diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
11 files changed, 1301 insertions, 697 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 621d429..caa39ba 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 82 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 83 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 84 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 85 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 86 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 87 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 88 | protected uint m_localID; |
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 100 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 101 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 102 | protected bool m_scriptConsoleChannelEnabled = false; |
103 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 104 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 105 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 106 | new Dictionary<UUID, UserInfoCacheEntry>(); |
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
109 | m_host = host; | 111 | m_host = host; |
110 | m_localID = localID; | 112 | m_localID = localID; |
111 | m_itemID = itemID; | 113 | m_itemID = itemID; |
114 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 115 | ||
113 | m_ScriptDelayFactor = | 116 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 117 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 164 | get { return m_ScriptEngine.World; } |
162 | } | 165 | } |
163 | 166 | ||
167 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 168 | public void state(string newState) |
165 | { | 169 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 170 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 174 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 175 | /// in the same prim. |
172 | /// </summary> | 176 | /// </summary> |
177 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 178 | public void llResetScript() |
174 | { | 179 | { |
175 | m_host.AddScriptLPS(1); | 180 | m_host.AddScriptLPS(1); |
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 231 | } |
227 | } | 232 | } |
228 | 233 | ||
234 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
235 | { | ||
236 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
237 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
238 | return ret; | ||
239 | |||
240 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
241 | |||
242 | switch (linkType) | ||
243 | { | ||
244 | case ScriptBaseClass.LINK_SET: | ||
245 | return avs; | ||
246 | |||
247 | case ScriptBaseClass.LINK_ROOT: | ||
248 | return ret; | ||
249 | |||
250 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
254 | return avs; | ||
255 | |||
256 | case ScriptBaseClass.LINK_THIS: | ||
257 | return ret; | ||
258 | |||
259 | default: | ||
260 | if (linkType < 0) | ||
261 | return ret; | ||
262 | |||
263 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
264 | |||
265 | if (linkType <= partCount) | ||
266 | { | ||
267 | return ret; | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | linkType = linkType - partCount; | ||
272 | if (linkType > avs.Count) | ||
273 | { | ||
274 | return ret; | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | ret.Add(avs[linkType-1]); | ||
279 | return ret; | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 285 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 286 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 287 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
288 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
289 | return ret; | ||
232 | ret.Add(m_host); | 290 | ret.Add(m_host); |
233 | 291 | ||
234 | switch (linkType) | 292 | switch (linkType) |
@@ -288,40 +346,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
288 | protected UUID InventorySelf() | 346 | protected UUID InventorySelf() |
289 | { | 347 | { |
290 | UUID invItemID = new UUID(); | 348 | UUID invItemID = new UUID(); |
291 | 349 | bool unlock = false; | |
292 | lock (m_host.TaskInventory) | 350 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
351 | { | ||
352 | m_host.TaskInventory.LockItemsForRead(true); | ||
353 | unlock = true; | ||
354 | } | ||
355 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
293 | { | 356 | { |
294 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 357 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
295 | { | 358 | { |
296 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 359 | invItemID = inv.Key; |
297 | { | 360 | break; |
298 | invItemID = inv.Key; | ||
299 | break; | ||
300 | } | ||
301 | } | 361 | } |
302 | } | 362 | } |
303 | 363 | if (unlock) | |
364 | { | ||
365 | m_host.TaskInventory.LockItemsForRead(false); | ||
366 | } | ||
304 | return invItemID; | 367 | return invItemID; |
305 | } | 368 | } |
306 | 369 | ||
307 | protected UUID InventoryKey(string name, int type) | 370 | protected UUID InventoryKey(string name, int type) |
308 | { | 371 | { |
309 | m_host.AddScriptLPS(1); | 372 | m_host.AddScriptLPS(1); |
310 | 373 | m_host.TaskInventory.LockItemsForRead(true); | |
311 | lock (m_host.TaskInventory) | 374 | |
375 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
312 | { | 376 | { |
313 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 377 | if (inv.Value.Name == name) |
314 | { | 378 | { |
315 | if (inv.Value.Name == name) | 379 | m_host.TaskInventory.LockItemsForRead(false); |
380 | |||
381 | if (inv.Value.Type != type) | ||
316 | { | 382 | { |
317 | if (inv.Value.Type != type) | 383 | return UUID.Zero; |
318 | return UUID.Zero; | ||
319 | |||
320 | return inv.Value.AssetID; | ||
321 | } | 384 | } |
385 | |||
386 | return inv.Value.AssetID; | ||
322 | } | 387 | } |
323 | } | 388 | } |
324 | 389 | ||
390 | m_host.TaskInventory.LockItemsForRead(false); | ||
325 | return UUID.Zero; | 391 | return UUID.Zero; |
326 | } | 392 | } |
327 | 393 | ||
@@ -329,17 +395,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | { | 395 | { |
330 | m_host.AddScriptLPS(1); | 396 | m_host.AddScriptLPS(1); |
331 | 397 | ||
332 | lock (m_host.TaskInventory) | 398 | |
399 | m_host.TaskInventory.LockItemsForRead(true); | ||
400 | |||
401 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
333 | { | 402 | { |
334 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 403 | if (inv.Value.Name == name) |
335 | { | 404 | { |
336 | if (inv.Value.Name == name) | 405 | m_host.TaskInventory.LockItemsForRead(false); |
337 | { | 406 | return inv.Value.AssetID; |
338 | return inv.Value.AssetID; | ||
339 | } | ||
340 | } | 407 | } |
341 | } | 408 | } |
342 | 409 | ||
410 | m_host.TaskInventory.LockItemsForRead(false); | ||
411 | |||
412 | |||
343 | return UUID.Zero; | 413 | return UUID.Zero; |
344 | } | 414 | } |
345 | 415 | ||
@@ -481,26 +551,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
481 | 551 | ||
482 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 552 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
483 | 553 | ||
484 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 554 | // Utility function for llRot2Euler |
485 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 555 | |
556 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
557 | protected double NormalizeAngle(double angle) | ||
558 | { | ||
559 | if (angle > -Math.PI && angle < Math.PI) | ||
560 | return angle; | ||
561 | |||
562 | int numPis = (int)(Math.PI / angle); | ||
563 | double remainder = angle - Math.PI * numPis; | ||
564 | if (numPis % 2 == 1) | ||
565 | return Math.PI - angle; | ||
566 | return remainder; | ||
567 | } | ||
486 | 568 | ||
487 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 569 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
488 | { | 570 | { |
489 | m_host.AddScriptLPS(1); | 571 | m_host.AddScriptLPS(1); |
490 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 572 | LSL_Vector eul = new LSL_Vector(); |
491 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 573 | |
492 | double m = (t.x + t.y + t.z + t.s); | 574 | double sqw = q1.s*q1.s; |
493 | if (m == 0) return new LSL_Vector(); | 575 | double sqx = q1.x*q1.x; |
494 | double n = 2 * (r.y * r.s + r.x * r.z); | 576 | double sqy = q1.z*q1.z; |
495 | double p = m * m - n * n; | 577 | double sqz = q1.y*q1.y; |
496 | if (p > 0) | 578 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
497 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 579 | double test = q1.x*q1.z + q1.y*q1.s; |
498 | Math.Atan2(n, Math.Sqrt(p)), | 580 | if (test > 0.4999*unit) { // singularity at north pole |
499 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 581 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
500 | else if (n > 0) | 582 | eul.y = Math.PI/2; |
501 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | eul.x = 0; |
502 | else | 584 | return eul; |
503 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 585 | } |
586 | if (test < -0.4999*unit) { // singularity at south pole | ||
587 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
588 | eul.y = -Math.PI/2; | ||
589 | eul.x = 0; | ||
590 | return eul; | ||
591 | } | ||
592 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
593 | eul.y = Math.Asin(2*test/unit); | ||
594 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
595 | return eul; | ||
504 | } | 596 | } |
505 | 597 | ||
506 | /* From wiki: | 598 | /* From wiki: |
@@ -702,77 +794,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | { | 794 | { |
703 | //A and B should both be normalized | 795 | //A and B should both be normalized |
704 | m_host.AddScriptLPS(1); | 796 | m_host.AddScriptLPS(1); |
705 | LSL_Rotation rotBetween; | 797 | /* This method is more accurate than the SL one, and thus causes problems |
706 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 798 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
707 | // continue calculation. | 799 | |
708 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 800 | double dotProduct = LSL_Vector.Dot(a, b); |
801 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
802 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
803 | double angle = Math.Acos(dotProduct / magProduct); | ||
804 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
805 | double s = Math.Sin(angle / 2); | ||
806 | |||
807 | double x = axis.x * s; | ||
808 | double y = axis.y * s; | ||
809 | double z = axis.z * s; | ||
810 | double w = Math.Cos(angle / 2); | ||
811 | |||
812 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
813 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
814 | |||
815 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
816 | */ | ||
817 | |||
818 | // This method mimics the 180 errors found in SL | ||
819 | // See www.euclideanspace.com... angleBetween | ||
820 | LSL_Vector vec_a = a; | ||
821 | LSL_Vector vec_b = b; | ||
822 | |||
823 | // Eliminate zero length | ||
824 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
825 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
826 | if (vec_a_mag < 0.00001 || | ||
827 | vec_b_mag < 0.00001) | ||
709 | { | 828 | { |
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 829 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
711 | } | 830 | } |
712 | else | 831 | |
832 | // Normalize | ||
833 | vec_a = llVecNorm(vec_a); | ||
834 | vec_b = llVecNorm(vec_b); | ||
835 | |||
836 | // Calculate axis and rotation angle | ||
837 | LSL_Vector axis = vec_a % vec_b; | ||
838 | LSL_Float cos_theta = vec_a * vec_b; | ||
839 | |||
840 | // Check if parallel | ||
841 | if (cos_theta > 0.99999) | ||
713 | { | 842 | { |
714 | a = LSL_Vector.Norm(a); | 843 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
715 | b = LSL_Vector.Norm(b); | 844 | } |
716 | double dotProduct = LSL_Vector.Dot(a, b); | 845 | |
717 | // There are two degenerate cases possible. These are for vectors 180 or | 846 | // Check if anti-parallel |
718 | // 0 degrees apart. These have to be detected and handled individually. | 847 | else if (cos_theta < -0.99999) |
719 | // | 848 | { |
720 | // Check for vectors 180 degrees apart. | 849 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
721 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 850 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
722 | if (dotProduct < -0.9999999f) | 851 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
723 | { | 852 | } |
724 | // First assume X axis is orthogonal to the vectors. | 853 | else // other rotation |
725 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 854 | { |
726 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 855 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
727 | // Check for near zero vector. A very small non-zero number here will create | 856 | axis = llVecNorm(axis); |
728 | // a rotation in an undesired direction. | 857 | double x, y, z, s, t; |
729 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 858 | s = Math.Cos(theta); |
730 | { | 859 | t = Math.Sin(theta); |
731 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 860 | x = axis.x * t; |
732 | } | 861 | y = axis.y * t; |
733 | // If the magnitude of the vector was near zero, then assume the X axis is not | 862 | z = axis.z * t; |
734 | // orthogonal and use the Z axis instead. | 863 | return new LSL_Rotation(x,y,z,s); |
735 | else | ||
736 | { | ||
737 | // Set 180 z rotation. | ||
738 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
739 | } | ||
740 | } | ||
741 | // Check for parallel vectors. | ||
742 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
743 | else if (dotProduct > 0.9999999f) | ||
744 | { | ||
745 | // Set zero rotation. | ||
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
747 | } | ||
748 | else | ||
749 | { | ||
750 | // All special checks have been performed so get the axis of rotation. | ||
751 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
752 | // Quarternion s value is the length of the unit vector + dot product. | ||
753 | double qs = 1.0 + dotProduct; | ||
754 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
755 | // Normalize the rotation. | ||
756 | double mag = LSL_Rotation.Mag(rotBetween); | ||
757 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
758 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
759 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
760 | // crossProduct vector should also not be zero. | ||
761 | rotBetween.x = rotBetween.x / mag; | ||
762 | rotBetween.y = rotBetween.y / mag; | ||
763 | rotBetween.z = rotBetween.z / mag; | ||
764 | rotBetween.s = rotBetween.s / mag; | ||
765 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
766 | // any longer since zero vectors are checked for at the top. | ||
767 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
768 | { | ||
769 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
770 | } | ||
771 | } | ||
772 | } | 864 | } |
773 | return rotBetween; | ||
774 | } | 865 | } |
775 | 866 | ||
776 | public void llWhisper(int channelID, string text) | 867 | public void llWhisper(int channelID, string text) |
777 | { | 868 | { |
778 | m_host.AddScriptLPS(1); | 869 | m_host.AddScriptLPS(1); |
@@ -1096,10 +1187,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1096 | return detectedParams.TouchUV; | 1187 | return detectedParams.TouchUV; |
1097 | } | 1188 | } |
1098 | 1189 | ||
1190 | [DebuggerNonUserCode] | ||
1099 | public virtual void llDie() | 1191 | public virtual void llDie() |
1100 | { | 1192 | { |
1101 | m_host.AddScriptLPS(1); | 1193 | m_host.AddScriptLPS(1); |
1102 | throw new SelfDeleteException(); | 1194 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1103 | } | 1195 | } |
1104 | 1196 | ||
1105 | public LSL_Float llGround(LSL_Vector offset) | 1197 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1172,6 +1264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1172 | 1264 | ||
1173 | public void llSetStatus(int status, int value) | 1265 | public void llSetStatus(int status, int value) |
1174 | { | 1266 | { |
1267 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1268 | return; | ||
1175 | m_host.AddScriptLPS(1); | 1269 | m_host.AddScriptLPS(1); |
1176 | 1270 | ||
1177 | int statusrotationaxis = 0; | 1271 | int statusrotationaxis = 0; |
@@ -1402,6 +1496,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1402 | { | 1496 | { |
1403 | m_host.AddScriptLPS(1); | 1497 | m_host.AddScriptLPS(1); |
1404 | 1498 | ||
1499 | SetColor(m_host, color, face); | ||
1500 | } | ||
1501 | |||
1502 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1503 | { | ||
1504 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1505 | return; | ||
1506 | |||
1507 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1508 | Color4 texcolor; | ||
1509 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1510 | { | ||
1511 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1512 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1513 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1514 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1515 | tex.FaceTextures[face].RGBA = texcolor; | ||
1516 | part.UpdateTexture(tex); | ||
1517 | return; | ||
1518 | } | ||
1519 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1520 | { | ||
1521 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1522 | { | ||
1523 | if (tex.FaceTextures[i] != null) | ||
1524 | { | ||
1525 | texcolor = tex.FaceTextures[i].RGBA; | ||
1526 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1527 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1528 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1529 | tex.FaceTextures[i].RGBA = texcolor; | ||
1530 | } | ||
1531 | texcolor = tex.DefaultTexture.RGBA; | ||
1532 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1533 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1534 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1535 | tex.DefaultTexture.RGBA = texcolor; | ||
1536 | } | ||
1537 | part.UpdateTexture(tex); | ||
1538 | return; | ||
1539 | } | ||
1540 | |||
1405 | if (face == ScriptBaseClass.ALL_SIDES) | 1541 | if (face == ScriptBaseClass.ALL_SIDES) |
1406 | face = SceneObjectPart.ALL_SIDES; | 1542 | face = SceneObjectPart.ALL_SIDES; |
1407 | 1543 | ||
@@ -1410,6 +1546,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | 1546 | ||
1411 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1547 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1412 | { | 1548 | { |
1549 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1550 | return; | ||
1551 | |||
1413 | Primitive.TextureEntry tex = part.Shape.Textures; | 1552 | Primitive.TextureEntry tex = part.Shape.Textures; |
1414 | MappingType textype; | 1553 | MappingType textype; |
1415 | textype = MappingType.Default; | 1554 | textype = MappingType.Default; |
@@ -1440,6 +1579,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | 1579 | ||
1441 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1580 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1442 | { | 1581 | { |
1582 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1583 | return; | ||
1584 | |||
1443 | Primitive.TextureEntry tex = part.Shape.Textures; | 1585 | Primitive.TextureEntry tex = part.Shape.Textures; |
1444 | if (face >= 0 && face < GetNumberOfSides(part)) | 1586 | if (face >= 0 && face < GetNumberOfSides(part)) |
1445 | { | 1587 | { |
@@ -1465,6 +1607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1465 | 1607 | ||
1466 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1608 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1467 | { | 1609 | { |
1610 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1611 | return; | ||
1468 | 1612 | ||
1469 | Shininess sval = new Shininess(); | 1613 | Shininess sval = new Shininess(); |
1470 | 1614 | ||
@@ -1515,6 +1659,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1515 | 1659 | ||
1516 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1660 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1517 | { | 1661 | { |
1662 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1663 | return; | ||
1664 | |||
1518 | Primitive.TextureEntry tex = part.Shape.Textures; | 1665 | Primitive.TextureEntry tex = part.Shape.Textures; |
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | 1666 | if (face >= 0 && face < GetNumberOfSides(part)) |
1520 | { | 1667 | { |
@@ -1575,13 +1722,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1575 | m_host.AddScriptLPS(1); | 1722 | m_host.AddScriptLPS(1); |
1576 | 1723 | ||
1577 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1724 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1578 | 1725 | if (parts.Count > 0) | |
1579 | foreach (SceneObjectPart part in parts) | 1726 | { |
1580 | SetAlpha(part, alpha, face); | 1727 | try |
1728 | { | ||
1729 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1730 | foreach (SceneObjectPart part in parts) | ||
1731 | SetAlpha(part, alpha, face); | ||
1732 | } | ||
1733 | finally | ||
1734 | { | ||
1735 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1736 | } | ||
1737 | } | ||
1581 | } | 1738 | } |
1582 | 1739 | ||
1583 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1740 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1584 | { | 1741 | { |
1742 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1743 | return; | ||
1744 | |||
1585 | Primitive.TextureEntry tex = part.Shape.Textures; | 1745 | Primitive.TextureEntry tex = part.Shape.Textures; |
1586 | Color4 texcolor; | 1746 | Color4 texcolor; |
1587 | if (face >= 0 && face < GetNumberOfSides(part)) | 1747 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1627,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1787 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1628 | float wind, float tension, LSL_Vector Force) | 1788 | float wind, float tension, LSL_Vector Force) |
1629 | { | 1789 | { |
1630 | if (part == null) | 1790 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1631 | return; | 1791 | return; |
1632 | 1792 | ||
1633 | if (flexi) | 1793 | if (flexi) |
@@ -1662,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | /// <param name="falloff"></param> | 1822 | /// <param name="falloff"></param> |
1663 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1823 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1664 | { | 1824 | { |
1665 | if (part == null) | 1825 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1666 | return; | 1826 | return; |
1667 | 1827 | ||
1668 | if (light) | 1828 | if (light) |
@@ -1739,15 +1899,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1739 | m_host.AddScriptLPS(1); | 1899 | m_host.AddScriptLPS(1); |
1740 | 1900 | ||
1741 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1901 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1742 | 1902 | if (parts.Count > 0) | |
1743 | foreach (SceneObjectPart part in parts) | 1903 | { |
1744 | SetTexture(part, texture, face); | 1904 | try |
1745 | 1905 | { | |
1906 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1907 | foreach (SceneObjectPart part in parts) | ||
1908 | SetTexture(part, texture, face); | ||
1909 | } | ||
1910 | finally | ||
1911 | { | ||
1912 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1913 | } | ||
1914 | } | ||
1746 | ScriptSleep(200); | 1915 | ScriptSleep(200); |
1747 | } | 1916 | } |
1748 | 1917 | ||
1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1918 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1750 | { | 1919 | { |
1920 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1921 | return; | ||
1922 | |||
1751 | UUID textureID=new UUID(); | 1923 | UUID textureID=new UUID(); |
1752 | 1924 | ||
1753 | if (!UUID.TryParse(texture, out textureID)) | 1925 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1793,6 +1965,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1793 | 1965 | ||
1794 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1966 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1795 | { | 1967 | { |
1968 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1969 | return; | ||
1970 | |||
1796 | Primitive.TextureEntry tex = part.Shape.Textures; | 1971 | Primitive.TextureEntry tex = part.Shape.Textures; |
1797 | if (face >= 0 && face < GetNumberOfSides(part)) | 1972 | if (face >= 0 && face < GetNumberOfSides(part)) |
1798 | { | 1973 | { |
@@ -1829,6 +2004,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1829 | 2004 | ||
1830 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2005 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1831 | { | 2006 | { |
2007 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2008 | return; | ||
2009 | |||
1832 | Primitive.TextureEntry tex = part.Shape.Textures; | 2010 | Primitive.TextureEntry tex = part.Shape.Textures; |
1833 | if (face >= 0 && face < GetNumberOfSides(part)) | 2011 | if (face >= 0 && face < GetNumberOfSides(part)) |
1834 | { | 2012 | { |
@@ -1865,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1865 | 2043 | ||
1866 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2044 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1867 | { | 2045 | { |
2046 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2047 | return; | ||
2048 | |||
1868 | Primitive.TextureEntry tex = part.Shape.Textures; | 2049 | Primitive.TextureEntry tex = part.Shape.Textures; |
1869 | if (face >= 0 && face < GetNumberOfSides(part)) | 2050 | if (face >= 0 && face < GetNumberOfSides(part)) |
1870 | { | 2051 | { |
@@ -1935,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1935 | 2116 | ||
1936 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2117 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1937 | { | 2118 | { |
2119 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2120 | return; | ||
2121 | |||
1938 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2122 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1939 | LSL_Vector currentPos = GetPartLocalPos(part); | 2123 | LSL_Vector currentPos = GetPartLocalPos(part); |
1940 | 2124 | ||
@@ -1951,7 +2135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1951 | } | 2135 | } |
1952 | else | 2136 | else |
1953 | { | 2137 | { |
1954 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2138 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
1955 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2139 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
1956 | SceneObjectGroup parent = part.ParentGroup; | 2140 | SceneObjectGroup parent = part.ParentGroup; |
1957 | parent.HasGroupChanged = true; | 2141 | parent.HasGroupChanged = true; |
@@ -2034,6 +2218,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2034 | 2218 | ||
2035 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2219 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2036 | { | 2220 | { |
2221 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2222 | return; | ||
2223 | |||
2037 | part.UpdateRotation(rot); | 2224 | part.UpdateRotation(rot); |
2038 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2225 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2039 | 2226 | ||
@@ -2653,12 +2840,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2653 | 2840 | ||
2654 | m_host.AddScriptLPS(1); | 2841 | m_host.AddScriptLPS(1); |
2655 | 2842 | ||
2843 | m_host.TaskInventory.LockItemsForRead(true); | ||
2656 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2844 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2657 | 2845 | m_host.TaskInventory.LockItemsForRead(false); | |
2658 | lock (m_host.TaskInventory) | ||
2659 | { | ||
2660 | item = m_host.TaskInventory[invItemID]; | ||
2661 | } | ||
2662 | 2846 | ||
2663 | if (item.PermsGranter == UUID.Zero) | 2847 | if (item.PermsGranter == UUID.Zero) |
2664 | return 0; | 2848 | return 0; |
@@ -2733,6 +2917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2733 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2917 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2734 | return; | 2918 | return; |
2735 | 2919 | ||
2920 | //Clone is thread-safe | ||
2736 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2921 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2737 | 2922 | ||
2738 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2795,6 +2980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2795 | 2980 | ||
2796 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2981 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2797 | { | 2982 | { |
2983 | /* | ||
2798 | m_host.AddScriptLPS(1); | 2984 | m_host.AddScriptLPS(1); |
2799 | // Determine where we are looking from | 2985 | // Determine where we are looking from |
2800 | LSL_Vector from = llGetPos(); | 2986 | LSL_Vector from = llGetPos(); |
@@ -2814,10 +3000,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2814 | // the angles of rotation in radians into rotation value | 3000 | // the angles of rotation in radians into rotation value |
2815 | 3001 | ||
2816 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3002 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2817 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3003 | |
2818 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3004 | // This would only work if your physics system contains an APID controller: |
3005 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3006 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3007 | |||
2819 | // Orient the object to the angle calculated | 3008 | // Orient the object to the angle calculated |
2820 | //llSetRot(rot); | 3009 | llSetRot(rot); |
3010 | */ | ||
3011 | |||
3012 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3013 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3014 | // http://bugs.meta7.com/view.php?id=28 | ||
3015 | // - Tom | ||
3016 | |||
3017 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3018 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3019 | |||
3020 | } | ||
3021 | |||
3022 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3023 | { | ||
3024 | m_host.AddScriptLPS(1); | ||
3025 | // NotImplemented("llRotLookAt"); | ||
3026 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3027 | |||
2821 | } | 3028 | } |
2822 | 3029 | ||
2823 | public void llStopLookAt() | 3030 | public void llStopLookAt() |
@@ -2866,13 +3073,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2866 | { | 3073 | { |
2867 | TaskInventoryItem item; | 3074 | TaskInventoryItem item; |
2868 | 3075 | ||
2869 | lock (m_host.TaskInventory) | 3076 | m_host.TaskInventory.LockItemsForRead(true); |
3077 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2870 | { | 3078 | { |
2871 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3079 | m_host.TaskInventory.LockItemsForRead(false); |
2872 | return; | 3080 | return; |
2873 | else | 3081 | } |
2874 | item = m_host.TaskInventory[InventorySelf()]; | 3082 | else |
3083 | { | ||
3084 | item = m_host.TaskInventory[InventorySelf()]; | ||
2875 | } | 3085 | } |
3086 | m_host.TaskInventory.LockItemsForRead(false); | ||
2876 | 3087 | ||
2877 | if (item.PermsGranter != UUID.Zero) | 3088 | if (item.PermsGranter != UUID.Zero) |
2878 | { | 3089 | { |
@@ -2894,13 +3105,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2894 | { | 3105 | { |
2895 | TaskInventoryItem item; | 3106 | TaskInventoryItem item; |
2896 | 3107 | ||
3108 | m_host.TaskInventory.LockItemsForRead(true); | ||
2897 | lock (m_host.TaskInventory) | 3109 | lock (m_host.TaskInventory) |
2898 | { | 3110 | { |
3111 | |||
2899 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3112 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3113 | { | ||
3114 | m_host.TaskInventory.LockItemsForRead(false); | ||
2900 | return; | 3115 | return; |
3116 | } | ||
2901 | else | 3117 | else |
3118 | { | ||
2902 | item = m_host.TaskInventory[InventorySelf()]; | 3119 | item = m_host.TaskInventory[InventorySelf()]; |
3120 | } | ||
2903 | } | 3121 | } |
3122 | m_host.TaskInventory.LockItemsForRead(false); | ||
2904 | 3123 | ||
2905 | m_host.AddScriptLPS(1); | 3124 | m_host.AddScriptLPS(1); |
2906 | 3125 | ||
@@ -2932,19 +3151,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2932 | { | 3151 | { |
2933 | m_host.AddScriptLPS(1); | 3152 | m_host.AddScriptLPS(1); |
2934 | 3153 | ||
2935 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2936 | return; | ||
2937 | |||
2938 | TaskInventoryItem item; | 3154 | TaskInventoryItem item; |
2939 | 3155 | ||
2940 | lock (m_host.TaskInventory) | 3156 | m_host.TaskInventory.LockItemsForRead(true); |
3157 | |||
3158 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2941 | { | 3159 | { |
2942 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3160 | m_host.TaskInventory.LockItemsForRead(false); |
2943 | return; | 3161 | return; |
2944 | else | 3162 | } |
2945 | item = m_host.TaskInventory[InventorySelf()]; | 3163 | else |
3164 | { | ||
3165 | item = m_host.TaskInventory[InventorySelf()]; | ||
2946 | } | 3166 | } |
2947 | 3167 | ||
3168 | m_host.TaskInventory.LockItemsForRead(false); | ||
3169 | |||
2948 | if (item.PermsGranter != m_host.OwnerID) | 3170 | if (item.PermsGranter != m_host.OwnerID) |
2949 | return; | 3171 | return; |
2950 | 3172 | ||
@@ -2954,10 +3176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | 3176 | ||
2955 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3177 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2956 | 3178 | ||
2957 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3179 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2958 | if (attachmentsModule != null) | ||
2959 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2960 | grp, (uint)attachment, false); | ||
2961 | } | 3180 | } |
2962 | } | 3181 | } |
2963 | 3182 | ||
@@ -2970,13 +3189,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2970 | 3189 | ||
2971 | TaskInventoryItem item; | 3190 | TaskInventoryItem item; |
2972 | 3191 | ||
2973 | lock (m_host.TaskInventory) | 3192 | m_host.TaskInventory.LockItemsForRead(true); |
3193 | |||
3194 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2974 | { | 3195 | { |
2975 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3196 | m_host.TaskInventory.LockItemsForRead(false); |
2976 | return; | 3197 | return; |
2977 | else | ||
2978 | item = m_host.TaskInventory[InventorySelf()]; | ||
2979 | } | 3198 | } |
3199 | else | ||
3200 | { | ||
3201 | item = m_host.TaskInventory[InventorySelf()]; | ||
3202 | } | ||
3203 | m_host.TaskInventory.LockItemsForRead(false); | ||
3204 | |||
2980 | 3205 | ||
2981 | if (item.PermsGranter != m_host.OwnerID) | 3206 | if (item.PermsGranter != m_host.OwnerID) |
2982 | return; | 3207 | return; |
@@ -3015,6 +3240,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3015 | 3240 | ||
3016 | public void llInstantMessage(string user, string message) | 3241 | public void llInstantMessage(string user, string message) |
3017 | { | 3242 | { |
3243 | UUID result; | ||
3244 | if (!UUID.TryParse(user, out result)) | ||
3245 | { | ||
3246 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3247 | ScriptSleep(2000); | ||
3248 | return; | ||
3249 | } | ||
3250 | |||
3251 | |||
3018 | m_host.AddScriptLPS(1); | 3252 | m_host.AddScriptLPS(1); |
3019 | 3253 | ||
3020 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3254 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3029,14 +3263,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3029 | UUID friendTransactionID = UUID.Random(); | 3263 | UUID friendTransactionID = UUID.Random(); |
3030 | 3264 | ||
3031 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3265 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3032 | 3266 | ||
3033 | GridInstantMessage msg = new GridInstantMessage(); | 3267 | GridInstantMessage msg = new GridInstantMessage(); |
3034 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3268 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3035 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3269 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3036 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3270 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3037 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3271 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3038 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3272 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3039 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3273 | DateTime dt = DateTime.UtcNow; |
3274 | |||
3275 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3276 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3277 | |||
3278 | try | ||
3279 | { | ||
3280 | // Convert that to the PST timezone | ||
3281 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3282 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3283 | } | ||
3284 | catch | ||
3285 | { | ||
3286 | // No logging here, as it could be VERY spammy | ||
3287 | } | ||
3288 | |||
3289 | // And make it look local again to fool the unix time util | ||
3290 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3291 | |||
3292 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3293 | |||
3040 | //if (client != null) | 3294 | //if (client != null) |
3041 | //{ | 3295 | //{ |
3042 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3296 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3050,13 +3304,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3050 | msg.message = message.Substring(0, 1024); | 3304 | msg.message = message.Substring(0, 1024); |
3051 | else | 3305 | else |
3052 | msg.message = message; | 3306 | msg.message = message; |
3053 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3307 | msg.dialog = (byte)19; // MessageFromObject |
3054 | msg.fromGroup = false;// fromGroup; | 3308 | msg.fromGroup = false;// fromGroup; |
3055 | msg.offline = (byte)0; //offline; | 3309 | msg.offline = (byte)0; //offline; |
3056 | msg.ParentEstateID = 0; //ParentEstateID; | 3310 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3057 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3311 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3058 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3312 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3059 | msg.binaryBucket = new byte[0];// binaryBucket; | 3313 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3060 | 3314 | ||
3061 | if (m_TransferModule != null) | 3315 | if (m_TransferModule != null) |
3062 | { | 3316 | { |
@@ -3076,7 +3330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3076 | } | 3330 | } |
3077 | 3331 | ||
3078 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3332 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3079 | ScriptSleep(20000); | 3333 | ScriptSleep(15000); |
3080 | } | 3334 | } |
3081 | 3335 | ||
3082 | public void llGetNextEmail(string address, string subject) | 3336 | public void llGetNextEmail(string address, string subject) |
@@ -3178,13 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3178 | m_host.AddScriptLPS(1); | 3432 | m_host.AddScriptLPS(1); |
3179 | } | 3433 | } |
3180 | 3434 | ||
3181 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3182 | { | ||
3183 | m_host.AddScriptLPS(1); | ||
3184 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3185 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3186 | } | ||
3187 | |||
3188 | public LSL_Integer llStringLength(string str) | 3435 | public LSL_Integer llStringLength(string str) |
3189 | { | 3436 | { |
3190 | m_host.AddScriptLPS(1); | 3437 | m_host.AddScriptLPS(1); |
@@ -3208,14 +3455,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3208 | 3455 | ||
3209 | TaskInventoryItem item; | 3456 | TaskInventoryItem item; |
3210 | 3457 | ||
3211 | lock (m_host.TaskInventory) | 3458 | m_host.TaskInventory.LockItemsForRead(true); |
3459 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3212 | { | 3460 | { |
3213 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3461 | m_host.TaskInventory.LockItemsForRead(false); |
3214 | return; | 3462 | return; |
3215 | else | ||
3216 | item = m_host.TaskInventory[InventorySelf()]; | ||
3217 | } | 3463 | } |
3218 | 3464 | else | |
3465 | { | ||
3466 | item = m_host.TaskInventory[InventorySelf()]; | ||
3467 | } | ||
3468 | m_host.TaskInventory.LockItemsForRead(false); | ||
3219 | if (item.PermsGranter == UUID.Zero) | 3469 | if (item.PermsGranter == UUID.Zero) |
3220 | return; | 3470 | return; |
3221 | 3471 | ||
@@ -3245,13 +3495,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3245 | 3495 | ||
3246 | TaskInventoryItem item; | 3496 | TaskInventoryItem item; |
3247 | 3497 | ||
3248 | lock (m_host.TaskInventory) | 3498 | m_host.TaskInventory.LockItemsForRead(true); |
3499 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3249 | { | 3500 | { |
3250 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3501 | m_host.TaskInventory.LockItemsForRead(false); |
3251 | return; | 3502 | return; |
3252 | else | 3503 | } |
3253 | item = m_host.TaskInventory[InventorySelf()]; | 3504 | else |
3505 | { | ||
3506 | item = m_host.TaskInventory[InventorySelf()]; | ||
3254 | } | 3507 | } |
3508 | m_host.TaskInventory.LockItemsForRead(false); | ||
3509 | |||
3255 | 3510 | ||
3256 | if (item.PermsGranter == UUID.Zero) | 3511 | if (item.PermsGranter == UUID.Zero) |
3257 | return; | 3512 | return; |
@@ -3322,10 +3577,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3322 | 3577 | ||
3323 | TaskInventoryItem item; | 3578 | TaskInventoryItem item; |
3324 | 3579 | ||
3325 | lock (m_host.TaskInventory) | 3580 | |
3581 | m_host.TaskInventory.LockItemsForRead(true); | ||
3582 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3583 | { | ||
3584 | m_host.TaskInventory.LockItemsForRead(false); | ||
3585 | return; | ||
3586 | } | ||
3587 | else | ||
3326 | { | 3588 | { |
3327 | item = m_host.TaskInventory[invItemID]; | 3589 | item = m_host.TaskInventory[invItemID]; |
3328 | } | 3590 | } |
3591 | m_host.TaskInventory.LockItemsForRead(false); | ||
3329 | 3592 | ||
3330 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3593 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3331 | { | 3594 | { |
@@ -3357,11 +3620,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3357 | 3620 | ||
3358 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3621 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3359 | { | 3622 | { |
3360 | lock (m_host.TaskInventory) | 3623 | m_host.TaskInventory.LockItemsForWrite(true); |
3361 | { | 3624 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3362 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3625 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3363 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3626 | m_host.TaskInventory.LockItemsForWrite(false); |
3364 | } | ||
3365 | 3627 | ||
3366 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3628 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3367 | "run_time_permissions", new Object[] { | 3629 | "run_time_permissions", new Object[] { |
@@ -3381,11 +3643,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3381 | 3643 | ||
3382 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3644 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3383 | { | 3645 | { |
3384 | lock (m_host.TaskInventory) | 3646 | m_host.TaskInventory.LockItemsForWrite(true); |
3385 | { | 3647 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3386 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3648 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3387 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3649 | m_host.TaskInventory.LockItemsForWrite(false); |
3388 | } | ||
3389 | 3650 | ||
3390 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3651 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3391 | "run_time_permissions", new Object[] { | 3652 | "run_time_permissions", new Object[] { |
@@ -3406,11 +3667,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3406 | 3667 | ||
3407 | if (!m_waitingForScriptAnswer) | 3668 | if (!m_waitingForScriptAnswer) |
3408 | { | 3669 | { |
3409 | lock (m_host.TaskInventory) | 3670 | m_host.TaskInventory.LockItemsForWrite(true); |
3410 | { | 3671 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3411 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3672 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3412 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3673 | m_host.TaskInventory.LockItemsForWrite(false); |
3413 | } | ||
3414 | 3674 | ||
3415 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3675 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3416 | m_waitingForScriptAnswer=true; | 3676 | m_waitingForScriptAnswer=true; |
@@ -3445,10 +3705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3445 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3705 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3446 | llReleaseControls(); | 3706 | llReleaseControls(); |
3447 | 3707 | ||
3448 | lock (m_host.TaskInventory) | 3708 | |
3449 | { | 3709 | m_host.TaskInventory.LockItemsForWrite(true); |
3450 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3710 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3451 | } | 3711 | m_host.TaskInventory.LockItemsForWrite(false); |
3712 | |||
3452 | 3713 | ||
3453 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3714 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3454 | "run_time_permissions", new Object[] { | 3715 | "run_time_permissions", new Object[] { |
@@ -3460,16 +3721,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3460 | { | 3721 | { |
3461 | m_host.AddScriptLPS(1); | 3722 | m_host.AddScriptLPS(1); |
3462 | 3723 | ||
3463 | lock (m_host.TaskInventory) | 3724 | m_host.TaskInventory.LockItemsForRead(true); |
3725 | |||
3726 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3464 | { | 3727 | { |
3465 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3728 | if (item.Type == 10 && item.ItemID == m_itemID) |
3466 | { | 3729 | { |
3467 | if (item.Type == 10 && item.ItemID == m_itemID) | 3730 | m_host.TaskInventory.LockItemsForRead(false); |
3468 | { | 3731 | return item.PermsGranter.ToString(); |
3469 | return item.PermsGranter.ToString(); | ||
3470 | } | ||
3471 | } | 3732 | } |
3472 | } | 3733 | } |
3734 | m_host.TaskInventory.LockItemsForRead(false); | ||
3473 | 3735 | ||
3474 | return UUID.Zero.ToString(); | 3736 | return UUID.Zero.ToString(); |
3475 | } | 3737 | } |
@@ -3478,19 +3740,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3478 | { | 3740 | { |
3479 | m_host.AddScriptLPS(1); | 3741 | m_host.AddScriptLPS(1); |
3480 | 3742 | ||
3481 | lock (m_host.TaskInventory) | 3743 | m_host.TaskInventory.LockItemsForRead(true); |
3744 | |||
3745 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3482 | { | 3746 | { |
3483 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3747 | if (item.Type == 10 && item.ItemID == m_itemID) |
3484 | { | 3748 | { |
3485 | if (item.Type == 10 && item.ItemID == m_itemID) | 3749 | int perms = item.PermsMask; |
3486 | { | 3750 | if (m_automaticLinkPermission) |
3487 | int perms = item.PermsMask; | 3751 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3488 | if (m_automaticLinkPermission) | 3752 | m_host.TaskInventory.LockItemsForRead(false); |
3489 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3753 | return perms; |
3490 | return perms; | ||
3491 | } | ||
3492 | } | 3754 | } |
3493 | } | 3755 | } |
3756 | m_host.TaskInventory.LockItemsForRead(false); | ||
3494 | 3757 | ||
3495 | return 0; | 3758 | return 0; |
3496 | } | 3759 | } |
@@ -3512,9 +3775,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3775 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3513 | { | 3776 | { |
3514 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3777 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3515 | 3778 | if (parts.Count > 0) | |
3516 | foreach (SceneObjectPart part in parts) | 3779 | { |
3517 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3780 | try |
3781 | { | ||
3782 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3783 | foreach (SceneObjectPart part in parts) | ||
3784 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3785 | } | ||
3786 | finally | ||
3787 | { | ||
3788 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3789 | } | ||
3790 | } | ||
3518 | } | 3791 | } |
3519 | 3792 | ||
3520 | public void llCreateLink(string target, int parent) | 3793 | public void llCreateLink(string target, int parent) |
@@ -3527,11 +3800,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | return; | 3800 | return; |
3528 | 3801 | ||
3529 | TaskInventoryItem item; | 3802 | TaskInventoryItem item; |
3530 | lock (m_host.TaskInventory) | 3803 | m_host.TaskInventory.LockItemsForRead(true); |
3531 | { | 3804 | item = m_host.TaskInventory[invItemID]; |
3532 | item = m_host.TaskInventory[invItemID]; | 3805 | m_host.TaskInventory.LockItemsForRead(false); |
3533 | } | 3806 | |
3534 | |||
3535 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3807 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3536 | && !m_automaticLinkPermission) | 3808 | && !m_automaticLinkPermission) |
3537 | { | 3809 | { |
@@ -3584,16 +3856,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3584 | m_host.AddScriptLPS(1); | 3856 | m_host.AddScriptLPS(1); |
3585 | UUID invItemID = InventorySelf(); | 3857 | UUID invItemID = InventorySelf(); |
3586 | 3858 | ||
3587 | lock (m_host.TaskInventory) | 3859 | m_host.TaskInventory.LockItemsForRead(true); |
3588 | { | ||
3589 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3860 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3590 | && !m_automaticLinkPermission) | 3861 | && !m_automaticLinkPermission) |
3591 | { | 3862 | { |
3592 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3863 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3864 | m_host.TaskInventory.LockItemsForRead(false); | ||
3593 | return; | 3865 | return; |
3594 | } | 3866 | } |
3595 | } | 3867 | m_host.TaskInventory.LockItemsForRead(false); |
3596 | 3868 | ||
3597 | if (linknum < ScriptBaseClass.LINK_THIS) | 3869 | if (linknum < ScriptBaseClass.LINK_THIS) |
3598 | return; | 3870 | return; |
3599 | 3871 | ||
@@ -3632,10 +3904,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3632 | // Restructuring Multiple Prims. | 3904 | // Restructuring Multiple Prims. |
3633 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3905 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3634 | parts.Remove(parentPrim.RootPart); | 3906 | parts.Remove(parentPrim.RootPart); |
3635 | foreach (SceneObjectPart part in parts) | 3907 | if (parts.Count > 0) |
3636 | { | 3908 | { |
3637 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3909 | try |
3910 | { | ||
3911 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3912 | foreach (SceneObjectPart part in parts) | ||
3913 | { | ||
3914 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3915 | } | ||
3916 | } | ||
3917 | finally | ||
3918 | { | ||
3919 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3920 | } | ||
3638 | } | 3921 | } |
3922 | |||
3639 | parentPrim.HasGroupChanged = true; | 3923 | parentPrim.HasGroupChanged = true; |
3640 | parentPrim.ScheduleGroupForFullUpdate(); | 3924 | parentPrim.ScheduleGroupForFullUpdate(); |
3641 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3925 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3644,11 +3928,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3644 | { | 3928 | { |
3645 | SceneObjectPart newRoot = parts[0]; | 3929 | SceneObjectPart newRoot = parts[0]; |
3646 | parts.Remove(newRoot); | 3930 | parts.Remove(newRoot); |
3647 | foreach (SceneObjectPart part in parts) | 3931 | |
3932 | try | ||
3648 | { | 3933 | { |
3649 | part.UpdateFlag = 0; | 3934 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3650 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3935 | foreach (SceneObjectPart part in parts) |
3936 | { | ||
3937 | part.UpdateFlag = 0; | ||
3938 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3939 | } | ||
3651 | } | 3940 | } |
3941 | finally | ||
3942 | { | ||
3943 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3944 | } | ||
3945 | |||
3946 | |||
3652 | newRoot.ParentGroup.HasGroupChanged = true; | 3947 | newRoot.ParentGroup.HasGroupChanged = true; |
3653 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3948 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3654 | } | 3949 | } |
@@ -3694,6 +3989,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3694 | } | 3989 | } |
3695 | else | 3990 | else |
3696 | { | 3991 | { |
3992 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
3993 | { | ||
3994 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3995 | |||
3996 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
3997 | if (avatars.Count > linknum) | ||
3998 | { | ||
3999 | return avatars[linknum].UUID.ToString(); | ||
4000 | } | ||
4001 | } | ||
3697 | return UUID.Zero.ToString(); | 4002 | return UUID.Zero.ToString(); |
3698 | } | 4003 | } |
3699 | } | 4004 | } |
@@ -3770,17 +4075,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3770 | m_host.AddScriptLPS(1); | 4075 | m_host.AddScriptLPS(1); |
3771 | int count = 0; | 4076 | int count = 0; |
3772 | 4077 | ||
3773 | lock (m_host.TaskInventory) | 4078 | m_host.TaskInventory.LockItemsForRead(true); |
4079 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3774 | { | 4080 | { |
3775 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4081 | if (inv.Value.Type == type || type == -1) |
3776 | { | 4082 | { |
3777 | if (inv.Value.Type == type || type == -1) | 4083 | count = count + 1; |
3778 | { | ||
3779 | count = count + 1; | ||
3780 | } | ||
3781 | } | 4084 | } |
3782 | } | 4085 | } |
3783 | 4086 | ||
4087 | m_host.TaskInventory.LockItemsForRead(false); | ||
3784 | return count; | 4088 | return count; |
3785 | } | 4089 | } |
3786 | 4090 | ||
@@ -3789,16 +4093,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3789 | m_host.AddScriptLPS(1); | 4093 | m_host.AddScriptLPS(1); |
3790 | ArrayList keys = new ArrayList(); | 4094 | ArrayList keys = new ArrayList(); |
3791 | 4095 | ||
3792 | lock (m_host.TaskInventory) | 4096 | m_host.TaskInventory.LockItemsForRead(true); |
4097 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3793 | { | 4098 | { |
3794 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4099 | if (inv.Value.Type == type || type == -1) |
3795 | { | 4100 | { |
3796 | if (inv.Value.Type == type || type == -1) | 4101 | keys.Add(inv.Value.Name); |
3797 | { | ||
3798 | keys.Add(inv.Value.Name); | ||
3799 | } | ||
3800 | } | 4102 | } |
3801 | } | 4103 | } |
4104 | m_host.TaskInventory.LockItemsForRead(false); | ||
3802 | 4105 | ||
3803 | if (keys.Count == 0) | 4106 | if (keys.Count == 0) |
3804 | { | 4107 | { |
@@ -3835,20 +4138,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3835 | } | 4138 | } |
3836 | 4139 | ||
3837 | // move the first object found with this inventory name | 4140 | // move the first object found with this inventory name |
3838 | lock (m_host.TaskInventory) | 4141 | m_host.TaskInventory.LockItemsForRead(true); |
4142 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3839 | { | 4143 | { |
3840 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4144 | if (inv.Value.Name == inventory) |
3841 | { | 4145 | { |
3842 | if (inv.Value.Name == inventory) | 4146 | found = true; |
3843 | { | 4147 | objId = inv.Key; |
3844 | found = true; | 4148 | assetType = inv.Value.Type; |
3845 | objId = inv.Key; | 4149 | objName = inv.Value.Name; |
3846 | assetType = inv.Value.Type; | 4150 | break; |
3847 | objName = inv.Value.Name; | ||
3848 | break; | ||
3849 | } | ||
3850 | } | 4151 | } |
3851 | } | 4152 | } |
4153 | m_host.TaskInventory.LockItemsForRead(false); | ||
3852 | 4154 | ||
3853 | if (!found) | 4155 | if (!found) |
3854 | { | 4156 | { |
@@ -3856,9 +4158,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3856 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4158 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3857 | } | 4159 | } |
3858 | 4160 | ||
3859 | // check if destination is an avatar | 4161 | // check if destination is an object |
3860 | if (World.GetScenePresence(destId) != null) | 4162 | if (World.GetSceneObjectPart(destId) != null) |
3861 | { | 4163 | { |
4164 | // destination is an object | ||
4165 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4166 | } | ||
4167 | else | ||
4168 | { | ||
4169 | ScenePresence presence = World.GetScenePresence(destId); | ||
4170 | |||
4171 | if (presence == null) | ||
4172 | { | ||
4173 | UserAccount account = | ||
4174 | World.UserAccountService.GetUserAccount( | ||
4175 | World.RegionInfo.ScopeID, | ||
4176 | destId); | ||
4177 | |||
4178 | if (account == null) | ||
4179 | { | ||
4180 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4181 | return; | ||
4182 | } | ||
4183 | } | ||
4184 | |||
3862 | // destination is an avatar | 4185 | // destination is an avatar |
3863 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4186 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3864 | 4187 | ||
@@ -3882,31 +4205,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3882 | 4205 | ||
3883 | if (m_TransferModule != null) | 4206 | if (m_TransferModule != null) |
3884 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4207 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4208 | |||
4209 | //This delay should only occur when giving inventory to avatars. | ||
4210 | ScriptSleep(3000); | ||
3885 | } | 4211 | } |
3886 | else | ||
3887 | { | ||
3888 | // destination is an object | ||
3889 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3890 | } | ||
3891 | ScriptSleep(3000); | ||
3892 | } | 4212 | } |
3893 | 4213 | ||
4214 | [DebuggerNonUserCode] | ||
3894 | public void llRemoveInventory(string name) | 4215 | public void llRemoveInventory(string name) |
3895 | { | 4216 | { |
3896 | m_host.AddScriptLPS(1); | 4217 | m_host.AddScriptLPS(1); |
3897 | 4218 | ||
3898 | lock (m_host.TaskInventory) | 4219 | List<TaskInventoryItem> inv; |
4220 | try | ||
3899 | { | 4221 | { |
3900 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4222 | m_host.TaskInventory.LockItemsForRead(true); |
4223 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4224 | } | ||
4225 | finally | ||
4226 | { | ||
4227 | m_host.TaskInventory.LockItemsForRead(false); | ||
4228 | } | ||
4229 | foreach (TaskInventoryItem item in inv) | ||
4230 | { | ||
4231 | if (item.Name == name) | ||
3901 | { | 4232 | { |
3902 | if (item.Name == name) | 4233 | if (item.ItemID == m_itemID) |
3903 | { | 4234 | throw new ScriptDeleteException(); |
3904 | if (item.ItemID == m_itemID) | 4235 | else |
3905 | throw new ScriptDeleteException(); | 4236 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3906 | else | 4237 | return; |
3907 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3908 | return; | ||
3909 | } | ||
3910 | } | 4238 | } |
3911 | } | 4239 | } |
3912 | } | 4240 | } |
@@ -3972,6 +4300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3972 | ce.time = Util.EnvironmentTickCount(); | 4300 | ce.time = Util.EnvironmentTickCount(); |
3973 | ce.account = account; | 4301 | ce.account = account; |
3974 | ce.pinfo = pinfo; | 4302 | ce.pinfo = pinfo; |
4303 | m_userInfoCache[uuid] = ce; | ||
3975 | } | 4304 | } |
3976 | else | 4305 | else |
3977 | { | 4306 | { |
@@ -4047,6 +4376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4047 | { | 4376 | { |
4048 | m_host.AddScriptLPS(1); | 4377 | m_host.AddScriptLPS(1); |
4049 | 4378 | ||
4379 | //Clone is thread safe | ||
4050 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4380 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4051 | 4381 | ||
4052 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4382 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4100,6 +4430,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4100 | ScenePresence presence = World.GetScenePresence(agentId); | 4430 | ScenePresence presence = World.GetScenePresence(agentId); |
4101 | if (presence != null) | 4431 | if (presence != null) |
4102 | { | 4432 | { |
4433 | // agent must not be a god | ||
4434 | if (presence.GodLevel >= 200) return; | ||
4435 | |||
4103 | // agent must be over the owners land | 4436 | // agent must be over the owners land |
4104 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4437 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4105 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4438 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4159,17 +4492,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4159 | UUID soundId = UUID.Zero; | 4492 | UUID soundId = UUID.Zero; |
4160 | if (!UUID.TryParse(impact_sound, out soundId)) | 4493 | if (!UUID.TryParse(impact_sound, out soundId)) |
4161 | { | 4494 | { |
4162 | lock (m_host.TaskInventory) | 4495 | m_host.TaskInventory.LockItemsForRead(true); |
4496 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4163 | { | 4497 | { |
4164 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4498 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4165 | { | 4499 | { |
4166 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4500 | soundId = item.AssetID; |
4167 | { | 4501 | break; |
4168 | soundId = item.AssetID; | ||
4169 | break; | ||
4170 | } | ||
4171 | } | 4502 | } |
4172 | } | 4503 | } |
4504 | m_host.TaskInventory.LockItemsForRead(false); | ||
4173 | } | 4505 | } |
4174 | m_host.CollisionSound = soundId; | 4506 | m_host.CollisionSound = soundId; |
4175 | m_host.CollisionSoundVolume = (float)impact_volume; | 4507 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4215,6 +4547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4215 | UUID partItemID; | 4547 | UUID partItemID; |
4216 | foreach (SceneObjectPart part in parts) | 4548 | foreach (SceneObjectPart part in parts) |
4217 | { | 4549 | { |
4550 | //Clone is thread safe | ||
4218 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4551 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4219 | 4552 | ||
4220 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4553 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4429,17 +4762,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4429 | 4762 | ||
4430 | m_host.AddScriptLPS(1); | 4763 | m_host.AddScriptLPS(1); |
4431 | 4764 | ||
4432 | lock (m_host.TaskInventory) | 4765 | m_host.TaskInventory.LockItemsForRead(true); |
4766 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4433 | { | 4767 | { |
4434 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4768 | if (item.Type == 10 && item.ItemID == m_itemID) |
4435 | { | 4769 | { |
4436 | if (item.Type == 10 && item.ItemID == m_itemID) | 4770 | result = item.Name!=null?item.Name:String.Empty; |
4437 | { | 4771 | break; |
4438 | result = item.Name != null ? item.Name : String.Empty; | ||
4439 | break; | ||
4440 | } | ||
4441 | } | 4772 | } |
4442 | } | 4773 | } |
4774 | m_host.TaskInventory.LockItemsForRead(false); | ||
4443 | 4775 | ||
4444 | return result; | 4776 | return result; |
4445 | } | 4777 | } |
@@ -4592,23 +4924,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4592 | { | 4924 | { |
4593 | m_host.AddScriptLPS(1); | 4925 | m_host.AddScriptLPS(1); |
4594 | 4926 | ||
4595 | lock (m_host.TaskInventory) | 4927 | m_host.TaskInventory.LockItemsForRead(true); |
4928 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4596 | { | 4929 | { |
4597 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4930 | if (inv.Value.Name == name) |
4598 | { | 4931 | { |
4599 | if (inv.Value.Name == name) | 4932 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4600 | { | 4933 | { |
4601 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4934 | m_host.TaskInventory.LockItemsForRead(false); |
4602 | { | 4935 | return inv.Value.AssetID.ToString(); |
4603 | return inv.Value.AssetID.ToString(); | 4936 | } |
4604 | } | 4937 | else |
4605 | else | 4938 | { |
4606 | { | 4939 | m_host.TaskInventory.LockItemsForRead(false); |
4607 | return UUID.Zero.ToString(); | 4940 | return UUID.Zero.ToString(); |
4608 | } | ||
4609 | } | 4941 | } |
4610 | } | 4942 | } |
4611 | } | 4943 | } |
4944 | m_host.TaskInventory.LockItemsForRead(false); | ||
4612 | 4945 | ||
4613 | return UUID.Zero.ToString(); | 4946 | return UUID.Zero.ToString(); |
4614 | } | 4947 | } |
@@ -4761,14 +5094,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4761 | { | 5094 | { |
4762 | m_host.AddScriptLPS(1); | 5095 | m_host.AddScriptLPS(1); |
4763 | 5096 | ||
4764 | if (src == null) | 5097 | return src.Length; |
4765 | { | ||
4766 | return 0; | ||
4767 | } | ||
4768 | else | ||
4769 | { | ||
4770 | return src.Length; | ||
4771 | } | ||
4772 | } | 5098 | } |
4773 | 5099 | ||
4774 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5100 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4814,7 +5140,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4814 | else if (src.Data[index] is LSL_Float) | 5140 | else if (src.Data[index] is LSL_Float) |
4815 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5141 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4816 | else if (src.Data[index] is LSL_String) | 5142 | else if (src.Data[index] is LSL_String) |
4817 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5143 | { |
5144 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5145 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5146 | if (m != Match.Empty) | ||
5147 | { | ||
5148 | str = m.Value; | ||
5149 | double d = 0.0; | ||
5150 | if (!Double.TryParse(str, out d)) | ||
5151 | return 0.0; | ||
5152 | |||
5153 | return d; | ||
5154 | } | ||
5155 | return 0.0; | ||
5156 | } | ||
4818 | return Convert.ToDouble(src.Data[index]); | 5157 | return Convert.ToDouble(src.Data[index]); |
4819 | } | 5158 | } |
4820 | catch (FormatException) | 5159 | catch (FormatException) |
@@ -5499,7 +5838,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5499 | public void llSetSoundQueueing(int queue) | 5838 | public void llSetSoundQueueing(int queue) |
5500 | { | 5839 | { |
5501 | m_host.AddScriptLPS(1); | 5840 | m_host.AddScriptLPS(1); |
5502 | NotImplemented("llSetSoundQueueing"); | ||
5503 | } | 5841 | } |
5504 | 5842 | ||
5505 | public void llSetSoundRadius(double radius) | 5843 | public void llSetSoundRadius(double radius) |
@@ -5544,10 +5882,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5544 | m_host.AddScriptLPS(1); | 5882 | m_host.AddScriptLPS(1); |
5545 | 5883 | ||
5546 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5884 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5547 | 5885 | if (parts.Count > 0) | |
5548 | foreach (var part in parts) | ||
5549 | { | 5886 | { |
5550 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5887 | try |
5888 | { | ||
5889 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5890 | foreach (var part in parts) | ||
5891 | { | ||
5892 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5893 | } | ||
5894 | } | ||
5895 | finally | ||
5896 | { | ||
5897 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5898 | } | ||
5551 | } | 5899 | } |
5552 | } | 5900 | } |
5553 | 5901 | ||
@@ -5603,74 +5951,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5603 | 5951 | ||
5604 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | 5952 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) |
5605 | { | 5953 | { |
5606 | m_host.AddScriptLPS(1); | 5954 | return ParseString2List(str, separators, in_spacers, false); |
5607 | LSL_List ret = new LSL_List(); | ||
5608 | LSL_List spacers = new LSL_List(); | ||
5609 | if (in_spacers.Length > 0 && separators.Length > 0) | ||
5610 | { | ||
5611 | for (int i = 0; i < in_spacers.Length; i++) | ||
5612 | { | ||
5613 | object s = in_spacers.Data[i]; | ||
5614 | for (int j = 0; j < separators.Length; j++) | ||
5615 | { | ||
5616 | if (separators.Data[j].ToString() == s.ToString()) | ||
5617 | { | ||
5618 | s = null; | ||
5619 | break; | ||
5620 | } | ||
5621 | } | ||
5622 | if (s != null) | ||
5623 | { | ||
5624 | spacers.Add(s); | ||
5625 | } | ||
5626 | } | ||
5627 | } | ||
5628 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
5629 | separators.Data.CopyTo(delimiters, 0); | ||
5630 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
5631 | bool dfound = false; | ||
5632 | do | ||
5633 | { | ||
5634 | dfound = false; | ||
5635 | int cindex = -1; | ||
5636 | string cdeli = ""; | ||
5637 | for (int i = 0; i < delimiters.Length; i++) | ||
5638 | { | ||
5639 | int index = str.IndexOf(delimiters[i].ToString()); | ||
5640 | bool found = index != -1; | ||
5641 | if (found && String.Empty != delimiters[i].ToString()) | ||
5642 | { | ||
5643 | if ((cindex > index) || (cindex == -1)) | ||
5644 | { | ||
5645 | cindex = index; | ||
5646 | cdeli = delimiters[i].ToString(); | ||
5647 | } | ||
5648 | dfound = dfound || found; | ||
5649 | } | ||
5650 | } | ||
5651 | if (cindex != -1) | ||
5652 | { | ||
5653 | if (cindex > 0) | ||
5654 | { | ||
5655 | ret.Add(new LSL_String(str.Substring(0, cindex))); | ||
5656 | } | ||
5657 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
5658 | for (int j = 0; j < spacers.Length; j++) | ||
5659 | { | ||
5660 | if (spacers.Data[j].ToString() == cdeli) | ||
5661 | { | ||
5662 | ret.Add(new LSL_String(cdeli)); | ||
5663 | break; | ||
5664 | } | ||
5665 | } | ||
5666 | str = str.Substring(cindex + cdeli.Length); | ||
5667 | } | ||
5668 | } while (dfound); | ||
5669 | if (str != "") | ||
5670 | { | ||
5671 | ret.Add(new LSL_String(str)); | ||
5672 | } | ||
5673 | return ret; | ||
5674 | } | 5955 | } |
5675 | 5956 | ||
5676 | public LSL_Integer llOverMyLand(string id) | 5957 | public LSL_Integer llOverMyLand(string id) |
@@ -5873,7 +6154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5873 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6154 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5874 | } | 6155 | } |
5875 | 6156 | ||
5876 | public LSL_Integer llGetFreeMemory() | 6157 | public virtual LSL_Integer llGetFreeMemory() |
5877 | { | 6158 | { |
5878 | m_host.AddScriptLPS(1); | 6159 | m_host.AddScriptLPS(1); |
5879 | // Make scripts designed for LSO happy | 6160 | // Make scripts designed for LSO happy |
@@ -6184,14 +6465,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6184 | 6465 | ||
6185 | protected UUID GetTaskInventoryItem(string name) | 6466 | protected UUID GetTaskInventoryItem(string name) |
6186 | { | 6467 | { |
6187 | lock (m_host.TaskInventory) | 6468 | m_host.TaskInventory.LockItemsForRead(true); |
6469 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6188 | { | 6470 | { |
6189 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6471 | if (inv.Value.Name == name) |
6190 | { | 6472 | { |
6191 | if (inv.Value.Name == name) | 6473 | m_host.TaskInventory.LockItemsForRead(false); |
6192 | return inv.Key; | 6474 | return inv.Key; |
6193 | } | 6475 | } |
6194 | } | 6476 | } |
6477 | m_host.TaskInventory.LockItemsForRead(false); | ||
6195 | 6478 | ||
6196 | return UUID.Zero; | 6479 | return UUID.Zero; |
6197 | } | 6480 | } |
@@ -6519,22 +6802,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6519 | } | 6802 | } |
6520 | 6803 | ||
6521 | // copy the first script found with this inventory name | 6804 | // copy the first script found with this inventory name |
6522 | lock (m_host.TaskInventory) | 6805 | m_host.TaskInventory.LockItemsForRead(true); |
6806 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6523 | { | 6807 | { |
6524 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6808 | if (inv.Value.Name == name) |
6525 | { | 6809 | { |
6526 | if (inv.Value.Name == name) | 6810 | // make sure the object is a script |
6811 | if (10 == inv.Value.Type) | ||
6527 | { | 6812 | { |
6528 | // make sure the object is a script | 6813 | found = true; |
6529 | if (10 == inv.Value.Type) | 6814 | srcId = inv.Key; |
6530 | { | 6815 | break; |
6531 | found = true; | ||
6532 | srcId = inv.Key; | ||
6533 | break; | ||
6534 | } | ||
6535 | } | 6816 | } |
6536 | } | 6817 | } |
6537 | } | 6818 | } |
6819 | m_host.TaskInventory.LockItemsForRead(false); | ||
6538 | 6820 | ||
6539 | if (!found) | 6821 | if (!found) |
6540 | { | 6822 | { |
@@ -6618,6 +6900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6618 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6900 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6619 | { | 6901 | { |
6620 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6902 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6903 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6904 | return shapeBlock; | ||
6621 | 6905 | ||
6622 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6906 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6623 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6907 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6693,6 +6977,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6693 | 6977 | ||
6694 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6978 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6695 | { | 6979 | { |
6980 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6981 | return; | ||
6982 | |||
6696 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6983 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6697 | 6984 | ||
6698 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6985 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6742,6 +7029,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6742 | 7029 | ||
6743 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7030 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6744 | { | 7031 | { |
7032 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7033 | return; | ||
7034 | |||
6745 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7035 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6746 | 7036 | ||
6747 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7037 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6784,6 +7074,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6784 | 7074 | ||
6785 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7075 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6786 | { | 7076 | { |
7077 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7078 | return; | ||
7079 | |||
6787 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7080 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6788 | 7081 | ||
6789 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7082 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6910,6 +7203,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6910 | 7203 | ||
6911 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7204 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6912 | { | 7205 | { |
7206 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7207 | return; | ||
7208 | |||
6913 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7209 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6914 | UUID sculptId; | 7210 | UUID sculptId; |
6915 | 7211 | ||
@@ -6925,13 +7221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6925 | shapeBlock.PathScaleX = 100; | 7221 | shapeBlock.PathScaleX = 100; |
6926 | shapeBlock.PathScaleY = 150; | 7222 | shapeBlock.PathScaleY = 150; |
6927 | 7223 | ||
6928 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7224 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6929 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7225 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6930 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7226 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6931 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7227 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6932 | { | 7228 | { |
6933 | // default | 7229 | // default |
6934 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7230 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6935 | } | 7231 | } |
6936 | 7232 | ||
6937 | // retain pathcurve | 7233 | // retain pathcurve |
@@ -6948,23 +7244,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6948 | SetPrimParams(m_host, rules); | 7244 | SetPrimParams(m_host, rules); |
6949 | } | 7245 | } |
6950 | 7246 | ||
6951 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7247 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6952 | { | 7248 | { |
6953 | m_host.AddScriptLPS(1); | 7249 | m_host.AddScriptLPS(1); |
6954 | 7250 | ||
6955 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7251 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7252 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7253 | if (parts.Count>0) | ||
7254 | { | ||
7255 | try | ||
7256 | { | ||
7257 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7258 | foreach (SceneObjectPart part in parts) | ||
7259 | SetPrimParams(part, rules); | ||
7260 | } | ||
7261 | finally | ||
7262 | { | ||
7263 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7264 | } | ||
7265 | } | ||
7266 | if (avatars.Count > 0) | ||
7267 | { | ||
7268 | foreach (ScenePresence avatar in avatars) | ||
7269 | SetPrimParams(avatar, rules); | ||
7270 | } | ||
7271 | } | ||
6956 | 7272 | ||
6957 | foreach (SceneObjectPart part in parts) | 7273 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6958 | SetPrimParams(part, rules); | 7274 | { |
7275 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7276 | ScriptSleep(200); | ||
6959 | } | 7277 | } |
6960 | 7278 | ||
6961 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7279 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6962 | { | 7280 | { |
6963 | llSetLinkPrimitiveParams(linknumber, rules); | 7281 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7282 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7283 | |||
7284 | int idx = 0; | ||
7285 | |||
7286 | while (idx < rules.Length) | ||
7287 | { | ||
7288 | int code = rules.GetLSLIntegerItem(idx++); | ||
7289 | |||
7290 | int remain = rules.Length - idx; | ||
7291 | |||
7292 | |||
7293 | |||
7294 | switch (code) | ||
7295 | { | ||
7296 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7297 | if (remain < 1) | ||
7298 | return; | ||
7299 | LSL_Vector v; | ||
7300 | v = rules.GetVector3Item(idx++); | ||
7301 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7302 | av.SendFullUpdateToAllClients(); | ||
7303 | |||
7304 | break; | ||
7305 | |||
7306 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7307 | if (remain < 1) | ||
7308 | return; | ||
7309 | LSL_Rotation r; | ||
7310 | r = rules.GetQuaternionItem(idx++); | ||
7311 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7312 | av.SendFullUpdateToAllClients(); | ||
7313 | break; | ||
7314 | } | ||
7315 | } | ||
7316 | |||
6964 | } | 7317 | } |
6965 | 7318 | ||
6966 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7319 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6967 | { | 7320 | { |
7321 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7322 | return; | ||
7323 | |||
6968 | int idx = 0; | 7324 | int idx = 0; |
6969 | 7325 | ||
6970 | while (idx < rules.Length) | 7326 | while (idx < rules.Length) |
@@ -7481,13 +7837,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7481 | public LSL_Integer llGetNumberOfPrims() | 7837 | public LSL_Integer llGetNumberOfPrims() |
7482 | { | 7838 | { |
7483 | m_host.AddScriptLPS(1); | 7839 | m_host.AddScriptLPS(1); |
7484 | int avatarCount = 0; | 7840 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7485 | World.ForEachScenePresence(delegate(ScenePresence presence) | 7841 | |
7486 | { | ||
7487 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7488 | avatarCount++; | ||
7489 | }); | ||
7490 | |||
7491 | return m_host.ParentGroup.PrimCount + avatarCount; | 7842 | return m_host.ParentGroup.PrimCount + avatarCount; |
7492 | } | 7843 | } |
7493 | 7844 | ||
@@ -7503,55 +7854,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7503 | m_host.AddScriptLPS(1); | 7854 | m_host.AddScriptLPS(1); |
7504 | UUID objID = UUID.Zero; | 7855 | UUID objID = UUID.Zero; |
7505 | LSL_List result = new LSL_List(); | 7856 | LSL_List result = new LSL_List(); |
7857 | |||
7858 | // If the ID is not valid, return null result | ||
7506 | if (!UUID.TryParse(obj, out objID)) | 7859 | if (!UUID.TryParse(obj, out objID)) |
7507 | { | 7860 | { |
7508 | result.Add(new LSL_Vector()); | 7861 | result.Add(new LSL_Vector()); |
7509 | result.Add(new LSL_Vector()); | 7862 | result.Add(new LSL_Vector()); |
7510 | return result; | 7863 | return result; |
7511 | } | 7864 | } |
7865 | |||
7866 | // Check if this is an attached prim. If so, replace | ||
7867 | // the UUID with the avatar UUID and report it's bounding box | ||
7868 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
7869 | if (part != null && part.ParentGroup.IsAttachment) | ||
7870 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
7871 | |||
7872 | // Find out if this is an avatar ID. If so, return it's box | ||
7512 | ScenePresence presence = World.GetScenePresence(objID); | 7873 | ScenePresence presence = World.GetScenePresence(objID); |
7513 | if (presence != null) | 7874 | if (presence != null) |
7514 | { | 7875 | { |
7515 | if (presence.ParentID == 0) // not sat on an object | 7876 | // As per LSL Wiki, there is no difference between sitting |
7877 | // and standing avatar since server 1.36 | ||
7878 | LSL_Vector lower; | ||
7879 | LSL_Vector upper; | ||
7880 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
7881 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7516 | { | 7882 | { |
7517 | LSL_Vector lower; | 7883 | // This is for ground sitting avatars |
7518 | LSL_Vector upper; | 7884 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7519 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7885 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7520 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7886 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7521 | { | ||
7522 | // This is for ground sitting avatars | ||
7523 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7524 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7525 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7526 | } | ||
7527 | else | ||
7528 | { | ||
7529 | // This is for standing/flying avatars | ||
7530 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7531 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7532 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7533 | } | ||
7534 | result.Add(lower); | ||
7535 | result.Add(upper); | ||
7536 | return result; | ||
7537 | } | 7887 | } |
7538 | else | 7888 | else |
7539 | { | 7889 | { |
7540 | // sitting on an object so we need the bounding box of that | 7890 | // This is for standing/flying avatars |
7541 | // which should include the avatar so set the UUID to the | 7891 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7542 | // UUID of the object the avatar is sat on and allow it to fall through | 7892 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7543 | // to processing an object | 7893 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7544 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7545 | objID = p.UUID; | ||
7546 | } | 7894 | } |
7895 | |||
7896 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7897 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7898 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7899 | |||
7900 | if (lower.x > upper.x) | ||
7901 | lower.x = upper.x; | ||
7902 | if (lower.y > upper.y) | ||
7903 | lower.y = upper.y; | ||
7904 | if (lower.z > upper.z) | ||
7905 | lower.z = upper.z; | ||
7906 | |||
7907 | result.Add(lower); | ||
7908 | result.Add(upper); | ||
7909 | return result; | ||
7547 | } | 7910 | } |
7548 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 7911 | |
7912 | part = World.GetSceneObjectPart(objID); | ||
7549 | // Currently only works for single prims without a sitting avatar | 7913 | // Currently only works for single prims without a sitting avatar |
7550 | if (part != null) | 7914 | if (part != null) |
7551 | { | 7915 | { |
7552 | Vector3 halfSize = part.Scale / 2.0f; | 7916 | float minX; |
7553 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 7917 | float maxX; |
7554 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 7918 | float minY; |
7919 | float maxY; | ||
7920 | float minZ; | ||
7921 | float maxZ; | ||
7922 | |||
7923 | // This BBox is in sim coordinates, with the offset being | ||
7924 | // a contained point. | ||
7925 | Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
7926 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
7927 | |||
7928 | minX -= offsets[0].X; | ||
7929 | maxX -= offsets[0].X; | ||
7930 | minY -= offsets[0].Y; | ||
7931 | maxY -= offsets[0].Y; | ||
7932 | minZ -= offsets[0].Z; | ||
7933 | maxZ -= offsets[0].Z; | ||
7934 | |||
7935 | LSL_Vector lower; | ||
7936 | LSL_Vector upper; | ||
7937 | |||
7938 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7939 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
7940 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
7941 | |||
7942 | if (lower.x > upper.x) | ||
7943 | lower.x = upper.x; | ||
7944 | if (lower.y > upper.y) | ||
7945 | lower.y = upper.y; | ||
7946 | if (lower.z > upper.z) | ||
7947 | lower.z = upper.z; | ||
7948 | |||
7555 | result.Add(lower); | 7949 | result.Add(lower); |
7556 | result.Add(upper); | 7950 | result.Add(upper); |
7557 | return result; | 7951 | return result; |
@@ -7796,24 +8190,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7796 | break; | 8190 | break; |
7797 | 8191 | ||
7798 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8192 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7799 | // TODO-------------- | ||
7800 | if (remain < 1) | 8193 | if (remain < 1) |
7801 | return res; | 8194 | return res; |
8195 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7802 | 8196 | ||
7803 | face=(int)rules.GetLSLIntegerItem(idx++); | 8197 | tex = part.Shape.Textures; |
7804 | 8198 | int shiny; | |
7805 | res.Add(new LSL_Integer(0)); | 8199 | if (face == ScriptBaseClass.ALL_SIDES) |
7806 | res.Add(new LSL_Integer(0)); | 8200 | { |
8201 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8202 | { | ||
8203 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8204 | if (shinyness == Shininess.High) | ||
8205 | { | ||
8206 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8207 | } | ||
8208 | else if (shinyness == Shininess.Medium) | ||
8209 | { | ||
8210 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8211 | } | ||
8212 | else if (shinyness == Shininess.Low) | ||
8213 | { | ||
8214 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8215 | } | ||
8216 | else | ||
8217 | { | ||
8218 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8219 | } | ||
8220 | res.Add(new LSL_Integer(shiny)); | ||
8221 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8222 | } | ||
8223 | } | ||
8224 | else | ||
8225 | { | ||
8226 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8227 | if (shinyness == Shininess.High) | ||
8228 | { | ||
8229 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8230 | } | ||
8231 | else if (shinyness == Shininess.Medium) | ||
8232 | { | ||
8233 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8234 | } | ||
8235 | else if (shinyness == Shininess.Low) | ||
8236 | { | ||
8237 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8238 | } | ||
8239 | else | ||
8240 | { | ||
8241 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8242 | } | ||
8243 | res.Add(new LSL_Integer(shiny)); | ||
8244 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8245 | } | ||
7807 | break; | 8246 | break; |
7808 | 8247 | ||
7809 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8248 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7810 | // TODO-------------- | ||
7811 | if (remain < 1) | 8249 | if (remain < 1) |
7812 | return res; | 8250 | return res; |
8251 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7813 | 8252 | ||
7814 | face=(int)rules.GetLSLIntegerItem(idx++); | 8253 | tex = part.Shape.Textures; |
7815 | 8254 | int fullbright; | |
7816 | res.Add(new LSL_Integer(0)); | 8255 | if (face == ScriptBaseClass.ALL_SIDES) |
8256 | { | ||
8257 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8258 | { | ||
8259 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8260 | { | ||
8261 | fullbright = ScriptBaseClass.TRUE; | ||
8262 | } | ||
8263 | else | ||
8264 | { | ||
8265 | fullbright = ScriptBaseClass.FALSE; | ||
8266 | } | ||
8267 | res.Add(new LSL_Integer(fullbright)); | ||
8268 | } | ||
8269 | } | ||
8270 | else | ||
8271 | { | ||
8272 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8273 | { | ||
8274 | fullbright = ScriptBaseClass.TRUE; | ||
8275 | } | ||
8276 | else | ||
8277 | { | ||
8278 | fullbright = ScriptBaseClass.FALSE; | ||
8279 | } | ||
8280 | res.Add(new LSL_Integer(fullbright)); | ||
8281 | } | ||
7817 | break; | 8282 | break; |
7818 | 8283 | ||
7819 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 8284 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7834,14 +8299,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7834 | break; | 8299 | break; |
7835 | 8300 | ||
7836 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8301 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7837 | // TODO-------------- | ||
7838 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 8302 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7839 | if (remain < 1) | 8303 | if (remain < 1) |
7840 | return res; | 8304 | return res; |
8305 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7841 | 8306 | ||
7842 | face=(int)rules.GetLSLIntegerItem(idx++); | 8307 | tex = part.Shape.Textures; |
7843 | 8308 | if (face == ScriptBaseClass.ALL_SIDES) | |
7844 | res.Add(new LSL_Integer(0)); | 8309 | { |
8310 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8311 | { | ||
8312 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8313 | { | ||
8314 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8315 | } | ||
8316 | else | ||
8317 | { | ||
8318 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8319 | } | ||
8320 | } | ||
8321 | } | ||
8322 | else | ||
8323 | { | ||
8324 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8325 | { | ||
8326 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8327 | } | ||
8328 | else | ||
8329 | { | ||
8330 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8331 | } | ||
8332 | } | ||
7845 | break; | 8333 | break; |
7846 | 8334 | ||
7847 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 8335 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7860,13 +8348,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7860 | break; | 8348 | break; |
7861 | 8349 | ||
7862 | case (int)ScriptBaseClass.PRIM_GLOW: | 8350 | case (int)ScriptBaseClass.PRIM_GLOW: |
7863 | // TODO-------------- | ||
7864 | if (remain < 1) | 8351 | if (remain < 1) |
7865 | return res; | 8352 | return res; |
8353 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7866 | 8354 | ||
7867 | face=(int)rules.GetLSLIntegerItem(idx++); | 8355 | tex = part.Shape.Textures; |
7868 | 8356 | float primglow; | |
7869 | res.Add(new LSL_Float(0)); | 8357 | if (face == ScriptBaseClass.ALL_SIDES) |
8358 | { | ||
8359 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8360 | { | ||
8361 | primglow = tex.GetFace((uint)face).Glow; | ||
8362 | res.Add(new LSL_Float(primglow)); | ||
8363 | } | ||
8364 | } | ||
8365 | else | ||
8366 | { | ||
8367 | primglow = tex.GetFace((uint)face).Glow; | ||
8368 | res.Add(new LSL_Float(primglow)); | ||
8369 | } | ||
7870 | break; | 8370 | break; |
7871 | case (int)ScriptBaseClass.PRIM_TEXT: | 8371 | case (int)ScriptBaseClass.PRIM_TEXT: |
7872 | Color4 textColor = part.GetTextColor(); | 8372 | Color4 textColor = part.GetTextColor(); |
@@ -8407,8 +8907,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8407 | // The function returns an ordered list | 8907 | // The function returns an ordered list |
8408 | // representing the tokens found in the supplied | 8908 | // representing the tokens found in the supplied |
8409 | // sources string. If two successive tokenizers | 8909 | // sources string. If two successive tokenizers |
8410 | // are encountered, then a NULL entry is added | 8910 | // are encountered, then a null-string entry is |
8411 | // to the list. | 8911 | // added to the list. |
8412 | // | 8912 | // |
8413 | // It is a precondition that the source and | 8913 | // It is a precondition that the source and |
8414 | // toekizer lisst are non-null. If they are null, | 8914 | // toekizer lisst are non-null. If they are null, |
@@ -8416,7 +8916,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8416 | // while their lengths are being determined. | 8916 | // while their lengths are being determined. |
8417 | // | 8917 | // |
8418 | // A small amount of working memoryis required | 8918 | // A small amount of working memoryis required |
8419 | // of approximately 8*#tokenizers. | 8919 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8420 | // | 8920 | // |
8421 | // There are many ways in which this function | 8921 | // There are many ways in which this function |
8422 | // can be implemented, this implementation is | 8922 | // can be implemented, this implementation is |
@@ -8432,136 +8932,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8432 | // and eliminates redundant tokenizers as soon | 8932 | // and eliminates redundant tokenizers as soon |
8433 | // as is possible. | 8933 | // as is possible. |
8434 | // | 8934 | // |
8435 | // The implementation tries to avoid any copying | 8935 | // The implementation tries to minimize temporary |
8436 | // of arrays or other objects. | 8936 | // garbage generation. |
8437 | // </remarks> | 8937 | // </remarks> |
8438 | 8938 | ||
8439 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | 8939 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8440 | { | 8940 | { |
8441 | int beginning = 0; | 8941 | return ParseString2List(src, separators, spacers, true); |
8442 | int srclen = src.Length; | 8942 | } |
8443 | int seplen = separators.Length; | ||
8444 | object[] separray = separators.Data; | ||
8445 | int spclen = spacers.Length; | ||
8446 | object[] spcarray = spacers.Data; | ||
8447 | int mlen = seplen+spclen; | ||
8448 | |||
8449 | int[] offset = new int[mlen+1]; | ||
8450 | bool[] active = new bool[mlen]; | ||
8451 | 8943 | ||
8452 | int best; | 8944 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
8453 | int j; | 8945 | { |
8946 | int srclen = src.Length; | ||
8947 | int seplen = separators.Length; | ||
8948 | object[] separray = separators.Data; | ||
8949 | int spclen = spacers.Length; | ||
8950 | object[] spcarray = spacers.Data; | ||
8951 | int dellen = 0; | ||
8952 | string[] delarray = new string[seplen+spclen]; | ||
8454 | 8953 | ||
8455 | // Initial capacity reduces resize cost | 8954 | int outlen = 0; |
8955 | string[] outarray = new string[srclen*2+1]; | ||
8456 | 8956 | ||
8457 | LSL_List tokens = new LSL_List(); | 8957 | int i, j; |
8958 | string d; | ||
8458 | 8959 | ||
8459 | m_host.AddScriptLPS(1); | 8960 | m_host.AddScriptLPS(1); |
8460 | 8961 | ||
8461 | // All entries are initially valid | 8962 | /* |
8462 | 8963 | * Convert separator and spacer lists to C# strings. | |
8463 | for (int i = 0; i < mlen; i++) | 8964 | * Also filter out null strings so we don't hang. |
8464 | active[i] = true; | 8965 | */ |
8465 | 8966 | for (i = 0; i < seplen; i ++) { | |
8466 | offset[mlen] = srclen; | 8967 | d = separray[i].ToString(); |
8467 | 8968 | if (d.Length > 0) { | |
8468 | while (beginning < srclen) | 8969 | delarray[dellen++] = d; |
8469 | { | 8970 | } |
8470 | 8971 | } | |
8471 | best = mlen; // as bad as it gets | 8972 | seplen = dellen; |
8472 | |||
8473 | // Scan for separators | ||
8474 | 8973 | ||
8475 | for (j = 0; j < seplen; j++) | 8974 | for (i = 0; i < spclen; i ++) { |
8476 | { | 8975 | d = spcarray[i].ToString(); |
8477 | if (active[j]) | 8976 | if (d.Length > 0) { |
8478 | { | 8977 | delarray[dellen++] = d; |
8479 | // scan all of the markers | ||
8480 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | ||
8481 | { | ||
8482 | // not present at all | ||
8483 | active[j] = false; | ||
8484 | } | ||
8485 | else | ||
8486 | { | ||
8487 | // present and correct | ||
8488 | if (offset[j] < offset[best]) | ||
8489 | { | ||
8490 | // closest so far | ||
8491 | best = j; | ||
8492 | if (offset[best] == beginning) | ||
8493 | break; | ||
8494 | } | ||
8495 | } | ||
8496 | } | ||
8497 | } | 8978 | } |
8979 | } | ||
8498 | 8980 | ||
8499 | // Scan for spacers | 8981 | /* |
8982 | * Scan through source string from beginning to end. | ||
8983 | */ | ||
8984 | for (i = 0;;) { | ||
8500 | 8985 | ||
8501 | if (offset[best] != beginning) | 8986 | /* |
8502 | { | 8987 | * Find earliest delimeter in src starting at i (if any). |
8503 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 8988 | */ |
8504 | { | 8989 | int earliestDel = -1; |
8505 | if (active[j]) | 8990 | int earliestSrc = srclen; |
8506 | { | 8991 | string earliestStr = null; |
8507 | // scan all of the markers | 8992 | for (j = 0; j < dellen; j ++) { |
8508 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | 8993 | d = delarray[j]; |
8509 | { | 8994 | if (d != null) { |
8510 | // not present at all | 8995 | int index = src.IndexOf(d, i); |
8511 | active[j] = false; | 8996 | if (index < 0) { |
8512 | } | 8997 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8513 | else | 8998 | } else if (index < earliestSrc) { |
8514 | { | 8999 | earliestSrc = index; // where delimeter starts in source string |
8515 | // present and correct | 9000 | earliestDel = j; // where delimeter is in delarray[] |
8516 | if (offset[j] < offset[best]) | 9001 | earliestStr = d; // the delimeter string from delarray[] |
8517 | { | 9002 | if (index == i) break; // can't do any better than found at beg of string |
8518 | // closest so far | ||
8519 | best = j; | ||
8520 | } | ||
8521 | } | ||
8522 | } | 9003 | } |
8523 | } | 9004 | } |
8524 | } | 9005 | } |
8525 | 9006 | ||
8526 | // This is the normal exit from the scanning loop | 9007 | /* |
8527 | 9008 | * Output source string starting at i through start of earliest delimeter. | |
8528 | if (best == mlen) | 9009 | */ |
8529 | { | 9010 | if (keepNulls || (earliestSrc > i)) { |
8530 | // no markers were found on this pass | 9011 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8531 | // so we're pretty much done | ||
8532 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8533 | break; | ||
8534 | } | 9012 | } |
8535 | 9013 | ||
8536 | // Otherwise we just add the newly delimited token | 9014 | /* |
8537 | // and recalculate where the search should continue. | 9015 | * If no delimeter found at or after i, we're done scanning. |
9016 | */ | ||
9017 | if (earliestDel < 0) break; | ||
8538 | 9018 | ||
8539 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9019 | /* |
8540 | 9020 | * If delimeter was a spacer, output the spacer. | |
8541 | if (best < seplen) | 9021 | */ |
8542 | { | 9022 | if (earliestDel >= seplen) { |
8543 | beginning = offset[best] + (separray[best].ToString()).Length; | 9023 | outarray[outlen++] = earliestStr; |
8544 | } | ||
8545 | else | ||
8546 | { | ||
8547 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8548 | tokens.Add(new LSL_String(spcarray[best - seplen].ToString())); | ||
8549 | } | 9024 | } |
8550 | } | ||
8551 | 9025 | ||
8552 | // This an awkward an not very intuitive boundary case. If the | 9026 | /* |
8553 | // last substring is a tokenizer, then there is an implied trailing | 9027 | * Look at rest of src string following delimeter. |
8554 | // null list entry. Hopefully the single comparison will not be too | 9028 | */ |
8555 | // arduous. Alternatively the 'break' could be replced with a return | 9029 | i = earliestSrc + earliestStr.Length; |
8556 | // but that's shabby programming. | ||
8557 | |||
8558 | if (beginning == srclen) | ||
8559 | { | ||
8560 | if (srclen != 0) | ||
8561 | tokens.Add(new LSL_String("")); | ||
8562 | } | 9030 | } |
8563 | 9031 | ||
8564 | return tokens; | 9032 | /* |
9033 | * Make up an exact-sized output array suitable for an LSL_List object. | ||
9034 | */ | ||
9035 | object[] outlist = new object[outlen]; | ||
9036 | for (i = 0; i < outlen; i ++) { | ||
9037 | outlist[i] = new LSL_String(outarray[i]); | ||
9038 | } | ||
9039 | return new LSL_List(outlist); | ||
8565 | } | 9040 | } |
8566 | 9041 | ||
8567 | public LSL_Integer llGetObjectPermMask(int mask) | 9042 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8638,28 +9113,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8638 | { | 9113 | { |
8639 | m_host.AddScriptLPS(1); | 9114 | m_host.AddScriptLPS(1); |
8640 | 9115 | ||
8641 | lock (m_host.TaskInventory) | 9116 | m_host.TaskInventory.LockItemsForRead(true); |
9117 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8642 | { | 9118 | { |
8643 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9119 | if (inv.Value.Name == item) |
8644 | { | 9120 | { |
8645 | if (inv.Value.Name == item) | 9121 | m_host.TaskInventory.LockItemsForRead(false); |
9122 | switch (mask) | ||
8646 | { | 9123 | { |
8647 | switch (mask) | 9124 | case 0: |
8648 | { | 9125 | return (int)inv.Value.BasePermissions; |
8649 | case 0: | 9126 | case 1: |
8650 | return (int)inv.Value.BasePermissions; | 9127 | return (int)inv.Value.CurrentPermissions; |
8651 | case 1: | 9128 | case 2: |
8652 | return (int)inv.Value.CurrentPermissions; | 9129 | return (int)inv.Value.GroupPermissions; |
8653 | case 2: | 9130 | case 3: |
8654 | return (int)inv.Value.GroupPermissions; | 9131 | return (int)inv.Value.EveryonePermissions; |
8655 | case 3: | 9132 | case 4: |
8656 | return (int)inv.Value.EveryonePermissions; | 9133 | return (int)inv.Value.NextPermissions; |
8657 | case 4: | ||
8658 | return (int)inv.Value.NextPermissions; | ||
8659 | } | ||
8660 | } | 9134 | } |
8661 | } | 9135 | } |
8662 | } | 9136 | } |
9137 | m_host.TaskInventory.LockItemsForRead(false); | ||
8663 | 9138 | ||
8664 | return -1; | 9139 | return -1; |
8665 | } | 9140 | } |
@@ -8706,16 +9181,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8706 | { | 9181 | { |
8707 | m_host.AddScriptLPS(1); | 9182 | m_host.AddScriptLPS(1); |
8708 | 9183 | ||
8709 | lock (m_host.TaskInventory) | 9184 | m_host.TaskInventory.LockItemsForRead(true); |
9185 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8710 | { | 9186 | { |
8711 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9187 | if (inv.Value.Name == item) |
8712 | { | 9188 | { |
8713 | if (inv.Value.Name == item) | 9189 | m_host.TaskInventory.LockItemsForRead(false); |
8714 | { | 9190 | return inv.Value.CreatorID.ToString(); |
8715 | return inv.Value.CreatorID.ToString(); | ||
8716 | } | ||
8717 | } | 9191 | } |
8718 | } | 9192 | } |
9193 | m_host.TaskInventory.LockItemsForRead(false); | ||
8719 | 9194 | ||
8720 | llSay(0, "No item name '" + item + "'"); | 9195 | llSay(0, "No item name '" + item + "'"); |
8721 | 9196 | ||
@@ -8766,8 +9241,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8766 | return UUID.Zero.ToString(); | 9241 | return UUID.Zero.ToString(); |
8767 | } | 9242 | } |
8768 | reply = new LSL_Vector( | 9243 | reply = new LSL_Vector( |
8769 | info.RegionLocX * Constants.RegionSize, | 9244 | info.RegionLocX, |
8770 | info.RegionLocY * Constants.RegionSize, | 9245 | info.RegionLocY, |
8771 | 0).ToString(); | 9246 | 0).ToString(); |
8772 | break; | 9247 | break; |
8773 | case 6: // DATA_SIM_STATUS | 9248 | case 6: // DATA_SIM_STATUS |
@@ -8980,17 +9455,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8980 | int width = 0; | 9455 | int width = 0; |
8981 | int height = 0; | 9456 | int height = 0; |
8982 | 9457 | ||
8983 | ParcelMediaCommandEnum? commandToSend = null; | 9458 | uint commandToSend = 0; |
8984 | float time = 0.0f; // default is from start | 9459 | float time = 0.0f; // default is from start |
8985 | 9460 | ||
8986 | ScenePresence presence = null; | 9461 | ScenePresence presence = null; |
8987 | 9462 | ||
8988 | for (int i = 0; i < commandList.Data.Length; i++) | 9463 | for (int i = 0; i < commandList.Data.Length; i++) |
8989 | { | 9464 | { |
8990 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9465 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
8991 | switch (command) | 9466 | switch (command) |
8992 | { | 9467 | { |
8993 | case ParcelMediaCommandEnum.Agent: | 9468 | case (uint)ParcelMediaCommandEnum.Agent: |
8994 | // we send only to one agent | 9469 | // we send only to one agent |
8995 | if ((i + 1) < commandList.Length) | 9470 | if ((i + 1) < commandList.Length) |
8996 | { | 9471 | { |
@@ -9007,25 +9482,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9007 | } | 9482 | } |
9008 | break; | 9483 | break; |
9009 | 9484 | ||
9010 | case ParcelMediaCommandEnum.Loop: | 9485 | case (uint)ParcelMediaCommandEnum.Loop: |
9011 | loop = 1; | 9486 | loop = 1; |
9012 | commandToSend = command; | 9487 | commandToSend = command; |
9013 | update = true; //need to send the media update packet to set looping | 9488 | update = true; //need to send the media update packet to set looping |
9014 | break; | 9489 | break; |
9015 | 9490 | ||
9016 | case ParcelMediaCommandEnum.Play: | 9491 | case (uint)ParcelMediaCommandEnum.Play: |
9017 | loop = 0; | 9492 | loop = 0; |
9018 | commandToSend = command; | 9493 | commandToSend = command; |
9019 | update = true; //need to send the media update packet to make sure it doesn't loop | 9494 | update = true; //need to send the media update packet to make sure it doesn't loop |
9020 | break; | 9495 | break; |
9021 | 9496 | ||
9022 | case ParcelMediaCommandEnum.Pause: | 9497 | case (uint)ParcelMediaCommandEnum.Pause: |
9023 | case ParcelMediaCommandEnum.Stop: | 9498 | case (uint)ParcelMediaCommandEnum.Stop: |
9024 | case ParcelMediaCommandEnum.Unload: | 9499 | case (uint)ParcelMediaCommandEnum.Unload: |
9025 | commandToSend = command; | 9500 | commandToSend = command; |
9026 | break; | 9501 | break; |
9027 | 9502 | ||
9028 | case ParcelMediaCommandEnum.Url: | 9503 | case (uint)ParcelMediaCommandEnum.Url: |
9029 | if ((i + 1) < commandList.Length) | 9504 | if ((i + 1) < commandList.Length) |
9030 | { | 9505 | { |
9031 | if (commandList.Data[i + 1] is LSL_String) | 9506 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9038,7 +9513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9038 | } | 9513 | } |
9039 | break; | 9514 | break; |
9040 | 9515 | ||
9041 | case ParcelMediaCommandEnum.Texture: | 9516 | case (uint)ParcelMediaCommandEnum.Texture: |
9042 | if ((i + 1) < commandList.Length) | 9517 | if ((i + 1) < commandList.Length) |
9043 | { | 9518 | { |
9044 | if (commandList.Data[i + 1] is LSL_String) | 9519 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9051,7 +9526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9051 | } | 9526 | } |
9052 | break; | 9527 | break; |
9053 | 9528 | ||
9054 | case ParcelMediaCommandEnum.Time: | 9529 | case (uint)ParcelMediaCommandEnum.Time: |
9055 | if ((i + 1) < commandList.Length) | 9530 | if ((i + 1) < commandList.Length) |
9056 | { | 9531 | { |
9057 | if (commandList.Data[i + 1] is LSL_Float) | 9532 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9063,7 +9538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9063 | } | 9538 | } |
9064 | break; | 9539 | break; |
9065 | 9540 | ||
9066 | case ParcelMediaCommandEnum.AutoAlign: | 9541 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9067 | if ((i + 1) < commandList.Length) | 9542 | if ((i + 1) < commandList.Length) |
9068 | { | 9543 | { |
9069 | if (commandList.Data[i + 1] is LSL_Integer) | 9544 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9077,7 +9552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9077 | } | 9552 | } |
9078 | break; | 9553 | break; |
9079 | 9554 | ||
9080 | case ParcelMediaCommandEnum.Type: | 9555 | case (uint)ParcelMediaCommandEnum.Type: |
9081 | if ((i + 1) < commandList.Length) | 9556 | if ((i + 1) < commandList.Length) |
9082 | { | 9557 | { |
9083 | if (commandList.Data[i + 1] is LSL_String) | 9558 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9090,7 +9565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9090 | } | 9565 | } |
9091 | break; | 9566 | break; |
9092 | 9567 | ||
9093 | case ParcelMediaCommandEnum.Desc: | 9568 | case (uint)ParcelMediaCommandEnum.Desc: |
9094 | if ((i + 1) < commandList.Length) | 9569 | if ((i + 1) < commandList.Length) |
9095 | { | 9570 | { |
9096 | if (commandList.Data[i + 1] is LSL_String) | 9571 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9103,7 +9578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9103 | } | 9578 | } |
9104 | break; | 9579 | break; |
9105 | 9580 | ||
9106 | case ParcelMediaCommandEnum.Size: | 9581 | case (uint)ParcelMediaCommandEnum.Size: |
9107 | if ((i + 2) < commandList.Length) | 9582 | if ((i + 2) < commandList.Length) |
9108 | { | 9583 | { |
9109 | if (commandList.Data[i + 1] is LSL_Integer) | 9584 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9173,7 +9648,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9173 | } | 9648 | } |
9174 | } | 9649 | } |
9175 | 9650 | ||
9176 | if (commandToSend != null) | 9651 | if (commandToSend != 0) |
9177 | { | 9652 | { |
9178 | // the commandList contained a start/stop/... command, too | 9653 | // the commandList contained a start/stop/... command, too |
9179 | if (presence == null) | 9654 | if (presence == null) |
@@ -9210,7 +9685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9210 | 9685 | ||
9211 | if (aList.Data[i] != null) | 9686 | if (aList.Data[i] != null) |
9212 | { | 9687 | { |
9213 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9688 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9214 | { | 9689 | { |
9215 | case ParcelMediaCommandEnum.Url: | 9690 | case ParcelMediaCommandEnum.Url: |
9216 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9691 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9253,16 +9728,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9253 | { | 9728 | { |
9254 | m_host.AddScriptLPS(1); | 9729 | m_host.AddScriptLPS(1); |
9255 | 9730 | ||
9256 | lock (m_host.TaskInventory) | 9731 | m_host.TaskInventory.LockItemsForRead(true); |
9732 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9257 | { | 9733 | { |
9258 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9734 | if (inv.Value.Name == name) |
9259 | { | 9735 | { |
9260 | if (inv.Value.Name == name) | 9736 | m_host.TaskInventory.LockItemsForRead(false); |
9261 | { | 9737 | return inv.Value.Type; |
9262 | return inv.Value.Type; | ||
9263 | } | ||
9264 | } | 9738 | } |
9265 | } | 9739 | } |
9740 | m_host.TaskInventory.LockItemsForRead(false); | ||
9266 | 9741 | ||
9267 | return -1; | 9742 | return -1; |
9268 | } | 9743 | } |
@@ -9273,15 +9748,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9273 | 9748 | ||
9274 | if (quick_pay_buttons.Data.Length < 4) | 9749 | if (quick_pay_buttons.Data.Length < 4) |
9275 | { | 9750 | { |
9276 | LSLError("List must have at least 4 elements"); | 9751 | int x; |
9277 | return; | 9752 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9753 | { | ||
9754 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9755 | } | ||
9278 | } | 9756 | } |
9279 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9757 | int[] nPrice = new int[5]; |
9280 | 9758 | nPrice[0]=price; | |
9281 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9759 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
9282 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9760 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
9283 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9761 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
9284 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9762 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9763 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9285 | m_host.ParentGroup.HasGroupChanged = true; | 9764 | m_host.ParentGroup.HasGroupChanged = true; |
9286 | } | 9765 | } |
9287 | 9766 | ||
@@ -9293,17 +9772,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9293 | if (invItemID == UUID.Zero) | 9772 | if (invItemID == UUID.Zero) |
9294 | return new LSL_Vector(); | 9773 | return new LSL_Vector(); |
9295 | 9774 | ||
9296 | lock (m_host.TaskInventory) | 9775 | m_host.TaskInventory.LockItemsForRead(true); |
9776 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9297 | { | 9777 | { |
9298 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9778 | m_host.TaskInventory.LockItemsForRead(false); |
9299 | return new LSL_Vector(); | 9779 | return new LSL_Vector(); |
9780 | } | ||
9300 | 9781 | ||
9301 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9782 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9302 | { | 9783 | { |
9303 | ShoutError("No permissions to track the camera"); | 9784 | ShoutError("No permissions to track the camera"); |
9304 | return new LSL_Vector(); | 9785 | m_host.TaskInventory.LockItemsForRead(false); |
9305 | } | 9786 | return new LSL_Vector(); |
9306 | } | 9787 | } |
9788 | m_host.TaskInventory.LockItemsForRead(false); | ||
9307 | 9789 | ||
9308 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9790 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9309 | if (presence != null) | 9791 | if (presence != null) |
@@ -9321,17 +9803,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9321 | if (invItemID == UUID.Zero) | 9803 | if (invItemID == UUID.Zero) |
9322 | return new LSL_Rotation(); | 9804 | return new LSL_Rotation(); |
9323 | 9805 | ||
9324 | lock (m_host.TaskInventory) | 9806 | m_host.TaskInventory.LockItemsForRead(true); |
9807 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9325 | { | 9808 | { |
9326 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9809 | m_host.TaskInventory.LockItemsForRead(false); |
9327 | return new LSL_Rotation(); | 9810 | return new LSL_Rotation(); |
9328 | 9811 | } | |
9329 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9812 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9330 | { | 9813 | { |
9331 | ShoutError("No permissions to track the camera"); | 9814 | ShoutError("No permissions to track the camera"); |
9332 | return new LSL_Rotation(); | 9815 | m_host.TaskInventory.LockItemsForRead(false); |
9333 | } | 9816 | return new LSL_Rotation(); |
9334 | } | 9817 | } |
9818 | m_host.TaskInventory.LockItemsForRead(false); | ||
9335 | 9819 | ||
9336 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9820 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9337 | if (presence != null) | 9821 | if (presence != null) |
@@ -9393,8 +9877,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9393 | { | 9877 | { |
9394 | m_host.AddScriptLPS(1); | 9878 | m_host.AddScriptLPS(1); |
9395 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9879 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9396 | if (detectedParams == null) return; // only works on the first detected avatar | 9880 | if (detectedParams == null) |
9397 | 9881 | { | |
9882 | if (m_host.IsAttachment == true) | ||
9883 | { | ||
9884 | detectedParams = new DetectParams(); | ||
9885 | detectedParams.Key = m_host.OwnerID; | ||
9886 | } | ||
9887 | else | ||
9888 | { | ||
9889 | return; | ||
9890 | } | ||
9891 | } | ||
9892 | |||
9398 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9893 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9399 | if (avatar != null) | 9894 | if (avatar != null) |
9400 | { | 9895 | { |
@@ -9402,6 +9897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9402 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9897 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9403 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9898 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9404 | } | 9899 | } |
9900 | |||
9405 | ScriptSleep(1000); | 9901 | ScriptSleep(1000); |
9406 | } | 9902 | } |
9407 | 9903 | ||
@@ -9481,14 +9977,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9481 | if (objectID == UUID.Zero) return; | 9977 | if (objectID == UUID.Zero) return; |
9482 | 9978 | ||
9483 | UUID agentID; | 9979 | UUID agentID; |
9484 | lock (m_host.TaskInventory) | 9980 | m_host.TaskInventory.LockItemsForRead(true); |
9485 | { | 9981 | // we need the permission first, to know which avatar we want to set the camera for |
9486 | // we need the permission first, to know which avatar we want to set the camera for | 9982 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9487 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9488 | 9983 | ||
9489 | if (agentID == UUID.Zero) return; | 9984 | if (agentID == UUID.Zero) |
9490 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9985 | { |
9986 | m_host.TaskInventory.LockItemsForRead(false); | ||
9987 | return; | ||
9491 | } | 9988 | } |
9989 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9990 | { | ||
9991 | m_host.TaskInventory.LockItemsForRead(false); | ||
9992 | return; | ||
9993 | } | ||
9994 | m_host.TaskInventory.LockItemsForRead(false); | ||
9492 | 9995 | ||
9493 | ScenePresence presence = World.GetScenePresence(agentID); | 9996 | ScenePresence presence = World.GetScenePresence(agentID); |
9494 | 9997 | ||
@@ -9538,12 +10041,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9538 | 10041 | ||
9539 | // we need the permission first, to know which avatar we want to clear the camera for | 10042 | // we need the permission first, to know which avatar we want to clear the camera for |
9540 | UUID agentID; | 10043 | UUID agentID; |
9541 | lock (m_host.TaskInventory) | 10044 | m_host.TaskInventory.LockItemsForRead(true); |
10045 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10046 | if (agentID == UUID.Zero) | ||
10047 | { | ||
10048 | m_host.TaskInventory.LockItemsForRead(false); | ||
10049 | return; | ||
10050 | } | ||
10051 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9542 | { | 10052 | { |
9543 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10053 | m_host.TaskInventory.LockItemsForRead(false); |
9544 | if (agentID == UUID.Zero) return; | 10054 | return; |
9545 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9546 | } | 10055 | } |
10056 | m_host.TaskInventory.LockItemsForRead(false); | ||
9547 | 10057 | ||
9548 | ScenePresence presence = World.GetScenePresence(agentID); | 10058 | ScenePresence presence = World.GetScenePresence(agentID); |
9549 | 10059 | ||
@@ -9610,19 +10120,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9610 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10120 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9611 | { | 10121 | { |
9612 | m_host.AddScriptLPS(1); | 10122 | m_host.AddScriptLPS(1); |
9613 | string ret = String.Empty; | 10123 | |
9614 | string src1 = llBase64ToString(str1); | 10124 | if (str1 == String.Empty) |
9615 | string src2 = llBase64ToString(str2); | 10125 | return String.Empty; |
9616 | int c = 0; | 10126 | if (str2 == String.Empty) |
9617 | for (int i = 0; i < src1.Length; i++) | 10127 | return str1; |
10128 | |||
10129 | byte[] data1 = Convert.FromBase64String(str1); | ||
10130 | byte[] data2 = Convert.FromBase64String(str2); | ||
10131 | |||
10132 | byte[] d2 = new Byte[data1.Length]; | ||
10133 | int pos = 0; | ||
10134 | |||
10135 | if (data1.Length <= data2.Length) | ||
9618 | { | 10136 | { |
9619 | ret += (char) (src1[i] ^ src2[c]); | 10137 | Array.Copy(data2, 0, d2, 0, data1.Length); |
10138 | } | ||
10139 | else | ||
10140 | { | ||
10141 | while (pos < data1.Length) | ||
10142 | { | ||
10143 | int len = data1.Length - pos; | ||
10144 | if (len > data2.Length) | ||
10145 | len = data2.Length; | ||
9620 | 10146 | ||
9621 | c++; | 10147 | Array.Copy(data2, 0, d2, pos, len); |
9622 | if (c >= src2.Length) | 10148 | pos += len; |
9623 | c = 0; | 10149 | } |
9624 | } | 10150 | } |
9625 | return llStringToBase64(ret); | 10151 | |
10152 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10153 | data1[pos] ^= d2[pos]; | ||
10154 | |||
10155 | return Convert.ToBase64String(data1); | ||
9626 | } | 10156 | } |
9627 | 10157 | ||
9628 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10158 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10000,15 +10530,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10000 | 10530 | ||
10001 | internal UUID ScriptByName(string name) | 10531 | internal UUID ScriptByName(string name) |
10002 | { | 10532 | { |
10003 | lock (m_host.TaskInventory) | 10533 | m_host.TaskInventory.LockItemsForRead(true); |
10534 | |||
10535 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10004 | { | 10536 | { |
10005 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10537 | if (item.Type == 10 && item.Name == name) |
10006 | { | 10538 | { |
10007 | if (item.Type == 10 && item.Name == name) | 10539 | m_host.TaskInventory.LockItemsForRead(false); |
10008 | return item.ItemID; | 10540 | return item.ItemID; |
10009 | } | 10541 | } |
10010 | } | 10542 | } |
10011 | 10543 | ||
10544 | m_host.TaskInventory.LockItemsForRead(false); | ||
10545 | |||
10012 | return UUID.Zero; | 10546 | return UUID.Zero; |
10013 | } | 10547 | } |
10014 | 10548 | ||
@@ -10049,6 +10583,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10049 | { | 10583 | { |
10050 | m_host.AddScriptLPS(1); | 10584 | m_host.AddScriptLPS(1); |
10051 | 10585 | ||
10586 | //Clone is thread safe | ||
10052 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10587 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10053 | 10588 | ||
10054 | UUID assetID = UUID.Zero; | 10589 | UUID assetID = UUID.Zero; |
@@ -10111,6 +10646,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10111 | { | 10646 | { |
10112 | m_host.AddScriptLPS(1); | 10647 | m_host.AddScriptLPS(1); |
10113 | 10648 | ||
10649 | //Clone is thread safe | ||
10114 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10650 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10115 | 10651 | ||
10116 | UUID assetID = UUID.Zero; | 10652 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 477c52d..6827ede 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
767 | if (target != null) | 776 | if (target != null) |
768 | { | 777 | { |
769 | UUID animID=UUID.Zero; | 778 | UUID animID=UUID.Zero; |
770 | lock (m_host.TaskInventory) | 779 | m_host.TaskInventory.LockItemsForRead(true); |
780 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
771 | { | 781 | { |
772 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 782 | if (inv.Value.Name == animation) |
773 | { | 783 | { |
774 | if (inv.Value.Name == animation) | 784 | if (inv.Value.Type == (int)AssetType.Animation) |
775 | { | 785 | animID = inv.Value.AssetID; |
776 | if (inv.Value.Type == (int)AssetType.Animation) | 786 | continue; |
777 | animID = inv.Value.AssetID; | ||
778 | continue; | ||
779 | } | ||
780 | } | 787 | } |
781 | } | 788 | } |
789 | m_host.TaskInventory.LockItemsForRead(false); | ||
782 | if (animID == UUID.Zero) | 790 | if (animID == UUID.Zero) |
783 | target.Animator.AddAnimation(animation, m_host.UUID); | 791 | target.Animator.AddAnimation(animation, m_host.UUID); |
784 | else | 792 | else |
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
800 | if (target != null) | 808 | if (target != null) |
801 | { | 809 | { |
802 | UUID animID=UUID.Zero; | 810 | UUID animID=UUID.Zero; |
803 | lock (m_host.TaskInventory) | 811 | m_host.TaskInventory.LockItemsForRead(true); |
812 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
804 | { | 813 | { |
805 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 814 | if (inv.Value.Name == animation) |
806 | { | 815 | { |
807 | if (inv.Value.Name == animation) | 816 | if (inv.Value.Type == (int)AssetType.Animation) |
808 | { | 817 | animID = inv.Value.AssetID; |
809 | if (inv.Value.Type == (int)AssetType.Animation) | 818 | continue; |
810 | animID = inv.Value.AssetID; | ||
811 | continue; | ||
812 | } | ||
813 | } | 819 | } |
814 | } | 820 | } |
821 | m_host.TaskInventory.LockItemsForRead(false); | ||
815 | 822 | ||
816 | if (animID == UUID.Zero) | 823 | if (animID == UUID.Zero) |
817 | target.Animator.RemoveAnimation(animation); | 824 | target.Animator.RemoveAnimation(animation); |
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | 1669 | ||
1663 | if (!UUID.TryParse(name, out assetID)) | 1670 | if (!UUID.TryParse(name, out assetID)) |
1664 | { | 1671 | { |
1672 | m_host.TaskInventory.LockItemsForRead(true); | ||
1665 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1673 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1666 | { | 1674 | { |
1667 | if (item.Type == 7 && item.Name == name) | 1675 | if (item.Type == 7 && item.Name == name) |
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1669 | assetID = item.AssetID; | 1677 | assetID = item.AssetID; |
1670 | } | 1678 | } |
1671 | } | 1679 | } |
1680 | m_host.TaskInventory.LockItemsForRead(false); | ||
1672 | } | 1681 | } |
1673 | 1682 | ||
1674 | if (assetID == UUID.Zero) | 1683 | if (assetID == UUID.Zero) |
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1715 | 1724 | ||
1716 | if (!UUID.TryParse(name, out assetID)) | 1725 | if (!UUID.TryParse(name, out assetID)) |
1717 | { | 1726 | { |
1727 | m_host.TaskInventory.LockItemsForRead(true); | ||
1718 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1728 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1719 | { | 1729 | { |
1720 | if (item.Type == 7 && item.Name == name) | 1730 | if (item.Type == 7 && item.Name == name) |
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1722 | assetID = item.AssetID; | 1732 | assetID = item.AssetID; |
1723 | } | 1733 | } |
1724 | } | 1734 | } |
1735 | m_host.TaskInventory.LockItemsForRead(false); | ||
1725 | } | 1736 | } |
1726 | 1737 | ||
1727 | if (assetID == UUID.Zero) | 1738 | if (assetID == UUID.Zero) |
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1772 | 1783 | ||
1773 | if (!UUID.TryParse(name, out assetID)) | 1784 | if (!UUID.TryParse(name, out assetID)) |
1774 | { | 1785 | { |
1786 | m_host.TaskInventory.LockItemsForRead(true); | ||
1775 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1787 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1776 | { | 1788 | { |
1777 | if (item.Type == 7 && item.Name == name) | 1789 | if (item.Type == 7 && item.Name == name) |
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1779 | assetID = item.AssetID; | 1791 | assetID = item.AssetID; |
1780 | } | 1792 | } |
1781 | } | 1793 | } |
1794 | m_host.TaskInventory.LockItemsForRead(false); | ||
1782 | } | 1795 | } |
1783 | 1796 | ||
1784 | if (assetID == UUID.Zero) | 1797 | if (assetID == UUID.Zero) |
@@ -2216,9 +2229,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | { | 2229 | { |
2217 | if (avatar.IsChildAgent == false) | 2230 | if (avatar.IsChildAgent == false) |
2218 | { | 2231 | { |
2219 | result.Add(avatar.UUID); | 2232 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2220 | result.Add(avatar.AbsolutePosition); | 2233 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2221 | result.Add(avatar.Name); | 2234 | result.Add(new LSL_String(avatar.Name)); |
2222 | } | 2235 | } |
2223 | } | 2236 | } |
2224 | }); | 2237 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index fefbb35..3b7de53 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 309 | // in mouselook. |
310 | 310 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
312 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 313 | q = avatar.Rotation; |
313 | } | 314 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 423 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
427 | { | ||
428 | // In attachments, the sensor cone always orients with the | ||
429 | // avatar rotation. This may include a nonzero elevation if | ||
430 | // in mouselook. | ||
431 | |||
432 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
433 | fromRegionPos = avatar.AbsolutePosition; | ||
434 | q = avatar.Rotation; | ||
435 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 436 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 437 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 438 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 78ee43c..c8f3623 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
81 | // Avatar Info Commands | 81 | // Avatar Info Commands |
82 | string osGetAgentIP(string agent); | 82 | string osGetAgentIP(string agent); |
83 | LSL_List osGetAgents(); | 83 | LSL_List osGetAgents(); |
84 | 84 | ||
85 | // Teleport commands | 85 | // Teleport commands |
86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 5da6bb9..6e8435d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
280 | public const int CHANGED_MEDIA = 2048; | 280 | public const int CHANGED_MEDIA = 2048; |
281 | public const int CHANGED_ANIMATION = 16384; | 281 | public const int CHANGED_ANIMATION = 16384; |
282 | public const int CHANGED_POSITION = 32768; | ||
282 | public const int TYPE_INVALID = 0; | 283 | public const int TYPE_INVALID = 0; |
283 | public const int TYPE_INTEGER = 1; | 284 | public const int TYPE_INTEGER = 1; |
284 | public const int TYPE_FLOAT = 2; | 285 | public const int TYPE_FLOAT = 2; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 451163f..f14967e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index f8dbe03..8280ca5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,5 +72,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
76 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
77 | { | ||
78 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
79 | } | ||
80 | |||
81 | public int cmSetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
89 | } | ||
75 | } | 90 | } |
76 | } | 91 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |