diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index ef511aa..f41f011 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -3824,7 +3824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3824 | LSL_List result = new LSL_List(); | 3824 | LSL_List result = new LSL_List(); |
3825 | World.ForEachRootScenePresence(delegate (ScenePresence avatar) | 3825 | World.ForEachRootScenePresence(delegate (ScenePresence avatar) |
3826 | { | 3826 | { |
3827 | if (avatar != null && avatar.UUID != m_host.OwnerID) | 3827 | if (avatar != null && !avatar.IsDeleted && avatar.UUID != m_host.OwnerID ) |
3828 | { | 3828 | { |
3829 | result.Add(new LSL_String(avatar.UUID.ToString())); | 3829 | result.Add(new LSL_String(avatar.UUID.ToString())); |
3830 | result.Add(new LSL_Vector(avatar.AbsolutePosition)); | 3830 | result.Add(new LSL_Vector(avatar.AbsolutePosition)); |
@@ -3844,7 +3844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3844 | World.ForEachRootScenePresence(delegate (ScenePresence avatar) | 3844 | World.ForEachRootScenePresence(delegate (ScenePresence avatar) |
3845 | { | 3845 | { |
3846 | // npcs are not childagents but that is now. | 3846 | // npcs are not childagents but that is now. |
3847 | if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent) | 3847 | if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent && !avatar.IsInTransit) |
3848 | { | 3848 | { |
3849 | result.Add(new LSL_String(avatar.UUID.ToString())); | 3849 | result.Add(new LSL_String(avatar.UUID.ToString())); |
3850 | result.Add(new LSL_Vector(avatar.AbsolutePosition)); | 3850 | result.Add(new LSL_Vector(avatar.AbsolutePosition)); |