diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index d929da8..98800d0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -88,19 +88,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
88 | CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1); | 88 | CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1); |
89 | CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1); | 89 | CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1); |
90 | CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1); | 90 | CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1); |
91 | 91 | ||
92 | CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f); | 92 | CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f); |
93 | CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f); | 93 | CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f); |
94 | CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f); | 94 | CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f); |
95 | 95 | ||
96 | CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f); | 96 | CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f); |
97 | CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f); | 97 | CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f); |
98 | CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f); | 98 | CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f); |
99 | 99 | ||
100 | CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f); | 100 | CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f); |
101 | CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f); | 101 | CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f); |
102 | CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f); | 102 | CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f); |
103 | 103 | ||
104 | CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f); | 104 | CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f); |
105 | CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f); | 105 | CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f); |
106 | CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f); | 106 | CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f); |
@@ -246,7 +246,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
246 | LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc); | 246 | LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc); |
247 | // Multiple original quaternion by conjugate of quaternion calculated with angles. | 247 | // Multiple original quaternion by conjugate of quaternion calculated with angles. |
248 | LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s); | 248 | LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s); |
249 | 249 | ||
250 | Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail"); | 250 | Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail"); |
251 | Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail"); | 251 | Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail"); |
252 | Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail"); | 252 | Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail"); |