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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs477
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs963
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs77
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
11 files changed, 1349 insertions, 341 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..99973b4
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,477 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Get the current Windlight scene
90 /// </summary>
91 /// <returns>List of windlight parameters</returns>
92 public LSL_List cmGetWindlightScene(LSL_List rules)
93 {
94 if (!m_CMFunctionsEnabled)
95 {
96 CMShoutError("Careminster functions are not enabled.");
97 return new LSL_List();
98 }
99 m_host.AddScriptLPS(1);
100 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
101
102 LSL_List values = new LSL_List();
103 int idx = 0;
104 while (idx < rules.Length)
105 {
106 uint rule = (uint)rules.GetLSLIntegerItem(idx);
107 LSL_List toadd = new LSL_List();
108
109 switch (rule)
110 {
111 case (int)ScriptBaseClass.WL_AMBIENT:
112 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
113 break;
114 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
115 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
116 break;
117 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
118 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
119 break;
120 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
121 toadd.Add(new LSL_Float(wl.blurMultiplier));
122 break;
123 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
124 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
125 break;
126 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
127 toadd.Add(new LSL_Float(wl.cloudCoverage));
128 break;
129 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
130 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
131 break;
132 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
133 toadd.Add(new LSL_Float(wl.cloudScale));
134 break;
135 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
136 toadd.Add(new LSL_Float(wl.cloudScrollX));
137 break;
138 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
139 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
140 break;
141 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
142 toadd.Add(new LSL_Float(wl.cloudScrollY));
143 break;
144 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
145 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
146 break;
147 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
148 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
149 break;
150 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
151 toadd.Add(new LSL_Float(wl.densityMultiplier));
152 break;
153 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
154 toadd.Add(new LSL_Float(wl.distanceMultiplier));
155 break;
156 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
157 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
158 break;
159 case (int)ScriptBaseClass.WL_EAST_ANGLE:
160 toadd.Add(new LSL_Float(wl.eastAngle));
161 break;
162 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
163 toadd.Add(new LSL_Float(wl.fresnelOffset));
164 break;
165 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
166 toadd.Add(new LSL_Float(wl.fresnelScale));
167 break;
168 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
169 toadd.Add(new LSL_Float(wl.hazeDensity));
170 break;
171 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
172 toadd.Add(new LSL_Float(wl.hazeHorizon));
173 break;
174 case (int)ScriptBaseClass.WL_HORIZON:
175 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
176 break;
177 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
178 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
179 break;
180 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
181 toadd.Add(new LSL_Integer(wl.maxAltitude));
182 break;
183 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
184 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
185 break;
186 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
187 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
188 break;
189 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
190 toadd.Add(new LSL_Float(wl.refractScaleAbove));
191 break;
192 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
193 toadd.Add(new LSL_Float(wl.refractScaleBelow));
194 break;
195 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
196 toadd.Add(new LSL_Float(wl.sceneGamma));
197 break;
198 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
199 toadd.Add(new LSL_Float(wl.starBrightness));
200 break;
201 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
202 toadd.Add(new LSL_Float(wl.sunGlowFocus));
203 break;
204 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
205 toadd.Add(new LSL_Float(wl.sunGlowSize));
206 break;
207 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
208 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
209 break;
210 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
211 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
212 break;
213 case (int)ScriptBaseClass.WL_WATER_COLOR:
214 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
215 break;
216 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
217 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
218 break;
219 }
220
221 if (toadd.Length > 0)
222 {
223 values.Add(rule);
224 values.Add(toadd.Data[0]);
225 }
226 idx++;
227 }
228
229
230 return values;
231
232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
248 idx++;
249 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
250 break;
251 case (int)ScriptBaseClass.WL_AMBIENT:
252 idx++;
253 iQ = rules.GetQuaternionItem(idx);
254 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
255 break;
256 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
257 idx++;
258 iV = rules.GetVector3Item(idx);
259 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
260 break;
261 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
262 idx++;
263 iQ = rules.GetQuaternionItem(idx);
264 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
265 break;
266 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
267 idx++;
268 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
269 break;
270 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
271 idx++;
272 iQ = rules.GetQuaternionItem(idx);
273 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
276 idx++;
277 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
278 break;
279 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
280 idx++;
281 iV = rules.GetVector3Item(idx);
282 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
285 idx++;
286 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
289 idx++;
290 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
293 idx++;
294 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
297 idx++;
298 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
301 idx++;
302 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
303 break;
304 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
305 idx++;
306 iV = rules.GetVector3Item(idx);
307 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
308 break;
309 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
310 idx++;
311 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
314 idx++;
315 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
316 break;
317 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
318 idx++;
319 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
320 break;
321 case (int)ScriptBaseClass.WL_EAST_ANGLE:
322 idx++;
323 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
326 idx++;
327 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
330 idx++;
331 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
334 idx++;
335 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
338 idx++;
339 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
340 break;
341 case (int)ScriptBaseClass.WL_HORIZON:
342 idx++;
343 iQ = rules.GetQuaternionItem(idx);
344 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
345 break;
346 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
347 idx++;
348 iV = rules.GetVector3Item(idx);
349 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
350 break;
351 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
352 idx++;
353 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
354 break;
355 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
356 idx++;
357 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
358 break;
359 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
360 idx++;
361 iV = rules.GetVector3Item(idx);
362 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
365 idx++;
366 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
369 idx++;
370 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
373 idx++;
374 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
377 idx++;
378 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
381 idx++;
382 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
385 idx++;
386 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
387 break;
388 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
389 idx++;
390 iQ = rules.GetQuaternionItem(idx);
391 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
392 break;
393 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
394 idx++;
395 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
396 break;
397 case (int)ScriptBaseClass.WL_WATER_COLOR:
398 idx++;
399 iV = rules.GetVector3Item(idx);
400 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
401 break;
402 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
403 idx++;
404 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
405 break;
406 }
407 idx++;
408 }
409 return wl;
410 }
411 /// <summary>
412 /// Set the current Windlight scene
413 /// </summary>
414 /// <param name="rules"></param>
415 /// <returns>success: true or false</returns>
416 public int cmSetWindlightScene(LSL_List rules)
417 {
418 if (!m_CMFunctionsEnabled)
419 {
420 CMShoutError("Careminster functions are not enabled.");
421 return 0;
422 }
423 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
424 {
425 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
426 return 0;
427 }
428 int success = 0;
429 m_host.AddScriptLPS(1);
430 if (Meta7WindlightModule.EnableWindlight)
431 {
432 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
433 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
434 success = 1;
435 }
436 else
437 {
438 CMShoutError("Windlight module is disabled");
439 return 0;
440 }
441 return success;
442 }
443 /// <summary>
444 /// Set the current Windlight scene to a target avatar
445 /// </summary>
446 /// <param name="rules"></param>
447 /// <returns>success: true or false</returns>
448 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
449 {
450 if (!m_CMFunctionsEnabled)
451 {
452 CMShoutError("Careminster functions are not enabled.");
453 return 0;
454 }
455 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
456 {
457 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
458 return 0;
459 }
460 int success = 0;
461 m_host.AddScriptLPS(1);
462 if (Meta7WindlightModule.EnableWindlight)
463 {
464 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
465 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
466 success = 1;
467 }
468 else
469 {
470 CMShoutError("Windlight module is disabled");
471 return 0;
472 }
473 return success;
474 }
475
476 }
477}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a373046..3154f9e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -218,7 +221,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 221
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
277 { 282 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 {
288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1049,7 +1118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1049 public virtual void llDie() 1118 public virtual void llDie()
1050 { 1119 {
1051 m_host.AddScriptLPS(1); 1120 m_host.AddScriptLPS(1);
1052 throw new SelfDeleteException(); 1121 if (!m_host.IsAttachment) throw new SelfDeleteException();
1053 } 1122 }
1054 1123
1055 public LSL_Float llGround(LSL_Vector offset) 1124 public LSL_Float llGround(LSL_Vector offset)
@@ -1121,7 +1190,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1121 } 1190 }
1122 1191
1123 public void llSetStatus(int status, int value) 1192 public void llSetStatus(int status, int value)
1124 { 1193 {
1194 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1195 return;
1125 m_host.AddScriptLPS(1); 1196 m_host.AddScriptLPS(1);
1126 1197
1127 int statusrotationaxis = 0; 1198 int statusrotationaxis = 0;
@@ -1296,7 +1367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1296 } 1367 }
1297 1368
1298 protected void SetScale(SceneObjectPart part, LSL_Vector scale) 1369 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1299 { 1370 {
1300 // TODO: this needs to trigger a persistance save as well 1371 // TODO: this needs to trigger a persistance save as well
1301 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1372 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1302 return; 1373 return;
@@ -1351,6 +1422,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 { 1422 {
1352 m_host.AddScriptLPS(1); 1423 m_host.AddScriptLPS(1);
1353 1424
1425 SetColor(m_host, color, face);
1426 }
1427
1428 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1429 {
1430 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1431 return;
1432
1433 Primitive.TextureEntry tex = part.Shape.Textures;
1434 Color4 texcolor;
1435 if (face >= 0 && face < GetNumberOfSides(part))
1436 {
1437 texcolor = tex.CreateFace((uint)face).RGBA;
1438 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1439 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1440 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1441 tex.FaceTextures[face].RGBA = texcolor;
1442 part.UpdateTexture(tex);
1443 return;
1444 }
1445 else if (face == ScriptBaseClass.ALL_SIDES)
1446 {
1447 for (uint i = 0; i < GetNumberOfSides(part); i++)
1448 {
1449 if (tex.FaceTextures[i] != null)
1450 {
1451 texcolor = tex.FaceTextures[i].RGBA;
1452 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1453 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1454 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1455 tex.FaceTextures[i].RGBA = texcolor;
1456 }
1457 texcolor = tex.DefaultTexture.RGBA;
1458 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1459 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1460 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1461 tex.DefaultTexture.RGBA = texcolor;
1462 }
1463 part.UpdateTexture(tex);
1464 return;
1465 }
1466
1354 if (face == ScriptBaseClass.ALL_SIDES) 1467 if (face == ScriptBaseClass.ALL_SIDES)
1355 face = SceneObjectPart.ALL_SIDES; 1468 face = SceneObjectPart.ALL_SIDES;
1356 1469
@@ -1358,7 +1471,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1358 } 1471 }
1359 1472
1360 public void SetTexGen(SceneObjectPart part, int face,int style) 1473 public void SetTexGen(SceneObjectPart part, int face,int style)
1361 { 1474 {
1475 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1476 return;
1477
1362 Primitive.TextureEntry tex = part.Shape.Textures; 1478 Primitive.TextureEntry tex = part.Shape.Textures;
1363 MappingType textype; 1479 MappingType textype;
1364 textype = MappingType.Default; 1480 textype = MappingType.Default;
@@ -1388,7 +1504,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1388 } 1504 }
1389 1505
1390 public void SetGlow(SceneObjectPart part, int face, float glow) 1506 public void SetGlow(SceneObjectPart part, int face, float glow)
1391 { 1507 {
1508 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1509 return;
1510
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1511 Primitive.TextureEntry tex = part.Shape.Textures;
1393 if (face >= 0 && face < GetNumberOfSides(part)) 1512 if (face >= 0 && face < GetNumberOfSides(part))
1394 { 1513 {
@@ -1413,7 +1532,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1413 } 1532 }
1414 1533
1415 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1534 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1416 { 1535 {
1536 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1537 return;
1417 1538
1418 Shininess sval = new Shininess(); 1539 Shininess sval = new Shininess();
1419 1540
@@ -1463,7 +1584,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1463 } 1584 }
1464 1585
1465 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1586 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1466 { 1587 {
1588 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1589 return;
1590
1467 Primitive.TextureEntry tex = part.Shape.Textures; 1591 Primitive.TextureEntry tex = part.Shape.Textures;
1468 if (face >= 0 && face < GetNumberOfSides(part)) 1592 if (face >= 0 && face < GetNumberOfSides(part))
1469 { 1593 {
@@ -1530,7 +1654,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1530 } 1654 }
1531 1655
1532 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1656 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1533 { 1657 {
1658 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1659 return;
1660
1534 Primitive.TextureEntry tex = part.Shape.Textures; 1661 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor; 1662 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part)) 1663 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1575,8 +1702,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1575 /// <param name="Force"></param> 1702 /// <param name="Force"></param>
1576 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1703 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1577 float wind, float tension, LSL_Vector Force) 1704 float wind, float tension, LSL_Vector Force)
1578 { 1705 {
1579 if (part == null) 1706 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1580 return; 1707 return;
1581 1708
1582 if (flexi) 1709 if (flexi)
@@ -1610,8 +1737,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1610 /// <param name="radius"></param> 1737 /// <param name="radius"></param>
1611 /// <param name="falloff"></param> 1738 /// <param name="falloff"></param>
1612 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1739 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1613 { 1740 {
1614 if (part == null) 1741 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1615 return; 1742 return;
1616 1743
1617 if (light) 1744 if (light)
@@ -1696,7 +1823,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1696 } 1823 }
1697 1824
1698 protected void SetTexture(SceneObjectPart part, string texture, int face) 1825 protected void SetTexture(SceneObjectPart part, string texture, int face)
1699 { 1826 {
1827 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1828 return;
1829
1700 UUID textureID=new UUID(); 1830 UUID textureID=new UUID();
1701 1831
1702 if (!UUID.TryParse(texture, out textureID)) 1832 if (!UUID.TryParse(texture, out textureID))
@@ -1741,7 +1871,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1741 } 1871 }
1742 1872
1743 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1873 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1744 { 1874 {
1875 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1876 return;
1877
1745 Primitive.TextureEntry tex = part.Shape.Textures; 1878 Primitive.TextureEntry tex = part.Shape.Textures;
1746 if (face >= 0 && face < GetNumberOfSides(part)) 1879 if (face >= 0 && face < GetNumberOfSides(part))
1747 { 1880 {
@@ -1777,7 +1910,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1777 } 1910 }
1778 1911
1779 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1912 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1780 { 1913 {
1914 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1915 return;
1916
1781 Primitive.TextureEntry tex = part.Shape.Textures; 1917 Primitive.TextureEntry tex = part.Shape.Textures;
1782 if (face >= 0 && face < GetNumberOfSides(part)) 1918 if (face >= 0 && face < GetNumberOfSides(part))
1783 { 1919 {
@@ -1813,7 +1949,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1813 } 1949 }
1814 1950
1815 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1951 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1816 { 1952 {
1953 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1954 return;
1955
1817 Primitive.TextureEntry tex = part.Shape.Textures; 1956 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 1957 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 1958 {
@@ -1883,7 +2022,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1883 } 2022 }
1884 2023
1885 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2024 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1886 { 2025 {
2026 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2027 return;
2028
1887 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2029 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1888 LSL_Vector currentPos = llGetLocalPos(); 2030 LSL_Vector currentPos = llGetLocalPos();
1889 2031
@@ -1977,7 +2119,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1977 } 2119 }
1978 2120
1979 protected void SetRot(SceneObjectPart part, Quaternion rot) 2121 protected void SetRot(SceneObjectPart part, Quaternion rot)
1980 { 2122 {
2123 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2124 return;
2125
1981 part.UpdateRotation(rot); 2126 part.UpdateRotation(rot);
1982 // Update rotation does not move the object in the physics scene if it's a linkset. 2127 // Update rotation does not move the object in the physics scene if it's a linkset.
1983 2128
@@ -2597,12 +2742,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2597 2742
2598 m_host.AddScriptLPS(1); 2743 m_host.AddScriptLPS(1);
2599 2744
2745 m_host.TaskInventory.LockItemsForRead(true);
2600 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2746 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2601 2747 m_host.TaskInventory.LockItemsForRead(false);
2602 lock (m_host.TaskInventory)
2603 {
2604 item = m_host.TaskInventory[invItemID];
2605 }
2606 2748
2607 if (item.PermsGranter == UUID.Zero) 2749 if (item.PermsGranter == UUID.Zero)
2608 return 0; 2750 return 0;
@@ -2677,6 +2819,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2677 if (dist > m_ScriptDistanceFactor * 10.0f) 2819 if (dist > m_ScriptDistanceFactor * 10.0f)
2678 return; 2820 return;
2679 2821
2822 //Clone is thread-safe
2680 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2823 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2681 2824
2682 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2825 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2761,6 +2904,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2761 // Orient the object to the angle calculated 2904 // Orient the object to the angle calculated
2762 //llSetRot(rot); 2905 //llSetRot(rot);
2763 } 2906 }
2907
2908 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2909 {
2910 m_host.AddScriptLPS(1);
2911// NotImplemented("llRotLookAt");
2912 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2913
2914 }
2764 2915
2765 public void llStopLookAt() 2916 public void llStopLookAt()
2766 { 2917 {
@@ -2808,13 +2959,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2808 { 2959 {
2809 TaskInventoryItem item; 2960 TaskInventoryItem item;
2810 2961
2811 lock (m_host.TaskInventory) 2962 m_host.TaskInventory.LockItemsForRead(true);
2963 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2812 { 2964 {
2813 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2965 m_host.TaskInventory.LockItemsForRead(false);
2814 return; 2966 return;
2815 else 2967 }
2816 item = m_host.TaskInventory[InventorySelf()]; 2968 else
2969 {
2970 item = m_host.TaskInventory[InventorySelf()];
2817 } 2971 }
2972 m_host.TaskInventory.LockItemsForRead(false);
2818 2973
2819 if (item.PermsGranter != UUID.Zero) 2974 if (item.PermsGranter != UUID.Zero)
2820 { 2975 {
@@ -2836,13 +2991,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2836 { 2991 {
2837 TaskInventoryItem item; 2992 TaskInventoryItem item;
2838 2993
2994 m_host.TaskInventory.LockItemsForRead(true);
2839 lock (m_host.TaskInventory) 2995 lock (m_host.TaskInventory)
2840 { 2996 {
2997
2841 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2998 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2999 {
3000 m_host.TaskInventory.LockItemsForRead(false);
2842 return; 3001 return;
3002 }
2843 else 3003 else
3004 {
2844 item = m_host.TaskInventory[InventorySelf()]; 3005 item = m_host.TaskInventory[InventorySelf()];
3006 }
2845 } 3007 }
3008 m_host.TaskInventory.LockItemsForRead(false);
2846 3009
2847 m_host.AddScriptLPS(1); 3010 m_host.AddScriptLPS(1);
2848 3011
@@ -2879,13 +3042,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2879 3042
2880 TaskInventoryItem item; 3043 TaskInventoryItem item;
2881 3044
2882 lock (m_host.TaskInventory) 3045 m_host.TaskInventory.LockItemsForRead(true);
3046
3047 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2883 { 3048 {
2884 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3049 m_host.TaskInventory.LockItemsForRead(false);
2885 return; 3050 return;
2886 else
2887 item = m_host.TaskInventory[InventorySelf()];
2888 } 3051 }
3052 else
3053 {
3054 item = m_host.TaskInventory[InventorySelf()];
3055 }
3056
3057 m_host.TaskInventory.LockItemsForRead(false);
2889 3058
2890 if (item.PermsGranter != m_host.OwnerID) 3059 if (item.PermsGranter != m_host.OwnerID)
2891 return; 3060 return;
@@ -2911,13 +3080,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2911 3080
2912 TaskInventoryItem item; 3081 TaskInventoryItem item;
2913 3082
2914 lock (m_host.TaskInventory) 3083 m_host.TaskInventory.LockItemsForRead(true);
3084
3085 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2915 { 3086 {
2916 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3087 m_host.TaskInventory.LockItemsForRead(false);
2917 return; 3088 return;
2918 else
2919 item = m_host.TaskInventory[InventorySelf()];
2920 } 3089 }
3090 else
3091 {
3092 item = m_host.TaskInventory[InventorySelf()];
3093 }
3094 m_host.TaskInventory.LockItemsForRead(false);
3095
2921 3096
2922 if (item.PermsGranter != m_host.OwnerID) 3097 if (item.PermsGranter != m_host.OwnerID)
2923 return; 3098 return;
@@ -2953,8 +3128,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2953 return m_host.OwnerID.ToString(); 3128 return m_host.OwnerID.ToString();
2954 } 3129 }
2955 3130
3131 [DebuggerNonUserCode]
2956 public void llInstantMessage(string user, string message) 3132 public void llInstantMessage(string user, string message)
2957 { 3133 {
3134 UUID result;
3135 if (!UUID.TryParse(user, out result))
3136 {
3137 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3138 return;
3139 }
3140
3141
2958 m_host.AddScriptLPS(1); 3142 m_host.AddScriptLPS(1);
2959 3143
2960 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3144 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2969,7 +3153,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2969 UUID friendTransactionID = UUID.Random(); 3153 UUID friendTransactionID = UUID.Random();
2970 3154
2971 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3155 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2972 3156
2973 GridInstantMessage msg = new GridInstantMessage(); 3157 GridInstantMessage msg = new GridInstantMessage();
2974 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3158 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2975 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3159 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3118,13 +3302,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3118 m_host.AddScriptLPS(1); 3302 m_host.AddScriptLPS(1);
3119 } 3303 }
3120 3304
3121 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3122 {
3123 m_host.AddScriptLPS(1);
3124 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3125 m_host.RotLookAt(rot, (float)strength, (float)damping);
3126 }
3127
3128 public LSL_Integer llStringLength(string str) 3305 public LSL_Integer llStringLength(string str)
3129 { 3306 {
3130 m_host.AddScriptLPS(1); 3307 m_host.AddScriptLPS(1);
@@ -3148,14 +3325,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3148 3325
3149 TaskInventoryItem item; 3326 TaskInventoryItem item;
3150 3327
3151 lock (m_host.TaskInventory) 3328 m_host.TaskInventory.LockItemsForRead(true);
3329 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3152 { 3330 {
3153 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3331 m_host.TaskInventory.LockItemsForRead(false);
3154 return; 3332 return;
3155 else
3156 item = m_host.TaskInventory[InventorySelf()];
3157 } 3333 }
3158 3334 else
3335 {
3336 item = m_host.TaskInventory[InventorySelf()];
3337 }
3338 m_host.TaskInventory.LockItemsForRead(false);
3159 if (item.PermsGranter == UUID.Zero) 3339 if (item.PermsGranter == UUID.Zero)
3160 return; 3340 return;
3161 3341
@@ -3185,13 +3365,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3185 3365
3186 TaskInventoryItem item; 3366 TaskInventoryItem item;
3187 3367
3188 lock (m_host.TaskInventory) 3368 m_host.TaskInventory.LockItemsForRead(true);
3369 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3189 { 3370 {
3190 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3371 m_host.TaskInventory.LockItemsForRead(false);
3191 return; 3372 return;
3192 else
3193 item = m_host.TaskInventory[InventorySelf()];
3194 } 3373 }
3374 else
3375 {
3376 item = m_host.TaskInventory[InventorySelf()];
3377 }
3378 m_host.TaskInventory.LockItemsForRead(false);
3379
3195 3380
3196 if (item.PermsGranter == UUID.Zero) 3381 if (item.PermsGranter == UUID.Zero)
3197 return; 3382 return;
@@ -3268,10 +3453,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3268 3453
3269 TaskInventoryItem item; 3454 TaskInventoryItem item;
3270 3455
3271 lock (m_host.TaskInventory) 3456
3457 m_host.TaskInventory.LockItemsForRead(true);
3458 if (!m_host.TaskInventory.ContainsKey(invItemID))
3459 {
3460 m_host.TaskInventory.LockItemsForRead(false);
3461 return;
3462 }
3463 else
3272 { 3464 {
3273 item = m_host.TaskInventory[invItemID]; 3465 item = m_host.TaskInventory[invItemID];
3274 } 3466 }
3467 m_host.TaskInventory.LockItemsForRead(false);
3275 3468
3276 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3469 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3277 { 3470 {
@@ -3303,11 +3496,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3303 3496
3304 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3497 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3305 { 3498 {
3306 lock (m_host.TaskInventory) 3499 m_host.TaskInventory.LockItemsForWrite(true);
3307 { 3500 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3308 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3501 m_host.TaskInventory[invItemID].PermsMask = perm;
3309 m_host.TaskInventory[invItemID].PermsMask = perm; 3502 m_host.TaskInventory.LockItemsForWrite(false);
3310 }
3311 3503
3312 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3504 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3313 "run_time_permissions", new Object[] { 3505 "run_time_permissions", new Object[] {
@@ -3327,11 +3519,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3327 3519
3328 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3520 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3329 { 3521 {
3330 lock (m_host.TaskInventory) 3522 m_host.TaskInventory.LockItemsForWrite(true);
3331 { 3523 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3332 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3524 m_host.TaskInventory[invItemID].PermsMask = perm;
3333 m_host.TaskInventory[invItemID].PermsMask = perm; 3525 m_host.TaskInventory.LockItemsForWrite(false);
3334 }
3335 3526
3336 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3527 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3337 "run_time_permissions", new Object[] { 3528 "run_time_permissions", new Object[] {
@@ -3352,11 +3543,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3352 3543
3353 if (!m_waitingForScriptAnswer) 3544 if (!m_waitingForScriptAnswer)
3354 { 3545 {
3355 lock (m_host.TaskInventory) 3546 m_host.TaskInventory.LockItemsForWrite(true);
3356 { 3547 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3357 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3548 m_host.TaskInventory[invItemID].PermsMask = 0;
3358 m_host.TaskInventory[invItemID].PermsMask = 0; 3549 m_host.TaskInventory.LockItemsForWrite(false);
3359 }
3360 3550
3361 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3551 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3362 m_waitingForScriptAnswer=true; 3552 m_waitingForScriptAnswer=true;
@@ -3391,10 +3581,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3391 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3581 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3392 llReleaseControls(); 3582 llReleaseControls();
3393 3583
3394 lock (m_host.TaskInventory) 3584
3395 { 3585 m_host.TaskInventory.LockItemsForWrite(true);
3396 m_host.TaskInventory[invItemID].PermsMask = answer; 3586 m_host.TaskInventory[invItemID].PermsMask = answer;
3397 } 3587 m_host.TaskInventory.LockItemsForWrite(false);
3588
3398 3589
3399 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3590 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3400 "run_time_permissions", new Object[] { 3591 "run_time_permissions", new Object[] {
@@ -3406,16 +3597,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3406 { 3597 {
3407 m_host.AddScriptLPS(1); 3598 m_host.AddScriptLPS(1);
3408 3599
3409 lock (m_host.TaskInventory) 3600 m_host.TaskInventory.LockItemsForRead(true);
3601
3602 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3410 { 3603 {
3411 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3604 if (item.Type == 10 && item.ItemID == m_itemID)
3412 { 3605 {
3413 if (item.Type == 10 && item.ItemID == m_itemID) 3606 m_host.TaskInventory.LockItemsForRead(false);
3414 { 3607 return item.PermsGranter.ToString();
3415 return item.PermsGranter.ToString();
3416 }
3417 } 3608 }
3418 } 3609 }
3610 m_host.TaskInventory.LockItemsForRead(false);
3419 3611
3420 return UUID.Zero.ToString(); 3612 return UUID.Zero.ToString();
3421 } 3613 }
@@ -3424,19 +3616,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3424 { 3616 {
3425 m_host.AddScriptLPS(1); 3617 m_host.AddScriptLPS(1);
3426 3618
3427 lock (m_host.TaskInventory) 3619 m_host.TaskInventory.LockItemsForRead(true);
3620
3621 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3428 { 3622 {
3429 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3623 if (item.Type == 10 && item.ItemID == m_itemID)
3430 { 3624 {
3431 if (item.Type == 10 && item.ItemID == m_itemID) 3625 int perms = item.PermsMask;
3432 { 3626 if (m_automaticLinkPermission)
3433 int perms = item.PermsMask; 3627 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3434 if (m_automaticLinkPermission) 3628 m_host.TaskInventory.LockItemsForRead(false);
3435 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3629 return perms;
3436 return perms;
3437 }
3438 } 3630 }
3439 } 3631 }
3632 m_host.TaskInventory.LockItemsForRead(false);
3440 3633
3441 return 0; 3634 return 0;
3442 } 3635 }
@@ -3469,11 +3662,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3469 UUID invItemID = InventorySelf(); 3662 UUID invItemID = InventorySelf();
3470 3663
3471 TaskInventoryItem item; 3664 TaskInventoryItem item;
3472 lock (m_host.TaskInventory) 3665 m_host.TaskInventory.LockItemsForRead(true);
3473 { 3666 item = m_host.TaskInventory[invItemID];
3474 item = m_host.TaskInventory[invItemID]; 3667 m_host.TaskInventory.LockItemsForRead(false);
3475 } 3668
3476
3477 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3669 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3478 && !m_automaticLinkPermission) 3670 && !m_automaticLinkPermission)
3479 { 3671 {
@@ -3526,16 +3718,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 m_host.AddScriptLPS(1); 3718 m_host.AddScriptLPS(1);
3527 UUID invItemID = InventorySelf(); 3719 UUID invItemID = InventorySelf();
3528 3720
3529 lock (m_host.TaskInventory) 3721 m_host.TaskInventory.LockItemsForRead(true);
3530 {
3531 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3722 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3532 && !m_automaticLinkPermission) 3723 && !m_automaticLinkPermission)
3533 { 3724 {
3534 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3725 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3726 m_host.TaskInventory.LockItemsForRead(false);
3535 return; 3727 return;
3536 } 3728 }
3537 } 3729 m_host.TaskInventory.LockItemsForRead(false);
3538 3730
3539 if (linknum < ScriptBaseClass.LINK_THIS) 3731 if (linknum < ScriptBaseClass.LINK_THIS)
3540 return; 3732 return;
3541 3733
@@ -3712,17 +3904,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3712 m_host.AddScriptLPS(1); 3904 m_host.AddScriptLPS(1);
3713 int count = 0; 3905 int count = 0;
3714 3906
3715 lock (m_host.TaskInventory) 3907 m_host.TaskInventory.LockItemsForRead(true);
3908 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3716 { 3909 {
3717 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3910 if (inv.Value.Type == type || type == -1)
3718 { 3911 {
3719 if (inv.Value.Type == type || type == -1) 3912 count = count + 1;
3720 {
3721 count = count + 1;
3722 }
3723 } 3913 }
3724 } 3914 }
3725 3915
3916 m_host.TaskInventory.LockItemsForRead(false);
3726 return count; 3917 return count;
3727 } 3918 }
3728 3919
@@ -3731,16 +3922,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3731 m_host.AddScriptLPS(1); 3922 m_host.AddScriptLPS(1);
3732 ArrayList keys = new ArrayList(); 3923 ArrayList keys = new ArrayList();
3733 3924
3734 lock (m_host.TaskInventory) 3925 m_host.TaskInventory.LockItemsForRead(true);
3926 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3735 { 3927 {
3736 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3928 if (inv.Value.Type == type || type == -1)
3737 { 3929 {
3738 if (inv.Value.Type == type || type == -1) 3930 keys.Add(inv.Value.Name);
3739 {
3740 keys.Add(inv.Value.Name);
3741 }
3742 } 3931 }
3743 } 3932 }
3933 m_host.TaskInventory.LockItemsForRead(false);
3744 3934
3745 if (keys.Count == 0) 3935 if (keys.Count == 0)
3746 { 3936 {
@@ -3777,20 +3967,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3777 } 3967 }
3778 3968
3779 // move the first object found with this inventory name 3969 // move the first object found with this inventory name
3780 lock (m_host.TaskInventory) 3970 m_host.TaskInventory.LockItemsForRead(true);
3971 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3781 { 3972 {
3782 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3973 if (inv.Value.Name == inventory)
3783 { 3974 {
3784 if (inv.Value.Name == inventory) 3975 found = true;
3785 { 3976 objId = inv.Key;
3786 found = true; 3977 assetType = inv.Value.Type;
3787 objId = inv.Key; 3978 objName = inv.Value.Name;
3788 assetType = inv.Value.Type; 3979 break;
3789 objName = inv.Value.Name;
3790 break;
3791 }
3792 } 3980 }
3793 } 3981 }
3982 m_host.TaskInventory.LockItemsForRead(false);
3794 3983
3795 if (!found) 3984 if (!found)
3796 { 3985 {
@@ -3835,24 +4024,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3835 ScriptSleep(3000); 4024 ScriptSleep(3000);
3836 } 4025 }
3837 4026
4027 [DebuggerNonUserCode]
3838 public void llRemoveInventory(string name) 4028 public void llRemoveInventory(string name)
3839 { 4029 {
3840 m_host.AddScriptLPS(1); 4030 m_host.AddScriptLPS(1);
3841 4031
3842 lock (m_host.TaskInventory) 4032 m_host.TaskInventory.LockItemsForRead(true);
4033 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3843 { 4034 {
3844 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4035 if (item.Name == name)
3845 { 4036 {
3846 if (item.Name == name) 4037 if (item.ItemID == m_itemID)
3847 { 4038 throw new ScriptDeleteException();
3848 if (item.ItemID == m_itemID) 4039 else
3849 throw new ScriptDeleteException(); 4040 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3850 else 4041
3851 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4042 m_host.TaskInventory.LockItemsForRead(false);
3852 return; 4043 return;
3853 }
3854 } 4044 }
3855 } 4045 }
4046 m_host.TaskInventory.LockItemsForRead(false);
3856 } 4047 }
3857 4048
3858 public void llSetText(string text, LSL_Vector color, double alpha) 4049 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3942,6 +4133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3942 { 4133 {
3943 m_host.AddScriptLPS(1); 4134 m_host.AddScriptLPS(1);
3944 4135
4136 //Clone is thread safe
3945 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4137 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3946 4138
3947 foreach (TaskInventoryItem item in itemDictionary.Values) 4139 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4030,17 +4222,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4030 UUID soundId = UUID.Zero; 4222 UUID soundId = UUID.Zero;
4031 if (!UUID.TryParse(impact_sound, out soundId)) 4223 if (!UUID.TryParse(impact_sound, out soundId))
4032 { 4224 {
4033 lock (m_host.TaskInventory) 4225 m_host.TaskInventory.LockItemsForRead(true);
4226 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4034 { 4227 {
4035 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4228 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4036 { 4229 {
4037 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4230 soundId = item.AssetID;
4038 { 4231 break;
4039 soundId = item.AssetID;
4040 break;
4041 }
4042 } 4232 }
4043 } 4233 }
4234 m_host.TaskInventory.LockItemsForRead(false);
4044 } 4235 }
4045 m_host.CollisionSound = soundId; 4236 m_host.CollisionSound = soundId;
4046 m_host.CollisionSoundVolume = (float)impact_volume; 4237 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4086,6 +4277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4086 UUID partItemID; 4277 UUID partItemID;
4087 foreach (SceneObjectPart part in parts) 4278 foreach (SceneObjectPart part in parts)
4088 { 4279 {
4280 //Clone is thread safe
4089 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4281 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4090 4282
4091 foreach (TaskInventoryItem item in itemsDictionary.Values) 4283 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4300,17 +4492,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4300 4492
4301 m_host.AddScriptLPS(1); 4493 m_host.AddScriptLPS(1);
4302 4494
4303 lock (m_host.TaskInventory) 4495 m_host.TaskInventory.LockItemsForRead(true);
4496 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4304 { 4497 {
4305 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4498 if (item.Type == 10 && item.ItemID == m_itemID)
4306 { 4499 {
4307 if (item.Type == 10 && item.ItemID == m_itemID) 4500 result = item.Name!=null?item.Name:String.Empty;
4308 { 4501 break;
4309 result = item.Name != null ? item.Name : String.Empty;
4310 break;
4311 }
4312 } 4502 }
4313 } 4503 }
4504 m_host.TaskInventory.LockItemsForRead(false);
4314 4505
4315 return result; 4506 return result;
4316 } 4507 }
@@ -4463,23 +4654,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4463 { 4654 {
4464 m_host.AddScriptLPS(1); 4655 m_host.AddScriptLPS(1);
4465 4656
4466 lock (m_host.TaskInventory) 4657 m_host.TaskInventory.LockItemsForRead(true);
4658 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4467 { 4659 {
4468 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4660 if (inv.Value.Name == name)
4469 { 4661 {
4470 if (inv.Value.Name == name) 4662 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4471 { 4663 {
4472 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4664 m_host.TaskInventory.LockItemsForRead(false);
4473 { 4665 return inv.Value.AssetID.ToString();
4474 return inv.Value.AssetID.ToString(); 4666 }
4475 } 4667 else
4476 else 4668 {
4477 { 4669 m_host.TaskInventory.LockItemsForRead(false);
4478 return UUID.Zero.ToString(); 4670 return UUID.Zero.ToString();
4479 }
4480 } 4671 }
4481 } 4672 }
4482 } 4673 }
4674 m_host.TaskInventory.LockItemsForRead(false);
4483 4675
4484 return UUID.Zero.ToString(); 4676 return UUID.Zero.ToString();
4485 } 4677 }
@@ -6032,14 +6224,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6032 6224
6033 protected UUID GetTaskInventoryItem(string name) 6225 protected UUID GetTaskInventoryItem(string name)
6034 { 6226 {
6035 lock (m_host.TaskInventory) 6227 m_host.TaskInventory.LockItemsForRead(true);
6228 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6036 { 6229 {
6037 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6230 if (inv.Value.Name == name)
6038 { 6231 {
6039 if (inv.Value.Name == name) 6232 m_host.TaskInventory.LockItemsForRead(false);
6040 return inv.Key; 6233 return inv.Key;
6041 } 6234 }
6042 } 6235 }
6236 m_host.TaskInventory.LockItemsForRead(false);
6043 6237
6044 return UUID.Zero; 6238 return UUID.Zero;
6045 } 6239 }
@@ -6367,22 +6561,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6367 } 6561 }
6368 6562
6369 // copy the first script found with this inventory name 6563 // copy the first script found with this inventory name
6370 lock (m_host.TaskInventory) 6564 m_host.TaskInventory.LockItemsForRead(true);
6565 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6371 { 6566 {
6372 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6567 if (inv.Value.Name == name)
6373 { 6568 {
6374 if (inv.Value.Name == name) 6569 // make sure the object is a script
6570 if (10 == inv.Value.Type)
6375 { 6571 {
6376 // make sure the object is a script 6572 found = true;
6377 if (10 == inv.Value.Type) 6573 srcId = inv.Key;
6378 { 6574 break;
6379 found = true;
6380 srcId = inv.Key;
6381 break;
6382 }
6383 } 6575 }
6384 } 6576 }
6385 } 6577 }
6578 m_host.TaskInventory.LockItemsForRead(false);
6386 6579
6387 if (!found) 6580 if (!found)
6388 { 6581 {
@@ -6464,8 +6657,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6464 } 6657 }
6465 6658
6466 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6659 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6467 { 6660 {
6468 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6661 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6662 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6663 return shapeBlock;
6469 6664
6470 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6665 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6471 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6666 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6535,7 +6730,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6535 } 6730 }
6536 6731
6537 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6732 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6538 { 6733 {
6734 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6735 return;
6736
6539 ObjectShapePacket.ObjectDataBlock shapeBlock; 6737 ObjectShapePacket.ObjectDataBlock shapeBlock;
6540 6738
6541 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6739 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6584,7 +6782,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6584 } 6782 }
6585 6783
6586 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6784 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6587 { 6785 {
6786 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6787 return;
6788
6588 ObjectShapePacket.ObjectDataBlock shapeBlock; 6789 ObjectShapePacket.ObjectDataBlock shapeBlock;
6589 6790
6590 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6791 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6626,7 +6827,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6626 } 6827 }
6627 6828
6628 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6829 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6629 { 6830 {
6831 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6832 return;
6833
6630 ObjectShapePacket.ObjectDataBlock shapeBlock; 6834 ObjectShapePacket.ObjectDataBlock shapeBlock;
6631 6835
6632 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6836 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6747,7 +6951,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6747 } 6951 }
6748 6952
6749 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6953 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6750 { 6954 {
6955 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6956 return;
6957
6751 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6958 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6752 UUID sculptId; 6959 UUID sculptId;
6753 6960
@@ -6781,14 +6988,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6781 } 6988 }
6782 6989
6783 public void llSetPrimitiveParams(LSL_List rules) 6990 public void llSetPrimitiveParams(LSL_List rules)
6784 { 6991 {
6785 m_host.AddScriptLPS(1); 6992 m_host.AddScriptLPS(1);
6786 SetPrimParams(m_host, rules); 6993 SetPrimParams(m_host, rules);
6787 } 6994 }
6788 6995
6789 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 6996 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6790 { 6997 {
6791 m_host.AddScriptLPS(1); 6998 m_host.AddScriptLPS(1);
6792 6999
6793 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7000 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6794 7001
@@ -6802,7 +7009,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6802 } 7009 }
6803 7010
6804 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7011 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6805 { 7012 {
7013 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7014 return;
7015
6806 int idx = 0; 7016 int idx = 0;
6807 7017
6808 while (idx < rules.Length) 7018 while (idx < rules.Length)
@@ -7633,25 +7843,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7633 } 7843 }
7634 break; 7844 break;
7635 7845
7636 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 7846 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7637 // TODO-------------- 7847 if (remain < 1)
7638 if (remain < 1) 7848 return res;
7639 return res; 7849 face = (int)rules.GetLSLIntegerItem(idx++);
7640 7850
7641 face=(int)rules.GetLSLIntegerItem(idx++); 7851 tex = part.Shape.Textures;
7642 7852 int shiny;
7643 res.Add(new LSL_Integer(0)); 7853 if (face == ScriptBaseClass.ALL_SIDES)
7644 res.Add(new LSL_Integer(0)); 7854 {
7855 for (face = 0; face < GetNumberOfSides(part); face++)
7856 {
7857 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7858 if (shinyness == Shininess.High)
7859 {
7860 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7861 }
7862 else if (shinyness == Shininess.Medium)
7863 {
7864 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7865 }
7866 else if (shinyness == Shininess.Low)
7867 {
7868 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7869 }
7870 else
7871 {
7872 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7873 }
7874 res.Add(new LSL_Integer(shiny));
7875 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7876 }
7877 }
7878 else
7879 {
7880 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7881 if (shinyness == Shininess.High)
7882 {
7883 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7884 }
7885 else if (shinyness == Shininess.Medium)
7886 {
7887 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7888 }
7889 else if (shinyness == Shininess.Low)
7890 {
7891 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7892 }
7893 else
7894 {
7895 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7896 }
7897 res.Add(new LSL_Integer(shiny));
7898 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7899 }
7645 break; 7900 break;
7646 7901
7647 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 7902 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7648 // TODO-------------- 7903 if (remain < 1)
7649 if (remain < 1) 7904 return res;
7650 return res; 7905 face = (int)rules.GetLSLIntegerItem(idx++);
7651 7906
7652 face=(int)rules.GetLSLIntegerItem(idx++); 7907 tex = part.Shape.Textures;
7653 7908 int fullbright;
7654 res.Add(new LSL_Integer(0)); 7909 if (face == ScriptBaseClass.ALL_SIDES)
7910 {
7911 for (face = 0; face < GetNumberOfSides(part); face++)
7912 {
7913 if (tex.GetFace((uint)face).Fullbright == true)
7914 {
7915 fullbright = ScriptBaseClass.TRUE;
7916 }
7917 else
7918 {
7919 fullbright = ScriptBaseClass.FALSE;
7920 }
7921 res.Add(new LSL_Integer(fullbright));
7922 }
7923 }
7924 else
7925 {
7926 if (tex.GetFace((uint)face).Fullbright == true)
7927 {
7928 fullbright = ScriptBaseClass.TRUE;
7929 }
7930 else
7931 {
7932 fullbright = ScriptBaseClass.FALSE;
7933 }
7934 res.Add(new LSL_Integer(fullbright));
7935 }
7655 break; 7936 break;
7656 7937
7657 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 7938 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7672,14 +7953,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7672 break; 7953 break;
7673 7954
7674 case (int)ScriptBaseClass.PRIM_TEXGEN: 7955 case (int)ScriptBaseClass.PRIM_TEXGEN:
7675 // TODO-------------- 7956 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7676 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 7957 if (remain < 1)
7677 if (remain < 1) 7958 return res;
7678 return res; 7959 face = (int)rules.GetLSLIntegerItem(idx++);
7679 7960
7680 face=(int)rules.GetLSLIntegerItem(idx++); 7961 tex = part.Shape.Textures;
7681 7962 if (face == ScriptBaseClass.ALL_SIDES)
7682 res.Add(new LSL_Integer(0)); 7963 {
7964 for (face = 0; face < GetNumberOfSides(part); face++)
7965 {
7966 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
7967 {
7968 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
7969 }
7970 else
7971 {
7972 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
7973 }
7974 }
7975 }
7976 else
7977 {
7978 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
7979 {
7980 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
7981 }
7982 else
7983 {
7984 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
7985 }
7986 }
7683 break; 7987 break;
7684 7988
7685 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 7989 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7697,14 +8001,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7697 res.Add(new LSL_Float(shape.LightFalloff)); // falloff 8001 res.Add(new LSL_Float(shape.LightFalloff)); // falloff
7698 break; 8002 break;
7699 8003
7700 case (int)ScriptBaseClass.PRIM_GLOW: 8004 case (int)ScriptBaseClass.PRIM_GLOW:
7701 // TODO-------------- 8005 if (remain < 1)
7702 if (remain < 1)
7703 return res; 8006 return res;
7704 8007 face = (int)rules.GetLSLIntegerItem(idx++);
7705 face=(int)rules.GetLSLIntegerItem(idx++); 8008
7706 8009 tex = part.Shape.Textures;
7707 res.Add(new LSL_Float(0)); 8010 float primglow;
8011 if (face == ScriptBaseClass.ALL_SIDES)
8012 {
8013 for (face = 0; face < GetNumberOfSides(part); face++)
8014 {
8015 primglow = tex.GetFace((uint)face).Glow;
8016 res.Add(new LSL_Float(primglow));
8017 }
8018 }
8019 else
8020 {
8021 primglow = tex.GetFace((uint)face).Glow;
8022 res.Add(new LSL_Float(primglow));
8023 }
7708 break; 8024 break;
7709 case (int)ScriptBaseClass.PRIM_TEXT: 8025 case (int)ScriptBaseClass.PRIM_TEXT:
7710 Color4 textColor = part.GetTextColor(); 8026 Color4 textColor = part.GetTextColor();
@@ -8241,28 +8557,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8241 { 8557 {
8242 m_host.AddScriptLPS(1); 8558 m_host.AddScriptLPS(1);
8243 8559
8244 lock (m_host.TaskInventory) 8560 m_host.TaskInventory.LockItemsForRead(true);
8561 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8245 { 8562 {
8246 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8563 if (inv.Value.Name == item)
8247 { 8564 {
8248 if (inv.Value.Name == item) 8565 m_host.TaskInventory.LockItemsForRead(false);
8566 switch (mask)
8249 { 8567 {
8250 switch (mask) 8568 case 0:
8251 { 8569 return (int)inv.Value.BasePermissions;
8252 case 0: 8570 case 1:
8253 return (int)inv.Value.BasePermissions; 8571 return (int)inv.Value.CurrentPermissions;
8254 case 1: 8572 case 2:
8255 return (int)inv.Value.CurrentPermissions; 8573 return (int)inv.Value.GroupPermissions;
8256 case 2: 8574 case 3:
8257 return (int)inv.Value.GroupPermissions; 8575 return (int)inv.Value.EveryonePermissions;
8258 case 3: 8576 case 4:
8259 return (int)inv.Value.EveryonePermissions; 8577 return (int)inv.Value.NextPermissions;
8260 case 4:
8261 return (int)inv.Value.NextPermissions;
8262 }
8263 } 8578 }
8264 } 8579 }
8265 } 8580 }
8581 m_host.TaskInventory.LockItemsForRead(false);
8266 8582
8267 return -1; 8583 return -1;
8268 } 8584 }
@@ -8309,16 +8625,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8309 { 8625 {
8310 m_host.AddScriptLPS(1); 8626 m_host.AddScriptLPS(1);
8311 8627
8312 lock (m_host.TaskInventory) 8628 m_host.TaskInventory.LockItemsForRead(true);
8629 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8313 { 8630 {
8314 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8631 if (inv.Value.Name == item)
8315 { 8632 {
8316 if (inv.Value.Name == item) 8633 m_host.TaskInventory.LockItemsForRead(false);
8317 { 8634 return inv.Value.CreatorID.ToString();
8318 return inv.Value.CreatorID.ToString();
8319 }
8320 } 8635 }
8321 } 8636 }
8637 m_host.TaskInventory.LockItemsForRead(false);
8322 8638
8323 llSay(0, "No item name '" + item + "'"); 8639 llSay(0, "No item name '" + item + "'");
8324 8640
@@ -8847,16 +9163,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8847 { 9163 {
8848 m_host.AddScriptLPS(1); 9164 m_host.AddScriptLPS(1);
8849 9165
8850 lock (m_host.TaskInventory) 9166 m_host.TaskInventory.LockItemsForRead(true);
9167 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8851 { 9168 {
8852 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9169 if (inv.Value.Name == name)
8853 { 9170 {
8854 if (inv.Value.Name == name) 9171 m_host.TaskInventory.LockItemsForRead(false);
8855 { 9172 return inv.Value.Type;
8856 return inv.Value.Type;
8857 }
8858 } 9173 }
8859 } 9174 }
9175 m_host.TaskInventory.LockItemsForRead(false);
8860 9176
8861 return -1; 9177 return -1;
8862 } 9178 }
@@ -8866,16 +9182,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8866 m_host.AddScriptLPS(1); 9182 m_host.AddScriptLPS(1);
8867 9183
8868 if (quick_pay_buttons.Data.Length < 4) 9184 if (quick_pay_buttons.Data.Length < 4)
8869 { 9185 {
8870 LSLError("List must have at least 4 elements"); 9186 int x;
8871 return; 9187 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9188 {
9189 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9190 }
8872 } 9191 }
8873 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9192 int[] nPrice = new int[5];
8874 9193 nPrice[0]=price;
8875 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9194 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8876 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9195 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8877 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9196 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8878 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9197 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9198 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8879 m_host.ParentGroup.HasGroupChanged = true; 9199 m_host.ParentGroup.HasGroupChanged = true;
8880 } 9200 }
8881 9201
@@ -8887,17 +9207,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8887 if (invItemID == UUID.Zero) 9207 if (invItemID == UUID.Zero)
8888 return new LSL_Vector(); 9208 return new LSL_Vector();
8889 9209
8890 lock (m_host.TaskInventory) 9210 m_host.TaskInventory.LockItemsForRead(true);
9211 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8891 { 9212 {
8892 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9213 m_host.TaskInventory.LockItemsForRead(false);
8893 return new LSL_Vector(); 9214 return new LSL_Vector();
9215 }
8894 9216
8895 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9217 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8896 { 9218 {
8897 ShoutError("No permissions to track the camera"); 9219 ShoutError("No permissions to track the camera");
8898 return new LSL_Vector(); 9220 m_host.TaskInventory.LockItemsForRead(false);
8899 } 9221 return new LSL_Vector();
8900 } 9222 }
9223 m_host.TaskInventory.LockItemsForRead(false);
8901 9224
8902 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9225 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8903 if (presence != null) 9226 if (presence != null)
@@ -8915,17 +9238,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8915 if (invItemID == UUID.Zero) 9238 if (invItemID == UUID.Zero)
8916 return new LSL_Rotation(); 9239 return new LSL_Rotation();
8917 9240
8918 lock (m_host.TaskInventory) 9241 m_host.TaskInventory.LockItemsForRead(true);
9242 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8919 { 9243 {
8920 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9244 m_host.TaskInventory.LockItemsForRead(false);
8921 return new LSL_Rotation(); 9245 return new LSL_Rotation();
8922 9246 }
8923 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9247 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8924 { 9248 {
8925 ShoutError("No permissions to track the camera"); 9249 ShoutError("No permissions to track the camera");
8926 return new LSL_Rotation(); 9250 m_host.TaskInventory.LockItemsForRead(false);
8927 } 9251 return new LSL_Rotation();
8928 } 9252 }
9253 m_host.TaskInventory.LockItemsForRead(false);
8929 9254
8930 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9255 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8931 if (presence != null) 9256 if (presence != null)
@@ -9075,14 +9400,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9075 if (objectID == UUID.Zero) return; 9400 if (objectID == UUID.Zero) return;
9076 9401
9077 UUID agentID; 9402 UUID agentID;
9078 lock (m_host.TaskInventory) 9403 m_host.TaskInventory.LockItemsForRead(true);
9079 { 9404 // we need the permission first, to know which avatar we want to set the camera for
9080 // we need the permission first, to know which avatar we want to set the camera for 9405 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9081 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9082 9406
9083 if (agentID == UUID.Zero) return; 9407 if (agentID == UUID.Zero)
9084 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9408 {
9409 m_host.TaskInventory.LockItemsForRead(false);
9410 return;
9411 }
9412 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9413 {
9414 m_host.TaskInventory.LockItemsForRead(false);
9415 return;
9085 } 9416 }
9417 m_host.TaskInventory.LockItemsForRead(false);
9086 9418
9087 ScenePresence presence = World.GetScenePresence(agentID); 9419 ScenePresence presence = World.GetScenePresence(agentID);
9088 9420
@@ -9132,12 +9464,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9132 9464
9133 // we need the permission first, to know which avatar we want to clear the camera for 9465 // we need the permission first, to know which avatar we want to clear the camera for
9134 UUID agentID; 9466 UUID agentID;
9135 lock (m_host.TaskInventory) 9467 m_host.TaskInventory.LockItemsForRead(true);
9468 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9469 if (agentID == UUID.Zero)
9136 { 9470 {
9137 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9471 m_host.TaskInventory.LockItemsForRead(false);
9138 if (agentID == UUID.Zero) return; 9472 return;
9139 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9140 } 9473 }
9474 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9475 {
9476 m_host.TaskInventory.LockItemsForRead(false);
9477 return;
9478 }
9479 m_host.TaskInventory.LockItemsForRead(false);
9141 9480
9142 ScenePresence presence = World.GetScenePresence(agentID); 9481 ScenePresence presence = World.GetScenePresence(agentID);
9143 9482
@@ -9594,15 +9933,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9594 9933
9595 internal UUID ScriptByName(string name) 9934 internal UUID ScriptByName(string name)
9596 { 9935 {
9597 lock (m_host.TaskInventory) 9936 m_host.TaskInventory.LockItemsForRead(true);
9937
9938 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9598 { 9939 {
9599 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9940 if (item.Type == 10 && item.Name == name)
9600 { 9941 {
9601 if (item.Type == 10 && item.Name == name) 9942 m_host.TaskInventory.LockItemsForRead(false);
9602 return item.ItemID; 9943 return item.ItemID;
9603 } 9944 }
9604 } 9945 }
9605 9946
9947 m_host.TaskInventory.LockItemsForRead(false);
9948
9606 return UUID.Zero; 9949 return UUID.Zero;
9607 } 9950 }
9608 9951
@@ -9643,6 +9986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9643 { 9986 {
9644 m_host.AddScriptLPS(1); 9987 m_host.AddScriptLPS(1);
9645 9988
9989 //Clone is thread safe
9646 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9990 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9647 9991
9648 UUID assetID = UUID.Zero; 9992 UUID assetID = UUID.Zero;
@@ -9705,6 +10049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9705 { 10049 {
9706 m_host.AddScriptLPS(1); 10050 m_host.AddScriptLPS(1);
9707 10051
10052 //Clone is thread safe
9708 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10053 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9709 10054
9710 UUID assetID = UUID.Zero; 10055 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c8b0ea..1ddba1e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ef990a1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,21 @@
1using System.Collections;
2using OpenSim.Region.ScriptEngine.Interfaces;
3
4using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
5using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
6using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
7using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
8using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
9using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
10using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
11
12namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
13{
14 public interface ICM_Api
15 {
16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
20 }
21}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 60b8050..f5921e1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
80 // Avatar Info Commands 80 // Avatar Info Commands
81 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
82 LSL_List osGetAgents(); 82 LSL_List osGetAgents();
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
new file mode 100644
index 0000000..522c020
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -0,0 +1,77 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32
33namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
34{
35 public partial class ScriptBaseClass
36 {
37 // Constants for cmWindlight*
38 public const int WL_WATER_COLOR = 0;
39 public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
40 public const int WL_UNDERWATER_FOG_MODIFIER = 2;
41 public const int WL_REFLECTION_WAVELET_SCALE = 3;
42 public const int WL_FRESNEL_SCALE = 4;
43 public const int WL_FRESNEL_OFFSET = 5;
44 public const int WL_REFRACT_SCALE_ABOVE = 6;
45 public const int WL_REFRACT_SCALE_BELOW = 7;
46 public const int WL_BLUR_MULTIPLIER = 8;
47 public const int WL_BIG_WAVE_DIRECTION = 9;
48 public const int WL_LITTLE_WAVE_DIRECTION = 10;
49 public const int WL_NORMAL_MAP_TEXTURE = 11;
50 public const int WL_HORIZON = 12;
51 public const int WL_HAZE_HORIZON = 13;
52 public const int WL_BLUE_DENSITY = 14;
53 public const int WL_HAZE_DENSITY = 15;
54 public const int WL_DENSITY_MULTIPLIER = 16;
55 public const int WL_DISTANCE_MULTIPLIER = 17;
56 public const int WL_MAX_ALTITUDE = 18;
57 public const int WL_SUN_MOON_COLOR = 19;
58 public const int WL_AMBIENT = 20;
59 public const int WL_EAST_ANGLE = 21;
60 public const int WL_SUN_GLOW_FOCUS = 22;
61 public const int WL_SUN_GLOW_SIZE = 23;
62 public const int WL_SCENE_GAMMA = 24;
63 public const int WL_STAR_BRIGHTNESS = 25;
64 public const int WL_CLOUD_COLOR = 26;
65 public const int WL_CLOUD_XY_DENSITY = 27;
66 public const int WL_CLOUD_COVERAGE = 28;
67 public const int WL_CLOUD_SCALE = 29;
68 public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
69 public const int WL_CLOUD_SCROLL_X = 31;
70 public const int WL_CLOUD_SCROLL_Y = 32;
71 public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
72 public const int WL_CLOUD_SCROLL_X_LOCK = 34;
73 public const int WL_DRAW_CLASSIC_CLOUDS = 35;
74 public const int WL_SUN_MOON_POSITION = 36;
75
76 }
77}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..5bc3a88
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public LSL_List cmGetWindlightScene(LSL_List rules)
62 {
63 return m_CM_Functions.cmGetWindlightScene(rules);
64 }
65
66 public int cmSetWindlightScene(LSL_List rules)
67 {
68 return m_CM_Functions.cmSetWindlightScene(rules);
69 }
70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 }
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 98bbc68..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -17,6 +17,8 @@
17 <excludeFiles /> 17 <excludeFiles />
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);