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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Helpers.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs new file mode 100644 index 0000000..e02d35e --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -0,0 +1,281 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Threading; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Serialization; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.CoreModules; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.Shared | ||
41 | { | ||
42 | [Serializable] | ||
43 | public class EventAbortException : Exception | ||
44 | { | ||
45 | public EventAbortException() | ||
46 | { | ||
47 | } | ||
48 | |||
49 | protected EventAbortException( | ||
50 | SerializationInfo info, | ||
51 | StreamingContext context) | ||
52 | { | ||
53 | } | ||
54 | } | ||
55 | |||
56 | [Serializable] | ||
57 | public class SelfDeleteException : Exception | ||
58 | { | ||
59 | public SelfDeleteException() | ||
60 | { | ||
61 | } | ||
62 | |||
63 | protected SelfDeleteException( | ||
64 | SerializationInfo info, | ||
65 | StreamingContext context) | ||
66 | { | ||
67 | } | ||
68 | } | ||
69 | |||
70 | [Serializable] | ||
71 | public class ScriptDeleteException : Exception | ||
72 | { | ||
73 | public ScriptDeleteException() | ||
74 | { | ||
75 | } | ||
76 | |||
77 | protected ScriptDeleteException( | ||
78 | SerializationInfo info, | ||
79 | StreamingContext context) | ||
80 | { | ||
81 | } | ||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// Used to signal when the script is stopping in co-operation with the script engine | ||
86 | /// (instead of through Thread.Abort()). | ||
87 | /// </summary> | ||
88 | [Serializable] | ||
89 | public class ScriptCoopStopException : Exception | ||
90 | { | ||
91 | public ScriptCoopStopException() | ||
92 | { | ||
93 | } | ||
94 | |||
95 | protected ScriptCoopStopException( | ||
96 | SerializationInfo info, | ||
97 | StreamingContext context) | ||
98 | { | ||
99 | } | ||
100 | } | ||
101 | |||
102 | public class DetectParams | ||
103 | { | ||
104 | public const int AGENT = 1; | ||
105 | public const int ACTIVE = 2; | ||
106 | public const int PASSIVE = 4; | ||
107 | public const int SCRIPTED = 8; | ||
108 | public const int OS_NPC = 0x01000000; | ||
109 | |||
110 | public DetectParams() | ||
111 | { | ||
112 | Key = UUID.Zero; | ||
113 | OffsetPos = new LSL_Types.Vector3(); | ||
114 | LinkNum = 0; | ||
115 | Group = UUID.Zero; | ||
116 | Name = String.Empty; | ||
117 | Owner = UUID.Zero; | ||
118 | Position = new LSL_Types.Vector3(); | ||
119 | Rotation = new LSL_Types.Quaternion(); | ||
120 | Type = 0; | ||
121 | Velocity = new LSL_Types.Vector3(); | ||
122 | initializeSurfaceTouch(); | ||
123 | } | ||
124 | |||
125 | public UUID Key; | ||
126 | public LSL_Types.Vector3 OffsetPos; | ||
127 | public int LinkNum; | ||
128 | public UUID Group; | ||
129 | public string Name; | ||
130 | public UUID Owner; | ||
131 | public LSL_Types.Vector3 Position; | ||
132 | public LSL_Types.Quaternion Rotation; | ||
133 | public int Type; | ||
134 | public LSL_Types.Vector3 Velocity; | ||
135 | |||
136 | private LSL_Types.Vector3 touchST; | ||
137 | public LSL_Types.Vector3 TouchST { get { return touchST; } } | ||
138 | |||
139 | private LSL_Types.Vector3 touchNormal; | ||
140 | public LSL_Types.Vector3 TouchNormal { get { return touchNormal; } } | ||
141 | |||
142 | private LSL_Types.Vector3 touchBinormal; | ||
143 | public LSL_Types.Vector3 TouchBinormal { get { return touchBinormal; } } | ||
144 | |||
145 | private LSL_Types.Vector3 touchPos; | ||
146 | public LSL_Types.Vector3 TouchPos { get { return touchPos; } } | ||
147 | |||
148 | private LSL_Types.Vector3 touchUV; | ||
149 | public LSL_Types.Vector3 TouchUV { get { return touchUV; } } | ||
150 | |||
151 | private int touchFace; | ||
152 | public int TouchFace { get { return touchFace; } } | ||
153 | |||
154 | // This can be done in two places including the constructor | ||
155 | // so be carefull what gets added here | ||
156 | private void initializeSurfaceTouch() | ||
157 | { | ||
158 | touchST = new LSL_Types.Vector3(-1.0, -1.0, 0.0); | ||
159 | touchNormal = new LSL_Types.Vector3(); | ||
160 | touchBinormal = new LSL_Types.Vector3(); | ||
161 | touchPos = new LSL_Types.Vector3(); | ||
162 | touchUV = new LSL_Types.Vector3(-1.0, -1.0, 0.0); | ||
163 | touchFace = -1; | ||
164 | } | ||
165 | |||
166 | /* | ||
167 | * Set up the surface touch detected values | ||
168 | */ | ||
169 | public SurfaceTouchEventArgs SurfaceTouchArgs | ||
170 | { | ||
171 | set | ||
172 | { | ||
173 | if (value == null) | ||
174 | { | ||
175 | // Initialise to defaults if no value | ||
176 | initializeSurfaceTouch(); | ||
177 | } | ||
178 | else | ||
179 | { | ||
180 | // Set the values from the touch data provided by the client | ||
181 | touchST = new LSL_Types.Vector3(value.STCoord); | ||
182 | touchUV = new LSL_Types.Vector3(value.UVCoord); | ||
183 | touchNormal = new LSL_Types.Vector3(value.Normal); | ||
184 | touchBinormal = new LSL_Types.Vector3(value.Binormal); | ||
185 | touchPos = new LSL_Types.Vector3(value.Position); | ||
186 | touchFace = value.FaceIndex; | ||
187 | } | ||
188 | } | ||
189 | } | ||
190 | |||
191 | public void Populate(Scene scene) | ||
192 | { | ||
193 | SceneObjectPart part = scene.GetSceneObjectPart(Key); | ||
194 | if (part == null) // Avatar, maybe? | ||
195 | { | ||
196 | ScenePresence presence = scene.GetScenePresence(Key); | ||
197 | if (presence == null) | ||
198 | return; | ||
199 | |||
200 | Name = presence.Firstname + " " + presence.Lastname; | ||
201 | Owner = Key; | ||
202 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | ||
203 | Rotation = new LSL_Types.Quaternion( | ||
204 | presence.Rotation.X, | ||
205 | presence.Rotation.Y, | ||
206 | presence.Rotation.Z, | ||
207 | presence.Rotation.W); | ||
208 | Velocity = new LSL_Types.Vector3(presence.Velocity); | ||
209 | |||
210 | if (presence.PresenceType != PresenceType.Npc) | ||
211 | { | ||
212 | Type = AGENT; | ||
213 | } | ||
214 | else | ||
215 | { | ||
216 | Type = OS_NPC; | ||
217 | |||
218 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
219 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | ||
220 | |||
221 | if (npcData.SenseAsAgent) | ||
222 | { | ||
223 | Type |= AGENT; | ||
224 | } | ||
225 | } | ||
226 | |||
227 | if (presence.Velocity != Vector3.Zero) | ||
228 | Type |= ACTIVE; | ||
229 | |||
230 | Group = presence.ControllingClient.ActiveGroupId; | ||
231 | |||
232 | return; | ||
233 | } | ||
234 | |||
235 | part = part.ParentGroup.RootPart; // We detect objects only | ||
236 | |||
237 | LinkNum = 0; // Not relevant | ||
238 | |||
239 | Group = part.GroupID; | ||
240 | Name = part.Name; | ||
241 | Owner = part.OwnerID; | ||
242 | if (part.Velocity == Vector3.Zero) | ||
243 | Type = PASSIVE; | ||
244 | else | ||
245 | Type = ACTIVE; | ||
246 | |||
247 | foreach (SceneObjectPart p in part.ParentGroup.Parts) | ||
248 | { | ||
249 | if (p.Inventory.ContainsScripts()) | ||
250 | { | ||
251 | Type |= SCRIPTED; // Scripted | ||
252 | break; | ||
253 | } | ||
254 | } | ||
255 | |||
256 | Position = new LSL_Types.Vector3(part.AbsolutePosition); | ||
257 | |||
258 | Quaternion wr = part.ParentGroup.GroupRotation; | ||
259 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | ||
260 | |||
261 | Velocity = new LSL_Types.Vector3(part.Velocity); | ||
262 | } | ||
263 | } | ||
264 | |||
265 | /// <summary> | ||
266 | /// Holds all the data required to execute a scripting event. | ||
267 | /// </summary> | ||
268 | public class EventParams | ||
269 | { | ||
270 | public EventParams(string eventName, Object[] eventParams, DetectParams[] detectParams) | ||
271 | { | ||
272 | EventName = eventName; | ||
273 | Params = eventParams; | ||
274 | DetectParams = detectParams; | ||
275 | } | ||
276 | |||
277 | public string EventName; | ||
278 | public Object[] Params; | ||
279 | public DetectParams[] DetectParams; | ||
280 | } | ||
281 | } | ||