aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1123
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs15
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
11 files changed, 871 insertions, 359 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 59ab26b..9f3e354 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -219,6 +222,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
282 {
283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
277 { 287 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1046,10 +1115,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1046 return detectedParams.TouchUV; 1115 return detectedParams.TouchUV;
1047 } 1116 }
1048 1117
1118 [DebuggerNonUserCode]
1049 public virtual void llDie() 1119 public virtual void llDie()
1050 { 1120 {
1051 m_host.AddScriptLPS(1); 1121 m_host.AddScriptLPS(1);
1052 throw new SelfDeleteException(); 1122 if (!m_host.IsAttachment) throw new SelfDeleteException();
1053 } 1123 }
1054 1124
1055 public LSL_Float llGround(LSL_Vector offset) 1125 public LSL_Float llGround(LSL_Vector offset)
@@ -1122,6 +1192,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1122 1192
1123 public void llSetStatus(int status, int value) 1193 public void llSetStatus(int status, int value)
1124 { 1194 {
1195 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1196 return;
1125 m_host.AddScriptLPS(1); 1197 m_host.AddScriptLPS(1);
1126 1198
1127 int statusrotationaxis = 0; 1199 int statusrotationaxis = 0;
@@ -1351,6 +1423,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 { 1423 {
1352 m_host.AddScriptLPS(1); 1424 m_host.AddScriptLPS(1);
1353 1425
1426 SetColor(m_host, color, face);
1427 }
1428
1429 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1430 {
1431 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1432 return;
1433
1434 Primitive.TextureEntry tex = part.Shape.Textures;
1435 Color4 texcolor;
1436 if (face >= 0 && face < GetNumberOfSides(part))
1437 {
1438 texcolor = tex.CreateFace((uint)face).RGBA;
1439 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1440 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1441 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1442 tex.FaceTextures[face].RGBA = texcolor;
1443 part.UpdateTexture(tex);
1444 return;
1445 }
1446 else if (face == ScriptBaseClass.ALL_SIDES)
1447 {
1448 for (uint i = 0; i < GetNumberOfSides(part); i++)
1449 {
1450 if (tex.FaceTextures[i] != null)
1451 {
1452 texcolor = tex.FaceTextures[i].RGBA;
1453 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1454 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1455 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1456 tex.FaceTextures[i].RGBA = texcolor;
1457 }
1458 texcolor = tex.DefaultTexture.RGBA;
1459 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1460 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1461 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1462 tex.DefaultTexture.RGBA = texcolor;
1463 }
1464 part.UpdateTexture(tex);
1465 return;
1466 }
1467
1354 if (face == ScriptBaseClass.ALL_SIDES) 1468 if (face == ScriptBaseClass.ALL_SIDES)
1355 face = SceneObjectPart.ALL_SIDES; 1469 face = SceneObjectPart.ALL_SIDES;
1356 1470
@@ -1359,6 +1473,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1359 1473
1360 public void SetTexGen(SceneObjectPart part, int face,int style) 1474 public void SetTexGen(SceneObjectPart part, int face,int style)
1361 { 1475 {
1476 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1477 return;
1478
1362 Primitive.TextureEntry tex = part.Shape.Textures; 1479 Primitive.TextureEntry tex = part.Shape.Textures;
1363 MappingType textype; 1480 MappingType textype;
1364 textype = MappingType.Default; 1481 textype = MappingType.Default;
@@ -1389,6 +1506,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1389 1506
1390 public void SetGlow(SceneObjectPart part, int face, float glow) 1507 public void SetGlow(SceneObjectPart part, int face, float glow)
1391 { 1508 {
1509 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1510 return;
1511
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1512 Primitive.TextureEntry tex = part.Shape.Textures;
1393 if (face >= 0 && face < GetNumberOfSides(part)) 1513 if (face >= 0 && face < GetNumberOfSides(part))
1394 { 1514 {
@@ -1414,6 +1534,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1534
1415 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1535 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1416 { 1536 {
1537 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1538 return;
1417 1539
1418 Shininess sval = new Shininess(); 1540 Shininess sval = new Shininess();
1419 1541
@@ -1464,6 +1586,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1464 1586
1465 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1587 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1466 { 1588 {
1589 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1590 return;
1591
1467 Primitive.TextureEntry tex = part.Shape.Textures; 1592 Primitive.TextureEntry tex = part.Shape.Textures;
1468 if (face >= 0 && face < GetNumberOfSides(part)) 1593 if (face >= 0 && face < GetNumberOfSides(part))
1469 { 1594 {
@@ -1524,13 +1649,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1524 m_host.AddScriptLPS(1); 1649 m_host.AddScriptLPS(1);
1525 1650
1526 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1651 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1527 1652 if (parts.Count > 0)
1528 foreach (SceneObjectPart part in parts) 1653 {
1529 SetAlpha(part, alpha, face); 1654 try
1655 {
1656 parts[0].ParentGroup.areUpdatesSuspended = true;
1657 foreach (SceneObjectPart part in parts)
1658 SetAlpha(part, alpha, face);
1659 }
1660 finally
1661 {
1662 parts[0].ParentGroup.areUpdatesSuspended = false;
1663 }
1664 }
1530 } 1665 }
1531 1666
1532 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1667 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1533 { 1668 {
1669 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1670 return;
1671
1534 Primitive.TextureEntry tex = part.Shape.Textures; 1672 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor; 1673 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part)) 1674 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1576,7 +1714,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1576 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1714 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1577 float wind, float tension, LSL_Vector Force) 1715 float wind, float tension, LSL_Vector Force)
1578 { 1716 {
1579 if (part == null) 1717 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1580 return; 1718 return;
1581 1719
1582 if (flexi) 1720 if (flexi)
@@ -1611,7 +1749,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1611 /// <param name="falloff"></param> 1749 /// <param name="falloff"></param>
1612 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1750 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1613 { 1751 {
1614 if (part == null) 1752 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1615 return; 1753 return;
1616 1754
1617 if (light) 1755 if (light)
@@ -1688,15 +1826,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1688 m_host.AddScriptLPS(1); 1826 m_host.AddScriptLPS(1);
1689 1827
1690 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1828 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1691 1829 if (parts.Count > 0)
1692 foreach (SceneObjectPart part in parts) 1830 {
1693 SetTexture(part, texture, face); 1831 try
1694 1832 {
1833 parts[0].ParentGroup.areUpdatesSuspended = true;
1834 foreach (SceneObjectPart part in parts)
1835 SetTexture(part, texture, face);
1836 }
1837 finally
1838 {
1839 parts[0].ParentGroup.areUpdatesSuspended = false;
1840 }
1841 }
1695 ScriptSleep(200); 1842 ScriptSleep(200);
1696 } 1843 }
1697 1844
1698 protected void SetTexture(SceneObjectPart part, string texture, int face) 1845 protected void SetTexture(SceneObjectPart part, string texture, int face)
1699 { 1846 {
1847 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1848 return;
1849
1700 UUID textureID=new UUID(); 1850 UUID textureID=new UUID();
1701 1851
1702 if (!UUID.TryParse(texture, out textureID)) 1852 if (!UUID.TryParse(texture, out textureID))
@@ -1742,6 +1892,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1742 1892
1743 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1893 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1744 { 1894 {
1895 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1896 return;
1897
1745 Primitive.TextureEntry tex = part.Shape.Textures; 1898 Primitive.TextureEntry tex = part.Shape.Textures;
1746 if (face >= 0 && face < GetNumberOfSides(part)) 1899 if (face >= 0 && face < GetNumberOfSides(part))
1747 { 1900 {
@@ -1778,6 +1931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1778 1931
1779 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1932 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1780 { 1933 {
1934 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1935 return;
1936
1781 Primitive.TextureEntry tex = part.Shape.Textures; 1937 Primitive.TextureEntry tex = part.Shape.Textures;
1782 if (face >= 0 && face < GetNumberOfSides(part)) 1938 if (face >= 0 && face < GetNumberOfSides(part))
1783 { 1939 {
@@ -1814,6 +1970,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 1970
1815 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1971 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1816 { 1972 {
1973 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1974 return;
1975
1817 Primitive.TextureEntry tex = part.Shape.Textures; 1976 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 1977 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 1978 {
@@ -1884,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1884 2043
1885 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2044 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1886 { 2045 {
2046 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2047 return;
2048
1887 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2049 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1888 LSL_Vector currentPos = llGetLocalPos(); 2050 LSL_Vector currentPos = llGetLocalPos();
1889 2051
@@ -1970,6 +2132,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1970 2132
1971 protected void SetRot(SceneObjectPart part, Quaternion rot) 2133 protected void SetRot(SceneObjectPart part, Quaternion rot)
1972 { 2134 {
2135 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2136 return;
2137
1973 part.UpdateRotation(rot); 2138 part.UpdateRotation(rot);
1974 // Update rotation does not move the object in the physics scene if it's a linkset. 2139 // Update rotation does not move the object in the physics scene if it's a linkset.
1975 2140
@@ -2589,12 +2754,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2589 2754
2590 m_host.AddScriptLPS(1); 2755 m_host.AddScriptLPS(1);
2591 2756
2757 m_host.TaskInventory.LockItemsForRead(true);
2592 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2758 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2593 2759 m_host.TaskInventory.LockItemsForRead(false);
2594 lock (m_host.TaskInventory)
2595 {
2596 item = m_host.TaskInventory[invItemID];
2597 }
2598 2760
2599 if (item.PermsGranter == UUID.Zero) 2761 if (item.PermsGranter == UUID.Zero)
2600 return 0; 2762 return 0;
@@ -2669,6 +2831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2669 if (dist > m_ScriptDistanceFactor * 10.0f) 2831 if (dist > m_ScriptDistanceFactor * 10.0f)
2670 return; 2832 return;
2671 2833
2834 //Clone is thread-safe
2672 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2835 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2673 2836
2674 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2837 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2731,6 +2894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2731 2894
2732 public void llLookAt(LSL_Vector target, double strength, double damping) 2895 public void llLookAt(LSL_Vector target, double strength, double damping)
2733 { 2896 {
2897 /*
2734 m_host.AddScriptLPS(1); 2898 m_host.AddScriptLPS(1);
2735 // Determine where we are looking from 2899 // Determine where we are looking from
2736 LSL_Vector from = llGetPos(); 2900 LSL_Vector from = llGetPos();
@@ -2750,10 +2914,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2750 // the angles of rotation in radians into rotation value 2914 // the angles of rotation in radians into rotation value
2751 2915
2752 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2916 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2753 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2917
2754 m_host.startLookAt(rotation, (float)damping, (float)strength); 2918 // This would only work if your physics system contains an APID controller:
2919 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2920 // m_host.startLookAt(rotation, (float)damping, (float)strength);
2921
2755 // Orient the object to the angle calculated 2922 // Orient the object to the angle calculated
2756 //llSetRot(rot); 2923 llSetRot(rot);
2924 */
2925
2926 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
2927 //There's probably a smarter way of doing this, my rotation math-fu is weak.
2928 // http://bugs.meta7.com/view.php?id=28
2929 // - Tom
2930
2931 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
2932 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
2933
2934 }
2935
2936 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2937 {
2938 m_host.AddScriptLPS(1);
2939// NotImplemented("llRotLookAt");
2940 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2941
2757 } 2942 }
2758 2943
2759 public void llStopLookAt() 2944 public void llStopLookAt()
@@ -2802,13 +2987,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2802 { 2987 {
2803 TaskInventoryItem item; 2988 TaskInventoryItem item;
2804 2989
2805 lock (m_host.TaskInventory) 2990 m_host.TaskInventory.LockItemsForRead(true);
2991 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2806 { 2992 {
2807 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2993 m_host.TaskInventory.LockItemsForRead(false);
2808 return; 2994 return;
2809 else
2810 item = m_host.TaskInventory[InventorySelf()];
2811 } 2995 }
2996 else
2997 {
2998 item = m_host.TaskInventory[InventorySelf()];
2999 }
3000 m_host.TaskInventory.LockItemsForRead(false);
2812 3001
2813 if (item.PermsGranter != UUID.Zero) 3002 if (item.PermsGranter != UUID.Zero)
2814 { 3003 {
@@ -2830,13 +3019,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2830 { 3019 {
2831 TaskInventoryItem item; 3020 TaskInventoryItem item;
2832 3021
3022 m_host.TaskInventory.LockItemsForRead(true);
2833 lock (m_host.TaskInventory) 3023 lock (m_host.TaskInventory)
2834 { 3024 {
3025
2835 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3026 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3027 {
3028 m_host.TaskInventory.LockItemsForRead(false);
2836 return; 3029 return;
3030 }
2837 else 3031 else
3032 {
2838 item = m_host.TaskInventory[InventorySelf()]; 3033 item = m_host.TaskInventory[InventorySelf()];
3034 }
2839 } 3035 }
3036 m_host.TaskInventory.LockItemsForRead(false);
2840 3037
2841 m_host.AddScriptLPS(1); 3038 m_host.AddScriptLPS(1);
2842 3039
@@ -2873,14 +3070,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2873 3070
2874 TaskInventoryItem item; 3071 TaskInventoryItem item;
2875 3072
2876 lock (m_host.TaskInventory) 3073 m_host.TaskInventory.LockItemsForRead(true);
3074
3075 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2877 { 3076 {
2878 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3077 m_host.TaskInventory.LockItemsForRead(false);
2879 return; 3078 return;
2880 else 3079 }
2881 item = m_host.TaskInventory[InventorySelf()]; 3080 else
3081 {
3082 item = m_host.TaskInventory[InventorySelf()];
2882 } 3083 }
2883 3084
3085 m_host.TaskInventory.LockItemsForRead(false);
3086
2884 if (item.PermsGranter != m_host.OwnerID) 3087 if (item.PermsGranter != m_host.OwnerID)
2885 return; 3088 return;
2886 3089
@@ -2907,13 +3110,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2907 3110
2908 TaskInventoryItem item; 3111 TaskInventoryItem item;
2909 3112
2910 lock (m_host.TaskInventory) 3113 m_host.TaskInventory.LockItemsForRead(true);
3114
3115 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2911 { 3116 {
2912 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3117 m_host.TaskInventory.LockItemsForRead(false);
2913 return; 3118 return;
2914 else
2915 item = m_host.TaskInventory[InventorySelf()];
2916 } 3119 }
3120 else
3121 {
3122 item = m_host.TaskInventory[InventorySelf()];
3123 }
3124 m_host.TaskInventory.LockItemsForRead(false);
3125
2917 3126
2918 if (item.PermsGranter != m_host.OwnerID) 3127 if (item.PermsGranter != m_host.OwnerID)
2919 return; 3128 return;
@@ -2950,8 +3159,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2950 return m_host.OwnerID.ToString(); 3159 return m_host.OwnerID.ToString();
2951 } 3160 }
2952 3161
3162 [DebuggerNonUserCode]
2953 public void llInstantMessage(string user, string message) 3163 public void llInstantMessage(string user, string message)
2954 { 3164 {
3165 UUID result;
3166 if (!UUID.TryParse(user, out result))
3167 {
3168 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3169 return;
3170 }
3171
3172
2955 m_host.AddScriptLPS(1); 3173 m_host.AddScriptLPS(1);
2956 3174
2957 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3175 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2966,7 +3184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2966 UUID friendTransactionID = UUID.Random(); 3184 UUID friendTransactionID = UUID.Random();
2967 3185
2968 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3186 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2969 3187
2970 GridInstantMessage msg = new GridInstantMessage(); 3188 GridInstantMessage msg = new GridInstantMessage();
2971 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3189 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2972 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3190 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3115,13 +3333,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3115 m_host.AddScriptLPS(1); 3333 m_host.AddScriptLPS(1);
3116 } 3334 }
3117 3335
3118 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3119 {
3120 m_host.AddScriptLPS(1);
3121 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3122 m_host.RotLookAt(rot, (float)strength, (float)damping);
3123 }
3124
3125 public LSL_Integer llStringLength(string str) 3336 public LSL_Integer llStringLength(string str)
3126 { 3337 {
3127 m_host.AddScriptLPS(1); 3338 m_host.AddScriptLPS(1);
@@ -3145,14 +3356,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3145 3356
3146 TaskInventoryItem item; 3357 TaskInventoryItem item;
3147 3358
3148 lock (m_host.TaskInventory) 3359 m_host.TaskInventory.LockItemsForRead(true);
3360 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3149 { 3361 {
3150 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3362 m_host.TaskInventory.LockItemsForRead(false);
3151 return; 3363 return;
3152 else
3153 item = m_host.TaskInventory[InventorySelf()];
3154 } 3364 }
3155 3365 else
3366 {
3367 item = m_host.TaskInventory[InventorySelf()];
3368 }
3369 m_host.TaskInventory.LockItemsForRead(false);
3156 if (item.PermsGranter == UUID.Zero) 3370 if (item.PermsGranter == UUID.Zero)
3157 return; 3371 return;
3158 3372
@@ -3182,13 +3396,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3182 3396
3183 TaskInventoryItem item; 3397 TaskInventoryItem item;
3184 3398
3185 lock (m_host.TaskInventory) 3399 m_host.TaskInventory.LockItemsForRead(true);
3400 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3186 { 3401 {
3187 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3402 m_host.TaskInventory.LockItemsForRead(false);
3188 return; 3403 return;
3189 else
3190 item = m_host.TaskInventory[InventorySelf()];
3191 } 3404 }
3405 else
3406 {
3407 item = m_host.TaskInventory[InventorySelf()];
3408 }
3409 m_host.TaskInventory.LockItemsForRead(false);
3410
3192 3411
3193 if (item.PermsGranter == UUID.Zero) 3412 if (item.PermsGranter == UUID.Zero)
3194 return; 3413 return;
@@ -3265,10 +3484,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3265 3484
3266 TaskInventoryItem item; 3485 TaskInventoryItem item;
3267 3486
3268 lock (m_host.TaskInventory) 3487
3488 m_host.TaskInventory.LockItemsForRead(true);
3489 if (!m_host.TaskInventory.ContainsKey(invItemID))
3490 {
3491 m_host.TaskInventory.LockItemsForRead(false);
3492 return;
3493 }
3494 else
3269 { 3495 {
3270 item = m_host.TaskInventory[invItemID]; 3496 item = m_host.TaskInventory[invItemID];
3271 } 3497 }
3498 m_host.TaskInventory.LockItemsForRead(false);
3272 3499
3273 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3500 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3274 { 3501 {
@@ -3300,11 +3527,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3300 3527
3301 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3528 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3302 { 3529 {
3303 lock (m_host.TaskInventory) 3530 m_host.TaskInventory.LockItemsForWrite(true);
3304 { 3531 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3305 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3532 m_host.TaskInventory[invItemID].PermsMask = perm;
3306 m_host.TaskInventory[invItemID].PermsMask = perm; 3533 m_host.TaskInventory.LockItemsForWrite(false);
3307 }
3308 3534
3309 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3535 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3310 "run_time_permissions", new Object[] { 3536 "run_time_permissions", new Object[] {
@@ -3324,11 +3550,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3324 3550
3325 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3551 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3326 { 3552 {
3327 lock (m_host.TaskInventory) 3553 m_host.TaskInventory.LockItemsForWrite(true);
3328 { 3554 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3329 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3555 m_host.TaskInventory[invItemID].PermsMask = perm;
3330 m_host.TaskInventory[invItemID].PermsMask = perm; 3556 m_host.TaskInventory.LockItemsForWrite(false);
3331 }
3332 3557
3333 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3558 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3334 "run_time_permissions", new Object[] { 3559 "run_time_permissions", new Object[] {
@@ -3349,11 +3574,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3349 3574
3350 if (!m_waitingForScriptAnswer) 3575 if (!m_waitingForScriptAnswer)
3351 { 3576 {
3352 lock (m_host.TaskInventory) 3577 m_host.TaskInventory.LockItemsForWrite(true);
3353 { 3578 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3354 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3579 m_host.TaskInventory[invItemID].PermsMask = 0;
3355 m_host.TaskInventory[invItemID].PermsMask = 0; 3580 m_host.TaskInventory.LockItemsForWrite(false);
3356 }
3357 3581
3358 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3582 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3359 m_waitingForScriptAnswer=true; 3583 m_waitingForScriptAnswer=true;
@@ -3388,10 +3612,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3388 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3612 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3389 llReleaseControls(); 3613 llReleaseControls();
3390 3614
3391 lock (m_host.TaskInventory) 3615
3392 { 3616 m_host.TaskInventory.LockItemsForWrite(true);
3393 m_host.TaskInventory[invItemID].PermsMask = answer; 3617 m_host.TaskInventory[invItemID].PermsMask = answer;
3394 } 3618 m_host.TaskInventory.LockItemsForWrite(false);
3619
3395 3620
3396 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3621 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3397 "run_time_permissions", new Object[] { 3622 "run_time_permissions", new Object[] {
@@ -3403,16 +3628,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3403 { 3628 {
3404 m_host.AddScriptLPS(1); 3629 m_host.AddScriptLPS(1);
3405 3630
3406 lock (m_host.TaskInventory) 3631 m_host.TaskInventory.LockItemsForRead(true);
3632
3633 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3407 { 3634 {
3408 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3635 if (item.Type == 10 && item.ItemID == m_itemID)
3409 { 3636 {
3410 if (item.Type == 10 && item.ItemID == m_itemID) 3637 m_host.TaskInventory.LockItemsForRead(false);
3411 { 3638 return item.PermsGranter.ToString();
3412 return item.PermsGranter.ToString();
3413 }
3414 } 3639 }
3415 } 3640 }
3641 m_host.TaskInventory.LockItemsForRead(false);
3416 3642
3417 return UUID.Zero.ToString(); 3643 return UUID.Zero.ToString();
3418 } 3644 }
@@ -3421,19 +3647,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3421 { 3647 {
3422 m_host.AddScriptLPS(1); 3648 m_host.AddScriptLPS(1);
3423 3649
3424 lock (m_host.TaskInventory) 3650 m_host.TaskInventory.LockItemsForRead(true);
3651
3652 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3425 { 3653 {
3426 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3654 if (item.Type == 10 && item.ItemID == m_itemID)
3427 { 3655 {
3428 if (item.Type == 10 && item.ItemID == m_itemID) 3656 int perms = item.PermsMask;
3429 { 3657 if (m_automaticLinkPermission)
3430 int perms = item.PermsMask; 3658 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3431 if (m_automaticLinkPermission) 3659 m_host.TaskInventory.LockItemsForRead(false);
3432 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3660 return perms;
3433 return perms;
3434 }
3435 } 3661 }
3436 } 3662 }
3663 m_host.TaskInventory.LockItemsForRead(false);
3437 3664
3438 return 0; 3665 return 0;
3439 } 3666 }
@@ -3455,9 +3682,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3455 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3682 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3456 { 3683 {
3457 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3684 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3458 3685 if (parts.Count > 0)
3459 foreach (SceneObjectPart part in parts) 3686 {
3460 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3687 try
3688 {
3689 parts[0].ParentGroup.areUpdatesSuspended = true;
3690 foreach (SceneObjectPart part in parts)
3691 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3692 }
3693 finally
3694 {
3695 parts[0].ParentGroup.areUpdatesSuspended = false;
3696 }
3697 }
3461 } 3698 }
3462 3699
3463 public void llCreateLink(string target, int parent) 3700 public void llCreateLink(string target, int parent)
@@ -3466,11 +3703,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3466 UUID invItemID = InventorySelf(); 3703 UUID invItemID = InventorySelf();
3467 3704
3468 TaskInventoryItem item; 3705 TaskInventoryItem item;
3469 lock (m_host.TaskInventory) 3706 m_host.TaskInventory.LockItemsForRead(true);
3470 { 3707 item = m_host.TaskInventory[invItemID];
3471 item = m_host.TaskInventory[invItemID]; 3708 m_host.TaskInventory.LockItemsForRead(false);
3472 } 3709
3473
3474 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3710 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3475 && !m_automaticLinkPermission) 3711 && !m_automaticLinkPermission)
3476 { 3712 {
@@ -3523,16 +3759,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3523 m_host.AddScriptLPS(1); 3759 m_host.AddScriptLPS(1);
3524 UUID invItemID = InventorySelf(); 3760 UUID invItemID = InventorySelf();
3525 3761
3526 lock (m_host.TaskInventory) 3762 m_host.TaskInventory.LockItemsForRead(true);
3527 {
3528 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3763 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3529 && !m_automaticLinkPermission) 3764 && !m_automaticLinkPermission)
3530 { 3765 {
3531 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3766 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3767 m_host.TaskInventory.LockItemsForRead(false);
3532 return; 3768 return;
3533 } 3769 }
3534 } 3770 m_host.TaskInventory.LockItemsForRead(false);
3535 3771
3536 if (linknum < ScriptBaseClass.LINK_THIS) 3772 if (linknum < ScriptBaseClass.LINK_THIS)
3537 return; 3773 return;
3538 3774
@@ -3571,10 +3807,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3571 // Restructuring Multiple Prims. 3807 // Restructuring Multiple Prims.
3572 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3808 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3573 parts.Remove(parentPrim.RootPart); 3809 parts.Remove(parentPrim.RootPart);
3574 foreach (SceneObjectPart part in parts) 3810 if (parts.Count > 0)
3575 { 3811 {
3576 parentPrim.DelinkFromGroup(part.LocalId, true); 3812 try
3813 {
3814 parts[0].ParentGroup.areUpdatesSuspended = true;
3815 foreach (SceneObjectPart part in parts)
3816 {
3817 parentPrim.DelinkFromGroup(part.LocalId, true);
3818 }
3819 }
3820 finally
3821 {
3822 parts[0].ParentGroup.areUpdatesSuspended = false;
3823 }
3577 } 3824 }
3825
3578 parentPrim.HasGroupChanged = true; 3826 parentPrim.HasGroupChanged = true;
3579 parentPrim.ScheduleGroupForFullUpdate(); 3827 parentPrim.ScheduleGroupForFullUpdate();
3580 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3828 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3583,11 +3831,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3583 { 3831 {
3584 SceneObjectPart newRoot = parts[0]; 3832 SceneObjectPart newRoot = parts[0];
3585 parts.Remove(newRoot); 3833 parts.Remove(newRoot);
3586 foreach (SceneObjectPart part in parts) 3834
3835 try
3587 { 3836 {
3588 part.UpdateFlag = 0; 3837 parts[0].ParentGroup.areUpdatesSuspended = true;
3589 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 3838 foreach (SceneObjectPart part in parts)
3839 {
3840 part.UpdateFlag = 0;
3841 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
3842 }
3590 } 3843 }
3844 finally
3845 {
3846 parts[0].ParentGroup.areUpdatesSuspended = false;
3847 }
3848
3849
3591 newRoot.ParentGroup.HasGroupChanged = true; 3850 newRoot.ParentGroup.HasGroupChanged = true;
3592 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 3851 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3593 } 3852 }
@@ -3613,11 +3872,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3613 3872
3614 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3873 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3615 parts.Remove(parentPrim.RootPart); 3874 parts.Remove(parentPrim.RootPart);
3616 3875 if (parts.Count > 0)
3617 foreach (SceneObjectPart part in parts)
3618 { 3876 {
3619 parentPrim.DelinkFromGroup(part.LocalId, true); 3877 try
3620 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3878 {
3879 parts[0].ParentGroup.areUpdatesSuspended = true;
3880 foreach (SceneObjectPart part in parts)
3881 {
3882 parentPrim.DelinkFromGroup(part.LocalId, true);
3883 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3884 }
3885 }
3886 finally
3887 {
3888 parts[0].ParentGroup.areUpdatesSuspended = false;
3889 }
3621 } 3890 }
3622 parentPrim.HasGroupChanged = true; 3891 parentPrim.HasGroupChanged = true;
3623 parentPrim.ScheduleGroupForFullUpdate(); 3892 parentPrim.ScheduleGroupForFullUpdate();
@@ -3709,17 +3978,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3709 m_host.AddScriptLPS(1); 3978 m_host.AddScriptLPS(1);
3710 int count = 0; 3979 int count = 0;
3711 3980
3712 lock (m_host.TaskInventory) 3981 m_host.TaskInventory.LockItemsForRead(true);
3982 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3713 { 3983 {
3714 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3984 if (inv.Value.Type == type || type == -1)
3715 { 3985 {
3716 if (inv.Value.Type == type || type == -1) 3986 count = count + 1;
3717 {
3718 count = count + 1;
3719 }
3720 } 3987 }
3721 } 3988 }
3722 3989
3990 m_host.TaskInventory.LockItemsForRead(false);
3723 return count; 3991 return count;
3724 } 3992 }
3725 3993
@@ -3728,16 +3996,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3728 m_host.AddScriptLPS(1); 3996 m_host.AddScriptLPS(1);
3729 ArrayList keys = new ArrayList(); 3997 ArrayList keys = new ArrayList();
3730 3998
3731 lock (m_host.TaskInventory) 3999 m_host.TaskInventory.LockItemsForRead(true);
4000 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3732 { 4001 {
3733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4002 if (inv.Value.Type == type || type == -1)
3734 { 4003 {
3735 if (inv.Value.Type == type || type == -1) 4004 keys.Add(inv.Value.Name);
3736 {
3737 keys.Add(inv.Value.Name);
3738 }
3739 } 4005 }
3740 } 4006 }
4007 m_host.TaskInventory.LockItemsForRead(false);
3741 4008
3742 if (keys.Count == 0) 4009 if (keys.Count == 0)
3743 { 4010 {
@@ -3774,20 +4041,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3774 } 4041 }
3775 4042
3776 // move the first object found with this inventory name 4043 // move the first object found with this inventory name
3777 lock (m_host.TaskInventory) 4044 m_host.TaskInventory.LockItemsForRead(true);
4045 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3778 { 4046 {
3779 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4047 if (inv.Value.Name == inventory)
3780 { 4048 {
3781 if (inv.Value.Name == inventory) 4049 found = true;
3782 { 4050 objId = inv.Key;
3783 found = true; 4051 assetType = inv.Value.Type;
3784 objId = inv.Key; 4052 objName = inv.Value.Name;
3785 assetType = inv.Value.Type; 4053 break;
3786 objName = inv.Value.Name;
3787 break;
3788 }
3789 } 4054 }
3790 } 4055 }
4056 m_host.TaskInventory.LockItemsForRead(false);
3791 4057
3792 if (!found) 4058 if (!found)
3793 { 4059 {
@@ -3795,9 +4061,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3795 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4061 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3796 } 4062 }
3797 4063
3798 // check if destination is an avatar 4064 // check if destination is an object
3799 if (World.GetScenePresence(destId) != null) 4065 if (World.GetSceneObjectPart(destId) != null)
4066 {
4067 // destination is an object
4068 World.MoveTaskInventoryItem(destId, m_host, objId);
4069 }
4070 else
3800 { 4071 {
4072 ScenePresence presence = World.GetScenePresence(destId);
4073
4074 if (presence == null)
4075 {
4076 UserAccount account =
4077 World.UserAccountService.GetUserAccount(
4078 World.RegionInfo.ScopeID,
4079 destId);
4080
4081 if (account == null)
4082 {
4083 llSay(0, "Can't find destination "+destId.ToString());
4084 return;
4085 }
4086 }
4087
3801 // destination is an avatar 4088 // destination is an avatar
3802 InventoryItemBase agentItem = 4089 InventoryItemBase agentItem =
3803 World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4090 World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
@@ -3823,33 +4110,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3823 4110
3824 if (m_TransferModule != null) 4111 if (m_TransferModule != null)
3825 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4112 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4113
4114 //This delay should only occur when giving inventory to avatars.
4115 ScriptSleep(3000);
3826 } 4116 }
3827 else
3828 {
3829 // destination is an object
3830 World.MoveTaskInventoryItem(destId, m_host, objId);
3831 }
3832 ScriptSleep(3000);
3833 } 4117 }
3834 4118
4119 [DebuggerNonUserCode]
3835 public void llRemoveInventory(string name) 4120 public void llRemoveInventory(string name)
3836 { 4121 {
3837 m_host.AddScriptLPS(1); 4122 m_host.AddScriptLPS(1);
3838 4123
3839 lock (m_host.TaskInventory) 4124 m_host.TaskInventory.LockItemsForRead(true);
4125 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3840 { 4126 {
3841 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4127 if (item.Name == name)
3842 { 4128 {
3843 if (item.Name == name) 4129 if (item.ItemID == m_itemID)
3844 { 4130 throw new ScriptDeleteException();
3845 if (item.ItemID == m_itemID) 4131 else
3846 throw new ScriptDeleteException(); 4132 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3847 else 4133
3848 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4134 m_host.TaskInventory.LockItemsForRead(false);
3849 return; 4135 return;
3850 }
3851 } 4136 }
3852 } 4137 }
4138 m_host.TaskInventory.LockItemsForRead(false);
3853 } 4139 }
3854 4140
3855 public void llSetText(string text, LSL_Vector color, double alpha) 4141 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3940,6 +4226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3940 { 4226 {
3941 m_host.AddScriptLPS(1); 4227 m_host.AddScriptLPS(1);
3942 4228
4229 //Clone is thread safe
3943 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4230 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3944 4231
3945 foreach (TaskInventoryItem item in itemDictionary.Values) 4232 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3993,6 +4280,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3993 ScenePresence presence = World.GetScenePresence(agentId); 4280 ScenePresence presence = World.GetScenePresence(agentId);
3994 if (presence != null) 4281 if (presence != null)
3995 { 4282 {
4283 // agent must not be a god
4284 if (presence.GodLevel >= 200) return;
4285
3996 // agent must be over the owners land 4286 // agent must be over the owners land
3997 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4287 if (m_host.OwnerID == World.LandChannel.GetLandObject(
3998 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4288 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4053,17 +4343,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4053 UUID soundId = UUID.Zero; 4343 UUID soundId = UUID.Zero;
4054 if (!UUID.TryParse(impact_sound, out soundId)) 4344 if (!UUID.TryParse(impact_sound, out soundId))
4055 { 4345 {
4056 lock (m_host.TaskInventory) 4346 m_host.TaskInventory.LockItemsForRead(true);
4347 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4057 { 4348 {
4058 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4349 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4059 { 4350 {
4060 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4351 soundId = item.AssetID;
4061 { 4352 break;
4062 soundId = item.AssetID;
4063 break;
4064 }
4065 } 4353 }
4066 } 4354 }
4355 m_host.TaskInventory.LockItemsForRead(false);
4067 } 4356 }
4068 m_host.CollisionSound = soundId; 4357 m_host.CollisionSound = soundId;
4069 m_host.CollisionSoundVolume = (float)impact_volume; 4358 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4109,6 +4398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4109 UUID partItemID; 4398 UUID partItemID;
4110 foreach (SceneObjectPart part in parts) 4399 foreach (SceneObjectPart part in parts)
4111 { 4400 {
4401 //Clone is thread safe
4112 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4402 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4113 4403
4114 foreach (TaskInventoryItem item in itemsDictionary.Values) 4404 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4323,17 +4613,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4323 4613
4324 m_host.AddScriptLPS(1); 4614 m_host.AddScriptLPS(1);
4325 4615
4326 lock (m_host.TaskInventory) 4616 m_host.TaskInventory.LockItemsForRead(true);
4617 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4327 { 4618 {
4328 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4619 if (item.Type == 10 && item.ItemID == m_itemID)
4329 { 4620 {
4330 if (item.Type == 10 && item.ItemID == m_itemID) 4621 result = item.Name!=null?item.Name:String.Empty;
4331 { 4622 break;
4332 result = item.Name != null ? item.Name : String.Empty;
4333 break;
4334 }
4335 } 4623 }
4336 } 4624 }
4625 m_host.TaskInventory.LockItemsForRead(false);
4337 4626
4338 return result; 4627 return result;
4339 } 4628 }
@@ -4486,23 +4775,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4486 { 4775 {
4487 m_host.AddScriptLPS(1); 4776 m_host.AddScriptLPS(1);
4488 4777
4489 lock (m_host.TaskInventory) 4778 m_host.TaskInventory.LockItemsForRead(true);
4779 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4490 { 4780 {
4491 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4781 if (inv.Value.Name == name)
4492 { 4782 {
4493 if (inv.Value.Name == name) 4783 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4494 { 4784 {
4495 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4785 m_host.TaskInventory.LockItemsForRead(false);
4496 { 4786 return inv.Value.AssetID.ToString();
4497 return inv.Value.AssetID.ToString(); 4787 }
4498 } 4788 else
4499 else 4789 {
4500 { 4790 m_host.TaskInventory.LockItemsForRead(false);
4501 return UUID.Zero.ToString(); 4791 return UUID.Zero.ToString();
4502 }
4503 } 4792 }
4504 } 4793 }
4505 } 4794 }
4795 m_host.TaskInventory.LockItemsForRead(false);
4506 4796
4507 return UUID.Zero.ToString(); 4797 return UUID.Zero.ToString();
4508 } 4798 }
@@ -5438,10 +5728,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5438 m_host.AddScriptLPS(1); 5728 m_host.AddScriptLPS(1);
5439 5729
5440 List<SceneObjectPart> parts = GetLinkParts(linknumber); 5730 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5441 5731 if (parts.Count > 0)
5442 foreach (var part in parts)
5443 { 5732 {
5444 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 5733 try
5734 {
5735 parts[0].ParentGroup.areUpdatesSuspended = true;
5736 foreach (var part in parts)
5737 {
5738 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5739 }
5740 }
5741 finally
5742 {
5743 parts[0].ParentGroup.areUpdatesSuspended = false;
5744 }
5445 } 5745 }
5446 } 5746 }
5447 5747
@@ -6020,6 +6320,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6020 tempf = (float)rules.GetLSLFloatItem(i + 1); 6320 tempf = (float)rules.GetLSLFloatItem(i + 1);
6021 prules.OuterAngle = (float)tempf; 6321 prules.OuterAngle = (float)tempf;
6022 break; 6322 break;
6323
6324 case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
6325 tempf = (float)rules.GetLSLFloatItem(i + 1);
6326 prules.InnerAngle = (float)tempf;
6327 break;
6328
6329 case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
6330 tempf = (float)rules.GetLSLFloatItem(i + 1);
6331 prules.OuterAngle = (float)tempf;
6332 break;
6023 } 6333 }
6024 6334
6025 } 6335 }
@@ -6058,14 +6368,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6058 6368
6059 protected UUID GetTaskInventoryItem(string name) 6369 protected UUID GetTaskInventoryItem(string name)
6060 { 6370 {
6061 lock (m_host.TaskInventory) 6371 m_host.TaskInventory.LockItemsForRead(true);
6372 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6062 { 6373 {
6063 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6374 if (inv.Value.Name == name)
6064 { 6375 {
6065 if (inv.Value.Name == name) 6376 m_host.TaskInventory.LockItemsForRead(false);
6066 return inv.Key; 6377 return inv.Key;
6067 } 6378 }
6068 } 6379 }
6380 m_host.TaskInventory.LockItemsForRead(false);
6069 6381
6070 return UUID.Zero; 6382 return UUID.Zero;
6071 } 6383 }
@@ -6393,22 +6705,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6393 } 6705 }
6394 6706
6395 // copy the first script found with this inventory name 6707 // copy the first script found with this inventory name
6396 lock (m_host.TaskInventory) 6708 m_host.TaskInventory.LockItemsForRead(true);
6709 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6397 { 6710 {
6398 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6711 if (inv.Value.Name == name)
6399 { 6712 {
6400 if (inv.Value.Name == name) 6713 // make sure the object is a script
6714 if (10 == inv.Value.Type)
6401 { 6715 {
6402 // make sure the object is a script 6716 found = true;
6403 if (10 == inv.Value.Type) 6717 srcId = inv.Key;
6404 { 6718 break;
6405 found = true;
6406 srcId = inv.Key;
6407 break;
6408 }
6409 } 6719 }
6410 } 6720 }
6411 } 6721 }
6722 m_host.TaskInventory.LockItemsForRead(false);
6412 6723
6413 if (!found) 6724 if (!found)
6414 { 6725 {
@@ -6492,6 +6803,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6492 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6803 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6493 { 6804 {
6494 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6805 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6806 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6807 return shapeBlock;
6495 6808
6496 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6809 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6497 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6810 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6562,6 +6875,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6562 6875
6563 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6876 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6564 { 6877 {
6878 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6879 return;
6880
6565 ObjectShapePacket.ObjectDataBlock shapeBlock; 6881 ObjectShapePacket.ObjectDataBlock shapeBlock;
6566 6882
6567 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6883 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6611,6 +6927,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6611 6927
6612 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6928 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6613 { 6929 {
6930 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6931 return;
6932
6614 ObjectShapePacket.ObjectDataBlock shapeBlock; 6933 ObjectShapePacket.ObjectDataBlock shapeBlock;
6615 6934
6616 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6935 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6653,6 +6972,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6653 6972
6654 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6973 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6655 { 6974 {
6975 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6976 return;
6977
6656 ObjectShapePacket.ObjectDataBlock shapeBlock; 6978 ObjectShapePacket.ObjectDataBlock shapeBlock;
6657 6979
6658 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6980 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6774,6 +7096,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6774 7096
6775 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 7097 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6776 { 7098 {
7099 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7100 return;
7101
6777 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7102 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6778 UUID sculptId; 7103 UUID sculptId;
6779 7104
@@ -6789,13 +7114,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6789 shapeBlock.PathScaleX = 100; 7114 shapeBlock.PathScaleX = 100;
6790 shapeBlock.PathScaleY = 150; 7115 shapeBlock.PathScaleY = 150;
6791 7116
6792 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7117 if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 &&
6793 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7118 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
6794 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7119 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 &&
6795 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7120 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0)
6796 { 7121 {
6797 // default 7122 // default
6798 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7123 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
6799 } 7124 }
6800 7125
6801 // retain pathcurve 7126 // retain pathcurve
@@ -6814,12 +7139,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6814 7139
6815 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7140 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6816 { 7141 {
6817 m_host.AddScriptLPS(1); 7142 m_host.AddScriptLPS(1);
6818 7143
6819 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7144 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6820 7145 if (parts.Count>0)
6821 foreach (SceneObjectPart part in parts) 7146 {
6822 SetPrimParams(part, rules); 7147 try
7148 {
7149 parts[0].ParentGroup.areUpdatesSuspended = true;
7150 foreach (SceneObjectPart part in parts)
7151 SetPrimParams(part, rules);
7152 }
7153 finally
7154 {
7155 parts[0].ParentGroup.areUpdatesSuspended = false;
7156 }
7157 }
6823 } 7158 }
6824 7159
6825 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7160 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
@@ -6829,6 +7164,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6829 7164
6830 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7165 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6831 { 7166 {
7167 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7168 return;
7169
6832 int idx = 0; 7170 int idx = 0;
6833 7171
6834 while (idx < rules.Length) 7172 while (idx < rules.Length)
@@ -7660,24 +7998,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7660 break; 7998 break;
7661 7999
7662 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8000 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7663 // TODO--------------
7664 if (remain < 1) 8001 if (remain < 1)
7665 return res; 8002 return res;
8003 face = (int)rules.GetLSLIntegerItem(idx++);
7666 8004
7667 face=(int)rules.GetLSLIntegerItem(idx++); 8005 tex = part.Shape.Textures;
7668 8006 int shiny;
7669 res.Add(new LSL_Integer(0)); 8007 if (face == ScriptBaseClass.ALL_SIDES)
7670 res.Add(new LSL_Integer(0)); 8008 {
8009 for (face = 0; face < GetNumberOfSides(part); face++)
8010 {
8011 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8012 if (shinyness == Shininess.High)
8013 {
8014 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8015 }
8016 else if (shinyness == Shininess.Medium)
8017 {
8018 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8019 }
8020 else if (shinyness == Shininess.Low)
8021 {
8022 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8023 }
8024 else
8025 {
8026 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8027 }
8028 res.Add(new LSL_Integer(shiny));
8029 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8030 }
8031 }
8032 else
8033 {
8034 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8035 if (shinyness == Shininess.High)
8036 {
8037 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8038 }
8039 else if (shinyness == Shininess.Medium)
8040 {
8041 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8042 }
8043 else if (shinyness == Shininess.Low)
8044 {
8045 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8046 }
8047 else
8048 {
8049 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8050 }
8051 res.Add(new LSL_Integer(shiny));
8052 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8053 }
7671 break; 8054 break;
7672 8055
7673 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8056 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7674 // TODO--------------
7675 if (remain < 1) 8057 if (remain < 1)
7676 return res; 8058 return res;
8059 face = (int)rules.GetLSLIntegerItem(idx++);
7677 8060
7678 face=(int)rules.GetLSLIntegerItem(idx++); 8061 tex = part.Shape.Textures;
7679 8062 int fullbright;
7680 res.Add(new LSL_Integer(0)); 8063 if (face == ScriptBaseClass.ALL_SIDES)
8064 {
8065 for (face = 0; face < GetNumberOfSides(part); face++)
8066 {
8067 if (tex.GetFace((uint)face).Fullbright == true)
8068 {
8069 fullbright = ScriptBaseClass.TRUE;
8070 }
8071 else
8072 {
8073 fullbright = ScriptBaseClass.FALSE;
8074 }
8075 res.Add(new LSL_Integer(fullbright));
8076 }
8077 }
8078 else
8079 {
8080 if (tex.GetFace((uint)face).Fullbright == true)
8081 {
8082 fullbright = ScriptBaseClass.TRUE;
8083 }
8084 else
8085 {
8086 fullbright = ScriptBaseClass.FALSE;
8087 }
8088 res.Add(new LSL_Integer(fullbright));
8089 }
7681 break; 8090 break;
7682 8091
7683 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 8092 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7698,14 +8107,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7698 break; 8107 break;
7699 8108
7700 case (int)ScriptBaseClass.PRIM_TEXGEN: 8109 case (int)ScriptBaseClass.PRIM_TEXGEN:
7701 // TODO--------------
7702 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 8110 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7703 if (remain < 1) 8111 if (remain < 1)
7704 return res; 8112 return res;
8113 face = (int)rules.GetLSLIntegerItem(idx++);
7705 8114
7706 face=(int)rules.GetLSLIntegerItem(idx++); 8115 tex = part.Shape.Textures;
7707 8116 if (face == ScriptBaseClass.ALL_SIDES)
7708 res.Add(new LSL_Integer(0)); 8117 {
8118 for (face = 0; face < GetNumberOfSides(part); face++)
8119 {
8120 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8121 {
8122 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8123 }
8124 else
8125 {
8126 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8127 }
8128 }
8129 }
8130 else
8131 {
8132 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8133 {
8134 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8135 }
8136 else
8137 {
8138 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8139 }
8140 }
7709 break; 8141 break;
7710 8142
7711 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8143 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7724,13 +8156,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7724 break; 8156 break;
7725 8157
7726 case (int)ScriptBaseClass.PRIM_GLOW: 8158 case (int)ScriptBaseClass.PRIM_GLOW:
7727 // TODO--------------
7728 if (remain < 1) 8159 if (remain < 1)
7729 return res; 8160 return res;
8161 face = (int)rules.GetLSLIntegerItem(idx++);
7730 8162
7731 face=(int)rules.GetLSLIntegerItem(idx++); 8163 tex = part.Shape.Textures;
7732 8164 float primglow;
7733 res.Add(new LSL_Float(0)); 8165 if (face == ScriptBaseClass.ALL_SIDES)
8166 {
8167 for (face = 0; face < GetNumberOfSides(part); face++)
8168 {
8169 primglow = tex.GetFace((uint)face).Glow;
8170 res.Add(new LSL_Float(primglow));
8171 }
8172 }
8173 else
8174 {
8175 primglow = tex.GetFace((uint)face).Glow;
8176 res.Add(new LSL_Float(primglow));
8177 }
7734 break; 8178 break;
7735 case (int)ScriptBaseClass.PRIM_TEXT: 8179 case (int)ScriptBaseClass.PRIM_TEXT:
7736 Color4 textColor = part.GetTextColor(); 8180 Color4 textColor = part.GetTextColor();
@@ -8267,28 +8711,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8267 { 8711 {
8268 m_host.AddScriptLPS(1); 8712 m_host.AddScriptLPS(1);
8269 8713
8270 lock (m_host.TaskInventory) 8714 m_host.TaskInventory.LockItemsForRead(true);
8715 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8271 { 8716 {
8272 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8717 if (inv.Value.Name == item)
8273 { 8718 {
8274 if (inv.Value.Name == item) 8719 m_host.TaskInventory.LockItemsForRead(false);
8720 switch (mask)
8275 { 8721 {
8276 switch (mask) 8722 case 0:
8277 { 8723 return (int)inv.Value.BasePermissions;
8278 case 0: 8724 case 1:
8279 return (int)inv.Value.BasePermissions; 8725 return (int)inv.Value.CurrentPermissions;
8280 case 1: 8726 case 2:
8281 return (int)inv.Value.CurrentPermissions; 8727 return (int)inv.Value.GroupPermissions;
8282 case 2: 8728 case 3:
8283 return (int)inv.Value.GroupPermissions; 8729 return (int)inv.Value.EveryonePermissions;
8284 case 3: 8730 case 4:
8285 return (int)inv.Value.EveryonePermissions; 8731 return (int)inv.Value.NextPermissions;
8286 case 4:
8287 return (int)inv.Value.NextPermissions;
8288 }
8289 } 8732 }
8290 } 8733 }
8291 } 8734 }
8735 m_host.TaskInventory.LockItemsForRead(false);
8292 8736
8293 return -1; 8737 return -1;
8294 } 8738 }
@@ -8335,16 +8779,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8335 { 8779 {
8336 m_host.AddScriptLPS(1); 8780 m_host.AddScriptLPS(1);
8337 8781
8338 lock (m_host.TaskInventory) 8782 m_host.TaskInventory.LockItemsForRead(true);
8783 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8339 { 8784 {
8340 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8785 if (inv.Value.Name == item)
8341 { 8786 {
8342 if (inv.Value.Name == item) 8787 m_host.TaskInventory.LockItemsForRead(false);
8343 { 8788 return inv.Value.CreatorID.ToString();
8344 return inv.Value.CreatorID.ToString();
8345 }
8346 } 8789 }
8347 } 8790 }
8791 m_host.TaskInventory.LockItemsForRead(false);
8348 8792
8349 llSay(0, "No item name '" + item + "'"); 8793 llSay(0, "No item name '" + item + "'");
8350 8794
@@ -8604,17 +9048,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8604 int width = 0; 9048 int width = 0;
8605 int height = 0; 9049 int height = 0;
8606 9050
8607 ParcelMediaCommandEnum? commandToSend = null; 9051 uint commandToSend = 0;
8608 float time = 0.0f; // default is from start 9052 float time = 0.0f; // default is from start
8609 9053
8610 ScenePresence presence = null; 9054 ScenePresence presence = null;
8611 9055
8612 for (int i = 0; i < commandList.Data.Length; i++) 9056 for (int i = 0; i < commandList.Data.Length; i++)
8613 { 9057 {
8614 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 9058 uint command = (uint)(commandList.GetLSLIntegerItem(i));
8615 switch (command) 9059 switch (command)
8616 { 9060 {
8617 case ParcelMediaCommandEnum.Agent: 9061 case (uint)ParcelMediaCommandEnum.Agent:
8618 // we send only to one agent 9062 // we send only to one agent
8619 if ((i + 1) < commandList.Length) 9063 if ((i + 1) < commandList.Length)
8620 { 9064 {
@@ -8631,25 +9075,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8631 } 9075 }
8632 break; 9076 break;
8633 9077
8634 case ParcelMediaCommandEnum.Loop: 9078 case (uint)ParcelMediaCommandEnum.Loop:
8635 loop = 1; 9079 loop = 1;
8636 commandToSend = command; 9080 commandToSend = command;
8637 update = true; //need to send the media update packet to set looping 9081 update = true; //need to send the media update packet to set looping
8638 break; 9082 break;
8639 9083
8640 case ParcelMediaCommandEnum.Play: 9084 case (uint)ParcelMediaCommandEnum.Play:
8641 loop = 0; 9085 loop = 0;
8642 commandToSend = command; 9086 commandToSend = command;
8643 update = true; //need to send the media update packet to make sure it doesn't loop 9087 update = true; //need to send the media update packet to make sure it doesn't loop
8644 break; 9088 break;
8645 9089
8646 case ParcelMediaCommandEnum.Pause: 9090 case (uint)ParcelMediaCommandEnum.Pause:
8647 case ParcelMediaCommandEnum.Stop: 9091 case (uint)ParcelMediaCommandEnum.Stop:
8648 case ParcelMediaCommandEnum.Unload: 9092 case (uint)ParcelMediaCommandEnum.Unload:
8649 commandToSend = command; 9093 commandToSend = command;
8650 break; 9094 break;
8651 9095
8652 case ParcelMediaCommandEnum.Url: 9096 case (uint)ParcelMediaCommandEnum.Url:
8653 if ((i + 1) < commandList.Length) 9097 if ((i + 1) < commandList.Length)
8654 { 9098 {
8655 if (commandList.Data[i + 1] is LSL_String) 9099 if (commandList.Data[i + 1] is LSL_String)
@@ -8662,7 +9106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8662 } 9106 }
8663 break; 9107 break;
8664 9108
8665 case ParcelMediaCommandEnum.Texture: 9109 case (uint)ParcelMediaCommandEnum.Texture:
8666 if ((i + 1) < commandList.Length) 9110 if ((i + 1) < commandList.Length)
8667 { 9111 {
8668 if (commandList.Data[i + 1] is LSL_String) 9112 if (commandList.Data[i + 1] is LSL_String)
@@ -8675,7 +9119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8675 } 9119 }
8676 break; 9120 break;
8677 9121
8678 case ParcelMediaCommandEnum.Time: 9122 case (uint)ParcelMediaCommandEnum.Time:
8679 if ((i + 1) < commandList.Length) 9123 if ((i + 1) < commandList.Length)
8680 { 9124 {
8681 if (commandList.Data[i + 1] is LSL_Float) 9125 if (commandList.Data[i + 1] is LSL_Float)
@@ -8687,7 +9131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8687 } 9131 }
8688 break; 9132 break;
8689 9133
8690 case ParcelMediaCommandEnum.AutoAlign: 9134 case (uint)ParcelMediaCommandEnum.AutoAlign:
8691 if ((i + 1) < commandList.Length) 9135 if ((i + 1) < commandList.Length)
8692 { 9136 {
8693 if (commandList.Data[i + 1] is LSL_Integer) 9137 if (commandList.Data[i + 1] is LSL_Integer)
@@ -8701,7 +9145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8701 } 9145 }
8702 break; 9146 break;
8703 9147
8704 case ParcelMediaCommandEnum.Type: 9148 case (uint)ParcelMediaCommandEnum.Type:
8705 if ((i + 1) < commandList.Length) 9149 if ((i + 1) < commandList.Length)
8706 { 9150 {
8707 if (commandList.Data[i + 1] is LSL_String) 9151 if (commandList.Data[i + 1] is LSL_String)
@@ -8714,7 +9158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8714 } 9158 }
8715 break; 9159 break;
8716 9160
8717 case ParcelMediaCommandEnum.Desc: 9161 case (uint)ParcelMediaCommandEnum.Desc:
8718 if ((i + 1) < commandList.Length) 9162 if ((i + 1) < commandList.Length)
8719 { 9163 {
8720 if (commandList.Data[i + 1] is LSL_String) 9164 if (commandList.Data[i + 1] is LSL_String)
@@ -8727,7 +9171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8727 } 9171 }
8728 break; 9172 break;
8729 9173
8730 case ParcelMediaCommandEnum.Size: 9174 case (uint)ParcelMediaCommandEnum.Size:
8731 if ((i + 2) < commandList.Length) 9175 if ((i + 2) < commandList.Length)
8732 { 9176 {
8733 if (commandList.Data[i + 1] is LSL_Integer) 9177 if (commandList.Data[i + 1] is LSL_Integer)
@@ -8797,7 +9241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8797 } 9241 }
8798 } 9242 }
8799 9243
8800 if (commandToSend != null) 9244 if (commandToSend != 0)
8801 { 9245 {
8802 // the commandList contained a start/stop/... command, too 9246 // the commandList contained a start/stop/... command, too
8803 if (presence == null) 9247 if (presence == null)
@@ -8877,16 +9321,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8877 { 9321 {
8878 m_host.AddScriptLPS(1); 9322 m_host.AddScriptLPS(1);
8879 9323
8880 lock (m_host.TaskInventory) 9324 m_host.TaskInventory.LockItemsForRead(true);
9325 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8881 { 9326 {
8882 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9327 if (inv.Value.Name == name)
8883 { 9328 {
8884 if (inv.Value.Name == name) 9329 m_host.TaskInventory.LockItemsForRead(false);
8885 { 9330 return inv.Value.Type;
8886 return inv.Value.Type;
8887 }
8888 } 9331 }
8889 } 9332 }
9333 m_host.TaskInventory.LockItemsForRead(false);
8890 9334
8891 return -1; 9335 return -1;
8892 } 9336 }
@@ -8897,15 +9341,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8897 9341
8898 if (quick_pay_buttons.Data.Length < 4) 9342 if (quick_pay_buttons.Data.Length < 4)
8899 { 9343 {
8900 LSLError("List must have at least 4 elements"); 9344 int x;
8901 return; 9345 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9346 {
9347 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9348 }
8902 } 9349 }
8903 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9350 int[] nPrice = new int[5];
8904 9351 nPrice[0]=price;
8905 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9352 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8906 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9353 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8907 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9354 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8908 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9355 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9356 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8909 m_host.ParentGroup.HasGroupChanged = true; 9357 m_host.ParentGroup.HasGroupChanged = true;
8910 } 9358 }
8911 9359
@@ -8917,17 +9365,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8917 if (invItemID == UUID.Zero) 9365 if (invItemID == UUID.Zero)
8918 return new LSL_Vector(); 9366 return new LSL_Vector();
8919 9367
8920 lock (m_host.TaskInventory) 9368 m_host.TaskInventory.LockItemsForRead(true);
9369 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8921 { 9370 {
8922 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9371 m_host.TaskInventory.LockItemsForRead(false);
8923 return new LSL_Vector(); 9372 return new LSL_Vector();
9373 }
8924 9374
8925 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9375 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8926 { 9376 {
8927 ShoutError("No permissions to track the camera"); 9377 ShoutError("No permissions to track the camera");
8928 return new LSL_Vector(); 9378 m_host.TaskInventory.LockItemsForRead(false);
8929 } 9379 return new LSL_Vector();
8930 } 9380 }
9381 m_host.TaskInventory.LockItemsForRead(false);
8931 9382
8932 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9383 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8933 if (presence != null) 9384 if (presence != null)
@@ -8945,17 +9396,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8945 if (invItemID == UUID.Zero) 9396 if (invItemID == UUID.Zero)
8946 return new LSL_Rotation(); 9397 return new LSL_Rotation();
8947 9398
8948 lock (m_host.TaskInventory) 9399 m_host.TaskInventory.LockItemsForRead(true);
9400 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8949 { 9401 {
8950 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9402 m_host.TaskInventory.LockItemsForRead(false);
8951 return new LSL_Rotation(); 9403 return new LSL_Rotation();
8952 9404 }
8953 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9405 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8954 { 9406 {
8955 ShoutError("No permissions to track the camera"); 9407 ShoutError("No permissions to track the camera");
8956 return new LSL_Rotation(); 9408 m_host.TaskInventory.LockItemsForRead(false);
8957 } 9409 return new LSL_Rotation();
8958 } 9410 }
9411 m_host.TaskInventory.LockItemsForRead(false);
8959 9412
8960 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9413 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8961 if (presence != null) 9414 if (presence != null)
@@ -9105,14 +9558,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9105 if (objectID == UUID.Zero) return; 9558 if (objectID == UUID.Zero) return;
9106 9559
9107 UUID agentID; 9560 UUID agentID;
9108 lock (m_host.TaskInventory) 9561 m_host.TaskInventory.LockItemsForRead(true);
9109 { 9562 // we need the permission first, to know which avatar we want to set the camera for
9110 // we need the permission first, to know which avatar we want to set the camera for 9563 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9111 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9112 9564
9113 if (agentID == UUID.Zero) return; 9565 if (agentID == UUID.Zero)
9114 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9566 {
9567 m_host.TaskInventory.LockItemsForRead(false);
9568 return;
9115 } 9569 }
9570 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9571 {
9572 m_host.TaskInventory.LockItemsForRead(false);
9573 return;
9574 }
9575 m_host.TaskInventory.LockItemsForRead(false);
9116 9576
9117 ScenePresence presence = World.GetScenePresence(agentID); 9577 ScenePresence presence = World.GetScenePresence(agentID);
9118 9578
@@ -9162,12 +9622,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9162 9622
9163 // we need the permission first, to know which avatar we want to clear the camera for 9623 // we need the permission first, to know which avatar we want to clear the camera for
9164 UUID agentID; 9624 UUID agentID;
9165 lock (m_host.TaskInventory) 9625 m_host.TaskInventory.LockItemsForRead(true);
9626 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9627 if (agentID == UUID.Zero)
9166 { 9628 {
9167 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9629 m_host.TaskInventory.LockItemsForRead(false);
9168 if (agentID == UUID.Zero) return; 9630 return;
9169 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9631 }
9632 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9633 {
9634 m_host.TaskInventory.LockItemsForRead(false);
9635 return;
9170 } 9636 }
9637 m_host.TaskInventory.LockItemsForRead(false);
9171 9638
9172 ScenePresence presence = World.GetScenePresence(agentID); 9639 ScenePresence presence = World.GetScenePresence(agentID);
9173 9640
@@ -9624,15 +10091,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9624 10091
9625 internal UUID ScriptByName(string name) 10092 internal UUID ScriptByName(string name)
9626 { 10093 {
9627 lock (m_host.TaskInventory) 10094 m_host.TaskInventory.LockItemsForRead(true);
10095
10096 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9628 { 10097 {
9629 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10098 if (item.Type == 10 && item.Name == name)
9630 { 10099 {
9631 if (item.Type == 10 && item.Name == name) 10100 m_host.TaskInventory.LockItemsForRead(false);
9632 return item.ItemID; 10101 return item.ItemID;
9633 } 10102 }
9634 } 10103 }
9635 10104
10105 m_host.TaskInventory.LockItemsForRead(false);
10106
9636 return UUID.Zero; 10107 return UUID.Zero;
9637 } 10108 }
9638 10109
@@ -9673,6 +10144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9673 { 10144 {
9674 m_host.AddScriptLPS(1); 10145 m_host.AddScriptLPS(1);
9675 10146
10147 //Clone is thread safe
9676 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10148 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9677 10149
9678 UUID assetID = UUID.Zero; 10150 UUID assetID = UUID.Zero;
@@ -9735,6 +10207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9735 { 10207 {
9736 m_host.AddScriptLPS(1); 10208 m_host.AddScriptLPS(1);
9737 10209
10210 //Clone is thread safe
9738 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10211 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9739 10212
9740 UUID assetID = UUID.Zero; 10213 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index cd6d3a3..0e86c86 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -769,18 +769,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
769 if (target != null) 769 if (target != null)
770 { 770 {
771 UUID animID=UUID.Zero; 771 UUID animID=UUID.Zero;
772 lock (m_host.TaskInventory) 772 m_host.TaskInventory.LockItemsForRead(true);
773 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
773 { 774 {
774 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 775 if (inv.Value.Name == animation)
775 { 776 {
776 if (inv.Value.Name == animation) 777 if (inv.Value.Type == (int)AssetType.Animation)
777 { 778 animID = inv.Value.AssetID;
778 if (inv.Value.Type == (int)AssetType.Animation) 779 continue;
779 animID = inv.Value.AssetID;
780 continue;
781 }
782 } 780 }
783 } 781 }
782 m_host.TaskInventory.LockItemsForRead(false);
784 if (animID == UUID.Zero) 783 if (animID == UUID.Zero)
785 target.Animator.AddAnimation(animation, m_host.UUID); 784 target.Animator.AddAnimation(animation, m_host.UUID);
786 else 785 else
@@ -802,18 +801,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
802 if (target != null) 801 if (target != null)
803 { 802 {
804 UUID animID=UUID.Zero; 803 UUID animID=UUID.Zero;
805 lock (m_host.TaskInventory) 804 m_host.TaskInventory.LockItemsForRead(true);
805 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
806 { 806 {
807 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 807 if (inv.Value.Name == animation)
808 { 808 {
809 if (inv.Value.Name == animation) 809 if (inv.Value.Type == (int)AssetType.Animation)
810 { 810 animID = inv.Value.AssetID;
811 if (inv.Value.Type == (int)AssetType.Animation) 811 continue;
812 animID = inv.Value.AssetID;
813 continue;
814 }
815 } 812 }
816 } 813 }
814 m_host.TaskInventory.LockItemsForRead(false);
817 815
818 if (animID == UUID.Zero) 816 if (animID == UUID.Zero)
819 target.Animator.RemoveAnimation(animation); 817 target.Animator.RemoveAnimation(animation);
@@ -1664,6 +1662,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1664 1662
1665 if (!UUID.TryParse(name, out assetID)) 1663 if (!UUID.TryParse(name, out assetID))
1666 { 1664 {
1665 m_host.TaskInventory.LockItemsForRead(true);
1667 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1666 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1668 { 1667 {
1669 if (item.Type == 7 && item.Name == name) 1668 if (item.Type == 7 && item.Name == name)
@@ -1671,6 +1670,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1671 assetID = item.AssetID; 1670 assetID = item.AssetID;
1672 } 1671 }
1673 } 1672 }
1673 m_host.TaskInventory.LockItemsForRead(false);
1674 } 1674 }
1675 1675
1676 if (assetID == UUID.Zero) 1676 if (assetID == UUID.Zero)
@@ -1717,6 +1717,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1717 1717
1718 if (!UUID.TryParse(name, out assetID)) 1718 if (!UUID.TryParse(name, out assetID))
1719 { 1719 {
1720 m_host.TaskInventory.LockItemsForRead(true);
1720 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1721 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1721 { 1722 {
1722 if (item.Type == 7 && item.Name == name) 1723 if (item.Type == 7 && item.Name == name)
@@ -1724,6 +1725,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1724 assetID = item.AssetID; 1725 assetID = item.AssetID;
1725 } 1726 }
1726 } 1727 }
1728 m_host.TaskInventory.LockItemsForRead(false);
1727 } 1729 }
1728 1730
1729 if (assetID == UUID.Zero) 1731 if (assetID == UUID.Zero)
@@ -1774,6 +1776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1774 1776
1775 if (!UUID.TryParse(name, out assetID)) 1777 if (!UUID.TryParse(name, out assetID))
1776 { 1778 {
1779 m_host.TaskInventory.LockItemsForRead(true);
1777 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1780 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1778 { 1781 {
1779 if (item.Type == 7 && item.Name == name) 1782 if (item.Type == 7 && item.Name == name)
@@ -1781,6 +1784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1781 assetID = item.AssetID; 1784 assetID = item.AssetID;
1782 } 1785 }
1783 } 1786 }
1787 m_host.TaskInventory.LockItemsForRead(false);
1784 } 1788 }
1785 1789
1786 if (assetID == UUID.Zero) 1790 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 5c2abd5..a5b1124 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 204 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
206 { 206 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 207 sensedEntities.AddRange(doAgentSensor(ts));
208 } 208 }
209 209
210 // If SCRIPTED or PASSIVE or ACTIVE check objects 210 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
309 // in mouselook. 309 // in mouselook.
310 310
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
312 fromRegionPos = avatar.AbsolutePosition;
312 q = avatar.Rotation; 313 q = avatar.Rotation;
313 } 314 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 315 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
422 SceneObjectPart SensePoint = ts.host; 423 SceneObjectPart SensePoint = ts.host;
423 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 424 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
424 Quaternion q = SensePoint.RotationOffset; 425 Quaternion q = SensePoint.RotationOffset;
426 if (SensePoint.ParentGroup.RootPart.IsAttachment)
427 {
428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook.
431
432 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
433 fromRegionPos = avatar.AbsolutePosition;
434 q = avatar.Rotation;
435 }
425 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 436 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
426 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 437 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
427 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 438 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 78ee43c..c8f3623 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
81 // Avatar Info Commands 81 // Avatar Info Commands
82 string osGetAgentIP(string agent); 82 string osGetAgentIP(string agent);
83 LSL_List osGetAgents(); 83 LSL_List osGetAgents();
84 84
85 // Teleport commands 85 // Teleport commands
86 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
87 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 87 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index dba6502..96f6486 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
274 public const int CHANGED_ALLOWED_DROP = 64; 274 public const int CHANGED_ALLOWED_DROP = 64;
275 public const int CHANGED_OWNER = 128; 275 public const int CHANGED_OWNER = 128;
276 public const int CHANGED_REGION_RESTART = 256; 276 public const int CHANGED_REGION_RESTART = 256;
277 public const int CHANGED_REGION_START = 256; //LL Changed the constant from CHANGED_REGION_RESTART
277 public const int CHANGED_REGION = 512; 278 public const int CHANGED_REGION = 512;
278 public const int CHANGED_TELEPORT = 1024; 279 public const int CHANGED_TELEPORT = 1024;
279 public const int CHANGED_ANIMATION = 16384; 280 public const int CHANGED_ANIMATION = 16384;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 3339995..e86d08c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
309 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 310 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
310 } 311 }
311 312
313 [DebuggerNonUserCode]
312 public void llDie() 314 public void llDie()
313 { 315 {
314 m_LSL_Functions.llDie(); 316 m_LSL_Functions.llDie();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index f8dbe03..8280ca5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,5 +72,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
76 public LSL_List cmGetWindlightScene(LSL_List rules)
77 {
78 return m_LS_Functions.lsGetWindlightScene(rules);
79 }
80
81 public int cmSetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsSetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
87 {
88 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
89 }
75 } 90 }
76} 91}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index f02d2d9..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -18,10 +18,10 @@
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
23 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
24 <File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
25 <File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 25 <File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
26 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 26 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
27 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 27 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);