diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2533002..0cc3e8c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -10373,7 +10373,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10373 | m_host.TaskInventory.LockItemsForRead(false); | 10373 | m_host.TaskInventory.LockItemsForRead(false); |
10374 | 10374 | ||
10375 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10375 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10376 | ScenePresence presence = World.GetScenePresence(agentID); | 10376 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
10377 | if (presence != null) | 10377 | if (presence != null) |
10378 | { | 10378 | { |
10379 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10379 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -10397,7 +10397,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10397 | m_host.TaskInventory.LockItemsForRead(false); | 10397 | m_host.TaskInventory.LockItemsForRead(false); |
10398 | 10398 | ||
10399 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10399 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10400 | ScenePresence presence = World.GetScenePresence(agentID); | 10400 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
10401 | if (presence != null) | 10401 | if (presence != null) |
10402 | { | 10402 | { |
10403 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10403 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |