diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 2913 insertions, 820 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index be030af..3bbdbe8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -104,16 +108,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
104 | protected int m_notecardLineReadCharsMax = 255; | 108 | protected int m_notecardLineReadCharsMax = 255; |
105 | protected int m_scriptConsoleChannel = 0; | 109 | protected int m_scriptConsoleChannel = 0; |
106 | protected bool m_scriptConsoleChannelEnabled = false; | 110 | protected bool m_scriptConsoleChannelEnabled = false; |
111 | protected bool m_debuggerSafe = false; | ||
107 | protected IUrlModule m_UrlModule = null; | 112 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
110 | protected ISoundModule m_SoundModule = null; | 116 | protected ISoundModule m_SoundModule = null; |
111 | 117 | ||
118 | // protected Timer m_ShoutSayTimer; | ||
119 | protected int m_SayShoutCount = 0; | ||
120 | DateTime m_lastSayShoutCheck; | ||
121 | |||
122 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
123 | new Dictionary<string, string> { | ||
124 | {"FLY", "Flying"}, | ||
125 | {"FLYSLOW", "FlyingSlow"}, | ||
126 | {"HOVER_UP", "Hovering Up"}, | ||
127 | {"HOVER_DOWN", "Hovering Down"}, | ||
128 | {"HOVER", "Hovering"}, | ||
129 | {"LAND", "Landing"}, | ||
130 | {"FALLDOWN", "Falling Down"}, | ||
131 | {"PREJUMP", "PreJumping"}, | ||
132 | {"JUMP", "Jumping"}, | ||
133 | {"STANDUP", "Standing Up"}, | ||
134 | {"SOFT_LAND", "Soft Landing"}, | ||
135 | {"STAND", "Standing"}, | ||
136 | {"CROUCHWALK", "CrouchWalking"}, | ||
137 | {"RUN", "Running"}, | ||
138 | {"WALK", "Walking"}, | ||
139 | {"CROUCH", "Crouching"}, | ||
140 | {"TURNLEFT", "Turning Left"}, | ||
141 | {"TURNRIGHT", "Turning Right"} | ||
142 | }; | ||
143 | |||
112 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
113 | { | 145 | { |
146 | /* | ||
147 | m_ShoutSayTimer = new Timer(1000); | ||
148 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
149 | m_ShoutSayTimer.AutoReset = true; | ||
150 | m_ShoutSayTimer.Start(); | ||
151 | */ | ||
152 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
153 | |||
114 | m_ScriptEngine = ScriptEngine; | 154 | m_ScriptEngine = ScriptEngine; |
115 | m_host = host; | 155 | m_host = host; |
116 | m_item = item; | 156 | m_item = item; |
157 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
117 | 158 | ||
118 | LoadLimits(); // read script limits from config. | 159 | LoadLimits(); // read script limits from config. |
119 | 160 | ||
@@ -174,6 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
174 | get { return m_ScriptEngine.World; } | 215 | get { return m_ScriptEngine.World; } |
175 | } | 216 | } |
176 | 217 | ||
218 | [DebuggerNonUserCode] | ||
177 | public void state(string newState) | 219 | public void state(string newState) |
178 | { | 220 | { |
179 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 221 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -183,6 +225,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
183 | /// Reset the named script. The script must be present | 225 | /// Reset the named script. The script must be present |
184 | /// in the same prim. | 226 | /// in the same prim. |
185 | /// </summary> | 227 | /// </summary> |
228 | [DebuggerNonUserCode] | ||
186 | public void llResetScript() | 229 | public void llResetScript() |
187 | { | 230 | { |
188 | m_host.AddScriptLPS(1); | 231 | m_host.AddScriptLPS(1); |
@@ -245,6 +288,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
245 | } | 288 | } |
246 | } | 289 | } |
247 | 290 | ||
291 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
292 | { | ||
293 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
295 | return ret; | ||
296 | |||
297 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
298 | |||
299 | switch (linkType) | ||
300 | { | ||
301 | case ScriptBaseClass.LINK_SET: | ||
302 | return avs; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ROOT: | ||
305 | return ret; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
311 | return avs; | ||
312 | |||
313 | case ScriptBaseClass.LINK_THIS: | ||
314 | return ret; | ||
315 | |||
316 | default: | ||
317 | if (linkType < 0) | ||
318 | return ret; | ||
319 | |||
320 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
321 | |||
322 | if (linkType <= partCount) | ||
323 | { | ||
324 | return ret; | ||
325 | } | ||
326 | else | ||
327 | { | ||
328 | linkType = linkType - partCount; | ||
329 | if (linkType > avs.Count) | ||
330 | { | ||
331 | return ret; | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | ret.Add(avs[linkType-1]); | ||
336 | return ret; | ||
337 | } | ||
338 | } | ||
339 | } | ||
340 | } | ||
341 | |||
248 | public List<SceneObjectPart> GetLinkParts(int linkType) | 342 | public List<SceneObjectPart> GetLinkParts(int linkType) |
249 | { | 343 | { |
250 | return GetLinkParts(m_host, linkType); | 344 | return GetLinkParts(m_host, linkType); |
@@ -253,6 +347,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
253 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 347 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
254 | { | 348 | { |
255 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 349 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
350 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
351 | return ret; | ||
256 | ret.Add(part); | 352 | ret.Add(part); |
257 | 353 | ||
258 | switch (linkType) | 354 | switch (linkType) |
@@ -479,31 +575,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
479 | 575 | ||
480 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 576 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
481 | 577 | ||
482 | /// <summary> | 578 | // Utility function for llRot2Euler |
483 | /// Convert an LSL rotation to a Euler vector. | 579 | |
484 | /// </summary> | 580 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
485 | /// <remarks> | 581 | protected double NormalizeAngle(double angle) |
486 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
487 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
488 | /// </remarks> | ||
489 | /// <param name="r"></param> | ||
490 | /// <returns></returns> | ||
491 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
492 | { | 582 | { |
493 | m_host.AddScriptLPS(1); | 583 | if (angle > -Math.PI && angle < Math.PI) |
584 | return angle; | ||
494 | 585 | ||
495 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 586 | int numPis = (int)(Math.PI / angle); |
496 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 587 | double remainder = angle - Math.PI * numPis; |
497 | if (m == 0.0) return new LSL_Vector(); | 588 | if (numPis % 2 == 1) |
498 | double x = Math.Atan2(-v.y, v.z); | 589 | return Math.PI - angle; |
499 | double sin = v.x / m; | 590 | return remainder; |
500 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 591 | } |
501 | double y = Math.Asin(sin); | ||
502 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
503 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
504 | double z = Math.Atan2(v.y, v.x); | ||
505 | 592 | ||
506 | return new LSL_Vector(x, y, z); | 593 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
594 | { | ||
595 | m_host.AddScriptLPS(1); | ||
596 | LSL_Vector eul = new LSL_Vector(); | ||
597 | |||
598 | double sqw = q1.s*q1.s; | ||
599 | double sqx = q1.x*q1.x; | ||
600 | double sqy = q1.z*q1.z; | ||
601 | double sqz = q1.y*q1.y; | ||
602 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
603 | double test = q1.x*q1.z + q1.y*q1.s; | ||
604 | if (test > 0.4999*unit) { // singularity at north pole | ||
605 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
606 | eul.y = Math.PI/2; | ||
607 | eul.x = 0; | ||
608 | return eul; | ||
609 | } | ||
610 | if (test < -0.4999*unit) { // singularity at south pole | ||
611 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
612 | eul.y = -Math.PI/2; | ||
613 | eul.x = 0; | ||
614 | return eul; | ||
615 | } | ||
616 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
617 | eul.y = Math.Asin(2*test/unit); | ||
618 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
619 | return eul; | ||
507 | } | 620 | } |
508 | 621 | ||
509 | /* From wiki: | 622 | /* From wiki: |
@@ -556,18 +669,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
556 | m_host.AddScriptLPS(1); | 669 | m_host.AddScriptLPS(1); |
557 | 670 | ||
558 | double x,y,z,s; | 671 | double x,y,z,s; |
559 | 672 | v.x *= 0.5; | |
560 | double c1 = Math.Cos(v.x * 0.5); | 673 | v.y *= 0.5; |
561 | double c2 = Math.Cos(v.y * 0.5); | 674 | v.z *= 0.5; |
562 | double c3 = Math.Cos(v.z * 0.5); | 675 | double c1 = Math.Cos(v.x); |
563 | double s1 = Math.Sin(v.x * 0.5); | 676 | double c2 = Math.Cos(v.y); |
564 | double s2 = Math.Sin(v.y * 0.5); | 677 | double c1c2 = c1 * c2; |
565 | double s3 = Math.Sin(v.z * 0.5); | 678 | double s1 = Math.Sin(v.x); |
566 | 679 | double s2 = Math.Sin(v.y); | |
567 | x = s1 * c2 * c3 + c1 * s2 * s3; | 680 | double s1s2 = s1 * s2; |
568 | y = c1 * s2 * c3 - s1 * c2 * s3; | 681 | double c1s2 = c1 * s2; |
569 | z = s1 * s2 * c3 + c1 * c2 * s3; | 682 | double s1c2 = s1 * c2; |
570 | s = c1 * c2 * c3 - s1 * s2 * s3; | 683 | double c3 = Math.Cos(v.z); |
684 | double s3 = Math.Sin(v.z); | ||
685 | |||
686 | x = s1c2 * c3 + c1s2 * s3; | ||
687 | y = c1s2 * c3 - s1c2 * s3; | ||
688 | z = s1s2 * c3 + c1c2 * s3; | ||
689 | s = c1c2 * c3 - s1s2 * s3; | ||
571 | 690 | ||
572 | return new LSL_Rotation(x, y, z, s); | 691 | return new LSL_Rotation(x, y, z, s); |
573 | } | 692 | } |
@@ -705,77 +824,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
705 | { | 824 | { |
706 | //A and B should both be normalized | 825 | //A and B should both be normalized |
707 | m_host.AddScriptLPS(1); | 826 | m_host.AddScriptLPS(1); |
708 | LSL_Rotation rotBetween; | 827 | /* This method is more accurate than the SL one, and thus causes problems |
709 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 828 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
710 | // continue calculation. | 829 | |
711 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 830 | double dotProduct = LSL_Vector.Dot(a, b); |
831 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
832 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
833 | double angle = Math.Acos(dotProduct / magProduct); | ||
834 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
835 | double s = Math.Sin(angle / 2); | ||
836 | |||
837 | double x = axis.x * s; | ||
838 | double y = axis.y * s; | ||
839 | double z = axis.z * s; | ||
840 | double w = Math.Cos(angle / 2); | ||
841 | |||
842 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
843 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
844 | |||
845 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
846 | */ | ||
847 | |||
848 | // This method mimics the 180 errors found in SL | ||
849 | // See www.euclideanspace.com... angleBetween | ||
850 | LSL_Vector vec_a = a; | ||
851 | LSL_Vector vec_b = b; | ||
852 | |||
853 | // Eliminate zero length | ||
854 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
855 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
856 | if (vec_a_mag < 0.00001 || | ||
857 | vec_b_mag < 0.00001) | ||
712 | { | 858 | { |
713 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 859 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
714 | } | 860 | } |
715 | else | 861 | |
862 | // Normalize | ||
863 | vec_a = llVecNorm(vec_a); | ||
864 | vec_b = llVecNorm(vec_b); | ||
865 | |||
866 | // Calculate axis and rotation angle | ||
867 | LSL_Vector axis = vec_a % vec_b; | ||
868 | LSL_Float cos_theta = vec_a * vec_b; | ||
869 | |||
870 | // Check if parallel | ||
871 | if (cos_theta > 0.99999) | ||
716 | { | 872 | { |
717 | a = LSL_Vector.Norm(a); | 873 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
718 | b = LSL_Vector.Norm(b); | 874 | } |
719 | double dotProduct = LSL_Vector.Dot(a, b); | 875 | |
720 | // There are two degenerate cases possible. These are for vectors 180 or | 876 | // Check if anti-parallel |
721 | // 0 degrees apart. These have to be detected and handled individually. | 877 | else if (cos_theta < -0.99999) |
722 | // | 878 | { |
723 | // Check for vectors 180 degrees apart. | 879 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
724 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 880 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
725 | if (dotProduct < -0.9999999f) | 881 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
726 | { | 882 | } |
727 | // First assume X axis is orthogonal to the vectors. | 883 | else // other rotation |
728 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 884 | { |
729 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 885 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
730 | // Check for near zero vector. A very small non-zero number here will create | 886 | axis = llVecNorm(axis); |
731 | // a rotation in an undesired direction. | 887 | double x, y, z, s, t; |
732 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 888 | s = Math.Cos(theta); |
733 | { | 889 | t = Math.Sin(theta); |
734 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 890 | x = axis.x * t; |
735 | } | 891 | y = axis.y * t; |
736 | // If the magnitude of the vector was near zero, then assume the X axis is not | 892 | z = axis.z * t; |
737 | // orthogonal and use the Z axis instead. | 893 | return new LSL_Rotation(x,y,z,s); |
738 | else | ||
739 | { | ||
740 | // Set 180 z rotation. | ||
741 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
742 | } | ||
743 | } | ||
744 | // Check for parallel vectors. | ||
745 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
746 | else if (dotProduct > 0.9999999f) | ||
747 | { | ||
748 | // Set zero rotation. | ||
749 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
750 | } | ||
751 | else | ||
752 | { | ||
753 | // All special checks have been performed so get the axis of rotation. | ||
754 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
755 | // Quarternion s value is the length of the unit vector + dot product. | ||
756 | double qs = 1.0 + dotProduct; | ||
757 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
758 | // Normalize the rotation. | ||
759 | double mag = LSL_Rotation.Mag(rotBetween); | ||
760 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
761 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
762 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
763 | // crossProduct vector should also not be zero. | ||
764 | rotBetween.x = rotBetween.x / mag; | ||
765 | rotBetween.y = rotBetween.y / mag; | ||
766 | rotBetween.z = rotBetween.z / mag; | ||
767 | rotBetween.s = rotBetween.s / mag; | ||
768 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
769 | // any longer since zero vectors are checked for at the top. | ||
770 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
771 | { | ||
772 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
773 | } | ||
774 | } | ||
775 | } | 894 | } |
776 | return rotBetween; | ||
777 | } | 895 | } |
778 | 896 | ||
779 | public void llWhisper(int channelID, string text) | 897 | public void llWhisper(int channelID, string text) |
780 | { | 898 | { |
781 | m_host.AddScriptLPS(1); | 899 | m_host.AddScriptLPS(1); |
@@ -791,10 +909,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
791 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 909 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
792 | } | 910 | } |
793 | 911 | ||
912 | private void CheckSayShoutTime() | ||
913 | { | ||
914 | DateTime now = DateTime.UtcNow; | ||
915 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
916 | { | ||
917 | m_lastSayShoutCheck = now; | ||
918 | m_SayShoutCount = 0; | ||
919 | } | ||
920 | else | ||
921 | m_SayShoutCount++; | ||
922 | } | ||
923 | |||
794 | public void llSay(int channelID, string text) | 924 | public void llSay(int channelID, string text) |
795 | { | 925 | { |
796 | m_host.AddScriptLPS(1); | 926 | m_host.AddScriptLPS(1); |
797 | 927 | ||
928 | if (channelID == 0) | ||
929 | // m_SayShoutCount++; | ||
930 | CheckSayShoutTime(); | ||
931 | |||
932 | if (m_SayShoutCount >= 11) | ||
933 | ScriptSleep(2000); | ||
934 | |||
798 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 935 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
799 | { | 936 | { |
800 | Console.WriteLine(text); | 937 | Console.WriteLine(text); |
@@ -817,6 +954,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
817 | { | 954 | { |
818 | m_host.AddScriptLPS(1); | 955 | m_host.AddScriptLPS(1); |
819 | 956 | ||
957 | if (channelID == 0) | ||
958 | // m_SayShoutCount++; | ||
959 | CheckSayShoutTime(); | ||
960 | |||
961 | if (m_SayShoutCount >= 11) | ||
962 | ScriptSleep(2000); | ||
963 | |||
820 | if (text.Length > 1023) | 964 | if (text.Length > 1023) |
821 | text = text.Substring(0, 1023); | 965 | text = text.Substring(0, 1023); |
822 | 966 | ||
@@ -848,22 +992,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
848 | 992 | ||
849 | public void llRegionSayTo(string target, int channel, string msg) | 993 | public void llRegionSayTo(string target, int channel, string msg) |
850 | { | 994 | { |
995 | string error = String.Empty; | ||
996 | |||
851 | if (msg.Length > 1023) | 997 | if (msg.Length > 1023) |
852 | msg = msg.Substring(0, 1023); | 998 | msg = msg.Substring(0, 1023); |
853 | 999 | ||
854 | m_host.AddScriptLPS(1); | 1000 | m_host.AddScriptLPS(1); |
855 | 1001 | ||
856 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
857 | { | ||
858 | return; | ||
859 | } | ||
860 | |||
861 | UUID TargetID; | 1002 | UUID TargetID; |
862 | UUID.TryParse(target, out TargetID); | 1003 | UUID.TryParse(target, out TargetID); |
863 | 1004 | ||
864 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1005 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
865 | if (wComm != null) | 1006 | if (wComm != null) |
866 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1007 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1008 | LSLError(error); | ||
867 | } | 1009 | } |
868 | 1010 | ||
869 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1011 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1119,10 +1261,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1119 | return detectedParams.TouchUV; | 1261 | return detectedParams.TouchUV; |
1120 | } | 1262 | } |
1121 | 1263 | ||
1264 | [DebuggerNonUserCode] | ||
1122 | public virtual void llDie() | 1265 | public virtual void llDie() |
1123 | { | 1266 | { |
1124 | m_host.AddScriptLPS(1); | 1267 | m_host.AddScriptLPS(1); |
1125 | throw new SelfDeleteException(); | 1268 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1126 | } | 1269 | } |
1127 | 1270 | ||
1128 | public LSL_Float llGround(LSL_Vector offset) | 1271 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1193,6 +1336,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1193 | 1336 | ||
1194 | public void llSetStatus(int status, int value) | 1337 | public void llSetStatus(int status, int value) |
1195 | { | 1338 | { |
1339 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1340 | return; | ||
1196 | m_host.AddScriptLPS(1); | 1341 | m_host.AddScriptLPS(1); |
1197 | 1342 | ||
1198 | int statusrotationaxis = 0; | 1343 | int statusrotationaxis = 0; |
@@ -1216,6 +1361,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1216 | if (!allow) | 1361 | if (!allow) |
1217 | return; | 1362 | return; |
1218 | 1363 | ||
1364 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1365 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1366 | return; | ||
1367 | |||
1219 | m_host.ScriptSetPhysicsStatus(true); | 1368 | m_host.ScriptSetPhysicsStatus(true); |
1220 | } | 1369 | } |
1221 | else | 1370 | else |
@@ -1415,6 +1564,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1415 | { | 1564 | { |
1416 | m_host.AddScriptLPS(1); | 1565 | m_host.AddScriptLPS(1); |
1417 | 1566 | ||
1567 | SetColor(m_host, color, face); | ||
1568 | } | ||
1569 | |||
1570 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1571 | { | ||
1572 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1573 | return; | ||
1574 | |||
1575 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1576 | Color4 texcolor; | ||
1577 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1578 | { | ||
1579 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1580 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1581 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1582 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1583 | tex.FaceTextures[face].RGBA = texcolor; | ||
1584 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1585 | return; | ||
1586 | } | ||
1587 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1588 | { | ||
1589 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1590 | { | ||
1591 | if (tex.FaceTextures[i] != null) | ||
1592 | { | ||
1593 | texcolor = tex.FaceTextures[i].RGBA; | ||
1594 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1595 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1596 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1597 | tex.FaceTextures[i].RGBA = texcolor; | ||
1598 | } | ||
1599 | texcolor = tex.DefaultTexture.RGBA; | ||
1600 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1601 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1602 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1603 | tex.DefaultTexture.RGBA = texcolor; | ||
1604 | } | ||
1605 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1606 | return; | ||
1607 | } | ||
1608 | |||
1418 | if (face == ScriptBaseClass.ALL_SIDES) | 1609 | if (face == ScriptBaseClass.ALL_SIDES) |
1419 | face = SceneObjectPart.ALL_SIDES; | 1610 | face = SceneObjectPart.ALL_SIDES; |
1420 | 1611 | ||
@@ -1423,6 +1614,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1423 | 1614 | ||
1424 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1615 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1425 | { | 1616 | { |
1617 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1618 | return; | ||
1619 | |||
1426 | Primitive.TextureEntry tex = part.Shape.Textures; | 1620 | Primitive.TextureEntry tex = part.Shape.Textures; |
1427 | MappingType textype; | 1621 | MappingType textype; |
1428 | textype = MappingType.Default; | 1622 | textype = MappingType.Default; |
@@ -1453,6 +1647,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1453 | 1647 | ||
1454 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1648 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1455 | { | 1649 | { |
1650 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1651 | return; | ||
1652 | |||
1456 | Primitive.TextureEntry tex = part.Shape.Textures; | 1653 | Primitive.TextureEntry tex = part.Shape.Textures; |
1457 | if (face >= 0 && face < GetNumberOfSides(part)) | 1654 | if (face >= 0 && face < GetNumberOfSides(part)) |
1458 | { | 1655 | { |
@@ -1478,6 +1675,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1478 | 1675 | ||
1479 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1676 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1480 | { | 1677 | { |
1678 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1679 | return; | ||
1481 | 1680 | ||
1482 | Shininess sval = new Shininess(); | 1681 | Shininess sval = new Shininess(); |
1483 | 1682 | ||
@@ -1528,6 +1727,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1528 | 1727 | ||
1529 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1728 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1530 | { | 1729 | { |
1730 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1731 | return; | ||
1732 | |||
1531 | Primitive.TextureEntry tex = part.Shape.Textures; | 1733 | Primitive.TextureEntry tex = part.Shape.Textures; |
1532 | if (face >= 0 && face < GetNumberOfSides(part)) | 1734 | if (face >= 0 && face < GetNumberOfSides(part)) |
1533 | { | 1735 | { |
@@ -1588,13 +1790,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1588 | m_host.AddScriptLPS(1); | 1790 | m_host.AddScriptLPS(1); |
1589 | 1791 | ||
1590 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1792 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1591 | 1793 | if (parts.Count > 0) | |
1592 | foreach (SceneObjectPart part in parts) | 1794 | { |
1593 | SetAlpha(part, alpha, face); | 1795 | try |
1796 | { | ||
1797 | foreach (SceneObjectPart part in parts) | ||
1798 | SetAlpha(part, alpha, face); | ||
1799 | } | ||
1800 | finally | ||
1801 | { | ||
1802 | } | ||
1803 | } | ||
1594 | } | 1804 | } |
1595 | 1805 | ||
1596 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1806 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1597 | { | 1807 | { |
1808 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1809 | return; | ||
1810 | |||
1598 | Primitive.TextureEntry tex = part.Shape.Textures; | 1811 | Primitive.TextureEntry tex = part.Shape.Textures; |
1599 | Color4 texcolor; | 1812 | Color4 texcolor; |
1600 | if (face >= 0 && face < GetNumberOfSides(part)) | 1813 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1647,7 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1647 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1860 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1648 | float wind, float tension, LSL_Vector Force) | 1861 | float wind, float tension, LSL_Vector Force) |
1649 | { | 1862 | { |
1650 | if (part == null) | 1863 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1651 | return; | 1864 | return; |
1652 | 1865 | ||
1653 | if (flexi) | 1866 | if (flexi) |
@@ -1681,7 +1894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1681 | /// <param name="falloff"></param> | 1894 | /// <param name="falloff"></param> |
1682 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1895 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1683 | { | 1896 | { |
1684 | if (part == null) | 1897 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1685 | return; | 1898 | return; |
1686 | 1899 | ||
1687 | if (light) | 1900 | if (light) |
@@ -1714,11 +1927,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1714 | Primitive.TextureEntry tex = part.Shape.Textures; | 1927 | Primitive.TextureEntry tex = part.Shape.Textures; |
1715 | Color4 texcolor; | 1928 | Color4 texcolor; |
1716 | LSL_Vector rgb = new LSL_Vector(); | 1929 | LSL_Vector rgb = new LSL_Vector(); |
1930 | int nsides = GetNumberOfSides(part); | ||
1931 | |||
1717 | if (face == ScriptBaseClass.ALL_SIDES) | 1932 | if (face == ScriptBaseClass.ALL_SIDES) |
1718 | { | 1933 | { |
1719 | int i; | 1934 | int i; |
1720 | 1935 | for (i = 0; i < nsides; i++) | |
1721 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1722 | { | 1936 | { |
1723 | texcolor = tex.GetFace((uint)i).RGBA; | 1937 | texcolor = tex.GetFace((uint)i).RGBA; |
1724 | rgb.x += texcolor.R; | 1938 | rgb.x += texcolor.R; |
@@ -1726,14 +1940,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1726 | rgb.z += texcolor.B; | 1940 | rgb.z += texcolor.B; |
1727 | } | 1941 | } |
1728 | 1942 | ||
1729 | rgb.x /= (float)GetNumberOfSides(part); | 1943 | float invnsides = 1.0f / (float)nsides; |
1730 | rgb.y /= (float)GetNumberOfSides(part); | 1944 | |
1731 | rgb.z /= (float)GetNumberOfSides(part); | 1945 | rgb.x *= invnsides; |
1946 | rgb.y *= invnsides; | ||
1947 | rgb.z *= invnsides; | ||
1732 | 1948 | ||
1733 | return rgb; | 1949 | return rgb; |
1734 | } | 1950 | } |
1735 | 1951 | if (face >= 0 && face < nsides) | |
1736 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1737 | { | 1952 | { |
1738 | texcolor = tex.GetFace((uint)face).RGBA; | 1953 | texcolor = tex.GetFace((uint)face).RGBA; |
1739 | rgb.x = texcolor.R; | 1954 | rgb.x = texcolor.R; |
@@ -1760,15 +1975,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1760 | m_host.AddScriptLPS(1); | 1975 | m_host.AddScriptLPS(1); |
1761 | 1976 | ||
1762 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1977 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1763 | 1978 | if (parts.Count > 0) | |
1764 | foreach (SceneObjectPart part in parts) | 1979 | { |
1765 | SetTexture(part, texture, face); | 1980 | try |
1766 | 1981 | { | |
1982 | foreach (SceneObjectPart part in parts) | ||
1983 | SetTexture(part, texture, face); | ||
1984 | } | ||
1985 | finally | ||
1986 | { | ||
1987 | } | ||
1988 | } | ||
1767 | ScriptSleep(200); | 1989 | ScriptSleep(200); |
1768 | } | 1990 | } |
1769 | 1991 | ||
1770 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1992 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1771 | { | 1993 | { |
1994 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1995 | return; | ||
1996 | |||
1772 | UUID textureID = new UUID(); | 1997 | UUID textureID = new UUID(); |
1773 | 1998 | ||
1774 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1999 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1813,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1813 | 2038 | ||
1814 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2039 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1815 | { | 2040 | { |
2041 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2042 | return; | ||
2043 | |||
1816 | Primitive.TextureEntry tex = part.Shape.Textures; | 2044 | Primitive.TextureEntry tex = part.Shape.Textures; |
1817 | if (face >= 0 && face < GetNumberOfSides(part)) | 2045 | if (face >= 0 && face < GetNumberOfSides(part)) |
1818 | { | 2046 | { |
@@ -1849,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 2077 | ||
1850 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2078 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1851 | { | 2079 | { |
2080 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2081 | return; | ||
2082 | |||
1852 | Primitive.TextureEntry tex = part.Shape.Textures; | 2083 | Primitive.TextureEntry tex = part.Shape.Textures; |
1853 | if (face >= 0 && face < GetNumberOfSides(part)) | 2084 | if (face >= 0 && face < GetNumberOfSides(part)) |
1854 | { | 2085 | { |
@@ -1885,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1885 | 2116 | ||
1886 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2117 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1887 | { | 2118 | { |
2119 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2120 | return; | ||
2121 | |||
1888 | Primitive.TextureEntry tex = part.Shape.Textures; | 2122 | Primitive.TextureEntry tex = part.Shape.Textures; |
1889 | if (face >= 0 && face < GetNumberOfSides(part)) | 2123 | if (face >= 0 && face < GetNumberOfSides(part)) |
1890 | { | 2124 | { |
@@ -2055,24 +2289,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2055 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2289 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2056 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2290 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2057 | { | 2291 | { |
2058 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2292 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2293 | return; | ||
2294 | |||
2059 | LSL_Vector currentPos = GetPartLocalPos(part); | 2295 | LSL_Vector currentPos = GetPartLocalPos(part); |
2296 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2060 | 2297 | ||
2061 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2062 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2063 | 2298 | ||
2064 | if (part.ParentGroup.RootPart == part) | 2299 | if (part.ParentGroup.RootPart == part) |
2065 | { | 2300 | { |
2066 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2067 | targetPos.z = ground; | ||
2068 | SceneObjectGroup parent = part.ParentGroup; | 2301 | SceneObjectGroup parent = part.ParentGroup; |
2069 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2302 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2070 | SetPosAdjust(currentPos, targetPos)); | 2303 | return; |
2304 | Util.FireAndForget(delegate(object x) { | ||
2305 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2306 | }); | ||
2071 | } | 2307 | } |
2072 | else | 2308 | else |
2073 | { | 2309 | { |
2074 | part.OffsetPosition = !adjust ? targetPos : | 2310 | part.OffsetPosition = (Vector3)toPos; |
2075 | SetPosAdjust(currentPos, targetPos); | ||
2076 | SceneObjectGroup parent = part.ParentGroup; | 2311 | SceneObjectGroup parent = part.ParentGroup; |
2077 | parent.HasGroupChanged = true; | 2312 | parent.HasGroupChanged = true; |
2078 | parent.ScheduleGroupForTerseUpdate(); | 2313 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2104,13 +2339,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2104 | else | 2339 | else |
2105 | { | 2340 | { |
2106 | if (part.ParentGroup.IsAttachment) | 2341 | if (part.ParentGroup.IsAttachment) |
2107 | { | ||
2108 | pos = part.AttachedPos; | 2342 | pos = part.AttachedPos; |
2109 | } | ||
2110 | else | 2343 | else |
2111 | { | ||
2112 | pos = part.AbsolutePosition; | 2344 | pos = part.AbsolutePosition; |
2113 | } | ||
2114 | } | 2345 | } |
2115 | 2346 | ||
2116 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2347 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2150,25 +2381,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2150 | 2381 | ||
2151 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2382 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2152 | { | 2383 | { |
2153 | part.UpdateRotation(rot); | 2384 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2154 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2385 | return; |
2155 | 2386 | ||
2156 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2387 | bool isroot = (part == part.ParentGroup.RootPart); |
2157 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2388 | bool isphys; |
2158 | 2389 | ||
2159 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2160 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2161 | // It's perfectly okay when the object is not an active physical body though. | ||
2162 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2163 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2164 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2165 | // scene | ||
2166 | PhysicsActor pa = part.PhysActor; | 2390 | PhysicsActor pa = part.PhysActor; |
2167 | 2391 | ||
2168 | if (pa != null && !pa.IsPhysical) | 2392 | // keep using physactor ideia of isphysical |
2393 | // it should be SOP ideia of that | ||
2394 | // not much of a issue with ubitODE | ||
2395 | if (pa != null && pa.IsPhysical) | ||
2396 | isphys = true; | ||
2397 | else | ||
2398 | isphys = false; | ||
2399 | |||
2400 | // SL doesn't let scripts rotate root of physical linksets | ||
2401 | if (isroot && isphys) | ||
2402 | return; | ||
2403 | |||
2404 | part.UpdateRotation(rot); | ||
2405 | |||
2406 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2407 | // so do a nasty update of parts positions if is a root part rotation | ||
2408 | if (isroot && pa != null) // with if above implies non physical root part | ||
2169 | { | 2409 | { |
2170 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2410 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2171 | } | 2411 | } |
2412 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2413 | { | ||
2414 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2415 | if (sittingavas.Count > 0) | ||
2416 | { | ||
2417 | foreach (ScenePresence av in sittingavas) | ||
2418 | { | ||
2419 | if (isroot || part.LocalId == av.ParentID) | ||
2420 | av.SendTerseUpdateToAllClients(); | ||
2421 | } | ||
2422 | } | ||
2423 | } | ||
2172 | } | 2424 | } |
2173 | 2425 | ||
2174 | /// <summary> | 2426 | /// <summary> |
@@ -2216,8 +2468,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2468 | ||
2217 | public LSL_Rotation llGetLocalRot() | 2469 | public LSL_Rotation llGetLocalRot() |
2218 | { | 2470 | { |
2471 | return GetPartLocalRot(m_host); | ||
2472 | } | ||
2473 | |||
2474 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2475 | { | ||
2219 | m_host.AddScriptLPS(1); | 2476 | m_host.AddScriptLPS(1); |
2220 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2477 | Quaternion rot = part.RotationOffset; |
2478 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2221 | } | 2479 | } |
2222 | 2480 | ||
2223 | public void llSetForce(LSL_Vector force, int local) | 2481 | public void llSetForce(LSL_Vector force, int local) |
@@ -2297,16 +2555,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2297 | m_host.ApplyImpulse(v, local != 0); | 2555 | m_host.ApplyImpulse(v, local != 0); |
2298 | } | 2556 | } |
2299 | 2557 | ||
2558 | |||
2300 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2559 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2301 | { | 2560 | { |
2302 | m_host.AddScriptLPS(1); | 2561 | m_host.AddScriptLPS(1); |
2303 | m_host.ApplyAngularImpulse(force, local != 0); | 2562 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2304 | } | 2563 | } |
2305 | 2564 | ||
2306 | public void llSetTorque(LSL_Vector torque, int local) | 2565 | public void llSetTorque(LSL_Vector torque, int local) |
2307 | { | 2566 | { |
2308 | m_host.AddScriptLPS(1); | 2567 | m_host.AddScriptLPS(1); |
2309 | m_host.SetAngularImpulse(torque, local != 0); | 2568 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2310 | } | 2569 | } |
2311 | 2570 | ||
2312 | public LSL_Vector llGetTorque() | 2571 | public LSL_Vector llGetTorque() |
@@ -2323,20 +2582,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2323 | llSetTorque(torque, local); | 2582 | llSetTorque(torque, local); |
2324 | } | 2583 | } |
2325 | 2584 | ||
2585 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2586 | { | ||
2587 | m_host.AddScriptLPS(1); | ||
2588 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2589 | } | ||
2590 | |||
2326 | public LSL_Vector llGetVel() | 2591 | public LSL_Vector llGetVel() |
2327 | { | 2592 | { |
2328 | m_host.AddScriptLPS(1); | 2593 | m_host.AddScriptLPS(1); |
2329 | 2594 | ||
2330 | Vector3 vel; | 2595 | Vector3 vel = Vector3.Zero; |
2331 | 2596 | ||
2332 | if (m_host.ParentGroup.IsAttachment) | 2597 | if (m_host.ParentGroup.IsAttachment) |
2333 | { | 2598 | { |
2334 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2599 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2335 | vel = avatar.Velocity; | 2600 | if (avatar != null) |
2601 | vel = avatar.Velocity; | ||
2336 | } | 2602 | } |
2337 | else | 2603 | else |
2338 | { | 2604 | { |
2339 | vel = m_host.Velocity; | 2605 | vel = m_host.ParentGroup.RootPart.Velocity; |
2340 | } | 2606 | } |
2341 | 2607 | ||
2342 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2608 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2348,10 +2614,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2348 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2614 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2349 | } | 2615 | } |
2350 | 2616 | ||
2617 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2618 | { | ||
2619 | m_host.AddScriptLPS(1); | ||
2620 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2621 | } | ||
2622 | |||
2351 | public LSL_Vector llGetOmega() | 2623 | public LSL_Vector llGetOmega() |
2352 | { | 2624 | { |
2353 | m_host.AddScriptLPS(1); | 2625 | m_host.AddScriptLPS(1); |
2354 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2626 | Vector3 avel = m_host.AngularVelocity; |
2627 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2355 | } | 2628 | } |
2356 | 2629 | ||
2357 | public LSL_Float llGetTimeOfDay() | 2630 | public LSL_Float llGetTimeOfDay() |
@@ -2824,16 +3097,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2824 | new_group.RootPart.UUID.ToString()) }, | 3097 | new_group.RootPart.UUID.ToString()) }, |
2825 | new DetectParams[0])); | 3098 | new DetectParams[0])); |
2826 | 3099 | ||
2827 | float groupmass = new_group.GetMass(); | 3100 | // do recoil |
3101 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3102 | if (hostgrp == null) | ||
3103 | return; | ||
3104 | |||
3105 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3106 | return; | ||
2828 | 3107 | ||
2829 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3108 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2830 | 3109 | ||
2831 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3110 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2832 | { | 3111 | { |
2833 | //Recoil. | 3112 | float groupmass = new_group.GetMass(); |
2834 | llApplyImpulse(vel * groupmass, 0); | 3113 | vel *= -groupmass; |
3114 | llApplyImpulse(vel, 0); | ||
2835 | } | 3115 | } |
2836 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3116 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3117 | return; | ||
3118 | |||
2837 | }); | 3119 | }); |
2838 | 3120 | ||
2839 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3121 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2848,35 +3130,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2848 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3130 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2849 | { | 3131 | { |
2850 | m_host.AddScriptLPS(1); | 3132 | m_host.AddScriptLPS(1); |
2851 | // Determine where we are looking from | ||
2852 | LSL_Vector from = llGetPos(); | ||
2853 | 3133 | ||
2854 | // Work out the normalised vector from the source to the target | 3134 | // Get the normalized vector to the target |
2855 | LSL_Vector delta = llVecNorm(target - from); | 3135 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2856 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2857 | 3136 | ||
2858 | // Calculate the yaw | 3137 | // Get the bearing (yaw) |
2859 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3138 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2860 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3139 | a1.z = llAtan2(d1.y, d1.x); |
2861 | 3140 | ||
2862 | // Calculate pitch | 3141 | // Get the elevation (pitch) |
2863 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3142 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3143 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2864 | 3144 | ||
2865 | // we need to convert from a vector describing | 3145 | LSL_Rotation r1 = llEuler2Rot(a1); |
2866 | // the angles of rotation in radians into rotation value | 3146 | LSL_Rotation r2 = llEuler2Rot(a2); |
2867 | LSL_Rotation rot = llEuler2Rot(angle); | 3147 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2868 | |||
2869 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2870 | // set the rotation of the object, copy that behavior | ||
2871 | PhysicsActor pa = m_host.PhysActor; | ||
2872 | 3148 | ||
2873 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3149 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2874 | { | 3150 | { |
2875 | llSetRot(rot); | 3151 | // Do nothing if either value is 0 (this has been checked in SL) |
3152 | if (strength <= 0.0 || damping <= 0.0) | ||
3153 | return; | ||
3154 | |||
3155 | llSetRot(r3 * r2 * r1); | ||
2876 | } | 3156 | } |
2877 | else | 3157 | else |
2878 | { | 3158 | { |
2879 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3159 | if (strength == 0) |
3160 | { | ||
3161 | llSetRot(r3 * r2 * r1); | ||
3162 | return; | ||
3163 | } | ||
3164 | |||
3165 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2880 | } | 3166 | } |
2881 | } | 3167 | } |
2882 | 3168 | ||
@@ -2922,17 +3208,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2922 | } | 3208 | } |
2923 | else | 3209 | else |
2924 | { | 3210 | { |
2925 | if (m_host.IsRoot) | 3211 | // new SL always returns object mass |
2926 | { | 3212 | // if (m_host.IsRoot) |
3213 | // { | ||
2927 | return m_host.ParentGroup.GetMass(); | 3214 | return m_host.ParentGroup.GetMass(); |
2928 | } | 3215 | // } |
2929 | else | 3216 | // else |
2930 | { | 3217 | // { |
2931 | return m_host.GetMass(); | 3218 | // return m_host.GetMass(); |
2932 | } | 3219 | // } |
2933 | } | 3220 | } |
2934 | } | 3221 | } |
2935 | 3222 | ||
3223 | |||
3224 | public LSL_Float llGetMassMKS() | ||
3225 | { | ||
3226 | return 100f * llGetMass(); | ||
3227 | } | ||
3228 | |||
2936 | public void llCollisionFilter(string name, string id, int accept) | 3229 | public void llCollisionFilter(string name, string id, int accept) |
2937 | { | 3230 | { |
2938 | m_host.AddScriptLPS(1); | 3231 | m_host.AddScriptLPS(1); |
@@ -2980,8 +3273,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2980 | { | 3273 | { |
2981 | // Unregister controls from Presence | 3274 | // Unregister controls from Presence |
2982 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3275 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2983 | // Remove Take Control permission. | ||
2984 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2985 | } | 3276 | } |
2986 | } | 3277 | } |
2987 | } | 3278 | } |
@@ -3007,7 +3298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3007 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3298 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3008 | 3299 | ||
3009 | if (attachmentsModule != null) | 3300 | if (attachmentsModule != null) |
3010 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3301 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3011 | else | 3302 | else |
3012 | return false; | 3303 | return false; |
3013 | } | 3304 | } |
@@ -3037,9 +3328,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3037 | { | 3328 | { |
3038 | m_host.AddScriptLPS(1); | 3329 | m_host.AddScriptLPS(1); |
3039 | 3330 | ||
3040 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3041 | // return; | ||
3042 | |||
3043 | if (m_item.PermsGranter != m_host.OwnerID) | 3331 | if (m_item.PermsGranter != m_host.OwnerID) |
3044 | return; | 3332 | return; |
3045 | 3333 | ||
@@ -3082,6 +3370,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3082 | 3370 | ||
3083 | public void llInstantMessage(string user, string message) | 3371 | public void llInstantMessage(string user, string message) |
3084 | { | 3372 | { |
3373 | UUID result; | ||
3374 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3375 | { | ||
3376 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3377 | ScriptSleep(2000); | ||
3378 | return; | ||
3379 | } | ||
3380 | |||
3381 | |||
3085 | m_host.AddScriptLPS(1); | 3382 | m_host.AddScriptLPS(1); |
3086 | 3383 | ||
3087 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3384 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3096,14 +3393,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3096 | UUID friendTransactionID = UUID.Random(); | 3393 | UUID friendTransactionID = UUID.Random(); |
3097 | 3394 | ||
3098 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3395 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3099 | 3396 | ||
3100 | GridInstantMessage msg = new GridInstantMessage(); | 3397 | GridInstantMessage msg = new GridInstantMessage(); |
3101 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3398 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3102 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3399 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3103 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3400 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3104 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3401 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3105 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3402 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3106 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3403 | // DateTime dt = DateTime.UtcNow; |
3404 | // | ||
3405 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3406 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3407 | // | ||
3408 | // try | ||
3409 | // { | ||
3410 | // // Convert that to the PST timezone | ||
3411 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3412 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3413 | // } | ||
3414 | // catch | ||
3415 | // { | ||
3416 | // // No logging here, as it could be VERY spammy | ||
3417 | // } | ||
3418 | // | ||
3419 | // // And make it look local again to fool the unix time util | ||
3420 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3421 | |||
3422 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3423 | |||
3107 | //if (client != null) | 3424 | //if (client != null) |
3108 | //{ | 3425 | //{ |
3109 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3426 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3117,12 +3434,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3117 | msg.message = message.Substring(0, 1024); | 3434 | msg.message = message.Substring(0, 1024); |
3118 | else | 3435 | else |
3119 | msg.message = message; | 3436 | msg.message = message; |
3120 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3437 | msg.dialog = (byte)19; // MessageFromObject |
3121 | msg.fromGroup = false;// fromGroup; | 3438 | msg.fromGroup = false;// fromGroup; |
3122 | msg.offline = (byte)0; //offline; | 3439 | msg.offline = (byte)0; //offline; |
3123 | msg.ParentEstateID = 0; //ParentEstateID; | 3440 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3124 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3441 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3125 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3442 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3126 | msg.binaryBucket | 3443 | msg.binaryBucket |
3127 | = Util.StringToBytes256( | 3444 | = Util.StringToBytes256( |
3128 | "{0}/{1}/{2}/{3}", | 3445 | "{0}/{1}/{2}/{3}", |
@@ -3150,7 +3467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3150 | } | 3467 | } |
3151 | 3468 | ||
3152 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3469 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3153 | llSleep(EMAIL_PAUSE_TIME); | 3470 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3154 | } | 3471 | } |
3155 | 3472 | ||
3156 | public void llGetNextEmail(string address, string subject) | 3473 | public void llGetNextEmail(string address, string subject) |
@@ -3396,7 +3713,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3396 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3713 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3397 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3714 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3398 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3715 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3716 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3399 | ScriptBaseClass.PERMISSION_ATTACH; | 3717 | ScriptBaseClass.PERMISSION_ATTACH; |
3718 | |||
3400 | } | 3719 | } |
3401 | else | 3720 | else |
3402 | { | 3721 | { |
@@ -3427,15 +3746,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3427 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3746 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3428 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3747 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3429 | } | 3748 | } |
3749 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3750 | { | ||
3751 | implicitPerms = perm; | ||
3752 | } | ||
3430 | } | 3753 | } |
3431 | 3754 | ||
3432 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3755 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3433 | { | 3756 | { |
3434 | lock (m_host.TaskInventory) | 3757 | m_host.TaskInventory.LockItemsForWrite(true); |
3435 | { | 3758 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3436 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3759 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3437 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3760 | m_host.TaskInventory.LockItemsForWrite(false); |
3438 | } | ||
3439 | 3761 | ||
3440 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3762 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3441 | "run_time_permissions", new Object[] { | 3763 | "run_time_permissions", new Object[] { |
@@ -3478,11 +3800,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3478 | 3800 | ||
3479 | if (!m_waitingForScriptAnswer) | 3801 | if (!m_waitingForScriptAnswer) |
3480 | { | 3802 | { |
3481 | lock (m_host.TaskInventory) | 3803 | m_host.TaskInventory.LockItemsForWrite(true); |
3482 | { | 3804 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3483 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3805 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3484 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3806 | m_host.TaskInventory.LockItemsForWrite(false); |
3485 | } | ||
3486 | 3807 | ||
3487 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3808 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3488 | m_waitingForScriptAnswer=true; | 3809 | m_waitingForScriptAnswer=true; |
@@ -3511,14 +3832,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3511 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3832 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3512 | llReleaseControls(); | 3833 | llReleaseControls(); |
3513 | 3834 | ||
3514 | lock (m_host.TaskInventory) | 3835 | m_host.TaskInventory.LockItemsForWrite(true); |
3515 | { | 3836 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3516 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3837 | m_host.TaskInventory.LockItemsForWrite(false); |
3517 | } | 3838 | |
3518 | 3839 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3519 | m_ScriptEngine.PostScriptEvent( | 3840 | "run_time_permissions", new Object[] { |
3520 | m_item.ItemID, | 3841 | new LSL_Integer(answer) }, |
3521 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3842 | new DetectParams[0])); |
3522 | } | 3843 | } |
3523 | 3844 | ||
3524 | public LSL_String llGetPermissionsKey() | 3845 | public LSL_String llGetPermissionsKey() |
@@ -3557,14 +3878,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3557 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3878 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3558 | { | 3879 | { |
3559 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3880 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3560 | 3881 | if (parts.Count > 0) | |
3561 | foreach (SceneObjectPart part in parts) | 3882 | { |
3562 | part.SetFaceColorAlpha(face, color, null); | 3883 | try |
3884 | { | ||
3885 | foreach (SceneObjectPart part in parts) | ||
3886 | part.SetFaceColorAlpha(face, color, null); | ||
3887 | } | ||
3888 | finally | ||
3889 | { | ||
3890 | } | ||
3891 | } | ||
3563 | } | 3892 | } |
3564 | 3893 | ||
3565 | public void llCreateLink(string target, int parent) | 3894 | public void llCreateLink(string target, int parent) |
3566 | { | 3895 | { |
3567 | m_host.AddScriptLPS(1); | 3896 | m_host.AddScriptLPS(1); |
3897 | |||
3568 | UUID targetID; | 3898 | UUID targetID; |
3569 | 3899 | ||
3570 | if (!UUID.TryParse(target, out targetID)) | 3900 | if (!UUID.TryParse(target, out targetID)) |
@@ -3670,10 +4000,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3670 | // Restructuring Multiple Prims. | 4000 | // Restructuring Multiple Prims. |
3671 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4001 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3672 | parts.Remove(parentPrim.RootPart); | 4002 | parts.Remove(parentPrim.RootPart); |
3673 | foreach (SceneObjectPart part in parts) | 4003 | if (parts.Count > 0) |
3674 | { | 4004 | { |
3675 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4005 | try |
4006 | { | ||
4007 | foreach (SceneObjectPart part in parts) | ||
4008 | { | ||
4009 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4010 | } | ||
4011 | } | ||
4012 | finally | ||
4013 | { | ||
4014 | } | ||
3676 | } | 4015 | } |
4016 | |||
3677 | parentPrim.HasGroupChanged = true; | 4017 | parentPrim.HasGroupChanged = true; |
3678 | parentPrim.ScheduleGroupForFullUpdate(); | 4018 | parentPrim.ScheduleGroupForFullUpdate(); |
3679 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4019 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3682,12 +4022,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3682 | { | 4022 | { |
3683 | SceneObjectPart newRoot = parts[0]; | 4023 | SceneObjectPart newRoot = parts[0]; |
3684 | parts.Remove(newRoot); | 4024 | parts.Remove(newRoot); |
3685 | foreach (SceneObjectPart part in parts) | 4025 | |
4026 | try | ||
3686 | { | 4027 | { |
3687 | // Required for linking | 4028 | foreach (SceneObjectPart part in parts) |
3688 | part.ClearUpdateSchedule(); | 4029 | { |
3689 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4030 | part.ClearUpdateSchedule(); |
4031 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4032 | } | ||
3690 | } | 4033 | } |
4034 | finally | ||
4035 | { | ||
4036 | } | ||
4037 | |||
4038 | |||
3691 | newRoot.ParentGroup.HasGroupChanged = true; | 4039 | newRoot.ParentGroup.HasGroupChanged = true; |
3692 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4040 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3693 | } | 4041 | } |
@@ -3707,6 +4055,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3707 | public void llBreakAllLinks() | 4055 | public void llBreakAllLinks() |
3708 | { | 4056 | { |
3709 | m_host.AddScriptLPS(1); | 4057 | m_host.AddScriptLPS(1); |
4058 | |||
4059 | TaskInventoryItem item = m_item; | ||
4060 | |||
4061 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4062 | && !m_automaticLinkPermission) | ||
4063 | { | ||
4064 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4065 | return; | ||
4066 | } | ||
4067 | |||
3710 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4068 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3711 | if (parentPrim.AttachmentPoint != 0) | 4069 | if (parentPrim.AttachmentPoint != 0) |
3712 | return; // Fail silently if attached | 4070 | return; // Fail silently if attached |
@@ -3726,25 +4084,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3726 | public LSL_String llGetLinkKey(int linknum) | 4084 | public LSL_String llGetLinkKey(int linknum) |
3727 | { | 4085 | { |
3728 | m_host.AddScriptLPS(1); | 4086 | m_host.AddScriptLPS(1); |
3729 | List<UUID> keytable = new List<UUID>(); | ||
3730 | // parse for sitting avatare-uuids | ||
3731 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3732 | { | ||
3733 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3734 | keytable.Add(presence.UUID); | ||
3735 | }); | ||
3736 | |||
3737 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3738 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3739 | { | ||
3740 | return keytable[totalprims - linknum].ToString(); | ||
3741 | } | ||
3742 | |||
3743 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3744 | { | ||
3745 | return m_host.UUID.ToString(); | ||
3746 | } | ||
3747 | |||
3748 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4087 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3749 | if (part != null) | 4088 | if (part != null) |
3750 | { | 4089 | { |
@@ -3752,6 +4091,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3752 | } | 4091 | } |
3753 | else | 4092 | else |
3754 | { | 4093 | { |
4094 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4095 | { | ||
4096 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4097 | |||
4098 | if (linknum < 0) | ||
4099 | return UUID.Zero.ToString(); | ||
4100 | |||
4101 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4102 | if (avatars.Count > linknum) | ||
4103 | { | ||
4104 | return avatars[linknum].UUID.ToString(); | ||
4105 | } | ||
4106 | } | ||
3755 | return UUID.Zero.ToString(); | 4107 | return UUID.Zero.ToString(); |
3756 | } | 4108 | } |
3757 | } | 4109 | } |
@@ -3861,17 +4213,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3861 | m_host.AddScriptLPS(1); | 4213 | m_host.AddScriptLPS(1); |
3862 | int count = 0; | 4214 | int count = 0; |
3863 | 4215 | ||
3864 | lock (m_host.TaskInventory) | 4216 | m_host.TaskInventory.LockItemsForRead(true); |
4217 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3865 | { | 4218 | { |
3866 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4219 | if (inv.Value.Type == type || type == -1) |
3867 | { | 4220 | { |
3868 | if (inv.Value.Type == type || type == -1) | 4221 | count = count + 1; |
3869 | { | ||
3870 | count = count + 1; | ||
3871 | } | ||
3872 | } | 4222 | } |
3873 | } | 4223 | } |
3874 | 4224 | ||
4225 | m_host.TaskInventory.LockItemsForRead(false); | ||
3875 | return count; | 4226 | return count; |
3876 | } | 4227 | } |
3877 | 4228 | ||
@@ -3880,16 +4231,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3880 | m_host.AddScriptLPS(1); | 4231 | m_host.AddScriptLPS(1); |
3881 | ArrayList keys = new ArrayList(); | 4232 | ArrayList keys = new ArrayList(); |
3882 | 4233 | ||
3883 | lock (m_host.TaskInventory) | 4234 | m_host.TaskInventory.LockItemsForRead(true); |
4235 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3884 | { | 4236 | { |
3885 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4237 | if (inv.Value.Type == type || type == -1) |
3886 | { | 4238 | { |
3887 | if (inv.Value.Type == type || type == -1) | 4239 | keys.Add(inv.Value.Name); |
3888 | { | ||
3889 | keys.Add(inv.Value.Name); | ||
3890 | } | ||
3891 | } | 4240 | } |
3892 | } | 4241 | } |
4242 | m_host.TaskInventory.LockItemsForRead(false); | ||
3893 | 4243 | ||
3894 | if (keys.Count == 0) | 4244 | if (keys.Count == 0) |
3895 | { | 4245 | { |
@@ -3927,7 +4277,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3927 | if (item == null) | 4277 | if (item == null) |
3928 | { | 4278 | { |
3929 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4279 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3930 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4280 | return; |
4281 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3931 | } | 4282 | } |
3932 | 4283 | ||
3933 | UUID objId = item.ItemID; | 4284 | UUID objId = item.ItemID; |
@@ -3955,33 +4306,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3955 | return; | 4306 | return; |
3956 | } | 4307 | } |
3957 | } | 4308 | } |
4309 | |||
3958 | // destination is an avatar | 4310 | // destination is an avatar |
3959 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4311 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3960 | 4312 | ||
3961 | if (agentItem == null) | 4313 | if (agentItem == null) |
3962 | return; | 4314 | return; |
3963 | 4315 | ||
3964 | if (m_TransferModule != null) | 4316 | byte[] bucket = new byte[1]; |
3965 | { | 4317 | bucket[0] = (byte)item.Type; |
3966 | byte[] bucket = new byte[1]; | 4318 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3967 | bucket[0] = (byte)item.Type; | 4319 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3968 | 4320 | ||
3969 | GridInstantMessage msg = new GridInstantMessage(World, | 4321 | GridInstantMessage msg = new GridInstantMessage(World, |
3970 | m_host.OwnerID, m_host.Name, destId, | 4322 | m_host.OwnerID, m_host.Name, destId, |
3971 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4323 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3972 | false, item.Name+". "+m_host.Name+" is located at "+ | 4324 | false, item.Name+". "+m_host.Name+" is located at "+ |
3973 | World.RegionInfo.RegionName+" "+ | 4325 | World.RegionInfo.RegionName+" "+ |
3974 | m_host.AbsolutePosition.ToString(), | 4326 | m_host.AbsolutePosition.ToString(), |
3975 | agentItem.ID, true, m_host.AbsolutePosition, | 4327 | agentItem.ID, true, m_host.AbsolutePosition, |
3976 | bucket, true); | 4328 | bucket, true); |
3977 | 4329 | ||
3978 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4330 | ScenePresence sp; |
3979 | } | ||
3980 | 4331 | ||
4332 | if (World.TryGetScenePresence(destId, out sp)) | ||
4333 | { | ||
4334 | sp.ControllingClient.SendInstantMessage(msg); | ||
4335 | } | ||
4336 | else | ||
4337 | { | ||
4338 | if (m_TransferModule != null) | ||
4339 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4340 | } | ||
4341 | |||
4342 | //This delay should only occur when giving inventory to avatars. | ||
3981 | ScriptSleep(3000); | 4343 | ScriptSleep(3000); |
3982 | } | 4344 | } |
3983 | } | 4345 | } |
3984 | 4346 | ||
4347 | [DebuggerNonUserCode] | ||
3985 | public void llRemoveInventory(string name) | 4348 | public void llRemoveInventory(string name) |
3986 | { | 4349 | { |
3987 | m_host.AddScriptLPS(1); | 4350 | m_host.AddScriptLPS(1); |
@@ -4036,109 +4399,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4036 | { | 4399 | { |
4037 | m_host.AddScriptLPS(1); | 4400 | m_host.AddScriptLPS(1); |
4038 | 4401 | ||
4039 | UUID uuid = (UUID)id; | 4402 | UUID uuid; |
4040 | PresenceInfo pinfo = null; | 4403 | if (UUID.TryParse(id, out uuid)) |
4041 | UserAccount account; | ||
4042 | |||
4043 | UserInfoCacheEntry ce; | ||
4044 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4045 | { | 4404 | { |
4046 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4405 | PresenceInfo pinfo = null; |
4047 | if (account == null) | 4406 | UserAccount account; |
4407 | |||
4408 | UserInfoCacheEntry ce; | ||
4409 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4048 | { | 4410 | { |
4049 | m_userInfoCache[uuid] = null; // Cache negative | 4411 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4050 | return UUID.Zero.ToString(); | 4412 | if (account == null) |
4051 | } | 4413 | { |
4414 | m_userInfoCache[uuid] = null; // Cache negative | ||
4415 | return UUID.Zero.ToString(); | ||
4416 | } | ||
4052 | 4417 | ||
4053 | 4418 | ||
4054 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4419 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4055 | if (pinfos != null && pinfos.Length > 0) | 4420 | if (pinfos != null && pinfos.Length > 0) |
4056 | { | ||
4057 | foreach (PresenceInfo p in pinfos) | ||
4058 | { | 4421 | { |
4059 | if (p.RegionID != UUID.Zero) | 4422 | foreach (PresenceInfo p in pinfos) |
4060 | { | 4423 | { |
4061 | pinfo = p; | 4424 | if (p.RegionID != UUID.Zero) |
4425 | { | ||
4426 | pinfo = p; | ||
4427 | } | ||
4062 | } | 4428 | } |
4063 | } | 4429 | } |
4064 | } | ||
4065 | 4430 | ||
4066 | ce = new UserInfoCacheEntry(); | 4431 | ce = new UserInfoCacheEntry(); |
4067 | ce.time = Util.EnvironmentTickCount(); | 4432 | ce.time = Util.EnvironmentTickCount(); |
4068 | ce.account = account; | 4433 | ce.account = account; |
4069 | ce.pinfo = pinfo; | 4434 | ce.pinfo = pinfo; |
4070 | } | 4435 | m_userInfoCache[uuid] = ce; |
4071 | else | 4436 | } |
4072 | { | 4437 | else |
4073 | if (ce == null) | 4438 | { |
4074 | return UUID.Zero.ToString(); | 4439 | if (ce == null) |
4440 | return UUID.Zero.ToString(); | ||
4075 | 4441 | ||
4076 | account = ce.account; | 4442 | account = ce.account; |
4077 | pinfo = ce.pinfo; | 4443 | pinfo = ce.pinfo; |
4078 | } | 4444 | } |
4079 | 4445 | ||
4080 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4446 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4081 | { | ||
4082 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4083 | if (pinfos != null && pinfos.Length > 0) | ||
4084 | { | 4447 | { |
4085 | foreach (PresenceInfo p in pinfos) | 4448 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4449 | if (pinfos != null && pinfos.Length > 0) | ||
4086 | { | 4450 | { |
4087 | if (p.RegionID != UUID.Zero) | 4451 | foreach (PresenceInfo p in pinfos) |
4088 | { | 4452 | { |
4089 | pinfo = p; | 4453 | if (p.RegionID != UUID.Zero) |
4454 | { | ||
4455 | pinfo = p; | ||
4456 | } | ||
4090 | } | 4457 | } |
4091 | } | 4458 | } |
4092 | } | 4459 | else |
4093 | else | 4460 | pinfo = null; |
4094 | pinfo = null; | ||
4095 | 4461 | ||
4096 | ce.time = Util.EnvironmentTickCount(); | 4462 | ce.time = Util.EnvironmentTickCount(); |
4097 | ce.pinfo = pinfo; | 4463 | ce.pinfo = pinfo; |
4098 | } | 4464 | } |
4099 | 4465 | ||
4100 | string reply = String.Empty; | 4466 | string reply = String.Empty; |
4101 | 4467 | ||
4102 | switch (data) | 4468 | switch (data) |
4103 | { | 4469 | { |
4104 | case 1: // DATA_ONLINE (0|1) | 4470 | case 1: // DATA_ONLINE (0|1) |
4105 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4471 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4106 | reply = "1"; | 4472 | reply = "1"; |
4107 | else | 4473 | else |
4108 | reply = "0"; | 4474 | reply = "0"; |
4109 | break; | 4475 | break; |
4110 | case 2: // DATA_NAME (First Last) | 4476 | case 2: // DATA_NAME (First Last) |
4111 | reply = account.FirstName + " " + account.LastName; | 4477 | reply = account.FirstName + " " + account.LastName; |
4112 | break; | 4478 | break; |
4113 | case 3: // DATA_BORN (YYYY-MM-DD) | 4479 | case 3: // DATA_BORN (YYYY-MM-DD) |
4114 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4480 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4115 | born = born.AddSeconds(account.Created); | 4481 | born = born.AddSeconds(account.Created); |
4116 | reply = born.ToString("yyyy-MM-dd"); | 4482 | reply = born.ToString("yyyy-MM-dd"); |
4117 | break; | 4483 | break; |
4118 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4484 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4119 | reply = "0,0,0,0,0,0"; | 4485 | reply = "0,0,0,0,0,0"; |
4120 | break; | 4486 | break; |
4121 | case 7: // DATA_USERLEVEL (integer) | 4487 | case 8: // DATA_PAYINFO (0|1|2|3) |
4122 | reply = account.UserLevel.ToString(); | 4488 | reply = "0"; |
4123 | break; | 4489 | break; |
4124 | case 8: // DATA_PAYINFO (0|1|2|3) | 4490 | default: |
4125 | reply = "0"; | 4491 | return UUID.Zero.ToString(); // Raise no event |
4126 | break; | 4492 | } |
4127 | default: | ||
4128 | return UUID.Zero.ToString(); // Raise no event | ||
4129 | } | ||
4130 | 4493 | ||
4131 | UUID rq = UUID.Random(); | 4494 | UUID rq = UUID.Random(); |
4132 | 4495 | ||
4133 | UUID tid = AsyncCommands. | 4496 | UUID tid = AsyncCommands. |
4134 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4497 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4135 | m_item.ItemID, rq.ToString()); | 4498 | m_item.ItemID, rq.ToString()); |
4136 | 4499 | ||
4137 | AsyncCommands. | 4500 | AsyncCommands. |
4138 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4501 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4139 | 4502 | ||
4140 | ScriptSleep(100); | 4503 | ScriptSleep(100); |
4141 | return tid.ToString(); | 4504 | return tid.ToString(); |
4505 | } | ||
4506 | else | ||
4507 | { | ||
4508 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4509 | } | ||
4510 | return ""; | ||
4142 | } | 4511 | } |
4143 | 4512 | ||
4144 | public LSL_String llRequestInventoryData(string name) | 4513 | public LSL_String llRequestInventoryData(string name) |
@@ -4195,13 +4564,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4195 | if (UUID.TryParse(agent, out agentId)) | 4564 | if (UUID.TryParse(agent, out agentId)) |
4196 | { | 4565 | { |
4197 | ScenePresence presence = World.GetScenePresence(agentId); | 4566 | ScenePresence presence = World.GetScenePresence(agentId); |
4198 | if (presence != null) | 4567 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4199 | { | 4568 | { |
4569 | // agent must not be a god | ||
4570 | if (presence.UserLevel >= 200) return; | ||
4571 | |||
4200 | // agent must be over the owners land | 4572 | // agent must be over the owners land |
4201 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4573 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4202 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4574 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4203 | { | 4575 | { |
4204 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4576 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4577 | { | ||
4578 | // They can't be teleported home for some reason | ||
4579 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4580 | if (regionInfo != null) | ||
4581 | { | ||
4582 | World.RequestTeleportLocation( | ||
4583 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4584 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4585 | } | ||
4586 | } | ||
4205 | } | 4587 | } |
4206 | } | 4588 | } |
4207 | } | 4589 | } |
@@ -4308,7 +4690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4308 | UUID av = new UUID(); | 4690 | UUID av = new UUID(); |
4309 | if (!UUID.TryParse(agent,out av)) | 4691 | if (!UUID.TryParse(agent,out av)) |
4310 | { | 4692 | { |
4311 | LSLError("First parameter to llDialog needs to be a key"); | 4693 | //LSLError("First parameter to llDialog needs to be a key"); |
4312 | return; | 4694 | return; |
4313 | } | 4695 | } |
4314 | 4696 | ||
@@ -4340,10 +4722,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4340 | public void llCollisionSound(string impact_sound, double impact_volume) | 4722 | public void llCollisionSound(string impact_sound, double impact_volume) |
4341 | { | 4723 | { |
4342 | m_host.AddScriptLPS(1); | 4724 | m_host.AddScriptLPS(1); |
4343 | 4725 | ||
4726 | if(impact_sound == "") | ||
4727 | { | ||
4728 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4729 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4730 | m_host.CollisionSoundType = 0; | ||
4731 | return; | ||
4732 | } | ||
4344 | // TODO: Parameter check logic required. | 4733 | // TODO: Parameter check logic required. |
4345 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4734 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4346 | m_host.CollisionSoundVolume = (float)impact_volume; | 4735 | m_host.CollisionSoundVolume = (float)impact_volume; |
4736 | m_host.CollisionSoundType = 1; | ||
4347 | } | 4737 | } |
4348 | 4738 | ||
4349 | public LSL_String llGetAnimation(string id) | 4739 | public LSL_String llGetAnimation(string id) |
@@ -4357,14 +4747,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4357 | 4747 | ||
4358 | if (m_host.RegionHandle == presence.RegionHandle) | 4748 | if (m_host.RegionHandle == presence.RegionHandle) |
4359 | { | 4749 | { |
4360 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4361 | |||
4362 | if (presence != null) | 4750 | if (presence != null) |
4363 | { | 4751 | { |
4364 | AnimationSet currentAnims = presence.Animator.Animations; | 4752 | if (presence.SitGround) |
4365 | string currentAnimationState = String.Empty; | 4753 | return "Sitting on Ground"; |
4366 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4754 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4367 | return currentAnimationState; | 4755 | return "Sitting"; |
4756 | |||
4757 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4758 | string lslMovementAnimation; | ||
4759 | |||
4760 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4761 | return lslMovementAnimation; | ||
4368 | } | 4762 | } |
4369 | } | 4763 | } |
4370 | 4764 | ||
@@ -4511,7 +4905,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4511 | { | 4905 | { |
4512 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4906 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4513 | float distance_term = distance * distance * distance; // Script Energy | 4907 | float distance_term = distance * distance * distance; // Script Energy |
4514 | float pusher_mass = m_host.GetMass(); | 4908 | // use total object mass and not part |
4909 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4515 | 4910 | ||
4516 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4911 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4517 | float PUSH_ATTENUATION_SCALE = 5f; | 4912 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4761,6 +5156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4761 | { | 5156 | { |
4762 | return item.AssetID.ToString(); | 5157 | return item.AssetID.ToString(); |
4763 | } | 5158 | } |
5159 | m_host.TaskInventory.LockItemsForRead(false); | ||
4764 | 5160 | ||
4765 | return UUID.Zero.ToString(); | 5161 | return UUID.Zero.ToString(); |
4766 | } | 5162 | } |
@@ -4894,7 +5290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4894 | public LSL_Vector llGetCenterOfMass() | 5290 | public LSL_Vector llGetCenterOfMass() |
4895 | { | 5291 | { |
4896 | m_host.AddScriptLPS(1); | 5292 | m_host.AddScriptLPS(1); |
4897 | Vector3 center = m_host.GetGeometricCenter(); | 5293 | Vector3 center = m_host.GetCenterOfMass(); |
4898 | return new LSL_Vector(center.X,center.Y,center.Z); | 5294 | return new LSL_Vector(center.X,center.Y,center.Z); |
4899 | } | 5295 | } |
4900 | 5296 | ||
@@ -4913,14 +5309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4913 | { | 5309 | { |
4914 | m_host.AddScriptLPS(1); | 5310 | m_host.AddScriptLPS(1); |
4915 | 5311 | ||
4916 | if (src == null) | 5312 | return src.Length; |
4917 | { | ||
4918 | return 0; | ||
4919 | } | ||
4920 | else | ||
4921 | { | ||
4922 | return src.Length; | ||
4923 | } | ||
4924 | } | 5313 | } |
4925 | 5314 | ||
4926 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5315 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4991,7 +5380,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4991 | else if (src.Data[index] is LSL_Float) | 5380 | else if (src.Data[index] is LSL_Float) |
4992 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5381 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4993 | else if (src.Data[index] is LSL_String) | 5382 | else if (src.Data[index] is LSL_String) |
4994 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5383 | { |
5384 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5385 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5386 | if (m != Match.Empty) | ||
5387 | { | ||
5388 | str = m.Value; | ||
5389 | double d = 0.0; | ||
5390 | if (!Double.TryParse(str, out d)) | ||
5391 | return 0.0; | ||
5392 | |||
5393 | return d; | ||
5394 | } | ||
5395 | return 0.0; | ||
5396 | } | ||
4995 | return Convert.ToDouble(src.Data[index]); | 5397 | return Convert.ToDouble(src.Data[index]); |
4996 | } | 5398 | } |
4997 | catch (FormatException) | 5399 | catch (FormatException) |
@@ -5033,7 +5435,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5033 | // for completion and should LSL_Key ever be implemented | 5435 | // for completion and should LSL_Key ever be implemented |
5034 | // as it's own struct | 5436 | // as it's own struct |
5035 | else if (!(src.Data[index] is LSL_String || | 5437 | else if (!(src.Data[index] is LSL_String || |
5036 | src.Data[index] is LSL_Key)) | 5438 | src.Data[index] is LSL_Key || |
5439 | src.Data[index] is String)) | ||
5037 | { | 5440 | { |
5038 | return ""; | 5441 | return ""; |
5039 | } | 5442 | } |
@@ -5291,7 +5694,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5291 | } | 5694 | } |
5292 | } | 5695 | } |
5293 | } | 5696 | } |
5294 | else { | 5697 | else |
5698 | { | ||
5295 | object[] array = new object[src.Length]; | 5699 | object[] array = new object[src.Length]; |
5296 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5700 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5297 | result = new LSL_List(array); | 5701 | result = new LSL_List(array); |
@@ -5398,7 +5802,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5398 | public LSL_Integer llGetRegionAgentCount() | 5802 | public LSL_Integer llGetRegionAgentCount() |
5399 | { | 5803 | { |
5400 | m_host.AddScriptLPS(1); | 5804 | m_host.AddScriptLPS(1); |
5401 | return new LSL_Integer(World.GetRootAgentCount()); | 5805 | |
5806 | int count = 0; | ||
5807 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5808 | count++; | ||
5809 | }); | ||
5810 | |||
5811 | return new LSL_Integer(count); | ||
5402 | } | 5812 | } |
5403 | 5813 | ||
5404 | public LSL_Vector llGetRegionCorner() | 5814 | public LSL_Vector llGetRegionCorner() |
@@ -5639,6 +6049,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5639 | flags |= ScriptBaseClass.AGENT_AWAY; | 6049 | flags |= ScriptBaseClass.AGENT_AWAY; |
5640 | } | 6050 | } |
5641 | 6051 | ||
6052 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6053 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6054 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6055 | { | ||
6056 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6057 | } | ||
6058 | |||
5642 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6059 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5643 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6060 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5644 | { | 6061 | { |
@@ -5686,6 +6103,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5686 | flags |= ScriptBaseClass.AGENT_SITTING; | 6103 | flags |= ScriptBaseClass.AGENT_SITTING; |
5687 | } | 6104 | } |
5688 | 6105 | ||
6106 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6107 | { | ||
6108 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6109 | } | ||
6110 | |||
5689 | return flags; | 6111 | return flags; |
5690 | } | 6112 | } |
5691 | 6113 | ||
@@ -5833,9 +6255,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5833 | 6255 | ||
5834 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6256 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5835 | 6257 | ||
5836 | foreach (SceneObjectPart part in parts) | 6258 | try |
6259 | { | ||
6260 | foreach (SceneObjectPart part in parts) | ||
6261 | { | ||
6262 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6263 | } | ||
6264 | } | ||
6265 | finally | ||
5837 | { | 6266 | { |
5838 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5839 | } | 6267 | } |
5840 | } | 6268 | } |
5841 | 6269 | ||
@@ -5889,13 +6317,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5889 | 6317 | ||
5890 | if (m_host.OwnerID == land.LandData.OwnerID) | 6318 | if (m_host.OwnerID == land.LandData.OwnerID) |
5891 | { | 6319 | { |
5892 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6320 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6321 | presence.TeleportWithMomentum(pos, null); | ||
6322 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5893 | } | 6323 | } |
5894 | } | 6324 | } |
5895 | } | 6325 | } |
5896 | ScriptSleep(5000); | 6326 | ScriptSleep(5000); |
5897 | } | 6327 | } |
5898 | 6328 | ||
6329 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6330 | { | ||
6331 | return ParseString2List(str, separators, in_spacers, false); | ||
6332 | } | ||
6333 | |||
5899 | public LSL_Integer llOverMyLand(string id) | 6334 | public LSL_Integer llOverMyLand(string id) |
5900 | { | 6335 | { |
5901 | m_host.AddScriptLPS(1); | 6336 | m_host.AddScriptLPS(1); |
@@ -5954,20 +6389,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5954 | return agentSize; | 6389 | return agentSize; |
5955 | } | 6390 | } |
5956 | 6391 | ||
5957 | public LSL_Integer llSameGroup(string agent) | 6392 | public LSL_Integer llSameGroup(string id) |
5958 | { | 6393 | { |
5959 | m_host.AddScriptLPS(1); | 6394 | m_host.AddScriptLPS(1); |
5960 | UUID agentId = new UUID(); | 6395 | UUID uuid = new UUID(); |
5961 | if (!UUID.TryParse(agent, out agentId)) | 6396 | if (!UUID.TryParse(id, out uuid)) |
5962 | return new LSL_Integer(0); | ||
5963 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5964 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5965 | return new LSL_Integer(0); | 6397 | return new LSL_Integer(0); |
5966 | IClientAPI client = presence.ControllingClient; | 6398 | |
5967 | if (m_host.GroupID == client.ActiveGroupId) | 6399 | // Check if it's a group key |
6400 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5968 | return new LSL_Integer(1); | 6401 | return new LSL_Integer(1); |
5969 | else | 6402 | |
6403 | // We got passed a UUID.Zero | ||
6404 | if (uuid == UUID.Zero) | ||
5970 | return new LSL_Integer(0); | 6405 | return new LSL_Integer(0); |
6406 | |||
6407 | // Handle the case where id names an avatar | ||
6408 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6409 | if (presence != null) | ||
6410 | { | ||
6411 | if (presence.IsChildAgent) | ||
6412 | return new LSL_Integer(0); | ||
6413 | |||
6414 | IClientAPI client = presence.ControllingClient; | ||
6415 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6416 | return new LSL_Integer(1); | ||
6417 | |||
6418 | return new LSL_Integer(0); | ||
6419 | } | ||
6420 | |||
6421 | // Handle object case | ||
6422 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6423 | if (part != null) | ||
6424 | { | ||
6425 | // This will handle both deed and non-deed and also the no | ||
6426 | // group case | ||
6427 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6428 | return new LSL_Integer(1); | ||
6429 | |||
6430 | return new LSL_Integer(0); | ||
6431 | } | ||
6432 | |||
6433 | return new LSL_Integer(0); | ||
5971 | } | 6434 | } |
5972 | 6435 | ||
5973 | public void llUnSit(string id) | 6436 | public void llUnSit(string id) |
@@ -6092,7 +6555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6092 | return m_host.ParentGroup.AttachmentPoint; | 6555 | return m_host.ParentGroup.AttachmentPoint; |
6093 | } | 6556 | } |
6094 | 6557 | ||
6095 | public LSL_Integer llGetFreeMemory() | 6558 | public virtual LSL_Integer llGetFreeMemory() |
6096 | { | 6559 | { |
6097 | m_host.AddScriptLPS(1); | 6560 | m_host.AddScriptLPS(1); |
6098 | // Make scripts designed for LSO happy | 6561 | // Make scripts designed for LSO happy |
@@ -6209,7 +6672,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6209 | SetParticleSystem(m_host, rules); | 6672 | SetParticleSystem(m_host, rules); |
6210 | } | 6673 | } |
6211 | 6674 | ||
6212 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6675 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6676 | { | ||
6213 | 6677 | ||
6214 | 6678 | ||
6215 | if (rules.Length == 0) | 6679 | if (rules.Length == 0) |
@@ -6524,6 +6988,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6524 | 6988 | ||
6525 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6989 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6526 | { | 6990 | { |
6991 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
6992 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
6993 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
6994 | |||
6527 | part.SitTargetPosition = offset; | 6995 | part.SitTargetPosition = offset; |
6528 | part.SitTargetOrientation = rot; | 6996 | part.SitTargetOrientation = rot; |
6529 | part.ParentGroup.HasGroupChanged = true; | 6997 | part.ParentGroup.HasGroupChanged = true; |
@@ -6679,13 +7147,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6679 | UUID av = new UUID(); | 7147 | UUID av = new UUID(); |
6680 | if (!UUID.TryParse(avatar,out av)) | 7148 | if (!UUID.TryParse(avatar,out av)) |
6681 | { | 7149 | { |
6682 | LSLError("First parameter to llDialog needs to be a key"); | 7150 | //LSLError("First parameter to llDialog needs to be a key"); |
6683 | return; | 7151 | return; |
6684 | } | 7152 | } |
6685 | if (buttons.Length < 1) | 7153 | if (buttons.Length < 1) |
6686 | { | 7154 | { |
6687 | LSLError("No less than 1 button can be shown"); | 7155 | buttons.Add("OK"); |
6688 | return; | ||
6689 | } | 7156 | } |
6690 | if (buttons.Length > 12) | 7157 | if (buttons.Length > 12) |
6691 | { | 7158 | { |
@@ -6702,7 +7169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6702 | } | 7169 | } |
6703 | if (buttons.Data[i].ToString().Length > 24) | 7170 | if (buttons.Data[i].ToString().Length > 24) |
6704 | { | 7171 | { |
6705 | LSLError("button label cannot be longer than 24 characters"); | 7172 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6706 | return; | 7173 | return; |
6707 | } | 7174 | } |
6708 | buts[i] = buttons.Data[i].ToString(); | 7175 | buts[i] = buttons.Data[i].ToString(); |
@@ -6769,9 +7236,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6769 | return; | 7236 | return; |
6770 | } | 7237 | } |
6771 | 7238 | ||
6772 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7239 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6773 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7240 | if (dest != null) |
7241 | { | ||
7242 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7243 | { | ||
7244 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7245 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6774 | 7246 | ||
7247 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7248 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7249 | } | ||
7250 | } | ||
6775 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7251 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6776 | ScriptSleep(3000); | 7252 | ScriptSleep(3000); |
6777 | } | 7253 | } |
@@ -6834,19 +7310,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6834 | public LSL_String llMD5String(string src, int nonce) | 7310 | public LSL_String llMD5String(string src, int nonce) |
6835 | { | 7311 | { |
6836 | m_host.AddScriptLPS(1); | 7312 | m_host.AddScriptLPS(1); |
6837 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7313 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6838 | } | 7314 | } |
6839 | 7315 | ||
6840 | public LSL_String llSHA1String(string src) | 7316 | public LSL_String llSHA1String(string src) |
6841 | { | 7317 | { |
6842 | m_host.AddScriptLPS(1); | 7318 | m_host.AddScriptLPS(1); |
6843 | return Util.SHA1Hash(src).ToLower(); | 7319 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6844 | } | 7320 | } |
6845 | 7321 | ||
6846 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7322 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6847 | { | 7323 | { |
6848 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7324 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6849 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7325 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7326 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7327 | return shapeBlock; | ||
6850 | 7328 | ||
6851 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7329 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6852 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7330 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6951,6 +7429,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6951 | // Prim type box, cylinder and prism. | 7429 | // Prim type box, cylinder and prism. |
6952 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7430 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6953 | { | 7431 | { |
7432 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7433 | return; | ||
7434 | |||
6954 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7435 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6955 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7436 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6956 | 7437 | ||
@@ -7004,6 +7485,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7004 | // Prim type sphere. | 7485 | // Prim type sphere. |
7005 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7486 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7006 | { | 7487 | { |
7488 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7489 | return; | ||
7490 | |||
7007 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7491 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7008 | 7492 | ||
7009 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7493 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7045,6 +7529,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7045 | // Prim type torus, tube and ring. | 7529 | // Prim type torus, tube and ring. |
7046 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7530 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7047 | { | 7531 | { |
7532 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7533 | return; | ||
7534 | |||
7048 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7535 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7049 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7536 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7050 | 7537 | ||
@@ -7180,6 +7667,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7180 | // Prim type sculpt. | 7667 | // Prim type sculpt. |
7181 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7668 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7182 | { | 7669 | { |
7670 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7671 | return; | ||
7672 | |||
7183 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7673 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7184 | UUID sculptId; | 7674 | UUID sculptId; |
7185 | 7675 | ||
@@ -7204,7 +7694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7204 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7694 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7205 | { | 7695 | { |
7206 | // default | 7696 | // default |
7207 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7697 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7208 | } | 7698 | } |
7209 | 7699 | ||
7210 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7700 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7221,48 +7711,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7221 | ScriptSleep(200); | 7711 | ScriptSleep(200); |
7222 | } | 7712 | } |
7223 | 7713 | ||
7224 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7714 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7225 | { | 7715 | { |
7226 | m_host.AddScriptLPS(1); | 7716 | m_host.AddScriptLPS(1); |
7227 | 7717 | ||
7228 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7718 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7229 | 7719 | ||
7230 | ScriptSleep(200); | 7720 | ScriptSleep(200); |
7231 | } | 7721 | } |
7232 | 7722 | ||
7233 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7723 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7234 | { | 7724 | { |
7235 | m_host.AddScriptLPS(1); | 7725 | List<object> parts = new List<object>(); |
7726 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7727 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7728 | foreach (SceneObjectPart p in prims) | ||
7729 | parts.Add(p); | ||
7730 | foreach (ScenePresence p in avatars) | ||
7731 | parts.Add(p); | ||
7236 | 7732 | ||
7237 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7733 | LSL_List remaining = null; |
7734 | uint rulesParsed = 0; | ||
7735 | |||
7736 | if (parts.Count > 0) | ||
7737 | { | ||
7738 | foreach (object part in parts) | ||
7739 | { | ||
7740 | if (part is SceneObjectPart) | ||
7741 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7742 | else | ||
7743 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7744 | } | ||
7745 | |||
7746 | while ((object)remaining != null && remaining.Length > 2) | ||
7747 | { | ||
7748 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7749 | rules = remaining.GetSublist(1, -1); | ||
7750 | parts.Clear(); | ||
7751 | prims = GetLinkParts(linknumber); | ||
7752 | avatars = GetLinkAvatars(linknumber); | ||
7753 | foreach (SceneObjectPart p in prims) | ||
7754 | parts.Add(p); | ||
7755 | foreach (ScenePresence p in avatars) | ||
7756 | parts.Add(p); | ||
7757 | |||
7758 | remaining = null; | ||
7759 | foreach (object part in parts) | ||
7760 | { | ||
7761 | if (part is SceneObjectPart) | ||
7762 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7763 | else | ||
7764 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7765 | } | ||
7766 | } | ||
7767 | } | ||
7238 | } | 7768 | } |
7239 | 7769 | ||
7240 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7770 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7771 | float material_density, float material_friction, | ||
7772 | float material_restitution, float material_gravity_modifier) | ||
7241 | { | 7773 | { |
7242 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7774 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7775 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7776 | physdata.Density = part.Density; | ||
7777 | physdata.Friction = part.Friction; | ||
7778 | physdata.Bounce = part.Bounciness; | ||
7779 | physdata.GravitationModifier = part.GravityModifier; | ||
7243 | 7780 | ||
7244 | LSL_List remaining = null; | 7781 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7245 | uint rulesParsed = 0; | 7782 | physdata.Density = material_density; |
7783 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7784 | physdata.Friction = material_friction; | ||
7785 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7786 | physdata.Bounce = material_restitution; | ||
7787 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7788 | physdata.GravitationModifier = material_gravity_modifier; | ||
7246 | 7789 | ||
7247 | foreach (SceneObjectPart part in parts) | 7790 | part.UpdateExtraPhysics(physdata); |
7248 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7791 | } |
7249 | 7792 | ||
7250 | while (remaining != null && remaining.Length > 2) | 7793 | public void llSetPhysicsMaterial(int material_bits, |
7251 | { | 7794 | float material_gravity_modifier, float material_restitution, |
7252 | linknumber = remaining.GetLSLIntegerItem(0); | 7795 | float material_friction, float material_density) |
7253 | rules = remaining.GetSublist(1, -1); | 7796 | { |
7254 | parts = GetLinkParts(linknumber); | 7797 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7798 | } | ||
7255 | 7799 | ||
7256 | foreach (SceneObjectPart part in parts) | 7800 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7257 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7801 | { |
7802 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7803 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7804 | ScriptSleep(200); | ||
7805 | } | ||
7806 | |||
7807 | // vector up using libomv (c&p from sop ) | ||
7808 | // vector up rotated by r | ||
7809 | private Vector3 Zrot(Quaternion r) | ||
7810 | { | ||
7811 | double x, y, z, m; | ||
7812 | |||
7813 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7814 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7815 | { | ||
7816 | m = 1.0 / Math.Sqrt(m); | ||
7817 | r.X *= (float)m; | ||
7818 | r.Y *= (float)m; | ||
7819 | r.Z *= (float)m; | ||
7820 | r.W *= (float)m; | ||
7258 | } | 7821 | } |
7822 | |||
7823 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7824 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7825 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7826 | |||
7827 | return new Vector3((float)x, (float)y, (float)z); | ||
7259 | } | 7828 | } |
7260 | 7829 | ||
7261 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7830 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7262 | { | 7831 | { |
7832 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7833 | return null; | ||
7834 | |||
7263 | int idx = 0; | 7835 | int idx = 0; |
7264 | int idxStart = 0; | 7836 | int idxStart = 0; |
7265 | 7837 | ||
7838 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7839 | |||
7266 | bool positionChanged = false; | 7840 | bool positionChanged = false; |
7267 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7841 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7268 | 7842 | ||
@@ -7287,8 +7861,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7287 | return null; | 7861 | return null; |
7288 | 7862 | ||
7289 | v=rules.GetVector3Item(idx++); | 7863 | v=rules.GetVector3Item(idx++); |
7290 | positionChanged = true; | ||
7291 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7864 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7865 | positionChanged = true; | ||
7292 | 7866 | ||
7293 | break; | 7867 | break; |
7294 | case (int)ScriptBaseClass.PRIM_SIZE: | 7868 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7565,7 +8139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7565 | return null; | 8139 | return null; |
7566 | 8140 | ||
7567 | string ph = rules.Data[idx++].ToString(); | 8141 | string ph = rules.Data[idx++].ToString(); |
7568 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8142 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7569 | 8143 | ||
7570 | break; | 8144 | break; |
7571 | 8145 | ||
@@ -7583,12 +8157,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7583 | part.ScriptSetPhysicsStatus(physics); | 8157 | part.ScriptSetPhysicsStatus(physics); |
7584 | break; | 8158 | break; |
7585 | 8159 | ||
8160 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8161 | if (remain < 1) | ||
8162 | return null; | ||
8163 | |||
8164 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8165 | |||
8166 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8167 | physdata.Density = part.Density; | ||
8168 | physdata.Bounce = part.Bounciness; | ||
8169 | physdata.GravitationModifier = part.GravityModifier; | ||
8170 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8171 | |||
8172 | part.UpdateExtraPhysics(physdata); | ||
8173 | |||
8174 | break; | ||
8175 | |||
8176 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8177 | if (remain < 5) | ||
8178 | return null; | ||
8179 | |||
8180 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8181 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8182 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8183 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8184 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8185 | |||
8186 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8187 | |||
8188 | break; | ||
8189 | |||
7586 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8190 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7587 | if (remain < 1) | 8191 | if (remain < 1) |
7588 | return null; | 8192 | return null; |
7589 | string temp = rules.Data[idx++].ToString(); | 8193 | string temp = rules.Data[idx++].ToString(); |
7590 | 8194 | ||
7591 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8195 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7592 | 8196 | ||
7593 | break; | 8197 | break; |
7594 | 8198 | ||
@@ -7662,7 +8266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7662 | if (part.ParentGroup.RootPart == part) | 8266 | if (part.ParentGroup.RootPart == part) |
7663 | { | 8267 | { |
7664 | SceneObjectGroup parent = part.ParentGroup; | 8268 | SceneObjectGroup parent = part.ParentGroup; |
7665 | parent.UpdateGroupPosition(currentPosition); | 8269 | Util.FireAndForget(delegate(object x) { |
8270 | parent.UpdateGroupPosition(currentPosition); | ||
8271 | }); | ||
7666 | } | 8272 | } |
7667 | else | 8273 | else |
7668 | { | 8274 | { |
@@ -7707,10 +8313,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7707 | 8313 | ||
7708 | public LSL_String llXorBase64Strings(string str1, string str2) | 8314 | public LSL_String llXorBase64Strings(string str1, string str2) |
7709 | { | 8315 | { |
7710 | m_host.AddScriptLPS(1); | 8316 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7711 | Deprecated("llXorBase64Strings"); | 8317 | |
7712 | ScriptSleep(300); | 8318 | ScriptSleep(300); |
7713 | return String.Empty; | 8319 | m_host.AddScriptLPS(1); |
8320 | |||
8321 | if (str1 == String.Empty) | ||
8322 | return String.Empty; | ||
8323 | if (str2 == String.Empty) | ||
8324 | return str1; | ||
8325 | |||
8326 | int len = str2.Length; | ||
8327 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8328 | { | ||
8329 | while (str2.EndsWith("=")) | ||
8330 | str2 = str2.Substring(0, str2.Length - 1); | ||
8331 | |||
8332 | len = str2.Length; | ||
8333 | int mod = len % 4; | ||
8334 | |||
8335 | if (mod == 1) | ||
8336 | str2 = str2.Substring(0, str2.Length - 1); | ||
8337 | else if (mod == 2) | ||
8338 | str2 += "=="; | ||
8339 | else if (mod == 3) | ||
8340 | str2 += "="; | ||
8341 | } | ||
8342 | |||
8343 | byte[] data1; | ||
8344 | byte[] data2; | ||
8345 | try | ||
8346 | { | ||
8347 | data1 = Convert.FromBase64String(str1); | ||
8348 | data2 = Convert.FromBase64String(str2); | ||
8349 | } | ||
8350 | catch (Exception) | ||
8351 | { | ||
8352 | return new LSL_String(String.Empty); | ||
8353 | } | ||
8354 | |||
8355 | // For cases where the decoded length of s2 is greater | ||
8356 | // than the decoded length of s1, simply perform a normal | ||
8357 | // decode and XOR | ||
8358 | // | ||
8359 | if (data2.Length >= data1.Length) | ||
8360 | { | ||
8361 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8362 | data1[pos] ^= data2[pos]; | ||
8363 | |||
8364 | return Convert.ToBase64String(data1); | ||
8365 | } | ||
8366 | |||
8367 | // Remove padding | ||
8368 | while (str1.EndsWith("=")) | ||
8369 | str1 = str1.Substring(0, str1.Length - 1); | ||
8370 | while (str2.EndsWith("=")) | ||
8371 | str2 = str2.Substring(0, str2.Length - 1); | ||
8372 | |||
8373 | byte[] d1 = new byte[str1.Length]; | ||
8374 | byte[] d2 = new byte[str2.Length]; | ||
8375 | |||
8376 | for (int i = 0 ; i < str1.Length ; i++) | ||
8377 | { | ||
8378 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8379 | if (idx == -1) | ||
8380 | idx = 0; | ||
8381 | d1[i] = (byte)idx; | ||
8382 | } | ||
8383 | |||
8384 | for (int i = 0 ; i < str2.Length ; i++) | ||
8385 | { | ||
8386 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8387 | if (idx == -1) | ||
8388 | idx = 0; | ||
8389 | d2[i] = (byte)idx; | ||
8390 | } | ||
8391 | |||
8392 | string output = String.Empty; | ||
8393 | |||
8394 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8395 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8396 | |||
8397 | while (output.Length % 3 > 0) | ||
8398 | output += "="; | ||
8399 | |||
8400 | return output; | ||
7714 | } | 8401 | } |
7715 | 8402 | ||
7716 | public void llRemoteDataSetRegion() | 8403 | public void llRemoteDataSetRegion() |
@@ -7834,13 +8521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7834 | public LSL_Integer llGetNumberOfPrims() | 8521 | public LSL_Integer llGetNumberOfPrims() |
7835 | { | 8522 | { |
7836 | m_host.AddScriptLPS(1); | 8523 | m_host.AddScriptLPS(1); |
7837 | int avatarCount = 0; | 8524 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7838 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8525 | |
7839 | { | ||
7840 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7841 | avatarCount++; | ||
7842 | }); | ||
7843 | |||
7844 | return m_host.ParentGroup.PrimCount + avatarCount; | 8526 | return m_host.ParentGroup.PrimCount + avatarCount; |
7845 | } | 8527 | } |
7846 | 8528 | ||
@@ -7856,55 +8538,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7856 | m_host.AddScriptLPS(1); | 8538 | m_host.AddScriptLPS(1); |
7857 | UUID objID = UUID.Zero; | 8539 | UUID objID = UUID.Zero; |
7858 | LSL_List result = new LSL_List(); | 8540 | LSL_List result = new LSL_List(); |
8541 | |||
8542 | // If the ID is not valid, return null result | ||
7859 | if (!UUID.TryParse(obj, out objID)) | 8543 | if (!UUID.TryParse(obj, out objID)) |
7860 | { | 8544 | { |
7861 | result.Add(new LSL_Vector()); | 8545 | result.Add(new LSL_Vector()); |
7862 | result.Add(new LSL_Vector()); | 8546 | result.Add(new LSL_Vector()); |
7863 | return result; | 8547 | return result; |
7864 | } | 8548 | } |
8549 | |||
8550 | // Check if this is an attached prim. If so, replace | ||
8551 | // the UUID with the avatar UUID and report it's bounding box | ||
8552 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8553 | if (part != null && part.ParentGroup.IsAttachment) | ||
8554 | objID = part.ParentGroup.AttachedAvatar; | ||
8555 | |||
8556 | // Find out if this is an avatar ID. If so, return it's box | ||
7865 | ScenePresence presence = World.GetScenePresence(objID); | 8557 | ScenePresence presence = World.GetScenePresence(objID); |
7866 | if (presence != null) | 8558 | if (presence != null) |
7867 | { | 8559 | { |
7868 | if (presence.ParentID == 0) // not sat on an object | 8560 | // As per LSL Wiki, there is no difference between sitting |
8561 | // and standing avatar since server 1.36 | ||
8562 | LSL_Vector lower; | ||
8563 | LSL_Vector upper; | ||
8564 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8565 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7869 | { | 8566 | { |
7870 | LSL_Vector lower; | 8567 | // This is for ground sitting avatars |
7871 | LSL_Vector upper; | 8568 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7872 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8569 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7873 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8570 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7874 | { | ||
7875 | // This is for ground sitting avatars | ||
7876 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7877 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7878 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7879 | } | ||
7880 | else | ||
7881 | { | ||
7882 | // This is for standing/flying avatars | ||
7883 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7884 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7885 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7886 | } | ||
7887 | result.Add(lower); | ||
7888 | result.Add(upper); | ||
7889 | return result; | ||
7890 | } | 8571 | } |
7891 | else | 8572 | else |
7892 | { | 8573 | { |
7893 | // sitting on an object so we need the bounding box of that | 8574 | // This is for standing/flying avatars |
7894 | // which should include the avatar so set the UUID to the | 8575 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7895 | // UUID of the object the avatar is sat on and allow it to fall through | 8576 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7896 | // to processing an object | 8577 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7897 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7898 | objID = p.UUID; | ||
7899 | } | 8578 | } |
8579 | |||
8580 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8581 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8582 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8583 | |||
8584 | if (lower.x > upper.x) | ||
8585 | lower.x = upper.x; | ||
8586 | if (lower.y > upper.y) | ||
8587 | lower.y = upper.y; | ||
8588 | if (lower.z > upper.z) | ||
8589 | lower.z = upper.z; | ||
8590 | |||
8591 | result.Add(lower); | ||
8592 | result.Add(upper); | ||
8593 | return result; | ||
7900 | } | 8594 | } |
7901 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8595 | |
8596 | part = World.GetSceneObjectPart(objID); | ||
7902 | // Currently only works for single prims without a sitting avatar | 8597 | // Currently only works for single prims without a sitting avatar |
7903 | if (part != null) | 8598 | if (part != null) |
7904 | { | 8599 | { |
7905 | Vector3 halfSize = part.Scale / 2.0f; | 8600 | float minX; |
7906 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8601 | float maxX; |
7907 | LSL_Vector upper = new LSL_Vector(halfSize); | 8602 | float minY; |
8603 | float maxY; | ||
8604 | float minZ; | ||
8605 | float maxZ; | ||
8606 | |||
8607 | // This BBox is in sim coordinates, with the offset being | ||
8608 | // a contained point. | ||
8609 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8610 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8611 | |||
8612 | minX -= offsets[0].X; | ||
8613 | maxX -= offsets[0].X; | ||
8614 | minY -= offsets[0].Y; | ||
8615 | maxY -= offsets[0].Y; | ||
8616 | minZ -= offsets[0].Z; | ||
8617 | maxZ -= offsets[0].Z; | ||
8618 | |||
8619 | LSL_Vector lower; | ||
8620 | LSL_Vector upper; | ||
8621 | |||
8622 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8623 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8624 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8625 | |||
8626 | if (lower.x > upper.x) | ||
8627 | lower.x = upper.x; | ||
8628 | if (lower.y > upper.y) | ||
8629 | lower.y = upper.y; | ||
8630 | if (lower.z > upper.z) | ||
8631 | lower.z = upper.z; | ||
8632 | |||
7908 | result.Add(lower); | 8633 | result.Add(lower); |
7909 | result.Add(upper); | 8634 | result.Add(upper); |
7910 | return result; | 8635 | return result; |
@@ -7918,7 +8643,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7918 | 8643 | ||
7919 | public LSL_Vector llGetGeometricCenter() | 8644 | public LSL_Vector llGetGeometricCenter() |
7920 | { | 8645 | { |
7921 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8646 | Vector3 tmp = m_host.GetGeometricCenter(); |
8647 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7922 | } | 8648 | } |
7923 | 8649 | ||
7924 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8650 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7946,24 +8672,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7946 | { | 8672 | { |
7947 | m_host.AddScriptLPS(1); | 8673 | m_host.AddScriptLPS(1); |
7948 | 8674 | ||
7949 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8675 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8676 | // keep other options as before | ||
7950 | 8677 | ||
8678 | List<SceneObjectPart> parts; | ||
8679 | List<ScenePresence> avatars; | ||
8680 | |||
7951 | LSL_List res = new LSL_List(); | 8681 | LSL_List res = new LSL_List(); |
7952 | LSL_List remaining = null; | 8682 | LSL_List remaining = null; |
7953 | 8683 | ||
7954 | foreach (SceneObjectPart part in parts) | 8684 | while (rules.Length > 0) |
7955 | { | 8685 | { |
7956 | remaining = GetPrimParams(part, rules, ref res); | ||
7957 | } | ||
7958 | |||
7959 | while (remaining != null && remaining.Length > 2) | ||
7960 | { | ||
7961 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7962 | rules = remaining.GetSublist(1, -1); | ||
7963 | parts = GetLinkParts(linknumber); | 8686 | parts = GetLinkParts(linknumber); |
8687 | avatars = GetLinkAvatars(linknumber); | ||
7964 | 8688 | ||
8689 | remaining = null; | ||
7965 | foreach (SceneObjectPart part in parts) | 8690 | foreach (SceneObjectPart part in parts) |
8691 | { | ||
7966 | remaining = GetPrimParams(part, rules, ref res); | 8692 | remaining = GetPrimParams(part, rules, ref res); |
8693 | } | ||
8694 | foreach (ScenePresence avatar in avatars) | ||
8695 | { | ||
8696 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8697 | } | ||
8698 | |||
8699 | if (remaining != null && remaining.Length > 0) | ||
8700 | { | ||
8701 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8702 | rules = remaining.GetSublist(1, -1); | ||
8703 | } | ||
7967 | } | 8704 | } |
7968 | 8705 | ||
7969 | return res; | 8706 | return res; |
@@ -8008,13 +8745,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8008 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8745 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8009 | part.AbsolutePosition.Y, | 8746 | part.AbsolutePosition.Y, |
8010 | part.AbsolutePosition.Z); | 8747 | part.AbsolutePosition.Z); |
8011 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8012 | // linkset is rotated; they always reflect the child prim's world position | ||
8013 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8014 | // implementation, so will break scripts imported from there (not to mention it | ||
8015 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8016 | if (part.ParentID != 0) | ||
8017 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8018 | res.Add(v); | 8748 | res.Add(v); |
8019 | break; | 8749 | break; |
8020 | 8750 | ||
@@ -8186,30 +8916,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8186 | if (remain < 1) | 8916 | if (remain < 1) |
8187 | return null; | 8917 | return null; |
8188 | 8918 | ||
8189 | face=(int)rules.GetLSLIntegerItem(idx++); | 8919 | face = (int)rules.GetLSLIntegerItem(idx++); |
8190 | 8920 | ||
8191 | tex = part.Shape.Textures; | 8921 | tex = part.Shape.Textures; |
8922 | int shiny; | ||
8192 | if (face == ScriptBaseClass.ALL_SIDES) | 8923 | if (face == ScriptBaseClass.ALL_SIDES) |
8193 | { | 8924 | { |
8194 | for (face = 0; face < GetNumberOfSides(part); face++) | 8925 | for (face = 0; face < GetNumberOfSides(part); face++) |
8195 | { | 8926 | { |
8196 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8927 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8197 | // Convert Shininess to PRIM_SHINY_* | 8928 | if (shinyness == Shininess.High) |
8198 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8929 | { |
8199 | // PRIM_BUMP_* | 8930 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8200 | res.Add(new LSL_Integer((int)texface.Bump)); | 8931 | } |
8932 | else if (shinyness == Shininess.Medium) | ||
8933 | { | ||
8934 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8935 | } | ||
8936 | else if (shinyness == Shininess.Low) | ||
8937 | { | ||
8938 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8939 | } | ||
8940 | else | ||
8941 | { | ||
8942 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8943 | } | ||
8944 | res.Add(new LSL_Integer(shiny)); | ||
8945 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8201 | } | 8946 | } |
8202 | } | 8947 | } |
8203 | else | 8948 | else |
8204 | { | 8949 | { |
8205 | if (face >= 0 && face < GetNumberOfSides(part)) | 8950 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8951 | if (shinyness == Shininess.High) | ||
8206 | { | 8952 | { |
8207 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8953 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8208 | // Convert Shininess to PRIM_SHINY_* | 8954 | } |
8209 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8955 | else if (shinyness == Shininess.Medium) |
8210 | // PRIM_BUMP_* | 8956 | { |
8211 | res.Add(new LSL_Integer((int)texface.Bump)); | 8957 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8958 | } | ||
8959 | else if (shinyness == Shininess.Low) | ||
8960 | { | ||
8961 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8962 | } | ||
8963 | else | ||
8964 | { | ||
8965 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8212 | } | 8966 | } |
8967 | res.Add(new LSL_Integer(shiny)); | ||
8968 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8213 | } | 8969 | } |
8214 | break; | 8970 | break; |
8215 | 8971 | ||
@@ -8217,24 +8973,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8217 | if (remain < 1) | 8973 | if (remain < 1) |
8218 | return null; | 8974 | return null; |
8219 | 8975 | ||
8220 | face=(int)rules.GetLSLIntegerItem(idx++); | 8976 | face = (int)rules.GetLSLIntegerItem(idx++); |
8221 | 8977 | ||
8222 | tex = part.Shape.Textures; | 8978 | tex = part.Shape.Textures; |
8979 | int fullbright; | ||
8223 | if (face == ScriptBaseClass.ALL_SIDES) | 8980 | if (face == ScriptBaseClass.ALL_SIDES) |
8224 | { | 8981 | { |
8225 | for (face = 0; face < GetNumberOfSides(part); face++) | 8982 | for (face = 0; face < GetNumberOfSides(part); face++) |
8226 | { | 8983 | { |
8227 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8984 | if (tex.GetFace((uint)face).Fullbright == true) |
8228 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8985 | { |
8986 | fullbright = ScriptBaseClass.TRUE; | ||
8987 | } | ||
8988 | else | ||
8989 | { | ||
8990 | fullbright = ScriptBaseClass.FALSE; | ||
8991 | } | ||
8992 | res.Add(new LSL_Integer(fullbright)); | ||
8229 | } | 8993 | } |
8230 | } | 8994 | } |
8231 | else | 8995 | else |
8232 | { | 8996 | { |
8233 | if (face >= 0 && face < GetNumberOfSides(part)) | 8997 | if (tex.GetFace((uint)face).Fullbright == true) |
8234 | { | 8998 | { |
8235 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8999 | fullbright = ScriptBaseClass.TRUE; |
8236 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9000 | } |
9001 | else | ||
9002 | { | ||
9003 | fullbright = ScriptBaseClass.FALSE; | ||
8237 | } | 9004 | } |
9005 | res.Add(new LSL_Integer(fullbright)); | ||
8238 | } | 9006 | } |
8239 | break; | 9007 | break; |
8240 | 9008 | ||
@@ -8256,27 +9024,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8256 | break; | 9024 | break; |
8257 | 9025 | ||
8258 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9026 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9027 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8259 | if (remain < 1) | 9028 | if (remain < 1) |
8260 | return null; | 9029 | return null; |
8261 | 9030 | ||
8262 | face=(int)rules.GetLSLIntegerItem(idx++); | 9031 | face = (int)rules.GetLSLIntegerItem(idx++); |
8263 | 9032 | ||
8264 | tex = part.Shape.Textures; | 9033 | tex = part.Shape.Textures; |
8265 | if (face == ScriptBaseClass.ALL_SIDES) | 9034 | if (face == ScriptBaseClass.ALL_SIDES) |
8266 | { | 9035 | { |
8267 | for (face = 0; face < GetNumberOfSides(part); face++) | 9036 | for (face = 0; face < GetNumberOfSides(part); face++) |
8268 | { | 9037 | { |
8269 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9038 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8270 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9039 | { |
8271 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9040 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9041 | } | ||
9042 | else | ||
9043 | { | ||
9044 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9045 | } | ||
8272 | } | 9046 | } |
8273 | } | 9047 | } |
8274 | else | 9048 | else |
8275 | { | 9049 | { |
8276 | if (face >= 0 && face < GetNumberOfSides(part)) | 9050 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8277 | { | 9051 | { |
8278 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9052 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8279 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9053 | } |
9054 | else | ||
9055 | { | ||
9056 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8280 | } | 9057 | } |
8281 | } | 9058 | } |
8282 | break; | 9059 | break; |
@@ -8300,24 +9077,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8300 | if (remain < 1) | 9077 | if (remain < 1) |
8301 | return null; | 9078 | return null; |
8302 | 9079 | ||
8303 | face=(int)rules.GetLSLIntegerItem(idx++); | 9080 | face = (int)rules.GetLSLIntegerItem(idx++); |
8304 | 9081 | ||
8305 | tex = part.Shape.Textures; | 9082 | tex = part.Shape.Textures; |
9083 | float primglow; | ||
8306 | if (face == ScriptBaseClass.ALL_SIDES) | 9084 | if (face == ScriptBaseClass.ALL_SIDES) |
8307 | { | 9085 | { |
8308 | for (face = 0; face < GetNumberOfSides(part); face++) | 9086 | for (face = 0; face < GetNumberOfSides(part); face++) |
8309 | { | 9087 | { |
8310 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9088 | primglow = tex.GetFace((uint)face).Glow; |
8311 | res.Add(new LSL_Float(texface.Glow)); | 9089 | res.Add(new LSL_Float(primglow)); |
8312 | } | 9090 | } |
8313 | } | 9091 | } |
8314 | else | 9092 | else |
8315 | { | 9093 | { |
8316 | if (face >= 0 && face < GetNumberOfSides(part)) | 9094 | primglow = tex.GetFace((uint)face).Glow; |
8317 | { | 9095 | res.Add(new LSL_Float(primglow)); |
8318 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8319 | res.Add(new LSL_Float(texface.Glow)); | ||
8320 | } | ||
8321 | } | 9096 | } |
8322 | break; | 9097 | break; |
8323 | 9098 | ||
@@ -8329,15 +9104,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8329 | textColor.B)); | 9104 | textColor.B)); |
8330 | res.Add(new LSL_Float(textColor.A)); | 9105 | res.Add(new LSL_Float(textColor.A)); |
8331 | break; | 9106 | break; |
9107 | |||
8332 | case (int)ScriptBaseClass.PRIM_NAME: | 9108 | case (int)ScriptBaseClass.PRIM_NAME: |
8333 | res.Add(new LSL_String(part.Name)); | 9109 | res.Add(new LSL_String(part.Name)); |
8334 | break; | 9110 | break; |
9111 | |||
8335 | case (int)ScriptBaseClass.PRIM_DESC: | 9112 | case (int)ScriptBaseClass.PRIM_DESC: |
8336 | res.Add(new LSL_String(part.Description)); | 9113 | res.Add(new LSL_String(part.Description)); |
8337 | break; | 9114 | break; |
9115 | |||
8338 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9116 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8339 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9117 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8340 | break; | 9118 | break; |
9119 | |||
8341 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9120 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8342 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9121 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8343 | break; | 9122 | break; |
@@ -8948,8 +9727,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8948 | // The function returns an ordered list | 9727 | // The function returns an ordered list |
8949 | // representing the tokens found in the supplied | 9728 | // representing the tokens found in the supplied |
8950 | // sources string. If two successive tokenizers | 9729 | // sources string. If two successive tokenizers |
8951 | // are encountered, then a NULL entry is added | 9730 | // are encountered, then a null-string entry is |
8952 | // to the list. | 9731 | // added to the list. |
8953 | // | 9732 | // |
8954 | // It is a precondition that the source and | 9733 | // It is a precondition that the source and |
8955 | // toekizer lisst are non-null. If they are null, | 9734 | // toekizer lisst are non-null. If they are null, |
@@ -8957,7 +9736,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8957 | // while their lengths are being determined. | 9736 | // while their lengths are being determined. |
8958 | // | 9737 | // |
8959 | // A small amount of working memoryis required | 9738 | // A small amount of working memoryis required |
8960 | // of approximately 8*#tokenizers. | 9739 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8961 | // | 9740 | // |
8962 | // There are many ways in which this function | 9741 | // There are many ways in which this function |
8963 | // can be implemented, this implementation is | 9742 | // can be implemented, this implementation is |
@@ -8973,155 +9752,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8973 | // and eliminates redundant tokenizers as soon | 9752 | // and eliminates redundant tokenizers as soon |
8974 | // as is possible. | 9753 | // as is possible. |
8975 | // | 9754 | // |
8976 | // The implementation tries to avoid any copying | 9755 | // The implementation tries to minimize temporary |
8977 | // of arrays or other objects. | 9756 | // garbage generation. |
8978 | // </remarks> | 9757 | // </remarks> |
8979 | 9758 | ||
8980 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9759 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8981 | { | 9760 | { |
8982 | int beginning = 0; | 9761 | return ParseString2List(src, separators, spacers, true); |
8983 | int srclen = src.Length; | 9762 | } |
8984 | int seplen = separators.Length; | ||
8985 | object[] separray = separators.Data; | ||
8986 | int spclen = spacers.Length; | ||
8987 | object[] spcarray = spacers.Data; | ||
8988 | int mlen = seplen+spclen; | ||
8989 | |||
8990 | int[] offset = new int[mlen+1]; | ||
8991 | bool[] active = new bool[mlen]; | ||
8992 | |||
8993 | int best; | ||
8994 | int j; | ||
8995 | |||
8996 | // Initial capacity reduces resize cost | ||
8997 | 9763 | ||
8998 | LSL_List tokens = new LSL_List(); | 9764 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9765 | { | ||
9766 | int srclen = src.Length; | ||
9767 | int seplen = separators.Length; | ||
9768 | object[] separray = separators.Data; | ||
9769 | int spclen = spacers.Length; | ||
9770 | object[] spcarray = spacers.Data; | ||
9771 | int dellen = 0; | ||
9772 | string[] delarray = new string[seplen+spclen]; | ||
8999 | 9773 | ||
9000 | // All entries are initially valid | 9774 | int outlen = 0; |
9775 | string[] outarray = new string[srclen*2+1]; | ||
9001 | 9776 | ||
9002 | for (int i = 0; i < mlen; i++) | 9777 | int i, j; |
9003 | active[i] = true; | 9778 | string d; |
9004 | 9779 | ||
9005 | offset[mlen] = srclen; | 9780 | m_host.AddScriptLPS(1); |
9006 | 9781 | ||
9007 | while (beginning < srclen) | 9782 | /* |
9783 | * Convert separator and spacer lists to C# strings. | ||
9784 | * Also filter out null strings so we don't hang. | ||
9785 | */ | ||
9786 | for (i = 0; i < seplen; i ++) | ||
9008 | { | 9787 | { |
9788 | d = separray[i].ToString(); | ||
9789 | if (d.Length > 0) | ||
9790 | { | ||
9791 | delarray[dellen++] = d; | ||
9792 | } | ||
9793 | } | ||
9794 | seplen = dellen; | ||
9009 | 9795 | ||
9010 | best = mlen; // as bad as it gets | 9796 | for (i = 0; i < spclen; i ++) |
9797 | { | ||
9798 | d = spcarray[i].ToString(); | ||
9799 | if (d.Length > 0) | ||
9800 | { | ||
9801 | delarray[dellen++] = d; | ||
9802 | } | ||
9803 | } | ||
9011 | 9804 | ||
9012 | // Scan for separators | 9805 | /* |
9806 | * Scan through source string from beginning to end. | ||
9807 | */ | ||
9808 | for (i = 0;;) | ||
9809 | { | ||
9013 | 9810 | ||
9014 | for (j = 0; j < seplen; j++) | 9811 | /* |
9812 | * Find earliest delimeter in src starting at i (if any). | ||
9813 | */ | ||
9814 | int earliestDel = -1; | ||
9815 | int earliestSrc = srclen; | ||
9816 | string earliestStr = null; | ||
9817 | for (j = 0; j < dellen; j ++) | ||
9015 | { | 9818 | { |
9016 | if (separray[j].ToString() == String.Empty) | 9819 | d = delarray[j]; |
9017 | active[j] = false; | 9820 | if (d != null) |
9018 | |||
9019 | if (active[j]) | ||
9020 | { | 9821 | { |
9021 | // scan all of the markers | 9822 | int index = src.IndexOf(d, i); |
9022 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9823 | if (index < 0) |
9023 | { | 9824 | { |
9024 | // not present at all | 9825 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9025 | active[j] = false; | ||
9026 | } | 9826 | } |
9027 | else | 9827 | else if (index < earliestSrc) |
9028 | { | 9828 | { |
9029 | // present and correct | 9829 | earliestSrc = index; // where delimeter starts in source string |
9030 | if (offset[j] < offset[best]) | 9830 | earliestDel = j; // where delimeter is in delarray[] |
9031 | { | 9831 | earliestStr = d; // the delimeter string from delarray[] |
9032 | // closest so far | 9832 | if (index == i) break; // can't do any better than found at beg of string |
9033 | best = j; | ||
9034 | if (offset[best] == beginning) | ||
9035 | break; | ||
9036 | } | ||
9037 | } | 9833 | } |
9038 | } | 9834 | } |
9039 | } | 9835 | } |
9040 | 9836 | ||
9041 | // Scan for spacers | 9837 | /* |
9042 | 9838 | * Output source string starting at i through start of earliest delimeter. | |
9043 | if (offset[best] != beginning) | 9839 | */ |
9840 | if (keepNulls || (earliestSrc > i)) | ||
9044 | { | 9841 | { |
9045 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9842 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9046 | { | ||
9047 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9048 | active[j] = false; | ||
9049 | |||
9050 | if (active[j]) | ||
9051 | { | ||
9052 | // scan all of the markers | ||
9053 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9054 | { | ||
9055 | // not present at all | ||
9056 | active[j] = false; | ||
9057 | } | ||
9058 | else | ||
9059 | { | ||
9060 | // present and correct | ||
9061 | if (offset[j] < offset[best]) | ||
9062 | { | ||
9063 | // closest so far | ||
9064 | best = j; | ||
9065 | } | ||
9066 | } | ||
9067 | } | ||
9068 | } | ||
9069 | } | 9843 | } |
9070 | 9844 | ||
9071 | // This is the normal exit from the scanning loop | 9845 | /* |
9846 | * If no delimeter found at or after i, we're done scanning. | ||
9847 | */ | ||
9848 | if (earliestDel < 0) break; | ||
9072 | 9849 | ||
9073 | if (best == mlen) | 9850 | /* |
9851 | * If delimeter was a spacer, output the spacer. | ||
9852 | */ | ||
9853 | if (earliestDel >= seplen) | ||
9074 | { | 9854 | { |
9075 | // no markers were found on this pass | 9855 | outarray[outlen++] = earliestStr; |
9076 | // so we're pretty much done | ||
9077 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9078 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9079 | break; | ||
9080 | } | 9856 | } |
9081 | 9857 | ||
9082 | // Otherwise we just add the newly delimited token | 9858 | /* |
9083 | // and recalculate where the search should continue. | 9859 | * Look at rest of src string following delimeter. |
9084 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9860 | */ |
9085 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9861 | i = earliestSrc + earliestStr.Length; |
9086 | |||
9087 | if (best < seplen) | ||
9088 | { | ||
9089 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9090 | } | ||
9091 | else | ||
9092 | { | ||
9093 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9094 | string str = spcarray[best - seplen].ToString(); | ||
9095 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9096 | tokens.Add(new LSL_String(str)); | ||
9097 | } | ||
9098 | } | 9862 | } |
9099 | 9863 | ||
9100 | // This an awkward an not very intuitive boundary case. If the | 9864 | /* |
9101 | // last substring is a tokenizer, then there is an implied trailing | 9865 | * Make up an exact-sized output array suitable for an LSL_List object. |
9102 | // null list entry. Hopefully the single comparison will not be too | 9866 | */ |
9103 | // arduous. Alternatively the 'break' could be replced with a return | 9867 | object[] outlist = new object[outlen]; |
9104 | // but that's shabby programming. | 9868 | for (i = 0; i < outlen; i ++) |
9105 | |||
9106 | if ((beginning == srclen) && (keepNulls)) | ||
9107 | { | 9869 | { |
9108 | if (srclen != 0) | 9870 | outlist[i] = new LSL_String(outarray[i]); |
9109 | tokens.Add(new LSL_String("")); | ||
9110 | } | 9871 | } |
9111 | 9872 | return new LSL_List(outlist); | |
9112 | return tokens; | ||
9113 | } | ||
9114 | |||
9115 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9116 | { | ||
9117 | m_host.AddScriptLPS(1); | ||
9118 | return this.ParseString(src, separators, spacers, false); | ||
9119 | } | ||
9120 | |||
9121 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9122 | { | ||
9123 | m_host.AddScriptLPS(1); | ||
9124 | return this.ParseString(src, separators, spacers, true); | ||
9125 | } | 9873 | } |
9126 | 9874 | ||
9127 | public LSL_Integer llGetObjectPermMask(int mask) | 9875 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9216,6 +9964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9216 | case 4: | 9964 | case 4: |
9217 | return (int)item.NextPermissions; | 9965 | return (int)item.NextPermissions; |
9218 | } | 9966 | } |
9967 | m_host.TaskInventory.LockItemsForRead(false); | ||
9219 | 9968 | ||
9220 | return -1; | 9969 | return -1; |
9221 | } | 9970 | } |
@@ -9418,31 +10167,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9418 | UUID key = new UUID(); | 10167 | UUID key = new UUID(); |
9419 | if (UUID.TryParse(id, out key)) | 10168 | if (UUID.TryParse(id, out key)) |
9420 | { | 10169 | { |
9421 | try | 10170 | // return total object mass |
9422 | { | 10171 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9423 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10172 | if (part != null) |
9424 | if (obj != null) | 10173 | return part.ParentGroup.GetMass(); |
9425 | return (double)obj.GetMass(); | 10174 | |
9426 | // the object is null so the key is for an avatar | 10175 | // the object is null so the key is for an avatar |
9427 | ScenePresence avatar = World.GetScenePresence(key); | 10176 | ScenePresence avatar = World.GetScenePresence(key); |
9428 | if (avatar != null) | 10177 | if (avatar != null) |
9429 | if (avatar.IsChildAgent) | ||
9430 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9431 | // child agents have a mass of 1.0 | ||
9432 | return 1; | ||
9433 | else | ||
9434 | return (double)avatar.GetMass(); | ||
9435 | } | ||
9436 | catch (KeyNotFoundException) | ||
9437 | { | 10178 | { |
9438 | return 0; // The Object/Agent not in the region so just return zero | 10179 | if (avatar.IsChildAgent) |
10180 | { | ||
10181 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10182 | // child agents have a mass of 1.0 | ||
10183 | return 1; | ||
10184 | } | ||
10185 | else | ||
10186 | { | ||
10187 | return (double)avatar.GetMass(); | ||
10188 | } | ||
9439 | } | 10189 | } |
9440 | } | 10190 | } |
9441 | return 0; | 10191 | return 0; |
9442 | } | 10192 | } |
9443 | 10193 | ||
9444 | /// <summary> | 10194 | /// <summary> |
9445 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10195 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9446 | /// start and end and inserts the src list in its place. The inclusive | 10196 | /// start and end and inserts the src list in its place. The inclusive |
9447 | /// nature of the indices means that at least one element must be deleted | 10197 | /// nature of the indices means that at least one element must be deleted |
9448 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10198 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9499,16 +10249,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9499 | // based upon end. Note that if end exceeds the upper | 10249 | // based upon end. Note that if end exceeds the upper |
9500 | // bound in this case, the entire destination list | 10250 | // bound in this case, the entire destination list |
9501 | // is removed. | 10251 | // is removed. |
9502 | else | 10252 | else if (start == 0) |
9503 | { | 10253 | { |
9504 | if (end + 1 < dest.Length) | 10254 | if (end + 1 < dest.Length) |
9505 | { | ||
9506 | return src + dest.GetSublist(end + 1, -1); | 10255 | return src + dest.GetSublist(end + 1, -1); |
9507 | } | ||
9508 | else | 10256 | else |
9509 | { | ||
9510 | return src; | 10257 | return src; |
9511 | } | 10258 | } |
10259 | else // Start < 0 | ||
10260 | { | ||
10261 | if (end + 1 < dest.Length) | ||
10262 | return dest.GetSublist(end + 1, -1); | ||
10263 | else | ||
10264 | return new LSL_List(); | ||
9512 | } | 10265 | } |
9513 | } | 10266 | } |
9514 | // Finally, if start > end, we strip away a prefix and | 10267 | // Finally, if start > end, we strip away a prefix and |
@@ -9559,17 +10312,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9559 | int width = 0; | 10312 | int width = 0; |
9560 | int height = 0; | 10313 | int height = 0; |
9561 | 10314 | ||
9562 | ParcelMediaCommandEnum? commandToSend = null; | 10315 | uint commandToSend = 0; |
9563 | float time = 0.0f; // default is from start | 10316 | float time = 0.0f; // default is from start |
9564 | 10317 | ||
9565 | ScenePresence presence = null; | 10318 | ScenePresence presence = null; |
9566 | 10319 | ||
9567 | for (int i = 0; i < commandList.Data.Length; i++) | 10320 | for (int i = 0; i < commandList.Data.Length; i++) |
9568 | { | 10321 | { |
9569 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10322 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9570 | switch (command) | 10323 | switch (command) |
9571 | { | 10324 | { |
9572 | case ParcelMediaCommandEnum.Agent: | 10325 | case (uint)ParcelMediaCommandEnum.Agent: |
9573 | // we send only to one agent | 10326 | // we send only to one agent |
9574 | if ((i + 1) < commandList.Length) | 10327 | if ((i + 1) < commandList.Length) |
9575 | { | 10328 | { |
@@ -9586,25 +10339,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9586 | } | 10339 | } |
9587 | break; | 10340 | break; |
9588 | 10341 | ||
9589 | case ParcelMediaCommandEnum.Loop: | 10342 | case (uint)ParcelMediaCommandEnum.Loop: |
9590 | loop = 1; | 10343 | loop = 1; |
9591 | commandToSend = command; | 10344 | commandToSend = command; |
9592 | update = true; //need to send the media update packet to set looping | 10345 | update = true; //need to send the media update packet to set looping |
9593 | break; | 10346 | break; |
9594 | 10347 | ||
9595 | case ParcelMediaCommandEnum.Play: | 10348 | case (uint)ParcelMediaCommandEnum.Play: |
9596 | loop = 0; | 10349 | loop = 0; |
9597 | commandToSend = command; | 10350 | commandToSend = command; |
9598 | update = true; //need to send the media update packet to make sure it doesn't loop | 10351 | update = true; //need to send the media update packet to make sure it doesn't loop |
9599 | break; | 10352 | break; |
9600 | 10353 | ||
9601 | case ParcelMediaCommandEnum.Pause: | 10354 | case (uint)ParcelMediaCommandEnum.Pause: |
9602 | case ParcelMediaCommandEnum.Stop: | 10355 | case (uint)ParcelMediaCommandEnum.Stop: |
9603 | case ParcelMediaCommandEnum.Unload: | 10356 | case (uint)ParcelMediaCommandEnum.Unload: |
9604 | commandToSend = command; | 10357 | commandToSend = command; |
9605 | break; | 10358 | break; |
9606 | 10359 | ||
9607 | case ParcelMediaCommandEnum.Url: | 10360 | case (uint)ParcelMediaCommandEnum.Url: |
9608 | if ((i + 1) < commandList.Length) | 10361 | if ((i + 1) < commandList.Length) |
9609 | { | 10362 | { |
9610 | if (commandList.Data[i + 1] is LSL_String) | 10363 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9617,7 +10370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9617 | } | 10370 | } |
9618 | break; | 10371 | break; |
9619 | 10372 | ||
9620 | case ParcelMediaCommandEnum.Texture: | 10373 | case (uint)ParcelMediaCommandEnum.Texture: |
9621 | if ((i + 1) < commandList.Length) | 10374 | if ((i + 1) < commandList.Length) |
9622 | { | 10375 | { |
9623 | if (commandList.Data[i + 1] is LSL_String) | 10376 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9630,7 +10383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9630 | } | 10383 | } |
9631 | break; | 10384 | break; |
9632 | 10385 | ||
9633 | case ParcelMediaCommandEnum.Time: | 10386 | case (uint)ParcelMediaCommandEnum.Time: |
9634 | if ((i + 1) < commandList.Length) | 10387 | if ((i + 1) < commandList.Length) |
9635 | { | 10388 | { |
9636 | if (commandList.Data[i + 1] is LSL_Float) | 10389 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9642,7 +10395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9642 | } | 10395 | } |
9643 | break; | 10396 | break; |
9644 | 10397 | ||
9645 | case ParcelMediaCommandEnum.AutoAlign: | 10398 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9646 | if ((i + 1) < commandList.Length) | 10399 | if ((i + 1) < commandList.Length) |
9647 | { | 10400 | { |
9648 | if (commandList.Data[i + 1] is LSL_Integer) | 10401 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9656,7 +10409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9656 | } | 10409 | } |
9657 | break; | 10410 | break; |
9658 | 10411 | ||
9659 | case ParcelMediaCommandEnum.Type: | 10412 | case (uint)ParcelMediaCommandEnum.Type: |
9660 | if ((i + 1) < commandList.Length) | 10413 | if ((i + 1) < commandList.Length) |
9661 | { | 10414 | { |
9662 | if (commandList.Data[i + 1] is LSL_String) | 10415 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9669,7 +10422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9669 | } | 10422 | } |
9670 | break; | 10423 | break; |
9671 | 10424 | ||
9672 | case ParcelMediaCommandEnum.Desc: | 10425 | case (uint)ParcelMediaCommandEnum.Desc: |
9673 | if ((i + 1) < commandList.Length) | 10426 | if ((i + 1) < commandList.Length) |
9674 | { | 10427 | { |
9675 | if (commandList.Data[i + 1] is LSL_String) | 10428 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9682,7 +10435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9682 | } | 10435 | } |
9683 | break; | 10436 | break; |
9684 | 10437 | ||
9685 | case ParcelMediaCommandEnum.Size: | 10438 | case (uint)ParcelMediaCommandEnum.Size: |
9686 | if ((i + 2) < commandList.Length) | 10439 | if ((i + 2) < commandList.Length) |
9687 | { | 10440 | { |
9688 | if (commandList.Data[i + 1] is LSL_Integer) | 10441 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9752,7 +10505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9752 | } | 10505 | } |
9753 | } | 10506 | } |
9754 | 10507 | ||
9755 | if (commandToSend != null) | 10508 | if (commandToSend != 0) |
9756 | { | 10509 | { |
9757 | // the commandList contained a start/stop/... command, too | 10510 | // the commandList contained a start/stop/... command, too |
9758 | if (presence == null) | 10511 | if (presence == null) |
@@ -9789,7 +10542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9789 | 10542 | ||
9790 | if (aList.Data[i] != null) | 10543 | if (aList.Data[i] != null) |
9791 | { | 10544 | { |
9792 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10545 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9793 | { | 10546 | { |
9794 | case ParcelMediaCommandEnum.Url: | 10547 | case ParcelMediaCommandEnum.Url: |
9795 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10548 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9846,15 +10599,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9846 | 10599 | ||
9847 | if (quick_pay_buttons.Data.Length < 4) | 10600 | if (quick_pay_buttons.Data.Length < 4) |
9848 | { | 10601 | { |
9849 | LSLError("List must have at least 4 elements"); | 10602 | int x; |
9850 | return; | 10603 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10604 | { | ||
10605 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10606 | } | ||
9851 | } | 10607 | } |
9852 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10608 | int[] nPrice = new int[5]; |
9853 | 10609 | nPrice[0] = price; | |
9854 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10610 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9855 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10611 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9856 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10612 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9857 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10613 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10614 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9858 | m_host.ParentGroup.HasGroupChanged = true; | 10615 | m_host.ParentGroup.HasGroupChanged = true; |
9859 | } | 10616 | } |
9860 | 10617 | ||
@@ -9871,7 +10628,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9871 | return new LSL_Vector(); | 10628 | return new LSL_Vector(); |
9872 | } | 10629 | } |
9873 | 10630 | ||
9874 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10631 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10632 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9875 | if (presence != null) | 10633 | if (presence != null) |
9876 | { | 10634 | { |
9877 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10635 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9893,7 +10651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9893 | return new LSL_Rotation(); | 10651 | return new LSL_Rotation(); |
9894 | } | 10652 | } |
9895 | 10653 | ||
9896 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10654 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10655 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9897 | if (presence != null) | 10656 | if (presence != null) |
9898 | { | 10657 | { |
9899 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10658 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9953,14 +10712,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9953 | { | 10712 | { |
9954 | m_host.AddScriptLPS(1); | 10713 | m_host.AddScriptLPS(1); |
9955 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10714 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9956 | if (detectedParams == null) return; // only works on the first detected avatar | 10715 | if (detectedParams == null) |
9957 | 10716 | { | |
10717 | if (m_host.ParentGroup.IsAttachment == true) | ||
10718 | { | ||
10719 | detectedParams = new DetectParams(); | ||
10720 | detectedParams.Key = m_host.OwnerID; | ||
10721 | } | ||
10722 | else | ||
10723 | { | ||
10724 | return; | ||
10725 | } | ||
10726 | } | ||
10727 | |||
9958 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10728 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9959 | if (avatar != null) | 10729 | if (avatar != null) |
9960 | { | 10730 | { |
9961 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10731 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9962 | simname, pos, lookAt); | 10732 | simname, pos, lookAt); |
9963 | } | 10733 | } |
10734 | |||
9964 | ScriptSleep(1000); | 10735 | ScriptSleep(1000); |
9965 | } | 10736 | } |
9966 | 10737 | ||
@@ -10084,12 +10855,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10084 | 10855 | ||
10085 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10856 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10086 | object[] data = rules.Data; | 10857 | object[] data = rules.Data; |
10087 | for (int i = 0; i < data.Length; ++i) { | 10858 | for (int i = 0; i < data.Length; ++i) |
10859 | { | ||
10088 | int type = Convert.ToInt32(data[i++].ToString()); | 10860 | int type = Convert.ToInt32(data[i++].ToString()); |
10089 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10861 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10090 | 10862 | ||
10091 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10863 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10092 | switch (type) { | 10864 | switch (type) |
10865 | { | ||
10093 | case ScriptBaseClass.CAMERA_FOCUS: | 10866 | case ScriptBaseClass.CAMERA_FOCUS: |
10094 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10867 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10095 | case ScriptBaseClass.CAMERA_POSITION: | 10868 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10194,19 +10967,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10194 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10967 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10195 | { | 10968 | { |
10196 | m_host.AddScriptLPS(1); | 10969 | m_host.AddScriptLPS(1); |
10197 | string ret = String.Empty; | 10970 | |
10198 | string src1 = llBase64ToString(str1); | 10971 | if (str1 == String.Empty) |
10199 | string src2 = llBase64ToString(str2); | 10972 | return String.Empty; |
10200 | int c = 0; | 10973 | if (str2 == String.Empty) |
10201 | for (int i = 0; i < src1.Length; i++) | 10974 | return str1; |
10975 | |||
10976 | int len = str2.Length; | ||
10977 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10202 | { | 10978 | { |
10203 | ret += (char) (src1[i] ^ src2[c]); | 10979 | while (str2.EndsWith("=")) |
10980 | str2 = str2.Substring(0, str2.Length - 1); | ||
10981 | |||
10982 | len = str2.Length; | ||
10983 | int mod = len % 4; | ||
10204 | 10984 | ||
10205 | c++; | 10985 | if (mod == 1) |
10206 | if (c >= src2.Length) | 10986 | str2 = str2.Substring(0, str2.Length - 1); |
10207 | c = 0; | 10987 | else if (mod == 2) |
10988 | str2 += "=="; | ||
10989 | else if (mod == 3) | ||
10990 | str2 += "="; | ||
10991 | } | ||
10992 | |||
10993 | byte[] data1; | ||
10994 | byte[] data2; | ||
10995 | try | ||
10996 | { | ||
10997 | data1 = Convert.FromBase64String(str1); | ||
10998 | data2 = Convert.FromBase64String(str2); | ||
10999 | } | ||
11000 | catch (Exception) | ||
11001 | { | ||
11002 | return new LSL_String(String.Empty); | ||
11003 | } | ||
11004 | |||
11005 | byte[] d2 = new Byte[data1.Length]; | ||
11006 | int pos = 0; | ||
11007 | |||
11008 | if (data1.Length <= data2.Length) | ||
11009 | { | ||
11010 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11011 | } | ||
11012 | else | ||
11013 | { | ||
11014 | while (pos < data1.Length) | ||
11015 | { | ||
11016 | len = data1.Length - pos; | ||
11017 | if (len > data2.Length) | ||
11018 | len = data2.Length; | ||
11019 | |||
11020 | Array.Copy(data2, 0, d2, pos, len); | ||
11021 | pos += len; | ||
11022 | } | ||
10208 | } | 11023 | } |
10209 | return llStringToBase64(ret); | 11024 | |
11025 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11026 | data1[pos] ^= d2[pos]; | ||
11027 | |||
11028 | return Convert.ToBase64String(data1); | ||
10210 | } | 11029 | } |
10211 | 11030 | ||
10212 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11031 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10259,16 +11078,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10259 | if (userAgent != null) | 11078 | if (userAgent != null) |
10260 | httpHeaders["User-Agent"] = userAgent; | 11079 | httpHeaders["User-Agent"] = userAgent; |
10261 | 11080 | ||
11081 | // See if the URL contains any header hacks | ||
11082 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11083 | if (urlParts.Length > 1) | ||
11084 | { | ||
11085 | // Iterate the passed headers and parse them | ||
11086 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11087 | { | ||
11088 | // The rest of those would be added to the body in SL. | ||
11089 | // Let's not do that. | ||
11090 | if (urlParts[i] == String.Empty) | ||
11091 | break; | ||
11092 | |||
11093 | // See if this could be a valid header | ||
11094 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11095 | if (headerParts.Length != 2) | ||
11096 | continue; | ||
11097 | |||
11098 | string headerName = headerParts[0].Trim(); | ||
11099 | string headerValue = headerParts[1].Trim(); | ||
11100 | |||
11101 | // Filter out headers that could be used to abuse | ||
11102 | // another system or cloak the request | ||
11103 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11104 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11105 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11106 | headerName.ToLower() == "x-secondlife-region" || | ||
11107 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11108 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11109 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11110 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11111 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11112 | headerName.ToLower() == "connection" || | ||
11113 | headerName.ToLower() == "content-length" || | ||
11114 | headerName.ToLower() == "from" || | ||
11115 | headerName.ToLower() == "host" || | ||
11116 | headerName.ToLower() == "proxy-authorization" || | ||
11117 | headerName.ToLower() == "referer" || | ||
11118 | headerName.ToLower() == "trailer" || | ||
11119 | headerName.ToLower() == "transfer-encoding" || | ||
11120 | headerName.ToLower() == "via" || | ||
11121 | headerName.ToLower() == "authorization") | ||
11122 | continue; | ||
11123 | |||
11124 | httpHeaders[headerName] = headerValue; | ||
11125 | } | ||
11126 | |||
11127 | // Finally, strip any protocol specifier from the URL | ||
11128 | url = urlParts[0].Trim(); | ||
11129 | int idx = url.IndexOf(" HTTP/"); | ||
11130 | if (idx != -1) | ||
11131 | url = url.Substring(0, idx); | ||
11132 | } | ||
11133 | |||
10262 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11134 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10263 | Regex r = new Regex(authregex); | 11135 | Regex r = new Regex(authregex); |
10264 | int[] gnums = r.GetGroupNumbers(); | 11136 | int[] gnums = r.GetGroupNumbers(); |
10265 | Match m = r.Match(url); | 11137 | Match m = r.Match(url); |
10266 | if (m.Success) { | 11138 | if (m.Success) |
10267 | for (int i = 1; i < gnums.Length; i++) { | 11139 | { |
11140 | for (int i = 1; i < gnums.Length; i++) | ||
11141 | { | ||
10268 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11142 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10269 | //CaptureCollection cc = g.Captures; | 11143 | //CaptureCollection cc = g.Captures; |
10270 | } | 11144 | } |
10271 | if (m.Groups.Count == 5) { | 11145 | if (m.Groups.Count == 5) |
11146 | { | ||
10272 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11147 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10273 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11148 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10274 | } | 11149 | } |
@@ -10471,6 +11346,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10471 | 11346 | ||
10472 | LSL_List ret = new LSL_List(); | 11347 | LSL_List ret = new LSL_List(); |
10473 | UUID key = new UUID(); | 11348 | UUID key = new UUID(); |
11349 | |||
11350 | |||
10474 | if (UUID.TryParse(id, out key)) | 11351 | if (UUID.TryParse(id, out key)) |
10475 | { | 11352 | { |
10476 | ScenePresence av = World.GetScenePresence(key); | 11353 | ScenePresence av = World.GetScenePresence(key); |
@@ -10488,13 +11365,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10488 | ret.Add(new LSL_String("")); | 11365 | ret.Add(new LSL_String("")); |
10489 | break; | 11366 | break; |
10490 | case ScriptBaseClass.OBJECT_POS: | 11367 | case ScriptBaseClass.OBJECT_POS: |
10491 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11368 | Vector3 avpos; |
11369 | |||
11370 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11371 | { | ||
11372 | avpos = av.OffsetPosition; | ||
11373 | |||
11374 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11375 | avpos -= sitOffset; | ||
11376 | |||
11377 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11378 | } | ||
11379 | else | ||
11380 | avpos = av.AbsolutePosition; | ||
11381 | |||
11382 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10492 | break; | 11383 | break; |
10493 | case ScriptBaseClass.OBJECT_ROT: | 11384 | case ScriptBaseClass.OBJECT_ROT: |
10494 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11385 | Quaternion avrot = av.Rotation; |
11386 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11387 | { | ||
11388 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11389 | } | ||
11390 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10495 | break; | 11391 | break; |
10496 | case ScriptBaseClass.OBJECT_VELOCITY: | 11392 | case ScriptBaseClass.OBJECT_VELOCITY: |
10497 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11393 | Vector3 avvel = av.Velocity; |
11394 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10498 | break; | 11395 | break; |
10499 | case ScriptBaseClass.OBJECT_OWNER: | 11396 | case ScriptBaseClass.OBJECT_OWNER: |
10500 | ret.Add(new LSL_String(id)); | 11397 | ret.Add(new LSL_String(id)); |
@@ -10550,11 +11447,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10550 | case ScriptBaseClass.OBJECT_NAME: | 11447 | case ScriptBaseClass.OBJECT_NAME: |
10551 | ret.Add(new LSL_String(obj.Name)); | 11448 | ret.Add(new LSL_String(obj.Name)); |
10552 | break; | 11449 | break; |
10553 | case ScriptBaseClass.OBJECT_DESC: | 11450 | case ScriptBaseClass.OBJECT_DESC: |
10554 | ret.Add(new LSL_String(obj.Description)); | 11451 | ret.Add(new LSL_String(obj.Description)); |
10555 | break; | 11452 | break; |
10556 | case ScriptBaseClass.OBJECT_POS: | 11453 | case ScriptBaseClass.OBJECT_POS: |
10557 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11454 | Vector3 opos = obj.AbsolutePosition; |
11455 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10558 | break; | 11456 | break; |
10559 | case ScriptBaseClass.OBJECT_ROT: | 11457 | case ScriptBaseClass.OBJECT_ROT: |
10560 | { | 11458 | { |
@@ -10604,9 +11502,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10604 | // The value returned in SL for normal prims is prim count | 11502 | // The value returned in SL for normal prims is prim count |
10605 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11503 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10606 | break; | 11504 | break; |
10607 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11505 | |
10608 | // "Land Impact" calculations. These calculations are probably not applicable | 11506 | // costs below may need to be diferent for root parts, need to check |
10609 | // to OpenSim and are not yet complete in SL | ||
10610 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11507 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10611 | // The linden calculation is here | 11508 | // The linden calculation is here |
10612 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11509 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10614,16 +11511,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10614 | ret.Add(new LSL_Float(0)); | 11511 | ret.Add(new LSL_Float(0)); |
10615 | break; | 11512 | break; |
10616 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11513 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10617 | // The linden calculation is here | 11514 | // The value returned in SL for normal prims is prim count * 0.06 |
10618 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11515 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10619 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10620 | ret.Add(new LSL_Float(0)); | ||
10621 | break; | 11516 | break; |
10622 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11517 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10623 | // The linden calculation is here | 11518 | // The value returned in SL for normal prims is prim count |
10624 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11519 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10625 | // The value returned in SL for normal prims looks like the prim count | ||
10626 | ret.Add(new LSL_Float(0)); | ||
10627 | break; | 11520 | break; |
10628 | default: | 11521 | default: |
10629 | // Invalid or unhandled constant. | 11522 | // Invalid or unhandled constant. |
@@ -10834,15 +11727,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10834 | return result; | 11727 | return result; |
10835 | } | 11728 | } |
10836 | 11729 | ||
10837 | public void print(string str) | 11730 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10838 | { | 11731 | { |
10839 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11732 | List<SceneObjectPart> parts = GetLinkParts(link); |
10840 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11733 | if (parts.Count < 1) |
10841 | if (ossl != null) | 11734 | return 0; |
10842 | { | 11735 | |
10843 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11736 | return GetNumberOfSides(parts[0]); |
10844 | m_log.Info("LSL print():" + str); | ||
10845 | } | ||
10846 | } | 11737 | } |
10847 | 11738 | ||
10848 | private string Name2Username(string name) | 11739 | private string Name2Username(string name) |
@@ -10887,7 +11778,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10887 | 11778 | ||
10888 | return rq.ToString(); | 11779 | return rq.ToString(); |
10889 | } | 11780 | } |
10890 | 11781 | /* | |
11782 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11783 | { | ||
11784 | m_SayShoutCount = 0; | ||
11785 | } | ||
11786 | */ | ||
10891 | private struct Tri | 11787 | private struct Tri |
10892 | { | 11788 | { |
10893 | public Vector3 p1; | 11789 | public Vector3 p1; |
@@ -11027,9 +11923,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11027 | 11923 | ||
11028 | ContactResult result = new ContactResult (); | 11924 | ContactResult result = new ContactResult (); |
11029 | result.ConsumerID = group.LocalId; | 11925 | result.ConsumerID = group.LocalId; |
11030 | result.Depth = intersection.distance; | 11926 | // result.Depth = intersection.distance; |
11031 | result.Normal = intersection.normal; | 11927 | result.Normal = intersection.normal; |
11032 | result.Pos = intersection.ipoint; | 11928 | result.Pos = intersection.ipoint; |
11929 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11033 | 11930 | ||
11034 | contacts.Add(result); | 11931 | contacts.Add(result); |
11035 | }); | 11932 | }); |
@@ -11162,6 +12059,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11162 | 12059 | ||
11163 | return contacts[0]; | 12060 | return contacts[0]; |
11164 | } | 12061 | } |
12062 | /* | ||
12063 | // not done: | ||
12064 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12065 | { | ||
12066 | ContactResult[] contacts = null; | ||
12067 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12068 | { | ||
12069 | if (m_host.ParentGroup == group) | ||
12070 | return; | ||
12071 | |||
12072 | if (group.IsAttachment) | ||
12073 | return; | ||
12074 | |||
12075 | if(group.RootPart.PhysActor != null) | ||
12076 | return; | ||
12077 | |||
12078 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12079 | }); | ||
12080 | return contacts; | ||
12081 | } | ||
12082 | */ | ||
11165 | 12083 | ||
11166 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12084 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11167 | { | 12085 | { |
@@ -11203,32 +12121,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11203 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12121 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11204 | 12122 | ||
11205 | 12123 | ||
11206 | if (checkTerrain) | 12124 | if (World.SuportsRayCastFiltered()) |
11207 | { | 12125 | { |
11208 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12126 | if (dist == 0) |
11209 | if (groundContact != null) | 12127 | return list; |
11210 | results.Add((ContactResult)groundContact); | ||
11211 | } | ||
11212 | 12128 | ||
11213 | if (checkAgents) | 12129 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11214 | { | 12130 | if (checkTerrain) |
11215 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12131 | rayfilter |= RayFilterFlags.land; |
11216 | foreach (ContactResult r in agentHits) | 12132 | // if (checkAgents) |
11217 | results.Add(r); | 12133 | // rayfilter |= RayFilterFlags.agent; |
11218 | } | 12134 | if (checkPhysical) |
12135 | rayfilter |= RayFilterFlags.physical; | ||
12136 | if (checkNonPhysical) | ||
12137 | rayfilter |= RayFilterFlags.nonphysical; | ||
12138 | if (detectPhantom) | ||
12139 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12140 | |||
12141 | Vector3 direction = dir * ( 1/dist); | ||
12142 | |||
12143 | if(rayfilter == 0) | ||
12144 | { | ||
12145 | list.Add(new LSL_Integer(0)); | ||
12146 | return list; | ||
12147 | } | ||
12148 | |||
12149 | // get some more contacts to sort ??? | ||
12150 | int physcount = 4 * count; | ||
12151 | if (physcount > 20) | ||
12152 | physcount = 20; | ||
12153 | |||
12154 | object physresults; | ||
12155 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12156 | |||
12157 | if (physresults == null) | ||
12158 | { | ||
12159 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12160 | return list; | ||
12161 | } | ||
11219 | 12162 | ||
11220 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12163 | results = (List<ContactResult>)physresults; |
12164 | |||
12165 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12166 | if (checkAgents) | ||
12167 | { | ||
12168 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12169 | foreach (ContactResult r in agentHits) | ||
12170 | results.Add(r); | ||
12171 | } | ||
12172 | |||
12173 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12174 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12175 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12176 | // physicsl phantoms as done by the physics scene | ||
12177 | // We don't want anything else but phantoms here. | ||
12178 | if (detectPhantom) | ||
12179 | { | ||
12180 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12181 | foreach (ContactResult r in objectHits) | ||
12182 | results.Add(r); | ||
12183 | } | ||
12184 | } | ||
12185 | else | ||
11221 | { | 12186 | { |
11222 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12187 | if (checkTerrain) |
11223 | foreach (ContactResult r in objectHits) | 12188 | { |
11224 | results.Add(r); | 12189 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12190 | if (groundContact != null) | ||
12191 | results.Add((ContactResult)groundContact); | ||
12192 | } | ||
12193 | |||
12194 | if (checkAgents) | ||
12195 | { | ||
12196 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12197 | foreach (ContactResult r in agentHits) | ||
12198 | results.Add(r); | ||
12199 | } | ||
12200 | |||
12201 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12202 | { | ||
12203 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12204 | foreach (ContactResult r in objectHits) | ||
12205 | results.Add(r); | ||
12206 | } | ||
11225 | } | 12207 | } |
11226 | 12208 | ||
11227 | results.Sort(delegate(ContactResult a, ContactResult b) | 12209 | results.Sort(delegate(ContactResult a, ContactResult b) |
11228 | { | 12210 | { |
11229 | return a.Depth.CompareTo(b.Depth); | 12211 | return a.Depth.CompareTo(b.Depth); |
11230 | }); | 12212 | }); |
11231 | 12213 | ||
11232 | int values = 0; | 12214 | int values = 0; |
11233 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12215 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11234 | 12216 | ||
@@ -11321,7 +12303,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11321 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12303 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11322 | if (!isAccount) return 0; | 12304 | if (!isAccount) return 0; |
11323 | if (estate.HasAccess(id)) return 1; | 12305 | if (estate.HasAccess(id)) return 1; |
11324 | if (estate.IsBanned(id)) | 12306 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11325 | estate.RemoveBan(id); | 12307 | estate.RemoveBan(id); |
11326 | estate.AddEstateUser(id); | 12308 | estate.AddEstateUser(id); |
11327 | break; | 12309 | break; |
@@ -11340,14 +12322,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11340 | break; | 12322 | break; |
11341 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12323 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11342 | if (!isAccount) return 0; | 12324 | if (!isAccount) return 0; |
11343 | if (estate.IsBanned(id)) return 1; | 12325 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11344 | EstateBan ban = new EstateBan(); | 12326 | EstateBan ban = new EstateBan(); |
11345 | ban.EstateID = estate.EstateID; | 12327 | ban.EstateID = estate.EstateID; |
11346 | ban.BannedUserID = id; | 12328 | ban.BannedUserID = id; |
11347 | estate.AddBan(ban); | 12329 | estate.AddBan(ban); |
11348 | break; | 12330 | break; |
11349 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12331 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11350 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12332 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11351 | estate.RemoveBan(id); | 12333 | estate.RemoveBan(id); |
11352 | break; | 12334 | break; |
11353 | default: return 0; | 12335 | default: return 0; |
@@ -11376,7 +12358,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11376 | return 16384; | 12358 | return 16384; |
11377 | } | 12359 | } |
11378 | 12360 | ||
11379 | public LSL_Integer llGetUsedMemory() | 12361 | public virtual LSL_Integer llGetUsedMemory() |
11380 | { | 12362 | { |
11381 | m_host.AddScriptLPS(1); | 12363 | m_host.AddScriptLPS(1); |
11382 | // The value returned for LSO scripts in SL | 12364 | // The value returned for LSO scripts in SL |
@@ -11404,22 +12386,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11404 | public void llSetSoundQueueing(int queue) | 12386 | public void llSetSoundQueueing(int queue) |
11405 | { | 12387 | { |
11406 | m_host.AddScriptLPS(1); | 12388 | m_host.AddScriptLPS(1); |
11407 | NotImplemented("llSetSoundQueueing"); | ||
11408 | } | 12389 | } |
11409 | 12390 | ||
11410 | public void llCollisionSprite(string impact_sprite) | 12391 | public void llCollisionSprite(string impact_sprite) |
11411 | { | 12392 | { |
11412 | m_host.AddScriptLPS(1); | 12393 | m_host.AddScriptLPS(1); |
11413 | NotImplemented("llCollisionSprite"); | 12394 | // Viewer 2.0 broke this and it's likely LL has no intention |
12395 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11414 | } | 12396 | } |
11415 | 12397 | ||
11416 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12398 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11417 | { | 12399 | { |
11418 | m_host.AddScriptLPS(1); | 12400 | m_host.AddScriptLPS(1); |
11419 | NotImplemented("llGodLikeRezObject"); | 12401 | |
12402 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12403 | NotImplemented("llGodLikeRezObject"); | ||
12404 | |||
12405 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12406 | if (rezAsset == null) | ||
12407 | { | ||
12408 | llSay(0, "Asset not found"); | ||
12409 | return; | ||
12410 | } | ||
12411 | |||
12412 | SceneObjectGroup group = null; | ||
12413 | |||
12414 | try | ||
12415 | { | ||
12416 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12417 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12418 | } | ||
12419 | catch | ||
12420 | { | ||
12421 | llSay(0, "Asset not found"); | ||
12422 | return; | ||
12423 | } | ||
12424 | |||
12425 | if (group == null) | ||
12426 | { | ||
12427 | llSay(0, "Asset not found"); | ||
12428 | return; | ||
12429 | } | ||
12430 | |||
12431 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12432 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12433 | |||
12434 | group.ResetIDs(); | ||
12435 | |||
12436 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12437 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12438 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12439 | group.ScheduleGroupForFullUpdate(); | ||
12440 | |||
12441 | // objects rezzed with this method are die_at_edge by default. | ||
12442 | group.RootPart.SetDieAtEdge(true); | ||
12443 | |||
12444 | group.ResumeScripts(); | ||
12445 | |||
12446 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12447 | "object_rez", new Object[] { | ||
12448 | new LSL_String( | ||
12449 | group.RootPart.UUID.ToString()) }, | ||
12450 | new DetectParams[0])); | ||
12451 | } | ||
12452 | |||
12453 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12454 | { | ||
12455 | UUID txn = UUID.Random(); | ||
12456 | |||
12457 | Util.FireAndForget(delegate(object x) | ||
12458 | { | ||
12459 | int replycode = 0; | ||
12460 | string replydata = destination + "," + amount.ToString(); | ||
12461 | |||
12462 | try | ||
12463 | { | ||
12464 | TaskInventoryItem item = m_item; | ||
12465 | if (item == null) | ||
12466 | { | ||
12467 | replydata = "SERVICE_ERROR"; | ||
12468 | return; | ||
12469 | } | ||
12470 | |||
12471 | m_host.AddScriptLPS(1); | ||
12472 | |||
12473 | if (item.PermsGranter == UUID.Zero) | ||
12474 | { | ||
12475 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12476 | return; | ||
12477 | } | ||
12478 | |||
12479 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12480 | { | ||
12481 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12482 | return; | ||
12483 | } | ||
12484 | |||
12485 | UUID toID = new UUID(); | ||
12486 | |||
12487 | if (!UUID.TryParse(destination, out toID)) | ||
12488 | { | ||
12489 | replydata = "INVALID_AGENT"; | ||
12490 | return; | ||
12491 | } | ||
12492 | |||
12493 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12494 | |||
12495 | if (money == null) | ||
12496 | { | ||
12497 | replydata = "TRANSFERS_DISABLED"; | ||
12498 | return; | ||
12499 | } | ||
12500 | |||
12501 | bool result = money.ObjectGiveMoney( | ||
12502 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12503 | |||
12504 | if (result) | ||
12505 | { | ||
12506 | replycode = 1; | ||
12507 | return; | ||
12508 | } | ||
12509 | |||
12510 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12511 | } | ||
12512 | finally | ||
12513 | { | ||
12514 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12515 | "transaction_result", new Object[] { | ||
12516 | new LSL_String(txn.ToString()), | ||
12517 | new LSL_Integer(replycode), | ||
12518 | new LSL_String(replydata) }, | ||
12519 | new DetectParams[0])); | ||
12520 | } | ||
12521 | }); | ||
12522 | |||
12523 | return txn.ToString(); | ||
11420 | } | 12524 | } |
11421 | 12525 | ||
11422 | #endregion | 12526 | #endregion |
12527 | |||
12528 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12529 | { | ||
12530 | SceneObjectGroup group = m_host.ParentGroup; | ||
12531 | |||
12532 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12533 | return; | ||
12534 | if (group.IsAttachment) | ||
12535 | return; | ||
12536 | |||
12537 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12538 | { | ||
12539 | if (group.RootPart.KeyframeMotion != null) | ||
12540 | group.RootPart.KeyframeMotion.Delete(); | ||
12541 | group.RootPart.KeyframeMotion = null; | ||
12542 | |||
12543 | int idx = 0; | ||
12544 | |||
12545 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12546 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12547 | |||
12548 | while (idx < options.Data.Length) | ||
12549 | { | ||
12550 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12551 | int remain = options.Data.Length - idx; | ||
12552 | |||
12553 | switch (option) | ||
12554 | { | ||
12555 | case ScriptBaseClass.KFM_MODE: | ||
12556 | if (remain < 1) | ||
12557 | break; | ||
12558 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12559 | switch(modeval) | ||
12560 | { | ||
12561 | case ScriptBaseClass.KFM_FORWARD: | ||
12562 | mode = KeyframeMotion.PlayMode.Forward; | ||
12563 | break; | ||
12564 | case ScriptBaseClass.KFM_REVERSE: | ||
12565 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12566 | break; | ||
12567 | case ScriptBaseClass.KFM_LOOP: | ||
12568 | mode = KeyframeMotion.PlayMode.Loop; | ||
12569 | break; | ||
12570 | case ScriptBaseClass.KFM_PING_PONG: | ||
12571 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12572 | break; | ||
12573 | } | ||
12574 | break; | ||
12575 | case ScriptBaseClass.KFM_DATA: | ||
12576 | if (remain < 1) | ||
12577 | break; | ||
12578 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12579 | data = (KeyframeMotion.DataFormat)dataval; | ||
12580 | break; | ||
12581 | } | ||
12582 | } | ||
12583 | |||
12584 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12585 | |||
12586 | idx = 0; | ||
12587 | |||
12588 | int elemLength = 2; | ||
12589 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12590 | elemLength = 3; | ||
12591 | |||
12592 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12593 | while (idx < frames.Data.Length) | ||
12594 | { | ||
12595 | int remain = frames.Data.Length - idx; | ||
12596 | |||
12597 | if (remain < elemLength) | ||
12598 | break; | ||
12599 | |||
12600 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12601 | frame.Position = null; | ||
12602 | frame.Rotation = null; | ||
12603 | |||
12604 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12605 | { | ||
12606 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12607 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12608 | } | ||
12609 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12610 | { | ||
12611 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12612 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12613 | } | ||
12614 | |||
12615 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12616 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12617 | |||
12618 | keyframes.Add(frame); | ||
12619 | } | ||
12620 | |||
12621 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12622 | group.RootPart.KeyframeMotion.Start(); | ||
12623 | } | ||
12624 | else | ||
12625 | { | ||
12626 | if (group.RootPart.KeyframeMotion == null) | ||
12627 | return; | ||
12628 | |||
12629 | if (options.Data.Length == 0) | ||
12630 | { | ||
12631 | group.RootPart.KeyframeMotion.Stop(); | ||
12632 | return; | ||
12633 | } | ||
12634 | |||
12635 | int code = (int)options.GetLSLIntegerItem(0); | ||
12636 | |||
12637 | int idx = 0; | ||
12638 | |||
12639 | while (idx < options.Data.Length) | ||
12640 | { | ||
12641 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12642 | int remain = options.Data.Length - idx; | ||
12643 | |||
12644 | switch (option) | ||
12645 | { | ||
12646 | case ScriptBaseClass.KFM_COMMAND: | ||
12647 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12648 | switch (cmd) | ||
12649 | { | ||
12650 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12651 | group.RootPart.KeyframeMotion.Start(); | ||
12652 | break; | ||
12653 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12654 | group.RootPart.KeyframeMotion.Stop(); | ||
12655 | break; | ||
12656 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12657 | group.RootPart.KeyframeMotion.Pause(); | ||
12658 | break; | ||
12659 | } | ||
12660 | break; | ||
12661 | } | ||
12662 | } | ||
12663 | } | ||
12664 | } | ||
12665 | |||
12666 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12667 | { | ||
12668 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12669 | |||
12670 | int idx = 0; | ||
12671 | int idxStart = 0; | ||
12672 | |||
12673 | bool positionChanged = false; | ||
12674 | Vector3 finalPos = Vector3.Zero; | ||
12675 | |||
12676 | try | ||
12677 | { | ||
12678 | while (idx < rules.Length) | ||
12679 | { | ||
12680 | ++rulesParsed; | ||
12681 | int code = rules.GetLSLIntegerItem(idx++); | ||
12682 | |||
12683 | int remain = rules.Length - idx; | ||
12684 | idxStart = idx; | ||
12685 | |||
12686 | switch (code) | ||
12687 | { | ||
12688 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12689 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12690 | { | ||
12691 | if (remain < 1) | ||
12692 | return null; | ||
12693 | |||
12694 | LSL_Vector v; | ||
12695 | v = rules.GetVector3Item(idx++); | ||
12696 | |||
12697 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12698 | if (part == null) | ||
12699 | break; | ||
12700 | |||
12701 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12702 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12703 | if (part.LinkNum > 1) | ||
12704 | { | ||
12705 | localRot = GetPartLocalRot(part); | ||
12706 | localPos = GetPartLocalPos(part); | ||
12707 | } | ||
12708 | |||
12709 | v -= localPos; | ||
12710 | v /= localRot; | ||
12711 | |||
12712 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12713 | |||
12714 | v = v + 2 * sitOffset; | ||
12715 | |||
12716 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12717 | av.SendAvatarDataToAllAgents(); | ||
12718 | |||
12719 | } | ||
12720 | break; | ||
12721 | |||
12722 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12723 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12724 | { | ||
12725 | if (remain < 1) | ||
12726 | return null; | ||
12727 | |||
12728 | LSL_Rotation r; | ||
12729 | r = rules.GetQuaternionItem(idx++); | ||
12730 | |||
12731 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12732 | if (part == null) | ||
12733 | break; | ||
12734 | |||
12735 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12736 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12737 | |||
12738 | if (part.LinkNum > 1) | ||
12739 | localRot = GetPartLocalRot(part); | ||
12740 | |||
12741 | r = r * llGetRootRotation() / localRot; | ||
12742 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12743 | av.SendAvatarDataToAllAgents(); | ||
12744 | } | ||
12745 | break; | ||
12746 | |||
12747 | // parse rest doing nothing but number of parameters error check | ||
12748 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12749 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12750 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12751 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12752 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12753 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12754 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12755 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12756 | if (remain < 1) | ||
12757 | return null; | ||
12758 | idx++; | ||
12759 | break; | ||
12760 | |||
12761 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12762 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12763 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12764 | if (remain < 2) | ||
12765 | return null; | ||
12766 | idx += 2; | ||
12767 | break; | ||
12768 | |||
12769 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12770 | if (remain < 3) | ||
12771 | return null; | ||
12772 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12773 | remain = rules.Length - idx; | ||
12774 | switch (code) | ||
12775 | { | ||
12776 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12777 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12778 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12779 | if (remain < 6) | ||
12780 | return null; | ||
12781 | idx += 6; | ||
12782 | break; | ||
12783 | |||
12784 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12785 | if (remain < 5) | ||
12786 | return null; | ||
12787 | idx += 5; | ||
12788 | break; | ||
12789 | |||
12790 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12791 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12792 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12793 | if (remain < 11) | ||
12794 | return null; | ||
12795 | idx += 11; | ||
12796 | break; | ||
12797 | |||
12798 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12799 | if (remain < 2) | ||
12800 | return null; | ||
12801 | idx += 2; | ||
12802 | break; | ||
12803 | } | ||
12804 | break; | ||
12805 | |||
12806 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12807 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12808 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12809 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12810 | if (remain < 3) | ||
12811 | return null; | ||
12812 | idx += 3; | ||
12813 | break; | ||
12814 | |||
12815 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12816 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12817 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12818 | if (remain < 5) | ||
12819 | return null; | ||
12820 | idx += 5; | ||
12821 | break; | ||
12822 | |||
12823 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12824 | if (remain < 7) | ||
12825 | return null; | ||
12826 | |||
12827 | idx += 7; | ||
12828 | break; | ||
12829 | |||
12830 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12831 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12832 | return null; | ||
12833 | |||
12834 | return rules.GetSublist(idx, -1); | ||
12835 | } | ||
12836 | } | ||
12837 | } | ||
12838 | catch (InvalidCastException e) | ||
12839 | { | ||
12840 | ShoutError(string.Format( | ||
12841 | "{0} error running rule #{1}: arg #{2} ", | ||
12842 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12843 | } | ||
12844 | finally | ||
12845 | { | ||
12846 | if (positionChanged) | ||
12847 | { | ||
12848 | av.OffsetPosition = finalPos; | ||
12849 | // av.SendAvatarDataToAllAgents(); | ||
12850 | av.SendTerseUpdateToAllClients(); | ||
12851 | positionChanged = false; | ||
12852 | } | ||
12853 | } | ||
12854 | return null; | ||
12855 | } | ||
12856 | |||
12857 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12858 | { | ||
12859 | // avatars case | ||
12860 | // replies as SL wiki | ||
12861 | |||
12862 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12863 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12864 | |||
12865 | int idx = 0; | ||
12866 | while (idx < rules.Length) | ||
12867 | { | ||
12868 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12869 | int remain = rules.Length - idx; | ||
12870 | |||
12871 | switch (code) | ||
12872 | { | ||
12873 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12874 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12875 | break; | ||
12876 | |||
12877 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12878 | res.Add(new LSL_Integer(0)); | ||
12879 | break; | ||
12880 | |||
12881 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12882 | res.Add(new LSL_Integer(0)); | ||
12883 | break; | ||
12884 | |||
12885 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12886 | res.Add(new LSL_Integer(0)); | ||
12887 | break; | ||
12888 | |||
12889 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12890 | |||
12891 | Vector3 pos = avatar.OffsetPosition; | ||
12892 | |||
12893 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12894 | pos -= sitOffset; | ||
12895 | |||
12896 | if( sitPart != null) | ||
12897 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12898 | |||
12899 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12900 | break; | ||
12901 | |||
12902 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12903 | // as in llGetAgentSize above | ||
12904 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12908 | Quaternion rot = avatar.Rotation; | ||
12909 | if (sitPart != null) | ||
12910 | { | ||
12911 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12912 | } | ||
12913 | |||
12914 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12915 | break; | ||
12916 | |||
12917 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12918 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12919 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12920 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12921 | res.Add(new LSL_Float(0.0f)); | ||
12922 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12923 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12924 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12925 | break; | ||
12926 | |||
12927 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12928 | if (remain < 1) | ||
12929 | return null; | ||
12930 | |||
12931 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12932 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12933 | { | ||
12934 | for (face = 0; face < 21; face++) | ||
12935 | { | ||
12936 | res.Add(new LSL_String("")); | ||
12937 | res.Add(new LSL_Vector(0,0,0)); | ||
12938 | res.Add(new LSL_Vector(0,0,0)); | ||
12939 | res.Add(new LSL_Float(0.0)); | ||
12940 | } | ||
12941 | } | ||
12942 | else | ||
12943 | { | ||
12944 | if (face >= 0 && face < 21) | ||
12945 | { | ||
12946 | res.Add(new LSL_String("")); | ||
12947 | res.Add(new LSL_Vector(0,0,0)); | ||
12948 | res.Add(new LSL_Vector(0,0,0)); | ||
12949 | res.Add(new LSL_Float(0.0)); | ||
12950 | } | ||
12951 | } | ||
12952 | break; | ||
12953 | |||
12954 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12955 | if (remain < 1) | ||
12956 | return null; | ||
12957 | |||
12958 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12959 | |||
12960 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12961 | { | ||
12962 | for (face = 0; face < 21; face++) | ||
12963 | { | ||
12964 | res.Add(new LSL_Vector(0,0,0)); | ||
12965 | res.Add(new LSL_Float(0)); | ||
12966 | } | ||
12967 | } | ||
12968 | else | ||
12969 | { | ||
12970 | res.Add(new LSL_Vector(0,0,0)); | ||
12971 | res.Add(new LSL_Float(0)); | ||
12972 | } | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12976 | if (remain < 1) | ||
12977 | return null; | ||
12978 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12979 | |||
12980 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12981 | { | ||
12982 | for (face = 0; face < 21; face++) | ||
12983 | { | ||
12984 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12985 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12986 | } | ||
12987 | } | ||
12988 | else | ||
12989 | { | ||
12990 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12991 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12992 | } | ||
12993 | break; | ||
12994 | |||
12995 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12996 | if (remain < 1) | ||
12997 | return null; | ||
12998 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12999 | |||
13000 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13001 | { | ||
13002 | for (face = 0; face < 21; face++) | ||
13003 | { | ||
13004 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13005 | } | ||
13006 | } | ||
13007 | else | ||
13008 | { | ||
13009 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13010 | } | ||
13011 | break; | ||
13012 | |||
13013 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13014 | res.Add(new LSL_Integer(0)); | ||
13015 | res.Add(new LSL_Integer(0));// softness | ||
13016 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13017 | res.Add(new LSL_Float(0.0f)); // friction | ||
13018 | res.Add(new LSL_Float(0.0f)); // wind | ||
13019 | res.Add(new LSL_Float(0.0f)); // tension | ||
13020 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13021 | break; | ||
13022 | |||
13023 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13024 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13025 | if (remain < 1) | ||
13026 | return null; | ||
13027 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13028 | |||
13029 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13030 | { | ||
13031 | for (face = 0; face < 21; face++) | ||
13032 | { | ||
13033 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13034 | } | ||
13035 | } | ||
13036 | else | ||
13037 | { | ||
13038 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13039 | } | ||
13040 | break; | ||
13041 | |||
13042 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13043 | res.Add(new LSL_Integer(0)); | ||
13044 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13045 | res.Add(new LSL_Float(0f)); // intensity | ||
13046 | res.Add(new LSL_Float(0f)); // radius | ||
13047 | res.Add(new LSL_Float(0f)); // falloff | ||
13048 | break; | ||
13049 | |||
13050 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13051 | if (remain < 1) | ||
13052 | return null; | ||
13053 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13054 | |||
13055 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13056 | { | ||
13057 | for (face = 0; face < 21; face++) | ||
13058 | { | ||
13059 | res.Add(new LSL_Float(0f)); | ||
13060 | } | ||
13061 | } | ||
13062 | else | ||
13063 | { | ||
13064 | res.Add(new LSL_Float(0f)); | ||
13065 | } | ||
13066 | break; | ||
13067 | |||
13068 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13069 | res.Add(new LSL_String("")); | ||
13070 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13071 | res.Add(new LSL_Float(1.0f)); | ||
13072 | break; | ||
13073 | |||
13074 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13075 | res.Add(new LSL_String(avatar.Name)); | ||
13076 | break; | ||
13077 | |||
13078 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13079 | res.Add(new LSL_String("")); | ||
13080 | break; | ||
13081 | |||
13082 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13083 | Quaternion lrot = avatar.Rotation; | ||
13084 | |||
13085 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13086 | { | ||
13087 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13088 | } | ||
13089 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13090 | break; | ||
13091 | |||
13092 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13093 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13094 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13095 | lpos -= lsitOffset; | ||
13096 | |||
13097 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13098 | { | ||
13099 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13100 | } | ||
13101 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13102 | break; | ||
13103 | |||
13104 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13105 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13106 | return null; | ||
13107 | |||
13108 | return rules.GetSublist(idx, -1); | ||
13109 | } | ||
13110 | } | ||
13111 | |||
13112 | return null; | ||
13113 | } | ||
11423 | } | 13114 | } |
11424 | 13115 | ||
11425 | public class NotecardCache | 13116 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 828288d..51c8c7e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new ScriptException("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1814,6 +1823,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1814 | 1823 | ||
1815 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1824 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1816 | { | 1825 | { |
1826 | m_host.TaskInventory.LockItemsForRead(true); | ||
1817 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1827 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1818 | { | 1828 | { |
1819 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1829 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1821,6 +1831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1821 | assetID = item.AssetID; | 1831 | assetID = item.AssetID; |
1822 | } | 1832 | } |
1823 | } | 1833 | } |
1834 | m_host.TaskInventory.LockItemsForRead(false); | ||
1824 | } | 1835 | } |
1825 | 1836 | ||
1826 | if (assetID == UUID.Zero) | 1837 | if (assetID == UUID.Zero) |
@@ -2306,7 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2306 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2317 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2307 | m_host.AddScriptLPS(1); | 2318 | m_host.AddScriptLPS(1); |
2308 | 2319 | ||
2309 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2320 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2310 | } | 2321 | } |
2311 | 2322 | ||
2312 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2323 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2317,24 +2328,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2317 | return NpcCreate( | 2328 | return NpcCreate( |
2318 | firstname, lastname, position, notecard, | 2329 | firstname, lastname, position, notecard, |
2319 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2330 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2320 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2331 | false); |
2332 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2321 | } | 2333 | } |
2322 | 2334 | ||
2323 | private LSL_Key NpcCreate( | 2335 | private LSL_Key NpcCreate( |
2324 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2336 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2325 | { | 2337 | { |
2338 | if (!owned) | ||
2339 | OSSLError("Unowned NPCs are unsupported"); | ||
2340 | |||
2341 | string groupTitle = String.Empty; | ||
2342 | |||
2343 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2344 | return new LSL_Key(UUID.Zero.ToString()); | ||
2345 | |||
2346 | if (firstname != String.Empty || lastname != String.Empty) | ||
2347 | { | ||
2348 | if (firstname != "Shown outfit:") | ||
2349 | groupTitle = "- NPC -"; | ||
2350 | } | ||
2351 | |||
2326 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2352 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2327 | if (module != null) | 2353 | if (module != null) |
2328 | { | 2354 | { |
2329 | AvatarAppearance appearance = null; | 2355 | AvatarAppearance appearance = null; |
2330 | 2356 | ||
2331 | UUID id; | 2357 | // UUID id; |
2332 | if (UUID.TryParse(notecard, out id)) | 2358 | // if (UUID.TryParse(notecard, out id)) |
2333 | { | 2359 | // { |
2334 | ScenePresence clonePresence = World.GetScenePresence(id); | 2360 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2335 | if (clonePresence != null) | 2361 | // if (clonePresence != null) |
2336 | appearance = clonePresence.Appearance; | 2362 | // appearance = clonePresence.Appearance; |
2337 | } | 2363 | // } |
2338 | 2364 | ||
2339 | if (appearance == null) | 2365 | if (appearance == null) |
2340 | { | 2366 | { |
@@ -2342,9 +2368,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2342 | 2368 | ||
2343 | if (appearanceSerialized != null) | 2369 | if (appearanceSerialized != null) |
2344 | { | 2370 | { |
2345 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2371 | try |
2346 | appearance = new AvatarAppearance(); | 2372 | { |
2347 | appearance.Unpack(appearanceOsd); | 2373 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2374 | appearance = new AvatarAppearance(); | ||
2375 | appearance.Unpack(appearanceOsd); | ||
2376 | } | ||
2377 | catch | ||
2378 | { | ||
2379 | return UUID.Zero.ToString(); | ||
2380 | } | ||
2348 | } | 2381 | } |
2349 | else | 2382 | else |
2350 | { | 2383 | { |
@@ -2363,6 +2396,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | World, | 2396 | World, |
2364 | appearance); | 2397 | appearance); |
2365 | 2398 | ||
2399 | ScenePresence sp; | ||
2400 | if (World.TryGetScenePresence(x, out sp)) | ||
2401 | { | ||
2402 | sp.Grouptitle = groupTitle; | ||
2403 | sp.SendAvatarDataToAllAgents(); | ||
2404 | } | ||
2366 | return new LSL_Key(x.ToString()); | 2405 | return new LSL_Key(x.ToString()); |
2367 | } | 2406 | } |
2368 | 2407 | ||
@@ -2666,16 +2705,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2666 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2667 | m_host.AddScriptLPS(1); | 2706 | m_host.AddScriptLPS(1); |
2668 | 2707 | ||
2669 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2708 | ManualResetEvent ev = new ManualResetEvent(false); |
2670 | if (module != null) | ||
2671 | { | ||
2672 | UUID npcId = new UUID(npc.m_string); | ||
2673 | 2709 | ||
2674 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2710 | Util.FireAndForget(delegate(object x) { |
2675 | return; | 2711 | try |
2712 | { | ||
2713 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2714 | if (module != null) | ||
2715 | { | ||
2716 | UUID npcId = new UUID(npc.m_string); | ||
2676 | 2717 | ||
2677 | module.DeleteNPC(npcId, World); | 2718 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2678 | } | 2719 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2720 | { | ||
2721 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2722 | return; | ||
2723 | } | ||
2724 | |||
2725 | module.DeleteNPC(npcId, World); | ||
2726 | } | ||
2727 | } | ||
2728 | finally | ||
2729 | { | ||
2730 | ev.Set(); | ||
2731 | } | ||
2732 | }); | ||
2733 | ev.WaitOne(); | ||
2679 | } | 2734 | } |
2680 | 2735 | ||
2681 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2736 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index e97ff9d..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
428 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index cdd9ea8..c447d1f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 880841b..0dd5a57 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -643,6 +644,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
643 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 644 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
644 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 645 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
645 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 646 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
647 | |||
648 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
649 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
650 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
651 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
652 | |||
653 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
654 | public const int DENSITY = 1; | ||
655 | public const int FRICTION = 2; | ||
656 | public const int RESTITUTION = 4; | ||
657 | public const int GRAVITY_MULTIPLIER = 8; | ||
646 | 658 | ||
647 | // extra constants for llSetPrimMediaParams | 659 | // extra constants for llSetPrimMediaParams |
648 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 660 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -715,7 +727,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
715 | 727 | ||
716 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 728 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
717 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 729 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
718 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 730 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
731 | |||
732 | public const int KFM_MODE = 1; | ||
733 | public const int KFM_LOOP = 1; | ||
734 | public const int KFM_REVERSE = 3; | ||
735 | public const int KFM_FORWARD = 0; | ||
736 | public const int KFM_PING_PONG = 2; | ||
737 | public const int KFM_DATA = 2; | ||
738 | public const int KFM_TRANSLATION = 2; | ||
739 | public const int KFM_ROTATION = 1; | ||
740 | public const int KFM_COMMAND = 0; | ||
741 | public const int KFM_CMD_PLAY = 0; | ||
742 | public const int KFM_CMD_STOP = 1; | ||
743 | public const int KFM_CMD_PAUSE = 2; | ||
719 | 744 | ||
720 | /// <summary> | 745 | /// <summary> |
721 | /// process name parameter as regex | 746 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |