diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
17 files changed, 2874 insertions, 835 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e1f0071..1fbfc52 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | 74 | ||
71 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 75 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
72 | { | 76 | { |
@@ -113,17 +117,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
113 | protected int m_notecardLineReadCharsMax = 255; | 117 | protected int m_notecardLineReadCharsMax = 255; |
114 | protected int m_scriptConsoleChannel = 0; | 118 | protected int m_scriptConsoleChannel = 0; |
115 | protected bool m_scriptConsoleChannelEnabled = false; | 119 | protected bool m_scriptConsoleChannelEnabled = false; |
120 | protected bool m_debuggerSafe = false; | ||
116 | protected IUrlModule m_UrlModule = null; | 121 | protected IUrlModule m_UrlModule = null; |
117 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 122 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
118 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 123 | new Dictionary<UUID, UserInfoCacheEntry>(); |
124 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
119 | protected ISoundModule m_SoundModule = null; | 125 | protected ISoundModule m_SoundModule = null; |
120 | 126 | ||
127 | // protected Timer m_ShoutSayTimer; | ||
128 | protected int m_SayShoutCount = 0; | ||
129 | DateTime m_lastSayShoutCheck; | ||
130 | |||
131 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
132 | new Dictionary<string, string> { | ||
133 | {"FLY", "Flying"}, | ||
134 | {"FLYSLOW", "FlyingSlow"}, | ||
135 | {"HOVER_UP", "Hovering Up"}, | ||
136 | {"HOVER_DOWN", "Hovering Down"}, | ||
137 | {"HOVER", "Hovering"}, | ||
138 | {"LAND", "Landing"}, | ||
139 | {"FALLDOWN", "Falling Down"}, | ||
140 | {"PREJUMP", "PreJumping"}, | ||
141 | {"JUMP", "Jumping"}, | ||
142 | {"STANDUP", "Standing Up"}, | ||
143 | {"SOFT_LAND", "Soft Landing"}, | ||
144 | {"STAND", "Standing"}, | ||
145 | {"CROUCHWALK", "CrouchWalking"}, | ||
146 | {"RUN", "Running"}, | ||
147 | {"WALK", "Walking"}, | ||
148 | {"CROUCH", "Crouching"}, | ||
149 | {"TURNLEFT", "Turning Left"}, | ||
150 | {"TURNRIGHT", "Turning Right"} | ||
151 | }; | ||
152 | |||
121 | public void Initialize( | 153 | public void Initialize( |
122 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 154 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
123 | { | 155 | { |
156 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
157 | |||
124 | m_ScriptEngine = scriptEngine; | 158 | m_ScriptEngine = scriptEngine; |
125 | m_host = host; | 159 | m_host = host; |
126 | m_item = item; | 160 | m_item = item; |
161 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
127 | m_coopSleepHandle = coopSleepHandle; | 162 | m_coopSleepHandle = coopSleepHandle; |
128 | 163 | ||
129 | LoadConfig(); | 164 | LoadConfig(); |
@@ -212,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | get { return m_ScriptEngine.World; } | 247 | get { return m_ScriptEngine.World; } |
213 | } | 248 | } |
214 | 249 | ||
250 | [DebuggerNonUserCode] | ||
215 | public void state(string newState) | 251 | public void state(string newState) |
216 | { | 252 | { |
217 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 253 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -221,6 +257,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
221 | /// Reset the named script. The script must be present | 257 | /// Reset the named script. The script must be present |
222 | /// in the same prim. | 258 | /// in the same prim. |
223 | /// </summary> | 259 | /// </summary> |
260 | [DebuggerNonUserCode] | ||
224 | public void llResetScript() | 261 | public void llResetScript() |
225 | { | 262 | { |
226 | m_host.AddScriptLPS(1); | 263 | m_host.AddScriptLPS(1); |
@@ -283,6 +320,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
283 | } | 320 | } |
284 | } | 321 | } |
285 | 322 | ||
323 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
324 | { | ||
325 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
326 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
327 | return ret; | ||
328 | |||
329 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
330 | |||
331 | switch (linkType) | ||
332 | { | ||
333 | case ScriptBaseClass.LINK_SET: | ||
334 | return avs; | ||
335 | |||
336 | case ScriptBaseClass.LINK_ROOT: | ||
337 | return ret; | ||
338 | |||
339 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
340 | return avs; | ||
341 | |||
342 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
343 | return avs; | ||
344 | |||
345 | case ScriptBaseClass.LINK_THIS: | ||
346 | return ret; | ||
347 | |||
348 | default: | ||
349 | if (linkType < 0) | ||
350 | return ret; | ||
351 | |||
352 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
353 | |||
354 | if (linkType <= partCount) | ||
355 | { | ||
356 | return ret; | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | linkType = linkType - partCount; | ||
361 | if (linkType > avs.Count) | ||
362 | { | ||
363 | return ret; | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | ret.Add(avs[linkType-1]); | ||
368 | return ret; | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | } | ||
373 | |||
286 | /// <summary> | 374 | /// <summary> |
287 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | 375 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
288 | /// </summary> | 376 | /// </summary> |
@@ -365,6 +453,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
365 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 453 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
366 | { | 454 | { |
367 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 455 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
456 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
457 | return ret; | ||
368 | ret.Add(part); | 458 | ret.Add(part); |
369 | 459 | ||
370 | switch (linkType) | 460 | switch (linkType) |
@@ -518,31 +608,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
518 | 608 | ||
519 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 609 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
520 | 610 | ||
521 | /// <summary> | 611 | // Utility function for llRot2Euler |
522 | /// Convert an LSL rotation to a Euler vector. | 612 | |
523 | /// </summary> | 613 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
524 | /// <remarks> | 614 | protected double NormalizeAngle(double angle) |
525 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
526 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
527 | /// </remarks> | ||
528 | /// <param name="r"></param> | ||
529 | /// <returns></returns> | ||
530 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
531 | { | 615 | { |
532 | m_host.AddScriptLPS(1); | 616 | if (angle > -Math.PI && angle < Math.PI) |
617 | return angle; | ||
533 | 618 | ||
534 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 619 | int numPis = (int)(Math.PI / angle); |
535 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 620 | double remainder = angle - Math.PI * numPis; |
536 | if (m == 0.0) return new LSL_Vector(); | 621 | if (numPis % 2 == 1) |
537 | double x = Math.Atan2(-v.y, v.z); | 622 | return Math.PI - angle; |
538 | double sin = v.x / m; | 623 | return remainder; |
539 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 624 | } |
540 | double y = Math.Asin(sin); | ||
541 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
542 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
543 | double z = Math.Atan2(v.y, v.x); | ||
544 | 625 | ||
545 | return new LSL_Vector(x, y, z); | 626 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
627 | { | ||
628 | m_host.AddScriptLPS(1); | ||
629 | LSL_Vector eul = new LSL_Vector(); | ||
630 | |||
631 | double sqw = q1.s*q1.s; | ||
632 | double sqx = q1.x*q1.x; | ||
633 | double sqy = q1.z*q1.z; | ||
634 | double sqz = q1.y*q1.y; | ||
635 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
636 | double test = q1.x*q1.z + q1.y*q1.s; | ||
637 | if (test > 0.4999*unit) { // singularity at north pole | ||
638 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
639 | eul.y = Math.PI/2; | ||
640 | eul.x = 0; | ||
641 | return eul; | ||
642 | } | ||
643 | if (test < -0.4999*unit) { // singularity at south pole | ||
644 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
645 | eul.y = -Math.PI/2; | ||
646 | eul.x = 0; | ||
647 | return eul; | ||
648 | } | ||
649 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
650 | eul.y = Math.Asin(2*test/unit); | ||
651 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
652 | return eul; | ||
546 | } | 653 | } |
547 | 654 | ||
548 | /* From wiki: | 655 | /* From wiki: |
@@ -595,18 +702,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
595 | m_host.AddScriptLPS(1); | 702 | m_host.AddScriptLPS(1); |
596 | 703 | ||
597 | double x,y,z,s; | 704 | double x,y,z,s; |
598 | 705 | v.x *= 0.5; | |
599 | double c1 = Math.Cos(v.x * 0.5); | 706 | v.y *= 0.5; |
600 | double c2 = Math.Cos(v.y * 0.5); | 707 | v.z *= 0.5; |
601 | double c3 = Math.Cos(v.z * 0.5); | 708 | double c1 = Math.Cos(v.x); |
602 | double s1 = Math.Sin(v.x * 0.5); | 709 | double c2 = Math.Cos(v.y); |
603 | double s2 = Math.Sin(v.y * 0.5); | 710 | double c1c2 = c1 * c2; |
604 | double s3 = Math.Sin(v.z * 0.5); | 711 | double s1 = Math.Sin(v.x); |
605 | 712 | double s2 = Math.Sin(v.y); | |
606 | x = s1 * c2 * c3 + c1 * s2 * s3; | 713 | double s1s2 = s1 * s2; |
607 | y = c1 * s2 * c3 - s1 * c2 * s3; | 714 | double c1s2 = c1 * s2; |
608 | z = s1 * s2 * c3 + c1 * c2 * s3; | 715 | double s1c2 = s1 * c2; |
609 | s = c1 * c2 * c3 - s1 * s2 * s3; | 716 | double c3 = Math.Cos(v.z); |
717 | double s3 = Math.Sin(v.z); | ||
718 | |||
719 | x = s1c2 * c3 + c1s2 * s3; | ||
720 | y = c1s2 * c3 - s1c2 * s3; | ||
721 | z = s1s2 * c3 + c1c2 * s3; | ||
722 | s = c1c2 * c3 - s1s2 * s3; | ||
610 | 723 | ||
611 | return new LSL_Rotation(x, y, z, s); | 724 | return new LSL_Rotation(x, y, z, s); |
612 | } | 725 | } |
@@ -744,77 +857,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
744 | { | 857 | { |
745 | //A and B should both be normalized | 858 | //A and B should both be normalized |
746 | m_host.AddScriptLPS(1); | 859 | m_host.AddScriptLPS(1); |
747 | LSL_Rotation rotBetween; | 860 | /* This method is more accurate than the SL one, and thus causes problems |
748 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 861 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
749 | // continue calculation. | 862 | |
750 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 863 | double dotProduct = LSL_Vector.Dot(a, b); |
864 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
865 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
866 | double angle = Math.Acos(dotProduct / magProduct); | ||
867 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
868 | double s = Math.Sin(angle / 2); | ||
869 | |||
870 | double x = axis.x * s; | ||
871 | double y = axis.y * s; | ||
872 | double z = axis.z * s; | ||
873 | double w = Math.Cos(angle / 2); | ||
874 | |||
875 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
876 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
877 | |||
878 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
879 | */ | ||
880 | |||
881 | // This method mimics the 180 errors found in SL | ||
882 | // See www.euclideanspace.com... angleBetween | ||
883 | LSL_Vector vec_a = a; | ||
884 | LSL_Vector vec_b = b; | ||
885 | |||
886 | // Eliminate zero length | ||
887 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
888 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
889 | if (vec_a_mag < 0.00001 || | ||
890 | vec_b_mag < 0.00001) | ||
751 | { | 891 | { |
752 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 892 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
753 | } | 893 | } |
754 | else | 894 | |
895 | // Normalize | ||
896 | vec_a = llVecNorm(vec_a); | ||
897 | vec_b = llVecNorm(vec_b); | ||
898 | |||
899 | // Calculate axis and rotation angle | ||
900 | LSL_Vector axis = vec_a % vec_b; | ||
901 | LSL_Float cos_theta = vec_a * vec_b; | ||
902 | |||
903 | // Check if parallel | ||
904 | if (cos_theta > 0.99999) | ||
755 | { | 905 | { |
756 | a = LSL_Vector.Norm(a); | 906 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
757 | b = LSL_Vector.Norm(b); | 907 | } |
758 | double dotProduct = LSL_Vector.Dot(a, b); | 908 | |
759 | // There are two degenerate cases possible. These are for vectors 180 or | 909 | // Check if anti-parallel |
760 | // 0 degrees apart. These have to be detected and handled individually. | 910 | else if (cos_theta < -0.99999) |
761 | // | 911 | { |
762 | // Check for vectors 180 degrees apart. | 912 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
763 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 913 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
764 | if (dotProduct < -0.9999999f) | 914 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
765 | { | 915 | } |
766 | // First assume X axis is orthogonal to the vectors. | 916 | else // other rotation |
767 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 917 | { |
768 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 918 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
769 | // Check for near zero vector. A very small non-zero number here will create | 919 | axis = llVecNorm(axis); |
770 | // a rotation in an undesired direction. | 920 | double x, y, z, s, t; |
771 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 921 | s = Math.Cos(theta); |
772 | { | 922 | t = Math.Sin(theta); |
773 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 923 | x = axis.x * t; |
774 | } | 924 | y = axis.y * t; |
775 | // If the magnitude of the vector was near zero, then assume the X axis is not | 925 | z = axis.z * t; |
776 | // orthogonal and use the Z axis instead. | 926 | return new LSL_Rotation(x,y,z,s); |
777 | else | ||
778 | { | ||
779 | // Set 180 z rotation. | ||
780 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
781 | } | ||
782 | } | ||
783 | // Check for parallel vectors. | ||
784 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
785 | else if (dotProduct > 0.9999999f) | ||
786 | { | ||
787 | // Set zero rotation. | ||
788 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
789 | } | ||
790 | else | ||
791 | { | ||
792 | // All special checks have been performed so get the axis of rotation. | ||
793 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
794 | // Quarternion s value is the length of the unit vector + dot product. | ||
795 | double qs = 1.0 + dotProduct; | ||
796 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
797 | // Normalize the rotation. | ||
798 | double mag = LSL_Rotation.Mag(rotBetween); | ||
799 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
800 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
801 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
802 | // crossProduct vector should also not be zero. | ||
803 | rotBetween.x = rotBetween.x / mag; | ||
804 | rotBetween.y = rotBetween.y / mag; | ||
805 | rotBetween.z = rotBetween.z / mag; | ||
806 | rotBetween.s = rotBetween.s / mag; | ||
807 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
808 | // any longer since zero vectors are checked for at the top. | ||
809 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
810 | { | ||
811 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | } | ||
813 | } | ||
814 | } | 927 | } |
815 | return rotBetween; | ||
816 | } | 928 | } |
817 | 929 | ||
818 | public void llWhisper(int channelID, string text) | 930 | public void llWhisper(int channelID, string text) |
819 | { | 931 | { |
820 | m_host.AddScriptLPS(1); | 932 | m_host.AddScriptLPS(1); |
@@ -830,10 +942,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
830 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 942 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
831 | } | 943 | } |
832 | 944 | ||
945 | private void CheckSayShoutTime() | ||
946 | { | ||
947 | DateTime now = DateTime.UtcNow; | ||
948 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
949 | { | ||
950 | m_lastSayShoutCheck = now; | ||
951 | m_SayShoutCount = 0; | ||
952 | } | ||
953 | else | ||
954 | m_SayShoutCount++; | ||
955 | } | ||
956 | |||
833 | public void llSay(int channelID, string text) | 957 | public void llSay(int channelID, string text) |
834 | { | 958 | { |
835 | m_host.AddScriptLPS(1); | 959 | m_host.AddScriptLPS(1); |
836 | 960 | ||
961 | if (channelID == 0) | ||
962 | // m_SayShoutCount++; | ||
963 | CheckSayShoutTime(); | ||
964 | |||
965 | if (m_SayShoutCount >= 11) | ||
966 | ScriptSleep(2000); | ||
967 | |||
837 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 968 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
838 | { | 969 | { |
839 | Console.WriteLine(text); | 970 | Console.WriteLine(text); |
@@ -856,6 +987,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
856 | { | 987 | { |
857 | m_host.AddScriptLPS(1); | 988 | m_host.AddScriptLPS(1); |
858 | 989 | ||
990 | if (channelID == 0) | ||
991 | // m_SayShoutCount++; | ||
992 | CheckSayShoutTime(); | ||
993 | |||
994 | if (m_SayShoutCount >= 11) | ||
995 | ScriptSleep(2000); | ||
996 | |||
859 | if (text.Length > 1023) | 997 | if (text.Length > 1023) |
860 | text = text.Substring(0, 1023); | 998 | text = text.Substring(0, 1023); |
861 | 999 | ||
@@ -887,22 +1025,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
887 | 1025 | ||
888 | public void llRegionSayTo(string target, int channel, string msg) | 1026 | public void llRegionSayTo(string target, int channel, string msg) |
889 | { | 1027 | { |
1028 | string error = String.Empty; | ||
1029 | |||
890 | if (msg.Length > 1023) | 1030 | if (msg.Length > 1023) |
891 | msg = msg.Substring(0, 1023); | 1031 | msg = msg.Substring(0, 1023); |
892 | 1032 | ||
893 | m_host.AddScriptLPS(1); | 1033 | m_host.AddScriptLPS(1); |
894 | 1034 | ||
895 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
896 | { | ||
897 | return; | ||
898 | } | ||
899 | |||
900 | UUID TargetID; | 1035 | UUID TargetID; |
901 | UUID.TryParse(target, out TargetID); | 1036 | UUID.TryParse(target, out TargetID); |
902 | 1037 | ||
903 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1038 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
904 | if (wComm != null) | 1039 | if (wComm != null) |
905 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1040 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1041 | LSLError(error); | ||
906 | } | 1042 | } |
907 | 1043 | ||
908 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1044 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1158,10 +1294,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1158 | return detectedParams.TouchUV; | 1294 | return detectedParams.TouchUV; |
1159 | } | 1295 | } |
1160 | 1296 | ||
1297 | [DebuggerNonUserCode] | ||
1161 | public virtual void llDie() | 1298 | public virtual void llDie() |
1162 | { | 1299 | { |
1163 | m_host.AddScriptLPS(1); | 1300 | m_host.AddScriptLPS(1); |
1164 | throw new SelfDeleteException(); | 1301 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1165 | } | 1302 | } |
1166 | 1303 | ||
1167 | public LSL_Float llGround(LSL_Vector offset) | 1304 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1232,6 +1369,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1232 | 1369 | ||
1233 | public void llSetStatus(int status, int value) | 1370 | public void llSetStatus(int status, int value) |
1234 | { | 1371 | { |
1372 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1373 | return; | ||
1235 | m_host.AddScriptLPS(1); | 1374 | m_host.AddScriptLPS(1); |
1236 | 1375 | ||
1237 | int statusrotationaxis = 0; | 1376 | int statusrotationaxis = 0; |
@@ -1255,6 +1394,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1255 | if (!allow) | 1394 | if (!allow) |
1256 | return; | 1395 | return; |
1257 | 1396 | ||
1397 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1398 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1399 | return; | ||
1400 | |||
1258 | m_host.ScriptSetPhysicsStatus(true); | 1401 | m_host.ScriptSetPhysicsStatus(true); |
1259 | } | 1402 | } |
1260 | else | 1403 | else |
@@ -1455,6 +1598,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1455 | { | 1598 | { |
1456 | m_host.AddScriptLPS(1); | 1599 | m_host.AddScriptLPS(1); |
1457 | 1600 | ||
1601 | SetColor(m_host, color, face); | ||
1602 | } | ||
1603 | |||
1604 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1605 | { | ||
1606 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1607 | return; | ||
1608 | |||
1609 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1610 | Color4 texcolor; | ||
1611 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1612 | { | ||
1613 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1614 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1615 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1616 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1617 | tex.FaceTextures[face].RGBA = texcolor; | ||
1618 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1619 | return; | ||
1620 | } | ||
1621 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1622 | { | ||
1623 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1624 | { | ||
1625 | if (tex.FaceTextures[i] != null) | ||
1626 | { | ||
1627 | texcolor = tex.FaceTextures[i].RGBA; | ||
1628 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1629 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1630 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1631 | tex.FaceTextures[i].RGBA = texcolor; | ||
1632 | } | ||
1633 | texcolor = tex.DefaultTexture.RGBA; | ||
1634 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1635 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1636 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1637 | tex.DefaultTexture.RGBA = texcolor; | ||
1638 | } | ||
1639 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1640 | return; | ||
1641 | } | ||
1642 | |||
1458 | if (face == ScriptBaseClass.ALL_SIDES) | 1643 | if (face == ScriptBaseClass.ALL_SIDES) |
1459 | face = SceneObjectPart.ALL_SIDES; | 1644 | face = SceneObjectPart.ALL_SIDES; |
1460 | 1645 | ||
@@ -1463,6 +1648,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1463 | 1648 | ||
1464 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1649 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1465 | { | 1650 | { |
1651 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1652 | return; | ||
1653 | |||
1466 | Primitive.TextureEntry tex = part.Shape.Textures; | 1654 | Primitive.TextureEntry tex = part.Shape.Textures; |
1467 | MappingType textype; | 1655 | MappingType textype; |
1468 | textype = MappingType.Default; | 1656 | textype = MappingType.Default; |
@@ -1493,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1493 | 1681 | ||
1494 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1682 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1495 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1686 | |||
1496 | Primitive.TextureEntry tex = part.Shape.Textures; | 1687 | Primitive.TextureEntry tex = part.Shape.Textures; |
1497 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < GetNumberOfSides(part)) |
1498 | { | 1689 | { |
@@ -1518,6 +1709,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1518 | 1709 | ||
1519 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1710 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1520 | { | 1711 | { |
1712 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1713 | return; | ||
1521 | 1714 | ||
1522 | Shininess sval = new Shininess(); | 1715 | Shininess sval = new Shininess(); |
1523 | 1716 | ||
@@ -1568,6 +1761,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1568 | 1761 | ||
1569 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1762 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1570 | { | 1763 | { |
1764 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1765 | return; | ||
1766 | |||
1571 | Primitive.TextureEntry tex = part.Shape.Textures; | 1767 | Primitive.TextureEntry tex = part.Shape.Textures; |
1572 | if (face >= 0 && face < GetNumberOfSides(part)) | 1768 | if (face >= 0 && face < GetNumberOfSides(part)) |
1573 | { | 1769 | { |
@@ -1628,13 +1824,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1628 | m_host.AddScriptLPS(1); | 1824 | m_host.AddScriptLPS(1); |
1629 | 1825 | ||
1630 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1826 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1631 | 1827 | if (parts.Count > 0) | |
1632 | foreach (SceneObjectPart part in parts) | 1828 | { |
1633 | SetAlpha(part, alpha, face); | 1829 | try |
1830 | { | ||
1831 | foreach (SceneObjectPart part in parts) | ||
1832 | SetAlpha(part, alpha, face); | ||
1833 | } | ||
1834 | finally | ||
1835 | { | ||
1836 | } | ||
1837 | } | ||
1634 | } | 1838 | } |
1635 | 1839 | ||
1636 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1840 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1637 | { | 1841 | { |
1842 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1843 | return; | ||
1844 | |||
1638 | Primitive.TextureEntry tex = part.Shape.Textures; | 1845 | Primitive.TextureEntry tex = part.Shape.Textures; |
1639 | Color4 texcolor; | 1846 | Color4 texcolor; |
1640 | if (face >= 0 && face < GetNumberOfSides(part)) | 1847 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1687,7 +1894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1687 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1894 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1688 | float wind, float tension, LSL_Vector Force) | 1895 | float wind, float tension, LSL_Vector Force) |
1689 | { | 1896 | { |
1690 | if (part == null) | 1897 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1691 | return; | 1898 | return; |
1692 | 1899 | ||
1693 | if (flexi) | 1900 | if (flexi) |
@@ -1728,7 +1935,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1728 | /// <param name="falloff"></param> | 1935 | /// <param name="falloff"></param> |
1729 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1936 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1730 | { | 1937 | { |
1731 | if (part == null) | 1938 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1732 | return; | 1939 | return; |
1733 | 1940 | ||
1734 | if (light) | 1941 | if (light) |
@@ -1761,11 +1968,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1761 | Primitive.TextureEntry tex = part.Shape.Textures; | 1968 | Primitive.TextureEntry tex = part.Shape.Textures; |
1762 | Color4 texcolor; | 1969 | Color4 texcolor; |
1763 | LSL_Vector rgb = new LSL_Vector(); | 1970 | LSL_Vector rgb = new LSL_Vector(); |
1971 | int nsides = GetNumberOfSides(part); | ||
1972 | |||
1764 | if (face == ScriptBaseClass.ALL_SIDES) | 1973 | if (face == ScriptBaseClass.ALL_SIDES) |
1765 | { | 1974 | { |
1766 | int i; | 1975 | int i; |
1767 | 1976 | for (i = 0; i < nsides; i++) | |
1768 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1769 | { | 1977 | { |
1770 | texcolor = tex.GetFace((uint)i).RGBA; | 1978 | texcolor = tex.GetFace((uint)i).RGBA; |
1771 | rgb.x += texcolor.R; | 1979 | rgb.x += texcolor.R; |
@@ -1773,14 +1981,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1773 | rgb.z += texcolor.B; | 1981 | rgb.z += texcolor.B; |
1774 | } | 1982 | } |
1775 | 1983 | ||
1776 | rgb.x /= (float)GetNumberOfSides(part); | 1984 | float invnsides = 1.0f / (float)nsides; |
1777 | rgb.y /= (float)GetNumberOfSides(part); | 1985 | |
1778 | rgb.z /= (float)GetNumberOfSides(part); | 1986 | rgb.x *= invnsides; |
1987 | rgb.y *= invnsides; | ||
1988 | rgb.z *= invnsides; | ||
1779 | 1989 | ||
1780 | return rgb; | 1990 | return rgb; |
1781 | } | 1991 | } |
1782 | 1992 | if (face >= 0 && face < nsides) | |
1783 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1784 | { | 1993 | { |
1785 | texcolor = tex.GetFace((uint)face).RGBA; | 1994 | texcolor = tex.GetFace((uint)face).RGBA; |
1786 | rgb.x = texcolor.R; | 1995 | rgb.x = texcolor.R; |
@@ -1807,15 +2016,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1807 | m_host.AddScriptLPS(1); | 2016 | m_host.AddScriptLPS(1); |
1808 | 2017 | ||
1809 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2018 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1810 | 2019 | if (parts.Count > 0) | |
1811 | foreach (SceneObjectPart part in parts) | 2020 | { |
1812 | SetTexture(part, texture, face); | 2021 | try |
1813 | 2022 | { | |
2023 | foreach (SceneObjectPart part in parts) | ||
2024 | SetTexture(part, texture, face); | ||
2025 | } | ||
2026 | finally | ||
2027 | { | ||
2028 | } | ||
2029 | } | ||
1814 | ScriptSleep(200); | 2030 | ScriptSleep(200); |
1815 | } | 2031 | } |
1816 | 2032 | ||
1817 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2033 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1818 | { | 2034 | { |
2035 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2036 | return; | ||
2037 | |||
1819 | UUID textureID = new UUID(); | 2038 | UUID textureID = new UUID(); |
1820 | 2039 | ||
1821 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 2040 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1860,6 +2079,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1860 | 2079 | ||
1861 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2080 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1862 | { | 2081 | { |
2082 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2083 | return; | ||
2084 | |||
1863 | Primitive.TextureEntry tex = part.Shape.Textures; | 2085 | Primitive.TextureEntry tex = part.Shape.Textures; |
1864 | if (face >= 0 && face < GetNumberOfSides(part)) | 2086 | if (face >= 0 && face < GetNumberOfSides(part)) |
1865 | { | 2087 | { |
@@ -1896,6 +2118,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1896 | 2118 | ||
1897 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2119 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1898 | { | 2120 | { |
2121 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2122 | return; | ||
2123 | |||
1899 | Primitive.TextureEntry tex = part.Shape.Textures; | 2124 | Primitive.TextureEntry tex = part.Shape.Textures; |
1900 | if (face >= 0 && face < GetNumberOfSides(part)) | 2125 | if (face >= 0 && face < GetNumberOfSides(part)) |
1901 | { | 2126 | { |
@@ -1932,6 +2157,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1932 | 2157 | ||
1933 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2158 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1934 | { | 2159 | { |
2160 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2161 | return; | ||
2162 | |||
1935 | Primitive.TextureEntry tex = part.Shape.Textures; | 2163 | Primitive.TextureEntry tex = part.Shape.Textures; |
1936 | if (face >= 0 && face < GetNumberOfSides(part)) | 2164 | if (face >= 0 && face < GetNumberOfSides(part)) |
1937 | { | 2165 | { |
@@ -2073,7 +2301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2073 | return end; | 2301 | return end; |
2074 | } | 2302 | } |
2075 | 2303 | ||
2076 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2304 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2077 | { | 2305 | { |
2078 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2306 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2079 | return fromPos; | 2307 | return fromPos; |
@@ -2089,9 +2317,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2089 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2317 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2090 | targetPos.z = ground; | 2318 | targetPos.z = ground; |
2091 | } | 2319 | } |
2092 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2320 | if (adjust) |
2321 | return SetPosAdjust(fromPos, targetPos); | ||
2093 | 2322 | ||
2094 | return real_vec; | 2323 | return targetPos; |
2095 | } | 2324 | } |
2096 | 2325 | ||
2097 | /// <summary> | 2326 | /// <summary> |
@@ -2102,27 +2331,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2102 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2331 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2103 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2332 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2104 | { | 2333 | { |
2105 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2334 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2335 | return; | ||
2336 | |||
2106 | LSL_Vector currentPos = GetPartLocalPos(part); | 2337 | LSL_Vector currentPos = GetPartLocalPos(part); |
2338 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2107 | 2339 | ||
2108 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2109 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2110 | 2340 | ||
2111 | if (part.ParentGroup.RootPart == part) | 2341 | if (part.ParentGroup.RootPart == part) |
2112 | { | 2342 | { |
2113 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2114 | targetPos.z = ground; | ||
2115 | SceneObjectGroup parent = part.ParentGroup; | 2343 | SceneObjectGroup parent = part.ParentGroup; |
2116 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2344 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2117 | SetPosAdjust(currentPos, targetPos)); | 2345 | return; |
2346 | Util.FireAndForget(delegate(object x) { | ||
2347 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2348 | }); | ||
2118 | } | 2349 | } |
2119 | else | 2350 | else |
2120 | { | 2351 | { |
2121 | part.OffsetPosition = !adjust ? targetPos : | 2352 | part.OffsetPosition = (Vector3)toPos; |
2122 | SetPosAdjust(currentPos, targetPos); | 2353 | // SceneObjectGroup parent = part.ParentGroup; |
2123 | SceneObjectGroup parent = part.ParentGroup; | 2354 | // parent.HasGroupChanged = true; |
2124 | parent.HasGroupChanged = true; | 2355 | // parent.ScheduleGroupForTerseUpdate(); |
2125 | parent.ScheduleGroupForTerseUpdate(); | 2356 | part.ScheduleTerseUpdate(); |
2126 | } | 2357 | } |
2127 | } | 2358 | } |
2128 | 2359 | ||
@@ -2151,13 +2382,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2151 | else | 2382 | else |
2152 | { | 2383 | { |
2153 | if (part.ParentGroup.IsAttachment) | 2384 | if (part.ParentGroup.IsAttachment) |
2154 | { | ||
2155 | pos = part.AttachedPos; | 2385 | pos = part.AttachedPos; |
2156 | } | ||
2157 | else | 2386 | else |
2158 | { | ||
2159 | pos = part.AbsolutePosition; | 2387 | pos = part.AbsolutePosition; |
2160 | } | ||
2161 | } | 2388 | } |
2162 | 2389 | ||
2163 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2390 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2169,8 +2396,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2169 | { | 2396 | { |
2170 | m_host.AddScriptLPS(1); | 2397 | m_host.AddScriptLPS(1); |
2171 | 2398 | ||
2399 | |||
2400 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2401 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2402 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2403 | // RootPart != null should shortcircuit | ||
2404 | |||
2172 | // try to let this work as in SL... | 2405 | // try to let this work as in SL... |
2173 | if (m_host.ParentID == 0) | 2406 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2174 | { | 2407 | { |
2175 | // special case: If we are root, rotate complete SOG to new rotation | 2408 | // special case: If we are root, rotate complete SOG to new rotation |
2176 | SetRot(m_host, rot); | 2409 | SetRot(m_host, rot); |
@@ -2197,25 +2430,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2197 | 2430 | ||
2198 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2431 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2199 | { | 2432 | { |
2200 | part.UpdateRotation(rot); | 2433 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2201 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2434 | return; |
2202 | 2435 | ||
2203 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2436 | bool isroot = (part == part.ParentGroup.RootPart); |
2204 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2437 | bool isphys; |
2205 | 2438 | ||
2206 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2207 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2208 | // It's perfectly okay when the object is not an active physical body though. | ||
2209 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2210 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2211 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2212 | // scene | ||
2213 | PhysicsActor pa = part.PhysActor; | 2439 | PhysicsActor pa = part.PhysActor; |
2214 | 2440 | ||
2215 | if (pa != null && !pa.IsPhysical) | 2441 | // keep using physactor ideia of isphysical |
2442 | // it should be SOP ideia of that | ||
2443 | // not much of a issue with ubitODE | ||
2444 | if (pa != null && pa.IsPhysical) | ||
2445 | isphys = true; | ||
2446 | else | ||
2447 | isphys = false; | ||
2448 | |||
2449 | // SL doesn't let scripts rotate root of physical linksets | ||
2450 | if (isroot && isphys) | ||
2451 | return; | ||
2452 | |||
2453 | part.UpdateRotation(rot); | ||
2454 | |||
2455 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2456 | // so do a nasty update of parts positions if is a root part rotation | ||
2457 | if (isroot && pa != null) // with if above implies non physical root part | ||
2216 | { | 2458 | { |
2217 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2459 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2218 | } | 2460 | } |
2461 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2462 | { | ||
2463 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2464 | if (sittingavas.Count > 0) | ||
2465 | { | ||
2466 | foreach (ScenePresence av in sittingavas) | ||
2467 | { | ||
2468 | if (isroot || part.LocalId == av.ParentID) | ||
2469 | av.SendTerseUpdateToAllClients(); | ||
2470 | } | ||
2471 | } | ||
2472 | } | ||
2219 | } | 2473 | } |
2220 | 2474 | ||
2221 | /// <summary> | 2475 | /// <summary> |
@@ -2232,6 +2486,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2232 | 2486 | ||
2233 | m_host.AddScriptLPS(1); | 2487 | m_host.AddScriptLPS(1); |
2234 | Quaternion q = m_host.GetWorldRotation(); | 2488 | Quaternion q = m_host.GetWorldRotation(); |
2489 | |||
2490 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2491 | { | ||
2492 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2493 | if (avatar != null) | ||
2494 | { | ||
2495 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2496 | q = avatar.CameraRotation * q; // Mouselook | ||
2497 | else | ||
2498 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2499 | } | ||
2500 | } | ||
2501 | |||
2235 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2502 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2236 | } | 2503 | } |
2237 | 2504 | ||
@@ -2259,14 +2526,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | return new LSL_Rotation(q); | 2526 | return new LSL_Rotation(q); |
2260 | } | 2527 | } |
2261 | 2528 | ||
2262 | return new LSL_Rotation(part.GetWorldRotation()); | 2529 | q = part.GetWorldRotation(); |
2530 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2531 | { | ||
2532 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2533 | if (avatar != null) | ||
2534 | { | ||
2535 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2536 | q = avatar.CameraRotation * q; // Mouselook | ||
2537 | else | ||
2538 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2539 | } | ||
2540 | } | ||
2541 | |||
2542 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
2263 | } | 2543 | } |
2264 | 2544 | ||
2265 | public LSL_Rotation llGetLocalRot() | 2545 | public LSL_Rotation llGetLocalRot() |
2266 | { | 2546 | { |
2267 | m_host.AddScriptLPS(1); | 2547 | return GetPartLocalRot(m_host); |
2548 | } | ||
2268 | 2549 | ||
2269 | return new LSL_Rotation(m_host.RotationOffset); | 2550 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) |
2551 | { | ||
2552 | m_host.AddScriptLPS(1); | ||
2553 | Quaternion rot = part.RotationOffset; | ||
2554 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2270 | } | 2555 | } |
2271 | 2556 | ||
2272 | public void llSetForce(LSL_Vector force, int local) | 2557 | public void llSetForce(LSL_Vector force, int local) |
@@ -2346,16 +2631,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2346 | m_host.ApplyImpulse(v, local != 0); | 2631 | m_host.ApplyImpulse(v, local != 0); |
2347 | } | 2632 | } |
2348 | 2633 | ||
2634 | |||
2349 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2635 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2350 | { | 2636 | { |
2351 | m_host.AddScriptLPS(1); | 2637 | m_host.AddScriptLPS(1); |
2352 | m_host.ApplyAngularImpulse(force, local != 0); | 2638 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2353 | } | 2639 | } |
2354 | 2640 | ||
2355 | public void llSetTorque(LSL_Vector torque, int local) | 2641 | public void llSetTorque(LSL_Vector torque, int local) |
2356 | { | 2642 | { |
2357 | m_host.AddScriptLPS(1); | 2643 | m_host.AddScriptLPS(1); |
2358 | m_host.SetAngularImpulse(torque, local != 0); | 2644 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2359 | } | 2645 | } |
2360 | 2646 | ||
2361 | public LSL_Vector llGetTorque() | 2647 | public LSL_Vector llGetTorque() |
@@ -2372,20 +2658,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2372 | llSetTorque(torque, local); | 2658 | llSetTorque(torque, local); |
2373 | } | 2659 | } |
2374 | 2660 | ||
2661 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2662 | { | ||
2663 | m_host.AddScriptLPS(1); | ||
2664 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2665 | } | ||
2666 | |||
2375 | public LSL_Vector llGetVel() | 2667 | public LSL_Vector llGetVel() |
2376 | { | 2668 | { |
2377 | m_host.AddScriptLPS(1); | 2669 | m_host.AddScriptLPS(1); |
2378 | 2670 | ||
2379 | Vector3 vel; | 2671 | Vector3 vel = Vector3.Zero; |
2380 | 2672 | ||
2381 | if (m_host.ParentGroup.IsAttachment) | 2673 | if (m_host.ParentGroup.IsAttachment) |
2382 | { | 2674 | { |
2383 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2675 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2384 | vel = avatar.Velocity; | 2676 | if (avatar != null) |
2677 | vel = avatar.Velocity; | ||
2385 | } | 2678 | } |
2386 | else | 2679 | else |
2387 | { | 2680 | { |
2388 | vel = m_host.Velocity; | 2681 | vel = m_host.ParentGroup.RootPart.Velocity; |
2389 | } | 2682 | } |
2390 | 2683 | ||
2391 | return new LSL_Vector(vel); | 2684 | return new LSL_Vector(vel); |
@@ -2398,11 +2691,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2398 | return new LSL_Vector(m_host.Acceleration); | 2691 | return new LSL_Vector(m_host.Acceleration); |
2399 | } | 2692 | } |
2400 | 2693 | ||
2401 | public LSL_Vector llGetOmega() | 2694 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
2402 | { | 2695 | { |
2403 | m_host.AddScriptLPS(1); | 2696 | m_host.AddScriptLPS(1); |
2697 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2698 | } | ||
2404 | 2699 | ||
2405 | return new LSL_Vector(m_host.AngularVelocity); | 2700 | public LSL_Vector llGetOmega() |
2701 | { | ||
2702 | m_host.AddScriptLPS(1); | ||
2703 | Vector3 avel = m_host.AngularVelocity; | ||
2704 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2406 | } | 2705 | } |
2407 | 2706 | ||
2408 | public LSL_Float llGetTimeOfDay() | 2707 | public LSL_Float llGetTimeOfDay() |
@@ -2761,7 +3060,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2761 | return src.ToLower(); | 3060 | return src.ToLower(); |
2762 | } | 3061 | } |
2763 | 3062 | ||
2764 | public void llGiveMoney(string destination, int amount) | 3063 | public LSL_Integer llGiveMoney(string destination, int amount) |
2765 | { | 3064 | { |
2766 | Util.FireAndForget(x => | 3065 | Util.FireAndForget(x => |
2767 | { | 3066 | { |
@@ -2793,8 +3092,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2793 | } | 3092 | } |
2794 | 3093 | ||
2795 | money.ObjectGiveMoney( | 3094 | money.ObjectGiveMoney( |
2796 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3095 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2797 | }); | 3096 | }); |
3097 | |||
3098 | return 0; | ||
2798 | } | 3099 | } |
2799 | 3100 | ||
2800 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3101 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2873,13 +3174,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2873 | new_group.RootPart.UUID.ToString()) }, | 3174 | new_group.RootPart.UUID.ToString()) }, |
2874 | new DetectParams[0])); | 3175 | new DetectParams[0])); |
2875 | 3176 | ||
2876 | float groupmass = new_group.GetMass(); | 3177 | // do recoil |
3178 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3179 | if (hostgrp == null) | ||
3180 | return; | ||
3181 | |||
3182 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3183 | return; | ||
2877 | 3184 | ||
2878 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3185 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2879 | 3186 | ||
2880 | //Recoil. | 3187 | //Recoil. |
2881 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3188 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2882 | { | 3189 | { |
3190 | float groupmass = new_group.GetMass(); | ||
2883 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3191 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2884 | if (recoil != Vector3.Zero) | 3192 | if (recoil != Vector3.Zero) |
2885 | { | 3193 | { |
@@ -2887,6 +3195,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2887 | } | 3195 | } |
2888 | } | 3196 | } |
2889 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3197 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3198 | return; | ||
3199 | |||
2890 | }); | 3200 | }); |
2891 | 3201 | ||
2892 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3202 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2901,35 +3211,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2901 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3211 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2902 | { | 3212 | { |
2903 | m_host.AddScriptLPS(1); | 3213 | m_host.AddScriptLPS(1); |
2904 | // Determine where we are looking from | ||
2905 | LSL_Vector from = llGetPos(); | ||
2906 | 3214 | ||
2907 | // Work out the normalised vector from the source to the target | 3215 | // Get the normalized vector to the target |
2908 | LSL_Vector delta = llVecNorm(target - from); | 3216 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2909 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2910 | 3217 | ||
2911 | // Calculate the yaw | 3218 | // Get the bearing (yaw) |
2912 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3219 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2913 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3220 | a1.z = llAtan2(d1.y, d1.x); |
2914 | 3221 | ||
2915 | // Calculate pitch | 3222 | // Get the elevation (pitch) |
2916 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3223 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3224 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2917 | 3225 | ||
2918 | // we need to convert from a vector describing | 3226 | LSL_Rotation r1 = llEuler2Rot(a1); |
2919 | // the angles of rotation in radians into rotation value | 3227 | LSL_Rotation r2 = llEuler2Rot(a2); |
2920 | LSL_Rotation rot = llEuler2Rot(angle); | 3228 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2921 | |||
2922 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2923 | // set the rotation of the object, copy that behavior | ||
2924 | PhysicsActor pa = m_host.PhysActor; | ||
2925 | 3229 | ||
2926 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3230 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2927 | { | 3231 | { |
2928 | llSetRot(rot); | 3232 | // Do nothing if either value is 0 (this has been checked in SL) |
3233 | if (strength <= 0.0 || damping <= 0.0) | ||
3234 | return; | ||
3235 | |||
3236 | llSetRot(r3 * r2 * r1); | ||
2929 | } | 3237 | } |
2930 | else | 3238 | else |
2931 | { | 3239 | { |
2932 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3240 | if (strength == 0) |
3241 | { | ||
3242 | llSetRot(r3 * r2 * r1); | ||
3243 | return; | ||
3244 | } | ||
3245 | |||
3246 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2933 | } | 3247 | } |
2934 | } | 3248 | } |
2935 | 3249 | ||
@@ -2976,17 +3290,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2976 | } | 3290 | } |
2977 | else | 3291 | else |
2978 | { | 3292 | { |
2979 | if (m_host.IsRoot) | 3293 | // new SL always returns object mass |
2980 | { | 3294 | // if (m_host.IsRoot) |
3295 | // { | ||
2981 | return m_host.ParentGroup.GetMass(); | 3296 | return m_host.ParentGroup.GetMass(); |
2982 | } | 3297 | // } |
2983 | else | 3298 | // else |
2984 | { | 3299 | // { |
2985 | return m_host.GetMass(); | 3300 | // return m_host.GetMass(); |
2986 | } | 3301 | // } |
2987 | } | 3302 | } |
2988 | } | 3303 | } |
2989 | 3304 | ||
3305 | |||
3306 | public LSL_Float llGetMassMKS() | ||
3307 | { | ||
3308 | return 100f * llGetMass(); | ||
3309 | } | ||
3310 | |||
2990 | public void llCollisionFilter(string name, string id, int accept) | 3311 | public void llCollisionFilter(string name, string id, int accept) |
2991 | { | 3312 | { |
2992 | m_host.AddScriptLPS(1); | 3313 | m_host.AddScriptLPS(1); |
@@ -3034,8 +3355,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3034 | { | 3355 | { |
3035 | // Unregister controls from Presence | 3356 | // Unregister controls from Presence |
3036 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3357 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3037 | // Remove Take Control permission. | ||
3038 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3039 | } | 3358 | } |
3040 | } | 3359 | } |
3041 | } | 3360 | } |
@@ -3063,7 +3382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3063 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3382 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3064 | 3383 | ||
3065 | if (attachmentsModule != null) | 3384 | if (attachmentsModule != null) |
3066 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); | 3385 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3067 | else | 3386 | else |
3068 | return false; | 3387 | return false; |
3069 | } | 3388 | } |
@@ -3093,9 +3412,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3093 | { | 3412 | { |
3094 | m_host.AddScriptLPS(1); | 3413 | m_host.AddScriptLPS(1); |
3095 | 3414 | ||
3096 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3097 | // return; | ||
3098 | |||
3099 | if (m_item.PermsGranter != m_host.OwnerID) | 3415 | if (m_item.PermsGranter != m_host.OwnerID) |
3100 | return; | 3416 | return; |
3101 | 3417 | ||
@@ -3138,6 +3454,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3138 | 3454 | ||
3139 | public void llInstantMessage(string user, string message) | 3455 | public void llInstantMessage(string user, string message) |
3140 | { | 3456 | { |
3457 | UUID result; | ||
3458 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3459 | { | ||
3460 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3461 | ScriptSleep(2000); | ||
3462 | return; | ||
3463 | } | ||
3464 | |||
3465 | |||
3141 | m_host.AddScriptLPS(1); | 3466 | m_host.AddScriptLPS(1); |
3142 | 3467 | ||
3143 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3468 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3152,14 +3477,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3152 | UUID friendTransactionID = UUID.Random(); | 3477 | UUID friendTransactionID = UUID.Random(); |
3153 | 3478 | ||
3154 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3479 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3155 | 3480 | ||
3156 | GridInstantMessage msg = new GridInstantMessage(); | 3481 | GridInstantMessage msg = new GridInstantMessage(); |
3157 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3482 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3158 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3483 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3159 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3484 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3160 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3485 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3161 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3486 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3162 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3487 | // DateTime dt = DateTime.UtcNow; |
3488 | // | ||
3489 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3490 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3491 | // | ||
3492 | // try | ||
3493 | // { | ||
3494 | // // Convert that to the PST timezone | ||
3495 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3496 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3497 | // } | ||
3498 | // catch | ||
3499 | // { | ||
3500 | // // No logging here, as it could be VERY spammy | ||
3501 | // } | ||
3502 | // | ||
3503 | // // And make it look local again to fool the unix time util | ||
3504 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3505 | |||
3506 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3507 | |||
3163 | //if (client != null) | 3508 | //if (client != null) |
3164 | //{ | 3509 | //{ |
3165 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3510 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3173,10 +3518,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3173 | msg.message = message.Substring(0, 1024); | 3518 | msg.message = message.Substring(0, 1024); |
3174 | else | 3519 | else |
3175 | msg.message = message; | 3520 | msg.message = message; |
3176 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3521 | msg.dialog = (byte)19; // MessageFromObject |
3177 | msg.fromGroup = false;// fromGroup; | 3522 | msg.fromGroup = false;// fromGroup; |
3178 | msg.offline = (byte)0; //offline; | 3523 | msg.offline = (byte)0; //offline; |
3179 | msg.ParentEstateID = 0; //ParentEstateID; | 3524 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3180 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3525 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3181 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3526 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3182 | 3527 | ||
@@ -3208,7 +3553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3208 | } | 3553 | } |
3209 | 3554 | ||
3210 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3555 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3211 | llSleep(EMAIL_PAUSE_TIME); | 3556 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3212 | } | 3557 | } |
3213 | 3558 | ||
3214 | public void llGetNextEmail(string address, string subject) | 3559 | public void llGetNextEmail(string address, string subject) |
@@ -3454,7 +3799,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3454 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3799 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3455 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3800 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3456 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3801 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3802 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3457 | ScriptBaseClass.PERMISSION_ATTACH; | 3803 | ScriptBaseClass.PERMISSION_ATTACH; |
3804 | |||
3458 | } | 3805 | } |
3459 | else | 3806 | else |
3460 | { | 3807 | { |
@@ -3471,15 +3818,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3471 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3818 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3472 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3819 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3473 | } | 3820 | } |
3821 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3822 | { | ||
3823 | implicitPerms = perm; | ||
3824 | } | ||
3474 | } | 3825 | } |
3475 | 3826 | ||
3476 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3827 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3477 | { | 3828 | { |
3478 | lock (m_host.TaskInventory) | 3829 | m_host.TaskInventory.LockItemsForWrite(true); |
3479 | { | 3830 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3480 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3831 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3481 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3832 | m_host.TaskInventory.LockItemsForWrite(false); |
3482 | } | ||
3483 | 3833 | ||
3484 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3834 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3485 | "run_time_permissions", new Object[] { | 3835 | "run_time_permissions", new Object[] { |
@@ -3522,11 +3872,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3522 | 3872 | ||
3523 | if (!m_waitingForScriptAnswer) | 3873 | if (!m_waitingForScriptAnswer) |
3524 | { | 3874 | { |
3525 | lock (m_host.TaskInventory) | 3875 | m_host.TaskInventory.LockItemsForWrite(true); |
3526 | { | 3876 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3527 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3877 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3528 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3878 | m_host.TaskInventory.LockItemsForWrite(false); |
3529 | } | ||
3530 | 3879 | ||
3531 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3880 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3532 | m_waitingForScriptAnswer=true; | 3881 | m_waitingForScriptAnswer=true; |
@@ -3555,14 +3904,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3555 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3904 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3556 | llReleaseControls(); | 3905 | llReleaseControls(); |
3557 | 3906 | ||
3558 | lock (m_host.TaskInventory) | 3907 | m_host.TaskInventory.LockItemsForWrite(true); |
3559 | { | 3908 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3560 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3909 | m_host.TaskInventory.LockItemsForWrite(false); |
3561 | } | 3910 | |
3562 | 3911 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3563 | m_ScriptEngine.PostScriptEvent( | 3912 | "run_time_permissions", new Object[] { |
3564 | m_item.ItemID, | 3913 | new LSL_Integer(answer) }, |
3565 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3914 | new DetectParams[0])); |
3566 | } | 3915 | } |
3567 | 3916 | ||
3568 | public LSL_String llGetPermissionsKey() | 3917 | public LSL_String llGetPermissionsKey() |
@@ -3601,14 +3950,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3601 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3950 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3602 | { | 3951 | { |
3603 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3952 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3604 | 3953 | if (parts.Count > 0) | |
3605 | foreach (SceneObjectPart part in parts) | 3954 | { |
3606 | part.SetFaceColorAlpha(face, color, null); | 3955 | try |
3956 | { | ||
3957 | foreach (SceneObjectPart part in parts) | ||
3958 | part.SetFaceColorAlpha(face, color, null); | ||
3959 | } | ||
3960 | finally | ||
3961 | { | ||
3962 | } | ||
3963 | } | ||
3607 | } | 3964 | } |
3608 | 3965 | ||
3609 | public void llCreateLink(string target, int parent) | 3966 | public void llCreateLink(string target, int parent) |
3610 | { | 3967 | { |
3611 | m_host.AddScriptLPS(1); | 3968 | m_host.AddScriptLPS(1); |
3969 | |||
3612 | UUID targetID; | 3970 | UUID targetID; |
3613 | 3971 | ||
3614 | if (!UUID.TryParse(target, out targetID)) | 3972 | if (!UUID.TryParse(target, out targetID)) |
@@ -3714,10 +4072,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3714 | // Restructuring Multiple Prims. | 4072 | // Restructuring Multiple Prims. |
3715 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4073 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3716 | parts.Remove(parentPrim.RootPart); | 4074 | parts.Remove(parentPrim.RootPart); |
3717 | foreach (SceneObjectPart part in parts) | 4075 | if (parts.Count > 0) |
3718 | { | 4076 | { |
3719 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4077 | try |
4078 | { | ||
4079 | foreach (SceneObjectPart part in parts) | ||
4080 | { | ||
4081 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4082 | } | ||
4083 | } | ||
4084 | finally | ||
4085 | { | ||
4086 | } | ||
3720 | } | 4087 | } |
4088 | |||
3721 | parentPrim.HasGroupChanged = true; | 4089 | parentPrim.HasGroupChanged = true; |
3722 | parentPrim.ScheduleGroupForFullUpdate(); | 4090 | parentPrim.ScheduleGroupForFullUpdate(); |
3723 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4091 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3726,12 +4094,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3726 | { | 4094 | { |
3727 | SceneObjectPart newRoot = parts[0]; | 4095 | SceneObjectPart newRoot = parts[0]; |
3728 | parts.Remove(newRoot); | 4096 | parts.Remove(newRoot); |
3729 | foreach (SceneObjectPart part in parts) | 4097 | |
4098 | try | ||
3730 | { | 4099 | { |
3731 | // Required for linking | 4100 | foreach (SceneObjectPart part in parts) |
3732 | part.ClearUpdateSchedule(); | 4101 | { |
3733 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4102 | part.ClearUpdateSchedule(); |
4103 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4104 | } | ||
3734 | } | 4105 | } |
4106 | finally | ||
4107 | { | ||
4108 | } | ||
4109 | |||
4110 | |||
3735 | newRoot.ParentGroup.HasGroupChanged = true; | 4111 | newRoot.ParentGroup.HasGroupChanged = true; |
3736 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4112 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3737 | } | 4113 | } |
@@ -3751,6 +4127,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3751 | public void llBreakAllLinks() | 4127 | public void llBreakAllLinks() |
3752 | { | 4128 | { |
3753 | m_host.AddScriptLPS(1); | 4129 | m_host.AddScriptLPS(1); |
4130 | |||
4131 | TaskInventoryItem item = m_item; | ||
4132 | |||
4133 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4134 | && !m_automaticLinkPermission) | ||
4135 | { | ||
4136 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4137 | return; | ||
4138 | } | ||
4139 | |||
3754 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4140 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3755 | if (parentPrim.AttachmentPoint != 0) | 4141 | if (parentPrim.AttachmentPoint != 0) |
3756 | return; // Fail silently if attached | 4142 | return; // Fail silently if attached |
@@ -3770,13 +4156,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3770 | public LSL_String llGetLinkKey(int linknum) | 4156 | public LSL_String llGetLinkKey(int linknum) |
3771 | { | 4157 | { |
3772 | m_host.AddScriptLPS(1); | 4158 | m_host.AddScriptLPS(1); |
4159 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
4160 | if (part != null) | ||
4161 | { | ||
4162 | return part.UUID.ToString(); | ||
4163 | } | ||
4164 | else | ||
4165 | { | ||
4166 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4167 | { | ||
4168 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3773 | 4169 | ||
3774 | ISceneEntity entity = GetLinkEntity(linknum); | 4170 | if (linknum < 0) |
4171 | return UUID.Zero.ToString(); | ||
3775 | 4172 | ||
3776 | if (entity != null) | 4173 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); |
3777 | return entity.UUID.ToString(); | 4174 | if (avatars.Count > linknum) |
3778 | else | 4175 | { |
3779 | return ScriptBaseClass.NULL_KEY; | 4176 | return avatars[linknum].UUID.ToString(); |
4177 | } | ||
4178 | } | ||
4179 | return UUID.Zero.ToString(); | ||
4180 | } | ||
3780 | } | 4181 | } |
3781 | 4182 | ||
3782 | /// <summary> | 4183 | /// <summary> |
@@ -3835,17 +4236,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3835 | m_host.AddScriptLPS(1); | 4236 | m_host.AddScriptLPS(1); |
3836 | int count = 0; | 4237 | int count = 0; |
3837 | 4238 | ||
3838 | lock (m_host.TaskInventory) | 4239 | m_host.TaskInventory.LockItemsForRead(true); |
4240 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3839 | { | 4241 | { |
3840 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4242 | if (inv.Value.Type == type || type == -1) |
3841 | { | 4243 | { |
3842 | if (inv.Value.Type == type || type == -1) | 4244 | count = count + 1; |
3843 | { | ||
3844 | count = count + 1; | ||
3845 | } | ||
3846 | } | 4245 | } |
3847 | } | 4246 | } |
3848 | 4247 | ||
4248 | m_host.TaskInventory.LockItemsForRead(false); | ||
3849 | return count; | 4249 | return count; |
3850 | } | 4250 | } |
3851 | 4251 | ||
@@ -3854,16 +4254,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3854 | m_host.AddScriptLPS(1); | 4254 | m_host.AddScriptLPS(1); |
3855 | ArrayList keys = new ArrayList(); | 4255 | ArrayList keys = new ArrayList(); |
3856 | 4256 | ||
3857 | lock (m_host.TaskInventory) | 4257 | m_host.TaskInventory.LockItemsForRead(true); |
4258 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3858 | { | 4259 | { |
3859 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4260 | if (inv.Value.Type == type || type == -1) |
3860 | { | 4261 | { |
3861 | if (inv.Value.Type == type || type == -1) | 4262 | keys.Add(inv.Value.Name); |
3862 | { | ||
3863 | keys.Add(inv.Value.Name); | ||
3864 | } | ||
3865 | } | 4263 | } |
3866 | } | 4264 | } |
4265 | m_host.TaskInventory.LockItemsForRead(false); | ||
3867 | 4266 | ||
3868 | if (keys.Count == 0) | 4267 | if (keys.Count == 0) |
3869 | { | 4268 | { |
@@ -3901,7 +4300,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3901 | if (item == null) | 4300 | if (item == null) |
3902 | { | 4301 | { |
3903 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4302 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3904 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4303 | return; |
4304 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3905 | } | 4305 | } |
3906 | 4306 | ||
3907 | UUID objId = item.ItemID; | 4307 | UUID objId = item.ItemID; |
@@ -3929,33 +4329,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3929 | return; | 4329 | return; |
3930 | } | 4330 | } |
3931 | } | 4331 | } |
4332 | |||
3932 | // destination is an avatar | 4333 | // destination is an avatar |
3933 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4334 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3934 | 4335 | ||
3935 | if (agentItem == null) | 4336 | if (agentItem == null) |
3936 | return; | 4337 | return; |
3937 | 4338 | ||
3938 | if (m_TransferModule != null) | 4339 | byte[] bucket = new byte[1]; |
3939 | { | 4340 | bucket[0] = (byte)item.Type; |
3940 | byte[] bucket = new byte[1]; | 4341 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3941 | bucket[0] = (byte)item.Type; | 4342 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3942 | 4343 | ||
3943 | GridInstantMessage msg = new GridInstantMessage(World, | 4344 | GridInstantMessage msg = new GridInstantMessage(World, |
3944 | m_host.OwnerID, m_host.Name, destId, | 4345 | m_host.OwnerID, m_host.Name, destId, |
3945 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4346 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3946 | false, item.Name+". "+m_host.Name+" is located at "+ | 4347 | false, item.Name+". "+m_host.Name+" is located at "+ |
3947 | World.RegionInfo.RegionName+" "+ | 4348 | World.RegionInfo.RegionName+" "+ |
3948 | m_host.AbsolutePosition.ToString(), | 4349 | m_host.AbsolutePosition.ToString(), |
3949 | agentItem.ID, true, m_host.AbsolutePosition, | 4350 | agentItem.ID, true, m_host.AbsolutePosition, |
3950 | bucket, true); | 4351 | bucket, true); |
3951 | 4352 | ||
3952 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4353 | ScenePresence sp; |
3953 | } | ||
3954 | 4354 | ||
4355 | if (World.TryGetScenePresence(destId, out sp)) | ||
4356 | { | ||
4357 | sp.ControllingClient.SendInstantMessage(msg); | ||
4358 | } | ||
4359 | else | ||
4360 | { | ||
4361 | if (m_TransferModule != null) | ||
4362 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4363 | } | ||
4364 | |||
4365 | //This delay should only occur when giving inventory to avatars. | ||
3955 | ScriptSleep(3000); | 4366 | ScriptSleep(3000); |
3956 | } | 4367 | } |
3957 | } | 4368 | } |
3958 | 4369 | ||
4370 | [DebuggerNonUserCode] | ||
3959 | public void llRemoveInventory(string name) | 4371 | public void llRemoveInventory(string name) |
3960 | { | 4372 | { |
3961 | m_host.AddScriptLPS(1); | 4373 | m_host.AddScriptLPS(1); |
@@ -4010,109 +4422,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4010 | { | 4422 | { |
4011 | m_host.AddScriptLPS(1); | 4423 | m_host.AddScriptLPS(1); |
4012 | 4424 | ||
4013 | UUID uuid = (UUID)id; | 4425 | UUID uuid; |
4014 | PresenceInfo pinfo = null; | 4426 | if (UUID.TryParse(id, out uuid)) |
4015 | UserAccount account; | ||
4016 | |||
4017 | UserInfoCacheEntry ce; | ||
4018 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4019 | { | 4427 | { |
4020 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4428 | PresenceInfo pinfo = null; |
4021 | if (account == null) | 4429 | UserAccount account; |
4430 | |||
4431 | UserInfoCacheEntry ce; | ||
4432 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4022 | { | 4433 | { |
4023 | m_userInfoCache[uuid] = null; // Cache negative | 4434 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4024 | return UUID.Zero.ToString(); | 4435 | if (account == null) |
4025 | } | 4436 | { |
4437 | m_userInfoCache[uuid] = null; // Cache negative | ||
4438 | return UUID.Zero.ToString(); | ||
4439 | } | ||
4026 | 4440 | ||
4027 | 4441 | ||
4028 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4442 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4029 | if (pinfos != null && pinfos.Length > 0) | 4443 | if (pinfos != null && pinfos.Length > 0) |
4030 | { | ||
4031 | foreach (PresenceInfo p in pinfos) | ||
4032 | { | 4444 | { |
4033 | if (p.RegionID != UUID.Zero) | 4445 | foreach (PresenceInfo p in pinfos) |
4034 | { | 4446 | { |
4035 | pinfo = p; | 4447 | if (p.RegionID != UUID.Zero) |
4448 | { | ||
4449 | pinfo = p; | ||
4450 | } | ||
4036 | } | 4451 | } |
4037 | } | 4452 | } |
4038 | } | ||
4039 | 4453 | ||
4040 | ce = new UserInfoCacheEntry(); | 4454 | ce = new UserInfoCacheEntry(); |
4041 | ce.time = Util.EnvironmentTickCount(); | 4455 | ce.time = Util.EnvironmentTickCount(); |
4042 | ce.account = account; | 4456 | ce.account = account; |
4043 | ce.pinfo = pinfo; | 4457 | ce.pinfo = pinfo; |
4044 | } | 4458 | m_userInfoCache[uuid] = ce; |
4045 | else | 4459 | } |
4046 | { | 4460 | else |
4047 | if (ce == null) | 4461 | { |
4048 | return UUID.Zero.ToString(); | 4462 | if (ce == null) |
4463 | return UUID.Zero.ToString(); | ||
4049 | 4464 | ||
4050 | account = ce.account; | 4465 | account = ce.account; |
4051 | pinfo = ce.pinfo; | 4466 | pinfo = ce.pinfo; |
4052 | } | 4467 | } |
4053 | 4468 | ||
4054 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4469 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4055 | { | ||
4056 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4057 | if (pinfos != null && pinfos.Length > 0) | ||
4058 | { | 4470 | { |
4059 | foreach (PresenceInfo p in pinfos) | 4471 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4472 | if (pinfos != null && pinfos.Length > 0) | ||
4060 | { | 4473 | { |
4061 | if (p.RegionID != UUID.Zero) | 4474 | foreach (PresenceInfo p in pinfos) |
4062 | { | 4475 | { |
4063 | pinfo = p; | 4476 | if (p.RegionID != UUID.Zero) |
4477 | { | ||
4478 | pinfo = p; | ||
4479 | } | ||
4064 | } | 4480 | } |
4065 | } | 4481 | } |
4066 | } | 4482 | else |
4067 | else | 4483 | pinfo = null; |
4068 | pinfo = null; | ||
4069 | 4484 | ||
4070 | ce.time = Util.EnvironmentTickCount(); | 4485 | ce.time = Util.EnvironmentTickCount(); |
4071 | ce.pinfo = pinfo; | 4486 | ce.pinfo = pinfo; |
4072 | } | 4487 | } |
4073 | 4488 | ||
4074 | string reply = String.Empty; | 4489 | string reply = String.Empty; |
4075 | 4490 | ||
4076 | switch (data) | 4491 | switch (data) |
4077 | { | 4492 | { |
4078 | case 1: // DATA_ONLINE (0|1) | 4493 | case 1: // DATA_ONLINE (0|1) |
4079 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4494 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4080 | reply = "1"; | 4495 | reply = "1"; |
4081 | else | 4496 | else |
4082 | reply = "0"; | 4497 | reply = "0"; |
4083 | break; | 4498 | break; |
4084 | case 2: // DATA_NAME (First Last) | 4499 | case 2: // DATA_NAME (First Last) |
4085 | reply = account.FirstName + " " + account.LastName; | 4500 | reply = account.FirstName + " " + account.LastName; |
4086 | break; | 4501 | break; |
4087 | case 3: // DATA_BORN (YYYY-MM-DD) | 4502 | case 3: // DATA_BORN (YYYY-MM-DD) |
4088 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4503 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4089 | born = born.AddSeconds(account.Created); | 4504 | born = born.AddSeconds(account.Created); |
4090 | reply = born.ToString("yyyy-MM-dd"); | 4505 | reply = born.ToString("yyyy-MM-dd"); |
4091 | break; | 4506 | break; |
4092 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4507 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4093 | reply = "0,0,0,0,0,0"; | 4508 | reply = "0,0,0,0,0,0"; |
4094 | break; | 4509 | break; |
4095 | case 7: // DATA_USERLEVEL (integer) | 4510 | case 8: // DATA_PAYINFO (0|1|2|3) |
4096 | reply = account.UserLevel.ToString(); | 4511 | reply = "0"; |
4097 | break; | 4512 | break; |
4098 | case 8: // DATA_PAYINFO (0|1|2|3) | 4513 | default: |
4099 | reply = "0"; | 4514 | return UUID.Zero.ToString(); // Raise no event |
4100 | break; | 4515 | } |
4101 | default: | ||
4102 | return UUID.Zero.ToString(); // Raise no event | ||
4103 | } | ||
4104 | 4516 | ||
4105 | UUID rq = UUID.Random(); | 4517 | UUID rq = UUID.Random(); |
4106 | 4518 | ||
4107 | UUID tid = AsyncCommands. | 4519 | UUID tid = AsyncCommands. |
4108 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4520 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4109 | m_item.ItemID, rq.ToString()); | 4521 | m_item.ItemID, rq.ToString()); |
4110 | 4522 | ||
4111 | AsyncCommands. | 4523 | AsyncCommands. |
4112 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4524 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4113 | 4525 | ||
4114 | ScriptSleep(100); | 4526 | ScriptSleep(100); |
4115 | return tid.ToString(); | 4527 | return tid.ToString(); |
4528 | } | ||
4529 | else | ||
4530 | { | ||
4531 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4532 | } | ||
4533 | return ""; | ||
4116 | } | 4534 | } |
4117 | 4535 | ||
4118 | public LSL_String llRequestInventoryData(string name) | 4536 | public LSL_String llRequestInventoryData(string name) |
@@ -4169,12 +4587,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4169 | if (UUID.TryParse(agent, out agentId)) | 4587 | if (UUID.TryParse(agent, out agentId)) |
4170 | { | 4588 | { |
4171 | ScenePresence presence = World.GetScenePresence(agentId); | 4589 | ScenePresence presence = World.GetScenePresence(agentId); |
4172 | if (presence != null) | 4590 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4173 | { | 4591 | { |
4592 | // agent must not be a god | ||
4593 | if (presence.UserLevel >= 200) return; | ||
4594 | |||
4174 | // agent must be over the owners land | 4595 | // agent must be over the owners land |
4175 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4596 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4176 | { | 4597 | { |
4177 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4598 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4599 | { | ||
4600 | // They can't be teleported home for some reason | ||
4601 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4602 | if (regionInfo != null) | ||
4603 | { | ||
4604 | World.RequestTeleportLocation( | ||
4605 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4606 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4607 | } | ||
4608 | } | ||
4178 | } | 4609 | } |
4179 | } | 4610 | } |
4180 | } | 4611 | } |
@@ -4280,7 +4711,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4280 | UUID av = new UUID(); | 4711 | UUID av = new UUID(); |
4281 | if (!UUID.TryParse(agent,out av)) | 4712 | if (!UUID.TryParse(agent,out av)) |
4282 | { | 4713 | { |
4283 | LSLError("First parameter to llDialog needs to be a key"); | ||
4284 | return; | 4714 | return; |
4285 | } | 4715 | } |
4286 | 4716 | ||
@@ -4312,10 +4742,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4312 | public void llCollisionSound(string impact_sound, double impact_volume) | 4742 | public void llCollisionSound(string impact_sound, double impact_volume) |
4313 | { | 4743 | { |
4314 | m_host.AddScriptLPS(1); | 4744 | m_host.AddScriptLPS(1); |
4315 | 4745 | ||
4746 | if(impact_sound == "") | ||
4747 | { | ||
4748 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4749 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4750 | m_host.CollisionSoundType = 0; | ||
4751 | return; | ||
4752 | } | ||
4316 | // TODO: Parameter check logic required. | 4753 | // TODO: Parameter check logic required. |
4317 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4754 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4318 | m_host.CollisionSoundVolume = (float)impact_volume; | 4755 | m_host.CollisionSoundVolume = (float)impact_volume; |
4756 | m_host.CollisionSoundType = 1; | ||
4319 | } | 4757 | } |
4320 | 4758 | ||
4321 | public LSL_String llGetAnimation(string id) | 4759 | public LSL_String llGetAnimation(string id) |
@@ -4329,14 +4767,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4329 | 4767 | ||
4330 | if (m_host.RegionHandle == presence.RegionHandle) | 4768 | if (m_host.RegionHandle == presence.RegionHandle) |
4331 | { | 4769 | { |
4332 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4333 | |||
4334 | if (presence != null) | 4770 | if (presence != null) |
4335 | { | 4771 | { |
4336 | AnimationSet currentAnims = presence.Animator.Animations; | 4772 | if (presence.SitGround) |
4337 | string currentAnimationState = String.Empty; | 4773 | return "Sitting on Ground"; |
4338 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4774 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4339 | return currentAnimationState; | 4775 | return "Sitting"; |
4776 | |||
4777 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4778 | string lslMovementAnimation; | ||
4779 | |||
4780 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4781 | return lslMovementAnimation; | ||
4340 | } | 4782 | } |
4341 | } | 4783 | } |
4342 | 4784 | ||
@@ -4484,7 +4926,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4484 | { | 4926 | { |
4485 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4927 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4486 | float distance_term = distance * distance * distance; // Script Energy | 4928 | float distance_term = distance * distance * distance; // Script Energy |
4487 | float pusher_mass = m_host.GetMass(); | 4929 | // use total object mass and not part |
4930 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4488 | 4931 | ||
4489 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4932 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4490 | float PUSH_ATTENUATION_SCALE = 5f; | 4933 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4738,6 +5181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4738 | { | 5181 | { |
4739 | return item.AssetID.ToString(); | 5182 | return item.AssetID.ToString(); |
4740 | } | 5183 | } |
5184 | m_host.TaskInventory.LockItemsForRead(false); | ||
4741 | 5185 | ||
4742 | return UUID.Zero.ToString(); | 5186 | return UUID.Zero.ToString(); |
4743 | } | 5187 | } |
@@ -4890,14 +5334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4890 | { | 5334 | { |
4891 | m_host.AddScriptLPS(1); | 5335 | m_host.AddScriptLPS(1); |
4892 | 5336 | ||
4893 | if (src == null) | 5337 | return src.Length; |
4894 | { | ||
4895 | return 0; | ||
4896 | } | ||
4897 | else | ||
4898 | { | ||
4899 | return src.Length; | ||
4900 | } | ||
4901 | } | 5338 | } |
4902 | 5339 | ||
4903 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5340 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4968,7 +5405,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4968 | else if (src.Data[index] is LSL_Float) | 5405 | else if (src.Data[index] is LSL_Float) |
4969 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5406 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4970 | else if (src.Data[index] is LSL_String) | 5407 | else if (src.Data[index] is LSL_String) |
4971 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5408 | { |
5409 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5410 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5411 | if (m != Match.Empty) | ||
5412 | { | ||
5413 | str = m.Value; | ||
5414 | double d = 0.0; | ||
5415 | if (!Double.TryParse(str, out d)) | ||
5416 | return 0.0; | ||
5417 | |||
5418 | return d; | ||
5419 | } | ||
5420 | return 0.0; | ||
5421 | } | ||
4972 | return Convert.ToDouble(src.Data[index]); | 5422 | return Convert.ToDouble(src.Data[index]); |
4973 | } | 5423 | } |
4974 | catch (FormatException) | 5424 | catch (FormatException) |
@@ -5010,7 +5460,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5010 | // for completion and should LSL_Key ever be implemented | 5460 | // for completion and should LSL_Key ever be implemented |
5011 | // as it's own struct | 5461 | // as it's own struct |
5012 | else if (!(src.Data[index] is LSL_String || | 5462 | else if (!(src.Data[index] is LSL_String || |
5013 | src.Data[index] is LSL_Key)) | 5463 | src.Data[index] is LSL_Key || |
5464 | src.Data[index] is String)) | ||
5014 | { | 5465 | { |
5015 | return ""; | 5466 | return ""; |
5016 | } | 5467 | } |
@@ -5268,7 +5719,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5268 | } | 5719 | } |
5269 | } | 5720 | } |
5270 | } | 5721 | } |
5271 | else { | 5722 | else |
5723 | { | ||
5272 | object[] array = new object[src.Length]; | 5724 | object[] array = new object[src.Length]; |
5273 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5725 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5274 | result = new LSL_List(array); | 5726 | result = new LSL_List(array); |
@@ -5375,7 +5827,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5375 | public LSL_Integer llGetRegionAgentCount() | 5827 | public LSL_Integer llGetRegionAgentCount() |
5376 | { | 5828 | { |
5377 | m_host.AddScriptLPS(1); | 5829 | m_host.AddScriptLPS(1); |
5378 | return new LSL_Integer(World.GetRootAgentCount()); | 5830 | |
5831 | int count = 0; | ||
5832 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5833 | count++; | ||
5834 | }); | ||
5835 | |||
5836 | return new LSL_Integer(count); | ||
5379 | } | 5837 | } |
5380 | 5838 | ||
5381 | public LSL_Vector llGetRegionCorner() | 5839 | public LSL_Vector llGetRegionCorner() |
@@ -5616,6 +6074,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5616 | flags |= ScriptBaseClass.AGENT_AWAY; | 6074 | flags |= ScriptBaseClass.AGENT_AWAY; |
5617 | } | 6075 | } |
5618 | 6076 | ||
6077 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6078 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6079 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6080 | { | ||
6081 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6082 | } | ||
6083 | |||
5619 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6084 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5620 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6085 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5621 | { | 6086 | { |
@@ -5663,6 +6128,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5663 | flags |= ScriptBaseClass.AGENT_SITTING; | 6128 | flags |= ScriptBaseClass.AGENT_SITTING; |
5664 | } | 6129 | } |
5665 | 6130 | ||
6131 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6132 | { | ||
6133 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6134 | } | ||
6135 | |||
5666 | return flags; | 6136 | return flags; |
5667 | } | 6137 | } |
5668 | 6138 | ||
@@ -5808,9 +6278,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5808 | 6278 | ||
5809 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6279 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5810 | 6280 | ||
5811 | foreach (SceneObjectPart part in parts) | 6281 | try |
6282 | { | ||
6283 | foreach (SceneObjectPart part in parts) | ||
6284 | { | ||
6285 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6286 | } | ||
6287 | } | ||
6288 | finally | ||
5812 | { | 6289 | { |
5813 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5814 | } | 6290 | } |
5815 | } | 6291 | } |
5816 | 6292 | ||
@@ -5864,13 +6340,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5864 | 6340 | ||
5865 | if (m_host.OwnerID == land.LandData.OwnerID) | 6341 | if (m_host.OwnerID == land.LandData.OwnerID) |
5866 | { | 6342 | { |
5867 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6343 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6344 | presence.TeleportWithMomentum(p, null); | ||
6345 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5868 | } | 6346 | } |
5869 | } | 6347 | } |
5870 | } | 6348 | } |
5871 | ScriptSleep(5000); | 6349 | ScriptSleep(5000); |
5872 | } | 6350 | } |
5873 | 6351 | ||
6352 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6353 | { | ||
6354 | return ParseString2List(str, separators, in_spacers, false); | ||
6355 | } | ||
6356 | |||
5874 | public LSL_Integer llOverMyLand(string id) | 6357 | public LSL_Integer llOverMyLand(string id) |
5875 | { | 6358 | { |
5876 | m_host.AddScriptLPS(1); | 6359 | m_host.AddScriptLPS(1); |
@@ -5923,25 +6406,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5923 | } | 6406 | } |
5924 | else | 6407 | else |
5925 | { | 6408 | { |
5926 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6409 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6410 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6411 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5927 | } | 6412 | } |
5928 | return agentSize; | 6413 | return agentSize; |
5929 | } | 6414 | } |
5930 | 6415 | ||
5931 | public LSL_Integer llSameGroup(string agent) | 6416 | public LSL_Integer llSameGroup(string id) |
5932 | { | 6417 | { |
5933 | m_host.AddScriptLPS(1); | 6418 | m_host.AddScriptLPS(1); |
5934 | UUID agentId = new UUID(); | 6419 | UUID uuid = new UUID(); |
5935 | if (!UUID.TryParse(agent, out agentId)) | 6420 | if (!UUID.TryParse(id, out uuid)) |
5936 | return new LSL_Integer(0); | 6421 | return new LSL_Integer(0); |
5937 | ScenePresence presence = World.GetScenePresence(agentId); | 6422 | |
5938 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6423 | // Check if it's a group key |
5939 | return new LSL_Integer(0); | 6424 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5940 | IClientAPI client = presence.ControllingClient; | ||
5941 | if (m_host.GroupID == client.ActiveGroupId) | ||
5942 | return new LSL_Integer(1); | 6425 | return new LSL_Integer(1); |
5943 | else | 6426 | |
6427 | // We got passed a UUID.Zero | ||
6428 | if (uuid == UUID.Zero) | ||
5944 | return new LSL_Integer(0); | 6429 | return new LSL_Integer(0); |
6430 | |||
6431 | // Handle the case where id names an avatar | ||
6432 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6433 | if (presence != null) | ||
6434 | { | ||
6435 | if (presence.IsChildAgent) | ||
6436 | return new LSL_Integer(0); | ||
6437 | |||
6438 | IClientAPI client = presence.ControllingClient; | ||
6439 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6440 | return new LSL_Integer(1); | ||
6441 | |||
6442 | return new LSL_Integer(0); | ||
6443 | } | ||
6444 | |||
6445 | // Handle object case | ||
6446 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6447 | if (part != null) | ||
6448 | { | ||
6449 | // This will handle both deed and non-deed and also the no | ||
6450 | // group case | ||
6451 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6452 | return new LSL_Integer(1); | ||
6453 | |||
6454 | return new LSL_Integer(0); | ||
6455 | } | ||
6456 | |||
6457 | return new LSL_Integer(0); | ||
5945 | } | 6458 | } |
5946 | 6459 | ||
5947 | public void llUnSit(string id) | 6460 | public void llUnSit(string id) |
@@ -6500,6 +7013,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6500 | 7013 | ||
6501 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7014 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6502 | { | 7015 | { |
7016 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7017 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7018 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7019 | |||
6503 | part.SitTargetPosition = offset; | 7020 | part.SitTargetPosition = offset; |
6504 | part.SitTargetOrientation = rot; | 7021 | part.SitTargetOrientation = rot; |
6505 | part.ParentGroup.HasGroupChanged = true; | 7022 | part.ParentGroup.HasGroupChanged = true; |
@@ -6686,30 +7203,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6686 | UUID av = new UUID(); | 7203 | UUID av = new UUID(); |
6687 | if (!UUID.TryParse(avatar,out av)) | 7204 | if (!UUID.TryParse(avatar,out av)) |
6688 | { | 7205 | { |
6689 | LSLError("First parameter to llDialog needs to be a key"); | 7206 | //LSLError("First parameter to llDialog needs to be a key"); |
6690 | return; | 7207 | return; |
6691 | } | 7208 | } |
6692 | if (buttons.Length < 1) | 7209 | if (buttons.Length < 1) |
6693 | { | 7210 | { |
6694 | LSLError("No less than 1 button can be shown"); | 7211 | buttons.Add("OK"); |
6695 | return; | ||
6696 | } | 7212 | } |
6697 | if (buttons.Length > 12) | 7213 | if (buttons.Length > 12) |
6698 | { | 7214 | { |
6699 | LSLError("No more than 12 buttons can be shown"); | 7215 | ShoutError("button list too long, must be 12 or fewer entries"); |
6700 | return; | ||
6701 | } | 7216 | } |
6702 | string[] buts = new string[buttons.Length]; | 7217 | int length = buttons.Length; |
6703 | for (int i = 0; i < buttons.Length; i++) | 7218 | if (length > 12) |
7219 | length = 12; | ||
7220 | |||
7221 | string[] buts = new string[length]; | ||
7222 | for (int i = 0; i < length; i++) | ||
6704 | { | 7223 | { |
6705 | if (buttons.Data[i].ToString() == String.Empty) | 7224 | if (buttons.Data[i].ToString() == String.Empty) |
6706 | { | 7225 | { |
6707 | LSLError("button label cannot be blank"); | 7226 | ShoutError("button label cannot be blank"); |
6708 | return; | 7227 | return; |
6709 | } | 7228 | } |
6710 | if (buttons.Data[i].ToString().Length > 24) | 7229 | if (buttons.Data[i].ToString().Length > 24) |
6711 | { | 7230 | { |
6712 | LSLError("button label cannot be longer than 24 characters"); | 7231 | ShoutError("button label cannot be longer than 24 characters"); |
6713 | return; | 7232 | return; |
6714 | } | 7233 | } |
6715 | buts[i] = buttons.Data[i].ToString(); | 7234 | buts[i] = buttons.Data[i].ToString(); |
@@ -6776,9 +7295,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6776 | return; | 7295 | return; |
6777 | } | 7296 | } |
6778 | 7297 | ||
6779 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7298 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6780 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7299 | if (dest != null) |
7300 | { | ||
7301 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7302 | { | ||
7303 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7304 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6781 | 7305 | ||
7306 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7307 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7308 | } | ||
7309 | } | ||
6782 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7310 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6783 | ScriptSleep(3000); | 7311 | ScriptSleep(3000); |
6784 | } | 7312 | } |
@@ -6852,19 +7380,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6852 | public LSL_String llMD5String(string src, int nonce) | 7380 | public LSL_String llMD5String(string src, int nonce) |
6853 | { | 7381 | { |
6854 | m_host.AddScriptLPS(1); | 7382 | m_host.AddScriptLPS(1); |
6855 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7383 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6856 | } | 7384 | } |
6857 | 7385 | ||
6858 | public LSL_String llSHA1String(string src) | 7386 | public LSL_String llSHA1String(string src) |
6859 | { | 7387 | { |
6860 | m_host.AddScriptLPS(1); | 7388 | m_host.AddScriptLPS(1); |
6861 | return Util.SHA1Hash(src).ToLower(); | 7389 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6862 | } | 7390 | } |
6863 | 7391 | ||
6864 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7392 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6865 | { | 7393 | { |
6866 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7394 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6867 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7395 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7396 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7397 | return shapeBlock; | ||
6868 | 7398 | ||
6869 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7399 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6870 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7400 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6969,6 +7499,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6969 | // Prim type box, cylinder and prism. | 7499 | // Prim type box, cylinder and prism. |
6970 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7500 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6971 | { | 7501 | { |
7502 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7503 | return; | ||
7504 | |||
6972 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7505 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6973 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7506 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6974 | 7507 | ||
@@ -7022,6 +7555,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7022 | // Prim type sphere. | 7555 | // Prim type sphere. |
7023 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7556 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7024 | { | 7557 | { |
7558 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7559 | return; | ||
7560 | |||
7025 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7561 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7026 | 7562 | ||
7027 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7563 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7063,6 +7599,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7063 | // Prim type torus, tube and ring. | 7599 | // Prim type torus, tube and ring. |
7064 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7600 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7065 | { | 7601 | { |
7602 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7603 | return; | ||
7604 | |||
7066 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7605 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7067 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7606 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7068 | 7607 | ||
@@ -7198,6 +7737,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7198 | // Prim type sculpt. | 7737 | // Prim type sculpt. |
7199 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7738 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7200 | { | 7739 | { |
7740 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7741 | return; | ||
7742 | |||
7201 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7743 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7202 | UUID sculptId; | 7744 | UUID sculptId; |
7203 | 7745 | ||
@@ -7220,7 +7762,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7220 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7762 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7221 | { | 7763 | { |
7222 | // default | 7764 | // default |
7223 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7765 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7224 | } | 7766 | } |
7225 | 7767 | ||
7226 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7768 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7237,48 +7779,130 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7237 | ScriptSleep(200); | 7779 | ScriptSleep(200); |
7238 | } | 7780 | } |
7239 | 7781 | ||
7240 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7782 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7241 | { | 7783 | { |
7242 | m_host.AddScriptLPS(1); | 7784 | m_host.AddScriptLPS(1); |
7243 | 7785 | ||
7244 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7786 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7787 | } | ||
7245 | 7788 | ||
7246 | ScriptSleep(200); | 7789 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7790 | { | ||
7791 | List<object> parts = new List<object>(); | ||
7792 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7793 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7794 | foreach (SceneObjectPart p in prims) | ||
7795 | parts.Add(p); | ||
7796 | foreach (ScenePresence p in avatars) | ||
7797 | parts.Add(p); | ||
7798 | |||
7799 | LSL_List remaining = null; | ||
7800 | uint rulesParsed = 0; | ||
7801 | |||
7802 | if (parts.Count > 0) | ||
7803 | { | ||
7804 | foreach (object part in parts) | ||
7805 | { | ||
7806 | if (part is SceneObjectPart) | ||
7807 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7808 | else | ||
7809 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7810 | } | ||
7811 | |||
7812 | while ((object)remaining != null && remaining.Length > 2) | ||
7813 | { | ||
7814 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7815 | rules = remaining.GetSublist(1, -1); | ||
7816 | parts.Clear(); | ||
7817 | prims = GetLinkParts(linknumber); | ||
7818 | avatars = GetLinkAvatars(linknumber); | ||
7819 | foreach (SceneObjectPart p in prims) | ||
7820 | parts.Add(p); | ||
7821 | foreach (ScenePresence p in avatars) | ||
7822 | parts.Add(p); | ||
7823 | |||
7824 | remaining = null; | ||
7825 | foreach (object part in parts) | ||
7826 | { | ||
7827 | if (part is SceneObjectPart) | ||
7828 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7829 | else | ||
7830 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7831 | } | ||
7832 | } | ||
7833 | } | ||
7247 | } | 7834 | } |
7248 | 7835 | ||
7249 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7836 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7837 | float material_density, float material_friction, | ||
7838 | float material_restitution, float material_gravity_modifier) | ||
7250 | { | 7839 | { |
7251 | m_host.AddScriptLPS(1); | 7840 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7841 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7842 | physdata.Density = part.Density; | ||
7843 | physdata.Friction = part.Friction; | ||
7844 | physdata.Bounce = part.Restitution; | ||
7845 | physdata.GravitationModifier = part.GravityModifier; | ||
7252 | 7846 | ||
7253 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7847 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7848 | physdata.Density = material_density; | ||
7849 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7850 | physdata.Friction = material_friction; | ||
7851 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7852 | physdata.Bounce = material_restitution; | ||
7853 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7854 | physdata.GravitationModifier = material_gravity_modifier; | ||
7855 | |||
7856 | part.UpdateExtraPhysics(physdata); | ||
7254 | } | 7857 | } |
7255 | 7858 | ||
7256 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7859 | public void llSetPhysicsMaterial(int material_bits, |
7860 | float material_gravity_modifier, float material_restitution, | ||
7861 | float material_friction, float material_density) | ||
7257 | { | 7862 | { |
7258 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7863 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7864 | } | ||
7259 | 7865 | ||
7260 | LSL_List remaining = null; | 7866 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7261 | uint rulesParsed = 0; | 7867 | { |
7868 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7869 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7870 | ScriptSleep(200); | ||
7871 | } | ||
7262 | 7872 | ||
7263 | foreach (SceneObjectPart part in parts) | 7873 | // vector up using libomv (c&p from sop ) |
7264 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7874 | // vector up rotated by r |
7875 | private Vector3 Zrot(Quaternion r) | ||
7876 | { | ||
7877 | double x, y, z, m; | ||
7265 | 7878 | ||
7266 | while (remaining != null && remaining.Length > 2) | 7879 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7880 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7267 | { | 7881 | { |
7268 | linknumber = remaining.GetLSLIntegerItem(0); | 7882 | m = 1.0 / Math.Sqrt(m); |
7269 | rules = remaining.GetSublist(1, -1); | 7883 | r.X *= (float)m; |
7270 | parts = GetLinkParts(linknumber); | 7884 | r.Y *= (float)m; |
7271 | 7885 | r.Z *= (float)m; | |
7272 | foreach (SceneObjectPart part in parts) | 7886 | r.W *= (float)m; |
7273 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7274 | } | 7887 | } |
7888 | |||
7889 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7890 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7891 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7892 | |||
7893 | return new Vector3((float)x, (float)y, (float)z); | ||
7275 | } | 7894 | } |
7276 | 7895 | ||
7277 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7896 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7278 | { | 7897 | { |
7898 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7899 | return null; | ||
7900 | |||
7279 | int idx = 0; | 7901 | int idx = 0; |
7280 | int idxStart = 0; | 7902 | int idxStart = 0; |
7281 | 7903 | ||
7904 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7905 | |||
7282 | bool positionChanged = false; | 7906 | bool positionChanged = false; |
7283 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7907 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7284 | 7908 | ||
@@ -7303,8 +7927,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7303 | return null; | 7927 | return null; |
7304 | 7928 | ||
7305 | v=rules.GetVector3Item(idx++); | 7929 | v=rules.GetVector3Item(idx++); |
7930 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7931 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7932 | else | ||
7933 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7306 | positionChanged = true; | 7934 | positionChanged = true; |
7307 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7308 | 7935 | ||
7309 | break; | 7936 | break; |
7310 | case (int)ScriptBaseClass.PRIM_SIZE: | 7937 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7321,7 +7948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7321 | 7948 | ||
7322 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7949 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7323 | // try to let this work as in SL... | 7950 | // try to let this work as in SL... |
7324 | if (part.ParentID == 0) | 7951 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7325 | { | 7952 | { |
7326 | // special case: If we are root, rotate complete SOG to new rotation | 7953 | // special case: If we are root, rotate complete SOG to new rotation |
7327 | SetRot(part, q); | 7954 | SetRot(part, q); |
@@ -7581,7 +8208,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7581 | return null; | 8208 | return null; |
7582 | 8209 | ||
7583 | string ph = rules.Data[idx++].ToString(); | 8210 | string ph = rules.Data[idx++].ToString(); |
7584 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8211 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7585 | 8212 | ||
7586 | break; | 8213 | break; |
7587 | 8214 | ||
@@ -7615,12 +8242,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7615 | 8242 | ||
7616 | break; | 8243 | break; |
7617 | 8244 | ||
8245 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8246 | if (remain < 5) | ||
8247 | return null; | ||
8248 | |||
8249 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8250 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8251 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8252 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8253 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8254 | |||
8255 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8256 | |||
8257 | break; | ||
8258 | |||
7618 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8259 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7619 | if (remain < 1) | 8260 | if (remain < 1) |
7620 | return null; | 8261 | return null; |
7621 | string temp = rules.Data[idx++].ToString(); | 8262 | string temp = rules.Data[idx++].ToString(); |
7622 | 8263 | ||
7623 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8264 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7624 | 8265 | ||
7625 | break; | 8266 | break; |
7626 | 8267 | ||
@@ -7694,14 +8335,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7694 | if (part.ParentGroup.RootPart == part) | 8335 | if (part.ParentGroup.RootPart == part) |
7695 | { | 8336 | { |
7696 | SceneObjectGroup parent = part.ParentGroup; | 8337 | SceneObjectGroup parent = part.ParentGroup; |
7697 | parent.UpdateGroupPosition(currentPosition); | 8338 | Util.FireAndForget(delegate(object x) { |
8339 | parent.UpdateGroupPosition(currentPosition); | ||
8340 | }); | ||
7698 | } | 8341 | } |
7699 | else | 8342 | else |
7700 | { | 8343 | { |
7701 | part.OffsetPosition = currentPosition; | 8344 | part.OffsetPosition = currentPosition; |
7702 | SceneObjectGroup parent = part.ParentGroup; | 8345 | // SceneObjectGroup parent = part.ParentGroup; |
7703 | parent.HasGroupChanged = true; | 8346 | // parent.HasGroupChanged = true; |
7704 | parent.ScheduleGroupForTerseUpdate(); | 8347 | // parent.ScheduleGroupForTerseUpdate(); |
8348 | part.ScheduleTerseUpdate(); | ||
7705 | } | 8349 | } |
7706 | } | 8350 | } |
7707 | } | 8351 | } |
@@ -7739,10 +8383,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7739 | 8383 | ||
7740 | public LSL_String llXorBase64Strings(string str1, string str2) | 8384 | public LSL_String llXorBase64Strings(string str1, string str2) |
7741 | { | 8385 | { |
7742 | m_host.AddScriptLPS(1); | 8386 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7743 | Deprecated("llXorBase64Strings"); | 8387 | |
7744 | ScriptSleep(300); | 8388 | ScriptSleep(300); |
7745 | return String.Empty; | 8389 | m_host.AddScriptLPS(1); |
8390 | |||
8391 | if (str1 == String.Empty) | ||
8392 | return String.Empty; | ||
8393 | if (str2 == String.Empty) | ||
8394 | return str1; | ||
8395 | |||
8396 | int len = str2.Length; | ||
8397 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8398 | { | ||
8399 | while (str2.EndsWith("=")) | ||
8400 | str2 = str2.Substring(0, str2.Length - 1); | ||
8401 | |||
8402 | len = str2.Length; | ||
8403 | int mod = len % 4; | ||
8404 | |||
8405 | if (mod == 1) | ||
8406 | str2 = str2.Substring(0, str2.Length - 1); | ||
8407 | else if (mod == 2) | ||
8408 | str2 += "=="; | ||
8409 | else if (mod == 3) | ||
8410 | str2 += "="; | ||
8411 | } | ||
8412 | |||
8413 | byte[] data1; | ||
8414 | byte[] data2; | ||
8415 | try | ||
8416 | { | ||
8417 | data1 = Convert.FromBase64String(str1); | ||
8418 | data2 = Convert.FromBase64String(str2); | ||
8419 | } | ||
8420 | catch (Exception) | ||
8421 | { | ||
8422 | return new LSL_String(String.Empty); | ||
8423 | } | ||
8424 | |||
8425 | // For cases where the decoded length of s2 is greater | ||
8426 | // than the decoded length of s1, simply perform a normal | ||
8427 | // decode and XOR | ||
8428 | // | ||
8429 | if (data2.Length >= data1.Length) | ||
8430 | { | ||
8431 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8432 | data1[pos] ^= data2[pos]; | ||
8433 | |||
8434 | return Convert.ToBase64String(data1); | ||
8435 | } | ||
8436 | |||
8437 | // Remove padding | ||
8438 | while (str1.EndsWith("=")) | ||
8439 | str1 = str1.Substring(0, str1.Length - 1); | ||
8440 | while (str2.EndsWith("=")) | ||
8441 | str2 = str2.Substring(0, str2.Length - 1); | ||
8442 | |||
8443 | byte[] d1 = new byte[str1.Length]; | ||
8444 | byte[] d2 = new byte[str2.Length]; | ||
8445 | |||
8446 | for (int i = 0 ; i < str1.Length ; i++) | ||
8447 | { | ||
8448 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8449 | if (idx == -1) | ||
8450 | idx = 0; | ||
8451 | d1[i] = (byte)idx; | ||
8452 | } | ||
8453 | |||
8454 | for (int i = 0 ; i < str2.Length ; i++) | ||
8455 | { | ||
8456 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8457 | if (idx == -1) | ||
8458 | idx = 0; | ||
8459 | d2[i] = (byte)idx; | ||
8460 | } | ||
8461 | |||
8462 | string output = String.Empty; | ||
8463 | |||
8464 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8465 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8466 | |||
8467 | while (output.Length % 3 > 0) | ||
8468 | output += "="; | ||
8469 | |||
8470 | return output; | ||
7746 | } | 8471 | } |
7747 | 8472 | ||
7748 | public void llRemoteDataSetRegion() | 8473 | public void llRemoteDataSetRegion() |
@@ -7867,8 +8592,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7867 | public LSL_Integer llGetNumberOfPrims() | 8592 | public LSL_Integer llGetNumberOfPrims() |
7868 | { | 8593 | { |
7869 | m_host.AddScriptLPS(1); | 8594 | m_host.AddScriptLPS(1); |
7870 | 8595 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7871 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8596 | |
8597 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7872 | } | 8598 | } |
7873 | 8599 | ||
7874 | /// <summary> | 8600 | /// <summary> |
@@ -7883,55 +8609,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7883 | m_host.AddScriptLPS(1); | 8609 | m_host.AddScriptLPS(1); |
7884 | UUID objID = UUID.Zero; | 8610 | UUID objID = UUID.Zero; |
7885 | LSL_List result = new LSL_List(); | 8611 | LSL_List result = new LSL_List(); |
8612 | |||
8613 | // If the ID is not valid, return null result | ||
7886 | if (!UUID.TryParse(obj, out objID)) | 8614 | if (!UUID.TryParse(obj, out objID)) |
7887 | { | 8615 | { |
7888 | result.Add(new LSL_Vector()); | 8616 | result.Add(new LSL_Vector()); |
7889 | result.Add(new LSL_Vector()); | 8617 | result.Add(new LSL_Vector()); |
7890 | return result; | 8618 | return result; |
7891 | } | 8619 | } |
8620 | |||
8621 | // Check if this is an attached prim. If so, replace | ||
8622 | // the UUID with the avatar UUID and report it's bounding box | ||
8623 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8624 | if (part != null && part.ParentGroup.IsAttachment) | ||
8625 | objID = part.ParentGroup.AttachedAvatar; | ||
8626 | |||
8627 | // Find out if this is an avatar ID. If so, return it's box | ||
7892 | ScenePresence presence = World.GetScenePresence(objID); | 8628 | ScenePresence presence = World.GetScenePresence(objID); |
7893 | if (presence != null) | 8629 | if (presence != null) |
7894 | { | 8630 | { |
7895 | if (presence.ParentID == 0) // not sat on an object | 8631 | // As per LSL Wiki, there is no difference between sitting |
8632 | // and standing avatar since server 1.36 | ||
8633 | LSL_Vector lower; | ||
8634 | LSL_Vector upper; | ||
8635 | |||
8636 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8637 | |||
8638 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8639 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8640 | /* | ||
7896 | { | 8641 | { |
7897 | LSL_Vector lower; | 8642 | // This is for ground sitting avatars |
7898 | LSL_Vector upper; | 8643 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7899 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8644 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7900 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8645 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7901 | { | ||
7902 | // This is for ground sitting avatars | ||
7903 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7904 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7905 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7906 | } | ||
7907 | else | ||
7908 | { | ||
7909 | // This is for standing/flying avatars | ||
7910 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7911 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7912 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7913 | } | ||
7914 | result.Add(lower); | ||
7915 | result.Add(upper); | ||
7916 | return result; | ||
7917 | } | 8646 | } |
7918 | else | 8647 | else |
7919 | { | 8648 | { |
7920 | // sitting on an object so we need the bounding box of that | 8649 | // This is for standing/flying avatars |
7921 | // which should include the avatar so set the UUID to the | 8650 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7922 | // UUID of the object the avatar is sat on and allow it to fall through | 8651 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7923 | // to processing an object | 8652 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7924 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | 8653 | } |
7925 | objID = p.UUID; | 8654 | |
8655 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8656 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8657 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8658 | */ | ||
8659 | { | ||
8660 | // This is for ground sitting avatars TODO! | ||
8661 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); | ||
8662 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
7926 | } | 8663 | } |
8664 | else | ||
8665 | { | ||
8666 | // This is for standing/flying avatars | ||
8667 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); | ||
8668 | upper = new LSL_Vector(box.X, box.Y, box.Z); | ||
8669 | } | ||
8670 | |||
8671 | if (lower.x > upper.x) | ||
8672 | lower.x = upper.x; | ||
8673 | if (lower.y > upper.y) | ||
8674 | lower.y = upper.y; | ||
8675 | if (lower.z > upper.z) | ||
8676 | lower.z = upper.z; | ||
8677 | |||
8678 | result.Add(lower); | ||
8679 | result.Add(upper); | ||
8680 | return result; | ||
7927 | } | 8681 | } |
7928 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8682 | |
8683 | part = World.GetSceneObjectPart(objID); | ||
7929 | // Currently only works for single prims without a sitting avatar | 8684 | // Currently only works for single prims without a sitting avatar |
7930 | if (part != null) | 8685 | if (part != null) |
7931 | { | 8686 | { |
7932 | Vector3 halfSize = part.Scale / 2.0f; | 8687 | float minX; |
7933 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8688 | float maxX; |
7934 | LSL_Vector upper = new LSL_Vector(halfSize); | 8689 | float minY; |
8690 | float maxY; | ||
8691 | float minZ; | ||
8692 | float maxZ; | ||
8693 | |||
8694 | // This BBox is in sim coordinates, with the offset being | ||
8695 | // a contained point. | ||
8696 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8697 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8698 | |||
8699 | minX -= offsets[0].X; | ||
8700 | maxX -= offsets[0].X; | ||
8701 | minY -= offsets[0].Y; | ||
8702 | maxY -= offsets[0].Y; | ||
8703 | minZ -= offsets[0].Z; | ||
8704 | maxZ -= offsets[0].Z; | ||
8705 | |||
8706 | LSL_Vector lower; | ||
8707 | LSL_Vector upper; | ||
8708 | |||
8709 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8710 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8711 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8712 | |||
8713 | if (lower.x > upper.x) | ||
8714 | lower.x = upper.x; | ||
8715 | if (lower.y > upper.y) | ||
8716 | lower.y = upper.y; | ||
8717 | if (lower.z > upper.z) | ||
8718 | lower.z = upper.z; | ||
8719 | |||
7935 | result.Add(lower); | 8720 | result.Add(lower); |
7936 | result.Add(upper); | 8721 | result.Add(upper); |
7937 | return result; | 8722 | return result; |
@@ -7956,7 +8741,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7956 | 8741 | ||
7957 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | 8742 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
7958 | 8743 | ||
7959 | while (remaining != null && remaining.Length > 2) | 8744 | while ((object)remaining != null && remaining.Length > 2) |
7960 | { | 8745 | { |
7961 | int linknumber = remaining.GetLSLIntegerItem(0); | 8746 | int linknumber = remaining.GetLSLIntegerItem(0); |
7962 | rules = remaining.GetSublist(1, -1); | 8747 | rules = remaining.GetSublist(1, -1); |
@@ -7973,24 +8758,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7973 | { | 8758 | { |
7974 | m_host.AddScriptLPS(1); | 8759 | m_host.AddScriptLPS(1); |
7975 | 8760 | ||
7976 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8761 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8762 | // keep other options as before | ||
7977 | 8763 | ||
8764 | List<SceneObjectPart> parts; | ||
8765 | List<ScenePresence> avatars; | ||
8766 | |||
7978 | LSL_List res = new LSL_List(); | 8767 | LSL_List res = new LSL_List(); |
7979 | LSL_List remaining = null; | 8768 | LSL_List remaining = null; |
7980 | 8769 | ||
7981 | foreach (SceneObjectPart part in parts) | 8770 | while (rules.Length > 0) |
7982 | { | 8771 | { |
7983 | remaining = GetPrimParams(part, rules, ref res); | ||
7984 | } | ||
7985 | |||
7986 | while (remaining != null && remaining.Length > 2) | ||
7987 | { | ||
7988 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7989 | rules = remaining.GetSublist(1, -1); | ||
7990 | parts = GetLinkParts(linknumber); | 8772 | parts = GetLinkParts(linknumber); |
8773 | avatars = GetLinkAvatars(linknumber); | ||
7991 | 8774 | ||
8775 | remaining = null; | ||
7992 | foreach (SceneObjectPart part in parts) | 8776 | foreach (SceneObjectPart part in parts) |
8777 | { | ||
7993 | remaining = GetPrimParams(part, rules, ref res); | 8778 | remaining = GetPrimParams(part, rules, ref res); |
8779 | } | ||
8780 | foreach (ScenePresence avatar in avatars) | ||
8781 | { | ||
8782 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8783 | } | ||
8784 | |||
8785 | if ((object)remaining != null && remaining.Length > 0) | ||
8786 | { | ||
8787 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8788 | rules = remaining.GetSublist(1, -1); | ||
8789 | } | ||
8790 | else | ||
8791 | break; | ||
7994 | } | 8792 | } |
7995 | 8793 | ||
7996 | return res; | 8794 | return res; |
@@ -8032,19 +8830,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8032 | break; | 8830 | break; |
8033 | 8831 | ||
8034 | case (int)ScriptBaseClass.PRIM_POSITION: | 8832 | case (int)ScriptBaseClass.PRIM_POSITION: |
8035 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); | 8833 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8036 | 8834 | part.AbsolutePosition.Y, | |
8037 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8835 | part.AbsolutePosition.Z); |
8038 | // linkset is rotated; they always reflect the child prim's world position | ||
8039 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8040 | // implementation, so will break scripts imported from there (not to mention it | ||
8041 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8042 | if (!part.IsRoot) | ||
8043 | { | ||
8044 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8045 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8046 | } | ||
8047 | |||
8048 | res.Add(v); | 8836 | res.Add(v); |
8049 | break; | 8837 | break; |
8050 | 8838 | ||
@@ -8214,30 +9002,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8214 | if (remain < 1) | 9002 | if (remain < 1) |
8215 | return null; | 9003 | return null; |
8216 | 9004 | ||
8217 | face=(int)rules.GetLSLIntegerItem(idx++); | 9005 | face = (int)rules.GetLSLIntegerItem(idx++); |
8218 | 9006 | ||
8219 | tex = part.Shape.Textures; | 9007 | tex = part.Shape.Textures; |
9008 | int shiny; | ||
8220 | if (face == ScriptBaseClass.ALL_SIDES) | 9009 | if (face == ScriptBaseClass.ALL_SIDES) |
8221 | { | 9010 | { |
8222 | for (face = 0; face < GetNumberOfSides(part); face++) | 9011 | for (face = 0; face < GetNumberOfSides(part); face++) |
8223 | { | 9012 | { |
8224 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9013 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8225 | // Convert Shininess to PRIM_SHINY_* | 9014 | if (shinyness == Shininess.High) |
8226 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9015 | { |
8227 | // PRIM_BUMP_* | 9016 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8228 | res.Add(new LSL_Integer((int)texface.Bump)); | 9017 | } |
9018 | else if (shinyness == Shininess.Medium) | ||
9019 | { | ||
9020 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9021 | } | ||
9022 | else if (shinyness == Shininess.Low) | ||
9023 | { | ||
9024 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9025 | } | ||
9026 | else | ||
9027 | { | ||
9028 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9029 | } | ||
9030 | res.Add(new LSL_Integer(shiny)); | ||
9031 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8229 | } | 9032 | } |
8230 | } | 9033 | } |
8231 | else | 9034 | else |
8232 | { | 9035 | { |
8233 | if (face >= 0 && face < GetNumberOfSides(part)) | 9036 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9037 | if (shinyness == Shininess.High) | ||
8234 | { | 9038 | { |
8235 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9039 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8236 | // Convert Shininess to PRIM_SHINY_* | 9040 | } |
8237 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9041 | else if (shinyness == Shininess.Medium) |
8238 | // PRIM_BUMP_* | 9042 | { |
8239 | res.Add(new LSL_Integer((int)texface.Bump)); | 9043 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9044 | } | ||
9045 | else if (shinyness == Shininess.Low) | ||
9046 | { | ||
9047 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8240 | } | 9048 | } |
9049 | else | ||
9050 | { | ||
9051 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9052 | } | ||
9053 | res.Add(new LSL_Integer(shiny)); | ||
9054 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8241 | } | 9055 | } |
8242 | break; | 9056 | break; |
8243 | 9057 | ||
@@ -8245,24 +9059,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8245 | if (remain < 1) | 9059 | if (remain < 1) |
8246 | return null; | 9060 | return null; |
8247 | 9061 | ||
8248 | face=(int)rules.GetLSLIntegerItem(idx++); | 9062 | face = (int)rules.GetLSLIntegerItem(idx++); |
8249 | 9063 | ||
8250 | tex = part.Shape.Textures; | 9064 | tex = part.Shape.Textures; |
9065 | int fullbright; | ||
8251 | if (face == ScriptBaseClass.ALL_SIDES) | 9066 | if (face == ScriptBaseClass.ALL_SIDES) |
8252 | { | 9067 | { |
8253 | for (face = 0; face < GetNumberOfSides(part); face++) | 9068 | for (face = 0; face < GetNumberOfSides(part); face++) |
8254 | { | 9069 | { |
8255 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9070 | if (tex.GetFace((uint)face).Fullbright == true) |
8256 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9071 | { |
9072 | fullbright = ScriptBaseClass.TRUE; | ||
9073 | } | ||
9074 | else | ||
9075 | { | ||
9076 | fullbright = ScriptBaseClass.FALSE; | ||
9077 | } | ||
9078 | res.Add(new LSL_Integer(fullbright)); | ||
8257 | } | 9079 | } |
8258 | } | 9080 | } |
8259 | else | 9081 | else |
8260 | { | 9082 | { |
8261 | if (face >= 0 && face < GetNumberOfSides(part)) | 9083 | if (tex.GetFace((uint)face).Fullbright == true) |
8262 | { | 9084 | { |
8263 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9085 | fullbright = ScriptBaseClass.TRUE; |
8264 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8265 | } | 9086 | } |
9087 | else | ||
9088 | { | ||
9089 | fullbright = ScriptBaseClass.FALSE; | ||
9090 | } | ||
9091 | res.Add(new LSL_Integer(fullbright)); | ||
8266 | } | 9092 | } |
8267 | break; | 9093 | break; |
8268 | 9094 | ||
@@ -8284,27 +9110,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8284 | break; | 9110 | break; |
8285 | 9111 | ||
8286 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9112 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9113 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8287 | if (remain < 1) | 9114 | if (remain < 1) |
8288 | return null; | 9115 | return null; |
8289 | 9116 | ||
8290 | face=(int)rules.GetLSLIntegerItem(idx++); | 9117 | face = (int)rules.GetLSLIntegerItem(idx++); |
8291 | 9118 | ||
8292 | tex = part.Shape.Textures; | 9119 | tex = part.Shape.Textures; |
8293 | if (face == ScriptBaseClass.ALL_SIDES) | 9120 | if (face == ScriptBaseClass.ALL_SIDES) |
8294 | { | 9121 | { |
8295 | for (face = 0; face < GetNumberOfSides(part); face++) | 9122 | for (face = 0; face < GetNumberOfSides(part); face++) |
8296 | { | 9123 | { |
8297 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9124 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8298 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9125 | { |
8299 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9126 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9127 | } | ||
9128 | else | ||
9129 | { | ||
9130 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9131 | } | ||
8300 | } | 9132 | } |
8301 | } | 9133 | } |
8302 | else | 9134 | else |
8303 | { | 9135 | { |
8304 | if (face >= 0 && face < GetNumberOfSides(part)) | 9136 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8305 | { | 9137 | { |
8306 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9138 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8307 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9139 | } |
9140 | else | ||
9141 | { | ||
9142 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8308 | } | 9143 | } |
8309 | } | 9144 | } |
8310 | break; | 9145 | break; |
@@ -8328,24 +9163,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8328 | if (remain < 1) | 9163 | if (remain < 1) |
8329 | return null; | 9164 | return null; |
8330 | 9165 | ||
8331 | face=(int)rules.GetLSLIntegerItem(idx++); | 9166 | face = (int)rules.GetLSLIntegerItem(idx++); |
8332 | 9167 | ||
8333 | tex = part.Shape.Textures; | 9168 | tex = part.Shape.Textures; |
9169 | float primglow; | ||
8334 | if (face == ScriptBaseClass.ALL_SIDES) | 9170 | if (face == ScriptBaseClass.ALL_SIDES) |
8335 | { | 9171 | { |
8336 | for (face = 0; face < GetNumberOfSides(part); face++) | 9172 | for (face = 0; face < GetNumberOfSides(part); face++) |
8337 | { | 9173 | { |
8338 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9174 | primglow = tex.GetFace((uint)face).Glow; |
8339 | res.Add(new LSL_Float(texface.Glow)); | 9175 | res.Add(new LSL_Float(primglow)); |
8340 | } | 9176 | } |
8341 | } | 9177 | } |
8342 | else | 9178 | else |
8343 | { | 9179 | { |
8344 | if (face >= 0 && face < GetNumberOfSides(part)) | 9180 | primglow = tex.GetFace((uint)face).Glow; |
8345 | { | 9181 | res.Add(new LSL_Float(primglow)); |
8346 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8347 | res.Add(new LSL_Float(texface.Glow)); | ||
8348 | } | ||
8349 | } | 9182 | } |
8350 | break; | 9183 | break; |
8351 | 9184 | ||
@@ -8357,15 +9190,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8357 | textColor.B)); | 9190 | textColor.B)); |
8358 | res.Add(new LSL_Float(textColor.A)); | 9191 | res.Add(new LSL_Float(textColor.A)); |
8359 | break; | 9192 | break; |
9193 | |||
8360 | case (int)ScriptBaseClass.PRIM_NAME: | 9194 | case (int)ScriptBaseClass.PRIM_NAME: |
8361 | res.Add(new LSL_String(part.Name)); | 9195 | res.Add(new LSL_String(part.Name)); |
8362 | break; | 9196 | break; |
9197 | |||
8363 | case (int)ScriptBaseClass.PRIM_DESC: | 9198 | case (int)ScriptBaseClass.PRIM_DESC: |
8364 | res.Add(new LSL_String(part.Description)); | 9199 | res.Add(new LSL_String(part.Description)); |
8365 | break; | 9200 | break; |
8366 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9201 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8367 | res.Add(new LSL_Rotation(part.RotationOffset)); | 9202 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8368 | break; | 9203 | break; |
9204 | |||
8369 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9205 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8370 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9206 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8371 | break; | 9207 | break; |
@@ -8976,8 +9812,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8976 | // The function returns an ordered list | 9812 | // The function returns an ordered list |
8977 | // representing the tokens found in the supplied | 9813 | // representing the tokens found in the supplied |
8978 | // sources string. If two successive tokenizers | 9814 | // sources string. If two successive tokenizers |
8979 | // are encountered, then a NULL entry is added | 9815 | // are encountered, then a null-string entry is |
8980 | // to the list. | 9816 | // added to the list. |
8981 | // | 9817 | // |
8982 | // It is a precondition that the source and | 9818 | // It is a precondition that the source and |
8983 | // toekizer lisst are non-null. If they are null, | 9819 | // toekizer lisst are non-null. If they are null, |
@@ -8985,7 +9821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8985 | // while their lengths are being determined. | 9821 | // while their lengths are being determined. |
8986 | // | 9822 | // |
8987 | // A small amount of working memoryis required | 9823 | // A small amount of working memoryis required |
8988 | // of approximately 8*#tokenizers. | 9824 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8989 | // | 9825 | // |
8990 | // There are many ways in which this function | 9826 | // There are many ways in which this function |
8991 | // can be implemented, this implementation is | 9827 | // can be implemented, this implementation is |
@@ -9001,155 +9837,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9001 | // and eliminates redundant tokenizers as soon | 9837 | // and eliminates redundant tokenizers as soon |
9002 | // as is possible. | 9838 | // as is possible. |
9003 | // | 9839 | // |
9004 | // The implementation tries to avoid any copying | 9840 | // The implementation tries to minimize temporary |
9005 | // of arrays or other objects. | 9841 | // garbage generation. |
9006 | // </remarks> | 9842 | // </remarks> |
9007 | 9843 | ||
9008 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9844 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9009 | { | 9845 | { |
9010 | int beginning = 0; | 9846 | return ParseString2List(src, separators, spacers, true); |
9011 | int srclen = src.Length; | 9847 | } |
9012 | int seplen = separators.Length; | ||
9013 | object[] separray = separators.Data; | ||
9014 | int spclen = spacers.Length; | ||
9015 | object[] spcarray = spacers.Data; | ||
9016 | int mlen = seplen+spclen; | ||
9017 | |||
9018 | int[] offset = new int[mlen+1]; | ||
9019 | bool[] active = new bool[mlen]; | ||
9020 | |||
9021 | int best; | ||
9022 | int j; | ||
9023 | |||
9024 | // Initial capacity reduces resize cost | ||
9025 | 9848 | ||
9026 | LSL_List tokens = new LSL_List(); | 9849 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9850 | { | ||
9851 | int srclen = src.Length; | ||
9852 | int seplen = separators.Length; | ||
9853 | object[] separray = separators.Data; | ||
9854 | int spclen = spacers.Length; | ||
9855 | object[] spcarray = spacers.Data; | ||
9856 | int dellen = 0; | ||
9857 | string[] delarray = new string[seplen+spclen]; | ||
9027 | 9858 | ||
9028 | // All entries are initially valid | 9859 | int outlen = 0; |
9860 | string[] outarray = new string[srclen*2+1]; | ||
9029 | 9861 | ||
9030 | for (int i = 0; i < mlen; i++) | 9862 | int i, j; |
9031 | active[i] = true; | 9863 | string d; |
9032 | 9864 | ||
9033 | offset[mlen] = srclen; | 9865 | m_host.AddScriptLPS(1); |
9034 | 9866 | ||
9035 | while (beginning < srclen) | 9867 | /* |
9868 | * Convert separator and spacer lists to C# strings. | ||
9869 | * Also filter out null strings so we don't hang. | ||
9870 | */ | ||
9871 | for (i = 0; i < seplen; i ++) | ||
9036 | { | 9872 | { |
9873 | d = separray[i].ToString(); | ||
9874 | if (d.Length > 0) | ||
9875 | { | ||
9876 | delarray[dellen++] = d; | ||
9877 | } | ||
9878 | } | ||
9879 | seplen = dellen; | ||
9037 | 9880 | ||
9038 | best = mlen; // as bad as it gets | 9881 | for (i = 0; i < spclen; i ++) |
9882 | { | ||
9883 | d = spcarray[i].ToString(); | ||
9884 | if (d.Length > 0) | ||
9885 | { | ||
9886 | delarray[dellen++] = d; | ||
9887 | } | ||
9888 | } | ||
9039 | 9889 | ||
9040 | // Scan for separators | 9890 | /* |
9891 | * Scan through source string from beginning to end. | ||
9892 | */ | ||
9893 | for (i = 0;;) | ||
9894 | { | ||
9041 | 9895 | ||
9042 | for (j = 0; j < seplen; j++) | 9896 | /* |
9897 | * Find earliest delimeter in src starting at i (if any). | ||
9898 | */ | ||
9899 | int earliestDel = -1; | ||
9900 | int earliestSrc = srclen; | ||
9901 | string earliestStr = null; | ||
9902 | for (j = 0; j < dellen; j ++) | ||
9043 | { | 9903 | { |
9044 | if (separray[j].ToString() == String.Empty) | 9904 | d = delarray[j]; |
9045 | active[j] = false; | 9905 | if (d != null) |
9046 | |||
9047 | if (active[j]) | ||
9048 | { | 9906 | { |
9049 | // scan all of the markers | 9907 | int index = src.IndexOf(d, i); |
9050 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9908 | if (index < 0) |
9051 | { | 9909 | { |
9052 | // not present at all | 9910 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9053 | active[j] = false; | ||
9054 | } | 9911 | } |
9055 | else | 9912 | else if (index < earliestSrc) |
9056 | { | 9913 | { |
9057 | // present and correct | 9914 | earliestSrc = index; // where delimeter starts in source string |
9058 | if (offset[j] < offset[best]) | 9915 | earliestDel = j; // where delimeter is in delarray[] |
9059 | { | 9916 | earliestStr = d; // the delimeter string from delarray[] |
9060 | // closest so far | 9917 | if (index == i) break; // can't do any better than found at beg of string |
9061 | best = j; | ||
9062 | if (offset[best] == beginning) | ||
9063 | break; | ||
9064 | } | ||
9065 | } | 9918 | } |
9066 | } | 9919 | } |
9067 | } | 9920 | } |
9068 | 9921 | ||
9069 | // Scan for spacers | 9922 | /* |
9070 | 9923 | * Output source string starting at i through start of earliest delimeter. | |
9071 | if (offset[best] != beginning) | 9924 | */ |
9925 | if (keepNulls || (earliestSrc > i)) | ||
9072 | { | 9926 | { |
9073 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9927 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9074 | { | ||
9075 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9076 | active[j] = false; | ||
9077 | |||
9078 | if (active[j]) | ||
9079 | { | ||
9080 | // scan all of the markers | ||
9081 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9082 | { | ||
9083 | // not present at all | ||
9084 | active[j] = false; | ||
9085 | } | ||
9086 | else | ||
9087 | { | ||
9088 | // present and correct | ||
9089 | if (offset[j] < offset[best]) | ||
9090 | { | ||
9091 | // closest so far | ||
9092 | best = j; | ||
9093 | } | ||
9094 | } | ||
9095 | } | ||
9096 | } | ||
9097 | } | 9928 | } |
9098 | 9929 | ||
9099 | // This is the normal exit from the scanning loop | 9930 | /* |
9931 | * If no delimeter found at or after i, we're done scanning. | ||
9932 | */ | ||
9933 | if (earliestDel < 0) break; | ||
9100 | 9934 | ||
9101 | if (best == mlen) | 9935 | /* |
9936 | * If delimeter was a spacer, output the spacer. | ||
9937 | */ | ||
9938 | if (earliestDel >= seplen) | ||
9102 | { | 9939 | { |
9103 | // no markers were found on this pass | 9940 | outarray[outlen++] = earliestStr; |
9104 | // so we're pretty much done | ||
9105 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9106 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9107 | break; | ||
9108 | } | 9941 | } |
9109 | 9942 | ||
9110 | // Otherwise we just add the newly delimited token | 9943 | /* |
9111 | // and recalculate where the search should continue. | 9944 | * Look at rest of src string following delimeter. |
9112 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9945 | */ |
9113 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9946 | i = earliestSrc + earliestStr.Length; |
9114 | |||
9115 | if (best < seplen) | ||
9116 | { | ||
9117 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9118 | } | ||
9119 | else | ||
9120 | { | ||
9121 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9122 | string str = spcarray[best - seplen].ToString(); | ||
9123 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9124 | tokens.Add(new LSL_String(str)); | ||
9125 | } | ||
9126 | } | 9947 | } |
9127 | 9948 | ||
9128 | // This an awkward an not very intuitive boundary case. If the | 9949 | /* |
9129 | // last substring is a tokenizer, then there is an implied trailing | 9950 | * Make up an exact-sized output array suitable for an LSL_List object. |
9130 | // null list entry. Hopefully the single comparison will not be too | 9951 | */ |
9131 | // arduous. Alternatively the 'break' could be replced with a return | 9952 | object[] outlist = new object[outlen]; |
9132 | // but that's shabby programming. | 9953 | for (i = 0; i < outlen; i ++) |
9133 | |||
9134 | if ((beginning == srclen) && (keepNulls)) | ||
9135 | { | 9954 | { |
9136 | if (srclen != 0) | 9955 | outlist[i] = new LSL_String(outarray[i]); |
9137 | tokens.Add(new LSL_String("")); | ||
9138 | } | 9956 | } |
9139 | 9957 | return new LSL_List(outlist); | |
9140 | return tokens; | ||
9141 | } | ||
9142 | |||
9143 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9144 | { | ||
9145 | m_host.AddScriptLPS(1); | ||
9146 | return this.ParseString(src, separators, spacers, false); | ||
9147 | } | ||
9148 | |||
9149 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9150 | { | ||
9151 | m_host.AddScriptLPS(1); | ||
9152 | return this.ParseString(src, separators, spacers, true); | ||
9153 | } | 9958 | } |
9154 | 9959 | ||
9155 | public LSL_Integer llGetObjectPermMask(int mask) | 9960 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9244,6 +10049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9244 | case 4: | 10049 | case 4: |
9245 | return (int)item.NextPermissions; | 10050 | return (int)item.NextPermissions; |
9246 | } | 10051 | } |
10052 | m_host.TaskInventory.LockItemsForRead(false); | ||
9247 | 10053 | ||
9248 | return -1; | 10054 | return -1; |
9249 | } | 10055 | } |
@@ -9447,31 +10253,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9447 | UUID key = new UUID(); | 10253 | UUID key = new UUID(); |
9448 | if (UUID.TryParse(id, out key)) | 10254 | if (UUID.TryParse(id, out key)) |
9449 | { | 10255 | { |
9450 | try | 10256 | // return total object mass |
9451 | { | 10257 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9452 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10258 | if (part != null) |
9453 | if (obj != null) | 10259 | return part.ParentGroup.GetMass(); |
9454 | return (double)obj.GetMass(); | 10260 | |
9455 | // the object is null so the key is for an avatar | 10261 | // the object is null so the key is for an avatar |
9456 | ScenePresence avatar = World.GetScenePresence(key); | 10262 | ScenePresence avatar = World.GetScenePresence(key); |
9457 | if (avatar != null) | 10263 | if (avatar != null) |
9458 | if (avatar.IsChildAgent) | ||
9459 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9460 | // child agents have a mass of 1.0 | ||
9461 | return 1; | ||
9462 | else | ||
9463 | return (double)avatar.GetMass(); | ||
9464 | } | ||
9465 | catch (KeyNotFoundException) | ||
9466 | { | 10264 | { |
9467 | return 0; // The Object/Agent not in the region so just return zero | 10265 | if (avatar.IsChildAgent) |
10266 | { | ||
10267 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10268 | // child agents have a mass of 1.0 | ||
10269 | return 1; | ||
10270 | } | ||
10271 | else | ||
10272 | { | ||
10273 | return (double)avatar.GetMass(); | ||
10274 | } | ||
9468 | } | 10275 | } |
9469 | } | 10276 | } |
9470 | return 0; | 10277 | return 0; |
9471 | } | 10278 | } |
9472 | 10279 | ||
9473 | /// <summary> | 10280 | /// <summary> |
9474 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10281 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9475 | /// start and end and inserts the src list in its place. The inclusive | 10282 | /// start and end and inserts the src list in its place. The inclusive |
9476 | /// nature of the indices means that at least one element must be deleted | 10283 | /// nature of the indices means that at least one element must be deleted |
9477 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10284 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9528,16 +10335,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9528 | // based upon end. Note that if end exceeds the upper | 10335 | // based upon end. Note that if end exceeds the upper |
9529 | // bound in this case, the entire destination list | 10336 | // bound in this case, the entire destination list |
9530 | // is removed. | 10337 | // is removed. |
9531 | else | 10338 | else if (start == 0) |
9532 | { | 10339 | { |
9533 | if (end + 1 < dest.Length) | 10340 | if (end + 1 < dest.Length) |
9534 | { | ||
9535 | return src + dest.GetSublist(end + 1, -1); | 10341 | return src + dest.GetSublist(end + 1, -1); |
9536 | } | ||
9537 | else | 10342 | else |
9538 | { | ||
9539 | return src; | 10343 | return src; |
9540 | } | 10344 | } |
10345 | else // Start < 0 | ||
10346 | { | ||
10347 | if (end + 1 < dest.Length) | ||
10348 | return dest.GetSublist(end + 1, -1); | ||
10349 | else | ||
10350 | return new LSL_List(); | ||
9541 | } | 10351 | } |
9542 | } | 10352 | } |
9543 | // Finally, if start > end, we strip away a prefix and | 10353 | // Finally, if start > end, we strip away a prefix and |
@@ -9588,17 +10398,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9588 | int width = 0; | 10398 | int width = 0; |
9589 | int height = 0; | 10399 | int height = 0; |
9590 | 10400 | ||
9591 | ParcelMediaCommandEnum? commandToSend = null; | 10401 | uint commandToSend = 0; |
9592 | float time = 0.0f; // default is from start | 10402 | float time = 0.0f; // default is from start |
9593 | 10403 | ||
9594 | ScenePresence presence = null; | 10404 | ScenePresence presence = null; |
9595 | 10405 | ||
9596 | for (int i = 0; i < commandList.Data.Length; i++) | 10406 | for (int i = 0; i < commandList.Data.Length; i++) |
9597 | { | 10407 | { |
9598 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10408 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9599 | switch (command) | 10409 | switch (command) |
9600 | { | 10410 | { |
9601 | case ParcelMediaCommandEnum.Agent: | 10411 | case (uint)ParcelMediaCommandEnum.Agent: |
9602 | // we send only to one agent | 10412 | // we send only to one agent |
9603 | if ((i + 1) < commandList.Length) | 10413 | if ((i + 1) < commandList.Length) |
9604 | { | 10414 | { |
@@ -9615,25 +10425,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9615 | } | 10425 | } |
9616 | break; | 10426 | break; |
9617 | 10427 | ||
9618 | case ParcelMediaCommandEnum.Loop: | 10428 | case (uint)ParcelMediaCommandEnum.Loop: |
9619 | loop = 1; | 10429 | loop = 1; |
9620 | commandToSend = command; | 10430 | commandToSend = command; |
9621 | update = true; //need to send the media update packet to set looping | 10431 | update = true; //need to send the media update packet to set looping |
9622 | break; | 10432 | break; |
9623 | 10433 | ||
9624 | case ParcelMediaCommandEnum.Play: | 10434 | case (uint)ParcelMediaCommandEnum.Play: |
9625 | loop = 0; | 10435 | loop = 0; |
9626 | commandToSend = command; | 10436 | commandToSend = command; |
9627 | update = true; //need to send the media update packet to make sure it doesn't loop | 10437 | update = true; //need to send the media update packet to make sure it doesn't loop |
9628 | break; | 10438 | break; |
9629 | 10439 | ||
9630 | case ParcelMediaCommandEnum.Pause: | 10440 | case (uint)ParcelMediaCommandEnum.Pause: |
9631 | case ParcelMediaCommandEnum.Stop: | 10441 | case (uint)ParcelMediaCommandEnum.Stop: |
9632 | case ParcelMediaCommandEnum.Unload: | 10442 | case (uint)ParcelMediaCommandEnum.Unload: |
9633 | commandToSend = command; | 10443 | commandToSend = command; |
9634 | break; | 10444 | break; |
9635 | 10445 | ||
9636 | case ParcelMediaCommandEnum.Url: | 10446 | case (uint)ParcelMediaCommandEnum.Url: |
9637 | if ((i + 1) < commandList.Length) | 10447 | if ((i + 1) < commandList.Length) |
9638 | { | 10448 | { |
9639 | if (commandList.Data[i + 1] is LSL_String) | 10449 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9646,7 +10456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9646 | } | 10456 | } |
9647 | break; | 10457 | break; |
9648 | 10458 | ||
9649 | case ParcelMediaCommandEnum.Texture: | 10459 | case (uint)ParcelMediaCommandEnum.Texture: |
9650 | if ((i + 1) < commandList.Length) | 10460 | if ((i + 1) < commandList.Length) |
9651 | { | 10461 | { |
9652 | if (commandList.Data[i + 1] is LSL_String) | 10462 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9659,7 +10469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9659 | } | 10469 | } |
9660 | break; | 10470 | break; |
9661 | 10471 | ||
9662 | case ParcelMediaCommandEnum.Time: | 10472 | case (uint)ParcelMediaCommandEnum.Time: |
9663 | if ((i + 1) < commandList.Length) | 10473 | if ((i + 1) < commandList.Length) |
9664 | { | 10474 | { |
9665 | if (commandList.Data[i + 1] is LSL_Float) | 10475 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9671,7 +10481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9671 | } | 10481 | } |
9672 | break; | 10482 | break; |
9673 | 10483 | ||
9674 | case ParcelMediaCommandEnum.AutoAlign: | 10484 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9675 | if ((i + 1) < commandList.Length) | 10485 | if ((i + 1) < commandList.Length) |
9676 | { | 10486 | { |
9677 | if (commandList.Data[i + 1] is LSL_Integer) | 10487 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9685,7 +10495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9685 | } | 10495 | } |
9686 | break; | 10496 | break; |
9687 | 10497 | ||
9688 | case ParcelMediaCommandEnum.Type: | 10498 | case (uint)ParcelMediaCommandEnum.Type: |
9689 | if ((i + 1) < commandList.Length) | 10499 | if ((i + 1) < commandList.Length) |
9690 | { | 10500 | { |
9691 | if (commandList.Data[i + 1] is LSL_String) | 10501 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9698,7 +10508,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9698 | } | 10508 | } |
9699 | break; | 10509 | break; |
9700 | 10510 | ||
9701 | case ParcelMediaCommandEnum.Desc: | 10511 | case (uint)ParcelMediaCommandEnum.Desc: |
9702 | if ((i + 1) < commandList.Length) | 10512 | if ((i + 1) < commandList.Length) |
9703 | { | 10513 | { |
9704 | if (commandList.Data[i + 1] is LSL_String) | 10514 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9711,7 +10521,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9711 | } | 10521 | } |
9712 | break; | 10522 | break; |
9713 | 10523 | ||
9714 | case ParcelMediaCommandEnum.Size: | 10524 | case (uint)ParcelMediaCommandEnum.Size: |
9715 | if ((i + 2) < commandList.Length) | 10525 | if ((i + 2) < commandList.Length) |
9716 | { | 10526 | { |
9717 | if (commandList.Data[i + 1] is LSL_Integer) | 10527 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9781,7 +10591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9781 | } | 10591 | } |
9782 | } | 10592 | } |
9783 | 10593 | ||
9784 | if (commandToSend != null) | 10594 | if (commandToSend != 0) |
9785 | { | 10595 | { |
9786 | // the commandList contained a start/stop/... command, too | 10596 | // the commandList contained a start/stop/... command, too |
9787 | if (presence == null) | 10597 | if (presence == null) |
@@ -9818,7 +10628,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9818 | 10628 | ||
9819 | if (aList.Data[i] != null) | 10629 | if (aList.Data[i] != null) |
9820 | { | 10630 | { |
9821 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10631 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9822 | { | 10632 | { |
9823 | case ParcelMediaCommandEnum.Url: | 10633 | case ParcelMediaCommandEnum.Url: |
9824 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10634 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9875,15 +10685,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9875 | 10685 | ||
9876 | if (quick_pay_buttons.Data.Length < 4) | 10686 | if (quick_pay_buttons.Data.Length < 4) |
9877 | { | 10687 | { |
9878 | LSLError("List must have at least 4 elements"); | 10688 | int x; |
9879 | return; | 10689 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10690 | { | ||
10691 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10692 | } | ||
9880 | } | 10693 | } |
9881 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10694 | int[] nPrice = new int[5]; |
9882 | 10695 | nPrice[0] = price; | |
9883 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10696 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9884 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10697 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9885 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10698 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9886 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10699 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10700 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9887 | m_host.ParentGroup.HasGroupChanged = true; | 10701 | m_host.ParentGroup.HasGroupChanged = true; |
9888 | } | 10702 | } |
9889 | 10703 | ||
@@ -9900,7 +10714,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9900 | return Vector3.Zero; | 10714 | return Vector3.Zero; |
9901 | } | 10715 | } |
9902 | 10716 | ||
9903 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10717 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10718 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9904 | if (presence != null) | 10719 | if (presence != null) |
9905 | { | 10720 | { |
9906 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); | 10721 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
@@ -9923,7 +10738,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9923 | return Quaternion.Identity; | 10738 | return Quaternion.Identity; |
9924 | } | 10739 | } |
9925 | 10740 | ||
9926 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10741 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10742 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9927 | if (presence != null) | 10743 | if (presence != null) |
9928 | { | 10744 | { |
9929 | return new LSL_Rotation(presence.CameraRotation); | 10745 | return new LSL_Rotation(presence.CameraRotation); |
@@ -9983,14 +10799,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9983 | { | 10799 | { |
9984 | m_host.AddScriptLPS(1); | 10800 | m_host.AddScriptLPS(1); |
9985 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10801 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9986 | if (detectedParams == null) return; // only works on the first detected avatar | 10802 | if (detectedParams == null) |
9987 | 10803 | { | |
10804 | if (m_host.ParentGroup.IsAttachment == true) | ||
10805 | { | ||
10806 | detectedParams = new DetectParams(); | ||
10807 | detectedParams.Key = m_host.OwnerID; | ||
10808 | } | ||
10809 | else | ||
10810 | { | ||
10811 | return; | ||
10812 | } | ||
10813 | } | ||
10814 | |||
9988 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10815 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9989 | if (avatar != null) | 10816 | if (avatar != null) |
9990 | { | 10817 | { |
9991 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10818 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9992 | simname, pos, lookAt); | 10819 | simname, pos, lookAt); |
9993 | } | 10820 | } |
10821 | |||
9994 | ScriptSleep(1000); | 10822 | ScriptSleep(1000); |
9995 | } | 10823 | } |
9996 | 10824 | ||
@@ -10114,12 +10942,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10114 | 10942 | ||
10115 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10943 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10116 | object[] data = rules.Data; | 10944 | object[] data = rules.Data; |
10117 | for (int i = 0; i < data.Length; ++i) { | 10945 | for (int i = 0; i < data.Length; ++i) |
10946 | { | ||
10118 | int type = Convert.ToInt32(data[i++].ToString()); | 10947 | int type = Convert.ToInt32(data[i++].ToString()); |
10119 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10948 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10120 | 10949 | ||
10121 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10950 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10122 | switch (type) { | 10951 | switch (type) |
10952 | { | ||
10123 | case ScriptBaseClass.CAMERA_FOCUS: | 10953 | case ScriptBaseClass.CAMERA_FOCUS: |
10124 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10954 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10125 | case ScriptBaseClass.CAMERA_POSITION: | 10955 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10224,19 +11054,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10224 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11054 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10225 | { | 11055 | { |
10226 | m_host.AddScriptLPS(1); | 11056 | m_host.AddScriptLPS(1); |
10227 | string ret = String.Empty; | 11057 | |
10228 | string src1 = llBase64ToString(str1); | 11058 | if (str1 == String.Empty) |
10229 | string src2 = llBase64ToString(str2); | 11059 | return String.Empty; |
10230 | int c = 0; | 11060 | if (str2 == String.Empty) |
10231 | for (int i = 0; i < src1.Length; i++) | 11061 | return str1; |
11062 | |||
11063 | int len = str2.Length; | ||
11064 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10232 | { | 11065 | { |
10233 | ret += (char) (src1[i] ^ src2[c]); | 11066 | while (str2.EndsWith("=")) |
11067 | str2 = str2.Substring(0, str2.Length - 1); | ||
11068 | |||
11069 | len = str2.Length; | ||
11070 | int mod = len % 4; | ||
10234 | 11071 | ||
10235 | c++; | 11072 | if (mod == 1) |
10236 | if (c >= src2.Length) | 11073 | str2 = str2.Substring(0, str2.Length - 1); |
10237 | c = 0; | 11074 | else if (mod == 2) |
11075 | str2 += "=="; | ||
11076 | else if (mod == 3) | ||
11077 | str2 += "="; | ||
11078 | } | ||
11079 | |||
11080 | byte[] data1; | ||
11081 | byte[] data2; | ||
11082 | try | ||
11083 | { | ||
11084 | data1 = Convert.FromBase64String(str1); | ||
11085 | data2 = Convert.FromBase64String(str2); | ||
11086 | } | ||
11087 | catch (Exception) | ||
11088 | { | ||
11089 | return new LSL_String(String.Empty); | ||
11090 | } | ||
11091 | |||
11092 | byte[] d2 = new Byte[data1.Length]; | ||
11093 | int pos = 0; | ||
11094 | |||
11095 | if (data1.Length <= data2.Length) | ||
11096 | { | ||
11097 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10238 | } | 11098 | } |
10239 | return llStringToBase64(ret); | 11099 | else |
11100 | { | ||
11101 | while (pos < data1.Length) | ||
11102 | { | ||
11103 | len = data1.Length - pos; | ||
11104 | if (len > data2.Length) | ||
11105 | len = data2.Length; | ||
11106 | |||
11107 | Array.Copy(data2, 0, d2, pos, len); | ||
11108 | pos += len; | ||
11109 | } | ||
11110 | } | ||
11111 | |||
11112 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11113 | data1[pos] ^= d2[pos]; | ||
11114 | |||
11115 | return Convert.ToBase64String(data1); | ||
10240 | } | 11116 | } |
10241 | 11117 | ||
10242 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11118 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10289,16 +11165,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10289 | if (userAgent != null) | 11165 | if (userAgent != null) |
10290 | httpHeaders["User-Agent"] = userAgent; | 11166 | httpHeaders["User-Agent"] = userAgent; |
10291 | 11167 | ||
11168 | // See if the URL contains any header hacks | ||
11169 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11170 | if (urlParts.Length > 1) | ||
11171 | { | ||
11172 | // Iterate the passed headers and parse them | ||
11173 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11174 | { | ||
11175 | // The rest of those would be added to the body in SL. | ||
11176 | // Let's not do that. | ||
11177 | if (urlParts[i] == String.Empty) | ||
11178 | break; | ||
11179 | |||
11180 | // See if this could be a valid header | ||
11181 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11182 | if (headerParts.Length != 2) | ||
11183 | continue; | ||
11184 | |||
11185 | string headerName = headerParts[0].Trim(); | ||
11186 | string headerValue = headerParts[1].Trim(); | ||
11187 | |||
11188 | // Filter out headers that could be used to abuse | ||
11189 | // another system or cloak the request | ||
11190 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11191 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11192 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11193 | headerName.ToLower() == "x-secondlife-region" || | ||
11194 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11195 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11196 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11197 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11198 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11199 | headerName.ToLower() == "connection" || | ||
11200 | headerName.ToLower() == "content-length" || | ||
11201 | headerName.ToLower() == "from" || | ||
11202 | headerName.ToLower() == "host" || | ||
11203 | headerName.ToLower() == "proxy-authorization" || | ||
11204 | headerName.ToLower() == "referer" || | ||
11205 | headerName.ToLower() == "trailer" || | ||
11206 | headerName.ToLower() == "transfer-encoding" || | ||
11207 | headerName.ToLower() == "via" || | ||
11208 | headerName.ToLower() == "authorization") | ||
11209 | continue; | ||
11210 | |||
11211 | httpHeaders[headerName] = headerValue; | ||
11212 | } | ||
11213 | |||
11214 | // Finally, strip any protocol specifier from the URL | ||
11215 | url = urlParts[0].Trim(); | ||
11216 | int idx = url.IndexOf(" HTTP/"); | ||
11217 | if (idx != -1) | ||
11218 | url = url.Substring(0, idx); | ||
11219 | } | ||
11220 | |||
10292 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11221 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10293 | Regex r = new Regex(authregex); | 11222 | Regex r = new Regex(authregex); |
10294 | int[] gnums = r.GetGroupNumbers(); | 11223 | int[] gnums = r.GetGroupNumbers(); |
10295 | Match m = r.Match(url); | 11224 | Match m = r.Match(url); |
10296 | if (m.Success) { | 11225 | if (m.Success) |
10297 | for (int i = 1; i < gnums.Length; i++) { | 11226 | { |
11227 | for (int i = 1; i < gnums.Length; i++) | ||
11228 | { | ||
10298 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11229 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10299 | //CaptureCollection cc = g.Captures; | 11230 | //CaptureCollection cc = g.Captures; |
10300 | } | 11231 | } |
10301 | if (m.Groups.Count == 5) { | 11232 | if (m.Groups.Count == 5) |
11233 | { | ||
10302 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11234 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10303 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11235 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10304 | } | 11236 | } |
@@ -10501,6 +11433,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10501 | 11433 | ||
10502 | LSL_List ret = new LSL_List(); | 11434 | LSL_List ret = new LSL_List(); |
10503 | UUID key = new UUID(); | 11435 | UUID key = new UUID(); |
11436 | |||
11437 | |||
10504 | if (UUID.TryParse(id, out key)) | 11438 | if (UUID.TryParse(id, out key)) |
10505 | { | 11439 | { |
10506 | ScenePresence av = World.GetScenePresence(key); | 11440 | ScenePresence av = World.GetScenePresence(key); |
@@ -10518,13 +11452,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10518 | ret.Add(new LSL_String("")); | 11452 | ret.Add(new LSL_String("")); |
10519 | break; | 11453 | break; |
10520 | case ScriptBaseClass.OBJECT_POS: | 11454 | case ScriptBaseClass.OBJECT_POS: |
10521 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11455 | Vector3 avpos; |
11456 | |||
11457 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11458 | { | ||
11459 | avpos = av.OffsetPosition; | ||
11460 | |||
11461 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11462 | avpos -= sitOffset; | ||
11463 | |||
11464 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11465 | } | ||
11466 | else | ||
11467 | avpos = av.AbsolutePosition; | ||
11468 | |||
11469 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10522 | break; | 11470 | break; |
10523 | case ScriptBaseClass.OBJECT_ROT: | 11471 | case ScriptBaseClass.OBJECT_ROT: |
10524 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); | 11472 | Quaternion avrot = av.Rotation; |
11473 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11474 | { | ||
11475 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11476 | } | ||
11477 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10525 | break; | 11478 | break; |
10526 | case ScriptBaseClass.OBJECT_VELOCITY: | 11479 | case ScriptBaseClass.OBJECT_VELOCITY: |
10527 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11480 | Vector3 avvel = av.Velocity; |
11481 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10528 | break; | 11482 | break; |
10529 | case ScriptBaseClass.OBJECT_OWNER: | 11483 | case ScriptBaseClass.OBJECT_OWNER: |
10530 | ret.Add(new LSL_String(id)); | 11484 | ret.Add(new LSL_String(id)); |
@@ -10609,11 +11563,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10609 | case ScriptBaseClass.OBJECT_NAME: | 11563 | case ScriptBaseClass.OBJECT_NAME: |
10610 | ret.Add(new LSL_String(obj.Name)); | 11564 | ret.Add(new LSL_String(obj.Name)); |
10611 | break; | 11565 | break; |
10612 | case ScriptBaseClass.OBJECT_DESC: | 11566 | case ScriptBaseClass.OBJECT_DESC: |
10613 | ret.Add(new LSL_String(obj.Description)); | 11567 | ret.Add(new LSL_String(obj.Description)); |
10614 | break; | 11568 | break; |
10615 | case ScriptBaseClass.OBJECT_POS: | 11569 | case ScriptBaseClass.OBJECT_POS: |
10616 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11570 | Vector3 opos = obj.AbsolutePosition; |
11571 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10617 | break; | 11572 | break; |
10618 | case ScriptBaseClass.OBJECT_ROT: | 11573 | case ScriptBaseClass.OBJECT_ROT: |
10619 | { | 11574 | { |
@@ -10663,9 +11618,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10663 | // The value returned in SL for normal prims is prim count | 11618 | // The value returned in SL for normal prims is prim count |
10664 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11619 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10665 | break; | 11620 | break; |
10666 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11621 | |
10667 | // "Land Impact" calculations. These calculations are probably not applicable | 11622 | // costs below may need to be diferent for root parts, need to check |
10668 | // to OpenSim and are not yet complete in SL | ||
10669 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11623 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10670 | // The linden calculation is here | 11624 | // The linden calculation is here |
10671 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11625 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10673,16 +11627,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10673 | ret.Add(new LSL_Float(0)); | 11627 | ret.Add(new LSL_Float(0)); |
10674 | break; | 11628 | break; |
10675 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11629 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10676 | // The linden calculation is here | 11630 | // The value returned in SL for normal prims is prim count * 0.06 |
10677 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11631 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10678 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10679 | ret.Add(new LSL_Float(0)); | ||
10680 | break; | 11632 | break; |
10681 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11633 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10682 | // The linden calculation is here | 11634 | // The value returned in SL for normal prims is prim count |
10683 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11635 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10684 | // The value returned in SL for normal prims looks like the prim count | ||
10685 | ret.Add(new LSL_Float(0)); | ||
10686 | break; | 11636 | break; |
10687 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11637 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
10688 | ret.Add(new LSL_Float(0)); | 11638 | ret.Add(new LSL_Float(0)); |
@@ -10941,15 +11891,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10941 | return result; | 11891 | return result; |
10942 | } | 11892 | } |
10943 | 11893 | ||
10944 | public void print(string str) | 11894 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10945 | { | 11895 | { |
10946 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11896 | List<SceneObjectPart> parts = GetLinkParts(link); |
10947 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11897 | if (parts.Count < 1) |
10948 | if (ossl != null) | 11898 | return 0; |
10949 | { | 11899 | |
10950 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11900 | return GetNumberOfSides(parts[0]); |
10951 | m_log.Info("LSL print():" + str); | ||
10952 | } | ||
10953 | } | 11901 | } |
10954 | 11902 | ||
10955 | private string Name2Username(string name) | 11903 | private string Name2Username(string name) |
@@ -10994,7 +11942,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10994 | 11942 | ||
10995 | return rq.ToString(); | 11943 | return rq.ToString(); |
10996 | } | 11944 | } |
10997 | 11945 | /* | |
11946 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11947 | { | ||
11948 | m_SayShoutCount = 0; | ||
11949 | } | ||
11950 | */ | ||
10998 | private struct Tri | 11951 | private struct Tri |
10999 | { | 11952 | { |
11000 | public Vector3 p1; | 11953 | public Vector3 p1; |
@@ -11143,9 +12096,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11143 | 12096 | ||
11144 | ContactResult result = new ContactResult (); | 12097 | ContactResult result = new ContactResult (); |
11145 | result.ConsumerID = group.LocalId; | 12098 | result.ConsumerID = group.LocalId; |
11146 | result.Depth = intersection.distance; | 12099 | // result.Depth = intersection.distance; |
11147 | result.Normal = intersection.normal; | 12100 | result.Normal = intersection.normal; |
11148 | result.Pos = intersection.ipoint; | 12101 | result.Pos = intersection.ipoint; |
12102 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11149 | 12103 | ||
11150 | contacts.Add(result); | 12104 | contacts.Add(result); |
11151 | }); | 12105 | }); |
@@ -11278,6 +12232,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11278 | 12232 | ||
11279 | return contacts[0]; | 12233 | return contacts[0]; |
11280 | } | 12234 | } |
12235 | /* | ||
12236 | // not done: | ||
12237 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12238 | { | ||
12239 | ContactResult[] contacts = null; | ||
12240 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12241 | { | ||
12242 | if (m_host.ParentGroup == group) | ||
12243 | return; | ||
12244 | |||
12245 | if (group.IsAttachment) | ||
12246 | return; | ||
12247 | |||
12248 | if(group.RootPart.PhysActor != null) | ||
12249 | return; | ||
12250 | |||
12251 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12252 | }); | ||
12253 | return contacts; | ||
12254 | } | ||
12255 | */ | ||
11281 | 12256 | ||
11282 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12257 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11283 | { | 12258 | { |
@@ -11401,18 +12376,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11401 | } | 12376 | } |
11402 | } | 12377 | } |
11403 | 12378 | ||
12379 | // Double check this | ||
11404 | if (checkTerrain) | 12380 | if (checkTerrain) |
11405 | { | 12381 | { |
11406 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12382 | bool skipGroundCheck = false; |
11407 | if (groundContact != null) | 12383 | |
11408 | results.Add((ContactResult)groundContact); | 12384 | foreach (ContactResult c in results) |
12385 | { | ||
12386 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12387 | skipGroundCheck = true; | ||
12388 | } | ||
12389 | |||
12390 | if (!skipGroundCheck) | ||
12391 | { | ||
12392 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12393 | if (groundContact != null) | ||
12394 | results.Add((ContactResult)groundContact); | ||
12395 | } | ||
11409 | } | 12396 | } |
11410 | 12397 | ||
11411 | results.Sort(delegate(ContactResult a, ContactResult b) | 12398 | results.Sort(delegate(ContactResult a, ContactResult b) |
11412 | { | 12399 | { |
11413 | return a.Depth.CompareTo(b.Depth); | 12400 | return a.Depth.CompareTo(b.Depth); |
11414 | }); | 12401 | }); |
11415 | 12402 | ||
11416 | int values = 0; | 12403 | int values = 0; |
11417 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12404 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11418 | 12405 | ||
@@ -11505,7 +12492,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11505 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12492 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11506 | if (!isAccount) return 0; | 12493 | if (!isAccount) return 0; |
11507 | if (estate.HasAccess(id)) return 1; | 12494 | if (estate.HasAccess(id)) return 1; |
11508 | if (estate.IsBanned(id)) | 12495 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11509 | estate.RemoveBan(id); | 12496 | estate.RemoveBan(id); |
11510 | estate.AddEstateUser(id); | 12497 | estate.AddEstateUser(id); |
11511 | break; | 12498 | break; |
@@ -11524,14 +12511,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11524 | break; | 12511 | break; |
11525 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12512 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11526 | if (!isAccount) return 0; | 12513 | if (!isAccount) return 0; |
11527 | if (estate.IsBanned(id)) return 1; | 12514 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11528 | EstateBan ban = new EstateBan(); | 12515 | EstateBan ban = new EstateBan(); |
11529 | ban.EstateID = estate.EstateID; | 12516 | ban.EstateID = estate.EstateID; |
11530 | ban.BannedUserID = id; | 12517 | ban.BannedUserID = id; |
11531 | estate.AddBan(ban); | 12518 | estate.AddBan(ban); |
11532 | break; | 12519 | break; |
11533 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12520 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11534 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12521 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11535 | estate.RemoveBan(id); | 12522 | estate.RemoveBan(id); |
11536 | break; | 12523 | break; |
11537 | default: return 0; | 12524 | default: return 0; |
@@ -11588,19 +12575,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11588 | public void llSetSoundQueueing(int queue) | 12575 | public void llSetSoundQueueing(int queue) |
11589 | { | 12576 | { |
11590 | m_host.AddScriptLPS(1); | 12577 | m_host.AddScriptLPS(1); |
11591 | NotImplemented("llSetSoundQueueing"); | ||
11592 | } | 12578 | } |
11593 | 12579 | ||
11594 | public void llCollisionSprite(string impact_sprite) | 12580 | public void llCollisionSprite(string impact_sprite) |
11595 | { | 12581 | { |
11596 | m_host.AddScriptLPS(1); | 12582 | m_host.AddScriptLPS(1); |
11597 | NotImplemented("llCollisionSprite"); | 12583 | // Viewer 2.0 broke this and it's likely LL has no intention |
12584 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11598 | } | 12585 | } |
11599 | 12586 | ||
11600 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12587 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11601 | { | 12588 | { |
11602 | m_host.AddScriptLPS(1); | 12589 | m_host.AddScriptLPS(1); |
11603 | NotImplemented("llGodLikeRezObject"); | 12590 | |
12591 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12592 | NotImplemented("llGodLikeRezObject"); | ||
12593 | |||
12594 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12595 | if (rezAsset == null) | ||
12596 | { | ||
12597 | llSay(0, "Asset not found"); | ||
12598 | return; | ||
12599 | } | ||
12600 | |||
12601 | SceneObjectGroup group = null; | ||
12602 | |||
12603 | try | ||
12604 | { | ||
12605 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12606 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12607 | } | ||
12608 | catch | ||
12609 | { | ||
12610 | llSay(0, "Asset not found"); | ||
12611 | return; | ||
12612 | } | ||
12613 | |||
12614 | if (group == null) | ||
12615 | { | ||
12616 | llSay(0, "Asset not found"); | ||
12617 | return; | ||
12618 | } | ||
12619 | |||
12620 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12621 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12622 | |||
12623 | group.ResetIDs(); | ||
12624 | |||
12625 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12626 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12627 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12628 | group.ScheduleGroupForFullUpdate(); | ||
12629 | |||
12630 | // objects rezzed with this method are die_at_edge by default. | ||
12631 | group.RootPart.SetDieAtEdge(true); | ||
12632 | |||
12633 | group.ResumeScripts(); | ||
12634 | |||
12635 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12636 | "object_rez", new Object[] { | ||
12637 | new LSL_String( | ||
12638 | group.RootPart.UUID.ToString()) }, | ||
12639 | new DetectParams[0])); | ||
11604 | } | 12640 | } |
11605 | 12641 | ||
11606 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12642 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -11652,7 +12688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11652 | } | 12688 | } |
11653 | 12689 | ||
11654 | bool result = money.ObjectGiveMoney( | 12690 | bool result = money.ObjectGiveMoney( |
11655 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12691 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
11656 | 12692 | ||
11657 | if (result) | 12693 | if (result) |
11658 | { | 12694 | { |
@@ -11677,6 +12713,598 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11677 | } | 12713 | } |
11678 | 12714 | ||
11679 | #endregion | 12715 | #endregion |
12716 | |||
12717 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12718 | { | ||
12719 | SceneObjectGroup group = m_host.ParentGroup; | ||
12720 | |||
12721 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12722 | return; | ||
12723 | if (group.IsAttachment) | ||
12724 | return; | ||
12725 | |||
12726 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12727 | { | ||
12728 | if (group.RootPart.KeyframeMotion != null) | ||
12729 | group.RootPart.KeyframeMotion.Delete(); | ||
12730 | group.RootPart.KeyframeMotion = null; | ||
12731 | |||
12732 | int idx = 0; | ||
12733 | |||
12734 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12735 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12736 | |||
12737 | while (idx < options.Data.Length) | ||
12738 | { | ||
12739 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12740 | int remain = options.Data.Length - idx; | ||
12741 | |||
12742 | switch (option) | ||
12743 | { | ||
12744 | case ScriptBaseClass.KFM_MODE: | ||
12745 | if (remain < 1) | ||
12746 | break; | ||
12747 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12748 | switch(modeval) | ||
12749 | { | ||
12750 | case ScriptBaseClass.KFM_FORWARD: | ||
12751 | mode = KeyframeMotion.PlayMode.Forward; | ||
12752 | break; | ||
12753 | case ScriptBaseClass.KFM_REVERSE: | ||
12754 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12755 | break; | ||
12756 | case ScriptBaseClass.KFM_LOOP: | ||
12757 | mode = KeyframeMotion.PlayMode.Loop; | ||
12758 | break; | ||
12759 | case ScriptBaseClass.KFM_PING_PONG: | ||
12760 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12761 | break; | ||
12762 | } | ||
12763 | break; | ||
12764 | case ScriptBaseClass.KFM_DATA: | ||
12765 | if (remain < 1) | ||
12766 | break; | ||
12767 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12768 | data = (KeyframeMotion.DataFormat)dataval; | ||
12769 | break; | ||
12770 | } | ||
12771 | } | ||
12772 | |||
12773 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12774 | |||
12775 | idx = 0; | ||
12776 | |||
12777 | int elemLength = 2; | ||
12778 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12779 | elemLength = 3; | ||
12780 | |||
12781 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12782 | while (idx < frames.Data.Length) | ||
12783 | { | ||
12784 | int remain = frames.Data.Length - idx; | ||
12785 | |||
12786 | if (remain < elemLength) | ||
12787 | break; | ||
12788 | |||
12789 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12790 | frame.Position = null; | ||
12791 | frame.Rotation = null; | ||
12792 | |||
12793 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12794 | { | ||
12795 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12796 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12797 | } | ||
12798 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12799 | { | ||
12800 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12801 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12802 | q.Normalize(); | ||
12803 | frame.Rotation = q; | ||
12804 | } | ||
12805 | |||
12806 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12807 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12808 | |||
12809 | keyframes.Add(frame); | ||
12810 | } | ||
12811 | |||
12812 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12813 | group.RootPart.KeyframeMotion.Start(); | ||
12814 | } | ||
12815 | else | ||
12816 | { | ||
12817 | if (group.RootPart.KeyframeMotion == null) | ||
12818 | return; | ||
12819 | |||
12820 | if (options.Data.Length == 0) | ||
12821 | { | ||
12822 | group.RootPart.KeyframeMotion.Stop(); | ||
12823 | return; | ||
12824 | } | ||
12825 | |||
12826 | int code = (int)options.GetLSLIntegerItem(0); | ||
12827 | |||
12828 | int idx = 0; | ||
12829 | |||
12830 | while (idx < options.Data.Length) | ||
12831 | { | ||
12832 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12833 | int remain = options.Data.Length - idx; | ||
12834 | |||
12835 | switch (option) | ||
12836 | { | ||
12837 | case ScriptBaseClass.KFM_COMMAND: | ||
12838 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12839 | switch (cmd) | ||
12840 | { | ||
12841 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12842 | group.RootPart.KeyframeMotion.Start(); | ||
12843 | break; | ||
12844 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12845 | group.RootPart.KeyframeMotion.Stop(); | ||
12846 | break; | ||
12847 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12848 | group.RootPart.KeyframeMotion.Pause(); | ||
12849 | break; | ||
12850 | } | ||
12851 | break; | ||
12852 | } | ||
12853 | } | ||
12854 | } | ||
12855 | } | ||
12856 | |||
12857 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12858 | { | ||
12859 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12860 | |||
12861 | int idx = 0; | ||
12862 | int idxStart = 0; | ||
12863 | |||
12864 | bool positionChanged = false; | ||
12865 | Vector3 finalPos = Vector3.Zero; | ||
12866 | |||
12867 | try | ||
12868 | { | ||
12869 | while (idx < rules.Length) | ||
12870 | { | ||
12871 | ++rulesParsed; | ||
12872 | int code = rules.GetLSLIntegerItem(idx++); | ||
12873 | |||
12874 | int remain = rules.Length - idx; | ||
12875 | idxStart = idx; | ||
12876 | |||
12877 | switch (code) | ||
12878 | { | ||
12879 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12880 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12881 | { | ||
12882 | if (remain < 1) | ||
12883 | return null; | ||
12884 | |||
12885 | LSL_Vector v; | ||
12886 | v = rules.GetVector3Item(idx++); | ||
12887 | |||
12888 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12889 | if (part == null) | ||
12890 | break; | ||
12891 | |||
12892 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12893 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12894 | if (part.LinkNum > 1) | ||
12895 | { | ||
12896 | localRot = GetPartLocalRot(part); | ||
12897 | localPos = GetPartLocalPos(part); | ||
12898 | } | ||
12899 | |||
12900 | v -= localPos; | ||
12901 | v /= localRot; | ||
12902 | |||
12903 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12904 | |||
12905 | v = v + 2 * sitOffset; | ||
12906 | |||
12907 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12908 | av.SendAvatarDataToAllAgents(); | ||
12909 | |||
12910 | } | ||
12911 | break; | ||
12912 | |||
12913 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12914 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12915 | { | ||
12916 | if (remain < 1) | ||
12917 | return null; | ||
12918 | |||
12919 | LSL_Rotation r; | ||
12920 | r = rules.GetQuaternionItem(idx++); | ||
12921 | |||
12922 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12923 | if (part == null) | ||
12924 | break; | ||
12925 | |||
12926 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12927 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12928 | |||
12929 | if (part.LinkNum > 1) | ||
12930 | localRot = GetPartLocalRot(part); | ||
12931 | |||
12932 | r = r * llGetRootRotation() / localRot; | ||
12933 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12934 | av.SendAvatarDataToAllAgents(); | ||
12935 | } | ||
12936 | break; | ||
12937 | |||
12938 | // parse rest doing nothing but number of parameters error check | ||
12939 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12940 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12941 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12942 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12943 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12944 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12945 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12946 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12947 | if (remain < 1) | ||
12948 | return null; | ||
12949 | idx++; | ||
12950 | break; | ||
12951 | |||
12952 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12953 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12954 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12955 | if (remain < 2) | ||
12956 | return null; | ||
12957 | idx += 2; | ||
12958 | break; | ||
12959 | |||
12960 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12961 | if (remain < 3) | ||
12962 | return null; | ||
12963 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12964 | remain = rules.Length - idx; | ||
12965 | switch (code) | ||
12966 | { | ||
12967 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12968 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12969 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12970 | if (remain < 6) | ||
12971 | return null; | ||
12972 | idx += 6; | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12976 | if (remain < 5) | ||
12977 | return null; | ||
12978 | idx += 5; | ||
12979 | break; | ||
12980 | |||
12981 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12982 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12983 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12984 | if (remain < 11) | ||
12985 | return null; | ||
12986 | idx += 11; | ||
12987 | break; | ||
12988 | |||
12989 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12990 | if (remain < 2) | ||
12991 | return null; | ||
12992 | idx += 2; | ||
12993 | break; | ||
12994 | } | ||
12995 | break; | ||
12996 | |||
12997 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12998 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12999 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13000 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13001 | if (remain < 3) | ||
13002 | return null; | ||
13003 | idx += 3; | ||
13004 | break; | ||
13005 | |||
13006 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13007 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13008 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13009 | if (remain < 5) | ||
13010 | return null; | ||
13011 | idx += 5; | ||
13012 | break; | ||
13013 | |||
13014 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13015 | if (remain < 7) | ||
13016 | return null; | ||
13017 | |||
13018 | idx += 7; | ||
13019 | break; | ||
13020 | |||
13021 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13022 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13023 | return null; | ||
13024 | |||
13025 | return rules.GetSublist(idx, -1); | ||
13026 | } | ||
13027 | } | ||
13028 | } | ||
13029 | catch (InvalidCastException e) | ||
13030 | { | ||
13031 | ShoutError(string.Format( | ||
13032 | "{0} error running rule #{1}: arg #{2} ", | ||
13033 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13034 | } | ||
13035 | finally | ||
13036 | { | ||
13037 | if (positionChanged) | ||
13038 | { | ||
13039 | av.OffsetPosition = finalPos; | ||
13040 | // av.SendAvatarDataToAllAgents(); | ||
13041 | av.SendTerseUpdateToAllClients(); | ||
13042 | positionChanged = false; | ||
13043 | } | ||
13044 | } | ||
13045 | return null; | ||
13046 | } | ||
13047 | |||
13048 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13049 | { | ||
13050 | // avatars case | ||
13051 | // replies as SL wiki | ||
13052 | |||
13053 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13054 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13055 | |||
13056 | int idx = 0; | ||
13057 | while (idx < rules.Length) | ||
13058 | { | ||
13059 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13060 | int remain = rules.Length - idx; | ||
13061 | |||
13062 | switch (code) | ||
13063 | { | ||
13064 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13065 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13066 | break; | ||
13067 | |||
13068 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13069 | res.Add(new LSL_Integer(0)); | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13073 | res.Add(new LSL_Integer(0)); | ||
13074 | break; | ||
13075 | |||
13076 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13077 | res.Add(new LSL_Integer(0)); | ||
13078 | break; | ||
13079 | |||
13080 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13081 | |||
13082 | Vector3 pos = avatar.OffsetPosition; | ||
13083 | |||
13084 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13085 | pos -= sitOffset; | ||
13086 | |||
13087 | if( sitPart != null) | ||
13088 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13089 | |||
13090 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13091 | break; | ||
13092 | |||
13093 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13094 | // as in llGetAgentSize above | ||
13095 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13096 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13097 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13098 | |||
13099 | break; | ||
13100 | |||
13101 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13102 | Quaternion rot = avatar.Rotation; | ||
13103 | if (sitPart != null) | ||
13104 | { | ||
13105 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13106 | } | ||
13107 | |||
13108 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13109 | break; | ||
13110 | |||
13111 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13112 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13113 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13114 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13115 | res.Add(new LSL_Float(0.0f)); | ||
13116 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13117 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13118 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13119 | break; | ||
13120 | |||
13121 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13122 | if (remain < 1) | ||
13123 | return null; | ||
13124 | |||
13125 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13126 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13127 | { | ||
13128 | for (face = 0; face < 21; face++) | ||
13129 | { | ||
13130 | res.Add(new LSL_String("")); | ||
13131 | res.Add(new LSL_Vector(0,0,0)); | ||
13132 | res.Add(new LSL_Vector(0,0,0)); | ||
13133 | res.Add(new LSL_Float(0.0)); | ||
13134 | } | ||
13135 | } | ||
13136 | else | ||
13137 | { | ||
13138 | if (face >= 0 && face < 21) | ||
13139 | { | ||
13140 | res.Add(new LSL_String("")); | ||
13141 | res.Add(new LSL_Vector(0,0,0)); | ||
13142 | res.Add(new LSL_Vector(0,0,0)); | ||
13143 | res.Add(new LSL_Float(0.0)); | ||
13144 | } | ||
13145 | } | ||
13146 | break; | ||
13147 | |||
13148 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13149 | if (remain < 1) | ||
13150 | return null; | ||
13151 | |||
13152 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13153 | |||
13154 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13155 | { | ||
13156 | for (face = 0; face < 21; face++) | ||
13157 | { | ||
13158 | res.Add(new LSL_Vector(0,0,0)); | ||
13159 | res.Add(new LSL_Float(0)); | ||
13160 | } | ||
13161 | } | ||
13162 | else | ||
13163 | { | ||
13164 | res.Add(new LSL_Vector(0,0,0)); | ||
13165 | res.Add(new LSL_Float(0)); | ||
13166 | } | ||
13167 | break; | ||
13168 | |||
13169 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13170 | if (remain < 1) | ||
13171 | return null; | ||
13172 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13173 | |||
13174 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13175 | { | ||
13176 | for (face = 0; face < 21; face++) | ||
13177 | { | ||
13178 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13179 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13180 | } | ||
13181 | } | ||
13182 | else | ||
13183 | { | ||
13184 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13185 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13186 | } | ||
13187 | break; | ||
13188 | |||
13189 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13190 | if (remain < 1) | ||
13191 | return null; | ||
13192 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13193 | |||
13194 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13195 | { | ||
13196 | for (face = 0; face < 21; face++) | ||
13197 | { | ||
13198 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13199 | } | ||
13200 | } | ||
13201 | else | ||
13202 | { | ||
13203 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13204 | } | ||
13205 | break; | ||
13206 | |||
13207 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13208 | res.Add(new LSL_Integer(0)); | ||
13209 | res.Add(new LSL_Integer(0));// softness | ||
13210 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13211 | res.Add(new LSL_Float(0.0f)); // friction | ||
13212 | res.Add(new LSL_Float(0.0f)); // wind | ||
13213 | res.Add(new LSL_Float(0.0f)); // tension | ||
13214 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13215 | break; | ||
13216 | |||
13217 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13218 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13219 | if (remain < 1) | ||
13220 | return null; | ||
13221 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13222 | |||
13223 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13224 | { | ||
13225 | for (face = 0; face < 21; face++) | ||
13226 | { | ||
13227 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13228 | } | ||
13229 | } | ||
13230 | else | ||
13231 | { | ||
13232 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13233 | } | ||
13234 | break; | ||
13235 | |||
13236 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13237 | res.Add(new LSL_Integer(0)); | ||
13238 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13239 | res.Add(new LSL_Float(0f)); // intensity | ||
13240 | res.Add(new LSL_Float(0f)); // radius | ||
13241 | res.Add(new LSL_Float(0f)); // falloff | ||
13242 | break; | ||
13243 | |||
13244 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13245 | if (remain < 1) | ||
13246 | return null; | ||
13247 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13248 | |||
13249 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13250 | { | ||
13251 | for (face = 0; face < 21; face++) | ||
13252 | { | ||
13253 | res.Add(new LSL_Float(0f)); | ||
13254 | } | ||
13255 | } | ||
13256 | else | ||
13257 | { | ||
13258 | res.Add(new LSL_Float(0f)); | ||
13259 | } | ||
13260 | break; | ||
13261 | |||
13262 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13263 | res.Add(new LSL_String("")); | ||
13264 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13265 | res.Add(new LSL_Float(1.0f)); | ||
13266 | break; | ||
13267 | |||
13268 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13269 | res.Add(new LSL_String(avatar.Name)); | ||
13270 | break; | ||
13271 | |||
13272 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13273 | res.Add(new LSL_String("")); | ||
13274 | break; | ||
13275 | |||
13276 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13277 | Quaternion lrot = avatar.Rotation; | ||
13278 | |||
13279 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13280 | { | ||
13281 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13282 | } | ||
13283 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13284 | break; | ||
13285 | |||
13286 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13287 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13288 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13289 | lpos -= lsitOffset; | ||
13290 | |||
13291 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13292 | { | ||
13293 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13294 | } | ||
13295 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13296 | break; | ||
13297 | |||
13298 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13299 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13300 | return null; | ||
13301 | |||
13302 | return rules.GetSublist(idx, -1); | ||
13303 | } | ||
13304 | } | ||
13305 | |||
13306 | return null; | ||
13307 | } | ||
11680 | } | 13308 | } |
11681 | 13309 | ||
11682 | public class NotecardCache | 13310 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 21bae27..bd776b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | 136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); |
137 | 137 | ||
138 | Type returntype = m_comms.LookupReturnType(fname); | 138 | Type returntype = m_comms.LookupReturnType(fname); |
139 | if (returntype != typeof(string)) | 139 | if (returntype != typeof(void)) |
140 | MODError(String.Format("return type mismatch for {0}",fname)); | 140 | MODError(String.Format("return type mismatch for {0}",fname)); |
141 | 141 | ||
142 | modInvoke(fname,parms); | 142 | modInvoke(fname,parms); |
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | if (result != null) | 329 | if (result != null) |
330 | return result; | 330 | return result; |
331 | 331 | ||
332 | Type returntype = m_comms.LookupReturnType(fname); | ||
333 | if (returntype == typeof(void)) | ||
334 | return null; | ||
335 | |||
332 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 336 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
333 | } | 337 | } |
334 | catch (Exception e) | 338 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index bf1b45b..234ba34 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -148,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_ScriptEngine = scriptEngine; | 149 | m_ScriptEngine = scriptEngine; |
149 | m_host = host; | 150 | m_host = host; |
150 | m_item = item; | 151 | m_item = item; |
152 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
151 | 153 | ||
152 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 154 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
153 | 155 | ||
@@ -211,7 +213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
211 | 213 | ||
212 | internal void OSSLError(string msg) | 214 | internal void OSSLError(string msg) |
213 | { | 215 | { |
214 | throw new ScriptException("OSSL Runtime Error: " + msg); | 216 | if (m_debuggerSafe) |
217 | { | ||
218 | OSSLShoutError(msg); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
223 | } | ||
215 | } | 224 | } |
216 | 225 | ||
217 | /// <summary> | 226 | /// <summary> |
@@ -930,18 +939,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
930 | if (target != null) | 939 | if (target != null) |
931 | { | 940 | { |
932 | UUID animID=UUID.Zero; | 941 | UUID animID=UUID.Zero; |
933 | lock (m_host.TaskInventory) | 942 | m_host.TaskInventory.LockItemsForRead(true); |
943 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
934 | { | 944 | { |
935 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 945 | if (inv.Value.Name == animation) |
936 | { | 946 | { |
937 | if (inv.Value.Name == animation) | 947 | if (inv.Value.Type == (int)AssetType.Animation) |
938 | { | 948 | animID = inv.Value.AssetID; |
939 | if (inv.Value.Type == (int)AssetType.Animation) | 949 | continue; |
940 | animID = inv.Value.AssetID; | ||
941 | continue; | ||
942 | } | ||
943 | } | 950 | } |
944 | } | 951 | } |
952 | m_host.TaskInventory.LockItemsForRead(false); | ||
945 | if (animID == UUID.Zero) | 953 | if (animID == UUID.Zero) |
946 | target.Animator.AddAnimation(animation, m_host.UUID); | 954 | target.Animator.AddAnimation(animation, m_host.UUID); |
947 | else | 955 | else |
@@ -982,6 +990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
982 | else | 990 | else |
983 | animID = UUID.Zero; | 991 | animID = UUID.Zero; |
984 | } | 992 | } |
993 | m_host.TaskInventory.LockItemsForRead(false); | ||
985 | 994 | ||
986 | if (animID == UUID.Zero) | 995 | if (animID == UUID.Zero) |
987 | target.Animator.RemoveAnimation(animation); | 996 | target.Animator.RemoveAnimation(animation); |
@@ -1644,7 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1644 | } | 1653 | } |
1645 | } | 1654 | } |
1646 | 1655 | ||
1647 | public Object osParseJSONNew(string JSON) | 1656 | private Object osParseJSONNew(string JSON) |
1648 | { | 1657 | { |
1649 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1658 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1650 | 1659 | ||
@@ -1846,15 +1855,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1846 | { | 1855 | { |
1847 | UUID assetID = UUID.Zero; | 1856 | UUID assetID = UUID.Zero; |
1848 | 1857 | ||
1849 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1858 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1859 | |||
1860 | if (!notecardNameIsUUID) | ||
1850 | { | 1861 | { |
1851 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1862 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1852 | { | ||
1853 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1854 | { | ||
1855 | assetID = item.AssetID; | ||
1856 | } | ||
1857 | } | ||
1858 | } | 1863 | } |
1859 | 1864 | ||
1860 | if (assetID == UUID.Zero) | 1865 | if (assetID == UUID.Zero) |
@@ -1865,7 +1870,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1865 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1870 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1866 | 1871 | ||
1867 | if (a == null) | 1872 | if (a == null) |
1868 | return UUID.Zero; | 1873 | { |
1874 | // Whoops, it's still possible here that the notecard name was properly | ||
1875 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1876 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1877 | if (assetID == UUID.Zero) | ||
1878 | return UUID.Zero; | ||
1879 | |||
1880 | if (!NotecardCache.IsCached(assetID)) | ||
1881 | { | ||
1882 | a = World.AssetService.Get(assetID.ToString()); | ||
1883 | |||
1884 | if (a == null) | ||
1885 | { | ||
1886 | return UUID.Zero; | ||
1887 | } | ||
1888 | } | ||
1889 | } | ||
1869 | 1890 | ||
1870 | string data = Encoding.UTF8.GetString(a.Data); | 1891 | string data = Encoding.UTF8.GetString(a.Data); |
1871 | NotecardCache.Cache(assetID, data); | 1892 | NotecardCache.Cache(assetID, data); |
@@ -1873,6 +1894,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1873 | 1894 | ||
1874 | return assetID; | 1895 | return assetID; |
1875 | } | 1896 | } |
1897 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1898 | { | ||
1899 | UUID assetId = UUID.Zero; | ||
1900 | m_host.TaskInventory.LockItemsForRead(true); | ||
1901 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1902 | { | ||
1903 | if (item.Type == 7 && item.Name == name) | ||
1904 | { | ||
1905 | assetId = item.AssetID; | ||
1906 | } | ||
1907 | } | ||
1908 | m_host.TaskInventory.LockItemsForRead(false); | ||
1909 | return assetId; | ||
1910 | } | ||
1876 | 1911 | ||
1877 | /// <summary> | 1912 | /// <summary> |
1878 | /// Directly get an entire notecard at once. | 1913 | /// Directly get an entire notecard at once. |
@@ -2350,7 +2385,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2350 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2385 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2351 | m_host.AddScriptLPS(1); | 2386 | m_host.AddScriptLPS(1); |
2352 | 2387 | ||
2353 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2388 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2354 | } | 2389 | } |
2355 | 2390 | ||
2356 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2391 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2361,24 +2396,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2361 | return NpcCreate( | 2396 | return NpcCreate( |
2362 | firstname, lastname, position, notecard, | 2397 | firstname, lastname, position, notecard, |
2363 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2398 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2364 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2399 | false); |
2400 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2365 | } | 2401 | } |
2366 | 2402 | ||
2367 | private LSL_Key NpcCreate( | 2403 | private LSL_Key NpcCreate( |
2368 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2404 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2369 | { | 2405 | { |
2406 | if (!owned) | ||
2407 | OSSLError("Unowned NPCs are unsupported"); | ||
2408 | |||
2409 | string groupTitle = String.Empty; | ||
2410 | |||
2411 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2412 | return new LSL_Key(UUID.Zero.ToString()); | ||
2413 | |||
2414 | if (firstname != String.Empty || lastname != String.Empty) | ||
2415 | { | ||
2416 | if (firstname != "Shown outfit:") | ||
2417 | groupTitle = "- NPC -"; | ||
2418 | } | ||
2419 | |||
2370 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2420 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2371 | if (module != null) | 2421 | if (module != null) |
2372 | { | 2422 | { |
2373 | AvatarAppearance appearance = null; | 2423 | AvatarAppearance appearance = null; |
2374 | 2424 | ||
2375 | UUID id; | 2425 | // UUID id; |
2376 | if (UUID.TryParse(notecard, out id)) | 2426 | // if (UUID.TryParse(notecard, out id)) |
2377 | { | 2427 | // { |
2378 | ScenePresence clonePresence = World.GetScenePresence(id); | 2428 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2379 | if (clonePresence != null) | 2429 | // if (clonePresence != null) |
2380 | appearance = clonePresence.Appearance; | 2430 | // appearance = clonePresence.Appearance; |
2381 | } | 2431 | // } |
2382 | 2432 | ||
2383 | if (appearance == null) | 2433 | if (appearance == null) |
2384 | { | 2434 | { |
@@ -2386,9 +2436,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2386 | 2436 | ||
2387 | if (appearanceSerialized != null) | 2437 | if (appearanceSerialized != null) |
2388 | { | 2438 | { |
2389 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2439 | try |
2390 | appearance = new AvatarAppearance(); | 2440 | { |
2391 | appearance.Unpack(appearanceOsd); | 2441 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2442 | appearance = new AvatarAppearance(); | ||
2443 | appearance.Unpack(appearanceOsd); | ||
2444 | } | ||
2445 | catch | ||
2446 | { | ||
2447 | return UUID.Zero.ToString(); | ||
2448 | } | ||
2392 | } | 2449 | } |
2393 | else | 2450 | else |
2394 | { | 2451 | { |
@@ -2407,6 +2464,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2407 | World, | 2464 | World, |
2408 | appearance); | 2465 | appearance); |
2409 | 2466 | ||
2467 | ScenePresence sp; | ||
2468 | if (World.TryGetScenePresence(x, out sp)) | ||
2469 | { | ||
2470 | sp.Grouptitle = groupTitle; | ||
2471 | sp.SendAvatarDataToAllAgents(); | ||
2472 | } | ||
2410 | return new LSL_Key(x.ToString()); | 2473 | return new LSL_Key(x.ToString()); |
2411 | } | 2474 | } |
2412 | 2475 | ||
@@ -2704,16 +2767,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2704 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2767 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2705 | m_host.AddScriptLPS(1); | 2768 | m_host.AddScriptLPS(1); |
2706 | 2769 | ||
2707 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2770 | ManualResetEvent ev = new ManualResetEvent(false); |
2708 | if (module != null) | ||
2709 | { | ||
2710 | UUID npcId = new UUID(npc.m_string); | ||
2711 | 2771 | ||
2712 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2772 | Util.FireAndForget(delegate(object x) { |
2713 | return; | 2773 | try |
2774 | { | ||
2775 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2776 | if (module != null) | ||
2777 | { | ||
2778 | UUID npcId = new UUID(npc.m_string); | ||
2714 | 2779 | ||
2715 | module.DeleteNPC(npcId, World); | 2780 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2716 | } | 2781 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2782 | { | ||
2783 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2784 | return; | ||
2785 | } | ||
2786 | |||
2787 | module.DeleteNPC(npcId, World); | ||
2788 | } | ||
2789 | } | ||
2790 | finally | ||
2791 | { | ||
2792 | ev.Set(); | ||
2793 | } | ||
2794 | }); | ||
2795 | ev.WaitOne(); | ||
2717 | } | 2796 | } |
2718 | 2797 | ||
2719 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2798 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..884f07c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.GetWorldRotation() * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 481 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 482 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 483 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.GetWorldRotation() * q; | 484 | if (avatar == null) |
485 | return sensedEntities; | ||
486 | fromRegionPos = avatar.AbsolutePosition; | ||
487 | q = avatar.Rotation; | ||
484 | } | 488 | } |
485 | 489 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 490 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 500 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 501 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 502 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 503 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 504 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 505 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 506 | if (npcData == null || !npcData.SenseAsAgent) |
@@ -696,4 +700,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
696 | return retList; | 700 | return retList; |
697 | } | 701 | } |
698 | } | 702 | } |
699 | } \ No newline at end of file | 703 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 4ac179a..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
430 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
431 | } | 436 | } |
432 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..a652cb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | 262 | string osGetPhysicsEngineType(); |
263 | Object osParseJSONNew(string JSON); | ||
264 | Hashtable osParseJSON(string JSON); | 263 | Hashtable osParseJSON(string JSON); |
265 | 264 | ||
266 | void osMessageObject(key objectUUID,string message); | 265 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index bd66ba3..da3b31f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
660 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 661 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
661 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 662 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 663 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
663 | 664 | ||
664 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | 665 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; |
665 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | 666 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; |
666 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | 667 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; |
@@ -671,7 +672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
671 | public const int FRICTION = 2; | 672 | public const int FRICTION = 2; |
672 | public const int RESTITUTION = 4; | 673 | public const int RESTITUTION = 4; |
673 | public const int GRAVITY_MULTIPLIER = 8; | 674 | public const int GRAVITY_MULTIPLIER = 8; |
674 | 675 | ||
675 | // extra constants for llSetPrimMediaParams | 676 | // extra constants for llSetPrimMediaParams |
676 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 677 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
677 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 678 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
@@ -743,7 +744,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
743 | 744 | ||
744 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 745 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
745 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 746 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
746 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 747 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
748 | |||
749 | public const int KFM_MODE = 1; | ||
750 | public const int KFM_LOOP = 1; | ||
751 | public const int KFM_REVERSE = 3; | ||
752 | public const int KFM_FORWARD = 0; | ||
753 | public const int KFM_PING_PONG = 2; | ||
754 | public const int KFM_DATA = 2; | ||
755 | public const int KFM_TRANSLATION = 2; | ||
756 | public const int KFM_ROTATION = 1; | ||
757 | public const int KFM_COMMAND = 0; | ||
758 | public const int KFM_CMD_PLAY = 0; | ||
759 | public const int KFM_CMD_STOP = 1; | ||
760 | public const int KFM_CMD_PAUSE = 2; | ||
747 | 761 | ||
748 | /// <summary> | 762 | /// <summary> |
749 | /// process name parameter as regex | 763 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c7a7cf6..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
869 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
870 | } | 877 | } |
871 | 878 | ||
872 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
873 | { | 880 | { |
874 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
877 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1488 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1489 | } | 1496 | } |
1490 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1491 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1492 | { | 1504 | { |
1493 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1613 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1614 | } | 1626 | } |
1615 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1616 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1617 | { | 1634 | { |
1618 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1628 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1629 | } | 1646 | } |
1630 | 1647 | ||
1631 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1632 | { | ||
1633 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1634 | } | ||
1635 | |||
1636 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1637 | { | 1649 | { |
1638 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1728 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1729 | } | 1741 | } |
1730 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1731 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1732 | { | 1749 | { |
1733 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1978,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1978 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1979 | } | 1996 | } |
1980 | 1997 | ||
1981 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1982 | { | 2009 | { |
1983 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1984 | } | 2011 | } |
1985 | } | 2012 | } |
1986 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..b63773b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
435 | return m_OSSL_Functions.osParseJSON(JSON); | 435 | return m_OSSL_Functions.osParseJSON(JSON); |
436 | } | 436 | } |
437 | 437 | ||
438 | public Object osParseJSONNew(string JSON) | ||
439 | { | ||
440 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
441 | } | ||
442 | |||
443 | public void osMessageObject(key objectUUID,string message) | 438 | public void osMessageObject(key objectUUID,string message) |
444 | { | 439 | { |
445 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 440 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |