diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
17 files changed, 2977 insertions, 1043 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 969243c..3f0af6d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | using System.Linq; | 74 | using System.Linq; |
71 | using PermissionMask = OpenSim.Framework.PermissionMask; | 75 | using PermissionMask = OpenSim.Framework.PermissionMask; |
72 | 76 | ||
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
115 | protected int m_notecardLineReadCharsMax = 255; | 119 | protected int m_notecardLineReadCharsMax = 255; |
116 | protected int m_scriptConsoleChannel = 0; | 120 | protected int m_scriptConsoleChannel = 0; |
117 | protected bool m_scriptConsoleChannelEnabled = false; | 121 | protected bool m_scriptConsoleChannelEnabled = false; |
122 | protected bool m_debuggerSafe = false; | ||
118 | protected IUrlModule m_UrlModule = null; | 123 | protected IUrlModule m_UrlModule = null; |
119 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 124 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
120 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 125 | new Dictionary<UUID, UserInfoCacheEntry>(); |
126 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
121 | protected ISoundModule m_SoundModule = null; | 127 | protected ISoundModule m_SoundModule = null; |
122 | 128 | ||
129 | // protected Timer m_ShoutSayTimer; | ||
130 | protected int m_SayShoutCount = 0; | ||
131 | DateTime m_lastSayShoutCheck; | ||
132 | |||
133 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
134 | new Dictionary<string, string> { | ||
135 | {"FLY", "Flying"}, | ||
136 | {"FLYSLOW", "FlyingSlow"}, | ||
137 | {"HOVER_UP", "Hovering Up"}, | ||
138 | {"HOVER_DOWN", "Hovering Down"}, | ||
139 | {"HOVER", "Hovering"}, | ||
140 | {"LAND", "Landing"}, | ||
141 | {"FALLDOWN", "Falling Down"}, | ||
142 | {"PREJUMP", "PreJumping"}, | ||
143 | {"JUMP", "Jumping"}, | ||
144 | {"STANDUP", "Standing Up"}, | ||
145 | {"SOFT_LAND", "Soft Landing"}, | ||
146 | {"STAND", "Standing"}, | ||
147 | {"CROUCHWALK", "CrouchWalking"}, | ||
148 | {"RUN", "Running"}, | ||
149 | {"WALK", "Walking"}, | ||
150 | {"CROUCH", "Crouching"}, | ||
151 | {"TURNLEFT", "Turning Left"}, | ||
152 | {"TURNRIGHT", "Turning Right"} | ||
153 | }; | ||
123 | //An array of HTTP/1.1 headers that are not allowed to be used | 154 | //An array of HTTP/1.1 headers that are not allowed to be used |
124 | //as custom headers by llHTTPRequest. | 155 | //as custom headers by llHTTPRequest. |
125 | private string[] HttpStandardHeaders = | 156 | private string[] HttpStandardHeaders = |
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
140 | public void Initialize( | 171 | public void Initialize( |
141 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 172 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
142 | { | 173 | { |
174 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
175 | |||
143 | m_ScriptEngine = scriptEngine; | 176 | m_ScriptEngine = scriptEngine; |
144 | m_host = host; | 177 | m_host = host; |
145 | m_item = item; | 178 | m_item = item; |
179 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | m_coopSleepHandle = coopSleepHandle; | 180 | m_coopSleepHandle = coopSleepHandle; |
147 | 181 | ||
148 | LoadConfig(); | 182 | LoadConfig(); |
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
231 | get { return m_ScriptEngine.World; } | 265 | get { return m_ScriptEngine.World; } |
232 | } | 266 | } |
233 | 267 | ||
268 | [DebuggerNonUserCode] | ||
234 | public void state(string newState) | 269 | public void state(string newState) |
235 | { | 270 | { |
236 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 271 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
240 | /// Reset the named script. The script must be present | 275 | /// Reset the named script. The script must be present |
241 | /// in the same prim. | 276 | /// in the same prim. |
242 | /// </summary> | 277 | /// </summary> |
278 | [DebuggerNonUserCode] | ||
243 | public void llResetScript() | 279 | public void llResetScript() |
244 | { | 280 | { |
245 | m_host.AddScriptLPS(1); | 281 | m_host.AddScriptLPS(1); |
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
302 | } | 338 | } |
303 | } | 339 | } |
304 | 340 | ||
341 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
342 | { | ||
343 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
344 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
345 | return ret; | ||
346 | |||
347 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
348 | |||
349 | switch (linkType) | ||
350 | { | ||
351 | case ScriptBaseClass.LINK_SET: | ||
352 | return avs; | ||
353 | |||
354 | case ScriptBaseClass.LINK_ROOT: | ||
355 | return ret; | ||
356 | |||
357 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
358 | return avs; | ||
359 | |||
360 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
361 | return avs; | ||
362 | |||
363 | case ScriptBaseClass.LINK_THIS: | ||
364 | return ret; | ||
365 | |||
366 | default: | ||
367 | if (linkType < 0) | ||
368 | return ret; | ||
369 | |||
370 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
371 | |||
372 | if (linkType <= partCount) | ||
373 | { | ||
374 | return ret; | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | linkType = linkType - partCount; | ||
379 | if (linkType > avs.Count) | ||
380 | { | ||
381 | return ret; | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | ret.Add(avs[linkType-1]); | ||
386 | return ret; | ||
387 | } | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
305 | /// <summary> | 392 | /// <summary> |
306 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | 393 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
307 | /// </summary> | 394 | /// </summary> |
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 471 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
385 | { | 472 | { |
386 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 473 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
474 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
475 | return ret; | ||
387 | ret.Add(part); | 476 | ret.Add(part); |
388 | 477 | ||
389 | switch (linkType) | 478 | switch (linkType) |
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
537 | 626 | ||
538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 627 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
539 | 628 | ||
540 | /// <summary> | 629 | // Utility function for llRot2Euler |
541 | /// Convert an LSL rotation to a Euler vector. | 630 | |
542 | /// </summary> | 631 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
543 | /// <remarks> | 632 | protected double NormalizeAngle(double angle) |
544 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
545 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
546 | /// </remarks> | ||
547 | /// <param name="r"></param> | ||
548 | /// <returns></returns> | ||
549 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
550 | { | 633 | { |
551 | m_host.AddScriptLPS(1); | 634 | if (angle > -Math.PI && angle < Math.PI) |
635 | return angle; | ||
552 | 636 | ||
553 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 637 | int numPis = (int)(Math.PI / angle); |
554 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 638 | double remainder = angle - Math.PI * numPis; |
555 | if (m == 0.0) return new LSL_Vector(); | 639 | if (numPis % 2 == 1) |
556 | double x = Math.Atan2(-v.y, v.z); | 640 | return Math.PI - angle; |
557 | double sin = v.x / m; | 641 | return remainder; |
558 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 642 | } |
559 | double y = Math.Asin(sin); | ||
560 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
561 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
562 | double z = Math.Atan2(v.y, v.x); | ||
563 | 643 | ||
564 | return new LSL_Vector(x, y, z); | 644 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
645 | { | ||
646 | m_host.AddScriptLPS(1); | ||
647 | LSL_Vector eul = new LSL_Vector(); | ||
648 | |||
649 | double sqw = q1.s*q1.s; | ||
650 | double sqx = q1.x*q1.x; | ||
651 | double sqy = q1.z*q1.z; | ||
652 | double sqz = q1.y*q1.y; | ||
653 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
654 | double test = q1.x*q1.z + q1.y*q1.s; | ||
655 | if (test > 0.4999*unit) { // singularity at north pole | ||
656 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
657 | eul.y = Math.PI/2; | ||
658 | eul.x = 0; | ||
659 | return eul; | ||
660 | } | ||
661 | if (test < -0.4999*unit) { // singularity at south pole | ||
662 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
663 | eul.y = -Math.PI/2; | ||
664 | eul.x = 0; | ||
665 | return eul; | ||
666 | } | ||
667 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
668 | eul.y = Math.Asin(2*test/unit); | ||
669 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
670 | return eul; | ||
565 | } | 671 | } |
566 | 672 | ||
567 | /* From wiki: | 673 | /* From wiki: |
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
614 | m_host.AddScriptLPS(1); | 720 | m_host.AddScriptLPS(1); |
615 | 721 | ||
616 | double x,y,z,s; | 722 | double x,y,z,s; |
617 | 723 | v.x *= 0.5; | |
618 | double c1 = Math.Cos(v.x * 0.5); | 724 | v.y *= 0.5; |
619 | double c2 = Math.Cos(v.y * 0.5); | 725 | v.z *= 0.5; |
620 | double c3 = Math.Cos(v.z * 0.5); | 726 | double c1 = Math.Cos(v.x); |
621 | double s1 = Math.Sin(v.x * 0.5); | 727 | double c2 = Math.Cos(v.y); |
622 | double s2 = Math.Sin(v.y * 0.5); | 728 | double c1c2 = c1 * c2; |
623 | double s3 = Math.Sin(v.z * 0.5); | 729 | double s1 = Math.Sin(v.x); |
624 | 730 | double s2 = Math.Sin(v.y); | |
625 | x = s1 * c2 * c3 + c1 * s2 * s3; | 731 | double s1s2 = s1 * s2; |
626 | y = c1 * s2 * c3 - s1 * c2 * s3; | 732 | double c1s2 = c1 * s2; |
627 | z = s1 * s2 * c3 + c1 * c2 * s3; | 733 | double s1c2 = s1 * c2; |
628 | s = c1 * c2 * c3 - s1 * s2 * s3; | 734 | double c3 = Math.Cos(v.z); |
735 | double s3 = Math.Sin(v.z); | ||
736 | |||
737 | x = s1c2 * c3 + c1s2 * s3; | ||
738 | y = c1s2 * c3 - s1c2 * s3; | ||
739 | z = s1s2 * c3 + c1c2 * s3; | ||
740 | s = c1c2 * c3 - s1s2 * s3; | ||
629 | 741 | ||
630 | return new LSL_Rotation(x, y, z, s); | 742 | return new LSL_Rotation(x, y, z, s); |
631 | } | 743 | } |
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
763 | { | 875 | { |
764 | //A and B should both be normalized | 876 | //A and B should both be normalized |
765 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
766 | LSL_Rotation rotBetween; | 878 | /* This method is more accurate than the SL one, and thus causes problems |
767 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 879 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
768 | // continue calculation. | 880 | |
769 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 881 | double dotProduct = LSL_Vector.Dot(a, b); |
770 | { | 882 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
771 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 883 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
772 | } | 884 | double angle = Math.Acos(dotProduct / magProduct); |
773 | else | 885 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); |
774 | { | 886 | double s = Math.Sin(angle / 2); |
775 | a = LSL_Vector.Norm(a); | 887 | |
776 | b = LSL_Vector.Norm(b); | 888 | double x = axis.x * s; |
777 | double dotProduct = LSL_Vector.Dot(a, b); | 889 | double y = axis.y * s; |
778 | // There are two degenerate cases possible. These are for vectors 180 or | 890 | double z = axis.z * s; |
779 | // 0 degrees apart. These have to be detected and handled individually. | 891 | double w = Math.Cos(angle / 2); |
780 | // | 892 | |
781 | // Check for vectors 180 degrees apart. | 893 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
782 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 894 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
783 | if (dotProduct < -0.9999999f) | 895 | |
784 | { | 896 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
785 | // First assume X axis is orthogonal to the vectors. | 897 | */ |
786 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 898 | |
787 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 899 | // This method mimics the 180 errors found in SL |
788 | // Check for near zero vector. A very small non-zero number here will create | 900 | // See www.euclideanspace.com... angleBetween |
789 | // a rotation in an undesired direction. | 901 | LSL_Vector vec_a = a; |
790 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 902 | LSL_Vector vec_b = b; |
791 | { | 903 | |
792 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 904 | // Eliminate zero length |
793 | } | 905 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); |
794 | // If the magnitude of the vector was near zero, then assume the X axis is not | 906 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); |
795 | // orthogonal and use the Z axis instead. | 907 | if (vec_a_mag < 0.00001 || |
796 | else | 908 | vec_b_mag < 0.00001) |
797 | { | 909 | { |
798 | // Set 180 z rotation. | 910 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | 911 | } |
800 | } | 912 | |
801 | } | 913 | // Normalize |
802 | // Check for parallel vectors. | 914 | vec_a = llVecNorm(vec_a); |
803 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | 915 | vec_b = llVecNorm(vec_b); |
804 | else if (dotProduct > 0.9999999f) | 916 | |
805 | { | 917 | // Calculate axis and rotation angle |
806 | // Set zero rotation. | 918 | LSL_Vector axis = vec_a % vec_b; |
807 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 919 | LSL_Float cos_theta = vec_a * vec_b; |
808 | } | 920 | |
809 | else | 921 | // Check if parallel |
810 | { | 922 | if (cos_theta > 0.99999) |
811 | // All special checks have been performed so get the axis of rotation. | 923 | { |
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 924 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
813 | // Quarternion s value is the length of the unit vector + dot product. | 925 | } |
814 | double qs = 1.0 + dotProduct; | 926 | |
815 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | 927 | // Check if anti-parallel |
816 | // Normalize the rotation. | 928 | else if (cos_theta < -0.99999) |
817 | double mag = LSL_Rotation.Mag(rotBetween); | 929 | { |
818 | // We shouldn't have to worry about a divide by zero here. The qs value will be | 930 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
819 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | 931 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
820 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | 932 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
821 | // crossProduct vector should also not be zero. | 933 | } |
822 | rotBetween.x = rotBetween.x / mag; | 934 | else // other rotation |
823 | rotBetween.y = rotBetween.y / mag; | 935 | { |
824 | rotBetween.z = rotBetween.z / mag; | 936 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
825 | rotBetween.s = rotBetween.s / mag; | 937 | axis = llVecNorm(axis); |
826 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | 938 | double x, y, z, s, t; |
827 | // any longer since zero vectors are checked for at the top. | 939 | s = Math.Cos(theta); |
828 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | 940 | t = Math.Sin(theta); |
829 | { | 941 | x = axis.x * t; |
830 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 942 | y = axis.y * t; |
831 | } | 943 | z = axis.z * t; |
832 | } | 944 | return new LSL_Rotation(x,y,z,s); |
833 | } | 945 | } |
834 | return rotBetween; | 946 | } |
835 | } | 947 | |
836 | |||
837 | public void llWhisper(int channelID, string text) | 948 | public void llWhisper(int channelID, string text) |
838 | { | 949 | { |
839 | m_host.AddScriptLPS(1); | 950 | m_host.AddScriptLPS(1); |
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
849 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 960 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
850 | } | 961 | } |
851 | 962 | ||
963 | private void CheckSayShoutTime() | ||
964 | { | ||
965 | DateTime now = DateTime.UtcNow; | ||
966 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
967 | { | ||
968 | m_lastSayShoutCheck = now; | ||
969 | m_SayShoutCount = 0; | ||
970 | } | ||
971 | else | ||
972 | m_SayShoutCount++; | ||
973 | } | ||
974 | |||
852 | public void llSay(int channelID, string text) | 975 | public void llSay(int channelID, string text) |
853 | { | 976 | { |
854 | m_host.AddScriptLPS(1); | 977 | m_host.AddScriptLPS(1); |
855 | 978 | ||
979 | if (channelID == 0) | ||
980 | // m_SayShoutCount++; | ||
981 | CheckSayShoutTime(); | ||
982 | |||
983 | if (m_SayShoutCount >= 11) | ||
984 | ScriptSleep(2000); | ||
985 | |||
856 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 986 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
857 | { | 987 | { |
858 | Console.WriteLine(text); | 988 | Console.WriteLine(text); |
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
875 | { | 1005 | { |
876 | m_host.AddScriptLPS(1); | 1006 | m_host.AddScriptLPS(1); |
877 | 1007 | ||
1008 | if (channelID == 0) | ||
1009 | // m_SayShoutCount++; | ||
1010 | CheckSayShoutTime(); | ||
1011 | |||
1012 | if (m_SayShoutCount >= 11) | ||
1013 | ScriptSleep(2000); | ||
1014 | |||
878 | if (text.Length > 1023) | 1015 | if (text.Length > 1023) |
879 | text = text.Substring(0, 1023); | 1016 | text = text.Substring(0, 1023); |
880 | 1017 | ||
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
906 | 1043 | ||
907 | public void llRegionSayTo(string target, int channel, string msg) | 1044 | public void llRegionSayTo(string target, int channel, string msg) |
908 | { | 1045 | { |
1046 | string error = String.Empty; | ||
1047 | |||
909 | if (msg.Length > 1023) | 1048 | if (msg.Length > 1023) |
910 | msg = msg.Substring(0, 1023); | 1049 | msg = msg.Substring(0, 1023); |
911 | 1050 | ||
912 | m_host.AddScriptLPS(1); | 1051 | m_host.AddScriptLPS(1); |
913 | 1052 | ||
914 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
915 | { | ||
916 | return; | ||
917 | } | ||
918 | |||
919 | UUID TargetID; | 1053 | UUID TargetID; |
920 | UUID.TryParse(target, out TargetID); | 1054 | UUID.TryParse(target, out TargetID); |
921 | 1055 | ||
922 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1056 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
923 | if (wComm != null) | 1057 | if (wComm != null) |
924 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1058 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1059 | LSLError(error); | ||
925 | } | 1060 | } |
926 | 1061 | ||
927 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1062 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | return detectedParams.TouchUV; | 1312 | return detectedParams.TouchUV; |
1178 | } | 1313 | } |
1179 | 1314 | ||
1315 | [DebuggerNonUserCode] | ||
1180 | public virtual void llDie() | 1316 | public virtual void llDie() |
1181 | { | 1317 | { |
1182 | m_host.AddScriptLPS(1); | 1318 | m_host.AddScriptLPS(1); |
1183 | throw new SelfDeleteException(); | 1319 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1184 | } | 1320 | } |
1185 | 1321 | ||
1186 | public LSL_Float llGround(LSL_Vector offset) | 1322 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1251 | 1387 | ||
1252 | public void llSetStatus(int status, int value) | 1388 | public void llSetStatus(int status, int value) |
1253 | { | 1389 | { |
1390 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1391 | return; | ||
1254 | m_host.AddScriptLPS(1); | 1392 | m_host.AddScriptLPS(1); |
1255 | 1393 | ||
1256 | int statusrotationaxis = 0; | 1394 | int statusrotationaxis = 0; |
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1274 | if (!allow) | 1412 | if (!allow) |
1275 | return; | 1413 | return; |
1276 | 1414 | ||
1415 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1416 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1417 | return; | ||
1418 | |||
1277 | m_host.ScriptSetPhysicsStatus(true); | 1419 | m_host.ScriptSetPhysicsStatus(true); |
1278 | } | 1420 | } |
1279 | else | 1421 | else |
@@ -1474,6 +1616,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | { | 1616 | { |
1475 | m_host.AddScriptLPS(1); | 1617 | m_host.AddScriptLPS(1); |
1476 | 1618 | ||
1619 | SetColor(m_host, color, face); | ||
1620 | } | ||
1621 | |||
1622 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1623 | { | ||
1624 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1625 | return; | ||
1626 | |||
1627 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1628 | Color4 texcolor; | ||
1629 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1630 | { | ||
1631 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1632 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1633 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1634 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1635 | tex.FaceTextures[face].RGBA = texcolor; | ||
1636 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1637 | return; | ||
1638 | } | ||
1639 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1640 | { | ||
1641 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1642 | { | ||
1643 | if (tex.FaceTextures[i] != null) | ||
1644 | { | ||
1645 | texcolor = tex.FaceTextures[i].RGBA; | ||
1646 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1647 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1648 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1649 | tex.FaceTextures[i].RGBA = texcolor; | ||
1650 | } | ||
1651 | texcolor = tex.DefaultTexture.RGBA; | ||
1652 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1653 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1654 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1655 | tex.DefaultTexture.RGBA = texcolor; | ||
1656 | } | ||
1657 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1658 | return; | ||
1659 | } | ||
1660 | |||
1477 | if (face == ScriptBaseClass.ALL_SIDES) | 1661 | if (face == ScriptBaseClass.ALL_SIDES) |
1478 | face = SceneObjectPart.ALL_SIDES; | 1662 | face = SceneObjectPart.ALL_SIDES; |
1479 | 1663 | ||
@@ -1482,6 +1666,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1482 | 1666 | ||
1483 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1667 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1484 | { | 1668 | { |
1669 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1670 | return; | ||
1671 | |||
1485 | Primitive.TextureEntry tex = part.Shape.Textures; | 1672 | Primitive.TextureEntry tex = part.Shape.Textures; |
1486 | MappingType textype; | 1673 | MappingType textype; |
1487 | textype = MappingType.Default; | 1674 | textype = MappingType.Default; |
@@ -1512,6 +1699,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1512 | 1699 | ||
1513 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1700 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1514 | { | 1701 | { |
1702 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1703 | return; | ||
1704 | |||
1515 | Primitive.TextureEntry tex = part.Shape.Textures; | 1705 | Primitive.TextureEntry tex = part.Shape.Textures; |
1516 | if (face >= 0 && face < GetNumberOfSides(part)) | 1706 | if (face >= 0 && face < GetNumberOfSides(part)) |
1517 | { | 1707 | { |
@@ -1537,6 +1727,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1537 | 1727 | ||
1538 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1728 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1539 | { | 1729 | { |
1730 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1731 | return; | ||
1540 | 1732 | ||
1541 | Shininess sval = new Shininess(); | 1733 | Shininess sval = new Shininess(); |
1542 | 1734 | ||
@@ -1587,6 +1779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1587 | 1779 | ||
1588 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1780 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1589 | { | 1781 | { |
1782 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1783 | return; | ||
1784 | |||
1590 | Primitive.TextureEntry tex = part.Shape.Textures; | 1785 | Primitive.TextureEntry tex = part.Shape.Textures; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1786 | if (face >= 0 && face < GetNumberOfSides(part)) |
1592 | { | 1787 | { |
@@ -1647,13 +1842,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1647 | m_host.AddScriptLPS(1); | 1842 | m_host.AddScriptLPS(1); |
1648 | 1843 | ||
1649 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1844 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1650 | 1845 | if (parts.Count > 0) | |
1651 | foreach (SceneObjectPart part in parts) | 1846 | { |
1652 | SetAlpha(part, alpha, face); | 1847 | try |
1848 | { | ||
1849 | foreach (SceneObjectPart part in parts) | ||
1850 | SetAlpha(part, alpha, face); | ||
1851 | } | ||
1852 | finally | ||
1853 | { | ||
1854 | } | ||
1855 | } | ||
1653 | } | 1856 | } |
1654 | 1857 | ||
1655 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1858 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1656 | { | 1859 | { |
1860 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1861 | return; | ||
1862 | |||
1657 | Primitive.TextureEntry tex = part.Shape.Textures; | 1863 | Primitive.TextureEntry tex = part.Shape.Textures; |
1658 | Color4 texcolor; | 1864 | Color4 texcolor; |
1659 | if (face >= 0 && face < GetNumberOfSides(part)) | 1865 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1706,7 +1912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1706 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1912 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1707 | float wind, float tension, LSL_Vector Force) | 1913 | float wind, float tension, LSL_Vector Force) |
1708 | { | 1914 | { |
1709 | if (part == null) | 1915 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1710 | return; | 1916 | return; |
1711 | 1917 | ||
1712 | if (flexi) | 1918 | if (flexi) |
@@ -1747,7 +1953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1747 | /// <param name="falloff"></param> | 1953 | /// <param name="falloff"></param> |
1748 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1954 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1749 | { | 1955 | { |
1750 | if (part == null) | 1956 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1751 | return; | 1957 | return; |
1752 | 1958 | ||
1753 | if (light) | 1959 | if (light) |
@@ -1780,11 +1986,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 1986 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | Color4 texcolor; | 1987 | Color4 texcolor; |
1782 | LSL_Vector rgb = new LSL_Vector(); | 1988 | LSL_Vector rgb = new LSL_Vector(); |
1989 | int nsides = GetNumberOfSides(part); | ||
1990 | |||
1783 | if (face == ScriptBaseClass.ALL_SIDES) | 1991 | if (face == ScriptBaseClass.ALL_SIDES) |
1784 | { | 1992 | { |
1785 | int i; | 1993 | int i; |
1786 | 1994 | for (i = 0; i < nsides; i++) | |
1787 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1788 | { | 1995 | { |
1789 | texcolor = tex.GetFace((uint)i).RGBA; | 1996 | texcolor = tex.GetFace((uint)i).RGBA; |
1790 | rgb.x += texcolor.R; | 1997 | rgb.x += texcolor.R; |
@@ -1792,14 +1999,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | rgb.z += texcolor.B; | 1999 | rgb.z += texcolor.B; |
1793 | } | 2000 | } |
1794 | 2001 | ||
1795 | rgb.x /= (float)GetNumberOfSides(part); | 2002 | float invnsides = 1.0f / (float)nsides; |
1796 | rgb.y /= (float)GetNumberOfSides(part); | 2003 | |
1797 | rgb.z /= (float)GetNumberOfSides(part); | 2004 | rgb.x *= invnsides; |
2005 | rgb.y *= invnsides; | ||
2006 | rgb.z *= invnsides; | ||
1798 | 2007 | ||
1799 | return rgb; | 2008 | return rgb; |
1800 | } | 2009 | } |
1801 | 2010 | if (face >= 0 && face < nsides) | |
1802 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1803 | { | 2011 | { |
1804 | texcolor = tex.GetFace((uint)face).RGBA; | 2012 | texcolor = tex.GetFace((uint)face).RGBA; |
1805 | rgb.x = texcolor.R; | 2013 | rgb.x = texcolor.R; |
@@ -1826,15 +2034,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1826 | m_host.AddScriptLPS(1); | 2034 | m_host.AddScriptLPS(1); |
1827 | 2035 | ||
1828 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2036 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1829 | 2037 | if (parts.Count > 0) | |
1830 | foreach (SceneObjectPart part in parts) | 2038 | { |
1831 | SetTexture(part, texture, face); | 2039 | try |
1832 | 2040 | { | |
2041 | foreach (SceneObjectPart part in parts) | ||
2042 | SetTexture(part, texture, face); | ||
2043 | } | ||
2044 | finally | ||
2045 | { | ||
2046 | } | ||
2047 | } | ||
1833 | ScriptSleep(200); | 2048 | ScriptSleep(200); |
1834 | } | 2049 | } |
1835 | 2050 | ||
1836 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2051 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1837 | { | 2052 | { |
2053 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2054 | return; | ||
2055 | |||
1838 | UUID textureID = new UUID(); | 2056 | UUID textureID = new UUID(); |
1839 | 2057 | ||
1840 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 2058 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1879,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1879 | 2097 | ||
1880 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2098 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1881 | { | 2099 | { |
2100 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2101 | return; | ||
2102 | |||
1882 | Primitive.TextureEntry tex = part.Shape.Textures; | 2103 | Primitive.TextureEntry tex = part.Shape.Textures; |
1883 | if (face >= 0 && face < GetNumberOfSides(part)) | 2104 | if (face >= 0 && face < GetNumberOfSides(part)) |
1884 | { | 2105 | { |
@@ -1915,6 +2136,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1915 | 2136 | ||
1916 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2137 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1917 | { | 2138 | { |
2139 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2140 | return; | ||
2141 | |||
1918 | Primitive.TextureEntry tex = part.Shape.Textures; | 2142 | Primitive.TextureEntry tex = part.Shape.Textures; |
1919 | if (face >= 0 && face < GetNumberOfSides(part)) | 2143 | if (face >= 0 && face < GetNumberOfSides(part)) |
1920 | { | 2144 | { |
@@ -1951,6 +2175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1951 | 2175 | ||
1952 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2176 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1953 | { | 2177 | { |
2178 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2179 | return; | ||
2180 | |||
1954 | Primitive.TextureEntry tex = part.Shape.Textures; | 2181 | Primitive.TextureEntry tex = part.Shape.Textures; |
1955 | if (face >= 0 && face < GetNumberOfSides(part)) | 2182 | if (face >= 0 && face < GetNumberOfSides(part)) |
1956 | { | 2183 | { |
@@ -2092,7 +2319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2092 | return end; | 2319 | return end; |
2093 | } | 2320 | } |
2094 | 2321 | ||
2095 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2322 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2096 | { | 2323 | { |
2097 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2324 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2098 | return fromPos; | 2325 | return fromPos; |
@@ -2108,9 +2335,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2108 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2335 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2109 | targetPos.z = ground; | 2336 | targetPos.z = ground; |
2110 | } | 2337 | } |
2111 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2338 | if (adjust) |
2339 | return SetPosAdjust(fromPos, targetPos); | ||
2112 | 2340 | ||
2113 | return real_vec; | 2341 | return targetPos; |
2114 | } | 2342 | } |
2115 | 2343 | ||
2116 | /// <summary> | 2344 | /// <summary> |
@@ -2121,27 +2349,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2121 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2349 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2122 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2350 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2123 | { | 2351 | { |
2124 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2352 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2353 | return; | ||
2354 | |||
2125 | LSL_Vector currentPos = GetPartLocalPos(part); | 2355 | LSL_Vector currentPos = GetPartLocalPos(part); |
2356 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2126 | 2357 | ||
2127 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2128 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2129 | 2358 | ||
2130 | if (part.ParentGroup.RootPart == part) | 2359 | if (part.ParentGroup.RootPart == part) |
2131 | { | 2360 | { |
2132 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2133 | targetPos.z = ground; | ||
2134 | SceneObjectGroup parent = part.ParentGroup; | 2361 | SceneObjectGroup parent = part.ParentGroup; |
2135 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2362 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2136 | SetPosAdjust(currentPos, targetPos)); | 2363 | return; |
2364 | Util.FireAndForget(delegate(object x) { | ||
2365 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2366 | }); | ||
2137 | } | 2367 | } |
2138 | else | 2368 | else |
2139 | { | 2369 | { |
2140 | part.OffsetPosition = !adjust ? targetPos : | 2370 | part.OffsetPosition = (Vector3)toPos; |
2141 | SetPosAdjust(currentPos, targetPos); | 2371 | // SceneObjectGroup parent = part.ParentGroup; |
2142 | SceneObjectGroup parent = part.ParentGroup; | 2372 | // parent.HasGroupChanged = true; |
2143 | parent.HasGroupChanged = true; | 2373 | // parent.ScheduleGroupForTerseUpdate(); |
2144 | parent.ScheduleGroupForTerseUpdate(); | 2374 | part.ScheduleTerseUpdate(); |
2145 | } | 2375 | } |
2146 | } | 2376 | } |
2147 | 2377 | ||
@@ -2170,13 +2400,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2170 | else | 2400 | else |
2171 | { | 2401 | { |
2172 | if (part.ParentGroup.IsAttachment) | 2402 | if (part.ParentGroup.IsAttachment) |
2173 | { | ||
2174 | pos = part.AttachedPos; | 2403 | pos = part.AttachedPos; |
2175 | } | ||
2176 | else | 2404 | else |
2177 | { | ||
2178 | pos = part.AbsolutePosition; | 2405 | pos = part.AbsolutePosition; |
2179 | } | ||
2180 | } | 2406 | } |
2181 | 2407 | ||
2182 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2408 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2188,8 +2414,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2188 | { | 2414 | { |
2189 | m_host.AddScriptLPS(1); | 2415 | m_host.AddScriptLPS(1); |
2190 | 2416 | ||
2417 | |||
2418 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2419 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2420 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2421 | // RootPart != null should shortcircuit | ||
2422 | |||
2191 | // try to let this work as in SL... | 2423 | // try to let this work as in SL... |
2192 | if (m_host.ParentID == 0) | 2424 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2193 | { | 2425 | { |
2194 | // special case: If we are root, rotate complete SOG to new rotation | 2426 | // special case: If we are root, rotate complete SOG to new rotation |
2195 | SetRot(m_host, rot); | 2427 | SetRot(m_host, rot); |
@@ -2216,25 +2448,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2448 | ||
2217 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2449 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2218 | { | 2450 | { |
2219 | part.UpdateRotation(rot); | 2451 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2220 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2452 | return; |
2221 | 2453 | ||
2222 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2454 | bool isroot = (part == part.ParentGroup.RootPart); |
2223 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2455 | bool isphys; |
2224 | 2456 | ||
2225 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2226 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2227 | // It's perfectly okay when the object is not an active physical body though. | ||
2228 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2229 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2230 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2231 | // scene | ||
2232 | PhysicsActor pa = part.PhysActor; | 2457 | PhysicsActor pa = part.PhysActor; |
2233 | 2458 | ||
2234 | if (pa != null && !pa.IsPhysical) | 2459 | // keep using physactor ideia of isphysical |
2460 | // it should be SOP ideia of that | ||
2461 | // not much of a issue with ubitODE | ||
2462 | if (pa != null && pa.IsPhysical) | ||
2463 | isphys = true; | ||
2464 | else | ||
2465 | isphys = false; | ||
2466 | |||
2467 | // SL doesn't let scripts rotate root of physical linksets | ||
2468 | if (isroot && isphys) | ||
2469 | return; | ||
2470 | |||
2471 | part.UpdateRotation(rot); | ||
2472 | |||
2473 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2474 | // so do a nasty update of parts positions if is a root part rotation | ||
2475 | if (isroot && pa != null) // with if above implies non physical root part | ||
2235 | { | 2476 | { |
2236 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2477 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2237 | } | 2478 | } |
2479 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2480 | { | ||
2481 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2482 | if (sittingavas.Count > 0) | ||
2483 | { | ||
2484 | foreach (ScenePresence av in sittingavas) | ||
2485 | { | ||
2486 | if (isroot || part.LocalId == av.ParentID) | ||
2487 | av.SendTerseUpdateToAllClients(); | ||
2488 | } | ||
2489 | } | ||
2490 | } | ||
2238 | } | 2491 | } |
2239 | 2492 | ||
2240 | /// <summary> | 2493 | /// <summary> |
@@ -2251,6 +2504,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2251 | 2504 | ||
2252 | m_host.AddScriptLPS(1); | 2505 | m_host.AddScriptLPS(1); |
2253 | Quaternion q = m_host.GetWorldRotation(); | 2506 | Quaternion q = m_host.GetWorldRotation(); |
2507 | |||
2508 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2509 | { | ||
2510 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2511 | if (avatar != null) | ||
2512 | { | ||
2513 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2514 | q = avatar.CameraRotation * q; // Mouselook | ||
2515 | else | ||
2516 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2517 | } | ||
2518 | } | ||
2519 | |||
2254 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2520 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2255 | } | 2521 | } |
2256 | 2522 | ||
@@ -2278,14 +2544,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2278 | return new LSL_Rotation(q); | 2544 | return new LSL_Rotation(q); |
2279 | } | 2545 | } |
2280 | 2546 | ||
2281 | return new LSL_Rotation(part.GetWorldRotation()); | 2547 | q = part.GetWorldRotation(); |
2548 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2549 | { | ||
2550 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2551 | if (avatar != null) | ||
2552 | { | ||
2553 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2554 | q = avatar.CameraRotation * q; // Mouselook | ||
2555 | else | ||
2556 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2557 | } | ||
2558 | } | ||
2559 | |||
2560 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
2282 | } | 2561 | } |
2283 | 2562 | ||
2284 | public LSL_Rotation llGetLocalRot() | 2563 | public LSL_Rotation llGetLocalRot() |
2285 | { | 2564 | { |
2286 | m_host.AddScriptLPS(1); | 2565 | return GetPartLocalRot(m_host); |
2566 | } | ||
2287 | 2567 | ||
2288 | return new LSL_Rotation(m_host.RotationOffset); | 2568 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) |
2569 | { | ||
2570 | m_host.AddScriptLPS(1); | ||
2571 | Quaternion rot = part.RotationOffset; | ||
2572 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2289 | } | 2573 | } |
2290 | 2574 | ||
2291 | public void llSetForce(LSL_Vector force, int local) | 2575 | public void llSetForce(LSL_Vector force, int local) |
@@ -2365,16 +2649,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2365 | m_host.ApplyImpulse(v, local != 0); | 2649 | m_host.ApplyImpulse(v, local != 0); |
2366 | } | 2650 | } |
2367 | 2651 | ||
2652 | |||
2368 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2653 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2369 | { | 2654 | { |
2370 | m_host.AddScriptLPS(1); | 2655 | m_host.AddScriptLPS(1); |
2371 | m_host.ApplyAngularImpulse(force, local != 0); | 2656 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2372 | } | 2657 | } |
2373 | 2658 | ||
2374 | public void llSetTorque(LSL_Vector torque, int local) | 2659 | public void llSetTorque(LSL_Vector torque, int local) |
2375 | { | 2660 | { |
2376 | m_host.AddScriptLPS(1); | 2661 | m_host.AddScriptLPS(1); |
2377 | m_host.SetAngularImpulse(torque, local != 0); | 2662 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2378 | } | 2663 | } |
2379 | 2664 | ||
2380 | public LSL_Vector llGetTorque() | 2665 | public LSL_Vector llGetTorque() |
@@ -2391,20 +2676,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2391 | llSetTorque(torque, local); | 2676 | llSetTorque(torque, local); |
2392 | } | 2677 | } |
2393 | 2678 | ||
2679 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2680 | { | ||
2681 | m_host.AddScriptLPS(1); | ||
2682 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2683 | } | ||
2684 | |||
2394 | public LSL_Vector llGetVel() | 2685 | public LSL_Vector llGetVel() |
2395 | { | 2686 | { |
2396 | m_host.AddScriptLPS(1); | 2687 | m_host.AddScriptLPS(1); |
2397 | 2688 | ||
2398 | Vector3 vel; | 2689 | Vector3 vel = Vector3.Zero; |
2399 | 2690 | ||
2400 | if (m_host.ParentGroup.IsAttachment) | 2691 | if (m_host.ParentGroup.IsAttachment) |
2401 | { | 2692 | { |
2402 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2693 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2403 | vel = avatar.Velocity; | 2694 | if (avatar != null) |
2695 | vel = avatar.Velocity; | ||
2404 | } | 2696 | } |
2405 | else | 2697 | else |
2406 | { | 2698 | { |
2407 | vel = m_host.Velocity; | 2699 | vel = m_host.ParentGroup.RootPart.Velocity; |
2408 | } | 2700 | } |
2409 | 2701 | ||
2410 | return new LSL_Vector(vel); | 2702 | return new LSL_Vector(vel); |
@@ -2417,11 +2709,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2417 | return new LSL_Vector(m_host.Acceleration); | 2709 | return new LSL_Vector(m_host.Acceleration); |
2418 | } | 2710 | } |
2419 | 2711 | ||
2420 | public LSL_Vector llGetOmega() | 2712 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
2421 | { | 2713 | { |
2422 | m_host.AddScriptLPS(1); | 2714 | m_host.AddScriptLPS(1); |
2715 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2716 | } | ||
2423 | 2717 | ||
2424 | return new LSL_Vector(m_host.AngularVelocity); | 2718 | public LSL_Vector llGetOmega() |
2719 | { | ||
2720 | m_host.AddScriptLPS(1); | ||
2721 | Vector3 avel = m_host.AngularVelocity; | ||
2722 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2425 | } | 2723 | } |
2426 | 2724 | ||
2427 | public LSL_Float llGetTimeOfDay() | 2725 | public LSL_Float llGetTimeOfDay() |
@@ -2780,7 +3078,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2780 | return src.ToLower(); | 3078 | return src.ToLower(); |
2781 | } | 3079 | } |
2782 | 3080 | ||
2783 | public void llGiveMoney(string destination, int amount) | 3081 | public LSL_Integer llGiveMoney(string destination, int amount) |
2784 | { | 3082 | { |
2785 | Util.FireAndForget(x => | 3083 | Util.FireAndForget(x => |
2786 | { | 3084 | { |
@@ -2811,9 +3109,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2811 | return; | 3109 | return; |
2812 | } | 3110 | } |
2813 | 3111 | ||
3112 | string reason; | ||
2814 | money.ObjectGiveMoney( | 3113 | money.ObjectGiveMoney( |
2815 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3114 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason); |
2816 | }); | 3115 | }); |
3116 | |||
3117 | return 0; | ||
2817 | } | 3118 | } |
2818 | 3119 | ||
2819 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3120 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2892,13 +3193,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2892 | new_group.RootPart.UUID.ToString()) }, | 3193 | new_group.RootPart.UUID.ToString()) }, |
2893 | new DetectParams[0])); | 3194 | new DetectParams[0])); |
2894 | 3195 | ||
2895 | float groupmass = new_group.GetMass(); | 3196 | // do recoil |
3197 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3198 | if (hostgrp == null) | ||
3199 | return; | ||
3200 | |||
3201 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3202 | return; | ||
2896 | 3203 | ||
2897 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3204 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2898 | 3205 | ||
2899 | //Recoil. | 3206 | //Recoil. |
2900 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3207 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2901 | { | 3208 | { |
3209 | float groupmass = new_group.GetMass(); | ||
2902 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3210 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2903 | if (recoil != Vector3.Zero) | 3211 | if (recoil != Vector3.Zero) |
2904 | { | 3212 | { |
@@ -2906,6 +3214,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2906 | } | 3214 | } |
2907 | } | 3215 | } |
2908 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3216 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3217 | return; | ||
3218 | |||
2909 | }); | 3219 | }); |
2910 | 3220 | ||
2911 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3221 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2920,35 +3230,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2920 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3230 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2921 | { | 3231 | { |
2922 | m_host.AddScriptLPS(1); | 3232 | m_host.AddScriptLPS(1); |
2923 | // Determine where we are looking from | ||
2924 | LSL_Vector from = llGetPos(); | ||
2925 | |||
2926 | // Work out the normalised vector from the source to the target | ||
2927 | LSL_Vector delta = llVecNorm(target - from); | ||
2928 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2929 | 3233 | ||
2930 | // Calculate the yaw | 3234 | // Get the normalized vector to the target |
2931 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3235 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2932 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | ||
2933 | 3236 | ||
2934 | // Calculate pitch | 3237 | // Get the bearing (yaw) |
2935 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3238 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
3239 | a1.z = llAtan2(d1.y, d1.x); | ||
2936 | 3240 | ||
2937 | // we need to convert from a vector describing | 3241 | // Get the elevation (pitch) |
2938 | // the angles of rotation in radians into rotation value | 3242 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
2939 | LSL_Rotation rot = llEuler2Rot(angle); | 3243 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); |
2940 | 3244 | ||
2941 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | 3245 | LSL_Rotation r1 = llEuler2Rot(a1); |
2942 | // set the rotation of the object, copy that behavior | 3246 | LSL_Rotation r2 = llEuler2Rot(a2); |
2943 | PhysicsActor pa = m_host.PhysActor; | 3247 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2944 | 3248 | ||
2945 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3249 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2946 | { | 3250 | { |
2947 | llSetRot(rot); | 3251 | // Do nothing if either value is 0 (this has been checked in SL) |
3252 | if (strength <= 0.0 || damping <= 0.0) | ||
3253 | return; | ||
3254 | |||
3255 | llSetRot(r3 * r2 * r1); | ||
2948 | } | 3256 | } |
2949 | else | 3257 | else |
2950 | { | 3258 | { |
2951 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3259 | if (strength == 0) |
3260 | { | ||
3261 | llSetRot(r3 * r2 * r1); | ||
3262 | return; | ||
3263 | } | ||
3264 | |||
3265 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2952 | } | 3266 | } |
2953 | } | 3267 | } |
2954 | 3268 | ||
@@ -2995,17 +3309,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2995 | } | 3309 | } |
2996 | else | 3310 | else |
2997 | { | 3311 | { |
2998 | if (m_host.IsRoot) | 3312 | // new SL always returns object mass |
2999 | { | 3313 | // if (m_host.IsRoot) |
3314 | // { | ||
3000 | return m_host.ParentGroup.GetMass(); | 3315 | return m_host.ParentGroup.GetMass(); |
3001 | } | 3316 | // } |
3002 | else | 3317 | // else |
3003 | { | 3318 | // { |
3004 | return m_host.GetMass(); | 3319 | // return m_host.GetMass(); |
3005 | } | 3320 | // } |
3006 | } | 3321 | } |
3007 | } | 3322 | } |
3008 | 3323 | ||
3324 | |||
3325 | public LSL_Float llGetMassMKS() | ||
3326 | { | ||
3327 | return 100f * llGetMass(); | ||
3328 | } | ||
3329 | |||
3009 | public void llCollisionFilter(string name, string id, int accept) | 3330 | public void llCollisionFilter(string name, string id, int accept) |
3010 | { | 3331 | { |
3011 | m_host.AddScriptLPS(1); | 3332 | m_host.AddScriptLPS(1); |
@@ -3053,8 +3374,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3053 | { | 3374 | { |
3054 | // Unregister controls from Presence | 3375 | // Unregister controls from Presence |
3055 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3376 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3056 | // Remove Take Control permission. | ||
3057 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3058 | } | 3377 | } |
3059 | } | 3378 | } |
3060 | } | 3379 | } |
@@ -3082,7 +3401,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3082 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3401 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3083 | 3402 | ||
3084 | if (attachmentsModule != null) | 3403 | if (attachmentsModule != null) |
3085 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); | 3404 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3086 | else | 3405 | else |
3087 | return false; | 3406 | return false; |
3088 | } | 3407 | } |
@@ -3112,9 +3431,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3112 | { | 3431 | { |
3113 | m_host.AddScriptLPS(1); | 3432 | m_host.AddScriptLPS(1); |
3114 | 3433 | ||
3115 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3116 | // return; | ||
3117 | |||
3118 | if (m_item.PermsGranter != m_host.OwnerID) | 3434 | if (m_item.PermsGranter != m_host.OwnerID) |
3119 | return; | 3435 | return; |
3120 | 3436 | ||
@@ -3157,6 +3473,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3157 | 3473 | ||
3158 | public void llInstantMessage(string user, string message) | 3474 | public void llInstantMessage(string user, string message) |
3159 | { | 3475 | { |
3476 | UUID result; | ||
3477 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3478 | { | ||
3479 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3480 | ScriptSleep(2000); | ||
3481 | return; | ||
3482 | } | ||
3483 | |||
3484 | |||
3160 | m_host.AddScriptLPS(1); | 3485 | m_host.AddScriptLPS(1); |
3161 | 3486 | ||
3162 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3487 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3171,14 +3496,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3171 | UUID friendTransactionID = UUID.Random(); | 3496 | UUID friendTransactionID = UUID.Random(); |
3172 | 3497 | ||
3173 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3498 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3174 | 3499 | ||
3175 | GridInstantMessage msg = new GridInstantMessage(); | 3500 | GridInstantMessage msg = new GridInstantMessage(); |
3176 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3501 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3177 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3502 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3178 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3503 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3179 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3504 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3180 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3505 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3181 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3506 | // DateTime dt = DateTime.UtcNow; |
3507 | // | ||
3508 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3509 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3510 | // | ||
3511 | // try | ||
3512 | // { | ||
3513 | // // Convert that to the PST timezone | ||
3514 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3515 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3516 | // } | ||
3517 | // catch | ||
3518 | // { | ||
3519 | // // No logging here, as it could be VERY spammy | ||
3520 | // } | ||
3521 | // | ||
3522 | // // And make it look local again to fool the unix time util | ||
3523 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3524 | |||
3525 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3526 | |||
3182 | //if (client != null) | 3527 | //if (client != null) |
3183 | //{ | 3528 | //{ |
3184 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3529 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3192,10 +3537,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3192 | msg.message = message.Substring(0, 1024); | 3537 | msg.message = message.Substring(0, 1024); |
3193 | else | 3538 | else |
3194 | msg.message = message; | 3539 | msg.message = message; |
3195 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3540 | msg.dialog = (byte)19; // MessageFromObject |
3196 | msg.fromGroup = false;// fromGroup; | 3541 | msg.fromGroup = false;// fromGroup; |
3197 | msg.offline = (byte)0; //offline; | 3542 | msg.offline = (byte)0; //offline; |
3198 | msg.ParentEstateID = 0; //ParentEstateID; | 3543 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3199 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3544 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3200 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3545 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3201 | 3546 | ||
@@ -3227,7 +3572,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3227 | } | 3572 | } |
3228 | 3573 | ||
3229 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3574 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3230 | llSleep(EMAIL_PAUSE_TIME); | 3575 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3231 | } | 3576 | } |
3232 | 3577 | ||
3233 | public void llGetNextEmail(string address, string subject) | 3578 | public void llGetNextEmail(string address, string subject) |
@@ -3473,7 +3818,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3473 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3818 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3474 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3819 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3475 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3820 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3821 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3476 | ScriptBaseClass.PERMISSION_ATTACH; | 3822 | ScriptBaseClass.PERMISSION_ATTACH; |
3823 | |||
3477 | } | 3824 | } |
3478 | else | 3825 | else |
3479 | { | 3826 | { |
@@ -3490,15 +3837,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3490 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3837 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3491 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3838 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3492 | } | 3839 | } |
3840 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3841 | { | ||
3842 | implicitPerms = perm; | ||
3843 | } | ||
3493 | } | 3844 | } |
3494 | 3845 | ||
3495 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3846 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3496 | { | 3847 | { |
3497 | lock (m_host.TaskInventory) | 3848 | m_host.TaskInventory.LockItemsForWrite(true); |
3498 | { | 3849 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3499 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3850 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3500 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3851 | m_host.TaskInventory.LockItemsForWrite(false); |
3501 | } | ||
3502 | 3852 | ||
3503 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3853 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3504 | "run_time_permissions", new Object[] { | 3854 | "run_time_permissions", new Object[] { |
@@ -3541,11 +3891,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3541 | 3891 | ||
3542 | if (!m_waitingForScriptAnswer) | 3892 | if (!m_waitingForScriptAnswer) |
3543 | { | 3893 | { |
3544 | lock (m_host.TaskInventory) | 3894 | m_host.TaskInventory.LockItemsForWrite(true); |
3545 | { | 3895 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3546 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3896 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3547 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3897 | m_host.TaskInventory.LockItemsForWrite(false); |
3548 | } | ||
3549 | 3898 | ||
3550 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3899 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3551 | m_waitingForScriptAnswer=true; | 3900 | m_waitingForScriptAnswer=true; |
@@ -3574,14 +3923,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3574 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3923 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3575 | llReleaseControls(); | 3924 | llReleaseControls(); |
3576 | 3925 | ||
3577 | lock (m_host.TaskInventory) | 3926 | m_host.TaskInventory.LockItemsForWrite(true); |
3578 | { | 3927 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3579 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3928 | m_host.TaskInventory.LockItemsForWrite(false); |
3580 | } | 3929 | |
3581 | 3930 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3582 | m_ScriptEngine.PostScriptEvent( | 3931 | "run_time_permissions", new Object[] { |
3583 | m_item.ItemID, | 3932 | new LSL_Integer(answer) }, |
3584 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3933 | new DetectParams[0])); |
3585 | } | 3934 | } |
3586 | 3935 | ||
3587 | public LSL_String llGetPermissionsKey() | 3936 | public LSL_String llGetPermissionsKey() |
@@ -3620,14 +3969,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3620 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3969 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3621 | { | 3970 | { |
3622 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3971 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3623 | 3972 | if (parts.Count > 0) | |
3624 | foreach (SceneObjectPart part in parts) | 3973 | { |
3625 | part.SetFaceColorAlpha(face, color, null); | 3974 | try |
3975 | { | ||
3976 | foreach (SceneObjectPart part in parts) | ||
3977 | part.SetFaceColorAlpha(face, color, null); | ||
3978 | } | ||
3979 | finally | ||
3980 | { | ||
3981 | } | ||
3982 | } | ||
3626 | } | 3983 | } |
3627 | 3984 | ||
3628 | public void llCreateLink(string target, int parent) | 3985 | public void llCreateLink(string target, int parent) |
3629 | { | 3986 | { |
3630 | m_host.AddScriptLPS(1); | 3987 | m_host.AddScriptLPS(1); |
3988 | |||
3631 | UUID targetID; | 3989 | UUID targetID; |
3632 | 3990 | ||
3633 | if (!UUID.TryParse(target, out targetID)) | 3991 | if (!UUID.TryParse(target, out targetID)) |
@@ -3733,10 +4091,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3733 | // Restructuring Multiple Prims. | 4091 | // Restructuring Multiple Prims. |
3734 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4092 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3735 | parts.Remove(parentPrim.RootPart); | 4093 | parts.Remove(parentPrim.RootPart); |
3736 | foreach (SceneObjectPart part in parts) | 4094 | if (parts.Count > 0) |
3737 | { | 4095 | { |
3738 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4096 | try |
4097 | { | ||
4098 | foreach (SceneObjectPart part in parts) | ||
4099 | { | ||
4100 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4101 | } | ||
4102 | } | ||
4103 | finally | ||
4104 | { | ||
4105 | } | ||
3739 | } | 4106 | } |
4107 | |||
3740 | parentPrim.HasGroupChanged = true; | 4108 | parentPrim.HasGroupChanged = true; |
3741 | parentPrim.ScheduleGroupForFullUpdate(); | 4109 | parentPrim.ScheduleGroupForFullUpdate(); |
3742 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4110 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3745,12 +4113,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3745 | { | 4113 | { |
3746 | SceneObjectPart newRoot = parts[0]; | 4114 | SceneObjectPart newRoot = parts[0]; |
3747 | parts.Remove(newRoot); | 4115 | parts.Remove(newRoot); |
3748 | foreach (SceneObjectPart part in parts) | 4116 | |
4117 | try | ||
3749 | { | 4118 | { |
3750 | // Required for linking | 4119 | foreach (SceneObjectPart part in parts) |
3751 | part.ClearUpdateSchedule(); | 4120 | { |
3752 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4121 | part.ClearUpdateSchedule(); |
4122 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4123 | } | ||
3753 | } | 4124 | } |
4125 | finally | ||
4126 | { | ||
4127 | } | ||
4128 | |||
4129 | |||
3754 | newRoot.ParentGroup.HasGroupChanged = true; | 4130 | newRoot.ParentGroup.HasGroupChanged = true; |
3755 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4131 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3756 | } | 4132 | } |
@@ -3770,6 +4146,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3770 | public void llBreakAllLinks() | 4146 | public void llBreakAllLinks() |
3771 | { | 4147 | { |
3772 | m_host.AddScriptLPS(1); | 4148 | m_host.AddScriptLPS(1); |
4149 | |||
4150 | TaskInventoryItem item = m_item; | ||
4151 | |||
4152 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4153 | && !m_automaticLinkPermission) | ||
4154 | { | ||
4155 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4156 | return; | ||
4157 | } | ||
4158 | |||
3773 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4159 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3774 | if (parentPrim.AttachmentPoint != 0) | 4160 | if (parentPrim.AttachmentPoint != 0) |
3775 | return; // Fail silently if attached | 4161 | return; // Fail silently if attached |
@@ -3789,13 +4175,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3789 | public LSL_String llGetLinkKey(int linknum) | 4175 | public LSL_String llGetLinkKey(int linknum) |
3790 | { | 4176 | { |
3791 | m_host.AddScriptLPS(1); | 4177 | m_host.AddScriptLPS(1); |
4178 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
4179 | if (part != null) | ||
4180 | { | ||
4181 | return part.UUID.ToString(); | ||
4182 | } | ||
4183 | else | ||
4184 | { | ||
4185 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4186 | { | ||
4187 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3792 | 4188 | ||
3793 | ISceneEntity entity = GetLinkEntity(linknum); | 4189 | if (linknum < 0) |
4190 | return UUID.Zero.ToString(); | ||
3794 | 4191 | ||
3795 | if (entity != null) | 4192 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); |
3796 | return entity.UUID.ToString(); | 4193 | if (avatars.Count > linknum) |
3797 | else | 4194 | { |
3798 | return ScriptBaseClass.NULL_KEY; | 4195 | return avatars[linknum].UUID.ToString(); |
4196 | } | ||
4197 | } | ||
4198 | return UUID.Zero.ToString(); | ||
4199 | } | ||
3799 | } | 4200 | } |
3800 | 4201 | ||
3801 | /// <summary> | 4202 | /// <summary> |
@@ -3854,17 +4255,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3854 | m_host.AddScriptLPS(1); | 4255 | m_host.AddScriptLPS(1); |
3855 | int count = 0; | 4256 | int count = 0; |
3856 | 4257 | ||
3857 | lock (m_host.TaskInventory) | 4258 | m_host.TaskInventory.LockItemsForRead(true); |
4259 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3858 | { | 4260 | { |
3859 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4261 | if (inv.Value.Type == type || type == -1) |
3860 | { | 4262 | { |
3861 | if (inv.Value.Type == type || type == -1) | 4263 | count = count + 1; |
3862 | { | ||
3863 | count = count + 1; | ||
3864 | } | ||
3865 | } | 4264 | } |
3866 | } | 4265 | } |
3867 | 4266 | ||
4267 | m_host.TaskInventory.LockItemsForRead(false); | ||
3868 | return count; | 4268 | return count; |
3869 | } | 4269 | } |
3870 | 4270 | ||
@@ -3873,16 +4273,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3873 | m_host.AddScriptLPS(1); | 4273 | m_host.AddScriptLPS(1); |
3874 | ArrayList keys = new ArrayList(); | 4274 | ArrayList keys = new ArrayList(); |
3875 | 4275 | ||
3876 | lock (m_host.TaskInventory) | 4276 | m_host.TaskInventory.LockItemsForRead(true); |
4277 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3877 | { | 4278 | { |
3878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4279 | if (inv.Value.Type == type || type == -1) |
3879 | { | 4280 | { |
3880 | if (inv.Value.Type == type || type == -1) | 4281 | keys.Add(inv.Value.Name); |
3881 | { | ||
3882 | keys.Add(inv.Value.Name); | ||
3883 | } | ||
3884 | } | 4282 | } |
3885 | } | 4283 | } |
4284 | m_host.TaskInventory.LockItemsForRead(false); | ||
3886 | 4285 | ||
3887 | if (keys.Count == 0) | 4286 | if (keys.Count == 0) |
3888 | { | 4287 | { |
@@ -3920,7 +4319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3920 | if (item == null) | 4319 | if (item == null) |
3921 | { | 4320 | { |
3922 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4321 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3923 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4322 | return; |
4323 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3924 | } | 4324 | } |
3925 | 4325 | ||
3926 | UUID objId = item.ItemID; | 4326 | UUID objId = item.ItemID; |
@@ -3948,33 +4348,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3948 | return; | 4348 | return; |
3949 | } | 4349 | } |
3950 | } | 4350 | } |
4351 | |||
3951 | // destination is an avatar | 4352 | // destination is an avatar |
3952 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4353 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3953 | 4354 | ||
3954 | if (agentItem == null) | 4355 | if (agentItem == null) |
3955 | return; | 4356 | return; |
3956 | 4357 | ||
3957 | if (m_TransferModule != null) | 4358 | byte[] bucket = new byte[1]; |
3958 | { | 4359 | bucket[0] = (byte)item.Type; |
3959 | byte[] bucket = new byte[1]; | 4360 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3960 | bucket[0] = (byte)item.Type; | 4361 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3961 | 4362 | ||
3962 | GridInstantMessage msg = new GridInstantMessage(World, | 4363 | GridInstantMessage msg = new GridInstantMessage(World, |
3963 | m_host.OwnerID, m_host.Name, destId, | 4364 | m_host.OwnerID, m_host.Name, destId, |
3964 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4365 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3965 | false, item.Name+". "+m_host.Name+" is located at "+ | 4366 | false, item.Name+". "+m_host.Name+" is located at "+ |
3966 | World.RegionInfo.RegionName+" "+ | 4367 | World.RegionInfo.RegionName+" "+ |
3967 | m_host.AbsolutePosition.ToString(), | 4368 | m_host.AbsolutePosition.ToString(), |
3968 | agentItem.ID, true, m_host.AbsolutePosition, | 4369 | agentItem.ID, true, m_host.AbsolutePosition, |
3969 | bucket, true); | 4370 | bucket, true); |
3970 | 4371 | ||
3971 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4372 | ScenePresence sp; |
3972 | } | ||
3973 | 4373 | ||
4374 | if (World.TryGetScenePresence(destId, out sp)) | ||
4375 | { | ||
4376 | sp.ControllingClient.SendInstantMessage(msg); | ||
4377 | } | ||
4378 | else | ||
4379 | { | ||
4380 | if (m_TransferModule != null) | ||
4381 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4382 | } | ||
4383 | |||
4384 | //This delay should only occur when giving inventory to avatars. | ||
3974 | ScriptSleep(3000); | 4385 | ScriptSleep(3000); |
3975 | } | 4386 | } |
3976 | } | 4387 | } |
3977 | 4388 | ||
4389 | [DebuggerNonUserCode] | ||
3978 | public void llRemoveInventory(string name) | 4390 | public void llRemoveInventory(string name) |
3979 | { | 4391 | { |
3980 | m_host.AddScriptLPS(1); | 4392 | m_host.AddScriptLPS(1); |
@@ -4029,109 +4441,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4029 | { | 4441 | { |
4030 | m_host.AddScriptLPS(1); | 4442 | m_host.AddScriptLPS(1); |
4031 | 4443 | ||
4032 | UUID uuid = (UUID)id; | 4444 | UUID uuid; |
4033 | PresenceInfo pinfo = null; | 4445 | if (UUID.TryParse(id, out uuid)) |
4034 | UserAccount account; | ||
4035 | |||
4036 | UserInfoCacheEntry ce; | ||
4037 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4038 | { | 4446 | { |
4039 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4447 | PresenceInfo pinfo = null; |
4040 | if (account == null) | 4448 | UserAccount account; |
4449 | |||
4450 | UserInfoCacheEntry ce; | ||
4451 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4041 | { | 4452 | { |
4042 | m_userInfoCache[uuid] = null; // Cache negative | 4453 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4043 | return UUID.Zero.ToString(); | 4454 | if (account == null) |
4044 | } | 4455 | { |
4456 | m_userInfoCache[uuid] = null; // Cache negative | ||
4457 | return UUID.Zero.ToString(); | ||
4458 | } | ||
4045 | 4459 | ||
4046 | 4460 | ||
4047 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4461 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4048 | if (pinfos != null && pinfos.Length > 0) | 4462 | if (pinfos != null && pinfos.Length > 0) |
4049 | { | ||
4050 | foreach (PresenceInfo p in pinfos) | ||
4051 | { | 4463 | { |
4052 | if (p.RegionID != UUID.Zero) | 4464 | foreach (PresenceInfo p in pinfos) |
4053 | { | 4465 | { |
4054 | pinfo = p; | 4466 | if (p.RegionID != UUID.Zero) |
4467 | { | ||
4468 | pinfo = p; | ||
4469 | } | ||
4055 | } | 4470 | } |
4056 | } | 4471 | } |
4057 | } | ||
4058 | 4472 | ||
4059 | ce = new UserInfoCacheEntry(); | 4473 | ce = new UserInfoCacheEntry(); |
4060 | ce.time = Util.EnvironmentTickCount(); | 4474 | ce.time = Util.EnvironmentTickCount(); |
4061 | ce.account = account; | 4475 | ce.account = account; |
4062 | ce.pinfo = pinfo; | 4476 | ce.pinfo = pinfo; |
4063 | } | 4477 | m_userInfoCache[uuid] = ce; |
4064 | else | 4478 | } |
4065 | { | 4479 | else |
4066 | if (ce == null) | 4480 | { |
4067 | return UUID.Zero.ToString(); | 4481 | if (ce == null) |
4482 | return UUID.Zero.ToString(); | ||
4068 | 4483 | ||
4069 | account = ce.account; | 4484 | account = ce.account; |
4070 | pinfo = ce.pinfo; | 4485 | pinfo = ce.pinfo; |
4071 | } | 4486 | } |
4072 | 4487 | ||
4073 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4488 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4074 | { | ||
4075 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4076 | if (pinfos != null && pinfos.Length > 0) | ||
4077 | { | 4489 | { |
4078 | foreach (PresenceInfo p in pinfos) | 4490 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4491 | if (pinfos != null && pinfos.Length > 0) | ||
4079 | { | 4492 | { |
4080 | if (p.RegionID != UUID.Zero) | 4493 | foreach (PresenceInfo p in pinfos) |
4081 | { | 4494 | { |
4082 | pinfo = p; | 4495 | if (p.RegionID != UUID.Zero) |
4496 | { | ||
4497 | pinfo = p; | ||
4498 | } | ||
4083 | } | 4499 | } |
4084 | } | 4500 | } |
4085 | } | 4501 | else |
4086 | else | 4502 | pinfo = null; |
4087 | pinfo = null; | ||
4088 | 4503 | ||
4089 | ce.time = Util.EnvironmentTickCount(); | 4504 | ce.time = Util.EnvironmentTickCount(); |
4090 | ce.pinfo = pinfo; | 4505 | ce.pinfo = pinfo; |
4091 | } | 4506 | } |
4092 | 4507 | ||
4093 | string reply = String.Empty; | 4508 | string reply = String.Empty; |
4094 | 4509 | ||
4095 | switch (data) | 4510 | switch (data) |
4096 | { | 4511 | { |
4097 | case 1: // DATA_ONLINE (0|1) | 4512 | case 1: // DATA_ONLINE (0|1) |
4098 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4513 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4099 | reply = "1"; | 4514 | reply = "1"; |
4100 | else | 4515 | else |
4101 | reply = "0"; | 4516 | reply = "0"; |
4102 | break; | 4517 | break; |
4103 | case 2: // DATA_NAME (First Last) | 4518 | case 2: // DATA_NAME (First Last) |
4104 | reply = account.FirstName + " " + account.LastName; | 4519 | reply = account.FirstName + " " + account.LastName; |
4105 | break; | 4520 | break; |
4106 | case 3: // DATA_BORN (YYYY-MM-DD) | 4521 | case 3: // DATA_BORN (YYYY-MM-DD) |
4107 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4522 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4108 | born = born.AddSeconds(account.Created); | 4523 | born = born.AddSeconds(account.Created); |
4109 | reply = born.ToString("yyyy-MM-dd"); | 4524 | reply = born.ToString("yyyy-MM-dd"); |
4110 | break; | 4525 | break; |
4111 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4526 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4112 | reply = "0,0,0,0,0,0"; | 4527 | reply = "0,0,0,0,0,0"; |
4113 | break; | 4528 | break; |
4114 | case 7: // DATA_USERLEVEL (integer) | 4529 | case 8: // DATA_PAYINFO (0|1|2|3) |
4115 | reply = account.UserLevel.ToString(); | 4530 | reply = "0"; |
4116 | break; | 4531 | break; |
4117 | case 8: // DATA_PAYINFO (0|1|2|3) | 4532 | default: |
4118 | reply = "0"; | 4533 | return UUID.Zero.ToString(); // Raise no event |
4119 | break; | 4534 | } |
4120 | default: | ||
4121 | return UUID.Zero.ToString(); // Raise no event | ||
4122 | } | ||
4123 | 4535 | ||
4124 | UUID rq = UUID.Random(); | 4536 | UUID rq = UUID.Random(); |
4125 | 4537 | ||
4126 | UUID tid = AsyncCommands. | 4538 | UUID tid = AsyncCommands. |
4127 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4539 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4128 | m_item.ItemID, rq.ToString()); | 4540 | m_item.ItemID, rq.ToString()); |
4129 | 4541 | ||
4130 | AsyncCommands. | 4542 | AsyncCommands. |
4131 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4543 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4132 | 4544 | ||
4133 | ScriptSleep(100); | 4545 | ScriptSleep(100); |
4134 | return tid.ToString(); | 4546 | return tid.ToString(); |
4547 | } | ||
4548 | else | ||
4549 | { | ||
4550 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4551 | } | ||
4552 | return ""; | ||
4135 | } | 4553 | } |
4136 | 4554 | ||
4137 | public LSL_String llRequestInventoryData(string name) | 4555 | public LSL_String llRequestInventoryData(string name) |
@@ -4188,12 +4606,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4188 | if (UUID.TryParse(agent, out agentId)) | 4606 | if (UUID.TryParse(agent, out agentId)) |
4189 | { | 4607 | { |
4190 | ScenePresence presence = World.GetScenePresence(agentId); | 4608 | ScenePresence presence = World.GetScenePresence(agentId); |
4191 | if (presence != null) | 4609 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4192 | { | 4610 | { |
4611 | // agent must not be a god | ||
4612 | if (presence.UserLevel >= 200) return; | ||
4613 | |||
4193 | // agent must be over the owners land | 4614 | // agent must be over the owners land |
4194 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4615 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4195 | { | 4616 | { |
4196 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4617 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4618 | { | ||
4619 | // They can't be teleported home for some reason | ||
4620 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4621 | if (regionInfo != null) | ||
4622 | { | ||
4623 | World.RequestTeleportLocation( | ||
4624 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4625 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4626 | } | ||
4627 | } | ||
4197 | } | 4628 | } |
4198 | } | 4629 | } |
4199 | } | 4630 | } |
@@ -4211,20 +4642,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4211 | ScenePresence presence = World.GetScenePresence(agentId); | 4642 | ScenePresence presence = World.GetScenePresence(agentId); |
4212 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4643 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4213 | { | 4644 | { |
4214 | // agent must not be a god | ||
4215 | if (presence.GodLevel >= 200) return; | ||
4216 | |||
4217 | if (destination == String.Empty) | 4645 | if (destination == String.Empty) |
4218 | destination = World.RegionInfo.RegionName; | 4646 | destination = World.RegionInfo.RegionName; |
4219 | 4647 | ||
4220 | // agent must be over the owners land | 4648 | if (m_item.PermsGranter == agentId) |
4221 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4649 | { |
4650 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) | ||
4651 | { | ||
4652 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | ||
4653 | } | ||
4654 | } | ||
4655 | |||
4656 | // agent must be wearing the object | ||
4657 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4222 | { | 4658 | { |
4223 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4659 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4224 | } | 4660 | } |
4225 | else // or must be wearing the prim | 4661 | else |
4226 | { | 4662 | { |
4227 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4663 | // agent must not be a god |
4664 | if (presence.GodLevel >= 200) return; | ||
4665 | |||
4666 | // agent must be over the owners land | ||
4667 | ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition); | ||
4668 | ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | ||
4669 | if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID) | ||
4228 | { | 4670 | { |
4229 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4671 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4230 | } | 4672 | } |
@@ -4238,24 +4680,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4238 | m_host.AddScriptLPS(1); | 4680 | m_host.AddScriptLPS(1); |
4239 | UUID agentId = new UUID(); | 4681 | UUID agentId = new UUID(); |
4240 | 4682 | ||
4241 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4683 | ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256); |
4242 | 4684 | ||
4243 | if (UUID.TryParse(agent, out agentId)) | 4685 | if (UUID.TryParse(agent, out agentId)) |
4244 | { | 4686 | { |
4687 | // This function is owner only! | ||
4688 | if (m_host.OwnerID != agentId) | ||
4689 | return; | ||
4690 | |||
4245 | ScenePresence presence = World.GetScenePresence(agentId); | 4691 | ScenePresence presence = World.GetScenePresence(agentId); |
4692 | |||
4693 | // Can't TP sitting avatars | ||
4694 | if (presence.ParentID != 0) // Sitting | ||
4695 | return; | ||
4696 | |||
4246 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4697 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4247 | { | 4698 | { |
4248 | // agent must not be a god | 4699 | if (m_item.PermsGranter == agentId) |
4249 | if (presence.GodLevel >= 200) return; | ||
4250 | |||
4251 | // agent must be over the owners land | ||
4252 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | ||
4253 | { | 4700 | { |
4254 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4701 | // If attached using llAttachToAvatarTemp, cowardly refuse |
4255 | } | 4702 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero) |
4256 | else // or must be wearing the prim | 4703 | return; |
4257 | { | 4704 | |
4258 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4705 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) |
4259 | { | 4706 | { |
4260 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4707 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4261 | } | 4708 | } |
@@ -4299,7 +4746,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4299 | UUID av = new UUID(); | 4746 | UUID av = new UUID(); |
4300 | if (!UUID.TryParse(agent,out av)) | 4747 | if (!UUID.TryParse(agent,out av)) |
4301 | { | 4748 | { |
4302 | LSLError("First parameter to llDialog needs to be a key"); | ||
4303 | return; | 4749 | return; |
4304 | } | 4750 | } |
4305 | 4751 | ||
@@ -4332,9 +4778,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4332 | { | 4778 | { |
4333 | m_host.AddScriptLPS(1); | 4779 | m_host.AddScriptLPS(1); |
4334 | 4780 | ||
4781 | if(impact_sound == "") | ||
4782 | { | ||
4783 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4784 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4785 | m_host.CollisionSoundType = 0; | ||
4786 | return; | ||
4787 | } | ||
4335 | // TODO: Parameter check logic required. | 4788 | // TODO: Parameter check logic required. |
4336 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4789 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4337 | m_host.CollisionSoundVolume = (float)impact_volume; | 4790 | m_host.CollisionSoundVolume = (float)impact_volume; |
4791 | m_host.CollisionSoundType = 1; | ||
4338 | } | 4792 | } |
4339 | 4793 | ||
4340 | public LSL_String llGetAnimation(string id) | 4794 | public LSL_String llGetAnimation(string id) |
@@ -4348,14 +4802,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4348 | 4802 | ||
4349 | if (m_host.RegionHandle == presence.RegionHandle) | 4803 | if (m_host.RegionHandle == presence.RegionHandle) |
4350 | { | 4804 | { |
4351 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4352 | |||
4353 | if (presence != null) | 4805 | if (presence != null) |
4354 | { | 4806 | { |
4355 | AnimationSet currentAnims = presence.Animator.Animations; | 4807 | if (presence.SitGround) |
4356 | string currentAnimationState = String.Empty; | 4808 | return "Sitting on Ground"; |
4357 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4809 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4358 | return currentAnimationState; | 4810 | return "Sitting"; |
4811 | |||
4812 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4813 | string lslMovementAnimation; | ||
4814 | |||
4815 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4816 | return lslMovementAnimation; | ||
4359 | } | 4817 | } |
4360 | } | 4818 | } |
4361 | 4819 | ||
@@ -4503,7 +4961,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4503 | { | 4961 | { |
4504 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4962 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4505 | float distance_term = distance * distance * distance; // Script Energy | 4963 | float distance_term = distance * distance * distance; // Script Energy |
4506 | float pusher_mass = m_host.GetMass(); | 4964 | // use total object mass and not part |
4965 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4507 | 4966 | ||
4508 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4967 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4509 | float PUSH_ATTENUATION_SCALE = 5f; | 4968 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4757,6 +5216,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4757 | { | 5216 | { |
4758 | return item.AssetID.ToString(); | 5217 | return item.AssetID.ToString(); |
4759 | } | 5218 | } |
5219 | m_host.TaskInventory.LockItemsForRead(false); | ||
4760 | 5220 | ||
4761 | return UUID.Zero.ToString(); | 5221 | return UUID.Zero.ToString(); |
4762 | } | 5222 | } |
@@ -4909,14 +5369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4909 | { | 5369 | { |
4910 | m_host.AddScriptLPS(1); | 5370 | m_host.AddScriptLPS(1); |
4911 | 5371 | ||
4912 | if (src == null) | 5372 | return src.Length; |
4913 | { | ||
4914 | return 0; | ||
4915 | } | ||
4916 | else | ||
4917 | { | ||
4918 | return src.Length; | ||
4919 | } | ||
4920 | } | 5373 | } |
4921 | 5374 | ||
4922 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5375 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4987,7 +5440,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4987 | else if (src.Data[index] is LSL_Float) | 5440 | else if (src.Data[index] is LSL_Float) |
4988 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5441 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4989 | else if (src.Data[index] is LSL_String) | 5442 | else if (src.Data[index] is LSL_String) |
4990 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5443 | { |
5444 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5445 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5446 | if (m != Match.Empty) | ||
5447 | { | ||
5448 | str = m.Value; | ||
5449 | double d = 0.0; | ||
5450 | if (!Double.TryParse(str, out d)) | ||
5451 | return 0.0; | ||
5452 | |||
5453 | return d; | ||
5454 | } | ||
5455 | return 0.0; | ||
5456 | } | ||
4991 | return Convert.ToDouble(src.Data[index]); | 5457 | return Convert.ToDouble(src.Data[index]); |
4992 | } | 5458 | } |
4993 | catch (FormatException) | 5459 | catch (FormatException) |
@@ -5029,7 +5495,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5029 | // for completion and should LSL_Key ever be implemented | 5495 | // for completion and should LSL_Key ever be implemented |
5030 | // as it's own struct | 5496 | // as it's own struct |
5031 | else if (!(src.Data[index] is LSL_String || | 5497 | else if (!(src.Data[index] is LSL_String || |
5032 | src.Data[index] is LSL_Key)) | 5498 | src.Data[index] is LSL_Key || |
5499 | src.Data[index] is String)) | ||
5033 | { | 5500 | { |
5034 | return ""; | 5501 | return ""; |
5035 | } | 5502 | } |
@@ -5287,7 +5754,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5287 | } | 5754 | } |
5288 | } | 5755 | } |
5289 | } | 5756 | } |
5290 | else { | 5757 | else |
5758 | { | ||
5291 | object[] array = new object[src.Length]; | 5759 | object[] array = new object[src.Length]; |
5292 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5760 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5293 | result = new LSL_List(array); | 5761 | result = new LSL_List(array); |
@@ -5394,7 +5862,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5394 | public LSL_Integer llGetRegionAgentCount() | 5862 | public LSL_Integer llGetRegionAgentCount() |
5395 | { | 5863 | { |
5396 | m_host.AddScriptLPS(1); | 5864 | m_host.AddScriptLPS(1); |
5397 | return new LSL_Integer(World.GetRootAgentCount()); | 5865 | |
5866 | int count = 0; | ||
5867 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5868 | count++; | ||
5869 | }); | ||
5870 | |||
5871 | return new LSL_Integer(count); | ||
5398 | } | 5872 | } |
5399 | 5873 | ||
5400 | public LSL_Vector llGetRegionCorner() | 5874 | public LSL_Vector llGetRegionCorner() |
@@ -5635,6 +6109,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5635 | flags |= ScriptBaseClass.AGENT_AWAY; | 6109 | flags |= ScriptBaseClass.AGENT_AWAY; |
5636 | } | 6110 | } |
5637 | 6111 | ||
6112 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6113 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6114 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6115 | { | ||
6116 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6117 | } | ||
6118 | |||
5638 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6119 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5639 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6120 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5640 | { | 6121 | { |
@@ -5682,6 +6163,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5682 | flags |= ScriptBaseClass.AGENT_SITTING; | 6163 | flags |= ScriptBaseClass.AGENT_SITTING; |
5683 | } | 6164 | } |
5684 | 6165 | ||
6166 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6167 | { | ||
6168 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6169 | } | ||
6170 | |||
5685 | return flags; | 6171 | return flags; |
5686 | } | 6172 | } |
5687 | 6173 | ||
@@ -5827,9 +6313,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5827 | 6313 | ||
5828 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6314 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5829 | 6315 | ||
5830 | foreach (SceneObjectPart part in parts) | 6316 | try |
6317 | { | ||
6318 | foreach (SceneObjectPart part in parts) | ||
6319 | { | ||
6320 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6321 | } | ||
6322 | } | ||
6323 | finally | ||
5831 | { | 6324 | { |
5832 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5833 | } | 6325 | } |
5834 | } | 6326 | } |
5835 | 6327 | ||
@@ -5883,13 +6375,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5883 | 6375 | ||
5884 | if (m_host.OwnerID == land.LandData.OwnerID) | 6376 | if (m_host.OwnerID == land.LandData.OwnerID) |
5885 | { | 6377 | { |
5886 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6378 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6379 | presence.TeleportWithMomentum(p, null); | ||
6380 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5887 | } | 6381 | } |
5888 | } | 6382 | } |
5889 | } | 6383 | } |
5890 | ScriptSleep(5000); | 6384 | ScriptSleep(5000); |
5891 | } | 6385 | } |
5892 | 6386 | ||
6387 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6388 | { | ||
6389 | return ParseString2List(str, separators, in_spacers, false); | ||
6390 | } | ||
6391 | |||
5893 | public LSL_Integer llOverMyLand(string id) | 6392 | public LSL_Integer llOverMyLand(string id) |
5894 | { | 6393 | { |
5895 | m_host.AddScriptLPS(1); | 6394 | m_host.AddScriptLPS(1); |
@@ -5942,26 +6441,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5942 | } | 6441 | } |
5943 | else | 6442 | else |
5944 | { | 6443 | { |
5945 | agentSize = GetAgentSize(avatar); | 6444 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6445 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6446 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5946 | } | 6447 | } |
5947 | |||
5948 | return agentSize; | 6448 | return agentSize; |
5949 | } | 6449 | } |
5950 | 6450 | ||
5951 | public LSL_Integer llSameGroup(string agent) | 6451 | public LSL_Integer llSameGroup(string id) |
5952 | { | 6452 | { |
5953 | m_host.AddScriptLPS(1); | 6453 | m_host.AddScriptLPS(1); |
5954 | UUID agentId = new UUID(); | 6454 | UUID uuid = new UUID(); |
5955 | if (!UUID.TryParse(agent, out agentId)) | 6455 | if (!UUID.TryParse(id, out uuid)) |
5956 | return new LSL_Integer(0); | 6456 | return new LSL_Integer(0); |
5957 | ScenePresence presence = World.GetScenePresence(agentId); | 6457 | |
5958 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6458 | // Check if it's a group key |
5959 | return new LSL_Integer(0); | 6459 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5960 | IClientAPI client = presence.ControllingClient; | ||
5961 | if (m_host.GroupID == client.ActiveGroupId) | ||
5962 | return new LSL_Integer(1); | 6460 | return new LSL_Integer(1); |
5963 | else | 6461 | |
6462 | // We got passed a UUID.Zero | ||
6463 | if (uuid == UUID.Zero) | ||
6464 | return new LSL_Integer(0); | ||
6465 | |||
6466 | // Handle the case where id names an avatar | ||
6467 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6468 | if (presence != null) | ||
6469 | { | ||
6470 | if (presence.IsChildAgent) | ||
6471 | return new LSL_Integer(0); | ||
6472 | |||
6473 | IClientAPI client = presence.ControllingClient; | ||
6474 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6475 | return new LSL_Integer(1); | ||
6476 | |||
6477 | return new LSL_Integer(0); | ||
6478 | } | ||
6479 | |||
6480 | // Handle object case | ||
6481 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6482 | if (part != null) | ||
6483 | { | ||
6484 | // This will handle both deed and non-deed and also the no | ||
6485 | // group case | ||
6486 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6487 | return new LSL_Integer(1); | ||
6488 | |||
5964 | return new LSL_Integer(0); | 6489 | return new LSL_Integer(0); |
6490 | } | ||
6491 | |||
6492 | return new LSL_Integer(0); | ||
5965 | } | 6493 | } |
5966 | 6494 | ||
5967 | public void llUnSit(string id) | 6495 | public void llUnSit(string id) |
@@ -6520,6 +7048,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6520 | 7048 | ||
6521 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7049 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6522 | { | 7050 | { |
7051 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7052 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7053 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7054 | |||
6523 | part.SitTargetPosition = offset; | 7055 | part.SitTargetPosition = offset; |
6524 | part.SitTargetOrientation = rot; | 7056 | part.SitTargetOrientation = rot; |
6525 | part.ParentGroup.HasGroupChanged = true; | 7057 | part.ParentGroup.HasGroupChanged = true; |
@@ -6574,7 +7106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6574 | UUID key; | 7106 | UUID key; |
6575 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | 7107 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
6576 | 7108 | ||
6577 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 7109 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false)) |
6578 | { | 7110 | { |
6579 | int expires = 0; | 7111 | int expires = 0; |
6580 | if (hours != 0) | 7112 | if (hours != 0) |
@@ -6706,30 +7238,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6706 | UUID av = new UUID(); | 7238 | UUID av = new UUID(); |
6707 | if (!UUID.TryParse(avatar,out av)) | 7239 | if (!UUID.TryParse(avatar,out av)) |
6708 | { | 7240 | { |
6709 | LSLError("First parameter to llDialog needs to be a key"); | 7241 | //LSLError("First parameter to llDialog needs to be a key"); |
6710 | return; | 7242 | return; |
6711 | } | 7243 | } |
6712 | if (buttons.Length < 1) | 7244 | if (buttons.Length < 1) |
6713 | { | 7245 | { |
6714 | LSLError("No less than 1 button can be shown"); | 7246 | buttons.Add("OK"); |
6715 | return; | ||
6716 | } | 7247 | } |
6717 | if (buttons.Length > 12) | 7248 | if (buttons.Length > 12) |
6718 | { | 7249 | { |
6719 | LSLError("No more than 12 buttons can be shown"); | 7250 | ShoutError("button list too long, must be 12 or fewer entries"); |
6720 | return; | ||
6721 | } | 7251 | } |
6722 | string[] buts = new string[buttons.Length]; | 7252 | int length = buttons.Length; |
6723 | for (int i = 0; i < buttons.Length; i++) | 7253 | if (length > 12) |
7254 | length = 12; | ||
7255 | |||
7256 | string[] buts = new string[length]; | ||
7257 | for (int i = 0; i < length; i++) | ||
6724 | { | 7258 | { |
6725 | if (buttons.Data[i].ToString() == String.Empty) | 7259 | if (buttons.Data[i].ToString() == String.Empty) |
6726 | { | 7260 | { |
6727 | LSLError("button label cannot be blank"); | 7261 | ShoutError("button label cannot be blank"); |
6728 | return; | 7262 | return; |
6729 | } | 7263 | } |
6730 | if (buttons.Data[i].ToString().Length > 24) | 7264 | if (buttons.Data[i].ToString().Length > 24) |
6731 | { | 7265 | { |
6732 | LSLError("button label cannot be longer than 24 characters"); | 7266 | ShoutError("button label cannot be longer than 24 characters"); |
6733 | return; | 7267 | return; |
6734 | } | 7268 | } |
6735 | buts[i] = buttons.Data[i].ToString(); | 7269 | buts[i] = buttons.Data[i].ToString(); |
@@ -6796,9 +7330,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6796 | return; | 7330 | return; |
6797 | } | 7331 | } |
6798 | 7332 | ||
6799 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7333 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6800 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7334 | if (dest != null) |
7335 | { | ||
7336 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7337 | { | ||
7338 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7339 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6801 | 7340 | ||
7341 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7342 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7343 | } | ||
7344 | } | ||
6802 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7345 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6803 | ScriptSleep(3000); | 7346 | ScriptSleep(3000); |
6804 | } | 7347 | } |
@@ -6872,19 +7415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6872 | public LSL_String llMD5String(string src, int nonce) | 7415 | public LSL_String llMD5String(string src, int nonce) |
6873 | { | 7416 | { |
6874 | m_host.AddScriptLPS(1); | 7417 | m_host.AddScriptLPS(1); |
6875 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7418 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6876 | } | 7419 | } |
6877 | 7420 | ||
6878 | public LSL_String llSHA1String(string src) | 7421 | public LSL_String llSHA1String(string src) |
6879 | { | 7422 | { |
6880 | m_host.AddScriptLPS(1); | 7423 | m_host.AddScriptLPS(1); |
6881 | return Util.SHA1Hash(src).ToLower(); | 7424 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6882 | } | 7425 | } |
6883 | 7426 | ||
6884 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7427 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6885 | { | 7428 | { |
6886 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7429 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6887 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7430 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7431 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7432 | return shapeBlock; | ||
6888 | 7433 | ||
6889 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7434 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6890 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7435 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6989,6 +7534,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6989 | // Prim type box, cylinder and prism. | 7534 | // Prim type box, cylinder and prism. |
6990 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7535 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6991 | { | 7536 | { |
7537 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7538 | return; | ||
7539 | |||
6992 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7540 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6993 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7541 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6994 | 7542 | ||
@@ -7042,6 +7590,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7042 | // Prim type sphere. | 7590 | // Prim type sphere. |
7043 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7591 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7044 | { | 7592 | { |
7593 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7594 | return; | ||
7595 | |||
7045 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7596 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7046 | 7597 | ||
7047 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7598 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7083,6 +7634,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7083 | // Prim type torus, tube and ring. | 7634 | // Prim type torus, tube and ring. |
7084 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7635 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7085 | { | 7636 | { |
7637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7638 | return; | ||
7639 | |||
7086 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7640 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7087 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7641 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7088 | 7642 | ||
@@ -7218,6 +7772,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7218 | // Prim type sculpt. | 7772 | // Prim type sculpt. |
7219 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7773 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7220 | { | 7774 | { |
7775 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7776 | return; | ||
7777 | |||
7221 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7778 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7222 | UUID sculptId; | 7779 | UUID sculptId; |
7223 | 7780 | ||
@@ -7240,7 +7797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7240 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7797 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7241 | { | 7798 | { |
7242 | // default | 7799 | // default |
7243 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7800 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7244 | } | 7801 | } |
7245 | 7802 | ||
7246 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7803 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7257,48 +7814,142 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7257 | ScriptSleep(200); | 7814 | ScriptSleep(200); |
7258 | } | 7815 | } |
7259 | 7816 | ||
7260 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7817 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7261 | { | 7818 | { |
7262 | m_host.AddScriptLPS(1); | 7819 | m_host.AddScriptLPS(1); |
7263 | 7820 | ||
7264 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7821 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7822 | } | ||
7265 | 7823 | ||
7266 | ScriptSleep(200); | 7824 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7825 | { | ||
7826 | List<object> parts = new List<object>(); | ||
7827 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7828 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7829 | foreach (SceneObjectPart p in prims) | ||
7830 | parts.Add(p); | ||
7831 | foreach (ScenePresence p in avatars) | ||
7832 | parts.Add(p); | ||
7833 | |||
7834 | LSL_List remaining = null; | ||
7835 | uint rulesParsed = 0; | ||
7836 | |||
7837 | if (parts.Count > 0) | ||
7838 | { | ||
7839 | foreach (object part in parts) | ||
7840 | { | ||
7841 | if (part is SceneObjectPart) | ||
7842 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7843 | else | ||
7844 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7845 | } | ||
7846 | |||
7847 | while ((object)remaining != null && remaining.Length > 2) | ||
7848 | { | ||
7849 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7850 | rules = remaining.GetSublist(1, -1); | ||
7851 | parts.Clear(); | ||
7852 | prims = GetLinkParts(linknumber); | ||
7853 | avatars = GetLinkAvatars(linknumber); | ||
7854 | foreach (SceneObjectPart p in prims) | ||
7855 | parts.Add(p); | ||
7856 | foreach (ScenePresence p in avatars) | ||
7857 | parts.Add(p); | ||
7858 | |||
7859 | remaining = null; | ||
7860 | foreach (object part in parts) | ||
7861 | { | ||
7862 | if (part is SceneObjectPart) | ||
7863 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7864 | else | ||
7865 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7866 | } | ||
7867 | } | ||
7868 | } | ||
7267 | } | 7869 | } |
7268 | 7870 | ||
7269 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7871 | public LSL_List llGetPhysicsMaterial() |
7270 | { | 7872 | { |
7271 | m_host.AddScriptLPS(1); | 7873 | LSL_List result = new LSL_List(); |
7272 | 7874 | ||
7273 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7875 | result.Add(new LSL_Float(m_host.GravityModifier)); |
7876 | result.Add(new LSL_Float(m_host.Restitution)); | ||
7877 | result.Add(new LSL_Float(m_host.Friction)); | ||
7878 | result.Add(new LSL_Float(m_host.Density)); | ||
7879 | |||
7880 | return result; | ||
7274 | } | 7881 | } |
7275 | 7882 | ||
7276 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7883 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7884 | float material_density, float material_friction, | ||
7885 | float material_restitution, float material_gravity_modifier) | ||
7277 | { | 7886 | { |
7278 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7887 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7888 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7889 | physdata.Density = part.Density; | ||
7890 | physdata.Friction = part.Friction; | ||
7891 | physdata.Bounce = part.Restitution; | ||
7892 | physdata.GravitationModifier = part.GravityModifier; | ||
7279 | 7893 | ||
7280 | LSL_List remaining = null; | 7894 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7281 | uint rulesParsed = 0; | 7895 | physdata.Density = material_density; |
7896 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7897 | physdata.Friction = material_friction; | ||
7898 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7899 | physdata.Bounce = material_restitution; | ||
7900 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7901 | physdata.GravitationModifier = material_gravity_modifier; | ||
7282 | 7902 | ||
7283 | foreach (SceneObjectPart part in parts) | 7903 | part.UpdateExtraPhysics(physdata); |
7284 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7904 | } |
7285 | 7905 | ||
7286 | while (remaining != null && remaining.Length > 2) | 7906 | public void llSetPhysicsMaterial(int material_bits, |
7287 | { | 7907 | float material_gravity_modifier, float material_restitution, |
7288 | linknumber = remaining.GetLSLIntegerItem(0); | 7908 | float material_friction, float material_density) |
7289 | rules = remaining.GetSublist(1, -1); | 7909 | { |
7290 | parts = GetLinkParts(linknumber); | 7910 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7911 | } | ||
7291 | 7912 | ||
7292 | foreach (SceneObjectPart part in parts) | 7913 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7293 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7914 | { |
7915 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7916 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7917 | ScriptSleep(200); | ||
7918 | } | ||
7919 | |||
7920 | // vector up using libomv (c&p from sop ) | ||
7921 | // vector up rotated by r | ||
7922 | private Vector3 Zrot(Quaternion r) | ||
7923 | { | ||
7924 | double x, y, z, m; | ||
7925 | |||
7926 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7927 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7928 | { | ||
7929 | m = 1.0 / Math.Sqrt(m); | ||
7930 | r.X *= (float)m; | ||
7931 | r.Y *= (float)m; | ||
7932 | r.Z *= (float)m; | ||
7933 | r.W *= (float)m; | ||
7294 | } | 7934 | } |
7935 | |||
7936 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7937 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7938 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7939 | |||
7940 | return new Vector3((float)x, (float)y, (float)z); | ||
7295 | } | 7941 | } |
7296 | 7942 | ||
7297 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7943 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7298 | { | 7944 | { |
7945 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7946 | return null; | ||
7947 | |||
7299 | int idx = 0; | 7948 | int idx = 0; |
7300 | int idxStart = 0; | 7949 | int idxStart = 0; |
7301 | 7950 | ||
7951 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7952 | |||
7302 | bool positionChanged = false; | 7953 | bool positionChanged = false; |
7303 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7954 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7304 | 7955 | ||
@@ -7323,8 +7974,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7323 | return null; | 7974 | return null; |
7324 | 7975 | ||
7325 | v=rules.GetVector3Item(idx++); | 7976 | v=rules.GetVector3Item(idx++); |
7977 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7978 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7979 | else | ||
7980 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7326 | positionChanged = true; | 7981 | positionChanged = true; |
7327 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7328 | 7982 | ||
7329 | break; | 7983 | break; |
7330 | case (int)ScriptBaseClass.PRIM_SIZE: | 7984 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7341,7 +7995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7341 | 7995 | ||
7342 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7996 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7343 | // try to let this work as in SL... | 7997 | // try to let this work as in SL... |
7344 | if (part.ParentID == 0) | 7998 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7345 | { | 7999 | { |
7346 | // special case: If we are root, rotate complete SOG to new rotation | 8000 | // special case: If we are root, rotate complete SOG to new rotation |
7347 | SetRot(part, q); | 8001 | SetRot(part, q); |
@@ -7601,7 +8255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7601 | return null; | 8255 | return null; |
7602 | 8256 | ||
7603 | string ph = rules.Data[idx++].ToString(); | 8257 | string ph = rules.Data[idx++].ToString(); |
7604 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8258 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7605 | 8259 | ||
7606 | break; | 8260 | break; |
7607 | 8261 | ||
@@ -7635,12 +8289,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7635 | 8289 | ||
7636 | break; | 8290 | break; |
7637 | 8291 | ||
8292 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8293 | if (remain < 5) | ||
8294 | return null; | ||
8295 | |||
8296 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8297 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8298 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8299 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8300 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8301 | |||
8302 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8303 | |||
8304 | break; | ||
8305 | |||
7638 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8306 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7639 | if (remain < 1) | 8307 | if (remain < 1) |
7640 | return null; | 8308 | return null; |
7641 | string temp = rules.Data[idx++].ToString(); | 8309 | string temp = rules.Data[idx++].ToString(); |
7642 | 8310 | ||
7643 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8311 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7644 | 8312 | ||
7645 | break; | 8313 | break; |
7646 | 8314 | ||
@@ -7714,14 +8382,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7714 | if (part.ParentGroup.RootPart == part) | 8382 | if (part.ParentGroup.RootPart == part) |
7715 | { | 8383 | { |
7716 | SceneObjectGroup parent = part.ParentGroup; | 8384 | SceneObjectGroup parent = part.ParentGroup; |
7717 | parent.UpdateGroupPosition(currentPosition); | 8385 | Util.FireAndForget(delegate(object x) { |
8386 | parent.UpdateGroupPosition(currentPosition); | ||
8387 | }); | ||
7718 | } | 8388 | } |
7719 | else | 8389 | else |
7720 | { | 8390 | { |
7721 | part.OffsetPosition = currentPosition; | 8391 | part.OffsetPosition = currentPosition; |
7722 | SceneObjectGroup parent = part.ParentGroup; | 8392 | // SceneObjectGroup parent = part.ParentGroup; |
7723 | parent.HasGroupChanged = true; | 8393 | // parent.HasGroupChanged = true; |
7724 | parent.ScheduleGroupForTerseUpdate(); | 8394 | // parent.ScheduleGroupForTerseUpdate(); |
8395 | part.ScheduleTerseUpdate(); | ||
7725 | } | 8396 | } |
7726 | } | 8397 | } |
7727 | } | 8398 | } |
@@ -7759,10 +8430,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7759 | 8430 | ||
7760 | public LSL_String llXorBase64Strings(string str1, string str2) | 8431 | public LSL_String llXorBase64Strings(string str1, string str2) |
7761 | { | 8432 | { |
7762 | m_host.AddScriptLPS(1); | 8433 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7763 | Deprecated("llXorBase64Strings"); | 8434 | |
7764 | ScriptSleep(300); | 8435 | ScriptSleep(300); |
7765 | return String.Empty; | 8436 | m_host.AddScriptLPS(1); |
8437 | |||
8438 | if (str1 == String.Empty) | ||
8439 | return String.Empty; | ||
8440 | if (str2 == String.Empty) | ||
8441 | return str1; | ||
8442 | |||
8443 | int len = str2.Length; | ||
8444 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8445 | { | ||
8446 | while (str2.EndsWith("=")) | ||
8447 | str2 = str2.Substring(0, str2.Length - 1); | ||
8448 | |||
8449 | len = str2.Length; | ||
8450 | int mod = len % 4; | ||
8451 | |||
8452 | if (mod == 1) | ||
8453 | str2 = str2.Substring(0, str2.Length - 1); | ||
8454 | else if (mod == 2) | ||
8455 | str2 += "=="; | ||
8456 | else if (mod == 3) | ||
8457 | str2 += "="; | ||
8458 | } | ||
8459 | |||
8460 | byte[] data1; | ||
8461 | byte[] data2; | ||
8462 | try | ||
8463 | { | ||
8464 | data1 = Convert.FromBase64String(str1); | ||
8465 | data2 = Convert.FromBase64String(str2); | ||
8466 | } | ||
8467 | catch (Exception) | ||
8468 | { | ||
8469 | return new LSL_String(String.Empty); | ||
8470 | } | ||
8471 | |||
8472 | // For cases where the decoded length of s2 is greater | ||
8473 | // than the decoded length of s1, simply perform a normal | ||
8474 | // decode and XOR | ||
8475 | // | ||
8476 | if (data2.Length >= data1.Length) | ||
8477 | { | ||
8478 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8479 | data1[pos] ^= data2[pos]; | ||
8480 | |||
8481 | return Convert.ToBase64String(data1); | ||
8482 | } | ||
8483 | |||
8484 | // Remove padding | ||
8485 | while (str1.EndsWith("=")) | ||
8486 | str1 = str1.Substring(0, str1.Length - 1); | ||
8487 | while (str2.EndsWith("=")) | ||
8488 | str2 = str2.Substring(0, str2.Length - 1); | ||
8489 | |||
8490 | byte[] d1 = new byte[str1.Length]; | ||
8491 | byte[] d2 = new byte[str2.Length]; | ||
8492 | |||
8493 | for (int i = 0 ; i < str1.Length ; i++) | ||
8494 | { | ||
8495 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8496 | if (idx == -1) | ||
8497 | idx = 0; | ||
8498 | d1[i] = (byte)idx; | ||
8499 | } | ||
8500 | |||
8501 | for (int i = 0 ; i < str2.Length ; i++) | ||
8502 | { | ||
8503 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8504 | if (idx == -1) | ||
8505 | idx = 0; | ||
8506 | d2[i] = (byte)idx; | ||
8507 | } | ||
8508 | |||
8509 | string output = String.Empty; | ||
8510 | |||
8511 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8512 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8513 | |||
8514 | while (output.Length % 3 > 0) | ||
8515 | output += "="; | ||
8516 | |||
8517 | return output; | ||
7766 | } | 8518 | } |
7767 | 8519 | ||
7768 | public void llRemoteDataSetRegion() | 8520 | public void llRemoteDataSetRegion() |
@@ -7887,8 +8639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7887 | public LSL_Integer llGetNumberOfPrims() | 8639 | public LSL_Integer llGetNumberOfPrims() |
7888 | { | 8640 | { |
7889 | m_host.AddScriptLPS(1); | 8641 | m_host.AddScriptLPS(1); |
7890 | 8642 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7891 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8643 | |
8644 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7892 | } | 8645 | } |
7893 | 8646 | ||
7894 | /// <summary> | 8647 | /// <summary> |
@@ -7903,55 +8656,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7903 | m_host.AddScriptLPS(1); | 8656 | m_host.AddScriptLPS(1); |
7904 | UUID objID = UUID.Zero; | 8657 | UUID objID = UUID.Zero; |
7905 | LSL_List result = new LSL_List(); | 8658 | LSL_List result = new LSL_List(); |
8659 | |||
8660 | // If the ID is not valid, return null result | ||
7906 | if (!UUID.TryParse(obj, out objID)) | 8661 | if (!UUID.TryParse(obj, out objID)) |
7907 | { | 8662 | { |
7908 | result.Add(new LSL_Vector()); | 8663 | result.Add(new LSL_Vector()); |
7909 | result.Add(new LSL_Vector()); | 8664 | result.Add(new LSL_Vector()); |
7910 | return result; | 8665 | return result; |
7911 | } | 8666 | } |
8667 | |||
8668 | // Check if this is an attached prim. If so, replace | ||
8669 | // the UUID with the avatar UUID and report it's bounding box | ||
8670 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8671 | if (part != null && part.ParentGroup.IsAttachment) | ||
8672 | objID = part.ParentGroup.AttachedAvatar; | ||
8673 | |||
8674 | // Find out if this is an avatar ID. If so, return it's box | ||
7912 | ScenePresence presence = World.GetScenePresence(objID); | 8675 | ScenePresence presence = World.GetScenePresence(objID); |
7913 | if (presence != null) | 8676 | if (presence != null) |
7914 | { | 8677 | { |
7915 | if (presence.ParentID == 0) // not sat on an object | 8678 | // As per LSL Wiki, there is no difference between sitting |
8679 | // and standing avatar since server 1.36 | ||
8680 | LSL_Vector lower; | ||
8681 | LSL_Vector upper; | ||
8682 | |||
8683 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8684 | |||
8685 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8686 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8687 | /* | ||
7916 | { | 8688 | { |
7917 | LSL_Vector lower; | 8689 | // This is for ground sitting avatars |
7918 | LSL_Vector upper; | 8690 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7919 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8691 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7920 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8692 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7921 | { | 8693 | } |
7922 | // This is for ground sitting avatars | 8694 | else |
7923 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8695 | { |
7924 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 8696 | // This is for standing/flying avatars |
7925 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 8697 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7926 | } | 8698 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7927 | else | 8699 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7928 | { | 8700 | } |
7929 | // This is for standing/flying avatars | 8701 | |
7930 | float height = presence.Appearance.AvatarHeight / 2.0f; | 8702 | // Adjust to the documented error offsets (see LSL Wiki) |
7931 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 8703 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
7932 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 8704 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
7933 | } | 8705 | */ |
7934 | result.Add(lower); | 8706 | { |
7935 | result.Add(upper); | 8707 | // This is for ground sitting avatars TODO! |
7936 | return result; | 8708 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); |
8709 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
7937 | } | 8710 | } |
7938 | else | 8711 | else |
7939 | { | 8712 | { |
7940 | // sitting on an object so we need the bounding box of that | 8713 | // This is for standing/flying avatars |
7941 | // which should include the avatar so set the UUID to the | 8714 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); |
7942 | // UUID of the object the avatar is sat on and allow it to fall through | 8715 | upper = new LSL_Vector(box.X, box.Y, box.Z); |
7943 | // to processing an object | ||
7944 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7945 | objID = p.UUID; | ||
7946 | } | 8716 | } |
8717 | |||
8718 | if (lower.x > upper.x) | ||
8719 | lower.x = upper.x; | ||
8720 | if (lower.y > upper.y) | ||
8721 | lower.y = upper.y; | ||
8722 | if (lower.z > upper.z) | ||
8723 | lower.z = upper.z; | ||
8724 | |||
8725 | result.Add(lower); | ||
8726 | result.Add(upper); | ||
8727 | return result; | ||
7947 | } | 8728 | } |
7948 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8729 | |
8730 | part = World.GetSceneObjectPart(objID); | ||
7949 | // Currently only works for single prims without a sitting avatar | 8731 | // Currently only works for single prims without a sitting avatar |
7950 | if (part != null) | 8732 | if (part != null) |
7951 | { | 8733 | { |
7952 | Vector3 halfSize = part.Scale / 2.0f; | 8734 | float minX; |
7953 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8735 | float maxX; |
7954 | LSL_Vector upper = new LSL_Vector(halfSize); | 8736 | float minY; |
8737 | float maxY; | ||
8738 | float minZ; | ||
8739 | float maxZ; | ||
8740 | |||
8741 | // This BBox is in sim coordinates, with the offset being | ||
8742 | // a contained point. | ||
8743 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8744 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8745 | |||
8746 | minX -= offsets[0].X; | ||
8747 | maxX -= offsets[0].X; | ||
8748 | minY -= offsets[0].Y; | ||
8749 | maxY -= offsets[0].Y; | ||
8750 | minZ -= offsets[0].Z; | ||
8751 | maxZ -= offsets[0].Z; | ||
8752 | |||
8753 | LSL_Vector lower; | ||
8754 | LSL_Vector upper; | ||
8755 | |||
8756 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8757 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8758 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8759 | |||
8760 | if (lower.x > upper.x) | ||
8761 | lower.x = upper.x; | ||
8762 | if (lower.y > upper.y) | ||
8763 | lower.y = upper.y; | ||
8764 | if (lower.z > upper.z) | ||
8765 | lower.z = upper.z; | ||
8766 | |||
7955 | result.Add(lower); | 8767 | result.Add(lower); |
7956 | result.Add(upper); | 8768 | result.Add(upper); |
7957 | return result; | 8769 | return result; |
@@ -7968,224 +8780,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7968 | return new LSL_Vector(m_host.GetGeometricCenter()); | 8780 | return new LSL_Vector(m_host.GetGeometricCenter()); |
7969 | } | 8781 | } |
7970 | 8782 | ||
7971 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) | 8783 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
7972 | { | 8784 | { |
7973 | LSL_List result = new LSL_List(); | 8785 | m_host.AddScriptLPS(1); |
7974 | LSL_List remaining = null; | ||
7975 | 8786 | ||
7976 | while (true) | 8787 | LSL_List result = new LSL_List(); |
7977 | { | ||
7978 | if (entity is SceneObjectPart) | ||
7979 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); | ||
7980 | else | ||
7981 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); | ||
7982 | 8788 | ||
7983 | if (remaining == null || remaining.Length <= 2) | 8789 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
7984 | return result; | ||
7985 | 8790 | ||
8791 | while ((object)remaining != null && remaining.Length > 2) | ||
8792 | { | ||
7986 | int linknumber = remaining.GetLSLIntegerItem(0); | 8793 | int linknumber = remaining.GetLSLIntegerItem(0); |
7987 | rules = remaining.GetSublist(1, -1); | 8794 | rules = remaining.GetSublist(1, -1); |
7988 | entity = GetLinkEntity(linknumber); | 8795 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7989 | } | ||
7990 | } | ||
7991 | 8796 | ||
7992 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8797 | foreach (SceneObjectPart part in parts) |
7993 | { | 8798 | remaining = GetPrimParams(part, rules, ref result); |
7994 | m_host.AddScriptLPS(1); | 8799 | } |
7995 | 8800 | ||
7996 | return GetEntityParams(m_host, rules); | 8801 | return result; |
7997 | } | 8802 | } |
7998 | 8803 | ||
7999 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8804 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
8000 | { | 8805 | { |
8001 | m_host.AddScriptLPS(1); | 8806 | m_host.AddScriptLPS(1); |
8002 | 8807 | ||
8003 | return GetEntityParams(GetLinkEntity(linknumber), rules); | 8808 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8004 | } | 8809 | // keep other options as before |
8005 | 8810 | ||
8006 | public LSL_Vector GetAgentSize(ScenePresence sp) | 8811 | List<SceneObjectPart> parts; |
8007 | { | 8812 | List<ScenePresence> avatars; |
8008 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); | 8813 | |
8009 | } | 8814 | LSL_List res = new LSL_List(); |
8815 | LSL_List remaining = null; | ||
8010 | 8816 | ||
8011 | /// <summary> | 8817 | while (rules.Length > 0) |
8012 | /// Gets params for a seated avatar in a linkset. | ||
8013 | /// </summary> | ||
8014 | /// <returns></returns> | ||
8015 | /// <param name='sp'></param> | ||
8016 | /// <param name='rules'></param> | ||
8017 | /// <param name='res'></param> | ||
8018 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) | ||
8019 | { | ||
8020 | int idx = 0; | ||
8021 | while (idx < rules.Length) | ||
8022 | { | 8818 | { |
8023 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8819 | parts = GetLinkParts(linknumber); |
8024 | int remain = rules.Length-idx; | 8820 | avatars = GetLinkAvatars(linknumber); |
8025 | 8821 | ||
8026 | switch (code) | 8822 | remaining = null; |
8823 | foreach (SceneObjectPart part in parts) | ||
8027 | { | 8824 | { |
8028 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8825 | remaining = GetPrimParams(part, rules, ref res); |
8029 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); | 8826 | } |
8030 | break; | 8827 | foreach (ScenePresence avatar in avatars) |
8031 | 8828 | { | |
8032 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 8829 | remaining = GetPrimParams(avatar, rules, ref res); |
8033 | res.Add(ScriptBaseClass.FALSE); | 8830 | } |
8034 | break; | ||
8035 | |||
8036 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8037 | res.Add(ScriptBaseClass.FALSE); | ||
8038 | break; | ||
8039 | |||
8040 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8041 | res.Add(ScriptBaseClass.FALSE); | ||
8042 | break; | ||
8043 | |||
8044 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8045 | res.Add(new LSL_Vector(sp.AbsolutePosition)); | ||
8046 | break; | ||
8047 | |||
8048 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8049 | res.Add(GetAgentSize(sp)); | ||
8050 | break; | ||
8051 | |||
8052 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8053 | res.Add(sp.GetWorldRotation()); | ||
8054 | break; | ||
8055 | |||
8056 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8057 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8058 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8059 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8060 | res.Add(new LSL_Float(0)); | ||
8061 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8062 | res.Add(new LSL_Vector(1, 1, 0)); | ||
8063 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8064 | break; | ||
8065 | |||
8066 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8067 | if (remain < 1) | ||
8068 | return null; | ||
8069 | |||
8070 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8071 | if (face > 21) | ||
8072 | break; | ||
8073 | |||
8074 | res.Add(new LSL_String("")); | ||
8075 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8076 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8077 | res.Add(new LSL_Float(0)); | ||
8078 | break; | ||
8079 | |||
8080 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8081 | if (remain < 1) | ||
8082 | return null; | ||
8083 | |||
8084 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8085 | if (face > 21) | ||
8086 | break; | ||
8087 | |||
8088 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8089 | res.Add(new LSL_Float(0)); | ||
8090 | break; | ||
8091 | |||
8092 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8093 | if (remain < 1) | ||
8094 | return null; | ||
8095 | |||
8096 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8097 | if (face > 21) | ||
8098 | break; | ||
8099 | |||
8100 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); | ||
8101 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); | ||
8102 | break; | ||
8103 | |||
8104 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8105 | if (remain < 1) | ||
8106 | return null; | ||
8107 | |||
8108 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8109 | if (face > 21) | ||
8110 | break; | ||
8111 | |||
8112 | res.Add(ScriptBaseClass.FALSE); | ||
8113 | break; | ||
8114 | |||
8115 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8116 | res.Add(ScriptBaseClass.FALSE); | ||
8117 | res.Add(new LSL_Integer(0)); | ||
8118 | res.Add(new LSL_Float(0)); | ||
8119 | res.Add(new LSL_Float(0)); | ||
8120 | res.Add(new LSL_Float(0)); | ||
8121 | res.Add(new LSL_Float(0)); | ||
8122 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8123 | break; | ||
8124 | |||
8125 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8126 | if (remain < 1) | ||
8127 | return null; | ||
8128 | |||
8129 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8130 | if (face > 21) | ||
8131 | break; | ||
8132 | |||
8133 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); | ||
8134 | break; | ||
8135 | |||
8136 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8137 | res.Add(ScriptBaseClass.FALSE); | ||
8138 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8139 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8140 | break; | ||
8141 | |||
8142 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8143 | if (remain < 1) | ||
8144 | return null; | ||
8145 | |||
8146 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8147 | if (face > 21) | ||
8148 | break; | ||
8149 | |||
8150 | res.Add(new LSL_Float(0)); | ||
8151 | break; | ||
8152 | |||
8153 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8154 | res.Add(new LSL_String("")); | ||
8155 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8156 | res.Add(new LSL_Float(1)); | ||
8157 | break; | ||
8158 | |||
8159 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8160 | res.Add(new LSL_Rotation(sp.Rotation)); | ||
8161 | break; | ||
8162 | |||
8163 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8164 | res.Add(new LSL_Vector(sp.OffsetPosition)); | ||
8165 | break; | ||
8166 | |||
8167 | case (int)ScriptBaseClass.PRIM_SLICE: | ||
8168 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8169 | break; | ||
8170 | |||
8171 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8172 | if(remain < 3) | ||
8173 | return null; | ||
8174 | 8831 | ||
8175 | return rules.GetSublist(idx, -1); | 8832 | if ((object)remaining != null && remaining.Length > 0) |
8833 | { | ||
8834 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8835 | rules = remaining.GetSublist(1, -1); | ||
8176 | } | 8836 | } |
8837 | else | ||
8838 | break; | ||
8177 | } | 8839 | } |
8178 | 8840 | ||
8179 | return null; | 8841 | return res; |
8180 | } | 8842 | } |
8181 | 8843 | ||
8182 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) | 8844 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
8183 | { | 8845 | { |
8184 | int idx = 0; | 8846 | int idx=0; |
8185 | while (idx < rules.Length) | 8847 | while (idx < rules.Length) |
8186 | { | 8848 | { |
8187 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8849 | int code=(int)rules.GetLSLIntegerItem(idx++); |
8188 | int remain = rules.Length-idx; | 8850 | int remain=rules.Length-idx; |
8189 | 8851 | ||
8190 | switch (code) | 8852 | switch (code) |
8191 | { | 8853 | { |
@@ -8215,19 +8877,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8215 | break; | 8877 | break; |
8216 | 8878 | ||
8217 | case (int)ScriptBaseClass.PRIM_POSITION: | 8879 | case (int)ScriptBaseClass.PRIM_POSITION: |
8218 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); | 8880 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8219 | 8881 | part.AbsolutePosition.Y, | |
8220 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8882 | part.AbsolutePosition.Z); |
8221 | // linkset is rotated; they always reflect the child prim's world position | ||
8222 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8223 | // implementation, so will break scripts imported from there (not to mention it | ||
8224 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8225 | if (!part.IsRoot) | ||
8226 | { | ||
8227 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8228 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8229 | } | ||
8230 | |||
8231 | res.Add(v); | 8883 | res.Add(v); |
8232 | break; | 8884 | break; |
8233 | 8885 | ||
@@ -8397,30 +9049,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8397 | if (remain < 1) | 9049 | if (remain < 1) |
8398 | return null; | 9050 | return null; |
8399 | 9051 | ||
8400 | face=(int)rules.GetLSLIntegerItem(idx++); | 9052 | face = (int)rules.GetLSLIntegerItem(idx++); |
8401 | 9053 | ||
8402 | tex = part.Shape.Textures; | 9054 | tex = part.Shape.Textures; |
9055 | int shiny; | ||
8403 | if (face == ScriptBaseClass.ALL_SIDES) | 9056 | if (face == ScriptBaseClass.ALL_SIDES) |
8404 | { | 9057 | { |
8405 | for (face = 0; face < GetNumberOfSides(part); face++) | 9058 | for (face = 0; face < GetNumberOfSides(part); face++) |
8406 | { | 9059 | { |
8407 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9060 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8408 | // Convert Shininess to PRIM_SHINY_* | 9061 | if (shinyness == Shininess.High) |
8409 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9062 | { |
8410 | // PRIM_BUMP_* | 9063 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8411 | res.Add(new LSL_Integer((int)texface.Bump)); | 9064 | } |
9065 | else if (shinyness == Shininess.Medium) | ||
9066 | { | ||
9067 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9068 | } | ||
9069 | else if (shinyness == Shininess.Low) | ||
9070 | { | ||
9071 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9072 | } | ||
9073 | else | ||
9074 | { | ||
9075 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9076 | } | ||
9077 | res.Add(new LSL_Integer(shiny)); | ||
9078 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8412 | } | 9079 | } |
8413 | } | 9080 | } |
8414 | else | 9081 | else |
8415 | { | 9082 | { |
8416 | if (face >= 0 && face < GetNumberOfSides(part)) | 9083 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9084 | if (shinyness == Shininess.High) | ||
8417 | { | 9085 | { |
8418 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9086 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8419 | // Convert Shininess to PRIM_SHINY_* | 9087 | } |
8420 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9088 | else if (shinyness == Shininess.Medium) |
8421 | // PRIM_BUMP_* | 9089 | { |
8422 | res.Add(new LSL_Integer((int)texface.Bump)); | 9090 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8423 | } | 9091 | } |
9092 | else if (shinyness == Shininess.Low) | ||
9093 | { | ||
9094 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9095 | } | ||
9096 | else | ||
9097 | { | ||
9098 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9099 | } | ||
9100 | res.Add(new LSL_Integer(shiny)); | ||
9101 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8424 | } | 9102 | } |
8425 | break; | 9103 | break; |
8426 | 9104 | ||
@@ -8431,21 +9109,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8431 | face = (int)rules.GetLSLIntegerItem(idx++); | 9109 | face = (int)rules.GetLSLIntegerItem(idx++); |
8432 | 9110 | ||
8433 | tex = part.Shape.Textures; | 9111 | tex = part.Shape.Textures; |
9112 | int fullbright; | ||
8434 | if (face == ScriptBaseClass.ALL_SIDES) | 9113 | if (face == ScriptBaseClass.ALL_SIDES) |
8435 | { | 9114 | { |
8436 | for (face = 0; face < GetNumberOfSides(part); face++) | 9115 | for (face = 0; face < GetNumberOfSides(part); face++) |
8437 | { | 9116 | { |
8438 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9117 | if (tex.GetFace((uint)face).Fullbright == true) |
8439 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9118 | { |
9119 | fullbright = ScriptBaseClass.TRUE; | ||
9120 | } | ||
9121 | else | ||
9122 | { | ||
9123 | fullbright = ScriptBaseClass.FALSE; | ||
9124 | } | ||
9125 | res.Add(new LSL_Integer(fullbright)); | ||
8440 | } | 9126 | } |
8441 | } | 9127 | } |
8442 | else | 9128 | else |
8443 | { | 9129 | { |
8444 | if (face >= 0 && face < GetNumberOfSides(part)) | 9130 | if (tex.GetFace((uint)face).Fullbright == true) |
8445 | { | 9131 | { |
8446 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9132 | fullbright = ScriptBaseClass.TRUE; |
8447 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9133 | } |
9134 | else | ||
9135 | { | ||
9136 | fullbright = ScriptBaseClass.FALSE; | ||
8448 | } | 9137 | } |
9138 | res.Add(new LSL_Integer(fullbright)); | ||
8449 | } | 9139 | } |
8450 | break; | 9140 | break; |
8451 | 9141 | ||
@@ -8467,27 +9157,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8467 | break; | 9157 | break; |
8468 | 9158 | ||
8469 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9159 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9160 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8470 | if (remain < 1) | 9161 | if (remain < 1) |
8471 | return null; | 9162 | return null; |
8472 | 9163 | ||
8473 | face=(int)rules.GetLSLIntegerItem(idx++); | 9164 | face = (int)rules.GetLSLIntegerItem(idx++); |
8474 | 9165 | ||
8475 | tex = part.Shape.Textures; | 9166 | tex = part.Shape.Textures; |
8476 | if (face == ScriptBaseClass.ALL_SIDES) | 9167 | if (face == ScriptBaseClass.ALL_SIDES) |
8477 | { | 9168 | { |
8478 | for (face = 0; face < GetNumberOfSides(part); face++) | 9169 | for (face = 0; face < GetNumberOfSides(part); face++) |
8479 | { | 9170 | { |
8480 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9171 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8481 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9172 | { |
8482 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9173 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9174 | } | ||
9175 | else | ||
9176 | { | ||
9177 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9178 | } | ||
8483 | } | 9179 | } |
8484 | } | 9180 | } |
8485 | else | 9181 | else |
8486 | { | 9182 | { |
8487 | if (face >= 0 && face < GetNumberOfSides(part)) | 9183 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9184 | { | ||
9185 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9186 | } | ||
9187 | else | ||
8488 | { | 9188 | { |
8489 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9189 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8490 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8491 | } | 9190 | } |
8492 | } | 9191 | } |
8493 | break; | 9192 | break; |
@@ -8511,24 +9210,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8511 | if (remain < 1) | 9210 | if (remain < 1) |
8512 | return null; | 9211 | return null; |
8513 | 9212 | ||
8514 | face=(int)rules.GetLSLIntegerItem(idx++); | 9213 | face = (int)rules.GetLSLIntegerItem(idx++); |
8515 | 9214 | ||
8516 | tex = part.Shape.Textures; | 9215 | tex = part.Shape.Textures; |
9216 | float primglow; | ||
8517 | if (face == ScriptBaseClass.ALL_SIDES) | 9217 | if (face == ScriptBaseClass.ALL_SIDES) |
8518 | { | 9218 | { |
8519 | for (face = 0; face < GetNumberOfSides(part); face++) | 9219 | for (face = 0; face < GetNumberOfSides(part); face++) |
8520 | { | 9220 | { |
8521 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9221 | primglow = tex.GetFace((uint)face).Glow; |
8522 | res.Add(new LSL_Float(texface.Glow)); | 9222 | res.Add(new LSL_Float(primglow)); |
8523 | } | 9223 | } |
8524 | } | 9224 | } |
8525 | else | 9225 | else |
8526 | { | 9226 | { |
8527 | if (face >= 0 && face < GetNumberOfSides(part)) | 9227 | primglow = tex.GetFace((uint)face).Glow; |
8528 | { | 9228 | res.Add(new LSL_Float(primglow)); |
8529 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8530 | res.Add(new LSL_Float(texface.Glow)); | ||
8531 | } | ||
8532 | } | 9229 | } |
8533 | break; | 9230 | break; |
8534 | 9231 | ||
@@ -8540,15 +9237,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8540 | textColor.B)); | 9237 | textColor.B)); |
8541 | res.Add(new LSL_Float(textColor.A)); | 9238 | res.Add(new LSL_Float(textColor.A)); |
8542 | break; | 9239 | break; |
9240 | |||
8543 | case (int)ScriptBaseClass.PRIM_NAME: | 9241 | case (int)ScriptBaseClass.PRIM_NAME: |
8544 | res.Add(new LSL_String(part.Name)); | 9242 | res.Add(new LSL_String(part.Name)); |
8545 | break; | 9243 | break; |
9244 | |||
8546 | case (int)ScriptBaseClass.PRIM_DESC: | 9245 | case (int)ScriptBaseClass.PRIM_DESC: |
8547 | res.Add(new LSL_String(part.Description)); | 9246 | res.Add(new LSL_String(part.Description)); |
8548 | break; | 9247 | break; |
8549 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9248 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8550 | res.Add(new LSL_Rotation(part.RotationOffset)); | 9249 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8551 | break; | 9250 | break; |
9251 | |||
8552 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9252 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8553 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9253 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8554 | break; | 9254 | break; |
@@ -9159,8 +9859,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9159 | // The function returns an ordered list | 9859 | // The function returns an ordered list |
9160 | // representing the tokens found in the supplied | 9860 | // representing the tokens found in the supplied |
9161 | // sources string. If two successive tokenizers | 9861 | // sources string. If two successive tokenizers |
9162 | // are encountered, then a NULL entry is added | 9862 | // are encountered, then a null-string entry is |
9163 | // to the list. | 9863 | // added to the list. |
9164 | // | 9864 | // |
9165 | // It is a precondition that the source and | 9865 | // It is a precondition that the source and |
9166 | // toekizer lisst are non-null. If they are null, | 9866 | // toekizer lisst are non-null. If they are null, |
@@ -9168,7 +9868,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9168 | // while their lengths are being determined. | 9868 | // while their lengths are being determined. |
9169 | // | 9869 | // |
9170 | // A small amount of working memoryis required | 9870 | // A small amount of working memoryis required |
9171 | // of approximately 8*#tokenizers. | 9871 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9172 | // | 9872 | // |
9173 | // There are many ways in which this function | 9873 | // There are many ways in which this function |
9174 | // can be implemented, this implementation is | 9874 | // can be implemented, this implementation is |
@@ -9184,155 +9884,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9184 | // and eliminates redundant tokenizers as soon | 9884 | // and eliminates redundant tokenizers as soon |
9185 | // as is possible. | 9885 | // as is possible. |
9186 | // | 9886 | // |
9187 | // The implementation tries to avoid any copying | 9887 | // The implementation tries to minimize temporary |
9188 | // of arrays or other objects. | 9888 | // garbage generation. |
9189 | // </remarks> | 9889 | // </remarks> |
9190 | 9890 | ||
9191 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9891 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9192 | { | 9892 | { |
9193 | int beginning = 0; | 9893 | return ParseString2List(src, separators, spacers, true); |
9194 | int srclen = src.Length; | 9894 | } |
9195 | int seplen = separators.Length; | ||
9196 | object[] separray = separators.Data; | ||
9197 | int spclen = spacers.Length; | ||
9198 | object[] spcarray = spacers.Data; | ||
9199 | int mlen = seplen+spclen; | ||
9200 | |||
9201 | int[] offset = new int[mlen+1]; | ||
9202 | bool[] active = new bool[mlen]; | ||
9203 | |||
9204 | int best; | ||
9205 | int j; | ||
9206 | |||
9207 | // Initial capacity reduces resize cost | ||
9208 | 9895 | ||
9209 | LSL_List tokens = new LSL_List(); | 9896 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9897 | { | ||
9898 | int srclen = src.Length; | ||
9899 | int seplen = separators.Length; | ||
9900 | object[] separray = separators.Data; | ||
9901 | int spclen = spacers.Length; | ||
9902 | object[] spcarray = spacers.Data; | ||
9903 | int dellen = 0; | ||
9904 | string[] delarray = new string[seplen+spclen]; | ||
9210 | 9905 | ||
9211 | // All entries are initially valid | 9906 | int outlen = 0; |
9907 | string[] outarray = new string[srclen*2+1]; | ||
9212 | 9908 | ||
9213 | for (int i = 0; i < mlen; i++) | 9909 | int i, j; |
9214 | active[i] = true; | 9910 | string d; |
9215 | 9911 | ||
9216 | offset[mlen] = srclen; | 9912 | m_host.AddScriptLPS(1); |
9217 | 9913 | ||
9218 | while (beginning < srclen) | 9914 | /* |
9915 | * Convert separator and spacer lists to C# strings. | ||
9916 | * Also filter out null strings so we don't hang. | ||
9917 | */ | ||
9918 | for (i = 0; i < seplen; i ++) | ||
9219 | { | 9919 | { |
9920 | d = separray[i].ToString(); | ||
9921 | if (d.Length > 0) | ||
9922 | { | ||
9923 | delarray[dellen++] = d; | ||
9924 | } | ||
9925 | } | ||
9926 | seplen = dellen; | ||
9220 | 9927 | ||
9221 | best = mlen; // as bad as it gets | 9928 | for (i = 0; i < spclen; i ++) |
9929 | { | ||
9930 | d = spcarray[i].ToString(); | ||
9931 | if (d.Length > 0) | ||
9932 | { | ||
9933 | delarray[dellen++] = d; | ||
9934 | } | ||
9935 | } | ||
9222 | 9936 | ||
9223 | // Scan for separators | 9937 | /* |
9938 | * Scan through source string from beginning to end. | ||
9939 | */ | ||
9940 | for (i = 0;;) | ||
9941 | { | ||
9224 | 9942 | ||
9225 | for (j = 0; j < seplen; j++) | 9943 | /* |
9944 | * Find earliest delimeter in src starting at i (if any). | ||
9945 | */ | ||
9946 | int earliestDel = -1; | ||
9947 | int earliestSrc = srclen; | ||
9948 | string earliestStr = null; | ||
9949 | for (j = 0; j < dellen; j ++) | ||
9226 | { | 9950 | { |
9227 | if (separray[j].ToString() == String.Empty) | 9951 | d = delarray[j]; |
9228 | active[j] = false; | 9952 | if (d != null) |
9229 | |||
9230 | if (active[j]) | ||
9231 | { | 9953 | { |
9232 | // scan all of the markers | 9954 | int index = src.IndexOf(d, i); |
9233 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9955 | if (index < 0) |
9234 | { | 9956 | { |
9235 | // not present at all | 9957 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9236 | active[j] = false; | ||
9237 | } | 9958 | } |
9238 | else | 9959 | else if (index < earliestSrc) |
9239 | { | 9960 | { |
9240 | // present and correct | 9961 | earliestSrc = index; // where delimeter starts in source string |
9241 | if (offset[j] < offset[best]) | 9962 | earliestDel = j; // where delimeter is in delarray[] |
9242 | { | 9963 | earliestStr = d; // the delimeter string from delarray[] |
9243 | // closest so far | 9964 | if (index == i) break; // can't do any better than found at beg of string |
9244 | best = j; | ||
9245 | if (offset[best] == beginning) | ||
9246 | break; | ||
9247 | } | ||
9248 | } | 9965 | } |
9249 | } | 9966 | } |
9250 | } | 9967 | } |
9251 | 9968 | ||
9252 | // Scan for spacers | 9969 | /* |
9253 | 9970 | * Output source string starting at i through start of earliest delimeter. | |
9254 | if (offset[best] != beginning) | 9971 | */ |
9972 | if (keepNulls || (earliestSrc > i)) | ||
9255 | { | 9973 | { |
9256 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9974 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9257 | { | ||
9258 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9259 | active[j] = false; | ||
9260 | |||
9261 | if (active[j]) | ||
9262 | { | ||
9263 | // scan all of the markers | ||
9264 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9265 | { | ||
9266 | // not present at all | ||
9267 | active[j] = false; | ||
9268 | } | ||
9269 | else | ||
9270 | { | ||
9271 | // present and correct | ||
9272 | if (offset[j] < offset[best]) | ||
9273 | { | ||
9274 | // closest so far | ||
9275 | best = j; | ||
9276 | } | ||
9277 | } | ||
9278 | } | ||
9279 | } | ||
9280 | } | 9975 | } |
9281 | 9976 | ||
9282 | // This is the normal exit from the scanning loop | 9977 | /* |
9978 | * If no delimeter found at or after i, we're done scanning. | ||
9979 | */ | ||
9980 | if (earliestDel < 0) break; | ||
9283 | 9981 | ||
9284 | if (best == mlen) | 9982 | /* |
9983 | * If delimeter was a spacer, output the spacer. | ||
9984 | */ | ||
9985 | if (earliestDel >= seplen) | ||
9285 | { | 9986 | { |
9286 | // no markers were found on this pass | 9987 | outarray[outlen++] = earliestStr; |
9287 | // so we're pretty much done | ||
9288 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9289 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9290 | break; | ||
9291 | } | 9988 | } |
9292 | 9989 | ||
9293 | // Otherwise we just add the newly delimited token | 9990 | /* |
9294 | // and recalculate where the search should continue. | 9991 | * Look at rest of src string following delimeter. |
9295 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9992 | */ |
9296 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9993 | i = earliestSrc + earliestStr.Length; |
9297 | |||
9298 | if (best < seplen) | ||
9299 | { | ||
9300 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9301 | } | ||
9302 | else | ||
9303 | { | ||
9304 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9305 | string str = spcarray[best - seplen].ToString(); | ||
9306 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9307 | tokens.Add(new LSL_String(str)); | ||
9308 | } | ||
9309 | } | 9994 | } |
9310 | 9995 | ||
9311 | // This an awkward an not very intuitive boundary case. If the | 9996 | /* |
9312 | // last substring is a tokenizer, then there is an implied trailing | 9997 | * Make up an exact-sized output array suitable for an LSL_List object. |
9313 | // null list entry. Hopefully the single comparison will not be too | 9998 | */ |
9314 | // arduous. Alternatively the 'break' could be replced with a return | 9999 | object[] outlist = new object[outlen]; |
9315 | // but that's shabby programming. | 10000 | for (i = 0; i < outlen; i ++) |
9316 | |||
9317 | if ((beginning == srclen) && (keepNulls)) | ||
9318 | { | 10001 | { |
9319 | if (srclen != 0) | 10002 | outlist[i] = new LSL_String(outarray[i]); |
9320 | tokens.Add(new LSL_String("")); | ||
9321 | } | 10003 | } |
9322 | 10004 | return new LSL_List(outlist); | |
9323 | return tokens; | ||
9324 | } | ||
9325 | |||
9326 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9327 | { | ||
9328 | m_host.AddScriptLPS(1); | ||
9329 | return this.ParseString(src, separators, spacers, false); | ||
9330 | } | ||
9331 | |||
9332 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9333 | { | ||
9334 | m_host.AddScriptLPS(1); | ||
9335 | return this.ParseString(src, separators, spacers, true); | ||
9336 | } | 10005 | } |
9337 | 10006 | ||
9338 | public LSL_Integer llGetObjectPermMask(int mask) | 10007 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9427,6 +10096,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9427 | case 4: | 10096 | case 4: |
9428 | return (int)item.NextPermissions; | 10097 | return (int)item.NextPermissions; |
9429 | } | 10098 | } |
10099 | m_host.TaskInventory.LockItemsForRead(false); | ||
9430 | 10100 | ||
9431 | return -1; | 10101 | return -1; |
9432 | } | 10102 | } |
@@ -9630,31 +10300,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9630 | UUID key = new UUID(); | 10300 | UUID key = new UUID(); |
9631 | if (UUID.TryParse(id, out key)) | 10301 | if (UUID.TryParse(id, out key)) |
9632 | { | 10302 | { |
9633 | try | 10303 | // return total object mass |
9634 | { | 10304 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9635 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10305 | if (part != null) |
9636 | if (obj != null) | 10306 | return part.ParentGroup.GetMass(); |
9637 | return (double)obj.GetMass(); | 10307 | |
9638 | // the object is null so the key is for an avatar | 10308 | // the object is null so the key is for an avatar |
9639 | ScenePresence avatar = World.GetScenePresence(key); | 10309 | ScenePresence avatar = World.GetScenePresence(key); |
9640 | if (avatar != null) | 10310 | if (avatar != null) |
9641 | if (avatar.IsChildAgent) | ||
9642 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9643 | // child agents have a mass of 1.0 | ||
9644 | return 1; | ||
9645 | else | ||
9646 | return (double)avatar.GetMass(); | ||
9647 | } | ||
9648 | catch (KeyNotFoundException) | ||
9649 | { | 10311 | { |
9650 | return 0; // The Object/Agent not in the region so just return zero | 10312 | if (avatar.IsChildAgent) |
10313 | { | ||
10314 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10315 | // child agents have a mass of 1.0 | ||
10316 | return 1; | ||
10317 | } | ||
10318 | else | ||
10319 | { | ||
10320 | return (double)avatar.GetMass(); | ||
10321 | } | ||
9651 | } | 10322 | } |
9652 | } | 10323 | } |
9653 | return 0; | 10324 | return 0; |
9654 | } | 10325 | } |
9655 | 10326 | ||
9656 | /// <summary> | 10327 | /// <summary> |
9657 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10328 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9658 | /// start and end and inserts the src list in its place. The inclusive | 10329 | /// start and end and inserts the src list in its place. The inclusive |
9659 | /// nature of the indices means that at least one element must be deleted | 10330 | /// nature of the indices means that at least one element must be deleted |
9660 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10331 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9711,16 +10382,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9711 | // based upon end. Note that if end exceeds the upper | 10382 | // based upon end. Note that if end exceeds the upper |
9712 | // bound in this case, the entire destination list | 10383 | // bound in this case, the entire destination list |
9713 | // is removed. | 10384 | // is removed. |
9714 | else | 10385 | else if (start == 0) |
9715 | { | 10386 | { |
9716 | if (end + 1 < dest.Length) | 10387 | if (end + 1 < dest.Length) |
9717 | { | ||
9718 | return src + dest.GetSublist(end + 1, -1); | 10388 | return src + dest.GetSublist(end + 1, -1); |
9719 | } | ||
9720 | else | 10389 | else |
9721 | { | ||
9722 | return src; | 10390 | return src; |
9723 | } | 10391 | } |
10392 | else // Start < 0 | ||
10393 | { | ||
10394 | if (end + 1 < dest.Length) | ||
10395 | return dest.GetSublist(end + 1, -1); | ||
10396 | else | ||
10397 | return new LSL_List(); | ||
9724 | } | 10398 | } |
9725 | } | 10399 | } |
9726 | // Finally, if start > end, we strip away a prefix and | 10400 | // Finally, if start > end, we strip away a prefix and |
@@ -9757,7 +10431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9757 | // according to the docs, this command only works if script owner and land owner are the same | 10431 | // according to the docs, this command only works if script owner and land owner are the same |
9758 | // lets add estate owners and gods, too, and use the generic permission check. | 10432 | // lets add estate owners and gods, too, and use the generic permission check. |
9759 | ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | 10433 | ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
9760 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; | 10434 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false)) return; |
9761 | 10435 | ||
9762 | bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? | 10436 | bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? |
9763 | byte loop = 0; | 10437 | byte loop = 0; |
@@ -9771,17 +10445,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9771 | int width = 0; | 10445 | int width = 0; |
9772 | int height = 0; | 10446 | int height = 0; |
9773 | 10447 | ||
9774 | ParcelMediaCommandEnum? commandToSend = null; | 10448 | uint commandToSend = 0; |
9775 | float time = 0.0f; // default is from start | 10449 | float time = 0.0f; // default is from start |
9776 | 10450 | ||
9777 | ScenePresence presence = null; | 10451 | ScenePresence presence = null; |
9778 | 10452 | ||
9779 | for (int i = 0; i < commandList.Data.Length; i++) | 10453 | for (int i = 0; i < commandList.Data.Length; i++) |
9780 | { | 10454 | { |
9781 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10455 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9782 | switch (command) | 10456 | switch (command) |
9783 | { | 10457 | { |
9784 | case ParcelMediaCommandEnum.Agent: | 10458 | case (uint)ParcelMediaCommandEnum.Agent: |
9785 | // we send only to one agent | 10459 | // we send only to one agent |
9786 | if ((i + 1) < commandList.Length) | 10460 | if ((i + 1) < commandList.Length) |
9787 | { | 10461 | { |
@@ -9798,25 +10472,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9798 | } | 10472 | } |
9799 | break; | 10473 | break; |
9800 | 10474 | ||
9801 | case ParcelMediaCommandEnum.Loop: | 10475 | case (uint)ParcelMediaCommandEnum.Loop: |
9802 | loop = 1; | 10476 | loop = 1; |
9803 | commandToSend = command; | 10477 | commandToSend = command; |
9804 | update = true; //need to send the media update packet to set looping | 10478 | update = true; //need to send the media update packet to set looping |
9805 | break; | 10479 | break; |
9806 | 10480 | ||
9807 | case ParcelMediaCommandEnum.Play: | 10481 | case (uint)ParcelMediaCommandEnum.Play: |
9808 | loop = 0; | 10482 | loop = 0; |
9809 | commandToSend = command; | 10483 | commandToSend = command; |
9810 | update = true; //need to send the media update packet to make sure it doesn't loop | 10484 | update = true; //need to send the media update packet to make sure it doesn't loop |
9811 | break; | 10485 | break; |
9812 | 10486 | ||
9813 | case ParcelMediaCommandEnum.Pause: | 10487 | case (uint)ParcelMediaCommandEnum.Pause: |
9814 | case ParcelMediaCommandEnum.Stop: | 10488 | case (uint)ParcelMediaCommandEnum.Stop: |
9815 | case ParcelMediaCommandEnum.Unload: | 10489 | case (uint)ParcelMediaCommandEnum.Unload: |
9816 | commandToSend = command; | 10490 | commandToSend = command; |
9817 | break; | 10491 | break; |
9818 | 10492 | ||
9819 | case ParcelMediaCommandEnum.Url: | 10493 | case (uint)ParcelMediaCommandEnum.Url: |
9820 | if ((i + 1) < commandList.Length) | 10494 | if ((i + 1) < commandList.Length) |
9821 | { | 10495 | { |
9822 | if (commandList.Data[i + 1] is LSL_String) | 10496 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9829,7 +10503,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9829 | } | 10503 | } |
9830 | break; | 10504 | break; |
9831 | 10505 | ||
9832 | case ParcelMediaCommandEnum.Texture: | 10506 | case (uint)ParcelMediaCommandEnum.Texture: |
9833 | if ((i + 1) < commandList.Length) | 10507 | if ((i + 1) < commandList.Length) |
9834 | { | 10508 | { |
9835 | if (commandList.Data[i + 1] is LSL_String) | 10509 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9842,7 +10516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9842 | } | 10516 | } |
9843 | break; | 10517 | break; |
9844 | 10518 | ||
9845 | case ParcelMediaCommandEnum.Time: | 10519 | case (uint)ParcelMediaCommandEnum.Time: |
9846 | if ((i + 1) < commandList.Length) | 10520 | if ((i + 1) < commandList.Length) |
9847 | { | 10521 | { |
9848 | if (commandList.Data[i + 1] is LSL_Float) | 10522 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9854,7 +10528,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9854 | } | 10528 | } |
9855 | break; | 10529 | break; |
9856 | 10530 | ||
9857 | case ParcelMediaCommandEnum.AutoAlign: | 10531 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9858 | if ((i + 1) < commandList.Length) | 10532 | if ((i + 1) < commandList.Length) |
9859 | { | 10533 | { |
9860 | if (commandList.Data[i + 1] is LSL_Integer) | 10534 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9868,7 +10542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9868 | } | 10542 | } |
9869 | break; | 10543 | break; |
9870 | 10544 | ||
9871 | case ParcelMediaCommandEnum.Type: | 10545 | case (uint)ParcelMediaCommandEnum.Type: |
9872 | if ((i + 1) < commandList.Length) | 10546 | if ((i + 1) < commandList.Length) |
9873 | { | 10547 | { |
9874 | if (commandList.Data[i + 1] is LSL_String) | 10548 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9881,7 +10555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9881 | } | 10555 | } |
9882 | break; | 10556 | break; |
9883 | 10557 | ||
9884 | case ParcelMediaCommandEnum.Desc: | 10558 | case (uint)ParcelMediaCommandEnum.Desc: |
9885 | if ((i + 1) < commandList.Length) | 10559 | if ((i + 1) < commandList.Length) |
9886 | { | 10560 | { |
9887 | if (commandList.Data[i + 1] is LSL_String) | 10561 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9894,7 +10568,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9894 | } | 10568 | } |
9895 | break; | 10569 | break; |
9896 | 10570 | ||
9897 | case ParcelMediaCommandEnum.Size: | 10571 | case (uint)ParcelMediaCommandEnum.Size: |
9898 | if ((i + 2) < commandList.Length) | 10572 | if ((i + 2) < commandList.Length) |
9899 | { | 10573 | { |
9900 | if (commandList.Data[i + 1] is LSL_Integer) | 10574 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9964,7 +10638,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9964 | } | 10638 | } |
9965 | } | 10639 | } |
9966 | 10640 | ||
9967 | if (commandToSend != null) | 10641 | if (commandToSend != 0) |
9968 | { | 10642 | { |
9969 | // the commandList contained a start/stop/... command, too | 10643 | // the commandList contained a start/stop/... command, too |
9970 | if (presence == null) | 10644 | if (presence == null) |
@@ -10001,7 +10675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10001 | 10675 | ||
10002 | if (aList.Data[i] != null) | 10676 | if (aList.Data[i] != null) |
10003 | { | 10677 | { |
10004 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10678 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10005 | { | 10679 | { |
10006 | case ParcelMediaCommandEnum.Url: | 10680 | case ParcelMediaCommandEnum.Url: |
10007 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10681 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -10058,15 +10732,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10058 | 10732 | ||
10059 | if (quick_pay_buttons.Data.Length < 4) | 10733 | if (quick_pay_buttons.Data.Length < 4) |
10060 | { | 10734 | { |
10061 | LSLError("List must have at least 4 elements"); | 10735 | int x; |
10062 | return; | 10736 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10737 | { | ||
10738 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10739 | } | ||
10063 | } | 10740 | } |
10064 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10741 | int[] nPrice = new int[5]; |
10065 | 10742 | nPrice[0] = price; | |
10066 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10743 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
10067 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10744 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
10068 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10745 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
10069 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10746 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10747 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
10070 | m_host.ParentGroup.HasGroupChanged = true; | 10748 | m_host.ParentGroup.HasGroupChanged = true; |
10071 | } | 10749 | } |
10072 | 10750 | ||
@@ -10083,7 +10761,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10083 | return Vector3.Zero; | 10761 | return Vector3.Zero; |
10084 | } | 10762 | } |
10085 | 10763 | ||
10086 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10764 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10765 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10087 | if (presence != null) | 10766 | if (presence != null) |
10088 | { | 10767 | { |
10089 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); | 10768 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
@@ -10106,7 +10785,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10106 | return Quaternion.Identity; | 10785 | return Quaternion.Identity; |
10107 | } | 10786 | } |
10108 | 10787 | ||
10109 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10788 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10789 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10110 | if (presence != null) | 10790 | if (presence != null) |
10111 | { | 10791 | { |
10112 | return new LSL_Rotation(presence.CameraRotation); | 10792 | return new LSL_Rotation(presence.CameraRotation); |
@@ -10166,14 +10846,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10166 | { | 10846 | { |
10167 | m_host.AddScriptLPS(1); | 10847 | m_host.AddScriptLPS(1); |
10168 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10848 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10169 | if (detectedParams == null) return; // only works on the first detected avatar | 10849 | if (detectedParams == null) |
10170 | 10850 | { | |
10851 | if (m_host.ParentGroup.IsAttachment == true) | ||
10852 | { | ||
10853 | detectedParams = new DetectParams(); | ||
10854 | detectedParams.Key = m_host.OwnerID; | ||
10855 | } | ||
10856 | else | ||
10857 | { | ||
10858 | return; | ||
10859 | } | ||
10860 | } | ||
10861 | |||
10171 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10862 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10172 | if (avatar != null) | 10863 | if (avatar != null) |
10173 | { | 10864 | { |
10174 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10865 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10175 | simname, pos, lookAt); | 10866 | simname, pos, lookAt); |
10176 | } | 10867 | } |
10868 | |||
10177 | ScriptSleep(1000); | 10869 | ScriptSleep(1000); |
10178 | } | 10870 | } |
10179 | 10871 | ||
@@ -10182,7 +10874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10182 | m_host.AddScriptLPS(1); | 10874 | m_host.AddScriptLPS(1); |
10183 | UUID key; | 10875 | UUID key; |
10184 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | 10876 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10185 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 10877 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false)) |
10186 | { | 10878 | { |
10187 | int expires = 0; | 10879 | int expires = 0; |
10188 | if (hours != 0) | 10880 | if (hours != 0) |
@@ -10223,7 +10915,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10223 | m_host.AddScriptLPS(1); | 10915 | m_host.AddScriptLPS(1); |
10224 | UUID key; | 10916 | UUID key; |
10225 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | 10917 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10226 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) | 10918 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed, false)) |
10227 | { | 10919 | { |
10228 | if (UUID.TryParse(avatar, out key)) | 10920 | if (UUID.TryParse(avatar, out key)) |
10229 | { | 10921 | { |
@@ -10250,7 +10942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10250 | m_host.AddScriptLPS(1); | 10942 | m_host.AddScriptLPS(1); |
10251 | UUID key; | 10943 | UUID key; |
10252 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | 10944 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10253 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 10945 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false)) |
10254 | { | 10946 | { |
10255 | if (UUID.TryParse(avatar, out key)) | 10947 | if (UUID.TryParse(avatar, out key)) |
10256 | { | 10948 | { |
@@ -10297,12 +10989,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10297 | 10989 | ||
10298 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10990 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10299 | object[] data = rules.Data; | 10991 | object[] data = rules.Data; |
10300 | for (int i = 0; i < data.Length; ++i) { | 10992 | for (int i = 0; i < data.Length; ++i) |
10993 | { | ||
10301 | int type = Convert.ToInt32(data[i++].ToString()); | 10994 | int type = Convert.ToInt32(data[i++].ToString()); |
10302 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10995 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10303 | 10996 | ||
10304 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10997 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10305 | switch (type) { | 10998 | switch (type) |
10999 | { | ||
10306 | case ScriptBaseClass.CAMERA_FOCUS: | 11000 | case ScriptBaseClass.CAMERA_FOCUS: |
10307 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11001 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10308 | case ScriptBaseClass.CAMERA_POSITION: | 11002 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10407,19 +11101,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10407 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11101 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10408 | { | 11102 | { |
10409 | m_host.AddScriptLPS(1); | 11103 | m_host.AddScriptLPS(1); |
10410 | string ret = String.Empty; | 11104 | |
10411 | string src1 = llBase64ToString(str1); | 11105 | if (str1 == String.Empty) |
10412 | string src2 = llBase64ToString(str2); | 11106 | return String.Empty; |
10413 | int c = 0; | 11107 | if (str2 == String.Empty) |
10414 | for (int i = 0; i < src1.Length; i++) | 11108 | return str1; |
11109 | |||
11110 | int len = str2.Length; | ||
11111 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11112 | { | ||
11113 | while (str2.EndsWith("=")) | ||
11114 | str2 = str2.Substring(0, str2.Length - 1); | ||
11115 | |||
11116 | len = str2.Length; | ||
11117 | int mod = len % 4; | ||
11118 | |||
11119 | if (mod == 1) | ||
11120 | str2 = str2.Substring(0, str2.Length - 1); | ||
11121 | else if (mod == 2) | ||
11122 | str2 += "=="; | ||
11123 | else if (mod == 3) | ||
11124 | str2 += "="; | ||
11125 | } | ||
11126 | |||
11127 | byte[] data1; | ||
11128 | byte[] data2; | ||
11129 | try | ||
11130 | { | ||
11131 | data1 = Convert.FromBase64String(str1); | ||
11132 | data2 = Convert.FromBase64String(str2); | ||
11133 | } | ||
11134 | catch (Exception) | ||
11135 | { | ||
11136 | return new LSL_String(String.Empty); | ||
11137 | } | ||
11138 | |||
11139 | byte[] d2 = new Byte[data1.Length]; | ||
11140 | int pos = 0; | ||
11141 | |||
11142 | if (data1.Length <= data2.Length) | ||
11143 | { | ||
11144 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11145 | } | ||
11146 | else | ||
10415 | { | 11147 | { |
10416 | ret += (char) (src1[i] ^ src2[c]); | 11148 | while (pos < data1.Length) |
11149 | { | ||
11150 | len = data1.Length - pos; | ||
11151 | if (len > data2.Length) | ||
11152 | len = data2.Length; | ||
10417 | 11153 | ||
10418 | c++; | 11154 | Array.Copy(data2, 0, d2, pos, len); |
10419 | if (c >= src2.Length) | 11155 | pos += len; |
10420 | c = 0; | 11156 | } |
10421 | } | 11157 | } |
10422 | return llStringToBase64(ret); | 11158 | |
11159 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11160 | data1[pos] ^= d2[pos]; | ||
11161 | |||
11162 | return Convert.ToBase64String(data1); | ||
10423 | } | 11163 | } |
10424 | 11164 | ||
10425 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11165 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10523,16 +11263,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10523 | if (userAgent != null) | 11263 | if (userAgent != null) |
10524 | httpHeaders["User-Agent"] = userAgent; | 11264 | httpHeaders["User-Agent"] = userAgent; |
10525 | 11265 | ||
11266 | // See if the URL contains any header hacks | ||
11267 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11268 | if (urlParts.Length > 1) | ||
11269 | { | ||
11270 | // Iterate the passed headers and parse them | ||
11271 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11272 | { | ||
11273 | // The rest of those would be added to the body in SL. | ||
11274 | // Let's not do that. | ||
11275 | if (urlParts[i] == String.Empty) | ||
11276 | break; | ||
11277 | |||
11278 | // See if this could be a valid header | ||
11279 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11280 | if (headerParts.Length != 2) | ||
11281 | continue; | ||
11282 | |||
11283 | string headerName = headerParts[0].Trim(); | ||
11284 | string headerValue = headerParts[1].Trim(); | ||
11285 | |||
11286 | // Filter out headers that could be used to abuse | ||
11287 | // another system or cloak the request | ||
11288 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11289 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11290 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11291 | headerName.ToLower() == "x-secondlife-region" || | ||
11292 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11293 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11294 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11295 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11296 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11297 | headerName.ToLower() == "connection" || | ||
11298 | headerName.ToLower() == "content-length" || | ||
11299 | headerName.ToLower() == "from" || | ||
11300 | headerName.ToLower() == "host" || | ||
11301 | headerName.ToLower() == "proxy-authorization" || | ||
11302 | headerName.ToLower() == "referer" || | ||
11303 | headerName.ToLower() == "trailer" || | ||
11304 | headerName.ToLower() == "transfer-encoding" || | ||
11305 | headerName.ToLower() == "via" || | ||
11306 | headerName.ToLower() == "authorization") | ||
11307 | continue; | ||
11308 | |||
11309 | httpHeaders[headerName] = headerValue; | ||
11310 | } | ||
11311 | |||
11312 | // Finally, strip any protocol specifier from the URL | ||
11313 | url = urlParts[0].Trim(); | ||
11314 | int idx = url.IndexOf(" HTTP/"); | ||
11315 | if (idx != -1) | ||
11316 | url = url.Substring(0, idx); | ||
11317 | } | ||
11318 | |||
10526 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11319 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10527 | Regex r = new Regex(authregex); | 11320 | Regex r = new Regex(authregex); |
10528 | int[] gnums = r.GetGroupNumbers(); | 11321 | int[] gnums = r.GetGroupNumbers(); |
10529 | Match m = r.Match(url); | 11322 | Match m = r.Match(url); |
10530 | if (m.Success) { | 11323 | if (m.Success) |
10531 | for (int i = 1; i < gnums.Length; i++) { | 11324 | { |
11325 | for (int i = 1; i < gnums.Length; i++) | ||
11326 | { | ||
10532 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11327 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10533 | //CaptureCollection cc = g.Captures; | 11328 | //CaptureCollection cc = g.Captures; |
10534 | } | 11329 | } |
10535 | if (m.Groups.Count == 5) { | 11330 | if (m.Groups.Count == 5) |
11331 | { | ||
10536 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11332 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10537 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11333 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10538 | } | 11334 | } |
@@ -10735,6 +11531,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10735 | 11531 | ||
10736 | LSL_List ret = new LSL_List(); | 11532 | LSL_List ret = new LSL_List(); |
10737 | UUID key = new UUID(); | 11533 | UUID key = new UUID(); |
11534 | |||
11535 | |||
10738 | if (UUID.TryParse(id, out key)) | 11536 | if (UUID.TryParse(id, out key)) |
10739 | { | 11537 | { |
10740 | ScenePresence av = World.GetScenePresence(key); | 11538 | ScenePresence av = World.GetScenePresence(key); |
@@ -10752,13 +11550,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10752 | ret.Add(new LSL_String("")); | 11550 | ret.Add(new LSL_String("")); |
10753 | break; | 11551 | break; |
10754 | case ScriptBaseClass.OBJECT_POS: | 11552 | case ScriptBaseClass.OBJECT_POS: |
10755 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11553 | Vector3 avpos; |
11554 | |||
11555 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11556 | { | ||
11557 | avpos = av.OffsetPosition; | ||
11558 | |||
11559 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11560 | avpos -= sitOffset; | ||
11561 | |||
11562 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11563 | } | ||
11564 | else | ||
11565 | avpos = av.AbsolutePosition; | ||
11566 | |||
11567 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10756 | break; | 11568 | break; |
10757 | case ScriptBaseClass.OBJECT_ROT: | 11569 | case ScriptBaseClass.OBJECT_ROT: |
10758 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); | 11570 | Quaternion avrot = av.Rotation; |
11571 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11572 | { | ||
11573 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11574 | } | ||
11575 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10759 | break; | 11576 | break; |
10760 | case ScriptBaseClass.OBJECT_VELOCITY: | 11577 | case ScriptBaseClass.OBJECT_VELOCITY: |
10761 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11578 | Vector3 avvel = av.Velocity; |
11579 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10762 | break; | 11580 | break; |
10763 | case ScriptBaseClass.OBJECT_OWNER: | 11581 | case ScriptBaseClass.OBJECT_OWNER: |
10764 | ret.Add(new LSL_String(id)); | 11582 | ret.Add(new LSL_String(id)); |
@@ -10843,11 +11661,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10843 | case ScriptBaseClass.OBJECT_NAME: | 11661 | case ScriptBaseClass.OBJECT_NAME: |
10844 | ret.Add(new LSL_String(obj.Name)); | 11662 | ret.Add(new LSL_String(obj.Name)); |
10845 | break; | 11663 | break; |
10846 | case ScriptBaseClass.OBJECT_DESC: | 11664 | case ScriptBaseClass.OBJECT_DESC: |
10847 | ret.Add(new LSL_String(obj.Description)); | 11665 | ret.Add(new LSL_String(obj.Description)); |
10848 | break; | 11666 | break; |
10849 | case ScriptBaseClass.OBJECT_POS: | 11667 | case ScriptBaseClass.OBJECT_POS: |
10850 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11668 | Vector3 opos = obj.AbsolutePosition; |
11669 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10851 | break; | 11670 | break; |
10852 | case ScriptBaseClass.OBJECT_ROT: | 11671 | case ScriptBaseClass.OBJECT_ROT: |
10853 | { | 11672 | { |
@@ -10897,9 +11716,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10897 | // The value returned in SL for normal prims is prim count | 11716 | // The value returned in SL for normal prims is prim count |
10898 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11717 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10899 | break; | 11718 | break; |
10900 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11719 | |
10901 | // "Land Impact" calculations. These calculations are probably not applicable | 11720 | // costs below may need to be diferent for root parts, need to check |
10902 | // to OpenSim and are not yet complete in SL | ||
10903 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11721 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10904 | // The linden calculation is here | 11722 | // The linden calculation is here |
10905 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11723 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10907,16 +11725,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10907 | ret.Add(new LSL_Float(0)); | 11725 | ret.Add(new LSL_Float(0)); |
10908 | break; | 11726 | break; |
10909 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11727 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10910 | // The linden calculation is here | 11728 | // The value returned in SL for normal prims is prim count * 0.06 |
10911 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11729 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10912 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10913 | ret.Add(new LSL_Float(0)); | ||
10914 | break; | 11730 | break; |
10915 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11731 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10916 | // The linden calculation is here | 11732 | // The value returned in SL for normal prims is prim count |
10917 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11733 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10918 | // The value returned in SL for normal prims looks like the prim count | ||
10919 | ret.Add(new LSL_Float(0)); | ||
10920 | break; | 11734 | break; |
10921 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11735 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
10922 | ret.Add(new LSL_Float(0)); | 11736 | ret.Add(new LSL_Float(0)); |
@@ -11175,15 +11989,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11175 | return result; | 11989 | return result; |
11176 | } | 11990 | } |
11177 | 11991 | ||
11178 | public void print(string str) | 11992 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
11179 | { | 11993 | { |
11180 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11994 | List<SceneObjectPart> parts = GetLinkParts(link); |
11181 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11995 | if (parts.Count < 1) |
11182 | if (ossl != null) | 11996 | return 0; |
11183 | { | 11997 | |
11184 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11998 | return GetNumberOfSides(parts[0]); |
11185 | m_log.Info("LSL print():" + str); | ||
11186 | } | ||
11187 | } | 11999 | } |
11188 | 12000 | ||
11189 | private string Name2Username(string name) | 12001 | private string Name2Username(string name) |
@@ -11228,7 +12040,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11228 | 12040 | ||
11229 | return rq.ToString(); | 12041 | return rq.ToString(); |
11230 | } | 12042 | } |
11231 | 12043 | /* | |
12044 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12045 | { | ||
12046 | m_SayShoutCount = 0; | ||
12047 | } | ||
12048 | */ | ||
11232 | private struct Tri | 12049 | private struct Tri |
11233 | { | 12050 | { |
11234 | public Vector3 p1; | 12051 | public Vector3 p1; |
@@ -11377,9 +12194,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11377 | 12194 | ||
11378 | ContactResult result = new ContactResult (); | 12195 | ContactResult result = new ContactResult (); |
11379 | result.ConsumerID = group.LocalId; | 12196 | result.ConsumerID = group.LocalId; |
11380 | result.Depth = intersection.distance; | 12197 | // result.Depth = intersection.distance; |
11381 | result.Normal = intersection.normal; | 12198 | result.Normal = intersection.normal; |
11382 | result.Pos = intersection.ipoint; | 12199 | result.Pos = intersection.ipoint; |
12200 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11383 | 12201 | ||
11384 | contacts.Add(result); | 12202 | contacts.Add(result); |
11385 | }); | 12203 | }); |
@@ -11512,6 +12330,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11512 | 12330 | ||
11513 | return contacts[0]; | 12331 | return contacts[0]; |
11514 | } | 12332 | } |
12333 | /* | ||
12334 | // not done: | ||
12335 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12336 | { | ||
12337 | ContactResult[] contacts = null; | ||
12338 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12339 | { | ||
12340 | if (m_host.ParentGroup == group) | ||
12341 | return; | ||
12342 | |||
12343 | if (group.IsAttachment) | ||
12344 | return; | ||
12345 | |||
12346 | if(group.RootPart.PhysActor != null) | ||
12347 | return; | ||
12348 | |||
12349 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12350 | }); | ||
12351 | return contacts; | ||
12352 | } | ||
12353 | */ | ||
11515 | 12354 | ||
11516 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12355 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11517 | { | 12356 | { |
@@ -11635,18 +12474,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11635 | } | 12474 | } |
11636 | } | 12475 | } |
11637 | 12476 | ||
12477 | // Double check this | ||
11638 | if (checkTerrain) | 12478 | if (checkTerrain) |
11639 | { | 12479 | { |
11640 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12480 | bool skipGroundCheck = false; |
11641 | if (groundContact != null) | 12481 | |
11642 | results.Add((ContactResult)groundContact); | 12482 | foreach (ContactResult c in results) |
12483 | { | ||
12484 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12485 | skipGroundCheck = true; | ||
12486 | } | ||
12487 | |||
12488 | if (!skipGroundCheck) | ||
12489 | { | ||
12490 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12491 | if (groundContact != null) | ||
12492 | results.Add((ContactResult)groundContact); | ||
12493 | } | ||
11643 | } | 12494 | } |
11644 | 12495 | ||
11645 | results.Sort(delegate(ContactResult a, ContactResult b) | 12496 | results.Sort(delegate(ContactResult a, ContactResult b) |
11646 | { | 12497 | { |
11647 | return a.Depth.CompareTo(b.Depth); | 12498 | return a.Depth.CompareTo(b.Depth); |
11648 | }); | 12499 | }); |
11649 | 12500 | ||
11650 | int values = 0; | 12501 | int values = 0; |
11651 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12502 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11652 | 12503 | ||
@@ -11739,7 +12590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11739 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12590 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11740 | if (!isAccount) return 0; | 12591 | if (!isAccount) return 0; |
11741 | if (estate.HasAccess(id)) return 1; | 12592 | if (estate.HasAccess(id)) return 1; |
11742 | if (estate.IsBanned(id)) | 12593 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11743 | estate.RemoveBan(id); | 12594 | estate.RemoveBan(id); |
11744 | estate.AddEstateUser(id); | 12595 | estate.AddEstateUser(id); |
11745 | break; | 12596 | break; |
@@ -11758,14 +12609,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11758 | break; | 12609 | break; |
11759 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12610 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11760 | if (!isAccount) return 0; | 12611 | if (!isAccount) return 0; |
11761 | if (estate.IsBanned(id)) return 1; | 12612 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11762 | EstateBan ban = new EstateBan(); | 12613 | EstateBan ban = new EstateBan(); |
11763 | ban.EstateID = estate.EstateID; | 12614 | ban.EstateID = estate.EstateID; |
11764 | ban.BannedUserID = id; | 12615 | ban.BannedUserID = id; |
11765 | estate.AddBan(ban); | 12616 | estate.AddBan(ban); |
11766 | break; | 12617 | break; |
11767 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12618 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11768 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12619 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11769 | estate.RemoveBan(id); | 12620 | estate.RemoveBan(id); |
11770 | break; | 12621 | break; |
11771 | default: return 0; | 12622 | default: return 0; |
@@ -11822,19 +12673,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11822 | public void llSetSoundQueueing(int queue) | 12673 | public void llSetSoundQueueing(int queue) |
11823 | { | 12674 | { |
11824 | m_host.AddScriptLPS(1); | 12675 | m_host.AddScriptLPS(1); |
11825 | NotImplemented("llSetSoundQueueing"); | ||
11826 | } | 12676 | } |
11827 | 12677 | ||
11828 | public void llCollisionSprite(string impact_sprite) | 12678 | public void llCollisionSprite(string impact_sprite) |
11829 | { | 12679 | { |
11830 | m_host.AddScriptLPS(1); | 12680 | m_host.AddScriptLPS(1); |
11831 | NotImplemented("llCollisionSprite"); | 12681 | // Viewer 2.0 broke this and it's likely LL has no intention |
12682 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11832 | } | 12683 | } |
11833 | 12684 | ||
11834 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12685 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11835 | { | 12686 | { |
11836 | m_host.AddScriptLPS(1); | 12687 | m_host.AddScriptLPS(1); |
11837 | NotImplemented("llGodLikeRezObject"); | 12688 | |
12689 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12690 | NotImplemented("llGodLikeRezObject"); | ||
12691 | |||
12692 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12693 | if (rezAsset == null) | ||
12694 | { | ||
12695 | llSay(0, "Asset not found"); | ||
12696 | return; | ||
12697 | } | ||
12698 | |||
12699 | SceneObjectGroup group = null; | ||
12700 | |||
12701 | try | ||
12702 | { | ||
12703 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12704 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12705 | } | ||
12706 | catch | ||
12707 | { | ||
12708 | llSay(0, "Asset not found"); | ||
12709 | return; | ||
12710 | } | ||
12711 | |||
12712 | if (group == null) | ||
12713 | { | ||
12714 | llSay(0, "Asset not found"); | ||
12715 | return; | ||
12716 | } | ||
12717 | |||
12718 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12719 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12720 | |||
12721 | group.ResetIDs(); | ||
12722 | |||
12723 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12724 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12725 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12726 | group.ScheduleGroupForFullUpdate(); | ||
12727 | |||
12728 | // objects rezzed with this method are die_at_edge by default. | ||
12729 | group.RootPart.SetDieAtEdge(true); | ||
12730 | |||
12731 | group.ResumeScripts(); | ||
12732 | |||
12733 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12734 | "object_rez", new Object[] { | ||
12735 | new LSL_String( | ||
12736 | group.RootPart.UUID.ToString()) }, | ||
12737 | new DetectParams[0])); | ||
11838 | } | 12738 | } |
11839 | 12739 | ||
11840 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12740 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -11885,8 +12785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11885 | return; | 12785 | return; |
11886 | } | 12786 | } |
11887 | 12787 | ||
12788 | string reason; | ||
11888 | bool result = money.ObjectGiveMoney( | 12789 | bool result = money.ObjectGiveMoney( |
11889 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12790 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason); |
11890 | 12791 | ||
11891 | if (result) | 12792 | if (result) |
11892 | { | 12793 | { |
@@ -11894,7 +12795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11894 | return; | 12795 | return; |
11895 | } | 12796 | } |
11896 | 12797 | ||
11897 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | 12798 | replydata = reason; |
11898 | } | 12799 | } |
11899 | finally | 12800 | finally |
11900 | { | 12801 | { |
@@ -11911,6 +12812,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11911 | } | 12812 | } |
11912 | 12813 | ||
11913 | #endregion | 12814 | #endregion |
12815 | |||
12816 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12817 | { | ||
12818 | SceneObjectGroup group = m_host.ParentGroup; | ||
12819 | |||
12820 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12821 | return; | ||
12822 | if (group.IsAttachment) | ||
12823 | return; | ||
12824 | |||
12825 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12826 | { | ||
12827 | if (group.RootPart.KeyframeMotion != null) | ||
12828 | group.RootPart.KeyframeMotion.Delete(); | ||
12829 | group.RootPart.KeyframeMotion = null; | ||
12830 | |||
12831 | int idx = 0; | ||
12832 | |||
12833 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12834 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12835 | |||
12836 | while (idx < options.Data.Length) | ||
12837 | { | ||
12838 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12839 | int remain = options.Data.Length - idx; | ||
12840 | |||
12841 | switch (option) | ||
12842 | { | ||
12843 | case ScriptBaseClass.KFM_MODE: | ||
12844 | if (remain < 1) | ||
12845 | break; | ||
12846 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12847 | switch(modeval) | ||
12848 | { | ||
12849 | case ScriptBaseClass.KFM_FORWARD: | ||
12850 | mode = KeyframeMotion.PlayMode.Forward; | ||
12851 | break; | ||
12852 | case ScriptBaseClass.KFM_REVERSE: | ||
12853 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12854 | break; | ||
12855 | case ScriptBaseClass.KFM_LOOP: | ||
12856 | mode = KeyframeMotion.PlayMode.Loop; | ||
12857 | break; | ||
12858 | case ScriptBaseClass.KFM_PING_PONG: | ||
12859 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12860 | break; | ||
12861 | } | ||
12862 | break; | ||
12863 | case ScriptBaseClass.KFM_DATA: | ||
12864 | if (remain < 1) | ||
12865 | break; | ||
12866 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12867 | data = (KeyframeMotion.DataFormat)dataval; | ||
12868 | break; | ||
12869 | } | ||
12870 | } | ||
12871 | |||
12872 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12873 | |||
12874 | idx = 0; | ||
12875 | |||
12876 | int elemLength = 2; | ||
12877 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12878 | elemLength = 3; | ||
12879 | |||
12880 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12881 | while (idx < frames.Data.Length) | ||
12882 | { | ||
12883 | int remain = frames.Data.Length - idx; | ||
12884 | |||
12885 | if (remain < elemLength) | ||
12886 | break; | ||
12887 | |||
12888 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12889 | frame.Position = null; | ||
12890 | frame.Rotation = null; | ||
12891 | |||
12892 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12893 | { | ||
12894 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12895 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12896 | } | ||
12897 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12898 | { | ||
12899 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12900 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12901 | q.Normalize(); | ||
12902 | frame.Rotation = q; | ||
12903 | } | ||
12904 | |||
12905 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12906 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12907 | |||
12908 | keyframes.Add(frame); | ||
12909 | } | ||
12910 | |||
12911 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12912 | group.RootPart.KeyframeMotion.Start(); | ||
12913 | } | ||
12914 | else | ||
12915 | { | ||
12916 | if (group.RootPart.KeyframeMotion == null) | ||
12917 | return; | ||
12918 | |||
12919 | if (options.Data.Length == 0) | ||
12920 | { | ||
12921 | group.RootPart.KeyframeMotion.Stop(); | ||
12922 | return; | ||
12923 | } | ||
12924 | |||
12925 | int code = (int)options.GetLSLIntegerItem(0); | ||
12926 | |||
12927 | int idx = 0; | ||
12928 | |||
12929 | while (idx < options.Data.Length) | ||
12930 | { | ||
12931 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12932 | int remain = options.Data.Length - idx; | ||
12933 | |||
12934 | switch (option) | ||
12935 | { | ||
12936 | case ScriptBaseClass.KFM_COMMAND: | ||
12937 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12938 | switch (cmd) | ||
12939 | { | ||
12940 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12941 | group.RootPart.KeyframeMotion.Start(); | ||
12942 | break; | ||
12943 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12944 | group.RootPart.KeyframeMotion.Stop(); | ||
12945 | break; | ||
12946 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12947 | group.RootPart.KeyframeMotion.Pause(); | ||
12948 | break; | ||
12949 | } | ||
12950 | break; | ||
12951 | } | ||
12952 | } | ||
12953 | } | ||
12954 | } | ||
12955 | |||
12956 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12957 | { | ||
12958 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12959 | |||
12960 | int idx = 0; | ||
12961 | int idxStart = 0; | ||
12962 | |||
12963 | bool positionChanged = false; | ||
12964 | Vector3 finalPos = Vector3.Zero; | ||
12965 | |||
12966 | try | ||
12967 | { | ||
12968 | while (idx < rules.Length) | ||
12969 | { | ||
12970 | ++rulesParsed; | ||
12971 | int code = rules.GetLSLIntegerItem(idx++); | ||
12972 | |||
12973 | int remain = rules.Length - idx; | ||
12974 | idxStart = idx; | ||
12975 | |||
12976 | switch (code) | ||
12977 | { | ||
12978 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12979 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12980 | { | ||
12981 | if (remain < 1) | ||
12982 | return null; | ||
12983 | |||
12984 | LSL_Vector v; | ||
12985 | v = rules.GetVector3Item(idx++); | ||
12986 | |||
12987 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12988 | if (part == null) | ||
12989 | break; | ||
12990 | |||
12991 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12992 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12993 | if (part.LinkNum > 1) | ||
12994 | { | ||
12995 | localRot = GetPartLocalRot(part); | ||
12996 | localPos = GetPartLocalPos(part); | ||
12997 | } | ||
12998 | |||
12999 | v -= localPos; | ||
13000 | v /= localRot; | ||
13001 | |||
13002 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
13003 | |||
13004 | v = v + 2 * sitOffset; | ||
13005 | |||
13006 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
13007 | av.SendAvatarDataToAllAgents(); | ||
13008 | |||
13009 | } | ||
13010 | break; | ||
13011 | |||
13012 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13013 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13014 | { | ||
13015 | if (remain < 1) | ||
13016 | return null; | ||
13017 | |||
13018 | LSL_Rotation r; | ||
13019 | r = rules.GetQuaternionItem(idx++); | ||
13020 | |||
13021 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
13022 | if (part == null) | ||
13023 | break; | ||
13024 | |||
13025 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
13026 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
13027 | |||
13028 | if (part.LinkNum > 1) | ||
13029 | localRot = GetPartLocalRot(part); | ||
13030 | |||
13031 | r = r * llGetRootRotation() / localRot; | ||
13032 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
13033 | av.SendAvatarDataToAllAgents(); | ||
13034 | } | ||
13035 | break; | ||
13036 | |||
13037 | // parse rest doing nothing but number of parameters error check | ||
13038 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13039 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13040 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13041 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13042 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
13043 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13044 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13045 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13046 | if (remain < 1) | ||
13047 | return null; | ||
13048 | idx++; | ||
13049 | break; | ||
13050 | |||
13051 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13052 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13053 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13054 | if (remain < 2) | ||
13055 | return null; | ||
13056 | idx += 2; | ||
13057 | break; | ||
13058 | |||
13059 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13060 | if (remain < 3) | ||
13061 | return null; | ||
13062 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
13063 | remain = rules.Length - idx; | ||
13064 | switch (code) | ||
13065 | { | ||
13066 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
13067 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
13068 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
13069 | if (remain < 6) | ||
13070 | return null; | ||
13071 | idx += 6; | ||
13072 | break; | ||
13073 | |||
13074 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
13075 | if (remain < 5) | ||
13076 | return null; | ||
13077 | idx += 5; | ||
13078 | break; | ||
13079 | |||
13080 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
13081 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
13082 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
13083 | if (remain < 11) | ||
13084 | return null; | ||
13085 | idx += 11; | ||
13086 | break; | ||
13087 | |||
13088 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
13089 | if (remain < 2) | ||
13090 | return null; | ||
13091 | idx += 2; | ||
13092 | break; | ||
13093 | } | ||
13094 | break; | ||
13095 | |||
13096 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13097 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13098 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13099 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13100 | if (remain < 3) | ||
13101 | return null; | ||
13102 | idx += 3; | ||
13103 | break; | ||
13104 | |||
13105 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13106 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13107 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13108 | if (remain < 5) | ||
13109 | return null; | ||
13110 | idx += 5; | ||
13111 | break; | ||
13112 | |||
13113 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13114 | if (remain < 7) | ||
13115 | return null; | ||
13116 | |||
13117 | idx += 7; | ||
13118 | break; | ||
13119 | |||
13120 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13121 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13122 | return null; | ||
13123 | |||
13124 | return rules.GetSublist(idx, -1); | ||
13125 | } | ||
13126 | } | ||
13127 | } | ||
13128 | catch (InvalidCastException e) | ||
13129 | { | ||
13130 | ShoutError(string.Format( | ||
13131 | "{0} error running rule #{1}: arg #{2} ", | ||
13132 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13133 | } | ||
13134 | finally | ||
13135 | { | ||
13136 | if (positionChanged) | ||
13137 | { | ||
13138 | av.OffsetPosition = finalPos; | ||
13139 | // av.SendAvatarDataToAllAgents(); | ||
13140 | av.SendTerseUpdateToAllClients(); | ||
13141 | positionChanged = false; | ||
13142 | } | ||
13143 | } | ||
13144 | return null; | ||
13145 | } | ||
13146 | |||
13147 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13148 | { | ||
13149 | // avatars case | ||
13150 | // replies as SL wiki | ||
13151 | |||
13152 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13153 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13154 | |||
13155 | int idx = 0; | ||
13156 | while (idx < rules.Length) | ||
13157 | { | ||
13158 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13159 | int remain = rules.Length - idx; | ||
13160 | |||
13161 | switch (code) | ||
13162 | { | ||
13163 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13164 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13165 | break; | ||
13166 | |||
13167 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13168 | res.Add(new LSL_Integer(0)); | ||
13169 | break; | ||
13170 | |||
13171 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13172 | res.Add(new LSL_Integer(0)); | ||
13173 | break; | ||
13174 | |||
13175 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13176 | res.Add(new LSL_Integer(0)); | ||
13177 | break; | ||
13178 | |||
13179 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13180 | |||
13181 | Vector3 pos = avatar.OffsetPosition; | ||
13182 | |||
13183 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13184 | pos -= sitOffset; | ||
13185 | |||
13186 | if( sitPart != null) | ||
13187 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13188 | |||
13189 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13190 | break; | ||
13191 | |||
13192 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13193 | // as in llGetAgentSize above | ||
13194 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13195 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13196 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13197 | |||
13198 | break; | ||
13199 | |||
13200 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13201 | Quaternion rot = avatar.Rotation; | ||
13202 | if (sitPart != null) | ||
13203 | { | ||
13204 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13205 | } | ||
13206 | |||
13207 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13208 | break; | ||
13209 | |||
13210 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13211 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13212 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13213 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13214 | res.Add(new LSL_Float(0.0f)); | ||
13215 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13216 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13217 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13218 | break; | ||
13219 | |||
13220 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13221 | if (remain < 1) | ||
13222 | return null; | ||
13223 | |||
13224 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13225 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13226 | { | ||
13227 | for (face = 0; face < 21; face++) | ||
13228 | { | ||
13229 | res.Add(new LSL_String("")); | ||
13230 | res.Add(new LSL_Vector(0,0,0)); | ||
13231 | res.Add(new LSL_Vector(0,0,0)); | ||
13232 | res.Add(new LSL_Float(0.0)); | ||
13233 | } | ||
13234 | } | ||
13235 | else | ||
13236 | { | ||
13237 | if (face >= 0 && face < 21) | ||
13238 | { | ||
13239 | res.Add(new LSL_String("")); | ||
13240 | res.Add(new LSL_Vector(0,0,0)); | ||
13241 | res.Add(new LSL_Vector(0,0,0)); | ||
13242 | res.Add(new LSL_Float(0.0)); | ||
13243 | } | ||
13244 | } | ||
13245 | break; | ||
13246 | |||
13247 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13248 | if (remain < 1) | ||
13249 | return null; | ||
13250 | |||
13251 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13252 | |||
13253 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13254 | { | ||
13255 | for (face = 0; face < 21; face++) | ||
13256 | { | ||
13257 | res.Add(new LSL_Vector(0,0,0)); | ||
13258 | res.Add(new LSL_Float(0)); | ||
13259 | } | ||
13260 | } | ||
13261 | else | ||
13262 | { | ||
13263 | res.Add(new LSL_Vector(0,0,0)); | ||
13264 | res.Add(new LSL_Float(0)); | ||
13265 | } | ||
13266 | break; | ||
13267 | |||
13268 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13269 | if (remain < 1) | ||
13270 | return null; | ||
13271 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13272 | |||
13273 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13274 | { | ||
13275 | for (face = 0; face < 21; face++) | ||
13276 | { | ||
13277 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13278 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13279 | } | ||
13280 | } | ||
13281 | else | ||
13282 | { | ||
13283 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13284 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13285 | } | ||
13286 | break; | ||
13287 | |||
13288 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13289 | if (remain < 1) | ||
13290 | return null; | ||
13291 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13292 | |||
13293 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13294 | { | ||
13295 | for (face = 0; face < 21; face++) | ||
13296 | { | ||
13297 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13298 | } | ||
13299 | } | ||
13300 | else | ||
13301 | { | ||
13302 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13303 | } | ||
13304 | break; | ||
13305 | |||
13306 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13307 | res.Add(new LSL_Integer(0)); | ||
13308 | res.Add(new LSL_Integer(0));// softness | ||
13309 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13310 | res.Add(new LSL_Float(0.0f)); // friction | ||
13311 | res.Add(new LSL_Float(0.0f)); // wind | ||
13312 | res.Add(new LSL_Float(0.0f)); // tension | ||
13313 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13314 | break; | ||
13315 | |||
13316 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13317 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13318 | if (remain < 1) | ||
13319 | return null; | ||
13320 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13321 | |||
13322 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13323 | { | ||
13324 | for (face = 0; face < 21; face++) | ||
13325 | { | ||
13326 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13327 | } | ||
13328 | } | ||
13329 | else | ||
13330 | { | ||
13331 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13332 | } | ||
13333 | break; | ||
13334 | |||
13335 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13336 | res.Add(new LSL_Integer(0)); | ||
13337 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13338 | res.Add(new LSL_Float(0f)); // intensity | ||
13339 | res.Add(new LSL_Float(0f)); // radius | ||
13340 | res.Add(new LSL_Float(0f)); // falloff | ||
13341 | break; | ||
13342 | |||
13343 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13344 | if (remain < 1) | ||
13345 | return null; | ||
13346 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13347 | |||
13348 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13349 | { | ||
13350 | for (face = 0; face < 21; face++) | ||
13351 | { | ||
13352 | res.Add(new LSL_Float(0f)); | ||
13353 | } | ||
13354 | } | ||
13355 | else | ||
13356 | { | ||
13357 | res.Add(new LSL_Float(0f)); | ||
13358 | } | ||
13359 | break; | ||
13360 | |||
13361 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13362 | res.Add(new LSL_String("")); | ||
13363 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13364 | res.Add(new LSL_Float(1.0f)); | ||
13365 | break; | ||
13366 | |||
13367 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13368 | res.Add(new LSL_String(avatar.Name)); | ||
13369 | break; | ||
13370 | |||
13371 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13372 | res.Add(new LSL_String("")); | ||
13373 | break; | ||
13374 | |||
13375 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13376 | Quaternion lrot = avatar.Rotation; | ||
13377 | |||
13378 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13379 | { | ||
13380 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13381 | } | ||
13382 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13383 | break; | ||
13384 | |||
13385 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13386 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13387 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13388 | lpos -= lsitOffset; | ||
13389 | |||
13390 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13391 | { | ||
13392 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13393 | } | ||
13394 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13395 | break; | ||
13396 | |||
13397 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13398 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13399 | return null; | ||
13400 | |||
13401 | return rules.GetSublist(idx, -1); | ||
13402 | } | ||
13403 | } | ||
13404 | |||
13405 | return null; | ||
13406 | } | ||
13407 | |||
13408 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
13409 | { | ||
13410 | if (m_UrlModule != null) | ||
13411 | { | ||
13412 | string type = "text.plain"; | ||
13413 | if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML) | ||
13414 | type = "text/html"; | ||
13415 | |||
13416 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
13417 | } | ||
13418 | } | ||
11914 | } | 13419 | } |
11915 | 13420 | ||
11916 | public class NotecardCache | 13421 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 21bae27..bd776b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | 136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); |
137 | 137 | ||
138 | Type returntype = m_comms.LookupReturnType(fname); | 138 | Type returntype = m_comms.LookupReturnType(fname); |
139 | if (returntype != typeof(string)) | 139 | if (returntype != typeof(void)) |
140 | MODError(String.Format("return type mismatch for {0}",fname)); | 140 | MODError(String.Format("return type mismatch for {0}",fname)); |
141 | 141 | ||
142 | modInvoke(fname,parms); | 142 | modInvoke(fname,parms); |
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | if (result != null) | 329 | if (result != null) |
330 | return result; | 330 | return result; |
331 | 331 | ||
332 | Type returntype = m_comms.LookupReturnType(fname); | ||
333 | if (returntype == typeof(void)) | ||
334 | return null; | ||
335 | |||
332 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 336 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
333 | } | 337 | } |
334 | catch (Exception e) | 338 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..9c148d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
140 | internal float m_ScriptDelayFactor = 1.0f; | 140 | internal float m_ScriptDelayFactor = 1.0f; |
141 | internal float m_ScriptDistanceFactor = 1.0f; | 141 | internal float m_ScriptDistanceFactor = 1.0f; |
142 | internal bool m_debuggerSafe = false; | ||
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 143 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 144 | ||
144 | protected IUrlModule m_UrlModule = null; | 145 | protected IUrlModule m_UrlModule = null; |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
149 | m_ScriptEngine = scriptEngine; | 150 | m_ScriptEngine = scriptEngine; |
150 | m_host = host; | 151 | m_host = host; |
151 | m_item = item; | 152 | m_item = item; |
153 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
152 | 154 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 155 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
154 | 156 | ||
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | 214 | ||
213 | internal void OSSLError(string msg) | 215 | internal void OSSLError(string msg) |
214 | { | 216 | { |
215 | throw new ScriptException("OSSL Runtime Error: " + msg); | 217 | if (m_debuggerSafe) |
218 | { | ||
219 | OSSLShoutError(msg); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
224 | } | ||
216 | } | 225 | } |
217 | 226 | ||
218 | /// <summary> | 227 | /// <summary> |
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
931 | if (target != null) | 940 | if (target != null) |
932 | { | 941 | { |
933 | UUID animID=UUID.Zero; | 942 | UUID animID=UUID.Zero; |
934 | lock (m_host.TaskInventory) | 943 | m_host.TaskInventory.LockItemsForRead(true); |
944 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
935 | { | 945 | { |
936 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 946 | if (inv.Value.Name == animation) |
937 | { | 947 | { |
938 | if (inv.Value.Name == animation) | 948 | if (inv.Value.Type == (int)AssetType.Animation) |
939 | { | 949 | animID = inv.Value.AssetID; |
940 | if (inv.Value.Type == (int)AssetType.Animation) | 950 | continue; |
941 | animID = inv.Value.AssetID; | ||
942 | continue; | ||
943 | } | ||
944 | } | 951 | } |
945 | } | 952 | } |
953 | m_host.TaskInventory.LockItemsForRead(false); | ||
946 | if (animID == UUID.Zero) | 954 | if (animID == UUID.Zero) |
947 | target.Animator.AddAnimation(animation, m_host.UUID); | 955 | target.Animator.AddAnimation(animation, m_host.UUID); |
948 | else | 956 | else |
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
983 | else | 991 | else |
984 | animID = UUID.Zero; | 992 | animID = UUID.Zero; |
985 | } | 993 | } |
994 | m_host.TaskInventory.LockItemsForRead(false); | ||
986 | 995 | ||
987 | if (animID == UUID.Zero) | 996 | if (animID == UUID.Zero) |
988 | target.Animator.RemoveAnimation(animation); | 997 | target.Animator.RemoveAnimation(animation); |
@@ -1425,7 +1434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1425 | return; | 1434 | return; |
1426 | } | 1435 | } |
1427 | 1436 | ||
1428 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions)) | 1437 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false)) |
1429 | { | 1438 | { |
1430 | OSSLShoutError("You do not have permission to modify the parcel"); | 1439 | OSSLShoutError("You do not have permission to modify the parcel"); |
1431 | return; | 1440 | return; |
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | } | 1654 | } |
1646 | } | 1655 | } |
1647 | 1656 | ||
1648 | public Object osParseJSONNew(string JSON) | 1657 | private Object osParseJSONNew(string JSON) |
1649 | { | 1658 | { |
1650 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1659 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1651 | 1660 | ||
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | { | 1856 | { |
1848 | UUID assetID = UUID.Zero; | 1857 | UUID assetID = UUID.Zero; |
1849 | 1858 | ||
1850 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1859 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1860 | |||
1861 | if (!notecardNameIsUUID) | ||
1851 | { | 1862 | { |
1852 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1863 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1853 | { | ||
1854 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1855 | { | ||
1856 | assetID = item.AssetID; | ||
1857 | } | ||
1858 | } | ||
1859 | } | 1864 | } |
1860 | 1865 | ||
1861 | if (assetID == UUID.Zero) | 1866 | if (assetID == UUID.Zero) |
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1866 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1871 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1867 | 1872 | ||
1868 | if (a == null) | 1873 | if (a == null) |
1869 | return UUID.Zero; | 1874 | { |
1875 | // Whoops, it's still possible here that the notecard name was properly | ||
1876 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1877 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1878 | if (assetID == UUID.Zero) | ||
1879 | return UUID.Zero; | ||
1880 | |||
1881 | if (!NotecardCache.IsCached(assetID)) | ||
1882 | { | ||
1883 | a = World.AssetService.Get(assetID.ToString()); | ||
1884 | |||
1885 | if (a == null) | ||
1886 | { | ||
1887 | return UUID.Zero; | ||
1888 | } | ||
1889 | } | ||
1890 | } | ||
1870 | 1891 | ||
1871 | string data = Encoding.UTF8.GetString(a.Data); | 1892 | string data = Encoding.UTF8.GetString(a.Data); |
1872 | NotecardCache.Cache(assetID, data); | 1893 | NotecardCache.Cache(assetID, data); |
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 1895 | ||
1875 | return assetID; | 1896 | return assetID; |
1876 | } | 1897 | } |
1898 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1899 | { | ||
1900 | UUID assetId = UUID.Zero; | ||
1901 | m_host.TaskInventory.LockItemsForRead(true); | ||
1902 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1903 | { | ||
1904 | if (item.Type == 7 && item.Name == name) | ||
1905 | { | ||
1906 | assetId = item.AssetID; | ||
1907 | } | ||
1908 | } | ||
1909 | m_host.TaskInventory.LockItemsForRead(false); | ||
1910 | return assetId; | ||
1911 | } | ||
1877 | 1912 | ||
1878 | /// <summary> | 1913 | /// <summary> |
1879 | /// Directly get an entire notecard at once. | 1914 | /// Directly get an entire notecard at once. |
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2386 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2352 | m_host.AddScriptLPS(1); | 2387 | m_host.AddScriptLPS(1); |
2353 | 2388 | ||
2354 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2389 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2355 | } | 2390 | } |
2356 | 2391 | ||
2357 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2392 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2362 | return NpcCreate( | 2397 | return NpcCreate( |
2363 | firstname, lastname, position, notecard, | 2398 | firstname, lastname, position, notecard, |
2364 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2399 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2365 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2400 | false); |
2401 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2366 | } | 2402 | } |
2367 | 2403 | ||
2368 | private LSL_Key NpcCreate( | 2404 | private LSL_Key NpcCreate( |
2369 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2405 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2370 | { | 2406 | { |
2407 | if (!owned) | ||
2408 | OSSLError("Unowned NPCs are unsupported"); | ||
2409 | |||
2410 | string groupTitle = String.Empty; | ||
2411 | |||
2412 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2413 | return new LSL_Key(UUID.Zero.ToString()); | ||
2414 | |||
2415 | if (firstname != String.Empty || lastname != String.Empty) | ||
2416 | { | ||
2417 | if (firstname != "Shown outfit:") | ||
2418 | groupTitle = "- NPC -"; | ||
2419 | } | ||
2420 | |||
2371 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2421 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2372 | if (module != null) | 2422 | if (module != null) |
2373 | { | 2423 | { |
2374 | AvatarAppearance appearance = null; | 2424 | AvatarAppearance appearance = null; |
2375 | 2425 | ||
2376 | UUID id; | 2426 | // UUID id; |
2377 | if (UUID.TryParse(notecard, out id)) | 2427 | // if (UUID.TryParse(notecard, out id)) |
2378 | { | 2428 | // { |
2379 | ScenePresence clonePresence = World.GetScenePresence(id); | 2429 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2380 | if (clonePresence != null) | 2430 | // if (clonePresence != null) |
2381 | appearance = clonePresence.Appearance; | 2431 | // appearance = clonePresence.Appearance; |
2382 | } | 2432 | // } |
2383 | 2433 | ||
2384 | if (appearance == null) | 2434 | if (appearance == null) |
2385 | { | 2435 | { |
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2387 | 2437 | ||
2388 | if (appearanceSerialized != null) | 2438 | if (appearanceSerialized != null) |
2389 | { | 2439 | { |
2390 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2440 | try |
2391 | appearance = new AvatarAppearance(); | 2441 | { |
2392 | appearance.Unpack(appearanceOsd); | 2442 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2443 | appearance = new AvatarAppearance(); | ||
2444 | appearance.Unpack(appearanceOsd); | ||
2445 | } | ||
2446 | catch | ||
2447 | { | ||
2448 | return UUID.Zero.ToString(); | ||
2449 | } | ||
2393 | } | 2450 | } |
2394 | else | 2451 | else |
2395 | { | 2452 | { |
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2408 | World, | 2465 | World, |
2409 | appearance); | 2466 | appearance); |
2410 | 2467 | ||
2468 | ScenePresence sp; | ||
2469 | if (World.TryGetScenePresence(x, out sp)) | ||
2470 | { | ||
2471 | sp.Grouptitle = groupTitle; | ||
2472 | sp.SendAvatarDataToAllAgents(); | ||
2473 | } | ||
2411 | return new LSL_Key(x.ToString()); | 2474 | return new LSL_Key(x.ToString()); |
2412 | } | 2475 | } |
2413 | 2476 | ||
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2768 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2706 | m_host.AddScriptLPS(1); | 2769 | m_host.AddScriptLPS(1); |
2707 | 2770 | ||
2708 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2771 | ManualResetEvent ev = new ManualResetEvent(false); |
2709 | if (module != null) | ||
2710 | { | ||
2711 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2772 | ||
2713 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2773 | Util.FireAndForget(delegate(object x) { |
2714 | return; | 2774 | try |
2775 | { | ||
2776 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2777 | if (module != null) | ||
2778 | { | ||
2779 | UUID npcId = new UUID(npc.m_string); | ||
2715 | 2780 | ||
2716 | module.DeleteNPC(npcId, World); | 2781 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2717 | } | 2782 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2783 | { | ||
2784 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2785 | return; | ||
2786 | } | ||
2787 | |||
2788 | module.DeleteNPC(npcId, World); | ||
2789 | } | ||
2790 | } | ||
2791 | finally | ||
2792 | { | ||
2793 | ev.Set(); | ||
2794 | } | ||
2795 | }); | ||
2796 | ev.WaitOne(); | ||
2718 | } | 2797 | } |
2719 | 2798 | ||
2720 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2799 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..a47e452 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.GetWorldRotation() * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -397,7 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
397 | objtype = 0; | 398 | objtype = 0; |
398 | 399 | ||
399 | part = ((SceneObjectGroup)ent).RootPart; | 400 | part = ((SceneObjectGroup)ent).RootPart; |
400 | if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | 401 | if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree && |
402 | part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree && | ||
403 | part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | ||
401 | continue; | 404 | continue; |
402 | 405 | ||
403 | if (part.Inventory.ContainsScripts()) | 406 | if (part.Inventory.ContainsScripts()) |
@@ -480,7 +483,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 483 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 484 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 485 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.GetWorldRotation() * q; | 486 | if (avatar == null) |
487 | return sensedEntities; | ||
488 | fromRegionPos = avatar.AbsolutePosition; | ||
489 | q = avatar.Rotation; | ||
484 | } | 490 | } |
485 | 491 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 492 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 502 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 503 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 504 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 505 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 506 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 507 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 508 | if (npcData == null || !npcData.SenseAsAgent) |
@@ -696,4 +702,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
696 | return retList; | 702 | return retList; |
697 | } | 703 | } |
698 | } | 704 | } |
699 | } \ No newline at end of file | 705 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 4ac179a..daf89e5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,9 +427,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
430 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
436 | LSL_List llGetPhysicsMaterial(); | ||
437 | void llSetContentType(LSL_Key id, LSL_Integer content_type); | ||
431 | } | 438 | } |
432 | } | 439 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..a652cb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | 262 | string osGetPhysicsEngineType(); |
263 | Object osParseJSONNew(string JSON); | ||
264 | Hashtable osParseJSON(string JSON); | 263 | Hashtable osParseJSON(string JSON); |
265 | 264 | ||
266 | void osMessageObject(key objectUUID,string message); | 265 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index dc5ef13..6efa73f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -81,6 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
81 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; | 80 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; |
82 | public const int PERMISSION_TRACK_CAMERA = 1024; | 81 | public const int PERMISSION_TRACK_CAMERA = 1024; |
83 | public const int PERMISSION_CONTROL_CAMERA = 2048; | 82 | public const int PERMISSION_CONTROL_CAMERA = 2048; |
83 | public const int PERMISSION_TELEPORT = 4096; | ||
84 | 84 | ||
85 | public const int AGENT_FLYING = 1; | 85 | public const int AGENT_FLYING = 1; |
86 | public const int AGENT_ATTACHMENTS = 2; | 86 | public const int AGENT_ATTACHMENTS = 2; |
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 95 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 96 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 97 | public const int AGENT_ALWAYS_RUN = 4096; |
98 | public const int AGENT_MALE = 8192; | ||
98 | 99 | ||
99 | //Particle Systems | 100 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 101 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 338 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 339 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 340 | public const int CHANGED_ANIMATION = 16384; |
341 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 342 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 343 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 344 | public const int TYPE_FLOAT = 2; |
@@ -674,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
674 | public const int FRICTION = 2; | 676 | public const int FRICTION = 2; |
675 | public const int RESTITUTION = 4; | 677 | public const int RESTITUTION = 4; |
676 | public const int GRAVITY_MULTIPLIER = 8; | 678 | public const int GRAVITY_MULTIPLIER = 8; |
677 | 679 | ||
678 | // extra constants for llSetPrimMediaParams | 680 | // extra constants for llSetPrimMediaParams |
679 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 681 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
680 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 682 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
@@ -746,7 +748,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
746 | 748 | ||
747 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 749 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
748 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 750 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
749 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 751 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
752 | |||
753 | public const int KFM_MODE = 1; | ||
754 | public const int KFM_LOOP = 1; | ||
755 | public const int KFM_REVERSE = 3; | ||
756 | public const int KFM_FORWARD = 0; | ||
757 | public const int KFM_PING_PONG = 2; | ||
758 | public const int KFM_DATA = 2; | ||
759 | public const int KFM_TRANSLATION = 2; | ||
760 | public const int KFM_ROTATION = 1; | ||
761 | public const int KFM_COMMAND = 0; | ||
762 | public const int KFM_CMD_PLAY = 0; | ||
763 | public const int KFM_CMD_STOP = 1; | ||
764 | public const int KFM_CMD_PAUSE = 2; | ||
750 | 765 | ||
751 | /// <summary> | 766 | /// <summary> |
752 | /// process name parameter as regex | 767 | /// process name parameter as regex |
@@ -757,5 +772,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
757 | /// process message parameter as regex | 772 | /// process message parameter as regex |
758 | /// </summary> | 773 | /// </summary> |
759 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; | 774 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; |
775 | |||
776 | public const int CONTENT_TYPE_TEXT = 0; | ||
777 | public const int CONTENT_TYPE_HTML = 1; | ||
760 | } | 778 | } |
761 | } | 779 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c7a7cf6..6f3677c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
869 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
870 | } | 877 | } |
871 | 878 | ||
872 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
873 | { | 880 | { |
874 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
877 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1488 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1489 | } | 1496 | } |
1490 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1491 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1492 | { | 1504 | { |
1493 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1613 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1614 | } | 1626 | } |
1615 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1616 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1617 | { | 1634 | { |
1618 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1628 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1629 | } | 1646 | } |
1630 | 1647 | ||
1631 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1632 | { | ||
1633 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1634 | } | ||
1635 | |||
1636 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1637 | { | 1649 | { |
1638 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1728 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1729 | } | 1741 | } |
1730 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1731 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1732 | { | 1749 | { |
1733 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1978,9 +1995,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1978 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1979 | } | 1996 | } |
1980 | 1997 | ||
1981 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
2009 | { | ||
2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); | ||
2011 | } | ||
2012 | |||
2013 | public LSL_List llGetPhysicsMaterial() | ||
2014 | { | ||
2015 | return m_LSL_Functions.llGetPhysicsMaterial(); | ||
2016 | } | ||
2017 | |||
2018 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
1982 | { | 2019 | { |
1983 | m_LSL_Functions.print(str); | 2020 | m_LSL_Functions.llSetContentType(id, content_type); |
1984 | } | 2021 | } |
1985 | } | 2022 | } |
1986 | } | 2023 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..b63773b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
435 | return m_OSSL_Functions.osParseJSON(JSON); | 435 | return m_OSSL_Functions.osParseJSON(JSON); |
436 | } | 436 | } |
437 | 437 | ||
438 | public Object osParseJSONNew(string JSON) | ||
439 | { | ||
440 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
441 | } | ||
442 | |||
443 | public void osMessageObject(key objectUUID,string message) | 438 | public void osMessageObject(key objectUUID,string message) |
444 | { | 439 | { |
445 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 440 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |