aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs473
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs565
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
10 files changed, 1001 insertions, 254 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..d4250c1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,473 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Get the current Windlight scene
90 /// </summary>
91 /// <returns>List of windlight parameters</returns>
92 public LSL_List cmGetWindlightScene(LSL_List rules)
93 {
94 if (!m_CMFunctionsEnabled)
95 {
96 CMShoutError("Careminster functions are not enabled.");
97 return new LSL_List();
98 }
99 m_host.AddScriptLPS(1);
100 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
101
102 LSL_List values = new LSL_List();
103 int idx = 0;
104 while (idx < rules.Length)
105 {
106 uint rule = (uint)rules.GetLSLIntegerItem(idx);
107 LSL_List toadd = new LSL_List();
108
109 switch (rule)
110 {
111 case (int)ScriptBaseClass.WL_AMBIENT:
112 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
113 break;
114 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
115 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
116 break;
117 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
118 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
119 break;
120 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
121 toadd.Add(new LSL_Float(wl.blurMultiplier));
122 break;
123 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
124 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
125 break;
126 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
127 toadd.Add(new LSL_Float(wl.cloudCoverage));
128 break;
129 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
130 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
131 break;
132 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
133 toadd.Add(new LSL_Float(wl.cloudScale));
134 break;
135 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
136 toadd.Add(new LSL_Float(wl.cloudScrollX));
137 break;
138 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
139 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
140 break;
141 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
142 toadd.Add(new LSL_Float(wl.cloudScrollY));
143 break;
144 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
145 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
146 break;
147 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
148 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
149 break;
150 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
151 toadd.Add(new LSL_Float(wl.densityMultiplier));
152 break;
153 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
154 toadd.Add(new LSL_Float(wl.distanceMultiplier));
155 break;
156 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
157 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
158 break;
159 case (int)ScriptBaseClass.WL_EAST_ANGLE:
160 toadd.Add(new LSL_Float(wl.eastAngle));
161 break;
162 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
163 toadd.Add(new LSL_Float(wl.fresnelOffset));
164 break;
165 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
166 toadd.Add(new LSL_Float(wl.fresnelScale));
167 break;
168 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
169 toadd.Add(new LSL_Float(wl.hazeDensity));
170 break;
171 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
172 toadd.Add(new LSL_Float(wl.hazeHorizon));
173 break;
174 case (int)ScriptBaseClass.WL_HORIZON:
175 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
176 break;
177 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
178 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
179 break;
180 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
181 toadd.Add(new LSL_Integer(wl.maxAltitude));
182 break;
183 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
184 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
185 break;
186 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
187 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
188 break;
189 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
190 toadd.Add(new LSL_Float(wl.refractScaleAbove));
191 break;
192 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
193 toadd.Add(new LSL_Float(wl.refractScaleBelow));
194 break;
195 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
196 toadd.Add(new LSL_Float(wl.sceneGamma));
197 break;
198 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
199 toadd.Add(new LSL_Float(wl.starBrightness));
200 break;
201 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
202 toadd.Add(new LSL_Float(wl.sunGlowFocus));
203 break;
204 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
205 toadd.Add(new LSL_Float(wl.sunGlowSize));
206 break;
207 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
208 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
209 break;
210 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
211 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
212 break;
213 case (int)ScriptBaseClass.WL_WATER_COLOR:
214 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
215 break;
216 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
217 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
218 break;
219 }
220
221 if (toadd.Length > 0)
222 {
223 values.Add(rule);
224 values.Add(toadd.Data[0]);
225 }
226 idx++;
227 }
228
229
230 return values;
231
232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_AMBIENT:
248 idx++;
249 iQ = rules.GetQuaternionItem(idx);
250 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
251 break;
252 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
253 idx++;
254 iV = rules.GetVector3Item(idx);
255 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
256 break;
257 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
258 idx++;
259 iQ = rules.GetQuaternionItem(idx);
260 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
261 break;
262 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
263 idx++;
264 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
265 break;
266 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
267 idx++;
268 iQ = rules.GetQuaternionItem(idx);
269 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
270 break;
271 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
272 idx++;
273 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
276 idx++;
277 iV = rules.GetVector3Item(idx);
278 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
279 break;
280 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
281 idx++;
282 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
285 idx++;
286 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
289 idx++;
290 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
293 idx++;
294 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
297 idx++;
298 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
301 idx++;
302 iV = rules.GetVector3Item(idx);
303 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
304 break;
305 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
306 idx++;
307 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
308 break;
309 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
310 idx++;
311 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
314 idx++;
315 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
316 break;
317 case (int)ScriptBaseClass.WL_EAST_ANGLE:
318 idx++;
319 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
320 break;
321 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
322 idx++;
323 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
326 idx++;
327 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
330 idx++;
331 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
334 idx++;
335 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HORIZON:
338 idx++;
339 iQ = rules.GetQuaternionItem(idx);
340 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
341 break;
342 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
343 idx++;
344 iV = rules.GetVector3Item(idx);
345 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
346 break;
347 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
348 idx++;
349 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
350 break;
351 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
352 idx++;
353 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
354 break;
355 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
356 idx++;
357 iV = rules.GetVector3Item(idx);
358 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
359 break;
360 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
361 idx++;
362 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
365 idx++;
366 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
369 idx++;
370 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
373 idx++;
374 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
377 idx++;
378 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
381 idx++;
382 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
385 idx++;
386 iQ = rules.GetQuaternionItem(idx);
387 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
388 break;
389 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
390 idx++;
391 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
392 break;
393 case (int)ScriptBaseClass.WL_WATER_COLOR:
394 idx++;
395 iV = rules.GetVector3Item(idx);
396 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
397 break;
398 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
399 idx++;
400 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
401 break;
402 }
403 idx++;
404 }
405 return wl;
406 }
407 /// <summary>
408 /// Set the current Windlight scene
409 /// </summary>
410 /// <param name="rules"></param>
411 /// <returns>success: true or false</returns>
412 public int cmSetWindlightScene(LSL_List rules)
413 {
414 if (!m_CMFunctionsEnabled)
415 {
416 CMShoutError("Careminster functions are not enabled.");
417 return 0;
418 }
419 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
420 {
421 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
422 return 0;
423 }
424 int success = 0;
425 m_host.AddScriptLPS(1);
426 if (Meta7WindlightModule.EnableWindlight)
427 {
428 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
429 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
430 success = 1;
431 }
432 else
433 {
434 CMShoutError("Windlight module is disabled");
435 return 0;
436 }
437 return success;
438 }
439 /// <summary>
440 /// Set the current Windlight scene to a target avatar
441 /// </summary>
442 /// <param name="rules"></param>
443 /// <returns>success: true or false</returns>
444 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
445 {
446 if (!m_CMFunctionsEnabled)
447 {
448 CMShoutError("Careminster functions are not enabled.");
449 return 0;
450 }
451 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
452 {
453 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
454 return 0;
455 }
456 int success = 0;
457 m_host.AddScriptLPS(1);
458 if (Meta7WindlightModule.EnableWindlight)
459 {
460 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
461 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
462 success = 1;
463 }
464 else
465 {
466 CMShoutError("Windlight module is disabled");
467 return 0;
468 }
469 return success;
470 }
471
472 }
473}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7f71d09..2da498a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -272,40 +275,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 275 protected UUID InventorySelf()
273 { 276 {
274 UUID invItemID = new UUID(); 277 UUID invItemID = new UUID();
275 278 bool unlock = false;
276 lock (m_host.TaskInventory) 279 if (!m_host.TaskInventory.IsReadLockedByMe())
280 {
281 m_host.TaskInventory.LockItemsForRead(true);
282 unlock = true;
283 }
284 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
277 { 285 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 286 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 287 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 288 invItemID = inv.Key;
281 { 289 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 290 }
286 } 291 }
287 292 if (unlock)
293 {
294 m_host.TaskInventory.LockItemsForRead(false);
295 }
288 return invItemID; 296 return invItemID;
289 } 297 }
290 298
291 protected UUID InventoryKey(string name, int type) 299 protected UUID InventoryKey(string name, int type)
292 { 300 {
293 m_host.AddScriptLPS(1); 301 m_host.AddScriptLPS(1);
294 302 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 303
304 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 305 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 306 if (inv.Value.Name == name)
298 { 307 {
299 if (inv.Value.Name == name) 308 m_host.TaskInventory.LockItemsForRead(false);
309
310 if (inv.Value.Type != type)
300 { 311 {
301 if (inv.Value.Type != type) 312 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 313 }
314
315 return inv.Value.AssetID;
306 } 316 }
307 } 317 }
308 318
319 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 320 return UUID.Zero;
310 } 321 }
311 322
@@ -313,17 +324,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 324 {
314 m_host.AddScriptLPS(1); 325 m_host.AddScriptLPS(1);
315 326
316 lock (m_host.TaskInventory) 327
328 m_host.TaskInventory.LockItemsForRead(true);
329
330 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 331 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 332 if (inv.Value.Name == name)
319 { 333 {
320 if (inv.Value.Name == name) 334 m_host.TaskInventory.LockItemsForRead(false);
321 { 335 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 336 }
325 } 337 }
326 338
339 m_host.TaskInventory.LockItemsForRead(false);
340
341
327 return UUID.Zero; 342 return UUID.Zero;
328 } 343 }
329 344
@@ -2555,12 +2570,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2555 2570
2556 m_host.AddScriptLPS(1); 2571 m_host.AddScriptLPS(1);
2557 2572
2573 m_host.TaskInventory.LockItemsForRead(true);
2558 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2574 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2559 2575 m_host.TaskInventory.LockItemsForRead(false);
2560 lock (m_host.TaskInventory)
2561 {
2562 item = m_host.TaskInventory[invItemID];
2563 }
2564 2576
2565 if (item.PermsGranter == UUID.Zero) 2577 if (item.PermsGranter == UUID.Zero)
2566 return 0; 2578 return 0;
@@ -2635,6 +2647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2635 if (dist > m_ScriptDistanceFactor * 10.0f) 2647 if (dist > m_ScriptDistanceFactor * 10.0f)
2636 return; 2648 return;
2637 2649
2650 //Clone is thread-safe
2638 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2651 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2639 2652
2640 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2653 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2720,11 +2733,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2720 // Orient the object to the angle calculated 2733 // Orient the object to the angle calculated
2721 llSetRot(rot); 2734 llSetRot(rot);
2722 } 2735 }
2736
2737 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2738 {
2739 m_host.AddScriptLPS(1);
2740// NotImplemented("llRotLookAt");
2741 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2742
2743 }
2744
2723 2745
2724 public void llStopLookAt() 2746 public void llStopLookAt()
2725 { 2747 {
2726 m_host.AddScriptLPS(1); 2748 m_host.AddScriptLPS(1);
2727 NotImplemented("llStopLookAt"); 2749// NotImplemented("llStopLookAt");
2750 m_host.StopLookAt();
2728 } 2751 }
2729 2752
2730 public void llSetTimerEvent(double sec) 2753 public void llSetTimerEvent(double sec)
@@ -2758,13 +2781,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2758 { 2781 {
2759 TaskInventoryItem item; 2782 TaskInventoryItem item;
2760 2783
2761 lock (m_host.TaskInventory) 2784 m_host.TaskInventory.LockItemsForRead(true);
2785 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2762 { 2786 {
2763 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2787 m_host.TaskInventory.LockItemsForRead(false);
2764 return; 2788 return;
2765 else 2789 }
2766 item = m_host.TaskInventory[InventorySelf()]; 2790 else
2791 {
2792 item = m_host.TaskInventory[InventorySelf()];
2767 } 2793 }
2794 m_host.TaskInventory.LockItemsForRead(false);
2768 2795
2769 if (item.PermsGranter != UUID.Zero) 2796 if (item.PermsGranter != UUID.Zero)
2770 { 2797 {
@@ -2786,13 +2813,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2786 { 2813 {
2787 TaskInventoryItem item; 2814 TaskInventoryItem item;
2788 2815
2816 m_host.TaskInventory.LockItemsForRead(true);
2789 lock (m_host.TaskInventory) 2817 lock (m_host.TaskInventory)
2790 { 2818 {
2819
2791 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2820 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2821 {
2822 m_host.TaskInventory.LockItemsForRead(false);
2792 return; 2823 return;
2824 }
2793 else 2825 else
2826 {
2794 item = m_host.TaskInventory[InventorySelf()]; 2827 item = m_host.TaskInventory[InventorySelf()];
2828 }
2795 } 2829 }
2830 m_host.TaskInventory.LockItemsForRead(false);
2796 2831
2797 m_host.AddScriptLPS(1); 2832 m_host.AddScriptLPS(1);
2798 2833
@@ -2829,14 +2864,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2829 2864
2830 TaskInventoryItem item; 2865 TaskInventoryItem item;
2831 2866
2832 lock (m_host.TaskInventory) 2867 m_host.TaskInventory.LockItemsForRead(true);
2868
2869 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2833 { 2870 {
2834 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2871 m_host.TaskInventory.LockItemsForRead(false);
2835 return; 2872 return;
2836 else 2873 }
2837 item = m_host.TaskInventory[InventorySelf()]; 2874 else
2875 {
2876 item = m_host.TaskInventory[InventorySelf()];
2838 } 2877 }
2839 2878
2879 m_host.TaskInventory.LockItemsForRead(false);
2880
2840 if (item.PermsGranter != m_host.OwnerID) 2881 if (item.PermsGranter != m_host.OwnerID)
2841 return; 2882 return;
2842 2883
@@ -2861,13 +2902,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2861 2902
2862 TaskInventoryItem item; 2903 TaskInventoryItem item;
2863 2904
2864 lock (m_host.TaskInventory) 2905 m_host.TaskInventory.LockItemsForRead(true);
2906
2907 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2865 { 2908 {
2866 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2909 m_host.TaskInventory.LockItemsForRead(false);
2867 return; 2910 return;
2868 else
2869 item = m_host.TaskInventory[InventorySelf()];
2870 } 2911 }
2912 else
2913 {
2914 item = m_host.TaskInventory[InventorySelf()];
2915 }
2916 m_host.TaskInventory.LockItemsForRead(false);
2917
2871 2918
2872 if (item.PermsGranter != m_host.OwnerID) 2919 if (item.PermsGranter != m_host.OwnerID)
2873 return; 2920 return;
@@ -2903,8 +2950,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2903 return m_host.OwnerID.ToString(); 2950 return m_host.OwnerID.ToString();
2904 } 2951 }
2905 2952
2953 [DebuggerNonUserCode]
2906 public void llInstantMessage(string user, string message) 2954 public void llInstantMessage(string user, string message)
2907 { 2955 {
2956 UUID result;
2957 if (!UUID.TryParse(user, out result))
2958 {
2959 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
2960 return;
2961 }
2962
2963
2908 m_host.AddScriptLPS(1); 2964 m_host.AddScriptLPS(1);
2909 2965
2910 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 2966 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2919,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2919 UUID friendTransactionID = UUID.Random(); 2975 UUID friendTransactionID = UUID.Random();
2920 2976
2921 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 2977 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2922 2978
2923 GridInstantMessage msg = new GridInstantMessage(); 2979 GridInstantMessage msg = new GridInstantMessage();
2924 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 2980 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2925 msg.toAgentID = new Guid(user); // toAgentID.Guid; 2981 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3068,12 +3124,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3068 m_host.AddScriptLPS(1); 3124 m_host.AddScriptLPS(1);
3069 } 3125 }
3070 3126
3071 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3072 {
3073 m_host.AddScriptLPS(1);
3074 NotImplemented("llRotLookAt");
3075 }
3076
3077 public LSL_Integer llStringLength(string str) 3127 public LSL_Integer llStringLength(string str)
3078 { 3128 {
3079 m_host.AddScriptLPS(1); 3129 m_host.AddScriptLPS(1);
@@ -3097,14 +3147,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 3147
3098 TaskInventoryItem item; 3148 TaskInventoryItem item;
3099 3149
3100 lock (m_host.TaskInventory) 3150 m_host.TaskInventory.LockItemsForRead(true);
3151 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3101 { 3152 {
3102 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3153 m_host.TaskInventory.LockItemsForRead(false);
3103 return; 3154 return;
3104 else
3105 item = m_host.TaskInventory[InventorySelf()];
3106 } 3155 }
3107 3156 else
3157 {
3158 item = m_host.TaskInventory[InventorySelf()];
3159 }
3160 m_host.TaskInventory.LockItemsForRead(false);
3108 if (item.PermsGranter == UUID.Zero) 3161 if (item.PermsGranter == UUID.Zero)
3109 return; 3162 return;
3110 3163
@@ -3134,13 +3187,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3134 3187
3135 TaskInventoryItem item; 3188 TaskInventoryItem item;
3136 3189
3137 lock (m_host.TaskInventory) 3190 m_host.TaskInventory.LockItemsForRead(true);
3191 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3138 { 3192 {
3139 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3193 m_host.TaskInventory.LockItemsForRead(false);
3140 return; 3194 return;
3141 else
3142 item = m_host.TaskInventory[InventorySelf()];
3143 } 3195 }
3196 else
3197 {
3198 item = m_host.TaskInventory[InventorySelf()];
3199 }
3200 m_host.TaskInventory.LockItemsForRead(false);
3201
3144 3202
3145 if (item.PermsGranter == UUID.Zero) 3203 if (item.PermsGranter == UUID.Zero)
3146 return; 3204 return;
@@ -3213,10 +3271,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3213 3271
3214 TaskInventoryItem item; 3272 TaskInventoryItem item;
3215 3273
3216 lock (m_host.TaskInventory) 3274
3275 m_host.TaskInventory.LockItemsForRead(true);
3276 if (!m_host.TaskInventory.ContainsKey(invItemID))
3277 {
3278 m_host.TaskInventory.LockItemsForRead(false);
3279 return;
3280 }
3281 else
3217 { 3282 {
3218 item = m_host.TaskInventory[invItemID]; 3283 item = m_host.TaskInventory[invItemID];
3219 } 3284 }
3285 m_host.TaskInventory.LockItemsForRead(false);
3220 3286
3221 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3287 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3222 { 3288 {
@@ -3248,11 +3314,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3248 3314
3249 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3315 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3250 { 3316 {
3251 lock (m_host.TaskInventory) 3317 m_host.TaskInventory.LockItemsForWrite(true);
3252 { 3318 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3253 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3319 m_host.TaskInventory[invItemID].PermsMask = perm;
3254 m_host.TaskInventory[invItemID].PermsMask = perm; 3320 m_host.TaskInventory.LockItemsForWrite(false);
3255 }
3256 3321
3257 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3322 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3258 "run_time_permissions", new Object[] { 3323 "run_time_permissions", new Object[] {
@@ -3272,11 +3337,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3272 3337
3273 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3338 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3274 { 3339 {
3275 lock (m_host.TaskInventory) 3340 m_host.TaskInventory.LockItemsForWrite(true);
3276 { 3341 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3277 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3342 m_host.TaskInventory[invItemID].PermsMask = perm;
3278 m_host.TaskInventory[invItemID].PermsMask = perm; 3343 m_host.TaskInventory.LockItemsForWrite(false);
3279 }
3280 3344
3281 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3345 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3282 "run_time_permissions", new Object[] { 3346 "run_time_permissions", new Object[] {
@@ -3297,11 +3361,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3297 3361
3298 if (!m_waitingForScriptAnswer) 3362 if (!m_waitingForScriptAnswer)
3299 { 3363 {
3300 lock (m_host.TaskInventory) 3364 m_host.TaskInventory.LockItemsForWrite(true);
3301 { 3365 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3302 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3366 m_host.TaskInventory[invItemID].PermsMask = 0;
3303 m_host.TaskInventory[invItemID].PermsMask = 0; 3367 m_host.TaskInventory.LockItemsForWrite(false);
3304 }
3305 3368
3306 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3369 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3307 m_waitingForScriptAnswer=true; 3370 m_waitingForScriptAnswer=true;
@@ -3336,10 +3399,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3336 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3399 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3337 llReleaseControls(); 3400 llReleaseControls();
3338 3401
3339 lock (m_host.TaskInventory) 3402
3340 { 3403 m_host.TaskInventory.LockItemsForWrite(true);
3341 m_host.TaskInventory[invItemID].PermsMask = answer; 3404 m_host.TaskInventory[invItemID].PermsMask = answer;
3342 } 3405 m_host.TaskInventory.LockItemsForWrite(false);
3406
3343 3407
3344 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3408 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3345 "run_time_permissions", new Object[] { 3409 "run_time_permissions", new Object[] {
@@ -3351,16 +3415,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3351 { 3415 {
3352 m_host.AddScriptLPS(1); 3416 m_host.AddScriptLPS(1);
3353 3417
3354 lock (m_host.TaskInventory) 3418 m_host.TaskInventory.LockItemsForRead(true);
3419
3420 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3355 { 3421 {
3356 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3422 if (item.Type == 10 && item.ItemID == m_itemID)
3357 { 3423 {
3358 if (item.Type == 10 && item.ItemID == m_itemID) 3424 m_host.TaskInventory.LockItemsForRead(false);
3359 { 3425 return item.PermsGranter.ToString();
3360 return item.PermsGranter.ToString();
3361 }
3362 } 3426 }
3363 } 3427 }
3428 m_host.TaskInventory.LockItemsForRead(false);
3364 3429
3365 return UUID.Zero.ToString(); 3430 return UUID.Zero.ToString();
3366 } 3431 }
@@ -3369,19 +3434,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3369 { 3434 {
3370 m_host.AddScriptLPS(1); 3435 m_host.AddScriptLPS(1);
3371 3436
3372 lock (m_host.TaskInventory) 3437 m_host.TaskInventory.LockItemsForRead(true);
3438
3439 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3373 { 3440 {
3374 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3441 if (item.Type == 10 && item.ItemID == m_itemID)
3375 { 3442 {
3376 if (item.Type == 10 && item.ItemID == m_itemID) 3443 int perms = item.PermsMask;
3377 { 3444 if (m_automaticLinkPermission)
3378 int perms = item.PermsMask; 3445 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3379 if (m_automaticLinkPermission) 3446 m_host.TaskInventory.LockItemsForRead(false);
3380 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3447 return perms;
3381 return perms;
3382 }
3383 } 3448 }
3384 } 3449 }
3450 m_host.TaskInventory.LockItemsForRead(false);
3385 3451
3386 return 0; 3452 return 0;
3387 } 3453 }
@@ -3414,11 +3480,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3414 UUID invItemID = InventorySelf(); 3480 UUID invItemID = InventorySelf();
3415 3481
3416 TaskInventoryItem item; 3482 TaskInventoryItem item;
3417 lock (m_host.TaskInventory) 3483 m_host.TaskInventory.LockItemsForRead(true);
3418 { 3484 item = m_host.TaskInventory[invItemID];
3419 item = m_host.TaskInventory[invItemID]; 3485 m_host.TaskInventory.LockItemsForRead(false);
3420 } 3486
3421
3422 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3487 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3423 && !m_automaticLinkPermission) 3488 && !m_automaticLinkPermission)
3424 { 3489 {
@@ -3471,16 +3536,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3471 m_host.AddScriptLPS(1); 3536 m_host.AddScriptLPS(1);
3472 UUID invItemID = InventorySelf(); 3537 UUID invItemID = InventorySelf();
3473 3538
3474 lock (m_host.TaskInventory) 3539 m_host.TaskInventory.LockItemsForRead(true);
3475 {
3476 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3540 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3477 && !m_automaticLinkPermission) 3541 && !m_automaticLinkPermission)
3478 { 3542 {
3479 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3543 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3544 m_host.TaskInventory.LockItemsForRead(false);
3480 return; 3545 return;
3481 } 3546 }
3482 } 3547 m_host.TaskInventory.LockItemsForRead(false);
3483 3548
3484 if (linknum < ScriptBaseClass.LINK_THIS) 3549 if (linknum < ScriptBaseClass.LINK_THIS)
3485 return; 3550 return;
3486 3551
@@ -3657,17 +3722,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3657 m_host.AddScriptLPS(1); 3722 m_host.AddScriptLPS(1);
3658 int count = 0; 3723 int count = 0;
3659 3724
3660 lock (m_host.TaskInventory) 3725 m_host.TaskInventory.LockItemsForRead(true);
3726 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3661 { 3727 {
3662 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3728 if (inv.Value.Type == type || type == -1)
3663 { 3729 {
3664 if (inv.Value.Type == type || type == -1) 3730 count = count + 1;
3665 {
3666 count = count + 1;
3667 }
3668 } 3731 }
3669 } 3732 }
3670 3733
3734 m_host.TaskInventory.LockItemsForRead(false);
3671 return count; 3735 return count;
3672 } 3736 }
3673 3737
@@ -3676,16 +3740,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3676 m_host.AddScriptLPS(1); 3740 m_host.AddScriptLPS(1);
3677 ArrayList keys = new ArrayList(); 3741 ArrayList keys = new ArrayList();
3678 3742
3679 lock (m_host.TaskInventory) 3743 m_host.TaskInventory.LockItemsForRead(true);
3744 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3680 { 3745 {
3681 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3746 if (inv.Value.Type == type || type == -1)
3682 { 3747 {
3683 if (inv.Value.Type == type || type == -1) 3748 keys.Add(inv.Value.Name);
3684 {
3685 keys.Add(inv.Value.Name);
3686 }
3687 } 3749 }
3688 } 3750 }
3751 m_host.TaskInventory.LockItemsForRead(false);
3689 3752
3690 if (keys.Count == 0) 3753 if (keys.Count == 0)
3691 { 3754 {
@@ -3722,20 +3785,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3722 } 3785 }
3723 3786
3724 // move the first object found with this inventory name 3787 // move the first object found with this inventory name
3725 lock (m_host.TaskInventory) 3788 m_host.TaskInventory.LockItemsForRead(true);
3789 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3726 { 3790 {
3727 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3791 if (inv.Value.Name == inventory)
3728 { 3792 {
3729 if (inv.Value.Name == inventory) 3793 found = true;
3730 { 3794 objId = inv.Key;
3731 found = true; 3795 assetType = inv.Value.Type;
3732 objId = inv.Key; 3796 objName = inv.Value.Name;
3733 assetType = inv.Value.Type; 3797 break;
3734 objName = inv.Value.Name;
3735 break;
3736 }
3737 } 3798 }
3738 } 3799 }
3800 m_host.TaskInventory.LockItemsForRead(false);
3739 3801
3740 if (!found) 3802 if (!found)
3741 { 3803 {
@@ -3780,24 +3842,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3780 ScriptSleep(3000); 3842 ScriptSleep(3000);
3781 } 3843 }
3782 3844
3845 [DebuggerNonUserCode]
3783 public void llRemoveInventory(string name) 3846 public void llRemoveInventory(string name)
3784 { 3847 {
3785 m_host.AddScriptLPS(1); 3848 m_host.AddScriptLPS(1);
3786 3849
3787 lock (m_host.TaskInventory) 3850 m_host.TaskInventory.LockItemsForRead(true);
3851 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3788 { 3852 {
3789 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3853 if (item.Name == name)
3790 { 3854 {
3791 if (item.Name == name) 3855 if (item.ItemID == m_itemID)
3792 { 3856 throw new ScriptDeleteException();
3793 if (item.ItemID == m_itemID) 3857 else
3794 throw new ScriptDeleteException(); 3858 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3795 else 3859
3796 m_host.Inventory.RemoveInventoryItem(item.ItemID); 3860 m_host.TaskInventory.LockItemsForRead(false);
3797 return; 3861 return;
3798 }
3799 } 3862 }
3800 } 3863 }
3864 m_host.TaskInventory.LockItemsForRead(false);
3801 } 3865 }
3802 3866
3803 public void llSetText(string text, LSL_Vector color, double alpha) 3867 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3886,6 +3950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3886 { 3950 {
3887 m_host.AddScriptLPS(1); 3951 m_host.AddScriptLPS(1);
3888 3952
3953 //Clone is thread safe
3889 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 3954 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3890 3955
3891 foreach (TaskInventoryItem item in itemDictionary.Values) 3956 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3976,17 +4041,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3976 UUID soundId = UUID.Zero; 4041 UUID soundId = UUID.Zero;
3977 if (!UUID.TryParse(impact_sound, out soundId)) 4042 if (!UUID.TryParse(impact_sound, out soundId))
3978 { 4043 {
3979 lock (m_host.TaskInventory) 4044 m_host.TaskInventory.LockItemsForRead(true);
4045 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3980 { 4046 {
3981 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4047 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
3982 { 4048 {
3983 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4049 soundId = item.AssetID;
3984 { 4050 break;
3985 soundId = item.AssetID;
3986 break;
3987 }
3988 } 4051 }
3989 } 4052 }
4053 m_host.TaskInventory.LockItemsForRead(false);
3990 } 4054 }
3991 m_host.CollisionSound = soundId; 4055 m_host.CollisionSound = soundId;
3992 m_host.CollisionSoundVolume = (float)impact_volume; 4056 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4032,6 +4096,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4032 UUID partItemID; 4096 UUID partItemID;
4033 foreach (SceneObjectPart part in parts) 4097 foreach (SceneObjectPart part in parts)
4034 { 4098 {
4099 //Clone is thread safe
4035 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4100 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4036 4101
4037 foreach (TaskInventoryItem item in itemsDictionary.Values) 4102 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4239,17 +4304,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4239 4304
4240 m_host.AddScriptLPS(1); 4305 m_host.AddScriptLPS(1);
4241 4306
4242 lock (m_host.TaskInventory) 4307 m_host.TaskInventory.LockItemsForRead(true);
4308 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4243 { 4309 {
4244 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4310 if (item.Type == 10 && item.ItemID == m_itemID)
4245 { 4311 {
4246 if (item.Type == 10 && item.ItemID == m_itemID) 4312 result = item.Name!=null?item.Name:String.Empty;
4247 { 4313 break;
4248 result = item.Name!=null?item.Name:String.Empty;
4249 break;
4250 }
4251 } 4314 }
4252 } 4315 }
4316 m_host.TaskInventory.LockItemsForRead(false);
4253 4317
4254 return result; 4318 return result;
4255 } 4319 }
@@ -4507,23 +4571,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4507 { 4571 {
4508 m_host.AddScriptLPS(1); 4572 m_host.AddScriptLPS(1);
4509 4573
4510 lock (m_host.TaskInventory) 4574 m_host.TaskInventory.LockItemsForRead(true);
4575 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4511 { 4576 {
4512 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4577 if (inv.Value.Name == name)
4513 { 4578 {
4514 if (inv.Value.Name == name) 4579 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4515 { 4580 {
4516 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4581 m_host.TaskInventory.LockItemsForRead(false);
4517 { 4582 return inv.Value.AssetID.ToString();
4518 return inv.Value.AssetID.ToString(); 4583 }
4519 } 4584 else
4520 else 4585 {
4521 { 4586 m_host.TaskInventory.LockItemsForRead(false);
4522 return UUID.Zero.ToString(); 4587 return UUID.Zero.ToString();
4523 }
4524 } 4588 }
4525 } 4589 }
4526 } 4590 }
4591 m_host.TaskInventory.LockItemsForRead(false);
4527 4592
4528 return UUID.Zero.ToString(); 4593 return UUID.Zero.ToString();
4529 } 4594 }
@@ -6019,14 +6084,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6019 6084
6020 protected UUID GetTaskInventoryItem(string name) 6085 protected UUID GetTaskInventoryItem(string name)
6021 { 6086 {
6022 lock (m_host.TaskInventory) 6087 m_host.TaskInventory.LockItemsForRead(true);
6088 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6023 { 6089 {
6024 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6090 if (inv.Value.Name == name)
6025 { 6091 {
6026 if (inv.Value.Name == name) 6092 m_host.TaskInventory.LockItemsForRead(false);
6027 return inv.Key; 6093 return inv.Key;
6028 } 6094 }
6029 } 6095 }
6096 m_host.TaskInventory.LockItemsForRead(false);
6030 6097
6031 return UUID.Zero; 6098 return UUID.Zero;
6032 } 6099 }
@@ -6337,22 +6404,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6337 } 6404 }
6338 6405
6339 // copy the first script found with this inventory name 6406 // copy the first script found with this inventory name
6340 lock (m_host.TaskInventory) 6407 m_host.TaskInventory.LockItemsForRead(true);
6408 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6341 { 6409 {
6342 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6410 if (inv.Value.Name == name)
6343 { 6411 {
6344 if (inv.Value.Name == name) 6412 // make sure the object is a script
6413 if (10 == inv.Value.Type)
6345 { 6414 {
6346 // make sure the object is a script 6415 found = true;
6347 if (10 == inv.Value.Type) 6416 srcId = inv.Key;
6348 { 6417 break;
6349 found = true;
6350 srcId = inv.Key;
6351 break;
6352 }
6353 } 6418 }
6354 } 6419 }
6355 } 6420 }
6421 m_host.TaskInventory.LockItemsForRead(false);
6356 6422
6357 if (!found) 6423 if (!found)
6358 { 6424 {
@@ -8155,28 +8221,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8155 { 8221 {
8156 m_host.AddScriptLPS(1); 8222 m_host.AddScriptLPS(1);
8157 8223
8158 lock (m_host.TaskInventory) 8224 m_host.TaskInventory.LockItemsForRead(true);
8225 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8159 { 8226 {
8160 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8227 if (inv.Value.Name == item)
8161 { 8228 {
8162 if (inv.Value.Name == item) 8229 m_host.TaskInventory.LockItemsForRead(false);
8230 switch (mask)
8163 { 8231 {
8164 switch (mask) 8232 case 0:
8165 { 8233 return (int)inv.Value.BasePermissions;
8166 case 0: 8234 case 1:
8167 return (int)inv.Value.BasePermissions; 8235 return (int)inv.Value.CurrentPermissions;
8168 case 1: 8236 case 2:
8169 return (int)inv.Value.CurrentPermissions; 8237 return (int)inv.Value.GroupPermissions;
8170 case 2: 8238 case 3:
8171 return (int)inv.Value.GroupPermissions; 8239 return (int)inv.Value.EveryonePermissions;
8172 case 3: 8240 case 4:
8173 return (int)inv.Value.EveryonePermissions; 8241 return (int)inv.Value.NextPermissions;
8174 case 4:
8175 return (int)inv.Value.NextPermissions;
8176 }
8177 } 8242 }
8178 } 8243 }
8179 } 8244 }
8245 m_host.TaskInventory.LockItemsForRead(false);
8180 8246
8181 return -1; 8247 return -1;
8182 } 8248 }
@@ -8191,16 +8257,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8191 { 8257 {
8192 m_host.AddScriptLPS(1); 8258 m_host.AddScriptLPS(1);
8193 8259
8194 lock (m_host.TaskInventory) 8260 m_host.TaskInventory.LockItemsForRead(true);
8261 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8195 { 8262 {
8196 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8263 if (inv.Value.Name == item)
8197 { 8264 {
8198 if (inv.Value.Name == item) 8265 m_host.TaskInventory.LockItemsForRead(false);
8199 { 8266 return inv.Value.CreatorID.ToString();
8200 return inv.Value.CreatorID.ToString();
8201 }
8202 } 8267 }
8203 } 8268 }
8269 m_host.TaskInventory.LockItemsForRead(false);
8204 8270
8205 llSay(0, "No item name '" + item + "'"); 8271 llSay(0, "No item name '" + item + "'");
8206 8272
@@ -8724,16 +8790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8724 { 8790 {
8725 m_host.AddScriptLPS(1); 8791 m_host.AddScriptLPS(1);
8726 8792
8727 lock (m_host.TaskInventory) 8793 m_host.TaskInventory.LockItemsForRead(true);
8794 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8728 { 8795 {
8729 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8796 if (inv.Value.Name == name)
8730 { 8797 {
8731 if (inv.Value.Name == name) 8798 m_host.TaskInventory.LockItemsForRead(false);
8732 { 8799 return inv.Value.Type;
8733 return inv.Value.Type;
8734 }
8735 } 8800 }
8736 } 8801 }
8802 m_host.TaskInventory.LockItemsForRead(false);
8737 8803
8738 return -1; 8804 return -1;
8739 } 8805 }
@@ -8764,17 +8830,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8764 if (invItemID == UUID.Zero) 8830 if (invItemID == UUID.Zero)
8765 return new LSL_Vector(); 8831 return new LSL_Vector();
8766 8832
8767 lock (m_host.TaskInventory) 8833 m_host.TaskInventory.LockItemsForRead(true);
8834 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8768 { 8835 {
8769 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8836 m_host.TaskInventory.LockItemsForRead(false);
8770 return new LSL_Vector(); 8837 return new LSL_Vector();
8838 }
8771 8839
8772 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8840 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8773 { 8841 {
8774 ShoutError("No permissions to track the camera"); 8842 ShoutError("No permissions to track the camera");
8775 return new LSL_Vector(); 8843 m_host.TaskInventory.LockItemsForRead(false);
8776 } 8844 return new LSL_Vector();
8777 } 8845 }
8846 m_host.TaskInventory.LockItemsForRead(false);
8778 8847
8779 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8848 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8780 if (presence != null) 8849 if (presence != null)
@@ -8792,17 +8861,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8792 if (invItemID == UUID.Zero) 8861 if (invItemID == UUID.Zero)
8793 return new LSL_Rotation(); 8862 return new LSL_Rotation();
8794 8863
8795 lock (m_host.TaskInventory) 8864 m_host.TaskInventory.LockItemsForRead(true);
8865 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8796 { 8866 {
8797 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8867 m_host.TaskInventory.LockItemsForRead(false);
8798 return new LSL_Rotation(); 8868 return new LSL_Rotation();
8799
8800 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8801 {
8802 ShoutError("No permissions to track the camera");
8803 return new LSL_Rotation();
8804 }
8805 } 8869 }
8870 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8871 {
8872 ShoutError("No permissions to track the camera");
8873 m_host.TaskInventory.LockItemsForRead(false);
8874 return new LSL_Rotation();
8875 }
8876 m_host.TaskInventory.LockItemsForRead(false);
8806 8877
8807 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8878 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8808 if (presence != null) 8879 if (presence != null)
@@ -8952,14 +9023,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8952 if (objectID == UUID.Zero) return; 9023 if (objectID == UUID.Zero) return;
8953 9024
8954 UUID agentID; 9025 UUID agentID;
8955 lock (m_host.TaskInventory) 9026 m_host.TaskInventory.LockItemsForRead(true);
8956 { 9027 // we need the permission first, to know which avatar we want to set the camera for
8957 // we need the permission first, to know which avatar we want to set the camera for 9028 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8958 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8959 9029
8960 if (agentID == UUID.Zero) return; 9030 if (agentID == UUID.Zero)
8961 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9031 {
9032 m_host.TaskInventory.LockItemsForRead(false);
9033 return;
8962 } 9034 }
9035 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9036 {
9037 m_host.TaskInventory.LockItemsForRead(false);
9038 return;
9039 }
9040 m_host.TaskInventory.LockItemsForRead(false);
8963 9041
8964 ScenePresence presence = World.GetScenePresence(agentID); 9042 ScenePresence presence = World.GetScenePresence(agentID);
8965 9043
@@ -9009,12 +9087,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9009 9087
9010 // we need the permission first, to know which avatar we want to clear the camera for 9088 // we need the permission first, to know which avatar we want to clear the camera for
9011 UUID agentID; 9089 UUID agentID;
9012 lock (m_host.TaskInventory) 9090 m_host.TaskInventory.LockItemsForRead(true);
9091 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9092 if (agentID == UUID.Zero)
9093 {
9094 m_host.TaskInventory.LockItemsForRead(false);
9095 return;
9096 }
9097 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9013 { 9098 {
9014 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9099 m_host.TaskInventory.LockItemsForRead(false);
9015 if (agentID == UUID.Zero) return; 9100 return;
9016 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9017 } 9101 }
9102 m_host.TaskInventory.LockItemsForRead(false);
9018 9103
9019 ScenePresence presence = World.GetScenePresence(agentID); 9104 ScenePresence presence = World.GetScenePresence(agentID);
9020 9105
@@ -9471,15 +9556,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9471 9556
9472 internal UUID ScriptByName(string name) 9557 internal UUID ScriptByName(string name)
9473 { 9558 {
9474 lock (m_host.TaskInventory) 9559 m_host.TaskInventory.LockItemsForRead(true);
9560
9561 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9475 { 9562 {
9476 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9563 if (item.Type == 10 && item.Name == name)
9477 { 9564 {
9478 if (item.Type == 10 && item.Name == name) 9565 m_host.TaskInventory.LockItemsForRead(false);
9479 return item.ItemID; 9566 return item.ItemID;
9480 } 9567 }
9481 } 9568 }
9482 9569
9570 m_host.TaskInventory.LockItemsForRead(false);
9571
9483 return UUID.Zero; 9572 return UUID.Zero;
9484 } 9573 }
9485 9574
@@ -9520,6 +9609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9520 { 9609 {
9521 m_host.AddScriptLPS(1); 9610 m_host.AddScriptLPS(1);
9522 9611
9612 //Clone is thread safe
9523 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9613 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9524 9614
9525 UUID assetID = UUID.Zero; 9615 UUID assetID = UUID.Zero;
@@ -9582,6 +9672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9582 { 9672 {
9583 m_host.AddScriptLPS(1); 9673 m_host.AddScriptLPS(1);
9584 9674
9675 //Clone is thread safe
9585 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9676 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9586 9677
9587 UUID assetID = UUID.Zero; 9678 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 9c7604b..bd09534 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ef990a1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,21 @@
1using System.Collections;
2using OpenSim.Region.ScriptEngine.Interfaces;
3
4using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
5using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
6using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
7using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
8using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
9using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
10using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
11
12namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
13{
14 public interface ICM_Api
15 {
16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
20 }
21}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 580c354..d943b59 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
80 // Avatar Info Commands 80 // Avatar Info Commands
81 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
82 LSL_List osGetAgents(); 82 LSL_List osGetAgents();
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
new file mode 100644
index 0000000..7b67fa3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32
33namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
34{
35 public partial class ScriptBaseClass
36 {
37 // Constants for cmWindlight*
38 public const int WL_WATER_COLOR = 0;
39 public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
40 public const int WL_UNDERWATER_FOG_MODIFIER = 2;
41 public const int WL_REFLECTION_WAVELET_SCALE = 3;
42 public const int WL_FRESNEL_SCALE = 4;
43 public const int WL_FRESNEL_OFFSET = 5;
44 public const int WL_REFRACT_SCALE_ABOVE = 6;
45 public const int WL_REFRACT_SCALE_BELOW = 7;
46 public const int WL_BLUR_MULTIPLIER = 8;
47 public const int WL_BIG_WAVE_DIRECTION = 9;
48 public const int WL_LITTLE_WAVE_DIRECTION = 10;
49 public const int WL_NORMAL_MAP_TEXTURE = 11;
50 public const int WL_HORIZON = 12;
51 public const int WL_HAZE_HORIZON = 13;
52 public const int WL_BLUE_DENSITY = 14;
53 public const int WL_HAZE_DENSITY = 15;
54 public const int WL_DENSITY_MULTIPLIER = 16;
55 public const int WL_DISTANCE_MULTIPLIER = 17;
56 public const int WL_MAX_ALTITUDE = 18;
57 public const int WL_SUN_MOON_COLOR = 19;
58 public const int WL_AMBIENT = 20;
59 public const int WL_EAST_ANGLE = 21;
60 public const int WL_SUN_GLOW_FOCUS = 22;
61 public const int WL_SUN_GLOW_SIZE = 23;
62 public const int WL_SCENE_GAMMA = 24;
63 public const int WL_STAR_BRIGHTNESS = 25;
64 public const int WL_CLOUD_COLOR = 26;
65 public const int WL_CLOUD_XY_DENSITY = 27;
66 public const int WL_CLOUD_COVERAGE = 28;
67 public const int WL_CLOUD_SCALE = 29;
68 public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
69 public const int WL_CLOUD_SCROLL_X = 31;
70 public const int WL_CLOUD_SCROLL_Y = 32;
71 public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
72 public const int WL_CLOUD_SCROLL_X_LOCK = 34;
73 public const int WL_DRAW_CLASSIC_CLOUDS = 35;
74
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..5bc3a88
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public LSL_List cmGetWindlightScene(LSL_List rules)
62 {
63 return m_CM_Functions.cmGetWindlightScene(rules);
64 }
65
66 public int cmSetWindlightScene(LSL_List rules)
67 {
68 return m_CM_Functions.cmSetWindlightScene(rules);
69 }
70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 }
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 7f67599..15e0408 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
131 return (eventFlags); 132 return (eventFlags);
132 } 133 }
133 134
135 [DebuggerNonUserCode]
134 public void ExecuteEvent(string state, string FunctionName, object[] args) 136 public void ExecuteEvent(string state, string FunctionName, object[] args)
135 { 137 {
136 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 138 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 98bbc68..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -17,6 +17,8 @@
17 <excludeFiles /> 17 <excludeFiles />
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index 121159c..a44abb0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);