diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
16 files changed, 2867 insertions, 860 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ab087af..29476b9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | 74 | ||
71 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 75 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
72 | { | 76 | { |
@@ -113,17 +117,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
113 | protected int m_notecardLineReadCharsMax = 255; | 117 | protected int m_notecardLineReadCharsMax = 255; |
114 | protected int m_scriptConsoleChannel = 0; | 118 | protected int m_scriptConsoleChannel = 0; |
115 | protected bool m_scriptConsoleChannelEnabled = false; | 119 | protected bool m_scriptConsoleChannelEnabled = false; |
120 | protected bool m_debuggerSafe = false; | ||
116 | protected IUrlModule m_UrlModule = null; | 121 | protected IUrlModule m_UrlModule = null; |
117 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 122 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
118 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 123 | new Dictionary<UUID, UserInfoCacheEntry>(); |
124 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
119 | protected ISoundModule m_SoundModule = null; | 125 | protected ISoundModule m_SoundModule = null; |
120 | 126 | ||
127 | // protected Timer m_ShoutSayTimer; | ||
128 | protected int m_SayShoutCount = 0; | ||
129 | DateTime m_lastSayShoutCheck; | ||
130 | |||
131 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
132 | new Dictionary<string, string> { | ||
133 | {"FLY", "Flying"}, | ||
134 | {"FLYSLOW", "FlyingSlow"}, | ||
135 | {"HOVER_UP", "Hovering Up"}, | ||
136 | {"HOVER_DOWN", "Hovering Down"}, | ||
137 | {"HOVER", "Hovering"}, | ||
138 | {"LAND", "Landing"}, | ||
139 | {"FALLDOWN", "Falling Down"}, | ||
140 | {"PREJUMP", "PreJumping"}, | ||
141 | {"JUMP", "Jumping"}, | ||
142 | {"STANDUP", "Standing Up"}, | ||
143 | {"SOFT_LAND", "Soft Landing"}, | ||
144 | {"STAND", "Standing"}, | ||
145 | {"CROUCHWALK", "CrouchWalking"}, | ||
146 | {"RUN", "Running"}, | ||
147 | {"WALK", "Walking"}, | ||
148 | {"CROUCH", "Crouching"}, | ||
149 | {"TURNLEFT", "Turning Left"}, | ||
150 | {"TURNRIGHT", "Turning Right"} | ||
151 | }; | ||
152 | |||
121 | public void Initialize( | 153 | public void Initialize( |
122 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 154 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
123 | { | 155 | { |
156 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
157 | |||
124 | m_ScriptEngine = scriptEngine; | 158 | m_ScriptEngine = scriptEngine; |
125 | m_host = host; | 159 | m_host = host; |
126 | m_item = item; | 160 | m_item = item; |
161 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
127 | m_coopSleepHandle = coopSleepHandle; | 162 | m_coopSleepHandle = coopSleepHandle; |
128 | 163 | ||
129 | LoadConfig(); | 164 | LoadConfig(); |
@@ -212,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | get { return m_ScriptEngine.World; } | 247 | get { return m_ScriptEngine.World; } |
213 | } | 248 | } |
214 | 249 | ||
250 | [DebuggerNonUserCode] | ||
215 | public void state(string newState) | 251 | public void state(string newState) |
216 | { | 252 | { |
217 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 253 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -221,6 +257,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
221 | /// Reset the named script. The script must be present | 257 | /// Reset the named script. The script must be present |
222 | /// in the same prim. | 258 | /// in the same prim. |
223 | /// </summary> | 259 | /// </summary> |
260 | [DebuggerNonUserCode] | ||
224 | public void llResetScript() | 261 | public void llResetScript() |
225 | { | 262 | { |
226 | m_host.AddScriptLPS(1); | 263 | m_host.AddScriptLPS(1); |
@@ -283,6 +320,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
283 | } | 320 | } |
284 | } | 321 | } |
285 | 322 | ||
323 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
324 | { | ||
325 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
326 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
327 | return ret; | ||
328 | |||
329 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
330 | |||
331 | switch (linkType) | ||
332 | { | ||
333 | case ScriptBaseClass.LINK_SET: | ||
334 | return avs; | ||
335 | |||
336 | case ScriptBaseClass.LINK_ROOT: | ||
337 | return ret; | ||
338 | |||
339 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
340 | return avs; | ||
341 | |||
342 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
343 | return avs; | ||
344 | |||
345 | case ScriptBaseClass.LINK_THIS: | ||
346 | return ret; | ||
347 | |||
348 | default: | ||
349 | if (linkType < 0) | ||
350 | return ret; | ||
351 | |||
352 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
353 | |||
354 | if (linkType <= partCount) | ||
355 | { | ||
356 | return ret; | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | linkType = linkType - partCount; | ||
361 | if (linkType > avs.Count) | ||
362 | { | ||
363 | return ret; | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | ret.Add(avs[linkType-1]); | ||
368 | return ret; | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | } | ||
373 | |||
286 | public List<SceneObjectPart> GetLinkParts(int linkType) | 374 | public List<SceneObjectPart> GetLinkParts(int linkType) |
287 | { | 375 | { |
288 | return GetLinkParts(m_host, linkType); | 376 | return GetLinkParts(m_host, linkType); |
@@ -291,6 +379,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
291 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 379 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
292 | { | 380 | { |
293 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 381 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
382 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
383 | return ret; | ||
294 | ret.Add(part); | 384 | ret.Add(part); |
295 | 385 | ||
296 | switch (linkType) | 386 | switch (linkType) |
@@ -444,31 +534,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
444 | 534 | ||
445 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 535 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
446 | 536 | ||
447 | /// <summary> | 537 | // Utility function for llRot2Euler |
448 | /// Convert an LSL rotation to a Euler vector. | 538 | |
449 | /// </summary> | 539 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
450 | /// <remarks> | 540 | protected double NormalizeAngle(double angle) |
451 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
452 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
453 | /// </remarks> | ||
454 | /// <param name="r"></param> | ||
455 | /// <returns></returns> | ||
456 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
457 | { | 541 | { |
458 | m_host.AddScriptLPS(1); | 542 | if (angle > -Math.PI && angle < Math.PI) |
543 | return angle; | ||
459 | 544 | ||
460 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 545 | int numPis = (int)(Math.PI / angle); |
461 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 546 | double remainder = angle - Math.PI * numPis; |
462 | if (m == 0.0) return new LSL_Vector(); | 547 | if (numPis % 2 == 1) |
463 | double x = Math.Atan2(-v.y, v.z); | 548 | return Math.PI - angle; |
464 | double sin = v.x / m; | 549 | return remainder; |
465 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 550 | } |
466 | double y = Math.Asin(sin); | ||
467 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
468 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
469 | double z = Math.Atan2(v.y, v.x); | ||
470 | 551 | ||
471 | return new LSL_Vector(x, y, z); | 552 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
553 | { | ||
554 | m_host.AddScriptLPS(1); | ||
555 | LSL_Vector eul = new LSL_Vector(); | ||
556 | |||
557 | double sqw = q1.s*q1.s; | ||
558 | double sqx = q1.x*q1.x; | ||
559 | double sqy = q1.z*q1.z; | ||
560 | double sqz = q1.y*q1.y; | ||
561 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
562 | double test = q1.x*q1.z + q1.y*q1.s; | ||
563 | if (test > 0.4999*unit) { // singularity at north pole | ||
564 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
565 | eul.y = Math.PI/2; | ||
566 | eul.x = 0; | ||
567 | return eul; | ||
568 | } | ||
569 | if (test < -0.4999*unit) { // singularity at south pole | ||
570 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
571 | eul.y = -Math.PI/2; | ||
572 | eul.x = 0; | ||
573 | return eul; | ||
574 | } | ||
575 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
576 | eul.y = Math.Asin(2*test/unit); | ||
577 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
578 | return eul; | ||
472 | } | 579 | } |
473 | 580 | ||
474 | /* From wiki: | 581 | /* From wiki: |
@@ -521,18 +628,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
521 | m_host.AddScriptLPS(1); | 628 | m_host.AddScriptLPS(1); |
522 | 629 | ||
523 | double x,y,z,s; | 630 | double x,y,z,s; |
524 | 631 | v.x *= 0.5; | |
525 | double c1 = Math.Cos(v.x * 0.5); | 632 | v.y *= 0.5; |
526 | double c2 = Math.Cos(v.y * 0.5); | 633 | v.z *= 0.5; |
527 | double c3 = Math.Cos(v.z * 0.5); | 634 | double c1 = Math.Cos(v.x); |
528 | double s1 = Math.Sin(v.x * 0.5); | 635 | double c2 = Math.Cos(v.y); |
529 | double s2 = Math.Sin(v.y * 0.5); | 636 | double c1c2 = c1 * c2; |
530 | double s3 = Math.Sin(v.z * 0.5); | 637 | double s1 = Math.Sin(v.x); |
531 | 638 | double s2 = Math.Sin(v.y); | |
532 | x = s1 * c2 * c3 + c1 * s2 * s3; | 639 | double s1s2 = s1 * s2; |
533 | y = c1 * s2 * c3 - s1 * c2 * s3; | 640 | double c1s2 = c1 * s2; |
534 | z = s1 * s2 * c3 + c1 * c2 * s3; | 641 | double s1c2 = s1 * c2; |
535 | s = c1 * c2 * c3 - s1 * s2 * s3; | 642 | double c3 = Math.Cos(v.z); |
643 | double s3 = Math.Sin(v.z); | ||
644 | |||
645 | x = s1c2 * c3 + c1s2 * s3; | ||
646 | y = c1s2 * c3 - s1c2 * s3; | ||
647 | z = s1s2 * c3 + c1c2 * s3; | ||
648 | s = c1c2 * c3 - s1s2 * s3; | ||
536 | 649 | ||
537 | return new LSL_Rotation(x, y, z, s); | 650 | return new LSL_Rotation(x, y, z, s); |
538 | } | 651 | } |
@@ -670,77 +783,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
670 | { | 783 | { |
671 | //A and B should both be normalized | 784 | //A and B should both be normalized |
672 | m_host.AddScriptLPS(1); | 785 | m_host.AddScriptLPS(1); |
673 | LSL_Rotation rotBetween; | 786 | /* This method is more accurate than the SL one, and thus causes problems |
674 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 787 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
675 | // continue calculation. | 788 | |
676 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 789 | double dotProduct = LSL_Vector.Dot(a, b); |
790 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
791 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
792 | double angle = Math.Acos(dotProduct / magProduct); | ||
793 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
794 | double s = Math.Sin(angle / 2); | ||
795 | |||
796 | double x = axis.x * s; | ||
797 | double y = axis.y * s; | ||
798 | double z = axis.z * s; | ||
799 | double w = Math.Cos(angle / 2); | ||
800 | |||
801 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
802 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
803 | |||
804 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
805 | */ | ||
806 | |||
807 | // This method mimics the 180 errors found in SL | ||
808 | // See www.euclideanspace.com... angleBetween | ||
809 | LSL_Vector vec_a = a; | ||
810 | LSL_Vector vec_b = b; | ||
811 | |||
812 | // Eliminate zero length | ||
813 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
814 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
815 | if (vec_a_mag < 0.00001 || | ||
816 | vec_b_mag < 0.00001) | ||
677 | { | 817 | { |
678 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 818 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
679 | } | 819 | } |
680 | else | 820 | |
821 | // Normalize | ||
822 | vec_a = llVecNorm(vec_a); | ||
823 | vec_b = llVecNorm(vec_b); | ||
824 | |||
825 | // Calculate axis and rotation angle | ||
826 | LSL_Vector axis = vec_a % vec_b; | ||
827 | LSL_Float cos_theta = vec_a * vec_b; | ||
828 | |||
829 | // Check if parallel | ||
830 | if (cos_theta > 0.99999) | ||
681 | { | 831 | { |
682 | a = LSL_Vector.Norm(a); | 832 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
683 | b = LSL_Vector.Norm(b); | 833 | } |
684 | double dotProduct = LSL_Vector.Dot(a, b); | 834 | |
685 | // There are two degenerate cases possible. These are for vectors 180 or | 835 | // Check if anti-parallel |
686 | // 0 degrees apart. These have to be detected and handled individually. | 836 | else if (cos_theta < -0.99999) |
687 | // | 837 | { |
688 | // Check for vectors 180 degrees apart. | 838 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
689 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 839 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
690 | if (dotProduct < -0.9999999f) | 840 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
691 | { | 841 | } |
692 | // First assume X axis is orthogonal to the vectors. | 842 | else // other rotation |
693 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 843 | { |
694 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 844 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
695 | // Check for near zero vector. A very small non-zero number here will create | 845 | axis = llVecNorm(axis); |
696 | // a rotation in an undesired direction. | 846 | double x, y, z, s, t; |
697 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 847 | s = Math.Cos(theta); |
698 | { | 848 | t = Math.Sin(theta); |
699 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 849 | x = axis.x * t; |
700 | } | 850 | y = axis.y * t; |
701 | // If the magnitude of the vector was near zero, then assume the X axis is not | 851 | z = axis.z * t; |
702 | // orthogonal and use the Z axis instead. | 852 | return new LSL_Rotation(x,y,z,s); |
703 | else | ||
704 | { | ||
705 | // Set 180 z rotation. | ||
706 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
707 | } | ||
708 | } | ||
709 | // Check for parallel vectors. | ||
710 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
711 | else if (dotProduct > 0.9999999f) | ||
712 | { | ||
713 | // Set zero rotation. | ||
714 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
715 | } | ||
716 | else | ||
717 | { | ||
718 | // All special checks have been performed so get the axis of rotation. | ||
719 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
720 | // Quarternion s value is the length of the unit vector + dot product. | ||
721 | double qs = 1.0 + dotProduct; | ||
722 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
723 | // Normalize the rotation. | ||
724 | double mag = LSL_Rotation.Mag(rotBetween); | ||
725 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
726 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
727 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
728 | // crossProduct vector should also not be zero. | ||
729 | rotBetween.x = rotBetween.x / mag; | ||
730 | rotBetween.y = rotBetween.y / mag; | ||
731 | rotBetween.z = rotBetween.z / mag; | ||
732 | rotBetween.s = rotBetween.s / mag; | ||
733 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
734 | // any longer since zero vectors are checked for at the top. | ||
735 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
736 | { | ||
737 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
738 | } | ||
739 | } | ||
740 | } | 853 | } |
741 | return rotBetween; | ||
742 | } | 854 | } |
743 | 855 | ||
744 | public void llWhisper(int channelID, string text) | 856 | public void llWhisper(int channelID, string text) |
745 | { | 857 | { |
746 | m_host.AddScriptLPS(1); | 858 | m_host.AddScriptLPS(1); |
@@ -756,10 +868,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
756 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 868 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
757 | } | 869 | } |
758 | 870 | ||
871 | private void CheckSayShoutTime() | ||
872 | { | ||
873 | DateTime now = DateTime.UtcNow; | ||
874 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
875 | { | ||
876 | m_lastSayShoutCheck = now; | ||
877 | m_SayShoutCount = 0; | ||
878 | } | ||
879 | else | ||
880 | m_SayShoutCount++; | ||
881 | } | ||
882 | |||
759 | public void llSay(int channelID, string text) | 883 | public void llSay(int channelID, string text) |
760 | { | 884 | { |
761 | m_host.AddScriptLPS(1); | 885 | m_host.AddScriptLPS(1); |
762 | 886 | ||
887 | if (channelID == 0) | ||
888 | // m_SayShoutCount++; | ||
889 | CheckSayShoutTime(); | ||
890 | |||
891 | if (m_SayShoutCount >= 11) | ||
892 | ScriptSleep(2000); | ||
893 | |||
763 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 894 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
764 | { | 895 | { |
765 | Console.WriteLine(text); | 896 | Console.WriteLine(text); |
@@ -782,6 +913,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
782 | { | 913 | { |
783 | m_host.AddScriptLPS(1); | 914 | m_host.AddScriptLPS(1); |
784 | 915 | ||
916 | if (channelID == 0) | ||
917 | // m_SayShoutCount++; | ||
918 | CheckSayShoutTime(); | ||
919 | |||
920 | if (m_SayShoutCount >= 11) | ||
921 | ScriptSleep(2000); | ||
922 | |||
785 | if (text.Length > 1023) | 923 | if (text.Length > 1023) |
786 | text = text.Substring(0, 1023); | 924 | text = text.Substring(0, 1023); |
787 | 925 | ||
@@ -813,22 +951,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
813 | 951 | ||
814 | public void llRegionSayTo(string target, int channel, string msg) | 952 | public void llRegionSayTo(string target, int channel, string msg) |
815 | { | 953 | { |
954 | string error = String.Empty; | ||
955 | |||
816 | if (msg.Length > 1023) | 956 | if (msg.Length > 1023) |
817 | msg = msg.Substring(0, 1023); | 957 | msg = msg.Substring(0, 1023); |
818 | 958 | ||
819 | m_host.AddScriptLPS(1); | 959 | m_host.AddScriptLPS(1); |
820 | 960 | ||
821 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
822 | { | ||
823 | return; | ||
824 | } | ||
825 | |||
826 | UUID TargetID; | 961 | UUID TargetID; |
827 | UUID.TryParse(target, out TargetID); | 962 | UUID.TryParse(target, out TargetID); |
828 | 963 | ||
829 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 964 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
830 | if (wComm != null) | 965 | if (wComm != null) |
831 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 966 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
967 | LSLError(error); | ||
832 | } | 968 | } |
833 | 969 | ||
834 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 970 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1084,10 +1220,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1084 | return detectedParams.TouchUV; | 1220 | return detectedParams.TouchUV; |
1085 | } | 1221 | } |
1086 | 1222 | ||
1223 | [DebuggerNonUserCode] | ||
1087 | public virtual void llDie() | 1224 | public virtual void llDie() |
1088 | { | 1225 | { |
1089 | m_host.AddScriptLPS(1); | 1226 | m_host.AddScriptLPS(1); |
1090 | throw new SelfDeleteException(); | 1227 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1091 | } | 1228 | } |
1092 | 1229 | ||
1093 | public LSL_Float llGround(LSL_Vector offset) | 1230 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1158,6 +1295,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1158 | 1295 | ||
1159 | public void llSetStatus(int status, int value) | 1296 | public void llSetStatus(int status, int value) |
1160 | { | 1297 | { |
1298 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1299 | return; | ||
1161 | m_host.AddScriptLPS(1); | 1300 | m_host.AddScriptLPS(1); |
1162 | 1301 | ||
1163 | int statusrotationaxis = 0; | 1302 | int statusrotationaxis = 0; |
@@ -1181,6 +1320,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1181 | if (!allow) | 1320 | if (!allow) |
1182 | return; | 1321 | return; |
1183 | 1322 | ||
1323 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1324 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1325 | return; | ||
1326 | |||
1184 | m_host.ScriptSetPhysicsStatus(true); | 1327 | m_host.ScriptSetPhysicsStatus(true); |
1185 | } | 1328 | } |
1186 | else | 1329 | else |
@@ -1381,6 +1524,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1381 | { | 1524 | { |
1382 | m_host.AddScriptLPS(1); | 1525 | m_host.AddScriptLPS(1); |
1383 | 1526 | ||
1527 | SetColor(m_host, color, face); | ||
1528 | } | ||
1529 | |||
1530 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1531 | { | ||
1532 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1533 | return; | ||
1534 | |||
1535 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1536 | Color4 texcolor; | ||
1537 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1538 | { | ||
1539 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1540 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1541 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1542 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1543 | tex.FaceTextures[face].RGBA = texcolor; | ||
1544 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1545 | return; | ||
1546 | } | ||
1547 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1548 | { | ||
1549 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1550 | { | ||
1551 | if (tex.FaceTextures[i] != null) | ||
1552 | { | ||
1553 | texcolor = tex.FaceTextures[i].RGBA; | ||
1554 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1555 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1556 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1557 | tex.FaceTextures[i].RGBA = texcolor; | ||
1558 | } | ||
1559 | texcolor = tex.DefaultTexture.RGBA; | ||
1560 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1561 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1562 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1563 | tex.DefaultTexture.RGBA = texcolor; | ||
1564 | } | ||
1565 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1566 | return; | ||
1567 | } | ||
1568 | |||
1384 | if (face == ScriptBaseClass.ALL_SIDES) | 1569 | if (face == ScriptBaseClass.ALL_SIDES) |
1385 | face = SceneObjectPart.ALL_SIDES; | 1570 | face = SceneObjectPart.ALL_SIDES; |
1386 | 1571 | ||
@@ -1389,6 +1574,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1389 | 1574 | ||
1390 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1575 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1391 | { | 1576 | { |
1577 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1578 | return; | ||
1579 | |||
1392 | Primitive.TextureEntry tex = part.Shape.Textures; | 1580 | Primitive.TextureEntry tex = part.Shape.Textures; |
1393 | MappingType textype; | 1581 | MappingType textype; |
1394 | textype = MappingType.Default; | 1582 | textype = MappingType.Default; |
@@ -1419,6 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1419 | 1607 | ||
1420 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1608 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1421 | { | 1609 | { |
1610 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1611 | return; | ||
1612 | |||
1422 | Primitive.TextureEntry tex = part.Shape.Textures; | 1613 | Primitive.TextureEntry tex = part.Shape.Textures; |
1423 | if (face >= 0 && face < GetNumberOfSides(part)) | 1614 | if (face >= 0 && face < GetNumberOfSides(part)) |
1424 | { | 1615 | { |
@@ -1444,6 +1635,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1635 | ||
1445 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1636 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1446 | { | 1637 | { |
1638 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1639 | return; | ||
1447 | 1640 | ||
1448 | Shininess sval = new Shininess(); | 1641 | Shininess sval = new Shininess(); |
1449 | 1642 | ||
@@ -1494,6 +1687,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1494 | 1687 | ||
1495 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1688 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1496 | { | 1689 | { |
1690 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1691 | return; | ||
1692 | |||
1497 | Primitive.TextureEntry tex = part.Shape.Textures; | 1693 | Primitive.TextureEntry tex = part.Shape.Textures; |
1498 | if (face >= 0 && face < GetNumberOfSides(part)) | 1694 | if (face >= 0 && face < GetNumberOfSides(part)) |
1499 | { | 1695 | { |
@@ -1554,13 +1750,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1554 | m_host.AddScriptLPS(1); | 1750 | m_host.AddScriptLPS(1); |
1555 | 1751 | ||
1556 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1752 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1557 | 1753 | if (parts.Count > 0) | |
1558 | foreach (SceneObjectPart part in parts) | 1754 | { |
1559 | SetAlpha(part, alpha, face); | 1755 | try |
1756 | { | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | } | ||
1763 | } | ||
1560 | } | 1764 | } |
1561 | 1765 | ||
1562 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1766 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1563 | { | 1767 | { |
1768 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1769 | return; | ||
1770 | |||
1564 | Primitive.TextureEntry tex = part.Shape.Textures; | 1771 | Primitive.TextureEntry tex = part.Shape.Textures; |
1565 | Color4 texcolor; | 1772 | Color4 texcolor; |
1566 | if (face >= 0 && face < GetNumberOfSides(part)) | 1773 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1613,7 +1820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1613 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1820 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1614 | float wind, float tension, LSL_Vector Force) | 1821 | float wind, float tension, LSL_Vector Force) |
1615 | { | 1822 | { |
1616 | if (part == null) | 1823 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1617 | return; | 1824 | return; |
1618 | 1825 | ||
1619 | if (flexi) | 1826 | if (flexi) |
@@ -1654,7 +1861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1654 | /// <param name="falloff"></param> | 1861 | /// <param name="falloff"></param> |
1655 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1862 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1656 | { | 1863 | { |
1657 | if (part == null) | 1864 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1658 | return; | 1865 | return; |
1659 | 1866 | ||
1660 | if (light) | 1867 | if (light) |
@@ -1687,11 +1894,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1687 | Primitive.TextureEntry tex = part.Shape.Textures; | 1894 | Primitive.TextureEntry tex = part.Shape.Textures; |
1688 | Color4 texcolor; | 1895 | Color4 texcolor; |
1689 | LSL_Vector rgb = new LSL_Vector(); | 1896 | LSL_Vector rgb = new LSL_Vector(); |
1897 | int nsides = GetNumberOfSides(part); | ||
1898 | |||
1690 | if (face == ScriptBaseClass.ALL_SIDES) | 1899 | if (face == ScriptBaseClass.ALL_SIDES) |
1691 | { | 1900 | { |
1692 | int i; | 1901 | int i; |
1693 | 1902 | for (i = 0; i < nsides; i++) | |
1694 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1695 | { | 1903 | { |
1696 | texcolor = tex.GetFace((uint)i).RGBA; | 1904 | texcolor = tex.GetFace((uint)i).RGBA; |
1697 | rgb.x += texcolor.R; | 1905 | rgb.x += texcolor.R; |
@@ -1699,14 +1907,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1699 | rgb.z += texcolor.B; | 1907 | rgb.z += texcolor.B; |
1700 | } | 1908 | } |
1701 | 1909 | ||
1702 | rgb.x /= (float)GetNumberOfSides(part); | 1910 | float invnsides = 1.0f / (float)nsides; |
1703 | rgb.y /= (float)GetNumberOfSides(part); | 1911 | |
1704 | rgb.z /= (float)GetNumberOfSides(part); | 1912 | rgb.x *= invnsides; |
1913 | rgb.y *= invnsides; | ||
1914 | rgb.z *= invnsides; | ||
1705 | 1915 | ||
1706 | return rgb; | 1916 | return rgb; |
1707 | } | 1917 | } |
1708 | 1918 | if (face >= 0 && face < nsides) | |
1709 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1710 | { | 1919 | { |
1711 | texcolor = tex.GetFace((uint)face).RGBA; | 1920 | texcolor = tex.GetFace((uint)face).RGBA; |
1712 | rgb.x = texcolor.R; | 1921 | rgb.x = texcolor.R; |
@@ -1733,15 +1942,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1733 | m_host.AddScriptLPS(1); | 1942 | m_host.AddScriptLPS(1); |
1734 | 1943 | ||
1735 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1944 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1736 | 1945 | if (parts.Count > 0) | |
1737 | foreach (SceneObjectPart part in parts) | 1946 | { |
1738 | SetTexture(part, texture, face); | 1947 | try |
1739 | 1948 | { | |
1949 | foreach (SceneObjectPart part in parts) | ||
1950 | SetTexture(part, texture, face); | ||
1951 | } | ||
1952 | finally | ||
1953 | { | ||
1954 | } | ||
1955 | } | ||
1740 | ScriptSleep(200); | 1956 | ScriptSleep(200); |
1741 | } | 1957 | } |
1742 | 1958 | ||
1743 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1959 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1744 | { | 1960 | { |
1961 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1962 | return; | ||
1963 | |||
1745 | UUID textureID = new UUID(); | 1964 | UUID textureID = new UUID(); |
1746 | 1965 | ||
1747 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 1966 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1786,6 +2005,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1786 | 2005 | ||
1787 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2006 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1788 | { | 2007 | { |
2008 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2009 | return; | ||
2010 | |||
1789 | Primitive.TextureEntry tex = part.Shape.Textures; | 2011 | Primitive.TextureEntry tex = part.Shape.Textures; |
1790 | if (face >= 0 && face < GetNumberOfSides(part)) | 2012 | if (face >= 0 && face < GetNumberOfSides(part)) |
1791 | { | 2013 | { |
@@ -1822,6 +2044,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1822 | 2044 | ||
1823 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2045 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1824 | { | 2046 | { |
2047 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2048 | return; | ||
2049 | |||
1825 | Primitive.TextureEntry tex = part.Shape.Textures; | 2050 | Primitive.TextureEntry tex = part.Shape.Textures; |
1826 | if (face >= 0 && face < GetNumberOfSides(part)) | 2051 | if (face >= 0 && face < GetNumberOfSides(part)) |
1827 | { | 2052 | { |
@@ -1858,6 +2083,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1858 | 2083 | ||
1859 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2084 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1860 | { | 2085 | { |
2086 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2087 | return; | ||
2088 | |||
1861 | Primitive.TextureEntry tex = part.Shape.Textures; | 2089 | Primitive.TextureEntry tex = part.Shape.Textures; |
1862 | if (face >= 0 && face < GetNumberOfSides(part)) | 2090 | if (face >= 0 && face < GetNumberOfSides(part)) |
1863 | { | 2091 | { |
@@ -1999,7 +2227,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1999 | return end; | 2227 | return end; |
2000 | } | 2228 | } |
2001 | 2229 | ||
2002 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2230 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2003 | { | 2231 | { |
2004 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2232 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2005 | return fromPos; | 2233 | return fromPos; |
@@ -2015,9 +2243,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2015 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2243 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2016 | targetPos.z = ground; | 2244 | targetPos.z = ground; |
2017 | } | 2245 | } |
2018 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2246 | if (adjust) |
2247 | return SetPosAdjust(fromPos, targetPos); | ||
2019 | 2248 | ||
2020 | return real_vec; | 2249 | return targetPos; |
2021 | } | 2250 | } |
2022 | 2251 | ||
2023 | /// <summary> | 2252 | /// <summary> |
@@ -2028,27 +2257,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2028 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2257 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2029 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2258 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2030 | { | 2259 | { |
2031 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2260 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2261 | return; | ||
2262 | |||
2032 | LSL_Vector currentPos = GetPartLocalPos(part); | 2263 | LSL_Vector currentPos = GetPartLocalPos(part); |
2264 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2033 | 2265 | ||
2034 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2035 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2036 | 2266 | ||
2037 | if (part.ParentGroup.RootPart == part) | 2267 | if (part.ParentGroup.RootPart == part) |
2038 | { | 2268 | { |
2039 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2040 | targetPos.z = ground; | ||
2041 | SceneObjectGroup parent = part.ParentGroup; | 2269 | SceneObjectGroup parent = part.ParentGroup; |
2042 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2270 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2043 | SetPosAdjust(currentPos, targetPos)); | 2271 | return; |
2272 | Util.FireAndForget(delegate(object x) { | ||
2273 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2274 | }); | ||
2044 | } | 2275 | } |
2045 | else | 2276 | else |
2046 | { | 2277 | { |
2047 | part.OffsetPosition = !adjust ? targetPos : | 2278 | part.OffsetPosition = (Vector3)toPos; |
2048 | SetPosAdjust(currentPos, targetPos); | 2279 | // SceneObjectGroup parent = part.ParentGroup; |
2049 | SceneObjectGroup parent = part.ParentGroup; | 2280 | // parent.HasGroupChanged = true; |
2050 | parent.HasGroupChanged = true; | 2281 | // parent.ScheduleGroupForTerseUpdate(); |
2051 | parent.ScheduleGroupForTerseUpdate(); | 2282 | part.ScheduleTerseUpdate(); |
2052 | } | 2283 | } |
2053 | } | 2284 | } |
2054 | 2285 | ||
@@ -2077,13 +2308,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2077 | else | 2308 | else |
2078 | { | 2309 | { |
2079 | if (part.ParentGroup.IsAttachment) | 2310 | if (part.ParentGroup.IsAttachment) |
2080 | { | ||
2081 | pos = part.AttachedPos; | 2311 | pos = part.AttachedPos; |
2082 | } | ||
2083 | else | 2312 | else |
2084 | { | ||
2085 | pos = part.AbsolutePosition; | 2313 | pos = part.AbsolutePosition; |
2086 | } | ||
2087 | } | 2314 | } |
2088 | 2315 | ||
2089 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2316 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2095,8 +2322,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2095 | { | 2322 | { |
2096 | m_host.AddScriptLPS(1); | 2323 | m_host.AddScriptLPS(1); |
2097 | 2324 | ||
2325 | |||
2326 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2327 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2328 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2329 | // RootPart != null should shortcircuit | ||
2330 | |||
2098 | // try to let this work as in SL... | 2331 | // try to let this work as in SL... |
2099 | if (m_host.ParentID == 0) | 2332 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2100 | { | 2333 | { |
2101 | // special case: If we are root, rotate complete SOG to new rotation | 2334 | // special case: If we are root, rotate complete SOG to new rotation |
2102 | SetRot(m_host, rot); | 2335 | SetRot(m_host, rot); |
@@ -2123,25 +2356,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2123 | 2356 | ||
2124 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2357 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2125 | { | 2358 | { |
2126 | part.UpdateRotation(rot); | 2359 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2127 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2360 | return; |
2128 | 2361 | ||
2129 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2362 | bool isroot = (part == part.ParentGroup.RootPart); |
2130 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2363 | bool isphys; |
2131 | 2364 | ||
2132 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2133 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2134 | // It's perfectly okay when the object is not an active physical body though. | ||
2135 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2136 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2137 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2138 | // scene | ||
2139 | PhysicsActor pa = part.PhysActor; | 2365 | PhysicsActor pa = part.PhysActor; |
2140 | 2366 | ||
2141 | if (pa != null && !pa.IsPhysical) | 2367 | // keep using physactor ideia of isphysical |
2368 | // it should be SOP ideia of that | ||
2369 | // not much of a issue with ubitODE | ||
2370 | if (pa != null && pa.IsPhysical) | ||
2371 | isphys = true; | ||
2372 | else | ||
2373 | isphys = false; | ||
2374 | |||
2375 | // SL doesn't let scripts rotate root of physical linksets | ||
2376 | if (isroot && isphys) | ||
2377 | return; | ||
2378 | |||
2379 | part.UpdateRotation(rot); | ||
2380 | |||
2381 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2382 | // so do a nasty update of parts positions if is a root part rotation | ||
2383 | if (isroot && pa != null) // with if above implies non physical root part | ||
2142 | { | 2384 | { |
2143 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2385 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2144 | } | 2386 | } |
2387 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2388 | { | ||
2389 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2390 | if (sittingavas.Count > 0) | ||
2391 | { | ||
2392 | foreach (ScenePresence av in sittingavas) | ||
2393 | { | ||
2394 | if (isroot || part.LocalId == av.ParentID) | ||
2395 | av.SendTerseUpdateToAllClients(); | ||
2396 | } | ||
2397 | } | ||
2398 | } | ||
2145 | } | 2399 | } |
2146 | 2400 | ||
2147 | /// <summary> | 2401 | /// <summary> |
@@ -2158,6 +2412,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2158 | 2412 | ||
2159 | m_host.AddScriptLPS(1); | 2413 | m_host.AddScriptLPS(1); |
2160 | Quaternion q = m_host.GetWorldRotation(); | 2414 | Quaternion q = m_host.GetWorldRotation(); |
2415 | |||
2416 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2417 | { | ||
2418 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2419 | if (avatar != null) | ||
2420 | { | ||
2421 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2422 | q = avatar.CameraRotation * q; // Mouselook | ||
2423 | else | ||
2424 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2425 | } | ||
2426 | } | ||
2427 | |||
2161 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2428 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2162 | } | 2429 | } |
2163 | 2430 | ||
@@ -2183,14 +2450,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2183 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2450 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2184 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2451 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2185 | } | 2452 | } |
2453 | |||
2186 | q = part.GetWorldRotation(); | 2454 | q = part.GetWorldRotation(); |
2455 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2456 | { | ||
2457 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2458 | if (avatar != null) | ||
2459 | { | ||
2460 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2461 | q = avatar.CameraRotation * q; // Mouselook | ||
2462 | else | ||
2463 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2464 | } | ||
2465 | } | ||
2466 | |||
2187 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2467 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2188 | } | 2468 | } |
2189 | 2469 | ||
2190 | public LSL_Rotation llGetLocalRot() | 2470 | public LSL_Rotation llGetLocalRot() |
2191 | { | 2471 | { |
2472 | return GetPartLocalRot(m_host); | ||
2473 | } | ||
2474 | |||
2475 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2476 | { | ||
2192 | m_host.AddScriptLPS(1); | 2477 | m_host.AddScriptLPS(1); |
2193 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2478 | Quaternion rot = part.RotationOffset; |
2479 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2194 | } | 2480 | } |
2195 | 2481 | ||
2196 | public void llSetForce(LSL_Vector force, int local) | 2482 | public void llSetForce(LSL_Vector force, int local) |
@@ -2270,16 +2556,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2270 | m_host.ApplyImpulse(v, local != 0); | 2556 | m_host.ApplyImpulse(v, local != 0); |
2271 | } | 2557 | } |
2272 | 2558 | ||
2559 | |||
2273 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2560 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2274 | { | 2561 | { |
2275 | m_host.AddScriptLPS(1); | 2562 | m_host.AddScriptLPS(1); |
2276 | m_host.ApplyAngularImpulse(force, local != 0); | 2563 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2277 | } | 2564 | } |
2278 | 2565 | ||
2279 | public void llSetTorque(LSL_Vector torque, int local) | 2566 | public void llSetTorque(LSL_Vector torque, int local) |
2280 | { | 2567 | { |
2281 | m_host.AddScriptLPS(1); | 2568 | m_host.AddScriptLPS(1); |
2282 | m_host.SetAngularImpulse(torque, local != 0); | 2569 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2283 | } | 2570 | } |
2284 | 2571 | ||
2285 | public LSL_Vector llGetTorque() | 2572 | public LSL_Vector llGetTorque() |
@@ -2296,20 +2583,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2296 | llSetTorque(torque, local); | 2583 | llSetTorque(torque, local); |
2297 | } | 2584 | } |
2298 | 2585 | ||
2586 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2587 | { | ||
2588 | m_host.AddScriptLPS(1); | ||
2589 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2590 | } | ||
2591 | |||
2299 | public LSL_Vector llGetVel() | 2592 | public LSL_Vector llGetVel() |
2300 | { | 2593 | { |
2301 | m_host.AddScriptLPS(1); | 2594 | m_host.AddScriptLPS(1); |
2302 | 2595 | ||
2303 | Vector3 vel; | 2596 | Vector3 vel = Vector3.Zero; |
2304 | 2597 | ||
2305 | if (m_host.ParentGroup.IsAttachment) | 2598 | if (m_host.ParentGroup.IsAttachment) |
2306 | { | 2599 | { |
2307 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2600 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2308 | vel = avatar.Velocity; | 2601 | if (avatar != null) |
2602 | vel = avatar.Velocity; | ||
2309 | } | 2603 | } |
2310 | else | 2604 | else |
2311 | { | 2605 | { |
2312 | vel = m_host.Velocity; | 2606 | vel = m_host.ParentGroup.RootPart.Velocity; |
2313 | } | 2607 | } |
2314 | 2608 | ||
2315 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2609 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2321,10 +2615,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2321 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2615 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2322 | } | 2616 | } |
2323 | 2617 | ||
2618 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2619 | { | ||
2620 | m_host.AddScriptLPS(1); | ||
2621 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2622 | } | ||
2623 | |||
2324 | public LSL_Vector llGetOmega() | 2624 | public LSL_Vector llGetOmega() |
2325 | { | 2625 | { |
2326 | m_host.AddScriptLPS(1); | 2626 | m_host.AddScriptLPS(1); |
2327 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2627 | Vector3 avel = m_host.AngularVelocity; |
2628 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2328 | } | 2629 | } |
2329 | 2630 | ||
2330 | public LSL_Float llGetTimeOfDay() | 2631 | public LSL_Float llGetTimeOfDay() |
@@ -2683,7 +2984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2683 | return src.ToLower(); | 2984 | return src.ToLower(); |
2684 | } | 2985 | } |
2685 | 2986 | ||
2686 | public void llGiveMoney(string destination, int amount) | 2987 | public LSL_Integer llGiveMoney(string destination, int amount) |
2687 | { | 2988 | { |
2688 | Util.FireAndForget(x => | 2989 | Util.FireAndForget(x => |
2689 | { | 2990 | { |
@@ -2715,8 +3016,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2715 | } | 3016 | } |
2716 | 3017 | ||
2717 | money.ObjectGiveMoney( | 3018 | money.ObjectGiveMoney( |
2718 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3019 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2719 | }); | 3020 | }); |
3021 | |||
3022 | return 0; | ||
2720 | } | 3023 | } |
2721 | 3024 | ||
2722 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3025 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2795,13 +3098,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2795 | new_group.RootPart.UUID.ToString()) }, | 3098 | new_group.RootPart.UUID.ToString()) }, |
2796 | new DetectParams[0])); | 3099 | new DetectParams[0])); |
2797 | 3100 | ||
2798 | float groupmass = new_group.GetMass(); | 3101 | // do recoil |
3102 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3103 | if (hostgrp == null) | ||
3104 | return; | ||
3105 | |||
3106 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3107 | return; | ||
2799 | 3108 | ||
2800 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3109 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2801 | 3110 | ||
2802 | //Recoil. | 3111 | //Recoil. |
2803 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3112 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2804 | { | 3113 | { |
3114 | float groupmass = new_group.GetMass(); | ||
2805 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3115 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2806 | if (recoil != Vector3.Zero) | 3116 | if (recoil != Vector3.Zero) |
2807 | { | 3117 | { |
@@ -2809,6 +3119,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2809 | } | 3119 | } |
2810 | } | 3120 | } |
2811 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3121 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3122 | return; | ||
3123 | |||
2812 | }); | 3124 | }); |
2813 | 3125 | ||
2814 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3126 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2823,35 +3135,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2823 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3135 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2824 | { | 3136 | { |
2825 | m_host.AddScriptLPS(1); | 3137 | m_host.AddScriptLPS(1); |
2826 | // Determine where we are looking from | ||
2827 | LSL_Vector from = llGetPos(); | ||
2828 | 3138 | ||
2829 | // Work out the normalised vector from the source to the target | 3139 | // Get the normalized vector to the target |
2830 | LSL_Vector delta = llVecNorm(target - from); | 3140 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2831 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2832 | 3141 | ||
2833 | // Calculate the yaw | 3142 | // Get the bearing (yaw) |
2834 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3143 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2835 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3144 | a1.z = llAtan2(d1.y, d1.x); |
2836 | 3145 | ||
2837 | // Calculate pitch | 3146 | // Get the elevation (pitch) |
2838 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3147 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3148 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2839 | 3149 | ||
2840 | // we need to convert from a vector describing | 3150 | LSL_Rotation r1 = llEuler2Rot(a1); |
2841 | // the angles of rotation in radians into rotation value | 3151 | LSL_Rotation r2 = llEuler2Rot(a2); |
2842 | LSL_Rotation rot = llEuler2Rot(angle); | 3152 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2843 | |||
2844 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2845 | // set the rotation of the object, copy that behavior | ||
2846 | PhysicsActor pa = m_host.PhysActor; | ||
2847 | 3153 | ||
2848 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3154 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2849 | { | 3155 | { |
2850 | llSetRot(rot); | 3156 | // Do nothing if either value is 0 (this has been checked in SL) |
3157 | if (strength <= 0.0 || damping <= 0.0) | ||
3158 | return; | ||
3159 | |||
3160 | llSetRot(r3 * r2 * r1); | ||
2851 | } | 3161 | } |
2852 | else | 3162 | else |
2853 | { | 3163 | { |
2854 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3164 | if (strength == 0) |
3165 | { | ||
3166 | llSetRot(r3 * r2 * r1); | ||
3167 | return; | ||
3168 | } | ||
3169 | |||
3170 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2855 | } | 3171 | } |
2856 | } | 3172 | } |
2857 | 3173 | ||
@@ -2898,17 +3214,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2898 | } | 3214 | } |
2899 | else | 3215 | else |
2900 | { | 3216 | { |
2901 | if (m_host.IsRoot) | 3217 | // new SL always returns object mass |
2902 | { | 3218 | // if (m_host.IsRoot) |
3219 | // { | ||
2903 | return m_host.ParentGroup.GetMass(); | 3220 | return m_host.ParentGroup.GetMass(); |
2904 | } | 3221 | // } |
2905 | else | 3222 | // else |
2906 | { | 3223 | // { |
2907 | return m_host.GetMass(); | 3224 | // return m_host.GetMass(); |
2908 | } | 3225 | // } |
2909 | } | 3226 | } |
2910 | } | 3227 | } |
2911 | 3228 | ||
3229 | |||
3230 | public LSL_Float llGetMassMKS() | ||
3231 | { | ||
3232 | return 100f * llGetMass(); | ||
3233 | } | ||
3234 | |||
2912 | public void llCollisionFilter(string name, string id, int accept) | 3235 | public void llCollisionFilter(string name, string id, int accept) |
2913 | { | 3236 | { |
2914 | m_host.AddScriptLPS(1); | 3237 | m_host.AddScriptLPS(1); |
@@ -2956,8 +3279,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2956 | { | 3279 | { |
2957 | // Unregister controls from Presence | 3280 | // Unregister controls from Presence |
2958 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3281 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2959 | // Remove Take Control permission. | ||
2960 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2961 | } | 3282 | } |
2962 | } | 3283 | } |
2963 | } | 3284 | } |
@@ -2985,7 +3306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2985 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3306 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
2986 | 3307 | ||
2987 | if (attachmentsModule != null) | 3308 | if (attachmentsModule != null) |
2988 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3309 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
2989 | else | 3310 | else |
2990 | return false; | 3311 | return false; |
2991 | } | 3312 | } |
@@ -3015,9 +3336,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3015 | { | 3336 | { |
3016 | m_host.AddScriptLPS(1); | 3337 | m_host.AddScriptLPS(1); |
3017 | 3338 | ||
3018 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3019 | // return; | ||
3020 | |||
3021 | if (m_item.PermsGranter != m_host.OwnerID) | 3339 | if (m_item.PermsGranter != m_host.OwnerID) |
3022 | return; | 3340 | return; |
3023 | 3341 | ||
@@ -3060,6 +3378,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3060 | 3378 | ||
3061 | public void llInstantMessage(string user, string message) | 3379 | public void llInstantMessage(string user, string message) |
3062 | { | 3380 | { |
3381 | UUID result; | ||
3382 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3383 | { | ||
3384 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3385 | ScriptSleep(2000); | ||
3386 | return; | ||
3387 | } | ||
3388 | |||
3389 | |||
3063 | m_host.AddScriptLPS(1); | 3390 | m_host.AddScriptLPS(1); |
3064 | 3391 | ||
3065 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3392 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3074,14 +3401,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3074 | UUID friendTransactionID = UUID.Random(); | 3401 | UUID friendTransactionID = UUID.Random(); |
3075 | 3402 | ||
3076 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3403 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3077 | 3404 | ||
3078 | GridInstantMessage msg = new GridInstantMessage(); | 3405 | GridInstantMessage msg = new GridInstantMessage(); |
3079 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3406 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3080 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3407 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3081 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3408 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3082 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3409 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3083 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3410 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3084 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3411 | // DateTime dt = DateTime.UtcNow; |
3412 | // | ||
3413 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3414 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3415 | // | ||
3416 | // try | ||
3417 | // { | ||
3418 | // // Convert that to the PST timezone | ||
3419 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3420 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3421 | // } | ||
3422 | // catch | ||
3423 | // { | ||
3424 | // // No logging here, as it could be VERY spammy | ||
3425 | // } | ||
3426 | // | ||
3427 | // // And make it look local again to fool the unix time util | ||
3428 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3429 | |||
3430 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3431 | |||
3085 | //if (client != null) | 3432 | //if (client != null) |
3086 | //{ | 3433 | //{ |
3087 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3434 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3095,12 +3442,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | msg.message = message.Substring(0, 1024); | 3442 | msg.message = message.Substring(0, 1024); |
3096 | else | 3443 | else |
3097 | msg.message = message; | 3444 | msg.message = message; |
3098 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3445 | msg.dialog = (byte)19; // MessageFromObject |
3099 | msg.fromGroup = false;// fromGroup; | 3446 | msg.fromGroup = false;// fromGroup; |
3100 | msg.offline = (byte)0; //offline; | 3447 | msg.offline = (byte)0; //offline; |
3101 | msg.ParentEstateID = 0; //ParentEstateID; | 3448 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3102 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3449 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3103 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3450 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3104 | msg.binaryBucket | 3451 | msg.binaryBucket |
3105 | = Util.StringToBytes256( | 3452 | = Util.StringToBytes256( |
3106 | "{0}/{1}/{2}/{3}", | 3453 | "{0}/{1}/{2}/{3}", |
@@ -3128,7 +3475,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3128 | } | 3475 | } |
3129 | 3476 | ||
3130 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3477 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3131 | llSleep(EMAIL_PAUSE_TIME); | 3478 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3132 | } | 3479 | } |
3133 | 3480 | ||
3134 | public void llGetNextEmail(string address, string subject) | 3481 | public void llGetNextEmail(string address, string subject) |
@@ -3374,7 +3721,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3374 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3721 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3375 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3722 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3376 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3723 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3724 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3377 | ScriptBaseClass.PERMISSION_ATTACH; | 3725 | ScriptBaseClass.PERMISSION_ATTACH; |
3726 | |||
3378 | } | 3727 | } |
3379 | else | 3728 | else |
3380 | { | 3729 | { |
@@ -3391,15 +3740,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3391 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3740 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3392 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3741 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3393 | } | 3742 | } |
3743 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3744 | { | ||
3745 | implicitPerms = perm; | ||
3746 | } | ||
3394 | } | 3747 | } |
3395 | 3748 | ||
3396 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3749 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3397 | { | 3750 | { |
3398 | lock (m_host.TaskInventory) | 3751 | m_host.TaskInventory.LockItemsForWrite(true); |
3399 | { | 3752 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3400 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3753 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3401 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3754 | m_host.TaskInventory.LockItemsForWrite(false); |
3402 | } | ||
3403 | 3755 | ||
3404 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3756 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3405 | "run_time_permissions", new Object[] { | 3757 | "run_time_permissions", new Object[] { |
@@ -3442,11 +3794,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3442 | 3794 | ||
3443 | if (!m_waitingForScriptAnswer) | 3795 | if (!m_waitingForScriptAnswer) |
3444 | { | 3796 | { |
3445 | lock (m_host.TaskInventory) | 3797 | m_host.TaskInventory.LockItemsForWrite(true); |
3446 | { | 3798 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3447 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3799 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3448 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3800 | m_host.TaskInventory.LockItemsForWrite(false); |
3449 | } | ||
3450 | 3801 | ||
3451 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3802 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3452 | m_waitingForScriptAnswer=true; | 3803 | m_waitingForScriptAnswer=true; |
@@ -3475,14 +3826,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3475 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3826 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3476 | llReleaseControls(); | 3827 | llReleaseControls(); |
3477 | 3828 | ||
3478 | lock (m_host.TaskInventory) | 3829 | m_host.TaskInventory.LockItemsForWrite(true); |
3479 | { | 3830 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3480 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3831 | m_host.TaskInventory.LockItemsForWrite(false); |
3481 | } | 3832 | |
3482 | 3833 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3483 | m_ScriptEngine.PostScriptEvent( | 3834 | "run_time_permissions", new Object[] { |
3484 | m_item.ItemID, | 3835 | new LSL_Integer(answer) }, |
3485 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3836 | new DetectParams[0])); |
3486 | } | 3837 | } |
3487 | 3838 | ||
3488 | public LSL_String llGetPermissionsKey() | 3839 | public LSL_String llGetPermissionsKey() |
@@ -3521,14 +3872,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3521 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3872 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3522 | { | 3873 | { |
3523 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3874 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3524 | 3875 | if (parts.Count > 0) | |
3525 | foreach (SceneObjectPart part in parts) | 3876 | { |
3526 | part.SetFaceColorAlpha(face, color, null); | 3877 | try |
3878 | { | ||
3879 | foreach (SceneObjectPart part in parts) | ||
3880 | part.SetFaceColorAlpha(face, color, null); | ||
3881 | } | ||
3882 | finally | ||
3883 | { | ||
3884 | } | ||
3885 | } | ||
3527 | } | 3886 | } |
3528 | 3887 | ||
3529 | public void llCreateLink(string target, int parent) | 3888 | public void llCreateLink(string target, int parent) |
3530 | { | 3889 | { |
3531 | m_host.AddScriptLPS(1); | 3890 | m_host.AddScriptLPS(1); |
3891 | |||
3532 | UUID targetID; | 3892 | UUID targetID; |
3533 | 3893 | ||
3534 | if (!UUID.TryParse(target, out targetID)) | 3894 | if (!UUID.TryParse(target, out targetID)) |
@@ -3634,10 +3994,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3634 | // Restructuring Multiple Prims. | 3994 | // Restructuring Multiple Prims. |
3635 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3995 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3636 | parts.Remove(parentPrim.RootPart); | 3996 | parts.Remove(parentPrim.RootPart); |
3637 | foreach (SceneObjectPart part in parts) | 3997 | if (parts.Count > 0) |
3638 | { | 3998 | { |
3639 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3999 | try |
4000 | { | ||
4001 | foreach (SceneObjectPart part in parts) | ||
4002 | { | ||
4003 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4004 | } | ||
4005 | } | ||
4006 | finally | ||
4007 | { | ||
4008 | } | ||
3640 | } | 4009 | } |
4010 | |||
3641 | parentPrim.HasGroupChanged = true; | 4011 | parentPrim.HasGroupChanged = true; |
3642 | parentPrim.ScheduleGroupForFullUpdate(); | 4012 | parentPrim.ScheduleGroupForFullUpdate(); |
3643 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4013 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3646,12 +4016,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3646 | { | 4016 | { |
3647 | SceneObjectPart newRoot = parts[0]; | 4017 | SceneObjectPart newRoot = parts[0]; |
3648 | parts.Remove(newRoot); | 4018 | parts.Remove(newRoot); |
3649 | foreach (SceneObjectPart part in parts) | 4019 | |
4020 | try | ||
3650 | { | 4021 | { |
3651 | // Required for linking | 4022 | foreach (SceneObjectPart part in parts) |
3652 | part.ClearUpdateSchedule(); | 4023 | { |
3653 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4024 | part.ClearUpdateSchedule(); |
4025 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4026 | } | ||
3654 | } | 4027 | } |
4028 | finally | ||
4029 | { | ||
4030 | } | ||
4031 | |||
4032 | |||
3655 | newRoot.ParentGroup.HasGroupChanged = true; | 4033 | newRoot.ParentGroup.HasGroupChanged = true; |
3656 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4034 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3657 | } | 4035 | } |
@@ -3671,6 +4049,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3671 | public void llBreakAllLinks() | 4049 | public void llBreakAllLinks() |
3672 | { | 4050 | { |
3673 | m_host.AddScriptLPS(1); | 4051 | m_host.AddScriptLPS(1); |
4052 | |||
4053 | TaskInventoryItem item = m_item; | ||
4054 | |||
4055 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4056 | && !m_automaticLinkPermission) | ||
4057 | { | ||
4058 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4059 | return; | ||
4060 | } | ||
4061 | |||
3674 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4062 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3675 | if (parentPrim.AttachmentPoint != 0) | 4063 | if (parentPrim.AttachmentPoint != 0) |
3676 | return; // Fail silently if attached | 4064 | return; // Fail silently if attached |
@@ -3690,47 +4078,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3690 | public LSL_String llGetLinkKey(int linknum) | 4078 | public LSL_String llGetLinkKey(int linknum) |
3691 | { | 4079 | { |
3692 | m_host.AddScriptLPS(1); | 4080 | m_host.AddScriptLPS(1); |
3693 | 4081 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | |
3694 | if (linknum < 0) | 4082 | if (part != null) |
3695 | { | ||
3696 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3697 | return m_host.UUID.ToString(); | ||
3698 | else | ||
3699 | return ScriptBaseClass.NULL_KEY; | ||
3700 | } | ||
3701 | |||
3702 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
3703 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
3704 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3705 | |||
3706 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3707 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3708 | if (linknum == 0) | ||
3709 | { | ||
3710 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3711 | return m_host.UUID.ToString(); | ||
3712 | |||
3713 | return ScriptBaseClass.NULL_KEY; | ||
3714 | } | ||
3715 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3716 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3717 | else if (linknum == 1 && actualPrimCount == 1) | ||
3718 | { | ||
3719 | if (sittingAvatarIds.Count > 0) | ||
3720 | return m_host.ParentGroup.RootPart.UUID.ToString(); | ||
3721 | else | ||
3722 | return ScriptBaseClass.NULL_KEY; | ||
3723 | } | ||
3724 | else if (linknum <= adjustedPrimCount) | ||
3725 | { | 4083 | { |
3726 | if (linknum <= actualPrimCount) | 4084 | return part.UUID.ToString(); |
3727 | return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); | ||
3728 | else | ||
3729 | return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); | ||
3730 | } | 4085 | } |
3731 | else | 4086 | else |
3732 | { | 4087 | { |
3733 | return ScriptBaseClass.NULL_KEY; | 4088 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) |
4089 | { | ||
4090 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4091 | |||
4092 | if (linknum < 0) | ||
4093 | return UUID.Zero.ToString(); | ||
4094 | |||
4095 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4096 | if (avatars.Count > linknum) | ||
4097 | { | ||
4098 | return avatars[linknum].UUID.ToString(); | ||
4099 | } | ||
4100 | } | ||
4101 | return UUID.Zero.ToString(); | ||
3734 | } | 4102 | } |
3735 | } | 4103 | } |
3736 | 4104 | ||
@@ -3833,17 +4201,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3833 | m_host.AddScriptLPS(1); | 4201 | m_host.AddScriptLPS(1); |
3834 | int count = 0; | 4202 | int count = 0; |
3835 | 4203 | ||
3836 | lock (m_host.TaskInventory) | 4204 | m_host.TaskInventory.LockItemsForRead(true); |
4205 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3837 | { | 4206 | { |
3838 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4207 | if (inv.Value.Type == type || type == -1) |
3839 | { | 4208 | { |
3840 | if (inv.Value.Type == type || type == -1) | 4209 | count = count + 1; |
3841 | { | ||
3842 | count = count + 1; | ||
3843 | } | ||
3844 | } | 4210 | } |
3845 | } | 4211 | } |
3846 | 4212 | ||
4213 | m_host.TaskInventory.LockItemsForRead(false); | ||
3847 | return count; | 4214 | return count; |
3848 | } | 4215 | } |
3849 | 4216 | ||
@@ -3852,16 +4219,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3852 | m_host.AddScriptLPS(1); | 4219 | m_host.AddScriptLPS(1); |
3853 | ArrayList keys = new ArrayList(); | 4220 | ArrayList keys = new ArrayList(); |
3854 | 4221 | ||
3855 | lock (m_host.TaskInventory) | 4222 | m_host.TaskInventory.LockItemsForRead(true); |
4223 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3856 | { | 4224 | { |
3857 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4225 | if (inv.Value.Type == type || type == -1) |
3858 | { | 4226 | { |
3859 | if (inv.Value.Type == type || type == -1) | 4227 | keys.Add(inv.Value.Name); |
3860 | { | ||
3861 | keys.Add(inv.Value.Name); | ||
3862 | } | ||
3863 | } | 4228 | } |
3864 | } | 4229 | } |
4230 | m_host.TaskInventory.LockItemsForRead(false); | ||
3865 | 4231 | ||
3866 | if (keys.Count == 0) | 4232 | if (keys.Count == 0) |
3867 | { | 4233 | { |
@@ -3899,7 +4265,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3899 | if (item == null) | 4265 | if (item == null) |
3900 | { | 4266 | { |
3901 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4267 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3902 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4268 | return; |
4269 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3903 | } | 4270 | } |
3904 | 4271 | ||
3905 | UUID objId = item.ItemID; | 4272 | UUID objId = item.ItemID; |
@@ -3927,33 +4294,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3927 | return; | 4294 | return; |
3928 | } | 4295 | } |
3929 | } | 4296 | } |
4297 | |||
3930 | // destination is an avatar | 4298 | // destination is an avatar |
3931 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4299 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3932 | 4300 | ||
3933 | if (agentItem == null) | 4301 | if (agentItem == null) |
3934 | return; | 4302 | return; |
3935 | 4303 | ||
3936 | if (m_TransferModule != null) | 4304 | byte[] bucket = new byte[1]; |
3937 | { | 4305 | bucket[0] = (byte)item.Type; |
3938 | byte[] bucket = new byte[1]; | 4306 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3939 | bucket[0] = (byte)item.Type; | 4307 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4308 | |||
4309 | GridInstantMessage msg = new GridInstantMessage(World, | ||
4310 | m_host.OwnerID, m_host.Name, destId, | ||
4311 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
4312 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
4313 | World.RegionInfo.RegionName+" "+ | ||
4314 | m_host.AbsolutePosition.ToString(), | ||
4315 | agentItem.ID, true, m_host.AbsolutePosition, | ||
4316 | bucket, true); | ||
3940 | 4317 | ||
3941 | GridInstantMessage msg = new GridInstantMessage(World, | 4318 | ScenePresence sp; |
3942 | m_host.OwnerID, m_host.Name, destId, | ||
3943 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
3944 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
3945 | World.RegionInfo.RegionName+" "+ | ||
3946 | m_host.AbsolutePosition.ToString(), | ||
3947 | agentItem.ID, true, m_host.AbsolutePosition, | ||
3948 | bucket, true); | ||
3949 | 4319 | ||
3950 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4320 | if (World.TryGetScenePresence(destId, out sp)) |
4321 | { | ||
4322 | sp.ControllingClient.SendInstantMessage(msg); | ||
3951 | } | 4323 | } |
3952 | 4324 | else | |
4325 | { | ||
4326 | if (m_TransferModule != null) | ||
4327 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4328 | } | ||
4329 | |||
4330 | //This delay should only occur when giving inventory to avatars. | ||
3953 | ScriptSleep(3000); | 4331 | ScriptSleep(3000); |
3954 | } | 4332 | } |
3955 | } | 4333 | } |
3956 | 4334 | ||
4335 | [DebuggerNonUserCode] | ||
3957 | public void llRemoveInventory(string name) | 4336 | public void llRemoveInventory(string name) |
3958 | { | 4337 | { |
3959 | m_host.AddScriptLPS(1); | 4338 | m_host.AddScriptLPS(1); |
@@ -4008,109 +4387,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4008 | { | 4387 | { |
4009 | m_host.AddScriptLPS(1); | 4388 | m_host.AddScriptLPS(1); |
4010 | 4389 | ||
4011 | UUID uuid = (UUID)id; | 4390 | UUID uuid; |
4012 | PresenceInfo pinfo = null; | 4391 | if (UUID.TryParse(id, out uuid)) |
4013 | UserAccount account; | ||
4014 | |||
4015 | UserInfoCacheEntry ce; | ||
4016 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4017 | { | 4392 | { |
4018 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4393 | PresenceInfo pinfo = null; |
4019 | if (account == null) | 4394 | UserAccount account; |
4395 | |||
4396 | UserInfoCacheEntry ce; | ||
4397 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4020 | { | 4398 | { |
4021 | m_userInfoCache[uuid] = null; // Cache negative | 4399 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4022 | return UUID.Zero.ToString(); | 4400 | if (account == null) |
4023 | } | 4401 | { |
4402 | m_userInfoCache[uuid] = null; // Cache negative | ||
4403 | return UUID.Zero.ToString(); | ||
4404 | } | ||
4024 | 4405 | ||
4025 | 4406 | ||
4026 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4407 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4027 | if (pinfos != null && pinfos.Length > 0) | 4408 | if (pinfos != null && pinfos.Length > 0) |
4028 | { | ||
4029 | foreach (PresenceInfo p in pinfos) | ||
4030 | { | 4409 | { |
4031 | if (p.RegionID != UUID.Zero) | 4410 | foreach (PresenceInfo p in pinfos) |
4032 | { | 4411 | { |
4033 | pinfo = p; | 4412 | if (p.RegionID != UUID.Zero) |
4413 | { | ||
4414 | pinfo = p; | ||
4415 | } | ||
4034 | } | 4416 | } |
4035 | } | 4417 | } |
4036 | } | ||
4037 | 4418 | ||
4038 | ce = new UserInfoCacheEntry(); | 4419 | ce = new UserInfoCacheEntry(); |
4039 | ce.time = Util.EnvironmentTickCount(); | 4420 | ce.time = Util.EnvironmentTickCount(); |
4040 | ce.account = account; | 4421 | ce.account = account; |
4041 | ce.pinfo = pinfo; | 4422 | ce.pinfo = pinfo; |
4042 | } | 4423 | m_userInfoCache[uuid] = ce; |
4043 | else | 4424 | } |
4044 | { | 4425 | else |
4045 | if (ce == null) | 4426 | { |
4046 | return UUID.Zero.ToString(); | 4427 | if (ce == null) |
4428 | return UUID.Zero.ToString(); | ||
4047 | 4429 | ||
4048 | account = ce.account; | 4430 | account = ce.account; |
4049 | pinfo = ce.pinfo; | 4431 | pinfo = ce.pinfo; |
4050 | } | 4432 | } |
4051 | 4433 | ||
4052 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4434 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4053 | { | ||
4054 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4055 | if (pinfos != null && pinfos.Length > 0) | ||
4056 | { | 4435 | { |
4057 | foreach (PresenceInfo p in pinfos) | 4436 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4437 | if (pinfos != null && pinfos.Length > 0) | ||
4058 | { | 4438 | { |
4059 | if (p.RegionID != UUID.Zero) | 4439 | foreach (PresenceInfo p in pinfos) |
4060 | { | 4440 | { |
4061 | pinfo = p; | 4441 | if (p.RegionID != UUID.Zero) |
4442 | { | ||
4443 | pinfo = p; | ||
4444 | } | ||
4062 | } | 4445 | } |
4063 | } | 4446 | } |
4064 | } | 4447 | else |
4065 | else | 4448 | pinfo = null; |
4066 | pinfo = null; | ||
4067 | 4449 | ||
4068 | ce.time = Util.EnvironmentTickCount(); | 4450 | ce.time = Util.EnvironmentTickCount(); |
4069 | ce.pinfo = pinfo; | 4451 | ce.pinfo = pinfo; |
4070 | } | 4452 | } |
4071 | 4453 | ||
4072 | string reply = String.Empty; | 4454 | string reply = String.Empty; |
4073 | 4455 | ||
4074 | switch (data) | 4456 | switch (data) |
4075 | { | 4457 | { |
4076 | case 1: // DATA_ONLINE (0|1) | 4458 | case 1: // DATA_ONLINE (0|1) |
4077 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4459 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4078 | reply = "1"; | 4460 | reply = "1"; |
4079 | else | 4461 | else |
4080 | reply = "0"; | 4462 | reply = "0"; |
4081 | break; | 4463 | break; |
4082 | case 2: // DATA_NAME (First Last) | 4464 | case 2: // DATA_NAME (First Last) |
4083 | reply = account.FirstName + " " + account.LastName; | 4465 | reply = account.FirstName + " " + account.LastName; |
4084 | break; | 4466 | break; |
4085 | case 3: // DATA_BORN (YYYY-MM-DD) | 4467 | case 3: // DATA_BORN (YYYY-MM-DD) |
4086 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4468 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4087 | born = born.AddSeconds(account.Created); | 4469 | born = born.AddSeconds(account.Created); |
4088 | reply = born.ToString("yyyy-MM-dd"); | 4470 | reply = born.ToString("yyyy-MM-dd"); |
4089 | break; | 4471 | break; |
4090 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4472 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4091 | reply = "0,0,0,0,0,0"; | 4473 | reply = "0,0,0,0,0,0"; |
4092 | break; | 4474 | break; |
4093 | case 7: // DATA_USERLEVEL (integer) | 4475 | case 8: // DATA_PAYINFO (0|1|2|3) |
4094 | reply = account.UserLevel.ToString(); | 4476 | reply = "0"; |
4095 | break; | 4477 | break; |
4096 | case 8: // DATA_PAYINFO (0|1|2|3) | 4478 | default: |
4097 | reply = "0"; | 4479 | return UUID.Zero.ToString(); // Raise no event |
4098 | break; | 4480 | } |
4099 | default: | ||
4100 | return UUID.Zero.ToString(); // Raise no event | ||
4101 | } | ||
4102 | 4481 | ||
4103 | UUID rq = UUID.Random(); | 4482 | UUID rq = UUID.Random(); |
4104 | 4483 | ||
4105 | UUID tid = AsyncCommands. | 4484 | UUID tid = AsyncCommands. |
4106 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4485 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4107 | m_item.ItemID, rq.ToString()); | 4486 | m_item.ItemID, rq.ToString()); |
4108 | 4487 | ||
4109 | AsyncCommands. | 4488 | AsyncCommands. |
4110 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4489 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4111 | 4490 | ||
4112 | ScriptSleep(100); | 4491 | ScriptSleep(100); |
4113 | return tid.ToString(); | 4492 | return tid.ToString(); |
4493 | } | ||
4494 | else | ||
4495 | { | ||
4496 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4497 | } | ||
4498 | return ""; | ||
4114 | } | 4499 | } |
4115 | 4500 | ||
4116 | public LSL_String llRequestInventoryData(string name) | 4501 | public LSL_String llRequestInventoryData(string name) |
@@ -4167,13 +4552,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4167 | if (UUID.TryParse(agent, out agentId)) | 4552 | if (UUID.TryParse(agent, out agentId)) |
4168 | { | 4553 | { |
4169 | ScenePresence presence = World.GetScenePresence(agentId); | 4554 | ScenePresence presence = World.GetScenePresence(agentId); |
4170 | if (presence != null) | 4555 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4171 | { | 4556 | { |
4557 | // agent must not be a god | ||
4558 | if (presence.UserLevel >= 200) return; | ||
4559 | |||
4172 | // agent must be over the owners land | 4560 | // agent must be over the owners land |
4173 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4561 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4174 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4562 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4175 | { | 4563 | { |
4176 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4564 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4565 | { | ||
4566 | // They can't be teleported home for some reason | ||
4567 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4568 | if (regionInfo != null) | ||
4569 | { | ||
4570 | World.RequestTeleportLocation( | ||
4571 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4572 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4573 | } | ||
4574 | } | ||
4177 | } | 4575 | } |
4178 | } | 4576 | } |
4179 | } | 4577 | } |
@@ -4280,7 +4678,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4280 | UUID av = new UUID(); | 4678 | UUID av = new UUID(); |
4281 | if (!UUID.TryParse(agent,out av)) | 4679 | if (!UUID.TryParse(agent,out av)) |
4282 | { | 4680 | { |
4283 | LSLError("First parameter to llDialog needs to be a key"); | ||
4284 | return; | 4681 | return; |
4285 | } | 4682 | } |
4286 | 4683 | ||
@@ -4312,10 +4709,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4312 | public void llCollisionSound(string impact_sound, double impact_volume) | 4709 | public void llCollisionSound(string impact_sound, double impact_volume) |
4313 | { | 4710 | { |
4314 | m_host.AddScriptLPS(1); | 4711 | m_host.AddScriptLPS(1); |
4315 | 4712 | ||
4713 | if(impact_sound == "") | ||
4714 | { | ||
4715 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4716 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4717 | m_host.CollisionSoundType = 0; | ||
4718 | return; | ||
4719 | } | ||
4316 | // TODO: Parameter check logic required. | 4720 | // TODO: Parameter check logic required. |
4317 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4721 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4318 | m_host.CollisionSoundVolume = (float)impact_volume; | 4722 | m_host.CollisionSoundVolume = (float)impact_volume; |
4723 | m_host.CollisionSoundType = 1; | ||
4319 | } | 4724 | } |
4320 | 4725 | ||
4321 | public LSL_String llGetAnimation(string id) | 4726 | public LSL_String llGetAnimation(string id) |
@@ -4329,14 +4734,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4329 | 4734 | ||
4330 | if (m_host.RegionHandle == presence.RegionHandle) | 4735 | if (m_host.RegionHandle == presence.RegionHandle) |
4331 | { | 4736 | { |
4332 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4333 | |||
4334 | if (presence != null) | 4737 | if (presence != null) |
4335 | { | 4738 | { |
4336 | AnimationSet currentAnims = presence.Animator.Animations; | 4739 | if (presence.SitGround) |
4337 | string currentAnimationState = String.Empty; | 4740 | return "Sitting on Ground"; |
4338 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4741 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4339 | return currentAnimationState; | 4742 | return "Sitting"; |
4743 | |||
4744 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4745 | string lslMovementAnimation; | ||
4746 | |||
4747 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4748 | return lslMovementAnimation; | ||
4340 | } | 4749 | } |
4341 | } | 4750 | } |
4342 | 4751 | ||
@@ -4484,7 +4893,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4484 | { | 4893 | { |
4485 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4894 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4486 | float distance_term = distance * distance * distance; // Script Energy | 4895 | float distance_term = distance * distance * distance; // Script Energy |
4487 | float pusher_mass = m_host.GetMass(); | 4896 | // use total object mass and not part |
4897 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4488 | 4898 | ||
4489 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4899 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4490 | float PUSH_ATTENUATION_SCALE = 5f; | 4900 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4738,6 +5148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4738 | { | 5148 | { |
4739 | return item.AssetID.ToString(); | 5149 | return item.AssetID.ToString(); |
4740 | } | 5150 | } |
5151 | m_host.TaskInventory.LockItemsForRead(false); | ||
4741 | 5152 | ||
4742 | return UUID.Zero.ToString(); | 5153 | return UUID.Zero.ToString(); |
4743 | } | 5154 | } |
@@ -4890,14 +5301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4890 | { | 5301 | { |
4891 | m_host.AddScriptLPS(1); | 5302 | m_host.AddScriptLPS(1); |
4892 | 5303 | ||
4893 | if (src == null) | 5304 | return src.Length; |
4894 | { | ||
4895 | return 0; | ||
4896 | } | ||
4897 | else | ||
4898 | { | ||
4899 | return src.Length; | ||
4900 | } | ||
4901 | } | 5305 | } |
4902 | 5306 | ||
4903 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5307 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4968,7 +5372,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4968 | else if (src.Data[index] is LSL_Float) | 5372 | else if (src.Data[index] is LSL_Float) |
4969 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5373 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4970 | else if (src.Data[index] is LSL_String) | 5374 | else if (src.Data[index] is LSL_String) |
4971 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5375 | { |
5376 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5377 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5378 | if (m != Match.Empty) | ||
5379 | { | ||
5380 | str = m.Value; | ||
5381 | double d = 0.0; | ||
5382 | if (!Double.TryParse(str, out d)) | ||
5383 | return 0.0; | ||
5384 | |||
5385 | return d; | ||
5386 | } | ||
5387 | return 0.0; | ||
5388 | } | ||
4972 | return Convert.ToDouble(src.Data[index]); | 5389 | return Convert.ToDouble(src.Data[index]); |
4973 | } | 5390 | } |
4974 | catch (FormatException) | 5391 | catch (FormatException) |
@@ -5010,7 +5427,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5010 | // for completion and should LSL_Key ever be implemented | 5427 | // for completion and should LSL_Key ever be implemented |
5011 | // as it's own struct | 5428 | // as it's own struct |
5012 | else if (!(src.Data[index] is LSL_String || | 5429 | else if (!(src.Data[index] is LSL_String || |
5013 | src.Data[index] is LSL_Key)) | 5430 | src.Data[index] is LSL_Key || |
5431 | src.Data[index] is String)) | ||
5014 | { | 5432 | { |
5015 | return ""; | 5433 | return ""; |
5016 | } | 5434 | } |
@@ -5268,7 +5686,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5268 | } | 5686 | } |
5269 | } | 5687 | } |
5270 | } | 5688 | } |
5271 | else { | 5689 | else |
5690 | { | ||
5272 | object[] array = new object[src.Length]; | 5691 | object[] array = new object[src.Length]; |
5273 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5692 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5274 | result = new LSL_List(array); | 5693 | result = new LSL_List(array); |
@@ -5375,7 +5794,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5375 | public LSL_Integer llGetRegionAgentCount() | 5794 | public LSL_Integer llGetRegionAgentCount() |
5376 | { | 5795 | { |
5377 | m_host.AddScriptLPS(1); | 5796 | m_host.AddScriptLPS(1); |
5378 | return new LSL_Integer(World.GetRootAgentCount()); | 5797 | |
5798 | int count = 0; | ||
5799 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5800 | count++; | ||
5801 | }); | ||
5802 | |||
5803 | return new LSL_Integer(count); | ||
5379 | } | 5804 | } |
5380 | 5805 | ||
5381 | public LSL_Vector llGetRegionCorner() | 5806 | public LSL_Vector llGetRegionCorner() |
@@ -5616,6 +6041,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5616 | flags |= ScriptBaseClass.AGENT_AWAY; | 6041 | flags |= ScriptBaseClass.AGENT_AWAY; |
5617 | } | 6042 | } |
5618 | 6043 | ||
6044 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6045 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6046 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6047 | { | ||
6048 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6049 | } | ||
6050 | |||
5619 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6051 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5620 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6052 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5621 | { | 6053 | { |
@@ -5663,6 +6095,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5663 | flags |= ScriptBaseClass.AGENT_SITTING; | 6095 | flags |= ScriptBaseClass.AGENT_SITTING; |
5664 | } | 6096 | } |
5665 | 6097 | ||
6098 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6099 | { | ||
6100 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6101 | } | ||
6102 | |||
5666 | return flags; | 6103 | return flags; |
5667 | } | 6104 | } |
5668 | 6105 | ||
@@ -5810,9 +6247,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5810 | 6247 | ||
5811 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6248 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5812 | 6249 | ||
5813 | foreach (SceneObjectPart part in parts) | 6250 | try |
6251 | { | ||
6252 | foreach (SceneObjectPart part in parts) | ||
6253 | { | ||
6254 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6255 | } | ||
6256 | } | ||
6257 | finally | ||
5814 | { | 6258 | { |
5815 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5816 | } | 6259 | } |
5817 | } | 6260 | } |
5818 | 6261 | ||
@@ -5866,13 +6309,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5866 | 6309 | ||
5867 | if (m_host.OwnerID == land.LandData.OwnerID) | 6310 | if (m_host.OwnerID == land.LandData.OwnerID) |
5868 | { | 6311 | { |
5869 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6312 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6313 | presence.TeleportWithMomentum(pos, null); | ||
6314 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5870 | } | 6315 | } |
5871 | } | 6316 | } |
5872 | } | 6317 | } |
5873 | ScriptSleep(5000); | 6318 | ScriptSleep(5000); |
5874 | } | 6319 | } |
5875 | 6320 | ||
6321 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6322 | { | ||
6323 | return ParseString2List(str, separators, in_spacers, false); | ||
6324 | } | ||
6325 | |||
5876 | public LSL_Integer llOverMyLand(string id) | 6326 | public LSL_Integer llOverMyLand(string id) |
5877 | { | 6327 | { |
5878 | m_host.AddScriptLPS(1); | 6328 | m_host.AddScriptLPS(1); |
@@ -5926,25 +6376,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5926 | } | 6376 | } |
5927 | else | 6377 | else |
5928 | { | 6378 | { |
5929 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6379 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6380 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6381 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5930 | } | 6382 | } |
5931 | return agentSize; | 6383 | return agentSize; |
5932 | } | 6384 | } |
5933 | 6385 | ||
5934 | public LSL_Integer llSameGroup(string agent) | 6386 | public LSL_Integer llSameGroup(string id) |
5935 | { | 6387 | { |
5936 | m_host.AddScriptLPS(1); | 6388 | m_host.AddScriptLPS(1); |
5937 | UUID agentId = new UUID(); | 6389 | UUID uuid = new UUID(); |
5938 | if (!UUID.TryParse(agent, out agentId)) | 6390 | if (!UUID.TryParse(id, out uuid)) |
5939 | return new LSL_Integer(0); | 6391 | return new LSL_Integer(0); |
5940 | ScenePresence presence = World.GetScenePresence(agentId); | 6392 | |
5941 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6393 | // Check if it's a group key |
5942 | return new LSL_Integer(0); | 6394 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5943 | IClientAPI client = presence.ControllingClient; | ||
5944 | if (m_host.GroupID == client.ActiveGroupId) | ||
5945 | return new LSL_Integer(1); | 6395 | return new LSL_Integer(1); |
5946 | else | 6396 | |
6397 | // We got passed a UUID.Zero | ||
6398 | if (uuid == UUID.Zero) | ||
6399 | return new LSL_Integer(0); | ||
6400 | |||
6401 | // Handle the case where id names an avatar | ||
6402 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6403 | if (presence != null) | ||
6404 | { | ||
6405 | if (presence.IsChildAgent) | ||
6406 | return new LSL_Integer(0); | ||
6407 | |||
6408 | IClientAPI client = presence.ControllingClient; | ||
6409 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6410 | return new LSL_Integer(1); | ||
6411 | |||
6412 | return new LSL_Integer(0); | ||
6413 | } | ||
6414 | |||
6415 | // Handle object case | ||
6416 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6417 | if (part != null) | ||
6418 | { | ||
6419 | // This will handle both deed and non-deed and also the no | ||
6420 | // group case | ||
6421 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6422 | return new LSL_Integer(1); | ||
6423 | |||
5947 | return new LSL_Integer(0); | 6424 | return new LSL_Integer(0); |
6425 | } | ||
6426 | |||
6427 | return new LSL_Integer(0); | ||
5948 | } | 6428 | } |
5949 | 6429 | ||
5950 | public void llUnSit(string id) | 6430 | public void llUnSit(string id) |
@@ -6069,7 +6549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6069 | return m_host.ParentGroup.AttachmentPoint; | 6549 | return m_host.ParentGroup.AttachmentPoint; |
6070 | } | 6550 | } |
6071 | 6551 | ||
6072 | public LSL_Integer llGetFreeMemory() | 6552 | public virtual LSL_Integer llGetFreeMemory() |
6073 | { | 6553 | { |
6074 | m_host.AddScriptLPS(1); | 6554 | m_host.AddScriptLPS(1); |
6075 | // Make scripts designed for LSO happy | 6555 | // Make scripts designed for LSO happy |
@@ -6501,6 +6981,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6501 | 6981 | ||
6502 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6982 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6503 | { | 6983 | { |
6984 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
6985 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
6986 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
6987 | |||
6504 | part.SitTargetPosition = offset; | 6988 | part.SitTargetPosition = offset; |
6505 | part.SitTargetOrientation = rot; | 6989 | part.SitTargetOrientation = rot; |
6506 | part.ParentGroup.HasGroupChanged = true; | 6990 | part.ParentGroup.HasGroupChanged = true; |
@@ -6686,30 +7170,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6686 | UUID av = new UUID(); | 7170 | UUID av = new UUID(); |
6687 | if (!UUID.TryParse(avatar,out av)) | 7171 | if (!UUID.TryParse(avatar,out av)) |
6688 | { | 7172 | { |
6689 | LSLError("First parameter to llDialog needs to be a key"); | 7173 | //LSLError("First parameter to llDialog needs to be a key"); |
6690 | return; | 7174 | return; |
6691 | } | 7175 | } |
6692 | if (buttons.Length < 1) | 7176 | if (buttons.Length < 1) |
6693 | { | 7177 | { |
6694 | LSLError("No less than 1 button can be shown"); | 7178 | buttons.Add("OK"); |
6695 | return; | ||
6696 | } | 7179 | } |
6697 | if (buttons.Length > 12) | 7180 | if (buttons.Length > 12) |
6698 | { | 7181 | { |
6699 | LSLError("No more than 12 buttons can be shown"); | 7182 | ShoutError("button list too long, must be 12 or fewer entries"); |
6700 | return; | ||
6701 | } | 7183 | } |
6702 | string[] buts = new string[buttons.Length]; | 7184 | int length = buttons.Length; |
6703 | for (int i = 0; i < buttons.Length; i++) | 7185 | if (length > 12) |
7186 | length = 12; | ||
7187 | |||
7188 | string[] buts = new string[length]; | ||
7189 | for (int i = 0; i < length; i++) | ||
6704 | { | 7190 | { |
6705 | if (buttons.Data[i].ToString() == String.Empty) | 7191 | if (buttons.Data[i].ToString() == String.Empty) |
6706 | { | 7192 | { |
6707 | LSLError("button label cannot be blank"); | 7193 | ShoutError("button label cannot be blank"); |
6708 | return; | 7194 | return; |
6709 | } | 7195 | } |
6710 | if (buttons.Data[i].ToString().Length > 24) | 7196 | if (buttons.Data[i].ToString().Length > 24) |
6711 | { | 7197 | { |
6712 | LSLError("button label cannot be longer than 24 characters"); | 7198 | ShoutError("button label cannot be longer than 24 characters"); |
6713 | return; | 7199 | return; |
6714 | } | 7200 | } |
6715 | buts[i] = buttons.Data[i].ToString(); | 7201 | buts[i] = buttons.Data[i].ToString(); |
@@ -6776,9 +7262,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6776 | return; | 7262 | return; |
6777 | } | 7263 | } |
6778 | 7264 | ||
6779 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7265 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6780 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7266 | if (dest != null) |
7267 | { | ||
7268 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7269 | { | ||
7270 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7271 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6781 | 7272 | ||
7273 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7274 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7275 | } | ||
7276 | } | ||
6782 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7277 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6783 | ScriptSleep(3000); | 7278 | ScriptSleep(3000); |
6784 | } | 7279 | } |
@@ -6852,19 +7347,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6852 | public LSL_String llMD5String(string src, int nonce) | 7347 | public LSL_String llMD5String(string src, int nonce) |
6853 | { | 7348 | { |
6854 | m_host.AddScriptLPS(1); | 7349 | m_host.AddScriptLPS(1); |
6855 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7350 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6856 | } | 7351 | } |
6857 | 7352 | ||
6858 | public LSL_String llSHA1String(string src) | 7353 | public LSL_String llSHA1String(string src) |
6859 | { | 7354 | { |
6860 | m_host.AddScriptLPS(1); | 7355 | m_host.AddScriptLPS(1); |
6861 | return Util.SHA1Hash(src).ToLower(); | 7356 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6862 | } | 7357 | } |
6863 | 7358 | ||
6864 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7359 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6865 | { | 7360 | { |
6866 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7361 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6867 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7362 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7363 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7364 | return shapeBlock; | ||
6868 | 7365 | ||
6869 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7366 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6870 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7367 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6969,6 +7466,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6969 | // Prim type box, cylinder and prism. | 7466 | // Prim type box, cylinder and prism. |
6970 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7467 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6971 | { | 7468 | { |
7469 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7470 | return; | ||
7471 | |||
6972 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7472 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6973 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7473 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6974 | 7474 | ||
@@ -7022,6 +7522,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7022 | // Prim type sphere. | 7522 | // Prim type sphere. |
7023 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7523 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7024 | { | 7524 | { |
7525 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7526 | return; | ||
7527 | |||
7025 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7528 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7026 | 7529 | ||
7027 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7530 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7063,6 +7566,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7063 | // Prim type torus, tube and ring. | 7566 | // Prim type torus, tube and ring. |
7064 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7567 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7065 | { | 7568 | { |
7569 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7570 | return; | ||
7571 | |||
7066 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7572 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7067 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7573 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7068 | 7574 | ||
@@ -7198,6 +7704,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7198 | // Prim type sculpt. | 7704 | // Prim type sculpt. |
7199 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7705 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7200 | { | 7706 | { |
7707 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7708 | return; | ||
7709 | |||
7201 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7710 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7202 | UUID sculptId; | 7711 | UUID sculptId; |
7203 | 7712 | ||
@@ -7220,7 +7729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7220 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7729 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7221 | { | 7730 | { |
7222 | // default | 7731 | // default |
7223 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7732 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7224 | } | 7733 | } |
7225 | 7734 | ||
7226 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7735 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7237,48 +7746,130 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7237 | ScriptSleep(200); | 7746 | ScriptSleep(200); |
7238 | } | 7747 | } |
7239 | 7748 | ||
7240 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7749 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7241 | { | 7750 | { |
7242 | m_host.AddScriptLPS(1); | 7751 | m_host.AddScriptLPS(1); |
7243 | 7752 | ||
7244 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7753 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7754 | } | ||
7245 | 7755 | ||
7246 | ScriptSleep(200); | 7756 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7757 | { | ||
7758 | List<object> parts = new List<object>(); | ||
7759 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7760 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7761 | foreach (SceneObjectPart p in prims) | ||
7762 | parts.Add(p); | ||
7763 | foreach (ScenePresence p in avatars) | ||
7764 | parts.Add(p); | ||
7765 | |||
7766 | LSL_List remaining = null; | ||
7767 | uint rulesParsed = 0; | ||
7768 | |||
7769 | if (parts.Count > 0) | ||
7770 | { | ||
7771 | foreach (object part in parts) | ||
7772 | { | ||
7773 | if (part is SceneObjectPart) | ||
7774 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7775 | else | ||
7776 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7777 | } | ||
7778 | |||
7779 | while ((object)remaining != null && remaining.Length > 2) | ||
7780 | { | ||
7781 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7782 | rules = remaining.GetSublist(1, -1); | ||
7783 | parts.Clear(); | ||
7784 | prims = GetLinkParts(linknumber); | ||
7785 | avatars = GetLinkAvatars(linknumber); | ||
7786 | foreach (SceneObjectPart p in prims) | ||
7787 | parts.Add(p); | ||
7788 | foreach (ScenePresence p in avatars) | ||
7789 | parts.Add(p); | ||
7790 | |||
7791 | remaining = null; | ||
7792 | foreach (object part in parts) | ||
7793 | { | ||
7794 | if (part is SceneObjectPart) | ||
7795 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7796 | else | ||
7797 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7798 | } | ||
7799 | } | ||
7800 | } | ||
7247 | } | 7801 | } |
7248 | 7802 | ||
7249 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7803 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7804 | float material_density, float material_friction, | ||
7805 | float material_restitution, float material_gravity_modifier) | ||
7250 | { | 7806 | { |
7251 | m_host.AddScriptLPS(1); | 7807 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7808 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7809 | physdata.Density = part.Density; | ||
7810 | physdata.Friction = part.Friction; | ||
7811 | physdata.Bounce = part.Restitution; | ||
7812 | physdata.GravitationModifier = part.GravityModifier; | ||
7252 | 7813 | ||
7253 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7814 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7815 | physdata.Density = material_density; | ||
7816 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7817 | physdata.Friction = material_friction; | ||
7818 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7819 | physdata.Bounce = material_restitution; | ||
7820 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7821 | physdata.GravitationModifier = material_gravity_modifier; | ||
7822 | |||
7823 | part.UpdateExtraPhysics(physdata); | ||
7254 | } | 7824 | } |
7255 | 7825 | ||
7256 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7826 | public void llSetPhysicsMaterial(int material_bits, |
7827 | float material_gravity_modifier, float material_restitution, | ||
7828 | float material_friction, float material_density) | ||
7257 | { | 7829 | { |
7258 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7830 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7831 | } | ||
7259 | 7832 | ||
7260 | LSL_List remaining = null; | 7833 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7261 | uint rulesParsed = 0; | 7834 | { |
7835 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7836 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7837 | ScriptSleep(200); | ||
7838 | } | ||
7262 | 7839 | ||
7263 | foreach (SceneObjectPart part in parts) | 7840 | // vector up using libomv (c&p from sop ) |
7264 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7841 | // vector up rotated by r |
7842 | private Vector3 Zrot(Quaternion r) | ||
7843 | { | ||
7844 | double x, y, z, m; | ||
7265 | 7845 | ||
7266 | while (remaining != null && remaining.Length > 2) | 7846 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7847 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7267 | { | 7848 | { |
7268 | linknumber = remaining.GetLSLIntegerItem(0); | 7849 | m = 1.0 / Math.Sqrt(m); |
7269 | rules = remaining.GetSublist(1, -1); | 7850 | r.X *= (float)m; |
7270 | parts = GetLinkParts(linknumber); | 7851 | r.Y *= (float)m; |
7271 | 7852 | r.Z *= (float)m; | |
7272 | foreach (SceneObjectPart part in parts) | 7853 | r.W *= (float)m; |
7273 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7274 | } | 7854 | } |
7855 | |||
7856 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7857 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7858 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7859 | |||
7860 | return new Vector3((float)x, (float)y, (float)z); | ||
7275 | } | 7861 | } |
7276 | 7862 | ||
7277 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7863 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7278 | { | 7864 | { |
7865 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7866 | return null; | ||
7867 | |||
7279 | int idx = 0; | 7868 | int idx = 0; |
7280 | int idxStart = 0; | 7869 | int idxStart = 0; |
7281 | 7870 | ||
7871 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7872 | |||
7282 | bool positionChanged = false; | 7873 | bool positionChanged = false; |
7283 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7874 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7284 | 7875 | ||
@@ -7303,8 +7894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7303 | return null; | 7894 | return null; |
7304 | 7895 | ||
7305 | v=rules.GetVector3Item(idx++); | 7896 | v=rules.GetVector3Item(idx++); |
7897 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7898 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7899 | else | ||
7900 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7306 | positionChanged = true; | 7901 | positionChanged = true; |
7307 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7308 | 7902 | ||
7309 | break; | 7903 | break; |
7310 | case (int)ScriptBaseClass.PRIM_SIZE: | 7904 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7321,7 +7915,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7321 | 7915 | ||
7322 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7916 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7323 | // try to let this work as in SL... | 7917 | // try to let this work as in SL... |
7324 | if (part.ParentID == 0) | 7918 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7325 | { | 7919 | { |
7326 | // special case: If we are root, rotate complete SOG to new rotation | 7920 | // special case: If we are root, rotate complete SOG to new rotation |
7327 | SetRot(part, q); | 7921 | SetRot(part, q); |
@@ -7581,7 +8175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7581 | return null; | 8175 | return null; |
7582 | 8176 | ||
7583 | string ph = rules.Data[idx++].ToString(); | 8177 | string ph = rules.Data[idx++].ToString(); |
7584 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8178 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7585 | 8179 | ||
7586 | break; | 8180 | break; |
7587 | 8181 | ||
@@ -7615,12 +8209,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7615 | 8209 | ||
7616 | break; | 8210 | break; |
7617 | 8211 | ||
8212 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8213 | if (remain < 5) | ||
8214 | return null; | ||
8215 | |||
8216 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8217 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8218 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8219 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8220 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8221 | |||
8222 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8223 | |||
8224 | break; | ||
8225 | |||
7618 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8226 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7619 | if (remain < 1) | 8227 | if (remain < 1) |
7620 | return null; | 8228 | return null; |
7621 | string temp = rules.Data[idx++].ToString(); | 8229 | string temp = rules.Data[idx++].ToString(); |
7622 | 8230 | ||
7623 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8231 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7624 | 8232 | ||
7625 | break; | 8233 | break; |
7626 | 8234 | ||
@@ -7694,14 +8302,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7694 | if (part.ParentGroup.RootPart == part) | 8302 | if (part.ParentGroup.RootPart == part) |
7695 | { | 8303 | { |
7696 | SceneObjectGroup parent = part.ParentGroup; | 8304 | SceneObjectGroup parent = part.ParentGroup; |
7697 | parent.UpdateGroupPosition(currentPosition); | 8305 | Util.FireAndForget(delegate(object x) { |
8306 | parent.UpdateGroupPosition(currentPosition); | ||
8307 | }); | ||
7698 | } | 8308 | } |
7699 | else | 8309 | else |
7700 | { | 8310 | { |
7701 | part.OffsetPosition = currentPosition; | 8311 | part.OffsetPosition = currentPosition; |
7702 | SceneObjectGroup parent = part.ParentGroup; | 8312 | // SceneObjectGroup parent = part.ParentGroup; |
7703 | parent.HasGroupChanged = true; | 8313 | // parent.HasGroupChanged = true; |
7704 | parent.ScheduleGroupForTerseUpdate(); | 8314 | // parent.ScheduleGroupForTerseUpdate(); |
8315 | part.ScheduleTerseUpdate(); | ||
7705 | } | 8316 | } |
7706 | } | 8317 | } |
7707 | } | 8318 | } |
@@ -7739,10 +8350,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7739 | 8350 | ||
7740 | public LSL_String llXorBase64Strings(string str1, string str2) | 8351 | public LSL_String llXorBase64Strings(string str1, string str2) |
7741 | { | 8352 | { |
7742 | m_host.AddScriptLPS(1); | 8353 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7743 | Deprecated("llXorBase64Strings"); | 8354 | |
7744 | ScriptSleep(300); | 8355 | ScriptSleep(300); |
7745 | return String.Empty; | 8356 | m_host.AddScriptLPS(1); |
8357 | |||
8358 | if (str1 == String.Empty) | ||
8359 | return String.Empty; | ||
8360 | if (str2 == String.Empty) | ||
8361 | return str1; | ||
8362 | |||
8363 | int len = str2.Length; | ||
8364 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8365 | { | ||
8366 | while (str2.EndsWith("=")) | ||
8367 | str2 = str2.Substring(0, str2.Length - 1); | ||
8368 | |||
8369 | len = str2.Length; | ||
8370 | int mod = len % 4; | ||
8371 | |||
8372 | if (mod == 1) | ||
8373 | str2 = str2.Substring(0, str2.Length - 1); | ||
8374 | else if (mod == 2) | ||
8375 | str2 += "=="; | ||
8376 | else if (mod == 3) | ||
8377 | str2 += "="; | ||
8378 | } | ||
8379 | |||
8380 | byte[] data1; | ||
8381 | byte[] data2; | ||
8382 | try | ||
8383 | { | ||
8384 | data1 = Convert.FromBase64String(str1); | ||
8385 | data2 = Convert.FromBase64String(str2); | ||
8386 | } | ||
8387 | catch (Exception) | ||
8388 | { | ||
8389 | return new LSL_String(String.Empty); | ||
8390 | } | ||
8391 | |||
8392 | // For cases where the decoded length of s2 is greater | ||
8393 | // than the decoded length of s1, simply perform a normal | ||
8394 | // decode and XOR | ||
8395 | // | ||
8396 | if (data2.Length >= data1.Length) | ||
8397 | { | ||
8398 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8399 | data1[pos] ^= data2[pos]; | ||
8400 | |||
8401 | return Convert.ToBase64String(data1); | ||
8402 | } | ||
8403 | |||
8404 | // Remove padding | ||
8405 | while (str1.EndsWith("=")) | ||
8406 | str1 = str1.Substring(0, str1.Length - 1); | ||
8407 | while (str2.EndsWith("=")) | ||
8408 | str2 = str2.Substring(0, str2.Length - 1); | ||
8409 | |||
8410 | byte[] d1 = new byte[str1.Length]; | ||
8411 | byte[] d2 = new byte[str2.Length]; | ||
8412 | |||
8413 | for (int i = 0 ; i < str1.Length ; i++) | ||
8414 | { | ||
8415 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8416 | if (idx == -1) | ||
8417 | idx = 0; | ||
8418 | d1[i] = (byte)idx; | ||
8419 | } | ||
8420 | |||
8421 | for (int i = 0 ; i < str2.Length ; i++) | ||
8422 | { | ||
8423 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8424 | if (idx == -1) | ||
8425 | idx = 0; | ||
8426 | d2[i] = (byte)idx; | ||
8427 | } | ||
8428 | |||
8429 | string output = String.Empty; | ||
8430 | |||
8431 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8432 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8433 | |||
8434 | while (output.Length % 3 > 0) | ||
8435 | output += "="; | ||
8436 | |||
8437 | return output; | ||
7746 | } | 8438 | } |
7747 | 8439 | ||
7748 | public void llRemoteDataSetRegion() | 8440 | public void llRemoteDataSetRegion() |
@@ -7866,8 +8558,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7866 | public LSL_Integer llGetNumberOfPrims() | 8558 | public LSL_Integer llGetNumberOfPrims() |
7867 | { | 8559 | { |
7868 | m_host.AddScriptLPS(1); | 8560 | m_host.AddScriptLPS(1); |
7869 | 8561 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7870 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8562 | |
8563 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7871 | } | 8564 | } |
7872 | 8565 | ||
7873 | /// <summary> | 8566 | /// <summary> |
@@ -7882,55 +8575,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7882 | m_host.AddScriptLPS(1); | 8575 | m_host.AddScriptLPS(1); |
7883 | UUID objID = UUID.Zero; | 8576 | UUID objID = UUID.Zero; |
7884 | LSL_List result = new LSL_List(); | 8577 | LSL_List result = new LSL_List(); |
8578 | |||
8579 | // If the ID is not valid, return null result | ||
7885 | if (!UUID.TryParse(obj, out objID)) | 8580 | if (!UUID.TryParse(obj, out objID)) |
7886 | { | 8581 | { |
7887 | result.Add(new LSL_Vector()); | 8582 | result.Add(new LSL_Vector()); |
7888 | result.Add(new LSL_Vector()); | 8583 | result.Add(new LSL_Vector()); |
7889 | return result; | 8584 | return result; |
7890 | } | 8585 | } |
8586 | |||
8587 | // Check if this is an attached prim. If so, replace | ||
8588 | // the UUID with the avatar UUID and report it's bounding box | ||
8589 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8590 | if (part != null && part.ParentGroup.IsAttachment) | ||
8591 | objID = part.ParentGroup.AttachedAvatar; | ||
8592 | |||
8593 | // Find out if this is an avatar ID. If so, return it's box | ||
7891 | ScenePresence presence = World.GetScenePresence(objID); | 8594 | ScenePresence presence = World.GetScenePresence(objID); |
7892 | if (presence != null) | 8595 | if (presence != null) |
7893 | { | 8596 | { |
7894 | if (presence.ParentID == 0) // not sat on an object | 8597 | // As per LSL Wiki, there is no difference between sitting |
8598 | // and standing avatar since server 1.36 | ||
8599 | LSL_Vector lower; | ||
8600 | LSL_Vector upper; | ||
8601 | |||
8602 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8603 | |||
8604 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8605 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8606 | /* | ||
7895 | { | 8607 | { |
7896 | LSL_Vector lower; | 8608 | // This is for ground sitting avatars |
7897 | LSL_Vector upper; | 8609 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7898 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8610 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7899 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8611 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7900 | { | ||
7901 | // This is for ground sitting avatars | ||
7902 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7903 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7904 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7905 | } | ||
7906 | else | ||
7907 | { | ||
7908 | // This is for standing/flying avatars | ||
7909 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7910 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7911 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7912 | } | ||
7913 | result.Add(lower); | ||
7914 | result.Add(upper); | ||
7915 | return result; | ||
7916 | } | 8612 | } |
7917 | else | 8613 | else |
7918 | { | 8614 | { |
7919 | // sitting on an object so we need the bounding box of that | 8615 | // This is for standing/flying avatars |
7920 | // which should include the avatar so set the UUID to the | 8616 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7921 | // UUID of the object the avatar is sat on and allow it to fall through | 8617 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7922 | // to processing an object | 8618 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7923 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7924 | objID = p.UUID; | ||
7925 | } | 8619 | } |
8620 | |||
8621 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8622 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8623 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8624 | */ | ||
8625 | { | ||
8626 | // This is for ground sitting avatars TODO! | ||
8627 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); | ||
8628 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
8629 | } | ||
8630 | else | ||
8631 | { | ||
8632 | // This is for standing/flying avatars | ||
8633 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); | ||
8634 | upper = new LSL_Vector(box.X, box.Y, box.Z); | ||
8635 | } | ||
8636 | |||
8637 | if (lower.x > upper.x) | ||
8638 | lower.x = upper.x; | ||
8639 | if (lower.y > upper.y) | ||
8640 | lower.y = upper.y; | ||
8641 | if (lower.z > upper.z) | ||
8642 | lower.z = upper.z; | ||
8643 | |||
8644 | result.Add(lower); | ||
8645 | result.Add(upper); | ||
8646 | return result; | ||
7926 | } | 8647 | } |
7927 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8648 | |
8649 | part = World.GetSceneObjectPart(objID); | ||
7928 | // Currently only works for single prims without a sitting avatar | 8650 | // Currently only works for single prims without a sitting avatar |
7929 | if (part != null) | 8651 | if (part != null) |
7930 | { | 8652 | { |
7931 | Vector3 halfSize = part.Scale / 2.0f; | 8653 | float minX; |
7932 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8654 | float maxX; |
7933 | LSL_Vector upper = new LSL_Vector(halfSize); | 8655 | float minY; |
8656 | float maxY; | ||
8657 | float minZ; | ||
8658 | float maxZ; | ||
8659 | |||
8660 | // This BBox is in sim coordinates, with the offset being | ||
8661 | // a contained point. | ||
8662 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8663 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8664 | |||
8665 | minX -= offsets[0].X; | ||
8666 | maxX -= offsets[0].X; | ||
8667 | minY -= offsets[0].Y; | ||
8668 | maxY -= offsets[0].Y; | ||
8669 | minZ -= offsets[0].Z; | ||
8670 | maxZ -= offsets[0].Z; | ||
8671 | |||
8672 | LSL_Vector lower; | ||
8673 | LSL_Vector upper; | ||
8674 | |||
8675 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8676 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8677 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8678 | |||
8679 | if (lower.x > upper.x) | ||
8680 | lower.x = upper.x; | ||
8681 | if (lower.y > upper.y) | ||
8682 | lower.y = upper.y; | ||
8683 | if (lower.z > upper.z) | ||
8684 | lower.z = upper.z; | ||
8685 | |||
7934 | result.Add(lower); | 8686 | result.Add(lower); |
7935 | result.Add(upper); | 8687 | result.Add(upper); |
7936 | return result; | 8688 | return result; |
@@ -7944,7 +8696,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7944 | 8696 | ||
7945 | public LSL_Vector llGetGeometricCenter() | 8697 | public LSL_Vector llGetGeometricCenter() |
7946 | { | 8698 | { |
7947 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8699 | Vector3 tmp = m_host.GetGeometricCenter(); |
8700 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7948 | } | 8701 | } |
7949 | 8702 | ||
7950 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8703 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7955,7 +8708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7955 | 8708 | ||
7956 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | 8709 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
7957 | 8710 | ||
7958 | while (remaining != null && remaining.Length > 2) | 8711 | while ((object)remaining != null && remaining.Length > 2) |
7959 | { | 8712 | { |
7960 | int linknumber = remaining.GetLSLIntegerItem(0); | 8713 | int linknumber = remaining.GetLSLIntegerItem(0); |
7961 | rules = remaining.GetSublist(1, -1); | 8714 | rules = remaining.GetSublist(1, -1); |
@@ -7972,24 +8725,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7972 | { | 8725 | { |
7973 | m_host.AddScriptLPS(1); | 8726 | m_host.AddScriptLPS(1); |
7974 | 8727 | ||
7975 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8728 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8729 | // keep other options as before | ||
7976 | 8730 | ||
8731 | List<SceneObjectPart> parts; | ||
8732 | List<ScenePresence> avatars; | ||
8733 | |||
7977 | LSL_List res = new LSL_List(); | 8734 | LSL_List res = new LSL_List(); |
7978 | LSL_List remaining = null; | 8735 | LSL_List remaining = null; |
7979 | 8736 | ||
7980 | foreach (SceneObjectPart part in parts) | 8737 | while (rules.Length > 0) |
7981 | { | ||
7982 | remaining = GetPrimParams(part, rules, ref res); | ||
7983 | } | ||
7984 | |||
7985 | while (remaining != null && remaining.Length > 2) | ||
7986 | { | 8738 | { |
7987 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7988 | rules = remaining.GetSublist(1, -1); | ||
7989 | parts = GetLinkParts(linknumber); | 8739 | parts = GetLinkParts(linknumber); |
8740 | avatars = GetLinkAvatars(linknumber); | ||
7990 | 8741 | ||
8742 | remaining = null; | ||
7991 | foreach (SceneObjectPart part in parts) | 8743 | foreach (SceneObjectPart part in parts) |
8744 | { | ||
7992 | remaining = GetPrimParams(part, rules, ref res); | 8745 | remaining = GetPrimParams(part, rules, ref res); |
8746 | } | ||
8747 | foreach (ScenePresence avatar in avatars) | ||
8748 | { | ||
8749 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8750 | } | ||
8751 | |||
8752 | if ((object)remaining != null && remaining.Length > 0) | ||
8753 | { | ||
8754 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8755 | rules = remaining.GetSublist(1, -1); | ||
8756 | } | ||
8757 | else | ||
8758 | break; | ||
7993 | } | 8759 | } |
7994 | 8760 | ||
7995 | return res; | 8761 | return res; |
@@ -8034,13 +8800,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8034 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8800 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8035 | part.AbsolutePosition.Y, | 8801 | part.AbsolutePosition.Y, |
8036 | part.AbsolutePosition.Z); | 8802 | part.AbsolutePosition.Z); |
8037 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8038 | // linkset is rotated; they always reflect the child prim's world position | ||
8039 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8040 | // implementation, so will break scripts imported from there (not to mention it | ||
8041 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8042 | if (part.ParentID != 0) | ||
8043 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8044 | res.Add(v); | 8803 | res.Add(v); |
8045 | break; | 8804 | break; |
8046 | 8805 | ||
@@ -8212,30 +8971,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8212 | if (remain < 1) | 8971 | if (remain < 1) |
8213 | return null; | 8972 | return null; |
8214 | 8973 | ||
8215 | face=(int)rules.GetLSLIntegerItem(idx++); | 8974 | face = (int)rules.GetLSLIntegerItem(idx++); |
8216 | 8975 | ||
8217 | tex = part.Shape.Textures; | 8976 | tex = part.Shape.Textures; |
8977 | int shiny; | ||
8218 | if (face == ScriptBaseClass.ALL_SIDES) | 8978 | if (face == ScriptBaseClass.ALL_SIDES) |
8219 | { | 8979 | { |
8220 | for (face = 0; face < GetNumberOfSides(part); face++) | 8980 | for (face = 0; face < GetNumberOfSides(part); face++) |
8221 | { | 8981 | { |
8222 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8982 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8223 | // Convert Shininess to PRIM_SHINY_* | 8983 | if (shinyness == Shininess.High) |
8224 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8984 | { |
8225 | // PRIM_BUMP_* | 8985 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8226 | res.Add(new LSL_Integer((int)texface.Bump)); | 8986 | } |
8987 | else if (shinyness == Shininess.Medium) | ||
8988 | { | ||
8989 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8990 | } | ||
8991 | else if (shinyness == Shininess.Low) | ||
8992 | { | ||
8993 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8994 | } | ||
8995 | else | ||
8996 | { | ||
8997 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8998 | } | ||
8999 | res.Add(new LSL_Integer(shiny)); | ||
9000 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8227 | } | 9001 | } |
8228 | } | 9002 | } |
8229 | else | 9003 | else |
8230 | { | 9004 | { |
8231 | if (face >= 0 && face < GetNumberOfSides(part)) | 9005 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9006 | if (shinyness == Shininess.High) | ||
8232 | { | 9007 | { |
8233 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9008 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8234 | // Convert Shininess to PRIM_SHINY_* | 9009 | } |
8235 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9010 | else if (shinyness == Shininess.Medium) |
8236 | // PRIM_BUMP_* | 9011 | { |
8237 | res.Add(new LSL_Integer((int)texface.Bump)); | 9012 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9013 | } | ||
9014 | else if (shinyness == Shininess.Low) | ||
9015 | { | ||
9016 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9017 | } | ||
9018 | else | ||
9019 | { | ||
9020 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8238 | } | 9021 | } |
9022 | res.Add(new LSL_Integer(shiny)); | ||
9023 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8239 | } | 9024 | } |
8240 | break; | 9025 | break; |
8241 | 9026 | ||
@@ -8243,24 +9028,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8243 | if (remain < 1) | 9028 | if (remain < 1) |
8244 | return null; | 9029 | return null; |
8245 | 9030 | ||
8246 | face=(int)rules.GetLSLIntegerItem(idx++); | 9031 | face = (int)rules.GetLSLIntegerItem(idx++); |
8247 | 9032 | ||
8248 | tex = part.Shape.Textures; | 9033 | tex = part.Shape.Textures; |
9034 | int fullbright; | ||
8249 | if (face == ScriptBaseClass.ALL_SIDES) | 9035 | if (face == ScriptBaseClass.ALL_SIDES) |
8250 | { | 9036 | { |
8251 | for (face = 0; face < GetNumberOfSides(part); face++) | 9037 | for (face = 0; face < GetNumberOfSides(part); face++) |
8252 | { | 9038 | { |
8253 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9039 | if (tex.GetFace((uint)face).Fullbright == true) |
8254 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9040 | { |
9041 | fullbright = ScriptBaseClass.TRUE; | ||
9042 | } | ||
9043 | else | ||
9044 | { | ||
9045 | fullbright = ScriptBaseClass.FALSE; | ||
9046 | } | ||
9047 | res.Add(new LSL_Integer(fullbright)); | ||
8255 | } | 9048 | } |
8256 | } | 9049 | } |
8257 | else | 9050 | else |
8258 | { | 9051 | { |
8259 | if (face >= 0 && face < GetNumberOfSides(part)) | 9052 | if (tex.GetFace((uint)face).Fullbright == true) |
8260 | { | 9053 | { |
8261 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9054 | fullbright = ScriptBaseClass.TRUE; |
8262 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9055 | } |
9056 | else | ||
9057 | { | ||
9058 | fullbright = ScriptBaseClass.FALSE; | ||
8263 | } | 9059 | } |
9060 | res.Add(new LSL_Integer(fullbright)); | ||
8264 | } | 9061 | } |
8265 | break; | 9062 | break; |
8266 | 9063 | ||
@@ -8282,27 +9079,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8282 | break; | 9079 | break; |
8283 | 9080 | ||
8284 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9081 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9082 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8285 | if (remain < 1) | 9083 | if (remain < 1) |
8286 | return null; | 9084 | return null; |
8287 | 9085 | ||
8288 | face=(int)rules.GetLSLIntegerItem(idx++); | 9086 | face = (int)rules.GetLSLIntegerItem(idx++); |
8289 | 9087 | ||
8290 | tex = part.Shape.Textures; | 9088 | tex = part.Shape.Textures; |
8291 | if (face == ScriptBaseClass.ALL_SIDES) | 9089 | if (face == ScriptBaseClass.ALL_SIDES) |
8292 | { | 9090 | { |
8293 | for (face = 0; face < GetNumberOfSides(part); face++) | 9091 | for (face = 0; face < GetNumberOfSides(part); face++) |
8294 | { | 9092 | { |
8295 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9093 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8296 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9094 | { |
8297 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9095 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9096 | } | ||
9097 | else | ||
9098 | { | ||
9099 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9100 | } | ||
8298 | } | 9101 | } |
8299 | } | 9102 | } |
8300 | else | 9103 | else |
8301 | { | 9104 | { |
8302 | if (face >= 0 && face < GetNumberOfSides(part)) | 9105 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8303 | { | 9106 | { |
8304 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9107 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8305 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9108 | } |
9109 | else | ||
9110 | { | ||
9111 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8306 | } | 9112 | } |
8307 | } | 9113 | } |
8308 | break; | 9114 | break; |
@@ -8326,24 +9132,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8326 | if (remain < 1) | 9132 | if (remain < 1) |
8327 | return null; | 9133 | return null; |
8328 | 9134 | ||
8329 | face=(int)rules.GetLSLIntegerItem(idx++); | 9135 | face = (int)rules.GetLSLIntegerItem(idx++); |
8330 | 9136 | ||
8331 | tex = part.Shape.Textures; | 9137 | tex = part.Shape.Textures; |
9138 | float primglow; | ||
8332 | if (face == ScriptBaseClass.ALL_SIDES) | 9139 | if (face == ScriptBaseClass.ALL_SIDES) |
8333 | { | 9140 | { |
8334 | for (face = 0; face < GetNumberOfSides(part); face++) | 9141 | for (face = 0; face < GetNumberOfSides(part); face++) |
8335 | { | 9142 | { |
8336 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9143 | primglow = tex.GetFace((uint)face).Glow; |
8337 | res.Add(new LSL_Float(texface.Glow)); | 9144 | res.Add(new LSL_Float(primglow)); |
8338 | } | 9145 | } |
8339 | } | 9146 | } |
8340 | else | 9147 | else |
8341 | { | 9148 | { |
8342 | if (face >= 0 && face < GetNumberOfSides(part)) | 9149 | primglow = tex.GetFace((uint)face).Glow; |
8343 | { | 9150 | res.Add(new LSL_Float(primglow)); |
8344 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8345 | res.Add(new LSL_Float(texface.Glow)); | ||
8346 | } | ||
8347 | } | 9151 | } |
8348 | break; | 9152 | break; |
8349 | 9153 | ||
@@ -8355,15 +9159,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8355 | textColor.B)); | 9159 | textColor.B)); |
8356 | res.Add(new LSL_Float(textColor.A)); | 9160 | res.Add(new LSL_Float(textColor.A)); |
8357 | break; | 9161 | break; |
9162 | |||
8358 | case (int)ScriptBaseClass.PRIM_NAME: | 9163 | case (int)ScriptBaseClass.PRIM_NAME: |
8359 | res.Add(new LSL_String(part.Name)); | 9164 | res.Add(new LSL_String(part.Name)); |
8360 | break; | 9165 | break; |
9166 | |||
8361 | case (int)ScriptBaseClass.PRIM_DESC: | 9167 | case (int)ScriptBaseClass.PRIM_DESC: |
8362 | res.Add(new LSL_String(part.Description)); | 9168 | res.Add(new LSL_String(part.Description)); |
8363 | break; | 9169 | break; |
9170 | |||
8364 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9171 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8365 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9172 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8366 | break; | 9173 | break; |
9174 | |||
8367 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9175 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8368 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9176 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8369 | break; | 9177 | break; |
@@ -8974,8 +9782,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8974 | // The function returns an ordered list | 9782 | // The function returns an ordered list |
8975 | // representing the tokens found in the supplied | 9783 | // representing the tokens found in the supplied |
8976 | // sources string. If two successive tokenizers | 9784 | // sources string. If two successive tokenizers |
8977 | // are encountered, then a NULL entry is added | 9785 | // are encountered, then a null-string entry is |
8978 | // to the list. | 9786 | // added to the list. |
8979 | // | 9787 | // |
8980 | // It is a precondition that the source and | 9788 | // It is a precondition that the source and |
8981 | // toekizer lisst are non-null. If they are null, | 9789 | // toekizer lisst are non-null. If they are null, |
@@ -8983,7 +9791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8983 | // while their lengths are being determined. | 9791 | // while their lengths are being determined. |
8984 | // | 9792 | // |
8985 | // A small amount of working memoryis required | 9793 | // A small amount of working memoryis required |
8986 | // of approximately 8*#tokenizers. | 9794 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8987 | // | 9795 | // |
8988 | // There are many ways in which this function | 9796 | // There are many ways in which this function |
8989 | // can be implemented, this implementation is | 9797 | // can be implemented, this implementation is |
@@ -8999,155 +9807,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8999 | // and eliminates redundant tokenizers as soon | 9807 | // and eliminates redundant tokenizers as soon |
9000 | // as is possible. | 9808 | // as is possible. |
9001 | // | 9809 | // |
9002 | // The implementation tries to avoid any copying | 9810 | // The implementation tries to minimize temporary |
9003 | // of arrays or other objects. | 9811 | // garbage generation. |
9004 | // </remarks> | 9812 | // </remarks> |
9005 | 9813 | ||
9006 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9814 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9007 | { | 9815 | { |
9008 | int beginning = 0; | 9816 | return ParseString2List(src, separators, spacers, true); |
9009 | int srclen = src.Length; | 9817 | } |
9010 | int seplen = separators.Length; | ||
9011 | object[] separray = separators.Data; | ||
9012 | int spclen = spacers.Length; | ||
9013 | object[] spcarray = spacers.Data; | ||
9014 | int mlen = seplen+spclen; | ||
9015 | |||
9016 | int[] offset = new int[mlen+1]; | ||
9017 | bool[] active = new bool[mlen]; | ||
9018 | |||
9019 | int best; | ||
9020 | int j; | ||
9021 | |||
9022 | // Initial capacity reduces resize cost | ||
9023 | 9818 | ||
9024 | LSL_List tokens = new LSL_List(); | 9819 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9820 | { | ||
9821 | int srclen = src.Length; | ||
9822 | int seplen = separators.Length; | ||
9823 | object[] separray = separators.Data; | ||
9824 | int spclen = spacers.Length; | ||
9825 | object[] spcarray = spacers.Data; | ||
9826 | int dellen = 0; | ||
9827 | string[] delarray = new string[seplen+spclen]; | ||
9025 | 9828 | ||
9026 | // All entries are initially valid | 9829 | int outlen = 0; |
9830 | string[] outarray = new string[srclen*2+1]; | ||
9027 | 9831 | ||
9028 | for (int i = 0; i < mlen; i++) | 9832 | int i, j; |
9029 | active[i] = true; | 9833 | string d; |
9030 | 9834 | ||
9031 | offset[mlen] = srclen; | 9835 | m_host.AddScriptLPS(1); |
9032 | 9836 | ||
9033 | while (beginning < srclen) | 9837 | /* |
9838 | * Convert separator and spacer lists to C# strings. | ||
9839 | * Also filter out null strings so we don't hang. | ||
9840 | */ | ||
9841 | for (i = 0; i < seplen; i ++) | ||
9034 | { | 9842 | { |
9843 | d = separray[i].ToString(); | ||
9844 | if (d.Length > 0) | ||
9845 | { | ||
9846 | delarray[dellen++] = d; | ||
9847 | } | ||
9848 | } | ||
9849 | seplen = dellen; | ||
9035 | 9850 | ||
9036 | best = mlen; // as bad as it gets | 9851 | for (i = 0; i < spclen; i ++) |
9852 | { | ||
9853 | d = spcarray[i].ToString(); | ||
9854 | if (d.Length > 0) | ||
9855 | { | ||
9856 | delarray[dellen++] = d; | ||
9857 | } | ||
9858 | } | ||
9037 | 9859 | ||
9038 | // Scan for separators | 9860 | /* |
9861 | * Scan through source string from beginning to end. | ||
9862 | */ | ||
9863 | for (i = 0;;) | ||
9864 | { | ||
9039 | 9865 | ||
9040 | for (j = 0; j < seplen; j++) | 9866 | /* |
9867 | * Find earliest delimeter in src starting at i (if any). | ||
9868 | */ | ||
9869 | int earliestDel = -1; | ||
9870 | int earliestSrc = srclen; | ||
9871 | string earliestStr = null; | ||
9872 | for (j = 0; j < dellen; j ++) | ||
9041 | { | 9873 | { |
9042 | if (separray[j].ToString() == String.Empty) | 9874 | d = delarray[j]; |
9043 | active[j] = false; | 9875 | if (d != null) |
9044 | |||
9045 | if (active[j]) | ||
9046 | { | 9876 | { |
9047 | // scan all of the markers | 9877 | int index = src.IndexOf(d, i); |
9048 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9878 | if (index < 0) |
9049 | { | 9879 | { |
9050 | // not present at all | 9880 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9051 | active[j] = false; | ||
9052 | } | 9881 | } |
9053 | else | 9882 | else if (index < earliestSrc) |
9054 | { | 9883 | { |
9055 | // present and correct | 9884 | earliestSrc = index; // where delimeter starts in source string |
9056 | if (offset[j] < offset[best]) | 9885 | earliestDel = j; // where delimeter is in delarray[] |
9057 | { | 9886 | earliestStr = d; // the delimeter string from delarray[] |
9058 | // closest so far | 9887 | if (index == i) break; // can't do any better than found at beg of string |
9059 | best = j; | ||
9060 | if (offset[best] == beginning) | ||
9061 | break; | ||
9062 | } | ||
9063 | } | 9888 | } |
9064 | } | 9889 | } |
9065 | } | 9890 | } |
9066 | 9891 | ||
9067 | // Scan for spacers | 9892 | /* |
9068 | 9893 | * Output source string starting at i through start of earliest delimeter. | |
9069 | if (offset[best] != beginning) | 9894 | */ |
9895 | if (keepNulls || (earliestSrc > i)) | ||
9070 | { | 9896 | { |
9071 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9897 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9072 | { | ||
9073 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9074 | active[j] = false; | ||
9075 | |||
9076 | if (active[j]) | ||
9077 | { | ||
9078 | // scan all of the markers | ||
9079 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9080 | { | ||
9081 | // not present at all | ||
9082 | active[j] = false; | ||
9083 | } | ||
9084 | else | ||
9085 | { | ||
9086 | // present and correct | ||
9087 | if (offset[j] < offset[best]) | ||
9088 | { | ||
9089 | // closest so far | ||
9090 | best = j; | ||
9091 | } | ||
9092 | } | ||
9093 | } | ||
9094 | } | ||
9095 | } | 9898 | } |
9096 | 9899 | ||
9097 | // This is the normal exit from the scanning loop | 9900 | /* |
9901 | * If no delimeter found at or after i, we're done scanning. | ||
9902 | */ | ||
9903 | if (earliestDel < 0) break; | ||
9098 | 9904 | ||
9099 | if (best == mlen) | 9905 | /* |
9906 | * If delimeter was a spacer, output the spacer. | ||
9907 | */ | ||
9908 | if (earliestDel >= seplen) | ||
9100 | { | 9909 | { |
9101 | // no markers were found on this pass | 9910 | outarray[outlen++] = earliestStr; |
9102 | // so we're pretty much done | ||
9103 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9104 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9105 | break; | ||
9106 | } | 9911 | } |
9107 | 9912 | ||
9108 | // Otherwise we just add the newly delimited token | 9913 | /* |
9109 | // and recalculate where the search should continue. | 9914 | * Look at rest of src string following delimeter. |
9110 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9915 | */ |
9111 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9916 | i = earliestSrc + earliestStr.Length; |
9112 | |||
9113 | if (best < seplen) | ||
9114 | { | ||
9115 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9116 | } | ||
9117 | else | ||
9118 | { | ||
9119 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9120 | string str = spcarray[best - seplen].ToString(); | ||
9121 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9122 | tokens.Add(new LSL_String(str)); | ||
9123 | } | ||
9124 | } | 9917 | } |
9125 | 9918 | ||
9126 | // This an awkward an not very intuitive boundary case. If the | 9919 | /* |
9127 | // last substring is a tokenizer, then there is an implied trailing | 9920 | * Make up an exact-sized output array suitable for an LSL_List object. |
9128 | // null list entry. Hopefully the single comparison will not be too | 9921 | */ |
9129 | // arduous. Alternatively the 'break' could be replced with a return | 9922 | object[] outlist = new object[outlen]; |
9130 | // but that's shabby programming. | 9923 | for (i = 0; i < outlen; i ++) |
9131 | |||
9132 | if ((beginning == srclen) && (keepNulls)) | ||
9133 | { | 9924 | { |
9134 | if (srclen != 0) | 9925 | outlist[i] = new LSL_String(outarray[i]); |
9135 | tokens.Add(new LSL_String("")); | ||
9136 | } | 9926 | } |
9137 | 9927 | return new LSL_List(outlist); | |
9138 | return tokens; | ||
9139 | } | ||
9140 | |||
9141 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9142 | { | ||
9143 | m_host.AddScriptLPS(1); | ||
9144 | return this.ParseString(src, separators, spacers, false); | ||
9145 | } | ||
9146 | |||
9147 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9148 | { | ||
9149 | m_host.AddScriptLPS(1); | ||
9150 | return this.ParseString(src, separators, spacers, true); | ||
9151 | } | 9928 | } |
9152 | 9929 | ||
9153 | public LSL_Integer llGetObjectPermMask(int mask) | 9930 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9242,6 +10019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9242 | case 4: | 10019 | case 4: |
9243 | return (int)item.NextPermissions; | 10020 | return (int)item.NextPermissions; |
9244 | } | 10021 | } |
10022 | m_host.TaskInventory.LockItemsForRead(false); | ||
9245 | 10023 | ||
9246 | return -1; | 10024 | return -1; |
9247 | } | 10025 | } |
@@ -9445,31 +10223,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9445 | UUID key = new UUID(); | 10223 | UUID key = new UUID(); |
9446 | if (UUID.TryParse(id, out key)) | 10224 | if (UUID.TryParse(id, out key)) |
9447 | { | 10225 | { |
9448 | try | 10226 | // return total object mass |
9449 | { | 10227 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9450 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10228 | if (part != null) |
9451 | if (obj != null) | 10229 | return part.ParentGroup.GetMass(); |
9452 | return (double)obj.GetMass(); | 10230 | |
9453 | // the object is null so the key is for an avatar | 10231 | // the object is null so the key is for an avatar |
9454 | ScenePresence avatar = World.GetScenePresence(key); | 10232 | ScenePresence avatar = World.GetScenePresence(key); |
9455 | if (avatar != null) | 10233 | if (avatar != null) |
9456 | if (avatar.IsChildAgent) | ||
9457 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9458 | // child agents have a mass of 1.0 | ||
9459 | return 1; | ||
9460 | else | ||
9461 | return (double)avatar.GetMass(); | ||
9462 | } | ||
9463 | catch (KeyNotFoundException) | ||
9464 | { | 10234 | { |
9465 | return 0; // The Object/Agent not in the region so just return zero | 10235 | if (avatar.IsChildAgent) |
10236 | { | ||
10237 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10238 | // child agents have a mass of 1.0 | ||
10239 | return 1; | ||
10240 | } | ||
10241 | else | ||
10242 | { | ||
10243 | return (double)avatar.GetMass(); | ||
10244 | } | ||
9466 | } | 10245 | } |
9467 | } | 10246 | } |
9468 | return 0; | 10247 | return 0; |
9469 | } | 10248 | } |
9470 | 10249 | ||
9471 | /// <summary> | 10250 | /// <summary> |
9472 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10251 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9473 | /// start and end and inserts the src list in its place. The inclusive | 10252 | /// start and end and inserts the src list in its place. The inclusive |
9474 | /// nature of the indices means that at least one element must be deleted | 10253 | /// nature of the indices means that at least one element must be deleted |
9475 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10254 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9526,16 +10305,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9526 | // based upon end. Note that if end exceeds the upper | 10305 | // based upon end. Note that if end exceeds the upper |
9527 | // bound in this case, the entire destination list | 10306 | // bound in this case, the entire destination list |
9528 | // is removed. | 10307 | // is removed. |
9529 | else | 10308 | else if (start == 0) |
9530 | { | 10309 | { |
9531 | if (end + 1 < dest.Length) | 10310 | if (end + 1 < dest.Length) |
9532 | { | ||
9533 | return src + dest.GetSublist(end + 1, -1); | 10311 | return src + dest.GetSublist(end + 1, -1); |
9534 | } | ||
9535 | else | 10312 | else |
9536 | { | ||
9537 | return src; | 10313 | return src; |
9538 | } | 10314 | } |
10315 | else // Start < 0 | ||
10316 | { | ||
10317 | if (end + 1 < dest.Length) | ||
10318 | return dest.GetSublist(end + 1, -1); | ||
10319 | else | ||
10320 | return new LSL_List(); | ||
9539 | } | 10321 | } |
9540 | } | 10322 | } |
9541 | // Finally, if start > end, we strip away a prefix and | 10323 | // Finally, if start > end, we strip away a prefix and |
@@ -9586,17 +10368,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9586 | int width = 0; | 10368 | int width = 0; |
9587 | int height = 0; | 10369 | int height = 0; |
9588 | 10370 | ||
9589 | ParcelMediaCommandEnum? commandToSend = null; | 10371 | uint commandToSend = 0; |
9590 | float time = 0.0f; // default is from start | 10372 | float time = 0.0f; // default is from start |
9591 | 10373 | ||
9592 | ScenePresence presence = null; | 10374 | ScenePresence presence = null; |
9593 | 10375 | ||
9594 | for (int i = 0; i < commandList.Data.Length; i++) | 10376 | for (int i = 0; i < commandList.Data.Length; i++) |
9595 | { | 10377 | { |
9596 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10378 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9597 | switch (command) | 10379 | switch (command) |
9598 | { | 10380 | { |
9599 | case ParcelMediaCommandEnum.Agent: | 10381 | case (uint)ParcelMediaCommandEnum.Agent: |
9600 | // we send only to one agent | 10382 | // we send only to one agent |
9601 | if ((i + 1) < commandList.Length) | 10383 | if ((i + 1) < commandList.Length) |
9602 | { | 10384 | { |
@@ -9613,25 +10395,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9613 | } | 10395 | } |
9614 | break; | 10396 | break; |
9615 | 10397 | ||
9616 | case ParcelMediaCommandEnum.Loop: | 10398 | case (uint)ParcelMediaCommandEnum.Loop: |
9617 | loop = 1; | 10399 | loop = 1; |
9618 | commandToSend = command; | 10400 | commandToSend = command; |
9619 | update = true; //need to send the media update packet to set looping | 10401 | update = true; //need to send the media update packet to set looping |
9620 | break; | 10402 | break; |
9621 | 10403 | ||
9622 | case ParcelMediaCommandEnum.Play: | 10404 | case (uint)ParcelMediaCommandEnum.Play: |
9623 | loop = 0; | 10405 | loop = 0; |
9624 | commandToSend = command; | 10406 | commandToSend = command; |
9625 | update = true; //need to send the media update packet to make sure it doesn't loop | 10407 | update = true; //need to send the media update packet to make sure it doesn't loop |
9626 | break; | 10408 | break; |
9627 | 10409 | ||
9628 | case ParcelMediaCommandEnum.Pause: | 10410 | case (uint)ParcelMediaCommandEnum.Pause: |
9629 | case ParcelMediaCommandEnum.Stop: | 10411 | case (uint)ParcelMediaCommandEnum.Stop: |
9630 | case ParcelMediaCommandEnum.Unload: | 10412 | case (uint)ParcelMediaCommandEnum.Unload: |
9631 | commandToSend = command; | 10413 | commandToSend = command; |
9632 | break; | 10414 | break; |
9633 | 10415 | ||
9634 | case ParcelMediaCommandEnum.Url: | 10416 | case (uint)ParcelMediaCommandEnum.Url: |
9635 | if ((i + 1) < commandList.Length) | 10417 | if ((i + 1) < commandList.Length) |
9636 | { | 10418 | { |
9637 | if (commandList.Data[i + 1] is LSL_String) | 10419 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9644,7 +10426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9644 | } | 10426 | } |
9645 | break; | 10427 | break; |
9646 | 10428 | ||
9647 | case ParcelMediaCommandEnum.Texture: | 10429 | case (uint)ParcelMediaCommandEnum.Texture: |
9648 | if ((i + 1) < commandList.Length) | 10430 | if ((i + 1) < commandList.Length) |
9649 | { | 10431 | { |
9650 | if (commandList.Data[i + 1] is LSL_String) | 10432 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9657,7 +10439,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9657 | } | 10439 | } |
9658 | break; | 10440 | break; |
9659 | 10441 | ||
9660 | case ParcelMediaCommandEnum.Time: | 10442 | case (uint)ParcelMediaCommandEnum.Time: |
9661 | if ((i + 1) < commandList.Length) | 10443 | if ((i + 1) < commandList.Length) |
9662 | { | 10444 | { |
9663 | if (commandList.Data[i + 1] is LSL_Float) | 10445 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9669,7 +10451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9669 | } | 10451 | } |
9670 | break; | 10452 | break; |
9671 | 10453 | ||
9672 | case ParcelMediaCommandEnum.AutoAlign: | 10454 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9673 | if ((i + 1) < commandList.Length) | 10455 | if ((i + 1) < commandList.Length) |
9674 | { | 10456 | { |
9675 | if (commandList.Data[i + 1] is LSL_Integer) | 10457 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9683,7 +10465,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9683 | } | 10465 | } |
9684 | break; | 10466 | break; |
9685 | 10467 | ||
9686 | case ParcelMediaCommandEnum.Type: | 10468 | case (uint)ParcelMediaCommandEnum.Type: |
9687 | if ((i + 1) < commandList.Length) | 10469 | if ((i + 1) < commandList.Length) |
9688 | { | 10470 | { |
9689 | if (commandList.Data[i + 1] is LSL_String) | 10471 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9696,7 +10478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9696 | } | 10478 | } |
9697 | break; | 10479 | break; |
9698 | 10480 | ||
9699 | case ParcelMediaCommandEnum.Desc: | 10481 | case (uint)ParcelMediaCommandEnum.Desc: |
9700 | if ((i + 1) < commandList.Length) | 10482 | if ((i + 1) < commandList.Length) |
9701 | { | 10483 | { |
9702 | if (commandList.Data[i + 1] is LSL_String) | 10484 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9709,7 +10491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9709 | } | 10491 | } |
9710 | break; | 10492 | break; |
9711 | 10493 | ||
9712 | case ParcelMediaCommandEnum.Size: | 10494 | case (uint)ParcelMediaCommandEnum.Size: |
9713 | if ((i + 2) < commandList.Length) | 10495 | if ((i + 2) < commandList.Length) |
9714 | { | 10496 | { |
9715 | if (commandList.Data[i + 1] is LSL_Integer) | 10497 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9779,7 +10561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9779 | } | 10561 | } |
9780 | } | 10562 | } |
9781 | 10563 | ||
9782 | if (commandToSend != null) | 10564 | if (commandToSend != 0) |
9783 | { | 10565 | { |
9784 | // the commandList contained a start/stop/... command, too | 10566 | // the commandList contained a start/stop/... command, too |
9785 | if (presence == null) | 10567 | if (presence == null) |
@@ -9816,7 +10598,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9816 | 10598 | ||
9817 | if (aList.Data[i] != null) | 10599 | if (aList.Data[i] != null) |
9818 | { | 10600 | { |
9819 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10601 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9820 | { | 10602 | { |
9821 | case ParcelMediaCommandEnum.Url: | 10603 | case ParcelMediaCommandEnum.Url: |
9822 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10604 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9873,15 +10655,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9873 | 10655 | ||
9874 | if (quick_pay_buttons.Data.Length < 4) | 10656 | if (quick_pay_buttons.Data.Length < 4) |
9875 | { | 10657 | { |
9876 | LSLError("List must have at least 4 elements"); | 10658 | int x; |
9877 | return; | 10659 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10660 | { | ||
10661 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10662 | } | ||
9878 | } | 10663 | } |
9879 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10664 | int[] nPrice = new int[5]; |
9880 | 10665 | nPrice[0] = price; | |
9881 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10666 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9882 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10667 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9883 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10668 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9884 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10669 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10670 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9885 | m_host.ParentGroup.HasGroupChanged = true; | 10671 | m_host.ParentGroup.HasGroupChanged = true; |
9886 | } | 10672 | } |
9887 | 10673 | ||
@@ -9898,7 +10684,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9898 | return new LSL_Vector(); | 10684 | return new LSL_Vector(); |
9899 | } | 10685 | } |
9900 | 10686 | ||
9901 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10687 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10688 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9902 | if (presence != null) | 10689 | if (presence != null) |
9903 | { | 10690 | { |
9904 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10691 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9920,7 +10707,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9920 | return new LSL_Rotation(); | 10707 | return new LSL_Rotation(); |
9921 | } | 10708 | } |
9922 | 10709 | ||
9923 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10710 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10711 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9924 | if (presence != null) | 10712 | if (presence != null) |
9925 | { | 10713 | { |
9926 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10714 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9980,14 +10768,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9980 | { | 10768 | { |
9981 | m_host.AddScriptLPS(1); | 10769 | m_host.AddScriptLPS(1); |
9982 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10770 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9983 | if (detectedParams == null) return; // only works on the first detected avatar | 10771 | if (detectedParams == null) |
9984 | 10772 | { | |
10773 | if (m_host.ParentGroup.IsAttachment == true) | ||
10774 | { | ||
10775 | detectedParams = new DetectParams(); | ||
10776 | detectedParams.Key = m_host.OwnerID; | ||
10777 | } | ||
10778 | else | ||
10779 | { | ||
10780 | return; | ||
10781 | } | ||
10782 | } | ||
10783 | |||
9985 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10784 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9986 | if (avatar != null) | 10785 | if (avatar != null) |
9987 | { | 10786 | { |
9988 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10787 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9989 | simname, pos, lookAt); | 10788 | simname, pos, lookAt); |
9990 | } | 10789 | } |
10790 | |||
9991 | ScriptSleep(1000); | 10791 | ScriptSleep(1000); |
9992 | } | 10792 | } |
9993 | 10793 | ||
@@ -10111,12 +10911,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10111 | 10911 | ||
10112 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10912 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10113 | object[] data = rules.Data; | 10913 | object[] data = rules.Data; |
10114 | for (int i = 0; i < data.Length; ++i) { | 10914 | for (int i = 0; i < data.Length; ++i) |
10915 | { | ||
10115 | int type = Convert.ToInt32(data[i++].ToString()); | 10916 | int type = Convert.ToInt32(data[i++].ToString()); |
10116 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10917 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10117 | 10918 | ||
10118 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10919 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10119 | switch (type) { | 10920 | switch (type) |
10921 | { | ||
10120 | case ScriptBaseClass.CAMERA_FOCUS: | 10922 | case ScriptBaseClass.CAMERA_FOCUS: |
10121 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10923 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10122 | case ScriptBaseClass.CAMERA_POSITION: | 10924 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10221,19 +11023,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10221 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11023 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10222 | { | 11024 | { |
10223 | m_host.AddScriptLPS(1); | 11025 | m_host.AddScriptLPS(1); |
10224 | string ret = String.Empty; | 11026 | |
10225 | string src1 = llBase64ToString(str1); | 11027 | if (str1 == String.Empty) |
10226 | string src2 = llBase64ToString(str2); | 11028 | return String.Empty; |
10227 | int c = 0; | 11029 | if (str2 == String.Empty) |
10228 | for (int i = 0; i < src1.Length; i++) | 11030 | return str1; |
11031 | |||
11032 | int len = str2.Length; | ||
11033 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11034 | { | ||
11035 | while (str2.EndsWith("=")) | ||
11036 | str2 = str2.Substring(0, str2.Length - 1); | ||
11037 | |||
11038 | len = str2.Length; | ||
11039 | int mod = len % 4; | ||
11040 | |||
11041 | if (mod == 1) | ||
11042 | str2 = str2.Substring(0, str2.Length - 1); | ||
11043 | else if (mod == 2) | ||
11044 | str2 += "=="; | ||
11045 | else if (mod == 3) | ||
11046 | str2 += "="; | ||
11047 | } | ||
11048 | |||
11049 | byte[] data1; | ||
11050 | byte[] data2; | ||
11051 | try | ||
10229 | { | 11052 | { |
10230 | ret += (char) (src1[i] ^ src2[c]); | 11053 | data1 = Convert.FromBase64String(str1); |
11054 | data2 = Convert.FromBase64String(str2); | ||
11055 | } | ||
11056 | catch (Exception) | ||
11057 | { | ||
11058 | return new LSL_String(String.Empty); | ||
11059 | } | ||
10231 | 11060 | ||
10232 | c++; | 11061 | byte[] d2 = new Byte[data1.Length]; |
10233 | if (c >= src2.Length) | 11062 | int pos = 0; |
10234 | c = 0; | 11063 | |
11064 | if (data1.Length <= data2.Length) | ||
11065 | { | ||
11066 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10235 | } | 11067 | } |
10236 | return llStringToBase64(ret); | 11068 | else |
11069 | { | ||
11070 | while (pos < data1.Length) | ||
11071 | { | ||
11072 | len = data1.Length - pos; | ||
11073 | if (len > data2.Length) | ||
11074 | len = data2.Length; | ||
11075 | |||
11076 | Array.Copy(data2, 0, d2, pos, len); | ||
11077 | pos += len; | ||
11078 | } | ||
11079 | } | ||
11080 | |||
11081 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11082 | data1[pos] ^= d2[pos]; | ||
11083 | |||
11084 | return Convert.ToBase64String(data1); | ||
10237 | } | 11085 | } |
10238 | 11086 | ||
10239 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11087 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10286,16 +11134,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10286 | if (userAgent != null) | 11134 | if (userAgent != null) |
10287 | httpHeaders["User-Agent"] = userAgent; | 11135 | httpHeaders["User-Agent"] = userAgent; |
10288 | 11136 | ||
11137 | // See if the URL contains any header hacks | ||
11138 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11139 | if (urlParts.Length > 1) | ||
11140 | { | ||
11141 | // Iterate the passed headers and parse them | ||
11142 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11143 | { | ||
11144 | // The rest of those would be added to the body in SL. | ||
11145 | // Let's not do that. | ||
11146 | if (urlParts[i] == String.Empty) | ||
11147 | break; | ||
11148 | |||
11149 | // See if this could be a valid header | ||
11150 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11151 | if (headerParts.Length != 2) | ||
11152 | continue; | ||
11153 | |||
11154 | string headerName = headerParts[0].Trim(); | ||
11155 | string headerValue = headerParts[1].Trim(); | ||
11156 | |||
11157 | // Filter out headers that could be used to abuse | ||
11158 | // another system or cloak the request | ||
11159 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11160 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11161 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11162 | headerName.ToLower() == "x-secondlife-region" || | ||
11163 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11164 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11165 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11166 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11167 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11168 | headerName.ToLower() == "connection" || | ||
11169 | headerName.ToLower() == "content-length" || | ||
11170 | headerName.ToLower() == "from" || | ||
11171 | headerName.ToLower() == "host" || | ||
11172 | headerName.ToLower() == "proxy-authorization" || | ||
11173 | headerName.ToLower() == "referer" || | ||
11174 | headerName.ToLower() == "trailer" || | ||
11175 | headerName.ToLower() == "transfer-encoding" || | ||
11176 | headerName.ToLower() == "via" || | ||
11177 | headerName.ToLower() == "authorization") | ||
11178 | continue; | ||
11179 | |||
11180 | httpHeaders[headerName] = headerValue; | ||
11181 | } | ||
11182 | |||
11183 | // Finally, strip any protocol specifier from the URL | ||
11184 | url = urlParts[0].Trim(); | ||
11185 | int idx = url.IndexOf(" HTTP/"); | ||
11186 | if (idx != -1) | ||
11187 | url = url.Substring(0, idx); | ||
11188 | } | ||
11189 | |||
10289 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11190 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10290 | Regex r = new Regex(authregex); | 11191 | Regex r = new Regex(authregex); |
10291 | int[] gnums = r.GetGroupNumbers(); | 11192 | int[] gnums = r.GetGroupNumbers(); |
10292 | Match m = r.Match(url); | 11193 | Match m = r.Match(url); |
10293 | if (m.Success) { | 11194 | if (m.Success) |
10294 | for (int i = 1; i < gnums.Length; i++) { | 11195 | { |
11196 | for (int i = 1; i < gnums.Length; i++) | ||
11197 | { | ||
10295 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11198 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10296 | //CaptureCollection cc = g.Captures; | 11199 | //CaptureCollection cc = g.Captures; |
10297 | } | 11200 | } |
10298 | if (m.Groups.Count == 5) { | 11201 | if (m.Groups.Count == 5) |
11202 | { | ||
10299 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11203 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10300 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11204 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10301 | } | 11205 | } |
@@ -10498,6 +11402,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10498 | 11402 | ||
10499 | LSL_List ret = new LSL_List(); | 11403 | LSL_List ret = new LSL_List(); |
10500 | UUID key = new UUID(); | 11404 | UUID key = new UUID(); |
11405 | |||
11406 | |||
10501 | if (UUID.TryParse(id, out key)) | 11407 | if (UUID.TryParse(id, out key)) |
10502 | { | 11408 | { |
10503 | ScenePresence av = World.GetScenePresence(key); | 11409 | ScenePresence av = World.GetScenePresence(key); |
@@ -10515,13 +11421,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10515 | ret.Add(new LSL_String("")); | 11421 | ret.Add(new LSL_String("")); |
10516 | break; | 11422 | break; |
10517 | case ScriptBaseClass.OBJECT_POS: | 11423 | case ScriptBaseClass.OBJECT_POS: |
10518 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11424 | Vector3 avpos; |
11425 | |||
11426 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11427 | { | ||
11428 | avpos = av.OffsetPosition; | ||
11429 | |||
11430 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11431 | avpos -= sitOffset; | ||
11432 | |||
11433 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11434 | } | ||
11435 | else | ||
11436 | avpos = av.AbsolutePosition; | ||
11437 | |||
11438 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10519 | break; | 11439 | break; |
10520 | case ScriptBaseClass.OBJECT_ROT: | 11440 | case ScriptBaseClass.OBJECT_ROT: |
10521 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11441 | Quaternion avrot = av.Rotation; |
11442 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11443 | { | ||
11444 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11445 | } | ||
11446 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10522 | break; | 11447 | break; |
10523 | case ScriptBaseClass.OBJECT_VELOCITY: | 11448 | case ScriptBaseClass.OBJECT_VELOCITY: |
10524 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11449 | Vector3 avvel = av.Velocity; |
11450 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10525 | break; | 11451 | break; |
10526 | case ScriptBaseClass.OBJECT_OWNER: | 11452 | case ScriptBaseClass.OBJECT_OWNER: |
10527 | ret.Add(new LSL_String(id)); | 11453 | ret.Add(new LSL_String(id)); |
@@ -10606,11 +11532,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10606 | case ScriptBaseClass.OBJECT_NAME: | 11532 | case ScriptBaseClass.OBJECT_NAME: |
10607 | ret.Add(new LSL_String(obj.Name)); | 11533 | ret.Add(new LSL_String(obj.Name)); |
10608 | break; | 11534 | break; |
10609 | case ScriptBaseClass.OBJECT_DESC: | 11535 | case ScriptBaseClass.OBJECT_DESC: |
10610 | ret.Add(new LSL_String(obj.Description)); | 11536 | ret.Add(new LSL_String(obj.Description)); |
10611 | break; | 11537 | break; |
10612 | case ScriptBaseClass.OBJECT_POS: | 11538 | case ScriptBaseClass.OBJECT_POS: |
10613 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11539 | Vector3 opos = obj.AbsolutePosition; |
11540 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10614 | break; | 11541 | break; |
10615 | case ScriptBaseClass.OBJECT_ROT: | 11542 | case ScriptBaseClass.OBJECT_ROT: |
10616 | { | 11543 | { |
@@ -10660,9 +11587,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10660 | // The value returned in SL for normal prims is prim count | 11587 | // The value returned in SL for normal prims is prim count |
10661 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11588 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10662 | break; | 11589 | break; |
10663 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11590 | |
10664 | // "Land Impact" calculations. These calculations are probably not applicable | 11591 | // costs below may need to be diferent for root parts, need to check |
10665 | // to OpenSim and are not yet complete in SL | ||
10666 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11592 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10667 | // The linden calculation is here | 11593 | // The linden calculation is here |
10668 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11594 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10670,16 +11596,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10670 | ret.Add(new LSL_Float(0)); | 11596 | ret.Add(new LSL_Float(0)); |
10671 | break; | 11597 | break; |
10672 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11598 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10673 | // The linden calculation is here | 11599 | // The value returned in SL for normal prims is prim count * 0.06 |
10674 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11600 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10675 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10676 | ret.Add(new LSL_Float(0)); | ||
10677 | break; | 11601 | break; |
10678 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11602 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10679 | // The linden calculation is here | 11603 | // The value returned in SL for normal prims is prim count |
10680 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11604 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10681 | // The value returned in SL for normal prims looks like the prim count | ||
10682 | ret.Add(new LSL_Float(0)); | ||
10683 | break; | 11605 | break; |
10684 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11606 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
10685 | ret.Add(new LSL_Float(0)); | 11607 | ret.Add(new LSL_Float(0)); |
@@ -10938,15 +11860,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10938 | return result; | 11860 | return result; |
10939 | } | 11861 | } |
10940 | 11862 | ||
10941 | public void print(string str) | 11863 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10942 | { | 11864 | { |
10943 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11865 | List<SceneObjectPart> parts = GetLinkParts(link); |
10944 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11866 | if (parts.Count < 1) |
10945 | if (ossl != null) | 11867 | return 0; |
10946 | { | 11868 | |
10947 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11869 | return GetNumberOfSides(parts[0]); |
10948 | m_log.Info("LSL print():" + str); | ||
10949 | } | ||
10950 | } | 11870 | } |
10951 | 11871 | ||
10952 | private string Name2Username(string name) | 11872 | private string Name2Username(string name) |
@@ -10991,7 +11911,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10991 | 11911 | ||
10992 | return rq.ToString(); | 11912 | return rq.ToString(); |
10993 | } | 11913 | } |
10994 | 11914 | /* | |
11915 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11916 | { | ||
11917 | m_SayShoutCount = 0; | ||
11918 | } | ||
11919 | */ | ||
10995 | private struct Tri | 11920 | private struct Tri |
10996 | { | 11921 | { |
10997 | public Vector3 p1; | 11922 | public Vector3 p1; |
@@ -11140,9 +12065,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11140 | 12065 | ||
11141 | ContactResult result = new ContactResult (); | 12066 | ContactResult result = new ContactResult (); |
11142 | result.ConsumerID = group.LocalId; | 12067 | result.ConsumerID = group.LocalId; |
11143 | result.Depth = intersection.distance; | 12068 | // result.Depth = intersection.distance; |
11144 | result.Normal = intersection.normal; | 12069 | result.Normal = intersection.normal; |
11145 | result.Pos = intersection.ipoint; | 12070 | result.Pos = intersection.ipoint; |
12071 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11146 | 12072 | ||
11147 | contacts.Add(result); | 12073 | contacts.Add(result); |
11148 | }); | 12074 | }); |
@@ -11275,6 +12201,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11275 | 12201 | ||
11276 | return contacts[0]; | 12202 | return contacts[0]; |
11277 | } | 12203 | } |
12204 | /* | ||
12205 | // not done: | ||
12206 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12207 | { | ||
12208 | ContactResult[] contacts = null; | ||
12209 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12210 | { | ||
12211 | if (m_host.ParentGroup == group) | ||
12212 | return; | ||
12213 | |||
12214 | if (group.IsAttachment) | ||
12215 | return; | ||
12216 | |||
12217 | if(group.RootPart.PhysActor != null) | ||
12218 | return; | ||
12219 | |||
12220 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12221 | }); | ||
12222 | return contacts; | ||
12223 | } | ||
12224 | */ | ||
11278 | 12225 | ||
11279 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12226 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11280 | { | 12227 | { |
@@ -11398,18 +12345,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11398 | } | 12345 | } |
11399 | } | 12346 | } |
11400 | 12347 | ||
12348 | // Double check this | ||
11401 | if (checkTerrain) | 12349 | if (checkTerrain) |
11402 | { | 12350 | { |
11403 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12351 | bool skipGroundCheck = false; |
11404 | if (groundContact != null) | 12352 | |
11405 | results.Add((ContactResult)groundContact); | 12353 | foreach (ContactResult c in results) |
12354 | { | ||
12355 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12356 | skipGroundCheck = true; | ||
12357 | } | ||
12358 | |||
12359 | if (!skipGroundCheck) | ||
12360 | { | ||
12361 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12362 | if (groundContact != null) | ||
12363 | results.Add((ContactResult)groundContact); | ||
12364 | } | ||
11406 | } | 12365 | } |
11407 | 12366 | ||
11408 | results.Sort(delegate(ContactResult a, ContactResult b) | 12367 | results.Sort(delegate(ContactResult a, ContactResult b) |
11409 | { | 12368 | { |
11410 | return a.Depth.CompareTo(b.Depth); | 12369 | return a.Depth.CompareTo(b.Depth); |
11411 | }); | 12370 | }); |
11412 | 12371 | ||
11413 | int values = 0; | 12372 | int values = 0; |
11414 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12373 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11415 | 12374 | ||
@@ -11502,7 +12461,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11502 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12461 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11503 | if (!isAccount) return 0; | 12462 | if (!isAccount) return 0; |
11504 | if (estate.HasAccess(id)) return 1; | 12463 | if (estate.HasAccess(id)) return 1; |
11505 | if (estate.IsBanned(id)) | 12464 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11506 | estate.RemoveBan(id); | 12465 | estate.RemoveBan(id); |
11507 | estate.AddEstateUser(id); | 12466 | estate.AddEstateUser(id); |
11508 | break; | 12467 | break; |
@@ -11521,14 +12480,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11521 | break; | 12480 | break; |
11522 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12481 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11523 | if (!isAccount) return 0; | 12482 | if (!isAccount) return 0; |
11524 | if (estate.IsBanned(id)) return 1; | 12483 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11525 | EstateBan ban = new EstateBan(); | 12484 | EstateBan ban = new EstateBan(); |
11526 | ban.EstateID = estate.EstateID; | 12485 | ban.EstateID = estate.EstateID; |
11527 | ban.BannedUserID = id; | 12486 | ban.BannedUserID = id; |
11528 | estate.AddBan(ban); | 12487 | estate.AddBan(ban); |
11529 | break; | 12488 | break; |
11530 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12489 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11531 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12490 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11532 | estate.RemoveBan(id); | 12491 | estate.RemoveBan(id); |
11533 | break; | 12492 | break; |
11534 | default: return 0; | 12493 | default: return 0; |
@@ -11557,7 +12516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11557 | return 16384; | 12516 | return 16384; |
11558 | } | 12517 | } |
11559 | 12518 | ||
11560 | public LSL_Integer llGetUsedMemory() | 12519 | public virtual LSL_Integer llGetUsedMemory() |
11561 | { | 12520 | { |
11562 | m_host.AddScriptLPS(1); | 12521 | m_host.AddScriptLPS(1); |
11563 | // The value returned for LSO scripts in SL | 12522 | // The value returned for LSO scripts in SL |
@@ -11585,19 +12544,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11585 | public void llSetSoundQueueing(int queue) | 12544 | public void llSetSoundQueueing(int queue) |
11586 | { | 12545 | { |
11587 | m_host.AddScriptLPS(1); | 12546 | m_host.AddScriptLPS(1); |
11588 | NotImplemented("llSetSoundQueueing"); | ||
11589 | } | 12547 | } |
11590 | 12548 | ||
11591 | public void llCollisionSprite(string impact_sprite) | 12549 | public void llCollisionSprite(string impact_sprite) |
11592 | { | 12550 | { |
11593 | m_host.AddScriptLPS(1); | 12551 | m_host.AddScriptLPS(1); |
11594 | NotImplemented("llCollisionSprite"); | 12552 | // Viewer 2.0 broke this and it's likely LL has no intention |
12553 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11595 | } | 12554 | } |
11596 | 12555 | ||
11597 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12556 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11598 | { | 12557 | { |
11599 | m_host.AddScriptLPS(1); | 12558 | m_host.AddScriptLPS(1); |
11600 | NotImplemented("llGodLikeRezObject"); | 12559 | |
12560 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12561 | NotImplemented("llGodLikeRezObject"); | ||
12562 | |||
12563 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12564 | if (rezAsset == null) | ||
12565 | { | ||
12566 | llSay(0, "Asset not found"); | ||
12567 | return; | ||
12568 | } | ||
12569 | |||
12570 | SceneObjectGroup group = null; | ||
12571 | |||
12572 | try | ||
12573 | { | ||
12574 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12575 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12576 | } | ||
12577 | catch | ||
12578 | { | ||
12579 | llSay(0, "Asset not found"); | ||
12580 | return; | ||
12581 | } | ||
12582 | |||
12583 | if (group == null) | ||
12584 | { | ||
12585 | llSay(0, "Asset not found"); | ||
12586 | return; | ||
12587 | } | ||
12588 | |||
12589 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12590 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12591 | |||
12592 | group.ResetIDs(); | ||
12593 | |||
12594 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12595 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12596 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12597 | group.ScheduleGroupForFullUpdate(); | ||
12598 | |||
12599 | // objects rezzed with this method are die_at_edge by default. | ||
12600 | group.RootPart.SetDieAtEdge(true); | ||
12601 | |||
12602 | group.ResumeScripts(); | ||
12603 | |||
12604 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12605 | "object_rez", new Object[] { | ||
12606 | new LSL_String( | ||
12607 | group.RootPart.UUID.ToString()) }, | ||
12608 | new DetectParams[0])); | ||
11601 | } | 12609 | } |
11602 | 12610 | ||
11603 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12611 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -11649,7 +12657,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11649 | } | 12657 | } |
11650 | 12658 | ||
11651 | bool result = money.ObjectGiveMoney( | 12659 | bool result = money.ObjectGiveMoney( |
11652 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12660 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
11653 | 12661 | ||
11654 | if (result) | 12662 | if (result) |
11655 | { | 12663 | { |
@@ -11674,6 +12682,598 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11674 | } | 12682 | } |
11675 | 12683 | ||
11676 | #endregion | 12684 | #endregion |
12685 | |||
12686 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12687 | { | ||
12688 | SceneObjectGroup group = m_host.ParentGroup; | ||
12689 | |||
12690 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12691 | return; | ||
12692 | if (group.IsAttachment) | ||
12693 | return; | ||
12694 | |||
12695 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12696 | { | ||
12697 | if (group.RootPart.KeyframeMotion != null) | ||
12698 | group.RootPart.KeyframeMotion.Delete(); | ||
12699 | group.RootPart.KeyframeMotion = null; | ||
12700 | |||
12701 | int idx = 0; | ||
12702 | |||
12703 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12704 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12705 | |||
12706 | while (idx < options.Data.Length) | ||
12707 | { | ||
12708 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12709 | int remain = options.Data.Length - idx; | ||
12710 | |||
12711 | switch (option) | ||
12712 | { | ||
12713 | case ScriptBaseClass.KFM_MODE: | ||
12714 | if (remain < 1) | ||
12715 | break; | ||
12716 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12717 | switch(modeval) | ||
12718 | { | ||
12719 | case ScriptBaseClass.KFM_FORWARD: | ||
12720 | mode = KeyframeMotion.PlayMode.Forward; | ||
12721 | break; | ||
12722 | case ScriptBaseClass.KFM_REVERSE: | ||
12723 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12724 | break; | ||
12725 | case ScriptBaseClass.KFM_LOOP: | ||
12726 | mode = KeyframeMotion.PlayMode.Loop; | ||
12727 | break; | ||
12728 | case ScriptBaseClass.KFM_PING_PONG: | ||
12729 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12730 | break; | ||
12731 | } | ||
12732 | break; | ||
12733 | case ScriptBaseClass.KFM_DATA: | ||
12734 | if (remain < 1) | ||
12735 | break; | ||
12736 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12737 | data = (KeyframeMotion.DataFormat)dataval; | ||
12738 | break; | ||
12739 | } | ||
12740 | } | ||
12741 | |||
12742 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12743 | |||
12744 | idx = 0; | ||
12745 | |||
12746 | int elemLength = 2; | ||
12747 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12748 | elemLength = 3; | ||
12749 | |||
12750 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12751 | while (idx < frames.Data.Length) | ||
12752 | { | ||
12753 | int remain = frames.Data.Length - idx; | ||
12754 | |||
12755 | if (remain < elemLength) | ||
12756 | break; | ||
12757 | |||
12758 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12759 | frame.Position = null; | ||
12760 | frame.Rotation = null; | ||
12761 | |||
12762 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12763 | { | ||
12764 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12765 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12766 | } | ||
12767 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12768 | { | ||
12769 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12770 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12771 | q.Normalize(); | ||
12772 | frame.Rotation = q; | ||
12773 | } | ||
12774 | |||
12775 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12776 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12777 | |||
12778 | keyframes.Add(frame); | ||
12779 | } | ||
12780 | |||
12781 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12782 | group.RootPart.KeyframeMotion.Start(); | ||
12783 | } | ||
12784 | else | ||
12785 | { | ||
12786 | if (group.RootPart.KeyframeMotion == null) | ||
12787 | return; | ||
12788 | |||
12789 | if (options.Data.Length == 0) | ||
12790 | { | ||
12791 | group.RootPart.KeyframeMotion.Stop(); | ||
12792 | return; | ||
12793 | } | ||
12794 | |||
12795 | int code = (int)options.GetLSLIntegerItem(0); | ||
12796 | |||
12797 | int idx = 0; | ||
12798 | |||
12799 | while (idx < options.Data.Length) | ||
12800 | { | ||
12801 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12802 | int remain = options.Data.Length - idx; | ||
12803 | |||
12804 | switch (option) | ||
12805 | { | ||
12806 | case ScriptBaseClass.KFM_COMMAND: | ||
12807 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12808 | switch (cmd) | ||
12809 | { | ||
12810 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12811 | group.RootPart.KeyframeMotion.Start(); | ||
12812 | break; | ||
12813 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12814 | group.RootPart.KeyframeMotion.Stop(); | ||
12815 | break; | ||
12816 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12817 | group.RootPart.KeyframeMotion.Pause(); | ||
12818 | break; | ||
12819 | } | ||
12820 | break; | ||
12821 | } | ||
12822 | } | ||
12823 | } | ||
12824 | } | ||
12825 | |||
12826 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12827 | { | ||
12828 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12829 | |||
12830 | int idx = 0; | ||
12831 | int idxStart = 0; | ||
12832 | |||
12833 | bool positionChanged = false; | ||
12834 | Vector3 finalPos = Vector3.Zero; | ||
12835 | |||
12836 | try | ||
12837 | { | ||
12838 | while (idx < rules.Length) | ||
12839 | { | ||
12840 | ++rulesParsed; | ||
12841 | int code = rules.GetLSLIntegerItem(idx++); | ||
12842 | |||
12843 | int remain = rules.Length - idx; | ||
12844 | idxStart = idx; | ||
12845 | |||
12846 | switch (code) | ||
12847 | { | ||
12848 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12849 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12850 | { | ||
12851 | if (remain < 1) | ||
12852 | return null; | ||
12853 | |||
12854 | LSL_Vector v; | ||
12855 | v = rules.GetVector3Item(idx++); | ||
12856 | |||
12857 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12858 | if (part == null) | ||
12859 | break; | ||
12860 | |||
12861 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12862 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12863 | if (part.LinkNum > 1) | ||
12864 | { | ||
12865 | localRot = GetPartLocalRot(part); | ||
12866 | localPos = GetPartLocalPos(part); | ||
12867 | } | ||
12868 | |||
12869 | v -= localPos; | ||
12870 | v /= localRot; | ||
12871 | |||
12872 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12873 | |||
12874 | v = v + 2 * sitOffset; | ||
12875 | |||
12876 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12877 | av.SendAvatarDataToAllAgents(); | ||
12878 | |||
12879 | } | ||
12880 | break; | ||
12881 | |||
12882 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12883 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12884 | { | ||
12885 | if (remain < 1) | ||
12886 | return null; | ||
12887 | |||
12888 | LSL_Rotation r; | ||
12889 | r = rules.GetQuaternionItem(idx++); | ||
12890 | |||
12891 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12892 | if (part == null) | ||
12893 | break; | ||
12894 | |||
12895 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12896 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12897 | |||
12898 | if (part.LinkNum > 1) | ||
12899 | localRot = GetPartLocalRot(part); | ||
12900 | |||
12901 | r = r * llGetRootRotation() / localRot; | ||
12902 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12903 | av.SendAvatarDataToAllAgents(); | ||
12904 | } | ||
12905 | break; | ||
12906 | |||
12907 | // parse rest doing nothing but number of parameters error check | ||
12908 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12909 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12910 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12911 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12912 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12913 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12914 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12915 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12916 | if (remain < 1) | ||
12917 | return null; | ||
12918 | idx++; | ||
12919 | break; | ||
12920 | |||
12921 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12922 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12923 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12924 | if (remain < 2) | ||
12925 | return null; | ||
12926 | idx += 2; | ||
12927 | break; | ||
12928 | |||
12929 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12930 | if (remain < 3) | ||
12931 | return null; | ||
12932 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12933 | remain = rules.Length - idx; | ||
12934 | switch (code) | ||
12935 | { | ||
12936 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12937 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12938 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12939 | if (remain < 6) | ||
12940 | return null; | ||
12941 | idx += 6; | ||
12942 | break; | ||
12943 | |||
12944 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12945 | if (remain < 5) | ||
12946 | return null; | ||
12947 | idx += 5; | ||
12948 | break; | ||
12949 | |||
12950 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12951 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12952 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12953 | if (remain < 11) | ||
12954 | return null; | ||
12955 | idx += 11; | ||
12956 | break; | ||
12957 | |||
12958 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12959 | if (remain < 2) | ||
12960 | return null; | ||
12961 | idx += 2; | ||
12962 | break; | ||
12963 | } | ||
12964 | break; | ||
12965 | |||
12966 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12967 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12968 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12969 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12970 | if (remain < 3) | ||
12971 | return null; | ||
12972 | idx += 3; | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12976 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12977 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12978 | if (remain < 5) | ||
12979 | return null; | ||
12980 | idx += 5; | ||
12981 | break; | ||
12982 | |||
12983 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12984 | if (remain < 7) | ||
12985 | return null; | ||
12986 | |||
12987 | idx += 7; | ||
12988 | break; | ||
12989 | |||
12990 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12991 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12992 | return null; | ||
12993 | |||
12994 | return rules.GetSublist(idx, -1); | ||
12995 | } | ||
12996 | } | ||
12997 | } | ||
12998 | catch (InvalidCastException e) | ||
12999 | { | ||
13000 | ShoutError(string.Format( | ||
13001 | "{0} error running rule #{1}: arg #{2} ", | ||
13002 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13003 | } | ||
13004 | finally | ||
13005 | { | ||
13006 | if (positionChanged) | ||
13007 | { | ||
13008 | av.OffsetPosition = finalPos; | ||
13009 | // av.SendAvatarDataToAllAgents(); | ||
13010 | av.SendTerseUpdateToAllClients(); | ||
13011 | positionChanged = false; | ||
13012 | } | ||
13013 | } | ||
13014 | return null; | ||
13015 | } | ||
13016 | |||
13017 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13018 | { | ||
13019 | // avatars case | ||
13020 | // replies as SL wiki | ||
13021 | |||
13022 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13023 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13024 | |||
13025 | int idx = 0; | ||
13026 | while (idx < rules.Length) | ||
13027 | { | ||
13028 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13029 | int remain = rules.Length - idx; | ||
13030 | |||
13031 | switch (code) | ||
13032 | { | ||
13033 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13034 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13035 | break; | ||
13036 | |||
13037 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13038 | res.Add(new LSL_Integer(0)); | ||
13039 | break; | ||
13040 | |||
13041 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13042 | res.Add(new LSL_Integer(0)); | ||
13043 | break; | ||
13044 | |||
13045 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13046 | res.Add(new LSL_Integer(0)); | ||
13047 | break; | ||
13048 | |||
13049 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13050 | |||
13051 | Vector3 pos = avatar.OffsetPosition; | ||
13052 | |||
13053 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13054 | pos -= sitOffset; | ||
13055 | |||
13056 | if( sitPart != null) | ||
13057 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13058 | |||
13059 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13063 | // as in llGetAgentSize above | ||
13064 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13065 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13066 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13067 | |||
13068 | break; | ||
13069 | |||
13070 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13071 | Quaternion rot = avatar.Rotation; | ||
13072 | if (sitPart != null) | ||
13073 | { | ||
13074 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13075 | } | ||
13076 | |||
13077 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13078 | break; | ||
13079 | |||
13080 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13081 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13082 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13083 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13084 | res.Add(new LSL_Float(0.0f)); | ||
13085 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13086 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13087 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13088 | break; | ||
13089 | |||
13090 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13091 | if (remain < 1) | ||
13092 | return null; | ||
13093 | |||
13094 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13095 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13096 | { | ||
13097 | for (face = 0; face < 21; face++) | ||
13098 | { | ||
13099 | res.Add(new LSL_String("")); | ||
13100 | res.Add(new LSL_Vector(0,0,0)); | ||
13101 | res.Add(new LSL_Vector(0,0,0)); | ||
13102 | res.Add(new LSL_Float(0.0)); | ||
13103 | } | ||
13104 | } | ||
13105 | else | ||
13106 | { | ||
13107 | if (face >= 0 && face < 21) | ||
13108 | { | ||
13109 | res.Add(new LSL_String("")); | ||
13110 | res.Add(new LSL_Vector(0,0,0)); | ||
13111 | res.Add(new LSL_Vector(0,0,0)); | ||
13112 | res.Add(new LSL_Float(0.0)); | ||
13113 | } | ||
13114 | } | ||
13115 | break; | ||
13116 | |||
13117 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13118 | if (remain < 1) | ||
13119 | return null; | ||
13120 | |||
13121 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13122 | |||
13123 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13124 | { | ||
13125 | for (face = 0; face < 21; face++) | ||
13126 | { | ||
13127 | res.Add(new LSL_Vector(0,0,0)); | ||
13128 | res.Add(new LSL_Float(0)); | ||
13129 | } | ||
13130 | } | ||
13131 | else | ||
13132 | { | ||
13133 | res.Add(new LSL_Vector(0,0,0)); | ||
13134 | res.Add(new LSL_Float(0)); | ||
13135 | } | ||
13136 | break; | ||
13137 | |||
13138 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13139 | if (remain < 1) | ||
13140 | return null; | ||
13141 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13142 | |||
13143 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13144 | { | ||
13145 | for (face = 0; face < 21; face++) | ||
13146 | { | ||
13147 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13148 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13149 | } | ||
13150 | } | ||
13151 | else | ||
13152 | { | ||
13153 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13154 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13155 | } | ||
13156 | break; | ||
13157 | |||
13158 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13159 | if (remain < 1) | ||
13160 | return null; | ||
13161 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13162 | |||
13163 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13164 | { | ||
13165 | for (face = 0; face < 21; face++) | ||
13166 | { | ||
13167 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13168 | } | ||
13169 | } | ||
13170 | else | ||
13171 | { | ||
13172 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13173 | } | ||
13174 | break; | ||
13175 | |||
13176 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13177 | res.Add(new LSL_Integer(0)); | ||
13178 | res.Add(new LSL_Integer(0));// softness | ||
13179 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13180 | res.Add(new LSL_Float(0.0f)); // friction | ||
13181 | res.Add(new LSL_Float(0.0f)); // wind | ||
13182 | res.Add(new LSL_Float(0.0f)); // tension | ||
13183 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13184 | break; | ||
13185 | |||
13186 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13187 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13188 | if (remain < 1) | ||
13189 | return null; | ||
13190 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13191 | |||
13192 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13193 | { | ||
13194 | for (face = 0; face < 21; face++) | ||
13195 | { | ||
13196 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13197 | } | ||
13198 | } | ||
13199 | else | ||
13200 | { | ||
13201 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13202 | } | ||
13203 | break; | ||
13204 | |||
13205 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13206 | res.Add(new LSL_Integer(0)); | ||
13207 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13208 | res.Add(new LSL_Float(0f)); // intensity | ||
13209 | res.Add(new LSL_Float(0f)); // radius | ||
13210 | res.Add(new LSL_Float(0f)); // falloff | ||
13211 | break; | ||
13212 | |||
13213 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13214 | if (remain < 1) | ||
13215 | return null; | ||
13216 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13217 | |||
13218 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13219 | { | ||
13220 | for (face = 0; face < 21; face++) | ||
13221 | { | ||
13222 | res.Add(new LSL_Float(0f)); | ||
13223 | } | ||
13224 | } | ||
13225 | else | ||
13226 | { | ||
13227 | res.Add(new LSL_Float(0f)); | ||
13228 | } | ||
13229 | break; | ||
13230 | |||
13231 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13232 | res.Add(new LSL_String("")); | ||
13233 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13234 | res.Add(new LSL_Float(1.0f)); | ||
13235 | break; | ||
13236 | |||
13237 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13238 | res.Add(new LSL_String(avatar.Name)); | ||
13239 | break; | ||
13240 | |||
13241 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13242 | res.Add(new LSL_String("")); | ||
13243 | break; | ||
13244 | |||
13245 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13246 | Quaternion lrot = avatar.Rotation; | ||
13247 | |||
13248 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13249 | { | ||
13250 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13251 | } | ||
13252 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13253 | break; | ||
13254 | |||
13255 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13256 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13257 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13258 | lpos -= lsitOffset; | ||
13259 | |||
13260 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13261 | { | ||
13262 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13263 | } | ||
13264 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13265 | break; | ||
13266 | |||
13267 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13268 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13269 | return null; | ||
13270 | |||
13271 | return rules.GetSublist(idx, -1); | ||
13272 | } | ||
13273 | } | ||
13274 | |||
13275 | return null; | ||
13276 | } | ||
11677 | } | 13277 | } |
11678 | 13278 | ||
11679 | public class NotecardCache | 13279 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 48c6b50..e87bb04 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -148,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_ScriptEngine = scriptEngine; | 149 | m_ScriptEngine = scriptEngine; |
149 | m_host = host; | 150 | m_host = host; |
150 | m_item = item; | 151 | m_item = item; |
152 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
151 | 153 | ||
152 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 154 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
153 | 155 | ||
@@ -211,7 +213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
211 | 213 | ||
212 | internal void OSSLError(string msg) | 214 | internal void OSSLError(string msg) |
213 | { | 215 | { |
214 | throw new ScriptException("OSSL Runtime Error: " + msg); | 216 | if (m_debuggerSafe) |
217 | { | ||
218 | OSSLShoutError(msg); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
223 | } | ||
215 | } | 224 | } |
216 | 225 | ||
217 | /// <summary> | 226 | /// <summary> |
@@ -930,18 +939,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
930 | if (target != null) | 939 | if (target != null) |
931 | { | 940 | { |
932 | UUID animID=UUID.Zero; | 941 | UUID animID=UUID.Zero; |
933 | lock (m_host.TaskInventory) | 942 | m_host.TaskInventory.LockItemsForRead(true); |
943 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
934 | { | 944 | { |
935 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 945 | if (inv.Value.Name == animation) |
936 | { | 946 | { |
937 | if (inv.Value.Name == animation) | 947 | if (inv.Value.Type == (int)AssetType.Animation) |
938 | { | 948 | animID = inv.Value.AssetID; |
939 | if (inv.Value.Type == (int)AssetType.Animation) | 949 | continue; |
940 | animID = inv.Value.AssetID; | ||
941 | continue; | ||
942 | } | ||
943 | } | 950 | } |
944 | } | 951 | } |
952 | m_host.TaskInventory.LockItemsForRead(false); | ||
945 | if (animID == UUID.Zero) | 953 | if (animID == UUID.Zero) |
946 | target.Animator.AddAnimation(animation, m_host.UUID); | 954 | target.Animator.AddAnimation(animation, m_host.UUID); |
947 | else | 955 | else |
@@ -982,6 +990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
982 | else | 990 | else |
983 | animID = UUID.Zero; | 991 | animID = UUID.Zero; |
984 | } | 992 | } |
993 | m_host.TaskInventory.LockItemsForRead(false); | ||
985 | 994 | ||
986 | if (animID == UUID.Zero) | 995 | if (animID == UUID.Zero) |
987 | target.Animator.RemoveAnimation(animation); | 996 | target.Animator.RemoveAnimation(animation); |
@@ -1646,7 +1655,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1646 | } | 1655 | } |
1647 | } | 1656 | } |
1648 | 1657 | ||
1649 | public Object osParseJSONNew(string JSON) | 1658 | private Object osParseJSONNew(string JSON) |
1650 | { | 1659 | { |
1651 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1660 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1652 | 1661 | ||
@@ -1848,15 +1857,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1848 | { | 1857 | { |
1849 | UUID assetID = UUID.Zero; | 1858 | UUID assetID = UUID.Zero; |
1850 | 1859 | ||
1851 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1860 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1861 | |||
1862 | if (!notecardNameIsUUID) | ||
1852 | { | 1863 | { |
1853 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1864 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1854 | { | ||
1855 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1856 | { | ||
1857 | assetID = item.AssetID; | ||
1858 | } | ||
1859 | } | ||
1860 | } | 1865 | } |
1861 | 1866 | ||
1862 | if (assetID == UUID.Zero) | 1867 | if (assetID == UUID.Zero) |
@@ -1867,7 +1872,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1867 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1872 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1868 | 1873 | ||
1869 | if (a == null) | 1874 | if (a == null) |
1870 | return UUID.Zero; | 1875 | { |
1876 | // Whoops, it's still possible here that the notecard name was properly | ||
1877 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1878 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1879 | if (assetID == UUID.Zero) | ||
1880 | return UUID.Zero; | ||
1881 | |||
1882 | if (!NotecardCache.IsCached(assetID)) | ||
1883 | { | ||
1884 | a = World.AssetService.Get(assetID.ToString()); | ||
1885 | |||
1886 | if (a == null) | ||
1887 | { | ||
1888 | return UUID.Zero; | ||
1889 | } | ||
1890 | } | ||
1891 | } | ||
1871 | 1892 | ||
1872 | string data = Encoding.UTF8.GetString(a.Data); | 1893 | string data = Encoding.UTF8.GetString(a.Data); |
1873 | NotecardCache.Cache(assetID, data); | 1894 | NotecardCache.Cache(assetID, data); |
@@ -1875,6 +1896,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 1896 | ||
1876 | return assetID; | 1897 | return assetID; |
1877 | } | 1898 | } |
1899 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1900 | { | ||
1901 | UUID assetId = UUID.Zero; | ||
1902 | m_host.TaskInventory.LockItemsForRead(true); | ||
1903 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1904 | { | ||
1905 | if (item.Type == 7 && item.Name == name) | ||
1906 | { | ||
1907 | assetId = item.AssetID; | ||
1908 | } | ||
1909 | } | ||
1910 | m_host.TaskInventory.LockItemsForRead(false); | ||
1911 | return assetId; | ||
1912 | } | ||
1878 | 1913 | ||
1879 | /// <summary> | 1914 | /// <summary> |
1880 | /// Directly get an entire notecard at once. | 1915 | /// Directly get an entire notecard at once. |
@@ -2352,7 +2387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2352 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2387 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2353 | m_host.AddScriptLPS(1); | 2388 | m_host.AddScriptLPS(1); |
2354 | 2389 | ||
2355 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2390 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2356 | } | 2391 | } |
2357 | 2392 | ||
2358 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2393 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2363,24 +2398,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | return NpcCreate( | 2398 | return NpcCreate( |
2364 | firstname, lastname, position, notecard, | 2399 | firstname, lastname, position, notecard, |
2365 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2400 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2366 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2401 | false); |
2402 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2367 | } | 2403 | } |
2368 | 2404 | ||
2369 | private LSL_Key NpcCreate( | 2405 | private LSL_Key NpcCreate( |
2370 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2406 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2371 | { | 2407 | { |
2408 | if (!owned) | ||
2409 | OSSLError("Unowned NPCs are unsupported"); | ||
2410 | |||
2411 | string groupTitle = String.Empty; | ||
2412 | |||
2413 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2414 | return new LSL_Key(UUID.Zero.ToString()); | ||
2415 | |||
2416 | if (firstname != String.Empty || lastname != String.Empty) | ||
2417 | { | ||
2418 | if (firstname != "Shown outfit:") | ||
2419 | groupTitle = "- NPC -"; | ||
2420 | } | ||
2421 | |||
2372 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2422 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2373 | if (module != null) | 2423 | if (module != null) |
2374 | { | 2424 | { |
2375 | AvatarAppearance appearance = null; | 2425 | AvatarAppearance appearance = null; |
2376 | 2426 | ||
2377 | UUID id; | 2427 | // UUID id; |
2378 | if (UUID.TryParse(notecard, out id)) | 2428 | // if (UUID.TryParse(notecard, out id)) |
2379 | { | 2429 | // { |
2380 | ScenePresence clonePresence = World.GetScenePresence(id); | 2430 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2381 | if (clonePresence != null) | 2431 | // if (clonePresence != null) |
2382 | appearance = clonePresence.Appearance; | 2432 | // appearance = clonePresence.Appearance; |
2383 | } | 2433 | // } |
2384 | 2434 | ||
2385 | if (appearance == null) | 2435 | if (appearance == null) |
2386 | { | 2436 | { |
@@ -2388,9 +2438,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2388 | 2438 | ||
2389 | if (appearanceSerialized != null) | 2439 | if (appearanceSerialized != null) |
2390 | { | 2440 | { |
2391 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2441 | try |
2392 | appearance = new AvatarAppearance(); | 2442 | { |
2393 | appearance.Unpack(appearanceOsd); | 2443 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2444 | appearance = new AvatarAppearance(); | ||
2445 | appearance.Unpack(appearanceOsd); | ||
2446 | } | ||
2447 | catch | ||
2448 | { | ||
2449 | return UUID.Zero.ToString(); | ||
2450 | } | ||
2394 | } | 2451 | } |
2395 | else | 2452 | else |
2396 | { | 2453 | { |
@@ -2409,6 +2466,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2409 | World, | 2466 | World, |
2410 | appearance); | 2467 | appearance); |
2411 | 2468 | ||
2469 | ScenePresence sp; | ||
2470 | if (World.TryGetScenePresence(x, out sp)) | ||
2471 | { | ||
2472 | sp.Grouptitle = groupTitle; | ||
2473 | sp.SendAvatarDataToAllAgents(); | ||
2474 | } | ||
2412 | return new LSL_Key(x.ToString()); | 2475 | return new LSL_Key(x.ToString()); |
2413 | } | 2476 | } |
2414 | 2477 | ||
@@ -2712,16 +2775,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2712 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2775 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2713 | m_host.AddScriptLPS(1); | 2776 | m_host.AddScriptLPS(1); |
2714 | 2777 | ||
2715 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2778 | ManualResetEvent ev = new ManualResetEvent(false); |
2716 | if (module != null) | ||
2717 | { | ||
2718 | UUID npcId = new UUID(npc.m_string); | ||
2719 | 2779 | ||
2720 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2780 | Util.FireAndForget(delegate(object x) { |
2721 | return; | 2781 | try |
2782 | { | ||
2783 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2784 | if (module != null) | ||
2785 | { | ||
2786 | UUID npcId = new UUID(npc.m_string); | ||
2722 | 2787 | ||
2723 | module.DeleteNPC(npcId, World); | 2788 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2724 | } | 2789 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2790 | { | ||
2791 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2792 | return; | ||
2793 | } | ||
2794 | |||
2795 | module.DeleteNPC(npcId, World); | ||
2796 | } | ||
2797 | } | ||
2798 | finally | ||
2799 | { | ||
2800 | ev.Set(); | ||
2801 | } | ||
2802 | }); | ||
2803 | ev.WaitOne(); | ||
2725 | } | 2804 | } |
2726 | 2805 | ||
2727 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2806 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..d3ef378 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.Rotation * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 481 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 482 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 483 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.Rotation * q; | 484 | if (avatar == null) |
485 | return sensedEntities; | ||
486 | fromRegionPos = avatar.AbsolutePosition; | ||
487 | q = avatar.Rotation; | ||
484 | } | 488 | } |
485 | 489 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 490 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 500 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 501 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 502 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 503 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 504 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 505 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 506 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 4ac179a..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
430 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
431 | } | 436 | } |
432 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..a652cb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | 262 | string osGetPhysicsEngineType(); |
263 | Object osParseJSONNew(string JSON); | ||
264 | Hashtable osParseJSON(string JSON); | 263 | Hashtable osParseJSON(string JSON); |
265 | 264 | ||
266 | void osMessageObject(key objectUUID,string message); | 265 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index bd66ba3..da3b31f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
660 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 661 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
661 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 662 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 663 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
663 | 664 | ||
664 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | 665 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; |
665 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | 666 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; |
666 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | 667 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; |
@@ -671,7 +672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
671 | public const int FRICTION = 2; | 672 | public const int FRICTION = 2; |
672 | public const int RESTITUTION = 4; | 673 | public const int RESTITUTION = 4; |
673 | public const int GRAVITY_MULTIPLIER = 8; | 674 | public const int GRAVITY_MULTIPLIER = 8; |
674 | 675 | ||
675 | // extra constants for llSetPrimMediaParams | 676 | // extra constants for llSetPrimMediaParams |
676 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 677 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
677 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 678 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
@@ -743,7 +744,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
743 | 744 | ||
744 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 745 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
745 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 746 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
746 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 747 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
748 | |||
749 | public const int KFM_MODE = 1; | ||
750 | public const int KFM_LOOP = 1; | ||
751 | public const int KFM_REVERSE = 3; | ||
752 | public const int KFM_FORWARD = 0; | ||
753 | public const int KFM_PING_PONG = 2; | ||
754 | public const int KFM_DATA = 2; | ||
755 | public const int KFM_TRANSLATION = 2; | ||
756 | public const int KFM_ROTATION = 1; | ||
757 | public const int KFM_COMMAND = 0; | ||
758 | public const int KFM_CMD_PLAY = 0; | ||
759 | public const int KFM_CMD_STOP = 1; | ||
760 | public const int KFM_CMD_PAUSE = 2; | ||
747 | 761 | ||
748 | /// <summary> | 762 | /// <summary> |
749 | /// process name parameter as regex | 763 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c7a7cf6..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
869 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
870 | } | 877 | } |
871 | 878 | ||
872 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
873 | { | 880 | { |
874 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
877 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1488 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1489 | } | 1496 | } |
1490 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1491 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1492 | { | 1504 | { |
1493 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1613 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1614 | } | 1626 | } |
1615 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1616 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1617 | { | 1634 | { |
1618 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1628 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1629 | } | 1646 | } |
1630 | 1647 | ||
1631 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1632 | { | ||
1633 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1634 | } | ||
1635 | |||
1636 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1637 | { | 1649 | { |
1638 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1728 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1729 | } | 1741 | } |
1730 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1731 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1732 | { | 1749 | { |
1733 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1978,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1978 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1979 | } | 1996 | } |
1980 | 1997 | ||
1981 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1982 | { | 2009 | { |
1983 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1984 | } | 2011 | } |
1985 | } | 2012 | } |
1986 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..b63773b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
435 | return m_OSSL_Functions.osParseJSON(JSON); | 435 | return m_OSSL_Functions.osParseJSON(JSON); |
436 | } | 436 | } |
437 | 437 | ||
438 | public Object osParseJSONNew(string JSON) | ||
439 | { | ||
440 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
441 | } | ||
442 | |||
443 | public void osMessageObject(key objectUUID,string message) | 438 | public void osMessageObject(key objectUUID,string message) |
444 | { | 439 | { |
445 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 440 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |