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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1740
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs1011
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs53
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs15
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
12 files changed, 1726 insertions, 1167 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..61e4934 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
248 248
249 } 249 }
250 250
251 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
252 {
253 // Remove a specific script
254
255 // Remove dataserver events
256 m_Dataserver[engine].RemoveEvents(localID, itemID);
257
258 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
259 if (comms != null)
260 comms.DeleteListener(itemID);
261
262 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
263 xmlrpc.DeleteChannels(itemID);
264 xmlrpc.CancelSRDRequests(itemID);
265
266 // Remove Sensors
267 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
268
269 }
270
251 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 271 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
252 { 272 {
253 List<Object> data = new List<Object>(); 273 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d38fe9f..97dd2e1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 82 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 83 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 84 {
84 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 85// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 86 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 87 protected SceneObjectPart m_host;
87 protected uint m_localID; 88 protected uint m_localID;
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
99 protected int m_notecardLineReadCharsMax = 255; 100 protected int m_notecardLineReadCharsMax = 255;
100 protected int m_scriptConsoleChannel = 0; 101 protected int m_scriptConsoleChannel = 0;
101 protected bool m_scriptConsoleChannelEnabled = false; 102 protected bool m_scriptConsoleChannelEnabled = false;
103 protected bool m_debuggerSafe = false;
102 protected IUrlModule m_UrlModule = null; 104 protected IUrlModule m_UrlModule = null;
103 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 105 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
104 new Dictionary<UUID, UserInfoCacheEntry>(); 106 new Dictionary<UUID, UserInfoCacheEntry>();
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
109 m_host = host; 111 m_host = host;
110 m_localID = localID; 112 m_localID = localID;
111 m_itemID = itemID; 113 m_itemID = itemID;
114 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
112 115
113 m_ScriptDelayFactor = 116 m_ScriptDelayFactor =
114 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 117 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 get { return m_ScriptEngine.World; } 164 get { return m_ScriptEngine.World; }
162 } 165 }
163 166
167 [DebuggerNonUserCode]
164 public void state(string newState) 168 public void state(string newState)
165 { 169 {
166 m_ScriptEngine.SetState(m_itemID, newState); 170 m_ScriptEngine.SetState(m_itemID, newState);
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
170 /// Reset the named script. The script must be present 174 /// Reset the named script. The script must be present
171 /// in the same prim. 175 /// in the same prim.
172 /// </summary> 176 /// </summary>
177 [DebuggerNonUserCode]
173 public void llResetScript() 178 public void llResetScript()
174 { 179 {
175 m_host.AddScriptLPS(1); 180 m_host.AddScriptLPS(1);
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
226 } 231 }
227 } 232 }
228 233
234 public List<ScenePresence> GetLinkAvatars(int linkType)
235 {
236 List<ScenePresence> ret = new List<ScenePresence>();
237 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
238 return ret;
239
240 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
241
242 switch (linkType)
243 {
244 case ScriptBaseClass.LINK_SET:
245 return avs;
246
247 case ScriptBaseClass.LINK_ROOT:
248 return ret;
249
250 case ScriptBaseClass.LINK_ALL_OTHERS:
251 return avs;
252
253 case ScriptBaseClass.LINK_ALL_CHILDREN:
254 return avs;
255
256 case ScriptBaseClass.LINK_THIS:
257 return ret;
258
259 default:
260 if (linkType < 0)
261 return ret;
262
263 int partCount = m_host.ParentGroup.GetPartCount();
264
265 if (linkType <= partCount)
266 {
267 return ret;
268 }
269 else
270 {
271 linkType = linkType - partCount;
272 if (linkType > avs.Count)
273 {
274 return ret;
275 }
276 else
277 {
278 ret.Add(avs[linkType-1]);
279 return ret;
280 }
281 }
282 }
283 }
284
229 public List<SceneObjectPart> GetLinkParts(int linkType) 285 public List<SceneObjectPart> GetLinkParts(int linkType)
230 { 286 {
231 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 287 List<SceneObjectPart> ret = new List<SceneObjectPart>();
288 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
289 return ret;
232 ret.Add(m_host); 290 ret.Add(m_host);
233 291
234 switch (linkType) 292 switch (linkType)
@@ -282,40 +340,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
282 protected UUID InventorySelf() 340 protected UUID InventorySelf()
283 { 341 {
284 UUID invItemID = new UUID(); 342 UUID invItemID = new UUID();
285 343 bool unlock = false;
286 lock (m_host.TaskInventory) 344 if (!m_host.TaskInventory.IsReadLockedByMe())
345 {
346 m_host.TaskInventory.LockItemsForRead(true);
347 unlock = true;
348 }
349 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 { 350 {
288 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 351 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
289 { 352 {
290 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 353 invItemID = inv.Key;
291 { 354 break;
292 invItemID = inv.Key;
293 break;
294 }
295 } 355 }
296 } 356 }
297 357 if (unlock)
358 {
359 m_host.TaskInventory.LockItemsForRead(false);
360 }
298 return invItemID; 361 return invItemID;
299 } 362 }
300 363
301 protected UUID InventoryKey(string name, int type) 364 protected UUID InventoryKey(string name, int type)
302 { 365 {
303 m_host.AddScriptLPS(1); 366 m_host.AddScriptLPS(1);
304 367 m_host.TaskInventory.LockItemsForRead(true);
305 lock (m_host.TaskInventory) 368
369 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
306 { 370 {
307 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 371 if (inv.Value.Name == name)
308 { 372 {
309 if (inv.Value.Name == name) 373 m_host.TaskInventory.LockItemsForRead(false);
374
375 if (inv.Value.Type != type)
310 { 376 {
311 if (inv.Value.Type != type) 377 return UUID.Zero;
312 return UUID.Zero;
313
314 return inv.Value.AssetID;
315 } 378 }
379
380 return inv.Value.AssetID;
316 } 381 }
317 } 382 }
318 383
384 m_host.TaskInventory.LockItemsForRead(false);
319 return UUID.Zero; 385 return UUID.Zero;
320 } 386 }
321 387
@@ -323,17 +389,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
323 { 389 {
324 m_host.AddScriptLPS(1); 390 m_host.AddScriptLPS(1);
325 391
326 lock (m_host.TaskInventory) 392
393 m_host.TaskInventory.LockItemsForRead(true);
394
395 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
327 { 396 {
328 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 397 if (inv.Value.Name == name)
329 { 398 {
330 if (inv.Value.Name == name) 399 m_host.TaskInventory.LockItemsForRead(false);
331 { 400 return inv.Value.AssetID;
332 return inv.Value.AssetID;
333 }
334 } 401 }
335 } 402 }
336 403
404 m_host.TaskInventory.LockItemsForRead(false);
405
406
337 return UUID.Zero; 407 return UUID.Zero;
338 } 408 }
339 409
@@ -475,26 +545,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
475 545
476 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 546 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
477 547
478 // Old implementation of llRot2Euler. Normalization not required as Atan2 function will 548 // Utility function for llRot2Euler
479 // only return values >= -PI (-180 degrees) and <= PI (180 degrees).
480 549
481 public LSL_Vector llRot2Euler(LSL_Rotation r) 550 // normalize an angle between -PI and PI (-180 to +180 degrees)
551 protected double NormalizeAngle(double angle)
552 {
553 if (angle > -Math.PI && angle < Math.PI)
554 return angle;
555
556 int numPis = (int)(Math.PI / angle);
557 double remainder = angle - Math.PI * numPis;
558 if (numPis % 2 == 1)
559 return Math.PI - angle;
560 return remainder;
561 }
562
563 public LSL_Vector llRot2Euler(LSL_Rotation q1)
482 { 564 {
483 m_host.AddScriptLPS(1); 565 m_host.AddScriptLPS(1);
484 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 566 LSL_Vector eul = new LSL_Vector();
485 LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 567
486 double m = (t.x + t.y + t.z + t.s); 568 double sqw = q1.s*q1.s;
487 if (m == 0) return new LSL_Vector(); 569 double sqx = q1.x*q1.x;
488 double n = 2 * (r.y * r.s + r.x * r.z); 570 double sqy = q1.z*q1.z;
489 double p = m * m - n * n; 571 double sqz = q1.y*q1.y;
490 if (p > 0) 572 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
491 return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), 573 double test = q1.x*q1.z + q1.y*q1.s;
492 Math.Atan2(n, Math.Sqrt(p)), 574 if (test > 0.4999*unit) { // singularity at north pole
493 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); 575 eul.z = 2 * Math.Atan2(q1.x,q1.s);
494 else if (n > 0) 576 eul.y = Math.PI/2;
495 return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 577 eul.x = 0;
496 else 578 return eul;
497 return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 579 }
580 if (test < -0.4999*unit) { // singularity at south pole
581 eul.z = -2 * Math.Atan2(q1.x,q1.s);
582 eul.y = -Math.PI/2;
583 eul.x = 0;
584 return eul;
585 }
586 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
587 eul.y = Math.Asin(2*test/unit);
588 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
589 return eul;
498 } 590 }
499 591
500 /* From wiki: 592 /* From wiki:
@@ -696,77 +788,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
696 { 788 {
697 //A and B should both be normalized 789 //A and B should both be normalized
698 m_host.AddScriptLPS(1); 790 m_host.AddScriptLPS(1);
699 LSL_Rotation rotBetween; 791 /* This method is more accurate than the SL one, and thus causes problems
700 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 792 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
701 // continue calculation. 793
702 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 794 double dotProduct = LSL_Vector.Dot(a, b);
795 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
796 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
797 double angle = Math.Acos(dotProduct / magProduct);
798 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
799 double s = Math.Sin(angle / 2);
800
801 double x = axis.x * s;
802 double y = axis.y * s;
803 double z = axis.z * s;
804 double w = Math.Cos(angle / 2);
805
806 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
807 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
808
809 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
810 */
811
812 // This method mimics the 180 errors found in SL
813 // See www.euclideanspace.com... angleBetween
814 LSL_Vector vec_a = a;
815 LSL_Vector vec_b = b;
816
817 // Eliminate zero length
818 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
819 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
820 if (vec_a_mag < 0.00001 ||
821 vec_b_mag < 0.00001)
703 { 822 {
704 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 823 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
705 } 824 }
706 else 825
826 // Normalize
827 vec_a = llVecNorm(vec_a);
828 vec_b = llVecNorm(vec_b);
829
830 // Calculate axis and rotation angle
831 LSL_Vector axis = vec_a % vec_b;
832 LSL_Float cos_theta = vec_a * vec_b;
833
834 // Check if parallel
835 if (cos_theta > 0.99999)
707 { 836 {
708 a = LSL_Vector.Norm(a); 837 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
709 b = LSL_Vector.Norm(b); 838 }
710 double dotProduct = LSL_Vector.Dot(a, b); 839
711 // There are two degenerate cases possible. These are for vectors 180 or 840 // Check if anti-parallel
712 // 0 degrees apart. These have to be detected and handled individually. 841 else if (cos_theta < -0.99999)
713 // 842 {
714 // Check for vectors 180 degrees apart. 843 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
715 // A dot product of -1 would mean the angle between vectors is 180 degrees. 844 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
716 if (dotProduct < -0.9999999f) 845 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
717 { 846 }
718 // First assume X axis is orthogonal to the vectors. 847 else // other rotation
719 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 848 {
720 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 849 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
721 // Check for near zero vector. A very small non-zero number here will create 850 axis = llVecNorm(axis);
722 // a rotation in an undesired direction. 851 double x, y, z, s, t;
723 if (LSL_Vector.Mag(orthoVector) > 0.0001) 852 s = Math.Cos(theta);
724 { 853 t = Math.Sin(theta);
725 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 854 x = axis.x * t;
726 } 855 y = axis.y * t;
727 // If the magnitude of the vector was near zero, then assume the X axis is not 856 z = axis.z * t;
728 // orthogonal and use the Z axis instead. 857 return new LSL_Rotation(x,y,z,s);
729 else
730 {
731 // Set 180 z rotation.
732 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
733 }
734 }
735 // Check for parallel vectors.
736 // A dot product of 1 would mean the angle between vectors is 0 degrees.
737 else if (dotProduct > 0.9999999f)
738 {
739 // Set zero rotation.
740 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
741 }
742 else
743 {
744 // All special checks have been performed so get the axis of rotation.
745 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
746 // Quarternion s value is the length of the unit vector + dot product.
747 double qs = 1.0 + dotProduct;
748 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
749 // Normalize the rotation.
750 double mag = LSL_Rotation.Mag(rotBetween);
751 // We shouldn't have to worry about a divide by zero here. The qs value will be
752 // non-zero because we already know if we're here, then the dotProduct is not -1 so
753 // qs will not be zero. Also, we've already handled the input vectors being zero so the
754 // crossProduct vector should also not be zero.
755 rotBetween.x = rotBetween.x / mag;
756 rotBetween.y = rotBetween.y / mag;
757 rotBetween.z = rotBetween.z / mag;
758 rotBetween.s = rotBetween.s / mag;
759 // Check for undefined values and set zero rotation if any found. This code might not actually be required
760 // any longer since zero vectors are checked for at the top.
761 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
762 {
763 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
764 }
765 }
766 } 858 }
767 return rotBetween;
768 } 859 }
769 860
770 public void llWhisper(int channelID, string text) 861 public void llWhisper(int channelID, string text)
771 { 862 {
772 m_host.AddScriptLPS(1); 863 m_host.AddScriptLPS(1);
@@ -1090,10 +1181,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1090 return detectedParams.TouchUV; 1181 return detectedParams.TouchUV;
1091 } 1182 }
1092 1183
1184 [DebuggerNonUserCode]
1093 public virtual void llDie() 1185 public virtual void llDie()
1094 { 1186 {
1095 m_host.AddScriptLPS(1); 1187 m_host.AddScriptLPS(1);
1096 throw new SelfDeleteException(); 1188 if (!m_host.IsAttachment) throw new SelfDeleteException();
1097 } 1189 }
1098 1190
1099 public LSL_Float llGround(LSL_Vector offset) 1191 public LSL_Float llGround(LSL_Vector offset)
@@ -1166,6 +1258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1166 1258
1167 public void llSetStatus(int status, int value) 1259 public void llSetStatus(int status, int value)
1168 { 1260 {
1261 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1262 return;
1169 m_host.AddScriptLPS(1); 1263 m_host.AddScriptLPS(1);
1170 1264
1171 int statusrotationaxis = 0; 1265 int statusrotationaxis = 0;
@@ -1395,6 +1489,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1395 { 1489 {
1396 m_host.AddScriptLPS(1); 1490 m_host.AddScriptLPS(1);
1397 1491
1492 SetColor(m_host, color, face);
1493 }
1494
1495 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1496 {
1497 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1498 return;
1499
1500 Primitive.TextureEntry tex = part.Shape.Textures;
1501 Color4 texcolor;
1502 if (face >= 0 && face < GetNumberOfSides(part))
1503 {
1504 texcolor = tex.CreateFace((uint)face).RGBA;
1505 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1506 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1507 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1508 tex.FaceTextures[face].RGBA = texcolor;
1509 part.UpdateTexture(tex);
1510 return;
1511 }
1512 else if (face == ScriptBaseClass.ALL_SIDES)
1513 {
1514 for (uint i = 0; i < GetNumberOfSides(part); i++)
1515 {
1516 if (tex.FaceTextures[i] != null)
1517 {
1518 texcolor = tex.FaceTextures[i].RGBA;
1519 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1520 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1521 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1522 tex.FaceTextures[i].RGBA = texcolor;
1523 }
1524 texcolor = tex.DefaultTexture.RGBA;
1525 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1526 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1527 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1528 tex.DefaultTexture.RGBA = texcolor;
1529 }
1530 part.UpdateTexture(tex);
1531 return;
1532 }
1533
1398 if (face == ScriptBaseClass.ALL_SIDES) 1534 if (face == ScriptBaseClass.ALL_SIDES)
1399 face = SceneObjectPart.ALL_SIDES; 1535 face = SceneObjectPart.ALL_SIDES;
1400 1536
@@ -1403,6 +1539,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1403 1539
1404 public void SetTexGen(SceneObjectPart part, int face,int style) 1540 public void SetTexGen(SceneObjectPart part, int face,int style)
1405 { 1541 {
1542 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1543 return;
1544
1406 Primitive.TextureEntry tex = part.Shape.Textures; 1545 Primitive.TextureEntry tex = part.Shape.Textures;
1407 MappingType textype; 1546 MappingType textype;
1408 textype = MappingType.Default; 1547 textype = MappingType.Default;
@@ -1433,6 +1572,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1433 1572
1434 public void SetGlow(SceneObjectPart part, int face, float glow) 1573 public void SetGlow(SceneObjectPart part, int face, float glow)
1435 { 1574 {
1575 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1576 return;
1577
1436 Primitive.TextureEntry tex = part.Shape.Textures; 1578 Primitive.TextureEntry tex = part.Shape.Textures;
1437 if (face >= 0 && face < GetNumberOfSides(part)) 1579 if (face >= 0 && face < GetNumberOfSides(part))
1438 { 1580 {
@@ -1458,6 +1600,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1458 1600
1459 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1601 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1460 { 1602 {
1603 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1604 return;
1461 1605
1462 Shininess sval = new Shininess(); 1606 Shininess sval = new Shininess();
1463 1607
@@ -1508,6 +1652,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1508 1652
1509 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1653 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1510 { 1654 {
1655 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1656 return;
1657
1511 Primitive.TextureEntry tex = part.Shape.Textures; 1658 Primitive.TextureEntry tex = part.Shape.Textures;
1512 if (face >= 0 && face < GetNumberOfSides(part)) 1659 if (face >= 0 && face < GetNumberOfSides(part))
1513 { 1660 {
@@ -1568,13 +1715,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1568 m_host.AddScriptLPS(1); 1715 m_host.AddScriptLPS(1);
1569 1716
1570 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1717 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1571 1718 if (parts.Count > 0)
1572 foreach (SceneObjectPart part in parts) 1719 {
1573 SetAlpha(part, alpha, face); 1720 try
1721 {
1722 parts[0].ParentGroup.areUpdatesSuspended = true;
1723 foreach (SceneObjectPart part in parts)
1724 SetAlpha(part, alpha, face);
1725 }
1726 finally
1727 {
1728 parts[0].ParentGroup.areUpdatesSuspended = false;
1729 }
1730 }
1574 } 1731 }
1575 1732
1576 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1733 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1577 { 1734 {
1735 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1736 return;
1737
1578 Primitive.TextureEntry tex = part.Shape.Textures; 1738 Primitive.TextureEntry tex = part.Shape.Textures;
1579 Color4 texcolor; 1739 Color4 texcolor;
1580 if (face >= 0 && face < GetNumberOfSides(part)) 1740 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1620,7 +1780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1620 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1780 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1621 float wind, float tension, LSL_Vector Force) 1781 float wind, float tension, LSL_Vector Force)
1622 { 1782 {
1623 if (part == null) 1783 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1624 return; 1784 return;
1625 1785
1626 if (flexi) 1786 if (flexi)
@@ -1655,7 +1815,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1655 /// <param name="falloff"></param> 1815 /// <param name="falloff"></param>
1656 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1816 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1657 { 1817 {
1658 if (part == null) 1818 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1659 return; 1819 return;
1660 1820
1661 if (light) 1821 if (light)
@@ -1732,15 +1892,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1732 m_host.AddScriptLPS(1); 1892 m_host.AddScriptLPS(1);
1733 1893
1734 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1894 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1735 1895 if (parts.Count > 0)
1736 foreach (SceneObjectPart part in parts) 1896 {
1737 SetTexture(part, texture, face); 1897 try
1738 1898 {
1899 parts[0].ParentGroup.areUpdatesSuspended = true;
1900 foreach (SceneObjectPart part in parts)
1901 SetTexture(part, texture, face);
1902 }
1903 finally
1904 {
1905 parts[0].ParentGroup.areUpdatesSuspended = false;
1906 }
1907 }
1739 ScriptSleep(200); 1908 ScriptSleep(200);
1740 } 1909 }
1741 1910
1742 protected void SetTexture(SceneObjectPart part, string texture, int face) 1911 protected void SetTexture(SceneObjectPart part, string texture, int face)
1743 { 1912 {
1913 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1914 return;
1915
1744 UUID textureID=new UUID(); 1916 UUID textureID=new UUID();
1745 1917
1746 if (!UUID.TryParse(texture, out textureID)) 1918 if (!UUID.TryParse(texture, out textureID))
@@ -1786,6 +1958,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1786 1958
1787 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1959 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1788 { 1960 {
1961 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1962 return;
1963
1789 Primitive.TextureEntry tex = part.Shape.Textures; 1964 Primitive.TextureEntry tex = part.Shape.Textures;
1790 if (face >= 0 && face < GetNumberOfSides(part)) 1965 if (face >= 0 && face < GetNumberOfSides(part))
1791 { 1966 {
@@ -1822,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1822 1997
1823 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1998 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1824 { 1999 {
2000 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2001 return;
2002
1825 Primitive.TextureEntry tex = part.Shape.Textures; 2003 Primitive.TextureEntry tex = part.Shape.Textures;
1826 if (face >= 0 && face < GetNumberOfSides(part)) 2004 if (face >= 0 && face < GetNumberOfSides(part))
1827 { 2005 {
@@ -1858,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1858 2036
1859 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2037 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1860 { 2038 {
2039 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2040 return;
2041
1861 Primitive.TextureEntry tex = part.Shape.Textures; 2042 Primitive.TextureEntry tex = part.Shape.Textures;
1862 if (face >= 0 && face < GetNumberOfSides(part)) 2043 if (face >= 0 && face < GetNumberOfSides(part))
1863 { 2044 {
@@ -1928,6 +2109,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1928 2109
1929 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2110 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1930 { 2111 {
2112 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2113 return;
2114
1931 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2115 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1932 LSL_Vector currentPos = GetPartLocalPos(part); 2116 LSL_Vector currentPos = GetPartLocalPos(part);
1933 2117
@@ -1944,7 +2128,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1944 } 2128 }
1945 else 2129 else
1946 { 2130 {
1947 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); 2131 LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos);
1948 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); 2132 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
1949 SceneObjectGroup parent = part.ParentGroup; 2133 SceneObjectGroup parent = part.ParentGroup;
1950 parent.HasGroupChanged = true; 2134 parent.HasGroupChanged = true;
@@ -2018,6 +2202,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2018 2202
2019 protected void SetRot(SceneObjectPart part, Quaternion rot) 2203 protected void SetRot(SceneObjectPart part, Quaternion rot)
2020 { 2204 {
2205 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2206 return;
2207
2021 part.UpdateRotation(rot); 2208 part.UpdateRotation(rot);
2022 // Update rotation does not move the object in the physics scene if it's a linkset. 2209 // Update rotation does not move the object in the physics scene if it's a linkset.
2023 2210
@@ -2637,12 +2824,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2637 2824
2638 m_host.AddScriptLPS(1); 2825 m_host.AddScriptLPS(1);
2639 2826
2827 m_host.TaskInventory.LockItemsForRead(true);
2640 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2828 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2641 2829 m_host.TaskInventory.LockItemsForRead(false);
2642 lock (m_host.TaskInventory)
2643 {
2644 item = m_host.TaskInventory[invItemID];
2645 }
2646 2830
2647 if (item.PermsGranter == UUID.Zero) 2831 if (item.PermsGranter == UUID.Zero)
2648 return 0; 2832 return 0;
@@ -2717,6 +2901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2717 if (dist > m_ScriptDistanceFactor * 10.0f) 2901 if (dist > m_ScriptDistanceFactor * 10.0f)
2718 return; 2902 return;
2719 2903
2904 //Clone is thread-safe
2720 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2905 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2721 2906
2722 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2907 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2779,6 +2964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2779 2964
2780 public void llLookAt(LSL_Vector target, double strength, double damping) 2965 public void llLookAt(LSL_Vector target, double strength, double damping)
2781 { 2966 {
2967 /*
2782 m_host.AddScriptLPS(1); 2968 m_host.AddScriptLPS(1);
2783 // Determine where we are looking from 2969 // Determine where we are looking from
2784 LSL_Vector from = llGetPos(); 2970 LSL_Vector from = llGetPos();
@@ -2798,10 +2984,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2798 // the angles of rotation in radians into rotation value 2984 // the angles of rotation in radians into rotation value
2799 2985
2800 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2986 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2801 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2987
2802 m_host.startLookAt(rotation, (float)damping, (float)strength); 2988 // This would only work if your physics system contains an APID controller:
2989 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2990 // m_host.startLookAt(rotation, (float)damping, (float)strength);
2991
2803 // Orient the object to the angle calculated 2992 // Orient the object to the angle calculated
2804 //llSetRot(rot); 2993 llSetRot(rot);
2994 */
2995
2996 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
2997 //There's probably a smarter way of doing this, my rotation math-fu is weak.
2998 // http://bugs.meta7.com/view.php?id=28
2999 // - Tom
3000
3001 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3002 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3003
3004 }
3005
3006 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3007 {
3008 m_host.AddScriptLPS(1);
3009// NotImplemented("llRotLookAt");
3010 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3011
2805 } 3012 }
2806 3013
2807 public void llStopLookAt() 3014 public void llStopLookAt()
@@ -2850,13 +3057,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2850 { 3057 {
2851 TaskInventoryItem item; 3058 TaskInventoryItem item;
2852 3059
2853 lock (m_host.TaskInventory) 3060 m_host.TaskInventory.LockItemsForRead(true);
3061 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2854 { 3062 {
2855 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3063 m_host.TaskInventory.LockItemsForRead(false);
2856 return; 3064 return;
2857 else 3065 }
2858 item = m_host.TaskInventory[InventorySelf()]; 3066 else
3067 {
3068 item = m_host.TaskInventory[InventorySelf()];
2859 } 3069 }
3070 m_host.TaskInventory.LockItemsForRead(false);
2860 3071
2861 if (item.PermsGranter != UUID.Zero) 3072 if (item.PermsGranter != UUID.Zero)
2862 { 3073 {
@@ -2878,13 +3089,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2878 { 3089 {
2879 TaskInventoryItem item; 3090 TaskInventoryItem item;
2880 3091
3092 m_host.TaskInventory.LockItemsForRead(true);
2881 lock (m_host.TaskInventory) 3093 lock (m_host.TaskInventory)
2882 { 3094 {
3095
2883 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3096 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3097 {
3098 m_host.TaskInventory.LockItemsForRead(false);
2884 return; 3099 return;
3100 }
2885 else 3101 else
3102 {
2886 item = m_host.TaskInventory[InventorySelf()]; 3103 item = m_host.TaskInventory[InventorySelf()];
3104 }
2887 } 3105 }
3106 m_host.TaskInventory.LockItemsForRead(false);
2888 3107
2889 m_host.AddScriptLPS(1); 3108 m_host.AddScriptLPS(1);
2890 3109
@@ -2916,18 +3135,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2916 { 3135 {
2917 m_host.AddScriptLPS(1); 3136 m_host.AddScriptLPS(1);
2918 3137
2919 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2920 return;
2921
2922 TaskInventoryItem item; 3138 TaskInventoryItem item;
2923 3139
2924 lock (m_host.TaskInventory) 3140 m_host.TaskInventory.LockItemsForRead(true);
3141
3142 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2925 { 3143 {
2926 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3144 m_host.TaskInventory.LockItemsForRead(false);
2927 return; 3145 return;
2928 else
2929 item = m_host.TaskInventory[InventorySelf()];
2930 } 3146 }
3147 else
3148 {
3149 item = m_host.TaskInventory[InventorySelf()];
3150 }
3151
3152 m_host.TaskInventory.LockItemsForRead(false);
2931 3153
2932 if (item.PermsGranter != m_host.OwnerID) 3154 if (item.PermsGranter != m_host.OwnerID)
2933 return; 3155 return;
@@ -2938,10 +3160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2938 3160
2939 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3161 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2940 3162
2941 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3163 grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false);
2942 if (attachmentsModule != null)
2943 attachmentsModule.AttachObject(presence.ControllingClient,
2944 grp, (uint)attachment, false);
2945 } 3164 }
2946 } 3165 }
2947 3166
@@ -2954,13 +3173,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2954 3173
2955 TaskInventoryItem item; 3174 TaskInventoryItem item;
2956 3175
2957 lock (m_host.TaskInventory) 3176 m_host.TaskInventory.LockItemsForRead(true);
3177
3178 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2958 { 3179 {
2959 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3180 m_host.TaskInventory.LockItemsForRead(false);
2960 return; 3181 return;
2961 else
2962 item = m_host.TaskInventory[InventorySelf()];
2963 } 3182 }
3183 else
3184 {
3185 item = m_host.TaskInventory[InventorySelf()];
3186 }
3187 m_host.TaskInventory.LockItemsForRead(false);
3188
2964 3189
2965 if (item.PermsGranter != m_host.OwnerID) 3190 if (item.PermsGranter != m_host.OwnerID)
2966 return; 3191 return;
@@ -2999,6 +3224,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2999 3224
3000 public void llInstantMessage(string user, string message) 3225 public void llInstantMessage(string user, string message)
3001 { 3226 {
3227 UUID result;
3228 if (!UUID.TryParse(user, out result))
3229 {
3230 if (!m_debuggerSafe)
3231 {
3232 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3233 }
3234 return;
3235 }
3236
3237
3002 m_host.AddScriptLPS(1); 3238 m_host.AddScriptLPS(1);
3003 3239
3004 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3240 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3013,14 +3249,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3013 UUID friendTransactionID = UUID.Random(); 3249 UUID friendTransactionID = UUID.Random();
3014 3250
3015 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3251 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3016 3252
3017 GridInstantMessage msg = new GridInstantMessage(); 3253 GridInstantMessage msg = new GridInstantMessage();
3018 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3254 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3019 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3255 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3020 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3256 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3021// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3257// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3022// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3258// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3023 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3259 DateTime dt = DateTime.UtcNow;
3260
3261 // Ticks from UtcNow, but make it look like local. Evil, huh?
3262 dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3263
3264 try
3265 {
3266 // Convert that to the PST timezone
3267 TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3268 dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3269 }
3270 catch
3271 {
3272 // No logging here, as it could be VERY spammy
3273 }
3274
3275 // And make it look local again to fool the unix time util
3276 dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3277
3278 msg.timestamp = (uint)Util.ToUnixTime(dt);
3279
3024 //if (client != null) 3280 //if (client != null)
3025 //{ 3281 //{
3026 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3282 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3034,13 +3290,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3034 msg.message = message.Substring(0, 1024); 3290 msg.message = message.Substring(0, 1024);
3035 else 3291 else
3036 msg.message = message; 3292 msg.message = message;
3037 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3293 msg.dialog = (byte)19; // MessageFromObject
3038 msg.fromGroup = false;// fromGroup; 3294 msg.fromGroup = false;// fromGroup;
3039 msg.offline = (byte)0; //offline; 3295 msg.offline = (byte)0; //offline;
3040 msg.ParentEstateID = 0; //ParentEstateID; 3296 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3041 msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); 3297 msg.Position = new Vector3(m_host.AbsolutePosition);
3042 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3298 msg.RegionID = World.RegionInfo.RegionID.Guid;
3043 msg.binaryBucket = new byte[0];// binaryBucket; 3299 msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
3044 3300
3045 if (m_TransferModule != null) 3301 if (m_TransferModule != null)
3046 { 3302 {
@@ -3060,7 +3316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3060 } 3316 }
3061 3317
3062 emailModule.SendEmail(m_host.UUID, address, subject, message); 3318 emailModule.SendEmail(m_host.UUID, address, subject, message);
3063 ScriptSleep(20000); 3319 ScriptSleep(15000);
3064 } 3320 }
3065 3321
3066 public void llGetNextEmail(string address, string subject) 3322 public void llGetNextEmail(string address, string subject)
@@ -3162,13 +3418,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3162 m_host.AddScriptLPS(1); 3418 m_host.AddScriptLPS(1);
3163 } 3419 }
3164 3420
3165 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3166 {
3167 m_host.AddScriptLPS(1);
3168 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3169 m_host.RotLookAt(rot, (float)strength, (float)damping);
3170 }
3171
3172 public LSL_Integer llStringLength(string str) 3421 public LSL_Integer llStringLength(string str)
3173 { 3422 {
3174 m_host.AddScriptLPS(1); 3423 m_host.AddScriptLPS(1);
@@ -3192,14 +3441,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3192 3441
3193 TaskInventoryItem item; 3442 TaskInventoryItem item;
3194 3443
3195 lock (m_host.TaskInventory) 3444 m_host.TaskInventory.LockItemsForRead(true);
3445 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3196 { 3446 {
3197 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3447 m_host.TaskInventory.LockItemsForRead(false);
3198 return; 3448 return;
3199 else
3200 item = m_host.TaskInventory[InventorySelf()];
3201 } 3449 }
3202 3450 else
3451 {
3452 item = m_host.TaskInventory[InventorySelf()];
3453 }
3454 m_host.TaskInventory.LockItemsForRead(false);
3203 if (item.PermsGranter == UUID.Zero) 3455 if (item.PermsGranter == UUID.Zero)
3204 return; 3456 return;
3205 3457
@@ -3229,13 +3481,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3229 3481
3230 TaskInventoryItem item; 3482 TaskInventoryItem item;
3231 3483
3232 lock (m_host.TaskInventory) 3484 m_host.TaskInventory.LockItemsForRead(true);
3485 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3233 { 3486 {
3234 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3487 m_host.TaskInventory.LockItemsForRead(false);
3235 return; 3488 return;
3236 else 3489 }
3237 item = m_host.TaskInventory[InventorySelf()]; 3490 else
3491 {
3492 item = m_host.TaskInventory[InventorySelf()];
3238 } 3493 }
3494 m_host.TaskInventory.LockItemsForRead(false);
3495
3239 3496
3240 if (item.PermsGranter == UUID.Zero) 3497 if (item.PermsGranter == UUID.Zero)
3241 return; 3498 return;
@@ -3306,10 +3563,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3306 3563
3307 TaskInventoryItem item; 3564 TaskInventoryItem item;
3308 3565
3309 lock (m_host.TaskInventory) 3566
3567 m_host.TaskInventory.LockItemsForRead(true);
3568 if (!m_host.TaskInventory.ContainsKey(invItemID))
3569 {
3570 m_host.TaskInventory.LockItemsForRead(false);
3571 return;
3572 }
3573 else
3310 { 3574 {
3311 item = m_host.TaskInventory[invItemID]; 3575 item = m_host.TaskInventory[invItemID];
3312 } 3576 }
3577 m_host.TaskInventory.LockItemsForRead(false);
3313 3578
3314 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3579 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3315 { 3580 {
@@ -3341,11 +3606,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3341 3606
3342 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3607 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3343 { 3608 {
3344 lock (m_host.TaskInventory) 3609 m_host.TaskInventory.LockItemsForWrite(true);
3345 { 3610 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3346 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3611 m_host.TaskInventory[invItemID].PermsMask = perm;
3347 m_host.TaskInventory[invItemID].PermsMask = perm; 3612 m_host.TaskInventory.LockItemsForWrite(false);
3348 }
3349 3613
3350 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3614 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3351 "run_time_permissions", new Object[] { 3615 "run_time_permissions", new Object[] {
@@ -3365,11 +3629,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3365 3629
3366 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3630 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3367 { 3631 {
3368 lock (m_host.TaskInventory) 3632 m_host.TaskInventory.LockItemsForWrite(true);
3369 { 3633 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3370 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3634 m_host.TaskInventory[invItemID].PermsMask = perm;
3371 m_host.TaskInventory[invItemID].PermsMask = perm; 3635 m_host.TaskInventory.LockItemsForWrite(false);
3372 }
3373 3636
3374 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3637 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3375 "run_time_permissions", new Object[] { 3638 "run_time_permissions", new Object[] {
@@ -3390,11 +3653,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3390 3653
3391 if (!m_waitingForScriptAnswer) 3654 if (!m_waitingForScriptAnswer)
3392 { 3655 {
3393 lock (m_host.TaskInventory) 3656 m_host.TaskInventory.LockItemsForWrite(true);
3394 { 3657 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3395 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3658 m_host.TaskInventory[invItemID].PermsMask = 0;
3396 m_host.TaskInventory[invItemID].PermsMask = 0; 3659 m_host.TaskInventory.LockItemsForWrite(false);
3397 }
3398 3660
3399 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3661 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3400 m_waitingForScriptAnswer=true; 3662 m_waitingForScriptAnswer=true;
@@ -3429,10 +3691,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3429 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3691 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3430 llReleaseControls(); 3692 llReleaseControls();
3431 3693
3432 lock (m_host.TaskInventory) 3694
3433 { 3695 m_host.TaskInventory.LockItemsForWrite(true);
3434 m_host.TaskInventory[invItemID].PermsMask = answer; 3696 m_host.TaskInventory[invItemID].PermsMask = answer;
3435 } 3697 m_host.TaskInventory.LockItemsForWrite(false);
3698
3436 3699
3437 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3700 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3438 "run_time_permissions", new Object[] { 3701 "run_time_permissions", new Object[] {
@@ -3444,16 +3707,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3444 { 3707 {
3445 m_host.AddScriptLPS(1); 3708 m_host.AddScriptLPS(1);
3446 3709
3447 lock (m_host.TaskInventory) 3710 m_host.TaskInventory.LockItemsForRead(true);
3711
3712 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3448 { 3713 {
3449 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3714 if (item.Type == 10 && item.ItemID == m_itemID)
3450 { 3715 {
3451 if (item.Type == 10 && item.ItemID == m_itemID) 3716 m_host.TaskInventory.LockItemsForRead(false);
3452 { 3717 return item.PermsGranter.ToString();
3453 return item.PermsGranter.ToString();
3454 }
3455 } 3718 }
3456 } 3719 }
3720 m_host.TaskInventory.LockItemsForRead(false);
3457 3721
3458 return UUID.Zero.ToString(); 3722 return UUID.Zero.ToString();
3459 } 3723 }
@@ -3462,19 +3726,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3462 { 3726 {
3463 m_host.AddScriptLPS(1); 3727 m_host.AddScriptLPS(1);
3464 3728
3465 lock (m_host.TaskInventory) 3729 m_host.TaskInventory.LockItemsForRead(true);
3730
3731 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3466 { 3732 {
3467 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3733 if (item.Type == 10 && item.ItemID == m_itemID)
3468 { 3734 {
3469 if (item.Type == 10 && item.ItemID == m_itemID) 3735 int perms = item.PermsMask;
3470 { 3736 if (m_automaticLinkPermission)
3471 int perms = item.PermsMask; 3737 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3472 if (m_automaticLinkPermission) 3738 m_host.TaskInventory.LockItemsForRead(false);
3473 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3739 return perms;
3474 return perms;
3475 }
3476 } 3740 }
3477 } 3741 }
3742 m_host.TaskInventory.LockItemsForRead(false);
3478 3743
3479 return 0; 3744 return 0;
3480 } 3745 }
@@ -3496,9 +3761,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3496 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3761 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3497 { 3762 {
3498 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3763 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3499 3764 if (parts.Count > 0)
3500 foreach (SceneObjectPart part in parts) 3765 {
3501 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3766 try
3767 {
3768 parts[0].ParentGroup.areUpdatesSuspended = true;
3769 foreach (SceneObjectPart part in parts)
3770 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3771 }
3772 finally
3773 {
3774 parts[0].ParentGroup.areUpdatesSuspended = false;
3775 }
3776 }
3502 } 3777 }
3503 3778
3504 public void llCreateLink(string target, int parent) 3779 public void llCreateLink(string target, int parent)
@@ -3511,11 +3786,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3511 return; 3786 return;
3512 3787
3513 TaskInventoryItem item; 3788 TaskInventoryItem item;
3514 lock (m_host.TaskInventory) 3789 m_host.TaskInventory.LockItemsForRead(true);
3515 { 3790 item = m_host.TaskInventory[invItemID];
3516 item = m_host.TaskInventory[invItemID]; 3791 m_host.TaskInventory.LockItemsForRead(false);
3517 } 3792
3518
3519 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3793 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3520 && !m_automaticLinkPermission) 3794 && !m_automaticLinkPermission)
3521 { 3795 {
@@ -3568,16 +3842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3568 m_host.AddScriptLPS(1); 3842 m_host.AddScriptLPS(1);
3569 UUID invItemID = InventorySelf(); 3843 UUID invItemID = InventorySelf();
3570 3844
3571 lock (m_host.TaskInventory) 3845 m_host.TaskInventory.LockItemsForRead(true);
3572 {
3573 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3846 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3574 && !m_automaticLinkPermission) 3847 && !m_automaticLinkPermission)
3575 { 3848 {
3576 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3849 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3850 m_host.TaskInventory.LockItemsForRead(false);
3577 return; 3851 return;
3578 } 3852 }
3579 } 3853 m_host.TaskInventory.LockItemsForRead(false);
3580 3854
3581 if (linknum < ScriptBaseClass.LINK_THIS) 3855 if (linknum < ScriptBaseClass.LINK_THIS)
3582 return; 3856 return;
3583 3857
@@ -3616,10 +3890,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3616 // Restructuring Multiple Prims. 3890 // Restructuring Multiple Prims.
3617 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3891 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3618 parts.Remove(parentPrim.RootPart); 3892 parts.Remove(parentPrim.RootPart);
3619 foreach (SceneObjectPart part in parts) 3893 if (parts.Count > 0)
3620 { 3894 {
3621 parentPrim.DelinkFromGroup(part.LocalId, true); 3895 try
3896 {
3897 parts[0].ParentGroup.areUpdatesSuspended = true;
3898 foreach (SceneObjectPart part in parts)
3899 {
3900 parentPrim.DelinkFromGroup(part.LocalId, true);
3901 }
3902 }
3903 finally
3904 {
3905 parts[0].ParentGroup.areUpdatesSuspended = false;
3906 }
3622 } 3907 }
3908
3623 parentPrim.HasGroupChanged = true; 3909 parentPrim.HasGroupChanged = true;
3624 parentPrim.ScheduleGroupForFullUpdate(); 3910 parentPrim.ScheduleGroupForFullUpdate();
3625 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3911 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3628,11 +3914,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3628 { 3914 {
3629 SceneObjectPart newRoot = parts[0]; 3915 SceneObjectPart newRoot = parts[0];
3630 parts.Remove(newRoot); 3916 parts.Remove(newRoot);
3631 foreach (SceneObjectPart part in parts) 3917
3918 try
3632 { 3919 {
3633 part.UpdateFlag = 0; 3920 parts[0].ParentGroup.areUpdatesSuspended = true;
3634 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 3921 foreach (SceneObjectPart part in parts)
3922 {
3923 part.UpdateFlag = 0;
3924 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
3925 }
3635 } 3926 }
3927 finally
3928 {
3929 parts[0].ParentGroup.areUpdatesSuspended = false;
3930 }
3931
3932
3636 newRoot.ParentGroup.HasGroupChanged = true; 3933 newRoot.ParentGroup.HasGroupChanged = true;
3637 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 3934 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3638 } 3935 }
@@ -3658,11 +3955,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3658 3955
3659 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3956 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3660 parts.Remove(parentPrim.RootPart); 3957 parts.Remove(parentPrim.RootPart);
3661 3958 if (parts.Count > 0)
3662 foreach (SceneObjectPart part in parts)
3663 { 3959 {
3664 parentPrim.DelinkFromGroup(part.LocalId, true); 3960 try
3665 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3961 {
3962 parts[0].ParentGroup.areUpdatesSuspended = true;
3963 foreach (SceneObjectPart part in parts)
3964 {
3965 parentPrim.DelinkFromGroup(part.LocalId, true);
3966 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3967 }
3968 }
3969 finally
3970 {
3971 parts[0].ParentGroup.areUpdatesSuspended = false;
3972 }
3666 } 3973 }
3667 parentPrim.HasGroupChanged = true; 3974 parentPrim.HasGroupChanged = true;
3668 parentPrim.ScheduleGroupForFullUpdate(); 3975 parentPrim.ScheduleGroupForFullUpdate();
@@ -3754,17 +4061,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3754 m_host.AddScriptLPS(1); 4061 m_host.AddScriptLPS(1);
3755 int count = 0; 4062 int count = 0;
3756 4063
3757 lock (m_host.TaskInventory) 4064 m_host.TaskInventory.LockItemsForRead(true);
4065 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3758 { 4066 {
3759 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4067 if (inv.Value.Type == type || type == -1)
3760 { 4068 {
3761 if (inv.Value.Type == type || type == -1) 4069 count = count + 1;
3762 {
3763 count = count + 1;
3764 }
3765 } 4070 }
3766 } 4071 }
3767 4072
4073 m_host.TaskInventory.LockItemsForRead(false);
3768 return count; 4074 return count;
3769 } 4075 }
3770 4076
@@ -3773,16 +4079,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3773 m_host.AddScriptLPS(1); 4079 m_host.AddScriptLPS(1);
3774 ArrayList keys = new ArrayList(); 4080 ArrayList keys = new ArrayList();
3775 4081
3776 lock (m_host.TaskInventory) 4082 m_host.TaskInventory.LockItemsForRead(true);
4083 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3777 { 4084 {
3778 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4085 if (inv.Value.Type == type || type == -1)
3779 { 4086 {
3780 if (inv.Value.Type == type || type == -1) 4087 keys.Add(inv.Value.Name);
3781 {
3782 keys.Add(inv.Value.Name);
3783 }
3784 } 4088 }
3785 } 4089 }
4090 m_host.TaskInventory.LockItemsForRead(false);
3786 4091
3787 if (keys.Count == 0) 4092 if (keys.Count == 0)
3788 { 4093 {
@@ -3819,20 +4124,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3819 } 4124 }
3820 4125
3821 // move the first object found with this inventory name 4126 // move the first object found with this inventory name
3822 lock (m_host.TaskInventory) 4127 m_host.TaskInventory.LockItemsForRead(true);
4128 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3823 { 4129 {
3824 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4130 if (inv.Value.Name == inventory)
3825 { 4131 {
3826 if (inv.Value.Name == inventory) 4132 found = true;
3827 { 4133 objId = inv.Key;
3828 found = true; 4134 assetType = inv.Value.Type;
3829 objId = inv.Key; 4135 objName = inv.Value.Name;
3830 assetType = inv.Value.Type; 4136 break;
3831 objName = inv.Value.Name;
3832 break;
3833 }
3834 } 4137 }
3835 } 4138 }
4139 m_host.TaskInventory.LockItemsForRead(false);
3836 4140
3837 if (!found) 4141 if (!found)
3838 { 4142 {
@@ -3840,9 +4144,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3840 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4144 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3841 } 4145 }
3842 4146
3843 // check if destination is an avatar 4147 // check if destination is an object
3844 if (World.GetScenePresence(destId) != null) 4148 if (World.GetSceneObjectPart(destId) != null)
4149 {
4150 // destination is an object
4151 World.MoveTaskInventoryItem(destId, m_host, objId);
4152 }
4153 else
3845 { 4154 {
4155 ScenePresence presence = World.GetScenePresence(destId);
4156
4157 if (presence == null)
4158 {
4159 UserAccount account =
4160 World.UserAccountService.GetUserAccount(
4161 World.RegionInfo.ScopeID,
4162 destId);
4163
4164 if (account == null)
4165 {
4166 llSay(0, "Can't find destination "+destId.ToString());
4167 return;
4168 }
4169 }
4170
3846 // destination is an avatar 4171 // destination is an avatar
3847 InventoryItemBase agentItem = 4172 InventoryItemBase agentItem =
3848 World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4173 World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
@@ -3852,7 +4177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3852 4177
3853 byte[] bucket = new byte[17]; 4178 byte[] bucket = new byte[17];
3854 bucket[0] = (byte)assetType; 4179 bucket[0] = (byte)assetType;
3855 byte[] objBytes = objId.GetBytes(); 4180 byte[] objBytes = agentItem.ID.GetBytes();
3856 Array.Copy(objBytes, 0, bucket, 1, 16); 4181 Array.Copy(objBytes, 0, bucket, 1, 16);
3857 4182
3858 Console.WriteLine("Giving inventory"); 4183 Console.WriteLine("Giving inventory");
@@ -3868,31 +4193,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3868 4193
3869 if (m_TransferModule != null) 4194 if (m_TransferModule != null)
3870 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4195 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4196
4197 //This delay should only occur when giving inventory to avatars.
4198 ScriptSleep(3000);
3871 } 4199 }
3872 else
3873 {
3874 // destination is an object
3875 World.MoveTaskInventoryItem(destId, m_host, objId);
3876 }
3877 ScriptSleep(3000);
3878 } 4200 }
3879 4201
4202 [DebuggerNonUserCode]
3880 public void llRemoveInventory(string name) 4203 public void llRemoveInventory(string name)
3881 { 4204 {
3882 m_host.AddScriptLPS(1); 4205 m_host.AddScriptLPS(1);
3883 4206
3884 lock (m_host.TaskInventory) 4207 List<TaskInventoryItem> inv;
4208 try
3885 { 4209 {
3886 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4210 m_host.TaskInventory.LockItemsForRead(true);
4211 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
4212 }
4213 finally
4214 {
4215 m_host.TaskInventory.LockItemsForRead(false);
4216 }
4217 foreach (TaskInventoryItem item in inv)
4218 {
4219 if (item.Name == name)
3887 { 4220 {
3888 if (item.Name == name) 4221 if (item.ItemID == m_itemID)
3889 { 4222 throw new ScriptDeleteException();
3890 if (item.ItemID == m_itemID) 4223 else
3891 throw new ScriptDeleteException(); 4224 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3892 else 4225 return;
3893 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3894 return;
3895 }
3896 } 4226 }
3897 } 4227 }
3898 } 4228 }
@@ -3950,6 +4280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3950 ce.time = Util.EnvironmentTickCount(); 4280 ce.time = Util.EnvironmentTickCount();
3951 ce.account = account; 4281 ce.account = account;
3952 ce.pinfo = pinfo; 4282 ce.pinfo = pinfo;
4283 m_userInfoCache[uuid] = ce;
3953 } 4284 }
3954 else 4285 else
3955 { 4286 {
@@ -4017,6 +4348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4017 { 4348 {
4018 m_host.AddScriptLPS(1); 4349 m_host.AddScriptLPS(1);
4019 4350
4351 //Clone is thread safe
4020 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4352 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4021 4353
4022 foreach (TaskInventoryItem item in itemDictionary.Values) 4354 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4070,6 +4402,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4070 ScenePresence presence = World.GetScenePresence(agentId); 4402 ScenePresence presence = World.GetScenePresence(agentId);
4071 if (presence != null) 4403 if (presence != null)
4072 { 4404 {
4405 // agent must not be a god
4406 if (presence.GodLevel >= 200) return;
4407
4073 // agent must be over the owners land 4408 // agent must be over the owners land
4074 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4409 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4075 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4410 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4129,17 +4464,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4129 UUID soundId = UUID.Zero; 4464 UUID soundId = UUID.Zero;
4130 if (!UUID.TryParse(impact_sound, out soundId)) 4465 if (!UUID.TryParse(impact_sound, out soundId))
4131 { 4466 {
4132 lock (m_host.TaskInventory) 4467 m_host.TaskInventory.LockItemsForRead(true);
4468 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4133 { 4469 {
4134 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4470 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4135 { 4471 {
4136 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4472 soundId = item.AssetID;
4137 { 4473 break;
4138 soundId = item.AssetID;
4139 break;
4140 }
4141 } 4474 }
4142 } 4475 }
4476 m_host.TaskInventory.LockItemsForRead(false);
4143 } 4477 }
4144 m_host.CollisionSound = soundId; 4478 m_host.CollisionSound = soundId;
4145 m_host.CollisionSoundVolume = (float)impact_volume; 4479 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4185,6 +4519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4185 UUID partItemID; 4519 UUID partItemID;
4186 foreach (SceneObjectPart part in parts) 4520 foreach (SceneObjectPart part in parts)
4187 { 4521 {
4522 //Clone is thread safe
4188 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4523 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4189 4524
4190 foreach (TaskInventoryItem item in itemsDictionary.Values) 4525 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4399,17 +4734,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4399 4734
4400 m_host.AddScriptLPS(1); 4735 m_host.AddScriptLPS(1);
4401 4736
4402 lock (m_host.TaskInventory) 4737 m_host.TaskInventory.LockItemsForRead(true);
4738 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4403 { 4739 {
4404 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4740 if (item.Type == 10 && item.ItemID == m_itemID)
4405 { 4741 {
4406 if (item.Type == 10 && item.ItemID == m_itemID) 4742 result = item.Name!=null?item.Name:String.Empty;
4407 { 4743 break;
4408 result = item.Name != null ? item.Name : String.Empty;
4409 break;
4410 }
4411 } 4744 }
4412 } 4745 }
4746 m_host.TaskInventory.LockItemsForRead(false);
4413 4747
4414 return result; 4748 return result;
4415 } 4749 }
@@ -4562,23 +4896,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4562 { 4896 {
4563 m_host.AddScriptLPS(1); 4897 m_host.AddScriptLPS(1);
4564 4898
4565 lock (m_host.TaskInventory) 4899 m_host.TaskInventory.LockItemsForRead(true);
4900 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4566 { 4901 {
4567 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4902 if (inv.Value.Name == name)
4568 { 4903 {
4569 if (inv.Value.Name == name) 4904 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4570 { 4905 {
4571 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4906 m_host.TaskInventory.LockItemsForRead(false);
4572 { 4907 return inv.Value.AssetID.ToString();
4573 return inv.Value.AssetID.ToString(); 4908 }
4574 } 4909 else
4575 else 4910 {
4576 { 4911 m_host.TaskInventory.LockItemsForRead(false);
4577 return UUID.Zero.ToString(); 4912 return UUID.Zero.ToString();
4578 }
4579 } 4913 }
4580 } 4914 }
4581 } 4915 }
4916 m_host.TaskInventory.LockItemsForRead(false);
4582 4917
4583 return UUID.Zero.ToString(); 4918 return UUID.Zero.ToString();
4584 } 4919 }
@@ -4731,14 +5066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4731 { 5066 {
4732 m_host.AddScriptLPS(1); 5067 m_host.AddScriptLPS(1);
4733 5068
4734 if (src == null) 5069 return src.Length;
4735 {
4736 return 0;
4737 }
4738 else
4739 {
4740 return src.Length;
4741 }
4742 } 5070 }
4743 5071
4744 public LSL_Integer llList2Integer(LSL_List src, int index) 5072 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4784,7 +5112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4784 else if (src.Data[index] is LSL_Float) 5112 else if (src.Data[index] is LSL_Float)
4785 return Convert.ToDouble(((LSL_Float) src.Data[index]).value); 5113 return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
4786 else if (src.Data[index] is LSL_String) 5114 else if (src.Data[index] is LSL_String)
4787 return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); 5115 return Convert.ToDouble(Regex.Replace(((LSL_String)src.Data[index]).m_string, "[^0-9]", ""));
4788 return Convert.ToDouble(src.Data[index]); 5116 return Convert.ToDouble(src.Data[index]);
4789 } 5117 }
4790 catch (FormatException) 5118 catch (FormatException)
@@ -5514,10 +5842,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5514 m_host.AddScriptLPS(1); 5842 m_host.AddScriptLPS(1);
5515 5843
5516 List<SceneObjectPart> parts = GetLinkParts(linknumber); 5844 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5517 5845 if (parts.Count > 0)
5518 foreach (var part in parts)
5519 { 5846 {
5520 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 5847 try
5848 {
5849 parts[0].ParentGroup.areUpdatesSuspended = true;
5850 foreach (var part in parts)
5851 {
5852 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5853 }
5854 }
5855 finally
5856 {
5857 parts[0].ParentGroup.areUpdatesSuspended = false;
5858 }
5521 } 5859 }
5522 } 5860 }
5523 5861
@@ -5573,74 +5911,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5573 5911
5574 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) 5912 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
5575 { 5913 {
5576 m_host.AddScriptLPS(1); 5914 return ParseString2List(str, separators, in_spacers, false);
5577 LSL_List ret = new LSL_List();
5578 LSL_List spacers = new LSL_List();
5579 if (in_spacers.Length > 0 && separators.Length > 0)
5580 {
5581 for (int i = 0; i < in_spacers.Length; i++)
5582 {
5583 object s = in_spacers.Data[i];
5584 for (int j = 0; j < separators.Length; j++)
5585 {
5586 if (separators.Data[j].ToString() == s.ToString())
5587 {
5588 s = null;
5589 break;
5590 }
5591 }
5592 if (s != null)
5593 {
5594 spacers.Add(s);
5595 }
5596 }
5597 }
5598 object[] delimiters = new object[separators.Length + spacers.Length];
5599 separators.Data.CopyTo(delimiters, 0);
5600 spacers.Data.CopyTo(delimiters, separators.Length);
5601 bool dfound = false;
5602 do
5603 {
5604 dfound = false;
5605 int cindex = -1;
5606 string cdeli = "";
5607 for (int i = 0; i < delimiters.Length; i++)
5608 {
5609 int index = str.IndexOf(delimiters[i].ToString());
5610 bool found = index != -1;
5611 if (found && String.Empty != delimiters[i].ToString())
5612 {
5613 if ((cindex > index) || (cindex == -1))
5614 {
5615 cindex = index;
5616 cdeli = delimiters[i].ToString();
5617 }
5618 dfound = dfound || found;
5619 }
5620 }
5621 if (cindex != -1)
5622 {
5623 if (cindex > 0)
5624 {
5625 ret.Add(new LSL_String(str.Substring(0, cindex)));
5626 }
5627 // Cannot use spacers.Contains() because spacers may be either type String or LSLString
5628 for (int j = 0; j < spacers.Length; j++)
5629 {
5630 if (spacers.Data[j].ToString() == cdeli)
5631 {
5632 ret.Add(new LSL_String(cdeli));
5633 break;
5634 }
5635 }
5636 str = str.Substring(cindex + cdeli.Length);
5637 }
5638 } while (dfound);
5639 if (str != "")
5640 {
5641 ret.Add(new LSL_String(str));
5642 }
5643 return ret;
5644 } 5915 }
5645 5916
5646 public LSL_Integer llOverMyLand(string id) 5917 public LSL_Integer llOverMyLand(string id)
@@ -5843,7 +6114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5843 return m_host.ParentGroup.RootPart.AttachmentPoint; 6114 return m_host.ParentGroup.RootPart.AttachmentPoint;
5844 } 6115 }
5845 6116
5846 public LSL_Integer llGetFreeMemory() 6117 public virtual LSL_Integer llGetFreeMemory()
5847 { 6118 {
5848 m_host.AddScriptLPS(1); 6119 m_host.AddScriptLPS(1);
5849 // Make scripts designed for LSO happy 6120 // Make scripts designed for LSO happy
@@ -6154,14 +6425,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6154 6425
6155 protected UUID GetTaskInventoryItem(string name) 6426 protected UUID GetTaskInventoryItem(string name)
6156 { 6427 {
6157 lock (m_host.TaskInventory) 6428 m_host.TaskInventory.LockItemsForRead(true);
6429 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6158 { 6430 {
6159 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6431 if (inv.Value.Name == name)
6160 { 6432 {
6161 if (inv.Value.Name == name) 6433 m_host.TaskInventory.LockItemsForRead(false);
6162 return inv.Key; 6434 return inv.Key;
6163 } 6435 }
6164 } 6436 }
6437 m_host.TaskInventory.LockItemsForRead(false);
6165 6438
6166 return UUID.Zero; 6439 return UUID.Zero;
6167 } 6440 }
@@ -6489,22 +6762,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6489 } 6762 }
6490 6763
6491 // copy the first script found with this inventory name 6764 // copy the first script found with this inventory name
6492 lock (m_host.TaskInventory) 6765 m_host.TaskInventory.LockItemsForRead(true);
6766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6493 { 6767 {
6494 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6768 if (inv.Value.Name == name)
6495 { 6769 {
6496 if (inv.Value.Name == name) 6770 // make sure the object is a script
6771 if (10 == inv.Value.Type)
6497 { 6772 {
6498 // make sure the object is a script 6773 found = true;
6499 if (10 == inv.Value.Type) 6774 srcId = inv.Key;
6500 { 6775 break;
6501 found = true;
6502 srcId = inv.Key;
6503 break;
6504 }
6505 } 6776 }
6506 } 6777 }
6507 } 6778 }
6779 m_host.TaskInventory.LockItemsForRead(false);
6508 6780
6509 if (!found) 6781 if (!found)
6510 { 6782 {
@@ -6588,6 +6860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6588 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6860 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6589 { 6861 {
6590 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6862 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6863 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6864 return shapeBlock;
6591 6865
6592 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6866 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6593 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6867 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6663,6 +6937,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6663 6937
6664 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6938 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6665 { 6939 {
6940 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6941 return;
6942
6666 ObjectShapePacket.ObjectDataBlock shapeBlock; 6943 ObjectShapePacket.ObjectDataBlock shapeBlock;
6667 6944
6668 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6945 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6712,6 +6989,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6712 6989
6713 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6990 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6714 { 6991 {
6992 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6993 return;
6994
6715 ObjectShapePacket.ObjectDataBlock shapeBlock; 6995 ObjectShapePacket.ObjectDataBlock shapeBlock;
6716 6996
6717 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6997 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6754,6 +7034,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6754 7034
6755 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 7035 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6756 { 7036 {
7037 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7038 return;
7039
6757 ObjectShapePacket.ObjectDataBlock shapeBlock; 7040 ObjectShapePacket.ObjectDataBlock shapeBlock;
6758 7041
6759 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7042 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6880,6 +7163,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6880 7163
6881 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 7164 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6882 { 7165 {
7166 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7167 return;
7168
6883 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7169 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6884 UUID sculptId; 7170 UUID sculptId;
6885 7171
@@ -6895,13 +7181,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6895 shapeBlock.PathScaleX = 100; 7181 shapeBlock.PathScaleX = 100;
6896 shapeBlock.PathScaleY = 150; 7182 shapeBlock.PathScaleY = 150;
6897 7183
6898 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7184 if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 &&
6899 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7185 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
6900 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7186 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 &&
6901 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7187 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0)
6902 { 7188 {
6903 // default 7189 // default
6904 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7190 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
6905 } 7191 }
6906 7192
6907 // retain pathcurve 7193 // retain pathcurve
@@ -6918,23 +7204,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6918 SetPrimParams(m_host, rules); 7204 SetPrimParams(m_host, rules);
6919 } 7205 }
6920 7206
6921 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7207 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
6922 { 7208 {
6923 m_host.AddScriptLPS(1); 7209 m_host.AddScriptLPS(1);
6924 7210
6925 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7211 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7212 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7213 if (parts.Count>0)
7214 {
7215 try
7216 {
7217 parts[0].ParentGroup.areUpdatesSuspended = true;
7218 foreach (SceneObjectPart part in parts)
7219 SetPrimParams(part, rules);
7220 }
7221 finally
7222 {
7223 parts[0].ParentGroup.areUpdatesSuspended = false;
7224 }
7225 }
7226 if (avatars.Count > 0)
7227 {
7228 foreach (ScenePresence avatar in avatars)
7229 SetPrimParams(avatar, rules);
7230 }
7231 }
6926 7232
6927 foreach (SceneObjectPart part in parts) 7233 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6928 SetPrimParams(part, rules); 7234 {
7235 llSetLinkPrimitiveParamsFast(linknumber, rules);
7236 ScriptSleep(200);
6929 } 7237 }
6930 7238
6931 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7239 protected void SetPrimParams(ScenePresence av, LSL_List rules)
6932 { 7240 {
6933 llSetLinkPrimitiveParams(linknumber, rules); 7241 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7242 //We only support PRIM_POSITION and PRIM_ROTATION
7243
7244 int idx = 0;
7245
7246 while (idx < rules.Length)
7247 {
7248 int code = rules.GetLSLIntegerItem(idx++);
7249
7250 int remain = rules.Length - idx;
7251
7252
7253
7254 switch (code)
7255 {
7256 case (int)ScriptBaseClass.PRIM_POSITION:
7257 if (remain < 1)
7258 return;
7259 LSL_Vector v;
7260 v = rules.GetVector3Item(idx++);
7261 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7262 av.SendFullUpdateToAllClients();
7263
7264 break;
7265
7266 case (int)ScriptBaseClass.PRIM_ROTATION:
7267 if (remain < 1)
7268 return;
7269 LSL_Rotation r;
7270 r = rules.GetQuaternionItem(idx++);
7271 av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7272 av.SendFullUpdateToAllClients();
7273 break;
7274 }
7275 }
7276
6934 } 7277 }
6935 7278
6936 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7279 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6937 { 7280 {
7281 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7282 return;
7283
6938 int idx = 0; 7284 int idx = 0;
6939 7285
6940 while (idx < rules.Length) 7286 while (idx < rules.Length)
@@ -7766,24 +8112,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7766 break; 8112 break;
7767 8113
7768 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8114 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7769 // TODO--------------
7770 if (remain < 1) 8115 if (remain < 1)
7771 return res; 8116 return res;
8117 face = (int)rules.GetLSLIntegerItem(idx++);
7772 8118
7773 face=(int)rules.GetLSLIntegerItem(idx++); 8119 tex = part.Shape.Textures;
7774 8120 int shiny;
7775 res.Add(new LSL_Integer(0)); 8121 if (face == ScriptBaseClass.ALL_SIDES)
7776 res.Add(new LSL_Integer(0)); 8122 {
8123 for (face = 0; face < GetNumberOfSides(part); face++)
8124 {
8125 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8126 if (shinyness == Shininess.High)
8127 {
8128 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8129 }
8130 else if (shinyness == Shininess.Medium)
8131 {
8132 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8133 }
8134 else if (shinyness == Shininess.Low)
8135 {
8136 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8137 }
8138 else
8139 {
8140 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8141 }
8142 res.Add(new LSL_Integer(shiny));
8143 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8144 }
8145 }
8146 else
8147 {
8148 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8149 if (shinyness == Shininess.High)
8150 {
8151 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8152 }
8153 else if (shinyness == Shininess.Medium)
8154 {
8155 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8156 }
8157 else if (shinyness == Shininess.Low)
8158 {
8159 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8160 }
8161 else
8162 {
8163 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8164 }
8165 res.Add(new LSL_Integer(shiny));
8166 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8167 }
7777 break; 8168 break;
7778 8169
7779 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8170 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7780 // TODO--------------
7781 if (remain < 1) 8171 if (remain < 1)
7782 return res; 8172 return res;
8173 face = (int)rules.GetLSLIntegerItem(idx++);
7783 8174
7784 face=(int)rules.GetLSLIntegerItem(idx++); 8175 tex = part.Shape.Textures;
7785 8176 int fullbright;
7786 res.Add(new LSL_Integer(0)); 8177 if (face == ScriptBaseClass.ALL_SIDES)
8178 {
8179 for (face = 0; face < GetNumberOfSides(part); face++)
8180 {
8181 if (tex.GetFace((uint)face).Fullbright == true)
8182 {
8183 fullbright = ScriptBaseClass.TRUE;
8184 }
8185 else
8186 {
8187 fullbright = ScriptBaseClass.FALSE;
8188 }
8189 res.Add(new LSL_Integer(fullbright));
8190 }
8191 }
8192 else
8193 {
8194 if (tex.GetFace((uint)face).Fullbright == true)
8195 {
8196 fullbright = ScriptBaseClass.TRUE;
8197 }
8198 else
8199 {
8200 fullbright = ScriptBaseClass.FALSE;
8201 }
8202 res.Add(new LSL_Integer(fullbright));
8203 }
7787 break; 8204 break;
7788 8205
7789 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 8206 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7804,14 +8221,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7804 break; 8221 break;
7805 8222
7806 case (int)ScriptBaseClass.PRIM_TEXGEN: 8223 case (int)ScriptBaseClass.PRIM_TEXGEN:
7807 // TODO--------------
7808 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 8224 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7809 if (remain < 1) 8225 if (remain < 1)
7810 return res; 8226 return res;
8227 face = (int)rules.GetLSLIntegerItem(idx++);
7811 8228
7812 face=(int)rules.GetLSLIntegerItem(idx++); 8229 tex = part.Shape.Textures;
7813 8230 if (face == ScriptBaseClass.ALL_SIDES)
7814 res.Add(new LSL_Integer(0)); 8231 {
8232 for (face = 0; face < GetNumberOfSides(part); face++)
8233 {
8234 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8235 {
8236 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8237 }
8238 else
8239 {
8240 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8241 }
8242 }
8243 }
8244 else
8245 {
8246 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8247 {
8248 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8249 }
8250 else
8251 {
8252 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8253 }
8254 }
7815 break; 8255 break;
7816 8256
7817 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8257 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7830,13 +8270,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7830 break; 8270 break;
7831 8271
7832 case (int)ScriptBaseClass.PRIM_GLOW: 8272 case (int)ScriptBaseClass.PRIM_GLOW:
7833 // TODO--------------
7834 if (remain < 1) 8273 if (remain < 1)
7835 return res; 8274 return res;
8275 face = (int)rules.GetLSLIntegerItem(idx++);
7836 8276
7837 face=(int)rules.GetLSLIntegerItem(idx++); 8277 tex = part.Shape.Textures;
7838 8278 float primglow;
7839 res.Add(new LSL_Float(0)); 8279 if (face == ScriptBaseClass.ALL_SIDES)
8280 {
8281 for (face = 0; face < GetNumberOfSides(part); face++)
8282 {
8283 primglow = tex.GetFace((uint)face).Glow;
8284 res.Add(new LSL_Float(primglow));
8285 }
8286 }
8287 else
8288 {
8289 primglow = tex.GetFace((uint)face).Glow;
8290 res.Add(new LSL_Float(primglow));
8291 }
7840 break; 8292 break;
7841 case (int)ScriptBaseClass.PRIM_TEXT: 8293 case (int)ScriptBaseClass.PRIM_TEXT:
7842 Color4 textColor = part.GetTextColor(); 8294 Color4 textColor = part.GetTextColor();
@@ -8377,8 +8829,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8377 // The function returns an ordered list 8829 // The function returns an ordered list
8378 // representing the tokens found in the supplied 8830 // representing the tokens found in the supplied
8379 // sources string. If two successive tokenizers 8831 // sources string. If two successive tokenizers
8380 // are encountered, then a NULL entry is added 8832 // are encountered, then a null-string entry is
8381 // to the list. 8833 // added to the list.
8382 // 8834 //
8383 // It is a precondition that the source and 8835 // It is a precondition that the source and
8384 // toekizer lisst are non-null. If they are null, 8836 // toekizer lisst are non-null. If they are null,
@@ -8386,7 +8838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8386 // while their lengths are being determined. 8838 // while their lengths are being determined.
8387 // 8839 //
8388 // A small amount of working memoryis required 8840 // A small amount of working memoryis required
8389 // of approximately 8*#tokenizers. 8841 // of approximately 8*#tokenizers + 8*srcstrlen.
8390 // 8842 //
8391 // There are many ways in which this function 8843 // There are many ways in which this function
8392 // can be implemented, this implementation is 8844 // can be implemented, this implementation is
@@ -8402,136 +8854,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8402 // and eliminates redundant tokenizers as soon 8854 // and eliminates redundant tokenizers as soon
8403 // as is possible. 8855 // as is possible.
8404 // 8856 //
8405 // The implementation tries to avoid any copying 8857 // The implementation tries to minimize temporary
8406 // of arrays or other objects. 8858 // garbage generation.
8407 // </remarks> 8859 // </remarks>
8408 8860
8409 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) 8861 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8410 { 8862 {
8411 int beginning = 0; 8863 return ParseString2List(src, separators, spacers, true);
8412 int srclen = src.Length; 8864 }
8413 int seplen = separators.Length;
8414 object[] separray = separators.Data;
8415 int spclen = spacers.Length;
8416 object[] spcarray = spacers.Data;
8417 int mlen = seplen+spclen;
8418
8419 int[] offset = new int[mlen+1];
8420 bool[] active = new bool[mlen];
8421 8865
8422 int best; 8866 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
8423 int j; 8867 {
8868 int srclen = src.Length;
8869 int seplen = separators.Length;
8870 object[] separray = separators.Data;
8871 int spclen = spacers.Length;
8872 object[] spcarray = spacers.Data;
8873 int dellen = 0;
8874 string[] delarray = new string[seplen+spclen];
8424 8875
8425 // Initial capacity reduces resize cost 8876 int outlen = 0;
8877 string[] outarray = new string[srclen*2+1];
8426 8878
8427 LSL_List tokens = new LSL_List(); 8879 int i, j;
8880 string d;
8428 8881
8429 m_host.AddScriptLPS(1); 8882 m_host.AddScriptLPS(1);
8430 8883
8431 // All entries are initially valid 8884 /*
8432 8885 * Convert separator and spacer lists to C# strings.
8433 for (int i = 0; i < mlen; i++) 8886 * Also filter out null strings so we don't hang.
8434 active[i] = true; 8887 */
8435 8888 for (i = 0; i < seplen; i ++) {
8436 offset[mlen] = srclen; 8889 d = separray[i].ToString();
8437 8890 if (d.Length > 0) {
8438 while (beginning < srclen) 8891 delarray[dellen++] = d;
8439 { 8892 }
8440 8893 }
8441 best = mlen; // as bad as it gets 8894 seplen = dellen;
8442
8443 // Scan for separators
8444 8895
8445 for (j = 0; j < seplen; j++) 8896 for (i = 0; i < spclen; i ++) {
8446 { 8897 d = spcarray[i].ToString();
8447 if (active[j]) 8898 if (d.Length > 0) {
8448 { 8899 delarray[dellen++] = d;
8449 // scan all of the markers
8450 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1)
8451 {
8452 // not present at all
8453 active[j] = false;
8454 }
8455 else
8456 {
8457 // present and correct
8458 if (offset[j] < offset[best])
8459 {
8460 // closest so far
8461 best = j;
8462 if (offset[best] == beginning)
8463 break;
8464 }
8465 }
8466 }
8467 } 8900 }
8901 }
8468 8902
8469 // Scan for spacers 8903 /*
8904 * Scan through source string from beginning to end.
8905 */
8906 for (i = 0;;) {
8470 8907
8471 if (offset[best] != beginning) 8908 /*
8472 { 8909 * Find earliest delimeter in src starting at i (if any).
8473 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 8910 */
8474 { 8911 int earliestDel = -1;
8475 if (active[j]) 8912 int earliestSrc = srclen;
8476 { 8913 string earliestStr = null;
8477 // scan all of the markers 8914 for (j = 0; j < dellen; j ++) {
8478 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) 8915 d = delarray[j];
8479 { 8916 if (d != null) {
8480 // not present at all 8917 int index = src.IndexOf(d, i);
8481 active[j] = false; 8918 if (index < 0) {
8482 } 8919 delarray[j] = null; // delim nowhere in src, don't check it anymore
8483 else 8920 } else if (index < earliestSrc) {
8484 { 8921 earliestSrc = index; // where delimeter starts in source string
8485 // present and correct 8922 earliestDel = j; // where delimeter is in delarray[]
8486 if (offset[j] < offset[best]) 8923 earliestStr = d; // the delimeter string from delarray[]
8487 { 8924 if (index == i) break; // can't do any better than found at beg of string
8488 // closest so far
8489 best = j;
8490 }
8491 }
8492 } 8925 }
8493 } 8926 }
8494 } 8927 }
8495 8928
8496 // This is the normal exit from the scanning loop 8929 /*
8497 8930 * Output source string starting at i through start of earliest delimeter.
8498 if (best == mlen) 8931 */
8499 { 8932 if (keepNulls || (earliestSrc > i)) {
8500 // no markers were found on this pass 8933 outarray[outlen++] = src.Substring(i, earliestSrc - i);
8501 // so we're pretty much done
8502 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
8503 break;
8504 } 8934 }
8505 8935
8506 // Otherwise we just add the newly delimited token 8936 /*
8507 // and recalculate where the search should continue. 8937 * If no delimeter found at or after i, we're done scanning.
8508 8938 */
8509 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 8939 if (earliestDel < 0) break;
8510 8940
8511 if (best < seplen) 8941 /*
8512 { 8942 * If delimeter was a spacer, output the spacer.
8513 beginning = offset[best] + (separray[best].ToString()).Length; 8943 */
8944 if (earliestDel >= seplen) {
8945 outarray[outlen++] = earliestStr;
8514 } 8946 }
8515 else
8516 {
8517 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
8518 tokens.Add(new LSL_String(spcarray[best - seplen].ToString()));
8519 }
8520 }
8521
8522 // This an awkward an not very intuitive boundary case. If the
8523 // last substring is a tokenizer, then there is an implied trailing
8524 // null list entry. Hopefully the single comparison will not be too
8525 // arduous. Alternatively the 'break' could be replced with a return
8526 // but that's shabby programming.
8527 8947
8528 if (beginning == srclen) 8948 /*
8529 { 8949 * Look at rest of src string following delimeter.
8530 if (srclen != 0) 8950 */
8531 tokens.Add(new LSL_String("")); 8951 i = earliestSrc + earliestStr.Length;
8532 } 8952 }
8533 8953
8534 return tokens; 8954 /*
8955 * Make up an exact-sized output array suitable for an LSL_List object.
8956 */
8957 object[] outlist = new object[outlen];
8958 for (i = 0; i < outlen; i ++) {
8959 outlist[i] = new LSL_String(outarray[i]);
8960 }
8961 return new LSL_List(outlist);
8535 } 8962 }
8536 8963
8537 public LSL_Integer llGetObjectPermMask(int mask) 8964 public LSL_Integer llGetObjectPermMask(int mask)
@@ -8608,28 +9035,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8608 { 9035 {
8609 m_host.AddScriptLPS(1); 9036 m_host.AddScriptLPS(1);
8610 9037
8611 lock (m_host.TaskInventory) 9038 m_host.TaskInventory.LockItemsForRead(true);
9039 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8612 { 9040 {
8613 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9041 if (inv.Value.Name == item)
8614 { 9042 {
8615 if (inv.Value.Name == item) 9043 m_host.TaskInventory.LockItemsForRead(false);
9044 switch (mask)
8616 { 9045 {
8617 switch (mask) 9046 case 0:
8618 { 9047 return (int)inv.Value.BasePermissions;
8619 case 0: 9048 case 1:
8620 return (int)inv.Value.BasePermissions; 9049 return (int)inv.Value.CurrentPermissions;
8621 case 1: 9050 case 2:
8622 return (int)inv.Value.CurrentPermissions; 9051 return (int)inv.Value.GroupPermissions;
8623 case 2: 9052 case 3:
8624 return (int)inv.Value.GroupPermissions; 9053 return (int)inv.Value.EveryonePermissions;
8625 case 3: 9054 case 4:
8626 return (int)inv.Value.EveryonePermissions; 9055 return (int)inv.Value.NextPermissions;
8627 case 4:
8628 return (int)inv.Value.NextPermissions;
8629 }
8630 } 9056 }
8631 } 9057 }
8632 } 9058 }
9059 m_host.TaskInventory.LockItemsForRead(false);
8633 9060
8634 return -1; 9061 return -1;
8635 } 9062 }
@@ -8676,16 +9103,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8676 { 9103 {
8677 m_host.AddScriptLPS(1); 9104 m_host.AddScriptLPS(1);
8678 9105
8679 lock (m_host.TaskInventory) 9106 m_host.TaskInventory.LockItemsForRead(true);
9107 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8680 { 9108 {
8681 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9109 if (inv.Value.Name == item)
8682 { 9110 {
8683 if (inv.Value.Name == item) 9111 m_host.TaskInventory.LockItemsForRead(false);
8684 { 9112 return inv.Value.CreatorID.ToString();
8685 return inv.Value.CreatorID.ToString();
8686 }
8687 } 9113 }
8688 } 9114 }
9115 m_host.TaskInventory.LockItemsForRead(false);
8689 9116
8690 llSay(0, "No item name '" + item + "'"); 9117 llSay(0, "No item name '" + item + "'");
8691 9118
@@ -8731,8 +9158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8731 return UUID.Zero.ToString(); 9158 return UUID.Zero.ToString();
8732 } 9159 }
8733 reply = new LSL_Vector( 9160 reply = new LSL_Vector(
8734 info.RegionLocX * Constants.RegionSize, 9161 info.RegionLocX,
8735 info.RegionLocY * Constants.RegionSize, 9162 info.RegionLocY,
8736 0).ToString(); 9163 0).ToString();
8737 break; 9164 break;
8738 case 6: // DATA_SIM_STATUS 9165 case 6: // DATA_SIM_STATUS
@@ -8945,17 +9372,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8945 int width = 0; 9372 int width = 0;
8946 int height = 0; 9373 int height = 0;
8947 9374
8948 ParcelMediaCommandEnum? commandToSend = null; 9375 uint commandToSend = 0;
8949 float time = 0.0f; // default is from start 9376 float time = 0.0f; // default is from start
8950 9377
8951 ScenePresence presence = null; 9378 ScenePresence presence = null;
8952 9379
8953 for (int i = 0; i < commandList.Data.Length; i++) 9380 for (int i = 0; i < commandList.Data.Length; i++)
8954 { 9381 {
8955 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 9382 uint command = (uint)(commandList.GetLSLIntegerItem(i));
8956 switch (command) 9383 switch (command)
8957 { 9384 {
8958 case ParcelMediaCommandEnum.Agent: 9385 case (uint)ParcelMediaCommandEnum.Agent:
8959 // we send only to one agent 9386 // we send only to one agent
8960 if ((i + 1) < commandList.Length) 9387 if ((i + 1) < commandList.Length)
8961 { 9388 {
@@ -8972,25 +9399,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8972 } 9399 }
8973 break; 9400 break;
8974 9401
8975 case ParcelMediaCommandEnum.Loop: 9402 case (uint)ParcelMediaCommandEnum.Loop:
8976 loop = 1; 9403 loop = 1;
8977 commandToSend = command; 9404 commandToSend = command;
8978 update = true; //need to send the media update packet to set looping 9405 update = true; //need to send the media update packet to set looping
8979 break; 9406 break;
8980 9407
8981 case ParcelMediaCommandEnum.Play: 9408 case (uint)ParcelMediaCommandEnum.Play:
8982 loop = 0; 9409 loop = 0;
8983 commandToSend = command; 9410 commandToSend = command;
8984 update = true; //need to send the media update packet to make sure it doesn't loop 9411 update = true; //need to send the media update packet to make sure it doesn't loop
8985 break; 9412 break;
8986 9413
8987 case ParcelMediaCommandEnum.Pause: 9414 case (uint)ParcelMediaCommandEnum.Pause:
8988 case ParcelMediaCommandEnum.Stop: 9415 case (uint)ParcelMediaCommandEnum.Stop:
8989 case ParcelMediaCommandEnum.Unload: 9416 case (uint)ParcelMediaCommandEnum.Unload:
8990 commandToSend = command; 9417 commandToSend = command;
8991 break; 9418 break;
8992 9419
8993 case ParcelMediaCommandEnum.Url: 9420 case (uint)ParcelMediaCommandEnum.Url:
8994 if ((i + 1) < commandList.Length) 9421 if ((i + 1) < commandList.Length)
8995 { 9422 {
8996 if (commandList.Data[i + 1] is LSL_String) 9423 if (commandList.Data[i + 1] is LSL_String)
@@ -9003,7 +9430,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9003 } 9430 }
9004 break; 9431 break;
9005 9432
9006 case ParcelMediaCommandEnum.Texture: 9433 case (uint)ParcelMediaCommandEnum.Texture:
9007 if ((i + 1) < commandList.Length) 9434 if ((i + 1) < commandList.Length)
9008 { 9435 {
9009 if (commandList.Data[i + 1] is LSL_String) 9436 if (commandList.Data[i + 1] is LSL_String)
@@ -9016,7 +9443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9016 } 9443 }
9017 break; 9444 break;
9018 9445
9019 case ParcelMediaCommandEnum.Time: 9446 case (uint)ParcelMediaCommandEnum.Time:
9020 if ((i + 1) < commandList.Length) 9447 if ((i + 1) < commandList.Length)
9021 { 9448 {
9022 if (commandList.Data[i + 1] is LSL_Float) 9449 if (commandList.Data[i + 1] is LSL_Float)
@@ -9028,7 +9455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9028 } 9455 }
9029 break; 9456 break;
9030 9457
9031 case ParcelMediaCommandEnum.AutoAlign: 9458 case (uint)ParcelMediaCommandEnum.AutoAlign:
9032 if ((i + 1) < commandList.Length) 9459 if ((i + 1) < commandList.Length)
9033 { 9460 {
9034 if (commandList.Data[i + 1] is LSL_Integer) 9461 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9042,7 +9469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9042 } 9469 }
9043 break; 9470 break;
9044 9471
9045 case ParcelMediaCommandEnum.Type: 9472 case (uint)ParcelMediaCommandEnum.Type:
9046 if ((i + 1) < commandList.Length) 9473 if ((i + 1) < commandList.Length)
9047 { 9474 {
9048 if (commandList.Data[i + 1] is LSL_String) 9475 if (commandList.Data[i + 1] is LSL_String)
@@ -9055,7 +9482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9055 } 9482 }
9056 break; 9483 break;
9057 9484
9058 case ParcelMediaCommandEnum.Desc: 9485 case (uint)ParcelMediaCommandEnum.Desc:
9059 if ((i + 1) < commandList.Length) 9486 if ((i + 1) < commandList.Length)
9060 { 9487 {
9061 if (commandList.Data[i + 1] is LSL_String) 9488 if (commandList.Data[i + 1] is LSL_String)
@@ -9068,7 +9495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9068 } 9495 }
9069 break; 9496 break;
9070 9497
9071 case ParcelMediaCommandEnum.Size: 9498 case (uint)ParcelMediaCommandEnum.Size:
9072 if ((i + 2) < commandList.Length) 9499 if ((i + 2) < commandList.Length)
9073 { 9500 {
9074 if (commandList.Data[i + 1] is LSL_Integer) 9501 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9138,7 +9565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9138 } 9565 }
9139 } 9566 }
9140 9567
9141 if (commandToSend != null) 9568 if (commandToSend != 0)
9142 { 9569 {
9143 // the commandList contained a start/stop/... command, too 9570 // the commandList contained a start/stop/... command, too
9144 if (presence == null) 9571 if (presence == null)
@@ -9175,7 +9602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9175 9602
9176 if (aList.Data[i] != null) 9603 if (aList.Data[i] != null)
9177 { 9604 {
9178 switch ((ParcelMediaCommandEnum) aList.Data[i]) 9605 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9179 { 9606 {
9180 case ParcelMediaCommandEnum.Url: 9607 case ParcelMediaCommandEnum.Url:
9181 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 9608 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9218,16 +9645,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9218 { 9645 {
9219 m_host.AddScriptLPS(1); 9646 m_host.AddScriptLPS(1);
9220 9647
9221 lock (m_host.TaskInventory) 9648 m_host.TaskInventory.LockItemsForRead(true);
9649 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9222 { 9650 {
9223 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9651 if (inv.Value.Name == name)
9224 { 9652 {
9225 if (inv.Value.Name == name) 9653 m_host.TaskInventory.LockItemsForRead(false);
9226 { 9654 return inv.Value.Type;
9227 return inv.Value.Type;
9228 }
9229 } 9655 }
9230 } 9656 }
9657 m_host.TaskInventory.LockItemsForRead(false);
9231 9658
9232 return -1; 9659 return -1;
9233 } 9660 }
@@ -9238,15 +9665,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9238 9665
9239 if (quick_pay_buttons.Data.Length < 4) 9666 if (quick_pay_buttons.Data.Length < 4)
9240 { 9667 {
9241 LSLError("List must have at least 4 elements"); 9668 int x;
9242 return; 9669 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9670 {
9671 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9672 }
9243 } 9673 }
9244 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9674 int[] nPrice = new int[5];
9245 9675 nPrice[0]=price;
9246 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9676 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
9247 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9677 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
9248 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9678 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
9249 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9679 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9680 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9250 m_host.ParentGroup.HasGroupChanged = true; 9681 m_host.ParentGroup.HasGroupChanged = true;
9251 } 9682 }
9252 9683
@@ -9258,17 +9689,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9258 if (invItemID == UUID.Zero) 9689 if (invItemID == UUID.Zero)
9259 return new LSL_Vector(); 9690 return new LSL_Vector();
9260 9691
9261 lock (m_host.TaskInventory) 9692 m_host.TaskInventory.LockItemsForRead(true);
9693 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9262 { 9694 {
9263 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9695 m_host.TaskInventory.LockItemsForRead(false);
9264 return new LSL_Vector(); 9696 return new LSL_Vector();
9697 }
9265 9698
9266 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9699 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9267 { 9700 {
9268 ShoutError("No permissions to track the camera"); 9701 ShoutError("No permissions to track the camera");
9269 return new LSL_Vector(); 9702 m_host.TaskInventory.LockItemsForRead(false);
9270 } 9703 return new LSL_Vector();
9271 } 9704 }
9705 m_host.TaskInventory.LockItemsForRead(false);
9272 9706
9273 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9707 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9274 if (presence != null) 9708 if (presence != null)
@@ -9286,17 +9720,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9286 if (invItemID == UUID.Zero) 9720 if (invItemID == UUID.Zero)
9287 return new LSL_Rotation(); 9721 return new LSL_Rotation();
9288 9722
9289 lock (m_host.TaskInventory) 9723 m_host.TaskInventory.LockItemsForRead(true);
9724 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9290 { 9725 {
9291 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9726 m_host.TaskInventory.LockItemsForRead(false);
9292 return new LSL_Rotation(); 9727 return new LSL_Rotation();
9293 9728 }
9294 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9729 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9295 { 9730 {
9296 ShoutError("No permissions to track the camera"); 9731 ShoutError("No permissions to track the camera");
9297 return new LSL_Rotation(); 9732 m_host.TaskInventory.LockItemsForRead(false);
9298 } 9733 return new LSL_Rotation();
9299 } 9734 }
9735 m_host.TaskInventory.LockItemsForRead(false);
9300 9736
9301 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9737 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9302 if (presence != null) 9738 if (presence != null)
@@ -9358,8 +9794,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9358 { 9794 {
9359 m_host.AddScriptLPS(1); 9795 m_host.AddScriptLPS(1);
9360 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 9796 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9361 if (detectedParams == null) return; // only works on the first detected avatar 9797 if (detectedParams == null)
9362 9798 {
9799 if (m_host.IsAttachment == true)
9800 {
9801 detectedParams = new DetectParams();
9802 detectedParams.Key = m_host.OwnerID;
9803 }
9804 else
9805 {
9806 return;
9807 }
9808 }
9809
9363 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 9810 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9364 if (avatar != null) 9811 if (avatar != null)
9365 { 9812 {
@@ -9367,6 +9814,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9367 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 9814 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9368 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 9815 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9369 } 9816 }
9817
9370 ScriptSleep(1000); 9818 ScriptSleep(1000);
9371 } 9819 }
9372 9820
@@ -9446,14 +9894,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9446 if (objectID == UUID.Zero) return; 9894 if (objectID == UUID.Zero) return;
9447 9895
9448 UUID agentID; 9896 UUID agentID;
9449 lock (m_host.TaskInventory) 9897 m_host.TaskInventory.LockItemsForRead(true);
9450 { 9898 // we need the permission first, to know which avatar we want to set the camera for
9451 // we need the permission first, to know which avatar we want to set the camera for 9899 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9452 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9453 9900
9454 if (agentID == UUID.Zero) return; 9901 if (agentID == UUID.Zero)
9455 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9902 {
9903 m_host.TaskInventory.LockItemsForRead(false);
9904 return;
9905 }
9906 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9907 {
9908 m_host.TaskInventory.LockItemsForRead(false);
9909 return;
9456 } 9910 }
9911 m_host.TaskInventory.LockItemsForRead(false);
9457 9912
9458 ScenePresence presence = World.GetScenePresence(agentID); 9913 ScenePresence presence = World.GetScenePresence(agentID);
9459 9914
@@ -9503,12 +9958,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9503 9958
9504 // we need the permission first, to know which avatar we want to clear the camera for 9959 // we need the permission first, to know which avatar we want to clear the camera for
9505 UUID agentID; 9960 UUID agentID;
9506 lock (m_host.TaskInventory) 9961 m_host.TaskInventory.LockItemsForRead(true);
9962 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9963 if (agentID == UUID.Zero)
9964 {
9965 m_host.TaskInventory.LockItemsForRead(false);
9966 return;
9967 }
9968 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9507 { 9969 {
9508 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9970 m_host.TaskInventory.LockItemsForRead(false);
9509 if (agentID == UUID.Zero) return; 9971 return;
9510 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9511 } 9972 }
9973 m_host.TaskInventory.LockItemsForRead(false);
9512 9974
9513 ScenePresence presence = World.GetScenePresence(agentID); 9975 ScenePresence presence = World.GetScenePresence(agentID);
9514 9976
@@ -9575,19 +10037,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9575 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10037 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
9576 { 10038 {
9577 m_host.AddScriptLPS(1); 10039 m_host.AddScriptLPS(1);
9578 string ret = String.Empty; 10040
9579 string src1 = llBase64ToString(str1); 10041 if (str1 == String.Empty)
9580 string src2 = llBase64ToString(str2); 10042 return String.Empty;
9581 int c = 0; 10043 if (str2 == String.Empty)
9582 for (int i = 0; i < src1.Length; i++) 10044 return str1;
10045
10046 byte[] data1 = Convert.FromBase64String(str1);
10047 byte[] data2 = Convert.FromBase64String(str2);
10048
10049 byte[] d2 = new Byte[data1.Length];
10050 int pos = 0;
10051
10052 if (data1.Length <= data2.Length)
9583 { 10053 {
9584 ret += (char) (src1[i] ^ src2[c]); 10054 Array.Copy(data2, 0, d2, 0, data1.Length);
10055 }
10056 else
10057 {
10058 while (pos < data1.Length)
10059 {
10060 int len = data1.Length - pos;
10061 if (len > data2.Length)
10062 len = data2.Length;
9585 10063
9586 c++; 10064 Array.Copy(data2, 0, d2, pos, len);
9587 if (c >= src2.Length) 10065 pos += len;
9588 c = 0; 10066 }
9589 } 10067 }
9590 return llStringToBase64(ret); 10068
10069 for (pos = 0 ; pos < data1.Length ; pos++ )
10070 data1[pos] ^= d2[pos];
10071
10072 return Convert.ToBase64String(data1);
9591 } 10073 }
9592 10074
9593 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 10075 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -9965,15 +10447,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9965 10447
9966 internal UUID ScriptByName(string name) 10448 internal UUID ScriptByName(string name)
9967 { 10449 {
9968 lock (m_host.TaskInventory) 10450 m_host.TaskInventory.LockItemsForRead(true);
10451
10452 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9969 { 10453 {
9970 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10454 if (item.Type == 10 && item.Name == name)
9971 { 10455 {
9972 if (item.Type == 10 && item.Name == name) 10456 m_host.TaskInventory.LockItemsForRead(false);
9973 return item.ItemID; 10457 return item.ItemID;
9974 } 10458 }
9975 } 10459 }
9976 10460
10461 m_host.TaskInventory.LockItemsForRead(false);
10462
9977 return UUID.Zero; 10463 return UUID.Zero;
9978 } 10464 }
9979 10465
@@ -10014,6 +10500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10014 { 10500 {
10015 m_host.AddScriptLPS(1); 10501 m_host.AddScriptLPS(1);
10016 10502
10503 //Clone is thread safe
10017 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10504 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10018 10505
10019 UUID assetID = UUID.Zero; 10506 UUID assetID = UUID.Zero;
@@ -10076,6 +10563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10076 { 10563 {
10077 m_host.AddScriptLPS(1); 10564 m_host.AddScriptLPS(1);
10078 10565
10566 //Clone is thread safe
10079 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10567 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10080 10568
10081 UUID assetID = UUID.Zero; 10569 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 5ae6439..f0384f8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -1,504 +1,507 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse; 33using OpenMetaverse;
34using Nini.Config; 34using Nini.Config;
35using OpenSim; 35using OpenSim;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare; 37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared; 40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces; 43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45 45
46using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 46using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
47using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; 47using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
48using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 48using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
49using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; 49using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
50using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; 50using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
51using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 51using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
52using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 52using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
53 53
54namespace OpenSim.Region.ScriptEngine.Shared.Api 54namespace OpenSim.Region.ScriptEngine.Shared.Api
55{ 55{
56 [Serializable] 56 [Serializable]
57 public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi 57 public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
58 { 58 {
59 internal IScriptEngine m_ScriptEngine; 59 internal IScriptEngine m_ScriptEngine;
60 internal SceneObjectPart m_host; 60 internal SceneObjectPart m_host;
61 internal uint m_localID; 61 internal uint m_localID;
62 internal UUID m_itemID; 62 internal UUID m_itemID;
63 internal bool m_LSFunctionsEnabled = false; 63 internal bool m_LSFunctionsEnabled = false;
64 internal IScriptModuleComms m_comms = null; 64 internal IScriptModuleComms m_comms = null;
65 65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
67 { 67 {
68 m_ScriptEngine = ScriptEngine; 68 m_ScriptEngine = ScriptEngine;
69 m_host = host; 69 m_host = host;
70 m_localID = localID; 70 m_localID = localID;
71 m_itemID = itemID; 71 m_itemID = itemID;
72 72
73 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) 73 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
74 m_LSFunctionsEnabled = true; 74 m_LSFunctionsEnabled = true;
75 75
76 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); 76 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
77 if (m_comms == null) 77 m_LSFunctionsEnabled = true;
78 m_LSFunctionsEnabled = false; 78
79 } 79 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
80 80 if (m_comms == null)
81 public override Object InitializeLifetimeService() 81 m_LSFunctionsEnabled = false;
82 { 82 }
83 ILease lease = (ILease)base.InitializeLifetimeService(); 83
84 84 public override Object InitializeLifetimeService()
85 if (lease.CurrentState == LeaseState.Initial) 85 {
86 { 86 ILease lease = (ILease)base.InitializeLifetimeService();
87 lease.InitialLeaseTime = TimeSpan.FromMinutes(0); 87
88 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); 88 if (lease.CurrentState == LeaseState.Initial)
89 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); 89 {
90 } 90 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
91 return lease; 91 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
92 } 92 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
93 93 }
94 public Scene World 94 return lease;
95 { 95 }
96 get { return m_ScriptEngine.World; } 96
97 } 97 public Scene World
98 98 {
99 // 99 get { return m_ScriptEngine.World; }
100 //Dumps an error message on the debug console. 100 }
101 // 101
102 102 //
103 internal void LSShoutError(string message) 103 //Dumps an error message on the debug console.
104 { 104 //
105 if (message.Length > 1023) 105
106 message = message.Substring(0, 1023); 106 internal void LSShoutError(string message)
107 107 {
108 World.SimChat(Utils.StringToBytes(message), 108 if (message.Length > 1023)
109 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); 109 message = message.Substring(0, 1023);
110 110
111 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 111 World.SimChat(Utils.StringToBytes(message),
112 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); 112 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
113 } 113
114 114 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
115 /// <summary> 115 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
116 /// Get the current Windlight scene 116 }
117 /// </summary> 117
118 /// <returns>List of windlight parameters</returns> 118 /// <summary>
119 public LSL_List lsGetWindlightScene(LSL_List rules) 119 /// Get the current Windlight scene
120 { 120 /// </summary>
121 if (!m_LSFunctionsEnabled) 121 /// <returns>List of windlight parameters</returns>
122 { 122 public LSL_List lsGetWindlightScene(LSL_List rules)
123 LSShoutError("LightShare functions are not enabled."); 123 {
124 return new LSL_List(); 124 if (!m_LSFunctionsEnabled)
125 } 125 {
126 m_host.AddScriptLPS(1); 126 LSShoutError("LightShare functions are not enabled.");
127 RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; 127 return new LSL_List();
128 128 }
129 LSL_List values = new LSL_List(); 129 m_host.AddScriptLPS(1);
130 int idx = 0; 130 RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
131 while (idx < rules.Length) 131
132 { 132 LSL_List values = new LSL_List();
133 uint rule = (uint)rules.GetLSLIntegerItem(idx); 133 int idx = 0;
134 LSL_List toadd = new LSL_List(); 134 while (idx < rules.Length)
135 135 {
136 switch (rule) 136 uint rule = (uint)rules.GetLSLIntegerItem(idx);
137 { 137 LSL_List toadd = new LSL_List();
138 case (int)ScriptBaseClass.WL_AMBIENT: 138
139 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); 139 switch (rule)
140 break; 140 {
141 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: 141 case (int)ScriptBaseClass.WL_AMBIENT:
142 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); 142 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
143 break; 143 break;
144 case (int)ScriptBaseClass.WL_BLUE_DENSITY: 144 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
145 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); 145 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
146 break; 146 break;
147 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: 147 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
148 toadd.Add(new LSL_Float(wl.blurMultiplier)); 148 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
149 break; 149 break;
150 case (int)ScriptBaseClass.WL_CLOUD_COLOR: 150 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
151 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); 151 toadd.Add(new LSL_Float(wl.blurMultiplier));
152 break; 152 break;
153 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: 153 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
154 toadd.Add(new LSL_Float(wl.cloudCoverage)); 154 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
155 break; 155 break;
156 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 156 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
157 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); 157 toadd.Add(new LSL_Float(wl.cloudCoverage));
158 break; 158 break;
159 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 159 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
160 toadd.Add(new LSL_Float(wl.cloudScale)); 160 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
161 break; 161 break;
162 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: 162 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
163 toadd.Add(new LSL_Float(wl.cloudScrollX)); 163 toadd.Add(new LSL_Float(wl.cloudScale));
164 break; 164 break;
165 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: 165 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
166 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); 166 toadd.Add(new LSL_Float(wl.cloudScrollX));
167 break; 167 break;
168 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: 168 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
169 toadd.Add(new LSL_Float(wl.cloudScrollY)); 169 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
170 break; 170 break;
171 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: 171 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
172 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); 172 toadd.Add(new LSL_Float(wl.cloudScrollY));
173 break; 173 break;
174 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 174 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
175 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); 175 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
176 break; 176 break;
177 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 177 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
178 toadd.Add(new LSL_Float(wl.densityMultiplier)); 178 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
179 break; 179 break;
180 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: 180 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
181 toadd.Add(new LSL_Float(wl.distanceMultiplier)); 181 toadd.Add(new LSL_Float(wl.densityMultiplier));
182 break; 182 break;
183 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: 183 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
184 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); 184 toadd.Add(new LSL_Float(wl.distanceMultiplier));
185 break; 185 break;
186 case (int)ScriptBaseClass.WL_EAST_ANGLE: 186 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
187 toadd.Add(new LSL_Float(wl.eastAngle)); 187 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
188 break; 188 break;
189 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: 189 case (int)ScriptBaseClass.WL_EAST_ANGLE:
190 toadd.Add(new LSL_Float(wl.fresnelOffset)); 190 toadd.Add(new LSL_Float(wl.eastAngle));
191 break; 191 break;
192 case (int)ScriptBaseClass.WL_FRESNEL_SCALE: 192 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
193 toadd.Add(new LSL_Float(wl.fresnelScale)); 193 toadd.Add(new LSL_Float(wl.fresnelOffset));
194 break; 194 break;
195 case (int)ScriptBaseClass.WL_HAZE_DENSITY: 195 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
196 toadd.Add(new LSL_Float(wl.hazeDensity)); 196 toadd.Add(new LSL_Float(wl.fresnelScale));
197 break; 197 break;
198 case (int)ScriptBaseClass.WL_HAZE_HORIZON: 198 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
199 toadd.Add(new LSL_Float(wl.hazeHorizon)); 199 toadd.Add(new LSL_Float(wl.hazeDensity));
200 break; 200 break;
201 case (int)ScriptBaseClass.WL_HORIZON: 201 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
202 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); 202 toadd.Add(new LSL_Float(wl.hazeHorizon));
203 break; 203 break;
204 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: 204 case (int)ScriptBaseClass.WL_HORIZON:
205 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); 205 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
206 break; 206 break;
207 case (int)ScriptBaseClass.WL_MAX_ALTITUDE: 207 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
208 toadd.Add(new LSL_Integer(wl.maxAltitude)); 208 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
209 break; 209 break;
210 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: 210 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
211 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); 211 toadd.Add(new LSL_Integer(wl.maxAltitude));
212 break; 212 break;
213 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 213 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
214 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); 214 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
215 break; 215 break;
216 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 216 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
217 toadd.Add(new LSL_Float(wl.refractScaleAbove)); 217 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
218 break; 218 break;
219 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: 219 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
220 toadd.Add(new LSL_Float(wl.refractScaleBelow)); 220 toadd.Add(new LSL_Float(wl.refractScaleAbove));
221 break; 221 break;
222 case (int)ScriptBaseClass.WL_SCENE_GAMMA: 222 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
223 toadd.Add(new LSL_Float(wl.sceneGamma)); 223 toadd.Add(new LSL_Float(wl.refractScaleBelow));
224 break; 224 break;
225 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: 225 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
226 toadd.Add(new LSL_Float(wl.starBrightness)); 226 toadd.Add(new LSL_Float(wl.sceneGamma));
227 break; 227 break;
228 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: 228 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
229 toadd.Add(new LSL_Float(wl.sunGlowFocus)); 229 toadd.Add(new LSL_Float(wl.starBrightness));
230 break; 230 break;
231 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: 231 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
232 toadd.Add(new LSL_Float(wl.sunGlowSize)); 232 toadd.Add(new LSL_Float(wl.sunGlowFocus));
233 break; 233 break;
234 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: 234 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
235 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); 235 toadd.Add(new LSL_Float(wl.sunGlowSize));
236 break; 236 break;
237 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: 237 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
238 toadd.Add(new LSL_Float(wl.underwaterFogModifier)); 238 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
239 break; 239 break;
240 case (int)ScriptBaseClass.WL_WATER_COLOR: 240 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
241 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); 241 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
242 break; 242 break;
243 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 243 case (int)ScriptBaseClass.WL_WATER_COLOR:
244 toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); 244 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
245 break; 245 break;
246 } 246 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
247 247 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
248 if (toadd.Length > 0) 248 break;
249 { 249 }
250 values.Add(rule); 250
251 values.Add(toadd.Data[0]); 251 if (toadd.Length > 0)
252 } 252 {
253 idx++; 253 values.Add(new LSL_Integer(rule));
254 } 254 values.Add(toadd.Data[0]);
255 255 }
256 256 idx++;
257 return values; 257 }
258 258
259 } 259
260 260 return values;
261 private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) 261
262 { 262 }
263 RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); 263
264 264 private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
265 LSL_List values = new LSL_List(); 265 {
266 int idx = 0; 266 RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
267 while (idx < rules.Length) 267
268 { 268 LSL_List values = new LSL_List();
269 uint rule = (uint)rules.GetLSLIntegerItem(idx); 269 int idx = 0;
270 LSL_Types.Quaternion iQ; 270 while (idx < rules.Length)
271 LSL_Types.Vector3 iV; 271 {
272 switch (rule) 272 uint rule = (uint)rules.GetLSLIntegerItem(idx);
273 { 273 LSL_Types.Quaternion iQ;
274 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: 274 LSL_Types.Vector3 iV;
275 idx++; 275 switch (rule)
276 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); 276 {
277 break; 277 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
278 case (int)ScriptBaseClass.WL_AMBIENT: 278 idx++;
279 idx++; 279 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
280 iQ = rules.GetQuaternionItem(idx); 280 break;
281 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 281 case (int)ScriptBaseClass.WL_AMBIENT:
282 break; 282 idx++;
283 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: 283 iQ = rules.GetQuaternionItem(idx);
284 idx++; 284 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
285 iV = rules.GetVector3Item(idx); 285 break;
286 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); 286 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
287 break; 287 idx++;
288 case (int)ScriptBaseClass.WL_BLUE_DENSITY: 288 iV = rules.GetVector3Item(idx);
289 idx++; 289 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
290 iQ = rules.GetQuaternionItem(idx); 290 break;
291 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 291 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
292 break; 292 idx++;
293 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: 293 iQ = rules.GetQuaternionItem(idx);
294 idx++; 294 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
295 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); 295 break;
296 break; 296 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
297 case (int)ScriptBaseClass.WL_CLOUD_COLOR: 297 idx++;
298 idx++; 298 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
299 iQ = rules.GetQuaternionItem(idx); 299 break;
300 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 300 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
301 break; 301 idx++;
302 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: 302 iQ = rules.GetQuaternionItem(idx);
303 idx++; 303 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
304 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); 304 break;
305 break; 305 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
306 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 306 idx++;
307 idx++; 307 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
308 iV = rules.GetVector3Item(idx); 308 break;
309 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 309 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
310 break; 310 idx++;
311 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 311 iV = rules.GetVector3Item(idx);
312 idx++; 312 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
313 wl.cloudScale = (float)rules.GetLSLFloatItem(idx); 313 break;
314 break; 314 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
315 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: 315 idx++;
316 idx++; 316 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
317 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); 317 break;
318 break; 318 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
319 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: 319 idx++;
320 idx++; 320 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
321 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; 321 break;
322 break; 322 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
323 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: 323 idx++;
324 idx++; 324 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
325 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); 325 break;
326 break; 326 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
327 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: 327 idx++;
328 idx++; 328 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
329 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; 329 break;
330 break; 330 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
331 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 331 idx++;
332 idx++; 332 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
333 iV = rules.GetVector3Item(idx); 333 break;
334 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 334 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
335 break; 335 idx++;
336 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 336 iV = rules.GetVector3Item(idx);
337 idx++; 337 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
338 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); 338 break;
339 break; 339 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
340 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: 340 idx++;
341 idx++; 341 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
342 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); 342 break;
343 break; 343 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
344 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: 344 idx++;
345 idx++; 345 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
346 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; 346 break;
347 break; 347 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
348 case (int)ScriptBaseClass.WL_EAST_ANGLE: 348 idx++;
349 idx++; 349 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
350 wl.eastAngle = (float)rules.GetLSLFloatItem(idx); 350 break;
351 break; 351 case (int)ScriptBaseClass.WL_EAST_ANGLE:
352 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: 352 idx++;
353 idx++; 353 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
354 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); 354 break;
355 break; 355 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
356 case (int)ScriptBaseClass.WL_FRESNEL_SCALE: 356 idx++;
357 idx++; 357 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
358 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); 358 break;
359 break; 359 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
360 case (int)ScriptBaseClass.WL_HAZE_DENSITY: 360 idx++;
361 idx++; 361 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
362 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); 362 break;
363 break; 363 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
364 case (int)ScriptBaseClass.WL_HAZE_HORIZON: 364 idx++;
365 idx++; 365 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
366 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); 366 break;
367 break; 367 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
368 case (int)ScriptBaseClass.WL_HORIZON: 368 idx++;
369 idx++; 369 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
370 iQ = rules.GetQuaternionItem(idx); 370 break;
371 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 371 case (int)ScriptBaseClass.WL_HORIZON:
372 break; 372 idx++;
373 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: 373 iQ = rules.GetQuaternionItem(idx);
374 idx++; 374 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
375 iV = rules.GetVector3Item(idx); 375 break;
376 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); 376 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
377 break; 377 idx++;
378 case (int)ScriptBaseClass.WL_MAX_ALTITUDE: 378 iV = rules.GetVector3Item(idx);
379 idx++; 379 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
380 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; 380 break;
381 break; 381 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
382 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: 382 idx++;
383 idx++; 383 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
384 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); 384 break;
385 break; 385 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
386 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 386 idx++;
387 idx++; 387 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
388 iV = rules.GetVector3Item(idx); 388 break;
389 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 389 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
390 break; 390 idx++;
391 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 391 iV = rules.GetVector3Item(idx);
392 idx++; 392 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
393 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); 393 break;
394 break; 394 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
395 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: 395 idx++;
396 idx++; 396 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
397 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); 397 break;
398 break; 398 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
399 case (int)ScriptBaseClass.WL_SCENE_GAMMA: 399 idx++;
400 idx++; 400 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
401 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); 401 break;
402 break; 402 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
403 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: 403 idx++;
404 idx++; 404 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
405 wl.starBrightness = (float)rules.GetLSLFloatItem(idx); 405 break;
406 break; 406 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
407 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: 407 idx++;
408 idx++; 408 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
409 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); 409 break;
410 break; 410 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
411 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: 411 idx++;
412 idx++; 412 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
413 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); 413 break;
414 break; 414 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
415 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: 415 idx++;
416 idx++; 416 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
417 iQ = rules.GetQuaternionItem(idx); 417 break;
418 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 418 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
419 break; 419 idx++;
420 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: 420 iQ = rules.GetQuaternionItem(idx);
421 idx++; 421 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
422 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); 422 break;
423 break; 423 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
424 case (int)ScriptBaseClass.WL_WATER_COLOR: 424 idx++;
425 idx++; 425 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
426 iV = rules.GetVector3Item(idx); 426 break;
427 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 427 case (int)ScriptBaseClass.WL_WATER_COLOR:
428 break; 428 idx++;
429 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 429 iV = rules.GetVector3Item(idx);
430 idx++; 430 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
431 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); 431 break;
432 break; 432 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
433 } 433 idx++;
434 idx++; 434 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
435 } 435 break;
436 return wl; 436 }
437 } 437 idx++;
438 /// <summary> 438 }
439 /// Set the current Windlight scene 439 return wl;
440 /// </summary> 440 }
441 /// <param name="rules"></param> 441 /// <summary>
442 /// <returns>success: true or false</returns> 442 /// Set the current Windlight scene
443 public int lsSetWindlightScene(LSL_List rules) 443 /// </summary>
444 { 444 /// <param name="rules"></param>
445 if (!m_LSFunctionsEnabled) 445 /// <returns>success: true or false</returns>
446 { 446 public int lsSetWindlightScene(LSL_List rules)
447 LSShoutError("LightShare functions are not enabled."); 447 {
448 return 0; 448 if (!m_LSFunctionsEnabled)
449 } 449 {
450 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 450 LSShoutError("LightShare functions are not enabled.");
451 { 451 return 0;
452 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 452 }
453 return 0; 453 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
454 } 454 {
455 int success = 0; 455 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
456 m_host.AddScriptLPS(1); 456 return 0;
457 if (LightShareModule.EnableWindlight) 457 }
458 { 458 int success = 0;
459 RegionLightShareData wl = getWindlightProfileFromRules(rules); 459 m_host.AddScriptLPS(1);
460 m_host.ParentGroup.Scene.StoreWindlightProfile(wl); 460 if (LightShareModule.EnableWindlight)
461 success = 1; 461 {
462 } 462 RegionLightShareData wl = getWindlightProfileFromRules(rules);
463 else 463 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
464 { 464 success = 1;
465 LSShoutError("Windlight module is disabled"); 465 }
466 return 0; 466 else
467 } 467 {
468 return success; 468 LSShoutError("Windlight module is disabled");
469 } 469 return 0;
470 /// <summary> 470 }
471 /// Set the current Windlight scene to a target avatar 471 return success;
472 /// </summary> 472 }
473 /// <param name="rules"></param> 473 /// <summary>
474 /// <returns>success: true or false</returns> 474 /// Set the current Windlight scene to a target avatar
475 public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) 475 /// </summary>
476 { 476 /// <param name="rules"></param>
477 if (!m_LSFunctionsEnabled) 477 /// <returns>success: true or false</returns>
478 { 478 public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
479 LSShoutError("LightShare functions are not enabled."); 479 {
480 return 0; 480 if (!m_LSFunctionsEnabled)
481 } 481 {
482 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 482 LSShoutError("LightShare functions are not enabled.");
483 { 483 return 0;
484 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 484 }
485 return 0; 485 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
486 } 486 {
487 int success = 0; 487 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
488 m_host.AddScriptLPS(1); 488 return 0;
489 if (LightShareModule.EnableWindlight) 489 }
490 { 490 int success = 0;
491 RegionLightShareData wl = getWindlightProfileFromRules(rules); 491 m_host.AddScriptLPS(1);
492 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); 492 if (LightShareModule.EnableWindlight)
493 success = 1; 493 {
494 } 494 RegionLightShareData wl = getWindlightProfileFromRules(rules);
495 else 495 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
496 { 496 success = 1;
497 LSShoutError("Windlight module is disabled"); 497 }
498 return 0; 498 else
499 } 499 {
500 return success; 500 LSShoutError("Windlight module is disabled");
501 } 501 return 0;
502 502 }
503 } 503 return success;
504} 504 }
505
506 }
507}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index a529a94..a08b135 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
130 internal float m_ScriptDelayFactor = 1.0f; 130 internal float m_ScriptDelayFactor = 1.0f;
131 internal float m_ScriptDistanceFactor = 1.0f; 131 internal float m_ScriptDistanceFactor = 1.0f;
132 internal bool m_debuggerSafe = false;
132 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 133 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
133 134
134 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 135 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 m_host = host; 138 m_host = host;
138 m_localID = localID; 139 m_localID = localID;
139 m_itemID = itemID; 140 m_itemID = itemID;
141 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
140 142
141 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 143 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
142 m_OSFunctionsEnabled = true; 144 m_OSFunctionsEnabled = true;
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
195 197
196 internal void OSSLError(string msg) 198 internal void OSSLError(string msg)
197 { 199 {
198 throw new Exception("OSSL Runtime Error: " + msg); 200 if (m_debuggerSafe)
201 {
202 OSSLShoutError(msg);
203 }
204 else
205 {
206 throw new Exception("OSSL Runtime Error: " + msg);
207 }
199 } 208 }
200 209
201 private void InitLSL() 210 private void InitLSL()
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
767 if (target != null) 776 if (target != null)
768 { 777 {
769 UUID animID=UUID.Zero; 778 UUID animID=UUID.Zero;
770 lock (m_host.TaskInventory) 779 m_host.TaskInventory.LockItemsForRead(true);
780 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
771 { 781 {
772 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 782 if (inv.Value.Name == animation)
773 { 783 {
774 if (inv.Value.Name == animation) 784 if (inv.Value.Type == (int)AssetType.Animation)
775 { 785 animID = inv.Value.AssetID;
776 if (inv.Value.Type == (int)AssetType.Animation) 786 continue;
777 animID = inv.Value.AssetID;
778 continue;
779 }
780 } 787 }
781 } 788 }
789 m_host.TaskInventory.LockItemsForRead(false);
782 if (animID == UUID.Zero) 790 if (animID == UUID.Zero)
783 target.Animator.AddAnimation(animation, m_host.UUID); 791 target.Animator.AddAnimation(animation, m_host.UUID);
784 else 792 else
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
800 if (target != null) 808 if (target != null)
801 { 809 {
802 UUID animID=UUID.Zero; 810 UUID animID=UUID.Zero;
803 lock (m_host.TaskInventory) 811 m_host.TaskInventory.LockItemsForRead(true);
812 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
804 { 813 {
805 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 814 if (inv.Value.Name == animation)
806 { 815 {
807 if (inv.Value.Name == animation) 816 if (inv.Value.Type == (int)AssetType.Animation)
808 { 817 animID = inv.Value.AssetID;
809 if (inv.Value.Type == (int)AssetType.Animation) 818 continue;
810 animID = inv.Value.AssetID;
811 continue;
812 }
813 } 819 }
814 } 820 }
821 m_host.TaskInventory.LockItemsForRead(false);
815 822
816 if (animID == UUID.Zero) 823 if (animID == UUID.Zero)
817 target.Animator.RemoveAnimation(animation); 824 target.Animator.RemoveAnimation(animation);
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 1669
1663 if (!UUID.TryParse(name, out assetID)) 1670 if (!UUID.TryParse(name, out assetID))
1664 { 1671 {
1672 m_host.TaskInventory.LockItemsForRead(true);
1665 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1673 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1666 { 1674 {
1667 if (item.Type == 7 && item.Name == name) 1675 if (item.Type == 7 && item.Name == name)
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1669 assetID = item.AssetID; 1677 assetID = item.AssetID;
1670 } 1678 }
1671 } 1679 }
1680 m_host.TaskInventory.LockItemsForRead(false);
1672 } 1681 }
1673 1682
1674 if (assetID == UUID.Zero) 1683 if (assetID == UUID.Zero)
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1715 1724
1716 if (!UUID.TryParse(name, out assetID)) 1725 if (!UUID.TryParse(name, out assetID))
1717 { 1726 {
1727 m_host.TaskInventory.LockItemsForRead(true);
1718 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1728 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1719 { 1729 {
1720 if (item.Type == 7 && item.Name == name) 1730 if (item.Type == 7 && item.Name == name)
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1722 assetID = item.AssetID; 1732 assetID = item.AssetID;
1723 } 1733 }
1724 } 1734 }
1735 m_host.TaskInventory.LockItemsForRead(false);
1725 } 1736 }
1726 1737
1727 if (assetID == UUID.Zero) 1738 if (assetID == UUID.Zero)
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1772 1783
1773 if (!UUID.TryParse(name, out assetID)) 1784 if (!UUID.TryParse(name, out assetID))
1774 { 1785 {
1786 m_host.TaskInventory.LockItemsForRead(true);
1775 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1787 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1776 { 1788 {
1777 if (item.Type == 7 && item.Name == name) 1789 if (item.Type == 7 && item.Name == name)
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1779 assetID = item.AssetID; 1791 assetID = item.AssetID;
1780 } 1792 }
1781 } 1793 }
1794 m_host.TaskInventory.LockItemsForRead(false);
1782 } 1795 }
1783 1796
1784 if (assetID == UUID.Zero) 1797 if (assetID == UUID.Zero)
@@ -2216,9 +2229,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2216 { 2229 {
2217 if (avatar.IsChildAgent == false) 2230 if (avatar.IsChildAgent == false)
2218 { 2231 {
2219 result.Add(avatar.UUID); 2232 result.Add(new LSL_Key(avatar.UUID.ToString()));
2220 result.Add(avatar.AbsolutePosition); 2233 result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z));
2221 result.Add(avatar.Name); 2234 result.Add(new LSL_String(avatar.Name));
2222 } 2235 }
2223 } 2236 }
2224 }); 2237 });
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 5c2abd5..a5b1124 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 204 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
206 { 206 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 207 sensedEntities.AddRange(doAgentSensor(ts));
208 } 208 }
209 209
210 // If SCRIPTED or PASSIVE or ACTIVE check objects 210 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
309 // in mouselook. 309 // in mouselook.
310 310
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
312 fromRegionPos = avatar.AbsolutePosition;
312 q = avatar.Rotation; 313 q = avatar.Rotation;
313 } 314 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 315 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
422 SceneObjectPart SensePoint = ts.host; 423 SceneObjectPart SensePoint = ts.host;
423 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 424 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
424 Quaternion q = SensePoint.RotationOffset; 425 Quaternion q = SensePoint.RotationOffset;
426 if (SensePoint.ParentGroup.RootPart.IsAttachment)
427 {
428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook.
431
432 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
433 fromRegionPos = avatar.AbsolutePosition;
434 q = avatar.Rotation;
435 }
425 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 436 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
426 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 437 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
427 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 438 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 78ee43c..c8f3623 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
81 // Avatar Info Commands 81 // Avatar Info Commands
82 string osGetAgentIP(string agent); 82 string osGetAgentIP(string agent);
83 LSL_List osGetAgents(); 83 LSL_List osGetAgents();
84 84
85 // Teleport commands 85 // Teleport commands
86 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
87 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 87 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 5da6bb9..6e8435d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
279 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 279 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
280 public const int CHANGED_MEDIA = 2048; 280 public const int CHANGED_MEDIA = 2048;
281 public const int CHANGED_ANIMATION = 16384; 281 public const int CHANGED_ANIMATION = 16384;
282 public const int CHANGED_POSITION = 32768;
282 public const int TYPE_INVALID = 0; 283 public const int TYPE_INVALID = 0;
283 public const int TYPE_INTEGER = 1; 284 public const int TYPE_INTEGER = 1;
284 public const int TYPE_FLOAT = 2; 285 public const int TYPE_FLOAT = 2;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 451163f..f14967e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
309 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 310 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
310 } 311 }
311 312
313 [DebuggerNonUserCode]
312 public void llDie() 314 public void llDie()
313 { 315 {
314 m_LSL_Functions.llDie(); 316 m_LSL_Functions.llDie();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index f8dbe03..8280ca5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,5 +72,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
76 public LSL_List cmGetWindlightScene(LSL_List rules)
77 {
78 return m_LS_Functions.lsGetWindlightScene(rules);
79 }
80
81 public int cmSetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsSetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
87 {
88 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
89 }
75 } 90 }
76} 91}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);