diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 2884 insertions, 846 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 81de9ab..38a9cb0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -112,17 +116,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
112 | protected int m_notecardLineReadCharsMax = 255; | 116 | protected int m_notecardLineReadCharsMax = 255; |
113 | protected int m_scriptConsoleChannel = 0; | 117 | protected int m_scriptConsoleChannel = 0; |
114 | protected bool m_scriptConsoleChannelEnabled = false; | 118 | protected bool m_scriptConsoleChannelEnabled = false; |
119 | protected bool m_debuggerSafe = false; | ||
115 | protected IUrlModule m_UrlModule = null; | 120 | protected IUrlModule m_UrlModule = null; |
116 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 121 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
117 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 122 | new Dictionary<UUID, UserInfoCacheEntry>(); |
123 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
118 | protected ISoundModule m_SoundModule = null; | 124 | protected ISoundModule m_SoundModule = null; |
119 | 125 | ||
126 | // protected Timer m_ShoutSayTimer; | ||
127 | protected int m_SayShoutCount = 0; | ||
128 | DateTime m_lastSayShoutCheck; | ||
129 | |||
130 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
131 | new Dictionary<string, string> { | ||
132 | {"FLY", "Flying"}, | ||
133 | {"FLYSLOW", "FlyingSlow"}, | ||
134 | {"HOVER_UP", "Hovering Up"}, | ||
135 | {"HOVER_DOWN", "Hovering Down"}, | ||
136 | {"HOVER", "Hovering"}, | ||
137 | {"LAND", "Landing"}, | ||
138 | {"FALLDOWN", "Falling Down"}, | ||
139 | {"PREJUMP", "PreJumping"}, | ||
140 | {"JUMP", "Jumping"}, | ||
141 | {"STANDUP", "Standing Up"}, | ||
142 | {"SOFT_LAND", "Soft Landing"}, | ||
143 | {"STAND", "Standing"}, | ||
144 | {"CROUCHWALK", "CrouchWalking"}, | ||
145 | {"RUN", "Running"}, | ||
146 | {"WALK", "Walking"}, | ||
147 | {"CROUCH", "Crouching"}, | ||
148 | {"TURNLEFT", "Turning Left"}, | ||
149 | {"TURNRIGHT", "Turning Right"} | ||
150 | }; | ||
151 | |||
120 | public void Initialize( | 152 | public void Initialize( |
121 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 153 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
122 | { | 154 | { |
155 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
156 | |||
123 | m_ScriptEngine = scriptEngine; | 157 | m_ScriptEngine = scriptEngine; |
124 | m_host = host; | 158 | m_host = host; |
125 | m_item = item; | 159 | m_item = item; |
160 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
126 | m_coopSleepHandle = coopSleepHandle; | 161 | m_coopSleepHandle = coopSleepHandle; |
127 | 162 | ||
128 | LoadConfig(); | 163 | LoadConfig(); |
@@ -211,6 +246,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
211 | get { return m_ScriptEngine.World; } | 246 | get { return m_ScriptEngine.World; } |
212 | } | 247 | } |
213 | 248 | ||
249 | [DebuggerNonUserCode] | ||
214 | public void state(string newState) | 250 | public void state(string newState) |
215 | { | 251 | { |
216 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 252 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -220,6 +256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
220 | /// Reset the named script. The script must be present | 256 | /// Reset the named script. The script must be present |
221 | /// in the same prim. | 257 | /// in the same prim. |
222 | /// </summary> | 258 | /// </summary> |
259 | [DebuggerNonUserCode] | ||
223 | public void llResetScript() | 260 | public void llResetScript() |
224 | { | 261 | { |
225 | m_host.AddScriptLPS(1); | 262 | m_host.AddScriptLPS(1); |
@@ -282,6 +319,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | } | 319 | } |
283 | } | 320 | } |
284 | 321 | ||
322 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
323 | { | ||
324 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
325 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
326 | return ret; | ||
327 | |||
328 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
329 | |||
330 | switch (linkType) | ||
331 | { | ||
332 | case ScriptBaseClass.LINK_SET: | ||
333 | return avs; | ||
334 | |||
335 | case ScriptBaseClass.LINK_ROOT: | ||
336 | return ret; | ||
337 | |||
338 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
339 | return avs; | ||
340 | |||
341 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
342 | return avs; | ||
343 | |||
344 | case ScriptBaseClass.LINK_THIS: | ||
345 | return ret; | ||
346 | |||
347 | default: | ||
348 | if (linkType < 0) | ||
349 | return ret; | ||
350 | |||
351 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
352 | |||
353 | if (linkType <= partCount) | ||
354 | { | ||
355 | return ret; | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | linkType = linkType - partCount; | ||
360 | if (linkType > avs.Count) | ||
361 | { | ||
362 | return ret; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | ret.Add(avs[linkType-1]); | ||
367 | return ret; | ||
368 | } | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | |||
285 | public List<SceneObjectPart> GetLinkParts(int linkType) | 373 | public List<SceneObjectPart> GetLinkParts(int linkType) |
286 | { | 374 | { |
287 | return GetLinkParts(m_host, linkType); | 375 | return GetLinkParts(m_host, linkType); |
@@ -290,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
290 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 378 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
291 | { | 379 | { |
292 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 380 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
381 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
382 | return ret; | ||
293 | ret.Add(part); | 383 | ret.Add(part); |
294 | 384 | ||
295 | switch (linkType) | 385 | switch (linkType) |
@@ -516,31 +606,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
516 | 606 | ||
517 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 607 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
518 | 608 | ||
519 | /// <summary> | 609 | // Utility function for llRot2Euler |
520 | /// Convert an LSL rotation to a Euler vector. | 610 | |
521 | /// </summary> | 611 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
522 | /// <remarks> | 612 | protected double NormalizeAngle(double angle) |
523 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
524 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
525 | /// </remarks> | ||
526 | /// <param name="r"></param> | ||
527 | /// <returns></returns> | ||
528 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
529 | { | 613 | { |
530 | m_host.AddScriptLPS(1); | 614 | if (angle > -Math.PI && angle < Math.PI) |
615 | return angle; | ||
531 | 616 | ||
532 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 617 | int numPis = (int)(Math.PI / angle); |
533 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 618 | double remainder = angle - Math.PI * numPis; |
534 | if (m == 0.0) return new LSL_Vector(); | 619 | if (numPis % 2 == 1) |
535 | double x = Math.Atan2(-v.y, v.z); | 620 | return Math.PI - angle; |
536 | double sin = v.x / m; | 621 | return remainder; |
537 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 622 | } |
538 | double y = Math.Asin(sin); | ||
539 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
540 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
541 | double z = Math.Atan2(v.y, v.x); | ||
542 | 623 | ||
543 | return new LSL_Vector(x, y, z); | 624 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
625 | { | ||
626 | m_host.AddScriptLPS(1); | ||
627 | LSL_Vector eul = new LSL_Vector(); | ||
628 | |||
629 | double sqw = q1.s*q1.s; | ||
630 | double sqx = q1.x*q1.x; | ||
631 | double sqy = q1.z*q1.z; | ||
632 | double sqz = q1.y*q1.y; | ||
633 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
634 | double test = q1.x*q1.z + q1.y*q1.s; | ||
635 | if (test > 0.4999*unit) { // singularity at north pole | ||
636 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
637 | eul.y = Math.PI/2; | ||
638 | eul.x = 0; | ||
639 | return eul; | ||
640 | } | ||
641 | if (test < -0.4999*unit) { // singularity at south pole | ||
642 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
643 | eul.y = -Math.PI/2; | ||
644 | eul.x = 0; | ||
645 | return eul; | ||
646 | } | ||
647 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
648 | eul.y = Math.Asin(2*test/unit); | ||
649 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
650 | return eul; | ||
544 | } | 651 | } |
545 | 652 | ||
546 | /* From wiki: | 653 | /* From wiki: |
@@ -593,18 +700,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
593 | m_host.AddScriptLPS(1); | 700 | m_host.AddScriptLPS(1); |
594 | 701 | ||
595 | double x,y,z,s; | 702 | double x,y,z,s; |
596 | 703 | v.x *= 0.5; | |
597 | double c1 = Math.Cos(v.x * 0.5); | 704 | v.y *= 0.5; |
598 | double c2 = Math.Cos(v.y * 0.5); | 705 | v.z *= 0.5; |
599 | double c3 = Math.Cos(v.z * 0.5); | 706 | double c1 = Math.Cos(v.x); |
600 | double s1 = Math.Sin(v.x * 0.5); | 707 | double c2 = Math.Cos(v.y); |
601 | double s2 = Math.Sin(v.y * 0.5); | 708 | double c1c2 = c1 * c2; |
602 | double s3 = Math.Sin(v.z * 0.5); | 709 | double s1 = Math.Sin(v.x); |
603 | 710 | double s2 = Math.Sin(v.y); | |
604 | x = s1 * c2 * c3 + c1 * s2 * s3; | 711 | double s1s2 = s1 * s2; |
605 | y = c1 * s2 * c3 - s1 * c2 * s3; | 712 | double c1s2 = c1 * s2; |
606 | z = s1 * s2 * c3 + c1 * c2 * s3; | 713 | double s1c2 = s1 * c2; |
607 | s = c1 * c2 * c3 - s1 * s2 * s3; | 714 | double c3 = Math.Cos(v.z); |
715 | double s3 = Math.Sin(v.z); | ||
716 | |||
717 | x = s1c2 * c3 + c1s2 * s3; | ||
718 | y = c1s2 * c3 - s1c2 * s3; | ||
719 | z = s1s2 * c3 + c1c2 * s3; | ||
720 | s = c1c2 * c3 - s1s2 * s3; | ||
608 | 721 | ||
609 | return new LSL_Rotation(x, y, z, s); | 722 | return new LSL_Rotation(x, y, z, s); |
610 | } | 723 | } |
@@ -742,77 +855,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
742 | { | 855 | { |
743 | //A and B should both be normalized | 856 | //A and B should both be normalized |
744 | m_host.AddScriptLPS(1); | 857 | m_host.AddScriptLPS(1); |
745 | LSL_Rotation rotBetween; | 858 | /* This method is more accurate than the SL one, and thus causes problems |
746 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 859 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
747 | // continue calculation. | 860 | |
748 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 861 | double dotProduct = LSL_Vector.Dot(a, b); |
862 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
863 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
864 | double angle = Math.Acos(dotProduct / magProduct); | ||
865 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
866 | double s = Math.Sin(angle / 2); | ||
867 | |||
868 | double x = axis.x * s; | ||
869 | double y = axis.y * s; | ||
870 | double z = axis.z * s; | ||
871 | double w = Math.Cos(angle / 2); | ||
872 | |||
873 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
874 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
875 | |||
876 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
877 | */ | ||
878 | |||
879 | // This method mimics the 180 errors found in SL | ||
880 | // See www.euclideanspace.com... angleBetween | ||
881 | LSL_Vector vec_a = a; | ||
882 | LSL_Vector vec_b = b; | ||
883 | |||
884 | // Eliminate zero length | ||
885 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
886 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
887 | if (vec_a_mag < 0.00001 || | ||
888 | vec_b_mag < 0.00001) | ||
749 | { | 889 | { |
750 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 890 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
751 | } | 891 | } |
752 | else | 892 | |
893 | // Normalize | ||
894 | vec_a = llVecNorm(vec_a); | ||
895 | vec_b = llVecNorm(vec_b); | ||
896 | |||
897 | // Calculate axis and rotation angle | ||
898 | LSL_Vector axis = vec_a % vec_b; | ||
899 | LSL_Float cos_theta = vec_a * vec_b; | ||
900 | |||
901 | // Check if parallel | ||
902 | if (cos_theta > 0.99999) | ||
753 | { | 903 | { |
754 | a = LSL_Vector.Norm(a); | 904 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
755 | b = LSL_Vector.Norm(b); | 905 | } |
756 | double dotProduct = LSL_Vector.Dot(a, b); | 906 | |
757 | // There are two degenerate cases possible. These are for vectors 180 or | 907 | // Check if anti-parallel |
758 | // 0 degrees apart. These have to be detected and handled individually. | 908 | else if (cos_theta < -0.99999) |
759 | // | 909 | { |
760 | // Check for vectors 180 degrees apart. | 910 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
761 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 911 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
762 | if (dotProduct < -0.9999999f) | 912 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
763 | { | 913 | } |
764 | // First assume X axis is orthogonal to the vectors. | 914 | else // other rotation |
765 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 915 | { |
766 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 916 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
767 | // Check for near zero vector. A very small non-zero number here will create | 917 | axis = llVecNorm(axis); |
768 | // a rotation in an undesired direction. | 918 | double x, y, z, s, t; |
769 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 919 | s = Math.Cos(theta); |
770 | { | 920 | t = Math.Sin(theta); |
771 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 921 | x = axis.x * t; |
772 | } | 922 | y = axis.y * t; |
773 | // If the magnitude of the vector was near zero, then assume the X axis is not | 923 | z = axis.z * t; |
774 | // orthogonal and use the Z axis instead. | 924 | return new LSL_Rotation(x,y,z,s); |
775 | else | ||
776 | { | ||
777 | // Set 180 z rotation. | ||
778 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
779 | } | ||
780 | } | ||
781 | // Check for parallel vectors. | ||
782 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
783 | else if (dotProduct > 0.9999999f) | ||
784 | { | ||
785 | // Set zero rotation. | ||
786 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
787 | } | ||
788 | else | ||
789 | { | ||
790 | // All special checks have been performed so get the axis of rotation. | ||
791 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
792 | // Quarternion s value is the length of the unit vector + dot product. | ||
793 | double qs = 1.0 + dotProduct; | ||
794 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
795 | // Normalize the rotation. | ||
796 | double mag = LSL_Rotation.Mag(rotBetween); | ||
797 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
798 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
799 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
800 | // crossProduct vector should also not be zero. | ||
801 | rotBetween.x = rotBetween.x / mag; | ||
802 | rotBetween.y = rotBetween.y / mag; | ||
803 | rotBetween.z = rotBetween.z / mag; | ||
804 | rotBetween.s = rotBetween.s / mag; | ||
805 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
806 | // any longer since zero vectors are checked for at the top. | ||
807 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
808 | { | ||
809 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
810 | } | ||
811 | } | ||
812 | } | 925 | } |
813 | return rotBetween; | ||
814 | } | 926 | } |
815 | 927 | ||
816 | public void llWhisper(int channelID, string text) | 928 | public void llWhisper(int channelID, string text) |
817 | { | 929 | { |
818 | m_host.AddScriptLPS(1); | 930 | m_host.AddScriptLPS(1); |
@@ -828,10 +940,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
828 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 940 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
829 | } | 941 | } |
830 | 942 | ||
943 | private void CheckSayShoutTime() | ||
944 | { | ||
945 | DateTime now = DateTime.UtcNow; | ||
946 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
947 | { | ||
948 | m_lastSayShoutCheck = now; | ||
949 | m_SayShoutCount = 0; | ||
950 | } | ||
951 | else | ||
952 | m_SayShoutCount++; | ||
953 | } | ||
954 | |||
831 | public void llSay(int channelID, string text) | 955 | public void llSay(int channelID, string text) |
832 | { | 956 | { |
833 | m_host.AddScriptLPS(1); | 957 | m_host.AddScriptLPS(1); |
834 | 958 | ||
959 | if (channelID == 0) | ||
960 | // m_SayShoutCount++; | ||
961 | CheckSayShoutTime(); | ||
962 | |||
963 | if (m_SayShoutCount >= 11) | ||
964 | ScriptSleep(2000); | ||
965 | |||
835 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 966 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
836 | { | 967 | { |
837 | Console.WriteLine(text); | 968 | Console.WriteLine(text); |
@@ -854,6 +985,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
854 | { | 985 | { |
855 | m_host.AddScriptLPS(1); | 986 | m_host.AddScriptLPS(1); |
856 | 987 | ||
988 | if (channelID == 0) | ||
989 | // m_SayShoutCount++; | ||
990 | CheckSayShoutTime(); | ||
991 | |||
992 | if (m_SayShoutCount >= 11) | ||
993 | ScriptSleep(2000); | ||
994 | |||
857 | if (text.Length > 1023) | 995 | if (text.Length > 1023) |
858 | text = text.Substring(0, 1023); | 996 | text = text.Substring(0, 1023); |
859 | 997 | ||
@@ -885,22 +1023,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
885 | 1023 | ||
886 | public void llRegionSayTo(string target, int channel, string msg) | 1024 | public void llRegionSayTo(string target, int channel, string msg) |
887 | { | 1025 | { |
1026 | string error = String.Empty; | ||
1027 | |||
888 | if (msg.Length > 1023) | 1028 | if (msg.Length > 1023) |
889 | msg = msg.Substring(0, 1023); | 1029 | msg = msg.Substring(0, 1023); |
890 | 1030 | ||
891 | m_host.AddScriptLPS(1); | 1031 | m_host.AddScriptLPS(1); |
892 | 1032 | ||
893 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
894 | { | ||
895 | return; | ||
896 | } | ||
897 | |||
898 | UUID TargetID; | 1033 | UUID TargetID; |
899 | UUID.TryParse(target, out TargetID); | 1034 | UUID.TryParse(target, out TargetID); |
900 | 1035 | ||
901 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1036 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
902 | if (wComm != null) | 1037 | if (wComm != null) |
903 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1038 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1039 | LSLError(error); | ||
904 | } | 1040 | } |
905 | 1041 | ||
906 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1042 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1156,10 +1292,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1156 | return detectedParams.TouchUV; | 1292 | return detectedParams.TouchUV; |
1157 | } | 1293 | } |
1158 | 1294 | ||
1295 | [DebuggerNonUserCode] | ||
1159 | public virtual void llDie() | 1296 | public virtual void llDie() |
1160 | { | 1297 | { |
1161 | m_host.AddScriptLPS(1); | 1298 | m_host.AddScriptLPS(1); |
1162 | throw new SelfDeleteException(); | 1299 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1163 | } | 1300 | } |
1164 | 1301 | ||
1165 | public LSL_Float llGround(LSL_Vector offset) | 1302 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1230,6 +1367,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1230 | 1367 | ||
1231 | public void llSetStatus(int status, int value) | 1368 | public void llSetStatus(int status, int value) |
1232 | { | 1369 | { |
1370 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1371 | return; | ||
1233 | m_host.AddScriptLPS(1); | 1372 | m_host.AddScriptLPS(1); |
1234 | 1373 | ||
1235 | int statusrotationaxis = 0; | 1374 | int statusrotationaxis = 0; |
@@ -1253,6 +1392,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1253 | if (!allow) | 1392 | if (!allow) |
1254 | return; | 1393 | return; |
1255 | 1394 | ||
1395 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1396 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1397 | return; | ||
1398 | |||
1256 | m_host.ScriptSetPhysicsStatus(true); | 1399 | m_host.ScriptSetPhysicsStatus(true); |
1257 | } | 1400 | } |
1258 | else | 1401 | else |
@@ -1453,6 +1596,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1453 | { | 1596 | { |
1454 | m_host.AddScriptLPS(1); | 1597 | m_host.AddScriptLPS(1); |
1455 | 1598 | ||
1599 | SetColor(m_host, color, face); | ||
1600 | } | ||
1601 | |||
1602 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1603 | { | ||
1604 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1605 | return; | ||
1606 | |||
1607 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1608 | Color4 texcolor; | ||
1609 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1610 | { | ||
1611 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1612 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1613 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1614 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1615 | tex.FaceTextures[face].RGBA = texcolor; | ||
1616 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1617 | return; | ||
1618 | } | ||
1619 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1620 | { | ||
1621 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1622 | { | ||
1623 | if (tex.FaceTextures[i] != null) | ||
1624 | { | ||
1625 | texcolor = tex.FaceTextures[i].RGBA; | ||
1626 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1627 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1628 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1629 | tex.FaceTextures[i].RGBA = texcolor; | ||
1630 | } | ||
1631 | texcolor = tex.DefaultTexture.RGBA; | ||
1632 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1633 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1634 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1635 | tex.DefaultTexture.RGBA = texcolor; | ||
1636 | } | ||
1637 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1638 | return; | ||
1639 | } | ||
1640 | |||
1456 | if (face == ScriptBaseClass.ALL_SIDES) | 1641 | if (face == ScriptBaseClass.ALL_SIDES) |
1457 | face = SceneObjectPart.ALL_SIDES; | 1642 | face = SceneObjectPart.ALL_SIDES; |
1458 | 1643 | ||
@@ -1461,6 +1646,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1461 | 1646 | ||
1462 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1647 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1463 | { | 1648 | { |
1649 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1650 | return; | ||
1651 | |||
1464 | Primitive.TextureEntry tex = part.Shape.Textures; | 1652 | Primitive.TextureEntry tex = part.Shape.Textures; |
1465 | MappingType textype; | 1653 | MappingType textype; |
1466 | textype = MappingType.Default; | 1654 | textype = MappingType.Default; |
@@ -1491,6 +1679,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1491 | 1679 | ||
1492 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1680 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1493 | { | 1681 | { |
1682 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1683 | return; | ||
1684 | |||
1494 | Primitive.TextureEntry tex = part.Shape.Textures; | 1685 | Primitive.TextureEntry tex = part.Shape.Textures; |
1495 | if (face >= 0 && face < GetNumberOfSides(part)) | 1686 | if (face >= 0 && face < GetNumberOfSides(part)) |
1496 | { | 1687 | { |
@@ -1516,6 +1707,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1516 | 1707 | ||
1517 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1708 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1518 | { | 1709 | { |
1710 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1711 | return; | ||
1519 | 1712 | ||
1520 | Shininess sval = new Shininess(); | 1713 | Shininess sval = new Shininess(); |
1521 | 1714 | ||
@@ -1566,6 +1759,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1566 | 1759 | ||
1567 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1760 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1568 | { | 1761 | { |
1762 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1763 | return; | ||
1764 | |||
1569 | Primitive.TextureEntry tex = part.Shape.Textures; | 1765 | Primitive.TextureEntry tex = part.Shape.Textures; |
1570 | if (face >= 0 && face < GetNumberOfSides(part)) | 1766 | if (face >= 0 && face < GetNumberOfSides(part)) |
1571 | { | 1767 | { |
@@ -1626,13 +1822,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1626 | m_host.AddScriptLPS(1); | 1822 | m_host.AddScriptLPS(1); |
1627 | 1823 | ||
1628 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1824 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1629 | 1825 | if (parts.Count > 0) | |
1630 | foreach (SceneObjectPart part in parts) | 1826 | { |
1631 | SetAlpha(part, alpha, face); | 1827 | try |
1828 | { | ||
1829 | foreach (SceneObjectPart part in parts) | ||
1830 | SetAlpha(part, alpha, face); | ||
1831 | } | ||
1832 | finally | ||
1833 | { | ||
1834 | } | ||
1835 | } | ||
1632 | } | 1836 | } |
1633 | 1837 | ||
1634 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1838 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1635 | { | 1839 | { |
1840 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1841 | return; | ||
1842 | |||
1636 | Primitive.TextureEntry tex = part.Shape.Textures; | 1843 | Primitive.TextureEntry tex = part.Shape.Textures; |
1637 | Color4 texcolor; | 1844 | Color4 texcolor; |
1638 | if (face >= 0 && face < GetNumberOfSides(part)) | 1845 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1685,7 +1892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1685 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1892 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1686 | float wind, float tension, LSL_Vector Force) | 1893 | float wind, float tension, LSL_Vector Force) |
1687 | { | 1894 | { |
1688 | if (part == null) | 1895 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1689 | return; | 1896 | return; |
1690 | 1897 | ||
1691 | if (flexi) | 1898 | if (flexi) |
@@ -1726,7 +1933,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1726 | /// <param name="falloff"></param> | 1933 | /// <param name="falloff"></param> |
1727 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1934 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1728 | { | 1935 | { |
1729 | if (part == null) | 1936 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1730 | return; | 1937 | return; |
1731 | 1938 | ||
1732 | if (light) | 1939 | if (light) |
@@ -1759,11 +1966,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1759 | Primitive.TextureEntry tex = part.Shape.Textures; | 1966 | Primitive.TextureEntry tex = part.Shape.Textures; |
1760 | Color4 texcolor; | 1967 | Color4 texcolor; |
1761 | LSL_Vector rgb = new LSL_Vector(); | 1968 | LSL_Vector rgb = new LSL_Vector(); |
1969 | int nsides = GetNumberOfSides(part); | ||
1970 | |||
1762 | if (face == ScriptBaseClass.ALL_SIDES) | 1971 | if (face == ScriptBaseClass.ALL_SIDES) |
1763 | { | 1972 | { |
1764 | int i; | 1973 | int i; |
1765 | 1974 | for (i = 0; i < nsides; i++) | |
1766 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1767 | { | 1975 | { |
1768 | texcolor = tex.GetFace((uint)i).RGBA; | 1976 | texcolor = tex.GetFace((uint)i).RGBA; |
1769 | rgb.x += texcolor.R; | 1977 | rgb.x += texcolor.R; |
@@ -1771,14 +1979,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1771 | rgb.z += texcolor.B; | 1979 | rgb.z += texcolor.B; |
1772 | } | 1980 | } |
1773 | 1981 | ||
1774 | rgb.x /= (float)GetNumberOfSides(part); | 1982 | float invnsides = 1.0f / (float)nsides; |
1775 | rgb.y /= (float)GetNumberOfSides(part); | 1983 | |
1776 | rgb.z /= (float)GetNumberOfSides(part); | 1984 | rgb.x *= invnsides; |
1985 | rgb.y *= invnsides; | ||
1986 | rgb.z *= invnsides; | ||
1777 | 1987 | ||
1778 | return rgb; | 1988 | return rgb; |
1779 | } | 1989 | } |
1780 | 1990 | if (face >= 0 && face < nsides) | |
1781 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1782 | { | 1991 | { |
1783 | texcolor = tex.GetFace((uint)face).RGBA; | 1992 | texcolor = tex.GetFace((uint)face).RGBA; |
1784 | rgb.x = texcolor.R; | 1993 | rgb.x = texcolor.R; |
@@ -1805,15 +2014,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1805 | m_host.AddScriptLPS(1); | 2014 | m_host.AddScriptLPS(1); |
1806 | 2015 | ||
1807 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2016 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1808 | 2017 | if (parts.Count > 0) | |
1809 | foreach (SceneObjectPart part in parts) | 2018 | { |
1810 | SetTexture(part, texture, face); | 2019 | try |
1811 | 2020 | { | |
2021 | foreach (SceneObjectPart part in parts) | ||
2022 | SetTexture(part, texture, face); | ||
2023 | } | ||
2024 | finally | ||
2025 | { | ||
2026 | } | ||
2027 | } | ||
1812 | ScriptSleep(200); | 2028 | ScriptSleep(200); |
1813 | } | 2029 | } |
1814 | 2030 | ||
1815 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2031 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1816 | { | 2032 | { |
2033 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2034 | return; | ||
2035 | |||
1817 | UUID textureID = new UUID(); | 2036 | UUID textureID = new UUID(); |
1818 | 2037 | ||
1819 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 2038 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1858,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1858 | 2077 | ||
1859 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2078 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1860 | { | 2079 | { |
2080 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2081 | return; | ||
2082 | |||
1861 | Primitive.TextureEntry tex = part.Shape.Textures; | 2083 | Primitive.TextureEntry tex = part.Shape.Textures; |
1862 | if (face >= 0 && face < GetNumberOfSides(part)) | 2084 | if (face >= 0 && face < GetNumberOfSides(part)) |
1863 | { | 2085 | { |
@@ -1894,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1894 | 2116 | ||
1895 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2117 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1896 | { | 2118 | { |
2119 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2120 | return; | ||
2121 | |||
1897 | Primitive.TextureEntry tex = part.Shape.Textures; | 2122 | Primitive.TextureEntry tex = part.Shape.Textures; |
1898 | if (face >= 0 && face < GetNumberOfSides(part)) | 2123 | if (face >= 0 && face < GetNumberOfSides(part)) |
1899 | { | 2124 | { |
@@ -1930,6 +2155,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1930 | 2155 | ||
1931 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2156 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1932 | { | 2157 | { |
2158 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2159 | return; | ||
2160 | |||
1933 | Primitive.TextureEntry tex = part.Shape.Textures; | 2161 | Primitive.TextureEntry tex = part.Shape.Textures; |
1934 | if (face >= 0 && face < GetNumberOfSides(part)) | 2162 | if (face >= 0 && face < GetNumberOfSides(part)) |
1935 | { | 2163 | { |
@@ -2071,7 +2299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2071 | return end; | 2299 | return end; |
2072 | } | 2300 | } |
2073 | 2301 | ||
2074 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2302 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2075 | { | 2303 | { |
2076 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2304 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2077 | return fromPos; | 2305 | return fromPos; |
@@ -2087,9 +2315,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2087 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2315 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2088 | targetPos.z = ground; | 2316 | targetPos.z = ground; |
2089 | } | 2317 | } |
2090 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2318 | if (adjust) |
2319 | return SetPosAdjust(fromPos, targetPos); | ||
2091 | 2320 | ||
2092 | return real_vec; | 2321 | return targetPos; |
2093 | } | 2322 | } |
2094 | 2323 | ||
2095 | /// <summary> | 2324 | /// <summary> |
@@ -2100,27 +2329,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2100 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2329 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2101 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2330 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2102 | { | 2331 | { |
2103 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2332 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2333 | return; | ||
2334 | |||
2104 | LSL_Vector currentPos = GetPartLocalPos(part); | 2335 | LSL_Vector currentPos = GetPartLocalPos(part); |
2336 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2105 | 2337 | ||
2106 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2107 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2108 | 2338 | ||
2109 | if (part.ParentGroup.RootPart == part) | 2339 | if (part.ParentGroup.RootPart == part) |
2110 | { | 2340 | { |
2111 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2112 | targetPos.z = ground; | ||
2113 | SceneObjectGroup parent = part.ParentGroup; | 2341 | SceneObjectGroup parent = part.ParentGroup; |
2114 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2342 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2115 | SetPosAdjust(currentPos, targetPos)); | 2343 | return; |
2344 | Util.FireAndForget(delegate(object x) { | ||
2345 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2346 | }); | ||
2116 | } | 2347 | } |
2117 | else | 2348 | else |
2118 | { | 2349 | { |
2119 | part.OffsetPosition = !adjust ? targetPos : | 2350 | part.OffsetPosition = (Vector3)toPos; |
2120 | SetPosAdjust(currentPos, targetPos); | 2351 | // SceneObjectGroup parent = part.ParentGroup; |
2121 | SceneObjectGroup parent = part.ParentGroup; | 2352 | // parent.HasGroupChanged = true; |
2122 | parent.HasGroupChanged = true; | 2353 | // parent.ScheduleGroupForTerseUpdate(); |
2123 | parent.ScheduleGroupForTerseUpdate(); | 2354 | part.ScheduleTerseUpdate(); |
2124 | } | 2355 | } |
2125 | } | 2356 | } |
2126 | 2357 | ||
@@ -2149,13 +2380,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2149 | else | 2380 | else |
2150 | { | 2381 | { |
2151 | if (part.ParentGroup.IsAttachment) | 2382 | if (part.ParentGroup.IsAttachment) |
2152 | { | ||
2153 | pos = part.AttachedPos; | 2383 | pos = part.AttachedPos; |
2154 | } | ||
2155 | else | 2384 | else |
2156 | { | ||
2157 | pos = part.AbsolutePosition; | 2385 | pos = part.AbsolutePosition; |
2158 | } | ||
2159 | } | 2386 | } |
2160 | 2387 | ||
2161 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2388 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2167,8 +2394,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2167 | { | 2394 | { |
2168 | m_host.AddScriptLPS(1); | 2395 | m_host.AddScriptLPS(1); |
2169 | 2396 | ||
2397 | |||
2398 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2399 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2400 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2401 | // RootPart != null should shortcircuit | ||
2402 | |||
2170 | // try to let this work as in SL... | 2403 | // try to let this work as in SL... |
2171 | if (m_host.ParentID == 0) | 2404 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2172 | { | 2405 | { |
2173 | // special case: If we are root, rotate complete SOG to new rotation | 2406 | // special case: If we are root, rotate complete SOG to new rotation |
2174 | SetRot(m_host, rot); | 2407 | SetRot(m_host, rot); |
@@ -2195,25 +2428,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2195 | 2428 | ||
2196 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2429 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2197 | { | 2430 | { |
2198 | part.UpdateRotation(rot); | 2431 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2199 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2432 | return; |
2200 | 2433 | ||
2201 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2434 | bool isroot = (part == part.ParentGroup.RootPart); |
2202 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2435 | bool isphys; |
2203 | 2436 | ||
2204 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2205 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2206 | // It's perfectly okay when the object is not an active physical body though. | ||
2207 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2208 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2209 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2210 | // scene | ||
2211 | PhysicsActor pa = part.PhysActor; | 2437 | PhysicsActor pa = part.PhysActor; |
2212 | 2438 | ||
2213 | if (pa != null && !pa.IsPhysical) | 2439 | // keep using physactor ideia of isphysical |
2440 | // it should be SOP ideia of that | ||
2441 | // not much of a issue with ubitODE | ||
2442 | if (pa != null && pa.IsPhysical) | ||
2443 | isphys = true; | ||
2444 | else | ||
2445 | isphys = false; | ||
2446 | |||
2447 | // SL doesn't let scripts rotate root of physical linksets | ||
2448 | if (isroot && isphys) | ||
2449 | return; | ||
2450 | |||
2451 | part.UpdateRotation(rot); | ||
2452 | |||
2453 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2454 | // so do a nasty update of parts positions if is a root part rotation | ||
2455 | if (isroot && pa != null) // with if above implies non physical root part | ||
2214 | { | 2456 | { |
2215 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2457 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2216 | } | 2458 | } |
2459 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2460 | { | ||
2461 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2462 | if (sittingavas.Count > 0) | ||
2463 | { | ||
2464 | foreach (ScenePresence av in sittingavas) | ||
2465 | { | ||
2466 | if (isroot || part.LocalId == av.ParentID) | ||
2467 | av.SendTerseUpdateToAllClients(); | ||
2468 | } | ||
2469 | } | ||
2470 | } | ||
2217 | } | 2471 | } |
2218 | 2472 | ||
2219 | /// <summary> | 2473 | /// <summary> |
@@ -2230,6 +2484,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2230 | 2484 | ||
2231 | m_host.AddScriptLPS(1); | 2485 | m_host.AddScriptLPS(1); |
2232 | Quaternion q = m_host.GetWorldRotation(); | 2486 | Quaternion q = m_host.GetWorldRotation(); |
2487 | |||
2488 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2489 | { | ||
2490 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2491 | if (avatar != null) | ||
2492 | { | ||
2493 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2494 | q = avatar.CameraRotation * q; // Mouselook | ||
2495 | else | ||
2496 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2497 | } | ||
2498 | } | ||
2499 | |||
2233 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2500 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2234 | } | 2501 | } |
2235 | 2502 | ||
@@ -2255,14 +2522,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2255 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2522 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2256 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2523 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2257 | } | 2524 | } |
2525 | |||
2258 | q = part.GetWorldRotation(); | 2526 | q = part.GetWorldRotation(); |
2527 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2528 | { | ||
2529 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2530 | if (avatar != null) | ||
2531 | { | ||
2532 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2533 | q = avatar.CameraRotation * q; // Mouselook | ||
2534 | else | ||
2535 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2536 | } | ||
2537 | } | ||
2538 | |||
2259 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2539 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2260 | } | 2540 | } |
2261 | 2541 | ||
2262 | public LSL_Rotation llGetLocalRot() | 2542 | public LSL_Rotation llGetLocalRot() |
2263 | { | 2543 | { |
2544 | return GetPartLocalRot(m_host); | ||
2545 | } | ||
2546 | |||
2547 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2548 | { | ||
2264 | m_host.AddScriptLPS(1); | 2549 | m_host.AddScriptLPS(1); |
2265 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2550 | Quaternion rot = part.RotationOffset; |
2551 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2266 | } | 2552 | } |
2267 | 2553 | ||
2268 | public void llSetForce(LSL_Vector force, int local) | 2554 | public void llSetForce(LSL_Vector force, int local) |
@@ -2342,16 +2628,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2342 | m_host.ApplyImpulse(v, local != 0); | 2628 | m_host.ApplyImpulse(v, local != 0); |
2343 | } | 2629 | } |
2344 | 2630 | ||
2631 | |||
2345 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2632 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2346 | { | 2633 | { |
2347 | m_host.AddScriptLPS(1); | 2634 | m_host.AddScriptLPS(1); |
2348 | m_host.ApplyAngularImpulse(force, local != 0); | 2635 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2349 | } | 2636 | } |
2350 | 2637 | ||
2351 | public void llSetTorque(LSL_Vector torque, int local) | 2638 | public void llSetTorque(LSL_Vector torque, int local) |
2352 | { | 2639 | { |
2353 | m_host.AddScriptLPS(1); | 2640 | m_host.AddScriptLPS(1); |
2354 | m_host.SetAngularImpulse(torque, local != 0); | 2641 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2355 | } | 2642 | } |
2356 | 2643 | ||
2357 | public LSL_Vector llGetTorque() | 2644 | public LSL_Vector llGetTorque() |
@@ -2368,20 +2655,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2368 | llSetTorque(torque, local); | 2655 | llSetTorque(torque, local); |
2369 | } | 2656 | } |
2370 | 2657 | ||
2658 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2659 | { | ||
2660 | m_host.AddScriptLPS(1); | ||
2661 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2662 | } | ||
2663 | |||
2371 | public LSL_Vector llGetVel() | 2664 | public LSL_Vector llGetVel() |
2372 | { | 2665 | { |
2373 | m_host.AddScriptLPS(1); | 2666 | m_host.AddScriptLPS(1); |
2374 | 2667 | ||
2375 | Vector3 vel; | 2668 | Vector3 vel = Vector3.Zero; |
2376 | 2669 | ||
2377 | if (m_host.ParentGroup.IsAttachment) | 2670 | if (m_host.ParentGroup.IsAttachment) |
2378 | { | 2671 | { |
2379 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2672 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2380 | vel = avatar.Velocity; | 2673 | if (avatar != null) |
2674 | vel = avatar.Velocity; | ||
2381 | } | 2675 | } |
2382 | else | 2676 | else |
2383 | { | 2677 | { |
2384 | vel = m_host.Velocity; | 2678 | vel = m_host.ParentGroup.RootPart.Velocity; |
2385 | } | 2679 | } |
2386 | 2680 | ||
2387 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2681 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2393,10 +2687,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2393 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2687 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2394 | } | 2688 | } |
2395 | 2689 | ||
2690 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2691 | { | ||
2692 | m_host.AddScriptLPS(1); | ||
2693 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2694 | } | ||
2695 | |||
2396 | public LSL_Vector llGetOmega() | 2696 | public LSL_Vector llGetOmega() |
2397 | { | 2697 | { |
2398 | m_host.AddScriptLPS(1); | 2698 | m_host.AddScriptLPS(1); |
2399 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2699 | Vector3 avel = m_host.AngularVelocity; |
2700 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2400 | } | 2701 | } |
2401 | 2702 | ||
2402 | public LSL_Float llGetTimeOfDay() | 2703 | public LSL_Float llGetTimeOfDay() |
@@ -2755,7 +3056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2755 | return src.ToLower(); | 3056 | return src.ToLower(); |
2756 | } | 3057 | } |
2757 | 3058 | ||
2758 | public void llGiveMoney(string destination, int amount) | 3059 | public LSL_Integer llGiveMoney(string destination, int amount) |
2759 | { | 3060 | { |
2760 | Util.FireAndForget(x => | 3061 | Util.FireAndForget(x => |
2761 | { | 3062 | { |
@@ -2787,8 +3088,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2787 | } | 3088 | } |
2788 | 3089 | ||
2789 | money.ObjectGiveMoney( | 3090 | money.ObjectGiveMoney( |
2790 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3091 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2791 | }); | 3092 | }); |
3093 | |||
3094 | return 0; | ||
2792 | } | 3095 | } |
2793 | 3096 | ||
2794 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3097 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2867,13 +3170,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2867 | new_group.RootPart.UUID.ToString()) }, | 3170 | new_group.RootPart.UUID.ToString()) }, |
2868 | new DetectParams[0])); | 3171 | new DetectParams[0])); |
2869 | 3172 | ||
2870 | float groupmass = new_group.GetMass(); | 3173 | // do recoil |
3174 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3175 | if (hostgrp == null) | ||
3176 | return; | ||
3177 | |||
3178 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3179 | return; | ||
2871 | 3180 | ||
2872 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3181 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2873 | 3182 | ||
2874 | //Recoil. | 3183 | //Recoil. |
2875 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3184 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2876 | { | 3185 | { |
3186 | float groupmass = new_group.GetMass(); | ||
2877 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3187 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2878 | if (recoil != Vector3.Zero) | 3188 | if (recoil != Vector3.Zero) |
2879 | { | 3189 | { |
@@ -2881,6 +3191,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2881 | } | 3191 | } |
2882 | } | 3192 | } |
2883 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3193 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3194 | return; | ||
3195 | |||
2884 | }); | 3196 | }); |
2885 | 3197 | ||
2886 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3198 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2895,35 +3207,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2895 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3207 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2896 | { | 3208 | { |
2897 | m_host.AddScriptLPS(1); | 3209 | m_host.AddScriptLPS(1); |
2898 | // Determine where we are looking from | ||
2899 | LSL_Vector from = llGetPos(); | ||
2900 | 3210 | ||
2901 | // Work out the normalised vector from the source to the target | 3211 | // Get the normalized vector to the target |
2902 | LSL_Vector delta = llVecNorm(target - from); | 3212 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2903 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2904 | 3213 | ||
2905 | // Calculate the yaw | 3214 | // Get the bearing (yaw) |
2906 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3215 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2907 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3216 | a1.z = llAtan2(d1.y, d1.x); |
2908 | 3217 | ||
2909 | // Calculate pitch | 3218 | // Get the elevation (pitch) |
2910 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3219 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3220 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2911 | 3221 | ||
2912 | // we need to convert from a vector describing | 3222 | LSL_Rotation r1 = llEuler2Rot(a1); |
2913 | // the angles of rotation in radians into rotation value | 3223 | LSL_Rotation r2 = llEuler2Rot(a2); |
2914 | LSL_Rotation rot = llEuler2Rot(angle); | 3224 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2915 | |||
2916 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2917 | // set the rotation of the object, copy that behavior | ||
2918 | PhysicsActor pa = m_host.PhysActor; | ||
2919 | 3225 | ||
2920 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3226 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2921 | { | 3227 | { |
2922 | llSetRot(rot); | 3228 | // Do nothing if either value is 0 (this has been checked in SL) |
3229 | if (strength <= 0.0 || damping <= 0.0) | ||
3230 | return; | ||
3231 | |||
3232 | llSetRot(r3 * r2 * r1); | ||
2923 | } | 3233 | } |
2924 | else | 3234 | else |
2925 | { | 3235 | { |
2926 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3236 | if (strength == 0) |
3237 | { | ||
3238 | llSetRot(r3 * r2 * r1); | ||
3239 | return; | ||
3240 | } | ||
3241 | |||
3242 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2927 | } | 3243 | } |
2928 | } | 3244 | } |
2929 | 3245 | ||
@@ -2970,17 +3286,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2970 | } | 3286 | } |
2971 | else | 3287 | else |
2972 | { | 3288 | { |
2973 | if (m_host.IsRoot) | 3289 | // new SL always returns object mass |
2974 | { | 3290 | // if (m_host.IsRoot) |
3291 | // { | ||
2975 | return m_host.ParentGroup.GetMass(); | 3292 | return m_host.ParentGroup.GetMass(); |
2976 | } | 3293 | // } |
2977 | else | 3294 | // else |
2978 | { | 3295 | // { |
2979 | return m_host.GetMass(); | 3296 | // return m_host.GetMass(); |
2980 | } | 3297 | // } |
2981 | } | 3298 | } |
2982 | } | 3299 | } |
2983 | 3300 | ||
3301 | |||
3302 | public LSL_Float llGetMassMKS() | ||
3303 | { | ||
3304 | return 100f * llGetMass(); | ||
3305 | } | ||
3306 | |||
2984 | public void llCollisionFilter(string name, string id, int accept) | 3307 | public void llCollisionFilter(string name, string id, int accept) |
2985 | { | 3308 | { |
2986 | m_host.AddScriptLPS(1); | 3309 | m_host.AddScriptLPS(1); |
@@ -3028,8 +3351,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3028 | { | 3351 | { |
3029 | // Unregister controls from Presence | 3352 | // Unregister controls from Presence |
3030 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3353 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3031 | // Remove Take Control permission. | ||
3032 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3033 | } | 3354 | } |
3034 | } | 3355 | } |
3035 | } | 3356 | } |
@@ -3057,7 +3378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3057 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3378 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3058 | 3379 | ||
3059 | if (attachmentsModule != null) | 3380 | if (attachmentsModule != null) |
3060 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3381 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3061 | else | 3382 | else |
3062 | return false; | 3383 | return false; |
3063 | } | 3384 | } |
@@ -3087,9 +3408,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3087 | { | 3408 | { |
3088 | m_host.AddScriptLPS(1); | 3409 | m_host.AddScriptLPS(1); |
3089 | 3410 | ||
3090 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3091 | // return; | ||
3092 | |||
3093 | if (m_item.PermsGranter != m_host.OwnerID) | 3411 | if (m_item.PermsGranter != m_host.OwnerID) |
3094 | return; | 3412 | return; |
3095 | 3413 | ||
@@ -3132,6 +3450,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3132 | 3450 | ||
3133 | public void llInstantMessage(string user, string message) | 3451 | public void llInstantMessage(string user, string message) |
3134 | { | 3452 | { |
3453 | UUID result; | ||
3454 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3455 | { | ||
3456 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3457 | ScriptSleep(2000); | ||
3458 | return; | ||
3459 | } | ||
3460 | |||
3461 | |||
3135 | m_host.AddScriptLPS(1); | 3462 | m_host.AddScriptLPS(1); |
3136 | 3463 | ||
3137 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3464 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3146,14 +3473,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3146 | UUID friendTransactionID = UUID.Random(); | 3473 | UUID friendTransactionID = UUID.Random(); |
3147 | 3474 | ||
3148 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3475 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3149 | 3476 | ||
3150 | GridInstantMessage msg = new GridInstantMessage(); | 3477 | GridInstantMessage msg = new GridInstantMessage(); |
3151 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3478 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3152 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3479 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3153 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3480 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3154 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3481 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3155 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3482 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3156 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3483 | // DateTime dt = DateTime.UtcNow; |
3484 | // | ||
3485 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3486 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3487 | // | ||
3488 | // try | ||
3489 | // { | ||
3490 | // // Convert that to the PST timezone | ||
3491 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3492 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3493 | // } | ||
3494 | // catch | ||
3495 | // { | ||
3496 | // // No logging here, as it could be VERY spammy | ||
3497 | // } | ||
3498 | // | ||
3499 | // // And make it look local again to fool the unix time util | ||
3500 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3501 | |||
3502 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3503 | |||
3157 | //if (client != null) | 3504 | //if (client != null) |
3158 | //{ | 3505 | //{ |
3159 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3506 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3167,12 +3514,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3167 | msg.message = message.Substring(0, 1024); | 3514 | msg.message = message.Substring(0, 1024); |
3168 | else | 3515 | else |
3169 | msg.message = message; | 3516 | msg.message = message; |
3170 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3517 | msg.dialog = (byte)19; // MessageFromObject |
3171 | msg.fromGroup = false;// fromGroup; | 3518 | msg.fromGroup = false;// fromGroup; |
3172 | msg.offline = (byte)0; //offline; | 3519 | msg.offline = (byte)0; //offline; |
3173 | msg.ParentEstateID = 0; //ParentEstateID; | 3520 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3174 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3521 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3175 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3522 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3176 | msg.binaryBucket | 3523 | msg.binaryBucket |
3177 | = Util.StringToBytes256( | 3524 | = Util.StringToBytes256( |
3178 | "{0}/{1}/{2}/{3}", | 3525 | "{0}/{1}/{2}/{3}", |
@@ -3200,7 +3547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3200 | } | 3547 | } |
3201 | 3548 | ||
3202 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3549 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3203 | llSleep(EMAIL_PAUSE_TIME); | 3550 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3204 | } | 3551 | } |
3205 | 3552 | ||
3206 | public void llGetNextEmail(string address, string subject) | 3553 | public void llGetNextEmail(string address, string subject) |
@@ -3446,7 +3793,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3446 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3793 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3447 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3794 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3448 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3795 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3796 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3449 | ScriptBaseClass.PERMISSION_ATTACH; | 3797 | ScriptBaseClass.PERMISSION_ATTACH; |
3798 | |||
3450 | } | 3799 | } |
3451 | else | 3800 | else |
3452 | { | 3801 | { |
@@ -3463,15 +3812,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3463 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3812 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3464 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3813 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3465 | } | 3814 | } |
3815 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3816 | { | ||
3817 | implicitPerms = perm; | ||
3818 | } | ||
3466 | } | 3819 | } |
3467 | 3820 | ||
3468 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3821 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3469 | { | 3822 | { |
3470 | lock (m_host.TaskInventory) | 3823 | m_host.TaskInventory.LockItemsForWrite(true); |
3471 | { | 3824 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3472 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3825 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3473 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3826 | m_host.TaskInventory.LockItemsForWrite(false); |
3474 | } | ||
3475 | 3827 | ||
3476 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3828 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3477 | "run_time_permissions", new Object[] { | 3829 | "run_time_permissions", new Object[] { |
@@ -3514,11 +3866,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3514 | 3866 | ||
3515 | if (!m_waitingForScriptAnswer) | 3867 | if (!m_waitingForScriptAnswer) |
3516 | { | 3868 | { |
3517 | lock (m_host.TaskInventory) | 3869 | m_host.TaskInventory.LockItemsForWrite(true); |
3518 | { | 3870 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3519 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3871 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3520 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3872 | m_host.TaskInventory.LockItemsForWrite(false); |
3521 | } | ||
3522 | 3873 | ||
3523 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3874 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3524 | m_waitingForScriptAnswer=true; | 3875 | m_waitingForScriptAnswer=true; |
@@ -3547,14 +3898,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3547 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3898 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3548 | llReleaseControls(); | 3899 | llReleaseControls(); |
3549 | 3900 | ||
3550 | lock (m_host.TaskInventory) | 3901 | m_host.TaskInventory.LockItemsForWrite(true); |
3551 | { | 3902 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3552 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3903 | m_host.TaskInventory.LockItemsForWrite(false); |
3553 | } | 3904 | |
3554 | 3905 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3555 | m_ScriptEngine.PostScriptEvent( | 3906 | "run_time_permissions", new Object[] { |
3556 | m_item.ItemID, | 3907 | new LSL_Integer(answer) }, |
3557 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3908 | new DetectParams[0])); |
3558 | } | 3909 | } |
3559 | 3910 | ||
3560 | public LSL_String llGetPermissionsKey() | 3911 | public LSL_String llGetPermissionsKey() |
@@ -3593,14 +3944,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3593 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3944 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3594 | { | 3945 | { |
3595 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3946 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3596 | 3947 | if (parts.Count > 0) | |
3597 | foreach (SceneObjectPart part in parts) | 3948 | { |
3598 | part.SetFaceColorAlpha(face, color, null); | 3949 | try |
3950 | { | ||
3951 | foreach (SceneObjectPart part in parts) | ||
3952 | part.SetFaceColorAlpha(face, color, null); | ||
3953 | } | ||
3954 | finally | ||
3955 | { | ||
3956 | } | ||
3957 | } | ||
3599 | } | 3958 | } |
3600 | 3959 | ||
3601 | public void llCreateLink(string target, int parent) | 3960 | public void llCreateLink(string target, int parent) |
3602 | { | 3961 | { |
3603 | m_host.AddScriptLPS(1); | 3962 | m_host.AddScriptLPS(1); |
3963 | |||
3604 | UUID targetID; | 3964 | UUID targetID; |
3605 | 3965 | ||
3606 | if (!UUID.TryParse(target, out targetID)) | 3966 | if (!UUID.TryParse(target, out targetID)) |
@@ -3706,10 +4066,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3706 | // Restructuring Multiple Prims. | 4066 | // Restructuring Multiple Prims. |
3707 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4067 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3708 | parts.Remove(parentPrim.RootPart); | 4068 | parts.Remove(parentPrim.RootPart); |
3709 | foreach (SceneObjectPart part in parts) | 4069 | if (parts.Count > 0) |
3710 | { | 4070 | { |
3711 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4071 | try |
4072 | { | ||
4073 | foreach (SceneObjectPart part in parts) | ||
4074 | { | ||
4075 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4076 | } | ||
4077 | } | ||
4078 | finally | ||
4079 | { | ||
4080 | } | ||
3712 | } | 4081 | } |
4082 | |||
3713 | parentPrim.HasGroupChanged = true; | 4083 | parentPrim.HasGroupChanged = true; |
3714 | parentPrim.ScheduleGroupForFullUpdate(); | 4084 | parentPrim.ScheduleGroupForFullUpdate(); |
3715 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4085 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3718,12 +4088,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3718 | { | 4088 | { |
3719 | SceneObjectPart newRoot = parts[0]; | 4089 | SceneObjectPart newRoot = parts[0]; |
3720 | parts.Remove(newRoot); | 4090 | parts.Remove(newRoot); |
3721 | foreach (SceneObjectPart part in parts) | 4091 | |
4092 | try | ||
3722 | { | 4093 | { |
3723 | // Required for linking | 4094 | foreach (SceneObjectPart part in parts) |
3724 | part.ClearUpdateSchedule(); | 4095 | { |
3725 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4096 | part.ClearUpdateSchedule(); |
4097 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4098 | } | ||
3726 | } | 4099 | } |
4100 | finally | ||
4101 | { | ||
4102 | } | ||
4103 | |||
4104 | |||
3727 | newRoot.ParentGroup.HasGroupChanged = true; | 4105 | newRoot.ParentGroup.HasGroupChanged = true; |
3728 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4106 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3729 | } | 4107 | } |
@@ -3743,6 +4121,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3743 | public void llBreakAllLinks() | 4121 | public void llBreakAllLinks() |
3744 | { | 4122 | { |
3745 | m_host.AddScriptLPS(1); | 4123 | m_host.AddScriptLPS(1); |
4124 | |||
4125 | TaskInventoryItem item = m_item; | ||
4126 | |||
4127 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4128 | && !m_automaticLinkPermission) | ||
4129 | { | ||
4130 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4131 | return; | ||
4132 | } | ||
4133 | |||
3746 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4134 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3747 | if (parentPrim.AttachmentPoint != 0) | 4135 | if (parentPrim.AttachmentPoint != 0) |
3748 | return; // Fail silently if attached | 4136 | return; // Fail silently if attached |
@@ -3762,47 +4150,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3762 | public LSL_String llGetLinkKey(int linknum) | 4150 | public LSL_String llGetLinkKey(int linknum) |
3763 | { | 4151 | { |
3764 | m_host.AddScriptLPS(1); | 4152 | m_host.AddScriptLPS(1); |
3765 | 4153 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | |
3766 | if (linknum < 0) | 4154 | if (part != null) |
3767 | { | ||
3768 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3769 | return m_host.UUID.ToString(); | ||
3770 | else | ||
3771 | return ScriptBaseClass.NULL_KEY; | ||
3772 | } | ||
3773 | |||
3774 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
3775 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
3776 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3777 | |||
3778 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3779 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3780 | if (linknum == 0) | ||
3781 | { | ||
3782 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3783 | return m_host.UUID.ToString(); | ||
3784 | |||
3785 | return ScriptBaseClass.NULL_KEY; | ||
3786 | } | ||
3787 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3788 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3789 | else if (linknum == 1 && actualPrimCount == 1) | ||
3790 | { | ||
3791 | if (sittingAvatarIds.Count > 0) | ||
3792 | return m_host.ParentGroup.RootPart.UUID.ToString(); | ||
3793 | else | ||
3794 | return ScriptBaseClass.NULL_KEY; | ||
3795 | } | ||
3796 | else if (linknum <= adjustedPrimCount) | ||
3797 | { | 4155 | { |
3798 | if (linknum <= actualPrimCount) | 4156 | return part.UUID.ToString(); |
3799 | return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); | ||
3800 | else | ||
3801 | return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); | ||
3802 | } | 4157 | } |
3803 | else | 4158 | else |
3804 | { | 4159 | { |
3805 | return ScriptBaseClass.NULL_KEY; | 4160 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) |
4161 | { | ||
4162 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4163 | |||
4164 | if (linknum < 0) | ||
4165 | return UUID.Zero.ToString(); | ||
4166 | |||
4167 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4168 | if (avatars.Count > linknum) | ||
4169 | { | ||
4170 | return avatars[linknum].UUID.ToString(); | ||
4171 | } | ||
4172 | } | ||
4173 | return UUID.Zero.ToString(); | ||
3806 | } | 4174 | } |
3807 | } | 4175 | } |
3808 | 4176 | ||
@@ -3905,17 +4273,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3905 | m_host.AddScriptLPS(1); | 4273 | m_host.AddScriptLPS(1); |
3906 | int count = 0; | 4274 | int count = 0; |
3907 | 4275 | ||
3908 | lock (m_host.TaskInventory) | 4276 | m_host.TaskInventory.LockItemsForRead(true); |
4277 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3909 | { | 4278 | { |
3910 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4279 | if (inv.Value.Type == type || type == -1) |
3911 | { | 4280 | { |
3912 | if (inv.Value.Type == type || type == -1) | 4281 | count = count + 1; |
3913 | { | ||
3914 | count = count + 1; | ||
3915 | } | ||
3916 | } | 4282 | } |
3917 | } | 4283 | } |
3918 | 4284 | ||
4285 | m_host.TaskInventory.LockItemsForRead(false); | ||
3919 | return count; | 4286 | return count; |
3920 | } | 4287 | } |
3921 | 4288 | ||
@@ -3924,16 +4291,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3924 | m_host.AddScriptLPS(1); | 4291 | m_host.AddScriptLPS(1); |
3925 | ArrayList keys = new ArrayList(); | 4292 | ArrayList keys = new ArrayList(); |
3926 | 4293 | ||
3927 | lock (m_host.TaskInventory) | 4294 | m_host.TaskInventory.LockItemsForRead(true); |
4295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3928 | { | 4296 | { |
3929 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4297 | if (inv.Value.Type == type || type == -1) |
3930 | { | 4298 | { |
3931 | if (inv.Value.Type == type || type == -1) | 4299 | keys.Add(inv.Value.Name); |
3932 | { | ||
3933 | keys.Add(inv.Value.Name); | ||
3934 | } | ||
3935 | } | 4300 | } |
3936 | } | 4301 | } |
4302 | m_host.TaskInventory.LockItemsForRead(false); | ||
3937 | 4303 | ||
3938 | if (keys.Count == 0) | 4304 | if (keys.Count == 0) |
3939 | { | 4305 | { |
@@ -3971,7 +4337,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3971 | if (item == null) | 4337 | if (item == null) |
3972 | { | 4338 | { |
3973 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4339 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3974 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4340 | return; |
4341 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3975 | } | 4342 | } |
3976 | 4343 | ||
3977 | UUID objId = item.ItemID; | 4344 | UUID objId = item.ItemID; |
@@ -3999,33 +4366,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3999 | return; | 4366 | return; |
4000 | } | 4367 | } |
4001 | } | 4368 | } |
4369 | |||
4002 | // destination is an avatar | 4370 | // destination is an avatar |
4003 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4371 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
4004 | 4372 | ||
4005 | if (agentItem == null) | 4373 | if (agentItem == null) |
4006 | return; | 4374 | return; |
4007 | 4375 | ||
4008 | if (m_TransferModule != null) | 4376 | byte[] bucket = new byte[1]; |
4009 | { | 4377 | bucket[0] = (byte)item.Type; |
4010 | byte[] bucket = new byte[1]; | 4378 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4011 | bucket[0] = (byte)item.Type; | 4379 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4380 | |||
4381 | GridInstantMessage msg = new GridInstantMessage(World, | ||
4382 | m_host.OwnerID, m_host.Name, destId, | ||
4383 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
4384 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
4385 | World.RegionInfo.RegionName+" "+ | ||
4386 | m_host.AbsolutePosition.ToString(), | ||
4387 | agentItem.ID, true, m_host.AbsolutePosition, | ||
4388 | bucket, true); | ||
4012 | 4389 | ||
4013 | GridInstantMessage msg = new GridInstantMessage(World, | 4390 | ScenePresence sp; |
4014 | m_host.OwnerID, m_host.Name, destId, | ||
4015 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
4016 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
4017 | World.RegionInfo.RegionName+" "+ | ||
4018 | m_host.AbsolutePosition.ToString(), | ||
4019 | agentItem.ID, true, m_host.AbsolutePosition, | ||
4020 | bucket, true); | ||
4021 | 4391 | ||
4022 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4392 | if (World.TryGetScenePresence(destId, out sp)) |
4393 | { | ||
4394 | sp.ControllingClient.SendInstantMessage(msg); | ||
4023 | } | 4395 | } |
4024 | 4396 | else | |
4397 | { | ||
4398 | if (m_TransferModule != null) | ||
4399 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4400 | } | ||
4401 | |||
4402 | //This delay should only occur when giving inventory to avatars. | ||
4025 | ScriptSleep(3000); | 4403 | ScriptSleep(3000); |
4026 | } | 4404 | } |
4027 | } | 4405 | } |
4028 | 4406 | ||
4407 | [DebuggerNonUserCode] | ||
4029 | public void llRemoveInventory(string name) | 4408 | public void llRemoveInventory(string name) |
4030 | { | 4409 | { |
4031 | m_host.AddScriptLPS(1); | 4410 | m_host.AddScriptLPS(1); |
@@ -4080,109 +4459,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4080 | { | 4459 | { |
4081 | m_host.AddScriptLPS(1); | 4460 | m_host.AddScriptLPS(1); |
4082 | 4461 | ||
4083 | UUID uuid = (UUID)id; | 4462 | UUID uuid; |
4084 | PresenceInfo pinfo = null; | 4463 | if (UUID.TryParse(id, out uuid)) |
4085 | UserAccount account; | ||
4086 | |||
4087 | UserInfoCacheEntry ce; | ||
4088 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4089 | { | 4464 | { |
4090 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4465 | PresenceInfo pinfo = null; |
4091 | if (account == null) | 4466 | UserAccount account; |
4467 | |||
4468 | UserInfoCacheEntry ce; | ||
4469 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4092 | { | 4470 | { |
4093 | m_userInfoCache[uuid] = null; // Cache negative | 4471 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4094 | return UUID.Zero.ToString(); | 4472 | if (account == null) |
4095 | } | 4473 | { |
4474 | m_userInfoCache[uuid] = null; // Cache negative | ||
4475 | return UUID.Zero.ToString(); | ||
4476 | } | ||
4096 | 4477 | ||
4097 | 4478 | ||
4098 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4479 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4099 | if (pinfos != null && pinfos.Length > 0) | 4480 | if (pinfos != null && pinfos.Length > 0) |
4100 | { | ||
4101 | foreach (PresenceInfo p in pinfos) | ||
4102 | { | 4481 | { |
4103 | if (p.RegionID != UUID.Zero) | 4482 | foreach (PresenceInfo p in pinfos) |
4104 | { | 4483 | { |
4105 | pinfo = p; | 4484 | if (p.RegionID != UUID.Zero) |
4485 | { | ||
4486 | pinfo = p; | ||
4487 | } | ||
4106 | } | 4488 | } |
4107 | } | 4489 | } |
4108 | } | ||
4109 | 4490 | ||
4110 | ce = new UserInfoCacheEntry(); | 4491 | ce = new UserInfoCacheEntry(); |
4111 | ce.time = Util.EnvironmentTickCount(); | 4492 | ce.time = Util.EnvironmentTickCount(); |
4112 | ce.account = account; | 4493 | ce.account = account; |
4113 | ce.pinfo = pinfo; | 4494 | ce.pinfo = pinfo; |
4114 | } | 4495 | m_userInfoCache[uuid] = ce; |
4115 | else | 4496 | } |
4116 | { | 4497 | else |
4117 | if (ce == null) | 4498 | { |
4118 | return UUID.Zero.ToString(); | 4499 | if (ce == null) |
4500 | return UUID.Zero.ToString(); | ||
4119 | 4501 | ||
4120 | account = ce.account; | 4502 | account = ce.account; |
4121 | pinfo = ce.pinfo; | 4503 | pinfo = ce.pinfo; |
4122 | } | 4504 | } |
4123 | 4505 | ||
4124 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4506 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4125 | { | ||
4126 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4127 | if (pinfos != null && pinfos.Length > 0) | ||
4128 | { | 4507 | { |
4129 | foreach (PresenceInfo p in pinfos) | 4508 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4509 | if (pinfos != null && pinfos.Length > 0) | ||
4130 | { | 4510 | { |
4131 | if (p.RegionID != UUID.Zero) | 4511 | foreach (PresenceInfo p in pinfos) |
4132 | { | 4512 | { |
4133 | pinfo = p; | 4513 | if (p.RegionID != UUID.Zero) |
4514 | { | ||
4515 | pinfo = p; | ||
4516 | } | ||
4134 | } | 4517 | } |
4135 | } | 4518 | } |
4136 | } | 4519 | else |
4137 | else | 4520 | pinfo = null; |
4138 | pinfo = null; | ||
4139 | 4521 | ||
4140 | ce.time = Util.EnvironmentTickCount(); | 4522 | ce.time = Util.EnvironmentTickCount(); |
4141 | ce.pinfo = pinfo; | 4523 | ce.pinfo = pinfo; |
4142 | } | 4524 | } |
4143 | 4525 | ||
4144 | string reply = String.Empty; | 4526 | string reply = String.Empty; |
4145 | 4527 | ||
4146 | switch (data) | 4528 | switch (data) |
4147 | { | 4529 | { |
4148 | case 1: // DATA_ONLINE (0|1) | 4530 | case 1: // DATA_ONLINE (0|1) |
4149 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4531 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4150 | reply = "1"; | 4532 | reply = "1"; |
4151 | else | 4533 | else |
4152 | reply = "0"; | 4534 | reply = "0"; |
4153 | break; | 4535 | break; |
4154 | case 2: // DATA_NAME (First Last) | 4536 | case 2: // DATA_NAME (First Last) |
4155 | reply = account.FirstName + " " + account.LastName; | 4537 | reply = account.FirstName + " " + account.LastName; |
4156 | break; | 4538 | break; |
4157 | case 3: // DATA_BORN (YYYY-MM-DD) | 4539 | case 3: // DATA_BORN (YYYY-MM-DD) |
4158 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4540 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4159 | born = born.AddSeconds(account.Created); | 4541 | born = born.AddSeconds(account.Created); |
4160 | reply = born.ToString("yyyy-MM-dd"); | 4542 | reply = born.ToString("yyyy-MM-dd"); |
4161 | break; | 4543 | break; |
4162 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4544 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4163 | reply = "0,0,0,0,0,0"; | 4545 | reply = "0,0,0,0,0,0"; |
4164 | break; | 4546 | break; |
4165 | case 7: // DATA_USERLEVEL (integer) | 4547 | case 8: // DATA_PAYINFO (0|1|2|3) |
4166 | reply = account.UserLevel.ToString(); | 4548 | reply = "0"; |
4167 | break; | 4549 | break; |
4168 | case 8: // DATA_PAYINFO (0|1|2|3) | 4550 | default: |
4169 | reply = "0"; | 4551 | return UUID.Zero.ToString(); // Raise no event |
4170 | break; | 4552 | } |
4171 | default: | ||
4172 | return UUID.Zero.ToString(); // Raise no event | ||
4173 | } | ||
4174 | 4553 | ||
4175 | UUID rq = UUID.Random(); | 4554 | UUID rq = UUID.Random(); |
4176 | 4555 | ||
4177 | UUID tid = AsyncCommands. | 4556 | UUID tid = AsyncCommands. |
4178 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4557 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4179 | m_item.ItemID, rq.ToString()); | 4558 | m_item.ItemID, rq.ToString()); |
4180 | 4559 | ||
4181 | AsyncCommands. | 4560 | AsyncCommands. |
4182 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4561 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4183 | 4562 | ||
4184 | ScriptSleep(100); | 4563 | ScriptSleep(100); |
4185 | return tid.ToString(); | 4564 | return tid.ToString(); |
4565 | } | ||
4566 | else | ||
4567 | { | ||
4568 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4569 | } | ||
4570 | return ""; | ||
4186 | } | 4571 | } |
4187 | 4572 | ||
4188 | public LSL_String llRequestInventoryData(string name) | 4573 | public LSL_String llRequestInventoryData(string name) |
@@ -4239,13 +4624,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4239 | if (UUID.TryParse(agent, out agentId)) | 4624 | if (UUID.TryParse(agent, out agentId)) |
4240 | { | 4625 | { |
4241 | ScenePresence presence = World.GetScenePresence(agentId); | 4626 | ScenePresence presence = World.GetScenePresence(agentId); |
4242 | if (presence != null) | 4627 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4243 | { | 4628 | { |
4629 | // agent must not be a god | ||
4630 | if (presence.UserLevel >= 200) return; | ||
4631 | |||
4244 | // agent must be over the owners land | 4632 | // agent must be over the owners land |
4245 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4633 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4246 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4634 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4247 | { | 4635 | { |
4248 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4636 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4637 | { | ||
4638 | // They can't be teleported home for some reason | ||
4639 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4640 | if (regionInfo != null) | ||
4641 | { | ||
4642 | World.RequestTeleportLocation( | ||
4643 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4644 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4645 | } | ||
4646 | } | ||
4249 | } | 4647 | } |
4250 | } | 4648 | } |
4251 | } | 4649 | } |
@@ -4352,7 +4750,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4352 | UUID av = new UUID(); | 4750 | UUID av = new UUID(); |
4353 | if (!UUID.TryParse(agent,out av)) | 4751 | if (!UUID.TryParse(agent,out av)) |
4354 | { | 4752 | { |
4355 | LSLError("First parameter to llDialog needs to be a key"); | 4753 | //LSLError("First parameter to llDialog needs to be a key"); |
4356 | return; | 4754 | return; |
4357 | } | 4755 | } |
4358 | 4756 | ||
@@ -4384,10 +4782,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4384 | public void llCollisionSound(string impact_sound, double impact_volume) | 4782 | public void llCollisionSound(string impact_sound, double impact_volume) |
4385 | { | 4783 | { |
4386 | m_host.AddScriptLPS(1); | 4784 | m_host.AddScriptLPS(1); |
4387 | 4785 | ||
4786 | if(impact_sound == "") | ||
4787 | { | ||
4788 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4789 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4790 | m_host.CollisionSoundType = 0; | ||
4791 | return; | ||
4792 | } | ||
4388 | // TODO: Parameter check logic required. | 4793 | // TODO: Parameter check logic required. |
4389 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4794 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4390 | m_host.CollisionSoundVolume = (float)impact_volume; | 4795 | m_host.CollisionSoundVolume = (float)impact_volume; |
4796 | m_host.CollisionSoundType = 1; | ||
4391 | } | 4797 | } |
4392 | 4798 | ||
4393 | public LSL_String llGetAnimation(string id) | 4799 | public LSL_String llGetAnimation(string id) |
@@ -4401,14 +4807,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4401 | 4807 | ||
4402 | if (m_host.RegionHandle == presence.RegionHandle) | 4808 | if (m_host.RegionHandle == presence.RegionHandle) |
4403 | { | 4809 | { |
4404 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4405 | |||
4406 | if (presence != null) | 4810 | if (presence != null) |
4407 | { | 4811 | { |
4408 | AnimationSet currentAnims = presence.Animator.Animations; | 4812 | if (presence.SitGround) |
4409 | string currentAnimationState = String.Empty; | 4813 | return "Sitting on Ground"; |
4410 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4814 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4411 | return currentAnimationState; | 4815 | return "Sitting"; |
4816 | |||
4817 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4818 | string lslMovementAnimation; | ||
4819 | |||
4820 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4821 | return lslMovementAnimation; | ||
4412 | } | 4822 | } |
4413 | } | 4823 | } |
4414 | 4824 | ||
@@ -4555,7 +4965,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4555 | { | 4965 | { |
4556 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4966 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4557 | float distance_term = distance * distance * distance; // Script Energy | 4967 | float distance_term = distance * distance * distance; // Script Energy |
4558 | float pusher_mass = m_host.GetMass(); | 4968 | // use total object mass and not part |
4969 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4559 | 4970 | ||
4560 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4971 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4561 | float PUSH_ATTENUATION_SCALE = 5f; | 4972 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4805,6 +5216,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4805 | { | 5216 | { |
4806 | return item.AssetID.ToString(); | 5217 | return item.AssetID.ToString(); |
4807 | } | 5218 | } |
5219 | m_host.TaskInventory.LockItemsForRead(false); | ||
4808 | 5220 | ||
4809 | return UUID.Zero.ToString(); | 5221 | return UUID.Zero.ToString(); |
4810 | } | 5222 | } |
@@ -4957,14 +5369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4957 | { | 5369 | { |
4958 | m_host.AddScriptLPS(1); | 5370 | m_host.AddScriptLPS(1); |
4959 | 5371 | ||
4960 | if (src == null) | 5372 | return src.Length; |
4961 | { | ||
4962 | return 0; | ||
4963 | } | ||
4964 | else | ||
4965 | { | ||
4966 | return src.Length; | ||
4967 | } | ||
4968 | } | 5373 | } |
4969 | 5374 | ||
4970 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5375 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5035,7 +5440,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5035 | else if (src.Data[index] is LSL_Float) | 5440 | else if (src.Data[index] is LSL_Float) |
5036 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5441 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5037 | else if (src.Data[index] is LSL_String) | 5442 | else if (src.Data[index] is LSL_String) |
5038 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5443 | { |
5444 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5445 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5446 | if (m != Match.Empty) | ||
5447 | { | ||
5448 | str = m.Value; | ||
5449 | double d = 0.0; | ||
5450 | if (!Double.TryParse(str, out d)) | ||
5451 | return 0.0; | ||
5452 | |||
5453 | return d; | ||
5454 | } | ||
5455 | return 0.0; | ||
5456 | } | ||
5039 | return Convert.ToDouble(src.Data[index]); | 5457 | return Convert.ToDouble(src.Data[index]); |
5040 | } | 5458 | } |
5041 | catch (FormatException) | 5459 | catch (FormatException) |
@@ -5077,7 +5495,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5077 | // for completion and should LSL_Key ever be implemented | 5495 | // for completion and should LSL_Key ever be implemented |
5078 | // as it's own struct | 5496 | // as it's own struct |
5079 | else if (!(src.Data[index] is LSL_String || | 5497 | else if (!(src.Data[index] is LSL_String || |
5080 | src.Data[index] is LSL_Key)) | 5498 | src.Data[index] is LSL_Key || |
5499 | src.Data[index] is String)) | ||
5081 | { | 5500 | { |
5082 | return ""; | 5501 | return ""; |
5083 | } | 5502 | } |
@@ -5335,7 +5754,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5335 | } | 5754 | } |
5336 | } | 5755 | } |
5337 | } | 5756 | } |
5338 | else { | 5757 | else |
5758 | { | ||
5339 | object[] array = new object[src.Length]; | 5759 | object[] array = new object[src.Length]; |
5340 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5760 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5341 | result = new LSL_List(array); | 5761 | result = new LSL_List(array); |
@@ -5442,7 +5862,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5442 | public LSL_Integer llGetRegionAgentCount() | 5862 | public LSL_Integer llGetRegionAgentCount() |
5443 | { | 5863 | { |
5444 | m_host.AddScriptLPS(1); | 5864 | m_host.AddScriptLPS(1); |
5445 | return new LSL_Integer(World.GetRootAgentCount()); | 5865 | |
5866 | int count = 0; | ||
5867 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5868 | count++; | ||
5869 | }); | ||
5870 | |||
5871 | return new LSL_Integer(count); | ||
5446 | } | 5872 | } |
5447 | 5873 | ||
5448 | public LSL_Vector llGetRegionCorner() | 5874 | public LSL_Vector llGetRegionCorner() |
@@ -5683,6 +6109,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5683 | flags |= ScriptBaseClass.AGENT_AWAY; | 6109 | flags |= ScriptBaseClass.AGENT_AWAY; |
5684 | } | 6110 | } |
5685 | 6111 | ||
6112 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6113 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6114 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6115 | { | ||
6116 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6117 | } | ||
6118 | |||
5686 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6119 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5687 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6120 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5688 | { | 6121 | { |
@@ -5730,6 +6163,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5730 | flags |= ScriptBaseClass.AGENT_SITTING; | 6163 | flags |= ScriptBaseClass.AGENT_SITTING; |
5731 | } | 6164 | } |
5732 | 6165 | ||
6166 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6167 | { | ||
6168 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6169 | } | ||
6170 | |||
5733 | return flags; | 6171 | return flags; |
5734 | } | 6172 | } |
5735 | 6173 | ||
@@ -5877,9 +6315,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5877 | 6315 | ||
5878 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6316 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5879 | 6317 | ||
5880 | foreach (SceneObjectPart part in parts) | 6318 | try |
6319 | { | ||
6320 | foreach (SceneObjectPart part in parts) | ||
6321 | { | ||
6322 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6323 | } | ||
6324 | } | ||
6325 | finally | ||
5881 | { | 6326 | { |
5882 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5883 | } | 6327 | } |
5884 | } | 6328 | } |
5885 | 6329 | ||
@@ -5933,13 +6377,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5933 | 6377 | ||
5934 | if (m_host.OwnerID == land.LandData.OwnerID) | 6378 | if (m_host.OwnerID == land.LandData.OwnerID) |
5935 | { | 6379 | { |
5936 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6380 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6381 | presence.TeleportWithMomentum(pos, null); | ||
6382 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5937 | } | 6383 | } |
5938 | } | 6384 | } |
5939 | } | 6385 | } |
5940 | ScriptSleep(5000); | 6386 | ScriptSleep(5000); |
5941 | } | 6387 | } |
5942 | 6388 | ||
6389 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6390 | { | ||
6391 | return ParseString2List(str, separators, in_spacers, false); | ||
6392 | } | ||
6393 | |||
5943 | public LSL_Integer llOverMyLand(string id) | 6394 | public LSL_Integer llOverMyLand(string id) |
5944 | { | 6395 | { |
5945 | m_host.AddScriptLPS(1); | 6396 | m_host.AddScriptLPS(1); |
@@ -5993,25 +6444,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5993 | } | 6444 | } |
5994 | else | 6445 | else |
5995 | { | 6446 | { |
5996 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6447 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6448 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6449 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5997 | } | 6450 | } |
5998 | return agentSize; | 6451 | return agentSize; |
5999 | } | 6452 | } |
6000 | 6453 | ||
6001 | public LSL_Integer llSameGroup(string agent) | 6454 | public LSL_Integer llSameGroup(string id) |
6002 | { | 6455 | { |
6003 | m_host.AddScriptLPS(1); | 6456 | m_host.AddScriptLPS(1); |
6004 | UUID agentId = new UUID(); | 6457 | UUID uuid = new UUID(); |
6005 | if (!UUID.TryParse(agent, out agentId)) | 6458 | if (!UUID.TryParse(id, out uuid)) |
6006 | return new LSL_Integer(0); | ||
6007 | ScenePresence presence = World.GetScenePresence(agentId); | ||
6008 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
6009 | return new LSL_Integer(0); | 6459 | return new LSL_Integer(0); |
6010 | IClientAPI client = presence.ControllingClient; | 6460 | |
6011 | if (m_host.GroupID == client.ActiveGroupId) | 6461 | // Check if it's a group key |
6462 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
6012 | return new LSL_Integer(1); | 6463 | return new LSL_Integer(1); |
6013 | else | 6464 | |
6465 | // We got passed a UUID.Zero | ||
6466 | if (uuid == UUID.Zero) | ||
6467 | return new LSL_Integer(0); | ||
6468 | |||
6469 | // Handle the case where id names an avatar | ||
6470 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6471 | if (presence != null) | ||
6472 | { | ||
6473 | if (presence.IsChildAgent) | ||
6474 | return new LSL_Integer(0); | ||
6475 | |||
6476 | IClientAPI client = presence.ControllingClient; | ||
6477 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6478 | return new LSL_Integer(1); | ||
6479 | |||
6480 | return new LSL_Integer(0); | ||
6481 | } | ||
6482 | |||
6483 | // Handle object case | ||
6484 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6485 | if (part != null) | ||
6486 | { | ||
6487 | // This will handle both deed and non-deed and also the no | ||
6488 | // group case | ||
6489 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6490 | return new LSL_Integer(1); | ||
6491 | |||
6014 | return new LSL_Integer(0); | 6492 | return new LSL_Integer(0); |
6493 | } | ||
6494 | |||
6495 | return new LSL_Integer(0); | ||
6015 | } | 6496 | } |
6016 | 6497 | ||
6017 | public void llUnSit(string id) | 6498 | public void llUnSit(string id) |
@@ -6136,7 +6617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6136 | return m_host.ParentGroup.AttachmentPoint; | 6617 | return m_host.ParentGroup.AttachmentPoint; |
6137 | } | 6618 | } |
6138 | 6619 | ||
6139 | public LSL_Integer llGetFreeMemory() | 6620 | public virtual LSL_Integer llGetFreeMemory() |
6140 | { | 6621 | { |
6141 | m_host.AddScriptLPS(1); | 6622 | m_host.AddScriptLPS(1); |
6142 | // Make scripts designed for LSO happy | 6623 | // Make scripts designed for LSO happy |
@@ -6568,6 +7049,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6568 | 7049 | ||
6569 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7050 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6570 | { | 7051 | { |
7052 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7053 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7054 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7055 | |||
6571 | part.SitTargetPosition = offset; | 7056 | part.SitTargetPosition = offset; |
6572 | part.SitTargetOrientation = rot; | 7057 | part.SitTargetOrientation = rot; |
6573 | part.ParentGroup.HasGroupChanged = true; | 7058 | part.ParentGroup.HasGroupChanged = true; |
@@ -6753,13 +7238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6753 | UUID av = new UUID(); | 7238 | UUID av = new UUID(); |
6754 | if (!UUID.TryParse(avatar,out av)) | 7239 | if (!UUID.TryParse(avatar,out av)) |
6755 | { | 7240 | { |
6756 | LSLError("First parameter to llDialog needs to be a key"); | 7241 | //LSLError("First parameter to llDialog needs to be a key"); |
6757 | return; | 7242 | return; |
6758 | } | 7243 | } |
6759 | if (buttons.Length < 1) | 7244 | if (buttons.Length < 1) |
6760 | { | 7245 | { |
6761 | LSLError("No less than 1 button can be shown"); | 7246 | buttons.Add("OK"); |
6762 | return; | ||
6763 | } | 7247 | } |
6764 | if (buttons.Length > 12) | 7248 | if (buttons.Length > 12) |
6765 | { | 7249 | { |
@@ -6776,7 +7260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6776 | } | 7260 | } |
6777 | if (buttons.Data[i].ToString().Length > 24) | 7261 | if (buttons.Data[i].ToString().Length > 24) |
6778 | { | 7262 | { |
6779 | LSLError("button label cannot be longer than 24 characters"); | 7263 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6780 | return; | 7264 | return; |
6781 | } | 7265 | } |
6782 | buts[i] = buttons.Data[i].ToString(); | 7266 | buts[i] = buttons.Data[i].ToString(); |
@@ -6843,9 +7327,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6843 | return; | 7327 | return; |
6844 | } | 7328 | } |
6845 | 7329 | ||
6846 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7330 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6847 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7331 | if (dest != null) |
7332 | { | ||
7333 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7334 | { | ||
7335 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7336 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6848 | 7337 | ||
7338 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7339 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7340 | } | ||
7341 | } | ||
6849 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7342 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6850 | ScriptSleep(3000); | 7343 | ScriptSleep(3000); |
6851 | } | 7344 | } |
@@ -6919,19 +7412,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6919 | public LSL_String llMD5String(string src, int nonce) | 7412 | public LSL_String llMD5String(string src, int nonce) |
6920 | { | 7413 | { |
6921 | m_host.AddScriptLPS(1); | 7414 | m_host.AddScriptLPS(1); |
6922 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7415 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6923 | } | 7416 | } |
6924 | 7417 | ||
6925 | public LSL_String llSHA1String(string src) | 7418 | public LSL_String llSHA1String(string src) |
6926 | { | 7419 | { |
6927 | m_host.AddScriptLPS(1); | 7420 | m_host.AddScriptLPS(1); |
6928 | return Util.SHA1Hash(src).ToLower(); | 7421 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6929 | } | 7422 | } |
6930 | 7423 | ||
6931 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7424 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6932 | { | 7425 | { |
6933 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7426 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6934 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7427 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7428 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7429 | return shapeBlock; | ||
6935 | 7430 | ||
6936 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7431 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6937 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7432 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -7036,6 +7531,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7036 | // Prim type box, cylinder and prism. | 7531 | // Prim type box, cylinder and prism. |
7037 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7532 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
7038 | { | 7533 | { |
7534 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7535 | return; | ||
7536 | |||
7039 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7537 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7040 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7538 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7041 | 7539 | ||
@@ -7089,6 +7587,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7089 | // Prim type sphere. | 7587 | // Prim type sphere. |
7090 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7588 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7091 | { | 7589 | { |
7590 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7591 | return; | ||
7592 | |||
7092 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7593 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7093 | 7594 | ||
7094 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7595 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7130,6 +7631,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7130 | // Prim type torus, tube and ring. | 7631 | // Prim type torus, tube and ring. |
7131 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7632 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7132 | { | 7633 | { |
7634 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7635 | return; | ||
7636 | |||
7133 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7637 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7134 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7638 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7135 | 7639 | ||
@@ -7265,6 +7769,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7265 | // Prim type sculpt. | 7769 | // Prim type sculpt. |
7266 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7770 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7267 | { | 7771 | { |
7772 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7773 | return; | ||
7774 | |||
7268 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7775 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7269 | UUID sculptId; | 7776 | UUID sculptId; |
7270 | 7777 | ||
@@ -7289,7 +7796,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7289 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7796 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7290 | { | 7797 | { |
7291 | // default | 7798 | // default |
7292 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7799 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7293 | } | 7800 | } |
7294 | 7801 | ||
7295 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7802 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7306,48 +7813,130 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7306 | ScriptSleep(200); | 7813 | ScriptSleep(200); |
7307 | } | 7814 | } |
7308 | 7815 | ||
7309 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7816 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7310 | { | 7817 | { |
7311 | m_host.AddScriptLPS(1); | 7818 | m_host.AddScriptLPS(1); |
7312 | 7819 | ||
7313 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7820 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7821 | } | ||
7314 | 7822 | ||
7315 | ScriptSleep(200); | 7823 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7824 | { | ||
7825 | List<object> parts = new List<object>(); | ||
7826 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7827 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7828 | foreach (SceneObjectPart p in prims) | ||
7829 | parts.Add(p); | ||
7830 | foreach (ScenePresence p in avatars) | ||
7831 | parts.Add(p); | ||
7832 | |||
7833 | LSL_List remaining = null; | ||
7834 | uint rulesParsed = 0; | ||
7835 | |||
7836 | if (parts.Count > 0) | ||
7837 | { | ||
7838 | foreach (object part in parts) | ||
7839 | { | ||
7840 | if (part is SceneObjectPart) | ||
7841 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7842 | else | ||
7843 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7844 | } | ||
7845 | |||
7846 | while ((object)remaining != null && remaining.Length > 2) | ||
7847 | { | ||
7848 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7849 | rules = remaining.GetSublist(1, -1); | ||
7850 | parts.Clear(); | ||
7851 | prims = GetLinkParts(linknumber); | ||
7852 | avatars = GetLinkAvatars(linknumber); | ||
7853 | foreach (SceneObjectPart p in prims) | ||
7854 | parts.Add(p); | ||
7855 | foreach (ScenePresence p in avatars) | ||
7856 | parts.Add(p); | ||
7857 | |||
7858 | remaining = null; | ||
7859 | foreach (object part in parts) | ||
7860 | { | ||
7861 | if (part is SceneObjectPart) | ||
7862 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7863 | else | ||
7864 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7865 | } | ||
7866 | } | ||
7867 | } | ||
7316 | } | 7868 | } |
7317 | 7869 | ||
7318 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7870 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7871 | float material_density, float material_friction, | ||
7872 | float material_restitution, float material_gravity_modifier) | ||
7319 | { | 7873 | { |
7320 | m_host.AddScriptLPS(1); | 7874 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7875 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7876 | physdata.Density = part.Density; | ||
7877 | physdata.Friction = part.Friction; | ||
7878 | physdata.Bounce = part.Bounciness; | ||
7879 | physdata.GravitationModifier = part.GravityModifier; | ||
7321 | 7880 | ||
7322 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7881 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7882 | physdata.Density = material_density; | ||
7883 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7884 | physdata.Friction = material_friction; | ||
7885 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7886 | physdata.Bounce = material_restitution; | ||
7887 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7888 | physdata.GravitationModifier = material_gravity_modifier; | ||
7889 | |||
7890 | part.UpdateExtraPhysics(physdata); | ||
7323 | } | 7891 | } |
7324 | 7892 | ||
7325 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7893 | public void llSetPhysicsMaterial(int material_bits, |
7894 | float material_gravity_modifier, float material_restitution, | ||
7895 | float material_friction, float material_density) | ||
7326 | { | 7896 | { |
7327 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7897 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7898 | } | ||
7328 | 7899 | ||
7329 | LSL_List remaining = null; | 7900 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7330 | uint rulesParsed = 0; | 7901 | { |
7902 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7903 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7904 | ScriptSleep(200); | ||
7905 | } | ||
7331 | 7906 | ||
7332 | foreach (SceneObjectPart part in parts) | 7907 | // vector up using libomv (c&p from sop ) |
7333 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7908 | // vector up rotated by r |
7909 | private Vector3 Zrot(Quaternion r) | ||
7910 | { | ||
7911 | double x, y, z, m; | ||
7334 | 7912 | ||
7335 | while (remaining != null && remaining.Length > 2) | 7913 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7914 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7336 | { | 7915 | { |
7337 | linknumber = remaining.GetLSLIntegerItem(0); | 7916 | m = 1.0 / Math.Sqrt(m); |
7338 | rules = remaining.GetSublist(1, -1); | 7917 | r.X *= (float)m; |
7339 | parts = GetLinkParts(linknumber); | 7918 | r.Y *= (float)m; |
7340 | 7919 | r.Z *= (float)m; | |
7341 | foreach (SceneObjectPart part in parts) | 7920 | r.W *= (float)m; |
7342 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7343 | } | 7921 | } |
7922 | |||
7923 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7924 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7925 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7926 | |||
7927 | return new Vector3((float)x, (float)y, (float)z); | ||
7344 | } | 7928 | } |
7345 | 7929 | ||
7346 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7930 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7347 | { | 7931 | { |
7932 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7933 | return null; | ||
7934 | |||
7348 | int idx = 0; | 7935 | int idx = 0; |
7349 | int idxStart = 0; | 7936 | int idxStart = 0; |
7350 | 7937 | ||
7938 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7939 | |||
7351 | bool positionChanged = false; | 7940 | bool positionChanged = false; |
7352 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7941 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7353 | 7942 | ||
@@ -7372,8 +7961,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7372 | return null; | 7961 | return null; |
7373 | 7962 | ||
7374 | v=rules.GetVector3Item(idx++); | 7963 | v=rules.GetVector3Item(idx++); |
7964 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7965 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7966 | else | ||
7967 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7375 | positionChanged = true; | 7968 | positionChanged = true; |
7376 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7377 | 7969 | ||
7378 | break; | 7970 | break; |
7379 | case (int)ScriptBaseClass.PRIM_SIZE: | 7971 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7390,7 +7982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7390 | 7982 | ||
7391 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7983 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7392 | // try to let this work as in SL... | 7984 | // try to let this work as in SL... |
7393 | if (part.ParentID == 0) | 7985 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7394 | { | 7986 | { |
7395 | // special case: If we are root, rotate complete SOG to new rotation | 7987 | // special case: If we are root, rotate complete SOG to new rotation |
7396 | SetRot(part, q); | 7988 | SetRot(part, q); |
@@ -7650,7 +8242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7650 | return null; | 8242 | return null; |
7651 | 8243 | ||
7652 | string ph = rules.Data[idx++].ToString(); | 8244 | string ph = rules.Data[idx++].ToString(); |
7653 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8245 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7654 | 8246 | ||
7655 | break; | 8247 | break; |
7656 | 8248 | ||
@@ -7668,12 +8260,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7668 | part.ScriptSetPhysicsStatus(physics); | 8260 | part.ScriptSetPhysicsStatus(physics); |
7669 | break; | 8261 | break; |
7670 | 8262 | ||
8263 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8264 | if (remain < 1) | ||
8265 | return null; | ||
8266 | |||
8267 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8268 | |||
8269 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8270 | physdata.Density = part.Density; | ||
8271 | physdata.Bounce = part.Bounciness; | ||
8272 | physdata.GravitationModifier = part.GravityModifier; | ||
8273 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8274 | |||
8275 | part.UpdateExtraPhysics(physdata); | ||
8276 | |||
8277 | break; | ||
8278 | |||
8279 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8280 | if (remain < 5) | ||
8281 | return null; | ||
8282 | |||
8283 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8284 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8285 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8286 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8287 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8288 | |||
8289 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8290 | |||
8291 | break; | ||
8292 | |||
7671 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8293 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7672 | if (remain < 1) | 8294 | if (remain < 1) |
7673 | return null; | 8295 | return null; |
7674 | string temp = rules.Data[idx++].ToString(); | 8296 | string temp = rules.Data[idx++].ToString(); |
7675 | 8297 | ||
7676 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8298 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7677 | 8299 | ||
7678 | break; | 8300 | break; |
7679 | 8301 | ||
@@ -7747,14 +8369,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7747 | if (part.ParentGroup.RootPart == part) | 8369 | if (part.ParentGroup.RootPart == part) |
7748 | { | 8370 | { |
7749 | SceneObjectGroup parent = part.ParentGroup; | 8371 | SceneObjectGroup parent = part.ParentGroup; |
7750 | parent.UpdateGroupPosition(currentPosition); | 8372 | Util.FireAndForget(delegate(object x) { |
8373 | parent.UpdateGroupPosition(currentPosition); | ||
8374 | }); | ||
7751 | } | 8375 | } |
7752 | else | 8376 | else |
7753 | { | 8377 | { |
7754 | part.OffsetPosition = currentPosition; | 8378 | part.OffsetPosition = currentPosition; |
7755 | SceneObjectGroup parent = part.ParentGroup; | 8379 | // SceneObjectGroup parent = part.ParentGroup; |
7756 | parent.HasGroupChanged = true; | 8380 | // parent.HasGroupChanged = true; |
7757 | parent.ScheduleGroupForTerseUpdate(); | 8381 | // parent.ScheduleGroupForTerseUpdate(); |
8382 | part.ScheduleTerseUpdate(); | ||
7758 | } | 8383 | } |
7759 | } | 8384 | } |
7760 | } | 8385 | } |
@@ -7792,10 +8417,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7792 | 8417 | ||
7793 | public LSL_String llXorBase64Strings(string str1, string str2) | 8418 | public LSL_String llXorBase64Strings(string str1, string str2) |
7794 | { | 8419 | { |
7795 | m_host.AddScriptLPS(1); | 8420 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7796 | Deprecated("llXorBase64Strings"); | 8421 | |
7797 | ScriptSleep(300); | 8422 | ScriptSleep(300); |
7798 | return String.Empty; | 8423 | m_host.AddScriptLPS(1); |
8424 | |||
8425 | if (str1 == String.Empty) | ||
8426 | return String.Empty; | ||
8427 | if (str2 == String.Empty) | ||
8428 | return str1; | ||
8429 | |||
8430 | int len = str2.Length; | ||
8431 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8432 | { | ||
8433 | while (str2.EndsWith("=")) | ||
8434 | str2 = str2.Substring(0, str2.Length - 1); | ||
8435 | |||
8436 | len = str2.Length; | ||
8437 | int mod = len % 4; | ||
8438 | |||
8439 | if (mod == 1) | ||
8440 | str2 = str2.Substring(0, str2.Length - 1); | ||
8441 | else if (mod == 2) | ||
8442 | str2 += "=="; | ||
8443 | else if (mod == 3) | ||
8444 | str2 += "="; | ||
8445 | } | ||
8446 | |||
8447 | byte[] data1; | ||
8448 | byte[] data2; | ||
8449 | try | ||
8450 | { | ||
8451 | data1 = Convert.FromBase64String(str1); | ||
8452 | data2 = Convert.FromBase64String(str2); | ||
8453 | } | ||
8454 | catch (Exception) | ||
8455 | { | ||
8456 | return new LSL_String(String.Empty); | ||
8457 | } | ||
8458 | |||
8459 | // For cases where the decoded length of s2 is greater | ||
8460 | // than the decoded length of s1, simply perform a normal | ||
8461 | // decode and XOR | ||
8462 | // | ||
8463 | if (data2.Length >= data1.Length) | ||
8464 | { | ||
8465 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8466 | data1[pos] ^= data2[pos]; | ||
8467 | |||
8468 | return Convert.ToBase64String(data1); | ||
8469 | } | ||
8470 | |||
8471 | // Remove padding | ||
8472 | while (str1.EndsWith("=")) | ||
8473 | str1 = str1.Substring(0, str1.Length - 1); | ||
8474 | while (str2.EndsWith("=")) | ||
8475 | str2 = str2.Substring(0, str2.Length - 1); | ||
8476 | |||
8477 | byte[] d1 = new byte[str1.Length]; | ||
8478 | byte[] d2 = new byte[str2.Length]; | ||
8479 | |||
8480 | for (int i = 0 ; i < str1.Length ; i++) | ||
8481 | { | ||
8482 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8483 | if (idx == -1) | ||
8484 | idx = 0; | ||
8485 | d1[i] = (byte)idx; | ||
8486 | } | ||
8487 | |||
8488 | for (int i = 0 ; i < str2.Length ; i++) | ||
8489 | { | ||
8490 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8491 | if (idx == -1) | ||
8492 | idx = 0; | ||
8493 | d2[i] = (byte)idx; | ||
8494 | } | ||
8495 | |||
8496 | string output = String.Empty; | ||
8497 | |||
8498 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8499 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8500 | |||
8501 | while (output.Length % 3 > 0) | ||
8502 | output += "="; | ||
8503 | |||
8504 | return output; | ||
7799 | } | 8505 | } |
7800 | 8506 | ||
7801 | public void llRemoteDataSetRegion() | 8507 | public void llRemoteDataSetRegion() |
@@ -7919,8 +8625,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7919 | public LSL_Integer llGetNumberOfPrims() | 8625 | public LSL_Integer llGetNumberOfPrims() |
7920 | { | 8626 | { |
7921 | m_host.AddScriptLPS(1); | 8627 | m_host.AddScriptLPS(1); |
7922 | 8628 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7923 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8629 | |
8630 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7924 | } | 8631 | } |
7925 | 8632 | ||
7926 | /// <summary> | 8633 | /// <summary> |
@@ -7935,55 +8642,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7935 | m_host.AddScriptLPS(1); | 8642 | m_host.AddScriptLPS(1); |
7936 | UUID objID = UUID.Zero; | 8643 | UUID objID = UUID.Zero; |
7937 | LSL_List result = new LSL_List(); | 8644 | LSL_List result = new LSL_List(); |
8645 | |||
8646 | // If the ID is not valid, return null result | ||
7938 | if (!UUID.TryParse(obj, out objID)) | 8647 | if (!UUID.TryParse(obj, out objID)) |
7939 | { | 8648 | { |
7940 | result.Add(new LSL_Vector()); | 8649 | result.Add(new LSL_Vector()); |
7941 | result.Add(new LSL_Vector()); | 8650 | result.Add(new LSL_Vector()); |
7942 | return result; | 8651 | return result; |
7943 | } | 8652 | } |
8653 | |||
8654 | // Check if this is an attached prim. If so, replace | ||
8655 | // the UUID with the avatar UUID and report it's bounding box | ||
8656 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8657 | if (part != null && part.ParentGroup.IsAttachment) | ||
8658 | objID = part.ParentGroup.AttachedAvatar; | ||
8659 | |||
8660 | // Find out if this is an avatar ID. If so, return it's box | ||
7944 | ScenePresence presence = World.GetScenePresence(objID); | 8661 | ScenePresence presence = World.GetScenePresence(objID); |
7945 | if (presence != null) | 8662 | if (presence != null) |
7946 | { | 8663 | { |
7947 | if (presence.ParentID == 0) // not sat on an object | 8664 | // As per LSL Wiki, there is no difference between sitting |
8665 | // and standing avatar since server 1.36 | ||
8666 | LSL_Vector lower; | ||
8667 | LSL_Vector upper; | ||
8668 | |||
8669 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8670 | |||
8671 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8672 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8673 | /* | ||
7948 | { | 8674 | { |
7949 | LSL_Vector lower; | 8675 | // This is for ground sitting avatars |
7950 | LSL_Vector upper; | 8676 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7951 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8677 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7952 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8678 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7953 | { | 8679 | } |
7954 | // This is for ground sitting avatars | 8680 | else |
7955 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8681 | { |
7956 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 8682 | // This is for standing/flying avatars |
7957 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 8683 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7958 | } | 8684 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7959 | else | 8685 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7960 | { | 8686 | } |
7961 | // This is for standing/flying avatars | 8687 | |
7962 | float height = presence.Appearance.AvatarHeight / 2.0f; | 8688 | // Adjust to the documented error offsets (see LSL Wiki) |
7963 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 8689 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
7964 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 8690 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
7965 | } | 8691 | */ |
7966 | result.Add(lower); | 8692 | { |
7967 | result.Add(upper); | 8693 | // This is for ground sitting avatars TODO! |
7968 | return result; | 8694 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); |
8695 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
7969 | } | 8696 | } |
7970 | else | 8697 | else |
7971 | { | 8698 | { |
7972 | // sitting on an object so we need the bounding box of that | 8699 | // This is for standing/flying avatars |
7973 | // which should include the avatar so set the UUID to the | 8700 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); |
7974 | // UUID of the object the avatar is sat on and allow it to fall through | 8701 | upper = new LSL_Vector(box.X, box.Y, box.Z); |
7975 | // to processing an object | ||
7976 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7977 | objID = p.UUID; | ||
7978 | } | 8702 | } |
8703 | |||
8704 | if (lower.x > upper.x) | ||
8705 | lower.x = upper.x; | ||
8706 | if (lower.y > upper.y) | ||
8707 | lower.y = upper.y; | ||
8708 | if (lower.z > upper.z) | ||
8709 | lower.z = upper.z; | ||
8710 | |||
8711 | result.Add(lower); | ||
8712 | result.Add(upper); | ||
8713 | return result; | ||
7979 | } | 8714 | } |
7980 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8715 | |
8716 | part = World.GetSceneObjectPart(objID); | ||
7981 | // Currently only works for single prims without a sitting avatar | 8717 | // Currently only works for single prims without a sitting avatar |
7982 | if (part != null) | 8718 | if (part != null) |
7983 | { | 8719 | { |
7984 | Vector3 halfSize = part.Scale / 2.0f; | 8720 | float minX; |
7985 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8721 | float maxX; |
7986 | LSL_Vector upper = new LSL_Vector(halfSize); | 8722 | float minY; |
8723 | float maxY; | ||
8724 | float minZ; | ||
8725 | float maxZ; | ||
8726 | |||
8727 | // This BBox is in sim coordinates, with the offset being | ||
8728 | // a contained point. | ||
8729 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8730 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8731 | |||
8732 | minX -= offsets[0].X; | ||
8733 | maxX -= offsets[0].X; | ||
8734 | minY -= offsets[0].Y; | ||
8735 | maxY -= offsets[0].Y; | ||
8736 | minZ -= offsets[0].Z; | ||
8737 | maxZ -= offsets[0].Z; | ||
8738 | |||
8739 | LSL_Vector lower; | ||
8740 | LSL_Vector upper; | ||
8741 | |||
8742 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8743 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8744 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8745 | |||
8746 | if (lower.x > upper.x) | ||
8747 | lower.x = upper.x; | ||
8748 | if (lower.y > upper.y) | ||
8749 | lower.y = upper.y; | ||
8750 | if (lower.z > upper.z) | ||
8751 | lower.z = upper.z; | ||
8752 | |||
7987 | result.Add(lower); | 8753 | result.Add(lower); |
7988 | result.Add(upper); | 8754 | result.Add(upper); |
7989 | return result; | 8755 | return result; |
@@ -7997,7 +8763,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7997 | 8763 | ||
7998 | public LSL_Vector llGetGeometricCenter() | 8764 | public LSL_Vector llGetGeometricCenter() |
7999 | { | 8765 | { |
8000 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8766 | Vector3 tmp = m_host.GetGeometricCenter(); |
8767 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
8001 | } | 8768 | } |
8002 | 8769 | ||
8003 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8770 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -8008,7 +8775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8008 | 8775 | ||
8009 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | 8776 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
8010 | 8777 | ||
8011 | while (remaining != null && remaining.Length > 2) | 8778 | while ((object)remaining != null && remaining.Length > 2) |
8012 | { | 8779 | { |
8013 | int linknumber = remaining.GetLSLIntegerItem(0); | 8780 | int linknumber = remaining.GetLSLIntegerItem(0); |
8014 | rules = remaining.GetSublist(1, -1); | 8781 | rules = remaining.GetSublist(1, -1); |
@@ -8025,24 +8792,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8025 | { | 8792 | { |
8026 | m_host.AddScriptLPS(1); | 8793 | m_host.AddScriptLPS(1); |
8027 | 8794 | ||
8028 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8795 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8796 | // keep other options as before | ||
8029 | 8797 | ||
8798 | List<SceneObjectPart> parts; | ||
8799 | List<ScenePresence> avatars; | ||
8800 | |||
8030 | LSL_List res = new LSL_List(); | 8801 | LSL_List res = new LSL_List(); |
8031 | LSL_List remaining = null; | 8802 | LSL_List remaining = null; |
8032 | 8803 | ||
8033 | foreach (SceneObjectPart part in parts) | 8804 | while (rules.Length > 0) |
8034 | { | ||
8035 | remaining = GetPrimParams(part, rules, ref res); | ||
8036 | } | ||
8037 | |||
8038 | while (remaining != null && remaining.Length > 2) | ||
8039 | { | 8805 | { |
8040 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8041 | rules = remaining.GetSublist(1, -1); | ||
8042 | parts = GetLinkParts(linknumber); | 8806 | parts = GetLinkParts(linknumber); |
8807 | avatars = GetLinkAvatars(linknumber); | ||
8043 | 8808 | ||
8809 | remaining = null; | ||
8044 | foreach (SceneObjectPart part in parts) | 8810 | foreach (SceneObjectPart part in parts) |
8811 | { | ||
8045 | remaining = GetPrimParams(part, rules, ref res); | 8812 | remaining = GetPrimParams(part, rules, ref res); |
8813 | } | ||
8814 | foreach (ScenePresence avatar in avatars) | ||
8815 | { | ||
8816 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8817 | } | ||
8818 | |||
8819 | if ((object)remaining != null && remaining.Length > 0) | ||
8820 | { | ||
8821 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8822 | rules = remaining.GetSublist(1, -1); | ||
8823 | } | ||
8824 | else | ||
8825 | break; | ||
8046 | } | 8826 | } |
8047 | 8827 | ||
8048 | return res; | 8828 | return res; |
@@ -8087,13 +8867,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8087 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8867 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8088 | part.AbsolutePosition.Y, | 8868 | part.AbsolutePosition.Y, |
8089 | part.AbsolutePosition.Z); | 8869 | part.AbsolutePosition.Z); |
8090 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8091 | // linkset is rotated; they always reflect the child prim's world position | ||
8092 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8093 | // implementation, so will break scripts imported from there (not to mention it | ||
8094 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8095 | if (part.ParentID != 0) | ||
8096 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8097 | res.Add(v); | 8870 | res.Add(v); |
8098 | break; | 8871 | break; |
8099 | 8872 | ||
@@ -8265,30 +9038,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8265 | if (remain < 1) | 9038 | if (remain < 1) |
8266 | return null; | 9039 | return null; |
8267 | 9040 | ||
8268 | face=(int)rules.GetLSLIntegerItem(idx++); | 9041 | face = (int)rules.GetLSLIntegerItem(idx++); |
8269 | 9042 | ||
8270 | tex = part.Shape.Textures; | 9043 | tex = part.Shape.Textures; |
9044 | int shiny; | ||
8271 | if (face == ScriptBaseClass.ALL_SIDES) | 9045 | if (face == ScriptBaseClass.ALL_SIDES) |
8272 | { | 9046 | { |
8273 | for (face = 0; face < GetNumberOfSides(part); face++) | 9047 | for (face = 0; face < GetNumberOfSides(part); face++) |
8274 | { | 9048 | { |
8275 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9049 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8276 | // Convert Shininess to PRIM_SHINY_* | 9050 | if (shinyness == Shininess.High) |
8277 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9051 | { |
8278 | // PRIM_BUMP_* | 9052 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8279 | res.Add(new LSL_Integer((int)texface.Bump)); | 9053 | } |
9054 | else if (shinyness == Shininess.Medium) | ||
9055 | { | ||
9056 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9057 | } | ||
9058 | else if (shinyness == Shininess.Low) | ||
9059 | { | ||
9060 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9061 | } | ||
9062 | else | ||
9063 | { | ||
9064 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9065 | } | ||
9066 | res.Add(new LSL_Integer(shiny)); | ||
9067 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8280 | } | 9068 | } |
8281 | } | 9069 | } |
8282 | else | 9070 | else |
8283 | { | 9071 | { |
8284 | if (face >= 0 && face < GetNumberOfSides(part)) | 9072 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9073 | if (shinyness == Shininess.High) | ||
8285 | { | 9074 | { |
8286 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9075 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8287 | // Convert Shininess to PRIM_SHINY_* | ||
8288 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
8289 | // PRIM_BUMP_* | ||
8290 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
8291 | } | 9076 | } |
9077 | else if (shinyness == Shininess.Medium) | ||
9078 | { | ||
9079 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9080 | } | ||
9081 | else if (shinyness == Shininess.Low) | ||
9082 | { | ||
9083 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9084 | } | ||
9085 | else | ||
9086 | { | ||
9087 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9088 | } | ||
9089 | res.Add(new LSL_Integer(shiny)); | ||
9090 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8292 | } | 9091 | } |
8293 | break; | 9092 | break; |
8294 | 9093 | ||
@@ -8296,24 +9095,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8296 | if (remain < 1) | 9095 | if (remain < 1) |
8297 | return null; | 9096 | return null; |
8298 | 9097 | ||
8299 | face=(int)rules.GetLSLIntegerItem(idx++); | 9098 | face = (int)rules.GetLSLIntegerItem(idx++); |
8300 | 9099 | ||
8301 | tex = part.Shape.Textures; | 9100 | tex = part.Shape.Textures; |
9101 | int fullbright; | ||
8302 | if (face == ScriptBaseClass.ALL_SIDES) | 9102 | if (face == ScriptBaseClass.ALL_SIDES) |
8303 | { | 9103 | { |
8304 | for (face = 0; face < GetNumberOfSides(part); face++) | 9104 | for (face = 0; face < GetNumberOfSides(part); face++) |
8305 | { | 9105 | { |
8306 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9106 | if (tex.GetFace((uint)face).Fullbright == true) |
8307 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9107 | { |
9108 | fullbright = ScriptBaseClass.TRUE; | ||
9109 | } | ||
9110 | else | ||
9111 | { | ||
9112 | fullbright = ScriptBaseClass.FALSE; | ||
9113 | } | ||
9114 | res.Add(new LSL_Integer(fullbright)); | ||
8308 | } | 9115 | } |
8309 | } | 9116 | } |
8310 | else | 9117 | else |
8311 | { | 9118 | { |
8312 | if (face >= 0 && face < GetNumberOfSides(part)) | 9119 | if (tex.GetFace((uint)face).Fullbright == true) |
8313 | { | 9120 | { |
8314 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9121 | fullbright = ScriptBaseClass.TRUE; |
8315 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9122 | } |
9123 | else | ||
9124 | { | ||
9125 | fullbright = ScriptBaseClass.FALSE; | ||
8316 | } | 9126 | } |
9127 | res.Add(new LSL_Integer(fullbright)); | ||
8317 | } | 9128 | } |
8318 | break; | 9129 | break; |
8319 | 9130 | ||
@@ -8335,27 +9146,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8335 | break; | 9146 | break; |
8336 | 9147 | ||
8337 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9148 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9149 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8338 | if (remain < 1) | 9150 | if (remain < 1) |
8339 | return null; | 9151 | return null; |
8340 | 9152 | ||
8341 | face=(int)rules.GetLSLIntegerItem(idx++); | 9153 | face = (int)rules.GetLSLIntegerItem(idx++); |
8342 | 9154 | ||
8343 | tex = part.Shape.Textures; | 9155 | tex = part.Shape.Textures; |
8344 | if (face == ScriptBaseClass.ALL_SIDES) | 9156 | if (face == ScriptBaseClass.ALL_SIDES) |
8345 | { | 9157 | { |
8346 | for (face = 0; face < GetNumberOfSides(part); face++) | 9158 | for (face = 0; face < GetNumberOfSides(part); face++) |
8347 | { | 9159 | { |
8348 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9160 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8349 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9161 | { |
8350 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9162 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9163 | } | ||
9164 | else | ||
9165 | { | ||
9166 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9167 | } | ||
8351 | } | 9168 | } |
8352 | } | 9169 | } |
8353 | else | 9170 | else |
8354 | { | 9171 | { |
8355 | if (face >= 0 && face < GetNumberOfSides(part)) | 9172 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9173 | { | ||
9174 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9175 | } | ||
9176 | else | ||
8356 | { | 9177 | { |
8357 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9178 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8358 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8359 | } | 9179 | } |
8360 | } | 9180 | } |
8361 | break; | 9181 | break; |
@@ -8379,24 +9199,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8379 | if (remain < 1) | 9199 | if (remain < 1) |
8380 | return null; | 9200 | return null; |
8381 | 9201 | ||
8382 | face=(int)rules.GetLSLIntegerItem(idx++); | 9202 | face = (int)rules.GetLSLIntegerItem(idx++); |
8383 | 9203 | ||
8384 | tex = part.Shape.Textures; | 9204 | tex = part.Shape.Textures; |
9205 | float primglow; | ||
8385 | if (face == ScriptBaseClass.ALL_SIDES) | 9206 | if (face == ScriptBaseClass.ALL_SIDES) |
8386 | { | 9207 | { |
8387 | for (face = 0; face < GetNumberOfSides(part); face++) | 9208 | for (face = 0; face < GetNumberOfSides(part); face++) |
8388 | { | 9209 | { |
8389 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9210 | primglow = tex.GetFace((uint)face).Glow; |
8390 | res.Add(new LSL_Float(texface.Glow)); | 9211 | res.Add(new LSL_Float(primglow)); |
8391 | } | 9212 | } |
8392 | } | 9213 | } |
8393 | else | 9214 | else |
8394 | { | 9215 | { |
8395 | if (face >= 0 && face < GetNumberOfSides(part)) | 9216 | primglow = tex.GetFace((uint)face).Glow; |
8396 | { | 9217 | res.Add(new LSL_Float(primglow)); |
8397 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8398 | res.Add(new LSL_Float(texface.Glow)); | ||
8399 | } | ||
8400 | } | 9218 | } |
8401 | break; | 9219 | break; |
8402 | 9220 | ||
@@ -8408,15 +9226,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8408 | textColor.B)); | 9226 | textColor.B)); |
8409 | res.Add(new LSL_Float(textColor.A)); | 9227 | res.Add(new LSL_Float(textColor.A)); |
8410 | break; | 9228 | break; |
9229 | |||
8411 | case (int)ScriptBaseClass.PRIM_NAME: | 9230 | case (int)ScriptBaseClass.PRIM_NAME: |
8412 | res.Add(new LSL_String(part.Name)); | 9231 | res.Add(new LSL_String(part.Name)); |
8413 | break; | 9232 | break; |
9233 | |||
8414 | case (int)ScriptBaseClass.PRIM_DESC: | 9234 | case (int)ScriptBaseClass.PRIM_DESC: |
8415 | res.Add(new LSL_String(part.Description)); | 9235 | res.Add(new LSL_String(part.Description)); |
8416 | break; | 9236 | break; |
9237 | |||
8417 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9238 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8418 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9239 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8419 | break; | 9240 | break; |
9241 | |||
8420 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9242 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8421 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9243 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8422 | break; | 9244 | break; |
@@ -9027,8 +9849,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9027 | // The function returns an ordered list | 9849 | // The function returns an ordered list |
9028 | // representing the tokens found in the supplied | 9850 | // representing the tokens found in the supplied |
9029 | // sources string. If two successive tokenizers | 9851 | // sources string. If two successive tokenizers |
9030 | // are encountered, then a NULL entry is added | 9852 | // are encountered, then a null-string entry is |
9031 | // to the list. | 9853 | // added to the list. |
9032 | // | 9854 | // |
9033 | // It is a precondition that the source and | 9855 | // It is a precondition that the source and |
9034 | // toekizer lisst are non-null. If they are null, | 9856 | // toekizer lisst are non-null. If they are null, |
@@ -9036,7 +9858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9036 | // while their lengths are being determined. | 9858 | // while their lengths are being determined. |
9037 | // | 9859 | // |
9038 | // A small amount of working memoryis required | 9860 | // A small amount of working memoryis required |
9039 | // of approximately 8*#tokenizers. | 9861 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9040 | // | 9862 | // |
9041 | // There are many ways in which this function | 9863 | // There are many ways in which this function |
9042 | // can be implemented, this implementation is | 9864 | // can be implemented, this implementation is |
@@ -9052,155 +9874,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9052 | // and eliminates redundant tokenizers as soon | 9874 | // and eliminates redundant tokenizers as soon |
9053 | // as is possible. | 9875 | // as is possible. |
9054 | // | 9876 | // |
9055 | // The implementation tries to avoid any copying | 9877 | // The implementation tries to minimize temporary |
9056 | // of arrays or other objects. | 9878 | // garbage generation. |
9057 | // </remarks> | 9879 | // </remarks> |
9058 | 9880 | ||
9059 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9881 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9060 | { | 9882 | { |
9061 | int beginning = 0; | 9883 | return ParseString2List(src, separators, spacers, true); |
9062 | int srclen = src.Length; | 9884 | } |
9063 | int seplen = separators.Length; | ||
9064 | object[] separray = separators.Data; | ||
9065 | int spclen = spacers.Length; | ||
9066 | object[] spcarray = spacers.Data; | ||
9067 | int mlen = seplen+spclen; | ||
9068 | |||
9069 | int[] offset = new int[mlen+1]; | ||
9070 | bool[] active = new bool[mlen]; | ||
9071 | |||
9072 | int best; | ||
9073 | int j; | ||
9074 | |||
9075 | // Initial capacity reduces resize cost | ||
9076 | 9885 | ||
9077 | LSL_List tokens = new LSL_List(); | 9886 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9887 | { | ||
9888 | int srclen = src.Length; | ||
9889 | int seplen = separators.Length; | ||
9890 | object[] separray = separators.Data; | ||
9891 | int spclen = spacers.Length; | ||
9892 | object[] spcarray = spacers.Data; | ||
9893 | int dellen = 0; | ||
9894 | string[] delarray = new string[seplen+spclen]; | ||
9078 | 9895 | ||
9079 | // All entries are initially valid | 9896 | int outlen = 0; |
9897 | string[] outarray = new string[srclen*2+1]; | ||
9080 | 9898 | ||
9081 | for (int i = 0; i < mlen; i++) | 9899 | int i, j; |
9082 | active[i] = true; | 9900 | string d; |
9083 | 9901 | ||
9084 | offset[mlen] = srclen; | 9902 | m_host.AddScriptLPS(1); |
9085 | 9903 | ||
9086 | while (beginning < srclen) | 9904 | /* |
9905 | * Convert separator and spacer lists to C# strings. | ||
9906 | * Also filter out null strings so we don't hang. | ||
9907 | */ | ||
9908 | for (i = 0; i < seplen; i ++) | ||
9087 | { | 9909 | { |
9910 | d = separray[i].ToString(); | ||
9911 | if (d.Length > 0) | ||
9912 | { | ||
9913 | delarray[dellen++] = d; | ||
9914 | } | ||
9915 | } | ||
9916 | seplen = dellen; | ||
9088 | 9917 | ||
9089 | best = mlen; // as bad as it gets | 9918 | for (i = 0; i < spclen; i ++) |
9919 | { | ||
9920 | d = spcarray[i].ToString(); | ||
9921 | if (d.Length > 0) | ||
9922 | { | ||
9923 | delarray[dellen++] = d; | ||
9924 | } | ||
9925 | } | ||
9090 | 9926 | ||
9091 | // Scan for separators | 9927 | /* |
9928 | * Scan through source string from beginning to end. | ||
9929 | */ | ||
9930 | for (i = 0;;) | ||
9931 | { | ||
9092 | 9932 | ||
9093 | for (j = 0; j < seplen; j++) | 9933 | /* |
9934 | * Find earliest delimeter in src starting at i (if any). | ||
9935 | */ | ||
9936 | int earliestDel = -1; | ||
9937 | int earliestSrc = srclen; | ||
9938 | string earliestStr = null; | ||
9939 | for (j = 0; j < dellen; j ++) | ||
9094 | { | 9940 | { |
9095 | if (separray[j].ToString() == String.Empty) | 9941 | d = delarray[j]; |
9096 | active[j] = false; | 9942 | if (d != null) |
9097 | |||
9098 | if (active[j]) | ||
9099 | { | 9943 | { |
9100 | // scan all of the markers | 9944 | int index = src.IndexOf(d, i); |
9101 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9945 | if (index < 0) |
9102 | { | 9946 | { |
9103 | // not present at all | 9947 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9104 | active[j] = false; | ||
9105 | } | 9948 | } |
9106 | else | 9949 | else if (index < earliestSrc) |
9107 | { | 9950 | { |
9108 | // present and correct | 9951 | earliestSrc = index; // where delimeter starts in source string |
9109 | if (offset[j] < offset[best]) | 9952 | earliestDel = j; // where delimeter is in delarray[] |
9110 | { | 9953 | earliestStr = d; // the delimeter string from delarray[] |
9111 | // closest so far | 9954 | if (index == i) break; // can't do any better than found at beg of string |
9112 | best = j; | ||
9113 | if (offset[best] == beginning) | ||
9114 | break; | ||
9115 | } | ||
9116 | } | 9955 | } |
9117 | } | 9956 | } |
9118 | } | 9957 | } |
9119 | 9958 | ||
9120 | // Scan for spacers | 9959 | /* |
9121 | 9960 | * Output source string starting at i through start of earliest delimeter. | |
9122 | if (offset[best] != beginning) | 9961 | */ |
9962 | if (keepNulls || (earliestSrc > i)) | ||
9123 | { | 9963 | { |
9124 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9964 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9125 | { | ||
9126 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9127 | active[j] = false; | ||
9128 | |||
9129 | if (active[j]) | ||
9130 | { | ||
9131 | // scan all of the markers | ||
9132 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9133 | { | ||
9134 | // not present at all | ||
9135 | active[j] = false; | ||
9136 | } | ||
9137 | else | ||
9138 | { | ||
9139 | // present and correct | ||
9140 | if (offset[j] < offset[best]) | ||
9141 | { | ||
9142 | // closest so far | ||
9143 | best = j; | ||
9144 | } | ||
9145 | } | ||
9146 | } | ||
9147 | } | ||
9148 | } | 9965 | } |
9149 | 9966 | ||
9150 | // This is the normal exit from the scanning loop | 9967 | /* |
9968 | * If no delimeter found at or after i, we're done scanning. | ||
9969 | */ | ||
9970 | if (earliestDel < 0) break; | ||
9151 | 9971 | ||
9152 | if (best == mlen) | 9972 | /* |
9973 | * If delimeter was a spacer, output the spacer. | ||
9974 | */ | ||
9975 | if (earliestDel >= seplen) | ||
9153 | { | 9976 | { |
9154 | // no markers were found on this pass | 9977 | outarray[outlen++] = earliestStr; |
9155 | // so we're pretty much done | ||
9156 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9157 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9158 | break; | ||
9159 | } | 9978 | } |
9160 | 9979 | ||
9161 | // Otherwise we just add the newly delimited token | 9980 | /* |
9162 | // and recalculate where the search should continue. | 9981 | * Look at rest of src string following delimeter. |
9163 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9982 | */ |
9164 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9983 | i = earliestSrc + earliestStr.Length; |
9165 | |||
9166 | if (best < seplen) | ||
9167 | { | ||
9168 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9169 | } | ||
9170 | else | ||
9171 | { | ||
9172 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9173 | string str = spcarray[best - seplen].ToString(); | ||
9174 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9175 | tokens.Add(new LSL_String(str)); | ||
9176 | } | ||
9177 | } | 9984 | } |
9178 | 9985 | ||
9179 | // This an awkward an not very intuitive boundary case. If the | 9986 | /* |
9180 | // last substring is a tokenizer, then there is an implied trailing | 9987 | * Make up an exact-sized output array suitable for an LSL_List object. |
9181 | // null list entry. Hopefully the single comparison will not be too | 9988 | */ |
9182 | // arduous. Alternatively the 'break' could be replced with a return | 9989 | object[] outlist = new object[outlen]; |
9183 | // but that's shabby programming. | 9990 | for (i = 0; i < outlen; i ++) |
9184 | |||
9185 | if ((beginning == srclen) && (keepNulls)) | ||
9186 | { | 9991 | { |
9187 | if (srclen != 0) | 9992 | outlist[i] = new LSL_String(outarray[i]); |
9188 | tokens.Add(new LSL_String("")); | ||
9189 | } | 9993 | } |
9190 | 9994 | return new LSL_List(outlist); | |
9191 | return tokens; | ||
9192 | } | ||
9193 | |||
9194 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9195 | { | ||
9196 | m_host.AddScriptLPS(1); | ||
9197 | return this.ParseString(src, separators, spacers, false); | ||
9198 | } | ||
9199 | |||
9200 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9201 | { | ||
9202 | m_host.AddScriptLPS(1); | ||
9203 | return this.ParseString(src, separators, spacers, true); | ||
9204 | } | 9995 | } |
9205 | 9996 | ||
9206 | public LSL_Integer llGetObjectPermMask(int mask) | 9997 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9295,6 +10086,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9295 | case 4: | 10086 | case 4: |
9296 | return (int)item.NextPermissions; | 10087 | return (int)item.NextPermissions; |
9297 | } | 10088 | } |
10089 | m_host.TaskInventory.LockItemsForRead(false); | ||
9298 | 10090 | ||
9299 | return -1; | 10091 | return -1; |
9300 | } | 10092 | } |
@@ -9497,31 +10289,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9497 | UUID key = new UUID(); | 10289 | UUID key = new UUID(); |
9498 | if (UUID.TryParse(id, out key)) | 10290 | if (UUID.TryParse(id, out key)) |
9499 | { | 10291 | { |
9500 | try | 10292 | // return total object mass |
9501 | { | 10293 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9502 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10294 | if (part != null) |
9503 | if (obj != null) | 10295 | return part.ParentGroup.GetMass(); |
9504 | return (double)obj.GetMass(); | 10296 | |
9505 | // the object is null so the key is for an avatar | 10297 | // the object is null so the key is for an avatar |
9506 | ScenePresence avatar = World.GetScenePresence(key); | 10298 | ScenePresence avatar = World.GetScenePresence(key); |
9507 | if (avatar != null) | 10299 | if (avatar != null) |
9508 | if (avatar.IsChildAgent) | ||
9509 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9510 | // child agents have a mass of 1.0 | ||
9511 | return 1; | ||
9512 | else | ||
9513 | return (double)avatar.GetMass(); | ||
9514 | } | ||
9515 | catch (KeyNotFoundException) | ||
9516 | { | 10300 | { |
9517 | return 0; // The Object/Agent not in the region so just return zero | 10301 | if (avatar.IsChildAgent) |
10302 | { | ||
10303 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10304 | // child agents have a mass of 1.0 | ||
10305 | return 1; | ||
10306 | } | ||
10307 | else | ||
10308 | { | ||
10309 | return (double)avatar.GetMass(); | ||
10310 | } | ||
9518 | } | 10311 | } |
9519 | } | 10312 | } |
9520 | return 0; | 10313 | return 0; |
9521 | } | 10314 | } |
9522 | 10315 | ||
9523 | /// <summary> | 10316 | /// <summary> |
9524 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10317 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9525 | /// start and end and inserts the src list in its place. The inclusive | 10318 | /// start and end and inserts the src list in its place. The inclusive |
9526 | /// nature of the indices means that at least one element must be deleted | 10319 | /// nature of the indices means that at least one element must be deleted |
9527 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10320 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9578,16 +10371,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9578 | // based upon end. Note that if end exceeds the upper | 10371 | // based upon end. Note that if end exceeds the upper |
9579 | // bound in this case, the entire destination list | 10372 | // bound in this case, the entire destination list |
9580 | // is removed. | 10373 | // is removed. |
9581 | else | 10374 | else if (start == 0) |
9582 | { | 10375 | { |
9583 | if (end + 1 < dest.Length) | 10376 | if (end + 1 < dest.Length) |
9584 | { | ||
9585 | return src + dest.GetSublist(end + 1, -1); | 10377 | return src + dest.GetSublist(end + 1, -1); |
9586 | } | ||
9587 | else | 10378 | else |
9588 | { | ||
9589 | return src; | 10379 | return src; |
9590 | } | 10380 | } |
10381 | else // Start < 0 | ||
10382 | { | ||
10383 | if (end + 1 < dest.Length) | ||
10384 | return dest.GetSublist(end + 1, -1); | ||
10385 | else | ||
10386 | return new LSL_List(); | ||
9591 | } | 10387 | } |
9592 | } | 10388 | } |
9593 | // Finally, if start > end, we strip away a prefix and | 10389 | // Finally, if start > end, we strip away a prefix and |
@@ -9638,17 +10434,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9638 | int width = 0; | 10434 | int width = 0; |
9639 | int height = 0; | 10435 | int height = 0; |
9640 | 10436 | ||
9641 | ParcelMediaCommandEnum? commandToSend = null; | 10437 | uint commandToSend = 0; |
9642 | float time = 0.0f; // default is from start | 10438 | float time = 0.0f; // default is from start |
9643 | 10439 | ||
9644 | ScenePresence presence = null; | 10440 | ScenePresence presence = null; |
9645 | 10441 | ||
9646 | for (int i = 0; i < commandList.Data.Length; i++) | 10442 | for (int i = 0; i < commandList.Data.Length; i++) |
9647 | { | 10443 | { |
9648 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10444 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9649 | switch (command) | 10445 | switch (command) |
9650 | { | 10446 | { |
9651 | case ParcelMediaCommandEnum.Agent: | 10447 | case (uint)ParcelMediaCommandEnum.Agent: |
9652 | // we send only to one agent | 10448 | // we send only to one agent |
9653 | if ((i + 1) < commandList.Length) | 10449 | if ((i + 1) < commandList.Length) |
9654 | { | 10450 | { |
@@ -9665,25 +10461,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9665 | } | 10461 | } |
9666 | break; | 10462 | break; |
9667 | 10463 | ||
9668 | case ParcelMediaCommandEnum.Loop: | 10464 | case (uint)ParcelMediaCommandEnum.Loop: |
9669 | loop = 1; | 10465 | loop = 1; |
9670 | commandToSend = command; | 10466 | commandToSend = command; |
9671 | update = true; //need to send the media update packet to set looping | 10467 | update = true; //need to send the media update packet to set looping |
9672 | break; | 10468 | break; |
9673 | 10469 | ||
9674 | case ParcelMediaCommandEnum.Play: | 10470 | case (uint)ParcelMediaCommandEnum.Play: |
9675 | loop = 0; | 10471 | loop = 0; |
9676 | commandToSend = command; | 10472 | commandToSend = command; |
9677 | update = true; //need to send the media update packet to make sure it doesn't loop | 10473 | update = true; //need to send the media update packet to make sure it doesn't loop |
9678 | break; | 10474 | break; |
9679 | 10475 | ||
9680 | case ParcelMediaCommandEnum.Pause: | 10476 | case (uint)ParcelMediaCommandEnum.Pause: |
9681 | case ParcelMediaCommandEnum.Stop: | 10477 | case (uint)ParcelMediaCommandEnum.Stop: |
9682 | case ParcelMediaCommandEnum.Unload: | 10478 | case (uint)ParcelMediaCommandEnum.Unload: |
9683 | commandToSend = command; | 10479 | commandToSend = command; |
9684 | break; | 10480 | break; |
9685 | 10481 | ||
9686 | case ParcelMediaCommandEnum.Url: | 10482 | case (uint)ParcelMediaCommandEnum.Url: |
9687 | if ((i + 1) < commandList.Length) | 10483 | if ((i + 1) < commandList.Length) |
9688 | { | 10484 | { |
9689 | if (commandList.Data[i + 1] is LSL_String) | 10485 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9696,7 +10492,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9696 | } | 10492 | } |
9697 | break; | 10493 | break; |
9698 | 10494 | ||
9699 | case ParcelMediaCommandEnum.Texture: | 10495 | case (uint)ParcelMediaCommandEnum.Texture: |
9700 | if ((i + 1) < commandList.Length) | 10496 | if ((i + 1) < commandList.Length) |
9701 | { | 10497 | { |
9702 | if (commandList.Data[i + 1] is LSL_String) | 10498 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9709,7 +10505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9709 | } | 10505 | } |
9710 | break; | 10506 | break; |
9711 | 10507 | ||
9712 | case ParcelMediaCommandEnum.Time: | 10508 | case (uint)ParcelMediaCommandEnum.Time: |
9713 | if ((i + 1) < commandList.Length) | 10509 | if ((i + 1) < commandList.Length) |
9714 | { | 10510 | { |
9715 | if (commandList.Data[i + 1] is LSL_Float) | 10511 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9721,7 +10517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9721 | } | 10517 | } |
9722 | break; | 10518 | break; |
9723 | 10519 | ||
9724 | case ParcelMediaCommandEnum.AutoAlign: | 10520 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9725 | if ((i + 1) < commandList.Length) | 10521 | if ((i + 1) < commandList.Length) |
9726 | { | 10522 | { |
9727 | if (commandList.Data[i + 1] is LSL_Integer) | 10523 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9735,7 +10531,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9735 | } | 10531 | } |
9736 | break; | 10532 | break; |
9737 | 10533 | ||
9738 | case ParcelMediaCommandEnum.Type: | 10534 | case (uint)ParcelMediaCommandEnum.Type: |
9739 | if ((i + 1) < commandList.Length) | 10535 | if ((i + 1) < commandList.Length) |
9740 | { | 10536 | { |
9741 | if (commandList.Data[i + 1] is LSL_String) | 10537 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9748,7 +10544,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9748 | } | 10544 | } |
9749 | break; | 10545 | break; |
9750 | 10546 | ||
9751 | case ParcelMediaCommandEnum.Desc: | 10547 | case (uint)ParcelMediaCommandEnum.Desc: |
9752 | if ((i + 1) < commandList.Length) | 10548 | if ((i + 1) < commandList.Length) |
9753 | { | 10549 | { |
9754 | if (commandList.Data[i + 1] is LSL_String) | 10550 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9761,7 +10557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9761 | } | 10557 | } |
9762 | break; | 10558 | break; |
9763 | 10559 | ||
9764 | case ParcelMediaCommandEnum.Size: | 10560 | case (uint)ParcelMediaCommandEnum.Size: |
9765 | if ((i + 2) < commandList.Length) | 10561 | if ((i + 2) < commandList.Length) |
9766 | { | 10562 | { |
9767 | if (commandList.Data[i + 1] is LSL_Integer) | 10563 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9831,7 +10627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9831 | } | 10627 | } |
9832 | } | 10628 | } |
9833 | 10629 | ||
9834 | if (commandToSend != null) | 10630 | if (commandToSend != 0) |
9835 | { | 10631 | { |
9836 | // the commandList contained a start/stop/... command, too | 10632 | // the commandList contained a start/stop/... command, too |
9837 | if (presence == null) | 10633 | if (presence == null) |
@@ -9868,7 +10664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9868 | 10664 | ||
9869 | if (aList.Data[i] != null) | 10665 | if (aList.Data[i] != null) |
9870 | { | 10666 | { |
9871 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10667 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9872 | { | 10668 | { |
9873 | case ParcelMediaCommandEnum.Url: | 10669 | case ParcelMediaCommandEnum.Url: |
9874 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10670 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9925,15 +10721,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9925 | 10721 | ||
9926 | if (quick_pay_buttons.Data.Length < 4) | 10722 | if (quick_pay_buttons.Data.Length < 4) |
9927 | { | 10723 | { |
9928 | LSLError("List must have at least 4 elements"); | 10724 | int x; |
9929 | return; | 10725 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10726 | { | ||
10727 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10728 | } | ||
9930 | } | 10729 | } |
9931 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10730 | int[] nPrice = new int[5]; |
9932 | 10731 | nPrice[0] = price; | |
9933 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10732 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9934 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10733 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9935 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10734 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9936 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10735 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10736 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9937 | m_host.ParentGroup.HasGroupChanged = true; | 10737 | m_host.ParentGroup.HasGroupChanged = true; |
9938 | } | 10738 | } |
9939 | 10739 | ||
@@ -9950,7 +10750,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9950 | return new LSL_Vector(); | 10750 | return new LSL_Vector(); |
9951 | } | 10751 | } |
9952 | 10752 | ||
9953 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10753 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10754 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9954 | if (presence != null) | 10755 | if (presence != null) |
9955 | { | 10756 | { |
9956 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10757 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9972,7 +10773,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9972 | return new LSL_Rotation(); | 10773 | return new LSL_Rotation(); |
9973 | } | 10774 | } |
9974 | 10775 | ||
9975 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10776 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10777 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9976 | if (presence != null) | 10778 | if (presence != null) |
9977 | { | 10779 | { |
9978 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10780 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -10032,14 +10834,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10032 | { | 10834 | { |
10033 | m_host.AddScriptLPS(1); | 10835 | m_host.AddScriptLPS(1); |
10034 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10836 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10035 | if (detectedParams == null) return; // only works on the first detected avatar | 10837 | if (detectedParams == null) |
10036 | 10838 | { | |
10839 | if (m_host.ParentGroup.IsAttachment == true) | ||
10840 | { | ||
10841 | detectedParams = new DetectParams(); | ||
10842 | detectedParams.Key = m_host.OwnerID; | ||
10843 | } | ||
10844 | else | ||
10845 | { | ||
10846 | return; | ||
10847 | } | ||
10848 | } | ||
10849 | |||
10037 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10850 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10038 | if (avatar != null) | 10851 | if (avatar != null) |
10039 | { | 10852 | { |
10040 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10853 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10041 | simname, pos, lookAt); | 10854 | simname, pos, lookAt); |
10042 | } | 10855 | } |
10856 | |||
10043 | ScriptSleep(1000); | 10857 | ScriptSleep(1000); |
10044 | } | 10858 | } |
10045 | 10859 | ||
@@ -10163,12 +10977,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10163 | 10977 | ||
10164 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10978 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10165 | object[] data = rules.Data; | 10979 | object[] data = rules.Data; |
10166 | for (int i = 0; i < data.Length; ++i) { | 10980 | for (int i = 0; i < data.Length; ++i) |
10981 | { | ||
10167 | int type = Convert.ToInt32(data[i++].ToString()); | 10982 | int type = Convert.ToInt32(data[i++].ToString()); |
10168 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10983 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10169 | 10984 | ||
10170 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10985 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10171 | switch (type) { | 10986 | switch (type) |
10987 | { | ||
10172 | case ScriptBaseClass.CAMERA_FOCUS: | 10988 | case ScriptBaseClass.CAMERA_FOCUS: |
10173 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10989 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10174 | case ScriptBaseClass.CAMERA_POSITION: | 10990 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10273,19 +11089,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10273 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11089 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10274 | { | 11090 | { |
10275 | m_host.AddScriptLPS(1); | 11091 | m_host.AddScriptLPS(1); |
10276 | string ret = String.Empty; | 11092 | |
10277 | string src1 = llBase64ToString(str1); | 11093 | if (str1 == String.Empty) |
10278 | string src2 = llBase64ToString(str2); | 11094 | return String.Empty; |
10279 | int c = 0; | 11095 | if (str2 == String.Empty) |
10280 | for (int i = 0; i < src1.Length; i++) | 11096 | return str1; |
11097 | |||
11098 | int len = str2.Length; | ||
11099 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10281 | { | 11100 | { |
10282 | ret += (char) (src1[i] ^ src2[c]); | 11101 | while (str2.EndsWith("=")) |
11102 | str2 = str2.Substring(0, str2.Length - 1); | ||
11103 | |||
11104 | len = str2.Length; | ||
11105 | int mod = len % 4; | ||
11106 | |||
11107 | if (mod == 1) | ||
11108 | str2 = str2.Substring(0, str2.Length - 1); | ||
11109 | else if (mod == 2) | ||
11110 | str2 += "=="; | ||
11111 | else if (mod == 3) | ||
11112 | str2 += "="; | ||
11113 | } | ||
10283 | 11114 | ||
10284 | c++; | 11115 | byte[] data1; |
10285 | if (c >= src2.Length) | 11116 | byte[] data2; |
10286 | c = 0; | 11117 | try |
11118 | { | ||
11119 | data1 = Convert.FromBase64String(str1); | ||
11120 | data2 = Convert.FromBase64String(str2); | ||
10287 | } | 11121 | } |
10288 | return llStringToBase64(ret); | 11122 | catch (Exception) |
11123 | { | ||
11124 | return new LSL_String(String.Empty); | ||
11125 | } | ||
11126 | |||
11127 | byte[] d2 = new Byte[data1.Length]; | ||
11128 | int pos = 0; | ||
11129 | |||
11130 | if (data1.Length <= data2.Length) | ||
11131 | { | ||
11132 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11133 | } | ||
11134 | else | ||
11135 | { | ||
11136 | while (pos < data1.Length) | ||
11137 | { | ||
11138 | len = data1.Length - pos; | ||
11139 | if (len > data2.Length) | ||
11140 | len = data2.Length; | ||
11141 | |||
11142 | Array.Copy(data2, 0, d2, pos, len); | ||
11143 | pos += len; | ||
11144 | } | ||
11145 | } | ||
11146 | |||
11147 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11148 | data1[pos] ^= d2[pos]; | ||
11149 | |||
11150 | return Convert.ToBase64String(data1); | ||
10289 | } | 11151 | } |
10290 | 11152 | ||
10291 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11153 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10338,16 +11200,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10338 | if (userAgent != null) | 11200 | if (userAgent != null) |
10339 | httpHeaders["User-Agent"] = userAgent; | 11201 | httpHeaders["User-Agent"] = userAgent; |
10340 | 11202 | ||
11203 | // See if the URL contains any header hacks | ||
11204 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11205 | if (urlParts.Length > 1) | ||
11206 | { | ||
11207 | // Iterate the passed headers and parse them | ||
11208 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11209 | { | ||
11210 | // The rest of those would be added to the body in SL. | ||
11211 | // Let's not do that. | ||
11212 | if (urlParts[i] == String.Empty) | ||
11213 | break; | ||
11214 | |||
11215 | // See if this could be a valid header | ||
11216 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11217 | if (headerParts.Length != 2) | ||
11218 | continue; | ||
11219 | |||
11220 | string headerName = headerParts[0].Trim(); | ||
11221 | string headerValue = headerParts[1].Trim(); | ||
11222 | |||
11223 | // Filter out headers that could be used to abuse | ||
11224 | // another system or cloak the request | ||
11225 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11226 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11227 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11228 | headerName.ToLower() == "x-secondlife-region" || | ||
11229 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11230 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11231 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11232 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11233 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11234 | headerName.ToLower() == "connection" || | ||
11235 | headerName.ToLower() == "content-length" || | ||
11236 | headerName.ToLower() == "from" || | ||
11237 | headerName.ToLower() == "host" || | ||
11238 | headerName.ToLower() == "proxy-authorization" || | ||
11239 | headerName.ToLower() == "referer" || | ||
11240 | headerName.ToLower() == "trailer" || | ||
11241 | headerName.ToLower() == "transfer-encoding" || | ||
11242 | headerName.ToLower() == "via" || | ||
11243 | headerName.ToLower() == "authorization") | ||
11244 | continue; | ||
11245 | |||
11246 | httpHeaders[headerName] = headerValue; | ||
11247 | } | ||
11248 | |||
11249 | // Finally, strip any protocol specifier from the URL | ||
11250 | url = urlParts[0].Trim(); | ||
11251 | int idx = url.IndexOf(" HTTP/"); | ||
11252 | if (idx != -1) | ||
11253 | url = url.Substring(0, idx); | ||
11254 | } | ||
11255 | |||
10341 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11256 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10342 | Regex r = new Regex(authregex); | 11257 | Regex r = new Regex(authregex); |
10343 | int[] gnums = r.GetGroupNumbers(); | 11258 | int[] gnums = r.GetGroupNumbers(); |
10344 | Match m = r.Match(url); | 11259 | Match m = r.Match(url); |
10345 | if (m.Success) { | 11260 | if (m.Success) |
10346 | for (int i = 1; i < gnums.Length; i++) { | 11261 | { |
11262 | for (int i = 1; i < gnums.Length; i++) | ||
11263 | { | ||
10347 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11264 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10348 | //CaptureCollection cc = g.Captures; | 11265 | //CaptureCollection cc = g.Captures; |
10349 | } | 11266 | } |
10350 | if (m.Groups.Count == 5) { | 11267 | if (m.Groups.Count == 5) |
11268 | { | ||
10351 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11269 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10352 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11270 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10353 | } | 11271 | } |
@@ -10550,6 +11468,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10550 | 11468 | ||
10551 | LSL_List ret = new LSL_List(); | 11469 | LSL_List ret = new LSL_List(); |
10552 | UUID key = new UUID(); | 11470 | UUID key = new UUID(); |
11471 | |||
11472 | |||
10553 | if (UUID.TryParse(id, out key)) | 11473 | if (UUID.TryParse(id, out key)) |
10554 | { | 11474 | { |
10555 | ScenePresence av = World.GetScenePresence(key); | 11475 | ScenePresence av = World.GetScenePresence(key); |
@@ -10567,13 +11487,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10567 | ret.Add(new LSL_String("")); | 11487 | ret.Add(new LSL_String("")); |
10568 | break; | 11488 | break; |
10569 | case ScriptBaseClass.OBJECT_POS: | 11489 | case ScriptBaseClass.OBJECT_POS: |
10570 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11490 | Vector3 avpos; |
11491 | |||
11492 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11493 | { | ||
11494 | avpos = av.OffsetPosition; | ||
11495 | |||
11496 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11497 | avpos -= sitOffset; | ||
11498 | |||
11499 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11500 | } | ||
11501 | else | ||
11502 | avpos = av.AbsolutePosition; | ||
11503 | |||
11504 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10571 | break; | 11505 | break; |
10572 | case ScriptBaseClass.OBJECT_ROT: | 11506 | case ScriptBaseClass.OBJECT_ROT: |
10573 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11507 | Quaternion avrot = av.Rotation; |
11508 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11509 | { | ||
11510 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11511 | } | ||
11512 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10574 | break; | 11513 | break; |
10575 | case ScriptBaseClass.OBJECT_VELOCITY: | 11514 | case ScriptBaseClass.OBJECT_VELOCITY: |
10576 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11515 | Vector3 avvel = av.Velocity; |
11516 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10577 | break; | 11517 | break; |
10578 | case ScriptBaseClass.OBJECT_OWNER: | 11518 | case ScriptBaseClass.OBJECT_OWNER: |
10579 | ret.Add(new LSL_String(id)); | 11519 | ret.Add(new LSL_String(id)); |
@@ -10658,11 +11598,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10658 | case ScriptBaseClass.OBJECT_NAME: | 11598 | case ScriptBaseClass.OBJECT_NAME: |
10659 | ret.Add(new LSL_String(obj.Name)); | 11599 | ret.Add(new LSL_String(obj.Name)); |
10660 | break; | 11600 | break; |
10661 | case ScriptBaseClass.OBJECT_DESC: | 11601 | case ScriptBaseClass.OBJECT_DESC: |
10662 | ret.Add(new LSL_String(obj.Description)); | 11602 | ret.Add(new LSL_String(obj.Description)); |
10663 | break; | 11603 | break; |
10664 | case ScriptBaseClass.OBJECT_POS: | 11604 | case ScriptBaseClass.OBJECT_POS: |
10665 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11605 | Vector3 opos = obj.AbsolutePosition; |
11606 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10666 | break; | 11607 | break; |
10667 | case ScriptBaseClass.OBJECT_ROT: | 11608 | case ScriptBaseClass.OBJECT_ROT: |
10668 | { | 11609 | { |
@@ -10712,9 +11653,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10712 | // The value returned in SL for normal prims is prim count | 11653 | // The value returned in SL for normal prims is prim count |
10713 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11654 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10714 | break; | 11655 | break; |
10715 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11656 | |
10716 | // "Land Impact" calculations. These calculations are probably not applicable | 11657 | // costs below may need to be diferent for root parts, need to check |
10717 | // to OpenSim and are not yet complete in SL | ||
10718 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11658 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10719 | // The linden calculation is here | 11659 | // The linden calculation is here |
10720 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11660 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10722,16 +11662,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10722 | ret.Add(new LSL_Float(0)); | 11662 | ret.Add(new LSL_Float(0)); |
10723 | break; | 11663 | break; |
10724 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11664 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10725 | // The linden calculation is here | 11665 | // The value returned in SL for normal prims is prim count * 0.06 |
10726 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11666 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10727 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10728 | ret.Add(new LSL_Float(0)); | ||
10729 | break; | 11667 | break; |
10730 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11668 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10731 | // The linden calculation is here | 11669 | // The value returned in SL for normal prims is prim count |
10732 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11670 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10733 | // The value returned in SL for normal prims looks like the prim count | ||
10734 | ret.Add(new LSL_Float(0)); | ||
10735 | break; | 11671 | break; |
10736 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11672 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
10737 | ret.Add(new LSL_Float(0)); | 11673 | ret.Add(new LSL_Float(0)); |
@@ -10988,15 +11924,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10988 | return result; | 11924 | return result; |
10989 | } | 11925 | } |
10990 | 11926 | ||
10991 | public void print(string str) | 11927 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10992 | { | 11928 | { |
10993 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11929 | List<SceneObjectPart> parts = GetLinkParts(link); |
10994 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11930 | if (parts.Count < 1) |
10995 | if (ossl != null) | 11931 | return 0; |
10996 | { | 11932 | |
10997 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11933 | return GetNumberOfSides(parts[0]); |
10998 | m_log.Info("LSL print():" + str); | ||
10999 | } | ||
11000 | } | 11934 | } |
11001 | 11935 | ||
11002 | private string Name2Username(string name) | 11936 | private string Name2Username(string name) |
@@ -11041,7 +11975,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11041 | 11975 | ||
11042 | return rq.ToString(); | 11976 | return rq.ToString(); |
11043 | } | 11977 | } |
11044 | 11978 | /* | |
11979 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11980 | { | ||
11981 | m_SayShoutCount = 0; | ||
11982 | } | ||
11983 | */ | ||
11045 | private struct Tri | 11984 | private struct Tri |
11046 | { | 11985 | { |
11047 | public Vector3 p1; | 11986 | public Vector3 p1; |
@@ -11190,9 +12129,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11190 | 12129 | ||
11191 | ContactResult result = new ContactResult (); | 12130 | ContactResult result = new ContactResult (); |
11192 | result.ConsumerID = group.LocalId; | 12131 | result.ConsumerID = group.LocalId; |
11193 | result.Depth = intersection.distance; | 12132 | // result.Depth = intersection.distance; |
11194 | result.Normal = intersection.normal; | 12133 | result.Normal = intersection.normal; |
11195 | result.Pos = intersection.ipoint; | 12134 | result.Pos = intersection.ipoint; |
12135 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11196 | 12136 | ||
11197 | contacts.Add(result); | 12137 | contacts.Add(result); |
11198 | }); | 12138 | }); |
@@ -11325,6 +12265,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11325 | 12265 | ||
11326 | return contacts[0]; | 12266 | return contacts[0]; |
11327 | } | 12267 | } |
12268 | /* | ||
12269 | // not done: | ||
12270 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12271 | { | ||
12272 | ContactResult[] contacts = null; | ||
12273 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12274 | { | ||
12275 | if (m_host.ParentGroup == group) | ||
12276 | return; | ||
12277 | |||
12278 | if (group.IsAttachment) | ||
12279 | return; | ||
12280 | |||
12281 | if(group.RootPart.PhysActor != null) | ||
12282 | return; | ||
12283 | |||
12284 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12285 | }); | ||
12286 | return contacts; | ||
12287 | } | ||
12288 | */ | ||
11328 | 12289 | ||
11329 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12290 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11330 | { | 12291 | { |
@@ -11448,18 +12409,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11448 | } | 12409 | } |
11449 | } | 12410 | } |
11450 | 12411 | ||
12412 | // Double check this | ||
11451 | if (checkTerrain) | 12413 | if (checkTerrain) |
11452 | { | 12414 | { |
11453 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12415 | bool skipGroundCheck = false; |
11454 | if (groundContact != null) | 12416 | |
11455 | results.Add((ContactResult)groundContact); | 12417 | foreach (ContactResult c in results) |
12418 | { | ||
12419 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12420 | skipGroundCheck = true; | ||
12421 | } | ||
12422 | |||
12423 | if (!skipGroundCheck) | ||
12424 | { | ||
12425 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12426 | if (groundContact != null) | ||
12427 | results.Add((ContactResult)groundContact); | ||
12428 | } | ||
11456 | } | 12429 | } |
11457 | 12430 | ||
11458 | results.Sort(delegate(ContactResult a, ContactResult b) | 12431 | results.Sort(delegate(ContactResult a, ContactResult b) |
11459 | { | 12432 | { |
11460 | return a.Depth.CompareTo(b.Depth); | 12433 | return a.Depth.CompareTo(b.Depth); |
11461 | }); | 12434 | }); |
11462 | 12435 | ||
11463 | int values = 0; | 12436 | int values = 0; |
11464 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12437 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11465 | 12438 | ||
@@ -11552,7 +12525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11552 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12525 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11553 | if (!isAccount) return 0; | 12526 | if (!isAccount) return 0; |
11554 | if (estate.HasAccess(id)) return 1; | 12527 | if (estate.HasAccess(id)) return 1; |
11555 | if (estate.IsBanned(id)) | 12528 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11556 | estate.RemoveBan(id); | 12529 | estate.RemoveBan(id); |
11557 | estate.AddEstateUser(id); | 12530 | estate.AddEstateUser(id); |
11558 | break; | 12531 | break; |
@@ -11571,14 +12544,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11571 | break; | 12544 | break; |
11572 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12545 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11573 | if (!isAccount) return 0; | 12546 | if (!isAccount) return 0; |
11574 | if (estate.IsBanned(id)) return 1; | 12547 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11575 | EstateBan ban = new EstateBan(); | 12548 | EstateBan ban = new EstateBan(); |
11576 | ban.EstateID = estate.EstateID; | 12549 | ban.EstateID = estate.EstateID; |
11577 | ban.BannedUserID = id; | 12550 | ban.BannedUserID = id; |
11578 | estate.AddBan(ban); | 12551 | estate.AddBan(ban); |
11579 | break; | 12552 | break; |
11580 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12553 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11581 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12554 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11582 | estate.RemoveBan(id); | 12555 | estate.RemoveBan(id); |
11583 | break; | 12556 | break; |
11584 | default: return 0; | 12557 | default: return 0; |
@@ -11607,7 +12580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11607 | return 16384; | 12580 | return 16384; |
11608 | } | 12581 | } |
11609 | 12582 | ||
11610 | public LSL_Integer llGetUsedMemory() | 12583 | public virtual LSL_Integer llGetUsedMemory() |
11611 | { | 12584 | { |
11612 | m_host.AddScriptLPS(1); | 12585 | m_host.AddScriptLPS(1); |
11613 | // The value returned for LSO scripts in SL | 12586 | // The value returned for LSO scripts in SL |
@@ -11635,19 +12608,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11635 | public void llSetSoundQueueing(int queue) | 12608 | public void llSetSoundQueueing(int queue) |
11636 | { | 12609 | { |
11637 | m_host.AddScriptLPS(1); | 12610 | m_host.AddScriptLPS(1); |
11638 | NotImplemented("llSetSoundQueueing"); | ||
11639 | } | 12611 | } |
11640 | 12612 | ||
11641 | public void llCollisionSprite(string impact_sprite) | 12613 | public void llCollisionSprite(string impact_sprite) |
11642 | { | 12614 | { |
11643 | m_host.AddScriptLPS(1); | 12615 | m_host.AddScriptLPS(1); |
11644 | NotImplemented("llCollisionSprite"); | 12616 | // Viewer 2.0 broke this and it's likely LL has no intention |
12617 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11645 | } | 12618 | } |
11646 | 12619 | ||
11647 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12620 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11648 | { | 12621 | { |
11649 | m_host.AddScriptLPS(1); | 12622 | m_host.AddScriptLPS(1); |
11650 | NotImplemented("llGodLikeRezObject"); | 12623 | |
12624 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12625 | NotImplemented("llGodLikeRezObject"); | ||
12626 | |||
12627 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12628 | if (rezAsset == null) | ||
12629 | { | ||
12630 | llSay(0, "Asset not found"); | ||
12631 | return; | ||
12632 | } | ||
12633 | |||
12634 | SceneObjectGroup group = null; | ||
12635 | |||
12636 | try | ||
12637 | { | ||
12638 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12639 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12640 | } | ||
12641 | catch | ||
12642 | { | ||
12643 | llSay(0, "Asset not found"); | ||
12644 | return; | ||
12645 | } | ||
12646 | |||
12647 | if (group == null) | ||
12648 | { | ||
12649 | llSay(0, "Asset not found"); | ||
12650 | return; | ||
12651 | } | ||
12652 | |||
12653 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12654 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12655 | |||
12656 | group.ResetIDs(); | ||
12657 | |||
12658 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12659 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12660 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12661 | group.ScheduleGroupForFullUpdate(); | ||
12662 | |||
12663 | // objects rezzed with this method are die_at_edge by default. | ||
12664 | group.RootPart.SetDieAtEdge(true); | ||
12665 | |||
12666 | group.ResumeScripts(); | ||
12667 | |||
12668 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12669 | "object_rez", new Object[] { | ||
12670 | new LSL_String( | ||
12671 | group.RootPart.UUID.ToString()) }, | ||
12672 | new DetectParams[0])); | ||
11651 | } | 12673 | } |
11652 | 12674 | ||
11653 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12675 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -11699,7 +12721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11699 | } | 12721 | } |
11700 | 12722 | ||
11701 | bool result = money.ObjectGiveMoney( | 12723 | bool result = money.ObjectGiveMoney( |
11702 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12724 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
11703 | 12725 | ||
11704 | if (result) | 12726 | if (result) |
11705 | { | 12727 | { |
@@ -11724,6 +12746,598 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11724 | } | 12746 | } |
11725 | 12747 | ||
11726 | #endregion | 12748 | #endregion |
12749 | |||
12750 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12751 | { | ||
12752 | SceneObjectGroup group = m_host.ParentGroup; | ||
12753 | |||
12754 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12755 | return; | ||
12756 | if (group.IsAttachment) | ||
12757 | return; | ||
12758 | |||
12759 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12760 | { | ||
12761 | if (group.RootPart.KeyframeMotion != null) | ||
12762 | group.RootPart.KeyframeMotion.Delete(); | ||
12763 | group.RootPart.KeyframeMotion = null; | ||
12764 | |||
12765 | int idx = 0; | ||
12766 | |||
12767 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12768 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12769 | |||
12770 | while (idx < options.Data.Length) | ||
12771 | { | ||
12772 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12773 | int remain = options.Data.Length - idx; | ||
12774 | |||
12775 | switch (option) | ||
12776 | { | ||
12777 | case ScriptBaseClass.KFM_MODE: | ||
12778 | if (remain < 1) | ||
12779 | break; | ||
12780 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12781 | switch(modeval) | ||
12782 | { | ||
12783 | case ScriptBaseClass.KFM_FORWARD: | ||
12784 | mode = KeyframeMotion.PlayMode.Forward; | ||
12785 | break; | ||
12786 | case ScriptBaseClass.KFM_REVERSE: | ||
12787 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12788 | break; | ||
12789 | case ScriptBaseClass.KFM_LOOP: | ||
12790 | mode = KeyframeMotion.PlayMode.Loop; | ||
12791 | break; | ||
12792 | case ScriptBaseClass.KFM_PING_PONG: | ||
12793 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12794 | break; | ||
12795 | } | ||
12796 | break; | ||
12797 | case ScriptBaseClass.KFM_DATA: | ||
12798 | if (remain < 1) | ||
12799 | break; | ||
12800 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12801 | data = (KeyframeMotion.DataFormat)dataval; | ||
12802 | break; | ||
12803 | } | ||
12804 | } | ||
12805 | |||
12806 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12807 | |||
12808 | idx = 0; | ||
12809 | |||
12810 | int elemLength = 2; | ||
12811 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12812 | elemLength = 3; | ||
12813 | |||
12814 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12815 | while (idx < frames.Data.Length) | ||
12816 | { | ||
12817 | int remain = frames.Data.Length - idx; | ||
12818 | |||
12819 | if (remain < elemLength) | ||
12820 | break; | ||
12821 | |||
12822 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12823 | frame.Position = null; | ||
12824 | frame.Rotation = null; | ||
12825 | |||
12826 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12827 | { | ||
12828 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12829 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12830 | } | ||
12831 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12832 | { | ||
12833 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12834 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12835 | q.Normalize(); | ||
12836 | frame.Rotation = q; | ||
12837 | } | ||
12838 | |||
12839 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12840 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12841 | |||
12842 | keyframes.Add(frame); | ||
12843 | } | ||
12844 | |||
12845 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12846 | group.RootPart.KeyframeMotion.Start(); | ||
12847 | } | ||
12848 | else | ||
12849 | { | ||
12850 | if (group.RootPart.KeyframeMotion == null) | ||
12851 | return; | ||
12852 | |||
12853 | if (options.Data.Length == 0) | ||
12854 | { | ||
12855 | group.RootPart.KeyframeMotion.Stop(); | ||
12856 | return; | ||
12857 | } | ||
12858 | |||
12859 | int code = (int)options.GetLSLIntegerItem(0); | ||
12860 | |||
12861 | int idx = 0; | ||
12862 | |||
12863 | while (idx < options.Data.Length) | ||
12864 | { | ||
12865 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12866 | int remain = options.Data.Length - idx; | ||
12867 | |||
12868 | switch (option) | ||
12869 | { | ||
12870 | case ScriptBaseClass.KFM_COMMAND: | ||
12871 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12872 | switch (cmd) | ||
12873 | { | ||
12874 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12875 | group.RootPart.KeyframeMotion.Start(); | ||
12876 | break; | ||
12877 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12878 | group.RootPart.KeyframeMotion.Stop(); | ||
12879 | break; | ||
12880 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12881 | group.RootPart.KeyframeMotion.Pause(); | ||
12882 | break; | ||
12883 | } | ||
12884 | break; | ||
12885 | } | ||
12886 | } | ||
12887 | } | ||
12888 | } | ||
12889 | |||
12890 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12891 | { | ||
12892 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12893 | |||
12894 | int idx = 0; | ||
12895 | int idxStart = 0; | ||
12896 | |||
12897 | bool positionChanged = false; | ||
12898 | Vector3 finalPos = Vector3.Zero; | ||
12899 | |||
12900 | try | ||
12901 | { | ||
12902 | while (idx < rules.Length) | ||
12903 | { | ||
12904 | ++rulesParsed; | ||
12905 | int code = rules.GetLSLIntegerItem(idx++); | ||
12906 | |||
12907 | int remain = rules.Length - idx; | ||
12908 | idxStart = idx; | ||
12909 | |||
12910 | switch (code) | ||
12911 | { | ||
12912 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12913 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12914 | { | ||
12915 | if (remain < 1) | ||
12916 | return null; | ||
12917 | |||
12918 | LSL_Vector v; | ||
12919 | v = rules.GetVector3Item(idx++); | ||
12920 | |||
12921 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12922 | if (part == null) | ||
12923 | break; | ||
12924 | |||
12925 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12926 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12927 | if (part.LinkNum > 1) | ||
12928 | { | ||
12929 | localRot = GetPartLocalRot(part); | ||
12930 | localPos = GetPartLocalPos(part); | ||
12931 | } | ||
12932 | |||
12933 | v -= localPos; | ||
12934 | v /= localRot; | ||
12935 | |||
12936 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12937 | |||
12938 | v = v + 2 * sitOffset; | ||
12939 | |||
12940 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12941 | av.SendAvatarDataToAllAgents(); | ||
12942 | |||
12943 | } | ||
12944 | break; | ||
12945 | |||
12946 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12947 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12948 | { | ||
12949 | if (remain < 1) | ||
12950 | return null; | ||
12951 | |||
12952 | LSL_Rotation r; | ||
12953 | r = rules.GetQuaternionItem(idx++); | ||
12954 | |||
12955 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12956 | if (part == null) | ||
12957 | break; | ||
12958 | |||
12959 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12960 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12961 | |||
12962 | if (part.LinkNum > 1) | ||
12963 | localRot = GetPartLocalRot(part); | ||
12964 | |||
12965 | r = r * llGetRootRotation() / localRot; | ||
12966 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12967 | av.SendAvatarDataToAllAgents(); | ||
12968 | } | ||
12969 | break; | ||
12970 | |||
12971 | // parse rest doing nothing but number of parameters error check | ||
12972 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12973 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12974 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12975 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12976 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12977 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12978 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12979 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12980 | if (remain < 1) | ||
12981 | return null; | ||
12982 | idx++; | ||
12983 | break; | ||
12984 | |||
12985 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12986 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12987 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12988 | if (remain < 2) | ||
12989 | return null; | ||
12990 | idx += 2; | ||
12991 | break; | ||
12992 | |||
12993 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12994 | if (remain < 3) | ||
12995 | return null; | ||
12996 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12997 | remain = rules.Length - idx; | ||
12998 | switch (code) | ||
12999 | { | ||
13000 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
13001 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
13002 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
13003 | if (remain < 6) | ||
13004 | return null; | ||
13005 | idx += 6; | ||
13006 | break; | ||
13007 | |||
13008 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
13009 | if (remain < 5) | ||
13010 | return null; | ||
13011 | idx += 5; | ||
13012 | break; | ||
13013 | |||
13014 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
13015 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
13016 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
13017 | if (remain < 11) | ||
13018 | return null; | ||
13019 | idx += 11; | ||
13020 | break; | ||
13021 | |||
13022 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
13023 | if (remain < 2) | ||
13024 | return null; | ||
13025 | idx += 2; | ||
13026 | break; | ||
13027 | } | ||
13028 | break; | ||
13029 | |||
13030 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13031 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13032 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13033 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13034 | if (remain < 3) | ||
13035 | return null; | ||
13036 | idx += 3; | ||
13037 | break; | ||
13038 | |||
13039 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13040 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13041 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13042 | if (remain < 5) | ||
13043 | return null; | ||
13044 | idx += 5; | ||
13045 | break; | ||
13046 | |||
13047 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13048 | if (remain < 7) | ||
13049 | return null; | ||
13050 | |||
13051 | idx += 7; | ||
13052 | break; | ||
13053 | |||
13054 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13055 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13056 | return null; | ||
13057 | |||
13058 | return rules.GetSublist(idx, -1); | ||
13059 | } | ||
13060 | } | ||
13061 | } | ||
13062 | catch (InvalidCastException e) | ||
13063 | { | ||
13064 | ShoutError(string.Format( | ||
13065 | "{0} error running rule #{1}: arg #{2} ", | ||
13066 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13067 | } | ||
13068 | finally | ||
13069 | { | ||
13070 | if (positionChanged) | ||
13071 | { | ||
13072 | av.OffsetPosition = finalPos; | ||
13073 | // av.SendAvatarDataToAllAgents(); | ||
13074 | av.SendTerseUpdateToAllClients(); | ||
13075 | positionChanged = false; | ||
13076 | } | ||
13077 | } | ||
13078 | return null; | ||
13079 | } | ||
13080 | |||
13081 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13082 | { | ||
13083 | // avatars case | ||
13084 | // replies as SL wiki | ||
13085 | |||
13086 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13087 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13088 | |||
13089 | int idx = 0; | ||
13090 | while (idx < rules.Length) | ||
13091 | { | ||
13092 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13093 | int remain = rules.Length - idx; | ||
13094 | |||
13095 | switch (code) | ||
13096 | { | ||
13097 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13098 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13099 | break; | ||
13100 | |||
13101 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13102 | res.Add(new LSL_Integer(0)); | ||
13103 | break; | ||
13104 | |||
13105 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13106 | res.Add(new LSL_Integer(0)); | ||
13107 | break; | ||
13108 | |||
13109 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13110 | res.Add(new LSL_Integer(0)); | ||
13111 | break; | ||
13112 | |||
13113 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13114 | |||
13115 | Vector3 pos = avatar.OffsetPosition; | ||
13116 | |||
13117 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13118 | pos -= sitOffset; | ||
13119 | |||
13120 | if( sitPart != null) | ||
13121 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13122 | |||
13123 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13124 | break; | ||
13125 | |||
13126 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13127 | // as in llGetAgentSize above | ||
13128 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13129 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13130 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13131 | |||
13132 | break; | ||
13133 | |||
13134 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13135 | Quaternion rot = avatar.Rotation; | ||
13136 | if (sitPart != null) | ||
13137 | { | ||
13138 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13139 | } | ||
13140 | |||
13141 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13142 | break; | ||
13143 | |||
13144 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13145 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13146 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13147 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13148 | res.Add(new LSL_Float(0.0f)); | ||
13149 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13150 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13151 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13152 | break; | ||
13153 | |||
13154 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13155 | if (remain < 1) | ||
13156 | return null; | ||
13157 | |||
13158 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13159 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13160 | { | ||
13161 | for (face = 0; face < 21; face++) | ||
13162 | { | ||
13163 | res.Add(new LSL_String("")); | ||
13164 | res.Add(new LSL_Vector(0,0,0)); | ||
13165 | res.Add(new LSL_Vector(0,0,0)); | ||
13166 | res.Add(new LSL_Float(0.0)); | ||
13167 | } | ||
13168 | } | ||
13169 | else | ||
13170 | { | ||
13171 | if (face >= 0 && face < 21) | ||
13172 | { | ||
13173 | res.Add(new LSL_String("")); | ||
13174 | res.Add(new LSL_Vector(0,0,0)); | ||
13175 | res.Add(new LSL_Vector(0,0,0)); | ||
13176 | res.Add(new LSL_Float(0.0)); | ||
13177 | } | ||
13178 | } | ||
13179 | break; | ||
13180 | |||
13181 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13182 | if (remain < 1) | ||
13183 | return null; | ||
13184 | |||
13185 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13186 | |||
13187 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13188 | { | ||
13189 | for (face = 0; face < 21; face++) | ||
13190 | { | ||
13191 | res.Add(new LSL_Vector(0,0,0)); | ||
13192 | res.Add(new LSL_Float(0)); | ||
13193 | } | ||
13194 | } | ||
13195 | else | ||
13196 | { | ||
13197 | res.Add(new LSL_Vector(0,0,0)); | ||
13198 | res.Add(new LSL_Float(0)); | ||
13199 | } | ||
13200 | break; | ||
13201 | |||
13202 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13203 | if (remain < 1) | ||
13204 | return null; | ||
13205 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13206 | |||
13207 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13208 | { | ||
13209 | for (face = 0; face < 21; face++) | ||
13210 | { | ||
13211 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13212 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13213 | } | ||
13214 | } | ||
13215 | else | ||
13216 | { | ||
13217 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13218 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13219 | } | ||
13220 | break; | ||
13221 | |||
13222 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13223 | if (remain < 1) | ||
13224 | return null; | ||
13225 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13226 | |||
13227 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13228 | { | ||
13229 | for (face = 0; face < 21; face++) | ||
13230 | { | ||
13231 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13232 | } | ||
13233 | } | ||
13234 | else | ||
13235 | { | ||
13236 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13237 | } | ||
13238 | break; | ||
13239 | |||
13240 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13241 | res.Add(new LSL_Integer(0)); | ||
13242 | res.Add(new LSL_Integer(0));// softness | ||
13243 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13244 | res.Add(new LSL_Float(0.0f)); // friction | ||
13245 | res.Add(new LSL_Float(0.0f)); // wind | ||
13246 | res.Add(new LSL_Float(0.0f)); // tension | ||
13247 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13248 | break; | ||
13249 | |||
13250 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13251 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13252 | if (remain < 1) | ||
13253 | return null; | ||
13254 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13255 | |||
13256 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13257 | { | ||
13258 | for (face = 0; face < 21; face++) | ||
13259 | { | ||
13260 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13261 | } | ||
13262 | } | ||
13263 | else | ||
13264 | { | ||
13265 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13266 | } | ||
13267 | break; | ||
13268 | |||
13269 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13270 | res.Add(new LSL_Integer(0)); | ||
13271 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13272 | res.Add(new LSL_Float(0f)); // intensity | ||
13273 | res.Add(new LSL_Float(0f)); // radius | ||
13274 | res.Add(new LSL_Float(0f)); // falloff | ||
13275 | break; | ||
13276 | |||
13277 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13278 | if (remain < 1) | ||
13279 | return null; | ||
13280 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13281 | |||
13282 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13283 | { | ||
13284 | for (face = 0; face < 21; face++) | ||
13285 | { | ||
13286 | res.Add(new LSL_Float(0f)); | ||
13287 | } | ||
13288 | } | ||
13289 | else | ||
13290 | { | ||
13291 | res.Add(new LSL_Float(0f)); | ||
13292 | } | ||
13293 | break; | ||
13294 | |||
13295 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13296 | res.Add(new LSL_String("")); | ||
13297 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13298 | res.Add(new LSL_Float(1.0f)); | ||
13299 | break; | ||
13300 | |||
13301 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13302 | res.Add(new LSL_String(avatar.Name)); | ||
13303 | break; | ||
13304 | |||
13305 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13306 | res.Add(new LSL_String("")); | ||
13307 | break; | ||
13308 | |||
13309 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13310 | Quaternion lrot = avatar.Rotation; | ||
13311 | |||
13312 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13313 | { | ||
13314 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13315 | } | ||
13316 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13317 | break; | ||
13318 | |||
13319 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13320 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13321 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13322 | lpos -= lsitOffset; | ||
13323 | |||
13324 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13325 | { | ||
13326 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13327 | } | ||
13328 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13329 | break; | ||
13330 | |||
13331 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13332 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13333 | return null; | ||
13334 | |||
13335 | return rules.GetSublist(idx, -1); | ||
13336 | } | ||
13337 | } | ||
13338 | |||
13339 | return null; | ||
13340 | } | ||
11727 | } | 13341 | } |
11728 | 13342 | ||
11729 | public class NotecardCache | 13343 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 1426070..6ff6b00 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -148,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_ScriptEngine = scriptEngine; | 149 | m_ScriptEngine = scriptEngine; |
149 | m_host = host; | 150 | m_host = host; |
150 | m_item = item; | 151 | m_item = item; |
152 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
151 | 153 | ||
152 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 154 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
153 | 155 | ||
@@ -211,7 +213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
211 | 213 | ||
212 | internal void OSSLError(string msg) | 214 | internal void OSSLError(string msg) |
213 | { | 215 | { |
214 | throw new ScriptException("OSSL Runtime Error: " + msg); | 216 | if (m_debuggerSafe) |
217 | { | ||
218 | OSSLShoutError(msg); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
223 | } | ||
215 | } | 224 | } |
216 | 225 | ||
217 | /// <summary> | 226 | /// <summary> |
@@ -930,18 +939,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
930 | if (target != null) | 939 | if (target != null) |
931 | { | 940 | { |
932 | UUID animID=UUID.Zero; | 941 | UUID animID=UUID.Zero; |
933 | lock (m_host.TaskInventory) | 942 | m_host.TaskInventory.LockItemsForRead(true); |
943 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
934 | { | 944 | { |
935 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 945 | if (inv.Value.Name == animation) |
936 | { | 946 | { |
937 | if (inv.Value.Name == animation) | 947 | if (inv.Value.Type == (int)AssetType.Animation) |
938 | { | 948 | animID = inv.Value.AssetID; |
939 | if (inv.Value.Type == (int)AssetType.Animation) | 949 | continue; |
940 | animID = inv.Value.AssetID; | ||
941 | continue; | ||
942 | } | ||
943 | } | 950 | } |
944 | } | 951 | } |
952 | m_host.TaskInventory.LockItemsForRead(false); | ||
945 | if (animID == UUID.Zero) | 953 | if (animID == UUID.Zero) |
946 | target.Animator.AddAnimation(animation, m_host.UUID); | 954 | target.Animator.AddAnimation(animation, m_host.UUID); |
947 | else | 955 | else |
@@ -982,6 +990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
982 | else | 990 | else |
983 | animID = UUID.Zero; | 991 | animID = UUID.Zero; |
984 | } | 992 | } |
993 | m_host.TaskInventory.LockItemsForRead(false); | ||
985 | 994 | ||
986 | if (animID == UUID.Zero) | 995 | if (animID == UUID.Zero) |
987 | target.Animator.RemoveAnimation(animation); | 996 | target.Animator.RemoveAnimation(animation); |
@@ -1848,15 +1857,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1848 | { | 1857 | { |
1849 | UUID assetID = UUID.Zero; | 1858 | UUID assetID = UUID.Zero; |
1850 | 1859 | ||
1851 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1860 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1861 | |||
1862 | if (!notecardNameIsUUID) | ||
1852 | { | 1863 | { |
1853 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1864 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1854 | { | ||
1855 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1856 | { | ||
1857 | assetID = item.AssetID; | ||
1858 | } | ||
1859 | } | ||
1860 | } | 1865 | } |
1861 | 1866 | ||
1862 | if (assetID == UUID.Zero) | 1867 | if (assetID == UUID.Zero) |
@@ -1867,7 +1872,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1867 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1872 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1868 | 1873 | ||
1869 | if (a == null) | 1874 | if (a == null) |
1870 | return UUID.Zero; | 1875 | { |
1876 | // Whoops, it's still possible here that the notecard name was properly | ||
1877 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1878 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1879 | if (assetID == UUID.Zero) | ||
1880 | return UUID.Zero; | ||
1881 | |||
1882 | if (!NotecardCache.IsCached(assetID)) | ||
1883 | { | ||
1884 | a = World.AssetService.Get(assetID.ToString()); | ||
1885 | |||
1886 | if (a == null) | ||
1887 | { | ||
1888 | return UUID.Zero; | ||
1889 | } | ||
1890 | } | ||
1891 | } | ||
1871 | 1892 | ||
1872 | string data = Encoding.UTF8.GetString(a.Data); | 1893 | string data = Encoding.UTF8.GetString(a.Data); |
1873 | NotecardCache.Cache(assetID, data); | 1894 | NotecardCache.Cache(assetID, data); |
@@ -1875,6 +1896,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 1896 | ||
1876 | return assetID; | 1897 | return assetID; |
1877 | } | 1898 | } |
1899 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1900 | { | ||
1901 | UUID assetId = UUID.Zero; | ||
1902 | m_host.TaskInventory.LockItemsForRead(true); | ||
1903 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1904 | { | ||
1905 | if (item.Type == 7 && item.Name == name) | ||
1906 | { | ||
1907 | assetId = item.AssetID; | ||
1908 | } | ||
1909 | } | ||
1910 | m_host.TaskInventory.LockItemsForRead(false); | ||
1911 | return assetId; | ||
1912 | } | ||
1878 | 1913 | ||
1879 | /// <summary> | 1914 | /// <summary> |
1880 | /// Directly get an entire notecard at once. | 1915 | /// Directly get an entire notecard at once. |
@@ -2342,7 +2377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2342 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2377 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2343 | m_host.AddScriptLPS(1); | 2378 | m_host.AddScriptLPS(1); |
2344 | 2379 | ||
2345 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2380 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2346 | } | 2381 | } |
2347 | 2382 | ||
2348 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2383 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2353,24 +2388,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2353 | return NpcCreate( | 2388 | return NpcCreate( |
2354 | firstname, lastname, position, notecard, | 2389 | firstname, lastname, position, notecard, |
2355 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2390 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2356 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2391 | false); |
2392 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2357 | } | 2393 | } |
2358 | 2394 | ||
2359 | private LSL_Key NpcCreate( | 2395 | private LSL_Key NpcCreate( |
2360 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2396 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2361 | { | 2397 | { |
2398 | if (!owned) | ||
2399 | OSSLError("Unowned NPCs are unsupported"); | ||
2400 | |||
2401 | string groupTitle = String.Empty; | ||
2402 | |||
2403 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2404 | return new LSL_Key(UUID.Zero.ToString()); | ||
2405 | |||
2406 | if (firstname != String.Empty || lastname != String.Empty) | ||
2407 | { | ||
2408 | if (firstname != "Shown outfit:") | ||
2409 | groupTitle = "- NPC -"; | ||
2410 | } | ||
2411 | |||
2362 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2412 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2363 | if (module != null) | 2413 | if (module != null) |
2364 | { | 2414 | { |
2365 | AvatarAppearance appearance = null; | 2415 | AvatarAppearance appearance = null; |
2366 | 2416 | ||
2367 | UUID id; | 2417 | // UUID id; |
2368 | if (UUID.TryParse(notecard, out id)) | 2418 | // if (UUID.TryParse(notecard, out id)) |
2369 | { | 2419 | // { |
2370 | ScenePresence clonePresence = World.GetScenePresence(id); | 2420 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2371 | if (clonePresence != null) | 2421 | // if (clonePresence != null) |
2372 | appearance = clonePresence.Appearance; | 2422 | // appearance = clonePresence.Appearance; |
2373 | } | 2423 | // } |
2374 | 2424 | ||
2375 | if (appearance == null) | 2425 | if (appearance == null) |
2376 | { | 2426 | { |
@@ -2378,9 +2428,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2378 | 2428 | ||
2379 | if (appearanceSerialized != null) | 2429 | if (appearanceSerialized != null) |
2380 | { | 2430 | { |
2381 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2431 | try |
2382 | appearance = new AvatarAppearance(); | 2432 | { |
2383 | appearance.Unpack(appearanceOsd); | 2433 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2434 | appearance = new AvatarAppearance(); | ||
2435 | appearance.Unpack(appearanceOsd); | ||
2436 | } | ||
2437 | catch | ||
2438 | { | ||
2439 | return UUID.Zero.ToString(); | ||
2440 | } | ||
2384 | } | 2441 | } |
2385 | else | 2442 | else |
2386 | { | 2443 | { |
@@ -2399,6 +2456,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2399 | World, | 2456 | World, |
2400 | appearance); | 2457 | appearance); |
2401 | 2458 | ||
2459 | ScenePresence sp; | ||
2460 | if (World.TryGetScenePresence(x, out sp)) | ||
2461 | { | ||
2462 | sp.Grouptitle = groupTitle; | ||
2463 | sp.SendAvatarDataToAllAgents(); | ||
2464 | } | ||
2402 | return new LSL_Key(x.ToString()); | 2465 | return new LSL_Key(x.ToString()); |
2403 | } | 2466 | } |
2404 | 2467 | ||
@@ -2702,16 +2765,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2702 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2765 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2703 | m_host.AddScriptLPS(1); | 2766 | m_host.AddScriptLPS(1); |
2704 | 2767 | ||
2705 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2768 | ManualResetEvent ev = new ManualResetEvent(false); |
2706 | if (module != null) | ||
2707 | { | ||
2708 | UUID npcId = new UUID(npc.m_string); | ||
2709 | 2769 | ||
2710 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2770 | Util.FireAndForget(delegate(object x) { |
2711 | return; | 2771 | try |
2772 | { | ||
2773 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2774 | if (module != null) | ||
2775 | { | ||
2776 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2777 | ||
2713 | module.DeleteNPC(npcId, World); | 2778 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2714 | } | 2779 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2780 | { | ||
2781 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2782 | return; | ||
2783 | } | ||
2784 | |||
2785 | module.DeleteNPC(npcId, World); | ||
2786 | } | ||
2787 | } | ||
2788 | finally | ||
2789 | { | ||
2790 | ev.Set(); | ||
2791 | } | ||
2792 | }); | ||
2793 | ev.WaitOne(); | ||
2715 | } | 2794 | } |
2716 | 2795 | ||
2717 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2796 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..d3ef378 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.Rotation * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 481 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 482 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 483 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.Rotation * q; | 484 | if (avatar == null) |
485 | return sensedEntities; | ||
486 | fromRegionPos = avatar.AbsolutePosition; | ||
487 | q = avatar.Rotation; | ||
484 | } | 488 | } |
485 | 489 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 490 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 500 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 501 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 502 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 503 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 504 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 505 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 506 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 4ac179a..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
430 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
431 | } | 436 | } |
432 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..7eb347e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9bf1a64..da3b31f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -660,6 +661,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
660 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 661 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
661 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 662 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 663 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
664 | |||
665 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
666 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
667 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
668 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
669 | |||
670 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
671 | public const int DENSITY = 1; | ||
672 | public const int FRICTION = 2; | ||
673 | public const int RESTITUTION = 4; | ||
674 | public const int GRAVITY_MULTIPLIER = 8; | ||
663 | 675 | ||
664 | // extra constants for llSetPrimMediaParams | 676 | // extra constants for llSetPrimMediaParams |
665 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 677 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -732,7 +744,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
732 | 744 | ||
733 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 745 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
734 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 746 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
735 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 747 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
748 | |||
749 | public const int KFM_MODE = 1; | ||
750 | public const int KFM_LOOP = 1; | ||
751 | public const int KFM_REVERSE = 3; | ||
752 | public const int KFM_FORWARD = 0; | ||
753 | public const int KFM_PING_PONG = 2; | ||
754 | public const int KFM_DATA = 2; | ||
755 | public const int KFM_TRANSLATION = 2; | ||
756 | public const int KFM_ROTATION = 1; | ||
757 | public const int KFM_COMMAND = 0; | ||
758 | public const int KFM_CMD_PLAY = 0; | ||
759 | public const int KFM_CMD_STOP = 1; | ||
760 | public const int KFM_CMD_PAUSE = 2; | ||
736 | 761 | ||
737 | /// <summary> | 762 | /// <summary> |
738 | /// process name parameter as regex | 763 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c7a7cf6..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
869 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
870 | } | 877 | } |
871 | 878 | ||
872 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
873 | { | 880 | { |
874 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
877 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1488 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1489 | } | 1496 | } |
1490 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1491 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1492 | { | 1504 | { |
1493 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1613 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1614 | } | 1626 | } |
1615 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1616 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1617 | { | 1634 | { |
1618 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1628 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1629 | } | 1646 | } |
1630 | 1647 | ||
1631 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1632 | { | ||
1633 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1634 | } | ||
1635 | |||
1636 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1637 | { | 1649 | { |
1638 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1728 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1729 | } | 1741 | } |
1730 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1731 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1732 | { | 1749 | { |
1733 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1978,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1978 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1979 | } | 1996 | } |
1980 | 1997 | ||
1981 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1982 | { | 2009 | { |
1983 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1984 | } | 2011 | } |
1985 | } | 2012 | } |
1986 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |