diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 2257 insertions, 931 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fb930e0..ac22638 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -156,6 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
156 | get { return m_ScriptEngine.World; } | 170 | get { return m_ScriptEngine.World; } |
157 | } | 171 | } |
158 | 172 | ||
173 | [DebuggerNonUserCode] | ||
159 | public void state(string newState) | 174 | public void state(string newState) |
160 | { | 175 | { |
161 | m_ScriptEngine.SetState(m_itemID, newState); | 176 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -165,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
165 | /// Reset the named script. The script must be present | 180 | /// Reset the named script. The script must be present |
166 | /// in the same prim. | 181 | /// in the same prim. |
167 | /// </summary> | 182 | /// </summary> |
183 | [DebuggerNonUserCode] | ||
168 | public void llResetScript() | 184 | public void llResetScript() |
169 | { | 185 | { |
170 | m_host.AddScriptLPS(1); | 186 | m_host.AddScriptLPS(1); |
@@ -221,9 +237,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
221 | } | 237 | } |
222 | } | 238 | } |
223 | 239 | ||
240 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
241 | { | ||
242 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
243 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
244 | return ret; | ||
245 | |||
246 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
247 | |||
248 | switch (linkType) | ||
249 | { | ||
250 | case ScriptBaseClass.LINK_SET: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ROOT: | ||
254 | return ret; | ||
255 | |||
256 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
257 | return avs; | ||
258 | |||
259 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
260 | return avs; | ||
261 | |||
262 | case ScriptBaseClass.LINK_THIS: | ||
263 | return ret; | ||
264 | |||
265 | default: | ||
266 | if (linkType < 0) | ||
267 | return ret; | ||
268 | |||
269 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
270 | |||
271 | if (linkType <= partCount) | ||
272 | { | ||
273 | return ret; | ||
274 | } | ||
275 | else | ||
276 | { | ||
277 | linkType = linkType - partCount; | ||
278 | if (linkType > avs.Count) | ||
279 | { | ||
280 | return ret; | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | ret.Add(avs[linkType-1]); | ||
285 | return ret; | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | |||
224 | public List<SceneObjectPart> GetLinkParts(int linkType) | 291 | public List<SceneObjectPart> GetLinkParts(int linkType) |
225 | { | 292 | { |
226 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 293 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
295 | return ret; | ||
227 | ret.Add(m_host); | 296 | ret.Add(m_host); |
228 | 297 | ||
229 | switch (linkType) | 298 | switch (linkType) |
@@ -270,40 +339,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
270 | protected UUID InventorySelf() | 339 | protected UUID InventorySelf() |
271 | { | 340 | { |
272 | UUID invItemID = new UUID(); | 341 | UUID invItemID = new UUID(); |
273 | 342 | bool unlock = false; | |
274 | lock (m_host.TaskInventory) | 343 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
275 | { | 344 | { |
276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 345 | m_host.TaskInventory.LockItemsForRead(true); |
346 | unlock = true; | ||
347 | } | ||
348 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
349 | { | ||
350 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
277 | { | 351 | { |
278 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 352 | invItemID = inv.Key; |
279 | { | 353 | break; |
280 | invItemID = inv.Key; | ||
281 | break; | ||
282 | } | ||
283 | } | 354 | } |
284 | } | 355 | } |
285 | 356 | if (unlock) | |
357 | { | ||
358 | m_host.TaskInventory.LockItemsForRead(false); | ||
359 | } | ||
286 | return invItemID; | 360 | return invItemID; |
287 | } | 361 | } |
288 | 362 | ||
289 | protected UUID InventoryKey(string name, int type) | 363 | protected UUID InventoryKey(string name, int type) |
290 | { | 364 | { |
291 | m_host.AddScriptLPS(1); | 365 | m_host.AddScriptLPS(1); |
292 | 366 | m_host.TaskInventory.LockItemsForRead(true); | |
293 | lock (m_host.TaskInventory) | 367 | |
368 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
294 | { | 369 | { |
295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 370 | if (inv.Value.Name == name) |
296 | { | 371 | { |
297 | if (inv.Value.Name == name) | 372 | m_host.TaskInventory.LockItemsForRead(false); |
373 | |||
374 | if (inv.Value.Type != type) | ||
298 | { | 375 | { |
299 | if (inv.Value.Type != type) | 376 | return UUID.Zero; |
300 | return UUID.Zero; | ||
301 | |||
302 | return inv.Value.AssetID; | ||
303 | } | 377 | } |
378 | |||
379 | return inv.Value.AssetID; | ||
304 | } | 380 | } |
305 | } | 381 | } |
306 | 382 | ||
383 | m_host.TaskInventory.LockItemsForRead(false); | ||
307 | return UUID.Zero; | 384 | return UUID.Zero; |
308 | } | 385 | } |
309 | 386 | ||
@@ -311,17 +388,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
311 | { | 388 | { |
312 | m_host.AddScriptLPS(1); | 389 | m_host.AddScriptLPS(1); |
313 | 390 | ||
314 | lock (m_host.TaskInventory) | 391 | |
392 | m_host.TaskInventory.LockItemsForRead(true); | ||
393 | |||
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
315 | { | 395 | { |
316 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 396 | if (inv.Value.Name == name) |
317 | { | 397 | { |
318 | if (inv.Value.Name == name) | 398 | m_host.TaskInventory.LockItemsForRead(false); |
319 | { | 399 | return inv.Value.AssetID; |
320 | return inv.Value.AssetID; | ||
321 | } | ||
322 | } | 400 | } |
323 | } | 401 | } |
324 | 402 | ||
403 | m_host.TaskInventory.LockItemsForRead(false); | ||
404 | |||
405 | |||
325 | return UUID.Zero; | 406 | return UUID.Zero; |
326 | } | 407 | } |
327 | 408 | ||
@@ -463,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
463 | 544 | ||
464 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 545 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
465 | 546 | ||
466 | /// <summary> | 547 | // Utility function for llRot2Euler |
467 | /// Convert an LSL rotation to a Euler vector. | 548 | |
468 | /// </summary> | 549 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
469 | /// <remarks> | 550 | protected double NormalizeAngle(double angle) |
470 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
471 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
472 | /// </remarks> | ||
473 | /// <param name="r"></param> | ||
474 | /// <returns></returns> | ||
475 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
476 | { | 551 | { |
477 | m_host.AddScriptLPS(1); | 552 | if (angle > -Math.PI && angle < Math.PI) |
553 | return angle; | ||
554 | |||
555 | int numPis = (int)(Math.PI / angle); | ||
556 | double remainder = angle - Math.PI * numPis; | ||
557 | if (numPis % 2 == 1) | ||
558 | return Math.PI - angle; | ||
559 | return remainder; | ||
560 | } | ||
478 | 561 | ||
479 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 562 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
480 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 563 | { |
481 | if (m == 0.0) return new LSL_Vector(); | 564 | m_host.AddScriptLPS(1); |
482 | double x = Math.Atan2(-v.y, v.z); | 565 | LSL_Vector eul = new LSL_Vector(); |
483 | double sin = v.x / m; | ||
484 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
485 | double y = Math.Asin(sin); | ||
486 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
487 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
488 | double z = Math.Atan2(v.y, v.x); | ||
489 | 566 | ||
490 | return new LSL_Vector(x, y, z); | 567 | double sqw = q1.s*q1.s; |
568 | double sqx = q1.x*q1.x; | ||
569 | double sqy = q1.z*q1.z; | ||
570 | double sqz = q1.y*q1.y; | ||
571 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
572 | double test = q1.x*q1.z + q1.y*q1.s; | ||
573 | if (test > 0.4999*unit) { // singularity at north pole | ||
574 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
575 | eul.y = Math.PI/2; | ||
576 | eul.x = 0; | ||
577 | return eul; | ||
578 | } | ||
579 | if (test < -0.4999*unit) { // singularity at south pole | ||
580 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
581 | eul.y = -Math.PI/2; | ||
582 | eul.x = 0; | ||
583 | return eul; | ||
584 | } | ||
585 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
586 | eul.y = Math.Asin(2*test/unit); | ||
587 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
588 | return eul; | ||
491 | } | 589 | } |
492 | 590 | ||
493 | /* From wiki: | 591 | /* From wiki: |
@@ -689,77 +787,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 787 | { |
690 | //A and B should both be normalized | 788 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 789 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 790 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 791 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 792 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 793 | double dotProduct = LSL_Vector.Dot(a, b); |
794 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
795 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
796 | double angle = Math.Acos(dotProduct / magProduct); | ||
797 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
798 | double s = Math.Sin(angle / 2); | ||
799 | |||
800 | double x = axis.x * s; | ||
801 | double y = axis.y * s; | ||
802 | double z = axis.z * s; | ||
803 | double w = Math.Cos(angle / 2); | ||
804 | |||
805 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
806 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
807 | |||
808 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
809 | */ | ||
810 | |||
811 | // This method mimics the 180 errors found in SL | ||
812 | // See www.euclideanspace.com... angleBetween | ||
813 | LSL_Vector vec_a = a; | ||
814 | LSL_Vector vec_b = b; | ||
815 | |||
816 | // Eliminate zero length | ||
817 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
818 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
819 | if (vec_a_mag < 0.00001 || | ||
820 | vec_b_mag < 0.00001) | ||
696 | { | 821 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 822 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 823 | } |
699 | else | 824 | |
825 | // Normalize | ||
826 | vec_a = llVecNorm(vec_a); | ||
827 | vec_b = llVecNorm(vec_b); | ||
828 | |||
829 | // Calculate axis and rotation angle | ||
830 | LSL_Vector axis = vec_a % vec_b; | ||
831 | LSL_Float cos_theta = vec_a * vec_b; | ||
832 | |||
833 | // Check if parallel | ||
834 | if (cos_theta > 0.99999) | ||
700 | { | 835 | { |
701 | a = LSL_Vector.Norm(a); | 836 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 837 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 838 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 839 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 840 | else if (cos_theta < -0.99999) |
706 | // | 841 | { |
707 | // Check for vectors 180 degrees apart. | 842 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 843 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 844 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 845 | } |
711 | // First assume X axis is orthogonal to the vectors. | 846 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 847 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 848 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 849 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 850 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 851 | s = Math.Cos(theta); |
717 | { | 852 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 853 | x = axis.x * t; |
719 | } | 854 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 855 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 856 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 857 | } |
760 | return rotBetween; | ||
761 | } | 858 | } |
762 | 859 | ||
763 | public void llWhisper(int channelID, string text) | 860 | public void llWhisper(int channelID, string text) |
764 | { | 861 | { |
765 | m_host.AddScriptLPS(1); | 862 | m_host.AddScriptLPS(1); |
@@ -779,6 +876,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 876 | { |
780 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
781 | 878 | ||
879 | if (channelID == 0) | ||
880 | m_SayShoutCount++; | ||
881 | |||
882 | if (m_SayShoutCount >= 11) | ||
883 | ScriptSleep(2000); | ||
884 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 885 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 886 | { |
784 | Console.WriteLine(text); | 887 | Console.WriteLine(text); |
@@ -801,6 +904,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 904 | { |
802 | m_host.AddScriptLPS(1); | 905 | m_host.AddScriptLPS(1); |
803 | 906 | ||
907 | if (channelID == 0) | ||
908 | m_SayShoutCount++; | ||
909 | |||
910 | if (m_SayShoutCount >= 11) | ||
911 | ScriptSleep(2000); | ||
912 | |||
804 | if (text.Length > 1023) | 913 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 914 | text = text.Substring(0, 1023); |
806 | 915 | ||
@@ -1101,10 +1210,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1210 | return detectedParams.TouchUV; |
1102 | } | 1211 | } |
1103 | 1212 | ||
1213 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1214 | public virtual void llDie() |
1105 | { | 1215 | { |
1106 | m_host.AddScriptLPS(1); | 1216 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1217 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1218 | } |
1109 | 1219 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1220 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1287 | ||
1178 | public void llSetStatus(int status, int value) | 1288 | public void llSetStatus(int status, int value) |
1179 | { | 1289 | { |
1290 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1291 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1292 | m_host.AddScriptLPS(1); |
1181 | 1293 | ||
1182 | int statusrotationaxis = 0; | 1294 | int statusrotationaxis = 0; |
@@ -1406,6 +1518,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1518 | { |
1407 | m_host.AddScriptLPS(1); | 1519 | m_host.AddScriptLPS(1); |
1408 | 1520 | ||
1521 | SetColor(m_host, color, face); | ||
1522 | } | ||
1523 | |||
1524 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1525 | { | ||
1526 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1527 | return; | ||
1528 | |||
1529 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1530 | Color4 texcolor; | ||
1531 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1532 | { | ||
1533 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1534 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1535 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1536 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1537 | tex.FaceTextures[face].RGBA = texcolor; | ||
1538 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1539 | return; | ||
1540 | } | ||
1541 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1542 | { | ||
1543 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1544 | { | ||
1545 | if (tex.FaceTextures[i] != null) | ||
1546 | { | ||
1547 | texcolor = tex.FaceTextures[i].RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[i].RGBA = texcolor; | ||
1552 | } | ||
1553 | texcolor = tex.DefaultTexture.RGBA; | ||
1554 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1555 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1556 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1557 | tex.DefaultTexture.RGBA = texcolor; | ||
1558 | } | ||
1559 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1560 | return; | ||
1561 | } | ||
1562 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1563 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1564 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1565 | ||
@@ -1414,6 +1568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1568 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1569 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1570 | { |
1571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1572 | return; | ||
1573 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1574 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1575 | MappingType textype; |
1419 | textype = MappingType.Default; | 1576 | textype = MappingType.Default; |
@@ -1444,6 +1601,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1601 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1602 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1603 | { |
1604 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1605 | return; | ||
1606 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1607 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1608 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1609 | { |
@@ -1469,6 +1629,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1629 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1630 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1631 | { |
1632 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1633 | return; | ||
1472 | 1634 | ||
1473 | Shininess sval = new Shininess(); | 1635 | Shininess sval = new Shininess(); |
1474 | 1636 | ||
@@ -1519,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1681 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1682 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1686 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1687 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1689 | { |
@@ -1579,13 +1744,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1744 | m_host.AddScriptLPS(1); |
1580 | 1745 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1746 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1747 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1748 | { |
1584 | SetAlpha(part, alpha, face); | 1749 | try |
1750 | { | ||
1751 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1752 | foreach (SceneObjectPart part in parts) | ||
1753 | SetAlpha(part, alpha, face); | ||
1754 | } | ||
1755 | finally | ||
1756 | { | ||
1757 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1758 | } | ||
1759 | } | ||
1585 | } | 1760 | } |
1586 | 1761 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1762 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1763 | { |
1764 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1765 | return; | ||
1766 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1767 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1768 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1769 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1816 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1817 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1818 | { |
1641 | if (part == null) | 1819 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1820 | return; |
1643 | 1821 | ||
1644 | if (flexi) | 1822 | if (flexi) |
@@ -1672,7 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1672 | /// <param name="falloff"></param> | 1850 | /// <param name="falloff"></param> |
1673 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1851 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1674 | { | 1852 | { |
1675 | if (part == null) | 1853 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1676 | return; | 1854 | return; |
1677 | 1855 | ||
1678 | if (light) | 1856 | if (light) |
@@ -1749,15 +1927,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1749 | m_host.AddScriptLPS(1); | 1927 | m_host.AddScriptLPS(1); |
1750 | 1928 | ||
1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1929 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1752 | 1930 | if (parts.Count > 0) | |
1753 | foreach (SceneObjectPart part in parts) | 1931 | { |
1754 | SetTexture(part, texture, face); | 1932 | try |
1755 | 1933 | { | |
1934 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1935 | foreach (SceneObjectPart part in parts) | ||
1936 | SetTexture(part, texture, face); | ||
1937 | } | ||
1938 | finally | ||
1939 | { | ||
1940 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1941 | } | ||
1942 | } | ||
1756 | ScriptSleep(200); | 1943 | ScriptSleep(200); |
1757 | } | 1944 | } |
1758 | 1945 | ||
1759 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1946 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1760 | { | 1947 | { |
1948 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1949 | return; | ||
1950 | |||
1761 | UUID textureID = new UUID(); | 1951 | UUID textureID = new UUID(); |
1762 | 1952 | ||
1763 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1953 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1802,6 +1992,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1802 | 1992 | ||
1803 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1993 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1804 | { | 1994 | { |
1995 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1996 | return; | ||
1997 | |||
1805 | Primitive.TextureEntry tex = part.Shape.Textures; | 1998 | Primitive.TextureEntry tex = part.Shape.Textures; |
1806 | if (face >= 0 && face < GetNumberOfSides(part)) | 1999 | if (face >= 0 && face < GetNumberOfSides(part)) |
1807 | { | 2000 | { |
@@ -1838,6 +2031,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1838 | 2031 | ||
1839 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2032 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1840 | { | 2033 | { |
2034 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2035 | return; | ||
2036 | |||
1841 | Primitive.TextureEntry tex = part.Shape.Textures; | 2037 | Primitive.TextureEntry tex = part.Shape.Textures; |
1842 | if (face >= 0 && face < GetNumberOfSides(part)) | 2038 | if (face >= 0 && face < GetNumberOfSides(part)) |
1843 | { | 2039 | { |
@@ -1874,6 +2070,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 2070 | ||
1875 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2071 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1876 | { | 2072 | { |
2073 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2074 | return; | ||
2075 | |||
1877 | Primitive.TextureEntry tex = part.Shape.Textures; | 2076 | Primitive.TextureEntry tex = part.Shape.Textures; |
1878 | if (face >= 0 && face < GetNumberOfSides(part)) | 2077 | if (face >= 0 && face < GetNumberOfSides(part)) |
1879 | { | 2078 | { |
@@ -1980,24 +2179,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1980 | 2179 | ||
1981 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2180 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1982 | { | 2181 | { |
1983 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2182 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1984 | LSL_Vector currentPos = GetPartLocalPos(part); | 2183 | return; |
1985 | 2184 | ||
1986 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2185 | LSL_Vector currentPos = GetPartLocalPos(part); |
1987 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2186 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); |
1988 | 2187 | ||
1989 | if (part.ParentGroup.RootPart == part) | 2188 | if (part.ParentGroup.RootPart == part) |
1990 | { | 2189 | { |
1991 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1992 | targetPos.z = ground; | ||
1993 | SceneObjectGroup parent = part.ParentGroup; | 2190 | SceneObjectGroup parent = part.ParentGroup; |
1994 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2191 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1995 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1996 | } | 2192 | } |
1997 | else | 2193 | else |
1998 | { | 2194 | { |
1999 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2195 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2000 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2001 | SceneObjectGroup parent = part.ParentGroup; | 2196 | SceneObjectGroup parent = part.ParentGroup; |
2002 | parent.HasGroupChanged = true; | 2197 | parent.HasGroupChanged = true; |
2003 | parent.ScheduleGroupForTerseUpdate(); | 2198 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2048,9 +2243,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2048 | m_host.AddScriptLPS(1); | 2243 | m_host.AddScriptLPS(1); |
2049 | 2244 | ||
2050 | // try to let this work as in SL... | 2245 | // try to let this work as in SL... |
2051 | if (m_host.ParentID == 0) | 2246 | if (m_host.LinkNum < 2) |
2052 | { | 2247 | { |
2053 | // special case: If we are root, rotate complete SOG to new rotation | 2248 | // Special case: If we are root, rotate complete SOG to new |
2249 | // rotation. | ||
2250 | // We are root if the link number is 0 (single prim) or 1 | ||
2251 | // (root prim). ParentID may be nonzero in attachments and | ||
2252 | // using it would cause attachments and HUDs to rotate | ||
2253 | // to the wrong positions. | ||
2054 | SetRot(m_host, Rot2Quaternion(rot)); | 2254 | SetRot(m_host, Rot2Quaternion(rot)); |
2055 | } | 2255 | } |
2056 | else | 2256 | else |
@@ -2075,6 +2275,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2075 | 2275 | ||
2076 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2276 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2077 | { | 2277 | { |
2278 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2279 | return; | ||
2280 | |||
2078 | part.UpdateRotation(rot); | 2281 | part.UpdateRotation(rot); |
2079 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2282 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2080 | 2283 | ||
@@ -2698,12 +2901,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2698 | 2901 | ||
2699 | m_host.AddScriptLPS(1); | 2902 | m_host.AddScriptLPS(1); |
2700 | 2903 | ||
2904 | m_host.TaskInventory.LockItemsForRead(true); | ||
2701 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2905 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2702 | 2906 | m_host.TaskInventory.LockItemsForRead(false); | |
2703 | lock (m_host.TaskInventory) | ||
2704 | { | ||
2705 | item = m_host.TaskInventory[invItemID]; | ||
2706 | } | ||
2707 | 2907 | ||
2708 | if (item.PermsGranter == UUID.Zero) | 2908 | if (item.PermsGranter == UUID.Zero) |
2709 | return 0; | 2909 | return 0; |
@@ -2778,6 +2978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2778 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2978 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2779 | return; | 2979 | return; |
2780 | 2980 | ||
2981 | //Clone is thread-safe | ||
2781 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2982 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2782 | 2983 | ||
2783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2984 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2857,7 +3058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2857 | // the angles of rotation in radians into rotation value | 3058 | // the angles of rotation in radians into rotation value |
2858 | 3059 | ||
2859 | LSL_Rotation rot = llEuler2Rot(angle); | 3060 | LSL_Rotation rot = llEuler2Rot(angle); |
2860 | 3061 | ||
2861 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | 3062 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply |
2862 | // set the rotation of the object, copy that behavior | 3063 | // set the rotation of the object, copy that behavior |
2863 | if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) | 3064 | if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
@@ -2916,13 +3117,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3117 | { |
2917 | TaskInventoryItem item; | 3118 | TaskInventoryItem item; |
2918 | 3119 | ||
2919 | lock (m_host.TaskInventory) | 3120 | m_host.TaskInventory.LockItemsForRead(true); |
3121 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2920 | { | 3122 | { |
2921 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3123 | m_host.TaskInventory.LockItemsForRead(false); |
2922 | return; | 3124 | return; |
2923 | else | ||
2924 | item = m_host.TaskInventory[InventorySelf()]; | ||
2925 | } | 3125 | } |
3126 | else | ||
3127 | { | ||
3128 | item = m_host.TaskInventory[InventorySelf()]; | ||
3129 | } | ||
3130 | m_host.TaskInventory.LockItemsForRead(false); | ||
2926 | 3131 | ||
2927 | if (item.PermsGranter != UUID.Zero) | 3132 | if (item.PermsGranter != UUID.Zero) |
2928 | { | 3133 | { |
@@ -2944,13 +3149,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2944 | { | 3149 | { |
2945 | TaskInventoryItem item; | 3150 | TaskInventoryItem item; |
2946 | 3151 | ||
3152 | m_host.TaskInventory.LockItemsForRead(true); | ||
2947 | lock (m_host.TaskInventory) | 3153 | lock (m_host.TaskInventory) |
2948 | { | 3154 | { |
3155 | |||
2949 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3156 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3157 | { | ||
3158 | m_host.TaskInventory.LockItemsForRead(false); | ||
2950 | return; | 3159 | return; |
3160 | } | ||
2951 | else | 3161 | else |
3162 | { | ||
2952 | item = m_host.TaskInventory[InventorySelf()]; | 3163 | item = m_host.TaskInventory[InventorySelf()]; |
3164 | } | ||
2953 | } | 3165 | } |
3166 | m_host.TaskInventory.LockItemsForRead(false); | ||
2954 | 3167 | ||
2955 | m_host.AddScriptLPS(1); | 3168 | m_host.AddScriptLPS(1); |
2956 | 3169 | ||
@@ -2982,18 +3195,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2982 | { | 3195 | { |
2983 | m_host.AddScriptLPS(1); | 3196 | m_host.AddScriptLPS(1); |
2984 | 3197 | ||
2985 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2986 | // return; | ||
2987 | |||
2988 | TaskInventoryItem item; | 3198 | TaskInventoryItem item; |
2989 | 3199 | ||
2990 | lock (m_host.TaskInventory) | 3200 | m_host.TaskInventory.LockItemsForRead(true); |
3201 | |||
3202 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2991 | { | 3203 | { |
2992 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3204 | m_host.TaskInventory.LockItemsForRead(false); |
2993 | return; | 3205 | return; |
2994 | else | ||
2995 | item = m_host.TaskInventory[InventorySelf()]; | ||
2996 | } | 3206 | } |
3207 | else | ||
3208 | { | ||
3209 | item = m_host.TaskInventory[InventorySelf()]; | ||
3210 | } | ||
3211 | |||
3212 | m_host.TaskInventory.LockItemsForRead(false); | ||
2997 | 3213 | ||
2998 | if (item.PermsGranter != m_host.OwnerID) | 3214 | if (item.PermsGranter != m_host.OwnerID) |
2999 | return; | 3215 | return; |
@@ -3019,13 +3235,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3019 | 3235 | ||
3020 | TaskInventoryItem item; | 3236 | TaskInventoryItem item; |
3021 | 3237 | ||
3022 | lock (m_host.TaskInventory) | 3238 | m_host.TaskInventory.LockItemsForRead(true); |
3239 | |||
3240 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3023 | { | 3241 | { |
3024 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3242 | m_host.TaskInventory.LockItemsForRead(false); |
3025 | return; | 3243 | return; |
3026 | else | ||
3027 | item = m_host.TaskInventory[InventorySelf()]; | ||
3028 | } | 3244 | } |
3245 | else | ||
3246 | { | ||
3247 | item = m_host.TaskInventory[InventorySelf()]; | ||
3248 | } | ||
3249 | m_host.TaskInventory.LockItemsForRead(false); | ||
3250 | |||
3029 | 3251 | ||
3030 | if (item.PermsGranter != m_host.OwnerID) | 3252 | if (item.PermsGranter != m_host.OwnerID) |
3031 | return; | 3253 | return; |
@@ -3072,6 +3294,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3072 | 3294 | ||
3073 | public void llInstantMessage(string user, string message) | 3295 | public void llInstantMessage(string user, string message) |
3074 | { | 3296 | { |
3297 | UUID result; | ||
3298 | if (!UUID.TryParse(user, out result)) | ||
3299 | { | ||
3300 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3301 | ScriptSleep(2000); | ||
3302 | return; | ||
3303 | } | ||
3304 | |||
3305 | |||
3075 | m_host.AddScriptLPS(1); | 3306 | m_host.AddScriptLPS(1); |
3076 | 3307 | ||
3077 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3308 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3086,14 +3317,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3086 | UUID friendTransactionID = UUID.Random(); | 3317 | UUID friendTransactionID = UUID.Random(); |
3087 | 3318 | ||
3088 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3319 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3089 | 3320 | ||
3090 | GridInstantMessage msg = new GridInstantMessage(); | 3321 | GridInstantMessage msg = new GridInstantMessage(); |
3091 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3322 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3092 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3323 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3093 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3324 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3094 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3325 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3095 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3326 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3096 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3327 | // DateTime dt = DateTime.UtcNow; |
3328 | // | ||
3329 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3330 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3331 | // | ||
3332 | // try | ||
3333 | // { | ||
3334 | // // Convert that to the PST timezone | ||
3335 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3336 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3337 | // } | ||
3338 | // catch | ||
3339 | // { | ||
3340 | // // No logging here, as it could be VERY spammy | ||
3341 | // } | ||
3342 | // | ||
3343 | // // And make it look local again to fool the unix time util | ||
3344 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3345 | |||
3346 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3347 | |||
3097 | //if (client != null) | 3348 | //if (client != null) |
3098 | //{ | 3349 | //{ |
3099 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3350 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3107,12 +3358,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3107 | msg.message = message.Substring(0, 1024); | 3358 | msg.message = message.Substring(0, 1024); |
3108 | else | 3359 | else |
3109 | msg.message = message; | 3360 | msg.message = message; |
3110 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3361 | msg.dialog = (byte)19; // MessageFromObject |
3111 | msg.fromGroup = false;// fromGroup; | 3362 | msg.fromGroup = false;// fromGroup; |
3112 | msg.offline = (byte)0; //offline; | 3363 | msg.offline = (byte)0; //offline; |
3113 | msg.ParentEstateID = 0; //ParentEstateID; | 3364 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3114 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3365 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3115 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3366 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3116 | msg.binaryBucket | 3367 | msg.binaryBucket |
3117 | = Util.StringToBytes256( | 3368 | = Util.StringToBytes256( |
3118 | "{0}/{1}/{2}/{3}", | 3369 | "{0}/{1}/{2}/{3}", |
@@ -3140,7 +3391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3140 | } | 3391 | } |
3141 | 3392 | ||
3142 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3393 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3143 | ScriptSleep(20000); | 3394 | ScriptSleep(15000); |
3144 | } | 3395 | } |
3145 | 3396 | ||
3146 | public void llGetNextEmail(string address, string subject) | 3397 | public void llGetNextEmail(string address, string subject) |
@@ -3279,14 +3530,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3279 | 3530 | ||
3280 | TaskInventoryItem item; | 3531 | TaskInventoryItem item; |
3281 | 3532 | ||
3282 | lock (m_host.TaskInventory) | 3533 | m_host.TaskInventory.LockItemsForRead(true); |
3534 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3283 | { | 3535 | { |
3284 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3536 | m_host.TaskInventory.LockItemsForRead(false); |
3285 | return; | 3537 | return; |
3286 | else | ||
3287 | item = m_host.TaskInventory[InventorySelf()]; | ||
3288 | } | 3538 | } |
3289 | 3539 | else | |
3540 | { | ||
3541 | item = m_host.TaskInventory[InventorySelf()]; | ||
3542 | } | ||
3543 | m_host.TaskInventory.LockItemsForRead(false); | ||
3290 | if (item.PermsGranter == UUID.Zero) | 3544 | if (item.PermsGranter == UUID.Zero) |
3291 | return; | 3545 | return; |
3292 | 3546 | ||
@@ -3316,13 +3570,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3316 | 3570 | ||
3317 | TaskInventoryItem item; | 3571 | TaskInventoryItem item; |
3318 | 3572 | ||
3319 | lock (m_host.TaskInventory) | 3573 | m_host.TaskInventory.LockItemsForRead(true); |
3574 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3320 | { | 3575 | { |
3321 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3576 | m_host.TaskInventory.LockItemsForRead(false); |
3322 | return; | 3577 | return; |
3323 | else | ||
3324 | item = m_host.TaskInventory[InventorySelf()]; | ||
3325 | } | 3578 | } |
3579 | else | ||
3580 | { | ||
3581 | item = m_host.TaskInventory[InventorySelf()]; | ||
3582 | } | ||
3583 | m_host.TaskInventory.LockItemsForRead(false); | ||
3584 | |||
3326 | 3585 | ||
3327 | if (item.PermsGranter == UUID.Zero) | 3586 | if (item.PermsGranter == UUID.Zero) |
3328 | return; | 3587 | return; |
@@ -3389,10 +3648,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3389 | 3648 | ||
3390 | TaskInventoryItem item; | 3649 | TaskInventoryItem item; |
3391 | 3650 | ||
3392 | lock (m_host.TaskInventory) | 3651 | |
3652 | m_host.TaskInventory.LockItemsForRead(true); | ||
3653 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3654 | { | ||
3655 | m_host.TaskInventory.LockItemsForRead(false); | ||
3656 | return; | ||
3657 | } | ||
3658 | else | ||
3393 | { | 3659 | { |
3394 | item = m_host.TaskInventory[invItemID]; | 3660 | item = m_host.TaskInventory[invItemID]; |
3395 | } | 3661 | } |
3662 | m_host.TaskInventory.LockItemsForRead(false); | ||
3396 | 3663 | ||
3397 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3664 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3398 | { | 3665 | { |
@@ -3420,15 +3687,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3420 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3687 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3421 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3688 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3422 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3689 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3690 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3423 | ScriptBaseClass.PERMISSION_ATTACH; | 3691 | ScriptBaseClass.PERMISSION_ATTACH; |
3424 | 3692 | ||
3425 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3693 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3426 | { | 3694 | { |
3427 | lock (m_host.TaskInventory) | 3695 | m_host.TaskInventory.LockItemsForWrite(true); |
3428 | { | 3696 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3429 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3697 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3430 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3698 | m_host.TaskInventory.LockItemsForWrite(false); |
3431 | } | ||
3432 | 3699 | ||
3433 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3700 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3434 | "run_time_permissions", new Object[] { | 3701 | "run_time_permissions", new Object[] { |
@@ -3438,28 +3705,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | return; | 3705 | return; |
3439 | } | 3706 | } |
3440 | } | 3707 | } |
3441 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3708 | else |
3442 | { | 3709 | { |
3443 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3710 | bool sitting = false; |
3444 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3711 | if (m_host.SitTargetAvatar == agentID) |
3445 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3712 | { |
3446 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3713 | sitting = true; |
3447 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3714 | } |
3715 | else | ||
3716 | { | ||
3717 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3718 | { | ||
3719 | if (p.SitTargetAvatar == agentID) | ||
3720 | sitting = true; | ||
3721 | } | ||
3722 | } | ||
3448 | 3723 | ||
3449 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3724 | if (sitting) |
3450 | { | 3725 | { |
3451 | lock (m_host.TaskInventory) | 3726 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3727 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3728 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3729 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3730 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3731 | |||
3732 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3452 | { | 3733 | { |
3734 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3453 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3735 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3454 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3736 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3455 | } | 3737 | m_host.TaskInventory.LockItemsForWrite(false); |
3456 | 3738 | ||
3457 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3739 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3458 | "run_time_permissions", new Object[] { | 3740 | "run_time_permissions", new Object[] { |
3459 | new LSL_Integer(perm) }, | 3741 | new LSL_Integer(perm) }, |
3460 | new DetectParams[0])); | 3742 | new DetectParams[0])); |
3461 | 3743 | ||
3462 | return; | 3744 | return; |
3745 | } | ||
3463 | } | 3746 | } |
3464 | } | 3747 | } |
3465 | 3748 | ||
@@ -3473,11 +3756,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3473 | 3756 | ||
3474 | if (!m_waitingForScriptAnswer) | 3757 | if (!m_waitingForScriptAnswer) |
3475 | { | 3758 | { |
3476 | lock (m_host.TaskInventory) | 3759 | m_host.TaskInventory.LockItemsForWrite(true); |
3477 | { | 3760 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3478 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3761 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3479 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3762 | m_host.TaskInventory.LockItemsForWrite(false); |
3480 | } | ||
3481 | 3763 | ||
3482 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3764 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3483 | m_waitingForScriptAnswer=true; | 3765 | m_waitingForScriptAnswer=true; |
@@ -3512,10 +3794,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3794 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3513 | llReleaseControls(); | 3795 | llReleaseControls(); |
3514 | 3796 | ||
3515 | lock (m_host.TaskInventory) | 3797 | |
3516 | { | 3798 | m_host.TaskInventory.LockItemsForWrite(true); |
3517 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3799 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3518 | } | 3800 | m_host.TaskInventory.LockItemsForWrite(false); |
3801 | |||
3519 | 3802 | ||
3520 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3803 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3521 | "run_time_permissions", new Object[] { | 3804 | "run_time_permissions", new Object[] { |
@@ -3527,16 +3810,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | { | 3810 | { |
3528 | m_host.AddScriptLPS(1); | 3811 | m_host.AddScriptLPS(1); |
3529 | 3812 | ||
3530 | lock (m_host.TaskInventory) | 3813 | m_host.TaskInventory.LockItemsForRead(true); |
3814 | |||
3815 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3531 | { | 3816 | { |
3532 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3817 | if (item.Type == 10 && item.ItemID == m_itemID) |
3533 | { | 3818 | { |
3534 | if (item.Type == 10 && item.ItemID == m_itemID) | 3819 | m_host.TaskInventory.LockItemsForRead(false); |
3535 | { | 3820 | return item.PermsGranter.ToString(); |
3536 | return item.PermsGranter.ToString(); | ||
3537 | } | ||
3538 | } | 3821 | } |
3539 | } | 3822 | } |
3823 | m_host.TaskInventory.LockItemsForRead(false); | ||
3540 | 3824 | ||
3541 | return UUID.Zero.ToString(); | 3825 | return UUID.Zero.ToString(); |
3542 | } | 3826 | } |
@@ -3545,19 +3829,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3545 | { | 3829 | { |
3546 | m_host.AddScriptLPS(1); | 3830 | m_host.AddScriptLPS(1); |
3547 | 3831 | ||
3548 | lock (m_host.TaskInventory) | 3832 | m_host.TaskInventory.LockItemsForRead(true); |
3833 | |||
3834 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3549 | { | 3835 | { |
3550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3836 | if (item.Type == 10 && item.ItemID == m_itemID) |
3551 | { | 3837 | { |
3552 | if (item.Type == 10 && item.ItemID == m_itemID) | 3838 | int perms = item.PermsMask; |
3553 | { | 3839 | if (m_automaticLinkPermission) |
3554 | int perms = item.PermsMask; | 3840 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3555 | if (m_automaticLinkPermission) | 3841 | m_host.TaskInventory.LockItemsForRead(false); |
3556 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3842 | return perms; |
3557 | return perms; | ||
3558 | } | ||
3559 | } | 3843 | } |
3560 | } | 3844 | } |
3845 | m_host.TaskInventory.LockItemsForRead(false); | ||
3561 | 3846 | ||
3562 | return 0; | 3847 | return 0; |
3563 | } | 3848 | } |
@@ -3579,9 +3864,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3579 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3864 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3580 | { | 3865 | { |
3581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3866 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3582 | 3867 | if (parts.Count > 0) | |
3583 | foreach (SceneObjectPart part in parts) | 3868 | { |
3584 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3869 | try |
3870 | { | ||
3871 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3872 | foreach (SceneObjectPart part in parts) | ||
3873 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3874 | } | ||
3875 | finally | ||
3876 | { | ||
3877 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3878 | } | ||
3879 | } | ||
3585 | } | 3880 | } |
3586 | 3881 | ||
3587 | public void llCreateLink(string target, int parent) | 3882 | public void llCreateLink(string target, int parent) |
@@ -3594,11 +3889,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3594 | return; | 3889 | return; |
3595 | 3890 | ||
3596 | TaskInventoryItem item; | 3891 | TaskInventoryItem item; |
3597 | lock (m_host.TaskInventory) | 3892 | m_host.TaskInventory.LockItemsForRead(true); |
3598 | { | 3893 | item = m_host.TaskInventory[invItemID]; |
3599 | item = m_host.TaskInventory[invItemID]; | 3894 | m_host.TaskInventory.LockItemsForRead(false); |
3600 | } | 3895 | |
3601 | |||
3602 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3896 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3603 | && !m_automaticLinkPermission) | 3897 | && !m_automaticLinkPermission) |
3604 | { | 3898 | { |
@@ -3615,11 +3909,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3615 | 3909 | ||
3616 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3910 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3617 | return; // Fail silently if attached | 3911 | return; // Fail silently if attached |
3912 | |||
3913 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3914 | return; | ||
3915 | |||
3618 | SceneObjectGroup parentPrim = null, childPrim = null; | 3916 | SceneObjectGroup parentPrim = null, childPrim = null; |
3619 | 3917 | ||
3620 | if (targetPart != null) | 3918 | if (targetPart != null) |
3621 | { | 3919 | { |
3622 | if (parent != 0) { | 3920 | if (parent != 0) |
3921 | { | ||
3623 | parentPrim = m_host.ParentGroup; | 3922 | parentPrim = m_host.ParentGroup; |
3624 | childPrim = targetPart.ParentGroup; | 3923 | childPrim = targetPart.ParentGroup; |
3625 | } | 3924 | } |
@@ -3650,16 +3949,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3650 | m_host.AddScriptLPS(1); | 3949 | m_host.AddScriptLPS(1); |
3651 | UUID invItemID = InventorySelf(); | 3950 | UUID invItemID = InventorySelf(); |
3652 | 3951 | ||
3653 | lock (m_host.TaskInventory) | 3952 | m_host.TaskInventory.LockItemsForRead(true); |
3654 | { | ||
3655 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3953 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3656 | && !m_automaticLinkPermission) | 3954 | && !m_automaticLinkPermission) |
3657 | { | 3955 | { |
3658 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3956 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3957 | m_host.TaskInventory.LockItemsForRead(false); | ||
3659 | return; | 3958 | return; |
3660 | } | 3959 | } |
3661 | } | 3960 | m_host.TaskInventory.LockItemsForRead(false); |
3662 | 3961 | ||
3663 | if (linknum < ScriptBaseClass.LINK_THIS) | 3962 | if (linknum < ScriptBaseClass.LINK_THIS) |
3664 | return; | 3963 | return; |
3665 | 3964 | ||
@@ -3698,10 +3997,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3698 | // Restructuring Multiple Prims. | 3997 | // Restructuring Multiple Prims. |
3699 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3998 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3700 | parts.Remove(parentPrim.RootPart); | 3999 | parts.Remove(parentPrim.RootPart); |
3701 | foreach (SceneObjectPart part in parts) | 4000 | if (parts.Count > 0) |
3702 | { | 4001 | { |
3703 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4002 | try |
4003 | { | ||
4004 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4005 | foreach (SceneObjectPart part in parts) | ||
4006 | { | ||
4007 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4008 | } | ||
4009 | } | ||
4010 | finally | ||
4011 | { | ||
4012 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4013 | } | ||
3704 | } | 4014 | } |
4015 | |||
3705 | parentPrim.HasGroupChanged = true; | 4016 | parentPrim.HasGroupChanged = true; |
3706 | parentPrim.ScheduleGroupForFullUpdate(); | 4017 | parentPrim.ScheduleGroupForFullUpdate(); |
3707 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4018 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3710,12 +4021,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3710 | { | 4021 | { |
3711 | SceneObjectPart newRoot = parts[0]; | 4022 | SceneObjectPart newRoot = parts[0]; |
3712 | parts.Remove(newRoot); | 4023 | parts.Remove(newRoot); |
3713 | foreach (SceneObjectPart part in parts) | 4024 | |
4025 | try | ||
3714 | { | 4026 | { |
3715 | // Required for linking | 4027 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3716 | part.ClearUpdateSchedule(); | 4028 | foreach (SceneObjectPart part in parts) |
3717 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4029 | { |
4030 | part.ClearUpdateSchedule(); | ||
4031 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4032 | } | ||
3718 | } | 4033 | } |
4034 | finally | ||
4035 | { | ||
4036 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4037 | } | ||
4038 | |||
4039 | |||
3719 | newRoot.ParentGroup.HasGroupChanged = true; | 4040 | newRoot.ParentGroup.HasGroupChanged = true; |
3720 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4041 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3721 | } | 4042 | } |
@@ -3735,6 +4056,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | public void llBreakAllLinks() | 4056 | public void llBreakAllLinks() |
3736 | { | 4057 | { |
3737 | m_host.AddScriptLPS(1); | 4058 | m_host.AddScriptLPS(1); |
4059 | |||
4060 | UUID invItemID = InventorySelf(); | ||
4061 | |||
4062 | TaskInventoryItem item; | ||
4063 | m_host.TaskInventory.LockItemsForRead(true); | ||
4064 | item = m_host.TaskInventory[invItemID]; | ||
4065 | m_host.TaskInventory.LockItemsForRead(false); | ||
4066 | |||
4067 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4068 | && !m_automaticLinkPermission) | ||
4069 | { | ||
4070 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4071 | return; | ||
4072 | } | ||
4073 | |||
3738 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4074 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3739 | if (parentPrim.AttachmentPoint != 0) | 4075 | if (parentPrim.AttachmentPoint != 0) |
3740 | return; // Fail silently if attached | 4076 | return; // Fail silently if attached |
@@ -3754,25 +4090,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3754 | public LSL_String llGetLinkKey(int linknum) | 4090 | public LSL_String llGetLinkKey(int linknum) |
3755 | { | 4091 | { |
3756 | m_host.AddScriptLPS(1); | 4092 | m_host.AddScriptLPS(1); |
3757 | List<UUID> keytable = new List<UUID>(); | ||
3758 | // parse for sitting avatare-uuids | ||
3759 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3760 | { | ||
3761 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
3762 | keytable.Add(presence.UUID); | ||
3763 | }); | ||
3764 | |||
3765 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3766 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3767 | { | ||
3768 | return keytable[totalprims - linknum].ToString(); | ||
3769 | } | ||
3770 | |||
3771 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3772 | { | ||
3773 | return m_host.UUID.ToString(); | ||
3774 | } | ||
3775 | |||
3776 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4093 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3777 | if (part != null) | 4094 | if (part != null) |
3778 | { | 4095 | { |
@@ -3780,6 +4097,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3780 | } | 4097 | } |
3781 | else | 4098 | else |
3782 | { | 4099 | { |
4100 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4101 | { | ||
4102 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4103 | |||
4104 | if (linknum < 0) | ||
4105 | return UUID.Zero.ToString(); | ||
4106 | |||
4107 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4108 | if (avatars.Count > linknum) | ||
4109 | { | ||
4110 | return avatars[linknum].UUID.ToString(); | ||
4111 | } | ||
4112 | } | ||
3783 | return UUID.Zero.ToString(); | 4113 | return UUID.Zero.ToString(); |
3784 | } | 4114 | } |
3785 | } | 4115 | } |
@@ -3878,17 +4208,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3878 | m_host.AddScriptLPS(1); | 4208 | m_host.AddScriptLPS(1); |
3879 | int count = 0; | 4209 | int count = 0; |
3880 | 4210 | ||
3881 | lock (m_host.TaskInventory) | 4211 | m_host.TaskInventory.LockItemsForRead(true); |
4212 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3882 | { | 4213 | { |
3883 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4214 | if (inv.Value.Type == type || type == -1) |
3884 | { | 4215 | { |
3885 | if (inv.Value.Type == type || type == -1) | 4216 | count = count + 1; |
3886 | { | ||
3887 | count = count + 1; | ||
3888 | } | ||
3889 | } | 4217 | } |
3890 | } | 4218 | } |
3891 | 4219 | ||
4220 | m_host.TaskInventory.LockItemsForRead(false); | ||
3892 | return count; | 4221 | return count; |
3893 | } | 4222 | } |
3894 | 4223 | ||
@@ -3897,16 +4226,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3897 | m_host.AddScriptLPS(1); | 4226 | m_host.AddScriptLPS(1); |
3898 | ArrayList keys = new ArrayList(); | 4227 | ArrayList keys = new ArrayList(); |
3899 | 4228 | ||
3900 | lock (m_host.TaskInventory) | 4229 | m_host.TaskInventory.LockItemsForRead(true); |
4230 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3901 | { | 4231 | { |
3902 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4232 | if (inv.Value.Type == type || type == -1) |
3903 | { | 4233 | { |
3904 | if (inv.Value.Type == type || type == -1) | 4234 | keys.Add(inv.Value.Name); |
3905 | { | ||
3906 | keys.Add(inv.Value.Name); | ||
3907 | } | ||
3908 | } | 4235 | } |
3909 | } | 4236 | } |
4237 | m_host.TaskInventory.LockItemsForRead(false); | ||
3910 | 4238 | ||
3911 | if (keys.Count == 0) | 4239 | if (keys.Count == 0) |
3912 | { | 4240 | { |
@@ -3943,25 +4271,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3943 | } | 4271 | } |
3944 | 4272 | ||
3945 | // move the first object found with this inventory name | 4273 | // move the first object found with this inventory name |
3946 | lock (m_host.TaskInventory) | 4274 | m_host.TaskInventory.LockItemsForRead(true); |
4275 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3947 | { | 4276 | { |
3948 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4277 | if (inv.Value.Name == inventory) |
3949 | { | 4278 | { |
3950 | if (inv.Value.Name == inventory) | 4279 | found = true; |
3951 | { | 4280 | objId = inv.Key; |
3952 | found = true; | 4281 | assetType = inv.Value.Type; |
3953 | objId = inv.Key; | 4282 | objName = inv.Value.Name; |
3954 | assetType = inv.Value.Type; | 4283 | break; |
3955 | objName = inv.Value.Name; | ||
3956 | break; | ||
3957 | } | ||
3958 | } | 4284 | } |
3959 | } | 4285 | } |
4286 | m_host.TaskInventory.LockItemsForRead(false); | ||
3960 | 4287 | ||
3961 | if (!found) | 4288 | if (!found) |
3962 | { | 4289 | { |
3963 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4290 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3964 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4291 | return; |
4292 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3965 | } | 4293 | } |
3966 | 4294 | ||
3967 | // check if destination is an object | 4295 | // check if destination is an object |
@@ -3987,48 +4315,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3987 | return; | 4315 | return; |
3988 | } | 4316 | } |
3989 | } | 4317 | } |
4318 | |||
3990 | // destination is an avatar | 4319 | // destination is an avatar |
3991 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4320 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3992 | 4321 | ||
3993 | if (agentItem == null) | 4322 | if (agentItem == null) |
3994 | return; | 4323 | return; |
3995 | 4324 | ||
3996 | byte[] bucket = new byte[17]; | 4325 | byte[] bucket = new byte[1]; |
3997 | bucket[0] = (byte)assetType; | 4326 | bucket[0] = (byte)assetType; |
3998 | byte[] objBytes = agentItem.ID.GetBytes(); | 4327 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3999 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4328 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4000 | 4329 | ||
4001 | GridInstantMessage msg = new GridInstantMessage(World, | 4330 | GridInstantMessage msg = new GridInstantMessage(World, |
4002 | m_host.UUID, m_host.Name+", an object owned by "+ | 4331 | m_host.OwnerID, m_host.Name, destId, |
4003 | resolveName(m_host.OwnerID)+",", destId, | ||
4004 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4332 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4005 | false, objName+"\n"+m_host.Name+" is located at "+ | 4333 | false, objName+". "+m_host.Name+" is located at "+ |
4006 | World.RegionInfo.RegionName+" "+ | 4334 | World.RegionInfo.RegionName+" "+ |
4007 | m_host.AbsolutePosition.ToString(), | 4335 | m_host.AbsolutePosition.ToString(), |
4008 | agentItem.ID, true, m_host.AbsolutePosition, | 4336 | agentItem.ID, true, m_host.AbsolutePosition, |
4009 | bucket); | 4337 | bucket); |
4010 | if (m_TransferModule != null) | 4338 | |
4011 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4339 | ScenePresence sp; |
4340 | |||
4341 | if (World.TryGetScenePresence(destId, out sp)) | ||
4342 | { | ||
4343 | sp.ControllingClient.SendInstantMessage(msg); | ||
4344 | } | ||
4345 | else | ||
4346 | { | ||
4347 | if (m_TransferModule != null) | ||
4348 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4349 | } | ||
4350 | |||
4351 | //This delay should only occur when giving inventory to avatars. | ||
4012 | ScriptSleep(3000); | 4352 | ScriptSleep(3000); |
4013 | } | 4353 | } |
4014 | } | 4354 | } |
4015 | 4355 | ||
4356 | [DebuggerNonUserCode] | ||
4016 | public void llRemoveInventory(string name) | 4357 | public void llRemoveInventory(string name) |
4017 | { | 4358 | { |
4018 | m_host.AddScriptLPS(1); | 4359 | m_host.AddScriptLPS(1); |
4019 | 4360 | ||
4020 | lock (m_host.TaskInventory) | 4361 | List<TaskInventoryItem> inv; |
4362 | try | ||
4021 | { | 4363 | { |
4022 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4364 | m_host.TaskInventory.LockItemsForRead(true); |
4365 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4366 | } | ||
4367 | finally | ||
4368 | { | ||
4369 | m_host.TaskInventory.LockItemsForRead(false); | ||
4370 | } | ||
4371 | foreach (TaskInventoryItem item in inv) | ||
4372 | { | ||
4373 | if (item.Name == name) | ||
4023 | { | 4374 | { |
4024 | if (item.Name == name) | 4375 | if (item.ItemID == m_itemID) |
4025 | { | 4376 | throw new ScriptDeleteException(); |
4026 | if (item.ItemID == m_itemID) | 4377 | else |
4027 | throw new ScriptDeleteException(); | 4378 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4028 | else | 4379 | return; |
4029 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4030 | return; | ||
4031 | } | ||
4032 | } | 4380 | } |
4033 | } | 4381 | } |
4034 | } | 4382 | } |
@@ -4063,112 +4411,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4063 | { | 4411 | { |
4064 | m_host.AddScriptLPS(1); | 4412 | m_host.AddScriptLPS(1); |
4065 | 4413 | ||
4066 | UUID uuid = (UUID)id; | 4414 | UUID uuid; |
4067 | PresenceInfo pinfo = null; | 4415 | if (UUID.TryParse(id, out uuid)) |
4068 | UserAccount account; | ||
4069 | |||
4070 | UserInfoCacheEntry ce; | ||
4071 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4072 | { | 4416 | { |
4073 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4417 | PresenceInfo pinfo = null; |
4074 | if (account == null) | 4418 | UserAccount account; |
4419 | |||
4420 | UserInfoCacheEntry ce; | ||
4421 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4075 | { | 4422 | { |
4076 | m_userInfoCache[uuid] = null; // Cache negative | 4423 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4077 | return UUID.Zero.ToString(); | 4424 | if (account == null) |
4078 | } | 4425 | { |
4426 | m_userInfoCache[uuid] = null; // Cache negative | ||
4427 | return UUID.Zero.ToString(); | ||
4428 | } | ||
4079 | 4429 | ||
4080 | 4430 | ||
4081 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4431 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4082 | if (pinfos != null && pinfos.Length > 0) | 4432 | if (pinfos != null && pinfos.Length > 0) |
4083 | { | ||
4084 | foreach (PresenceInfo p in pinfos) | ||
4085 | { | 4433 | { |
4086 | if (p.RegionID != UUID.Zero) | 4434 | foreach (PresenceInfo p in pinfos) |
4087 | { | 4435 | { |
4088 | pinfo = p; | 4436 | if (p.RegionID != UUID.Zero) |
4437 | { | ||
4438 | pinfo = p; | ||
4439 | } | ||
4089 | } | 4440 | } |
4090 | } | 4441 | } |
4091 | } | ||
4092 | 4442 | ||
4093 | ce = new UserInfoCacheEntry(); | 4443 | ce = new UserInfoCacheEntry(); |
4094 | ce.time = Util.EnvironmentTickCount(); | 4444 | ce.time = Util.EnvironmentTickCount(); |
4095 | ce.account = account; | 4445 | ce.account = account; |
4096 | ce.pinfo = pinfo; | 4446 | ce.pinfo = pinfo; |
4097 | } | 4447 | m_userInfoCache[uuid] = ce; |
4098 | else | 4448 | } |
4099 | { | 4449 | else |
4100 | if (ce == null) | 4450 | { |
4101 | return UUID.Zero.ToString(); | 4451 | if (ce == null) |
4452 | return UUID.Zero.ToString(); | ||
4102 | 4453 | ||
4103 | account = ce.account; | 4454 | account = ce.account; |
4104 | pinfo = ce.pinfo; | 4455 | pinfo = ce.pinfo; |
4105 | } | 4456 | } |
4106 | 4457 | ||
4107 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4458 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4108 | { | ||
4109 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4110 | if (pinfos != null && pinfos.Length > 0) | ||
4111 | { | 4459 | { |
4112 | foreach (PresenceInfo p in pinfos) | 4460 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4461 | if (pinfos != null && pinfos.Length > 0) | ||
4113 | { | 4462 | { |
4114 | if (p.RegionID != UUID.Zero) | 4463 | foreach (PresenceInfo p in pinfos) |
4115 | { | 4464 | { |
4116 | pinfo = p; | 4465 | if (p.RegionID != UUID.Zero) |
4466 | { | ||
4467 | pinfo = p; | ||
4468 | } | ||
4117 | } | 4469 | } |
4118 | } | 4470 | } |
4119 | } | 4471 | else |
4120 | else | 4472 | pinfo = null; |
4121 | pinfo = null; | ||
4122 | 4473 | ||
4123 | ce.time = Util.EnvironmentTickCount(); | 4474 | ce.time = Util.EnvironmentTickCount(); |
4124 | ce.pinfo = pinfo; | 4475 | ce.pinfo = pinfo; |
4125 | } | 4476 | } |
4126 | 4477 | ||
4127 | string reply = String.Empty; | 4478 | string reply = String.Empty; |
4128 | 4479 | ||
4129 | switch (data) | 4480 | switch (data) |
4130 | { | 4481 | { |
4131 | case 1: // DATA_ONLINE (0|1) | 4482 | case 1: // DATA_ONLINE (0|1) |
4132 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4483 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4133 | reply = "1"; | 4484 | reply = "1"; |
4134 | else | 4485 | else |
4135 | reply = "0"; | 4486 | reply = "0"; |
4136 | break; | 4487 | break; |
4137 | case 2: // DATA_NAME (First Last) | 4488 | case 2: // DATA_NAME (First Last) |
4138 | reply = account.FirstName + " " + account.LastName; | 4489 | reply = account.FirstName + " " + account.LastName; |
4139 | break; | 4490 | break; |
4140 | case 3: // DATA_BORN (YYYY-MM-DD) | 4491 | case 3: // DATA_BORN (YYYY-MM-DD) |
4141 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4492 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4142 | born = born.AddSeconds(account.Created); | 4493 | born = born.AddSeconds(account.Created); |
4143 | reply = born.ToString("yyyy-MM-dd"); | 4494 | reply = born.ToString("yyyy-MM-dd"); |
4144 | break; | 4495 | break; |
4145 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4496 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4146 | reply = "0,0,0,0,0,0"; | 4497 | reply = "0,0,0,0,0,0"; |
4147 | break; | 4498 | break; |
4148 | case 8: // DATA_PAYINFO (0|1|2|3) | 4499 | case 8: // DATA_PAYINFO (0|1|2|3) |
4149 | reply = "0"; | 4500 | reply = "0"; |
4150 | break; | 4501 | break; |
4151 | default: | 4502 | default: |
4152 | return UUID.Zero.ToString(); // Raise no event | 4503 | return UUID.Zero.ToString(); // Raise no event |
4153 | } | 4504 | } |
4154 | 4505 | ||
4155 | UUID rq = UUID.Random(); | 4506 | UUID rq = UUID.Random(); |
4156 | 4507 | ||
4157 | UUID tid = AsyncCommands. | 4508 | UUID tid = AsyncCommands. |
4158 | DataserverPlugin.RegisterRequest(m_localID, | 4509 | DataserverPlugin.RegisterRequest(m_localID, |
4159 | m_itemID, rq.ToString()); | 4510 | m_itemID, rq.ToString()); |
4160 | 4511 | ||
4161 | AsyncCommands. | 4512 | AsyncCommands. |
4162 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4513 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4163 | 4514 | ||
4164 | ScriptSleep(100); | 4515 | ScriptSleep(100); |
4165 | return tid.ToString(); | 4516 | return tid.ToString(); |
4517 | } | ||
4518 | else | ||
4519 | { | ||
4520 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4521 | } | ||
4522 | return ""; | ||
4166 | } | 4523 | } |
4167 | 4524 | ||
4168 | public LSL_String llRequestInventoryData(string name) | 4525 | public LSL_String llRequestInventoryData(string name) |
4169 | { | 4526 | { |
4170 | m_host.AddScriptLPS(1); | 4527 | m_host.AddScriptLPS(1); |
4171 | 4528 | ||
4529 | //Clone is thread safe | ||
4172 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4530 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4173 | 4531 | ||
4174 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4532 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4222,6 +4580,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4222 | ScenePresence presence = World.GetScenePresence(agentId); | 4580 | ScenePresence presence = World.GetScenePresence(agentId); |
4223 | if (presence != null) | 4581 | if (presence != null) |
4224 | { | 4582 | { |
4583 | // agent must not be a god | ||
4584 | if (presence.UserLevel >= 200) return; | ||
4585 | |||
4225 | // agent must be over the owners land | 4586 | // agent must be over the owners land |
4226 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4587 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4227 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4588 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4244,7 +4605,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | UUID av = new UUID(); | 4605 | UUID av = new UUID(); |
4245 | if (!UUID.TryParse(agent,out av)) | 4606 | if (!UUID.TryParse(agent,out av)) |
4246 | { | 4607 | { |
4247 | LSLError("First parameter to llDialog needs to be a key"); | 4608 | //LSLError("First parameter to llDialog needs to be a key"); |
4248 | return; | 4609 | return; |
4249 | } | 4610 | } |
4250 | 4611 | ||
@@ -4281,17 +4642,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4281 | UUID soundId = UUID.Zero; | 4642 | UUID soundId = UUID.Zero; |
4282 | if (!UUID.TryParse(impact_sound, out soundId)) | 4643 | if (!UUID.TryParse(impact_sound, out soundId)) |
4283 | { | 4644 | { |
4284 | lock (m_host.TaskInventory) | 4645 | m_host.TaskInventory.LockItemsForRead(true); |
4646 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4285 | { | 4647 | { |
4286 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4648 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4287 | { | 4649 | { |
4288 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4650 | soundId = item.AssetID; |
4289 | { | 4651 | break; |
4290 | soundId = item.AssetID; | ||
4291 | break; | ||
4292 | } | ||
4293 | } | 4652 | } |
4294 | } | 4653 | } |
4654 | m_host.TaskInventory.LockItemsForRead(false); | ||
4295 | } | 4655 | } |
4296 | m_host.CollisionSound = soundId; | 4656 | m_host.CollisionSound = soundId; |
4297 | m_host.CollisionSoundVolume = (float)impact_volume; | 4657 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4331,6 +4691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4331 | UUID partItemID; | 4691 | UUID partItemID; |
4332 | foreach (SceneObjectPart part in parts) | 4692 | foreach (SceneObjectPart part in parts) |
4333 | { | 4693 | { |
4694 | //Clone is thread safe | ||
4334 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4695 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4335 | 4696 | ||
4336 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4697 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4545,17 +4906,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4545 | 4906 | ||
4546 | m_host.AddScriptLPS(1); | 4907 | m_host.AddScriptLPS(1); |
4547 | 4908 | ||
4548 | lock (m_host.TaskInventory) | 4909 | m_host.TaskInventory.LockItemsForRead(true); |
4910 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4549 | { | 4911 | { |
4550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4912 | if (item.Type == 10 && item.ItemID == m_itemID) |
4551 | { | 4913 | { |
4552 | if (item.Type == 10 && item.ItemID == m_itemID) | 4914 | result = item.Name!=null?item.Name:String.Empty; |
4553 | { | 4915 | break; |
4554 | result = item.Name != null ? item.Name : String.Empty; | ||
4555 | break; | ||
4556 | } | ||
4557 | } | 4916 | } |
4558 | } | 4917 | } |
4918 | m_host.TaskInventory.LockItemsForRead(false); | ||
4559 | 4919 | ||
4560 | return result; | 4920 | return result; |
4561 | } | 4921 | } |
@@ -4728,23 +5088,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4728 | { | 5088 | { |
4729 | m_host.AddScriptLPS(1); | 5089 | m_host.AddScriptLPS(1); |
4730 | 5090 | ||
4731 | lock (m_host.TaskInventory) | 5091 | m_host.TaskInventory.LockItemsForRead(true); |
5092 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4732 | { | 5093 | { |
4733 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5094 | if (inv.Value.Name == name) |
4734 | { | 5095 | { |
4735 | if (inv.Value.Name == name) | 5096 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4736 | { | 5097 | { |
4737 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5098 | m_host.TaskInventory.LockItemsForRead(false); |
4738 | { | 5099 | return inv.Value.AssetID.ToString(); |
4739 | return inv.Value.AssetID.ToString(); | 5100 | } |
4740 | } | 5101 | else |
4741 | else | 5102 | { |
4742 | { | 5103 | m_host.TaskInventory.LockItemsForRead(false); |
4743 | return UUID.Zero.ToString(); | 5104 | return UUID.Zero.ToString(); |
4744 | } | ||
4745 | } | 5105 | } |
4746 | } | 5106 | } |
4747 | } | 5107 | } |
5108 | m_host.TaskInventory.LockItemsForRead(false); | ||
4748 | 5109 | ||
4749 | return UUID.Zero.ToString(); | 5110 | return UUID.Zero.ToString(); |
4750 | } | 5111 | } |
@@ -4897,14 +5258,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4897 | { | 5258 | { |
4898 | m_host.AddScriptLPS(1); | 5259 | m_host.AddScriptLPS(1); |
4899 | 5260 | ||
4900 | if (src == null) | 5261 | return src.Length; |
4901 | { | ||
4902 | return 0; | ||
4903 | } | ||
4904 | else | ||
4905 | { | ||
4906 | return src.Length; | ||
4907 | } | ||
4908 | } | 5262 | } |
4909 | 5263 | ||
4910 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5264 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4950,7 +5304,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4950 | else if (src.Data[index] is LSL_Float) | 5304 | else if (src.Data[index] is LSL_Float) |
4951 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5305 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4952 | else if (src.Data[index] is LSL_String) | 5306 | else if (src.Data[index] is LSL_String) |
4953 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5307 | { |
5308 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5309 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5310 | if (m != Match.Empty) | ||
5311 | { | ||
5312 | str = m.Value; | ||
5313 | double d = 0.0; | ||
5314 | if (!Double.TryParse(str, out d)) | ||
5315 | return 0.0; | ||
5316 | |||
5317 | return d; | ||
5318 | } | ||
5319 | return 0.0; | ||
5320 | } | ||
4954 | return Convert.ToDouble(src.Data[index]); | 5321 | return Convert.ToDouble(src.Data[index]); |
4955 | } | 5322 | } |
4956 | catch (FormatException) | 5323 | catch (FormatException) |
@@ -5223,7 +5590,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5223 | } | 5590 | } |
5224 | } | 5591 | } |
5225 | } | 5592 | } |
5226 | else { | 5593 | else |
5594 | { | ||
5227 | object[] array = new object[src.Length]; | 5595 | object[] array = new object[src.Length]; |
5228 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5596 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5229 | result = new LSL_List(array); | 5597 | result = new LSL_List(array); |
@@ -5672,10 +6040,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5672 | m_host.AddScriptLPS(1); | 6040 | m_host.AddScriptLPS(1); |
5673 | 6041 | ||
5674 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6042 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5675 | 6043 | if (parts.Count > 0) | |
5676 | foreach (var part in parts) | ||
5677 | { | 6044 | { |
5678 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6045 | try |
6046 | { | ||
6047 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6048 | foreach (var part in parts) | ||
6049 | { | ||
6050 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6051 | } | ||
6052 | } | ||
6053 | finally | ||
6054 | { | ||
6055 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6056 | } | ||
5679 | } | 6057 | } |
5680 | } | 6058 | } |
5681 | 6059 | ||
@@ -5729,6 +6107,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5729 | ScriptSleep(5000); | 6107 | ScriptSleep(5000); |
5730 | } | 6108 | } |
5731 | 6109 | ||
6110 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6111 | { | ||
6112 | return ParseString2List(str, separators, in_spacers, false); | ||
6113 | } | ||
6114 | |||
5732 | public LSL_Integer llOverMyLand(string id) | 6115 | public LSL_Integer llOverMyLand(string id) |
5733 | { | 6116 | { |
5734 | m_host.AddScriptLPS(1); | 6117 | m_host.AddScriptLPS(1); |
@@ -5793,8 +6176,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5793 | UUID agentId = new UUID(); | 6176 | UUID agentId = new UUID(); |
5794 | if (!UUID.TryParse(agent, out agentId)) | 6177 | if (!UUID.TryParse(agent, out agentId)) |
5795 | return new LSL_Integer(0); | 6178 | return new LSL_Integer(0); |
6179 | if (agentId == m_host.GroupID) | ||
6180 | return new LSL_Integer(1); | ||
5796 | ScenePresence presence = World.GetScenePresence(agentId); | 6181 | ScenePresence presence = World.GetScenePresence(agentId); |
5797 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6182 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5798 | return new LSL_Integer(0); | 6183 | return new LSL_Integer(0); |
5799 | IClientAPI client = presence.ControllingClient; | 6184 | IClientAPI client = presence.ControllingClient; |
5800 | if (m_host.GroupID == client.ActiveGroupId) | 6185 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5929,7 +6314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5929 | return m_host.ParentGroup.AttachmentPoint; | 6314 | return m_host.ParentGroup.AttachmentPoint; |
5930 | } | 6315 | } |
5931 | 6316 | ||
5932 | public LSL_Integer llGetFreeMemory() | 6317 | public virtual LSL_Integer llGetFreeMemory() |
5933 | { | 6318 | { |
5934 | m_host.AddScriptLPS(1); | 6319 | m_host.AddScriptLPS(1); |
5935 | // Make scripts designed for LSO happy | 6320 | // Make scripts designed for LSO happy |
@@ -6046,7 +6431,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6046 | SetParticleSystem(m_host, rules); | 6431 | SetParticleSystem(m_host, rules); |
6047 | } | 6432 | } |
6048 | 6433 | ||
6049 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6434 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6435 | { | ||
6050 | 6436 | ||
6051 | 6437 | ||
6052 | if (rules.Length == 0) | 6438 | if (rules.Length == 0) |
@@ -6240,14 +6626,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6240 | 6626 | ||
6241 | protected UUID GetTaskInventoryItem(string name) | 6627 | protected UUID GetTaskInventoryItem(string name) |
6242 | { | 6628 | { |
6243 | lock (m_host.TaskInventory) | 6629 | m_host.TaskInventory.LockItemsForRead(true); |
6630 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6244 | { | 6631 | { |
6245 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6632 | if (inv.Value.Name == name) |
6246 | { | 6633 | { |
6247 | if (inv.Value.Name == name) | 6634 | m_host.TaskInventory.LockItemsForRead(false); |
6248 | return inv.Key; | 6635 | return inv.Key; |
6249 | } | 6636 | } |
6250 | } | 6637 | } |
6638 | m_host.TaskInventory.LockItemsForRead(false); | ||
6251 | 6639 | ||
6252 | return UUID.Zero; | 6640 | return UUID.Zero; |
6253 | } | 6641 | } |
@@ -6285,16 +6673,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6285 | if (folderID == UUID.Zero) | 6673 | if (folderID == UUID.Zero) |
6286 | return; | 6674 | return; |
6287 | 6675 | ||
6288 | byte[] bucket = new byte[17]; | 6676 | byte[] bucket = new byte[1]; |
6289 | bucket[0] = (byte)AssetType.Folder; | 6677 | bucket[0] = (byte)AssetType.Folder; |
6290 | byte[] objBytes = folderID.GetBytes(); | 6678 | //byte[] objBytes = folderID.GetBytes(); |
6291 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6679 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6292 | 6680 | ||
6293 | GridInstantMessage msg = new GridInstantMessage(World, | 6681 | GridInstantMessage msg = new GridInstantMessage(World, |
6294 | m_host.UUID, m_host.Name+", an object owned by "+ | 6682 | m_host.OwnerID, m_host.Name, destID, |
6295 | resolveName(m_host.OwnerID)+",", destID, | 6683 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6296 | (byte)InstantMessageDialog.InventoryOffered, | 6684 | false, category+". "+m_host.Name+" is located at "+ |
6297 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6298 | World.RegionInfo.RegionName+" "+ | 6685 | World.RegionInfo.RegionName+" "+ |
6299 | m_host.AbsolutePosition.ToString(), | 6686 | m_host.AbsolutePosition.ToString(), |
6300 | folderID, true, m_host.AbsolutePosition, | 6687 | folderID, true, m_host.AbsolutePosition, |
@@ -6497,13 +6884,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6497 | UUID av = new UUID(); | 6884 | UUID av = new UUID(); |
6498 | if (!UUID.TryParse(avatar,out av)) | 6885 | if (!UUID.TryParse(avatar,out av)) |
6499 | { | 6886 | { |
6500 | LSLError("First parameter to llDialog needs to be a key"); | 6887 | //LSLError("First parameter to llDialog needs to be a key"); |
6501 | return; | 6888 | return; |
6502 | } | 6889 | } |
6503 | if (buttons.Length < 1) | 6890 | if (buttons.Length < 1) |
6504 | { | 6891 | { |
6505 | LSLError("No less than 1 button can be shown"); | 6892 | buttons.Add("OK"); |
6506 | return; | ||
6507 | } | 6893 | } |
6508 | if (buttons.Length > 12) | 6894 | if (buttons.Length > 12) |
6509 | { | 6895 | { |
@@ -6520,7 +6906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6520 | } | 6906 | } |
6521 | if (buttons.Data[i].ToString().Length > 24) | 6907 | if (buttons.Data[i].ToString().Length > 24) |
6522 | { | 6908 | { |
6523 | LSLError("button label cannot be longer than 24 characters"); | 6909 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6524 | return; | 6910 | return; |
6525 | } | 6911 | } |
6526 | buts[i] = buttons.Data[i].ToString(); | 6912 | buts[i] = buttons.Data[i].ToString(); |
@@ -6579,22 +6965,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6579 | } | 6965 | } |
6580 | 6966 | ||
6581 | // copy the first script found with this inventory name | 6967 | // copy the first script found with this inventory name |
6582 | lock (m_host.TaskInventory) | 6968 | TaskInventoryItem scriptItem = null; |
6969 | m_host.TaskInventory.LockItemsForRead(true); | ||
6970 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6583 | { | 6971 | { |
6584 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6972 | if (inv.Value.Name == name) |
6585 | { | 6973 | { |
6586 | if (inv.Value.Name == name) | 6974 | // make sure the object is a script |
6975 | if (10 == inv.Value.Type) | ||
6587 | { | 6976 | { |
6588 | // make sure the object is a script | 6977 | found = true; |
6589 | if (10 == inv.Value.Type) | 6978 | srcId = inv.Key; |
6590 | { | 6979 | scriptItem = inv.Value; |
6591 | found = true; | 6980 | break; |
6592 | srcId = inv.Key; | ||
6593 | break; | ||
6594 | } | ||
6595 | } | 6981 | } |
6596 | } | 6982 | } |
6597 | } | 6983 | } |
6984 | m_host.TaskInventory.LockItemsForRead(false); | ||
6598 | 6985 | ||
6599 | if (!found) | 6986 | if (!found) |
6600 | { | 6987 | { |
@@ -6602,8 +6989,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6602 | return; | 6989 | return; |
6603 | } | 6990 | } |
6604 | 6991 | ||
6605 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 6992 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6606 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 6993 | if (dest != null) |
6994 | { | ||
6995 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
6996 | { | ||
6997 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
6998 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
6999 | |||
7000 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7001 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7002 | } | ||
7003 | } | ||
6607 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7004 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6608 | ScriptSleep(3000); | 7005 | ScriptSleep(3000); |
6609 | } | 7006 | } |
@@ -6666,19 +7063,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6666 | public LSL_String llMD5String(string src, int nonce) | 7063 | public LSL_String llMD5String(string src, int nonce) |
6667 | { | 7064 | { |
6668 | m_host.AddScriptLPS(1); | 7065 | m_host.AddScriptLPS(1); |
6669 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7066 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6670 | } | 7067 | } |
6671 | 7068 | ||
6672 | public LSL_String llSHA1String(string src) | 7069 | public LSL_String llSHA1String(string src) |
6673 | { | 7070 | { |
6674 | m_host.AddScriptLPS(1); | 7071 | m_host.AddScriptLPS(1); |
6675 | return Util.SHA1Hash(src).ToLower(); | 7072 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6676 | } | 7073 | } |
6677 | 7074 | ||
6678 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7075 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6679 | { | 7076 | { |
6680 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7077 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6681 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7078 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7080 | return shapeBlock; | ||
6682 | 7081 | ||
6683 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7082 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6684 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7083 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6783,6 +7182,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6783 | // Prim type box, cylinder and prism. | 7182 | // Prim type box, cylinder and prism. |
6784 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7183 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6785 | { | 7184 | { |
7185 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7186 | return; | ||
7187 | |||
6786 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7188 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6787 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7189 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6788 | 7190 | ||
@@ -6836,6 +7238,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6836 | // Prim type sphere. | 7238 | // Prim type sphere. |
6837 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7239 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6838 | { | 7240 | { |
7241 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7242 | return; | ||
7243 | |||
6839 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7244 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6840 | 7245 | ||
6841 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7246 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6877,6 +7282,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | // Prim type torus, tube and ring. | 7282 | // Prim type torus, tube and ring. |
6878 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7283 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6879 | { | 7284 | { |
7285 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7286 | return; | ||
7287 | |||
6880 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7288 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6881 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7289 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6882 | 7290 | ||
@@ -7012,6 +7420,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7012 | // Prim type sculpt. | 7420 | // Prim type sculpt. |
7013 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7421 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7014 | { | 7422 | { |
7423 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7424 | return; | ||
7425 | |||
7015 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7426 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7016 | UUID sculptId; | 7427 | UUID sculptId; |
7017 | 7428 | ||
@@ -7028,13 +7439,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7028 | shapeBlock.PathScaleX = 100; | 7439 | shapeBlock.PathScaleX = 100; |
7029 | shapeBlock.PathScaleY = 150; | 7440 | shapeBlock.PathScaleY = 150; |
7030 | 7441 | ||
7031 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7442 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
7032 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7443 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
7033 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7444 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
7034 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7445 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7035 | { | 7446 | { |
7036 | // default | 7447 | // default |
7037 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7448 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7038 | } | 7449 | } |
7039 | 7450 | ||
7040 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7451 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7050,32 +7461,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7050 | ScriptSleep(200); | 7461 | ScriptSleep(200); |
7051 | } | 7462 | } |
7052 | 7463 | ||
7053 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7464 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7054 | { | 7465 | { |
7055 | m_host.AddScriptLPS(1); | 7466 | m_host.AddScriptLPS(1); |
7056 | 7467 | ||
7057 | setLinkPrimParams(linknumber, rules); | 7468 | setLinkPrimParams(linknumber, rules); |
7058 | |||
7059 | ScriptSleep(200); | ||
7060 | } | 7469 | } |
7061 | 7470 | ||
7062 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7471 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7063 | { | 7472 | { |
7064 | m_host.AddScriptLPS(1); | 7473 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7474 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7475 | if (parts.Count>0) | ||
7476 | { | ||
7477 | try | ||
7478 | { | ||
7479 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7480 | foreach (SceneObjectPart part in parts) | ||
7481 | SetPrimParams(part, rules); | ||
7482 | } | ||
7483 | finally | ||
7484 | { | ||
7485 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7486 | } | ||
7487 | } | ||
7488 | if (avatars.Count > 0) | ||
7489 | { | ||
7490 | foreach (ScenePresence avatar in avatars) | ||
7491 | SetPrimParams(avatar, rules); | ||
7492 | } | ||
7493 | } | ||
7065 | 7494 | ||
7066 | setLinkPrimParams(linknumber, rules); | 7495 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7496 | { | ||
7497 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7498 | ScriptSleep(200); | ||
7067 | } | 7499 | } |
7068 | 7500 | ||
7069 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7501 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7070 | { | 7502 | { |
7071 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7503 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7504 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7072 | 7505 | ||
7073 | foreach (SceneObjectPart part in parts) | 7506 | int idx = 0; |
7074 | SetPrimParams(part, rules); | 7507 | |
7508 | while (idx < rules.Length) | ||
7509 | { | ||
7510 | int code = rules.GetLSLIntegerItem(idx++); | ||
7511 | |||
7512 | int remain = rules.Length - idx; | ||
7513 | |||
7514 | |||
7515 | |||
7516 | switch (code) | ||
7517 | { | ||
7518 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7519 | if (remain < 1) | ||
7520 | return; | ||
7521 | LSL_Vector v; | ||
7522 | v = rules.GetVector3Item(idx++); | ||
7523 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7524 | av.SendAvatarDataToAllAgents(); | ||
7525 | |||
7526 | break; | ||
7527 | |||
7528 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7529 | if (remain < 1) | ||
7530 | return; | ||
7531 | LSL_Rotation r; | ||
7532 | r = rules.GetQuaternionItem(idx++); | ||
7533 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7534 | av.SendAvatarDataToAllAgents(); | ||
7535 | break; | ||
7536 | } | ||
7537 | } | ||
7075 | } | 7538 | } |
7076 | 7539 | ||
7077 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7540 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7078 | { | 7541 | { |
7542 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7543 | return; | ||
7544 | |||
7079 | int idx = 0; | 7545 | int idx = 0; |
7080 | 7546 | ||
7081 | bool positionChanged = false; | 7547 | bool positionChanged = false; |
@@ -7103,6 +7569,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7103 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7569 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7104 | 7570 | ||
7105 | break; | 7571 | break; |
7572 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7573 | if (remain < 1) | ||
7574 | return; | ||
7575 | |||
7576 | v=rules.GetVector3Item(idx++); | ||
7577 | positionChanged = true; | ||
7578 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7579 | |||
7580 | break; | ||
7106 | case (int)ScriptBaseClass.PRIM_SIZE: | 7581 | case (int)ScriptBaseClass.PRIM_SIZE: |
7107 | if (remain < 1) | 7582 | if (remain < 1) |
7108 | return; | 7583 | return; |
@@ -7480,6 +7955,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7480 | } | 7955 | } |
7481 | } | 7956 | } |
7482 | } | 7957 | } |
7958 | |||
7959 | if (positionChanged) | ||
7960 | { | ||
7961 | if (part.ParentGroup.RootPart == part) | ||
7962 | { | ||
7963 | SceneObjectGroup parent = part.ParentGroup; | ||
7964 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7965 | } | ||
7966 | else | ||
7967 | { | ||
7968 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7969 | SceneObjectGroup parent = part.ParentGroup; | ||
7970 | parent.HasGroupChanged = true; | ||
7971 | parent.ScheduleGroupForTerseUpdate(); | ||
7972 | } | ||
7973 | } | ||
7483 | } | 7974 | } |
7484 | 7975 | ||
7485 | public LSL_String llStringToBase64(string str) | 7976 | public LSL_String llStringToBase64(string str) |
@@ -7628,13 +8119,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7628 | public LSL_Integer llGetNumberOfPrims() | 8119 | public LSL_Integer llGetNumberOfPrims() |
7629 | { | 8120 | { |
7630 | m_host.AddScriptLPS(1); | 8121 | m_host.AddScriptLPS(1); |
7631 | int avatarCount = 0; | 8122 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7632 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8123 | |
7633 | { | ||
7634 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7635 | avatarCount++; | ||
7636 | }); | ||
7637 | |||
7638 | return m_host.ParentGroup.PrimCount + avatarCount; | 8124 | return m_host.ParentGroup.PrimCount + avatarCount; |
7639 | } | 8125 | } |
7640 | 8126 | ||
@@ -7650,55 +8136,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7650 | m_host.AddScriptLPS(1); | 8136 | m_host.AddScriptLPS(1); |
7651 | UUID objID = UUID.Zero; | 8137 | UUID objID = UUID.Zero; |
7652 | LSL_List result = new LSL_List(); | 8138 | LSL_List result = new LSL_List(); |
8139 | |||
8140 | // If the ID is not valid, return null result | ||
7653 | if (!UUID.TryParse(obj, out objID)) | 8141 | if (!UUID.TryParse(obj, out objID)) |
7654 | { | 8142 | { |
7655 | result.Add(new LSL_Vector()); | 8143 | result.Add(new LSL_Vector()); |
7656 | result.Add(new LSL_Vector()); | 8144 | result.Add(new LSL_Vector()); |
7657 | return result; | 8145 | return result; |
7658 | } | 8146 | } |
8147 | |||
8148 | // Check if this is an attached prim. If so, replace | ||
8149 | // the UUID with the avatar UUID and report it's bounding box | ||
8150 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8151 | if (part != null && part.ParentGroup.IsAttachment) | ||
8152 | objID = part.ParentGroup.AttachedAvatar; | ||
8153 | |||
8154 | // Find out if this is an avatar ID. If so, return it's box | ||
7659 | ScenePresence presence = World.GetScenePresence(objID); | 8155 | ScenePresence presence = World.GetScenePresence(objID); |
7660 | if (presence != null) | 8156 | if (presence != null) |
7661 | { | 8157 | { |
7662 | if (presence.ParentID == 0) // not sat on an object | 8158 | // As per LSL Wiki, there is no difference between sitting |
8159 | // and standing avatar since server 1.36 | ||
8160 | LSL_Vector lower; | ||
8161 | LSL_Vector upper; | ||
8162 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8163 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7663 | { | 8164 | { |
7664 | LSL_Vector lower; | 8165 | // This is for ground sitting avatars |
7665 | LSL_Vector upper; | 8166 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7666 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8167 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7667 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8168 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7668 | { | ||
7669 | // This is for ground sitting avatars | ||
7670 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7671 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7672 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7673 | } | ||
7674 | else | ||
7675 | { | ||
7676 | // This is for standing/flying avatars | ||
7677 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7678 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7679 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7680 | } | ||
7681 | result.Add(lower); | ||
7682 | result.Add(upper); | ||
7683 | return result; | ||
7684 | } | 8169 | } |
7685 | else | 8170 | else |
7686 | { | 8171 | { |
7687 | // sitting on an object so we need the bounding box of that | 8172 | // This is for standing/flying avatars |
7688 | // which should include the avatar so set the UUID to the | 8173 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7689 | // UUID of the object the avatar is sat on and allow it to fall through | 8174 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7690 | // to processing an object | 8175 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7691 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7692 | objID = p.UUID; | ||
7693 | } | 8176 | } |
8177 | |||
8178 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8179 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8180 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8181 | |||
8182 | if (lower.x > upper.x) | ||
8183 | lower.x = upper.x; | ||
8184 | if (lower.y > upper.y) | ||
8185 | lower.y = upper.y; | ||
8186 | if (lower.z > upper.z) | ||
8187 | lower.z = upper.z; | ||
8188 | |||
8189 | result.Add(lower); | ||
8190 | result.Add(upper); | ||
8191 | return result; | ||
7694 | } | 8192 | } |
7695 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8193 | |
8194 | part = World.GetSceneObjectPart(objID); | ||
7696 | // Currently only works for single prims without a sitting avatar | 8195 | // Currently only works for single prims without a sitting avatar |
7697 | if (part != null) | 8196 | if (part != null) |
7698 | { | 8197 | { |
7699 | Vector3 halfSize = part.Scale / 2.0f; | 8198 | float minX; |
7700 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8199 | float maxX; |
7701 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8200 | float minY; |
8201 | float maxY; | ||
8202 | float minZ; | ||
8203 | float maxZ; | ||
8204 | |||
8205 | // This BBox is in sim coordinates, with the offset being | ||
8206 | // a contained point. | ||
8207 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8208 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8209 | |||
8210 | minX -= offsets[0].X; | ||
8211 | maxX -= offsets[0].X; | ||
8212 | minY -= offsets[0].Y; | ||
8213 | maxY -= offsets[0].Y; | ||
8214 | minZ -= offsets[0].Z; | ||
8215 | maxZ -= offsets[0].Z; | ||
8216 | |||
8217 | LSL_Vector lower; | ||
8218 | LSL_Vector upper; | ||
8219 | |||
8220 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8221 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8222 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8223 | |||
8224 | if (lower.x > upper.x) | ||
8225 | lower.x = upper.x; | ||
8226 | if (lower.y > upper.y) | ||
8227 | lower.y = upper.y; | ||
8228 | if (lower.z > upper.z) | ||
8229 | lower.z = upper.z; | ||
8230 | |||
7702 | result.Add(lower); | 8231 | result.Add(lower); |
7703 | result.Add(upper); | 8232 | result.Add(upper); |
7704 | return result; | 8233 | return result; |
@@ -7778,13 +8307,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7778 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8307 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7779 | part.AbsolutePosition.Y, | 8308 | part.AbsolutePosition.Y, |
7780 | part.AbsolutePosition.Z); | 8309 | part.AbsolutePosition.Z); |
7781 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7782 | // linkset is rotated; they always reflect the child prim's world position | ||
7783 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7784 | // implementation, so will break scripts imported from there (not to mention it | ||
7785 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7786 | if (part.ParentID != 0) | ||
7787 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7788 | res.Add(v); | 8310 | res.Add(v); |
7789 | break; | 8311 | break; |
7790 | 8312 | ||
@@ -7955,56 +8477,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7955 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8477 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7956 | if (remain < 1) | 8478 | if (remain < 1) |
7957 | return res; | 8479 | return res; |
7958 | 8480 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7959 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7960 | 8481 | ||
7961 | tex = part.Shape.Textures; | 8482 | tex = part.Shape.Textures; |
8483 | int shiny; | ||
7962 | if (face == ScriptBaseClass.ALL_SIDES) | 8484 | if (face == ScriptBaseClass.ALL_SIDES) |
7963 | { | 8485 | { |
7964 | for (face = 0; face < GetNumberOfSides(part); face++) | 8486 | for (face = 0; face < GetNumberOfSides(part); face++) |
7965 | { | 8487 | { |
7966 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8488 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7967 | // Convert Shininess to PRIM_SHINY_* | 8489 | if (shinyness == Shininess.High) |
7968 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8490 | { |
7969 | // PRIM_BUMP_* | 8491 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7970 | res.Add(new LSL_Integer((int)texface.Bump)); | 8492 | } |
8493 | else if (shinyness == Shininess.Medium) | ||
8494 | { | ||
8495 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8496 | } | ||
8497 | else if (shinyness == Shininess.Low) | ||
8498 | { | ||
8499 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8500 | } | ||
8501 | else | ||
8502 | { | ||
8503 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8504 | } | ||
8505 | res.Add(new LSL_Integer(shiny)); | ||
8506 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7971 | } | 8507 | } |
7972 | } | 8508 | } |
7973 | else | 8509 | else |
7974 | { | 8510 | { |
7975 | if (face >= 0 && face < GetNumberOfSides(part)) | 8511 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8512 | if (shinyness == Shininess.High) | ||
7976 | { | 8513 | { |
7977 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8514 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7978 | // Convert Shininess to PRIM_SHINY_* | 8515 | } |
7979 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8516 | else if (shinyness == Shininess.Medium) |
7980 | // PRIM_BUMP_* | 8517 | { |
7981 | res.Add(new LSL_Integer((int)texface.Bump)); | 8518 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8519 | } | ||
8520 | else if (shinyness == Shininess.Low) | ||
8521 | { | ||
8522 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8523 | } | ||
8524 | else | ||
8525 | { | ||
8526 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7982 | } | 8527 | } |
8528 | res.Add(new LSL_Integer(shiny)); | ||
8529 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7983 | } | 8530 | } |
7984 | break; | 8531 | break; |
7985 | 8532 | ||
7986 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8533 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7987 | if (remain < 1) | 8534 | if (remain < 1) |
7988 | return res; | 8535 | return res; |
7989 | 8536 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7990 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7991 | 8537 | ||
7992 | tex = part.Shape.Textures; | 8538 | tex = part.Shape.Textures; |
8539 | int fullbright; | ||
7993 | if (face == ScriptBaseClass.ALL_SIDES) | 8540 | if (face == ScriptBaseClass.ALL_SIDES) |
7994 | { | 8541 | { |
7995 | for (face = 0; face < GetNumberOfSides(part); face++) | 8542 | for (face = 0; face < GetNumberOfSides(part); face++) |
7996 | { | 8543 | { |
7997 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8544 | if (tex.GetFace((uint)face).Fullbright == true) |
7998 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8545 | { |
8546 | fullbright = ScriptBaseClass.TRUE; | ||
8547 | } | ||
8548 | else | ||
8549 | { | ||
8550 | fullbright = ScriptBaseClass.FALSE; | ||
8551 | } | ||
8552 | res.Add(new LSL_Integer(fullbright)); | ||
7999 | } | 8553 | } |
8000 | } | 8554 | } |
8001 | else | 8555 | else |
8002 | { | 8556 | { |
8003 | if (face >= 0 && face < GetNumberOfSides(part)) | 8557 | if (tex.GetFace((uint)face).Fullbright == true) |
8004 | { | 8558 | { |
8005 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8559 | fullbright = ScriptBaseClass.TRUE; |
8006 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8007 | } | 8560 | } |
8561 | else | ||
8562 | { | ||
8563 | fullbright = ScriptBaseClass.FALSE; | ||
8564 | } | ||
8565 | res.Add(new LSL_Integer(fullbright)); | ||
8008 | } | 8566 | } |
8009 | break; | 8567 | break; |
8010 | 8568 | ||
@@ -8026,27 +8584,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8026 | break; | 8584 | break; |
8027 | 8585 | ||
8028 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8586 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8587 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8029 | if (remain < 1) | 8588 | if (remain < 1) |
8030 | return res; | 8589 | return res; |
8031 | 8590 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8032 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8033 | 8591 | ||
8034 | tex = part.Shape.Textures; | 8592 | tex = part.Shape.Textures; |
8035 | if (face == ScriptBaseClass.ALL_SIDES) | 8593 | if (face == ScriptBaseClass.ALL_SIDES) |
8036 | { | 8594 | { |
8037 | for (face = 0; face < GetNumberOfSides(part); face++) | 8595 | for (face = 0; face < GetNumberOfSides(part); face++) |
8038 | { | 8596 | { |
8039 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8597 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8040 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8598 | { |
8041 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8599 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8600 | } | ||
8601 | else | ||
8602 | { | ||
8603 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8604 | } | ||
8042 | } | 8605 | } |
8043 | } | 8606 | } |
8044 | else | 8607 | else |
8045 | { | 8608 | { |
8046 | if (face >= 0 && face < GetNumberOfSides(part)) | 8609 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8610 | { | ||
8611 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8612 | } | ||
8613 | else | ||
8047 | { | 8614 | { |
8048 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8615 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8049 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8050 | } | 8616 | } |
8051 | } | 8617 | } |
8052 | break; | 8618 | break; |
@@ -8069,28 +8635,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8069 | case (int)ScriptBaseClass.PRIM_GLOW: | 8635 | case (int)ScriptBaseClass.PRIM_GLOW: |
8070 | if (remain < 1) | 8636 | if (remain < 1) |
8071 | return res; | 8637 | return res; |
8072 | 8638 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8073 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8074 | 8639 | ||
8075 | tex = part.Shape.Textures; | 8640 | tex = part.Shape.Textures; |
8641 | float primglow; | ||
8076 | if (face == ScriptBaseClass.ALL_SIDES) | 8642 | if (face == ScriptBaseClass.ALL_SIDES) |
8077 | { | 8643 | { |
8078 | for (face = 0; face < GetNumberOfSides(part); face++) | 8644 | for (face = 0; face < GetNumberOfSides(part); face++) |
8079 | { | 8645 | { |
8080 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8646 | primglow = tex.GetFace((uint)face).Glow; |
8081 | res.Add(new LSL_Float(texface.Glow)); | 8647 | res.Add(new LSL_Float(primglow)); |
8082 | } | 8648 | } |
8083 | } | 8649 | } |
8084 | else | 8650 | else |
8085 | { | 8651 | { |
8086 | if (face >= 0 && face < GetNumberOfSides(part)) | 8652 | primglow = tex.GetFace((uint)face).Glow; |
8087 | { | 8653 | res.Add(new LSL_Float(primglow)); |
8088 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8089 | res.Add(new LSL_Float(texface.Glow)); | ||
8090 | } | ||
8091 | } | 8654 | } |
8092 | break; | 8655 | break; |
8093 | |||
8094 | case (int)ScriptBaseClass.PRIM_TEXT: | 8656 | case (int)ScriptBaseClass.PRIM_TEXT: |
8095 | Color4 textColor = part.GetTextColor(); | 8657 | Color4 textColor = part.GetTextColor(); |
8096 | res.Add(new LSL_String(part.Text)); | 8658 | res.Add(new LSL_String(part.Text)); |
@@ -8642,8 +9204,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8642 | // The function returns an ordered list | 9204 | // The function returns an ordered list |
8643 | // representing the tokens found in the supplied | 9205 | // representing the tokens found in the supplied |
8644 | // sources string. If two successive tokenizers | 9206 | // sources string. If two successive tokenizers |
8645 | // are encountered, then a NULL entry is added | 9207 | // are encountered, then a null-string entry is |
8646 | // to the list. | 9208 | // added to the list. |
8647 | // | 9209 | // |
8648 | // It is a precondition that the source and | 9210 | // It is a precondition that the source and |
8649 | // toekizer lisst are non-null. If they are null, | 9211 | // toekizer lisst are non-null. If they are null, |
@@ -8651,7 +9213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8651 | // while their lengths are being determined. | 9213 | // while their lengths are being determined. |
8652 | // | 9214 | // |
8653 | // A small amount of working memoryis required | 9215 | // A small amount of working memoryis required |
8654 | // of approximately 8*#tokenizers. | 9216 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8655 | // | 9217 | // |
8656 | // There are many ways in which this function | 9218 | // There are many ways in which this function |
8657 | // can be implemented, this implementation is | 9219 | // can be implemented, this implementation is |
@@ -8667,155 +9229,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8667 | // and eliminates redundant tokenizers as soon | 9229 | // and eliminates redundant tokenizers as soon |
8668 | // as is possible. | 9230 | // as is possible. |
8669 | // | 9231 | // |
8670 | // The implementation tries to avoid any copying | 9232 | // The implementation tries to minimize temporary |
8671 | // of arrays or other objects. | 9233 | // garbage generation. |
8672 | // </remarks> | 9234 | // </remarks> |
8673 | 9235 | ||
8674 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9236 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8675 | { | 9237 | { |
8676 | int beginning = 0; | 9238 | return ParseString2List(src, separators, spacers, true); |
8677 | int srclen = src.Length; | 9239 | } |
8678 | int seplen = separators.Length; | ||
8679 | object[] separray = separators.Data; | ||
8680 | int spclen = spacers.Length; | ||
8681 | object[] spcarray = spacers.Data; | ||
8682 | int mlen = seplen+spclen; | ||
8683 | |||
8684 | int[] offset = new int[mlen+1]; | ||
8685 | bool[] active = new bool[mlen]; | ||
8686 | |||
8687 | int best; | ||
8688 | int j; | ||
8689 | |||
8690 | // Initial capacity reduces resize cost | ||
8691 | 9240 | ||
8692 | LSL_List tokens = new LSL_List(); | 9241 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9242 | { | ||
9243 | int srclen = src.Length; | ||
9244 | int seplen = separators.Length; | ||
9245 | object[] separray = separators.Data; | ||
9246 | int spclen = spacers.Length; | ||
9247 | object[] spcarray = spacers.Data; | ||
9248 | int dellen = 0; | ||
9249 | string[] delarray = new string[seplen+spclen]; | ||
8693 | 9250 | ||
8694 | // All entries are initially valid | 9251 | int outlen = 0; |
9252 | string[] outarray = new string[srclen*2+1]; | ||
8695 | 9253 | ||
8696 | for (int i = 0; i < mlen; i++) | 9254 | int i, j; |
8697 | active[i] = true; | 9255 | string d; |
8698 | 9256 | ||
8699 | offset[mlen] = srclen; | 9257 | m_host.AddScriptLPS(1); |
8700 | 9258 | ||
8701 | while (beginning < srclen) | 9259 | /* |
9260 | * Convert separator and spacer lists to C# strings. | ||
9261 | * Also filter out null strings so we don't hang. | ||
9262 | */ | ||
9263 | for (i = 0; i < seplen; i ++) | ||
8702 | { | 9264 | { |
9265 | d = separray[i].ToString(); | ||
9266 | if (d.Length > 0) | ||
9267 | { | ||
9268 | delarray[dellen++] = d; | ||
9269 | } | ||
9270 | } | ||
9271 | seplen = dellen; | ||
8703 | 9272 | ||
8704 | best = mlen; // as bad as it gets | 9273 | for (i = 0; i < spclen; i ++) |
9274 | { | ||
9275 | d = spcarray[i].ToString(); | ||
9276 | if (d.Length > 0) | ||
9277 | { | ||
9278 | delarray[dellen++] = d; | ||
9279 | } | ||
9280 | } | ||
8705 | 9281 | ||
8706 | // Scan for separators | 9282 | /* |
9283 | * Scan through source string from beginning to end. | ||
9284 | */ | ||
9285 | for (i = 0;;) | ||
9286 | { | ||
8707 | 9287 | ||
8708 | for (j = 0; j < seplen; j++) | 9288 | /* |
9289 | * Find earliest delimeter in src starting at i (if any). | ||
9290 | */ | ||
9291 | int earliestDel = -1; | ||
9292 | int earliestSrc = srclen; | ||
9293 | string earliestStr = null; | ||
9294 | for (j = 0; j < dellen; j ++) | ||
8709 | { | 9295 | { |
8710 | if (separray[j].ToString() == String.Empty) | 9296 | d = delarray[j]; |
8711 | active[j] = false; | 9297 | if (d != null) |
8712 | |||
8713 | if (active[j]) | ||
8714 | { | 9298 | { |
8715 | // scan all of the markers | 9299 | int index = src.IndexOf(d, i); |
8716 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9300 | if (index < 0) |
8717 | { | 9301 | { |
8718 | // not present at all | 9302 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8719 | active[j] = false; | ||
8720 | } | 9303 | } |
8721 | else | 9304 | else if (index < earliestSrc) |
8722 | { | 9305 | { |
8723 | // present and correct | 9306 | earliestSrc = index; // where delimeter starts in source string |
8724 | if (offset[j] < offset[best]) | 9307 | earliestDel = j; // where delimeter is in delarray[] |
8725 | { | 9308 | earliestStr = d; // the delimeter string from delarray[] |
8726 | // closest so far | 9309 | if (index == i) break; // can't do any better than found at beg of string |
8727 | best = j; | ||
8728 | if (offset[best] == beginning) | ||
8729 | break; | ||
8730 | } | ||
8731 | } | 9310 | } |
8732 | } | 9311 | } |
8733 | } | 9312 | } |
8734 | 9313 | ||
8735 | // Scan for spacers | 9314 | /* |
8736 | 9315 | * Output source string starting at i through start of earliest delimeter. | |
8737 | if (offset[best] != beginning) | 9316 | */ |
9317 | if (keepNulls || (earliestSrc > i)) | ||
8738 | { | 9318 | { |
8739 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9319 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8740 | { | ||
8741 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8742 | active[j] = false; | ||
8743 | |||
8744 | if (active[j]) | ||
8745 | { | ||
8746 | // scan all of the markers | ||
8747 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8748 | { | ||
8749 | // not present at all | ||
8750 | active[j] = false; | ||
8751 | } | ||
8752 | else | ||
8753 | { | ||
8754 | // present and correct | ||
8755 | if (offset[j] < offset[best]) | ||
8756 | { | ||
8757 | // closest so far | ||
8758 | best = j; | ||
8759 | } | ||
8760 | } | ||
8761 | } | ||
8762 | } | ||
8763 | } | 9320 | } |
8764 | 9321 | ||
8765 | // This is the normal exit from the scanning loop | 9322 | /* |
9323 | * If no delimeter found at or after i, we're done scanning. | ||
9324 | */ | ||
9325 | if (earliestDel < 0) break; | ||
8766 | 9326 | ||
8767 | if (best == mlen) | 9327 | /* |
9328 | * If delimeter was a spacer, output the spacer. | ||
9329 | */ | ||
9330 | if (earliestDel >= seplen) | ||
8768 | { | 9331 | { |
8769 | // no markers were found on this pass | 9332 | outarray[outlen++] = earliestStr; |
8770 | // so we're pretty much done | ||
8771 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8772 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8773 | break; | ||
8774 | } | 9333 | } |
8775 | 9334 | ||
8776 | // Otherwise we just add the newly delimited token | 9335 | /* |
8777 | // and recalculate where the search should continue. | 9336 | * Look at rest of src string following delimeter. |
8778 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9337 | */ |
8779 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9338 | i = earliestSrc + earliestStr.Length; |
8780 | |||
8781 | if (best < seplen) | ||
8782 | { | ||
8783 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8784 | } | ||
8785 | else | ||
8786 | { | ||
8787 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8788 | string str = spcarray[best - seplen].ToString(); | ||
8789 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8790 | tokens.Add(new LSL_String(str)); | ||
8791 | } | ||
8792 | } | 9339 | } |
8793 | 9340 | ||
8794 | // This an awkward an not very intuitive boundary case. If the | 9341 | /* |
8795 | // last substring is a tokenizer, then there is an implied trailing | 9342 | * Make up an exact-sized output array suitable for an LSL_List object. |
8796 | // null list entry. Hopefully the single comparison will not be too | 9343 | */ |
8797 | // arduous. Alternatively the 'break' could be replced with a return | 9344 | object[] outlist = new object[outlen]; |
8798 | // but that's shabby programming. | 9345 | for (i = 0; i < outlen; i ++) |
8799 | |||
8800 | if ((beginning == srclen) && (keepNulls)) | ||
8801 | { | 9346 | { |
8802 | if (srclen != 0) | 9347 | outlist[i] = new LSL_String(outarray[i]); |
8803 | tokens.Add(new LSL_String("")); | ||
8804 | } | 9348 | } |
8805 | 9349 | return new LSL_List(outlist); | |
8806 | return tokens; | ||
8807 | } | ||
8808 | |||
8809 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8810 | { | ||
8811 | m_host.AddScriptLPS(1); | ||
8812 | return this.ParseString(src, separators, spacers, false); | ||
8813 | } | ||
8814 | |||
8815 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8816 | { | ||
8817 | m_host.AddScriptLPS(1); | ||
8818 | return this.ParseString(src, separators, spacers, true); | ||
8819 | } | 9350 | } |
8820 | 9351 | ||
8821 | public LSL_Integer llGetObjectPermMask(int mask) | 9352 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8892,28 +9423,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8892 | { | 9423 | { |
8893 | m_host.AddScriptLPS(1); | 9424 | m_host.AddScriptLPS(1); |
8894 | 9425 | ||
8895 | lock (m_host.TaskInventory) | 9426 | m_host.TaskInventory.LockItemsForRead(true); |
9427 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8896 | { | 9428 | { |
8897 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9429 | if (inv.Value.Name == item) |
8898 | { | 9430 | { |
8899 | if (inv.Value.Name == item) | 9431 | m_host.TaskInventory.LockItemsForRead(false); |
9432 | switch (mask) | ||
8900 | { | 9433 | { |
8901 | switch (mask) | 9434 | case 0: |
8902 | { | 9435 | return (int)inv.Value.BasePermissions; |
8903 | case 0: | 9436 | case 1: |
8904 | return (int)inv.Value.BasePermissions; | 9437 | return (int)inv.Value.CurrentPermissions; |
8905 | case 1: | 9438 | case 2: |
8906 | return (int)inv.Value.CurrentPermissions; | 9439 | return (int)inv.Value.GroupPermissions; |
8907 | case 2: | 9440 | case 3: |
8908 | return (int)inv.Value.GroupPermissions; | 9441 | return (int)inv.Value.EveryonePermissions; |
8909 | case 3: | 9442 | case 4: |
8910 | return (int)inv.Value.EveryonePermissions; | 9443 | return (int)inv.Value.NextPermissions; |
8911 | case 4: | ||
8912 | return (int)inv.Value.NextPermissions; | ||
8913 | } | ||
8914 | } | 9444 | } |
8915 | } | 9445 | } |
8916 | } | 9446 | } |
9447 | m_host.TaskInventory.LockItemsForRead(false); | ||
8917 | 9448 | ||
8918 | return -1; | 9449 | return -1; |
8919 | } | 9450 | } |
@@ -8960,16 +9491,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8960 | { | 9491 | { |
8961 | m_host.AddScriptLPS(1); | 9492 | m_host.AddScriptLPS(1); |
8962 | 9493 | ||
8963 | lock (m_host.TaskInventory) | 9494 | m_host.TaskInventory.LockItemsForRead(true); |
9495 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8964 | { | 9496 | { |
8965 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9497 | if (inv.Value.Name == item) |
8966 | { | 9498 | { |
8967 | if (inv.Value.Name == item) | 9499 | m_host.TaskInventory.LockItemsForRead(false); |
8968 | { | 9500 | return inv.Value.CreatorID.ToString(); |
8969 | return inv.Value.CreatorID.ToString(); | ||
8970 | } | ||
8971 | } | 9501 | } |
8972 | } | 9502 | } |
9503 | m_host.TaskInventory.LockItemsForRead(false); | ||
8973 | 9504 | ||
8974 | llSay(0, "No item name '" + item + "'"); | 9505 | llSay(0, "No item name '" + item + "'"); |
8975 | 9506 | ||
@@ -9117,7 +9648,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9117 | } | 9648 | } |
9118 | 9649 | ||
9119 | /// <summary> | 9650 | /// <summary> |
9120 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9651 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9121 | /// start and end and inserts the src list in its place. The inclusive | 9652 | /// start and end and inserts the src list in its place. The inclusive |
9122 | /// nature of the indices means that at least one element must be deleted | 9653 | /// nature of the indices means that at least one element must be deleted |
9123 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9654 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9174,16 +9705,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9174 | // based upon end. Note that if end exceeds the upper | 9705 | // based upon end. Note that if end exceeds the upper |
9175 | // bound in this case, the entire destination list | 9706 | // bound in this case, the entire destination list |
9176 | // is removed. | 9707 | // is removed. |
9177 | else | 9708 | else if (start == 0) |
9178 | { | 9709 | { |
9179 | if (end + 1 < dest.Length) | 9710 | if (end + 1 < dest.Length) |
9180 | { | ||
9181 | return src + dest.GetSublist(end + 1, -1); | 9711 | return src + dest.GetSublist(end + 1, -1); |
9182 | } | ||
9183 | else | 9712 | else |
9184 | { | ||
9185 | return src; | 9713 | return src; |
9186 | } | 9714 | } |
9715 | else // Start < 0 | ||
9716 | { | ||
9717 | if (end + 1 < dest.Length) | ||
9718 | return dest.GetSublist(end + 1, -1); | ||
9719 | else | ||
9720 | return new LSL_List(); | ||
9187 | } | 9721 | } |
9188 | } | 9722 | } |
9189 | // Finally, if start > end, we strip away a prefix and | 9723 | // Finally, if start > end, we strip away a prefix and |
@@ -9234,17 +9768,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9234 | int width = 0; | 9768 | int width = 0; |
9235 | int height = 0; | 9769 | int height = 0; |
9236 | 9770 | ||
9237 | ParcelMediaCommandEnum? commandToSend = null; | 9771 | uint commandToSend = 0; |
9238 | float time = 0.0f; // default is from start | 9772 | float time = 0.0f; // default is from start |
9239 | 9773 | ||
9240 | ScenePresence presence = null; | 9774 | ScenePresence presence = null; |
9241 | 9775 | ||
9242 | for (int i = 0; i < commandList.Data.Length; i++) | 9776 | for (int i = 0; i < commandList.Data.Length; i++) |
9243 | { | 9777 | { |
9244 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9778 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9245 | switch (command) | 9779 | switch (command) |
9246 | { | 9780 | { |
9247 | case ParcelMediaCommandEnum.Agent: | 9781 | case (uint)ParcelMediaCommandEnum.Agent: |
9248 | // we send only to one agent | 9782 | // we send only to one agent |
9249 | if ((i + 1) < commandList.Length) | 9783 | if ((i + 1) < commandList.Length) |
9250 | { | 9784 | { |
@@ -9261,25 +9795,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9261 | } | 9795 | } |
9262 | break; | 9796 | break; |
9263 | 9797 | ||
9264 | case ParcelMediaCommandEnum.Loop: | 9798 | case (uint)ParcelMediaCommandEnum.Loop: |
9265 | loop = 1; | 9799 | loop = 1; |
9266 | commandToSend = command; | 9800 | commandToSend = command; |
9267 | update = true; //need to send the media update packet to set looping | 9801 | update = true; //need to send the media update packet to set looping |
9268 | break; | 9802 | break; |
9269 | 9803 | ||
9270 | case ParcelMediaCommandEnum.Play: | 9804 | case (uint)ParcelMediaCommandEnum.Play: |
9271 | loop = 0; | 9805 | loop = 0; |
9272 | commandToSend = command; | 9806 | commandToSend = command; |
9273 | update = true; //need to send the media update packet to make sure it doesn't loop | 9807 | update = true; //need to send the media update packet to make sure it doesn't loop |
9274 | break; | 9808 | break; |
9275 | 9809 | ||
9276 | case ParcelMediaCommandEnum.Pause: | 9810 | case (uint)ParcelMediaCommandEnum.Pause: |
9277 | case ParcelMediaCommandEnum.Stop: | 9811 | case (uint)ParcelMediaCommandEnum.Stop: |
9278 | case ParcelMediaCommandEnum.Unload: | 9812 | case (uint)ParcelMediaCommandEnum.Unload: |
9279 | commandToSend = command; | 9813 | commandToSend = command; |
9280 | break; | 9814 | break; |
9281 | 9815 | ||
9282 | case ParcelMediaCommandEnum.Url: | 9816 | case (uint)ParcelMediaCommandEnum.Url: |
9283 | if ((i + 1) < commandList.Length) | 9817 | if ((i + 1) < commandList.Length) |
9284 | { | 9818 | { |
9285 | if (commandList.Data[i + 1] is LSL_String) | 9819 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9292,7 +9826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9292 | } | 9826 | } |
9293 | break; | 9827 | break; |
9294 | 9828 | ||
9295 | case ParcelMediaCommandEnum.Texture: | 9829 | case (uint)ParcelMediaCommandEnum.Texture: |
9296 | if ((i + 1) < commandList.Length) | 9830 | if ((i + 1) < commandList.Length) |
9297 | { | 9831 | { |
9298 | if (commandList.Data[i + 1] is LSL_String) | 9832 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9305,7 +9839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9305 | } | 9839 | } |
9306 | break; | 9840 | break; |
9307 | 9841 | ||
9308 | case ParcelMediaCommandEnum.Time: | 9842 | case (uint)ParcelMediaCommandEnum.Time: |
9309 | if ((i + 1) < commandList.Length) | 9843 | if ((i + 1) < commandList.Length) |
9310 | { | 9844 | { |
9311 | if (commandList.Data[i + 1] is LSL_Float) | 9845 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9317,7 +9851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9317 | } | 9851 | } |
9318 | break; | 9852 | break; |
9319 | 9853 | ||
9320 | case ParcelMediaCommandEnum.AutoAlign: | 9854 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9321 | if ((i + 1) < commandList.Length) | 9855 | if ((i + 1) < commandList.Length) |
9322 | { | 9856 | { |
9323 | if (commandList.Data[i + 1] is LSL_Integer) | 9857 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9331,7 +9865,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9331 | } | 9865 | } |
9332 | break; | 9866 | break; |
9333 | 9867 | ||
9334 | case ParcelMediaCommandEnum.Type: | 9868 | case (uint)ParcelMediaCommandEnum.Type: |
9335 | if ((i + 1) < commandList.Length) | 9869 | if ((i + 1) < commandList.Length) |
9336 | { | 9870 | { |
9337 | if (commandList.Data[i + 1] is LSL_String) | 9871 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9344,7 +9878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9344 | } | 9878 | } |
9345 | break; | 9879 | break; |
9346 | 9880 | ||
9347 | case ParcelMediaCommandEnum.Desc: | 9881 | case (uint)ParcelMediaCommandEnum.Desc: |
9348 | if ((i + 1) < commandList.Length) | 9882 | if ((i + 1) < commandList.Length) |
9349 | { | 9883 | { |
9350 | if (commandList.Data[i + 1] is LSL_String) | 9884 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9357,7 +9891,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9357 | } | 9891 | } |
9358 | break; | 9892 | break; |
9359 | 9893 | ||
9360 | case ParcelMediaCommandEnum.Size: | 9894 | case (uint)ParcelMediaCommandEnum.Size: |
9361 | if ((i + 2) < commandList.Length) | 9895 | if ((i + 2) < commandList.Length) |
9362 | { | 9896 | { |
9363 | if (commandList.Data[i + 1] is LSL_Integer) | 9897 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9427,7 +9961,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9427 | } | 9961 | } |
9428 | } | 9962 | } |
9429 | 9963 | ||
9430 | if (commandToSend != null) | 9964 | if (commandToSend != 0) |
9431 | { | 9965 | { |
9432 | // the commandList contained a start/stop/... command, too | 9966 | // the commandList contained a start/stop/... command, too |
9433 | if (presence == null) | 9967 | if (presence == null) |
@@ -9464,7 +9998,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9464 | 9998 | ||
9465 | if (aList.Data[i] != null) | 9999 | if (aList.Data[i] != null) |
9466 | { | 10000 | { |
9467 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10001 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9468 | { | 10002 | { |
9469 | case ParcelMediaCommandEnum.Url: | 10003 | case ParcelMediaCommandEnum.Url: |
9470 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10004 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9507,16 +10041,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9507 | { | 10041 | { |
9508 | m_host.AddScriptLPS(1); | 10042 | m_host.AddScriptLPS(1); |
9509 | 10043 | ||
9510 | lock (m_host.TaskInventory) | 10044 | m_host.TaskInventory.LockItemsForRead(true); |
10045 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9511 | { | 10046 | { |
9512 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10047 | if (inv.Value.Name == name) |
9513 | { | 10048 | { |
9514 | if (inv.Value.Name == name) | 10049 | m_host.TaskInventory.LockItemsForRead(false); |
9515 | { | 10050 | return inv.Value.Type; |
9516 | return inv.Value.Type; | ||
9517 | } | ||
9518 | } | 10051 | } |
9519 | } | 10052 | } |
10053 | m_host.TaskInventory.LockItemsForRead(false); | ||
9520 | 10054 | ||
9521 | return -1; | 10055 | return -1; |
9522 | } | 10056 | } |
@@ -9527,15 +10061,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9527 | 10061 | ||
9528 | if (quick_pay_buttons.Data.Length < 4) | 10062 | if (quick_pay_buttons.Data.Length < 4) |
9529 | { | 10063 | { |
9530 | LSLError("List must have at least 4 elements"); | 10064 | int x; |
9531 | return; | 10065 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10066 | { | ||
10067 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10068 | } | ||
9532 | } | 10069 | } |
9533 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10070 | int[] nPrice = new int[5]; |
9534 | 10071 | nPrice[0] = price; | |
9535 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10072 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9536 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10073 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9537 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10074 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9538 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10075 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10076 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9539 | m_host.ParentGroup.HasGroupChanged = true; | 10077 | m_host.ParentGroup.HasGroupChanged = true; |
9540 | } | 10078 | } |
9541 | 10079 | ||
@@ -9547,17 +10085,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9547 | if (invItemID == UUID.Zero) | 10085 | if (invItemID == UUID.Zero) |
9548 | return new LSL_Vector(); | 10086 | return new LSL_Vector(); |
9549 | 10087 | ||
9550 | lock (m_host.TaskInventory) | 10088 | m_host.TaskInventory.LockItemsForRead(true); |
10089 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9551 | { | 10090 | { |
9552 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10091 | m_host.TaskInventory.LockItemsForRead(false); |
9553 | return new LSL_Vector(); | 10092 | return new LSL_Vector(); |
10093 | } | ||
9554 | 10094 | ||
9555 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10095 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9556 | { | 10096 | { |
9557 | ShoutError("No permissions to track the camera"); | 10097 | ShoutError("No permissions to track the camera"); |
9558 | return new LSL_Vector(); | 10098 | m_host.TaskInventory.LockItemsForRead(false); |
9559 | } | 10099 | return new LSL_Vector(); |
9560 | } | 10100 | } |
10101 | m_host.TaskInventory.LockItemsForRead(false); | ||
9561 | 10102 | ||
9562 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10103 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9563 | if (presence != null) | 10104 | if (presence != null) |
@@ -9575,17 +10116,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9575 | if (invItemID == UUID.Zero) | 10116 | if (invItemID == UUID.Zero) |
9576 | return new LSL_Rotation(); | 10117 | return new LSL_Rotation(); |
9577 | 10118 | ||
9578 | lock (m_host.TaskInventory) | 10119 | m_host.TaskInventory.LockItemsForRead(true); |
10120 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9579 | { | 10121 | { |
9580 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10122 | m_host.TaskInventory.LockItemsForRead(false); |
9581 | return new LSL_Rotation(); | 10123 | return new LSL_Rotation(); |
9582 | |||
9583 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9584 | { | ||
9585 | ShoutError("No permissions to track the camera"); | ||
9586 | return new LSL_Rotation(); | ||
9587 | } | ||
9588 | } | 10124 | } |
10125 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10126 | { | ||
10127 | ShoutError("No permissions to track the camera"); | ||
10128 | m_host.TaskInventory.LockItemsForRead(false); | ||
10129 | return new LSL_Rotation(); | ||
10130 | } | ||
10131 | m_host.TaskInventory.LockItemsForRead(false); | ||
9589 | 10132 | ||
9590 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10133 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9591 | if (presence != null) | 10134 | if (presence != null) |
@@ -9647,8 +10190,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9647 | { | 10190 | { |
9648 | m_host.AddScriptLPS(1); | 10191 | m_host.AddScriptLPS(1); |
9649 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10192 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9650 | if (detectedParams == null) return; // only works on the first detected avatar | 10193 | if (detectedParams == null) |
9651 | 10194 | { | |
10195 | if (m_host.ParentGroup.IsAttachment == true) | ||
10196 | { | ||
10197 | detectedParams = new DetectParams(); | ||
10198 | detectedParams.Key = m_host.OwnerID; | ||
10199 | } | ||
10200 | else | ||
10201 | { | ||
10202 | return; | ||
10203 | } | ||
10204 | } | ||
10205 | |||
9652 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10206 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9653 | if (avatar != null) | 10207 | if (avatar != null) |
9654 | { | 10208 | { |
@@ -9656,6 +10210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9656 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10210 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9657 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10211 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9658 | } | 10212 | } |
10213 | |||
9659 | ScriptSleep(1000); | 10214 | ScriptSleep(1000); |
9660 | } | 10215 | } |
9661 | 10216 | ||
@@ -9748,14 +10303,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9748 | if (objectID == UUID.Zero) return; | 10303 | if (objectID == UUID.Zero) return; |
9749 | 10304 | ||
9750 | UUID agentID; | 10305 | UUID agentID; |
9751 | lock (m_host.TaskInventory) | 10306 | m_host.TaskInventory.LockItemsForRead(true); |
9752 | { | 10307 | // we need the permission first, to know which avatar we want to set the camera for |
9753 | // we need the permission first, to know which avatar we want to set the camera for | 10308 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9754 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9755 | 10309 | ||
9756 | if (agentID == UUID.Zero) return; | 10310 | if (agentID == UUID.Zero) |
9757 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10311 | { |
10312 | m_host.TaskInventory.LockItemsForRead(false); | ||
10313 | return; | ||
10314 | } | ||
10315 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10316 | { | ||
10317 | m_host.TaskInventory.LockItemsForRead(false); | ||
10318 | return; | ||
9758 | } | 10319 | } |
10320 | m_host.TaskInventory.LockItemsForRead(false); | ||
9759 | 10321 | ||
9760 | ScenePresence presence = World.GetScenePresence(agentID); | 10322 | ScenePresence presence = World.GetScenePresence(agentID); |
9761 | 10323 | ||
@@ -9764,12 +10326,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9764 | 10326 | ||
9765 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10327 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9766 | object[] data = rules.Data; | 10328 | object[] data = rules.Data; |
9767 | for (int i = 0; i < data.Length; ++i) { | 10329 | for (int i = 0; i < data.Length; ++i) |
10330 | { | ||
9768 | int type = Convert.ToInt32(data[i++].ToString()); | 10331 | int type = Convert.ToInt32(data[i++].ToString()); |
9769 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10332 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9770 | 10333 | ||
9771 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10334 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9772 | switch (type) { | 10335 | switch (type) |
10336 | { | ||
9773 | case ScriptBaseClass.CAMERA_FOCUS: | 10337 | case ScriptBaseClass.CAMERA_FOCUS: |
9774 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10338 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9775 | case ScriptBaseClass.CAMERA_POSITION: | 10339 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9805,12 +10369,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9805 | 10369 | ||
9806 | // we need the permission first, to know which avatar we want to clear the camera for | 10370 | // we need the permission first, to know which avatar we want to clear the camera for |
9807 | UUID agentID; | 10371 | UUID agentID; |
9808 | lock (m_host.TaskInventory) | 10372 | m_host.TaskInventory.LockItemsForRead(true); |
10373 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10374 | if (agentID == UUID.Zero) | ||
10375 | { | ||
10376 | m_host.TaskInventory.LockItemsForRead(false); | ||
10377 | return; | ||
10378 | } | ||
10379 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9809 | { | 10380 | { |
9810 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10381 | m_host.TaskInventory.LockItemsForRead(false); |
9811 | if (agentID == UUID.Zero) return; | 10382 | return; |
9812 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9813 | } | 10383 | } |
10384 | m_host.TaskInventory.LockItemsForRead(false); | ||
9814 | 10385 | ||
9815 | ScenePresence presence = World.GetScenePresence(agentID); | 10386 | ScenePresence presence = World.GetScenePresence(agentID); |
9816 | 10387 | ||
@@ -9877,19 +10448,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9877 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10448 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9878 | { | 10449 | { |
9879 | m_host.AddScriptLPS(1); | 10450 | m_host.AddScriptLPS(1); |
9880 | string ret = String.Empty; | 10451 | |
9881 | string src1 = llBase64ToString(str1); | 10452 | if (str1 == String.Empty) |
9882 | string src2 = llBase64ToString(str2); | 10453 | return String.Empty; |
9883 | int c = 0; | 10454 | if (str2 == String.Empty) |
9884 | for (int i = 0; i < src1.Length; i++) | 10455 | return str1; |
10456 | |||
10457 | int len = str2.Length; | ||
10458 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10459 | { | ||
10460 | while (str2.EndsWith("=")) | ||
10461 | str2 = str2.Substring(0, str2.Length - 1); | ||
10462 | |||
10463 | len = str2.Length; | ||
10464 | int mod = len % 4; | ||
10465 | |||
10466 | if (mod == 1) | ||
10467 | str2 = str2.Substring(0, str2.Length - 1); | ||
10468 | else if (mod == 2) | ||
10469 | str2 += "=="; | ||
10470 | else if (mod == 3) | ||
10471 | str2 += "="; | ||
10472 | } | ||
10473 | |||
10474 | byte[] data1; | ||
10475 | byte[] data2; | ||
10476 | try | ||
10477 | { | ||
10478 | data1 = Convert.FromBase64String(str1); | ||
10479 | data2 = Convert.FromBase64String(str2); | ||
10480 | } | ||
10481 | catch (Exception) | ||
10482 | { | ||
10483 | return new LSL_String(String.Empty); | ||
10484 | } | ||
10485 | |||
10486 | byte[] d2 = new Byte[data1.Length]; | ||
10487 | int pos = 0; | ||
10488 | |||
10489 | if (data1.Length <= data2.Length) | ||
9885 | { | 10490 | { |
9886 | ret += (char) (src1[i] ^ src2[c]); | 10491 | Array.Copy(data2, 0, d2, 0, data1.Length); |
10492 | } | ||
10493 | else | ||
10494 | { | ||
10495 | while (pos < data1.Length) | ||
10496 | { | ||
10497 | len = data1.Length - pos; | ||
10498 | if (len > data2.Length) | ||
10499 | len = data2.Length; | ||
9887 | 10500 | ||
9888 | c++; | 10501 | Array.Copy(data2, 0, d2, pos, len); |
9889 | if (c >= src2.Length) | 10502 | pos += len; |
9890 | c = 0; | 10503 | } |
9891 | } | 10504 | } |
9892 | return llStringToBase64(ret); | 10505 | |
10506 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10507 | data1[pos] ^= d2[pos]; | ||
10508 | |||
10509 | return Convert.ToBase64String(data1); | ||
9893 | } | 10510 | } |
9894 | 10511 | ||
9895 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10512 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9946,12 +10563,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9946 | Regex r = new Regex(authregex); | 10563 | Regex r = new Regex(authregex); |
9947 | int[] gnums = r.GetGroupNumbers(); | 10564 | int[] gnums = r.GetGroupNumbers(); |
9948 | Match m = r.Match(url); | 10565 | Match m = r.Match(url); |
9949 | if (m.Success) { | 10566 | if (m.Success) |
9950 | for (int i = 1; i < gnums.Length; i++) { | 10567 | { |
10568 | for (int i = 1; i < gnums.Length; i++) | ||
10569 | { | ||
9951 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10570 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9952 | //CaptureCollection cc = g.Captures; | 10571 | //CaptureCollection cc = g.Captures; |
9953 | } | 10572 | } |
9954 | if (m.Groups.Count == 5) { | 10573 | if (m.Groups.Count == 5) |
10574 | { | ||
9955 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10575 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9956 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10576 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9957 | } | 10577 | } |
@@ -10237,15 +10857,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10237 | 10857 | ||
10238 | internal UUID ScriptByName(string name) | 10858 | internal UUID ScriptByName(string name) |
10239 | { | 10859 | { |
10240 | lock (m_host.TaskInventory) | 10860 | m_host.TaskInventory.LockItemsForRead(true); |
10861 | |||
10862 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10241 | { | 10863 | { |
10242 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10864 | if (item.Type == 10 && item.Name == name) |
10243 | { | 10865 | { |
10244 | if (item.Type == 10 && item.Name == name) | 10866 | m_host.TaskInventory.LockItemsForRead(false); |
10245 | return item.ItemID; | 10867 | return item.ItemID; |
10246 | } | 10868 | } |
10247 | } | 10869 | } |
10248 | 10870 | ||
10871 | m_host.TaskInventory.LockItemsForRead(false); | ||
10872 | |||
10249 | return UUID.Zero; | 10873 | return UUID.Zero; |
10250 | } | 10874 | } |
10251 | 10875 | ||
@@ -10286,6 +10910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10286 | { | 10910 | { |
10287 | m_host.AddScriptLPS(1); | 10911 | m_host.AddScriptLPS(1); |
10288 | 10912 | ||
10913 | //Clone is thread safe | ||
10289 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10914 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10290 | 10915 | ||
10291 | UUID assetID = UUID.Zero; | 10916 | UUID assetID = UUID.Zero; |
@@ -10348,6 +10973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10348 | { | 10973 | { |
10349 | m_host.AddScriptLPS(1); | 10974 | m_host.AddScriptLPS(1); |
10350 | 10975 | ||
10976 | //Clone is thread safe | ||
10351 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10977 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10352 | 10978 | ||
10353 | UUID assetID = UUID.Zero; | 10979 | UUID assetID = UUID.Zero; |
@@ -10428,15 +11054,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10428 | return GetLinkPrimitiveParams(obj, rules); | 11054 | return GetLinkPrimitiveParams(obj, rules); |
10429 | } | 11055 | } |
10430 | 11056 | ||
10431 | public void print(string str) | 11057 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10432 | { | 11058 | { |
10433 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11059 | List<SceneObjectPart> parts = GetLinkParts(link); |
10434 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11060 | if (parts.Count < 1) |
10435 | if (ossl != null) | 11061 | return 0; |
10436 | { | 11062 | |
10437 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11063 | return GetNumberOfSides(parts[0]); |
10438 | m_log.Info("LSL print():" + str); | ||
10439 | } | ||
10440 | } | 11064 | } |
10441 | 11065 | ||
10442 | private string Name2Username(string name) | 11066 | private string Name2Username(string name) |
@@ -10482,153 +11106,392 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10482 | return rq.ToString(); | 11106 | return rq.ToString(); |
10483 | } | 11107 | } |
10484 | 11108 | ||
11109 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11110 | { | ||
11111 | m_SayShoutCount = 0; | ||
11112 | } | ||
11113 | |||
11114 | private struct Tri | ||
11115 | { | ||
11116 | public Vector3 p1; | ||
11117 | public Vector3 p2; | ||
11118 | public Vector3 p3; | ||
11119 | } | ||
11120 | |||
11121 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11122 | { | ||
11123 | float height = avatar.Appearance.AvatarHeight; | ||
11124 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11125 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11126 | |||
11127 | if (point.X > b1.X && point.X < b2.X && | ||
11128 | point.Y > b1.Y && point.Y < b2.Y && | ||
11129 | point.Z > b1.Z && point.Z < b2.Z) | ||
11130 | return true; | ||
11131 | return false; | ||
11132 | } | ||
11133 | |||
11134 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11135 | { | ||
11136 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11137 | |||
11138 | Vector3 ab = rayEnd - rayStart; | ||
11139 | |||
11140 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11141 | { | ||
11142 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11143 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11144 | |||
11145 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11146 | |||
11147 | if (d > 1.5) | ||
11148 | return; | ||
11149 | |||
11150 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11151 | |||
11152 | if (d2 > 0) | ||
11153 | return; | ||
11154 | |||
11155 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11156 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11157 | |||
11158 | if (!InBoundingBox(sp, p)) | ||
11159 | return; | ||
11160 | |||
11161 | ContactResult result = new ContactResult (); | ||
11162 | result.ConsumerID = sp.LocalId; | ||
11163 | result.Depth = Vector3.Distance(rayStart, p); | ||
11164 | result.Normal = Vector3.Zero; | ||
11165 | result.Pos = p; | ||
11166 | |||
11167 | contacts.Add(result); | ||
11168 | }); | ||
11169 | |||
11170 | return contacts.ToArray(); | ||
11171 | } | ||
11172 | |||
11173 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11174 | { | ||
11175 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11176 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11177 | |||
11178 | Vector3 ab = rayEnd - rayStart; | ||
11179 | |||
11180 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11181 | { | ||
11182 | if (m_host.ParentGroup == group) | ||
11183 | return; | ||
11184 | |||
11185 | if (group.IsAttachment) | ||
11186 | return; | ||
11187 | |||
11188 | if (group.RootPart.PhysActor == null) | ||
11189 | { | ||
11190 | if (!includePhantom) | ||
11191 | return; | ||
11192 | } | ||
11193 | else | ||
11194 | { | ||
11195 | if (group.RootPart.PhysActor.IsPhysical) | ||
11196 | { | ||
11197 | if (!includePhysical) | ||
11198 | return; | ||
11199 | } | ||
11200 | else | ||
11201 | { | ||
11202 | if (!includeNonPhysical) | ||
11203 | return; | ||
11204 | } | ||
11205 | } | ||
11206 | |||
11207 | // Find the radius ouside of which we don't even need to hit test | ||
11208 | float minX; | ||
11209 | float maxX; | ||
11210 | float minY; | ||
11211 | float maxY; | ||
11212 | float minZ; | ||
11213 | float maxZ; | ||
11214 | |||
11215 | float radius = 0.0f; | ||
11216 | |||
11217 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11218 | |||
11219 | if (Math.Abs(minX) > radius) | ||
11220 | radius = Math.Abs(minX); | ||
11221 | if (Math.Abs(minY) > radius) | ||
11222 | radius = Math.Abs(minY); | ||
11223 | if (Math.Abs(minZ) > radius) | ||
11224 | radius = Math.Abs(minZ); | ||
11225 | if (Math.Abs(maxX) > radius) | ||
11226 | radius = Math.Abs(maxX); | ||
11227 | if (Math.Abs(maxY) > radius) | ||
11228 | radius = Math.Abs(maxY); | ||
11229 | if (Math.Abs(maxZ) > radius) | ||
11230 | radius = Math.Abs(maxZ); | ||
11231 | |||
11232 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11233 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11234 | |||
11235 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11236 | |||
11237 | // Too far off ray, don't bother | ||
11238 | if (d > radius) | ||
11239 | return; | ||
11240 | |||
11241 | // Behind ray, drop | ||
11242 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11243 | if (d2 > 0) | ||
11244 | return; | ||
11245 | |||
11246 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11247 | // Miss. | ||
11248 | if (!intersection.HitTF) | ||
11249 | return; | ||
11250 | |||
11251 | ContactResult result = new ContactResult (); | ||
11252 | result.ConsumerID = group.LocalId; | ||
11253 | result.Depth = intersection.distance; | ||
11254 | result.Normal = intersection.normal; | ||
11255 | result.Pos = intersection.ipoint; | ||
11256 | |||
11257 | contacts.Add(result); | ||
11258 | }); | ||
11259 | |||
11260 | return contacts.ToArray(); | ||
11261 | } | ||
11262 | |||
11263 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11264 | { | ||
11265 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11266 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11267 | |||
11268 | double min = 2048.0; | ||
11269 | double max = 0.0; | ||
11270 | |||
11271 | // Find the min and max of the heightfield | ||
11272 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11273 | { | ||
11274 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11275 | { | ||
11276 | if (heightfield[x, y] > max) | ||
11277 | max = heightfield[x, y]; | ||
11278 | if (heightfield[x, y] < min) | ||
11279 | min = heightfield[x, y]; | ||
11280 | } | ||
11281 | } | ||
11282 | |||
11283 | |||
11284 | // A ray extends past rayEnd, but doesn't go back before | ||
11285 | // rayStart. If the start is above the highest point of the ground | ||
11286 | // and the ray goes up, we can't hit the ground. Ever. | ||
11287 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11288 | return null; | ||
11289 | |||
11290 | // Same for going down | ||
11291 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11292 | return null; | ||
11293 | |||
11294 | List<Tri> trilist = new List<Tri>(); | ||
11295 | |||
11296 | // Create our triangle list | ||
11297 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11298 | { | ||
11299 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11300 | { | ||
11301 | Tri t1 = new Tri(); | ||
11302 | Tri t2 = new Tri(); | ||
11303 | |||
11304 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11305 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11306 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11307 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11308 | |||
11309 | t1.p1 = p1; | ||
11310 | t1.p2 = p2; | ||
11311 | t1.p3 = p3; | ||
11312 | |||
11313 | t2.p1 = p3; | ||
11314 | t2.p2 = p4; | ||
11315 | t2.p3 = p1; | ||
11316 | |||
11317 | trilist.Add(t1); | ||
11318 | trilist.Add(t2); | ||
11319 | } | ||
11320 | } | ||
11321 | |||
11322 | // Ray direction | ||
11323 | Vector3 rayDirection = rayEnd - rayStart; | ||
11324 | |||
11325 | foreach (Tri t in trilist) | ||
11326 | { | ||
11327 | // Compute triangle plane normal and edges | ||
11328 | Vector3 u = t.p2 - t.p1; | ||
11329 | Vector3 v = t.p3 - t.p1; | ||
11330 | Vector3 n = Vector3.Cross(u, v); | ||
11331 | |||
11332 | if (n == Vector3.Zero) | ||
11333 | continue; | ||
11334 | |||
11335 | Vector3 w0 = rayStart - t.p1; | ||
11336 | double a = -Vector3.Dot(n, w0); | ||
11337 | double b = Vector3.Dot(n, rayDirection); | ||
11338 | |||
11339 | // Not intersecting the plane, or in plane (same thing) | ||
11340 | // Ignoring this MAY cause the ground to not be detected | ||
11341 | // sometimes | ||
11342 | if (Math.Abs(b) < 0.000001) | ||
11343 | continue; | ||
11344 | |||
11345 | double r = a / b; | ||
11346 | |||
11347 | // ray points away from plane | ||
11348 | if (r < 0.0) | ||
11349 | continue; | ||
11350 | |||
11351 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11352 | |||
11353 | float uu = Vector3.Dot(u, u); | ||
11354 | float uv = Vector3.Dot(u, v); | ||
11355 | float vv = Vector3.Dot(v, v); | ||
11356 | Vector3 w = ip - t.p1; | ||
11357 | float wu = Vector3.Dot(w, u); | ||
11358 | float wv = Vector3.Dot(w, v); | ||
11359 | float d = uv * uv - uu * vv; | ||
11360 | |||
11361 | float cs = (uv * wv - vv * wu) / d; | ||
11362 | if (cs < 0 || cs > 1.0) | ||
11363 | continue; | ||
11364 | float ct = (uv * wu - uu * wv) / d; | ||
11365 | if (ct < 0 || (cs + ct) > 1.0) | ||
11366 | continue; | ||
11367 | |||
11368 | // Add contact point | ||
11369 | ContactResult result = new ContactResult (); | ||
11370 | result.ConsumerID = 0; | ||
11371 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11372 | result.Normal = n; | ||
11373 | result.Pos = ip; | ||
11374 | |||
11375 | contacts.Add(result); | ||
11376 | } | ||
11377 | |||
11378 | if (contacts.Count == 0) | ||
11379 | return null; | ||
11380 | |||
11381 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11382 | { | ||
11383 | return (int)(a.Depth - b.Depth); | ||
11384 | }); | ||
11385 | |||
11386 | return contacts[0]; | ||
11387 | } | ||
11388 | |||
10485 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11389 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10486 | { | 11390 | { |
11391 | LSL_List list = new LSL_List(); | ||
11392 | |||
10487 | m_host.AddScriptLPS(1); | 11393 | m_host.AddScriptLPS(1); |
10488 | 11394 | ||
10489 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11395 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10490 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11396 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10491 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11397 | Vector3 dir = rayEnd - rayStart; |
10492 | 11398 | ||
10493 | int count = 0; | 11399 | int count = 1; |
10494 | // int detectPhantom = 0; | 11400 | bool detectPhantom = false; |
10495 | int dataFlags = 0; | 11401 | int dataFlags = 0; |
10496 | int rejectTypes = 0; | 11402 | int rejectTypes = 0; |
10497 | 11403 | ||
10498 | for (int i = 0; i < options.Length; i += 2) | 11404 | for (int i = 0; i < options.Length; i += 2) |
10499 | { | 11405 | { |
10500 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11406 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10501 | { | ||
10502 | count = options.GetLSLIntegerItem(i + 1); | 11407 | count = options.GetLSLIntegerItem(i + 1); |
10503 | } | 11408 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10504 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11409 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10505 | // { | ||
10506 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10507 | // } | ||
10508 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11410 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10509 | { | ||
10510 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11411 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10511 | } | ||
10512 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11412 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10513 | { | ||
10514 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11413 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10515 | } | ||
10516 | } | 11414 | } |
10517 | 11415 | ||
10518 | LSL_List list = new LSL_List(); | 11416 | if (count > 16) |
10519 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11417 | count = 16; |
10520 | 11418 | ||
10521 | double distance = Util.GetDistanceTo(startvector, endvector); | 11419 | List<ContactResult> results = new List<ContactResult>(); |
10522 | |||
10523 | if (distance == 0) | ||
10524 | distance = 0.001; | ||
10525 | |||
10526 | Vector3 posToCheck = startvector; | ||
10527 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10528 | 11420 | ||
10529 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11421 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10530 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11422 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10531 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11423 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10532 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11424 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10533 | 11425 | ||
10534 | for (float i = 0; i <= distance; i += 0.1f) | 11426 | if (checkTerrain) |
10535 | { | 11427 | { |
10536 | posToCheck = startvector + (dir * (i / (float)distance)); | 11428 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11429 | if (groundContact != null) | ||
11430 | results.Add((ContactResult)groundContact); | ||
11431 | } | ||
10537 | 11432 | ||
10538 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11433 | if (checkAgents) |
10539 | { | 11434 | { |
10540 | ContactResult result = new ContactResult(); | 11435 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
10541 | result.ConsumerID = 0; | 11436 | foreach (ContactResult r in agentHits) |
10542 | result.Depth = 0; | 11437 | results.Add(r); |
10543 | result.Normal = Vector3.Zero; | 11438 | } |
10544 | result.Pos = posToCheck; | ||
10545 | results.Add(result); | ||
10546 | checkTerrain = false; | ||
10547 | } | ||
10548 | 11439 | ||
10549 | if (checkAgents) | 11440 | if (checkPhysical || checkNonPhysical) |
10550 | { | 11441 | { |
10551 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11442 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
10552 | { | 11443 | foreach (ContactResult r in objectHits) |
10553 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | 11444 | results.Add(r); |
10554 | { | ||
10555 | ContactResult result = new ContactResult (); | ||
10556 | result.ConsumerID = sp.LocalId; | ||
10557 | result.Depth = 0; | ||
10558 | result.Normal = Vector3.Zero; | ||
10559 | result.Pos = posToCheck; | ||
10560 | results.Add(result); | ||
10561 | } | ||
10562 | }); | ||
10563 | } | ||
10564 | } | 11445 | } |
10565 | 11446 | ||
10566 | int refcount = 0; | 11447 | results.Sort(delegate(ContactResult a, ContactResult b) |
11448 | { | ||
11449 | return (int)(a.Depth - b.Depth); | ||
11450 | }); | ||
11451 | |||
11452 | int values = 0; | ||
10567 | foreach (ContactResult result in results) | 11453 | foreach (ContactResult result in results) |
10568 | { | 11454 | { |
10569 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | 11455 | UUID itemID = UUID.Zero; |
10570 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | 11456 | int linkNum = 0; |
10571 | continue; | ||
10572 | |||
10573 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | ||
10574 | |||
10575 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | ||
10576 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | ||
10577 | 11457 | ||
10578 | if (entity == null) | 11458 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
11459 | // It's a prim! | ||
11460 | if (part != null) | ||
10579 | { | 11461 | { |
10580 | list.Add(UUID.Zero); | 11462 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10581 | 11463 | itemID = part.ParentGroup.UUID; | |
10582 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11464 | else |
10583 | list.Add(0); | 11465 | itemID = part.UUID; |
10584 | |||
10585 | list.Add(result.Pos); | ||
10586 | |||
10587 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | ||
10588 | list.Add(result.Normal); | ||
10589 | 11466 | ||
10590 | continue; //Can't find it, so add UUID.Zero | 11467 | linkNum = part.LinkNum; |
10591 | } | 11468 | } |
10592 | 11469 | else | |
10593 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | ||
10594 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | ||
10595 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10596 | |||
10597 | if (entity is SceneObjectPart) | ||
10598 | { | 11470 | { |
10599 | if (((SceneObjectPart)entity).PhysActor != null && ((SceneObjectPart)entity).PhysActor.IsPhysical) | 11471 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10600 | { | 11472 | /// It it a boy? a girl? |
10601 | if (!checkPhysical) | 11473 | if (sp != null) |
10602 | continue; | 11474 | itemID = sp.UUID; |
10603 | } | ||
10604 | else | ||
10605 | { | ||
10606 | if (!checkNonPhysical) | ||
10607 | continue; | ||
10608 | } | ||
10609 | } | 11475 | } |
10610 | 11476 | ||
10611 | refcount++; | 11477 | list.Add(new LSL_String(itemID.ToString())); |
10612 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11478 | list.Add(new LSL_String(result.Pos.ToString())); |
10613 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10614 | else | ||
10615 | list.Add(entity.UUID); | ||
10616 | 11479 | ||
10617 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11480 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
10618 | { | 11481 | list.Add(new LSL_Integer(linkNum)); |
10619 | if (entity is SceneObjectPart) | ||
10620 | list.Add(((SceneObjectPart)entity).LinkNum); | ||
10621 | else | ||
10622 | list.Add(0); | ||
10623 | } | ||
10624 | 11482 | ||
10625 | list.Add(result.Pos); | ||
10626 | 11483 | ||
10627 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11484 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10628 | list.Add(result.Normal); | 11485 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11486 | |||
11487 | values++; | ||
11488 | count--; | ||
11489 | |||
11490 | if (count == 0) | ||
11491 | break; | ||
10629 | } | 11492 | } |
10630 | 11493 | ||
10631 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11494 | list.Add(new LSL_Integer(values)); |
10632 | 11495 | ||
10633 | return list; | 11496 | return list; |
10634 | } | 11497 | } |
@@ -10651,22 +11514,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10651 | NotImplemented("llGetSPMaxMemory"); | 11514 | NotImplemented("llGetSPMaxMemory"); |
10652 | } | 11515 | } |
10653 | 11516 | ||
10654 | public void llGetUsedMemory() | 11517 | public virtual LSL_Integer llGetUsedMemory() |
10655 | { | 11518 | { |
10656 | m_host.AddScriptLPS(1); | 11519 | m_host.AddScriptLPS(1); |
10657 | NotImplemented("llGetUsedMemory"); | 11520 | NotImplemented("llGetUsedMemory"); |
11521 | return 0; | ||
10658 | } | 11522 | } |
10659 | 11523 | ||
10660 | public void llScriptProfiler(LSL_Integer flags) | 11524 | public void llScriptProfiler(LSL_Integer flags) |
10661 | { | 11525 | { |
10662 | m_host.AddScriptLPS(1); | 11526 | m_host.AddScriptLPS(1); |
10663 | NotImplemented("llScriptProfiler"); | 11527 | //NotImplemented("llScriptProfiler"); |
10664 | } | 11528 | } |
10665 | 11529 | ||
10666 | public void llSetSoundQueueing(int queue) | 11530 | public void llSetSoundQueueing(int queue) |
10667 | { | 11531 | { |
10668 | m_host.AddScriptLPS(1); | 11532 | m_host.AddScriptLPS(1); |
10669 | NotImplemented("llSetSoundQueueing"); | ||
10670 | } | 11533 | } |
10671 | 11534 | ||
10672 | public void llCollisionSprite(string impact_sprite) | 11535 | public void llCollisionSprite(string impact_sprite) |
@@ -10678,7 +11541,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10678 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11541 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10679 | { | 11542 | { |
10680 | m_host.AddScriptLPS(1); | 11543 | m_host.AddScriptLPS(1); |
10681 | NotImplemented("llGodLikeRezObject"); | 11544 | |
11545 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11546 | NotImplemented("llGodLikeRezObject"); | ||
11547 | |||
11548 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11549 | if (rezAsset == null) | ||
11550 | { | ||
11551 | llSay(0, "Asset not found"); | ||
11552 | return; | ||
11553 | } | ||
11554 | |||
11555 | SceneObjectGroup group = null; | ||
11556 | |||
11557 | try | ||
11558 | { | ||
11559 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11560 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11561 | } | ||
11562 | catch | ||
11563 | { | ||
11564 | llSay(0, "Asset not found"); | ||
11565 | return; | ||
11566 | } | ||
11567 | |||
11568 | if (group == null) | ||
11569 | { | ||
11570 | llSay(0, "Asset not found"); | ||
11571 | return; | ||
11572 | } | ||
11573 | |||
11574 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11575 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11576 | |||
11577 | group.ResetIDs(); | ||
11578 | |||
11579 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11580 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11581 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11582 | group.ScheduleGroupForFullUpdate(); | ||
11583 | |||
11584 | // objects rezzed with this method are die_at_edge by default. | ||
11585 | group.RootPart.SetDieAtEdge(true); | ||
11586 | |||
11587 | group.ResumeScripts(); | ||
11588 | |||
11589 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11590 | "object_rez", new Object[] { | ||
11591 | new LSL_String( | ||
11592 | group.RootPart.UUID.ToString()) }, | ||
11593 | new DetectParams[0])); | ||
11594 | } | ||
11595 | |||
11596 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
11597 | { | ||
11598 | UUID txn = UUID.Random(); | ||
11599 | |||
11600 | Util.FireAndForget(delegate(object x) | ||
11601 | { | ||
11602 | int replycode = 0; | ||
11603 | string replydata = destination + "," + amount.ToString(); | ||
11604 | |||
11605 | try | ||
11606 | { | ||
11607 | UUID invItemID=InventorySelf(); | ||
11608 | if (invItemID == UUID.Zero) | ||
11609 | { | ||
11610 | replydata = "SERVICE_ERROR"; | ||
11611 | return; | ||
11612 | } | ||
11613 | |||
11614 | m_host.AddScriptLPS(1); | ||
11615 | |||
11616 | m_host.TaskInventory.LockItemsForRead(true); | ||
11617 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
11618 | m_host.TaskInventory.LockItemsForRead(false); | ||
11619 | |||
11620 | if (item.PermsGranter == UUID.Zero) | ||
11621 | { | ||
11622 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11623 | return; | ||
11624 | } | ||
11625 | |||
11626 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
11627 | { | ||
11628 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11629 | return; | ||
11630 | } | ||
11631 | |||
11632 | UUID toID = new UUID(); | ||
11633 | |||
11634 | if (!UUID.TryParse(destination, out toID)) | ||
11635 | { | ||
11636 | replydata = "INVALID_AGENT"; | ||
11637 | return; | ||
11638 | } | ||
11639 | |||
11640 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
11641 | |||
11642 | if (money == null) | ||
11643 | { | ||
11644 | replydata = "TRANSFERS_DISABLED"; | ||
11645 | return; | ||
11646 | } | ||
11647 | |||
11648 | bool result = money.ObjectGiveMoney( | ||
11649 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
11650 | |||
11651 | if (result) | ||
11652 | { | ||
11653 | replycode = 1; | ||
11654 | return; | ||
11655 | } | ||
11656 | |||
11657 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
11658 | } | ||
11659 | finally | ||
11660 | { | ||
11661 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
11662 | "transaction_result", new Object[] { | ||
11663 | new LSL_String(txn.ToString()), | ||
11664 | new LSL_Integer(replycode), | ||
11665 | new LSL_String(replydata) }, | ||
11666 | new DetectParams[0])); | ||
11667 | } | ||
11668 | }); | ||
11669 | |||
11670 | return txn.ToString(); | ||
10682 | } | 11671 | } |
10683 | 11672 | ||
10684 | #endregion | 11673 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7792ab5..4831377 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | private void InitLSL() | 221 | private void InitLSL() |
@@ -912,18 +921,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
912 | if (target != null) | 921 | if (target != null) |
913 | { | 922 | { |
914 | UUID animID=UUID.Zero; | 923 | UUID animID=UUID.Zero; |
915 | lock (m_host.TaskInventory) | 924 | m_host.TaskInventory.LockItemsForRead(true); |
925 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
916 | { | 926 | { |
917 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 927 | if (inv.Value.Name == animation) |
918 | { | 928 | { |
919 | if (inv.Value.Name == animation) | 929 | if (inv.Value.Type == (int)AssetType.Animation) |
920 | { | 930 | animID = inv.Value.AssetID; |
921 | if (inv.Value.Type == (int)AssetType.Animation) | 931 | continue; |
922 | animID = inv.Value.AssetID; | ||
923 | continue; | ||
924 | } | ||
925 | } | 932 | } |
926 | } | 933 | } |
934 | m_host.TaskInventory.LockItemsForRead(false); | ||
927 | if (animID == UUID.Zero) | 935 | if (animID == UUID.Zero) |
928 | target.Animator.AddAnimation(animation, m_host.UUID); | 936 | target.Animator.AddAnimation(animation, m_host.UUID); |
929 | else | 937 | else |
@@ -950,18 +958,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
950 | if (target != null) | 958 | if (target != null) |
951 | { | 959 | { |
952 | UUID animID = UUID.Zero; | 960 | UUID animID = UUID.Zero; |
953 | lock (m_host.TaskInventory) | 961 | m_host.TaskInventory.LockItemsForRead(true); |
962 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
954 | { | 963 | { |
955 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 964 | if (inv.Value.Name == animation) |
956 | { | 965 | { |
957 | if (inv.Value.Name == animation) | 966 | if (inv.Value.Type == (int)AssetType.Animation) |
958 | { | 967 | animID = inv.Value.AssetID; |
959 | if (inv.Value.Type == (int)AssetType.Animation) | 968 | continue; |
960 | animID = inv.Value.AssetID; | ||
961 | continue; | ||
962 | } | ||
963 | } | 969 | } |
964 | } | 970 | } |
971 | m_host.TaskInventory.LockItemsForRead(false); | ||
965 | 972 | ||
966 | if (animID == UUID.Zero) | 973 | if (animID == UUID.Zero) |
967 | target.Animator.RemoveAnimation(animation); | 974 | target.Animator.RemoveAnimation(animation); |
@@ -1792,6 +1799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1799 | ||
1793 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1800 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1794 | { | 1801 | { |
1802 | m_host.TaskInventory.LockItemsForRead(true); | ||
1795 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1803 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1796 | { | 1804 | { |
1797 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1805 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1799,6 +1807,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1799 | assetID = item.AssetID; | 1807 | assetID = item.AssetID; |
1800 | } | 1808 | } |
1801 | } | 1809 | } |
1810 | m_host.TaskInventory.LockItemsForRead(false); | ||
1802 | } | 1811 | } |
1803 | 1812 | ||
1804 | if (assetID == UUID.Zero) | 1813 | if (assetID == UUID.Zero) |
@@ -2216,18 +2225,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2225 | ||
2217 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) | 2226 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) |
2218 | { | 2227 | { |
2228 | if (!owned) | ||
2229 | OSSLError("Unowned NPCs are unsupported"); | ||
2230 | |||
2231 | string groupTitle = String.Empty; | ||
2232 | |||
2233 | if (firstname != String.Empty || lastname != String.Empty) | ||
2234 | { | ||
2235 | if (firstname != "Shown outfit:") | ||
2236 | groupTitle = "- NPC -"; | ||
2237 | } | ||
2238 | |||
2219 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2239 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2220 | if (module != null) | 2240 | if (module != null) |
2221 | { | 2241 | { |
2222 | AvatarAppearance appearance = null; | 2242 | AvatarAppearance appearance = null; |
2223 | 2243 | ||
2224 | UUID id; | 2244 | // UUID id; |
2225 | if (UUID.TryParse(notecard, out id)) | 2245 | // if (UUID.TryParse(notecard, out id)) |
2226 | { | 2246 | // { |
2227 | ScenePresence clonePresence = World.GetScenePresence(id); | 2247 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2228 | if (clonePresence != null) | 2248 | // if (clonePresence != null) |
2229 | appearance = clonePresence.Appearance; | 2249 | // appearance = clonePresence.Appearance; |
2230 | } | 2250 | // } |
2231 | 2251 | ||
2232 | if (appearance == null) | 2252 | if (appearance == null) |
2233 | { | 2253 | { |
@@ -2253,6 +2273,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2253 | ownerID, | 2273 | ownerID, |
2254 | World,appearance); | 2274 | World,appearance); |
2255 | 2275 | ||
2276 | ScenePresence sp; | ||
2277 | if (World.TryGetScenePresence(x, out sp)) | ||
2278 | { | ||
2279 | sp.Grouptitle = groupTitle; | ||
2280 | sp.SendAvatarDataToAllAgents(); | ||
2281 | } | ||
2256 | return new LSL_Key(x.ToString()); | 2282 | return new LSL_Key(x.ToString()); |
2257 | } | 2283 | } |
2258 | 2284 | ||
@@ -2495,7 +2521,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2495 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2521 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2496 | return; | 2522 | return; |
2497 | 2523 | ||
2498 | module.DeleteNPC(npcId, World); | 2524 | Util.FireAndForget(delegate(object x) { |
2525 | module.DeleteNPC(npcId, World); | ||
2526 | }); | ||
2499 | } | 2527 | } |
2500 | } | 2528 | } |
2501 | 2529 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 8356dce..dddf913 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -209,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
209 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 209 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
211 | { | 211 | { |
212 | sensedEntities.AddRange(doAgentSensor(ts)); | 212 | sensedEntities.AddRange(doAgentSensor(ts)); |
213 | } | 213 | } |
214 | 214 | ||
215 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 215 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -306,13 +306,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
306 | float dy; | 306 | float dy; |
307 | float dz; | 307 | float dz; |
308 | 308 | ||
309 | Quaternion q = SensePoint.RotationOffset; | 309 | // Quaternion q = SensePoint.RotationOffset; |
310 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
310 | if (SensePoint.ParentGroup.IsAttachment) | 311 | if (SensePoint.ParentGroup.IsAttachment) |
311 | { | 312 | { |
312 | // In attachments, the sensor cone always orients with the | 313 | // In attachments, the sensor cone always orients with the |
313 | // avatar rotation. This may include a nonzero elevation if | 314 | // avatar rotation. This may include a nonzero elevation if |
314 | // in mouselook. | 315 | // in mouselook. |
315 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 316 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
317 | fromRegionPos = avatar.AbsolutePosition; | ||
316 | q = avatar.Rotation; | 318 | q = avatar.Rotation; |
317 | } | 319 | } |
318 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 320 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -435,6 +437,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
435 | // avatar rotation. This may include a nonzero elevation if | 437 | // avatar rotation. This may include a nonzero elevation if |
436 | // in mouselook. | 438 | // in mouselook. |
437 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 439 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
440 | if (avatar == null) | ||
441 | return sensedEntities; | ||
442 | fromRegionPos = avatar.AbsolutePosition; | ||
438 | q = avatar.Rotation; | 443 | q = avatar.Rotation; |
439 | } | 444 | } |
440 | 445 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 62e2854..e0027b2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
123 | LSL_Float llGetEnergy(); | 123 | LSL_Float llGetEnergy(); |
124 | LSL_Vector llGetForce(); | 124 | LSL_Vector llGetForce(); |
125 | LSL_Integer llGetFreeMemory(); | 125 | LSL_Integer llGetFreeMemory(); |
126 | LSL_Integer llGetUsedMemory(); | ||
126 | LSL_Integer llGetFreeURLs(); | 127 | LSL_Integer llGetFreeURLs(); |
127 | LSL_Vector llGetGeometricCenter(); | 128 | LSL_Vector llGetGeometricCenter(); |
128 | LSL_Float llGetGMTclock(); | 129 | LSL_Float llGetGMTclock(); |
@@ -199,6 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
199 | void llGiveInventory(string destination, string inventory); | 200 | void llGiveInventory(string destination, string inventory); |
200 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 201 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
201 | LSL_Integer llGiveMoney(string destination, int amount); | 202 | LSL_Integer llGiveMoney(string destination, int amount); |
203 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
202 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 204 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
203 | LSL_Float llGround(LSL_Vector offset); | 205 | LSL_Float llGround(LSL_Vector offset); |
204 | LSL_Vector llGroundContour(LSL_Vector offset); | 206 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -405,7 +407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
405 | LSL_Vector llWind(LSL_Vector offset); | 407 | LSL_Vector llWind(LSL_Vector offset); |
406 | LSL_String llXorBase64Strings(string str1, string str2); | 408 | LSL_String llXorBase64Strings(string str1, string str2); |
407 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 409 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
408 | void print(string str); | 410 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
409 | 411 | ||
410 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 412 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
411 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 413 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 0f8cbdc..6388704 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 176dc56..32226f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -282,6 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 283 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 284 | public const int CHANGED_ANIMATION = 16384; |
285 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 286 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 287 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 288 | public const int TYPE_FLOAT = 2; |
@@ -378,6 +379,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
378 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 379 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
379 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 380 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
380 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 381 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
382 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
383 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
381 | 384 | ||
382 | public const int MASK_BASE = 0; | 385 | public const int MASK_BASE = 0; |
383 | public const int MASK_OWNER = 1; | 386 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 508f33b..231cd7e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
164 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
165 | } | 166 | } |
166 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
167 | public LSL_Integer llCeil(double f) | 173 | public LSL_Integer llCeil(double f) |
168 | { | 174 | { |
169 | return m_LSL_Functions.llCeil(f); | 175 | return m_LSL_Functions.llCeil(f); |
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 320 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 321 | } |
316 | 322 | ||
323 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 324 | public void llDie() |
318 | { | 325 | { |
319 | m_LSL_Functions.llDie(); | 326 | m_LSL_Functions.llDie(); |
@@ -464,6 +471,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 471 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 472 | } |
466 | 473 | ||
474 | public LSL_Integer llGetUsedMemory() | ||
475 | { | ||
476 | return m_LSL_Functions.llGetUsedMemory(); | ||
477 | } | ||
478 | |||
467 | public LSL_Integer llGetFreeURLs() | 479 | public LSL_Integer llGetFreeURLs() |
468 | { | 480 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 481 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -839,6 +851,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
839 | return m_LSL_Functions.llGiveMoney(destination, amount); | 851 | return m_LSL_Functions.llGiveMoney(destination, amount); |
840 | } | 852 | } |
841 | 853 | ||
854 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
855 | { | ||
856 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
857 | } | ||
858 | |||
842 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 859 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
843 | { | 860 | { |
844 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 861 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1878,9 +1895,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1878 | return m_LSL_Functions.llClearPrimMedia(face); | 1895 | return m_LSL_Functions.llClearPrimMedia(face); |
1879 | } | 1896 | } |
1880 | 1897 | ||
1881 | public void print(string str) | 1898 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1882 | { | 1899 | { |
1883 | m_LSL_Functions.print(str); | 1900 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1884 | } | 1901 | } |
1885 | } | 1902 | } |
1886 | } | 1903 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |