diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 2283 insertions, 950 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6fa812d..23e3e15 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -156,6 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
156 | get { return m_ScriptEngine.World; } | 170 | get { return m_ScriptEngine.World; } |
157 | } | 171 | } |
158 | 172 | ||
173 | [DebuggerNonUserCode] | ||
159 | public void state(string newState) | 174 | public void state(string newState) |
160 | { | 175 | { |
161 | m_ScriptEngine.SetState(m_itemID, newState); | 176 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -165,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
165 | /// Reset the named script. The script must be present | 180 | /// Reset the named script. The script must be present |
166 | /// in the same prim. | 181 | /// in the same prim. |
167 | /// </summary> | 182 | /// </summary> |
183 | [DebuggerNonUserCode] | ||
168 | public void llResetScript() | 184 | public void llResetScript() |
169 | { | 185 | { |
170 | m_host.AddScriptLPS(1); | 186 | m_host.AddScriptLPS(1); |
@@ -221,9 +237,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
221 | } | 237 | } |
222 | } | 238 | } |
223 | 239 | ||
240 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
241 | { | ||
242 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
243 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
244 | return ret; | ||
245 | |||
246 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
247 | |||
248 | switch (linkType) | ||
249 | { | ||
250 | case ScriptBaseClass.LINK_SET: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ROOT: | ||
254 | return ret; | ||
255 | |||
256 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
257 | return avs; | ||
258 | |||
259 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
260 | return avs; | ||
261 | |||
262 | case ScriptBaseClass.LINK_THIS: | ||
263 | return ret; | ||
264 | |||
265 | default: | ||
266 | if (linkType < 0) | ||
267 | return ret; | ||
268 | |||
269 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
270 | |||
271 | if (linkType <= partCount) | ||
272 | { | ||
273 | return ret; | ||
274 | } | ||
275 | else | ||
276 | { | ||
277 | linkType = linkType - partCount; | ||
278 | if (linkType > avs.Count) | ||
279 | { | ||
280 | return ret; | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | ret.Add(avs[linkType-1]); | ||
285 | return ret; | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | |||
224 | public List<SceneObjectPart> GetLinkParts(int linkType) | 291 | public List<SceneObjectPart> GetLinkParts(int linkType) |
225 | { | 292 | { |
226 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 293 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
295 | return ret; | ||
227 | ret.Add(m_host); | 296 | ret.Add(m_host); |
228 | 297 | ||
229 | switch (linkType) | 298 | switch (linkType) |
@@ -270,40 +339,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
270 | protected UUID InventorySelf() | 339 | protected UUID InventorySelf() |
271 | { | 340 | { |
272 | UUID invItemID = new UUID(); | 341 | UUID invItemID = new UUID(); |
273 | 342 | bool unlock = false; | |
274 | lock (m_host.TaskInventory) | 343 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
275 | { | 344 | { |
276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 345 | m_host.TaskInventory.LockItemsForRead(true); |
346 | unlock = true; | ||
347 | } | ||
348 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
349 | { | ||
350 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
277 | { | 351 | { |
278 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 352 | invItemID = inv.Key; |
279 | { | 353 | break; |
280 | invItemID = inv.Key; | ||
281 | break; | ||
282 | } | ||
283 | } | 354 | } |
284 | } | 355 | } |
285 | 356 | if (unlock) | |
357 | { | ||
358 | m_host.TaskInventory.LockItemsForRead(false); | ||
359 | } | ||
286 | return invItemID; | 360 | return invItemID; |
287 | } | 361 | } |
288 | 362 | ||
289 | protected UUID InventoryKey(string name, int type) | 363 | protected UUID InventoryKey(string name, int type) |
290 | { | 364 | { |
291 | m_host.AddScriptLPS(1); | 365 | m_host.AddScriptLPS(1); |
292 | 366 | m_host.TaskInventory.LockItemsForRead(true); | |
293 | lock (m_host.TaskInventory) | 367 | |
368 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
294 | { | 369 | { |
295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 370 | if (inv.Value.Name == name) |
296 | { | 371 | { |
297 | if (inv.Value.Name == name) | 372 | m_host.TaskInventory.LockItemsForRead(false); |
373 | |||
374 | if (inv.Value.Type != type) | ||
298 | { | 375 | { |
299 | if (inv.Value.Type != type) | 376 | return UUID.Zero; |
300 | return UUID.Zero; | ||
301 | |||
302 | return inv.Value.AssetID; | ||
303 | } | 377 | } |
378 | |||
379 | return inv.Value.AssetID; | ||
304 | } | 380 | } |
305 | } | 381 | } |
306 | 382 | ||
383 | m_host.TaskInventory.LockItemsForRead(false); | ||
307 | return UUID.Zero; | 384 | return UUID.Zero; |
308 | } | 385 | } |
309 | 386 | ||
@@ -311,17 +388,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
311 | { | 388 | { |
312 | m_host.AddScriptLPS(1); | 389 | m_host.AddScriptLPS(1); |
313 | 390 | ||
314 | lock (m_host.TaskInventory) | 391 | |
392 | m_host.TaskInventory.LockItemsForRead(true); | ||
393 | |||
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
315 | { | 395 | { |
316 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 396 | if (inv.Value.Name == name) |
317 | { | 397 | { |
318 | if (inv.Value.Name == name) | 398 | m_host.TaskInventory.LockItemsForRead(false); |
319 | { | 399 | return inv.Value.AssetID; |
320 | return inv.Value.AssetID; | ||
321 | } | ||
322 | } | 400 | } |
323 | } | 401 | } |
324 | 402 | ||
403 | m_host.TaskInventory.LockItemsForRead(false); | ||
404 | |||
405 | |||
325 | return UUID.Zero; | 406 | return UUID.Zero; |
326 | } | 407 | } |
327 | 408 | ||
@@ -463,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
463 | 544 | ||
464 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 545 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
465 | 546 | ||
466 | /// <summary> | 547 | // Utility function for llRot2Euler |
467 | /// Convert an LSL rotation to a Euler vector. | 548 | |
468 | /// </summary> | 549 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
469 | /// <remarks> | 550 | protected double NormalizeAngle(double angle) |
470 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
471 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
472 | /// </remarks> | ||
473 | /// <param name="r"></param> | ||
474 | /// <returns></returns> | ||
475 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
476 | { | 551 | { |
477 | m_host.AddScriptLPS(1); | 552 | if (angle > -Math.PI && angle < Math.PI) |
553 | return angle; | ||
478 | 554 | ||
479 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 555 | int numPis = (int)(Math.PI / angle); |
480 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 556 | double remainder = angle - Math.PI * numPis; |
481 | if (m == 0.0) return new LSL_Vector(); | 557 | if (numPis % 2 == 1) |
482 | double x = Math.Atan2(-v.y, v.z); | 558 | return Math.PI - angle; |
483 | double sin = v.x / m; | 559 | return remainder; |
484 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 560 | } |
485 | double y = Math.Asin(sin); | 561 | |
486 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | 562 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
487 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | 563 | { |
488 | double z = Math.Atan2(v.y, v.x); | 564 | m_host.AddScriptLPS(1); |
565 | LSL_Vector eul = new LSL_Vector(); | ||
489 | 566 | ||
490 | return new LSL_Vector(x, y, z); | 567 | double sqw = q1.s*q1.s; |
568 | double sqx = q1.x*q1.x; | ||
569 | double sqy = q1.z*q1.z; | ||
570 | double sqz = q1.y*q1.y; | ||
571 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
572 | double test = q1.x*q1.z + q1.y*q1.s; | ||
573 | if (test > 0.4999*unit) { // singularity at north pole | ||
574 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
575 | eul.y = Math.PI/2; | ||
576 | eul.x = 0; | ||
577 | return eul; | ||
578 | } | ||
579 | if (test < -0.4999*unit) { // singularity at south pole | ||
580 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
581 | eul.y = -Math.PI/2; | ||
582 | eul.x = 0; | ||
583 | return eul; | ||
584 | } | ||
585 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
586 | eul.y = Math.Asin(2*test/unit); | ||
587 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
588 | return eul; | ||
491 | } | 589 | } |
492 | 590 | ||
493 | /* From wiki: | 591 | /* From wiki: |
@@ -689,77 +787,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 787 | { |
690 | //A and B should both be normalized | 788 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 789 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 790 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 791 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 792 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 793 | double dotProduct = LSL_Vector.Dot(a, b); |
794 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
795 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
796 | double angle = Math.Acos(dotProduct / magProduct); | ||
797 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
798 | double s = Math.Sin(angle / 2); | ||
799 | |||
800 | double x = axis.x * s; | ||
801 | double y = axis.y * s; | ||
802 | double z = axis.z * s; | ||
803 | double w = Math.Cos(angle / 2); | ||
804 | |||
805 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
806 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
807 | |||
808 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
809 | */ | ||
810 | |||
811 | // This method mimics the 180 errors found in SL | ||
812 | // See www.euclideanspace.com... angleBetween | ||
813 | LSL_Vector vec_a = a; | ||
814 | LSL_Vector vec_b = b; | ||
815 | |||
816 | // Eliminate zero length | ||
817 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
818 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
819 | if (vec_a_mag < 0.00001 || | ||
820 | vec_b_mag < 0.00001) | ||
696 | { | 821 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 822 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 823 | } |
699 | else | 824 | |
825 | // Normalize | ||
826 | vec_a = llVecNorm(vec_a); | ||
827 | vec_b = llVecNorm(vec_b); | ||
828 | |||
829 | // Calculate axis and rotation angle | ||
830 | LSL_Vector axis = vec_a % vec_b; | ||
831 | LSL_Float cos_theta = vec_a * vec_b; | ||
832 | |||
833 | // Check if parallel | ||
834 | if (cos_theta > 0.99999) | ||
700 | { | 835 | { |
701 | a = LSL_Vector.Norm(a); | 836 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 837 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 838 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 839 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 840 | else if (cos_theta < -0.99999) |
706 | // | 841 | { |
707 | // Check for vectors 180 degrees apart. | 842 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 843 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 844 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 845 | } |
711 | // First assume X axis is orthogonal to the vectors. | 846 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 847 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 848 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 849 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 850 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 851 | s = Math.Cos(theta); |
717 | { | 852 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 853 | x = axis.x * t; |
719 | } | 854 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 855 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 856 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 857 | } |
760 | return rotBetween; | ||
761 | } | 858 | } |
762 | 859 | ||
763 | public void llWhisper(int channelID, string text) | 860 | public void llWhisper(int channelID, string text) |
764 | { | 861 | { |
765 | m_host.AddScriptLPS(1); | 862 | m_host.AddScriptLPS(1); |
@@ -779,6 +876,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 876 | { |
780 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
781 | 878 | ||
879 | if (channelID == 0) | ||
880 | m_SayShoutCount++; | ||
881 | |||
882 | if (m_SayShoutCount >= 11) | ||
883 | ScriptSleep(2000); | ||
884 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 885 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 886 | { |
784 | Console.WriteLine(text); | 887 | Console.WriteLine(text); |
@@ -801,6 +904,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 904 | { |
802 | m_host.AddScriptLPS(1); | 905 | m_host.AddScriptLPS(1); |
803 | 906 | ||
907 | if (channelID == 0) | ||
908 | m_SayShoutCount++; | ||
909 | |||
910 | if (m_SayShoutCount >= 11) | ||
911 | ScriptSleep(2000); | ||
912 | |||
804 | if (text.Length > 1023) | 913 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 914 | text = text.Substring(0, 1023); |
806 | 915 | ||
@@ -1101,10 +1210,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1210 | return detectedParams.TouchUV; |
1102 | } | 1211 | } |
1103 | 1212 | ||
1213 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1214 | public virtual void llDie() |
1105 | { | 1215 | { |
1106 | m_host.AddScriptLPS(1); | 1216 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1217 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1218 | } |
1109 | 1219 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1220 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1287 | ||
1178 | public void llSetStatus(int status, int value) | 1288 | public void llSetStatus(int status, int value) |
1179 | { | 1289 | { |
1290 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1291 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1292 | m_host.AddScriptLPS(1); |
1181 | 1293 | ||
1182 | int statusrotationaxis = 0; | 1294 | int statusrotationaxis = 0; |
@@ -1406,6 +1518,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1518 | { |
1407 | m_host.AddScriptLPS(1); | 1519 | m_host.AddScriptLPS(1); |
1408 | 1520 | ||
1521 | SetColor(m_host, color, face); | ||
1522 | } | ||
1523 | |||
1524 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1525 | { | ||
1526 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1527 | return; | ||
1528 | |||
1529 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1530 | Color4 texcolor; | ||
1531 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1532 | { | ||
1533 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1534 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1535 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1536 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1537 | tex.FaceTextures[face].RGBA = texcolor; | ||
1538 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1539 | return; | ||
1540 | } | ||
1541 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1542 | { | ||
1543 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1544 | { | ||
1545 | if (tex.FaceTextures[i] != null) | ||
1546 | { | ||
1547 | texcolor = tex.FaceTextures[i].RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[i].RGBA = texcolor; | ||
1552 | } | ||
1553 | texcolor = tex.DefaultTexture.RGBA; | ||
1554 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1555 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1556 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1557 | tex.DefaultTexture.RGBA = texcolor; | ||
1558 | } | ||
1559 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1560 | return; | ||
1561 | } | ||
1562 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1563 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1564 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1565 | ||
@@ -1414,6 +1568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1568 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1569 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1570 | { |
1571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1572 | return; | ||
1573 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1574 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1575 | MappingType textype; |
1419 | textype = MappingType.Default; | 1576 | textype = MappingType.Default; |
@@ -1444,6 +1601,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1601 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1602 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1603 | { |
1604 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1605 | return; | ||
1606 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1607 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1608 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1609 | { |
@@ -1469,6 +1629,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1629 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1630 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1631 | { |
1632 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1633 | return; | ||
1472 | 1634 | ||
1473 | Shininess sval = new Shininess(); | 1635 | Shininess sval = new Shininess(); |
1474 | 1636 | ||
@@ -1519,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1681 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1682 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1686 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1687 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1689 | { |
@@ -1579,13 +1744,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1744 | m_host.AddScriptLPS(1); |
1580 | 1745 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1746 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1747 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1748 | { |
1584 | SetAlpha(part, alpha, face); | 1749 | try |
1750 | { | ||
1751 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1752 | foreach (SceneObjectPart part in parts) | ||
1753 | SetAlpha(part, alpha, face); | ||
1754 | } | ||
1755 | finally | ||
1756 | { | ||
1757 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1758 | } | ||
1759 | } | ||
1585 | } | 1760 | } |
1586 | 1761 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1762 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1763 | { |
1764 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1765 | return; | ||
1766 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1767 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1768 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1769 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1816 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1817 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1818 | { |
1641 | if (part == null) | 1819 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1820 | return; |
1643 | 1821 | ||
1644 | if (flexi) | 1822 | if (flexi) |
@@ -1672,7 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1672 | /// <param name="falloff"></param> | 1850 | /// <param name="falloff"></param> |
1673 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1851 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1674 | { | 1852 | { |
1675 | if (part == null) | 1853 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1676 | return; | 1854 | return; |
1677 | 1855 | ||
1678 | if (light) | 1856 | if (light) |
@@ -1749,15 +1927,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1749 | m_host.AddScriptLPS(1); | 1927 | m_host.AddScriptLPS(1); |
1750 | 1928 | ||
1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1929 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1752 | 1930 | if (parts.Count > 0) | |
1753 | foreach (SceneObjectPart part in parts) | 1931 | { |
1754 | SetTexture(part, texture, face); | 1932 | try |
1755 | 1933 | { | |
1934 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1935 | foreach (SceneObjectPart part in parts) | ||
1936 | SetTexture(part, texture, face); | ||
1937 | } | ||
1938 | finally | ||
1939 | { | ||
1940 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1941 | } | ||
1942 | } | ||
1756 | ScriptSleep(200); | 1943 | ScriptSleep(200); |
1757 | } | 1944 | } |
1758 | 1945 | ||
1759 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1946 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1760 | { | 1947 | { |
1948 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1949 | return; | ||
1950 | |||
1761 | UUID textureID = new UUID(); | 1951 | UUID textureID = new UUID(); |
1762 | 1952 | ||
1763 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1953 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1802,6 +1992,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1802 | 1992 | ||
1803 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1993 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1804 | { | 1994 | { |
1995 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1996 | return; | ||
1997 | |||
1805 | Primitive.TextureEntry tex = part.Shape.Textures; | 1998 | Primitive.TextureEntry tex = part.Shape.Textures; |
1806 | if (face >= 0 && face < GetNumberOfSides(part)) | 1999 | if (face >= 0 && face < GetNumberOfSides(part)) |
1807 | { | 2000 | { |
@@ -1838,6 +2031,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1838 | 2031 | ||
1839 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2032 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1840 | { | 2033 | { |
2034 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2035 | return; | ||
2036 | |||
1841 | Primitive.TextureEntry tex = part.Shape.Textures; | 2037 | Primitive.TextureEntry tex = part.Shape.Textures; |
1842 | if (face >= 0 && face < GetNumberOfSides(part)) | 2038 | if (face >= 0 && face < GetNumberOfSides(part)) |
1843 | { | 2039 | { |
@@ -1874,6 +2070,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 2070 | ||
1875 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2071 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1876 | { | 2072 | { |
2073 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2074 | return; | ||
2075 | |||
1877 | Primitive.TextureEntry tex = part.Shape.Textures; | 2076 | Primitive.TextureEntry tex = part.Shape.Textures; |
1878 | if (face >= 0 && face < GetNumberOfSides(part)) | 2077 | if (face >= 0 && face < GetNumberOfSides(part)) |
1879 | { | 2078 | { |
@@ -1980,24 +2179,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1980 | 2179 | ||
1981 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2180 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1982 | { | 2181 | { |
1983 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2182 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1984 | LSL_Vector currentPos = GetPartLocalPos(part); | 2183 | return; |
1985 | 2184 | ||
1986 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2185 | LSL_Vector currentPos = GetPartLocalPos(part); |
1987 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2186 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); |
1988 | 2187 | ||
1989 | if (part.ParentGroup.RootPart == part) | 2188 | if (part.ParentGroup.RootPart == part) |
1990 | { | 2189 | { |
1991 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1992 | targetPos.z = ground; | ||
1993 | SceneObjectGroup parent = part.ParentGroup; | 2190 | SceneObjectGroup parent = part.ParentGroup; |
1994 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2191 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1995 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1996 | } | 2192 | } |
1997 | else | 2193 | else |
1998 | { | 2194 | { |
1999 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2195 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2000 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2001 | SceneObjectGroup parent = part.ParentGroup; | 2196 | SceneObjectGroup parent = part.ParentGroup; |
2002 | parent.HasGroupChanged = true; | 2197 | parent.HasGroupChanged = true; |
2003 | parent.ScheduleGroupForTerseUpdate(); | 2198 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2048,9 +2243,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2048 | m_host.AddScriptLPS(1); | 2243 | m_host.AddScriptLPS(1); |
2049 | 2244 | ||
2050 | // try to let this work as in SL... | 2245 | // try to let this work as in SL... |
2051 | if (m_host.ParentID == 0) | 2246 | if (m_host.LinkNum < 2) |
2052 | { | 2247 | { |
2053 | // special case: If we are root, rotate complete SOG to new rotation | 2248 | // Special case: If we are root, rotate complete SOG to new |
2249 | // rotation. | ||
2250 | // We are root if the link number is 0 (single prim) or 1 | ||
2251 | // (root prim). ParentID may be nonzero in attachments and | ||
2252 | // using it would cause attachments and HUDs to rotate | ||
2253 | // to the wrong positions. | ||
2054 | SetRot(m_host, Rot2Quaternion(rot)); | 2254 | SetRot(m_host, Rot2Quaternion(rot)); |
2055 | } | 2255 | } |
2056 | else | 2256 | else |
@@ -2075,6 +2275,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2075 | 2275 | ||
2076 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2276 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2077 | { | 2277 | { |
2278 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2279 | return; | ||
2280 | |||
2078 | part.UpdateRotation(rot); | 2281 | part.UpdateRotation(rot); |
2079 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2282 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2080 | 2283 | ||
@@ -2698,12 +2901,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2698 | 2901 | ||
2699 | m_host.AddScriptLPS(1); | 2902 | m_host.AddScriptLPS(1); |
2700 | 2903 | ||
2904 | m_host.TaskInventory.LockItemsForRead(true); | ||
2701 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2905 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2702 | 2906 | m_host.TaskInventory.LockItemsForRead(false); | |
2703 | lock (m_host.TaskInventory) | ||
2704 | { | ||
2705 | item = m_host.TaskInventory[invItemID]; | ||
2706 | } | ||
2707 | 2907 | ||
2708 | if (item.PermsGranter == UUID.Zero) | 2908 | if (item.PermsGranter == UUID.Zero) |
2709 | return 0; | 2909 | return 0; |
@@ -2778,6 +2978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2778 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2978 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2779 | return; | 2979 | return; |
2780 | 2980 | ||
2981 | //Clone is thread-safe | ||
2781 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2982 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2782 | 2983 | ||
2783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2984 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2806,7 +3007,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2806 | // objects rezzed with this method are die_at_edge by default. | 3007 | // objects rezzed with this method are die_at_edge by default. |
2807 | new_group.RootPart.SetDieAtEdge(true); | 3008 | new_group.RootPart.SetDieAtEdge(true); |
2808 | 3009 | ||
2809 | new_group.ResumeScripts(); | 3010 | Util.FireAndForget(delegate (object x) |
3011 | { | ||
3012 | new_group.ResumeScripts(); | ||
3013 | }); | ||
2810 | 3014 | ||
2811 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 3015 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
2812 | "object_rez", new Object[] { | 3016 | "object_rez", new Object[] { |
@@ -2839,34 +3043,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2839 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3043 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2840 | { | 3044 | { |
2841 | m_host.AddScriptLPS(1); | 3045 | m_host.AddScriptLPS(1); |
2842 | // Determine where we are looking from | ||
2843 | LSL_Vector from = llGetPos(); | ||
2844 | 3046 | ||
2845 | // Work out the normalised vector from the source to the target | 3047 | // Get the normalized vector to the target |
2846 | LSL_Vector delta = llVecNorm(target - from); | 3048 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2847 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2848 | 3049 | ||
2849 | // Calculate the yaw | 3050 | // Get the bearing (yaw) |
2850 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3051 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2851 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3052 | a1.z = llAtan2(d1.y, d1.x); |
2852 | 3053 | ||
2853 | // Calculate pitch | 3054 | // Get the elevation (pitch) |
2854 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3055 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3056 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2855 | 3057 | ||
2856 | // we need to convert from a vector describing | 3058 | LSL_Rotation r1 = llEuler2Rot(a1); |
2857 | // the angles of rotation in radians into rotation value | 3059 | LSL_Rotation r2 = llEuler2Rot(a2); |
3060 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); | ||
2858 | 3061 | ||
2859 | LSL_Rotation rot = llEuler2Rot(angle); | 3062 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2860 | |||
2861 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2862 | // set the rotation of the object, copy that behavior | ||
2863 | if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) | ||
2864 | { | 3063 | { |
2865 | llSetRot(rot); | 3064 | // Do nothing if either value is 0 (this has been checked in SL) |
3065 | if (strength <= 0.0 || damping <= 0.0) | ||
3066 | return; | ||
3067 | |||
3068 | llSetRot(r3 * r2 * r1); | ||
2866 | } | 3069 | } |
2867 | else | 3070 | else |
2868 | { | 3071 | { |
2869 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3072 | if (strength == 0) |
3073 | { | ||
3074 | llSetRot(r3 * r2 * r1); | ||
3075 | return; | ||
3076 | } | ||
3077 | |||
3078 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2870 | } | 3079 | } |
2871 | } | 3080 | } |
2872 | 3081 | ||
@@ -2916,13 +3125,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3125 | { |
2917 | TaskInventoryItem item; | 3126 | TaskInventoryItem item; |
2918 | 3127 | ||
2919 | lock (m_host.TaskInventory) | 3128 | m_host.TaskInventory.LockItemsForRead(true); |
3129 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2920 | { | 3130 | { |
2921 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3131 | m_host.TaskInventory.LockItemsForRead(false); |
2922 | return; | 3132 | return; |
2923 | else | 3133 | } |
2924 | item = m_host.TaskInventory[InventorySelf()]; | 3134 | else |
3135 | { | ||
3136 | item = m_host.TaskInventory[InventorySelf()]; | ||
2925 | } | 3137 | } |
3138 | m_host.TaskInventory.LockItemsForRead(false); | ||
2926 | 3139 | ||
2927 | if (item.PermsGranter != UUID.Zero) | 3140 | if (item.PermsGranter != UUID.Zero) |
2928 | { | 3141 | { |
@@ -2944,13 +3157,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2944 | { | 3157 | { |
2945 | TaskInventoryItem item; | 3158 | TaskInventoryItem item; |
2946 | 3159 | ||
3160 | m_host.TaskInventory.LockItemsForRead(true); | ||
2947 | lock (m_host.TaskInventory) | 3161 | lock (m_host.TaskInventory) |
2948 | { | 3162 | { |
3163 | |||
2949 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3164 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3165 | { | ||
3166 | m_host.TaskInventory.LockItemsForRead(false); | ||
2950 | return; | 3167 | return; |
3168 | } | ||
2951 | else | 3169 | else |
3170 | { | ||
2952 | item = m_host.TaskInventory[InventorySelf()]; | 3171 | item = m_host.TaskInventory[InventorySelf()]; |
3172 | } | ||
2953 | } | 3173 | } |
3174 | m_host.TaskInventory.LockItemsForRead(false); | ||
2954 | 3175 | ||
2955 | m_host.AddScriptLPS(1); | 3176 | m_host.AddScriptLPS(1); |
2956 | 3177 | ||
@@ -2982,19 +3203,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2982 | { | 3203 | { |
2983 | m_host.AddScriptLPS(1); | 3204 | m_host.AddScriptLPS(1); |
2984 | 3205 | ||
2985 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2986 | // return; | ||
2987 | |||
2988 | TaskInventoryItem item; | 3206 | TaskInventoryItem item; |
2989 | 3207 | ||
2990 | lock (m_host.TaskInventory) | 3208 | m_host.TaskInventory.LockItemsForRead(true); |
3209 | |||
3210 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2991 | { | 3211 | { |
2992 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3212 | m_host.TaskInventory.LockItemsForRead(false); |
2993 | return; | 3213 | return; |
2994 | else | 3214 | } |
2995 | item = m_host.TaskInventory[InventorySelf()]; | 3215 | else |
3216 | { | ||
3217 | item = m_host.TaskInventory[InventorySelf()]; | ||
2996 | } | 3218 | } |
2997 | 3219 | ||
3220 | m_host.TaskInventory.LockItemsForRead(false); | ||
3221 | |||
2998 | if (item.PermsGranter != m_host.OwnerID) | 3222 | if (item.PermsGranter != m_host.OwnerID) |
2999 | return; | 3223 | return; |
3000 | 3224 | ||
@@ -3019,13 +3243,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3019 | 3243 | ||
3020 | TaskInventoryItem item; | 3244 | TaskInventoryItem item; |
3021 | 3245 | ||
3022 | lock (m_host.TaskInventory) | 3246 | m_host.TaskInventory.LockItemsForRead(true); |
3247 | |||
3248 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3023 | { | 3249 | { |
3024 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3250 | m_host.TaskInventory.LockItemsForRead(false); |
3025 | return; | 3251 | return; |
3026 | else | ||
3027 | item = m_host.TaskInventory[InventorySelf()]; | ||
3028 | } | 3252 | } |
3253 | else | ||
3254 | { | ||
3255 | item = m_host.TaskInventory[InventorySelf()]; | ||
3256 | } | ||
3257 | m_host.TaskInventory.LockItemsForRead(false); | ||
3258 | |||
3029 | 3259 | ||
3030 | if (item.PermsGranter != m_host.OwnerID) | 3260 | if (item.PermsGranter != m_host.OwnerID) |
3031 | return; | 3261 | return; |
@@ -3072,6 +3302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3072 | 3302 | ||
3073 | public void llInstantMessage(string user, string message) | 3303 | public void llInstantMessage(string user, string message) |
3074 | { | 3304 | { |
3305 | UUID result; | ||
3306 | if (!UUID.TryParse(user, out result)) | ||
3307 | { | ||
3308 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3309 | ScriptSleep(2000); | ||
3310 | return; | ||
3311 | } | ||
3312 | |||
3313 | |||
3075 | m_host.AddScriptLPS(1); | 3314 | m_host.AddScriptLPS(1); |
3076 | 3315 | ||
3077 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3316 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3086,14 +3325,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3086 | UUID friendTransactionID = UUID.Random(); | 3325 | UUID friendTransactionID = UUID.Random(); |
3087 | 3326 | ||
3088 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3327 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3089 | 3328 | ||
3090 | GridInstantMessage msg = new GridInstantMessage(); | 3329 | GridInstantMessage msg = new GridInstantMessage(); |
3091 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3330 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3092 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3331 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3093 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3332 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3094 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3333 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3095 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3334 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3096 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3335 | // DateTime dt = DateTime.UtcNow; |
3336 | // | ||
3337 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3338 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3339 | // | ||
3340 | // try | ||
3341 | // { | ||
3342 | // // Convert that to the PST timezone | ||
3343 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3344 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3345 | // } | ||
3346 | // catch | ||
3347 | // { | ||
3348 | // // No logging here, as it could be VERY spammy | ||
3349 | // } | ||
3350 | // | ||
3351 | // // And make it look local again to fool the unix time util | ||
3352 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3353 | |||
3354 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3355 | |||
3097 | //if (client != null) | 3356 | //if (client != null) |
3098 | //{ | 3357 | //{ |
3099 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3358 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3107,12 +3366,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3107 | msg.message = message.Substring(0, 1024); | 3366 | msg.message = message.Substring(0, 1024); |
3108 | else | 3367 | else |
3109 | msg.message = message; | 3368 | msg.message = message; |
3110 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3369 | msg.dialog = (byte)19; // MessageFromObject |
3111 | msg.fromGroup = false;// fromGroup; | 3370 | msg.fromGroup = false;// fromGroup; |
3112 | msg.offline = (byte)0; //offline; | 3371 | msg.offline = (byte)0; //offline; |
3113 | msg.ParentEstateID = 0; //ParentEstateID; | 3372 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3114 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3373 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3115 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3374 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3116 | msg.binaryBucket | 3375 | msg.binaryBucket |
3117 | = Util.StringToBytes256( | 3376 | = Util.StringToBytes256( |
3118 | "{0}/{1}/{2}/{3}", | 3377 | "{0}/{1}/{2}/{3}", |
@@ -3140,7 +3399,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3140 | } | 3399 | } |
3141 | 3400 | ||
3142 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3401 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3143 | ScriptSleep(20000); | 3402 | ScriptSleep(15000); |
3144 | } | 3403 | } |
3145 | 3404 | ||
3146 | public void llGetNextEmail(string address, string subject) | 3405 | public void llGetNextEmail(string address, string subject) |
@@ -3279,14 +3538,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3279 | 3538 | ||
3280 | TaskInventoryItem item; | 3539 | TaskInventoryItem item; |
3281 | 3540 | ||
3282 | lock (m_host.TaskInventory) | 3541 | m_host.TaskInventory.LockItemsForRead(true); |
3542 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3283 | { | 3543 | { |
3284 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3544 | m_host.TaskInventory.LockItemsForRead(false); |
3285 | return; | 3545 | return; |
3286 | else | ||
3287 | item = m_host.TaskInventory[InventorySelf()]; | ||
3288 | } | 3546 | } |
3289 | 3547 | else | |
3548 | { | ||
3549 | item = m_host.TaskInventory[InventorySelf()]; | ||
3550 | } | ||
3551 | m_host.TaskInventory.LockItemsForRead(false); | ||
3290 | if (item.PermsGranter == UUID.Zero) | 3552 | if (item.PermsGranter == UUID.Zero) |
3291 | return; | 3553 | return; |
3292 | 3554 | ||
@@ -3316,13 +3578,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3316 | 3578 | ||
3317 | TaskInventoryItem item; | 3579 | TaskInventoryItem item; |
3318 | 3580 | ||
3319 | lock (m_host.TaskInventory) | 3581 | m_host.TaskInventory.LockItemsForRead(true); |
3582 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3320 | { | 3583 | { |
3321 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3584 | m_host.TaskInventory.LockItemsForRead(false); |
3322 | return; | 3585 | return; |
3323 | else | ||
3324 | item = m_host.TaskInventory[InventorySelf()]; | ||
3325 | } | 3586 | } |
3587 | else | ||
3588 | { | ||
3589 | item = m_host.TaskInventory[InventorySelf()]; | ||
3590 | } | ||
3591 | m_host.TaskInventory.LockItemsForRead(false); | ||
3592 | |||
3326 | 3593 | ||
3327 | if (item.PermsGranter == UUID.Zero) | 3594 | if (item.PermsGranter == UUID.Zero) |
3328 | return; | 3595 | return; |
@@ -3389,10 +3656,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3389 | 3656 | ||
3390 | TaskInventoryItem item; | 3657 | TaskInventoryItem item; |
3391 | 3658 | ||
3392 | lock (m_host.TaskInventory) | 3659 | |
3660 | m_host.TaskInventory.LockItemsForRead(true); | ||
3661 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3662 | { | ||
3663 | m_host.TaskInventory.LockItemsForRead(false); | ||
3664 | return; | ||
3665 | } | ||
3666 | else | ||
3393 | { | 3667 | { |
3394 | item = m_host.TaskInventory[invItemID]; | 3668 | item = m_host.TaskInventory[invItemID]; |
3395 | } | 3669 | } |
3670 | m_host.TaskInventory.LockItemsForRead(false); | ||
3396 | 3671 | ||
3397 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3672 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3398 | { | 3673 | { |
@@ -3420,15 +3695,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3420 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3695 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3421 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3696 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3422 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3697 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3698 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3423 | ScriptBaseClass.PERMISSION_ATTACH; | 3699 | ScriptBaseClass.PERMISSION_ATTACH; |
3424 | 3700 | ||
3425 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3701 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3426 | { | 3702 | { |
3427 | lock (m_host.TaskInventory) | 3703 | m_host.TaskInventory.LockItemsForWrite(true); |
3428 | { | 3704 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3429 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3705 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3430 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3706 | m_host.TaskInventory.LockItemsForWrite(false); |
3431 | } | ||
3432 | 3707 | ||
3433 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3708 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3434 | "run_time_permissions", new Object[] { | 3709 | "run_time_permissions", new Object[] { |
@@ -3438,28 +3713,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | return; | 3713 | return; |
3439 | } | 3714 | } |
3440 | } | 3715 | } |
3441 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3716 | else |
3442 | { | 3717 | { |
3443 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3718 | bool sitting = false; |
3444 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3719 | if (m_host.SitTargetAvatar == agentID) |
3445 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3720 | { |
3446 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3721 | sitting = true; |
3447 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3722 | } |
3723 | else | ||
3724 | { | ||
3725 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3726 | { | ||
3727 | if (p.SitTargetAvatar == agentID) | ||
3728 | sitting = true; | ||
3729 | } | ||
3730 | } | ||
3448 | 3731 | ||
3449 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3732 | if (sitting) |
3450 | { | 3733 | { |
3451 | lock (m_host.TaskInventory) | 3734 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3735 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3736 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3737 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3738 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3739 | |||
3740 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3452 | { | 3741 | { |
3742 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3453 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3743 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3454 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3744 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3455 | } | 3745 | m_host.TaskInventory.LockItemsForWrite(false); |
3456 | 3746 | ||
3457 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3747 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3458 | "run_time_permissions", new Object[] { | 3748 | "run_time_permissions", new Object[] { |
3459 | new LSL_Integer(perm) }, | 3749 | new LSL_Integer(perm) }, |
3460 | new DetectParams[0])); | 3750 | new DetectParams[0])); |
3461 | 3751 | ||
3462 | return; | 3752 | return; |
3753 | } | ||
3463 | } | 3754 | } |
3464 | } | 3755 | } |
3465 | 3756 | ||
@@ -3473,11 +3764,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3473 | 3764 | ||
3474 | if (!m_waitingForScriptAnswer) | 3765 | if (!m_waitingForScriptAnswer) |
3475 | { | 3766 | { |
3476 | lock (m_host.TaskInventory) | 3767 | m_host.TaskInventory.LockItemsForWrite(true); |
3477 | { | 3768 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3478 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3769 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3479 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3770 | m_host.TaskInventory.LockItemsForWrite(false); |
3480 | } | ||
3481 | 3771 | ||
3482 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3772 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3483 | m_waitingForScriptAnswer=true; | 3773 | m_waitingForScriptAnswer=true; |
@@ -3512,10 +3802,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3802 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3513 | llReleaseControls(); | 3803 | llReleaseControls(); |
3514 | 3804 | ||
3515 | lock (m_host.TaskInventory) | 3805 | |
3516 | { | 3806 | m_host.TaskInventory.LockItemsForWrite(true); |
3517 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3807 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3518 | } | 3808 | m_host.TaskInventory.LockItemsForWrite(false); |
3809 | |||
3519 | 3810 | ||
3520 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3811 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3521 | "run_time_permissions", new Object[] { | 3812 | "run_time_permissions", new Object[] { |
@@ -3527,16 +3818,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | { | 3818 | { |
3528 | m_host.AddScriptLPS(1); | 3819 | m_host.AddScriptLPS(1); |
3529 | 3820 | ||
3530 | lock (m_host.TaskInventory) | 3821 | m_host.TaskInventory.LockItemsForRead(true); |
3822 | |||
3823 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3531 | { | 3824 | { |
3532 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3825 | if (item.Type == 10 && item.ItemID == m_itemID) |
3533 | { | 3826 | { |
3534 | if (item.Type == 10 && item.ItemID == m_itemID) | 3827 | m_host.TaskInventory.LockItemsForRead(false); |
3535 | { | 3828 | return item.PermsGranter.ToString(); |
3536 | return item.PermsGranter.ToString(); | ||
3537 | } | ||
3538 | } | 3829 | } |
3539 | } | 3830 | } |
3831 | m_host.TaskInventory.LockItemsForRead(false); | ||
3540 | 3832 | ||
3541 | return UUID.Zero.ToString(); | 3833 | return UUID.Zero.ToString(); |
3542 | } | 3834 | } |
@@ -3545,19 +3837,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3545 | { | 3837 | { |
3546 | m_host.AddScriptLPS(1); | 3838 | m_host.AddScriptLPS(1); |
3547 | 3839 | ||
3548 | lock (m_host.TaskInventory) | 3840 | m_host.TaskInventory.LockItemsForRead(true); |
3841 | |||
3842 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3549 | { | 3843 | { |
3550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3844 | if (item.Type == 10 && item.ItemID == m_itemID) |
3551 | { | 3845 | { |
3552 | if (item.Type == 10 && item.ItemID == m_itemID) | 3846 | int perms = item.PermsMask; |
3553 | { | 3847 | if (m_automaticLinkPermission) |
3554 | int perms = item.PermsMask; | 3848 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3555 | if (m_automaticLinkPermission) | 3849 | m_host.TaskInventory.LockItemsForRead(false); |
3556 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3850 | return perms; |
3557 | return perms; | ||
3558 | } | ||
3559 | } | 3851 | } |
3560 | } | 3852 | } |
3853 | m_host.TaskInventory.LockItemsForRead(false); | ||
3561 | 3854 | ||
3562 | return 0; | 3855 | return 0; |
3563 | } | 3856 | } |
@@ -3579,9 +3872,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3579 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3872 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3580 | { | 3873 | { |
3581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3874 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3582 | 3875 | if (parts.Count > 0) | |
3583 | foreach (SceneObjectPart part in parts) | 3876 | { |
3584 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3877 | try |
3878 | { | ||
3879 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3880 | foreach (SceneObjectPart part in parts) | ||
3881 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3882 | } | ||
3883 | finally | ||
3884 | { | ||
3885 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3886 | } | ||
3887 | } | ||
3585 | } | 3888 | } |
3586 | 3889 | ||
3587 | public void llCreateLink(string target, int parent) | 3890 | public void llCreateLink(string target, int parent) |
@@ -3594,11 +3897,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3594 | return; | 3897 | return; |
3595 | 3898 | ||
3596 | TaskInventoryItem item; | 3899 | TaskInventoryItem item; |
3597 | lock (m_host.TaskInventory) | 3900 | m_host.TaskInventory.LockItemsForRead(true); |
3598 | { | 3901 | item = m_host.TaskInventory[invItemID]; |
3599 | item = m_host.TaskInventory[invItemID]; | 3902 | m_host.TaskInventory.LockItemsForRead(false); |
3600 | } | 3903 | |
3601 | |||
3602 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3904 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3603 | && !m_automaticLinkPermission) | 3905 | && !m_automaticLinkPermission) |
3604 | { | 3906 | { |
@@ -3615,11 +3917,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3615 | 3917 | ||
3616 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3918 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3617 | return; // Fail silently if attached | 3919 | return; // Fail silently if attached |
3920 | |||
3921 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3922 | return; | ||
3923 | |||
3618 | SceneObjectGroup parentPrim = null, childPrim = null; | 3924 | SceneObjectGroup parentPrim = null, childPrim = null; |
3619 | 3925 | ||
3620 | if (targetPart != null) | 3926 | if (targetPart != null) |
3621 | { | 3927 | { |
3622 | if (parent != 0) { | 3928 | if (parent != 0) |
3929 | { | ||
3623 | parentPrim = m_host.ParentGroup; | 3930 | parentPrim = m_host.ParentGroup; |
3624 | childPrim = targetPart.ParentGroup; | 3931 | childPrim = targetPart.ParentGroup; |
3625 | } | 3932 | } |
@@ -3650,16 +3957,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3650 | m_host.AddScriptLPS(1); | 3957 | m_host.AddScriptLPS(1); |
3651 | UUID invItemID = InventorySelf(); | 3958 | UUID invItemID = InventorySelf(); |
3652 | 3959 | ||
3653 | lock (m_host.TaskInventory) | 3960 | m_host.TaskInventory.LockItemsForRead(true); |
3654 | { | ||
3655 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3961 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3656 | && !m_automaticLinkPermission) | 3962 | && !m_automaticLinkPermission) |
3657 | { | 3963 | { |
3658 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3964 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3965 | m_host.TaskInventory.LockItemsForRead(false); | ||
3659 | return; | 3966 | return; |
3660 | } | 3967 | } |
3661 | } | 3968 | m_host.TaskInventory.LockItemsForRead(false); |
3662 | 3969 | ||
3663 | if (linknum < ScriptBaseClass.LINK_THIS) | 3970 | if (linknum < ScriptBaseClass.LINK_THIS) |
3664 | return; | 3971 | return; |
3665 | 3972 | ||
@@ -3698,10 +4005,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3698 | // Restructuring Multiple Prims. | 4005 | // Restructuring Multiple Prims. |
3699 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4006 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3700 | parts.Remove(parentPrim.RootPart); | 4007 | parts.Remove(parentPrim.RootPart); |
3701 | foreach (SceneObjectPart part in parts) | 4008 | if (parts.Count > 0) |
3702 | { | 4009 | { |
3703 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4010 | try |
4011 | { | ||
4012 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4013 | foreach (SceneObjectPart part in parts) | ||
4014 | { | ||
4015 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4016 | } | ||
4017 | } | ||
4018 | finally | ||
4019 | { | ||
4020 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4021 | } | ||
3704 | } | 4022 | } |
4023 | |||
3705 | parentPrim.HasGroupChanged = true; | 4024 | parentPrim.HasGroupChanged = true; |
3706 | parentPrim.ScheduleGroupForFullUpdate(); | 4025 | parentPrim.ScheduleGroupForFullUpdate(); |
3707 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4026 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3710,12 +4029,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3710 | { | 4029 | { |
3711 | SceneObjectPart newRoot = parts[0]; | 4030 | SceneObjectPart newRoot = parts[0]; |
3712 | parts.Remove(newRoot); | 4031 | parts.Remove(newRoot); |
3713 | foreach (SceneObjectPart part in parts) | 4032 | |
4033 | try | ||
3714 | { | 4034 | { |
3715 | // Required for linking | 4035 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3716 | part.ClearUpdateSchedule(); | 4036 | foreach (SceneObjectPart part in parts) |
3717 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4037 | { |
4038 | part.ClearUpdateSchedule(); | ||
4039 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4040 | } | ||
3718 | } | 4041 | } |
4042 | finally | ||
4043 | { | ||
4044 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4045 | } | ||
4046 | |||
4047 | |||
3719 | newRoot.ParentGroup.HasGroupChanged = true; | 4048 | newRoot.ParentGroup.HasGroupChanged = true; |
3720 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4049 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3721 | } | 4050 | } |
@@ -3735,6 +4064,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | public void llBreakAllLinks() | 4064 | public void llBreakAllLinks() |
3736 | { | 4065 | { |
3737 | m_host.AddScriptLPS(1); | 4066 | m_host.AddScriptLPS(1); |
4067 | |||
4068 | UUID invItemID = InventorySelf(); | ||
4069 | |||
4070 | TaskInventoryItem item; | ||
4071 | m_host.TaskInventory.LockItemsForRead(true); | ||
4072 | item = m_host.TaskInventory[invItemID]; | ||
4073 | m_host.TaskInventory.LockItemsForRead(false); | ||
4074 | |||
4075 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4076 | && !m_automaticLinkPermission) | ||
4077 | { | ||
4078 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4079 | return; | ||
4080 | } | ||
4081 | |||
3738 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4082 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3739 | if (parentPrim.AttachmentPoint != 0) | 4083 | if (parentPrim.AttachmentPoint != 0) |
3740 | return; // Fail silently if attached | 4084 | return; // Fail silently if attached |
@@ -3754,25 +4098,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3754 | public LSL_String llGetLinkKey(int linknum) | 4098 | public LSL_String llGetLinkKey(int linknum) |
3755 | { | 4099 | { |
3756 | m_host.AddScriptLPS(1); | 4100 | m_host.AddScriptLPS(1); |
3757 | List<UUID> keytable = new List<UUID>(); | ||
3758 | // parse for sitting avatare-uuids | ||
3759 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3760 | { | ||
3761 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
3762 | keytable.Add(presence.UUID); | ||
3763 | }); | ||
3764 | |||
3765 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3766 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3767 | { | ||
3768 | return keytable[totalprims - linknum].ToString(); | ||
3769 | } | ||
3770 | |||
3771 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3772 | { | ||
3773 | return m_host.UUID.ToString(); | ||
3774 | } | ||
3775 | |||
3776 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4101 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3777 | if (part != null) | 4102 | if (part != null) |
3778 | { | 4103 | { |
@@ -3780,6 +4105,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3780 | } | 4105 | } |
3781 | else | 4106 | else |
3782 | { | 4107 | { |
4108 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4109 | { | ||
4110 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4111 | |||
4112 | if (linknum < 0) | ||
4113 | return UUID.Zero.ToString(); | ||
4114 | |||
4115 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4116 | if (avatars.Count > linknum) | ||
4117 | { | ||
4118 | return avatars[linknum].UUID.ToString(); | ||
4119 | } | ||
4120 | } | ||
3783 | return UUID.Zero.ToString(); | 4121 | return UUID.Zero.ToString(); |
3784 | } | 4122 | } |
3785 | } | 4123 | } |
@@ -3878,17 +4216,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3878 | m_host.AddScriptLPS(1); | 4216 | m_host.AddScriptLPS(1); |
3879 | int count = 0; | 4217 | int count = 0; |
3880 | 4218 | ||
3881 | lock (m_host.TaskInventory) | 4219 | m_host.TaskInventory.LockItemsForRead(true); |
4220 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3882 | { | 4221 | { |
3883 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4222 | if (inv.Value.Type == type || type == -1) |
3884 | { | 4223 | { |
3885 | if (inv.Value.Type == type || type == -1) | 4224 | count = count + 1; |
3886 | { | ||
3887 | count = count + 1; | ||
3888 | } | ||
3889 | } | 4225 | } |
3890 | } | 4226 | } |
3891 | 4227 | ||
4228 | m_host.TaskInventory.LockItemsForRead(false); | ||
3892 | return count; | 4229 | return count; |
3893 | } | 4230 | } |
3894 | 4231 | ||
@@ -3897,16 +4234,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3897 | m_host.AddScriptLPS(1); | 4234 | m_host.AddScriptLPS(1); |
3898 | ArrayList keys = new ArrayList(); | 4235 | ArrayList keys = new ArrayList(); |
3899 | 4236 | ||
3900 | lock (m_host.TaskInventory) | 4237 | m_host.TaskInventory.LockItemsForRead(true); |
4238 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3901 | { | 4239 | { |
3902 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4240 | if (inv.Value.Type == type || type == -1) |
3903 | { | 4241 | { |
3904 | if (inv.Value.Type == type || type == -1) | 4242 | keys.Add(inv.Value.Name); |
3905 | { | ||
3906 | keys.Add(inv.Value.Name); | ||
3907 | } | ||
3908 | } | 4243 | } |
3909 | } | 4244 | } |
4245 | m_host.TaskInventory.LockItemsForRead(false); | ||
3910 | 4246 | ||
3911 | if (keys.Count == 0) | 4247 | if (keys.Count == 0) |
3912 | { | 4248 | { |
@@ -3943,25 +4279,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3943 | } | 4279 | } |
3944 | 4280 | ||
3945 | // move the first object found with this inventory name | 4281 | // move the first object found with this inventory name |
3946 | lock (m_host.TaskInventory) | 4282 | m_host.TaskInventory.LockItemsForRead(true); |
4283 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3947 | { | 4284 | { |
3948 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4285 | if (inv.Value.Name == inventory) |
3949 | { | 4286 | { |
3950 | if (inv.Value.Name == inventory) | 4287 | found = true; |
3951 | { | 4288 | objId = inv.Key; |
3952 | found = true; | 4289 | assetType = inv.Value.Type; |
3953 | objId = inv.Key; | 4290 | objName = inv.Value.Name; |
3954 | assetType = inv.Value.Type; | 4291 | break; |
3955 | objName = inv.Value.Name; | ||
3956 | break; | ||
3957 | } | ||
3958 | } | 4292 | } |
3959 | } | 4293 | } |
4294 | m_host.TaskInventory.LockItemsForRead(false); | ||
3960 | 4295 | ||
3961 | if (!found) | 4296 | if (!found) |
3962 | { | 4297 | { |
3963 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4298 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3964 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4299 | return; |
4300 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3965 | } | 4301 | } |
3966 | 4302 | ||
3967 | // check if destination is an object | 4303 | // check if destination is an object |
@@ -3987,48 +4323,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3987 | return; | 4323 | return; |
3988 | } | 4324 | } |
3989 | } | 4325 | } |
4326 | |||
3990 | // destination is an avatar | 4327 | // destination is an avatar |
3991 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4328 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3992 | 4329 | ||
3993 | if (agentItem == null) | 4330 | if (agentItem == null) |
3994 | return; | 4331 | return; |
3995 | 4332 | ||
3996 | byte[] bucket = new byte[17]; | 4333 | byte[] bucket = new byte[1]; |
3997 | bucket[0] = (byte)assetType; | 4334 | bucket[0] = (byte)assetType; |
3998 | byte[] objBytes = agentItem.ID.GetBytes(); | 4335 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3999 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4336 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4000 | 4337 | ||
4001 | GridInstantMessage msg = new GridInstantMessage(World, | 4338 | GridInstantMessage msg = new GridInstantMessage(World, |
4002 | m_host.UUID, m_host.Name+", an object owned by "+ | 4339 | m_host.OwnerID, m_host.Name, destId, |
4003 | resolveName(m_host.OwnerID)+",", destId, | ||
4004 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4340 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4005 | false, objName+"\n"+m_host.Name+" is located at "+ | 4341 | false, objName+". "+m_host.Name+" is located at "+ |
4006 | World.RegionInfo.RegionName+" "+ | 4342 | World.RegionInfo.RegionName+" "+ |
4007 | m_host.AbsolutePosition.ToString(), | 4343 | m_host.AbsolutePosition.ToString(), |
4008 | agentItem.ID, true, m_host.AbsolutePosition, | 4344 | agentItem.ID, true, m_host.AbsolutePosition, |
4009 | bucket); | 4345 | bucket); |
4010 | if (m_TransferModule != null) | 4346 | |
4011 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4347 | ScenePresence sp; |
4348 | |||
4349 | if (World.TryGetScenePresence(destId, out sp)) | ||
4350 | { | ||
4351 | sp.ControllingClient.SendInstantMessage(msg); | ||
4352 | } | ||
4353 | else | ||
4354 | { | ||
4355 | if (m_TransferModule != null) | ||
4356 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4357 | } | ||
4358 | |||
4359 | //This delay should only occur when giving inventory to avatars. | ||
4012 | ScriptSleep(3000); | 4360 | ScriptSleep(3000); |
4013 | } | 4361 | } |
4014 | } | 4362 | } |
4015 | 4363 | ||
4364 | [DebuggerNonUserCode] | ||
4016 | public void llRemoveInventory(string name) | 4365 | public void llRemoveInventory(string name) |
4017 | { | 4366 | { |
4018 | m_host.AddScriptLPS(1); | 4367 | m_host.AddScriptLPS(1); |
4019 | 4368 | ||
4020 | lock (m_host.TaskInventory) | 4369 | List<TaskInventoryItem> inv; |
4370 | try | ||
4021 | { | 4371 | { |
4022 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4372 | m_host.TaskInventory.LockItemsForRead(true); |
4373 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4374 | } | ||
4375 | finally | ||
4376 | { | ||
4377 | m_host.TaskInventory.LockItemsForRead(false); | ||
4378 | } | ||
4379 | foreach (TaskInventoryItem item in inv) | ||
4380 | { | ||
4381 | if (item.Name == name) | ||
4023 | { | 4382 | { |
4024 | if (item.Name == name) | 4383 | if (item.ItemID == m_itemID) |
4025 | { | 4384 | throw new ScriptDeleteException(); |
4026 | if (item.ItemID == m_itemID) | 4385 | else |
4027 | throw new ScriptDeleteException(); | 4386 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4028 | else | 4387 | return; |
4029 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4030 | return; | ||
4031 | } | ||
4032 | } | 4388 | } |
4033 | } | 4389 | } |
4034 | } | 4390 | } |
@@ -4063,112 +4419,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4063 | { | 4419 | { |
4064 | m_host.AddScriptLPS(1); | 4420 | m_host.AddScriptLPS(1); |
4065 | 4421 | ||
4066 | UUID uuid = (UUID)id; | 4422 | UUID uuid; |
4067 | PresenceInfo pinfo = null; | 4423 | if (UUID.TryParse(id, out uuid)) |
4068 | UserAccount account; | ||
4069 | |||
4070 | UserInfoCacheEntry ce; | ||
4071 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4072 | { | 4424 | { |
4073 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4425 | PresenceInfo pinfo = null; |
4074 | if (account == null) | 4426 | UserAccount account; |
4427 | |||
4428 | UserInfoCacheEntry ce; | ||
4429 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4075 | { | 4430 | { |
4076 | m_userInfoCache[uuid] = null; // Cache negative | 4431 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4077 | return UUID.Zero.ToString(); | 4432 | if (account == null) |
4078 | } | 4433 | { |
4434 | m_userInfoCache[uuid] = null; // Cache negative | ||
4435 | return UUID.Zero.ToString(); | ||
4436 | } | ||
4079 | 4437 | ||
4080 | 4438 | ||
4081 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4439 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4082 | if (pinfos != null && pinfos.Length > 0) | 4440 | if (pinfos != null && pinfos.Length > 0) |
4083 | { | ||
4084 | foreach (PresenceInfo p in pinfos) | ||
4085 | { | 4441 | { |
4086 | if (p.RegionID != UUID.Zero) | 4442 | foreach (PresenceInfo p in pinfos) |
4087 | { | 4443 | { |
4088 | pinfo = p; | 4444 | if (p.RegionID != UUID.Zero) |
4445 | { | ||
4446 | pinfo = p; | ||
4447 | } | ||
4089 | } | 4448 | } |
4090 | } | 4449 | } |
4091 | } | ||
4092 | 4450 | ||
4093 | ce = new UserInfoCacheEntry(); | 4451 | ce = new UserInfoCacheEntry(); |
4094 | ce.time = Util.EnvironmentTickCount(); | 4452 | ce.time = Util.EnvironmentTickCount(); |
4095 | ce.account = account; | 4453 | ce.account = account; |
4096 | ce.pinfo = pinfo; | 4454 | ce.pinfo = pinfo; |
4097 | } | 4455 | m_userInfoCache[uuid] = ce; |
4098 | else | 4456 | } |
4099 | { | 4457 | else |
4100 | if (ce == null) | 4458 | { |
4101 | return UUID.Zero.ToString(); | 4459 | if (ce == null) |
4460 | return UUID.Zero.ToString(); | ||
4102 | 4461 | ||
4103 | account = ce.account; | 4462 | account = ce.account; |
4104 | pinfo = ce.pinfo; | 4463 | pinfo = ce.pinfo; |
4105 | } | 4464 | } |
4106 | 4465 | ||
4107 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4466 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4108 | { | ||
4109 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4110 | if (pinfos != null && pinfos.Length > 0) | ||
4111 | { | 4467 | { |
4112 | foreach (PresenceInfo p in pinfos) | 4468 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4469 | if (pinfos != null && pinfos.Length > 0) | ||
4113 | { | 4470 | { |
4114 | if (p.RegionID != UUID.Zero) | 4471 | foreach (PresenceInfo p in pinfos) |
4115 | { | 4472 | { |
4116 | pinfo = p; | 4473 | if (p.RegionID != UUID.Zero) |
4474 | { | ||
4475 | pinfo = p; | ||
4476 | } | ||
4117 | } | 4477 | } |
4118 | } | 4478 | } |
4119 | } | 4479 | else |
4120 | else | 4480 | pinfo = null; |
4121 | pinfo = null; | ||
4122 | 4481 | ||
4123 | ce.time = Util.EnvironmentTickCount(); | 4482 | ce.time = Util.EnvironmentTickCount(); |
4124 | ce.pinfo = pinfo; | 4483 | ce.pinfo = pinfo; |
4125 | } | 4484 | } |
4126 | 4485 | ||
4127 | string reply = String.Empty; | 4486 | string reply = String.Empty; |
4128 | 4487 | ||
4129 | switch (data) | 4488 | switch (data) |
4130 | { | 4489 | { |
4131 | case 1: // DATA_ONLINE (0|1) | 4490 | case 1: // DATA_ONLINE (0|1) |
4132 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4491 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4133 | reply = "1"; | 4492 | reply = "1"; |
4134 | else | 4493 | else |
4135 | reply = "0"; | 4494 | reply = "0"; |
4136 | break; | 4495 | break; |
4137 | case 2: // DATA_NAME (First Last) | 4496 | case 2: // DATA_NAME (First Last) |
4138 | reply = account.FirstName + " " + account.LastName; | 4497 | reply = account.FirstName + " " + account.LastName; |
4139 | break; | 4498 | break; |
4140 | case 3: // DATA_BORN (YYYY-MM-DD) | 4499 | case 3: // DATA_BORN (YYYY-MM-DD) |
4141 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4500 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4142 | born = born.AddSeconds(account.Created); | 4501 | born = born.AddSeconds(account.Created); |
4143 | reply = born.ToString("yyyy-MM-dd"); | 4502 | reply = born.ToString("yyyy-MM-dd"); |
4144 | break; | 4503 | break; |
4145 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4504 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4146 | reply = "0,0,0,0,0,0"; | 4505 | reply = "0,0,0,0,0,0"; |
4147 | break; | 4506 | break; |
4148 | case 8: // DATA_PAYINFO (0|1|2|3) | 4507 | case 8: // DATA_PAYINFO (0|1|2|3) |
4149 | reply = "0"; | 4508 | reply = "0"; |
4150 | break; | 4509 | break; |
4151 | default: | 4510 | default: |
4152 | return UUID.Zero.ToString(); // Raise no event | 4511 | return UUID.Zero.ToString(); // Raise no event |
4153 | } | 4512 | } |
4154 | 4513 | ||
4155 | UUID rq = UUID.Random(); | 4514 | UUID rq = UUID.Random(); |
4156 | 4515 | ||
4157 | UUID tid = AsyncCommands. | 4516 | UUID tid = AsyncCommands. |
4158 | DataserverPlugin.RegisterRequest(m_localID, | 4517 | DataserverPlugin.RegisterRequest(m_localID, |
4159 | m_itemID, rq.ToString()); | 4518 | m_itemID, rq.ToString()); |
4160 | 4519 | ||
4161 | AsyncCommands. | 4520 | AsyncCommands. |
4162 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4521 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4163 | 4522 | ||
4164 | ScriptSleep(100); | 4523 | ScriptSleep(100); |
4165 | return tid.ToString(); | 4524 | return tid.ToString(); |
4525 | } | ||
4526 | else | ||
4527 | { | ||
4528 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4529 | } | ||
4530 | return ""; | ||
4166 | } | 4531 | } |
4167 | 4532 | ||
4168 | public LSL_String llRequestInventoryData(string name) | 4533 | public LSL_String llRequestInventoryData(string name) |
4169 | { | 4534 | { |
4170 | m_host.AddScriptLPS(1); | 4535 | m_host.AddScriptLPS(1); |
4171 | 4536 | ||
4537 | //Clone is thread safe | ||
4172 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4538 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4173 | 4539 | ||
4174 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4540 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4222,6 +4588,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4222 | ScenePresence presence = World.GetScenePresence(agentId); | 4588 | ScenePresence presence = World.GetScenePresence(agentId); |
4223 | if (presence != null) | 4589 | if (presence != null) |
4224 | { | 4590 | { |
4591 | // agent must not be a god | ||
4592 | if (presence.UserLevel >= 200) return; | ||
4593 | |||
4225 | // agent must be over the owners land | 4594 | // agent must be over the owners land |
4226 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4595 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4227 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4596 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4244,7 +4613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | UUID av = new UUID(); | 4613 | UUID av = new UUID(); |
4245 | if (!UUID.TryParse(agent,out av)) | 4614 | if (!UUID.TryParse(agent,out av)) |
4246 | { | 4615 | { |
4247 | LSLError("First parameter to llDialog needs to be a key"); | 4616 | //LSLError("First parameter to llDialog needs to be a key"); |
4248 | return; | 4617 | return; |
4249 | } | 4618 | } |
4250 | 4619 | ||
@@ -4281,17 +4650,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4281 | UUID soundId = UUID.Zero; | 4650 | UUID soundId = UUID.Zero; |
4282 | if (!UUID.TryParse(impact_sound, out soundId)) | 4651 | if (!UUID.TryParse(impact_sound, out soundId)) |
4283 | { | 4652 | { |
4284 | lock (m_host.TaskInventory) | 4653 | m_host.TaskInventory.LockItemsForRead(true); |
4654 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4285 | { | 4655 | { |
4286 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4656 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4287 | { | 4657 | { |
4288 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4658 | soundId = item.AssetID; |
4289 | { | 4659 | break; |
4290 | soundId = item.AssetID; | ||
4291 | break; | ||
4292 | } | ||
4293 | } | 4660 | } |
4294 | } | 4661 | } |
4662 | m_host.TaskInventory.LockItemsForRead(false); | ||
4295 | } | 4663 | } |
4296 | m_host.CollisionSound = soundId; | 4664 | m_host.CollisionSound = soundId; |
4297 | m_host.CollisionSoundVolume = (float)impact_volume; | 4665 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4331,6 +4699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4331 | UUID partItemID; | 4699 | UUID partItemID; |
4332 | foreach (SceneObjectPart part in parts) | 4700 | foreach (SceneObjectPart part in parts) |
4333 | { | 4701 | { |
4702 | //Clone is thread safe | ||
4334 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4703 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4335 | 4704 | ||
4336 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4705 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4545,17 +4914,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4545 | 4914 | ||
4546 | m_host.AddScriptLPS(1); | 4915 | m_host.AddScriptLPS(1); |
4547 | 4916 | ||
4548 | lock (m_host.TaskInventory) | 4917 | m_host.TaskInventory.LockItemsForRead(true); |
4918 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4549 | { | 4919 | { |
4550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4920 | if (item.Type == 10 && item.ItemID == m_itemID) |
4551 | { | 4921 | { |
4552 | if (item.Type == 10 && item.ItemID == m_itemID) | 4922 | result = item.Name!=null?item.Name:String.Empty; |
4553 | { | 4923 | break; |
4554 | result = item.Name != null ? item.Name : String.Empty; | ||
4555 | break; | ||
4556 | } | ||
4557 | } | 4924 | } |
4558 | } | 4925 | } |
4926 | m_host.TaskInventory.LockItemsForRead(false); | ||
4559 | 4927 | ||
4560 | return result; | 4928 | return result; |
4561 | } | 4929 | } |
@@ -4728,23 +5096,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4728 | { | 5096 | { |
4729 | m_host.AddScriptLPS(1); | 5097 | m_host.AddScriptLPS(1); |
4730 | 5098 | ||
4731 | lock (m_host.TaskInventory) | 5099 | m_host.TaskInventory.LockItemsForRead(true); |
5100 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4732 | { | 5101 | { |
4733 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5102 | if (inv.Value.Name == name) |
4734 | { | 5103 | { |
4735 | if (inv.Value.Name == name) | 5104 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4736 | { | 5105 | { |
4737 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5106 | m_host.TaskInventory.LockItemsForRead(false); |
4738 | { | 5107 | return inv.Value.AssetID.ToString(); |
4739 | return inv.Value.AssetID.ToString(); | 5108 | } |
4740 | } | 5109 | else |
4741 | else | 5110 | { |
4742 | { | 5111 | m_host.TaskInventory.LockItemsForRead(false); |
4743 | return UUID.Zero.ToString(); | 5112 | return UUID.Zero.ToString(); |
4744 | } | ||
4745 | } | 5113 | } |
4746 | } | 5114 | } |
4747 | } | 5115 | } |
5116 | m_host.TaskInventory.LockItemsForRead(false); | ||
4748 | 5117 | ||
4749 | return UUID.Zero.ToString(); | 5118 | return UUID.Zero.ToString(); |
4750 | } | 5119 | } |
@@ -4897,14 +5266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4897 | { | 5266 | { |
4898 | m_host.AddScriptLPS(1); | 5267 | m_host.AddScriptLPS(1); |
4899 | 5268 | ||
4900 | if (src == null) | 5269 | return src.Length; |
4901 | { | ||
4902 | return 0; | ||
4903 | } | ||
4904 | else | ||
4905 | { | ||
4906 | return src.Length; | ||
4907 | } | ||
4908 | } | 5270 | } |
4909 | 5271 | ||
4910 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5272 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4950,7 +5312,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4950 | else if (src.Data[index] is LSL_Float) | 5312 | else if (src.Data[index] is LSL_Float) |
4951 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5313 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4952 | else if (src.Data[index] is LSL_String) | 5314 | else if (src.Data[index] is LSL_String) |
4953 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5315 | { |
5316 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5317 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5318 | if (m != Match.Empty) | ||
5319 | { | ||
5320 | str = m.Value; | ||
5321 | double d = 0.0; | ||
5322 | if (!Double.TryParse(str, out d)) | ||
5323 | return 0.0; | ||
5324 | |||
5325 | return d; | ||
5326 | } | ||
5327 | return 0.0; | ||
5328 | } | ||
4954 | return Convert.ToDouble(src.Data[index]); | 5329 | return Convert.ToDouble(src.Data[index]); |
4955 | } | 5330 | } |
4956 | catch (FormatException) | 5331 | catch (FormatException) |
@@ -5223,7 +5598,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5223 | } | 5598 | } |
5224 | } | 5599 | } |
5225 | } | 5600 | } |
5226 | else { | 5601 | else |
5602 | { | ||
5227 | object[] array = new object[src.Length]; | 5603 | object[] array = new object[src.Length]; |
5228 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5604 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5229 | result = new LSL_List(array); | 5605 | result = new LSL_List(array); |
@@ -5672,10 +6048,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5672 | m_host.AddScriptLPS(1); | 6048 | m_host.AddScriptLPS(1); |
5673 | 6049 | ||
5674 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6050 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5675 | 6051 | if (parts.Count > 0) | |
5676 | foreach (var part in parts) | ||
5677 | { | 6052 | { |
5678 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6053 | try |
6054 | { | ||
6055 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6056 | foreach (var part in parts) | ||
6057 | { | ||
6058 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6059 | } | ||
6060 | } | ||
6061 | finally | ||
6062 | { | ||
6063 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6064 | } | ||
5679 | } | 6065 | } |
5680 | } | 6066 | } |
5681 | 6067 | ||
@@ -5729,6 +6115,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5729 | ScriptSleep(5000); | 6115 | ScriptSleep(5000); |
5730 | } | 6116 | } |
5731 | 6117 | ||
6118 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6119 | { | ||
6120 | return ParseString2List(str, separators, in_spacers, false); | ||
6121 | } | ||
6122 | |||
5732 | public LSL_Integer llOverMyLand(string id) | 6123 | public LSL_Integer llOverMyLand(string id) |
5733 | { | 6124 | { |
5734 | m_host.AddScriptLPS(1); | 6125 | m_host.AddScriptLPS(1); |
@@ -5793,8 +6184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5793 | UUID agentId = new UUID(); | 6184 | UUID agentId = new UUID(); |
5794 | if (!UUID.TryParse(agent, out agentId)) | 6185 | if (!UUID.TryParse(agent, out agentId)) |
5795 | return new LSL_Integer(0); | 6186 | return new LSL_Integer(0); |
6187 | if (agentId == m_host.GroupID) | ||
6188 | return new LSL_Integer(1); | ||
5796 | ScenePresence presence = World.GetScenePresence(agentId); | 6189 | ScenePresence presence = World.GetScenePresence(agentId); |
5797 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6190 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5798 | return new LSL_Integer(0); | 6191 | return new LSL_Integer(0); |
5799 | IClientAPI client = presence.ControllingClient; | 6192 | IClientAPI client = presence.ControllingClient; |
5800 | if (m_host.GroupID == client.ActiveGroupId) | 6193 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5929,7 +6322,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5929 | return m_host.ParentGroup.AttachmentPoint; | 6322 | return m_host.ParentGroup.AttachmentPoint; |
5930 | } | 6323 | } |
5931 | 6324 | ||
5932 | public LSL_Integer llGetFreeMemory() | 6325 | public virtual LSL_Integer llGetFreeMemory() |
5933 | { | 6326 | { |
5934 | m_host.AddScriptLPS(1); | 6327 | m_host.AddScriptLPS(1); |
5935 | // Make scripts designed for LSO happy | 6328 | // Make scripts designed for LSO happy |
@@ -6046,7 +6439,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6046 | SetParticleSystem(m_host, rules); | 6439 | SetParticleSystem(m_host, rules); |
6047 | } | 6440 | } |
6048 | 6441 | ||
6049 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6442 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6443 | { | ||
6050 | 6444 | ||
6051 | 6445 | ||
6052 | if (rules.Length == 0) | 6446 | if (rules.Length == 0) |
@@ -6240,14 +6634,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6240 | 6634 | ||
6241 | protected UUID GetTaskInventoryItem(string name) | 6635 | protected UUID GetTaskInventoryItem(string name) |
6242 | { | 6636 | { |
6243 | lock (m_host.TaskInventory) | 6637 | m_host.TaskInventory.LockItemsForRead(true); |
6638 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6244 | { | 6639 | { |
6245 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6640 | if (inv.Value.Name == name) |
6246 | { | 6641 | { |
6247 | if (inv.Value.Name == name) | 6642 | m_host.TaskInventory.LockItemsForRead(false); |
6248 | return inv.Key; | 6643 | return inv.Key; |
6249 | } | 6644 | } |
6250 | } | 6645 | } |
6646 | m_host.TaskInventory.LockItemsForRead(false); | ||
6251 | 6647 | ||
6252 | return UUID.Zero; | 6648 | return UUID.Zero; |
6253 | } | 6649 | } |
@@ -6285,16 +6681,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6285 | if (folderID == UUID.Zero) | 6681 | if (folderID == UUID.Zero) |
6286 | return; | 6682 | return; |
6287 | 6683 | ||
6288 | byte[] bucket = new byte[17]; | 6684 | byte[] bucket = new byte[1]; |
6289 | bucket[0] = (byte)AssetType.Folder; | 6685 | bucket[0] = (byte)AssetType.Folder; |
6290 | byte[] objBytes = folderID.GetBytes(); | 6686 | //byte[] objBytes = folderID.GetBytes(); |
6291 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6687 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6292 | 6688 | ||
6293 | GridInstantMessage msg = new GridInstantMessage(World, | 6689 | GridInstantMessage msg = new GridInstantMessage(World, |
6294 | m_host.UUID, m_host.Name+", an object owned by "+ | 6690 | m_host.OwnerID, m_host.Name, destID, |
6295 | resolveName(m_host.OwnerID)+",", destID, | 6691 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6296 | (byte)InstantMessageDialog.InventoryOffered, | 6692 | false, category+". "+m_host.Name+" is located at "+ |
6297 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6298 | World.RegionInfo.RegionName+" "+ | 6693 | World.RegionInfo.RegionName+" "+ |
6299 | m_host.AbsolutePosition.ToString(), | 6694 | m_host.AbsolutePosition.ToString(), |
6300 | folderID, true, m_host.AbsolutePosition, | 6695 | folderID, true, m_host.AbsolutePosition, |
@@ -6497,13 +6892,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6497 | UUID av = new UUID(); | 6892 | UUID av = new UUID(); |
6498 | if (!UUID.TryParse(avatar,out av)) | 6893 | if (!UUID.TryParse(avatar,out av)) |
6499 | { | 6894 | { |
6500 | LSLError("First parameter to llDialog needs to be a key"); | 6895 | //LSLError("First parameter to llDialog needs to be a key"); |
6501 | return; | 6896 | return; |
6502 | } | 6897 | } |
6503 | if (buttons.Length < 1) | 6898 | if (buttons.Length < 1) |
6504 | { | 6899 | { |
6505 | LSLError("No less than 1 button can be shown"); | 6900 | buttons.Add("OK"); |
6506 | return; | ||
6507 | } | 6901 | } |
6508 | if (buttons.Length > 12) | 6902 | if (buttons.Length > 12) |
6509 | { | 6903 | { |
@@ -6520,7 +6914,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6520 | } | 6914 | } |
6521 | if (buttons.Data[i].ToString().Length > 24) | 6915 | if (buttons.Data[i].ToString().Length > 24) |
6522 | { | 6916 | { |
6523 | LSLError("button label cannot be longer than 24 characters"); | 6917 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6524 | return; | 6918 | return; |
6525 | } | 6919 | } |
6526 | buts[i] = buttons.Data[i].ToString(); | 6920 | buts[i] = buttons.Data[i].ToString(); |
@@ -6579,22 +6973,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6579 | } | 6973 | } |
6580 | 6974 | ||
6581 | // copy the first script found with this inventory name | 6975 | // copy the first script found with this inventory name |
6582 | lock (m_host.TaskInventory) | 6976 | TaskInventoryItem scriptItem = null; |
6977 | m_host.TaskInventory.LockItemsForRead(true); | ||
6978 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6583 | { | 6979 | { |
6584 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6980 | if (inv.Value.Name == name) |
6585 | { | 6981 | { |
6586 | if (inv.Value.Name == name) | 6982 | // make sure the object is a script |
6983 | if (10 == inv.Value.Type) | ||
6587 | { | 6984 | { |
6588 | // make sure the object is a script | 6985 | found = true; |
6589 | if (10 == inv.Value.Type) | 6986 | srcId = inv.Key; |
6590 | { | 6987 | scriptItem = inv.Value; |
6591 | found = true; | 6988 | break; |
6592 | srcId = inv.Key; | ||
6593 | break; | ||
6594 | } | ||
6595 | } | 6989 | } |
6596 | } | 6990 | } |
6597 | } | 6991 | } |
6992 | m_host.TaskInventory.LockItemsForRead(false); | ||
6598 | 6993 | ||
6599 | if (!found) | 6994 | if (!found) |
6600 | { | 6995 | { |
@@ -6602,9 +6997,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6602 | return; | 6997 | return; |
6603 | } | 6998 | } |
6604 | 6999 | ||
6605 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7000 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6606 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7001 | if (dest != null) |
7002 | { | ||
7003 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7004 | { | ||
7005 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7006 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6607 | 7007 | ||
7008 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7009 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7010 | } | ||
7011 | } | ||
6608 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7012 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6609 | ScriptSleep(3000); | 7013 | ScriptSleep(3000); |
6610 | } | 7014 | } |
@@ -6667,19 +7071,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6667 | public LSL_String llMD5String(string src, int nonce) | 7071 | public LSL_String llMD5String(string src, int nonce) |
6668 | { | 7072 | { |
6669 | m_host.AddScriptLPS(1); | 7073 | m_host.AddScriptLPS(1); |
6670 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7074 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6671 | } | 7075 | } |
6672 | 7076 | ||
6673 | public LSL_String llSHA1String(string src) | 7077 | public LSL_String llSHA1String(string src) |
6674 | { | 7078 | { |
6675 | m_host.AddScriptLPS(1); | 7079 | m_host.AddScriptLPS(1); |
6676 | return Util.SHA1Hash(src).ToLower(); | 7080 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6677 | } | 7081 | } |
6678 | 7082 | ||
6679 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7083 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6680 | { | 7084 | { |
6681 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7085 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6682 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7086 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7087 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7088 | return shapeBlock; | ||
6683 | 7089 | ||
6684 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7090 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6685 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7091 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6784,6 +7190,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6784 | // Prim type box, cylinder and prism. | 7190 | // Prim type box, cylinder and prism. |
6785 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7191 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6786 | { | 7192 | { |
7193 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7194 | return; | ||
7195 | |||
6787 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7196 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6788 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7197 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6789 | 7198 | ||
@@ -6837,6 +7246,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6837 | // Prim type sphere. | 7246 | // Prim type sphere. |
6838 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7247 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6839 | { | 7248 | { |
7249 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7250 | return; | ||
7251 | |||
6840 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7252 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6841 | 7253 | ||
6842 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7254 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6878,6 +7290,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6878 | // Prim type torus, tube and ring. | 7290 | // Prim type torus, tube and ring. |
6879 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7291 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6880 | { | 7292 | { |
7293 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7294 | return; | ||
7295 | |||
6881 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7296 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6882 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7297 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6883 | 7298 | ||
@@ -7013,6 +7428,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7013 | // Prim type sculpt. | 7428 | // Prim type sculpt. |
7014 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7429 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7015 | { | 7430 | { |
7431 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7432 | return; | ||
7433 | |||
7016 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7434 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7017 | UUID sculptId; | 7435 | UUID sculptId; |
7018 | 7436 | ||
@@ -7029,13 +7447,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7029 | shapeBlock.PathScaleX = 100; | 7447 | shapeBlock.PathScaleX = 100; |
7030 | shapeBlock.PathScaleY = 150; | 7448 | shapeBlock.PathScaleY = 150; |
7031 | 7449 | ||
7032 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7450 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
7033 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7451 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
7034 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7452 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
7035 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7453 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7036 | { | 7454 | { |
7037 | // default | 7455 | // default |
7038 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7456 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7039 | } | 7457 | } |
7040 | 7458 | ||
7041 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7459 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7051,32 +7469,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7051 | ScriptSleep(200); | 7469 | ScriptSleep(200); |
7052 | } | 7470 | } |
7053 | 7471 | ||
7054 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7472 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7055 | { | 7473 | { |
7056 | m_host.AddScriptLPS(1); | 7474 | m_host.AddScriptLPS(1); |
7057 | 7475 | ||
7058 | setLinkPrimParams(linknumber, rules); | 7476 | setLinkPrimParams(linknumber, rules); |
7059 | |||
7060 | ScriptSleep(200); | ||
7061 | } | 7477 | } |
7062 | 7478 | ||
7063 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7479 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7064 | { | 7480 | { |
7065 | m_host.AddScriptLPS(1); | 7481 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7482 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7483 | if (parts.Count>0) | ||
7484 | { | ||
7485 | try | ||
7486 | { | ||
7487 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7488 | foreach (SceneObjectPart part in parts) | ||
7489 | SetPrimParams(part, rules); | ||
7490 | } | ||
7491 | finally | ||
7492 | { | ||
7493 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7494 | } | ||
7495 | } | ||
7496 | if (avatars.Count > 0) | ||
7497 | { | ||
7498 | foreach (ScenePresence avatar in avatars) | ||
7499 | SetPrimParams(avatar, rules); | ||
7500 | } | ||
7501 | } | ||
7066 | 7502 | ||
7067 | setLinkPrimParams(linknumber, rules); | 7503 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7504 | { | ||
7505 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7506 | ScriptSleep(200); | ||
7068 | } | 7507 | } |
7069 | 7508 | ||
7070 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7509 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7071 | { | 7510 | { |
7072 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7511 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7512 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7073 | 7513 | ||
7074 | foreach (SceneObjectPart part in parts) | 7514 | int idx = 0; |
7075 | SetPrimParams(part, rules); | 7515 | |
7516 | while (idx < rules.Length) | ||
7517 | { | ||
7518 | int code = rules.GetLSLIntegerItem(idx++); | ||
7519 | |||
7520 | int remain = rules.Length - idx; | ||
7521 | |||
7522 | |||
7523 | |||
7524 | switch (code) | ||
7525 | { | ||
7526 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7527 | if (remain < 1) | ||
7528 | return; | ||
7529 | LSL_Vector v; | ||
7530 | v = rules.GetVector3Item(idx++); | ||
7531 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7532 | av.SendAvatarDataToAllAgents(); | ||
7533 | |||
7534 | break; | ||
7535 | |||
7536 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7537 | if (remain < 1) | ||
7538 | return; | ||
7539 | LSL_Rotation r; | ||
7540 | r = rules.GetQuaternionItem(idx++); | ||
7541 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7542 | av.SendAvatarDataToAllAgents(); | ||
7543 | break; | ||
7544 | } | ||
7545 | } | ||
7076 | } | 7546 | } |
7077 | 7547 | ||
7078 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7548 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7079 | { | 7549 | { |
7550 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7551 | return; | ||
7552 | |||
7080 | int idx = 0; | 7553 | int idx = 0; |
7081 | 7554 | ||
7082 | bool positionChanged = false; | 7555 | bool positionChanged = false; |
@@ -7104,6 +7577,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7104 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7577 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7105 | 7578 | ||
7106 | break; | 7579 | break; |
7580 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7581 | if (remain < 1) | ||
7582 | return; | ||
7583 | |||
7584 | v=rules.GetVector3Item(idx++); | ||
7585 | positionChanged = true; | ||
7586 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7587 | |||
7588 | break; | ||
7107 | case (int)ScriptBaseClass.PRIM_SIZE: | 7589 | case (int)ScriptBaseClass.PRIM_SIZE: |
7108 | if (remain < 1) | 7590 | if (remain < 1) |
7109 | return; | 7591 | return; |
@@ -7481,6 +7963,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7481 | } | 7963 | } |
7482 | } | 7964 | } |
7483 | } | 7965 | } |
7966 | |||
7967 | if (positionChanged) | ||
7968 | { | ||
7969 | if (part.ParentGroup.RootPart == part) | ||
7970 | { | ||
7971 | SceneObjectGroup parent = part.ParentGroup; | ||
7972 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7973 | } | ||
7974 | else | ||
7975 | { | ||
7976 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7977 | SceneObjectGroup parent = part.ParentGroup; | ||
7978 | parent.HasGroupChanged = true; | ||
7979 | parent.ScheduleGroupForTerseUpdate(); | ||
7980 | } | ||
7981 | } | ||
7484 | } | 7982 | } |
7485 | 7983 | ||
7486 | public LSL_String llStringToBase64(string str) | 7984 | public LSL_String llStringToBase64(string str) |
@@ -7641,13 +8139,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7641 | public LSL_Integer llGetNumberOfPrims() | 8139 | public LSL_Integer llGetNumberOfPrims() |
7642 | { | 8140 | { |
7643 | m_host.AddScriptLPS(1); | 8141 | m_host.AddScriptLPS(1); |
7644 | int avatarCount = 0; | 8142 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7645 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8143 | |
7646 | { | ||
7647 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7648 | avatarCount++; | ||
7649 | }); | ||
7650 | |||
7651 | return m_host.ParentGroup.PrimCount + avatarCount; | 8144 | return m_host.ParentGroup.PrimCount + avatarCount; |
7652 | } | 8145 | } |
7653 | 8146 | ||
@@ -7663,55 +8156,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7663 | m_host.AddScriptLPS(1); | 8156 | m_host.AddScriptLPS(1); |
7664 | UUID objID = UUID.Zero; | 8157 | UUID objID = UUID.Zero; |
7665 | LSL_List result = new LSL_List(); | 8158 | LSL_List result = new LSL_List(); |
8159 | |||
8160 | // If the ID is not valid, return null result | ||
7666 | if (!UUID.TryParse(obj, out objID)) | 8161 | if (!UUID.TryParse(obj, out objID)) |
7667 | { | 8162 | { |
7668 | result.Add(new LSL_Vector()); | 8163 | result.Add(new LSL_Vector()); |
7669 | result.Add(new LSL_Vector()); | 8164 | result.Add(new LSL_Vector()); |
7670 | return result; | 8165 | return result; |
7671 | } | 8166 | } |
8167 | |||
8168 | // Check if this is an attached prim. If so, replace | ||
8169 | // the UUID with the avatar UUID and report it's bounding box | ||
8170 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8171 | if (part != null && part.ParentGroup.IsAttachment) | ||
8172 | objID = part.ParentGroup.AttachedAvatar; | ||
8173 | |||
8174 | // Find out if this is an avatar ID. If so, return it's box | ||
7672 | ScenePresence presence = World.GetScenePresence(objID); | 8175 | ScenePresence presence = World.GetScenePresence(objID); |
7673 | if (presence != null) | 8176 | if (presence != null) |
7674 | { | 8177 | { |
7675 | if (presence.ParentID == 0) // not sat on an object | 8178 | // As per LSL Wiki, there is no difference between sitting |
8179 | // and standing avatar since server 1.36 | ||
8180 | LSL_Vector lower; | ||
8181 | LSL_Vector upper; | ||
8182 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8183 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7676 | { | 8184 | { |
7677 | LSL_Vector lower; | 8185 | // This is for ground sitting avatars |
7678 | LSL_Vector upper; | 8186 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7679 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8187 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7680 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8188 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7681 | { | ||
7682 | // This is for ground sitting avatars | ||
7683 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7684 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7685 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7686 | } | ||
7687 | else | ||
7688 | { | ||
7689 | // This is for standing/flying avatars | ||
7690 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7691 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7692 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7693 | } | ||
7694 | result.Add(lower); | ||
7695 | result.Add(upper); | ||
7696 | return result; | ||
7697 | } | 8189 | } |
7698 | else | 8190 | else |
7699 | { | 8191 | { |
7700 | // sitting on an object so we need the bounding box of that | 8192 | // This is for standing/flying avatars |
7701 | // which should include the avatar so set the UUID to the | 8193 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7702 | // UUID of the object the avatar is sat on and allow it to fall through | 8194 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7703 | // to processing an object | 8195 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7704 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7705 | objID = p.UUID; | ||
7706 | } | 8196 | } |
8197 | |||
8198 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8199 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8200 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8201 | |||
8202 | if (lower.x > upper.x) | ||
8203 | lower.x = upper.x; | ||
8204 | if (lower.y > upper.y) | ||
8205 | lower.y = upper.y; | ||
8206 | if (lower.z > upper.z) | ||
8207 | lower.z = upper.z; | ||
8208 | |||
8209 | result.Add(lower); | ||
8210 | result.Add(upper); | ||
8211 | return result; | ||
7707 | } | 8212 | } |
7708 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8213 | |
8214 | part = World.GetSceneObjectPart(objID); | ||
7709 | // Currently only works for single prims without a sitting avatar | 8215 | // Currently only works for single prims without a sitting avatar |
7710 | if (part != null) | 8216 | if (part != null) |
7711 | { | 8217 | { |
7712 | Vector3 halfSize = part.Scale / 2.0f; | 8218 | float minX; |
7713 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8219 | float maxX; |
7714 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8220 | float minY; |
8221 | float maxY; | ||
8222 | float minZ; | ||
8223 | float maxZ; | ||
8224 | |||
8225 | // This BBox is in sim coordinates, with the offset being | ||
8226 | // a contained point. | ||
8227 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8228 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8229 | |||
8230 | minX -= offsets[0].X; | ||
8231 | maxX -= offsets[0].X; | ||
8232 | minY -= offsets[0].Y; | ||
8233 | maxY -= offsets[0].Y; | ||
8234 | minZ -= offsets[0].Z; | ||
8235 | maxZ -= offsets[0].Z; | ||
8236 | |||
8237 | LSL_Vector lower; | ||
8238 | LSL_Vector upper; | ||
8239 | |||
8240 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8241 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8242 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8243 | |||
8244 | if (lower.x > upper.x) | ||
8245 | lower.x = upper.x; | ||
8246 | if (lower.y > upper.y) | ||
8247 | lower.y = upper.y; | ||
8248 | if (lower.z > upper.z) | ||
8249 | lower.z = upper.z; | ||
8250 | |||
7715 | result.Add(lower); | 8251 | result.Add(lower); |
7716 | result.Add(upper); | 8252 | result.Add(upper); |
7717 | return result; | 8253 | return result; |
@@ -7791,13 +8327,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7791 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8327 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7792 | part.AbsolutePosition.Y, | 8328 | part.AbsolutePosition.Y, |
7793 | part.AbsolutePosition.Z); | 8329 | part.AbsolutePosition.Z); |
7794 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7795 | // linkset is rotated; they always reflect the child prim's world position | ||
7796 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7797 | // implementation, so will break scripts imported from there (not to mention it | ||
7798 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7799 | if (part.ParentID != 0) | ||
7800 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7801 | res.Add(v); | 8330 | res.Add(v); |
7802 | break; | 8331 | break; |
7803 | 8332 | ||
@@ -7968,56 +8497,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7968 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8497 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7969 | if (remain < 1) | 8498 | if (remain < 1) |
7970 | return res; | 8499 | return res; |
7971 | 8500 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7972 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7973 | 8501 | ||
7974 | tex = part.Shape.Textures; | 8502 | tex = part.Shape.Textures; |
8503 | int shiny; | ||
7975 | if (face == ScriptBaseClass.ALL_SIDES) | 8504 | if (face == ScriptBaseClass.ALL_SIDES) |
7976 | { | 8505 | { |
7977 | for (face = 0; face < GetNumberOfSides(part); face++) | 8506 | for (face = 0; face < GetNumberOfSides(part); face++) |
7978 | { | 8507 | { |
7979 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8508 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7980 | // Convert Shininess to PRIM_SHINY_* | 8509 | if (shinyness == Shininess.High) |
7981 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8510 | { |
7982 | // PRIM_BUMP_* | 8511 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7983 | res.Add(new LSL_Integer((int)texface.Bump)); | 8512 | } |
8513 | else if (shinyness == Shininess.Medium) | ||
8514 | { | ||
8515 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8516 | } | ||
8517 | else if (shinyness == Shininess.Low) | ||
8518 | { | ||
8519 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8520 | } | ||
8521 | else | ||
8522 | { | ||
8523 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8524 | } | ||
8525 | res.Add(new LSL_Integer(shiny)); | ||
8526 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7984 | } | 8527 | } |
7985 | } | 8528 | } |
7986 | else | 8529 | else |
7987 | { | 8530 | { |
7988 | if (face >= 0 && face < GetNumberOfSides(part)) | 8531 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8532 | if (shinyness == Shininess.High) | ||
7989 | { | 8533 | { |
7990 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8534 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7991 | // Convert Shininess to PRIM_SHINY_* | 8535 | } |
7992 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8536 | else if (shinyness == Shininess.Medium) |
7993 | // PRIM_BUMP_* | 8537 | { |
7994 | res.Add(new LSL_Integer((int)texface.Bump)); | 8538 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
7995 | } | 8539 | } |
8540 | else if (shinyness == Shininess.Low) | ||
8541 | { | ||
8542 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8543 | } | ||
8544 | else | ||
8545 | { | ||
8546 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8547 | } | ||
8548 | res.Add(new LSL_Integer(shiny)); | ||
8549 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7996 | } | 8550 | } |
7997 | break; | 8551 | break; |
7998 | 8552 | ||
7999 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8553 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8000 | if (remain < 1) | 8554 | if (remain < 1) |
8001 | return res; | 8555 | return res; |
8002 | 8556 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8003 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8004 | 8557 | ||
8005 | tex = part.Shape.Textures; | 8558 | tex = part.Shape.Textures; |
8559 | int fullbright; | ||
8006 | if (face == ScriptBaseClass.ALL_SIDES) | 8560 | if (face == ScriptBaseClass.ALL_SIDES) |
8007 | { | 8561 | { |
8008 | for (face = 0; face < GetNumberOfSides(part); face++) | 8562 | for (face = 0; face < GetNumberOfSides(part); face++) |
8009 | { | 8563 | { |
8010 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8564 | if (tex.GetFace((uint)face).Fullbright == true) |
8011 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8565 | { |
8566 | fullbright = ScriptBaseClass.TRUE; | ||
8567 | } | ||
8568 | else | ||
8569 | { | ||
8570 | fullbright = ScriptBaseClass.FALSE; | ||
8571 | } | ||
8572 | res.Add(new LSL_Integer(fullbright)); | ||
8012 | } | 8573 | } |
8013 | } | 8574 | } |
8014 | else | 8575 | else |
8015 | { | 8576 | { |
8016 | if (face >= 0 && face < GetNumberOfSides(part)) | 8577 | if (tex.GetFace((uint)face).Fullbright == true) |
8017 | { | 8578 | { |
8018 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8579 | fullbright = ScriptBaseClass.TRUE; |
8019 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8020 | } | 8580 | } |
8581 | else | ||
8582 | { | ||
8583 | fullbright = ScriptBaseClass.FALSE; | ||
8584 | } | ||
8585 | res.Add(new LSL_Integer(fullbright)); | ||
8021 | } | 8586 | } |
8022 | break; | 8587 | break; |
8023 | 8588 | ||
@@ -8039,27 +8604,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8039 | break; | 8604 | break; |
8040 | 8605 | ||
8041 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8606 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8607 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8042 | if (remain < 1) | 8608 | if (remain < 1) |
8043 | return res; | 8609 | return res; |
8044 | 8610 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8045 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8046 | 8611 | ||
8047 | tex = part.Shape.Textures; | 8612 | tex = part.Shape.Textures; |
8048 | if (face == ScriptBaseClass.ALL_SIDES) | 8613 | if (face == ScriptBaseClass.ALL_SIDES) |
8049 | { | 8614 | { |
8050 | for (face = 0; face < GetNumberOfSides(part); face++) | 8615 | for (face = 0; face < GetNumberOfSides(part); face++) |
8051 | { | 8616 | { |
8052 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8617 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8053 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8618 | { |
8054 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8619 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8620 | } | ||
8621 | else | ||
8622 | { | ||
8623 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8624 | } | ||
8055 | } | 8625 | } |
8056 | } | 8626 | } |
8057 | else | 8627 | else |
8058 | { | 8628 | { |
8059 | if (face >= 0 && face < GetNumberOfSides(part)) | 8629 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8630 | { | ||
8631 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8632 | } | ||
8633 | else | ||
8060 | { | 8634 | { |
8061 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8635 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8062 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8063 | } | 8636 | } |
8064 | } | 8637 | } |
8065 | break; | 8638 | break; |
@@ -8082,28 +8655,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8082 | case (int)ScriptBaseClass.PRIM_GLOW: | 8655 | case (int)ScriptBaseClass.PRIM_GLOW: |
8083 | if (remain < 1) | 8656 | if (remain < 1) |
8084 | return res; | 8657 | return res; |
8085 | 8658 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8086 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8087 | 8659 | ||
8088 | tex = part.Shape.Textures; | 8660 | tex = part.Shape.Textures; |
8661 | float primglow; | ||
8089 | if (face == ScriptBaseClass.ALL_SIDES) | 8662 | if (face == ScriptBaseClass.ALL_SIDES) |
8090 | { | 8663 | { |
8091 | for (face = 0; face < GetNumberOfSides(part); face++) | 8664 | for (face = 0; face < GetNumberOfSides(part); face++) |
8092 | { | 8665 | { |
8093 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8666 | primglow = tex.GetFace((uint)face).Glow; |
8094 | res.Add(new LSL_Float(texface.Glow)); | 8667 | res.Add(new LSL_Float(primglow)); |
8095 | } | 8668 | } |
8096 | } | 8669 | } |
8097 | else | 8670 | else |
8098 | { | 8671 | { |
8099 | if (face >= 0 && face < GetNumberOfSides(part)) | 8672 | primglow = tex.GetFace((uint)face).Glow; |
8100 | { | 8673 | res.Add(new LSL_Float(primglow)); |
8101 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8102 | res.Add(new LSL_Float(texface.Glow)); | ||
8103 | } | ||
8104 | } | 8674 | } |
8105 | break; | 8675 | break; |
8106 | |||
8107 | case (int)ScriptBaseClass.PRIM_TEXT: | 8676 | case (int)ScriptBaseClass.PRIM_TEXT: |
8108 | Color4 textColor = part.GetTextColor(); | 8677 | Color4 textColor = part.GetTextColor(); |
8109 | res.Add(new LSL_String(part.Text)); | 8678 | res.Add(new LSL_String(part.Text)); |
@@ -8655,8 +9224,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8655 | // The function returns an ordered list | 9224 | // The function returns an ordered list |
8656 | // representing the tokens found in the supplied | 9225 | // representing the tokens found in the supplied |
8657 | // sources string. If two successive tokenizers | 9226 | // sources string. If two successive tokenizers |
8658 | // are encountered, then a NULL entry is added | 9227 | // are encountered, then a null-string entry is |
8659 | // to the list. | 9228 | // added to the list. |
8660 | // | 9229 | // |
8661 | // It is a precondition that the source and | 9230 | // It is a precondition that the source and |
8662 | // toekizer lisst are non-null. If they are null, | 9231 | // toekizer lisst are non-null. If they are null, |
@@ -8664,7 +9233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8664 | // while their lengths are being determined. | 9233 | // while their lengths are being determined. |
8665 | // | 9234 | // |
8666 | // A small amount of working memoryis required | 9235 | // A small amount of working memoryis required |
8667 | // of approximately 8*#tokenizers. | 9236 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8668 | // | 9237 | // |
8669 | // There are many ways in which this function | 9238 | // There are many ways in which this function |
8670 | // can be implemented, this implementation is | 9239 | // can be implemented, this implementation is |
@@ -8680,155 +9249,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8680 | // and eliminates redundant tokenizers as soon | 9249 | // and eliminates redundant tokenizers as soon |
8681 | // as is possible. | 9250 | // as is possible. |
8682 | // | 9251 | // |
8683 | // The implementation tries to avoid any copying | 9252 | // The implementation tries to minimize temporary |
8684 | // of arrays or other objects. | 9253 | // garbage generation. |
8685 | // </remarks> | 9254 | // </remarks> |
8686 | 9255 | ||
8687 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9256 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8688 | { | 9257 | { |
8689 | int beginning = 0; | 9258 | return ParseString2List(src, separators, spacers, true); |
8690 | int srclen = src.Length; | 9259 | } |
8691 | int seplen = separators.Length; | ||
8692 | object[] separray = separators.Data; | ||
8693 | int spclen = spacers.Length; | ||
8694 | object[] spcarray = spacers.Data; | ||
8695 | int mlen = seplen+spclen; | ||
8696 | |||
8697 | int[] offset = new int[mlen+1]; | ||
8698 | bool[] active = new bool[mlen]; | ||
8699 | |||
8700 | int best; | ||
8701 | int j; | ||
8702 | |||
8703 | // Initial capacity reduces resize cost | ||
8704 | 9260 | ||
8705 | LSL_List tokens = new LSL_List(); | 9261 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9262 | { | ||
9263 | int srclen = src.Length; | ||
9264 | int seplen = separators.Length; | ||
9265 | object[] separray = separators.Data; | ||
9266 | int spclen = spacers.Length; | ||
9267 | object[] spcarray = spacers.Data; | ||
9268 | int dellen = 0; | ||
9269 | string[] delarray = new string[seplen+spclen]; | ||
8706 | 9270 | ||
8707 | // All entries are initially valid | 9271 | int outlen = 0; |
9272 | string[] outarray = new string[srclen*2+1]; | ||
8708 | 9273 | ||
8709 | for (int i = 0; i < mlen; i++) | 9274 | int i, j; |
8710 | active[i] = true; | 9275 | string d; |
8711 | 9276 | ||
8712 | offset[mlen] = srclen; | 9277 | m_host.AddScriptLPS(1); |
8713 | 9278 | ||
8714 | while (beginning < srclen) | 9279 | /* |
9280 | * Convert separator and spacer lists to C# strings. | ||
9281 | * Also filter out null strings so we don't hang. | ||
9282 | */ | ||
9283 | for (i = 0; i < seplen; i ++) | ||
8715 | { | 9284 | { |
9285 | d = separray[i].ToString(); | ||
9286 | if (d.Length > 0) | ||
9287 | { | ||
9288 | delarray[dellen++] = d; | ||
9289 | } | ||
9290 | } | ||
9291 | seplen = dellen; | ||
8716 | 9292 | ||
8717 | best = mlen; // as bad as it gets | 9293 | for (i = 0; i < spclen; i ++) |
9294 | { | ||
9295 | d = spcarray[i].ToString(); | ||
9296 | if (d.Length > 0) | ||
9297 | { | ||
9298 | delarray[dellen++] = d; | ||
9299 | } | ||
9300 | } | ||
8718 | 9301 | ||
8719 | // Scan for separators | 9302 | /* |
9303 | * Scan through source string from beginning to end. | ||
9304 | */ | ||
9305 | for (i = 0;;) | ||
9306 | { | ||
8720 | 9307 | ||
8721 | for (j = 0; j < seplen; j++) | 9308 | /* |
9309 | * Find earliest delimeter in src starting at i (if any). | ||
9310 | */ | ||
9311 | int earliestDel = -1; | ||
9312 | int earliestSrc = srclen; | ||
9313 | string earliestStr = null; | ||
9314 | for (j = 0; j < dellen; j ++) | ||
8722 | { | 9315 | { |
8723 | if (separray[j].ToString() == String.Empty) | 9316 | d = delarray[j]; |
8724 | active[j] = false; | 9317 | if (d != null) |
8725 | |||
8726 | if (active[j]) | ||
8727 | { | 9318 | { |
8728 | // scan all of the markers | 9319 | int index = src.IndexOf(d, i); |
8729 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9320 | if (index < 0) |
8730 | { | 9321 | { |
8731 | // not present at all | 9322 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8732 | active[j] = false; | ||
8733 | } | 9323 | } |
8734 | else | 9324 | else if (index < earliestSrc) |
8735 | { | 9325 | { |
8736 | // present and correct | 9326 | earliestSrc = index; // where delimeter starts in source string |
8737 | if (offset[j] < offset[best]) | 9327 | earliestDel = j; // where delimeter is in delarray[] |
8738 | { | 9328 | earliestStr = d; // the delimeter string from delarray[] |
8739 | // closest so far | 9329 | if (index == i) break; // can't do any better than found at beg of string |
8740 | best = j; | ||
8741 | if (offset[best] == beginning) | ||
8742 | break; | ||
8743 | } | ||
8744 | } | 9330 | } |
8745 | } | 9331 | } |
8746 | } | 9332 | } |
8747 | 9333 | ||
8748 | // Scan for spacers | 9334 | /* |
8749 | 9335 | * Output source string starting at i through start of earliest delimeter. | |
8750 | if (offset[best] != beginning) | 9336 | */ |
9337 | if (keepNulls || (earliestSrc > i)) | ||
8751 | { | 9338 | { |
8752 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9339 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8753 | { | ||
8754 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8755 | active[j] = false; | ||
8756 | |||
8757 | if (active[j]) | ||
8758 | { | ||
8759 | // scan all of the markers | ||
8760 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8761 | { | ||
8762 | // not present at all | ||
8763 | active[j] = false; | ||
8764 | } | ||
8765 | else | ||
8766 | { | ||
8767 | // present and correct | ||
8768 | if (offset[j] < offset[best]) | ||
8769 | { | ||
8770 | // closest so far | ||
8771 | best = j; | ||
8772 | } | ||
8773 | } | ||
8774 | } | ||
8775 | } | ||
8776 | } | 9340 | } |
8777 | 9341 | ||
8778 | // This is the normal exit from the scanning loop | 9342 | /* |
9343 | * If no delimeter found at or after i, we're done scanning. | ||
9344 | */ | ||
9345 | if (earliestDel < 0) break; | ||
8779 | 9346 | ||
8780 | if (best == mlen) | 9347 | /* |
9348 | * If delimeter was a spacer, output the spacer. | ||
9349 | */ | ||
9350 | if (earliestDel >= seplen) | ||
8781 | { | 9351 | { |
8782 | // no markers were found on this pass | 9352 | outarray[outlen++] = earliestStr; |
8783 | // so we're pretty much done | ||
8784 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8785 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8786 | break; | ||
8787 | } | 9353 | } |
8788 | 9354 | ||
8789 | // Otherwise we just add the newly delimited token | 9355 | /* |
8790 | // and recalculate where the search should continue. | 9356 | * Look at rest of src string following delimeter. |
8791 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9357 | */ |
8792 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9358 | i = earliestSrc + earliestStr.Length; |
8793 | |||
8794 | if (best < seplen) | ||
8795 | { | ||
8796 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8797 | } | ||
8798 | else | ||
8799 | { | ||
8800 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8801 | string str = spcarray[best - seplen].ToString(); | ||
8802 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8803 | tokens.Add(new LSL_String(str)); | ||
8804 | } | ||
8805 | } | 9359 | } |
8806 | 9360 | ||
8807 | // This an awkward an not very intuitive boundary case. If the | 9361 | /* |
8808 | // last substring is a tokenizer, then there is an implied trailing | 9362 | * Make up an exact-sized output array suitable for an LSL_List object. |
8809 | // null list entry. Hopefully the single comparison will not be too | 9363 | */ |
8810 | // arduous. Alternatively the 'break' could be replced with a return | 9364 | object[] outlist = new object[outlen]; |
8811 | // but that's shabby programming. | 9365 | for (i = 0; i < outlen; i ++) |
8812 | |||
8813 | if ((beginning == srclen) && (keepNulls)) | ||
8814 | { | 9366 | { |
8815 | if (srclen != 0) | 9367 | outlist[i] = new LSL_String(outarray[i]); |
8816 | tokens.Add(new LSL_String("")); | ||
8817 | } | 9368 | } |
8818 | 9369 | return new LSL_List(outlist); | |
8819 | return tokens; | ||
8820 | } | ||
8821 | |||
8822 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8823 | { | ||
8824 | m_host.AddScriptLPS(1); | ||
8825 | return this.ParseString(src, separators, spacers, false); | ||
8826 | } | ||
8827 | |||
8828 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8829 | { | ||
8830 | m_host.AddScriptLPS(1); | ||
8831 | return this.ParseString(src, separators, spacers, true); | ||
8832 | } | 9370 | } |
8833 | 9371 | ||
8834 | public LSL_Integer llGetObjectPermMask(int mask) | 9372 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8905,28 +9443,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8905 | { | 9443 | { |
8906 | m_host.AddScriptLPS(1); | 9444 | m_host.AddScriptLPS(1); |
8907 | 9445 | ||
8908 | lock (m_host.TaskInventory) | 9446 | m_host.TaskInventory.LockItemsForRead(true); |
9447 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8909 | { | 9448 | { |
8910 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9449 | if (inv.Value.Name == item) |
8911 | { | 9450 | { |
8912 | if (inv.Value.Name == item) | 9451 | m_host.TaskInventory.LockItemsForRead(false); |
9452 | switch (mask) | ||
8913 | { | 9453 | { |
8914 | switch (mask) | 9454 | case 0: |
8915 | { | 9455 | return (int)inv.Value.BasePermissions; |
8916 | case 0: | 9456 | case 1: |
8917 | return (int)inv.Value.BasePermissions; | 9457 | return (int)inv.Value.CurrentPermissions; |
8918 | case 1: | 9458 | case 2: |
8919 | return (int)inv.Value.CurrentPermissions; | 9459 | return (int)inv.Value.GroupPermissions; |
8920 | case 2: | 9460 | case 3: |
8921 | return (int)inv.Value.GroupPermissions; | 9461 | return (int)inv.Value.EveryonePermissions; |
8922 | case 3: | 9462 | case 4: |
8923 | return (int)inv.Value.EveryonePermissions; | 9463 | return (int)inv.Value.NextPermissions; |
8924 | case 4: | ||
8925 | return (int)inv.Value.NextPermissions; | ||
8926 | } | ||
8927 | } | 9464 | } |
8928 | } | 9465 | } |
8929 | } | 9466 | } |
9467 | m_host.TaskInventory.LockItemsForRead(false); | ||
8930 | 9468 | ||
8931 | return -1; | 9469 | return -1; |
8932 | } | 9470 | } |
@@ -8973,16 +9511,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8973 | { | 9511 | { |
8974 | m_host.AddScriptLPS(1); | 9512 | m_host.AddScriptLPS(1); |
8975 | 9513 | ||
8976 | lock (m_host.TaskInventory) | 9514 | m_host.TaskInventory.LockItemsForRead(true); |
9515 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8977 | { | 9516 | { |
8978 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9517 | if (inv.Value.Name == item) |
8979 | { | 9518 | { |
8980 | if (inv.Value.Name == item) | 9519 | m_host.TaskInventory.LockItemsForRead(false); |
8981 | { | 9520 | return inv.Value.CreatorID.ToString(); |
8982 | return inv.Value.CreatorID.ToString(); | ||
8983 | } | ||
8984 | } | 9521 | } |
8985 | } | 9522 | } |
9523 | m_host.TaskInventory.LockItemsForRead(false); | ||
8986 | 9524 | ||
8987 | llSay(0, "No item name '" + item + "'"); | 9525 | llSay(0, "No item name '" + item + "'"); |
8988 | 9526 | ||
@@ -9130,7 +9668,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9130 | } | 9668 | } |
9131 | 9669 | ||
9132 | /// <summary> | 9670 | /// <summary> |
9133 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9671 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9134 | /// start and end and inserts the src list in its place. The inclusive | 9672 | /// start and end and inserts the src list in its place. The inclusive |
9135 | /// nature of the indices means that at least one element must be deleted | 9673 | /// nature of the indices means that at least one element must be deleted |
9136 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9674 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9187,16 +9725,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9187 | // based upon end. Note that if end exceeds the upper | 9725 | // based upon end. Note that if end exceeds the upper |
9188 | // bound in this case, the entire destination list | 9726 | // bound in this case, the entire destination list |
9189 | // is removed. | 9727 | // is removed. |
9190 | else | 9728 | else if (start == 0) |
9191 | { | 9729 | { |
9192 | if (end + 1 < dest.Length) | 9730 | if (end + 1 < dest.Length) |
9193 | { | ||
9194 | return src + dest.GetSublist(end + 1, -1); | 9731 | return src + dest.GetSublist(end + 1, -1); |
9195 | } | ||
9196 | else | 9732 | else |
9197 | { | ||
9198 | return src; | 9733 | return src; |
9199 | } | 9734 | } |
9735 | else // Start < 0 | ||
9736 | { | ||
9737 | if (end + 1 < dest.Length) | ||
9738 | return dest.GetSublist(end + 1, -1); | ||
9739 | else | ||
9740 | return new LSL_List(); | ||
9200 | } | 9741 | } |
9201 | } | 9742 | } |
9202 | // Finally, if start > end, we strip away a prefix and | 9743 | // Finally, if start > end, we strip away a prefix and |
@@ -9247,17 +9788,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9247 | int width = 0; | 9788 | int width = 0; |
9248 | int height = 0; | 9789 | int height = 0; |
9249 | 9790 | ||
9250 | ParcelMediaCommandEnum? commandToSend = null; | 9791 | uint commandToSend = 0; |
9251 | float time = 0.0f; // default is from start | 9792 | float time = 0.0f; // default is from start |
9252 | 9793 | ||
9253 | ScenePresence presence = null; | 9794 | ScenePresence presence = null; |
9254 | 9795 | ||
9255 | for (int i = 0; i < commandList.Data.Length; i++) | 9796 | for (int i = 0; i < commandList.Data.Length; i++) |
9256 | { | 9797 | { |
9257 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9798 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9258 | switch (command) | 9799 | switch (command) |
9259 | { | 9800 | { |
9260 | case ParcelMediaCommandEnum.Agent: | 9801 | case (uint)ParcelMediaCommandEnum.Agent: |
9261 | // we send only to one agent | 9802 | // we send only to one agent |
9262 | if ((i + 1) < commandList.Length) | 9803 | if ((i + 1) < commandList.Length) |
9263 | { | 9804 | { |
@@ -9274,25 +9815,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9274 | } | 9815 | } |
9275 | break; | 9816 | break; |
9276 | 9817 | ||
9277 | case ParcelMediaCommandEnum.Loop: | 9818 | case (uint)ParcelMediaCommandEnum.Loop: |
9278 | loop = 1; | 9819 | loop = 1; |
9279 | commandToSend = command; | 9820 | commandToSend = command; |
9280 | update = true; //need to send the media update packet to set looping | 9821 | update = true; //need to send the media update packet to set looping |
9281 | break; | 9822 | break; |
9282 | 9823 | ||
9283 | case ParcelMediaCommandEnum.Play: | 9824 | case (uint)ParcelMediaCommandEnum.Play: |
9284 | loop = 0; | 9825 | loop = 0; |
9285 | commandToSend = command; | 9826 | commandToSend = command; |
9286 | update = true; //need to send the media update packet to make sure it doesn't loop | 9827 | update = true; //need to send the media update packet to make sure it doesn't loop |
9287 | break; | 9828 | break; |
9288 | 9829 | ||
9289 | case ParcelMediaCommandEnum.Pause: | 9830 | case (uint)ParcelMediaCommandEnum.Pause: |
9290 | case ParcelMediaCommandEnum.Stop: | 9831 | case (uint)ParcelMediaCommandEnum.Stop: |
9291 | case ParcelMediaCommandEnum.Unload: | 9832 | case (uint)ParcelMediaCommandEnum.Unload: |
9292 | commandToSend = command; | 9833 | commandToSend = command; |
9293 | break; | 9834 | break; |
9294 | 9835 | ||
9295 | case ParcelMediaCommandEnum.Url: | 9836 | case (uint)ParcelMediaCommandEnum.Url: |
9296 | if ((i + 1) < commandList.Length) | 9837 | if ((i + 1) < commandList.Length) |
9297 | { | 9838 | { |
9298 | if (commandList.Data[i + 1] is LSL_String) | 9839 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9305,7 +9846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9305 | } | 9846 | } |
9306 | break; | 9847 | break; |
9307 | 9848 | ||
9308 | case ParcelMediaCommandEnum.Texture: | 9849 | case (uint)ParcelMediaCommandEnum.Texture: |
9309 | if ((i + 1) < commandList.Length) | 9850 | if ((i + 1) < commandList.Length) |
9310 | { | 9851 | { |
9311 | if (commandList.Data[i + 1] is LSL_String) | 9852 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9318,7 +9859,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9318 | } | 9859 | } |
9319 | break; | 9860 | break; |
9320 | 9861 | ||
9321 | case ParcelMediaCommandEnum.Time: | 9862 | case (uint)ParcelMediaCommandEnum.Time: |
9322 | if ((i + 1) < commandList.Length) | 9863 | if ((i + 1) < commandList.Length) |
9323 | { | 9864 | { |
9324 | if (commandList.Data[i + 1] is LSL_Float) | 9865 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9330,7 +9871,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9330 | } | 9871 | } |
9331 | break; | 9872 | break; |
9332 | 9873 | ||
9333 | case ParcelMediaCommandEnum.AutoAlign: | 9874 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9334 | if ((i + 1) < commandList.Length) | 9875 | if ((i + 1) < commandList.Length) |
9335 | { | 9876 | { |
9336 | if (commandList.Data[i + 1] is LSL_Integer) | 9877 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9344,7 +9885,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9344 | } | 9885 | } |
9345 | break; | 9886 | break; |
9346 | 9887 | ||
9347 | case ParcelMediaCommandEnum.Type: | 9888 | case (uint)ParcelMediaCommandEnum.Type: |
9348 | if ((i + 1) < commandList.Length) | 9889 | if ((i + 1) < commandList.Length) |
9349 | { | 9890 | { |
9350 | if (commandList.Data[i + 1] is LSL_String) | 9891 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9357,7 +9898,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9357 | } | 9898 | } |
9358 | break; | 9899 | break; |
9359 | 9900 | ||
9360 | case ParcelMediaCommandEnum.Desc: | 9901 | case (uint)ParcelMediaCommandEnum.Desc: |
9361 | if ((i + 1) < commandList.Length) | 9902 | if ((i + 1) < commandList.Length) |
9362 | { | 9903 | { |
9363 | if (commandList.Data[i + 1] is LSL_String) | 9904 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9370,7 +9911,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9370 | } | 9911 | } |
9371 | break; | 9912 | break; |
9372 | 9913 | ||
9373 | case ParcelMediaCommandEnum.Size: | 9914 | case (uint)ParcelMediaCommandEnum.Size: |
9374 | if ((i + 2) < commandList.Length) | 9915 | if ((i + 2) < commandList.Length) |
9375 | { | 9916 | { |
9376 | if (commandList.Data[i + 1] is LSL_Integer) | 9917 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9440,7 +9981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9440 | } | 9981 | } |
9441 | } | 9982 | } |
9442 | 9983 | ||
9443 | if (commandToSend != null) | 9984 | if (commandToSend != 0) |
9444 | { | 9985 | { |
9445 | // the commandList contained a start/stop/... command, too | 9986 | // the commandList contained a start/stop/... command, too |
9446 | if (presence == null) | 9987 | if (presence == null) |
@@ -9477,7 +10018,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9477 | 10018 | ||
9478 | if (aList.Data[i] != null) | 10019 | if (aList.Data[i] != null) |
9479 | { | 10020 | { |
9480 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10021 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9481 | { | 10022 | { |
9482 | case ParcelMediaCommandEnum.Url: | 10023 | case ParcelMediaCommandEnum.Url: |
9483 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10024 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9520,16 +10061,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9520 | { | 10061 | { |
9521 | m_host.AddScriptLPS(1); | 10062 | m_host.AddScriptLPS(1); |
9522 | 10063 | ||
9523 | lock (m_host.TaskInventory) | 10064 | m_host.TaskInventory.LockItemsForRead(true); |
10065 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9524 | { | 10066 | { |
9525 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10067 | if (inv.Value.Name == name) |
9526 | { | 10068 | { |
9527 | if (inv.Value.Name == name) | 10069 | m_host.TaskInventory.LockItemsForRead(false); |
9528 | { | 10070 | return inv.Value.Type; |
9529 | return inv.Value.Type; | ||
9530 | } | ||
9531 | } | 10071 | } |
9532 | } | 10072 | } |
10073 | m_host.TaskInventory.LockItemsForRead(false); | ||
9533 | 10074 | ||
9534 | return -1; | 10075 | return -1; |
9535 | } | 10076 | } |
@@ -9540,15 +10081,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9540 | 10081 | ||
9541 | if (quick_pay_buttons.Data.Length < 4) | 10082 | if (quick_pay_buttons.Data.Length < 4) |
9542 | { | 10083 | { |
9543 | LSLError("List must have at least 4 elements"); | 10084 | int x; |
9544 | return; | 10085 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10086 | { | ||
10087 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10088 | } | ||
9545 | } | 10089 | } |
9546 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10090 | int[] nPrice = new int[5]; |
9547 | 10091 | nPrice[0] = price; | |
9548 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10092 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9549 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10093 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9550 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10094 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9551 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10095 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10096 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9552 | m_host.ParentGroup.HasGroupChanged = true; | 10097 | m_host.ParentGroup.HasGroupChanged = true; |
9553 | } | 10098 | } |
9554 | 10099 | ||
@@ -9560,17 +10105,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9560 | if (invItemID == UUID.Zero) | 10105 | if (invItemID == UUID.Zero) |
9561 | return new LSL_Vector(); | 10106 | return new LSL_Vector(); |
9562 | 10107 | ||
9563 | lock (m_host.TaskInventory) | 10108 | m_host.TaskInventory.LockItemsForRead(true); |
10109 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9564 | { | 10110 | { |
9565 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10111 | m_host.TaskInventory.LockItemsForRead(false); |
9566 | return new LSL_Vector(); | 10112 | return new LSL_Vector(); |
10113 | } | ||
9567 | 10114 | ||
9568 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10115 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9569 | { | 10116 | { |
9570 | ShoutError("No permissions to track the camera"); | 10117 | ShoutError("No permissions to track the camera"); |
9571 | return new LSL_Vector(); | 10118 | m_host.TaskInventory.LockItemsForRead(false); |
9572 | } | 10119 | return new LSL_Vector(); |
9573 | } | 10120 | } |
10121 | m_host.TaskInventory.LockItemsForRead(false); | ||
9574 | 10122 | ||
9575 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10123 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9576 | if (presence != null) | 10124 | if (presence != null) |
@@ -9588,17 +10136,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9588 | if (invItemID == UUID.Zero) | 10136 | if (invItemID == UUID.Zero) |
9589 | return new LSL_Rotation(); | 10137 | return new LSL_Rotation(); |
9590 | 10138 | ||
9591 | lock (m_host.TaskInventory) | 10139 | m_host.TaskInventory.LockItemsForRead(true); |
10140 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9592 | { | 10141 | { |
9593 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10142 | m_host.TaskInventory.LockItemsForRead(false); |
9594 | return new LSL_Rotation(); | 10143 | return new LSL_Rotation(); |
9595 | |||
9596 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9597 | { | ||
9598 | ShoutError("No permissions to track the camera"); | ||
9599 | return new LSL_Rotation(); | ||
9600 | } | ||
9601 | } | 10144 | } |
10145 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10146 | { | ||
10147 | ShoutError("No permissions to track the camera"); | ||
10148 | m_host.TaskInventory.LockItemsForRead(false); | ||
10149 | return new LSL_Rotation(); | ||
10150 | } | ||
10151 | m_host.TaskInventory.LockItemsForRead(false); | ||
9602 | 10152 | ||
9603 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10153 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9604 | if (presence != null) | 10154 | if (presence != null) |
@@ -9660,8 +10210,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9660 | { | 10210 | { |
9661 | m_host.AddScriptLPS(1); | 10211 | m_host.AddScriptLPS(1); |
9662 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10212 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9663 | if (detectedParams == null) return; // only works on the first detected avatar | 10213 | if (detectedParams == null) |
9664 | 10214 | { | |
10215 | if (m_host.ParentGroup.IsAttachment == true) | ||
10216 | { | ||
10217 | detectedParams = new DetectParams(); | ||
10218 | detectedParams.Key = m_host.OwnerID; | ||
10219 | } | ||
10220 | else | ||
10221 | { | ||
10222 | return; | ||
10223 | } | ||
10224 | } | ||
10225 | |||
9665 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10226 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9666 | if (avatar != null) | 10227 | if (avatar != null) |
9667 | { | 10228 | { |
@@ -9669,6 +10230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9669 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10230 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9670 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10231 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9671 | } | 10232 | } |
10233 | |||
9672 | ScriptSleep(1000); | 10234 | ScriptSleep(1000); |
9673 | } | 10235 | } |
9674 | 10236 | ||
@@ -9761,14 +10323,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9761 | if (objectID == UUID.Zero) return; | 10323 | if (objectID == UUID.Zero) return; |
9762 | 10324 | ||
9763 | UUID agentID; | 10325 | UUID agentID; |
9764 | lock (m_host.TaskInventory) | 10326 | m_host.TaskInventory.LockItemsForRead(true); |
9765 | { | 10327 | // we need the permission first, to know which avatar we want to set the camera for |
9766 | // we need the permission first, to know which avatar we want to set the camera for | 10328 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9767 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9768 | 10329 | ||
9769 | if (agentID == UUID.Zero) return; | 10330 | if (agentID == UUID.Zero) |
9770 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10331 | { |
10332 | m_host.TaskInventory.LockItemsForRead(false); | ||
10333 | return; | ||
10334 | } | ||
10335 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10336 | { | ||
10337 | m_host.TaskInventory.LockItemsForRead(false); | ||
10338 | return; | ||
9771 | } | 10339 | } |
10340 | m_host.TaskInventory.LockItemsForRead(false); | ||
9772 | 10341 | ||
9773 | ScenePresence presence = World.GetScenePresence(agentID); | 10342 | ScenePresence presence = World.GetScenePresence(agentID); |
9774 | 10343 | ||
@@ -9777,12 +10346,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9777 | 10346 | ||
9778 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10347 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9779 | object[] data = rules.Data; | 10348 | object[] data = rules.Data; |
9780 | for (int i = 0; i < data.Length; ++i) { | 10349 | for (int i = 0; i < data.Length; ++i) |
10350 | { | ||
9781 | int type = Convert.ToInt32(data[i++].ToString()); | 10351 | int type = Convert.ToInt32(data[i++].ToString()); |
9782 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10352 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9783 | 10353 | ||
9784 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10354 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9785 | switch (type) { | 10355 | switch (type) |
10356 | { | ||
9786 | case ScriptBaseClass.CAMERA_FOCUS: | 10357 | case ScriptBaseClass.CAMERA_FOCUS: |
9787 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10358 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9788 | case ScriptBaseClass.CAMERA_POSITION: | 10359 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9818,12 +10389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9818 | 10389 | ||
9819 | // we need the permission first, to know which avatar we want to clear the camera for | 10390 | // we need the permission first, to know which avatar we want to clear the camera for |
9820 | UUID agentID; | 10391 | UUID agentID; |
9821 | lock (m_host.TaskInventory) | 10392 | m_host.TaskInventory.LockItemsForRead(true); |
10393 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10394 | if (agentID == UUID.Zero) | ||
9822 | { | 10395 | { |
9823 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10396 | m_host.TaskInventory.LockItemsForRead(false); |
9824 | if (agentID == UUID.Zero) return; | 10397 | return; |
9825 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9826 | } | 10398 | } |
10399 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10400 | { | ||
10401 | m_host.TaskInventory.LockItemsForRead(false); | ||
10402 | return; | ||
10403 | } | ||
10404 | m_host.TaskInventory.LockItemsForRead(false); | ||
9827 | 10405 | ||
9828 | ScenePresence presence = World.GetScenePresence(agentID); | 10406 | ScenePresence presence = World.GetScenePresence(agentID); |
9829 | 10407 | ||
@@ -9890,19 +10468,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9890 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10468 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9891 | { | 10469 | { |
9892 | m_host.AddScriptLPS(1); | 10470 | m_host.AddScriptLPS(1); |
9893 | string ret = String.Empty; | 10471 | |
9894 | string src1 = llBase64ToString(str1); | 10472 | if (str1 == String.Empty) |
9895 | string src2 = llBase64ToString(str2); | 10473 | return String.Empty; |
9896 | int c = 0; | 10474 | if (str2 == String.Empty) |
9897 | for (int i = 0; i < src1.Length; i++) | 10475 | return str1; |
10476 | |||
10477 | int len = str2.Length; | ||
10478 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10479 | { | ||
10480 | while (str2.EndsWith("=")) | ||
10481 | str2 = str2.Substring(0, str2.Length - 1); | ||
10482 | |||
10483 | len = str2.Length; | ||
10484 | int mod = len % 4; | ||
10485 | |||
10486 | if (mod == 1) | ||
10487 | str2 = str2.Substring(0, str2.Length - 1); | ||
10488 | else if (mod == 2) | ||
10489 | str2 += "=="; | ||
10490 | else if (mod == 3) | ||
10491 | str2 += "="; | ||
10492 | } | ||
10493 | |||
10494 | byte[] data1; | ||
10495 | byte[] data2; | ||
10496 | try | ||
9898 | { | 10497 | { |
9899 | ret += (char) (src1[i] ^ src2[c]); | 10498 | data1 = Convert.FromBase64String(str1); |
10499 | data2 = Convert.FromBase64String(str2); | ||
10500 | } | ||
10501 | catch (Exception) | ||
10502 | { | ||
10503 | return new LSL_String(String.Empty); | ||
10504 | } | ||
9900 | 10505 | ||
9901 | c++; | 10506 | byte[] d2 = new Byte[data1.Length]; |
9902 | if (c >= src2.Length) | 10507 | int pos = 0; |
9903 | c = 0; | 10508 | |
10509 | if (data1.Length <= data2.Length) | ||
10510 | { | ||
10511 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
9904 | } | 10512 | } |
9905 | return llStringToBase64(ret); | 10513 | else |
10514 | { | ||
10515 | while (pos < data1.Length) | ||
10516 | { | ||
10517 | len = data1.Length - pos; | ||
10518 | if (len > data2.Length) | ||
10519 | len = data2.Length; | ||
10520 | |||
10521 | Array.Copy(data2, 0, d2, pos, len); | ||
10522 | pos += len; | ||
10523 | } | ||
10524 | } | ||
10525 | |||
10526 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10527 | data1[pos] ^= d2[pos]; | ||
10528 | |||
10529 | return Convert.ToBase64String(data1); | ||
9906 | } | 10530 | } |
9907 | 10531 | ||
9908 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10532 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9959,12 +10583,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9959 | Regex r = new Regex(authregex); | 10583 | Regex r = new Regex(authregex); |
9960 | int[] gnums = r.GetGroupNumbers(); | 10584 | int[] gnums = r.GetGroupNumbers(); |
9961 | Match m = r.Match(url); | 10585 | Match m = r.Match(url); |
9962 | if (m.Success) { | 10586 | if (m.Success) |
9963 | for (int i = 1; i < gnums.Length; i++) { | 10587 | { |
10588 | for (int i = 1; i < gnums.Length; i++) | ||
10589 | { | ||
9964 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10590 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9965 | //CaptureCollection cc = g.Captures; | 10591 | //CaptureCollection cc = g.Captures; |
9966 | } | 10592 | } |
9967 | if (m.Groups.Count == 5) { | 10593 | if (m.Groups.Count == 5) |
10594 | { | ||
9968 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10595 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9969 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10596 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9970 | } | 10597 | } |
@@ -10250,15 +10877,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10250 | 10877 | ||
10251 | internal UUID ScriptByName(string name) | 10878 | internal UUID ScriptByName(string name) |
10252 | { | 10879 | { |
10253 | lock (m_host.TaskInventory) | 10880 | m_host.TaskInventory.LockItemsForRead(true); |
10881 | |||
10882 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10254 | { | 10883 | { |
10255 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10884 | if (item.Type == 10 && item.Name == name) |
10256 | { | 10885 | { |
10257 | if (item.Type == 10 && item.Name == name) | 10886 | m_host.TaskInventory.LockItemsForRead(false); |
10258 | return item.ItemID; | 10887 | return item.ItemID; |
10259 | } | 10888 | } |
10260 | } | 10889 | } |
10261 | 10890 | ||
10891 | m_host.TaskInventory.LockItemsForRead(false); | ||
10892 | |||
10262 | return UUID.Zero; | 10893 | return UUID.Zero; |
10263 | } | 10894 | } |
10264 | 10895 | ||
@@ -10299,6 +10930,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10299 | { | 10930 | { |
10300 | m_host.AddScriptLPS(1); | 10931 | m_host.AddScriptLPS(1); |
10301 | 10932 | ||
10933 | //Clone is thread safe | ||
10302 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10934 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10303 | 10935 | ||
10304 | UUID assetID = UUID.Zero; | 10936 | UUID assetID = UUID.Zero; |
@@ -10361,6 +10993,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10361 | { | 10993 | { |
10362 | m_host.AddScriptLPS(1); | 10994 | m_host.AddScriptLPS(1); |
10363 | 10995 | ||
10996 | //Clone is thread safe | ||
10364 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10997 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10365 | 10998 | ||
10366 | UUID assetID = UUID.Zero; | 10999 | UUID assetID = UUID.Zero; |
@@ -10441,15 +11074,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10441 | return GetLinkPrimitiveParams(obj, rules); | 11074 | return GetLinkPrimitiveParams(obj, rules); |
10442 | } | 11075 | } |
10443 | 11076 | ||
10444 | public void print(string str) | 11077 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10445 | { | 11078 | { |
10446 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11079 | List<SceneObjectPart> parts = GetLinkParts(link); |
10447 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11080 | if (parts.Count < 1) |
10448 | if (ossl != null) | 11081 | return 0; |
10449 | { | 11082 | |
10450 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11083 | return GetNumberOfSides(parts[0]); |
10451 | m_log.Info("LSL print():" + str); | ||
10452 | } | ||
10453 | } | 11084 | } |
10454 | 11085 | ||
10455 | private string Name2Username(string name) | 11086 | private string Name2Username(string name) |
@@ -10495,153 +11126,392 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10495 | return rq.ToString(); | 11126 | return rq.ToString(); |
10496 | } | 11127 | } |
10497 | 11128 | ||
11129 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11130 | { | ||
11131 | m_SayShoutCount = 0; | ||
11132 | } | ||
11133 | |||
11134 | private struct Tri | ||
11135 | { | ||
11136 | public Vector3 p1; | ||
11137 | public Vector3 p2; | ||
11138 | public Vector3 p3; | ||
11139 | } | ||
11140 | |||
11141 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11142 | { | ||
11143 | float height = avatar.Appearance.AvatarHeight; | ||
11144 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11145 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11146 | |||
11147 | if (point.X > b1.X && point.X < b2.X && | ||
11148 | point.Y > b1.Y && point.Y < b2.Y && | ||
11149 | point.Z > b1.Z && point.Z < b2.Z) | ||
11150 | return true; | ||
11151 | return false; | ||
11152 | } | ||
11153 | |||
11154 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11155 | { | ||
11156 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11157 | |||
11158 | Vector3 ab = rayEnd - rayStart; | ||
11159 | |||
11160 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11161 | { | ||
11162 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11163 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11164 | |||
11165 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11166 | |||
11167 | if (d > 1.5) | ||
11168 | return; | ||
11169 | |||
11170 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11171 | |||
11172 | if (d2 > 0) | ||
11173 | return; | ||
11174 | |||
11175 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11176 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11177 | |||
11178 | if (!InBoundingBox(sp, p)) | ||
11179 | return; | ||
11180 | |||
11181 | ContactResult result = new ContactResult (); | ||
11182 | result.ConsumerID = sp.LocalId; | ||
11183 | result.Depth = Vector3.Distance(rayStart, p); | ||
11184 | result.Normal = Vector3.Zero; | ||
11185 | result.Pos = p; | ||
11186 | |||
11187 | contacts.Add(result); | ||
11188 | }); | ||
11189 | |||
11190 | return contacts.ToArray(); | ||
11191 | } | ||
11192 | |||
11193 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11194 | { | ||
11195 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11196 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11197 | |||
11198 | Vector3 ab = rayEnd - rayStart; | ||
11199 | |||
11200 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11201 | { | ||
11202 | if (m_host.ParentGroup == group) | ||
11203 | return; | ||
11204 | |||
11205 | if (group.IsAttachment) | ||
11206 | return; | ||
11207 | |||
11208 | if (group.RootPart.PhysActor == null) | ||
11209 | { | ||
11210 | if (!includePhantom) | ||
11211 | return; | ||
11212 | } | ||
11213 | else | ||
11214 | { | ||
11215 | if (group.RootPart.PhysActor.IsPhysical) | ||
11216 | { | ||
11217 | if (!includePhysical) | ||
11218 | return; | ||
11219 | } | ||
11220 | else | ||
11221 | { | ||
11222 | if (!includeNonPhysical) | ||
11223 | return; | ||
11224 | } | ||
11225 | } | ||
11226 | |||
11227 | // Find the radius ouside of which we don't even need to hit test | ||
11228 | float minX; | ||
11229 | float maxX; | ||
11230 | float minY; | ||
11231 | float maxY; | ||
11232 | float minZ; | ||
11233 | float maxZ; | ||
11234 | |||
11235 | float radius = 0.0f; | ||
11236 | |||
11237 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11238 | |||
11239 | if (Math.Abs(minX) > radius) | ||
11240 | radius = Math.Abs(minX); | ||
11241 | if (Math.Abs(minY) > radius) | ||
11242 | radius = Math.Abs(minY); | ||
11243 | if (Math.Abs(minZ) > radius) | ||
11244 | radius = Math.Abs(minZ); | ||
11245 | if (Math.Abs(maxX) > radius) | ||
11246 | radius = Math.Abs(maxX); | ||
11247 | if (Math.Abs(maxY) > radius) | ||
11248 | radius = Math.Abs(maxY); | ||
11249 | if (Math.Abs(maxZ) > radius) | ||
11250 | radius = Math.Abs(maxZ); | ||
11251 | |||
11252 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11253 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11254 | |||
11255 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11256 | |||
11257 | // Too far off ray, don't bother | ||
11258 | if (d > radius) | ||
11259 | return; | ||
11260 | |||
11261 | // Behind ray, drop | ||
11262 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11263 | if (d2 > 0) | ||
11264 | return; | ||
11265 | |||
11266 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11267 | // Miss. | ||
11268 | if (!intersection.HitTF) | ||
11269 | return; | ||
11270 | |||
11271 | ContactResult result = new ContactResult (); | ||
11272 | result.ConsumerID = group.LocalId; | ||
11273 | result.Depth = intersection.distance; | ||
11274 | result.Normal = intersection.normal; | ||
11275 | result.Pos = intersection.ipoint; | ||
11276 | |||
11277 | contacts.Add(result); | ||
11278 | }); | ||
11279 | |||
11280 | return contacts.ToArray(); | ||
11281 | } | ||
11282 | |||
11283 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11284 | { | ||
11285 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11286 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11287 | |||
11288 | double min = 2048.0; | ||
11289 | double max = 0.0; | ||
11290 | |||
11291 | // Find the min and max of the heightfield | ||
11292 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11293 | { | ||
11294 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11295 | { | ||
11296 | if (heightfield[x, y] > max) | ||
11297 | max = heightfield[x, y]; | ||
11298 | if (heightfield[x, y] < min) | ||
11299 | min = heightfield[x, y]; | ||
11300 | } | ||
11301 | } | ||
11302 | |||
11303 | |||
11304 | // A ray extends past rayEnd, but doesn't go back before | ||
11305 | // rayStart. If the start is above the highest point of the ground | ||
11306 | // and the ray goes up, we can't hit the ground. Ever. | ||
11307 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11308 | return null; | ||
11309 | |||
11310 | // Same for going down | ||
11311 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11312 | return null; | ||
11313 | |||
11314 | List<Tri> trilist = new List<Tri>(); | ||
11315 | |||
11316 | // Create our triangle list | ||
11317 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11318 | { | ||
11319 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11320 | { | ||
11321 | Tri t1 = new Tri(); | ||
11322 | Tri t2 = new Tri(); | ||
11323 | |||
11324 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11325 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11326 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11327 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11328 | |||
11329 | t1.p1 = p1; | ||
11330 | t1.p2 = p2; | ||
11331 | t1.p3 = p3; | ||
11332 | |||
11333 | t2.p1 = p3; | ||
11334 | t2.p2 = p4; | ||
11335 | t2.p3 = p1; | ||
11336 | |||
11337 | trilist.Add(t1); | ||
11338 | trilist.Add(t2); | ||
11339 | } | ||
11340 | } | ||
11341 | |||
11342 | // Ray direction | ||
11343 | Vector3 rayDirection = rayEnd - rayStart; | ||
11344 | |||
11345 | foreach (Tri t in trilist) | ||
11346 | { | ||
11347 | // Compute triangle plane normal and edges | ||
11348 | Vector3 u = t.p2 - t.p1; | ||
11349 | Vector3 v = t.p3 - t.p1; | ||
11350 | Vector3 n = Vector3.Cross(u, v); | ||
11351 | |||
11352 | if (n == Vector3.Zero) | ||
11353 | continue; | ||
11354 | |||
11355 | Vector3 w0 = rayStart - t.p1; | ||
11356 | double a = -Vector3.Dot(n, w0); | ||
11357 | double b = Vector3.Dot(n, rayDirection); | ||
11358 | |||
11359 | // Not intersecting the plane, or in plane (same thing) | ||
11360 | // Ignoring this MAY cause the ground to not be detected | ||
11361 | // sometimes | ||
11362 | if (Math.Abs(b) < 0.000001) | ||
11363 | continue; | ||
11364 | |||
11365 | double r = a / b; | ||
11366 | |||
11367 | // ray points away from plane | ||
11368 | if (r < 0.0) | ||
11369 | continue; | ||
11370 | |||
11371 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11372 | |||
11373 | float uu = Vector3.Dot(u, u); | ||
11374 | float uv = Vector3.Dot(u, v); | ||
11375 | float vv = Vector3.Dot(v, v); | ||
11376 | Vector3 w = ip - t.p1; | ||
11377 | float wu = Vector3.Dot(w, u); | ||
11378 | float wv = Vector3.Dot(w, v); | ||
11379 | float d = uv * uv - uu * vv; | ||
11380 | |||
11381 | float cs = (uv * wv - vv * wu) / d; | ||
11382 | if (cs < 0 || cs > 1.0) | ||
11383 | continue; | ||
11384 | float ct = (uv * wu - uu * wv) / d; | ||
11385 | if (ct < 0 || (cs + ct) > 1.0) | ||
11386 | continue; | ||
11387 | |||
11388 | // Add contact point | ||
11389 | ContactResult result = new ContactResult (); | ||
11390 | result.ConsumerID = 0; | ||
11391 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11392 | result.Normal = n; | ||
11393 | result.Pos = ip; | ||
11394 | |||
11395 | contacts.Add(result); | ||
11396 | } | ||
11397 | |||
11398 | if (contacts.Count == 0) | ||
11399 | return null; | ||
11400 | |||
11401 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11402 | { | ||
11403 | return (int)(a.Depth - b.Depth); | ||
11404 | }); | ||
11405 | |||
11406 | return contacts[0]; | ||
11407 | } | ||
11408 | |||
10498 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11409 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10499 | { | 11410 | { |
11411 | LSL_List list = new LSL_List(); | ||
11412 | |||
10500 | m_host.AddScriptLPS(1); | 11413 | m_host.AddScriptLPS(1); |
10501 | 11414 | ||
10502 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11415 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10503 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11416 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10504 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11417 | Vector3 dir = rayEnd - rayStart; |
10505 | 11418 | ||
10506 | int count = 0; | 11419 | int count = 1; |
10507 | // int detectPhantom = 0; | 11420 | bool detectPhantom = false; |
10508 | int dataFlags = 0; | 11421 | int dataFlags = 0; |
10509 | int rejectTypes = 0; | 11422 | int rejectTypes = 0; |
10510 | 11423 | ||
10511 | for (int i = 0; i < options.Length; i += 2) | 11424 | for (int i = 0; i < options.Length; i += 2) |
10512 | { | 11425 | { |
10513 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11426 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10514 | { | ||
10515 | count = options.GetLSLIntegerItem(i + 1); | 11427 | count = options.GetLSLIntegerItem(i + 1); |
10516 | } | 11428 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10517 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11429 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10518 | // { | ||
10519 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10520 | // } | ||
10521 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11430 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10522 | { | ||
10523 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11431 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10524 | } | ||
10525 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11432 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10526 | { | ||
10527 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11433 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10528 | } | ||
10529 | } | 11434 | } |
10530 | 11435 | ||
10531 | LSL_List list = new LSL_List(); | 11436 | if (count > 16) |
10532 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11437 | count = 16; |
10533 | |||
10534 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10535 | 11438 | ||
10536 | if (distance == 0) | 11439 | List<ContactResult> results = new List<ContactResult>(); |
10537 | distance = 0.001; | ||
10538 | |||
10539 | Vector3 posToCheck = startvector; | ||
10540 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10541 | 11440 | ||
10542 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11441 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10543 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11442 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10544 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11443 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10545 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11444 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10546 | 11445 | ||
10547 | for (float i = 0; i <= distance; i += 0.1f) | 11446 | if (checkTerrain) |
10548 | { | 11447 | { |
10549 | posToCheck = startvector + (dir * (i / (float)distance)); | 11448 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11449 | if (groundContact != null) | ||
11450 | results.Add((ContactResult)groundContact); | ||
11451 | } | ||
10550 | 11452 | ||
10551 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11453 | if (checkAgents) |
10552 | { | 11454 | { |
10553 | ContactResult result = new ContactResult(); | 11455 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
10554 | result.ConsumerID = 0; | 11456 | foreach (ContactResult r in agentHits) |
10555 | result.Depth = 0; | 11457 | results.Add(r); |
10556 | result.Normal = Vector3.Zero; | 11458 | } |
10557 | result.Pos = posToCheck; | ||
10558 | results.Add(result); | ||
10559 | checkTerrain = false; | ||
10560 | } | ||
10561 | 11459 | ||
10562 | if (checkAgents) | 11460 | if (checkPhysical || checkNonPhysical) |
10563 | { | 11461 | { |
10564 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11462 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
10565 | { | 11463 | foreach (ContactResult r in objectHits) |
10566 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | 11464 | results.Add(r); |
10567 | { | ||
10568 | ContactResult result = new ContactResult (); | ||
10569 | result.ConsumerID = sp.LocalId; | ||
10570 | result.Depth = 0; | ||
10571 | result.Normal = Vector3.Zero; | ||
10572 | result.Pos = posToCheck; | ||
10573 | results.Add(result); | ||
10574 | } | ||
10575 | }); | ||
10576 | } | ||
10577 | } | 11465 | } |
10578 | 11466 | ||
10579 | int refcount = 0; | 11467 | results.Sort(delegate(ContactResult a, ContactResult b) |
11468 | { | ||
11469 | return (int)(a.Depth - b.Depth); | ||
11470 | }); | ||
11471 | |||
11472 | int values = 0; | ||
10580 | foreach (ContactResult result in results) | 11473 | foreach (ContactResult result in results) |
10581 | { | 11474 | { |
10582 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | 11475 | UUID itemID = UUID.Zero; |
10583 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | 11476 | int linkNum = 0; |
10584 | continue; | ||
10585 | |||
10586 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | ||
10587 | 11477 | ||
10588 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | 11478 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
10589 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | 11479 | // It's a prim! |
10590 | 11480 | if (part != null) | |
10591 | if (entity == null) | ||
10592 | { | 11481 | { |
10593 | list.Add(UUID.Zero); | 11482 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10594 | 11483 | itemID = part.ParentGroup.UUID; | |
10595 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11484 | else |
10596 | list.Add(0); | 11485 | itemID = part.UUID; |
10597 | |||
10598 | list.Add(result.Pos); | ||
10599 | |||
10600 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | ||
10601 | list.Add(result.Normal); | ||
10602 | 11486 | ||
10603 | continue; //Can't find it, so add UUID.Zero | 11487 | linkNum = part.LinkNum; |
10604 | } | 11488 | } |
10605 | 11489 | else | |
10606 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | ||
10607 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | ||
10608 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10609 | |||
10610 | if (entity is SceneObjectPart) | ||
10611 | { | 11490 | { |
10612 | if (((SceneObjectPart)entity).PhysActor != null && ((SceneObjectPart)entity).PhysActor.IsPhysical) | 11491 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10613 | { | 11492 | /// It it a boy? a girl? |
10614 | if (!checkPhysical) | 11493 | if (sp != null) |
10615 | continue; | 11494 | itemID = sp.UUID; |
10616 | } | ||
10617 | else | ||
10618 | { | ||
10619 | if (!checkNonPhysical) | ||
10620 | continue; | ||
10621 | } | ||
10622 | } | 11495 | } |
10623 | 11496 | ||
10624 | refcount++; | 11497 | list.Add(new LSL_String(itemID.ToString())); |
10625 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11498 | list.Add(new LSL_String(result.Pos.ToString())); |
10626 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10627 | else | ||
10628 | list.Add(entity.UUID); | ||
10629 | 11499 | ||
10630 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11500 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
10631 | { | 11501 | list.Add(new LSL_Integer(linkNum)); |
10632 | if (entity is SceneObjectPart) | ||
10633 | list.Add(((SceneObjectPart)entity).LinkNum); | ||
10634 | else | ||
10635 | list.Add(0); | ||
10636 | } | ||
10637 | 11502 | ||
10638 | list.Add(result.Pos); | ||
10639 | 11503 | ||
10640 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11504 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10641 | list.Add(result.Normal); | 11505 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11506 | |||
11507 | values++; | ||
11508 | count--; | ||
11509 | |||
11510 | if (count == 0) | ||
11511 | break; | ||
10642 | } | 11512 | } |
10643 | 11513 | ||
10644 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11514 | list.Add(new LSL_Integer(values)); |
10645 | 11515 | ||
10646 | return list; | 11516 | return list; |
10647 | } | 11517 | } |
@@ -10664,22 +11534,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10664 | NotImplemented("llGetSPMaxMemory"); | 11534 | NotImplemented("llGetSPMaxMemory"); |
10665 | } | 11535 | } |
10666 | 11536 | ||
10667 | public void llGetUsedMemory() | 11537 | public virtual LSL_Integer llGetUsedMemory() |
10668 | { | 11538 | { |
10669 | m_host.AddScriptLPS(1); | 11539 | m_host.AddScriptLPS(1); |
10670 | NotImplemented("llGetUsedMemory"); | 11540 | NotImplemented("llGetUsedMemory"); |
11541 | return 0; | ||
10671 | } | 11542 | } |
10672 | 11543 | ||
10673 | public void llScriptProfiler(LSL_Integer flags) | 11544 | public void llScriptProfiler(LSL_Integer flags) |
10674 | { | 11545 | { |
10675 | m_host.AddScriptLPS(1); | 11546 | m_host.AddScriptLPS(1); |
10676 | NotImplemented("llScriptProfiler"); | 11547 | //NotImplemented("llScriptProfiler"); |
10677 | } | 11548 | } |
10678 | 11549 | ||
10679 | public void llSetSoundQueueing(int queue) | 11550 | public void llSetSoundQueueing(int queue) |
10680 | { | 11551 | { |
10681 | m_host.AddScriptLPS(1); | 11552 | m_host.AddScriptLPS(1); |
10682 | NotImplemented("llSetSoundQueueing"); | ||
10683 | } | 11553 | } |
10684 | 11554 | ||
10685 | public void llCollisionSprite(string impact_sprite) | 11555 | public void llCollisionSprite(string impact_sprite) |
@@ -10691,7 +11561,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10691 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11561 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10692 | { | 11562 | { |
10693 | m_host.AddScriptLPS(1); | 11563 | m_host.AddScriptLPS(1); |
10694 | NotImplemented("llGodLikeRezObject"); | 11564 | |
11565 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11566 | NotImplemented("llGodLikeRezObject"); | ||
11567 | |||
11568 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11569 | if (rezAsset == null) | ||
11570 | { | ||
11571 | llSay(0, "Asset not found"); | ||
11572 | return; | ||
11573 | } | ||
11574 | |||
11575 | SceneObjectGroup group = null; | ||
11576 | |||
11577 | try | ||
11578 | { | ||
11579 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11580 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11581 | } | ||
11582 | catch | ||
11583 | { | ||
11584 | llSay(0, "Asset not found"); | ||
11585 | return; | ||
11586 | } | ||
11587 | |||
11588 | if (group == null) | ||
11589 | { | ||
11590 | llSay(0, "Asset not found"); | ||
11591 | return; | ||
11592 | } | ||
11593 | |||
11594 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11595 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11596 | |||
11597 | group.ResetIDs(); | ||
11598 | |||
11599 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11600 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11601 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11602 | group.ScheduleGroupForFullUpdate(); | ||
11603 | |||
11604 | // objects rezzed with this method are die_at_edge by default. | ||
11605 | group.RootPart.SetDieAtEdge(true); | ||
11606 | |||
11607 | group.ResumeScripts(); | ||
11608 | |||
11609 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11610 | "object_rez", new Object[] { | ||
11611 | new LSL_String( | ||
11612 | group.RootPart.UUID.ToString()) }, | ||
11613 | new DetectParams[0])); | ||
11614 | } | ||
11615 | |||
11616 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
11617 | { | ||
11618 | UUID txn = UUID.Random(); | ||
11619 | |||
11620 | Util.FireAndForget(delegate(object x) | ||
11621 | { | ||
11622 | int replycode = 0; | ||
11623 | string replydata = destination + "," + amount.ToString(); | ||
11624 | |||
11625 | try | ||
11626 | { | ||
11627 | UUID invItemID=InventorySelf(); | ||
11628 | if (invItemID == UUID.Zero) | ||
11629 | { | ||
11630 | replydata = "SERVICE_ERROR"; | ||
11631 | return; | ||
11632 | } | ||
11633 | |||
11634 | m_host.AddScriptLPS(1); | ||
11635 | |||
11636 | m_host.TaskInventory.LockItemsForRead(true); | ||
11637 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
11638 | m_host.TaskInventory.LockItemsForRead(false); | ||
11639 | |||
11640 | if (item.PermsGranter == UUID.Zero) | ||
11641 | { | ||
11642 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11643 | return; | ||
11644 | } | ||
11645 | |||
11646 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
11647 | { | ||
11648 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11649 | return; | ||
11650 | } | ||
11651 | |||
11652 | UUID toID = new UUID(); | ||
11653 | |||
11654 | if (!UUID.TryParse(destination, out toID)) | ||
11655 | { | ||
11656 | replydata = "INVALID_AGENT"; | ||
11657 | return; | ||
11658 | } | ||
11659 | |||
11660 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
11661 | |||
11662 | if (money == null) | ||
11663 | { | ||
11664 | replydata = "TRANSFERS_DISABLED"; | ||
11665 | return; | ||
11666 | } | ||
11667 | |||
11668 | bool result = money.ObjectGiveMoney( | ||
11669 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
11670 | |||
11671 | if (result) | ||
11672 | { | ||
11673 | replycode = 1; | ||
11674 | return; | ||
11675 | } | ||
11676 | |||
11677 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
11678 | } | ||
11679 | finally | ||
11680 | { | ||
11681 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
11682 | "transaction_result", new Object[] { | ||
11683 | new LSL_String(txn.ToString()), | ||
11684 | new LSL_Integer(replycode), | ||
11685 | new LSL_String(replydata) }, | ||
11686 | new DetectParams[0])); | ||
11687 | } | ||
11688 | }); | ||
11689 | |||
11690 | return txn.ToString(); | ||
10695 | } | 11691 | } |
10696 | 11692 | ||
10697 | #endregion | 11693 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7792ab5..4831377 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | private void InitLSL() | 221 | private void InitLSL() |
@@ -912,18 +921,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
912 | if (target != null) | 921 | if (target != null) |
913 | { | 922 | { |
914 | UUID animID=UUID.Zero; | 923 | UUID animID=UUID.Zero; |
915 | lock (m_host.TaskInventory) | 924 | m_host.TaskInventory.LockItemsForRead(true); |
925 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
916 | { | 926 | { |
917 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 927 | if (inv.Value.Name == animation) |
918 | { | 928 | { |
919 | if (inv.Value.Name == animation) | 929 | if (inv.Value.Type == (int)AssetType.Animation) |
920 | { | 930 | animID = inv.Value.AssetID; |
921 | if (inv.Value.Type == (int)AssetType.Animation) | 931 | continue; |
922 | animID = inv.Value.AssetID; | ||
923 | continue; | ||
924 | } | ||
925 | } | 932 | } |
926 | } | 933 | } |
934 | m_host.TaskInventory.LockItemsForRead(false); | ||
927 | if (animID == UUID.Zero) | 935 | if (animID == UUID.Zero) |
928 | target.Animator.AddAnimation(animation, m_host.UUID); | 936 | target.Animator.AddAnimation(animation, m_host.UUID); |
929 | else | 937 | else |
@@ -950,18 +958,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
950 | if (target != null) | 958 | if (target != null) |
951 | { | 959 | { |
952 | UUID animID = UUID.Zero; | 960 | UUID animID = UUID.Zero; |
953 | lock (m_host.TaskInventory) | 961 | m_host.TaskInventory.LockItemsForRead(true); |
962 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
954 | { | 963 | { |
955 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 964 | if (inv.Value.Name == animation) |
956 | { | 965 | { |
957 | if (inv.Value.Name == animation) | 966 | if (inv.Value.Type == (int)AssetType.Animation) |
958 | { | 967 | animID = inv.Value.AssetID; |
959 | if (inv.Value.Type == (int)AssetType.Animation) | 968 | continue; |
960 | animID = inv.Value.AssetID; | ||
961 | continue; | ||
962 | } | ||
963 | } | 969 | } |
964 | } | 970 | } |
971 | m_host.TaskInventory.LockItemsForRead(false); | ||
965 | 972 | ||
966 | if (animID == UUID.Zero) | 973 | if (animID == UUID.Zero) |
967 | target.Animator.RemoveAnimation(animation); | 974 | target.Animator.RemoveAnimation(animation); |
@@ -1792,6 +1799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1799 | ||
1793 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1800 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1794 | { | 1801 | { |
1802 | m_host.TaskInventory.LockItemsForRead(true); | ||
1795 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1803 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1796 | { | 1804 | { |
1797 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1805 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1799,6 +1807,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1799 | assetID = item.AssetID; | 1807 | assetID = item.AssetID; |
1800 | } | 1808 | } |
1801 | } | 1809 | } |
1810 | m_host.TaskInventory.LockItemsForRead(false); | ||
1802 | } | 1811 | } |
1803 | 1812 | ||
1804 | if (assetID == UUID.Zero) | 1813 | if (assetID == UUID.Zero) |
@@ -2216,18 +2225,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | 2225 | ||
2217 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) | 2226 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) |
2218 | { | 2227 | { |
2228 | if (!owned) | ||
2229 | OSSLError("Unowned NPCs are unsupported"); | ||
2230 | |||
2231 | string groupTitle = String.Empty; | ||
2232 | |||
2233 | if (firstname != String.Empty || lastname != String.Empty) | ||
2234 | { | ||
2235 | if (firstname != "Shown outfit:") | ||
2236 | groupTitle = "- NPC -"; | ||
2237 | } | ||
2238 | |||
2219 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2239 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2220 | if (module != null) | 2240 | if (module != null) |
2221 | { | 2241 | { |
2222 | AvatarAppearance appearance = null; | 2242 | AvatarAppearance appearance = null; |
2223 | 2243 | ||
2224 | UUID id; | 2244 | // UUID id; |
2225 | if (UUID.TryParse(notecard, out id)) | 2245 | // if (UUID.TryParse(notecard, out id)) |
2226 | { | 2246 | // { |
2227 | ScenePresence clonePresence = World.GetScenePresence(id); | 2247 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2228 | if (clonePresence != null) | 2248 | // if (clonePresence != null) |
2229 | appearance = clonePresence.Appearance; | 2249 | // appearance = clonePresence.Appearance; |
2230 | } | 2250 | // } |
2231 | 2251 | ||
2232 | if (appearance == null) | 2252 | if (appearance == null) |
2233 | { | 2253 | { |
@@ -2253,6 +2273,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2253 | ownerID, | 2273 | ownerID, |
2254 | World,appearance); | 2274 | World,appearance); |
2255 | 2275 | ||
2276 | ScenePresence sp; | ||
2277 | if (World.TryGetScenePresence(x, out sp)) | ||
2278 | { | ||
2279 | sp.Grouptitle = groupTitle; | ||
2280 | sp.SendAvatarDataToAllAgents(); | ||
2281 | } | ||
2256 | return new LSL_Key(x.ToString()); | 2282 | return new LSL_Key(x.ToString()); |
2257 | } | 2283 | } |
2258 | 2284 | ||
@@ -2495,7 +2521,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2495 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2521 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2496 | return; | 2522 | return; |
2497 | 2523 | ||
2498 | module.DeleteNPC(npcId, World); | 2524 | Util.FireAndForget(delegate(object x) { |
2525 | module.DeleteNPC(npcId, World); | ||
2526 | }); | ||
2499 | } | 2527 | } |
2500 | } | 2528 | } |
2501 | 2529 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 8356dce..dddf913 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -209,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
209 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 209 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
211 | { | 211 | { |
212 | sensedEntities.AddRange(doAgentSensor(ts)); | 212 | sensedEntities.AddRange(doAgentSensor(ts)); |
213 | } | 213 | } |
214 | 214 | ||
215 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 215 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -306,13 +306,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
306 | float dy; | 306 | float dy; |
307 | float dz; | 307 | float dz; |
308 | 308 | ||
309 | Quaternion q = SensePoint.RotationOffset; | 309 | // Quaternion q = SensePoint.RotationOffset; |
310 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
310 | if (SensePoint.ParentGroup.IsAttachment) | 311 | if (SensePoint.ParentGroup.IsAttachment) |
311 | { | 312 | { |
312 | // In attachments, the sensor cone always orients with the | 313 | // In attachments, the sensor cone always orients with the |
313 | // avatar rotation. This may include a nonzero elevation if | 314 | // avatar rotation. This may include a nonzero elevation if |
314 | // in mouselook. | 315 | // in mouselook. |
315 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 316 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
317 | fromRegionPos = avatar.AbsolutePosition; | ||
316 | q = avatar.Rotation; | 318 | q = avatar.Rotation; |
317 | } | 319 | } |
318 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 320 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -435,6 +437,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
435 | // avatar rotation. This may include a nonzero elevation if | 437 | // avatar rotation. This may include a nonzero elevation if |
436 | // in mouselook. | 438 | // in mouselook. |
437 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 439 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
440 | if (avatar == null) | ||
441 | return sensedEntities; | ||
442 | fromRegionPos = avatar.AbsolutePosition; | ||
438 | q = avatar.Rotation; | 443 | q = avatar.Rotation; |
439 | } | 444 | } |
440 | 445 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 282443b..f4de93e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
123 | LSL_Float llGetEnergy(); | 123 | LSL_Float llGetEnergy(); |
124 | LSL_Vector llGetForce(); | 124 | LSL_Vector llGetForce(); |
125 | LSL_Integer llGetFreeMemory(); | 125 | LSL_Integer llGetFreeMemory(); |
126 | LSL_Integer llGetUsedMemory(); | ||
126 | LSL_Integer llGetFreeURLs(); | 127 | LSL_Integer llGetFreeURLs(); |
127 | LSL_Vector llGetGeometricCenter(); | 128 | LSL_Vector llGetGeometricCenter(); |
128 | LSL_Float llGetGMTclock(); | 129 | LSL_Float llGetGMTclock(); |
@@ -200,6 +201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
200 | void llGiveInventory(string destination, string inventory); | 201 | void llGiveInventory(string destination, string inventory); |
201 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 202 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
202 | LSL_Integer llGiveMoney(string destination, int amount); | 203 | LSL_Integer llGiveMoney(string destination, int amount); |
204 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
203 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 205 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
204 | LSL_Float llGround(LSL_Vector offset); | 206 | LSL_Float llGround(LSL_Vector offset); |
205 | LSL_Vector llGroundContour(LSL_Vector offset); | 207 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -406,7 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
406 | LSL_Vector llWind(LSL_Vector offset); | 408 | LSL_Vector llWind(LSL_Vector offset); |
407 | LSL_String llXorBase64Strings(string str1, string str2); | 409 | LSL_String llXorBase64Strings(string str1, string str2); |
408 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 410 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
409 | void print(string str); | 411 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
410 | 412 | ||
411 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 413 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
412 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 414 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 0f8cbdc..6388704 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 176dc56..32226f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -282,6 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 283 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 284 | public const int CHANGED_ANIMATION = 16384; |
285 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 286 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 287 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 288 | public const int TYPE_FLOAT = 2; |
@@ -378,6 +379,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
378 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 379 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
379 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 380 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
380 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 381 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
382 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
383 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
381 | 384 | ||
382 | public const int MASK_BASE = 0; | 385 | public const int MASK_BASE = 0; |
383 | public const int MASK_OWNER = 1; | 386 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 9733683..e0c81c7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
164 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
165 | } | 166 | } |
166 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
167 | public LSL_Integer llCeil(double f) | 173 | public LSL_Integer llCeil(double f) |
168 | { | 174 | { |
169 | return m_LSL_Functions.llCeil(f); | 175 | return m_LSL_Functions.llCeil(f); |
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 320 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 321 | } |
316 | 322 | ||
323 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 324 | public void llDie() |
318 | { | 325 | { |
319 | m_LSL_Functions.llDie(); | 326 | m_LSL_Functions.llDie(); |
@@ -464,6 +471,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 471 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 472 | } |
466 | 473 | ||
474 | public LSL_Integer llGetUsedMemory() | ||
475 | { | ||
476 | return m_LSL_Functions.llGetUsedMemory(); | ||
477 | } | ||
478 | |||
467 | public LSL_Integer llGetFreeURLs() | 479 | public LSL_Integer llGetFreeURLs() |
468 | { | 480 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 481 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -844,6 +856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGiveMoney(destination, amount); | 856 | return m_LSL_Functions.llGiveMoney(destination, amount); |
845 | } | 857 | } |
846 | 858 | ||
859 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
860 | { | ||
861 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
862 | } | ||
863 | |||
847 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 864 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
848 | { | 865 | { |
849 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 866 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1883,9 +1900,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1883 | return m_LSL_Functions.llClearPrimMedia(face); | 1900 | return m_LSL_Functions.llClearPrimMedia(face); |
1884 | } | 1901 | } |
1885 | 1902 | ||
1886 | public void print(string str) | 1903 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1887 | { | 1904 | { |
1888 | m_LSL_Functions.print(str); | 1905 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1889 | } | 1906 | } |
1890 | } | 1907 | } |
1891 | } | 1908 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |