diff options
Diffstat (limited to '')
13 files changed, 1212 insertions, 670 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index dbea6ef..defe633 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -73,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
73 | /// </summary> | 74 | /// </summary> |
74 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 75 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
75 | { | 76 | { |
76 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | protected IScriptEngine m_ScriptEngine; | 78 | protected IScriptEngine m_ScriptEngine; |
78 | protected SceneObjectPart m_host; | 79 | protected SceneObjectPart m_host; |
79 | protected uint m_localID; | 80 | protected uint m_localID; |
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
151 | get { return m_ScriptEngine.World; } | 152 | get { return m_ScriptEngine.World; } |
152 | } | 153 | } |
153 | 154 | ||
155 | [DebuggerNonUserCode] | ||
154 | public void state(string newState) | 156 | public void state(string newState) |
155 | { | 157 | { |
156 | m_ScriptEngine.SetState(m_itemID, newState); | 158 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
160 | /// Reset the named script. The script must be present | 162 | /// Reset the named script. The script must be present |
161 | /// in the same prim. | 163 | /// in the same prim. |
162 | /// </summary> | 164 | /// </summary> |
165 | [DebuggerNonUserCode] | ||
163 | public void llResetScript() | 166 | public void llResetScript() |
164 | { | 167 | { |
165 | m_host.AddScriptLPS(1); | 168 | m_host.AddScriptLPS(1); |
@@ -216,9 +219,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
216 | } | 219 | } |
217 | } | 220 | } |
218 | 221 | ||
222 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
223 | { | ||
224 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
225 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
226 | return ret; | ||
227 | |||
228 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
229 | |||
230 | switch (linkType) | ||
231 | { | ||
232 | case ScriptBaseClass.LINK_SET: | ||
233 | return avs; | ||
234 | |||
235 | case ScriptBaseClass.LINK_ROOT: | ||
236 | return ret; | ||
237 | |||
238 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
239 | return avs; | ||
240 | |||
241 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
242 | return avs; | ||
243 | |||
244 | case ScriptBaseClass.LINK_THIS: | ||
245 | return ret; | ||
246 | |||
247 | default: | ||
248 | if (linkType < 0) | ||
249 | return ret; | ||
250 | |||
251 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
252 | |||
253 | if (linkType <= partCount) | ||
254 | { | ||
255 | return ret; | ||
256 | } | ||
257 | else | ||
258 | { | ||
259 | linkType = linkType - partCount; | ||
260 | if (linkType > avs.Count) | ||
261 | { | ||
262 | return ret; | ||
263 | } | ||
264 | else | ||
265 | { | ||
266 | ret.Add(avs[linkType-1]); | ||
267 | return ret; | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | } | ||
272 | |||
219 | public List<SceneObjectPart> GetLinkParts(int linkType) | 273 | public List<SceneObjectPart> GetLinkParts(int linkType) |
220 | { | 274 | { |
221 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 275 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
276 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
277 | return ret; | ||
222 | ret.Add(m_host); | 278 | ret.Add(m_host); |
223 | 279 | ||
224 | switch (linkType) | 280 | switch (linkType) |
@@ -272,40 +328,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
272 | protected UUID InventorySelf() | 328 | protected UUID InventorySelf() |
273 | { | 329 | { |
274 | UUID invItemID = new UUID(); | 330 | UUID invItemID = new UUID(); |
275 | 331 | bool unlock = false; | |
276 | lock (m_host.TaskInventory) | 332 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
333 | { | ||
334 | m_host.TaskInventory.LockItemsForRead(true); | ||
335 | unlock = true; | ||
336 | } | ||
337 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
277 | { | 338 | { |
278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 339 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
279 | { | 340 | { |
280 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 341 | invItemID = inv.Key; |
281 | { | 342 | break; |
282 | invItemID = inv.Key; | ||
283 | break; | ||
284 | } | ||
285 | } | 343 | } |
286 | } | 344 | } |
287 | 345 | if (unlock) | |
346 | { | ||
347 | m_host.TaskInventory.LockItemsForRead(false); | ||
348 | } | ||
288 | return invItemID; | 349 | return invItemID; |
289 | } | 350 | } |
290 | 351 | ||
291 | protected UUID InventoryKey(string name, int type) | 352 | protected UUID InventoryKey(string name, int type) |
292 | { | 353 | { |
293 | m_host.AddScriptLPS(1); | 354 | m_host.AddScriptLPS(1); |
294 | 355 | m_host.TaskInventory.LockItemsForRead(true); | |
295 | lock (m_host.TaskInventory) | 356 | |
357 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
296 | { | 358 | { |
297 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 359 | if (inv.Value.Name == name) |
298 | { | 360 | { |
299 | if (inv.Value.Name == name) | 361 | m_host.TaskInventory.LockItemsForRead(false); |
362 | |||
363 | if (inv.Value.Type != type) | ||
300 | { | 364 | { |
301 | if (inv.Value.Type != type) | 365 | return UUID.Zero; |
302 | return UUID.Zero; | ||
303 | |||
304 | return inv.Value.AssetID; | ||
305 | } | 366 | } |
367 | |||
368 | return inv.Value.AssetID; | ||
306 | } | 369 | } |
307 | } | 370 | } |
308 | 371 | ||
372 | m_host.TaskInventory.LockItemsForRead(false); | ||
309 | return UUID.Zero; | 373 | return UUID.Zero; |
310 | } | 374 | } |
311 | 375 | ||
@@ -313,17 +377,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
313 | { | 377 | { |
314 | m_host.AddScriptLPS(1); | 378 | m_host.AddScriptLPS(1); |
315 | 379 | ||
316 | lock (m_host.TaskInventory) | 380 | |
381 | m_host.TaskInventory.LockItemsForRead(true); | ||
382 | |||
383 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
317 | { | 384 | { |
318 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 385 | if (inv.Value.Name == name) |
319 | { | 386 | { |
320 | if (inv.Value.Name == name) | 387 | m_host.TaskInventory.LockItemsForRead(false); |
321 | { | 388 | return inv.Value.AssetID; |
322 | return inv.Value.AssetID; | ||
323 | } | ||
324 | } | 389 | } |
325 | } | 390 | } |
326 | 391 | ||
392 | m_host.TaskInventory.LockItemsForRead(false); | ||
393 | |||
394 | |||
327 | return UUID.Zero; | 395 | return UUID.Zero; |
328 | } | 396 | } |
329 | 397 | ||
@@ -480,25 +548,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
480 | return remainder; | 548 | return remainder; |
481 | } | 549 | } |
482 | 550 | ||
483 | // Old implementation of llRot2Euler, now normalized | 551 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
484 | |||
485 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
486 | { | 552 | { |
487 | m_host.AddScriptLPS(1); | 553 | m_host.AddScriptLPS(1); |
488 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 554 | LSL_Vector eul = new LSL_Vector(); |
489 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 555 | |
490 | double m = (t.x + t.y + t.z + t.s); | 556 | double sqw = q1.s*q1.s; |
491 | if (m == 0) return new LSL_Vector(); | 557 | double sqx = q1.x*q1.x; |
492 | double n = 2 * (r.y * r.s + r.x * r.z); | 558 | double sqy = q1.z*q1.z; |
493 | double p = m * m - n * n; | 559 | double sqz = q1.y*q1.y; |
494 | if (p > 0) | 560 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
495 | return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), | 561 | double test = q1.x*q1.z + q1.y*q1.s; |
496 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | 562 | if (test > 0.4999*unit) { // singularity at north pole |
497 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); | 563 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
498 | else if (n > 0) | 564 | eul.y = Math.PI/2; |
499 | return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 565 | eul.x = 0; |
500 | else | 566 | return eul; |
501 | return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 567 | } |
568 | if (test < -0.4999*unit) { // singularity at south pole | ||
569 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
570 | eul.y = -Math.PI/2; | ||
571 | eul.x = 0; | ||
572 | return eul; | ||
573 | } | ||
574 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
575 | eul.y = Math.Asin(2*test/unit); | ||
576 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
577 | return eul; | ||
502 | } | 578 | } |
503 | 579 | ||
504 | /* From wiki: | 580 | /* From wiki: |
@@ -700,77 +776,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
700 | { | 776 | { |
701 | //A and B should both be normalized | 777 | //A and B should both be normalized |
702 | m_host.AddScriptLPS(1); | 778 | m_host.AddScriptLPS(1); |
703 | LSL_Rotation rotBetween; | 779 | /* This method is more accurate than the SL one, and thus causes problems |
704 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 780 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
705 | // continue calculation. | 781 | |
706 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 782 | double dotProduct = LSL_Vector.Dot(a, b); |
783 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
784 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
785 | double angle = Math.Acos(dotProduct / magProduct); | ||
786 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
787 | double s = Math.Sin(angle / 2); | ||
788 | |||
789 | double x = axis.x * s; | ||
790 | double y = axis.y * s; | ||
791 | double z = axis.z * s; | ||
792 | double w = Math.Cos(angle / 2); | ||
793 | |||
794 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
795 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
796 | |||
797 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
798 | */ | ||
799 | |||
800 | // This method mimics the 180 errors found in SL | ||
801 | // See www.euclideanspace.com... angleBetween | ||
802 | LSL_Vector vec_a = a; | ||
803 | LSL_Vector vec_b = b; | ||
804 | |||
805 | // Eliminate zero length | ||
806 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
807 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
808 | if (vec_a_mag < 0.00001 || | ||
809 | vec_b_mag < 0.00001) | ||
707 | { | 810 | { |
708 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
709 | } | 812 | } |
710 | else | 813 | |
814 | // Normalize | ||
815 | vec_a = llVecNorm(vec_a); | ||
816 | vec_b = llVecNorm(vec_b); | ||
817 | |||
818 | // Calculate axis and rotation angle | ||
819 | LSL_Vector axis = vec_a % vec_b; | ||
820 | LSL_Float cos_theta = vec_a * vec_b; | ||
821 | |||
822 | // Check if parallel | ||
823 | if (cos_theta > 0.99999) | ||
711 | { | 824 | { |
712 | a = LSL_Vector.Norm(a); | 825 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
713 | b = LSL_Vector.Norm(b); | 826 | } |
714 | double dotProduct = LSL_Vector.Dot(a, b); | 827 | |
715 | // There are two degenerate cases possible. These are for vectors 180 or | 828 | // Check if anti-parallel |
716 | // 0 degrees apart. These have to be detected and handled individually. | 829 | else if (cos_theta < -0.99999) |
717 | // | 830 | { |
718 | // Check for vectors 180 degrees apart. | 831 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
719 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 832 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
720 | if (dotProduct < -0.9999999f) | 833 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
721 | { | 834 | } |
722 | // First assume X axis is orthogonal to the vectors. | 835 | else // other rotation |
723 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 836 | { |
724 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 837 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
725 | // Check for near zero vector. A very small non-zero number here will create | 838 | axis = llVecNorm(axis); |
726 | // a rotation in an undesired direction. | 839 | double x, y, z, s, t; |
727 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 840 | s = Math.Cos(theta); |
728 | { | 841 | t = Math.Sin(theta); |
729 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 842 | x = axis.x * t; |
730 | } | 843 | y = axis.y * t; |
731 | // If the magnitude of the vector was near zero, then assume the X axis is not | 844 | z = axis.z * t; |
732 | // orthogonal and use the Z axis instead. | 845 | return new LSL_Rotation(x,y,z,s); |
733 | else | ||
734 | { | ||
735 | // Set 180 z rotation. | ||
736 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
737 | } | ||
738 | } | ||
739 | // Check for parallel vectors. | ||
740 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
741 | else if (dotProduct > 0.9999999f) | ||
742 | { | ||
743 | // Set zero rotation. | ||
744 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
745 | } | ||
746 | else | ||
747 | { | ||
748 | // All special checks have been performed so get the axis of rotation. | ||
749 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
750 | // Quarternion s value is the length of the unit vector + dot product. | ||
751 | double qs = 1.0 + dotProduct; | ||
752 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
753 | // Normalize the rotation. | ||
754 | double mag = LSL_Rotation.Mag(rotBetween); | ||
755 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
756 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
757 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
758 | // crossProduct vector should also not be zero. | ||
759 | rotBetween.x = rotBetween.x / mag; | ||
760 | rotBetween.y = rotBetween.y / mag; | ||
761 | rotBetween.z = rotBetween.z / mag; | ||
762 | rotBetween.s = rotBetween.s / mag; | ||
763 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
764 | // any longer since zero vectors are checked for at the top. | ||
765 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
766 | { | ||
767 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
768 | } | ||
769 | } | ||
770 | } | 846 | } |
771 | return rotBetween; | ||
772 | } | 847 | } |
773 | 848 | ||
774 | public void llWhisper(int channelID, string text) | 849 | public void llWhisper(int channelID, string text) |
775 | { | 850 | { |
776 | m_host.AddScriptLPS(1); | 851 | m_host.AddScriptLPS(1); |
@@ -1094,10 +1169,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1094 | return detectedParams.TouchUV; | 1169 | return detectedParams.TouchUV; |
1095 | } | 1170 | } |
1096 | 1171 | ||
1172 | [DebuggerNonUserCode] | ||
1097 | public virtual void llDie() | 1173 | public virtual void llDie() |
1098 | { | 1174 | { |
1099 | m_host.AddScriptLPS(1); | 1175 | m_host.AddScriptLPS(1); |
1100 | throw new SelfDeleteException(); | 1176 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1101 | } | 1177 | } |
1102 | 1178 | ||
1103 | public LSL_Float llGround(LSL_Vector offset) | 1179 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1170,6 +1246,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1170 | 1246 | ||
1171 | public void llSetStatus(int status, int value) | 1247 | public void llSetStatus(int status, int value) |
1172 | { | 1248 | { |
1249 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1250 | return; | ||
1173 | m_host.AddScriptLPS(1); | 1251 | m_host.AddScriptLPS(1); |
1174 | 1252 | ||
1175 | int statusrotationaxis = 0; | 1253 | int statusrotationaxis = 0; |
@@ -1399,6 +1477,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1399 | { | 1477 | { |
1400 | m_host.AddScriptLPS(1); | 1478 | m_host.AddScriptLPS(1); |
1401 | 1479 | ||
1480 | SetColor(m_host, color, face); | ||
1481 | } | ||
1482 | |||
1483 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1484 | { | ||
1485 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1486 | return; | ||
1487 | |||
1488 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1489 | Color4 texcolor; | ||
1490 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1491 | { | ||
1492 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1493 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1494 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1495 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1496 | tex.FaceTextures[face].RGBA = texcolor; | ||
1497 | part.UpdateTexture(tex); | ||
1498 | return; | ||
1499 | } | ||
1500 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1501 | { | ||
1502 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1503 | { | ||
1504 | if (tex.FaceTextures[i] != null) | ||
1505 | { | ||
1506 | texcolor = tex.FaceTextures[i].RGBA; | ||
1507 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1508 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1509 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1510 | tex.FaceTextures[i].RGBA = texcolor; | ||
1511 | } | ||
1512 | texcolor = tex.DefaultTexture.RGBA; | ||
1513 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1514 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1515 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1516 | tex.DefaultTexture.RGBA = texcolor; | ||
1517 | } | ||
1518 | part.UpdateTexture(tex); | ||
1519 | return; | ||
1520 | } | ||
1521 | |||
1402 | if (face == ScriptBaseClass.ALL_SIDES) | 1522 | if (face == ScriptBaseClass.ALL_SIDES) |
1403 | face = SceneObjectPart.ALL_SIDES; | 1523 | face = SceneObjectPart.ALL_SIDES; |
1404 | 1524 | ||
@@ -1407,6 +1527,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1407 | 1527 | ||
1408 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1528 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1409 | { | 1529 | { |
1530 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1531 | return; | ||
1532 | |||
1410 | Primitive.TextureEntry tex = part.Shape.Textures; | 1533 | Primitive.TextureEntry tex = part.Shape.Textures; |
1411 | MappingType textype; | 1534 | MappingType textype; |
1412 | textype = MappingType.Default; | 1535 | textype = MappingType.Default; |
@@ -1437,6 +1560,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1437 | 1560 | ||
1438 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1561 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1439 | { | 1562 | { |
1563 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1564 | return; | ||
1565 | |||
1440 | Primitive.TextureEntry tex = part.Shape.Textures; | 1566 | Primitive.TextureEntry tex = part.Shape.Textures; |
1441 | if (face >= 0 && face < GetNumberOfSides(part)) | 1567 | if (face >= 0 && face < GetNumberOfSides(part)) |
1442 | { | 1568 | { |
@@ -1462,6 +1588,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1462 | 1588 | ||
1463 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1589 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1464 | { | 1590 | { |
1591 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1592 | return; | ||
1465 | 1593 | ||
1466 | Shininess sval = new Shininess(); | 1594 | Shininess sval = new Shininess(); |
1467 | 1595 | ||
@@ -1512,6 +1640,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1512 | 1640 | ||
1513 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1641 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1514 | { | 1642 | { |
1643 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1644 | return; | ||
1645 | |||
1515 | Primitive.TextureEntry tex = part.Shape.Textures; | 1646 | Primitive.TextureEntry tex = part.Shape.Textures; |
1516 | if (face >= 0 && face < GetNumberOfSides(part)) | 1647 | if (face >= 0 && face < GetNumberOfSides(part)) |
1517 | { | 1648 | { |
@@ -1572,13 +1703,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1572 | m_host.AddScriptLPS(1); | 1703 | m_host.AddScriptLPS(1); |
1573 | 1704 | ||
1574 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1705 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1575 | 1706 | if (parts.Count > 0) | |
1576 | foreach (SceneObjectPart part in parts) | 1707 | { |
1577 | SetAlpha(part, alpha, face); | 1708 | try |
1709 | { | ||
1710 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1711 | foreach (SceneObjectPart part in parts) | ||
1712 | SetAlpha(part, alpha, face); | ||
1713 | } | ||
1714 | finally | ||
1715 | { | ||
1716 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1717 | } | ||
1718 | } | ||
1578 | } | 1719 | } |
1579 | 1720 | ||
1580 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1721 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1581 | { | 1722 | { |
1723 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1724 | return; | ||
1725 | |||
1582 | Primitive.TextureEntry tex = part.Shape.Textures; | 1726 | Primitive.TextureEntry tex = part.Shape.Textures; |
1583 | Color4 texcolor; | 1727 | Color4 texcolor; |
1584 | if (face >= 0 && face < GetNumberOfSides(part)) | 1728 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1624,7 +1768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1624 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1768 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1625 | float wind, float tension, LSL_Vector Force) | 1769 | float wind, float tension, LSL_Vector Force) |
1626 | { | 1770 | { |
1627 | if (part == null) | 1771 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1628 | return; | 1772 | return; |
1629 | 1773 | ||
1630 | if (flexi) | 1774 | if (flexi) |
@@ -1659,7 +1803,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1659 | /// <param name="falloff"></param> | 1803 | /// <param name="falloff"></param> |
1660 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1804 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1661 | { | 1805 | { |
1662 | if (part == null) | 1806 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1663 | return; | 1807 | return; |
1664 | 1808 | ||
1665 | if (light) | 1809 | if (light) |
@@ -1736,15 +1880,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1736 | m_host.AddScriptLPS(1); | 1880 | m_host.AddScriptLPS(1); |
1737 | 1881 | ||
1738 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1882 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1739 | 1883 | if (parts.Count > 0) | |
1740 | foreach (SceneObjectPart part in parts) | 1884 | { |
1741 | SetTexture(part, texture, face); | 1885 | try |
1742 | 1886 | { | |
1887 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1888 | foreach (SceneObjectPart part in parts) | ||
1889 | SetTexture(part, texture, face); | ||
1890 | } | ||
1891 | finally | ||
1892 | { | ||
1893 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1894 | } | ||
1895 | } | ||
1743 | ScriptSleep(200); | 1896 | ScriptSleep(200); |
1744 | } | 1897 | } |
1745 | 1898 | ||
1746 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1899 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1747 | { | 1900 | { |
1901 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1902 | return; | ||
1903 | |||
1748 | UUID textureID=new UUID(); | 1904 | UUID textureID=new UUID(); |
1749 | 1905 | ||
1750 | if (!UUID.TryParse(texture, out textureID)) | 1906 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1790,6 +1946,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1790 | 1946 | ||
1791 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1947 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1792 | { | 1948 | { |
1949 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1950 | return; | ||
1951 | |||
1793 | Primitive.TextureEntry tex = part.Shape.Textures; | 1952 | Primitive.TextureEntry tex = part.Shape.Textures; |
1794 | if (face >= 0 && face < GetNumberOfSides(part)) | 1953 | if (face >= 0 && face < GetNumberOfSides(part)) |
1795 | { | 1954 | { |
@@ -1826,6 +1985,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1826 | 1985 | ||
1827 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1986 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1828 | { | 1987 | { |
1988 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1989 | return; | ||
1990 | |||
1829 | Primitive.TextureEntry tex = part.Shape.Textures; | 1991 | Primitive.TextureEntry tex = part.Shape.Textures; |
1830 | if (face >= 0 && face < GetNumberOfSides(part)) | 1992 | if (face >= 0 && face < GetNumberOfSides(part)) |
1831 | { | 1993 | { |
@@ -1862,6 +2024,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1862 | 2024 | ||
1863 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2025 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1864 | { | 2026 | { |
2027 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2028 | return; | ||
2029 | |||
1865 | Primitive.TextureEntry tex = part.Shape.Textures; | 2030 | Primitive.TextureEntry tex = part.Shape.Textures; |
1866 | if (face >= 0 && face < GetNumberOfSides(part)) | 2031 | if (face >= 0 && face < GetNumberOfSides(part)) |
1867 | { | 2032 | { |
@@ -1932,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1932 | 2097 | ||
1933 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2098 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1934 | { | 2099 | { |
2100 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2101 | return; | ||
2102 | |||
1935 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2103 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1936 | LSL_Vector currentPos = llGetLocalPos(); | 2104 | LSL_Vector currentPos = llGetLocalPos(); |
1937 | 2105 | ||
@@ -1968,6 +2136,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1968 | public LSL_Vector llGetLocalPos() | 2136 | public LSL_Vector llGetLocalPos() |
1969 | { | 2137 | { |
1970 | m_host.AddScriptLPS(1); | 2138 | m_host.AddScriptLPS(1); |
2139 | if (m_host.IsAttachment == true) { | ||
2140 | if (m_host.IsRoot == true) | ||
2141 | { | ||
2142 | return new LSL_Vector(m_host.AbsolutePosition.X, | ||
2143 | m_host.AbsolutePosition.Y, | ||
2144 | m_host.AbsolutePosition.Z); | ||
2145 | |||
2146 | } | ||
2147 | else | ||
2148 | { | ||
2149 | return new LSL_Vector(m_host.OffsetPosition.X, | ||
2150 | m_host.OffsetPosition.Y, | ||
2151 | m_host.OffsetPosition.Z); | ||
2152 | } | ||
2153 | } | ||
2154 | |||
1971 | if (m_host.ParentID != 0) | 2155 | if (m_host.ParentID != 0) |
1972 | { | 2156 | { |
1973 | return new LSL_Vector(m_host.OffsetPosition.X, | 2157 | return new LSL_Vector(m_host.OffsetPosition.X, |
@@ -2018,6 +2202,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2018 | 2202 | ||
2019 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2203 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2020 | { | 2204 | { |
2205 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2206 | return; | ||
2207 | |||
2021 | part.UpdateRotation(rot); | 2208 | part.UpdateRotation(rot); |
2022 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2209 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2023 | 2210 | ||
@@ -2637,12 +2824,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2637 | 2824 | ||
2638 | m_host.AddScriptLPS(1); | 2825 | m_host.AddScriptLPS(1); |
2639 | 2826 | ||
2827 | m_host.TaskInventory.LockItemsForRead(true); | ||
2640 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2828 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2641 | 2829 | m_host.TaskInventory.LockItemsForRead(false); | |
2642 | lock (m_host.TaskInventory) | ||
2643 | { | ||
2644 | item = m_host.TaskInventory[invItemID]; | ||
2645 | } | ||
2646 | 2830 | ||
2647 | if (item.PermsGranter == UUID.Zero) | 2831 | if (item.PermsGranter == UUID.Zero) |
2648 | return 0; | 2832 | return 0; |
@@ -2717,6 +2901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2717 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2901 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2718 | return; | 2902 | return; |
2719 | 2903 | ||
2904 | //Clone is thread-safe | ||
2720 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2905 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2721 | 2906 | ||
2722 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2907 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2779,6 +2964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2779 | 2964 | ||
2780 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2965 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2781 | { | 2966 | { |
2967 | /* | ||
2782 | m_host.AddScriptLPS(1); | 2968 | m_host.AddScriptLPS(1); |
2783 | // Determine where we are looking from | 2969 | // Determine where we are looking from |
2784 | LSL_Vector from = llGetPos(); | 2970 | LSL_Vector from = llGetPos(); |
@@ -2798,10 +2984,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2798 | // the angles of rotation in radians into rotation value | 2984 | // the angles of rotation in radians into rotation value |
2799 | 2985 | ||
2800 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 2986 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2801 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 2987 | |
2802 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 2988 | // This would only work if your physics system contains an APID controller: |
2989 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
2990 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
2991 | |||
2803 | // Orient the object to the angle calculated | 2992 | // Orient the object to the angle calculated |
2804 | //llSetRot(rot); | 2993 | llSetRot(rot); |
2994 | */ | ||
2995 | |||
2996 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
2997 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
2998 | // http://bugs.meta7.com/view.php?id=28 | ||
2999 | // - Tom | ||
3000 | |||
3001 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3002 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3003 | |||
3004 | } | ||
3005 | |||
3006 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3007 | { | ||
3008 | m_host.AddScriptLPS(1); | ||
3009 | // NotImplemented("llRotLookAt"); | ||
3010 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3011 | |||
2805 | } | 3012 | } |
2806 | 3013 | ||
2807 | public void llStopLookAt() | 3014 | public void llStopLookAt() |
@@ -2850,13 +3057,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2850 | { | 3057 | { |
2851 | TaskInventoryItem item; | 3058 | TaskInventoryItem item; |
2852 | 3059 | ||
2853 | lock (m_host.TaskInventory) | 3060 | m_host.TaskInventory.LockItemsForRead(true); |
3061 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2854 | { | 3062 | { |
2855 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3063 | m_host.TaskInventory.LockItemsForRead(false); |
2856 | return; | 3064 | return; |
2857 | else | 3065 | } |
2858 | item = m_host.TaskInventory[InventorySelf()]; | 3066 | else |
3067 | { | ||
3068 | item = m_host.TaskInventory[InventorySelf()]; | ||
2859 | } | 3069 | } |
3070 | m_host.TaskInventory.LockItemsForRead(false); | ||
2860 | 3071 | ||
2861 | if (item.PermsGranter != UUID.Zero) | 3072 | if (item.PermsGranter != UUID.Zero) |
2862 | { | 3073 | { |
@@ -2878,13 +3089,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2878 | { | 3089 | { |
2879 | TaskInventoryItem item; | 3090 | TaskInventoryItem item; |
2880 | 3091 | ||
3092 | m_host.TaskInventory.LockItemsForRead(true); | ||
2881 | lock (m_host.TaskInventory) | 3093 | lock (m_host.TaskInventory) |
2882 | { | 3094 | { |
3095 | |||
2883 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3096 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3097 | { | ||
3098 | m_host.TaskInventory.LockItemsForRead(false); | ||
2884 | return; | 3099 | return; |
3100 | } | ||
2885 | else | 3101 | else |
3102 | { | ||
2886 | item = m_host.TaskInventory[InventorySelf()]; | 3103 | item = m_host.TaskInventory[InventorySelf()]; |
3104 | } | ||
2887 | } | 3105 | } |
3106 | m_host.TaskInventory.LockItemsForRead(false); | ||
2888 | 3107 | ||
2889 | m_host.AddScriptLPS(1); | 3108 | m_host.AddScriptLPS(1); |
2890 | 3109 | ||
@@ -2916,19 +3135,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3135 | { |
2917 | m_host.AddScriptLPS(1); | 3136 | m_host.AddScriptLPS(1); |
2918 | 3137 | ||
2919 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2920 | return; | ||
2921 | |||
2922 | TaskInventoryItem item; | 3138 | TaskInventoryItem item; |
2923 | 3139 | ||
2924 | lock (m_host.TaskInventory) | 3140 | m_host.TaskInventory.LockItemsForRead(true); |
3141 | |||
3142 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2925 | { | 3143 | { |
2926 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3144 | m_host.TaskInventory.LockItemsForRead(false); |
2927 | return; | 3145 | return; |
2928 | else | 3146 | } |
2929 | item = m_host.TaskInventory[InventorySelf()]; | 3147 | else |
3148 | { | ||
3149 | item = m_host.TaskInventory[InventorySelf()]; | ||
2930 | } | 3150 | } |
2931 | 3151 | ||
3152 | m_host.TaskInventory.LockItemsForRead(false); | ||
3153 | |||
2932 | if (item.PermsGranter != m_host.OwnerID) | 3154 | if (item.PermsGranter != m_host.OwnerID) |
2933 | return; | 3155 | return; |
2934 | 3156 | ||
@@ -2938,10 +3160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2938 | 3160 | ||
2939 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3161 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2940 | 3162 | ||
2941 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3163 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2942 | if (attachmentsModule != null) | ||
2943 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2944 | grp, (uint)attachment, false); | ||
2945 | } | 3164 | } |
2946 | } | 3165 | } |
2947 | 3166 | ||
@@ -2954,13 +3173,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | 3173 | ||
2955 | TaskInventoryItem item; | 3174 | TaskInventoryItem item; |
2956 | 3175 | ||
2957 | lock (m_host.TaskInventory) | 3176 | m_host.TaskInventory.LockItemsForRead(true); |
3177 | |||
3178 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2958 | { | 3179 | { |
2959 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3180 | m_host.TaskInventory.LockItemsForRead(false); |
2960 | return; | 3181 | return; |
2961 | else | 3182 | } |
2962 | item = m_host.TaskInventory[InventorySelf()]; | 3183 | else |
3184 | { | ||
3185 | item = m_host.TaskInventory[InventorySelf()]; | ||
2963 | } | 3186 | } |
3187 | m_host.TaskInventory.LockItemsForRead(false); | ||
3188 | |||
2964 | 3189 | ||
2965 | if (item.PermsGranter != m_host.OwnerID) | 3190 | if (item.PermsGranter != m_host.OwnerID) |
2966 | return; | 3191 | return; |
@@ -2997,8 +3222,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2997 | return m_host.OwnerID.ToString(); | 3222 | return m_host.OwnerID.ToString(); |
2998 | } | 3223 | } |
2999 | 3224 | ||
3225 | [DebuggerNonUserCode] | ||
3000 | public void llInstantMessage(string user, string message) | 3226 | public void llInstantMessage(string user, string message) |
3001 | { | 3227 | { |
3228 | UUID result; | ||
3229 | if (!UUID.TryParse(user, out result)) | ||
3230 | { | ||
3231 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
3232 | return; | ||
3233 | } | ||
3234 | |||
3235 | |||
3002 | m_host.AddScriptLPS(1); | 3236 | m_host.AddScriptLPS(1); |
3003 | 3237 | ||
3004 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3238 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3013,14 +3247,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | UUID friendTransactionID = UUID.Random(); | 3247 | UUID friendTransactionID = UUID.Random(); |
3014 | 3248 | ||
3015 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3249 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3016 | 3250 | ||
3017 | GridInstantMessage msg = new GridInstantMessage(); | 3251 | GridInstantMessage msg = new GridInstantMessage(); |
3018 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3252 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3019 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3253 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3020 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3254 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3021 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3255 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3022 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3256 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3023 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3257 | DateTime dt = DateTime.UtcNow; |
3258 | |||
3259 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3260 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3261 | |||
3262 | try | ||
3263 | { | ||
3264 | // Convert that to the PST timezone | ||
3265 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3266 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3267 | } | ||
3268 | catch | ||
3269 | { | ||
3270 | // No logging here, as it could be VERY spammy | ||
3271 | } | ||
3272 | |||
3273 | // And make it look local again to fool the unix time util | ||
3274 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3275 | |||
3276 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3277 | |||
3024 | //if (client != null) | 3278 | //if (client != null) |
3025 | //{ | 3279 | //{ |
3026 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3280 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3034,13 +3288,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3034 | msg.message = message.Substring(0, 1024); | 3288 | msg.message = message.Substring(0, 1024); |
3035 | else | 3289 | else |
3036 | msg.message = message; | 3290 | msg.message = message; |
3037 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3291 | msg.dialog = (byte)19; // MessageFromObject |
3038 | msg.fromGroup = false;// fromGroup; | 3292 | msg.fromGroup = false;// fromGroup; |
3039 | msg.offline = (byte)0; //offline; | 3293 | msg.offline = (byte)0; //offline; |
3040 | msg.ParentEstateID = 0; //ParentEstateID; | 3294 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3041 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3295 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3042 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3296 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3043 | msg.binaryBucket = new byte[0];// binaryBucket; | 3297 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3044 | 3298 | ||
3045 | if (m_TransferModule != null) | 3299 | if (m_TransferModule != null) |
3046 | { | 3300 | { |
@@ -3162,13 +3416,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3162 | m_host.AddScriptLPS(1); | 3416 | m_host.AddScriptLPS(1); |
3163 | } | 3417 | } |
3164 | 3418 | ||
3165 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3166 | { | ||
3167 | m_host.AddScriptLPS(1); | ||
3168 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3169 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3170 | } | ||
3171 | |||
3172 | public LSL_Integer llStringLength(string str) | 3419 | public LSL_Integer llStringLength(string str) |
3173 | { | 3420 | { |
3174 | m_host.AddScriptLPS(1); | 3421 | m_host.AddScriptLPS(1); |
@@ -3192,14 +3439,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3192 | 3439 | ||
3193 | TaskInventoryItem item; | 3440 | TaskInventoryItem item; |
3194 | 3441 | ||
3195 | lock (m_host.TaskInventory) | 3442 | m_host.TaskInventory.LockItemsForRead(true); |
3443 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3196 | { | 3444 | { |
3197 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3445 | m_host.TaskInventory.LockItemsForRead(false); |
3198 | return; | 3446 | return; |
3199 | else | ||
3200 | item = m_host.TaskInventory[InventorySelf()]; | ||
3201 | } | 3447 | } |
3202 | 3448 | else | |
3449 | { | ||
3450 | item = m_host.TaskInventory[InventorySelf()]; | ||
3451 | } | ||
3452 | m_host.TaskInventory.LockItemsForRead(false); | ||
3203 | if (item.PermsGranter == UUID.Zero) | 3453 | if (item.PermsGranter == UUID.Zero) |
3204 | return; | 3454 | return; |
3205 | 3455 | ||
@@ -3229,13 +3479,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3229 | 3479 | ||
3230 | TaskInventoryItem item; | 3480 | TaskInventoryItem item; |
3231 | 3481 | ||
3232 | lock (m_host.TaskInventory) | 3482 | m_host.TaskInventory.LockItemsForRead(true); |
3483 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3233 | { | 3484 | { |
3234 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3485 | m_host.TaskInventory.LockItemsForRead(false); |
3235 | return; | 3486 | return; |
3236 | else | 3487 | } |
3237 | item = m_host.TaskInventory[InventorySelf()]; | 3488 | else |
3489 | { | ||
3490 | item = m_host.TaskInventory[InventorySelf()]; | ||
3238 | } | 3491 | } |
3492 | m_host.TaskInventory.LockItemsForRead(false); | ||
3493 | |||
3239 | 3494 | ||
3240 | if (item.PermsGranter == UUID.Zero) | 3495 | if (item.PermsGranter == UUID.Zero) |
3241 | return; | 3496 | return; |
@@ -3312,10 +3567,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3312 | 3567 | ||
3313 | TaskInventoryItem item; | 3568 | TaskInventoryItem item; |
3314 | 3569 | ||
3315 | lock (m_host.TaskInventory) | 3570 | |
3571 | m_host.TaskInventory.LockItemsForRead(true); | ||
3572 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3573 | { | ||
3574 | m_host.TaskInventory.LockItemsForRead(false); | ||
3575 | return; | ||
3576 | } | ||
3577 | else | ||
3316 | { | 3578 | { |
3317 | item = m_host.TaskInventory[invItemID]; | 3579 | item = m_host.TaskInventory[invItemID]; |
3318 | } | 3580 | } |
3581 | m_host.TaskInventory.LockItemsForRead(false); | ||
3319 | 3582 | ||
3320 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3583 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3321 | { | 3584 | { |
@@ -3347,11 +3610,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3347 | 3610 | ||
3348 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3611 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3349 | { | 3612 | { |
3350 | lock (m_host.TaskInventory) | 3613 | m_host.TaskInventory.LockItemsForWrite(true); |
3351 | { | 3614 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3352 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3615 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3353 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3616 | m_host.TaskInventory.LockItemsForWrite(false); |
3354 | } | ||
3355 | 3617 | ||
3356 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3618 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3357 | "run_time_permissions", new Object[] { | 3619 | "run_time_permissions", new Object[] { |
@@ -3371,11 +3633,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3371 | 3633 | ||
3372 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3634 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3373 | { | 3635 | { |
3374 | lock (m_host.TaskInventory) | 3636 | m_host.TaskInventory.LockItemsForWrite(true); |
3375 | { | 3637 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3376 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3638 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3377 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3639 | m_host.TaskInventory.LockItemsForWrite(false); |
3378 | } | ||
3379 | 3640 | ||
3380 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3641 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3381 | "run_time_permissions", new Object[] { | 3642 | "run_time_permissions", new Object[] { |
@@ -3396,11 +3657,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3396 | 3657 | ||
3397 | if (!m_waitingForScriptAnswer) | 3658 | if (!m_waitingForScriptAnswer) |
3398 | { | 3659 | { |
3399 | lock (m_host.TaskInventory) | 3660 | m_host.TaskInventory.LockItemsForWrite(true); |
3400 | { | 3661 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3401 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3662 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3402 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3663 | m_host.TaskInventory.LockItemsForWrite(false); |
3403 | } | ||
3404 | 3664 | ||
3405 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3665 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3406 | m_waitingForScriptAnswer=true; | 3666 | m_waitingForScriptAnswer=true; |
@@ -3435,10 +3695,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3435 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3695 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3436 | llReleaseControls(); | 3696 | llReleaseControls(); |
3437 | 3697 | ||
3438 | lock (m_host.TaskInventory) | 3698 | |
3439 | { | 3699 | m_host.TaskInventory.LockItemsForWrite(true); |
3440 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3700 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3441 | } | 3701 | m_host.TaskInventory.LockItemsForWrite(false); |
3702 | |||
3442 | 3703 | ||
3443 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3704 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3444 | "run_time_permissions", new Object[] { | 3705 | "run_time_permissions", new Object[] { |
@@ -3450,16 +3711,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3450 | { | 3711 | { |
3451 | m_host.AddScriptLPS(1); | 3712 | m_host.AddScriptLPS(1); |
3452 | 3713 | ||
3453 | lock (m_host.TaskInventory) | 3714 | m_host.TaskInventory.LockItemsForRead(true); |
3715 | |||
3716 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3454 | { | 3717 | { |
3455 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3718 | if (item.Type == 10 && item.ItemID == m_itemID) |
3456 | { | 3719 | { |
3457 | if (item.Type == 10 && item.ItemID == m_itemID) | 3720 | m_host.TaskInventory.LockItemsForRead(false); |
3458 | { | 3721 | return item.PermsGranter.ToString(); |
3459 | return item.PermsGranter.ToString(); | ||
3460 | } | ||
3461 | } | 3722 | } |
3462 | } | 3723 | } |
3724 | m_host.TaskInventory.LockItemsForRead(false); | ||
3463 | 3725 | ||
3464 | return UUID.Zero.ToString(); | 3726 | return UUID.Zero.ToString(); |
3465 | } | 3727 | } |
@@ -3468,19 +3730,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3468 | { | 3730 | { |
3469 | m_host.AddScriptLPS(1); | 3731 | m_host.AddScriptLPS(1); |
3470 | 3732 | ||
3471 | lock (m_host.TaskInventory) | 3733 | m_host.TaskInventory.LockItemsForRead(true); |
3734 | |||
3735 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3472 | { | 3736 | { |
3473 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3737 | if (item.Type == 10 && item.ItemID == m_itemID) |
3474 | { | 3738 | { |
3475 | if (item.Type == 10 && item.ItemID == m_itemID) | 3739 | int perms = item.PermsMask; |
3476 | { | 3740 | if (m_automaticLinkPermission) |
3477 | int perms = item.PermsMask; | 3741 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3478 | if (m_automaticLinkPermission) | 3742 | m_host.TaskInventory.LockItemsForRead(false); |
3479 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3743 | return perms; |
3480 | return perms; | ||
3481 | } | ||
3482 | } | 3744 | } |
3483 | } | 3745 | } |
3746 | m_host.TaskInventory.LockItemsForRead(false); | ||
3484 | 3747 | ||
3485 | return 0; | 3748 | return 0; |
3486 | } | 3749 | } |
@@ -3502,9 +3765,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3502 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3765 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3503 | { | 3766 | { |
3504 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3767 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3505 | 3768 | if (parts.Count > 0) | |
3506 | foreach (SceneObjectPart part in parts) | 3769 | { |
3507 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3770 | try |
3771 | { | ||
3772 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3773 | foreach (SceneObjectPart part in parts) | ||
3774 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3775 | } | ||
3776 | finally | ||
3777 | { | ||
3778 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3779 | } | ||
3780 | } | ||
3508 | } | 3781 | } |
3509 | 3782 | ||
3510 | public void llCreateLink(string target, int parent) | 3783 | public void llCreateLink(string target, int parent) |
@@ -3513,11 +3786,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3513 | UUID invItemID = InventorySelf(); | 3786 | UUID invItemID = InventorySelf(); |
3514 | 3787 | ||
3515 | TaskInventoryItem item; | 3788 | TaskInventoryItem item; |
3516 | lock (m_host.TaskInventory) | 3789 | m_host.TaskInventory.LockItemsForRead(true); |
3517 | { | 3790 | item = m_host.TaskInventory[invItemID]; |
3518 | item = m_host.TaskInventory[invItemID]; | 3791 | m_host.TaskInventory.LockItemsForRead(false); |
3519 | } | 3792 | |
3520 | |||
3521 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3793 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3522 | && !m_automaticLinkPermission) | 3794 | && !m_automaticLinkPermission) |
3523 | { | 3795 | { |
@@ -3570,16 +3842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3570 | m_host.AddScriptLPS(1); | 3842 | m_host.AddScriptLPS(1); |
3571 | UUID invItemID = InventorySelf(); | 3843 | UUID invItemID = InventorySelf(); |
3572 | 3844 | ||
3573 | lock (m_host.TaskInventory) | 3845 | m_host.TaskInventory.LockItemsForRead(true); |
3574 | { | ||
3575 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3846 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3576 | && !m_automaticLinkPermission) | 3847 | && !m_automaticLinkPermission) |
3577 | { | 3848 | { |
3578 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3849 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3850 | m_host.TaskInventory.LockItemsForRead(false); | ||
3579 | return; | 3851 | return; |
3580 | } | 3852 | } |
3581 | } | 3853 | m_host.TaskInventory.LockItemsForRead(false); |
3582 | 3854 | ||
3583 | if (linknum < ScriptBaseClass.LINK_THIS) | 3855 | if (linknum < ScriptBaseClass.LINK_THIS) |
3584 | return; | 3856 | return; |
3585 | 3857 | ||
@@ -3618,10 +3890,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3618 | // Restructuring Multiple Prims. | 3890 | // Restructuring Multiple Prims. |
3619 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3891 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3620 | parts.Remove(parentPrim.RootPart); | 3892 | parts.Remove(parentPrim.RootPart); |
3621 | foreach (SceneObjectPart part in parts) | 3893 | if (parts.Count > 0) |
3622 | { | 3894 | { |
3623 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3895 | try |
3896 | { | ||
3897 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3898 | foreach (SceneObjectPart part in parts) | ||
3899 | { | ||
3900 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3901 | } | ||
3902 | } | ||
3903 | finally | ||
3904 | { | ||
3905 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3906 | } | ||
3624 | } | 3907 | } |
3908 | |||
3625 | parentPrim.HasGroupChanged = true; | 3909 | parentPrim.HasGroupChanged = true; |
3626 | parentPrim.ScheduleGroupForFullUpdate(); | 3910 | parentPrim.ScheduleGroupForFullUpdate(); |
3627 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3911 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3630,11 +3914,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3630 | { | 3914 | { |
3631 | SceneObjectPart newRoot = parts[0]; | 3915 | SceneObjectPart newRoot = parts[0]; |
3632 | parts.Remove(newRoot); | 3916 | parts.Remove(newRoot); |
3633 | foreach (SceneObjectPart part in parts) | 3917 | |
3918 | try | ||
3634 | { | 3919 | { |
3635 | part.UpdateFlag = 0; | 3920 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3636 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3921 | foreach (SceneObjectPart part in parts) |
3922 | { | ||
3923 | part.UpdateFlag = 0; | ||
3924 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3925 | } | ||
3637 | } | 3926 | } |
3927 | finally | ||
3928 | { | ||
3929 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3930 | } | ||
3931 | |||
3932 | |||
3638 | newRoot.ParentGroup.HasGroupChanged = true; | 3933 | newRoot.ParentGroup.HasGroupChanged = true; |
3639 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3934 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3640 | } | 3935 | } |
@@ -3660,11 +3955,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3660 | 3955 | ||
3661 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3956 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3662 | parts.Remove(parentPrim.RootPart); | 3957 | parts.Remove(parentPrim.RootPart); |
3663 | 3958 | if (parts.Count > 0) | |
3664 | foreach (SceneObjectPart part in parts) | ||
3665 | { | 3959 | { |
3666 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3960 | try |
3667 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3961 | { |
3962 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3963 | foreach (SceneObjectPart part in parts) | ||
3964 | { | ||
3965 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3966 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3967 | } | ||
3968 | } | ||
3969 | finally | ||
3970 | { | ||
3971 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3972 | } | ||
3668 | } | 3973 | } |
3669 | parentPrim.HasGroupChanged = true; | 3974 | parentPrim.HasGroupChanged = true; |
3670 | parentPrim.ScheduleGroupForFullUpdate(); | 3975 | parentPrim.ScheduleGroupForFullUpdate(); |
@@ -3756,17 +4061,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3756 | m_host.AddScriptLPS(1); | 4061 | m_host.AddScriptLPS(1); |
3757 | int count = 0; | 4062 | int count = 0; |
3758 | 4063 | ||
3759 | lock (m_host.TaskInventory) | 4064 | m_host.TaskInventory.LockItemsForRead(true); |
4065 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3760 | { | 4066 | { |
3761 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4067 | if (inv.Value.Type == type || type == -1) |
3762 | { | 4068 | { |
3763 | if (inv.Value.Type == type || type == -1) | 4069 | count = count + 1; |
3764 | { | ||
3765 | count = count + 1; | ||
3766 | } | ||
3767 | } | 4070 | } |
3768 | } | 4071 | } |
3769 | 4072 | ||
4073 | m_host.TaskInventory.LockItemsForRead(false); | ||
3770 | return count; | 4074 | return count; |
3771 | } | 4075 | } |
3772 | 4076 | ||
@@ -3775,16 +4079,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3775 | m_host.AddScriptLPS(1); | 4079 | m_host.AddScriptLPS(1); |
3776 | ArrayList keys = new ArrayList(); | 4080 | ArrayList keys = new ArrayList(); |
3777 | 4081 | ||
3778 | lock (m_host.TaskInventory) | 4082 | m_host.TaskInventory.LockItemsForRead(true); |
4083 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3779 | { | 4084 | { |
3780 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4085 | if (inv.Value.Type == type || type == -1) |
3781 | { | 4086 | { |
3782 | if (inv.Value.Type == type || type == -1) | 4087 | keys.Add(inv.Value.Name); |
3783 | { | ||
3784 | keys.Add(inv.Value.Name); | ||
3785 | } | ||
3786 | } | 4088 | } |
3787 | } | 4089 | } |
4090 | m_host.TaskInventory.LockItemsForRead(false); | ||
3788 | 4091 | ||
3789 | if (keys.Count == 0) | 4092 | if (keys.Count == 0) |
3790 | { | 4093 | { |
@@ -3821,20 +4124,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3821 | } | 4124 | } |
3822 | 4125 | ||
3823 | // move the first object found with this inventory name | 4126 | // move the first object found with this inventory name |
3824 | lock (m_host.TaskInventory) | 4127 | m_host.TaskInventory.LockItemsForRead(true); |
4128 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3825 | { | 4129 | { |
3826 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4130 | if (inv.Value.Name == inventory) |
3827 | { | 4131 | { |
3828 | if (inv.Value.Name == inventory) | 4132 | found = true; |
3829 | { | 4133 | objId = inv.Key; |
3830 | found = true; | 4134 | assetType = inv.Value.Type; |
3831 | objId = inv.Key; | 4135 | objName = inv.Value.Name; |
3832 | assetType = inv.Value.Type; | 4136 | break; |
3833 | objName = inv.Value.Name; | ||
3834 | break; | ||
3835 | } | ||
3836 | } | 4137 | } |
3837 | } | 4138 | } |
4139 | m_host.TaskInventory.LockItemsForRead(false); | ||
3838 | 4140 | ||
3839 | if (!found) | 4141 | if (!found) |
3840 | { | 4142 | { |
@@ -3842,9 +4144,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3842 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4144 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3843 | } | 4145 | } |
3844 | 4146 | ||
3845 | // check if destination is an avatar | 4147 | // check if destination is an object |
3846 | if (World.GetScenePresence(destId) != null) | 4148 | if (World.GetSceneObjectPart(destId) != null) |
3847 | { | 4149 | { |
4150 | // destination is an object | ||
4151 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4152 | } | ||
4153 | else | ||
4154 | { | ||
4155 | ScenePresence presence = World.GetScenePresence(destId); | ||
4156 | |||
4157 | if (presence == null) | ||
4158 | { | ||
4159 | UserAccount account = | ||
4160 | World.UserAccountService.GetUserAccount( | ||
4161 | World.RegionInfo.ScopeID, | ||
4162 | destId); | ||
4163 | |||
4164 | if (account == null) | ||
4165 | { | ||
4166 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4167 | return; | ||
4168 | } | ||
4169 | } | ||
4170 | |||
3848 | // destination is an avatar | 4171 | // destination is an avatar |
3849 | InventoryItemBase agentItem = | 4172 | InventoryItemBase agentItem = |
3850 | World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4173 | World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
@@ -3870,33 +4193,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3870 | 4193 | ||
3871 | if (m_TransferModule != null) | 4194 | if (m_TransferModule != null) |
3872 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4195 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4196 | |||
4197 | //This delay should only occur when giving inventory to avatars. | ||
4198 | ScriptSleep(3000); | ||
3873 | } | 4199 | } |
3874 | else | ||
3875 | { | ||
3876 | // destination is an object | ||
3877 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3878 | } | ||
3879 | ScriptSleep(3000); | ||
3880 | } | 4200 | } |
3881 | 4201 | ||
4202 | [DebuggerNonUserCode] | ||
3882 | public void llRemoveInventory(string name) | 4203 | public void llRemoveInventory(string name) |
3883 | { | 4204 | { |
3884 | m_host.AddScriptLPS(1); | 4205 | m_host.AddScriptLPS(1); |
3885 | 4206 | ||
3886 | lock (m_host.TaskInventory) | 4207 | m_host.TaskInventory.LockItemsForRead(true); |
4208 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3887 | { | 4209 | { |
3888 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4210 | if (item.Name == name) |
3889 | { | 4211 | { |
3890 | if (item.Name == name) | 4212 | if (item.ItemID == m_itemID) |
3891 | { | 4213 | throw new ScriptDeleteException(); |
3892 | if (item.ItemID == m_itemID) | 4214 | else |
3893 | throw new ScriptDeleteException(); | 4215 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3894 | else | 4216 | |
3895 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | 4217 | m_host.TaskInventory.LockItemsForRead(false); |
3896 | return; | 4218 | return; |
3897 | } | ||
3898 | } | 4219 | } |
3899 | } | 4220 | } |
4221 | m_host.TaskInventory.LockItemsForRead(false); | ||
3900 | } | 4222 | } |
3901 | 4223 | ||
3902 | public void llSetText(string text, LSL_Vector color, double alpha) | 4224 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -3932,22 +4254,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3932 | UUID uuid = (UUID)id; | 4254 | UUID uuid = (UUID)id; |
3933 | 4255 | ||
3934 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4256 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4257 | if (account == null) | ||
4258 | return UUID.Zero.ToString(); | ||
4259 | |||
3935 | 4260 | ||
3936 | PresenceInfo pinfo = null; | 4261 | PresenceInfo pinfo = null; |
3937 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4262 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3938 | if (pinfos != null && pinfos.Length > 0) | 4263 | if (pinfos != null && pinfos.Length > 0) |
3939 | pinfo = pinfos[0]; | 4264 | pinfo = pinfos[0]; |
3940 | 4265 | ||
3941 | if (pinfo == null) | ||
3942 | return UUID.Zero.ToString(); | ||
3943 | |||
3944 | string reply = String.Empty; | 4266 | string reply = String.Empty; |
3945 | 4267 | ||
3946 | switch (data) | 4268 | switch (data) |
3947 | { | 4269 | { |
3948 | case 1: // DATA_ONLINE (0|1) | 4270 | case 1: // DATA_ONLINE (0|1) |
3949 | // TODO: implement fetching of this information | 4271 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
3950 | if (pinfo != null) | ||
3951 | reply = "1"; | 4272 | reply = "1"; |
3952 | else | 4273 | else |
3953 | reply = "0"; | 4274 | reply = "0"; |
@@ -3987,6 +4308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3987 | { | 4308 | { |
3988 | m_host.AddScriptLPS(1); | 4309 | m_host.AddScriptLPS(1); |
3989 | 4310 | ||
4311 | //Clone is thread safe | ||
3990 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4312 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
3991 | 4313 | ||
3992 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4314 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4040,6 +4362,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4040 | ScenePresence presence = World.GetScenePresence(agentId); | 4362 | ScenePresence presence = World.GetScenePresence(agentId); |
4041 | if (presence != null) | 4363 | if (presence != null) |
4042 | { | 4364 | { |
4365 | // agent must not be a god | ||
4366 | if (presence.GodLevel >= 200) return; | ||
4367 | |||
4043 | // agent must be over the owners land | 4368 | // agent must be over the owners land |
4044 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4369 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4045 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4370 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4100,17 +4425,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4100 | UUID soundId = UUID.Zero; | 4425 | UUID soundId = UUID.Zero; |
4101 | if (!UUID.TryParse(impact_sound, out soundId)) | 4426 | if (!UUID.TryParse(impact_sound, out soundId)) |
4102 | { | 4427 | { |
4103 | lock (m_host.TaskInventory) | 4428 | m_host.TaskInventory.LockItemsForRead(true); |
4429 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4104 | { | 4430 | { |
4105 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4431 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4106 | { | 4432 | { |
4107 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4433 | soundId = item.AssetID; |
4108 | { | 4434 | break; |
4109 | soundId = item.AssetID; | ||
4110 | break; | ||
4111 | } | ||
4112 | } | 4435 | } |
4113 | } | 4436 | } |
4437 | m_host.TaskInventory.LockItemsForRead(false); | ||
4114 | } | 4438 | } |
4115 | m_host.CollisionSound = soundId; | 4439 | m_host.CollisionSound = soundId; |
4116 | m_host.CollisionSoundVolume = (float)impact_volume; | 4440 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4156,6 +4480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4156 | UUID partItemID; | 4480 | UUID partItemID; |
4157 | foreach (SceneObjectPart part in parts) | 4481 | foreach (SceneObjectPart part in parts) |
4158 | { | 4482 | { |
4483 | //Clone is thread safe | ||
4159 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4484 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4160 | 4485 | ||
4161 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4486 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4370,17 +4695,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4370 | 4695 | ||
4371 | m_host.AddScriptLPS(1); | 4696 | m_host.AddScriptLPS(1); |
4372 | 4697 | ||
4373 | lock (m_host.TaskInventory) | 4698 | m_host.TaskInventory.LockItemsForRead(true); |
4699 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4374 | { | 4700 | { |
4375 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4701 | if (item.Type == 10 && item.ItemID == m_itemID) |
4376 | { | 4702 | { |
4377 | if (item.Type == 10 && item.ItemID == m_itemID) | 4703 | result = item.Name!=null?item.Name:String.Empty; |
4378 | { | 4704 | break; |
4379 | result = item.Name != null ? item.Name : String.Empty; | ||
4380 | break; | ||
4381 | } | ||
4382 | } | 4705 | } |
4383 | } | 4706 | } |
4707 | m_host.TaskInventory.LockItemsForRead(false); | ||
4384 | 4708 | ||
4385 | return result; | 4709 | return result; |
4386 | } | 4710 | } |
@@ -4533,23 +4857,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4533 | { | 4857 | { |
4534 | m_host.AddScriptLPS(1); | 4858 | m_host.AddScriptLPS(1); |
4535 | 4859 | ||
4536 | lock (m_host.TaskInventory) | 4860 | m_host.TaskInventory.LockItemsForRead(true); |
4861 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4537 | { | 4862 | { |
4538 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4863 | if (inv.Value.Name == name) |
4539 | { | 4864 | { |
4540 | if (inv.Value.Name == name) | 4865 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4541 | { | 4866 | { |
4542 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4867 | m_host.TaskInventory.LockItemsForRead(false); |
4543 | { | 4868 | return inv.Value.AssetID.ToString(); |
4544 | return inv.Value.AssetID.ToString(); | 4869 | } |
4545 | } | 4870 | else |
4546 | else | 4871 | { |
4547 | { | 4872 | m_host.TaskInventory.LockItemsForRead(false); |
4548 | return UUID.Zero.ToString(); | 4873 | return UUID.Zero.ToString(); |
4549 | } | ||
4550 | } | 4874 | } |
4551 | } | 4875 | } |
4552 | } | 4876 | } |
4877 | m_host.TaskInventory.LockItemsForRead(false); | ||
4553 | 4878 | ||
4554 | return UUID.Zero.ToString(); | 4879 | return UUID.Zero.ToString(); |
4555 | } | 4880 | } |
@@ -5485,10 +5810,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5485 | m_host.AddScriptLPS(1); | 5810 | m_host.AddScriptLPS(1); |
5486 | 5811 | ||
5487 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5812 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5488 | 5813 | if (parts.Count > 0) | |
5489 | foreach (var part in parts) | ||
5490 | { | 5814 | { |
5491 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5815 | try |
5816 | { | ||
5817 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5818 | foreach (var part in parts) | ||
5819 | { | ||
5820 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5821 | } | ||
5822 | } | ||
5823 | finally | ||
5824 | { | ||
5825 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5826 | } | ||
5492 | } | 5827 | } |
5493 | } | 5828 | } |
5494 | 5829 | ||
@@ -5544,74 +5879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5544 | 5879 | ||
5545 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | 5880 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) |
5546 | { | 5881 | { |
5547 | m_host.AddScriptLPS(1); | 5882 | return ParseString2List(str, separators, in_spacers, false); |
5548 | LSL_List ret = new LSL_List(); | ||
5549 | LSL_List spacers = new LSL_List(); | ||
5550 | if (in_spacers.Length > 0 && separators.Length > 0) | ||
5551 | { | ||
5552 | for (int i = 0; i < in_spacers.Length; i++) | ||
5553 | { | ||
5554 | object s = in_spacers.Data[i]; | ||
5555 | for (int j = 0; j < separators.Length; j++) | ||
5556 | { | ||
5557 | if (separators.Data[j].ToString() == s.ToString()) | ||
5558 | { | ||
5559 | s = null; | ||
5560 | break; | ||
5561 | } | ||
5562 | } | ||
5563 | if (s != null) | ||
5564 | { | ||
5565 | spacers.Add(s); | ||
5566 | } | ||
5567 | } | ||
5568 | } | ||
5569 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
5570 | separators.Data.CopyTo(delimiters, 0); | ||
5571 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
5572 | bool dfound = false; | ||
5573 | do | ||
5574 | { | ||
5575 | dfound = false; | ||
5576 | int cindex = -1; | ||
5577 | string cdeli = ""; | ||
5578 | for (int i = 0; i < delimiters.Length; i++) | ||
5579 | { | ||
5580 | int index = str.IndexOf(delimiters[i].ToString()); | ||
5581 | bool found = index != -1; | ||
5582 | if (found && String.Empty != delimiters[i].ToString()) | ||
5583 | { | ||
5584 | if ((cindex > index) || (cindex == -1)) | ||
5585 | { | ||
5586 | cindex = index; | ||
5587 | cdeli = delimiters[i].ToString(); | ||
5588 | } | ||
5589 | dfound = dfound || found; | ||
5590 | } | ||
5591 | } | ||
5592 | if (cindex != -1) | ||
5593 | { | ||
5594 | if (cindex > 0) | ||
5595 | { | ||
5596 | ret.Add(new LSL_String(str.Substring(0, cindex))); | ||
5597 | } | ||
5598 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
5599 | for (int j = 0; j < spacers.Length; j++) | ||
5600 | { | ||
5601 | if (spacers.Data[j].ToString() == cdeli) | ||
5602 | { | ||
5603 | ret.Add(new LSL_String(cdeli)); | ||
5604 | break; | ||
5605 | } | ||
5606 | } | ||
5607 | str = str.Substring(cindex + cdeli.Length); | ||
5608 | } | ||
5609 | } while (dfound); | ||
5610 | if (str != "") | ||
5611 | { | ||
5612 | ret.Add(new LSL_String(str)); | ||
5613 | } | ||
5614 | return ret; | ||
5615 | } | 5883 | } |
5616 | 5884 | ||
5617 | public LSL_Integer llOverMyLand(string id) | 5885 | public LSL_Integer llOverMyLand(string id) |
@@ -6067,6 +6335,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6067 | tempf = (float)rules.GetLSLFloatItem(i + 1); | 6335 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6068 | prules.OuterAngle = (float)tempf; | 6336 | prules.OuterAngle = (float)tempf; |
6069 | break; | 6337 | break; |
6338 | |||
6339 | case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE: | ||
6340 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
6341 | prules.InnerAngle = (float)tempf; | ||
6342 | break; | ||
6343 | |||
6344 | case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE: | ||
6345 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
6346 | prules.OuterAngle = (float)tempf; | ||
6347 | break; | ||
6070 | } | 6348 | } |
6071 | 6349 | ||
6072 | } | 6350 | } |
@@ -6105,14 +6383,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6105 | 6383 | ||
6106 | protected UUID GetTaskInventoryItem(string name) | 6384 | protected UUID GetTaskInventoryItem(string name) |
6107 | { | 6385 | { |
6108 | lock (m_host.TaskInventory) | 6386 | m_host.TaskInventory.LockItemsForRead(true); |
6387 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6109 | { | 6388 | { |
6110 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6389 | if (inv.Value.Name == name) |
6111 | { | 6390 | { |
6112 | if (inv.Value.Name == name) | 6391 | m_host.TaskInventory.LockItemsForRead(false); |
6113 | return inv.Key; | 6392 | return inv.Key; |
6114 | } | 6393 | } |
6115 | } | 6394 | } |
6395 | m_host.TaskInventory.LockItemsForRead(false); | ||
6116 | 6396 | ||
6117 | return UUID.Zero; | 6397 | return UUID.Zero; |
6118 | } | 6398 | } |
@@ -6440,22 +6720,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6440 | } | 6720 | } |
6441 | 6721 | ||
6442 | // copy the first script found with this inventory name | 6722 | // copy the first script found with this inventory name |
6443 | lock (m_host.TaskInventory) | 6723 | m_host.TaskInventory.LockItemsForRead(true); |
6724 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6444 | { | 6725 | { |
6445 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6726 | if (inv.Value.Name == name) |
6446 | { | 6727 | { |
6447 | if (inv.Value.Name == name) | 6728 | // make sure the object is a script |
6729 | if (10 == inv.Value.Type) | ||
6448 | { | 6730 | { |
6449 | // make sure the object is a script | 6731 | found = true; |
6450 | if (10 == inv.Value.Type) | 6732 | srcId = inv.Key; |
6451 | { | 6733 | break; |
6452 | found = true; | ||
6453 | srcId = inv.Key; | ||
6454 | break; | ||
6455 | } | ||
6456 | } | 6734 | } |
6457 | } | 6735 | } |
6458 | } | 6736 | } |
6737 | m_host.TaskInventory.LockItemsForRead(false); | ||
6459 | 6738 | ||
6460 | if (!found) | 6739 | if (!found) |
6461 | { | 6740 | { |
@@ -6539,6 +6818,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6539 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6818 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6540 | { | 6819 | { |
6541 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6820 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6821 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6822 | return shapeBlock; | ||
6542 | 6823 | ||
6543 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6824 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6544 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6825 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6614,6 +6895,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6614 | 6895 | ||
6615 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6896 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6616 | { | 6897 | { |
6898 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6899 | return; | ||
6900 | |||
6617 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6901 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6618 | 6902 | ||
6619 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6903 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6663,6 +6947,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6663 | 6947 | ||
6664 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 6948 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6665 | { | 6949 | { |
6950 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6951 | return; | ||
6952 | |||
6666 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6953 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6667 | 6954 | ||
6668 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6955 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6705,6 +6992,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6705 | 6992 | ||
6706 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 6993 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6707 | { | 6994 | { |
6995 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6996 | return; | ||
6997 | |||
6708 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6998 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6709 | 6999 | ||
6710 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7000 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6831,6 +7121,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6831 | 7121 | ||
6832 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7122 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6833 | { | 7123 | { |
7124 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7125 | return; | ||
7126 | |||
6834 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7127 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6835 | UUID sculptId; | 7128 | UUID sculptId; |
6836 | 7129 | ||
@@ -6846,13 +7139,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6846 | shapeBlock.PathScaleX = 100; | 7139 | shapeBlock.PathScaleX = 100; |
6847 | shapeBlock.PathScaleY = 150; | 7140 | shapeBlock.PathScaleY = 150; |
6848 | 7141 | ||
6849 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7142 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6850 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7143 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6851 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7144 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6852 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7145 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6853 | { | 7146 | { |
6854 | // default | 7147 | // default |
6855 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7148 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6856 | } | 7149 | } |
6857 | 7150 | ||
6858 | // retain pathcurve | 7151 | // retain pathcurve |
@@ -6871,12 +7164,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6871 | 7164 | ||
6872 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7165 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6873 | { | 7166 | { |
6874 | m_host.AddScriptLPS(1); | 7167 | m_host.AddScriptLPS(1); |
6875 | 7168 | ||
6876 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7169 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6877 | 7170 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | |
6878 | foreach (SceneObjectPart part in parts) | 7171 | if (parts.Count>0) |
6879 | SetPrimParams(part, rules); | 7172 | { |
7173 | try | ||
7174 | { | ||
7175 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7176 | foreach (SceneObjectPart part in parts) | ||
7177 | SetPrimParams(part, rules); | ||
7178 | } | ||
7179 | finally | ||
7180 | { | ||
7181 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7182 | } | ||
7183 | } | ||
7184 | if (avatars.Count > 0) | ||
7185 | { | ||
7186 | foreach (ScenePresence avatar in avatars) | ||
7187 | SetPrimParams(avatar, rules); | ||
7188 | } | ||
6880 | } | 7189 | } |
6881 | 7190 | ||
6882 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7191 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
@@ -6884,8 +7193,51 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6884 | llSetLinkPrimitiveParams(linknumber, rules); | 7193 | llSetLinkPrimitiveParams(linknumber, rules); |
6885 | } | 7194 | } |
6886 | 7195 | ||
7196 | protected void SetPrimParams(ScenePresence av, LSL_List rules) | ||
7197 | { | ||
7198 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7199 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7200 | |||
7201 | int idx = 0; | ||
7202 | |||
7203 | while (idx < rules.Length) | ||
7204 | { | ||
7205 | int code = rules.GetLSLIntegerItem(idx++); | ||
7206 | |||
7207 | int remain = rules.Length - idx; | ||
7208 | |||
7209 | |||
7210 | |||
7211 | switch (code) | ||
7212 | { | ||
7213 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7214 | if (remain < 1) | ||
7215 | return; | ||
7216 | LSL_Vector v; | ||
7217 | v = rules.GetVector3Item(idx++); | ||
7218 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7219 | av.SendFullUpdateToAllClients(); | ||
7220 | |||
7221 | break; | ||
7222 | |||
7223 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7224 | if (remain < 1) | ||
7225 | return; | ||
7226 | LSL_Rotation r; | ||
7227 | r = rules.GetQuaternionItem(idx++); | ||
7228 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7229 | av.SendFullUpdateToAllClients(); | ||
7230 | break; | ||
7231 | } | ||
7232 | } | ||
7233 | |||
7234 | } | ||
7235 | |||
6887 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7236 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6888 | { | 7237 | { |
7238 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7239 | return; | ||
7240 | |||
6889 | int idx = 0; | 7241 | int idx = 0; |
6890 | 7242 | ||
6891 | while (idx < rules.Length) | 7243 | while (idx < rules.Length) |
@@ -7717,24 +8069,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7717 | break; | 8069 | break; |
7718 | 8070 | ||
7719 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8071 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7720 | // TODO-------------- | ||
7721 | if (remain < 1) | 8072 | if (remain < 1) |
7722 | return res; | 8073 | return res; |
8074 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7723 | 8075 | ||
7724 | face=(int)rules.GetLSLIntegerItem(idx++); | 8076 | tex = part.Shape.Textures; |
7725 | 8077 | int shiny; | |
7726 | res.Add(new LSL_Integer(0)); | 8078 | if (face == ScriptBaseClass.ALL_SIDES) |
7727 | res.Add(new LSL_Integer(0)); | 8079 | { |
8080 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8081 | { | ||
8082 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8083 | if (shinyness == Shininess.High) | ||
8084 | { | ||
8085 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8086 | } | ||
8087 | else if (shinyness == Shininess.Medium) | ||
8088 | { | ||
8089 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8090 | } | ||
8091 | else if (shinyness == Shininess.Low) | ||
8092 | { | ||
8093 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8094 | } | ||
8095 | else | ||
8096 | { | ||
8097 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8098 | } | ||
8099 | res.Add(new LSL_Integer(shiny)); | ||
8100 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8101 | } | ||
8102 | } | ||
8103 | else | ||
8104 | { | ||
8105 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8106 | if (shinyness == Shininess.High) | ||
8107 | { | ||
8108 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8109 | } | ||
8110 | else if (shinyness == Shininess.Medium) | ||
8111 | { | ||
8112 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8113 | } | ||
8114 | else if (shinyness == Shininess.Low) | ||
8115 | { | ||
8116 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8117 | } | ||
8118 | else | ||
8119 | { | ||
8120 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8121 | } | ||
8122 | res.Add(new LSL_Integer(shiny)); | ||
8123 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8124 | } | ||
7728 | break; | 8125 | break; |
7729 | 8126 | ||
7730 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8127 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7731 | // TODO-------------- | ||
7732 | if (remain < 1) | 8128 | if (remain < 1) |
7733 | return res; | 8129 | return res; |
8130 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7734 | 8131 | ||
7735 | face=(int)rules.GetLSLIntegerItem(idx++); | 8132 | tex = part.Shape.Textures; |
7736 | 8133 | int fullbright; | |
7737 | res.Add(new LSL_Integer(0)); | 8134 | if (face == ScriptBaseClass.ALL_SIDES) |
8135 | { | ||
8136 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8137 | { | ||
8138 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8139 | { | ||
8140 | fullbright = ScriptBaseClass.TRUE; | ||
8141 | } | ||
8142 | else | ||
8143 | { | ||
8144 | fullbright = ScriptBaseClass.FALSE; | ||
8145 | } | ||
8146 | res.Add(new LSL_Integer(fullbright)); | ||
8147 | } | ||
8148 | } | ||
8149 | else | ||
8150 | { | ||
8151 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8152 | { | ||
8153 | fullbright = ScriptBaseClass.TRUE; | ||
8154 | } | ||
8155 | else | ||
8156 | { | ||
8157 | fullbright = ScriptBaseClass.FALSE; | ||
8158 | } | ||
8159 | res.Add(new LSL_Integer(fullbright)); | ||
8160 | } | ||
7738 | break; | 8161 | break; |
7739 | 8162 | ||
7740 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 8163 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7755,14 +8178,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7755 | break; | 8178 | break; |
7756 | 8179 | ||
7757 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8180 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7758 | // TODO-------------- | ||
7759 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 8181 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7760 | if (remain < 1) | 8182 | if (remain < 1) |
7761 | return res; | 8183 | return res; |
8184 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7762 | 8185 | ||
7763 | face=(int)rules.GetLSLIntegerItem(idx++); | 8186 | tex = part.Shape.Textures; |
7764 | 8187 | if (face == ScriptBaseClass.ALL_SIDES) | |
7765 | res.Add(new LSL_Integer(0)); | 8188 | { |
8189 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8190 | { | ||
8191 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8192 | { | ||
8193 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8194 | } | ||
8195 | else | ||
8196 | { | ||
8197 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8198 | } | ||
8199 | } | ||
8200 | } | ||
8201 | else | ||
8202 | { | ||
8203 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8204 | { | ||
8205 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8206 | } | ||
8207 | else | ||
8208 | { | ||
8209 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8210 | } | ||
8211 | } | ||
7766 | break; | 8212 | break; |
7767 | 8213 | ||
7768 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 8214 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7781,13 +8227,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7781 | break; | 8227 | break; |
7782 | 8228 | ||
7783 | case (int)ScriptBaseClass.PRIM_GLOW: | 8229 | case (int)ScriptBaseClass.PRIM_GLOW: |
7784 | // TODO-------------- | ||
7785 | if (remain < 1) | 8230 | if (remain < 1) |
7786 | return res; | 8231 | return res; |
8232 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7787 | 8233 | ||
7788 | face=(int)rules.GetLSLIntegerItem(idx++); | 8234 | tex = part.Shape.Textures; |
7789 | 8235 | float primglow; | |
7790 | res.Add(new LSL_Float(0)); | 8236 | if (face == ScriptBaseClass.ALL_SIDES) |
8237 | { | ||
8238 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8239 | { | ||
8240 | primglow = tex.GetFace((uint)face).Glow; | ||
8241 | res.Add(new LSL_Float(primglow)); | ||
8242 | } | ||
8243 | } | ||
8244 | else | ||
8245 | { | ||
8246 | primglow = tex.GetFace((uint)face).Glow; | ||
8247 | res.Add(new LSL_Float(primglow)); | ||
8248 | } | ||
7791 | break; | 8249 | break; |
7792 | case (int)ScriptBaseClass.PRIM_TEXT: | 8250 | case (int)ScriptBaseClass.PRIM_TEXT: |
7793 | Color4 textColor = part.GetTextColor(); | 8251 | Color4 textColor = part.GetTextColor(); |
@@ -8093,8 +8551,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8093 | // The function returns an ordered list | 8551 | // The function returns an ordered list |
8094 | // representing the tokens found in the supplied | 8552 | // representing the tokens found in the supplied |
8095 | // sources string. If two successive tokenizers | 8553 | // sources string. If two successive tokenizers |
8096 | // are encountered, then a NULL entry is added | 8554 | // are encountered, then a null-string entry is |
8097 | // to the list. | 8555 | // added to the list. |
8098 | // | 8556 | // |
8099 | // It is a precondition that the source and | 8557 | // It is a precondition that the source and |
8100 | // toekizer lisst are non-null. If they are null, | 8558 | // toekizer lisst are non-null. If they are null, |
@@ -8102,7 +8560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8102 | // while their lengths are being determined. | 8560 | // while their lengths are being determined. |
8103 | // | 8561 | // |
8104 | // A small amount of working memoryis required | 8562 | // A small amount of working memoryis required |
8105 | // of approximately 8*#tokenizers. | 8563 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8106 | // | 8564 | // |
8107 | // There are many ways in which this function | 8565 | // There are many ways in which this function |
8108 | // can be implemented, this implementation is | 8566 | // can be implemented, this implementation is |
@@ -8118,136 +8576,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8118 | // and eliminates redundant tokenizers as soon | 8576 | // and eliminates redundant tokenizers as soon |
8119 | // as is possible. | 8577 | // as is possible. |
8120 | // | 8578 | // |
8121 | // The implementation tries to avoid any copying | 8579 | // The implementation tries to minimize temporary |
8122 | // of arrays or other objects. | 8580 | // garbage generation. |
8123 | // </remarks> | 8581 | // </remarks> |
8124 | 8582 | ||
8125 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | 8583 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8126 | { | 8584 | { |
8127 | int beginning = 0; | 8585 | return ParseString2List(src, separators, spacers, true); |
8128 | int srclen = src.Length; | 8586 | } |
8129 | int seplen = separators.Length; | ||
8130 | object[] separray = separators.Data; | ||
8131 | int spclen = spacers.Length; | ||
8132 | object[] spcarray = spacers.Data; | ||
8133 | int mlen = seplen+spclen; | ||
8134 | |||
8135 | int[] offset = new int[mlen+1]; | ||
8136 | bool[] active = new bool[mlen]; | ||
8137 | 8587 | ||
8138 | int best; | 8588 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
8139 | int j; | 8589 | { |
8590 | int srclen = src.Length; | ||
8591 | int seplen = separators.Length; | ||
8592 | object[] separray = separators.Data; | ||
8593 | int spclen = spacers.Length; | ||
8594 | object[] spcarray = spacers.Data; | ||
8595 | int dellen = 0; | ||
8596 | string[] delarray = new string[seplen+spclen]; | ||
8140 | 8597 | ||
8141 | // Initial capacity reduces resize cost | 8598 | int outlen = 0; |
8599 | string[] outarray = new string[srclen*2+1]; | ||
8142 | 8600 | ||
8143 | LSL_List tokens = new LSL_List(); | 8601 | int i, j; |
8602 | string d; | ||
8144 | 8603 | ||
8145 | m_host.AddScriptLPS(1); | 8604 | m_host.AddScriptLPS(1); |
8146 | 8605 | ||
8147 | // All entries are initially valid | 8606 | /* |
8148 | 8607 | * Convert separator and spacer lists to C# strings. | |
8149 | for (int i = 0; i < mlen; i++) | 8608 | * Also filter out null strings so we don't hang. |
8150 | active[i] = true; | 8609 | */ |
8151 | 8610 | for (i = 0; i < seplen; i ++) { | |
8152 | offset[mlen] = srclen; | 8611 | d = separray[i].ToString(); |
8153 | 8612 | if (d.Length > 0) { | |
8154 | while (beginning < srclen) | 8613 | delarray[dellen++] = d; |
8155 | { | 8614 | } |
8156 | 8615 | } | |
8157 | best = mlen; // as bad as it gets | 8616 | seplen = dellen; |
8158 | |||
8159 | // Scan for separators | ||
8160 | 8617 | ||
8161 | for (j = 0; j < seplen; j++) | 8618 | for (i = 0; i < spclen; i ++) { |
8162 | { | 8619 | d = spcarray[i].ToString(); |
8163 | if (active[j]) | 8620 | if (d.Length > 0) { |
8164 | { | 8621 | delarray[dellen++] = d; |
8165 | // scan all of the markers | ||
8166 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | ||
8167 | { | ||
8168 | // not present at all | ||
8169 | active[j] = false; | ||
8170 | } | ||
8171 | else | ||
8172 | { | ||
8173 | // present and correct | ||
8174 | if (offset[j] < offset[best]) | ||
8175 | { | ||
8176 | // closest so far | ||
8177 | best = j; | ||
8178 | if (offset[best] == beginning) | ||
8179 | break; | ||
8180 | } | ||
8181 | } | ||
8182 | } | ||
8183 | } | 8622 | } |
8623 | } | ||
8184 | 8624 | ||
8185 | // Scan for spacers | 8625 | /* |
8626 | * Scan through source string from beginning to end. | ||
8627 | */ | ||
8628 | for (i = 0;;) { | ||
8186 | 8629 | ||
8187 | if (offset[best] != beginning) | 8630 | /* |
8188 | { | 8631 | * Find earliest delimeter in src starting at i (if any). |
8189 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 8632 | */ |
8190 | { | 8633 | int earliestDel = -1; |
8191 | if (active[j]) | 8634 | int earliestSrc = srclen; |
8192 | { | 8635 | string earliestStr = null; |
8193 | // scan all of the markers | 8636 | for (j = 0; j < dellen; j ++) { |
8194 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | 8637 | d = delarray[j]; |
8195 | { | 8638 | if (d != null) { |
8196 | // not present at all | 8639 | int index = src.IndexOf(d, i); |
8197 | active[j] = false; | 8640 | if (index < 0) { |
8198 | } | 8641 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8199 | else | 8642 | } else if (index < earliestSrc) { |
8200 | { | 8643 | earliestSrc = index; // where delimeter starts in source string |
8201 | // present and correct | 8644 | earliestDel = j; // where delimeter is in delarray[] |
8202 | if (offset[j] < offset[best]) | 8645 | earliestStr = d; // the delimeter string from delarray[] |
8203 | { | 8646 | if (index == i) break; // can't do any better than found at beg of string |
8204 | // closest so far | ||
8205 | best = j; | ||
8206 | } | ||
8207 | } | ||
8208 | } | 8647 | } |
8209 | } | 8648 | } |
8210 | } | 8649 | } |
8211 | 8650 | ||
8212 | // This is the normal exit from the scanning loop | 8651 | /* |
8213 | 8652 | * Output source string starting at i through start of earliest delimeter. | |
8214 | if (best == mlen) | 8653 | */ |
8215 | { | 8654 | if (keepNulls || (earliestSrc > i)) { |
8216 | // no markers were found on this pass | 8655 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8217 | // so we're pretty much done | ||
8218 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8219 | break; | ||
8220 | } | 8656 | } |
8221 | 8657 | ||
8222 | // Otherwise we just add the newly delimited token | 8658 | /* |
8223 | // and recalculate where the search should continue. | 8659 | * If no delimeter found at or after i, we're done scanning. |
8660 | */ | ||
8661 | if (earliestDel < 0) break; | ||
8224 | 8662 | ||
8225 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 8663 | /* |
8226 | 8664 | * If delimeter was a spacer, output the spacer. | |
8227 | if (best < seplen) | 8665 | */ |
8228 | { | 8666 | if (earliestDel >= seplen) { |
8229 | beginning = offset[best] + (separray[best].ToString()).Length; | 8667 | outarray[outlen++] = earliestStr; |
8230 | } | 8668 | } |
8231 | else | ||
8232 | { | ||
8233 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8234 | tokens.Add(new LSL_String(spcarray[best - seplen].ToString())); | ||
8235 | } | ||
8236 | } | ||
8237 | 8669 | ||
8238 | // This an awkward an not very intuitive boundary case. If the | 8670 | /* |
8239 | // last substring is a tokenizer, then there is an implied trailing | 8671 | * Look at rest of src string following delimeter. |
8240 | // null list entry. Hopefully the single comparison will not be too | 8672 | */ |
8241 | // arduous. Alternatively the 'break' could be replced with a return | 8673 | i = earliestSrc + earliestStr.Length; |
8242 | // but that's shabby programming. | ||
8243 | |||
8244 | if (beginning == srclen) | ||
8245 | { | ||
8246 | if (srclen != 0) | ||
8247 | tokens.Add(new LSL_String("")); | ||
8248 | } | 8674 | } |
8249 | 8675 | ||
8250 | return tokens; | 8676 | /* |
8677 | * Make up an exact-sized output array suitable for an LSL_List object. | ||
8678 | */ | ||
8679 | object[] outlist = new object[outlen]; | ||
8680 | for (i = 0; i < outlen; i ++) { | ||
8681 | outlist[i] = new LSL_String(outarray[i]); | ||
8682 | } | ||
8683 | return new LSL_List(outlist); | ||
8251 | } | 8684 | } |
8252 | 8685 | ||
8253 | public LSL_Integer llGetObjectPermMask(int mask) | 8686 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8324,28 +8757,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8324 | { | 8757 | { |
8325 | m_host.AddScriptLPS(1); | 8758 | m_host.AddScriptLPS(1); |
8326 | 8759 | ||
8327 | lock (m_host.TaskInventory) | 8760 | m_host.TaskInventory.LockItemsForRead(true); |
8761 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8328 | { | 8762 | { |
8329 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8763 | if (inv.Value.Name == item) |
8330 | { | 8764 | { |
8331 | if (inv.Value.Name == item) | 8765 | m_host.TaskInventory.LockItemsForRead(false); |
8766 | switch (mask) | ||
8332 | { | 8767 | { |
8333 | switch (mask) | 8768 | case 0: |
8334 | { | 8769 | return (int)inv.Value.BasePermissions; |
8335 | case 0: | 8770 | case 1: |
8336 | return (int)inv.Value.BasePermissions; | 8771 | return (int)inv.Value.CurrentPermissions; |
8337 | case 1: | 8772 | case 2: |
8338 | return (int)inv.Value.CurrentPermissions; | 8773 | return (int)inv.Value.GroupPermissions; |
8339 | case 2: | 8774 | case 3: |
8340 | return (int)inv.Value.GroupPermissions; | 8775 | return (int)inv.Value.EveryonePermissions; |
8341 | case 3: | 8776 | case 4: |
8342 | return (int)inv.Value.EveryonePermissions; | 8777 | return (int)inv.Value.NextPermissions; |
8343 | case 4: | ||
8344 | return (int)inv.Value.NextPermissions; | ||
8345 | } | ||
8346 | } | 8778 | } |
8347 | } | 8779 | } |
8348 | } | 8780 | } |
8781 | m_host.TaskInventory.LockItemsForRead(false); | ||
8349 | 8782 | ||
8350 | return -1; | 8783 | return -1; |
8351 | } | 8784 | } |
@@ -8392,16 +8825,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8392 | { | 8825 | { |
8393 | m_host.AddScriptLPS(1); | 8826 | m_host.AddScriptLPS(1); |
8394 | 8827 | ||
8395 | lock (m_host.TaskInventory) | 8828 | m_host.TaskInventory.LockItemsForRead(true); |
8829 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8396 | { | 8830 | { |
8397 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8831 | if (inv.Value.Name == item) |
8398 | { | 8832 | { |
8399 | if (inv.Value.Name == item) | 8833 | m_host.TaskInventory.LockItemsForRead(false); |
8400 | { | 8834 | return inv.Value.CreatorID.ToString(); |
8401 | return inv.Value.CreatorID.ToString(); | ||
8402 | } | ||
8403 | } | 8835 | } |
8404 | } | 8836 | } |
8837 | m_host.TaskInventory.LockItemsForRead(false); | ||
8405 | 8838 | ||
8406 | llSay(0, "No item name '" + item + "'"); | 8839 | llSay(0, "No item name '" + item + "'"); |
8407 | 8840 | ||
@@ -8661,17 +9094,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8661 | int width = 0; | 9094 | int width = 0; |
8662 | int height = 0; | 9095 | int height = 0; |
8663 | 9096 | ||
8664 | ParcelMediaCommandEnum? commandToSend = null; | 9097 | uint commandToSend = 0; |
8665 | float time = 0.0f; // default is from start | 9098 | float time = 0.0f; // default is from start |
8666 | 9099 | ||
8667 | ScenePresence presence = null; | 9100 | ScenePresence presence = null; |
8668 | 9101 | ||
8669 | for (int i = 0; i < commandList.Data.Length; i++) | 9102 | for (int i = 0; i < commandList.Data.Length; i++) |
8670 | { | 9103 | { |
8671 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9104 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
8672 | switch (command) | 9105 | switch (command) |
8673 | { | 9106 | { |
8674 | case ParcelMediaCommandEnum.Agent: | 9107 | case (uint)ParcelMediaCommandEnum.Agent: |
8675 | // we send only to one agent | 9108 | // we send only to one agent |
8676 | if ((i + 1) < commandList.Length) | 9109 | if ((i + 1) < commandList.Length) |
8677 | { | 9110 | { |
@@ -8688,25 +9121,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8688 | } | 9121 | } |
8689 | break; | 9122 | break; |
8690 | 9123 | ||
8691 | case ParcelMediaCommandEnum.Loop: | 9124 | case (uint)ParcelMediaCommandEnum.Loop: |
8692 | loop = 1; | 9125 | loop = 1; |
8693 | commandToSend = command; | 9126 | commandToSend = command; |
8694 | update = true; //need to send the media update packet to set looping | 9127 | update = true; //need to send the media update packet to set looping |
8695 | break; | 9128 | break; |
8696 | 9129 | ||
8697 | case ParcelMediaCommandEnum.Play: | 9130 | case (uint)ParcelMediaCommandEnum.Play: |
8698 | loop = 0; | 9131 | loop = 0; |
8699 | commandToSend = command; | 9132 | commandToSend = command; |
8700 | update = true; //need to send the media update packet to make sure it doesn't loop | 9133 | update = true; //need to send the media update packet to make sure it doesn't loop |
8701 | break; | 9134 | break; |
8702 | 9135 | ||
8703 | case ParcelMediaCommandEnum.Pause: | 9136 | case (uint)ParcelMediaCommandEnum.Pause: |
8704 | case ParcelMediaCommandEnum.Stop: | 9137 | case (uint)ParcelMediaCommandEnum.Stop: |
8705 | case ParcelMediaCommandEnum.Unload: | 9138 | case (uint)ParcelMediaCommandEnum.Unload: |
8706 | commandToSend = command; | 9139 | commandToSend = command; |
8707 | break; | 9140 | break; |
8708 | 9141 | ||
8709 | case ParcelMediaCommandEnum.Url: | 9142 | case (uint)ParcelMediaCommandEnum.Url: |
8710 | if ((i + 1) < commandList.Length) | 9143 | if ((i + 1) < commandList.Length) |
8711 | { | 9144 | { |
8712 | if (commandList.Data[i + 1] is LSL_String) | 9145 | if (commandList.Data[i + 1] is LSL_String) |
@@ -8719,7 +9152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8719 | } | 9152 | } |
8720 | break; | 9153 | break; |
8721 | 9154 | ||
8722 | case ParcelMediaCommandEnum.Texture: | 9155 | case (uint)ParcelMediaCommandEnum.Texture: |
8723 | if ((i + 1) < commandList.Length) | 9156 | if ((i + 1) < commandList.Length) |
8724 | { | 9157 | { |
8725 | if (commandList.Data[i + 1] is LSL_String) | 9158 | if (commandList.Data[i + 1] is LSL_String) |
@@ -8732,7 +9165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8732 | } | 9165 | } |
8733 | break; | 9166 | break; |
8734 | 9167 | ||
8735 | case ParcelMediaCommandEnum.Time: | 9168 | case (uint)ParcelMediaCommandEnum.Time: |
8736 | if ((i + 1) < commandList.Length) | 9169 | if ((i + 1) < commandList.Length) |
8737 | { | 9170 | { |
8738 | if (commandList.Data[i + 1] is LSL_Float) | 9171 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -8744,7 +9177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8744 | } | 9177 | } |
8745 | break; | 9178 | break; |
8746 | 9179 | ||
8747 | case ParcelMediaCommandEnum.AutoAlign: | 9180 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
8748 | if ((i + 1) < commandList.Length) | 9181 | if ((i + 1) < commandList.Length) |
8749 | { | 9182 | { |
8750 | if (commandList.Data[i + 1] is LSL_Integer) | 9183 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -8758,7 +9191,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8758 | } | 9191 | } |
8759 | break; | 9192 | break; |
8760 | 9193 | ||
8761 | case ParcelMediaCommandEnum.Type: | 9194 | case (uint)ParcelMediaCommandEnum.Type: |
8762 | if ((i + 1) < commandList.Length) | 9195 | if ((i + 1) < commandList.Length) |
8763 | { | 9196 | { |
8764 | if (commandList.Data[i + 1] is LSL_String) | 9197 | if (commandList.Data[i + 1] is LSL_String) |
@@ -8771,7 +9204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8771 | } | 9204 | } |
8772 | break; | 9205 | break; |
8773 | 9206 | ||
8774 | case ParcelMediaCommandEnum.Desc: | 9207 | case (uint)ParcelMediaCommandEnum.Desc: |
8775 | if ((i + 1) < commandList.Length) | 9208 | if ((i + 1) < commandList.Length) |
8776 | { | 9209 | { |
8777 | if (commandList.Data[i + 1] is LSL_String) | 9210 | if (commandList.Data[i + 1] is LSL_String) |
@@ -8784,7 +9217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8784 | } | 9217 | } |
8785 | break; | 9218 | break; |
8786 | 9219 | ||
8787 | case ParcelMediaCommandEnum.Size: | 9220 | case (uint)ParcelMediaCommandEnum.Size: |
8788 | if ((i + 2) < commandList.Length) | 9221 | if ((i + 2) < commandList.Length) |
8789 | { | 9222 | { |
8790 | if (commandList.Data[i + 1] is LSL_Integer) | 9223 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -8854,7 +9287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8854 | } | 9287 | } |
8855 | } | 9288 | } |
8856 | 9289 | ||
8857 | if (commandToSend != null) | 9290 | if (commandToSend != 0) |
8858 | { | 9291 | { |
8859 | // the commandList contained a start/stop/... command, too | 9292 | // the commandList contained a start/stop/... command, too |
8860 | if (presence == null) | 9293 | if (presence == null) |
@@ -8891,7 +9324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8891 | 9324 | ||
8892 | if (aList.Data[i] != null) | 9325 | if (aList.Data[i] != null) |
8893 | { | 9326 | { |
8894 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9327 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
8895 | { | 9328 | { |
8896 | case ParcelMediaCommandEnum.Url: | 9329 | case ParcelMediaCommandEnum.Url: |
8897 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9330 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -8934,16 +9367,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8934 | { | 9367 | { |
8935 | m_host.AddScriptLPS(1); | 9368 | m_host.AddScriptLPS(1); |
8936 | 9369 | ||
8937 | lock (m_host.TaskInventory) | 9370 | m_host.TaskInventory.LockItemsForRead(true); |
9371 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8938 | { | 9372 | { |
8939 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9373 | if (inv.Value.Name == name) |
8940 | { | 9374 | { |
8941 | if (inv.Value.Name == name) | 9375 | m_host.TaskInventory.LockItemsForRead(false); |
8942 | { | 9376 | return inv.Value.Type; |
8943 | return inv.Value.Type; | ||
8944 | } | ||
8945 | } | 9377 | } |
8946 | } | 9378 | } |
9379 | m_host.TaskInventory.LockItemsForRead(false); | ||
8947 | 9380 | ||
8948 | return -1; | 9381 | return -1; |
8949 | } | 9382 | } |
@@ -8954,15 +9387,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8954 | 9387 | ||
8955 | if (quick_pay_buttons.Data.Length < 4) | 9388 | if (quick_pay_buttons.Data.Length < 4) |
8956 | { | 9389 | { |
8957 | LSLError("List must have at least 4 elements"); | 9390 | int x; |
8958 | return; | 9391 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9392 | { | ||
9393 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9394 | } | ||
8959 | } | 9395 | } |
8960 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9396 | int[] nPrice = new int[5]; |
8961 | 9397 | nPrice[0]=price; | |
8962 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9398 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
8963 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9399 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
8964 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9400 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
8965 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9401 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9402 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
8966 | m_host.ParentGroup.HasGroupChanged = true; | 9403 | m_host.ParentGroup.HasGroupChanged = true; |
8967 | } | 9404 | } |
8968 | 9405 | ||
@@ -8974,17 +9411,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8974 | if (invItemID == UUID.Zero) | 9411 | if (invItemID == UUID.Zero) |
8975 | return new LSL_Vector(); | 9412 | return new LSL_Vector(); |
8976 | 9413 | ||
8977 | lock (m_host.TaskInventory) | 9414 | m_host.TaskInventory.LockItemsForRead(true); |
9415 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8978 | { | 9416 | { |
8979 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9417 | m_host.TaskInventory.LockItemsForRead(false); |
8980 | return new LSL_Vector(); | 9418 | return new LSL_Vector(); |
9419 | } | ||
8981 | 9420 | ||
8982 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9421 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
8983 | { | 9422 | { |
8984 | ShoutError("No permissions to track the camera"); | 9423 | ShoutError("No permissions to track the camera"); |
8985 | return new LSL_Vector(); | 9424 | m_host.TaskInventory.LockItemsForRead(false); |
8986 | } | 9425 | return new LSL_Vector(); |
8987 | } | 9426 | } |
9427 | m_host.TaskInventory.LockItemsForRead(false); | ||
8988 | 9428 | ||
8989 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9429 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8990 | if (presence != null) | 9430 | if (presence != null) |
@@ -9002,17 +9442,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9002 | if (invItemID == UUID.Zero) | 9442 | if (invItemID == UUID.Zero) |
9003 | return new LSL_Rotation(); | 9443 | return new LSL_Rotation(); |
9004 | 9444 | ||
9005 | lock (m_host.TaskInventory) | 9445 | m_host.TaskInventory.LockItemsForRead(true); |
9446 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9006 | { | 9447 | { |
9007 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9448 | m_host.TaskInventory.LockItemsForRead(false); |
9008 | return new LSL_Rotation(); | 9449 | return new LSL_Rotation(); |
9009 | 9450 | } | |
9010 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9451 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9011 | { | 9452 | { |
9012 | ShoutError("No permissions to track the camera"); | 9453 | ShoutError("No permissions to track the camera"); |
9013 | return new LSL_Rotation(); | 9454 | m_host.TaskInventory.LockItemsForRead(false); |
9014 | } | 9455 | return new LSL_Rotation(); |
9015 | } | 9456 | } |
9457 | m_host.TaskInventory.LockItemsForRead(false); | ||
9016 | 9458 | ||
9017 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9459 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9018 | if (presence != null) | 9460 | if (presence != null) |
@@ -9074,8 +9516,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9074 | { | 9516 | { |
9075 | m_host.AddScriptLPS(1); | 9517 | m_host.AddScriptLPS(1); |
9076 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9518 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9077 | if (detectedParams == null) return; // only works on the first detected avatar | 9519 | if (detectedParams == null) |
9078 | 9520 | { | |
9521 | if (m_host.IsAttachment == true) | ||
9522 | { | ||
9523 | detectedParams = new DetectParams(); | ||
9524 | detectedParams.Key = m_host.OwnerID; | ||
9525 | } | ||
9526 | else | ||
9527 | { | ||
9528 | return; | ||
9529 | } | ||
9530 | } | ||
9531 | |||
9079 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9532 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9080 | if (avatar != null) | 9533 | if (avatar != null) |
9081 | { | 9534 | { |
@@ -9083,6 +9536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9083 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9536 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9084 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9537 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9085 | } | 9538 | } |
9539 | |||
9086 | ScriptSleep(1000); | 9540 | ScriptSleep(1000); |
9087 | } | 9541 | } |
9088 | 9542 | ||
@@ -9162,14 +9616,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9162 | if (objectID == UUID.Zero) return; | 9616 | if (objectID == UUID.Zero) return; |
9163 | 9617 | ||
9164 | UUID agentID; | 9618 | UUID agentID; |
9165 | lock (m_host.TaskInventory) | 9619 | m_host.TaskInventory.LockItemsForRead(true); |
9166 | { | 9620 | // we need the permission first, to know which avatar we want to set the camera for |
9167 | // we need the permission first, to know which avatar we want to set the camera for | 9621 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9168 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9169 | 9622 | ||
9170 | if (agentID == UUID.Zero) return; | 9623 | if (agentID == UUID.Zero) |
9171 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9624 | { |
9625 | m_host.TaskInventory.LockItemsForRead(false); | ||
9626 | return; | ||
9627 | } | ||
9628 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9629 | { | ||
9630 | m_host.TaskInventory.LockItemsForRead(false); | ||
9631 | return; | ||
9172 | } | 9632 | } |
9633 | m_host.TaskInventory.LockItemsForRead(false); | ||
9173 | 9634 | ||
9174 | ScenePresence presence = World.GetScenePresence(agentID); | 9635 | ScenePresence presence = World.GetScenePresence(agentID); |
9175 | 9636 | ||
@@ -9219,12 +9680,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9219 | 9680 | ||
9220 | // we need the permission first, to know which avatar we want to clear the camera for | 9681 | // we need the permission first, to know which avatar we want to clear the camera for |
9221 | UUID agentID; | 9682 | UUID agentID; |
9222 | lock (m_host.TaskInventory) | 9683 | m_host.TaskInventory.LockItemsForRead(true); |
9684 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9685 | if (agentID == UUID.Zero) | ||
9686 | { | ||
9687 | m_host.TaskInventory.LockItemsForRead(false); | ||
9688 | return; | ||
9689 | } | ||
9690 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9223 | { | 9691 | { |
9224 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 9692 | m_host.TaskInventory.LockItemsForRead(false); |
9225 | if (agentID == UUID.Zero) return; | 9693 | return; |
9226 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9227 | } | 9694 | } |
9695 | m_host.TaskInventory.LockItemsForRead(false); | ||
9228 | 9696 | ||
9229 | ScenePresence presence = World.GetScenePresence(agentID); | 9697 | ScenePresence presence = World.GetScenePresence(agentID); |
9230 | 9698 | ||
@@ -9291,19 +9759,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9291 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 9759 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9292 | { | 9760 | { |
9293 | m_host.AddScriptLPS(1); | 9761 | m_host.AddScriptLPS(1); |
9294 | string ret = String.Empty; | 9762 | |
9295 | string src1 = llBase64ToString(str1); | 9763 | if (str1 == String.Empty) |
9296 | string src2 = llBase64ToString(str2); | 9764 | return String.Empty; |
9297 | int c = 0; | 9765 | if (str2 == String.Empty) |
9298 | for (int i = 0; i < src1.Length; i++) | 9766 | return str1; |
9767 | |||
9768 | byte[] data1 = Convert.FromBase64String(str1); | ||
9769 | byte[] data2 = Convert.FromBase64String(str2); | ||
9770 | |||
9771 | byte[] d2 = new Byte[data1.Length]; | ||
9772 | int pos = 0; | ||
9773 | |||
9774 | if (data1.Length <= data2.Length) | ||
9299 | { | 9775 | { |
9300 | ret += (char) (src1[i] ^ src2[c]); | 9776 | Array.Copy(data2, 0, d2, 0, data1.Length); |
9777 | } | ||
9778 | else | ||
9779 | { | ||
9780 | while (pos < data1.Length) | ||
9781 | { | ||
9782 | int len = data1.Length - pos; | ||
9783 | if (len > data2.Length) | ||
9784 | len = data2.Length; | ||
9301 | 9785 | ||
9302 | c++; | 9786 | Array.Copy(data2, 0, d2, pos, len); |
9303 | if (c >= src2.Length) | 9787 | pos += len; |
9304 | c = 0; | 9788 | } |
9305 | } | 9789 | } |
9306 | return llStringToBase64(ret); | 9790 | |
9791 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
9792 | data1[pos] ^= d2[pos]; | ||
9793 | |||
9794 | return Convert.ToBase64String(data1); | ||
9307 | } | 9795 | } |
9308 | 9796 | ||
9309 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 9797 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9681,15 +10169,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9681 | 10169 | ||
9682 | internal UUID ScriptByName(string name) | 10170 | internal UUID ScriptByName(string name) |
9683 | { | 10171 | { |
9684 | lock (m_host.TaskInventory) | 10172 | m_host.TaskInventory.LockItemsForRead(true); |
10173 | |||
10174 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9685 | { | 10175 | { |
9686 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10176 | if (item.Type == 10 && item.Name == name) |
9687 | { | 10177 | { |
9688 | if (item.Type == 10 && item.Name == name) | 10178 | m_host.TaskInventory.LockItemsForRead(false); |
9689 | return item.ItemID; | 10179 | return item.ItemID; |
9690 | } | 10180 | } |
9691 | } | 10181 | } |
9692 | 10182 | ||
10183 | m_host.TaskInventory.LockItemsForRead(false); | ||
10184 | |||
9693 | return UUID.Zero; | 10185 | return UUID.Zero; |
9694 | } | 10186 | } |
9695 | 10187 | ||
@@ -9730,6 +10222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9730 | { | 10222 | { |
9731 | m_host.AddScriptLPS(1); | 10223 | m_host.AddScriptLPS(1); |
9732 | 10224 | ||
10225 | //Clone is thread safe | ||
9733 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10226 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9734 | 10227 | ||
9735 | UUID assetID = UUID.Zero; | 10228 | UUID assetID = UUID.Zero; |
@@ -9792,6 +10285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9792 | { | 10285 | { |
9793 | m_host.AddScriptLPS(1); | 10286 | m_host.AddScriptLPS(1); |
9794 | 10287 | ||
10288 | //Clone is thread safe | ||
9795 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10289 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9796 | 10290 | ||
9797 | UUID assetID = UUID.Zero; | 10291 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index fe71ed5..1fa8c30 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -73,6 +73,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 74 | m_LSFunctionsEnabled = true; |
75 | 75 | ||
76 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
77 | m_LSFunctionsEnabled = true; | ||
78 | |||
76 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 79 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
77 | if (m_comms == null) | 80 | if (m_comms == null) |
78 | m_LSFunctionsEnabled = false; | 81 | m_LSFunctionsEnabled = false; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 01b64eb..db43902 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -769,18 +769,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
769 | if (target != null) | 769 | if (target != null) |
770 | { | 770 | { |
771 | UUID animID=UUID.Zero; | 771 | UUID animID=UUID.Zero; |
772 | lock (m_host.TaskInventory) | 772 | m_host.TaskInventory.LockItemsForRead(true); |
773 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
773 | { | 774 | { |
774 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 775 | if (inv.Value.Name == animation) |
775 | { | 776 | { |
776 | if (inv.Value.Name == animation) | 777 | if (inv.Value.Type == (int)AssetType.Animation) |
777 | { | 778 | animID = inv.Value.AssetID; |
778 | if (inv.Value.Type == (int)AssetType.Animation) | 779 | continue; |
779 | animID = inv.Value.AssetID; | ||
780 | continue; | ||
781 | } | ||
782 | } | 780 | } |
783 | } | 781 | } |
782 | m_host.TaskInventory.LockItemsForRead(false); | ||
784 | if (animID == UUID.Zero) | 783 | if (animID == UUID.Zero) |
785 | target.Animator.AddAnimation(animation, m_host.UUID); | 784 | target.Animator.AddAnimation(animation, m_host.UUID); |
786 | else | 785 | else |
@@ -802,18 +801,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
802 | if (target != null) | 801 | if (target != null) |
803 | { | 802 | { |
804 | UUID animID=UUID.Zero; | 803 | UUID animID=UUID.Zero; |
805 | lock (m_host.TaskInventory) | 804 | m_host.TaskInventory.LockItemsForRead(true); |
805 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
806 | { | 806 | { |
807 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 807 | if (inv.Value.Name == animation) |
808 | { | 808 | { |
809 | if (inv.Value.Name == animation) | 809 | if (inv.Value.Type == (int)AssetType.Animation) |
810 | { | 810 | animID = inv.Value.AssetID; |
811 | if (inv.Value.Type == (int)AssetType.Animation) | 811 | continue; |
812 | animID = inv.Value.AssetID; | ||
813 | continue; | ||
814 | } | ||
815 | } | 812 | } |
816 | } | 813 | } |
814 | m_host.TaskInventory.LockItemsForRead(false); | ||
817 | 815 | ||
818 | if (animID == UUID.Zero) | 816 | if (animID == UUID.Zero) |
819 | target.Animator.RemoveAnimation(animation); | 817 | target.Animator.RemoveAnimation(animation); |
@@ -1664,6 +1662,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1664 | 1662 | ||
1665 | if (!UUID.TryParse(name, out assetID)) | 1663 | if (!UUID.TryParse(name, out assetID)) |
1666 | { | 1664 | { |
1665 | m_host.TaskInventory.LockItemsForRead(true); | ||
1667 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1666 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1668 | { | 1667 | { |
1669 | if (item.Type == 7 && item.Name == name) | 1668 | if (item.Type == 7 && item.Name == name) |
@@ -1671,6 +1670,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1671 | assetID = item.AssetID; | 1670 | assetID = item.AssetID; |
1672 | } | 1671 | } |
1673 | } | 1672 | } |
1673 | m_host.TaskInventory.LockItemsForRead(false); | ||
1674 | } | 1674 | } |
1675 | 1675 | ||
1676 | if (assetID == UUID.Zero) | 1676 | if (assetID == UUID.Zero) |
@@ -1717,6 +1717,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1717 | 1717 | ||
1718 | if (!UUID.TryParse(name, out assetID)) | 1718 | if (!UUID.TryParse(name, out assetID)) |
1719 | { | 1719 | { |
1720 | m_host.TaskInventory.LockItemsForRead(true); | ||
1720 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1721 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1721 | { | 1722 | { |
1722 | if (item.Type == 7 && item.Name == name) | 1723 | if (item.Type == 7 && item.Name == name) |
@@ -1724,6 +1725,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | assetID = item.AssetID; | 1725 | assetID = item.AssetID; |
1725 | } | 1726 | } |
1726 | } | 1727 | } |
1728 | m_host.TaskInventory.LockItemsForRead(false); | ||
1727 | } | 1729 | } |
1728 | 1730 | ||
1729 | if (assetID == UUID.Zero) | 1731 | if (assetID == UUID.Zero) |
@@ -1774,6 +1776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1774 | 1776 | ||
1775 | if (!UUID.TryParse(name, out assetID)) | 1777 | if (!UUID.TryParse(name, out assetID)) |
1776 | { | 1778 | { |
1779 | m_host.TaskInventory.LockItemsForRead(true); | ||
1777 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1780 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1778 | { | 1781 | { |
1779 | if (item.Type == 7 && item.Name == name) | 1782 | if (item.Type == 7 && item.Name == name) |
@@ -1781,6 +1784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1781 | assetID = item.AssetID; | 1784 | assetID = item.AssetID; |
1782 | } | 1785 | } |
1783 | } | 1786 | } |
1787 | m_host.TaskInventory.LockItemsForRead(false); | ||
1784 | } | 1788 | } |
1785 | 1789 | ||
1786 | if (assetID == UUID.Zero) | 1790 | if (assetID == UUID.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5c2abd5..a5b1124 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 309 | // in mouselook. |
310 | 310 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
312 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 313 | q = avatar.Rotation; |
313 | } | 314 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 423 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
427 | { | ||
428 | // In attachments, the sensor cone always orients with the | ||
429 | // avatar rotation. This may include a nonzero elevation if | ||
430 | // in mouselook. | ||
431 | |||
432 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
433 | fromRegionPos = avatar.AbsolutePosition; | ||
434 | q = avatar.Rotation; | ||
435 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 436 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 437 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 438 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 78ee43c..c8f3623 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
81 | // Avatar Info Commands | 81 | // Avatar Info Commands |
82 | string osGetAgentIP(string agent); | 82 | string osGetAgentIP(string agent); |
83 | LSL_List osGetAgents(); | 83 | LSL_List osGetAgents(); |
84 | 84 | ||
85 | // Teleport commands | 85 | // Teleport commands |
86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index dba6502..96f6486 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
274 | public const int CHANGED_ALLOWED_DROP = 64; | 274 | public const int CHANGED_ALLOWED_DROP = 64; |
275 | public const int CHANGED_OWNER = 128; | 275 | public const int CHANGED_OWNER = 128; |
276 | public const int CHANGED_REGION_RESTART = 256; | 276 | public const int CHANGED_REGION_RESTART = 256; |
277 | public const int CHANGED_REGION_START = 256; //LL Changed the constant from CHANGED_REGION_RESTART | ||
277 | public const int CHANGED_REGION = 512; | 278 | public const int CHANGED_REGION = 512; |
278 | public const int CHANGED_TELEPORT = 1024; | 279 | public const int CHANGED_TELEPORT = 1024; |
279 | public const int CHANGED_ANIMATION = 16384; | 280 | public const int CHANGED_ANIMATION = 16384; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 3339995..e86d08c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index f8dbe03..8280ca5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,5 +72,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
76 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
77 | { | ||
78 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
79 | } | ||
80 | |||
81 | public int cmSetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
89 | } | ||
75 | } | 90 | } |
76 | } | 91 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 3dd381d..b348403 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -238,13 +239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
238 | 239 | ||
239 | if (part != null) | 240 | if (part != null) |
240 | { | 241 | { |
241 | lock (part.TaskInventory) | 242 | part.TaskInventory.LockItemsForRead(true); |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
242 | { | 244 | { |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
244 | { | ||
245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
246 | } | ||
247 | } | 246 | } |
247 | part.TaskInventory.LockItemsForRead(false); | ||
248 | } | 248 | } |
249 | 249 | ||
250 | ApiManager am = new ApiManager(); | 250 | ApiManager am = new ApiManager(); |
@@ -429,14 +429,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
429 | { | 429 | { |
430 | int permsMask; | 430 | int permsMask; |
431 | UUID permsGranter; | 431 | UUID permsGranter; |
432 | lock (part.TaskInventory) | 432 | part.TaskInventory.LockItemsForRead(true); |
433 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
433 | { | 434 | { |
434 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 435 | part.TaskInventory.LockItemsForRead(false); |
435 | return; | 436 | return; |
436 | |||
437 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
438 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
439 | } | 437 | } |
438 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
439 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
440 | part.TaskInventory.LockItemsForRead(false); | ||
440 | 441 | ||
441 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 442 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
442 | { | 443 | { |
@@ -545,6 +546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
545 | return true; | 546 | return true; |
546 | } | 547 | } |
547 | 548 | ||
549 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
548 | public void SetState(string state) | 550 | public void SetState(string state) |
549 | { | 551 | { |
550 | if (state == State) | 552 | if (state == State) |
@@ -556,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
556 | new DetectParams[0])); | 558 | new DetectParams[0])); |
557 | PostEvent(new EventParams("state_entry", new Object[0], | 559 | PostEvent(new EventParams("state_entry", new Object[0], |
558 | new DetectParams[0])); | 560 | new DetectParams[0])); |
559 | 561 | ||
560 | throw new EventAbortException(); | 562 | throw new EventAbortException(); |
561 | } | 563 | } |
562 | 564 | ||
@@ -639,14 +641,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
639 | /// <returns></returns> | 641 | /// <returns></returns> |
640 | public object EventProcessor() | 642 | public object EventProcessor() |
641 | { | 643 | { |
642 | if (m_Suspended) | 644 | EventParams data = null; |
643 | return 0; | ||
644 | 645 | ||
645 | lock (m_Script) | 646 | lock (m_EventQueue) |
646 | { | 647 | { |
647 | EventParams data = null; | 648 | if (m_Suspended) |
649 | return 0; | ||
648 | 650 | ||
649 | lock (m_EventQueue) | 651 | lock (m_Script) |
650 | { | 652 | { |
651 | data = (EventParams) m_EventQueue.Dequeue(); | 653 | data = (EventParams) m_EventQueue.Dequeue(); |
652 | if (data == null) // Shouldn't happen | 654 | if (data == null) // Shouldn't happen |
@@ -672,6 +674,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
672 | if (data.EventName == "collision") | 674 | if (data.EventName == "collision") |
673 | m_CollisionInQueue = false; | 675 | m_CollisionInQueue = false; |
674 | } | 676 | } |
677 | } | ||
678 | lock(m_Script) | ||
679 | { | ||
675 | 680 | ||
676 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | 681 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); |
677 | 682 | ||
@@ -828,6 +833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
828 | new Object[0], new DetectParams[0])); | 833 | new Object[0], new DetectParams[0])); |
829 | } | 834 | } |
830 | 835 | ||
836 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
831 | public void ApiResetScript() | 837 | public void ApiResetScript() |
832 | { | 838 | { |
833 | // bool running = Running; | 839 | // bool running = Running; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 91e03ac..c9049e2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||