diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 2910 insertions, 821 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ac74bf8..7cf193d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -104,15 +108,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
104 | protected int m_notecardLineReadCharsMax = 255; | 108 | protected int m_notecardLineReadCharsMax = 255; |
105 | protected int m_scriptConsoleChannel = 0; | 109 | protected int m_scriptConsoleChannel = 0; |
106 | protected bool m_scriptConsoleChannelEnabled = false; | 110 | protected bool m_scriptConsoleChannelEnabled = false; |
111 | protected bool m_debuggerSafe = false; | ||
107 | protected IUrlModule m_UrlModule = null; | 112 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
116 | |||
117 | // protected Timer m_ShoutSayTimer; | ||
118 | protected int m_SayShoutCount = 0; | ||
119 | DateTime m_lastSayShoutCheck; | ||
120 | |||
121 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
122 | new Dictionary<string, string> { | ||
123 | {"FLY", "Flying"}, | ||
124 | {"FLYSLOW", "FlyingSlow"}, | ||
125 | {"HOVER_UP", "Hovering Up"}, | ||
126 | {"HOVER_DOWN", "Hovering Down"}, | ||
127 | {"HOVER", "Hovering"}, | ||
128 | {"LAND", "Landing"}, | ||
129 | {"FALLDOWN", "Falling Down"}, | ||
130 | {"PREJUMP", "PreJumping"}, | ||
131 | {"JUMP", "Jumping"}, | ||
132 | {"STANDUP", "Standing Up"}, | ||
133 | {"SOFT_LAND", "Soft Landing"}, | ||
134 | {"STAND", "Standing"}, | ||
135 | {"CROUCHWALK", "CrouchWalking"}, | ||
136 | {"RUN", "Running"}, | ||
137 | {"WALK", "Walking"}, | ||
138 | {"CROUCH", "Crouching"}, | ||
139 | {"TURNLEFT", "Turning Left"}, | ||
140 | {"TURNRIGHT", "Turning Right"} | ||
141 | }; | ||
110 | 142 | ||
111 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
112 | { | 144 | { |
145 | /* | ||
146 | m_ShoutSayTimer = new Timer(1000); | ||
147 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
148 | m_ShoutSayTimer.AutoReset = true; | ||
149 | m_ShoutSayTimer.Start(); | ||
150 | */ | ||
151 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
152 | |||
113 | m_ScriptEngine = ScriptEngine; | 153 | m_ScriptEngine = ScriptEngine; |
114 | m_host = host; | 154 | m_host = host; |
115 | m_item = item; | 155 | m_item = item; |
156 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
116 | 157 | ||
117 | LoadLimits(); // read script limits from config. | 158 | LoadLimits(); // read script limits from config. |
118 | 159 | ||
@@ -172,6 +213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
172 | get { return m_ScriptEngine.World; } | 213 | get { return m_ScriptEngine.World; } |
173 | } | 214 | } |
174 | 215 | ||
216 | [DebuggerNonUserCode] | ||
175 | public void state(string newState) | 217 | public void state(string newState) |
176 | { | 218 | { |
177 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 219 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -181,6 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
181 | /// Reset the named script. The script must be present | 223 | /// Reset the named script. The script must be present |
182 | /// in the same prim. | 224 | /// in the same prim. |
183 | /// </summary> | 225 | /// </summary> |
226 | [DebuggerNonUserCode] | ||
184 | public void llResetScript() | 227 | public void llResetScript() |
185 | { | 228 | { |
186 | m_host.AddScriptLPS(1); | 229 | m_host.AddScriptLPS(1); |
@@ -243,6 +286,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
243 | } | 286 | } |
244 | } | 287 | } |
245 | 288 | ||
289 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
290 | { | ||
291 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
292 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
293 | return ret; | ||
294 | |||
295 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
296 | |||
297 | switch (linkType) | ||
298 | { | ||
299 | case ScriptBaseClass.LINK_SET: | ||
300 | return avs; | ||
301 | |||
302 | case ScriptBaseClass.LINK_ROOT: | ||
303 | return ret; | ||
304 | |||
305 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
306 | return avs; | ||
307 | |||
308 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
309 | return avs; | ||
310 | |||
311 | case ScriptBaseClass.LINK_THIS: | ||
312 | return ret; | ||
313 | |||
314 | default: | ||
315 | if (linkType < 0) | ||
316 | return ret; | ||
317 | |||
318 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
319 | |||
320 | if (linkType <= partCount) | ||
321 | { | ||
322 | return ret; | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | linkType = linkType - partCount; | ||
327 | if (linkType > avs.Count) | ||
328 | { | ||
329 | return ret; | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | ret.Add(avs[linkType-1]); | ||
334 | return ret; | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | } | ||
339 | |||
246 | public List<SceneObjectPart> GetLinkParts(int linkType) | 340 | public List<SceneObjectPart> GetLinkParts(int linkType) |
247 | { | 341 | { |
248 | return GetLinkParts(m_host, linkType); | 342 | return GetLinkParts(m_host, linkType); |
@@ -251,6 +345,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
251 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 345 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
252 | { | 346 | { |
253 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 347 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
348 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
349 | return ret; | ||
254 | ret.Add(part); | 350 | ret.Add(part); |
255 | 351 | ||
256 | switch (linkType) | 352 | switch (linkType) |
@@ -441,31 +537,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
441 | 537 | ||
442 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
443 | 539 | ||
444 | /// <summary> | 540 | // Utility function for llRot2Euler |
445 | /// Convert an LSL rotation to a Euler vector. | 541 | |
446 | /// </summary> | 542 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
447 | /// <remarks> | 543 | protected double NormalizeAngle(double angle) |
448 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
449 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
450 | /// </remarks> | ||
451 | /// <param name="r"></param> | ||
452 | /// <returns></returns> | ||
453 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
454 | { | 544 | { |
455 | m_host.AddScriptLPS(1); | 545 | if (angle > -Math.PI && angle < Math.PI) |
546 | return angle; | ||
456 | 547 | ||
457 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 548 | int numPis = (int)(Math.PI / angle); |
458 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 549 | double remainder = angle - Math.PI * numPis; |
459 | if (m == 0.0) return new LSL_Vector(); | 550 | if (numPis % 2 == 1) |
460 | double x = Math.Atan2(-v.y, v.z); | 551 | return Math.PI - angle; |
461 | double sin = v.x / m; | 552 | return remainder; |
462 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 553 | } |
463 | double y = Math.Asin(sin); | ||
464 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
465 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
466 | double z = Math.Atan2(v.y, v.x); | ||
467 | 554 | ||
468 | return new LSL_Vector(x, y, z); | 555 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
556 | { | ||
557 | m_host.AddScriptLPS(1); | ||
558 | LSL_Vector eul = new LSL_Vector(); | ||
559 | |||
560 | double sqw = q1.s*q1.s; | ||
561 | double sqx = q1.x*q1.x; | ||
562 | double sqy = q1.z*q1.z; | ||
563 | double sqz = q1.y*q1.y; | ||
564 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
565 | double test = q1.x*q1.z + q1.y*q1.s; | ||
566 | if (test > 0.4999*unit) { // singularity at north pole | ||
567 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
568 | eul.y = Math.PI/2; | ||
569 | eul.x = 0; | ||
570 | return eul; | ||
571 | } | ||
572 | if (test < -0.4999*unit) { // singularity at south pole | ||
573 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
574 | eul.y = -Math.PI/2; | ||
575 | eul.x = 0; | ||
576 | return eul; | ||
577 | } | ||
578 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
579 | eul.y = Math.Asin(2*test/unit); | ||
580 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
581 | return eul; | ||
469 | } | 582 | } |
470 | 583 | ||
471 | /* From wiki: | 584 | /* From wiki: |
@@ -518,18 +631,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
518 | m_host.AddScriptLPS(1); | 631 | m_host.AddScriptLPS(1); |
519 | 632 | ||
520 | double x,y,z,s; | 633 | double x,y,z,s; |
521 | 634 | v.x *= 0.5; | |
522 | double c1 = Math.Cos(v.x * 0.5); | 635 | v.y *= 0.5; |
523 | double c2 = Math.Cos(v.y * 0.5); | 636 | v.z *= 0.5; |
524 | double c3 = Math.Cos(v.z * 0.5); | 637 | double c1 = Math.Cos(v.x); |
525 | double s1 = Math.Sin(v.x * 0.5); | 638 | double c2 = Math.Cos(v.y); |
526 | double s2 = Math.Sin(v.y * 0.5); | 639 | double c1c2 = c1 * c2; |
527 | double s3 = Math.Sin(v.z * 0.5); | 640 | double s1 = Math.Sin(v.x); |
528 | 641 | double s2 = Math.Sin(v.y); | |
529 | x = s1 * c2 * c3 + c1 * s2 * s3; | 642 | double s1s2 = s1 * s2; |
530 | y = c1 * s2 * c3 - s1 * c2 * s3; | 643 | double c1s2 = c1 * s2; |
531 | z = s1 * s2 * c3 + c1 * c2 * s3; | 644 | double s1c2 = s1 * c2; |
532 | s = c1 * c2 * c3 - s1 * s2 * s3; | 645 | double c3 = Math.Cos(v.z); |
646 | double s3 = Math.Sin(v.z); | ||
647 | |||
648 | x = s1c2 * c3 + c1s2 * s3; | ||
649 | y = c1s2 * c3 - s1c2 * s3; | ||
650 | z = s1s2 * c3 + c1c2 * s3; | ||
651 | s = c1c2 * c3 - s1s2 * s3; | ||
533 | 652 | ||
534 | return new LSL_Rotation(x, y, z, s); | 653 | return new LSL_Rotation(x, y, z, s); |
535 | } | 654 | } |
@@ -667,77 +786,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
667 | { | 786 | { |
668 | //A and B should both be normalized | 787 | //A and B should both be normalized |
669 | m_host.AddScriptLPS(1); | 788 | m_host.AddScriptLPS(1); |
670 | LSL_Rotation rotBetween; | 789 | /* This method is more accurate than the SL one, and thus causes problems |
671 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 790 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
672 | // continue calculation. | 791 | |
673 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 792 | double dotProduct = LSL_Vector.Dot(a, b); |
793 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
794 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
795 | double angle = Math.Acos(dotProduct / magProduct); | ||
796 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
797 | double s = Math.Sin(angle / 2); | ||
798 | |||
799 | double x = axis.x * s; | ||
800 | double y = axis.y * s; | ||
801 | double z = axis.z * s; | ||
802 | double w = Math.Cos(angle / 2); | ||
803 | |||
804 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
805 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
806 | |||
807 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
808 | */ | ||
809 | |||
810 | // This method mimics the 180 errors found in SL | ||
811 | // See www.euclideanspace.com... angleBetween | ||
812 | LSL_Vector vec_a = a; | ||
813 | LSL_Vector vec_b = b; | ||
814 | |||
815 | // Eliminate zero length | ||
816 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
817 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
818 | if (vec_a_mag < 0.00001 || | ||
819 | vec_b_mag < 0.00001) | ||
674 | { | 820 | { |
675 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 821 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
676 | } | 822 | } |
677 | else | 823 | |
824 | // Normalize | ||
825 | vec_a = llVecNorm(vec_a); | ||
826 | vec_b = llVecNorm(vec_b); | ||
827 | |||
828 | // Calculate axis and rotation angle | ||
829 | LSL_Vector axis = vec_a % vec_b; | ||
830 | LSL_Float cos_theta = vec_a * vec_b; | ||
831 | |||
832 | // Check if parallel | ||
833 | if (cos_theta > 0.99999) | ||
678 | { | 834 | { |
679 | a = LSL_Vector.Norm(a); | 835 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
680 | b = LSL_Vector.Norm(b); | 836 | } |
681 | double dotProduct = LSL_Vector.Dot(a, b); | 837 | |
682 | // There are two degenerate cases possible. These are for vectors 180 or | 838 | // Check if anti-parallel |
683 | // 0 degrees apart. These have to be detected and handled individually. | 839 | else if (cos_theta < -0.99999) |
684 | // | 840 | { |
685 | // Check for vectors 180 degrees apart. | 841 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
686 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 842 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
687 | if (dotProduct < -0.9999999f) | 843 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
688 | { | 844 | } |
689 | // First assume X axis is orthogonal to the vectors. | 845 | else // other rotation |
690 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 846 | { |
691 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 847 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
692 | // Check for near zero vector. A very small non-zero number here will create | 848 | axis = llVecNorm(axis); |
693 | // a rotation in an undesired direction. | 849 | double x, y, z, s, t; |
694 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 850 | s = Math.Cos(theta); |
695 | { | 851 | t = Math.Sin(theta); |
696 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 852 | x = axis.x * t; |
697 | } | 853 | y = axis.y * t; |
698 | // If the magnitude of the vector was near zero, then assume the X axis is not | 854 | z = axis.z * t; |
699 | // orthogonal and use the Z axis instead. | 855 | return new LSL_Rotation(x,y,z,s); |
700 | else | ||
701 | { | ||
702 | // Set 180 z rotation. | ||
703 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
704 | } | ||
705 | } | ||
706 | // Check for parallel vectors. | ||
707 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
708 | else if (dotProduct > 0.9999999f) | ||
709 | { | ||
710 | // Set zero rotation. | ||
711 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
712 | } | ||
713 | else | ||
714 | { | ||
715 | // All special checks have been performed so get the axis of rotation. | ||
716 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
717 | // Quarternion s value is the length of the unit vector + dot product. | ||
718 | double qs = 1.0 + dotProduct; | ||
719 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
720 | // Normalize the rotation. | ||
721 | double mag = LSL_Rotation.Mag(rotBetween); | ||
722 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
723 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
724 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
725 | // crossProduct vector should also not be zero. | ||
726 | rotBetween.x = rotBetween.x / mag; | ||
727 | rotBetween.y = rotBetween.y / mag; | ||
728 | rotBetween.z = rotBetween.z / mag; | ||
729 | rotBetween.s = rotBetween.s / mag; | ||
730 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
731 | // any longer since zero vectors are checked for at the top. | ||
732 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
733 | { | ||
734 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
735 | } | ||
736 | } | ||
737 | } | 856 | } |
738 | return rotBetween; | ||
739 | } | 857 | } |
740 | 858 | ||
741 | public void llWhisper(int channelID, string text) | 859 | public void llWhisper(int channelID, string text) |
742 | { | 860 | { |
743 | m_host.AddScriptLPS(1); | 861 | m_host.AddScriptLPS(1); |
@@ -753,10 +871,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
753 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 871 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
754 | } | 872 | } |
755 | 873 | ||
874 | private void CheckSayShoutTime() | ||
875 | { | ||
876 | DateTime now = DateTime.UtcNow; | ||
877 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
878 | { | ||
879 | m_lastSayShoutCheck = now; | ||
880 | m_SayShoutCount = 0; | ||
881 | } | ||
882 | else | ||
883 | m_SayShoutCount++; | ||
884 | } | ||
885 | |||
756 | public void llSay(int channelID, string text) | 886 | public void llSay(int channelID, string text) |
757 | { | 887 | { |
758 | m_host.AddScriptLPS(1); | 888 | m_host.AddScriptLPS(1); |
759 | 889 | ||
890 | if (channelID == 0) | ||
891 | // m_SayShoutCount++; | ||
892 | CheckSayShoutTime(); | ||
893 | |||
894 | if (m_SayShoutCount >= 11) | ||
895 | ScriptSleep(2000); | ||
896 | |||
760 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 897 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
761 | { | 898 | { |
762 | Console.WriteLine(text); | 899 | Console.WriteLine(text); |
@@ -779,6 +916,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 916 | { |
780 | m_host.AddScriptLPS(1); | 917 | m_host.AddScriptLPS(1); |
781 | 918 | ||
919 | if (channelID == 0) | ||
920 | // m_SayShoutCount++; | ||
921 | CheckSayShoutTime(); | ||
922 | |||
923 | if (m_SayShoutCount >= 11) | ||
924 | ScriptSleep(2000); | ||
925 | |||
782 | if (text.Length > 1023) | 926 | if (text.Length > 1023) |
783 | text = text.Substring(0, 1023); | 927 | text = text.Substring(0, 1023); |
784 | 928 | ||
@@ -810,22 +954,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
810 | 954 | ||
811 | public void llRegionSayTo(string target, int channel, string msg) | 955 | public void llRegionSayTo(string target, int channel, string msg) |
812 | { | 956 | { |
957 | string error = String.Empty; | ||
958 | |||
813 | if (msg.Length > 1023) | 959 | if (msg.Length > 1023) |
814 | msg = msg.Substring(0, 1023); | 960 | msg = msg.Substring(0, 1023); |
815 | 961 | ||
816 | m_host.AddScriptLPS(1); | 962 | m_host.AddScriptLPS(1); |
817 | 963 | ||
818 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
819 | { | ||
820 | return; | ||
821 | } | ||
822 | |||
823 | UUID TargetID; | 964 | UUID TargetID; |
824 | UUID.TryParse(target, out TargetID); | 965 | UUID.TryParse(target, out TargetID); |
825 | 966 | ||
826 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 967 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
827 | if (wComm != null) | 968 | if (wComm != null) |
828 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 969 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
970 | LSLError(error); | ||
829 | } | 971 | } |
830 | 972 | ||
831 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 973 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1081,10 +1223,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1081 | return detectedParams.TouchUV; | 1223 | return detectedParams.TouchUV; |
1082 | } | 1224 | } |
1083 | 1225 | ||
1226 | [DebuggerNonUserCode] | ||
1084 | public virtual void llDie() | 1227 | public virtual void llDie() |
1085 | { | 1228 | { |
1086 | m_host.AddScriptLPS(1); | 1229 | m_host.AddScriptLPS(1); |
1087 | throw new SelfDeleteException(); | 1230 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1088 | } | 1231 | } |
1089 | 1232 | ||
1090 | public LSL_Float llGround(LSL_Vector offset) | 1233 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1155,6 +1298,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1155 | 1298 | ||
1156 | public void llSetStatus(int status, int value) | 1299 | public void llSetStatus(int status, int value) |
1157 | { | 1300 | { |
1301 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1302 | return; | ||
1158 | m_host.AddScriptLPS(1); | 1303 | m_host.AddScriptLPS(1); |
1159 | 1304 | ||
1160 | int statusrotationaxis = 0; | 1305 | int statusrotationaxis = 0; |
@@ -1178,6 +1323,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1178 | if (!allow) | 1323 | if (!allow) |
1179 | return; | 1324 | return; |
1180 | 1325 | ||
1326 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1327 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1328 | return; | ||
1329 | |||
1181 | m_host.ScriptSetPhysicsStatus(true); | 1330 | m_host.ScriptSetPhysicsStatus(true); |
1182 | } | 1331 | } |
1183 | else | 1332 | else |
@@ -1377,6 +1526,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1377 | { | 1526 | { |
1378 | m_host.AddScriptLPS(1); | 1527 | m_host.AddScriptLPS(1); |
1379 | 1528 | ||
1529 | SetColor(m_host, color, face); | ||
1530 | } | ||
1531 | |||
1532 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1533 | { | ||
1534 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1535 | return; | ||
1536 | |||
1537 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1538 | Color4 texcolor; | ||
1539 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1540 | { | ||
1541 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1542 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1543 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1544 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1545 | tex.FaceTextures[face].RGBA = texcolor; | ||
1546 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1547 | return; | ||
1548 | } | ||
1549 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1550 | { | ||
1551 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1552 | { | ||
1553 | if (tex.FaceTextures[i] != null) | ||
1554 | { | ||
1555 | texcolor = tex.FaceTextures[i].RGBA; | ||
1556 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1557 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1558 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1559 | tex.FaceTextures[i].RGBA = texcolor; | ||
1560 | } | ||
1561 | texcolor = tex.DefaultTexture.RGBA; | ||
1562 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1563 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1564 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1565 | tex.DefaultTexture.RGBA = texcolor; | ||
1566 | } | ||
1567 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1568 | return; | ||
1569 | } | ||
1570 | |||
1380 | if (face == ScriptBaseClass.ALL_SIDES) | 1571 | if (face == ScriptBaseClass.ALL_SIDES) |
1381 | face = SceneObjectPart.ALL_SIDES; | 1572 | face = SceneObjectPart.ALL_SIDES; |
1382 | 1573 | ||
@@ -1385,6 +1576,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1385 | 1576 | ||
1386 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1577 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1387 | { | 1578 | { |
1579 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1580 | return; | ||
1581 | |||
1388 | Primitive.TextureEntry tex = part.Shape.Textures; | 1582 | Primitive.TextureEntry tex = part.Shape.Textures; |
1389 | MappingType textype; | 1583 | MappingType textype; |
1390 | textype = MappingType.Default; | 1584 | textype = MappingType.Default; |
@@ -1415,6 +1609,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1415 | 1609 | ||
1416 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1610 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1417 | { | 1611 | { |
1612 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1613 | return; | ||
1614 | |||
1418 | Primitive.TextureEntry tex = part.Shape.Textures; | 1615 | Primitive.TextureEntry tex = part.Shape.Textures; |
1419 | if (face >= 0 && face < GetNumberOfSides(part)) | 1616 | if (face >= 0 && face < GetNumberOfSides(part)) |
1420 | { | 1617 | { |
@@ -1440,6 +1637,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | 1637 | ||
1441 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1638 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1442 | { | 1639 | { |
1640 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1641 | return; | ||
1443 | 1642 | ||
1444 | Shininess sval = new Shininess(); | 1643 | Shininess sval = new Shininess(); |
1445 | 1644 | ||
@@ -1490,6 +1689,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1490 | 1689 | ||
1491 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1690 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1492 | { | 1691 | { |
1692 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1693 | return; | ||
1694 | |||
1493 | Primitive.TextureEntry tex = part.Shape.Textures; | 1695 | Primitive.TextureEntry tex = part.Shape.Textures; |
1494 | if (face >= 0 && face < GetNumberOfSides(part)) | 1696 | if (face >= 0 && face < GetNumberOfSides(part)) |
1495 | { | 1697 | { |
@@ -1550,13 +1752,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1550 | m_host.AddScriptLPS(1); | 1752 | m_host.AddScriptLPS(1); |
1551 | 1753 | ||
1552 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1754 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1553 | 1755 | if (parts.Count > 0) | |
1554 | foreach (SceneObjectPart part in parts) | 1756 | { |
1555 | SetAlpha(part, alpha, face); | 1757 | try |
1758 | { | ||
1759 | foreach (SceneObjectPart part in parts) | ||
1760 | SetAlpha(part, alpha, face); | ||
1761 | } | ||
1762 | finally | ||
1763 | { | ||
1764 | } | ||
1765 | } | ||
1556 | } | 1766 | } |
1557 | 1767 | ||
1558 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1768 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1559 | { | 1769 | { |
1770 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1771 | return; | ||
1772 | |||
1560 | Primitive.TextureEntry tex = part.Shape.Textures; | 1773 | Primitive.TextureEntry tex = part.Shape.Textures; |
1561 | Color4 texcolor; | 1774 | Color4 texcolor; |
1562 | if (face >= 0 && face < GetNumberOfSides(part)) | 1775 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1609,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1609 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1822 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1610 | float wind, float tension, LSL_Vector Force) | 1823 | float wind, float tension, LSL_Vector Force) |
1611 | { | 1824 | { |
1612 | if (part == null) | 1825 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1613 | return; | 1826 | return; |
1614 | 1827 | ||
1615 | if (flexi) | 1828 | if (flexi) |
@@ -1643,7 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1643 | /// <param name="falloff"></param> | 1856 | /// <param name="falloff"></param> |
1644 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1857 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1645 | { | 1858 | { |
1646 | if (part == null) | 1859 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1647 | return; | 1860 | return; |
1648 | 1861 | ||
1649 | if (light) | 1862 | if (light) |
@@ -1676,11 +1889,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1676 | Primitive.TextureEntry tex = part.Shape.Textures; | 1889 | Primitive.TextureEntry tex = part.Shape.Textures; |
1677 | Color4 texcolor; | 1890 | Color4 texcolor; |
1678 | LSL_Vector rgb = new LSL_Vector(); | 1891 | LSL_Vector rgb = new LSL_Vector(); |
1892 | int nsides = GetNumberOfSides(part); | ||
1893 | |||
1679 | if (face == ScriptBaseClass.ALL_SIDES) | 1894 | if (face == ScriptBaseClass.ALL_SIDES) |
1680 | { | 1895 | { |
1681 | int i; | 1896 | int i; |
1682 | 1897 | for (i = 0; i < nsides; i++) | |
1683 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1684 | { | 1898 | { |
1685 | texcolor = tex.GetFace((uint)i).RGBA; | 1899 | texcolor = tex.GetFace((uint)i).RGBA; |
1686 | rgb.x += texcolor.R; | 1900 | rgb.x += texcolor.R; |
@@ -1688,14 +1902,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1688 | rgb.z += texcolor.B; | 1902 | rgb.z += texcolor.B; |
1689 | } | 1903 | } |
1690 | 1904 | ||
1691 | rgb.x /= (float)GetNumberOfSides(part); | 1905 | float invnsides = 1.0f / (float)nsides; |
1692 | rgb.y /= (float)GetNumberOfSides(part); | 1906 | |
1693 | rgb.z /= (float)GetNumberOfSides(part); | 1907 | rgb.x *= invnsides; |
1908 | rgb.y *= invnsides; | ||
1909 | rgb.z *= invnsides; | ||
1694 | 1910 | ||
1695 | return rgb; | 1911 | return rgb; |
1696 | } | 1912 | } |
1697 | 1913 | if (face >= 0 && face < nsides) | |
1698 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1699 | { | 1914 | { |
1700 | texcolor = tex.GetFace((uint)face).RGBA; | 1915 | texcolor = tex.GetFace((uint)face).RGBA; |
1701 | rgb.x = texcolor.R; | 1916 | rgb.x = texcolor.R; |
@@ -1722,15 +1937,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1722 | m_host.AddScriptLPS(1); | 1937 | m_host.AddScriptLPS(1); |
1723 | 1938 | ||
1724 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1939 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1725 | 1940 | if (parts.Count > 0) | |
1726 | foreach (SceneObjectPart part in parts) | 1941 | { |
1727 | SetTexture(part, texture, face); | 1942 | try |
1728 | 1943 | { | |
1944 | foreach (SceneObjectPart part in parts) | ||
1945 | SetTexture(part, texture, face); | ||
1946 | } | ||
1947 | finally | ||
1948 | { | ||
1949 | } | ||
1950 | } | ||
1729 | ScriptSleep(200); | 1951 | ScriptSleep(200); |
1730 | } | 1952 | } |
1731 | 1953 | ||
1732 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1954 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1733 | { | 1955 | { |
1956 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1957 | return; | ||
1958 | |||
1734 | UUID textureID = new UUID(); | 1959 | UUID textureID = new UUID(); |
1735 | 1960 | ||
1736 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1961 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1775,6 +2000,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1775 | 2000 | ||
1776 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2001 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1777 | { | 2002 | { |
2003 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2004 | return; | ||
2005 | |||
1778 | Primitive.TextureEntry tex = part.Shape.Textures; | 2006 | Primitive.TextureEntry tex = part.Shape.Textures; |
1779 | if (face >= 0 && face < GetNumberOfSides(part)) | 2007 | if (face >= 0 && face < GetNumberOfSides(part)) |
1780 | { | 2008 | { |
@@ -1811,6 +2039,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1811 | 2039 | ||
1812 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2040 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1813 | { | 2041 | { |
2042 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2043 | return; | ||
2044 | |||
1814 | Primitive.TextureEntry tex = part.Shape.Textures; | 2045 | Primitive.TextureEntry tex = part.Shape.Textures; |
1815 | if (face >= 0 && face < GetNumberOfSides(part)) | 2046 | if (face >= 0 && face < GetNumberOfSides(part)) |
1816 | { | 2047 | { |
@@ -1847,6 +2078,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | 2078 | ||
1848 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2079 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1849 | { | 2080 | { |
2081 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2082 | return; | ||
2083 | |||
1850 | Primitive.TextureEntry tex = part.Shape.Textures; | 2084 | Primitive.TextureEntry tex = part.Shape.Textures; |
1851 | if (face >= 0 && face < GetNumberOfSides(part)) | 2085 | if (face >= 0 && face < GetNumberOfSides(part)) |
1852 | { | 2086 | { |
@@ -2017,24 +2251,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2017 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2251 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2018 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2252 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2019 | { | 2253 | { |
2020 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2254 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2255 | return; | ||
2256 | |||
2021 | LSL_Vector currentPos = GetPartLocalPos(part); | 2257 | LSL_Vector currentPos = GetPartLocalPos(part); |
2258 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2022 | 2259 | ||
2023 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2024 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2025 | 2260 | ||
2026 | if (part.ParentGroup.RootPart == part) | 2261 | if (part.ParentGroup.RootPart == part) |
2027 | { | 2262 | { |
2028 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2029 | targetPos.z = ground; | ||
2030 | SceneObjectGroup parent = part.ParentGroup; | 2263 | SceneObjectGroup parent = part.ParentGroup; |
2031 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2264 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2032 | SetPosAdjust(currentPos, targetPos)); | 2265 | return; |
2266 | Util.FireAndForget(delegate(object x) { | ||
2267 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2268 | }); | ||
2033 | } | 2269 | } |
2034 | else | 2270 | else |
2035 | { | 2271 | { |
2036 | part.OffsetPosition = !adjust ? targetPos : | 2272 | part.OffsetPosition = (Vector3)toPos; |
2037 | SetPosAdjust(currentPos, targetPos); | ||
2038 | SceneObjectGroup parent = part.ParentGroup; | 2273 | SceneObjectGroup parent = part.ParentGroup; |
2039 | parent.HasGroupChanged = true; | 2274 | parent.HasGroupChanged = true; |
2040 | parent.ScheduleGroupForTerseUpdate(); | 2275 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2067,13 +2302,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2067 | else | 2302 | else |
2068 | { | 2303 | { |
2069 | if (part.ParentGroup.IsAttachment) | 2304 | if (part.ParentGroup.IsAttachment) |
2070 | { | ||
2071 | pos = part.AttachedPos; | 2305 | pos = part.AttachedPos; |
2072 | } | ||
2073 | else | 2306 | else |
2074 | { | ||
2075 | pos = part.AbsolutePosition; | 2307 | pos = part.AbsolutePosition; |
2076 | } | ||
2077 | } | 2308 | } |
2078 | 2309 | ||
2079 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2310 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2113,25 +2344,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2113 | 2344 | ||
2114 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2345 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2115 | { | 2346 | { |
2116 | part.UpdateRotation(rot); | 2347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2117 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2348 | return; |
2118 | 2349 | ||
2119 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2350 | bool isroot = (part == part.ParentGroup.RootPart); |
2120 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2351 | bool isphys; |
2121 | 2352 | ||
2122 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2123 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2124 | // It's perfectly okay when the object is not an active physical body though. | ||
2125 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2126 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2127 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2128 | // scene | ||
2129 | PhysicsActor pa = part.PhysActor; | 2353 | PhysicsActor pa = part.PhysActor; |
2130 | 2354 | ||
2131 | if (pa != null && !pa.IsPhysical) | 2355 | // keep using physactor ideia of isphysical |
2356 | // it should be SOP ideia of that | ||
2357 | // not much of a issue with ubitODE | ||
2358 | if (pa != null && pa.IsPhysical) | ||
2359 | isphys = true; | ||
2360 | else | ||
2361 | isphys = false; | ||
2362 | |||
2363 | // SL doesn't let scripts rotate root of physical linksets | ||
2364 | if (isroot && isphys) | ||
2365 | return; | ||
2366 | |||
2367 | part.UpdateRotation(rot); | ||
2368 | |||
2369 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2370 | // so do a nasty update of parts positions if is a root part rotation | ||
2371 | if (isroot && pa != null) // with if above implies non physical root part | ||
2132 | { | 2372 | { |
2133 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2373 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2134 | } | 2374 | } |
2375 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2376 | { | ||
2377 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2378 | if (sittingavas.Count > 0) | ||
2379 | { | ||
2380 | foreach (ScenePresence av in sittingavas) | ||
2381 | { | ||
2382 | if (isroot || part.LocalId == av.ParentID) | ||
2383 | av.SendTerseUpdateToAllClients(); | ||
2384 | } | ||
2385 | } | ||
2386 | } | ||
2135 | } | 2387 | } |
2136 | 2388 | ||
2137 | /// <summary> | 2389 | /// <summary> |
@@ -2179,8 +2431,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2179 | 2431 | ||
2180 | public LSL_Rotation llGetLocalRot() | 2432 | public LSL_Rotation llGetLocalRot() |
2181 | { | 2433 | { |
2434 | return GetPartLocalRot(m_host); | ||
2435 | } | ||
2436 | |||
2437 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2438 | { | ||
2182 | m_host.AddScriptLPS(1); | 2439 | m_host.AddScriptLPS(1); |
2183 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2440 | Quaternion rot = part.RotationOffset; |
2441 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2184 | } | 2442 | } |
2185 | 2443 | ||
2186 | public void llSetForce(LSL_Vector force, int local) | 2444 | public void llSetForce(LSL_Vector force, int local) |
@@ -2260,16 +2518,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2260 | m_host.ApplyImpulse(v, local != 0); | 2518 | m_host.ApplyImpulse(v, local != 0); |
2261 | } | 2519 | } |
2262 | 2520 | ||
2521 | |||
2263 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2522 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2264 | { | 2523 | { |
2265 | m_host.AddScriptLPS(1); | 2524 | m_host.AddScriptLPS(1); |
2266 | m_host.ApplyAngularImpulse(force, local != 0); | 2525 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2267 | } | 2526 | } |
2268 | 2527 | ||
2269 | public void llSetTorque(LSL_Vector torque, int local) | 2528 | public void llSetTorque(LSL_Vector torque, int local) |
2270 | { | 2529 | { |
2271 | m_host.AddScriptLPS(1); | 2530 | m_host.AddScriptLPS(1); |
2272 | m_host.SetAngularImpulse(torque, local != 0); | 2531 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2273 | } | 2532 | } |
2274 | 2533 | ||
2275 | public LSL_Vector llGetTorque() | 2534 | public LSL_Vector llGetTorque() |
@@ -2286,20 +2545,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2286 | llSetTorque(torque, local); | 2545 | llSetTorque(torque, local); |
2287 | } | 2546 | } |
2288 | 2547 | ||
2548 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2549 | { | ||
2550 | m_host.AddScriptLPS(1); | ||
2551 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2552 | } | ||
2553 | |||
2289 | public LSL_Vector llGetVel() | 2554 | public LSL_Vector llGetVel() |
2290 | { | 2555 | { |
2291 | m_host.AddScriptLPS(1); | 2556 | m_host.AddScriptLPS(1); |
2292 | 2557 | ||
2293 | Vector3 vel; | 2558 | Vector3 vel = Vector3.Zero; |
2294 | 2559 | ||
2295 | if (m_host.ParentGroup.IsAttachment) | 2560 | if (m_host.ParentGroup.IsAttachment) |
2296 | { | 2561 | { |
2297 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2562 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2298 | vel = avatar.Velocity; | 2563 | if (avatar != null) |
2564 | vel = avatar.Velocity; | ||
2299 | } | 2565 | } |
2300 | else | 2566 | else |
2301 | { | 2567 | { |
2302 | vel = m_host.Velocity; | 2568 | vel = m_host.ParentGroup.RootPart.Velocity; |
2303 | } | 2569 | } |
2304 | 2570 | ||
2305 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2571 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2311,10 +2577,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2311 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2577 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2312 | } | 2578 | } |
2313 | 2579 | ||
2580 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2581 | { | ||
2582 | m_host.AddScriptLPS(1); | ||
2583 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2584 | } | ||
2585 | |||
2314 | public LSL_Vector llGetOmega() | 2586 | public LSL_Vector llGetOmega() |
2315 | { | 2587 | { |
2316 | m_host.AddScriptLPS(1); | 2588 | m_host.AddScriptLPS(1); |
2317 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2589 | Vector3 avel = m_host.AngularVelocity; |
2590 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2318 | } | 2591 | } |
2319 | 2592 | ||
2320 | public LSL_Float llGetTimeOfDay() | 2593 | public LSL_Float llGetTimeOfDay() |
@@ -2840,16 +3113,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2840 | new_group.RootPart.UUID.ToString()) }, | 3113 | new_group.RootPart.UUID.ToString()) }, |
2841 | new DetectParams[0])); | 3114 | new DetectParams[0])); |
2842 | 3115 | ||
2843 | float groupmass = new_group.GetMass(); | 3116 | // do recoil |
3117 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3118 | if (hostgrp == null) | ||
3119 | return; | ||
3120 | |||
3121 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3122 | return; | ||
2844 | 3123 | ||
2845 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3124 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2846 | 3125 | ||
2847 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3126 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2848 | { | 3127 | { |
2849 | //Recoil. | 3128 | float groupmass = new_group.GetMass(); |
2850 | llApplyImpulse(vel * groupmass, 0); | 3129 | vel *= -groupmass; |
3130 | llApplyImpulse(vel, 0); | ||
2851 | } | 3131 | } |
2852 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3132 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3133 | return; | ||
3134 | |||
2853 | }); | 3135 | }); |
2854 | 3136 | ||
2855 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3137 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2864,35 +3146,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2864 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3146 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2865 | { | 3147 | { |
2866 | m_host.AddScriptLPS(1); | 3148 | m_host.AddScriptLPS(1); |
2867 | // Determine where we are looking from | ||
2868 | LSL_Vector from = llGetPos(); | ||
2869 | 3149 | ||
2870 | // Work out the normalised vector from the source to the target | 3150 | // Get the normalized vector to the target |
2871 | LSL_Vector delta = llVecNorm(target - from); | 3151 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2872 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2873 | 3152 | ||
2874 | // Calculate the yaw | 3153 | // Get the bearing (yaw) |
2875 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3154 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2876 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3155 | a1.z = llAtan2(d1.y, d1.x); |
2877 | 3156 | ||
2878 | // Calculate pitch | 3157 | // Get the elevation (pitch) |
2879 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3158 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3159 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2880 | 3160 | ||
2881 | // we need to convert from a vector describing | 3161 | LSL_Rotation r1 = llEuler2Rot(a1); |
2882 | // the angles of rotation in radians into rotation value | 3162 | LSL_Rotation r2 = llEuler2Rot(a2); |
2883 | LSL_Rotation rot = llEuler2Rot(angle); | 3163 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2884 | |||
2885 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2886 | // set the rotation of the object, copy that behavior | ||
2887 | PhysicsActor pa = m_host.PhysActor; | ||
2888 | 3164 | ||
2889 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3165 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2890 | { | 3166 | { |
2891 | llSetRot(rot); | 3167 | // Do nothing if either value is 0 (this has been checked in SL) |
3168 | if (strength <= 0.0 || damping <= 0.0) | ||
3169 | return; | ||
3170 | |||
3171 | llSetRot(r3 * r2 * r1); | ||
2892 | } | 3172 | } |
2893 | else | 3173 | else |
2894 | { | 3174 | { |
2895 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3175 | if (strength == 0) |
3176 | { | ||
3177 | llSetRot(r3 * r2 * r1); | ||
3178 | return; | ||
3179 | } | ||
3180 | |||
3181 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2896 | } | 3182 | } |
2897 | } | 3183 | } |
2898 | 3184 | ||
@@ -2938,17 +3224,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2938 | } | 3224 | } |
2939 | else | 3225 | else |
2940 | { | 3226 | { |
2941 | if (m_host.IsRoot) | 3227 | // new SL always returns object mass |
2942 | { | 3228 | // if (m_host.IsRoot) |
3229 | // { | ||
2943 | return m_host.ParentGroup.GetMass(); | 3230 | return m_host.ParentGroup.GetMass(); |
2944 | } | 3231 | // } |
2945 | else | 3232 | // else |
2946 | { | 3233 | // { |
2947 | return m_host.GetMass(); | 3234 | // return m_host.GetMass(); |
2948 | } | 3235 | // } |
2949 | } | 3236 | } |
2950 | } | 3237 | } |
2951 | 3238 | ||
3239 | |||
3240 | public LSL_Float llGetMassMKS() | ||
3241 | { | ||
3242 | return 100f * llGetMass(); | ||
3243 | } | ||
3244 | |||
2952 | public void llCollisionFilter(string name, string id, int accept) | 3245 | public void llCollisionFilter(string name, string id, int accept) |
2953 | { | 3246 | { |
2954 | m_host.AddScriptLPS(1); | 3247 | m_host.AddScriptLPS(1); |
@@ -2996,8 +3289,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2996 | { | 3289 | { |
2997 | // Unregister controls from Presence | 3290 | // Unregister controls from Presence |
2998 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3291 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2999 | // Remove Take Control permission. | ||
3000 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3001 | } | 3292 | } |
3002 | } | 3293 | } |
3003 | } | 3294 | } |
@@ -3023,7 +3314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3023 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3314 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3024 | 3315 | ||
3025 | if (attachmentsModule != null) | 3316 | if (attachmentsModule != null) |
3026 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3317 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3027 | else | 3318 | else |
3028 | return false; | 3319 | return false; |
3029 | } | 3320 | } |
@@ -3053,9 +3344,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3053 | { | 3344 | { |
3054 | m_host.AddScriptLPS(1); | 3345 | m_host.AddScriptLPS(1); |
3055 | 3346 | ||
3056 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3057 | // return; | ||
3058 | |||
3059 | if (m_item.PermsGranter != m_host.OwnerID) | 3347 | if (m_item.PermsGranter != m_host.OwnerID) |
3060 | return; | 3348 | return; |
3061 | 3349 | ||
@@ -3098,6 +3386,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3098 | 3386 | ||
3099 | public void llInstantMessage(string user, string message) | 3387 | public void llInstantMessage(string user, string message) |
3100 | { | 3388 | { |
3389 | UUID result; | ||
3390 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3391 | { | ||
3392 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3393 | ScriptSleep(2000); | ||
3394 | return; | ||
3395 | } | ||
3396 | |||
3397 | |||
3101 | m_host.AddScriptLPS(1); | 3398 | m_host.AddScriptLPS(1); |
3102 | 3399 | ||
3103 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3400 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3112,14 +3409,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3112 | UUID friendTransactionID = UUID.Random(); | 3409 | UUID friendTransactionID = UUID.Random(); |
3113 | 3410 | ||
3114 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3411 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3115 | 3412 | ||
3116 | GridInstantMessage msg = new GridInstantMessage(); | 3413 | GridInstantMessage msg = new GridInstantMessage(); |
3117 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3414 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3118 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3415 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3119 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3416 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3120 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3417 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3121 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3418 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3122 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3419 | // DateTime dt = DateTime.UtcNow; |
3420 | // | ||
3421 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3422 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3423 | // | ||
3424 | // try | ||
3425 | // { | ||
3426 | // // Convert that to the PST timezone | ||
3427 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3428 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3429 | // } | ||
3430 | // catch | ||
3431 | // { | ||
3432 | // // No logging here, as it could be VERY spammy | ||
3433 | // } | ||
3434 | // | ||
3435 | // // And make it look local again to fool the unix time util | ||
3436 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3437 | |||
3438 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3439 | |||
3123 | //if (client != null) | 3440 | //if (client != null) |
3124 | //{ | 3441 | //{ |
3125 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3442 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3133,12 +3450,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3133 | msg.message = message.Substring(0, 1024); | 3450 | msg.message = message.Substring(0, 1024); |
3134 | else | 3451 | else |
3135 | msg.message = message; | 3452 | msg.message = message; |
3136 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3453 | msg.dialog = (byte)19; // MessageFromObject |
3137 | msg.fromGroup = false;// fromGroup; | 3454 | msg.fromGroup = false;// fromGroup; |
3138 | msg.offline = (byte)0; //offline; | 3455 | msg.offline = (byte)0; //offline; |
3139 | msg.ParentEstateID = 0; //ParentEstateID; | 3456 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3140 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3457 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3141 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3458 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3142 | msg.binaryBucket | 3459 | msg.binaryBucket |
3143 | = Util.StringToBytes256( | 3460 | = Util.StringToBytes256( |
3144 | "{0}/{1}/{2}/{3}", | 3461 | "{0}/{1}/{2}/{3}", |
@@ -3166,7 +3483,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3166 | } | 3483 | } |
3167 | 3484 | ||
3168 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3485 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3169 | llSleep(EMAIL_PAUSE_TIME); | 3486 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3170 | } | 3487 | } |
3171 | 3488 | ||
3172 | public void llGetNextEmail(string address, string subject) | 3489 | public void llGetNextEmail(string address, string subject) |
@@ -3412,7 +3729,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3412 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3729 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3413 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3730 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3414 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3731 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3732 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3415 | ScriptBaseClass.PERMISSION_ATTACH; | 3733 | ScriptBaseClass.PERMISSION_ATTACH; |
3734 | |||
3416 | } | 3735 | } |
3417 | else | 3736 | else |
3418 | { | 3737 | { |
@@ -3447,11 +3766,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3447 | 3766 | ||
3448 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3767 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3449 | { | 3768 | { |
3450 | lock (m_host.TaskInventory) | 3769 | m_host.TaskInventory.LockItemsForWrite(true); |
3451 | { | 3770 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3452 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3771 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3453 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3772 | m_host.TaskInventory.LockItemsForWrite(false); |
3454 | } | ||
3455 | 3773 | ||
3456 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3774 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3457 | "run_time_permissions", new Object[] { | 3775 | "run_time_permissions", new Object[] { |
@@ -3494,11 +3812,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3494 | 3812 | ||
3495 | if (!m_waitingForScriptAnswer) | 3813 | if (!m_waitingForScriptAnswer) |
3496 | { | 3814 | { |
3497 | lock (m_host.TaskInventory) | 3815 | m_host.TaskInventory.LockItemsForWrite(true); |
3498 | { | 3816 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3499 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3817 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3500 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3818 | m_host.TaskInventory.LockItemsForWrite(false); |
3501 | } | ||
3502 | 3819 | ||
3503 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3820 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3504 | m_waitingForScriptAnswer=true; | 3821 | m_waitingForScriptAnswer=true; |
@@ -3527,14 +3844,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3844 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3528 | llReleaseControls(); | 3845 | llReleaseControls(); |
3529 | 3846 | ||
3530 | lock (m_host.TaskInventory) | 3847 | m_host.TaskInventory.LockItemsForWrite(true); |
3531 | { | 3848 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3532 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3849 | m_host.TaskInventory.LockItemsForWrite(false); |
3533 | } | 3850 | |
3534 | 3851 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3535 | m_ScriptEngine.PostScriptEvent( | 3852 | "run_time_permissions", new Object[] { |
3536 | m_item.ItemID, | 3853 | new LSL_Integer(answer) }, |
3537 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3854 | new DetectParams[0])); |
3538 | } | 3855 | } |
3539 | 3856 | ||
3540 | public LSL_String llGetPermissionsKey() | 3857 | public LSL_String llGetPermissionsKey() |
@@ -3573,14 +3890,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3573 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3890 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3574 | { | 3891 | { |
3575 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3892 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3576 | 3893 | if (parts.Count > 0) | |
3577 | foreach (SceneObjectPart part in parts) | 3894 | { |
3578 | part.SetFaceColorAlpha(face, color, null); | 3895 | try |
3896 | { | ||
3897 | foreach (SceneObjectPart part in parts) | ||
3898 | part.SetFaceColorAlpha(face, color, null); | ||
3899 | } | ||
3900 | finally | ||
3901 | { | ||
3902 | } | ||
3903 | } | ||
3579 | } | 3904 | } |
3580 | 3905 | ||
3581 | public void llCreateLink(string target, int parent) | 3906 | public void llCreateLink(string target, int parent) |
3582 | { | 3907 | { |
3583 | m_host.AddScriptLPS(1); | 3908 | m_host.AddScriptLPS(1); |
3909 | |||
3584 | UUID targetID; | 3910 | UUID targetID; |
3585 | 3911 | ||
3586 | if (!UUID.TryParse(target, out targetID)) | 3912 | if (!UUID.TryParse(target, out targetID)) |
@@ -3686,10 +4012,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3686 | // Restructuring Multiple Prims. | 4012 | // Restructuring Multiple Prims. |
3687 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4013 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3688 | parts.Remove(parentPrim.RootPart); | 4014 | parts.Remove(parentPrim.RootPart); |
3689 | foreach (SceneObjectPart part in parts) | 4015 | if (parts.Count > 0) |
3690 | { | 4016 | { |
3691 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4017 | try |
4018 | { | ||
4019 | foreach (SceneObjectPart part in parts) | ||
4020 | { | ||
4021 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4022 | } | ||
4023 | } | ||
4024 | finally | ||
4025 | { | ||
4026 | } | ||
3692 | } | 4027 | } |
4028 | |||
3693 | parentPrim.HasGroupChanged = true; | 4029 | parentPrim.HasGroupChanged = true; |
3694 | parentPrim.ScheduleGroupForFullUpdate(); | 4030 | parentPrim.ScheduleGroupForFullUpdate(); |
3695 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4031 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3698,12 +4034,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3698 | { | 4034 | { |
3699 | SceneObjectPart newRoot = parts[0]; | 4035 | SceneObjectPart newRoot = parts[0]; |
3700 | parts.Remove(newRoot); | 4036 | parts.Remove(newRoot); |
3701 | foreach (SceneObjectPart part in parts) | 4037 | |
4038 | try | ||
3702 | { | 4039 | { |
3703 | // Required for linking | 4040 | foreach (SceneObjectPart part in parts) |
3704 | part.ClearUpdateSchedule(); | 4041 | { |
3705 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4042 | part.ClearUpdateSchedule(); |
4043 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4044 | } | ||
3706 | } | 4045 | } |
4046 | finally | ||
4047 | { | ||
4048 | } | ||
4049 | |||
4050 | |||
3707 | newRoot.ParentGroup.HasGroupChanged = true; | 4051 | newRoot.ParentGroup.HasGroupChanged = true; |
3708 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4052 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3709 | } | 4053 | } |
@@ -3723,6 +4067,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3723 | public void llBreakAllLinks() | 4067 | public void llBreakAllLinks() |
3724 | { | 4068 | { |
3725 | m_host.AddScriptLPS(1); | 4069 | m_host.AddScriptLPS(1); |
4070 | |||
4071 | TaskInventoryItem item = m_item; | ||
4072 | |||
4073 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4074 | && !m_automaticLinkPermission) | ||
4075 | { | ||
4076 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4077 | return; | ||
4078 | } | ||
4079 | |||
3726 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4080 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3727 | if (parentPrim.AttachmentPoint != 0) | 4081 | if (parentPrim.AttachmentPoint != 0) |
3728 | return; // Fail silently if attached | 4082 | return; // Fail silently if attached |
@@ -3742,25 +4096,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3742 | public LSL_String llGetLinkKey(int linknum) | 4096 | public LSL_String llGetLinkKey(int linknum) |
3743 | { | 4097 | { |
3744 | m_host.AddScriptLPS(1); | 4098 | m_host.AddScriptLPS(1); |
3745 | List<UUID> keytable = new List<UUID>(); | ||
3746 | // parse for sitting avatare-uuids | ||
3747 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3748 | { | ||
3749 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3750 | keytable.Add(presence.UUID); | ||
3751 | }); | ||
3752 | |||
3753 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3754 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3755 | { | ||
3756 | return keytable[totalprims - linknum].ToString(); | ||
3757 | } | ||
3758 | |||
3759 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3760 | { | ||
3761 | return m_host.UUID.ToString(); | ||
3762 | } | ||
3763 | |||
3764 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4099 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3765 | if (part != null) | 4100 | if (part != null) |
3766 | { | 4101 | { |
@@ -3768,6 +4103,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3768 | } | 4103 | } |
3769 | else | 4104 | else |
3770 | { | 4105 | { |
4106 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4107 | { | ||
4108 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4109 | |||
4110 | if (linknum < 0) | ||
4111 | return UUID.Zero.ToString(); | ||
4112 | |||
4113 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4114 | if (avatars.Count > linknum) | ||
4115 | { | ||
4116 | return avatars[linknum].UUID.ToString(); | ||
4117 | } | ||
4118 | } | ||
3771 | return UUID.Zero.ToString(); | 4119 | return UUID.Zero.ToString(); |
3772 | } | 4120 | } |
3773 | } | 4121 | } |
@@ -3867,17 +4215,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3867 | m_host.AddScriptLPS(1); | 4215 | m_host.AddScriptLPS(1); |
3868 | int count = 0; | 4216 | int count = 0; |
3869 | 4217 | ||
3870 | lock (m_host.TaskInventory) | 4218 | m_host.TaskInventory.LockItemsForRead(true); |
4219 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3871 | { | 4220 | { |
3872 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4221 | if (inv.Value.Type == type || type == -1) |
3873 | { | 4222 | { |
3874 | if (inv.Value.Type == type || type == -1) | 4223 | count = count + 1; |
3875 | { | ||
3876 | count = count + 1; | ||
3877 | } | ||
3878 | } | 4224 | } |
3879 | } | 4225 | } |
3880 | 4226 | ||
4227 | m_host.TaskInventory.LockItemsForRead(false); | ||
3881 | return count; | 4228 | return count; |
3882 | } | 4229 | } |
3883 | 4230 | ||
@@ -3886,16 +4233,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3886 | m_host.AddScriptLPS(1); | 4233 | m_host.AddScriptLPS(1); |
3887 | ArrayList keys = new ArrayList(); | 4234 | ArrayList keys = new ArrayList(); |
3888 | 4235 | ||
3889 | lock (m_host.TaskInventory) | 4236 | m_host.TaskInventory.LockItemsForRead(true); |
4237 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3890 | { | 4238 | { |
3891 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4239 | if (inv.Value.Type == type || type == -1) |
3892 | { | 4240 | { |
3893 | if (inv.Value.Type == type || type == -1) | 4241 | keys.Add(inv.Value.Name); |
3894 | { | ||
3895 | keys.Add(inv.Value.Name); | ||
3896 | } | ||
3897 | } | 4242 | } |
3898 | } | 4243 | } |
4244 | m_host.TaskInventory.LockItemsForRead(false); | ||
3899 | 4245 | ||
3900 | if (keys.Count == 0) | 4246 | if (keys.Count == 0) |
3901 | { | 4247 | { |
@@ -3933,7 +4279,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3933 | if (item == null) | 4279 | if (item == null) |
3934 | { | 4280 | { |
3935 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4281 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3936 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4282 | return; |
4283 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3937 | } | 4284 | } |
3938 | 4285 | ||
3939 | UUID objId = item.ItemID; | 4286 | UUID objId = item.ItemID; |
@@ -3961,33 +4308,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3961 | return; | 4308 | return; |
3962 | } | 4309 | } |
3963 | } | 4310 | } |
4311 | |||
3964 | // destination is an avatar | 4312 | // destination is an avatar |
3965 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4313 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3966 | 4314 | ||
3967 | if (agentItem == null) | 4315 | if (agentItem == null) |
3968 | return; | 4316 | return; |
3969 | 4317 | ||
3970 | if (m_TransferModule != null) | 4318 | byte[] bucket = new byte[1]; |
3971 | { | 4319 | bucket[0] = (byte)item.Type; |
3972 | byte[] bucket = new byte[] { (byte)item.Type }; | 4320 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4321 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
4322 | |||
4323 | GridInstantMessage msg = new GridInstantMessage(World, | ||
4324 | m_host.OwnerID, m_host.Name, destId, | ||
4325 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
4326 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
4327 | World.RegionInfo.RegionName+" "+ | ||
4328 | m_host.AbsolutePosition.ToString(), | ||
4329 | agentItem.ID, true, m_host.AbsolutePosition, | ||
4330 | bucket, true); | ||
3973 | 4331 | ||
3974 | GridInstantMessage msg = new GridInstantMessage(World, | 4332 | ScenePresence sp; |
3975 | m_host.UUID, m_host.Name + ", an object owned by " + | ||
3976 | resolveName(m_host.OwnerID) + ",", destId, | ||
3977 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
3978 | false, item.Name + "\n" + m_host.Name + " is located at " + | ||
3979 | World.RegionInfo.RegionName+" "+ | ||
3980 | m_host.AbsolutePosition.ToString(), | ||
3981 | agentItem.ID, true, m_host.AbsolutePosition, | ||
3982 | bucket, true); // TODO: May actually send no timestamp | ||
3983 | 4333 | ||
3984 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4334 | if (World.TryGetScenePresence(destId, out sp)) |
4335 | { | ||
4336 | sp.ControllingClient.SendInstantMessage(msg); | ||
3985 | } | 4337 | } |
3986 | 4338 | else | |
4339 | { | ||
4340 | if (m_TransferModule != null) | ||
4341 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4342 | } | ||
4343 | |||
4344 | //This delay should only occur when giving inventory to avatars. | ||
3987 | ScriptSleep(3000); | 4345 | ScriptSleep(3000); |
3988 | } | 4346 | } |
3989 | } | 4347 | } |
3990 | 4348 | ||
4349 | [DebuggerNonUserCode] | ||
3991 | public void llRemoveInventory(string name) | 4350 | public void llRemoveInventory(string name) |
3992 | { | 4351 | { |
3993 | m_host.AddScriptLPS(1); | 4352 | m_host.AddScriptLPS(1); |
@@ -4042,109 +4401,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4042 | { | 4401 | { |
4043 | m_host.AddScriptLPS(1); | 4402 | m_host.AddScriptLPS(1); |
4044 | 4403 | ||
4045 | UUID uuid = (UUID)id; | 4404 | UUID uuid; |
4046 | PresenceInfo pinfo = null; | 4405 | if (UUID.TryParse(id, out uuid)) |
4047 | UserAccount account; | ||
4048 | |||
4049 | UserInfoCacheEntry ce; | ||
4050 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4051 | { | 4406 | { |
4052 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4407 | PresenceInfo pinfo = null; |
4053 | if (account == null) | 4408 | UserAccount account; |
4409 | |||
4410 | UserInfoCacheEntry ce; | ||
4411 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4054 | { | 4412 | { |
4055 | m_userInfoCache[uuid] = null; // Cache negative | 4413 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4056 | return UUID.Zero.ToString(); | 4414 | if (account == null) |
4057 | } | 4415 | { |
4416 | m_userInfoCache[uuid] = null; // Cache negative | ||
4417 | return UUID.Zero.ToString(); | ||
4418 | } | ||
4058 | 4419 | ||
4059 | 4420 | ||
4060 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4421 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4061 | if (pinfos != null && pinfos.Length > 0) | 4422 | if (pinfos != null && pinfos.Length > 0) |
4062 | { | ||
4063 | foreach (PresenceInfo p in pinfos) | ||
4064 | { | 4423 | { |
4065 | if (p.RegionID != UUID.Zero) | 4424 | foreach (PresenceInfo p in pinfos) |
4066 | { | 4425 | { |
4067 | pinfo = p; | 4426 | if (p.RegionID != UUID.Zero) |
4427 | { | ||
4428 | pinfo = p; | ||
4429 | } | ||
4068 | } | 4430 | } |
4069 | } | 4431 | } |
4070 | } | ||
4071 | 4432 | ||
4072 | ce = new UserInfoCacheEntry(); | 4433 | ce = new UserInfoCacheEntry(); |
4073 | ce.time = Util.EnvironmentTickCount(); | 4434 | ce.time = Util.EnvironmentTickCount(); |
4074 | ce.account = account; | 4435 | ce.account = account; |
4075 | ce.pinfo = pinfo; | 4436 | ce.pinfo = pinfo; |
4076 | } | 4437 | m_userInfoCache[uuid] = ce; |
4077 | else | 4438 | } |
4078 | { | 4439 | else |
4079 | if (ce == null) | 4440 | { |
4080 | return UUID.Zero.ToString(); | 4441 | if (ce == null) |
4442 | return UUID.Zero.ToString(); | ||
4081 | 4443 | ||
4082 | account = ce.account; | 4444 | account = ce.account; |
4083 | pinfo = ce.pinfo; | 4445 | pinfo = ce.pinfo; |
4084 | } | 4446 | } |
4085 | 4447 | ||
4086 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4448 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4087 | { | ||
4088 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4089 | if (pinfos != null && pinfos.Length > 0) | ||
4090 | { | 4449 | { |
4091 | foreach (PresenceInfo p in pinfos) | 4450 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4451 | if (pinfos != null && pinfos.Length > 0) | ||
4092 | { | 4452 | { |
4093 | if (p.RegionID != UUID.Zero) | 4453 | foreach (PresenceInfo p in pinfos) |
4094 | { | 4454 | { |
4095 | pinfo = p; | 4455 | if (p.RegionID != UUID.Zero) |
4456 | { | ||
4457 | pinfo = p; | ||
4458 | } | ||
4096 | } | 4459 | } |
4097 | } | 4460 | } |
4098 | } | 4461 | else |
4099 | else | 4462 | pinfo = null; |
4100 | pinfo = null; | ||
4101 | 4463 | ||
4102 | ce.time = Util.EnvironmentTickCount(); | 4464 | ce.time = Util.EnvironmentTickCount(); |
4103 | ce.pinfo = pinfo; | 4465 | ce.pinfo = pinfo; |
4104 | } | 4466 | } |
4105 | 4467 | ||
4106 | string reply = String.Empty; | 4468 | string reply = String.Empty; |
4107 | 4469 | ||
4108 | switch (data) | 4470 | switch (data) |
4109 | { | 4471 | { |
4110 | case 1: // DATA_ONLINE (0|1) | 4472 | case 1: // DATA_ONLINE (0|1) |
4111 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4473 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4112 | reply = "1"; | 4474 | reply = "1"; |
4113 | else | 4475 | else |
4114 | reply = "0"; | 4476 | reply = "0"; |
4115 | break; | 4477 | break; |
4116 | case 2: // DATA_NAME (First Last) | 4478 | case 2: // DATA_NAME (First Last) |
4117 | reply = account.FirstName + " " + account.LastName; | 4479 | reply = account.FirstName + " " + account.LastName; |
4118 | break; | 4480 | break; |
4119 | case 3: // DATA_BORN (YYYY-MM-DD) | 4481 | case 3: // DATA_BORN (YYYY-MM-DD) |
4120 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4482 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4121 | born = born.AddSeconds(account.Created); | 4483 | born = born.AddSeconds(account.Created); |
4122 | reply = born.ToString("yyyy-MM-dd"); | 4484 | reply = born.ToString("yyyy-MM-dd"); |
4123 | break; | 4485 | break; |
4124 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4486 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4125 | reply = "0,0,0,0,0,0"; | 4487 | reply = "0,0,0,0,0,0"; |
4126 | break; | 4488 | break; |
4127 | case 7: // DATA_USERLEVEL (integer) | 4489 | case 8: // DATA_PAYINFO (0|1|2|3) |
4128 | reply = account.UserLevel.ToString(); | 4490 | reply = "0"; |
4129 | break; | 4491 | break; |
4130 | case 8: // DATA_PAYINFO (0|1|2|3) | 4492 | default: |
4131 | reply = "0"; | 4493 | return UUID.Zero.ToString(); // Raise no event |
4132 | break; | 4494 | } |
4133 | default: | ||
4134 | return UUID.Zero.ToString(); // Raise no event | ||
4135 | } | ||
4136 | 4495 | ||
4137 | UUID rq = UUID.Random(); | 4496 | UUID rq = UUID.Random(); |
4138 | 4497 | ||
4139 | UUID tid = AsyncCommands. | 4498 | UUID tid = AsyncCommands. |
4140 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4499 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4141 | m_item.ItemID, rq.ToString()); | 4500 | m_item.ItemID, rq.ToString()); |
4142 | 4501 | ||
4143 | AsyncCommands. | 4502 | AsyncCommands. |
4144 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4503 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4145 | 4504 | ||
4146 | ScriptSleep(100); | 4505 | ScriptSleep(100); |
4147 | return tid.ToString(); | 4506 | return tid.ToString(); |
4507 | } | ||
4508 | else | ||
4509 | { | ||
4510 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4511 | } | ||
4512 | return ""; | ||
4148 | } | 4513 | } |
4149 | 4514 | ||
4150 | public LSL_String llRequestInventoryData(string name) | 4515 | public LSL_String llRequestInventoryData(string name) |
@@ -4201,13 +4566,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4201 | if (UUID.TryParse(agent, out agentId)) | 4566 | if (UUID.TryParse(agent, out agentId)) |
4202 | { | 4567 | { |
4203 | ScenePresence presence = World.GetScenePresence(agentId); | 4568 | ScenePresence presence = World.GetScenePresence(agentId); |
4204 | if (presence != null) | 4569 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4205 | { | 4570 | { |
4571 | // agent must not be a god | ||
4572 | if (presence.UserLevel >= 200) return; | ||
4573 | |||
4206 | // agent must be over the owners land | 4574 | // agent must be over the owners land |
4207 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4575 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4208 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4576 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4209 | { | 4577 | { |
4210 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4578 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4579 | { | ||
4580 | // They can't be teleported home for some reason | ||
4581 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4582 | if (regionInfo != null) | ||
4583 | { | ||
4584 | World.RequestTeleportLocation( | ||
4585 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4586 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4587 | } | ||
4588 | } | ||
4211 | } | 4589 | } |
4212 | } | 4590 | } |
4213 | } | 4591 | } |
@@ -4314,7 +4692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4314 | UUID av = new UUID(); | 4692 | UUID av = new UUID(); |
4315 | if (!UUID.TryParse(agent,out av)) | 4693 | if (!UUID.TryParse(agent,out av)) |
4316 | { | 4694 | { |
4317 | LSLError("First parameter to llDialog needs to be a key"); | 4695 | //LSLError("First parameter to llDialog needs to be a key"); |
4318 | return; | 4696 | return; |
4319 | } | 4697 | } |
4320 | 4698 | ||
@@ -4346,7 +4724,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4346 | public void llCollisionSound(string impact_sound, double impact_volume) | 4724 | public void llCollisionSound(string impact_sound, double impact_volume) |
4347 | { | 4725 | { |
4348 | m_host.AddScriptLPS(1); | 4726 | m_host.AddScriptLPS(1); |
4349 | 4727 | ||
4728 | if(impact_sound == "") | ||
4729 | { | ||
4730 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4731 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4732 | m_host.CollisionSoundType = 0; | ||
4733 | return; | ||
4734 | } | ||
4350 | // TODO: Parameter check logic required. | 4735 | // TODO: Parameter check logic required. |
4351 | UUID soundId = UUID.Zero; | 4736 | UUID soundId = UUID.Zero; |
4352 | if (!UUID.TryParse(impact_sound, out soundId)) | 4737 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4359,6 +4744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4359 | 4744 | ||
4360 | m_host.CollisionSound = soundId; | 4745 | m_host.CollisionSound = soundId; |
4361 | m_host.CollisionSoundVolume = (float)impact_volume; | 4746 | m_host.CollisionSoundVolume = (float)impact_volume; |
4747 | m_host.CollisionSoundType = 1; | ||
4362 | } | 4748 | } |
4363 | 4749 | ||
4364 | public LSL_String llGetAnimation(string id) | 4750 | public LSL_String llGetAnimation(string id) |
@@ -4372,14 +4758,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4372 | 4758 | ||
4373 | if (m_host.RegionHandle == presence.RegionHandle) | 4759 | if (m_host.RegionHandle == presence.RegionHandle) |
4374 | { | 4760 | { |
4375 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4376 | |||
4377 | if (presence != null) | 4761 | if (presence != null) |
4378 | { | 4762 | { |
4379 | AnimationSet currentAnims = presence.Animator.Animations; | 4763 | if (presence.SitGround) |
4380 | string currentAnimationState = String.Empty; | 4764 | return "Sitting on Ground"; |
4381 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4765 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4382 | return currentAnimationState; | 4766 | return "Sitting"; |
4767 | |||
4768 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4769 | string lslMovementAnimation; | ||
4770 | |||
4771 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4772 | return lslMovementAnimation; | ||
4383 | } | 4773 | } |
4384 | } | 4774 | } |
4385 | 4775 | ||
@@ -4526,7 +4916,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4526 | { | 4916 | { |
4527 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4917 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4528 | float distance_term = distance * distance * distance; // Script Energy | 4918 | float distance_term = distance * distance * distance; // Script Energy |
4529 | float pusher_mass = m_host.GetMass(); | 4919 | // use total object mass and not part |
4920 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4530 | 4921 | ||
4531 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4922 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4532 | float PUSH_ATTENUATION_SCALE = 5f; | 4923 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4776,6 +5167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4776 | { | 5167 | { |
4777 | return item.AssetID.ToString(); | 5168 | return item.AssetID.ToString(); |
4778 | } | 5169 | } |
5170 | m_host.TaskInventory.LockItemsForRead(false); | ||
4779 | 5171 | ||
4780 | return UUID.Zero.ToString(); | 5172 | return UUID.Zero.ToString(); |
4781 | } | 5173 | } |
@@ -4909,7 +5301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4909 | public LSL_Vector llGetCenterOfMass() | 5301 | public LSL_Vector llGetCenterOfMass() |
4910 | { | 5302 | { |
4911 | m_host.AddScriptLPS(1); | 5303 | m_host.AddScriptLPS(1); |
4912 | Vector3 center = m_host.GetGeometricCenter(); | 5304 | Vector3 center = m_host.GetCenterOfMass(); |
4913 | return new LSL_Vector(center.X,center.Y,center.Z); | 5305 | return new LSL_Vector(center.X,center.Y,center.Z); |
4914 | } | 5306 | } |
4915 | 5307 | ||
@@ -4928,14 +5320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4928 | { | 5320 | { |
4929 | m_host.AddScriptLPS(1); | 5321 | m_host.AddScriptLPS(1); |
4930 | 5322 | ||
4931 | if (src == null) | 5323 | return src.Length; |
4932 | { | ||
4933 | return 0; | ||
4934 | } | ||
4935 | else | ||
4936 | { | ||
4937 | return src.Length; | ||
4938 | } | ||
4939 | } | 5324 | } |
4940 | 5325 | ||
4941 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5326 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5006,7 +5391,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5006 | else if (src.Data[index] is LSL_Float) | 5391 | else if (src.Data[index] is LSL_Float) |
5007 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5392 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5008 | else if (src.Data[index] is LSL_String) | 5393 | else if (src.Data[index] is LSL_String) |
5009 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5394 | { |
5395 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5396 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5397 | if (m != Match.Empty) | ||
5398 | { | ||
5399 | str = m.Value; | ||
5400 | double d = 0.0; | ||
5401 | if (!Double.TryParse(str, out d)) | ||
5402 | return 0.0; | ||
5403 | |||
5404 | return d; | ||
5405 | } | ||
5406 | return 0.0; | ||
5407 | } | ||
5010 | return Convert.ToDouble(src.Data[index]); | 5408 | return Convert.ToDouble(src.Data[index]); |
5011 | } | 5409 | } |
5012 | catch (FormatException) | 5410 | catch (FormatException) |
@@ -5048,7 +5446,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5048 | // for completion and should LSL_Key ever be implemented | 5446 | // for completion and should LSL_Key ever be implemented |
5049 | // as it's own struct | 5447 | // as it's own struct |
5050 | else if (!(src.Data[index] is LSL_String || | 5448 | else if (!(src.Data[index] is LSL_String || |
5051 | src.Data[index] is LSL_Key)) | 5449 | src.Data[index] is LSL_Key || |
5450 | src.Data[index] is String)) | ||
5052 | { | 5451 | { |
5053 | return ""; | 5452 | return ""; |
5054 | } | 5453 | } |
@@ -5306,7 +5705,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5306 | } | 5705 | } |
5307 | } | 5706 | } |
5308 | } | 5707 | } |
5309 | else { | 5708 | else |
5709 | { | ||
5310 | object[] array = new object[src.Length]; | 5710 | object[] array = new object[src.Length]; |
5311 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5711 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5312 | result = new LSL_List(array); | 5712 | result = new LSL_List(array); |
@@ -5413,7 +5813,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5413 | public LSL_Integer llGetRegionAgentCount() | 5813 | public LSL_Integer llGetRegionAgentCount() |
5414 | { | 5814 | { |
5415 | m_host.AddScriptLPS(1); | 5815 | m_host.AddScriptLPS(1); |
5416 | return new LSL_Integer(World.GetRootAgentCount()); | 5816 | |
5817 | int count = 0; | ||
5818 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5819 | count++; | ||
5820 | }); | ||
5821 | |||
5822 | return new LSL_Integer(count); | ||
5417 | } | 5823 | } |
5418 | 5824 | ||
5419 | public LSL_Vector llGetRegionCorner() | 5825 | public LSL_Vector llGetRegionCorner() |
@@ -5654,6 +6060,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5654 | flags |= ScriptBaseClass.AGENT_AWAY; | 6060 | flags |= ScriptBaseClass.AGENT_AWAY; |
5655 | } | 6061 | } |
5656 | 6062 | ||
6063 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6064 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6065 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6066 | { | ||
6067 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6068 | } | ||
6069 | |||
5657 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6070 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5658 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6071 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5659 | { | 6072 | { |
@@ -5701,6 +6114,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5701 | flags |= ScriptBaseClass.AGENT_SITTING; | 6114 | flags |= ScriptBaseClass.AGENT_SITTING; |
5702 | } | 6115 | } |
5703 | 6116 | ||
6117 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6118 | { | ||
6119 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6120 | } | ||
6121 | |||
5704 | return flags; | 6122 | return flags; |
5705 | } | 6123 | } |
5706 | 6124 | ||
@@ -5848,9 +6266,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5848 | 6266 | ||
5849 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6267 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5850 | 6268 | ||
5851 | foreach (SceneObjectPart part in parts) | 6269 | try |
6270 | { | ||
6271 | foreach (SceneObjectPart part in parts) | ||
6272 | { | ||
6273 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6274 | } | ||
6275 | } | ||
6276 | finally | ||
5852 | { | 6277 | { |
5853 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5854 | } | 6278 | } |
5855 | } | 6279 | } |
5856 | 6280 | ||
@@ -5902,13 +6326,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5902 | 6326 | ||
5903 | if (m_host.OwnerID == land.LandData.OwnerID) | 6327 | if (m_host.OwnerID == land.LandData.OwnerID) |
5904 | { | 6328 | { |
5905 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6329 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6330 | presence.TeleportWithMomentum(pos, null); | ||
6331 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5906 | } | 6332 | } |
5907 | } | 6333 | } |
5908 | } | 6334 | } |
5909 | ScriptSleep(5000); | 6335 | ScriptSleep(5000); |
5910 | } | 6336 | } |
5911 | 6337 | ||
6338 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6339 | { | ||
6340 | return ParseString2List(str, separators, in_spacers, false); | ||
6341 | } | ||
6342 | |||
5912 | public LSL_Integer llOverMyLand(string id) | 6343 | public LSL_Integer llOverMyLand(string id) |
5913 | { | 6344 | { |
5914 | m_host.AddScriptLPS(1); | 6345 | m_host.AddScriptLPS(1); |
@@ -5967,20 +6398,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5967 | return agentSize; | 6398 | return agentSize; |
5968 | } | 6399 | } |
5969 | 6400 | ||
5970 | public LSL_Integer llSameGroup(string agent) | 6401 | public LSL_Integer llSameGroup(string id) |
5971 | { | 6402 | { |
5972 | m_host.AddScriptLPS(1); | 6403 | m_host.AddScriptLPS(1); |
5973 | UUID agentId = new UUID(); | 6404 | UUID uuid = new UUID(); |
5974 | if (!UUID.TryParse(agent, out agentId)) | 6405 | if (!UUID.TryParse(id, out uuid)) |
5975 | return new LSL_Integer(0); | ||
5976 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5977 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5978 | return new LSL_Integer(0); | 6406 | return new LSL_Integer(0); |
5979 | IClientAPI client = presence.ControllingClient; | 6407 | |
5980 | if (m_host.GroupID == client.ActiveGroupId) | 6408 | // Check if it's a group key |
6409 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5981 | return new LSL_Integer(1); | 6410 | return new LSL_Integer(1); |
5982 | else | 6411 | |
6412 | // We got passed a UUID.Zero | ||
6413 | if (uuid == UUID.Zero) | ||
5983 | return new LSL_Integer(0); | 6414 | return new LSL_Integer(0); |
6415 | |||
6416 | // Handle the case where id names an avatar | ||
6417 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6418 | if (presence != null) | ||
6419 | { | ||
6420 | if (presence.IsChildAgent) | ||
6421 | return new LSL_Integer(0); | ||
6422 | |||
6423 | IClientAPI client = presence.ControllingClient; | ||
6424 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6425 | return new LSL_Integer(1); | ||
6426 | |||
6427 | return new LSL_Integer(0); | ||
6428 | } | ||
6429 | |||
6430 | // Handle object case | ||
6431 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6432 | if (part != null) | ||
6433 | { | ||
6434 | // This will handle both deed and non-deed and also the no | ||
6435 | // group case | ||
6436 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6437 | return new LSL_Integer(1); | ||
6438 | |||
6439 | return new LSL_Integer(0); | ||
6440 | } | ||
6441 | |||
6442 | return new LSL_Integer(0); | ||
5984 | } | 6443 | } |
5985 | 6444 | ||
5986 | public void llUnSit(string id) | 6445 | public void llUnSit(string id) |
@@ -6105,7 +6564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6105 | return m_host.ParentGroup.AttachmentPoint; | 6564 | return m_host.ParentGroup.AttachmentPoint; |
6106 | } | 6565 | } |
6107 | 6566 | ||
6108 | public LSL_Integer llGetFreeMemory() | 6567 | public virtual LSL_Integer llGetFreeMemory() |
6109 | { | 6568 | { |
6110 | m_host.AddScriptLPS(1); | 6569 | m_host.AddScriptLPS(1); |
6111 | // Make scripts designed for LSO happy | 6570 | // Make scripts designed for LSO happy |
@@ -6222,7 +6681,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6222 | SetParticleSystem(m_host, rules); | 6681 | SetParticleSystem(m_host, rules); |
6223 | } | 6682 | } |
6224 | 6683 | ||
6225 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6684 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6685 | { | ||
6226 | 6686 | ||
6227 | 6687 | ||
6228 | if (rules.Length == 0) | 6688 | if (rules.Length == 0) |
@@ -6537,6 +6997,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6537 | 6997 | ||
6538 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6998 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6539 | { | 6999 | { |
7000 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7001 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7002 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7003 | |||
6540 | part.SitTargetPosition = offset; | 7004 | part.SitTargetPosition = offset; |
6541 | part.SitTargetOrientation = rot; | 7005 | part.SitTargetOrientation = rot; |
6542 | part.ParentGroup.HasGroupChanged = true; | 7006 | part.ParentGroup.HasGroupChanged = true; |
@@ -6692,13 +7156,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6692 | UUID av = new UUID(); | 7156 | UUID av = new UUID(); |
6693 | if (!UUID.TryParse(avatar,out av)) | 7157 | if (!UUID.TryParse(avatar,out av)) |
6694 | { | 7158 | { |
6695 | LSLError("First parameter to llDialog needs to be a key"); | 7159 | //LSLError("First parameter to llDialog needs to be a key"); |
6696 | return; | 7160 | return; |
6697 | } | 7161 | } |
6698 | if (buttons.Length < 1) | 7162 | if (buttons.Length < 1) |
6699 | { | 7163 | { |
6700 | LSLError("No less than 1 button can be shown"); | 7164 | buttons.Add("OK"); |
6701 | return; | ||
6702 | } | 7165 | } |
6703 | if (buttons.Length > 12) | 7166 | if (buttons.Length > 12) |
6704 | { | 7167 | { |
@@ -6715,7 +7178,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6715 | } | 7178 | } |
6716 | if (buttons.Data[i].ToString().Length > 24) | 7179 | if (buttons.Data[i].ToString().Length > 24) |
6717 | { | 7180 | { |
6718 | LSLError("button label cannot be longer than 24 characters"); | 7181 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6719 | return; | 7182 | return; |
6720 | } | 7183 | } |
6721 | buts[i] = buttons.Data[i].ToString(); | 7184 | buts[i] = buttons.Data[i].ToString(); |
@@ -6782,9 +7245,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6782 | return; | 7245 | return; |
6783 | } | 7246 | } |
6784 | 7247 | ||
6785 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7248 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6786 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7249 | if (dest != null) |
7250 | { | ||
7251 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7252 | { | ||
7253 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7254 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6787 | 7255 | ||
7256 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7257 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7258 | } | ||
7259 | } | ||
6788 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7260 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6789 | ScriptSleep(3000); | 7261 | ScriptSleep(3000); |
6790 | } | 7262 | } |
@@ -6847,19 +7319,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6847 | public LSL_String llMD5String(string src, int nonce) | 7319 | public LSL_String llMD5String(string src, int nonce) |
6848 | { | 7320 | { |
6849 | m_host.AddScriptLPS(1); | 7321 | m_host.AddScriptLPS(1); |
6850 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7322 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6851 | } | 7323 | } |
6852 | 7324 | ||
6853 | public LSL_String llSHA1String(string src) | 7325 | public LSL_String llSHA1String(string src) |
6854 | { | 7326 | { |
6855 | m_host.AddScriptLPS(1); | 7327 | m_host.AddScriptLPS(1); |
6856 | return Util.SHA1Hash(src).ToLower(); | 7328 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6857 | } | 7329 | } |
6858 | 7330 | ||
6859 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7331 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6860 | { | 7332 | { |
6861 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7333 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6862 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7334 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7335 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7336 | return shapeBlock; | ||
6863 | 7337 | ||
6864 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7338 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6865 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7339 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6964,6 +7438,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6964 | // Prim type box, cylinder and prism. | 7438 | // Prim type box, cylinder and prism. |
6965 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7439 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6966 | { | 7440 | { |
7441 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7442 | return; | ||
7443 | |||
6967 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7444 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6968 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7445 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6969 | 7446 | ||
@@ -7017,6 +7494,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7017 | // Prim type sphere. | 7494 | // Prim type sphere. |
7018 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7495 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7019 | { | 7496 | { |
7497 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7498 | return; | ||
7499 | |||
7020 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7500 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7021 | 7501 | ||
7022 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7502 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7058,6 +7538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7058 | // Prim type torus, tube and ring. | 7538 | // Prim type torus, tube and ring. |
7059 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7539 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7060 | { | 7540 | { |
7541 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7542 | return; | ||
7543 | |||
7061 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7544 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7062 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7545 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7063 | 7546 | ||
@@ -7193,6 +7676,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7193 | // Prim type sculpt. | 7676 | // Prim type sculpt. |
7194 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7677 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7195 | { | 7678 | { |
7679 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7680 | return; | ||
7681 | |||
7196 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7682 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7197 | UUID sculptId; | 7683 | UUID sculptId; |
7198 | 7684 | ||
@@ -7217,7 +7703,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7217 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7703 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7218 | { | 7704 | { |
7219 | // default | 7705 | // default |
7220 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7706 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7221 | } | 7707 | } |
7222 | 7708 | ||
7223 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7709 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7234,48 +7720,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7234 | ScriptSleep(200); | 7720 | ScriptSleep(200); |
7235 | } | 7721 | } |
7236 | 7722 | ||
7237 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7723 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7238 | { | 7724 | { |
7239 | m_host.AddScriptLPS(1); | 7725 | m_host.AddScriptLPS(1); |
7240 | 7726 | ||
7241 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7727 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7242 | 7728 | ||
7243 | ScriptSleep(200); | 7729 | ScriptSleep(200); |
7244 | } | 7730 | } |
7245 | 7731 | ||
7246 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7732 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7247 | { | 7733 | { |
7248 | m_host.AddScriptLPS(1); | 7734 | List<object> parts = new List<object>(); |
7735 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7736 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7737 | foreach (SceneObjectPart p in prims) | ||
7738 | parts.Add(p); | ||
7739 | foreach (ScenePresence p in avatars) | ||
7740 | parts.Add(p); | ||
7249 | 7741 | ||
7250 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7742 | LSL_List remaining = null; |
7743 | uint rulesParsed = 0; | ||
7744 | |||
7745 | if (parts.Count > 0) | ||
7746 | { | ||
7747 | foreach (object part in parts) | ||
7748 | { | ||
7749 | if (part is SceneObjectPart) | ||
7750 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7751 | else | ||
7752 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7753 | } | ||
7754 | |||
7755 | while ((object)remaining != null && remaining.Length > 2) | ||
7756 | { | ||
7757 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7758 | rules = remaining.GetSublist(1, -1); | ||
7759 | parts.Clear(); | ||
7760 | prims = GetLinkParts(linknumber); | ||
7761 | avatars = GetLinkAvatars(linknumber); | ||
7762 | foreach (SceneObjectPart p in prims) | ||
7763 | parts.Add(p); | ||
7764 | foreach (ScenePresence p in avatars) | ||
7765 | parts.Add(p); | ||
7766 | |||
7767 | remaining = null; | ||
7768 | foreach (object part in parts) | ||
7769 | { | ||
7770 | if (part is SceneObjectPart) | ||
7771 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7772 | else | ||
7773 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7774 | } | ||
7775 | } | ||
7776 | } | ||
7251 | } | 7777 | } |
7252 | 7778 | ||
7253 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7779 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7780 | float material_density, float material_friction, | ||
7781 | float material_restitution, float material_gravity_modifier) | ||
7254 | { | 7782 | { |
7255 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7783 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7784 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7785 | physdata.Density = part.Density; | ||
7786 | physdata.Friction = part.Friction; | ||
7787 | physdata.Bounce = part.Bounciness; | ||
7788 | physdata.GravitationModifier = part.GravityModifier; | ||
7256 | 7789 | ||
7257 | LSL_List remaining = null; | 7790 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7258 | uint rulesParsed = 0; | 7791 | physdata.Density = material_density; |
7792 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7793 | physdata.Friction = material_friction; | ||
7794 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7795 | physdata.Bounce = material_restitution; | ||
7796 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7797 | physdata.GravitationModifier = material_gravity_modifier; | ||
7259 | 7798 | ||
7260 | foreach (SceneObjectPart part in parts) | 7799 | part.UpdateExtraPhysics(physdata); |
7261 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7800 | } |
7262 | 7801 | ||
7263 | while (remaining != null && remaining.Length > 2) | 7802 | public void llSetPhysicsMaterial(int material_bits, |
7264 | { | 7803 | float material_gravity_modifier, float material_restitution, |
7265 | linknumber = remaining.GetLSLIntegerItem(0); | 7804 | float material_friction, float material_density) |
7266 | rules = remaining.GetSublist(1, -1); | 7805 | { |
7267 | parts = GetLinkParts(linknumber); | 7806 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7807 | } | ||
7268 | 7808 | ||
7269 | foreach (SceneObjectPart part in parts) | 7809 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7270 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7810 | { |
7811 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7812 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7813 | ScriptSleep(200); | ||
7814 | } | ||
7815 | |||
7816 | // vector up using libomv (c&p from sop ) | ||
7817 | // vector up rotated by r | ||
7818 | private Vector3 Zrot(Quaternion r) | ||
7819 | { | ||
7820 | double x, y, z, m; | ||
7821 | |||
7822 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7823 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7824 | { | ||
7825 | m = 1.0 / Math.Sqrt(m); | ||
7826 | r.X *= (float)m; | ||
7827 | r.Y *= (float)m; | ||
7828 | r.Z *= (float)m; | ||
7829 | r.W *= (float)m; | ||
7271 | } | 7830 | } |
7831 | |||
7832 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7833 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7834 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7835 | |||
7836 | return new Vector3((float)x, (float)y, (float)z); | ||
7272 | } | 7837 | } |
7273 | 7838 | ||
7274 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7839 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7275 | { | 7840 | { |
7841 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7842 | return null; | ||
7843 | |||
7276 | int idx = 0; | 7844 | int idx = 0; |
7277 | int idxStart = 0; | 7845 | int idxStart = 0; |
7278 | 7846 | ||
7847 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7848 | |||
7279 | bool positionChanged = false; | 7849 | bool positionChanged = false; |
7280 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7850 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7281 | 7851 | ||
@@ -7300,8 +7870,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7300 | return null; | 7870 | return null; |
7301 | 7871 | ||
7302 | v=rules.GetVector3Item(idx++); | 7872 | v=rules.GetVector3Item(idx++); |
7303 | positionChanged = true; | ||
7304 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7873 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7874 | positionChanged = true; | ||
7305 | 7875 | ||
7306 | break; | 7876 | break; |
7307 | case (int)ScriptBaseClass.PRIM_SIZE: | 7877 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7578,7 +8148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7578 | return null; | 8148 | return null; |
7579 | 8149 | ||
7580 | string ph = rules.Data[idx++].ToString(); | 8150 | string ph = rules.Data[idx++].ToString(); |
7581 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8151 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7582 | 8152 | ||
7583 | break; | 8153 | break; |
7584 | 8154 | ||
@@ -7596,12 +8166,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7596 | part.ScriptSetPhysicsStatus(physics); | 8166 | part.ScriptSetPhysicsStatus(physics); |
7597 | break; | 8167 | break; |
7598 | 8168 | ||
8169 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8170 | if (remain < 1) | ||
8171 | return null; | ||
8172 | |||
8173 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8174 | |||
8175 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8176 | physdata.Density = part.Density; | ||
8177 | physdata.Bounce = part.Bounciness; | ||
8178 | physdata.GravitationModifier = part.GravityModifier; | ||
8179 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8180 | |||
8181 | part.UpdateExtraPhysics(physdata); | ||
8182 | |||
8183 | break; | ||
8184 | |||
8185 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8186 | if (remain < 5) | ||
8187 | return null; | ||
8188 | |||
8189 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8190 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8191 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8192 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8193 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8194 | |||
8195 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8196 | |||
8197 | break; | ||
8198 | |||
7599 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8199 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7600 | if (remain < 1) | 8200 | if (remain < 1) |
7601 | return null; | 8201 | return null; |
7602 | string temp = rules.Data[idx++].ToString(); | 8202 | string temp = rules.Data[idx++].ToString(); |
7603 | 8203 | ||
7604 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8204 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7605 | 8205 | ||
7606 | break; | 8206 | break; |
7607 | 8207 | ||
@@ -7675,7 +8275,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7675 | if (part.ParentGroup.RootPart == part) | 8275 | if (part.ParentGroup.RootPart == part) |
7676 | { | 8276 | { |
7677 | SceneObjectGroup parent = part.ParentGroup; | 8277 | SceneObjectGroup parent = part.ParentGroup; |
7678 | parent.UpdateGroupPosition(currentPosition); | 8278 | Util.FireAndForget(delegate(object x) { |
8279 | parent.UpdateGroupPosition(currentPosition); | ||
8280 | }); | ||
7679 | } | 8281 | } |
7680 | else | 8282 | else |
7681 | { | 8283 | { |
@@ -7720,10 +8322,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7720 | 8322 | ||
7721 | public LSL_String llXorBase64Strings(string str1, string str2) | 8323 | public LSL_String llXorBase64Strings(string str1, string str2) |
7722 | { | 8324 | { |
7723 | m_host.AddScriptLPS(1); | 8325 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7724 | Deprecated("llXorBase64Strings"); | 8326 | |
7725 | ScriptSleep(300); | 8327 | ScriptSleep(300); |
7726 | return String.Empty; | 8328 | m_host.AddScriptLPS(1); |
8329 | |||
8330 | if (str1 == String.Empty) | ||
8331 | return String.Empty; | ||
8332 | if (str2 == String.Empty) | ||
8333 | return str1; | ||
8334 | |||
8335 | int len = str2.Length; | ||
8336 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8337 | { | ||
8338 | while (str2.EndsWith("=")) | ||
8339 | str2 = str2.Substring(0, str2.Length - 1); | ||
8340 | |||
8341 | len = str2.Length; | ||
8342 | int mod = len % 4; | ||
8343 | |||
8344 | if (mod == 1) | ||
8345 | str2 = str2.Substring(0, str2.Length - 1); | ||
8346 | else if (mod == 2) | ||
8347 | str2 += "=="; | ||
8348 | else if (mod == 3) | ||
8349 | str2 += "="; | ||
8350 | } | ||
8351 | |||
8352 | byte[] data1; | ||
8353 | byte[] data2; | ||
8354 | try | ||
8355 | { | ||
8356 | data1 = Convert.FromBase64String(str1); | ||
8357 | data2 = Convert.FromBase64String(str2); | ||
8358 | } | ||
8359 | catch (Exception) | ||
8360 | { | ||
8361 | return new LSL_String(String.Empty); | ||
8362 | } | ||
8363 | |||
8364 | // For cases where the decoded length of s2 is greater | ||
8365 | // than the decoded length of s1, simply perform a normal | ||
8366 | // decode and XOR | ||
8367 | // | ||
8368 | if (data2.Length >= data1.Length) | ||
8369 | { | ||
8370 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8371 | data1[pos] ^= data2[pos]; | ||
8372 | |||
8373 | return Convert.ToBase64String(data1); | ||
8374 | } | ||
8375 | |||
8376 | // Remove padding | ||
8377 | while (str1.EndsWith("=")) | ||
8378 | str1 = str1.Substring(0, str1.Length - 1); | ||
8379 | while (str2.EndsWith("=")) | ||
8380 | str2 = str2.Substring(0, str2.Length - 1); | ||
8381 | |||
8382 | byte[] d1 = new byte[str1.Length]; | ||
8383 | byte[] d2 = new byte[str2.Length]; | ||
8384 | |||
8385 | for (int i = 0 ; i < str1.Length ; i++) | ||
8386 | { | ||
8387 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8388 | if (idx == -1) | ||
8389 | idx = 0; | ||
8390 | d1[i] = (byte)idx; | ||
8391 | } | ||
8392 | |||
8393 | for (int i = 0 ; i < str2.Length ; i++) | ||
8394 | { | ||
8395 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8396 | if (idx == -1) | ||
8397 | idx = 0; | ||
8398 | d2[i] = (byte)idx; | ||
8399 | } | ||
8400 | |||
8401 | string output = String.Empty; | ||
8402 | |||
8403 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8404 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8405 | |||
8406 | while (output.Length % 3 > 0) | ||
8407 | output += "="; | ||
8408 | |||
8409 | return output; | ||
7727 | } | 8410 | } |
7728 | 8411 | ||
7729 | public void llRemoteDataSetRegion() | 8412 | public void llRemoteDataSetRegion() |
@@ -7847,13 +8530,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7847 | public LSL_Integer llGetNumberOfPrims() | 8530 | public LSL_Integer llGetNumberOfPrims() |
7848 | { | 8531 | { |
7849 | m_host.AddScriptLPS(1); | 8532 | m_host.AddScriptLPS(1); |
7850 | int avatarCount = 0; | 8533 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7851 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8534 | |
7852 | { | ||
7853 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7854 | avatarCount++; | ||
7855 | }); | ||
7856 | |||
7857 | return m_host.ParentGroup.PrimCount + avatarCount; | 8535 | return m_host.ParentGroup.PrimCount + avatarCount; |
7858 | } | 8536 | } |
7859 | 8537 | ||
@@ -7869,55 +8547,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7869 | m_host.AddScriptLPS(1); | 8547 | m_host.AddScriptLPS(1); |
7870 | UUID objID = UUID.Zero; | 8548 | UUID objID = UUID.Zero; |
7871 | LSL_List result = new LSL_List(); | 8549 | LSL_List result = new LSL_List(); |
8550 | |||
8551 | // If the ID is not valid, return null result | ||
7872 | if (!UUID.TryParse(obj, out objID)) | 8552 | if (!UUID.TryParse(obj, out objID)) |
7873 | { | 8553 | { |
7874 | result.Add(new LSL_Vector()); | 8554 | result.Add(new LSL_Vector()); |
7875 | result.Add(new LSL_Vector()); | 8555 | result.Add(new LSL_Vector()); |
7876 | return result; | 8556 | return result; |
7877 | } | 8557 | } |
8558 | |||
8559 | // Check if this is an attached prim. If so, replace | ||
8560 | // the UUID with the avatar UUID and report it's bounding box | ||
8561 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8562 | if (part != null && part.ParentGroup.IsAttachment) | ||
8563 | objID = part.ParentGroup.AttachedAvatar; | ||
8564 | |||
8565 | // Find out if this is an avatar ID. If so, return it's box | ||
7878 | ScenePresence presence = World.GetScenePresence(objID); | 8566 | ScenePresence presence = World.GetScenePresence(objID); |
7879 | if (presence != null) | 8567 | if (presence != null) |
7880 | { | 8568 | { |
7881 | if (presence.ParentID == 0) // not sat on an object | 8569 | // As per LSL Wiki, there is no difference between sitting |
8570 | // and standing avatar since server 1.36 | ||
8571 | LSL_Vector lower; | ||
8572 | LSL_Vector upper; | ||
8573 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8574 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7882 | { | 8575 | { |
7883 | LSL_Vector lower; | 8576 | // This is for ground sitting avatars |
7884 | LSL_Vector upper; | 8577 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7885 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8578 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7886 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8579 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7887 | { | ||
7888 | // This is for ground sitting avatars | ||
7889 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7890 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7891 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7892 | } | ||
7893 | else | ||
7894 | { | ||
7895 | // This is for standing/flying avatars | ||
7896 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7897 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7898 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7899 | } | ||
7900 | result.Add(lower); | ||
7901 | result.Add(upper); | ||
7902 | return result; | ||
7903 | } | 8580 | } |
7904 | else | 8581 | else |
7905 | { | 8582 | { |
7906 | // sitting on an object so we need the bounding box of that | 8583 | // This is for standing/flying avatars |
7907 | // which should include the avatar so set the UUID to the | 8584 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7908 | // UUID of the object the avatar is sat on and allow it to fall through | 8585 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7909 | // to processing an object | 8586 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7910 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7911 | objID = p.UUID; | ||
7912 | } | 8587 | } |
8588 | |||
8589 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8590 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8591 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8592 | |||
8593 | if (lower.x > upper.x) | ||
8594 | lower.x = upper.x; | ||
8595 | if (lower.y > upper.y) | ||
8596 | lower.y = upper.y; | ||
8597 | if (lower.z > upper.z) | ||
8598 | lower.z = upper.z; | ||
8599 | |||
8600 | result.Add(lower); | ||
8601 | result.Add(upper); | ||
8602 | return result; | ||
7913 | } | 8603 | } |
7914 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8604 | |
8605 | part = World.GetSceneObjectPart(objID); | ||
7915 | // Currently only works for single prims without a sitting avatar | 8606 | // Currently only works for single prims without a sitting avatar |
7916 | if (part != null) | 8607 | if (part != null) |
7917 | { | 8608 | { |
7918 | Vector3 halfSize = part.Scale / 2.0f; | 8609 | float minX; |
7919 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8610 | float maxX; |
7920 | LSL_Vector upper = new LSL_Vector(halfSize); | 8611 | float minY; |
8612 | float maxY; | ||
8613 | float minZ; | ||
8614 | float maxZ; | ||
8615 | |||
8616 | // This BBox is in sim coordinates, with the offset being | ||
8617 | // a contained point. | ||
8618 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8619 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8620 | |||
8621 | minX -= offsets[0].X; | ||
8622 | maxX -= offsets[0].X; | ||
8623 | minY -= offsets[0].Y; | ||
8624 | maxY -= offsets[0].Y; | ||
8625 | minZ -= offsets[0].Z; | ||
8626 | maxZ -= offsets[0].Z; | ||
8627 | |||
8628 | LSL_Vector lower; | ||
8629 | LSL_Vector upper; | ||
8630 | |||
8631 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8632 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8633 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8634 | |||
8635 | if (lower.x > upper.x) | ||
8636 | lower.x = upper.x; | ||
8637 | if (lower.y > upper.y) | ||
8638 | lower.y = upper.y; | ||
8639 | if (lower.z > upper.z) | ||
8640 | lower.z = upper.z; | ||
8641 | |||
7921 | result.Add(lower); | 8642 | result.Add(lower); |
7922 | result.Add(upper); | 8643 | result.Add(upper); |
7923 | return result; | 8644 | return result; |
@@ -7931,7 +8652,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7931 | 8652 | ||
7932 | public LSL_Vector llGetGeometricCenter() | 8653 | public LSL_Vector llGetGeometricCenter() |
7933 | { | 8654 | { |
7934 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8655 | Vector3 tmp = m_host.GetGeometricCenter(); |
8656 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7935 | } | 8657 | } |
7936 | 8658 | ||
7937 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8659 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7959,24 +8681,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7959 | { | 8681 | { |
7960 | m_host.AddScriptLPS(1); | 8682 | m_host.AddScriptLPS(1); |
7961 | 8683 | ||
7962 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8684 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8685 | // keep other options as before | ||
7963 | 8686 | ||
8687 | List<SceneObjectPart> parts; | ||
8688 | List<ScenePresence> avatars; | ||
8689 | |||
7964 | LSL_List res = new LSL_List(); | 8690 | LSL_List res = new LSL_List(); |
7965 | LSL_List remaining = null; | 8691 | LSL_List remaining = null; |
7966 | 8692 | ||
7967 | foreach (SceneObjectPart part in parts) | 8693 | while (rules.Length > 0) |
7968 | { | 8694 | { |
7969 | remaining = GetPrimParams(part, rules, ref res); | ||
7970 | } | ||
7971 | |||
7972 | while (remaining != null && remaining.Length > 2) | ||
7973 | { | ||
7974 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7975 | rules = remaining.GetSublist(1, -1); | ||
7976 | parts = GetLinkParts(linknumber); | 8695 | parts = GetLinkParts(linknumber); |
8696 | avatars = GetLinkAvatars(linknumber); | ||
7977 | 8697 | ||
8698 | remaining = null; | ||
7978 | foreach (SceneObjectPart part in parts) | 8699 | foreach (SceneObjectPart part in parts) |
8700 | { | ||
7979 | remaining = GetPrimParams(part, rules, ref res); | 8701 | remaining = GetPrimParams(part, rules, ref res); |
8702 | } | ||
8703 | foreach (ScenePresence avatar in avatars) | ||
8704 | { | ||
8705 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8706 | } | ||
8707 | |||
8708 | if (remaining != null && remaining.Length > 0) | ||
8709 | { | ||
8710 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8711 | rules = remaining.GetSublist(1, -1); | ||
8712 | } | ||
7980 | } | 8713 | } |
7981 | 8714 | ||
7982 | return res; | 8715 | return res; |
@@ -8021,13 +8754,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8021 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8754 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8022 | part.AbsolutePosition.Y, | 8755 | part.AbsolutePosition.Y, |
8023 | part.AbsolutePosition.Z); | 8756 | part.AbsolutePosition.Z); |
8024 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8025 | // linkset is rotated; they always reflect the child prim's world position | ||
8026 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8027 | // implementation, so will break scripts imported from there (not to mention it | ||
8028 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8029 | if (part.ParentID != 0) | ||
8030 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8031 | res.Add(v); | 8757 | res.Add(v); |
8032 | break; | 8758 | break; |
8033 | 8759 | ||
@@ -8199,30 +8925,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8199 | if (remain < 1) | 8925 | if (remain < 1) |
8200 | return null; | 8926 | return null; |
8201 | 8927 | ||
8202 | face=(int)rules.GetLSLIntegerItem(idx++); | 8928 | face = (int)rules.GetLSLIntegerItem(idx++); |
8203 | 8929 | ||
8204 | tex = part.Shape.Textures; | 8930 | tex = part.Shape.Textures; |
8931 | int shiny; | ||
8205 | if (face == ScriptBaseClass.ALL_SIDES) | 8932 | if (face == ScriptBaseClass.ALL_SIDES) |
8206 | { | 8933 | { |
8207 | for (face = 0; face < GetNumberOfSides(part); face++) | 8934 | for (face = 0; face < GetNumberOfSides(part); face++) |
8208 | { | 8935 | { |
8209 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8936 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8210 | // Convert Shininess to PRIM_SHINY_* | 8937 | if (shinyness == Shininess.High) |
8211 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8938 | { |
8212 | // PRIM_BUMP_* | 8939 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8213 | res.Add(new LSL_Integer((int)texface.Bump)); | 8940 | } |
8941 | else if (shinyness == Shininess.Medium) | ||
8942 | { | ||
8943 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8944 | } | ||
8945 | else if (shinyness == Shininess.Low) | ||
8946 | { | ||
8947 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8948 | } | ||
8949 | else | ||
8950 | { | ||
8951 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8952 | } | ||
8953 | res.Add(new LSL_Integer(shiny)); | ||
8954 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8214 | } | 8955 | } |
8215 | } | 8956 | } |
8216 | else | 8957 | else |
8217 | { | 8958 | { |
8218 | if (face >= 0 && face < GetNumberOfSides(part)) | 8959 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8960 | if (shinyness == Shininess.High) | ||
8219 | { | 8961 | { |
8220 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8962 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8221 | // Convert Shininess to PRIM_SHINY_* | 8963 | } |
8222 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8964 | else if (shinyness == Shininess.Medium) |
8223 | // PRIM_BUMP_* | 8965 | { |
8224 | res.Add(new LSL_Integer((int)texface.Bump)); | 8966 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8967 | } | ||
8968 | else if (shinyness == Shininess.Low) | ||
8969 | { | ||
8970 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8225 | } | 8971 | } |
8972 | else | ||
8973 | { | ||
8974 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8975 | } | ||
8976 | res.Add(new LSL_Integer(shiny)); | ||
8977 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8226 | } | 8978 | } |
8227 | break; | 8979 | break; |
8228 | 8980 | ||
@@ -8230,24 +8982,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8230 | if (remain < 1) | 8982 | if (remain < 1) |
8231 | return null; | 8983 | return null; |
8232 | 8984 | ||
8233 | face=(int)rules.GetLSLIntegerItem(idx++); | 8985 | face = (int)rules.GetLSLIntegerItem(idx++); |
8234 | 8986 | ||
8235 | tex = part.Shape.Textures; | 8987 | tex = part.Shape.Textures; |
8988 | int fullbright; | ||
8236 | if (face == ScriptBaseClass.ALL_SIDES) | 8989 | if (face == ScriptBaseClass.ALL_SIDES) |
8237 | { | 8990 | { |
8238 | for (face = 0; face < GetNumberOfSides(part); face++) | 8991 | for (face = 0; face < GetNumberOfSides(part); face++) |
8239 | { | 8992 | { |
8240 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8993 | if (tex.GetFace((uint)face).Fullbright == true) |
8241 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8994 | { |
8995 | fullbright = ScriptBaseClass.TRUE; | ||
8996 | } | ||
8997 | else | ||
8998 | { | ||
8999 | fullbright = ScriptBaseClass.FALSE; | ||
9000 | } | ||
9001 | res.Add(new LSL_Integer(fullbright)); | ||
8242 | } | 9002 | } |
8243 | } | 9003 | } |
8244 | else | 9004 | else |
8245 | { | 9005 | { |
8246 | if (face >= 0 && face < GetNumberOfSides(part)) | 9006 | if (tex.GetFace((uint)face).Fullbright == true) |
8247 | { | 9007 | { |
8248 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9008 | fullbright = ScriptBaseClass.TRUE; |
8249 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8250 | } | 9009 | } |
9010 | else | ||
9011 | { | ||
9012 | fullbright = ScriptBaseClass.FALSE; | ||
9013 | } | ||
9014 | res.Add(new LSL_Integer(fullbright)); | ||
8251 | } | 9015 | } |
8252 | break; | 9016 | break; |
8253 | 9017 | ||
@@ -8269,27 +9033,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8269 | break; | 9033 | break; |
8270 | 9034 | ||
8271 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9035 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9036 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8272 | if (remain < 1) | 9037 | if (remain < 1) |
8273 | return null; | 9038 | return null; |
8274 | 9039 | ||
8275 | face=(int)rules.GetLSLIntegerItem(idx++); | 9040 | face = (int)rules.GetLSLIntegerItem(idx++); |
8276 | 9041 | ||
8277 | tex = part.Shape.Textures; | 9042 | tex = part.Shape.Textures; |
8278 | if (face == ScriptBaseClass.ALL_SIDES) | 9043 | if (face == ScriptBaseClass.ALL_SIDES) |
8279 | { | 9044 | { |
8280 | for (face = 0; face < GetNumberOfSides(part); face++) | 9045 | for (face = 0; face < GetNumberOfSides(part); face++) |
8281 | { | 9046 | { |
8282 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9047 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8283 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9048 | { |
8284 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9049 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9050 | } | ||
9051 | else | ||
9052 | { | ||
9053 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9054 | } | ||
8285 | } | 9055 | } |
8286 | } | 9056 | } |
8287 | else | 9057 | else |
8288 | { | 9058 | { |
8289 | if (face >= 0 && face < GetNumberOfSides(part)) | 9059 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9060 | { | ||
9061 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9062 | } | ||
9063 | else | ||
8290 | { | 9064 | { |
8291 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9065 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8292 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8293 | } | 9066 | } |
8294 | } | 9067 | } |
8295 | break; | 9068 | break; |
@@ -8313,24 +9086,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8313 | if (remain < 1) | 9086 | if (remain < 1) |
8314 | return null; | 9087 | return null; |
8315 | 9088 | ||
8316 | face=(int)rules.GetLSLIntegerItem(idx++); | 9089 | face = (int)rules.GetLSLIntegerItem(idx++); |
8317 | 9090 | ||
8318 | tex = part.Shape.Textures; | 9091 | tex = part.Shape.Textures; |
9092 | float primglow; | ||
8319 | if (face == ScriptBaseClass.ALL_SIDES) | 9093 | if (face == ScriptBaseClass.ALL_SIDES) |
8320 | { | 9094 | { |
8321 | for (face = 0; face < GetNumberOfSides(part); face++) | 9095 | for (face = 0; face < GetNumberOfSides(part); face++) |
8322 | { | 9096 | { |
8323 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9097 | primglow = tex.GetFace((uint)face).Glow; |
8324 | res.Add(new LSL_Float(texface.Glow)); | 9098 | res.Add(new LSL_Float(primglow)); |
8325 | } | 9099 | } |
8326 | } | 9100 | } |
8327 | else | 9101 | else |
8328 | { | 9102 | { |
8329 | if (face >= 0 && face < GetNumberOfSides(part)) | 9103 | primglow = tex.GetFace((uint)face).Glow; |
8330 | { | 9104 | res.Add(new LSL_Float(primglow)); |
8331 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8332 | res.Add(new LSL_Float(texface.Glow)); | ||
8333 | } | ||
8334 | } | 9105 | } |
8335 | break; | 9106 | break; |
8336 | 9107 | ||
@@ -8342,15 +9113,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8342 | textColor.B)); | 9113 | textColor.B)); |
8343 | res.Add(new LSL_Float(textColor.A)); | 9114 | res.Add(new LSL_Float(textColor.A)); |
8344 | break; | 9115 | break; |
9116 | |||
8345 | case (int)ScriptBaseClass.PRIM_NAME: | 9117 | case (int)ScriptBaseClass.PRIM_NAME: |
8346 | res.Add(new LSL_String(part.Name)); | 9118 | res.Add(new LSL_String(part.Name)); |
8347 | break; | 9119 | break; |
9120 | |||
8348 | case (int)ScriptBaseClass.PRIM_DESC: | 9121 | case (int)ScriptBaseClass.PRIM_DESC: |
8349 | res.Add(new LSL_String(part.Description)); | 9122 | res.Add(new LSL_String(part.Description)); |
8350 | break; | 9123 | break; |
9124 | |||
8351 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9125 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8352 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9126 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8353 | break; | 9127 | break; |
9128 | |||
8354 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9129 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8355 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9130 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8356 | break; | 9131 | break; |
@@ -8961,8 +9736,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8961 | // The function returns an ordered list | 9736 | // The function returns an ordered list |
8962 | // representing the tokens found in the supplied | 9737 | // representing the tokens found in the supplied |
8963 | // sources string. If two successive tokenizers | 9738 | // sources string. If two successive tokenizers |
8964 | // are encountered, then a NULL entry is added | 9739 | // are encountered, then a null-string entry is |
8965 | // to the list. | 9740 | // added to the list. |
8966 | // | 9741 | // |
8967 | // It is a precondition that the source and | 9742 | // It is a precondition that the source and |
8968 | // toekizer lisst are non-null. If they are null, | 9743 | // toekizer lisst are non-null. If they are null, |
@@ -8970,7 +9745,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8970 | // while their lengths are being determined. | 9745 | // while their lengths are being determined. |
8971 | // | 9746 | // |
8972 | // A small amount of working memoryis required | 9747 | // A small amount of working memoryis required |
8973 | // of approximately 8*#tokenizers. | 9748 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8974 | // | 9749 | // |
8975 | // There are many ways in which this function | 9750 | // There are many ways in which this function |
8976 | // can be implemented, this implementation is | 9751 | // can be implemented, this implementation is |
@@ -8986,155 +9761,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8986 | // and eliminates redundant tokenizers as soon | 9761 | // and eliminates redundant tokenizers as soon |
8987 | // as is possible. | 9762 | // as is possible. |
8988 | // | 9763 | // |
8989 | // The implementation tries to avoid any copying | 9764 | // The implementation tries to minimize temporary |
8990 | // of arrays or other objects. | 9765 | // garbage generation. |
8991 | // </remarks> | 9766 | // </remarks> |
8992 | 9767 | ||
8993 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9768 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8994 | { | 9769 | { |
8995 | int beginning = 0; | 9770 | return ParseString2List(src, separators, spacers, true); |
8996 | int srclen = src.Length; | 9771 | } |
8997 | int seplen = separators.Length; | ||
8998 | object[] separray = separators.Data; | ||
8999 | int spclen = spacers.Length; | ||
9000 | object[] spcarray = spacers.Data; | ||
9001 | int mlen = seplen+spclen; | ||
9002 | |||
9003 | int[] offset = new int[mlen+1]; | ||
9004 | bool[] active = new bool[mlen]; | ||
9005 | |||
9006 | int best; | ||
9007 | int j; | ||
9008 | |||
9009 | // Initial capacity reduces resize cost | ||
9010 | 9772 | ||
9011 | LSL_List tokens = new LSL_List(); | 9773 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9774 | { | ||
9775 | int srclen = src.Length; | ||
9776 | int seplen = separators.Length; | ||
9777 | object[] separray = separators.Data; | ||
9778 | int spclen = spacers.Length; | ||
9779 | object[] spcarray = spacers.Data; | ||
9780 | int dellen = 0; | ||
9781 | string[] delarray = new string[seplen+spclen]; | ||
9012 | 9782 | ||
9013 | // All entries are initially valid | 9783 | int outlen = 0; |
9784 | string[] outarray = new string[srclen*2+1]; | ||
9014 | 9785 | ||
9015 | for (int i = 0; i < mlen; i++) | 9786 | int i, j; |
9016 | active[i] = true; | 9787 | string d; |
9017 | 9788 | ||
9018 | offset[mlen] = srclen; | 9789 | m_host.AddScriptLPS(1); |
9019 | 9790 | ||
9020 | while (beginning < srclen) | 9791 | /* |
9792 | * Convert separator and spacer lists to C# strings. | ||
9793 | * Also filter out null strings so we don't hang. | ||
9794 | */ | ||
9795 | for (i = 0; i < seplen; i ++) | ||
9021 | { | 9796 | { |
9797 | d = separray[i].ToString(); | ||
9798 | if (d.Length > 0) | ||
9799 | { | ||
9800 | delarray[dellen++] = d; | ||
9801 | } | ||
9802 | } | ||
9803 | seplen = dellen; | ||
9022 | 9804 | ||
9023 | best = mlen; // as bad as it gets | 9805 | for (i = 0; i < spclen; i ++) |
9806 | { | ||
9807 | d = spcarray[i].ToString(); | ||
9808 | if (d.Length > 0) | ||
9809 | { | ||
9810 | delarray[dellen++] = d; | ||
9811 | } | ||
9812 | } | ||
9024 | 9813 | ||
9025 | // Scan for separators | 9814 | /* |
9815 | * Scan through source string from beginning to end. | ||
9816 | */ | ||
9817 | for (i = 0;;) | ||
9818 | { | ||
9026 | 9819 | ||
9027 | for (j = 0; j < seplen; j++) | 9820 | /* |
9821 | * Find earliest delimeter in src starting at i (if any). | ||
9822 | */ | ||
9823 | int earliestDel = -1; | ||
9824 | int earliestSrc = srclen; | ||
9825 | string earliestStr = null; | ||
9826 | for (j = 0; j < dellen; j ++) | ||
9028 | { | 9827 | { |
9029 | if (separray[j].ToString() == String.Empty) | 9828 | d = delarray[j]; |
9030 | active[j] = false; | 9829 | if (d != null) |
9031 | |||
9032 | if (active[j]) | ||
9033 | { | 9830 | { |
9034 | // scan all of the markers | 9831 | int index = src.IndexOf(d, i); |
9035 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9832 | if (index < 0) |
9036 | { | 9833 | { |
9037 | // not present at all | 9834 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9038 | active[j] = false; | ||
9039 | } | 9835 | } |
9040 | else | 9836 | else if (index < earliestSrc) |
9041 | { | 9837 | { |
9042 | // present and correct | 9838 | earliestSrc = index; // where delimeter starts in source string |
9043 | if (offset[j] < offset[best]) | 9839 | earliestDel = j; // where delimeter is in delarray[] |
9044 | { | 9840 | earliestStr = d; // the delimeter string from delarray[] |
9045 | // closest so far | 9841 | if (index == i) break; // can't do any better than found at beg of string |
9046 | best = j; | ||
9047 | if (offset[best] == beginning) | ||
9048 | break; | ||
9049 | } | ||
9050 | } | 9842 | } |
9051 | } | 9843 | } |
9052 | } | 9844 | } |
9053 | 9845 | ||
9054 | // Scan for spacers | 9846 | /* |
9055 | 9847 | * Output source string starting at i through start of earliest delimeter. | |
9056 | if (offset[best] != beginning) | 9848 | */ |
9849 | if (keepNulls || (earliestSrc > i)) | ||
9057 | { | 9850 | { |
9058 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9851 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9059 | { | ||
9060 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9061 | active[j] = false; | ||
9062 | |||
9063 | if (active[j]) | ||
9064 | { | ||
9065 | // scan all of the markers | ||
9066 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9067 | { | ||
9068 | // not present at all | ||
9069 | active[j] = false; | ||
9070 | } | ||
9071 | else | ||
9072 | { | ||
9073 | // present and correct | ||
9074 | if (offset[j] < offset[best]) | ||
9075 | { | ||
9076 | // closest so far | ||
9077 | best = j; | ||
9078 | } | ||
9079 | } | ||
9080 | } | ||
9081 | } | ||
9082 | } | 9852 | } |
9083 | 9853 | ||
9084 | // This is the normal exit from the scanning loop | 9854 | /* |
9855 | * If no delimeter found at or after i, we're done scanning. | ||
9856 | */ | ||
9857 | if (earliestDel < 0) break; | ||
9085 | 9858 | ||
9086 | if (best == mlen) | 9859 | /* |
9860 | * If delimeter was a spacer, output the spacer. | ||
9861 | */ | ||
9862 | if (earliestDel >= seplen) | ||
9087 | { | 9863 | { |
9088 | // no markers were found on this pass | 9864 | outarray[outlen++] = earliestStr; |
9089 | // so we're pretty much done | ||
9090 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9091 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9092 | break; | ||
9093 | } | 9865 | } |
9094 | 9866 | ||
9095 | // Otherwise we just add the newly delimited token | 9867 | /* |
9096 | // and recalculate where the search should continue. | 9868 | * Look at rest of src string following delimeter. |
9097 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9869 | */ |
9098 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9870 | i = earliestSrc + earliestStr.Length; |
9099 | |||
9100 | if (best < seplen) | ||
9101 | { | ||
9102 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9103 | } | ||
9104 | else | ||
9105 | { | ||
9106 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9107 | string str = spcarray[best - seplen].ToString(); | ||
9108 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9109 | tokens.Add(new LSL_String(str)); | ||
9110 | } | ||
9111 | } | 9871 | } |
9112 | 9872 | ||
9113 | // This an awkward an not very intuitive boundary case. If the | 9873 | /* |
9114 | // last substring is a tokenizer, then there is an implied trailing | 9874 | * Make up an exact-sized output array suitable for an LSL_List object. |
9115 | // null list entry. Hopefully the single comparison will not be too | 9875 | */ |
9116 | // arduous. Alternatively the 'break' could be replced with a return | 9876 | object[] outlist = new object[outlen]; |
9117 | // but that's shabby programming. | 9877 | for (i = 0; i < outlen; i ++) |
9118 | |||
9119 | if ((beginning == srclen) && (keepNulls)) | ||
9120 | { | 9878 | { |
9121 | if (srclen != 0) | 9879 | outlist[i] = new LSL_String(outarray[i]); |
9122 | tokens.Add(new LSL_String("")); | ||
9123 | } | 9880 | } |
9124 | 9881 | return new LSL_List(outlist); | |
9125 | return tokens; | ||
9126 | } | ||
9127 | |||
9128 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9129 | { | ||
9130 | m_host.AddScriptLPS(1); | ||
9131 | return this.ParseString(src, separators, spacers, false); | ||
9132 | } | ||
9133 | |||
9134 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9135 | { | ||
9136 | m_host.AddScriptLPS(1); | ||
9137 | return this.ParseString(src, separators, spacers, true); | ||
9138 | } | 9882 | } |
9139 | 9883 | ||
9140 | public LSL_Integer llGetObjectPermMask(int mask) | 9884 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9229,6 +9973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9229 | case 4: | 9973 | case 4: |
9230 | return (int)item.NextPermissions; | 9974 | return (int)item.NextPermissions; |
9231 | } | 9975 | } |
9976 | m_host.TaskInventory.LockItemsForRead(false); | ||
9232 | 9977 | ||
9233 | return -1; | 9978 | return -1; |
9234 | } | 9979 | } |
@@ -9431,31 +10176,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9431 | UUID key = new UUID(); | 10176 | UUID key = new UUID(); |
9432 | if (UUID.TryParse(id, out key)) | 10177 | if (UUID.TryParse(id, out key)) |
9433 | { | 10178 | { |
9434 | try | 10179 | // return total object mass |
9435 | { | 10180 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9436 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10181 | if (part != null) |
9437 | if (obj != null) | 10182 | return part.ParentGroup.GetMass(); |
9438 | return (double)obj.GetMass(); | 10183 | |
9439 | // the object is null so the key is for an avatar | 10184 | // the object is null so the key is for an avatar |
9440 | ScenePresence avatar = World.GetScenePresence(key); | 10185 | ScenePresence avatar = World.GetScenePresence(key); |
9441 | if (avatar != null) | 10186 | if (avatar != null) |
9442 | if (avatar.IsChildAgent) | ||
9443 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9444 | // child agents have a mass of 1.0 | ||
9445 | return 1; | ||
9446 | else | ||
9447 | return (double)avatar.GetMass(); | ||
9448 | } | ||
9449 | catch (KeyNotFoundException) | ||
9450 | { | 10187 | { |
9451 | return 0; // The Object/Agent not in the region so just return zero | 10188 | if (avatar.IsChildAgent) |
10189 | { | ||
10190 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10191 | // child agents have a mass of 1.0 | ||
10192 | return 1; | ||
10193 | } | ||
10194 | else | ||
10195 | { | ||
10196 | return (double)avatar.GetMass(); | ||
10197 | } | ||
9452 | } | 10198 | } |
9453 | } | 10199 | } |
9454 | return 0; | 10200 | return 0; |
9455 | } | 10201 | } |
9456 | 10202 | ||
9457 | /// <summary> | 10203 | /// <summary> |
9458 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10204 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9459 | /// start and end and inserts the src list in its place. The inclusive | 10205 | /// start and end and inserts the src list in its place. The inclusive |
9460 | /// nature of the indices means that at least one element must be deleted | 10206 | /// nature of the indices means that at least one element must be deleted |
9461 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10207 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9512,16 +10258,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9512 | // based upon end. Note that if end exceeds the upper | 10258 | // based upon end. Note that if end exceeds the upper |
9513 | // bound in this case, the entire destination list | 10259 | // bound in this case, the entire destination list |
9514 | // is removed. | 10260 | // is removed. |
9515 | else | 10261 | else if (start == 0) |
9516 | { | 10262 | { |
9517 | if (end + 1 < dest.Length) | 10263 | if (end + 1 < dest.Length) |
9518 | { | ||
9519 | return src + dest.GetSublist(end + 1, -1); | 10264 | return src + dest.GetSublist(end + 1, -1); |
9520 | } | ||
9521 | else | 10265 | else |
9522 | { | ||
9523 | return src; | 10266 | return src; |
9524 | } | 10267 | } |
10268 | else // Start < 0 | ||
10269 | { | ||
10270 | if (end + 1 < dest.Length) | ||
10271 | return dest.GetSublist(end + 1, -1); | ||
10272 | else | ||
10273 | return new LSL_List(); | ||
9525 | } | 10274 | } |
9526 | } | 10275 | } |
9527 | // Finally, if start > end, we strip away a prefix and | 10276 | // Finally, if start > end, we strip away a prefix and |
@@ -9572,17 +10321,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | int width = 0; | 10321 | int width = 0; |
9573 | int height = 0; | 10322 | int height = 0; |
9574 | 10323 | ||
9575 | ParcelMediaCommandEnum? commandToSend = null; | 10324 | uint commandToSend = 0; |
9576 | float time = 0.0f; // default is from start | 10325 | float time = 0.0f; // default is from start |
9577 | 10326 | ||
9578 | ScenePresence presence = null; | 10327 | ScenePresence presence = null; |
9579 | 10328 | ||
9580 | for (int i = 0; i < commandList.Data.Length; i++) | 10329 | for (int i = 0; i < commandList.Data.Length; i++) |
9581 | { | 10330 | { |
9582 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10331 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9583 | switch (command) | 10332 | switch (command) |
9584 | { | 10333 | { |
9585 | case ParcelMediaCommandEnum.Agent: | 10334 | case (uint)ParcelMediaCommandEnum.Agent: |
9586 | // we send only to one agent | 10335 | // we send only to one agent |
9587 | if ((i + 1) < commandList.Length) | 10336 | if ((i + 1) < commandList.Length) |
9588 | { | 10337 | { |
@@ -9599,25 +10348,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9599 | } | 10348 | } |
9600 | break; | 10349 | break; |
9601 | 10350 | ||
9602 | case ParcelMediaCommandEnum.Loop: | 10351 | case (uint)ParcelMediaCommandEnum.Loop: |
9603 | loop = 1; | 10352 | loop = 1; |
9604 | commandToSend = command; | 10353 | commandToSend = command; |
9605 | update = true; //need to send the media update packet to set looping | 10354 | update = true; //need to send the media update packet to set looping |
9606 | break; | 10355 | break; |
9607 | 10356 | ||
9608 | case ParcelMediaCommandEnum.Play: | 10357 | case (uint)ParcelMediaCommandEnum.Play: |
9609 | loop = 0; | 10358 | loop = 0; |
9610 | commandToSend = command; | 10359 | commandToSend = command; |
9611 | update = true; //need to send the media update packet to make sure it doesn't loop | 10360 | update = true; //need to send the media update packet to make sure it doesn't loop |
9612 | break; | 10361 | break; |
9613 | 10362 | ||
9614 | case ParcelMediaCommandEnum.Pause: | 10363 | case (uint)ParcelMediaCommandEnum.Pause: |
9615 | case ParcelMediaCommandEnum.Stop: | 10364 | case (uint)ParcelMediaCommandEnum.Stop: |
9616 | case ParcelMediaCommandEnum.Unload: | 10365 | case (uint)ParcelMediaCommandEnum.Unload: |
9617 | commandToSend = command; | 10366 | commandToSend = command; |
9618 | break; | 10367 | break; |
9619 | 10368 | ||
9620 | case ParcelMediaCommandEnum.Url: | 10369 | case (uint)ParcelMediaCommandEnum.Url: |
9621 | if ((i + 1) < commandList.Length) | 10370 | if ((i + 1) < commandList.Length) |
9622 | { | 10371 | { |
9623 | if (commandList.Data[i + 1] is LSL_String) | 10372 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9630,7 +10379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9630 | } | 10379 | } |
9631 | break; | 10380 | break; |
9632 | 10381 | ||
9633 | case ParcelMediaCommandEnum.Texture: | 10382 | case (uint)ParcelMediaCommandEnum.Texture: |
9634 | if ((i + 1) < commandList.Length) | 10383 | if ((i + 1) < commandList.Length) |
9635 | { | 10384 | { |
9636 | if (commandList.Data[i + 1] is LSL_String) | 10385 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9643,7 +10392,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9643 | } | 10392 | } |
9644 | break; | 10393 | break; |
9645 | 10394 | ||
9646 | case ParcelMediaCommandEnum.Time: | 10395 | case (uint)ParcelMediaCommandEnum.Time: |
9647 | if ((i + 1) < commandList.Length) | 10396 | if ((i + 1) < commandList.Length) |
9648 | { | 10397 | { |
9649 | if (commandList.Data[i + 1] is LSL_Float) | 10398 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9655,7 +10404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9655 | } | 10404 | } |
9656 | break; | 10405 | break; |
9657 | 10406 | ||
9658 | case ParcelMediaCommandEnum.AutoAlign: | 10407 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9659 | if ((i + 1) < commandList.Length) | 10408 | if ((i + 1) < commandList.Length) |
9660 | { | 10409 | { |
9661 | if (commandList.Data[i + 1] is LSL_Integer) | 10410 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9669,7 +10418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9669 | } | 10418 | } |
9670 | break; | 10419 | break; |
9671 | 10420 | ||
9672 | case ParcelMediaCommandEnum.Type: | 10421 | case (uint)ParcelMediaCommandEnum.Type: |
9673 | if ((i + 1) < commandList.Length) | 10422 | if ((i + 1) < commandList.Length) |
9674 | { | 10423 | { |
9675 | if (commandList.Data[i + 1] is LSL_String) | 10424 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9682,7 +10431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9682 | } | 10431 | } |
9683 | break; | 10432 | break; |
9684 | 10433 | ||
9685 | case ParcelMediaCommandEnum.Desc: | 10434 | case (uint)ParcelMediaCommandEnum.Desc: |
9686 | if ((i + 1) < commandList.Length) | 10435 | if ((i + 1) < commandList.Length) |
9687 | { | 10436 | { |
9688 | if (commandList.Data[i + 1] is LSL_String) | 10437 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9695,7 +10444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9695 | } | 10444 | } |
9696 | break; | 10445 | break; |
9697 | 10446 | ||
9698 | case ParcelMediaCommandEnum.Size: | 10447 | case (uint)ParcelMediaCommandEnum.Size: |
9699 | if ((i + 2) < commandList.Length) | 10448 | if ((i + 2) < commandList.Length) |
9700 | { | 10449 | { |
9701 | if (commandList.Data[i + 1] is LSL_Integer) | 10450 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9765,7 +10514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9765 | } | 10514 | } |
9766 | } | 10515 | } |
9767 | 10516 | ||
9768 | if (commandToSend != null) | 10517 | if (commandToSend != 0) |
9769 | { | 10518 | { |
9770 | // the commandList contained a start/stop/... command, too | 10519 | // the commandList contained a start/stop/... command, too |
9771 | if (presence == null) | 10520 | if (presence == null) |
@@ -9802,7 +10551,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9802 | 10551 | ||
9803 | if (aList.Data[i] != null) | 10552 | if (aList.Data[i] != null) |
9804 | { | 10553 | { |
9805 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10554 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9806 | { | 10555 | { |
9807 | case ParcelMediaCommandEnum.Url: | 10556 | case ParcelMediaCommandEnum.Url: |
9808 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10557 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9859,15 +10608,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9859 | 10608 | ||
9860 | if (quick_pay_buttons.Data.Length < 4) | 10609 | if (quick_pay_buttons.Data.Length < 4) |
9861 | { | 10610 | { |
9862 | LSLError("List must have at least 4 elements"); | 10611 | int x; |
9863 | return; | 10612 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10613 | { | ||
10614 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10615 | } | ||
9864 | } | 10616 | } |
9865 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10617 | int[] nPrice = new int[5]; |
9866 | 10618 | nPrice[0] = price; | |
9867 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10619 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9868 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10620 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9869 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10621 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9870 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10622 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10623 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9871 | m_host.ParentGroup.HasGroupChanged = true; | 10624 | m_host.ParentGroup.HasGroupChanged = true; |
9872 | } | 10625 | } |
9873 | 10626 | ||
@@ -9884,7 +10637,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9884 | return new LSL_Vector(); | 10637 | return new LSL_Vector(); |
9885 | } | 10638 | } |
9886 | 10639 | ||
9887 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10640 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10641 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9888 | if (presence != null) | 10642 | if (presence != null) |
9889 | { | 10643 | { |
9890 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10644 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9906,7 +10660,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9906 | return new LSL_Rotation(); | 10660 | return new LSL_Rotation(); |
9907 | } | 10661 | } |
9908 | 10662 | ||
9909 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10663 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10664 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9910 | if (presence != null) | 10665 | if (presence != null) |
9911 | { | 10666 | { |
9912 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10667 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9966,14 +10721,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9966 | { | 10721 | { |
9967 | m_host.AddScriptLPS(1); | 10722 | m_host.AddScriptLPS(1); |
9968 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10723 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9969 | if (detectedParams == null) return; // only works on the first detected avatar | 10724 | if (detectedParams == null) |
9970 | 10725 | { | |
10726 | if (m_host.ParentGroup.IsAttachment == true) | ||
10727 | { | ||
10728 | detectedParams = new DetectParams(); | ||
10729 | detectedParams.Key = m_host.OwnerID; | ||
10730 | } | ||
10731 | else | ||
10732 | { | ||
10733 | return; | ||
10734 | } | ||
10735 | } | ||
10736 | |||
9971 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10737 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9972 | if (avatar != null) | 10738 | if (avatar != null) |
9973 | { | 10739 | { |
9974 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10740 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9975 | simname, pos, lookAt); | 10741 | simname, pos, lookAt); |
9976 | } | 10742 | } |
10743 | |||
9977 | ScriptSleep(1000); | 10744 | ScriptSleep(1000); |
9978 | } | 10745 | } |
9979 | 10746 | ||
@@ -10097,12 +10864,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10097 | 10864 | ||
10098 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10865 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10099 | object[] data = rules.Data; | 10866 | object[] data = rules.Data; |
10100 | for (int i = 0; i < data.Length; ++i) { | 10867 | for (int i = 0; i < data.Length; ++i) |
10868 | { | ||
10101 | int type = Convert.ToInt32(data[i++].ToString()); | 10869 | int type = Convert.ToInt32(data[i++].ToString()); |
10102 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10870 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10103 | 10871 | ||
10104 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10872 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10105 | switch (type) { | 10873 | switch (type) |
10874 | { | ||
10106 | case ScriptBaseClass.CAMERA_FOCUS: | 10875 | case ScriptBaseClass.CAMERA_FOCUS: |
10107 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10876 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10108 | case ScriptBaseClass.CAMERA_POSITION: | 10877 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10207,19 +10976,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10207 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10976 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10208 | { | 10977 | { |
10209 | m_host.AddScriptLPS(1); | 10978 | m_host.AddScriptLPS(1); |
10210 | string ret = String.Empty; | 10979 | |
10211 | string src1 = llBase64ToString(str1); | 10980 | if (str1 == String.Empty) |
10212 | string src2 = llBase64ToString(str2); | 10981 | return String.Empty; |
10213 | int c = 0; | 10982 | if (str2 == String.Empty) |
10214 | for (int i = 0; i < src1.Length; i++) | 10983 | return str1; |
10984 | |||
10985 | int len = str2.Length; | ||
10986 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10215 | { | 10987 | { |
10216 | ret += (char) (src1[i] ^ src2[c]); | 10988 | while (str2.EndsWith("=")) |
10989 | str2 = str2.Substring(0, str2.Length - 1); | ||
10217 | 10990 | ||
10218 | c++; | 10991 | len = str2.Length; |
10219 | if (c >= src2.Length) | 10992 | int mod = len % 4; |
10220 | c = 0; | 10993 | |
10994 | if (mod == 1) | ||
10995 | str2 = str2.Substring(0, str2.Length - 1); | ||
10996 | else if (mod == 2) | ||
10997 | str2 += "=="; | ||
10998 | else if (mod == 3) | ||
10999 | str2 += "="; | ||
10221 | } | 11000 | } |
10222 | return llStringToBase64(ret); | 11001 | |
11002 | byte[] data1; | ||
11003 | byte[] data2; | ||
11004 | try | ||
11005 | { | ||
11006 | data1 = Convert.FromBase64String(str1); | ||
11007 | data2 = Convert.FromBase64String(str2); | ||
11008 | } | ||
11009 | catch (Exception) | ||
11010 | { | ||
11011 | return new LSL_String(String.Empty); | ||
11012 | } | ||
11013 | |||
11014 | byte[] d2 = new Byte[data1.Length]; | ||
11015 | int pos = 0; | ||
11016 | |||
11017 | if (data1.Length <= data2.Length) | ||
11018 | { | ||
11019 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11020 | } | ||
11021 | else | ||
11022 | { | ||
11023 | while (pos < data1.Length) | ||
11024 | { | ||
11025 | len = data1.Length - pos; | ||
11026 | if (len > data2.Length) | ||
11027 | len = data2.Length; | ||
11028 | |||
11029 | Array.Copy(data2, 0, d2, pos, len); | ||
11030 | pos += len; | ||
11031 | } | ||
11032 | } | ||
11033 | |||
11034 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11035 | data1[pos] ^= d2[pos]; | ||
11036 | |||
11037 | return Convert.ToBase64String(data1); | ||
10223 | } | 11038 | } |
10224 | 11039 | ||
10225 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11040 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10272,16 +11087,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10272 | if (userAgent != null) | 11087 | if (userAgent != null) |
10273 | httpHeaders["User-Agent"] = userAgent; | 11088 | httpHeaders["User-Agent"] = userAgent; |
10274 | 11089 | ||
11090 | // See if the URL contains any header hacks | ||
11091 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11092 | if (urlParts.Length > 1) | ||
11093 | { | ||
11094 | // Iterate the passed headers and parse them | ||
11095 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11096 | { | ||
11097 | // The rest of those would be added to the body in SL. | ||
11098 | // Let's not do that. | ||
11099 | if (urlParts[i] == String.Empty) | ||
11100 | break; | ||
11101 | |||
11102 | // See if this could be a valid header | ||
11103 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11104 | if (headerParts.Length != 2) | ||
11105 | continue; | ||
11106 | |||
11107 | string headerName = headerParts[0].Trim(); | ||
11108 | string headerValue = headerParts[1].Trim(); | ||
11109 | |||
11110 | // Filter out headers that could be used to abuse | ||
11111 | // another system or cloak the request | ||
11112 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11113 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11114 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11115 | headerName.ToLower() == "x-secondlife-region" || | ||
11116 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11117 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11118 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11119 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11120 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11121 | headerName.ToLower() == "connection" || | ||
11122 | headerName.ToLower() == "content-length" || | ||
11123 | headerName.ToLower() == "from" || | ||
11124 | headerName.ToLower() == "host" || | ||
11125 | headerName.ToLower() == "proxy-authorization" || | ||
11126 | headerName.ToLower() == "referer" || | ||
11127 | headerName.ToLower() == "trailer" || | ||
11128 | headerName.ToLower() == "transfer-encoding" || | ||
11129 | headerName.ToLower() == "via" || | ||
11130 | headerName.ToLower() == "authorization") | ||
11131 | continue; | ||
11132 | |||
11133 | httpHeaders[headerName] = headerValue; | ||
11134 | } | ||
11135 | |||
11136 | // Finally, strip any protocol specifier from the URL | ||
11137 | url = urlParts[0].Trim(); | ||
11138 | int idx = url.IndexOf(" HTTP/"); | ||
11139 | if (idx != -1) | ||
11140 | url = url.Substring(0, idx); | ||
11141 | } | ||
11142 | |||
10275 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11143 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10276 | Regex r = new Regex(authregex); | 11144 | Regex r = new Regex(authregex); |
10277 | int[] gnums = r.GetGroupNumbers(); | 11145 | int[] gnums = r.GetGroupNumbers(); |
10278 | Match m = r.Match(url); | 11146 | Match m = r.Match(url); |
10279 | if (m.Success) { | 11147 | if (m.Success) |
10280 | for (int i = 1; i < gnums.Length; i++) { | 11148 | { |
11149 | for (int i = 1; i < gnums.Length; i++) | ||
11150 | { | ||
10281 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11151 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10282 | //CaptureCollection cc = g.Captures; | 11152 | //CaptureCollection cc = g.Captures; |
10283 | } | 11153 | } |
10284 | if (m.Groups.Count == 5) { | 11154 | if (m.Groups.Count == 5) |
11155 | { | ||
10285 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11156 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10286 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11157 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10287 | } | 11158 | } |
@@ -10484,6 +11355,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10484 | 11355 | ||
10485 | LSL_List ret = new LSL_List(); | 11356 | LSL_List ret = new LSL_List(); |
10486 | UUID key = new UUID(); | 11357 | UUID key = new UUID(); |
11358 | |||
11359 | |||
10487 | if (UUID.TryParse(id, out key)) | 11360 | if (UUID.TryParse(id, out key)) |
10488 | { | 11361 | { |
10489 | ScenePresence av = World.GetScenePresence(key); | 11362 | ScenePresence av = World.GetScenePresence(key); |
@@ -10501,13 +11374,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10501 | ret.Add(new LSL_String("")); | 11374 | ret.Add(new LSL_String("")); |
10502 | break; | 11375 | break; |
10503 | case ScriptBaseClass.OBJECT_POS: | 11376 | case ScriptBaseClass.OBJECT_POS: |
10504 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11377 | Vector3 avpos; |
11378 | |||
11379 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11380 | { | ||
11381 | avpos = av.OffsetPosition; | ||
11382 | |||
11383 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11384 | avpos -= sitOffset; | ||
11385 | |||
11386 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11387 | } | ||
11388 | else | ||
11389 | avpos = av.AbsolutePosition; | ||
11390 | |||
11391 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10505 | break; | 11392 | break; |
10506 | case ScriptBaseClass.OBJECT_ROT: | 11393 | case ScriptBaseClass.OBJECT_ROT: |
10507 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11394 | Quaternion avrot = av.Rotation; |
11395 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11396 | { | ||
11397 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11398 | } | ||
11399 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10508 | break; | 11400 | break; |
10509 | case ScriptBaseClass.OBJECT_VELOCITY: | 11401 | case ScriptBaseClass.OBJECT_VELOCITY: |
10510 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11402 | Vector3 avvel = av.Velocity; |
11403 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10511 | break; | 11404 | break; |
10512 | case ScriptBaseClass.OBJECT_OWNER: | 11405 | case ScriptBaseClass.OBJECT_OWNER: |
10513 | ret.Add(new LSL_String(id)); | 11406 | ret.Add(new LSL_String(id)); |
@@ -10563,11 +11456,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10563 | case ScriptBaseClass.OBJECT_NAME: | 11456 | case ScriptBaseClass.OBJECT_NAME: |
10564 | ret.Add(new LSL_String(obj.Name)); | 11457 | ret.Add(new LSL_String(obj.Name)); |
10565 | break; | 11458 | break; |
10566 | case ScriptBaseClass.OBJECT_DESC: | 11459 | case ScriptBaseClass.OBJECT_DESC: |
10567 | ret.Add(new LSL_String(obj.Description)); | 11460 | ret.Add(new LSL_String(obj.Description)); |
10568 | break; | 11461 | break; |
10569 | case ScriptBaseClass.OBJECT_POS: | 11462 | case ScriptBaseClass.OBJECT_POS: |
10570 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11463 | Vector3 opos = obj.AbsolutePosition; |
11464 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10571 | break; | 11465 | break; |
10572 | case ScriptBaseClass.OBJECT_ROT: | 11466 | case ScriptBaseClass.OBJECT_ROT: |
10573 | { | 11467 | { |
@@ -10617,9 +11511,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10617 | // The value returned in SL for normal prims is prim count | 11511 | // The value returned in SL for normal prims is prim count |
10618 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11512 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10619 | break; | 11513 | break; |
10620 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11514 | |
10621 | // "Land Impact" calculations. These calculations are probably not applicable | 11515 | // costs below may need to be diferent for root parts, need to check |
10622 | // to OpenSim and are not yet complete in SL | ||
10623 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11516 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10624 | // The linden calculation is here | 11517 | // The linden calculation is here |
10625 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11518 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10627,16 +11520,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10627 | ret.Add(new LSL_Float(0)); | 11520 | ret.Add(new LSL_Float(0)); |
10628 | break; | 11521 | break; |
10629 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11522 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10630 | // The linden calculation is here | 11523 | // The value returned in SL for normal prims is prim count * 0.06 |
10631 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11524 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10632 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10633 | ret.Add(new LSL_Float(0)); | ||
10634 | break; | 11525 | break; |
10635 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11526 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10636 | // The linden calculation is here | 11527 | // The value returned in SL for normal prims is prim count |
10637 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11528 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10638 | // The value returned in SL for normal prims looks like the prim count | ||
10639 | ret.Add(new LSL_Float(0)); | ||
10640 | break; | 11529 | break; |
10641 | default: | 11530 | default: |
10642 | // Invalid or unhandled constant. | 11531 | // Invalid or unhandled constant. |
@@ -10847,15 +11736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10847 | return result; | 11736 | return result; |
10848 | } | 11737 | } |
10849 | 11738 | ||
10850 | public void print(string str) | 11739 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10851 | { | 11740 | { |
10852 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11741 | List<SceneObjectPart> parts = GetLinkParts(link); |
10853 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11742 | if (parts.Count < 1) |
10854 | if (ossl != null) | 11743 | return 0; |
10855 | { | 11744 | |
10856 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11745 | return GetNumberOfSides(parts[0]); |
10857 | m_log.Info("LSL print():" + str); | ||
10858 | } | ||
10859 | } | 11746 | } |
10860 | 11747 | ||
10861 | private string Name2Username(string name) | 11748 | private string Name2Username(string name) |
@@ -10900,7 +11787,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10900 | 11787 | ||
10901 | return rq.ToString(); | 11788 | return rq.ToString(); |
10902 | } | 11789 | } |
10903 | 11790 | /* | |
11791 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11792 | { | ||
11793 | m_SayShoutCount = 0; | ||
11794 | } | ||
11795 | */ | ||
10904 | private struct Tri | 11796 | private struct Tri |
10905 | { | 11797 | { |
10906 | public Vector3 p1; | 11798 | public Vector3 p1; |
@@ -11040,9 +11932,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11040 | 11932 | ||
11041 | ContactResult result = new ContactResult (); | 11933 | ContactResult result = new ContactResult (); |
11042 | result.ConsumerID = group.LocalId; | 11934 | result.ConsumerID = group.LocalId; |
11043 | result.Depth = intersection.distance; | 11935 | // result.Depth = intersection.distance; |
11044 | result.Normal = intersection.normal; | 11936 | result.Normal = intersection.normal; |
11045 | result.Pos = intersection.ipoint; | 11937 | result.Pos = intersection.ipoint; |
11938 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11046 | 11939 | ||
11047 | contacts.Add(result); | 11940 | contacts.Add(result); |
11048 | }); | 11941 | }); |
@@ -11175,6 +12068,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11175 | 12068 | ||
11176 | return contacts[0]; | 12069 | return contacts[0]; |
11177 | } | 12070 | } |
12071 | /* | ||
12072 | // not done: | ||
12073 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12074 | { | ||
12075 | ContactResult[] contacts = null; | ||
12076 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12077 | { | ||
12078 | if (m_host.ParentGroup == group) | ||
12079 | return; | ||
12080 | |||
12081 | if (group.IsAttachment) | ||
12082 | return; | ||
12083 | |||
12084 | if(group.RootPart.PhysActor != null) | ||
12085 | return; | ||
12086 | |||
12087 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12088 | }); | ||
12089 | return contacts; | ||
12090 | } | ||
12091 | */ | ||
11178 | 12092 | ||
11179 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12093 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11180 | { | 12094 | { |
@@ -11216,32 +12130,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11216 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12130 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11217 | 12131 | ||
11218 | 12132 | ||
11219 | if (checkTerrain) | 12133 | if (World.SuportsRayCastFiltered()) |
11220 | { | 12134 | { |
11221 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12135 | if (dist == 0) |
11222 | if (groundContact != null) | 12136 | return list; |
11223 | results.Add((ContactResult)groundContact); | ||
11224 | } | ||
11225 | 12137 | ||
11226 | if (checkAgents) | 12138 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11227 | { | 12139 | if (checkTerrain) |
11228 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12140 | rayfilter |= RayFilterFlags.land; |
11229 | foreach (ContactResult r in agentHits) | 12141 | // if (checkAgents) |
11230 | results.Add(r); | 12142 | // rayfilter |= RayFilterFlags.agent; |
11231 | } | 12143 | if (checkPhysical) |
12144 | rayfilter |= RayFilterFlags.physical; | ||
12145 | if (checkNonPhysical) | ||
12146 | rayfilter |= RayFilterFlags.nonphysical; | ||
12147 | if (detectPhantom) | ||
12148 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12149 | |||
12150 | Vector3 direction = dir * ( 1/dist); | ||
12151 | |||
12152 | if(rayfilter == 0) | ||
12153 | { | ||
12154 | list.Add(new LSL_Integer(0)); | ||
12155 | return list; | ||
12156 | } | ||
11232 | 12157 | ||
11233 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12158 | // get some more contacts to sort ??? |
12159 | int physcount = 4 * count; | ||
12160 | if (physcount > 20) | ||
12161 | physcount = 20; | ||
12162 | |||
12163 | object physresults; | ||
12164 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12165 | |||
12166 | if (physresults == null) | ||
12167 | { | ||
12168 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12169 | return list; | ||
12170 | } | ||
12171 | |||
12172 | results = (List<ContactResult>)physresults; | ||
12173 | |||
12174 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12175 | if (checkAgents) | ||
12176 | { | ||
12177 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12178 | foreach (ContactResult r in agentHits) | ||
12179 | results.Add(r); | ||
12180 | } | ||
12181 | |||
12182 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12183 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12184 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12185 | // physicsl phantoms as done by the physics scene | ||
12186 | // We don't want anything else but phantoms here. | ||
12187 | if (detectPhantom) | ||
12188 | { | ||
12189 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12190 | foreach (ContactResult r in objectHits) | ||
12191 | results.Add(r); | ||
12192 | } | ||
12193 | } | ||
12194 | else | ||
11234 | { | 12195 | { |
11235 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12196 | if (checkTerrain) |
11236 | foreach (ContactResult r in objectHits) | 12197 | { |
11237 | results.Add(r); | 12198 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12199 | if (groundContact != null) | ||
12200 | results.Add((ContactResult)groundContact); | ||
12201 | } | ||
12202 | |||
12203 | if (checkAgents) | ||
12204 | { | ||
12205 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12206 | foreach (ContactResult r in agentHits) | ||
12207 | results.Add(r); | ||
12208 | } | ||
12209 | |||
12210 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12211 | { | ||
12212 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12213 | foreach (ContactResult r in objectHits) | ||
12214 | results.Add(r); | ||
12215 | } | ||
11238 | } | 12216 | } |
11239 | 12217 | ||
11240 | results.Sort(delegate(ContactResult a, ContactResult b) | 12218 | results.Sort(delegate(ContactResult a, ContactResult b) |
11241 | { | 12219 | { |
11242 | return a.Depth.CompareTo(b.Depth); | 12220 | return a.Depth.CompareTo(b.Depth); |
11243 | }); | 12221 | }); |
11244 | 12222 | ||
11245 | int values = 0; | 12223 | int values = 0; |
11246 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12224 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11247 | 12225 | ||
@@ -11334,7 +12312,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11334 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12312 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11335 | if (!isAccount) return 0; | 12313 | if (!isAccount) return 0; |
11336 | if (estate.HasAccess(id)) return 1; | 12314 | if (estate.HasAccess(id)) return 1; |
11337 | if (estate.IsBanned(id)) | 12315 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11338 | estate.RemoveBan(id); | 12316 | estate.RemoveBan(id); |
11339 | estate.AddEstateUser(id); | 12317 | estate.AddEstateUser(id); |
11340 | break; | 12318 | break; |
@@ -11353,14 +12331,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11353 | break; | 12331 | break; |
11354 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12332 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11355 | if (!isAccount) return 0; | 12333 | if (!isAccount) return 0; |
11356 | if (estate.IsBanned(id)) return 1; | 12334 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11357 | EstateBan ban = new EstateBan(); | 12335 | EstateBan ban = new EstateBan(); |
11358 | ban.EstateID = estate.EstateID; | 12336 | ban.EstateID = estate.EstateID; |
11359 | ban.BannedUserID = id; | 12337 | ban.BannedUserID = id; |
11360 | estate.AddBan(ban); | 12338 | estate.AddBan(ban); |
11361 | break; | 12339 | break; |
11362 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12340 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11363 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12341 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11364 | estate.RemoveBan(id); | 12342 | estate.RemoveBan(id); |
11365 | break; | 12343 | break; |
11366 | default: return 0; | 12344 | default: return 0; |
@@ -11389,7 +12367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11389 | return 16384; | 12367 | return 16384; |
11390 | } | 12368 | } |
11391 | 12369 | ||
11392 | public LSL_Integer llGetUsedMemory() | 12370 | public virtual LSL_Integer llGetUsedMemory() |
11393 | { | 12371 | { |
11394 | m_host.AddScriptLPS(1); | 12372 | m_host.AddScriptLPS(1); |
11395 | // The value returned for LSO scripts in SL | 12373 | // The value returned for LSO scripts in SL |
@@ -11417,22 +12395,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11417 | public void llSetSoundQueueing(int queue) | 12395 | public void llSetSoundQueueing(int queue) |
11418 | { | 12396 | { |
11419 | m_host.AddScriptLPS(1); | 12397 | m_host.AddScriptLPS(1); |
11420 | NotImplemented("llSetSoundQueueing"); | ||
11421 | } | 12398 | } |
11422 | 12399 | ||
11423 | public void llCollisionSprite(string impact_sprite) | 12400 | public void llCollisionSprite(string impact_sprite) |
11424 | { | 12401 | { |
11425 | m_host.AddScriptLPS(1); | 12402 | m_host.AddScriptLPS(1); |
11426 | NotImplemented("llCollisionSprite"); | 12403 | // Viewer 2.0 broke this and it's likely LL has no intention |
12404 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11427 | } | 12405 | } |
11428 | 12406 | ||
11429 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12407 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11430 | { | 12408 | { |
11431 | m_host.AddScriptLPS(1); | 12409 | m_host.AddScriptLPS(1); |
11432 | NotImplemented("llGodLikeRezObject"); | 12410 | |
12411 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12412 | NotImplemented("llGodLikeRezObject"); | ||
12413 | |||
12414 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12415 | if (rezAsset == null) | ||
12416 | { | ||
12417 | llSay(0, "Asset not found"); | ||
12418 | return; | ||
12419 | } | ||
12420 | |||
12421 | SceneObjectGroup group = null; | ||
12422 | |||
12423 | try | ||
12424 | { | ||
12425 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12426 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12427 | } | ||
12428 | catch | ||
12429 | { | ||
12430 | llSay(0, "Asset not found"); | ||
12431 | return; | ||
12432 | } | ||
12433 | |||
12434 | if (group == null) | ||
12435 | { | ||
12436 | llSay(0, "Asset not found"); | ||
12437 | return; | ||
12438 | } | ||
12439 | |||
12440 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12441 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12442 | |||
12443 | group.ResetIDs(); | ||
12444 | |||
12445 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12446 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12447 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12448 | group.ScheduleGroupForFullUpdate(); | ||
12449 | |||
12450 | // objects rezzed with this method are die_at_edge by default. | ||
12451 | group.RootPart.SetDieAtEdge(true); | ||
12452 | |||
12453 | group.ResumeScripts(); | ||
12454 | |||
12455 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12456 | "object_rez", new Object[] { | ||
12457 | new LSL_String( | ||
12458 | group.RootPart.UUID.ToString()) }, | ||
12459 | new DetectParams[0])); | ||
12460 | } | ||
12461 | |||
12462 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12463 | { | ||
12464 | UUID txn = UUID.Random(); | ||
12465 | |||
12466 | Util.FireAndForget(delegate(object x) | ||
12467 | { | ||
12468 | int replycode = 0; | ||
12469 | string replydata = destination + "," + amount.ToString(); | ||
12470 | |||
12471 | try | ||
12472 | { | ||
12473 | TaskInventoryItem item = m_item; | ||
12474 | if (item == null) | ||
12475 | { | ||
12476 | replydata = "SERVICE_ERROR"; | ||
12477 | return; | ||
12478 | } | ||
12479 | |||
12480 | m_host.AddScriptLPS(1); | ||
12481 | |||
12482 | if (item.PermsGranter == UUID.Zero) | ||
12483 | { | ||
12484 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12485 | return; | ||
12486 | } | ||
12487 | |||
12488 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12489 | { | ||
12490 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12491 | return; | ||
12492 | } | ||
12493 | |||
12494 | UUID toID = new UUID(); | ||
12495 | |||
12496 | if (!UUID.TryParse(destination, out toID)) | ||
12497 | { | ||
12498 | replydata = "INVALID_AGENT"; | ||
12499 | return; | ||
12500 | } | ||
12501 | |||
12502 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12503 | |||
12504 | if (money == null) | ||
12505 | { | ||
12506 | replydata = "TRANSFERS_DISABLED"; | ||
12507 | return; | ||
12508 | } | ||
12509 | |||
12510 | bool result = money.ObjectGiveMoney( | ||
12511 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12512 | |||
12513 | if (result) | ||
12514 | { | ||
12515 | replycode = 1; | ||
12516 | return; | ||
12517 | } | ||
12518 | |||
12519 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12520 | } | ||
12521 | finally | ||
12522 | { | ||
12523 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12524 | "transaction_result", new Object[] { | ||
12525 | new LSL_String(txn.ToString()), | ||
12526 | new LSL_Integer(replycode), | ||
12527 | new LSL_String(replydata) }, | ||
12528 | new DetectParams[0])); | ||
12529 | } | ||
12530 | }); | ||
12531 | |||
12532 | return txn.ToString(); | ||
11433 | } | 12533 | } |
11434 | 12534 | ||
11435 | #endregion | 12535 | #endregion |
12536 | |||
12537 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12538 | { | ||
12539 | SceneObjectGroup group = m_host.ParentGroup; | ||
12540 | |||
12541 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12542 | return; | ||
12543 | if (group.IsAttachment) | ||
12544 | return; | ||
12545 | |||
12546 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12547 | { | ||
12548 | if (group.RootPart.KeyframeMotion != null) | ||
12549 | group.RootPart.KeyframeMotion.Delete(); | ||
12550 | group.RootPart.KeyframeMotion = null; | ||
12551 | |||
12552 | int idx = 0; | ||
12553 | |||
12554 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12555 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12556 | |||
12557 | while (idx < options.Data.Length) | ||
12558 | { | ||
12559 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12560 | int remain = options.Data.Length - idx; | ||
12561 | |||
12562 | switch (option) | ||
12563 | { | ||
12564 | case ScriptBaseClass.KFM_MODE: | ||
12565 | if (remain < 1) | ||
12566 | break; | ||
12567 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12568 | switch(modeval) | ||
12569 | { | ||
12570 | case ScriptBaseClass.KFM_FORWARD: | ||
12571 | mode = KeyframeMotion.PlayMode.Forward; | ||
12572 | break; | ||
12573 | case ScriptBaseClass.KFM_REVERSE: | ||
12574 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12575 | break; | ||
12576 | case ScriptBaseClass.KFM_LOOP: | ||
12577 | mode = KeyframeMotion.PlayMode.Loop; | ||
12578 | break; | ||
12579 | case ScriptBaseClass.KFM_PING_PONG: | ||
12580 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12581 | break; | ||
12582 | } | ||
12583 | break; | ||
12584 | case ScriptBaseClass.KFM_DATA: | ||
12585 | if (remain < 1) | ||
12586 | break; | ||
12587 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12588 | data = (KeyframeMotion.DataFormat)dataval; | ||
12589 | break; | ||
12590 | } | ||
12591 | } | ||
12592 | |||
12593 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12594 | |||
12595 | idx = 0; | ||
12596 | |||
12597 | int elemLength = 2; | ||
12598 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12599 | elemLength = 3; | ||
12600 | |||
12601 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12602 | while (idx < frames.Data.Length) | ||
12603 | { | ||
12604 | int remain = frames.Data.Length - idx; | ||
12605 | |||
12606 | if (remain < elemLength) | ||
12607 | break; | ||
12608 | |||
12609 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12610 | frame.Position = null; | ||
12611 | frame.Rotation = null; | ||
12612 | |||
12613 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12614 | { | ||
12615 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12616 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12617 | } | ||
12618 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12619 | { | ||
12620 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12621 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12622 | } | ||
12623 | |||
12624 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12625 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12626 | |||
12627 | keyframes.Add(frame); | ||
12628 | } | ||
12629 | |||
12630 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12631 | group.RootPart.KeyframeMotion.Start(); | ||
12632 | } | ||
12633 | else | ||
12634 | { | ||
12635 | if (group.RootPart.KeyframeMotion == null) | ||
12636 | return; | ||
12637 | |||
12638 | if (options.Data.Length == 0) | ||
12639 | { | ||
12640 | group.RootPart.KeyframeMotion.Stop(); | ||
12641 | return; | ||
12642 | } | ||
12643 | |||
12644 | int code = (int)options.GetLSLIntegerItem(0); | ||
12645 | |||
12646 | int idx = 0; | ||
12647 | |||
12648 | while (idx < options.Data.Length) | ||
12649 | { | ||
12650 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12651 | int remain = options.Data.Length - idx; | ||
12652 | |||
12653 | switch (option) | ||
12654 | { | ||
12655 | case ScriptBaseClass.KFM_COMMAND: | ||
12656 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12657 | switch (cmd) | ||
12658 | { | ||
12659 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12660 | group.RootPart.KeyframeMotion.Start(); | ||
12661 | break; | ||
12662 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12663 | group.RootPart.KeyframeMotion.Stop(); | ||
12664 | break; | ||
12665 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12666 | group.RootPart.KeyframeMotion.Pause(); | ||
12667 | break; | ||
12668 | } | ||
12669 | break; | ||
12670 | } | ||
12671 | } | ||
12672 | } | ||
12673 | } | ||
12674 | |||
12675 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12676 | { | ||
12677 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12678 | |||
12679 | int idx = 0; | ||
12680 | int idxStart = 0; | ||
12681 | |||
12682 | bool positionChanged = false; | ||
12683 | Vector3 finalPos = Vector3.Zero; | ||
12684 | |||
12685 | try | ||
12686 | { | ||
12687 | while (idx < rules.Length) | ||
12688 | { | ||
12689 | ++rulesParsed; | ||
12690 | int code = rules.GetLSLIntegerItem(idx++); | ||
12691 | |||
12692 | int remain = rules.Length - idx; | ||
12693 | idxStart = idx; | ||
12694 | |||
12695 | switch (code) | ||
12696 | { | ||
12697 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12698 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12699 | { | ||
12700 | if (remain < 1) | ||
12701 | return null; | ||
12702 | |||
12703 | LSL_Vector v; | ||
12704 | v = rules.GetVector3Item(idx++); | ||
12705 | |||
12706 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12707 | if (part == null) | ||
12708 | break; | ||
12709 | |||
12710 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12711 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12712 | if (part.LinkNum > 1) | ||
12713 | { | ||
12714 | localRot = GetPartLocalRot(part); | ||
12715 | localPos = GetPartLocalPos(part); | ||
12716 | } | ||
12717 | |||
12718 | v -= localPos; | ||
12719 | v /= localRot; | ||
12720 | |||
12721 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12722 | |||
12723 | v = v + 2 * sitOffset; | ||
12724 | |||
12725 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12726 | av.SendAvatarDataToAllAgents(); | ||
12727 | |||
12728 | } | ||
12729 | break; | ||
12730 | |||
12731 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12732 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12733 | { | ||
12734 | if (remain < 1) | ||
12735 | return null; | ||
12736 | |||
12737 | LSL_Rotation r; | ||
12738 | r = rules.GetQuaternionItem(idx++); | ||
12739 | |||
12740 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12741 | if (part == null) | ||
12742 | break; | ||
12743 | |||
12744 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12745 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12746 | |||
12747 | if (part.LinkNum > 1) | ||
12748 | localRot = GetPartLocalRot(part); | ||
12749 | |||
12750 | r = r * llGetRootRotation() / localRot; | ||
12751 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12752 | av.SendAvatarDataToAllAgents(); | ||
12753 | } | ||
12754 | break; | ||
12755 | |||
12756 | // parse rest doing nothing but number of parameters error check | ||
12757 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12758 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12759 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12760 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12761 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12762 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12763 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12764 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12765 | if (remain < 1) | ||
12766 | return null; | ||
12767 | idx++; | ||
12768 | break; | ||
12769 | |||
12770 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12771 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12772 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12773 | if (remain < 2) | ||
12774 | return null; | ||
12775 | idx += 2; | ||
12776 | break; | ||
12777 | |||
12778 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12779 | if (remain < 3) | ||
12780 | return null; | ||
12781 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12782 | remain = rules.Length - idx; | ||
12783 | switch (code) | ||
12784 | { | ||
12785 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12786 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12787 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12788 | if (remain < 6) | ||
12789 | return null; | ||
12790 | idx += 6; | ||
12791 | break; | ||
12792 | |||
12793 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12794 | if (remain < 5) | ||
12795 | return null; | ||
12796 | idx += 5; | ||
12797 | break; | ||
12798 | |||
12799 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12800 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12801 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12802 | if (remain < 11) | ||
12803 | return null; | ||
12804 | idx += 11; | ||
12805 | break; | ||
12806 | |||
12807 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12808 | if (remain < 2) | ||
12809 | return null; | ||
12810 | idx += 2; | ||
12811 | break; | ||
12812 | } | ||
12813 | break; | ||
12814 | |||
12815 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12816 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12817 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12818 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12819 | if (remain < 3) | ||
12820 | return null; | ||
12821 | idx += 3; | ||
12822 | break; | ||
12823 | |||
12824 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12825 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12826 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12827 | if (remain < 5) | ||
12828 | return null; | ||
12829 | idx += 5; | ||
12830 | break; | ||
12831 | |||
12832 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12833 | if (remain < 7) | ||
12834 | return null; | ||
12835 | |||
12836 | idx += 7; | ||
12837 | break; | ||
12838 | |||
12839 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12840 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12841 | return null; | ||
12842 | |||
12843 | return rules.GetSublist(idx, -1); | ||
12844 | } | ||
12845 | } | ||
12846 | } | ||
12847 | catch (InvalidCastException e) | ||
12848 | { | ||
12849 | ShoutError(string.Format( | ||
12850 | "{0} error running rule #{1}: arg #{2} ", | ||
12851 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12852 | } | ||
12853 | finally | ||
12854 | { | ||
12855 | if (positionChanged) | ||
12856 | { | ||
12857 | av.OffsetPosition = finalPos; | ||
12858 | // av.SendAvatarDataToAllAgents(); | ||
12859 | av.SendTerseUpdateToAllClients(); | ||
12860 | positionChanged = false; | ||
12861 | } | ||
12862 | } | ||
12863 | return null; | ||
12864 | } | ||
12865 | |||
12866 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12867 | { | ||
12868 | // avatars case | ||
12869 | // replies as SL wiki | ||
12870 | |||
12871 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12872 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12873 | |||
12874 | int idx = 0; | ||
12875 | while (idx < rules.Length) | ||
12876 | { | ||
12877 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12878 | int remain = rules.Length - idx; | ||
12879 | |||
12880 | switch (code) | ||
12881 | { | ||
12882 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12883 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12884 | break; | ||
12885 | |||
12886 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12887 | res.Add(new LSL_Integer(0)); | ||
12888 | break; | ||
12889 | |||
12890 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12891 | res.Add(new LSL_Integer(0)); | ||
12892 | break; | ||
12893 | |||
12894 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12895 | res.Add(new LSL_Integer(0)); | ||
12896 | break; | ||
12897 | |||
12898 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12899 | |||
12900 | Vector3 pos = avatar.OffsetPosition; | ||
12901 | |||
12902 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12903 | pos -= sitOffset; | ||
12904 | |||
12905 | if( sitPart != null) | ||
12906 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12907 | |||
12908 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12909 | break; | ||
12910 | |||
12911 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12912 | // as in llGetAgentSize above | ||
12913 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12914 | break; | ||
12915 | |||
12916 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12917 | Quaternion rot = avatar.Rotation; | ||
12918 | if (sitPart != null) | ||
12919 | { | ||
12920 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12921 | } | ||
12922 | |||
12923 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12924 | break; | ||
12925 | |||
12926 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12927 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12928 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12929 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12930 | res.Add(new LSL_Float(0.0f)); | ||
12931 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12932 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12933 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12934 | break; | ||
12935 | |||
12936 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12937 | if (remain < 1) | ||
12938 | return null; | ||
12939 | |||
12940 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12941 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12942 | { | ||
12943 | for (face = 0; face < 21; face++) | ||
12944 | { | ||
12945 | res.Add(new LSL_String("")); | ||
12946 | res.Add(new LSL_Vector(0,0,0)); | ||
12947 | res.Add(new LSL_Vector(0,0,0)); | ||
12948 | res.Add(new LSL_Float(0.0)); | ||
12949 | } | ||
12950 | } | ||
12951 | else | ||
12952 | { | ||
12953 | if (face >= 0 && face < 21) | ||
12954 | { | ||
12955 | res.Add(new LSL_String("")); | ||
12956 | res.Add(new LSL_Vector(0,0,0)); | ||
12957 | res.Add(new LSL_Vector(0,0,0)); | ||
12958 | res.Add(new LSL_Float(0.0)); | ||
12959 | } | ||
12960 | } | ||
12961 | break; | ||
12962 | |||
12963 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12964 | if (remain < 1) | ||
12965 | return null; | ||
12966 | |||
12967 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12968 | |||
12969 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12970 | { | ||
12971 | for (face = 0; face < 21; face++) | ||
12972 | { | ||
12973 | res.Add(new LSL_Vector(0,0,0)); | ||
12974 | res.Add(new LSL_Float(0)); | ||
12975 | } | ||
12976 | } | ||
12977 | else | ||
12978 | { | ||
12979 | res.Add(new LSL_Vector(0,0,0)); | ||
12980 | res.Add(new LSL_Float(0)); | ||
12981 | } | ||
12982 | break; | ||
12983 | |||
12984 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12985 | if (remain < 1) | ||
12986 | return null; | ||
12987 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12988 | |||
12989 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12990 | { | ||
12991 | for (face = 0; face < 21; face++) | ||
12992 | { | ||
12993 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12994 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12995 | } | ||
12996 | } | ||
12997 | else | ||
12998 | { | ||
12999 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13000 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13001 | } | ||
13002 | break; | ||
13003 | |||
13004 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13005 | if (remain < 1) | ||
13006 | return null; | ||
13007 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13008 | |||
13009 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13010 | { | ||
13011 | for (face = 0; face < 21; face++) | ||
13012 | { | ||
13013 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13014 | } | ||
13015 | } | ||
13016 | else | ||
13017 | { | ||
13018 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13019 | } | ||
13020 | break; | ||
13021 | |||
13022 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13023 | res.Add(new LSL_Integer(0)); | ||
13024 | res.Add(new LSL_Integer(0));// softness | ||
13025 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13026 | res.Add(new LSL_Float(0.0f)); // friction | ||
13027 | res.Add(new LSL_Float(0.0f)); // wind | ||
13028 | res.Add(new LSL_Float(0.0f)); // tension | ||
13029 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13030 | break; | ||
13031 | |||
13032 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13033 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13034 | if (remain < 1) | ||
13035 | return null; | ||
13036 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13037 | |||
13038 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13039 | { | ||
13040 | for (face = 0; face < 21; face++) | ||
13041 | { | ||
13042 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13043 | } | ||
13044 | } | ||
13045 | else | ||
13046 | { | ||
13047 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13048 | } | ||
13049 | break; | ||
13050 | |||
13051 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13052 | res.Add(new LSL_Integer(0)); | ||
13053 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13054 | res.Add(new LSL_Float(0f)); // intensity | ||
13055 | res.Add(new LSL_Float(0f)); // radius | ||
13056 | res.Add(new LSL_Float(0f)); // falloff | ||
13057 | break; | ||
13058 | |||
13059 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13060 | if (remain < 1) | ||
13061 | return null; | ||
13062 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13063 | |||
13064 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13065 | { | ||
13066 | for (face = 0; face < 21; face++) | ||
13067 | { | ||
13068 | res.Add(new LSL_Float(0f)); | ||
13069 | } | ||
13070 | } | ||
13071 | else | ||
13072 | { | ||
13073 | res.Add(new LSL_Float(0f)); | ||
13074 | } | ||
13075 | break; | ||
13076 | |||
13077 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13078 | res.Add(new LSL_String("")); | ||
13079 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13080 | res.Add(new LSL_Float(1.0f)); | ||
13081 | break; | ||
13082 | |||
13083 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13084 | res.Add(new LSL_String(avatar.Name)); | ||
13085 | break; | ||
13086 | |||
13087 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13088 | res.Add(new LSL_String("")); | ||
13089 | break; | ||
13090 | |||
13091 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13092 | Quaternion lrot = avatar.Rotation; | ||
13093 | |||
13094 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13095 | { | ||
13096 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13097 | } | ||
13098 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13099 | break; | ||
13100 | |||
13101 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13102 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13103 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13104 | lpos -= lsitOffset; | ||
13105 | |||
13106 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13107 | { | ||
13108 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13109 | } | ||
13110 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13111 | break; | ||
13112 | |||
13113 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13114 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13115 | return null; | ||
13116 | |||
13117 | return rules.GetSublist(idx, -1); | ||
13118 | } | ||
13119 | } | ||
13120 | |||
13121 | return null; | ||
13122 | } | ||
11436 | } | 13123 | } |
11437 | 13124 | ||
11438 | public class NotecardCache | 13125 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 29bc163..17277d7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new Exception("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new Exception("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1808,6 +1817,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | 1817 | ||
1809 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1818 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1810 | { | 1819 | { |
1820 | m_host.TaskInventory.LockItemsForRead(true); | ||
1811 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1821 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1812 | { | 1822 | { |
1813 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1823 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1815,6 +1825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1815 | assetID = item.AssetID; | 1825 | assetID = item.AssetID; |
1816 | } | 1826 | } |
1817 | } | 1827 | } |
1828 | m_host.TaskInventory.LockItemsForRead(false); | ||
1818 | } | 1829 | } |
1819 | 1830 | ||
1820 | if (assetID == UUID.Zero) | 1831 | if (assetID == UUID.Zero) |
@@ -2300,7 +2311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2300 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2311 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2301 | m_host.AddScriptLPS(1); | 2312 | m_host.AddScriptLPS(1); |
2302 | 2313 | ||
2303 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2314 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2304 | } | 2315 | } |
2305 | 2316 | ||
2306 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2317 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2311,24 +2322,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2311 | return NpcCreate( | 2322 | return NpcCreate( |
2312 | firstname, lastname, position, notecard, | 2323 | firstname, lastname, position, notecard, |
2313 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2324 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2314 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2325 | false); |
2326 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2315 | } | 2327 | } |
2316 | 2328 | ||
2317 | private LSL_Key NpcCreate( | 2329 | private LSL_Key NpcCreate( |
2318 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2330 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2319 | { | 2331 | { |
2332 | if (!owned) | ||
2333 | OSSLError("Unowned NPCs are unsupported"); | ||
2334 | |||
2335 | string groupTitle = String.Empty; | ||
2336 | |||
2337 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2338 | return new LSL_Key(UUID.Zero.ToString()); | ||
2339 | |||
2340 | if (firstname != String.Empty || lastname != String.Empty) | ||
2341 | { | ||
2342 | if (firstname != "Shown outfit:") | ||
2343 | groupTitle = "- NPC -"; | ||
2344 | } | ||
2345 | |||
2320 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2346 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2321 | if (module != null) | 2347 | if (module != null) |
2322 | { | 2348 | { |
2323 | AvatarAppearance appearance = null; | 2349 | AvatarAppearance appearance = null; |
2324 | 2350 | ||
2325 | UUID id; | 2351 | // UUID id; |
2326 | if (UUID.TryParse(notecard, out id)) | 2352 | // if (UUID.TryParse(notecard, out id)) |
2327 | { | 2353 | // { |
2328 | ScenePresence clonePresence = World.GetScenePresence(id); | 2354 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2329 | if (clonePresence != null) | 2355 | // if (clonePresence != null) |
2330 | appearance = clonePresence.Appearance; | 2356 | // appearance = clonePresence.Appearance; |
2331 | } | 2357 | // } |
2332 | 2358 | ||
2333 | if (appearance == null) | 2359 | if (appearance == null) |
2334 | { | 2360 | { |
@@ -2336,9 +2362,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2336 | 2362 | ||
2337 | if (appearanceSerialized != null) | 2363 | if (appearanceSerialized != null) |
2338 | { | 2364 | { |
2339 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2365 | try |
2340 | appearance = new AvatarAppearance(); | 2366 | { |
2341 | appearance.Unpack(appearanceOsd); | 2367 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2368 | appearance = new AvatarAppearance(); | ||
2369 | appearance.Unpack(appearanceOsd); | ||
2370 | } | ||
2371 | catch | ||
2372 | { | ||
2373 | return UUID.Zero.ToString(); | ||
2374 | } | ||
2342 | } | 2375 | } |
2343 | } | 2376 | } |
2344 | 2377 | ||
@@ -2356,6 +2389,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2356 | World, | 2389 | World, |
2357 | appearance); | 2390 | appearance); |
2358 | 2391 | ||
2392 | ScenePresence sp; | ||
2393 | if (World.TryGetScenePresence(x, out sp)) | ||
2394 | { | ||
2395 | sp.Grouptitle = groupTitle; | ||
2396 | sp.SendAvatarDataToAllAgents(); | ||
2397 | } | ||
2359 | return new LSL_Key(x.ToString()); | 2398 | return new LSL_Key(x.ToString()); |
2360 | } | 2399 | } |
2361 | 2400 | ||
@@ -2655,16 +2694,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2655 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2694 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2656 | m_host.AddScriptLPS(1); | 2695 | m_host.AddScriptLPS(1); |
2657 | 2696 | ||
2658 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2697 | ManualResetEvent ev = new ManualResetEvent(false); |
2659 | if (module != null) | ||
2660 | { | ||
2661 | UUID npcId = new UUID(npc.m_string); | ||
2662 | 2698 | ||
2663 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2699 | Util.FireAndForget(delegate(object x) { |
2664 | return; | 2700 | try |
2701 | { | ||
2702 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2703 | if (module != null) | ||
2704 | { | ||
2705 | UUID npcId = new UUID(npc.m_string); | ||
2665 | 2706 | ||
2666 | module.DeleteNPC(npcId, World); | 2707 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2667 | } | 2708 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2709 | { | ||
2710 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2711 | return; | ||
2712 | } | ||
2713 | |||
2714 | module.DeleteNPC(npcId, World); | ||
2715 | } | ||
2716 | } | ||
2717 | finally | ||
2718 | { | ||
2719 | ev.Set(); | ||
2720 | } | ||
2721 | }); | ||
2722 | ev.WaitOne(); | ||
2668 | } | 2723 | } |
2669 | 2724 | ||
2670 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2725 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3637,4 +3692,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | DropAttachmentAt(false, pos, rot); | 3692 | DropAttachmentAt(false, pos, rot); |
3638 | } | 3693 | } |
3639 | } | 3694 | } |
3640 | } \ No newline at end of file | 3695 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index e97ff9d..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
428 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 93188c9..b1fbed5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 60a7e14..c788407 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -642,6 +643,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
642 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 643 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
643 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 644 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
644 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 645 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
646 | |||
647 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
648 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
649 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
650 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
651 | |||
652 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
653 | public const int DENSITY = 1; | ||
654 | public const int FRICTION = 2; | ||
655 | public const int RESTITUTION = 4; | ||
656 | public const int GRAVITY_MULTIPLIER = 8; | ||
645 | 657 | ||
646 | // extra constants for llSetPrimMediaParams | 658 | // extra constants for llSetPrimMediaParams |
647 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 659 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -714,6 +726,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
714 | 726 | ||
715 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 727 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
716 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 728 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
717 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 729 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
730 | |||
731 | public const int KFM_MODE = 1; | ||
732 | public const int KFM_LOOP = 1; | ||
733 | public const int KFM_REVERSE = 3; | ||
734 | public const int KFM_FORWARD = 0; | ||
735 | public const int KFM_PING_PONG = 2; | ||
736 | public const int KFM_DATA = 2; | ||
737 | public const int KFM_TRANSLATION = 2; | ||
738 | public const int KFM_ROTATION = 1; | ||
739 | public const int KFM_COMMAND = 0; | ||
740 | public const int KFM_CMD_PLAY = 0; | ||
741 | public const int KFM_CMD_STOP = 1; | ||
742 | public const int KFM_CMD_PAUSE = 2; | ||
718 | } | 743 | } |
719 | } | 744 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |