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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3174
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs102
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
15 files changed, 2898 insertions, 803 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..94fd940 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 xmlrpc.DeleteChannels(itemID);
321 xmlrpc.CancelSRDRequests(itemID);
322
323 // Remove Sensors
324 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
325
326 }
327
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 328 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 329 {
310 List<Object> data = new List<Object>(); 330 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..b5fa6de
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,116 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal TaskInventoryItem m_item;
63 internal bool m_CMFunctionsEnabled = false;
64
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
66 {
67 m_ScriptEngine = ScriptEngine;
68 m_host = host;
69 m_item = item;
70
71 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
72 m_CMFunctionsEnabled = true;
73 }
74
75 public override Object InitializeLifetimeService()
76 {
77 ILease lease = (ILease)base.InitializeLifetimeService();
78
79 if (lease.CurrentState == LeaseState.Initial)
80 {
81 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
82 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
83 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
84 }
85 return lease;
86 }
87
88 public Scene World
89 {
90 get { return m_ScriptEngine.World; }
91 }
92
93 public string cmDetectedCountry(int number)
94 {
95 m_host.AddScriptLPS(1);
96 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
97 if (detectedParams == null)
98 return String.Empty;
99 return detectedParams.Country;
100 }
101
102 public string cmGetAgentCountry(LSL_Key key)
103 {
104 if (!World.Permissions.IsGod(m_host.OwnerID))
105 return String.Empty;
106
107 UUID uuid;
108
109 if (!UUID.TryParse(key, out uuid))
110 return String.Empty;
111
112 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
113 return account.UserCountry;
114 }
115 }
116}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0d275f7..0c7f49b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
65using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 68using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
66using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 69using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
67using System.Reflection; 70using System.Reflection;
71using Timer = System.Timers.Timer;
68 72
69namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
70{ 74{
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
103 protected int m_notecardLineReadCharsMax = 255; 107 protected int m_notecardLineReadCharsMax = 255;
104 protected int m_scriptConsoleChannel = 0; 108 protected int m_scriptConsoleChannel = 0;
105 protected bool m_scriptConsoleChannelEnabled = false; 109 protected bool m_scriptConsoleChannelEnabled = false;
110 protected bool m_debuggerSafe = false;
106 protected IUrlModule m_UrlModule = null; 111 protected IUrlModule m_UrlModule = null;
107 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 112 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
108 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 113 new Dictionary<UUID, UserInfoCacheEntry>();
114 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
115
116// protected Timer m_ShoutSayTimer;
117 protected int m_SayShoutCount = 0;
118 DateTime m_lastSayShoutCheck;
119
120 private Dictionary<string, string> MovementAnimationsForLSL =
121 new Dictionary<string, string> {
122 {"FLY", "Flying"},
123 {"FLYSLOW", "FlyingSlow"},
124 {"HOVER_UP", "Hovering Up"},
125 {"HOVER_DOWN", "Hovering Down"},
126 {"HOVER", "Hovering"},
127 {"LAND", "Landing"},
128 {"FALLDOWN", "Falling Down"},
129 {"PREJUMP", "PreJumping"},
130 {"JUMP", "Jumping"},
131 {"STANDUP", "Standing Up"},
132 {"SOFT_LAND", "Soft Landing"},
133 {"STAND", "Standing"},
134 {"CROUCHWALK", "CrouchWalking"},
135 {"RUN", "Running"},
136 {"WALK", "Walking"},
137 {"CROUCH", "Crouching"},
138 {"TURNLEFT", "Turning Left"},
139 {"TURNRIGHT", "Turning Right"}
140 };
109 141
110 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 142 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
111 { 143 {
144/*
145 m_ShoutSayTimer = new Timer(1000);
146 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
147 m_ShoutSayTimer.AutoReset = true;
148 m_ShoutSayTimer.Start();
149*/
150 m_lastSayShoutCheck = DateTime.UtcNow;
151
112 m_ScriptEngine = ScriptEngine; 152 m_ScriptEngine = ScriptEngine;
113 m_host = host; 153 m_host = host;
114 m_item = item; 154 m_item = item;
155 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
115 156
116 LoadLimits(); // read script limits from config. 157 LoadLimits(); // read script limits from config.
117 158
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
171 get { return m_ScriptEngine.World; } 212 get { return m_ScriptEngine.World; }
172 } 213 }
173 214
215 [DebuggerNonUserCode]
174 public void state(string newState) 216 public void state(string newState)
175 { 217 {
176 m_ScriptEngine.SetState(m_item.ItemID, newState); 218 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
180 /// Reset the named script. The script must be present 222 /// Reset the named script. The script must be present
181 /// in the same prim. 223 /// in the same prim.
182 /// </summary> 224 /// </summary>
225 [DebuggerNonUserCode]
183 public void llResetScript() 226 public void llResetScript()
184 { 227 {
185 m_host.AddScriptLPS(1); 228 m_host.AddScriptLPS(1);
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
242 } 285 }
243 } 286 }
244 287
288 public List<ScenePresence> GetLinkAvatars(int linkType)
289 {
290 List<ScenePresence> ret = new List<ScenePresence>();
291 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
292 return ret;
293
294 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
295
296 switch (linkType)
297 {
298 case ScriptBaseClass.LINK_SET:
299 return avs;
300
301 case ScriptBaseClass.LINK_ROOT:
302 return ret;
303
304 case ScriptBaseClass.LINK_ALL_OTHERS:
305 return avs;
306
307 case ScriptBaseClass.LINK_ALL_CHILDREN:
308 return avs;
309
310 case ScriptBaseClass.LINK_THIS:
311 return ret;
312
313 default:
314 if (linkType < 0)
315 return ret;
316
317 int partCount = m_host.ParentGroup.GetPartCount();
318
319 if (linkType <= partCount)
320 {
321 return ret;
322 }
323 else
324 {
325 linkType = linkType - partCount;
326 if (linkType > avs.Count)
327 {
328 return ret;
329 }
330 else
331 {
332 ret.Add(avs[linkType-1]);
333 return ret;
334 }
335 }
336 }
337 }
338
245 public List<SceneObjectPart> GetLinkParts(int linkType) 339 public List<SceneObjectPart> GetLinkParts(int linkType)
246 { 340 {
247 return GetLinkParts(m_host, linkType); 341 return GetLinkParts(m_host, linkType);
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
250 private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 344 private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
251 { 345 {
252 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 346 List<SceneObjectPart> ret = new List<SceneObjectPart>();
347 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
348 return ret;
253 ret.Add(part); 349 ret.Add(part);
254 350
255 switch (linkType) 351 switch (linkType)
@@ -440,31 +536,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
440 536
441 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 537 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
442 538
443 /// <summary> 539 // Utility function for llRot2Euler
444 /// Convert an LSL rotation to a Euler vector. 540
445 /// </summary> 541 // normalize an angle between -PI and PI (-180 to +180 degrees)
446 /// <remarks> 542 protected double NormalizeAngle(double angle)
447 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
448 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
449 /// </remarks>
450 /// <param name="r"></param>
451 /// <returns></returns>
452 public LSL_Vector llRot2Euler(LSL_Rotation r)
453 { 543 {
454 m_host.AddScriptLPS(1); 544 if (angle > -Math.PI && angle < Math.PI)
545 return angle;
455 546
456 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 547 int numPis = (int)(Math.PI / angle);
457 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 548 double remainder = angle - Math.PI * numPis;
458 if (m == 0.0) return new LSL_Vector(); 549 if (numPis % 2 == 1)
459 double x = Math.Atan2(-v.y, v.z); 550 return Math.PI - angle;
460 double sin = v.x / m; 551 return remainder;
461 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 552 }
462 double y = Math.Asin(sin);
463 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
464 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
465 double z = Math.Atan2(v.y, v.x);
466 553
467 return new LSL_Vector(x, y, z); 554 public LSL_Vector llRot2Euler(LSL_Rotation q1)
555 {
556 m_host.AddScriptLPS(1);
557 LSL_Vector eul = new LSL_Vector();
558
559 double sqw = q1.s*q1.s;
560 double sqx = q1.x*q1.x;
561 double sqy = q1.z*q1.z;
562 double sqz = q1.y*q1.y;
563 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
564 double test = q1.x*q1.z + q1.y*q1.s;
565 if (test > 0.4999*unit) { // singularity at north pole
566 eul.z = 2 * Math.Atan2(q1.x,q1.s);
567 eul.y = Math.PI/2;
568 eul.x = 0;
569 return eul;
570 }
571 if (test < -0.4999*unit) { // singularity at south pole
572 eul.z = -2 * Math.Atan2(q1.x,q1.s);
573 eul.y = -Math.PI/2;
574 eul.x = 0;
575 return eul;
576 }
577 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
578 eul.y = Math.Asin(2*test/unit);
579 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
580 return eul;
468 } 581 }
469 582
470 /* From wiki: 583 /* From wiki:
@@ -517,18 +630,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
517 m_host.AddScriptLPS(1); 630 m_host.AddScriptLPS(1);
518 631
519 double x,y,z,s; 632 double x,y,z,s;
520 633 v.x *= 0.5;
521 double c1 = Math.Cos(v.x * 0.5); 634 v.y *= 0.5;
522 double c2 = Math.Cos(v.y * 0.5); 635 v.z *= 0.5;
523 double c3 = Math.Cos(v.z * 0.5); 636 double c1 = Math.Cos(v.x);
524 double s1 = Math.Sin(v.x * 0.5); 637 double c2 = Math.Cos(v.y);
525 double s2 = Math.Sin(v.y * 0.5); 638 double c1c2 = c1 * c2;
526 double s3 = Math.Sin(v.z * 0.5); 639 double s1 = Math.Sin(v.x);
527 640 double s2 = Math.Sin(v.y);
528 x = s1 * c2 * c3 + c1 * s2 * s3; 641 double s1s2 = s1 * s2;
529 y = c1 * s2 * c3 - s1 * c2 * s3; 642 double c1s2 = c1 * s2;
530 z = s1 * s2 * c3 + c1 * c2 * s3; 643 double s1c2 = s1 * c2;
531 s = c1 * c2 * c3 - s1 * s2 * s3; 644 double c3 = Math.Cos(v.z);
645 double s3 = Math.Sin(v.z);
646
647 x = s1c2 * c3 + c1s2 * s3;
648 y = c1s2 * c3 - s1c2 * s3;
649 z = s1s2 * c3 + c1c2 * s3;
650 s = c1c2 * c3 - s1s2 * s3;
532 651
533 return new LSL_Rotation(x, y, z, s); 652 return new LSL_Rotation(x, y, z, s);
534 } 653 }
@@ -666,77 +785,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
666 { 785 {
667 //A and B should both be normalized 786 //A and B should both be normalized
668 m_host.AddScriptLPS(1); 787 m_host.AddScriptLPS(1);
669 LSL_Rotation rotBetween; 788 /* This method is more accurate than the SL one, and thus causes problems
670 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 789 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
671 // continue calculation. 790
672 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 791 double dotProduct = LSL_Vector.Dot(a, b);
792 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
793 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
794 double angle = Math.Acos(dotProduct / magProduct);
795 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
796 double s = Math.Sin(angle / 2);
797
798 double x = axis.x * s;
799 double y = axis.y * s;
800 double z = axis.z * s;
801 double w = Math.Cos(angle / 2);
802
803 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
804 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
805
806 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
807 */
808
809 // This method mimics the 180 errors found in SL
810 // See www.euclideanspace.com... angleBetween
811 LSL_Vector vec_a = a;
812 LSL_Vector vec_b = b;
813
814 // Eliminate zero length
815 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
816 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
817 if (vec_a_mag < 0.00001 ||
818 vec_b_mag < 0.00001)
673 { 819 {
674 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 820 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
675 } 821 }
676 else 822
823 // Normalize
824 vec_a = llVecNorm(vec_a);
825 vec_b = llVecNorm(vec_b);
826
827 // Calculate axis and rotation angle
828 LSL_Vector axis = vec_a % vec_b;
829 LSL_Float cos_theta = vec_a * vec_b;
830
831 // Check if parallel
832 if (cos_theta > 0.99999)
677 { 833 {
678 a = LSL_Vector.Norm(a); 834 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
679 b = LSL_Vector.Norm(b); 835 }
680 double dotProduct = LSL_Vector.Dot(a, b); 836
681 // There are two degenerate cases possible. These are for vectors 180 or 837 // Check if anti-parallel
682 // 0 degrees apart. These have to be detected and handled individually. 838 else if (cos_theta < -0.99999)
683 // 839 {
684 // Check for vectors 180 degrees apart. 840 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
685 // A dot product of -1 would mean the angle between vectors is 180 degrees. 841 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
686 if (dotProduct < -0.9999999f) 842 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
687 { 843 }
688 // First assume X axis is orthogonal to the vectors. 844 else // other rotation
689 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 845 {
690 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 846 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
691 // Check for near zero vector. A very small non-zero number here will create 847 axis = llVecNorm(axis);
692 // a rotation in an undesired direction. 848 double x, y, z, s, t;
693 if (LSL_Vector.Mag(orthoVector) > 0.0001) 849 s = Math.Cos(theta);
694 { 850 t = Math.Sin(theta);
695 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 851 x = axis.x * t;
696 } 852 y = axis.y * t;
697 // If the magnitude of the vector was near zero, then assume the X axis is not 853 z = axis.z * t;
698 // orthogonal and use the Z axis instead. 854 return new LSL_Rotation(x,y,z,s);
699 else
700 {
701 // Set 180 z rotation.
702 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
703 }
704 }
705 // Check for parallel vectors.
706 // A dot product of 1 would mean the angle between vectors is 0 degrees.
707 else if (dotProduct > 0.9999999f)
708 {
709 // Set zero rotation.
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
711 }
712 else
713 {
714 // All special checks have been performed so get the axis of rotation.
715 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
716 // Quarternion s value is the length of the unit vector + dot product.
717 double qs = 1.0 + dotProduct;
718 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
719 // Normalize the rotation.
720 double mag = LSL_Rotation.Mag(rotBetween);
721 // We shouldn't have to worry about a divide by zero here. The qs value will be
722 // non-zero because we already know if we're here, then the dotProduct is not -1 so
723 // qs will not be zero. Also, we've already handled the input vectors being zero so the
724 // crossProduct vector should also not be zero.
725 rotBetween.x = rotBetween.x / mag;
726 rotBetween.y = rotBetween.y / mag;
727 rotBetween.z = rotBetween.z / mag;
728 rotBetween.s = rotBetween.s / mag;
729 // Check for undefined values and set zero rotation if any found. This code might not actually be required
730 // any longer since zero vectors are checked for at the top.
731 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
732 {
733 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
734 }
735 }
736 } 855 }
737 return rotBetween;
738 } 856 }
739 857
740 public void llWhisper(int channelID, string text) 858 public void llWhisper(int channelID, string text)
741 { 859 {
742 m_host.AddScriptLPS(1); 860 m_host.AddScriptLPS(1);
@@ -752,10 +870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
752 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 870 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
753 } 871 }
754 872
873 private void CheckSayShoutTime()
874 {
875 DateTime now = DateTime.UtcNow;
876 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
877 {
878 m_lastSayShoutCheck = now;
879 m_SayShoutCount = 0;
880 }
881 else
882 m_SayShoutCount++;
883 }
884
755 public void llSay(int channelID, string text) 885 public void llSay(int channelID, string text)
756 { 886 {
757 m_host.AddScriptLPS(1); 887 m_host.AddScriptLPS(1);
758 888
889 if (channelID == 0)
890// m_SayShoutCount++;
891 CheckSayShoutTime();
892
893 if (m_SayShoutCount >= 11)
894 ScriptSleep(2000);
895
759 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 896 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
760 { 897 {
761 Console.WriteLine(text); 898 Console.WriteLine(text);
@@ -778,6 +915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
778 { 915 {
779 m_host.AddScriptLPS(1); 916 m_host.AddScriptLPS(1);
780 917
918 if (channelID == 0)
919// m_SayShoutCount++;
920 CheckSayShoutTime();
921
922 if (m_SayShoutCount >= 11)
923 ScriptSleep(2000);
924
781 if (text.Length > 1023) 925 if (text.Length > 1023)
782 text = text.Substring(0, 1023); 926 text = text.Substring(0, 1023);
783 927
@@ -809,22 +953,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
809 953
810 public void llRegionSayTo(string target, int channel, string msg) 954 public void llRegionSayTo(string target, int channel, string msg)
811 { 955 {
956 string error = String.Empty;
957
812 if (msg.Length > 1023) 958 if (msg.Length > 1023)
813 msg = msg.Substring(0, 1023); 959 msg = msg.Substring(0, 1023);
814 960
815 m_host.AddScriptLPS(1); 961 m_host.AddScriptLPS(1);
816 962
817 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
818 {
819 return;
820 }
821
822 UUID TargetID; 963 UUID TargetID;
823 UUID.TryParse(target, out TargetID); 964 UUID.TryParse(target, out TargetID);
824 965
825 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 966 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
826 if (wComm != null) 967 if (wComm != null)
827 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 968 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
969 LSLError(error);
828 } 970 }
829 971
830 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 972 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1080,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1080 return detectedParams.TouchUV; 1222 return detectedParams.TouchUV;
1081 } 1223 }
1082 1224
1225 [DebuggerNonUserCode]
1083 public virtual void llDie() 1226 public virtual void llDie()
1084 { 1227 {
1085 m_host.AddScriptLPS(1); 1228 m_host.AddScriptLPS(1);
1086 throw new SelfDeleteException(); 1229 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1087 } 1230 }
1088 1231
1089 public LSL_Float llGround(LSL_Vector offset) 1232 public LSL_Float llGround(LSL_Vector offset)
@@ -1154,6 +1297,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1154 1297
1155 public void llSetStatus(int status, int value) 1298 public void llSetStatus(int status, int value)
1156 { 1299 {
1300 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1301 return;
1157 m_host.AddScriptLPS(1); 1302 m_host.AddScriptLPS(1);
1158 1303
1159 int statusrotationaxis = 0; 1304 int statusrotationaxis = 0;
@@ -1177,6 +1322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 if (!allow) 1322 if (!allow)
1178 return; 1323 return;
1179 1324
1325 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1326 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1327 return;
1328
1180 m_host.ScriptSetPhysicsStatus(true); 1329 m_host.ScriptSetPhysicsStatus(true);
1181 } 1330 }
1182 else 1331 else
@@ -1376,6 +1525,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1376 { 1525 {
1377 m_host.AddScriptLPS(1); 1526 m_host.AddScriptLPS(1);
1378 1527
1528 SetColor(m_host, color, face);
1529 }
1530
1531 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1532 {
1533 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1534 return;
1535
1536 Primitive.TextureEntry tex = part.Shape.Textures;
1537 Color4 texcolor;
1538 if (face >= 0 && face < GetNumberOfSides(part))
1539 {
1540 texcolor = tex.CreateFace((uint)face).RGBA;
1541 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1542 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1543 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1544 tex.FaceTextures[face].RGBA = texcolor;
1545 part.UpdateTextureEntry(tex.GetBytes());
1546 return;
1547 }
1548 else if (face == ScriptBaseClass.ALL_SIDES)
1549 {
1550 for (uint i = 0; i < GetNumberOfSides(part); i++)
1551 {
1552 if (tex.FaceTextures[i] != null)
1553 {
1554 texcolor = tex.FaceTextures[i].RGBA;
1555 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1556 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1557 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1558 tex.FaceTextures[i].RGBA = texcolor;
1559 }
1560 texcolor = tex.DefaultTexture.RGBA;
1561 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1562 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1563 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1564 tex.DefaultTexture.RGBA = texcolor;
1565 }
1566 part.UpdateTextureEntry(tex.GetBytes());
1567 return;
1568 }
1569
1379 if (face == ScriptBaseClass.ALL_SIDES) 1570 if (face == ScriptBaseClass.ALL_SIDES)
1380 face = SceneObjectPart.ALL_SIDES; 1571 face = SceneObjectPart.ALL_SIDES;
1381 1572
@@ -1384,6 +1575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1384 1575
1385 public void SetTexGen(SceneObjectPart part, int face,int style) 1576 public void SetTexGen(SceneObjectPart part, int face,int style)
1386 { 1577 {
1578 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1579 return;
1580
1387 Primitive.TextureEntry tex = part.Shape.Textures; 1581 Primitive.TextureEntry tex = part.Shape.Textures;
1388 MappingType textype; 1582 MappingType textype;
1389 textype = MappingType.Default; 1583 textype = MappingType.Default;
@@ -1414,6 +1608,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1608
1415 public void SetGlow(SceneObjectPart part, int face, float glow) 1609 public void SetGlow(SceneObjectPart part, int face, float glow)
1416 { 1610 {
1611 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1612 return;
1613
1417 Primitive.TextureEntry tex = part.Shape.Textures; 1614 Primitive.TextureEntry tex = part.Shape.Textures;
1418 if (face >= 0 && face < GetNumberOfSides(part)) 1615 if (face >= 0 && face < GetNumberOfSides(part))
1419 { 1616 {
@@ -1439,6 +1636,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1439 1636
1440 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1637 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1441 { 1638 {
1639 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1640 return;
1442 1641
1443 Shininess sval = new Shininess(); 1642 Shininess sval = new Shininess();
1444 1643
@@ -1489,6 +1688,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1489 1688
1490 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1689 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1491 { 1690 {
1691 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1692 return;
1693
1492 Primitive.TextureEntry tex = part.Shape.Textures; 1694 Primitive.TextureEntry tex = part.Shape.Textures;
1493 if (face >= 0 && face < GetNumberOfSides(part)) 1695 if (face >= 0 && face < GetNumberOfSides(part))
1494 { 1696 {
@@ -1549,13 +1751,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1549 m_host.AddScriptLPS(1); 1751 m_host.AddScriptLPS(1);
1550 1752
1551 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1753 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1552 1754 if (parts.Count > 0)
1553 foreach (SceneObjectPart part in parts) 1755 {
1554 SetAlpha(part, alpha, face); 1756 try
1757 {
1758 foreach (SceneObjectPart part in parts)
1759 SetAlpha(part, alpha, face);
1760 }
1761 finally
1762 {
1763 }
1764 }
1555 } 1765 }
1556 1766
1557 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1767 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1558 { 1768 {
1769 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1770 return;
1771
1559 Primitive.TextureEntry tex = part.Shape.Textures; 1772 Primitive.TextureEntry tex = part.Shape.Textures;
1560 Color4 texcolor; 1773 Color4 texcolor;
1561 if (face >= 0 && face < GetNumberOfSides(part)) 1774 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1608,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1608 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1821 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1609 float wind, float tension, LSL_Vector Force) 1822 float wind, float tension, LSL_Vector Force)
1610 { 1823 {
1611 if (part == null) 1824 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1612 return; 1825 return;
1613 1826
1614 if (flexi) 1827 if (flexi)
@@ -1642,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1642 /// <param name="falloff"></param> 1855 /// <param name="falloff"></param>
1643 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1856 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1644 { 1857 {
1645 if (part == null) 1858 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1646 return; 1859 return;
1647 1860
1648 if (light) 1861 if (light)
@@ -1675,11 +1888,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1675 Primitive.TextureEntry tex = part.Shape.Textures; 1888 Primitive.TextureEntry tex = part.Shape.Textures;
1676 Color4 texcolor; 1889 Color4 texcolor;
1677 LSL_Vector rgb = new LSL_Vector(); 1890 LSL_Vector rgb = new LSL_Vector();
1891 int nsides = GetNumberOfSides(part);
1892
1678 if (face == ScriptBaseClass.ALL_SIDES) 1893 if (face == ScriptBaseClass.ALL_SIDES)
1679 { 1894 {
1680 int i; 1895 int i;
1681 1896 for (i = 0; i < nsides; i++)
1682 for (i = 0 ; i < GetNumberOfSides(part); i++)
1683 { 1897 {
1684 texcolor = tex.GetFace((uint)i).RGBA; 1898 texcolor = tex.GetFace((uint)i).RGBA;
1685 rgb.x += texcolor.R; 1899 rgb.x += texcolor.R;
@@ -1687,14 +1901,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1687 rgb.z += texcolor.B; 1901 rgb.z += texcolor.B;
1688 } 1902 }
1689 1903
1690 rgb.x /= (float)GetNumberOfSides(part); 1904 float invnsides = 1.0f / (float)nsides;
1691 rgb.y /= (float)GetNumberOfSides(part); 1905
1692 rgb.z /= (float)GetNumberOfSides(part); 1906 rgb.x *= invnsides;
1907 rgb.y *= invnsides;
1908 rgb.z *= invnsides;
1693 1909
1694 return rgb; 1910 return rgb;
1695 } 1911 }
1696 1912 if (face >= 0 && face < nsides)
1697 if (face >= 0 && face < GetNumberOfSides(part))
1698 { 1913 {
1699 texcolor = tex.GetFace((uint)face).RGBA; 1914 texcolor = tex.GetFace((uint)face).RGBA;
1700 rgb.x = texcolor.R; 1915 rgb.x = texcolor.R;
@@ -1721,15 +1936,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1721 m_host.AddScriptLPS(1); 1936 m_host.AddScriptLPS(1);
1722 1937
1723 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1938 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1724 1939 if (parts.Count > 0)
1725 foreach (SceneObjectPart part in parts) 1940 {
1726 SetTexture(part, texture, face); 1941 try
1727 1942 {
1943 foreach (SceneObjectPart part in parts)
1944 SetTexture(part, texture, face);
1945 }
1946 finally
1947 {
1948 }
1949 }
1728 ScriptSleep(200); 1950 ScriptSleep(200);
1729 } 1951 }
1730 1952
1731 protected void SetTexture(SceneObjectPart part, string texture, int face) 1953 protected void SetTexture(SceneObjectPart part, string texture, int face)
1732 { 1954 {
1955 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1956 return;
1957
1733 UUID textureID = new UUID(); 1958 UUID textureID = new UUID();
1734 1959
1735 textureID = InventoryKey(texture, (int)AssetType.Texture); 1960 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1774,6 +1999,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1774 1999
1775 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2000 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1776 { 2001 {
2002 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2003 return;
2004
1777 Primitive.TextureEntry tex = part.Shape.Textures; 2005 Primitive.TextureEntry tex = part.Shape.Textures;
1778 if (face >= 0 && face < GetNumberOfSides(part)) 2006 if (face >= 0 && face < GetNumberOfSides(part))
1779 { 2007 {
@@ -1810,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1810 2038
1811 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2039 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1812 { 2040 {
2041 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2042 return;
2043
1813 Primitive.TextureEntry tex = part.Shape.Textures; 2044 Primitive.TextureEntry tex = part.Shape.Textures;
1814 if (face >= 0 && face < GetNumberOfSides(part)) 2045 if (face >= 0 && face < GetNumberOfSides(part))
1815 { 2046 {
@@ -1846,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1846 2077
1847 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2078 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1848 { 2079 {
2080 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2081 return;
2082
1849 Primitive.TextureEntry tex = part.Shape.Textures; 2083 Primitive.TextureEntry tex = part.Shape.Textures;
1850 if (face >= 0 && face < GetNumberOfSides(part)) 2084 if (face >= 0 && face < GetNumberOfSides(part))
1851 { 2085 {
@@ -2016,24 +2250,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2016 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2250 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2017 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2251 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2018 { 2252 {
2019 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2253 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2254 return;
2255
2020 LSL_Vector currentPos = GetPartLocalPos(part); 2256 LSL_Vector currentPos = GetPartLocalPos(part);
2257 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
2021 2258
2022 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2023 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2024 2259
2025 if (part.ParentGroup.RootPart == part) 2260 if (part.ParentGroup.RootPart == part)
2026 { 2261 {
2027 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2028 targetPos.z = ground;
2029 SceneObjectGroup parent = part.ParentGroup; 2262 SceneObjectGroup parent = part.ParentGroup;
2030 parent.UpdateGroupPosition(!adjust ? targetPos : 2263 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2031 SetPosAdjust(currentPos, targetPos)); 2264 return;
2265 Util.FireAndForget(delegate(object x) {
2266 parent.UpdateGroupPosition((Vector3)toPos);
2267 });
2032 } 2268 }
2033 else 2269 else
2034 { 2270 {
2035 part.OffsetPosition = !adjust ? targetPos : 2271 part.OffsetPosition = (Vector3)toPos;
2036 SetPosAdjust(currentPos, targetPos);
2037 SceneObjectGroup parent = part.ParentGroup; 2272 SceneObjectGroup parent = part.ParentGroup;
2038 parent.HasGroupChanged = true; 2273 parent.HasGroupChanged = true;
2039 parent.ScheduleGroupForTerseUpdate(); 2274 parent.ScheduleGroupForTerseUpdate();
@@ -2066,13 +2301,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2066 else 2301 else
2067 { 2302 {
2068 if (part.ParentGroup.IsAttachment) 2303 if (part.ParentGroup.IsAttachment)
2069 {
2070 pos = part.AttachedPos; 2304 pos = part.AttachedPos;
2071 }
2072 else 2305 else
2073 {
2074 pos = part.AbsolutePosition; 2306 pos = part.AbsolutePosition;
2075 }
2076 } 2307 }
2077 2308
2078// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2309// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2085,18 +2316,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2085 m_host.AddScriptLPS(1); 2316 m_host.AddScriptLPS(1);
2086 2317
2087 // try to let this work as in SL... 2318 // try to let this work as in SL...
2088 if (m_host.ParentID == 0) 2319 if (m_host.LinkNum < 2)
2089 { 2320 {
2090 // special case: If we are root, rotate complete SOG to new rotation 2321 // Special case: If we are root, rotate complete SOG to new
2322 // rotation.
2323 // We are root if the link number is 0 (single prim) or 1
2324 // (root prim). ParentID may be nonzero in attachments and
2325 // using it would cause attachments and HUDs to rotate
2326 // to the wrong positions.
2327
2091 SetRot(m_host, rot); 2328 SetRot(m_host, rot);
2092 } 2329 }
2093 else 2330 else
2094 { 2331 {
2095 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 2332 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
2096 SceneObjectPart rootPart = m_host.ParentGroup.RootPart; 2333 SceneObjectPart rootPart;
2097 if (rootPart != null) // better safe than sorry 2334 if (m_host.ParentGroup != null) // better safe than sorry
2098 { 2335 {
2099 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); 2336 rootPart = m_host.ParentGroup.RootPart;
2337 if (rootPart != null)
2338 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
2100 } 2339 }
2101 } 2340 }
2102 2341
@@ -2112,25 +2351,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2112 2351
2113 protected void SetRot(SceneObjectPart part, Quaternion rot) 2352 protected void SetRot(SceneObjectPart part, Quaternion rot)
2114 { 2353 {
2115 part.UpdateRotation(rot); 2354 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2116 // Update rotation does not move the object in the physics scene if it's a linkset. 2355 return;
2117 2356
2118//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2357 bool isroot = (part == part.ParentGroup.RootPart);
2119// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2358 bool isphys;
2120 2359
2121 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2122 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2123 // It's perfectly okay when the object is not an active physical body though.
2124 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2125 // but only if the object is not physial and active. This is important for rotating doors.
2126 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2127 // scene
2128 PhysicsActor pa = part.PhysActor; 2360 PhysicsActor pa = part.PhysActor;
2129 2361
2130 if (pa != null && !pa.IsPhysical) 2362 // keep using physactor ideia of isphysical
2363 // it should be SOP ideia of that
2364 // not much of a issue with ubitODE
2365 if (pa != null && pa.IsPhysical)
2366 isphys = true;
2367 else
2368 isphys = false;
2369
2370 // SL doesn't let scripts rotate root of physical linksets
2371 if (isroot && isphys)
2372 return;
2373
2374 part.UpdateRotation(rot);
2375
2376 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2377 // so do a nasty update of parts positions if is a root part rotation
2378 if (isroot && pa != null) // with if above implies non physical root part
2131 { 2379 {
2132 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2380 part.ParentGroup.ResetChildPrimPhysicsPositions();
2133 } 2381 }
2382 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2383 {
2384 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2385 if (sittingavas.Count > 0)
2386 {
2387 foreach (ScenePresence av in sittingavas)
2388 {
2389 if (isroot || part.LocalId == av.ParentID)
2390 av.SendTerseUpdateToAllClients();
2391 }
2392 }
2393 }
2134 } 2394 }
2135 2395
2136 /// <summary> 2396 /// <summary>
@@ -2178,8 +2438,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2178 2438
2179 public LSL_Rotation llGetLocalRot() 2439 public LSL_Rotation llGetLocalRot()
2180 { 2440 {
2441 return GetPartLocalRot(m_host);
2442 }
2443
2444 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2445 {
2181 m_host.AddScriptLPS(1); 2446 m_host.AddScriptLPS(1);
2182 return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 2447 Quaternion rot = part.RotationOffset;
2448 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2183 } 2449 }
2184 2450
2185 public void llSetForce(LSL_Vector force, int local) 2451 public void llSetForce(LSL_Vector force, int local)
@@ -2259,16 +2525,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2259 m_host.ApplyImpulse(v, local != 0); 2525 m_host.ApplyImpulse(v, local != 0);
2260 } 2526 }
2261 2527
2528
2262 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2529 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2263 { 2530 {
2264 m_host.AddScriptLPS(1); 2531 m_host.AddScriptLPS(1);
2265 m_host.ApplyAngularImpulse(force, local != 0); 2532 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2266 } 2533 }
2267 2534
2268 public void llSetTorque(LSL_Vector torque, int local) 2535 public void llSetTorque(LSL_Vector torque, int local)
2269 { 2536 {
2270 m_host.AddScriptLPS(1); 2537 m_host.AddScriptLPS(1);
2271 m_host.SetAngularImpulse(torque, local != 0); 2538 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2272 } 2539 }
2273 2540
2274 public LSL_Vector llGetTorque() 2541 public LSL_Vector llGetTorque()
@@ -2285,20 +2552,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2285 llSetTorque(torque, local); 2552 llSetTorque(torque, local);
2286 } 2553 }
2287 2554
2555 public void llSetVelocity(LSL_Vector vel, int local)
2556 {
2557 m_host.AddScriptLPS(1);
2558 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2559 }
2560
2288 public LSL_Vector llGetVel() 2561 public LSL_Vector llGetVel()
2289 { 2562 {
2290 m_host.AddScriptLPS(1); 2563 m_host.AddScriptLPS(1);
2291 2564
2292 Vector3 vel; 2565 Vector3 vel = Vector3.Zero;
2293 2566
2294 if (m_host.ParentGroup.IsAttachment) 2567 if (m_host.ParentGroup.IsAttachment)
2295 { 2568 {
2296 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2569 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2297 vel = avatar.Velocity; 2570 if (avatar != null)
2571 vel = avatar.Velocity;
2298 } 2572 }
2299 else 2573 else
2300 { 2574 {
2301 vel = m_host.Velocity; 2575 vel = m_host.ParentGroup.RootPart.Velocity;
2302 } 2576 }
2303 2577
2304 return new LSL_Vector(vel.X, vel.Y, vel.Z); 2578 return new LSL_Vector(vel.X, vel.Y, vel.Z);
@@ -2310,10 +2584,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2310 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2584 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2311 } 2585 }
2312 2586
2587 public void llSetAngularVelocity(LSL_Vector avel, int local)
2588 {
2589 m_host.AddScriptLPS(1);
2590 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2591 }
2592
2313 public LSL_Vector llGetOmega() 2593 public LSL_Vector llGetOmega()
2314 { 2594 {
2315 m_host.AddScriptLPS(1); 2595 m_host.AddScriptLPS(1);
2316 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); 2596 Vector3 avel = m_host.AngularVelocity;
2597 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2317 } 2598 }
2318 2599
2319 public LSL_Float llGetTimeOfDay() 2600 public LSL_Float llGetTimeOfDay()
@@ -2839,16 +3120,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2839 new_group.RootPart.UUID.ToString()) }, 3120 new_group.RootPart.UUID.ToString()) },
2840 new DetectParams[0])); 3121 new DetectParams[0]));
2841 3122
2842 float groupmass = new_group.GetMass(); 3123 // do recoil
3124 SceneObjectGroup hostgrp = m_host.ParentGroup;
3125 if (hostgrp == null)
3126 return;
3127
3128 if (hostgrp.IsAttachment) // don't recoil avatars
3129 return;
2843 3130
2844 PhysicsActor pa = new_group.RootPart.PhysActor; 3131 PhysicsActor pa = new_group.RootPart.PhysActor;
2845 3132
2846 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3133 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2847 { 3134 {
2848 //Recoil. 3135 float groupmass = new_group.GetMass();
2849 llApplyImpulse(vel * groupmass, 0); 3136 vel *= -groupmass;
3137 llApplyImpulse(vel, 0);
2850 } 3138 }
2851 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3139 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3140 return;
3141
2852 }); 3142 });
2853 3143
2854 //ScriptSleep((int)((groupmass * velmag) / 10)); 3144 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2863,35 +3153,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2863 public void llLookAt(LSL_Vector target, double strength, double damping) 3153 public void llLookAt(LSL_Vector target, double strength, double damping)
2864 { 3154 {
2865 m_host.AddScriptLPS(1); 3155 m_host.AddScriptLPS(1);
2866 // Determine where we are looking from
2867 LSL_Vector from = llGetPos();
2868 3156
2869 // Work out the normalised vector from the source to the target 3157 // Get the normalized vector to the target
2870 LSL_Vector delta = llVecNorm(target - from); 3158 LSL_Vector d1 = llVecNorm(target - llGetPos());
2871 LSL_Vector angle = new LSL_Vector(0,0,0);
2872 3159
2873 // Calculate the yaw 3160 // Get the bearing (yaw)
2874 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3161 LSL_Vector a1 = new LSL_Vector(0,0,0);
2875 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3162 a1.z = llAtan2(d1.y, d1.x);
2876 3163
2877 // Calculate pitch 3164 // Get the elevation (pitch)
2878 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3165 LSL_Vector a2 = new LSL_Vector(0,0,0);
3166 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2879 3167
2880 // we need to convert from a vector describing 3168 LSL_Rotation r1 = llEuler2Rot(a1);
2881 // the angles of rotation in radians into rotation value 3169 LSL_Rotation r2 = llEuler2Rot(a2);
2882 LSL_Rotation rot = llEuler2Rot(angle); 3170 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2883
2884 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2885 // set the rotation of the object, copy that behavior
2886 PhysicsActor pa = m_host.PhysActor;
2887 3171
2888 if (strength == 0 || pa == null || !pa.IsPhysical) 3172 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2889 { 3173 {
2890 llSetRot(rot); 3174 // Do nothing if either value is 0 (this has been checked in SL)
3175 if (strength <= 0.0 || damping <= 0.0)
3176 return;
3177
3178 llSetRot(r3 * r2 * r1);
2891 } 3179 }
2892 else 3180 else
2893 { 3181 {
2894 m_host.StartLookAt(rot, (float)strength, (float)damping); 3182 if (strength == 0)
3183 {
3184 llSetRot(r3 * r2 * r1);
3185 return;
3186 }
3187
3188 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2895 } 3189 }
2896 } 3190 }
2897 3191
@@ -2937,17 +3231,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2937 } 3231 }
2938 else 3232 else
2939 { 3233 {
2940 if (m_host.IsRoot) 3234 // new SL always returns object mass
2941 { 3235// if (m_host.IsRoot)
3236// {
2942 return m_host.ParentGroup.GetMass(); 3237 return m_host.ParentGroup.GetMass();
2943 } 3238// }
2944 else 3239// else
2945 { 3240// {
2946 return m_host.GetMass(); 3241// return m_host.GetMass();
2947 } 3242// }
2948 } 3243 }
2949 } 3244 }
2950 3245
3246
3247 public LSL_Float llGetMassMKS()
3248 {
3249 return 100f * llGetMass();
3250 }
3251
2951 public void llCollisionFilter(string name, string id, int accept) 3252 public void llCollisionFilter(string name, string id, int accept)
2952 { 3253 {
2953 m_host.AddScriptLPS(1); 3254 m_host.AddScriptLPS(1);
@@ -2995,8 +3296,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2995 { 3296 {
2996 // Unregister controls from Presence 3297 // Unregister controls from Presence
2997 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3298 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
2998 // Remove Take Control permission.
2999 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3000 } 3299 }
3001 } 3300 }
3002 } 3301 }
@@ -3022,7 +3321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3022 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3321 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3023 3322
3024 if (attachmentsModule != null) 3323 if (attachmentsModule != null)
3025 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); 3324 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
3026 else 3325 else
3027 return false; 3326 return false;
3028 } 3327 }
@@ -3052,9 +3351,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3052 { 3351 {
3053 m_host.AddScriptLPS(1); 3352 m_host.AddScriptLPS(1);
3054 3353
3055// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3056// return;
3057
3058 if (m_item.PermsGranter != m_host.OwnerID) 3354 if (m_item.PermsGranter != m_host.OwnerID)
3059 return; 3355 return;
3060 3356
@@ -3097,6 +3393,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 3393
3098 public void llInstantMessage(string user, string message) 3394 public void llInstantMessage(string user, string message)
3099 { 3395 {
3396 UUID result;
3397 if (!UUID.TryParse(user, out result))
3398 {
3399 ShoutError("An invalid key was passed to llInstantMessage");
3400 ScriptSleep(2000);
3401 return;
3402 }
3403
3404
3100 m_host.AddScriptLPS(1); 3405 m_host.AddScriptLPS(1);
3101 3406
3102 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3407 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3111,14 +3416,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3111 UUID friendTransactionID = UUID.Random(); 3416 UUID friendTransactionID = UUID.Random();
3112 3417
3113 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3418 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3114 3419
3115 GridInstantMessage msg = new GridInstantMessage(); 3420 GridInstantMessage msg = new GridInstantMessage();
3116 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3421 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3117 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3422 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3118 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3423 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3119// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3424// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3120// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3425// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3121 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3426// DateTime dt = DateTime.UtcNow;
3427//
3428// // Ticks from UtcNow, but make it look like local. Evil, huh?
3429// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3430//
3431// try
3432// {
3433// // Convert that to the PST timezone
3434// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3435// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3436// }
3437// catch
3438// {
3439// // No logging here, as it could be VERY spammy
3440// }
3441//
3442// // And make it look local again to fool the unix time util
3443// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3444
3445 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3446
3122 //if (client != null) 3447 //if (client != null)
3123 //{ 3448 //{
3124 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3449 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3132,12 +3457,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3132 msg.message = message.Substring(0, 1024); 3457 msg.message = message.Substring(0, 1024);
3133 else 3458 else
3134 msg.message = message; 3459 msg.message = message;
3135 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3460 msg.dialog = (byte)19; // MessageFromObject
3136 msg.fromGroup = false;// fromGroup; 3461 msg.fromGroup = false;// fromGroup;
3137 msg.offline = (byte)0; //offline; 3462 msg.offline = (byte)0; //offline;
3138 msg.ParentEstateID = 0; //ParentEstateID; 3463 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3139 msg.Position = new Vector3(m_host.AbsolutePosition); 3464 msg.Position = new Vector3(m_host.AbsolutePosition);
3140 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3465 msg.RegionID = World.RegionInfo.RegionID.Guid;
3141 msg.binaryBucket 3466 msg.binaryBucket
3142 = Util.StringToBytes256( 3467 = Util.StringToBytes256(
3143 "{0}/{1}/{2}/{3}", 3468 "{0}/{1}/{2}/{3}",
@@ -3165,7 +3490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3165 } 3490 }
3166 3491
3167 emailModule.SendEmail(m_host.UUID, address, subject, message); 3492 emailModule.SendEmail(m_host.UUID, address, subject, message);
3168 llSleep(EMAIL_PAUSE_TIME); 3493 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3169 } 3494 }
3170 3495
3171 public void llGetNextEmail(string address, string subject) 3496 public void llGetNextEmail(string address, string subject)
@@ -3411,7 +3736,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3411 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3736 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3412 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3737 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3413 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3738 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3739 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3414 ScriptBaseClass.PERMISSION_ATTACH; 3740 ScriptBaseClass.PERMISSION_ATTACH;
3741
3415 } 3742 }
3416 else 3743 else
3417 { 3744 {
@@ -3446,11 +3773,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3446 3773
3447 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3774 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3448 { 3775 {
3449 lock (m_host.TaskInventory) 3776 m_host.TaskInventory.LockItemsForWrite(true);
3450 { 3777 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3451 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3778 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3452 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3779 m_host.TaskInventory.LockItemsForWrite(false);
3453 }
3454 3780
3455 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3781 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3456 "run_time_permissions", new Object[] { 3782 "run_time_permissions", new Object[] {
@@ -3493,11 +3819,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3493 3819
3494 if (!m_waitingForScriptAnswer) 3820 if (!m_waitingForScriptAnswer)
3495 { 3821 {
3496 lock (m_host.TaskInventory) 3822 m_host.TaskInventory.LockItemsForWrite(true);
3497 { 3823 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3498 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3824 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3499 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3825 m_host.TaskInventory.LockItemsForWrite(false);
3500 }
3501 3826
3502 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3827 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3503 m_waitingForScriptAnswer=true; 3828 m_waitingForScriptAnswer=true;
@@ -3526,14 +3851,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3851 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3527 llReleaseControls(); 3852 llReleaseControls();
3528 3853
3529 lock (m_host.TaskInventory) 3854 m_host.TaskInventory.LockItemsForWrite(true);
3530 { 3855 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3531 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3856 m_host.TaskInventory.LockItemsForWrite(false);
3532 } 3857
3533 3858 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3534 m_ScriptEngine.PostScriptEvent( 3859 "run_time_permissions", new Object[] {
3535 m_item.ItemID, 3860 new LSL_Integer(answer) },
3536 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3861 new DetectParams[0]));
3537 } 3862 }
3538 3863
3539 public LSL_String llGetPermissionsKey() 3864 public LSL_String llGetPermissionsKey()
@@ -3572,14 +3897,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3572 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3897 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3573 { 3898 {
3574 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3899 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3575 3900 if (parts.Count > 0)
3576 foreach (SceneObjectPart part in parts) 3901 {
3577 part.SetFaceColorAlpha(face, color, null); 3902 try
3903 {
3904 foreach (SceneObjectPart part in parts)
3905 part.SetFaceColorAlpha(face, color, null);
3906 }
3907 finally
3908 {
3909 }
3910 }
3578 } 3911 }
3579 3912
3580 public void llCreateLink(string target, int parent) 3913 public void llCreateLink(string target, int parent)
3581 { 3914 {
3582 m_host.AddScriptLPS(1); 3915 m_host.AddScriptLPS(1);
3916
3583 UUID targetID; 3917 UUID targetID;
3584 3918
3585 if (!UUID.TryParse(target, out targetID)) 3919 if (!UUID.TryParse(target, out targetID))
@@ -3685,10 +4019,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3685 // Restructuring Multiple Prims. 4019 // Restructuring Multiple Prims.
3686 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4020 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3687 parts.Remove(parentPrim.RootPart); 4021 parts.Remove(parentPrim.RootPart);
3688 foreach (SceneObjectPart part in parts) 4022 if (parts.Count > 0)
3689 { 4023 {
3690 parentPrim.DelinkFromGroup(part.LocalId, true); 4024 try
4025 {
4026 foreach (SceneObjectPart part in parts)
4027 {
4028 parentPrim.DelinkFromGroup(part.LocalId, true);
4029 }
4030 }
4031 finally
4032 {
4033 }
3691 } 4034 }
4035
3692 parentPrim.HasGroupChanged = true; 4036 parentPrim.HasGroupChanged = true;
3693 parentPrim.ScheduleGroupForFullUpdate(); 4037 parentPrim.ScheduleGroupForFullUpdate();
3694 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4038 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3697,12 +4041,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3697 { 4041 {
3698 SceneObjectPart newRoot = parts[0]; 4042 SceneObjectPart newRoot = parts[0];
3699 parts.Remove(newRoot); 4043 parts.Remove(newRoot);
3700 foreach (SceneObjectPart part in parts) 4044
4045 try
3701 { 4046 {
3702 // Required for linking 4047 foreach (SceneObjectPart part in parts)
3703 part.ClearUpdateSchedule(); 4048 {
3704 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4049 part.ClearUpdateSchedule();
4050 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4051 }
3705 } 4052 }
4053 finally
4054 {
4055 }
4056
4057
3706 newRoot.ParentGroup.HasGroupChanged = true; 4058 newRoot.ParentGroup.HasGroupChanged = true;
3707 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4059 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3708 } 4060 }
@@ -3722,6 +4074,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3722 public void llBreakAllLinks() 4074 public void llBreakAllLinks()
3723 { 4075 {
3724 m_host.AddScriptLPS(1); 4076 m_host.AddScriptLPS(1);
4077
4078 TaskInventoryItem item = m_item;
4079
4080 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4081 && !m_automaticLinkPermission)
4082 {
4083 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4084 return;
4085 }
4086
3725 SceneObjectGroup parentPrim = m_host.ParentGroup; 4087 SceneObjectGroup parentPrim = m_host.ParentGroup;
3726 if (parentPrim.AttachmentPoint != 0) 4088 if (parentPrim.AttachmentPoint != 0)
3727 return; // Fail silently if attached 4089 return; // Fail silently if attached
@@ -3741,25 +4103,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3741 public LSL_String llGetLinkKey(int linknum) 4103 public LSL_String llGetLinkKey(int linknum)
3742 { 4104 {
3743 m_host.AddScriptLPS(1); 4105 m_host.AddScriptLPS(1);
3744 List<UUID> keytable = new List<UUID>();
3745 // parse for sitting avatare-uuids
3746 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3747 {
3748 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
3749 keytable.Add(presence.UUID);
3750 });
3751
3752 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3753 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3754 {
3755 return keytable[totalprims - linknum].ToString();
3756 }
3757
3758 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3759 {
3760 return m_host.UUID.ToString();
3761 }
3762
3763 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 4106 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3764 if (part != null) 4107 if (part != null)
3765 { 4108 {
@@ -3767,6 +4110,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3767 } 4110 }
3768 else 4111 else
3769 { 4112 {
4113 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4114 {
4115 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4116
4117 if (linknum < 0)
4118 return UUID.Zero.ToString();
4119
4120 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4121 if (avatars.Count > linknum)
4122 {
4123 return avatars[linknum].UUID.ToString();
4124 }
4125 }
3770 return UUID.Zero.ToString(); 4126 return UUID.Zero.ToString();
3771 } 4127 }
3772 } 4128 }
@@ -3866,17 +4222,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3866 m_host.AddScriptLPS(1); 4222 m_host.AddScriptLPS(1);
3867 int count = 0; 4223 int count = 0;
3868 4224
3869 lock (m_host.TaskInventory) 4225 m_host.TaskInventory.LockItemsForRead(true);
4226 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3870 { 4227 {
3871 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4228 if (inv.Value.Type == type || type == -1)
3872 { 4229 {
3873 if (inv.Value.Type == type || type == -1) 4230 count = count + 1;
3874 {
3875 count = count + 1;
3876 }
3877 } 4231 }
3878 } 4232 }
3879 4233
4234 m_host.TaskInventory.LockItemsForRead(false);
3880 return count; 4235 return count;
3881 } 4236 }
3882 4237
@@ -3885,16 +4240,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3885 m_host.AddScriptLPS(1); 4240 m_host.AddScriptLPS(1);
3886 ArrayList keys = new ArrayList(); 4241 ArrayList keys = new ArrayList();
3887 4242
3888 lock (m_host.TaskInventory) 4243 m_host.TaskInventory.LockItemsForRead(true);
4244 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3889 { 4245 {
3890 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4246 if (inv.Value.Type == type || type == -1)
3891 { 4247 {
3892 if (inv.Value.Type == type || type == -1) 4248 keys.Add(inv.Value.Name);
3893 {
3894 keys.Add(inv.Value.Name);
3895 }
3896 } 4249 }
3897 } 4250 }
4251 m_host.TaskInventory.LockItemsForRead(false);
3898 4252
3899 if (keys.Count == 0) 4253 if (keys.Count == 0)
3900 { 4254 {
@@ -3932,7 +4286,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3932 if (item == null) 4286 if (item == null)
3933 { 4287 {
3934 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4288 llSay(0, String.Format("Could not find object '{0}'", inventory));
3935 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4289 return;
4290// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3936 } 4291 }
3937 4292
3938 UUID objId = item.ItemID; 4293 UUID objId = item.ItemID;
@@ -3960,33 +4315,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3960 return; 4315 return;
3961 } 4316 }
3962 } 4317 }
4318
3963 // destination is an avatar 4319 // destination is an avatar
3964 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4320 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3965 4321
3966 if (agentItem == null) 4322 if (agentItem == null)
3967 return; 4323 return;
3968 4324
3969 if (m_TransferModule != null) 4325 byte[] bucket = new byte[1];
3970 { 4326 bucket[0] = (byte)item.Type;
3971 byte[] bucket = new byte[] { (byte)item.Type }; 4327 //byte[] objBytes = agentItem.ID.GetBytes();
4328 //Array.Copy(objBytes, 0, bucket, 1, 16);
4329
4330 GridInstantMessage msg = new GridInstantMessage(World,
4331 m_host.OwnerID, m_host.Name, destId,
4332 (byte)InstantMessageDialog.TaskInventoryOffered,
4333 false, item.Name+". "+m_host.Name+" is located at "+
4334 World.RegionInfo.RegionName+" "+
4335 m_host.AbsolutePosition.ToString(),
4336 agentItem.ID, true, m_host.AbsolutePosition,
4337 bucket);
3972 4338
3973 GridInstantMessage msg = new GridInstantMessage(World, 4339 ScenePresence sp;
3974 m_host.UUID, m_host.Name + ", an object owned by " +
3975 resolveName(m_host.OwnerID) + ",", destId,
3976 (byte)InstantMessageDialog.TaskInventoryOffered,
3977 false, item.Name + "\n" + m_host.Name + " is located at " +
3978 World.RegionInfo.RegionName+" "+
3979 m_host.AbsolutePosition.ToString(),
3980 agentItem.ID, true, m_host.AbsolutePosition,
3981 bucket);
3982 4340
3983 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4341 if (World.TryGetScenePresence(destId, out sp))
4342 {
4343 sp.ControllingClient.SendInstantMessage(msg);
3984 } 4344 }
3985 4345 else
4346 {
4347 if (m_TransferModule != null)
4348 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4349 }
4350
4351 //This delay should only occur when giving inventory to avatars.
3986 ScriptSleep(3000); 4352 ScriptSleep(3000);
3987 } 4353 }
3988 } 4354 }
3989 4355
4356 [DebuggerNonUserCode]
3990 public void llRemoveInventory(string name) 4357 public void llRemoveInventory(string name)
3991 { 4358 {
3992 m_host.AddScriptLPS(1); 4359 m_host.AddScriptLPS(1);
@@ -4030,109 +4397,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4030 { 4397 {
4031 m_host.AddScriptLPS(1); 4398 m_host.AddScriptLPS(1);
4032 4399
4033 UUID uuid = (UUID)id; 4400 UUID uuid;
4034 PresenceInfo pinfo = null; 4401 if (UUID.TryParse(id, out uuid))
4035 UserAccount account;
4036
4037 UserInfoCacheEntry ce;
4038 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4039 { 4402 {
4040 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4403 PresenceInfo pinfo = null;
4041 if (account == null) 4404 UserAccount account;
4405
4406 UserInfoCacheEntry ce;
4407 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4042 { 4408 {
4043 m_userInfoCache[uuid] = null; // Cache negative 4409 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4044 return UUID.Zero.ToString(); 4410 if (account == null)
4045 } 4411 {
4412 m_userInfoCache[uuid] = null; // Cache negative
4413 return UUID.Zero.ToString();
4414 }
4046 4415
4047 4416
4048 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4417 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4049 if (pinfos != null && pinfos.Length > 0) 4418 if (pinfos != null && pinfos.Length > 0)
4050 {
4051 foreach (PresenceInfo p in pinfos)
4052 { 4419 {
4053 if (p.RegionID != UUID.Zero) 4420 foreach (PresenceInfo p in pinfos)
4054 { 4421 {
4055 pinfo = p; 4422 if (p.RegionID != UUID.Zero)
4423 {
4424 pinfo = p;
4425 }
4056 } 4426 }
4057 } 4427 }
4058 }
4059 4428
4060 ce = new UserInfoCacheEntry(); 4429 ce = new UserInfoCacheEntry();
4061 ce.time = Util.EnvironmentTickCount(); 4430 ce.time = Util.EnvironmentTickCount();
4062 ce.account = account; 4431 ce.account = account;
4063 ce.pinfo = pinfo; 4432 ce.pinfo = pinfo;
4064 } 4433 m_userInfoCache[uuid] = ce;
4065 else 4434 }
4066 { 4435 else
4067 if (ce == null) 4436 {
4068 return UUID.Zero.ToString(); 4437 if (ce == null)
4438 return UUID.Zero.ToString();
4069 4439
4070 account = ce.account; 4440 account = ce.account;
4071 pinfo = ce.pinfo; 4441 pinfo = ce.pinfo;
4072 } 4442 }
4073 4443
4074 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4444 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4075 {
4076 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4077 if (pinfos != null && pinfos.Length > 0)
4078 { 4445 {
4079 foreach (PresenceInfo p in pinfos) 4446 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4447 if (pinfos != null && pinfos.Length > 0)
4080 { 4448 {
4081 if (p.RegionID != UUID.Zero) 4449 foreach (PresenceInfo p in pinfos)
4082 { 4450 {
4083 pinfo = p; 4451 if (p.RegionID != UUID.Zero)
4452 {
4453 pinfo = p;
4454 }
4084 } 4455 }
4085 } 4456 }
4086 } 4457 else
4087 else 4458 pinfo = null;
4088 pinfo = null;
4089 4459
4090 ce.time = Util.EnvironmentTickCount(); 4460 ce.time = Util.EnvironmentTickCount();
4091 ce.pinfo = pinfo; 4461 ce.pinfo = pinfo;
4092 } 4462 }
4093 4463
4094 string reply = String.Empty; 4464 string reply = String.Empty;
4095 4465
4096 switch (data) 4466 switch (data)
4097 { 4467 {
4098 case 1: // DATA_ONLINE (0|1) 4468 case 1: // DATA_ONLINE (0|1)
4099 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4469 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4100 reply = "1"; 4470 reply = "1";
4101 else 4471 else
4102 reply = "0"; 4472 reply = "0";
4103 break; 4473 break;
4104 case 2: // DATA_NAME (First Last) 4474 case 2: // DATA_NAME (First Last)
4105 reply = account.FirstName + " " + account.LastName; 4475 reply = account.FirstName + " " + account.LastName;
4106 break; 4476 break;
4107 case 3: // DATA_BORN (YYYY-MM-DD) 4477 case 3: // DATA_BORN (YYYY-MM-DD)
4108 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4478 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4109 born = born.AddSeconds(account.Created); 4479 born = born.AddSeconds(account.Created);
4110 reply = born.ToString("yyyy-MM-dd"); 4480 reply = born.ToString("yyyy-MM-dd");
4111 break; 4481 break;
4112 case 4: // DATA_RATING (0,0,0,0,0,0) 4482 case 4: // DATA_RATING (0,0,0,0,0,0)
4113 reply = "0,0,0,0,0,0"; 4483 reply = "0,0,0,0,0,0";
4114 break; 4484 break;
4115 case 7: // DATA_USERLEVEL (integer) 4485 case 8: // DATA_PAYINFO (0|1|2|3)
4116 reply = account.UserLevel.ToString(); 4486 reply = "0";
4117 break; 4487 break;
4118 case 8: // DATA_PAYINFO (0|1|2|3) 4488 default:
4119 reply = "0"; 4489 return UUID.Zero.ToString(); // Raise no event
4120 break; 4490 }
4121 default:
4122 return UUID.Zero.ToString(); // Raise no event
4123 }
4124 4491
4125 UUID rq = UUID.Random(); 4492 UUID rq = UUID.Random();
4126 4493
4127 UUID tid = AsyncCommands. 4494 UUID tid = AsyncCommands.
4128 DataserverPlugin.RegisterRequest(m_host.LocalId, 4495 DataserverPlugin.RegisterRequest(m_host.LocalId,
4129 m_item.ItemID, rq.ToString()); 4496 m_item.ItemID, rq.ToString());
4130 4497
4131 AsyncCommands. 4498 AsyncCommands.
4132 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4499 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4133 4500
4134 ScriptSleep(100); 4501 ScriptSleep(100);
4135 return tid.ToString(); 4502 return tid.ToString();
4503 }
4504 else
4505 {
4506 ShoutError("Invalid UUID passed to llRequestAgentData.");
4507 }
4508 return "";
4136 } 4509 }
4137 4510
4138 public LSL_String llRequestInventoryData(string name) 4511 public LSL_String llRequestInventoryData(string name)
@@ -4189,13 +4562,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4189 if (UUID.TryParse(agent, out agentId)) 4562 if (UUID.TryParse(agent, out agentId))
4190 { 4563 {
4191 ScenePresence presence = World.GetScenePresence(agentId); 4564 ScenePresence presence = World.GetScenePresence(agentId);
4192 if (presence != null) 4565 if (presence != null && presence.PresenceType != PresenceType.Npc)
4193 { 4566 {
4567 // agent must not be a god
4568 if (presence.UserLevel >= 200) return;
4569
4194 // agent must be over the owners land 4570 // agent must be over the owners land
4195 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4571 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4196 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4572 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4197 { 4573 {
4198 World.TeleportClientHome(agentId, presence.ControllingClient); 4574 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4575 {
4576 // They can't be teleported home for some reason
4577 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4578 if (regionInfo != null)
4579 {
4580 World.RequestTeleportLocation(
4581 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4582 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4583 }
4584 }
4199 } 4585 }
4200 } 4586 }
4201 } 4587 }
@@ -4302,7 +4688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4302 UUID av = new UUID(); 4688 UUID av = new UUID();
4303 if (!UUID.TryParse(agent,out av)) 4689 if (!UUID.TryParse(agent,out av))
4304 { 4690 {
4305 LSLError("First parameter to llDialog needs to be a key"); 4691 //LSLError("First parameter to llDialog needs to be a key");
4306 return; 4692 return;
4307 } 4693 }
4308 4694
@@ -4334,7 +4720,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4334 public void llCollisionSound(string impact_sound, double impact_volume) 4720 public void llCollisionSound(string impact_sound, double impact_volume)
4335 { 4721 {
4336 m_host.AddScriptLPS(1); 4722 m_host.AddScriptLPS(1);
4337 4723
4724 if(impact_sound == "")
4725 {
4726 m_host.CollisionSoundVolume = (float)impact_volume;
4727 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4728 m_host.CollisionSoundType = 0;
4729 return;
4730 }
4338 // TODO: Parameter check logic required. 4731 // TODO: Parameter check logic required.
4339 UUID soundId = UUID.Zero; 4732 UUID soundId = UUID.Zero;
4340 if (!UUID.TryParse(impact_sound, out soundId)) 4733 if (!UUID.TryParse(impact_sound, out soundId))
@@ -4347,6 +4740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4347 4740
4348 m_host.CollisionSound = soundId; 4741 m_host.CollisionSound = soundId;
4349 m_host.CollisionSoundVolume = (float)impact_volume; 4742 m_host.CollisionSoundVolume = (float)impact_volume;
4743 m_host.CollisionSoundType = 1;
4350 } 4744 }
4351 4745
4352 public LSL_String llGetAnimation(string id) 4746 public LSL_String llGetAnimation(string id)
@@ -4360,14 +4754,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4360 4754
4361 if (m_host.RegionHandle == presence.RegionHandle) 4755 if (m_host.RegionHandle == presence.RegionHandle)
4362 { 4756 {
4363 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4364
4365 if (presence != null) 4757 if (presence != null)
4366 { 4758 {
4367 AnimationSet currentAnims = presence.Animator.Animations; 4759 if (presence.SitGround)
4368 string currentAnimationState = String.Empty; 4760 return "Sitting on Ground";
4369 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) 4761 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4370 return currentAnimationState; 4762 return "Sitting";
4763
4764 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4765 string lslMovementAnimation;
4766
4767 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4768 return lslMovementAnimation;
4371 } 4769 }
4372 } 4770 }
4373 4771
@@ -4514,7 +4912,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4514 { 4912 {
4515 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4913 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4516 float distance_term = distance * distance * distance; // Script Energy 4914 float distance_term = distance * distance * distance; // Script Energy
4517 float pusher_mass = m_host.GetMass(); 4915 // use total object mass and not part
4916 float pusher_mass = m_host.ParentGroup.GetMass();
4518 4917
4519 float PUSH_ATTENUATION_DISTANCE = 17f; 4918 float PUSH_ATTENUATION_DISTANCE = 17f;
4520 float PUSH_ATTENUATION_SCALE = 5f; 4919 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4764,6 +5163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4764 { 5163 {
4765 return item.AssetID.ToString(); 5164 return item.AssetID.ToString();
4766 } 5165 }
5166 m_host.TaskInventory.LockItemsForRead(false);
4767 5167
4768 return UUID.Zero.ToString(); 5168 return UUID.Zero.ToString();
4769 } 5169 }
@@ -4897,7 +5297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4897 public LSL_Vector llGetCenterOfMass() 5297 public LSL_Vector llGetCenterOfMass()
4898 { 5298 {
4899 m_host.AddScriptLPS(1); 5299 m_host.AddScriptLPS(1);
4900 Vector3 center = m_host.GetGeometricCenter(); 5300 Vector3 center = m_host.GetCenterOfMass();
4901 return new LSL_Vector(center.X,center.Y,center.Z); 5301 return new LSL_Vector(center.X,center.Y,center.Z);
4902 } 5302 }
4903 5303
@@ -4916,14 +5316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4916 { 5316 {
4917 m_host.AddScriptLPS(1); 5317 m_host.AddScriptLPS(1);
4918 5318
4919 if (src == null) 5319 return src.Length;
4920 {
4921 return 0;
4922 }
4923 else
4924 {
4925 return src.Length;
4926 }
4927 } 5320 }
4928 5321
4929 public LSL_Integer llList2Integer(LSL_List src, int index) 5322 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4994,7 +5387,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4994 else if (src.Data[index] is LSL_Float) 5387 else if (src.Data[index] is LSL_Float)
4995 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5388 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
4996 else if (src.Data[index] is LSL_String) 5389 else if (src.Data[index] is LSL_String)
4997 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5390 {
5391 string str = ((LSL_String) src.Data[index]).m_string;
5392 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5393 if (m != Match.Empty)
5394 {
5395 str = m.Value;
5396 double d = 0.0;
5397 if (!Double.TryParse(str, out d))
5398 return 0.0;
5399
5400 return d;
5401 }
5402 return 0.0;
5403 }
4998 return Convert.ToDouble(src.Data[index]); 5404 return Convert.ToDouble(src.Data[index]);
4999 } 5405 }
5000 catch (FormatException) 5406 catch (FormatException)
@@ -5304,7 +5710,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5304 } 5710 }
5305 } 5711 }
5306 } 5712 }
5307 else { 5713 else
5714 {
5308 object[] array = new object[src.Length]; 5715 object[] array = new object[src.Length];
5309 Array.Copy(src.Data, 0, array, 0, src.Length); 5716 Array.Copy(src.Data, 0, array, 0, src.Length);
5310 result = new LSL_List(array); 5717 result = new LSL_List(array);
@@ -5411,7 +5818,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5411 public LSL_Integer llGetRegionAgentCount() 5818 public LSL_Integer llGetRegionAgentCount()
5412 { 5819 {
5413 m_host.AddScriptLPS(1); 5820 m_host.AddScriptLPS(1);
5414 return new LSL_Integer(World.GetRootAgentCount()); 5821
5822 int count = 0;
5823 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5824 count++;
5825 });
5826
5827 return new LSL_Integer(count);
5415 } 5828 }
5416 5829
5417 public LSL_Vector llGetRegionCorner() 5830 public LSL_Vector llGetRegionCorner()
@@ -5644,6 +6057,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5644 flags |= ScriptBaseClass.AGENT_AWAY; 6057 flags |= ScriptBaseClass.AGENT_AWAY;
5645 } 6058 }
5646 6059
6060 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6061 UUID[] anims = agent.Animator.GetAnimationArray();
6062 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6063 {
6064 flags |= ScriptBaseClass.AGENT_BUSY;
6065 }
6066
5647 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6067 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5648 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6068 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5649 { 6069 {
@@ -5691,6 +6111,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5691 flags |= ScriptBaseClass.AGENT_SITTING; 6111 flags |= ScriptBaseClass.AGENT_SITTING;
5692 } 6112 }
5693 6113
6114 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6115 {
6116 flags |= ScriptBaseClass.AGENT_MALE;
6117 }
6118
5694 return flags; 6119 return flags;
5695 } 6120 }
5696 6121
@@ -5837,10 +6262,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5837 m_host.AddScriptLPS(1); 6262 m_host.AddScriptLPS(1);
5838 6263
5839 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6264 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5840 6265 if (parts.Count > 0)
5841 foreach (var part in parts)
5842 { 6266 {
5843 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 6267 try
6268 {
6269 foreach (var part in parts)
6270 {
6271 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6272 }
6273 }
6274 finally
6275 {
6276 }
5844 } 6277 }
5845 } 6278 }
5846 6279
@@ -5892,13 +6325,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5892 6325
5893 if (m_host.OwnerID == land.LandData.OwnerID) 6326 if (m_host.OwnerID == land.LandData.OwnerID)
5894 { 6327 {
5895 World.TeleportClientHome(agentID, presence.ControllingClient); 6328 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6329 presence.TeleportWithMomentum(pos, null);
6330 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5896 } 6331 }
5897 } 6332 }
5898 } 6333 }
5899 ScriptSleep(5000); 6334 ScriptSleep(5000);
5900 } 6335 }
5901 6336
6337 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6338 {
6339 return ParseString2List(str, separators, in_spacers, false);
6340 }
6341
5902 public LSL_Integer llOverMyLand(string id) 6342 public LSL_Integer llOverMyLand(string id)
5903 { 6343 {
5904 m_host.AddScriptLPS(1); 6344 m_host.AddScriptLPS(1);
@@ -5957,20 +6397,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5957 return agentSize; 6397 return agentSize;
5958 } 6398 }
5959 6399
5960 public LSL_Integer llSameGroup(string agent) 6400 public LSL_Integer llSameGroup(string id)
5961 { 6401 {
5962 m_host.AddScriptLPS(1); 6402 m_host.AddScriptLPS(1);
5963 UUID agentId = new UUID(); 6403 UUID uuid = new UUID();
5964 if (!UUID.TryParse(agent, out agentId)) 6404 if (!UUID.TryParse(id, out uuid))
5965 return new LSL_Integer(0);
5966 ScenePresence presence = World.GetScenePresence(agentId);
5967 if (presence == null || presence.IsChildAgent) // Return flase for child agents
5968 return new LSL_Integer(0); 6405 return new LSL_Integer(0);
5969 IClientAPI client = presence.ControllingClient; 6406
5970 if (m_host.GroupID == client.ActiveGroupId) 6407 // Check if it's a group key
6408 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5971 return new LSL_Integer(1); 6409 return new LSL_Integer(1);
5972 else 6410
6411 // We got passed a UUID.Zero
6412 if (uuid == UUID.Zero)
5973 return new LSL_Integer(0); 6413 return new LSL_Integer(0);
6414
6415 // Handle the case where id names an avatar
6416 ScenePresence presence = World.GetScenePresence(uuid);
6417 if (presence != null)
6418 {
6419 if (presence.IsChildAgent)
6420 return new LSL_Integer(0);
6421
6422 IClientAPI client = presence.ControllingClient;
6423 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6424 return new LSL_Integer(1);
6425
6426 return new LSL_Integer(0);
6427 }
6428
6429 // Handle object case
6430 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6431 if (part != null)
6432 {
6433 // This will handle both deed and non-deed and also the no
6434 // group case
6435 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6436 return new LSL_Integer(1);
6437
6438 return new LSL_Integer(0);
6439 }
6440
6441 return new LSL_Integer(0);
5974 } 6442 }
5975 6443
5976 public void llUnSit(string id) 6444 public void llUnSit(string id)
@@ -6095,7 +6563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6095 return m_host.ParentGroup.AttachmentPoint; 6563 return m_host.ParentGroup.AttachmentPoint;
6096 } 6564 }
6097 6565
6098 public LSL_Integer llGetFreeMemory() 6566 public virtual LSL_Integer llGetFreeMemory()
6099 { 6567 {
6100 m_host.AddScriptLPS(1); 6568 m_host.AddScriptLPS(1);
6101 // Make scripts designed for LSO happy 6569 // Make scripts designed for LSO happy
@@ -6212,7 +6680,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6212 SetParticleSystem(m_host, rules); 6680 SetParticleSystem(m_host, rules);
6213 } 6681 }
6214 6682
6215 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6683 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6684 {
6216 6685
6217 6686
6218 if (rules.Length == 0) 6687 if (rules.Length == 0)
@@ -6526,6 +6995,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6526 6995
6527 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 6996 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6528 { 6997 {
6998 // LSL quaternions can normalize to 0, normal Quaternions can't.
6999 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7000 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7001
6529 part.SitTargetPosition = offset; 7002 part.SitTargetPosition = offset;
6530 part.SitTargetOrientation = rot; 7003 part.SitTargetOrientation = rot;
6531 part.ParentGroup.HasGroupChanged = true; 7004 part.ParentGroup.HasGroupChanged = true;
@@ -6681,13 +7154,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6681 UUID av = new UUID(); 7154 UUID av = new UUID();
6682 if (!UUID.TryParse(avatar,out av)) 7155 if (!UUID.TryParse(avatar,out av))
6683 { 7156 {
6684 LSLError("First parameter to llDialog needs to be a key"); 7157 //LSLError("First parameter to llDialog needs to be a key");
6685 return; 7158 return;
6686 } 7159 }
6687 if (buttons.Length < 1) 7160 if (buttons.Length < 1)
6688 { 7161 {
6689 LSLError("No less than 1 button can be shown"); 7162 buttons.Add("OK");
6690 return;
6691 } 7163 }
6692 if (buttons.Length > 12) 7164 if (buttons.Length > 12)
6693 { 7165 {
@@ -6704,7 +7176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6704 } 7176 }
6705 if (buttons.Data[i].ToString().Length > 24) 7177 if (buttons.Data[i].ToString().Length > 24)
6706 { 7178 {
6707 LSLError("button label cannot be longer than 24 characters"); 7179 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6708 return; 7180 return;
6709 } 7181 }
6710 buts[i] = buttons.Data[i].ToString(); 7182 buts[i] = buttons.Data[i].ToString();
@@ -6771,9 +7243,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6771 return; 7243 return;
6772 } 7244 }
6773 7245
6774 // the rest of the permission checks are done in RezScript, so check the pin there as well 7246 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6775 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7247 if (dest != null)
7248 {
7249 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7250 {
7251 // the rest of the permission checks are done in RezScript, so check the pin there as well
7252 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6776 7253
7254 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7255 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7256 }
7257 }
6777 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7258 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6778 ScriptSleep(3000); 7259 ScriptSleep(3000);
6779 } 7260 }
@@ -6836,19 +7317,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6836 public LSL_String llMD5String(string src, int nonce) 7317 public LSL_String llMD5String(string src, int nonce)
6837 { 7318 {
6838 m_host.AddScriptLPS(1); 7319 m_host.AddScriptLPS(1);
6839 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7320 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6840 } 7321 }
6841 7322
6842 public LSL_String llSHA1String(string src) 7323 public LSL_String llSHA1String(string src)
6843 { 7324 {
6844 m_host.AddScriptLPS(1); 7325 m_host.AddScriptLPS(1);
6845 return Util.SHA1Hash(src).ToLower(); 7326 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6846 } 7327 }
6847 7328
6848 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7329 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6849 { 7330 {
6850 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7331 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6851 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7332 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7333 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7334 return shapeBlock;
6852 7335
6853 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7336 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6854 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7337 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6953,6 +7436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6953 // Prim type box, cylinder and prism. 7436 // Prim type box, cylinder and prism.
6954 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7437 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6955 { 7438 {
7439 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7440 return;
7441
6956 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7442 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6957 ObjectShapePacket.ObjectDataBlock shapeBlock; 7443 ObjectShapePacket.ObjectDataBlock shapeBlock;
6958 7444
@@ -7006,6 +7492,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7006 // Prim type sphere. 7492 // Prim type sphere.
7007 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7493 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7008 { 7494 {
7495 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7496 return;
7497
7009 ObjectShapePacket.ObjectDataBlock shapeBlock; 7498 ObjectShapePacket.ObjectDataBlock shapeBlock;
7010 7499
7011 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7500 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7047,6 +7536,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7047 // Prim type torus, tube and ring. 7536 // Prim type torus, tube and ring.
7048 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7537 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7049 { 7538 {
7539 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7540 return;
7541
7050 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7542 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7051 ObjectShapePacket.ObjectDataBlock shapeBlock; 7543 ObjectShapePacket.ObjectDataBlock shapeBlock;
7052 7544
@@ -7182,6 +7674,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7182 // Prim type sculpt. 7674 // Prim type sculpt.
7183 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7675 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7184 { 7676 {
7677 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7678 return;
7679
7185 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7680 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7186 UUID sculptId; 7681 UUID sculptId;
7187 7682
@@ -7206,7 +7701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7206 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7701 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7207 { 7702 {
7208 // default 7703 // default
7209 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7704 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7210 } 7705 }
7211 7706
7212 part.Shape.SetSculptProperties((byte)type, sculptId); 7707 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7223,46 +7718,309 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7223 ScriptSleep(200); 7718 ScriptSleep(200);
7224 } 7719 }
7225 7720
7226 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7721 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7227 { 7722 {
7228 m_host.AddScriptLPS(1); 7723 m_host.AddScriptLPS(1);
7229 7724
7230 setLinkPrimParams(linknumber, rules); 7725 setLinkPrimParams(linknumber, rules);
7726 }
7727
7728 private void setLinkPrimParams(int linknumber, LSL_List rules)
7729 {
7730 List<object> parts = new List<object>();
7731 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7732 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7733 foreach (SceneObjectPart p in prims)
7734 parts.Add(p);
7735 foreach (ScenePresence p in avatars)
7736 parts.Add(p);
7737
7738 LSL_List remaining = null;
7739
7740 if (parts.Count > 0)
7741 {
7742 foreach (object part in parts)
7743 {
7744 if (part is SceneObjectPart)
7745 remaining = SetPrimParams((SceneObjectPart)part, rules);
7746 else
7747 remaining = SetPrimParams((ScenePresence)part, rules);
7748 }
7749
7750 while((object)remaining != null && remaining.Length > 2)
7751 {
7752 linknumber = remaining.GetLSLIntegerItem(0);
7753 rules = remaining.GetSublist(1,-1);
7754 parts.Clear();
7755 prims = GetLinkParts(linknumber);
7756 avatars = GetLinkAvatars(linknumber);
7757 foreach (SceneObjectPart p in prims)
7758 parts.Add(p);
7759 foreach (ScenePresence p in avatars)
7760 parts.Add(p);
7761
7762 foreach (object part in parts)
7763 {
7764 if (part is SceneObjectPart)
7765 remaining = SetPrimParams((SceneObjectPart)part, rules);
7766 else
7767 remaining = SetPrimParams((ScenePresence)part, rules);
7768 }
7769 }
7770 }
7771 }
7772
7773 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7774 float material_density, float material_friction,
7775 float material_restitution, float material_gravity_modifier)
7776 {
7777 ExtraPhysicsData physdata = new ExtraPhysicsData();
7778 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7779 physdata.Density = part.Density;
7780 physdata.Friction = part.Friction;
7781 physdata.Bounce = part.Bounciness;
7782 physdata.GravitationModifier = part.GravityModifier;
7783
7784 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7785 physdata.Density = material_density;
7786 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7787 physdata.Friction = material_friction;
7788 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7789 physdata.Bounce = material_restitution;
7790 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7791 physdata.GravitationModifier = material_gravity_modifier;
7792
7793 part.UpdateExtraPhysics(physdata);
7794 }
7795
7796 public void llSetPhysicsMaterial(int material_bits,
7797 float material_gravity_modifier, float material_restitution,
7798 float material_friction, float material_density)
7799 {
7800 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7801 }
7231 7802
7803 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7804 {
7805 llSetLinkPrimitiveParamsFast(linknumber, rules);
7232 ScriptSleep(200); 7806 ScriptSleep(200);
7233 } 7807 }
7234 7808
7235 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7809 // vector up using libomv (c&p from sop )
7810 // vector up rotated by r
7811 private Vector3 Zrot(Quaternion r)
7236 { 7812 {
7237 m_host.AddScriptLPS(1); 7813 double x, y, z, m;
7238 7814
7239 setLinkPrimParams(linknumber, rules); 7815 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7816 if (Math.Abs(1.0 - m) > 0.000001)
7817 {
7818 m = 1.0 / Math.Sqrt(m);
7819 r.X *= (float)m;
7820 r.Y *= (float)m;
7821 r.Z *= (float)m;
7822 r.W *= (float)m;
7823 }
7824
7825 x = 2 * (r.X * r.Z + r.Y * r.W);
7826 y = 2 * (-r.X * r.W + r.Y * r.Z);
7827 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7828
7829 return new Vector3((float)x, (float)y, (float)z);
7240 } 7830 }
7241 7831
7242 protected void setLinkPrimParams(int linknumber, LSL_List rules) 7832 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
7243 { 7833 {
7244 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7834 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7245 7835
7246 LSL_List remaining = null; 7836 int idx = 0;
7247 7837
7248 foreach (SceneObjectPart part in parts) 7838 bool positionChanged = false;
7249 remaining = SetPrimParams(part, rules); 7839 Vector3 finalPos = Vector3.Zero;
7250 7840
7251 while(remaining != null && remaining.Length > 2) 7841 try
7252 { 7842 {
7253 linknumber = remaining.GetLSLIntegerItem(0); 7843 while (idx < rules.Length)
7254 rules = remaining.GetSublist(1,-1); 7844 {
7255 parts = GetLinkParts(linknumber); 7845 int code = rules.GetLSLIntegerItem(idx++);
7846
7847 int remain = rules.Length - idx;
7848
7849 switch (code)
7850 {
7851 case (int)ScriptBaseClass.PRIM_POSITION:
7852 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7853 {
7854 if (remain < 1)
7855 return null;
7856
7857 LSL_Vector v;
7858 v = rules.GetVector3Item(idx++);
7859
7860 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7861 if (part == null)
7862 break;
7863
7864 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7865 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7866 if (part.LinkNum > 1)
7867 {
7868 localRot = GetPartLocalRot(part);
7869 localPos = GetPartLocalPos(part);
7870 }
7871
7872 v -= localPos;
7873 v /= localRot;
7874
7875 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7876
7877 v = v + 2 * sitOffset;
7878
7879 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7880 av.SendAvatarDataToAllAgents();
7881
7882 }
7883 break;
7884
7885 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7886 case (int)ScriptBaseClass.PRIM_ROTATION:
7887 {
7888 if (remain < 1)
7889 return null;
7890
7891 LSL_Rotation r;
7892 r = rules.GetQuaternionItem(idx++);
7893
7894 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7895 if (part == null)
7896 break;
7897
7898 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7899 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7900
7901 if (part.LinkNum > 1)
7902 localRot = GetPartLocalRot(part);
7903
7904 r = r * llGetRootRotation() / localRot;
7905 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7906 av.SendAvatarDataToAllAgents();
7907 }
7908 break;
7909
7910 // parse rest doing nothing but number of parameters error check
7911 case (int)ScriptBaseClass.PRIM_SIZE:
7912 case (int)ScriptBaseClass.PRIM_MATERIAL:
7913 case (int)ScriptBaseClass.PRIM_PHANTOM:
7914 case (int)ScriptBaseClass.PRIM_PHYSICS:
7915 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
7916 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7917 case (int)ScriptBaseClass.PRIM_NAME:
7918 case (int)ScriptBaseClass.PRIM_DESC:
7919 if (remain < 1)
7920 return null;
7921 idx++;
7922 break;
7923
7924 case (int)ScriptBaseClass.PRIM_GLOW:
7925 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7926 case (int)ScriptBaseClass.PRIM_TEXGEN:
7927 if (remain < 2)
7928 return null;
7929 idx += 2;
7930 break;
7931
7932 case (int)ScriptBaseClass.PRIM_TYPE:
7933 if (remain < 3)
7934 return null;
7935 code = (int)rules.GetLSLIntegerItem(idx++);
7936 remain = rules.Length - idx;
7937 switch (code)
7938 {
7939 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
7940 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
7941 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
7942 if (remain < 6)
7943 return null;
7944 idx += 6;
7945 break;
7946
7947 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
7948 if (remain < 5)
7949 return null;
7950 idx += 5;
7951 break;
7952
7953 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
7954 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
7955 case (int)ScriptBaseClass.PRIM_TYPE_RING:
7956 if (remain < 11)
7957 return null;
7958 idx += 11;
7959 break;
7960
7961 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
7962 if (remain < 2)
7963 return null;
7964 idx += 2;
7965 break;
7966 }
7967 break;
7968
7969 case (int)ScriptBaseClass.PRIM_COLOR:
7970 case (int)ScriptBaseClass.PRIM_TEXT:
7971 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7972 case (int)ScriptBaseClass.PRIM_OMEGA:
7973 if (remain < 3)
7974 return null;
7975 idx += 3;
7976 break;
7977
7978 case (int)ScriptBaseClass.PRIM_TEXTURE:
7979 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
7980 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
7981 if (remain < 5)
7982 return null;
7983 idx += 5;
7984 break;
7985
7986 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
7987 if (remain < 7)
7988 return null;
7989
7990 idx += 7;
7991 break;
7992
7993 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
7994 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
7995 return null;
7256 7996
7257 foreach (SceneObjectPart part in parts) 7997 return rules.GetSublist(idx, -1);
7258 remaining = SetPrimParams(part, rules); 7998 }
7999 }
7259 } 8000 }
8001
8002 finally
8003 {
8004 if (positionChanged)
8005 {
8006 av.OffsetPosition = finalPos;
8007// av.SendAvatarDataToAllAgents();
8008 av.SendTerseUpdateToAllClients();
8009 positionChanged = false;
8010 }
8011 }
8012 return null;
7260 } 8013 }
7261 8014
7262 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) 8015 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
7263 { 8016 {
8017 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8018 return null;
8019
7264 int idx = 0; 8020 int idx = 0;
7265 8021
8022 SceneObjectGroup parentgrp = part.ParentGroup;
8023
7266 bool positionChanged = false; 8024 bool positionChanged = false;
7267 LSL_Vector currentPosition = GetPartLocalPos(part); 8025 LSL_Vector currentPosition = GetPartLocalPos(part);
7268 8026
@@ -7285,8 +8043,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7285 return null; 8043 return null;
7286 8044
7287 v=rules.GetVector3Item(idx++); 8045 v=rules.GetVector3Item(idx++);
7288 positionChanged = true;
7289 currentPosition = GetSetPosTarget(part, v, currentPosition); 8046 currentPosition = GetSetPosTarget(part, v, currentPosition);
8047 positionChanged = true;
7290 8048
7291 break; 8049 break;
7292 case (int)ScriptBaseClass.PRIM_SIZE: 8050 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7302,8 +8060,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7302 return null; 8060 return null;
7303 8061
7304 LSL_Rotation q = rules.GetQuaternionItem(idx++); 8062 LSL_Rotation q = rules.GetQuaternionItem(idx++);
8063 SceneObjectPart rootPart = parentgrp.RootPart;
7305 // try to let this work as in SL... 8064 // try to let this work as in SL...
7306 if (part.ParentID == 0) 8065 if (rootPart == part)
7307 { 8066 {
7308 // special case: If we are root, rotate complete SOG to new rotation 8067 // special case: If we are root, rotate complete SOG to new rotation
7309 SetRot(part, q); 8068 SetRot(part, q);
@@ -7311,7 +8070,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7311 else 8070 else
7312 { 8071 {
7313 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 8072 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
7314 SceneObjectPart rootPart = part.ParentGroup.RootPart; 8073 // sounds like sl bug that we need to replicate
7315 SetRot(part, rootPart.RotationOffset * (Quaternion)q); 8074 SetRot(part, rootPart.RotationOffset * (Quaternion)q);
7316 } 8075 }
7317 8076
@@ -7563,7 +8322,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7563 return null; 8322 return null;
7564 8323
7565 string ph = rules.Data[idx++].ToString(); 8324 string ph = rules.Data[idx++].ToString();
7566 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8325 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7567 8326
7568 break; 8327 break;
7569 8328
@@ -7581,12 +8340,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7581 part.ScriptSetPhysicsStatus(physics); 8340 part.ScriptSetPhysicsStatus(physics);
7582 break; 8341 break;
7583 8342
8343 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
8344 if (remain < 1)
8345 return null;
8346
8347 int shape_type = rules.GetLSLIntegerItem(idx++);
8348
8349 ExtraPhysicsData physdata = new ExtraPhysicsData();
8350 physdata.Density = part.Density;
8351 physdata.Bounce = part.Bounciness;
8352 physdata.GravitationModifier = part.GravityModifier;
8353 physdata.PhysShapeType = (PhysShapeType)shape_type;
8354
8355 part.UpdateExtraPhysics(physdata);
8356
8357 break;
8358
8359 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8360 if (remain < 5)
8361 return null;
8362
8363 int material_bits = rules.GetLSLIntegerItem(idx++);
8364 float material_density = (float)rules.GetLSLFloatItem(idx++);
8365 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8366 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8367 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8368
8369 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8370
8371 break;
8372
7584 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8373 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7585 if (remain < 1) 8374 if (remain < 1)
7586 return null; 8375 return null;
7587 string temp = rules.Data[idx++].ToString(); 8376 string temp = rules.Data[idx++].ToString();
7588 8377
7589 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8378 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7590 8379
7591 break; 8380 break;
7592 8381
@@ -7658,7 +8447,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7658 if (part.ParentGroup.RootPart == part) 8447 if (part.ParentGroup.RootPart == part)
7659 { 8448 {
7660 SceneObjectGroup parent = part.ParentGroup; 8449 SceneObjectGroup parent = part.ParentGroup;
7661 parent.UpdateGroupPosition(currentPosition); 8450 Util.FireAndForget(delegate(object x) {
8451 parent.UpdateGroupPosition(currentPosition);
8452 });
7662 } 8453 }
7663 else 8454 else
7664 { 8455 {
@@ -7703,10 +8494,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7703 8494
7704 public LSL_String llXorBase64Strings(string str1, string str2) 8495 public LSL_String llXorBase64Strings(string str1, string str2)
7705 { 8496 {
7706 m_host.AddScriptLPS(1); 8497 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7707 Deprecated("llXorBase64Strings"); 8498
7708 ScriptSleep(300); 8499 ScriptSleep(300);
7709 return String.Empty; 8500 m_host.AddScriptLPS(1);
8501
8502 if (str1 == String.Empty)
8503 return String.Empty;
8504 if (str2 == String.Empty)
8505 return str1;
8506
8507 int len = str2.Length;
8508 if ((len % 4) != 0) // LL is EVIL!!!!
8509 {
8510 while (str2.EndsWith("="))
8511 str2 = str2.Substring(0, str2.Length - 1);
8512
8513 len = str2.Length;
8514 int mod = len % 4;
8515
8516 if (mod == 1)
8517 str2 = str2.Substring(0, str2.Length - 1);
8518 else if (mod == 2)
8519 str2 += "==";
8520 else if (mod == 3)
8521 str2 += "=";
8522 }
8523
8524 byte[] data1;
8525 byte[] data2;
8526 try
8527 {
8528 data1 = Convert.FromBase64String(str1);
8529 data2 = Convert.FromBase64String(str2);
8530 }
8531 catch (Exception)
8532 {
8533 return new LSL_String(String.Empty);
8534 }
8535
8536 // For cases where the decoded length of s2 is greater
8537 // than the decoded length of s1, simply perform a normal
8538 // decode and XOR
8539 //
8540 if (data2.Length >= data1.Length)
8541 {
8542 for (int pos = 0 ; pos < data1.Length ; pos++ )
8543 data1[pos] ^= data2[pos];
8544
8545 return Convert.ToBase64String(data1);
8546 }
8547
8548 // Remove padding
8549 while (str1.EndsWith("="))
8550 str1 = str1.Substring(0, str1.Length - 1);
8551 while (str2.EndsWith("="))
8552 str2 = str2.Substring(0, str2.Length - 1);
8553
8554 byte[] d1 = new byte[str1.Length];
8555 byte[] d2 = new byte[str2.Length];
8556
8557 for (int i = 0 ; i < str1.Length ; i++)
8558 {
8559 int idx = b64.IndexOf(str1.Substring(i, 1));
8560 if (idx == -1)
8561 idx = 0;
8562 d1[i] = (byte)idx;
8563 }
8564
8565 for (int i = 0 ; i < str2.Length ; i++)
8566 {
8567 int idx = b64.IndexOf(str2.Substring(i, 1));
8568 if (idx == -1)
8569 idx = 0;
8570 d2[i] = (byte)idx;
8571 }
8572
8573 string output = String.Empty;
8574
8575 for (int pos = 0 ; pos < d1.Length ; pos++)
8576 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8577
8578 while (output.Length % 3 > 0)
8579 output += "=";
8580
8581 return output;
7710 } 8582 }
7711 8583
7712 public void llRemoteDataSetRegion() 8584 public void llRemoteDataSetRegion()
@@ -7830,13 +8702,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7830 public LSL_Integer llGetNumberOfPrims() 8702 public LSL_Integer llGetNumberOfPrims()
7831 { 8703 {
7832 m_host.AddScriptLPS(1); 8704 m_host.AddScriptLPS(1);
7833 int avatarCount = 0; 8705 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7834 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8706
7835 {
7836 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
7837 avatarCount++;
7838 });
7839
7840 return m_host.ParentGroup.PrimCount + avatarCount; 8707 return m_host.ParentGroup.PrimCount + avatarCount;
7841 } 8708 }
7842 8709
@@ -7852,55 +8719,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7852 m_host.AddScriptLPS(1); 8719 m_host.AddScriptLPS(1);
7853 UUID objID = UUID.Zero; 8720 UUID objID = UUID.Zero;
7854 LSL_List result = new LSL_List(); 8721 LSL_List result = new LSL_List();
8722
8723 // If the ID is not valid, return null result
7855 if (!UUID.TryParse(obj, out objID)) 8724 if (!UUID.TryParse(obj, out objID))
7856 { 8725 {
7857 result.Add(new LSL_Vector()); 8726 result.Add(new LSL_Vector());
7858 result.Add(new LSL_Vector()); 8727 result.Add(new LSL_Vector());
7859 return result; 8728 return result;
7860 } 8729 }
8730
8731 // Check if this is an attached prim. If so, replace
8732 // the UUID with the avatar UUID and report it's bounding box
8733 SceneObjectPart part = World.GetSceneObjectPart(objID);
8734 if (part != null && part.ParentGroup.IsAttachment)
8735 objID = part.ParentGroup.AttachedAvatar;
8736
8737 // Find out if this is an avatar ID. If so, return it's box
7861 ScenePresence presence = World.GetScenePresence(objID); 8738 ScenePresence presence = World.GetScenePresence(objID);
7862 if (presence != null) 8739 if (presence != null)
7863 { 8740 {
7864 if (presence.ParentID == 0) // not sat on an object 8741 // As per LSL Wiki, there is no difference between sitting
8742 // and standing avatar since server 1.36
8743 LSL_Vector lower;
8744 LSL_Vector upper;
8745 if (presence.Animator.Animations.DefaultAnimation.AnimID
8746 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7865 { 8747 {
7866 LSL_Vector lower; 8748 // This is for ground sitting avatars
7867 LSL_Vector upper; 8749 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7868 if (presence.Animator.Animations.DefaultAnimation.AnimID 8750 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7869 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8751 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7870 {
7871 // This is for ground sitting avatars
7872 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7873 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7874 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7875 }
7876 else
7877 {
7878 // This is for standing/flying avatars
7879 float height = presence.Appearance.AvatarHeight / 2.0f;
7880 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7881 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7882 }
7883 result.Add(lower);
7884 result.Add(upper);
7885 return result;
7886 } 8752 }
7887 else 8753 else
7888 { 8754 {
7889 // sitting on an object so we need the bounding box of that 8755 // This is for standing/flying avatars
7890 // which should include the avatar so set the UUID to the 8756 float height = presence.Appearance.AvatarHeight / 2.0f;
7891 // UUID of the object the avatar is sat on and allow it to fall through 8757 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7892 // to processing an object 8758 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7893 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7894 objID = p.UUID;
7895 } 8759 }
8760
8761 // Adjust to the documented error offsets (see LSL Wiki)
8762 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8763 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8764
8765 if (lower.x > upper.x)
8766 lower.x = upper.x;
8767 if (lower.y > upper.y)
8768 lower.y = upper.y;
8769 if (lower.z > upper.z)
8770 lower.z = upper.z;
8771
8772 result.Add(lower);
8773 result.Add(upper);
8774 return result;
7896 } 8775 }
7897 SceneObjectPart part = World.GetSceneObjectPart(objID); 8776
8777 part = World.GetSceneObjectPart(objID);
7898 // Currently only works for single prims without a sitting avatar 8778 // Currently only works for single prims without a sitting avatar
7899 if (part != null) 8779 if (part != null)
7900 { 8780 {
7901 Vector3 halfSize = part.Scale / 2.0f; 8781 float minX;
7902 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8782 float maxX;
7903 LSL_Vector upper = new LSL_Vector(halfSize); 8783 float minY;
8784 float maxY;
8785 float minZ;
8786 float maxZ;
8787
8788 // This BBox is in sim coordinates, with the offset being
8789 // a contained point.
8790 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8791 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8792
8793 minX -= offsets[0].X;
8794 maxX -= offsets[0].X;
8795 minY -= offsets[0].Y;
8796 maxY -= offsets[0].Y;
8797 minZ -= offsets[0].Z;
8798 maxZ -= offsets[0].Z;
8799
8800 LSL_Vector lower;
8801 LSL_Vector upper;
8802
8803 // Adjust to the documented error offsets (see LSL Wiki)
8804 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8805 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8806
8807 if (lower.x > upper.x)
8808 lower.x = upper.x;
8809 if (lower.y > upper.y)
8810 lower.y = upper.y;
8811 if (lower.z > upper.z)
8812 lower.z = upper.z;
8813
7904 result.Add(lower); 8814 result.Add(lower);
7905 result.Add(upper); 8815 result.Add(upper);
7906 return result; 8816 return result;
@@ -7914,7 +8824,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7914 8824
7915 public LSL_Vector llGetGeometricCenter() 8825 public LSL_Vector llGetGeometricCenter()
7916 { 8826 {
7917 return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 8827 Vector3 tmp = m_host.GetGeometricCenter();
8828 return new LSL_Vector(tmp.X, tmp.Y, tmp.Z);
7918 } 8829 }
7919 8830
7920 public LSL_List llGetPrimitiveParams(LSL_List rules) 8831 public LSL_List llGetPrimitiveParams(LSL_List rules)
@@ -7927,16 +8838,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7927 { 8838 {
7928 m_host.AddScriptLPS(1); 8839 m_host.AddScriptLPS(1);
7929 8840
8841 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8842 // keep other options as before
8843
7930 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8844 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8845 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7931 8846
7932 LSL_List res = new LSL_List(); 8847 LSL_List res = new LSL_List();
7933 8848
7934 foreach (var part in parts) 8849 if (parts.Count > 0)
8850 {
8851 foreach (var part in parts)
8852 {
8853 LSL_List partRes = GetLinkPrimitiveParams(part, rules);
8854 res += partRes;
8855 }
8856 }
8857 if (avatars.Count > 0)
7935 { 8858 {
7936 LSL_List partRes = GetLinkPrimitiveParams(part, rules); 8859 foreach (ScenePresence avatar in avatars)
7937 res += partRes; 8860 {
8861 LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules);
8862 res += avaRes;
8863 }
7938 } 8864 }
8865 return res;
8866 }
8867
8868 public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules)
8869 {
8870 // avatars case
8871 // replies as SL wiki
8872
8873 LSL_List res = new LSL_List();
8874// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
8875 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
8876
8877 int idx = 0;
8878 while (idx < rules.Length)
8879 {
8880 int code = (int)rules.GetLSLIntegerItem(idx++);
8881 int remain = rules.Length - idx;
8882
8883 switch (code)
8884 {
8885 case (int)ScriptBaseClass.PRIM_MATERIAL:
8886 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
8887 break;
8888
8889 case (int)ScriptBaseClass.PRIM_PHYSICS:
8890 res.Add(new LSL_Integer(0));
8891 break;
8892
8893 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8894 res.Add(new LSL_Integer(0));
8895 break;
8896
8897 case (int)ScriptBaseClass.PRIM_PHANTOM:
8898 res.Add(new LSL_Integer(0));
8899 break;
8900
8901 case (int)ScriptBaseClass.PRIM_POSITION:
8902
8903 Vector3 pos = avatar.OffsetPosition;
8904
8905 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
8906 pos -= sitOffset;
8907
8908 if( sitPart != null)
8909 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
7939 8910
8911 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
8912 break;
8913
8914 case (int)ScriptBaseClass.PRIM_SIZE:
8915 // as in llGetAgentSize above
8916 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
8917 break;
8918
8919 case (int)ScriptBaseClass.PRIM_ROTATION:
8920 Quaternion rot = avatar.Rotation;
8921 if (sitPart != null)
8922 {
8923 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
8924 }
8925
8926 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
8927 break;
8928
8929 case (int)ScriptBaseClass.PRIM_TYPE:
8930 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8931 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8932 res.Add(new LSL_Vector(0f,1.0f,0f));
8933 res.Add(new LSL_Float(0.0f));
8934 res.Add(new LSL_Vector(0, 0, 0));
8935 res.Add(new LSL_Vector(1.0f,1.0f,0f));
8936 res.Add(new LSL_Vector(0, 0, 0));
8937 break;
8938
8939 case (int)ScriptBaseClass.PRIM_TEXTURE:
8940 if (remain < 1)
8941 return res;
8942
8943 int face = (int)rules.GetLSLIntegerItem(idx++);
8944 if (face == ScriptBaseClass.ALL_SIDES)
8945 {
8946 for (face = 0; face < 21; face++)
8947 {
8948 res.Add(new LSL_String(""));
8949 res.Add(new LSL_Vector(0,0,0));
8950 res.Add(new LSL_Vector(0,0,0));
8951 res.Add(new LSL_Float(0.0));
8952 }
8953 }
8954 else
8955 {
8956 if (face >= 0 && face < 21)
8957 {
8958 res.Add(new LSL_String(""));
8959 res.Add(new LSL_Vector(0,0,0));
8960 res.Add(new LSL_Vector(0,0,0));
8961 res.Add(new LSL_Float(0.0));
8962 }
8963 }
8964 break;
8965
8966 case (int)ScriptBaseClass.PRIM_COLOR:
8967 if (remain < 1)
8968 return res;
8969
8970 face = (int)rules.GetLSLIntegerItem(idx++);
8971
8972 if (face == ScriptBaseClass.ALL_SIDES)
8973 {
8974 for (face = 0; face < 21; face++)
8975 {
8976 res.Add(new LSL_Vector(0,0,0));
8977 res.Add(new LSL_Float(0));
8978 }
8979 }
8980 else
8981 {
8982 res.Add(new LSL_Vector(0,0,0));
8983 res.Add(new LSL_Float(0));
8984 }
8985 break;
8986
8987 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8988 if (remain < 1)
8989 return res;
8990 face = (int)rules.GetLSLIntegerItem(idx++);
8991
8992 if (face == ScriptBaseClass.ALL_SIDES)
8993 {
8994 for (face = 0; face < 21; face++)
8995 {
8996 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
8997 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
8998 }
8999 }
9000 else
9001 {
9002 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
9003 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
9004 }
9005 break;
9006
9007 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
9008 if (remain < 1)
9009 return res;
9010 face = (int)rules.GetLSLIntegerItem(idx++);
9011
9012 if (face == ScriptBaseClass.ALL_SIDES)
9013 {
9014 for (face = 0; face < 21; face++)
9015 {
9016 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9017 }
9018 }
9019 else
9020 {
9021 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
9022 }
9023 break;
9024
9025 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
9026 res.Add(new LSL_Integer(0));
9027 res.Add(new LSL_Integer(0));// softness
9028 res.Add(new LSL_Float(0.0f)); // gravity
9029 res.Add(new LSL_Float(0.0f)); // friction
9030 res.Add(new LSL_Float(0.0f)); // wind
9031 res.Add(new LSL_Float(0.0f)); // tension
9032 res.Add(new LSL_Vector(0f,0f,0f));
9033 break;
9034
9035 case (int)ScriptBaseClass.PRIM_TEXGEN:
9036 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
9037 if (remain < 1)
9038 return res;
9039 face = (int)rules.GetLSLIntegerItem(idx++);
9040
9041 if (face == ScriptBaseClass.ALL_SIDES)
9042 {
9043 for (face = 0; face < 21; face++)
9044 {
9045 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9046 }
9047 }
9048 else
9049 {
9050 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9051 }
9052 break;
9053
9054 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
9055 res.Add(new LSL_Integer(0));
9056 res.Add(new LSL_Vector(0f,0f,0f));
9057 res.Add(new LSL_Float(0f)); // intensity
9058 res.Add(new LSL_Float(0f)); // radius
9059 res.Add(new LSL_Float(0f)); // falloff
9060 break;
9061
9062 case (int)ScriptBaseClass.PRIM_GLOW:
9063 if (remain < 1)
9064 return res;
9065 face = (int)rules.GetLSLIntegerItem(idx++);
9066
9067 if (face == ScriptBaseClass.ALL_SIDES)
9068 {
9069 for (face = 0; face < 21; face++)
9070 {
9071 res.Add(new LSL_Float(0f));
9072 }
9073 }
9074 else
9075 {
9076 res.Add(new LSL_Float(0f));
9077 }
9078 break;
9079
9080 case (int)ScriptBaseClass.PRIM_TEXT:
9081 res.Add(new LSL_String(""));
9082 res.Add(new LSL_Vector(0f,0f,0f));
9083 res.Add(new LSL_Float(1.0f));
9084 break;
9085
9086 case (int)ScriptBaseClass.PRIM_NAME:
9087 res.Add(new LSL_String(avatar.Name));
9088 break;
9089
9090 case (int)ScriptBaseClass.PRIM_DESC:
9091 res.Add(new LSL_String(""));
9092 break;
9093
9094 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
9095 Quaternion lrot = avatar.Rotation;
9096
9097 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9098 {
9099 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
9100 }
9101 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
9102 break;
9103
9104 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9105 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
9106 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
9107 lpos -= lsitOffset;
9108
9109 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9110 {
9111 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
9112 }
9113 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
9114 break;
9115
9116 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9117 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9118 return res;
9119 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9120 LSL_List new_rules = rules.GetSublist(idx, -1);
9121
9122 res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9123 return res;
9124 }
9125 }
7940 return res; 9126 return res;
7941 } 9127 }
7942 9128
@@ -7980,13 +9166,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7980 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 9166 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7981 part.AbsolutePosition.Y, 9167 part.AbsolutePosition.Y,
7982 part.AbsolutePosition.Z); 9168 part.AbsolutePosition.Z);
7983 // For some reason, the part.AbsolutePosition.* values do not change if the
7984 // linkset is rotated; they always reflect the child prim's world position
7985 // as though the linkset is unrotated. This is incompatible behavior with SL's
7986 // implementation, so will break scripts imported from there (not to mention it
7987 // makes it more difficult to determine a child prim's actual inworld position).
7988 if (part.ParentID != 0)
7989 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7990 res.Add(v); 9169 res.Add(v);
7991 break; 9170 break;
7992 9171
@@ -8157,56 +9336,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8157 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 9336 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8158 if (remain < 1) 9337 if (remain < 1)
8159 return res; 9338 return res;
8160 9339 face = (int)rules.GetLSLIntegerItem(idx++);
8161 face=(int)rules.GetLSLIntegerItem(idx++);
8162 9340
8163 tex = part.Shape.Textures; 9341 tex = part.Shape.Textures;
9342 int shiny;
8164 if (face == ScriptBaseClass.ALL_SIDES) 9343 if (face == ScriptBaseClass.ALL_SIDES)
8165 { 9344 {
8166 for (face = 0; face < GetNumberOfSides(part); face++) 9345 for (face = 0; face < GetNumberOfSides(part); face++)
8167 { 9346 {
8168 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9347 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8169 // Convert Shininess to PRIM_SHINY_* 9348 if (shinyness == Shininess.High)
8170 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9349 {
8171 // PRIM_BUMP_* 9350 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8172 res.Add(new LSL_Integer((int)texface.Bump)); 9351 }
9352 else if (shinyness == Shininess.Medium)
9353 {
9354 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9355 }
9356 else if (shinyness == Shininess.Low)
9357 {
9358 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9359 }
9360 else
9361 {
9362 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9363 }
9364 res.Add(new LSL_Integer(shiny));
9365 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8173 } 9366 }
8174 } 9367 }
8175 else 9368 else
8176 { 9369 {
8177 if (face >= 0 && face < GetNumberOfSides(part)) 9370 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9371 if (shinyness == Shininess.High)
8178 { 9372 {
8179 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9373 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8180 // Convert Shininess to PRIM_SHINY_* 9374 }
8181 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9375 else if (shinyness == Shininess.Medium)
8182 // PRIM_BUMP_* 9376 {
8183 res.Add(new LSL_Integer((int)texface.Bump)); 9377 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9378 }
9379 else if (shinyness == Shininess.Low)
9380 {
9381 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9382 }
9383 else
9384 {
9385 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8184 } 9386 }
9387 res.Add(new LSL_Integer(shiny));
9388 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8185 } 9389 }
8186 break; 9390 break;
8187 9391
8188 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 9392 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8189 if (remain < 1) 9393 if (remain < 1)
8190 return res; 9394 return res;
8191 9395 face = (int)rules.GetLSLIntegerItem(idx++);
8192 face=(int)rules.GetLSLIntegerItem(idx++);
8193 9396
8194 tex = part.Shape.Textures; 9397 tex = part.Shape.Textures;
9398 int fullbright;
8195 if (face == ScriptBaseClass.ALL_SIDES) 9399 if (face == ScriptBaseClass.ALL_SIDES)
8196 { 9400 {
8197 for (face = 0; face < GetNumberOfSides(part); face++) 9401 for (face = 0; face < GetNumberOfSides(part); face++)
8198 { 9402 {
8199 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9403 if (tex.GetFace((uint)face).Fullbright == true)
8200 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9404 {
9405 fullbright = ScriptBaseClass.TRUE;
9406 }
9407 else
9408 {
9409 fullbright = ScriptBaseClass.FALSE;
9410 }
9411 res.Add(new LSL_Integer(fullbright));
8201 } 9412 }
8202 } 9413 }
8203 else 9414 else
8204 { 9415 {
8205 if (face >= 0 && face < GetNumberOfSides(part)) 9416 if (tex.GetFace((uint)face).Fullbright == true)
8206 { 9417 {
8207 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9418 fullbright = ScriptBaseClass.TRUE;
8208 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
8209 } 9419 }
9420 else
9421 {
9422 fullbright = ScriptBaseClass.FALSE;
9423 }
9424 res.Add(new LSL_Integer(fullbright));
8210 } 9425 }
8211 break; 9426 break;
8212 9427
@@ -8228,27 +9443,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8228 break; 9443 break;
8229 9444
8230 case (int)ScriptBaseClass.PRIM_TEXGEN: 9445 case (int)ScriptBaseClass.PRIM_TEXGEN:
9446 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8231 if (remain < 1) 9447 if (remain < 1)
8232 return res; 9448 return res;
8233 9449 face = (int)rules.GetLSLIntegerItem(idx++);
8234 face=(int)rules.GetLSLIntegerItem(idx++);
8235 9450
8236 tex = part.Shape.Textures; 9451 tex = part.Shape.Textures;
8237 if (face == ScriptBaseClass.ALL_SIDES) 9452 if (face == ScriptBaseClass.ALL_SIDES)
8238 { 9453 {
8239 for (face = 0; face < GetNumberOfSides(part); face++) 9454 for (face = 0; face < GetNumberOfSides(part); face++)
8240 { 9455 {
8241 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9456 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8242 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9457 {
8243 res.Add(new LSL_Integer((uint)texgen >> 1)); 9458 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9459 }
9460 else
9461 {
9462 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9463 }
8244 } 9464 }
8245 } 9465 }
8246 else 9466 else
8247 { 9467 {
8248 if (face >= 0 && face < GetNumberOfSides(part)) 9468 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8249 { 9469 {
8250 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9470 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8251 res.Add(new LSL_Integer((uint)texgen >> 1)); 9471 }
9472 else
9473 {
9474 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8252 } 9475 }
8253 } 9476 }
8254 break; 9477 break;
@@ -8271,25 +9494,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8271 case (int)ScriptBaseClass.PRIM_GLOW: 9494 case (int)ScriptBaseClass.PRIM_GLOW:
8272 if (remain < 1) 9495 if (remain < 1)
8273 return res; 9496 return res;
8274 9497 face = (int)rules.GetLSLIntegerItem(idx++);
8275 face=(int)rules.GetLSLIntegerItem(idx++);
8276 9498
8277 tex = part.Shape.Textures; 9499 tex = part.Shape.Textures;
9500 float primglow;
8278 if (face == ScriptBaseClass.ALL_SIDES) 9501 if (face == ScriptBaseClass.ALL_SIDES)
8279 { 9502 {
8280 for (face = 0; face < GetNumberOfSides(part); face++) 9503 for (face = 0; face < GetNumberOfSides(part); face++)
8281 { 9504 {
8282 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9505 primglow = tex.GetFace((uint)face).Glow;
8283 res.Add(new LSL_Float(texface.Glow)); 9506 res.Add(new LSL_Float(primglow));
8284 } 9507 }
8285 } 9508 }
8286 else 9509 else
8287 { 9510 {
8288 if (face >= 0 && face < GetNumberOfSides(part)) 9511 primglow = tex.GetFace((uint)face).Glow;
8289 { 9512 res.Add(new LSL_Float(primglow));
8290 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8291 res.Add(new LSL_Float(texface.Glow));
8292 }
8293 } 9513 }
8294 break; 9514 break;
8295 9515
@@ -8301,18 +9521,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8301 textColor.B)); 9521 textColor.B));
8302 res.Add(new LSL_Float(textColor.A)); 9522 res.Add(new LSL_Float(textColor.A));
8303 break; 9523 break;
9524
8304 case (int)ScriptBaseClass.PRIM_NAME: 9525 case (int)ScriptBaseClass.PRIM_NAME:
8305 res.Add(new LSL_String(part.Name)); 9526 res.Add(new LSL_String(part.Name));
8306 break; 9527 break;
9528
8307 case (int)ScriptBaseClass.PRIM_DESC: 9529 case (int)ScriptBaseClass.PRIM_DESC:
8308 res.Add(new LSL_String(part.Description)); 9530 res.Add(new LSL_String(part.Description));
8309 break; 9531 break;
9532
8310 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9533 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8311 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); 9534 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
8312 break; 9535 break;
9536
8313 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9537 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8314 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9538 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8315 break; 9539 break;
9540 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9541 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9542 return res;
9543 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
9544 LSL_List new_rules = rules.GetSublist(idx, -1);
9545 LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9546 res += tres;
9547 return res;
8316 case (int)ScriptBaseClass.PRIM_SLICE: 9548 case (int)ScriptBaseClass.PRIM_SLICE:
8317 PrimType prim_type = part.GetPrimType(); 9549 PrimType prim_type = part.GetPrimType();
8318 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); 9550 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
@@ -8914,8 +10146,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8914 // The function returns an ordered list 10146 // The function returns an ordered list
8915 // representing the tokens found in the supplied 10147 // representing the tokens found in the supplied
8916 // sources string. If two successive tokenizers 10148 // sources string. If two successive tokenizers
8917 // are encountered, then a NULL entry is added 10149 // are encountered, then a null-string entry is
8918 // to the list. 10150 // added to the list.
8919 // 10151 //
8920 // It is a precondition that the source and 10152 // It is a precondition that the source and
8921 // toekizer lisst are non-null. If they are null, 10153 // toekizer lisst are non-null. If they are null,
@@ -8923,7 +10155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8923 // while their lengths are being determined. 10155 // while their lengths are being determined.
8924 // 10156 //
8925 // A small amount of working memoryis required 10157 // A small amount of working memoryis required
8926 // of approximately 8*#tokenizers. 10158 // of approximately 8*#tokenizers + 8*srcstrlen.
8927 // 10159 //
8928 // There are many ways in which this function 10160 // There are many ways in which this function
8929 // can be implemented, this implementation is 10161 // can be implemented, this implementation is
@@ -8939,155 +10171,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8939 // and eliminates redundant tokenizers as soon 10171 // and eliminates redundant tokenizers as soon
8940 // as is possible. 10172 // as is possible.
8941 // 10173 //
8942 // The implementation tries to avoid any copying 10174 // The implementation tries to minimize temporary
8943 // of arrays or other objects. 10175 // garbage generation.
8944 // </remarks> 10176 // </remarks>
8945 10177
8946 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 10178 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8947 { 10179 {
8948 int beginning = 0; 10180 return ParseString2List(src, separators, spacers, true);
8949 int srclen = src.Length; 10181 }
8950 int seplen = separators.Length;
8951 object[] separray = separators.Data;
8952 int spclen = spacers.Length;
8953 object[] spcarray = spacers.Data;
8954 int mlen = seplen+spclen;
8955
8956 int[] offset = new int[mlen+1];
8957 bool[] active = new bool[mlen];
8958
8959 int best;
8960 int j;
8961
8962 // Initial capacity reduces resize cost
8963 10182
8964 LSL_List tokens = new LSL_List(); 10183 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
10184 {
10185 int srclen = src.Length;
10186 int seplen = separators.Length;
10187 object[] separray = separators.Data;
10188 int spclen = spacers.Length;
10189 object[] spcarray = spacers.Data;
10190 int dellen = 0;
10191 string[] delarray = new string[seplen+spclen];
8965 10192
8966 // All entries are initially valid 10193 int outlen = 0;
10194 string[] outarray = new string[srclen*2+1];
8967 10195
8968 for (int i = 0; i < mlen; i++) 10196 int i, j;
8969 active[i] = true; 10197 string d;
8970 10198
8971 offset[mlen] = srclen; 10199 m_host.AddScriptLPS(1);
8972 10200
8973 while (beginning < srclen) 10201 /*
10202 * Convert separator and spacer lists to C# strings.
10203 * Also filter out null strings so we don't hang.
10204 */
10205 for (i = 0; i < seplen; i ++)
8974 { 10206 {
10207 d = separray[i].ToString();
10208 if (d.Length > 0)
10209 {
10210 delarray[dellen++] = d;
10211 }
10212 }
10213 seplen = dellen;
8975 10214
8976 best = mlen; // as bad as it gets 10215 for (i = 0; i < spclen; i ++)
10216 {
10217 d = spcarray[i].ToString();
10218 if (d.Length > 0)
10219 {
10220 delarray[dellen++] = d;
10221 }
10222 }
8977 10223
8978 // Scan for separators 10224 /*
10225 * Scan through source string from beginning to end.
10226 */
10227 for (i = 0;;)
10228 {
8979 10229
8980 for (j = 0; j < seplen; j++) 10230 /*
10231 * Find earliest delimeter in src starting at i (if any).
10232 */
10233 int earliestDel = -1;
10234 int earliestSrc = srclen;
10235 string earliestStr = null;
10236 for (j = 0; j < dellen; j ++)
8981 { 10237 {
8982 if (separray[j].ToString() == String.Empty) 10238 d = delarray[j];
8983 active[j] = false; 10239 if (d != null)
8984
8985 if (active[j])
8986 { 10240 {
8987 // scan all of the markers 10241 int index = src.IndexOf(d, i);
8988 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 10242 if (index < 0)
8989 { 10243 {
8990 // not present at all 10244 delarray[j] = null; // delim nowhere in src, don't check it anymore
8991 active[j] = false;
8992 } 10245 }
8993 else 10246 else if (index < earliestSrc)
8994 { 10247 {
8995 // present and correct 10248 earliestSrc = index; // where delimeter starts in source string
8996 if (offset[j] < offset[best]) 10249 earliestDel = j; // where delimeter is in delarray[]
8997 { 10250 earliestStr = d; // the delimeter string from delarray[]
8998 // closest so far 10251 if (index == i) break; // can't do any better than found at beg of string
8999 best = j;
9000 if (offset[best] == beginning)
9001 break;
9002 }
9003 } 10252 }
9004 } 10253 }
9005 } 10254 }
9006 10255
9007 // Scan for spacers 10256 /*
9008 10257 * Output source string starting at i through start of earliest delimeter.
9009 if (offset[best] != beginning) 10258 */
10259 if (keepNulls || (earliestSrc > i))
9010 { 10260 {
9011 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 10261 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9012 {
9013 if (spcarray[j-seplen].ToString() == String.Empty)
9014 active[j] = false;
9015
9016 if (active[j])
9017 {
9018 // scan all of the markers
9019 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9020 {
9021 // not present at all
9022 active[j] = false;
9023 }
9024 else
9025 {
9026 // present and correct
9027 if (offset[j] < offset[best])
9028 {
9029 // closest so far
9030 best = j;
9031 }
9032 }
9033 }
9034 }
9035 } 10262 }
9036 10263
9037 // This is the normal exit from the scanning loop 10264 /*
10265 * If no delimeter found at or after i, we're done scanning.
10266 */
10267 if (earliestDel < 0) break;
9038 10268
9039 if (best == mlen) 10269 /*
10270 * If delimeter was a spacer, output the spacer.
10271 */
10272 if (earliestDel >= seplen)
9040 { 10273 {
9041 // no markers were found on this pass 10274 outarray[outlen++] = earliestStr;
9042 // so we're pretty much done
9043 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9044 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9045 break;
9046 } 10275 }
9047 10276
9048 // Otherwise we just add the newly delimited token 10277 /*
9049 // and recalculate where the search should continue. 10278 * Look at rest of src string following delimeter.
9050 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 10279 */
9051 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 10280 i = earliestSrc + earliestStr.Length;
9052
9053 if (best < seplen)
9054 {
9055 beginning = offset[best] + (separray[best].ToString()).Length;
9056 }
9057 else
9058 {
9059 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9060 string str = spcarray[best - seplen].ToString();
9061 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9062 tokens.Add(new LSL_String(str));
9063 }
9064 } 10281 }
9065 10282
9066 // This an awkward an not very intuitive boundary case. If the 10283 /*
9067 // last substring is a tokenizer, then there is an implied trailing 10284 * Make up an exact-sized output array suitable for an LSL_List object.
9068 // null list entry. Hopefully the single comparison will not be too 10285 */
9069 // arduous. Alternatively the 'break' could be replced with a return 10286 object[] outlist = new object[outlen];
9070 // but that's shabby programming. 10287 for (i = 0; i < outlen; i ++)
9071
9072 if ((beginning == srclen) && (keepNulls))
9073 { 10288 {
9074 if (srclen != 0) 10289 outlist[i] = new LSL_String(outarray[i]);
9075 tokens.Add(new LSL_String(""));
9076 } 10290 }
9077 10291 return new LSL_List(outlist);
9078 return tokens;
9079 }
9080
9081 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9082 {
9083 m_host.AddScriptLPS(1);
9084 return this.ParseString(src, separators, spacers, false);
9085 }
9086
9087 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9088 {
9089 m_host.AddScriptLPS(1);
9090 return this.ParseString(src, separators, spacers, true);
9091 } 10292 }
9092 10293
9093 public LSL_Integer llGetObjectPermMask(int mask) 10294 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9182,6 +10383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9182 case 4: 10383 case 4:
9183 return (int)item.NextPermissions; 10384 return (int)item.NextPermissions;
9184 } 10385 }
10386 m_host.TaskInventory.LockItemsForRead(false);
9185 10387
9186 return -1; 10388 return -1;
9187 } 10389 }
@@ -9372,9 +10574,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9372 { 10574 {
9373 try 10575 try
9374 { 10576 {
10577 /*
9375 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10578 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
9376 if (obj != null) 10579 if (obj != null)
9377 return (double)obj.GetMass(); 10580 return (double)obj.GetMass();
10581 */
10582 // return total object mass
10583 SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId);
10584 if (obj != null)
10585 return obj.GetMass();
10586
9378 // the object is null so the key is for an avatar 10587 // the object is null so the key is for an avatar
9379 ScenePresence avatar = World.GetScenePresence(key); 10588 ScenePresence avatar = World.GetScenePresence(key);
9380 if (avatar != null) 10589 if (avatar != null)
@@ -9394,7 +10603,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9394 } 10603 }
9395 10604
9396 /// <summary> 10605 /// <summary>
9397 /// illListReplaceList removes the sub-list defined by the inclusive indices 10606 /// llListReplaceList removes the sub-list defined by the inclusive indices
9398 /// start and end and inserts the src list in its place. The inclusive 10607 /// start and end and inserts the src list in its place. The inclusive
9399 /// nature of the indices means that at least one element must be deleted 10608 /// nature of the indices means that at least one element must be deleted
9400 /// if the indices are within the bounds of the existing list. I.e. 2,2 10609 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9451,16 +10660,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9451 // based upon end. Note that if end exceeds the upper 10660 // based upon end. Note that if end exceeds the upper
9452 // bound in this case, the entire destination list 10661 // bound in this case, the entire destination list
9453 // is removed. 10662 // is removed.
9454 else 10663 else if (start == 0)
9455 { 10664 {
9456 if (end + 1 < dest.Length) 10665 if (end + 1 < dest.Length)
9457 {
9458 return src + dest.GetSublist(end + 1, -1); 10666 return src + dest.GetSublist(end + 1, -1);
9459 }
9460 else 10667 else
9461 {
9462 return src; 10668 return src;
9463 } 10669 }
10670 else // Start < 0
10671 {
10672 if (end + 1 < dest.Length)
10673 return dest.GetSublist(end + 1, -1);
10674 else
10675 return new LSL_List();
9464 } 10676 }
9465 } 10677 }
9466 // Finally, if start > end, we strip away a prefix and 10678 // Finally, if start > end, we strip away a prefix and
@@ -9511,17 +10723,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9511 int width = 0; 10723 int width = 0;
9512 int height = 0; 10724 int height = 0;
9513 10725
9514 ParcelMediaCommandEnum? commandToSend = null; 10726 uint commandToSend = 0;
9515 float time = 0.0f; // default is from start 10727 float time = 0.0f; // default is from start
9516 10728
9517 ScenePresence presence = null; 10729 ScenePresence presence = null;
9518 10730
9519 for (int i = 0; i < commandList.Data.Length; i++) 10731 for (int i = 0; i < commandList.Data.Length; i++)
9520 { 10732 {
9521 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10733 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9522 switch (command) 10734 switch (command)
9523 { 10735 {
9524 case ParcelMediaCommandEnum.Agent: 10736 case (uint)ParcelMediaCommandEnum.Agent:
9525 // we send only to one agent 10737 // we send only to one agent
9526 if ((i + 1) < commandList.Length) 10738 if ((i + 1) < commandList.Length)
9527 { 10739 {
@@ -9538,25 +10750,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9538 } 10750 }
9539 break; 10751 break;
9540 10752
9541 case ParcelMediaCommandEnum.Loop: 10753 case (uint)ParcelMediaCommandEnum.Loop:
9542 loop = 1; 10754 loop = 1;
9543 commandToSend = command; 10755 commandToSend = command;
9544 update = true; //need to send the media update packet to set looping 10756 update = true; //need to send the media update packet to set looping
9545 break; 10757 break;
9546 10758
9547 case ParcelMediaCommandEnum.Play: 10759 case (uint)ParcelMediaCommandEnum.Play:
9548 loop = 0; 10760 loop = 0;
9549 commandToSend = command; 10761 commandToSend = command;
9550 update = true; //need to send the media update packet to make sure it doesn't loop 10762 update = true; //need to send the media update packet to make sure it doesn't loop
9551 break; 10763 break;
9552 10764
9553 case ParcelMediaCommandEnum.Pause: 10765 case (uint)ParcelMediaCommandEnum.Pause:
9554 case ParcelMediaCommandEnum.Stop: 10766 case (uint)ParcelMediaCommandEnum.Stop:
9555 case ParcelMediaCommandEnum.Unload: 10767 case (uint)ParcelMediaCommandEnum.Unload:
9556 commandToSend = command; 10768 commandToSend = command;
9557 break; 10769 break;
9558 10770
9559 case ParcelMediaCommandEnum.Url: 10771 case (uint)ParcelMediaCommandEnum.Url:
9560 if ((i + 1) < commandList.Length) 10772 if ((i + 1) < commandList.Length)
9561 { 10773 {
9562 if (commandList.Data[i + 1] is LSL_String) 10774 if (commandList.Data[i + 1] is LSL_String)
@@ -9569,7 +10781,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9569 } 10781 }
9570 break; 10782 break;
9571 10783
9572 case ParcelMediaCommandEnum.Texture: 10784 case (uint)ParcelMediaCommandEnum.Texture:
9573 if ((i + 1) < commandList.Length) 10785 if ((i + 1) < commandList.Length)
9574 { 10786 {
9575 if (commandList.Data[i + 1] is LSL_String) 10787 if (commandList.Data[i + 1] is LSL_String)
@@ -9582,7 +10794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9582 } 10794 }
9583 break; 10795 break;
9584 10796
9585 case ParcelMediaCommandEnum.Time: 10797 case (uint)ParcelMediaCommandEnum.Time:
9586 if ((i + 1) < commandList.Length) 10798 if ((i + 1) < commandList.Length)
9587 { 10799 {
9588 if (commandList.Data[i + 1] is LSL_Float) 10800 if (commandList.Data[i + 1] is LSL_Float)
@@ -9594,7 +10806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9594 } 10806 }
9595 break; 10807 break;
9596 10808
9597 case ParcelMediaCommandEnum.AutoAlign: 10809 case (uint)ParcelMediaCommandEnum.AutoAlign:
9598 if ((i + 1) < commandList.Length) 10810 if ((i + 1) < commandList.Length)
9599 { 10811 {
9600 if (commandList.Data[i + 1] is LSL_Integer) 10812 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9608,7 +10820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9608 } 10820 }
9609 break; 10821 break;
9610 10822
9611 case ParcelMediaCommandEnum.Type: 10823 case (uint)ParcelMediaCommandEnum.Type:
9612 if ((i + 1) < commandList.Length) 10824 if ((i + 1) < commandList.Length)
9613 { 10825 {
9614 if (commandList.Data[i + 1] is LSL_String) 10826 if (commandList.Data[i + 1] is LSL_String)
@@ -9621,7 +10833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9621 } 10833 }
9622 break; 10834 break;
9623 10835
9624 case ParcelMediaCommandEnum.Desc: 10836 case (uint)ParcelMediaCommandEnum.Desc:
9625 if ((i + 1) < commandList.Length) 10837 if ((i + 1) < commandList.Length)
9626 { 10838 {
9627 if (commandList.Data[i + 1] is LSL_String) 10839 if (commandList.Data[i + 1] is LSL_String)
@@ -9634,7 +10846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9634 } 10846 }
9635 break; 10847 break;
9636 10848
9637 case ParcelMediaCommandEnum.Size: 10849 case (uint)ParcelMediaCommandEnum.Size:
9638 if ((i + 2) < commandList.Length) 10850 if ((i + 2) < commandList.Length)
9639 { 10851 {
9640 if (commandList.Data[i + 1] is LSL_Integer) 10852 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9704,7 +10916,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9704 } 10916 }
9705 } 10917 }
9706 10918
9707 if (commandToSend != null) 10919 if (commandToSend != 0)
9708 { 10920 {
9709 // the commandList contained a start/stop/... command, too 10921 // the commandList contained a start/stop/... command, too
9710 if (presence == null) 10922 if (presence == null)
@@ -9741,7 +10953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9741 10953
9742 if (aList.Data[i] != null) 10954 if (aList.Data[i] != null)
9743 { 10955 {
9744 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10956 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9745 { 10957 {
9746 case ParcelMediaCommandEnum.Url: 10958 case ParcelMediaCommandEnum.Url:
9747 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 10959 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9798,15 +11010,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9798 11010
9799 if (quick_pay_buttons.Data.Length < 4) 11011 if (quick_pay_buttons.Data.Length < 4)
9800 { 11012 {
9801 LSLError("List must have at least 4 elements"); 11013 int x;
9802 return; 11014 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
11015 {
11016 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
11017 }
9803 } 11018 }
9804 m_host.ParentGroup.RootPart.PayPrice[0]=price; 11019 int[] nPrice = new int[5];
9805 11020 nPrice[0] = price;
9806 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 11021 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9807 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 11022 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9808 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 11023 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9809 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 11024 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
11025 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9810 m_host.ParentGroup.HasGroupChanged = true; 11026 m_host.ParentGroup.HasGroupChanged = true;
9811 } 11027 }
9812 11028
@@ -9823,7 +11039,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9823 return new LSL_Vector(); 11039 return new LSL_Vector();
9824 } 11040 }
9825 11041
9826 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 11042// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
11043 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9827 if (presence != null) 11044 if (presence != null)
9828 { 11045 {
9829 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 11046 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -9845,7 +11062,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9845 return new LSL_Rotation(); 11062 return new LSL_Rotation();
9846 } 11063 }
9847 11064
9848 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 11065// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
11066 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9849 if (presence != null) 11067 if (presence != null)
9850 { 11068 {
9851 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 11069 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
@@ -9905,14 +11123,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9905 { 11123 {
9906 m_host.AddScriptLPS(1); 11124 m_host.AddScriptLPS(1);
9907 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 11125 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
9908 if (detectedParams == null) return; // only works on the first detected avatar 11126 if (detectedParams == null)
9909 11127 {
11128 if (m_host.ParentGroup.IsAttachment == true)
11129 {
11130 detectedParams = new DetectParams();
11131 detectedParams.Key = m_host.OwnerID;
11132 }
11133 else
11134 {
11135 return;
11136 }
11137 }
11138
9910 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 11139 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9911 if (avatar != null) 11140 if (avatar != null)
9912 { 11141 {
9913 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 11142 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
9914 simname, pos, lookAt); 11143 simname, pos, lookAt);
9915 } 11144 }
11145
9916 ScriptSleep(1000); 11146 ScriptSleep(1000);
9917 } 11147 }
9918 11148
@@ -10036,12 +11266,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10036 11266
10037 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 11267 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10038 object[] data = rules.Data; 11268 object[] data = rules.Data;
10039 for (int i = 0; i < data.Length; ++i) { 11269 for (int i = 0; i < data.Length; ++i)
11270 {
10040 int type = Convert.ToInt32(data[i++].ToString()); 11271 int type = Convert.ToInt32(data[i++].ToString());
10041 if (i >= data.Length) break; // odd number of entries => ignore the last 11272 if (i >= data.Length) break; // odd number of entries => ignore the last
10042 11273
10043 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 11274 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10044 switch (type) { 11275 switch (type)
11276 {
10045 case ScriptBaseClass.CAMERA_FOCUS: 11277 case ScriptBaseClass.CAMERA_FOCUS:
10046 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 11278 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10047 case ScriptBaseClass.CAMERA_POSITION: 11279 case ScriptBaseClass.CAMERA_POSITION:
@@ -10147,19 +11379,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10147 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11379 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10148 { 11380 {
10149 m_host.AddScriptLPS(1); 11381 m_host.AddScriptLPS(1);
10150 string ret = String.Empty; 11382
10151 string src1 = llBase64ToString(str1); 11383 if (str1 == String.Empty)
10152 string src2 = llBase64ToString(str2); 11384 return String.Empty;
10153 int c = 0; 11385 if (str2 == String.Empty)
10154 for (int i = 0; i < src1.Length; i++) 11386 return str1;
11387
11388 int len = str2.Length;
11389 if ((len % 4) != 0) // LL is EVIL!!!!
10155 { 11390 {
10156 ret += (char) (src1[i] ^ src2[c]); 11391 while (str2.EndsWith("="))
11392 str2 = str2.Substring(0, str2.Length - 1);
10157 11393
10158 c++; 11394 len = str2.Length;
10159 if (c >= src2.Length) 11395 int mod = len % 4;
10160 c = 0; 11396
11397 if (mod == 1)
11398 str2 = str2.Substring(0, str2.Length - 1);
11399 else if (mod == 2)
11400 str2 += "==";
11401 else if (mod == 3)
11402 str2 += "=";
10161 } 11403 }
10162 return llStringToBase64(ret); 11404
11405 byte[] data1;
11406 byte[] data2;
11407 try
11408 {
11409 data1 = Convert.FromBase64String(str1);
11410 data2 = Convert.FromBase64String(str2);
11411 }
11412 catch (Exception)
11413 {
11414 return new LSL_String(String.Empty);
11415 }
11416
11417 byte[] d2 = new Byte[data1.Length];
11418 int pos = 0;
11419
11420 if (data1.Length <= data2.Length)
11421 {
11422 Array.Copy(data2, 0, d2, 0, data1.Length);
11423 }
11424 else
11425 {
11426 while (pos < data1.Length)
11427 {
11428 len = data1.Length - pos;
11429 if (len > data2.Length)
11430 len = data2.Length;
11431
11432 Array.Copy(data2, 0, d2, pos, len);
11433 pos += len;
11434 }
11435 }
11436
11437 for (pos = 0 ; pos < data1.Length ; pos++ )
11438 data1[pos] ^= d2[pos];
11439
11440 return Convert.ToBase64String(data1);
10163 } 11441 }
10164 11442
10165 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11443 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10212,16 +11490,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10212 if (userAgent != null) 11490 if (userAgent != null)
10213 httpHeaders["User-Agent"] = userAgent; 11491 httpHeaders["User-Agent"] = userAgent;
10214 11492
11493 // See if the URL contains any header hacks
11494 string[] urlParts = url.Split(new char[] {'\n'});
11495 if (urlParts.Length > 1)
11496 {
11497 // Iterate the passed headers and parse them
11498 for (int i = 1 ; i < urlParts.Length ; i++ )
11499 {
11500 // The rest of those would be added to the body in SL.
11501 // Let's not do that.
11502 if (urlParts[i] == String.Empty)
11503 break;
11504
11505 // See if this could be a valid header
11506 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11507 if (headerParts.Length != 2)
11508 continue;
11509
11510 string headerName = headerParts[0].Trim();
11511 string headerValue = headerParts[1].Trim();
11512
11513 // Filter out headers that could be used to abuse
11514 // another system or cloak the request
11515 if (headerName.ToLower() == "x-secondlife-shard" ||
11516 headerName.ToLower() == "x-secondlife-object-name" ||
11517 headerName.ToLower() == "x-secondlife-object-key" ||
11518 headerName.ToLower() == "x-secondlife-region" ||
11519 headerName.ToLower() == "x-secondlife-local-position" ||
11520 headerName.ToLower() == "x-secondlife-local-velocity" ||
11521 headerName.ToLower() == "x-secondlife-local-rotation" ||
11522 headerName.ToLower() == "x-secondlife-owner-name" ||
11523 headerName.ToLower() == "x-secondlife-owner-key" ||
11524 headerName.ToLower() == "connection" ||
11525 headerName.ToLower() == "content-length" ||
11526 headerName.ToLower() == "from" ||
11527 headerName.ToLower() == "host" ||
11528 headerName.ToLower() == "proxy-authorization" ||
11529 headerName.ToLower() == "referer" ||
11530 headerName.ToLower() == "trailer" ||
11531 headerName.ToLower() == "transfer-encoding" ||
11532 headerName.ToLower() == "via" ||
11533 headerName.ToLower() == "authorization")
11534 continue;
11535
11536 httpHeaders[headerName] = headerValue;
11537 }
11538
11539 // Finally, strip any protocol specifier from the URL
11540 url = urlParts[0].Trim();
11541 int idx = url.IndexOf(" HTTP/");
11542 if (idx != -1)
11543 url = url.Substring(0, idx);
11544 }
11545
10215 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11546 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10216 Regex r = new Regex(authregex); 11547 Regex r = new Regex(authregex);
10217 int[] gnums = r.GetGroupNumbers(); 11548 int[] gnums = r.GetGroupNumbers();
10218 Match m = r.Match(url); 11549 Match m = r.Match(url);
10219 if (m.Success) { 11550 if (m.Success)
10220 for (int i = 1; i < gnums.Length; i++) { 11551 {
11552 for (int i = 1; i < gnums.Length; i++)
11553 {
10221 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11554 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10222 //CaptureCollection cc = g.Captures; 11555 //CaptureCollection cc = g.Captures;
10223 } 11556 }
10224 if (m.Groups.Count == 5) { 11557 if (m.Groups.Count == 5)
11558 {
10225 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11559 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10226 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11560 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10227 } 11561 }
@@ -10424,6 +11758,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10424 11758
10425 LSL_List ret = new LSL_List(); 11759 LSL_List ret = new LSL_List();
10426 UUID key = new UUID(); 11760 UUID key = new UUID();
11761
11762
10427 if (UUID.TryParse(id, out key)) 11763 if (UUID.TryParse(id, out key))
10428 { 11764 {
10429 ScenePresence av = World.GetScenePresence(key); 11765 ScenePresence av = World.GetScenePresence(key);
@@ -10441,13 +11777,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10441 ret.Add(new LSL_String("")); 11777 ret.Add(new LSL_String(""));
10442 break; 11778 break;
10443 case ScriptBaseClass.OBJECT_POS: 11779 case ScriptBaseClass.OBJECT_POS:
10444 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11780 Vector3 avpos;
11781
11782 if (av.ParentID != 0 && av.ParentPart != null)
11783 {
11784 avpos = av.OffsetPosition;
11785
11786 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11787 avpos -= sitOffset;
11788
11789 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11790 }
11791 else
11792 avpos = av.AbsolutePosition;
11793
11794 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10445 break; 11795 break;
10446 case ScriptBaseClass.OBJECT_ROT: 11796 case ScriptBaseClass.OBJECT_ROT:
10447 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 11797 Quaternion avrot = av.Rotation;
11798 if (av.ParentID != 0 && av.ParentPart != null)
11799 {
11800 avrot = av.ParentPart.GetWorldRotation() * avrot;
11801 }
11802 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10448 break; 11803 break;
10449 case ScriptBaseClass.OBJECT_VELOCITY: 11804 case ScriptBaseClass.OBJECT_VELOCITY:
10450 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11805 Vector3 avvel = av.Velocity;
11806 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10451 break; 11807 break;
10452 case ScriptBaseClass.OBJECT_OWNER: 11808 case ScriptBaseClass.OBJECT_OWNER:
10453 ret.Add(new LSL_String(id)); 11809 ret.Add(new LSL_String(id));
@@ -10503,11 +11859,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10503 case ScriptBaseClass.OBJECT_NAME: 11859 case ScriptBaseClass.OBJECT_NAME:
10504 ret.Add(new LSL_String(obj.Name)); 11860 ret.Add(new LSL_String(obj.Name));
10505 break; 11861 break;
10506 case ScriptBaseClass.OBJECT_DESC: 11862 case ScriptBaseClass.OBJECT_DESC:
10507 ret.Add(new LSL_String(obj.Description)); 11863 ret.Add(new LSL_String(obj.Description));
10508 break; 11864 break;
10509 case ScriptBaseClass.OBJECT_POS: 11865 case ScriptBaseClass.OBJECT_POS:
10510 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11866 Vector3 opos = obj.AbsolutePosition;
11867 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10511 break; 11868 break;
10512 case ScriptBaseClass.OBJECT_ROT: 11869 case ScriptBaseClass.OBJECT_ROT:
10513 { 11870 {
@@ -10557,9 +11914,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10557 // The value returned in SL for normal prims is prim count 11914 // The value returned in SL for normal prims is prim count
10558 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11915 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10559 break; 11916 break;
10560 // The following 3 costs I have intentionaly coded to return zero. They are part of 11917
10561 // "Land Impact" calculations. These calculations are probably not applicable 11918 // costs below may need to be diferent for root parts, need to check
10562 // to OpenSim and are not yet complete in SL
10563 case ScriptBaseClass.OBJECT_SERVER_COST: 11919 case ScriptBaseClass.OBJECT_SERVER_COST:
10564 // The linden calculation is here 11920 // The linden calculation is here
10565 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11921 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10567,16 +11923,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10567 ret.Add(new LSL_Float(0)); 11923 ret.Add(new LSL_Float(0));
10568 break; 11924 break;
10569 case ScriptBaseClass.OBJECT_STREAMING_COST: 11925 case ScriptBaseClass.OBJECT_STREAMING_COST:
10570 // The linden calculation is here 11926 // The value returned in SL for normal prims is prim count * 0.06
10571 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11927 ret.Add(new LSL_Float(obj.StreamingCost));
10572 // The value returned in SL for normal prims looks like the prim count * 0.06
10573 ret.Add(new LSL_Float(0));
10574 break; 11928 break;
10575 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11929 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10576 // The linden calculation is here 11930 // The value returned in SL for normal prims is prim count
10577 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11931 ret.Add(new LSL_Float(obj.PhysicsCost));
10578 // The value returned in SL for normal prims looks like the prim count
10579 ret.Add(new LSL_Float(0));
10580 break; 11932 break;
10581 default: 11933 default:
10582 // Invalid or unhandled constant. 11934 // Invalid or unhandled constant.
@@ -10774,15 +12126,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10774 return GetLinkPrimitiveParams(obj, rules); 12126 return GetLinkPrimitiveParams(obj, rules);
10775 } 12127 }
10776 12128
10777 public void print(string str) 12129 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10778 { 12130 {
10779 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 12131 List<SceneObjectPart> parts = GetLinkParts(link);
10780 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 12132 if (parts.Count < 1)
10781 if (ossl != null) 12133 return 0;
10782 { 12134
10783 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 12135 return GetNumberOfSides(parts[0]);
10784 m_log.Info("LSL print():" + str);
10785 }
10786 } 12136 }
10787 12137
10788 private string Name2Username(string name) 12138 private string Name2Username(string name)
@@ -10827,7 +12177,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10827 12177
10828 return rq.ToString(); 12178 return rq.ToString();
10829 } 12179 }
10830 12180/*
12181 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
12182 {
12183 m_SayShoutCount = 0;
12184 }
12185*/
10831 private struct Tri 12186 private struct Tri
10832 { 12187 {
10833 public Vector3 p1; 12188 public Vector3 p1;
@@ -10967,9 +12322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10967 12322
10968 ContactResult result = new ContactResult (); 12323 ContactResult result = new ContactResult ();
10969 result.ConsumerID = group.LocalId; 12324 result.ConsumerID = group.LocalId;
10970 result.Depth = intersection.distance; 12325// result.Depth = intersection.distance;
10971 result.Normal = intersection.normal; 12326 result.Normal = intersection.normal;
10972 result.Pos = intersection.ipoint; 12327 result.Pos = intersection.ipoint;
12328 result.Depth = Vector3.Mag(rayStart - result.Pos);
10973 12329
10974 contacts.Add(result); 12330 contacts.Add(result);
10975 }); 12331 });
@@ -11102,6 +12458,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11102 12458
11103 return contacts[0]; 12459 return contacts[0];
11104 } 12460 }
12461/*
12462 // not done:
12463 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12464 {
12465 ContactResult[] contacts = null;
12466 World.ForEachSOG(delegate(SceneObjectGroup group)
12467 {
12468 if (m_host.ParentGroup == group)
12469 return;
12470
12471 if (group.IsAttachment)
12472 return;
12473
12474 if(group.RootPart.PhysActor != null)
12475 return;
12476
12477 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12478 });
12479 return contacts;
12480 }
12481*/
11105 12482
11106 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12483 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11107 { 12484 {
@@ -11143,32 +12520,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11143 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 12520 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
11144 12521
11145 12522
11146 if (checkTerrain) 12523 if (World.SuportsRayCastFiltered())
11147 { 12524 {
11148 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12525 if (dist == 0)
11149 if (groundContact != null) 12526 return list;
11150 results.Add((ContactResult)groundContact);
11151 }
11152 12527
11153 if (checkAgents) 12528 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
11154 { 12529 if (checkTerrain)
11155 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 12530 rayfilter |= RayFilterFlags.land;
11156 foreach (ContactResult r in agentHits) 12531// if (checkAgents)
11157 results.Add(r); 12532// rayfilter |= RayFilterFlags.agent;
11158 } 12533 if (checkPhysical)
12534 rayfilter |= RayFilterFlags.physical;
12535 if (checkNonPhysical)
12536 rayfilter |= RayFilterFlags.nonphysical;
12537 if (detectPhantom)
12538 rayfilter |= RayFilterFlags.LSLPhanton;
12539
12540 Vector3 direction = dir * ( 1/dist);
11159 12541
11160 if (checkPhysical || checkNonPhysical || detectPhantom) 12542 if(rayfilter == 0)
12543 {
12544 list.Add(new LSL_Integer(0));
12545 return list;
12546 }
12547
12548 // get some more contacts to sort ???
12549 int physcount = 4 * count;
12550 if (physcount > 20)
12551 physcount = 20;
12552
12553 object physresults;
12554 physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter);
12555
12556 if (physresults == null)
12557 {
12558 list.Add(new LSL_Integer(-3)); // timeout error
12559 return list;
12560 }
12561
12562 results = (List<ContactResult>)physresults;
12563
12564 // for now physics doesn't detect sitted avatars so do it outside physics
12565 if (checkAgents)
12566 {
12567 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12568 foreach (ContactResult r in agentHits)
12569 results.Add(r);
12570 }
12571
12572 // TODO: Replace this with a better solution. ObjectIntersection can only
12573 // detect nonphysical phantoms. They are detected by virtue of being
12574 // nonphysical (e.g. no PhysActor) so will not conflict with detecting
12575 // physicsl phantoms as done by the physics scene
12576 // We don't want anything else but phantoms here.
12577 if (detectPhantom)
12578 {
12579 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
12580 foreach (ContactResult r in objectHits)
12581 results.Add(r);
12582 }
12583 }
12584 else
11161 { 12585 {
11162 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); 12586 if (checkTerrain)
11163 foreach (ContactResult r in objectHits) 12587 {
11164 results.Add(r); 12588 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12589 if (groundContact != null)
12590 results.Add((ContactResult)groundContact);
12591 }
12592
12593 if (checkAgents)
12594 {
12595 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12596 foreach (ContactResult r in agentHits)
12597 results.Add(r);
12598 }
12599
12600 if (checkPhysical || checkNonPhysical || detectPhantom)
12601 {
12602 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
12603 foreach (ContactResult r in objectHits)
12604 results.Add(r);
12605 }
11165 } 12606 }
11166 12607
11167 results.Sort(delegate(ContactResult a, ContactResult b) 12608 results.Sort(delegate(ContactResult a, ContactResult b)
11168 { 12609 {
11169 return a.Depth.CompareTo(b.Depth); 12610 return a.Depth.CompareTo(b.Depth);
11170 }); 12611 });
11171 12612
11172 int values = 0; 12613 int values = 0;
11173 SceneObjectGroup thisgrp = m_host.ParentGroup; 12614 SceneObjectGroup thisgrp = m_host.ParentGroup;
11174 12615
@@ -11261,7 +12702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11261 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12702 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11262 if (!isAccount) return 0; 12703 if (!isAccount) return 0;
11263 if (estate.HasAccess(id)) return 1; 12704 if (estate.HasAccess(id)) return 1;
11264 if (estate.IsBanned(id)) 12705 if (estate.IsBanned(id, World.GetUserFlags(id)))
11265 estate.RemoveBan(id); 12706 estate.RemoveBan(id);
11266 estate.AddEstateUser(id); 12707 estate.AddEstateUser(id);
11267 break; 12708 break;
@@ -11280,14 +12721,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11280 break; 12721 break;
11281 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12722 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11282 if (!isAccount) return 0; 12723 if (!isAccount) return 0;
11283 if (estate.IsBanned(id)) return 1; 12724 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11284 EstateBan ban = new EstateBan(); 12725 EstateBan ban = new EstateBan();
11285 ban.EstateID = estate.EstateID; 12726 ban.EstateID = estate.EstateID;
11286 ban.BannedUserID = id; 12727 ban.BannedUserID = id;
11287 estate.AddBan(ban); 12728 estate.AddBan(ban);
11288 break; 12729 break;
11289 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12730 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11290 if (!isAccount || !estate.IsBanned(id)) return 0; 12731 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11291 estate.RemoveBan(id); 12732 estate.RemoveBan(id);
11292 break; 12733 break;
11293 default: return 0; 12734 default: return 0;
@@ -11316,7 +12757,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11316 return 16384; 12757 return 16384;
11317 } 12758 }
11318 12759
11319 public LSL_Integer llGetUsedMemory() 12760 public virtual LSL_Integer llGetUsedMemory()
11320 { 12761 {
11321 m_host.AddScriptLPS(1); 12762 m_host.AddScriptLPS(1);
11322 // The value returned for LSO scripts in SL 12763 // The value returned for LSO scripts in SL
@@ -11344,7 +12785,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11344 public void llSetSoundQueueing(int queue) 12785 public void llSetSoundQueueing(int queue)
11345 { 12786 {
11346 m_host.AddScriptLPS(1); 12787 m_host.AddScriptLPS(1);
11347 NotImplemented("llSetSoundQueueing");
11348 } 12788 }
11349 12789
11350 public void llCollisionSprite(string impact_sprite) 12790 public void llCollisionSprite(string impact_sprite)
@@ -11356,10 +12796,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11356 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12796 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11357 { 12797 {
11358 m_host.AddScriptLPS(1); 12798 m_host.AddScriptLPS(1);
11359 NotImplemented("llGodLikeRezObject"); 12799
12800 if (!World.Permissions.IsGod(m_host.OwnerID))
12801 NotImplemented("llGodLikeRezObject");
12802
12803 AssetBase rezAsset = World.AssetService.Get(inventory);
12804 if (rezAsset == null)
12805 {
12806 llSay(0, "Asset not found");
12807 return;
12808 }
12809
12810 SceneObjectGroup group = null;
12811
12812 try
12813 {
12814 string xmlData = Utils.BytesToString(rezAsset.Data);
12815 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12816 }
12817 catch
12818 {
12819 llSay(0, "Asset not found");
12820 return;
12821 }
12822
12823 if (group == null)
12824 {
12825 llSay(0, "Asset not found");
12826 return;
12827 }
12828
12829 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12830 group.RootPart.AttachOffset = group.AbsolutePosition;
12831
12832 group.ResetIDs();
12833
12834 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12835 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12836 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12837 group.ScheduleGroupForFullUpdate();
12838
12839 // objects rezzed with this method are die_at_edge by default.
12840 group.RootPart.SetDieAtEdge(true);
12841
12842 group.ResumeScripts();
12843
12844 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12845 "object_rez", new Object[] {
12846 new LSL_String(
12847 group.RootPart.UUID.ToString()) },
12848 new DetectParams[0]));
12849 }
12850
12851 public LSL_String llTransferLindenDollars(string destination, int amount)
12852 {
12853 UUID txn = UUID.Random();
12854
12855 Util.FireAndForget(delegate(object x)
12856 {
12857 int replycode = 0;
12858 string replydata = destination + "," + amount.ToString();
12859
12860 try
12861 {
12862 TaskInventoryItem item = m_item;
12863 if (item == null)
12864 {
12865 replydata = "SERVICE_ERROR";
12866 return;
12867 }
12868
12869 m_host.AddScriptLPS(1);
12870
12871 if (item.PermsGranter == UUID.Zero)
12872 {
12873 replydata = "MISSING_PERMISSION_DEBIT";
12874 return;
12875 }
12876
12877 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
12878 {
12879 replydata = "MISSING_PERMISSION_DEBIT";
12880 return;
12881 }
12882
12883 UUID toID = new UUID();
12884
12885 if (!UUID.TryParse(destination, out toID))
12886 {
12887 replydata = "INVALID_AGENT";
12888 return;
12889 }
12890
12891 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
12892
12893 if (money == null)
12894 {
12895 replydata = "TRANSFERS_DISABLED";
12896 return;
12897 }
12898
12899 bool result = money.ObjectGiveMoney(
12900 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
12901
12902 if (result)
12903 {
12904 replycode = 1;
12905 return;
12906 }
12907
12908 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
12909 }
12910 finally
12911 {
12912 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
12913 "transaction_result", new Object[] {
12914 new LSL_String(txn.ToString()),
12915 new LSL_Integer(replycode),
12916 new LSL_String(replydata) },
12917 new DetectParams[0]));
12918 }
12919 });
12920
12921 return txn.ToString();
11360 } 12922 }
11361 12923
11362 #endregion 12924 #endregion
12925
12926 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12927 {
12928 SceneObjectGroup group = m_host.ParentGroup;
12929
12930 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12931 return;
12932 if (group.IsAttachment)
12933 return;
12934
12935 if (frames.Data.Length > 0) // We are getting a new motion
12936 {
12937 if (group.RootPart.KeyframeMotion != null)
12938 group.RootPart.KeyframeMotion.Stop();
12939 group.RootPart.KeyframeMotion = null;
12940
12941 int idx = 0;
12942
12943 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12944 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12945
12946 while (idx < options.Data.Length)
12947 {
12948 int option = (int)options.GetLSLIntegerItem(idx++);
12949 int remain = options.Data.Length - idx;
12950
12951 switch (option)
12952 {
12953 case ScriptBaseClass.KFM_MODE:
12954 if (remain < 1)
12955 break;
12956 int modeval = (int)options.GetLSLIntegerItem(idx++);
12957 switch(modeval)
12958 {
12959 case ScriptBaseClass.KFM_FORWARD:
12960 mode = KeyframeMotion.PlayMode.Forward;
12961 break;
12962 case ScriptBaseClass.KFM_REVERSE:
12963 mode = KeyframeMotion.PlayMode.Reverse;
12964 break;
12965 case ScriptBaseClass.KFM_LOOP:
12966 mode = KeyframeMotion.PlayMode.Loop;
12967 break;
12968 case ScriptBaseClass.KFM_PING_PONG:
12969 mode = KeyframeMotion.PlayMode.PingPong;
12970 break;
12971 }
12972 break;
12973 case ScriptBaseClass.KFM_DATA:
12974 if (remain < 1)
12975 break;
12976 int dataval = (int)options.GetLSLIntegerItem(idx++);
12977 data = (KeyframeMotion.DataFormat)dataval;
12978 break;
12979 }
12980 }
12981
12982 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12983
12984 idx = 0;
12985
12986 int elemLength = 2;
12987 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12988 elemLength = 3;
12989
12990 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12991 while (idx < frames.Data.Length)
12992 {
12993 int remain = frames.Data.Length - idx;
12994
12995 if (remain < elemLength)
12996 break;
12997
12998 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12999 frame.Position = null;
13000 frame.Rotation = null;
13001
13002 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
13003 {
13004 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
13005 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
13006 }
13007 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
13008 {
13009 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
13010 frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
13011 }
13012
13013 float tempf = (float)frames.GetLSLFloatItem(idx++);
13014 frame.TimeMS = (int)(tempf * 1000.0f);
13015
13016 keyframes.Add(frame);
13017 }
13018
13019 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
13020 group.RootPart.KeyframeMotion.Start();
13021 }
13022 else
13023 {
13024 if (group.RootPart.KeyframeMotion == null)
13025 return;
13026
13027 if (options.Data.Length == 0)
13028 {
13029 group.RootPart.KeyframeMotion.Stop();
13030 return;
13031 }
13032
13033 int code = (int)options.GetLSLIntegerItem(0);
13034
13035 int idx = 0;
13036
13037 while (idx < options.Data.Length)
13038 {
13039 int option = (int)options.GetLSLIntegerItem(idx++);
13040 int remain = options.Data.Length - idx;
13041
13042 switch (option)
13043 {
13044 case ScriptBaseClass.KFM_COMMAND:
13045 int cmd = (int)options.GetLSLIntegerItem(idx++);
13046 switch (cmd)
13047 {
13048 case ScriptBaseClass.KFM_CMD_PLAY:
13049 group.RootPart.KeyframeMotion.Start();
13050 break;
13051 case ScriptBaseClass.KFM_CMD_STOP:
13052 group.RootPart.KeyframeMotion.Stop();
13053 break;
13054 case ScriptBaseClass.KFM_CMD_PAUSE:
13055 group.RootPart.KeyframeMotion.Pause();
13056 break;
13057 }
13058 break;
13059 }
13060 }
13061 }
13062 }
11363 } 13063 }
11364 13064
11365 public class NotecardCache 13065 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 1e8b51b..04c3184 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
139 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
140 internal float m_ScriptDistanceFactor = 1.0f; 140 internal float m_ScriptDistanceFactor = 1.0f;
141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
145 m_ScriptEngine = ScriptEngine; 146 m_ScriptEngine = ScriptEngine;
146 m_host = host; 147 m_host = host;
147 m_item = item; 148 m_item = item;
149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
148 150
149 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
150 m_OSFunctionsEnabled = true; 152 m_OSFunctionsEnabled = true;
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
206 208
207 internal void OSSLError(string msg) 209 internal void OSSLError(string msg)
208 { 210 {
209 throw new Exception("OSSL Runtime Error: " + msg); 211 if (m_debuggerSafe)
212 {
213 OSSLShoutError(msg);
214 }
215 else
216 {
217 throw new Exception("OSSL Runtime Error: " + msg);
218 }
210 } 219 }
211 220
212 /// <summary> 221 /// <summary>
@@ -914,18 +923,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
914 if (target != null) 923 if (target != null)
915 { 924 {
916 UUID animID=UUID.Zero; 925 UUID animID=UUID.Zero;
917 lock (m_host.TaskInventory) 926 m_host.TaskInventory.LockItemsForRead(true);
927 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
918 { 928 {
919 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 929 if (inv.Value.Name == animation)
920 { 930 {
921 if (inv.Value.Name == animation) 931 if (inv.Value.Type == (int)AssetType.Animation)
922 { 932 animID = inv.Value.AssetID;
923 if (inv.Value.Type == (int)AssetType.Animation) 933 continue;
924 animID = inv.Value.AssetID;
925 continue;
926 }
927 } 934 }
928 } 935 }
936 m_host.TaskInventory.LockItemsForRead(false);
929 if (animID == UUID.Zero) 937 if (animID == UUID.Zero)
930 target.Animator.AddAnimation(animation, m_host.UUID); 938 target.Animator.AddAnimation(animation, m_host.UUID);
931 else 939 else
@@ -966,6 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
966 else 974 else
967 animID = UUID.Zero; 975 animID = UUID.Zero;
968 } 976 }
977 m_host.TaskInventory.LockItemsForRead(false);
969 978
970 if (animID == UUID.Zero) 979 if (animID == UUID.Zero)
971 target.Animator.RemoveAnimation(animation); 980 target.Animator.RemoveAnimation(animation);
@@ -1799,6 +1808,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1799 1808
1800 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1809 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1801 { 1810 {
1811 m_host.TaskInventory.LockItemsForRead(true);
1802 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1812 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1803 { 1813 {
1804 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1814 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1806,6 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1806 assetID = item.AssetID; 1816 assetID = item.AssetID;
1807 } 1817 }
1808 } 1818 }
1819 m_host.TaskInventory.LockItemsForRead(false);
1809 } 1820 }
1810 1821
1811 if (assetID == UUID.Zero) 1822 if (assetID == UUID.Zero)
@@ -2277,7 +2288,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2277 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2288 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2278 m_host.AddScriptLPS(1); 2289 m_host.AddScriptLPS(1);
2279 2290
2280 return NpcCreate(firstname, lastname, position, notecard, false, false); 2291 return NpcCreate(firstname, lastname, position, notecard, true, false);
2281 } 2292 }
2282 2293
2283 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2294 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2288,24 +2299,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2288 return NpcCreate( 2299 return NpcCreate(
2289 firstname, lastname, position, notecard, 2300 firstname, lastname, position, notecard,
2290 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2301 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2291 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2302 false);
2303// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2292 } 2304 }
2293 2305
2294 private LSL_Key NpcCreate( 2306 private LSL_Key NpcCreate(
2295 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2307 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2296 { 2308 {
2309 if (!owned)
2310 OSSLError("Unowned NPCs are unsupported");
2311
2312 string groupTitle = String.Empty;
2313
2314 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2315 return new LSL_Key(UUID.Zero.ToString());
2316
2317 if (firstname != String.Empty || lastname != String.Empty)
2318 {
2319 if (firstname != "Shown outfit:")
2320 groupTitle = "- NPC -";
2321 }
2322
2297 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2323 INPCModule module = World.RequestModuleInterface<INPCModule>();
2298 if (module != null) 2324 if (module != null)
2299 { 2325 {
2300 AvatarAppearance appearance = null; 2326 AvatarAppearance appearance = null;
2301 2327
2302 UUID id; 2328// UUID id;
2303 if (UUID.TryParse(notecard, out id)) 2329// if (UUID.TryParse(notecard, out id))
2304 { 2330// {
2305 ScenePresence clonePresence = World.GetScenePresence(id); 2331// ScenePresence clonePresence = World.GetScenePresence(id);
2306 if (clonePresence != null) 2332// if (clonePresence != null)
2307 appearance = clonePresence.Appearance; 2333// appearance = clonePresence.Appearance;
2308 } 2334// }
2309 2335
2310 if (appearance == null) 2336 if (appearance == null)
2311 { 2337 {
@@ -2333,6 +2359,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2333 World, 2359 World,
2334 appearance); 2360 appearance);
2335 2361
2362 ScenePresence sp;
2363 if (World.TryGetScenePresence(x, out sp))
2364 {
2365 sp.Grouptitle = groupTitle;
2366 sp.SendAvatarDataToAllAgents();
2367 }
2336 return new LSL_Key(x.ToString()); 2368 return new LSL_Key(x.ToString());
2337 } 2369 }
2338 2370
@@ -2632,16 +2664,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2632 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2664 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2633 m_host.AddScriptLPS(1); 2665 m_host.AddScriptLPS(1);
2634 2666
2635 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2667 ManualResetEvent ev = new ManualResetEvent(false);
2636 if (module != null)
2637 {
2638 UUID npcId = new UUID(npc.m_string);
2639 2668
2640 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2669 Util.FireAndForget(delegate(object x) {
2641 return; 2670 try
2671 {
2672 INPCModule module = World.RequestModuleInterface<INPCModule>();
2673 if (module != null)
2674 {
2675 UUID npcId = new UUID(npc.m_string);
2642 2676
2643 module.DeleteNPC(npcId, World); 2677 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2644 } 2678 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2679 {
2680 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2681 return;
2682 }
2683
2684 module.DeleteNPC(npcId, World);
2685 }
2686 }
2687 finally
2688 {
2689 ev.Set();
2690 }
2691 });
2692 ev.WaitOne();
2645 } 2693 }
2646 2694
2647 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2695 public void osNpcPlayAnimation(LSL_Key npc, string animation)
@@ -3334,4 +3382,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3334 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); 3382 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
3335 } 3383 }
3336 } 3384 }
3337} \ No newline at end of file 3385}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 24cceea..4dd795d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
70 private const int AGENT = 1; 70 private const int AGENT = 1;
71 private const int AGENT_BY_USERNAME = 0x10; 71 private const int AGENT_BY_USERNAME = 0x10;
72 private const int NPC = 0x20; 72 private const int NPC = 0x20;
73 private const int OS_NPC = 0x01000000;
74 private const int ACTIVE = 2; 73 private const int ACTIVE = 2;
75 private const int PASSIVE = 4; 74 private const int PASSIVE = 4;
76 private const int SCRIPTED = 8; 75 private const int SCRIPTED = 8;
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
235 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 234 List<SensedEntity> sensedEntities = new List<SensedEntity>();
236 235
237 // Is the sensor type is AGENT and not SCRIPTED then include agents 236 // Is the sensor type is AGENT and not SCRIPTED then include agents
238 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 237 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
239 { 238 {
240 sensedEntities.AddRange(doAgentSensor(ts)); 239 sensedEntities.AddRange(doAgentSensor(ts));
241 } 240 }
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
334 float dy; 333 float dy;
335 float dz; 334 float dz;
336 335
337 Quaternion q = SensePoint.GetWorldRotation(); 336// Quaternion q = SensePoint.RotationOffset;
337 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
338 if (SensePoint.ParentGroup.IsAttachment) 338 if (SensePoint.ParentGroup.IsAttachment)
339 { 339 {
340 // In attachments, rotate the sensor cone with the 340 // In attachments, rotate the sensor cone with the
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
348 // Position of a sensor in a child prim attached to an avatar 348 // Position of a sensor in a child prim attached to an avatar
349 // will be still wrong. 349 // will be still wrong.
350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
351 q = avatar.Rotation * q; 351 fromRegionPos = avatar.AbsolutePosition;
352 q = avatar.Rotation;
352 } 353 }
353 354
354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
475 // Position of a sensor in a child prim attached to an avatar 476 // Position of a sensor in a child prim attached to an avatar
476 // will be still wrong. 477 // will be still wrong.
477 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 478 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
478 q = avatar.Rotation * q; 479 if (avatar == null)
480 return sensedEntities;
481 fromRegionPos = avatar.AbsolutePosition;
482 q = avatar.Rotation;
479 } 483 }
480 484
481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
491// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 495// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
492// presence.Name, presence.PresenceType, ts.name, ts.type); 496// presence.Name, presence.PresenceType, ts.name, ts.type);
493 497
494 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 498 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
495 { 499 {
496 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 500 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
497 if (npcData == null || !npcData.SenseAsAgent) 501 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index bc63030..9ee6946 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 118 if (Timers.Count == 0)
119 return; 119 return;
120 120
121 Dictionary<string, TimerClass>.ValueCollection tvals;
121 lock (TimerListLock) 122 lock (TimerListLock)
122 { 123 {
123 // Go through all timers 124 // Go through all timers
124 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 125 tvals = Timers.Values;
125 foreach (TimerClass ts in tvals) 126 }
127
128 foreach (TimerClass ts in tvals)
129 {
130 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks)
126 { 132 {
127 // Time has passed? 133 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
128 if (ts.next < DateTime.Now.Ticks) 134 // Add it to queue
129 { 135 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
130 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 136 new EventParams("timer", new Object[0],
131 // Add it to queue 137 new DetectParams[0]));
132 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 138 // set next interval
133 new EventParams("timer", new Object[0], 139
134 new DetectParams[0])); 140 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 // set next interval 141 ts.next = DateTime.Now.Ticks + ts.interval;
136
137 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
138 ts.next = DateTime.Now.Ticks + ts.interval;
139 }
140 } 142 }
141 } 143 }
142 } 144 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 3fb463b..af35258 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 LSL_Integer llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
212 LSL_String llTransferLindenDollars(string destination, int amount);
211 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
212 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
213 LSL_Vector llGroundContour(LSL_Vector offset); 215 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
330 void llSensorRemove(); 332 void llSensorRemove();
331 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
332 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
333 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
334 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
335 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
355 void llSetParcelMusicURL(string url); 358 void llSetParcelMusicURL(string url);
356 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 359 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
357 void llSetPos(LSL_Vector pos); 360 void llSetPos(LSL_Vector pos);
361 LSL_Integer llSetRegionPos(LSL_Vector pos);
358 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 362 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
359 void llSetPrimitiveParams(LSL_List rules); 363 void llSetPrimitiveParams(LSL_List rules);
360 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 364 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
361 void llSetPrimURL(string url); 365 void llSetPrimURL(string url);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
363 void llSetRemoteScriptAccessPin(int pin); 366 void llSetRemoteScriptAccessPin(int pin);
364 void llSetRot(LSL_Rotation rot); 367 void llSetRot(LSL_Rotation rot);
365 void llSetScale(LSL_Vector scale); 368 void llSetScale(LSL_Vector scale);
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
379 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 382 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
380 void llSetVehicleType(int type); 383 void llSetVehicleType(int type);
381 void llSetVehicleVectorParam(int param, LSL_Vector vec); 384 void llSetVehicleVectorParam(int param, LSL_Vector vec);
385 void llSetVelocity(LSL_Vector velocity, int local);
382 void llShout(int channelID, string text); 386 void llShout(int channelID, string text);
383 LSL_Float llSin(double f); 387 LSL_Float llSin(double f);
384 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 388 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
422 LSL_Vector llWind(LSL_Vector offset); 426 LSL_Vector llWind(LSL_Vector offset);
423 LSL_String llXorBase64Strings(string str1, string str2); 427 LSL_String llXorBase64Strings(string str1, string str2);
424 LSL_String llXorBase64StringsCorrect(string str1, string str2); 428 LSL_String llXorBase64StringsCorrect(string str1, string str2);
425 void print(string str); 429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
426 431
427 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
428 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 433 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
429 } 435 }
430} 436}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 1f000a3..8c34ed3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
85 // Avatar Info Commands 85 // Avatar Info Commands
86 string osGetAgentIP(string agent); 86 string osGetAgentIP(string agent);
87 LSL_List osGetAgents(); 87 LSL_List osGetAgents();
88 88
89 // Teleport commands 89 // Teleport commands
90 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 90 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
91 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 91 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index cad8518..05ba222 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -285,6 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
285 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 285 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
286 public const int CHANGED_MEDIA = 2048; 286 public const int CHANGED_MEDIA = 2048;
287 public const int CHANGED_ANIMATION = 16384; 287 public const int CHANGED_ANIMATION = 16384;
288 public const int CHANGED_POSITION = 32768;
288 public const int TYPE_INVALID = 0; 289 public const int TYPE_INVALID = 0;
289 public const int TYPE_INTEGER = 1; 290 public const int TYPE_INTEGER = 1;
290 public const int TYPE_FLOAT = 2; 291 public const int TYPE_FLOAT = 2;
@@ -590,6 +591,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
590 public const int PRIM_MEDIA_PERM_OWNER = 1; 591 public const int PRIM_MEDIA_PERM_OWNER = 1;
591 public const int PRIM_MEDIA_PERM_GROUP = 2; 592 public const int PRIM_MEDIA_PERM_GROUP = 2;
592 public const int PRIM_MEDIA_PERM_ANYONE = 4; 593 public const int PRIM_MEDIA_PERM_ANYONE = 4;
594
595 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
596 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
597 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
598 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
599
600 public const int PRIM_PHYSICS_MATERIAL = 31;
601 public const int DENSITY = 1;
602 public const int FRICTION = 2;
603 public const int RESTITUTION = 4;
604 public const int GRAVITY_MULTIPLIER = 8;
593 605
594 // extra constants for llSetPrimMediaParams 606 // extra constants for llSetPrimMediaParams
595 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 607 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
@@ -662,6 +674,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
662 674
663 public static readonly LSLInteger RCERR_UNKNOWN = -1; 675 public static readonly LSLInteger RCERR_UNKNOWN = -1;
664 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 676 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
665 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 677 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
678
679 public const int KFM_MODE = 1;
680 public const int KFM_LOOP = 1;
681 public const int KFM_REVERSE = 3;
682 public const int KFM_FORWARD = 0;
683 public const int KFM_PING_PONG = 2;
684 public const int KFM_DATA = 2;
685 public const int KFM_TRANSLATION = 2;
686 public const int KFM_ROTATION = 1;
687 public const int KFM_COMMAND = 0;
688 public const int KFM_CMD_PLAY = 0;
689 public const int KFM_CMD_STOP = 1;
690 public const int KFM_CMD_PAUSE = 2;
666 } 691 }
667} 692}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index c457880..89b6eff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 return m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
884 public LSL_String llTransferLindenDollars(string destination, int amount)
885 {
886 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
887 }
888
877 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 889 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
878 { 890 {
879 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 891 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1483 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1484 } 1496 }
1485 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1486 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1487 { 1504 {
1488 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1603 m_LSL_Functions.llSetPos(pos); 1620 m_LSL_Functions.llSetPos(pos);
1604 } 1621 }
1605 1622
1623 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1624 {
1625 return m_LSL_Functions.llSetRegionPos(pos);
1626 }
1627
1606 public void llSetPrimitiveParams(LSL_List rules) 1628 public void llSetPrimitiveParams(LSL_List rules)
1607 { 1629 {
1608 m_LSL_Functions.llSetPrimitiveParams(rules); 1630 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1618 m_LSL_Functions.llSetPrimURL(url); 1640 m_LSL_Functions.llSetPrimURL(url);
1619 } 1641 }
1620 1642
1621 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1622 {
1623 return m_LSL_Functions.llSetRegionPos(pos);
1624 }
1625
1626 public void llSetRemoteScriptAccessPin(int pin) 1643 public void llSetRemoteScriptAccessPin(int pin)
1627 { 1644 {
1628 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1645 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1718 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1735 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1719 } 1736 }
1720 1737
1738 public void llSetVelocity(LSL_Vector velocity, int local)
1739 {
1740 m_LSL_Functions.llSetVelocity(velocity, local);
1741 }
1742
1721 public void llShout(int channelID, string text) 1743 public void llShout(int channelID, string text)
1722 { 1744 {
1723 m_LSL_Functions.llShout(channelID, text); 1745 m_LSL_Functions.llShout(channelID, text);
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1968 return m_LSL_Functions.llClearLinkMedia(link, face); 1990 return m_LSL_Functions.llClearLinkMedia(link, face);
1969 } 1991 }
1970 1992
1971 public void print(string str) 1993 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1994 {
1995 return m_LSL_Functions.llGetLinkNumberOfSides(link);
1996 }
1997
1998 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
1999 {
2000 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2001 }
2002
2003 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1972 { 2004 {
1973 m_LSL_Functions.print(str); 2005 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1974 } 2006 }
1975 } 2007 }
1976} 2008}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);