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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3169
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs102
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
15 files changed, 2891 insertions, 805 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..94fd940 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 xmlrpc.DeleteChannels(itemID);
321 xmlrpc.CancelSRDRequests(itemID);
322
323 // Remove Sensors
324 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
325
326 }
327
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 328 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 329 {
310 List<Object> data = new List<Object>(); 330 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..b5fa6de
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,116 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal TaskInventoryItem m_item;
63 internal bool m_CMFunctionsEnabled = false;
64
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
66 {
67 m_ScriptEngine = ScriptEngine;
68 m_host = host;
69 m_item = item;
70
71 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
72 m_CMFunctionsEnabled = true;
73 }
74
75 public override Object InitializeLifetimeService()
76 {
77 ILease lease = (ILease)base.InitializeLifetimeService();
78
79 if (lease.CurrentState == LeaseState.Initial)
80 {
81 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
82 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
83 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
84 }
85 return lease;
86 }
87
88 public Scene World
89 {
90 get { return m_ScriptEngine.World; }
91 }
92
93 public string cmDetectedCountry(int number)
94 {
95 m_host.AddScriptLPS(1);
96 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
97 if (detectedParams == null)
98 return String.Empty;
99 return detectedParams.Country;
100 }
101
102 public string cmGetAgentCountry(LSL_Key key)
103 {
104 if (!World.Permissions.IsGod(m_host.OwnerID))
105 return String.Empty;
106
107 UUID uuid;
108
109 if (!UUID.TryParse(key, out uuid))
110 return String.Empty;
111
112 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
113 return account.UserCountry;
114 }
115 }
116}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index bca9a75..c305f86 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
65using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 68using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
66using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 69using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
67using System.Reflection; 70using System.Reflection;
71using Timer = System.Timers.Timer;
68 72
69namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
70{ 74{
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
103 protected int m_notecardLineReadCharsMax = 255; 107 protected int m_notecardLineReadCharsMax = 255;
104 protected int m_scriptConsoleChannel = 0; 108 protected int m_scriptConsoleChannel = 0;
105 protected bool m_scriptConsoleChannelEnabled = false; 109 protected bool m_scriptConsoleChannelEnabled = false;
110 protected bool m_debuggerSafe = false;
106 protected IUrlModule m_UrlModule = null; 111 protected IUrlModule m_UrlModule = null;
107 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 112 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
108 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 113 new Dictionary<UUID, UserInfoCacheEntry>();
114 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
115
116// protected Timer m_ShoutSayTimer;
117 protected int m_SayShoutCount = 0;
118 DateTime m_lastSayShoutCheck;
119
120 private Dictionary<string, string> MovementAnimationsForLSL =
121 new Dictionary<string, string> {
122 {"FLY", "Flying"},
123 {"FLYSLOW", "FlyingSlow"},
124 {"HOVER_UP", "Hovering Up"},
125 {"HOVER_DOWN", "Hovering Down"},
126 {"HOVER", "Hovering"},
127 {"LAND", "Landing"},
128 {"FALLDOWN", "Falling Down"},
129 {"PREJUMP", "PreJumping"},
130 {"JUMP", "Jumping"},
131 {"STANDUP", "Standing Up"},
132 {"SOFT_LAND", "Soft Landing"},
133 {"STAND", "Standing"},
134 {"CROUCHWALK", "CrouchWalking"},
135 {"RUN", "Running"},
136 {"WALK", "Walking"},
137 {"CROUCH", "Crouching"},
138 {"TURNLEFT", "Turning Left"},
139 {"TURNRIGHT", "Turning Right"}
140 };
109 141
110 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 142 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
111 { 143 {
144/*
145 m_ShoutSayTimer = new Timer(1000);
146 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
147 m_ShoutSayTimer.AutoReset = true;
148 m_ShoutSayTimer.Start();
149*/
150 m_lastSayShoutCheck = DateTime.UtcNow;
151
112 m_ScriptEngine = ScriptEngine; 152 m_ScriptEngine = ScriptEngine;
113 m_host = host; 153 m_host = host;
114 m_item = item; 154 m_item = item;
155 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
115 156
116 LoadLimits(); // read script limits from config. 157 LoadLimits(); // read script limits from config.
117 158
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
171 get { return m_ScriptEngine.World; } 212 get { return m_ScriptEngine.World; }
172 } 213 }
173 214
215 [DebuggerNonUserCode]
174 public void state(string newState) 216 public void state(string newState)
175 { 217 {
176 m_ScriptEngine.SetState(m_item.ItemID, newState); 218 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
180 /// Reset the named script. The script must be present 222 /// Reset the named script. The script must be present
181 /// in the same prim. 223 /// in the same prim.
182 /// </summary> 224 /// </summary>
225 [DebuggerNonUserCode]
183 public void llResetScript() 226 public void llResetScript()
184 { 227 {
185 m_host.AddScriptLPS(1); 228 m_host.AddScriptLPS(1);
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
242 } 285 }
243 } 286 }
244 287
288 public List<ScenePresence> GetLinkAvatars(int linkType)
289 {
290 List<ScenePresence> ret = new List<ScenePresence>();
291 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
292 return ret;
293
294 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
295
296 switch (linkType)
297 {
298 case ScriptBaseClass.LINK_SET:
299 return avs;
300
301 case ScriptBaseClass.LINK_ROOT:
302 return ret;
303
304 case ScriptBaseClass.LINK_ALL_OTHERS:
305 return avs;
306
307 case ScriptBaseClass.LINK_ALL_CHILDREN:
308 return avs;
309
310 case ScriptBaseClass.LINK_THIS:
311 return ret;
312
313 default:
314 if (linkType < 0)
315 return ret;
316
317 int partCount = m_host.ParentGroup.GetPartCount();
318
319 if (linkType <= partCount)
320 {
321 return ret;
322 }
323 else
324 {
325 linkType = linkType - partCount;
326 if (linkType > avs.Count)
327 {
328 return ret;
329 }
330 else
331 {
332 ret.Add(avs[linkType-1]);
333 return ret;
334 }
335 }
336 }
337 }
338
245 public List<SceneObjectPart> GetLinkParts(int linkType) 339 public List<SceneObjectPart> GetLinkParts(int linkType)
246 { 340 {
247 return GetLinkParts(m_host, linkType); 341 return GetLinkParts(m_host, linkType);
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
250 private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 344 private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
251 { 345 {
252 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 346 List<SceneObjectPart> ret = new List<SceneObjectPart>();
347 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
348 return ret;
253 ret.Add(part); 349 ret.Add(part);
254 350
255 switch (linkType) 351 switch (linkType)
@@ -448,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
448 544
449 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 545 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
450 546
451 /// <summary> 547 // Utility function for llRot2Euler
452 /// Convert an LSL rotation to a Euler vector. 548
453 /// </summary> 549 // normalize an angle between -PI and PI (-180 to +180 degrees)
454 /// <remarks> 550 protected double NormalizeAngle(double angle)
455 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
456 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
457 /// </remarks>
458 /// <param name="r"></param>
459 /// <returns></returns>
460 public LSL_Vector llRot2Euler(LSL_Rotation r)
461 { 551 {
462 m_host.AddScriptLPS(1); 552 if (angle > -Math.PI && angle < Math.PI)
553 return angle;
463 554
464 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 555 int numPis = (int)(Math.PI / angle);
465 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 556 double remainder = angle - Math.PI * numPis;
466 if (m == 0.0) return new LSL_Vector(); 557 if (numPis % 2 == 1)
467 double x = Math.Atan2(-v.y, v.z); 558 return Math.PI - angle;
468 double sin = v.x / m; 559 return remainder;
469 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 560 }
470 double y = Math.Asin(sin);
471 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
472 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
473 double z = Math.Atan2(v.y, v.x);
474 561
475 return new LSL_Vector(x, y, z); 562 public LSL_Vector llRot2Euler(LSL_Rotation q1)
563 {
564 m_host.AddScriptLPS(1);
565 LSL_Vector eul = new LSL_Vector();
566
567 double sqw = q1.s*q1.s;
568 double sqx = q1.x*q1.x;
569 double sqy = q1.z*q1.z;
570 double sqz = q1.y*q1.y;
571 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
572 double test = q1.x*q1.z + q1.y*q1.s;
573 if (test > 0.4999*unit) { // singularity at north pole
574 eul.z = 2 * Math.Atan2(q1.x,q1.s);
575 eul.y = Math.PI/2;
576 eul.x = 0;
577 return eul;
578 }
579 if (test < -0.4999*unit) { // singularity at south pole
580 eul.z = -2 * Math.Atan2(q1.x,q1.s);
581 eul.y = -Math.PI/2;
582 eul.x = 0;
583 return eul;
584 }
585 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
586 eul.y = Math.Asin(2*test/unit);
587 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
588 return eul;
476 } 589 }
477 590
478 /* From wiki: 591 /* From wiki:
@@ -525,18 +638,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
525 m_host.AddScriptLPS(1); 638 m_host.AddScriptLPS(1);
526 639
527 double x,y,z,s; 640 double x,y,z,s;
528 641 v.x *= 0.5;
529 double c1 = Math.Cos(v.x * 0.5); 642 v.y *= 0.5;
530 double c2 = Math.Cos(v.y * 0.5); 643 v.z *= 0.5;
531 double c3 = Math.Cos(v.z * 0.5); 644 double c1 = Math.Cos(v.x);
532 double s1 = Math.Sin(v.x * 0.5); 645 double c2 = Math.Cos(v.y);
533 double s2 = Math.Sin(v.y * 0.5); 646 double c1c2 = c1 * c2;
534 double s3 = Math.Sin(v.z * 0.5); 647 double s1 = Math.Sin(v.x);
535 648 double s2 = Math.Sin(v.y);
536 x = s1 * c2 * c3 + c1 * s2 * s3; 649 double s1s2 = s1 * s2;
537 y = c1 * s2 * c3 - s1 * c2 * s3; 650 double c1s2 = c1 * s2;
538 z = s1 * s2 * c3 + c1 * c2 * s3; 651 double s1c2 = s1 * c2;
539 s = c1 * c2 * c3 - s1 * s2 * s3; 652 double c3 = Math.Cos(v.z);
653 double s3 = Math.Sin(v.z);
654
655 x = s1c2 * c3 + c1s2 * s3;
656 y = c1s2 * c3 - s1c2 * s3;
657 z = s1s2 * c3 + c1c2 * s3;
658 s = c1c2 * c3 - s1s2 * s3;
540 659
541 return new LSL_Rotation(x, y, z, s); 660 return new LSL_Rotation(x, y, z, s);
542 } 661 }
@@ -674,77 +793,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
674 { 793 {
675 //A and B should both be normalized 794 //A and B should both be normalized
676 m_host.AddScriptLPS(1); 795 m_host.AddScriptLPS(1);
677 LSL_Rotation rotBetween; 796 /* This method is more accurate than the SL one, and thus causes problems
678 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 797 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
679 // continue calculation. 798
680 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 799 double dotProduct = LSL_Vector.Dot(a, b);
800 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
801 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
802 double angle = Math.Acos(dotProduct / magProduct);
803 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
804 double s = Math.Sin(angle / 2);
805
806 double x = axis.x * s;
807 double y = axis.y * s;
808 double z = axis.z * s;
809 double w = Math.Cos(angle / 2);
810
811 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
812 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
813
814 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
815 */
816
817 // This method mimics the 180 errors found in SL
818 // See www.euclideanspace.com... angleBetween
819 LSL_Vector vec_a = a;
820 LSL_Vector vec_b = b;
821
822 // Eliminate zero length
823 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
824 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
825 if (vec_a_mag < 0.00001 ||
826 vec_b_mag < 0.00001)
681 { 827 {
682 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 828 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
683 } 829 }
684 else 830
831 // Normalize
832 vec_a = llVecNorm(vec_a);
833 vec_b = llVecNorm(vec_b);
834
835 // Calculate axis and rotation angle
836 LSL_Vector axis = vec_a % vec_b;
837 LSL_Float cos_theta = vec_a * vec_b;
838
839 // Check if parallel
840 if (cos_theta > 0.99999)
685 { 841 {
686 a = LSL_Vector.Norm(a); 842 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
687 b = LSL_Vector.Norm(b); 843 }
688 double dotProduct = LSL_Vector.Dot(a, b); 844
689 // There are two degenerate cases possible. These are for vectors 180 or 845 // Check if anti-parallel
690 // 0 degrees apart. These have to be detected and handled individually. 846 else if (cos_theta < -0.99999)
691 // 847 {
692 // Check for vectors 180 degrees apart. 848 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
693 // A dot product of -1 would mean the angle between vectors is 180 degrees. 849 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
694 if (dotProduct < -0.9999999f) 850 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
695 { 851 }
696 // First assume X axis is orthogonal to the vectors. 852 else // other rotation
697 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 853 {
698 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 854 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
699 // Check for near zero vector. A very small non-zero number here will create 855 axis = llVecNorm(axis);
700 // a rotation in an undesired direction. 856 double x, y, z, s, t;
701 if (LSL_Vector.Mag(orthoVector) > 0.0001) 857 s = Math.Cos(theta);
702 { 858 t = Math.Sin(theta);
703 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 859 x = axis.x * t;
704 } 860 y = axis.y * t;
705 // If the magnitude of the vector was near zero, then assume the X axis is not 861 z = axis.z * t;
706 // orthogonal and use the Z axis instead. 862 return new LSL_Rotation(x,y,z,s);
707 else
708 {
709 // Set 180 z rotation.
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
711 }
712 }
713 // Check for parallel vectors.
714 // A dot product of 1 would mean the angle between vectors is 0 degrees.
715 else if (dotProduct > 0.9999999f)
716 {
717 // Set zero rotation.
718 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
719 }
720 else
721 {
722 // All special checks have been performed so get the axis of rotation.
723 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
724 // Quarternion s value is the length of the unit vector + dot product.
725 double qs = 1.0 + dotProduct;
726 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
727 // Normalize the rotation.
728 double mag = LSL_Rotation.Mag(rotBetween);
729 // We shouldn't have to worry about a divide by zero here. The qs value will be
730 // non-zero because we already know if we're here, then the dotProduct is not -1 so
731 // qs will not be zero. Also, we've already handled the input vectors being zero so the
732 // crossProduct vector should also not be zero.
733 rotBetween.x = rotBetween.x / mag;
734 rotBetween.y = rotBetween.y / mag;
735 rotBetween.z = rotBetween.z / mag;
736 rotBetween.s = rotBetween.s / mag;
737 // Check for undefined values and set zero rotation if any found. This code might not actually be required
738 // any longer since zero vectors are checked for at the top.
739 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
740 {
741 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
742 }
743 }
744 } 863 }
745 return rotBetween;
746 } 864 }
747 865
748 public void llWhisper(int channelID, string text) 866 public void llWhisper(int channelID, string text)
749 { 867 {
750 m_host.AddScriptLPS(1); 868 m_host.AddScriptLPS(1);
@@ -760,10 +878,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
760 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 878 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
761 } 879 }
762 880
881 private void CheckSayShoutTime()
882 {
883 DateTime now = DateTime.UtcNow;
884 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
885 {
886 m_lastSayShoutCheck = now;
887 m_SayShoutCount = 0;
888 }
889 else
890 m_SayShoutCount++;
891 }
892
763 public void llSay(int channelID, string text) 893 public void llSay(int channelID, string text)
764 { 894 {
765 m_host.AddScriptLPS(1); 895 m_host.AddScriptLPS(1);
766 896
897 if (channelID == 0)
898// m_SayShoutCount++;
899 CheckSayShoutTime();
900
901 if (m_SayShoutCount >= 11)
902 ScriptSleep(2000);
903
767 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 904 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
768 { 905 {
769 Console.WriteLine(text); 906 Console.WriteLine(text);
@@ -786,6 +923,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
786 { 923 {
787 m_host.AddScriptLPS(1); 924 m_host.AddScriptLPS(1);
788 925
926 if (channelID == 0)
927// m_SayShoutCount++;
928 CheckSayShoutTime();
929
930 if (m_SayShoutCount >= 11)
931 ScriptSleep(2000);
932
789 if (text.Length > 1023) 933 if (text.Length > 1023)
790 text = text.Substring(0, 1023); 934 text = text.Substring(0, 1023);
791 935
@@ -817,22 +961,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
817 961
818 public void llRegionSayTo(string target, int channel, string msg) 962 public void llRegionSayTo(string target, int channel, string msg)
819 { 963 {
964 string error = String.Empty;
965
820 if (msg.Length > 1023) 966 if (msg.Length > 1023)
821 msg = msg.Substring(0, 1023); 967 msg = msg.Substring(0, 1023);
822 968
823 m_host.AddScriptLPS(1); 969 m_host.AddScriptLPS(1);
824 970
825 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
826 {
827 return;
828 }
829
830 UUID TargetID; 971 UUID TargetID;
831 UUID.TryParse(target, out TargetID); 972 UUID.TryParse(target, out TargetID);
832 973
833 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 974 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
834 if (wComm != null) 975 if (wComm != null)
835 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 976 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
977 LSLError(error);
836 } 978 }
837 979
838 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 980 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1088,10 +1230,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1088 return detectedParams.TouchUV; 1230 return detectedParams.TouchUV;
1089 } 1231 }
1090 1232
1233 [DebuggerNonUserCode]
1091 public virtual void llDie() 1234 public virtual void llDie()
1092 { 1235 {
1093 m_host.AddScriptLPS(1); 1236 m_host.AddScriptLPS(1);
1094 throw new SelfDeleteException(); 1237 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1095 } 1238 }
1096 1239
1097 public LSL_Float llGround(LSL_Vector offset) 1240 public LSL_Float llGround(LSL_Vector offset)
@@ -1162,6 +1305,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1162 1305
1163 public void llSetStatus(int status, int value) 1306 public void llSetStatus(int status, int value)
1164 { 1307 {
1308 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1309 return;
1165 m_host.AddScriptLPS(1); 1310 m_host.AddScriptLPS(1);
1166 1311
1167 int statusrotationaxis = 0; 1312 int statusrotationaxis = 0;
@@ -1185,6 +1330,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1185 if (!allow) 1330 if (!allow)
1186 return; 1331 return;
1187 1332
1333 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1334 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1335 return;
1336
1188 m_host.ScriptSetPhysicsStatus(true); 1337 m_host.ScriptSetPhysicsStatus(true);
1189 } 1338 }
1190 else 1339 else
@@ -1382,6 +1531,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1382 { 1531 {
1383 m_host.AddScriptLPS(1); 1532 m_host.AddScriptLPS(1);
1384 1533
1534 SetColor(m_host, color, face);
1535 }
1536
1537 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1538 {
1539 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1540 return;
1541
1542 Primitive.TextureEntry tex = part.Shape.Textures;
1543 Color4 texcolor;
1544 if (face >= 0 && face < GetNumberOfSides(part))
1545 {
1546 texcolor = tex.CreateFace((uint)face).RGBA;
1547 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1548 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1549 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1550 tex.FaceTextures[face].RGBA = texcolor;
1551 part.UpdateTextureEntry(tex.GetBytes());
1552 return;
1553 }
1554 else if (face == ScriptBaseClass.ALL_SIDES)
1555 {
1556 for (uint i = 0; i < GetNumberOfSides(part); i++)
1557 {
1558 if (tex.FaceTextures[i] != null)
1559 {
1560 texcolor = tex.FaceTextures[i].RGBA;
1561 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1562 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1563 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1564 tex.FaceTextures[i].RGBA = texcolor;
1565 }
1566 texcolor = tex.DefaultTexture.RGBA;
1567 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1568 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1569 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1570 tex.DefaultTexture.RGBA = texcolor;
1571 }
1572 part.UpdateTextureEntry(tex.GetBytes());
1573 return;
1574 }
1575
1385 if (face == ScriptBaseClass.ALL_SIDES) 1576 if (face == ScriptBaseClass.ALL_SIDES)
1386 face = SceneObjectPart.ALL_SIDES; 1577 face = SceneObjectPart.ALL_SIDES;
1387 1578
@@ -1390,6 +1581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1390 1581
1391 public void SetTexGen(SceneObjectPart part, int face,int style) 1582 public void SetTexGen(SceneObjectPart part, int face,int style)
1392 { 1583 {
1584 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1585 return;
1586
1393 Primitive.TextureEntry tex = part.Shape.Textures; 1587 Primitive.TextureEntry tex = part.Shape.Textures;
1394 MappingType textype; 1588 MappingType textype;
1395 textype = MappingType.Default; 1589 textype = MappingType.Default;
@@ -1420,6 +1614,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1420 1614
1421 public void SetGlow(SceneObjectPart part, int face, float glow) 1615 public void SetGlow(SceneObjectPart part, int face, float glow)
1422 { 1616 {
1617 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1618 return;
1619
1423 Primitive.TextureEntry tex = part.Shape.Textures; 1620 Primitive.TextureEntry tex = part.Shape.Textures;
1424 if (face >= 0 && face < GetNumberOfSides(part)) 1621 if (face >= 0 && face < GetNumberOfSides(part))
1425 { 1622 {
@@ -1445,6 +1642,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1445 1642
1446 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1643 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1447 { 1644 {
1645 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1646 return;
1448 1647
1449 Shininess sval = new Shininess(); 1648 Shininess sval = new Shininess();
1450 1649
@@ -1495,6 +1694,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1495 1694
1496 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1695 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1497 { 1696 {
1697 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1698 return;
1699
1498 Primitive.TextureEntry tex = part.Shape.Textures; 1700 Primitive.TextureEntry tex = part.Shape.Textures;
1499 if (face >= 0 && face < GetNumberOfSides(part)) 1701 if (face >= 0 && face < GetNumberOfSides(part))
1500 { 1702 {
@@ -1555,13 +1757,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1555 m_host.AddScriptLPS(1); 1757 m_host.AddScriptLPS(1);
1556 1758
1557 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1759 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1558 1760 if (parts.Count > 0)
1559 foreach (SceneObjectPart part in parts) 1761 {
1560 SetAlpha(part, alpha, face); 1762 try
1763 {
1764 foreach (SceneObjectPart part in parts)
1765 SetAlpha(part, alpha, face);
1766 }
1767 finally
1768 {
1769 }
1770 }
1561 } 1771 }
1562 1772
1563 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1773 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1564 { 1774 {
1775 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1776 return;
1777
1565 Primitive.TextureEntry tex = part.Shape.Textures; 1778 Primitive.TextureEntry tex = part.Shape.Textures;
1566 Color4 texcolor; 1779 Color4 texcolor;
1567 if (face >= 0 && face < GetNumberOfSides(part)) 1780 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1614,7 +1827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1614 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1827 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1615 float wind, float tension, LSL_Vector Force) 1828 float wind, float tension, LSL_Vector Force)
1616 { 1829 {
1617 if (part == null) 1830 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1618 return; 1831 return;
1619 1832
1620 if (flexi) 1833 if (flexi)
@@ -1648,7 +1861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1648 /// <param name="falloff"></param> 1861 /// <param name="falloff"></param>
1649 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1862 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1650 { 1863 {
1651 if (part == null) 1864 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1652 return; 1865 return;
1653 1866
1654 if (light) 1867 if (light)
@@ -1681,11 +1894,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1681 Primitive.TextureEntry tex = part.Shape.Textures; 1894 Primitive.TextureEntry tex = part.Shape.Textures;
1682 Color4 texcolor; 1895 Color4 texcolor;
1683 LSL_Vector rgb = new LSL_Vector(); 1896 LSL_Vector rgb = new LSL_Vector();
1897 int nsides = GetNumberOfSides(part);
1898
1684 if (face == ScriptBaseClass.ALL_SIDES) 1899 if (face == ScriptBaseClass.ALL_SIDES)
1685 { 1900 {
1686 int i; 1901 int i;
1687 1902 for (i = 0; i < nsides; i++)
1688 for (i = 0 ; i < GetNumberOfSides(part); i++)
1689 { 1903 {
1690 texcolor = tex.GetFace((uint)i).RGBA; 1904 texcolor = tex.GetFace((uint)i).RGBA;
1691 rgb.x += texcolor.R; 1905 rgb.x += texcolor.R;
@@ -1693,14 +1907,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1693 rgb.z += texcolor.B; 1907 rgb.z += texcolor.B;
1694 } 1908 }
1695 1909
1696 rgb.x /= (float)GetNumberOfSides(part); 1910 float invnsides = 1.0f / (float)nsides;
1697 rgb.y /= (float)GetNumberOfSides(part); 1911
1698 rgb.z /= (float)GetNumberOfSides(part); 1912 rgb.x *= invnsides;
1913 rgb.y *= invnsides;
1914 rgb.z *= invnsides;
1699 1915
1700 return rgb; 1916 return rgb;
1701 } 1917 }
1702 1918 if (face >= 0 && face < nsides)
1703 if (face >= 0 && face < GetNumberOfSides(part))
1704 { 1919 {
1705 texcolor = tex.GetFace((uint)face).RGBA; 1920 texcolor = tex.GetFace((uint)face).RGBA;
1706 rgb.x = texcolor.R; 1921 rgb.x = texcolor.R;
@@ -1727,15 +1942,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1727 m_host.AddScriptLPS(1); 1942 m_host.AddScriptLPS(1);
1728 1943
1729 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1944 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1730 1945 if (parts.Count > 0)
1731 foreach (SceneObjectPart part in parts) 1946 {
1732 SetTexture(part, texture, face); 1947 try
1733 1948 {
1949 foreach (SceneObjectPart part in parts)
1950 SetTexture(part, texture, face);
1951 }
1952 finally
1953 {
1954 }
1955 }
1734 ScriptSleep(200); 1956 ScriptSleep(200);
1735 } 1957 }
1736 1958
1737 protected void SetTexture(SceneObjectPart part, string texture, int face) 1959 protected void SetTexture(SceneObjectPart part, string texture, int face)
1738 { 1960 {
1961 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1962 return;
1963
1739 UUID textureID = new UUID(); 1964 UUID textureID = new UUID();
1740 1965
1741 textureID = InventoryKey(texture, (int)AssetType.Texture); 1966 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1780,6 +2005,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1780 2005
1781 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2006 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1782 { 2007 {
2008 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2009 return;
2010
1783 Primitive.TextureEntry tex = part.Shape.Textures; 2011 Primitive.TextureEntry tex = part.Shape.Textures;
1784 if (face >= 0 && face < GetNumberOfSides(part)) 2012 if (face >= 0 && face < GetNumberOfSides(part))
1785 { 2013 {
@@ -1816,6 +2044,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1816 2044
1817 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2045 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1818 { 2046 {
2047 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2048 return;
2049
1819 Primitive.TextureEntry tex = part.Shape.Textures; 2050 Primitive.TextureEntry tex = part.Shape.Textures;
1820 if (face >= 0 && face < GetNumberOfSides(part)) 2051 if (face >= 0 && face < GetNumberOfSides(part))
1821 { 2052 {
@@ -1852,6 +2083,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1852 2083
1853 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2084 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1854 { 2085 {
2086 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2087 return;
2088
1855 Primitive.TextureEntry tex = part.Shape.Textures; 2089 Primitive.TextureEntry tex = part.Shape.Textures;
1856 if (face >= 0 && face < GetNumberOfSides(part)) 2090 if (face >= 0 && face < GetNumberOfSides(part))
1857 { 2091 {
@@ -2022,24 +2256,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2022 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2256 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2023 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2257 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2024 { 2258 {
2025 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2259 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2260 return;
2261
2026 LSL_Vector currentPos = GetPartLocalPos(part); 2262 LSL_Vector currentPos = GetPartLocalPos(part);
2263 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
2027 2264
2028 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2029 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2030 2265
2031 if (part.ParentGroup.RootPart == part) 2266 if (part.ParentGroup.RootPart == part)
2032 { 2267 {
2033 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2034 targetPos.z = ground;
2035 SceneObjectGroup parent = part.ParentGroup; 2268 SceneObjectGroup parent = part.ParentGroup;
2036 parent.UpdateGroupPosition(!adjust ? targetPos : 2269 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2037 SetPosAdjust(currentPos, targetPos)); 2270 return;
2271 Util.FireAndForget(delegate(object x) {
2272 parent.UpdateGroupPosition((Vector3)toPos);
2273 });
2038 } 2274 }
2039 else 2275 else
2040 { 2276 {
2041 part.OffsetPosition = !adjust ? targetPos : SetPosAdjust( 2277 part.OffsetPosition = (Vector3)toPos;
2042 currentPos, targetPos);
2043 SceneObjectGroup parent = part.ParentGroup; 2278 SceneObjectGroup parent = part.ParentGroup;
2044 parent.HasGroupChanged = true; 2279 parent.HasGroupChanged = true;
2045 parent.ScheduleGroupForTerseUpdate(); 2280 parent.ScheduleGroupForTerseUpdate();
@@ -2072,13 +2307,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2072 else 2307 else
2073 { 2308 {
2074 if (part.ParentGroup.IsAttachment) 2309 if (part.ParentGroup.IsAttachment)
2075 {
2076 pos = part.AttachedPos; 2310 pos = part.AttachedPos;
2077 }
2078 else 2311 else
2079 {
2080 pos = part.AbsolutePosition; 2312 pos = part.AbsolutePosition;
2081 }
2082 } 2313 }
2083 2314
2084// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2315// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2091,18 +2322,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2091 m_host.AddScriptLPS(1); 2322 m_host.AddScriptLPS(1);
2092 2323
2093 // try to let this work as in SL... 2324 // try to let this work as in SL...
2094 if (m_host.ParentID == 0) 2325 if (m_host.LinkNum < 2)
2095 { 2326 {
2096 // special case: If we are root, rotate complete SOG to new rotation 2327 // Special case: If we are root, rotate complete SOG to new
2328 // rotation.
2329 // We are root if the link number is 0 (single prim) or 1
2330 // (root prim). ParentID may be nonzero in attachments and
2331 // using it would cause attachments and HUDs to rotate
2332 // to the wrong positions.
2333
2097 SetRot(m_host, Rot2Quaternion(rot)); 2334 SetRot(m_host, Rot2Quaternion(rot));
2098 } 2335 }
2099 else 2336 else
2100 { 2337 {
2101 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 2338 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
2102 SceneObjectPart rootPart = m_host.ParentGroup.RootPart; 2339 SceneObjectPart rootPart;
2103 if (rootPart != null) // better safe than sorry 2340 if (m_host.ParentGroup != null) // better safe than sorry
2104 { 2341 {
2105 SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); 2342 rootPart = m_host.ParentGroup.RootPart;
2343 if (rootPart != null)
2344 SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot));
2106 } 2345 }
2107 } 2346 }
2108 2347
@@ -2112,31 +2351,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2112 public void llSetLocalRot(LSL_Rotation rot) 2351 public void llSetLocalRot(LSL_Rotation rot)
2113 { 2352 {
2114 m_host.AddScriptLPS(1); 2353 m_host.AddScriptLPS(1);
2354
2115 SetRot(m_host, Rot2Quaternion(rot)); 2355 SetRot(m_host, Rot2Quaternion(rot));
2116 ScriptSleep(200); 2356 ScriptSleep(200);
2117 } 2357 }
2118 2358
2119 protected void SetRot(SceneObjectPart part, Quaternion rot) 2359 protected void SetRot(SceneObjectPart part, Quaternion rot)
2120 { 2360 {
2121 part.UpdateRotation(rot); 2361 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2122 // Update rotation does not move the object in the physics scene if it's a linkset. 2362 return;
2123 2363
2124//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2364 bool isroot = (part == part.ParentGroup.RootPart);
2125// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2365 bool isphys;
2126 2366
2127 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2128 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2129 // It's perfectly okay when the object is not an active physical body though.
2130 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2131 // but only if the object is not physial and active. This is important for rotating doors.
2132 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2133 // scene
2134 PhysicsActor pa = part.PhysActor; 2367 PhysicsActor pa = part.PhysActor;
2135 2368
2136 if (pa != null && !pa.IsPhysical) 2369 // keep using physactor ideia of isphysical
2370 // it should be SOP ideia of that
2371 // not much of a issue with ubitODE
2372 if (pa != null && pa.IsPhysical)
2373 isphys = true;
2374 else
2375 isphys = false;
2376
2377 // SL doesn't let scripts rotate root of physical linksets
2378 if (isroot && isphys)
2379 return;
2380
2381 part.UpdateRotation(rot);
2382
2383 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2384 // so do a nasty update of parts positions if is a root part rotation
2385 if (isroot && pa != null) // with if above implies non physical root part
2137 { 2386 {
2138 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2387 part.ParentGroup.ResetChildPrimPhysicsPositions();
2139 } 2388 }
2389 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2390 {
2391 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2392 if (sittingavas.Count > 0)
2393 {
2394 foreach (ScenePresence av in sittingavas)
2395 {
2396 if (isroot || part.LocalId == av.ParentID)
2397 av.SendTerseUpdateToAllClients();
2398 }
2399 }
2400 }
2140 } 2401 }
2141 2402
2142 /// <summary> 2403 /// <summary>
@@ -2184,8 +2445,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2184 2445
2185 public LSL_Rotation llGetLocalRot() 2446 public LSL_Rotation llGetLocalRot()
2186 { 2447 {
2448 return GetPartLocalRot(m_host);
2449 }
2450
2451 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2452 {
2187 m_host.AddScriptLPS(1); 2453 m_host.AddScriptLPS(1);
2188 return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 2454 Quaternion rot = part.RotationOffset;
2455 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2189 } 2456 }
2190 2457
2191 public void llSetForce(LSL_Vector force, int local) 2458 public void llSetForce(LSL_Vector force, int local)
@@ -2266,16 +2533,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2266 m_host.ApplyImpulse(v, local != 0); 2533 m_host.ApplyImpulse(v, local != 0);
2267 } 2534 }
2268 2535
2536
2269 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2537 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2270 { 2538 {
2271 m_host.AddScriptLPS(1); 2539 m_host.AddScriptLPS(1);
2272 m_host.ApplyAngularImpulse(force, local != 0); 2540 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2273 } 2541 }
2274 2542
2275 public void llSetTorque(LSL_Vector torque, int local) 2543 public void llSetTorque(LSL_Vector torque, int local)
2276 { 2544 {
2277 m_host.AddScriptLPS(1); 2545 m_host.AddScriptLPS(1);
2278 m_host.SetAngularImpulse(torque, local != 0); 2546 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2279 } 2547 }
2280 2548
2281 public LSL_Vector llGetTorque() 2549 public LSL_Vector llGetTorque()
@@ -2292,20 +2560,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2292 llSetTorque(torque, local); 2560 llSetTorque(torque, local);
2293 } 2561 }
2294 2562
2563 public void llSetVelocity(LSL_Vector vel, int local)
2564 {
2565 m_host.AddScriptLPS(1);
2566 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2567 }
2568
2295 public LSL_Vector llGetVel() 2569 public LSL_Vector llGetVel()
2296 { 2570 {
2297 m_host.AddScriptLPS(1); 2571 m_host.AddScriptLPS(1);
2298 2572
2299 Vector3 vel; 2573 Vector3 vel = Vector3.Zero;
2300 2574
2301 if (m_host.ParentGroup.IsAttachment) 2575 if (m_host.ParentGroup.IsAttachment)
2302 { 2576 {
2303 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2577 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2304 vel = avatar.Velocity; 2578 if (avatar != null)
2579 vel = avatar.Velocity;
2305 } 2580 }
2306 else 2581 else
2307 { 2582 {
2308 vel = m_host.Velocity; 2583 vel = m_host.ParentGroup.RootPart.Velocity;
2309 } 2584 }
2310 2585
2311 return new LSL_Vector(vel.X, vel.Y, vel.Z); 2586 return new LSL_Vector(vel.X, vel.Y, vel.Z);
@@ -2317,10 +2592,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2317 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2592 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2318 } 2593 }
2319 2594
2595 public void llSetAngularVelocity(LSL_Vector avel, int local)
2596 {
2597 m_host.AddScriptLPS(1);
2598 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2599 }
2600
2320 public LSL_Vector llGetOmega() 2601 public LSL_Vector llGetOmega()
2321 { 2602 {
2322 m_host.AddScriptLPS(1); 2603 m_host.AddScriptLPS(1);
2323 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); 2604 Vector3 avel = m_host.AngularVelocity;
2605 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2324 } 2606 }
2325 2607
2326 public LSL_Float llGetTimeOfDay() 2608 public LSL_Float llGetTimeOfDay()
@@ -2846,16 +3128,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2846 new_group.RootPart.UUID.ToString()) }, 3128 new_group.RootPart.UUID.ToString()) },
2847 new DetectParams[0])); 3129 new DetectParams[0]));
2848 3130
2849 float groupmass = new_group.GetMass(); 3131 // do recoil
3132 SceneObjectGroup hostgrp = m_host.ParentGroup;
3133 if (hostgrp == null)
3134 return;
3135
3136 if (hostgrp.IsAttachment) // don't recoil avatars
3137 return;
2850 3138
2851 PhysicsActor pa = new_group.RootPart.PhysActor; 3139 PhysicsActor pa = new_group.RootPart.PhysActor;
2852 3140
2853 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3141 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2854 { 3142 {
2855 //Recoil. 3143 float groupmass = new_group.GetMass();
2856 llApplyImpulse(vel * groupmass, 0); 3144 vel *= -groupmass;
3145 llApplyImpulse(vel, 0);
2857 } 3146 }
2858 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3147 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3148 return;
3149
2859 }); 3150 });
2860 3151
2861 //ScriptSleep((int)((groupmass * velmag) / 10)); 3152 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2870,35 +3161,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2870 public void llLookAt(LSL_Vector target, double strength, double damping) 3161 public void llLookAt(LSL_Vector target, double strength, double damping)
2871 { 3162 {
2872 m_host.AddScriptLPS(1); 3163 m_host.AddScriptLPS(1);
2873 // Determine where we are looking from
2874 LSL_Vector from = llGetPos();
2875 3164
2876 // Work out the normalised vector from the source to the target 3165 // Get the normalized vector to the target
2877 LSL_Vector delta = llVecNorm(target - from); 3166 LSL_Vector d1 = llVecNorm(target - llGetPos());
2878 LSL_Vector angle = new LSL_Vector(0,0,0);
2879 3167
2880 // Calculate the yaw 3168 // Get the bearing (yaw)
2881 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3169 LSL_Vector a1 = new LSL_Vector(0,0,0);
2882 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3170 a1.z = llAtan2(d1.y, d1.x);
2883 3171
2884 // Calculate pitch 3172 // Get the elevation (pitch)
2885 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3173 LSL_Vector a2 = new LSL_Vector(0,0,0);
3174 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2886 3175
2887 // we need to convert from a vector describing 3176 LSL_Rotation r1 = llEuler2Rot(a1);
2888 // the angles of rotation in radians into rotation value 3177 LSL_Rotation r2 = llEuler2Rot(a2);
2889 LSL_Rotation rot = llEuler2Rot(angle); 3178 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2890
2891 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2892 // set the rotation of the object, copy that behavior
2893 PhysicsActor pa = m_host.PhysActor;
2894 3179
2895 if (strength == 0 || pa == null || !pa.IsPhysical) 3180 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2896 { 3181 {
2897 llSetRot(rot); 3182 // Do nothing if either value is 0 (this has been checked in SL)
3183 if (strength <= 0.0 || damping <= 0.0)
3184 return;
3185
3186 llSetRot(r3 * r2 * r1);
2898 } 3187 }
2899 else 3188 else
2900 { 3189 {
2901 m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); 3190 if (strength == 0)
3191 {
3192 llSetRot(r3 * r2 * r1);
3193 return;
3194 }
3195
3196 m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping);
2902 } 3197 }
2903 } 3198 }
2904 3199
@@ -2944,17 +3239,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2944 } 3239 }
2945 else 3240 else
2946 { 3241 {
2947 if (m_host.IsRoot) 3242 // new SL always returns object mass
2948 { 3243// if (m_host.IsRoot)
3244// {
2949 return m_host.ParentGroup.GetMass(); 3245 return m_host.ParentGroup.GetMass();
2950 } 3246// }
2951 else 3247// else
2952 { 3248// {
2953 return m_host.GetMass(); 3249// return m_host.GetMass();
2954 } 3250// }
2955 } 3251 }
2956 } 3252 }
2957 3253
3254
3255 public LSL_Float llGetMassMKS()
3256 {
3257 return 100f * llGetMass();
3258 }
3259
2958 public void llCollisionFilter(string name, string id, int accept) 3260 public void llCollisionFilter(string name, string id, int accept)
2959 { 3261 {
2960 m_host.AddScriptLPS(1); 3262 m_host.AddScriptLPS(1);
@@ -3002,8 +3304,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3002 { 3304 {
3003 // Unregister controls from Presence 3305 // Unregister controls from Presence
3004 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3306 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3005 // Remove Take Control permission.
3006 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3007 } 3307 }
3008 } 3308 }
3009 } 3309 }
@@ -3029,7 +3329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3029 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3329 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3030 3330
3031 if (attachmentsModule != null) 3331 if (attachmentsModule != null)
3032 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); 3332 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
3033 else 3333 else
3034 return false; 3334 return false;
3035 } 3335 }
@@ -3059,9 +3359,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3059 { 3359 {
3060 m_host.AddScriptLPS(1); 3360 m_host.AddScriptLPS(1);
3061 3361
3062// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3063// return;
3064
3065 if (m_item.PermsGranter != m_host.OwnerID) 3362 if (m_item.PermsGranter != m_host.OwnerID)
3066 return; 3363 return;
3067 3364
@@ -3104,6 +3401,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3104 3401
3105 public void llInstantMessage(string user, string message) 3402 public void llInstantMessage(string user, string message)
3106 { 3403 {
3404 UUID result;
3405 if (!UUID.TryParse(user, out result))
3406 {
3407 ShoutError("An invalid key was passed to llInstantMessage");
3408 ScriptSleep(2000);
3409 return;
3410 }
3411
3412
3107 m_host.AddScriptLPS(1); 3413 m_host.AddScriptLPS(1);
3108 3414
3109 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3415 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3118,14 +3424,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3118 UUID friendTransactionID = UUID.Random(); 3424 UUID friendTransactionID = UUID.Random();
3119 3425
3120 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3426 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3121 3427
3122 GridInstantMessage msg = new GridInstantMessage(); 3428 GridInstantMessage msg = new GridInstantMessage();
3123 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3429 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3124 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3430 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3125 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3431 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3126// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3432// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3127// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3433// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3128 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3434// DateTime dt = DateTime.UtcNow;
3435//
3436// // Ticks from UtcNow, but make it look like local. Evil, huh?
3437// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3438//
3439// try
3440// {
3441// // Convert that to the PST timezone
3442// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3443// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3444// }
3445// catch
3446// {
3447// // No logging here, as it could be VERY spammy
3448// }
3449//
3450// // And make it look local again to fool the unix time util
3451// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3452
3453 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3454
3129 //if (client != null) 3455 //if (client != null)
3130 //{ 3456 //{
3131 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3457 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3139,12 +3465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3139 msg.message = message.Substring(0, 1024); 3465 msg.message = message.Substring(0, 1024);
3140 else 3466 else
3141 msg.message = message; 3467 msg.message = message;
3142 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3468 msg.dialog = (byte)19; // MessageFromObject
3143 msg.fromGroup = false;// fromGroup; 3469 msg.fromGroup = false;// fromGroup;
3144 msg.offline = (byte)0; //offline; 3470 msg.offline = (byte)0; //offline;
3145 msg.ParentEstateID = 0; //ParentEstateID; 3471 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3146 msg.Position = new Vector3(m_host.AbsolutePosition); 3472 msg.Position = new Vector3(m_host.AbsolutePosition);
3147 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3473 msg.RegionID = World.RegionInfo.RegionID.Guid;
3148 msg.binaryBucket 3474 msg.binaryBucket
3149 = Util.StringToBytes256( 3475 = Util.StringToBytes256(
3150 "{0}/{1}/{2}/{3}", 3476 "{0}/{1}/{2}/{3}",
@@ -3172,7 +3498,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3172 } 3498 }
3173 3499
3174 emailModule.SendEmail(m_host.UUID, address, subject, message); 3500 emailModule.SendEmail(m_host.UUID, address, subject, message);
3175 llSleep(EMAIL_PAUSE_TIME); 3501 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3176 } 3502 }
3177 3503
3178 public void llGetNextEmail(string address, string subject) 3504 public void llGetNextEmail(string address, string subject)
@@ -3418,7 +3744,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3418 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3744 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3419 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3745 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3420 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3746 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3747 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3421 ScriptBaseClass.PERMISSION_ATTACH; 3748 ScriptBaseClass.PERMISSION_ATTACH;
3749
3422 } 3750 }
3423 else 3751 else
3424 { 3752 {
@@ -3453,11 +3781,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3453 3781
3454 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3782 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3455 { 3783 {
3456 lock (m_host.TaskInventory) 3784 m_host.TaskInventory.LockItemsForWrite(true);
3457 { 3785 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3458 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3786 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3459 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3787 m_host.TaskInventory.LockItemsForWrite(false);
3460 }
3461 3788
3462 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3789 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3463 "run_time_permissions", new Object[] { 3790 "run_time_permissions", new Object[] {
@@ -3500,11 +3827,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3500 3827
3501 if (!m_waitingForScriptAnswer) 3828 if (!m_waitingForScriptAnswer)
3502 { 3829 {
3503 lock (m_host.TaskInventory) 3830 m_host.TaskInventory.LockItemsForWrite(true);
3504 { 3831 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3505 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3832 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3506 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3833 m_host.TaskInventory.LockItemsForWrite(false);
3507 }
3508 3834
3509 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3835 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3510 m_waitingForScriptAnswer=true; 3836 m_waitingForScriptAnswer=true;
@@ -3533,14 +3859,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3533 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3859 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3534 llReleaseControls(); 3860 llReleaseControls();
3535 3861
3536 lock (m_host.TaskInventory) 3862 m_host.TaskInventory.LockItemsForWrite(true);
3537 { 3863 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3538 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3864 m_host.TaskInventory.LockItemsForWrite(false);
3539 } 3865
3540 3866 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3541 m_ScriptEngine.PostScriptEvent( 3867 "run_time_permissions", new Object[] {
3542 m_item.ItemID, 3868 new LSL_Integer(answer) },
3543 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3869 new DetectParams[0]));
3544 } 3870 }
3545 3871
3546 public LSL_String llGetPermissionsKey() 3872 public LSL_String llGetPermissionsKey()
@@ -3579,14 +3905,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3579 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3905 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3580 { 3906 {
3581 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3907 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3582 3908 if (parts.Count > 0)
3583 foreach (SceneObjectPart part in parts) 3909 {
3584 part.SetFaceColor(color, face); 3910 try
3911 {
3912 foreach (SceneObjectPart part in parts)
3913 part.SetFaceColor(color, face);
3914 }
3915 finally
3916 {
3917 }
3918 }
3585 } 3919 }
3586 3920
3587 public void llCreateLink(string target, int parent) 3921 public void llCreateLink(string target, int parent)
3588 { 3922 {
3589 m_host.AddScriptLPS(1); 3923 m_host.AddScriptLPS(1);
3924
3590 UUID targetID; 3925 UUID targetID;
3591 3926
3592 if (!UUID.TryParse(target, out targetID)) 3927 if (!UUID.TryParse(target, out targetID))
@@ -3692,10 +4027,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3692 // Restructuring Multiple Prims. 4027 // Restructuring Multiple Prims.
3693 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4028 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3694 parts.Remove(parentPrim.RootPart); 4029 parts.Remove(parentPrim.RootPart);
3695 foreach (SceneObjectPart part in parts) 4030 if (parts.Count > 0)
3696 { 4031 {
3697 parentPrim.DelinkFromGroup(part.LocalId, true); 4032 try
4033 {
4034 foreach (SceneObjectPart part in parts)
4035 {
4036 parentPrim.DelinkFromGroup(part.LocalId, true);
4037 }
4038 }
4039 finally
4040 {
4041 }
3698 } 4042 }
4043
3699 parentPrim.HasGroupChanged = true; 4044 parentPrim.HasGroupChanged = true;
3700 parentPrim.ScheduleGroupForFullUpdate(); 4045 parentPrim.ScheduleGroupForFullUpdate();
3701 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4046 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3704,12 +4049,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3704 { 4049 {
3705 SceneObjectPart newRoot = parts[0]; 4050 SceneObjectPart newRoot = parts[0];
3706 parts.Remove(newRoot); 4051 parts.Remove(newRoot);
3707 foreach (SceneObjectPart part in parts) 4052
4053 try
3708 { 4054 {
3709 // Required for linking 4055 foreach (SceneObjectPart part in parts)
3710 part.ClearUpdateSchedule(); 4056 {
3711 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4057 part.ClearUpdateSchedule();
4058 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4059 }
3712 } 4060 }
4061 finally
4062 {
4063 }
4064
4065
3713 newRoot.ParentGroup.HasGroupChanged = true; 4066 newRoot.ParentGroup.HasGroupChanged = true;
3714 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4067 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3715 } 4068 }
@@ -3729,6 +4082,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3729 public void llBreakAllLinks() 4082 public void llBreakAllLinks()
3730 { 4083 {
3731 m_host.AddScriptLPS(1); 4084 m_host.AddScriptLPS(1);
4085
4086 TaskInventoryItem item = m_item;
4087
4088 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4089 && !m_automaticLinkPermission)
4090 {
4091 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4092 return;
4093 }
4094
3732 SceneObjectGroup parentPrim = m_host.ParentGroup; 4095 SceneObjectGroup parentPrim = m_host.ParentGroup;
3733 if (parentPrim.AttachmentPoint != 0) 4096 if (parentPrim.AttachmentPoint != 0)
3734 return; // Fail silently if attached 4097 return; // Fail silently if attached
@@ -3748,25 +4111,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3748 public LSL_String llGetLinkKey(int linknum) 4111 public LSL_String llGetLinkKey(int linknum)
3749 { 4112 {
3750 m_host.AddScriptLPS(1); 4113 m_host.AddScriptLPS(1);
3751 List<UUID> keytable = new List<UUID>();
3752 // parse for sitting avatare-uuids
3753 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3754 {
3755 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
3756 keytable.Add(presence.UUID);
3757 });
3758
3759 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3760 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3761 {
3762 return keytable[totalprims - linknum].ToString();
3763 }
3764
3765 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3766 {
3767 return m_host.UUID.ToString();
3768 }
3769
3770 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 4114 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3771 if (part != null) 4115 if (part != null)
3772 { 4116 {
@@ -3774,6 +4118,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3774 } 4118 }
3775 else 4119 else
3776 { 4120 {
4121 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4122 {
4123 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4124
4125 if (linknum < 0)
4126 return UUID.Zero.ToString();
4127
4128 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4129 if (avatars.Count > linknum)
4130 {
4131 return avatars[linknum].UUID.ToString();
4132 }
4133 }
3777 return UUID.Zero.ToString(); 4134 return UUID.Zero.ToString();
3778 } 4135 }
3779 } 4136 }
@@ -3873,17 +4230,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3873 m_host.AddScriptLPS(1); 4230 m_host.AddScriptLPS(1);
3874 int count = 0; 4231 int count = 0;
3875 4232
3876 lock (m_host.TaskInventory) 4233 m_host.TaskInventory.LockItemsForRead(true);
4234 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3877 { 4235 {
3878 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4236 if (inv.Value.Type == type || type == -1)
3879 { 4237 {
3880 if (inv.Value.Type == type || type == -1) 4238 count = count + 1;
3881 {
3882 count = count + 1;
3883 }
3884 } 4239 }
3885 } 4240 }
3886 4241
4242 m_host.TaskInventory.LockItemsForRead(false);
3887 return count; 4243 return count;
3888 } 4244 }
3889 4245
@@ -3892,16 +4248,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3892 m_host.AddScriptLPS(1); 4248 m_host.AddScriptLPS(1);
3893 ArrayList keys = new ArrayList(); 4249 ArrayList keys = new ArrayList();
3894 4250
3895 lock (m_host.TaskInventory) 4251 m_host.TaskInventory.LockItemsForRead(true);
4252 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3896 { 4253 {
3897 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4254 if (inv.Value.Type == type || type == -1)
3898 { 4255 {
3899 if (inv.Value.Type == type || type == -1) 4256 keys.Add(inv.Value.Name);
3900 {
3901 keys.Add(inv.Value.Name);
3902 }
3903 } 4257 }
3904 } 4258 }
4259 m_host.TaskInventory.LockItemsForRead(false);
3905 4260
3906 if (keys.Count == 0) 4261 if (keys.Count == 0)
3907 { 4262 {
@@ -3939,7 +4294,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3939 if (item == null) 4294 if (item == null)
3940 { 4295 {
3941 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4296 llSay(0, String.Format("Could not find object '{0}'", inventory));
3942 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4297 return;
4298// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3943 } 4299 }
3944 4300
3945 UUID objId = item.ItemID; 4301 UUID objId = item.ItemID;
@@ -3967,33 +4323,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3967 return; 4323 return;
3968 } 4324 }
3969 } 4325 }
4326
3970 // destination is an avatar 4327 // destination is an avatar
3971 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4328 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3972 4329
3973 if (agentItem == null) 4330 if (agentItem == null)
3974 return; 4331 return;
3975 4332
3976 if (m_TransferModule != null) 4333 byte[] bucket = new byte[1];
3977 { 4334 bucket[0] = (byte)item.Type;
3978 byte[] bucket = new byte[] { (byte)item.Type }; 4335 //byte[] objBytes = agentItem.ID.GetBytes();
4336 //Array.Copy(objBytes, 0, bucket, 1, 16);
4337
4338 GridInstantMessage msg = new GridInstantMessage(World,
4339 m_host.OwnerID, m_host.Name, destId,
4340 (byte)InstantMessageDialog.TaskInventoryOffered,
4341 false, item.Name+". "+m_host.Name+" is located at "+
4342 World.RegionInfo.RegionName+" "+
4343 m_host.AbsolutePosition.ToString(),
4344 agentItem.ID, true, m_host.AbsolutePosition,
4345 bucket);
3979 4346
3980 GridInstantMessage msg = new GridInstantMessage(World, 4347 ScenePresence sp;
3981 m_host.UUID, m_host.Name + ", an object owned by " +
3982 resolveName(m_host.OwnerID) + ",", destId,
3983 (byte)InstantMessageDialog.TaskInventoryOffered,
3984 false, item.Name + "\n" + m_host.Name + " is located at " +
3985 World.RegionInfo.RegionName+" "+
3986 m_host.AbsolutePosition.ToString(),
3987 agentItem.ID, true, m_host.AbsolutePosition,
3988 bucket);
3989 4348
3990 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4349 if (World.TryGetScenePresence(destId, out sp))
4350 {
4351 sp.ControllingClient.SendInstantMessage(msg);
3991 } 4352 }
3992 4353 else
4354 {
4355 if (m_TransferModule != null)
4356 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4357 }
4358
4359 //This delay should only occur when giving inventory to avatars.
3993 ScriptSleep(3000); 4360 ScriptSleep(3000);
3994 } 4361 }
3995 } 4362 }
3996 4363
4364 [DebuggerNonUserCode]
3997 public void llRemoveInventory(string name) 4365 public void llRemoveInventory(string name)
3998 { 4366 {
3999 m_host.AddScriptLPS(1); 4367 m_host.AddScriptLPS(1);
@@ -4037,109 +4405,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4037 { 4405 {
4038 m_host.AddScriptLPS(1); 4406 m_host.AddScriptLPS(1);
4039 4407
4040 UUID uuid = (UUID)id; 4408 UUID uuid;
4041 PresenceInfo pinfo = null; 4409 if (UUID.TryParse(id, out uuid))
4042 UserAccount account;
4043
4044 UserInfoCacheEntry ce;
4045 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4046 { 4410 {
4047 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4411 PresenceInfo pinfo = null;
4048 if (account == null) 4412 UserAccount account;
4413
4414 UserInfoCacheEntry ce;
4415 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4049 { 4416 {
4050 m_userInfoCache[uuid] = null; // Cache negative 4417 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4051 return UUID.Zero.ToString(); 4418 if (account == null)
4052 } 4419 {
4420 m_userInfoCache[uuid] = null; // Cache negative
4421 return UUID.Zero.ToString();
4422 }
4053 4423
4054 4424
4055 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4425 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4056 if (pinfos != null && pinfos.Length > 0) 4426 if (pinfos != null && pinfos.Length > 0)
4057 {
4058 foreach (PresenceInfo p in pinfos)
4059 { 4427 {
4060 if (p.RegionID != UUID.Zero) 4428 foreach (PresenceInfo p in pinfos)
4061 { 4429 {
4062 pinfo = p; 4430 if (p.RegionID != UUID.Zero)
4431 {
4432 pinfo = p;
4433 }
4063 } 4434 }
4064 } 4435 }
4065 }
4066 4436
4067 ce = new UserInfoCacheEntry(); 4437 ce = new UserInfoCacheEntry();
4068 ce.time = Util.EnvironmentTickCount(); 4438 ce.time = Util.EnvironmentTickCount();
4069 ce.account = account; 4439 ce.account = account;
4070 ce.pinfo = pinfo; 4440 ce.pinfo = pinfo;
4071 } 4441 m_userInfoCache[uuid] = ce;
4072 else 4442 }
4073 { 4443 else
4074 if (ce == null) 4444 {
4075 return UUID.Zero.ToString(); 4445 if (ce == null)
4446 return UUID.Zero.ToString();
4076 4447
4077 account = ce.account; 4448 account = ce.account;
4078 pinfo = ce.pinfo; 4449 pinfo = ce.pinfo;
4079 } 4450 }
4080 4451
4081 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4452 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4082 {
4083 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4084 if (pinfos != null && pinfos.Length > 0)
4085 { 4453 {
4086 foreach (PresenceInfo p in pinfos) 4454 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4455 if (pinfos != null && pinfos.Length > 0)
4087 { 4456 {
4088 if (p.RegionID != UUID.Zero) 4457 foreach (PresenceInfo p in pinfos)
4089 { 4458 {
4090 pinfo = p; 4459 if (p.RegionID != UUID.Zero)
4460 {
4461 pinfo = p;
4462 }
4091 } 4463 }
4092 } 4464 }
4093 } 4465 else
4094 else 4466 pinfo = null;
4095 pinfo = null;
4096 4467
4097 ce.time = Util.EnvironmentTickCount(); 4468 ce.time = Util.EnvironmentTickCount();
4098 ce.pinfo = pinfo; 4469 ce.pinfo = pinfo;
4099 } 4470 }
4100 4471
4101 string reply = String.Empty; 4472 string reply = String.Empty;
4102 4473
4103 switch (data) 4474 switch (data)
4104 { 4475 {
4105 case 1: // DATA_ONLINE (0|1) 4476 case 1: // DATA_ONLINE (0|1)
4106 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4477 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4107 reply = "1"; 4478 reply = "1";
4108 else 4479 else
4109 reply = "0"; 4480 reply = "0";
4110 break; 4481 break;
4111 case 2: // DATA_NAME (First Last) 4482 case 2: // DATA_NAME (First Last)
4112 reply = account.FirstName + " " + account.LastName; 4483 reply = account.FirstName + " " + account.LastName;
4113 break; 4484 break;
4114 case 3: // DATA_BORN (YYYY-MM-DD) 4485 case 3: // DATA_BORN (YYYY-MM-DD)
4115 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4486 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4116 born = born.AddSeconds(account.Created); 4487 born = born.AddSeconds(account.Created);
4117 reply = born.ToString("yyyy-MM-dd"); 4488 reply = born.ToString("yyyy-MM-dd");
4118 break; 4489 break;
4119 case 4: // DATA_RATING (0,0,0,0,0,0) 4490 case 4: // DATA_RATING (0,0,0,0,0,0)
4120 reply = "0,0,0,0,0,0"; 4491 reply = "0,0,0,0,0,0";
4121 break; 4492 break;
4122 case 7: // DATA_USERLEVEL (integer) 4493 case 8: // DATA_PAYINFO (0|1|2|3)
4123 reply = account.UserLevel.ToString(); 4494 reply = "0";
4124 break; 4495 break;
4125 case 8: // DATA_PAYINFO (0|1|2|3) 4496 default:
4126 reply = "0"; 4497 return UUID.Zero.ToString(); // Raise no event
4127 break; 4498 }
4128 default:
4129 return UUID.Zero.ToString(); // Raise no event
4130 }
4131 4499
4132 UUID rq = UUID.Random(); 4500 UUID rq = UUID.Random();
4133 4501
4134 UUID tid = AsyncCommands. 4502 UUID tid = AsyncCommands.
4135 DataserverPlugin.RegisterRequest(m_host.LocalId, 4503 DataserverPlugin.RegisterRequest(m_host.LocalId,
4136 m_item.ItemID, rq.ToString()); 4504 m_item.ItemID, rq.ToString());
4137 4505
4138 AsyncCommands. 4506 AsyncCommands.
4139 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4507 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4140 4508
4141 ScriptSleep(100); 4509 ScriptSleep(100);
4142 return tid.ToString(); 4510 return tid.ToString();
4511 }
4512 else
4513 {
4514 ShoutError("Invalid UUID passed to llRequestAgentData.");
4515 }
4516 return "";
4143 } 4517 }
4144 4518
4145 public LSL_String llRequestInventoryData(string name) 4519 public LSL_String llRequestInventoryData(string name)
@@ -4196,13 +4570,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4196 if (UUID.TryParse(agent, out agentId)) 4570 if (UUID.TryParse(agent, out agentId))
4197 { 4571 {
4198 ScenePresence presence = World.GetScenePresence(agentId); 4572 ScenePresence presence = World.GetScenePresence(agentId);
4199 if (presence != null) 4573 if (presence != null && presence.PresenceType != PresenceType.Npc)
4200 { 4574 {
4575 // agent must not be a god
4576 if (presence.UserLevel >= 200) return;
4577
4201 // agent must be over the owners land 4578 // agent must be over the owners land
4202 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4579 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4203 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4580 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4204 { 4581 {
4205 World.TeleportClientHome(agentId, presence.ControllingClient); 4582 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4583 {
4584 // They can't be teleported home for some reason
4585 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4586 if (regionInfo != null)
4587 {
4588 World.RequestTeleportLocation(
4589 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4590 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4591 }
4592 }
4206 } 4593 }
4207 } 4594 }
4208 } 4595 }
@@ -4309,7 +4696,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4309 UUID av = new UUID(); 4696 UUID av = new UUID();
4310 if (!UUID.TryParse(agent,out av)) 4697 if (!UUID.TryParse(agent,out av))
4311 { 4698 {
4312 LSLError("First parameter to llDialog needs to be a key"); 4699 //LSLError("First parameter to llDialog needs to be a key");
4313 return; 4700 return;
4314 } 4701 }
4315 4702
@@ -4341,7 +4728,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4341 public void llCollisionSound(string impact_sound, double impact_volume) 4728 public void llCollisionSound(string impact_sound, double impact_volume)
4342 { 4729 {
4343 m_host.AddScriptLPS(1); 4730 m_host.AddScriptLPS(1);
4344 4731
4732 if(impact_sound == "")
4733 {
4734 m_host.CollisionSoundVolume = (float)impact_volume;
4735 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4736 m_host.CollisionSoundType = 0;
4737 return;
4738 }
4345 // TODO: Parameter check logic required. 4739 // TODO: Parameter check logic required.
4346 UUID soundId = UUID.Zero; 4740 UUID soundId = UUID.Zero;
4347 if (!UUID.TryParse(impact_sound, out soundId)) 4741 if (!UUID.TryParse(impact_sound, out soundId))
@@ -4354,6 +4748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4354 4748
4355 m_host.CollisionSound = soundId; 4749 m_host.CollisionSound = soundId;
4356 m_host.CollisionSoundVolume = (float)impact_volume; 4750 m_host.CollisionSoundVolume = (float)impact_volume;
4751 m_host.CollisionSoundType = 1;
4357 } 4752 }
4358 4753
4359 public LSL_String llGetAnimation(string id) 4754 public LSL_String llGetAnimation(string id)
@@ -4367,14 +4762,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4367 4762
4368 if (m_host.RegionHandle == presence.RegionHandle) 4763 if (m_host.RegionHandle == presence.RegionHandle)
4369 { 4764 {
4370 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4371
4372 if (presence != null) 4765 if (presence != null)
4373 { 4766 {
4374 AnimationSet currentAnims = presence.Animator.Animations; 4767 if (presence.SitGround)
4375 string currentAnimationState = String.Empty; 4768 return "Sitting on Ground";
4376 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) 4769 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4377 return currentAnimationState; 4770 return "Sitting";
4771
4772 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4773 string lslMovementAnimation;
4774
4775 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4776 return lslMovementAnimation;
4378 } 4777 }
4379 } 4778 }
4380 4779
@@ -4521,7 +4920,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4521 { 4920 {
4522 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4921 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4523 float distance_term = distance * distance * distance; // Script Energy 4922 float distance_term = distance * distance * distance; // Script Energy
4524 float pusher_mass = m_host.GetMass(); 4923 // use total object mass and not part
4924 float pusher_mass = m_host.ParentGroup.GetMass();
4525 4925
4526 float PUSH_ATTENUATION_DISTANCE = 17f; 4926 float PUSH_ATTENUATION_DISTANCE = 17f;
4527 float PUSH_ATTENUATION_SCALE = 5f; 4927 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4771,6 +5171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4771 { 5171 {
4772 return item.AssetID.ToString(); 5172 return item.AssetID.ToString();
4773 } 5173 }
5174 m_host.TaskInventory.LockItemsForRead(false);
4774 5175
4775 return UUID.Zero.ToString(); 5176 return UUID.Zero.ToString();
4776 } 5177 }
@@ -4904,7 +5305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4904 public LSL_Vector llGetCenterOfMass() 5305 public LSL_Vector llGetCenterOfMass()
4905 { 5306 {
4906 m_host.AddScriptLPS(1); 5307 m_host.AddScriptLPS(1);
4907 Vector3 center = m_host.GetGeometricCenter(); 5308 Vector3 center = m_host.GetCenterOfMass();
4908 return new LSL_Vector(center.X,center.Y,center.Z); 5309 return new LSL_Vector(center.X,center.Y,center.Z);
4909 } 5310 }
4910 5311
@@ -4923,14 +5324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4923 { 5324 {
4924 m_host.AddScriptLPS(1); 5325 m_host.AddScriptLPS(1);
4925 5326
4926 if (src == null) 5327 return src.Length;
4927 {
4928 return 0;
4929 }
4930 else
4931 {
4932 return src.Length;
4933 }
4934 } 5328 }
4935 5329
4936 public LSL_Integer llList2Integer(LSL_List src, int index) 5330 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -5001,7 +5395,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5001 else if (src.Data[index] is LSL_Float) 5395 else if (src.Data[index] is LSL_Float)
5002 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5396 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
5003 else if (src.Data[index] is LSL_String) 5397 else if (src.Data[index] is LSL_String)
5004 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5398 {
5399 string str = ((LSL_String) src.Data[index]).m_string;
5400 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5401 if (m != Match.Empty)
5402 {
5403 str = m.Value;
5404 double d = 0.0;
5405 if (!Double.TryParse(str, out d))
5406 return 0.0;
5407
5408 return d;
5409 }
5410 return 0.0;
5411 }
5005 return Convert.ToDouble(src.Data[index]); 5412 return Convert.ToDouble(src.Data[index]);
5006 } 5413 }
5007 catch (FormatException) 5414 catch (FormatException)
@@ -5311,7 +5718,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5311 } 5718 }
5312 } 5719 }
5313 } 5720 }
5314 else { 5721 else
5722 {
5315 object[] array = new object[src.Length]; 5723 object[] array = new object[src.Length];
5316 Array.Copy(src.Data, 0, array, 0, src.Length); 5724 Array.Copy(src.Data, 0, array, 0, src.Length);
5317 result = new LSL_List(array); 5725 result = new LSL_List(array);
@@ -5418,7 +5826,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5418 public LSL_Integer llGetRegionAgentCount() 5826 public LSL_Integer llGetRegionAgentCount()
5419 { 5827 {
5420 m_host.AddScriptLPS(1); 5828 m_host.AddScriptLPS(1);
5421 return new LSL_Integer(World.GetRootAgentCount()); 5829
5830 int count = 0;
5831 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5832 count++;
5833 });
5834
5835 return new LSL_Integer(count);
5422 } 5836 }
5423 5837
5424 public LSL_Vector llGetRegionCorner() 5838 public LSL_Vector llGetRegionCorner()
@@ -5698,6 +6112,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5698 flags |= ScriptBaseClass.AGENT_SITTING; 6112 flags |= ScriptBaseClass.AGENT_SITTING;
5699 } 6113 }
5700 6114
6115 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6116 {
6117 flags |= ScriptBaseClass.AGENT_MALE;
6118 }
6119
5701 return flags; 6120 return flags;
5702 } 6121 }
5703 6122
@@ -5844,10 +6263,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5844 m_host.AddScriptLPS(1); 6263 m_host.AddScriptLPS(1);
5845 6264
5846 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6265 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5847 6266 if (parts.Count > 0)
5848 foreach (var part in parts)
5849 { 6267 {
5850 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 6268 try
6269 {
6270 foreach (var part in parts)
6271 {
6272 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6273 }
6274 }
6275 finally
6276 {
6277 }
5851 } 6278 }
5852 } 6279 }
5853 6280
@@ -5899,13 +6326,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5899 6326
5900 if (m_host.OwnerID == land.LandData.OwnerID) 6327 if (m_host.OwnerID == land.LandData.OwnerID)
5901 { 6328 {
5902 World.TeleportClientHome(agentID, presence.ControllingClient); 6329 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6330 presence.TeleportWithMomentum(pos, null);
6331 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5903 } 6332 }
5904 } 6333 }
5905 } 6334 }
5906 ScriptSleep(5000); 6335 ScriptSleep(5000);
5907 } 6336 }
5908 6337
6338 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6339 {
6340 return ParseString2List(str, separators, in_spacers, false);
6341 }
6342
5909 public LSL_Integer llOverMyLand(string id) 6343 public LSL_Integer llOverMyLand(string id)
5910 { 6344 {
5911 m_host.AddScriptLPS(1); 6345 m_host.AddScriptLPS(1);
@@ -5964,20 +6398,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5964 return agentSize; 6398 return agentSize;
5965 } 6399 }
5966 6400
5967 public LSL_Integer llSameGroup(string agent) 6401 public LSL_Integer llSameGroup(string id)
5968 { 6402 {
5969 m_host.AddScriptLPS(1); 6403 m_host.AddScriptLPS(1);
5970 UUID agentId = new UUID(); 6404 UUID uuid = new UUID();
5971 if (!UUID.TryParse(agent, out agentId)) 6405 if (!UUID.TryParse(id, out uuid))
5972 return new LSL_Integer(0); 6406 return new LSL_Integer(0);
5973 ScenePresence presence = World.GetScenePresence(agentId); 6407
5974 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6408 // Check if it's a group key
5975 return new LSL_Integer(0); 6409 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5976 IClientAPI client = presence.ControllingClient;
5977 if (m_host.GroupID == client.ActiveGroupId)
5978 return new LSL_Integer(1); 6410 return new LSL_Integer(1);
5979 else 6411
6412 // We got passed a UUID.Zero
6413 if (uuid == UUID.Zero)
6414 return new LSL_Integer(0);
6415
6416 // Handle the case where id names an avatar
6417 ScenePresence presence = World.GetScenePresence(uuid);
6418 if (presence != null)
6419 {
6420 if (presence.IsChildAgent)
6421 return new LSL_Integer(0);
6422
6423 IClientAPI client = presence.ControllingClient;
6424 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6425 return new LSL_Integer(1);
6426
6427 return new LSL_Integer(0);
6428 }
6429
6430 // Handle object case
6431 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6432 if (part != null)
6433 {
6434 // This will handle both deed and non-deed and also the no
6435 // group case
6436 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6437 return new LSL_Integer(1);
6438
5980 return new LSL_Integer(0); 6439 return new LSL_Integer(0);
6440 }
6441
6442 return new LSL_Integer(0);
5981 } 6443 }
5982 6444
5983 public void llUnSit(string id) 6445 public void llUnSit(string id)
@@ -6102,7 +6564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6102 return m_host.ParentGroup.AttachmentPoint; 6564 return m_host.ParentGroup.AttachmentPoint;
6103 } 6565 }
6104 6566
6105 public LSL_Integer llGetFreeMemory() 6567 public virtual LSL_Integer llGetFreeMemory()
6106 { 6568 {
6107 m_host.AddScriptLPS(1); 6569 m_host.AddScriptLPS(1);
6108 // Make scripts designed for LSO happy 6570 // Make scripts designed for LSO happy
@@ -6219,7 +6681,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6219 SetParticleSystem(m_host, rules); 6681 SetParticleSystem(m_host, rules);
6220 } 6682 }
6221 6683
6222 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6684 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6685 {
6223 6686
6224 6687
6225 if (rules.Length == 0) 6688 if (rules.Length == 0)
@@ -6535,7 +6998,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6535 { 6998 {
6536 // LSL quaternions can normalize to 0, normal Quaternions can't. 6999 // LSL quaternions can normalize to 0, normal Quaternions can't.
6537 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 7000 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
6538 rot.z = 1; // ZERO_ROTATION = 0,0,0,1 7001 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
6539 7002
6540 part.SitTargetPosition = offset; 7003 part.SitTargetPosition = offset;
6541 part.SitTargetOrientation = Rot2Quaternion(rot); 7004 part.SitTargetOrientation = Rot2Quaternion(rot);
@@ -6692,13 +7155,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6692 UUID av = new UUID(); 7155 UUID av = new UUID();
6693 if (!UUID.TryParse(avatar,out av)) 7156 if (!UUID.TryParse(avatar,out av))
6694 { 7157 {
6695 LSLError("First parameter to llDialog needs to be a key"); 7158 //LSLError("First parameter to llDialog needs to be a key");
6696 return; 7159 return;
6697 } 7160 }
6698 if (buttons.Length < 1) 7161 if (buttons.Length < 1)
6699 { 7162 {
6700 LSLError("No less than 1 button can be shown"); 7163 buttons.Add("OK");
6701 return;
6702 } 7164 }
6703 if (buttons.Length > 12) 7165 if (buttons.Length > 12)
6704 { 7166 {
@@ -6715,7 +7177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6715 } 7177 }
6716 if (buttons.Data[i].ToString().Length > 24) 7178 if (buttons.Data[i].ToString().Length > 24)
6717 { 7179 {
6718 LSLError("button label cannot be longer than 24 characters"); 7180 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6719 return; 7181 return;
6720 } 7182 }
6721 buts[i] = buttons.Data[i].ToString(); 7183 buts[i] = buttons.Data[i].ToString();
@@ -6782,9 +7244,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6782 return; 7244 return;
6783 } 7245 }
6784 7246
6785 // the rest of the permission checks are done in RezScript, so check the pin there as well 7247 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6786 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7248 if (dest != null)
7249 {
7250 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7251 {
7252 // the rest of the permission checks are done in RezScript, so check the pin there as well
7253 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6787 7254
7255 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7256 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7257 }
7258 }
6788 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7259 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6789 ScriptSleep(3000); 7260 ScriptSleep(3000);
6790 } 7261 }
@@ -6847,19 +7318,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6847 public LSL_String llMD5String(string src, int nonce) 7318 public LSL_String llMD5String(string src, int nonce)
6848 { 7319 {
6849 m_host.AddScriptLPS(1); 7320 m_host.AddScriptLPS(1);
6850 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7321 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6851 } 7322 }
6852 7323
6853 public LSL_String llSHA1String(string src) 7324 public LSL_String llSHA1String(string src)
6854 { 7325 {
6855 m_host.AddScriptLPS(1); 7326 m_host.AddScriptLPS(1);
6856 return Util.SHA1Hash(src).ToLower(); 7327 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6857 } 7328 }
6858 7329
6859 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7330 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6860 { 7331 {
6861 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7332 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6862 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7333 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7334 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7335 return shapeBlock;
6863 7336
6864 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7337 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6865 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7338 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6964,6 +7437,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6964 // Prim type box, cylinder and prism. 7437 // Prim type box, cylinder and prism.
6965 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7438 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6966 { 7439 {
7440 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7441 return;
7442
6967 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7443 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6968 ObjectShapePacket.ObjectDataBlock shapeBlock; 7444 ObjectShapePacket.ObjectDataBlock shapeBlock;
6969 7445
@@ -7017,6 +7493,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7017 // Prim type sphere. 7493 // Prim type sphere.
7018 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7494 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7019 { 7495 {
7496 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7497 return;
7498
7020 ObjectShapePacket.ObjectDataBlock shapeBlock; 7499 ObjectShapePacket.ObjectDataBlock shapeBlock;
7021 7500
7022 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7501 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7058,6 +7537,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7058 // Prim type torus, tube and ring. 7537 // Prim type torus, tube and ring.
7059 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7538 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7060 { 7539 {
7540 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7541 return;
7542
7061 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7543 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7062 ObjectShapePacket.ObjectDataBlock shapeBlock; 7544 ObjectShapePacket.ObjectDataBlock shapeBlock;
7063 7545
@@ -7193,6 +7675,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7193 // Prim type sculpt. 7675 // Prim type sculpt.
7194 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7676 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7195 { 7677 {
7678 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7679 return;
7680
7196 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7681 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7197 UUID sculptId; 7682 UUID sculptId;
7198 7683
@@ -7217,7 +7702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7217 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7702 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7218 { 7703 {
7219 // default 7704 // default
7220 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7705 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7221 } 7706 }
7222 7707
7223 part.Shape.SetSculptProperties((byte)type, sculptId); 7708 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7234,46 +7719,309 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7234 ScriptSleep(200); 7719 ScriptSleep(200);
7235 } 7720 }
7236 7721
7237 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7722 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7238 { 7723 {
7239 m_host.AddScriptLPS(1); 7724 m_host.AddScriptLPS(1);
7240 7725
7241 setLinkPrimParams(linknumber, rules); 7726 setLinkPrimParams(linknumber, rules);
7727 }
7728
7729 private void setLinkPrimParams(int linknumber, LSL_List rules)
7730 {
7731 List<object> parts = new List<object>();
7732 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7733 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7734 foreach (SceneObjectPart p in prims)
7735 parts.Add(p);
7736 foreach (ScenePresence p in avatars)
7737 parts.Add(p);
7242 7738
7739 LSL_List remaining = null;
7740
7741 if (parts.Count > 0)
7742 {
7743 foreach (object part in parts)
7744 {
7745 if (part is SceneObjectPart)
7746 remaining = SetPrimParams((SceneObjectPart)part, rules);
7747 else
7748 remaining = SetPrimParams((ScenePresence)part, rules);
7749 }
7750
7751 while((object)remaining != null && remaining.Length > 2)
7752 {
7753 linknumber = remaining.GetLSLIntegerItem(0);
7754 rules = remaining.GetSublist(1,-1);
7755 parts.Clear();
7756 prims = GetLinkParts(linknumber);
7757 avatars = GetLinkAvatars(linknumber);
7758 foreach (SceneObjectPart p in prims)
7759 parts.Add(p);
7760 foreach (ScenePresence p in avatars)
7761 parts.Add(p);
7762
7763 foreach (object part in parts)
7764 {
7765 if (part is SceneObjectPart)
7766 remaining = SetPrimParams((SceneObjectPart)part, rules);
7767 else
7768 remaining = SetPrimParams((ScenePresence)part, rules);
7769 }
7770 }
7771 }
7772 }
7773
7774 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7775 float material_density, float material_friction,
7776 float material_restitution, float material_gravity_modifier)
7777 {
7778 ExtraPhysicsData physdata = new ExtraPhysicsData();
7779 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7780 physdata.Density = part.Density;
7781 physdata.Friction = part.Friction;
7782 physdata.Bounce = part.Bounciness;
7783 physdata.GravitationModifier = part.GravityModifier;
7784
7785 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7786 physdata.Density = material_density;
7787 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7788 physdata.Friction = material_friction;
7789 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7790 physdata.Bounce = material_restitution;
7791 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7792 physdata.GravitationModifier = material_gravity_modifier;
7793
7794 part.UpdateExtraPhysics(physdata);
7795 }
7796
7797 public void llSetPhysicsMaterial(int material_bits,
7798 float material_gravity_modifier, float material_restitution,
7799 float material_friction, float material_density)
7800 {
7801 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7802 }
7803
7804 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7805 {
7806 llSetLinkPrimitiveParamsFast(linknumber, rules);
7243 ScriptSleep(200); 7807 ScriptSleep(200);
7244 } 7808 }
7245 7809
7246 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7810 // vector up using libomv (c&p from sop )
7811 // vector up rotated by r
7812 private Vector3 Zrot(Quaternion r)
7247 { 7813 {
7248 m_host.AddScriptLPS(1); 7814 double x, y, z, m;
7249 7815
7250 setLinkPrimParams(linknumber, rules); 7816 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7817 if (Math.Abs(1.0 - m) > 0.000001)
7818 {
7819 m = 1.0 / Math.Sqrt(m);
7820 r.X *= (float)m;
7821 r.Y *= (float)m;
7822 r.Z *= (float)m;
7823 r.W *= (float)m;
7824 }
7825
7826 x = 2 * (r.X * r.Z + r.Y * r.W);
7827 y = 2 * (-r.X * r.W + r.Y * r.Z);
7828 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7829
7830 return new Vector3((float)x, (float)y, (float)z);
7251 } 7831 }
7252 7832
7253 protected void setLinkPrimParams(int linknumber, LSL_List rules) 7833 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
7254 { 7834 {
7255 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7835 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7256 7836
7257 LSL_List remaining = null; 7837 int idx = 0;
7258 7838
7259 foreach (SceneObjectPart part in parts) 7839 bool positionChanged = false;
7260 remaining = SetPrimParams(part, rules); 7840 Vector3 finalPos = Vector3.Zero;
7261 7841
7262 while(remaining != null && remaining.Length > 2) 7842 try
7263 { 7843 {
7264 linknumber = remaining.GetLSLIntegerItem(0); 7844 while (idx < rules.Length)
7265 rules = remaining.GetSublist(1,-1); 7845 {
7266 parts = GetLinkParts(linknumber); 7846 int code = rules.GetLSLIntegerItem(idx++);
7847
7848 int remain = rules.Length - idx;
7267 7849
7268 foreach (SceneObjectPart part in parts) 7850 switch (code)
7269 remaining = SetPrimParams(part, rules); 7851 {
7852 case (int)ScriptBaseClass.PRIM_POSITION:
7853 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7854 {
7855 if (remain < 1)
7856 return null;
7857
7858 LSL_Vector v;
7859 v = rules.GetVector3Item(idx++);
7860
7861 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7862 if (part == null)
7863 break;
7864
7865 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7866 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7867 if (part.LinkNum > 1)
7868 {
7869 localRot = GetPartLocalRot(part);
7870 localPos = GetPartLocalPos(part);
7871 }
7872
7873 v -= localPos;
7874 v /= localRot;
7875
7876 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7877
7878 v = v + 2 * sitOffset;
7879
7880 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7881 av.SendAvatarDataToAllAgents();
7882
7883 }
7884 break;
7885
7886 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7887 case (int)ScriptBaseClass.PRIM_ROTATION:
7888 {
7889 if (remain < 1)
7890 return null;
7891
7892 LSL_Rotation r;
7893 r = rules.GetQuaternionItem(idx++);
7894
7895 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7896 if (part == null)
7897 break;
7898
7899 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7900 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7901
7902 if (part.LinkNum > 1)
7903 localRot = GetPartLocalRot(part);
7904
7905 r = r * llGetRootRotation() / localRot;
7906 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7907 av.SendAvatarDataToAllAgents();
7908 }
7909 break;
7910
7911 // parse rest doing nothing but number of parameters error check
7912 case (int)ScriptBaseClass.PRIM_SIZE:
7913 case (int)ScriptBaseClass.PRIM_MATERIAL:
7914 case (int)ScriptBaseClass.PRIM_PHANTOM:
7915 case (int)ScriptBaseClass.PRIM_PHYSICS:
7916 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
7917 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7918 case (int)ScriptBaseClass.PRIM_NAME:
7919 case (int)ScriptBaseClass.PRIM_DESC:
7920 if (remain < 1)
7921 return null;
7922 idx++;
7923 break;
7924
7925 case (int)ScriptBaseClass.PRIM_GLOW:
7926 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7927 case (int)ScriptBaseClass.PRIM_TEXGEN:
7928 if (remain < 2)
7929 return null;
7930 idx += 2;
7931 break;
7932
7933 case (int)ScriptBaseClass.PRIM_TYPE:
7934 if (remain < 3)
7935 return null;
7936 code = (int)rules.GetLSLIntegerItem(idx++);
7937 remain = rules.Length - idx;
7938 switch (code)
7939 {
7940 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
7941 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
7942 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
7943 if (remain < 6)
7944 return null;
7945 idx += 6;
7946 break;
7947
7948 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
7949 if (remain < 5)
7950 return null;
7951 idx += 5;
7952 break;
7953
7954 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
7955 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
7956 case (int)ScriptBaseClass.PRIM_TYPE_RING:
7957 if (remain < 11)
7958 return null;
7959 idx += 11;
7960 break;
7961
7962 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
7963 if (remain < 2)
7964 return null;
7965 idx += 2;
7966 break;
7967 }
7968 break;
7969
7970 case (int)ScriptBaseClass.PRIM_COLOR:
7971 case (int)ScriptBaseClass.PRIM_TEXT:
7972 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7973 case (int)ScriptBaseClass.PRIM_OMEGA:
7974 if (remain < 3)
7975 return null;
7976 idx += 3;
7977 break;
7978
7979 case (int)ScriptBaseClass.PRIM_TEXTURE:
7980 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
7981 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
7982 if (remain < 5)
7983 return null;
7984 idx += 5;
7985 break;
7986
7987 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
7988 if (remain < 7)
7989 return null;
7990
7991 idx += 7;
7992 break;
7993
7994 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
7995 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
7996 return null;
7997
7998 return rules.GetSublist(idx, -1);
7999 }
8000 }
8001 }
8002
8003 finally
8004 {
8005 if (positionChanged)
8006 {
8007 av.OffsetPosition = finalPos;
8008// av.SendAvatarDataToAllAgents();
8009 av.SendTerseUpdateToAllClients();
8010 positionChanged = false;
8011 }
7270 } 8012 }
8013 return null;
7271 } 8014 }
7272 8015
7273 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) 8016 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
7274 { 8017 {
8018 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8019 return null;
8020
7275 int idx = 0; 8021 int idx = 0;
7276 8022
8023 SceneObjectGroup parentgrp = part.ParentGroup;
8024
7277 bool positionChanged = false; 8025 bool positionChanged = false;
7278 LSL_Vector currentPosition = GetPartLocalPos(part); 8026 LSL_Vector currentPosition = GetPartLocalPos(part);
7279 8027
@@ -7296,8 +8044,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7296 return null; 8044 return null;
7297 8045
7298 v=rules.GetVector3Item(idx++); 8046 v=rules.GetVector3Item(idx++);
7299 positionChanged = true;
7300 currentPosition = GetSetPosTarget(part, v, currentPosition); 8047 currentPosition = GetSetPosTarget(part, v, currentPosition);
8048 positionChanged = true;
7301 8049
7302 break; 8050 break;
7303 case (int)ScriptBaseClass.PRIM_SIZE: 8051 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7313,8 +8061,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7313 return null; 8061 return null;
7314 8062
7315 LSL_Rotation q = rules.GetQuaternionItem(idx++); 8063 LSL_Rotation q = rules.GetQuaternionItem(idx++);
8064 SceneObjectPart rootPart = parentgrp.RootPart;
7316 // try to let this work as in SL... 8065 // try to let this work as in SL...
7317 if (part.ParentID == 0) 8066 if (rootPart == part)
7318 { 8067 {
7319 // special case: If we are root, rotate complete SOG to new rotation 8068 // special case: If we are root, rotate complete SOG to new rotation
7320 SetRot(part, Rot2Quaternion(q)); 8069 SetRot(part, Rot2Quaternion(q));
@@ -7322,7 +8071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7322 else 8071 else
7323 { 8072 {
7324 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 8073 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
7325 SceneObjectPart rootPart = part.ParentGroup.RootPart; 8074 // sounds like sl bug that we need to replicate
7326 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); 8075 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
7327 } 8076 }
7328 8077
@@ -7575,7 +8324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7575 return null; 8324 return null;
7576 8325
7577 string ph = rules.Data[idx++].ToString(); 8326 string ph = rules.Data[idx++].ToString();
7578 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8327 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7579 8328
7580 break; 8329 break;
7581 8330
@@ -7593,12 +8342,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7593 part.ScriptSetPhysicsStatus(physics); 8342 part.ScriptSetPhysicsStatus(physics);
7594 break; 8343 break;
7595 8344
8345 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
8346 if (remain < 1)
8347 return null;
8348
8349 int shape_type = rules.GetLSLIntegerItem(idx++);
8350
8351 ExtraPhysicsData physdata = new ExtraPhysicsData();
8352 physdata.Density = part.Density;
8353 physdata.Bounce = part.Bounciness;
8354 physdata.GravitationModifier = part.GravityModifier;
8355 physdata.PhysShapeType = (PhysShapeType)shape_type;
8356
8357 part.UpdateExtraPhysics(physdata);
8358
8359 break;
8360
8361 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8362 if (remain < 5)
8363 return null;
8364
8365 int material_bits = rules.GetLSLIntegerItem(idx++);
8366 float material_density = (float)rules.GetLSLFloatItem(idx++);
8367 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8368 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8369 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8370
8371 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8372
8373 break;
8374
7596 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8375 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7597 if (remain < 1) 8376 if (remain < 1)
7598 return null; 8377 return null;
7599 string temp = rules.Data[idx++].ToString(); 8378 string temp = rules.Data[idx++].ToString();
7600 8379
7601 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8380 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7602 8381
7603 break; 8382 break;
7604 8383
@@ -7671,7 +8450,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7671 if (part.ParentGroup.RootPart == part) 8450 if (part.ParentGroup.RootPart == part)
7672 { 8451 {
7673 SceneObjectGroup parent = part.ParentGroup; 8452 SceneObjectGroup parent = part.ParentGroup;
7674 parent.UpdateGroupPosition(currentPosition); 8453 Util.FireAndForget(delegate(object x) {
8454 parent.UpdateGroupPosition(currentPosition);
8455 });
7675 } 8456 }
7676 else 8457 else
7677 { 8458 {
@@ -7716,10 +8497,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7716 8497
7717 public LSL_String llXorBase64Strings(string str1, string str2) 8498 public LSL_String llXorBase64Strings(string str1, string str2)
7718 { 8499 {
7719 m_host.AddScriptLPS(1); 8500 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7720 Deprecated("llXorBase64Strings"); 8501
7721 ScriptSleep(300); 8502 ScriptSleep(300);
7722 return String.Empty; 8503 m_host.AddScriptLPS(1);
8504
8505 if (str1 == String.Empty)
8506 return String.Empty;
8507 if (str2 == String.Empty)
8508 return str1;
8509
8510 int len = str2.Length;
8511 if ((len % 4) != 0) // LL is EVIL!!!!
8512 {
8513 while (str2.EndsWith("="))
8514 str2 = str2.Substring(0, str2.Length - 1);
8515
8516 len = str2.Length;
8517 int mod = len % 4;
8518
8519 if (mod == 1)
8520 str2 = str2.Substring(0, str2.Length - 1);
8521 else if (mod == 2)
8522 str2 += "==";
8523 else if (mod == 3)
8524 str2 += "=";
8525 }
8526
8527 byte[] data1;
8528 byte[] data2;
8529 try
8530 {
8531 data1 = Convert.FromBase64String(str1);
8532 data2 = Convert.FromBase64String(str2);
8533 }
8534 catch (Exception)
8535 {
8536 return new LSL_String(String.Empty);
8537 }
8538
8539 // For cases where the decoded length of s2 is greater
8540 // than the decoded length of s1, simply perform a normal
8541 // decode and XOR
8542 //
8543 if (data2.Length >= data1.Length)
8544 {
8545 for (int pos = 0 ; pos < data1.Length ; pos++ )
8546 data1[pos] ^= data2[pos];
8547
8548 return Convert.ToBase64String(data1);
8549 }
8550
8551 // Remove padding
8552 while (str1.EndsWith("="))
8553 str1 = str1.Substring(0, str1.Length - 1);
8554 while (str2.EndsWith("="))
8555 str2 = str2.Substring(0, str2.Length - 1);
8556
8557 byte[] d1 = new byte[str1.Length];
8558 byte[] d2 = new byte[str2.Length];
8559
8560 for (int i = 0 ; i < str1.Length ; i++)
8561 {
8562 int idx = b64.IndexOf(str1.Substring(i, 1));
8563 if (idx == -1)
8564 idx = 0;
8565 d1[i] = (byte)idx;
8566 }
8567
8568 for (int i = 0 ; i < str2.Length ; i++)
8569 {
8570 int idx = b64.IndexOf(str2.Substring(i, 1));
8571 if (idx == -1)
8572 idx = 0;
8573 d2[i] = (byte)idx;
8574 }
8575
8576 string output = String.Empty;
8577
8578 for (int pos = 0 ; pos < d1.Length ; pos++)
8579 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8580
8581 while (output.Length % 3 > 0)
8582 output += "=";
8583
8584 return output;
7723 } 8585 }
7724 8586
7725 public void llRemoteDataSetRegion() 8587 public void llRemoteDataSetRegion()
@@ -7843,13 +8705,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7843 public LSL_Integer llGetNumberOfPrims() 8705 public LSL_Integer llGetNumberOfPrims()
7844 { 8706 {
7845 m_host.AddScriptLPS(1); 8707 m_host.AddScriptLPS(1);
7846 int avatarCount = 0; 8708 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7847 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8709
7848 {
7849 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
7850 avatarCount++;
7851 });
7852
7853 return m_host.ParentGroup.PrimCount + avatarCount; 8710 return m_host.ParentGroup.PrimCount + avatarCount;
7854 } 8711 }
7855 8712
@@ -7865,55 +8722,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7865 m_host.AddScriptLPS(1); 8722 m_host.AddScriptLPS(1);
7866 UUID objID = UUID.Zero; 8723 UUID objID = UUID.Zero;
7867 LSL_List result = new LSL_List(); 8724 LSL_List result = new LSL_List();
8725
8726 // If the ID is not valid, return null result
7868 if (!UUID.TryParse(obj, out objID)) 8727 if (!UUID.TryParse(obj, out objID))
7869 { 8728 {
7870 result.Add(new LSL_Vector()); 8729 result.Add(new LSL_Vector());
7871 result.Add(new LSL_Vector()); 8730 result.Add(new LSL_Vector());
7872 return result; 8731 return result;
7873 } 8732 }
8733
8734 // Check if this is an attached prim. If so, replace
8735 // the UUID with the avatar UUID and report it's bounding box
8736 SceneObjectPart part = World.GetSceneObjectPart(objID);
8737 if (part != null && part.ParentGroup.IsAttachment)
8738 objID = part.ParentGroup.AttachedAvatar;
8739
8740 // Find out if this is an avatar ID. If so, return it's box
7874 ScenePresence presence = World.GetScenePresence(objID); 8741 ScenePresence presence = World.GetScenePresence(objID);
7875 if (presence != null) 8742 if (presence != null)
7876 { 8743 {
7877 if (presence.ParentID == 0) // not sat on an object 8744 // As per LSL Wiki, there is no difference between sitting
8745 // and standing avatar since server 1.36
8746 LSL_Vector lower;
8747 LSL_Vector upper;
8748 if (presence.Animator.Animations.DefaultAnimation.AnimID
8749 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7878 { 8750 {
7879 LSL_Vector lower; 8751 // This is for ground sitting avatars
7880 LSL_Vector upper; 8752 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7881 if (presence.Animator.Animations.DefaultAnimation.AnimID 8753 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7882 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8754 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7883 {
7884 // This is for ground sitting avatars
7885 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7886 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7887 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7888 }
7889 else
7890 {
7891 // This is for standing/flying avatars
7892 float height = presence.Appearance.AvatarHeight / 2.0f;
7893 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7894 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7895 }
7896 result.Add(lower);
7897 result.Add(upper);
7898 return result;
7899 } 8755 }
7900 else 8756 else
7901 { 8757 {
7902 // sitting on an object so we need the bounding box of that 8758 // This is for standing/flying avatars
7903 // which should include the avatar so set the UUID to the 8759 float height = presence.Appearance.AvatarHeight / 2.0f;
7904 // UUID of the object the avatar is sat on and allow it to fall through 8760 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7905 // to processing an object 8761 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7906 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7907 objID = p.UUID;
7908 } 8762 }
8763
8764 // Adjust to the documented error offsets (see LSL Wiki)
8765 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8766 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8767
8768 if (lower.x > upper.x)
8769 lower.x = upper.x;
8770 if (lower.y > upper.y)
8771 lower.y = upper.y;
8772 if (lower.z > upper.z)
8773 lower.z = upper.z;
8774
8775 result.Add(lower);
8776 result.Add(upper);
8777 return result;
7909 } 8778 }
7910 SceneObjectPart part = World.GetSceneObjectPart(objID); 8779
8780 part = World.GetSceneObjectPart(objID);
7911 // Currently only works for single prims without a sitting avatar 8781 // Currently only works for single prims without a sitting avatar
7912 if (part != null) 8782 if (part != null)
7913 { 8783 {
7914 Vector3 halfSize = part.Scale / 2.0f; 8784 float minX;
7915 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8785 float maxX;
7916 LSL_Vector upper = new LSL_Vector(halfSize); 8786 float minY;
8787 float maxY;
8788 float minZ;
8789 float maxZ;
8790
8791 // This BBox is in sim coordinates, with the offset being
8792 // a contained point.
8793 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8794 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8795
8796 minX -= offsets[0].X;
8797 maxX -= offsets[0].X;
8798 minY -= offsets[0].Y;
8799 maxY -= offsets[0].Y;
8800 minZ -= offsets[0].Z;
8801 maxZ -= offsets[0].Z;
8802
8803 LSL_Vector lower;
8804 LSL_Vector upper;
8805
8806 // Adjust to the documented error offsets (see LSL Wiki)
8807 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8808 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8809
8810 if (lower.x > upper.x)
8811 lower.x = upper.x;
8812 if (lower.y > upper.y)
8813 lower.y = upper.y;
8814 if (lower.z > upper.z)
8815 lower.z = upper.z;
8816
7917 result.Add(lower); 8817 result.Add(lower);
7918 result.Add(upper); 8818 result.Add(upper);
7919 return result; 8819 return result;
@@ -7927,7 +8827,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7927 8827
7928 public LSL_Vector llGetGeometricCenter() 8828 public LSL_Vector llGetGeometricCenter()
7929 { 8829 {
7930 return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 8830 Vector3 tmp = m_host.GetGeometricCenter();
8831 return new LSL_Vector(tmp.X, tmp.Y, tmp.Z);
7931 } 8832 }
7932 8833
7933 public LSL_List llGetPrimitiveParams(LSL_List rules) 8834 public LSL_List llGetPrimitiveParams(LSL_List rules)
@@ -7940,16 +8841,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7940 { 8841 {
7941 m_host.AddScriptLPS(1); 8842 m_host.AddScriptLPS(1);
7942 8843
8844 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8845 // keep other options as before
8846
7943 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8847 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8848 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7944 8849
7945 LSL_List res = new LSL_List(); 8850 LSL_List res = new LSL_List();
7946 8851
7947 foreach (var part in parts) 8852 if (parts.Count > 0)
8853 {
8854 foreach (var part in parts)
8855 {
8856 LSL_List partRes = GetLinkPrimitiveParams(part, rules);
8857 res += partRes;
8858 }
8859 }
8860 if (avatars.Count > 0)
7948 { 8861 {
7949 LSL_List partRes = GetLinkPrimitiveParams(part, rules); 8862 foreach (ScenePresence avatar in avatars)
7950 res += partRes; 8863 {
8864 LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules);
8865 res += avaRes;
8866 }
7951 } 8867 }
8868 return res;
8869 }
8870
8871 public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules)
8872 {
8873 // avatars case
8874 // replies as SL wiki
8875
8876 LSL_List res = new LSL_List();
8877// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
8878 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
8879
8880 int idx = 0;
8881 while (idx < rules.Length)
8882 {
8883 int code = (int)rules.GetLSLIntegerItem(idx++);
8884 int remain = rules.Length - idx;
8885
8886 switch (code)
8887 {
8888 case (int)ScriptBaseClass.PRIM_MATERIAL:
8889 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
8890 break;
8891
8892 case (int)ScriptBaseClass.PRIM_PHYSICS:
8893 res.Add(new LSL_Integer(0));
8894 break;
8895
8896 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8897 res.Add(new LSL_Integer(0));
8898 break;
8899
8900 case (int)ScriptBaseClass.PRIM_PHANTOM:
8901 res.Add(new LSL_Integer(0));
8902 break;
8903
8904 case (int)ScriptBaseClass.PRIM_POSITION:
8905
8906 Vector3 pos = avatar.OffsetPosition;
8907
8908 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
8909 pos -= sitOffset;
8910
8911 if( sitPart != null)
8912 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
8913
8914 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
8915 break;
8916
8917 case (int)ScriptBaseClass.PRIM_SIZE:
8918 // as in llGetAgentSize above
8919 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
8920 break;
8921
8922 case (int)ScriptBaseClass.PRIM_ROTATION:
8923 Quaternion rot = avatar.Rotation;
8924 if (sitPart != null)
8925 {
8926 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
8927 }
8928
8929 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
8930 break;
8931
8932 case (int)ScriptBaseClass.PRIM_TYPE:
8933 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8934 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8935 res.Add(new LSL_Vector(0f,1.0f,0f));
8936 res.Add(new LSL_Float(0.0f));
8937 res.Add(new LSL_Vector(0, 0, 0));
8938 res.Add(new LSL_Vector(1.0f,1.0f,0f));
8939 res.Add(new LSL_Vector(0, 0, 0));
8940 break;
8941
8942 case (int)ScriptBaseClass.PRIM_TEXTURE:
8943 if (remain < 1)
8944 return res;
8945
8946 int face = (int)rules.GetLSLIntegerItem(idx++);
8947 if (face == ScriptBaseClass.ALL_SIDES)
8948 {
8949 for (face = 0; face < 21; face++)
8950 {
8951 res.Add(new LSL_String(""));
8952 res.Add(new LSL_Vector(0,0,0));
8953 res.Add(new LSL_Vector(0,0,0));
8954 res.Add(new LSL_Float(0.0));
8955 }
8956 }
8957 else
8958 {
8959 if (face >= 0 && face < 21)
8960 {
8961 res.Add(new LSL_String(""));
8962 res.Add(new LSL_Vector(0,0,0));
8963 res.Add(new LSL_Vector(0,0,0));
8964 res.Add(new LSL_Float(0.0));
8965 }
8966 }
8967 break;
8968
8969 case (int)ScriptBaseClass.PRIM_COLOR:
8970 if (remain < 1)
8971 return res;
8972
8973 face = (int)rules.GetLSLIntegerItem(idx++);
8974
8975 if (face == ScriptBaseClass.ALL_SIDES)
8976 {
8977 for (face = 0; face < 21; face++)
8978 {
8979 res.Add(new LSL_Vector(0,0,0));
8980 res.Add(new LSL_Float(0));
8981 }
8982 }
8983 else
8984 {
8985 res.Add(new LSL_Vector(0,0,0));
8986 res.Add(new LSL_Float(0));
8987 }
8988 break;
8989
8990 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8991 if (remain < 1)
8992 return res;
8993 face = (int)rules.GetLSLIntegerItem(idx++);
8994
8995 if (face == ScriptBaseClass.ALL_SIDES)
8996 {
8997 for (face = 0; face < 21; face++)
8998 {
8999 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9000 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9001 }
9002 }
9003 else
9004 {
9005 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9006 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9007 }
9008 break;
9009
9010 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
9011 if (remain < 1)
9012 return res;
9013 face = (int)rules.GetLSLIntegerItem(idx++);
7952 9014
9015 if (face == ScriptBaseClass.ALL_SIDES)
9016 {
9017 for (face = 0; face < 21; face++)
9018 {
9019 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9020 }
9021 }
9022 else
9023 {
9024 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9025 }
9026 break;
9027
9028 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
9029 res.Add(new LSL_Integer(0));
9030 res.Add(new LSL_Integer(0));// softness
9031 res.Add(new LSL_Float(0.0f)); // gravity
9032 res.Add(new LSL_Float(0.0f)); // friction
9033 res.Add(new LSL_Float(0.0f)); // wind
9034 res.Add(new LSL_Float(0.0f)); // tension
9035 res.Add(new LSL_Vector(0f,0f,0f));
9036 break;
9037
9038 case (int)ScriptBaseClass.PRIM_TEXGEN:
9039 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
9040 if (remain < 1)
9041 return res;
9042 face = (int)rules.GetLSLIntegerItem(idx++);
9043
9044 if (face == ScriptBaseClass.ALL_SIDES)
9045 {
9046 for (face = 0; face < 21; face++)
9047 {
9048 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9049 }
9050 }
9051 else
9052 {
9053 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9054 }
9055 break;
9056
9057 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
9058 res.Add(new LSL_Integer(0));
9059 res.Add(new LSL_Vector(0f,0f,0f));
9060 res.Add(new LSL_Float(0f)); // intensity
9061 res.Add(new LSL_Float(0f)); // radius
9062 res.Add(new LSL_Float(0f)); // falloff
9063 break;
9064
9065 case (int)ScriptBaseClass.PRIM_GLOW:
9066 if (remain < 1)
9067 return res;
9068 face = (int)rules.GetLSLIntegerItem(idx++);
9069
9070 if (face == ScriptBaseClass.ALL_SIDES)
9071 {
9072 for (face = 0; face < 21; face++)
9073 {
9074 res.Add(new LSL_Float(0f));
9075 }
9076 }
9077 else
9078 {
9079 res.Add(new LSL_Float(0f));
9080 }
9081 break;
9082
9083 case (int)ScriptBaseClass.PRIM_TEXT:
9084 res.Add(new LSL_String(""));
9085 res.Add(new LSL_Vector(0f,0f,0f));
9086 res.Add(new LSL_Float(1.0f));
9087 break;
9088
9089 case (int)ScriptBaseClass.PRIM_NAME:
9090 res.Add(new LSL_String(avatar.Name));
9091 break;
9092
9093 case (int)ScriptBaseClass.PRIM_DESC:
9094 res.Add(new LSL_String(""));
9095 break;
9096
9097 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
9098 Quaternion lrot = avatar.Rotation;
9099
9100 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9101 {
9102 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
9103 }
9104 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
9105 break;
9106
9107 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9108 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
9109 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
9110 lpos -= lsitOffset;
9111
9112 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9113 {
9114 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
9115 }
9116 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
9117 break;
9118
9119 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9120 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9121 return res;
9122 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9123 LSL_List new_rules = rules.GetSublist(idx, -1);
9124
9125 res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9126 return res;
9127 }
9128 }
7953 return res; 9129 return res;
7954 } 9130 }
7955 9131
@@ -7993,13 +9169,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7993 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 9169 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7994 part.AbsolutePosition.Y, 9170 part.AbsolutePosition.Y,
7995 part.AbsolutePosition.Z); 9171 part.AbsolutePosition.Z);
7996 // For some reason, the part.AbsolutePosition.* values do not change if the
7997 // linkset is rotated; they always reflect the child prim's world position
7998 // as though the linkset is unrotated. This is incompatible behavior with SL's
7999 // implementation, so will break scripts imported from there (not to mention it
8000 // makes it more difficult to determine a child prim's actual inworld position).
8001 if (part.ParentID != 0)
8002 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8003 res.Add(v); 9172 res.Add(v);
8004 break; 9173 break;
8005 9174
@@ -8170,56 +9339,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8170 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 9339 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8171 if (remain < 1) 9340 if (remain < 1)
8172 return res; 9341 return res;
8173 9342 face = (int)rules.GetLSLIntegerItem(idx++);
8174 face=(int)rules.GetLSLIntegerItem(idx++);
8175 9343
8176 tex = part.Shape.Textures; 9344 tex = part.Shape.Textures;
9345 int shiny;
8177 if (face == ScriptBaseClass.ALL_SIDES) 9346 if (face == ScriptBaseClass.ALL_SIDES)
8178 { 9347 {
8179 for (face = 0; face < GetNumberOfSides(part); face++) 9348 for (face = 0; face < GetNumberOfSides(part); face++)
8180 { 9349 {
8181 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9350 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8182 // Convert Shininess to PRIM_SHINY_* 9351 if (shinyness == Shininess.High)
8183 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9352 {
8184 // PRIM_BUMP_* 9353 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8185 res.Add(new LSL_Integer((int)texface.Bump)); 9354 }
9355 else if (shinyness == Shininess.Medium)
9356 {
9357 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9358 }
9359 else if (shinyness == Shininess.Low)
9360 {
9361 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9362 }
9363 else
9364 {
9365 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9366 }
9367 res.Add(new LSL_Integer(shiny));
9368 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8186 } 9369 }
8187 } 9370 }
8188 else 9371 else
8189 { 9372 {
8190 if (face >= 0 && face < GetNumberOfSides(part)) 9373 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9374 if (shinyness == Shininess.High)
8191 { 9375 {
8192 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9376 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8193 // Convert Shininess to PRIM_SHINY_* 9377 }
8194 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9378 else if (shinyness == Shininess.Medium)
8195 // PRIM_BUMP_* 9379 {
8196 res.Add(new LSL_Integer((int)texface.Bump)); 9380 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9381 }
9382 else if (shinyness == Shininess.Low)
9383 {
9384 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9385 }
9386 else
9387 {
9388 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8197 } 9389 }
9390 res.Add(new LSL_Integer(shiny));
9391 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8198 } 9392 }
8199 break; 9393 break;
8200 9394
8201 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 9395 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8202 if (remain < 1) 9396 if (remain < 1)
8203 return res; 9397 return res;
8204 9398 face = (int)rules.GetLSLIntegerItem(idx++);
8205 face=(int)rules.GetLSLIntegerItem(idx++);
8206 9399
8207 tex = part.Shape.Textures; 9400 tex = part.Shape.Textures;
9401 int fullbright;
8208 if (face == ScriptBaseClass.ALL_SIDES) 9402 if (face == ScriptBaseClass.ALL_SIDES)
8209 { 9403 {
8210 for (face = 0; face < GetNumberOfSides(part); face++) 9404 for (face = 0; face < GetNumberOfSides(part); face++)
8211 { 9405 {
8212 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9406 if (tex.GetFace((uint)face).Fullbright == true)
8213 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9407 {
9408 fullbright = ScriptBaseClass.TRUE;
9409 }
9410 else
9411 {
9412 fullbright = ScriptBaseClass.FALSE;
9413 }
9414 res.Add(new LSL_Integer(fullbright));
8214 } 9415 }
8215 } 9416 }
8216 else 9417 else
8217 { 9418 {
8218 if (face >= 0 && face < GetNumberOfSides(part)) 9419 if (tex.GetFace((uint)face).Fullbright == true)
8219 { 9420 {
8220 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9421 fullbright = ScriptBaseClass.TRUE;
8221 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9422 }
9423 else
9424 {
9425 fullbright = ScriptBaseClass.FALSE;
8222 } 9426 }
9427 res.Add(new LSL_Integer(fullbright));
8223 } 9428 }
8224 break; 9429 break;
8225 9430
@@ -8241,27 +9446,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8241 break; 9446 break;
8242 9447
8243 case (int)ScriptBaseClass.PRIM_TEXGEN: 9448 case (int)ScriptBaseClass.PRIM_TEXGEN:
9449 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8244 if (remain < 1) 9450 if (remain < 1)
8245 return res; 9451 return res;
8246 9452 face = (int)rules.GetLSLIntegerItem(idx++);
8247 face=(int)rules.GetLSLIntegerItem(idx++);
8248 9453
8249 tex = part.Shape.Textures; 9454 tex = part.Shape.Textures;
8250 if (face == ScriptBaseClass.ALL_SIDES) 9455 if (face == ScriptBaseClass.ALL_SIDES)
8251 { 9456 {
8252 for (face = 0; face < GetNumberOfSides(part); face++) 9457 for (face = 0; face < GetNumberOfSides(part); face++)
8253 { 9458 {
8254 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9459 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8255 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9460 {
8256 res.Add(new LSL_Integer((uint)texgen >> 1)); 9461 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9462 }
9463 else
9464 {
9465 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9466 }
8257 } 9467 }
8258 } 9468 }
8259 else 9469 else
8260 { 9470 {
8261 if (face >= 0 && face < GetNumberOfSides(part)) 9471 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
9472 {
9473 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9474 }
9475 else
8262 { 9476 {
8263 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9477 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8264 res.Add(new LSL_Integer((uint)texgen >> 1));
8265 } 9478 }
8266 } 9479 }
8267 break; 9480 break;
@@ -8284,25 +9497,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8284 case (int)ScriptBaseClass.PRIM_GLOW: 9497 case (int)ScriptBaseClass.PRIM_GLOW:
8285 if (remain < 1) 9498 if (remain < 1)
8286 return res; 9499 return res;
8287 9500 face = (int)rules.GetLSLIntegerItem(idx++);
8288 face=(int)rules.GetLSLIntegerItem(idx++);
8289 9501
8290 tex = part.Shape.Textures; 9502 tex = part.Shape.Textures;
9503 float primglow;
8291 if (face == ScriptBaseClass.ALL_SIDES) 9504 if (face == ScriptBaseClass.ALL_SIDES)
8292 { 9505 {
8293 for (face = 0; face < GetNumberOfSides(part); face++) 9506 for (face = 0; face < GetNumberOfSides(part); face++)
8294 { 9507 {
8295 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9508 primglow = tex.GetFace((uint)face).Glow;
8296 res.Add(new LSL_Float(texface.Glow)); 9509 res.Add(new LSL_Float(primglow));
8297 } 9510 }
8298 } 9511 }
8299 else 9512 else
8300 { 9513 {
8301 if (face >= 0 && face < GetNumberOfSides(part)) 9514 primglow = tex.GetFace((uint)face).Glow;
8302 { 9515 res.Add(new LSL_Float(primglow));
8303 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8304 res.Add(new LSL_Float(texface.Glow));
8305 }
8306 } 9516 }
8307 break; 9517 break;
8308 9518
@@ -8314,18 +9524,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8314 textColor.B)); 9524 textColor.B));
8315 res.Add(new LSL_Float(textColor.A)); 9525 res.Add(new LSL_Float(textColor.A));
8316 break; 9526 break;
9527
8317 case (int)ScriptBaseClass.PRIM_NAME: 9528 case (int)ScriptBaseClass.PRIM_NAME:
8318 res.Add(new LSL_String(part.Name)); 9529 res.Add(new LSL_String(part.Name));
8319 break; 9530 break;
9531
8320 case (int)ScriptBaseClass.PRIM_DESC: 9532 case (int)ScriptBaseClass.PRIM_DESC:
8321 res.Add(new LSL_String(part.Description)); 9533 res.Add(new LSL_String(part.Description));
8322 break; 9534 break;
9535
8323 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9536 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8324 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); 9537 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
8325 break; 9538 break;
9539
8326 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9540 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8327 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9541 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8328 break; 9542 break;
9543 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9544 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9545 return res;
9546 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9547 LSL_List new_rules = rules.GetSublist(idx, -1);
9548 LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9549 res += tres;
9550 return res;
8329 case (int)ScriptBaseClass.PRIM_SLICE: 9551 case (int)ScriptBaseClass.PRIM_SLICE:
8330 PrimType prim_type = part.GetPrimType(); 9552 PrimType prim_type = part.GetPrimType();
8331 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); 9553 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
@@ -8927,8 +10149,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8927 // The function returns an ordered list 10149 // The function returns an ordered list
8928 // representing the tokens found in the supplied 10150 // representing the tokens found in the supplied
8929 // sources string. If two successive tokenizers 10151 // sources string. If two successive tokenizers
8930 // are encountered, then a NULL entry is added 10152 // are encountered, then a null-string entry is
8931 // to the list. 10153 // added to the list.
8932 // 10154 //
8933 // It is a precondition that the source and 10155 // It is a precondition that the source and
8934 // toekizer lisst are non-null. If they are null, 10156 // toekizer lisst are non-null. If they are null,
@@ -8936,7 +10158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8936 // while their lengths are being determined. 10158 // while their lengths are being determined.
8937 // 10159 //
8938 // A small amount of working memoryis required 10160 // A small amount of working memoryis required
8939 // of approximately 8*#tokenizers. 10161 // of approximately 8*#tokenizers + 8*srcstrlen.
8940 // 10162 //
8941 // There are many ways in which this function 10163 // There are many ways in which this function
8942 // can be implemented, this implementation is 10164 // can be implemented, this implementation is
@@ -8952,155 +10174,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8952 // and eliminates redundant tokenizers as soon 10174 // and eliminates redundant tokenizers as soon
8953 // as is possible. 10175 // as is possible.
8954 // 10176 //
8955 // The implementation tries to avoid any copying 10177 // The implementation tries to minimize temporary
8956 // of arrays or other objects. 10178 // garbage generation.
8957 // </remarks> 10179 // </remarks>
8958 10180
8959 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 10181 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8960 { 10182 {
8961 int beginning = 0; 10183 return ParseString2List(src, separators, spacers, true);
8962 int srclen = src.Length; 10184 }
8963 int seplen = separators.Length;
8964 object[] separray = separators.Data;
8965 int spclen = spacers.Length;
8966 object[] spcarray = spacers.Data;
8967 int mlen = seplen+spclen;
8968
8969 int[] offset = new int[mlen+1];
8970 bool[] active = new bool[mlen];
8971
8972 int best;
8973 int j;
8974
8975 // Initial capacity reduces resize cost
8976 10185
8977 LSL_List tokens = new LSL_List(); 10186 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
10187 {
10188 int srclen = src.Length;
10189 int seplen = separators.Length;
10190 object[] separray = separators.Data;
10191 int spclen = spacers.Length;
10192 object[] spcarray = spacers.Data;
10193 int dellen = 0;
10194 string[] delarray = new string[seplen+spclen];
8978 10195
8979 // All entries are initially valid 10196 int outlen = 0;
10197 string[] outarray = new string[srclen*2+1];
8980 10198
8981 for (int i = 0; i < mlen; i++) 10199 int i, j;
8982 active[i] = true; 10200 string d;
8983 10201
8984 offset[mlen] = srclen; 10202 m_host.AddScriptLPS(1);
8985 10203
8986 while (beginning < srclen) 10204 /*
10205 * Convert separator and spacer lists to C# strings.
10206 * Also filter out null strings so we don't hang.
10207 */
10208 for (i = 0; i < seplen; i ++)
8987 { 10209 {
10210 d = separray[i].ToString();
10211 if (d.Length > 0)
10212 {
10213 delarray[dellen++] = d;
10214 }
10215 }
10216 seplen = dellen;
8988 10217
8989 best = mlen; // as bad as it gets 10218 for (i = 0; i < spclen; i ++)
10219 {
10220 d = spcarray[i].ToString();
10221 if (d.Length > 0)
10222 {
10223 delarray[dellen++] = d;
10224 }
10225 }
8990 10226
8991 // Scan for separators 10227 /*
10228 * Scan through source string from beginning to end.
10229 */
10230 for (i = 0;;)
10231 {
8992 10232
8993 for (j = 0; j < seplen; j++) 10233 /*
10234 * Find earliest delimeter in src starting at i (if any).
10235 */
10236 int earliestDel = -1;
10237 int earliestSrc = srclen;
10238 string earliestStr = null;
10239 for (j = 0; j < dellen; j ++)
8994 { 10240 {
8995 if (separray[j].ToString() == String.Empty) 10241 d = delarray[j];
8996 active[j] = false; 10242 if (d != null)
8997
8998 if (active[j])
8999 { 10243 {
9000 // scan all of the markers 10244 int index = src.IndexOf(d, i);
9001 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 10245 if (index < 0)
9002 { 10246 {
9003 // not present at all 10247 delarray[j] = null; // delim nowhere in src, don't check it anymore
9004 active[j] = false;
9005 } 10248 }
9006 else 10249 else if (index < earliestSrc)
9007 { 10250 {
9008 // present and correct 10251 earliestSrc = index; // where delimeter starts in source string
9009 if (offset[j] < offset[best]) 10252 earliestDel = j; // where delimeter is in delarray[]
9010 { 10253 earliestStr = d; // the delimeter string from delarray[]
9011 // closest so far 10254 if (index == i) break; // can't do any better than found at beg of string
9012 best = j;
9013 if (offset[best] == beginning)
9014 break;
9015 }
9016 } 10255 }
9017 } 10256 }
9018 } 10257 }
9019 10258
9020 // Scan for spacers 10259 /*
9021 10260 * Output source string starting at i through start of earliest delimeter.
9022 if (offset[best] != beginning) 10261 */
10262 if (keepNulls || (earliestSrc > i))
9023 { 10263 {
9024 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 10264 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9025 {
9026 if (spcarray[j-seplen].ToString() == String.Empty)
9027 active[j] = false;
9028
9029 if (active[j])
9030 {
9031 // scan all of the markers
9032 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9033 {
9034 // not present at all
9035 active[j] = false;
9036 }
9037 else
9038 {
9039 // present and correct
9040 if (offset[j] < offset[best])
9041 {
9042 // closest so far
9043 best = j;
9044 }
9045 }
9046 }
9047 }
9048 } 10265 }
9049 10266
9050 // This is the normal exit from the scanning loop 10267 /*
10268 * If no delimeter found at or after i, we're done scanning.
10269 */
10270 if (earliestDel < 0) break;
9051 10271
9052 if (best == mlen) 10272 /*
10273 * If delimeter was a spacer, output the spacer.
10274 */
10275 if (earliestDel >= seplen)
9053 { 10276 {
9054 // no markers were found on this pass 10277 outarray[outlen++] = earliestStr;
9055 // so we're pretty much done
9056 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9057 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9058 break;
9059 } 10278 }
9060 10279
9061 // Otherwise we just add the newly delimited token 10280 /*
9062 // and recalculate where the search should continue. 10281 * Look at rest of src string following delimeter.
9063 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 10282 */
9064 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 10283 i = earliestSrc + earliestStr.Length;
9065
9066 if (best < seplen)
9067 {
9068 beginning = offset[best] + (separray[best].ToString()).Length;
9069 }
9070 else
9071 {
9072 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9073 string str = spcarray[best - seplen].ToString();
9074 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9075 tokens.Add(new LSL_String(str));
9076 }
9077 } 10284 }
9078 10285
9079 // This an awkward an not very intuitive boundary case. If the 10286 /*
9080 // last substring is a tokenizer, then there is an implied trailing 10287 * Make up an exact-sized output array suitable for an LSL_List object.
9081 // null list entry. Hopefully the single comparison will not be too 10288 */
9082 // arduous. Alternatively the 'break' could be replced with a return 10289 object[] outlist = new object[outlen];
9083 // but that's shabby programming. 10290 for (i = 0; i < outlen; i ++)
9084
9085 if ((beginning == srclen) && (keepNulls))
9086 { 10291 {
9087 if (srclen != 0) 10292 outlist[i] = new LSL_String(outarray[i]);
9088 tokens.Add(new LSL_String(""));
9089 } 10293 }
9090 10294 return new LSL_List(outlist);
9091 return tokens;
9092 }
9093
9094 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9095 {
9096 m_host.AddScriptLPS(1);
9097 return this.ParseString(src, separators, spacers, false);
9098 }
9099
9100 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9101 {
9102 m_host.AddScriptLPS(1);
9103 return this.ParseString(src, separators, spacers, true);
9104 } 10295 }
9105 10296
9106 public LSL_Integer llGetObjectPermMask(int mask) 10297 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9195,6 +10386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9195 case 4: 10386 case 4:
9196 return (int)item.NextPermissions; 10387 return (int)item.NextPermissions;
9197 } 10388 }
10389 m_host.TaskInventory.LockItemsForRead(false);
9198 10390
9199 return -1; 10391 return -1;
9200 } 10392 }
@@ -9385,9 +10577,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9385 { 10577 {
9386 try 10578 try
9387 { 10579 {
10580 /*
9388 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10581 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
9389 if (obj != null) 10582 if (obj != null)
9390 return (double)obj.GetMass(); 10583 return (double)obj.GetMass();
10584 */
10585 // return total object mass
10586 SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId);
10587 if (obj != null)
10588 return obj.GetMass();
10589
9391 // the object is null so the key is for an avatar 10590 // the object is null so the key is for an avatar
9392 ScenePresence avatar = World.GetScenePresence(key); 10591 ScenePresence avatar = World.GetScenePresence(key);
9393 if (avatar != null) 10592 if (avatar != null)
@@ -9407,7 +10606,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9407 } 10606 }
9408 10607
9409 /// <summary> 10608 /// <summary>
9410 /// illListReplaceList removes the sub-list defined by the inclusive indices 10609 /// llListReplaceList removes the sub-list defined by the inclusive indices
9411 /// start and end and inserts the src list in its place. The inclusive 10610 /// start and end and inserts the src list in its place. The inclusive
9412 /// nature of the indices means that at least one element must be deleted 10611 /// nature of the indices means that at least one element must be deleted
9413 /// if the indices are within the bounds of the existing list. I.e. 2,2 10612 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9464,16 +10663,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9464 // based upon end. Note that if end exceeds the upper 10663 // based upon end. Note that if end exceeds the upper
9465 // bound in this case, the entire destination list 10664 // bound in this case, the entire destination list
9466 // is removed. 10665 // is removed.
9467 else 10666 else if (start == 0)
9468 { 10667 {
9469 if (end + 1 < dest.Length) 10668 if (end + 1 < dest.Length)
9470 {
9471 return src + dest.GetSublist(end + 1, -1); 10669 return src + dest.GetSublist(end + 1, -1);
9472 }
9473 else 10670 else
9474 {
9475 return src; 10671 return src;
9476 } 10672 }
10673 else // Start < 0
10674 {
10675 if (end + 1 < dest.Length)
10676 return dest.GetSublist(end + 1, -1);
10677 else
10678 return new LSL_List();
9477 } 10679 }
9478 } 10680 }
9479 // Finally, if start > end, we strip away a prefix and 10681 // Finally, if start > end, we strip away a prefix and
@@ -9524,17 +10726,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9524 int width = 0; 10726 int width = 0;
9525 int height = 0; 10727 int height = 0;
9526 10728
9527 ParcelMediaCommandEnum? commandToSend = null; 10729 uint commandToSend = 0;
9528 float time = 0.0f; // default is from start 10730 float time = 0.0f; // default is from start
9529 10731
9530 ScenePresence presence = null; 10732 ScenePresence presence = null;
9531 10733
9532 for (int i = 0; i < commandList.Data.Length; i++) 10734 for (int i = 0; i < commandList.Data.Length; i++)
9533 { 10735 {
9534 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10736 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9535 switch (command) 10737 switch (command)
9536 { 10738 {
9537 case ParcelMediaCommandEnum.Agent: 10739 case (uint)ParcelMediaCommandEnum.Agent:
9538 // we send only to one agent 10740 // we send only to one agent
9539 if ((i + 1) < commandList.Length) 10741 if ((i + 1) < commandList.Length)
9540 { 10742 {
@@ -9551,25 +10753,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9551 } 10753 }
9552 break; 10754 break;
9553 10755
9554 case ParcelMediaCommandEnum.Loop: 10756 case (uint)ParcelMediaCommandEnum.Loop:
9555 loop = 1; 10757 loop = 1;
9556 commandToSend = command; 10758 commandToSend = command;
9557 update = true; //need to send the media update packet to set looping 10759 update = true; //need to send the media update packet to set looping
9558 break; 10760 break;
9559 10761
9560 case ParcelMediaCommandEnum.Play: 10762 case (uint)ParcelMediaCommandEnum.Play:
9561 loop = 0; 10763 loop = 0;
9562 commandToSend = command; 10764 commandToSend = command;
9563 update = true; //need to send the media update packet to make sure it doesn't loop 10765 update = true; //need to send the media update packet to make sure it doesn't loop
9564 break; 10766 break;
9565 10767
9566 case ParcelMediaCommandEnum.Pause: 10768 case (uint)ParcelMediaCommandEnum.Pause:
9567 case ParcelMediaCommandEnum.Stop: 10769 case (uint)ParcelMediaCommandEnum.Stop:
9568 case ParcelMediaCommandEnum.Unload: 10770 case (uint)ParcelMediaCommandEnum.Unload:
9569 commandToSend = command; 10771 commandToSend = command;
9570 break; 10772 break;
9571 10773
9572 case ParcelMediaCommandEnum.Url: 10774 case (uint)ParcelMediaCommandEnum.Url:
9573 if ((i + 1) < commandList.Length) 10775 if ((i + 1) < commandList.Length)
9574 { 10776 {
9575 if (commandList.Data[i + 1] is LSL_String) 10777 if (commandList.Data[i + 1] is LSL_String)
@@ -9582,7 +10784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9582 } 10784 }
9583 break; 10785 break;
9584 10786
9585 case ParcelMediaCommandEnum.Texture: 10787 case (uint)ParcelMediaCommandEnum.Texture:
9586 if ((i + 1) < commandList.Length) 10788 if ((i + 1) < commandList.Length)
9587 { 10789 {
9588 if (commandList.Data[i + 1] is LSL_String) 10790 if (commandList.Data[i + 1] is LSL_String)
@@ -9595,7 +10797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9595 } 10797 }
9596 break; 10798 break;
9597 10799
9598 case ParcelMediaCommandEnum.Time: 10800 case (uint)ParcelMediaCommandEnum.Time:
9599 if ((i + 1) < commandList.Length) 10801 if ((i + 1) < commandList.Length)
9600 { 10802 {
9601 if (commandList.Data[i + 1] is LSL_Float) 10803 if (commandList.Data[i + 1] is LSL_Float)
@@ -9607,7 +10809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9607 } 10809 }
9608 break; 10810 break;
9609 10811
9610 case ParcelMediaCommandEnum.AutoAlign: 10812 case (uint)ParcelMediaCommandEnum.AutoAlign:
9611 if ((i + 1) < commandList.Length) 10813 if ((i + 1) < commandList.Length)
9612 { 10814 {
9613 if (commandList.Data[i + 1] is LSL_Integer) 10815 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9621,7 +10823,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9621 } 10823 }
9622 break; 10824 break;
9623 10825
9624 case ParcelMediaCommandEnum.Type: 10826 case (uint)ParcelMediaCommandEnum.Type:
9625 if ((i + 1) < commandList.Length) 10827 if ((i + 1) < commandList.Length)
9626 { 10828 {
9627 if (commandList.Data[i + 1] is LSL_String) 10829 if (commandList.Data[i + 1] is LSL_String)
@@ -9634,7 +10836,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9634 } 10836 }
9635 break; 10837 break;
9636 10838
9637 case ParcelMediaCommandEnum.Desc: 10839 case (uint)ParcelMediaCommandEnum.Desc:
9638 if ((i + 1) < commandList.Length) 10840 if ((i + 1) < commandList.Length)
9639 { 10841 {
9640 if (commandList.Data[i + 1] is LSL_String) 10842 if (commandList.Data[i + 1] is LSL_String)
@@ -9647,7 +10849,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9647 } 10849 }
9648 break; 10850 break;
9649 10851
9650 case ParcelMediaCommandEnum.Size: 10852 case (uint)ParcelMediaCommandEnum.Size:
9651 if ((i + 2) < commandList.Length) 10853 if ((i + 2) < commandList.Length)
9652 { 10854 {
9653 if (commandList.Data[i + 1] is LSL_Integer) 10855 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9717,7 +10919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9717 } 10919 }
9718 } 10920 }
9719 10921
9720 if (commandToSend != null) 10922 if (commandToSend != 0)
9721 { 10923 {
9722 // the commandList contained a start/stop/... command, too 10924 // the commandList contained a start/stop/... command, too
9723 if (presence == null) 10925 if (presence == null)
@@ -9754,7 +10956,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9754 10956
9755 if (aList.Data[i] != null) 10957 if (aList.Data[i] != null)
9756 { 10958 {
9757 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10959 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9758 { 10960 {
9759 case ParcelMediaCommandEnum.Url: 10961 case ParcelMediaCommandEnum.Url:
9760 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 10962 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9811,15 +11013,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9811 11013
9812 if (quick_pay_buttons.Data.Length < 4) 11014 if (quick_pay_buttons.Data.Length < 4)
9813 { 11015 {
9814 LSLError("List must have at least 4 elements"); 11016 int x;
9815 return; 11017 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
11018 {
11019 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
11020 }
9816 } 11021 }
9817 m_host.ParentGroup.RootPart.PayPrice[0]=price; 11022 int[] nPrice = new int[5];
9818 11023 nPrice[0] = price;
9819 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 11024 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9820 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 11025 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9821 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 11026 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9822 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 11027 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
11028 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9823 m_host.ParentGroup.HasGroupChanged = true; 11029 m_host.ParentGroup.HasGroupChanged = true;
9824 } 11030 }
9825 11031
@@ -9836,7 +11042,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9836 return new LSL_Vector(); 11042 return new LSL_Vector();
9837 } 11043 }
9838 11044
9839 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 11045// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
11046 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9840 if (presence != null) 11047 if (presence != null)
9841 { 11048 {
9842 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 11049 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -9858,7 +11065,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9858 return new LSL_Rotation(); 11065 return new LSL_Rotation();
9859 } 11066 }
9860 11067
9861 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 11068// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
11069 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9862 if (presence != null) 11070 if (presence != null)
9863 { 11071 {
9864 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 11072 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
@@ -9918,14 +11126,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9918 { 11126 {
9919 m_host.AddScriptLPS(1); 11127 m_host.AddScriptLPS(1);
9920 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 11128 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
9921 if (detectedParams == null) return; // only works on the first detected avatar 11129 if (detectedParams == null)
9922 11130 {
11131 if (m_host.ParentGroup.IsAttachment == true)
11132 {
11133 detectedParams = new DetectParams();
11134 detectedParams.Key = m_host.OwnerID;
11135 }
11136 else
11137 {
11138 return;
11139 }
11140 }
11141
9923 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 11142 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9924 if (avatar != null) 11143 if (avatar != null)
9925 { 11144 {
9926 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 11145 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
9927 simname, pos, lookAt); 11146 simname, pos, lookAt);
9928 } 11147 }
11148
9929 ScriptSleep(1000); 11149 ScriptSleep(1000);
9930 } 11150 }
9931 11151
@@ -10049,12 +11269,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10049 11269
10050 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 11270 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10051 object[] data = rules.Data; 11271 object[] data = rules.Data;
10052 for (int i = 0; i < data.Length; ++i) { 11272 for (int i = 0; i < data.Length; ++i)
11273 {
10053 int type = Convert.ToInt32(data[i++].ToString()); 11274 int type = Convert.ToInt32(data[i++].ToString());
10054 if (i >= data.Length) break; // odd number of entries => ignore the last 11275 if (i >= data.Length) break; // odd number of entries => ignore the last
10055 11276
10056 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 11277 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10057 switch (type) { 11278 switch (type)
11279 {
10058 case ScriptBaseClass.CAMERA_FOCUS: 11280 case ScriptBaseClass.CAMERA_FOCUS:
10059 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 11281 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10060 case ScriptBaseClass.CAMERA_POSITION: 11282 case ScriptBaseClass.CAMERA_POSITION:
@@ -10160,19 +11382,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10160 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11382 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10161 { 11383 {
10162 m_host.AddScriptLPS(1); 11384 m_host.AddScriptLPS(1);
10163 string ret = String.Empty; 11385
10164 string src1 = llBase64ToString(str1); 11386 if (str1 == String.Empty)
10165 string src2 = llBase64ToString(str2); 11387 return String.Empty;
10166 int c = 0; 11388 if (str2 == String.Empty)
10167 for (int i = 0; i < src1.Length; i++) 11389 return str1;
11390
11391 int len = str2.Length;
11392 if ((len % 4) != 0) // LL is EVIL!!!!
10168 { 11393 {
10169 ret += (char) (src1[i] ^ src2[c]); 11394 while (str2.EndsWith("="))
11395 str2 = str2.Substring(0, str2.Length - 1);
11396
11397 len = str2.Length;
11398 int mod = len % 4;
10170 11399
10171 c++; 11400 if (mod == 1)
10172 if (c >= src2.Length) 11401 str2 = str2.Substring(0, str2.Length - 1);
10173 c = 0; 11402 else if (mod == 2)
11403 str2 += "==";
11404 else if (mod == 3)
11405 str2 += "=";
10174 } 11406 }
10175 return llStringToBase64(ret); 11407
11408 byte[] data1;
11409 byte[] data2;
11410 try
11411 {
11412 data1 = Convert.FromBase64String(str1);
11413 data2 = Convert.FromBase64String(str2);
11414 }
11415 catch (Exception)
11416 {
11417 return new LSL_String(String.Empty);
11418 }
11419
11420 byte[] d2 = new Byte[data1.Length];
11421 int pos = 0;
11422
11423 if (data1.Length <= data2.Length)
11424 {
11425 Array.Copy(data2, 0, d2, 0, data1.Length);
11426 }
11427 else
11428 {
11429 while (pos < data1.Length)
11430 {
11431 len = data1.Length - pos;
11432 if (len > data2.Length)
11433 len = data2.Length;
11434
11435 Array.Copy(data2, 0, d2, pos, len);
11436 pos += len;
11437 }
11438 }
11439
11440 for (pos = 0 ; pos < data1.Length ; pos++ )
11441 data1[pos] ^= d2[pos];
11442
11443 return Convert.ToBase64String(data1);
10176 } 11444 }
10177 11445
10178 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11446 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10225,16 +11493,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10225 if (userAgent != null) 11493 if (userAgent != null)
10226 httpHeaders["User-Agent"] = userAgent; 11494 httpHeaders["User-Agent"] = userAgent;
10227 11495
11496 // See if the URL contains any header hacks
11497 string[] urlParts = url.Split(new char[] {'\n'});
11498 if (urlParts.Length > 1)
11499 {
11500 // Iterate the passed headers and parse them
11501 for (int i = 1 ; i < urlParts.Length ; i++ )
11502 {
11503 // The rest of those would be added to the body in SL.
11504 // Let's not do that.
11505 if (urlParts[i] == String.Empty)
11506 break;
11507
11508 // See if this could be a valid header
11509 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11510 if (headerParts.Length != 2)
11511 continue;
11512
11513 string headerName = headerParts[0].Trim();
11514 string headerValue = headerParts[1].Trim();
11515
11516 // Filter out headers that could be used to abuse
11517 // another system or cloak the request
11518 if (headerName.ToLower() == "x-secondlife-shard" ||
11519 headerName.ToLower() == "x-secondlife-object-name" ||
11520 headerName.ToLower() == "x-secondlife-object-key" ||
11521 headerName.ToLower() == "x-secondlife-region" ||
11522 headerName.ToLower() == "x-secondlife-local-position" ||
11523 headerName.ToLower() == "x-secondlife-local-velocity" ||
11524 headerName.ToLower() == "x-secondlife-local-rotation" ||
11525 headerName.ToLower() == "x-secondlife-owner-name" ||
11526 headerName.ToLower() == "x-secondlife-owner-key" ||
11527 headerName.ToLower() == "connection" ||
11528 headerName.ToLower() == "content-length" ||
11529 headerName.ToLower() == "from" ||
11530 headerName.ToLower() == "host" ||
11531 headerName.ToLower() == "proxy-authorization" ||
11532 headerName.ToLower() == "referer" ||
11533 headerName.ToLower() == "trailer" ||
11534 headerName.ToLower() == "transfer-encoding" ||
11535 headerName.ToLower() == "via" ||
11536 headerName.ToLower() == "authorization")
11537 continue;
11538
11539 httpHeaders[headerName] = headerValue;
11540 }
11541
11542 // Finally, strip any protocol specifier from the URL
11543 url = urlParts[0].Trim();
11544 int idx = url.IndexOf(" HTTP/");
11545 if (idx != -1)
11546 url = url.Substring(0, idx);
11547 }
11548
10228 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11549 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10229 Regex r = new Regex(authregex); 11550 Regex r = new Regex(authregex);
10230 int[] gnums = r.GetGroupNumbers(); 11551 int[] gnums = r.GetGroupNumbers();
10231 Match m = r.Match(url); 11552 Match m = r.Match(url);
10232 if (m.Success) { 11553 if (m.Success)
10233 for (int i = 1; i < gnums.Length; i++) { 11554 {
11555 for (int i = 1; i < gnums.Length; i++)
11556 {
10234 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11557 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10235 //CaptureCollection cc = g.Captures; 11558 //CaptureCollection cc = g.Captures;
10236 } 11559 }
10237 if (m.Groups.Count == 5) { 11560 if (m.Groups.Count == 5)
11561 {
10238 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11562 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10239 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11563 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10240 } 11564 }
@@ -10437,6 +11761,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10437 11761
10438 LSL_List ret = new LSL_List(); 11762 LSL_List ret = new LSL_List();
10439 UUID key = new UUID(); 11763 UUID key = new UUID();
11764
11765
10440 if (UUID.TryParse(id, out key)) 11766 if (UUID.TryParse(id, out key))
10441 { 11767 {
10442 ScenePresence av = World.GetScenePresence(key); 11768 ScenePresence av = World.GetScenePresence(key);
@@ -10454,13 +11780,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10454 ret.Add(new LSL_String("")); 11780 ret.Add(new LSL_String(""));
10455 break; 11781 break;
10456 case ScriptBaseClass.OBJECT_POS: 11782 case ScriptBaseClass.OBJECT_POS:
10457 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11783 Vector3 avpos;
11784
11785 if (av.ParentID != 0 && av.ParentPart != null)
11786 {
11787 avpos = av.OffsetPosition;
11788
11789 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11790 avpos -= sitOffset;
11791
11792 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11793 }
11794 else
11795 avpos = av.AbsolutePosition;
11796
11797 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10458 break; 11798 break;
10459 case ScriptBaseClass.OBJECT_ROT: 11799 case ScriptBaseClass.OBJECT_ROT:
10460 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 11800 Quaternion avrot = av.Rotation;
11801 if (av.ParentID != 0 && av.ParentPart != null)
11802 {
11803 avrot = av.ParentPart.GetWorldRotation() * avrot;
11804 }
11805 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10461 break; 11806 break;
10462 case ScriptBaseClass.OBJECT_VELOCITY: 11807 case ScriptBaseClass.OBJECT_VELOCITY:
10463 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11808 Vector3 avvel = av.Velocity;
11809 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10464 break; 11810 break;
10465 case ScriptBaseClass.OBJECT_OWNER: 11811 case ScriptBaseClass.OBJECT_OWNER:
10466 ret.Add(new LSL_String(id)); 11812 ret.Add(new LSL_String(id));
@@ -10516,11 +11862,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10516 case ScriptBaseClass.OBJECT_NAME: 11862 case ScriptBaseClass.OBJECT_NAME:
10517 ret.Add(new LSL_String(obj.Name)); 11863 ret.Add(new LSL_String(obj.Name));
10518 break; 11864 break;
10519 case ScriptBaseClass.OBJECT_DESC: 11865 case ScriptBaseClass.OBJECT_DESC:
10520 ret.Add(new LSL_String(obj.Description)); 11866 ret.Add(new LSL_String(obj.Description));
10521 break; 11867 break;
10522 case ScriptBaseClass.OBJECT_POS: 11868 case ScriptBaseClass.OBJECT_POS:
10523 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11869 Vector3 opos = obj.AbsolutePosition;
11870 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10524 break; 11871 break;
10525 case ScriptBaseClass.OBJECT_ROT: 11872 case ScriptBaseClass.OBJECT_ROT:
10526 { 11873 {
@@ -10536,7 +11883,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10536 } 11883 }
10537 break; 11884 break;
10538 case ScriptBaseClass.OBJECT_VELOCITY: 11885 case ScriptBaseClass.OBJECT_VELOCITY:
10539 ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); 11886 Vector3 ovel = obj.Velocity;
11887 ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z));
10540 break; 11888 break;
10541 case ScriptBaseClass.OBJECT_OWNER: 11889 case ScriptBaseClass.OBJECT_OWNER:
10542 ret.Add(new LSL_String(obj.OwnerID.ToString())); 11890 ret.Add(new LSL_String(obj.OwnerID.ToString()));
@@ -10570,9 +11918,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10570 // The value returned in SL for normal prims is prim count 11918 // The value returned in SL for normal prims is prim count
10571 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11919 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10572 break; 11920 break;
10573 // The following 3 costs I have intentionaly coded to return zero. They are part of 11921
10574 // "Land Impact" calculations. These calculations are probably not applicable 11922 // costs below may need to be diferent for root parts, need to check
10575 // to OpenSim and are not yet complete in SL
10576 case ScriptBaseClass.OBJECT_SERVER_COST: 11923 case ScriptBaseClass.OBJECT_SERVER_COST:
10577 // The linden calculation is here 11924 // The linden calculation is here
10578 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11925 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10580,16 +11927,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10580 ret.Add(new LSL_Float(0)); 11927 ret.Add(new LSL_Float(0));
10581 break; 11928 break;
10582 case ScriptBaseClass.OBJECT_STREAMING_COST: 11929 case ScriptBaseClass.OBJECT_STREAMING_COST:
10583 // The linden calculation is here 11930 // The value returned in SL for normal prims is prim count * 0.06
10584 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11931 ret.Add(new LSL_Float(obj.StreamingCost));
10585 // The value returned in SL for normal prims looks like the prim count * 0.06
10586 ret.Add(new LSL_Float(0));
10587 break; 11932 break;
10588 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11933 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10589 // The linden calculation is here 11934 // The value returned in SL for normal prims is prim count
10590 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11935 ret.Add(new LSL_Float(obj.PhysicsCost));
10591 // The value returned in SL for normal prims looks like the prim count
10592 ret.Add(new LSL_Float(0));
10593 break; 11936 break;
10594 default: 11937 default:
10595 // Invalid or unhandled constant. 11938 // Invalid or unhandled constant.
@@ -10787,15 +12130,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10787 return GetLinkPrimitiveParams(obj, rules); 12130 return GetLinkPrimitiveParams(obj, rules);
10788 } 12131 }
10789 12132
10790 public void print(string str) 12133 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10791 { 12134 {
10792 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 12135 List<SceneObjectPart> parts = GetLinkParts(link);
10793 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 12136 if (parts.Count < 1)
10794 if (ossl != null) 12137 return 0;
10795 { 12138
10796 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 12139 return GetNumberOfSides(parts[0]);
10797 m_log.Info("LSL print():" + str);
10798 }
10799 } 12140 }
10800 12141
10801 private string Name2Username(string name) 12142 private string Name2Username(string name)
@@ -10840,7 +12181,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10840 12181
10841 return rq.ToString(); 12182 return rq.ToString();
10842 } 12183 }
10843 12184/*
12185 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
12186 {
12187 m_SayShoutCount = 0;
12188 }
12189*/
10844 private struct Tri 12190 private struct Tri
10845 { 12191 {
10846 public Vector3 p1; 12192 public Vector3 p1;
@@ -10980,9 +12326,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10980 12326
10981 ContactResult result = new ContactResult (); 12327 ContactResult result = new ContactResult ();
10982 result.ConsumerID = group.LocalId; 12328 result.ConsumerID = group.LocalId;
10983 result.Depth = intersection.distance; 12329// result.Depth = intersection.distance;
10984 result.Normal = intersection.normal; 12330 result.Normal = intersection.normal;
10985 result.Pos = intersection.ipoint; 12331 result.Pos = intersection.ipoint;
12332 result.Depth = Vector3.Mag(rayStart - result.Pos);
10986 12333
10987 contacts.Add(result); 12334 contacts.Add(result);
10988 }); 12335 });
@@ -11115,6 +12462,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11115 12462
11116 return contacts[0]; 12463 return contacts[0];
11117 } 12464 }
12465/*
12466 // not done:
12467 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12468 {
12469 ContactResult[] contacts = null;
12470 World.ForEachSOG(delegate(SceneObjectGroup group)
12471 {
12472 if (m_host.ParentGroup == group)
12473 return;
12474
12475 if (group.IsAttachment)
12476 return;
12477
12478 if(group.RootPart.PhysActor != null)
12479 return;
12480
12481 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12482 });
12483 return contacts;
12484 }
12485*/
11118 12486
11119 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12487 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11120 { 12488 {
@@ -11156,32 +12524,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11156 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 12524 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
11157 12525
11158 12526
11159 if (checkTerrain) 12527 if (World.SuportsRayCastFiltered())
11160 { 12528 {
11161 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12529 if (dist == 0)
11162 if (groundContact != null) 12530 return list;
11163 results.Add((ContactResult)groundContact);
11164 }
11165 12531
11166 if (checkAgents) 12532 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
11167 { 12533 if (checkTerrain)
11168 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 12534 rayfilter |= RayFilterFlags.land;
11169 foreach (ContactResult r in agentHits) 12535// if (checkAgents)
11170 results.Add(r); 12536// rayfilter |= RayFilterFlags.agent;
11171 } 12537 if (checkPhysical)
12538 rayfilter |= RayFilterFlags.physical;
12539 if (checkNonPhysical)
12540 rayfilter |= RayFilterFlags.nonphysical;
12541 if (detectPhantom)
12542 rayfilter |= RayFilterFlags.LSLPhanton;
12543
12544 Vector3 direction = dir * ( 1/dist);
11172 12545
11173 if (checkPhysical || checkNonPhysical || detectPhantom) 12546 if(rayfilter == 0)
12547 {
12548 list.Add(new LSL_Integer(0));
12549 return list;
12550 }
12551
12552 // get some more contacts to sort ???
12553 int physcount = 4 * count;
12554 if (physcount > 20)
12555 physcount = 20;
12556
12557 object physresults;
12558 physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter);
12559
12560 if (physresults == null)
12561 {
12562 list.Add(new LSL_Integer(-3)); // timeout error
12563 return list;
12564 }
12565
12566 results = (List<ContactResult>)physresults;
12567
12568 // for now physics doesn't detect sitted avatars so do it outside physics
12569 if (checkAgents)
12570 {
12571 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12572 foreach (ContactResult r in agentHits)
12573 results.Add(r);
12574 }
12575
12576 // TODO: Replace this with a better solution. ObjectIntersection can only
12577 // detect nonphysical phantoms. They are detected by virtue of being
12578 // nonphysical (e.g. no PhysActor) so will not conflict with detecting
12579 // physicsl phantoms as done by the physics scene
12580 // We don't want anything else but phantoms here.
12581 if (detectPhantom)
12582 {
12583 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
12584 foreach (ContactResult r in objectHits)
12585 results.Add(r);
12586 }
12587 }
12588 else
11174 { 12589 {
11175 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); 12590 if (checkTerrain)
11176 foreach (ContactResult r in objectHits) 12591 {
11177 results.Add(r); 12592 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12593 if (groundContact != null)
12594 results.Add((ContactResult)groundContact);
12595 }
12596
12597 if (checkAgents)
12598 {
12599 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12600 foreach (ContactResult r in agentHits)
12601 results.Add(r);
12602 }
12603
12604 if (checkPhysical || checkNonPhysical || detectPhantom)
12605 {
12606 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
12607 foreach (ContactResult r in objectHits)
12608 results.Add(r);
12609 }
11178 } 12610 }
11179 12611
11180 results.Sort(delegate(ContactResult a, ContactResult b) 12612 results.Sort(delegate(ContactResult a, ContactResult b)
11181 { 12613 {
11182 return a.Depth.CompareTo(b.Depth); 12614 return a.Depth.CompareTo(b.Depth);
11183 }); 12615 });
11184 12616
11185 int values = 0; 12617 int values = 0;
11186 SceneObjectGroup thisgrp = m_host.ParentGroup; 12618 SceneObjectGroup thisgrp = m_host.ParentGroup;
11187 12619
@@ -11274,7 +12706,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11274 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12706 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11275 if (!isAccount) return 0; 12707 if (!isAccount) return 0;
11276 if (estate.HasAccess(id)) return 1; 12708 if (estate.HasAccess(id)) return 1;
11277 if (estate.IsBanned(id)) 12709 if (estate.IsBanned(id, World.GetUserFlags(id)))
11278 estate.RemoveBan(id); 12710 estate.RemoveBan(id);
11279 estate.AddEstateUser(id); 12711 estate.AddEstateUser(id);
11280 break; 12712 break;
@@ -11293,14 +12725,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11293 break; 12725 break;
11294 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12726 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11295 if (!isAccount) return 0; 12727 if (!isAccount) return 0;
11296 if (estate.IsBanned(id)) return 1; 12728 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11297 EstateBan ban = new EstateBan(); 12729 EstateBan ban = new EstateBan();
11298 ban.EstateID = estate.EstateID; 12730 ban.EstateID = estate.EstateID;
11299 ban.BannedUserID = id; 12731 ban.BannedUserID = id;
11300 estate.AddBan(ban); 12732 estate.AddBan(ban);
11301 break; 12733 break;
11302 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12734 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11303 if (!isAccount || !estate.IsBanned(id)) return 0; 12735 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11304 estate.RemoveBan(id); 12736 estate.RemoveBan(id);
11305 break; 12737 break;
11306 default: return 0; 12738 default: return 0;
@@ -11329,7 +12761,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11329 return 16384; 12761 return 16384;
11330 } 12762 }
11331 12763
11332 public LSL_Integer llGetUsedMemory() 12764 public virtual LSL_Integer llGetUsedMemory()
11333 { 12765 {
11334 m_host.AddScriptLPS(1); 12766 m_host.AddScriptLPS(1);
11335 // The value returned for LSO scripts in SL 12767 // The value returned for LSO scripts in SL
@@ -11357,7 +12789,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11357 public void llSetSoundQueueing(int queue) 12789 public void llSetSoundQueueing(int queue)
11358 { 12790 {
11359 m_host.AddScriptLPS(1); 12791 m_host.AddScriptLPS(1);
11360 NotImplemented("llSetSoundQueueing");
11361 } 12792 }
11362 12793
11363 public void llCollisionSprite(string impact_sprite) 12794 public void llCollisionSprite(string impact_sprite)
@@ -11369,10 +12800,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11369 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12800 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11370 { 12801 {
11371 m_host.AddScriptLPS(1); 12802 m_host.AddScriptLPS(1);
11372 NotImplemented("llGodLikeRezObject"); 12803
12804 if (!World.Permissions.IsGod(m_host.OwnerID))
12805 NotImplemented("llGodLikeRezObject");
12806
12807 AssetBase rezAsset = World.AssetService.Get(inventory);
12808 if (rezAsset == null)
12809 {
12810 llSay(0, "Asset not found");
12811 return;
12812 }
12813
12814 SceneObjectGroup group = null;
12815
12816 try
12817 {
12818 string xmlData = Utils.BytesToString(rezAsset.Data);
12819 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12820 }
12821 catch
12822 {
12823 llSay(0, "Asset not found");
12824 return;
12825 }
12826
12827 if (group == null)
12828 {
12829 llSay(0, "Asset not found");
12830 return;
12831 }
12832
12833 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12834 group.RootPart.AttachOffset = group.AbsolutePosition;
12835
12836 group.ResetIDs();
12837
12838 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12839 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12840 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12841 group.ScheduleGroupForFullUpdate();
12842
12843 // objects rezzed with this method are die_at_edge by default.
12844 group.RootPart.SetDieAtEdge(true);
12845
12846 group.ResumeScripts();
12847
12848 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12849 "object_rez", new Object[] {
12850 new LSL_String(
12851 group.RootPart.UUID.ToString()) },
12852 new DetectParams[0]));
12853 }
12854
12855 public LSL_String llTransferLindenDollars(string destination, int amount)
12856 {
12857 UUID txn = UUID.Random();
12858
12859 Util.FireAndForget(delegate(object x)
12860 {
12861 int replycode = 0;
12862 string replydata = destination + "," + amount.ToString();
12863
12864 try
12865 {
12866 TaskInventoryItem item = m_item;
12867 if (item == null)
12868 {
12869 replydata = "SERVICE_ERROR";
12870 return;
12871 }
12872
12873 m_host.AddScriptLPS(1);
12874
12875 if (item.PermsGranter == UUID.Zero)
12876 {
12877 replydata = "MISSING_PERMISSION_DEBIT";
12878 return;
12879 }
12880
12881 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
12882 {
12883 replydata = "MISSING_PERMISSION_DEBIT";
12884 return;
12885 }
12886
12887 UUID toID = new UUID();
12888
12889 if (!UUID.TryParse(destination, out toID))
12890 {
12891 replydata = "INVALID_AGENT";
12892 return;
12893 }
12894
12895 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
12896
12897 if (money == null)
12898 {
12899 replydata = "TRANSFERS_DISABLED";
12900 return;
12901 }
12902
12903 bool result = money.ObjectGiveMoney(
12904 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
12905
12906 if (result)
12907 {
12908 replycode = 1;
12909 return;
12910 }
12911
12912 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
12913 }
12914 finally
12915 {
12916 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
12917 "transaction_result", new Object[] {
12918 new LSL_String(txn.ToString()),
12919 new LSL_Integer(replycode),
12920 new LSL_String(replydata) },
12921 new DetectParams[0]));
12922 }
12923 });
12924
12925 return txn.ToString();
11373 } 12926 }
11374 12927
11375 #endregion 12928 #endregion
12929
12930 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12931 {
12932 SceneObjectGroup group = m_host.ParentGroup;
12933
12934 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12935 return;
12936 if (group.IsAttachment)
12937 return;
12938
12939 if (frames.Data.Length > 0) // We are getting a new motion
12940 {
12941 if (group.RootPart.KeyframeMotion != null)
12942 group.RootPart.KeyframeMotion.Stop();
12943 group.RootPart.KeyframeMotion = null;
12944
12945 int idx = 0;
12946
12947 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12948 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12949
12950 while (idx < options.Data.Length)
12951 {
12952 int option = (int)options.GetLSLIntegerItem(idx++);
12953 int remain = options.Data.Length - idx;
12954
12955 switch (option)
12956 {
12957 case ScriptBaseClass.KFM_MODE:
12958 if (remain < 1)
12959 break;
12960 int modeval = (int)options.GetLSLIntegerItem(idx++);
12961 switch(modeval)
12962 {
12963 case ScriptBaseClass.KFM_FORWARD:
12964 mode = KeyframeMotion.PlayMode.Forward;
12965 break;
12966 case ScriptBaseClass.KFM_REVERSE:
12967 mode = KeyframeMotion.PlayMode.Reverse;
12968 break;
12969 case ScriptBaseClass.KFM_LOOP:
12970 mode = KeyframeMotion.PlayMode.Loop;
12971 break;
12972 case ScriptBaseClass.KFM_PING_PONG:
12973 mode = KeyframeMotion.PlayMode.PingPong;
12974 break;
12975 }
12976 break;
12977 case ScriptBaseClass.KFM_DATA:
12978 if (remain < 1)
12979 break;
12980 int dataval = (int)options.GetLSLIntegerItem(idx++);
12981 data = (KeyframeMotion.DataFormat)dataval;
12982 break;
12983 }
12984 }
12985
12986 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12987
12988 idx = 0;
12989
12990 int elemLength = 2;
12991 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12992 elemLength = 3;
12993
12994 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12995 while (idx < frames.Data.Length)
12996 {
12997 int remain = frames.Data.Length - idx;
12998
12999 if (remain < elemLength)
13000 break;
13001
13002 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
13003 frame.Position = null;
13004 frame.Rotation = null;
13005
13006 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
13007 {
13008 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
13009 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
13010 }
13011 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
13012 {
13013 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
13014 frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
13015 }
13016
13017 float tempf = (float)frames.GetLSLFloatItem(idx++);
13018 frame.TimeMS = (int)(tempf * 1000.0f);
13019
13020 keyframes.Add(frame);
13021 }
13022
13023 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
13024 group.RootPart.KeyframeMotion.Start();
13025 }
13026 else
13027 {
13028 if (group.RootPart.KeyframeMotion == null)
13029 return;
13030
13031 if (options.Data.Length == 0)
13032 {
13033 group.RootPart.KeyframeMotion.Stop();
13034 return;
13035 }
13036
13037 int code = (int)options.GetLSLIntegerItem(0);
13038
13039 int idx = 0;
13040
13041 while (idx < options.Data.Length)
13042 {
13043 int option = (int)options.GetLSLIntegerItem(idx++);
13044 int remain = options.Data.Length - idx;
13045
13046 switch (option)
13047 {
13048 case ScriptBaseClass.KFM_COMMAND:
13049 int cmd = (int)options.GetLSLIntegerItem(idx++);
13050 switch (cmd)
13051 {
13052 case ScriptBaseClass.KFM_CMD_PLAY:
13053 group.RootPart.KeyframeMotion.Start();
13054 break;
13055 case ScriptBaseClass.KFM_CMD_STOP:
13056 group.RootPart.KeyframeMotion.Stop();
13057 break;
13058 case ScriptBaseClass.KFM_CMD_PAUSE:
13059 group.RootPart.KeyframeMotion.Pause();
13060 break;
13061 }
13062 break;
13063 }
13064 }
13065 }
13066 }
11376 } 13067 }
11377 13068
11378 public class NotecardCache 13069 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index eff1598..321d1d8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
139 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
140 internal float m_ScriptDistanceFactor = 1.0f; 140 internal float m_ScriptDistanceFactor = 1.0f;
141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
145 m_ScriptEngine = ScriptEngine; 146 m_ScriptEngine = ScriptEngine;
146 m_host = host; 147 m_host = host;
147 m_item = item; 148 m_item = item;
149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
148 150
149 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
150 m_OSFunctionsEnabled = true; 152 m_OSFunctionsEnabled = true;
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
206 208
207 internal void OSSLError(string msg) 209 internal void OSSLError(string msg)
208 { 210 {
209 throw new Exception("OSSL Runtime Error: " + msg); 211 if (m_debuggerSafe)
212 {
213 OSSLShoutError(msg);
214 }
215 else
216 {
217 throw new Exception("OSSL Runtime Error: " + msg);
218 }
210 } 219 }
211 220
212 /// <summary> 221 /// <summary>
@@ -914,18 +923,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
914 if (target != null) 923 if (target != null)
915 { 924 {
916 UUID animID=UUID.Zero; 925 UUID animID=UUID.Zero;
917 lock (m_host.TaskInventory) 926 m_host.TaskInventory.LockItemsForRead(true);
927 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
918 { 928 {
919 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 929 if (inv.Value.Name == animation)
920 { 930 {
921 if (inv.Value.Name == animation) 931 if (inv.Value.Type == (int)AssetType.Animation)
922 { 932 animID = inv.Value.AssetID;
923 if (inv.Value.Type == (int)AssetType.Animation) 933 continue;
924 animID = inv.Value.AssetID;
925 continue;
926 }
927 } 934 }
928 } 935 }
936 m_host.TaskInventory.LockItemsForRead(false);
929 if (animID == UUID.Zero) 937 if (animID == UUID.Zero)
930 target.Animator.AddAnimation(animation, m_host.UUID); 938 target.Animator.AddAnimation(animation, m_host.UUID);
931 else 939 else
@@ -966,6 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
966 else 974 else
967 animID = UUID.Zero; 975 animID = UUID.Zero;
968 } 976 }
977 m_host.TaskInventory.LockItemsForRead(false);
969 978
970 if (animID == UUID.Zero) 979 if (animID == UUID.Zero)
971 target.Animator.RemoveAnimation(animation); 980 target.Animator.RemoveAnimation(animation);
@@ -1799,6 +1808,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1799 1808
1800 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1809 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1801 { 1810 {
1811 m_host.TaskInventory.LockItemsForRead(true);
1802 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1812 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1803 { 1813 {
1804 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1814 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1806,6 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1806 assetID = item.AssetID; 1816 assetID = item.AssetID;
1807 } 1817 }
1808 } 1818 }
1819 m_host.TaskInventory.LockItemsForRead(false);
1809 } 1820 }
1810 1821
1811 if (assetID == UUID.Zero) 1822 if (assetID == UUID.Zero)
@@ -2277,7 +2288,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2277 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2288 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2278 m_host.AddScriptLPS(1); 2289 m_host.AddScriptLPS(1);
2279 2290
2280 return NpcCreate(firstname, lastname, position, notecard, false, false); 2291 return NpcCreate(firstname, lastname, position, notecard, true, false);
2281 } 2292 }
2282 2293
2283 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2294 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2288,24 +2299,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2288 return NpcCreate( 2299 return NpcCreate(
2289 firstname, lastname, position, notecard, 2300 firstname, lastname, position, notecard,
2290 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2301 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2291 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2302 false);
2303// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2292 } 2304 }
2293 2305
2294 private LSL_Key NpcCreate( 2306 private LSL_Key NpcCreate(
2295 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2307 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2296 { 2308 {
2309 if (!owned)
2310 OSSLError("Unowned NPCs are unsupported");
2311
2312 string groupTitle = String.Empty;
2313
2314 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2315 return new LSL_Key(UUID.Zero.ToString());
2316
2317 if (firstname != String.Empty || lastname != String.Empty)
2318 {
2319 if (firstname != "Shown outfit:")
2320 groupTitle = "- NPC -";
2321 }
2322
2297 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2323 INPCModule module = World.RequestModuleInterface<INPCModule>();
2298 if (module != null) 2324 if (module != null)
2299 { 2325 {
2300 AvatarAppearance appearance = null; 2326 AvatarAppearance appearance = null;
2301 2327
2302 UUID id; 2328// UUID id;
2303 if (UUID.TryParse(notecard, out id)) 2329// if (UUID.TryParse(notecard, out id))
2304 { 2330// {
2305 ScenePresence clonePresence = World.GetScenePresence(id); 2331// ScenePresence clonePresence = World.GetScenePresence(id);
2306 if (clonePresence != null) 2332// if (clonePresence != null)
2307 appearance = clonePresence.Appearance; 2333// appearance = clonePresence.Appearance;
2308 } 2334// }
2309 2335
2310 if (appearance == null) 2336 if (appearance == null)
2311 { 2337 {
@@ -2333,6 +2359,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2333 World, 2359 World,
2334 appearance); 2360 appearance);
2335 2361
2362 ScenePresence sp;
2363 if (World.TryGetScenePresence(x, out sp))
2364 {
2365 sp.Grouptitle = groupTitle;
2366 sp.SendAvatarDataToAllAgents();
2367 }
2336 return new LSL_Key(x.ToString()); 2368 return new LSL_Key(x.ToString());
2337 } 2369 }
2338 2370
@@ -2632,16 +2664,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2632 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2664 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2633 m_host.AddScriptLPS(1); 2665 m_host.AddScriptLPS(1);
2634 2666
2635 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2667 ManualResetEvent ev = new ManualResetEvent(false);
2636 if (module != null)
2637 {
2638 UUID npcId = new UUID(npc.m_string);
2639 2668
2640 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2669 Util.FireAndForget(delegate(object x) {
2641 return; 2670 try
2671 {
2672 INPCModule module = World.RequestModuleInterface<INPCModule>();
2673 if (module != null)
2674 {
2675 UUID npcId = new UUID(npc.m_string);
2642 2676
2643 module.DeleteNPC(npcId, World); 2677 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2644 } 2678 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2679 {
2680 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2681 return;
2682 }
2683
2684 module.DeleteNPC(npcId, World);
2685 }
2686 }
2687 finally
2688 {
2689 ev.Set();
2690 }
2691 });
2692 ev.WaitOne();
2645 } 2693 }
2646 2694
2647 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2695 public void osNpcPlayAnimation(LSL_Key npc, string animation)
@@ -3334,4 +3382,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3334 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); 3382 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
3335 } 3383 }
3336 } 3384 }
3337} \ No newline at end of file 3385}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 7162226..8b3be4a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
70 private const int AGENT = 1; 70 private const int AGENT = 1;
71 private const int AGENT_BY_USERNAME = 0x10; 71 private const int AGENT_BY_USERNAME = 0x10;
72 private const int NPC = 0x20; 72 private const int NPC = 0x20;
73 private const int OS_NPC = 0x01000000;
74 private const int ACTIVE = 2; 73 private const int ACTIVE = 2;
75 private const int PASSIVE = 4; 74 private const int PASSIVE = 4;
76 private const int SCRIPTED = 8; 75 private const int SCRIPTED = 8;
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
235 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 234 List<SensedEntity> sensedEntities = new List<SensedEntity>();
236 235
237 // Is the sensor type is AGENT and not SCRIPTED then include agents 236 // Is the sensor type is AGENT and not SCRIPTED then include agents
238 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 237 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
239 { 238 {
240 sensedEntities.AddRange(doAgentSensor(ts)); 239 sensedEntities.AddRange(doAgentSensor(ts));
241 } 240 }
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
334 float dy; 333 float dy;
335 float dz; 334 float dz;
336 335
337 Quaternion q = SensePoint.GetWorldRotation(); 336// Quaternion q = SensePoint.RotationOffset;
337 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
338 if (SensePoint.ParentGroup.IsAttachment) 338 if (SensePoint.ParentGroup.IsAttachment)
339 { 339 {
340 // In attachments, rotate the sensor cone with the 340 // In attachments, rotate the sensor cone with the
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
348 // Position of a sensor in a child prim attached to an avatar 348 // Position of a sensor in a child prim attached to an avatar
349 // will be still wrong. 349 // will be still wrong.
350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
351 q = avatar.Rotation * q; 351 fromRegionPos = avatar.AbsolutePosition;
352 q = avatar.Rotation;
352 } 353 }
353 354
354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
475 // Position of a sensor in a child prim attached to an avatar 476 // Position of a sensor in a child prim attached to an avatar
476 // will be still wrong. 477 // will be still wrong.
477 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 478 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
478 q = avatar.Rotation * q; 479 if (avatar == null)
480 return sensedEntities;
481 fromRegionPos = avatar.AbsolutePosition;
482 q = avatar.Rotation;
479 } 483 }
480 484
481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
491// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 495// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
492// presence.Name, presence.PresenceType, ts.name, ts.type); 496// presence.Name, presence.PresenceType, ts.name, ts.type);
493 497
494 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 498 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
495 { 499 {
496 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 500 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
497 if (npcData == null || !npcData.SenseAsAgent) 501 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index bc63030..9ee6946 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 118 if (Timers.Count == 0)
119 return; 119 return;
120 120
121 Dictionary<string, TimerClass>.ValueCollection tvals;
121 lock (TimerListLock) 122 lock (TimerListLock)
122 { 123 {
123 // Go through all timers 124 // Go through all timers
124 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 125 tvals = Timers.Values;
125 foreach (TimerClass ts in tvals) 126 }
127
128 foreach (TimerClass ts in tvals)
129 {
130 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks)
126 { 132 {
127 // Time has passed? 133 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
128 if (ts.next < DateTime.Now.Ticks) 134 // Add it to queue
129 { 135 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
130 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 136 new EventParams("timer", new Object[0],
131 // Add it to queue 137 new DetectParams[0]));
132 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 138 // set next interval
133 new EventParams("timer", new Object[0], 139
134 new DetectParams[0])); 140 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 // set next interval 141 ts.next = DateTime.Now.Ticks + ts.interval;
136
137 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
138 ts.next = DateTime.Now.Ticks + ts.interval;
139 }
140 } 142 }
141 } 143 }
142 } 144 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 3fb463b..af35258 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 LSL_Integer llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
212 LSL_String llTransferLindenDollars(string destination, int amount);
211 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
212 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
213 LSL_Vector llGroundContour(LSL_Vector offset); 215 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
330 void llSensorRemove(); 332 void llSensorRemove();
331 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
332 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
333 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
334 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
335 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
355 void llSetParcelMusicURL(string url); 358 void llSetParcelMusicURL(string url);
356 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 359 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
357 void llSetPos(LSL_Vector pos); 360 void llSetPos(LSL_Vector pos);
361 LSL_Integer llSetRegionPos(LSL_Vector pos);
358 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 362 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
359 void llSetPrimitiveParams(LSL_List rules); 363 void llSetPrimitiveParams(LSL_List rules);
360 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 364 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
361 void llSetPrimURL(string url); 365 void llSetPrimURL(string url);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
363 void llSetRemoteScriptAccessPin(int pin); 366 void llSetRemoteScriptAccessPin(int pin);
364 void llSetRot(LSL_Rotation rot); 367 void llSetRot(LSL_Rotation rot);
365 void llSetScale(LSL_Vector scale); 368 void llSetScale(LSL_Vector scale);
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
379 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 382 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
380 void llSetVehicleType(int type); 383 void llSetVehicleType(int type);
381 void llSetVehicleVectorParam(int param, LSL_Vector vec); 384 void llSetVehicleVectorParam(int param, LSL_Vector vec);
385 void llSetVelocity(LSL_Vector velocity, int local);
382 void llShout(int channelID, string text); 386 void llShout(int channelID, string text);
383 LSL_Float llSin(double f); 387 LSL_Float llSin(double f);
384 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 388 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
422 LSL_Vector llWind(LSL_Vector offset); 426 LSL_Vector llWind(LSL_Vector offset);
423 LSL_String llXorBase64Strings(string str1, string str2); 427 LSL_String llXorBase64Strings(string str1, string str2);
424 LSL_String llXorBase64StringsCorrect(string str1, string str2); 428 LSL_String llXorBase64StringsCorrect(string str1, string str2);
425 void print(string str); 429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
426 431
427 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
428 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 433 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
429 } 435 }
430} 436}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 1f000a3..8c34ed3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
85 // Avatar Info Commands 85 // Avatar Info Commands
86 string osGetAgentIP(string agent); 86 string osGetAgentIP(string agent);
87 LSL_List osGetAgents(); 87 LSL_List osGetAgents();
88 88
89 // Teleport commands 89 // Teleport commands
90 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 90 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
91 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 91 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index cad8518..05ba222 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -285,6 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
285 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 285 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
286 public const int CHANGED_MEDIA = 2048; 286 public const int CHANGED_MEDIA = 2048;
287 public const int CHANGED_ANIMATION = 16384; 287 public const int CHANGED_ANIMATION = 16384;
288 public const int CHANGED_POSITION = 32768;
288 public const int TYPE_INVALID = 0; 289 public const int TYPE_INVALID = 0;
289 public const int TYPE_INTEGER = 1; 290 public const int TYPE_INTEGER = 1;
290 public const int TYPE_FLOAT = 2; 291 public const int TYPE_FLOAT = 2;
@@ -590,6 +591,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
590 public const int PRIM_MEDIA_PERM_OWNER = 1; 591 public const int PRIM_MEDIA_PERM_OWNER = 1;
591 public const int PRIM_MEDIA_PERM_GROUP = 2; 592 public const int PRIM_MEDIA_PERM_GROUP = 2;
592 public const int PRIM_MEDIA_PERM_ANYONE = 4; 593 public const int PRIM_MEDIA_PERM_ANYONE = 4;
594
595 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
596 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
597 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
598 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
599
600 public const int PRIM_PHYSICS_MATERIAL = 31;
601 public const int DENSITY = 1;
602 public const int FRICTION = 2;
603 public const int RESTITUTION = 4;
604 public const int GRAVITY_MULTIPLIER = 8;
593 605
594 // extra constants for llSetPrimMediaParams 606 // extra constants for llSetPrimMediaParams
595 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 607 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
@@ -662,6 +674,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
662 674
663 public static readonly LSLInteger RCERR_UNKNOWN = -1; 675 public static readonly LSLInteger RCERR_UNKNOWN = -1;
664 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 676 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
665 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 677 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
678
679 public const int KFM_MODE = 1;
680 public const int KFM_LOOP = 1;
681 public const int KFM_REVERSE = 3;
682 public const int KFM_FORWARD = 0;
683 public const int KFM_PING_PONG = 2;
684 public const int KFM_DATA = 2;
685 public const int KFM_TRANSLATION = 2;
686 public const int KFM_ROTATION = 1;
687 public const int KFM_COMMAND = 0;
688 public const int KFM_CMD_PLAY = 0;
689 public const int KFM_CMD_STOP = 1;
690 public const int KFM_CMD_PAUSE = 2;
666 } 691 }
667} 692}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index c457880..89b6eff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 return m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
884 public LSL_String llTransferLindenDollars(string destination, int amount)
885 {
886 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
887 }
888
877 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 889 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
878 { 890 {
879 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 891 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1483 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1484 } 1496 }
1485 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1486 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1487 { 1504 {
1488 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1603 m_LSL_Functions.llSetPos(pos); 1620 m_LSL_Functions.llSetPos(pos);
1604 } 1621 }
1605 1622
1623 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1624 {
1625 return m_LSL_Functions.llSetRegionPos(pos);
1626 }
1627
1606 public void llSetPrimitiveParams(LSL_List rules) 1628 public void llSetPrimitiveParams(LSL_List rules)
1607 { 1629 {
1608 m_LSL_Functions.llSetPrimitiveParams(rules); 1630 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1618 m_LSL_Functions.llSetPrimURL(url); 1640 m_LSL_Functions.llSetPrimURL(url);
1619 } 1641 }
1620 1642
1621 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1622 {
1623 return m_LSL_Functions.llSetRegionPos(pos);
1624 }
1625
1626 public void llSetRemoteScriptAccessPin(int pin) 1643 public void llSetRemoteScriptAccessPin(int pin)
1627 { 1644 {
1628 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1645 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1718 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1735 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1719 } 1736 }
1720 1737
1738 public void llSetVelocity(LSL_Vector velocity, int local)
1739 {
1740 m_LSL_Functions.llSetVelocity(velocity, local);
1741 }
1742
1721 public void llShout(int channelID, string text) 1743 public void llShout(int channelID, string text)
1722 { 1744 {
1723 m_LSL_Functions.llShout(channelID, text); 1745 m_LSL_Functions.llShout(channelID, text);
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1968 return m_LSL_Functions.llClearLinkMedia(link, face); 1990 return m_LSL_Functions.llClearLinkMedia(link, face);
1969 } 1991 }
1970 1992
1971 public void print(string str) 1993 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1994 {
1995 return m_LSL_Functions.llGetLinkNumberOfSides(link);
1996 }
1997
1998 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
1999 {
2000 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2001 }
2002
2003 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1972 { 2004 {
1973 m_LSL_Functions.print(str); 2005 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1974 } 2006 }
1975 } 2007 }
1976} 2008}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);