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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs473
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs732
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
11 files changed, 1154 insertions, 300 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..d4250c1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,473 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Get the current Windlight scene
90 /// </summary>
91 /// <returns>List of windlight parameters</returns>
92 public LSL_List cmGetWindlightScene(LSL_List rules)
93 {
94 if (!m_CMFunctionsEnabled)
95 {
96 CMShoutError("Careminster functions are not enabled.");
97 return new LSL_List();
98 }
99 m_host.AddScriptLPS(1);
100 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
101
102 LSL_List values = new LSL_List();
103 int idx = 0;
104 while (idx < rules.Length)
105 {
106 uint rule = (uint)rules.GetLSLIntegerItem(idx);
107 LSL_List toadd = new LSL_List();
108
109 switch (rule)
110 {
111 case (int)ScriptBaseClass.WL_AMBIENT:
112 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
113 break;
114 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
115 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
116 break;
117 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
118 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
119 break;
120 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
121 toadd.Add(new LSL_Float(wl.blurMultiplier));
122 break;
123 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
124 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
125 break;
126 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
127 toadd.Add(new LSL_Float(wl.cloudCoverage));
128 break;
129 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
130 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
131 break;
132 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
133 toadd.Add(new LSL_Float(wl.cloudScale));
134 break;
135 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
136 toadd.Add(new LSL_Float(wl.cloudScrollX));
137 break;
138 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
139 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
140 break;
141 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
142 toadd.Add(new LSL_Float(wl.cloudScrollY));
143 break;
144 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
145 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
146 break;
147 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
148 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
149 break;
150 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
151 toadd.Add(new LSL_Float(wl.densityMultiplier));
152 break;
153 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
154 toadd.Add(new LSL_Float(wl.distanceMultiplier));
155 break;
156 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
157 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
158 break;
159 case (int)ScriptBaseClass.WL_EAST_ANGLE:
160 toadd.Add(new LSL_Float(wl.eastAngle));
161 break;
162 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
163 toadd.Add(new LSL_Float(wl.fresnelOffset));
164 break;
165 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
166 toadd.Add(new LSL_Float(wl.fresnelScale));
167 break;
168 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
169 toadd.Add(new LSL_Float(wl.hazeDensity));
170 break;
171 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
172 toadd.Add(new LSL_Float(wl.hazeHorizon));
173 break;
174 case (int)ScriptBaseClass.WL_HORIZON:
175 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
176 break;
177 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
178 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
179 break;
180 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
181 toadd.Add(new LSL_Integer(wl.maxAltitude));
182 break;
183 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
184 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
185 break;
186 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
187 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
188 break;
189 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
190 toadd.Add(new LSL_Float(wl.refractScaleAbove));
191 break;
192 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
193 toadd.Add(new LSL_Float(wl.refractScaleBelow));
194 break;
195 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
196 toadd.Add(new LSL_Float(wl.sceneGamma));
197 break;
198 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
199 toadd.Add(new LSL_Float(wl.starBrightness));
200 break;
201 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
202 toadd.Add(new LSL_Float(wl.sunGlowFocus));
203 break;
204 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
205 toadd.Add(new LSL_Float(wl.sunGlowSize));
206 break;
207 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
208 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
209 break;
210 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
211 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
212 break;
213 case (int)ScriptBaseClass.WL_WATER_COLOR:
214 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
215 break;
216 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
217 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
218 break;
219 }
220
221 if (toadd.Length > 0)
222 {
223 values.Add(rule);
224 values.Add(toadd.Data[0]);
225 }
226 idx++;
227 }
228
229
230 return values;
231
232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_AMBIENT:
248 idx++;
249 iQ = rules.GetQuaternionItem(idx);
250 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
251 break;
252 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
253 idx++;
254 iV = rules.GetVector3Item(idx);
255 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
256 break;
257 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
258 idx++;
259 iQ = rules.GetQuaternionItem(idx);
260 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
261 break;
262 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
263 idx++;
264 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
265 break;
266 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
267 idx++;
268 iQ = rules.GetQuaternionItem(idx);
269 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
270 break;
271 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
272 idx++;
273 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
276 idx++;
277 iV = rules.GetVector3Item(idx);
278 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
279 break;
280 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
281 idx++;
282 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
285 idx++;
286 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
289 idx++;
290 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
293 idx++;
294 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
297 idx++;
298 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
301 idx++;
302 iV = rules.GetVector3Item(idx);
303 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
304 break;
305 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
306 idx++;
307 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
308 break;
309 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
310 idx++;
311 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
314 idx++;
315 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
316 break;
317 case (int)ScriptBaseClass.WL_EAST_ANGLE:
318 idx++;
319 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
320 break;
321 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
322 idx++;
323 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
326 idx++;
327 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
330 idx++;
331 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
334 idx++;
335 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HORIZON:
338 idx++;
339 iQ = rules.GetQuaternionItem(idx);
340 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
341 break;
342 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
343 idx++;
344 iV = rules.GetVector3Item(idx);
345 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
346 break;
347 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
348 idx++;
349 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
350 break;
351 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
352 idx++;
353 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
354 break;
355 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
356 idx++;
357 iV = rules.GetVector3Item(idx);
358 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
359 break;
360 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
361 idx++;
362 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
365 idx++;
366 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
369 idx++;
370 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
373 idx++;
374 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
377 idx++;
378 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
381 idx++;
382 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
385 idx++;
386 iQ = rules.GetQuaternionItem(idx);
387 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
388 break;
389 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
390 idx++;
391 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
392 break;
393 case (int)ScriptBaseClass.WL_WATER_COLOR:
394 idx++;
395 iV = rules.GetVector3Item(idx);
396 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
397 break;
398 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
399 idx++;
400 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
401 break;
402 }
403 idx++;
404 }
405 return wl;
406 }
407 /// <summary>
408 /// Set the current Windlight scene
409 /// </summary>
410 /// <param name="rules"></param>
411 /// <returns>success: true or false</returns>
412 public int cmSetWindlightScene(LSL_List rules)
413 {
414 if (!m_CMFunctionsEnabled)
415 {
416 CMShoutError("Careminster functions are not enabled.");
417 return 0;
418 }
419 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
420 {
421 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
422 return 0;
423 }
424 int success = 0;
425 m_host.AddScriptLPS(1);
426 if (Meta7WindlightModule.EnableWindlight)
427 {
428 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
429 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
430 success = 1;
431 }
432 else
433 {
434 CMShoutError("Windlight module is disabled");
435 return 0;
436 }
437 return success;
438 }
439 /// <summary>
440 /// Set the current Windlight scene to a target avatar
441 /// </summary>
442 /// <param name="rules"></param>
443 /// <returns>success: true or false</returns>
444 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
445 {
446 if (!m_CMFunctionsEnabled)
447 {
448 CMShoutError("Careminster functions are not enabled.");
449 return 0;
450 }
451 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
452 {
453 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
454 return 0;
455 }
456 int success = 0;
457 m_host.AddScriptLPS(1);
458 if (Meta7WindlightModule.EnableWindlight)
459 {
460 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
461 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
462 success = 1;
463 }
464 else
465 {
466 CMShoutError("Windlight module is disabled");
467 return 0;
468 }
469 return success;
470 }
471
472 }
473}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c9998c0..085d61f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -218,7 +221,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 221
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
282 {
283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
277 { 287 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1121,7 +1190,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1121 } 1190 }
1122 1191
1123 public void llSetStatus(int status, int value) 1192 public void llSetStatus(int status, int value)
1124 { 1193 {
1194 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1195 return;
1125 m_host.AddScriptLPS(1); 1196 m_host.AddScriptLPS(1);
1126 1197
1127 int statusrotationaxis = 0; 1198 int statusrotationaxis = 0;
@@ -1275,7 +1346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1275 } 1346 }
1276 1347
1277 protected void SetScale(SceneObjectPart part, LSL_Vector scale) 1348 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1278 { 1349 {
1279 // TODO: this needs to trigger a persistance save as well 1350 // TODO: this needs to trigger a persistance save as well
1280 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1351 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1281 return; 1352 return;
@@ -1334,7 +1405,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1334 } 1405 }
1335 1406
1336 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) 1407 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1337 { 1408 {
1409 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1410 return;
1411
1338 Primitive.TextureEntry tex = part.Shape.Textures; 1412 Primitive.TextureEntry tex = part.Shape.Textures;
1339 Color4 texcolor; 1413 Color4 texcolor;
1340 if (face >= 0 && face < GetNumberOfSides(part)) 1414 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1371,7 +1445,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1371 } 1445 }
1372 1446
1373 public void SetTexGen(SceneObjectPart part, int face,int style) 1447 public void SetTexGen(SceneObjectPart part, int face,int style)
1374 { 1448 {
1449 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1450 return;
1451
1375 Primitive.TextureEntry tex = part.Shape.Textures; 1452 Primitive.TextureEntry tex = part.Shape.Textures;
1376 MappingType textype; 1453 MappingType textype;
1377 textype = MappingType.Default; 1454 textype = MappingType.Default;
@@ -1401,7 +1478,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1401 } 1478 }
1402 1479
1403 public void SetGlow(SceneObjectPart part, int face, float glow) 1480 public void SetGlow(SceneObjectPart part, int face, float glow)
1404 { 1481 {
1482 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1483 return;
1484
1405 Primitive.TextureEntry tex = part.Shape.Textures; 1485 Primitive.TextureEntry tex = part.Shape.Textures;
1406 if (face >= 0 && face < GetNumberOfSides(part)) 1486 if (face >= 0 && face < GetNumberOfSides(part))
1407 { 1487 {
@@ -1426,7 +1506,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1426 } 1506 }
1427 1507
1428 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1508 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1429 { 1509 {
1510 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1511 return;
1430 1512
1431 Shininess sval = new Shininess(); 1513 Shininess sval = new Shininess();
1432 1514
@@ -1476,7 +1558,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1476 } 1558 }
1477 1559
1478 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1560 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1479 { 1561 {
1562 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1563 return;
1564
1480 Primitive.TextureEntry tex = part.Shape.Textures; 1565 Primitive.TextureEntry tex = part.Shape.Textures;
1481 if (face >= 0 && face < GetNumberOfSides(part)) 1566 if (face >= 0 && face < GetNumberOfSides(part))
1482 { 1567 {
@@ -1543,7 +1628,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1543 } 1628 }
1544 1629
1545 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1630 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1546 { 1631 {
1632 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1633 return;
1634
1547 Primitive.TextureEntry tex = part.Shape.Textures; 1635 Primitive.TextureEntry tex = part.Shape.Textures;
1548 Color4 texcolor; 1636 Color4 texcolor;
1549 if (face >= 0 && face < GetNumberOfSides(part)) 1637 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1588,8 +1676,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1588 /// <param name="Force"></param> 1676 /// <param name="Force"></param>
1589 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1677 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1590 float wind, float tension, LSL_Vector Force) 1678 float wind, float tension, LSL_Vector Force)
1591 { 1679 {
1592 if (part == null) 1680 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1593 return; 1681 return;
1594 1682
1595 if (flexi) 1683 if (flexi)
@@ -1623,8 +1711,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1623 /// <param name="radius"></param> 1711 /// <param name="radius"></param>
1624 /// <param name="falloff"></param> 1712 /// <param name="falloff"></param>
1625 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1713 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1626 { 1714 {
1627 if (part == null) 1715 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1628 return; 1716 return;
1629 1717
1630 if (light) 1718 if (light)
@@ -1709,7 +1797,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1709 } 1797 }
1710 1798
1711 protected void SetTexture(SceneObjectPart part, string texture, int face) 1799 protected void SetTexture(SceneObjectPart part, string texture, int face)
1712 { 1800 {
1801 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1802 return;
1803
1713 UUID textureID=new UUID(); 1804 UUID textureID=new UUID();
1714 1805
1715 if (!UUID.TryParse(texture, out textureID)) 1806 if (!UUID.TryParse(texture, out textureID))
@@ -1754,7 +1845,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1754 } 1845 }
1755 1846
1756 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1847 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1757 { 1848 {
1849 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1850 return;
1851
1758 Primitive.TextureEntry tex = part.Shape.Textures; 1852 Primitive.TextureEntry tex = part.Shape.Textures;
1759 if (face >= 0 && face < GetNumberOfSides(part)) 1853 if (face >= 0 && face < GetNumberOfSides(part))
1760 { 1854 {
@@ -1790,7 +1884,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1790 } 1884 }
1791 1885
1792 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1886 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1793 { 1887 {
1888 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1889 return;
1890
1794 Primitive.TextureEntry tex = part.Shape.Textures; 1891 Primitive.TextureEntry tex = part.Shape.Textures;
1795 if (face >= 0 && face < GetNumberOfSides(part)) 1892 if (face >= 0 && face < GetNumberOfSides(part))
1796 { 1893 {
@@ -1826,7 +1923,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1826 } 1923 }
1827 1924
1828 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1925 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1829 { 1926 {
1927 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1928 return;
1929
1830 Primitive.TextureEntry tex = part.Shape.Textures; 1930 Primitive.TextureEntry tex = part.Shape.Textures;
1831 if (face >= 0 && face < GetNumberOfSides(part)) 1931 if (face >= 0 && face < GetNumberOfSides(part))
1832 { 1932 {
@@ -1896,7 +1996,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1896 } 1996 }
1897 1997
1898 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 1998 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1899 { 1999 {
2000 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2001 return;
2002
1900 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2003 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1901 LSL_Vector currentPos = llGetLocalPos(); 2004 LSL_Vector currentPos = llGetLocalPos();
1902 2005
@@ -1990,7 +2093,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1990 } 2093 }
1991 2094
1992 protected void SetRot(SceneObjectPart part, Quaternion rot) 2095 protected void SetRot(SceneObjectPart part, Quaternion rot)
1993 { 2096 {
2097 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2098 return;
2099
1994 part.UpdateRotation(rot); 2100 part.UpdateRotation(rot);
1995 // Update rotation does not move the object in the physics scene if it's a linkset. 2101 // Update rotation does not move the object in the physics scene if it's a linkset.
1996 2102
@@ -2554,12 +2660,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2554 2660
2555 m_host.AddScriptLPS(1); 2661 m_host.AddScriptLPS(1);
2556 2662
2663 m_host.TaskInventory.LockItemsForRead(true);
2557 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2664 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2558 2665 m_host.TaskInventory.LockItemsForRead(false);
2559 lock (m_host.TaskInventory)
2560 {
2561 item = m_host.TaskInventory[invItemID];
2562 }
2563 2666
2564 if (item.PermsGranter == UUID.Zero) 2667 if (item.PermsGranter == UUID.Zero)
2565 return 0; 2668 return 0;
@@ -2634,6 +2737,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2634 if (dist > m_ScriptDistanceFactor * 10.0f) 2737 if (dist > m_ScriptDistanceFactor * 10.0f)
2635 return; 2738 return;
2636 2739
2740 //Clone is thread-safe
2637 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2741 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2638 2742
2639 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2743 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2719,6 +2823,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2719 // Orient the object to the angle calculated 2823 // Orient the object to the angle calculated
2720 llSetRot(rot); 2824 llSetRot(rot);
2721 } 2825 }
2826
2827 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2828 {
2829 m_host.AddScriptLPS(1);
2830// NotImplemented("llRotLookAt");
2831 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2832
2833 }
2722 2834
2723 public void llStopLookAt() 2835 public void llStopLookAt()
2724 { 2836 {
@@ -2766,13 +2878,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2766 { 2878 {
2767 TaskInventoryItem item; 2879 TaskInventoryItem item;
2768 2880
2769 lock (m_host.TaskInventory) 2881 m_host.TaskInventory.LockItemsForRead(true);
2882 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2770 { 2883 {
2771 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2884 m_host.TaskInventory.LockItemsForRead(false);
2772 return; 2885 return;
2773 else
2774 item = m_host.TaskInventory[InventorySelf()];
2775 } 2886 }
2887 else
2888 {
2889 item = m_host.TaskInventory[InventorySelf()];
2890 }
2891 m_host.TaskInventory.LockItemsForRead(false);
2776 2892
2777 if (item.PermsGranter != UUID.Zero) 2893 if (item.PermsGranter != UUID.Zero)
2778 { 2894 {
@@ -2794,13 +2910,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2794 { 2910 {
2795 TaskInventoryItem item; 2911 TaskInventoryItem item;
2796 2912
2913 m_host.TaskInventory.LockItemsForRead(true);
2797 lock (m_host.TaskInventory) 2914 lock (m_host.TaskInventory)
2798 { 2915 {
2916
2799 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2917 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2918 {
2919 m_host.TaskInventory.LockItemsForRead(false);
2800 return; 2920 return;
2921 }
2801 else 2922 else
2923 {
2802 item = m_host.TaskInventory[InventorySelf()]; 2924 item = m_host.TaskInventory[InventorySelf()];
2925 }
2803 } 2926 }
2927 m_host.TaskInventory.LockItemsForRead(false);
2804 2928
2805 m_host.AddScriptLPS(1); 2929 m_host.AddScriptLPS(1);
2806 2930
@@ -2837,13 +2961,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2837 2961
2838 TaskInventoryItem item; 2962 TaskInventoryItem item;
2839 2963
2840 lock (m_host.TaskInventory) 2964 m_host.TaskInventory.LockItemsForRead(true);
2965
2966 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2841 { 2967 {
2842 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2968 m_host.TaskInventory.LockItemsForRead(false);
2843 return; 2969 return;
2844 else
2845 item = m_host.TaskInventory[InventorySelf()];
2846 } 2970 }
2971 else
2972 {
2973 item = m_host.TaskInventory[InventorySelf()];
2974 }
2975
2976 m_host.TaskInventory.LockItemsForRead(false);
2847 2977
2848 if (item.PermsGranter != m_host.OwnerID) 2978 if (item.PermsGranter != m_host.OwnerID)
2849 return; 2979 return;
@@ -2869,13 +2999,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2869 2999
2870 TaskInventoryItem item; 3000 TaskInventoryItem item;
2871 3001
2872 lock (m_host.TaskInventory) 3002 m_host.TaskInventory.LockItemsForRead(true);
3003
3004 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2873 { 3005 {
2874 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3006 m_host.TaskInventory.LockItemsForRead(false);
2875 return; 3007 return;
2876 else
2877 item = m_host.TaskInventory[InventorySelf()];
2878 } 3008 }
3009 else
3010 {
3011 item = m_host.TaskInventory[InventorySelf()];
3012 }
3013 m_host.TaskInventory.LockItemsForRead(false);
3014
2879 3015
2880 if (item.PermsGranter != m_host.OwnerID) 3016 if (item.PermsGranter != m_host.OwnerID)
2881 return; 3017 return;
@@ -2911,8 +3047,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2911 return m_host.OwnerID.ToString(); 3047 return m_host.OwnerID.ToString();
2912 } 3048 }
2913 3049
3050 [DebuggerNonUserCode]
2914 public void llInstantMessage(string user, string message) 3051 public void llInstantMessage(string user, string message)
2915 { 3052 {
3053 UUID result;
3054 if (!UUID.TryParse(user, out result))
3055 {
3056 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3057 return;
3058 }
3059
3060
2916 m_host.AddScriptLPS(1); 3061 m_host.AddScriptLPS(1);
2917 3062
2918 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3063 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2927,7 +3072,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2927 UUID friendTransactionID = UUID.Random(); 3072 UUID friendTransactionID = UUID.Random();
2928 3073
2929 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3074 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2930 3075
2931 GridInstantMessage msg = new GridInstantMessage(); 3076 GridInstantMessage msg = new GridInstantMessage();
2932 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3077 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2933 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3078 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3076,13 +3221,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3076 m_host.AddScriptLPS(1); 3221 m_host.AddScriptLPS(1);
3077 } 3222 }
3078 3223
3079 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3080 {
3081 m_host.AddScriptLPS(1);
3082// NotImplemented("llRotLookAt");
3083 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3084 }
3085
3086 public LSL_Integer llStringLength(string str) 3224 public LSL_Integer llStringLength(string str)
3087 { 3225 {
3088 m_host.AddScriptLPS(1); 3226 m_host.AddScriptLPS(1);
@@ -3106,14 +3244,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3106 3244
3107 TaskInventoryItem item; 3245 TaskInventoryItem item;
3108 3246
3109 lock (m_host.TaskInventory) 3247 m_host.TaskInventory.LockItemsForRead(true);
3248 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3110 { 3249 {
3111 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3250 m_host.TaskInventory.LockItemsForRead(false);
3112 return; 3251 return;
3113 else
3114 item = m_host.TaskInventory[InventorySelf()];
3115 } 3252 }
3116 3253 else
3254 {
3255 item = m_host.TaskInventory[InventorySelf()];
3256 }
3257 m_host.TaskInventory.LockItemsForRead(false);
3117 if (item.PermsGranter == UUID.Zero) 3258 if (item.PermsGranter == UUID.Zero)
3118 return; 3259 return;
3119 3260
@@ -3143,13 +3284,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3143 3284
3144 TaskInventoryItem item; 3285 TaskInventoryItem item;
3145 3286
3146 lock (m_host.TaskInventory) 3287 m_host.TaskInventory.LockItemsForRead(true);
3288 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3147 { 3289 {
3148 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3290 m_host.TaskInventory.LockItemsForRead(false);
3149 return; 3291 return;
3150 else 3292 }
3151 item = m_host.TaskInventory[InventorySelf()]; 3293 else
3294 {
3295 item = m_host.TaskInventory[InventorySelf()];
3152 } 3296 }
3297 m_host.TaskInventory.LockItemsForRead(false);
3298
3153 3299
3154 if (item.PermsGranter == UUID.Zero) 3300 if (item.PermsGranter == UUID.Zero)
3155 return; 3301 return;
@@ -3222,10 +3368,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3222 3368
3223 TaskInventoryItem item; 3369 TaskInventoryItem item;
3224 3370
3225 lock (m_host.TaskInventory) 3371
3372 m_host.TaskInventory.LockItemsForRead(true);
3373 if (!m_host.TaskInventory.ContainsKey(invItemID))
3374 {
3375 m_host.TaskInventory.LockItemsForRead(false);
3376 return;
3377 }
3378 else
3226 { 3379 {
3227 item = m_host.TaskInventory[invItemID]; 3380 item = m_host.TaskInventory[invItemID];
3228 } 3381 }
3382 m_host.TaskInventory.LockItemsForRead(false);
3229 3383
3230 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3384 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3231 { 3385 {
@@ -3257,11 +3411,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3257 3411
3258 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3412 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3259 { 3413 {
3260 lock (m_host.TaskInventory) 3414 m_host.TaskInventory.LockItemsForWrite(true);
3261 { 3415 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3262 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3416 m_host.TaskInventory[invItemID].PermsMask = perm;
3263 m_host.TaskInventory[invItemID].PermsMask = perm; 3417 m_host.TaskInventory.LockItemsForWrite(false);
3264 }
3265 3418
3266 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3419 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3267 "run_time_permissions", new Object[] { 3420 "run_time_permissions", new Object[] {
@@ -3281,11 +3434,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3281 3434
3282 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3435 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3283 { 3436 {
3284 lock (m_host.TaskInventory) 3437 m_host.TaskInventory.LockItemsForWrite(true);
3285 { 3438 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3286 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3439 m_host.TaskInventory[invItemID].PermsMask = perm;
3287 m_host.TaskInventory[invItemID].PermsMask = perm; 3440 m_host.TaskInventory.LockItemsForWrite(false);
3288 }
3289 3441
3290 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3442 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3291 "run_time_permissions", new Object[] { 3443 "run_time_permissions", new Object[] {
@@ -3306,11 +3458,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3306 3458
3307 if (!m_waitingForScriptAnswer) 3459 if (!m_waitingForScriptAnswer)
3308 { 3460 {
3309 lock (m_host.TaskInventory) 3461 m_host.TaskInventory.LockItemsForWrite(true);
3310 { 3462 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3311 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3463 m_host.TaskInventory[invItemID].PermsMask = 0;
3312 m_host.TaskInventory[invItemID].PermsMask = 0; 3464 m_host.TaskInventory.LockItemsForWrite(false);
3313 }
3314 3465
3315 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3466 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3316 m_waitingForScriptAnswer=true; 3467 m_waitingForScriptAnswer=true;
@@ -3345,10 +3496,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3345 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3496 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3346 llReleaseControls(); 3497 llReleaseControls();
3347 3498
3348 lock (m_host.TaskInventory) 3499
3349 { 3500 m_host.TaskInventory.LockItemsForWrite(true);
3350 m_host.TaskInventory[invItemID].PermsMask = answer; 3501 m_host.TaskInventory[invItemID].PermsMask = answer;
3351 } 3502 m_host.TaskInventory.LockItemsForWrite(false);
3503
3352 3504
3353 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3505 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3354 "run_time_permissions", new Object[] { 3506 "run_time_permissions", new Object[] {
@@ -3360,16 +3512,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3360 { 3512 {
3361 m_host.AddScriptLPS(1); 3513 m_host.AddScriptLPS(1);
3362 3514
3363 lock (m_host.TaskInventory) 3515 m_host.TaskInventory.LockItemsForRead(true);
3516
3517 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3364 { 3518 {
3365 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3519 if (item.Type == 10 && item.ItemID == m_itemID)
3366 { 3520 {
3367 if (item.Type == 10 && item.ItemID == m_itemID) 3521 m_host.TaskInventory.LockItemsForRead(false);
3368 { 3522 return item.PermsGranter.ToString();
3369 return item.PermsGranter.ToString();
3370 }
3371 } 3523 }
3372 } 3524 }
3525 m_host.TaskInventory.LockItemsForRead(false);
3373 3526
3374 return UUID.Zero.ToString(); 3527 return UUID.Zero.ToString();
3375 } 3528 }
@@ -3378,19 +3531,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3378 { 3531 {
3379 m_host.AddScriptLPS(1); 3532 m_host.AddScriptLPS(1);
3380 3533
3381 lock (m_host.TaskInventory) 3534 m_host.TaskInventory.LockItemsForRead(true);
3535
3536 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3382 { 3537 {
3383 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3538 if (item.Type == 10 && item.ItemID == m_itemID)
3384 { 3539 {
3385 if (item.Type == 10 && item.ItemID == m_itemID) 3540 int perms = item.PermsMask;
3386 { 3541 if (m_automaticLinkPermission)
3387 int perms = item.PermsMask; 3542 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3388 if (m_automaticLinkPermission) 3543 m_host.TaskInventory.LockItemsForRead(false);
3389 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3544 return perms;
3390 return perms;
3391 }
3392 } 3545 }
3393 } 3546 }
3547 m_host.TaskInventory.LockItemsForRead(false);
3394 3548
3395 return 0; 3549 return 0;
3396 } 3550 }
@@ -3423,11 +3577,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3423 UUID invItemID = InventorySelf(); 3577 UUID invItemID = InventorySelf();
3424 3578
3425 TaskInventoryItem item; 3579 TaskInventoryItem item;
3426 lock (m_host.TaskInventory) 3580 m_host.TaskInventory.LockItemsForRead(true);
3427 { 3581 item = m_host.TaskInventory[invItemID];
3428 item = m_host.TaskInventory[invItemID]; 3582 m_host.TaskInventory.LockItemsForRead(false);
3429 } 3583
3430
3431 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3584 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3432 && !m_automaticLinkPermission) 3585 && !m_automaticLinkPermission)
3433 { 3586 {
@@ -3480,16 +3633,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3480 m_host.AddScriptLPS(1); 3633 m_host.AddScriptLPS(1);
3481 UUID invItemID = InventorySelf(); 3634 UUID invItemID = InventorySelf();
3482 3635
3483 lock (m_host.TaskInventory) 3636 m_host.TaskInventory.LockItemsForRead(true);
3484 {
3485 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3637 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3486 && !m_automaticLinkPermission) 3638 && !m_automaticLinkPermission)
3487 { 3639 {
3488 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3640 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3641 m_host.TaskInventory.LockItemsForRead(false);
3489 return; 3642 return;
3490 } 3643 }
3491 } 3644 m_host.TaskInventory.LockItemsForRead(false);
3492 3645
3493 if (linknum < ScriptBaseClass.LINK_THIS) 3646 if (linknum < ScriptBaseClass.LINK_THIS)
3494 return; 3647 return;
3495 3648
@@ -3666,17 +3819,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3666 m_host.AddScriptLPS(1); 3819 m_host.AddScriptLPS(1);
3667 int count = 0; 3820 int count = 0;
3668 3821
3669 lock (m_host.TaskInventory) 3822 m_host.TaskInventory.LockItemsForRead(true);
3823 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3670 { 3824 {
3671 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3825 if (inv.Value.Type == type || type == -1)
3672 { 3826 {
3673 if (inv.Value.Type == type || type == -1) 3827 count = count + 1;
3674 {
3675 count = count + 1;
3676 }
3677 } 3828 }
3678 } 3829 }
3679 3830
3831 m_host.TaskInventory.LockItemsForRead(false);
3680 return count; 3832 return count;
3681 } 3833 }
3682 3834
@@ -3685,16 +3837,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3685 m_host.AddScriptLPS(1); 3837 m_host.AddScriptLPS(1);
3686 ArrayList keys = new ArrayList(); 3838 ArrayList keys = new ArrayList();
3687 3839
3688 lock (m_host.TaskInventory) 3840 m_host.TaskInventory.LockItemsForRead(true);
3841 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3689 { 3842 {
3690 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3843 if (inv.Value.Type == type || type == -1)
3691 { 3844 {
3692 if (inv.Value.Type == type || type == -1) 3845 keys.Add(inv.Value.Name);
3693 {
3694 keys.Add(inv.Value.Name);
3695 }
3696 } 3846 }
3697 } 3847 }
3848 m_host.TaskInventory.LockItemsForRead(false);
3698 3849
3699 if (keys.Count == 0) 3850 if (keys.Count == 0)
3700 { 3851 {
@@ -3731,20 +3882,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3731 } 3882 }
3732 3883
3733 // move the first object found with this inventory name 3884 // move the first object found with this inventory name
3734 lock (m_host.TaskInventory) 3885 m_host.TaskInventory.LockItemsForRead(true);
3886 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3735 { 3887 {
3736 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3888 if (inv.Value.Name == inventory)
3737 { 3889 {
3738 if (inv.Value.Name == inventory) 3890 found = true;
3739 { 3891 objId = inv.Key;
3740 found = true; 3892 assetType = inv.Value.Type;
3741 objId = inv.Key; 3893 objName = inv.Value.Name;
3742 assetType = inv.Value.Type; 3894 break;
3743 objName = inv.Value.Name;
3744 break;
3745 }
3746 } 3895 }
3747 } 3896 }
3897 m_host.TaskInventory.LockItemsForRead(false);
3748 3898
3749 if (!found) 3899 if (!found)
3750 { 3900 {
@@ -3789,24 +3939,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3789 ScriptSleep(3000); 3939 ScriptSleep(3000);
3790 } 3940 }
3791 3941
3942 [DebuggerNonUserCode]
3792 public void llRemoveInventory(string name) 3943 public void llRemoveInventory(string name)
3793 { 3944 {
3794 m_host.AddScriptLPS(1); 3945 m_host.AddScriptLPS(1);
3795 3946
3796 lock (m_host.TaskInventory) 3947 m_host.TaskInventory.LockItemsForRead(true);
3948 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3797 { 3949 {
3798 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3950 if (item.Name == name)
3799 { 3951 {
3800 if (item.Name == name) 3952 if (item.ItemID == m_itemID)
3801 { 3953 throw new ScriptDeleteException();
3802 if (item.ItemID == m_itemID) 3954 else
3803 throw new ScriptDeleteException(); 3955 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3804 else 3956
3805 m_host.Inventory.RemoveInventoryItem(item.ItemID); 3957 m_host.TaskInventory.LockItemsForRead(false);
3806 return; 3958 return;
3807 }
3808 } 3959 }
3809 } 3960 }
3961 m_host.TaskInventory.LockItemsForRead(false);
3810 } 3962 }
3811 3963
3812 public void llSetText(string text, LSL_Vector color, double alpha) 3964 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3896,6 +4048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3896 { 4048 {
3897 m_host.AddScriptLPS(1); 4049 m_host.AddScriptLPS(1);
3898 4050
4051 //Clone is thread safe
3899 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4052 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3900 4053
3901 foreach (TaskInventoryItem item in itemDictionary.Values) 4054 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3986,17 +4139,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3986 UUID soundId = UUID.Zero; 4139 UUID soundId = UUID.Zero;
3987 if (!UUID.TryParse(impact_sound, out soundId)) 4140 if (!UUID.TryParse(impact_sound, out soundId))
3988 { 4141 {
3989 lock (m_host.TaskInventory) 4142 m_host.TaskInventory.LockItemsForRead(true);
4143 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3990 { 4144 {
3991 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4145 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
3992 { 4146 {
3993 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4147 soundId = item.AssetID;
3994 { 4148 break;
3995 soundId = item.AssetID;
3996 break;
3997 }
3998 } 4149 }
3999 } 4150 }
4151 m_host.TaskInventory.LockItemsForRead(false);
4000 } 4152 }
4001 m_host.CollisionSound = soundId; 4153 m_host.CollisionSound = soundId;
4002 m_host.CollisionSoundVolume = (float)impact_volume; 4154 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4042,6 +4194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4042 UUID partItemID; 4194 UUID partItemID;
4043 foreach (SceneObjectPart part in parts) 4195 foreach (SceneObjectPart part in parts)
4044 { 4196 {
4197 //Clone is thread safe
4045 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4198 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4046 4199
4047 foreach (TaskInventoryItem item in itemsDictionary.Values) 4200 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4256,17 +4409,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4256 4409
4257 m_host.AddScriptLPS(1); 4410 m_host.AddScriptLPS(1);
4258 4411
4259 lock (m_host.TaskInventory) 4412 m_host.TaskInventory.LockItemsForRead(true);
4413 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4260 { 4414 {
4261 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4415 if (item.Type == 10 && item.ItemID == m_itemID)
4262 { 4416 {
4263 if (item.Type == 10 && item.ItemID == m_itemID) 4417 result = item.Name!=null?item.Name:String.Empty;
4264 { 4418 break;
4265 result = item.Name!=null?item.Name:String.Empty;
4266 break;
4267 }
4268 } 4419 }
4269 } 4420 }
4421 m_host.TaskInventory.LockItemsForRead(false);
4270 4422
4271 return result; 4423 return result;
4272 } 4424 }
@@ -4524,23 +4676,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4524 { 4676 {
4525 m_host.AddScriptLPS(1); 4677 m_host.AddScriptLPS(1);
4526 4678
4527 lock (m_host.TaskInventory) 4679 m_host.TaskInventory.LockItemsForRead(true);
4680 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4528 { 4681 {
4529 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4682 if (inv.Value.Name == name)
4530 { 4683 {
4531 if (inv.Value.Name == name) 4684 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4532 { 4685 {
4533 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4686 m_host.TaskInventory.LockItemsForRead(false);
4534 { 4687 return inv.Value.AssetID.ToString();
4535 return inv.Value.AssetID.ToString(); 4688 }
4536 } 4689 else
4537 else 4690 {
4538 { 4691 m_host.TaskInventory.LockItemsForRead(false);
4539 return UUID.Zero.ToString(); 4692 return UUID.Zero.ToString();
4540 }
4541 } 4693 }
4542 } 4694 }
4543 } 4695 }
4696 m_host.TaskInventory.LockItemsForRead(false);
4544 4697
4545 return UUID.Zero.ToString(); 4698 return UUID.Zero.ToString();
4546 } 4699 }
@@ -6036,14 +6189,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6036 6189
6037 protected UUID GetTaskInventoryItem(string name) 6190 protected UUID GetTaskInventoryItem(string name)
6038 { 6191 {
6039 lock (m_host.TaskInventory) 6192 m_host.TaskInventory.LockItemsForRead(true);
6193 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6040 { 6194 {
6041 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6195 if (inv.Value.Name == name)
6042 { 6196 {
6043 if (inv.Value.Name == name) 6197 m_host.TaskInventory.LockItemsForRead(false);
6044 return inv.Key; 6198 return inv.Key;
6045 } 6199 }
6046 } 6200 }
6201 m_host.TaskInventory.LockItemsForRead(false);
6047 6202
6048 return UUID.Zero; 6203 return UUID.Zero;
6049 } 6204 }
@@ -6359,22 +6514,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6359 } 6514 }
6360 6515
6361 // copy the first script found with this inventory name 6516 // copy the first script found with this inventory name
6362 lock (m_host.TaskInventory) 6517 m_host.TaskInventory.LockItemsForRead(true);
6518 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6363 { 6519 {
6364 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6520 if (inv.Value.Name == name)
6365 { 6521 {
6366 if (inv.Value.Name == name) 6522 // make sure the object is a script
6523 if (10 == inv.Value.Type)
6367 { 6524 {
6368 // make sure the object is a script 6525 found = true;
6369 if (10 == inv.Value.Type) 6526 srcId = inv.Key;
6370 { 6527 break;
6371 found = true;
6372 srcId = inv.Key;
6373 break;
6374 }
6375 } 6528 }
6376 } 6529 }
6377 } 6530 }
6531 m_host.TaskInventory.LockItemsForRead(false);
6378 6532
6379 if (!found) 6533 if (!found)
6380 { 6534 {
@@ -6456,8 +6610,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6456 } 6610 }
6457 6611
6458 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6612 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6459 { 6613 {
6460 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6614 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6615 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6616 return shapeBlock;
6461 6617
6462 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6618 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6463 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6619 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6527,7 +6683,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6527 } 6683 }
6528 6684
6529 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6685 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6530 { 6686 {
6687 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6688 return;
6689
6531 ObjectShapePacket.ObjectDataBlock shapeBlock; 6690 ObjectShapePacket.ObjectDataBlock shapeBlock;
6532 6691
6533 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6692 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6576,7 +6735,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6576 } 6735 }
6577 6736
6578 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6737 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6579 { 6738 {
6739 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6740 return;
6741
6580 ObjectShapePacket.ObjectDataBlock shapeBlock; 6742 ObjectShapePacket.ObjectDataBlock shapeBlock;
6581 6743
6582 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6744 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6618,7 +6780,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6618 } 6780 }
6619 6781
6620 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6782 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6621 { 6783 {
6784 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6785 return;
6786
6622 ObjectShapePacket.ObjectDataBlock shapeBlock; 6787 ObjectShapePacket.ObjectDataBlock shapeBlock;
6623 6788
6624 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6789 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6739,7 +6904,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6739 } 6904 }
6740 6905
6741 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6906 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6742 { 6907 {
6908 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6909 return;
6910
6743 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6911 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6744 UUID sculptId; 6912 UUID sculptId;
6745 6913
@@ -6773,14 +6941,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6773 } 6941 }
6774 6942
6775 public void llSetPrimitiveParams(LSL_List rules) 6943 public void llSetPrimitiveParams(LSL_List rules)
6776 { 6944 {
6777 m_host.AddScriptLPS(1); 6945 m_host.AddScriptLPS(1);
6778 SetPrimParams(m_host, rules); 6946 SetPrimParams(m_host, rules);
6779 } 6947 }
6780 6948
6781 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 6949 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6782 { 6950 {
6783 m_host.AddScriptLPS(1); 6951 m_host.AddScriptLPS(1);
6784 6952
6785 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6953 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6786 6954
@@ -6789,7 +6957,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6789 } 6957 }
6790 6958
6791 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 6959 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6792 { 6960 {
6961 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6962 return;
6963
6793 int idx = 0; 6964 int idx = 0;
6794 6965
6795 while (idx < rules.Length) 6966 while (idx < rules.Length)
@@ -8183,28 +8354,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8183 { 8354 {
8184 m_host.AddScriptLPS(1); 8355 m_host.AddScriptLPS(1);
8185 8356
8186 lock (m_host.TaskInventory) 8357 m_host.TaskInventory.LockItemsForRead(true);
8358 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8187 { 8359 {
8188 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8360 if (inv.Value.Name == item)
8189 { 8361 {
8190 if (inv.Value.Name == item) 8362 m_host.TaskInventory.LockItemsForRead(false);
8363 switch (mask)
8191 { 8364 {
8192 switch (mask) 8365 case 0:
8193 { 8366 return (int)inv.Value.BasePermissions;
8194 case 0: 8367 case 1:
8195 return (int)inv.Value.BasePermissions; 8368 return (int)inv.Value.CurrentPermissions;
8196 case 1: 8369 case 2:
8197 return (int)inv.Value.CurrentPermissions; 8370 return (int)inv.Value.GroupPermissions;
8198 case 2: 8371 case 3:
8199 return (int)inv.Value.GroupPermissions; 8372 return (int)inv.Value.EveryonePermissions;
8200 case 3: 8373 case 4:
8201 return (int)inv.Value.EveryonePermissions; 8374 return (int)inv.Value.NextPermissions;
8202 case 4:
8203 return (int)inv.Value.NextPermissions;
8204 }
8205 } 8375 }
8206 } 8376 }
8207 } 8377 }
8378 m_host.TaskInventory.LockItemsForRead(false);
8208 8379
8209 return -1; 8380 return -1;
8210 } 8381 }
@@ -8219,16 +8390,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8219 { 8390 {
8220 m_host.AddScriptLPS(1); 8391 m_host.AddScriptLPS(1);
8221 8392
8222 lock (m_host.TaskInventory) 8393 m_host.TaskInventory.LockItemsForRead(true);
8394 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8223 { 8395 {
8224 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8396 if (inv.Value.Name == item)
8225 { 8397 {
8226 if (inv.Value.Name == item) 8398 m_host.TaskInventory.LockItemsForRead(false);
8227 { 8399 return inv.Value.CreatorID.ToString();
8228 return inv.Value.CreatorID.ToString();
8229 }
8230 } 8400 }
8231 } 8401 }
8402 m_host.TaskInventory.LockItemsForRead(false);
8232 8403
8233 llSay(0, "No item name '" + item + "'"); 8404 llSay(0, "No item name '" + item + "'");
8234 8405
@@ -8752,16 +8923,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8752 { 8923 {
8753 m_host.AddScriptLPS(1); 8924 m_host.AddScriptLPS(1);
8754 8925
8755 lock (m_host.TaskInventory) 8926 m_host.TaskInventory.LockItemsForRead(true);
8927 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8756 { 8928 {
8757 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8929 if (inv.Value.Name == name)
8758 { 8930 {
8759 if (inv.Value.Name == name) 8931 m_host.TaskInventory.LockItemsForRead(false);
8760 { 8932 return inv.Value.Type;
8761 return inv.Value.Type;
8762 }
8763 } 8933 }
8764 } 8934 }
8935 m_host.TaskInventory.LockItemsForRead(false);
8765 8936
8766 return -1; 8937 return -1;
8767 } 8938 }
@@ -8792,17 +8963,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8792 if (invItemID == UUID.Zero) 8963 if (invItemID == UUID.Zero)
8793 return new LSL_Vector(); 8964 return new LSL_Vector();
8794 8965
8795 lock (m_host.TaskInventory) 8966 m_host.TaskInventory.LockItemsForRead(true);
8967 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8796 { 8968 {
8797 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8969 m_host.TaskInventory.LockItemsForRead(false);
8798 return new LSL_Vector(); 8970 return new LSL_Vector();
8971 }
8799 8972
8800 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8973 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8801 { 8974 {
8802 ShoutError("No permissions to track the camera"); 8975 ShoutError("No permissions to track the camera");
8803 return new LSL_Vector(); 8976 m_host.TaskInventory.LockItemsForRead(false);
8804 } 8977 return new LSL_Vector();
8805 } 8978 }
8979 m_host.TaskInventory.LockItemsForRead(false);
8806 8980
8807 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8981 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8808 if (presence != null) 8982 if (presence != null)
@@ -8820,17 +8994,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8820 if (invItemID == UUID.Zero) 8994 if (invItemID == UUID.Zero)
8821 return new LSL_Rotation(); 8995 return new LSL_Rotation();
8822 8996
8823 lock (m_host.TaskInventory) 8997 m_host.TaskInventory.LockItemsForRead(true);
8998 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8824 { 8999 {
8825 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9000 m_host.TaskInventory.LockItemsForRead(false);
8826 return new LSL_Rotation(); 9001 return new LSL_Rotation();
8827
8828 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8829 {
8830 ShoutError("No permissions to track the camera");
8831 return new LSL_Rotation();
8832 }
8833 } 9002 }
9003 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9004 {
9005 ShoutError("No permissions to track the camera");
9006 m_host.TaskInventory.LockItemsForRead(false);
9007 return new LSL_Rotation();
9008 }
9009 m_host.TaskInventory.LockItemsForRead(false);
8834 9010
8835 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9011 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8836 if (presence != null) 9012 if (presence != null)
@@ -8980,14 +9156,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8980 if (objectID == UUID.Zero) return; 9156 if (objectID == UUID.Zero) return;
8981 9157
8982 UUID agentID; 9158 UUID agentID;
8983 lock (m_host.TaskInventory) 9159 m_host.TaskInventory.LockItemsForRead(true);
8984 { 9160 // we need the permission first, to know which avatar we want to set the camera for
8985 // we need the permission first, to know which avatar we want to set the camera for 9161 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8986 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8987 9162
8988 if (agentID == UUID.Zero) return; 9163 if (agentID == UUID.Zero)
8989 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9164 {
9165 m_host.TaskInventory.LockItemsForRead(false);
9166 return;
9167 }
9168 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9169 {
9170 m_host.TaskInventory.LockItemsForRead(false);
9171 return;
8990 } 9172 }
9173 m_host.TaskInventory.LockItemsForRead(false);
8991 9174
8992 ScenePresence presence = World.GetScenePresence(agentID); 9175 ScenePresence presence = World.GetScenePresence(agentID);
8993 9176
@@ -9037,12 +9220,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9037 9220
9038 // we need the permission first, to know which avatar we want to clear the camera for 9221 // we need the permission first, to know which avatar we want to clear the camera for
9039 UUID agentID; 9222 UUID agentID;
9040 lock (m_host.TaskInventory) 9223 m_host.TaskInventory.LockItemsForRead(true);
9224 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9225 if (agentID == UUID.Zero)
9041 { 9226 {
9042 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9227 m_host.TaskInventory.LockItemsForRead(false);
9043 if (agentID == UUID.Zero) return; 9228 return;
9044 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9229 }
9230 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9231 {
9232 m_host.TaskInventory.LockItemsForRead(false);
9233 return;
9045 } 9234 }
9235 m_host.TaskInventory.LockItemsForRead(false);
9046 9236
9047 ScenePresence presence = World.GetScenePresence(agentID); 9237 ScenePresence presence = World.GetScenePresence(agentID);
9048 9238
@@ -9499,15 +9689,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9499 9689
9500 internal UUID ScriptByName(string name) 9690 internal UUID ScriptByName(string name)
9501 { 9691 {
9502 lock (m_host.TaskInventory) 9692 m_host.TaskInventory.LockItemsForRead(true);
9693
9694 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9503 { 9695 {
9504 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9696 if (item.Type == 10 && item.Name == name)
9505 { 9697 {
9506 if (item.Type == 10 && item.Name == name) 9698 m_host.TaskInventory.LockItemsForRead(false);
9507 return item.ItemID; 9699 return item.ItemID;
9508 } 9700 }
9509 } 9701 }
9510 9702
9703 m_host.TaskInventory.LockItemsForRead(false);
9704
9511 return UUID.Zero; 9705 return UUID.Zero;
9512 } 9706 }
9513 9707
@@ -9548,6 +9742,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9548 { 9742 {
9549 m_host.AddScriptLPS(1); 9743 m_host.AddScriptLPS(1);
9550 9744
9745 //Clone is thread safe
9551 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9746 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9552 9747
9553 UUID assetID = UUID.Zero; 9748 UUID assetID = UUID.Zero;
@@ -9610,6 +9805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9610 { 9805 {
9611 m_host.AddScriptLPS(1); 9806 m_host.AddScriptLPS(1);
9612 9807
9808 //Clone is thread safe
9613 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9809 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9614 9810
9615 UUID assetID = UUID.Zero; 9811 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c8b0ea..1ddba1e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ef990a1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,21 @@
1using System.Collections;
2using OpenSim.Region.ScriptEngine.Interfaces;
3
4using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
5using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
6using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
7using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
8using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
9using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
10using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
11
12namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
13{
14 public interface ICM_Api
15 {
16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
20 }
21}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 60b8050..f5921e1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
80 // Avatar Info Commands 80 // Avatar Info Commands
81 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
82 LSL_List osGetAgents(); 82 LSL_List osGetAgents();
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
new file mode 100644
index 0000000..7b67fa3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32
33namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
34{
35 public partial class ScriptBaseClass
36 {
37 // Constants for cmWindlight*
38 public const int WL_WATER_COLOR = 0;
39 public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
40 public const int WL_UNDERWATER_FOG_MODIFIER = 2;
41 public const int WL_REFLECTION_WAVELET_SCALE = 3;
42 public const int WL_FRESNEL_SCALE = 4;
43 public const int WL_FRESNEL_OFFSET = 5;
44 public const int WL_REFRACT_SCALE_ABOVE = 6;
45 public const int WL_REFRACT_SCALE_BELOW = 7;
46 public const int WL_BLUR_MULTIPLIER = 8;
47 public const int WL_BIG_WAVE_DIRECTION = 9;
48 public const int WL_LITTLE_WAVE_DIRECTION = 10;
49 public const int WL_NORMAL_MAP_TEXTURE = 11;
50 public const int WL_HORIZON = 12;
51 public const int WL_HAZE_HORIZON = 13;
52 public const int WL_BLUE_DENSITY = 14;
53 public const int WL_HAZE_DENSITY = 15;
54 public const int WL_DENSITY_MULTIPLIER = 16;
55 public const int WL_DISTANCE_MULTIPLIER = 17;
56 public const int WL_MAX_ALTITUDE = 18;
57 public const int WL_SUN_MOON_COLOR = 19;
58 public const int WL_AMBIENT = 20;
59 public const int WL_EAST_ANGLE = 21;
60 public const int WL_SUN_GLOW_FOCUS = 22;
61 public const int WL_SUN_GLOW_SIZE = 23;
62 public const int WL_SCENE_GAMMA = 24;
63 public const int WL_STAR_BRIGHTNESS = 25;
64 public const int WL_CLOUD_COLOR = 26;
65 public const int WL_CLOUD_XY_DENSITY = 27;
66 public const int WL_CLOUD_COVERAGE = 28;
67 public const int WL_CLOUD_SCALE = 29;
68 public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
69 public const int WL_CLOUD_SCROLL_X = 31;
70 public const int WL_CLOUD_SCROLL_Y = 32;
71 public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
72 public const int WL_CLOUD_SCROLL_X_LOCK = 34;
73 public const int WL_DRAW_CLASSIC_CLOUDS = 35;
74
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..5bc3a88
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public LSL_List cmGetWindlightScene(LSL_List rules)
62 {
63 return m_CM_Functions.cmGetWindlightScene(rules);
64 }
65
66 public int cmSetWindlightScene(LSL_List rules)
67 {
68 return m_CM_Functions.cmSetWindlightScene(rules);
69 }
70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 }
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 98bbc68..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -17,6 +17,8 @@
17 <excludeFiles /> 17 <excludeFiles />
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);