378 /// <param name="assetID"></param>
13289 /// <param name="line">Lines start at index 0</param> 13379 /// <param name="lineNumber">Lines start at index 0</param>
13290 /// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para> 13380 /// <param name="maxLength">
13291 /// <returns></returns> 13381 /// Maximum length of the returned line.
13382 /// </param>
13383 /// <returns>
13384 /// If the line length is longer than <paramref name="maxLength"/>,
13385 /// the return string will be truncated.
13386 /// </returns>
13292 public static string GetLine(UUID assetID, int lineNumber, int maxLength) 13387 public static string GetLine(UUID assetID, int lineNumber, int maxLength)
13293 { 13388 {
13294 string line = GetLine(assetID, lineNumber); 13389 string line = GetLine(assetID, lineNumber);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index ceb4660..a08ccc8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -30,6 +30,7 @@ using System.Reflection;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
33using System.Threading;
33using OpenMetaverse; 34using OpenMetaverse;
34using Nini.Config; 35using Nini.Config;
35using OpenSim; 36using OpenSim;
@@ -61,9 +62,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
61 internal bool m_LSFunctionsEnabled = false; 62 internal bool m_LSFunctionsEnabled = false;
62 internal IScriptModuleComms m_comms = null; 63 internal IScriptModuleComms m_comms = null;
63 64
64 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 65 public void Initialize(
66 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
65 { 67 {
66 m_ScriptEngine = ScriptEngine; 68 m_ScriptEngine = scriptEngine;
67 m_host = host; 69 m_host = host;
68 70
69 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) 71 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
@@ -92,10 +94,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
92 get { return m_ScriptEngine.World; } 94 get { return m_ScriptEngine.World; }
93 } 95 }
94 96
95 // 97 /// <summary>
96 //Dumps an error message on the debug console. 98 /// Dumps an error message on the debug console.
97 // 99 /// </summary>
98
99 internal void LSShoutError(string message) 100 internal void LSShoutError(string message)
100 { 101 {
101 if (message.Length > 1023) 102 if (message.Length > 1023)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 8f34833..981499e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -30,6 +30,7 @@ using System.Reflection;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
33using System.Threading;
33using OpenMetaverse; 34using OpenMetaverse;
34using Nini.Config; 35using Nini.Config;
35using OpenSim; 36using OpenSim;
@@ -61,9 +62,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
61 internal bool m_MODFunctionsEnabled = false; 62 internal bool m_MODFunctionsEnabled = false;
62 internal IScriptModuleComms m_comms = null; 63 internal IScriptModuleComms m_comms = null;
63 64
64 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 65 public void Initialize(
66 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
65 { 67 {
66 m_ScriptEngine = ScriptEngine; 68 m_ScriptEngine = scriptEngine;
67 m_host = host; 69 m_host = host;
68 m_item = item; 70 m_item = item;
69 71
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 51c8c7e..d6ce069 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -143,9 +143,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
143 143
144 protected IUrlModule m_UrlModule = null; 144 protected IUrlModule m_UrlModule = null;
145 145
146 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 146 public void Initialize(
147 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
147 { 148 {
148 m_ScriptEngine = ScriptEngine; 149 m_ScriptEngine = scriptEngine;
149 m_host = host; 150 m_host = host;
150 m_item = item; 151 m_item = item;
151 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 152 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
@@ -254,11 +255,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
254 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); 255 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
255 } 256 }
256 257
258 // Returns of the function is allowed. Throws a script exception if not allowed.
257 public void CheckThreatLevel(ThreatLevel level, string function) 259 public void CheckThreatLevel(ThreatLevel level, string function)
258 { 260 {
259 if (!m_OSFunctionsEnabled) 261 if (!m_OSFunctionsEnabled)
260 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws 262 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
261 263
264 string reasonWhyNot = CheckThreatLevelTest(level, function);
265 if (!String.IsNullOrEmpty(reasonWhyNot))
266 {
267 OSSLError(reasonWhyNot);
268 }
269 }
270
271 // Check to see if function is allowed. Returns an empty string if function permitted
272 // or a string explaining why this function can't be used.
273 private string CheckThreatLevelTest(ThreatLevel level, string function)
274 {
262 if (!m_FunctionPerms.ContainsKey(function)) 275 if (!m_FunctionPerms.ContainsKey(function))
263 { 276 {
264 FunctionPerms perms = new FunctionPerms(); 277 FunctionPerms perms = new FunctionPerms();
@@ -338,10 +351,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
338 { 351 {
339 // Allow / disallow by threat level 352 // Allow / disallow by threat level
340 if (level > m_MaxThreatLevel) 353 if (level > m_MaxThreatLevel)
341 OSSLError( 354 return
342 String.Format( 355 String.Format(
343 "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.", 356 "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
344 function, m_MaxThreatLevel, level)); 357 function, m_MaxThreatLevel, level);
345 } 358 }
346 else 359 else
347 { 360 {
@@ -351,7 +364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
351 if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID)) 364 if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID))
352 { 365 {
353 // prim owner is in the list of allowed owners 366 // prim owner is in the list of allowed owners
354 return; 367 return String.Empty;
355 } 368 }
356 369
357 UUID ownerID = m_item.OwnerID; 370 UUID ownerID = m_item.OwnerID;
@@ -363,7 +376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
363 376
364 if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) 377 if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
365 { 378 {
366 return; 379 return String.Empty;
367 } 380 }
368 } 381 }
369 382
@@ -374,7 +387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
374 387
375 if (land.LandData.OwnerID == ownerID) 388 if (land.LandData.OwnerID == ownerID)
376 { 389 {
377 return; 390 return String.Empty;
378 } 391 }
379 } 392 }
380 393
@@ -384,7 +397,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 //Only Estate Managers may use the function 397 //Only Estate Managers may use the function
385 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) 398 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
386 { 399 {
387 return; 400 return String.Empty;
388 } 401 }
389 } 402 }
390 403
@@ -393,25 +406,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
393 { 406 {
394 if (World.RegionInfo.EstateSettings.EstateOwner == ownerID) 407 if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
395 { 408 {
396 return; 409 return String.Empty;
397 } 410 }
398 } 411 }
399 412
400 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) 413 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
401 OSSLError( 414 return(
402 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", 415 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
403 function)); 416 function));
404 417
405 if (m_item.CreatorID != ownerID) 418 if (m_item.CreatorID != ownerID)
406 { 419 {
407 if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) 420 if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
408 OSSLError( 421 return String.Format("{0} permission denied. Script permissions error.", function);
409 String.Format("{0} permission denied. Script permissions error.",
410 function));
411 422
412 } 423 }
413 } 424 }
414 } 425 }
426 return String.Empty;
415 } 427 }
416 428
417 internal void OSSLDeprecated(string function, string replacement) 429 internal void OSSLDeprecated(string function, string replacement)
@@ -983,7 +995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
983 if (animID == UUID.Zero) 995 if (animID == UUID.Zero)
984 target.Animator.RemoveAnimation(animation); 996 target.Animator.RemoveAnimation(animation);
985 else 997 else
986 target.Animator.RemoveAnimation(animID); 998 target.Animator.RemoveAnimation(animID, true);
987 } 999 }
988 } 1000 }
989 } 1001 }
@@ -1214,12 +1226,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1214 sunHour += 24.0; 1226 sunHour += 24.0;
1215 1227
1216 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1228 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1217 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1229 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1218 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1230 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1219 World.RegionInfo.RegionSettings.Save(); 1231 World.RegionInfo.RegionSettings.Save();
1220 1232
1221 World.EventManager.TriggerEstateToolsSunUpdate( 1233 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
1222 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1223 } 1234 }
1224 1235
1225 /// <summary> 1236 /// <summary>
@@ -1244,8 +1255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1244 World.RegionInfo.EstateSettings.FixedSun = sunFixed; 1255 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1245 World.RegionInfo.EstateSettings.Save(); 1256 World.RegionInfo.EstateSettings.Save();
1246 1257
1247 World.EventManager.TriggerEstateToolsSunUpdate( 1258 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
1248 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1249 } 1259 }
1250 1260
1251 /// <summary> 1261 /// <summary>
@@ -1569,6 +1579,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1569 } 1579 }
1570 } 1580 }
1571 1581
1582 public string osGetPhysicsEngineType()
1583 {
1584 // High because it can be used to target attacks to known weaknesses
1585 // This would allow a new class of griefer scripts that don't even
1586 // require their user to know what they are doing (see script
1587 // kiddie)
1588 // Because it would be nice if scripts didn't blow up if the information
1589 // about the physics engine, this function returns an empty string if
1590 // the user does not have permission to see it. This as opposed to
1591 // throwing an exception.
1592 m_host.AddScriptLPS(1);
1593 string ret = String.Empty;
1594 if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType")))
1595 {
1596 if (m_ScriptEngine.World.PhysicsScene != null)
1597 {
1598 ret = m_ScriptEngine.World.PhysicsScene.EngineType;
1599 // An old physics engine might have an uninitialized engine type
1600 if (ret == null)
1601 ret = "unknown";
1602 }
1603 }
1604
1605 return ret;
1606 }
1607
1572 public string osGetSimulatorVersion() 1608 public string osGetSimulatorVersion()
1573 { 1609 {
1574 // High because it can be used to target attacks to known weaknesses 1610 // High because it can be used to target attacks to known weaknesses
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 4dd795d..d3ef378 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -42,6 +42,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 /// <summary>
46 /// Used by one-off and repeated sensors
47 /// </summary>
48 public class SensorInfo
49 {
50 public uint localID;
51 public UUID itemID;
52 public double interval;
53 public DateTime next;
54
55 public string name;
56 public UUID keyID;
57 public int type;
58 public double range;
59 public double arc;
60 public SceneObjectPart host;
61
62 public SensorInfo Clone()
63 {
64 return (SensorInfo)this.MemberwiseClone();
65 }
66 }
67
45 public AsyncCommandManager m_CmdManager; 68 public AsyncCommandManager m_CmdManager;
46 69
47 /// <summary> 70 /// <summary>
@@ -78,24 +101,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
78 private int maximumToReturn = 16; 101 private int maximumToReturn = 16;
79 102
80 // 103 //
81 // SenseRepeater and Sensors
82 //
83 private class SenseRepeatClass
84 {
85 public uint localID;
86 public UUID itemID;
87 public double interval;
88 public DateTime next;
89
90 public string name;
91 public UUID keyID;
92 public int type;
93 public double range;
94 public double arc;
95 public SceneObjectPart host;
96 }
97
98 //
99 // Sensed entity 104 // Sensed entity
100 // 105 //
101 private class SensedEntity : IComparable 106 private class SensedEntity : IComparable
@@ -127,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
127 /// 132 ///
128 /// Always lock SenseRepeatListLock when updating this list. 133 /// Always lock SenseRepeatListLock when updating this list.
129 /// </remarks> 134 /// </remarks>
130 private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); 135 private List<SensorInfo> SenseRepeaters = new List<SensorInfo>();
131 private object SenseRepeatListLock = new object(); 136 private object SenseRepeatListLock = new object();
132 137
133 public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID, 138 public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID,
@@ -141,7 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
141 return; 146 return;
142 147
143 // Add to timer 148 // Add to timer
144 SenseRepeatClass ts = new SenseRepeatClass(); 149 SensorInfo ts = new SensorInfo();
145 ts.localID = m_localID; 150 ts.localID = m_localID;
146 ts.itemID = m_itemID; 151 ts.itemID = m_itemID;
147 ts.interval = sec; 152 ts.interval = sec;
@@ -160,11 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
160 AddSenseRepeater(ts); 165 AddSenseRepeater(ts);
161 } 166 }
162 167
163 private void AddSenseRepeater(SenseRepeatClass senseRepeater) 168 private void AddSenseRepeater(SensorInfo senseRepeater)
164 { 169 {
165 lock (SenseRepeatListLock) 170 lock (SenseRepeatListLock)
166 { 171 {
167 List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters); 172 List<SensorInfo> newSenseRepeaters = new List<SensorInfo>(SenseRepeaters);
168 newSenseRepeaters.Add(senseRepeater); 173 newSenseRepeaters.Add(senseRepeater);
169 SenseRepeaters = newSenseRepeaters; 174 SenseRepeaters = newSenseRepeaters;
170 } 175 }
@@ -175,8 +180,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
175 // Remove from timer 180 // Remove from timer
176 lock (SenseRepeatListLock) 181 lock (SenseRepeatListLock)
177 { 182 {
178 List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(); 183 List<SensorInfo> newSenseRepeaters = new List<SensorInfo>();
179 foreach (SenseRepeatClass ts in SenseRepeaters) 184 foreach (SensorInfo ts in SenseRepeaters)
180 { 185 {
181 if (ts.localID != m_localID || ts.itemID != m_itemID) 186 if (ts.localID != m_localID || ts.itemID != m_itemID)
182 { 187 {
@@ -191,7 +196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
191 public void CheckSenseRepeaterEvents() 196 public void CheckSenseRepeaterEvents()
192 { 197 {
193 // Go through all timers 198 // Go through all timers
194 foreach (SenseRepeatClass ts in SenseRepeaters) 199 foreach (SensorInfo ts in SenseRepeaters)
195 { 200 {
196 // Time has passed? 201 // Time has passed?
197 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 202 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
@@ -208,7 +213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
208 double range, double arc, SceneObjectPart host) 213 double range, double arc, SceneObjectPart host)
209 { 214 {
210 // Add to timer 215 // Add to timer
211 SenseRepeatClass ts = new SenseRepeatClass(); 216 SensorInfo ts = new SensorInfo();
212 ts.localID = m_localID; 217 ts.localID = m_localID;
213 ts.itemID = m_itemID; 218 ts.itemID = m_itemID;
214 ts.interval = 0; 219 ts.interval = 0;
@@ -224,7 +229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
224 SensorSweep(ts); 229 SensorSweep(ts);
225 } 230 }
226 231
227 private void SensorSweep(SenseRepeatClass ts) 232 private void SensorSweep(SensorInfo ts)
228 { 233 {
229 if (ts.host == null) 234 if (ts.host == null)
230 { 235 {
@@ -300,7 +305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
300 } 305 }
301 } 306 }
302 307
303 private List<SensedEntity> doObjectSensor(SenseRepeatClass ts) 308 private List<SensedEntity> doObjectSensor(SensorInfo ts)
304 { 309 {
305 List<EntityBase> Entities; 310 List<EntityBase> Entities;
306 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 311 List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -451,7 +456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
451 return sensedEntities; 456 return sensedEntities;
452 } 457 }
453 458
454 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) 459 private List<SensedEntity> doAgentSensor(SensorInfo ts)
455 { 460 {
456 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 461 List<SensedEntity> sensedEntities = new List<SensedEntity>();
457 462
@@ -630,7 +635,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
630 { 635 {
631 List<Object> data = new List<Object>(); 636 List<Object> data = new List<Object>();
632 637
633 foreach (SenseRepeatClass ts in SenseRepeaters) 638 foreach (SensorInfo ts in SenseRepeaters)
634 { 639 {
635 if (ts.itemID == itemID) 640 if (ts.itemID == itemID)
636 { 641 {
@@ -660,7 +665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
660 665
661 while (idx < data.Length) 666 while (idx < data.Length)
662 { 667 {
663 SenseRepeatClass ts = new SenseRepeatClass(); 668 SensorInfo ts = new SensorInfo();
664 669
665 ts.localID = localID; 670 ts.localID = localID;
666 ts.itemID = itemID; 671 ts.itemID = itemID;
@@ -681,5 +686,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
681 idx += 6; 686 idx += 6;
682 } 687 }
683 } 688 }
689
690 public List<SensorInfo> GetSensorInfo()
691 {
692 List<SensorInfo> retList = new List<SensorInfo>();
693
694 lock (SenseRepeatListLock)
695 {
696 foreach (SensorInfo i in SenseRepeaters)
697 retList.Add(i.Clone());
698 }
699
700 return retList;
701 }
684 } 702 }
685} 703} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 9ee6946..68aacd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -35,6 +35,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
35{ 35{
36 public class Timer 36 public class Timer
37 { 37 {
38 public class TimerInfo
39 {
40 public uint localID;
41 public UUID itemID;
42 //public double interval;
43 public long interval;
44 //public DateTime next;
45 public long next;
46
47 public TimerInfo Clone()
48 {
49 return (TimerInfo)this.MemberwiseClone();
50 }
51 }
52
38 public AsyncCommandManager m_CmdManager; 53 public AsyncCommandManager m_CmdManager;
39 54
40 public int TimersCount 55 public int TimersCount
@@ -59,17 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
59 return localID.ToString() + itemID.ToString(); 74 return localID.ToString() + itemID.ToString();
60 } 75 }
61 76
62 private class TimerClass 77 private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
63 {
64 public uint localID;
65 public UUID itemID;
66 //public double interval;
67 public long interval;
68 //public DateTime next;
69 public long next;
70 }
71
72 private Dictionary<string,TimerClass> Timers = new Dictionary<string,TimerClass>();
73 private object TimerListLock = new object(); 78 private object TimerListLock = new object();
74 79
75 public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) 80 public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
@@ -81,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
81 } 86 }
82 87
83 // Add to timer 88 // Add to timer
84 TimerClass ts = new TimerClass(); 89 TimerInfo ts = new TimerInfo();
85 ts.localID = m_localID; 90 ts.localID = m_localID;
86 ts.itemID = m_itemID; 91 ts.itemID = m_itemID;
87 ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait 92 ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
@@ -118,14 +123,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 123 if (Timers.Count == 0)
119 return; 124 return;
120 125
121 Dictionary<string, TimerClass>.ValueCollection tvals; 126 Dictionary<string, TimerInfo>.ValueCollection tvals;
122 lock (TimerListLock) 127 lock (TimerListLock)
123 { 128 {
124 // Go through all timers 129 // Go through all timers
125 tvals = Timers.Values; 130 tvals = Timers.Values;
126 } 131 }
127 132
128 foreach (TimerClass ts in tvals) 133 foreach (TimerInfo ts in tvals)
129 { 134 {
130 // Time has passed? 135 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks) 136 if (ts.next < DateTime.Now.Ticks)
@@ -149,8 +154,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
149 154
150 lock (TimerListLock) 155 lock (TimerListLock)
151 { 156 {
152 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 157 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
153 foreach (TimerClass ts in tvals) 158 foreach (TimerInfo ts in tvals)
154 { 159 {
155 if (ts.itemID == itemID) 160 if (ts.itemID == itemID)
156 { 161 {
@@ -169,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
169 174
170 while (idx < data.Length) 175 while (idx < data.Length)
171 { 176 {
172 TimerClass ts = new TimerClass(); 177 TimerInfo ts = new TimerInfo();
173 178
174 ts.localID = localID; 179 ts.localID = localID;
175 ts.itemID = itemID; 180 ts.itemID = itemID;
@@ -183,5 +188,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
183 } 188 }
184 } 189 }
185 } 190 }
191
192 public List<TimerInfo> GetTimersInfo()
193 {
194 List<TimerInfo> retList = new List<TimerInfo>();
195
196 lock (TimerListLock)
197 {
198 foreach (TimerInfo i in Timers.Values)
199 retList.Add(i.Clone());
200 }
201
202 return retList;
203 }
186 } 204 }
187} 205}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index c447d1f..7eb347e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
259 259
260 string osGetScriptEngineName(); 260 string osGetScriptEngineName();
261 string osGetSimulatorVersion(); 261 string osGetSimulatorVersion();
262 string osGetPhysicsEngineType();
262 Object osParseJSONNew(string JSON); 263 Object osParseJSONNew(string JSON);
263 Hashtable osParseJSON(string JSON); 264 Hashtable osParseJSON(string JSON);
264 265
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 0dd5a57..da3b31f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -557,6 +557,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
557 public const int OBJECT_SERVER_COST = 14; 557 public const int OBJECT_SERVER_COST = 14;
558 public const int OBJECT_STREAMING_COST = 15; 558 public const int OBJECT_STREAMING_COST = 15;
559 public const int OBJECT_PHYSICS_COST = 16; 559 public const int OBJECT_PHYSICS_COST = 16;
560 public const int OBJECT_CHARACTER_TIME = 17;
561 public const int OBJECT_ROOT = 18;
562 public const int OBJECT_ATTACHED_POINT = 19;
563 public const int OBJECT_PATHFINDING_TYPE = 20;
564 public const int OBJECT_PHYSICS = 21;
565 public const int OBJECT_PHANTOM = 22;
566 public const int OBJECT_TEMP_ON_REZ = 23;
567
568 // Pathfinding types
569 public const int OPT_OTHER = -1;
570 public const int OPT_LEGACY_LINKSET = 0;
571 public const int OPT_AVATAR = 1;
572 public const int OPT_CHARACTER = 2;
573 public const int OPT_WALKABLE = 3;
574 public const int OPT_STATIC_OBSTACLE = 4;
575 public const int OPT_MATERIAL_VOLUME = 5;
576 public const int OPT_EXCLUSION_VOLUME = 6;
560 577
561 // for llGetAgentList 578 // for llGetAgentList
562 public const int AGENT_LIST_PARCEL = 1; 579 public const int AGENT_LIST_PARCEL = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index afa9ae0..c9902e4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -420,6 +420,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
420 return m_OSSL_Functions.osGetScriptEngineName(); 420 return m_OSSL_Functions.osGetScriptEngineName();
421 } 421 }
422 422
423 public string osGetPhysicsEngineType()
424 {
425 return m_OSSL_Functions.osGetPhysicsEngineType();
426 }
427
423 public string osGetSimulatorVersion() 428 public string osGetSimulatorVersion()
424 { 429 {
425 return m_OSSL_Functions.osGetSimulatorVersion(); 430 return m_OSSL_Functions.osGetSimulatorVersion();
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
index 7763619..77e087c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
39 /// The generated C# code is compared against the expected C# code. 39 /// The generated C# code is compared against the expected C# code.
40 /// </summary> 40 /// </summary>
41 [TestFixture] 41 [TestFixture]
42 public class CSCodeGeneratorTest 42 public class CSCodeGeneratorTest : OpenSimTestCase
43 { 43 {
44 [Test] 44 [Test]
45 public void TestDefaultState() 45 public void TestDefaultState()
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
index 1fa6954..05a8756 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
41 /// the LSL source. 41 /// the LSL source.
42 /// </summary> 42 /// </summary>
43 [TestFixture] 43 [TestFixture]
44 public class CompilerTest 44 public class CompilerTest : OpenSimTestCase
45 { 45 {
46 private string m_testDir; 46 private string m_testDir;
47 private CSharpCodeProvider m_CSCodeProvider; 47 private CSharpCodeProvider m_CSCodeProvider;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 22804f5..e44a106 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -82,6 +82,24 @@ namespace OpenSim.Region.ScriptEngine.Shared
82 } 82 }
83 } 83 }
84 84
85 /// <summary>
86 /// Used to signal when the script is stopping in co-operation with the script engine
87 /// (instead of through Thread.Abort()).
88 /// </summary>
89 [Serializable]
90 public class ScriptCoopStopException : Exception
91 {
92 public ScriptCoopStopException()
93 {
94 }
95
96 protected ScriptCoopStopException(
97 SerializationInfo info,
98 StreamingContext context)
99 {
100 }
101 }
102
85 public class DetectParams 103 public class DetectParams
86 { 104 {
87 public const int AGENT = 1; 105 public const int AGENT = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 771db0c..a869a6a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -94,6 +94,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
94 private UUID m_CurrentStateHash; 94 private UUID m_CurrentStateHash;
95 private UUID m_RegionID; 95 private UUID m_RegionID;
96 96
97 public int DebugLevel { get; set; }
98
97 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } 99 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
98 100
99 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); 101 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
@@ -156,6 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
156 158
157 public UUID AppDomain { get; set; } 159 public UUID AppDomain { get; set; }
158 160
161 public SceneObjectPart Part { get; private set; }
162
159 public string PrimName { get; private set; } 163 public string PrimName { get; private set; }
160 164
161 public string ScriptName { get; private set; } 165 public string ScriptName { get; private set; }
@@ -174,6 +178,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
174 178
175 public Queue EventQueue { get; private set; } 179 public Queue EventQueue { get; private set; }
176 180
181 public long EventsQueued
182 {
183 get
184 {
185 lock (EventQueue)
186 return EventQueue.Count;
187 }
188 }
189
190 public long EventsProcessed { get; private set; }
191
177 public int StartParam { get; set; } 192 public int StartParam { get; set; }
178 193
179 public TaskInventoryItem ScriptTask { get; private set; } 194 public TaskInventoryItem ScriptTask { get; private set; }
@@ -186,54 +201,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
186 201
187 public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute; 202 public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
188 203
204 private bool m_coopTermination;
205
206 private EventWaitHandle m_coopSleepHandle;
207
189 public void ClearQueue() 208 public void ClearQueue()
190 { 209 {
191 m_TimerQueued = false; 210 m_TimerQueued = false;
192 EventQueue.Clear(); 211 EventQueue.Clear();
193 } 212 }
194 213
195 public ScriptInstance(IScriptEngine engine, SceneObjectPart part, 214 public ScriptInstance(
196 UUID itemID, UUID assetID, string assembly, 215 IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item,
197 AppDomain dom, string primName, string scriptName, 216 int startParam, bool postOnRez,
198 int startParam, bool postOnRez, StateSource stateSource, 217 int maxScriptQueue)
199 int maxScriptQueue)
200 { 218 {
201 State = "default"; 219 State = "default";
202 EventQueue = new Queue(32); 220 EventQueue = new Queue(32);
203 221
204 Engine = engine; 222 Engine = engine;
205 LocalID = part.LocalId; 223 Part = part;
206 ObjectID = part.UUID; 224 ScriptTask = item;
207 RootLocalID = part.ParentGroup.LocalId; 225
208 RootObjectID = part.ParentGroup.UUID; 226 // This is currently only here to allow regression tests to get away without specifying any inventory
209 ItemID = itemID; 227 // item when they are testing script logic that doesn't require an item.
210 AssetID = assetID; 228 if (ScriptTask != null)
211 PrimName = primName; 229 {
212 ScriptName = scriptName; 230 ScriptName = ScriptTask.Name;
213 m_Assembly = assembly; 231 ItemID = ScriptTask.ItemID;
232 AssetID = ScriptTask.AssetID;
233 }
234
235 PrimName = part.ParentGroup.Name;
214 StartParam = startParam; 236 StartParam = startParam;
215 m_MaxScriptQueue = maxScriptQueue; 237 m_MaxScriptQueue = maxScriptQueue;
216 m_stateSource = stateSource;
217 m_postOnRez = postOnRez; 238 m_postOnRez = postOnRez;
218 m_AttachedAvatar = part.ParentGroup.AttachedAvatar; 239 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
219 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; 240 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
220 241
221 if (part != null) 242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
222 { 243 {
223 part.TaskInventory.LockItemsForRead(true); 244 m_coopTermination = true;
224 if (part.TaskInventory.ContainsKey(ItemID)) 245 m_coopSleepHandle = new AutoResetEvent(false);
225 {
226 ScriptTask = part.TaskInventory[ItemID];
227 }
228 part.TaskInventory.LockItemsForRead(false);
229 } 246 }
247 }
248
249 /// <summary>
250 /// Load the script from an assembly into an AppDomain.
251 /// </summary>
252 /// <param name='dom'></param>
253 /// <param name='assembly'></param>
254 /// <param name='stateSource'></param>
255 public void Load(AppDomain dom, string assembly, StateSource stateSource)
256 {
257 m_Assembly = assembly;
258 m_stateSource = stateSource;
230 259
231 ApiManager am = new ApiManager(); 260 ApiManager am = new ApiManager();
232 261
233 foreach (string api in am.GetApis()) 262 foreach (string api in am.GetApis())
234 { 263 {
235 m_Apis[api] = am.CreateApi(api); 264 m_Apis[api] = am.CreateApi(api);
236 m_Apis[api].Initialize(engine, part, ScriptTask); 265 m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
237 } 266 }
238 267
239 try 268 try
@@ -267,7 +296,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
267 296
268// // m_log.Debug("[Script] Script instance created"); 297// // m_log.Debug("[Script] Script instance created");
269 298
270 part.SetScriptEvents(ItemID, 299 Part.SetScriptEvents(ItemID,
271 (int)m_Script.GetStateEventFlags(State)); 300 (int)m_Script.GetStateEventFlags(State));
272 } 301 }
273 catch (Exception e) 302 catch (Exception e)
@@ -309,7 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
309 338
310// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); 339// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
311 340
312 part.SetScriptEvents(ItemID, 341 Part.SetScriptEvents(ItemID,
313 (int)m_Script.GetStateEventFlags(State)); 342 (int)m_Script.GetStateEventFlags(State));
314 343
315 if (!Running) 344 if (!Running)
@@ -521,9 +550,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
521 } 550 }
522 551
523 // Wait for the current event to complete. 552 // Wait for the current event to complete.
524 if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000))) 553 if (!m_InSelfDelete)
525 { 554 {
526 return true; 555 if (!m_coopTermination)
556 {
557 // If we're not co-operative terminating then try and wait for the event to complete before stopping
558 if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
559 return true;
560 }
561 else
562 {
563 m_log.DebugFormat(
564 "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
565 ScriptName, ItemID, PrimName, ObjectID);
566
567 // This will terminate the event on next handle check by the script.
568 m_coopSleepHandle.Set();
569
570 // For now, we will wait forever since the event should always cleanly terminate once LSL loop
571 // checking is implemented. May want to allow a shorter timeout option later.
572 if (workItem.Wait(TimeSpan.MaxValue))
573 {
574 m_log.DebugFormat(
575 "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
576 ScriptName, ItemID, PrimName, ObjectID);
577
578 return true;
579 }
580 }
527 } 581 }
528 582
529 lock (EventQueue) 583 lock (EventQueue)
@@ -536,11 +590,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
536 590
537 // If the event still hasn't stopped and we the stop isn't the result of script or object removal, then 591 // If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
538 // forcibly abort the work item (this aborts the underlying thread). 592 // forcibly abort the work item (this aborts the underlying thread).
593 // Co-operative termination should never reach this point.
539 if (!m_InSelfDelete) 594 if (!m_InSelfDelete)
540 { 595 {
541// m_log.ErrorFormat( 596 m_log.DebugFormat(
542// "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}", 597 "[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms",
543// ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks); 598 ScriptName, ItemID, PrimName, LocalID, timeout);
544 599
545 workItem.Abort(); 600 workItem.Abort();
546 } 601 }
@@ -696,19 +751,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
696 { 751 {
697 752
698// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); 753// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
754 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
755
756 if (DebugLevel >= 2)
757 m_log.DebugFormat(
758 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
759 data.EventName,
760 ScriptName,
761 part.Name,
762 part.LocalId,
763 part.ParentGroup.Name,
764 part.ParentGroup.UUID,
765 part.AbsolutePosition,
766 part.ParentGroup.Scene.Name);
699 767
700 m_DetectParams = data.DetectParams; 768 m_DetectParams = data.DetectParams;
701 769
702 if (data.EventName == "state") // Hardcoded state change 770 if (data.EventName == "state") // Hardcoded state change
703 { 771 {
704 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
705 // PrimName, ScriptName, data.Params[0].ToString());
706 State = data.Params[0].ToString(); 772 State = data.Params[0].ToString();
773
774 if (DebugLevel >= 1)
775 m_log.DebugFormat(
776 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
777 State,
778 ScriptName,
779 part.Name,
780 part.LocalId,
781 part.ParentGroup.Name,
782 part.ParentGroup.UUID,
783 part.AbsolutePosition,
784 part.ParentGroup.Scene.Name);
785
707 AsyncCommandManager.RemoveScript(Engine, 786 AsyncCommandManager.RemoveScript(Engine,
708 LocalID, ItemID); 787 LocalID, ItemID);
709 788
710 SceneObjectPart part = Engine.World.GetSceneObjectPart(
711 LocalID);
712 if (part != null) 789 if (part != null)
713 { 790 {
714 part.SetScriptEvents(ItemID, 791 part.SetScriptEvents(ItemID,
@@ -720,8 +797,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
720 if (Engine.World.PipeEventsForScript(LocalID) || 797 if (Engine.World.PipeEventsForScript(LocalID) ||
721 data.EventName == "control") // Don't freeze avies! 798 data.EventName == "control") // Don't freeze avies!
722 { 799 {
723 SceneObjectPart part = Engine.World.GetSceneObjectPart(
724 LocalID);
725 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", 800 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
726 // PrimName, ScriptName, data.EventName, State); 801 // PrimName, ScriptName, data.EventName, State);
727 802
@@ -763,7 +838,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
763 m_InEvent = false; 838 m_InEvent = false;
764 m_CurrentEvent = String.Empty; 839 m_CurrentEvent = String.Empty;
765 840
766 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) 841 if ((!(e is TargetInvocationException)
842 || (!(e.InnerException is SelfDeleteException)
843 && !(e.InnerException is ScriptDeleteException)
844 && !(e.InnerException is ScriptCoopStopException)))
845 && !(e is ThreadAbortException))
767 { 846 {
768 try 847 try
769 { 848 {
@@ -776,6 +855,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
776 ChatTypeEnum.DebugChannel, 2147483647, 855 ChatTypeEnum.DebugChannel, 2147483647,
777 part.AbsolutePosition, 856 part.AbsolutePosition,
778 part.Name, part.UUID, false); 857 part.Name, part.UUID, false);
858
859
860 m_log.DebugFormat(
861 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}",
862 ScriptName,
863 PrimName,
864 part.UUID,
865 part.AbsolutePosition,
866 part.ParentGroup.Scene.Name,
867 text.Replace("\n", "\\n"),
868 e.InnerException);
779 } 869 }
780 catch (Exception) 870 catch (Exception)
781 { 871 {
@@ -802,6 +892,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
802 if (part != null) 892 if (part != null)
803 part.Inventory.RemoveInventoryItem(ItemID); 893 part.Inventory.RemoveInventoryItem(ItemID);
804 } 894 }
895 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
896 {
897 m_log.DebugFormat(
898 "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
899 PrimName, ScriptName, data.EventName, State);
900 }
805 } 901 }
806 } 902 }
807 } 903 }
@@ -810,6 +906,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
810 // script engine to run the next event. 906 // script engine to run the next event.
811 lock (EventQueue) 907 lock (EventQueue)
812 { 908 {
909 EventsProcessed++;
910
813 if (EventQueue.Count > 0 && Running && !ShuttingDown) 911 if (EventQueue.Count > 0 && Running && !ShuttingDown)
814 { 912 {
815 m_CurrentWorkItem = Engine.QueueEventHandler(this); 913 m_CurrentWorkItem = Engine.QueueEventHandler(this);
@@ -834,7 +932,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
834 return (DateTime.Now - m_EventStart).Seconds; 932 return (DateTime.Now - m_EventStart).Seconds;
835 } 933 }
836 934
837 public void ResetScript() 935 public void ResetScript(int timeout)
838 { 936 {
839 if (m_Script == null) 937 if (m_Script == null)
840 return; 938 return;
@@ -844,7 +942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
844 RemoveState(); 942 RemoveState();
845 ReleaseControls(); 943 ReleaseControls();
846 944
847 Stop(0); 945 Stop(timeout);
848 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 946 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
849 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 947 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
850 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 948 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
@@ -1015,7 +1113,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1015 "({0}): {1}", scriptLine - 1, 1113 "({0}): {1}", scriptLine - 1,
1016 e.InnerException.Message); 1114 e.InnerException.Message);
1017 1115
1018 System.Console.WriteLine(e.ToString()+"\n");
1019 return message; 1116 return message;
1020 } 1117 }
1021 } 1118 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
new file mode 100644
index 0000000..8c3e9e0
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -0,0 +1,157 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using Nini.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.CoreModules.Scripting.WorldComm;
36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.ScriptEngine.XEngine;
39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock;
41
42namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
43{
44 /// <summary>
45 /// Test that co-operative script thread termination is working correctly.
46 /// </summary>
47 [TestFixture]
48 public class CoopTerminationTests : OpenSimTestCase
49 {
50 private TestScene m_scene;
51 private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
52
53 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
54 private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
55
56 private OSChatMessage m_osChatMessageReceived;
57
58 [TestFixtureSetUp]
59 public void Init()
60 {
61 //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
62// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
63 m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
64
65 IniConfigSource configSource = new IniConfigSource();
66
67 IConfig startupConfig = configSource.AddConfig("Startup");
68 startupConfig.Set("DefaultScriptEngine", "XEngine");
69
70 IConfig xEngineConfig = configSource.AddConfig("XEngine");
71 xEngineConfig.Set("Enabled", "true");
72 xEngineConfig.Set("StartDelay", "0");
73
74 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
75 // to AssemblyResolver.OnAssemblyResolve fails.
76 xEngineConfig.Set("AppDomainLoading", "false");
77
78 xEngineConfig.Set("ScriptStopStrategy", "co-op");
79
80 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
81 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
82 m_scene.StartScripts();
83 }
84
85 /// <summary>
86 /// Test co-operative termination on derez of an object containing a script with a long-running event.
87 /// </summary>
88 /// <remarks>
89 /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
90 /// within the build itself.
91 /// </remarks>
92 [Test]
93 public void TestStopOnLongSleep()
94 {
95 TestHelpers.InMethod();
96// TestHelpers.EnableLogging();
97
98 UUID userId = TestHelpers.ParseTail(0x1);
99// UUID objectId = TestHelpers.ParseTail(0x100);
100// UUID itemId = TestHelpers.ParseTail(0x3);
101 string itemName = "TestStopOnObjectDerezLongSleep() Item";
102
103 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
104 m_scene.AddNewSceneObject(so, true);
105
106 InventoryItemBase itemTemplate = new InventoryItemBase();
107// itemTemplate.ID = itemId;
108 itemTemplate.Name = itemName;
109 itemTemplate.Folder = so.UUID;
110 itemTemplate.InvType = (int)InventoryType.LSL;
111
112 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
113
114 SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
115@"default
116{
117 state_entry()
118 {
119 llSay(0, ""Thin Lizzy"");
120 llSleep(60);
121 }
122}");
123
124 TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
125
126 // Wait for the script to start the event before we try stopping it.
127 m_chatEvent.WaitOne(60000);
128
129 Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
130
131 // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
132 // executes llSay() but has not started the sleep before we try to stop it.
133 Thread.Sleep(1000);
134
135 // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
136 // stopped. This kind of multi-threading is far from ideal in a regression test.
137 new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
138
139 if (!m_stoppedEvent.WaitOne(30000))
140 Assert.Fail("Script did not co-operatively stop.");
141
142 bool running;
143 TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
144 Assert.That(
145 SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
146 Assert.That(running, Is.False);
147 }
148
149 private void OnChatFromWorld(object sender, OSChatMessage oscm)
150 {
151// Console.WriteLine("Got chat [{0}]", oscm.Message);
152
153 m_osChatMessageReceived = oscm;
154 m_chatEvent.Set();
155 }
156 }
157} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index c9c4753..2e61fb8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -633,19 +633,44 @@ namespace OpenSim.Region.ScriptEngine.Shared
633 633
634 public LSL_Types.Vector3 GetVector3Item(int itemIndex) 634 public LSL_Types.Vector3 GetVector3Item(int itemIndex)
635 { 635 {
636 if(m_data[itemIndex] is LSL_Types.Vector3) 636 if (m_data[itemIndex] is LSL_Types.Vector3)
637 {
637 return (LSL_Types.Vector3)m_data[itemIndex]; 638 return (LSL_Types.Vector3)m_data[itemIndex];
639 }
640 else if(m_data[itemIndex] is OpenMetaverse.Vector3)
641 {
642 return new LSL_Types.Vector3(
643 (OpenMetaverse.Vector3)m_data[itemIndex]);
644 }
638 else 645 else
646 {
639 throw new InvalidCastException(string.Format( 647 throw new InvalidCastException(string.Format(
640 "{0} expected but {1} given", 648 "{0} expected but {1} given",
641 typeof(LSL_Types.Vector3).Name, 649 typeof(LSL_Types.Vector3).Name,
642 m_data[itemIndex] != null ? 650 m_data[itemIndex] != null ?
643 m_data[itemIndex].GetType().Name : "null")); 651 m_data[itemIndex].GetType().Name : "null"));
652 }
644 } 653 }
645 654
646 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) 655 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex)
647 { 656 {
648 return (LSL_Types.Quaternion)m_data[itemIndex]; 657 if (m_data[itemIndex] is LSL_Types.Quaternion)
658 {
659 return (LSL_Types.Quaternion)m_data[itemIndex];
660 }
661 else if(m_data[itemIndex] is OpenMetaverse.Quaternion)
662 {
663 return new LSL_Types.Quaternion(
664 (OpenMetaverse.Quaternion)m_data[itemIndex]);
665 }
666 else
667 {
668 throw new InvalidCastException(string.Format(
669 "{0} expected but {1} given",
670 typeof(LSL_Types.Quaternion).Name,
671 m_data[itemIndex] != null ?
672 m_data[itemIndex].GetType().Name : "null"));
673 }
649 } 674 }
650 675
651 public LSL_Types.key GetKeyItem(int itemIndex) 676 public LSL_Types.key GetKeyItem(int itemIndex)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index c73e22f..6dd6c17 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared; 42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api; 43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.Instance;
44using OpenSim.Services.Interfaces; 45using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 46using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 47using OpenSim.Tests.Common.Mock;
@@ -51,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
51 /// Tests for inventory functions in LSL 52 /// Tests for inventory functions in LSL
52 /// </summary> 53 /// </summary>
53 [TestFixture] 54 [TestFixture]
54 public class LSL_ApiInventoryTests 55 public class LSL_ApiInventoryTests : OpenSimTestCase
55 { 56 {
56 protected Scene m_scene; 57 protected Scene m_scene;
57 protected XEngine.XEngine m_engine; 58 protected XEngine.XEngine m_engine;
58 59
59 [SetUp] 60 [SetUp]
60 public void SetUp() 61 public override void SetUp()
61 { 62 {
63 base.SetUp();
64
62 IConfigSource initConfigSource = new IniConfigSource(); 65 IConfigSource initConfigSource = new IniConfigSource();
63 IConfig config = initConfigSource.AddConfig("XEngine"); 66 IConfig config = initConfigSource.AddConfig("XEngine");
64 config.Set("Enabled", "true"); 67 config.Set("Enabled", "true");
@@ -91,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
91 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); 94 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
92 95
93 LSL_Api api = new LSL_Api(); 96 LSL_Api api = new LSL_Api();
94 api.Initialize(m_engine, so1.RootPart, null); 97 api.Initialize(m_engine, so1.RootPart, null, null);
95 98
96 // Create a second object 99 // Create a second object
97 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); 100 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@@ -124,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
124 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); 127 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
125 m_scene.AddSceneObject(so1); 128 m_scene.AddSceneObject(so1);
126 LSL_Api api = new LSL_Api(); 129 LSL_Api api = new LSL_Api();
127 api.Initialize(m_engine, so1.RootPart, null); 130 api.Initialize(m_engine, so1.RootPart, null, null);
128 131
129 // Create an object embedded inside the first 132 // Create an object embedded inside the first
130 UUID itemId = TestHelpers.ParseTail(0x20); 133 UUID itemId = TestHelpers.ParseTail(0x20);
@@ -134,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
134 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); 137 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
135 m_scene.AddSceneObject(so2); 138 m_scene.AddSceneObject(so2);
136 LSL_Api api2 = new LSL_Api(); 139 LSL_Api api2 = new LSL_Api();
137 api2.Initialize(m_engine, so2.RootPart, null); 140 api2.Initialize(m_engine, so2.RootPart, null, null);
138 141
139 // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** 142 // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
140 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); 143 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
index 2565ae7..5b57bbe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared; 42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api; 43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.Instance;
44using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 45using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
45using OpenSim.Services.Interfaces; 46using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common; 47using OpenSim.Tests.Common;
@@ -56,14 +57,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
56 /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests. 57 /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests.
57 /// </remarks> 58 /// </remarks>
58 [TestFixture] 59 [TestFixture]
59 public class LSL_ApiLinkingTests 60 public class LSL_ApiLinkingTests : OpenSimTestCase
60 { 61 {
61 protected Scene m_scene; 62 protected Scene m_scene;
62 protected XEngine.XEngine m_engine; 63 protected XEngine.XEngine m_engine;
63 64
64 [SetUp] 65 [SetUp]
65 public void SetUp() 66 public override void SetUp()
66 { 67 {
68 base.SetUp();
69
67 IConfigSource initConfigSource = new IniConfigSource(); 70 IConfigSource initConfigSource = new IniConfigSource();
68 IConfig config = initConfigSource.AddConfig("XEngine"); 71 IConfig config = initConfigSource.AddConfig("XEngine");
69 config.Set("Enabled", "true"); 72 config.Set("Enabled", "true");
@@ -102,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
102 m_scene.AddSceneObject(grp2); 105 m_scene.AddSceneObject(grp2);
103 106
104 LSL_Api apiGrp1 = new LSL_Api(); 107 LSL_Api apiGrp1 = new LSL_Api();
105 apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); 108 apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
106 109
107 apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE); 110 apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
108 111
@@ -129,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
129 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 132 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
130 133
131 LSL_Api apiGrp1 = new LSL_Api(); 134 LSL_Api apiGrp1 = new LSL_Api();
132 apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); 135 apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
133 136
134 apiGrp1.llBreakLink(2); 137 apiGrp1.llBreakLink(2);
135 138
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
index dd23be8..60de5cb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Region.ScriptEngine.Shared.Api; 36using OpenSim.Region.ScriptEngine.Shared.Api;
37using OpenSim.Region.ScriptEngine.Shared.Instance;
37using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 38using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
38using OpenMetaverse; 39using OpenMetaverse;
39using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
@@ -46,13 +47,15 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
46namespace OpenSim.Region.ScriptEngine.Shared.Tests 47namespace OpenSim.Region.ScriptEngine.Shared.Tests
47{ 48{
48 [TestFixture] 49 [TestFixture]
49 public class LSL_ApiListTests 50 public class LSL_ApiListTests : OpenSimTestCase
50 { 51 {
51 private LSL_Api m_lslApi; 52 private LSL_Api m_lslApi;
52 53
53 [SetUp] 54 [SetUp]
54 public void SetUp() 55 public override void SetUp()
55 { 56 {
57 base.SetUp();
58
56 IConfigSource initConfigSource = new IniConfigSource(); 59 IConfigSource initConfigSource = new IniConfigSource();
57 IConfig config = initConfigSource.AddConfig("XEngine"); 60 IConfig config = initConfigSource.AddConfig("XEngine");
58 config.Set("Enabled", "true"); 61 config.Set("Enabled", "true");
@@ -65,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
65 engine.AddRegion(scene); 68 engine.AddRegion(scene);
66 69
67 m_lslApi = new LSL_Api(); 70 m_lslApi = new LSL_Api();
68 m_lslApi.Initialize(engine, part, null); 71 m_lslApi.Initialize(engine, part, null, null);
69 } 72 }
70 73
71 [Test] 74 [Test]
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index c41d1e7..e97ae06 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -33,6 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Region.ScriptEngine.Shared.Api; 35using OpenSim.Region.ScriptEngine.Shared.Api;
36using OpenSim.Region.ScriptEngine.Shared.Instance;
36using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 37using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
37using OpenMetaverse; 38using OpenMetaverse;
38using System; 39using System;
@@ -66,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
66 engine.AddRegion(scene); 67 engine.AddRegion(scene);
67 68
68 m_lslApi = new LSL_Api(); 69 m_lslApi = new LSL_Api();
69 m_lslApi.Initialize(engine, part, null); 70 m_lslApi.Initialize(engine, part, null, null);
70 } 71 }
71 72
72 [Test] 73 [Test]
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs
index 3ed2562..c8c7f82 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs
@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
33namespace OpenSim.Region.ScriptEngine.Shared.Tests 33namespace OpenSim.Region.ScriptEngine.Shared.Tests
34{ 34{
35 [TestFixture] 35 [TestFixture]
36 public class LSL_TypesTestLSLFloat 36 public class LSL_TypesTestLSLFloat : OpenSimTestCase
37 { 37 {
38 // Used for testing equality of two floats. 38 // Used for testing equality of two floats.
39 private double _lowPrecisionTolerance = 0.000001; 39 private double _lowPrecisionTolerance = 0.000001;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs
index 8d1169a..c664108 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs
@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
33namespace OpenSim.Region.ScriptEngine.Shared.Tests 33namespace OpenSim.Region.ScriptEngine.Shared.Tests
34{ 34{
35 [TestFixture] 35 [TestFixture]
36 public class LSL_TypesTestLSLInteger 36 public class LSL_TypesTestLSLInteger : OpenSimTestCase
37 { 37 {
38 private Dictionary<double, int> m_doubleIntSet; 38 private Dictionary<double, int> m_doubleIntSet;
39 private Dictionary<string, int> m_stringIntSet; 39 private Dictionary<string, int> m_stringIntSet;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs
index c4ca1a8..8550f2d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs
@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
33namespace OpenSim.Region.ScriptEngine.Shared.Tests 33namespace OpenSim.Region.ScriptEngine.Shared.Tests
34{ 34{
35 [TestFixture] 35 [TestFixture]
36 public class LSL_TypesTestLSLString 36 public class LSL_TypesTestLSLString : OpenSimTestCase
37 { 37 {
38 private Dictionary<double, string> m_doubleStringSet; 38 private Dictionary<double, string> m_doubleStringSet;
39 39
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs
index b81225f..71b88bc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
36 /// Tests the LSL_Types.list class. 36 /// Tests the LSL_Types.list class.
37 /// </summary> 37 /// </summary>
38 [TestFixture] 38 [TestFixture]
39 public class LSL_TypesTestList 39 public class LSL_TypesTestList : OpenSimTestCase
40 { 40 {
41 /// <summary> 41 /// <summary>
42 /// Tests concatenating a string to a list. 42 /// Tests concatenating a string to a list.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs
index ebf8001..0c838af 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
36 /// Tests for Vector3 36 /// Tests for Vector3
37 /// </summary> 37 /// </summary>
38 [TestFixture] 38 [TestFixture]
39 public class LSL_TypesTestVector3 39 public class LSL_TypesTestVector3 : OpenSimTestCase
40 { 40 {
41 [Test] 41 [Test]
42 public void TestDotProduct() 42 public void TestDotProduct()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
index c401794..c88bad5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
@@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared; 42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api; 43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.Instance;
44using OpenSim.Services.Interfaces; 45using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 46using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 47using OpenSim.Tests.Common.Mock;
@@ -51,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
51 /// Tests for OSSL_Api 52 /// Tests for OSSL_Api
52 /// </summary> 53 /// </summary>
53 [TestFixture] 54 [TestFixture]
54 public class OSSL_ApiAppearanceTest 55 public class OSSL_ApiAppearanceTest : OpenSimTestCase
55 { 56 {
56 protected Scene m_scene; 57 protected Scene m_scene;
57 protected XEngine.XEngine m_engine; 58 protected XEngine.XEngine m_engine;
58 59
59 [SetUp] 60 [SetUp]
60 public void SetUp() 61 public override void SetUp()
61 { 62 {
63 base.SetUp();
64
62 IConfigSource initConfigSource = new IniConfigSource(); 65 IConfigSource initConfigSource = new IniConfigSource();
63 IConfig config = initConfigSource.AddConfig("XEngine"); 66 IConfig config = initConfigSource.AddConfig("XEngine");
64 config.Set("Enabled", "true"); 67 config.Set("Enabled", "true");
@@ -91,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
91 m_scene.AddSceneObject(so); 94 m_scene.AddSceneObject(so);
92 95
93 OSSL_Api osslApi = new OSSL_Api(); 96 OSSL_Api osslApi = new OSSL_Api();
94 osslApi.Initialize(m_engine, part, null); 97 osslApi.Initialize(m_engine, part, null, null);
95 98
96 string notecardName = "appearanceNc"; 99 string notecardName = "appearanceNc";
97 100
@@ -132,7 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
132 m_scene.AddSceneObject(so); 135 m_scene.AddSceneObject(so);
133 136
134 OSSL_Api osslApi = new OSSL_Api(); 137 OSSL_Api osslApi = new OSSL_Api();
135 osslApi.Initialize(m_engine, part, null); 138 osslApi.Initialize(m_engine, part, null, null);
136 139
137 string notecardName = "appearanceNc"; 140 string notecardName = "appearanceNc";
138 141
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
index 5ed1f3d..b2803a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
@@ -41,6 +41,7 @@ using OpenSim.Region.CoreModules.Framework.InventoryAccess;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared; 42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api; 43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.Instance;
44using OpenSim.Services.Interfaces; 45using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 46using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 47using OpenSim.Tests.Common.Mock;
@@ -98,9 +99,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
98 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 99 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
99 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 100 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
100 101
101 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); 102 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
102 OSSL_Api osslApi = new OSSL_Api(); 103 OSSL_Api osslApi = new OSSL_Api();
103 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); 104 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
104 105
105// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); 106// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
106 107
@@ -144,9 +145,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
144 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 145 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
145 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 146 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
146 147
147 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); 148 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
148 OSSL_Api osslApi = new OSSL_Api(); 149 OSSL_Api osslApi = new OSSL_Api();
149 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); 150 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
150 151
151 // Create an object embedded inside the first 152 // Create an object embedded inside the first
152 TaskInventoryHelpers.AddNotecard( 153 TaskInventoryHelpers.AddNotecard(
@@ -192,12 +193,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
192 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 193 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
193 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 194 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
194 195
195 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); 196 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
196 OSSL_Api osslApi = new OSSL_Api(); 197 OSSL_Api osslApi = new OSSL_Api();
197 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); 198 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
198 199
199 // Create an object embedded inside the first 200 // Create an object embedded inside the first
200 TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); 201 TaskInventoryHelpers.AddSceneObject(
202 m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
201 203
202 ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); 204 ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);
203 205
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index b49bcc2..1f8a6e5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -42,6 +42,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.ScriptEngine.Shared; 43using OpenSim.Region.ScriptEngine.Shared;
44using OpenSim.Region.ScriptEngine.Shared.Api; 44using OpenSim.Region.ScriptEngine.Shared.Api;
45using OpenSim.Region.ScriptEngine.Shared.Instance;
45using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 46using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
46using OpenSim.Services.Interfaces; 47using OpenSim.Services.Interfaces;
47using OpenSim.Tests.Common; 48using OpenSim.Tests.Common;
@@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
99 m_scene.AddSceneObject(so); 100 m_scene.AddSceneObject(so);
100 101
101 OSSL_Api osslApi = new OSSL_Api(); 102 OSSL_Api osslApi = new OSSL_Api();
102 osslApi.Initialize(m_engine, part, null); 103 osslApi.Initialize(m_engine, part, null, null);
103 104
104 string notecardName = "appearanceNc"; 105 string notecardName = "appearanceNc";
105 osslApi.osOwnerSaveAppearance(notecardName); 106 osslApi.osOwnerSaveAppearance(notecardName);
@@ -125,14 +126,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
125 m_scene.AddSceneObject(so); 126 m_scene.AddSceneObject(so);
126 127
127 OSSL_Api osslApi = new OSSL_Api(); 128 OSSL_Api osslApi = new OSSL_Api();
128 osslApi.Initialize(m_engine, so.RootPart, null); 129 osslApi.Initialize(m_engine, so.RootPart, null, null);
129 130
130 string npcRaw;
131 bool gotExpectedException = false; 131 bool gotExpectedException = false;
132 try 132 try
133 { 133 {
134 npcRaw 134 osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name");
135 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name");
136 } 135 }
137 catch (ScriptException) 136 catch (ScriptException)
138 { 137 {
@@ -162,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
162 m_scene.AddSceneObject(so); 161 m_scene.AddSceneObject(so);
163 162
164 OSSL_Api osslApi = new OSSL_Api(); 163 OSSL_Api osslApi = new OSSL_Api();
165 osslApi.Initialize(m_engine, part, null); 164 osslApi.Initialize(m_engine, part, null, null);
166 165
167 string notecardName = "appearanceNc"; 166 string notecardName = "appearanceNc";
168 osslApi.osOwnerSaveAppearance(notecardName); 167 osslApi.osOwnerSaveAppearance(notecardName);
@@ -196,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
196 m_scene.AddSceneObject(so); 195 m_scene.AddSceneObject(so);
197 196
198 OSSL_Api osslApi = new OSSL_Api(); 197 OSSL_Api osslApi = new OSSL_Api();
199 osslApi.Initialize(m_engine, part, null); 198 osslApi.Initialize(m_engine, part, null, null);
200 199
201 osslApi.osOwnerSaveAppearance(firstAppearanceNcName); 200 osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
202 201
@@ -234,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
234 m_scene.AddSceneObject(so); 233 m_scene.AddSceneObject(so);
235 234
236 OSSL_Api osslApi = new OSSL_Api(); 235 OSSL_Api osslApi = new OSSL_Api();
237 osslApi.Initialize(m_engine, part, null); 236 osslApi.Initialize(m_engine, part, null, null);
238 237
239 osslApi.osOwnerSaveAppearance(firstAppearanceNcName); 238 osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
240 239
@@ -286,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
286 m_scene.AddSceneObject(otherSo); 285 m_scene.AddSceneObject(otherSo);
287 286
288 OSSL_Api osslApi = new OSSL_Api(); 287 OSSL_Api osslApi = new OSSL_Api();
289 osslApi.Initialize(m_engine, part, null); 288 osslApi.Initialize(m_engine, part, null, null);
290 289
291 OSSL_Api otherOsslApi = new OSSL_Api(); 290 OSSL_Api otherOsslApi = new OSSL_Api();
292 otherOsslApi.Initialize(m_engine, otherPart, null); 291 otherOsslApi.Initialize(m_engine, otherPart, null, null);
293 292
294 string notecardName = "appearanceNc"; 293 string notecardName = "appearanceNc";
295 osslApi.osOwnerSaveAppearance(notecardName); 294 osslApi.osOwnerSaveAppearance(notecardName);
@@ -333,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
333 m_scene.AddSceneObject(so); 332 m_scene.AddSceneObject(so);
334 333
335 OSSL_Api osslApi = new OSSL_Api(); 334 OSSL_Api osslApi = new OSSL_Api();
336 osslApi.Initialize(m_engine, part, null); 335 osslApi.Initialize(m_engine, part, null, null);
337 336
338 string notecardName = "appearanceNc"; 337 string notecardName = "appearanceNc";
339 osslApi.osOwnerSaveAppearance(notecardName); 338 osslApi.osOwnerSaveAppearance(notecardName);