diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
11 files changed, 1349 insertions, 341 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..99973b4 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,477 @@ | |||
1 | using System; | ||
2 | using System.Reflection; | ||
3 | using System.Collections; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Runtime.Remoting.Lifetime; | ||
6 | using OpenMetaverse; | ||
7 | using Nini.Config; | ||
8 | using OpenSim; | ||
9 | using OpenSim.Framework; | ||
10 | using OpenSim.Region.CoreModules.World.Meta7Windlight; | ||
11 | using OpenSim.Region.Framework.Interfaces; | ||
12 | using OpenSim.Region.Framework.Scenes; | ||
13 | using OpenSim.Region.ScriptEngine.Shared; | ||
14 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
15 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
16 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
17 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
18 | |||
19 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
20 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
21 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
22 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
23 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
24 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
25 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
26 | |||
27 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
28 | { | ||
29 | [Serializable] | ||
30 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
31 | { | ||
32 | internal IScriptEngine m_ScriptEngine; | ||
33 | internal SceneObjectPart m_host; | ||
34 | internal uint m_localID; | ||
35 | internal UUID m_itemID; | ||
36 | internal bool m_CMFunctionsEnabled = false; | ||
37 | internal IScriptModuleComms m_comms = null; | ||
38 | |||
39 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
40 | { | ||
41 | m_ScriptEngine = ScriptEngine; | ||
42 | m_host = host; | ||
43 | m_localID = localID; | ||
44 | m_itemID = itemID; | ||
45 | |||
46 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
47 | m_CMFunctionsEnabled = true; | ||
48 | |||
49 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | ||
50 | if (m_comms == null) | ||
51 | m_CMFunctionsEnabled = false; | ||
52 | } | ||
53 | |||
54 | public override Object InitializeLifetimeService() | ||
55 | { | ||
56 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
57 | |||
58 | if (lease.CurrentState == LeaseState.Initial) | ||
59 | { | ||
60 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
61 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
62 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
63 | } | ||
64 | return lease; | ||
65 | } | ||
66 | |||
67 | public Scene World | ||
68 | { | ||
69 | get { return m_ScriptEngine.World; } | ||
70 | } | ||
71 | |||
72 | // | ||
73 | //Dumps an error message on the debug console. | ||
74 | // | ||
75 | |||
76 | internal void CMShoutError(string message) | ||
77 | { | ||
78 | if (message.Length > 1023) | ||
79 | message = message.Substring(0, 1023); | ||
80 | |||
81 | World.SimChat(Utils.StringToBytes(message), | ||
82 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | ||
83 | |||
84 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
85 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Get the current Windlight scene | ||
90 | /// </summary> | ||
91 | /// <returns>List of windlight parameters</returns> | ||
92 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
93 | { | ||
94 | if (!m_CMFunctionsEnabled) | ||
95 | { | ||
96 | CMShoutError("Careminster functions are not enabled."); | ||
97 | return new LSL_List(); | ||
98 | } | ||
99 | m_host.AddScriptLPS(1); | ||
100 | RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; | ||
101 | |||
102 | LSL_List values = new LSL_List(); | ||
103 | int idx = 0; | ||
104 | while (idx < rules.Length) | ||
105 | { | ||
106 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | ||
107 | LSL_List toadd = new LSL_List(); | ||
108 | |||
109 | switch (rule) | ||
110 | { | ||
111 | case (int)ScriptBaseClass.WL_AMBIENT: | ||
112 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); | ||
113 | break; | ||
114 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | ||
115 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); | ||
116 | break; | ||
117 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | ||
118 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); | ||
119 | break; | ||
120 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | ||
121 | toadd.Add(new LSL_Float(wl.blurMultiplier)); | ||
122 | break; | ||
123 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | ||
124 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); | ||
125 | break; | ||
126 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | ||
127 | toadd.Add(new LSL_Float(wl.cloudCoverage)); | ||
128 | break; | ||
129 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | ||
130 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); | ||
131 | break; | ||
132 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | ||
133 | toadd.Add(new LSL_Float(wl.cloudScale)); | ||
134 | break; | ||
135 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | ||
136 | toadd.Add(new LSL_Float(wl.cloudScrollX)); | ||
137 | break; | ||
138 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | ||
139 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); | ||
140 | break; | ||
141 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | ||
142 | toadd.Add(new LSL_Float(wl.cloudScrollY)); | ||
143 | break; | ||
144 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | ||
145 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); | ||
146 | break; | ||
147 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | ||
148 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); | ||
149 | break; | ||
150 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | ||
151 | toadd.Add(new LSL_Float(wl.densityMultiplier)); | ||
152 | break; | ||
153 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | ||
154 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); | ||
155 | break; | ||
156 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | ||
157 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); | ||
158 | break; | ||
159 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | ||
160 | toadd.Add(new LSL_Float(wl.eastAngle)); | ||
161 | break; | ||
162 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | ||
163 | toadd.Add(new LSL_Float(wl.fresnelOffset)); | ||
164 | break; | ||
165 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | ||
166 | toadd.Add(new LSL_Float(wl.fresnelScale)); | ||
167 | break; | ||
168 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | ||
169 | toadd.Add(new LSL_Float(wl.hazeDensity)); | ||
170 | break; | ||
171 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | ||
172 | toadd.Add(new LSL_Float(wl.hazeHorizon)); | ||
173 | break; | ||
174 | case (int)ScriptBaseClass.WL_HORIZON: | ||
175 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); | ||
176 | break; | ||
177 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | ||
178 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); | ||
179 | break; | ||
180 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | ||
181 | toadd.Add(new LSL_Integer(wl.maxAltitude)); | ||
182 | break; | ||
183 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | ||
184 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); | ||
185 | break; | ||
186 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | ||
187 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); | ||
188 | break; | ||
189 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | ||
190 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); | ||
191 | break; | ||
192 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | ||
193 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); | ||
194 | break; | ||
195 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | ||
196 | toadd.Add(new LSL_Float(wl.sceneGamma)); | ||
197 | break; | ||
198 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | ||
199 | toadd.Add(new LSL_Float(wl.starBrightness)); | ||
200 | break; | ||
201 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | ||
202 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); | ||
203 | break; | ||
204 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | ||
205 | toadd.Add(new LSL_Float(wl.sunGlowSize)); | ||
206 | break; | ||
207 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | ||
208 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); | ||
209 | break; | ||
210 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | ||
211 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); | ||
212 | break; | ||
213 | case (int)ScriptBaseClass.WL_WATER_COLOR: | ||
214 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); | ||
215 | break; | ||
216 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | ||
217 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | ||
218 | break; | ||
219 | } | ||
220 | |||
221 | if (toadd.Length > 0) | ||
222 | { | ||
223 | values.Add(rule); | ||
224 | values.Add(toadd.Data[0]); | ||
225 | } | ||
226 | idx++; | ||
227 | } | ||
228 | |||
229 | |||
230 | return values; | ||
231 | |||
232 | } | ||
233 | |||
234 | private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules) | ||
235 | { | ||
236 | RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | ||
237 | |||
238 | LSL_List values = new LSL_List(); | ||
239 | int idx = 0; | ||
240 | while (idx < rules.Length) | ||
241 | { | ||
242 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | ||
243 | LSL_Types.Quaternion iQ; | ||
244 | LSL_Types.Vector3 iV; | ||
245 | switch (rule) | ||
246 | { | ||
247 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: | ||
248 | idx++; | ||
249 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); | ||
250 | break; | ||
251 | case (int)ScriptBaseClass.WL_AMBIENT: | ||
252 | idx++; | ||
253 | iQ = rules.GetQuaternionItem(idx); | ||
254 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
255 | break; | ||
256 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | ||
257 | idx++; | ||
258 | iV = rules.GetVector3Item(idx); | ||
259 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); | ||
260 | break; | ||
261 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | ||
262 | idx++; | ||
263 | iQ = rules.GetQuaternionItem(idx); | ||
264 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
265 | break; | ||
266 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | ||
267 | idx++; | ||
268 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); | ||
269 | break; | ||
270 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | ||
271 | idx++; | ||
272 | iQ = rules.GetQuaternionItem(idx); | ||
273 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
274 | break; | ||
275 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | ||
276 | idx++; | ||
277 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); | ||
278 | break; | ||
279 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | ||
280 | idx++; | ||
281 | iV = rules.GetVector3Item(idx); | ||
282 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
283 | break; | ||
284 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | ||
285 | idx++; | ||
286 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); | ||
287 | break; | ||
288 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | ||
289 | idx++; | ||
290 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); | ||
291 | break; | ||
292 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | ||
293 | idx++; | ||
294 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | ||
295 | break; | ||
296 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | ||
297 | idx++; | ||
298 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); | ||
299 | break; | ||
300 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | ||
301 | idx++; | ||
302 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | ||
303 | break; | ||
304 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | ||
305 | idx++; | ||
306 | iV = rules.GetVector3Item(idx); | ||
307 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
308 | break; | ||
309 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | ||
310 | idx++; | ||
311 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); | ||
312 | break; | ||
313 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | ||
314 | idx++; | ||
315 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); | ||
316 | break; | ||
317 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | ||
318 | idx++; | ||
319 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | ||
320 | break; | ||
321 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | ||
322 | idx++; | ||
323 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); | ||
324 | break; | ||
325 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | ||
326 | idx++; | ||
327 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); | ||
328 | break; | ||
329 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | ||
330 | idx++; | ||
331 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); | ||
332 | break; | ||
333 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | ||
334 | idx++; | ||
335 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); | ||
336 | break; | ||
337 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | ||
338 | idx++; | ||
339 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); | ||
340 | break; | ||
341 | case (int)ScriptBaseClass.WL_HORIZON: | ||
342 | idx++; | ||
343 | iQ = rules.GetQuaternionItem(idx); | ||
344 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
345 | break; | ||
346 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | ||
347 | idx++; | ||
348 | iV = rules.GetVector3Item(idx); | ||
349 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); | ||
350 | break; | ||
351 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | ||
352 | idx++; | ||
353 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; | ||
354 | break; | ||
355 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | ||
356 | idx++; | ||
357 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); | ||
358 | break; | ||
359 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | ||
360 | idx++; | ||
361 | iV = rules.GetVector3Item(idx); | ||
362 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
363 | break; | ||
364 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | ||
365 | idx++; | ||
366 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); | ||
367 | break; | ||
368 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | ||
369 | idx++; | ||
370 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); | ||
371 | break; | ||
372 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | ||
373 | idx++; | ||
374 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); | ||
375 | break; | ||
376 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | ||
377 | idx++; | ||
378 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); | ||
379 | break; | ||
380 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | ||
381 | idx++; | ||
382 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); | ||
383 | break; | ||
384 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | ||
385 | idx++; | ||
386 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); | ||
387 | break; | ||
388 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | ||
389 | idx++; | ||
390 | iQ = rules.GetQuaternionItem(idx); | ||
391 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
392 | break; | ||
393 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | ||
394 | idx++; | ||
395 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); | ||
396 | break; | ||
397 | case (int)ScriptBaseClass.WL_WATER_COLOR: | ||
398 | idx++; | ||
399 | iV = rules.GetVector3Item(idx); | ||
400 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
401 | break; | ||
402 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | ||
403 | idx++; | ||
404 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); | ||
405 | break; | ||
406 | } | ||
407 | idx++; | ||
408 | } | ||
409 | return wl; | ||
410 | } | ||
411 | /// <summary> | ||
412 | /// Set the current Windlight scene | ||
413 | /// </summary> | ||
414 | /// <param name="rules"></param> | ||
415 | /// <returns>success: true or false</returns> | ||
416 | public int cmSetWindlightScene(LSL_List rules) | ||
417 | { | ||
418 | if (!m_CMFunctionsEnabled) | ||
419 | { | ||
420 | CMShoutError("Careminster functions are not enabled."); | ||
421 | return 0; | ||
422 | } | ||
423 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | ||
424 | { | ||
425 | CMShoutError("cmSetWindlightScene can only be used by estate managers or owners."); | ||
426 | return 0; | ||
427 | } | ||
428 | int success = 0; | ||
429 | m_host.AddScriptLPS(1); | ||
430 | if (Meta7WindlightModule.EnableWindlight) | ||
431 | { | ||
432 | RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); | ||
433 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); | ||
434 | success = 1; | ||
435 | } | ||
436 | else | ||
437 | { | ||
438 | CMShoutError("Windlight module is disabled"); | ||
439 | return 0; | ||
440 | } | ||
441 | return success; | ||
442 | } | ||
443 | /// <summary> | ||
444 | /// Set the current Windlight scene to a target avatar | ||
445 | /// </summary> | ||
446 | /// <param name="rules"></param> | ||
447 | /// <returns>success: true or false</returns> | ||
448 | public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) | ||
449 | { | ||
450 | if (!m_CMFunctionsEnabled) | ||
451 | { | ||
452 | CMShoutError("Careminster functions are not enabled."); | ||
453 | return 0; | ||
454 | } | ||
455 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | ||
456 | { | ||
457 | CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners."); | ||
458 | return 0; | ||
459 | } | ||
460 | int success = 0; | ||
461 | m_host.AddScriptLPS(1); | ||
462 | if (Meta7WindlightModule.EnableWindlight) | ||
463 | { | ||
464 | RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); | ||
465 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); | ||
466 | success = 1; | ||
467 | } | ||
468 | else | ||
469 | { | ||
470 | CMShoutError("Windlight module is disabled"); | ||
471 | return 0; | ||
472 | } | ||
473 | return success; | ||
474 | } | ||
475 | |||
476 | } | ||
477 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index dc4249c..3f9c026 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -152,6 +153,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
152 | get { return m_ScriptEngine.World; } | 153 | get { return m_ScriptEngine.World; } |
153 | } | 154 | } |
154 | 155 | ||
156 | [DebuggerNonUserCode] | ||
155 | public void state(string newState) | 157 | public void state(string newState) |
156 | { | 158 | { |
157 | m_ScriptEngine.SetState(m_itemID, newState); | 159 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -161,6 +163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | /// Reset the named script. The script must be present | 163 | /// Reset the named script. The script must be present |
162 | /// in the same prim. | 164 | /// in the same prim. |
163 | /// </summary> | 165 | /// </summary> |
166 | [DebuggerNonUserCode] | ||
164 | public void llResetScript() | 167 | public void llResetScript() |
165 | { | 168 | { |
166 | m_host.AddScriptLPS(1); | 169 | m_host.AddScriptLPS(1); |
@@ -219,7 +222,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
219 | 222 | ||
220 | public List<SceneObjectPart> GetLinkParts(int linkType) | 223 | public List<SceneObjectPart> GetLinkParts(int linkType) |
221 | { | 224 | { |
222 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 225 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
226 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
227 | return ret; | ||
223 | ret.Add(m_host); | 228 | ret.Add(m_host); |
224 | 229 | ||
225 | switch (linkType) | 230 | switch (linkType) |
@@ -273,40 +278,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
273 | protected UUID InventorySelf() | 278 | protected UUID InventorySelf() |
274 | { | 279 | { |
275 | UUID invItemID = new UUID(); | 280 | UUID invItemID = new UUID(); |
276 | 281 | bool unlock = false; | |
277 | lock (m_host.TaskInventory) | 282 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
278 | { | 283 | { |
279 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 284 | m_host.TaskInventory.LockItemsForRead(true); |
285 | unlock = true; | ||
286 | } | ||
287 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
288 | { | ||
289 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
280 | { | 290 | { |
281 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 291 | invItemID = inv.Key; |
282 | { | 292 | break; |
283 | invItemID = inv.Key; | ||
284 | break; | ||
285 | } | ||
286 | } | 293 | } |
287 | } | 294 | } |
288 | 295 | if (unlock) | |
296 | { | ||
297 | m_host.TaskInventory.LockItemsForRead(false); | ||
298 | } | ||
289 | return invItemID; | 299 | return invItemID; |
290 | } | 300 | } |
291 | 301 | ||
292 | protected UUID InventoryKey(string name, int type) | 302 | protected UUID InventoryKey(string name, int type) |
293 | { | 303 | { |
294 | m_host.AddScriptLPS(1); | 304 | m_host.AddScriptLPS(1); |
295 | 305 | m_host.TaskInventory.LockItemsForRead(true); | |
296 | lock (m_host.TaskInventory) | 306 | |
307 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
297 | { | 308 | { |
298 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 309 | if (inv.Value.Name == name) |
299 | { | 310 | { |
300 | if (inv.Value.Name == name) | 311 | m_host.TaskInventory.LockItemsForRead(false); |
312 | |||
313 | if (inv.Value.Type != type) | ||
301 | { | 314 | { |
302 | if (inv.Value.Type != type) | 315 | return UUID.Zero; |
303 | return UUID.Zero; | ||
304 | |||
305 | return inv.Value.AssetID; | ||
306 | } | 316 | } |
317 | |||
318 | return inv.Value.AssetID; | ||
307 | } | 319 | } |
308 | } | 320 | } |
309 | 321 | ||
322 | m_host.TaskInventory.LockItemsForRead(false); | ||
310 | return UUID.Zero; | 323 | return UUID.Zero; |
311 | } | 324 | } |
312 | 325 | ||
@@ -314,17 +327,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
314 | { | 327 | { |
315 | m_host.AddScriptLPS(1); | 328 | m_host.AddScriptLPS(1); |
316 | 329 | ||
317 | lock (m_host.TaskInventory) | 330 | |
331 | m_host.TaskInventory.LockItemsForRead(true); | ||
332 | |||
333 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
318 | { | 334 | { |
319 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 335 | if (inv.Value.Name == name) |
320 | { | 336 | { |
321 | if (inv.Value.Name == name) | 337 | m_host.TaskInventory.LockItemsForRead(false); |
322 | { | 338 | return inv.Value.AssetID; |
323 | return inv.Value.AssetID; | ||
324 | } | ||
325 | } | 339 | } |
326 | } | 340 | } |
327 | 341 | ||
342 | m_host.TaskInventory.LockItemsForRead(false); | ||
343 | |||
344 | |||
328 | return UUID.Zero; | 345 | return UUID.Zero; |
329 | } | 346 | } |
330 | 347 | ||
@@ -706,6 +723,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
706 | { | 723 | { |
707 | //A and B should both be normalized | 724 | //A and B should both be normalized |
708 | m_host.AddScriptLPS(1); | 725 | m_host.AddScriptLPS(1); |
726 | /* This method is more accurate than the SL one, and thus causes problems | ||
727 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. | ||
728 | |||
709 | double dotProduct = LSL_Vector.Dot(a, b); | 729 | double dotProduct = LSL_Vector.Dot(a, b); |
710 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 730 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
711 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | 731 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
@@ -722,8 +742,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
722 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 742 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
723 | 743 | ||
724 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | 744 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
725 | } | 745 | */ |
726 | 746 | ||
747 | // This method mimics the 180 errors found in SL | ||
748 | // See www.euclideanspace.com... angleBetween | ||
749 | LSL_Vector vec_a = a; | ||
750 | LSL_Vector vec_b = b; | ||
751 | |||
752 | // Eliminate zero length | ||
753 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
754 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
755 | if (vec_a_mag < 0.00001 || | ||
756 | vec_b_mag < 0.00001) | ||
757 | { | ||
758 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
759 | } | ||
760 | |||
761 | // Normalize | ||
762 | vec_a = llVecNorm(vec_a); | ||
763 | vec_b = llVecNorm(vec_b); | ||
764 | |||
765 | // Calculate axis and rotation angle | ||
766 | LSL_Vector axis = vec_a % vec_b; | ||
767 | LSL_Float cos_theta = vec_a * vec_b; | ||
768 | |||
769 | // Check if parallel | ||
770 | if (cos_theta > 0.99999) | ||
771 | { | ||
772 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
773 | } | ||
774 | |||
775 | // Check if anti-parallel | ||
776 | else if (cos_theta < -0.99999) | ||
777 | { | ||
778 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); | ||
779 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); | ||
780 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); | ||
781 | } | ||
782 | else // other rotation | ||
783 | { | ||
784 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; | ||
785 | axis = llVecNorm(axis); | ||
786 | double x, y, z, s, t; | ||
787 | s = Math.Cos(theta); | ||
788 | t = Math.Sin(theta); | ||
789 | x = axis.x * t; | ||
790 | y = axis.y * t; | ||
791 | z = axis.z * t; | ||
792 | return new LSL_Rotation(x,y,z,s); | ||
793 | } | ||
794 | } | ||
795 | |||
727 | public void llWhisper(int channelID, string text) | 796 | public void llWhisper(int channelID, string text) |
728 | { | 797 | { |
729 | m_host.AddScriptLPS(1); | 798 | m_host.AddScriptLPS(1); |
@@ -1050,7 +1119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1050 | public virtual void llDie() | 1119 | public virtual void llDie() |
1051 | { | 1120 | { |
1052 | m_host.AddScriptLPS(1); | 1121 | m_host.AddScriptLPS(1); |
1053 | throw new SelfDeleteException(); | 1122 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1054 | } | 1123 | } |
1055 | 1124 | ||
1056 | public LSL_Float llGround(LSL_Vector offset) | 1125 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1122,7 +1191,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1122 | } | 1191 | } |
1123 | 1192 | ||
1124 | public void llSetStatus(int status, int value) | 1193 | public void llSetStatus(int status, int value) |
1125 | { | 1194 | { |
1195 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1196 | return; | ||
1126 | m_host.AddScriptLPS(1); | 1197 | m_host.AddScriptLPS(1); |
1127 | 1198 | ||
1128 | int statusrotationaxis = 0; | 1199 | int statusrotationaxis = 0; |
@@ -1297,7 +1368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1297 | } | 1368 | } |
1298 | 1369 | ||
1299 | protected void SetScale(SceneObjectPart part, LSL_Vector scale) | 1370 | protected void SetScale(SceneObjectPart part, LSL_Vector scale) |
1300 | { | 1371 | { |
1301 | // TODO: this needs to trigger a persistance save as well | 1372 | // TODO: this needs to trigger a persistance save as well |
1302 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1373 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1303 | return; | 1374 | return; |
@@ -1352,6 +1423,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1352 | { | 1423 | { |
1353 | m_host.AddScriptLPS(1); | 1424 | m_host.AddScriptLPS(1); |
1354 | 1425 | ||
1426 | SetColor(m_host, color, face); | ||
1427 | } | ||
1428 | |||
1429 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1430 | { | ||
1431 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1432 | return; | ||
1433 | |||
1434 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1435 | Color4 texcolor; | ||
1436 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1437 | { | ||
1438 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1439 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1440 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1441 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1442 | tex.FaceTextures[face].RGBA = texcolor; | ||
1443 | part.UpdateTexture(tex); | ||
1444 | return; | ||
1445 | } | ||
1446 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1447 | { | ||
1448 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1449 | { | ||
1450 | if (tex.FaceTextures[i] != null) | ||
1451 | { | ||
1452 | texcolor = tex.FaceTextures[i].RGBA; | ||
1453 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1454 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1455 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1456 | tex.FaceTextures[i].RGBA = texcolor; | ||
1457 | } | ||
1458 | texcolor = tex.DefaultTexture.RGBA; | ||
1459 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1460 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1461 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1462 | tex.DefaultTexture.RGBA = texcolor; | ||
1463 | } | ||
1464 | part.UpdateTexture(tex); | ||
1465 | return; | ||
1466 | } | ||
1467 | |||
1355 | if (face == ScriptBaseClass.ALL_SIDES) | 1468 | if (face == ScriptBaseClass.ALL_SIDES) |
1356 | face = SceneObjectPart.ALL_SIDES; | 1469 | face = SceneObjectPart.ALL_SIDES; |
1357 | 1470 | ||
@@ -1359,7 +1472,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1359 | } | 1472 | } |
1360 | 1473 | ||
1361 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1474 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1362 | { | 1475 | { |
1476 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1477 | return; | ||
1478 | |||
1363 | Primitive.TextureEntry tex = part.Shape.Textures; | 1479 | Primitive.TextureEntry tex = part.Shape.Textures; |
1364 | MappingType textype; | 1480 | MappingType textype; |
1365 | textype = MappingType.Default; | 1481 | textype = MappingType.Default; |
@@ -1389,7 +1505,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1389 | } | 1505 | } |
1390 | 1506 | ||
1391 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1507 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1392 | { | 1508 | { |
1509 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1510 | return; | ||
1511 | |||
1393 | Primitive.TextureEntry tex = part.Shape.Textures; | 1512 | Primitive.TextureEntry tex = part.Shape.Textures; |
1394 | if (face >= 0 && face < GetNumberOfSides(part)) | 1513 | if (face >= 0 && face < GetNumberOfSides(part)) |
1395 | { | 1514 | { |
@@ -1414,7 +1533,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | } | 1533 | } |
1415 | 1534 | ||
1416 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1535 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1417 | { | 1536 | { |
1537 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1538 | return; | ||
1418 | 1539 | ||
1419 | Shininess sval = new Shininess(); | 1540 | Shininess sval = new Shininess(); |
1420 | 1541 | ||
@@ -1464,7 +1585,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1464 | } | 1585 | } |
1465 | 1586 | ||
1466 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1587 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1467 | { | 1588 | { |
1589 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1590 | return; | ||
1591 | |||
1468 | Primitive.TextureEntry tex = part.Shape.Textures; | 1592 | Primitive.TextureEntry tex = part.Shape.Textures; |
1469 | if (face >= 0 && face < GetNumberOfSides(part)) | 1593 | if (face >= 0 && face < GetNumberOfSides(part)) |
1470 | { | 1594 | { |
@@ -1531,7 +1655,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1531 | } | 1655 | } |
1532 | 1656 | ||
1533 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1657 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1534 | { | 1658 | { |
1659 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1660 | return; | ||
1661 | |||
1535 | Primitive.TextureEntry tex = part.Shape.Textures; | 1662 | Primitive.TextureEntry tex = part.Shape.Textures; |
1536 | Color4 texcolor; | 1663 | Color4 texcolor; |
1537 | if (face >= 0 && face < GetNumberOfSides(part)) | 1664 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1576,8 +1703,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1576 | /// <param name="Force"></param> | 1703 | /// <param name="Force"></param> |
1577 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1704 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1578 | float wind, float tension, LSL_Vector Force) | 1705 | float wind, float tension, LSL_Vector Force) |
1579 | { | 1706 | { |
1580 | if (part == null) | 1707 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1581 | return; | 1708 | return; |
1582 | 1709 | ||
1583 | if (flexi) | 1710 | if (flexi) |
@@ -1611,8 +1738,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1611 | /// <param name="radius"></param> | 1738 | /// <param name="radius"></param> |
1612 | /// <param name="falloff"></param> | 1739 | /// <param name="falloff"></param> |
1613 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1740 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1614 | { | 1741 | { |
1615 | if (part == null) | 1742 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1616 | return; | 1743 | return; |
1617 | 1744 | ||
1618 | if (light) | 1745 | if (light) |
@@ -1697,7 +1824,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1697 | } | 1824 | } |
1698 | 1825 | ||
1699 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1826 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1700 | { | 1827 | { |
1828 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1829 | return; | ||
1830 | |||
1701 | UUID textureID=new UUID(); | 1831 | UUID textureID=new UUID(); |
1702 | 1832 | ||
1703 | if (!UUID.TryParse(texture, out textureID)) | 1833 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1742,7 +1872,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1742 | } | 1872 | } |
1743 | 1873 | ||
1744 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1874 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1745 | { | 1875 | { |
1876 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1877 | return; | ||
1878 | |||
1746 | Primitive.TextureEntry tex = part.Shape.Textures; | 1879 | Primitive.TextureEntry tex = part.Shape.Textures; |
1747 | if (face >= 0 && face < GetNumberOfSides(part)) | 1880 | if (face >= 0 && face < GetNumberOfSides(part)) |
1748 | { | 1881 | { |
@@ -1778,7 +1911,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1778 | } | 1911 | } |
1779 | 1912 | ||
1780 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1913 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1781 | { | 1914 | { |
1915 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1916 | return; | ||
1917 | |||
1782 | Primitive.TextureEntry tex = part.Shape.Textures; | 1918 | Primitive.TextureEntry tex = part.Shape.Textures; |
1783 | if (face >= 0 && face < GetNumberOfSides(part)) | 1919 | if (face >= 0 && face < GetNumberOfSides(part)) |
1784 | { | 1920 | { |
@@ -1814,7 +1950,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1814 | } | 1950 | } |
1815 | 1951 | ||
1816 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 1952 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1817 | { | 1953 | { |
1954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1955 | return; | ||
1956 | |||
1818 | Primitive.TextureEntry tex = part.Shape.Textures; | 1957 | Primitive.TextureEntry tex = part.Shape.Textures; |
1819 | if (face >= 0 && face < GetNumberOfSides(part)) | 1958 | if (face >= 0 && face < GetNumberOfSides(part)) |
1820 | { | 1959 | { |
@@ -1884,7 +2023,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1884 | } | 2023 | } |
1885 | 2024 | ||
1886 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2025 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1887 | { | 2026 | { |
2027 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2028 | return; | ||
2029 | |||
1888 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2030 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1889 | LSL_Vector currentPos = llGetLocalPos(); | 2031 | LSL_Vector currentPos = llGetLocalPos(); |
1890 | 2032 | ||
@@ -1978,7 +2120,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1978 | } | 2120 | } |
1979 | 2121 | ||
1980 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2122 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
1981 | { | 2123 | { |
2124 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2125 | return; | ||
2126 | |||
1982 | part.UpdateRotation(rot); | 2127 | part.UpdateRotation(rot); |
1983 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2128 | // Update rotation does not move the object in the physics scene if it's a linkset. |
1984 | 2129 | ||
@@ -2598,12 +2743,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2598 | 2743 | ||
2599 | m_host.AddScriptLPS(1); | 2744 | m_host.AddScriptLPS(1); |
2600 | 2745 | ||
2746 | m_host.TaskInventory.LockItemsForRead(true); | ||
2601 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2747 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2602 | 2748 | m_host.TaskInventory.LockItemsForRead(false); | |
2603 | lock (m_host.TaskInventory) | ||
2604 | { | ||
2605 | item = m_host.TaskInventory[invItemID]; | ||
2606 | } | ||
2607 | 2749 | ||
2608 | if (item.PermsGranter == UUID.Zero) | 2750 | if (item.PermsGranter == UUID.Zero) |
2609 | return 0; | 2751 | return 0; |
@@ -2678,6 +2820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2678 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2820 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2679 | return; | 2821 | return; |
2680 | 2822 | ||
2823 | //Clone is thread-safe | ||
2681 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2824 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2682 | 2825 | ||
2683 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2826 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2762,6 +2905,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2762 | // Orient the object to the angle calculated | 2905 | // Orient the object to the angle calculated |
2763 | //llSetRot(rot); | 2906 | //llSetRot(rot); |
2764 | } | 2907 | } |
2908 | |||
2909 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
2910 | { | ||
2911 | m_host.AddScriptLPS(1); | ||
2912 | // NotImplemented("llRotLookAt"); | ||
2913 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
2914 | |||
2915 | } | ||
2765 | 2916 | ||
2766 | public void llStopLookAt() | 2917 | public void llStopLookAt() |
2767 | { | 2918 | { |
@@ -2809,13 +2960,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2809 | { | 2960 | { |
2810 | TaskInventoryItem item; | 2961 | TaskInventoryItem item; |
2811 | 2962 | ||
2812 | lock (m_host.TaskInventory) | 2963 | m_host.TaskInventory.LockItemsForRead(true); |
2964 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2813 | { | 2965 | { |
2814 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2966 | m_host.TaskInventory.LockItemsForRead(false); |
2815 | return; | 2967 | return; |
2816 | else | 2968 | } |
2817 | item = m_host.TaskInventory[InventorySelf()]; | 2969 | else |
2970 | { | ||
2971 | item = m_host.TaskInventory[InventorySelf()]; | ||
2818 | } | 2972 | } |
2973 | m_host.TaskInventory.LockItemsForRead(false); | ||
2819 | 2974 | ||
2820 | if (item.PermsGranter != UUID.Zero) | 2975 | if (item.PermsGranter != UUID.Zero) |
2821 | { | 2976 | { |
@@ -2837,13 +2992,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2837 | { | 2992 | { |
2838 | TaskInventoryItem item; | 2993 | TaskInventoryItem item; |
2839 | 2994 | ||
2995 | m_host.TaskInventory.LockItemsForRead(true); | ||
2840 | lock (m_host.TaskInventory) | 2996 | lock (m_host.TaskInventory) |
2841 | { | 2997 | { |
2998 | |||
2842 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2999 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3000 | { | ||
3001 | m_host.TaskInventory.LockItemsForRead(false); | ||
2843 | return; | 3002 | return; |
3003 | } | ||
2844 | else | 3004 | else |
3005 | { | ||
2845 | item = m_host.TaskInventory[InventorySelf()]; | 3006 | item = m_host.TaskInventory[InventorySelf()]; |
3007 | } | ||
2846 | } | 3008 | } |
3009 | m_host.TaskInventory.LockItemsForRead(false); | ||
2847 | 3010 | ||
2848 | m_host.AddScriptLPS(1); | 3011 | m_host.AddScriptLPS(1); |
2849 | 3012 | ||
@@ -2880,13 +3043,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2880 | 3043 | ||
2881 | TaskInventoryItem item; | 3044 | TaskInventoryItem item; |
2882 | 3045 | ||
2883 | lock (m_host.TaskInventory) | 3046 | m_host.TaskInventory.LockItemsForRead(true); |
3047 | |||
3048 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2884 | { | 3049 | { |
2885 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3050 | m_host.TaskInventory.LockItemsForRead(false); |
2886 | return; | 3051 | return; |
2887 | else | ||
2888 | item = m_host.TaskInventory[InventorySelf()]; | ||
2889 | } | 3052 | } |
3053 | else | ||
3054 | { | ||
3055 | item = m_host.TaskInventory[InventorySelf()]; | ||
3056 | } | ||
3057 | |||
3058 | m_host.TaskInventory.LockItemsForRead(false); | ||
2890 | 3059 | ||
2891 | if (item.PermsGranter != m_host.OwnerID) | 3060 | if (item.PermsGranter != m_host.OwnerID) |
2892 | return; | 3061 | return; |
@@ -2912,13 +3081,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2912 | 3081 | ||
2913 | TaskInventoryItem item; | 3082 | TaskInventoryItem item; |
2914 | 3083 | ||
2915 | lock (m_host.TaskInventory) | 3084 | m_host.TaskInventory.LockItemsForRead(true); |
3085 | |||
3086 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2916 | { | 3087 | { |
2917 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3088 | m_host.TaskInventory.LockItemsForRead(false); |
2918 | return; | 3089 | return; |
2919 | else | ||
2920 | item = m_host.TaskInventory[InventorySelf()]; | ||
2921 | } | 3090 | } |
3091 | else | ||
3092 | { | ||
3093 | item = m_host.TaskInventory[InventorySelf()]; | ||
3094 | } | ||
3095 | m_host.TaskInventory.LockItemsForRead(false); | ||
3096 | |||
2922 | 3097 | ||
2923 | if (item.PermsGranter != m_host.OwnerID) | 3098 | if (item.PermsGranter != m_host.OwnerID) |
2924 | return; | 3099 | return; |
@@ -2954,8 +3129,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | return m_host.OwnerID.ToString(); | 3129 | return m_host.OwnerID.ToString(); |
2955 | } | 3130 | } |
2956 | 3131 | ||
3132 | [DebuggerNonUserCode] | ||
2957 | public void llInstantMessage(string user, string message) | 3133 | public void llInstantMessage(string user, string message) |
2958 | { | 3134 | { |
3135 | UUID result; | ||
3136 | if (!UUID.TryParse(user, out result)) | ||
3137 | { | ||
3138 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
3139 | return; | ||
3140 | } | ||
3141 | |||
3142 | |||
2959 | m_host.AddScriptLPS(1); | 3143 | m_host.AddScriptLPS(1); |
2960 | 3144 | ||
2961 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3145 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -2970,7 +3154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2970 | UUID friendTransactionID = UUID.Random(); | 3154 | UUID friendTransactionID = UUID.Random(); |
2971 | 3155 | ||
2972 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3156 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
2973 | 3157 | ||
2974 | GridInstantMessage msg = new GridInstantMessage(); | 3158 | GridInstantMessage msg = new GridInstantMessage(); |
2975 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3159 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
2976 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3160 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
@@ -3119,13 +3303,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3119 | m_host.AddScriptLPS(1); | 3303 | m_host.AddScriptLPS(1); |
3120 | } | 3304 | } |
3121 | 3305 | ||
3122 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3123 | { | ||
3124 | m_host.AddScriptLPS(1); | ||
3125 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3126 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3127 | } | ||
3128 | |||
3129 | public LSL_Integer llStringLength(string str) | 3306 | public LSL_Integer llStringLength(string str) |
3130 | { | 3307 | { |
3131 | m_host.AddScriptLPS(1); | 3308 | m_host.AddScriptLPS(1); |
@@ -3149,14 +3326,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3149 | 3326 | ||
3150 | TaskInventoryItem item; | 3327 | TaskInventoryItem item; |
3151 | 3328 | ||
3152 | lock (m_host.TaskInventory) | 3329 | m_host.TaskInventory.LockItemsForRead(true); |
3330 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3153 | { | 3331 | { |
3154 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3332 | m_host.TaskInventory.LockItemsForRead(false); |
3155 | return; | 3333 | return; |
3156 | else | ||
3157 | item = m_host.TaskInventory[InventorySelf()]; | ||
3158 | } | 3334 | } |
3159 | 3335 | else | |
3336 | { | ||
3337 | item = m_host.TaskInventory[InventorySelf()]; | ||
3338 | } | ||
3339 | m_host.TaskInventory.LockItemsForRead(false); | ||
3160 | if (item.PermsGranter == UUID.Zero) | 3340 | if (item.PermsGranter == UUID.Zero) |
3161 | return; | 3341 | return; |
3162 | 3342 | ||
@@ -3186,13 +3366,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3186 | 3366 | ||
3187 | TaskInventoryItem item; | 3367 | TaskInventoryItem item; |
3188 | 3368 | ||
3189 | lock (m_host.TaskInventory) | 3369 | m_host.TaskInventory.LockItemsForRead(true); |
3370 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3190 | { | 3371 | { |
3191 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3372 | m_host.TaskInventory.LockItemsForRead(false); |
3192 | return; | 3373 | return; |
3193 | else | ||
3194 | item = m_host.TaskInventory[InventorySelf()]; | ||
3195 | } | 3374 | } |
3375 | else | ||
3376 | { | ||
3377 | item = m_host.TaskInventory[InventorySelf()]; | ||
3378 | } | ||
3379 | m_host.TaskInventory.LockItemsForRead(false); | ||
3380 | |||
3196 | 3381 | ||
3197 | if (item.PermsGranter == UUID.Zero) | 3382 | if (item.PermsGranter == UUID.Zero) |
3198 | return; | 3383 | return; |
@@ -3269,10 +3454,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3269 | 3454 | ||
3270 | TaskInventoryItem item; | 3455 | TaskInventoryItem item; |
3271 | 3456 | ||
3272 | lock (m_host.TaskInventory) | 3457 | |
3458 | m_host.TaskInventory.LockItemsForRead(true); | ||
3459 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3460 | { | ||
3461 | m_host.TaskInventory.LockItemsForRead(false); | ||
3462 | return; | ||
3463 | } | ||
3464 | else | ||
3273 | { | 3465 | { |
3274 | item = m_host.TaskInventory[invItemID]; | 3466 | item = m_host.TaskInventory[invItemID]; |
3275 | } | 3467 | } |
3468 | m_host.TaskInventory.LockItemsForRead(false); | ||
3276 | 3469 | ||
3277 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3470 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3278 | { | 3471 | { |
@@ -3304,11 +3497,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3304 | 3497 | ||
3305 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3498 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3306 | { | 3499 | { |
3307 | lock (m_host.TaskInventory) | 3500 | m_host.TaskInventory.LockItemsForWrite(true); |
3308 | { | 3501 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3309 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3502 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3310 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3503 | m_host.TaskInventory.LockItemsForWrite(false); |
3311 | } | ||
3312 | 3504 | ||
3313 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3505 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3314 | "run_time_permissions", new Object[] { | 3506 | "run_time_permissions", new Object[] { |
@@ -3328,11 +3520,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3328 | 3520 | ||
3329 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3521 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3330 | { | 3522 | { |
3331 | lock (m_host.TaskInventory) | 3523 | m_host.TaskInventory.LockItemsForWrite(true); |
3332 | { | 3524 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3333 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3525 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3334 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3526 | m_host.TaskInventory.LockItemsForWrite(false); |
3335 | } | ||
3336 | 3527 | ||
3337 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3528 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3338 | "run_time_permissions", new Object[] { | 3529 | "run_time_permissions", new Object[] { |
@@ -3353,11 +3544,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3353 | 3544 | ||
3354 | if (!m_waitingForScriptAnswer) | 3545 | if (!m_waitingForScriptAnswer) |
3355 | { | 3546 | { |
3356 | lock (m_host.TaskInventory) | 3547 | m_host.TaskInventory.LockItemsForWrite(true); |
3357 | { | 3548 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3358 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3549 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3359 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3550 | m_host.TaskInventory.LockItemsForWrite(false); |
3360 | } | ||
3361 | 3551 | ||
3362 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3552 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3363 | m_waitingForScriptAnswer=true; | 3553 | m_waitingForScriptAnswer=true; |
@@ -3392,10 +3582,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3392 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3582 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3393 | llReleaseControls(); | 3583 | llReleaseControls(); |
3394 | 3584 | ||
3395 | lock (m_host.TaskInventory) | 3585 | |
3396 | { | 3586 | m_host.TaskInventory.LockItemsForWrite(true); |
3397 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3587 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3398 | } | 3588 | m_host.TaskInventory.LockItemsForWrite(false); |
3589 | |||
3399 | 3590 | ||
3400 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3591 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3401 | "run_time_permissions", new Object[] { | 3592 | "run_time_permissions", new Object[] { |
@@ -3407,16 +3598,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3407 | { | 3598 | { |
3408 | m_host.AddScriptLPS(1); | 3599 | m_host.AddScriptLPS(1); |
3409 | 3600 | ||
3410 | lock (m_host.TaskInventory) | 3601 | m_host.TaskInventory.LockItemsForRead(true); |
3602 | |||
3603 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3411 | { | 3604 | { |
3412 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3605 | if (item.Type == 10 && item.ItemID == m_itemID) |
3413 | { | 3606 | { |
3414 | if (item.Type == 10 && item.ItemID == m_itemID) | 3607 | m_host.TaskInventory.LockItemsForRead(false); |
3415 | { | 3608 | return item.PermsGranter.ToString(); |
3416 | return item.PermsGranter.ToString(); | ||
3417 | } | ||
3418 | } | 3609 | } |
3419 | } | 3610 | } |
3611 | m_host.TaskInventory.LockItemsForRead(false); | ||
3420 | 3612 | ||
3421 | return UUID.Zero.ToString(); | 3613 | return UUID.Zero.ToString(); |
3422 | } | 3614 | } |
@@ -3425,19 +3617,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3425 | { | 3617 | { |
3426 | m_host.AddScriptLPS(1); | 3618 | m_host.AddScriptLPS(1); |
3427 | 3619 | ||
3428 | lock (m_host.TaskInventory) | 3620 | m_host.TaskInventory.LockItemsForRead(true); |
3621 | |||
3622 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3429 | { | 3623 | { |
3430 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3624 | if (item.Type == 10 && item.ItemID == m_itemID) |
3431 | { | 3625 | { |
3432 | if (item.Type == 10 && item.ItemID == m_itemID) | 3626 | int perms = item.PermsMask; |
3433 | { | 3627 | if (m_automaticLinkPermission) |
3434 | int perms = item.PermsMask; | 3628 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3435 | if (m_automaticLinkPermission) | 3629 | m_host.TaskInventory.LockItemsForRead(false); |
3436 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3630 | return perms; |
3437 | return perms; | ||
3438 | } | ||
3439 | } | 3631 | } |
3440 | } | 3632 | } |
3633 | m_host.TaskInventory.LockItemsForRead(false); | ||
3441 | 3634 | ||
3442 | return 0; | 3635 | return 0; |
3443 | } | 3636 | } |
@@ -3470,11 +3663,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3470 | UUID invItemID = InventorySelf(); | 3663 | UUID invItemID = InventorySelf(); |
3471 | 3664 | ||
3472 | TaskInventoryItem item; | 3665 | TaskInventoryItem item; |
3473 | lock (m_host.TaskInventory) | 3666 | m_host.TaskInventory.LockItemsForRead(true); |
3474 | { | 3667 | item = m_host.TaskInventory[invItemID]; |
3475 | item = m_host.TaskInventory[invItemID]; | 3668 | m_host.TaskInventory.LockItemsForRead(false); |
3476 | } | 3669 | |
3477 | |||
3478 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3670 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3479 | && !m_automaticLinkPermission) | 3671 | && !m_automaticLinkPermission) |
3480 | { | 3672 | { |
@@ -3527,16 +3719,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | m_host.AddScriptLPS(1); | 3719 | m_host.AddScriptLPS(1); |
3528 | UUID invItemID = InventorySelf(); | 3720 | UUID invItemID = InventorySelf(); |
3529 | 3721 | ||
3530 | lock (m_host.TaskInventory) | 3722 | m_host.TaskInventory.LockItemsForRead(true); |
3531 | { | ||
3532 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3723 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3533 | && !m_automaticLinkPermission) | 3724 | && !m_automaticLinkPermission) |
3534 | { | 3725 | { |
3535 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3726 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3727 | m_host.TaskInventory.LockItemsForRead(false); | ||
3536 | return; | 3728 | return; |
3537 | } | 3729 | } |
3538 | } | 3730 | m_host.TaskInventory.LockItemsForRead(false); |
3539 | 3731 | ||
3540 | if (linknum < ScriptBaseClass.LINK_THIS) | 3732 | if (linknum < ScriptBaseClass.LINK_THIS) |
3541 | return; | 3733 | return; |
3542 | 3734 | ||
@@ -3713,17 +3905,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3713 | m_host.AddScriptLPS(1); | 3905 | m_host.AddScriptLPS(1); |
3714 | int count = 0; | 3906 | int count = 0; |
3715 | 3907 | ||
3716 | lock (m_host.TaskInventory) | 3908 | m_host.TaskInventory.LockItemsForRead(true); |
3909 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3717 | { | 3910 | { |
3718 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3911 | if (inv.Value.Type == type || type == -1) |
3719 | { | 3912 | { |
3720 | if (inv.Value.Type == type || type == -1) | 3913 | count = count + 1; |
3721 | { | ||
3722 | count = count + 1; | ||
3723 | } | ||
3724 | } | 3914 | } |
3725 | } | 3915 | } |
3726 | 3916 | ||
3917 | m_host.TaskInventory.LockItemsForRead(false); | ||
3727 | return count; | 3918 | return count; |
3728 | } | 3919 | } |
3729 | 3920 | ||
@@ -3732,16 +3923,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3732 | m_host.AddScriptLPS(1); | 3923 | m_host.AddScriptLPS(1); |
3733 | ArrayList keys = new ArrayList(); | 3924 | ArrayList keys = new ArrayList(); |
3734 | 3925 | ||
3735 | lock (m_host.TaskInventory) | 3926 | m_host.TaskInventory.LockItemsForRead(true); |
3927 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3736 | { | 3928 | { |
3737 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3929 | if (inv.Value.Type == type || type == -1) |
3738 | { | 3930 | { |
3739 | if (inv.Value.Type == type || type == -1) | 3931 | keys.Add(inv.Value.Name); |
3740 | { | ||
3741 | keys.Add(inv.Value.Name); | ||
3742 | } | ||
3743 | } | 3932 | } |
3744 | } | 3933 | } |
3934 | m_host.TaskInventory.LockItemsForRead(false); | ||
3745 | 3935 | ||
3746 | if (keys.Count == 0) | 3936 | if (keys.Count == 0) |
3747 | { | 3937 | { |
@@ -3778,20 +3968,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3778 | } | 3968 | } |
3779 | 3969 | ||
3780 | // move the first object found with this inventory name | 3970 | // move the first object found with this inventory name |
3781 | lock (m_host.TaskInventory) | 3971 | m_host.TaskInventory.LockItemsForRead(true); |
3972 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3782 | { | 3973 | { |
3783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3974 | if (inv.Value.Name == inventory) |
3784 | { | 3975 | { |
3785 | if (inv.Value.Name == inventory) | 3976 | found = true; |
3786 | { | 3977 | objId = inv.Key; |
3787 | found = true; | 3978 | assetType = inv.Value.Type; |
3788 | objId = inv.Key; | 3979 | objName = inv.Value.Name; |
3789 | assetType = inv.Value.Type; | 3980 | break; |
3790 | objName = inv.Value.Name; | ||
3791 | break; | ||
3792 | } | ||
3793 | } | 3981 | } |
3794 | } | 3982 | } |
3983 | m_host.TaskInventory.LockItemsForRead(false); | ||
3795 | 3984 | ||
3796 | if (!found) | 3985 | if (!found) |
3797 | { | 3986 | { |
@@ -3836,24 +4025,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3836 | ScriptSleep(3000); | 4025 | ScriptSleep(3000); |
3837 | } | 4026 | } |
3838 | 4027 | ||
4028 | [DebuggerNonUserCode] | ||
3839 | public void llRemoveInventory(string name) | 4029 | public void llRemoveInventory(string name) |
3840 | { | 4030 | { |
3841 | m_host.AddScriptLPS(1); | 4031 | m_host.AddScriptLPS(1); |
3842 | 4032 | ||
3843 | lock (m_host.TaskInventory) | 4033 | m_host.TaskInventory.LockItemsForRead(true); |
4034 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3844 | { | 4035 | { |
3845 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4036 | if (item.Name == name) |
3846 | { | 4037 | { |
3847 | if (item.Name == name) | 4038 | if (item.ItemID == m_itemID) |
3848 | { | 4039 | throw new ScriptDeleteException(); |
3849 | if (item.ItemID == m_itemID) | 4040 | else |
3850 | throw new ScriptDeleteException(); | 4041 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3851 | else | 4042 | |
3852 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | 4043 | m_host.TaskInventory.LockItemsForRead(false); |
3853 | return; | 4044 | return; |
3854 | } | ||
3855 | } | 4045 | } |
3856 | } | 4046 | } |
4047 | m_host.TaskInventory.LockItemsForRead(false); | ||
3857 | } | 4048 | } |
3858 | 4049 | ||
3859 | public void llSetText(string text, LSL_Vector color, double alpha) | 4050 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -3942,6 +4133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3942 | { | 4133 | { |
3943 | m_host.AddScriptLPS(1); | 4134 | m_host.AddScriptLPS(1); |
3944 | 4135 | ||
4136 | //Clone is thread safe | ||
3945 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4137 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
3946 | 4138 | ||
3947 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4139 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4030,17 +4222,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4030 | UUID soundId = UUID.Zero; | 4222 | UUID soundId = UUID.Zero; |
4031 | if (!UUID.TryParse(impact_sound, out soundId)) | 4223 | if (!UUID.TryParse(impact_sound, out soundId)) |
4032 | { | 4224 | { |
4033 | lock (m_host.TaskInventory) | 4225 | m_host.TaskInventory.LockItemsForRead(true); |
4226 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4034 | { | 4227 | { |
4035 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4228 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4036 | { | 4229 | { |
4037 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4230 | soundId = item.AssetID; |
4038 | { | 4231 | break; |
4039 | soundId = item.AssetID; | ||
4040 | break; | ||
4041 | } | ||
4042 | } | 4232 | } |
4043 | } | 4233 | } |
4234 | m_host.TaskInventory.LockItemsForRead(false); | ||
4044 | } | 4235 | } |
4045 | m_host.CollisionSound = soundId; | 4236 | m_host.CollisionSound = soundId; |
4046 | m_host.CollisionSoundVolume = (float)impact_volume; | 4237 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4086,6 +4277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4086 | UUID partItemID; | 4277 | UUID partItemID; |
4087 | foreach (SceneObjectPart part in parts) | 4278 | foreach (SceneObjectPart part in parts) |
4088 | { | 4279 | { |
4280 | //Clone is thread safe | ||
4089 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4281 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4090 | 4282 | ||
4091 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4283 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4300,17 +4492,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4300 | 4492 | ||
4301 | m_host.AddScriptLPS(1); | 4493 | m_host.AddScriptLPS(1); |
4302 | 4494 | ||
4303 | lock (m_host.TaskInventory) | 4495 | m_host.TaskInventory.LockItemsForRead(true); |
4496 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4304 | { | 4497 | { |
4305 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4498 | if (item.Type == 10 && item.ItemID == m_itemID) |
4306 | { | 4499 | { |
4307 | if (item.Type == 10 && item.ItemID == m_itemID) | 4500 | result = item.Name!=null?item.Name:String.Empty; |
4308 | { | 4501 | break; |
4309 | result = item.Name != null ? item.Name : String.Empty; | ||
4310 | break; | ||
4311 | } | ||
4312 | } | 4502 | } |
4313 | } | 4503 | } |
4504 | m_host.TaskInventory.LockItemsForRead(false); | ||
4314 | 4505 | ||
4315 | return result; | 4506 | return result; |
4316 | } | 4507 | } |
@@ -4463,23 +4654,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4463 | { | 4654 | { |
4464 | m_host.AddScriptLPS(1); | 4655 | m_host.AddScriptLPS(1); |
4465 | 4656 | ||
4466 | lock (m_host.TaskInventory) | 4657 | m_host.TaskInventory.LockItemsForRead(true); |
4658 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4467 | { | 4659 | { |
4468 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4660 | if (inv.Value.Name == name) |
4469 | { | 4661 | { |
4470 | if (inv.Value.Name == name) | 4662 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4471 | { | 4663 | { |
4472 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4664 | m_host.TaskInventory.LockItemsForRead(false); |
4473 | { | 4665 | return inv.Value.AssetID.ToString(); |
4474 | return inv.Value.AssetID.ToString(); | 4666 | } |
4475 | } | 4667 | else |
4476 | else | 4668 | { |
4477 | { | 4669 | m_host.TaskInventory.LockItemsForRead(false); |
4478 | return UUID.Zero.ToString(); | 4670 | return UUID.Zero.ToString(); |
4479 | } | ||
4480 | } | 4671 | } |
4481 | } | 4672 | } |
4482 | } | 4673 | } |
4674 | m_host.TaskInventory.LockItemsForRead(false); | ||
4483 | 4675 | ||
4484 | return UUID.Zero.ToString(); | 4676 | return UUID.Zero.ToString(); |
4485 | } | 4677 | } |
@@ -5995,14 +6187,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5995 | 6187 | ||
5996 | protected UUID GetTaskInventoryItem(string name) | 6188 | protected UUID GetTaskInventoryItem(string name) |
5997 | { | 6189 | { |
5998 | lock (m_host.TaskInventory) | 6190 | m_host.TaskInventory.LockItemsForRead(true); |
6191 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
5999 | { | 6192 | { |
6000 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6193 | if (inv.Value.Name == name) |
6001 | { | 6194 | { |
6002 | if (inv.Value.Name == name) | 6195 | m_host.TaskInventory.LockItemsForRead(false); |
6003 | return inv.Key; | 6196 | return inv.Key; |
6004 | } | 6197 | } |
6005 | } | 6198 | } |
6199 | m_host.TaskInventory.LockItemsForRead(false); | ||
6006 | 6200 | ||
6007 | return UUID.Zero; | 6201 | return UUID.Zero; |
6008 | } | 6202 | } |
@@ -6330,22 +6524,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6330 | } | 6524 | } |
6331 | 6525 | ||
6332 | // copy the first script found with this inventory name | 6526 | // copy the first script found with this inventory name |
6333 | lock (m_host.TaskInventory) | 6527 | m_host.TaskInventory.LockItemsForRead(true); |
6528 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6334 | { | 6529 | { |
6335 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6530 | if (inv.Value.Name == name) |
6336 | { | 6531 | { |
6337 | if (inv.Value.Name == name) | 6532 | // make sure the object is a script |
6533 | if (10 == inv.Value.Type) | ||
6338 | { | 6534 | { |
6339 | // make sure the object is a script | 6535 | found = true; |
6340 | if (10 == inv.Value.Type) | 6536 | srcId = inv.Key; |
6341 | { | 6537 | break; |
6342 | found = true; | ||
6343 | srcId = inv.Key; | ||
6344 | break; | ||
6345 | } | ||
6346 | } | 6538 | } |
6347 | } | 6539 | } |
6348 | } | 6540 | } |
6541 | m_host.TaskInventory.LockItemsForRead(false); | ||
6349 | 6542 | ||
6350 | if (!found) | 6543 | if (!found) |
6351 | { | 6544 | { |
@@ -6427,8 +6620,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6427 | } | 6620 | } |
6428 | 6621 | ||
6429 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6622 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6430 | { | 6623 | { |
6431 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6624 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6625 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6626 | return shapeBlock; | ||
6432 | 6627 | ||
6433 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6628 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6434 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6629 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6498,7 +6693,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6498 | } | 6693 | } |
6499 | 6694 | ||
6500 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6695 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6501 | { | 6696 | { |
6697 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6698 | return; | ||
6699 | |||
6502 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6700 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6503 | 6701 | ||
6504 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6702 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6547,7 +6745,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6547 | } | 6745 | } |
6548 | 6746 | ||
6549 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 6747 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6550 | { | 6748 | { |
6749 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6750 | return; | ||
6751 | |||
6551 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6752 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6552 | 6753 | ||
6553 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6754 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6589,7 +6790,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6589 | } | 6790 | } |
6590 | 6791 | ||
6591 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 6792 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6592 | { | 6793 | { |
6794 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6795 | return; | ||
6796 | |||
6593 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6797 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6594 | 6798 | ||
6595 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6799 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6710,7 +6914,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6710 | } | 6914 | } |
6711 | 6915 | ||
6712 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 6916 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6713 | { | 6917 | { |
6918 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6919 | return; | ||
6920 | |||
6714 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6921 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6715 | UUID sculptId; | 6922 | UUID sculptId; |
6716 | 6923 | ||
@@ -6744,14 +6951,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6744 | } | 6951 | } |
6745 | 6952 | ||
6746 | public void llSetPrimitiveParams(LSL_List rules) | 6953 | public void llSetPrimitiveParams(LSL_List rules) |
6747 | { | 6954 | { |
6748 | m_host.AddScriptLPS(1); | 6955 | m_host.AddScriptLPS(1); |
6749 | SetPrimParams(m_host, rules); | 6956 | SetPrimParams(m_host, rules); |
6750 | } | 6957 | } |
6751 | 6958 | ||
6752 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 6959 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6753 | { | 6960 | { |
6754 | m_host.AddScriptLPS(1); | 6961 | m_host.AddScriptLPS(1); |
6755 | 6962 | ||
6756 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6963 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6757 | 6964 | ||
@@ -6760,7 +6967,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6760 | } | 6967 | } |
6761 | 6968 | ||
6762 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 6969 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6763 | { | 6970 | { |
6971 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6972 | return; | ||
6973 | |||
6764 | int idx = 0; | 6974 | int idx = 0; |
6765 | 6975 | ||
6766 | while (idx < rules.Length) | 6976 | while (idx < rules.Length) |
@@ -7562,25 +7772,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7562 | } | 7772 | } |
7563 | break; | 7773 | break; |
7564 | 7774 | ||
7565 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 7775 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7566 | // TODO-------------- | 7776 | if (remain < 1) |
7567 | if (remain < 1) | 7777 | return res; |
7568 | return res; | 7778 | face = (int)rules.GetLSLIntegerItem(idx++); |
7569 | 7779 | ||
7570 | face=(int)rules.GetLSLIntegerItem(idx++); | 7780 | tex = part.Shape.Textures; |
7571 | 7781 | int shiny; | |
7572 | res.Add(new LSL_Integer(0)); | 7782 | if (face == ScriptBaseClass.ALL_SIDES) |
7573 | res.Add(new LSL_Integer(0)); | 7783 | { |
7784 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
7785 | { | ||
7786 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
7787 | if (shinyness == Shininess.High) | ||
7788 | { | ||
7789 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
7790 | } | ||
7791 | else if (shinyness == Shininess.Medium) | ||
7792 | { | ||
7793 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
7794 | } | ||
7795 | else if (shinyness == Shininess.Low) | ||
7796 | { | ||
7797 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
7798 | } | ||
7799 | else | ||
7800 | { | ||
7801 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7802 | } | ||
7803 | res.Add(new LSL_Integer(shiny)); | ||
7804 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7805 | } | ||
7806 | } | ||
7807 | else | ||
7808 | { | ||
7809 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
7810 | if (shinyness == Shininess.High) | ||
7811 | { | ||
7812 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
7813 | } | ||
7814 | else if (shinyness == Shininess.Medium) | ||
7815 | { | ||
7816 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
7817 | } | ||
7818 | else if (shinyness == Shininess.Low) | ||
7819 | { | ||
7820 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
7821 | } | ||
7822 | else | ||
7823 | { | ||
7824 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7825 | } | ||
7826 | res.Add(new LSL_Integer(shiny)); | ||
7827 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7828 | } | ||
7574 | break; | 7829 | break; |
7575 | 7830 | ||
7576 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 7831 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7577 | // TODO-------------- | 7832 | if (remain < 1) |
7578 | if (remain < 1) | 7833 | return res; |
7579 | return res; | 7834 | face = (int)rules.GetLSLIntegerItem(idx++); |
7580 | 7835 | ||
7581 | face=(int)rules.GetLSLIntegerItem(idx++); | 7836 | tex = part.Shape.Textures; |
7582 | 7837 | int fullbright; | |
7583 | res.Add(new LSL_Integer(0)); | 7838 | if (face == ScriptBaseClass.ALL_SIDES) |
7839 | { | ||
7840 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
7841 | { | ||
7842 | if (tex.GetFace((uint)face).Fullbright == true) | ||
7843 | { | ||
7844 | fullbright = ScriptBaseClass.TRUE; | ||
7845 | } | ||
7846 | else | ||
7847 | { | ||
7848 | fullbright = ScriptBaseClass.FALSE; | ||
7849 | } | ||
7850 | res.Add(new LSL_Integer(fullbright)); | ||
7851 | } | ||
7852 | } | ||
7853 | else | ||
7854 | { | ||
7855 | if (tex.GetFace((uint)face).Fullbright == true) | ||
7856 | { | ||
7857 | fullbright = ScriptBaseClass.TRUE; | ||
7858 | } | ||
7859 | else | ||
7860 | { | ||
7861 | fullbright = ScriptBaseClass.FALSE; | ||
7862 | } | ||
7863 | res.Add(new LSL_Integer(fullbright)); | ||
7864 | } | ||
7584 | break; | 7865 | break; |
7585 | 7866 | ||
7586 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 7867 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7601,14 +7882,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7601 | break; | 7882 | break; |
7602 | 7883 | ||
7603 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 7884 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7604 | // TODO-------------- | 7885 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7605 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 7886 | if (remain < 1) |
7606 | if (remain < 1) | 7887 | return res; |
7607 | return res; | 7888 | face = (int)rules.GetLSLIntegerItem(idx++); |
7608 | 7889 | ||
7609 | face=(int)rules.GetLSLIntegerItem(idx++); | 7890 | tex = part.Shape.Textures; |
7610 | 7891 | if (face == ScriptBaseClass.ALL_SIDES) | |
7611 | res.Add(new LSL_Integer(0)); | 7892 | { |
7893 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
7894 | { | ||
7895 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
7896 | { | ||
7897 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
7898 | } | ||
7899 | else | ||
7900 | { | ||
7901 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
7902 | } | ||
7903 | } | ||
7904 | } | ||
7905 | else | ||
7906 | { | ||
7907 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
7908 | { | ||
7909 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
7910 | } | ||
7911 | else | ||
7912 | { | ||
7913 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
7914 | } | ||
7915 | } | ||
7612 | break; | 7916 | break; |
7613 | 7917 | ||
7614 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 7918 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7626,14 +7930,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7626 | res.Add(new LSL_Float(shape.LightFalloff)); // falloff | 7930 | res.Add(new LSL_Float(shape.LightFalloff)); // falloff |
7627 | break; | 7931 | break; |
7628 | 7932 | ||
7629 | case (int)ScriptBaseClass.PRIM_GLOW: | 7933 | case (int)ScriptBaseClass.PRIM_GLOW: |
7630 | // TODO-------------- | 7934 | if (remain < 1) |
7631 | if (remain < 1) | ||
7632 | return res; | 7935 | return res; |
7633 | 7936 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7634 | face=(int)rules.GetLSLIntegerItem(idx++); | 7937 | |
7635 | 7938 | tex = part.Shape.Textures; | |
7636 | res.Add(new LSL_Float(0)); | 7939 | float primglow; |
7940 | if (face == ScriptBaseClass.ALL_SIDES) | ||
7941 | { | ||
7942 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
7943 | { | ||
7944 | primglow = tex.GetFace((uint)face).Glow; | ||
7945 | res.Add(new LSL_Float(primglow)); | ||
7946 | } | ||
7947 | } | ||
7948 | else | ||
7949 | { | ||
7950 | primglow = tex.GetFace((uint)face).Glow; | ||
7951 | res.Add(new LSL_Float(primglow)); | ||
7952 | } | ||
7637 | break; | 7953 | break; |
7638 | } | 7954 | } |
7639 | } | 7955 | } |
@@ -8162,28 +8478,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8162 | { | 8478 | { |
8163 | m_host.AddScriptLPS(1); | 8479 | m_host.AddScriptLPS(1); |
8164 | 8480 | ||
8165 | lock (m_host.TaskInventory) | 8481 | m_host.TaskInventory.LockItemsForRead(true); |
8482 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8166 | { | 8483 | { |
8167 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8484 | if (inv.Value.Name == item) |
8168 | { | 8485 | { |
8169 | if (inv.Value.Name == item) | 8486 | m_host.TaskInventory.LockItemsForRead(false); |
8487 | switch (mask) | ||
8170 | { | 8488 | { |
8171 | switch (mask) | 8489 | case 0: |
8172 | { | 8490 | return (int)inv.Value.BasePermissions; |
8173 | case 0: | 8491 | case 1: |
8174 | return (int)inv.Value.BasePermissions; | 8492 | return (int)inv.Value.CurrentPermissions; |
8175 | case 1: | 8493 | case 2: |
8176 | return (int)inv.Value.CurrentPermissions; | 8494 | return (int)inv.Value.GroupPermissions; |
8177 | case 2: | 8495 | case 3: |
8178 | return (int)inv.Value.GroupPermissions; | 8496 | return (int)inv.Value.EveryonePermissions; |
8179 | case 3: | 8497 | case 4: |
8180 | return (int)inv.Value.EveryonePermissions; | 8498 | return (int)inv.Value.NextPermissions; |
8181 | case 4: | ||
8182 | return (int)inv.Value.NextPermissions; | ||
8183 | } | ||
8184 | } | 8499 | } |
8185 | } | 8500 | } |
8186 | } | 8501 | } |
8502 | m_host.TaskInventory.LockItemsForRead(false); | ||
8187 | 8503 | ||
8188 | return -1; | 8504 | return -1; |
8189 | } | 8505 | } |
@@ -8230,16 +8546,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8230 | { | 8546 | { |
8231 | m_host.AddScriptLPS(1); | 8547 | m_host.AddScriptLPS(1); |
8232 | 8548 | ||
8233 | lock (m_host.TaskInventory) | 8549 | m_host.TaskInventory.LockItemsForRead(true); |
8550 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8234 | { | 8551 | { |
8235 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8552 | if (inv.Value.Name == item) |
8236 | { | 8553 | { |
8237 | if (inv.Value.Name == item) | 8554 | m_host.TaskInventory.LockItemsForRead(false); |
8238 | { | 8555 | return inv.Value.CreatorID.ToString(); |
8239 | return inv.Value.CreatorID.ToString(); | ||
8240 | } | ||
8241 | } | 8556 | } |
8242 | } | 8557 | } |
8558 | m_host.TaskInventory.LockItemsForRead(false); | ||
8243 | 8559 | ||
8244 | llSay(0, "No item name '" + item + "'"); | 8560 | llSay(0, "No item name '" + item + "'"); |
8245 | 8561 | ||
@@ -8768,16 +9084,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8768 | { | 9084 | { |
8769 | m_host.AddScriptLPS(1); | 9085 | m_host.AddScriptLPS(1); |
8770 | 9086 | ||
8771 | lock (m_host.TaskInventory) | 9087 | m_host.TaskInventory.LockItemsForRead(true); |
9088 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8772 | { | 9089 | { |
8773 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9090 | if (inv.Value.Name == name) |
8774 | { | 9091 | { |
8775 | if (inv.Value.Name == name) | 9092 | m_host.TaskInventory.LockItemsForRead(false); |
8776 | { | 9093 | return inv.Value.Type; |
8777 | return inv.Value.Type; | ||
8778 | } | ||
8779 | } | 9094 | } |
8780 | } | 9095 | } |
9096 | m_host.TaskInventory.LockItemsForRead(false); | ||
8781 | 9097 | ||
8782 | return -1; | 9098 | return -1; |
8783 | } | 9099 | } |
@@ -8787,16 +9103,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8787 | m_host.AddScriptLPS(1); | 9103 | m_host.AddScriptLPS(1); |
8788 | 9104 | ||
8789 | if (quick_pay_buttons.Data.Length < 4) | 9105 | if (quick_pay_buttons.Data.Length < 4) |
8790 | { | 9106 | { |
8791 | LSLError("List must have at least 4 elements"); | 9107 | int x; |
8792 | return; | 9108 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9109 | { | ||
9110 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9111 | } | ||
8793 | } | 9112 | } |
8794 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9113 | int[] nPrice = new int[5]; |
8795 | 9114 | nPrice[0]=price; | |
8796 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9115 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
8797 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9116 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
8798 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9117 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
8799 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9118 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9119 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
8800 | m_host.ParentGroup.HasGroupChanged = true; | 9120 | m_host.ParentGroup.HasGroupChanged = true; |
8801 | } | 9121 | } |
8802 | 9122 | ||
@@ -8808,17 +9128,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8808 | if (invItemID == UUID.Zero) | 9128 | if (invItemID == UUID.Zero) |
8809 | return new LSL_Vector(); | 9129 | return new LSL_Vector(); |
8810 | 9130 | ||
8811 | lock (m_host.TaskInventory) | 9131 | m_host.TaskInventory.LockItemsForRead(true); |
9132 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8812 | { | 9133 | { |
8813 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9134 | m_host.TaskInventory.LockItemsForRead(false); |
8814 | return new LSL_Vector(); | 9135 | return new LSL_Vector(); |
9136 | } | ||
8815 | 9137 | ||
8816 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9138 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
8817 | { | 9139 | { |
8818 | ShoutError("No permissions to track the camera"); | 9140 | ShoutError("No permissions to track the camera"); |
8819 | return new LSL_Vector(); | 9141 | m_host.TaskInventory.LockItemsForRead(false); |
8820 | } | 9142 | return new LSL_Vector(); |
8821 | } | 9143 | } |
9144 | m_host.TaskInventory.LockItemsForRead(false); | ||
8822 | 9145 | ||
8823 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9146 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8824 | if (presence != null) | 9147 | if (presence != null) |
@@ -8836,17 +9159,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8836 | if (invItemID == UUID.Zero) | 9159 | if (invItemID == UUID.Zero) |
8837 | return new LSL_Rotation(); | 9160 | return new LSL_Rotation(); |
8838 | 9161 | ||
8839 | lock (m_host.TaskInventory) | 9162 | m_host.TaskInventory.LockItemsForRead(true); |
9163 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8840 | { | 9164 | { |
8841 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9165 | m_host.TaskInventory.LockItemsForRead(false); |
8842 | return new LSL_Rotation(); | 9166 | return new LSL_Rotation(); |
8843 | 9167 | } | |
8844 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9168 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
8845 | { | 9169 | { |
8846 | ShoutError("No permissions to track the camera"); | 9170 | ShoutError("No permissions to track the camera"); |
8847 | return new LSL_Rotation(); | 9171 | m_host.TaskInventory.LockItemsForRead(false); |
8848 | } | 9172 | return new LSL_Rotation(); |
8849 | } | 9173 | } |
9174 | m_host.TaskInventory.LockItemsForRead(false); | ||
8850 | 9175 | ||
8851 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9176 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8852 | if (presence != null) | 9177 | if (presence != null) |
@@ -8996,14 +9321,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8996 | if (objectID == UUID.Zero) return; | 9321 | if (objectID == UUID.Zero) return; |
8997 | 9322 | ||
8998 | UUID agentID; | 9323 | UUID agentID; |
8999 | lock (m_host.TaskInventory) | 9324 | m_host.TaskInventory.LockItemsForRead(true); |
9000 | { | 9325 | // we need the permission first, to know which avatar we want to set the camera for |
9001 | // we need the permission first, to know which avatar we want to set the camera for | 9326 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9002 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9003 | 9327 | ||
9004 | if (agentID == UUID.Zero) return; | 9328 | if (agentID == UUID.Zero) |
9005 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9329 | { |
9330 | m_host.TaskInventory.LockItemsForRead(false); | ||
9331 | return; | ||
9332 | } | ||
9333 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9334 | { | ||
9335 | m_host.TaskInventory.LockItemsForRead(false); | ||
9336 | return; | ||
9006 | } | 9337 | } |
9338 | m_host.TaskInventory.LockItemsForRead(false); | ||
9007 | 9339 | ||
9008 | ScenePresence presence = World.GetScenePresence(agentID); | 9340 | ScenePresence presence = World.GetScenePresence(agentID); |
9009 | 9341 | ||
@@ -9053,12 +9385,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9053 | 9385 | ||
9054 | // we need the permission first, to know which avatar we want to clear the camera for | 9386 | // we need the permission first, to know which avatar we want to clear the camera for |
9055 | UUID agentID; | 9387 | UUID agentID; |
9056 | lock (m_host.TaskInventory) | 9388 | m_host.TaskInventory.LockItemsForRead(true); |
9389 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9390 | if (agentID == UUID.Zero) | ||
9057 | { | 9391 | { |
9058 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 9392 | m_host.TaskInventory.LockItemsForRead(false); |
9059 | if (agentID == UUID.Zero) return; | 9393 | return; |
9060 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9061 | } | 9394 | } |
9395 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9396 | { | ||
9397 | m_host.TaskInventory.LockItemsForRead(false); | ||
9398 | return; | ||
9399 | } | ||
9400 | m_host.TaskInventory.LockItemsForRead(false); | ||
9062 | 9401 | ||
9063 | ScenePresence presence = World.GetScenePresence(agentID); | 9402 | ScenePresence presence = World.GetScenePresence(agentID); |
9064 | 9403 | ||
@@ -9515,15 +9854,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9515 | 9854 | ||
9516 | internal UUID ScriptByName(string name) | 9855 | internal UUID ScriptByName(string name) |
9517 | { | 9856 | { |
9518 | lock (m_host.TaskInventory) | 9857 | m_host.TaskInventory.LockItemsForRead(true); |
9858 | |||
9859 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9519 | { | 9860 | { |
9520 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 9861 | if (item.Type == 10 && item.Name == name) |
9521 | { | 9862 | { |
9522 | if (item.Type == 10 && item.Name == name) | 9863 | m_host.TaskInventory.LockItemsForRead(false); |
9523 | return item.ItemID; | 9864 | return item.ItemID; |
9524 | } | 9865 | } |
9525 | } | 9866 | } |
9526 | 9867 | ||
9868 | m_host.TaskInventory.LockItemsForRead(false); | ||
9869 | |||
9527 | return UUID.Zero; | 9870 | return UUID.Zero; |
9528 | } | 9871 | } |
9529 | 9872 | ||
@@ -9564,6 +9907,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9564 | { | 9907 | { |
9565 | m_host.AddScriptLPS(1); | 9908 | m_host.AddScriptLPS(1); |
9566 | 9909 | ||
9910 | //Clone is thread safe | ||
9567 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 9911 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9568 | 9912 | ||
9569 | UUID assetID = UUID.Zero; | 9913 | UUID assetID = UUID.Zero; |
@@ -9626,6 +9970,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9626 | { | 9970 | { |
9627 | m_host.AddScriptLPS(1); | 9971 | m_host.AddScriptLPS(1); |
9628 | 9972 | ||
9973 | //Clone is thread safe | ||
9629 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 9974 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9630 | 9975 | ||
9631 | UUID assetID = UUID.Zero; | 9976 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 85ee29d..845834e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -718,18 +718,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
718 | if (target != null) | 718 | if (target != null) |
719 | { | 719 | { |
720 | UUID animID=UUID.Zero; | 720 | UUID animID=UUID.Zero; |
721 | lock (m_host.TaskInventory) | 721 | m_host.TaskInventory.LockItemsForRead(true); |
722 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
722 | { | 723 | { |
723 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 724 | if (inv.Value.Name == animation) |
724 | { | 725 | { |
725 | if (inv.Value.Name == animation) | 726 | if (inv.Value.Type == (int)AssetType.Animation) |
726 | { | 727 | animID = inv.Value.AssetID; |
727 | if (inv.Value.Type == (int)AssetType.Animation) | 728 | continue; |
728 | animID = inv.Value.AssetID; | ||
729 | continue; | ||
730 | } | ||
731 | } | 729 | } |
732 | } | 730 | } |
731 | m_host.TaskInventory.LockItemsForRead(false); | ||
733 | if (animID == UUID.Zero) | 732 | if (animID == UUID.Zero) |
734 | target.Animator.AddAnimation(animation, m_host.UUID); | 733 | target.Animator.AddAnimation(animation, m_host.UUID); |
735 | else | 734 | else |
@@ -751,18 +750,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
751 | if (target != null) | 750 | if (target != null) |
752 | { | 751 | { |
753 | UUID animID=UUID.Zero; | 752 | UUID animID=UUID.Zero; |
754 | lock (m_host.TaskInventory) | 753 | m_host.TaskInventory.LockItemsForRead(true); |
754 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
755 | { | 755 | { |
756 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 756 | if (inv.Value.Name == animation) |
757 | { | 757 | { |
758 | if (inv.Value.Name == animation) | 758 | if (inv.Value.Type == (int)AssetType.Animation) |
759 | { | 759 | animID = inv.Value.AssetID; |
760 | if (inv.Value.Type == (int)AssetType.Animation) | 760 | continue; |
761 | animID = inv.Value.AssetID; | ||
762 | continue; | ||
763 | } | ||
764 | } | 761 | } |
765 | } | 762 | } |
763 | m_host.TaskInventory.LockItemsForRead(false); | ||
766 | 764 | ||
767 | if (animID == UUID.Zero) | 765 | if (animID == UUID.Zero) |
768 | target.Animator.RemoveAnimation(animation); | 766 | target.Animator.RemoveAnimation(animation); |
@@ -1531,6 +1529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1531 | 1529 | ||
1532 | if (!UUID.TryParse(name, out assetID)) | 1530 | if (!UUID.TryParse(name, out assetID)) |
1533 | { | 1531 | { |
1532 | m_host.TaskInventory.LockItemsForRead(true); | ||
1534 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1533 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1535 | { | 1534 | { |
1536 | if (item.Type == 7 && item.Name == name) | 1535 | if (item.Type == 7 && item.Name == name) |
@@ -1538,6 +1537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1538 | assetID = item.AssetID; | 1537 | assetID = item.AssetID; |
1539 | } | 1538 | } |
1540 | } | 1539 | } |
1540 | m_host.TaskInventory.LockItemsForRead(false); | ||
1541 | } | 1541 | } |
1542 | 1542 | ||
1543 | if (assetID == UUID.Zero) | 1543 | if (assetID == UUID.Zero) |
@@ -1584,6 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1584 | 1584 | ||
1585 | if (!UUID.TryParse(name, out assetID)) | 1585 | if (!UUID.TryParse(name, out assetID)) |
1586 | { | 1586 | { |
1587 | m_host.TaskInventory.LockItemsForRead(true); | ||
1587 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1588 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1588 | { | 1589 | { |
1589 | if (item.Type == 7 && item.Name == name) | 1590 | if (item.Type == 7 && item.Name == name) |
@@ -1591,6 +1592,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1591 | assetID = item.AssetID; | 1592 | assetID = item.AssetID; |
1592 | } | 1593 | } |
1593 | } | 1594 | } |
1595 | m_host.TaskInventory.LockItemsForRead(false); | ||
1594 | } | 1596 | } |
1595 | 1597 | ||
1596 | if (assetID == UUID.Zero) | 1598 | if (assetID == UUID.Zero) |
@@ -1641,6 +1643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1641 | 1643 | ||
1642 | if (!UUID.TryParse(name, out assetID)) | 1644 | if (!UUID.TryParse(name, out assetID)) |
1643 | { | 1645 | { |
1646 | m_host.TaskInventory.LockItemsForRead(true); | ||
1644 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1647 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1645 | { | 1648 | { |
1646 | if (item.Type == 7 && item.Name == name) | 1649 | if (item.Type == 7 && item.Name == name) |
@@ -1648,6 +1651,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1648 | assetID = item.AssetID; | 1651 | assetID = item.AssetID; |
1649 | } | 1652 | } |
1650 | } | 1653 | } |
1654 | m_host.TaskInventory.LockItemsForRead(false); | ||
1651 | } | 1655 | } |
1652 | 1656 | ||
1653 | if (assetID == UUID.Zero) | 1657 | if (assetID == UUID.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ef990a1 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,21 @@ | |||
1 | using System.Collections; | ||
2 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
3 | |||
4 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
5 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
6 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
7 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
8 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
9 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
10 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
11 | |||
12 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
13 | { | ||
14 | public interface ICM_Api | ||
15 | { | ||
16 | // Windlight Functions | ||
17 | LSL_List cmGetWindlightScene(LSL_List rules); | ||
18 | int cmSetWindlightScene(LSL_List rules); | ||
19 | int cmSetWindlightSceneTargeted(LSL_List rules, key target); | ||
20 | } | ||
21 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 60b8050..f5921e1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
80 | // Avatar Info Commands | 80 | // Avatar Info Commands |
81 | string osGetAgentIP(string agent); | 81 | string osGetAgentIP(string agent); |
82 | LSL_List osGetAgents(); | 82 | LSL_List osGetAgents(); |
83 | 83 | ||
84 | // Teleport commands | 84 | // Teleport commands |
85 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 85 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
86 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 86 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs new file mode 100644 index 0000000..522c020 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs | |||
@@ -0,0 +1,77 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
30 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
31 | using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
34 | { | ||
35 | public partial class ScriptBaseClass | ||
36 | { | ||
37 | // Constants for cmWindlight* | ||
38 | public const int WL_WATER_COLOR = 0; | ||
39 | public const int WL_WATER_FOG_DENSITY_EXPONENT = 1; | ||
40 | public const int WL_UNDERWATER_FOG_MODIFIER = 2; | ||
41 | public const int WL_REFLECTION_WAVELET_SCALE = 3; | ||
42 | public const int WL_FRESNEL_SCALE = 4; | ||
43 | public const int WL_FRESNEL_OFFSET = 5; | ||
44 | public const int WL_REFRACT_SCALE_ABOVE = 6; | ||
45 | public const int WL_REFRACT_SCALE_BELOW = 7; | ||
46 | public const int WL_BLUR_MULTIPLIER = 8; | ||
47 | public const int WL_BIG_WAVE_DIRECTION = 9; | ||
48 | public const int WL_LITTLE_WAVE_DIRECTION = 10; | ||
49 | public const int WL_NORMAL_MAP_TEXTURE = 11; | ||
50 | public const int WL_HORIZON = 12; | ||
51 | public const int WL_HAZE_HORIZON = 13; | ||
52 | public const int WL_BLUE_DENSITY = 14; | ||
53 | public const int WL_HAZE_DENSITY = 15; | ||
54 | public const int WL_DENSITY_MULTIPLIER = 16; | ||
55 | public const int WL_DISTANCE_MULTIPLIER = 17; | ||
56 | public const int WL_MAX_ALTITUDE = 18; | ||
57 | public const int WL_SUN_MOON_COLOR = 19; | ||
58 | public const int WL_AMBIENT = 20; | ||
59 | public const int WL_EAST_ANGLE = 21; | ||
60 | public const int WL_SUN_GLOW_FOCUS = 22; | ||
61 | public const int WL_SUN_GLOW_SIZE = 23; | ||
62 | public const int WL_SCENE_GAMMA = 24; | ||
63 | public const int WL_STAR_BRIGHTNESS = 25; | ||
64 | public const int WL_CLOUD_COLOR = 26; | ||
65 | public const int WL_CLOUD_XY_DENSITY = 27; | ||
66 | public const int WL_CLOUD_COVERAGE = 28; | ||
67 | public const int WL_CLOUD_SCALE = 29; | ||
68 | public const int WL_CLOUD_DETAIL_XY_DENSITY = 30; | ||
69 | public const int WL_CLOUD_SCROLL_X = 31; | ||
70 | public const int WL_CLOUD_SCROLL_Y = 32; | ||
71 | public const int WL_CLOUD_SCROLL_Y_LOCK = 33; | ||
72 | public const int WL_CLOUD_SCROLL_X_LOCK = 34; | ||
73 | public const int WL_DRAW_CLASSIC_CLOUDS = 35; | ||
74 | public const int WL_SUN_MOON_POSITION = 36; | ||
75 | |||
76 | } | ||
77 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..5bc3a88 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
62 | { | ||
63 | return m_CM_Functions.cmGetWindlightScene(rules); | ||
64 | } | ||
65 | |||
66 | public int cmSetWindlightScene(LSL_List rules) | ||
67 | { | ||
68 | return m_CM_Functions.cmSetWindlightScene(rules); | ||
69 | } | ||
70 | |||
71 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
72 | { | ||
73 | return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); | ||
74 | } | ||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp index 98bbc68..23138ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp | |||
@@ -17,6 +17,8 @@ | |||
17 | <excludeFiles /> | 17 | <excludeFiles /> |
18 | </DeploymentInformation> | 18 | </DeploymentInformation> |
19 | <Contents> | 19 | <Contents> |
20 | <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | ||
21 | <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | ||
20 | <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 22 | <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
21 | <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 23 | <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
22 | <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 24 | <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |