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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using Nini.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.CoreModules.Scripting.WorldComm;
36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.ScriptEngine.XEngine;
39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock;
41
42namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
43{
44 /// <summary>
45 /// Test that co-operative script thread termination is working correctly.
46 /// </summary>
47 [TestFixture]
48 public class CoopTerminationTests : OpenSimTestCase
49 {
50 private TestScene m_scene;
51 private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
52
53 private AutoResetEvent m_chatEvent;
54 private AutoResetEvent m_stoppedEvent;
55
56 private OSChatMessage m_osChatMessageReceived;
57
58 /// <summary>
59 /// Number of chat messages received so far. Reset before each test.
60 /// </summary>
61 private int m_chatMessagesReceived;
62
63 /// <summary>
64 /// Number of chat messages expected. m_chatEvent is not fired until this number is reached or exceeded.
65 /// </summary>
66 private int m_chatMessagesThreshold;
67
68 [SetUp]
69 public void Init()
70 {
71 m_osChatMessageReceived = null;
72 m_chatMessagesReceived = 0;
73 m_chatMessagesThreshold = 0;
74 m_chatEvent = new AutoResetEvent(false);
75 m_stoppedEvent = new AutoResetEvent(false);
76
77 //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
78// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
79 m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
80
81 IniConfigSource configSource = new IniConfigSource();
82
83 IConfig startupConfig = configSource.AddConfig("Startup");
84 startupConfig.Set("DefaultScriptEngine", "XEngine");
85
86 IConfig xEngineConfig = configSource.AddConfig("XEngine");
87 xEngineConfig.Set("Enabled", "true");
88 xEngineConfig.Set("StartDelay", "0");
89
90 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
91 // to AssemblyResolver.OnAssemblyResolve fails.
92 xEngineConfig.Set("AppDomainLoading", "false");
93
94 xEngineConfig.Set("ScriptStopStrategy", "co-op");
95
96 // Make sure loops aren't actually being terminated by a script delay wait.
97 xEngineConfig.Set("ScriptDelayFactor", 0);
98
99 // This is really just set for debugging the test.
100 xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
101
102 // Set to false if we need to debug test so the old scripts don't get wiped before each separate test
103// xEngineConfig.Set("DeleteScriptsOnStartup", false);
104
105 // This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination
106 // has an effect - without it tests will fail due to a 120 second wait for the event to finish.
107 xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000);
108
109 m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource);
110 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
111 m_scene.StartScripts();
112 }
113
114 /// <summary>
115 /// Test co-operative termination on derez of an object containing a script with a long-running event.
116 /// </summary>
117 /// <remarks>
118 /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
119 /// within the build itself.
120 /// </remarks>
121 [Test]
122 public void TestStopOnLongSleep()
123 {
124 TestHelpers.InMethod();
125// TestHelpers.EnableLogging();
126
127 string script =
128@"default
129{
130 state_entry()
131 {
132 llSay(0, ""Thin Lizzy"");
133 llSleep(60);
134 }
135}";
136
137 TestStop(script);
138 }
139
140 [Test]
141 public void TestNoStopOnSingleStatementForLoop()
142 {
143 TestHelpers.InMethod();
144// TestHelpers.EnableLogging();
145
146 string script =
147@"default
148{
149 state_entry()
150 {
151 integer i = 0;
152 for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i);
153 }
154}";
155
156 TestSingleStatementNoStop(script);
157 }
158
159 [Test]
160 public void TestStopOnLongSingleStatementForLoop()
161 {
162 TestHelpers.InMethod();
163// TestHelpers.EnableLogging();
164
165 string script =
166@"default
167{
168 state_entry()
169 {
170 integer i = 0;
171 llSay(0, ""Thin Lizzy"");
172
173 for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i);
174 }
175}";
176
177 TestStop(script);
178 }
179
180 [Test]
181 public void TestStopOnLongCompoundStatementForLoop()
182 {
183 TestHelpers.InMethod();
184// TestHelpers.EnableLogging();
185
186 string script =
187@"default
188{
189 state_entry()
190 {
191 integer i = 0;
192 llSay(0, ""Thin Lizzy"");
193
194 for (i = 0; i < 2147483647; i++)
195 {
196 llSay(0, ""Iter "" + (string)i);
197 }
198 }
199}";
200
201 TestStop(script);
202 }
203
204 [Test]
205 public void TestNoStopOnSingleStatementWhileLoop()
206 {
207 TestHelpers.InMethod();
208// TestHelpers.EnableLogging();
209
210 string script =
211@"default
212{
213 state_entry()
214 {
215 integer i = 0;
216 while (i < 2) llSay(0, ""Iter "" + (string)i++);
217 }
218}";
219
220 TestSingleStatementNoStop(script);
221 }
222
223 [Test]
224 public void TestStopOnLongSingleStatementWhileLoop()
225 {
226 TestHelpers.InMethod();
227// TestHelpers.EnableLogging();
228
229 string script =
230@"default
231{
232 state_entry()
233 {
234 integer i = 0;
235 llSay(0, ""Thin Lizzy"");
236
237 while (1 == 1)
238 llSay(0, ""Iter "" + (string)i++);
239 }
240}";
241
242 TestStop(script);
243 }
244
245 [Test]
246 public void TestStopOnLongCompoundStatementWhileLoop()
247 {
248 TestHelpers.InMethod();
249// TestHelpers.EnableLogging();
250
251 string script =
252@"default
253{
254 state_entry()
255 {
256 integer i = 0;
257 llSay(0, ""Thin Lizzy"");
258
259 while (1 == 1)
260 {
261 llSay(0, ""Iter "" + (string)i++);
262 }
263 }
264}";
265
266 TestStop(script);
267 }
268
269 [Test]
270 public void TestNoStopOnSingleStatementDoWhileLoop()
271 {
272 TestHelpers.InMethod();
273// TestHelpers.EnableLogging();
274
275 string script =
276@"default
277{
278 state_entry()
279 {
280 integer i = 0;
281
282 do llSay(0, ""Iter "" + (string)i++);
283 while (i < 2);
284 }
285}";
286
287 TestSingleStatementNoStop(script);
288 }
289
290 [Test]
291 public void TestStopOnLongSingleStatementDoWhileLoop()
292 {
293 TestHelpers.InMethod();
294// TestHelpers.EnableLogging();
295
296 string script =
297@"default
298{
299 state_entry()
300 {
301 integer i = 0;
302 llSay(0, ""Thin Lizzy"");
303
304 do llSay(0, ""Iter "" + (string)i++);
305 while (1 == 1);
306 }
307}";
308
309 TestStop(script);
310 }
311
312 [Test]
313 public void TestStopOnLongCompoundStatementDoWhileLoop()
314 {
315 TestHelpers.InMethod();
316// TestHelpers.EnableLogging();
317
318 string script =
319@"default
320{
321 state_entry()
322 {
323 integer i = 0;
324 llSay(0, ""Thin Lizzy"");
325
326 do
327 {
328 llSay(0, ""Iter "" + (string)i++);
329 } while (1 == 1);
330 }
331}";
332
333 TestStop(script);
334 }
335
336 [Test]
337 public void TestStopOnInfiniteJumpLoop()
338 {
339 TestHelpers.InMethod();
340// TestHelpers.EnableLogging();
341
342 string script =
343@"default
344{
345 state_entry()
346 {
347 integer i = 0;
348 llSay(0, ""Thin Lizzy"");
349
350 @p1;
351 llSay(0, ""Iter "" + (string)i++);
352 jump p1;
353 }
354}";
355
356 TestStop(script);
357 }
358
359 // Disabling for now as these are not particularly useful tests (since they fail due to stack overflow before
360 // termination can even be tried.
361// [Test]
362 public void TestStopOnInfiniteUserFunctionCallLoop()
363 {
364 TestHelpers.InMethod();
365// TestHelpers.EnableLogging();
366
367 string script =
368@"
369integer i = 0;
370
371ufn1()
372{
373 llSay(0, ""Iter ufn1() "" + (string)i++);
374 ufn1();
375}
376
377default
378{
379 state_entry()
380 {
381 integer i = 0;
382 llSay(0, ""Thin Lizzy"");
383
384 ufn1();
385 }
386}";
387
388 TestStop(script);
389 }
390
391 // Disabling for now as these are not particularly useful tests (since they fail due to stack overflow before
392 // termination can even be tried.
393// [Test]
394 public void TestStopOnInfiniteManualEventCallLoop()
395 {
396 TestHelpers.InMethod();
397// TestHelpers.EnableLogging();
398
399 string script =
400@"default
401{
402 state_entry()
403 {
404 integer i = 0;
405 llSay(0, ""Thin Lizzy"");
406
407 llSay(0, ""Iter"" + (string)i++);
408 default_event_state_entry();
409 }
410}";
411
412 TestStop(script);
413 }
414
415 private SceneObjectPart CreateScript(string script, string itemName, UUID userId)
416 {
417// UUID objectId = TestHelpers.ParseTail(0x100);
418// UUID itemId = TestHelpers.ParseTail(0x3);
419
420 SceneObjectGroup so
421 = SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100);
422 m_scene.AddNewSceneObject(so, true);
423
424 InventoryItemBase itemTemplate = new InventoryItemBase();
425// itemTemplate.ID = itemId;
426 itemTemplate.Name = itemName;
427 itemTemplate.Folder = so.UUID;
428 itemTemplate.InvType = (int)InventoryType.LSL;
429
430 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
431
432 return m_scene.RezNewScript(userId, itemTemplate, script);
433 }
434
435 private void TestSingleStatementNoStop(string script)
436 {
437 // In these tests we expect to see at least 2 chat messages to confirm that the loop is working properly.
438 m_chatMessagesThreshold = 2;
439
440 UUID userId = TestHelpers.ParseTail(0x1);
441// UUID objectId = TestHelpers.ParseTail(0x100);
442// UUID itemId = TestHelpers.ParseTail(0x3);
443 string itemName = "TestNoStop";
444
445 SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
446 TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
447
448 // Wait for the script to start the event before we try stopping it.
449 m_chatEvent.WaitOne(60000);
450
451 if (m_osChatMessageReceived == null)
452 Assert.Fail("Script did not start");
453 else
454 Assert.That(m_chatMessagesReceived, Is.EqualTo(2));
455
456 bool running;
457 TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
458 Assert.That(
459 SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
460 Assert.That(running, Is.True);
461 }
462
463 private void TestStop(string script)
464 {
465 // In these tests we're only interested in the first message to confirm that the script has started.
466 m_chatMessagesThreshold = 1;
467
468 UUID userId = TestHelpers.ParseTail(0x1);
469// UUID objectId = TestHelpers.ParseTail(0x100);
470// UUID itemId = TestHelpers.ParseTail(0x3);
471 string itemName = "TestStop";
472
473 SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
474 TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
475
476 // Wait for the script to start the event before we try stopping it.
477 m_chatEvent.WaitOne(60000);
478
479 if (m_osChatMessageReceived != null)
480 Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
481 else
482 Assert.Fail("Script did not start");
483
484 // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
485 // executes llSay() but has not started the next statement before we try to stop it.
486 Thread.Sleep(1000);
487
488 // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
489 // stopped. This kind of multi-threading is far from ideal in a regression test.
490 new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
491
492 if (!m_stoppedEvent.WaitOne(30000))
493 Assert.Fail("Script did not co-operatively stop.");
494
495 bool running;
496 TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
497 Assert.That(
498 SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
499 Assert.That(running, Is.False);
500 }
501
502 private void OnChatFromWorld(object sender, OSChatMessage oscm)
503 {
504 Console.WriteLine("Got chat [{0}]", oscm.Message);
505 m_osChatMessageReceived = oscm;
506
507 if (++m_chatMessagesReceived >= m_chatMessagesThreshold)
508 {
509 m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
510 m_chatEvent.Set();
511 }
512 }
513 }
514} \ No newline at end of file