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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs (renamed from OpenSim/Region/ScriptEngine/Shared/ScriptException.cs)33
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1602
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs439
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs139
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs77
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs134
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs70
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs184
16 files changed, 982 insertions, 1911 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
index f55ba7e..fcb544f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
@@ -26,19 +26,32 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Runtime.Serialization; 29using System.Collections.Generic;
30 30
31namespace OpenSim.Region.ScriptEngine.Shared 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Services.Interfaces;
34using OpenMetaverse;
35
36namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
32{ 37{
33 [Serializable] 38 public class HGUuidGatherer : UuidGatherer
34 public class ScriptException : Exception
35 { 39 {
36 public ScriptException() : base() {} 40 protected string m_assetServerURL;
37 41 protected HGAssetMapper m_assetMapper;
38 public ScriptException(string message) : base(message) {}
39 42
40 public ScriptException(string message, Exception innerException) : base(message, innerException) {} 43 public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
44 {
45 m_assetMapper = assMap;
46 m_assetServerURL = assetServerURL;
47 }
41 48
42 public ScriptException(SerializationInfo info, StreamingContext context) :base(info, context) {} 49 protected override AssetBase GetAsset(UUID uuid)
50 {
51 if (string.Empty == m_assetServerURL)
52 return m_assetCache.Get(uuid.ToString());
53 else
54 return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
55 }
43 } 56 }
44} \ No newline at end of file 57}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3bbdbe8..82de06f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -59,7 +59,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
59using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 59using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
60using PrimType = OpenSim.Region.Framework.Scenes.PrimType; 60using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
61using AssetLandmark = OpenSim.Framework.AssetLandmark; 61using AssetLandmark = OpenSim.Framework.AssetLandmark;
62using RegionFlags = OpenSim.Framework.RegionFlags;
63 62
64using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 63using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
65using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; 64using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
@@ -113,7 +112,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
113 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 112 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
114 new Dictionary<UUID, UserInfoCacheEntry>(); 113 new Dictionary<UUID, UserInfoCacheEntry>();
115 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 114 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
116 protected ISoundModule m_SoundModule = null;
117 115
118// protected Timer m_ShoutSayTimer; 116// protected Timer m_ShoutSayTimer;
119 protected int m_SayShoutCount = 0; 117 protected int m_SayShoutCount = 0;
@@ -161,7 +159,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 m_TransferModule = 159 m_TransferModule =
162 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); 160 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
163 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 161 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
164 m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
165 162
166 AsyncCommands = new AsyncCommandManager(ScriptEngine); 163 AsyncCommands = new AsyncCommandManager(ScriptEngine);
167 } 164 }
@@ -344,7 +341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
344 return GetLinkParts(m_host, linkType); 341 return GetLinkParts(m_host, linkType);
345 } 342 }
346 343
347 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 344 private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
348 { 345 {
349 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 346 List<SceneObjectPart> ret = new List<SceneObjectPart>();
350 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 347 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@@ -429,40 +426,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
429 return key; 426 return key;
430 } 427 }
431 428
432 /// <summary> 429 // convert a LSL_Rotation to a Quaternion
433 /// Return the UUID of the asset matching the specified key or name 430 public static Quaternion Rot2Quaternion(LSL_Rotation r)
434 /// and asset type.
435 /// </summary>
436 /// <param name="k"></param>
437 /// <param name="type"></param>
438 /// <returns></returns>
439 protected UUID KeyOrName(string k, AssetType type)
440 { 431 {
441 UUID key; 432 Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
442 433 q.Normalize();
443 if (!UUID.TryParse(k, out key)) 434 return q;
444 {
445 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
446 if (item != null && item.Type == (int)type)
447 key = item.AssetID;
448 }
449 else
450 {
451 lock (m_host.TaskInventory)
452 {
453 foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory)
454 {
455 if (item.Value.Type == (int)type && item.Value.Name == k)
456 {
457 key = item.Value.ItemID;
458 break;
459 }
460 }
461 }
462 }
463
464
465 return key;
466 } 435 }
467 436
468 //These are the implementations of the various ll-functions used by the LSL scripts. 437 //These are the implementations of the various ll-functions used by the LSL scripts.
@@ -1271,7 +1240,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1271 public LSL_Float llGround(LSL_Vector offset) 1240 public LSL_Float llGround(LSL_Vector offset)
1272 { 1241 {
1273 m_host.AddScriptLPS(1); 1242 m_host.AddScriptLPS(1);
1274 Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; 1243 Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x,
1244 (float)offset.y,
1245 (float)offset.z);
1275 1246
1276 //Get the slope normal. This gives us the equation of the plane tangent to the slope. 1247 //Get the slope normal. This gives us the equation of the plane tangent to the slope.
1277 LSL_Vector vsn = llGroundNormal(offset); 1248 LSL_Vector vsn = llGroundNormal(offset);
@@ -1521,22 +1492,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1521 if (part == null || part.ParentGroup.IsDeleted) 1492 if (part == null || part.ParentGroup.IsDeleted)
1522 return; 1493 return;
1523 1494
1524 // First we need to check whether or not we need to clamp the size of a physics-enabled prim 1495 if (scale.x < 0.01)
1496 scale.x = 0.01;
1497 if (scale.y < 0.01)
1498 scale.y = 0.01;
1499 if (scale.z < 0.01)
1500 scale.z = 0.01;
1501
1525 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; 1502 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor;
1503
1526 if (pa != null && pa.IsPhysical) 1504 if (pa != null && pa.IsPhysical)
1527 { 1505 {
1528 scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); 1506 if (scale.x > World.m_maxPhys)
1529 scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); 1507 scale.x = World.m_maxPhys;
1530 scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); 1508 if (scale.y > World.m_maxPhys)
1531 } 1509 scale.y = World.m_maxPhys;
1532 else 1510 if (scale.z > World.m_maxPhys)
1533 { 1511 scale.z = World.m_maxPhys;
1534 // If not physical, then we clamp the scale to the non-physical min/max
1535 scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
1536 scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
1537 scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
1538 } 1512 }
1539 1513
1514 if (scale.x > World.m_maxNonphys)
1515 scale.x = World.m_maxNonphys;
1516 if (scale.y > World.m_maxNonphys)
1517 scale.y = World.m_maxNonphys;
1518 if (scale.z > World.m_maxNonphys)
1519 scale.z = World.m_maxNonphys;
1520
1540 Vector3 tmp = part.Scale; 1521 Vector3 tmp = part.Scale;
1541 tmp.X = (float)scale.x; 1522 tmp.X = (float)scale.x;
1542 tmp.Y = (float)scale.y; 1523 tmp.Y = (float)scale.y;
@@ -1609,7 +1590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1609 if (face == ScriptBaseClass.ALL_SIDES) 1590 if (face == ScriptBaseClass.ALL_SIDES)
1610 face = SceneObjectPart.ALL_SIDES; 1591 face = SceneObjectPart.ALL_SIDES;
1611 1592
1612 m_host.SetFaceColorAlpha(face, color, null); 1593 m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
1613 } 1594 }
1614 1595
1615 public void SetTexGen(SceneObjectPart part, int face,int style) 1596 public void SetTexGen(SceneObjectPart part, int face,int style)
@@ -2221,7 +2202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2221 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2202 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2222 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2203 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2223 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2204 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2224 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2205 pos.z > 4096 // return FALSE if altitude than 4096m
2225 ) 2206 )
2226 ) 2207 )
2227 { 2208 {
@@ -2232,15 +2213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2232 // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. 2213 // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read.
2233 2214
2234 Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; 2215 Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition;
2235 LandData here = World.GetLandData(objectPos); 2216 LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y);
2236 LandData there = World.GetLandData(pos); 2217 LandData there = World.GetLandData((float)pos.x, (float)pos.y);
2237 2218
2238 // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. 2219 // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits.
2239 2220
2240 bool sameParcel = here.GlobalID == there.GlobalID; 2221 bool sameParcel = here.GlobalID == there.GlobalID;
2241 2222
2242 if (!sameParcel && !World.Permissions.CanRezObject( 2223 if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)))
2243 m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos))
2244 { 2224 {
2245 return 0; 2225 return 0;
2246 } 2226 }
@@ -2299,15 +2279,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2299 if (part.ParentGroup.RootPart == part) 2279 if (part.ParentGroup.RootPart == part)
2300 { 2280 {
2301 SceneObjectGroup parent = part.ParentGroup; 2281 SceneObjectGroup parent = part.ParentGroup;
2302 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) 2282 Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z);
2283 if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest))
2303 return; 2284 return;
2304 Util.FireAndForget(delegate(object x) { 2285 Util.FireAndForget(delegate(object x) {
2305 parent.UpdateGroupPosition((Vector3)toPos); 2286 parent.UpdateGroupPosition(dest);
2306 }); 2287 });
2307 } 2288 }
2308 else 2289 else
2309 { 2290 {
2310 part.OffsetPosition = (Vector3)toPos; 2291 part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z);
2311 SceneObjectGroup parent = part.ParentGroup; 2292 SceneObjectGroup parent = part.ParentGroup;
2312 parent.HasGroupChanged = true; 2293 parent.HasGroupChanged = true;
2313 parent.ScheduleGroupForTerseUpdate(); 2294 parent.ScheduleGroupForTerseUpdate();
@@ -2317,7 +2298,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2317 public LSL_Vector llGetPos() 2298 public LSL_Vector llGetPos()
2318 { 2299 {
2319 m_host.AddScriptLPS(1); 2300 m_host.AddScriptLPS(1);
2320 return m_host.GetWorldPosition(); 2301 Vector3 pos = m_host.GetWorldPosition();
2302 return new LSL_Vector(pos.X, pos.Y, pos.Z);
2321 } 2303 }
2322 2304
2323 public LSL_Vector llGetLocalPos() 2305 public LSL_Vector llGetLocalPos()
@@ -2344,9 +2326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2344 pos = part.AbsolutePosition; 2326 pos = part.AbsolutePosition;
2345 } 2327 }
2346 2328
2347// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2329 return new LSL_Vector(pos.X, pos.Y, pos.Z);
2348
2349 return new LSL_Vector(pos);
2350 } 2330 }
2351 2331
2352 public void llSetRot(LSL_Rotation rot) 2332 public void llSetRot(LSL_Rotation rot)
@@ -2354,18 +2334,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2354 m_host.AddScriptLPS(1); 2334 m_host.AddScriptLPS(1);
2355 2335
2356 // try to let this work as in SL... 2336 // try to let this work as in SL...
2357 if (m_host.ParentID == 0) 2337 if (m_host.LinkNum < 2)
2358 { 2338 {
2359 // special case: If we are root, rotate complete SOG to new rotation 2339 // Special case: If we are root, rotate complete SOG to new
2360 SetRot(m_host, rot); 2340 // rotation.
2341 // We are root if the link number is 0 (single prim) or 1
2342 // (root prim). ParentID may be nonzero in attachments and
2343 // using it would cause attachments and HUDs to rotate
2344 // to the wrong positions.
2345
2346 SetRot(m_host, Rot2Quaternion(rot));
2361 } 2347 }
2362 else 2348 else
2363 { 2349 {
2364 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 2350 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
2365 SceneObjectPart rootPart = m_host.ParentGroup.RootPart; 2351 SceneObjectPart rootPart;
2366 if (rootPart != null) // better safe than sorry 2352 if (m_host.ParentGroup != null) // better safe than sorry
2367 { 2353 {
2368 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); 2354 rootPart = m_host.ParentGroup.RootPart;
2355 if (rootPart != null)
2356 SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot));
2369 } 2357 }
2370 } 2358 }
2371 2359
@@ -2375,7 +2363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2375 public void llSetLocalRot(LSL_Rotation rot) 2363 public void llSetLocalRot(LSL_Rotation rot)
2376 { 2364 {
2377 m_host.AddScriptLPS(1); 2365 m_host.AddScriptLPS(1);
2378 SetRot(m_host, rot); 2366
2367 SetRot(m_host, Rot2Quaternion(rot));
2379 ScriptSleep(200); 2368 ScriptSleep(200);
2380 } 2369 }
2381 2370
@@ -2487,7 +2476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2487 if (local != 0) 2476 if (local != 0)
2488 force *= llGetRot(); 2477 force *= llGetRot();
2489 2478
2490 m_host.ParentGroup.RootPart.SetForce(force); 2479 m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z));
2491 } 2480 }
2492 } 2481 }
2493 2482
@@ -2499,7 +2488,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2499 2488
2500 if (!m_host.ParentGroup.IsDeleted) 2489 if (!m_host.ParentGroup.IsDeleted)
2501 { 2490 {
2502 force = m_host.ParentGroup.RootPart.GetForce(); 2491 Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce();
2492 force.x = tmpForce.X;
2493 force.y = tmpForce.Y;
2494 force.z = tmpForce.Z;
2503 } 2495 }
2504 2496
2505 return force; 2497 return force;
@@ -2508,8 +2500,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2508 public LSL_Integer llTarget(LSL_Vector position, double range) 2500 public LSL_Integer llTarget(LSL_Vector position, double range)
2509 { 2501 {
2510 m_host.AddScriptLPS(1); 2502 m_host.AddScriptLPS(1);
2511 return m_host.ParentGroup.registerTargetWaypoint(position, 2503 return m_host.ParentGroup.registerTargetWaypoint(
2512 (float)range); 2504 new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range);
2513 } 2505 }
2514 2506
2515 public void llTargetRemove(int number) 2507 public void llTargetRemove(int number)
@@ -2521,7 +2513,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2521 public LSL_Integer llRotTarget(LSL_Rotation rot, double error) 2513 public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
2522 { 2514 {
2523 m_host.AddScriptLPS(1); 2515 m_host.AddScriptLPS(1);
2524 return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); 2516 return m_host.ParentGroup.registerRotTargetWaypoint(
2517 new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
2525 } 2518 }
2526 2519
2527 public void llRotTargetRemove(int number) 2520 public void llRotTargetRemove(int number)
@@ -2533,7 +2526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2533 public void llMoveToTarget(LSL_Vector target, double tau) 2526 public void llMoveToTarget(LSL_Vector target, double tau)
2534 { 2527 {
2535 m_host.AddScriptLPS(1); 2528 m_host.AddScriptLPS(1);
2536 m_host.MoveToTarget(target, (float)tau); 2529 m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
2537 } 2530 }
2538 2531
2539 public void llStopMoveToTarget() 2532 public void llStopMoveToTarget()
@@ -2546,7 +2539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2546 { 2539 {
2547 m_host.AddScriptLPS(1); 2540 m_host.AddScriptLPS(1);
2548 //No energy force yet 2541 //No energy force yet
2549 Vector3 v = force; 2542 Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z);
2550 if (v.Length() > 20000.0f) 2543 if (v.Length() > 20000.0f)
2551 { 2544 {
2552 v.Normalize(); 2545 v.Normalize();
@@ -2559,13 +2552,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2559 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2552 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2560 { 2553 {
2561 m_host.AddScriptLPS(1); 2554 m_host.AddScriptLPS(1);
2562 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); 2555 m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
2563 } 2556 }
2564 2557
2565 public void llSetTorque(LSL_Vector torque, int local) 2558 public void llSetTorque(LSL_Vector torque, int local)
2566 { 2559 {
2567 m_host.AddScriptLPS(1); 2560 m_host.AddScriptLPS(1);
2568 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); 2561 m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
2569 } 2562 }
2570 2563
2571 public LSL_Vector llGetTorque() 2564 public LSL_Vector llGetTorque()
@@ -2675,32 +2668,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2675 m_host.AddScriptLPS(1); 2668 m_host.AddScriptLPS(1);
2676 2669
2677 // send the sound, once, to all clients in range 2670 // send the sound, once, to all clients in range
2678 if (m_SoundModule != null) 2671 m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
2679 {
2680 m_SoundModule.SendSound(m_host.UUID,
2681 KeyOrName(sound, AssetType.Sound), volume, false, 0,
2682 0, false, false);
2683 }
2684 } 2672 }
2685 2673
2674 // Xantor 20080528 we should do this differently.
2675 // 1) apply the sound to the object
2676 // 2) schedule full update
2677 // just sending the sound out once doesn't work so well when other avatars come in view later on
2678 // or when the prim gets moved, changed, sat on, whatever
2679 // see large number of mantises (mantes?)
2680 // 20080530 Updated to remove code duplication
2681 // 20080530 Stop sound if there is one, otherwise volume only changes don't work
2686 public void llLoopSound(string sound, double volume) 2682 public void llLoopSound(string sound, double volume)
2687 { 2683 {
2688 m_host.AddScriptLPS(1); 2684 m_host.AddScriptLPS(1);
2689 if (m_SoundModule != null) 2685
2690 { 2686 if (m_host.Sound != UUID.Zero)
2691 m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), 2687 llStopSound();
2692 volume, 20, false); 2688
2693 } 2689 m_host.Sound = KeyOrName(sound);
2690 m_host.SoundGain = volume;
2691 m_host.SoundFlags = 1; // looping
2692 m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
2693
2694 m_host.ScheduleFullUpdate();
2695 m_host.SendFullUpdateToAllClients();
2694 } 2696 }
2695 2697
2696 public void llLoopSoundMaster(string sound, double volume) 2698 public void llLoopSoundMaster(string sound, double volume)
2697 { 2699 {
2698 m_host.AddScriptLPS(1); 2700 m_host.AddScriptLPS(1);
2699 if (m_SoundModule != null) 2701 m_host.ParentGroup.LoopSoundMasterPrim = m_host;
2702 lock (m_host.ParentGroup.LoopSoundSlavePrims)
2700 { 2703 {
2701 m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), 2704 foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
2702 volume, 20, true); 2705 {
2706 if (prim.Sound != UUID.Zero)
2707 llStopSound();
2708
2709 prim.Sound = KeyOrName(sound);
2710 prim.SoundGain = volume;
2711 prim.SoundFlags = 1; // looping
2712 prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
2713
2714 prim.ScheduleFullUpdate();
2715 prim.SendFullUpdateToAllClients();
2716 }
2703 } 2717 }
2718 if (m_host.Sound != UUID.Zero)
2719 llStopSound();
2720
2721 m_host.Sound = KeyOrName(sound);
2722 m_host.SoundGain = volume;
2723 m_host.SoundFlags = 1; // looping
2724 m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
2725
2726 m_host.ScheduleFullUpdate();
2727 m_host.SendFullUpdateToAllClients();
2704 } 2728 }
2705 2729
2706 public void llLoopSoundSlave(string sound, double volume) 2730 public void llLoopSoundSlave(string sound, double volume)
@@ -2717,39 +2741,61 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2717 m_host.AddScriptLPS(1); 2741 m_host.AddScriptLPS(1);
2718 2742
2719 // send the sound, once, to all clients in range 2743 // send the sound, once, to all clients in range
2720 if (m_SoundModule != null) 2744 m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
2721 {
2722 m_SoundModule.SendSound(m_host.UUID,
2723 KeyOrName(sound, AssetType.Sound), volume, false, 0,
2724 0, true, false);
2725 }
2726 } 2745 }
2727 2746
2728 public void llTriggerSound(string sound, double volume) 2747 public void llTriggerSound(string sound, double volume)
2729 { 2748 {
2730 m_host.AddScriptLPS(1); 2749 m_host.AddScriptLPS(1);
2731 // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. 2750 // send the sound, once, to all clients in range
2732 if (m_SoundModule != null) 2751 m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
2733 {
2734 m_SoundModule.SendSound(m_host.UUID,
2735 KeyOrName(sound, AssetType.Sound), volume, true, 0, 0,
2736 false, false);
2737 }
2738 } 2752 }
2739 2753
2754 // Xantor 20080528: Clear prim data of sound instead
2740 public void llStopSound() 2755 public void llStopSound()
2741 { 2756 {
2742 m_host.AddScriptLPS(1); 2757 m_host.AddScriptLPS(1);
2743 2758 if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
2744 if (m_SoundModule != null) 2759 {
2745 m_SoundModule.StopSound(m_host.UUID); 2760 if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
2761 {
2762 foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
2763 {
2764 part.Sound = UUID.Zero;
2765 part.SoundGain = 0;
2766 part.SoundFlags = 0;
2767 part.SoundRadius = 0;
2768 part.ScheduleFullUpdate();
2769 part.SendFullUpdateToAllClients();
2770 }
2771 m_host.ParentGroup.LoopSoundMasterPrim = null;
2772 m_host.ParentGroup.LoopSoundSlavePrims.Clear();
2773 }
2774 else
2775 {
2776 m_host.Sound = UUID.Zero;
2777 m_host.SoundGain = 0;
2778 m_host.SoundFlags = 0;
2779 m_host.SoundRadius = 0;
2780 m_host.ScheduleFullUpdate();
2781 m_host.SendFullUpdateToAllClients();
2782 }
2783 }
2784 else
2785 {
2786 m_host.Sound = UUID.Zero;
2787 m_host.SoundGain = 0;
2788 m_host.SoundFlags = 0;
2789 m_host.SoundRadius = 0;
2790 m_host.ScheduleFullUpdate();
2791 m_host.SendFullUpdateToAllClients();
2792 }
2746 } 2793 }
2747 2794
2748 public void llPreloadSound(string sound) 2795 public void llPreloadSound(string sound)
2749 { 2796 {
2750 m_host.AddScriptLPS(1); 2797 m_host.AddScriptLPS(1);
2751 if (m_SoundModule != null) 2798 m_host.PreloadSound(sound);
2752 m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
2753 ScriptSleep(1000); 2799 ScriptSleep(1000);
2754 } 2800 }
2755 2801
@@ -3077,10 +3123,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3077 return; 3123 return;
3078 } 3124 }
3079 3125
3126 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
3127 Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
3128
3080 // need the magnitude later 3129 // need the magnitude later
3081 // float velmag = (float)Util.GetMagnitude(llvel); 3130 // float velmag = (float)Util.GetMagnitude(llvel);
3082 3131
3083 SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); 3132 SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param);
3084 3133
3085 // If either of these are null, then there was an unknown error. 3134 // If either of these are null, then there was an unknown error.
3086 if (new_group == null) 3135 if (new_group == null)
@@ -3107,11 +3156,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3107 3156
3108 PhysicsActor pa = new_group.RootPart.PhysActor; 3157 PhysicsActor pa = new_group.RootPart.PhysActor;
3109 3158
3110 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3159 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
3111 { 3160 {
3112 float groupmass = new_group.GetMass(); 3161 float groupmass = new_group.GetMass();
3113 vel *= -groupmass; 3162 llvel *= -groupmass;
3114 llApplyImpulse(vel, 0); 3163 llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
3115 } 3164 }
3116 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3165 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3117 return; 3166 return;
@@ -3162,7 +3211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3162 return; 3211 return;
3163 } 3212 }
3164 3213
3165 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); 3214 m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping);
3166 } 3215 }
3167 } 3216 }
3168 3217
@@ -3588,7 +3637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3588 } 3637 }
3589 else 3638 else
3590 { 3639 {
3591 m_host.RotLookAt(target, (float)strength, (float)damping); 3640 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3592 } 3641 }
3593 } 3642 }
3594 3643
@@ -3669,7 +3718,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3669 3718
3670 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) 3719 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
3671 { 3720 {
3672 part.UpdateAngularVelocity(axis * spinrate); 3721 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
3673 } 3722 }
3674 3723
3675 public LSL_Integer llGetStartParameter() 3724 public LSL_Integer llGetStartParameter()
@@ -3883,7 +3932,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3883 try 3932 try
3884 { 3933 {
3885 foreach (SceneObjectPart part in parts) 3934 foreach (SceneObjectPart part in parts)
3886 part.SetFaceColorAlpha(face, color, null); 3935 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3887 } 3936 }
3888 finally 3937 finally
3889 { 3938 {
@@ -4109,16 +4158,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4109 } 4158 }
4110 4159
4111 /// <summary> 4160 /// <summary>
4112 /// Returns the name of the child prim or seated avatar matching the
4113 /// specified link number.
4114 /// </summary>
4115 /// <param name="linknum">
4116 /// The number of a link in the linkset or a link-related constant.
4117 /// </param>
4118 /// <returns>
4119 /// The name determined to match the specified link number.
4120 /// </returns>
4121 /// <remarks>
4122 /// The rules governing the returned name are not simple. The only 4161 /// The rules governing the returned name are not simple. The only
4123 /// time a blank name is returned is if the target prim has a blank 4162 /// time a blank name is returned is if the target prim has a blank
4124 /// name. If no prim with the given link number can be found then 4163 /// name. If no prim with the given link number can be found then
@@ -4146,14 +4185,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4146 /// Mentions NULL_KEY being returned 4185 /// Mentions NULL_KEY being returned
4147 /// http://wiki.secondlife.com/wiki/LlGetLinkName 4186 /// http://wiki.secondlife.com/wiki/LlGetLinkName
4148 /// Mentions using the LINK_* constants, some of which are negative 4187 /// Mentions using the LINK_* constants, some of which are negative
4149 /// </remarks> 4188 /// </summary>
4150 public LSL_String llGetLinkName(int linknum) 4189 public LSL_String llGetLinkName(int linknum)
4151 { 4190 {
4152 m_host.AddScriptLPS(1); 4191 m_host.AddScriptLPS(1);
4153 // simplest case, this prims link number
4154 if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
4155 return m_host.Name;
4156
4157 // parse for sitting avatare-names 4192 // parse for sitting avatare-names
4158 List<String> nametable = new List<String>(); 4193 List<String> nametable = new List<String>();
4159 World.ForEachRootScenePresence(delegate(ScenePresence presence) 4194 World.ForEachRootScenePresence(delegate(ScenePresence presence)
@@ -4177,6 +4212,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4177 return nametable[totalprims - linknum]; 4212 return nametable[totalprims - linknum];
4178 } 4213 }
4179 4214
4215 // simplest case, this prims link number
4216 if (m_host.LinkNum == linknum)
4217 return m_host.Name;
4218
4180 // Single prim 4219 // Single prim
4181 if (m_host.LinkNum == 0) 4220 if (m_host.LinkNum == 0)
4182 { 4221 {
@@ -4325,7 +4364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4325 World.RegionInfo.RegionName+" "+ 4364 World.RegionInfo.RegionName+" "+
4326 m_host.AbsolutePosition.ToString(), 4365 m_host.AbsolutePosition.ToString(),
4327 agentItem.ID, true, m_host.AbsolutePosition, 4366 agentItem.ID, true, m_host.AbsolutePosition,
4328 bucket, true); 4367 bucket);
4329 4368
4330 ScenePresence sp; 4369 ScenePresence sp;
4331 4370
@@ -4363,7 +4402,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4363 public void llSetText(string text, LSL_Vector color, double alpha) 4402 public void llSetText(string text, LSL_Vector color, double alpha)
4364 { 4403 {
4365 m_host.AddScriptLPS(1); 4404 m_host.AddScriptLPS(1);
4366 Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); 4405 Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
4406 Util.Clip((float)color.y, 0.0f, 1.0f),
4407 Util.Clip((float)color.z, 0.0f, 1.0f));
4367 if (text.Length > 254) 4408 if (text.Length > 254)
4368 text = text.Remove(254); 4409 text = text.Remove(254);
4369 4410
@@ -4590,11 +4631,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4590 ScriptSleep(5000); 4631 ScriptSleep(5000);
4591 } 4632 }
4592 4633
4593 public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) 4634 public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt)
4594 { 4635 {
4595 m_host.AddScriptLPS(1); 4636 m_host.AddScriptLPS(1);
4596 UUID agentId = new UUID(); 4637 UUID agentId = new UUID();
4597 4638
4639 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4640 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4641
4598 if (UUID.TryParse(agent, out agentId)) 4642 if (UUID.TryParse(agent, out agentId))
4599 { 4643 {
4600 ScenePresence presence = World.GetScenePresence(agentId); 4644 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4623,13 +4667,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4623 } 4667 }
4624 } 4668 }
4625 4669
4626 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) 4670 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt)
4627 { 4671 {
4628 m_host.AddScriptLPS(1); 4672 m_host.AddScriptLPS(1);
4629 UUID agentId = new UUID(); 4673 UUID agentId = new UUID();
4630 4674
4631 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4675 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
4632 4676
4677 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4678 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4633 if (UUID.TryParse(agent, out agentId)) 4679 if (UUID.TryParse(agent, out agentId))
4634 { 4680 {
4635 ScenePresence presence = World.GetScenePresence(agentId); 4681 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4731,7 +4777,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4731 return; 4777 return;
4732 } 4778 }
4733 // TODO: Parameter check logic required. 4779 // TODO: Parameter check logic required.
4734 m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); 4780 UUID soundId = UUID.Zero;
4781 if (!UUID.TryParse(impact_sound, out soundId))
4782 {
4783 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound);
4784
4785 if (item != null && item.Type == (int)AssetType.Sound)
4786 soundId = item.AssetID;
4787 }
4788
4789 m_host.CollisionSound = soundId;
4735 m_host.CollisionSoundVolume = (float)impact_volume; 4790 m_host.CollisionSoundVolume = (float)impact_volume;
4736 m_host.CollisionSoundType = 1; 4791 m_host.CollisionSoundType = 1;
4737 } 4792 }
@@ -4917,7 +4972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4917 distance_attenuation = 1f / normalized_units; 4972 distance_attenuation = 1f / normalized_units;
4918 } 4973 }
4919 4974
4920 Vector3 applied_linear_impulse = impulse; 4975 Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z);
4921 { 4976 {
4922 float impulse_length = applied_linear_impulse.Length(); 4977 float impulse_length = applied_linear_impulse.Length();
4923 4978
@@ -5565,15 +5620,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5565 /// separated list. There is a space after 5620 /// separated list. There is a space after
5566 /// each comma. 5621 /// each comma.
5567 /// </summary> 5622 /// </summary>
5623
5568 public LSL_String llList2CSV(LSL_List src) 5624 public LSL_String llList2CSV(LSL_List src)
5569 { 5625 {
5626
5627 string ret = String.Empty;
5628 int x = 0;
5629
5570 m_host.AddScriptLPS(1); 5630 m_host.AddScriptLPS(1);
5571 5631
5572 return string.Join(", ", 5632 if (src.Data.Length > 0)
5573 (new List<object>(src.Data)).ConvertAll<string>(o => 5633 {
5574 { 5634 ret = src.Data[x++].ToString();
5575 return o.ToString(); 5635 for (; x < src.Data.Length; x++)
5576 }).ToArray()); 5636 {
5637 ret += ", "+src.Data[x].ToString();
5638 }
5639 }
5640
5641 return ret;
5577 } 5642 }
5578 5643
5579 /// <summary> 5644 /// <summary>
@@ -5872,36 +5937,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5872 /// Returns the index of the first occurrence of test 5937 /// Returns the index of the first occurrence of test
5873 /// in src. 5938 /// in src.
5874 /// </summary> 5939 /// </summary>
5875 /// <param name="src">Source list</param> 5940
5876 /// <param name="test">List to search for</param>
5877 /// <returns>
5878 /// The index number of the point in src where test was found if it was found.
5879 /// Otherwise returns -1
5880 /// </returns>
5881 public LSL_Integer llListFindList(LSL_List src, LSL_List test) 5941 public LSL_Integer llListFindList(LSL_List src, LSL_List test)
5882 { 5942 {
5943
5883 int index = -1; 5944 int index = -1;
5884 int length = src.Length - test.Length + 1; 5945 int length = src.Length - test.Length + 1;
5885 5946
5886 m_host.AddScriptLPS(1); 5947 m_host.AddScriptLPS(1);
5887 5948
5888 // If either list is empty, do not match 5949 // If either list is empty, do not match
5950
5889 if (src.Length != 0 && test.Length != 0) 5951 if (src.Length != 0 && test.Length != 0)
5890 { 5952 {
5891 for (int i = 0; i < length; i++) 5953 for (int i = 0; i < length; i++)
5892 { 5954 {
5893 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) 5955 if (src.Data[i].Equals(test.Data[0]))
5894 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
5895 // and so the comparison fails even if the LSL_Integer conceptually has the same value.
5896 // Therefore, here we test Equals on both the source and destination objects.
5897 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
5898 if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
5899 { 5956 {
5900 int j; 5957 int j;
5901 for (j = 1; j < test.Length; j++) 5958 for (j = 1; j < test.Length; j++)
5902 if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) 5959 if (!src.Data[i+j].Equals(test.Data[j]))
5903 break; 5960 break;
5904
5905 if (j == test.Length) 5961 if (j == test.Length)
5906 { 5962 {
5907 index = i; 5963 index = i;
@@ -5912,18 +5968,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5912 } 5968 }
5913 5969
5914 return index; 5970 return index;
5971
5915 } 5972 }
5916 5973
5917 public LSL_String llGetObjectName() 5974 public LSL_String llGetObjectName()
5918 { 5975 {
5919 m_host.AddScriptLPS(1); 5976 m_host.AddScriptLPS(1);
5920 return m_host.Name !=null ? m_host.Name : String.Empty; 5977 return m_host.Name!=null?m_host.Name:String.Empty;
5921 } 5978 }
5922 5979
5923 public void llSetObjectName(string name) 5980 public void llSetObjectName(string name)
5924 { 5981 {
5925 m_host.AddScriptLPS(1); 5982 m_host.AddScriptLPS(1);
5926 m_host.Name = name != null ? name : String.Empty; 5983 m_host.Name = name!=null?name:String.Empty;
5927 } 5984 }
5928 5985
5929 public LSL_String llGetDate() 5986 public LSL_String llGetDate()
@@ -6097,7 +6154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6097 flags |= ScriptBaseClass.AGENT_SITTING; 6154 flags |= ScriptBaseClass.AGENT_SITTING;
6098 } 6155 }
6099 6156
6100 if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID 6157 if (agent.Animator.Animations.DefaultAnimation.AnimID
6101 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 6158 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
6102 { 6159 {
6103 flags |= ScriptBaseClass.AGENT_SITTING; 6160 flags |= ScriptBaseClass.AGENT_SITTING;
@@ -6254,17 +6311,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6254 m_host.AddScriptLPS(1); 6311 m_host.AddScriptLPS(1);
6255 6312
6256 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6313 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6257 6314 if (parts.Count > 0)
6258 try
6259 { 6315 {
6260 foreach (SceneObjectPart part in parts) 6316 try
6317 {
6318 foreach (var part in parts)
6319 {
6320 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6321 }
6322 }
6323 finally
6261 { 6324 {
6262 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6263 } 6325 }
6264 } 6326 }
6265 finally
6266 {
6267 }
6268 } 6327 }
6269 6328
6270 private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) 6329 private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
@@ -6293,12 +6352,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6293 LSL_Vector bottom_south_west) 6352 LSL_Vector bottom_south_west)
6294 { 6353 {
6295 m_host.AddScriptLPS(1); 6354 m_host.AddScriptLPS(1);
6296 if (m_SoundModule != null) 6355 float radius1 = (float)llVecDist(llGetPos(), top_north_east);
6297 { 6356 float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
6298 m_SoundModule.TriggerSoundLimited(m_host.UUID, 6357 float radius = Math.Abs(radius1 - radius2);
6299 KeyOrName(sound, AssetType.Sound), volume, 6358 m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
6300 bottom_south_west, top_north_east);
6301 }
6302 } 6359 }
6303 6360
6304 public void llEjectFromLand(string pest) 6361 public void llEjectFromLand(string pest)
@@ -6484,7 +6541,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6484 6541
6485 //Plug the x,y coordinates of the slope normal into the equation of the plane to get 6542 //Plug the x,y coordinates of the slope normal into the equation of the plane to get
6486 //the height of that point on the plane. The resulting vector gives the slope. 6543 //the height of that point on the plane. The resulting vector gives the slope.
6487 Vector3 vsl = vsn; 6544 Vector3 vsl = new Vector3();
6545 vsl.X = (float)vsn.x;
6546 vsl.Y = (float)vsn.y;
6488 vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); 6547 vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z));
6489 vsl.Normalize(); 6548 vsl.Normalize();
6490 //Normalization might be overkill here 6549 //Normalization might be overkill here
@@ -6495,7 +6554,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6495 public LSL_Vector llGroundNormal(LSL_Vector offset) 6554 public LSL_Vector llGroundNormal(LSL_Vector offset)
6496 { 6555 {
6497 m_host.AddScriptLPS(1); 6556 m_host.AddScriptLPS(1);
6498 Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; 6557 Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x,
6558 (float)offset.y,
6559 (float)offset.z);
6499 // Clamp to valid position 6560 // Clamp to valid position
6500 if (pos.X < 0) 6561 if (pos.X < 0)
6501 pos.X = 0; 6562 pos.X = 0;
@@ -6660,7 +6721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6660 6721
6661 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6722 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6662 6723
6663 foreach (SceneObjectPart part in parts) 6724 foreach (var part in parts)
6664 { 6725 {
6665 SetParticleSystem(part, rules); 6726 SetParticleSystem(part, rules);
6666 } 6727 }
@@ -6904,17 +6965,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6904 if (m_TransferModule != null) 6965 if (m_TransferModule != null)
6905 { 6966 {
6906 byte[] bucket = new byte[] { (byte)AssetType.Folder }; 6967 byte[] bucket = new byte[] { (byte)AssetType.Folder };
6907 6968
6908 Vector3 pos = m_host.AbsolutePosition;
6909
6910 GridInstantMessage msg = new GridInstantMessage(World, 6969 GridInstantMessage msg = new GridInstantMessage(World,
6911 m_host.OwnerID, m_host.Name, destID, 6970 m_host.UUID, m_host.Name + ", an object owned by " +
6971 resolveName(m_host.OwnerID) + ",", destID,
6912 (byte)InstantMessageDialog.TaskInventoryOffered, 6972 (byte)InstantMessageDialog.TaskInventoryOffered,
6913 false, string.Format("'{0}'", category), 6973 false, category + "\n" + m_host.Name + " is located at " +
6914// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 6974 World.RegionInfo.RegionName + " " +
6915// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), 6975 m_host.AbsolutePosition.ToString(),
6916 folderID, false, pos, 6976 folderID, true, m_host.AbsolutePosition,
6917 bucket, false); 6977 bucket);
6918 6978
6919 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 6979 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
6920 } 6980 }
@@ -6950,7 +7010,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6950 7010
6951 if (!m_host.ParentGroup.IsDeleted) 7011 if (!m_host.ParentGroup.IsDeleted)
6952 { 7012 {
6953 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); 7013 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param,
7014 new Vector3((float)vec.x, (float)vec.y, (float)vec.z));
6954 } 7015 }
6955 } 7016 }
6956 7017
@@ -6962,7 +7023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6962 7023
6963 if (!m_host.ParentGroup.IsDeleted) 7024 if (!m_host.ParentGroup.IsDeleted)
6964 { 7025 {
6965 m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); 7026 m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot));
6966 } 7027 }
6967 } 7028 }
6968 7029
@@ -6992,8 +7053,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6992 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 7053 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
6993 rot.s = 1; // ZERO_ROTATION = 0,0,0,1 7054 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
6994 7055
6995 part.SitTargetPosition = offset; 7056 part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
6996 part.SitTargetOrientation = rot; 7057 part.SitTargetOrientation = Rot2Quaternion(rot);
6997 part.ParentGroup.HasGroupChanged = true; 7058 part.ParentGroup.HasGroupChanged = true;
6998 } 7059 }
6999 7060
@@ -7096,13 +7157,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7096 public void llSetCameraEyeOffset(LSL_Vector offset) 7157 public void llSetCameraEyeOffset(LSL_Vector offset)
7097 { 7158 {
7098 m_host.AddScriptLPS(1); 7159 m_host.AddScriptLPS(1);
7099 m_host.SetCameraEyeOffset(offset); 7160 m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
7100 } 7161 }
7101 7162
7102 public void llSetCameraAtOffset(LSL_Vector offset) 7163 public void llSetCameraAtOffset(LSL_Vector offset)
7103 { 7164 {
7104 m_host.AddScriptLPS(1); 7165 m_host.AddScriptLPS(1);
7105 m_host.SetCameraAtOffset(offset); 7166 m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
7106 } 7167 }
7107 7168
7108 public LSL_String llDumpList2String(LSL_List src, string seperator) 7169 public LSL_String llDumpList2String(LSL_List src, string seperator)
@@ -7124,7 +7185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7124 public LSL_Integer llScriptDanger(LSL_Vector pos) 7185 public LSL_Integer llScriptDanger(LSL_Vector pos)
7125 { 7186 {
7126 m_host.AddScriptLPS(1); 7187 m_host.AddScriptLPS(1);
7127 bool result = World.ScriptDanger(m_host.LocalId, pos); 7188 bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z));
7128 if (result) 7189 if (result)
7129 { 7190 {
7130 return 1; 7191 return 1;
@@ -7706,7 +7767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7706 { 7767 {
7707 m_host.AddScriptLPS(1); 7768 m_host.AddScriptLPS(1);
7708 7769
7709 setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); 7770 setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules);
7710 7771
7711 ScriptSleep(200); 7772 ScriptSleep(200);
7712 } 7773 }
@@ -7715,12 +7776,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7715 { 7776 {
7716 m_host.AddScriptLPS(1); 7777 m_host.AddScriptLPS(1);
7717 7778
7718 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7779 setLinkPrimParams(linknumber, rules);
7719
7720 ScriptSleep(200);
7721 } 7780 }
7722 7781
7723 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7782 private void setLinkPrimParams(int linknumber, LSL_List rules)
7724 { 7783 {
7725 List<object> parts = new List<object>(); 7784 List<object> parts = new List<object>();
7726 List<SceneObjectPart> prims = GetLinkParts(linknumber); 7785 List<SceneObjectPart> prims = GetLinkParts(linknumber);
@@ -7731,16 +7790,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7731 parts.Add(p); 7790 parts.Add(p);
7732 7791
7733 LSL_List remaining = null; 7792 LSL_List remaining = null;
7734 uint rulesParsed = 0;
7735 7793
7736 if (parts.Count > 0) 7794 if (parts.Count > 0)
7737 { 7795 {
7738 foreach (object part in parts) 7796 foreach (object part in parts)
7739 { 7797 {
7740 if (part is SceneObjectPart) 7798 if (part is SceneObjectPart)
7741 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); 7799 remaining = SetPrimParams((SceneObjectPart)part, rules);
7742 else 7800 else
7743 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); 7801 remaining = SetPrimParams((ScenePresence)part, rules);
7744 } 7802 }
7745 7803
7746 while ((object)remaining != null && remaining.Length > 2) 7804 while ((object)remaining != null && remaining.Length > 2)
@@ -7759,9 +7817,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7759 foreach (object part in parts) 7817 foreach (object part in parts)
7760 { 7818 {
7761 if (part is SceneObjectPart) 7819 if (part is SceneObjectPart)
7762 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); 7820 remaining = SetPrimParams((SceneObjectPart)part, rules);
7763 else 7821 else
7764 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); 7822 remaining = SetPrimParams((ScenePresence)part, rules);
7765 } 7823 }
7766 } 7824 }
7767 } 7825 }
@@ -7799,7 +7857,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7799 7857
7800 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7858 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7801 { 7859 {
7802 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7803 llSetLinkPrimitiveParamsFast(linknumber, rules); 7860 llSetLinkPrimitiveParamsFast(linknumber, rules);
7804 ScriptSleep(200); 7861 ScriptSleep(200);
7805 } 7862 }
@@ -7827,13 +7884,195 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7827 return new Vector3((float)x, (float)y, (float)z); 7884 return new Vector3((float)x, (float)y, (float)z);
7828 } 7885 }
7829 7886
7830 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7887 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
7888 {
7889 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7890
7891 int idx = 0;
7892
7893 bool positionChanged = false;
7894 Vector3 finalPos = Vector3.Zero;
7895
7896 try
7897 {
7898 while (idx < rules.Length)
7899 {
7900 int code = rules.GetLSLIntegerItem(idx++);
7901
7902 int remain = rules.Length - idx;
7903
7904 switch (code)
7905 {
7906 case (int)ScriptBaseClass.PRIM_POSITION:
7907 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7908 {
7909 if (remain < 1)
7910 return null;
7911
7912 LSL_Vector v;
7913 v = rules.GetVector3Item(idx++);
7914
7915 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7916 if (part == null)
7917 break;
7918
7919 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7920 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7921 if (part.LinkNum > 1)
7922 {
7923 localRot = GetPartLocalRot(part);
7924 localPos = GetPartLocalPos(part);
7925 }
7926
7927 v -= localPos;
7928 v /= localRot;
7929
7930 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7931
7932 v = v + 2 * sitOffset;
7933
7934 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7935 av.SendAvatarDataToAllAgents();
7936
7937 }
7938 break;
7939
7940 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7941 case (int)ScriptBaseClass.PRIM_ROTATION:
7942 {
7943 if (remain < 1)
7944 return null;
7945
7946 LSL_Rotation r;
7947 r = rules.GetQuaternionItem(idx++);
7948
7949 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7950 if (part == null)
7951 break;
7952
7953 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7954 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7955
7956 if (part.LinkNum > 1)
7957 localRot = GetPartLocalRot(part);
7958
7959 r = r * llGetRootRotation() / localRot;
7960 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7961 av.SendAvatarDataToAllAgents();
7962 }
7963 break;
7964
7965 // parse rest doing nothing but number of parameters error check
7966 case (int)ScriptBaseClass.PRIM_SIZE:
7967 case (int)ScriptBaseClass.PRIM_MATERIAL:
7968 case (int)ScriptBaseClass.PRIM_PHANTOM:
7969 case (int)ScriptBaseClass.PRIM_PHYSICS:
7970 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
7971 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7972 case (int)ScriptBaseClass.PRIM_NAME:
7973 case (int)ScriptBaseClass.PRIM_DESC:
7974 if (remain < 1)
7975 return null;
7976 idx++;
7977 break;
7978
7979 case (int)ScriptBaseClass.PRIM_GLOW:
7980 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7981 case (int)ScriptBaseClass.PRIM_TEXGEN:
7982 if (remain < 2)
7983 return null;
7984 idx += 2;
7985 break;
7986
7987 case (int)ScriptBaseClass.PRIM_TYPE:
7988 if (remain < 3)
7989 return null;
7990 code = (int)rules.GetLSLIntegerItem(idx++);
7991 remain = rules.Length - idx;
7992 switch (code)
7993 {
7994 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
7995 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
7996 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
7997 if (remain < 6)
7998 return null;
7999 idx += 6;
8000 break;
8001
8002 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
8003 if (remain < 5)
8004 return null;
8005 idx += 5;
8006 break;
8007
8008 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
8009 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
8010 case (int)ScriptBaseClass.PRIM_TYPE_RING:
8011 if (remain < 11)
8012 return null;
8013 idx += 11;
8014 break;
8015
8016 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
8017 if (remain < 2)
8018 return null;
8019 idx += 2;
8020 break;
8021 }
8022 break;
8023
8024 case (int)ScriptBaseClass.PRIM_COLOR:
8025 case (int)ScriptBaseClass.PRIM_TEXT:
8026 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8027 case (int)ScriptBaseClass.PRIM_OMEGA:
8028 if (remain < 3)
8029 return null;
8030 idx += 3;
8031 break;
8032
8033 case (int)ScriptBaseClass.PRIM_TEXTURE:
8034 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8035 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8036 if (remain < 5)
8037 return null;
8038 idx += 5;
8039 break;
8040
8041 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8042 if (remain < 7)
8043 return null;
8044
8045 idx += 7;
8046 break;
8047
8048 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8049 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8050 return null;
8051
8052 return rules.GetSublist(idx, -1);
8053 }
8054 }
8055 }
8056
8057 finally
8058 {
8059 if (positionChanged)
8060 {
8061 av.OffsetPosition = finalPos;
8062// av.SendAvatarDataToAllAgents();
8063 av.SendTerseUpdateToAllClients();
8064 positionChanged = false;
8065 }
8066 }
8067 return null;
8068 }
8069
8070 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
7831 { 8071 {
7832 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 8072 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7833 return null; 8073 return null;
7834 8074
7835 int idx = 0; 8075 int idx = 0;
7836 int idxStart = 0;
7837 8076
7838 SceneObjectGroup parentgrp = part.ParentGroup; 8077 SceneObjectGroup parentgrp = part.ParentGroup;
7839 8078
@@ -7844,11 +8083,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7844 { 8083 {
7845 while (idx < rules.Length) 8084 while (idx < rules.Length)
7846 { 8085 {
7847 ++rulesParsed;
7848 int code = rules.GetLSLIntegerItem(idx++); 8086 int code = rules.GetLSLIntegerItem(idx++);
7849 8087
7850 int remain = rules.Length - idx; 8088 int remain = rules.Length - idx;
7851 idxStart = idx;
7852 8089
7853 int face; 8090 int face;
7854 LSL_Vector v; 8091 LSL_Vector v;
@@ -7878,17 +8115,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7878 return null; 8115 return null;
7879 8116
7880 LSL_Rotation q = rules.GetQuaternionItem(idx++); 8117 LSL_Rotation q = rules.GetQuaternionItem(idx++);
8118 SceneObjectPart rootPart = parentgrp.RootPart;
7881 // try to let this work as in SL... 8119 // try to let this work as in SL...
7882 if (part.ParentID == 0) 8120 if (rootPart == part)
7883 { 8121 {
7884 // special case: If we are root, rotate complete SOG to new rotation 8122 // special case: If we are root, rotate complete SOG to new rotation
7885 SetRot(part, q); 8123 SetRot(part, Rot2Quaternion(q));
7886 } 8124 }
7887 else 8125 else
7888 { 8126 {
7889 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 8127 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
7890 SceneObjectPart rootPart = part.ParentGroup.RootPart; 8128 // sounds like sl bug that we need to replicate
7891 SetRot(part, rootPart.RotationOffset * (Quaternion)q); 8129 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
7892 } 8130 }
7893 8131
7894 break; 8132 break;
@@ -8062,7 +8300,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8062 LSL_Vector color=rules.GetVector3Item(idx++); 8300 LSL_Vector color=rules.GetVector3Item(idx++);
8063 double alpha=(double)rules.GetLSLFloatItem(idx++); 8301 double alpha=(double)rules.GetLSLFloatItem(idx++);
8064 8302
8065 part.SetFaceColorAlpha(face, color, alpha); 8303 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
8304 SetAlpha(part, alpha, face);
8066 8305
8067 break; 8306 break;
8068 8307
@@ -8210,7 +8449,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8210 string primText = rules.GetLSLStringItem(idx++); 8449 string primText = rules.GetLSLStringItem(idx++);
8211 LSL_Vector primTextColor = rules.GetVector3Item(idx++); 8450 LSL_Vector primTextColor = rules.GetVector3Item(idx++);
8212 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); 8451 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
8213 Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); 8452 Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
8453 Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
8454 Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
8214 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); 8455 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
8215 8456
8216 break; 8457 break;
@@ -8229,7 +8470,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8229 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 8470 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8230 if (remain < 1) 8471 if (remain < 1)
8231 return null; 8472 return null;
8232 SetRot(part, rules.GetQuaternionItem(idx++)); 8473 LSL_Rotation lr = rules.GetQuaternionItem(idx++);
8474 SetRot(part, Rot2Quaternion(lr));
8233 break; 8475 break;
8234 case (int)ScriptBaseClass.PRIM_OMEGA: 8476 case (int)ScriptBaseClass.PRIM_OMEGA:
8235 if (remain < 3) 8477 if (remain < 3)
@@ -8239,12 +8481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8239 LSL_Float gain = rules.GetLSLFloatItem(idx++); 8481 LSL_Float gain = rules.GetLSLFloatItem(idx++);
8240 TargetOmega(part, axis, (double)spinrate, (double)gain); 8482 TargetOmega(part, axis, (double)spinrate, (double)gain);
8241 break; 8483 break;
8242 case (int)ScriptBaseClass.PRIM_SLICE: 8484
8243 if (remain < 1)
8244 return null;
8245 LSL_Vector slice = rules.GetVector3Item(idx++);
8246 part.UpdateSlice((float)slice.x, (float)slice.y);
8247 break;
8248 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 8485 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8249 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 8486 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8250 return null; 8487 return null;
@@ -8253,12 +8490,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8253 } 8490 }
8254 } 8491 }
8255 } 8492 }
8256 catch (InvalidCastException e)
8257 {
8258 ShoutError(string.Format(
8259 "{0} error running rule #{1}: arg #{2} ",
8260 originFunc, rulesParsed, idx - idxStart) + e.Message);
8261 }
8262 finally 8493 finally
8263 { 8494 {
8264 if (positionChanged) 8495 if (positionChanged)
@@ -8267,12 +8498,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8267 { 8498 {
8268 SceneObjectGroup parent = part.ParentGroup; 8499 SceneObjectGroup parent = part.ParentGroup;
8269 Util.FireAndForget(delegate(object x) { 8500 Util.FireAndForget(delegate(object x) {
8270 parent.UpdateGroupPosition(currentPosition); 8501 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
8271 }); 8502 });
8272 } 8503 }
8273 else 8504 else
8274 { 8505 {
8275 part.OffsetPosition = currentPosition; 8506 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
8276 SceneObjectGroup parent = part.ParentGroup; 8507 SceneObjectGroup parent = part.ParentGroup;
8277 parent.HasGroupChanged = true; 8508 parent.HasGroupChanged = true;
8278 parent.ScheduleGroupForTerseUpdate(); 8509 parent.ScheduleGroupForTerseUpdate();
@@ -8561,7 +8792,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8561 // and standing avatar since server 1.36 8792 // and standing avatar since server 1.36
8562 LSL_Vector lower; 8793 LSL_Vector lower;
8563 LSL_Vector upper; 8794 LSL_Vector upper;
8564 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8795 if (presence.Animator.Animations.DefaultAnimation.AnimID
8565 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8796 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8566 { 8797 {
8567 // This is for ground sitting avatars 8798 // This is for ground sitting avatars
@@ -8650,22 +8881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8650 public LSL_List llGetPrimitiveParams(LSL_List rules) 8881 public LSL_List llGetPrimitiveParams(LSL_List rules)
8651 { 8882 {
8652 m_host.AddScriptLPS(1); 8883 m_host.AddScriptLPS(1);
8653 8884 return GetLinkPrimitiveParams(m_host, rules);
8654 LSL_List result = new LSL_List();
8655
8656 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
8657
8658 while (remaining != null && remaining.Length > 2)
8659 {
8660 int linknumber = remaining.GetLSLIntegerItem(0);
8661 rules = remaining.GetSublist(1, -1);
8662 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8663
8664 foreach (SceneObjectPart part in parts)
8665 remaining = GetPrimParams(part, rules, ref result);
8666 }
8667
8668 return result;
8669 } 8885 }
8670 8886
8671 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 8887 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
@@ -8675,39 +8891,294 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8675 // acording to SL wiki this must indicate a single link number or link_root or link_this. 8891 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8676 // keep other options as before 8892 // keep other options as before
8677 8893
8678 List<SceneObjectPart> parts; 8894 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8679 List<ScenePresence> avatars; 8895 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
8680 8896
8681 LSL_List res = new LSL_List(); 8897 LSL_List res = new LSL_List();
8682 LSL_List remaining = null;
8683 8898
8684 while (rules.Length > 0) 8899 if (parts.Count > 0)
8685 { 8900 {
8686 parts = GetLinkParts(linknumber); 8901 foreach (var part in parts)
8687 avatars = GetLinkAvatars(linknumber);
8688
8689 remaining = null;
8690 foreach (SceneObjectPart part in parts)
8691 { 8902 {
8692 remaining = GetPrimParams(part, rules, ref res); 8903 LSL_List partRes = GetLinkPrimitiveParams(part, rules);
8904 res += partRes;
8693 } 8905 }
8906 }
8907 if (avatars.Count > 0)
8908 {
8694 foreach (ScenePresence avatar in avatars) 8909 foreach (ScenePresence avatar in avatars)
8695 { 8910 {
8696 remaining = GetPrimParams(avatar, rules, ref res); 8911 LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules);
8912 res += avaRes;
8697 } 8913 }
8914 }
8915 return res;
8916 }
8917
8918 public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules)
8919 {
8920 // avatars case
8921 // replies as SL wiki
8698 8922
8699 if (remaining != null && remaining.Length > 0) 8923 LSL_List res = new LSL_List();
8924// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
8925 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
8926
8927 int idx = 0;
8928 while (idx < rules.Length)
8929 {
8930 int code = (int)rules.GetLSLIntegerItem(idx++);
8931 int remain = rules.Length - idx;
8932
8933 switch (code)
8700 { 8934 {
8701 linknumber = remaining.GetLSLIntegerItem(0); 8935 case (int)ScriptBaseClass.PRIM_MATERIAL:
8702 rules = remaining.GetSublist(1, -1); 8936 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
8937 break;
8938
8939 case (int)ScriptBaseClass.PRIM_PHYSICS:
8940 res.Add(new LSL_Integer(0));
8941 break;
8942
8943 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8944 res.Add(new LSL_Integer(0));
8945 break;
8946
8947 case (int)ScriptBaseClass.PRIM_PHANTOM:
8948 res.Add(new LSL_Integer(0));
8949 break;
8950
8951 case (int)ScriptBaseClass.PRIM_POSITION:
8952
8953 Vector3 pos = avatar.OffsetPosition;
8954
8955 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
8956 pos -= sitOffset;
8957
8958 if( sitPart != null)
8959 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
8960
8961 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
8962 break;
8963
8964 case (int)ScriptBaseClass.PRIM_SIZE:
8965 // as in llGetAgentSize above
8966 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
8967 break;
8968
8969 case (int)ScriptBaseClass.PRIM_ROTATION:
8970 Quaternion rot = avatar.Rotation;
8971 if (sitPart != null)
8972 {
8973 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
8974 }
8975
8976 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
8977 break;
8978
8979 case (int)ScriptBaseClass.PRIM_TYPE:
8980 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8981 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8982 res.Add(new LSL_Vector(0f,1.0f,0f));
8983 res.Add(new LSL_Float(0.0f));
8984 res.Add(new LSL_Vector(0, 0, 0));
8985 res.Add(new LSL_Vector(1.0f,1.0f,0f));
8986 res.Add(new LSL_Vector(0, 0, 0));
8987 break;
8988
8989 case (int)ScriptBaseClass.PRIM_TEXTURE:
8990 if (remain < 1)
8991 return res;
8992
8993 int face = (int)rules.GetLSLIntegerItem(idx++);
8994 if (face == ScriptBaseClass.ALL_SIDES)
8995 {
8996 for (face = 0; face < 21; face++)
8997 {
8998 res.Add(new LSL_String(""));
8999 res.Add(new LSL_Vector(0,0,0));
9000 res.Add(new LSL_Vector(0,0,0));
9001 res.Add(new LSL_Float(0.0));
9002 }
9003 }
9004 else
9005 {
9006 if (face >= 0 && face < 21)
9007 {
9008 res.Add(new LSL_String(""));
9009 res.Add(new LSL_Vector(0,0,0));
9010 res.Add(new LSL_Vector(0,0,0));
9011 res.Add(new LSL_Float(0.0));
9012 }
9013 }
9014 break;
9015
9016 case (int)ScriptBaseClass.PRIM_COLOR:
9017 if (remain < 1)
9018 return res;
9019
9020 face = (int)rules.GetLSLIntegerItem(idx++);
9021
9022 if (face == ScriptBaseClass.ALL_SIDES)
9023 {
9024 for (face = 0; face < 21; face++)
9025 {
9026 res.Add(new LSL_Vector(0,0,0));
9027 res.Add(new LSL_Float(0));
9028 }
9029 }
9030 else
9031 {
9032 res.Add(new LSL_Vector(0,0,0));
9033 res.Add(new LSL_Float(0));
9034 }
9035 break;
9036
9037 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
9038 if (remain < 1)
9039 return res;
9040 face = (int)rules.GetLSLIntegerItem(idx++);
9041
9042 if (face == ScriptBaseClass.ALL_SIDES)
9043 {
9044 for (face = 0; face < 21; face++)
9045 {
9046 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9047 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9048 }
9049 }
9050 else
9051 {
9052 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9053 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9054 }
9055 break;
9056
9057 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
9058 if (remain < 1)
9059 return res;
9060 face = (int)rules.GetLSLIntegerItem(idx++);
9061
9062 if (face == ScriptBaseClass.ALL_SIDES)
9063 {
9064 for (face = 0; face < 21; face++)
9065 {
9066 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9067 }
9068 }
9069 else
9070 {
9071 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9072 }
9073 break;
9074
9075 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
9076 res.Add(new LSL_Integer(0));
9077 res.Add(new LSL_Integer(0));// softness
9078 res.Add(new LSL_Float(0.0f)); // gravity
9079 res.Add(new LSL_Float(0.0f)); // friction
9080 res.Add(new LSL_Float(0.0f)); // wind
9081 res.Add(new LSL_Float(0.0f)); // tension
9082 res.Add(new LSL_Vector(0f,0f,0f));
9083 break;
9084
9085 case (int)ScriptBaseClass.PRIM_TEXGEN:
9086 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
9087 if (remain < 1)
9088 return res;
9089 face = (int)rules.GetLSLIntegerItem(idx++);
9090
9091 if (face == ScriptBaseClass.ALL_SIDES)
9092 {
9093 for (face = 0; face < 21; face++)
9094 {
9095 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9096 }
9097 }
9098 else
9099 {
9100 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9101 }
9102 break;
9103
9104 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
9105 res.Add(new LSL_Integer(0));
9106 res.Add(new LSL_Vector(0f,0f,0f));
9107 res.Add(new LSL_Float(0f)); // intensity
9108 res.Add(new LSL_Float(0f)); // radius
9109 res.Add(new LSL_Float(0f)); // falloff
9110 break;
9111
9112 case (int)ScriptBaseClass.PRIM_GLOW:
9113 if (remain < 1)
9114 return res;
9115 face = (int)rules.GetLSLIntegerItem(idx++);
9116
9117 if (face == ScriptBaseClass.ALL_SIDES)
9118 {
9119 for (face = 0; face < 21; face++)
9120 {
9121 res.Add(new LSL_Float(0f));
9122 }
9123 }
9124 else
9125 {
9126 res.Add(new LSL_Float(0f));
9127 }
9128 break;
9129
9130 case (int)ScriptBaseClass.PRIM_TEXT:
9131 res.Add(new LSL_String(""));
9132 res.Add(new LSL_Vector(0f,0f,0f));
9133 res.Add(new LSL_Float(1.0f));
9134 break;
9135
9136 case (int)ScriptBaseClass.PRIM_NAME:
9137 res.Add(new LSL_String(avatar.Name));
9138 break;
9139
9140 case (int)ScriptBaseClass.PRIM_DESC:
9141 res.Add(new LSL_String(""));
9142 break;
9143
9144 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
9145 Quaternion lrot = avatar.Rotation;
9146
9147 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9148 {
9149 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
9150 }
9151 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
9152 break;
9153
9154 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9155 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
9156 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
9157 lpos -= lsitOffset;
9158
9159 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9160 {
9161 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
9162 }
9163 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
9164 break;
9165
9166 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9167 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9168 return res;
9169 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9170 LSL_List new_rules = rules.GetSublist(idx, -1);
9171
9172 res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9173 return res;
8703 } 9174 }
8704 } 9175 }
8705
8706 return res; 9176 return res;
8707 } 9177 }
8708 9178
8709 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 9179 public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
8710 { 9180 {
9181 LSL_List res = new LSL_List();
8711 int idx=0; 9182 int idx=0;
8712 while (idx < rules.Length) 9183 while (idx < rules.Length)
8713 { 9184 {
@@ -8845,7 +9316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8845 9316
8846 case (int)ScriptBaseClass.PRIM_TEXTURE: 9317 case (int)ScriptBaseClass.PRIM_TEXTURE:
8847 if (remain < 1) 9318 if (remain < 1)
8848 return null; 9319 return res;
8849 9320
8850 int face = (int)rules.GetLSLIntegerItem(idx++); 9321 int face = (int)rules.GetLSLIntegerItem(idx++);
8851 Primitive.TextureEntry tex = part.Shape.Textures; 9322 Primitive.TextureEntry tex = part.Shape.Textures;
@@ -8885,7 +9356,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8885 9356
8886 case (int)ScriptBaseClass.PRIM_COLOR: 9357 case (int)ScriptBaseClass.PRIM_COLOR:
8887 if (remain < 1) 9358 if (remain < 1)
8888 return null; 9359 return res;
8889 9360
8890 face=(int)rules.GetLSLIntegerItem(idx++); 9361 face=(int)rules.GetLSLIntegerItem(idx++);
8891 9362
@@ -8914,8 +9385,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8914 9385
8915 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 9386 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8916 if (remain < 1) 9387 if (remain < 1)
8917 return null; 9388 return res;
8918
8919 face = (int)rules.GetLSLIntegerItem(idx++); 9389 face = (int)rules.GetLSLIntegerItem(idx++);
8920 9390
8921 tex = part.Shape.Textures; 9391 tex = part.Shape.Textures;
@@ -8971,8 +9441,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8971 9441
8972 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 9442 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8973 if (remain < 1) 9443 if (remain < 1)
8974 return null; 9444 return res;
8975
8976 face = (int)rules.GetLSLIntegerItem(idx++); 9445 face = (int)rules.GetLSLIntegerItem(idx++);
8977 9446
8978 tex = part.Shape.Textures; 9447 tex = part.Shape.Textures;
@@ -9026,8 +9495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9026 case (int)ScriptBaseClass.PRIM_TEXGEN: 9495 case (int)ScriptBaseClass.PRIM_TEXGEN:
9027 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 9496 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
9028 if (remain < 1) 9497 if (remain < 1)
9029 return null; 9498 return res;
9030
9031 face = (int)rules.GetLSLIntegerItem(idx++); 9499 face = (int)rules.GetLSLIntegerItem(idx++);
9032 9500
9033 tex = part.Shape.Textures; 9501 tex = part.Shape.Textures;
@@ -9075,8 +9543,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9075 9543
9076 case (int)ScriptBaseClass.PRIM_GLOW: 9544 case (int)ScriptBaseClass.PRIM_GLOW:
9077 if (remain < 1) 9545 if (remain < 1)
9078 return null; 9546 return res;
9079
9080 face = (int)rules.GetLSLIntegerItem(idx++); 9547 face = (int)rules.GetLSLIntegerItem(idx++);
9081 9548
9082 tex = part.Shape.Textures; 9549 tex = part.Shape.Textures;
@@ -9120,24 +9587,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9120 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9587 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9121 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9588 res.Add(new LSL_Vector(GetPartLocalPos(part)));
9122 break; 9589 break;
9123 case (int)ScriptBaseClass.PRIM_SLICE:
9124 PrimType prim_type = part.GetPrimType();
9125 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
9126 res.Add(new LSL_Vector(
9127 (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
9128 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
9129 0
9130 ));
9131 break;
9132 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9133 if(remain < 3)
9134 return null;
9135 9590
9136 return rules.GetSublist(idx, -1); 9591 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9592 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9593 return res;
9594 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9595 LSL_List new_rules = rules.GetSublist(idx, -1);
9596 LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9597 res += tres;
9598 return res;
9137 } 9599 }
9138 } 9600 }
9139 9601 return res;
9140 return null;
9141 } 9602 }
9142 9603
9143 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 9604 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
@@ -10050,10 +10511,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10050 10511
10051 GridRegion info; 10512 GridRegion info;
10052 10513
10053 if (World.RegionInfo.RegionName == simulator) 10514 if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator?
10054 info = new GridRegion(World.RegionInfo); 10515
10516 info = new GridRegion(m_ScriptEngine.World.RegionInfo);
10055 else 10517 else
10056 info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); 10518 info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
10057 10519
10058 switch (data) 10520 switch (data)
10059 { 10521 {
@@ -10063,24 +10525,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10063 ScriptSleep(1000); 10525 ScriptSleep(1000);
10064 return UUID.Zero.ToString(); 10526 return UUID.Zero.ToString();
10065 } 10527 }
10066 10528 if (m_ScriptEngine.World.RegionInfo.RegionName != simulator)
10067 bool isHypergridRegion = false;
10068
10069 if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "")
10070 {
10071 // Hypergrid is currently placing real destination region co-ords into RegionSecret.
10072 // But other code can also use this field for a genuine RegionSecret! Therefore, if
10073 // anything is present we need to disambiguate.
10074 //
10075 // FIXME: Hypergrid should be storing this data in a different field.
10076 RegionFlags regionFlags
10077 = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags(
10078 info.ScopeID, info.RegionID);
10079 isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0;
10080 }
10081
10082 if (isHypergridRegion)
10083 { 10529 {
10530 //Hypergrid Region co-ordinates
10084 uint rx = 0, ry = 0; 10531 uint rx = 0, ry = 0;
10085 Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); 10532 Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry);
10086 10533
@@ -10091,7 +10538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10091 } 10538 }
10092 else 10539 else
10093 { 10540 {
10094 // Local grid co-oridnates 10541 //Local-cooridnates
10095 reply = new LSL_Vector( 10542 reply = new LSL_Vector(
10096 info.RegionLocX, 10543 info.RegionLocX,
10097 info.RegionLocY, 10544 info.RegionLocY,
@@ -10545,20 +10992,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10545 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) 10992 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
10546 { 10993 {
10547 case ParcelMediaCommandEnum.Url: 10994 case ParcelMediaCommandEnum.Url:
10548 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10995 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
10549 break; 10996 break;
10550 case ParcelMediaCommandEnum.Desc: 10997 case ParcelMediaCommandEnum.Desc:
10551 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); 10998 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
10552 break; 10999 break;
10553 case ParcelMediaCommandEnum.Texture: 11000 case ParcelMediaCommandEnum.Texture:
10554 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); 11001 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
10555 break; 11002 break;
10556 case ParcelMediaCommandEnum.Type: 11003 case ParcelMediaCommandEnum.Type:
10557 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); 11004 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
10558 break; 11005 break;
10559 case ParcelMediaCommandEnum.Size: 11006 case ParcelMediaCommandEnum.Size:
10560 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); 11007 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth));
10561 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); 11008 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight));
10562 break; 11009 break;
10563 default: 11010 default:
10564 ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; 11011 ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
@@ -10728,8 +11175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10728 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 11175 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
10729 if (avatar != null) 11176 if (avatar != null)
10730 { 11177 {
10731 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 11178 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname,
10732 simname, pos, lookAt); 11179 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
11180 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
10733 } 11181 }
10734 11182
10735 ScriptSleep(1000); 11183 ScriptSleep(1000);
@@ -10914,30 +11362,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10914 public LSL_Float llListStatistics(int operation, LSL_List src) 11362 public LSL_Float llListStatistics(int operation, LSL_List src)
10915 { 11363 {
10916 m_host.AddScriptLPS(1); 11364 m_host.AddScriptLPS(1);
11365 LSL_List nums = LSL_List.ToDoubleList(src);
10917 switch (operation) 11366 switch (operation)
10918 { 11367 {
10919 case ScriptBaseClass.LIST_STAT_RANGE: 11368 case ScriptBaseClass.LIST_STAT_RANGE:
10920 return src.Range(); 11369 return nums.Range();
10921 case ScriptBaseClass.LIST_STAT_MIN: 11370 case ScriptBaseClass.LIST_STAT_MIN:
10922 return src.Min(); 11371 return nums.Min();
10923 case ScriptBaseClass.LIST_STAT_MAX: 11372 case ScriptBaseClass.LIST_STAT_MAX:
10924 return src.Max(); 11373 return nums.Max();
10925 case ScriptBaseClass.LIST_STAT_MEAN: 11374 case ScriptBaseClass.LIST_STAT_MEAN:
10926 return src.Mean(); 11375 return nums.Mean();
10927 case ScriptBaseClass.LIST_STAT_MEDIAN: 11376 case ScriptBaseClass.LIST_STAT_MEDIAN:
10928 return LSL_List.ToDoubleList(src).Median(); 11377 return nums.Median();
10929 case ScriptBaseClass.LIST_STAT_NUM_COUNT: 11378 case ScriptBaseClass.LIST_STAT_NUM_COUNT:
10930 return src.NumericLength(); 11379 return nums.NumericLength();
10931 case ScriptBaseClass.LIST_STAT_STD_DEV: 11380 case ScriptBaseClass.LIST_STAT_STD_DEV:
10932 return src.StdDev(); 11381 return nums.StdDev();
10933 case ScriptBaseClass.LIST_STAT_SUM: 11382 case ScriptBaseClass.LIST_STAT_SUM:
10934 return src.Sum(); 11383 return nums.Sum();
10935 case ScriptBaseClass.LIST_STAT_SUM_SQUARES: 11384 case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
10936 return src.SumSqrs(); 11385 return nums.SumSqrs();
10937 case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: 11386 case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
10938 return src.GeometricMean(); 11387 return nums.GeometricMean();
10939 case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: 11388 case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
10940 return src.HarmonicMean(); 11389 return nums.HarmonicMean();
10941 default: 11390 default:
10942 return 0.0; 11391 return 0.0;
10943 } 11392 }
@@ -11295,7 +11744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11295 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) 11744 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
11296 { 11745 {
11297 m_host.AddScriptLPS(1); 11746 m_host.AddScriptLPS(1);
11298 LandData land = World.GetLandData(pos); 11747 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
11299 if (land == null) 11748 if (land == null)
11300 { 11749 {
11301 return new LSL_List(0); 11750 return new LSL_List(0);
@@ -11463,12 +11912,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11463 else 11912 else
11464 rot = obj.GetWorldRotation(); 11913 rot = obj.GetWorldRotation();
11465 11914
11466 LSL_Rotation objrot = new LSL_Rotation(rot); 11915 LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
11467 ret.Add(objrot); 11916 ret.Add(objrot);
11468 } 11917 }
11469 break; 11918 break;
11470 case ScriptBaseClass.OBJECT_VELOCITY: 11919 case ScriptBaseClass.OBJECT_VELOCITY:
11471 ret.Add(new LSL_Vector(obj.Velocity)); 11920 Vector3 ovel = obj.Velocity;
11921 ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z));
11472 break; 11922 break;
11473 case ScriptBaseClass.OBJECT_OWNER: 11923 case ScriptBaseClass.OBJECT_OWNER:
11474 ret.Add(new LSL_String(obj.OwnerID.ToString())); 11924 ret.Add(new LSL_String(obj.OwnerID.ToString()));
@@ -11555,12 +12005,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11555 12005
11556 internal void Deprecated(string command) 12006 internal void Deprecated(string command)
11557 { 12007 {
11558 throw new ScriptException("Command deprecated: " + command); 12008 throw new Exception("Command deprecated: " + command);
11559 } 12009 }
11560 12010
11561 internal void LSLError(string msg) 12011 internal void LSLError(string msg)
11562 { 12012 {
11563 throw new ScriptException("LSL Runtime Error: " + msg); 12013 throw new Exception("LSL Runtime Error: " + msg);
11564 } 12014 }
11565 12015
11566 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); 12016 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
@@ -11681,7 +12131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11681 return tid.ToString(); 12131 return tid.ToString();
11682 } 12132 }
11683 12133
11684 public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) 12134 public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
11685 { 12135 {
11686 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); 12136 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
11687 if (obj == null) 12137 if (obj == null)
@@ -11690,41 +12140,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11690 if (obj.OwnerID != m_host.OwnerID) 12140 if (obj.OwnerID != m_host.OwnerID)
11691 return; 12141 return;
11692 12142
11693 uint rulesParsed = 0; 12143 LSL_List remaining = SetPrimParams(obj, rules);
11694 LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed);
11695 12144
11696 while ((object)remaining != null && remaining.Length > 2) 12145 while ((object)remaining != null && remaining.Length > 2)
11697 { 12146 {
11698 LSL_Integer newLink = remaining.GetLSLIntegerItem(0); 12147 LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
11699 LSL_List newrules = remaining.GetSublist(1, -1); 12148 LSL_List newrules = remaining.GetSublist(1, -1);
11700 foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ 12149 foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
11701 remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); 12150 remaining = SetPrimParams(part, newrules);
11702 } 12151 }
11703 } 12152 }
11704 } 12153 }
11705 12154
11706 public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) 12155 public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
11707 { 12156 {
11708 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); 12157 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
12158 if (obj == null)
12159 return new LSL_List();
11709 12160
11710 LSL_List result = new LSL_List(); 12161 if (obj.OwnerID != m_host.OwnerID)
11711 12162 return new LSL_List();
11712 if (obj != null && obj.OwnerID != m_host.OwnerID)
11713 {
11714 LSL_List remaining = GetPrimParams(obj, rules, ref result);
11715
11716 while (remaining != null && remaining.Length > 2)
11717 {
11718 int linknumber = remaining.GetLSLIntegerItem(0);
11719 rules = remaining.GetSublist(1, -1);
11720 List<SceneObjectPart> parts = GetLinkParts(linknumber);
11721
11722 foreach (SceneObjectPart part in parts)
11723 remaining = GetPrimParams(part, rules, ref result);
11724 }
11725 }
11726 12163
11727 return result; 12164 return GetLinkPrimitiveParams(obj, rules);
11728 } 12165 }
11729 12166
11730 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) 12167 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
@@ -12087,8 +12524,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12087 12524
12088 m_host.AddScriptLPS(1); 12525 m_host.AddScriptLPS(1);
12089 12526
12090 Vector3 rayStart = start; 12527 Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z);
12091 Vector3 rayEnd = end; 12528 Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z);
12092 Vector3 dir = rayEnd - rayStart; 12529 Vector3 dir = rayEnd - rayStart;
12093 12530
12094 float dist = Vector3.Mag(dir); 12531 float dist = Vector3.Mag(dir);
@@ -12662,455 +13099,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12662 } 13099 }
12663 } 13100 }
12664 } 13101 }
12665
12666 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12667 {
12668 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12669
12670 int idx = 0;
12671 int idxStart = 0;
12672
12673 bool positionChanged = false;
12674 Vector3 finalPos = Vector3.Zero;
12675
12676 try
12677 {
12678 while (idx < rules.Length)
12679 {
12680 ++rulesParsed;
12681 int code = rules.GetLSLIntegerItem(idx++);
12682
12683 int remain = rules.Length - idx;
12684 idxStart = idx;
12685
12686 switch (code)
12687 {
12688 case (int)ScriptBaseClass.PRIM_POSITION:
12689 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12690 {
12691 if (remain < 1)
12692 return null;
12693
12694 LSL_Vector v;
12695 v = rules.GetVector3Item(idx++);
12696
12697 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12698 if (part == null)
12699 break;
12700
12701 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12702 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12703 if (part.LinkNum > 1)
12704 {
12705 localRot = GetPartLocalRot(part);
12706 localPos = GetPartLocalPos(part);
12707 }
12708
12709 v -= localPos;
12710 v /= localRot;
12711
12712 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12713
12714 v = v + 2 * sitOffset;
12715
12716 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12717 av.SendAvatarDataToAllAgents();
12718
12719 }
12720 break;
12721
12722 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12723 case (int)ScriptBaseClass.PRIM_ROTATION:
12724 {
12725 if (remain < 1)
12726 return null;
12727
12728 LSL_Rotation r;
12729 r = rules.GetQuaternionItem(idx++);
12730
12731 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12732 if (part == null)
12733 break;
12734
12735 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12736 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12737
12738 if (part.LinkNum > 1)
12739 localRot = GetPartLocalRot(part);
12740
12741 r = r * llGetRootRotation() / localRot;
12742 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
12743 av.SendAvatarDataToAllAgents();
12744 }
12745 break;
12746
12747 // parse rest doing nothing but number of parameters error check
12748 case (int)ScriptBaseClass.PRIM_SIZE:
12749 case (int)ScriptBaseClass.PRIM_MATERIAL:
12750 case (int)ScriptBaseClass.PRIM_PHANTOM:
12751 case (int)ScriptBaseClass.PRIM_PHYSICS:
12752 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
12753 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12754 case (int)ScriptBaseClass.PRIM_NAME:
12755 case (int)ScriptBaseClass.PRIM_DESC:
12756 if (remain < 1)
12757 return null;
12758 idx++;
12759 break;
12760
12761 case (int)ScriptBaseClass.PRIM_GLOW:
12762 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12763 case (int)ScriptBaseClass.PRIM_TEXGEN:
12764 if (remain < 2)
12765 return null;
12766 idx += 2;
12767 break;
12768
12769 case (int)ScriptBaseClass.PRIM_TYPE:
12770 if (remain < 3)
12771 return null;
12772 code = (int)rules.GetLSLIntegerItem(idx++);
12773 remain = rules.Length - idx;
12774 switch (code)
12775 {
12776 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
12777 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
12778 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
12779 if (remain < 6)
12780 return null;
12781 idx += 6;
12782 break;
12783
12784 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
12785 if (remain < 5)
12786 return null;
12787 idx += 5;
12788 break;
12789
12790 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
12791 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
12792 case (int)ScriptBaseClass.PRIM_TYPE_RING:
12793 if (remain < 11)
12794 return null;
12795 idx += 11;
12796 break;
12797
12798 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
12799 if (remain < 2)
12800 return null;
12801 idx += 2;
12802 break;
12803 }
12804 break;
12805
12806 case (int)ScriptBaseClass.PRIM_COLOR:
12807 case (int)ScriptBaseClass.PRIM_TEXT:
12808 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12809 case (int)ScriptBaseClass.PRIM_OMEGA:
12810 if (remain < 3)
12811 return null;
12812 idx += 3;
12813 break;
12814
12815 case (int)ScriptBaseClass.PRIM_TEXTURE:
12816 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
12817 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
12818 if (remain < 5)
12819 return null;
12820 idx += 5;
12821 break;
12822
12823 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12824 if (remain < 7)
12825 return null;
12826
12827 idx += 7;
12828 break;
12829
12830 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
12831 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
12832 return null;
12833
12834 return rules.GetSublist(idx, -1);
12835 }
12836 }
12837 }
12838 catch (InvalidCastException e)
12839 {
12840 ShoutError(string.Format(
12841 "{0} error running rule #{1}: arg #{2} ",
12842 originFunc, rulesParsed, idx - idxStart) + e.Message);
12843 }
12844 finally
12845 {
12846 if (positionChanged)
12847 {
12848 av.OffsetPosition = finalPos;
12849// av.SendAvatarDataToAllAgents();
12850 av.SendTerseUpdateToAllClients();
12851 positionChanged = false;
12852 }
12853 }
12854 return null;
12855 }
12856
12857 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
12858 {
12859 // avatars case
12860 // replies as SL wiki
12861
12862// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
12863 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
12864
12865 int idx = 0;
12866 while (idx < rules.Length)
12867 {
12868 int code = (int)rules.GetLSLIntegerItem(idx++);
12869 int remain = rules.Length - idx;
12870
12871 switch (code)
12872 {
12873 case (int)ScriptBaseClass.PRIM_MATERIAL:
12874 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
12875 break;
12876
12877 case (int)ScriptBaseClass.PRIM_PHYSICS:
12878 res.Add(new LSL_Integer(0));
12879 break;
12880
12881 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12882 res.Add(new LSL_Integer(0));
12883 break;
12884
12885 case (int)ScriptBaseClass.PRIM_PHANTOM:
12886 res.Add(new LSL_Integer(0));
12887 break;
12888
12889 case (int)ScriptBaseClass.PRIM_POSITION:
12890
12891 Vector3 pos = avatar.OffsetPosition;
12892
12893 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
12894 pos -= sitOffset;
12895
12896 if( sitPart != null)
12897 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
12898
12899 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
12900 break;
12901
12902 case (int)ScriptBaseClass.PRIM_SIZE:
12903 // as in llGetAgentSize above
12904 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
12905 break;
12906
12907 case (int)ScriptBaseClass.PRIM_ROTATION:
12908 Quaternion rot = avatar.Rotation;
12909 if (sitPart != null)
12910 {
12911 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
12912 }
12913
12914 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
12915 break;
12916
12917 case (int)ScriptBaseClass.PRIM_TYPE:
12918 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
12919 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
12920 res.Add(new LSL_Vector(0f,1.0f,0f));
12921 res.Add(new LSL_Float(0.0f));
12922 res.Add(new LSL_Vector(0, 0, 0));
12923 res.Add(new LSL_Vector(1.0f,1.0f,0f));
12924 res.Add(new LSL_Vector(0, 0, 0));
12925 break;
12926
12927 case (int)ScriptBaseClass.PRIM_TEXTURE:
12928 if (remain < 1)
12929 return null;
12930
12931 int face = (int)rules.GetLSLIntegerItem(idx++);
12932 if (face == ScriptBaseClass.ALL_SIDES)
12933 {
12934 for (face = 0; face < 21; face++)
12935 {
12936 res.Add(new LSL_String(""));
12937 res.Add(new LSL_Vector(0,0,0));
12938 res.Add(new LSL_Vector(0,0,0));
12939 res.Add(new LSL_Float(0.0));
12940 }
12941 }
12942 else
12943 {
12944 if (face >= 0 && face < 21)
12945 {
12946 res.Add(new LSL_String(""));
12947 res.Add(new LSL_Vector(0,0,0));
12948 res.Add(new LSL_Vector(0,0,0));
12949 res.Add(new LSL_Float(0.0));
12950 }
12951 }
12952 break;
12953
12954 case (int)ScriptBaseClass.PRIM_COLOR:
12955 if (remain < 1)
12956 return null;
12957
12958 face = (int)rules.GetLSLIntegerItem(idx++);
12959
12960 if (face == ScriptBaseClass.ALL_SIDES)
12961 {
12962 for (face = 0; face < 21; face++)
12963 {
12964 res.Add(new LSL_Vector(0,0,0));
12965 res.Add(new LSL_Float(0));
12966 }
12967 }
12968 else
12969 {
12970 res.Add(new LSL_Vector(0,0,0));
12971 res.Add(new LSL_Float(0));
12972 }
12973 break;
12974
12975 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12976 if (remain < 1)
12977 return null;
12978 face = (int)rules.GetLSLIntegerItem(idx++);
12979
12980 if (face == ScriptBaseClass.ALL_SIDES)
12981 {
12982 for (face = 0; face < 21; face++)
12983 {
12984 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
12985 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
12986 }
12987 }
12988 else
12989 {
12990 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
12991 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
12992 }
12993 break;
12994
12995 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12996 if (remain < 1)
12997 return null;
12998 face = (int)rules.GetLSLIntegerItem(idx++);
12999
13000 if (face == ScriptBaseClass.ALL_SIDES)
13001 {
13002 for (face = 0; face < 21; face++)
13003 {
13004 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13005 }
13006 }
13007 else
13008 {
13009 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13010 }
13011 break;
13012
13013 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13014 res.Add(new LSL_Integer(0));
13015 res.Add(new LSL_Integer(0));// softness
13016 res.Add(new LSL_Float(0.0f)); // gravity
13017 res.Add(new LSL_Float(0.0f)); // friction
13018 res.Add(new LSL_Float(0.0f)); // wind
13019 res.Add(new LSL_Float(0.0f)); // tension
13020 res.Add(new LSL_Vector(0f,0f,0f));
13021 break;
13022
13023 case (int)ScriptBaseClass.PRIM_TEXGEN:
13024 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13025 if (remain < 1)
13026 return null;
13027 face = (int)rules.GetLSLIntegerItem(idx++);
13028
13029 if (face == ScriptBaseClass.ALL_SIDES)
13030 {
13031 for (face = 0; face < 21; face++)
13032 {
13033 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13034 }
13035 }
13036 else
13037 {
13038 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13039 }
13040 break;
13041
13042 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13043 res.Add(new LSL_Integer(0));
13044 res.Add(new LSL_Vector(0f,0f,0f));
13045 res.Add(new LSL_Float(0f)); // intensity
13046 res.Add(new LSL_Float(0f)); // radius
13047 res.Add(new LSL_Float(0f)); // falloff
13048 break;
13049
13050 case (int)ScriptBaseClass.PRIM_GLOW:
13051 if (remain < 1)
13052 return null;
13053 face = (int)rules.GetLSLIntegerItem(idx++);
13054
13055 if (face == ScriptBaseClass.ALL_SIDES)
13056 {
13057 for (face = 0; face < 21; face++)
13058 {
13059 res.Add(new LSL_Float(0f));
13060 }
13061 }
13062 else
13063 {
13064 res.Add(new LSL_Float(0f));
13065 }
13066 break;
13067
13068 case (int)ScriptBaseClass.PRIM_TEXT:
13069 res.Add(new LSL_String(""));
13070 res.Add(new LSL_Vector(0f,0f,0f));
13071 res.Add(new LSL_Float(1.0f));
13072 break;
13073
13074 case (int)ScriptBaseClass.PRIM_NAME:
13075 res.Add(new LSL_String(avatar.Name));
13076 break;
13077
13078 case (int)ScriptBaseClass.PRIM_DESC:
13079 res.Add(new LSL_String(""));
13080 break;
13081
13082 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13083 Quaternion lrot = avatar.Rotation;
13084
13085 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13086 {
13087 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13088 }
13089 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13090 break;
13091
13092 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13093 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13094 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13095 lpos -= lsitOffset;
13096
13097 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13098 {
13099 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13100 }
13101 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13102 break;
13103
13104 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13105 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13106 return null;
13107
13108 return rules.GetSublist(idx, -1);
13109 }
13110 }
13111
13112 return null;
13113 }
13114 } 13102 }
13115 13103
13116 public class NotecardCache 13104 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index ceb4660..795de80 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
305 idx++; 305 idx++;
306 iV = rules.GetVector3Item(idx); 306 iV = rules.GetVector3Item(idx);
307 wl.cloudDetailXYDensity = iV; 307 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
308 break; 308 break;
309 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 309 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
310 idx++; 310 idx++;
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
330 idx++; 330 idx++;
331 iV = rules.GetVector3Item(idx); 331 iV = rules.GetVector3Item(idx);
332 wl.cloudXYDensity = iV; 332 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
333 break; 333 break;
334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
335 idx++; 335 idx++;
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
385 idx++; 385 idx++;
386 iV = rules.GetVector3Item(idx); 386 iV = rules.GetVector3Item(idx);
387 wl.reflectionWaveletScale = iV; 387 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
388 break; 388 break;
389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
390 idx++; 390 idx++;
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
422 case (int)ScriptBaseClass.WL_WATER_COLOR: 422 case (int)ScriptBaseClass.WL_WATER_COLOR:
423 idx++; 423 idx++;
424 iV = rules.GetVector3Item(idx); 424 iV = rules.GetVector3Item(idx);
425 wl.waterColor = iV; 425 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
426 break; 426 break;
427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
428 idx++; 428 idx++;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 8f34833..7844c75 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -95,13 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
95 95
96 internal void MODError(string msg) 96 internal void MODError(string msg)
97 { 97 {
98 throw new ScriptException("MOD Runtime Error: " + msg); 98 throw new Exception("MOD Runtime Error: " + msg);
99 } 99 }
100 100
101 /// <summary> 101 //
102 /// Dumps an error message on the debug console. 102 //Dumps an error message on the debug console.
103 /// </summary> 103 //
104 /// <param name='message'></param> 104
105 internal void MODShoutError(string message) 105 internal void MODShoutError(string message)
106 { 106 {
107 if (message.Length > 1023) 107 if (message.Length > 1023)
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
254 254
255 object[] convertedParms = new object[parms.Length]; 255 object[] convertedParms = new object[parms.Length];
256 for (int i = 0; i < parms.Length; i++) 256 for (int i = 0; i < parms.Length; i++)
257 convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname); 257 convertedParms[i] = ConvertFromLSL(parms[i],signature[i]);
258 258
259 // now call the function, the contract with the function is that it will always return 259 // now call the function, the contract with the function is that it will always return
260 // non-null but don't trust it completely 260 // non-null but don't trust it completely
@@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
294 294
295 /// <summary> 295 /// <summary>
296 /// </summary> 296 /// </summary>
297 protected object ConvertFromLSL(object lslparm, Type type, string fname) 297 protected object ConvertFromLSL(object lslparm, Type type)
298 { 298 {
299 // ---------- String ---------- 299 // ---------- String ----------
300 if (lslparm is LSL_String) 300 if (lslparm is LSL_String)
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
310 // ---------- Integer ---------- 310 // ---------- Integer ----------
311 else if (lslparm is LSL_Integer) 311 else if (lslparm is LSL_Integer)
312 { 312 {
313 if (type == typeof(int) || type == typeof(float)) 313 if (type == typeof(int))
314 return (int)(LSL_Integer)lslparm; 314 return (int)(LSL_Integer)lslparm;
315 } 315 }
316 316
@@ -333,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
333 { 333 {
334 if (type == typeof(OpenMetaverse.Quaternion)) 334 if (type == typeof(OpenMetaverse.Quaternion))
335 { 335 {
336 return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm); 336 LSL_Rotation rot = (LSL_Rotation)lslparm;
337 return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
337 } 338 }
338 } 339 }
339 340
@@ -342,7 +343,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
342 { 343 {
343 if (type == typeof(OpenMetaverse.Vector3)) 344 if (type == typeof(OpenMetaverse.Vector3))
344 { 345 {
345 return (OpenMetaverse.Vector3)((LSL_Vector)lslparm); 346 LSL_Vector vect = (LSL_Vector)lslparm;
347 return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
346 } 348 }
347 } 349 }
348 350
@@ -359,27 +361,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
359 result[i] = (string)(LSL_String)plist[i]; 361 result[i] = (string)(LSL_String)plist[i];
360 else if (plist[i] is LSL_Integer) 362 else if (plist[i] is LSL_Integer)
361 result[i] = (int)(LSL_Integer)plist[i]; 363 result[i] = (int)(LSL_Integer)plist[i];
362 // The int check exists because of the many plain old int script constants in ScriptBase which
363 // are not LSL_Integers.
364 else if (plist[i] is int)
365 result[i] = plist[i];
366 else if (plist[i] is LSL_Float) 364 else if (plist[i] is LSL_Float)
367 result[i] = (float)(LSL_Float)plist[i]; 365 result[i] = (float)(LSL_Float)plist[i];
368 else if (plist[i] is LSL_Key) 366 else if (plist[i] is LSL_Key)
369 result[i] = new UUID((LSL_Key)plist[i]); 367 result[i] = new UUID((LSL_Key)plist[i]);
370 else if (plist[i] is LSL_Rotation) 368 else if (plist[i] is LSL_Rotation)
371 result[i] = (Quaternion)((LSL_Rotation)plist[i]); 369 {
370 LSL_Rotation rot = (LSL_Rotation)plist[i];
371 result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
372 }
372 else if (plist[i] is LSL_Vector) 373 else if (plist[i] is LSL_Vector)
373 result[i] = (Vector3)((LSL_Vector)plist[i]); 374 {
375 LSL_Vector vect = (LSL_Vector)plist[i];
376 result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
377 }
374 else 378 else
375 MODError(String.Format("{0}: unknown LSL list element type", fname)); 379 MODError("unknown LSL list element type");
376 } 380 }
377 381
378 return result; 382 return result;
379 } 383 }
380 } 384 }
381 385
382 MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname)); 386 MODError(String.Format("parameter type mismatch; expecting {0}",type.Name));
383 return null; 387 return null;
384 } 388 }
385 389
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 51c8c7e..80111f9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -141,8 +141,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
141 internal bool m_debuggerSafe = false; 141 internal bool m_debuggerSafe = false;
142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
143 143
144 protected IUrlModule m_UrlModule = null;
145
146 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
147 { 145 {
148 m_ScriptEngine = ScriptEngine; 146 m_ScriptEngine = ScriptEngine;
@@ -150,8 +148,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
150 m_item = item; 148 m_item = item;
151 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
152 150
153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
154
155 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
156 m_OSFunctionsEnabled = true; 152 m_OSFunctionsEnabled = true;
157 153
@@ -218,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 } 214 }
219 else 215 else
220 { 216 {
221 throw new ScriptException("OSSL Runtime Error: " + msg); 217 throw new Exception("OSSL Runtime Error: " + msg);
222 } 218 }
223 } 219 }
224 220
@@ -786,9 +782,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
786 782
787 // We will launch the teleport on a new thread so that when the script threads are terminated 783 // We will launch the teleport on a new thread so that when the script threads are terminated
788 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 784 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
789 Util.FireAndForget(o => World.RequestTeleportLocation( 785 Util.FireAndForget(
790 presence.ControllingClient, regionName, position, 786 o => World.RequestTeleportLocation(presence.ControllingClient, regionName,
791 lookat, (uint)TPFlags.ViaLocation)); 787 new Vector3((float)position.x, (float)position.y, (float)position.z),
788 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
792 789
793 ScriptSleep(5000); 790 ScriptSleep(5000);
794 791
@@ -831,9 +828,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
831 828
832 // We will launch the teleport on a new thread so that when the script threads are terminated 829 // We will launch the teleport on a new thread so that when the script threads are terminated
833 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 830 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
834 Util.FireAndForget(o => World.RequestTeleportLocation( 831 Util.FireAndForget(
835 presence.ControllingClient, regionHandle, 832 o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
836 position, lookat, (uint)TPFlags.ViaLocation)); 833 new Vector3((float)position.x, (float)position.y, (float)position.z),
834 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
837 835
838 ScriptSleep(5000); 836 ScriptSleep(5000);
839 837
@@ -1682,11 +1680,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1682 return; 1680 return;
1683 } 1681 }
1684 1682
1685 MessageObject(objUUID, message);
1686 }
1687
1688 private void MessageObject(UUID objUUID, string message)
1689 {
1690 object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; 1683 object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
1691 1684
1692 SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); 1685 SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
@@ -1789,24 +1782,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1789 protected string LoadNotecard(string notecardNameOrUuid) 1782 protected string LoadNotecard(string notecardNameOrUuid)
1790 { 1783 {
1791 UUID assetID = CacheNotecard(notecardNameOrUuid); 1784 UUID assetID = CacheNotecard(notecardNameOrUuid);
1785 StringBuilder notecardData = new StringBuilder();
1792 1786
1793 if (assetID != UUID.Zero) 1787 for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
1794 { 1788 {
1795 StringBuilder notecardData = new StringBuilder(); 1789 string line = NotecardCache.GetLine(assetID, count) + "\n";
1796 1790
1797 for (int count = 0; count < NotecardCache.GetLines(assetID); count++) 1791// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
1798 { 1792
1799 string line = NotecardCache.GetLine(assetID, count) + "\n"; 1793 notecardData.Append(line);
1800
1801 // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
1802
1803 notecardData.Append(line);
1804 }
1805
1806 return notecardData.ToString();
1807 } 1794 }
1808 1795
1809 return null; 1796 return notecardData.ToString();
1810 } 1797 }
1811 1798
1812 /// <summary> 1799 /// <summary>
@@ -2272,25 +2259,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2272 CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); 2259 CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
2273 m_host.AddScriptLPS(1); 2260 m_host.AddScriptLPS(1);
2274 InitLSL(); 2261 InitLSL();
2275 // One needs to cast m_LSL_Api because we're using functions not
2276 // on the ILSL_Api interface.
2277 LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
2278 LSL_List retVal = new LSL_List(); 2262 LSL_List retVal = new LSL_List();
2279 LSL_List remaining = null; 2263 List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
2280 List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
2281 foreach (SceneObjectPart part in parts) 2264 foreach (SceneObjectPart part in parts)
2282 { 2265 {
2283 remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); 2266 retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules);
2284 }
2285
2286 while (remaining != null && remaining.Length > 2)
2287 {
2288 linknumber = remaining.GetLSLIntegerItem(0);
2289 rules = remaining.GetSublist(1, -1);
2290 parts = LSL_Api.GetLinkParts(linknumber);
2291
2292 foreach (SceneObjectPart part in parts)
2293 remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
2294 } 2267 }
2295 return retVal; 2268 return retVal;
2296 } 2269 }
@@ -2379,18 +2352,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2379 return UUID.Zero.ToString(); 2352 return UUID.Zero.ToString();
2380 } 2353 }
2381 } 2354 }
2382 else
2383 {
2384 OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
2385 }
2386 } 2355 }
2387 2356
2357 if (appearance == null)
2358 return new LSL_Key(UUID.Zero.ToString());
2359
2388 UUID ownerID = UUID.Zero; 2360 UUID ownerID = UUID.Zero;
2389 if (owned) 2361 if (owned)
2390 ownerID = m_host.OwnerID; 2362 ownerID = m_host.OwnerID;
2391 UUID x = module.CreateNPC(firstname, 2363 UUID x = module.CreateNPC(firstname,
2392 lastname, 2364 lastname,
2393 position, 2365 new Vector3((float) position.x, (float) position.y, (float) position.z),
2394 ownerID, 2366 ownerID,
2395 senseAsAgent, 2367 senseAsAgent,
2396 World, 2368 World,
@@ -2453,10 +2425,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2453 return; 2425 return;
2454 2426
2455 string appearanceSerialized = LoadNotecard(notecard); 2427 string appearanceSerialized = LoadNotecard(notecard);
2456
2457 if (appearanceSerialized == null)
2458 OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
2459
2460 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2428 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2461// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); 2429// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
2462// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); 2430// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized);
@@ -2517,7 +2485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2517 return new LSL_Vector(0, 0, 0); 2485 return new LSL_Vector(0, 0, 0);
2518 } 2486 }
2519 2487
2520 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) 2488 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
2521 { 2489 {
2522 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); 2490 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
2523 m_host.AddScriptLPS(1); 2491 m_host.AddScriptLPS(1);
@@ -2532,6 +2500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2532 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2500 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2533 return; 2501 return;
2534 2502
2503 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2535 module.MoveToTarget(npcId, World, pos, false, true, false); 2504 module.MoveToTarget(npcId, World, pos, false, true, false);
2536 } 2505 }
2537 } 2506 }
@@ -2551,10 +2520,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2551 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2520 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2552 return; 2521 return;
2553 2522
2523 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
2554 module.MoveToTarget( 2524 module.MoveToTarget(
2555 new UUID(npc.m_string), 2525 new UUID(npc.m_string),
2556 World, 2526 World,
2557 target, 2527 pos,
2558 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2528 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2559 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, 2529 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2560 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); 2530 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
@@ -2606,7 +2576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2606 ScenePresence sp = World.GetScenePresence(npcId); 2576 ScenePresence sp = World.GetScenePresence(npcId);
2607 2577
2608 if (sp != null) 2578 if (sp != null)
2609 sp.Rotation = rotation; 2579 sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
2610 } 2580 }
2611 } 2581 }
2612 2582
@@ -2966,7 +2936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2966 avatar.SpeedModifier = (float)SpeedModifier; 2936 avatar.SpeedModifier = (float)SpeedModifier;
2967 } 2937 }
2968 2938
2969 public void osKickAvatar(string FirstName, string SurName, string alert) 2939 public void osKickAvatar(string FirstName,string SurName,string alert)
2970 { 2940 {
2971 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 2941 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
2972 m_host.AddScriptLPS(1); 2942 m_host.AddScriptLPS(1);
@@ -2980,21 +2950,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2980 sp.ControllingClient.Kick(alert); 2950 sp.ControllingClient.Kick(alert);
2981 2951
2982 // ...and close on our side 2952 // ...and close on our side
2983 sp.Scene.IncomingCloseAgent(sp.UUID, false); 2953 sp.Scene.IncomingCloseAgent(sp.UUID);
2984 } 2954 }
2985 }); 2955 });
2986 } 2956 }
2987
2988 public LSL_Float osGetHealth(string avatar)
2989 {
2990 CheckThreatLevel(ThreatLevel.None, "osGetHealth");
2991 m_host.AddScriptLPS(1);
2992
2993 LSL_Float health = new LSL_Float(-1);
2994 ScenePresence presence = World.GetScenePresence(new UUID(avatar));
2995 if (presence != null) health = presence.Health;
2996 return health;
2997 }
2998 2957
2999 public void osCauseDamage(string avatar, double damage) 2958 public void osCauseDamage(string avatar, double damage)
3000 { 2959 {
@@ -3007,7 +2966,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3007 ScenePresence presence = World.GetScenePresence(avatarId); 2966 ScenePresence presence = World.GetScenePresence(avatarId);
3008 if (presence != null) 2967 if (presence != null)
3009 { 2968 {
3010 LandData land = World.GetLandData(pos); 2969 LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
3011 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) 2970 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
3012 { 2971 {
3013 float health = presence.Health; 2972 float health = presence.Health;
@@ -3054,7 +3013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3054 m_host.AddScriptLPS(1); 3013 m_host.AddScriptLPS(1);
3055 InitLSL(); 3014 InitLSL();
3056 3015
3057 return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); 3016 return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
3058 } 3017 }
3059 3018
3060 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) 3019 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
@@ -3063,7 +3022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3063 m_host.AddScriptLPS(1); 3022 m_host.AddScriptLPS(1);
3064 InitLSL(); 3023 InitLSL();
3065 3024
3066 m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); 3025 m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
3067 } 3026 }
3068 3027
3069 /// <summary> 3028 /// <summary>
@@ -3295,8 +3254,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3295 } 3254 }
3296 } 3255 }
3297 3256
3298 #region Attachment commands
3299
3300 public void osForceAttachToAvatar(int attachmentPoint) 3257 public void osForceAttachToAvatar(int attachmentPoint)
3301 { 3258 {
3302 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); 3259 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
@@ -3386,175 +3343,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3386 ((LSL_Api)m_LSL_Api).DetachFromAvatar(); 3343 ((LSL_Api)m_LSL_Api).DetachFromAvatar();
3387 } 3344 }
3388 3345
3389 public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
3390 {
3391 CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments");
3392
3393 m_host.AddScriptLPS(1);
3394
3395 UUID targetUUID;
3396 ScenePresence target;
3397 LSL_List resp = new LSL_List();
3398
3399 if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target))
3400 {
3401 foreach (object point in attachmentPoints.Data)
3402 {
3403 LSL_Integer ipoint = new LSL_Integer(
3404 (point is LSL_Integer || point is int || point is uint) ?
3405 (int)point :
3406 0
3407 );
3408 resp.Add(ipoint);
3409 if (ipoint == 0)
3410 {
3411 // indicates zero attachments
3412 resp.Add(new LSL_Integer(0));
3413 }
3414 else
3415 {
3416 // gets the number of attachments on the attachment point
3417 resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
3418 }
3419 }
3420 }
3421
3422 return resp;
3423 }
3424
3425 public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options)
3426 {
3427 CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments");
3428 m_host.AddScriptLPS(1);
3429
3430 UUID targetUUID;
3431 ScenePresence target;
3432
3433 if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target))
3434 {
3435 List<int> aps = new List<int>();
3436 foreach (object point in attachmentPoints.Data)
3437 {
3438 int ipoint;
3439 if (int.TryParse(point.ToString(), out ipoint))
3440 {
3441 aps.Add(ipoint);
3442 }
3443 }
3444
3445 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
3446
3447 bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL);
3448 bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0;
3449
3450 if (msgAll && invertPoints)
3451 {
3452 return;
3453 }
3454 else if (msgAll || invertPoints)
3455 {
3456 attachments = target.GetAttachments();
3457 }
3458 else
3459 {
3460 foreach (int point in aps)
3461 {
3462 if (point > 0)
3463 {
3464 attachments.AddRange(target.GetAttachments((uint)point));
3465 }
3466 }
3467 }
3468
3469 // if we have no attachments at this point, exit now
3470 if (attachments.Count == 0)
3471 {
3472 return;
3473 }
3474
3475 List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>();
3476
3477 if (invertPoints)
3478 {
3479 foreach (SceneObjectGroup attachment in attachments)
3480 {
3481 if (aps.Contains((int)attachment.AttachmentPoint))
3482 {
3483 ignoreThese.Add(attachment);
3484 }
3485 }
3486 }
3487
3488 foreach (SceneObjectGroup attachment in ignoreThese)
3489 {
3490 attachments.Remove(attachment);
3491 }
3492 ignoreThese.Clear();
3493
3494 // if inverting removed all attachments to check, exit now
3495 if (attachments.Count < 1)
3496 {
3497 return;
3498 }
3499
3500 if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0)
3501 {
3502 foreach (SceneObjectGroup attachment in attachments)
3503 {
3504 if (attachment.RootPart.CreatorID != m_host.CreatorID)
3505 {
3506 ignoreThese.Add(attachment);
3507 }
3508 }
3509
3510 foreach (SceneObjectGroup attachment in ignoreThese)
3511 {
3512 attachments.Remove(attachment);
3513 }
3514 ignoreThese.Clear();
3515
3516 // if filtering by same object creator removed all
3517 // attachments to check, exit now
3518 if (attachments.Count == 0)
3519 {
3520 return;
3521 }
3522 }
3523
3524 if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0)
3525 {
3526 foreach (SceneObjectGroup attachment in attachments)
3527 {
3528 if (attachment.RootPart.CreatorID != m_item.CreatorID)
3529 {
3530 ignoreThese.Add(attachment);
3531 }
3532 }
3533
3534 foreach (SceneObjectGroup attachment in ignoreThese)
3535 {
3536 attachments.Remove(attachment);
3537 }
3538 ignoreThese.Clear();
3539
3540 // if filtering by object creator must match originating
3541 // script creator removed all attachments to check,
3542 // exit now
3543 if (attachments.Count == 0)
3544 {
3545 return;
3546 }
3547 }
3548
3549 foreach (SceneObjectGroup attachment in attachments)
3550 {
3551 MessageObject(attachment.RootPart.UUID, message);
3552 }
3553 }
3554 }
3555
3556 #endregion
3557
3558 /// <summary> 3346 /// <summary>
3559 /// Checks if thing is a UUID. 3347 /// Checks if thing is a UUID.
3560 /// </summary> 3348 /// </summary>
@@ -3604,166 +3392,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3604 3392
3605 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); 3393 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
3606 } 3394 }
3607
3608 /// <summary>
3609 /// Sets the response type for an HTTP request/response
3610 /// </summary>
3611 /// <returns></returns>
3612 public void osSetContentType(LSL_Key id, string type)
3613 {
3614 CheckThreatLevel(ThreatLevel.High, "osSetContentType");
3615
3616 if (m_UrlModule != null)
3617 m_UrlModule.HttpContentType(new UUID(id),type);
3618 }
3619
3620 /// Shout an error if the object owner did not grant the script the specified permissions.
3621 /// </summary>
3622 /// <param name="perms"></param>
3623 /// <returns>boolean indicating whether an error was shouted.</returns>
3624 protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix)
3625 {
3626 m_host.AddScriptLPS(1);
3627 bool fail = false;
3628 if (m_item.PermsGranter != m_host.OwnerID)
3629 {
3630 fail = true;
3631 OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix));
3632 }
3633 else if ((m_item.PermsMask & perms) == 0)
3634 {
3635 fail = true;
3636 OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix));
3637 }
3638
3639 return fail;
3640 }
3641
3642 protected void DropAttachment(bool checkPerms)
3643 {
3644 if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
3645 {
3646 return;
3647 }
3648
3649 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3650 ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
3651
3652 if (attachmentsModule != null && sp != null)
3653 {
3654 attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId);
3655 }
3656 }
3657
3658 protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot)
3659 {
3660 if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
3661 {
3662 return;
3663 }
3664
3665 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3666 ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
3667
3668 if (attachmentsModule != null && sp != null)
3669 {
3670 attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot);
3671 }
3672 }
3673
3674 public void osDropAttachment()
3675 {
3676 CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment");
3677 m_host.AddScriptLPS(1);
3678
3679 DropAttachment(true);
3680 }
3681
3682 public void osForceDropAttachment()
3683 {
3684 CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment");
3685 m_host.AddScriptLPS(1);
3686
3687 DropAttachment(false);
3688 }
3689
3690 public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
3691 {
3692 CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt");
3693 m_host.AddScriptLPS(1);
3694
3695 DropAttachmentAt(true, pos, rot);
3696 }
3697
3698 public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
3699 {
3700 CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt");
3701 m_host.AddScriptLPS(1);
3702
3703 DropAttachmentAt(false, pos, rot);
3704 }
3705
3706 public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
3707 {
3708 CheckThreatLevel(ThreatLevel.Low, "osListenRegex");
3709 m_host.AddScriptLPS(1);
3710 UUID keyID;
3711 UUID.TryParse(ID, out keyID);
3712
3713 // if we want the name to be used as a regular expression, ensure it is valid first.
3714 if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME)
3715 {
3716 try
3717 {
3718 Regex.IsMatch("", name);
3719 }
3720 catch (Exception)
3721 {
3722 OSSLShoutError("Name regex is invalid.");
3723 return -1;
3724 }
3725 }
3726
3727 // if we want the msg to be used as a regular expression, ensure it is valid first.
3728 if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE)
3729 {
3730 try
3731 {
3732 Regex.IsMatch("", msg);
3733 }
3734 catch (Exception)
3735 {
3736 OSSLShoutError("Message regex is invalid.");
3737 return -1;
3738 }
3739 }
3740
3741 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
3742 return (wComm == null) ? -1 : wComm.Listen(
3743 m_host.LocalId,
3744 m_item.ItemID,
3745 m_host.UUID,
3746 channelID,
3747 name,
3748 keyID,
3749 msg,
3750 regexBitfield
3751 );
3752 }
3753
3754 public LSL_Integer osRegexIsMatch(string input, string pattern)
3755 {
3756 CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch");
3757 m_host.AddScriptLPS(1);
3758 try
3759 {
3760 return Regex.IsMatch(input, pattern) ? 1 : 0;
3761 }
3762 catch (Exception)
3763 {
3764 OSSLShoutError("Possible invalid regular expression detected.");
3765 return 0;
3766 }
3767 }
3768 } 3395 }
3769} 3396}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 4dd795d..678f9d5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
352 q = avatar.Rotation; 352 q = avatar.Rotation;
353 } 353 }
354 354
355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
356 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 356 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
357 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 357 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
358 358
@@ -429,8 +429,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
429 try 429 try
430 { 430 {
431 Vector3 diff = toRegionPos - fromRegionPos; 431 Vector3 diff = toRegionPos - fromRegionPos;
432 double dot = LSL_Types.Vector3.Dot(forward_dir, diff); 432 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
433 double mag_obj = LSL_Types.Vector3.Mag(diff); 433 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
434 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
434 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); 435 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
435 } 436 }
436 catch 437 catch
@@ -482,7 +483,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
482 q = avatar.Rotation; 483 q = avatar.Rotation;
483 } 484 }
484 485
485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
486 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 487 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
487 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 488 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
488 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); 489 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
@@ -563,8 +564,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
563 double ang_obj = 0; 564 double ang_obj = 0;
564 try 565 try
565 { 566 {
566 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3( 567 Vector3 diff = toRegionPos - fromRegionPos;
567 toRegionPos - fromRegionPos); 568 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
568 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); 569 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
569 double mag_obj = LSL_Types.Vector3.Mag(obj_dir); 570 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
570 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); 571 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 05c20f9..af35258 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); 429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); 430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
431 431
432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
433 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
433 void llSetKeyframedMotion(LSL_List frames, LSL_List options); 434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
434 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
435 } 435 }
436} 436}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index c447d1f..8c34ed3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -40,75 +40,16 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
40 40
41namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces 41namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
42{ 42{
43 /// <summary>
44 /// To permit region owners to enable the extended scripting functionality
45 /// of OSSL, without allowing malicious scripts to access potentially
46 /// troublesome functions, each OSSL function is assigned a threat level,
47 /// and access to the functions is granted or denied based on a default
48 /// threshold set in OpenSim.ini (which can be overridden for individual
49 /// functions on a case-by-case basis)
50 /// </summary>
51 public enum ThreatLevel 43 public enum ThreatLevel
52 { 44 {
53 // Not documented, presumably means permanently disabled ?
54 NoAccess = -1, 45 NoAccess = -1,
55
56 /// <summary>
57 /// Function is no threat at all. It doesn't constitute a threat to
58 /// either users or the system and has no known side effects.
59 /// </summary>
60 None = 0, 46 None = 0,
61
62 /// <summary>
63 /// Abuse of this command can cause a nuisance to the region operator,
64 /// such as log message spew.
65 /// </summary>
66 Nuisance = 1, 47 Nuisance = 1,
67
68 /// <summary>
69 /// Extreme levels of abuse of this function can cause impaired
70 /// functioning of the region, or very gullible users can be tricked
71 /// into experiencing harmless effects.
72 /// </summary>
73 VeryLow = 2, 48 VeryLow = 2,
74
75 /// <summary>
76 /// Intentional abuse can cause crashes or malfunction under certain
77 /// circumstances, which can be easily rectified; or certain users can
78 /// be tricked into certain situations in an avoidable manner.
79 /// </summary>
80 Low = 3, 49 Low = 3,
81
82 /// <summary>
83 /// Intentional abuse can cause denial of service and crashes with
84 /// potential of data or state loss; or trusting users can be tricked
85 /// into embarrassing or uncomfortable situations.
86 /// </summary>
87 Moderate = 4, 50 Moderate = 4,
88
89 /// <summary>
90 /// Casual abuse can cause impaired functionality or temporary denial
91 /// of service conditions. Intentional abuse can easily cause crashes
92 /// with potential data loss, or can be used to trick experienced and
93 /// cautious users into unwanted situations, or changes global data
94 /// permanently and without undo ability.
95 /// </summary>
96 High = 5, 51 High = 5,
97
98 /// <summary>
99 /// Even normal use may, depending on the number of instances, or
100 /// frequency of use, result in severe service impairment or crash
101 /// with loss of data, or can be used to cause unwanted or harmful
102 /// effects on users without giving the user a means to avoid it.
103 /// </summary>
104 VeryHigh = 6, 52 VeryHigh = 6,
105
106 /// <summary>
107 /// Even casual use is a danger to region stability, or function allows
108 /// console or OS command execution, or function allows taking money
109 /// without consent, or allows deletion or modification of user data,
110 /// or allows the compromise of sensitive data by design.
111 /// </summary>
112 Severe = 7 53 Severe = 7
113 }; 54 };
114 55
@@ -157,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
157 void osAvatarPlayAnimation(string avatar, string animation); 98 void osAvatarPlayAnimation(string avatar, string animation);
158 void osAvatarStopAnimation(string avatar, string animation); 99 void osAvatarStopAnimation(string avatar, string animation);
159 100
160 #region Attachment commands 101 // Attachment commands
161 102
162 /// <summary> 103 /// <summary>
163 /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH 104 /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
@@ -192,29 +133,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
192 /// <remarks>Nothing happens if the object is not attached.</remarks> 133 /// <remarks>Nothing happens if the object is not attached.</remarks>
193 void osForceDetachFromAvatar(); 134 void osForceDetachFromAvatar();
194 135
195 /// <summary>
196 /// Returns a strided list of the specified attachment points and the number of attachments on those points.
197 /// </summary>
198 /// <param name="avatar">avatar UUID</param>
199 /// <param name="attachmentPoints">list of ATTACH_* constants</param>
200 /// <returns></returns>
201 LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints);
202
203 /// <summary>
204 /// Sends a specified message to the specified avatar's attachments on
205 /// the specified attachment points.
206 /// </summary>
207 /// <remarks>
208 /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance.
209 /// </remarks>
210 /// <param name="avatar">avatar UUID</param>
211 /// <param name="message">message string</param>
212 /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param>
213 /// <param name="flags">flags further constraining the attachments to deliver the message to.</param>
214 void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags);
215
216 #endregion
217
218 //texture draw functions 136 //texture draw functions
219 string osMovePen(string drawList, int x, int y); 137 string osMovePen(string drawList, int x, int y);
220 string osDrawLine(string drawList, int startX, int startY, int endX, int endY); 138 string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
@@ -340,7 +258,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
340 int osGetSimulatorMemory(); 258 int osGetSimulatorMemory();
341 void osKickAvatar(string FirstName,string SurName,string alert); 259 void osKickAvatar(string FirstName,string SurName,string alert);
342 void osSetSpeed(string UUID, LSL_Float SpeedModifier); 260 void osSetSpeed(string UUID, LSL_Float SpeedModifier);
343 LSL_Float osGetHealth(string avatar);
344 void osCauseHealing(string avatar, double healing); 261 void osCauseHealing(string avatar, double healing);
345 void osCauseDamage(string avatar, double damage); 262 void osCauseDamage(string avatar, double damage);
346 LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); 263 LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
@@ -388,59 +305,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
388 /// </summary> 305 /// </summary>
389 /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> 306 /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
390 LSL_Key osGetRezzingObject(); 307 LSL_Key osGetRezzingObject();
391
392 /// <summary>
393 /// Sets the response type for an HTTP request/response
394 /// </summary>
395 /// <returns></returns>
396 void osSetContentType(LSL_Key id, string type);
397
398 /// <summary>
399 /// Attempts to drop an attachment to the ground
400 /// </summary>
401 void osDropAttachment();
402
403 /// <summary>
404 /// Attempts to drop an attachment to the ground while bypassing the script permissions
405 /// </summary>
406 void osForceDropAttachment();
407
408 /// <summary>
409 /// Attempts to drop an attachment at the specified coordinates.
410 /// </summary>
411 /// <param name="pos"></param>
412 /// <param name="rot"></param>
413 void osDropAttachmentAt(vector pos, rotation rot);
414
415 /// <summary>
416 /// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions
417 /// </summary>
418 /// <param name="pos"></param>
419 /// <param name="rot"></param>
420 void osForceDropAttachmentAt(vector pos, rotation rot);
421
422 /// <summary>
423 /// Identical to llListen except for a bitfield which indicates which
424 /// string parameters should be parsed as regex patterns.
425 /// </summary>
426 /// <param name="channelID"></param>
427 /// <param name="name"></param>
428 /// <param name="ID"></param>
429 /// <param name="msg"></param>
430 /// <param name="regexBitfield">
431 /// OS_LISTEN_REGEX_NAME
432 /// OS_LISTEN_REGEX_MESSAGE
433 /// </param>
434 /// <returns></returns>
435 LSL_Integer osListenRegex(int channelID, string name, string ID,
436 string msg, int regexBitfield);
437
438 /// <summary>
439 /// Wraps to bool Regex.IsMatch(string input, string pattern)
440 /// </summary>
441 /// <param name="input">string to test for match</param>
442 /// <param name="regex">string to use as pattern</param>
443 /// <returns>boolean</returns>
444 LSL_Integer osRegexIsMatch(string input, string pattern);
445 } 308 }
446} 309}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 0dd5a57..f989cc6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -237,58 +237,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
237 public const int ATTACH_HUD_BOTTOM = 37; 237 public const int ATTACH_HUD_BOTTOM = 37;
238 public const int ATTACH_HUD_BOTTOM_RIGHT = 38; 238 public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
239 239
240 #region osMessageAttachments constants
241
242 /// <summary>
243 /// Instructs osMessageAttachements to send the message to attachments
244 /// on every point.
245 /// </summary>
246 /// <remarks>
247 /// One might expect this to be named OS_ATTACH_ALL, but then one might
248 /// also expect functions designed to attach or detach or get
249 /// attachments to work with it too. Attaching a no-copy item to
250 /// many attachments could be dangerous.
251 /// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the
252 /// message from being sent.
253 /// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or
254 /// OS_ATTACH_MSG_SCRIPT_CREATOR, could result in no message being
255 /// sent- this is expected behaviour.
256 /// </remarks>
257 public const int OS_ATTACH_MSG_ALL = -65535;
258
259 /// <summary>
260 /// Instructs osMessageAttachements to invert how the attachment points
261 /// list should be treated (e.g. go from inclusive operation to
262 /// exclusive operation).
263 /// </summary>
264 /// <remarks>
265 /// This might be used if you want to deliver a message to one set of
266 /// attachments and a different message to everything else. With
267 /// this flag, you only need to build one explicit list for both calls.
268 /// </remarks>
269 public const int OS_ATTACH_MSG_INVERT_POINTS = 1;
270
271 /// <summary>
272 /// Instructs osMessageAttachments to only send the message to
273 /// attachments with a CreatorID that matches the host object CreatorID
274 /// </summary>
275 /// <remarks>
276 /// This would be used if distributed in an object vendor/updater server.
277 /// </remarks>
278 public const int OS_ATTACH_MSG_OBJECT_CREATOR = 2;
279
280 /// <summary>
281 /// Instructs osMessageAttachments to only send the message to
282 /// attachments with a CreatorID that matches the sending script CreatorID
283 /// </summary>
284 /// <remarks>
285 /// This might be used if the script is distributed independently of a
286 /// containing object.
287 /// </remarks>
288 public const int OS_ATTACH_MSG_SCRIPT_CREATOR = 4;
289
290 #endregion
291
292 public const int LAND_LEVEL = 0; 240 public const int LAND_LEVEL = 0;
293 public const int LAND_RAISE = 1; 241 public const int LAND_RAISE = 1;
294 public const int LAND_LOWER = 2; 242 public const int LAND_LOWER = 2;
@@ -381,7 +329,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
381 public const int PRIM_OMEGA = 32; 329 public const int PRIM_OMEGA = 32;
382 public const int PRIM_POS_LOCAL = 33; 330 public const int PRIM_POS_LOCAL = 33;
383 public const int PRIM_LINK_TARGET = 34; 331 public const int PRIM_LINK_TARGET = 34;
384 public const int PRIM_SLICE = 35;
385 public const int PRIM_TEXGEN_DEFAULT = 0; 332 public const int PRIM_TEXGEN_DEFAULT = 0;
386 public const int PRIM_TEXGEN_PLANAR = 1; 333 public const int PRIM_TEXGEN_PLANAR = 1;
387 334
@@ -613,7 +560,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
613 public const int CLICK_ACTION_OPEN = 4; 560 public const int CLICK_ACTION_OPEN = 4;
614 public const int CLICK_ACTION_PLAY = 5; 561 public const int CLICK_ACTION_PLAY = 5;
615 public const int CLICK_ACTION_OPEN_MEDIA = 6; 562 public const int CLICK_ACTION_OPEN_MEDIA = 6;
616 public const int CLICK_ACTION_ZOOM = 7;
617 563
618 // constants for the llDetectedTouch* functions 564 // constants for the llDetectedTouch* functions
619 public const int TOUCH_INVALID_FACE = -1; 565 public const int TOUCH_INVALID_FACE = -1;
@@ -741,15 +687,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
741 public const int KFM_CMD_PLAY = 0; 687 public const int KFM_CMD_PLAY = 0;
742 public const int KFM_CMD_STOP = 1; 688 public const int KFM_CMD_STOP = 1;
743 public const int KFM_CMD_PAUSE = 2; 689 public const int KFM_CMD_PAUSE = 2;
744
745 /// <summary>
746 /// process name parameter as regex
747 /// </summary>
748 public const int OS_LISTEN_REGEX_NAME = 0x1;
749
750 /// <summary>
751 /// process message parameter as regex
752 /// </summary>
753 public const int OS_LISTEN_REGEX_MESSAGE = 0x2;
754 } 690 }
755} 691}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index afa9ae0..94405d2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); 289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
290 } 290 }
291 291
292 #region Attachment commands 292 // Avatar functions
293 293
294 public void osForceAttachToAvatar(int attachmentPoint) 294 public void osForceAttachToAvatar(int attachmentPoint)
295 { 295 {
@@ -311,18 +311,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
311 m_OSSL_Functions.osForceDetachFromAvatar(); 311 m_OSSL_Functions.osForceDetachFromAvatar();
312 } 312 }
313 313
314 public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
315 {
316 return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints);
317 }
318
319 public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags)
320 {
321 m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags);
322 }
323
324 #endregion
325
326 // Texture Draw functions 314 // Texture Draw functions
327 315
328 public string osMovePen(string drawList, int x, int y) 316 public string osMovePen(string drawList, int x, int y)
@@ -877,12 +865,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
877 { 865 {
878 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); 866 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
879 } 867 }
880 868
881 public LSL_Float osGetHealth(string avatar)
882 {
883 return m_OSSL_Functions.osGetHealth(avatar);
884 }
885
886 public void osCauseDamage(string avatar, double damage) 869 public void osCauseDamage(string avatar, double damage)
887 { 870 {
888 m_OSSL_Functions.osCauseDamage(avatar, damage); 871 m_OSSL_Functions.osCauseDamage(avatar, damage);
@@ -967,40 +950,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
967 { 950 {
968 return m_OSSL_Functions.osGetRezzingObject(); 951 return m_OSSL_Functions.osGetRezzingObject();
969 } 952 }
970
971 public void osSetContentType(LSL_Key id, string type)
972 {
973 m_OSSL_Functions.osSetContentType(id,type);
974 }
975
976 public void osDropAttachment()
977 {
978 m_OSSL_Functions.osDropAttachment();
979 }
980
981 public void osForceDropAttachment()
982 {
983 m_OSSL_Functions.osForceDropAttachment();
984 }
985
986 public void osDropAttachmentAt(vector pos, rotation rot)
987 {
988 m_OSSL_Functions.osDropAttachmentAt(pos, rot);
989 }
990
991 public void osForceDropAttachmentAt(vector pos, rotation rot)
992 {
993 m_OSSL_Functions.osForceDropAttachmentAt(pos, rot);
994 }
995
996 public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
997 {
998 return m_OSSL_Functions.osListenRegex(channelID, name, ID, msg, regexBitfield);
999 }
1000
1001 public LSL_Integer osRegexIsMatch(string input, string pattern)
1002 {
1003 return m_OSSL_Functions.osRegexIsMatch(input, pattern);
1004 }
1005 } 953 }
1006} 954}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 03be2ab..17a0d69 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -546,8 +546,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
546 "OpenSim.Region.ScriptEngine.Shared.dll")); 546 "OpenSim.Region.ScriptEngine.Shared.dll"));
547 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, 547 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
548 "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); 548 "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
549 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
550 "OpenMetaverseTypes.dll"));
551 549
552 if (lang == enumCompileType.yp) 550 if (lang == enumCompileType.yp)
553 { 551 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 22804f5..9e5fb24 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
164 else 164 else
165 { 165 {
166 // Set the values from the touch data provided by the client 166 // Set the values from the touch data provided by the client
167 touchST = new LSL_Types.Vector3(value.STCoord); 167 touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z);
168 touchUV = new LSL_Types.Vector3(value.UVCoord); 168 touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z);
169 touchNormal = new LSL_Types.Vector3(value.Normal); 169 touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z);
170 touchBinormal = new LSL_Types.Vector3(value.Binormal); 170 touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z);
171 touchPos = new LSL_Types.Vector3(value.Position); 171 touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z);
172 touchFace = value.FaceIndex; 172 touchFace = value.FaceIndex;
173 } 173 }
174 } 174 }
@@ -189,13 +189,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
189 Country = account.UserCountry; 189 Country = account.UserCountry;
190 190
191 Owner = Key; 191 Owner = Key;
192 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 192 Position = new LSL_Types.Vector3(
193 presence.AbsolutePosition.X,
194 presence.AbsolutePosition.Y,
195 presence.AbsolutePosition.Z);
193 Rotation = new LSL_Types.Quaternion( 196 Rotation = new LSL_Types.Quaternion(
194 presence.Rotation.X, 197 presence.Rotation.X,
195 presence.Rotation.Y, 198 presence.Rotation.Y,
196 presence.Rotation.Z, 199 presence.Rotation.Z,
197 presence.Rotation.W); 200 presence.Rotation.W);
198 Velocity = new LSL_Types.Vector3(presence.Velocity); 201 Velocity = new LSL_Types.Vector3(
202 presence.Velocity.X,
203 presence.Velocity.Y,
204 presence.Velocity.Z);
199 205
200 Type = 0x01; // Avatar 206 Type = 0x01; // Avatar
201 if (presence.PresenceType == PresenceType.Npc) 207 if (presence.PresenceType == PresenceType.Npc)
@@ -248,12 +254,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
248 } 254 }
249 } 255 }
250 256
251 Position = new LSL_Types.Vector3(part.AbsolutePosition); 257 Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
258 part.AbsolutePosition.Y,
259 part.AbsolutePosition.Z);
252 260
253 Quaternion wr = part.ParentGroup.GroupRotation; 261 Quaternion wr = part.ParentGroup.GroupRotation;
254 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); 262 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
255 263
256 Velocity = new LSL_Types.Vector3(part.Velocity); 264 Velocity = new LSL_Types.Vector3(part.Velocity.X,
265 part.Velocity.Y,
266 part.Velocity.Z);
257 } 267 }
258 } 268 }
259 269
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index c9c4753..8adf4c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -31,11 +31,6 @@ using System.Globalization;
31using System.Text.RegularExpressions; 31using System.Text.RegularExpressions;
32using OpenSim.Framework; 32using OpenSim.Framework;
33 33
34using OpenMetaverse;
35using OMV_Vector3 = OpenMetaverse.Vector3;
36using OMV_Vector3d = OpenMetaverse.Vector3d;
37using OMV_Quaternion = OpenMetaverse.Quaternion;
38
39namespace OpenSim.Region.ScriptEngine.Shared 34namespace OpenSim.Region.ScriptEngine.Shared
40{ 35{
41 [Serializable] 36 [Serializable]
@@ -59,20 +54,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
59 z = (float)vector.z; 54 z = (float)vector.z;
60 } 55 }
61 56
62 public Vector3(OMV_Vector3 vector)
63 {
64 x = vector.X;
65 y = vector.Y;
66 z = vector.Z;
67 }
68
69 public Vector3(OMV_Vector3d vector)
70 {
71 x = vector.X;
72 y = vector.Y;
73 z = vector.Z;
74 }
75
76 public Vector3(double X, double Y, double Z) 57 public Vector3(double X, double Y, double Z)
77 { 58 {
78 x = X; 59 x = X;
@@ -128,26 +109,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
128 return new list(new object[] { vec }); 109 return new list(new object[] { vec });
129 } 110 }
130 111
131 public static implicit operator OMV_Vector3(Vector3 vec)
132 {
133 return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z);
134 }
135
136 public static implicit operator Vector3(OMV_Vector3 vec)
137 {
138 return new Vector3(vec);
139 }
140
141 public static implicit operator OMV_Vector3d(Vector3 vec)
142 {
143 return new OMV_Vector3d(vec.x, vec.y, vec.z);
144 }
145
146 public static implicit operator Vector3(OMV_Vector3d vec)
147 {
148 return new Vector3(vec);
149 }
150
151 public static bool operator ==(Vector3 lhs, Vector3 rhs) 112 public static bool operator ==(Vector3 lhs, Vector3 rhs)
152 { 113 {
153 return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); 114 return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
@@ -361,14 +322,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
361 s = 1; 322 s = 1;
362 } 323 }
363 324
364 public Quaternion(OMV_Quaternion rot)
365 {
366 x = rot.X;
367 y = rot.Y;
368 z = rot.Z;
369 s = rot.W;
370 }
371
372 #endregion 325 #endregion
373 326
374 #region Overriders 327 #region Overriders
@@ -415,21 +368,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
415 return new list(new object[] { r }); 368 return new list(new object[] { r });
416 } 369 }
417 370
418 public static implicit operator OMV_Quaternion(Quaternion rot)
419 {
420 // LSL quaternions can normalize to 0, normal Quaternions can't.
421 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
422 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
423 OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
424 omvrot.Normalize();
425 return omvrot;
426 }
427
428 public static implicit operator Quaternion(OMV_Quaternion rot)
429 {
430 return new Quaternion(rot);
431 }
432
433 public static bool operator ==(Quaternion lhs, Quaternion rhs) 371 public static bool operator ==(Quaternion lhs, Quaternion rhs)
434 { 372 {
435 // Return true if the fields match: 373 // Return true if the fields match:
@@ -624,23 +562,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
624 else if (m_data[itemIndex] is LSL_Types.LSLString) 562 else if (m_data[itemIndex] is LSL_Types.LSLString)
625 return new LSLInteger(m_data[itemIndex].ToString()); 563 return new LSLInteger(m_data[itemIndex].ToString());
626 else 564 else
627 throw new InvalidCastException(string.Format( 565 throw new InvalidCastException();
628 "{0} expected but {1} given",
629 typeof(LSL_Types.LSLInteger).Name,
630 m_data[itemIndex] != null ?
631 m_data[itemIndex].GetType().Name : "null"));
632 } 566 }
633 567
634 public LSL_Types.Vector3 GetVector3Item(int itemIndex) 568 public LSL_Types.Vector3 GetVector3Item(int itemIndex)
635 { 569 {
636 if(m_data[itemIndex] is LSL_Types.Vector3) 570 return (LSL_Types.Vector3)m_data[itemIndex];
637 return (LSL_Types.Vector3)m_data[itemIndex];
638 else
639 throw new InvalidCastException(string.Format(
640 "{0} expected but {1} given",
641 typeof(LSL_Types.Vector3).Name,
642 m_data[itemIndex] != null ?
643 m_data[itemIndex].GetType().Name : "null"));
644 } 571 }
645 572
646 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) 573 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
deleted file mode 100644
index dd23be8..0000000
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
+++ /dev/null
@@ -1,134 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using NUnit.Framework;
31using OpenSim.Framework;
32using OpenSim.Tests.Common;
33using OpenSim.Region.ScriptEngine.Shared;
34using OpenSim.Region.Framework.Scenes;
35using Nini.Config;
36using OpenSim.Region.ScriptEngine.Shared.Api;
37using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
38using OpenMetaverse;
39using OpenSim.Tests.Common.Mock;
40
41using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
42using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
43using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
44using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
45
46namespace OpenSim.Region.ScriptEngine.Shared.Tests
47{
48 [TestFixture]
49 public class LSL_ApiListTests
50 {
51 private LSL_Api m_lslApi;
52
53 [SetUp]
54 public void SetUp()
55 {
56 IConfigSource initConfigSource = new IniConfigSource();
57 IConfig config = initConfigSource.AddConfig("XEngine");
58 config.Set("Enabled", "true");
59
60 Scene scene = new SceneHelpers().SetupScene();
61 SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
62
63 XEngine.XEngine engine = new XEngine.XEngine();
64 engine.Initialise(initConfigSource);
65 engine.AddRegion(scene);
66
67 m_lslApi = new LSL_Api();
68 m_lslApi.Initialize(engine, part, null);
69 }
70
71 [Test]
72 public void TestllListFindList()
73 {
74 TestHelpers.InMethod();
75
76 LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
77
78 {
79 // Test for a single item that should be found
80 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
81 Assert.That(result, Is.EqualTo(-1));
82 }
83
84 {
85 // Test for a single item that should be found
86 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
87 Assert.That(result, Is.EqualTo(1));
88 }
89
90 {
91 // Test for a constant that should be found
92 int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
93 Assert.That(result, Is.EqualTo(0));
94 }
95
96 {
97 // Test for a list that should be found
98 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
99 Assert.That(result, Is.EqualTo(1));
100 }
101
102 {
103 // Test for a single item not in the list
104 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
105 Assert.That(result, Is.EqualTo(-1));
106 }
107
108 {
109 // Test for something that should not be cast
110 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
111 Assert.That(result, Is.EqualTo(-1));
112 }
113
114 {
115 // Test for a list not in the list
116 int result
117 = m_lslApi.llListFindList(
118 src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
119 Assert.That(result, Is.EqualTo(-1));
120 }
121
122 {
123 LSL_List srcWithConstants
124 = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
125
126 // Test for constants that appears in the source list that should be found
127 int result
128 = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
129
130 Assert.That(result, Is.EqualTo(1));
131 }
132 }
133 }
134 } \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
index c401794..c8718d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
@@ -75,6 +75,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
75 m_engine.AddRegion(m_scene); 75 m_engine.AddRegion(m_scene);
76 } 76 }
77 77
78 /// <summary>
79 /// Test creation of an NPC where the appearance data comes from a notecard
80 /// </summary>
81 [Test]
82 public void TestOsNpcCreateUsingAppearanceFromNotecard()
83 {
84 TestHelpers.InMethod();
85// log4net.Config.XmlConfigurator.Configure();
86
87 // Store an avatar with a different height from default in a notecard.
88 UUID userId = TestHelpers.ParseTail(0x1);
89 float newHeight = 1.9f;
90
91 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
92 sp.Appearance.AvatarHeight = newHeight;
93 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
94 SceneObjectPart part = so.RootPart;
95 m_scene.AddSceneObject(so);
96
97 OSSL_Api osslApi = new OSSL_Api();
98 osslApi.Initialize(m_engine, part, null);
99
100 string notecardName = "appearanceNc";
101 osslApi.osOwnerSaveAppearance(notecardName);
102
103 // Try creating a bot using the appearance in the notecard.
104 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
105 Assert.That(npcRaw, Is.Not.Null);
106
107 UUID npcId = new UUID(npcRaw);
108 ScenePresence npc = m_scene.GetScenePresence(npcId);
109 Assert.That(npc, Is.Not.Null);
110 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
111 }
112
113 /// <summary>
114 /// Test creation of an NPC where the appearance data comes from an avatar already in the region.
115 /// </summary>
116 [Test]
117 public void TestOsNpcCreateUsingAppearanceFromAvatar()
118 {
119 TestHelpers.InMethod();
120// TestHelpers.EnableLogging();
121
122 // Store an avatar with a different height from default in a notecard.
123 UUID userId = TestHelpers.ParseTail(0x1);
124 float newHeight = 1.9f;
125
126 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
127 sp.Appearance.AvatarHeight = newHeight;
128 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
129 SceneObjectPart part = so.RootPart;
130 m_scene.AddSceneObject(so);
131
132 OSSL_Api osslApi = new OSSL_Api();
133 osslApi.Initialize(m_engine, part, null);
134
135 string notecardName = "appearanceNc";
136 osslApi.osOwnerSaveAppearance(notecardName);
137
138 // Try creating a bot using the existing avatar's appearance
139 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
140 Assert.That(npcRaw, Is.Not.Null);
141
142 UUID npcId = new UUID(npcRaw);
143 ScenePresence npc = m_scene.GetScenePresence(npcId);
144 Assert.That(npc, Is.Not.Null);
145 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
146 }
147
78 [Test] 148 [Test]
79 public void TestOsOwnerSaveAppearance() 149 public void TestOsOwnerSaveAppearance()
80 { 150 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index b49bcc2..25679a6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -36,7 +36,6 @@ using OpenMetaverse;
36using OpenMetaverse.Assets; 36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData; 37using OpenMetaverse.StructuredData;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.Attachments;
40using OpenSim.Region.CoreModules.Avatar.AvatarFactory; 39using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
41using OpenSim.Region.OptionalModules.World.NPC; 40using OpenSim.Region.OptionalModules.World.NPC;
42using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
@@ -72,8 +71,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
72 config.Set("Enabled", "true"); 71 config.Set("Enabled", "true");
73 72
74 m_scene = new SceneHelpers().SetupScene(); 73 m_scene = new SceneHelpers().SetupScene();
75 SceneHelpers.SetupSceneModules( 74 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
76 m_scene, initConfigSource, new AvatarFactoryModule(), new AttachmentsModule(), new NPCModule());
77 75
78 m_engine = new XEngine.XEngine(); 76 m_engine = new XEngine.XEngine();
79 m_engine.Initialise(initConfigSource); 77 m_engine.Initialise(initConfigSource);
@@ -81,191 +79,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
81 } 79 }
82 80
83 /// <summary> 81 /// <summary>
84 /// Test creation of an NPC where the appearance data comes from a notecard
85 /// </summary>
86 [Test]
87 public void TestOsNpcCreateUsingAppearanceFromNotecard()
88 {
89 TestHelpers.InMethod();
90
91 // Store an avatar with a different height from default in a notecard.
92 UUID userId = TestHelpers.ParseTail(0x1);
93 float newHeight = 1.9f;
94
95 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
96 sp.Appearance.AvatarHeight = newHeight;
97 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
98 SceneObjectPart part = so.RootPart;
99 m_scene.AddSceneObject(so);
100
101 OSSL_Api osslApi = new OSSL_Api();
102 osslApi.Initialize(m_engine, part, null);
103
104 string notecardName = "appearanceNc";
105 osslApi.osOwnerSaveAppearance(notecardName);
106
107 // Try creating a bot using the appearance in the notecard.
108 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
109 Assert.That(npcRaw, Is.Not.Null);
110
111 UUID npcId = new UUID(npcRaw);
112 ScenePresence npc = m_scene.GetScenePresence(npcId);
113 Assert.That(npc, Is.Not.Null);
114 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
115 }
116
117 [Test]
118 public void TestOsNpcCreateNotExistingNotecard()
119 {
120 TestHelpers.InMethod();
121
122 UUID userId = TestHelpers.ParseTail(0x1);
123
124 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
125 m_scene.AddSceneObject(so);
126
127 OSSL_Api osslApi = new OSSL_Api();
128 osslApi.Initialize(m_engine, so.RootPart, null);
129
130 string npcRaw;
131 bool gotExpectedException = false;
132 try
133 {
134 npcRaw
135 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name");
136 }
137 catch (ScriptException)
138 {
139 gotExpectedException = true;
140 }
141
142 Assert.That(gotExpectedException, Is.True);
143 }
144
145 /// <summary>
146 /// Test creation of an NPC where the appearance data comes from an avatar already in the region.
147 /// </summary>
148 [Test]
149 public void TestOsNpcCreateUsingAppearanceFromAvatar()
150 {
151 TestHelpers.InMethod();
152// TestHelpers.EnableLogging();
153
154 // Store an avatar with a different height from default in a notecard.
155 UUID userId = TestHelpers.ParseTail(0x1);
156 float newHeight = 1.9f;
157
158 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
159 sp.Appearance.AvatarHeight = newHeight;
160 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
161 SceneObjectPart part = so.RootPart;
162 m_scene.AddSceneObject(so);
163
164 OSSL_Api osslApi = new OSSL_Api();
165 osslApi.Initialize(m_engine, part, null);
166
167 string notecardName = "appearanceNc";
168 osslApi.osOwnerSaveAppearance(notecardName);
169
170 // Try creating a bot using the existing avatar's appearance
171 string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
172 Assert.That(npcRaw, Is.Not.Null);
173
174 UUID npcId = new UUID(npcRaw);
175 ScenePresence npc = m_scene.GetScenePresence(npcId);
176 Assert.That(npc, Is.Not.Null);
177 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
178 }
179
180 [Test]
181 public void TestOsNpcLoadAppearance()
182 {
183 TestHelpers.InMethod();
184
185 // Store an avatar with a different height from default in a notecard.
186 UUID userId = TestHelpers.ParseTail(0x1);
187 float firstHeight = 1.9f;
188 float secondHeight = 2.1f;
189 string firstAppearanceNcName = "appearanceNc1";
190 string secondAppearanceNcName = "appearanceNc2";
191
192 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
193 sp.Appearance.AvatarHeight = firstHeight;
194 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
195 SceneObjectPart part = so.RootPart;
196 m_scene.AddSceneObject(so);
197
198 OSSL_Api osslApi = new OSSL_Api();
199 osslApi.Initialize(m_engine, part, null);
200
201 osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
202
203 string npcRaw
204 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
205
206 // Create a second appearance notecard with a different height
207 sp.Appearance.AvatarHeight = secondHeight;
208 osslApi.osOwnerSaveAppearance(secondAppearanceNcName);
209
210 osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
211
212 UUID npcId = new UUID(npcRaw);
213 ScenePresence npc = m_scene.GetScenePresence(npcId);
214 Assert.That(npc, Is.Not.Null);
215 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(secondHeight));
216 }
217
218 [Test]
219 public void TestOsNpcLoadAppearanceNotExistingNotecard()
220 {
221 TestHelpers.InMethod();
222
223 // Store an avatar with a different height from default in a notecard.
224 UUID userId = TestHelpers.ParseTail(0x1);
225 float firstHeight = 1.9f;
226 float secondHeight = 2.1f;
227 string firstAppearanceNcName = "appearanceNc1";
228 string secondAppearanceNcName = "appearanceNc2";
229
230 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
231 sp.Appearance.AvatarHeight = firstHeight;
232 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
233 SceneObjectPart part = so.RootPart;
234 m_scene.AddSceneObject(so);
235
236 OSSL_Api osslApi = new OSSL_Api();
237 osslApi.Initialize(m_engine, part, null);
238
239 osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
240
241 string npcRaw
242 = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
243
244 bool gotExpectedException = false;
245 try
246 {
247 osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
248 }
249 catch (ScriptException)
250 {
251 gotExpectedException = true;
252 }
253
254 Assert.That(gotExpectedException, Is.True);
255
256 UUID npcId = new UUID(npcRaw);
257 ScenePresence npc = m_scene.GetScenePresence(npcId);
258 Assert.That(npc, Is.Not.Null);
259 Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(firstHeight));
260 }
261
262 /// <summary>
263 /// Test removal of an owned NPC. 82 /// Test removal of an owned NPC.
264 /// </summary> 83 /// </summary>
265 [Test] 84 [Test]
266 public void TestOsNpcRemoveOwned() 85 public void TestOsNpcRemoveOwned()
267 { 86 {
268 TestHelpers.InMethod(); 87 TestHelpers.InMethod();
88// log4net.Config.XmlConfigurator.Configure();
269 89
270 // Store an avatar with a different height from default in a notecard. 90 // Store an avatar with a different height from default in a notecard.
271 UUID userId = TestHelpers.ParseTail(0x1); 91 UUID userId = TestHelpers.ParseTail(0x1);