diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs index d957bf2..b994901 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
93 | 93 | ||
94 | // Check simple 1 prim case | 94 | // Check simple 1 prim case |
95 | { | 95 | { |
96 | LSL_List resList | 96 | LSL_List resList |
97 | = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | 97 | = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); |
98 | 98 | ||
99 | Assert.That(resList.Length, Is.EqualTo(1)); | 99 | Assert.That(resList.Length, Is.EqualTo(1)); |
@@ -101,11 +101,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
101 | 101 | ||
102 | // Check 2 prim case | 102 | // Check 2 prim case |
103 | { | 103 | { |
104 | LSL_List resList | 104 | LSL_List resList |
105 | = apiGrp1.llGetLinkPrimitiveParams( | 105 | = apiGrp1.llGetLinkPrimitiveParams( |
106 | 1, | 106 | 1, |
107 | new LSL_List( | 107 | new LSL_List( |
108 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), | 108 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), |
109 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), | 109 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), |
110 | new LSL_Integer(2), | 110 | new LSL_Integer(2), |
111 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | 111 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
115 | 115 | ||
116 | // Check invalid parameters are ignored | 116 | // Check invalid parameters are ignored |
117 | { | 117 | { |
118 | LSL_List resList | 118 | LSL_List resList |
119 | = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | 119 | = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); |
120 | 120 | ||
121 | Assert.That(resList.Length, Is.EqualTo(0)); | 121 | Assert.That(resList.Length, Is.EqualTo(0)); |
@@ -123,11 +123,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
123 | 123 | ||
124 | // Check all parameters are ignored if an initial bad link is given | 124 | // Check all parameters are ignored if an initial bad link is given |
125 | { | 125 | { |
126 | LSL_List resList | 126 | LSL_List resList |
127 | = apiGrp1.llGetLinkPrimitiveParams( | 127 | = apiGrp1.llGetLinkPrimitiveParams( |
128 | 3, | 128 | 3, |
129 | new LSL_List( | 129 | new LSL_List( |
130 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), | 130 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), |
131 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), | 131 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), |
132 | new LSL_Integer(1), | 132 | new LSL_Integer(1), |
133 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | 133 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); |
@@ -137,11 +137,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
137 | 137 | ||
138 | // Check only subsequent parameters are ignored when we hit the first bad link number | 138 | // Check only subsequent parameters are ignored when we hit the first bad link number |
139 | { | 139 | { |
140 | LSL_List resList | 140 | LSL_List resList |
141 | = apiGrp1.llGetLinkPrimitiveParams( | 141 | = apiGrp1.llGetLinkPrimitiveParams( |
142 | 1, | 142 | 1, |
143 | new LSL_List( | 143 | new LSL_List( |
144 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), | 144 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), |
145 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), | 145 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), |
146 | new LSL_Integer(3), | 146 | new LSL_Integer(3), |
147 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | 147 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); |
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
197 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | 197 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut |
198 | 0.90f, // Prim hollow | 198 | 0.90f, // Prim hollow |
199 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist | 199 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist |
200 | new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper | 200 | new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper |
201 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | 201 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear |
202 | 0.90f); // Prim hollow check | 202 | 0.90f); // Prim hollow check |
203 | 203 | ||
@@ -211,7 +211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
211 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | 211 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut |
212 | 0.99f, // Prim hollow | 212 | 0.99f, // Prim hollow |
213 | new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist | 213 | new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist |
214 | new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper | 214 | new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper |
215 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | 215 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear |
216 | 0.99f); // Prim hollow check | 216 | 0.99f); // Prim hollow check |
217 | 217 | ||
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
252 | new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist | 252 | new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist |
253 | // Expression for y selected to test precision problems during sbyte | 253 | // Expression for y selected to test precision problems during sbyte |
254 | // cast in SetPrimitiveShapeParams. | 254 | // cast in SetPrimitiveShapeParams. |
255 | new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper | 255 | new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper |
256 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | 256 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear |
257 | 0.70f); // Prim hollow check | 257 | 0.70f); // Prim hollow check |
258 | 258 | ||