diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 1792 insertions, 792 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1cf03b8..c240edf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -65,6 +67,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 69 | using System.Reflection; |
70 | using Timer = System.Timers.Timer; | ||
68 | 71 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 72 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 73 | { |
@@ -81,7 +84,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 84 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 85 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 86 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 87 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 88 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 89 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 90 | protected uint m_localID; |
@@ -99,16 +102,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 102 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 103 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 104 | protected bool m_scriptConsoleChannelEnabled = false; |
105 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 106 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 108 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 109 | ||
110 | protected Timer m_ShoutSayTimer; | ||
111 | protected int m_SayShoutCount = 0; | ||
112 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 113 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 114 | { |
115 | m_ShoutSayTimer = new Timer(1000); | ||
116 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
117 | m_ShoutSayTimer.AutoReset = true; | ||
118 | m_ShoutSayTimer.Start(); | ||
119 | |||
108 | m_ScriptEngine = ScriptEngine; | 120 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 121 | m_host = host; |
110 | m_localID = localID; | 122 | m_localID = localID; |
111 | m_itemID = itemID; | 123 | m_itemID = itemID; |
124 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 125 | ||
113 | m_ScriptDelayFactor = | 126 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 127 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 174 | get { return m_ScriptEngine.World; } |
162 | } | 175 | } |
163 | 176 | ||
177 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 178 | public void state(string newState) |
165 | { | 179 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 180 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 184 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 185 | /// in the same prim. |
172 | /// </summary> | 186 | /// </summary> |
187 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 188 | public void llResetScript() |
174 | { | 189 | { |
175 | m_host.AddScriptLPS(1); | 190 | m_host.AddScriptLPS(1); |
@@ -226,9 +241,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 241 | } |
227 | } | 242 | } |
228 | 243 | ||
244 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
245 | { | ||
246 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
247 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
248 | return ret; | ||
249 | |||
250 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
251 | |||
252 | switch (linkType) | ||
253 | { | ||
254 | case ScriptBaseClass.LINK_SET: | ||
255 | return avs; | ||
256 | |||
257 | case ScriptBaseClass.LINK_ROOT: | ||
258 | return ret; | ||
259 | |||
260 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
261 | return avs; | ||
262 | |||
263 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
264 | return avs; | ||
265 | |||
266 | case ScriptBaseClass.LINK_THIS: | ||
267 | return ret; | ||
268 | |||
269 | default: | ||
270 | if (linkType < 0) | ||
271 | return ret; | ||
272 | |||
273 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
274 | |||
275 | if (linkType <= partCount) | ||
276 | { | ||
277 | return ret; | ||
278 | } | ||
279 | else | ||
280 | { | ||
281 | linkType = linkType - partCount; | ||
282 | if (linkType > avs.Count) | ||
283 | { | ||
284 | return ret; | ||
285 | } | ||
286 | else | ||
287 | { | ||
288 | ret.Add(avs[linkType-1]); | ||
289 | return ret; | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 295 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 296 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 297 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
298 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
299 | return ret; | ||
232 | ret.Add(m_host); | 300 | ret.Add(m_host); |
233 | 301 | ||
234 | switch (linkType) | 302 | switch (linkType) |
@@ -288,40 +356,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
288 | protected UUID InventorySelf() | 356 | protected UUID InventorySelf() |
289 | { | 357 | { |
290 | UUID invItemID = new UUID(); | 358 | UUID invItemID = new UUID(); |
291 | 359 | bool unlock = false; | |
292 | lock (m_host.TaskInventory) | 360 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
361 | { | ||
362 | m_host.TaskInventory.LockItemsForRead(true); | ||
363 | unlock = true; | ||
364 | } | ||
365 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
293 | { | 366 | { |
294 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 367 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
295 | { | 368 | { |
296 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 369 | invItemID = inv.Key; |
297 | { | 370 | break; |
298 | invItemID = inv.Key; | ||
299 | break; | ||
300 | } | ||
301 | } | 371 | } |
302 | } | 372 | } |
303 | 373 | if (unlock) | |
374 | { | ||
375 | m_host.TaskInventory.LockItemsForRead(false); | ||
376 | } | ||
304 | return invItemID; | 377 | return invItemID; |
305 | } | 378 | } |
306 | 379 | ||
307 | protected UUID InventoryKey(string name, int type) | 380 | protected UUID InventoryKey(string name, int type) |
308 | { | 381 | { |
309 | m_host.AddScriptLPS(1); | 382 | m_host.AddScriptLPS(1); |
310 | 383 | m_host.TaskInventory.LockItemsForRead(true); | |
311 | lock (m_host.TaskInventory) | 384 | |
385 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
312 | { | 386 | { |
313 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 387 | if (inv.Value.Name == name) |
314 | { | 388 | { |
315 | if (inv.Value.Name == name) | 389 | m_host.TaskInventory.LockItemsForRead(false); |
390 | |||
391 | if (inv.Value.Type != type) | ||
316 | { | 392 | { |
317 | if (inv.Value.Type != type) | 393 | return UUID.Zero; |
318 | return UUID.Zero; | ||
319 | |||
320 | return inv.Value.AssetID; | ||
321 | } | 394 | } |
395 | |||
396 | return inv.Value.AssetID; | ||
322 | } | 397 | } |
323 | } | 398 | } |
324 | 399 | ||
400 | m_host.TaskInventory.LockItemsForRead(false); | ||
325 | return UUID.Zero; | 401 | return UUID.Zero; |
326 | } | 402 | } |
327 | 403 | ||
@@ -329,17 +405,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | { | 405 | { |
330 | m_host.AddScriptLPS(1); | 406 | m_host.AddScriptLPS(1); |
331 | 407 | ||
332 | lock (m_host.TaskInventory) | 408 | |
409 | m_host.TaskInventory.LockItemsForRead(true); | ||
410 | |||
411 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
333 | { | 412 | { |
334 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 413 | if (inv.Value.Name == name) |
335 | { | 414 | { |
336 | if (inv.Value.Name == name) | 415 | m_host.TaskInventory.LockItemsForRead(false); |
337 | { | 416 | return inv.Value.AssetID; |
338 | return inv.Value.AssetID; | ||
339 | } | ||
340 | } | 417 | } |
341 | } | 418 | } |
342 | 419 | ||
420 | m_host.TaskInventory.LockItemsForRead(false); | ||
421 | |||
422 | |||
343 | return UUID.Zero; | 423 | return UUID.Zero; |
344 | } | 424 | } |
345 | 425 | ||
@@ -481,26 +561,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
481 | 561 | ||
482 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 562 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
483 | 563 | ||
484 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 564 | // Utility function for llRot2Euler |
485 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | ||
486 | 565 | ||
487 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 566 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
567 | protected double NormalizeAngle(double angle) | ||
568 | { | ||
569 | if (angle > -Math.PI && angle < Math.PI) | ||
570 | return angle; | ||
571 | |||
572 | int numPis = (int)(Math.PI / angle); | ||
573 | double remainder = angle - Math.PI * numPis; | ||
574 | if (numPis % 2 == 1) | ||
575 | return Math.PI - angle; | ||
576 | return remainder; | ||
577 | } | ||
578 | |||
579 | public LSL_Vector llRot2Euler(LSL_Rotation q1) | ||
488 | { | 580 | { |
489 | m_host.AddScriptLPS(1); | 581 | m_host.AddScriptLPS(1); |
490 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 582 | LSL_Vector eul = new LSL_Vector(); |
491 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 583 | |
492 | double m = (t.x + t.y + t.z + t.s); | 584 | double sqw = q1.s*q1.s; |
493 | if (m == 0) return new LSL_Vector(); | 585 | double sqx = q1.x*q1.x; |
494 | double n = 2 * (r.y * r.s + r.x * r.z); | 586 | double sqy = q1.z*q1.z; |
495 | double p = m * m - n * n; | 587 | double sqz = q1.y*q1.y; |
496 | if (p > 0) | 588 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
497 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 589 | double test = q1.x*q1.z + q1.y*q1.s; |
498 | Math.Atan2(n, Math.Sqrt(p)), | 590 | if (test > 0.4999*unit) { // singularity at north pole |
499 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 591 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
500 | else if (n > 0) | 592 | eul.y = Math.PI/2; |
501 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 593 | eul.x = 0; |
502 | else | 594 | return eul; |
503 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 595 | } |
596 | if (test < -0.4999*unit) { // singularity at south pole | ||
597 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
598 | eul.y = -Math.PI/2; | ||
599 | eul.x = 0; | ||
600 | return eul; | ||
601 | } | ||
602 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
603 | eul.y = Math.Asin(2*test/unit); | ||
604 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
605 | return eul; | ||
504 | } | 606 | } |
505 | 607 | ||
506 | /* From wiki: | 608 | /* From wiki: |
@@ -702,77 +804,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | { | 804 | { |
703 | //A and B should both be normalized | 805 | //A and B should both be normalized |
704 | m_host.AddScriptLPS(1); | 806 | m_host.AddScriptLPS(1); |
705 | LSL_Rotation rotBetween; | 807 | /* This method is more accurate than the SL one, and thus causes problems |
706 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 808 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
707 | // continue calculation. | 809 | |
708 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 810 | double dotProduct = LSL_Vector.Dot(a, b); |
811 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
812 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
813 | double angle = Math.Acos(dotProduct / magProduct); | ||
814 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
815 | double s = Math.Sin(angle / 2); | ||
816 | |||
817 | double x = axis.x * s; | ||
818 | double y = axis.y * s; | ||
819 | double z = axis.z * s; | ||
820 | double w = Math.Cos(angle / 2); | ||
821 | |||
822 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
823 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
824 | |||
825 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
826 | */ | ||
827 | |||
828 | // This method mimics the 180 errors found in SL | ||
829 | // See www.euclideanspace.com... angleBetween | ||
830 | LSL_Vector vec_a = a; | ||
831 | LSL_Vector vec_b = b; | ||
832 | |||
833 | // Eliminate zero length | ||
834 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
835 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
836 | if (vec_a_mag < 0.00001 || | ||
837 | vec_b_mag < 0.00001) | ||
709 | { | 838 | { |
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 839 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
711 | } | 840 | } |
712 | else | 841 | |
842 | // Normalize | ||
843 | vec_a = llVecNorm(vec_a); | ||
844 | vec_b = llVecNorm(vec_b); | ||
845 | |||
846 | // Calculate axis and rotation angle | ||
847 | LSL_Vector axis = vec_a % vec_b; | ||
848 | LSL_Float cos_theta = vec_a * vec_b; | ||
849 | |||
850 | // Check if parallel | ||
851 | if (cos_theta > 0.99999) | ||
713 | { | 852 | { |
714 | a = LSL_Vector.Norm(a); | 853 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
715 | b = LSL_Vector.Norm(b); | 854 | } |
716 | double dotProduct = LSL_Vector.Dot(a, b); | 855 | |
717 | // There are two degenerate cases possible. These are for vectors 180 or | 856 | // Check if anti-parallel |
718 | // 0 degrees apart. These have to be detected and handled individually. | 857 | else if (cos_theta < -0.99999) |
719 | // | 858 | { |
720 | // Check for vectors 180 degrees apart. | 859 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
721 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 860 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
722 | if (dotProduct < -0.9999999f) | 861 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
723 | { | 862 | } |
724 | // First assume X axis is orthogonal to the vectors. | 863 | else // other rotation |
725 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 864 | { |
726 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 865 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
727 | // Check for near zero vector. A very small non-zero number here will create | 866 | axis = llVecNorm(axis); |
728 | // a rotation in an undesired direction. | 867 | double x, y, z, s, t; |
729 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 868 | s = Math.Cos(theta); |
730 | { | 869 | t = Math.Sin(theta); |
731 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 870 | x = axis.x * t; |
732 | } | 871 | y = axis.y * t; |
733 | // If the magnitude of the vector was near zero, then assume the X axis is not | 872 | z = axis.z * t; |
734 | // orthogonal and use the Z axis instead. | 873 | return new LSL_Rotation(x,y,z,s); |
735 | else | ||
736 | { | ||
737 | // Set 180 z rotation. | ||
738 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
739 | } | ||
740 | } | ||
741 | // Check for parallel vectors. | ||
742 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
743 | else if (dotProduct > 0.9999999f) | ||
744 | { | ||
745 | // Set zero rotation. | ||
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
747 | } | ||
748 | else | ||
749 | { | ||
750 | // All special checks have been performed so get the axis of rotation. | ||
751 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
752 | // Quarternion s value is the length of the unit vector + dot product. | ||
753 | double qs = 1.0 + dotProduct; | ||
754 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
755 | // Normalize the rotation. | ||
756 | double mag = LSL_Rotation.Mag(rotBetween); | ||
757 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
758 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
759 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
760 | // crossProduct vector should also not be zero. | ||
761 | rotBetween.x = rotBetween.x / mag; | ||
762 | rotBetween.y = rotBetween.y / mag; | ||
763 | rotBetween.z = rotBetween.z / mag; | ||
764 | rotBetween.s = rotBetween.s / mag; | ||
765 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
766 | // any longer since zero vectors are checked for at the top. | ||
767 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
768 | { | ||
769 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
770 | } | ||
771 | } | ||
772 | } | 874 | } |
773 | return rotBetween; | ||
774 | } | 875 | } |
775 | 876 | ||
776 | public void llWhisper(int channelID, string text) | 877 | public void llWhisper(int channelID, string text) |
777 | { | 878 | { |
778 | m_host.AddScriptLPS(1); | 879 | m_host.AddScriptLPS(1); |
@@ -792,6 +893,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
792 | { | 893 | { |
793 | m_host.AddScriptLPS(1); | 894 | m_host.AddScriptLPS(1); |
794 | 895 | ||
896 | if (channelID == 0) | ||
897 | m_SayShoutCount++; | ||
898 | |||
899 | if (m_SayShoutCount >= 11) | ||
900 | ScriptSleep(2000); | ||
901 | |||
795 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 902 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
796 | { | 903 | { |
797 | Console.WriteLine(text); | 904 | Console.WriteLine(text); |
@@ -814,6 +921,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
814 | { | 921 | { |
815 | m_host.AddScriptLPS(1); | 922 | m_host.AddScriptLPS(1); |
816 | 923 | ||
924 | if (channelID == 0) | ||
925 | m_SayShoutCount++; | ||
926 | |||
927 | if (m_SayShoutCount >= 11) | ||
928 | ScriptSleep(2000); | ||
929 | |||
817 | if (text.Length > 1023) | 930 | if (text.Length > 1023) |
818 | text = text.Substring(0, 1023); | 931 | text = text.Substring(0, 1023); |
819 | 932 | ||
@@ -1096,10 +1209,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1096 | return detectedParams.TouchUV; | 1209 | return detectedParams.TouchUV; |
1097 | } | 1210 | } |
1098 | 1211 | ||
1212 | [DebuggerNonUserCode] | ||
1099 | public virtual void llDie() | 1213 | public virtual void llDie() |
1100 | { | 1214 | { |
1101 | m_host.AddScriptLPS(1); | 1215 | m_host.AddScriptLPS(1); |
1102 | throw new SelfDeleteException(); | 1216 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1103 | } | 1217 | } |
1104 | 1218 | ||
1105 | public LSL_Float llGround(LSL_Vector offset) | 1219 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1172,6 +1286,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1172 | 1286 | ||
1173 | public void llSetStatus(int status, int value) | 1287 | public void llSetStatus(int status, int value) |
1174 | { | 1288 | { |
1289 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1290 | return; | ||
1175 | m_host.AddScriptLPS(1); | 1291 | m_host.AddScriptLPS(1); |
1176 | 1292 | ||
1177 | int statusrotationaxis = 0; | 1293 | int statusrotationaxis = 0; |
@@ -1402,6 +1518,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1402 | { | 1518 | { |
1403 | m_host.AddScriptLPS(1); | 1519 | m_host.AddScriptLPS(1); |
1404 | 1520 | ||
1521 | SetColor(m_host, color, face); | ||
1522 | } | ||
1523 | |||
1524 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1525 | { | ||
1526 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1527 | return; | ||
1528 | |||
1529 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1530 | Color4 texcolor; | ||
1531 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1532 | { | ||
1533 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1534 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1535 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1536 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1537 | tex.FaceTextures[face].RGBA = texcolor; | ||
1538 | part.UpdateTexture(tex); | ||
1539 | return; | ||
1540 | } | ||
1541 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1542 | { | ||
1543 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1544 | { | ||
1545 | if (tex.FaceTextures[i] != null) | ||
1546 | { | ||
1547 | texcolor = tex.FaceTextures[i].RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[i].RGBA = texcolor; | ||
1552 | } | ||
1553 | texcolor = tex.DefaultTexture.RGBA; | ||
1554 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1555 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1556 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1557 | tex.DefaultTexture.RGBA = texcolor; | ||
1558 | } | ||
1559 | part.UpdateTexture(tex); | ||
1560 | return; | ||
1561 | } | ||
1562 | |||
1405 | if (face == ScriptBaseClass.ALL_SIDES) | 1563 | if (face == ScriptBaseClass.ALL_SIDES) |
1406 | face = SceneObjectPart.ALL_SIDES; | 1564 | face = SceneObjectPart.ALL_SIDES; |
1407 | 1565 | ||
@@ -1410,6 +1568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | 1568 | ||
1411 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1569 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1412 | { | 1570 | { |
1571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1572 | return; | ||
1573 | |||
1413 | Primitive.TextureEntry tex = part.Shape.Textures; | 1574 | Primitive.TextureEntry tex = part.Shape.Textures; |
1414 | MappingType textype; | 1575 | MappingType textype; |
1415 | textype = MappingType.Default; | 1576 | textype = MappingType.Default; |
@@ -1440,6 +1601,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | 1601 | ||
1441 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1602 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1442 | { | 1603 | { |
1604 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1605 | return; | ||
1606 | |||
1443 | Primitive.TextureEntry tex = part.Shape.Textures; | 1607 | Primitive.TextureEntry tex = part.Shape.Textures; |
1444 | if (face >= 0 && face < GetNumberOfSides(part)) | 1608 | if (face >= 0 && face < GetNumberOfSides(part)) |
1445 | { | 1609 | { |
@@ -1465,6 +1629,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1465 | 1629 | ||
1466 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1630 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1467 | { | 1631 | { |
1632 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1633 | return; | ||
1468 | 1634 | ||
1469 | Shininess sval = new Shininess(); | 1635 | Shininess sval = new Shininess(); |
1470 | 1636 | ||
@@ -1515,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1515 | 1681 | ||
1516 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1682 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1517 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1686 | |||
1518 | Primitive.TextureEntry tex = part.Shape.Textures; | 1687 | Primitive.TextureEntry tex = part.Shape.Textures; |
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < GetNumberOfSides(part)) |
1520 | { | 1689 | { |
@@ -1575,13 +1744,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1575 | m_host.AddScriptLPS(1); | 1744 | m_host.AddScriptLPS(1); |
1576 | 1745 | ||
1577 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1746 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1578 | 1747 | if (parts.Count > 0) | |
1579 | foreach (SceneObjectPart part in parts) | 1748 | { |
1580 | SetAlpha(part, alpha, face); | 1749 | try |
1750 | { | ||
1751 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1752 | foreach (SceneObjectPart part in parts) | ||
1753 | SetAlpha(part, alpha, face); | ||
1754 | } | ||
1755 | finally | ||
1756 | { | ||
1757 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1758 | } | ||
1759 | } | ||
1581 | } | 1760 | } |
1582 | 1761 | ||
1583 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1762 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1584 | { | 1763 | { |
1764 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1765 | return; | ||
1766 | |||
1585 | Primitive.TextureEntry tex = part.Shape.Textures; | 1767 | Primitive.TextureEntry tex = part.Shape.Textures; |
1586 | Color4 texcolor; | 1768 | Color4 texcolor; |
1587 | if (face >= 0 && face < GetNumberOfSides(part)) | 1769 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1627,7 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1809 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1628 | float wind, float tension, LSL_Vector Force) | 1810 | float wind, float tension, LSL_Vector Force) |
1629 | { | 1811 | { |
1630 | if (part == null) | 1812 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1631 | return; | 1813 | return; |
1632 | 1814 | ||
1633 | if (flexi) | 1815 | if (flexi) |
@@ -1662,7 +1844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | /// <param name="falloff"></param> | 1844 | /// <param name="falloff"></param> |
1663 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1845 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1664 | { | 1846 | { |
1665 | if (part == null) | 1847 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1666 | return; | 1848 | return; |
1667 | 1849 | ||
1668 | if (light) | 1850 | if (light) |
@@ -1739,15 +1921,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1739 | m_host.AddScriptLPS(1); | 1921 | m_host.AddScriptLPS(1); |
1740 | 1922 | ||
1741 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1923 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1742 | 1924 | if (parts.Count > 0) | |
1743 | foreach (SceneObjectPart part in parts) | 1925 | { |
1744 | SetTexture(part, texture, face); | 1926 | try |
1745 | 1927 | { | |
1928 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1929 | foreach (SceneObjectPart part in parts) | ||
1930 | SetTexture(part, texture, face); | ||
1931 | } | ||
1932 | finally | ||
1933 | { | ||
1934 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1935 | } | ||
1936 | } | ||
1746 | ScriptSleep(200); | 1937 | ScriptSleep(200); |
1747 | } | 1938 | } |
1748 | 1939 | ||
1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1940 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1750 | { | 1941 | { |
1942 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1943 | return; | ||
1944 | |||
1751 | UUID textureID = new UUID(); | 1945 | UUID textureID = new UUID(); |
1752 | 1946 | ||
1753 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1947 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1792,6 +1986,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1986 | ||
1793 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1987 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1794 | { | 1988 | { |
1989 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1990 | return; | ||
1991 | |||
1795 | Primitive.TextureEntry tex = part.Shape.Textures; | 1992 | Primitive.TextureEntry tex = part.Shape.Textures; |
1796 | if (face >= 0 && face < GetNumberOfSides(part)) | 1993 | if (face >= 0 && face < GetNumberOfSides(part)) |
1797 | { | 1994 | { |
@@ -1828,6 +2025,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1828 | 2025 | ||
1829 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2026 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1830 | { | 2027 | { |
2028 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2029 | return; | ||
2030 | |||
1831 | Primitive.TextureEntry tex = part.Shape.Textures; | 2031 | Primitive.TextureEntry tex = part.Shape.Textures; |
1832 | if (face >= 0 && face < GetNumberOfSides(part)) | 2032 | if (face >= 0 && face < GetNumberOfSides(part)) |
1833 | { | 2033 | { |
@@ -1864,6 +2064,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1864 | 2064 | ||
1865 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2065 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1866 | { | 2066 | { |
2067 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2068 | return; | ||
2069 | |||
1867 | Primitive.TextureEntry tex = part.Shape.Textures; | 2070 | Primitive.TextureEntry tex = part.Shape.Textures; |
1868 | if (face >= 0 && face < GetNumberOfSides(part)) | 2071 | if (face >= 0 && face < GetNumberOfSides(part)) |
1869 | { | 2072 | { |
@@ -1932,10 +2135,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1932 | return end; | 2135 | return end; |
1933 | } | 2136 | } |
1934 | 2137 | ||
1935 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2138 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1936 | { | 2139 | { |
2140 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2141 | return fromPos; | ||
2142 | |||
1937 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2143 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1938 | LSL_Vector currentPos = GetPartLocalPos(part); | 2144 | |
1939 | 2145 | ||
1940 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2146 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1941 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2147 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1944,14 +2150,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1944 | { | 2150 | { |
1945 | if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) | 2151 | if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) |
1946 | targetPos.z = ground; | 2152 | targetPos.z = ground; |
2153 | } | ||
2154 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2155 | |||
2156 | return real_vec; | ||
2157 | } | ||
2158 | |||
2159 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2160 | { | ||
2161 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2162 | return; | ||
2163 | |||
2164 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2165 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2166 | |||
2167 | if (part.ParentGroup.RootPart == part) | ||
2168 | { | ||
1947 | SceneObjectGroup parent = part.ParentGroup; | 2169 | SceneObjectGroup parent = part.ParentGroup; |
1948 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2170 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1949 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1950 | } | 2171 | } |
1951 | else | 2172 | else |
1952 | { | 2173 | { |
1953 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2174 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1954 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1955 | SceneObjectGroup parent = part.ParentGroup; | 2175 | SceneObjectGroup parent = part.ParentGroup; |
1956 | parent.HasGroupChanged = true; | 2176 | parent.HasGroupChanged = true; |
1957 | parent.ScheduleGroupForTerseUpdate(); | 2177 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2002,9 +2222,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2002 | m_host.AddScriptLPS(1); | 2222 | m_host.AddScriptLPS(1); |
2003 | 2223 | ||
2004 | // try to let this work as in SL... | 2224 | // try to let this work as in SL... |
2005 | if (m_host.ParentID == 0) | 2225 | if (m_host.LinkNum < 2) |
2006 | { | 2226 | { |
2007 | // special case: If we are root, rotate complete SOG to new rotation | 2227 | // Special case: If we are root, rotate complete SOG to new |
2228 | // rotation. | ||
2229 | // We are root if the link number is 0 (single prim) or 1 | ||
2230 | // (root prim). ParentID may be nonzero in attachments and | ||
2231 | // using it would cause attachments and HUDs to rotate | ||
2232 | // to the wrong positions. | ||
2008 | SetRot(m_host, Rot2Quaternion(rot)); | 2233 | SetRot(m_host, Rot2Quaternion(rot)); |
2009 | } | 2234 | } |
2010 | else | 2235 | else |
@@ -2033,6 +2258,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2033 | 2258 | ||
2034 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2259 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2035 | { | 2260 | { |
2261 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2262 | return; | ||
2263 | |||
2036 | part.UpdateRotation(rot); | 2264 | part.UpdateRotation(rot); |
2037 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2265 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2038 | 2266 | ||
@@ -2652,12 +2880,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2652 | 2880 | ||
2653 | m_host.AddScriptLPS(1); | 2881 | m_host.AddScriptLPS(1); |
2654 | 2882 | ||
2883 | m_host.TaskInventory.LockItemsForRead(true); | ||
2655 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2884 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2656 | 2885 | m_host.TaskInventory.LockItemsForRead(false); | |
2657 | lock (m_host.TaskInventory) | ||
2658 | { | ||
2659 | item = m_host.TaskInventory[invItemID]; | ||
2660 | } | ||
2661 | 2886 | ||
2662 | if (item.PermsGranter == UUID.Zero) | 2887 | if (item.PermsGranter == UUID.Zero) |
2663 | return 0; | 2888 | return 0; |
@@ -2732,6 +2957,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2732 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2957 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2733 | return; | 2958 | return; |
2734 | 2959 | ||
2960 | //Clone is thread-safe | ||
2735 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2961 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2736 | 2962 | ||
2737 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2963 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2794,6 +3020,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2794 | 3020 | ||
2795 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3021 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2796 | { | 3022 | { |
3023 | /* | ||
2797 | m_host.AddScriptLPS(1); | 3024 | m_host.AddScriptLPS(1); |
2798 | // Determine where we are looking from | 3025 | // Determine where we are looking from |
2799 | LSL_Vector from = llGetPos(); | 3026 | LSL_Vector from = llGetPos(); |
@@ -2813,10 +3040,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2813 | // the angles of rotation in radians into rotation value | 3040 | // the angles of rotation in radians into rotation value |
2814 | 3041 | ||
2815 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3042 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2816 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3043 | |
2817 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3044 | // This would only work if your physics system contains an APID controller: |
3045 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3046 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3047 | |||
2818 | // Orient the object to the angle calculated | 3048 | // Orient the object to the angle calculated |
2819 | //llSetRot(rot); | 3049 | llSetRot(rot); |
3050 | */ | ||
3051 | |||
3052 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3053 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3054 | // http://bugs.meta7.com/view.php?id=28 | ||
3055 | // - Tom | ||
3056 | |||
3057 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3058 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3059 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3060 | */ | ||
3061 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3062 | { | ||
3063 | // Part is non-phys, convert this to a llSetRot() | ||
3064 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3065 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3066 | dir.Normalize(); | ||
3067 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3068 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3069 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3070 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3071 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3072 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3073 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3074 | llSetRot(rot); | ||
3075 | } | ||
3076 | else | ||
3077 | { | ||
3078 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3079 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3080 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3081 | } | ||
3082 | |||
3083 | } | ||
3084 | |||
3085 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3086 | { | ||
3087 | m_host.AddScriptLPS(1); | ||
3088 | // NotImplemented("llRotLookAt"); | ||
3089 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3090 | |||
2820 | } | 3091 | } |
2821 | 3092 | ||
2822 | public void llStopLookAt() | 3093 | public void llStopLookAt() |
@@ -2865,13 +3136,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2865 | { | 3136 | { |
2866 | TaskInventoryItem item; | 3137 | TaskInventoryItem item; |
2867 | 3138 | ||
2868 | lock (m_host.TaskInventory) | 3139 | m_host.TaskInventory.LockItemsForRead(true); |
3140 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2869 | { | 3141 | { |
2870 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3142 | m_host.TaskInventory.LockItemsForRead(false); |
2871 | return; | 3143 | return; |
2872 | else | ||
2873 | item = m_host.TaskInventory[InventorySelf()]; | ||
2874 | } | 3144 | } |
3145 | else | ||
3146 | { | ||
3147 | item = m_host.TaskInventory[InventorySelf()]; | ||
3148 | } | ||
3149 | m_host.TaskInventory.LockItemsForRead(false); | ||
2875 | 3150 | ||
2876 | if (item.PermsGranter != UUID.Zero) | 3151 | if (item.PermsGranter != UUID.Zero) |
2877 | { | 3152 | { |
@@ -2893,13 +3168,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2893 | { | 3168 | { |
2894 | TaskInventoryItem item; | 3169 | TaskInventoryItem item; |
2895 | 3170 | ||
3171 | m_host.TaskInventory.LockItemsForRead(true); | ||
2896 | lock (m_host.TaskInventory) | 3172 | lock (m_host.TaskInventory) |
2897 | { | 3173 | { |
3174 | |||
2898 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3175 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3176 | { | ||
3177 | m_host.TaskInventory.LockItemsForRead(false); | ||
2899 | return; | 3178 | return; |
3179 | } | ||
2900 | else | 3180 | else |
3181 | { | ||
2901 | item = m_host.TaskInventory[InventorySelf()]; | 3182 | item = m_host.TaskInventory[InventorySelf()]; |
3183 | } | ||
2902 | } | 3184 | } |
3185 | m_host.TaskInventory.LockItemsForRead(false); | ||
2903 | 3186 | ||
2904 | m_host.AddScriptLPS(1); | 3187 | m_host.AddScriptLPS(1); |
2905 | 3188 | ||
@@ -2931,19 +3214,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2931 | { | 3214 | { |
2932 | m_host.AddScriptLPS(1); | 3215 | m_host.AddScriptLPS(1); |
2933 | 3216 | ||
2934 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2935 | return; | ||
2936 | |||
2937 | TaskInventoryItem item; | 3217 | TaskInventoryItem item; |
2938 | 3218 | ||
2939 | lock (m_host.TaskInventory) | 3219 | m_host.TaskInventory.LockItemsForRead(true); |
3220 | |||
3221 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2940 | { | 3222 | { |
2941 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3223 | m_host.TaskInventory.LockItemsForRead(false); |
2942 | return; | 3224 | return; |
2943 | else | 3225 | } |
2944 | item = m_host.TaskInventory[InventorySelf()]; | 3226 | else |
3227 | { | ||
3228 | item = m_host.TaskInventory[InventorySelf()]; | ||
2945 | } | 3229 | } |
2946 | 3230 | ||
3231 | m_host.TaskInventory.LockItemsForRead(false); | ||
3232 | |||
2947 | if (item.PermsGranter != m_host.OwnerID) | 3233 | if (item.PermsGranter != m_host.OwnerID) |
2948 | return; | 3234 | return; |
2949 | 3235 | ||
@@ -2953,10 +3239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2953 | 3239 | ||
2954 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3240 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2955 | 3241 | ||
2956 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3242 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2957 | if (attachmentsModule != null) | ||
2958 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2959 | grp, (uint)attachment, false); | ||
2960 | } | 3243 | } |
2961 | } | 3244 | } |
2962 | 3245 | ||
@@ -2969,13 +3252,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2969 | 3252 | ||
2970 | TaskInventoryItem item; | 3253 | TaskInventoryItem item; |
2971 | 3254 | ||
2972 | lock (m_host.TaskInventory) | 3255 | m_host.TaskInventory.LockItemsForRead(true); |
3256 | |||
3257 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2973 | { | 3258 | { |
2974 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3259 | m_host.TaskInventory.LockItemsForRead(false); |
2975 | return; | 3260 | return; |
2976 | else | 3261 | } |
2977 | item = m_host.TaskInventory[InventorySelf()]; | 3262 | else |
3263 | { | ||
3264 | item = m_host.TaskInventory[InventorySelf()]; | ||
2978 | } | 3265 | } |
3266 | m_host.TaskInventory.LockItemsForRead(false); | ||
3267 | |||
2979 | 3268 | ||
2980 | if (item.PermsGranter != m_host.OwnerID) | 3269 | if (item.PermsGranter != m_host.OwnerID) |
2981 | return; | 3270 | return; |
@@ -3022,6 +3311,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | 3311 | ||
3023 | public void llInstantMessage(string user, string message) | 3312 | public void llInstantMessage(string user, string message) |
3024 | { | 3313 | { |
3314 | UUID result; | ||
3315 | if (!UUID.TryParse(user, out result)) | ||
3316 | { | ||
3317 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3318 | ScriptSleep(2000); | ||
3319 | return; | ||
3320 | } | ||
3321 | |||
3322 | |||
3025 | m_host.AddScriptLPS(1); | 3323 | m_host.AddScriptLPS(1); |
3026 | 3324 | ||
3027 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3325 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3036,14 +3334,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3036 | UUID friendTransactionID = UUID.Random(); | 3334 | UUID friendTransactionID = UUID.Random(); |
3037 | 3335 | ||
3038 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3336 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3039 | 3337 | ||
3040 | GridInstantMessage msg = new GridInstantMessage(); | 3338 | GridInstantMessage msg = new GridInstantMessage(); |
3041 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3339 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3042 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3340 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3043 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3341 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3044 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3342 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3045 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3343 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3046 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3344 | // DateTime dt = DateTime.UtcNow; |
3345 | // | ||
3346 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3347 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3348 | // | ||
3349 | // try | ||
3350 | // { | ||
3351 | // // Convert that to the PST timezone | ||
3352 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3353 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3354 | // } | ||
3355 | // catch | ||
3356 | // { | ||
3357 | // // No logging here, as it could be VERY spammy | ||
3358 | // } | ||
3359 | // | ||
3360 | // // And make it look local again to fool the unix time util | ||
3361 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3362 | |||
3363 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3364 | |||
3047 | //if (client != null) | 3365 | //if (client != null) |
3048 | //{ | 3366 | //{ |
3049 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3367 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3057,12 +3375,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3057 | msg.message = message.Substring(0, 1024); | 3375 | msg.message = message.Substring(0, 1024); |
3058 | else | 3376 | else |
3059 | msg.message = message; | 3377 | msg.message = message; |
3060 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3378 | msg.dialog = (byte)19; // MessageFromObject |
3061 | msg.fromGroup = false;// fromGroup; | 3379 | msg.fromGroup = false;// fromGroup; |
3062 | msg.offline = (byte)0; //offline; | 3380 | msg.offline = (byte)0; //offline; |
3063 | msg.ParentEstateID = 0; //ParentEstateID; | 3381 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3064 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3382 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3065 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3383 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3066 | msg.binaryBucket | 3384 | msg.binaryBucket |
3067 | = Util.StringToBytes256( | 3385 | = Util.StringToBytes256( |
3068 | "{0}/{1}/{2}/{3}", | 3386 | "{0}/{1}/{2}/{3}", |
@@ -3090,7 +3408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3090 | } | 3408 | } |
3091 | 3409 | ||
3092 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3410 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3093 | ScriptSleep(20000); | 3411 | ScriptSleep(15000); |
3094 | } | 3412 | } |
3095 | 3413 | ||
3096 | public void llGetNextEmail(string address, string subject) | 3414 | public void llGetNextEmail(string address, string subject) |
@@ -3192,13 +3510,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3192 | m_host.AddScriptLPS(1); | 3510 | m_host.AddScriptLPS(1); |
3193 | } | 3511 | } |
3194 | 3512 | ||
3195 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3196 | { | ||
3197 | m_host.AddScriptLPS(1); | ||
3198 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3199 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3200 | } | ||
3201 | |||
3202 | public LSL_Integer llStringLength(string str) | 3513 | public LSL_Integer llStringLength(string str) |
3203 | { | 3514 | { |
3204 | m_host.AddScriptLPS(1); | 3515 | m_host.AddScriptLPS(1); |
@@ -3222,14 +3533,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3222 | 3533 | ||
3223 | TaskInventoryItem item; | 3534 | TaskInventoryItem item; |
3224 | 3535 | ||
3225 | lock (m_host.TaskInventory) | 3536 | m_host.TaskInventory.LockItemsForRead(true); |
3537 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3226 | { | 3538 | { |
3227 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3539 | m_host.TaskInventory.LockItemsForRead(false); |
3228 | return; | 3540 | return; |
3229 | else | ||
3230 | item = m_host.TaskInventory[InventorySelf()]; | ||
3231 | } | 3541 | } |
3232 | 3542 | else | |
3543 | { | ||
3544 | item = m_host.TaskInventory[InventorySelf()]; | ||
3545 | } | ||
3546 | m_host.TaskInventory.LockItemsForRead(false); | ||
3233 | if (item.PermsGranter == UUID.Zero) | 3547 | if (item.PermsGranter == UUID.Zero) |
3234 | return; | 3548 | return; |
3235 | 3549 | ||
@@ -3259,13 +3573,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3259 | 3573 | ||
3260 | TaskInventoryItem item; | 3574 | TaskInventoryItem item; |
3261 | 3575 | ||
3262 | lock (m_host.TaskInventory) | 3576 | m_host.TaskInventory.LockItemsForRead(true); |
3577 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3263 | { | 3578 | { |
3264 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3579 | m_host.TaskInventory.LockItemsForRead(false); |
3265 | return; | 3580 | return; |
3266 | else | ||
3267 | item = m_host.TaskInventory[InventorySelf()]; | ||
3268 | } | 3581 | } |
3582 | else | ||
3583 | { | ||
3584 | item = m_host.TaskInventory[InventorySelf()]; | ||
3585 | } | ||
3586 | m_host.TaskInventory.LockItemsForRead(false); | ||
3587 | |||
3269 | 3588 | ||
3270 | if (item.PermsGranter == UUID.Zero) | 3589 | if (item.PermsGranter == UUID.Zero) |
3271 | return; | 3590 | return; |
@@ -3336,10 +3655,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3336 | 3655 | ||
3337 | TaskInventoryItem item; | 3656 | TaskInventoryItem item; |
3338 | 3657 | ||
3339 | lock (m_host.TaskInventory) | 3658 | |
3659 | m_host.TaskInventory.LockItemsForRead(true); | ||
3660 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3661 | { | ||
3662 | m_host.TaskInventory.LockItemsForRead(false); | ||
3663 | return; | ||
3664 | } | ||
3665 | else | ||
3340 | { | 3666 | { |
3341 | item = m_host.TaskInventory[invItemID]; | 3667 | item = m_host.TaskInventory[invItemID]; |
3342 | } | 3668 | } |
3669 | m_host.TaskInventory.LockItemsForRead(false); | ||
3343 | 3670 | ||
3344 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3671 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3345 | { | 3672 | { |
@@ -3367,15 +3694,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3367 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3694 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3368 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3695 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3369 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3696 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3697 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3370 | ScriptBaseClass.PERMISSION_ATTACH; | 3698 | ScriptBaseClass.PERMISSION_ATTACH; |
3371 | 3699 | ||
3372 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3700 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3373 | { | 3701 | { |
3374 | lock (m_host.TaskInventory) | 3702 | m_host.TaskInventory.LockItemsForWrite(true); |
3375 | { | 3703 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3376 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3704 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3377 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3705 | m_host.TaskInventory.LockItemsForWrite(false); |
3378 | } | ||
3379 | 3706 | ||
3380 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3707 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3381 | "run_time_permissions", new Object[] { | 3708 | "run_time_permissions", new Object[] { |
@@ -3395,11 +3722,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3395 | 3722 | ||
3396 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3723 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3397 | { | 3724 | { |
3398 | lock (m_host.TaskInventory) | 3725 | m_host.TaskInventory.LockItemsForWrite(true); |
3399 | { | 3726 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3400 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3727 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3401 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3728 | m_host.TaskInventory.LockItemsForWrite(false); |
3402 | } | ||
3403 | 3729 | ||
3404 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3730 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3405 | "run_time_permissions", new Object[] { | 3731 | "run_time_permissions", new Object[] { |
@@ -3420,11 +3746,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3420 | 3746 | ||
3421 | if (!m_waitingForScriptAnswer) | 3747 | if (!m_waitingForScriptAnswer) |
3422 | { | 3748 | { |
3423 | lock (m_host.TaskInventory) | 3749 | m_host.TaskInventory.LockItemsForWrite(true); |
3424 | { | 3750 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3425 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3751 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3426 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3752 | m_host.TaskInventory.LockItemsForWrite(false); |
3427 | } | ||
3428 | 3753 | ||
3429 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3754 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3430 | m_waitingForScriptAnswer=true; | 3755 | m_waitingForScriptAnswer=true; |
@@ -3459,10 +3784,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3459 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3784 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3460 | llReleaseControls(); | 3785 | llReleaseControls(); |
3461 | 3786 | ||
3462 | lock (m_host.TaskInventory) | 3787 | |
3463 | { | 3788 | m_host.TaskInventory.LockItemsForWrite(true); |
3464 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3789 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3465 | } | 3790 | m_host.TaskInventory.LockItemsForWrite(false); |
3791 | |||
3466 | 3792 | ||
3467 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3793 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3468 | "run_time_permissions", new Object[] { | 3794 | "run_time_permissions", new Object[] { |
@@ -3474,16 +3800,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3474 | { | 3800 | { |
3475 | m_host.AddScriptLPS(1); | 3801 | m_host.AddScriptLPS(1); |
3476 | 3802 | ||
3477 | lock (m_host.TaskInventory) | 3803 | m_host.TaskInventory.LockItemsForRead(true); |
3804 | |||
3805 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3478 | { | 3806 | { |
3479 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3807 | if (item.Type == 10 && item.ItemID == m_itemID) |
3480 | { | 3808 | { |
3481 | if (item.Type == 10 && item.ItemID == m_itemID) | 3809 | m_host.TaskInventory.LockItemsForRead(false); |
3482 | { | 3810 | return item.PermsGranter.ToString(); |
3483 | return item.PermsGranter.ToString(); | ||
3484 | } | ||
3485 | } | 3811 | } |
3486 | } | 3812 | } |
3813 | m_host.TaskInventory.LockItemsForRead(false); | ||
3487 | 3814 | ||
3488 | return UUID.Zero.ToString(); | 3815 | return UUID.Zero.ToString(); |
3489 | } | 3816 | } |
@@ -3492,19 +3819,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3492 | { | 3819 | { |
3493 | m_host.AddScriptLPS(1); | 3820 | m_host.AddScriptLPS(1); |
3494 | 3821 | ||
3495 | lock (m_host.TaskInventory) | 3822 | m_host.TaskInventory.LockItemsForRead(true); |
3823 | |||
3824 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3496 | { | 3825 | { |
3497 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3826 | if (item.Type == 10 && item.ItemID == m_itemID) |
3498 | { | 3827 | { |
3499 | if (item.Type == 10 && item.ItemID == m_itemID) | 3828 | int perms = item.PermsMask; |
3500 | { | 3829 | if (m_automaticLinkPermission) |
3501 | int perms = item.PermsMask; | 3830 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3502 | if (m_automaticLinkPermission) | 3831 | m_host.TaskInventory.LockItemsForRead(false); |
3503 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3832 | return perms; |
3504 | return perms; | ||
3505 | } | ||
3506 | } | 3833 | } |
3507 | } | 3834 | } |
3835 | m_host.TaskInventory.LockItemsForRead(false); | ||
3508 | 3836 | ||
3509 | return 0; | 3837 | return 0; |
3510 | } | 3838 | } |
@@ -3526,9 +3854,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3526 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3854 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3527 | { | 3855 | { |
3528 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3856 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3529 | 3857 | if (parts.Count > 0) | |
3530 | foreach (SceneObjectPart part in parts) | 3858 | { |
3531 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3859 | try |
3860 | { | ||
3861 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3862 | foreach (SceneObjectPart part in parts) | ||
3863 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3864 | } | ||
3865 | finally | ||
3866 | { | ||
3867 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3868 | } | ||
3869 | } | ||
3532 | } | 3870 | } |
3533 | 3871 | ||
3534 | public void llCreateLink(string target, int parent) | 3872 | public void llCreateLink(string target, int parent) |
@@ -3541,11 +3879,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3541 | return; | 3879 | return; |
3542 | 3880 | ||
3543 | TaskInventoryItem item; | 3881 | TaskInventoryItem item; |
3544 | lock (m_host.TaskInventory) | 3882 | m_host.TaskInventory.LockItemsForRead(true); |
3545 | { | 3883 | item = m_host.TaskInventory[invItemID]; |
3546 | item = m_host.TaskInventory[invItemID]; | 3884 | m_host.TaskInventory.LockItemsForRead(false); |
3547 | } | 3885 | |
3548 | |||
3549 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3886 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3550 | && !m_automaticLinkPermission) | 3887 | && !m_automaticLinkPermission) |
3551 | { | 3888 | { |
@@ -3562,11 +3899,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3562 | 3899 | ||
3563 | if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) | 3900 | if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) |
3564 | return; // Fail silently if attached | 3901 | return; // Fail silently if attached |
3902 | |||
3903 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3904 | return; | ||
3905 | |||
3565 | SceneObjectGroup parentPrim = null, childPrim = null; | 3906 | SceneObjectGroup parentPrim = null, childPrim = null; |
3566 | 3907 | ||
3567 | if (targetPart != null) | 3908 | if (targetPart != null) |
3568 | { | 3909 | { |
3569 | if (parent != 0) { | 3910 | if (parent != 0) |
3911 | { | ||
3570 | parentPrim = m_host.ParentGroup; | 3912 | parentPrim = m_host.ParentGroup; |
3571 | childPrim = targetPart.ParentGroup; | 3913 | childPrim = targetPart.ParentGroup; |
3572 | } | 3914 | } |
@@ -3598,16 +3940,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3598 | m_host.AddScriptLPS(1); | 3940 | m_host.AddScriptLPS(1); |
3599 | UUID invItemID = InventorySelf(); | 3941 | UUID invItemID = InventorySelf(); |
3600 | 3942 | ||
3601 | lock (m_host.TaskInventory) | 3943 | m_host.TaskInventory.LockItemsForRead(true); |
3602 | { | ||
3603 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3944 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3604 | && !m_automaticLinkPermission) | 3945 | && !m_automaticLinkPermission) |
3605 | { | 3946 | { |
3606 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3947 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3948 | m_host.TaskInventory.LockItemsForRead(false); | ||
3607 | return; | 3949 | return; |
3608 | } | 3950 | } |
3609 | } | 3951 | m_host.TaskInventory.LockItemsForRead(false); |
3610 | 3952 | ||
3611 | if (linknum < ScriptBaseClass.LINK_THIS) | 3953 | if (linknum < ScriptBaseClass.LINK_THIS) |
3612 | return; | 3954 | return; |
3613 | 3955 | ||
@@ -3646,10 +3988,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3646 | // Restructuring Multiple Prims. | 3988 | // Restructuring Multiple Prims. |
3647 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3989 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3648 | parts.Remove(parentPrim.RootPart); | 3990 | parts.Remove(parentPrim.RootPart); |
3649 | foreach (SceneObjectPart part in parts) | 3991 | if (parts.Count > 0) |
3650 | { | 3992 | { |
3651 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3993 | try |
3994 | { | ||
3995 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3996 | foreach (SceneObjectPart part in parts) | ||
3997 | { | ||
3998 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3999 | } | ||
4000 | } | ||
4001 | finally | ||
4002 | { | ||
4003 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4004 | } | ||
3652 | } | 4005 | } |
4006 | |||
3653 | parentPrim.HasGroupChanged = true; | 4007 | parentPrim.HasGroupChanged = true; |
3654 | parentPrim.ScheduleGroupForFullUpdate(); | 4008 | parentPrim.ScheduleGroupForFullUpdate(); |
3655 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4009 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3658,11 +4012,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3658 | { | 4012 | { |
3659 | SceneObjectPart newRoot = parts[0]; | 4013 | SceneObjectPart newRoot = parts[0]; |
3660 | parts.Remove(newRoot); | 4014 | parts.Remove(newRoot); |
3661 | foreach (SceneObjectPart part in parts) | 4015 | |
4016 | try | ||
3662 | { | 4017 | { |
3663 | part.UpdateFlag = 0; | 4018 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3664 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4019 | foreach (SceneObjectPart part in parts) |
4020 | { | ||
4021 | part.UpdateFlag = 0; | ||
4022 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4023 | } | ||
3665 | } | 4024 | } |
4025 | finally | ||
4026 | { | ||
4027 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4028 | } | ||
4029 | |||
4030 | |||
3666 | newRoot.ParentGroup.HasGroupChanged = true; | 4031 | newRoot.ParentGroup.HasGroupChanged = true; |
3667 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4032 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3668 | } | 4033 | } |
@@ -3682,6 +4047,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3682 | public void llBreakAllLinks() | 4047 | public void llBreakAllLinks() |
3683 | { | 4048 | { |
3684 | m_host.AddScriptLPS(1); | 4049 | m_host.AddScriptLPS(1); |
4050 | |||
4051 | UUID invItemID = InventorySelf(); | ||
4052 | |||
4053 | TaskInventoryItem item; | ||
4054 | m_host.TaskInventory.LockItemsForRead(true); | ||
4055 | item = m_host.TaskInventory[invItemID]; | ||
4056 | m_host.TaskInventory.LockItemsForRead(false); | ||
4057 | |||
4058 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4059 | && !m_automaticLinkPermission) | ||
4060 | { | ||
4061 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4062 | return; | ||
4063 | } | ||
4064 | |||
3685 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4065 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3686 | if (parentPrim.RootPart.AttachmentPoint != 0) | 4066 | if (parentPrim.RootPart.AttachmentPoint != 0) |
3687 | return; // Fail silently if attached | 4067 | return; // Fail silently if attached |
@@ -3708,6 +4088,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3708 | } | 4088 | } |
3709 | else | 4089 | else |
3710 | { | 4090 | { |
4091 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4092 | { | ||
4093 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4094 | |||
4095 | if (linknum < 0) | ||
4096 | return UUID.Zero.ToString(); | ||
4097 | |||
4098 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4099 | if (avatars.Count > linknum) | ||
4100 | { | ||
4101 | return avatars[linknum].UUID.ToString(); | ||
4102 | } | ||
4103 | } | ||
3711 | return UUID.Zero.ToString(); | 4104 | return UUID.Zero.ToString(); |
3712 | } | 4105 | } |
3713 | } | 4106 | } |
@@ -3784,17 +4177,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3784 | m_host.AddScriptLPS(1); | 4177 | m_host.AddScriptLPS(1); |
3785 | int count = 0; | 4178 | int count = 0; |
3786 | 4179 | ||
3787 | lock (m_host.TaskInventory) | 4180 | m_host.TaskInventory.LockItemsForRead(true); |
4181 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3788 | { | 4182 | { |
3789 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4183 | if (inv.Value.Type == type || type == -1) |
3790 | { | 4184 | { |
3791 | if (inv.Value.Type == type || type == -1) | 4185 | count = count + 1; |
3792 | { | ||
3793 | count = count + 1; | ||
3794 | } | ||
3795 | } | 4186 | } |
3796 | } | 4187 | } |
3797 | 4188 | ||
4189 | m_host.TaskInventory.LockItemsForRead(false); | ||
3798 | return count; | 4190 | return count; |
3799 | } | 4191 | } |
3800 | 4192 | ||
@@ -3803,16 +4195,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3803 | m_host.AddScriptLPS(1); | 4195 | m_host.AddScriptLPS(1); |
3804 | ArrayList keys = new ArrayList(); | 4196 | ArrayList keys = new ArrayList(); |
3805 | 4197 | ||
3806 | lock (m_host.TaskInventory) | 4198 | m_host.TaskInventory.LockItemsForRead(true); |
4199 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3807 | { | 4200 | { |
3808 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4201 | if (inv.Value.Type == type || type == -1) |
3809 | { | 4202 | { |
3810 | if (inv.Value.Type == type || type == -1) | 4203 | keys.Add(inv.Value.Name); |
3811 | { | ||
3812 | keys.Add(inv.Value.Name); | ||
3813 | } | ||
3814 | } | 4204 | } |
3815 | } | 4205 | } |
4206 | m_host.TaskInventory.LockItemsForRead(false); | ||
3816 | 4207 | ||
3817 | if (keys.Count == 0) | 4208 | if (keys.Count == 0) |
3818 | { | 4209 | { |
@@ -3849,30 +4240,51 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3849 | } | 4240 | } |
3850 | 4241 | ||
3851 | // move the first object found with this inventory name | 4242 | // move the first object found with this inventory name |
3852 | lock (m_host.TaskInventory) | 4243 | m_host.TaskInventory.LockItemsForRead(true); |
4244 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3853 | { | 4245 | { |
3854 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4246 | if (inv.Value.Name == inventory) |
3855 | { | 4247 | { |
3856 | if (inv.Value.Name == inventory) | 4248 | found = true; |
3857 | { | 4249 | objId = inv.Key; |
3858 | found = true; | 4250 | assetType = inv.Value.Type; |
3859 | objId = inv.Key; | 4251 | objName = inv.Value.Name; |
3860 | assetType = inv.Value.Type; | 4252 | break; |
3861 | objName = inv.Value.Name; | ||
3862 | break; | ||
3863 | } | ||
3864 | } | 4253 | } |
3865 | } | 4254 | } |
4255 | m_host.TaskInventory.LockItemsForRead(false); | ||
3866 | 4256 | ||
3867 | if (!found) | 4257 | if (!found) |
3868 | { | 4258 | { |
3869 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4259 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3870 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4260 | return; |
4261 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3871 | } | 4262 | } |
3872 | 4263 | ||
3873 | // check if destination is an avatar | 4264 | // check if destination is an object |
3874 | if (World.GetScenePresence(destId) != null) | 4265 | if (World.GetSceneObjectPart(destId) != null) |
4266 | { | ||
4267 | // destination is an object | ||
4268 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4269 | } | ||
4270 | else | ||
3875 | { | 4271 | { |
4272 | ScenePresence presence = World.GetScenePresence(destId); | ||
4273 | |||
4274 | if (presence == null) | ||
4275 | { | ||
4276 | UserAccount account = | ||
4277 | World.UserAccountService.GetUserAccount( | ||
4278 | World.RegionInfo.ScopeID, | ||
4279 | destId); | ||
4280 | |||
4281 | if (account == null) | ||
4282 | { | ||
4283 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4284 | return; | ||
4285 | } | ||
4286 | } | ||
4287 | |||
3876 | // destination is an avatar | 4288 | // destination is an avatar |
3877 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4289 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3878 | 4290 | ||
@@ -3896,31 +4308,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3896 | 4308 | ||
3897 | if (m_TransferModule != null) | 4309 | if (m_TransferModule != null) |
3898 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4310 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4311 | |||
4312 | //This delay should only occur when giving inventory to avatars. | ||
4313 | ScriptSleep(3000); | ||
3899 | } | 4314 | } |
3900 | else | ||
3901 | { | ||
3902 | // destination is an object | ||
3903 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3904 | } | ||
3905 | ScriptSleep(3000); | ||
3906 | } | 4315 | } |
3907 | 4316 | ||
4317 | [DebuggerNonUserCode] | ||
3908 | public void llRemoveInventory(string name) | 4318 | public void llRemoveInventory(string name) |
3909 | { | 4319 | { |
3910 | m_host.AddScriptLPS(1); | 4320 | m_host.AddScriptLPS(1); |
3911 | 4321 | ||
3912 | lock (m_host.TaskInventory) | 4322 | List<TaskInventoryItem> inv; |
4323 | try | ||
3913 | { | 4324 | { |
3914 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4325 | m_host.TaskInventory.LockItemsForRead(true); |
4326 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4327 | } | ||
4328 | finally | ||
4329 | { | ||
4330 | m_host.TaskInventory.LockItemsForRead(false); | ||
4331 | } | ||
4332 | foreach (TaskInventoryItem item in inv) | ||
4333 | { | ||
4334 | if (item.Name == name) | ||
3915 | { | 4335 | { |
3916 | if (item.Name == name) | 4336 | if (item.ItemID == m_itemID) |
3917 | { | 4337 | throw new ScriptDeleteException(); |
3918 | if (item.ItemID == m_itemID) | 4338 | else |
3919 | throw new ScriptDeleteException(); | 4339 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3920 | else | 4340 | return; |
3921 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3922 | return; | ||
3923 | } | ||
3924 | } | 4341 | } |
3925 | } | 4342 | } |
3926 | } | 4343 | } |
@@ -3955,112 +4372,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3955 | { | 4372 | { |
3956 | m_host.AddScriptLPS(1); | 4373 | m_host.AddScriptLPS(1); |
3957 | 4374 | ||
3958 | UUID uuid = (UUID)id; | 4375 | UUID uuid; |
3959 | PresenceInfo pinfo = null; | 4376 | if (UUID.TryParse(id, out uuid)) |
3960 | UserAccount account; | ||
3961 | |||
3962 | UserInfoCacheEntry ce; | ||
3963 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3964 | { | 4377 | { |
3965 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4378 | PresenceInfo pinfo = null; |
3966 | if (account == null) | 4379 | UserAccount account; |
4380 | |||
4381 | UserInfoCacheEntry ce; | ||
4382 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3967 | { | 4383 | { |
3968 | m_userInfoCache[uuid] = null; // Cache negative | 4384 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
3969 | return UUID.Zero.ToString(); | 4385 | if (account == null) |
3970 | } | 4386 | { |
4387 | m_userInfoCache[uuid] = null; // Cache negative | ||
4388 | return UUID.Zero.ToString(); | ||
4389 | } | ||
3971 | 4390 | ||
3972 | 4391 | ||
3973 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4392 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3974 | if (pinfos != null && pinfos.Length > 0) | 4393 | if (pinfos != null && pinfos.Length > 0) |
3975 | { | ||
3976 | foreach (PresenceInfo p in pinfos) | ||
3977 | { | 4394 | { |
3978 | if (p.RegionID != UUID.Zero) | 4395 | foreach (PresenceInfo p in pinfos) |
3979 | { | 4396 | { |
3980 | pinfo = p; | 4397 | if (p.RegionID != UUID.Zero) |
4398 | { | ||
4399 | pinfo = p; | ||
4400 | } | ||
3981 | } | 4401 | } |
3982 | } | 4402 | } |
3983 | } | ||
3984 | 4403 | ||
3985 | ce = new UserInfoCacheEntry(); | 4404 | ce = new UserInfoCacheEntry(); |
3986 | ce.time = Util.EnvironmentTickCount(); | 4405 | ce.time = Util.EnvironmentTickCount(); |
3987 | ce.account = account; | 4406 | ce.account = account; |
3988 | ce.pinfo = pinfo; | 4407 | ce.pinfo = pinfo; |
3989 | } | 4408 | m_userInfoCache[uuid] = ce; |
3990 | else | 4409 | } |
3991 | { | 4410 | else |
3992 | if (ce == null) | 4411 | { |
3993 | return UUID.Zero.ToString(); | 4412 | if (ce == null) |
4413 | return UUID.Zero.ToString(); | ||
3994 | 4414 | ||
3995 | account = ce.account; | 4415 | account = ce.account; |
3996 | pinfo = ce.pinfo; | 4416 | pinfo = ce.pinfo; |
3997 | } | 4417 | } |
3998 | 4418 | ||
3999 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4419 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4000 | { | ||
4001 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4002 | if (pinfos != null && pinfos.Length > 0) | ||
4003 | { | 4420 | { |
4004 | foreach (PresenceInfo p in pinfos) | 4421 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4422 | if (pinfos != null && pinfos.Length > 0) | ||
4005 | { | 4423 | { |
4006 | if (p.RegionID != UUID.Zero) | 4424 | foreach (PresenceInfo p in pinfos) |
4007 | { | 4425 | { |
4008 | pinfo = p; | 4426 | if (p.RegionID != UUID.Zero) |
4427 | { | ||
4428 | pinfo = p; | ||
4429 | } | ||
4009 | } | 4430 | } |
4010 | } | 4431 | } |
4011 | } | 4432 | else |
4012 | else | 4433 | pinfo = null; |
4013 | pinfo = null; | ||
4014 | 4434 | ||
4015 | ce.time = Util.EnvironmentTickCount(); | 4435 | ce.time = Util.EnvironmentTickCount(); |
4016 | ce.pinfo = pinfo; | 4436 | ce.pinfo = pinfo; |
4017 | } | 4437 | } |
4018 | 4438 | ||
4019 | string reply = String.Empty; | 4439 | string reply = String.Empty; |
4020 | 4440 | ||
4021 | switch (data) | 4441 | switch (data) |
4022 | { | 4442 | { |
4023 | case 1: // DATA_ONLINE (0|1) | 4443 | case 1: // DATA_ONLINE (0|1) |
4024 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4444 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4025 | reply = "1"; | 4445 | reply = "1"; |
4026 | else | 4446 | else |
4027 | reply = "0"; | 4447 | reply = "0"; |
4028 | break; | 4448 | break; |
4029 | case 2: // DATA_NAME (First Last) | 4449 | case 2: // DATA_NAME (First Last) |
4030 | reply = account.FirstName + " " + account.LastName; | 4450 | reply = account.FirstName + " " + account.LastName; |
4031 | break; | 4451 | break; |
4032 | case 3: // DATA_BORN (YYYY-MM-DD) | 4452 | case 3: // DATA_BORN (YYYY-MM-DD) |
4033 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4453 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4034 | born = born.AddSeconds(account.Created); | 4454 | born = born.AddSeconds(account.Created); |
4035 | reply = born.ToString("yyyy-MM-dd"); | 4455 | reply = born.ToString("yyyy-MM-dd"); |
4036 | break; | 4456 | break; |
4037 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4457 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4038 | reply = "0,0,0,0,0,0"; | 4458 | reply = "0,0,0,0,0,0"; |
4039 | break; | 4459 | break; |
4040 | case 8: // DATA_PAYINFO (0|1|2|3) | 4460 | case 8: // DATA_PAYINFO (0|1|2|3) |
4041 | reply = "0"; | 4461 | reply = "0"; |
4042 | break; | 4462 | break; |
4043 | default: | 4463 | default: |
4044 | return UUID.Zero.ToString(); // Raise no event | 4464 | return UUID.Zero.ToString(); // Raise no event |
4045 | } | 4465 | } |
4046 | 4466 | ||
4047 | UUID rq = UUID.Random(); | 4467 | UUID rq = UUID.Random(); |
4048 | 4468 | ||
4049 | UUID tid = AsyncCommands. | 4469 | UUID tid = AsyncCommands. |
4050 | DataserverPlugin.RegisterRequest(m_localID, | 4470 | DataserverPlugin.RegisterRequest(m_localID, |
4051 | m_itemID, rq.ToString()); | 4471 | m_itemID, rq.ToString()); |
4052 | 4472 | ||
4053 | AsyncCommands. | 4473 | AsyncCommands. |
4054 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4474 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4055 | 4475 | ||
4056 | ScriptSleep(100); | 4476 | ScriptSleep(100); |
4057 | return tid.ToString(); | 4477 | return tid.ToString(); |
4478 | } | ||
4479 | else | ||
4480 | { | ||
4481 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4482 | } | ||
4483 | return ""; | ||
4058 | } | 4484 | } |
4059 | 4485 | ||
4060 | public LSL_String llRequestInventoryData(string name) | 4486 | public LSL_String llRequestInventoryData(string name) |
4061 | { | 4487 | { |
4062 | m_host.AddScriptLPS(1); | 4488 | m_host.AddScriptLPS(1); |
4063 | 4489 | ||
4490 | //Clone is thread safe | ||
4064 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4491 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4065 | 4492 | ||
4066 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4493 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4114,6 +4541,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4114 | ScenePresence presence = World.GetScenePresence(agentId); | 4541 | ScenePresence presence = World.GetScenePresence(agentId); |
4115 | if (presence != null) | 4542 | if (presence != null) |
4116 | { | 4543 | { |
4544 | // agent must not be a god | ||
4545 | if (presence.UserLevel >= 200) return; | ||
4546 | |||
4117 | // agent must be over the owners land | 4547 | // agent must be over the owners land |
4118 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4548 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4119 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4549 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4136,7 +4566,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4136 | UUID av = new UUID(); | 4566 | UUID av = new UUID(); |
4137 | if (!UUID.TryParse(agent,out av)) | 4567 | if (!UUID.TryParse(agent,out av)) |
4138 | { | 4568 | { |
4139 | LSLError("First parameter to llDialog needs to be a key"); | 4569 | //LSLError("First parameter to llDialog needs to be a key"); |
4140 | return; | 4570 | return; |
4141 | } | 4571 | } |
4142 | 4572 | ||
@@ -4173,17 +4603,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4173 | UUID soundId = UUID.Zero; | 4603 | UUID soundId = UUID.Zero; |
4174 | if (!UUID.TryParse(impact_sound, out soundId)) | 4604 | if (!UUID.TryParse(impact_sound, out soundId)) |
4175 | { | 4605 | { |
4176 | lock (m_host.TaskInventory) | 4606 | m_host.TaskInventory.LockItemsForRead(true); |
4607 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4177 | { | 4608 | { |
4178 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4609 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4179 | { | 4610 | { |
4180 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4611 | soundId = item.AssetID; |
4181 | { | 4612 | break; |
4182 | soundId = item.AssetID; | ||
4183 | break; | ||
4184 | } | ||
4185 | } | 4613 | } |
4186 | } | 4614 | } |
4615 | m_host.TaskInventory.LockItemsForRead(false); | ||
4187 | } | 4616 | } |
4188 | m_host.CollisionSound = soundId; | 4617 | m_host.CollisionSound = soundId; |
4189 | m_host.CollisionSoundVolume = (float)impact_volume; | 4618 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4229,6 +4658,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4229 | UUID partItemID; | 4658 | UUID partItemID; |
4230 | foreach (SceneObjectPart part in parts) | 4659 | foreach (SceneObjectPart part in parts) |
4231 | { | 4660 | { |
4661 | //Clone is thread safe | ||
4232 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4662 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4233 | 4663 | ||
4234 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4664 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4443,17 +4873,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4443 | 4873 | ||
4444 | m_host.AddScriptLPS(1); | 4874 | m_host.AddScriptLPS(1); |
4445 | 4875 | ||
4446 | lock (m_host.TaskInventory) | 4876 | m_host.TaskInventory.LockItemsForRead(true); |
4877 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4447 | { | 4878 | { |
4448 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4879 | if (item.Type == 10 && item.ItemID == m_itemID) |
4449 | { | 4880 | { |
4450 | if (item.Type == 10 && item.ItemID == m_itemID) | 4881 | result = item.Name!=null?item.Name:String.Empty; |
4451 | { | 4882 | break; |
4452 | result = item.Name != null ? item.Name : String.Empty; | ||
4453 | break; | ||
4454 | } | ||
4455 | } | 4883 | } |
4456 | } | 4884 | } |
4885 | m_host.TaskInventory.LockItemsForRead(false); | ||
4457 | 4886 | ||
4458 | return result; | 4887 | return result; |
4459 | } | 4888 | } |
@@ -4622,23 +5051,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4622 | { | 5051 | { |
4623 | m_host.AddScriptLPS(1); | 5052 | m_host.AddScriptLPS(1); |
4624 | 5053 | ||
4625 | lock (m_host.TaskInventory) | 5054 | m_host.TaskInventory.LockItemsForRead(true); |
5055 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4626 | { | 5056 | { |
4627 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5057 | if (inv.Value.Name == name) |
4628 | { | 5058 | { |
4629 | if (inv.Value.Name == name) | 5059 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4630 | { | 5060 | { |
4631 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5061 | m_host.TaskInventory.LockItemsForRead(false); |
4632 | { | 5062 | return inv.Value.AssetID.ToString(); |
4633 | return inv.Value.AssetID.ToString(); | 5063 | } |
4634 | } | 5064 | else |
4635 | else | 5065 | { |
4636 | { | 5066 | m_host.TaskInventory.LockItemsForRead(false); |
4637 | return UUID.Zero.ToString(); | 5067 | return UUID.Zero.ToString(); |
4638 | } | ||
4639 | } | 5068 | } |
4640 | } | 5069 | } |
4641 | } | 5070 | } |
5071 | m_host.TaskInventory.LockItemsForRead(false); | ||
4642 | 5072 | ||
4643 | return UUID.Zero.ToString(); | 5073 | return UUID.Zero.ToString(); |
4644 | } | 5074 | } |
@@ -4791,14 +5221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4791 | { | 5221 | { |
4792 | m_host.AddScriptLPS(1); | 5222 | m_host.AddScriptLPS(1); |
4793 | 5223 | ||
4794 | if (src == null) | 5224 | return src.Length; |
4795 | { | ||
4796 | return 0; | ||
4797 | } | ||
4798 | else | ||
4799 | { | ||
4800 | return src.Length; | ||
4801 | } | ||
4802 | } | 5225 | } |
4803 | 5226 | ||
4804 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5227 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4844,7 +5267,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4844 | else if (src.Data[index] is LSL_Float) | 5267 | else if (src.Data[index] is LSL_Float) |
4845 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5268 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4846 | else if (src.Data[index] is LSL_String) | 5269 | else if (src.Data[index] is LSL_String) |
4847 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5270 | { |
5271 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5272 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5273 | if (m != Match.Empty) | ||
5274 | { | ||
5275 | str = m.Value; | ||
5276 | double d = 0.0; | ||
5277 | if (!Double.TryParse(str, out d)) | ||
5278 | return 0.0; | ||
5279 | |||
5280 | return d; | ||
5281 | } | ||
5282 | return 0.0; | ||
5283 | } | ||
4848 | return Convert.ToDouble(src.Data[index]); | 5284 | return Convert.ToDouble(src.Data[index]); |
4849 | } | 5285 | } |
4850 | catch (FormatException) | 5286 | catch (FormatException) |
@@ -5117,7 +5553,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5117 | } | 5553 | } |
5118 | } | 5554 | } |
5119 | } | 5555 | } |
5120 | else { | 5556 | else |
5557 | { | ||
5121 | object[] array = new object[src.Length]; | 5558 | object[] array = new object[src.Length]; |
5122 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5559 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5123 | result = new LSL_List(array); | 5560 | result = new LSL_List(array); |
@@ -5529,7 +5966,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5529 | public void llSetSoundQueueing(int queue) | 5966 | public void llSetSoundQueueing(int queue) |
5530 | { | 5967 | { |
5531 | m_host.AddScriptLPS(1); | 5968 | m_host.AddScriptLPS(1); |
5532 | NotImplemented("llSetSoundQueueing"); | ||
5533 | } | 5969 | } |
5534 | 5970 | ||
5535 | public void llSetSoundRadius(double radius) | 5971 | public void llSetSoundRadius(double radius) |
@@ -5574,10 +6010,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5574 | m_host.AddScriptLPS(1); | 6010 | m_host.AddScriptLPS(1); |
5575 | 6011 | ||
5576 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6012 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5577 | 6013 | if (parts.Count > 0) | |
5578 | foreach (var part in parts) | ||
5579 | { | 6014 | { |
5580 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6015 | try |
6016 | { | ||
6017 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6018 | foreach (var part in parts) | ||
6019 | { | ||
6020 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6021 | } | ||
6022 | } | ||
6023 | finally | ||
6024 | { | ||
6025 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6026 | } | ||
5581 | } | 6027 | } |
5582 | } | 6028 | } |
5583 | 6029 | ||
@@ -5631,6 +6077,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5631 | ScriptSleep(5000); | 6077 | ScriptSleep(5000); |
5632 | } | 6078 | } |
5633 | 6079 | ||
6080 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6081 | { | ||
6082 | return ParseString2List(str, separators, in_spacers, false); | ||
6083 | } | ||
6084 | |||
5634 | public LSL_Integer llOverMyLand(string id) | 6085 | public LSL_Integer llOverMyLand(string id) |
5635 | { | 6086 | { |
5636 | m_host.AddScriptLPS(1); | 6087 | m_host.AddScriptLPS(1); |
@@ -5831,7 +6282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5831 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6282 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5832 | } | 6283 | } |
5833 | 6284 | ||
5834 | public LSL_Integer llGetFreeMemory() | 6285 | public virtual LSL_Integer llGetFreeMemory() |
5835 | { | 6286 | { |
5836 | m_host.AddScriptLPS(1); | 6287 | m_host.AddScriptLPS(1); |
5837 | // Make scripts designed for LSO happy | 6288 | // Make scripts designed for LSO happy |
@@ -5948,7 +6399,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5948 | SetParticleSystem(m_host, rules); | 6399 | SetParticleSystem(m_host, rules); |
5949 | } | 6400 | } |
5950 | 6401 | ||
5951 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6402 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6403 | { | ||
5952 | 6404 | ||
5953 | 6405 | ||
5954 | if (rules.Length == 0) | 6406 | if (rules.Length == 0) |
@@ -6142,14 +6594,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6142 | 6594 | ||
6143 | protected UUID GetTaskInventoryItem(string name) | 6595 | protected UUID GetTaskInventoryItem(string name) |
6144 | { | 6596 | { |
6145 | lock (m_host.TaskInventory) | 6597 | m_host.TaskInventory.LockItemsForRead(true); |
6598 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6146 | { | 6599 | { |
6147 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6600 | if (inv.Value.Name == name) |
6148 | { | 6601 | { |
6149 | if (inv.Value.Name == name) | 6602 | m_host.TaskInventory.LockItemsForRead(false); |
6150 | return inv.Key; | 6603 | return inv.Key; |
6151 | } | 6604 | } |
6152 | } | 6605 | } |
6606 | m_host.TaskInventory.LockItemsForRead(false); | ||
6153 | 6607 | ||
6154 | return UUID.Zero; | 6608 | return UUID.Zero; |
6155 | } | 6609 | } |
@@ -6399,13 +6853,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6399 | UUID av = new UUID(); | 6853 | UUID av = new UUID(); |
6400 | if (!UUID.TryParse(avatar,out av)) | 6854 | if (!UUID.TryParse(avatar,out av)) |
6401 | { | 6855 | { |
6402 | LSLError("First parameter to llDialog needs to be a key"); | 6856 | //LSLError("First parameter to llDialog needs to be a key"); |
6403 | return; | 6857 | return; |
6404 | } | 6858 | } |
6405 | if (buttons.Length < 1) | 6859 | if (buttons.Length < 1) |
6406 | { | 6860 | { |
6407 | LSLError("No less than 1 button can be shown"); | 6861 | buttons.Add("OK"); |
6408 | return; | ||
6409 | } | 6862 | } |
6410 | if (buttons.Length > 12) | 6863 | if (buttons.Length > 12) |
6411 | { | 6864 | { |
@@ -6422,7 +6875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6422 | } | 6875 | } |
6423 | if (buttons.Data[i].ToString().Length > 24) | 6876 | if (buttons.Data[i].ToString().Length > 24) |
6424 | { | 6877 | { |
6425 | LSLError("button label cannot be longer than 24 characters"); | 6878 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6426 | return; | 6879 | return; |
6427 | } | 6880 | } |
6428 | buts[i] = buttons.Data[i].ToString(); | 6881 | buts[i] = buttons.Data[i].ToString(); |
@@ -6486,22 +6939,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6486 | } | 6939 | } |
6487 | 6940 | ||
6488 | // copy the first script found with this inventory name | 6941 | // copy the first script found with this inventory name |
6489 | lock (m_host.TaskInventory) | 6942 | TaskInventoryItem scriptItem = null; |
6943 | m_host.TaskInventory.LockItemsForRead(true); | ||
6944 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6490 | { | 6945 | { |
6491 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6946 | if (inv.Value.Name == name) |
6492 | { | 6947 | { |
6493 | if (inv.Value.Name == name) | 6948 | // make sure the object is a script |
6949 | if (10 == inv.Value.Type) | ||
6494 | { | 6950 | { |
6495 | // make sure the object is a script | 6951 | found = true; |
6496 | if (10 == inv.Value.Type) | 6952 | srcId = inv.Key; |
6497 | { | 6953 | scriptItem = inv.Value; |
6498 | found = true; | 6954 | break; |
6499 | srcId = inv.Key; | ||
6500 | break; | ||
6501 | } | ||
6502 | } | 6955 | } |
6503 | } | 6956 | } |
6504 | } | 6957 | } |
6958 | m_host.TaskInventory.LockItemsForRead(false); | ||
6505 | 6959 | ||
6506 | if (!found) | 6960 | if (!found) |
6507 | { | 6961 | { |
@@ -6509,8 +6963,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6509 | return; | 6963 | return; |
6510 | } | 6964 | } |
6511 | 6965 | ||
6512 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 6966 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6513 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 6967 | if (dest != null) |
6968 | { | ||
6969 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
6970 | { | ||
6971 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
6972 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
6973 | |||
6974 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
6975 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
6976 | } | ||
6977 | } | ||
6514 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 6978 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6515 | ScriptSleep(3000); | 6979 | ScriptSleep(3000); |
6516 | } | 6980 | } |
@@ -6573,18 +7037,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6573 | public LSL_String llMD5String(string src, int nonce) | 7037 | public LSL_String llMD5String(string src, int nonce) |
6574 | { | 7038 | { |
6575 | m_host.AddScriptLPS(1); | 7039 | m_host.AddScriptLPS(1); |
6576 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7040 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6577 | } | 7041 | } |
6578 | 7042 | ||
6579 | public LSL_String llSHA1String(string src) | 7043 | public LSL_String llSHA1String(string src) |
6580 | { | 7044 | { |
6581 | m_host.AddScriptLPS(1); | 7045 | m_host.AddScriptLPS(1); |
6582 | return Util.SHA1Hash(src).ToLower(); | 7046 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6583 | } | 7047 | } |
6584 | 7048 | ||
6585 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 7049 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6586 | { | 7050 | { |
6587 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7051 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7052 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7053 | return shapeBlock; | ||
6588 | 7054 | ||
6589 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7055 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6590 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7056 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6660,6 +7126,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6660 | 7126 | ||
6661 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 7127 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6662 | { | 7128 | { |
7129 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7130 | return; | ||
7131 | |||
6663 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7132 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6664 | 7133 | ||
6665 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7134 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6709,6 +7178,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6709 | 7178 | ||
6710 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7179 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6711 | { | 7180 | { |
7181 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7182 | return; | ||
7183 | |||
6712 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7184 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6713 | 7185 | ||
6714 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7186 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6751,6 +7223,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6751 | 7223 | ||
6752 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7224 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6753 | { | 7225 | { |
7226 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7227 | return; | ||
7228 | |||
6754 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7229 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6755 | 7230 | ||
6756 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7231 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6877,6 +7352,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | 7352 | ||
6878 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7353 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6879 | { | 7354 | { |
7355 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7356 | return; | ||
7357 | |||
6880 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7358 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6881 | UUID sculptId; | 7359 | UUID sculptId; |
6882 | 7360 | ||
@@ -6892,13 +7370,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6892 | shapeBlock.PathScaleX = 100; | 7370 | shapeBlock.PathScaleX = 100; |
6893 | shapeBlock.PathScaleY = 150; | 7371 | shapeBlock.PathScaleY = 150; |
6894 | 7372 | ||
6895 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7373 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6896 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7374 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6897 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7375 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6898 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7376 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6899 | { | 7377 | { |
6900 | // default | 7378 | // default |
6901 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7379 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6902 | } | 7380 | } |
6903 | 7381 | ||
6904 | // retain pathcurve | 7382 | // retain pathcurve |
@@ -6917,32 +7395,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6917 | ScriptSleep(200); | 7395 | ScriptSleep(200); |
6918 | } | 7396 | } |
6919 | 7397 | ||
6920 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7398 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6921 | { | 7399 | { |
6922 | m_host.AddScriptLPS(1); | 7400 | m_host.AddScriptLPS(1); |
6923 | 7401 | ||
6924 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7402 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7403 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7404 | if (parts.Count>0) | ||
7405 | { | ||
7406 | try | ||
7407 | { | ||
7408 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7409 | foreach (SceneObjectPart part in parts) | ||
7410 | SetPrimParams(part, rules); | ||
7411 | } | ||
7412 | finally | ||
7413 | { | ||
7414 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7415 | } | ||
7416 | } | ||
7417 | if (avatars.Count > 0) | ||
7418 | { | ||
7419 | foreach (ScenePresence avatar in avatars) | ||
7420 | SetPrimParams(avatar, rules); | ||
7421 | } | ||
7422 | } | ||
6925 | 7423 | ||
6926 | foreach (SceneObjectPart part in parts) | 7424 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6927 | SetPrimParams(part, rules); | 7425 | { |
6928 | 7426 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
6929 | ScriptSleep(200); | 7427 | ScriptSleep(200); |
6930 | } | 7428 | } |
6931 | 7429 | ||
6932 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7430 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6933 | { | 7431 | { |
6934 | m_host.AddScriptLPS(1); | 7432 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7433 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
6935 | 7434 | ||
6936 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7435 | int idx = 0; |
6937 | 7436 | ||
6938 | foreach (SceneObjectPart part in parts) | 7437 | while (idx < rules.Length) |
6939 | SetPrimParams(part, rules); | 7438 | { |
7439 | int code = rules.GetLSLIntegerItem(idx++); | ||
7440 | |||
7441 | int remain = rules.Length - idx; | ||
7442 | |||
7443 | |||
7444 | |||
7445 | switch (code) | ||
7446 | { | ||
7447 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7448 | if (remain < 1) | ||
7449 | return; | ||
7450 | LSL_Vector v; | ||
7451 | v = rules.GetVector3Item(idx++); | ||
7452 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7453 | av.SendAvatarDataToAllAgents(); | ||
7454 | |||
7455 | break; | ||
7456 | |||
7457 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7458 | if (remain < 1) | ||
7459 | return; | ||
7460 | LSL_Rotation r; | ||
7461 | r = rules.GetQuaternionItem(idx++); | ||
7462 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7463 | av.SendAvatarDataToAllAgents(); | ||
7464 | break; | ||
7465 | } | ||
7466 | } | ||
6940 | } | 7467 | } |
6941 | 7468 | ||
6942 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7469 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6943 | { | 7470 | { |
7471 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7472 | return; | ||
7473 | |||
6944 | int idx = 0; | 7474 | int idx = 0; |
6945 | 7475 | ||
7476 | bool positionChanged = false; | ||
7477 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7478 | |||
6946 | while (idx < rules.Length) | 7479 | while (idx < rules.Length) |
6947 | { | 7480 | { |
6948 | int code = rules.GetLSLIntegerItem(idx++); | 7481 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -6951,7 +7484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6951 | 7484 | ||
6952 | int face; | 7485 | int face; |
6953 | LSL_Vector v; | 7486 | LSL_Vector v; |
6954 | 7487 | ||
6955 | switch (code) | 7488 | switch (code) |
6956 | { | 7489 | { |
6957 | case (int)ScriptBaseClass.PRIM_POSITION: | 7490 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -6959,7 +7492,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6959 | return; | 7492 | return; |
6960 | 7493 | ||
6961 | v=rules.GetVector3Item(idx++); | 7494 | v=rules.GetVector3Item(idx++); |
6962 | SetPos(part, v); | 7495 | positionChanged = true; |
7496 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
6963 | 7497 | ||
6964 | break; | 7498 | break; |
6965 | case (int)ScriptBaseClass.PRIM_SIZE: | 7499 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7327,6 +7861,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7327 | break; | 7861 | break; |
7328 | } | 7862 | } |
7329 | } | 7863 | } |
7864 | |||
7865 | if (positionChanged) | ||
7866 | { | ||
7867 | if (part.ParentGroup.RootPart == part) | ||
7868 | { | ||
7869 | SceneObjectGroup parent = part.ParentGroup; | ||
7870 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7871 | } | ||
7872 | else | ||
7873 | { | ||
7874 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7875 | SceneObjectGroup parent = part.ParentGroup; | ||
7876 | parent.HasGroupChanged = true; | ||
7877 | parent.ScheduleGroupForTerseUpdate(); | ||
7878 | } | ||
7879 | } | ||
7330 | } | 7880 | } |
7331 | 7881 | ||
7332 | public LSL_String llStringToBase64(string str) | 7882 | public LSL_String llStringToBase64(string str) |
@@ -7475,13 +8025,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7475 | public LSL_Integer llGetNumberOfPrims() | 8025 | public LSL_Integer llGetNumberOfPrims() |
7476 | { | 8026 | { |
7477 | m_host.AddScriptLPS(1); | 8027 | m_host.AddScriptLPS(1); |
7478 | int avatarCount = 0; | 8028 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7479 | World.ForEachScenePresence(delegate(ScenePresence presence) | 8029 | |
7480 | { | ||
7481 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7482 | avatarCount++; | ||
7483 | }); | ||
7484 | |||
7485 | return m_host.ParentGroup.PrimCount + avatarCount; | 8030 | return m_host.ParentGroup.PrimCount + avatarCount; |
7486 | } | 8031 | } |
7487 | 8032 | ||
@@ -7497,55 +8042,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7497 | m_host.AddScriptLPS(1); | 8042 | m_host.AddScriptLPS(1); |
7498 | UUID objID = UUID.Zero; | 8043 | UUID objID = UUID.Zero; |
7499 | LSL_List result = new LSL_List(); | 8044 | LSL_List result = new LSL_List(); |
8045 | |||
8046 | // If the ID is not valid, return null result | ||
7500 | if (!UUID.TryParse(obj, out objID)) | 8047 | if (!UUID.TryParse(obj, out objID)) |
7501 | { | 8048 | { |
7502 | result.Add(new LSL_Vector()); | 8049 | result.Add(new LSL_Vector()); |
7503 | result.Add(new LSL_Vector()); | 8050 | result.Add(new LSL_Vector()); |
7504 | return result; | 8051 | return result; |
7505 | } | 8052 | } |
8053 | |||
8054 | // Check if this is an attached prim. If so, replace | ||
8055 | // the UUID with the avatar UUID and report it's bounding box | ||
8056 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8057 | if (part != null && part.ParentGroup.IsAttachment) | ||
8058 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
8059 | |||
8060 | // Find out if this is an avatar ID. If so, return it's box | ||
7506 | ScenePresence presence = World.GetScenePresence(objID); | 8061 | ScenePresence presence = World.GetScenePresence(objID); |
7507 | if (presence != null) | 8062 | if (presence != null) |
7508 | { | 8063 | { |
7509 | if (presence.ParentID == 0) // not sat on an object | 8064 | // As per LSL Wiki, there is no difference between sitting |
8065 | // and standing avatar since server 1.36 | ||
8066 | LSL_Vector lower; | ||
8067 | LSL_Vector upper; | ||
8068 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8069 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7510 | { | 8070 | { |
7511 | LSL_Vector lower; | 8071 | // This is for ground sitting avatars |
7512 | LSL_Vector upper; | 8072 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7513 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8073 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7514 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8074 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7515 | { | ||
7516 | // This is for ground sitting avatars | ||
7517 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7518 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7519 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7520 | } | ||
7521 | else | ||
7522 | { | ||
7523 | // This is for standing/flying avatars | ||
7524 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7525 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7526 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7527 | } | ||
7528 | result.Add(lower); | ||
7529 | result.Add(upper); | ||
7530 | return result; | ||
7531 | } | 8075 | } |
7532 | else | 8076 | else |
7533 | { | 8077 | { |
7534 | // sitting on an object so we need the bounding box of that | 8078 | // This is for standing/flying avatars |
7535 | // which should include the avatar so set the UUID to the | 8079 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7536 | // UUID of the object the avatar is sat on and allow it to fall through | 8080 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7537 | // to processing an object | 8081 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7538 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7539 | objID = p.UUID; | ||
7540 | } | 8082 | } |
8083 | |||
8084 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8085 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8086 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8087 | |||
8088 | if (lower.x > upper.x) | ||
8089 | lower.x = upper.x; | ||
8090 | if (lower.y > upper.y) | ||
8091 | lower.y = upper.y; | ||
8092 | if (lower.z > upper.z) | ||
8093 | lower.z = upper.z; | ||
8094 | |||
8095 | result.Add(lower); | ||
8096 | result.Add(upper); | ||
8097 | return result; | ||
7541 | } | 8098 | } |
7542 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8099 | |
8100 | part = World.GetSceneObjectPart(objID); | ||
7543 | // Currently only works for single prims without a sitting avatar | 8101 | // Currently only works for single prims without a sitting avatar |
7544 | if (part != null) | 8102 | if (part != null) |
7545 | { | 8103 | { |
7546 | Vector3 halfSize = part.Scale / 2.0f; | 8104 | float minX; |
7547 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8105 | float maxX; |
7548 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8106 | float minY; |
8107 | float maxY; | ||
8108 | float minZ; | ||
8109 | float maxZ; | ||
8110 | |||
8111 | // This BBox is in sim coordinates, with the offset being | ||
8112 | // a contained point. | ||
8113 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8114 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8115 | |||
8116 | minX -= offsets[0].X; | ||
8117 | maxX -= offsets[0].X; | ||
8118 | minY -= offsets[0].Y; | ||
8119 | maxY -= offsets[0].Y; | ||
8120 | minZ -= offsets[0].Z; | ||
8121 | maxZ -= offsets[0].Z; | ||
8122 | |||
8123 | LSL_Vector lower; | ||
8124 | LSL_Vector upper; | ||
8125 | |||
8126 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8127 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8128 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8129 | |||
8130 | if (lower.x > upper.x) | ||
8131 | lower.x = upper.x; | ||
8132 | if (lower.y > upper.y) | ||
8133 | lower.y = upper.y; | ||
8134 | if (lower.z > upper.z) | ||
8135 | lower.z = upper.z; | ||
8136 | |||
7549 | result.Add(lower); | 8137 | result.Add(lower); |
7550 | result.Add(upper); | 8138 | result.Add(upper); |
7551 | return result; | 8139 | return result; |
@@ -7625,13 +8213,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7625 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8213 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7626 | part.AbsolutePosition.Y, | 8214 | part.AbsolutePosition.Y, |
7627 | part.AbsolutePosition.Z); | 8215 | part.AbsolutePosition.Z); |
7628 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7629 | // linkset is rotated; they always reflect the child prim's world position | ||
7630 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7631 | // implementation, so will break scripts imported from there (not to mention it | ||
7632 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7633 | if (part.ParentID != 0) | ||
7634 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7635 | res.Add(v); | 8216 | res.Add(v); |
7636 | break; | 8217 | break; |
7637 | 8218 | ||
@@ -7792,56 +8373,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7792 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8373 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7793 | if (remain < 1) | 8374 | if (remain < 1) |
7794 | return res; | 8375 | return res; |
7795 | 8376 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7796 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7797 | 8377 | ||
7798 | tex = part.Shape.Textures; | 8378 | tex = part.Shape.Textures; |
8379 | int shiny; | ||
7799 | if (face == ScriptBaseClass.ALL_SIDES) | 8380 | if (face == ScriptBaseClass.ALL_SIDES) |
7800 | { | 8381 | { |
7801 | for (face = 0; face < GetNumberOfSides(part); face++) | 8382 | for (face = 0; face < GetNumberOfSides(part); face++) |
7802 | { | 8383 | { |
7803 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8384 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7804 | // Convert Shininess to PRIM_SHINY_* | 8385 | if (shinyness == Shininess.High) |
7805 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8386 | { |
7806 | // PRIM_BUMP_* | 8387 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7807 | res.Add(new LSL_Integer((int)texface.Bump)); | 8388 | } |
8389 | else if (shinyness == Shininess.Medium) | ||
8390 | { | ||
8391 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8392 | } | ||
8393 | else if (shinyness == Shininess.Low) | ||
8394 | { | ||
8395 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8396 | } | ||
8397 | else | ||
8398 | { | ||
8399 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8400 | } | ||
8401 | res.Add(new LSL_Integer(shiny)); | ||
8402 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7808 | } | 8403 | } |
7809 | } | 8404 | } |
7810 | else | 8405 | else |
7811 | { | 8406 | { |
7812 | if (face >= 0 && face < GetNumberOfSides(part)) | 8407 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8408 | if (shinyness == Shininess.High) | ||
7813 | { | 8409 | { |
7814 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8410 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7815 | // Convert Shininess to PRIM_SHINY_* | 8411 | } |
7816 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8412 | else if (shinyness == Shininess.Medium) |
7817 | // PRIM_BUMP_* | 8413 | { |
7818 | res.Add(new LSL_Integer((int)texface.Bump)); | 8414 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8415 | } | ||
8416 | else if (shinyness == Shininess.Low) | ||
8417 | { | ||
8418 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8419 | } | ||
8420 | else | ||
8421 | { | ||
8422 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7819 | } | 8423 | } |
8424 | res.Add(new LSL_Integer(shiny)); | ||
8425 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7820 | } | 8426 | } |
7821 | break; | 8427 | break; |
7822 | 8428 | ||
7823 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8429 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7824 | if (remain < 1) | 8430 | if (remain < 1) |
7825 | return res; | 8431 | return res; |
7826 | 8432 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7827 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7828 | 8433 | ||
7829 | tex = part.Shape.Textures; | 8434 | tex = part.Shape.Textures; |
8435 | int fullbright; | ||
7830 | if (face == ScriptBaseClass.ALL_SIDES) | 8436 | if (face == ScriptBaseClass.ALL_SIDES) |
7831 | { | 8437 | { |
7832 | for (face = 0; face < GetNumberOfSides(part); face++) | 8438 | for (face = 0; face < GetNumberOfSides(part); face++) |
7833 | { | 8439 | { |
7834 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8440 | if (tex.GetFace((uint)face).Fullbright == true) |
7835 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8441 | { |
8442 | fullbright = ScriptBaseClass.TRUE; | ||
8443 | } | ||
8444 | else | ||
8445 | { | ||
8446 | fullbright = ScriptBaseClass.FALSE; | ||
8447 | } | ||
8448 | res.Add(new LSL_Integer(fullbright)); | ||
7836 | } | 8449 | } |
7837 | } | 8450 | } |
7838 | else | 8451 | else |
7839 | { | 8452 | { |
7840 | if (face >= 0 && face < GetNumberOfSides(part)) | 8453 | if (tex.GetFace((uint)face).Fullbright == true) |
7841 | { | 8454 | { |
7842 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8455 | fullbright = ScriptBaseClass.TRUE; |
7843 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8456 | } |
8457 | else | ||
8458 | { | ||
8459 | fullbright = ScriptBaseClass.FALSE; | ||
7844 | } | 8460 | } |
8461 | res.Add(new LSL_Integer(fullbright)); | ||
7845 | } | 8462 | } |
7846 | break; | 8463 | break; |
7847 | 8464 | ||
@@ -7863,27 +8480,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7863 | break; | 8480 | break; |
7864 | 8481 | ||
7865 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8482 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8483 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7866 | if (remain < 1) | 8484 | if (remain < 1) |
7867 | return res; | 8485 | return res; |
7868 | 8486 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7869 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7870 | 8487 | ||
7871 | tex = part.Shape.Textures; | 8488 | tex = part.Shape.Textures; |
7872 | if (face == ScriptBaseClass.ALL_SIDES) | 8489 | if (face == ScriptBaseClass.ALL_SIDES) |
7873 | { | 8490 | { |
7874 | for (face = 0; face < GetNumberOfSides(part); face++) | 8491 | for (face = 0; face < GetNumberOfSides(part); face++) |
7875 | { | 8492 | { |
7876 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8493 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7877 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8494 | { |
7878 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8495 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8496 | } | ||
8497 | else | ||
8498 | { | ||
8499 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8500 | } | ||
7879 | } | 8501 | } |
7880 | } | 8502 | } |
7881 | else | 8503 | else |
7882 | { | 8504 | { |
7883 | if (face >= 0 && face < GetNumberOfSides(part)) | 8505 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8506 | { | ||
8507 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8508 | } | ||
8509 | else | ||
7884 | { | 8510 | { |
7885 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8511 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
7886 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
7887 | } | 8512 | } |
7888 | } | 8513 | } |
7889 | break; | 8514 | break; |
@@ -7906,28 +8531,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7906 | case (int)ScriptBaseClass.PRIM_GLOW: | 8531 | case (int)ScriptBaseClass.PRIM_GLOW: |
7907 | if (remain < 1) | 8532 | if (remain < 1) |
7908 | return res; | 8533 | return res; |
7909 | 8534 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7910 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7911 | 8535 | ||
7912 | tex = part.Shape.Textures; | 8536 | tex = part.Shape.Textures; |
8537 | float primglow; | ||
7913 | if (face == ScriptBaseClass.ALL_SIDES) | 8538 | if (face == ScriptBaseClass.ALL_SIDES) |
7914 | { | 8539 | { |
7915 | for (face = 0; face < GetNumberOfSides(part); face++) | 8540 | for (face = 0; face < GetNumberOfSides(part); face++) |
7916 | { | 8541 | { |
7917 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8542 | primglow = tex.GetFace((uint)face).Glow; |
7918 | res.Add(new LSL_Float(texface.Glow)); | 8543 | res.Add(new LSL_Float(primglow)); |
7919 | } | 8544 | } |
7920 | } | 8545 | } |
7921 | else | 8546 | else |
7922 | { | 8547 | { |
7923 | if (face >= 0 && face < GetNumberOfSides(part)) | 8548 | primglow = tex.GetFace((uint)face).Glow; |
7924 | { | 8549 | res.Add(new LSL_Float(primglow)); |
7925 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
7926 | res.Add(new LSL_Float(texface.Glow)); | ||
7927 | } | ||
7928 | } | 8550 | } |
7929 | break; | 8551 | break; |
7930 | |||
7931 | case (int)ScriptBaseClass.PRIM_TEXT: | 8552 | case (int)ScriptBaseClass.PRIM_TEXT: |
7932 | Color4 textColor = part.GetTextColor(); | 8553 | Color4 textColor = part.GetTextColor(); |
7933 | res.Add(part.Text); | 8554 | res.Add(part.Text); |
@@ -8476,8 +9097,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8476 | // The function returns an ordered list | 9097 | // The function returns an ordered list |
8477 | // representing the tokens found in the supplied | 9098 | // representing the tokens found in the supplied |
8478 | // sources string. If two successive tokenizers | 9099 | // sources string. If two successive tokenizers |
8479 | // are encountered, then a NULL entry is added | 9100 | // are encountered, then a null-string entry is |
8480 | // to the list. | 9101 | // added to the list. |
8481 | // | 9102 | // |
8482 | // It is a precondition that the source and | 9103 | // It is a precondition that the source and |
8483 | // toekizer lisst are non-null. If they are null, | 9104 | // toekizer lisst are non-null. If they are null, |
@@ -8485,7 +9106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8485 | // while their lengths are being determined. | 9106 | // while their lengths are being determined. |
8486 | // | 9107 | // |
8487 | // A small amount of working memoryis required | 9108 | // A small amount of working memoryis required |
8488 | // of approximately 8*#tokenizers. | 9109 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8489 | // | 9110 | // |
8490 | // There are many ways in which this function | 9111 | // There are many ways in which this function |
8491 | // can be implemented, this implementation is | 9112 | // can be implemented, this implementation is |
@@ -8501,155 +9122,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8501 | // and eliminates redundant tokenizers as soon | 9122 | // and eliminates redundant tokenizers as soon |
8502 | // as is possible. | 9123 | // as is possible. |
8503 | // | 9124 | // |
8504 | // The implementation tries to avoid any copying | 9125 | // The implementation tries to minimize temporary |
8505 | // of arrays or other objects. | 9126 | // garbage generation. |
8506 | // </remarks> | 9127 | // </remarks> |
8507 | 9128 | ||
8508 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9129 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8509 | { | 9130 | { |
8510 | int beginning = 0; | 9131 | return ParseString2List(src, separators, spacers, true); |
8511 | int srclen = src.Length; | 9132 | } |
8512 | int seplen = separators.Length; | ||
8513 | object[] separray = separators.Data; | ||
8514 | int spclen = spacers.Length; | ||
8515 | object[] spcarray = spacers.Data; | ||
8516 | int mlen = seplen+spclen; | ||
8517 | |||
8518 | int[] offset = new int[mlen+1]; | ||
8519 | bool[] active = new bool[mlen]; | ||
8520 | |||
8521 | int best; | ||
8522 | int j; | ||
8523 | |||
8524 | // Initial capacity reduces resize cost | ||
8525 | 9133 | ||
8526 | LSL_List tokens = new LSL_List(); | 9134 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9135 | { | ||
9136 | int srclen = src.Length; | ||
9137 | int seplen = separators.Length; | ||
9138 | object[] separray = separators.Data; | ||
9139 | int spclen = spacers.Length; | ||
9140 | object[] spcarray = spacers.Data; | ||
9141 | int dellen = 0; | ||
9142 | string[] delarray = new string[seplen+spclen]; | ||
8527 | 9143 | ||
8528 | // All entries are initially valid | 9144 | int outlen = 0; |
9145 | string[] outarray = new string[srclen*2+1]; | ||
8529 | 9146 | ||
8530 | for (int i = 0; i < mlen; i++) | 9147 | int i, j; |
8531 | active[i] = true; | 9148 | string d; |
8532 | 9149 | ||
8533 | offset[mlen] = srclen; | 9150 | m_host.AddScriptLPS(1); |
8534 | 9151 | ||
8535 | while (beginning < srclen) | 9152 | /* |
9153 | * Convert separator and spacer lists to C# strings. | ||
9154 | * Also filter out null strings so we don't hang. | ||
9155 | */ | ||
9156 | for (i = 0; i < seplen; i ++) | ||
8536 | { | 9157 | { |
9158 | d = separray[i].ToString(); | ||
9159 | if (d.Length > 0) | ||
9160 | { | ||
9161 | delarray[dellen++] = d; | ||
9162 | } | ||
9163 | } | ||
9164 | seplen = dellen; | ||
8537 | 9165 | ||
8538 | best = mlen; // as bad as it gets | 9166 | for (i = 0; i < spclen; i ++) |
9167 | { | ||
9168 | d = spcarray[i].ToString(); | ||
9169 | if (d.Length > 0) | ||
9170 | { | ||
9171 | delarray[dellen++] = d; | ||
9172 | } | ||
9173 | } | ||
8539 | 9174 | ||
8540 | // Scan for separators | 9175 | /* |
9176 | * Scan through source string from beginning to end. | ||
9177 | */ | ||
9178 | for (i = 0;;) | ||
9179 | { | ||
8541 | 9180 | ||
8542 | for (j = 0; j < seplen; j++) | 9181 | /* |
9182 | * Find earliest delimeter in src starting at i (if any). | ||
9183 | */ | ||
9184 | int earliestDel = -1; | ||
9185 | int earliestSrc = srclen; | ||
9186 | string earliestStr = null; | ||
9187 | for (j = 0; j < dellen; j ++) | ||
8543 | { | 9188 | { |
8544 | if (separray[j].ToString() == String.Empty) | 9189 | d = delarray[j]; |
8545 | active[j] = false; | 9190 | if (d != null) |
8546 | |||
8547 | if (active[j]) | ||
8548 | { | 9191 | { |
8549 | // scan all of the markers | 9192 | int index = src.IndexOf(d, i); |
8550 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9193 | if (index < 0) |
8551 | { | 9194 | { |
8552 | // not present at all | 9195 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8553 | active[j] = false; | ||
8554 | } | 9196 | } |
8555 | else | 9197 | else if (index < earliestSrc) |
8556 | { | 9198 | { |
8557 | // present and correct | 9199 | earliestSrc = index; // where delimeter starts in source string |
8558 | if (offset[j] < offset[best]) | 9200 | earliestDel = j; // where delimeter is in delarray[] |
8559 | { | 9201 | earliestStr = d; // the delimeter string from delarray[] |
8560 | // closest so far | 9202 | if (index == i) break; // can't do any better than found at beg of string |
8561 | best = j; | ||
8562 | if (offset[best] == beginning) | ||
8563 | break; | ||
8564 | } | ||
8565 | } | 9203 | } |
8566 | } | 9204 | } |
8567 | } | 9205 | } |
8568 | 9206 | ||
8569 | // Scan for spacers | 9207 | /* |
8570 | 9208 | * Output source string starting at i through start of earliest delimeter. | |
8571 | if (offset[best] != beginning) | 9209 | */ |
9210 | if (keepNulls || (earliestSrc > i)) | ||
8572 | { | 9211 | { |
8573 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9212 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8574 | { | ||
8575 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8576 | active[j] = false; | ||
8577 | |||
8578 | if (active[j]) | ||
8579 | { | ||
8580 | // scan all of the markers | ||
8581 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8582 | { | ||
8583 | // not present at all | ||
8584 | active[j] = false; | ||
8585 | } | ||
8586 | else | ||
8587 | { | ||
8588 | // present and correct | ||
8589 | if (offset[j] < offset[best]) | ||
8590 | { | ||
8591 | // closest so far | ||
8592 | best = j; | ||
8593 | } | ||
8594 | } | ||
8595 | } | ||
8596 | } | ||
8597 | } | 9213 | } |
8598 | 9214 | ||
8599 | // This is the normal exit from the scanning loop | 9215 | /* |
9216 | * If no delimeter found at or after i, we're done scanning. | ||
9217 | */ | ||
9218 | if (earliestDel < 0) break; | ||
8600 | 9219 | ||
8601 | if (best == mlen) | 9220 | /* |
9221 | * If delimeter was a spacer, output the spacer. | ||
9222 | */ | ||
9223 | if (earliestDel >= seplen) | ||
8602 | { | 9224 | { |
8603 | // no markers were found on this pass | 9225 | outarray[outlen++] = earliestStr; |
8604 | // so we're pretty much done | ||
8605 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8606 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8607 | break; | ||
8608 | } | 9226 | } |
8609 | 9227 | ||
8610 | // Otherwise we just add the newly delimited token | 9228 | /* |
8611 | // and recalculate where the search should continue. | 9229 | * Look at rest of src string following delimeter. |
8612 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9230 | */ |
8613 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9231 | i = earliestSrc + earliestStr.Length; |
8614 | |||
8615 | if (best < seplen) | ||
8616 | { | ||
8617 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8618 | } | ||
8619 | else | ||
8620 | { | ||
8621 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8622 | string str = spcarray[best - seplen].ToString(); | ||
8623 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8624 | tokens.Add(new LSL_String(str)); | ||
8625 | } | ||
8626 | } | 9232 | } |
8627 | 9233 | ||
8628 | // This an awkward an not very intuitive boundary case. If the | 9234 | /* |
8629 | // last substring is a tokenizer, then there is an implied trailing | 9235 | * Make up an exact-sized output array suitable for an LSL_List object. |
8630 | // null list entry. Hopefully the single comparison will not be too | 9236 | */ |
8631 | // arduous. Alternatively the 'break' could be replced with a return | 9237 | object[] outlist = new object[outlen]; |
8632 | // but that's shabby programming. | 9238 | for (i = 0; i < outlen; i ++) |
8633 | |||
8634 | if ((beginning == srclen) && (keepNulls)) | ||
8635 | { | 9239 | { |
8636 | if (srclen != 0) | 9240 | outlist[i] = new LSL_String(outarray[i]); |
8637 | tokens.Add(new LSL_String("")); | ||
8638 | } | 9241 | } |
8639 | 9242 | return new LSL_List(outlist); | |
8640 | return tokens; | ||
8641 | } | ||
8642 | |||
8643 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8644 | { | ||
8645 | m_host.AddScriptLPS(1); | ||
8646 | return this.ParseString(src, separators, spacers, false); | ||
8647 | } | ||
8648 | |||
8649 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8650 | { | ||
8651 | m_host.AddScriptLPS(1); | ||
8652 | return this.ParseString(src, separators, spacers, true); | ||
8653 | } | 9243 | } |
8654 | 9244 | ||
8655 | public LSL_Integer llGetObjectPermMask(int mask) | 9245 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8726,28 +9316,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8726 | { | 9316 | { |
8727 | m_host.AddScriptLPS(1); | 9317 | m_host.AddScriptLPS(1); |
8728 | 9318 | ||
8729 | lock (m_host.TaskInventory) | 9319 | m_host.TaskInventory.LockItemsForRead(true); |
9320 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8730 | { | 9321 | { |
8731 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9322 | if (inv.Value.Name == item) |
8732 | { | 9323 | { |
8733 | if (inv.Value.Name == item) | 9324 | m_host.TaskInventory.LockItemsForRead(false); |
9325 | switch (mask) | ||
8734 | { | 9326 | { |
8735 | switch (mask) | 9327 | case 0: |
8736 | { | 9328 | return (int)inv.Value.BasePermissions; |
8737 | case 0: | 9329 | case 1: |
8738 | return (int)inv.Value.BasePermissions; | 9330 | return (int)inv.Value.CurrentPermissions; |
8739 | case 1: | 9331 | case 2: |
8740 | return (int)inv.Value.CurrentPermissions; | 9332 | return (int)inv.Value.GroupPermissions; |
8741 | case 2: | 9333 | case 3: |
8742 | return (int)inv.Value.GroupPermissions; | 9334 | return (int)inv.Value.EveryonePermissions; |
8743 | case 3: | 9335 | case 4: |
8744 | return (int)inv.Value.EveryonePermissions; | 9336 | return (int)inv.Value.NextPermissions; |
8745 | case 4: | ||
8746 | return (int)inv.Value.NextPermissions; | ||
8747 | } | ||
8748 | } | 9337 | } |
8749 | } | 9338 | } |
8750 | } | 9339 | } |
9340 | m_host.TaskInventory.LockItemsForRead(false); | ||
8751 | 9341 | ||
8752 | return -1; | 9342 | return -1; |
8753 | } | 9343 | } |
@@ -8794,16 +9384,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8794 | { | 9384 | { |
8795 | m_host.AddScriptLPS(1); | 9385 | m_host.AddScriptLPS(1); |
8796 | 9386 | ||
8797 | lock (m_host.TaskInventory) | 9387 | m_host.TaskInventory.LockItemsForRead(true); |
9388 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8798 | { | 9389 | { |
8799 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9390 | if (inv.Value.Name == item) |
8800 | { | 9391 | { |
8801 | if (inv.Value.Name == item) | 9392 | m_host.TaskInventory.LockItemsForRead(false); |
8802 | { | 9393 | return inv.Value.CreatorID.ToString(); |
8803 | return inv.Value.CreatorID.ToString(); | ||
8804 | } | ||
8805 | } | 9394 | } |
8806 | } | 9395 | } |
9396 | m_host.TaskInventory.LockItemsForRead(false); | ||
8807 | 9397 | ||
8808 | llSay(0, "No item name '" + item + "'"); | 9398 | llSay(0, "No item name '" + item + "'"); |
8809 | 9399 | ||
@@ -8951,7 +9541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8951 | } | 9541 | } |
8952 | 9542 | ||
8953 | /// <summary> | 9543 | /// <summary> |
8954 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9544 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
8955 | /// start and end and inserts the src list in its place. The inclusive | 9545 | /// start and end and inserts the src list in its place. The inclusive |
8956 | /// nature of the indices means that at least one element must be deleted | 9546 | /// nature of the indices means that at least one element must be deleted |
8957 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9547 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9008,16 +9598,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9008 | // based upon end. Note that if end exceeds the upper | 9598 | // based upon end. Note that if end exceeds the upper |
9009 | // bound in this case, the entire destination list | 9599 | // bound in this case, the entire destination list |
9010 | // is removed. | 9600 | // is removed. |
9011 | else | 9601 | else if (start == 0) |
9012 | { | 9602 | { |
9013 | if (end + 1 < dest.Length) | 9603 | if (end + 1 < dest.Length) |
9014 | { | ||
9015 | return src + dest.GetSublist(end + 1, -1); | 9604 | return src + dest.GetSublist(end + 1, -1); |
9016 | } | ||
9017 | else | 9605 | else |
9018 | { | ||
9019 | return src; | 9606 | return src; |
9020 | } | 9607 | } |
9608 | else // Start < 0 | ||
9609 | { | ||
9610 | if (end + 1 < dest.Length) | ||
9611 | return dest.GetSublist(end + 1, -1); | ||
9612 | else | ||
9613 | return new LSL_List(); | ||
9021 | } | 9614 | } |
9022 | } | 9615 | } |
9023 | // Finally, if start > end, we strip away a prefix and | 9616 | // Finally, if start > end, we strip away a prefix and |
@@ -9068,17 +9661,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9068 | int width = 0; | 9661 | int width = 0; |
9069 | int height = 0; | 9662 | int height = 0; |
9070 | 9663 | ||
9071 | ParcelMediaCommandEnum? commandToSend = null; | 9664 | uint commandToSend = 0; |
9072 | float time = 0.0f; // default is from start | 9665 | float time = 0.0f; // default is from start |
9073 | 9666 | ||
9074 | ScenePresence presence = null; | 9667 | ScenePresence presence = null; |
9075 | 9668 | ||
9076 | for (int i = 0; i < commandList.Data.Length; i++) | 9669 | for (int i = 0; i < commandList.Data.Length; i++) |
9077 | { | 9670 | { |
9078 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9671 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9079 | switch (command) | 9672 | switch (command) |
9080 | { | 9673 | { |
9081 | case ParcelMediaCommandEnum.Agent: | 9674 | case (uint)ParcelMediaCommandEnum.Agent: |
9082 | // we send only to one agent | 9675 | // we send only to one agent |
9083 | if ((i + 1) < commandList.Length) | 9676 | if ((i + 1) < commandList.Length) |
9084 | { | 9677 | { |
@@ -9095,25 +9688,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9095 | } | 9688 | } |
9096 | break; | 9689 | break; |
9097 | 9690 | ||
9098 | case ParcelMediaCommandEnum.Loop: | 9691 | case (uint)ParcelMediaCommandEnum.Loop: |
9099 | loop = 1; | 9692 | loop = 1; |
9100 | commandToSend = command; | 9693 | commandToSend = command; |
9101 | update = true; //need to send the media update packet to set looping | 9694 | update = true; //need to send the media update packet to set looping |
9102 | break; | 9695 | break; |
9103 | 9696 | ||
9104 | case ParcelMediaCommandEnum.Play: | 9697 | case (uint)ParcelMediaCommandEnum.Play: |
9105 | loop = 0; | 9698 | loop = 0; |
9106 | commandToSend = command; | 9699 | commandToSend = command; |
9107 | update = true; //need to send the media update packet to make sure it doesn't loop | 9700 | update = true; //need to send the media update packet to make sure it doesn't loop |
9108 | break; | 9701 | break; |
9109 | 9702 | ||
9110 | case ParcelMediaCommandEnum.Pause: | 9703 | case (uint)ParcelMediaCommandEnum.Pause: |
9111 | case ParcelMediaCommandEnum.Stop: | 9704 | case (uint)ParcelMediaCommandEnum.Stop: |
9112 | case ParcelMediaCommandEnum.Unload: | 9705 | case (uint)ParcelMediaCommandEnum.Unload: |
9113 | commandToSend = command; | 9706 | commandToSend = command; |
9114 | break; | 9707 | break; |
9115 | 9708 | ||
9116 | case ParcelMediaCommandEnum.Url: | 9709 | case (uint)ParcelMediaCommandEnum.Url: |
9117 | if ((i + 1) < commandList.Length) | 9710 | if ((i + 1) < commandList.Length) |
9118 | { | 9711 | { |
9119 | if (commandList.Data[i + 1] is LSL_String) | 9712 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9126,7 +9719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9126 | } | 9719 | } |
9127 | break; | 9720 | break; |
9128 | 9721 | ||
9129 | case ParcelMediaCommandEnum.Texture: | 9722 | case (uint)ParcelMediaCommandEnum.Texture: |
9130 | if ((i + 1) < commandList.Length) | 9723 | if ((i + 1) < commandList.Length) |
9131 | { | 9724 | { |
9132 | if (commandList.Data[i + 1] is LSL_String) | 9725 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9139,7 +9732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9139 | } | 9732 | } |
9140 | break; | 9733 | break; |
9141 | 9734 | ||
9142 | case ParcelMediaCommandEnum.Time: | 9735 | case (uint)ParcelMediaCommandEnum.Time: |
9143 | if ((i + 1) < commandList.Length) | 9736 | if ((i + 1) < commandList.Length) |
9144 | { | 9737 | { |
9145 | if (commandList.Data[i + 1] is LSL_Float) | 9738 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9151,7 +9744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9151 | } | 9744 | } |
9152 | break; | 9745 | break; |
9153 | 9746 | ||
9154 | case ParcelMediaCommandEnum.AutoAlign: | 9747 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9155 | if ((i + 1) < commandList.Length) | 9748 | if ((i + 1) < commandList.Length) |
9156 | { | 9749 | { |
9157 | if (commandList.Data[i + 1] is LSL_Integer) | 9750 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9165,7 +9758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9165 | } | 9758 | } |
9166 | break; | 9759 | break; |
9167 | 9760 | ||
9168 | case ParcelMediaCommandEnum.Type: | 9761 | case (uint)ParcelMediaCommandEnum.Type: |
9169 | if ((i + 1) < commandList.Length) | 9762 | if ((i + 1) < commandList.Length) |
9170 | { | 9763 | { |
9171 | if (commandList.Data[i + 1] is LSL_String) | 9764 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9178,7 +9771,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9178 | } | 9771 | } |
9179 | break; | 9772 | break; |
9180 | 9773 | ||
9181 | case ParcelMediaCommandEnum.Desc: | 9774 | case (uint)ParcelMediaCommandEnum.Desc: |
9182 | if ((i + 1) < commandList.Length) | 9775 | if ((i + 1) < commandList.Length) |
9183 | { | 9776 | { |
9184 | if (commandList.Data[i + 1] is LSL_String) | 9777 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9191,7 +9784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9191 | } | 9784 | } |
9192 | break; | 9785 | break; |
9193 | 9786 | ||
9194 | case ParcelMediaCommandEnum.Size: | 9787 | case (uint)ParcelMediaCommandEnum.Size: |
9195 | if ((i + 2) < commandList.Length) | 9788 | if ((i + 2) < commandList.Length) |
9196 | { | 9789 | { |
9197 | if (commandList.Data[i + 1] is LSL_Integer) | 9790 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9261,7 +9854,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9261 | } | 9854 | } |
9262 | } | 9855 | } |
9263 | 9856 | ||
9264 | if (commandToSend != null) | 9857 | if (commandToSend != 0) |
9265 | { | 9858 | { |
9266 | // the commandList contained a start/stop/... command, too | 9859 | // the commandList contained a start/stop/... command, too |
9267 | if (presence == null) | 9860 | if (presence == null) |
@@ -9298,7 +9891,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9298 | 9891 | ||
9299 | if (aList.Data[i] != null) | 9892 | if (aList.Data[i] != null) |
9300 | { | 9893 | { |
9301 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9894 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9302 | { | 9895 | { |
9303 | case ParcelMediaCommandEnum.Url: | 9896 | case ParcelMediaCommandEnum.Url: |
9304 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9897 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9341,16 +9934,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9341 | { | 9934 | { |
9342 | m_host.AddScriptLPS(1); | 9935 | m_host.AddScriptLPS(1); |
9343 | 9936 | ||
9344 | lock (m_host.TaskInventory) | 9937 | m_host.TaskInventory.LockItemsForRead(true); |
9938 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9345 | { | 9939 | { |
9346 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9940 | if (inv.Value.Name == name) |
9347 | { | 9941 | { |
9348 | if (inv.Value.Name == name) | 9942 | m_host.TaskInventory.LockItemsForRead(false); |
9349 | { | 9943 | return inv.Value.Type; |
9350 | return inv.Value.Type; | ||
9351 | } | ||
9352 | } | 9944 | } |
9353 | } | 9945 | } |
9946 | m_host.TaskInventory.LockItemsForRead(false); | ||
9354 | 9947 | ||
9355 | return -1; | 9948 | return -1; |
9356 | } | 9949 | } |
@@ -9361,15 +9954,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9361 | 9954 | ||
9362 | if (quick_pay_buttons.Data.Length < 4) | 9955 | if (quick_pay_buttons.Data.Length < 4) |
9363 | { | 9956 | { |
9364 | LSLError("List must have at least 4 elements"); | 9957 | int x; |
9365 | return; | 9958 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9959 | { | ||
9960 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9961 | } | ||
9366 | } | 9962 | } |
9367 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9963 | int[] nPrice = new int[5]; |
9368 | 9964 | nPrice[0] = price; | |
9369 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9965 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9370 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9966 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9371 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9967 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9372 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9968 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
9969 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9373 | m_host.ParentGroup.HasGroupChanged = true; | 9970 | m_host.ParentGroup.HasGroupChanged = true; |
9374 | } | 9971 | } |
9375 | 9972 | ||
@@ -9381,17 +9978,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9381 | if (invItemID == UUID.Zero) | 9978 | if (invItemID == UUID.Zero) |
9382 | return new LSL_Vector(); | 9979 | return new LSL_Vector(); |
9383 | 9980 | ||
9384 | lock (m_host.TaskInventory) | 9981 | m_host.TaskInventory.LockItemsForRead(true); |
9982 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9385 | { | 9983 | { |
9386 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9984 | m_host.TaskInventory.LockItemsForRead(false); |
9387 | return new LSL_Vector(); | 9985 | return new LSL_Vector(); |
9986 | } | ||
9388 | 9987 | ||
9389 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9988 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9390 | { | 9989 | { |
9391 | ShoutError("No permissions to track the camera"); | 9990 | ShoutError("No permissions to track the camera"); |
9392 | return new LSL_Vector(); | 9991 | m_host.TaskInventory.LockItemsForRead(false); |
9393 | } | 9992 | return new LSL_Vector(); |
9394 | } | 9993 | } |
9994 | m_host.TaskInventory.LockItemsForRead(false); | ||
9395 | 9995 | ||
9396 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9996 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9397 | if (presence != null) | 9997 | if (presence != null) |
@@ -9409,17 +10009,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9409 | if (invItemID == UUID.Zero) | 10009 | if (invItemID == UUID.Zero) |
9410 | return new LSL_Rotation(); | 10010 | return new LSL_Rotation(); |
9411 | 10011 | ||
9412 | lock (m_host.TaskInventory) | 10012 | m_host.TaskInventory.LockItemsForRead(true); |
10013 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9413 | { | 10014 | { |
9414 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10015 | m_host.TaskInventory.LockItemsForRead(false); |
9415 | return new LSL_Rotation(); | 10016 | return new LSL_Rotation(); |
9416 | 10017 | } | |
9417 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10018 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9418 | { | 10019 | { |
9419 | ShoutError("No permissions to track the camera"); | 10020 | ShoutError("No permissions to track the camera"); |
9420 | return new LSL_Rotation(); | 10021 | m_host.TaskInventory.LockItemsForRead(false); |
9421 | } | 10022 | return new LSL_Rotation(); |
9422 | } | 10023 | } |
10024 | m_host.TaskInventory.LockItemsForRead(false); | ||
9423 | 10025 | ||
9424 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10026 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9425 | if (presence != null) | 10027 | if (presence != null) |
@@ -9481,8 +10083,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9481 | { | 10083 | { |
9482 | m_host.AddScriptLPS(1); | 10084 | m_host.AddScriptLPS(1); |
9483 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10085 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9484 | if (detectedParams == null) return; // only works on the first detected avatar | 10086 | if (detectedParams == null) |
9485 | 10087 | { | |
10088 | if (m_host.IsAttachment == true) | ||
10089 | { | ||
10090 | detectedParams = new DetectParams(); | ||
10091 | detectedParams.Key = m_host.OwnerID; | ||
10092 | } | ||
10093 | else | ||
10094 | { | ||
10095 | return; | ||
10096 | } | ||
10097 | } | ||
10098 | |||
9486 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10099 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9487 | if (avatar != null) | 10100 | if (avatar != null) |
9488 | { | 10101 | { |
@@ -9490,6 +10103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9490 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10103 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9491 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10104 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9492 | } | 10105 | } |
10106 | |||
9493 | ScriptSleep(1000); | 10107 | ScriptSleep(1000); |
9494 | } | 10108 | } |
9495 | 10109 | ||
@@ -9582,14 +10196,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9582 | if (objectID == UUID.Zero) return; | 10196 | if (objectID == UUID.Zero) return; |
9583 | 10197 | ||
9584 | UUID agentID; | 10198 | UUID agentID; |
9585 | lock (m_host.TaskInventory) | 10199 | m_host.TaskInventory.LockItemsForRead(true); |
9586 | { | 10200 | // we need the permission first, to know which avatar we want to set the camera for |
9587 | // we need the permission first, to know which avatar we want to set the camera for | 10201 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9588 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9589 | 10202 | ||
9590 | if (agentID == UUID.Zero) return; | 10203 | if (agentID == UUID.Zero) |
9591 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10204 | { |
10205 | m_host.TaskInventory.LockItemsForRead(false); | ||
10206 | return; | ||
10207 | } | ||
10208 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10209 | { | ||
10210 | m_host.TaskInventory.LockItemsForRead(false); | ||
10211 | return; | ||
9592 | } | 10212 | } |
10213 | m_host.TaskInventory.LockItemsForRead(false); | ||
9593 | 10214 | ||
9594 | ScenePresence presence = World.GetScenePresence(agentID); | 10215 | ScenePresence presence = World.GetScenePresence(agentID); |
9595 | 10216 | ||
@@ -9598,12 +10219,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9598 | 10219 | ||
9599 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10220 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9600 | object[] data = rules.Data; | 10221 | object[] data = rules.Data; |
9601 | for (int i = 0; i < data.Length; ++i) { | 10222 | for (int i = 0; i < data.Length; ++i) |
10223 | { | ||
9602 | int type = Convert.ToInt32(data[i++].ToString()); | 10224 | int type = Convert.ToInt32(data[i++].ToString()); |
9603 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10225 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9604 | 10226 | ||
9605 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10227 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9606 | switch (type) { | 10228 | switch (type) |
10229 | { | ||
9607 | case ScriptBaseClass.CAMERA_FOCUS: | 10230 | case ScriptBaseClass.CAMERA_FOCUS: |
9608 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10231 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9609 | case ScriptBaseClass.CAMERA_POSITION: | 10232 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9639,12 +10262,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9639 | 10262 | ||
9640 | // we need the permission first, to know which avatar we want to clear the camera for | 10263 | // we need the permission first, to know which avatar we want to clear the camera for |
9641 | UUID agentID; | 10264 | UUID agentID; |
9642 | lock (m_host.TaskInventory) | 10265 | m_host.TaskInventory.LockItemsForRead(true); |
10266 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10267 | if (agentID == UUID.Zero) | ||
10268 | { | ||
10269 | m_host.TaskInventory.LockItemsForRead(false); | ||
10270 | return; | ||
10271 | } | ||
10272 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9643 | { | 10273 | { |
9644 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10274 | m_host.TaskInventory.LockItemsForRead(false); |
9645 | if (agentID == UUID.Zero) return; | 10275 | return; |
9646 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9647 | } | 10276 | } |
10277 | m_host.TaskInventory.LockItemsForRead(false); | ||
9648 | 10278 | ||
9649 | ScenePresence presence = World.GetScenePresence(agentID); | 10279 | ScenePresence presence = World.GetScenePresence(agentID); |
9650 | 10280 | ||
@@ -9711,19 +10341,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9711 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10341 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9712 | { | 10342 | { |
9713 | m_host.AddScriptLPS(1); | 10343 | m_host.AddScriptLPS(1); |
9714 | string ret = String.Empty; | 10344 | |
9715 | string src1 = llBase64ToString(str1); | 10345 | if (str1 == String.Empty) |
9716 | string src2 = llBase64ToString(str2); | 10346 | return String.Empty; |
9717 | int c = 0; | 10347 | if (str2 == String.Empty) |
9718 | for (int i = 0; i < src1.Length; i++) | 10348 | return str1; |
10349 | |||
10350 | int len = str2.Length; | ||
10351 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10352 | { | ||
10353 | while (str2.EndsWith("=")) | ||
10354 | str2 = str2.Substring(0, str2.Length - 1); | ||
10355 | |||
10356 | len = str2.Length; | ||
10357 | int mod = len % 4; | ||
10358 | |||
10359 | if (mod == 1) | ||
10360 | str2 = str2.Substring(0, str2.Length - 1); | ||
10361 | else if (mod == 2) | ||
10362 | str2 += "=="; | ||
10363 | else if (mod == 3) | ||
10364 | str2 += "="; | ||
10365 | } | ||
10366 | |||
10367 | byte[] data1; | ||
10368 | byte[] data2; | ||
10369 | try | ||
10370 | { | ||
10371 | data1 = Convert.FromBase64String(str1); | ||
10372 | data2 = Convert.FromBase64String(str2); | ||
10373 | } | ||
10374 | catch (Exception) | ||
9719 | { | 10375 | { |
9720 | ret += (char) (src1[i] ^ src2[c]); | 10376 | return new LSL_String(String.Empty); |
10377 | } | ||
9721 | 10378 | ||
9722 | c++; | 10379 | byte[] d2 = new Byte[data1.Length]; |
9723 | if (c >= src2.Length) | 10380 | int pos = 0; |
9724 | c = 0; | 10381 | |
10382 | if (data1.Length <= data2.Length) | ||
10383 | { | ||
10384 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
9725 | } | 10385 | } |
9726 | return llStringToBase64(ret); | 10386 | else |
10387 | { | ||
10388 | while (pos < data1.Length) | ||
10389 | { | ||
10390 | len = data1.Length - pos; | ||
10391 | if (len > data2.Length) | ||
10392 | len = data2.Length; | ||
10393 | |||
10394 | Array.Copy(data2, 0, d2, pos, len); | ||
10395 | pos += len; | ||
10396 | } | ||
10397 | } | ||
10398 | |||
10399 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10400 | data1[pos] ^= d2[pos]; | ||
10401 | |||
10402 | return Convert.ToBase64String(data1); | ||
9727 | } | 10403 | } |
9728 | 10404 | ||
9729 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10405 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9782,12 +10458,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9782 | Regex r = new Regex(authregex); | 10458 | Regex r = new Regex(authregex); |
9783 | int[] gnums = r.GetGroupNumbers(); | 10459 | int[] gnums = r.GetGroupNumbers(); |
9784 | Match m = r.Match(url); | 10460 | Match m = r.Match(url); |
9785 | if (m.Success) { | 10461 | if (m.Success) |
9786 | for (int i = 1; i < gnums.Length; i++) { | 10462 | { |
10463 | for (int i = 1; i < gnums.Length; i++) | ||
10464 | { | ||
9787 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10465 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9788 | //CaptureCollection cc = g.Captures; | 10466 | //CaptureCollection cc = g.Captures; |
9789 | } | 10467 | } |
9790 | if (m.Groups.Count == 5) { | 10468 | if (m.Groups.Count == 5) |
10469 | { | ||
9791 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10470 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9792 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10471 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9793 | } | 10472 | } |
@@ -9899,7 +10578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9899 | { | 10578 | { |
9900 | foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) | 10579 | foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) |
9901 | { | 10580 | { |
9902 | ret.Add(detectedParams.Key.ToString()); | 10581 | ret.Add(new LSL_String(detectedParams.Key.ToString())); |
9903 | ret.Add(detectedParams.Value); | 10582 | ret.Add(detectedParams.Value); |
9904 | } | 10583 | } |
9905 | } | 10584 | } |
@@ -10068,15 +10747,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10068 | 10747 | ||
10069 | internal UUID ScriptByName(string name) | 10748 | internal UUID ScriptByName(string name) |
10070 | { | 10749 | { |
10071 | lock (m_host.TaskInventory) | 10750 | m_host.TaskInventory.LockItemsForRead(true); |
10751 | |||
10752 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10072 | { | 10753 | { |
10073 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10754 | if (item.Type == 10 && item.Name == name) |
10074 | { | 10755 | { |
10075 | if (item.Type == 10 && item.Name == name) | 10756 | m_host.TaskInventory.LockItemsForRead(false); |
10076 | return item.ItemID; | 10757 | return item.ItemID; |
10077 | } | 10758 | } |
10078 | } | 10759 | } |
10079 | 10760 | ||
10761 | m_host.TaskInventory.LockItemsForRead(false); | ||
10762 | |||
10080 | return UUID.Zero; | 10763 | return UUID.Zero; |
10081 | } | 10764 | } |
10082 | 10765 | ||
@@ -10117,6 +10800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10117 | { | 10800 | { |
10118 | m_host.AddScriptLPS(1); | 10801 | m_host.AddScriptLPS(1); |
10119 | 10802 | ||
10803 | //Clone is thread safe | ||
10120 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10804 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10121 | 10805 | ||
10122 | UUID assetID = UUID.Zero; | 10806 | UUID assetID = UUID.Zero; |
@@ -10179,6 +10863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10179 | { | 10863 | { |
10180 | m_host.AddScriptLPS(1); | 10864 | m_host.AddScriptLPS(1); |
10181 | 10865 | ||
10866 | //Clone is thread safe | ||
10182 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10867 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10183 | 10868 | ||
10184 | UUID assetID = UUID.Zero; | 10869 | UUID assetID = UUID.Zero; |
@@ -10259,15 +10944,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10259 | return GetLinkPrimitiveParams(obj, rules); | 10944 | return GetLinkPrimitiveParams(obj, rules); |
10260 | } | 10945 | } |
10261 | 10946 | ||
10262 | public void print(string str) | 10947 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10263 | { | 10948 | { |
10264 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 10949 | List<SceneObjectPart> parts = GetLinkParts(link); |
10265 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 10950 | if (parts.Count < 1) |
10266 | if (ossl != null) | 10951 | return 0; |
10267 | { | 10952 | |
10268 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 10953 | return GetNumberOfSides(parts[0]); |
10269 | m_log.Info("LSL print():" + str); | ||
10270 | } | ||
10271 | } | 10954 | } |
10272 | 10955 | ||
10273 | private string Name2Username(string name) | 10956 | private string Name2Username(string name) |
@@ -10312,6 +10995,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10312 | 10995 | ||
10313 | return rq.ToString(); | 10996 | return rq.ToString(); |
10314 | } | 10997 | } |
10998 | |||
10999 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11000 | { | ||
11001 | m_SayShoutCount = 0; | ||
11002 | } | ||
10315 | } | 11003 | } |
10316 | 11004 | ||
10317 | public class NotecardCache | 11005 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 64931d0..39e1a27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -831,18 +840,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
831 | if (target != null) | 840 | if (target != null) |
832 | { | 841 | { |
833 | UUID animID=UUID.Zero; | 842 | UUID animID=UUID.Zero; |
834 | lock (m_host.TaskInventory) | 843 | m_host.TaskInventory.LockItemsForRead(true); |
844 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
835 | { | 845 | { |
836 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 846 | if (inv.Value.Name == animation) |
837 | { | 847 | { |
838 | if (inv.Value.Name == animation) | 848 | if (inv.Value.Type == (int)AssetType.Animation) |
839 | { | 849 | animID = inv.Value.AssetID; |
840 | if (inv.Value.Type == (int)AssetType.Animation) | 850 | continue; |
841 | animID = inv.Value.AssetID; | ||
842 | continue; | ||
843 | } | ||
844 | } | 851 | } |
845 | } | 852 | } |
853 | m_host.TaskInventory.LockItemsForRead(false); | ||
846 | if (animID == UUID.Zero) | 854 | if (animID == UUID.Zero) |
847 | target.Animator.AddAnimation(animation, m_host.UUID); | 855 | target.Animator.AddAnimation(animation, m_host.UUID); |
848 | else | 856 | else |
@@ -864,18 +872,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
864 | if (target != null) | 872 | if (target != null) |
865 | { | 873 | { |
866 | UUID animID=UUID.Zero; | 874 | UUID animID=UUID.Zero; |
867 | lock (m_host.TaskInventory) | 875 | m_host.TaskInventory.LockItemsForRead(true); |
876 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
868 | { | 877 | { |
869 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 878 | if (inv.Value.Name == animation) |
870 | { | 879 | { |
871 | if (inv.Value.Name == animation) | 880 | if (inv.Value.Type == (int)AssetType.Animation) |
872 | { | 881 | animID = inv.Value.AssetID; |
873 | if (inv.Value.Type == (int)AssetType.Animation) | 882 | continue; |
874 | animID = inv.Value.AssetID; | ||
875 | continue; | ||
876 | } | ||
877 | } | 883 | } |
878 | } | 884 | } |
885 | m_host.TaskInventory.LockItemsForRead(false); | ||
879 | 886 | ||
880 | if (animID == UUID.Zero) | 887 | if (animID == UUID.Zero) |
881 | target.Animator.RemoveAnimation(animation); | 888 | target.Animator.RemoveAnimation(animation); |
@@ -1768,6 +1775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1768 | 1775 | ||
1769 | if (!UUID.TryParse(name, out assetID)) | 1776 | if (!UUID.TryParse(name, out assetID)) |
1770 | { | 1777 | { |
1778 | m_host.TaskInventory.LockItemsForRead(true); | ||
1771 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1779 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1772 | { | 1780 | { |
1773 | if (item.Type == 7 && item.Name == name) | 1781 | if (item.Type == 7 && item.Name == name) |
@@ -1775,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1775 | assetID = item.AssetID; | 1783 | assetID = item.AssetID; |
1776 | } | 1784 | } |
1777 | } | 1785 | } |
1786 | m_host.TaskInventory.LockItemsForRead(false); | ||
1778 | } | 1787 | } |
1779 | 1788 | ||
1780 | if (assetID == UUID.Zero) | 1789 | if (assetID == UUID.Zero) |
@@ -1821,6 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1821 | 1830 | ||
1822 | if (!UUID.TryParse(name, out assetID)) | 1831 | if (!UUID.TryParse(name, out assetID)) |
1823 | { | 1832 | { |
1833 | m_host.TaskInventory.LockItemsForRead(true); | ||
1824 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1834 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1825 | { | 1835 | { |
1826 | if (item.Type == 7 && item.Name == name) | 1836 | if (item.Type == 7 && item.Name == name) |
@@ -1828,6 +1838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1828 | assetID = item.AssetID; | 1838 | assetID = item.AssetID; |
1829 | } | 1839 | } |
1830 | } | 1840 | } |
1841 | m_host.TaskInventory.LockItemsForRead(false); | ||
1831 | } | 1842 | } |
1832 | 1843 | ||
1833 | if (assetID == UUID.Zero) | 1844 | if (assetID == UUID.Zero) |
@@ -1878,6 +1889,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1878 | 1889 | ||
1879 | if (!UUID.TryParse(name, out assetID)) | 1890 | if (!UUID.TryParse(name, out assetID)) |
1880 | { | 1891 | { |
1892 | m_host.TaskInventory.LockItemsForRead(true); | ||
1881 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1893 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1882 | { | 1894 | { |
1883 | if (item.Type == 7 && item.Name == name) | 1895 | if (item.Type == 7 && item.Name == name) |
@@ -1885,6 +1897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1885 | assetID = item.AssetID; | 1897 | assetID = item.AssetID; |
1886 | } | 1898 | } |
1887 | } | 1899 | } |
1900 | m_host.TaskInventory.LockItemsForRead(false); | ||
1888 | } | 1901 | } |
1889 | 1902 | ||
1890 | if (assetID == UUID.Zero) | 1903 | if (assetID == UUID.Zero) |
@@ -2364,9 +2377,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2364 | { | 2377 | { |
2365 | if (avatar.IsChildAgent == false) | 2378 | if (avatar.IsChildAgent == false) |
2366 | { | 2379 | { |
2367 | result.Add(avatar.UUID); | 2380 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2368 | result.Add(avatar.AbsolutePosition); | 2381 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2369 | result.Add(avatar.Name); | 2382 | result.Add(new LSL_String(avatar.Name)); |
2370 | } | 2383 | } |
2371 | } | 2384 | } |
2372 | }); | 2385 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 47c7915..3afedc7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,7 +302,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | 307 | if (SensePoint.ParentGroup.RootPart.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
@@ -310,6 +311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
310 | // in mouselook. | 311 | // in mouselook. |
311 | 312 | ||
312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 313 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
314 | fromRegionPos = avatar.AbsolutePosition; | ||
313 | q = avatar.Rotation; | 315 | q = avatar.Rotation; |
314 | } | 316 | } |
315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 317 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -423,6 +425,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
423 | SceneObjectPart SensePoint = ts.host; | 425 | SceneObjectPart SensePoint = ts.host; |
424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 426 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
425 | Quaternion q = SensePoint.RotationOffset; | 427 | Quaternion q = SensePoint.RotationOffset; |
428 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
429 | { | ||
430 | // In attachments, the sensor cone always orients with the | ||
431 | // avatar rotation. This may include a nonzero elevation if | ||
432 | // in mouselook. | ||
433 | |||
434 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
435 | fromRegionPos = avatar.AbsolutePosition; | ||
436 | q = avatar.Rotation; | ||
437 | } | ||
426 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 438 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
427 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 439 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
428 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 440 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 654ea81..0ae2388 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -402,7 +402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
402 | LSL_Vector llWind(LSL_Vector offset); | 402 | LSL_Vector llWind(LSL_Vector offset); |
403 | LSL_String llXorBase64Strings(string str1, string str2); | 403 | LSL_String llXorBase64Strings(string str1, string str2); |
404 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 404 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
405 | void print(string str); | 405 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
406 | 406 | ||
407 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 407 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
408 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 408 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 63007c6..c08ad3b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9377cda..5f94ff5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
282 | public const int CHANGED_MEDIA = 2048; | 282 | public const int CHANGED_MEDIA = 2048; |
283 | public const int CHANGED_ANIMATION = 16384; | 283 | public const int CHANGED_ANIMATION = 16384; |
284 | public const int CHANGED_POSITION = 32768; | ||
284 | public const int TYPE_INVALID = 0; | 285 | public const int TYPE_INVALID = 0; |
285 | public const int TYPE_INTEGER = 1; | 286 | public const int TYPE_INTEGER = 1; |
286 | public const int TYPE_FLOAT = 2; | 287 | public const int TYPE_FLOAT = 2; |
@@ -374,6 +375,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
374 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 375 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
375 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 376 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
376 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 377 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
378 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
379 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
377 | 380 | ||
378 | public const int MASK_BASE = 0; | 381 | public const int MASK_BASE = 0; |
379 | public const int MASK_OWNER = 1; | 382 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 303d75e..63cac9a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
@@ -1868,9 +1870,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1868 | return m_LSL_Functions.llClearPrimMedia(face); | 1870 | return m_LSL_Functions.llClearPrimMedia(face); |
1869 | } | 1871 | } |
1870 | 1872 | ||
1871 | public void print(string str) | 1873 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1872 | { | 1874 | { |
1873 | m_LSL_Functions.print(str); | 1875 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1874 | } | 1876 | } |
1875 | } | 1877 | } |
1876 | } | 1878 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |