diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
17 files changed, 2889 insertions, 1014 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index bf84b16..f677cdf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | using PermissionMask = OpenSim.Framework.PermissionMask; | 74 | using PermissionMask = OpenSim.Framework.PermissionMask; |
71 | 75 | ||
72 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 76 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
@@ -114,17 +118,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
114 | protected int m_notecardLineReadCharsMax = 255; | 118 | protected int m_notecardLineReadCharsMax = 255; |
115 | protected int m_scriptConsoleChannel = 0; | 119 | protected int m_scriptConsoleChannel = 0; |
116 | protected bool m_scriptConsoleChannelEnabled = false; | 120 | protected bool m_scriptConsoleChannelEnabled = false; |
121 | protected bool m_debuggerSafe = false; | ||
117 | protected IUrlModule m_UrlModule = null; | 122 | protected IUrlModule m_UrlModule = null; |
118 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 123 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
119 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 124 | new Dictionary<UUID, UserInfoCacheEntry>(); |
125 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
120 | protected ISoundModule m_SoundModule = null; | 126 | protected ISoundModule m_SoundModule = null; |
121 | 127 | ||
128 | // protected Timer m_ShoutSayTimer; | ||
129 | protected int m_SayShoutCount = 0; | ||
130 | DateTime m_lastSayShoutCheck; | ||
131 | |||
132 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
133 | new Dictionary<string, string> { | ||
134 | {"FLY", "Flying"}, | ||
135 | {"FLYSLOW", "FlyingSlow"}, | ||
136 | {"HOVER_UP", "Hovering Up"}, | ||
137 | {"HOVER_DOWN", "Hovering Down"}, | ||
138 | {"HOVER", "Hovering"}, | ||
139 | {"LAND", "Landing"}, | ||
140 | {"FALLDOWN", "Falling Down"}, | ||
141 | {"PREJUMP", "PreJumping"}, | ||
142 | {"JUMP", "Jumping"}, | ||
143 | {"STANDUP", "Standing Up"}, | ||
144 | {"SOFT_LAND", "Soft Landing"}, | ||
145 | {"STAND", "Standing"}, | ||
146 | {"CROUCHWALK", "CrouchWalking"}, | ||
147 | {"RUN", "Running"}, | ||
148 | {"WALK", "Walking"}, | ||
149 | {"CROUCH", "Crouching"}, | ||
150 | {"TURNLEFT", "Turning Left"}, | ||
151 | {"TURNRIGHT", "Turning Right"} | ||
152 | }; | ||
153 | |||
122 | public void Initialize( | 154 | public void Initialize( |
123 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 155 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
124 | { | 156 | { |
157 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
158 | |||
125 | m_ScriptEngine = scriptEngine; | 159 | m_ScriptEngine = scriptEngine; |
126 | m_host = host; | 160 | m_host = host; |
127 | m_item = item; | 161 | m_item = item; |
162 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
128 | m_coopSleepHandle = coopSleepHandle; | 163 | m_coopSleepHandle = coopSleepHandle; |
129 | 164 | ||
130 | LoadConfig(); | 165 | LoadConfig(); |
@@ -213,6 +248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
213 | get { return m_ScriptEngine.World; } | 248 | get { return m_ScriptEngine.World; } |
214 | } | 249 | } |
215 | 250 | ||
251 | [DebuggerNonUserCode] | ||
216 | public void state(string newState) | 252 | public void state(string newState) |
217 | { | 253 | { |
218 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 254 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -222,6 +258,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
222 | /// Reset the named script. The script must be present | 258 | /// Reset the named script. The script must be present |
223 | /// in the same prim. | 259 | /// in the same prim. |
224 | /// </summary> | 260 | /// </summary> |
261 | [DebuggerNonUserCode] | ||
225 | public void llResetScript() | 262 | public void llResetScript() |
226 | { | 263 | { |
227 | m_host.AddScriptLPS(1); | 264 | m_host.AddScriptLPS(1); |
@@ -284,6 +321,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
284 | } | 321 | } |
285 | } | 322 | } |
286 | 323 | ||
324 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
325 | { | ||
326 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
327 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
328 | return ret; | ||
329 | |||
330 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
331 | |||
332 | switch (linkType) | ||
333 | { | ||
334 | case ScriptBaseClass.LINK_SET: | ||
335 | return avs; | ||
336 | |||
337 | case ScriptBaseClass.LINK_ROOT: | ||
338 | return ret; | ||
339 | |||
340 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
341 | return avs; | ||
342 | |||
343 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
344 | return avs; | ||
345 | |||
346 | case ScriptBaseClass.LINK_THIS: | ||
347 | return ret; | ||
348 | |||
349 | default: | ||
350 | if (linkType < 0) | ||
351 | return ret; | ||
352 | |||
353 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
354 | |||
355 | if (linkType <= partCount) | ||
356 | { | ||
357 | return ret; | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | linkType = linkType - partCount; | ||
362 | if (linkType > avs.Count) | ||
363 | { | ||
364 | return ret; | ||
365 | } | ||
366 | else | ||
367 | { | ||
368 | ret.Add(avs[linkType-1]); | ||
369 | return ret; | ||
370 | } | ||
371 | } | ||
372 | } | ||
373 | } | ||
374 | |||
287 | /// <summary> | 375 | /// <summary> |
288 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | 376 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
289 | /// </summary> | 377 | /// </summary> |
@@ -366,6 +454,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
366 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 454 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
367 | { | 455 | { |
368 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 456 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
457 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
458 | return ret; | ||
369 | ret.Add(part); | 459 | ret.Add(part); |
370 | 460 | ||
371 | switch (linkType) | 461 | switch (linkType) |
@@ -519,31 +609,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
519 | 609 | ||
520 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 610 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
521 | 611 | ||
522 | /// <summary> | 612 | // Utility function for llRot2Euler |
523 | /// Convert an LSL rotation to a Euler vector. | 613 | |
524 | /// </summary> | 614 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
525 | /// <remarks> | 615 | protected double NormalizeAngle(double angle) |
526 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
527 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
528 | /// </remarks> | ||
529 | /// <param name="r"></param> | ||
530 | /// <returns></returns> | ||
531 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
532 | { | 616 | { |
533 | m_host.AddScriptLPS(1); | 617 | if (angle > -Math.PI && angle < Math.PI) |
618 | return angle; | ||
534 | 619 | ||
535 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 620 | int numPis = (int)(Math.PI / angle); |
536 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 621 | double remainder = angle - Math.PI * numPis; |
537 | if (m == 0.0) return new LSL_Vector(); | 622 | if (numPis % 2 == 1) |
538 | double x = Math.Atan2(-v.y, v.z); | 623 | return Math.PI - angle; |
539 | double sin = v.x / m; | 624 | return remainder; |
540 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 625 | } |
541 | double y = Math.Asin(sin); | 626 | |
542 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | 627 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
543 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | 628 | { |
544 | double z = Math.Atan2(v.y, v.x); | 629 | m_host.AddScriptLPS(1); |
630 | LSL_Vector eul = new LSL_Vector(); | ||
545 | 631 | ||
546 | return new LSL_Vector(x, y, z); | 632 | double sqw = q1.s*q1.s; |
633 | double sqx = q1.x*q1.x; | ||
634 | double sqy = q1.z*q1.z; | ||
635 | double sqz = q1.y*q1.y; | ||
636 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
637 | double test = q1.x*q1.z + q1.y*q1.s; | ||
638 | if (test > 0.4999*unit) { // singularity at north pole | ||
639 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
640 | eul.y = Math.PI/2; | ||
641 | eul.x = 0; | ||
642 | return eul; | ||
643 | } | ||
644 | if (test < -0.4999*unit) { // singularity at south pole | ||
645 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
646 | eul.y = -Math.PI/2; | ||
647 | eul.x = 0; | ||
648 | return eul; | ||
649 | } | ||
650 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
651 | eul.y = Math.Asin(2*test/unit); | ||
652 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
653 | return eul; | ||
547 | } | 654 | } |
548 | 655 | ||
549 | /* From wiki: | 656 | /* From wiki: |
@@ -596,18 +703,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
596 | m_host.AddScriptLPS(1); | 703 | m_host.AddScriptLPS(1); |
597 | 704 | ||
598 | double x,y,z,s; | 705 | double x,y,z,s; |
599 | 706 | v.x *= 0.5; | |
600 | double c1 = Math.Cos(v.x * 0.5); | 707 | v.y *= 0.5; |
601 | double c2 = Math.Cos(v.y * 0.5); | 708 | v.z *= 0.5; |
602 | double c3 = Math.Cos(v.z * 0.5); | 709 | double c1 = Math.Cos(v.x); |
603 | double s1 = Math.Sin(v.x * 0.5); | 710 | double c2 = Math.Cos(v.y); |
604 | double s2 = Math.Sin(v.y * 0.5); | 711 | double c1c2 = c1 * c2; |
605 | double s3 = Math.Sin(v.z * 0.5); | 712 | double s1 = Math.Sin(v.x); |
606 | 713 | double s2 = Math.Sin(v.y); | |
607 | x = s1 * c2 * c3 + c1 * s2 * s3; | 714 | double s1s2 = s1 * s2; |
608 | y = c1 * s2 * c3 - s1 * c2 * s3; | 715 | double c1s2 = c1 * s2; |
609 | z = s1 * s2 * c3 + c1 * c2 * s3; | 716 | double s1c2 = s1 * c2; |
610 | s = c1 * c2 * c3 - s1 * s2 * s3; | 717 | double c3 = Math.Cos(v.z); |
718 | double s3 = Math.Sin(v.z); | ||
719 | |||
720 | x = s1c2 * c3 + c1s2 * s3; | ||
721 | y = c1s2 * c3 - s1c2 * s3; | ||
722 | z = s1s2 * c3 + c1c2 * s3; | ||
723 | s = c1c2 * c3 - s1s2 * s3; | ||
611 | 724 | ||
612 | return new LSL_Rotation(x, y, z, s); | 725 | return new LSL_Rotation(x, y, z, s); |
613 | } | 726 | } |
@@ -745,77 +858,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
745 | { | 858 | { |
746 | //A and B should both be normalized | 859 | //A and B should both be normalized |
747 | m_host.AddScriptLPS(1); | 860 | m_host.AddScriptLPS(1); |
748 | LSL_Rotation rotBetween; | 861 | /* This method is more accurate than the SL one, and thus causes problems |
749 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 862 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
750 | // continue calculation. | 863 | |
751 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 864 | double dotProduct = LSL_Vector.Dot(a, b); |
865 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
866 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
867 | double angle = Math.Acos(dotProduct / magProduct); | ||
868 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
869 | double s = Math.Sin(angle / 2); | ||
870 | |||
871 | double x = axis.x * s; | ||
872 | double y = axis.y * s; | ||
873 | double z = axis.z * s; | ||
874 | double w = Math.Cos(angle / 2); | ||
875 | |||
876 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
877 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
878 | |||
879 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
880 | */ | ||
881 | |||
882 | // This method mimics the 180 errors found in SL | ||
883 | // See www.euclideanspace.com... angleBetween | ||
884 | LSL_Vector vec_a = a; | ||
885 | LSL_Vector vec_b = b; | ||
886 | |||
887 | // Eliminate zero length | ||
888 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
889 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
890 | if (vec_a_mag < 0.00001 || | ||
891 | vec_b_mag < 0.00001) | ||
752 | { | 892 | { |
753 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 893 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
754 | } | 894 | } |
755 | else | 895 | |
896 | // Normalize | ||
897 | vec_a = llVecNorm(vec_a); | ||
898 | vec_b = llVecNorm(vec_b); | ||
899 | |||
900 | // Calculate axis and rotation angle | ||
901 | LSL_Vector axis = vec_a % vec_b; | ||
902 | LSL_Float cos_theta = vec_a * vec_b; | ||
903 | |||
904 | // Check if parallel | ||
905 | if (cos_theta > 0.99999) | ||
756 | { | 906 | { |
757 | a = LSL_Vector.Norm(a); | 907 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
758 | b = LSL_Vector.Norm(b); | 908 | } |
759 | double dotProduct = LSL_Vector.Dot(a, b); | 909 | |
760 | // There are two degenerate cases possible. These are for vectors 180 or | 910 | // Check if anti-parallel |
761 | // 0 degrees apart. These have to be detected and handled individually. | 911 | else if (cos_theta < -0.99999) |
762 | // | 912 | { |
763 | // Check for vectors 180 degrees apart. | 913 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
764 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 914 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
765 | if (dotProduct < -0.9999999f) | 915 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
766 | { | 916 | } |
767 | // First assume X axis is orthogonal to the vectors. | 917 | else // other rotation |
768 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 918 | { |
769 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 919 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
770 | // Check for near zero vector. A very small non-zero number here will create | 920 | axis = llVecNorm(axis); |
771 | // a rotation in an undesired direction. | 921 | double x, y, z, s, t; |
772 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 922 | s = Math.Cos(theta); |
773 | { | 923 | t = Math.Sin(theta); |
774 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 924 | x = axis.x * t; |
775 | } | 925 | y = axis.y * t; |
776 | // If the magnitude of the vector was near zero, then assume the X axis is not | 926 | z = axis.z * t; |
777 | // orthogonal and use the Z axis instead. | 927 | return new LSL_Rotation(x,y,z,s); |
778 | else | ||
779 | { | ||
780 | // Set 180 z rotation. | ||
781 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
782 | } | ||
783 | } | ||
784 | // Check for parallel vectors. | ||
785 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
786 | else if (dotProduct > 0.9999999f) | ||
787 | { | ||
788 | // Set zero rotation. | ||
789 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
790 | } | ||
791 | else | ||
792 | { | ||
793 | // All special checks have been performed so get the axis of rotation. | ||
794 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
795 | // Quarternion s value is the length of the unit vector + dot product. | ||
796 | double qs = 1.0 + dotProduct; | ||
797 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
798 | // Normalize the rotation. | ||
799 | double mag = LSL_Rotation.Mag(rotBetween); | ||
800 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
801 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
802 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
803 | // crossProduct vector should also not be zero. | ||
804 | rotBetween.x = rotBetween.x / mag; | ||
805 | rotBetween.y = rotBetween.y / mag; | ||
806 | rotBetween.z = rotBetween.z / mag; | ||
807 | rotBetween.s = rotBetween.s / mag; | ||
808 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
809 | // any longer since zero vectors are checked for at the top. | ||
810 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
811 | { | ||
812 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
813 | } | ||
814 | } | ||
815 | } | 928 | } |
816 | return rotBetween; | ||
817 | } | 929 | } |
818 | 930 | ||
819 | public void llWhisper(int channelID, string text) | 931 | public void llWhisper(int channelID, string text) |
820 | { | 932 | { |
821 | m_host.AddScriptLPS(1); | 933 | m_host.AddScriptLPS(1); |
@@ -831,10 +943,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
831 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 943 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
832 | } | 944 | } |
833 | 945 | ||
946 | private void CheckSayShoutTime() | ||
947 | { | ||
948 | DateTime now = DateTime.UtcNow; | ||
949 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
950 | { | ||
951 | m_lastSayShoutCheck = now; | ||
952 | m_SayShoutCount = 0; | ||
953 | } | ||
954 | else | ||
955 | m_SayShoutCount++; | ||
956 | } | ||
957 | |||
834 | public void llSay(int channelID, string text) | 958 | public void llSay(int channelID, string text) |
835 | { | 959 | { |
836 | m_host.AddScriptLPS(1); | 960 | m_host.AddScriptLPS(1); |
837 | 961 | ||
962 | if (channelID == 0) | ||
963 | // m_SayShoutCount++; | ||
964 | CheckSayShoutTime(); | ||
965 | |||
966 | if (m_SayShoutCount >= 11) | ||
967 | ScriptSleep(2000); | ||
968 | |||
838 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 969 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
839 | { | 970 | { |
840 | Console.WriteLine(text); | 971 | Console.WriteLine(text); |
@@ -857,6 +988,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
857 | { | 988 | { |
858 | m_host.AddScriptLPS(1); | 989 | m_host.AddScriptLPS(1); |
859 | 990 | ||
991 | if (channelID == 0) | ||
992 | // m_SayShoutCount++; | ||
993 | CheckSayShoutTime(); | ||
994 | |||
995 | if (m_SayShoutCount >= 11) | ||
996 | ScriptSleep(2000); | ||
997 | |||
860 | if (text.Length > 1023) | 998 | if (text.Length > 1023) |
861 | text = text.Substring(0, 1023); | 999 | text = text.Substring(0, 1023); |
862 | 1000 | ||
@@ -888,22 +1026,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
888 | 1026 | ||
889 | public void llRegionSayTo(string target, int channel, string msg) | 1027 | public void llRegionSayTo(string target, int channel, string msg) |
890 | { | 1028 | { |
1029 | string error = String.Empty; | ||
1030 | |||
891 | if (msg.Length > 1023) | 1031 | if (msg.Length > 1023) |
892 | msg = msg.Substring(0, 1023); | 1032 | msg = msg.Substring(0, 1023); |
893 | 1033 | ||
894 | m_host.AddScriptLPS(1); | 1034 | m_host.AddScriptLPS(1); |
895 | 1035 | ||
896 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
897 | { | ||
898 | return; | ||
899 | } | ||
900 | |||
901 | UUID TargetID; | 1036 | UUID TargetID; |
902 | UUID.TryParse(target, out TargetID); | 1037 | UUID.TryParse(target, out TargetID); |
903 | 1038 | ||
904 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1039 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
905 | if (wComm != null) | 1040 | if (wComm != null) |
906 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1041 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1042 | LSLError(error); | ||
907 | } | 1043 | } |
908 | 1044 | ||
909 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1045 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1159,10 +1295,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1159 | return detectedParams.TouchUV; | 1295 | return detectedParams.TouchUV; |
1160 | } | 1296 | } |
1161 | 1297 | ||
1298 | [DebuggerNonUserCode] | ||
1162 | public virtual void llDie() | 1299 | public virtual void llDie() |
1163 | { | 1300 | { |
1164 | m_host.AddScriptLPS(1); | 1301 | m_host.AddScriptLPS(1); |
1165 | throw new SelfDeleteException(); | 1302 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1166 | } | 1303 | } |
1167 | 1304 | ||
1168 | public LSL_Float llGround(LSL_Vector offset) | 1305 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1233,6 +1370,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1233 | 1370 | ||
1234 | public void llSetStatus(int status, int value) | 1371 | public void llSetStatus(int status, int value) |
1235 | { | 1372 | { |
1373 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1374 | return; | ||
1236 | m_host.AddScriptLPS(1); | 1375 | m_host.AddScriptLPS(1); |
1237 | 1376 | ||
1238 | int statusrotationaxis = 0; | 1377 | int statusrotationaxis = 0; |
@@ -1256,6 +1395,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1256 | if (!allow) | 1395 | if (!allow) |
1257 | return; | 1396 | return; |
1258 | 1397 | ||
1398 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1399 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1400 | return; | ||
1401 | |||
1259 | m_host.ScriptSetPhysicsStatus(true); | 1402 | m_host.ScriptSetPhysicsStatus(true); |
1260 | } | 1403 | } |
1261 | else | 1404 | else |
@@ -1456,6 +1599,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1456 | { | 1599 | { |
1457 | m_host.AddScriptLPS(1); | 1600 | m_host.AddScriptLPS(1); |
1458 | 1601 | ||
1602 | SetColor(m_host, color, face); | ||
1603 | } | ||
1604 | |||
1605 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1606 | { | ||
1607 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1608 | return; | ||
1609 | |||
1610 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1611 | Color4 texcolor; | ||
1612 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1613 | { | ||
1614 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1615 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1616 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1617 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1618 | tex.FaceTextures[face].RGBA = texcolor; | ||
1619 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1620 | return; | ||
1621 | } | ||
1622 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1623 | { | ||
1624 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1625 | { | ||
1626 | if (tex.FaceTextures[i] != null) | ||
1627 | { | ||
1628 | texcolor = tex.FaceTextures[i].RGBA; | ||
1629 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1630 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1631 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1632 | tex.FaceTextures[i].RGBA = texcolor; | ||
1633 | } | ||
1634 | texcolor = tex.DefaultTexture.RGBA; | ||
1635 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1636 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1637 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1638 | tex.DefaultTexture.RGBA = texcolor; | ||
1639 | } | ||
1640 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1641 | return; | ||
1642 | } | ||
1643 | |||
1459 | if (face == ScriptBaseClass.ALL_SIDES) | 1644 | if (face == ScriptBaseClass.ALL_SIDES) |
1460 | face = SceneObjectPart.ALL_SIDES; | 1645 | face = SceneObjectPart.ALL_SIDES; |
1461 | 1646 | ||
@@ -1464,6 +1649,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1464 | 1649 | ||
1465 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1650 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1466 | { | 1651 | { |
1652 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1653 | return; | ||
1654 | |||
1467 | Primitive.TextureEntry tex = part.Shape.Textures; | 1655 | Primitive.TextureEntry tex = part.Shape.Textures; |
1468 | MappingType textype; | 1656 | MappingType textype; |
1469 | textype = MappingType.Default; | 1657 | textype = MappingType.Default; |
@@ -1494,6 +1682,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1494 | 1682 | ||
1495 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1683 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1496 | { | 1684 | { |
1685 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1686 | return; | ||
1687 | |||
1497 | Primitive.TextureEntry tex = part.Shape.Textures; | 1688 | Primitive.TextureEntry tex = part.Shape.Textures; |
1498 | if (face >= 0 && face < GetNumberOfSides(part)) | 1689 | if (face >= 0 && face < GetNumberOfSides(part)) |
1499 | { | 1690 | { |
@@ -1519,6 +1710,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1710 | ||
1520 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1711 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1521 | { | 1712 | { |
1713 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1714 | return; | ||
1522 | 1715 | ||
1523 | Shininess sval = new Shininess(); | 1716 | Shininess sval = new Shininess(); |
1524 | 1717 | ||
@@ -1569,6 +1762,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1569 | 1762 | ||
1570 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1763 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1571 | { | 1764 | { |
1765 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1766 | return; | ||
1767 | |||
1572 | Primitive.TextureEntry tex = part.Shape.Textures; | 1768 | Primitive.TextureEntry tex = part.Shape.Textures; |
1573 | if (face >= 0 && face < GetNumberOfSides(part)) | 1769 | if (face >= 0 && face < GetNumberOfSides(part)) |
1574 | { | 1770 | { |
@@ -1629,13 +1825,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1629 | m_host.AddScriptLPS(1); | 1825 | m_host.AddScriptLPS(1); |
1630 | 1826 | ||
1631 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1827 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1632 | 1828 | if (parts.Count > 0) | |
1633 | foreach (SceneObjectPart part in parts) | 1829 | { |
1634 | SetAlpha(part, alpha, face); | 1830 | try |
1831 | { | ||
1832 | foreach (SceneObjectPart part in parts) | ||
1833 | SetAlpha(part, alpha, face); | ||
1834 | } | ||
1835 | finally | ||
1836 | { | ||
1837 | } | ||
1838 | } | ||
1635 | } | 1839 | } |
1636 | 1840 | ||
1637 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1841 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1638 | { | 1842 | { |
1843 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1844 | return; | ||
1845 | |||
1639 | Primitive.TextureEntry tex = part.Shape.Textures; | 1846 | Primitive.TextureEntry tex = part.Shape.Textures; |
1640 | Color4 texcolor; | 1847 | Color4 texcolor; |
1641 | if (face >= 0 && face < GetNumberOfSides(part)) | 1848 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1688,7 +1895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1688 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1895 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1689 | float wind, float tension, LSL_Vector Force) | 1896 | float wind, float tension, LSL_Vector Force) |
1690 | { | 1897 | { |
1691 | if (part == null) | 1898 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1692 | return; | 1899 | return; |
1693 | 1900 | ||
1694 | if (flexi) | 1901 | if (flexi) |
@@ -1729,7 +1936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1729 | /// <param name="falloff"></param> | 1936 | /// <param name="falloff"></param> |
1730 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1937 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1731 | { | 1938 | { |
1732 | if (part == null) | 1939 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1733 | return; | 1940 | return; |
1734 | 1941 | ||
1735 | if (light) | 1942 | if (light) |
@@ -1762,11 +1969,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1762 | Primitive.TextureEntry tex = part.Shape.Textures; | 1969 | Primitive.TextureEntry tex = part.Shape.Textures; |
1763 | Color4 texcolor; | 1970 | Color4 texcolor; |
1764 | LSL_Vector rgb = new LSL_Vector(); | 1971 | LSL_Vector rgb = new LSL_Vector(); |
1972 | int nsides = GetNumberOfSides(part); | ||
1973 | |||
1765 | if (face == ScriptBaseClass.ALL_SIDES) | 1974 | if (face == ScriptBaseClass.ALL_SIDES) |
1766 | { | 1975 | { |
1767 | int i; | 1976 | int i; |
1768 | 1977 | for (i = 0; i < nsides; i++) | |
1769 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1770 | { | 1978 | { |
1771 | texcolor = tex.GetFace((uint)i).RGBA; | 1979 | texcolor = tex.GetFace((uint)i).RGBA; |
1772 | rgb.x += texcolor.R; | 1980 | rgb.x += texcolor.R; |
@@ -1774,14 +1982,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1774 | rgb.z += texcolor.B; | 1982 | rgb.z += texcolor.B; |
1775 | } | 1983 | } |
1776 | 1984 | ||
1777 | rgb.x /= (float)GetNumberOfSides(part); | 1985 | float invnsides = 1.0f / (float)nsides; |
1778 | rgb.y /= (float)GetNumberOfSides(part); | 1986 | |
1779 | rgb.z /= (float)GetNumberOfSides(part); | 1987 | rgb.x *= invnsides; |
1988 | rgb.y *= invnsides; | ||
1989 | rgb.z *= invnsides; | ||
1780 | 1990 | ||
1781 | return rgb; | 1991 | return rgb; |
1782 | } | 1992 | } |
1783 | 1993 | if (face >= 0 && face < nsides) | |
1784 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1785 | { | 1994 | { |
1786 | texcolor = tex.GetFace((uint)face).RGBA; | 1995 | texcolor = tex.GetFace((uint)face).RGBA; |
1787 | rgb.x = texcolor.R; | 1996 | rgb.x = texcolor.R; |
@@ -1808,15 +2017,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | m_host.AddScriptLPS(1); | 2017 | m_host.AddScriptLPS(1); |
1809 | 2018 | ||
1810 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2019 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1811 | 2020 | if (parts.Count > 0) | |
1812 | foreach (SceneObjectPart part in parts) | 2021 | { |
1813 | SetTexture(part, texture, face); | 2022 | try |
1814 | 2023 | { | |
2024 | foreach (SceneObjectPart part in parts) | ||
2025 | SetTexture(part, texture, face); | ||
2026 | } | ||
2027 | finally | ||
2028 | { | ||
2029 | } | ||
2030 | } | ||
1815 | ScriptSleep(200); | 2031 | ScriptSleep(200); |
1816 | } | 2032 | } |
1817 | 2033 | ||
1818 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2034 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1819 | { | 2035 | { |
2036 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2037 | return; | ||
2038 | |||
1820 | UUID textureID = new UUID(); | 2039 | UUID textureID = new UUID(); |
1821 | 2040 | ||
1822 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 2041 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1861,6 +2080,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1861 | 2080 | ||
1862 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2081 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1863 | { | 2082 | { |
2083 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2084 | return; | ||
2085 | |||
1864 | Primitive.TextureEntry tex = part.Shape.Textures; | 2086 | Primitive.TextureEntry tex = part.Shape.Textures; |
1865 | if (face >= 0 && face < GetNumberOfSides(part)) | 2087 | if (face >= 0 && face < GetNumberOfSides(part)) |
1866 | { | 2088 | { |
@@ -1897,6 +2119,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1897 | 2119 | ||
1898 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2120 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1899 | { | 2121 | { |
2122 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2123 | return; | ||
2124 | |||
1900 | Primitive.TextureEntry tex = part.Shape.Textures; | 2125 | Primitive.TextureEntry tex = part.Shape.Textures; |
1901 | if (face >= 0 && face < GetNumberOfSides(part)) | 2126 | if (face >= 0 && face < GetNumberOfSides(part)) |
1902 | { | 2127 | { |
@@ -1933,6 +2158,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1933 | 2158 | ||
1934 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2159 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1935 | { | 2160 | { |
2161 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2162 | return; | ||
2163 | |||
1936 | Primitive.TextureEntry tex = part.Shape.Textures; | 2164 | Primitive.TextureEntry tex = part.Shape.Textures; |
1937 | if (face >= 0 && face < GetNumberOfSides(part)) | 2165 | if (face >= 0 && face < GetNumberOfSides(part)) |
1938 | { | 2166 | { |
@@ -2074,7 +2302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2074 | return end; | 2302 | return end; |
2075 | } | 2303 | } |
2076 | 2304 | ||
2077 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2305 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2078 | { | 2306 | { |
2079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2307 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2080 | return fromPos; | 2308 | return fromPos; |
@@ -2090,9 +2318,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2090 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2318 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2091 | targetPos.z = ground; | 2319 | targetPos.z = ground; |
2092 | } | 2320 | } |
2093 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2321 | if (adjust) |
2322 | return SetPosAdjust(fromPos, targetPos); | ||
2094 | 2323 | ||
2095 | return real_vec; | 2324 | return targetPos; |
2096 | } | 2325 | } |
2097 | 2326 | ||
2098 | /// <summary> | 2327 | /// <summary> |
@@ -2103,27 +2332,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2103 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2332 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2104 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2333 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2105 | { | 2334 | { |
2106 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2335 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2336 | return; | ||
2337 | |||
2107 | LSL_Vector currentPos = GetPartLocalPos(part); | 2338 | LSL_Vector currentPos = GetPartLocalPos(part); |
2339 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2108 | 2340 | ||
2109 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2110 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2111 | 2341 | ||
2112 | if (part.ParentGroup.RootPart == part) | 2342 | if (part.ParentGroup.RootPart == part) |
2113 | { | 2343 | { |
2114 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2115 | targetPos.z = ground; | ||
2116 | SceneObjectGroup parent = part.ParentGroup; | 2344 | SceneObjectGroup parent = part.ParentGroup; |
2117 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2345 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2118 | SetPosAdjust(currentPos, targetPos)); | 2346 | return; |
2347 | Util.FireAndForget(delegate(object x) { | ||
2348 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2349 | }); | ||
2119 | } | 2350 | } |
2120 | else | 2351 | else |
2121 | { | 2352 | { |
2122 | part.OffsetPosition = !adjust ? targetPos : | 2353 | part.OffsetPosition = (Vector3)toPos; |
2123 | SetPosAdjust(currentPos, targetPos); | 2354 | // SceneObjectGroup parent = part.ParentGroup; |
2124 | SceneObjectGroup parent = part.ParentGroup; | 2355 | // parent.HasGroupChanged = true; |
2125 | parent.HasGroupChanged = true; | 2356 | // parent.ScheduleGroupForTerseUpdate(); |
2126 | parent.ScheduleGroupForTerseUpdate(); | 2357 | part.ScheduleTerseUpdate(); |
2127 | } | 2358 | } |
2128 | } | 2359 | } |
2129 | 2360 | ||
@@ -2152,13 +2383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2152 | else | 2383 | else |
2153 | { | 2384 | { |
2154 | if (part.ParentGroup.IsAttachment) | 2385 | if (part.ParentGroup.IsAttachment) |
2155 | { | ||
2156 | pos = part.AttachedPos; | 2386 | pos = part.AttachedPos; |
2157 | } | ||
2158 | else | 2387 | else |
2159 | { | ||
2160 | pos = part.AbsolutePosition; | 2388 | pos = part.AbsolutePosition; |
2161 | } | ||
2162 | } | 2389 | } |
2163 | 2390 | ||
2164 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2391 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2170,8 +2397,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2170 | { | 2397 | { |
2171 | m_host.AddScriptLPS(1); | 2398 | m_host.AddScriptLPS(1); |
2172 | 2399 | ||
2400 | |||
2401 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2402 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2403 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2404 | // RootPart != null should shortcircuit | ||
2405 | |||
2173 | // try to let this work as in SL... | 2406 | // try to let this work as in SL... |
2174 | if (m_host.ParentID == 0) | 2407 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2175 | { | 2408 | { |
2176 | // special case: If we are root, rotate complete SOG to new rotation | 2409 | // special case: If we are root, rotate complete SOG to new rotation |
2177 | SetRot(m_host, rot); | 2410 | SetRot(m_host, rot); |
@@ -2198,25 +2431,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2198 | 2431 | ||
2199 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2432 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2200 | { | 2433 | { |
2201 | part.UpdateRotation(rot); | 2434 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2202 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2435 | return; |
2203 | 2436 | ||
2204 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2437 | bool isroot = (part == part.ParentGroup.RootPart); |
2205 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2438 | bool isphys; |
2206 | 2439 | ||
2207 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2208 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2209 | // It's perfectly okay when the object is not an active physical body though. | ||
2210 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2211 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2212 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2213 | // scene | ||
2214 | PhysicsActor pa = part.PhysActor; | 2440 | PhysicsActor pa = part.PhysActor; |
2215 | 2441 | ||
2216 | if (pa != null && !pa.IsPhysical) | 2442 | // keep using physactor ideia of isphysical |
2443 | // it should be SOP ideia of that | ||
2444 | // not much of a issue with ubitODE | ||
2445 | if (pa != null && pa.IsPhysical) | ||
2446 | isphys = true; | ||
2447 | else | ||
2448 | isphys = false; | ||
2449 | |||
2450 | // SL doesn't let scripts rotate root of physical linksets | ||
2451 | if (isroot && isphys) | ||
2452 | return; | ||
2453 | |||
2454 | part.UpdateRotation(rot); | ||
2455 | |||
2456 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2457 | // so do a nasty update of parts positions if is a root part rotation | ||
2458 | if (isroot && pa != null) // with if above implies non physical root part | ||
2217 | { | 2459 | { |
2218 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2460 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2219 | } | 2461 | } |
2462 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2463 | { | ||
2464 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2465 | if (sittingavas.Count > 0) | ||
2466 | { | ||
2467 | foreach (ScenePresence av in sittingavas) | ||
2468 | { | ||
2469 | if (isroot || part.LocalId == av.ParentID) | ||
2470 | av.SendTerseUpdateToAllClients(); | ||
2471 | } | ||
2472 | } | ||
2473 | } | ||
2220 | } | 2474 | } |
2221 | 2475 | ||
2222 | /// <summary> | 2476 | /// <summary> |
@@ -2233,6 +2487,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2233 | 2487 | ||
2234 | m_host.AddScriptLPS(1); | 2488 | m_host.AddScriptLPS(1); |
2235 | Quaternion q = m_host.GetWorldRotation(); | 2489 | Quaternion q = m_host.GetWorldRotation(); |
2490 | |||
2491 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2492 | { | ||
2493 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2494 | if (avatar != null) | ||
2495 | { | ||
2496 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2497 | q = avatar.CameraRotation * q; // Mouselook | ||
2498 | else | ||
2499 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2500 | } | ||
2501 | } | ||
2502 | |||
2236 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2503 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2237 | } | 2504 | } |
2238 | 2505 | ||
@@ -2260,14 +2527,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2260 | return new LSL_Rotation(q); | 2527 | return new LSL_Rotation(q); |
2261 | } | 2528 | } |
2262 | 2529 | ||
2263 | return new LSL_Rotation(part.GetWorldRotation()); | 2530 | q = part.GetWorldRotation(); |
2531 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2532 | { | ||
2533 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2534 | if (avatar != null) | ||
2535 | { | ||
2536 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2537 | q = avatar.CameraRotation * q; // Mouselook | ||
2538 | else | ||
2539 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2540 | } | ||
2541 | } | ||
2542 | |||
2543 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
2264 | } | 2544 | } |
2265 | 2545 | ||
2266 | public LSL_Rotation llGetLocalRot() | 2546 | public LSL_Rotation llGetLocalRot() |
2267 | { | 2547 | { |
2268 | m_host.AddScriptLPS(1); | 2548 | return GetPartLocalRot(m_host); |
2549 | } | ||
2269 | 2550 | ||
2270 | return new LSL_Rotation(m_host.RotationOffset); | 2551 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) |
2552 | { | ||
2553 | m_host.AddScriptLPS(1); | ||
2554 | Quaternion rot = part.RotationOffset; | ||
2555 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2271 | } | 2556 | } |
2272 | 2557 | ||
2273 | public void llSetForce(LSL_Vector force, int local) | 2558 | public void llSetForce(LSL_Vector force, int local) |
@@ -2347,16 +2632,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2347 | m_host.ApplyImpulse(v, local != 0); | 2632 | m_host.ApplyImpulse(v, local != 0); |
2348 | } | 2633 | } |
2349 | 2634 | ||
2635 | |||
2350 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2636 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2351 | { | 2637 | { |
2352 | m_host.AddScriptLPS(1); | 2638 | m_host.AddScriptLPS(1); |
2353 | m_host.ApplyAngularImpulse(force, local != 0); | 2639 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2354 | } | 2640 | } |
2355 | 2641 | ||
2356 | public void llSetTorque(LSL_Vector torque, int local) | 2642 | public void llSetTorque(LSL_Vector torque, int local) |
2357 | { | 2643 | { |
2358 | m_host.AddScriptLPS(1); | 2644 | m_host.AddScriptLPS(1); |
2359 | m_host.SetAngularImpulse(torque, local != 0); | 2645 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2360 | } | 2646 | } |
2361 | 2647 | ||
2362 | public LSL_Vector llGetTorque() | 2648 | public LSL_Vector llGetTorque() |
@@ -2373,20 +2659,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2373 | llSetTorque(torque, local); | 2659 | llSetTorque(torque, local); |
2374 | } | 2660 | } |
2375 | 2661 | ||
2662 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2663 | { | ||
2664 | m_host.AddScriptLPS(1); | ||
2665 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2666 | } | ||
2667 | |||
2376 | public LSL_Vector llGetVel() | 2668 | public LSL_Vector llGetVel() |
2377 | { | 2669 | { |
2378 | m_host.AddScriptLPS(1); | 2670 | m_host.AddScriptLPS(1); |
2379 | 2671 | ||
2380 | Vector3 vel; | 2672 | Vector3 vel = Vector3.Zero; |
2381 | 2673 | ||
2382 | if (m_host.ParentGroup.IsAttachment) | 2674 | if (m_host.ParentGroup.IsAttachment) |
2383 | { | 2675 | { |
2384 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2676 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2385 | vel = avatar.Velocity; | 2677 | if (avatar != null) |
2678 | vel = avatar.Velocity; | ||
2386 | } | 2679 | } |
2387 | else | 2680 | else |
2388 | { | 2681 | { |
2389 | vel = m_host.Velocity; | 2682 | vel = m_host.ParentGroup.RootPart.Velocity; |
2390 | } | 2683 | } |
2391 | 2684 | ||
2392 | return new LSL_Vector(vel); | 2685 | return new LSL_Vector(vel); |
@@ -2399,11 +2692,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2399 | return new LSL_Vector(m_host.Acceleration); | 2692 | return new LSL_Vector(m_host.Acceleration); |
2400 | } | 2693 | } |
2401 | 2694 | ||
2402 | public LSL_Vector llGetOmega() | 2695 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
2403 | { | 2696 | { |
2404 | m_host.AddScriptLPS(1); | 2697 | m_host.AddScriptLPS(1); |
2698 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2699 | } | ||
2405 | 2700 | ||
2406 | return new LSL_Vector(m_host.AngularVelocity); | 2701 | public LSL_Vector llGetOmega() |
2702 | { | ||
2703 | m_host.AddScriptLPS(1); | ||
2704 | Vector3 avel = m_host.AngularVelocity; | ||
2705 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2407 | } | 2706 | } |
2408 | 2707 | ||
2409 | public LSL_Float llGetTimeOfDay() | 2708 | public LSL_Float llGetTimeOfDay() |
@@ -2762,7 +3061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2762 | return src.ToLower(); | 3061 | return src.ToLower(); |
2763 | } | 3062 | } |
2764 | 3063 | ||
2765 | public void llGiveMoney(string destination, int amount) | 3064 | public LSL_Integer llGiveMoney(string destination, int amount) |
2766 | { | 3065 | { |
2767 | Util.FireAndForget(x => | 3066 | Util.FireAndForget(x => |
2768 | { | 3067 | { |
@@ -2794,8 +3093,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2794 | } | 3093 | } |
2795 | 3094 | ||
2796 | money.ObjectGiveMoney( | 3095 | money.ObjectGiveMoney( |
2797 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3096 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2798 | }); | 3097 | }); |
3098 | |||
3099 | return 0; | ||
2799 | } | 3100 | } |
2800 | 3101 | ||
2801 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3102 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2874,13 +3175,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2874 | new_group.RootPart.UUID.ToString()) }, | 3175 | new_group.RootPart.UUID.ToString()) }, |
2875 | new DetectParams[0])); | 3176 | new DetectParams[0])); |
2876 | 3177 | ||
2877 | float groupmass = new_group.GetMass(); | 3178 | // do recoil |
3179 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3180 | if (hostgrp == null) | ||
3181 | return; | ||
3182 | |||
3183 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3184 | return; | ||
2878 | 3185 | ||
2879 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3186 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2880 | 3187 | ||
2881 | //Recoil. | 3188 | //Recoil. |
2882 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3189 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2883 | { | 3190 | { |
3191 | float groupmass = new_group.GetMass(); | ||
2884 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3192 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2885 | if (recoil != Vector3.Zero) | 3193 | if (recoil != Vector3.Zero) |
2886 | { | 3194 | { |
@@ -2888,6 +3196,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2888 | } | 3196 | } |
2889 | } | 3197 | } |
2890 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3198 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3199 | return; | ||
3200 | |||
2891 | }); | 3201 | }); |
2892 | 3202 | ||
2893 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3203 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2902,35 +3212,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2902 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3212 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2903 | { | 3213 | { |
2904 | m_host.AddScriptLPS(1); | 3214 | m_host.AddScriptLPS(1); |
2905 | // Determine where we are looking from | ||
2906 | LSL_Vector from = llGetPos(); | ||
2907 | 3215 | ||
2908 | // Work out the normalised vector from the source to the target | 3216 | // Get the normalized vector to the target |
2909 | LSL_Vector delta = llVecNorm(target - from); | 3217 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2910 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2911 | 3218 | ||
2912 | // Calculate the yaw | 3219 | // Get the bearing (yaw) |
2913 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3220 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2914 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3221 | a1.z = llAtan2(d1.y, d1.x); |
2915 | 3222 | ||
2916 | // Calculate pitch | 3223 | // Get the elevation (pitch) |
2917 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3224 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3225 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2918 | 3226 | ||
2919 | // we need to convert from a vector describing | 3227 | LSL_Rotation r1 = llEuler2Rot(a1); |
2920 | // the angles of rotation in radians into rotation value | 3228 | LSL_Rotation r2 = llEuler2Rot(a2); |
2921 | LSL_Rotation rot = llEuler2Rot(angle); | 3229 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2922 | |||
2923 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2924 | // set the rotation of the object, copy that behavior | ||
2925 | PhysicsActor pa = m_host.PhysActor; | ||
2926 | 3230 | ||
2927 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3231 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2928 | { | 3232 | { |
2929 | llSetRot(rot); | 3233 | // Do nothing if either value is 0 (this has been checked in SL) |
3234 | if (strength <= 0.0 || damping <= 0.0) | ||
3235 | return; | ||
3236 | |||
3237 | llSetRot(r3 * r2 * r1); | ||
2930 | } | 3238 | } |
2931 | else | 3239 | else |
2932 | { | 3240 | { |
2933 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3241 | if (strength == 0) |
3242 | { | ||
3243 | llSetRot(r3 * r2 * r1); | ||
3244 | return; | ||
3245 | } | ||
3246 | |||
3247 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2934 | } | 3248 | } |
2935 | } | 3249 | } |
2936 | 3250 | ||
@@ -2977,17 +3291,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2977 | } | 3291 | } |
2978 | else | 3292 | else |
2979 | { | 3293 | { |
2980 | if (m_host.IsRoot) | 3294 | // new SL always returns object mass |
2981 | { | 3295 | // if (m_host.IsRoot) |
3296 | // { | ||
2982 | return m_host.ParentGroup.GetMass(); | 3297 | return m_host.ParentGroup.GetMass(); |
2983 | } | 3298 | // } |
2984 | else | 3299 | // else |
2985 | { | 3300 | // { |
2986 | return m_host.GetMass(); | 3301 | // return m_host.GetMass(); |
2987 | } | 3302 | // } |
2988 | } | 3303 | } |
2989 | } | 3304 | } |
2990 | 3305 | ||
3306 | |||
3307 | public LSL_Float llGetMassMKS() | ||
3308 | { | ||
3309 | return 100f * llGetMass(); | ||
3310 | } | ||
3311 | |||
2991 | public void llCollisionFilter(string name, string id, int accept) | 3312 | public void llCollisionFilter(string name, string id, int accept) |
2992 | { | 3313 | { |
2993 | m_host.AddScriptLPS(1); | 3314 | m_host.AddScriptLPS(1); |
@@ -3035,8 +3356,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3035 | { | 3356 | { |
3036 | // Unregister controls from Presence | 3357 | // Unregister controls from Presence |
3037 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3358 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3038 | // Remove Take Control permission. | ||
3039 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3040 | } | 3359 | } |
3041 | } | 3360 | } |
3042 | } | 3361 | } |
@@ -3064,7 +3383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3064 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3383 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3065 | 3384 | ||
3066 | if (attachmentsModule != null) | 3385 | if (attachmentsModule != null) |
3067 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); | 3386 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3068 | else | 3387 | else |
3069 | return false; | 3388 | return false; |
3070 | } | 3389 | } |
@@ -3094,9 +3413,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3094 | { | 3413 | { |
3095 | m_host.AddScriptLPS(1); | 3414 | m_host.AddScriptLPS(1); |
3096 | 3415 | ||
3097 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3098 | // return; | ||
3099 | |||
3100 | if (m_item.PermsGranter != m_host.OwnerID) | 3416 | if (m_item.PermsGranter != m_host.OwnerID) |
3101 | return; | 3417 | return; |
3102 | 3418 | ||
@@ -3139,6 +3455,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3139 | 3455 | ||
3140 | public void llInstantMessage(string user, string message) | 3456 | public void llInstantMessage(string user, string message) |
3141 | { | 3457 | { |
3458 | UUID result; | ||
3459 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3460 | { | ||
3461 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3462 | ScriptSleep(2000); | ||
3463 | return; | ||
3464 | } | ||
3465 | |||
3466 | |||
3142 | m_host.AddScriptLPS(1); | 3467 | m_host.AddScriptLPS(1); |
3143 | 3468 | ||
3144 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3469 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3153,14 +3478,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3153 | UUID friendTransactionID = UUID.Random(); | 3478 | UUID friendTransactionID = UUID.Random(); |
3154 | 3479 | ||
3155 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3480 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3156 | 3481 | ||
3157 | GridInstantMessage msg = new GridInstantMessage(); | 3482 | GridInstantMessage msg = new GridInstantMessage(); |
3158 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3483 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3159 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3484 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3160 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3485 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3161 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3486 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3162 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3487 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3163 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3488 | // DateTime dt = DateTime.UtcNow; |
3489 | // | ||
3490 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3491 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3492 | // | ||
3493 | // try | ||
3494 | // { | ||
3495 | // // Convert that to the PST timezone | ||
3496 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3497 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3498 | // } | ||
3499 | // catch | ||
3500 | // { | ||
3501 | // // No logging here, as it could be VERY spammy | ||
3502 | // } | ||
3503 | // | ||
3504 | // // And make it look local again to fool the unix time util | ||
3505 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3506 | |||
3507 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3508 | |||
3164 | //if (client != null) | 3509 | //if (client != null) |
3165 | //{ | 3510 | //{ |
3166 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3511 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3174,10 +3519,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3174 | msg.message = message.Substring(0, 1024); | 3519 | msg.message = message.Substring(0, 1024); |
3175 | else | 3520 | else |
3176 | msg.message = message; | 3521 | msg.message = message; |
3177 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3522 | msg.dialog = (byte)19; // MessageFromObject |
3178 | msg.fromGroup = false;// fromGroup; | 3523 | msg.fromGroup = false;// fromGroup; |
3179 | msg.offline = (byte)0; //offline; | 3524 | msg.offline = (byte)0; //offline; |
3180 | msg.ParentEstateID = 0; //ParentEstateID; | 3525 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3181 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3526 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3182 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3527 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3183 | 3528 | ||
@@ -3209,7 +3554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3209 | } | 3554 | } |
3210 | 3555 | ||
3211 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3556 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3212 | llSleep(EMAIL_PAUSE_TIME); | 3557 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3213 | } | 3558 | } |
3214 | 3559 | ||
3215 | public void llGetNextEmail(string address, string subject) | 3560 | public void llGetNextEmail(string address, string subject) |
@@ -3455,7 +3800,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3455 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3800 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3456 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3801 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3457 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3802 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3803 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3458 | ScriptBaseClass.PERMISSION_ATTACH; | 3804 | ScriptBaseClass.PERMISSION_ATTACH; |
3805 | |||
3459 | } | 3806 | } |
3460 | else | 3807 | else |
3461 | { | 3808 | { |
@@ -3472,15 +3819,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3472 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3819 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3473 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3820 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3474 | } | 3821 | } |
3822 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3823 | { | ||
3824 | implicitPerms = perm; | ||
3825 | } | ||
3475 | } | 3826 | } |
3476 | 3827 | ||
3477 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3828 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3478 | { | 3829 | { |
3479 | lock (m_host.TaskInventory) | 3830 | m_host.TaskInventory.LockItemsForWrite(true); |
3480 | { | 3831 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3481 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3832 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3482 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3833 | m_host.TaskInventory.LockItemsForWrite(false); |
3483 | } | ||
3484 | 3834 | ||
3485 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3835 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3486 | "run_time_permissions", new Object[] { | 3836 | "run_time_permissions", new Object[] { |
@@ -3523,11 +3873,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3523 | 3873 | ||
3524 | if (!m_waitingForScriptAnswer) | 3874 | if (!m_waitingForScriptAnswer) |
3525 | { | 3875 | { |
3526 | lock (m_host.TaskInventory) | 3876 | m_host.TaskInventory.LockItemsForWrite(true); |
3527 | { | 3877 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3528 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3878 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3529 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3879 | m_host.TaskInventory.LockItemsForWrite(false); |
3530 | } | ||
3531 | 3880 | ||
3532 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3881 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3533 | m_waitingForScriptAnswer=true; | 3882 | m_waitingForScriptAnswer=true; |
@@ -3556,14 +3905,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3556 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3905 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3557 | llReleaseControls(); | 3906 | llReleaseControls(); |
3558 | 3907 | ||
3559 | lock (m_host.TaskInventory) | 3908 | m_host.TaskInventory.LockItemsForWrite(true); |
3560 | { | 3909 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3561 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3910 | m_host.TaskInventory.LockItemsForWrite(false); |
3562 | } | 3911 | |
3563 | 3912 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3564 | m_ScriptEngine.PostScriptEvent( | 3913 | "run_time_permissions", new Object[] { |
3565 | m_item.ItemID, | 3914 | new LSL_Integer(answer) }, |
3566 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3915 | new DetectParams[0])); |
3567 | } | 3916 | } |
3568 | 3917 | ||
3569 | public LSL_String llGetPermissionsKey() | 3918 | public LSL_String llGetPermissionsKey() |
@@ -3602,14 +3951,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3602 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3951 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3603 | { | 3952 | { |
3604 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3953 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3605 | 3954 | if (parts.Count > 0) | |
3606 | foreach (SceneObjectPart part in parts) | 3955 | { |
3607 | part.SetFaceColorAlpha(face, color, null); | 3956 | try |
3957 | { | ||
3958 | foreach (SceneObjectPart part in parts) | ||
3959 | part.SetFaceColorAlpha(face, color, null); | ||
3960 | } | ||
3961 | finally | ||
3962 | { | ||
3963 | } | ||
3964 | } | ||
3608 | } | 3965 | } |
3609 | 3966 | ||
3610 | public void llCreateLink(string target, int parent) | 3967 | public void llCreateLink(string target, int parent) |
3611 | { | 3968 | { |
3612 | m_host.AddScriptLPS(1); | 3969 | m_host.AddScriptLPS(1); |
3970 | |||
3613 | UUID targetID; | 3971 | UUID targetID; |
3614 | 3972 | ||
3615 | if (!UUID.TryParse(target, out targetID)) | 3973 | if (!UUID.TryParse(target, out targetID)) |
@@ -3715,10 +4073,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3715 | // Restructuring Multiple Prims. | 4073 | // Restructuring Multiple Prims. |
3716 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4074 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3717 | parts.Remove(parentPrim.RootPart); | 4075 | parts.Remove(parentPrim.RootPart); |
3718 | foreach (SceneObjectPart part in parts) | 4076 | if (parts.Count > 0) |
3719 | { | 4077 | { |
3720 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4078 | try |
4079 | { | ||
4080 | foreach (SceneObjectPart part in parts) | ||
4081 | { | ||
4082 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4083 | } | ||
4084 | } | ||
4085 | finally | ||
4086 | { | ||
4087 | } | ||
3721 | } | 4088 | } |
4089 | |||
3722 | parentPrim.HasGroupChanged = true; | 4090 | parentPrim.HasGroupChanged = true; |
3723 | parentPrim.ScheduleGroupForFullUpdate(); | 4091 | parentPrim.ScheduleGroupForFullUpdate(); |
3724 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4092 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3727,12 +4095,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3727 | { | 4095 | { |
3728 | SceneObjectPart newRoot = parts[0]; | 4096 | SceneObjectPart newRoot = parts[0]; |
3729 | parts.Remove(newRoot); | 4097 | parts.Remove(newRoot); |
3730 | foreach (SceneObjectPart part in parts) | 4098 | |
4099 | try | ||
3731 | { | 4100 | { |
3732 | // Required for linking | 4101 | foreach (SceneObjectPart part in parts) |
3733 | part.ClearUpdateSchedule(); | 4102 | { |
3734 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4103 | part.ClearUpdateSchedule(); |
4104 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4105 | } | ||
3735 | } | 4106 | } |
4107 | finally | ||
4108 | { | ||
4109 | } | ||
4110 | |||
4111 | |||
3736 | newRoot.ParentGroup.HasGroupChanged = true; | 4112 | newRoot.ParentGroup.HasGroupChanged = true; |
3737 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4113 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3738 | } | 4114 | } |
@@ -3752,6 +4128,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3752 | public void llBreakAllLinks() | 4128 | public void llBreakAllLinks() |
3753 | { | 4129 | { |
3754 | m_host.AddScriptLPS(1); | 4130 | m_host.AddScriptLPS(1); |
4131 | |||
4132 | TaskInventoryItem item = m_item; | ||
4133 | |||
4134 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4135 | && !m_automaticLinkPermission) | ||
4136 | { | ||
4137 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4138 | return; | ||
4139 | } | ||
4140 | |||
3755 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4141 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3756 | if (parentPrim.AttachmentPoint != 0) | 4142 | if (parentPrim.AttachmentPoint != 0) |
3757 | return; // Fail silently if attached | 4143 | return; // Fail silently if attached |
@@ -3771,13 +4157,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3771 | public LSL_String llGetLinkKey(int linknum) | 4157 | public LSL_String llGetLinkKey(int linknum) |
3772 | { | 4158 | { |
3773 | m_host.AddScriptLPS(1); | 4159 | m_host.AddScriptLPS(1); |
4160 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
4161 | if (part != null) | ||
4162 | { | ||
4163 | return part.UUID.ToString(); | ||
4164 | } | ||
4165 | else | ||
4166 | { | ||
4167 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4168 | { | ||
4169 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3774 | 4170 | ||
3775 | ISceneEntity entity = GetLinkEntity(linknum); | 4171 | if (linknum < 0) |
4172 | return UUID.Zero.ToString(); | ||
3776 | 4173 | ||
3777 | if (entity != null) | 4174 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); |
3778 | return entity.UUID.ToString(); | 4175 | if (avatars.Count > linknum) |
3779 | else | 4176 | { |
3780 | return ScriptBaseClass.NULL_KEY; | 4177 | return avatars[linknum].UUID.ToString(); |
4178 | } | ||
4179 | } | ||
4180 | return UUID.Zero.ToString(); | ||
4181 | } | ||
3781 | } | 4182 | } |
3782 | 4183 | ||
3783 | /// <summary> | 4184 | /// <summary> |
@@ -3836,17 +4237,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3836 | m_host.AddScriptLPS(1); | 4237 | m_host.AddScriptLPS(1); |
3837 | int count = 0; | 4238 | int count = 0; |
3838 | 4239 | ||
3839 | lock (m_host.TaskInventory) | 4240 | m_host.TaskInventory.LockItemsForRead(true); |
4241 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3840 | { | 4242 | { |
3841 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4243 | if (inv.Value.Type == type || type == -1) |
3842 | { | 4244 | { |
3843 | if (inv.Value.Type == type || type == -1) | 4245 | count = count + 1; |
3844 | { | ||
3845 | count = count + 1; | ||
3846 | } | ||
3847 | } | 4246 | } |
3848 | } | 4247 | } |
3849 | 4248 | ||
4249 | m_host.TaskInventory.LockItemsForRead(false); | ||
3850 | return count; | 4250 | return count; |
3851 | } | 4251 | } |
3852 | 4252 | ||
@@ -3855,16 +4255,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3855 | m_host.AddScriptLPS(1); | 4255 | m_host.AddScriptLPS(1); |
3856 | ArrayList keys = new ArrayList(); | 4256 | ArrayList keys = new ArrayList(); |
3857 | 4257 | ||
3858 | lock (m_host.TaskInventory) | 4258 | m_host.TaskInventory.LockItemsForRead(true); |
4259 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3859 | { | 4260 | { |
3860 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4261 | if (inv.Value.Type == type || type == -1) |
3861 | { | 4262 | { |
3862 | if (inv.Value.Type == type || type == -1) | 4263 | keys.Add(inv.Value.Name); |
3863 | { | ||
3864 | keys.Add(inv.Value.Name); | ||
3865 | } | ||
3866 | } | 4264 | } |
3867 | } | 4265 | } |
4266 | m_host.TaskInventory.LockItemsForRead(false); | ||
3868 | 4267 | ||
3869 | if (keys.Count == 0) | 4268 | if (keys.Count == 0) |
3870 | { | 4269 | { |
@@ -3902,7 +4301,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3902 | if (item == null) | 4301 | if (item == null) |
3903 | { | 4302 | { |
3904 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4303 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3905 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4304 | return; |
4305 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3906 | } | 4306 | } |
3907 | 4307 | ||
3908 | UUID objId = item.ItemID; | 4308 | UUID objId = item.ItemID; |
@@ -3930,33 +4330,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3930 | return; | 4330 | return; |
3931 | } | 4331 | } |
3932 | } | 4332 | } |
4333 | |||
3933 | // destination is an avatar | 4334 | // destination is an avatar |
3934 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4335 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3935 | 4336 | ||
3936 | if (agentItem == null) | 4337 | if (agentItem == null) |
3937 | return; | 4338 | return; |
3938 | 4339 | ||
3939 | if (m_TransferModule != null) | 4340 | byte[] bucket = new byte[1]; |
3940 | { | 4341 | bucket[0] = (byte)item.Type; |
3941 | byte[] bucket = new byte[1]; | 4342 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3942 | bucket[0] = (byte)item.Type; | 4343 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3943 | 4344 | ||
3944 | GridInstantMessage msg = new GridInstantMessage(World, | 4345 | GridInstantMessage msg = new GridInstantMessage(World, |
3945 | m_host.OwnerID, m_host.Name, destId, | 4346 | m_host.OwnerID, m_host.Name, destId, |
3946 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4347 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3947 | false, item.Name+". "+m_host.Name+" is located at "+ | 4348 | false, item.Name+". "+m_host.Name+" is located at "+ |
3948 | World.RegionInfo.RegionName+" "+ | 4349 | World.RegionInfo.RegionName+" "+ |
3949 | m_host.AbsolutePosition.ToString(), | 4350 | m_host.AbsolutePosition.ToString(), |
3950 | agentItem.ID, true, m_host.AbsolutePosition, | 4351 | agentItem.ID, true, m_host.AbsolutePosition, |
3951 | bucket, true); | 4352 | bucket, true); |
3952 | 4353 | ||
3953 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4354 | ScenePresence sp; |
3954 | } | ||
3955 | 4355 | ||
4356 | if (World.TryGetScenePresence(destId, out sp)) | ||
4357 | { | ||
4358 | sp.ControllingClient.SendInstantMessage(msg); | ||
4359 | } | ||
4360 | else | ||
4361 | { | ||
4362 | if (m_TransferModule != null) | ||
4363 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4364 | } | ||
4365 | |||
4366 | //This delay should only occur when giving inventory to avatars. | ||
3956 | ScriptSleep(3000); | 4367 | ScriptSleep(3000); |
3957 | } | 4368 | } |
3958 | } | 4369 | } |
3959 | 4370 | ||
4371 | [DebuggerNonUserCode] | ||
3960 | public void llRemoveInventory(string name) | 4372 | public void llRemoveInventory(string name) |
3961 | { | 4373 | { |
3962 | m_host.AddScriptLPS(1); | 4374 | m_host.AddScriptLPS(1); |
@@ -4011,109 +4423,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4011 | { | 4423 | { |
4012 | m_host.AddScriptLPS(1); | 4424 | m_host.AddScriptLPS(1); |
4013 | 4425 | ||
4014 | UUID uuid = (UUID)id; | 4426 | UUID uuid; |
4015 | PresenceInfo pinfo = null; | 4427 | if (UUID.TryParse(id, out uuid)) |
4016 | UserAccount account; | ||
4017 | |||
4018 | UserInfoCacheEntry ce; | ||
4019 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4020 | { | 4428 | { |
4021 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4429 | PresenceInfo pinfo = null; |
4022 | if (account == null) | 4430 | UserAccount account; |
4431 | |||
4432 | UserInfoCacheEntry ce; | ||
4433 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4023 | { | 4434 | { |
4024 | m_userInfoCache[uuid] = null; // Cache negative | 4435 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4025 | return UUID.Zero.ToString(); | 4436 | if (account == null) |
4026 | } | 4437 | { |
4438 | m_userInfoCache[uuid] = null; // Cache negative | ||
4439 | return UUID.Zero.ToString(); | ||
4440 | } | ||
4027 | 4441 | ||
4028 | 4442 | ||
4029 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4443 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4030 | if (pinfos != null && pinfos.Length > 0) | 4444 | if (pinfos != null && pinfos.Length > 0) |
4031 | { | ||
4032 | foreach (PresenceInfo p in pinfos) | ||
4033 | { | 4445 | { |
4034 | if (p.RegionID != UUID.Zero) | 4446 | foreach (PresenceInfo p in pinfos) |
4035 | { | 4447 | { |
4036 | pinfo = p; | 4448 | if (p.RegionID != UUID.Zero) |
4449 | { | ||
4450 | pinfo = p; | ||
4451 | } | ||
4037 | } | 4452 | } |
4038 | } | 4453 | } |
4039 | } | ||
4040 | 4454 | ||
4041 | ce = new UserInfoCacheEntry(); | 4455 | ce = new UserInfoCacheEntry(); |
4042 | ce.time = Util.EnvironmentTickCount(); | 4456 | ce.time = Util.EnvironmentTickCount(); |
4043 | ce.account = account; | 4457 | ce.account = account; |
4044 | ce.pinfo = pinfo; | 4458 | ce.pinfo = pinfo; |
4045 | } | 4459 | m_userInfoCache[uuid] = ce; |
4046 | else | 4460 | } |
4047 | { | 4461 | else |
4048 | if (ce == null) | 4462 | { |
4049 | return UUID.Zero.ToString(); | 4463 | if (ce == null) |
4464 | return UUID.Zero.ToString(); | ||
4050 | 4465 | ||
4051 | account = ce.account; | 4466 | account = ce.account; |
4052 | pinfo = ce.pinfo; | 4467 | pinfo = ce.pinfo; |
4053 | } | 4468 | } |
4054 | 4469 | ||
4055 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4470 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4056 | { | ||
4057 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4058 | if (pinfos != null && pinfos.Length > 0) | ||
4059 | { | 4471 | { |
4060 | foreach (PresenceInfo p in pinfos) | 4472 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4473 | if (pinfos != null && pinfos.Length > 0) | ||
4061 | { | 4474 | { |
4062 | if (p.RegionID != UUID.Zero) | 4475 | foreach (PresenceInfo p in pinfos) |
4063 | { | 4476 | { |
4064 | pinfo = p; | 4477 | if (p.RegionID != UUID.Zero) |
4478 | { | ||
4479 | pinfo = p; | ||
4480 | } | ||
4065 | } | 4481 | } |
4066 | } | 4482 | } |
4067 | } | 4483 | else |
4068 | else | 4484 | pinfo = null; |
4069 | pinfo = null; | ||
4070 | 4485 | ||
4071 | ce.time = Util.EnvironmentTickCount(); | 4486 | ce.time = Util.EnvironmentTickCount(); |
4072 | ce.pinfo = pinfo; | 4487 | ce.pinfo = pinfo; |
4073 | } | 4488 | } |
4074 | 4489 | ||
4075 | string reply = String.Empty; | 4490 | string reply = String.Empty; |
4076 | 4491 | ||
4077 | switch (data) | 4492 | switch (data) |
4078 | { | 4493 | { |
4079 | case 1: // DATA_ONLINE (0|1) | 4494 | case 1: // DATA_ONLINE (0|1) |
4080 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4495 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4081 | reply = "1"; | 4496 | reply = "1"; |
4082 | else | 4497 | else |
4083 | reply = "0"; | 4498 | reply = "0"; |
4084 | break; | 4499 | break; |
4085 | case 2: // DATA_NAME (First Last) | 4500 | case 2: // DATA_NAME (First Last) |
4086 | reply = account.FirstName + " " + account.LastName; | 4501 | reply = account.FirstName + " " + account.LastName; |
4087 | break; | 4502 | break; |
4088 | case 3: // DATA_BORN (YYYY-MM-DD) | 4503 | case 3: // DATA_BORN (YYYY-MM-DD) |
4089 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4504 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4090 | born = born.AddSeconds(account.Created); | 4505 | born = born.AddSeconds(account.Created); |
4091 | reply = born.ToString("yyyy-MM-dd"); | 4506 | reply = born.ToString("yyyy-MM-dd"); |
4092 | break; | 4507 | break; |
4093 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4508 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4094 | reply = "0,0,0,0,0,0"; | 4509 | reply = "0,0,0,0,0,0"; |
4095 | break; | 4510 | break; |
4096 | case 7: // DATA_USERLEVEL (integer) | 4511 | case 8: // DATA_PAYINFO (0|1|2|3) |
4097 | reply = account.UserLevel.ToString(); | 4512 | reply = "0"; |
4098 | break; | 4513 | break; |
4099 | case 8: // DATA_PAYINFO (0|1|2|3) | 4514 | default: |
4100 | reply = "0"; | 4515 | return UUID.Zero.ToString(); // Raise no event |
4101 | break; | 4516 | } |
4102 | default: | ||
4103 | return UUID.Zero.ToString(); // Raise no event | ||
4104 | } | ||
4105 | 4517 | ||
4106 | UUID rq = UUID.Random(); | 4518 | UUID rq = UUID.Random(); |
4107 | 4519 | ||
4108 | UUID tid = AsyncCommands. | 4520 | UUID tid = AsyncCommands. |
4109 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4521 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4110 | m_item.ItemID, rq.ToString()); | 4522 | m_item.ItemID, rq.ToString()); |
4111 | 4523 | ||
4112 | AsyncCommands. | 4524 | AsyncCommands. |
4113 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4525 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4114 | 4526 | ||
4115 | ScriptSleep(100); | 4527 | ScriptSleep(100); |
4116 | return tid.ToString(); | 4528 | return tid.ToString(); |
4529 | } | ||
4530 | else | ||
4531 | { | ||
4532 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4533 | } | ||
4534 | return ""; | ||
4117 | } | 4535 | } |
4118 | 4536 | ||
4119 | public LSL_String llRequestInventoryData(string name) | 4537 | public LSL_String llRequestInventoryData(string name) |
@@ -4170,12 +4588,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4170 | if (UUID.TryParse(agent, out agentId)) | 4588 | if (UUID.TryParse(agent, out agentId)) |
4171 | { | 4589 | { |
4172 | ScenePresence presence = World.GetScenePresence(agentId); | 4590 | ScenePresence presence = World.GetScenePresence(agentId); |
4173 | if (presence != null) | 4591 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4174 | { | 4592 | { |
4593 | // agent must not be a god | ||
4594 | if (presence.UserLevel >= 200) return; | ||
4595 | |||
4175 | // agent must be over the owners land | 4596 | // agent must be over the owners land |
4176 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4597 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4177 | { | 4598 | { |
4178 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4599 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4600 | { | ||
4601 | // They can't be teleported home for some reason | ||
4602 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4603 | if (regionInfo != null) | ||
4604 | { | ||
4605 | World.RequestTeleportLocation( | ||
4606 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4607 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4608 | } | ||
4609 | } | ||
4179 | } | 4610 | } |
4180 | } | 4611 | } |
4181 | } | 4612 | } |
@@ -4281,7 +4712,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4281 | UUID av = new UUID(); | 4712 | UUID av = new UUID(); |
4282 | if (!UUID.TryParse(agent,out av)) | 4713 | if (!UUID.TryParse(agent,out av)) |
4283 | { | 4714 | { |
4284 | LSLError("First parameter to llDialog needs to be a key"); | ||
4285 | return; | 4715 | return; |
4286 | } | 4716 | } |
4287 | 4717 | ||
@@ -4313,10 +4743,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4313 | public void llCollisionSound(string impact_sound, double impact_volume) | 4743 | public void llCollisionSound(string impact_sound, double impact_volume) |
4314 | { | 4744 | { |
4315 | m_host.AddScriptLPS(1); | 4745 | m_host.AddScriptLPS(1); |
4316 | 4746 | ||
4747 | if(impact_sound == "") | ||
4748 | { | ||
4749 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4750 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4751 | m_host.CollisionSoundType = 0; | ||
4752 | return; | ||
4753 | } | ||
4317 | // TODO: Parameter check logic required. | 4754 | // TODO: Parameter check logic required. |
4318 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4755 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4319 | m_host.CollisionSoundVolume = (float)impact_volume; | 4756 | m_host.CollisionSoundVolume = (float)impact_volume; |
4757 | m_host.CollisionSoundType = 1; | ||
4320 | } | 4758 | } |
4321 | 4759 | ||
4322 | public LSL_String llGetAnimation(string id) | 4760 | public LSL_String llGetAnimation(string id) |
@@ -4330,14 +4768,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4330 | 4768 | ||
4331 | if (m_host.RegionHandle == presence.RegionHandle) | 4769 | if (m_host.RegionHandle == presence.RegionHandle) |
4332 | { | 4770 | { |
4333 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4334 | |||
4335 | if (presence != null) | 4771 | if (presence != null) |
4336 | { | 4772 | { |
4337 | AnimationSet currentAnims = presence.Animator.Animations; | 4773 | if (presence.SitGround) |
4338 | string currentAnimationState = String.Empty; | 4774 | return "Sitting on Ground"; |
4339 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4775 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4340 | return currentAnimationState; | 4776 | return "Sitting"; |
4777 | |||
4778 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4779 | string lslMovementAnimation; | ||
4780 | |||
4781 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4782 | return lslMovementAnimation; | ||
4341 | } | 4783 | } |
4342 | } | 4784 | } |
4343 | 4785 | ||
@@ -4485,7 +4927,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4485 | { | 4927 | { |
4486 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4928 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4487 | float distance_term = distance * distance * distance; // Script Energy | 4929 | float distance_term = distance * distance * distance; // Script Energy |
4488 | float pusher_mass = m_host.GetMass(); | 4930 | // use total object mass and not part |
4931 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4489 | 4932 | ||
4490 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4933 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4491 | float PUSH_ATTENUATION_SCALE = 5f; | 4934 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4739,6 +5182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4739 | { | 5182 | { |
4740 | return item.AssetID.ToString(); | 5183 | return item.AssetID.ToString(); |
4741 | } | 5184 | } |
5185 | m_host.TaskInventory.LockItemsForRead(false); | ||
4742 | 5186 | ||
4743 | return UUID.Zero.ToString(); | 5187 | return UUID.Zero.ToString(); |
4744 | } | 5188 | } |
@@ -4891,14 +5335,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4891 | { | 5335 | { |
4892 | m_host.AddScriptLPS(1); | 5336 | m_host.AddScriptLPS(1); |
4893 | 5337 | ||
4894 | if (src == null) | 5338 | return src.Length; |
4895 | { | ||
4896 | return 0; | ||
4897 | } | ||
4898 | else | ||
4899 | { | ||
4900 | return src.Length; | ||
4901 | } | ||
4902 | } | 5339 | } |
4903 | 5340 | ||
4904 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5341 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4969,7 +5406,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4969 | else if (src.Data[index] is LSL_Float) | 5406 | else if (src.Data[index] is LSL_Float) |
4970 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5407 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4971 | else if (src.Data[index] is LSL_String) | 5408 | else if (src.Data[index] is LSL_String) |
4972 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5409 | { |
5410 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5411 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5412 | if (m != Match.Empty) | ||
5413 | { | ||
5414 | str = m.Value; | ||
5415 | double d = 0.0; | ||
5416 | if (!Double.TryParse(str, out d)) | ||
5417 | return 0.0; | ||
5418 | |||
5419 | return d; | ||
5420 | } | ||
5421 | return 0.0; | ||
5422 | } | ||
4973 | return Convert.ToDouble(src.Data[index]); | 5423 | return Convert.ToDouble(src.Data[index]); |
4974 | } | 5424 | } |
4975 | catch (FormatException) | 5425 | catch (FormatException) |
@@ -5011,7 +5461,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5011 | // for completion and should LSL_Key ever be implemented | 5461 | // for completion and should LSL_Key ever be implemented |
5012 | // as it's own struct | 5462 | // as it's own struct |
5013 | else if (!(src.Data[index] is LSL_String || | 5463 | else if (!(src.Data[index] is LSL_String || |
5014 | src.Data[index] is LSL_Key)) | 5464 | src.Data[index] is LSL_Key || |
5465 | src.Data[index] is String)) | ||
5015 | { | 5466 | { |
5016 | return ""; | 5467 | return ""; |
5017 | } | 5468 | } |
@@ -5269,7 +5720,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5269 | } | 5720 | } |
5270 | } | 5721 | } |
5271 | } | 5722 | } |
5272 | else { | 5723 | else |
5724 | { | ||
5273 | object[] array = new object[src.Length]; | 5725 | object[] array = new object[src.Length]; |
5274 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5726 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5275 | result = new LSL_List(array); | 5727 | result = new LSL_List(array); |
@@ -5376,7 +5828,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5376 | public LSL_Integer llGetRegionAgentCount() | 5828 | public LSL_Integer llGetRegionAgentCount() |
5377 | { | 5829 | { |
5378 | m_host.AddScriptLPS(1); | 5830 | m_host.AddScriptLPS(1); |
5379 | return new LSL_Integer(World.GetRootAgentCount()); | 5831 | |
5832 | int count = 0; | ||
5833 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5834 | count++; | ||
5835 | }); | ||
5836 | |||
5837 | return new LSL_Integer(count); | ||
5380 | } | 5838 | } |
5381 | 5839 | ||
5382 | public LSL_Vector llGetRegionCorner() | 5840 | public LSL_Vector llGetRegionCorner() |
@@ -5617,6 +6075,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5617 | flags |= ScriptBaseClass.AGENT_AWAY; | 6075 | flags |= ScriptBaseClass.AGENT_AWAY; |
5618 | } | 6076 | } |
5619 | 6077 | ||
6078 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6079 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6080 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6081 | { | ||
6082 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6083 | } | ||
6084 | |||
5620 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6085 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5621 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6086 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5622 | { | 6087 | { |
@@ -5664,6 +6129,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5664 | flags |= ScriptBaseClass.AGENT_SITTING; | 6129 | flags |= ScriptBaseClass.AGENT_SITTING; |
5665 | } | 6130 | } |
5666 | 6131 | ||
6132 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6133 | { | ||
6134 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6135 | } | ||
6136 | |||
5667 | return flags; | 6137 | return flags; |
5668 | } | 6138 | } |
5669 | 6139 | ||
@@ -5809,9 +6279,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5809 | 6279 | ||
5810 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6280 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5811 | 6281 | ||
5812 | foreach (SceneObjectPart part in parts) | 6282 | try |
6283 | { | ||
6284 | foreach (SceneObjectPart part in parts) | ||
6285 | { | ||
6286 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6287 | } | ||
6288 | } | ||
6289 | finally | ||
5813 | { | 6290 | { |
5814 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5815 | } | 6291 | } |
5816 | } | 6292 | } |
5817 | 6293 | ||
@@ -5865,13 +6341,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5865 | 6341 | ||
5866 | if (m_host.OwnerID == land.LandData.OwnerID) | 6342 | if (m_host.OwnerID == land.LandData.OwnerID) |
5867 | { | 6343 | { |
5868 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6344 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6345 | presence.TeleportWithMomentum(p, null); | ||
6346 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5869 | } | 6347 | } |
5870 | } | 6348 | } |
5871 | } | 6349 | } |
5872 | ScriptSleep(5000); | 6350 | ScriptSleep(5000); |
5873 | } | 6351 | } |
5874 | 6352 | ||
6353 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6354 | { | ||
6355 | return ParseString2List(str, separators, in_spacers, false); | ||
6356 | } | ||
6357 | |||
5875 | public LSL_Integer llOverMyLand(string id) | 6358 | public LSL_Integer llOverMyLand(string id) |
5876 | { | 6359 | { |
5877 | m_host.AddScriptLPS(1); | 6360 | m_host.AddScriptLPS(1); |
@@ -5924,26 +6407,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5924 | } | 6407 | } |
5925 | else | 6408 | else |
5926 | { | 6409 | { |
5927 | agentSize = GetAgentSize(avatar); | 6410 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6411 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6412 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5928 | } | 6413 | } |
5929 | |||
5930 | return agentSize; | 6414 | return agentSize; |
5931 | } | 6415 | } |
5932 | 6416 | ||
5933 | public LSL_Integer llSameGroup(string agent) | 6417 | public LSL_Integer llSameGroup(string id) |
5934 | { | 6418 | { |
5935 | m_host.AddScriptLPS(1); | 6419 | m_host.AddScriptLPS(1); |
5936 | UUID agentId = new UUID(); | 6420 | UUID uuid = new UUID(); |
5937 | if (!UUID.TryParse(agent, out agentId)) | 6421 | if (!UUID.TryParse(id, out uuid)) |
5938 | return new LSL_Integer(0); | ||
5939 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5940 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5941 | return new LSL_Integer(0); | 6422 | return new LSL_Integer(0); |
5942 | IClientAPI client = presence.ControllingClient; | 6423 | |
5943 | if (m_host.GroupID == client.ActiveGroupId) | 6424 | // Check if it's a group key |
6425 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5944 | return new LSL_Integer(1); | 6426 | return new LSL_Integer(1); |
5945 | else | 6427 | |
6428 | // We got passed a UUID.Zero | ||
6429 | if (uuid == UUID.Zero) | ||
5946 | return new LSL_Integer(0); | 6430 | return new LSL_Integer(0); |
6431 | |||
6432 | // Handle the case where id names an avatar | ||
6433 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6434 | if (presence != null) | ||
6435 | { | ||
6436 | if (presence.IsChildAgent) | ||
6437 | return new LSL_Integer(0); | ||
6438 | |||
6439 | IClientAPI client = presence.ControllingClient; | ||
6440 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6441 | return new LSL_Integer(1); | ||
6442 | |||
6443 | return new LSL_Integer(0); | ||
6444 | } | ||
6445 | |||
6446 | // Handle object case | ||
6447 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6448 | if (part != null) | ||
6449 | { | ||
6450 | // This will handle both deed and non-deed and also the no | ||
6451 | // group case | ||
6452 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6453 | return new LSL_Integer(1); | ||
6454 | |||
6455 | return new LSL_Integer(0); | ||
6456 | } | ||
6457 | |||
6458 | return new LSL_Integer(0); | ||
5947 | } | 6459 | } |
5948 | 6460 | ||
5949 | public void llUnSit(string id) | 6461 | public void llUnSit(string id) |
@@ -6502,6 +7014,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6502 | 7014 | ||
6503 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7015 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6504 | { | 7016 | { |
7017 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7018 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7019 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7020 | |||
6505 | part.SitTargetPosition = offset; | 7021 | part.SitTargetPosition = offset; |
6506 | part.SitTargetOrientation = rot; | 7022 | part.SitTargetOrientation = rot; |
6507 | part.ParentGroup.HasGroupChanged = true; | 7023 | part.ParentGroup.HasGroupChanged = true; |
@@ -6688,30 +7204,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6688 | UUID av = new UUID(); | 7204 | UUID av = new UUID(); |
6689 | if (!UUID.TryParse(avatar,out av)) | 7205 | if (!UUID.TryParse(avatar,out av)) |
6690 | { | 7206 | { |
6691 | LSLError("First parameter to llDialog needs to be a key"); | 7207 | //LSLError("First parameter to llDialog needs to be a key"); |
6692 | return; | 7208 | return; |
6693 | } | 7209 | } |
6694 | if (buttons.Length < 1) | 7210 | if (buttons.Length < 1) |
6695 | { | 7211 | { |
6696 | LSLError("No less than 1 button can be shown"); | 7212 | buttons.Add("OK"); |
6697 | return; | ||
6698 | } | 7213 | } |
6699 | if (buttons.Length > 12) | 7214 | if (buttons.Length > 12) |
6700 | { | 7215 | { |
6701 | LSLError("No more than 12 buttons can be shown"); | 7216 | ShoutError("button list too long, must be 12 or fewer entries"); |
6702 | return; | ||
6703 | } | 7217 | } |
6704 | string[] buts = new string[buttons.Length]; | 7218 | int length = buttons.Length; |
6705 | for (int i = 0; i < buttons.Length; i++) | 7219 | if (length > 12) |
7220 | length = 12; | ||
7221 | |||
7222 | string[] buts = new string[length]; | ||
7223 | for (int i = 0; i < length; i++) | ||
6706 | { | 7224 | { |
6707 | if (buttons.Data[i].ToString() == String.Empty) | 7225 | if (buttons.Data[i].ToString() == String.Empty) |
6708 | { | 7226 | { |
6709 | LSLError("button label cannot be blank"); | 7227 | ShoutError("button label cannot be blank"); |
6710 | return; | 7228 | return; |
6711 | } | 7229 | } |
6712 | if (buttons.Data[i].ToString().Length > 24) | 7230 | if (buttons.Data[i].ToString().Length > 24) |
6713 | { | 7231 | { |
6714 | LSLError("button label cannot be longer than 24 characters"); | 7232 | ShoutError("button label cannot be longer than 24 characters"); |
6715 | return; | 7233 | return; |
6716 | } | 7234 | } |
6717 | buts[i] = buttons.Data[i].ToString(); | 7235 | buts[i] = buttons.Data[i].ToString(); |
@@ -6778,9 +7296,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6778 | return; | 7296 | return; |
6779 | } | 7297 | } |
6780 | 7298 | ||
6781 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7299 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6782 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7300 | if (dest != null) |
7301 | { | ||
7302 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7303 | { | ||
7304 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7305 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6783 | 7306 | ||
7307 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7308 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7309 | } | ||
7310 | } | ||
6784 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7311 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6785 | ScriptSleep(3000); | 7312 | ScriptSleep(3000); |
6786 | } | 7313 | } |
@@ -6854,19 +7381,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6854 | public LSL_String llMD5String(string src, int nonce) | 7381 | public LSL_String llMD5String(string src, int nonce) |
6855 | { | 7382 | { |
6856 | m_host.AddScriptLPS(1); | 7383 | m_host.AddScriptLPS(1); |
6857 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7384 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6858 | } | 7385 | } |
6859 | 7386 | ||
6860 | public LSL_String llSHA1String(string src) | 7387 | public LSL_String llSHA1String(string src) |
6861 | { | 7388 | { |
6862 | m_host.AddScriptLPS(1); | 7389 | m_host.AddScriptLPS(1); |
6863 | return Util.SHA1Hash(src).ToLower(); | 7390 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6864 | } | 7391 | } |
6865 | 7392 | ||
6866 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7393 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6867 | { | 7394 | { |
6868 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7395 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6869 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7396 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7397 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7398 | return shapeBlock; | ||
6870 | 7399 | ||
6871 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7400 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6872 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7401 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6971,6 +7500,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6971 | // Prim type box, cylinder and prism. | 7500 | // Prim type box, cylinder and prism. |
6972 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7501 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6973 | { | 7502 | { |
7503 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7504 | return; | ||
7505 | |||
6974 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7506 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6975 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7507 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6976 | 7508 | ||
@@ -7024,6 +7556,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7024 | // Prim type sphere. | 7556 | // Prim type sphere. |
7025 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7557 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7026 | { | 7558 | { |
7559 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7560 | return; | ||
7561 | |||
7027 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7562 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7028 | 7563 | ||
7029 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7564 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7065,6 +7600,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7065 | // Prim type torus, tube and ring. | 7600 | // Prim type torus, tube and ring. |
7066 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7601 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7067 | { | 7602 | { |
7603 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7604 | return; | ||
7605 | |||
7068 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7606 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7069 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7607 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7070 | 7608 | ||
@@ -7200,6 +7738,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7200 | // Prim type sculpt. | 7738 | // Prim type sculpt. |
7201 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7739 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7202 | { | 7740 | { |
7741 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7742 | return; | ||
7743 | |||
7203 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7744 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7204 | UUID sculptId; | 7745 | UUID sculptId; |
7205 | 7746 | ||
@@ -7222,7 +7763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7222 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7763 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7223 | { | 7764 | { |
7224 | // default | 7765 | // default |
7225 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7766 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7226 | } | 7767 | } |
7227 | 7768 | ||
7228 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7769 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7239,48 +7780,130 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7239 | ScriptSleep(200); | 7780 | ScriptSleep(200); |
7240 | } | 7781 | } |
7241 | 7782 | ||
7242 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7783 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7243 | { | 7784 | { |
7244 | m_host.AddScriptLPS(1); | 7785 | m_host.AddScriptLPS(1); |
7245 | 7786 | ||
7246 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7787 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7788 | } | ||
7247 | 7789 | ||
7248 | ScriptSleep(200); | 7790 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7791 | { | ||
7792 | List<object> parts = new List<object>(); | ||
7793 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7794 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7795 | foreach (SceneObjectPart p in prims) | ||
7796 | parts.Add(p); | ||
7797 | foreach (ScenePresence p in avatars) | ||
7798 | parts.Add(p); | ||
7799 | |||
7800 | LSL_List remaining = null; | ||
7801 | uint rulesParsed = 0; | ||
7802 | |||
7803 | if (parts.Count > 0) | ||
7804 | { | ||
7805 | foreach (object part in parts) | ||
7806 | { | ||
7807 | if (part is SceneObjectPart) | ||
7808 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7809 | else | ||
7810 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7811 | } | ||
7812 | |||
7813 | while ((object)remaining != null && remaining.Length > 2) | ||
7814 | { | ||
7815 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7816 | rules = remaining.GetSublist(1, -1); | ||
7817 | parts.Clear(); | ||
7818 | prims = GetLinkParts(linknumber); | ||
7819 | avatars = GetLinkAvatars(linknumber); | ||
7820 | foreach (SceneObjectPart p in prims) | ||
7821 | parts.Add(p); | ||
7822 | foreach (ScenePresence p in avatars) | ||
7823 | parts.Add(p); | ||
7824 | |||
7825 | remaining = null; | ||
7826 | foreach (object part in parts) | ||
7827 | { | ||
7828 | if (part is SceneObjectPart) | ||
7829 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7830 | else | ||
7831 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7832 | } | ||
7833 | } | ||
7834 | } | ||
7249 | } | 7835 | } |
7250 | 7836 | ||
7251 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7837 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7838 | float material_density, float material_friction, | ||
7839 | float material_restitution, float material_gravity_modifier) | ||
7252 | { | 7840 | { |
7253 | m_host.AddScriptLPS(1); | 7841 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7842 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7843 | physdata.Density = part.Density; | ||
7844 | physdata.Friction = part.Friction; | ||
7845 | physdata.Bounce = part.Restitution; | ||
7846 | physdata.GravitationModifier = part.GravityModifier; | ||
7254 | 7847 | ||
7255 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7848 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7849 | physdata.Density = material_density; | ||
7850 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7851 | physdata.Friction = material_friction; | ||
7852 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7853 | physdata.Bounce = material_restitution; | ||
7854 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7855 | physdata.GravitationModifier = material_gravity_modifier; | ||
7856 | |||
7857 | part.UpdateExtraPhysics(physdata); | ||
7256 | } | 7858 | } |
7257 | 7859 | ||
7258 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7860 | public void llSetPhysicsMaterial(int material_bits, |
7861 | float material_gravity_modifier, float material_restitution, | ||
7862 | float material_friction, float material_density) | ||
7259 | { | 7863 | { |
7260 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7864 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7865 | } | ||
7261 | 7866 | ||
7262 | LSL_List remaining = null; | 7867 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7263 | uint rulesParsed = 0; | 7868 | { |
7869 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7870 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7871 | ScriptSleep(200); | ||
7872 | } | ||
7264 | 7873 | ||
7265 | foreach (SceneObjectPart part in parts) | 7874 | // vector up using libomv (c&p from sop ) |
7266 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7875 | // vector up rotated by r |
7876 | private Vector3 Zrot(Quaternion r) | ||
7877 | { | ||
7878 | double x, y, z, m; | ||
7267 | 7879 | ||
7268 | while (remaining != null && remaining.Length > 2) | 7880 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7881 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7269 | { | 7882 | { |
7270 | linknumber = remaining.GetLSLIntegerItem(0); | 7883 | m = 1.0 / Math.Sqrt(m); |
7271 | rules = remaining.GetSublist(1, -1); | 7884 | r.X *= (float)m; |
7272 | parts = GetLinkParts(linknumber); | 7885 | r.Y *= (float)m; |
7273 | 7886 | r.Z *= (float)m; | |
7274 | foreach (SceneObjectPart part in parts) | 7887 | r.W *= (float)m; |
7275 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7276 | } | 7888 | } |
7889 | |||
7890 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7891 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7892 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7893 | |||
7894 | return new Vector3((float)x, (float)y, (float)z); | ||
7277 | } | 7895 | } |
7278 | 7896 | ||
7279 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7897 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7280 | { | 7898 | { |
7899 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7900 | return null; | ||
7901 | |||
7281 | int idx = 0; | 7902 | int idx = 0; |
7282 | int idxStart = 0; | 7903 | int idxStart = 0; |
7283 | 7904 | ||
7905 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7906 | |||
7284 | bool positionChanged = false; | 7907 | bool positionChanged = false; |
7285 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7908 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7286 | 7909 | ||
@@ -7305,8 +7928,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7305 | return null; | 7928 | return null; |
7306 | 7929 | ||
7307 | v=rules.GetVector3Item(idx++); | 7930 | v=rules.GetVector3Item(idx++); |
7931 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
7932 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7933 | else | ||
7934 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7308 | positionChanged = true; | 7935 | positionChanged = true; |
7309 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7310 | 7936 | ||
7311 | break; | 7937 | break; |
7312 | case (int)ScriptBaseClass.PRIM_SIZE: | 7938 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7323,7 +7949,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7323 | 7949 | ||
7324 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7950 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7325 | // try to let this work as in SL... | 7951 | // try to let this work as in SL... |
7326 | if (part.ParentID == 0) | 7952 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7327 | { | 7953 | { |
7328 | // special case: If we are root, rotate complete SOG to new rotation | 7954 | // special case: If we are root, rotate complete SOG to new rotation |
7329 | SetRot(part, q); | 7955 | SetRot(part, q); |
@@ -7583,7 +8209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7583 | return null; | 8209 | return null; |
7584 | 8210 | ||
7585 | string ph = rules.Data[idx++].ToString(); | 8211 | string ph = rules.Data[idx++].ToString(); |
7586 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8212 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7587 | 8213 | ||
7588 | break; | 8214 | break; |
7589 | 8215 | ||
@@ -7617,12 +8243,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7617 | 8243 | ||
7618 | break; | 8244 | break; |
7619 | 8245 | ||
8246 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8247 | if (remain < 5) | ||
8248 | return null; | ||
8249 | |||
8250 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8251 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8252 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8253 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8254 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8255 | |||
8256 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8257 | |||
8258 | break; | ||
8259 | |||
7620 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8260 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7621 | if (remain < 1) | 8261 | if (remain < 1) |
7622 | return null; | 8262 | return null; |
7623 | string temp = rules.Data[idx++].ToString(); | 8263 | string temp = rules.Data[idx++].ToString(); |
7624 | 8264 | ||
7625 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8265 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7626 | 8266 | ||
7627 | break; | 8267 | break; |
7628 | 8268 | ||
@@ -7696,14 +8336,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7696 | if (part.ParentGroup.RootPart == part) | 8336 | if (part.ParentGroup.RootPart == part) |
7697 | { | 8337 | { |
7698 | SceneObjectGroup parent = part.ParentGroup; | 8338 | SceneObjectGroup parent = part.ParentGroup; |
7699 | parent.UpdateGroupPosition(currentPosition); | 8339 | Util.FireAndForget(delegate(object x) { |
8340 | parent.UpdateGroupPosition(currentPosition); | ||
8341 | }); | ||
7700 | } | 8342 | } |
7701 | else | 8343 | else |
7702 | { | 8344 | { |
7703 | part.OffsetPosition = currentPosition; | 8345 | part.OffsetPosition = currentPosition; |
7704 | SceneObjectGroup parent = part.ParentGroup; | 8346 | // SceneObjectGroup parent = part.ParentGroup; |
7705 | parent.HasGroupChanged = true; | 8347 | // parent.HasGroupChanged = true; |
7706 | parent.ScheduleGroupForTerseUpdate(); | 8348 | // parent.ScheduleGroupForTerseUpdate(); |
8349 | part.ScheduleTerseUpdate(); | ||
7707 | } | 8350 | } |
7708 | } | 8351 | } |
7709 | } | 8352 | } |
@@ -7741,10 +8384,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7741 | 8384 | ||
7742 | public LSL_String llXorBase64Strings(string str1, string str2) | 8385 | public LSL_String llXorBase64Strings(string str1, string str2) |
7743 | { | 8386 | { |
7744 | m_host.AddScriptLPS(1); | 8387 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7745 | Deprecated("llXorBase64Strings"); | 8388 | |
7746 | ScriptSleep(300); | 8389 | ScriptSleep(300); |
7747 | return String.Empty; | 8390 | m_host.AddScriptLPS(1); |
8391 | |||
8392 | if (str1 == String.Empty) | ||
8393 | return String.Empty; | ||
8394 | if (str2 == String.Empty) | ||
8395 | return str1; | ||
8396 | |||
8397 | int len = str2.Length; | ||
8398 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8399 | { | ||
8400 | while (str2.EndsWith("=")) | ||
8401 | str2 = str2.Substring(0, str2.Length - 1); | ||
8402 | |||
8403 | len = str2.Length; | ||
8404 | int mod = len % 4; | ||
8405 | |||
8406 | if (mod == 1) | ||
8407 | str2 = str2.Substring(0, str2.Length - 1); | ||
8408 | else if (mod == 2) | ||
8409 | str2 += "=="; | ||
8410 | else if (mod == 3) | ||
8411 | str2 += "="; | ||
8412 | } | ||
8413 | |||
8414 | byte[] data1; | ||
8415 | byte[] data2; | ||
8416 | try | ||
8417 | { | ||
8418 | data1 = Convert.FromBase64String(str1); | ||
8419 | data2 = Convert.FromBase64String(str2); | ||
8420 | } | ||
8421 | catch (Exception) | ||
8422 | { | ||
8423 | return new LSL_String(String.Empty); | ||
8424 | } | ||
8425 | |||
8426 | // For cases where the decoded length of s2 is greater | ||
8427 | // than the decoded length of s1, simply perform a normal | ||
8428 | // decode and XOR | ||
8429 | // | ||
8430 | if (data2.Length >= data1.Length) | ||
8431 | { | ||
8432 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8433 | data1[pos] ^= data2[pos]; | ||
8434 | |||
8435 | return Convert.ToBase64String(data1); | ||
8436 | } | ||
8437 | |||
8438 | // Remove padding | ||
8439 | while (str1.EndsWith("=")) | ||
8440 | str1 = str1.Substring(0, str1.Length - 1); | ||
8441 | while (str2.EndsWith("=")) | ||
8442 | str2 = str2.Substring(0, str2.Length - 1); | ||
8443 | |||
8444 | byte[] d1 = new byte[str1.Length]; | ||
8445 | byte[] d2 = new byte[str2.Length]; | ||
8446 | |||
8447 | for (int i = 0 ; i < str1.Length ; i++) | ||
8448 | { | ||
8449 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8450 | if (idx == -1) | ||
8451 | idx = 0; | ||
8452 | d1[i] = (byte)idx; | ||
8453 | } | ||
8454 | |||
8455 | for (int i = 0 ; i < str2.Length ; i++) | ||
8456 | { | ||
8457 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8458 | if (idx == -1) | ||
8459 | idx = 0; | ||
8460 | d2[i] = (byte)idx; | ||
8461 | } | ||
8462 | |||
8463 | string output = String.Empty; | ||
8464 | |||
8465 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8466 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8467 | |||
8468 | while (output.Length % 3 > 0) | ||
8469 | output += "="; | ||
8470 | |||
8471 | return output; | ||
7748 | } | 8472 | } |
7749 | 8473 | ||
7750 | public void llRemoteDataSetRegion() | 8474 | public void llRemoteDataSetRegion() |
@@ -7869,8 +8593,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7869 | public LSL_Integer llGetNumberOfPrims() | 8593 | public LSL_Integer llGetNumberOfPrims() |
7870 | { | 8594 | { |
7871 | m_host.AddScriptLPS(1); | 8595 | m_host.AddScriptLPS(1); |
7872 | 8596 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7873 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8597 | |
8598 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7874 | } | 8599 | } |
7875 | 8600 | ||
7876 | /// <summary> | 8601 | /// <summary> |
@@ -7885,55 +8610,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7885 | m_host.AddScriptLPS(1); | 8610 | m_host.AddScriptLPS(1); |
7886 | UUID objID = UUID.Zero; | 8611 | UUID objID = UUID.Zero; |
7887 | LSL_List result = new LSL_List(); | 8612 | LSL_List result = new LSL_List(); |
8613 | |||
8614 | // If the ID is not valid, return null result | ||
7888 | if (!UUID.TryParse(obj, out objID)) | 8615 | if (!UUID.TryParse(obj, out objID)) |
7889 | { | 8616 | { |
7890 | result.Add(new LSL_Vector()); | 8617 | result.Add(new LSL_Vector()); |
7891 | result.Add(new LSL_Vector()); | 8618 | result.Add(new LSL_Vector()); |
7892 | return result; | 8619 | return result; |
7893 | } | 8620 | } |
8621 | |||
8622 | // Check if this is an attached prim. If so, replace | ||
8623 | // the UUID with the avatar UUID and report it's bounding box | ||
8624 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8625 | if (part != null && part.ParentGroup.IsAttachment) | ||
8626 | objID = part.ParentGroup.AttachedAvatar; | ||
8627 | |||
8628 | // Find out if this is an avatar ID. If so, return it's box | ||
7894 | ScenePresence presence = World.GetScenePresence(objID); | 8629 | ScenePresence presence = World.GetScenePresence(objID); |
7895 | if (presence != null) | 8630 | if (presence != null) |
7896 | { | 8631 | { |
7897 | if (presence.ParentID == 0) // not sat on an object | 8632 | // As per LSL Wiki, there is no difference between sitting |
8633 | // and standing avatar since server 1.36 | ||
8634 | LSL_Vector lower; | ||
8635 | LSL_Vector upper; | ||
8636 | |||
8637 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8638 | |||
8639 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8640 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8641 | /* | ||
7898 | { | 8642 | { |
7899 | LSL_Vector lower; | 8643 | // This is for ground sitting avatars |
7900 | LSL_Vector upper; | 8644 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7901 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8645 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7902 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8646 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7903 | { | ||
7904 | // This is for ground sitting avatars | ||
7905 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7906 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7907 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7908 | } | ||
7909 | else | ||
7910 | { | ||
7911 | // This is for standing/flying avatars | ||
7912 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7913 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7914 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7915 | } | ||
7916 | result.Add(lower); | ||
7917 | result.Add(upper); | ||
7918 | return result; | ||
7919 | } | 8647 | } |
7920 | else | 8648 | else |
7921 | { | 8649 | { |
7922 | // sitting on an object so we need the bounding box of that | 8650 | // This is for standing/flying avatars |
7923 | // which should include the avatar so set the UUID to the | 8651 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7924 | // UUID of the object the avatar is sat on and allow it to fall through | 8652 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7925 | // to processing an object | 8653 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7926 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7927 | objID = p.UUID; | ||
7928 | } | 8654 | } |
8655 | |||
8656 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8657 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8658 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8659 | */ | ||
8660 | { | ||
8661 | // This is for ground sitting avatars TODO! | ||
8662 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); | ||
8663 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
8664 | } | ||
8665 | else | ||
8666 | { | ||
8667 | // This is for standing/flying avatars | ||
8668 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); | ||
8669 | upper = new LSL_Vector(box.X, box.Y, box.Z); | ||
8670 | } | ||
8671 | |||
8672 | if (lower.x > upper.x) | ||
8673 | lower.x = upper.x; | ||
8674 | if (lower.y > upper.y) | ||
8675 | lower.y = upper.y; | ||
8676 | if (lower.z > upper.z) | ||
8677 | lower.z = upper.z; | ||
8678 | |||
8679 | result.Add(lower); | ||
8680 | result.Add(upper); | ||
8681 | return result; | ||
7929 | } | 8682 | } |
7930 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8683 | |
8684 | part = World.GetSceneObjectPart(objID); | ||
7931 | // Currently only works for single prims without a sitting avatar | 8685 | // Currently only works for single prims without a sitting avatar |
7932 | if (part != null) | 8686 | if (part != null) |
7933 | { | 8687 | { |
7934 | Vector3 halfSize = part.Scale / 2.0f; | 8688 | float minX; |
7935 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8689 | float maxX; |
7936 | LSL_Vector upper = new LSL_Vector(halfSize); | 8690 | float minY; |
8691 | float maxY; | ||
8692 | float minZ; | ||
8693 | float maxZ; | ||
8694 | |||
8695 | // This BBox is in sim coordinates, with the offset being | ||
8696 | // a contained point. | ||
8697 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8698 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8699 | |||
8700 | minX -= offsets[0].X; | ||
8701 | maxX -= offsets[0].X; | ||
8702 | minY -= offsets[0].Y; | ||
8703 | maxY -= offsets[0].Y; | ||
8704 | minZ -= offsets[0].Z; | ||
8705 | maxZ -= offsets[0].Z; | ||
8706 | |||
8707 | LSL_Vector lower; | ||
8708 | LSL_Vector upper; | ||
8709 | |||
8710 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8711 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8712 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8713 | |||
8714 | if (lower.x > upper.x) | ||
8715 | lower.x = upper.x; | ||
8716 | if (lower.y > upper.y) | ||
8717 | lower.y = upper.y; | ||
8718 | if (lower.z > upper.z) | ||
8719 | lower.z = upper.z; | ||
8720 | |||
7937 | result.Add(lower); | 8721 | result.Add(lower); |
7938 | result.Add(upper); | 8722 | result.Add(upper); |
7939 | return result; | 8723 | return result; |
@@ -7950,224 +8734,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7950 | return new LSL_Vector(m_host.GetGeometricCenter()); | 8734 | return new LSL_Vector(m_host.GetGeometricCenter()); |
7951 | } | 8735 | } |
7952 | 8736 | ||
7953 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) | 8737 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
7954 | { | 8738 | { |
7955 | LSL_List result = new LSL_List(); | 8739 | m_host.AddScriptLPS(1); |
7956 | LSL_List remaining = null; | ||
7957 | 8740 | ||
7958 | while (true) | 8741 | LSL_List result = new LSL_List(); |
7959 | { | ||
7960 | if (entity is SceneObjectPart) | ||
7961 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); | ||
7962 | else | ||
7963 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); | ||
7964 | 8742 | ||
7965 | if (remaining == null || remaining.Length <= 2) | 8743 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
7966 | return result; | ||
7967 | 8744 | ||
8745 | while ((object)remaining != null && remaining.Length > 2) | ||
8746 | { | ||
7968 | int linknumber = remaining.GetLSLIntegerItem(0); | 8747 | int linknumber = remaining.GetLSLIntegerItem(0); |
7969 | rules = remaining.GetSublist(1, -1); | 8748 | rules = remaining.GetSublist(1, -1); |
7970 | entity = GetLinkEntity(linknumber); | 8749 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7971 | } | ||
7972 | } | ||
7973 | 8750 | ||
7974 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8751 | foreach (SceneObjectPart part in parts) |
7975 | { | 8752 | remaining = GetPrimParams(part, rules, ref result); |
7976 | m_host.AddScriptLPS(1); | 8753 | } |
7977 | 8754 | ||
7978 | return GetEntityParams(m_host, rules); | 8755 | return result; |
7979 | } | 8756 | } |
7980 | 8757 | ||
7981 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8758 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7982 | { | 8759 | { |
7983 | m_host.AddScriptLPS(1); | 8760 | m_host.AddScriptLPS(1); |
7984 | 8761 | ||
7985 | return GetEntityParams(GetLinkEntity(linknumber), rules); | 8762 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
7986 | } | 8763 | // keep other options as before |
7987 | 8764 | ||
7988 | public LSL_Vector GetAgentSize(ScenePresence sp) | 8765 | List<SceneObjectPart> parts; |
7989 | { | 8766 | List<ScenePresence> avatars; |
7990 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); | 8767 | |
7991 | } | 8768 | LSL_List res = new LSL_List(); |
8769 | LSL_List remaining = null; | ||
7992 | 8770 | ||
7993 | /// <summary> | 8771 | while (rules.Length > 0) |
7994 | /// Gets params for a seated avatar in a linkset. | ||
7995 | /// </summary> | ||
7996 | /// <returns></returns> | ||
7997 | /// <param name='sp'></param> | ||
7998 | /// <param name='rules'></param> | ||
7999 | /// <param name='res'></param> | ||
8000 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) | ||
8001 | { | ||
8002 | int idx = 0; | ||
8003 | while (idx < rules.Length) | ||
8004 | { | 8772 | { |
8005 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8773 | parts = GetLinkParts(linknumber); |
8006 | int remain = rules.Length-idx; | 8774 | avatars = GetLinkAvatars(linknumber); |
8007 | 8775 | ||
8008 | switch (code) | 8776 | remaining = null; |
8777 | foreach (SceneObjectPart part in parts) | ||
8009 | { | 8778 | { |
8010 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8779 | remaining = GetPrimParams(part, rules, ref res); |
8011 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); | 8780 | } |
8012 | break; | 8781 | foreach (ScenePresence avatar in avatars) |
8013 | 8782 | { | |
8014 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 8783 | remaining = GetPrimParams(avatar, rules, ref res); |
8015 | res.Add(ScriptBaseClass.FALSE); | 8784 | } |
8016 | break; | ||
8017 | |||
8018 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8019 | res.Add(ScriptBaseClass.FALSE); | ||
8020 | break; | ||
8021 | |||
8022 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8023 | res.Add(ScriptBaseClass.FALSE); | ||
8024 | break; | ||
8025 | |||
8026 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8027 | res.Add(new LSL_Vector(sp.AbsolutePosition)); | ||
8028 | break; | ||
8029 | |||
8030 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8031 | res.Add(GetAgentSize(sp)); | ||
8032 | break; | ||
8033 | |||
8034 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8035 | res.Add(sp.GetWorldRotation()); | ||
8036 | break; | ||
8037 | |||
8038 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8039 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8040 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8041 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8042 | res.Add(new LSL_Float(0)); | ||
8043 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8044 | res.Add(new LSL_Vector(1, 1, 0)); | ||
8045 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8046 | break; | ||
8047 | |||
8048 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8049 | if (remain < 1) | ||
8050 | return null; | ||
8051 | |||
8052 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8053 | if (face > 21) | ||
8054 | break; | ||
8055 | |||
8056 | res.Add(new LSL_String("")); | ||
8057 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8058 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8059 | res.Add(new LSL_Float(0)); | ||
8060 | break; | ||
8061 | |||
8062 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8063 | if (remain < 1) | ||
8064 | return null; | ||
8065 | |||
8066 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8067 | if (face > 21) | ||
8068 | break; | ||
8069 | |||
8070 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8071 | res.Add(new LSL_Float(0)); | ||
8072 | break; | ||
8073 | |||
8074 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8075 | if (remain < 1) | ||
8076 | return null; | ||
8077 | |||
8078 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8079 | if (face > 21) | ||
8080 | break; | ||
8081 | |||
8082 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); | ||
8083 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); | ||
8084 | break; | ||
8085 | |||
8086 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8087 | if (remain < 1) | ||
8088 | return null; | ||
8089 | |||
8090 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8091 | if (face > 21) | ||
8092 | break; | ||
8093 | |||
8094 | res.Add(ScriptBaseClass.FALSE); | ||
8095 | break; | ||
8096 | |||
8097 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8098 | res.Add(ScriptBaseClass.FALSE); | ||
8099 | res.Add(new LSL_Integer(0)); | ||
8100 | res.Add(new LSL_Float(0)); | ||
8101 | res.Add(new LSL_Float(0)); | ||
8102 | res.Add(new LSL_Float(0)); | ||
8103 | res.Add(new LSL_Float(0)); | ||
8104 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8105 | break; | ||
8106 | |||
8107 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8108 | if (remain < 1) | ||
8109 | return null; | ||
8110 | |||
8111 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8112 | if (face > 21) | ||
8113 | break; | ||
8114 | |||
8115 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); | ||
8116 | break; | ||
8117 | |||
8118 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8119 | res.Add(ScriptBaseClass.FALSE); | ||
8120 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8121 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8122 | break; | ||
8123 | |||
8124 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8125 | if (remain < 1) | ||
8126 | return null; | ||
8127 | |||
8128 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8129 | if (face > 21) | ||
8130 | break; | ||
8131 | |||
8132 | res.Add(new LSL_Float(0)); | ||
8133 | break; | ||
8134 | |||
8135 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8136 | res.Add(new LSL_String("")); | ||
8137 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8138 | res.Add(new LSL_Float(1)); | ||
8139 | break; | ||
8140 | |||
8141 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8142 | res.Add(new LSL_Rotation(sp.Rotation)); | ||
8143 | break; | ||
8144 | |||
8145 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8146 | res.Add(new LSL_Vector(sp.OffsetPosition)); | ||
8147 | break; | ||
8148 | |||
8149 | case (int)ScriptBaseClass.PRIM_SLICE: | ||
8150 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8151 | break; | ||
8152 | |||
8153 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8154 | if(remain < 3) | ||
8155 | return null; | ||
8156 | 8785 | ||
8157 | return rules.GetSublist(idx, -1); | 8786 | if ((object)remaining != null && remaining.Length > 0) |
8787 | { | ||
8788 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8789 | rules = remaining.GetSublist(1, -1); | ||
8158 | } | 8790 | } |
8791 | else | ||
8792 | break; | ||
8159 | } | 8793 | } |
8160 | 8794 | ||
8161 | return null; | 8795 | return res; |
8162 | } | 8796 | } |
8163 | 8797 | ||
8164 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) | 8798 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
8165 | { | 8799 | { |
8166 | int idx = 0; | 8800 | int idx=0; |
8167 | while (idx < rules.Length) | 8801 | while (idx < rules.Length) |
8168 | { | 8802 | { |
8169 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8803 | int code=(int)rules.GetLSLIntegerItem(idx++); |
8170 | int remain = rules.Length-idx; | 8804 | int remain=rules.Length-idx; |
8171 | 8805 | ||
8172 | switch (code) | 8806 | switch (code) |
8173 | { | 8807 | { |
@@ -8197,19 +8831,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8197 | break; | 8831 | break; |
8198 | 8832 | ||
8199 | case (int)ScriptBaseClass.PRIM_POSITION: | 8833 | case (int)ScriptBaseClass.PRIM_POSITION: |
8200 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); | 8834 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8201 | 8835 | part.AbsolutePosition.Y, | |
8202 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8836 | part.AbsolutePosition.Z); |
8203 | // linkset is rotated; they always reflect the child prim's world position | ||
8204 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8205 | // implementation, so will break scripts imported from there (not to mention it | ||
8206 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8207 | if (!part.IsRoot) | ||
8208 | { | ||
8209 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8210 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8211 | } | ||
8212 | |||
8213 | res.Add(v); | 8837 | res.Add(v); |
8214 | break; | 8838 | break; |
8215 | 8839 | ||
@@ -8379,30 +9003,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8379 | if (remain < 1) | 9003 | if (remain < 1) |
8380 | return null; | 9004 | return null; |
8381 | 9005 | ||
8382 | face=(int)rules.GetLSLIntegerItem(idx++); | 9006 | face = (int)rules.GetLSLIntegerItem(idx++); |
8383 | 9007 | ||
8384 | tex = part.Shape.Textures; | 9008 | tex = part.Shape.Textures; |
9009 | int shiny; | ||
8385 | if (face == ScriptBaseClass.ALL_SIDES) | 9010 | if (face == ScriptBaseClass.ALL_SIDES) |
8386 | { | 9011 | { |
8387 | for (face = 0; face < GetNumberOfSides(part); face++) | 9012 | for (face = 0; face < GetNumberOfSides(part); face++) |
8388 | { | 9013 | { |
8389 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9014 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8390 | // Convert Shininess to PRIM_SHINY_* | 9015 | if (shinyness == Shininess.High) |
8391 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9016 | { |
8392 | // PRIM_BUMP_* | 9017 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8393 | res.Add(new LSL_Integer((int)texface.Bump)); | 9018 | } |
9019 | else if (shinyness == Shininess.Medium) | ||
9020 | { | ||
9021 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9022 | } | ||
9023 | else if (shinyness == Shininess.Low) | ||
9024 | { | ||
9025 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9026 | } | ||
9027 | else | ||
9028 | { | ||
9029 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9030 | } | ||
9031 | res.Add(new LSL_Integer(shiny)); | ||
9032 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8394 | } | 9033 | } |
8395 | } | 9034 | } |
8396 | else | 9035 | else |
8397 | { | 9036 | { |
8398 | if (face >= 0 && face < GetNumberOfSides(part)) | 9037 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9038 | if (shinyness == Shininess.High) | ||
8399 | { | 9039 | { |
8400 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9040 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8401 | // Convert Shininess to PRIM_SHINY_* | 9041 | } |
8402 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9042 | else if (shinyness == Shininess.Medium) |
8403 | // PRIM_BUMP_* | 9043 | { |
8404 | res.Add(new LSL_Integer((int)texface.Bump)); | 9044 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9045 | } | ||
9046 | else if (shinyness == Shininess.Low) | ||
9047 | { | ||
9048 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9049 | } | ||
9050 | else | ||
9051 | { | ||
9052 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8405 | } | 9053 | } |
9054 | res.Add(new LSL_Integer(shiny)); | ||
9055 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8406 | } | 9056 | } |
8407 | break; | 9057 | break; |
8408 | 9058 | ||
@@ -8413,21 +9063,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8413 | face = (int)rules.GetLSLIntegerItem(idx++); | 9063 | face = (int)rules.GetLSLIntegerItem(idx++); |
8414 | 9064 | ||
8415 | tex = part.Shape.Textures; | 9065 | tex = part.Shape.Textures; |
9066 | int fullbright; | ||
8416 | if (face == ScriptBaseClass.ALL_SIDES) | 9067 | if (face == ScriptBaseClass.ALL_SIDES) |
8417 | { | 9068 | { |
8418 | for (face = 0; face < GetNumberOfSides(part); face++) | 9069 | for (face = 0; face < GetNumberOfSides(part); face++) |
8419 | { | 9070 | { |
8420 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9071 | if (tex.GetFace((uint)face).Fullbright == true) |
8421 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9072 | { |
9073 | fullbright = ScriptBaseClass.TRUE; | ||
9074 | } | ||
9075 | else | ||
9076 | { | ||
9077 | fullbright = ScriptBaseClass.FALSE; | ||
9078 | } | ||
9079 | res.Add(new LSL_Integer(fullbright)); | ||
8422 | } | 9080 | } |
8423 | } | 9081 | } |
8424 | else | 9082 | else |
8425 | { | 9083 | { |
8426 | if (face >= 0 && face < GetNumberOfSides(part)) | 9084 | if (tex.GetFace((uint)face).Fullbright == true) |
8427 | { | 9085 | { |
8428 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9086 | fullbright = ScriptBaseClass.TRUE; |
8429 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9087 | } |
9088 | else | ||
9089 | { | ||
9090 | fullbright = ScriptBaseClass.FALSE; | ||
8430 | } | 9091 | } |
9092 | res.Add(new LSL_Integer(fullbright)); | ||
8431 | } | 9093 | } |
8432 | break; | 9094 | break; |
8433 | 9095 | ||
@@ -8449,27 +9111,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8449 | break; | 9111 | break; |
8450 | 9112 | ||
8451 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9113 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9114 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8452 | if (remain < 1) | 9115 | if (remain < 1) |
8453 | return null; | 9116 | return null; |
8454 | 9117 | ||
8455 | face=(int)rules.GetLSLIntegerItem(idx++); | 9118 | face = (int)rules.GetLSLIntegerItem(idx++); |
8456 | 9119 | ||
8457 | tex = part.Shape.Textures; | 9120 | tex = part.Shape.Textures; |
8458 | if (face == ScriptBaseClass.ALL_SIDES) | 9121 | if (face == ScriptBaseClass.ALL_SIDES) |
8459 | { | 9122 | { |
8460 | for (face = 0; face < GetNumberOfSides(part); face++) | 9123 | for (face = 0; face < GetNumberOfSides(part); face++) |
8461 | { | 9124 | { |
8462 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9125 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8463 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9126 | { |
8464 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9127 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9128 | } | ||
9129 | else | ||
9130 | { | ||
9131 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9132 | } | ||
8465 | } | 9133 | } |
8466 | } | 9134 | } |
8467 | else | 9135 | else |
8468 | { | 9136 | { |
8469 | if (face >= 0 && face < GetNumberOfSides(part)) | 9137 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9138 | { | ||
9139 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9140 | } | ||
9141 | else | ||
8470 | { | 9142 | { |
8471 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9143 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8472 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8473 | } | 9144 | } |
8474 | } | 9145 | } |
8475 | break; | 9146 | break; |
@@ -8493,24 +9164,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8493 | if (remain < 1) | 9164 | if (remain < 1) |
8494 | return null; | 9165 | return null; |
8495 | 9166 | ||
8496 | face=(int)rules.GetLSLIntegerItem(idx++); | 9167 | face = (int)rules.GetLSLIntegerItem(idx++); |
8497 | 9168 | ||
8498 | tex = part.Shape.Textures; | 9169 | tex = part.Shape.Textures; |
9170 | float primglow; | ||
8499 | if (face == ScriptBaseClass.ALL_SIDES) | 9171 | if (face == ScriptBaseClass.ALL_SIDES) |
8500 | { | 9172 | { |
8501 | for (face = 0; face < GetNumberOfSides(part); face++) | 9173 | for (face = 0; face < GetNumberOfSides(part); face++) |
8502 | { | 9174 | { |
8503 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9175 | primglow = tex.GetFace((uint)face).Glow; |
8504 | res.Add(new LSL_Float(texface.Glow)); | 9176 | res.Add(new LSL_Float(primglow)); |
8505 | } | 9177 | } |
8506 | } | 9178 | } |
8507 | else | 9179 | else |
8508 | { | 9180 | { |
8509 | if (face >= 0 && face < GetNumberOfSides(part)) | 9181 | primglow = tex.GetFace((uint)face).Glow; |
8510 | { | 9182 | res.Add(new LSL_Float(primglow)); |
8511 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8512 | res.Add(new LSL_Float(texface.Glow)); | ||
8513 | } | ||
8514 | } | 9183 | } |
8515 | break; | 9184 | break; |
8516 | 9185 | ||
@@ -8522,15 +9191,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8522 | textColor.B)); | 9191 | textColor.B)); |
8523 | res.Add(new LSL_Float(textColor.A)); | 9192 | res.Add(new LSL_Float(textColor.A)); |
8524 | break; | 9193 | break; |
9194 | |||
8525 | case (int)ScriptBaseClass.PRIM_NAME: | 9195 | case (int)ScriptBaseClass.PRIM_NAME: |
8526 | res.Add(new LSL_String(part.Name)); | 9196 | res.Add(new LSL_String(part.Name)); |
8527 | break; | 9197 | break; |
9198 | |||
8528 | case (int)ScriptBaseClass.PRIM_DESC: | 9199 | case (int)ScriptBaseClass.PRIM_DESC: |
8529 | res.Add(new LSL_String(part.Description)); | 9200 | res.Add(new LSL_String(part.Description)); |
8530 | break; | 9201 | break; |
8531 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9202 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8532 | res.Add(new LSL_Rotation(part.RotationOffset)); | 9203 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8533 | break; | 9204 | break; |
9205 | |||
8534 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9206 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8535 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9207 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8536 | break; | 9208 | break; |
@@ -9141,8 +9813,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9141 | // The function returns an ordered list | 9813 | // The function returns an ordered list |
9142 | // representing the tokens found in the supplied | 9814 | // representing the tokens found in the supplied |
9143 | // sources string. If two successive tokenizers | 9815 | // sources string. If two successive tokenizers |
9144 | // are encountered, then a NULL entry is added | 9816 | // are encountered, then a null-string entry is |
9145 | // to the list. | 9817 | // added to the list. |
9146 | // | 9818 | // |
9147 | // It is a precondition that the source and | 9819 | // It is a precondition that the source and |
9148 | // toekizer lisst are non-null. If they are null, | 9820 | // toekizer lisst are non-null. If they are null, |
@@ -9150,7 +9822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9150 | // while their lengths are being determined. | 9822 | // while their lengths are being determined. |
9151 | // | 9823 | // |
9152 | // A small amount of working memoryis required | 9824 | // A small amount of working memoryis required |
9153 | // of approximately 8*#tokenizers. | 9825 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9154 | // | 9826 | // |
9155 | // There are many ways in which this function | 9827 | // There are many ways in which this function |
9156 | // can be implemented, this implementation is | 9828 | // can be implemented, this implementation is |
@@ -9166,155 +9838,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9166 | // and eliminates redundant tokenizers as soon | 9838 | // and eliminates redundant tokenizers as soon |
9167 | // as is possible. | 9839 | // as is possible. |
9168 | // | 9840 | // |
9169 | // The implementation tries to avoid any copying | 9841 | // The implementation tries to minimize temporary |
9170 | // of arrays or other objects. | 9842 | // garbage generation. |
9171 | // </remarks> | 9843 | // </remarks> |
9172 | 9844 | ||
9173 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9845 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9174 | { | 9846 | { |
9175 | int beginning = 0; | 9847 | return ParseString2List(src, separators, spacers, true); |
9176 | int srclen = src.Length; | 9848 | } |
9177 | int seplen = separators.Length; | ||
9178 | object[] separray = separators.Data; | ||
9179 | int spclen = spacers.Length; | ||
9180 | object[] spcarray = spacers.Data; | ||
9181 | int mlen = seplen+spclen; | ||
9182 | |||
9183 | int[] offset = new int[mlen+1]; | ||
9184 | bool[] active = new bool[mlen]; | ||
9185 | |||
9186 | int best; | ||
9187 | int j; | ||
9188 | |||
9189 | // Initial capacity reduces resize cost | ||
9190 | 9849 | ||
9191 | LSL_List tokens = new LSL_List(); | 9850 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9851 | { | ||
9852 | int srclen = src.Length; | ||
9853 | int seplen = separators.Length; | ||
9854 | object[] separray = separators.Data; | ||
9855 | int spclen = spacers.Length; | ||
9856 | object[] spcarray = spacers.Data; | ||
9857 | int dellen = 0; | ||
9858 | string[] delarray = new string[seplen+spclen]; | ||
9192 | 9859 | ||
9193 | // All entries are initially valid | 9860 | int outlen = 0; |
9861 | string[] outarray = new string[srclen*2+1]; | ||
9194 | 9862 | ||
9195 | for (int i = 0; i < mlen; i++) | 9863 | int i, j; |
9196 | active[i] = true; | 9864 | string d; |
9197 | 9865 | ||
9198 | offset[mlen] = srclen; | 9866 | m_host.AddScriptLPS(1); |
9199 | 9867 | ||
9200 | while (beginning < srclen) | 9868 | /* |
9869 | * Convert separator and spacer lists to C# strings. | ||
9870 | * Also filter out null strings so we don't hang. | ||
9871 | */ | ||
9872 | for (i = 0; i < seplen; i ++) | ||
9201 | { | 9873 | { |
9874 | d = separray[i].ToString(); | ||
9875 | if (d.Length > 0) | ||
9876 | { | ||
9877 | delarray[dellen++] = d; | ||
9878 | } | ||
9879 | } | ||
9880 | seplen = dellen; | ||
9202 | 9881 | ||
9203 | best = mlen; // as bad as it gets | 9882 | for (i = 0; i < spclen; i ++) |
9883 | { | ||
9884 | d = spcarray[i].ToString(); | ||
9885 | if (d.Length > 0) | ||
9886 | { | ||
9887 | delarray[dellen++] = d; | ||
9888 | } | ||
9889 | } | ||
9204 | 9890 | ||
9205 | // Scan for separators | 9891 | /* |
9892 | * Scan through source string from beginning to end. | ||
9893 | */ | ||
9894 | for (i = 0;;) | ||
9895 | { | ||
9206 | 9896 | ||
9207 | for (j = 0; j < seplen; j++) | 9897 | /* |
9898 | * Find earliest delimeter in src starting at i (if any). | ||
9899 | */ | ||
9900 | int earliestDel = -1; | ||
9901 | int earliestSrc = srclen; | ||
9902 | string earliestStr = null; | ||
9903 | for (j = 0; j < dellen; j ++) | ||
9208 | { | 9904 | { |
9209 | if (separray[j].ToString() == String.Empty) | 9905 | d = delarray[j]; |
9210 | active[j] = false; | 9906 | if (d != null) |
9211 | |||
9212 | if (active[j]) | ||
9213 | { | 9907 | { |
9214 | // scan all of the markers | 9908 | int index = src.IndexOf(d, i); |
9215 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9909 | if (index < 0) |
9216 | { | 9910 | { |
9217 | // not present at all | 9911 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9218 | active[j] = false; | ||
9219 | } | 9912 | } |
9220 | else | 9913 | else if (index < earliestSrc) |
9221 | { | 9914 | { |
9222 | // present and correct | 9915 | earliestSrc = index; // where delimeter starts in source string |
9223 | if (offset[j] < offset[best]) | 9916 | earliestDel = j; // where delimeter is in delarray[] |
9224 | { | 9917 | earliestStr = d; // the delimeter string from delarray[] |
9225 | // closest so far | 9918 | if (index == i) break; // can't do any better than found at beg of string |
9226 | best = j; | ||
9227 | if (offset[best] == beginning) | ||
9228 | break; | ||
9229 | } | ||
9230 | } | 9919 | } |
9231 | } | 9920 | } |
9232 | } | 9921 | } |
9233 | 9922 | ||
9234 | // Scan for spacers | 9923 | /* |
9235 | 9924 | * Output source string starting at i through start of earliest delimeter. | |
9236 | if (offset[best] != beginning) | 9925 | */ |
9926 | if (keepNulls || (earliestSrc > i)) | ||
9237 | { | 9927 | { |
9238 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9928 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9239 | { | ||
9240 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9241 | active[j] = false; | ||
9242 | |||
9243 | if (active[j]) | ||
9244 | { | ||
9245 | // scan all of the markers | ||
9246 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9247 | { | ||
9248 | // not present at all | ||
9249 | active[j] = false; | ||
9250 | } | ||
9251 | else | ||
9252 | { | ||
9253 | // present and correct | ||
9254 | if (offset[j] < offset[best]) | ||
9255 | { | ||
9256 | // closest so far | ||
9257 | best = j; | ||
9258 | } | ||
9259 | } | ||
9260 | } | ||
9261 | } | ||
9262 | } | 9929 | } |
9263 | 9930 | ||
9264 | // This is the normal exit from the scanning loop | 9931 | /* |
9932 | * If no delimeter found at or after i, we're done scanning. | ||
9933 | */ | ||
9934 | if (earliestDel < 0) break; | ||
9265 | 9935 | ||
9266 | if (best == mlen) | 9936 | /* |
9937 | * If delimeter was a spacer, output the spacer. | ||
9938 | */ | ||
9939 | if (earliestDel >= seplen) | ||
9267 | { | 9940 | { |
9268 | // no markers were found on this pass | 9941 | outarray[outlen++] = earliestStr; |
9269 | // so we're pretty much done | ||
9270 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9271 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9272 | break; | ||
9273 | } | 9942 | } |
9274 | 9943 | ||
9275 | // Otherwise we just add the newly delimited token | 9944 | /* |
9276 | // and recalculate where the search should continue. | 9945 | * Look at rest of src string following delimeter. |
9277 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9946 | */ |
9278 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9947 | i = earliestSrc + earliestStr.Length; |
9279 | |||
9280 | if (best < seplen) | ||
9281 | { | ||
9282 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9283 | } | ||
9284 | else | ||
9285 | { | ||
9286 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9287 | string str = spcarray[best - seplen].ToString(); | ||
9288 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9289 | tokens.Add(new LSL_String(str)); | ||
9290 | } | ||
9291 | } | 9948 | } |
9292 | 9949 | ||
9293 | // This an awkward an not very intuitive boundary case. If the | 9950 | /* |
9294 | // last substring is a tokenizer, then there is an implied trailing | 9951 | * Make up an exact-sized output array suitable for an LSL_List object. |
9295 | // null list entry. Hopefully the single comparison will not be too | 9952 | */ |
9296 | // arduous. Alternatively the 'break' could be replced with a return | 9953 | object[] outlist = new object[outlen]; |
9297 | // but that's shabby programming. | 9954 | for (i = 0; i < outlen; i ++) |
9298 | |||
9299 | if ((beginning == srclen) && (keepNulls)) | ||
9300 | { | 9955 | { |
9301 | if (srclen != 0) | 9956 | outlist[i] = new LSL_String(outarray[i]); |
9302 | tokens.Add(new LSL_String("")); | ||
9303 | } | 9957 | } |
9304 | 9958 | return new LSL_List(outlist); | |
9305 | return tokens; | ||
9306 | } | ||
9307 | |||
9308 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9309 | { | ||
9310 | m_host.AddScriptLPS(1); | ||
9311 | return this.ParseString(src, separators, spacers, false); | ||
9312 | } | ||
9313 | |||
9314 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9315 | { | ||
9316 | m_host.AddScriptLPS(1); | ||
9317 | return this.ParseString(src, separators, spacers, true); | ||
9318 | } | 9959 | } |
9319 | 9960 | ||
9320 | public LSL_Integer llGetObjectPermMask(int mask) | 9961 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9409,6 +10050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9409 | case 4: | 10050 | case 4: |
9410 | return (int)item.NextPermissions; | 10051 | return (int)item.NextPermissions; |
9411 | } | 10052 | } |
10053 | m_host.TaskInventory.LockItemsForRead(false); | ||
9412 | 10054 | ||
9413 | return -1; | 10055 | return -1; |
9414 | } | 10056 | } |
@@ -9612,31 +10254,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9612 | UUID key = new UUID(); | 10254 | UUID key = new UUID(); |
9613 | if (UUID.TryParse(id, out key)) | 10255 | if (UUID.TryParse(id, out key)) |
9614 | { | 10256 | { |
9615 | try | 10257 | // return total object mass |
9616 | { | 10258 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9617 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10259 | if (part != null) |
9618 | if (obj != null) | 10260 | return part.ParentGroup.GetMass(); |
9619 | return (double)obj.GetMass(); | 10261 | |
9620 | // the object is null so the key is for an avatar | 10262 | // the object is null so the key is for an avatar |
9621 | ScenePresence avatar = World.GetScenePresence(key); | 10263 | ScenePresence avatar = World.GetScenePresence(key); |
9622 | if (avatar != null) | 10264 | if (avatar != null) |
9623 | if (avatar.IsChildAgent) | ||
9624 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9625 | // child agents have a mass of 1.0 | ||
9626 | return 1; | ||
9627 | else | ||
9628 | return (double)avatar.GetMass(); | ||
9629 | } | ||
9630 | catch (KeyNotFoundException) | ||
9631 | { | 10265 | { |
9632 | return 0; // The Object/Agent not in the region so just return zero | 10266 | if (avatar.IsChildAgent) |
10267 | { | ||
10268 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10269 | // child agents have a mass of 1.0 | ||
10270 | return 1; | ||
10271 | } | ||
10272 | else | ||
10273 | { | ||
10274 | return (double)avatar.GetMass(); | ||
10275 | } | ||
9633 | } | 10276 | } |
9634 | } | 10277 | } |
9635 | return 0; | 10278 | return 0; |
9636 | } | 10279 | } |
9637 | 10280 | ||
9638 | /// <summary> | 10281 | /// <summary> |
9639 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10282 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9640 | /// start and end and inserts the src list in its place. The inclusive | 10283 | /// start and end and inserts the src list in its place. The inclusive |
9641 | /// nature of the indices means that at least one element must be deleted | 10284 | /// nature of the indices means that at least one element must be deleted |
9642 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10285 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9693,16 +10336,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9693 | // based upon end. Note that if end exceeds the upper | 10336 | // based upon end. Note that if end exceeds the upper |
9694 | // bound in this case, the entire destination list | 10337 | // bound in this case, the entire destination list |
9695 | // is removed. | 10338 | // is removed. |
9696 | else | 10339 | else if (start == 0) |
9697 | { | 10340 | { |
9698 | if (end + 1 < dest.Length) | 10341 | if (end + 1 < dest.Length) |
9699 | { | ||
9700 | return src + dest.GetSublist(end + 1, -1); | 10342 | return src + dest.GetSublist(end + 1, -1); |
9701 | } | ||
9702 | else | 10343 | else |
9703 | { | ||
9704 | return src; | 10344 | return src; |
9705 | } | 10345 | } |
10346 | else // Start < 0 | ||
10347 | { | ||
10348 | if (end + 1 < dest.Length) | ||
10349 | return dest.GetSublist(end + 1, -1); | ||
10350 | else | ||
10351 | return new LSL_List(); | ||
9706 | } | 10352 | } |
9707 | } | 10353 | } |
9708 | // Finally, if start > end, we strip away a prefix and | 10354 | // Finally, if start > end, we strip away a prefix and |
@@ -9753,17 +10399,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9753 | int width = 0; | 10399 | int width = 0; |
9754 | int height = 0; | 10400 | int height = 0; |
9755 | 10401 | ||
9756 | ParcelMediaCommandEnum? commandToSend = null; | 10402 | uint commandToSend = 0; |
9757 | float time = 0.0f; // default is from start | 10403 | float time = 0.0f; // default is from start |
9758 | 10404 | ||
9759 | ScenePresence presence = null; | 10405 | ScenePresence presence = null; |
9760 | 10406 | ||
9761 | for (int i = 0; i < commandList.Data.Length; i++) | 10407 | for (int i = 0; i < commandList.Data.Length; i++) |
9762 | { | 10408 | { |
9763 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10409 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9764 | switch (command) | 10410 | switch (command) |
9765 | { | 10411 | { |
9766 | case ParcelMediaCommandEnum.Agent: | 10412 | case (uint)ParcelMediaCommandEnum.Agent: |
9767 | // we send only to one agent | 10413 | // we send only to one agent |
9768 | if ((i + 1) < commandList.Length) | 10414 | if ((i + 1) < commandList.Length) |
9769 | { | 10415 | { |
@@ -9780,25 +10426,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9780 | } | 10426 | } |
9781 | break; | 10427 | break; |
9782 | 10428 | ||
9783 | case ParcelMediaCommandEnum.Loop: | 10429 | case (uint)ParcelMediaCommandEnum.Loop: |
9784 | loop = 1; | 10430 | loop = 1; |
9785 | commandToSend = command; | 10431 | commandToSend = command; |
9786 | update = true; //need to send the media update packet to set looping | 10432 | update = true; //need to send the media update packet to set looping |
9787 | break; | 10433 | break; |
9788 | 10434 | ||
9789 | case ParcelMediaCommandEnum.Play: | 10435 | case (uint)ParcelMediaCommandEnum.Play: |
9790 | loop = 0; | 10436 | loop = 0; |
9791 | commandToSend = command; | 10437 | commandToSend = command; |
9792 | update = true; //need to send the media update packet to make sure it doesn't loop | 10438 | update = true; //need to send the media update packet to make sure it doesn't loop |
9793 | break; | 10439 | break; |
9794 | 10440 | ||
9795 | case ParcelMediaCommandEnum.Pause: | 10441 | case (uint)ParcelMediaCommandEnum.Pause: |
9796 | case ParcelMediaCommandEnum.Stop: | 10442 | case (uint)ParcelMediaCommandEnum.Stop: |
9797 | case ParcelMediaCommandEnum.Unload: | 10443 | case (uint)ParcelMediaCommandEnum.Unload: |
9798 | commandToSend = command; | 10444 | commandToSend = command; |
9799 | break; | 10445 | break; |
9800 | 10446 | ||
9801 | case ParcelMediaCommandEnum.Url: | 10447 | case (uint)ParcelMediaCommandEnum.Url: |
9802 | if ((i + 1) < commandList.Length) | 10448 | if ((i + 1) < commandList.Length) |
9803 | { | 10449 | { |
9804 | if (commandList.Data[i + 1] is LSL_String) | 10450 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9811,7 +10457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9811 | } | 10457 | } |
9812 | break; | 10458 | break; |
9813 | 10459 | ||
9814 | case ParcelMediaCommandEnum.Texture: | 10460 | case (uint)ParcelMediaCommandEnum.Texture: |
9815 | if ((i + 1) < commandList.Length) | 10461 | if ((i + 1) < commandList.Length) |
9816 | { | 10462 | { |
9817 | if (commandList.Data[i + 1] is LSL_String) | 10463 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9824,7 +10470,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9824 | } | 10470 | } |
9825 | break; | 10471 | break; |
9826 | 10472 | ||
9827 | case ParcelMediaCommandEnum.Time: | 10473 | case (uint)ParcelMediaCommandEnum.Time: |
9828 | if ((i + 1) < commandList.Length) | 10474 | if ((i + 1) < commandList.Length) |
9829 | { | 10475 | { |
9830 | if (commandList.Data[i + 1] is LSL_Float) | 10476 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9836,7 +10482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9836 | } | 10482 | } |
9837 | break; | 10483 | break; |
9838 | 10484 | ||
9839 | case ParcelMediaCommandEnum.AutoAlign: | 10485 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9840 | if ((i + 1) < commandList.Length) | 10486 | if ((i + 1) < commandList.Length) |
9841 | { | 10487 | { |
9842 | if (commandList.Data[i + 1] is LSL_Integer) | 10488 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9850,7 +10496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9850 | } | 10496 | } |
9851 | break; | 10497 | break; |
9852 | 10498 | ||
9853 | case ParcelMediaCommandEnum.Type: | 10499 | case (uint)ParcelMediaCommandEnum.Type: |
9854 | if ((i + 1) < commandList.Length) | 10500 | if ((i + 1) < commandList.Length) |
9855 | { | 10501 | { |
9856 | if (commandList.Data[i + 1] is LSL_String) | 10502 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9863,7 +10509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9863 | } | 10509 | } |
9864 | break; | 10510 | break; |
9865 | 10511 | ||
9866 | case ParcelMediaCommandEnum.Desc: | 10512 | case (uint)ParcelMediaCommandEnum.Desc: |
9867 | if ((i + 1) < commandList.Length) | 10513 | if ((i + 1) < commandList.Length) |
9868 | { | 10514 | { |
9869 | if (commandList.Data[i + 1] is LSL_String) | 10515 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9876,7 +10522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9876 | } | 10522 | } |
9877 | break; | 10523 | break; |
9878 | 10524 | ||
9879 | case ParcelMediaCommandEnum.Size: | 10525 | case (uint)ParcelMediaCommandEnum.Size: |
9880 | if ((i + 2) < commandList.Length) | 10526 | if ((i + 2) < commandList.Length) |
9881 | { | 10527 | { |
9882 | if (commandList.Data[i + 1] is LSL_Integer) | 10528 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9946,7 +10592,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9946 | } | 10592 | } |
9947 | } | 10593 | } |
9948 | 10594 | ||
9949 | if (commandToSend != null) | 10595 | if (commandToSend != 0) |
9950 | { | 10596 | { |
9951 | // the commandList contained a start/stop/... command, too | 10597 | // the commandList contained a start/stop/... command, too |
9952 | if (presence == null) | 10598 | if (presence == null) |
@@ -9983,7 +10629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9983 | 10629 | ||
9984 | if (aList.Data[i] != null) | 10630 | if (aList.Data[i] != null) |
9985 | { | 10631 | { |
9986 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10632 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9987 | { | 10633 | { |
9988 | case ParcelMediaCommandEnum.Url: | 10634 | case ParcelMediaCommandEnum.Url: |
9989 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10635 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -10040,15 +10686,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10040 | 10686 | ||
10041 | if (quick_pay_buttons.Data.Length < 4) | 10687 | if (quick_pay_buttons.Data.Length < 4) |
10042 | { | 10688 | { |
10043 | LSLError("List must have at least 4 elements"); | 10689 | int x; |
10044 | return; | 10690 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10691 | { | ||
10692 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10693 | } | ||
10045 | } | 10694 | } |
10046 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10695 | int[] nPrice = new int[5]; |
10047 | 10696 | nPrice[0] = price; | |
10048 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10697 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
10049 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10698 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
10050 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10699 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
10051 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10700 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10701 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
10052 | m_host.ParentGroup.HasGroupChanged = true; | 10702 | m_host.ParentGroup.HasGroupChanged = true; |
10053 | } | 10703 | } |
10054 | 10704 | ||
@@ -10065,7 +10715,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10065 | return Vector3.Zero; | 10715 | return Vector3.Zero; |
10066 | } | 10716 | } |
10067 | 10717 | ||
10068 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10718 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10719 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10069 | if (presence != null) | 10720 | if (presence != null) |
10070 | { | 10721 | { |
10071 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); | 10722 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
@@ -10088,7 +10739,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10088 | return Quaternion.Identity; | 10739 | return Quaternion.Identity; |
10089 | } | 10740 | } |
10090 | 10741 | ||
10091 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10742 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10743 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10092 | if (presence != null) | 10744 | if (presence != null) |
10093 | { | 10745 | { |
10094 | return new LSL_Rotation(presence.CameraRotation); | 10746 | return new LSL_Rotation(presence.CameraRotation); |
@@ -10148,14 +10800,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10148 | { | 10800 | { |
10149 | m_host.AddScriptLPS(1); | 10801 | m_host.AddScriptLPS(1); |
10150 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10802 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10151 | if (detectedParams == null) return; // only works on the first detected avatar | 10803 | if (detectedParams == null) |
10152 | 10804 | { | |
10805 | if (m_host.ParentGroup.IsAttachment == true) | ||
10806 | { | ||
10807 | detectedParams = new DetectParams(); | ||
10808 | detectedParams.Key = m_host.OwnerID; | ||
10809 | } | ||
10810 | else | ||
10811 | { | ||
10812 | return; | ||
10813 | } | ||
10814 | } | ||
10815 | |||
10153 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10816 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10154 | if (avatar != null) | 10817 | if (avatar != null) |
10155 | { | 10818 | { |
10156 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10819 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10157 | simname, pos, lookAt); | 10820 | simname, pos, lookAt); |
10158 | } | 10821 | } |
10822 | |||
10159 | ScriptSleep(1000); | 10823 | ScriptSleep(1000); |
10160 | } | 10824 | } |
10161 | 10825 | ||
@@ -10279,12 +10943,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10279 | 10943 | ||
10280 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10944 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10281 | object[] data = rules.Data; | 10945 | object[] data = rules.Data; |
10282 | for (int i = 0; i < data.Length; ++i) { | 10946 | for (int i = 0; i < data.Length; ++i) |
10947 | { | ||
10283 | int type = Convert.ToInt32(data[i++].ToString()); | 10948 | int type = Convert.ToInt32(data[i++].ToString()); |
10284 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10949 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10285 | 10950 | ||
10286 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10951 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10287 | switch (type) { | 10952 | switch (type) |
10953 | { | ||
10288 | case ScriptBaseClass.CAMERA_FOCUS: | 10954 | case ScriptBaseClass.CAMERA_FOCUS: |
10289 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10955 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10290 | case ScriptBaseClass.CAMERA_POSITION: | 10956 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10389,19 +11055,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10389 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11055 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10390 | { | 11056 | { |
10391 | m_host.AddScriptLPS(1); | 11057 | m_host.AddScriptLPS(1); |
10392 | string ret = String.Empty; | 11058 | |
10393 | string src1 = llBase64ToString(str1); | 11059 | if (str1 == String.Empty) |
10394 | string src2 = llBase64ToString(str2); | 11060 | return String.Empty; |
10395 | int c = 0; | 11061 | if (str2 == String.Empty) |
10396 | for (int i = 0; i < src1.Length; i++) | 11062 | return str1; |
11063 | |||
11064 | int len = str2.Length; | ||
11065 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11066 | { | ||
11067 | while (str2.EndsWith("=")) | ||
11068 | str2 = str2.Substring(0, str2.Length - 1); | ||
11069 | |||
11070 | len = str2.Length; | ||
11071 | int mod = len % 4; | ||
11072 | |||
11073 | if (mod == 1) | ||
11074 | str2 = str2.Substring(0, str2.Length - 1); | ||
11075 | else if (mod == 2) | ||
11076 | str2 += "=="; | ||
11077 | else if (mod == 3) | ||
11078 | str2 += "="; | ||
11079 | } | ||
11080 | |||
11081 | byte[] data1; | ||
11082 | byte[] data2; | ||
11083 | try | ||
11084 | { | ||
11085 | data1 = Convert.FromBase64String(str1); | ||
11086 | data2 = Convert.FromBase64String(str2); | ||
11087 | } | ||
11088 | catch (Exception) | ||
11089 | { | ||
11090 | return new LSL_String(String.Empty); | ||
11091 | } | ||
11092 | |||
11093 | byte[] d2 = new Byte[data1.Length]; | ||
11094 | int pos = 0; | ||
11095 | |||
11096 | if (data1.Length <= data2.Length) | ||
11097 | { | ||
11098 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11099 | } | ||
11100 | else | ||
10397 | { | 11101 | { |
10398 | ret += (char) (src1[i] ^ src2[c]); | 11102 | while (pos < data1.Length) |
11103 | { | ||
11104 | len = data1.Length - pos; | ||
11105 | if (len > data2.Length) | ||
11106 | len = data2.Length; | ||
10399 | 11107 | ||
10400 | c++; | 11108 | Array.Copy(data2, 0, d2, pos, len); |
10401 | if (c >= src2.Length) | 11109 | pos += len; |
10402 | c = 0; | 11110 | } |
10403 | } | 11111 | } |
10404 | return llStringToBase64(ret); | 11112 | |
11113 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11114 | data1[pos] ^= d2[pos]; | ||
11115 | |||
11116 | return Convert.ToBase64String(data1); | ||
10405 | } | 11117 | } |
10406 | 11118 | ||
10407 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11119 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10454,16 +11166,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10454 | if (userAgent != null) | 11166 | if (userAgent != null) |
10455 | httpHeaders["User-Agent"] = userAgent; | 11167 | httpHeaders["User-Agent"] = userAgent; |
10456 | 11168 | ||
11169 | // See if the URL contains any header hacks | ||
11170 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11171 | if (urlParts.Length > 1) | ||
11172 | { | ||
11173 | // Iterate the passed headers and parse them | ||
11174 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11175 | { | ||
11176 | // The rest of those would be added to the body in SL. | ||
11177 | // Let's not do that. | ||
11178 | if (urlParts[i] == String.Empty) | ||
11179 | break; | ||
11180 | |||
11181 | // See if this could be a valid header | ||
11182 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11183 | if (headerParts.Length != 2) | ||
11184 | continue; | ||
11185 | |||
11186 | string headerName = headerParts[0].Trim(); | ||
11187 | string headerValue = headerParts[1].Trim(); | ||
11188 | |||
11189 | // Filter out headers that could be used to abuse | ||
11190 | // another system or cloak the request | ||
11191 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11192 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11193 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11194 | headerName.ToLower() == "x-secondlife-region" || | ||
11195 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11196 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11197 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11198 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11199 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11200 | headerName.ToLower() == "connection" || | ||
11201 | headerName.ToLower() == "content-length" || | ||
11202 | headerName.ToLower() == "from" || | ||
11203 | headerName.ToLower() == "host" || | ||
11204 | headerName.ToLower() == "proxy-authorization" || | ||
11205 | headerName.ToLower() == "referer" || | ||
11206 | headerName.ToLower() == "trailer" || | ||
11207 | headerName.ToLower() == "transfer-encoding" || | ||
11208 | headerName.ToLower() == "via" || | ||
11209 | headerName.ToLower() == "authorization") | ||
11210 | continue; | ||
11211 | |||
11212 | httpHeaders[headerName] = headerValue; | ||
11213 | } | ||
11214 | |||
11215 | // Finally, strip any protocol specifier from the URL | ||
11216 | url = urlParts[0].Trim(); | ||
11217 | int idx = url.IndexOf(" HTTP/"); | ||
11218 | if (idx != -1) | ||
11219 | url = url.Substring(0, idx); | ||
11220 | } | ||
11221 | |||
10457 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11222 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10458 | Regex r = new Regex(authregex); | 11223 | Regex r = new Regex(authregex); |
10459 | int[] gnums = r.GetGroupNumbers(); | 11224 | int[] gnums = r.GetGroupNumbers(); |
10460 | Match m = r.Match(url); | 11225 | Match m = r.Match(url); |
10461 | if (m.Success) { | 11226 | if (m.Success) |
10462 | for (int i = 1; i < gnums.Length; i++) { | 11227 | { |
11228 | for (int i = 1; i < gnums.Length; i++) | ||
11229 | { | ||
10463 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11230 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10464 | //CaptureCollection cc = g.Captures; | 11231 | //CaptureCollection cc = g.Captures; |
10465 | } | 11232 | } |
10466 | if (m.Groups.Count == 5) { | 11233 | if (m.Groups.Count == 5) |
11234 | { | ||
10467 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11235 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10468 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11236 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10469 | } | 11237 | } |
@@ -10666,6 +11434,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10666 | 11434 | ||
10667 | LSL_List ret = new LSL_List(); | 11435 | LSL_List ret = new LSL_List(); |
10668 | UUID key = new UUID(); | 11436 | UUID key = new UUID(); |
11437 | |||
11438 | |||
10669 | if (UUID.TryParse(id, out key)) | 11439 | if (UUID.TryParse(id, out key)) |
10670 | { | 11440 | { |
10671 | ScenePresence av = World.GetScenePresence(key); | 11441 | ScenePresence av = World.GetScenePresence(key); |
@@ -10683,13 +11453,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10683 | ret.Add(new LSL_String("")); | 11453 | ret.Add(new LSL_String("")); |
10684 | break; | 11454 | break; |
10685 | case ScriptBaseClass.OBJECT_POS: | 11455 | case ScriptBaseClass.OBJECT_POS: |
10686 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11456 | Vector3 avpos; |
11457 | |||
11458 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11459 | { | ||
11460 | avpos = av.OffsetPosition; | ||
11461 | |||
11462 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11463 | avpos -= sitOffset; | ||
11464 | |||
11465 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11466 | } | ||
11467 | else | ||
11468 | avpos = av.AbsolutePosition; | ||
11469 | |||
11470 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10687 | break; | 11471 | break; |
10688 | case ScriptBaseClass.OBJECT_ROT: | 11472 | case ScriptBaseClass.OBJECT_ROT: |
10689 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); | 11473 | Quaternion avrot = av.Rotation; |
11474 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11475 | { | ||
11476 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11477 | } | ||
11478 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10690 | break; | 11479 | break; |
10691 | case ScriptBaseClass.OBJECT_VELOCITY: | 11480 | case ScriptBaseClass.OBJECT_VELOCITY: |
10692 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11481 | Vector3 avvel = av.Velocity; |
11482 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10693 | break; | 11483 | break; |
10694 | case ScriptBaseClass.OBJECT_OWNER: | 11484 | case ScriptBaseClass.OBJECT_OWNER: |
10695 | ret.Add(new LSL_String(id)); | 11485 | ret.Add(new LSL_String(id)); |
@@ -10774,11 +11564,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10774 | case ScriptBaseClass.OBJECT_NAME: | 11564 | case ScriptBaseClass.OBJECT_NAME: |
10775 | ret.Add(new LSL_String(obj.Name)); | 11565 | ret.Add(new LSL_String(obj.Name)); |
10776 | break; | 11566 | break; |
10777 | case ScriptBaseClass.OBJECT_DESC: | 11567 | case ScriptBaseClass.OBJECT_DESC: |
10778 | ret.Add(new LSL_String(obj.Description)); | 11568 | ret.Add(new LSL_String(obj.Description)); |
10779 | break; | 11569 | break; |
10780 | case ScriptBaseClass.OBJECT_POS: | 11570 | case ScriptBaseClass.OBJECT_POS: |
10781 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11571 | Vector3 opos = obj.AbsolutePosition; |
11572 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10782 | break; | 11573 | break; |
10783 | case ScriptBaseClass.OBJECT_ROT: | 11574 | case ScriptBaseClass.OBJECT_ROT: |
10784 | { | 11575 | { |
@@ -10828,9 +11619,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10828 | // The value returned in SL for normal prims is prim count | 11619 | // The value returned in SL for normal prims is prim count |
10829 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11620 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10830 | break; | 11621 | break; |
10831 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11622 | |
10832 | // "Land Impact" calculations. These calculations are probably not applicable | 11623 | // costs below may need to be diferent for root parts, need to check |
10833 | // to OpenSim and are not yet complete in SL | ||
10834 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11624 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10835 | // The linden calculation is here | 11625 | // The linden calculation is here |
10836 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11626 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10838,16 +11628,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10838 | ret.Add(new LSL_Float(0)); | 11628 | ret.Add(new LSL_Float(0)); |
10839 | break; | 11629 | break; |
10840 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11630 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10841 | // The linden calculation is here | 11631 | // The value returned in SL for normal prims is prim count * 0.06 |
10842 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11632 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10843 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10844 | ret.Add(new LSL_Float(0)); | ||
10845 | break; | 11633 | break; |
10846 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11634 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10847 | // The linden calculation is here | 11635 | // The value returned in SL for normal prims is prim count |
10848 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11636 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10849 | // The value returned in SL for normal prims looks like the prim count | ||
10850 | ret.Add(new LSL_Float(0)); | ||
10851 | break; | 11637 | break; |
10852 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11638 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
10853 | ret.Add(new LSL_Float(0)); | 11639 | ret.Add(new LSL_Float(0)); |
@@ -11106,15 +11892,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11106 | return result; | 11892 | return result; |
11107 | } | 11893 | } |
11108 | 11894 | ||
11109 | public void print(string str) | 11895 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
11110 | { | 11896 | { |
11111 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11897 | List<SceneObjectPart> parts = GetLinkParts(link); |
11112 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11898 | if (parts.Count < 1) |
11113 | if (ossl != null) | 11899 | return 0; |
11114 | { | 11900 | |
11115 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11901 | return GetNumberOfSides(parts[0]); |
11116 | m_log.Info("LSL print():" + str); | ||
11117 | } | ||
11118 | } | 11902 | } |
11119 | 11903 | ||
11120 | private string Name2Username(string name) | 11904 | private string Name2Username(string name) |
@@ -11159,7 +11943,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11159 | 11943 | ||
11160 | return rq.ToString(); | 11944 | return rq.ToString(); |
11161 | } | 11945 | } |
11162 | 11946 | /* | |
11947 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11948 | { | ||
11949 | m_SayShoutCount = 0; | ||
11950 | } | ||
11951 | */ | ||
11163 | private struct Tri | 11952 | private struct Tri |
11164 | { | 11953 | { |
11165 | public Vector3 p1; | 11954 | public Vector3 p1; |
@@ -11308,9 +12097,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11308 | 12097 | ||
11309 | ContactResult result = new ContactResult (); | 12098 | ContactResult result = new ContactResult (); |
11310 | result.ConsumerID = group.LocalId; | 12099 | result.ConsumerID = group.LocalId; |
11311 | result.Depth = intersection.distance; | 12100 | // result.Depth = intersection.distance; |
11312 | result.Normal = intersection.normal; | 12101 | result.Normal = intersection.normal; |
11313 | result.Pos = intersection.ipoint; | 12102 | result.Pos = intersection.ipoint; |
12103 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11314 | 12104 | ||
11315 | contacts.Add(result); | 12105 | contacts.Add(result); |
11316 | }); | 12106 | }); |
@@ -11443,6 +12233,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11443 | 12233 | ||
11444 | return contacts[0]; | 12234 | return contacts[0]; |
11445 | } | 12235 | } |
12236 | /* | ||
12237 | // not done: | ||
12238 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12239 | { | ||
12240 | ContactResult[] contacts = null; | ||
12241 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12242 | { | ||
12243 | if (m_host.ParentGroup == group) | ||
12244 | return; | ||
12245 | |||
12246 | if (group.IsAttachment) | ||
12247 | return; | ||
12248 | |||
12249 | if(group.RootPart.PhysActor != null) | ||
12250 | return; | ||
12251 | |||
12252 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12253 | }); | ||
12254 | return contacts; | ||
12255 | } | ||
12256 | */ | ||
11446 | 12257 | ||
11447 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12258 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11448 | { | 12259 | { |
@@ -11566,18 +12377,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11566 | } | 12377 | } |
11567 | } | 12378 | } |
11568 | 12379 | ||
12380 | // Double check this | ||
11569 | if (checkTerrain) | 12381 | if (checkTerrain) |
11570 | { | 12382 | { |
11571 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12383 | bool skipGroundCheck = false; |
11572 | if (groundContact != null) | 12384 | |
11573 | results.Add((ContactResult)groundContact); | 12385 | foreach (ContactResult c in results) |
12386 | { | ||
12387 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12388 | skipGroundCheck = true; | ||
12389 | } | ||
12390 | |||
12391 | if (!skipGroundCheck) | ||
12392 | { | ||
12393 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12394 | if (groundContact != null) | ||
12395 | results.Add((ContactResult)groundContact); | ||
12396 | } | ||
11574 | } | 12397 | } |
11575 | 12398 | ||
11576 | results.Sort(delegate(ContactResult a, ContactResult b) | 12399 | results.Sort(delegate(ContactResult a, ContactResult b) |
11577 | { | 12400 | { |
11578 | return a.Depth.CompareTo(b.Depth); | 12401 | return a.Depth.CompareTo(b.Depth); |
11579 | }); | 12402 | }); |
11580 | 12403 | ||
11581 | int values = 0; | 12404 | int values = 0; |
11582 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12405 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11583 | 12406 | ||
@@ -11670,7 +12493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11670 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12493 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11671 | if (!isAccount) return 0; | 12494 | if (!isAccount) return 0; |
11672 | if (estate.HasAccess(id)) return 1; | 12495 | if (estate.HasAccess(id)) return 1; |
11673 | if (estate.IsBanned(id)) | 12496 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11674 | estate.RemoveBan(id); | 12497 | estate.RemoveBan(id); |
11675 | estate.AddEstateUser(id); | 12498 | estate.AddEstateUser(id); |
11676 | break; | 12499 | break; |
@@ -11689,14 +12512,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11689 | break; | 12512 | break; |
11690 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12513 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11691 | if (!isAccount) return 0; | 12514 | if (!isAccount) return 0; |
11692 | if (estate.IsBanned(id)) return 1; | 12515 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11693 | EstateBan ban = new EstateBan(); | 12516 | EstateBan ban = new EstateBan(); |
11694 | ban.EstateID = estate.EstateID; | 12517 | ban.EstateID = estate.EstateID; |
11695 | ban.BannedUserID = id; | 12518 | ban.BannedUserID = id; |
11696 | estate.AddBan(ban); | 12519 | estate.AddBan(ban); |
11697 | break; | 12520 | break; |
11698 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12521 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11699 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12522 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11700 | estate.RemoveBan(id); | 12523 | estate.RemoveBan(id); |
11701 | break; | 12524 | break; |
11702 | default: return 0; | 12525 | default: return 0; |
@@ -11753,19 +12576,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11753 | public void llSetSoundQueueing(int queue) | 12576 | public void llSetSoundQueueing(int queue) |
11754 | { | 12577 | { |
11755 | m_host.AddScriptLPS(1); | 12578 | m_host.AddScriptLPS(1); |
11756 | NotImplemented("llSetSoundQueueing"); | ||
11757 | } | 12579 | } |
11758 | 12580 | ||
11759 | public void llCollisionSprite(string impact_sprite) | 12581 | public void llCollisionSprite(string impact_sprite) |
11760 | { | 12582 | { |
11761 | m_host.AddScriptLPS(1); | 12583 | m_host.AddScriptLPS(1); |
11762 | NotImplemented("llCollisionSprite"); | 12584 | // Viewer 2.0 broke this and it's likely LL has no intention |
12585 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11763 | } | 12586 | } |
11764 | 12587 | ||
11765 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12588 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11766 | { | 12589 | { |
11767 | m_host.AddScriptLPS(1); | 12590 | m_host.AddScriptLPS(1); |
11768 | NotImplemented("llGodLikeRezObject"); | 12591 | |
12592 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12593 | NotImplemented("llGodLikeRezObject"); | ||
12594 | |||
12595 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12596 | if (rezAsset == null) | ||
12597 | { | ||
12598 | llSay(0, "Asset not found"); | ||
12599 | return; | ||
12600 | } | ||
12601 | |||
12602 | SceneObjectGroup group = null; | ||
12603 | |||
12604 | try | ||
12605 | { | ||
12606 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12607 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12608 | } | ||
12609 | catch | ||
12610 | { | ||
12611 | llSay(0, "Asset not found"); | ||
12612 | return; | ||
12613 | } | ||
12614 | |||
12615 | if (group == null) | ||
12616 | { | ||
12617 | llSay(0, "Asset not found"); | ||
12618 | return; | ||
12619 | } | ||
12620 | |||
12621 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12622 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12623 | |||
12624 | group.ResetIDs(); | ||
12625 | |||
12626 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12627 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12628 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12629 | group.ScheduleGroupForFullUpdate(); | ||
12630 | |||
12631 | // objects rezzed with this method are die_at_edge by default. | ||
12632 | group.RootPart.SetDieAtEdge(true); | ||
12633 | |||
12634 | group.ResumeScripts(); | ||
12635 | |||
12636 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12637 | "object_rez", new Object[] { | ||
12638 | new LSL_String( | ||
12639 | group.RootPart.UUID.ToString()) }, | ||
12640 | new DetectParams[0])); | ||
11769 | } | 12641 | } |
11770 | 12642 | ||
11771 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12643 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -11817,7 +12689,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11817 | } | 12689 | } |
11818 | 12690 | ||
11819 | bool result = money.ObjectGiveMoney( | 12691 | bool result = money.ObjectGiveMoney( |
11820 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12692 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
11821 | 12693 | ||
11822 | if (result) | 12694 | if (result) |
11823 | { | 12695 | { |
@@ -11842,6 +12714,598 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11842 | } | 12714 | } |
11843 | 12715 | ||
11844 | #endregion | 12716 | #endregion |
12717 | |||
12718 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12719 | { | ||
12720 | SceneObjectGroup group = m_host.ParentGroup; | ||
12721 | |||
12722 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12723 | return; | ||
12724 | if (group.IsAttachment) | ||
12725 | return; | ||
12726 | |||
12727 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12728 | { | ||
12729 | if (group.RootPart.KeyframeMotion != null) | ||
12730 | group.RootPart.KeyframeMotion.Delete(); | ||
12731 | group.RootPart.KeyframeMotion = null; | ||
12732 | |||
12733 | int idx = 0; | ||
12734 | |||
12735 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12736 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12737 | |||
12738 | while (idx < options.Data.Length) | ||
12739 | { | ||
12740 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12741 | int remain = options.Data.Length - idx; | ||
12742 | |||
12743 | switch (option) | ||
12744 | { | ||
12745 | case ScriptBaseClass.KFM_MODE: | ||
12746 | if (remain < 1) | ||
12747 | break; | ||
12748 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12749 | switch(modeval) | ||
12750 | { | ||
12751 | case ScriptBaseClass.KFM_FORWARD: | ||
12752 | mode = KeyframeMotion.PlayMode.Forward; | ||
12753 | break; | ||
12754 | case ScriptBaseClass.KFM_REVERSE: | ||
12755 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12756 | break; | ||
12757 | case ScriptBaseClass.KFM_LOOP: | ||
12758 | mode = KeyframeMotion.PlayMode.Loop; | ||
12759 | break; | ||
12760 | case ScriptBaseClass.KFM_PING_PONG: | ||
12761 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12762 | break; | ||
12763 | } | ||
12764 | break; | ||
12765 | case ScriptBaseClass.KFM_DATA: | ||
12766 | if (remain < 1) | ||
12767 | break; | ||
12768 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12769 | data = (KeyframeMotion.DataFormat)dataval; | ||
12770 | break; | ||
12771 | } | ||
12772 | } | ||
12773 | |||
12774 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12775 | |||
12776 | idx = 0; | ||
12777 | |||
12778 | int elemLength = 2; | ||
12779 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12780 | elemLength = 3; | ||
12781 | |||
12782 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12783 | while (idx < frames.Data.Length) | ||
12784 | { | ||
12785 | int remain = frames.Data.Length - idx; | ||
12786 | |||
12787 | if (remain < elemLength) | ||
12788 | break; | ||
12789 | |||
12790 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12791 | frame.Position = null; | ||
12792 | frame.Rotation = null; | ||
12793 | |||
12794 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12795 | { | ||
12796 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12797 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12798 | } | ||
12799 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12800 | { | ||
12801 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12802 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12803 | q.Normalize(); | ||
12804 | frame.Rotation = q; | ||
12805 | } | ||
12806 | |||
12807 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12808 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12809 | |||
12810 | keyframes.Add(frame); | ||
12811 | } | ||
12812 | |||
12813 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12814 | group.RootPart.KeyframeMotion.Start(); | ||
12815 | } | ||
12816 | else | ||
12817 | { | ||
12818 | if (group.RootPart.KeyframeMotion == null) | ||
12819 | return; | ||
12820 | |||
12821 | if (options.Data.Length == 0) | ||
12822 | { | ||
12823 | group.RootPart.KeyframeMotion.Stop(); | ||
12824 | return; | ||
12825 | } | ||
12826 | |||
12827 | int code = (int)options.GetLSLIntegerItem(0); | ||
12828 | |||
12829 | int idx = 0; | ||
12830 | |||
12831 | while (idx < options.Data.Length) | ||
12832 | { | ||
12833 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12834 | int remain = options.Data.Length - idx; | ||
12835 | |||
12836 | switch (option) | ||
12837 | { | ||
12838 | case ScriptBaseClass.KFM_COMMAND: | ||
12839 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12840 | switch (cmd) | ||
12841 | { | ||
12842 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12843 | group.RootPart.KeyframeMotion.Start(); | ||
12844 | break; | ||
12845 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12846 | group.RootPart.KeyframeMotion.Stop(); | ||
12847 | break; | ||
12848 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12849 | group.RootPart.KeyframeMotion.Pause(); | ||
12850 | break; | ||
12851 | } | ||
12852 | break; | ||
12853 | } | ||
12854 | } | ||
12855 | } | ||
12856 | } | ||
12857 | |||
12858 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12859 | { | ||
12860 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12861 | |||
12862 | int idx = 0; | ||
12863 | int idxStart = 0; | ||
12864 | |||
12865 | bool positionChanged = false; | ||
12866 | Vector3 finalPos = Vector3.Zero; | ||
12867 | |||
12868 | try | ||
12869 | { | ||
12870 | while (idx < rules.Length) | ||
12871 | { | ||
12872 | ++rulesParsed; | ||
12873 | int code = rules.GetLSLIntegerItem(idx++); | ||
12874 | |||
12875 | int remain = rules.Length - idx; | ||
12876 | idxStart = idx; | ||
12877 | |||
12878 | switch (code) | ||
12879 | { | ||
12880 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12881 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12882 | { | ||
12883 | if (remain < 1) | ||
12884 | return null; | ||
12885 | |||
12886 | LSL_Vector v; | ||
12887 | v = rules.GetVector3Item(idx++); | ||
12888 | |||
12889 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12890 | if (part == null) | ||
12891 | break; | ||
12892 | |||
12893 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12894 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12895 | if (part.LinkNum > 1) | ||
12896 | { | ||
12897 | localRot = GetPartLocalRot(part); | ||
12898 | localPos = GetPartLocalPos(part); | ||
12899 | } | ||
12900 | |||
12901 | v -= localPos; | ||
12902 | v /= localRot; | ||
12903 | |||
12904 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12905 | |||
12906 | v = v + 2 * sitOffset; | ||
12907 | |||
12908 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12909 | av.SendAvatarDataToAllAgents(); | ||
12910 | |||
12911 | } | ||
12912 | break; | ||
12913 | |||
12914 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12915 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12916 | { | ||
12917 | if (remain < 1) | ||
12918 | return null; | ||
12919 | |||
12920 | LSL_Rotation r; | ||
12921 | r = rules.GetQuaternionItem(idx++); | ||
12922 | |||
12923 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12924 | if (part == null) | ||
12925 | break; | ||
12926 | |||
12927 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12928 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12929 | |||
12930 | if (part.LinkNum > 1) | ||
12931 | localRot = GetPartLocalRot(part); | ||
12932 | |||
12933 | r = r * llGetRootRotation() / localRot; | ||
12934 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12935 | av.SendAvatarDataToAllAgents(); | ||
12936 | } | ||
12937 | break; | ||
12938 | |||
12939 | // parse rest doing nothing but number of parameters error check | ||
12940 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12941 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12942 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12943 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12944 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12945 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12946 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12947 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12948 | if (remain < 1) | ||
12949 | return null; | ||
12950 | idx++; | ||
12951 | break; | ||
12952 | |||
12953 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12954 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12955 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12956 | if (remain < 2) | ||
12957 | return null; | ||
12958 | idx += 2; | ||
12959 | break; | ||
12960 | |||
12961 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12962 | if (remain < 3) | ||
12963 | return null; | ||
12964 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12965 | remain = rules.Length - idx; | ||
12966 | switch (code) | ||
12967 | { | ||
12968 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12969 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12970 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12971 | if (remain < 6) | ||
12972 | return null; | ||
12973 | idx += 6; | ||
12974 | break; | ||
12975 | |||
12976 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12977 | if (remain < 5) | ||
12978 | return null; | ||
12979 | idx += 5; | ||
12980 | break; | ||
12981 | |||
12982 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12983 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12984 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12985 | if (remain < 11) | ||
12986 | return null; | ||
12987 | idx += 11; | ||
12988 | break; | ||
12989 | |||
12990 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12991 | if (remain < 2) | ||
12992 | return null; | ||
12993 | idx += 2; | ||
12994 | break; | ||
12995 | } | ||
12996 | break; | ||
12997 | |||
12998 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12999 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13000 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13001 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13002 | if (remain < 3) | ||
13003 | return null; | ||
13004 | idx += 3; | ||
13005 | break; | ||
13006 | |||
13007 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13008 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13009 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13010 | if (remain < 5) | ||
13011 | return null; | ||
13012 | idx += 5; | ||
13013 | break; | ||
13014 | |||
13015 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13016 | if (remain < 7) | ||
13017 | return null; | ||
13018 | |||
13019 | idx += 7; | ||
13020 | break; | ||
13021 | |||
13022 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13023 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13024 | return null; | ||
13025 | |||
13026 | return rules.GetSublist(idx, -1); | ||
13027 | } | ||
13028 | } | ||
13029 | } | ||
13030 | catch (InvalidCastException e) | ||
13031 | { | ||
13032 | ShoutError(string.Format( | ||
13033 | "{0} error running rule #{1}: arg #{2} ", | ||
13034 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13035 | } | ||
13036 | finally | ||
13037 | { | ||
13038 | if (positionChanged) | ||
13039 | { | ||
13040 | av.OffsetPosition = finalPos; | ||
13041 | // av.SendAvatarDataToAllAgents(); | ||
13042 | av.SendTerseUpdateToAllClients(); | ||
13043 | positionChanged = false; | ||
13044 | } | ||
13045 | } | ||
13046 | return null; | ||
13047 | } | ||
13048 | |||
13049 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13050 | { | ||
13051 | // avatars case | ||
13052 | // replies as SL wiki | ||
13053 | |||
13054 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13055 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13056 | |||
13057 | int idx = 0; | ||
13058 | while (idx < rules.Length) | ||
13059 | { | ||
13060 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13061 | int remain = rules.Length - idx; | ||
13062 | |||
13063 | switch (code) | ||
13064 | { | ||
13065 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13066 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13067 | break; | ||
13068 | |||
13069 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13070 | res.Add(new LSL_Integer(0)); | ||
13071 | break; | ||
13072 | |||
13073 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13074 | res.Add(new LSL_Integer(0)); | ||
13075 | break; | ||
13076 | |||
13077 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13078 | res.Add(new LSL_Integer(0)); | ||
13079 | break; | ||
13080 | |||
13081 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13082 | |||
13083 | Vector3 pos = avatar.OffsetPosition; | ||
13084 | |||
13085 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13086 | pos -= sitOffset; | ||
13087 | |||
13088 | if( sitPart != null) | ||
13089 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13090 | |||
13091 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13092 | break; | ||
13093 | |||
13094 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13095 | // as in llGetAgentSize above | ||
13096 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13097 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13098 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13099 | |||
13100 | break; | ||
13101 | |||
13102 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13103 | Quaternion rot = avatar.Rotation; | ||
13104 | if (sitPart != null) | ||
13105 | { | ||
13106 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13107 | } | ||
13108 | |||
13109 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13110 | break; | ||
13111 | |||
13112 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13113 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13114 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13115 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13116 | res.Add(new LSL_Float(0.0f)); | ||
13117 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13118 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13119 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13120 | break; | ||
13121 | |||
13122 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13123 | if (remain < 1) | ||
13124 | return null; | ||
13125 | |||
13126 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13127 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13128 | { | ||
13129 | for (face = 0; face < 21; face++) | ||
13130 | { | ||
13131 | res.Add(new LSL_String("")); | ||
13132 | res.Add(new LSL_Vector(0,0,0)); | ||
13133 | res.Add(new LSL_Vector(0,0,0)); | ||
13134 | res.Add(new LSL_Float(0.0)); | ||
13135 | } | ||
13136 | } | ||
13137 | else | ||
13138 | { | ||
13139 | if (face >= 0 && face < 21) | ||
13140 | { | ||
13141 | res.Add(new LSL_String("")); | ||
13142 | res.Add(new LSL_Vector(0,0,0)); | ||
13143 | res.Add(new LSL_Vector(0,0,0)); | ||
13144 | res.Add(new LSL_Float(0.0)); | ||
13145 | } | ||
13146 | } | ||
13147 | break; | ||
13148 | |||
13149 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13150 | if (remain < 1) | ||
13151 | return null; | ||
13152 | |||
13153 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13154 | |||
13155 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13156 | { | ||
13157 | for (face = 0; face < 21; face++) | ||
13158 | { | ||
13159 | res.Add(new LSL_Vector(0,0,0)); | ||
13160 | res.Add(new LSL_Float(0)); | ||
13161 | } | ||
13162 | } | ||
13163 | else | ||
13164 | { | ||
13165 | res.Add(new LSL_Vector(0,0,0)); | ||
13166 | res.Add(new LSL_Float(0)); | ||
13167 | } | ||
13168 | break; | ||
13169 | |||
13170 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13171 | if (remain < 1) | ||
13172 | return null; | ||
13173 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13174 | |||
13175 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13176 | { | ||
13177 | for (face = 0; face < 21; face++) | ||
13178 | { | ||
13179 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13180 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13181 | } | ||
13182 | } | ||
13183 | else | ||
13184 | { | ||
13185 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13186 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13187 | } | ||
13188 | break; | ||
13189 | |||
13190 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13191 | if (remain < 1) | ||
13192 | return null; | ||
13193 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13194 | |||
13195 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13196 | { | ||
13197 | for (face = 0; face < 21; face++) | ||
13198 | { | ||
13199 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13200 | } | ||
13201 | } | ||
13202 | else | ||
13203 | { | ||
13204 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13205 | } | ||
13206 | break; | ||
13207 | |||
13208 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13209 | res.Add(new LSL_Integer(0)); | ||
13210 | res.Add(new LSL_Integer(0));// softness | ||
13211 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13212 | res.Add(new LSL_Float(0.0f)); // friction | ||
13213 | res.Add(new LSL_Float(0.0f)); // wind | ||
13214 | res.Add(new LSL_Float(0.0f)); // tension | ||
13215 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13216 | break; | ||
13217 | |||
13218 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13219 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13220 | if (remain < 1) | ||
13221 | return null; | ||
13222 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13223 | |||
13224 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13225 | { | ||
13226 | for (face = 0; face < 21; face++) | ||
13227 | { | ||
13228 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13229 | } | ||
13230 | } | ||
13231 | else | ||
13232 | { | ||
13233 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13234 | } | ||
13235 | break; | ||
13236 | |||
13237 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13238 | res.Add(new LSL_Integer(0)); | ||
13239 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13240 | res.Add(new LSL_Float(0f)); // intensity | ||
13241 | res.Add(new LSL_Float(0f)); // radius | ||
13242 | res.Add(new LSL_Float(0f)); // falloff | ||
13243 | break; | ||
13244 | |||
13245 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13246 | if (remain < 1) | ||
13247 | return null; | ||
13248 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13249 | |||
13250 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13251 | { | ||
13252 | for (face = 0; face < 21; face++) | ||
13253 | { | ||
13254 | res.Add(new LSL_Float(0f)); | ||
13255 | } | ||
13256 | } | ||
13257 | else | ||
13258 | { | ||
13259 | res.Add(new LSL_Float(0f)); | ||
13260 | } | ||
13261 | break; | ||
13262 | |||
13263 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13264 | res.Add(new LSL_String("")); | ||
13265 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13266 | res.Add(new LSL_Float(1.0f)); | ||
13267 | break; | ||
13268 | |||
13269 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13270 | res.Add(new LSL_String(avatar.Name)); | ||
13271 | break; | ||
13272 | |||
13273 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13274 | res.Add(new LSL_String("")); | ||
13275 | break; | ||
13276 | |||
13277 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13278 | Quaternion lrot = avatar.Rotation; | ||
13279 | |||
13280 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13281 | { | ||
13282 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13283 | } | ||
13284 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13285 | break; | ||
13286 | |||
13287 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13288 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13289 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13290 | lpos -= lsitOffset; | ||
13291 | |||
13292 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13293 | { | ||
13294 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13295 | } | ||
13296 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13297 | break; | ||
13298 | |||
13299 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13300 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13301 | return null; | ||
13302 | |||
13303 | return rules.GetSublist(idx, -1); | ||
13304 | } | ||
13305 | } | ||
13306 | |||
13307 | return null; | ||
13308 | } | ||
11845 | } | 13309 | } |
11846 | 13310 | ||
11847 | public class NotecardCache | 13311 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 21bae27..bd776b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | 136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); |
137 | 137 | ||
138 | Type returntype = m_comms.LookupReturnType(fname); | 138 | Type returntype = m_comms.LookupReturnType(fname); |
139 | if (returntype != typeof(string)) | 139 | if (returntype != typeof(void)) |
140 | MODError(String.Format("return type mismatch for {0}",fname)); | 140 | MODError(String.Format("return type mismatch for {0}",fname)); |
141 | 141 | ||
142 | modInvoke(fname,parms); | 142 | modInvoke(fname,parms); |
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | if (result != null) | 329 | if (result != null) |
330 | return result; | 330 | return result; |
331 | 331 | ||
332 | Type returntype = m_comms.LookupReturnType(fname); | ||
333 | if (returntype == typeof(void)) | ||
334 | return null; | ||
335 | |||
332 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 336 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
333 | } | 337 | } |
334 | catch (Exception e) | 338 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..f4e4f44 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
140 | internal float m_ScriptDelayFactor = 1.0f; | 140 | internal float m_ScriptDelayFactor = 1.0f; |
141 | internal float m_ScriptDistanceFactor = 1.0f; | 141 | internal float m_ScriptDistanceFactor = 1.0f; |
142 | internal bool m_debuggerSafe = false; | ||
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 143 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 144 | ||
144 | protected IUrlModule m_UrlModule = null; | 145 | protected IUrlModule m_UrlModule = null; |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
149 | m_ScriptEngine = scriptEngine; | 150 | m_ScriptEngine = scriptEngine; |
150 | m_host = host; | 151 | m_host = host; |
151 | m_item = item; | 152 | m_item = item; |
153 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
152 | 154 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 155 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
154 | 156 | ||
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | 214 | ||
213 | internal void OSSLError(string msg) | 215 | internal void OSSLError(string msg) |
214 | { | 216 | { |
215 | throw new ScriptException("OSSL Runtime Error: " + msg); | 217 | if (m_debuggerSafe) |
218 | { | ||
219 | OSSLShoutError(msg); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
224 | } | ||
216 | } | 225 | } |
217 | 226 | ||
218 | /// <summary> | 227 | /// <summary> |
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
931 | if (target != null) | 940 | if (target != null) |
932 | { | 941 | { |
933 | UUID animID=UUID.Zero; | 942 | UUID animID=UUID.Zero; |
934 | lock (m_host.TaskInventory) | 943 | m_host.TaskInventory.LockItemsForRead(true); |
944 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
935 | { | 945 | { |
936 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 946 | if (inv.Value.Name == animation) |
937 | { | 947 | { |
938 | if (inv.Value.Name == animation) | 948 | if (inv.Value.Type == (int)AssetType.Animation) |
939 | { | 949 | animID = inv.Value.AssetID; |
940 | if (inv.Value.Type == (int)AssetType.Animation) | 950 | continue; |
941 | animID = inv.Value.AssetID; | ||
942 | continue; | ||
943 | } | ||
944 | } | 951 | } |
945 | } | 952 | } |
953 | m_host.TaskInventory.LockItemsForRead(false); | ||
946 | if (animID == UUID.Zero) | 954 | if (animID == UUID.Zero) |
947 | target.Animator.AddAnimation(animation, m_host.UUID); | 955 | target.Animator.AddAnimation(animation, m_host.UUID); |
948 | else | 956 | else |
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
983 | else | 991 | else |
984 | animID = UUID.Zero; | 992 | animID = UUID.Zero; |
985 | } | 993 | } |
994 | m_host.TaskInventory.LockItemsForRead(false); | ||
986 | 995 | ||
987 | if (animID == UUID.Zero) | 996 | if (animID == UUID.Zero) |
988 | target.Animator.RemoveAnimation(animation); | 997 | target.Animator.RemoveAnimation(animation); |
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | } | 1654 | } |
1646 | } | 1655 | } |
1647 | 1656 | ||
1648 | public Object osParseJSONNew(string JSON) | 1657 | private Object osParseJSONNew(string JSON) |
1649 | { | 1658 | { |
1650 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1659 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1651 | 1660 | ||
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | { | 1856 | { |
1848 | UUID assetID = UUID.Zero; | 1857 | UUID assetID = UUID.Zero; |
1849 | 1858 | ||
1850 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1859 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1860 | |||
1861 | if (!notecardNameIsUUID) | ||
1851 | { | 1862 | { |
1852 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1863 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1853 | { | ||
1854 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1855 | { | ||
1856 | assetID = item.AssetID; | ||
1857 | } | ||
1858 | } | ||
1859 | } | 1864 | } |
1860 | 1865 | ||
1861 | if (assetID == UUID.Zero) | 1866 | if (assetID == UUID.Zero) |
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1866 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1871 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1867 | 1872 | ||
1868 | if (a == null) | 1873 | if (a == null) |
1869 | return UUID.Zero; | 1874 | { |
1875 | // Whoops, it's still possible here that the notecard name was properly | ||
1876 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1877 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1878 | if (assetID == UUID.Zero) | ||
1879 | return UUID.Zero; | ||
1880 | |||
1881 | if (!NotecardCache.IsCached(assetID)) | ||
1882 | { | ||
1883 | a = World.AssetService.Get(assetID.ToString()); | ||
1884 | |||
1885 | if (a == null) | ||
1886 | { | ||
1887 | return UUID.Zero; | ||
1888 | } | ||
1889 | } | ||
1890 | } | ||
1870 | 1891 | ||
1871 | string data = Encoding.UTF8.GetString(a.Data); | 1892 | string data = Encoding.UTF8.GetString(a.Data); |
1872 | NotecardCache.Cache(assetID, data); | 1893 | NotecardCache.Cache(assetID, data); |
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 1895 | ||
1875 | return assetID; | 1896 | return assetID; |
1876 | } | 1897 | } |
1898 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1899 | { | ||
1900 | UUID assetId = UUID.Zero; | ||
1901 | m_host.TaskInventory.LockItemsForRead(true); | ||
1902 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1903 | { | ||
1904 | if (item.Type == 7 && item.Name == name) | ||
1905 | { | ||
1906 | assetId = item.AssetID; | ||
1907 | } | ||
1908 | } | ||
1909 | m_host.TaskInventory.LockItemsForRead(false); | ||
1910 | return assetId; | ||
1911 | } | ||
1877 | 1912 | ||
1878 | /// <summary> | 1913 | /// <summary> |
1879 | /// Directly get an entire notecard at once. | 1914 | /// Directly get an entire notecard at once. |
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2386 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2352 | m_host.AddScriptLPS(1); | 2387 | m_host.AddScriptLPS(1); |
2353 | 2388 | ||
2354 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2389 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2355 | } | 2390 | } |
2356 | 2391 | ||
2357 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2392 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2362 | return NpcCreate( | 2397 | return NpcCreate( |
2363 | firstname, lastname, position, notecard, | 2398 | firstname, lastname, position, notecard, |
2364 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2399 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2365 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2400 | false); |
2401 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2366 | } | 2402 | } |
2367 | 2403 | ||
2368 | private LSL_Key NpcCreate( | 2404 | private LSL_Key NpcCreate( |
2369 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2405 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2370 | { | 2406 | { |
2407 | if (!owned) | ||
2408 | OSSLError("Unowned NPCs are unsupported"); | ||
2409 | |||
2410 | string groupTitle = String.Empty; | ||
2411 | |||
2412 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2413 | return new LSL_Key(UUID.Zero.ToString()); | ||
2414 | |||
2415 | if (firstname != String.Empty || lastname != String.Empty) | ||
2416 | { | ||
2417 | if (firstname != "Shown outfit:") | ||
2418 | groupTitle = "- NPC -"; | ||
2419 | } | ||
2420 | |||
2371 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2421 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2372 | if (module != null) | 2422 | if (module != null) |
2373 | { | 2423 | { |
2374 | AvatarAppearance appearance = null; | 2424 | AvatarAppearance appearance = null; |
2375 | 2425 | ||
2376 | UUID id; | 2426 | // UUID id; |
2377 | if (UUID.TryParse(notecard, out id)) | 2427 | // if (UUID.TryParse(notecard, out id)) |
2378 | { | 2428 | // { |
2379 | ScenePresence clonePresence = World.GetScenePresence(id); | 2429 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2380 | if (clonePresence != null) | 2430 | // if (clonePresence != null) |
2381 | appearance = clonePresence.Appearance; | 2431 | // appearance = clonePresence.Appearance; |
2382 | } | 2432 | // } |
2383 | 2433 | ||
2384 | if (appearance == null) | 2434 | if (appearance == null) |
2385 | { | 2435 | { |
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2387 | 2437 | ||
2388 | if (appearanceSerialized != null) | 2438 | if (appearanceSerialized != null) |
2389 | { | 2439 | { |
2390 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2440 | try |
2391 | appearance = new AvatarAppearance(); | 2441 | { |
2392 | appearance.Unpack(appearanceOsd); | 2442 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2443 | appearance = new AvatarAppearance(); | ||
2444 | appearance.Unpack(appearanceOsd); | ||
2445 | } | ||
2446 | catch | ||
2447 | { | ||
2448 | return UUID.Zero.ToString(); | ||
2449 | } | ||
2393 | } | 2450 | } |
2394 | else | 2451 | else |
2395 | { | 2452 | { |
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2408 | World, | 2465 | World, |
2409 | appearance); | 2466 | appearance); |
2410 | 2467 | ||
2468 | ScenePresence sp; | ||
2469 | if (World.TryGetScenePresence(x, out sp)) | ||
2470 | { | ||
2471 | sp.Grouptitle = groupTitle; | ||
2472 | sp.SendAvatarDataToAllAgents(); | ||
2473 | } | ||
2411 | return new LSL_Key(x.ToString()); | 2474 | return new LSL_Key(x.ToString()); |
2412 | } | 2475 | } |
2413 | 2476 | ||
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2768 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2706 | m_host.AddScriptLPS(1); | 2769 | m_host.AddScriptLPS(1); |
2707 | 2770 | ||
2708 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2771 | ManualResetEvent ev = new ManualResetEvent(false); |
2709 | if (module != null) | ||
2710 | { | ||
2711 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2772 | ||
2713 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2773 | Util.FireAndForget(delegate(object x) { |
2714 | return; | 2774 | try |
2775 | { | ||
2776 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2777 | if (module != null) | ||
2778 | { | ||
2779 | UUID npcId = new UUID(npc.m_string); | ||
2715 | 2780 | ||
2716 | module.DeleteNPC(npcId, World); | 2781 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2717 | } | 2782 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2783 | { | ||
2784 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2785 | return; | ||
2786 | } | ||
2787 | |||
2788 | module.DeleteNPC(npcId, World); | ||
2789 | } | ||
2790 | } | ||
2791 | finally | ||
2792 | { | ||
2793 | ev.Set(); | ||
2794 | } | ||
2795 | }); | ||
2796 | ev.WaitOne(); | ||
2718 | } | 2797 | } |
2719 | 2798 | ||
2720 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2799 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..884f07c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.GetWorldRotation() * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 481 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 482 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 483 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.GetWorldRotation() * q; | 484 | if (avatar == null) |
485 | return sensedEntities; | ||
486 | fromRegionPos = avatar.AbsolutePosition; | ||
487 | q = avatar.Rotation; | ||
484 | } | 488 | } |
485 | 489 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 490 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 500 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 501 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 502 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 503 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 504 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 505 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 506 | if (npcData == null || !npcData.SenseAsAgent) |
@@ -696,4 +700,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
696 | return retList; | 700 | return retList; |
697 | } | 701 | } |
698 | } | 702 | } |
699 | } \ No newline at end of file | 703 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 4ac179a..9bf6f9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | void llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
211 | LSL_String llTransferLindenDollars(string destination, int amount); | 212 | LSL_String llTransferLindenDollars(string destination, int amount); |
212 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
213 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
331 | void llSensorRemove(); | 332 | void llSensorRemove(); |
332 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
333 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
334 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
335 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
336 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
357 | void llSetParcelMusicURL(string url); | 359 | void llSetParcelMusicURL(string url); |
358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 360 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
359 | void llSetPos(LSL_Vector pos); | 361 | void llSetPos(LSL_Vector pos); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
360 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 363 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
361 | void llSetPrimitiveParams(LSL_List rules); | 364 | void llSetPrimitiveParams(LSL_List rules); |
362 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 365 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
363 | void llSetPrimURL(string url); | 366 | void llSetPrimURL(string url); |
364 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
365 | void llSetRemoteScriptAccessPin(int pin); | 367 | void llSetRemoteScriptAccessPin(int pin); |
366 | void llSetRot(LSL_Rotation rot); | 368 | void llSetRot(LSL_Rotation rot); |
367 | void llSetScale(LSL_Vector scale); | 369 | void llSetScale(LSL_Vector scale); |
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 383 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 384 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 385 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
386 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -424,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
424 | LSL_Vector llWind(LSL_Vector offset); | 427 | LSL_Vector llWind(LSL_Vector offset); |
425 | LSL_String llXorBase64Strings(string str1, string str2); | 428 | LSL_String llXorBase64Strings(string str1, string str2); |
426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 429 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
427 | void print(string str); | 430 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
431 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
428 | 432 | ||
429 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 433 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
430 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 435 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
431 | } | 436 | } |
432 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 51d0581..a652cb8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | 262 | string osGetPhysicsEngineType(); |
263 | Object osParseJSONNew(string JSON); | ||
264 | Hashtable osParseJSON(string JSON); | 263 | Hashtable osParseJSON(string JSON); |
265 | 264 | ||
266 | void osMessageObject(key objectUUID,string message); | 265 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index bd66ba3..da3b31f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 337 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
338 | public const int CHANGED_MEDIA = 2048; | 338 | public const int CHANGED_MEDIA = 2048; |
339 | public const int CHANGED_ANIMATION = 16384; | 339 | public const int CHANGED_ANIMATION = 16384; |
340 | public const int CHANGED_POSITION = 32768; | ||
340 | public const int TYPE_INVALID = 0; | 341 | public const int TYPE_INVALID = 0; |
341 | public const int TYPE_INTEGER = 1; | 342 | public const int TYPE_INTEGER = 1; |
342 | public const int TYPE_FLOAT = 2; | 343 | public const int TYPE_FLOAT = 2; |
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
660 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 661 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
661 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 662 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 663 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
663 | 664 | ||
664 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | 665 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; |
665 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | 666 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; |
666 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | 667 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; |
@@ -671,7 +672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
671 | public const int FRICTION = 2; | 672 | public const int FRICTION = 2; |
672 | public const int RESTITUTION = 4; | 673 | public const int RESTITUTION = 4; |
673 | public const int GRAVITY_MULTIPLIER = 8; | 674 | public const int GRAVITY_MULTIPLIER = 8; |
674 | 675 | ||
675 | // extra constants for llSetPrimMediaParams | 676 | // extra constants for llSetPrimMediaParams |
676 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 677 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
677 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 678 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
@@ -743,7 +744,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
743 | 744 | ||
744 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 745 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
745 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 746 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
746 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 747 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
748 | |||
749 | public const int KFM_MODE = 1; | ||
750 | public const int KFM_LOOP = 1; | ||
751 | public const int KFM_REVERSE = 3; | ||
752 | public const int KFM_FORWARD = 0; | ||
753 | public const int KFM_PING_PONG = 2; | ||
754 | public const int KFM_DATA = 2; | ||
755 | public const int KFM_TRANSLATION = 2; | ||
756 | public const int KFM_ROTATION = 1; | ||
757 | public const int KFM_COMMAND = 0; | ||
758 | public const int KFM_CMD_PLAY = 0; | ||
759 | public const int KFM_CMD_STOP = 1; | ||
760 | public const int KFM_CMD_PAUSE = 2; | ||
747 | 761 | ||
748 | /// <summary> | 762 | /// <summary> |
749 | /// process name parameter as regex | 763 | /// process name parameter as regex |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c7a7cf6..8ecc4f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
869 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); | 876 | m_LSL_Functions.llGiveInventoryList(destination, category, inventory); |
870 | } | 877 | } |
871 | 878 | ||
872 | public void llGiveMoney(string destination, int amount) | 879 | public LSL_Integer llGiveMoney(string destination, int amount) |
873 | { | 880 | { |
874 | m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
877 | public LSL_String llTransferLindenDollars(string destination, int amount) | 884 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1488 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1489 | } | 1496 | } |
1490 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1491 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1492 | { | 1504 | { |
1493 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1613 | m_LSL_Functions.llSetPos(pos); | 1625 | m_LSL_Functions.llSetPos(pos); |
1614 | } | 1626 | } |
1615 | 1627 | ||
1628 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1629 | { | ||
1630 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1631 | } | ||
1632 | |||
1616 | public void llSetPrimitiveParams(LSL_List rules) | 1633 | public void llSetPrimitiveParams(LSL_List rules) |
1617 | { | 1634 | { |
1618 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1635 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1628 | m_LSL_Functions.llSetPrimURL(url); | 1645 | m_LSL_Functions.llSetPrimURL(url); |
1629 | } | 1646 | } |
1630 | 1647 | ||
1631 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1632 | { | ||
1633 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1634 | } | ||
1635 | |||
1636 | public void llSetRemoteScriptAccessPin(int pin) | 1648 | public void llSetRemoteScriptAccessPin(int pin) |
1637 | { | 1649 | { |
1638 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1650 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1728 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1740 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1729 | } | 1741 | } |
1730 | 1742 | ||
1743 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1744 | { | ||
1745 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1746 | } | ||
1747 | |||
1731 | public void llShout(int channelID, string text) | 1748 | public void llShout(int channelID, string text) |
1732 | { | 1749 | { |
1733 | m_LSL_Functions.llShout(channelID, text); | 1750 | m_LSL_Functions.llShout(channelID, text); |
@@ -1978,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1978 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1995 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1979 | } | 1996 | } |
1980 | 1997 | ||
1981 | public void print(string str) | 1998 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1999 | { | ||
2000 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
2004 | { | ||
2005 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2006 | } | ||
2007 | |||
2008 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1982 | { | 2009 | { |
1983 | m_LSL_Functions.print(str); | 2010 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1984 | } | 2011 | } |
1985 | } | 2012 | } |
1986 | } | 2013 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..b63773b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
435 | return m_OSSL_Functions.osParseJSON(JSON); | 435 | return m_OSSL_Functions.osParseJSON(JSON); |
436 | } | 436 | } |
437 | 437 | ||
438 | public Object osParseJSONNew(string JSON) | ||
439 | { | ||
440 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
441 | } | ||
442 | |||
443 | public void osMessageObject(key objectUUID,string message) | 438 | public void osMessageObject(key objectUUID,string message) |
444 | { | 439 | { |
445 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 440 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |