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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs117
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3502
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs157
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs70
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
17 files changed, 2944 insertions, 1169 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 998f40b..1e19032 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -28,9 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading; 31using System.Threading;
33using log4net;
34using OpenMetaverse; 32using OpenMetaverse;
35using OpenSim.Framework; 33using OpenSim.Framework;
36using OpenSim.Framework.Monitoring; 34using OpenSim.Framework.Monitoring;
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
39using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
40using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 38using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
41using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; 39using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
40using System.Reflection;
41using log4net;
42 42
43namespace OpenSim.Region.ScriptEngine.Shared.Api 43namespace OpenSim.Region.ScriptEngine.Shared.Api
44{ 44{
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
269 /// <param name="itemID"></param> 269 /// <param name="itemID"></param>
270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) 270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
271 { 271 {
272 // Remove a specific script
272// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); 273// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
273 274
274 lock (staticLock) 275 lock (staticLock)
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
282 // Remove from: HttpRequest 283 // Remove from: HttpRequest
283 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); 284 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
284 if (iHttpReq != null) 285 if (iHttpReq != null)
285 iHttpReq.StopHttpRequestsForScript(itemID); 286 iHttpReq.StopHttpRequest(localID, itemID);
286 287
287 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); 288 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
288 if (comms != null) 289 if (comms != null)
@@ -364,6 +365,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
364 } 365 }
365 } 366 }
366 367
368 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
369 {
370 // Remove a specific script
371
372 // Remove dataserver events
373 m_Dataserver[engine].RemoveEvents(localID, itemID);
374
375 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
376 if (comms != null)
377 comms.DeleteListener(itemID);
378
379 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
380 if (xmlrpc != null)
381 {
382 xmlrpc.DeleteChannels(itemID);
383 xmlrpc.CancelSRDRequests(itemID);
384 }
385
386 // Remove Sensors
387 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
388
389 }
390
367 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 391 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
368 { 392 {
369 List<Object> data = new List<Object>(); 393 List<Object> data = new List<Object>();
@@ -439,4 +463,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
439 } 463 }
440 } 464 }
441 } 465 }
442} \ No newline at end of file 466}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..fce8ff8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Reflection;
31using System.Collections;
32using System.Collections.Generic;
33using System.Runtime.Remoting.Lifetime;
34using OpenMetaverse;
35using Nini.Config;
36using OpenSim;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.LightShare;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.Shared;
42using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
43using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
44using OpenSim.Region.ScriptEngine.Interfaces;
45using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
46using OpenSim.Services.Interfaces;
47
48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55
56namespace OpenSim.Region.ScriptEngine.Shared.Api
57{
58 [Serializable]
59 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
60 {
61 internal IScriptEngine m_ScriptEngine;
62 internal SceneObjectPart m_host;
63 internal TaskInventoryItem m_item;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_item = item;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
73 m_CMFunctionsEnabled = true;
74 }
75
76 public override Object InitializeLifetimeService()
77 {
78 ILease lease = (ILease)base.InitializeLifetimeService();
79
80 if (lease.CurrentState == LeaseState.Initial)
81 {
82 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
83 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
84 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
85 }
86 return lease;
87 }
88
89 public Scene World
90 {
91 get { return m_ScriptEngine.World; }
92 }
93
94 public string cmDetectedCountry(int number)
95 {
96 m_host.AddScriptLPS(1);
97 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
98 if (detectedParams == null)
99 return String.Empty;
100 return detectedParams.Country;
101 }
102
103 public string cmGetAgentCountry(LSL_Key key)
104 {
105 if (!World.Permissions.IsGod(m_host.OwnerID))
106 return String.Empty;
107
108 UUID uuid;
109
110 if (!UUID.TryParse(key, out uuid))
111 return String.Empty;
112
113 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
114 return account.UserCountry;
115 }
116 }
117}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index cd6092d..7c375e6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Framework.Scenes.Scripting; 51using OpenSim.Region.Framework.Scenes.Scripting;
49using OpenSim.Region.Physics.Manager; 52using OpenSim.Region.Physics.Manager;
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 70using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 71using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
69using System.Reflection; 72using System.Reflection;
73using Timer = System.Timers.Timer;
70using System.Linq; 74using System.Linq;
71using PermissionMask = OpenSim.Framework.PermissionMask; 75using PermissionMask = OpenSim.Framework.PermissionMask;
72 76
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
115 protected int m_notecardLineReadCharsMax = 255; 119 protected int m_notecardLineReadCharsMax = 255;
116 protected int m_scriptConsoleChannel = 0; 120 protected int m_scriptConsoleChannel = 0;
117 protected bool m_scriptConsoleChannelEnabled = false; 121 protected bool m_scriptConsoleChannelEnabled = false;
122 protected bool m_debuggerSafe = false;
118 protected IUrlModule m_UrlModule = null; 123 protected IUrlModule m_UrlModule = null;
119 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 124 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
120 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 125 new Dictionary<UUID, UserInfoCacheEntry>();
126 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
121 protected ISoundModule m_SoundModule = null; 127 protected ISoundModule m_SoundModule = null;
122 128
129// protected Timer m_ShoutSayTimer;
130 protected int m_SayShoutCount = 0;
131 DateTime m_lastSayShoutCheck;
132
133 private Dictionary<string, string> MovementAnimationsForLSL =
134 new Dictionary<string, string> {
135 {"FLY", "Flying"},
136 {"FLYSLOW", "FlyingSlow"},
137 {"HOVER_UP", "Hovering Up"},
138 {"HOVER_DOWN", "Hovering Down"},
139 {"HOVER", "Hovering"},
140 {"LAND", "Landing"},
141 {"FALLDOWN", "Falling Down"},
142 {"PREJUMP", "PreJumping"},
143 {"JUMP", "Jumping"},
144 {"STANDUP", "Standing Up"},
145 {"SOFT_LAND", "Soft Landing"},
146 {"STAND", "Standing"},
147 {"CROUCHWALK", "CrouchWalking"},
148 {"RUN", "Running"},
149 {"WALK", "Walking"},
150 {"CROUCH", "Crouching"},
151 {"TURNLEFT", "Turning Left"},
152 {"TURNRIGHT", "Turning Right"}
153 };
123 //An array of HTTP/1.1 headers that are not allowed to be used 154 //An array of HTTP/1.1 headers that are not allowed to be used
124 //as custom headers by llHTTPRequest. 155 //as custom headers by llHTTPRequest.
125 private string[] HttpStandardHeaders = 156 private string[] HttpStandardHeaders =
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 public void Initialize( 171 public void Initialize(
141 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) 172 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
142 { 173 {
174 m_lastSayShoutCheck = DateTime.UtcNow;
175
143 m_ScriptEngine = scriptEngine; 176 m_ScriptEngine = scriptEngine;
144 m_host = host; 177 m_host = host;
145 m_item = item; 178 m_item = item;
179 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
146 m_coopSleepHandle = coopSleepHandle; 180 m_coopSleepHandle = coopSleepHandle;
147 181
148 LoadConfig(); 182 LoadConfig();
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
231 get { return m_ScriptEngine.World; } 265 get { return m_ScriptEngine.World; }
232 } 266 }
233 267
268 [DebuggerNonUserCode]
234 public void state(string newState) 269 public void state(string newState)
235 { 270 {
236 m_ScriptEngine.SetState(m_item.ItemID, newState); 271 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
240 /// Reset the named script. The script must be present 275 /// Reset the named script. The script must be present
241 /// in the same prim. 276 /// in the same prim.
242 /// </summary> 277 /// </summary>
278 [DebuggerNonUserCode]
243 public void llResetScript() 279 public void llResetScript()
244 { 280 {
245 m_host.AddScriptLPS(1); 281 m_host.AddScriptLPS(1);
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
302 } 338 }
303 } 339 }
304 340
341 public List<ScenePresence> GetLinkAvatars(int linkType)
342 {
343 List<ScenePresence> ret = new List<ScenePresence>();
344 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
345 return ret;
346
347 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
348
349 switch (linkType)
350 {
351 case ScriptBaseClass.LINK_SET:
352 return avs;
353
354 case ScriptBaseClass.LINK_ROOT:
355 return ret;
356
357 case ScriptBaseClass.LINK_ALL_OTHERS:
358 return avs;
359
360 case ScriptBaseClass.LINK_ALL_CHILDREN:
361 return avs;
362
363 case ScriptBaseClass.LINK_THIS:
364 return ret;
365
366 default:
367 if (linkType < 0)
368 return ret;
369
370 int partCount = m_host.ParentGroup.GetPartCount();
371
372 if (linkType <= partCount)
373 {
374 return ret;
375 }
376 else
377 {
378 linkType = linkType - partCount;
379 if (linkType > avs.Count)
380 {
381 return ret;
382 }
383 else
384 {
385 ret.Add(avs[linkType-1]);
386 return ret;
387 }
388 }
389 }
390 }
391
305 /// <summary> 392 /// <summary>
306 /// Get a given link entity from a linkset (linked objects and any sitting avatars). 393 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
307 /// </summary> 394 /// </summary>
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 471 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
385 { 472 {
386 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 473 List<SceneObjectPart> ret = new List<SceneObjectPart>();
474 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
475 return ret;
387 ret.Add(part); 476 ret.Add(part);
388 477
389 switch (linkType) 478 switch (linkType)
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
537 626
538 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 627 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
539 628
540 /// <summary> 629 // Utility function for llRot2Euler
541 /// Convert an LSL rotation to a Euler vector. 630
542 /// </summary> 631 // normalize an angle between -PI and PI (-180 to +180 degrees)
543 /// <remarks> 632 protected double NormalizeAngle(double angle)
544 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
545 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
546 /// </remarks>
547 /// <param name="r"></param>
548 /// <returns></returns>
549 public LSL_Vector llRot2Euler(LSL_Rotation r)
550 { 633 {
551 m_host.AddScriptLPS(1); 634 if (angle > -Math.PI && angle < Math.PI)
635 return angle;
552 636
553 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 637 int numPis = (int)(Math.PI / angle);
554 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 638 double remainder = angle - Math.PI * numPis;
555 if (m == 0.0) return new LSL_Vector(); 639 if (numPis % 2 == 1)
556 double x = Math.Atan2(-v.y, v.z); 640 return Math.PI - angle;
557 double sin = v.x / m; 641 return remainder;
558 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 642 }
559 double y = Math.Asin(sin);
560 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
561 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
562 double z = Math.Atan2(v.y, v.x);
563 643
564 return new LSL_Vector(x, y, z); 644 public LSL_Vector llRot2Euler(LSL_Rotation q1)
645 {
646 m_host.AddScriptLPS(1);
647 LSL_Vector eul = new LSL_Vector();
648
649 double sqw = q1.s*q1.s;
650 double sqx = q1.x*q1.x;
651 double sqy = q1.z*q1.z;
652 double sqz = q1.y*q1.y;
653 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
654 double test = q1.x*q1.z + q1.y*q1.s;
655 if (test > 0.4999*unit) { // singularity at north pole
656 eul.z = 2 * Math.Atan2(q1.x,q1.s);
657 eul.y = Math.PI/2;
658 eul.x = 0;
659 return eul;
660 }
661 if (test < -0.4999*unit) { // singularity at south pole
662 eul.z = -2 * Math.Atan2(q1.x,q1.s);
663 eul.y = -Math.PI/2;
664 eul.x = 0;
665 return eul;
666 }
667 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
668 eul.y = Math.Asin(2*test/unit);
669 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
670 return eul;
565 } 671 }
566 672
567 /* From wiki: 673 /* From wiki:
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
614 m_host.AddScriptLPS(1); 720 m_host.AddScriptLPS(1);
615 721
616 double x,y,z,s; 722 double x,y,z,s;
617 723 v.x *= 0.5;
618 double c1 = Math.Cos(v.x * 0.5); 724 v.y *= 0.5;
619 double c2 = Math.Cos(v.y * 0.5); 725 v.z *= 0.5;
620 double c3 = Math.Cos(v.z * 0.5); 726 double c1 = Math.Cos(v.x);
621 double s1 = Math.Sin(v.x * 0.5); 727 double c2 = Math.Cos(v.y);
622 double s2 = Math.Sin(v.y * 0.5); 728 double c1c2 = c1 * c2;
623 double s3 = Math.Sin(v.z * 0.5); 729 double s1 = Math.Sin(v.x);
624 730 double s2 = Math.Sin(v.y);
625 x = s1 * c2 * c3 + c1 * s2 * s3; 731 double s1s2 = s1 * s2;
626 y = c1 * s2 * c3 - s1 * c2 * s3; 732 double c1s2 = c1 * s2;
627 z = s1 * s2 * c3 + c1 * c2 * s3; 733 double s1c2 = s1 * c2;
628 s = c1 * c2 * c3 - s1 * s2 * s3; 734 double c3 = Math.Cos(v.z);
735 double s3 = Math.Sin(v.z);
736
737 x = s1c2 * c3 + c1s2 * s3;
738 y = c1s2 * c3 - s1c2 * s3;
739 z = s1s2 * c3 + c1c2 * s3;
740 s = c1c2 * c3 - s1s2 * s3;
629 741
630 return new LSL_Rotation(x, y, z, s); 742 return new LSL_Rotation(x, y, z, s);
631 } 743 }
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
763 { 875 {
764 //A and B should both be normalized 876 //A and B should both be normalized
765 m_host.AddScriptLPS(1); 877 m_host.AddScriptLPS(1);
766 LSL_Rotation rotBetween; 878 /* This method is more accurate than the SL one, and thus causes problems
767 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 879 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
768 // continue calculation. 880
769 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 881 double dotProduct = LSL_Vector.Dot(a, b);
770 { 882 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
771 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 883 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
772 } 884 double angle = Math.Acos(dotProduct / magProduct);
773 else 885 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
774 { 886 double s = Math.Sin(angle / 2);
775 a = LSL_Vector.Norm(a); 887
776 b = LSL_Vector.Norm(b); 888 double x = axis.x * s;
777 double dotProduct = LSL_Vector.Dot(a, b); 889 double y = axis.y * s;
778 // There are two degenerate cases possible. These are for vectors 180 or 890 double z = axis.z * s;
779 // 0 degrees apart. These have to be detected and handled individually. 891 double w = Math.Cos(angle / 2);
780 // 892
781 // Check for vectors 180 degrees apart. 893 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
782 // A dot product of -1 would mean the angle between vectors is 180 degrees. 894 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
783 if (dotProduct < -0.9999999f) 895
784 { 896 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
785 // First assume X axis is orthogonal to the vectors. 897 */
786 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 898
787 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 899 // This method mimics the 180 errors found in SL
788 // Check for near zero vector. A very small non-zero number here will create 900 // See www.euclideanspace.com... angleBetween
789 // a rotation in an undesired direction. 901 LSL_Vector vec_a = a;
790 if (LSL_Vector.Mag(orthoVector) > 0.0001) 902 LSL_Vector vec_b = b;
791 { 903
792 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 904 // Eliminate zero length
793 } 905 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
794 // If the magnitude of the vector was near zero, then assume the X axis is not 906 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
795 // orthogonal and use the Z axis instead. 907 if (vec_a_mag < 0.00001 ||
796 else 908 vec_b_mag < 0.00001)
797 { 909 {
798 // Set 180 z rotation. 910 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
799 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); 911 }
800 } 912
801 } 913 // Normalize
802 // Check for parallel vectors. 914 vec_a = llVecNorm(vec_a);
803 // A dot product of 1 would mean the angle between vectors is 0 degrees. 915 vec_b = llVecNorm(vec_b);
804 else if (dotProduct > 0.9999999f) 916
805 { 917 // Calculate axis and rotation angle
806 // Set zero rotation. 918 LSL_Vector axis = vec_a % vec_b;
807 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 919 LSL_Float cos_theta = vec_a * vec_b;
808 } 920
809 else 921 // Check if parallel
810 { 922 if (cos_theta > 0.99999)
811 // All special checks have been performed so get the axis of rotation. 923 {
812 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 924 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
813 // Quarternion s value is the length of the unit vector + dot product. 925 }
814 double qs = 1.0 + dotProduct; 926
815 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); 927 // Check if anti-parallel
816 // Normalize the rotation. 928 else if (cos_theta < -0.99999)
817 double mag = LSL_Rotation.Mag(rotBetween); 929 {
818 // We shouldn't have to worry about a divide by zero here. The qs value will be 930 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
819 // non-zero because we already know if we're here, then the dotProduct is not -1 so 931 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
820 // qs will not be zero. Also, we've already handled the input vectors being zero so the 932 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
821 // crossProduct vector should also not be zero. 933 }
822 rotBetween.x = rotBetween.x / mag; 934 else // other rotation
823 rotBetween.y = rotBetween.y / mag; 935 {
824 rotBetween.z = rotBetween.z / mag; 936 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
825 rotBetween.s = rotBetween.s / mag; 937 axis = llVecNorm(axis);
826 // Check for undefined values and set zero rotation if any found. This code might not actually be required 938 double x, y, z, s, t;
827 // any longer since zero vectors are checked for at the top. 939 s = Math.Cos(theta);
828 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) 940 t = Math.Sin(theta);
829 { 941 x = axis.x * t;
830 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 942 y = axis.y * t;
831 } 943 z = axis.z * t;
832 } 944 return new LSL_Rotation(x,y,z,s);
833 } 945 }
834 return rotBetween; 946 }
835 } 947
836
837 public void llWhisper(int channelID, string text) 948 public void llWhisper(int channelID, string text)
838 { 949 {
839 m_host.AddScriptLPS(1); 950 m_host.AddScriptLPS(1);
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
849 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 960 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
850 } 961 }
851 962
963 private void CheckSayShoutTime()
964 {
965 DateTime now = DateTime.UtcNow;
966 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
967 {
968 m_lastSayShoutCheck = now;
969 m_SayShoutCount = 0;
970 }
971 else
972 m_SayShoutCount++;
973 }
974
852 public void llSay(int channelID, string text) 975 public void llSay(int channelID, string text)
853 { 976 {
854 m_host.AddScriptLPS(1); 977 m_host.AddScriptLPS(1);
855 978
979 if (channelID == 0)
980// m_SayShoutCount++;
981 CheckSayShoutTime();
982
983 if (m_SayShoutCount >= 11)
984 ScriptSleep(2000);
985
856 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 986 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
857 { 987 {
858 Console.WriteLine(text); 988 Console.WriteLine(text);
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
875 { 1005 {
876 m_host.AddScriptLPS(1); 1006 m_host.AddScriptLPS(1);
877 1007
1008 if (channelID == 0)
1009// m_SayShoutCount++;
1010 CheckSayShoutTime();
1011
1012 if (m_SayShoutCount >= 11)
1013 ScriptSleep(2000);
1014
878 if (text.Length > 1023) 1015 if (text.Length > 1023)
879 text = text.Substring(0, 1023); 1016 text = text.Substring(0, 1023);
880 1017
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
906 1043
907 public void llRegionSayTo(string target, int channel, string msg) 1044 public void llRegionSayTo(string target, int channel, string msg)
908 { 1045 {
1046 string error = String.Empty;
1047
909 if (msg.Length > 1023) 1048 if (msg.Length > 1023)
910 msg = msg.Substring(0, 1023); 1049 msg = msg.Substring(0, 1023);
911 1050
912 m_host.AddScriptLPS(1); 1051 m_host.AddScriptLPS(1);
913 1052
914 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
915 {
916 return;
917 }
918
919 UUID TargetID; 1053 UUID TargetID;
920 UUID.TryParse(target, out TargetID); 1054 UUID.TryParse(target, out TargetID);
921 1055
922 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1056 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
923 if (wComm != null) 1057 if (wComm != null)
924 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1058 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
1059 LSLError(error);
925 } 1060 }
926 1061
927 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1062 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 return detectedParams.TouchUV; 1312 return detectedParams.TouchUV;
1178 } 1313 }
1179 1314
1315 [DebuggerNonUserCode]
1180 public virtual void llDie() 1316 public virtual void llDie()
1181 { 1317 {
1182 m_host.AddScriptLPS(1); 1318 m_host.AddScriptLPS(1);
1183 throw new SelfDeleteException(); 1319 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1184 } 1320 }
1185 1321
1186 public LSL_Float llGround(LSL_Vector offset) 1322 public LSL_Float llGround(LSL_Vector offset)
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1251 1387
1252 public void llSetStatus(int status, int value) 1388 public void llSetStatus(int status, int value)
1253 { 1389 {
1390 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1391 return;
1254 m_host.AddScriptLPS(1); 1392 m_host.AddScriptLPS(1);
1255 1393
1256 int statusrotationaxis = 0; 1394 int statusrotationaxis = 0;
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1274 if (!allow) 1412 if (!allow)
1275 return; 1413 return;
1276 1414
1415 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1416 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1417 return;
1418
1277 m_host.ScriptSetPhysicsStatus(true); 1419 m_host.ScriptSetPhysicsStatus(true);
1278 } 1420 }
1279 else 1421 else
@@ -1474,6 +1616,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1474 { 1616 {
1475 m_host.AddScriptLPS(1); 1617 m_host.AddScriptLPS(1);
1476 1618
1619 SetColor(m_host, color, face);
1620 }
1621
1622 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1623 {
1624 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1625 return;
1626
1627 Primitive.TextureEntry tex = part.Shape.Textures;
1628 Color4 texcolor;
1629 if (face >= 0 && face < GetNumberOfSides(part))
1630 {
1631 texcolor = tex.CreateFace((uint)face).RGBA;
1632 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1633 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1634 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1635 tex.FaceTextures[face].RGBA = texcolor;
1636 part.UpdateTextureEntry(tex.GetBytes());
1637 return;
1638 }
1639 else if (face == ScriptBaseClass.ALL_SIDES)
1640 {
1641 for (uint i = 0; i < GetNumberOfSides(part); i++)
1642 {
1643 if (tex.FaceTextures[i] != null)
1644 {
1645 texcolor = tex.FaceTextures[i].RGBA;
1646 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1647 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1648 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1649 tex.FaceTextures[i].RGBA = texcolor;
1650 }
1651 texcolor = tex.DefaultTexture.RGBA;
1652 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1653 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1654 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1655 tex.DefaultTexture.RGBA = texcolor;
1656 }
1657 part.UpdateTextureEntry(tex.GetBytes());
1658 return;
1659 }
1660
1477 if (face == ScriptBaseClass.ALL_SIDES) 1661 if (face == ScriptBaseClass.ALL_SIDES)
1478 face = SceneObjectPart.ALL_SIDES; 1662 face = SceneObjectPart.ALL_SIDES;
1479 1663
@@ -1482,6 +1666,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1482 1666
1483 public void SetTexGen(SceneObjectPart part, int face,int style) 1667 public void SetTexGen(SceneObjectPart part, int face,int style)
1484 { 1668 {
1669 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1670 return;
1671
1485 Primitive.TextureEntry tex = part.Shape.Textures; 1672 Primitive.TextureEntry tex = part.Shape.Textures;
1486 MappingType textype; 1673 MappingType textype;
1487 textype = MappingType.Default; 1674 textype = MappingType.Default;
@@ -1512,6 +1699,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1512 1699
1513 public void SetGlow(SceneObjectPart part, int face, float glow) 1700 public void SetGlow(SceneObjectPart part, int face, float glow)
1514 { 1701 {
1702 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1703 return;
1704
1515 Primitive.TextureEntry tex = part.Shape.Textures; 1705 Primitive.TextureEntry tex = part.Shape.Textures;
1516 if (face >= 0 && face < GetNumberOfSides(part)) 1706 if (face >= 0 && face < GetNumberOfSides(part))
1517 { 1707 {
@@ -1537,6 +1727,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1537 1727
1538 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1728 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1539 { 1729 {
1730 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1731 return;
1540 1732
1541 Shininess sval = new Shininess(); 1733 Shininess sval = new Shininess();
1542 1734
@@ -1587,6 +1779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1587 1779
1588 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1780 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1589 { 1781 {
1782 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1783 return;
1784
1590 Primitive.TextureEntry tex = part.Shape.Textures; 1785 Primitive.TextureEntry tex = part.Shape.Textures;
1591 if (face >= 0 && face < GetNumberOfSides(part)) 1786 if (face >= 0 && face < GetNumberOfSides(part))
1592 { 1787 {
@@ -1647,13 +1842,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1647 m_host.AddScriptLPS(1); 1842 m_host.AddScriptLPS(1);
1648 1843
1649 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1844 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1650 1845 if (parts.Count > 0)
1651 foreach (SceneObjectPart part in parts) 1846 {
1652 SetAlpha(part, alpha, face); 1847 try
1848 {
1849 foreach (SceneObjectPart part in parts)
1850 SetAlpha(part, alpha, face);
1851 }
1852 finally
1853 {
1854 }
1855 }
1653 } 1856 }
1654 1857
1655 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1858 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1656 { 1859 {
1860 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1861 return;
1862
1657 Primitive.TextureEntry tex = part.Shape.Textures; 1863 Primitive.TextureEntry tex = part.Shape.Textures;
1658 Color4 texcolor; 1864 Color4 texcolor;
1659 if (face >= 0 && face < GetNumberOfSides(part)) 1865 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1706,7 +1912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1706 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1912 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1707 float wind, float tension, LSL_Vector Force) 1913 float wind, float tension, LSL_Vector Force)
1708 { 1914 {
1709 if (part == null) 1915 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1710 return; 1916 return;
1711 1917
1712 if (flexi) 1918 if (flexi)
@@ -1747,7 +1953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1747 /// <param name="falloff"></param> 1953 /// <param name="falloff"></param>
1748 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1954 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1749 { 1955 {
1750 if (part == null) 1956 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1751 return; 1957 return;
1752 1958
1753 if (light) 1959 if (light)
@@ -1780,11 +1986,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1780 Primitive.TextureEntry tex = part.Shape.Textures; 1986 Primitive.TextureEntry tex = part.Shape.Textures;
1781 Color4 texcolor; 1987 Color4 texcolor;
1782 LSL_Vector rgb = new LSL_Vector(); 1988 LSL_Vector rgb = new LSL_Vector();
1989 int nsides = GetNumberOfSides(part);
1990
1783 if (face == ScriptBaseClass.ALL_SIDES) 1991 if (face == ScriptBaseClass.ALL_SIDES)
1784 { 1992 {
1785 int i; 1993 int i;
1786 1994 for (i = 0; i < nsides; i++)
1787 for (i = 0 ; i < GetNumberOfSides(part); i++)
1788 { 1995 {
1789 texcolor = tex.GetFace((uint)i).RGBA; 1996 texcolor = tex.GetFace((uint)i).RGBA;
1790 rgb.x += texcolor.R; 1997 rgb.x += texcolor.R;
@@ -1792,14 +1999,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1792 rgb.z += texcolor.B; 1999 rgb.z += texcolor.B;
1793 } 2000 }
1794 2001
1795 rgb.x /= (float)GetNumberOfSides(part); 2002 float invnsides = 1.0f / (float)nsides;
1796 rgb.y /= (float)GetNumberOfSides(part); 2003
1797 rgb.z /= (float)GetNumberOfSides(part); 2004 rgb.x *= invnsides;
2005 rgb.y *= invnsides;
2006 rgb.z *= invnsides;
1798 2007
1799 return rgb; 2008 return rgb;
1800 } 2009 }
1801 2010 if (face >= 0 && face < nsides)
1802 if (face >= 0 && face < GetNumberOfSides(part))
1803 { 2011 {
1804 texcolor = tex.GetFace((uint)face).RGBA; 2012 texcolor = tex.GetFace((uint)face).RGBA;
1805 rgb.x = texcolor.R; 2013 rgb.x = texcolor.R;
@@ -1826,15 +2034,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1826 m_host.AddScriptLPS(1); 2034 m_host.AddScriptLPS(1);
1827 2035
1828 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2036 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1829 2037 if (parts.Count > 0)
1830 foreach (SceneObjectPart part in parts) 2038 {
1831 SetTexture(part, texture, face); 2039 try
1832 2040 {
2041 foreach (SceneObjectPart part in parts)
2042 SetTexture(part, texture, face);
2043 }
2044 finally
2045 {
2046 }
2047 }
1833 ScriptSleep(200); 2048 ScriptSleep(200);
1834 } 2049 }
1835 2050
1836 protected void SetTexture(SceneObjectPart part, string texture, int face) 2051 protected void SetTexture(SceneObjectPart part, string texture, int face)
1837 { 2052 {
2053 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2054 return;
2055
1838 UUID textureID = new UUID(); 2056 UUID textureID = new UUID();
1839 2057
1840 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 2058 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -1879,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1879 2097
1880 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2098 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1881 { 2099 {
2100 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2101 return;
2102
1882 Primitive.TextureEntry tex = part.Shape.Textures; 2103 Primitive.TextureEntry tex = part.Shape.Textures;
1883 if (face >= 0 && face < GetNumberOfSides(part)) 2104 if (face >= 0 && face < GetNumberOfSides(part))
1884 { 2105 {
@@ -1915,6 +2136,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1915 2136
1916 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2137 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1917 { 2138 {
2139 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2140 return;
2141
1918 Primitive.TextureEntry tex = part.Shape.Textures; 2142 Primitive.TextureEntry tex = part.Shape.Textures;
1919 if (face >= 0 && face < GetNumberOfSides(part)) 2143 if (face >= 0 && face < GetNumberOfSides(part))
1920 { 2144 {
@@ -1951,6 +2175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1951 2175
1952 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2176 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1953 { 2177 {
2178 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2179 return;
2180
1954 Primitive.TextureEntry tex = part.Shape.Textures; 2181 Primitive.TextureEntry tex = part.Shape.Textures;
1955 if (face >= 0 && face < GetNumberOfSides(part)) 2182 if (face >= 0 && face < GetNumberOfSides(part))
1956 { 2183 {
@@ -2092,7 +2319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2092 return end; 2319 return end;
2093 } 2320 }
2094 2321
2095 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2322 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2096 { 2323 {
2097 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2324 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2098 return fromPos; 2325 return fromPos;
@@ -2108,9 +2335,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2108 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2335 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2109 targetPos.z = ground; 2336 targetPos.z = ground;
2110 } 2337 }
2111 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2338 if (adjust)
2339 return SetPosAdjust(fromPos, targetPos);
2112 2340
2113 return real_vec; 2341 return targetPos;
2114 } 2342 }
2115 2343
2116 /// <summary> 2344 /// <summary>
@@ -2121,27 +2349,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2121 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2349 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2122 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2350 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2123 { 2351 {
2124 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2352 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2353 return;
2354
2125 LSL_Vector currentPos = GetPartLocalPos(part); 2355 LSL_Vector currentPos = GetPartLocalPos(part);
2356 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2126 2357
2127 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2128 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2129 2358
2130 if (part.ParentGroup.RootPart == part) 2359 if (part.ParentGroup.RootPart == part)
2131 { 2360 {
2132 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2133 targetPos.z = ground;
2134 SceneObjectGroup parent = part.ParentGroup; 2361 SceneObjectGroup parent = part.ParentGroup;
2135 parent.UpdateGroupPosition(!adjust ? targetPos : 2362 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2136 SetPosAdjust(currentPos, targetPos)); 2363 return;
2364 Util.FireAndForget(delegate(object x) {
2365 parent.UpdateGroupPosition((Vector3)toPos);
2366 });
2137 } 2367 }
2138 else 2368 else
2139 { 2369 {
2140 part.OffsetPosition = !adjust ? targetPos : 2370 part.OffsetPosition = (Vector3)toPos;
2141 SetPosAdjust(currentPos, targetPos); 2371// SceneObjectGroup parent = part.ParentGroup;
2142 SceneObjectGroup parent = part.ParentGroup; 2372// parent.HasGroupChanged = true;
2143 parent.HasGroupChanged = true; 2373// parent.ScheduleGroupForTerseUpdate();
2144 parent.ScheduleGroupForTerseUpdate(); 2374 part.ScheduleTerseUpdate();
2145 } 2375 }
2146 } 2376 }
2147 2377
@@ -2170,13 +2400,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2170 else 2400 else
2171 { 2401 {
2172 if (part.ParentGroup.IsAttachment) 2402 if (part.ParentGroup.IsAttachment)
2173 {
2174 pos = part.AttachedPos; 2403 pos = part.AttachedPos;
2175 }
2176 else 2404 else
2177 {
2178 pos = part.AbsolutePosition; 2405 pos = part.AbsolutePosition;
2179 }
2180 } 2406 }
2181 2407
2182// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2408// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2188,8 +2414,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2188 { 2414 {
2189 m_host.AddScriptLPS(1); 2415 m_host.AddScriptLPS(1);
2190 2416
2417
2418 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2419 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2420 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2421 // RootPart != null should shortcircuit
2422
2191 // try to let this work as in SL... 2423 // try to let this work as in SL...
2192 if (m_host.ParentID == 0) 2424 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2193 { 2425 {
2194 // special case: If we are root, rotate complete SOG to new rotation 2426 // special case: If we are root, rotate complete SOG to new rotation
2195 SetRot(m_host, rot); 2427 SetRot(m_host, rot);
@@ -2216,25 +2448,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2216 2448
2217 protected void SetRot(SceneObjectPart part, Quaternion rot) 2449 protected void SetRot(SceneObjectPart part, Quaternion rot)
2218 { 2450 {
2219 part.UpdateRotation(rot); 2451 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2220 // Update rotation does not move the object in the physics scene if it's a linkset. 2452 return;
2221 2453
2222//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2454 bool isroot = (part == part.ParentGroup.RootPart);
2223// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2455 bool isphys;
2224 2456
2225 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2226 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2227 // It's perfectly okay when the object is not an active physical body though.
2228 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2229 // but only if the object is not physial and active. This is important for rotating doors.
2230 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2231 // scene
2232 PhysicsActor pa = part.PhysActor; 2457 PhysicsActor pa = part.PhysActor;
2233 2458
2234 if (pa != null && !pa.IsPhysical) 2459 // keep using physactor ideia of isphysical
2460 // it should be SOP ideia of that
2461 // not much of a issue with ubitODE
2462 if (pa != null && pa.IsPhysical)
2463 isphys = true;
2464 else
2465 isphys = false;
2466
2467 // SL doesn't let scripts rotate root of physical linksets
2468 if (isroot && isphys)
2469 return;
2470
2471 part.UpdateRotation(rot);
2472
2473 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2474 // so do a nasty update of parts positions if is a root part rotation
2475 if (isroot && pa != null) // with if above implies non physical root part
2235 { 2476 {
2236 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2477 part.ParentGroup.ResetChildPrimPhysicsPositions();
2237 } 2478 }
2479 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2480 {
2481 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2482 if (sittingavas.Count > 0)
2483 {
2484 foreach (ScenePresence av in sittingavas)
2485 {
2486 if (isroot || part.LocalId == av.ParentID)
2487 av.SendTerseUpdateToAllClients();
2488 }
2489 }
2490 }
2238 } 2491 }
2239 2492
2240 /// <summary> 2493 /// <summary>
@@ -2251,6 +2504,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2251 2504
2252 m_host.AddScriptLPS(1); 2505 m_host.AddScriptLPS(1);
2253 Quaternion q = m_host.GetWorldRotation(); 2506 Quaternion q = m_host.GetWorldRotation();
2507
2508 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2509 {
2510 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2511 if (avatar != null)
2512 {
2513 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2514 q = avatar.CameraRotation * q; // Mouselook
2515 else
2516 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2517 }
2518 }
2519
2254 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2520 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2255 } 2521 }
2256 2522
@@ -2278,14 +2544,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2278 return new LSL_Rotation(q); 2544 return new LSL_Rotation(q);
2279 } 2545 }
2280 2546
2281 return new LSL_Rotation(part.GetWorldRotation()); 2547 q = part.GetWorldRotation();
2548 if (part.ParentGroup.AttachmentPoint != 0)
2549 {
2550 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2551 if (avatar != null)
2552 {
2553 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2554 q = avatar.CameraRotation * q; // Mouselook
2555 else
2556 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2557 }
2558 }
2559
2560 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2282 } 2561 }
2283 2562
2284 public LSL_Rotation llGetLocalRot() 2563 public LSL_Rotation llGetLocalRot()
2285 { 2564 {
2286 m_host.AddScriptLPS(1); 2565 return GetPartLocalRot(m_host);
2566 }
2287 2567
2288 return new LSL_Rotation(m_host.RotationOffset); 2568 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2569 {
2570 m_host.AddScriptLPS(1);
2571 Quaternion rot = part.RotationOffset;
2572 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2289 } 2573 }
2290 2574
2291 public void llSetForce(LSL_Vector force, int local) 2575 public void llSetForce(LSL_Vector force, int local)
@@ -2365,16 +2649,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2365 m_host.ApplyImpulse(v, local != 0); 2649 m_host.ApplyImpulse(v, local != 0);
2366 } 2650 }
2367 2651
2652
2368 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2653 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2369 { 2654 {
2370 m_host.AddScriptLPS(1); 2655 m_host.AddScriptLPS(1);
2371 m_host.ApplyAngularImpulse(force, local != 0); 2656 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2372 } 2657 }
2373 2658
2374 public void llSetTorque(LSL_Vector torque, int local) 2659 public void llSetTorque(LSL_Vector torque, int local)
2375 { 2660 {
2376 m_host.AddScriptLPS(1); 2661 m_host.AddScriptLPS(1);
2377 m_host.SetAngularImpulse(torque, local != 0); 2662 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2378 } 2663 }
2379 2664
2380 public LSL_Vector llGetTorque() 2665 public LSL_Vector llGetTorque()
@@ -2391,20 +2676,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2391 llSetTorque(torque, local); 2676 llSetTorque(torque, local);
2392 } 2677 }
2393 2678
2679 public void llSetVelocity(LSL_Vector vel, int local)
2680 {
2681 m_host.AddScriptLPS(1);
2682 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2683 }
2684
2394 public LSL_Vector llGetVel() 2685 public LSL_Vector llGetVel()
2395 { 2686 {
2396 m_host.AddScriptLPS(1); 2687 m_host.AddScriptLPS(1);
2397 2688
2398 Vector3 vel; 2689 Vector3 vel = Vector3.Zero;
2399 2690
2400 if (m_host.ParentGroup.IsAttachment) 2691 if (m_host.ParentGroup.IsAttachment)
2401 { 2692 {
2402 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2693 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2403 vel = avatar.Velocity; 2694 if (avatar != null)
2695 vel = avatar.Velocity;
2404 } 2696 }
2405 else 2697 else
2406 { 2698 {
2407 vel = m_host.Velocity; 2699 vel = m_host.ParentGroup.RootPart.Velocity;
2408 } 2700 }
2409 2701
2410 return new LSL_Vector(vel); 2702 return new LSL_Vector(vel);
@@ -2417,11 +2709,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2417 return new LSL_Vector(m_host.Acceleration); 2709 return new LSL_Vector(m_host.Acceleration);
2418 } 2710 }
2419 2711
2420 public LSL_Vector llGetOmega() 2712 public void llSetAngularVelocity(LSL_Vector avel, int local)
2421 { 2713 {
2422 m_host.AddScriptLPS(1); 2714 m_host.AddScriptLPS(1);
2715 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2716 }
2423 2717
2424 return new LSL_Vector(m_host.AngularVelocity); 2718 public LSL_Vector llGetOmega()
2719 {
2720 m_host.AddScriptLPS(1);
2721 Vector3 avel = m_host.AngularVelocity;
2722 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2425 } 2723 }
2426 2724
2427 public LSL_Float llGetTimeOfDay() 2725 public LSL_Float llGetTimeOfDay()
@@ -2782,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2782 return src.ToLower(); 3080 return src.ToLower();
2783 } 3081 }
2784 3082
2785 public void llGiveMoney(string destination, int amount) 3083 public LSL_Integer llGiveMoney(string destination, int amount)
2786 { 3084 {
2787 Util.FireAndForget(x => 3085 Util.FireAndForget(x =>
2788 { 3086 {
@@ -2814,8 +3112,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2814 } 3112 }
2815 3113
2816 money.ObjectGiveMoney( 3114 money.ObjectGiveMoney(
2817 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3115 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
2818 }); 3116 });
3117
3118 return 0;
2819 } 3119 }
2820 3120
2821 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3121 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -2894,13 +3194,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2894 new_group.RootPart.UUID.ToString()) }, 3194 new_group.RootPart.UUID.ToString()) },
2895 new DetectParams[0])); 3195 new DetectParams[0]));
2896 3196
2897 float groupmass = new_group.GetMass(); 3197 // do recoil
3198 SceneObjectGroup hostgrp = m_host.ParentGroup;
3199 if (hostgrp == null)
3200 return;
3201
3202 if (hostgrp.IsAttachment) // don't recoil avatars
3203 return;
2898 3204
2899 PhysicsActor pa = new_group.RootPart.PhysActor; 3205 PhysicsActor pa = new_group.RootPart.PhysActor;
2900 3206
2901 //Recoil. 3207 //Recoil.
2902 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3208 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2903 { 3209 {
3210 float groupmass = new_group.GetMass();
2904 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; 3211 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
2905 if (recoil != Vector3.Zero) 3212 if (recoil != Vector3.Zero)
2906 { 3213 {
@@ -2908,6 +3215,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2908 } 3215 }
2909 } 3216 }
2910 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3217 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3218 return;
3219
2911 }); 3220 });
2912 3221
2913 //ScriptSleep((int)((groupmass * velmag) / 10)); 3222 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2922,35 +3231,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2922 public void llLookAt(LSL_Vector target, double strength, double damping) 3231 public void llLookAt(LSL_Vector target, double strength, double damping)
2923 { 3232 {
2924 m_host.AddScriptLPS(1); 3233 m_host.AddScriptLPS(1);
2925 // Determine where we are looking from
2926 LSL_Vector from = llGetPos();
2927 3234
2928 // Work out the normalised vector from the source to the target 3235 // Get the normalized vector to the target
2929 LSL_Vector delta = llVecNorm(target - from); 3236 LSL_Vector d1 = llVecNorm(target - llGetPos());
2930 LSL_Vector angle = new LSL_Vector(0,0,0);
2931 3237
2932 // Calculate the yaw 3238 // Get the bearing (yaw)
2933 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3239 LSL_Vector a1 = new LSL_Vector(0,0,0);
2934 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3240 a1.z = llAtan2(d1.y, d1.x);
2935 3241
2936 // Calculate pitch 3242 // Get the elevation (pitch)
2937 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3243 LSL_Vector a2 = new LSL_Vector(0,0,0);
3244 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2938 3245
2939 // we need to convert from a vector describing 3246 LSL_Rotation r1 = llEuler2Rot(a1);
2940 // the angles of rotation in radians into rotation value 3247 LSL_Rotation r2 = llEuler2Rot(a2);
2941 LSL_Rotation rot = llEuler2Rot(angle); 3248 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2942
2943 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2944 // set the rotation of the object, copy that behavior
2945 PhysicsActor pa = m_host.PhysActor;
2946 3249
2947 if (strength == 0 || pa == null || !pa.IsPhysical) 3250 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2948 { 3251 {
2949 llSetRot(rot); 3252 // Do nothing if either value is 0 (this has been checked in SL)
3253 if (strength <= 0.0 || damping <= 0.0)
3254 return;
3255
3256 llSetRot(r3 * r2 * r1);
2950 } 3257 }
2951 else 3258 else
2952 { 3259 {
2953 m_host.StartLookAt(rot, (float)strength, (float)damping); 3260 if (strength == 0)
3261 {
3262 llSetRot(r3 * r2 * r1);
3263 return;
3264 }
3265
3266 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2954 } 3267 }
2955 } 3268 }
2956 3269
@@ -2997,17 +3310,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2997 } 3310 }
2998 else 3311 else
2999 { 3312 {
3000 if (m_host.IsRoot) 3313 // new SL always returns object mass
3001 { 3314// if (m_host.IsRoot)
3315// {
3002 return m_host.ParentGroup.GetMass(); 3316 return m_host.ParentGroup.GetMass();
3003 } 3317// }
3004 else 3318// else
3005 { 3319// {
3006 return m_host.GetMass(); 3320// return m_host.GetMass();
3007 } 3321// }
3008 } 3322 }
3009 } 3323 }
3010 3324
3325
3326 public LSL_Float llGetMassMKS()
3327 {
3328 return 100f * llGetMass();
3329 }
3330
3011 public void llCollisionFilter(string name, string id, int accept) 3331 public void llCollisionFilter(string name, string id, int accept)
3012 { 3332 {
3013 m_host.AddScriptLPS(1); 3333 m_host.AddScriptLPS(1);
@@ -3055,8 +3375,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3055 { 3375 {
3056 // Unregister controls from Presence 3376 // Unregister controls from Presence
3057 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3377 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3058 // Remove Take Control permission.
3059 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3060 } 3378 }
3061 } 3379 }
3062 } 3380 }
@@ -3084,7 +3402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3084 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3402 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3085 3403
3086 if (attachmentsModule != null) 3404 if (attachmentsModule != null)
3087 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); 3405 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true);
3088 else 3406 else
3089 return false; 3407 return false;
3090 } 3408 }
@@ -3114,9 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3114 { 3432 {
3115 m_host.AddScriptLPS(1); 3433 m_host.AddScriptLPS(1);
3116 3434
3117// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3118// return;
3119
3120 if (m_item.PermsGranter != m_host.OwnerID) 3435 if (m_item.PermsGranter != m_host.OwnerID)
3121 return; 3436 return;
3122 3437
@@ -3159,6 +3474,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3159 3474
3160 public void llInstantMessage(string user, string message) 3475 public void llInstantMessage(string user, string message)
3161 { 3476 {
3477 UUID result;
3478 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3479 {
3480 ShoutError("An invalid key was passed to llInstantMessage");
3481 ScriptSleep(2000);
3482 return;
3483 }
3484
3485
3162 m_host.AddScriptLPS(1); 3486 m_host.AddScriptLPS(1);
3163 3487
3164 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3488 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3173,14 +3497,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3173 UUID friendTransactionID = UUID.Random(); 3497 UUID friendTransactionID = UUID.Random();
3174 3498
3175 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3499 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3176 3500
3177 GridInstantMessage msg = new GridInstantMessage(); 3501 GridInstantMessage msg = new GridInstantMessage();
3178 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3502 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3179 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3503 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3180 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3504 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3181// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3505// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3182// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3506// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3183 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3507// DateTime dt = DateTime.UtcNow;
3508//
3509// // Ticks from UtcNow, but make it look like local. Evil, huh?
3510// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3511//
3512// try
3513// {
3514// // Convert that to the PST timezone
3515// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3516// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3517// }
3518// catch
3519// {
3520// // No logging here, as it could be VERY spammy
3521// }
3522//
3523// // And make it look local again to fool the unix time util
3524// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3525
3526 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3527
3184 //if (client != null) 3528 //if (client != null)
3185 //{ 3529 //{
3186 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3530 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3194,10 +3538,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3194 msg.message = message.Substring(0, 1024); 3538 msg.message = message.Substring(0, 1024);
3195 else 3539 else
3196 msg.message = message; 3540 msg.message = message;
3197 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3541 msg.dialog = (byte)19; // MessageFromObject
3198 msg.fromGroup = false;// fromGroup; 3542 msg.fromGroup = false;// fromGroup;
3199 msg.offline = (byte)0; //offline; 3543 msg.offline = (byte)0; //offline;
3200 msg.ParentEstateID = 0; //ParentEstateID; 3544 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3201 msg.Position = new Vector3(m_host.AbsolutePosition); 3545 msg.Position = new Vector3(m_host.AbsolutePosition);
3202 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3546 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3203 3547
@@ -3229,7 +3573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3229 } 3573 }
3230 3574
3231 emailModule.SendEmail(m_host.UUID, address, subject, message); 3575 emailModule.SendEmail(m_host.UUID, address, subject, message);
3232 llSleep(EMAIL_PAUSE_TIME); 3576 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3233 } 3577 }
3234 3578
3235 public void llGetNextEmail(string address, string subject) 3579 public void llGetNextEmail(string address, string subject)
@@ -3475,7 +3819,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3475 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3819 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3476 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3820 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3477 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3821 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3822 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3478 ScriptBaseClass.PERMISSION_ATTACH; 3823 ScriptBaseClass.PERMISSION_ATTACH;
3824
3479 } 3825 }
3480 else 3826 else
3481 { 3827 {
@@ -3492,15 +3838,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3492 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 3838 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3493 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 3839 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3494 } 3840 }
3841 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
3842 {
3843 implicitPerms = perm;
3844 }
3495 } 3845 }
3496 3846
3497 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3847 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3498 { 3848 {
3499 lock (m_host.TaskInventory) 3849 m_host.TaskInventory.LockItemsForWrite(true);
3500 { 3850 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3501 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3851 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3502 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3852 m_host.TaskInventory.LockItemsForWrite(false);
3503 }
3504 3853
3505 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3854 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3506 "run_time_permissions", new Object[] { 3855 "run_time_permissions", new Object[] {
@@ -3543,11 +3892,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3543 3892
3544 if (!m_waitingForScriptAnswer) 3893 if (!m_waitingForScriptAnswer)
3545 { 3894 {
3546 lock (m_host.TaskInventory) 3895 m_host.TaskInventory.LockItemsForWrite(true);
3547 { 3896 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3548 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3897 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3549 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3898 m_host.TaskInventory.LockItemsForWrite(false);
3550 }
3551 3899
3552 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3900 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3553 m_waitingForScriptAnswer=true; 3901 m_waitingForScriptAnswer=true;
@@ -3576,14 +3924,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3576 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3924 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3577 llReleaseControls(); 3925 llReleaseControls();
3578 3926
3579 lock (m_host.TaskInventory) 3927 m_host.TaskInventory.LockItemsForWrite(true);
3580 { 3928 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3581 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3929 m_host.TaskInventory.LockItemsForWrite(false);
3582 } 3930
3583 3931 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3584 m_ScriptEngine.PostScriptEvent( 3932 "run_time_permissions", new Object[] {
3585 m_item.ItemID, 3933 new LSL_Integer(answer) },
3586 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3934 new DetectParams[0]));
3587 } 3935 }
3588 3936
3589 public LSL_String llGetPermissionsKey() 3937 public LSL_String llGetPermissionsKey()
@@ -3622,14 +3970,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3622 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3970 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3623 { 3971 {
3624 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3972 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3625 3973 if (parts.Count > 0)
3626 foreach (SceneObjectPart part in parts) 3974 {
3627 part.SetFaceColorAlpha(face, color, null); 3975 try
3976 {
3977 foreach (SceneObjectPart part in parts)
3978 part.SetFaceColorAlpha(face, color, null);
3979 }
3980 finally
3981 {
3982 }
3983 }
3628 } 3984 }
3629 3985
3630 public void llCreateLink(string target, int parent) 3986 public void llCreateLink(string target, int parent)
3631 { 3987 {
3632 m_host.AddScriptLPS(1); 3988 m_host.AddScriptLPS(1);
3989
3633 UUID targetID; 3990 UUID targetID;
3634 3991
3635 if (!UUID.TryParse(target, out targetID)) 3992 if (!UUID.TryParse(target, out targetID))
@@ -3735,10 +4092,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3735 // Restructuring Multiple Prims. 4092 // Restructuring Multiple Prims.
3736 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4093 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3737 parts.Remove(parentPrim.RootPart); 4094 parts.Remove(parentPrim.RootPart);
3738 foreach (SceneObjectPart part in parts) 4095 if (parts.Count > 0)
3739 { 4096 {
3740 parentPrim.DelinkFromGroup(part.LocalId, true); 4097 try
4098 {
4099 foreach (SceneObjectPart part in parts)
4100 {
4101 parentPrim.DelinkFromGroup(part.LocalId, true);
4102 }
4103 }
4104 finally
4105 {
4106 }
3741 } 4107 }
4108
3742 parentPrim.HasGroupChanged = true; 4109 parentPrim.HasGroupChanged = true;
3743 parentPrim.ScheduleGroupForFullUpdate(); 4110 parentPrim.ScheduleGroupForFullUpdate();
3744 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4111 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3747,12 +4114,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3747 { 4114 {
3748 SceneObjectPart newRoot = parts[0]; 4115 SceneObjectPart newRoot = parts[0];
3749 parts.Remove(newRoot); 4116 parts.Remove(newRoot);
3750 foreach (SceneObjectPart part in parts) 4117
4118 try
3751 { 4119 {
3752 // Required for linking 4120 foreach (SceneObjectPart part in parts)
3753 part.ClearUpdateSchedule(); 4121 {
3754 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4122 part.ClearUpdateSchedule();
4123 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4124 }
3755 } 4125 }
4126 finally
4127 {
4128 }
4129
4130
3756 newRoot.ParentGroup.HasGroupChanged = true; 4131 newRoot.ParentGroup.HasGroupChanged = true;
3757 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4132 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3758 } 4133 }
@@ -3772,6 +4147,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3772 public void llBreakAllLinks() 4147 public void llBreakAllLinks()
3773 { 4148 {
3774 m_host.AddScriptLPS(1); 4149 m_host.AddScriptLPS(1);
4150
4151 TaskInventoryItem item = m_item;
4152
4153 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4154 && !m_automaticLinkPermission)
4155 {
4156 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4157 return;
4158 }
4159
3775 SceneObjectGroup parentPrim = m_host.ParentGroup; 4160 SceneObjectGroup parentPrim = m_host.ParentGroup;
3776 if (parentPrim.AttachmentPoint != 0) 4161 if (parentPrim.AttachmentPoint != 0)
3777 return; // Fail silently if attached 4162 return; // Fail silently if attached
@@ -3791,13 +4176,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3791 public LSL_String llGetLinkKey(int linknum) 4176 public LSL_String llGetLinkKey(int linknum)
3792 { 4177 {
3793 m_host.AddScriptLPS(1); 4178 m_host.AddScriptLPS(1);
4179 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
4180 if (part != null)
4181 {
4182 return part.UUID.ToString();
4183 }
4184 else
4185 {
4186 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4187 {
4188 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3794 4189
3795 ISceneEntity entity = GetLinkEntity(linknum); 4190 if (linknum < 0)
4191 return UUID.Zero.ToString();
3796 4192
3797 if (entity != null) 4193 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3798 return entity.UUID.ToString(); 4194 if (avatars.Count > linknum)
3799 else 4195 {
3800 return ScriptBaseClass.NULL_KEY; 4196 return avatars[linknum].UUID.ToString();
4197 }
4198 }
4199 return UUID.Zero.ToString();
4200 }
3801 } 4201 }
3802 4202
3803 /// <summary> 4203 /// <summary>
@@ -3856,17 +4256,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3856 m_host.AddScriptLPS(1); 4256 m_host.AddScriptLPS(1);
3857 int count = 0; 4257 int count = 0;
3858 4258
3859 lock (m_host.TaskInventory) 4259 m_host.TaskInventory.LockItemsForRead(true);
4260 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3860 { 4261 {
3861 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4262 if (inv.Value.Type == type || type == -1)
3862 { 4263 {
3863 if (inv.Value.Type == type || type == -1) 4264 count = count + 1;
3864 {
3865 count = count + 1;
3866 }
3867 } 4265 }
3868 } 4266 }
3869 4267
4268 m_host.TaskInventory.LockItemsForRead(false);
3870 return count; 4269 return count;
3871 } 4270 }
3872 4271
@@ -3875,16 +4274,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3875 m_host.AddScriptLPS(1); 4274 m_host.AddScriptLPS(1);
3876 ArrayList keys = new ArrayList(); 4275 ArrayList keys = new ArrayList();
3877 4276
3878 lock (m_host.TaskInventory) 4277 m_host.TaskInventory.LockItemsForRead(true);
4278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3879 { 4279 {
3880 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4280 if (inv.Value.Type == type || type == -1)
3881 { 4281 {
3882 if (inv.Value.Type == type || type == -1) 4282 keys.Add(inv.Value.Name);
3883 {
3884 keys.Add(inv.Value.Name);
3885 }
3886 } 4283 }
3887 } 4284 }
4285 m_host.TaskInventory.LockItemsForRead(false);
3888 4286
3889 if (keys.Count == 0) 4287 if (keys.Count == 0)
3890 { 4288 {
@@ -3922,7 +4320,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3922 if (item == null) 4320 if (item == null)
3923 { 4321 {
3924 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4322 llSay(0, String.Format("Could not find object '{0}'", inventory));
3925 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4323 return;
4324// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3926 } 4325 }
3927 4326
3928 UUID objId = item.ItemID; 4327 UUID objId = item.ItemID;
@@ -3950,33 +4349,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3950 return; 4349 return;
3951 } 4350 }
3952 } 4351 }
4352
3953 // destination is an avatar 4353 // destination is an avatar
3954 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4354 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3955 4355
3956 if (agentItem == null) 4356 if (agentItem == null)
3957 return; 4357 return;
3958 4358
3959 if (m_TransferModule != null) 4359 byte[] bucket = new byte[1];
3960 { 4360 bucket[0] = (byte)item.Type;
3961 byte[] bucket = new byte[1]; 4361 //byte[] objBytes = agentItem.ID.GetBytes();
3962 bucket[0] = (byte)item.Type; 4362 //Array.Copy(objBytes, 0, bucket, 1, 16);
3963 4363
3964 GridInstantMessage msg = new GridInstantMessage(World, 4364 GridInstantMessage msg = new GridInstantMessage(World,
3965 m_host.OwnerID, m_host.Name, destId, 4365 m_host.OwnerID, m_host.Name, destId,
3966 (byte)InstantMessageDialog.TaskInventoryOffered, 4366 (byte)InstantMessageDialog.TaskInventoryOffered,
3967 false, item.Name+". "+m_host.Name+" is located at "+ 4367 false, item.Name+". "+m_host.Name+" is located at "+
3968 World.RegionInfo.RegionName+" "+ 4368 World.RegionInfo.RegionName+" "+
3969 m_host.AbsolutePosition.ToString(), 4369 m_host.AbsolutePosition.ToString(),
3970 agentItem.ID, true, m_host.AbsolutePosition, 4370 agentItem.ID, true, m_host.AbsolutePosition,
3971 bucket, true); 4371 bucket, true);
3972 4372
3973 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4373 ScenePresence sp;
3974 }
3975 4374
4375 if (World.TryGetScenePresence(destId, out sp))
4376 {
4377 sp.ControllingClient.SendInstantMessage(msg);
4378 }
4379 else
4380 {
4381 if (m_TransferModule != null)
4382 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4383 }
4384
4385 //This delay should only occur when giving inventory to avatars.
3976 ScriptSleep(3000); 4386 ScriptSleep(3000);
3977 } 4387 }
3978 } 4388 }
3979 4389
4390 [DebuggerNonUserCode]
3980 public void llRemoveInventory(string name) 4391 public void llRemoveInventory(string name)
3981 { 4392 {
3982 m_host.AddScriptLPS(1); 4393 m_host.AddScriptLPS(1);
@@ -4031,109 +4442,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4031 { 4442 {
4032 m_host.AddScriptLPS(1); 4443 m_host.AddScriptLPS(1);
4033 4444
4034 UUID uuid = (UUID)id; 4445 UUID uuid;
4035 PresenceInfo pinfo = null; 4446 if (UUID.TryParse(id, out uuid))
4036 UserAccount account;
4037
4038 UserInfoCacheEntry ce;
4039 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4040 { 4447 {
4041 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4448 PresenceInfo pinfo = null;
4042 if (account == null) 4449 UserAccount account;
4450
4451 UserInfoCacheEntry ce;
4452 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4043 { 4453 {
4044 m_userInfoCache[uuid] = null; // Cache negative 4454 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4045 return UUID.Zero.ToString(); 4455 if (account == null)
4046 } 4456 {
4457 m_userInfoCache[uuid] = null; // Cache negative
4458 return UUID.Zero.ToString();
4459 }
4047 4460
4048 4461
4049 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4462 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4050 if (pinfos != null && pinfos.Length > 0) 4463 if (pinfos != null && pinfos.Length > 0)
4051 {
4052 foreach (PresenceInfo p in pinfos)
4053 { 4464 {
4054 if (p.RegionID != UUID.Zero) 4465 foreach (PresenceInfo p in pinfos)
4055 { 4466 {
4056 pinfo = p; 4467 if (p.RegionID != UUID.Zero)
4468 {
4469 pinfo = p;
4470 }
4057 } 4471 }
4058 } 4472 }
4059 }
4060 4473
4061 ce = new UserInfoCacheEntry(); 4474 ce = new UserInfoCacheEntry();
4062 ce.time = Util.EnvironmentTickCount(); 4475 ce.time = Util.EnvironmentTickCount();
4063 ce.account = account; 4476 ce.account = account;
4064 ce.pinfo = pinfo; 4477 ce.pinfo = pinfo;
4065 } 4478 m_userInfoCache[uuid] = ce;
4066 else 4479 }
4067 { 4480 else
4068 if (ce == null) 4481 {
4069 return UUID.Zero.ToString(); 4482 if (ce == null)
4483 return UUID.Zero.ToString();
4070 4484
4071 account = ce.account; 4485 account = ce.account;
4072 pinfo = ce.pinfo; 4486 pinfo = ce.pinfo;
4073 } 4487 }
4074 4488
4075 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4489 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4076 {
4077 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4078 if (pinfos != null && pinfos.Length > 0)
4079 { 4490 {
4080 foreach (PresenceInfo p in pinfos) 4491 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4492 if (pinfos != null && pinfos.Length > 0)
4081 { 4493 {
4082 if (p.RegionID != UUID.Zero) 4494 foreach (PresenceInfo p in pinfos)
4083 { 4495 {
4084 pinfo = p; 4496 if (p.RegionID != UUID.Zero)
4497 {
4498 pinfo = p;
4499 }
4085 } 4500 }
4086 } 4501 }
4087 } 4502 else
4088 else 4503 pinfo = null;
4089 pinfo = null;
4090 4504
4091 ce.time = Util.EnvironmentTickCount(); 4505 ce.time = Util.EnvironmentTickCount();
4092 ce.pinfo = pinfo; 4506 ce.pinfo = pinfo;
4093 } 4507 }
4094 4508
4095 string reply = String.Empty; 4509 string reply = String.Empty;
4096 4510
4097 switch (data) 4511 switch (data)
4098 { 4512 {
4099 case 1: // DATA_ONLINE (0|1) 4513 case 1: // DATA_ONLINE (0|1)
4100 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4514 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4101 reply = "1"; 4515 reply = "1";
4102 else 4516 else
4103 reply = "0"; 4517 reply = "0";
4104 break; 4518 break;
4105 case 2: // DATA_NAME (First Last) 4519 case 2: // DATA_NAME (First Last)
4106 reply = account.FirstName + " " + account.LastName; 4520 reply = account.FirstName + " " + account.LastName;
4107 break; 4521 break;
4108 case 3: // DATA_BORN (YYYY-MM-DD) 4522 case 3: // DATA_BORN (YYYY-MM-DD)
4109 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4523 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4110 born = born.AddSeconds(account.Created); 4524 born = born.AddSeconds(account.Created);
4111 reply = born.ToString("yyyy-MM-dd"); 4525 reply = born.ToString("yyyy-MM-dd");
4112 break; 4526 break;
4113 case 4: // DATA_RATING (0,0,0,0,0,0) 4527 case 4: // DATA_RATING (0,0,0,0,0,0)
4114 reply = "0,0,0,0,0,0"; 4528 reply = "0,0,0,0,0,0";
4115 break; 4529 break;
4116 case 7: // DATA_USERLEVEL (integer) 4530 case 8: // DATA_PAYINFO (0|1|2|3)
4117 reply = account.UserLevel.ToString(); 4531 reply = "0";
4118 break; 4532 break;
4119 case 8: // DATA_PAYINFO (0|1|2|3) 4533 default:
4120 reply = "0"; 4534 return UUID.Zero.ToString(); // Raise no event
4121 break; 4535 }
4122 default:
4123 return UUID.Zero.ToString(); // Raise no event
4124 }
4125 4536
4126 UUID rq = UUID.Random(); 4537 UUID rq = UUID.Random();
4127 4538
4128 UUID tid = AsyncCommands. 4539 UUID tid = AsyncCommands.
4129 DataserverPlugin.RegisterRequest(m_host.LocalId, 4540 DataserverPlugin.RegisterRequest(m_host.LocalId,
4130 m_item.ItemID, rq.ToString()); 4541 m_item.ItemID, rq.ToString());
4131 4542
4132 AsyncCommands. 4543 AsyncCommands.
4133 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4544 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4134 4545
4135 ScriptSleep(100); 4546 ScriptSleep(100);
4136 return tid.ToString(); 4547 return tid.ToString();
4548 }
4549 else
4550 {
4551 ShoutError("Invalid UUID passed to llRequestAgentData.");
4552 }
4553 return "";
4137 } 4554 }
4138 4555
4139 public LSL_String llRequestInventoryData(string name) 4556 public LSL_String llRequestInventoryData(string name)
@@ -4190,12 +4607,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4190 if (UUID.TryParse(agent, out agentId)) 4607 if (UUID.TryParse(agent, out agentId))
4191 { 4608 {
4192 ScenePresence presence = World.GetScenePresence(agentId); 4609 ScenePresence presence = World.GetScenePresence(agentId);
4193 if (presence != null) 4610 if (presence != null && presence.PresenceType != PresenceType.Npc)
4194 { 4611 {
4612 // agent must not be a god
4613 if (presence.UserLevel >= 200) return;
4614
4195 // agent must be over the owners land 4615 // agent must be over the owners land
4196 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4616 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4197 { 4617 {
4198 World.TeleportClientHome(agentId, presence.ControllingClient); 4618 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4619 {
4620 // They can't be teleported home for some reason
4621 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4622 if (regionInfo != null)
4623 {
4624 World.RequestTeleportLocation(
4625 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4626 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4627 }
4628 }
4199 } 4629 }
4200 } 4630 }
4201 } 4631 }
@@ -4213,20 +4643,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4213 ScenePresence presence = World.GetScenePresence(agentId); 4643 ScenePresence presence = World.GetScenePresence(agentId);
4214 if (presence != null && presence.PresenceType != PresenceType.Npc) 4644 if (presence != null && presence.PresenceType != PresenceType.Npc)
4215 { 4645 {
4216 // agent must not be a god
4217 if (presence.GodLevel >= 200) return;
4218
4219 if (destination == String.Empty) 4646 if (destination == String.Empty)
4220 destination = World.RegionInfo.RegionName; 4647 destination = World.RegionInfo.RegionName;
4221 4648
4222 // agent must be over the owners land 4649 if (m_item.PermsGranter == agentId)
4223 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4650 {
4651 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4652 {
4653 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4654 }
4655 }
4656
4657 // agent must be wearing the object
4658 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4224 { 4659 {
4225 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4660 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4226 } 4661 }
4227 else // or must be wearing the prim 4662 else
4228 { 4663 {
4229 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4664 // agent must not be a god
4665 if (presence.GodLevel >= 200) return;
4666
4667 // agent must be over the owners land
4668 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
4669 ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
4670 if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
4230 { 4671 {
4231 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4672 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4232 } 4673 }
@@ -4240,24 +4681,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4240 m_host.AddScriptLPS(1); 4681 m_host.AddScriptLPS(1);
4241 UUID agentId = new UUID(); 4682 UUID agentId = new UUID();
4242 4683
4243 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4684 ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
4244 4685
4245 if (UUID.TryParse(agent, out agentId)) 4686 if (UUID.TryParse(agent, out agentId))
4246 { 4687 {
4688 // This function is owner only!
4689 if (m_host.OwnerID != agentId)
4690 return;
4691
4247 ScenePresence presence = World.GetScenePresence(agentId); 4692 ScenePresence presence = World.GetScenePresence(agentId);
4693
4694 // Can't TP sitting avatars
4695 if (presence.ParentID != 0) // Sitting
4696 return;
4697
4248 if (presence != null && presence.PresenceType != PresenceType.Npc) 4698 if (presence != null && presence.PresenceType != PresenceType.Npc)
4249 { 4699 {
4250 // agent must not be a god 4700 if (m_item.PermsGranter == agentId)
4251 if (presence.GodLevel >= 200) return;
4252
4253 // agent must be over the owners land
4254 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4255 { 4701 {
4256 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4702 // If attached using llAttachToAvatarTemp, cowardly refuse
4257 } 4703 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
4258 else // or must be wearing the prim 4704 return;
4259 { 4705
4260 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4706 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4261 { 4707 {
4262 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4708 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4263 } 4709 }
@@ -4301,7 +4747,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4301 UUID av = new UUID(); 4747 UUID av = new UUID();
4302 if (!UUID.TryParse(agent,out av)) 4748 if (!UUID.TryParse(agent,out av))
4303 { 4749 {
4304 LSLError("First parameter to llDialog needs to be a key");
4305 return; 4750 return;
4306 } 4751 }
4307 4752
@@ -4334,9 +4779,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4334 { 4779 {
4335 m_host.AddScriptLPS(1); 4780 m_host.AddScriptLPS(1);
4336 4781
4782 if(impact_sound == "")
4783 {
4784 m_host.CollisionSoundVolume = (float)impact_volume;
4785 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4786 m_host.CollisionSoundType = 0;
4787 return;
4788 }
4337 // TODO: Parameter check logic required. 4789 // TODO: Parameter check logic required.
4338 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 4790 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4339 m_host.CollisionSoundVolume = (float)impact_volume; 4791 m_host.CollisionSoundVolume = (float)impact_volume;
4792 m_host.CollisionSoundType = 1;
4340 } 4793 }
4341 4794
4342 public LSL_String llGetAnimation(string id) 4795 public LSL_String llGetAnimation(string id)
@@ -4350,14 +4803,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4350 4803
4351 if (m_host.RegionHandle == presence.RegionHandle) 4804 if (m_host.RegionHandle == presence.RegionHandle)
4352 { 4805 {
4353 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4354
4355 if (presence != null) 4806 if (presence != null)
4356 { 4807 {
4357 AnimationSet currentAnims = presence.Animator.Animations; 4808 if (presence.SitGround)
4358 string currentAnimationState = String.Empty; 4809 return "Sitting on Ground";
4359 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 4810 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4360 return currentAnimationState; 4811 return "Sitting";
4812
4813 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4814 string lslMovementAnimation;
4815
4816 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4817 return lslMovementAnimation;
4361 } 4818 }
4362 } 4819 }
4363 4820
@@ -4505,7 +4962,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4505 { 4962 {
4506 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4963 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4507 float distance_term = distance * distance * distance; // Script Energy 4964 float distance_term = distance * distance * distance; // Script Energy
4508 float pusher_mass = m_host.GetMass(); 4965 // use total object mass and not part
4966 float pusher_mass = m_host.ParentGroup.GetMass();
4509 4967
4510 float PUSH_ATTENUATION_DISTANCE = 17f; 4968 float PUSH_ATTENUATION_DISTANCE = 17f;
4511 float PUSH_ATTENUATION_SCALE = 5f; 4969 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4759,6 +5217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4759 { 5217 {
4760 return item.AssetID.ToString(); 5218 return item.AssetID.ToString();
4761 } 5219 }
5220 m_host.TaskInventory.LockItemsForRead(false);
4762 5221
4763 return UUID.Zero.ToString(); 5222 return UUID.Zero.ToString();
4764 } 5223 }
@@ -4911,14 +5370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4911 { 5370 {
4912 m_host.AddScriptLPS(1); 5371 m_host.AddScriptLPS(1);
4913 5372
4914 if (src == null) 5373 return src.Length;
4915 {
4916 return 0;
4917 }
4918 else
4919 {
4920 return src.Length;
4921 }
4922 } 5374 }
4923 5375
4924 public LSL_Integer llList2Integer(LSL_List src, int index) 5376 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4989,7 +5441,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4989 else if (src.Data[index] is LSL_Float) 5441 else if (src.Data[index] is LSL_Float)
4990 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5442 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
4991 else if (src.Data[index] is LSL_String) 5443 else if (src.Data[index] is LSL_String)
4992 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5444 {
5445 string str = ((LSL_String) src.Data[index]).m_string;
5446 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5447 if (m != Match.Empty)
5448 {
5449 str = m.Value;
5450 double d = 0.0;
5451 if (!Double.TryParse(str, out d))
5452 return 0.0;
5453
5454 return d;
5455 }
5456 return 0.0;
5457 }
4993 return Convert.ToDouble(src.Data[index]); 5458 return Convert.ToDouble(src.Data[index]);
4994 } 5459 }
4995 catch (FormatException) 5460 catch (FormatException)
@@ -5031,7 +5496,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5031 // for completion and should LSL_Key ever be implemented 5496 // for completion and should LSL_Key ever be implemented
5032 // as it's own struct 5497 // as it's own struct
5033 else if (!(src.Data[index] is LSL_String || 5498 else if (!(src.Data[index] is LSL_String ||
5034 src.Data[index] is LSL_Key)) 5499 src.Data[index] is LSL_Key ||
5500 src.Data[index] is String))
5035 { 5501 {
5036 return ""; 5502 return "";
5037 } 5503 }
@@ -5289,7 +5755,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5289 } 5755 }
5290 } 5756 }
5291 } 5757 }
5292 else { 5758 else
5759 {
5293 object[] array = new object[src.Length]; 5760 object[] array = new object[src.Length];
5294 Array.Copy(src.Data, 0, array, 0, src.Length); 5761 Array.Copy(src.Data, 0, array, 0, src.Length);
5295 result = new LSL_List(array); 5762 result = new LSL_List(array);
@@ -5396,7 +5863,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5396 public LSL_Integer llGetRegionAgentCount() 5863 public LSL_Integer llGetRegionAgentCount()
5397 { 5864 {
5398 m_host.AddScriptLPS(1); 5865 m_host.AddScriptLPS(1);
5399 return new LSL_Integer(World.GetRootAgentCount()); 5866
5867 int count = 0;
5868 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5869 count++;
5870 });
5871
5872 return new LSL_Integer(count);
5400 } 5873 }
5401 5874
5402 public LSL_Vector llGetRegionCorner() 5875 public LSL_Vector llGetRegionCorner()
@@ -5637,6 +6110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5637 flags |= ScriptBaseClass.AGENT_AWAY; 6110 flags |= ScriptBaseClass.AGENT_AWAY;
5638 } 6111 }
5639 6112
6113 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6114 UUID[] anims = agent.Animator.GetAnimationArray();
6115 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6116 {
6117 flags |= ScriptBaseClass.AGENT_BUSY;
6118 }
6119
5640 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6120 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5641 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6121 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5642 { 6122 {
@@ -5684,6 +6164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5684 flags |= ScriptBaseClass.AGENT_SITTING; 6164 flags |= ScriptBaseClass.AGENT_SITTING;
5685 } 6165 }
5686 6166
6167 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6168 {
6169 flags |= ScriptBaseClass.AGENT_MALE;
6170 }
6171
5687 return flags; 6172 return flags;
5688 } 6173 }
5689 6174
@@ -5829,9 +6314,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5829 6314
5830 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6315 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5831 6316
5832 foreach (SceneObjectPart part in parts) 6317 try
6318 {
6319 foreach (SceneObjectPart part in parts)
6320 {
6321 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6322 }
6323 }
6324 finally
5833 { 6325 {
5834 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5835 } 6326 }
5836 } 6327 }
5837 6328
@@ -5885,13 +6376,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5885 6376
5886 if (m_host.OwnerID == land.LandData.OwnerID) 6377 if (m_host.OwnerID == land.LandData.OwnerID)
5887 { 6378 {
5888 World.TeleportClientHome(agentID, presence.ControllingClient); 6379 Vector3 p = World.GetNearestAllowedPosition(presence, land);
6380 presence.TeleportWithMomentum(p, null);
6381 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5889 } 6382 }
5890 } 6383 }
5891 } 6384 }
5892 ScriptSleep(5000); 6385 ScriptSleep(5000);
5893 } 6386 }
5894 6387
6388 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6389 {
6390 return ParseString2List(str, separators, in_spacers, false);
6391 }
6392
5895 public LSL_Integer llOverMyLand(string id) 6393 public LSL_Integer llOverMyLand(string id)
5896 { 6394 {
5897 m_host.AddScriptLPS(1); 6395 m_host.AddScriptLPS(1);
@@ -5944,26 +6442,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5944 } 6442 }
5945 else 6443 else
5946 { 6444 {
5947 agentSize = GetAgentSize(avatar); 6445// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6446 Vector3 s = avatar.Appearance.AvatarSize;
6447 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
5948 } 6448 }
5949
5950 return agentSize; 6449 return agentSize;
5951 } 6450 }
5952 6451
5953 public LSL_Integer llSameGroup(string agent) 6452 public LSL_Integer llSameGroup(string id)
5954 { 6453 {
5955 m_host.AddScriptLPS(1); 6454 m_host.AddScriptLPS(1);
5956 UUID agentId = new UUID(); 6455 UUID uuid = new UUID();
5957 if (!UUID.TryParse(agent, out agentId)) 6456 if (!UUID.TryParse(id, out uuid))
5958 return new LSL_Integer(0); 6457 return new LSL_Integer(0);
5959 ScenePresence presence = World.GetScenePresence(agentId); 6458
5960 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6459 // Check if it's a group key
5961 return new LSL_Integer(0); 6460 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5962 IClientAPI client = presence.ControllingClient;
5963 if (m_host.GroupID == client.ActiveGroupId)
5964 return new LSL_Integer(1); 6461 return new LSL_Integer(1);
5965 else 6462
6463 // We got passed a UUID.Zero
6464 if (uuid == UUID.Zero)
6465 return new LSL_Integer(0);
6466
6467 // Handle the case where id names an avatar
6468 ScenePresence presence = World.GetScenePresence(uuid);
6469 if (presence != null)
6470 {
6471 if (presence.IsChildAgent)
6472 return new LSL_Integer(0);
6473
6474 IClientAPI client = presence.ControllingClient;
6475 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6476 return new LSL_Integer(1);
6477
6478 return new LSL_Integer(0);
6479 }
6480
6481 // Handle object case
6482 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6483 if (part != null)
6484 {
6485 // This will handle both deed and non-deed and also the no
6486 // group case
6487 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6488 return new LSL_Integer(1);
6489
5966 return new LSL_Integer(0); 6490 return new LSL_Integer(0);
6491 }
6492
6493 return new LSL_Integer(0);
5967 } 6494 }
5968 6495
5969 public void llUnSit(string id) 6496 public void llUnSit(string id)
@@ -6522,6 +7049,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6522 7049
6523 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 7050 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6524 { 7051 {
7052 // LSL quaternions can normalize to 0, normal Quaternions can't.
7053 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7054 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7055
6525 part.SitTargetPosition = offset; 7056 part.SitTargetPosition = offset;
6526 part.SitTargetOrientation = rot; 7057 part.SitTargetOrientation = rot;
6527 part.ParentGroup.HasGroupChanged = true; 7058 part.ParentGroup.HasGroupChanged = true;
@@ -6708,30 +7239,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6708 UUID av = new UUID(); 7239 UUID av = new UUID();
6709 if (!UUID.TryParse(avatar,out av)) 7240 if (!UUID.TryParse(avatar,out av))
6710 { 7241 {
6711 LSLError("First parameter to llDialog needs to be a key"); 7242 //LSLError("First parameter to llDialog needs to be a key");
6712 return; 7243 return;
6713 } 7244 }
6714 if (buttons.Length < 1) 7245 if (buttons.Length < 1)
6715 { 7246 {
6716 LSLError("No less than 1 button can be shown"); 7247 buttons.Add("OK");
6717 return;
6718 } 7248 }
6719 if (buttons.Length > 12) 7249 if (buttons.Length > 12)
6720 { 7250 {
6721 LSLError("No more than 12 buttons can be shown"); 7251 ShoutError("button list too long, must be 12 or fewer entries");
6722 return;
6723 } 7252 }
6724 string[] buts = new string[buttons.Length]; 7253 int length = buttons.Length;
6725 for (int i = 0; i < buttons.Length; i++) 7254 if (length > 12)
7255 length = 12;
7256
7257 string[] buts = new string[length];
7258 for (int i = 0; i < length; i++)
6726 { 7259 {
6727 if (buttons.Data[i].ToString() == String.Empty) 7260 if (buttons.Data[i].ToString() == String.Empty)
6728 { 7261 {
6729 LSLError("button label cannot be blank"); 7262 ShoutError("button label cannot be blank");
6730 return; 7263 return;
6731 } 7264 }
6732 if (buttons.Data[i].ToString().Length > 24) 7265 if (buttons.Data[i].ToString().Length > 24)
6733 { 7266 {
6734 LSLError("button label cannot be longer than 24 characters"); 7267 ShoutError("button label cannot be longer than 24 characters");
6735 return; 7268 return;
6736 } 7269 }
6737 buts[i] = buttons.Data[i].ToString(); 7270 buts[i] = buttons.Data[i].ToString();
@@ -6798,9 +7331,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6798 return; 7331 return;
6799 } 7332 }
6800 7333
6801 // the rest of the permission checks are done in RezScript, so check the pin there as well 7334 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6802 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7335 if (dest != null)
7336 {
7337 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7338 {
7339 // the rest of the permission checks are done in RezScript, so check the pin there as well
7340 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6803 7341
7342 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7343 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7344 }
7345 }
6804 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7346 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6805 ScriptSleep(3000); 7347 ScriptSleep(3000);
6806 } 7348 }
@@ -6874,19 +7416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6874 public LSL_String llMD5String(string src, int nonce) 7416 public LSL_String llMD5String(string src, int nonce)
6875 { 7417 {
6876 m_host.AddScriptLPS(1); 7418 m_host.AddScriptLPS(1);
6877 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7419 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6878 } 7420 }
6879 7421
6880 public LSL_String llSHA1String(string src) 7422 public LSL_String llSHA1String(string src)
6881 { 7423 {
6882 m_host.AddScriptLPS(1); 7424 m_host.AddScriptLPS(1);
6883 return Util.SHA1Hash(src).ToLower(); 7425 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6884 } 7426 }
6885 7427
6886 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7428 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6887 { 7429 {
6888 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7430 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6889 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7431 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7432 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7433 return shapeBlock;
6890 7434
6891 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7435 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6892 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7436 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6991,6 +7535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6991 // Prim type box, cylinder and prism. 7535 // Prim type box, cylinder and prism.
6992 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7536 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6993 { 7537 {
7538 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7539 return;
7540
6994 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7541 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6995 ObjectShapePacket.ObjectDataBlock shapeBlock; 7542 ObjectShapePacket.ObjectDataBlock shapeBlock;
6996 7543
@@ -7044,6 +7591,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7044 // Prim type sphere. 7591 // Prim type sphere.
7045 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7592 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7046 { 7593 {
7594 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7595 return;
7596
7047 ObjectShapePacket.ObjectDataBlock shapeBlock; 7597 ObjectShapePacket.ObjectDataBlock shapeBlock;
7048 7598
7049 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7599 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7085,6 +7635,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7085 // Prim type torus, tube and ring. 7635 // Prim type torus, tube and ring.
7086 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7636 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7087 { 7637 {
7638 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7639 return;
7640
7088 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7641 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7089 ObjectShapePacket.ObjectDataBlock shapeBlock; 7642 ObjectShapePacket.ObjectDataBlock shapeBlock;
7090 7643
@@ -7220,6 +7773,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7220 // Prim type sculpt. 7773 // Prim type sculpt.
7221 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7774 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7222 { 7775 {
7776 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7777 return;
7778
7223 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7779 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7224 UUID sculptId; 7780 UUID sculptId;
7225 7781
@@ -7242,7 +7798,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7242 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7798 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7243 { 7799 {
7244 // default 7800 // default
7245 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7801 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7246 } 7802 }
7247 7803
7248 part.Shape.SetSculptProperties((byte)type, sculptId); 7804 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7259,15 +7815,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7259 ScriptSleep(200); 7815 ScriptSleep(200);
7260 } 7816 }
7261 7817
7262 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7263 {
7264 m_host.AddScriptLPS(1);
7265
7266 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7267
7268 ScriptSleep(200);
7269 }
7270
7271 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7818 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7272 { 7819 {
7273 m_host.AddScriptLPS(1); 7820 m_host.AddScriptLPS(1);
@@ -7275,172 +7822,135 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7275 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7822 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7276 } 7823 }
7277 7824
7278 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7825 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7279 { 7826 {
7280 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7827 List<object> parts = new List<object>();
7828 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7829 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7830 foreach (SceneObjectPart p in prims)
7831 parts.Add(p);
7832 foreach (ScenePresence p in avatars)
7833 parts.Add(p);
7281 7834
7282 LSL_List remaining = null; 7835 LSL_List remaining = null;
7283 uint rulesParsed = 0; 7836 uint rulesParsed = 0;
7284 7837
7285 foreach (SceneObjectPart part in parts) 7838 if (parts.Count > 0)
7286 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7287
7288 while (remaining != null && remaining.Length > 2)
7289 {
7290 linknumber = remaining.GetLSLIntegerItem(0);
7291 rules = remaining.GetSublist(1, -1);
7292 parts = GetLinkParts(linknumber);
7293
7294 foreach (SceneObjectPart part in parts)
7295 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7296 }
7297 }
7298
7299 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
7300 {
7301 SceneObjectGroup group = m_host.ParentGroup;
7302
7303 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
7304 return;
7305 if (group.IsAttachment)
7306 return;
7307
7308 if (frames.Data.Length > 0) // We are getting a new motion
7309 { 7839 {
7310 if (group.RootPart.KeyframeMotion != null) 7840 foreach (object part in parts)
7311 group.RootPart.KeyframeMotion.Delete();
7312 group.RootPart.KeyframeMotion = null;
7313
7314 int idx = 0;
7315
7316 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
7317 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
7318
7319 while (idx < options.Data.Length)
7320 { 7841 {
7321 int option = (int)options.GetLSLIntegerItem(idx++); 7842 if (part is SceneObjectPart)
7322 int remain = options.Data.Length - idx; 7843 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7844 else
7845 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7846 }
7323 7847
7324 switch (option) 7848 while ((object)remaining != null && remaining.Length > 2)
7849 {
7850 linknumber = remaining.GetLSLIntegerItem(0);
7851 rules = remaining.GetSublist(1, -1);
7852 parts.Clear();
7853 prims = GetLinkParts(linknumber);
7854 avatars = GetLinkAvatars(linknumber);
7855 foreach (SceneObjectPart p in prims)
7856 parts.Add(p);
7857 foreach (ScenePresence p in avatars)
7858 parts.Add(p);
7859
7860 remaining = null;
7861 foreach (object part in parts)
7325 { 7862 {
7326 case ScriptBaseClass.KFM_MODE: 7863 if (part is SceneObjectPart)
7327 if (remain < 1) 7864 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7328 break; 7865 else
7329 int modeval = (int)options.GetLSLIntegerItem(idx++); 7866 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7330 switch(modeval)
7331 {
7332 case ScriptBaseClass.KFM_FORWARD:
7333 mode = KeyframeMotion.PlayMode.Forward;
7334 break;
7335 case ScriptBaseClass.KFM_REVERSE:
7336 mode = KeyframeMotion.PlayMode.Reverse;
7337 break;
7338 case ScriptBaseClass.KFM_LOOP:
7339 mode = KeyframeMotion.PlayMode.Loop;
7340 break;
7341 case ScriptBaseClass.KFM_PING_PONG:
7342 mode = KeyframeMotion.PlayMode.PingPong;
7343 break;
7344 }
7345 break;
7346 case ScriptBaseClass.KFM_DATA:
7347 if (remain < 1)
7348 break;
7349 int dataval = (int)options.GetLSLIntegerItem(idx++);
7350 data = (KeyframeMotion.DataFormat)dataval;
7351 break;
7352 } 7867 }
7353 } 7868 }
7869 }
7870 }
7354 7871
7355 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); 7872 public LSL_List llGetPhysicsMaterial()
7873 {
7874 LSL_List result = new LSL_List();
7356 7875
7357 idx = 0; 7876 result.Add(new LSL_Float(m_host.GravityModifier));
7877 result.Add(new LSL_Float(m_host.Restitution));
7878 result.Add(new LSL_Float(m_host.Friction));
7879 result.Add(new LSL_Float(m_host.Density));
7358 7880
7359 int elemLength = 2; 7881 return result;
7360 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) 7882 }
7361 elemLength = 3;
7362 7883
7363 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); 7884 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7364 while (idx < frames.Data.Length) 7885 float material_density, float material_friction,
7365 { 7886 float material_restitution, float material_gravity_modifier)
7366 int remain = frames.Data.Length - idx; 7887 {
7888 ExtraPhysicsData physdata = new ExtraPhysicsData();
7889 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7890 physdata.Density = part.Density;
7891 physdata.Friction = part.Friction;
7892 physdata.Bounce = part.Restitution;
7893 physdata.GravitationModifier = part.GravityModifier;
7367 7894
7368 if (remain < elemLength) 7895 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7369 break; 7896 physdata.Density = material_density;
7897 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7898 physdata.Friction = material_friction;
7899 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7900 physdata.Bounce = material_restitution;
7901 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7902 physdata.GravitationModifier = material_gravity_modifier;
7370 7903
7371 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); 7904 part.UpdateExtraPhysics(physdata);
7372 frame.Position = null; 7905 }
7373 frame.Rotation = null;
7374 7906
7375 if ((data & KeyframeMotion.DataFormat.Translation) != 0) 7907 public void llSetPhysicsMaterial(int material_bits,
7376 { 7908 float material_gravity_modifier, float material_restitution,
7377 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); 7909 float material_friction, float material_density)
7378 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); 7910 {
7379 } 7911 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7380 if ((data & KeyframeMotion.DataFormat.Rotation) != 0) 7912 }
7381 {
7382 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
7383 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
7384 q.Normalize();
7385 frame.Rotation = q;
7386 }
7387 7913
7388 float tempf = (float)frames.GetLSLFloatItem(idx++); 7914 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7389 frame.TimeMS = (int)(tempf * 1000.0f); 7915 {
7916 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7917 llSetLinkPrimitiveParamsFast(linknumber, rules);
7918 ScriptSleep(200);
7919 }
7390 7920
7391 keyframes.Add(frame); 7921 // vector up using libomv (c&p from sop )
7392 } 7922 // vector up rotated by r
7923 private Vector3 Zrot(Quaternion r)
7924 {
7925 double x, y, z, m;
7393 7926
7394 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); 7927 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7395 group.RootPart.KeyframeMotion.Start(); 7928 if (Math.Abs(1.0 - m) > 0.000001)
7396 }
7397 else
7398 { 7929 {
7399 if (group.RootPart.KeyframeMotion == null) 7930 m = 1.0 / Math.Sqrt(m);
7400 return; 7931 r.X *= (float)m;
7401 7932 r.Y *= (float)m;
7402 if (options.Data.Length == 0) 7933 r.Z *= (float)m;
7403 { 7934 r.W *= (float)m;
7404 group.RootPart.KeyframeMotion.Stop(); 7935 }
7405 return;
7406 }
7407
7408 int code = (int)options.GetLSLIntegerItem(0);
7409
7410 int idx = 0;
7411 7936
7412 while (idx < options.Data.Length) 7937 x = 2 * (r.X * r.Z + r.Y * r.W);
7413 { 7938 y = 2 * (-r.X * r.W + r.Y * r.Z);
7414 int option = (int)options.GetLSLIntegerItem(idx++); 7939 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7415 int remain = options.Data.Length - idx;
7416 7940
7417 switch (option) 7941 return new Vector3((float)x, (float)y, (float)z);
7418 {
7419 case ScriptBaseClass.KFM_COMMAND:
7420 int cmd = (int)options.GetLSLIntegerItem(idx++);
7421 switch (cmd)
7422 {
7423 case ScriptBaseClass.KFM_CMD_PLAY:
7424 group.RootPart.KeyframeMotion.Start();
7425 break;
7426 case ScriptBaseClass.KFM_CMD_STOP:
7427 group.RootPart.KeyframeMotion.Stop();
7428 break;
7429 case ScriptBaseClass.KFM_CMD_PAUSE:
7430 group.RootPart.KeyframeMotion.Pause();
7431 break;
7432 }
7433 break;
7434 }
7435 }
7436 }
7437 } 7942 }
7438 7943
7439 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7944 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7440 { 7945 {
7946 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7947 return null;
7948
7441 int idx = 0; 7949 int idx = 0;
7442 int idxStart = 0; 7950 int idxStart = 0;
7443 7951
7952 SceneObjectGroup parentgrp = part.ParentGroup;
7953
7444 bool positionChanged = false; 7954 bool positionChanged = false;
7445 LSL_Vector currentPosition = GetPartLocalPos(part); 7955 LSL_Vector currentPosition = GetPartLocalPos(part);
7446 7956
@@ -7465,8 +7975,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7465 return null; 7975 return null;
7466 7976
7467 v=rules.GetVector3Item(idx++); 7977 v=rules.GetVector3Item(idx++);
7978 if (part.IsRoot && !part.ParentGroup.IsAttachment)
7979 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
7980 else
7981 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
7468 positionChanged = true; 7982 positionChanged = true;
7469 currentPosition = GetSetPosTarget(part, v, currentPosition);
7470 7983
7471 break; 7984 break;
7472 case (int)ScriptBaseClass.PRIM_SIZE: 7985 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7483,7 +7996,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7483 7996
7484 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7997 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7485 // try to let this work as in SL... 7998 // try to let this work as in SL...
7486 if (part.ParentID == 0) 7999 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7487 { 8000 {
7488 // special case: If we are root, rotate complete SOG to new rotation 8001 // special case: If we are root, rotate complete SOG to new rotation
7489 SetRot(part, q); 8002 SetRot(part, q);
@@ -7743,7 +8256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7743 return null; 8256 return null;
7744 8257
7745 string ph = rules.Data[idx++].ToString(); 8258 string ph = rules.Data[idx++].ToString();
7746 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8259 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7747 8260
7748 break; 8261 break;
7749 8262
@@ -7777,12 +8290,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7777 8290
7778 break; 8291 break;
7779 8292
8293 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8294 if (remain < 5)
8295 return null;
8296
8297 int material_bits = rules.GetLSLIntegerItem(idx++);
8298 float material_density = (float)rules.GetLSLFloatItem(idx++);
8299 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8300 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8301 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8302
8303 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8304
8305 break;
8306
7780 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8307 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7781 if (remain < 1) 8308 if (remain < 1)
7782 return null; 8309 return null;
7783 string temp = rules.Data[idx++].ToString(); 8310 string temp = rules.Data[idx++].ToString();
7784 8311
7785 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8312 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7786 8313
7787 break; 8314 break;
7788 8315
@@ -7856,14 +8383,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7856 if (part.ParentGroup.RootPart == part) 8383 if (part.ParentGroup.RootPart == part)
7857 { 8384 {
7858 SceneObjectGroup parent = part.ParentGroup; 8385 SceneObjectGroup parent = part.ParentGroup;
7859 parent.UpdateGroupPosition(currentPosition); 8386 Util.FireAndForget(delegate(object x) {
8387 parent.UpdateGroupPosition(currentPosition);
8388 });
7860 } 8389 }
7861 else 8390 else
7862 { 8391 {
7863 part.OffsetPosition = currentPosition; 8392 part.OffsetPosition = currentPosition;
7864 SceneObjectGroup parent = part.ParentGroup; 8393// SceneObjectGroup parent = part.ParentGroup;
7865 parent.HasGroupChanged = true; 8394// parent.HasGroupChanged = true;
7866 parent.ScheduleGroupForTerseUpdate(); 8395// parent.ScheduleGroupForTerseUpdate();
8396 part.ScheduleTerseUpdate();
7867 } 8397 }
7868 } 8398 }
7869 } 8399 }
@@ -7901,10 +8431,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7901 8431
7902 public LSL_String llXorBase64Strings(string str1, string str2) 8432 public LSL_String llXorBase64Strings(string str1, string str2)
7903 { 8433 {
7904 m_host.AddScriptLPS(1); 8434 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7905 Deprecated("llXorBase64Strings"); 8435
7906 ScriptSleep(300); 8436 ScriptSleep(300);
7907 return String.Empty; 8437 m_host.AddScriptLPS(1);
8438
8439 if (str1 == String.Empty)
8440 return String.Empty;
8441 if (str2 == String.Empty)
8442 return str1;
8443
8444 int len = str2.Length;
8445 if ((len % 4) != 0) // LL is EVIL!!!!
8446 {
8447 while (str2.EndsWith("="))
8448 str2 = str2.Substring(0, str2.Length - 1);
8449
8450 len = str2.Length;
8451 int mod = len % 4;
8452
8453 if (mod == 1)
8454 str2 = str2.Substring(0, str2.Length - 1);
8455 else if (mod == 2)
8456 str2 += "==";
8457 else if (mod == 3)
8458 str2 += "=";
8459 }
8460
8461 byte[] data1;
8462 byte[] data2;
8463 try
8464 {
8465 data1 = Convert.FromBase64String(str1);
8466 data2 = Convert.FromBase64String(str2);
8467 }
8468 catch (Exception)
8469 {
8470 return new LSL_String(String.Empty);
8471 }
8472
8473 // For cases where the decoded length of s2 is greater
8474 // than the decoded length of s1, simply perform a normal
8475 // decode and XOR
8476 //
8477 if (data2.Length >= data1.Length)
8478 {
8479 for (int pos = 0 ; pos < data1.Length ; pos++ )
8480 data1[pos] ^= data2[pos];
8481
8482 return Convert.ToBase64String(data1);
8483 }
8484
8485 // Remove padding
8486 while (str1.EndsWith("="))
8487 str1 = str1.Substring(0, str1.Length - 1);
8488 while (str2.EndsWith("="))
8489 str2 = str2.Substring(0, str2.Length - 1);
8490
8491 byte[] d1 = new byte[str1.Length];
8492 byte[] d2 = new byte[str2.Length];
8493
8494 for (int i = 0 ; i < str1.Length ; i++)
8495 {
8496 int idx = b64.IndexOf(str1.Substring(i, 1));
8497 if (idx == -1)
8498 idx = 0;
8499 d1[i] = (byte)idx;
8500 }
8501
8502 for (int i = 0 ; i < str2.Length ; i++)
8503 {
8504 int idx = b64.IndexOf(str2.Substring(i, 1));
8505 if (idx == -1)
8506 idx = 0;
8507 d2[i] = (byte)idx;
8508 }
8509
8510 string output = String.Empty;
8511
8512 for (int pos = 0 ; pos < d1.Length ; pos++)
8513 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8514
8515 while (output.Length % 3 > 0)
8516 output += "=";
8517
8518 return output;
7908 } 8519 }
7909 8520
7910 public void llRemoteDataSetRegion() 8521 public void llRemoteDataSetRegion()
@@ -8029,8 +8640,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8029 public LSL_Integer llGetNumberOfPrims() 8640 public LSL_Integer llGetNumberOfPrims()
8030 { 8641 {
8031 m_host.AddScriptLPS(1); 8642 m_host.AddScriptLPS(1);
8032 8643 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
8033 return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); 8644
8645 return m_host.ParentGroup.PrimCount + avatarCount;
8034 } 8646 }
8035 8647
8036 /// <summary> 8648 /// <summary>
@@ -8045,55 +8657,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8045 m_host.AddScriptLPS(1); 8657 m_host.AddScriptLPS(1);
8046 UUID objID = UUID.Zero; 8658 UUID objID = UUID.Zero;
8047 LSL_List result = new LSL_List(); 8659 LSL_List result = new LSL_List();
8660
8661 // If the ID is not valid, return null result
8048 if (!UUID.TryParse(obj, out objID)) 8662 if (!UUID.TryParse(obj, out objID))
8049 { 8663 {
8050 result.Add(new LSL_Vector()); 8664 result.Add(new LSL_Vector());
8051 result.Add(new LSL_Vector()); 8665 result.Add(new LSL_Vector());
8052 return result; 8666 return result;
8053 } 8667 }
8668
8669 // Check if this is an attached prim. If so, replace
8670 // the UUID with the avatar UUID and report it's bounding box
8671 SceneObjectPart part = World.GetSceneObjectPart(objID);
8672 if (part != null && part.ParentGroup.IsAttachment)
8673 objID = part.ParentGroup.AttachedAvatar;
8674
8675 // Find out if this is an avatar ID. If so, return it's box
8054 ScenePresence presence = World.GetScenePresence(objID); 8676 ScenePresence presence = World.GetScenePresence(objID);
8055 if (presence != null) 8677 if (presence != null)
8056 { 8678 {
8057 if (presence.ParentID == 0) // not sat on an object 8679 // As per LSL Wiki, there is no difference between sitting
8680 // and standing avatar since server 1.36
8681 LSL_Vector lower;
8682 LSL_Vector upper;
8683
8684 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
8685
8686 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8687 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8688/*
8058 { 8689 {
8059 LSL_Vector lower; 8690 // This is for ground sitting avatars
8060 LSL_Vector upper; 8691 float height = presence.Appearance.AvatarHeight / 2.66666667f;
8061 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8692 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
8062 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8693 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
8063 { 8694 }
8064 // This is for ground sitting avatars 8695 else
8065 float height = presence.Appearance.AvatarHeight / 2.66666667f; 8696 {
8066 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); 8697 // This is for standing/flying avatars
8067 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); 8698 float height = presence.Appearance.AvatarHeight / 2.0f;
8068 } 8699 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
8069 else 8700 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
8070 { 8701 }
8071 // This is for standing/flying avatars 8702
8072 float height = presence.Appearance.AvatarHeight / 2.0f; 8703 // Adjust to the documented error offsets (see LSL Wiki)
8073 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); 8704 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8074 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); 8705 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8075 } 8706*/
8076 result.Add(lower); 8707 {
8077 result.Add(upper); 8708 // This is for ground sitting avatars TODO!
8078 return result; 8709 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
8710 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
8079 } 8711 }
8080 else 8712 else
8081 { 8713 {
8082 // sitting on an object so we need the bounding box of that 8714 // This is for standing/flying avatars
8083 // which should include the avatar so set the UUID to the 8715 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
8084 // UUID of the object the avatar is sat on and allow it to fall through 8716 upper = new LSL_Vector(box.X, box.Y, box.Z);
8085 // to processing an object
8086 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
8087 objID = p.UUID;
8088 } 8717 }
8718
8719 if (lower.x > upper.x)
8720 lower.x = upper.x;
8721 if (lower.y > upper.y)
8722 lower.y = upper.y;
8723 if (lower.z > upper.z)
8724 lower.z = upper.z;
8725
8726 result.Add(lower);
8727 result.Add(upper);
8728 return result;
8089 } 8729 }
8090 SceneObjectPart part = World.GetSceneObjectPart(objID); 8730
8731 part = World.GetSceneObjectPart(objID);
8091 // Currently only works for single prims without a sitting avatar 8732 // Currently only works for single prims without a sitting avatar
8092 if (part != null) 8733 if (part != null)
8093 { 8734 {
8094 Vector3 halfSize = part.Scale / 2.0f; 8735 float minX;
8095 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8736 float maxX;
8096 LSL_Vector upper = new LSL_Vector(halfSize); 8737 float minY;
8738 float maxY;
8739 float minZ;
8740 float maxZ;
8741
8742 // This BBox is in sim coordinates, with the offset being
8743 // a contained point.
8744 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8745 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8746
8747 minX -= offsets[0].X;
8748 maxX -= offsets[0].X;
8749 minY -= offsets[0].Y;
8750 maxY -= offsets[0].Y;
8751 minZ -= offsets[0].Z;
8752 maxZ -= offsets[0].Z;
8753
8754 LSL_Vector lower;
8755 LSL_Vector upper;
8756
8757 // Adjust to the documented error offsets (see LSL Wiki)
8758 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8759 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8760
8761 if (lower.x > upper.x)
8762 lower.x = upper.x;
8763 if (lower.y > upper.y)
8764 lower.y = upper.y;
8765 if (lower.z > upper.z)
8766 lower.z = upper.z;
8767
8097 result.Add(lower); 8768 result.Add(lower);
8098 result.Add(upper); 8769 result.Add(upper);
8099 return result; 8770 return result;
@@ -8110,224 +8781,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8110 return new LSL_Vector(m_host.GetGeometricCenter()); 8781 return new LSL_Vector(m_host.GetGeometricCenter());
8111 } 8782 }
8112 8783
8113 public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) 8784 public LSL_List llGetPrimitiveParams(LSL_List rules)
8114 { 8785 {
8115 LSL_List result = new LSL_List(); 8786 m_host.AddScriptLPS(1);
8116 LSL_List remaining = null;
8117 8787
8118 while (true) 8788 LSL_List result = new LSL_List();
8119 {
8120 if (entity is SceneObjectPart)
8121 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
8122 else
8123 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
8124 8789
8125 if (remaining == null || remaining.Length <= 2) 8790 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
8126 return result;
8127 8791
8792 while ((object)remaining != null && remaining.Length > 2)
8793 {
8128 int linknumber = remaining.GetLSLIntegerItem(0); 8794 int linknumber = remaining.GetLSLIntegerItem(0);
8129 rules = remaining.GetSublist(1, -1); 8795 rules = remaining.GetSublist(1, -1);
8130 entity = GetLinkEntity(linknumber); 8796 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8131 }
8132 }
8133 8797
8134 public LSL_List llGetPrimitiveParams(LSL_List rules) 8798 foreach (SceneObjectPart part in parts)
8135 { 8799 remaining = GetPrimParams(part, rules, ref result);
8136 m_host.AddScriptLPS(1); 8800 }
8137 8801
8138 return GetEntityParams(m_host, rules); 8802 return result;
8139 } 8803 }
8140 8804
8141 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 8805 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
8142 { 8806 {
8143 m_host.AddScriptLPS(1); 8807 m_host.AddScriptLPS(1);
8144 8808
8145 return GetEntityParams(GetLinkEntity(linknumber), rules); 8809 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8146 } 8810 // keep other options as before
8147 8811
8148 public LSL_Vector GetAgentSize(ScenePresence sp) 8812 List<SceneObjectPart> parts;
8149 { 8813 List<ScenePresence> avatars;
8150 return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); 8814
8151 } 8815 LSL_List res = new LSL_List();
8816 LSL_List remaining = null;
8152 8817
8153 /// <summary> 8818 while (rules.Length > 0)
8154 /// Gets params for a seated avatar in a linkset.
8155 /// </summary>
8156 /// <returns></returns>
8157 /// <param name='sp'></param>
8158 /// <param name='rules'></param>
8159 /// <param name='res'></param>
8160 public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
8161 {
8162 int idx = 0;
8163 while (idx < rules.Length)
8164 { 8819 {
8165 int code = (int)rules.GetLSLIntegerItem(idx++); 8820 parts = GetLinkParts(linknumber);
8166 int remain = rules.Length-idx; 8821 avatars = GetLinkAvatars(linknumber);
8167 8822
8168 switch (code) 8823 remaining = null;
8824 foreach (SceneObjectPart part in parts)
8169 { 8825 {
8170 case (int)ScriptBaseClass.PRIM_MATERIAL: 8826 remaining = GetPrimParams(part, rules, ref res);
8171 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); 8827 }
8172 break; 8828 foreach (ScenePresence avatar in avatars)
8173 8829 {
8174 case (int)ScriptBaseClass.PRIM_PHYSICS: 8830 remaining = GetPrimParams(avatar, rules, ref res);
8175 res.Add(ScriptBaseClass.FALSE); 8831 }
8176 break;
8177
8178 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8179 res.Add(ScriptBaseClass.FALSE);
8180 break;
8181
8182 case (int)ScriptBaseClass.PRIM_PHANTOM:
8183 res.Add(ScriptBaseClass.FALSE);
8184 break;
8185
8186 case (int)ScriptBaseClass.PRIM_POSITION:
8187 res.Add(new LSL_Vector(sp.AbsolutePosition));
8188 break;
8189
8190 case (int)ScriptBaseClass.PRIM_SIZE:
8191 res.Add(GetAgentSize(sp));
8192 break;
8193
8194 case (int)ScriptBaseClass.PRIM_ROTATION:
8195 res.Add(sp.GetWorldRotation());
8196 break;
8197
8198 case (int)ScriptBaseClass.PRIM_TYPE:
8199 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8200 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8201 res.Add(new LSL_Vector(0, 1, 0));
8202 res.Add(new LSL_Float(0));
8203 res.Add(new LSL_Vector(0, 0, 0));
8204 res.Add(new LSL_Vector(1, 1, 0));
8205 res.Add(new LSL_Vector(0, 0, 0));
8206 break;
8207
8208 case (int)ScriptBaseClass.PRIM_TEXTURE:
8209 if (remain < 1)
8210 return null;
8211
8212 int face = (int)rules.GetLSLIntegerItem(idx++);
8213 if (face > 21)
8214 break;
8215
8216 res.Add(new LSL_String(""));
8217 res.Add(ScriptBaseClass.ZERO_VECTOR);
8218 res.Add(ScriptBaseClass.ZERO_VECTOR);
8219 res.Add(new LSL_Float(0));
8220 break;
8221
8222 case (int)ScriptBaseClass.PRIM_COLOR:
8223 if (remain < 1)
8224 return null;
8225
8226 face = (int)rules.GetLSLIntegerItem(idx++);
8227 if (face > 21)
8228 break;
8229
8230 res.Add(ScriptBaseClass.ZERO_VECTOR);
8231 res.Add(new LSL_Float(0));
8232 break;
8233
8234 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8235 if (remain < 1)
8236 return null;
8237
8238 face = (int)rules.GetLSLIntegerItem(idx++);
8239 if (face > 21)
8240 break;
8241
8242 res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
8243 res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
8244 break;
8245
8246 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8247 if (remain < 1)
8248 return null;
8249
8250 face = (int)rules.GetLSLIntegerItem(idx++);
8251 if (face > 21)
8252 break;
8253
8254 res.Add(ScriptBaseClass.FALSE);
8255 break;
8256
8257 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8258 res.Add(ScriptBaseClass.FALSE);
8259 res.Add(new LSL_Integer(0));
8260 res.Add(new LSL_Float(0));
8261 res.Add(new LSL_Float(0));
8262 res.Add(new LSL_Float(0));
8263 res.Add(new LSL_Float(0));
8264 res.Add(ScriptBaseClass.ZERO_VECTOR);
8265 break;
8266
8267 case (int)ScriptBaseClass.PRIM_TEXGEN:
8268 if (remain < 1)
8269 return null;
8270
8271 face = (int)rules.GetLSLIntegerItem(idx++);
8272 if (face > 21)
8273 break;
8274
8275 res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
8276 break;
8277
8278 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8279 res.Add(ScriptBaseClass.FALSE);
8280 res.Add(ScriptBaseClass.ZERO_VECTOR);
8281 res.Add(ScriptBaseClass.ZERO_VECTOR);
8282 break;
8283
8284 case (int)ScriptBaseClass.PRIM_GLOW:
8285 if (remain < 1)
8286 return null;
8287
8288 face = (int)rules.GetLSLIntegerItem(idx++);
8289 if (face > 21)
8290 break;
8291
8292 res.Add(new LSL_Float(0));
8293 break;
8294
8295 case (int)ScriptBaseClass.PRIM_TEXT:
8296 res.Add(new LSL_String(""));
8297 res.Add(ScriptBaseClass.ZERO_VECTOR);
8298 res.Add(new LSL_Float(1));
8299 break;
8300
8301 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8302 res.Add(new LSL_Rotation(sp.Rotation));
8303 break;
8304
8305 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8306 res.Add(new LSL_Vector(sp.OffsetPosition));
8307 break;
8308
8309 case (int)ScriptBaseClass.PRIM_SLICE:
8310 res.Add(new LSL_Vector(0, 1, 0));
8311 break;
8312
8313 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8314 if(remain < 3)
8315 return null;
8316 8832
8317 return rules.GetSublist(idx, -1); 8833 if ((object)remaining != null && remaining.Length > 0)
8834 {
8835 linknumber = remaining.GetLSLIntegerItem(0);
8836 rules = remaining.GetSublist(1, -1);
8318 } 8837 }
8838 else
8839 break;
8319 } 8840 }
8320 8841
8321 return null; 8842 return res;
8322 } 8843 }
8323 8844
8324 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 8845 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
8325 { 8846 {
8326 int idx = 0; 8847 int idx=0;
8327 while (idx < rules.Length) 8848 while (idx < rules.Length)
8328 { 8849 {
8329 int code = (int)rules.GetLSLIntegerItem(idx++); 8850 int code=(int)rules.GetLSLIntegerItem(idx++);
8330 int remain = rules.Length-idx; 8851 int remain=rules.Length-idx;
8331 8852
8332 switch (code) 8853 switch (code)
8333 { 8854 {
@@ -8357,19 +8878,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8357 break; 8878 break;
8358 8879
8359 case (int)ScriptBaseClass.PRIM_POSITION: 8880 case (int)ScriptBaseClass.PRIM_POSITION:
8360 LSL_Vector v = new LSL_Vector(part.AbsolutePosition); 8881 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8361 8882 part.AbsolutePosition.Y,
8362 // For some reason, the part.AbsolutePosition.* values do not change if the 8883 part.AbsolutePosition.Z);
8363 // linkset is rotated; they always reflect the child prim's world position
8364 // as though the linkset is unrotated. This is incompatible behavior with SL's
8365 // implementation, so will break scripts imported from there (not to mention it
8366 // makes it more difficult to determine a child prim's actual inworld position).
8367 if (!part.IsRoot)
8368 {
8369 LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
8370 v = ((v - rootPos) * llGetRootRotation()) + rootPos;
8371 }
8372
8373 res.Add(v); 8884 res.Add(v);
8374 break; 8885 break;
8375 8886
@@ -8539,30 +9050,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8539 if (remain < 1) 9050 if (remain < 1)
8540 return null; 9051 return null;
8541 9052
8542 face=(int)rules.GetLSLIntegerItem(idx++); 9053 face = (int)rules.GetLSLIntegerItem(idx++);
8543 9054
8544 tex = part.Shape.Textures; 9055 tex = part.Shape.Textures;
9056 int shiny;
8545 if (face == ScriptBaseClass.ALL_SIDES) 9057 if (face == ScriptBaseClass.ALL_SIDES)
8546 { 9058 {
8547 for (face = 0; face < GetNumberOfSides(part); face++) 9059 for (face = 0; face < GetNumberOfSides(part); face++)
8548 { 9060 {
8549 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9061 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8550 // Convert Shininess to PRIM_SHINY_* 9062 if (shinyness == Shininess.High)
8551 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9063 {
8552 // PRIM_BUMP_* 9064 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8553 res.Add(new LSL_Integer((int)texface.Bump)); 9065 }
9066 else if (shinyness == Shininess.Medium)
9067 {
9068 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9069 }
9070 else if (shinyness == Shininess.Low)
9071 {
9072 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9073 }
9074 else
9075 {
9076 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9077 }
9078 res.Add(new LSL_Integer(shiny));
9079 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8554 } 9080 }
8555 } 9081 }
8556 else 9082 else
8557 { 9083 {
8558 if (face >= 0 && face < GetNumberOfSides(part)) 9084 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9085 if (shinyness == Shininess.High)
8559 { 9086 {
8560 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9087 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8561 // Convert Shininess to PRIM_SHINY_* 9088 }
8562 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9089 else if (shinyness == Shininess.Medium)
8563 // PRIM_BUMP_* 9090 {
8564 res.Add(new LSL_Integer((int)texface.Bump)); 9091 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8565 } 9092 }
9093 else if (shinyness == Shininess.Low)
9094 {
9095 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9096 }
9097 else
9098 {
9099 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9100 }
9101 res.Add(new LSL_Integer(shiny));
9102 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8566 } 9103 }
8567 break; 9104 break;
8568 9105
@@ -8573,21 +9110,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8573 face = (int)rules.GetLSLIntegerItem(idx++); 9110 face = (int)rules.GetLSLIntegerItem(idx++);
8574 9111
8575 tex = part.Shape.Textures; 9112 tex = part.Shape.Textures;
9113 int fullbright;
8576 if (face == ScriptBaseClass.ALL_SIDES) 9114 if (face == ScriptBaseClass.ALL_SIDES)
8577 { 9115 {
8578 for (face = 0; face < GetNumberOfSides(part); face++) 9116 for (face = 0; face < GetNumberOfSides(part); face++)
8579 { 9117 {
8580 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9118 if (tex.GetFace((uint)face).Fullbright == true)
8581 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9119 {
9120 fullbright = ScriptBaseClass.TRUE;
9121 }
9122 else
9123 {
9124 fullbright = ScriptBaseClass.FALSE;
9125 }
9126 res.Add(new LSL_Integer(fullbright));
8582 } 9127 }
8583 } 9128 }
8584 else 9129 else
8585 { 9130 {
8586 if (face >= 0 && face < GetNumberOfSides(part)) 9131 if (tex.GetFace((uint)face).Fullbright == true)
8587 { 9132 {
8588 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9133 fullbright = ScriptBaseClass.TRUE;
8589 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
8590 } 9134 }
9135 else
9136 {
9137 fullbright = ScriptBaseClass.FALSE;
9138 }
9139 res.Add(new LSL_Integer(fullbright));
8591 } 9140 }
8592 break; 9141 break;
8593 9142
@@ -8609,27 +9158,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8609 break; 9158 break;
8610 9159
8611 case (int)ScriptBaseClass.PRIM_TEXGEN: 9160 case (int)ScriptBaseClass.PRIM_TEXGEN:
9161 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8612 if (remain < 1) 9162 if (remain < 1)
8613 return null; 9163 return null;
8614 9164
8615 face=(int)rules.GetLSLIntegerItem(idx++); 9165 face = (int)rules.GetLSLIntegerItem(idx++);
8616 9166
8617 tex = part.Shape.Textures; 9167 tex = part.Shape.Textures;
8618 if (face == ScriptBaseClass.ALL_SIDES) 9168 if (face == ScriptBaseClass.ALL_SIDES)
8619 { 9169 {
8620 for (face = 0; face < GetNumberOfSides(part); face++) 9170 for (face = 0; face < GetNumberOfSides(part); face++)
8621 { 9171 {
8622 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9172 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8623 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9173 {
8624 res.Add(new LSL_Integer((uint)texgen >> 1)); 9174 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9175 }
9176 else
9177 {
9178 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9179 }
8625 } 9180 }
8626 } 9181 }
8627 else 9182 else
8628 { 9183 {
8629 if (face >= 0 && face < GetNumberOfSides(part)) 9184 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8630 { 9185 {
8631 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9186 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8632 res.Add(new LSL_Integer((uint)texgen >> 1)); 9187 }
9188 else
9189 {
9190 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8633 } 9191 }
8634 } 9192 }
8635 break; 9193 break;
@@ -8653,24 +9211,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8653 if (remain < 1) 9211 if (remain < 1)
8654 return null; 9212 return null;
8655 9213
8656 face=(int)rules.GetLSLIntegerItem(idx++); 9214 face = (int)rules.GetLSLIntegerItem(idx++);
8657 9215
8658 tex = part.Shape.Textures; 9216 tex = part.Shape.Textures;
9217 float primglow;
8659 if (face == ScriptBaseClass.ALL_SIDES) 9218 if (face == ScriptBaseClass.ALL_SIDES)
8660 { 9219 {
8661 for (face = 0; face < GetNumberOfSides(part); face++) 9220 for (face = 0; face < GetNumberOfSides(part); face++)
8662 { 9221 {
8663 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9222 primglow = tex.GetFace((uint)face).Glow;
8664 res.Add(new LSL_Float(texface.Glow)); 9223 res.Add(new LSL_Float(primglow));
8665 } 9224 }
8666 } 9225 }
8667 else 9226 else
8668 { 9227 {
8669 if (face >= 0 && face < GetNumberOfSides(part)) 9228 primglow = tex.GetFace((uint)face).Glow;
8670 { 9229 res.Add(new LSL_Float(primglow));
8671 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8672 res.Add(new LSL_Float(texface.Glow));
8673 }
8674 } 9230 }
8675 break; 9231 break;
8676 9232
@@ -8682,15 +9238,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8682 textColor.B)); 9238 textColor.B));
8683 res.Add(new LSL_Float(textColor.A)); 9239 res.Add(new LSL_Float(textColor.A));
8684 break; 9240 break;
9241
8685 case (int)ScriptBaseClass.PRIM_NAME: 9242 case (int)ScriptBaseClass.PRIM_NAME:
8686 res.Add(new LSL_String(part.Name)); 9243 res.Add(new LSL_String(part.Name));
8687 break; 9244 break;
9245
8688 case (int)ScriptBaseClass.PRIM_DESC: 9246 case (int)ScriptBaseClass.PRIM_DESC:
8689 res.Add(new LSL_String(part.Description)); 9247 res.Add(new LSL_String(part.Description));
8690 break; 9248 break;
8691 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9249 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8692 res.Add(new LSL_Rotation(part.RotationOffset)); 9250 res.Add(new LSL_Rotation(part.RotationOffset));
8693 break; 9251 break;
9252
8694 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9253 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8695 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9254 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8696 break; 9255 break;
@@ -9301,8 +9860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9301 // The function returns an ordered list 9860 // The function returns an ordered list
9302 // representing the tokens found in the supplied 9861 // representing the tokens found in the supplied
9303 // sources string. If two successive tokenizers 9862 // sources string. If two successive tokenizers
9304 // are encountered, then a NULL entry is added 9863 // are encountered, then a null-string entry is
9305 // to the list. 9864 // added to the list.
9306 // 9865 //
9307 // It is a precondition that the source and 9866 // It is a precondition that the source and
9308 // toekizer lisst are non-null. If they are null, 9867 // toekizer lisst are non-null. If they are null,
@@ -9310,7 +9869,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9310 // while their lengths are being determined. 9869 // while their lengths are being determined.
9311 // 9870 //
9312 // A small amount of working memoryis required 9871 // A small amount of working memoryis required
9313 // of approximately 8*#tokenizers. 9872 // of approximately 8*#tokenizers + 8*srcstrlen.
9314 // 9873 //
9315 // There are many ways in which this function 9874 // There are many ways in which this function
9316 // can be implemented, this implementation is 9875 // can be implemented, this implementation is
@@ -9326,155 +9885,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9326 // and eliminates redundant tokenizers as soon 9885 // and eliminates redundant tokenizers as soon
9327 // as is possible. 9886 // as is possible.
9328 // 9887 //
9329 // The implementation tries to avoid any copying 9888 // The implementation tries to minimize temporary
9330 // of arrays or other objects. 9889 // garbage generation.
9331 // </remarks> 9890 // </remarks>
9332 9891
9333 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9892 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9334 { 9893 {
9335 int beginning = 0; 9894 return ParseString2List(src, separators, spacers, true);
9336 int srclen = src.Length; 9895 }
9337 int seplen = separators.Length;
9338 object[] separray = separators.Data;
9339 int spclen = spacers.Length;
9340 object[] spcarray = spacers.Data;
9341 int mlen = seplen+spclen;
9342
9343 int[] offset = new int[mlen+1];
9344 bool[] active = new bool[mlen];
9345
9346 int best;
9347 int j;
9348
9349 // Initial capacity reduces resize cost
9350 9896
9351 LSL_List tokens = new LSL_List(); 9897 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9898 {
9899 int srclen = src.Length;
9900 int seplen = separators.Length;
9901 object[] separray = separators.Data;
9902 int spclen = spacers.Length;
9903 object[] spcarray = spacers.Data;
9904 int dellen = 0;
9905 string[] delarray = new string[seplen+spclen];
9352 9906
9353 // All entries are initially valid 9907 int outlen = 0;
9908 string[] outarray = new string[srclen*2+1];
9354 9909
9355 for (int i = 0; i < mlen; i++) 9910 int i, j;
9356 active[i] = true; 9911 string d;
9357 9912
9358 offset[mlen] = srclen; 9913 m_host.AddScriptLPS(1);
9359 9914
9360 while (beginning < srclen) 9915 /*
9916 * Convert separator and spacer lists to C# strings.
9917 * Also filter out null strings so we don't hang.
9918 */
9919 for (i = 0; i < seplen; i ++)
9361 { 9920 {
9921 d = separray[i].ToString();
9922 if (d.Length > 0)
9923 {
9924 delarray[dellen++] = d;
9925 }
9926 }
9927 seplen = dellen;
9362 9928
9363 best = mlen; // as bad as it gets 9929 for (i = 0; i < spclen; i ++)
9930 {
9931 d = spcarray[i].ToString();
9932 if (d.Length > 0)
9933 {
9934 delarray[dellen++] = d;
9935 }
9936 }
9364 9937
9365 // Scan for separators 9938 /*
9939 * Scan through source string from beginning to end.
9940 */
9941 for (i = 0;;)
9942 {
9366 9943
9367 for (j = 0; j < seplen; j++) 9944 /*
9945 * Find earliest delimeter in src starting at i (if any).
9946 */
9947 int earliestDel = -1;
9948 int earliestSrc = srclen;
9949 string earliestStr = null;
9950 for (j = 0; j < dellen; j ++)
9368 { 9951 {
9369 if (separray[j].ToString() == String.Empty) 9952 d = delarray[j];
9370 active[j] = false; 9953 if (d != null)
9371
9372 if (active[j])
9373 { 9954 {
9374 // scan all of the markers 9955 int index = src.IndexOf(d, i);
9375 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9956 if (index < 0)
9376 { 9957 {
9377 // not present at all 9958 delarray[j] = null; // delim nowhere in src, don't check it anymore
9378 active[j] = false;
9379 } 9959 }
9380 else 9960 else if (index < earliestSrc)
9381 { 9961 {
9382 // present and correct 9962 earliestSrc = index; // where delimeter starts in source string
9383 if (offset[j] < offset[best]) 9963 earliestDel = j; // where delimeter is in delarray[]
9384 { 9964 earliestStr = d; // the delimeter string from delarray[]
9385 // closest so far 9965 if (index == i) break; // can't do any better than found at beg of string
9386 best = j;
9387 if (offset[best] == beginning)
9388 break;
9389 }
9390 } 9966 }
9391 } 9967 }
9392 } 9968 }
9393 9969
9394 // Scan for spacers 9970 /*
9395 9971 * Output source string starting at i through start of earliest delimeter.
9396 if (offset[best] != beginning) 9972 */
9973 if (keepNulls || (earliestSrc > i))
9397 { 9974 {
9398 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9975 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9399 {
9400 if (spcarray[j-seplen].ToString() == String.Empty)
9401 active[j] = false;
9402
9403 if (active[j])
9404 {
9405 // scan all of the markers
9406 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9407 {
9408 // not present at all
9409 active[j] = false;
9410 }
9411 else
9412 {
9413 // present and correct
9414 if (offset[j] < offset[best])
9415 {
9416 // closest so far
9417 best = j;
9418 }
9419 }
9420 }
9421 }
9422 } 9976 }
9423 9977
9424 // This is the normal exit from the scanning loop 9978 /*
9979 * If no delimeter found at or after i, we're done scanning.
9980 */
9981 if (earliestDel < 0) break;
9425 9982
9426 if (best == mlen) 9983 /*
9984 * If delimeter was a spacer, output the spacer.
9985 */
9986 if (earliestDel >= seplen)
9427 { 9987 {
9428 // no markers were found on this pass 9988 outarray[outlen++] = earliestStr;
9429 // so we're pretty much done
9430 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9431 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9432 break;
9433 } 9989 }
9434 9990
9435 // Otherwise we just add the newly delimited token 9991 /*
9436 // and recalculate where the search should continue. 9992 * Look at rest of src string following delimeter.
9437 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9993 */
9438 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9994 i = earliestSrc + earliestStr.Length;
9439
9440 if (best < seplen)
9441 {
9442 beginning = offset[best] + (separray[best].ToString()).Length;
9443 }
9444 else
9445 {
9446 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9447 string str = spcarray[best - seplen].ToString();
9448 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9449 tokens.Add(new LSL_String(str));
9450 }
9451 } 9995 }
9452 9996
9453 // This an awkward an not very intuitive boundary case. If the 9997 /*
9454 // last substring is a tokenizer, then there is an implied trailing 9998 * Make up an exact-sized output array suitable for an LSL_List object.
9455 // null list entry. Hopefully the single comparison will not be too 9999 */
9456 // arduous. Alternatively the 'break' could be replced with a return 10000 object[] outlist = new object[outlen];
9457 // but that's shabby programming. 10001 for (i = 0; i < outlen; i ++)
9458
9459 if ((beginning == srclen) && (keepNulls))
9460 { 10002 {
9461 if (srclen != 0) 10003 outlist[i] = new LSL_String(outarray[i]);
9462 tokens.Add(new LSL_String(""));
9463 } 10004 }
9464 10005 return new LSL_List(outlist);
9465 return tokens;
9466 }
9467
9468 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9469 {
9470 m_host.AddScriptLPS(1);
9471 return this.ParseString(src, separators, spacers, false);
9472 }
9473
9474 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9475 {
9476 m_host.AddScriptLPS(1);
9477 return this.ParseString(src, separators, spacers, true);
9478 } 10006 }
9479 10007
9480 public LSL_Integer llGetObjectPermMask(int mask) 10008 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9569,6 +10097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9569 case 4: 10097 case 4:
9570 return (int)item.NextPermissions; 10098 return (int)item.NextPermissions;
9571 } 10099 }
10100 m_host.TaskInventory.LockItemsForRead(false);
9572 10101
9573 return -1; 10102 return -1;
9574 } 10103 }
@@ -9772,31 +10301,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9772 UUID key = new UUID(); 10301 UUID key = new UUID();
9773 if (UUID.TryParse(id, out key)) 10302 if (UUID.TryParse(id, out key))
9774 { 10303 {
9775 try 10304 // return total object mass
9776 { 10305 SceneObjectPart part = World.GetSceneObjectPart(key);
9777 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10306 if (part != null)
9778 if (obj != null) 10307 return part.ParentGroup.GetMass();
9779 return (double)obj.GetMass(); 10308
9780 // the object is null so the key is for an avatar 10309 // the object is null so the key is for an avatar
9781 ScenePresence avatar = World.GetScenePresence(key); 10310 ScenePresence avatar = World.GetScenePresence(key);
9782 if (avatar != null) 10311 if (avatar != null)
9783 if (avatar.IsChildAgent)
9784 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9785 // child agents have a mass of 1.0
9786 return 1;
9787 else
9788 return (double)avatar.GetMass();
9789 }
9790 catch (KeyNotFoundException)
9791 { 10312 {
9792 return 0; // The Object/Agent not in the region so just return zero 10313 if (avatar.IsChildAgent)
10314 {
10315 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10316 // child agents have a mass of 1.0
10317 return 1;
10318 }
10319 else
10320 {
10321 return (double)avatar.GetMass();
10322 }
9793 } 10323 }
9794 } 10324 }
9795 return 0; 10325 return 0;
9796 } 10326 }
9797 10327
9798 /// <summary> 10328 /// <summary>
9799 /// illListReplaceList removes the sub-list defined by the inclusive indices 10329 /// llListReplaceList removes the sub-list defined by the inclusive indices
9800 /// start and end and inserts the src list in its place. The inclusive 10330 /// start and end and inserts the src list in its place. The inclusive
9801 /// nature of the indices means that at least one element must be deleted 10331 /// nature of the indices means that at least one element must be deleted
9802 /// if the indices are within the bounds of the existing list. I.e. 2,2 10332 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9853,16 +10383,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9853 // based upon end. Note that if end exceeds the upper 10383 // based upon end. Note that if end exceeds the upper
9854 // bound in this case, the entire destination list 10384 // bound in this case, the entire destination list
9855 // is removed. 10385 // is removed.
9856 else 10386 else if (start == 0)
9857 { 10387 {
9858 if (end + 1 < dest.Length) 10388 if (end + 1 < dest.Length)
9859 {
9860 return src + dest.GetSublist(end + 1, -1); 10389 return src + dest.GetSublist(end + 1, -1);
9861 }
9862 else 10390 else
9863 {
9864 return src; 10391 return src;
9865 } 10392 }
10393 else // Start < 0
10394 {
10395 if (end + 1 < dest.Length)
10396 return dest.GetSublist(end + 1, -1);
10397 else
10398 return new LSL_List();
9866 } 10399 }
9867 } 10400 }
9868 // Finally, if start > end, we strip away a prefix and 10401 // Finally, if start > end, we strip away a prefix and
@@ -9913,17 +10446,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9913 int width = 0; 10446 int width = 0;
9914 int height = 0; 10447 int height = 0;
9915 10448
9916 ParcelMediaCommandEnum? commandToSend = null; 10449 uint commandToSend = 0;
9917 float time = 0.0f; // default is from start 10450 float time = 0.0f; // default is from start
9918 10451
9919 ScenePresence presence = null; 10452 ScenePresence presence = null;
9920 10453
9921 for (int i = 0; i < commandList.Data.Length; i++) 10454 for (int i = 0; i < commandList.Data.Length; i++)
9922 { 10455 {
9923 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10456 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9924 switch (command) 10457 switch (command)
9925 { 10458 {
9926 case ParcelMediaCommandEnum.Agent: 10459 case (uint)ParcelMediaCommandEnum.Agent:
9927 // we send only to one agent 10460 // we send only to one agent
9928 if ((i + 1) < commandList.Length) 10461 if ((i + 1) < commandList.Length)
9929 { 10462 {
@@ -9940,25 +10473,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9940 } 10473 }
9941 break; 10474 break;
9942 10475
9943 case ParcelMediaCommandEnum.Loop: 10476 case (uint)ParcelMediaCommandEnum.Loop:
9944 loop = 1; 10477 loop = 1;
9945 commandToSend = command; 10478 commandToSend = command;
9946 update = true; //need to send the media update packet to set looping 10479 update = true; //need to send the media update packet to set looping
9947 break; 10480 break;
9948 10481
9949 case ParcelMediaCommandEnum.Play: 10482 case (uint)ParcelMediaCommandEnum.Play:
9950 loop = 0; 10483 loop = 0;
9951 commandToSend = command; 10484 commandToSend = command;
9952 update = true; //need to send the media update packet to make sure it doesn't loop 10485 update = true; //need to send the media update packet to make sure it doesn't loop
9953 break; 10486 break;
9954 10487
9955 case ParcelMediaCommandEnum.Pause: 10488 case (uint)ParcelMediaCommandEnum.Pause:
9956 case ParcelMediaCommandEnum.Stop: 10489 case (uint)ParcelMediaCommandEnum.Stop:
9957 case ParcelMediaCommandEnum.Unload: 10490 case (uint)ParcelMediaCommandEnum.Unload:
9958 commandToSend = command; 10491 commandToSend = command;
9959 break; 10492 break;
9960 10493
9961 case ParcelMediaCommandEnum.Url: 10494 case (uint)ParcelMediaCommandEnum.Url:
9962 if ((i + 1) < commandList.Length) 10495 if ((i + 1) < commandList.Length)
9963 { 10496 {
9964 if (commandList.Data[i + 1] is LSL_String) 10497 if (commandList.Data[i + 1] is LSL_String)
@@ -9971,7 +10504,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9971 } 10504 }
9972 break; 10505 break;
9973 10506
9974 case ParcelMediaCommandEnum.Texture: 10507 case (uint)ParcelMediaCommandEnum.Texture:
9975 if ((i + 1) < commandList.Length) 10508 if ((i + 1) < commandList.Length)
9976 { 10509 {
9977 if (commandList.Data[i + 1] is LSL_String) 10510 if (commandList.Data[i + 1] is LSL_String)
@@ -9984,7 +10517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9984 } 10517 }
9985 break; 10518 break;
9986 10519
9987 case ParcelMediaCommandEnum.Time: 10520 case (uint)ParcelMediaCommandEnum.Time:
9988 if ((i + 1) < commandList.Length) 10521 if ((i + 1) < commandList.Length)
9989 { 10522 {
9990 if (commandList.Data[i + 1] is LSL_Float) 10523 if (commandList.Data[i + 1] is LSL_Float)
@@ -9996,7 +10529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9996 } 10529 }
9997 break; 10530 break;
9998 10531
9999 case ParcelMediaCommandEnum.AutoAlign: 10532 case (uint)ParcelMediaCommandEnum.AutoAlign:
10000 if ((i + 1) < commandList.Length) 10533 if ((i + 1) < commandList.Length)
10001 { 10534 {
10002 if (commandList.Data[i + 1] is LSL_Integer) 10535 if (commandList.Data[i + 1] is LSL_Integer)
@@ -10010,7 +10543,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10010 } 10543 }
10011 break; 10544 break;
10012 10545
10013 case ParcelMediaCommandEnum.Type: 10546 case (uint)ParcelMediaCommandEnum.Type:
10014 if ((i + 1) < commandList.Length) 10547 if ((i + 1) < commandList.Length)
10015 { 10548 {
10016 if (commandList.Data[i + 1] is LSL_String) 10549 if (commandList.Data[i + 1] is LSL_String)
@@ -10023,7 +10556,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10023 } 10556 }
10024 break; 10557 break;
10025 10558
10026 case ParcelMediaCommandEnum.Desc: 10559 case (uint)ParcelMediaCommandEnum.Desc:
10027 if ((i + 1) < commandList.Length) 10560 if ((i + 1) < commandList.Length)
10028 { 10561 {
10029 if (commandList.Data[i + 1] is LSL_String) 10562 if (commandList.Data[i + 1] is LSL_String)
@@ -10036,7 +10569,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10036 } 10569 }
10037 break; 10570 break;
10038 10571
10039 case ParcelMediaCommandEnum.Size: 10572 case (uint)ParcelMediaCommandEnum.Size:
10040 if ((i + 2) < commandList.Length) 10573 if ((i + 2) < commandList.Length)
10041 { 10574 {
10042 if (commandList.Data[i + 1] is LSL_Integer) 10575 if (commandList.Data[i + 1] is LSL_Integer)
@@ -10106,7 +10639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10106 } 10639 }
10107 } 10640 }
10108 10641
10109 if (commandToSend != null) 10642 if (commandToSend != 0)
10110 { 10643 {
10111 // the commandList contained a start/stop/... command, too 10644 // the commandList contained a start/stop/... command, too
10112 if (presence == null) 10645 if (presence == null)
@@ -10143,7 +10676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10143 10676
10144 if (aList.Data[i] != null) 10677 if (aList.Data[i] != null)
10145 { 10678 {
10146 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10679 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
10147 { 10680 {
10148 case ParcelMediaCommandEnum.Url: 10681 case ParcelMediaCommandEnum.Url:
10149 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10682 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -10200,15 +10733,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10200 10733
10201 if (quick_pay_buttons.Data.Length < 4) 10734 if (quick_pay_buttons.Data.Length < 4)
10202 { 10735 {
10203 LSLError("List must have at least 4 elements"); 10736 int x;
10204 return; 10737 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10738 {
10739 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10740 }
10205 } 10741 }
10206 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10742 int[] nPrice = new int[5];
10207 10743 nPrice[0] = price;
10208 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10744 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
10209 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10745 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
10210 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10746 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
10211 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10747 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10748 m_host.ParentGroup.RootPart.PayPrice = nPrice;
10212 m_host.ParentGroup.HasGroupChanged = true; 10749 m_host.ParentGroup.HasGroupChanged = true;
10213 } 10750 }
10214 10751
@@ -10225,7 +10762,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10225 return Vector3.Zero; 10762 return Vector3.Zero;
10226 } 10763 }
10227 10764
10228 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10765// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10766 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10229 if (presence != null) 10767 if (presence != null)
10230 { 10768 {
10231 LSL_Vector pos = new LSL_Vector(presence.CameraPosition); 10769 LSL_Vector pos = new LSL_Vector(presence.CameraPosition);
@@ -10248,7 +10786,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10248 return Quaternion.Identity; 10786 return Quaternion.Identity;
10249 } 10787 }
10250 10788
10251 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10789// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10790 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10252 if (presence != null) 10791 if (presence != null)
10253 { 10792 {
10254 return new LSL_Rotation(presence.CameraRotation); 10793 return new LSL_Rotation(presence.CameraRotation);
@@ -10308,14 +10847,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10308 { 10847 {
10309 m_host.AddScriptLPS(1); 10848 m_host.AddScriptLPS(1);
10310 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10849 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
10311 if (detectedParams == null) return; // only works on the first detected avatar 10850 if (detectedParams == null)
10312 10851 {
10852 if (m_host.ParentGroup.IsAttachment == true)
10853 {
10854 detectedParams = new DetectParams();
10855 detectedParams.Key = m_host.OwnerID;
10856 }
10857 else
10858 {
10859 return;
10860 }
10861 }
10862
10313 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10863 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
10314 if (avatar != null) 10864 if (avatar != null)
10315 { 10865 {
10316 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10866 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
10317 simname, pos, lookAt); 10867 simname, pos, lookAt);
10318 } 10868 }
10869
10319 ScriptSleep(1000); 10870 ScriptSleep(1000);
10320 } 10871 }
10321 10872
@@ -10439,12 +10990,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10439 10990
10440 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10991 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10441 object[] data = rules.Data; 10992 object[] data = rules.Data;
10442 for (int i = 0; i < data.Length; ++i) { 10993 for (int i = 0; i < data.Length; ++i)
10994 {
10443 int type = Convert.ToInt32(data[i++].ToString()); 10995 int type = Convert.ToInt32(data[i++].ToString());
10444 if (i >= data.Length) break; // odd number of entries => ignore the last 10996 if (i >= data.Length) break; // odd number of entries => ignore the last
10445 10997
10446 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10998 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10447 switch (type) { 10999 switch (type)
11000 {
10448 case ScriptBaseClass.CAMERA_FOCUS: 11001 case ScriptBaseClass.CAMERA_FOCUS:
10449 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 11002 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10450 case ScriptBaseClass.CAMERA_POSITION: 11003 case ScriptBaseClass.CAMERA_POSITION:
@@ -10549,19 +11102,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10549 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11102 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10550 { 11103 {
10551 m_host.AddScriptLPS(1); 11104 m_host.AddScriptLPS(1);
10552 string ret = String.Empty; 11105
10553 string src1 = llBase64ToString(str1); 11106 if (str1 == String.Empty)
10554 string src2 = llBase64ToString(str2); 11107 return String.Empty;
10555 int c = 0; 11108 if (str2 == String.Empty)
10556 for (int i = 0; i < src1.Length; i++) 11109 return str1;
11110
11111 int len = str2.Length;
11112 if ((len % 4) != 0) // LL is EVIL!!!!
10557 { 11113 {
10558 ret += (char) (src1[i] ^ src2[c]); 11114 while (str2.EndsWith("="))
11115 str2 = str2.Substring(0, str2.Length - 1);
10559 11116
10560 c++; 11117 len = str2.Length;
10561 if (c >= src2.Length) 11118 int mod = len % 4;
10562 c = 0; 11119
11120 if (mod == 1)
11121 str2 = str2.Substring(0, str2.Length - 1);
11122 else if (mod == 2)
11123 str2 += "==";
11124 else if (mod == 3)
11125 str2 += "=";
11126 }
11127
11128 byte[] data1;
11129 byte[] data2;
11130 try
11131 {
11132 data1 = Convert.FromBase64String(str1);
11133 data2 = Convert.FromBase64String(str2);
11134 }
11135 catch (Exception)
11136 {
11137 return new LSL_String(String.Empty);
11138 }
11139
11140 byte[] d2 = new Byte[data1.Length];
11141 int pos = 0;
11142
11143 if (data1.Length <= data2.Length)
11144 {
11145 Array.Copy(data2, 0, d2, 0, data1.Length);
11146 }
11147 else
11148 {
11149 while (pos < data1.Length)
11150 {
11151 len = data1.Length - pos;
11152 if (len > data2.Length)
11153 len = data2.Length;
11154
11155 Array.Copy(data2, 0, d2, pos, len);
11156 pos += len;
11157 }
10563 } 11158 }
10564 return llStringToBase64(ret); 11159
11160 for (pos = 0 ; pos < data1.Length ; pos++ )
11161 data1[pos] ^= d2[pos];
11162
11163 return Convert.ToBase64String(data1);
10565 } 11164 }
10566 11165
10567 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11166 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10665,16 +11264,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10665 if (userAgent != null) 11264 if (userAgent != null)
10666 httpHeaders["User-Agent"] = userAgent; 11265 httpHeaders["User-Agent"] = userAgent;
10667 11266
11267 // See if the URL contains any header hacks
11268 string[] urlParts = url.Split(new char[] {'\n'});
11269 if (urlParts.Length > 1)
11270 {
11271 // Iterate the passed headers and parse them
11272 for (int i = 1 ; i < urlParts.Length ; i++ )
11273 {
11274 // The rest of those would be added to the body in SL.
11275 // Let's not do that.
11276 if (urlParts[i] == String.Empty)
11277 break;
11278
11279 // See if this could be a valid header
11280 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11281 if (headerParts.Length != 2)
11282 continue;
11283
11284 string headerName = headerParts[0].Trim();
11285 string headerValue = headerParts[1].Trim();
11286
11287 // Filter out headers that could be used to abuse
11288 // another system or cloak the request
11289 if (headerName.ToLower() == "x-secondlife-shard" ||
11290 headerName.ToLower() == "x-secondlife-object-name" ||
11291 headerName.ToLower() == "x-secondlife-object-key" ||
11292 headerName.ToLower() == "x-secondlife-region" ||
11293 headerName.ToLower() == "x-secondlife-local-position" ||
11294 headerName.ToLower() == "x-secondlife-local-velocity" ||
11295 headerName.ToLower() == "x-secondlife-local-rotation" ||
11296 headerName.ToLower() == "x-secondlife-owner-name" ||
11297 headerName.ToLower() == "x-secondlife-owner-key" ||
11298 headerName.ToLower() == "connection" ||
11299 headerName.ToLower() == "content-length" ||
11300 headerName.ToLower() == "from" ||
11301 headerName.ToLower() == "host" ||
11302 headerName.ToLower() == "proxy-authorization" ||
11303 headerName.ToLower() == "referer" ||
11304 headerName.ToLower() == "trailer" ||
11305 headerName.ToLower() == "transfer-encoding" ||
11306 headerName.ToLower() == "via" ||
11307 headerName.ToLower() == "authorization")
11308 continue;
11309
11310 httpHeaders[headerName] = headerValue;
11311 }
11312
11313 // Finally, strip any protocol specifier from the URL
11314 url = urlParts[0].Trim();
11315 int idx = url.IndexOf(" HTTP/");
11316 if (idx != -1)
11317 url = url.Substring(0, idx);
11318 }
11319
10668 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11320 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10669 Regex r = new Regex(authregex); 11321 Regex r = new Regex(authregex);
10670 int[] gnums = r.GetGroupNumbers(); 11322 int[] gnums = r.GetGroupNumbers();
10671 Match m = r.Match(url); 11323 Match m = r.Match(url);
10672 if (m.Success) { 11324 if (m.Success)
10673 for (int i = 1; i < gnums.Length; i++) { 11325 {
11326 for (int i = 1; i < gnums.Length; i++)
11327 {
10674 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11328 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10675 //CaptureCollection cc = g.Captures; 11329 //CaptureCollection cc = g.Captures;
10676 } 11330 }
10677 if (m.Groups.Count == 5) { 11331 if (m.Groups.Count == 5)
11332 {
10678 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11333 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10679 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11334 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10680 } 11335 }
@@ -10877,6 +11532,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10877 11532
10878 LSL_List ret = new LSL_List(); 11533 LSL_List ret = new LSL_List();
10879 UUID key = new UUID(); 11534 UUID key = new UUID();
11535
11536
10880 if (UUID.TryParse(id, out key)) 11537 if (UUID.TryParse(id, out key))
10881 { 11538 {
10882 ScenePresence av = World.GetScenePresence(key); 11539 ScenePresence av = World.GetScenePresence(key);
@@ -10894,13 +11551,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10894 ret.Add(new LSL_String("")); 11551 ret.Add(new LSL_String(""));
10895 break; 11552 break;
10896 case ScriptBaseClass.OBJECT_POS: 11553 case ScriptBaseClass.OBJECT_POS:
10897 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11554 Vector3 avpos;
11555
11556 if (av.ParentID != 0 && av.ParentPart != null)
11557 {
11558 avpos = av.OffsetPosition;
11559
11560 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11561 avpos -= sitOffset;
11562
11563 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11564 }
11565 else
11566 avpos = av.AbsolutePosition;
11567
11568 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10898 break; 11569 break;
10899 case ScriptBaseClass.OBJECT_ROT: 11570 case ScriptBaseClass.OBJECT_ROT:
10900 ret.Add(new LSL_Rotation(av.GetWorldRotation())); 11571 Quaternion avrot = av.Rotation;
11572 if (av.ParentID != 0 && av.ParentPart != null)
11573 {
11574 avrot = av.ParentPart.GetWorldRotation() * avrot;
11575 }
11576 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10901 break; 11577 break;
10902 case ScriptBaseClass.OBJECT_VELOCITY: 11578 case ScriptBaseClass.OBJECT_VELOCITY:
10903 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11579 Vector3 avvel = av.Velocity;
11580 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10904 break; 11581 break;
10905 case ScriptBaseClass.OBJECT_OWNER: 11582 case ScriptBaseClass.OBJECT_OWNER:
10906 ret.Add(new LSL_String(id)); 11583 ret.Add(new LSL_String(id));
@@ -10985,11 +11662,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10985 case ScriptBaseClass.OBJECT_NAME: 11662 case ScriptBaseClass.OBJECT_NAME:
10986 ret.Add(new LSL_String(obj.Name)); 11663 ret.Add(new LSL_String(obj.Name));
10987 break; 11664 break;
10988 case ScriptBaseClass.OBJECT_DESC: 11665 case ScriptBaseClass.OBJECT_DESC:
10989 ret.Add(new LSL_String(obj.Description)); 11666 ret.Add(new LSL_String(obj.Description));
10990 break; 11667 break;
10991 case ScriptBaseClass.OBJECT_POS: 11668 case ScriptBaseClass.OBJECT_POS:
10992 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11669 Vector3 opos = obj.AbsolutePosition;
11670 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10993 break; 11671 break;
10994 case ScriptBaseClass.OBJECT_ROT: 11672 case ScriptBaseClass.OBJECT_ROT:
10995 { 11673 {
@@ -11039,9 +11717,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11039 // The value returned in SL for normal prims is prim count 11717 // The value returned in SL for normal prims is prim count
11040 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11718 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
11041 break; 11719 break;
11042 // The following 3 costs I have intentionaly coded to return zero. They are part of 11720
11043 // "Land Impact" calculations. These calculations are probably not applicable 11721 // costs below may need to be diferent for root parts, need to check
11044 // to OpenSim and are not yet complete in SL
11045 case ScriptBaseClass.OBJECT_SERVER_COST: 11722 case ScriptBaseClass.OBJECT_SERVER_COST:
11046 // The linden calculation is here 11723 // The linden calculation is here
11047 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11724 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -11049,16 +11726,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11049 ret.Add(new LSL_Float(0)); 11726 ret.Add(new LSL_Float(0));
11050 break; 11727 break;
11051 case ScriptBaseClass.OBJECT_STREAMING_COST: 11728 case ScriptBaseClass.OBJECT_STREAMING_COST:
11052 // The linden calculation is here 11729 // The value returned in SL for normal prims is prim count * 0.06
11053 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11730 ret.Add(new LSL_Float(obj.StreamingCost));
11054 // The value returned in SL for normal prims looks like the prim count * 0.06
11055 ret.Add(new LSL_Float(0));
11056 break; 11731 break;
11057 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11732 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11058 // The linden calculation is here 11733 // The value returned in SL for normal prims is prim count
11059 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11734 ret.Add(new LSL_Float(obj.PhysicsCost));
11060 // The value returned in SL for normal prims looks like the prim count
11061 ret.Add(new LSL_Float(0));
11062 break; 11735 break;
11063 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 11736 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11064 ret.Add(new LSL_Float(0)); 11737 ret.Add(new LSL_Float(0));
@@ -11317,15 +11990,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11317 return result; 11990 return result;
11318 } 11991 }
11319 11992
11320 public void print(string str) 11993 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
11321 { 11994 {
11322 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11995 List<SceneObjectPart> parts = GetLinkParts(link);
11323 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 11996 if (parts.Count < 1)
11324 if (ossl != null) 11997 return 0;
11325 { 11998
11326 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11999 return GetNumberOfSides(parts[0]);
11327 m_log.Info("LSL print():" + str);
11328 }
11329 } 12000 }
11330 12001
11331 private string Name2Username(string name) 12002 private string Name2Username(string name)
@@ -11370,7 +12041,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11370 12041
11371 return rq.ToString(); 12042 return rq.ToString();
11372 } 12043 }
11373 12044/*
12045 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
12046 {
12047 m_SayShoutCount = 0;
12048 }
12049*/
11374 private struct Tri 12050 private struct Tri
11375 { 12051 {
11376 public Vector3 p1; 12052 public Vector3 p1;
@@ -11519,9 +12195,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11519 12195
11520 ContactResult result = new ContactResult (); 12196 ContactResult result = new ContactResult ();
11521 result.ConsumerID = group.LocalId; 12197 result.ConsumerID = group.LocalId;
11522 result.Depth = intersection.distance; 12198// result.Depth = intersection.distance;
11523 result.Normal = intersection.normal; 12199 result.Normal = intersection.normal;
11524 result.Pos = intersection.ipoint; 12200 result.Pos = intersection.ipoint;
12201 result.Depth = Vector3.Mag(rayStart - result.Pos);
11525 12202
11526 contacts.Add(result); 12203 contacts.Add(result);
11527 }); 12204 });
@@ -11654,6 +12331,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11654 12331
11655 return contacts[0]; 12332 return contacts[0];
11656 } 12333 }
12334/*
12335 // not done:
12336 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12337 {
12338 ContactResult[] contacts = null;
12339 World.ForEachSOG(delegate(SceneObjectGroup group)
12340 {
12341 if (m_host.ParentGroup == group)
12342 return;
12343
12344 if (group.IsAttachment)
12345 return;
12346
12347 if(group.RootPart.PhysActor != null)
12348 return;
12349
12350 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12351 });
12352 return contacts;
12353 }
12354*/
11657 12355
11658 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12356 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11659 { 12357 {
@@ -11777,18 +12475,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11777 } 12475 }
11778 } 12476 }
11779 12477
12478 // Double check this
11780 if (checkTerrain) 12479 if (checkTerrain)
11781 { 12480 {
11782 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12481 bool skipGroundCheck = false;
11783 if (groundContact != null) 12482
11784 results.Add((ContactResult)groundContact); 12483 foreach (ContactResult c in results)
12484 {
12485 if (c.ConsumerID == 0) // Physics gave us a ground collision
12486 skipGroundCheck = true;
12487 }
12488
12489 if (!skipGroundCheck)
12490 {
12491 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12492 if (groundContact != null)
12493 results.Add((ContactResult)groundContact);
12494 }
11785 } 12495 }
11786 12496
11787 results.Sort(delegate(ContactResult a, ContactResult b) 12497 results.Sort(delegate(ContactResult a, ContactResult b)
11788 { 12498 {
11789 return a.Depth.CompareTo(b.Depth); 12499 return a.Depth.CompareTo(b.Depth);
11790 }); 12500 });
11791 12501
11792 int values = 0; 12502 int values = 0;
11793 SceneObjectGroup thisgrp = m_host.ParentGroup; 12503 SceneObjectGroup thisgrp = m_host.ParentGroup;
11794 12504
@@ -11881,7 +12591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11881 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12591 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11882 if (!isAccount) return 0; 12592 if (!isAccount) return 0;
11883 if (estate.HasAccess(id)) return 1; 12593 if (estate.HasAccess(id)) return 1;
11884 if (estate.IsBanned(id)) 12594 if (estate.IsBanned(id, World.GetUserFlags(id)))
11885 estate.RemoveBan(id); 12595 estate.RemoveBan(id);
11886 estate.AddEstateUser(id); 12596 estate.AddEstateUser(id);
11887 break; 12597 break;
@@ -11900,14 +12610,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11900 break; 12610 break;
11901 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12611 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11902 if (!isAccount) return 0; 12612 if (!isAccount) return 0;
11903 if (estate.IsBanned(id)) return 1; 12613 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11904 EstateBan ban = new EstateBan(); 12614 EstateBan ban = new EstateBan();
11905 ban.EstateID = estate.EstateID; 12615 ban.EstateID = estate.EstateID;
11906 ban.BannedUserID = id; 12616 ban.BannedUserID = id;
11907 estate.AddBan(ban); 12617 estate.AddBan(ban);
11908 break; 12618 break;
11909 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12619 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11910 if (!isAccount || !estate.IsBanned(id)) return 0; 12620 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11911 estate.RemoveBan(id); 12621 estate.RemoveBan(id);
11912 break; 12622 break;
11913 default: return 0; 12623 default: return 0;
@@ -11972,13 +12682,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11972 public void llCollisionSprite(string impact_sprite) 12682 public void llCollisionSprite(string impact_sprite)
11973 { 12683 {
11974 m_host.AddScriptLPS(1); 12684 m_host.AddScriptLPS(1);
11975 NotImplemented("llCollisionSprite"); 12685 // Viewer 2.0 broke this and it's likely LL has no intention
12686 // of fixing it. Therefore, letting this be a NOP seems appropriate.
11976 } 12687 }
11977 12688
11978 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12689 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11979 { 12690 {
11980 m_host.AddScriptLPS(1); 12691 m_host.AddScriptLPS(1);
11981 NotImplemented("llGodLikeRezObject"); 12692
12693 if (!World.Permissions.IsGod(m_host.OwnerID))
12694 NotImplemented("llGodLikeRezObject");
12695
12696 AssetBase rezAsset = World.AssetService.Get(inventory);
12697 if (rezAsset == null)
12698 {
12699 llSay(0, "Asset not found");
12700 return;
12701 }
12702
12703 SceneObjectGroup group = null;
12704
12705 try
12706 {
12707 string xmlData = Utils.BytesToString(rezAsset.Data);
12708 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12709 }
12710 catch
12711 {
12712 llSay(0, "Asset not found");
12713 return;
12714 }
12715
12716 if (group == null)
12717 {
12718 llSay(0, "Asset not found");
12719 return;
12720 }
12721
12722 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12723 group.RootPart.AttachOffset = group.AbsolutePosition;
12724
12725 group.ResetIDs();
12726
12727 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12728 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12729 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12730 group.ScheduleGroupForFullUpdate();
12731
12732 // objects rezzed with this method are die_at_edge by default.
12733 group.RootPart.SetDieAtEdge(true);
12734
12735 group.ResumeScripts();
12736
12737 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12738 "object_rez", new Object[] {
12739 new LSL_String(
12740 group.RootPart.UUID.ToString()) },
12741 new DetectParams[0]));
11982 } 12742 }
11983 12743
11984 public LSL_String llTransferLindenDollars(string destination, int amount) 12744 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -12030,7 +12790,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12030 } 12790 }
12031 12791
12032 bool result = money.ObjectGiveMoney( 12792 bool result = money.ObjectGiveMoney(
12033 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 12793 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn);
12034 12794
12035 if (result) 12795 if (result)
12036 { 12796 {
@@ -12055,6 +12815,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12055 } 12815 }
12056 12816
12057 #endregion 12817 #endregion
12818
12819 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12820 {
12821 SceneObjectGroup group = m_host.ParentGroup;
12822
12823 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12824 return;
12825 if (group.IsAttachment)
12826 return;
12827
12828 if (frames.Data.Length > 0) // We are getting a new motion
12829 {
12830 if (group.RootPart.KeyframeMotion != null)
12831 group.RootPart.KeyframeMotion.Delete();
12832 group.RootPart.KeyframeMotion = null;
12833
12834 int idx = 0;
12835
12836 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12837 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12838
12839 while (idx < options.Data.Length)
12840 {
12841 int option = (int)options.GetLSLIntegerItem(idx++);
12842 int remain = options.Data.Length - idx;
12843
12844 switch (option)
12845 {
12846 case ScriptBaseClass.KFM_MODE:
12847 if (remain < 1)
12848 break;
12849 int modeval = (int)options.GetLSLIntegerItem(idx++);
12850 switch(modeval)
12851 {
12852 case ScriptBaseClass.KFM_FORWARD:
12853 mode = KeyframeMotion.PlayMode.Forward;
12854 break;
12855 case ScriptBaseClass.KFM_REVERSE:
12856 mode = KeyframeMotion.PlayMode.Reverse;
12857 break;
12858 case ScriptBaseClass.KFM_LOOP:
12859 mode = KeyframeMotion.PlayMode.Loop;
12860 break;
12861 case ScriptBaseClass.KFM_PING_PONG:
12862 mode = KeyframeMotion.PlayMode.PingPong;
12863 break;
12864 }
12865 break;
12866 case ScriptBaseClass.KFM_DATA:
12867 if (remain < 1)
12868 break;
12869 int dataval = (int)options.GetLSLIntegerItem(idx++);
12870 data = (KeyframeMotion.DataFormat)dataval;
12871 break;
12872 }
12873 }
12874
12875 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12876
12877 idx = 0;
12878
12879 int elemLength = 2;
12880 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12881 elemLength = 3;
12882
12883 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12884 while (idx < frames.Data.Length)
12885 {
12886 int remain = frames.Data.Length - idx;
12887
12888 if (remain < elemLength)
12889 break;
12890
12891 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12892 frame.Position = null;
12893 frame.Rotation = null;
12894
12895 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12896 {
12897 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12898 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12899 }
12900 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12901 {
12902 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12903 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12904 q.Normalize();
12905 frame.Rotation = q;
12906 }
12907
12908 float tempf = (float)frames.GetLSLFloatItem(idx++);
12909 frame.TimeMS = (int)(tempf * 1000.0f);
12910
12911 keyframes.Add(frame);
12912 }
12913
12914 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12915 group.RootPart.KeyframeMotion.Start();
12916 }
12917 else
12918 {
12919 if (group.RootPart.KeyframeMotion == null)
12920 return;
12921
12922 if (options.Data.Length == 0)
12923 {
12924 group.RootPart.KeyframeMotion.Stop();
12925 return;
12926 }
12927
12928 int code = (int)options.GetLSLIntegerItem(0);
12929
12930 int idx = 0;
12931
12932 while (idx < options.Data.Length)
12933 {
12934 int option = (int)options.GetLSLIntegerItem(idx++);
12935 int remain = options.Data.Length - idx;
12936
12937 switch (option)
12938 {
12939 case ScriptBaseClass.KFM_COMMAND:
12940 int cmd = (int)options.GetLSLIntegerItem(idx++);
12941 switch (cmd)
12942 {
12943 case ScriptBaseClass.KFM_CMD_PLAY:
12944 group.RootPart.KeyframeMotion.Start();
12945 break;
12946 case ScriptBaseClass.KFM_CMD_STOP:
12947 group.RootPart.KeyframeMotion.Stop();
12948 break;
12949 case ScriptBaseClass.KFM_CMD_PAUSE:
12950 group.RootPart.KeyframeMotion.Pause();
12951 break;
12952 }
12953 break;
12954 }
12955 }
12956 }
12957 }
12958
12959 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12960 {
12961 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12962
12963 int idx = 0;
12964 int idxStart = 0;
12965
12966 bool positionChanged = false;
12967 Vector3 finalPos = Vector3.Zero;
12968
12969 try
12970 {
12971 while (idx < rules.Length)
12972 {
12973 ++rulesParsed;
12974 int code = rules.GetLSLIntegerItem(idx++);
12975
12976 int remain = rules.Length - idx;
12977 idxStart = idx;
12978
12979 switch (code)
12980 {
12981 case (int)ScriptBaseClass.PRIM_POSITION:
12982 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12983 {
12984 if (remain < 1)
12985 return null;
12986
12987 LSL_Vector v;
12988 v = rules.GetVector3Item(idx++);
12989
12990 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12991 if (part == null)
12992 break;
12993
12994 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12995 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12996 if (part.LinkNum > 1)
12997 {
12998 localRot = GetPartLocalRot(part);
12999 localPos = GetPartLocalPos(part);
13000 }
13001
13002 v -= localPos;
13003 v /= localRot;
13004
13005 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
13006
13007 v = v + 2 * sitOffset;
13008
13009 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
13010 av.SendAvatarDataToAllAgents();
13011
13012 }
13013 break;
13014
13015 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13016 case (int)ScriptBaseClass.PRIM_ROTATION:
13017 {
13018 if (remain < 1)
13019 return null;
13020
13021 LSL_Rotation r;
13022 r = rules.GetQuaternionItem(idx++);
13023
13024 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
13025 if (part == null)
13026 break;
13027
13028 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13029 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13030
13031 if (part.LinkNum > 1)
13032 localRot = GetPartLocalRot(part);
13033
13034 r = r * llGetRootRotation() / localRot;
13035 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
13036 av.SendAvatarDataToAllAgents();
13037 }
13038 break;
13039
13040 // parse rest doing nothing but number of parameters error check
13041 case (int)ScriptBaseClass.PRIM_SIZE:
13042 case (int)ScriptBaseClass.PRIM_MATERIAL:
13043 case (int)ScriptBaseClass.PRIM_PHANTOM:
13044 case (int)ScriptBaseClass.PRIM_PHYSICS:
13045 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
13046 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13047 case (int)ScriptBaseClass.PRIM_NAME:
13048 case (int)ScriptBaseClass.PRIM_DESC:
13049 if (remain < 1)
13050 return null;
13051 idx++;
13052 break;
13053
13054 case (int)ScriptBaseClass.PRIM_GLOW:
13055 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13056 case (int)ScriptBaseClass.PRIM_TEXGEN:
13057 if (remain < 2)
13058 return null;
13059 idx += 2;
13060 break;
13061
13062 case (int)ScriptBaseClass.PRIM_TYPE:
13063 if (remain < 3)
13064 return null;
13065 code = (int)rules.GetLSLIntegerItem(idx++);
13066 remain = rules.Length - idx;
13067 switch (code)
13068 {
13069 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
13070 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
13071 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
13072 if (remain < 6)
13073 return null;
13074 idx += 6;
13075 break;
13076
13077 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
13078 if (remain < 5)
13079 return null;
13080 idx += 5;
13081 break;
13082
13083 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
13084 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
13085 case (int)ScriptBaseClass.PRIM_TYPE_RING:
13086 if (remain < 11)
13087 return null;
13088 idx += 11;
13089 break;
13090
13091 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
13092 if (remain < 2)
13093 return null;
13094 idx += 2;
13095 break;
13096 }
13097 break;
13098
13099 case (int)ScriptBaseClass.PRIM_COLOR:
13100 case (int)ScriptBaseClass.PRIM_TEXT:
13101 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13102 case (int)ScriptBaseClass.PRIM_OMEGA:
13103 if (remain < 3)
13104 return null;
13105 idx += 3;
13106 break;
13107
13108 case (int)ScriptBaseClass.PRIM_TEXTURE:
13109 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13110 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
13111 if (remain < 5)
13112 return null;
13113 idx += 5;
13114 break;
13115
13116 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13117 if (remain < 7)
13118 return null;
13119
13120 idx += 7;
13121 break;
13122
13123 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13124 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13125 return null;
13126
13127 return rules.GetSublist(idx, -1);
13128 }
13129 }
13130 }
13131 catch (InvalidCastException e)
13132 {
13133 ShoutError(string.Format(
13134 "{0} error running rule #{1}: arg #{2} ",
13135 originFunc, rulesParsed, idx - idxStart) + e.Message);
13136 }
13137 finally
13138 {
13139 if (positionChanged)
13140 {
13141 av.OffsetPosition = finalPos;
13142// av.SendAvatarDataToAllAgents();
13143 av.SendTerseUpdateToAllClients();
13144 positionChanged = false;
13145 }
13146 }
13147 return null;
13148 }
13149
13150 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
13151 {
13152 // avatars case
13153 // replies as SL wiki
13154
13155// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
13156 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
13157
13158 int idx = 0;
13159 while (idx < rules.Length)
13160 {
13161 int code = (int)rules.GetLSLIntegerItem(idx++);
13162 int remain = rules.Length - idx;
13163
13164 switch (code)
13165 {
13166 case (int)ScriptBaseClass.PRIM_MATERIAL:
13167 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
13168 break;
13169
13170 case (int)ScriptBaseClass.PRIM_PHYSICS:
13171 res.Add(new LSL_Integer(0));
13172 break;
13173
13174 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13175 res.Add(new LSL_Integer(0));
13176 break;
13177
13178 case (int)ScriptBaseClass.PRIM_PHANTOM:
13179 res.Add(new LSL_Integer(0));
13180 break;
13181
13182 case (int)ScriptBaseClass.PRIM_POSITION:
13183
13184 Vector3 pos = avatar.OffsetPosition;
13185
13186 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
13187 pos -= sitOffset;
13188
13189 if( sitPart != null)
13190 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
13191
13192 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
13193 break;
13194
13195 case (int)ScriptBaseClass.PRIM_SIZE:
13196 // as in llGetAgentSize above
13197// res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
13198 Vector3 s = avatar.Appearance.AvatarSize;
13199 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
13200
13201 break;
13202
13203 case (int)ScriptBaseClass.PRIM_ROTATION:
13204 Quaternion rot = avatar.Rotation;
13205 if (sitPart != null)
13206 {
13207 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
13208 }
13209
13210 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
13211 break;
13212
13213 case (int)ScriptBaseClass.PRIM_TYPE:
13214 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
13215 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
13216 res.Add(new LSL_Vector(0f,1.0f,0f));
13217 res.Add(new LSL_Float(0.0f));
13218 res.Add(new LSL_Vector(0, 0, 0));
13219 res.Add(new LSL_Vector(1.0f,1.0f,0f));
13220 res.Add(new LSL_Vector(0, 0, 0));
13221 break;
13222
13223 case (int)ScriptBaseClass.PRIM_TEXTURE:
13224 if (remain < 1)
13225 return null;
13226
13227 int face = (int)rules.GetLSLIntegerItem(idx++);
13228 if (face == ScriptBaseClass.ALL_SIDES)
13229 {
13230 for (face = 0; face < 21; face++)
13231 {
13232 res.Add(new LSL_String(""));
13233 res.Add(new LSL_Vector(0,0,0));
13234 res.Add(new LSL_Vector(0,0,0));
13235 res.Add(new LSL_Float(0.0));
13236 }
13237 }
13238 else
13239 {
13240 if (face >= 0 && face < 21)
13241 {
13242 res.Add(new LSL_String(""));
13243 res.Add(new LSL_Vector(0,0,0));
13244 res.Add(new LSL_Vector(0,0,0));
13245 res.Add(new LSL_Float(0.0));
13246 }
13247 }
13248 break;
13249
13250 case (int)ScriptBaseClass.PRIM_COLOR:
13251 if (remain < 1)
13252 return null;
13253
13254 face = (int)rules.GetLSLIntegerItem(idx++);
13255
13256 if (face == ScriptBaseClass.ALL_SIDES)
13257 {
13258 for (face = 0; face < 21; face++)
13259 {
13260 res.Add(new LSL_Vector(0,0,0));
13261 res.Add(new LSL_Float(0));
13262 }
13263 }
13264 else
13265 {
13266 res.Add(new LSL_Vector(0,0,0));
13267 res.Add(new LSL_Float(0));
13268 }
13269 break;
13270
13271 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13272 if (remain < 1)
13273 return null;
13274 face = (int)rules.GetLSLIntegerItem(idx++);
13275
13276 if (face == ScriptBaseClass.ALL_SIDES)
13277 {
13278 for (face = 0; face < 21; face++)
13279 {
13280 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13281 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13282 }
13283 }
13284 else
13285 {
13286 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13287 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13288 }
13289 break;
13290
13291 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13292 if (remain < 1)
13293 return null;
13294 face = (int)rules.GetLSLIntegerItem(idx++);
13295
13296 if (face == ScriptBaseClass.ALL_SIDES)
13297 {
13298 for (face = 0; face < 21; face++)
13299 {
13300 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13301 }
13302 }
13303 else
13304 {
13305 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13306 }
13307 break;
13308
13309 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13310 res.Add(new LSL_Integer(0));
13311 res.Add(new LSL_Integer(0));// softness
13312 res.Add(new LSL_Float(0.0f)); // gravity
13313 res.Add(new LSL_Float(0.0f)); // friction
13314 res.Add(new LSL_Float(0.0f)); // wind
13315 res.Add(new LSL_Float(0.0f)); // tension
13316 res.Add(new LSL_Vector(0f,0f,0f));
13317 break;
13318
13319 case (int)ScriptBaseClass.PRIM_TEXGEN:
13320 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13321 if (remain < 1)
13322 return null;
13323 face = (int)rules.GetLSLIntegerItem(idx++);
13324
13325 if (face == ScriptBaseClass.ALL_SIDES)
13326 {
13327 for (face = 0; face < 21; face++)
13328 {
13329 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13330 }
13331 }
13332 else
13333 {
13334 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13335 }
13336 break;
13337
13338 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13339 res.Add(new LSL_Integer(0));
13340 res.Add(new LSL_Vector(0f,0f,0f));
13341 res.Add(new LSL_Float(0f)); // intensity
13342 res.Add(new LSL_Float(0f)); // radius
13343 res.Add(new LSL_Float(0f)); // falloff
13344 break;
13345
13346 case (int)ScriptBaseClass.PRIM_GLOW:
13347 if (remain < 1)
13348 return null;
13349 face = (int)rules.GetLSLIntegerItem(idx++);
13350
13351 if (face == ScriptBaseClass.ALL_SIDES)
13352 {
13353 for (face = 0; face < 21; face++)
13354 {
13355 res.Add(new LSL_Float(0f));
13356 }
13357 }
13358 else
13359 {
13360 res.Add(new LSL_Float(0f));
13361 }
13362 break;
13363
13364 case (int)ScriptBaseClass.PRIM_TEXT:
13365 res.Add(new LSL_String(""));
13366 res.Add(new LSL_Vector(0f,0f,0f));
13367 res.Add(new LSL_Float(1.0f));
13368 break;
13369
13370 case (int)ScriptBaseClass.PRIM_NAME:
13371 res.Add(new LSL_String(avatar.Name));
13372 break;
13373
13374 case (int)ScriptBaseClass.PRIM_DESC:
13375 res.Add(new LSL_String(""));
13376 break;
13377
13378 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13379 Quaternion lrot = avatar.Rotation;
13380
13381 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13382 {
13383 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13384 }
13385 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13386 break;
13387
13388 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13389 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13390 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13391 lpos -= lsitOffset;
13392
13393 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13394 {
13395 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13396 }
13397 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13398 break;
13399
13400 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13401 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13402 return null;
13403
13404 return rules.GetSublist(idx, -1);
13405 }
13406 }
13407
13408 return null;
13409 }
13410
13411 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
13412 {
13413 if (m_UrlModule != null)
13414 {
13415 string type = "text.plain";
13416 if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML)
13417 type = "text/html";
13418
13419 m_UrlModule.HttpContentType(new UUID(id),type);
13420 }
13421 }
12058 } 13422 }
12059 13423
12060 public class NotecardCache 13424 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 21bae27..bd776b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
137 137
138 Type returntype = m_comms.LookupReturnType(fname); 138 Type returntype = m_comms.LookupReturnType(fname);
139 if (returntype != typeof(string)) 139 if (returntype != typeof(void))
140 MODError(String.Format("return type mismatch for {0}",fname)); 140 MODError(String.Format("return type mismatch for {0}",fname));
141 141
142 modInvoke(fname,parms); 142 modInvoke(fname,parms);
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 if (result != null) 329 if (result != null)
330 return result; 330 return result;
331 331
332 Type returntype = m_comms.LookupReturnType(fname);
333 if (returntype == typeof(void))
334 return null;
335
332 MODError(String.Format("Invocation of {0} failed; null return value",fname)); 336 MODError(String.Format("Invocation of {0} failed; null return value",fname));
333 } 337 }
334 catch (Exception e) 338 catch (Exception e)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 415166a..f4e4f44 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
139 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 139 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
140 internal float m_ScriptDelayFactor = 1.0f; 140 internal float m_ScriptDelayFactor = 1.0f;
141 internal float m_ScriptDistanceFactor = 1.0f; 141 internal float m_ScriptDistanceFactor = 1.0f;
142 internal bool m_debuggerSafe = false;
142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 143 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
143 144
144 protected IUrlModule m_UrlModule = null; 145 protected IUrlModule m_UrlModule = null;
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
149 m_ScriptEngine = scriptEngine; 150 m_ScriptEngine = scriptEngine;
150 m_host = host; 151 m_host = host;
151 m_item = item; 152 m_item = item;
153 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
152 154
153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 155 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
154 156
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
212 214
213 internal void OSSLError(string msg) 215 internal void OSSLError(string msg)
214 { 216 {
215 throw new ScriptException("OSSL Runtime Error: " + msg); 217 if (m_debuggerSafe)
218 {
219 OSSLShoutError(msg);
220 }
221 else
222 {
223 throw new ScriptException("OSSL Runtime Error: " + msg);
224 }
216 } 225 }
217 226
218 /// <summary> 227 /// <summary>
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
931 if (target != null) 940 if (target != null)
932 { 941 {
933 UUID animID=UUID.Zero; 942 UUID animID=UUID.Zero;
934 lock (m_host.TaskInventory) 943 m_host.TaskInventory.LockItemsForRead(true);
944 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
935 { 945 {
936 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 946 if (inv.Value.Name == animation)
937 { 947 {
938 if (inv.Value.Name == animation) 948 if (inv.Value.Type == (int)AssetType.Animation)
939 { 949 animID = inv.Value.AssetID;
940 if (inv.Value.Type == (int)AssetType.Animation) 950 continue;
941 animID = inv.Value.AssetID;
942 continue;
943 }
944 } 951 }
945 } 952 }
953 m_host.TaskInventory.LockItemsForRead(false);
946 if (animID == UUID.Zero) 954 if (animID == UUID.Zero)
947 target.Animator.AddAnimation(animation, m_host.UUID); 955 target.Animator.AddAnimation(animation, m_host.UUID);
948 else 956 else
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
983 else 991 else
984 animID = UUID.Zero; 992 animID = UUID.Zero;
985 } 993 }
994 m_host.TaskInventory.LockItemsForRead(false);
986 995
987 if (animID == UUID.Zero) 996 if (animID == UUID.Zero)
988 target.Animator.RemoveAnimation(animation); 997 target.Animator.RemoveAnimation(animation);
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1645 } 1654 }
1646 } 1655 }
1647 1656
1648 public Object osParseJSONNew(string JSON) 1657 private Object osParseJSONNew(string JSON)
1649 { 1658 {
1650 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); 1659 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1651 1660
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1847 { 1856 {
1848 UUID assetID = UUID.Zero; 1857 UUID assetID = UUID.Zero;
1849 1858
1850 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1859 bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
1860
1861 if (!notecardNameIsUUID)
1851 { 1862 {
1852 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1863 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1853 {
1854 if (item.Type == 7 && item.Name == notecardNameOrUuid)
1855 {
1856 assetID = item.AssetID;
1857 }
1858 }
1859 } 1864 }
1860 1865
1861 if (assetID == UUID.Zero) 1866 if (assetID == UUID.Zero)
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1866 AssetBase a = World.AssetService.Get(assetID.ToString()); 1871 AssetBase a = World.AssetService.Get(assetID.ToString());
1867 1872
1868 if (a == null) 1873 if (a == null)
1869 return UUID.Zero; 1874 {
1875 // Whoops, it's still possible here that the notecard name was properly
1876 // formatted like a UUID but isn't an asset UUID so lets look it up by name after all
1877 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1878 if (assetID == UUID.Zero)
1879 return UUID.Zero;
1880
1881 if (!NotecardCache.IsCached(assetID))
1882 {
1883 a = World.AssetService.Get(assetID.ToString());
1884
1885 if (a == null)
1886 {
1887 return UUID.Zero;
1888 }
1889 }
1890 }
1870 1891
1871 string data = Encoding.UTF8.GetString(a.Data); 1892 string data = Encoding.UTF8.GetString(a.Data);
1872 NotecardCache.Cache(assetID, data); 1893 NotecardCache.Cache(assetID, data);
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1874 1895
1875 return assetID; 1896 return assetID;
1876 } 1897 }
1898 protected UUID SearchTaskInventoryForAssetId(string name)
1899 {
1900 UUID assetId = UUID.Zero;
1901 m_host.TaskInventory.LockItemsForRead(true);
1902 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1903 {
1904 if (item.Type == 7 && item.Name == name)
1905 {
1906 assetId = item.AssetID;
1907 }
1908 }
1909 m_host.TaskInventory.LockItemsForRead(false);
1910 return assetId;
1911 }
1877 1912
1878 /// <summary> 1913 /// <summary>
1879 /// Directly get an entire notecard at once. 1914 /// Directly get an entire notecard at once.
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2351 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2386 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2352 m_host.AddScriptLPS(1); 2387 m_host.AddScriptLPS(1);
2353 2388
2354 return NpcCreate(firstname, lastname, position, notecard, false, false); 2389 return NpcCreate(firstname, lastname, position, notecard, true, false);
2355 } 2390 }
2356 2391
2357 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2392 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2362 return NpcCreate( 2397 return NpcCreate(
2363 firstname, lastname, position, notecard, 2398 firstname, lastname, position, notecard,
2364 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2399 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2365 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2400 false);
2401// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2366 } 2402 }
2367 2403
2368 private LSL_Key NpcCreate( 2404 private LSL_Key NpcCreate(
2369 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2405 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2370 { 2406 {
2407 if (!owned)
2408 OSSLError("Unowned NPCs are unsupported");
2409
2410 string groupTitle = String.Empty;
2411
2412 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2413 return new LSL_Key(UUID.Zero.ToString());
2414
2415 if (firstname != String.Empty || lastname != String.Empty)
2416 {
2417 if (firstname != "Shown outfit:")
2418 groupTitle = "- NPC -";
2419 }
2420
2371 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2421 INPCModule module = World.RequestModuleInterface<INPCModule>();
2372 if (module != null) 2422 if (module != null)
2373 { 2423 {
2374 AvatarAppearance appearance = null; 2424 AvatarAppearance appearance = null;
2375 2425
2376 UUID id; 2426// UUID id;
2377 if (UUID.TryParse(notecard, out id)) 2427// if (UUID.TryParse(notecard, out id))
2378 { 2428// {
2379 ScenePresence clonePresence = World.GetScenePresence(id); 2429// ScenePresence clonePresence = World.GetScenePresence(id);
2380 if (clonePresence != null) 2430// if (clonePresence != null)
2381 appearance = clonePresence.Appearance; 2431// appearance = clonePresence.Appearance;
2382 } 2432// }
2383 2433
2384 if (appearance == null) 2434 if (appearance == null)
2385 { 2435 {
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2387 2437
2388 if (appearanceSerialized != null) 2438 if (appearanceSerialized != null)
2389 { 2439 {
2390 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2440 try
2391 appearance = new AvatarAppearance(); 2441 {
2392 appearance.Unpack(appearanceOsd); 2442 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2443 appearance = new AvatarAppearance();
2444 appearance.Unpack(appearanceOsd);
2445 }
2446 catch
2447 {
2448 return UUID.Zero.ToString();
2449 }
2393 } 2450 }
2394 else 2451 else
2395 { 2452 {
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2408 World, 2465 World,
2409 appearance); 2466 appearance);
2410 2467
2468 ScenePresence sp;
2469 if (World.TryGetScenePresence(x, out sp))
2470 {
2471 sp.Grouptitle = groupTitle;
2472 sp.SendAvatarDataToAllAgents();
2473 }
2411 return new LSL_Key(x.ToString()); 2474 return new LSL_Key(x.ToString());
2412 } 2475 }
2413 2476
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2705 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2768 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2706 m_host.AddScriptLPS(1); 2769 m_host.AddScriptLPS(1);
2707 2770
2708 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2771 ManualResetEvent ev = new ManualResetEvent(false);
2709 if (module != null)
2710 {
2711 UUID npcId = new UUID(npc.m_string);
2712 2772
2713 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2773 Util.FireAndForget(delegate(object x) {
2714 return; 2774 try
2775 {
2776 INPCModule module = World.RequestModuleInterface<INPCModule>();
2777 if (module != null)
2778 {
2779 UUID npcId = new UUID(npc.m_string);
2715 2780
2716 module.DeleteNPC(npcId, World); 2781 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2717 } 2782 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2783 {
2784 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2785 return;
2786 }
2787
2788 module.DeleteNPC(npcId, World);
2789 }
2790 }
2791 finally
2792 {
2793 ev.Set();
2794 }
2795 });
2796 ev.WaitOne();
2718 } 2797 }
2719 2798
2720 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2799 public void osNpcPlayAnimation(LSL_Key npc, string animation)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 88ab515..a47e452 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
93 private const int AGENT = 1; 93 private const int AGENT = 1;
94 private const int AGENT_BY_USERNAME = 0x10; 94 private const int AGENT_BY_USERNAME = 0x10;
95 private const int NPC = 0x20; 95 private const int NPC = 0x20;
96 private const int OS_NPC = 0x01000000;
97 private const int ACTIVE = 2; 96 private const int ACTIVE = 2;
98 private const int PASSIVE = 4; 97 private const int PASSIVE = 4;
99 private const int SCRIPTED = 8; 98 private const int SCRIPTED = 8;
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
240 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 239 List<SensedEntity> sensedEntities = new List<SensedEntity>();
241 240
242 // Is the sensor type is AGENT and not SCRIPTED then include agents 241 // Is the sensor type is AGENT and not SCRIPTED then include agents
243 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 242 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
244 { 243 {
245 sensedEntities.AddRange(doAgentSensor(ts)); 244 sensedEntities.AddRange(doAgentSensor(ts));
246 } 245 }
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
339 float dy; 338 float dy;
340 float dz; 339 float dz;
341 340
342 Quaternion q = SensePoint.GetWorldRotation(); 341// Quaternion q = SensePoint.RotationOffset;
342 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
343 if (SensePoint.ParentGroup.IsAttachment) 343 if (SensePoint.ParentGroup.IsAttachment)
344 { 344 {
345 // In attachments, rotate the sensor cone with the 345 // In attachments, rotate the sensor cone with the
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
353 // Position of a sensor in a child prim attached to an avatar 353 // Position of a sensor in a child prim attached to an avatar
354 // will be still wrong. 354 // will be still wrong.
355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
356 q = avatar.GetWorldRotation() * q; 356 fromRegionPos = avatar.AbsolutePosition;
357 q = avatar.Rotation;
357 } 358 }
358 359
359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 360 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -397,7 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
397 objtype = 0; 398 objtype = 0;
398 399
399 part = ((SceneObjectGroup)ent).RootPart; 400 part = ((SceneObjectGroup)ent).RootPart;
400 if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore 401 if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
402 part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree &&
403 part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
401 continue; 404 continue;
402 405
403 if (part.Inventory.ContainsScripts()) 406 if (part.Inventory.ContainsScripts())
@@ -480,7 +483,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
480 // Position of a sensor in a child prim attached to an avatar 483 // Position of a sensor in a child prim attached to an avatar
481 // will be still wrong. 484 // will be still wrong.
482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 485 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
483 q = avatar.GetWorldRotation() * q; 486 if (avatar == null)
487 return sensedEntities;
488 fromRegionPos = avatar.AbsolutePosition;
489 q = avatar.Rotation;
484 } 490 }
485 491
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 492 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -496,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
496// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 502// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
497// presence.Name, presence.PresenceType, ts.name, ts.type); 503// presence.Name, presence.PresenceType, ts.name, ts.type);
498 504
499 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 505 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
500 { 506 {
501 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 507 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
502 if (npcData == null || !npcData.SenseAsAgent) 508 if (npcData == null || !npcData.SenseAsAgent)
@@ -696,4 +702,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
696 return retList; 702 return retList;
697 } 703 }
698 } 704 }
699} \ No newline at end of file 705}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0b14565..68aacd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
123 if (Timers.Count == 0) 123 if (Timers.Count == 0)
124 return; 124 return;
125 125
126 Dictionary<string, TimerInfo>.ValueCollection tvals;
126 lock (TimerListLock) 127 lock (TimerListLock)
127 { 128 {
128 // Go through all timers 129 // Go through all timers
129 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; 130 tvals = Timers.Values;
130 foreach (TimerInfo ts in tvals) 131 }
132
133 foreach (TimerInfo ts in tvals)
134 {
135 // Time has passed?
136 if (ts.next < DateTime.Now.Ticks)
131 { 137 {
132 // Time has passed? 138 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
133 if (ts.next < DateTime.Now.Ticks) 139 // Add it to queue
134 { 140 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
135 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 141 new EventParams("timer", new Object[0],
136 // Add it to queue 142 new DetectParams[0]));
137 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 143 // set next interval
138 new EventParams("timer", new Object[0], 144
139 new DetectParams[0])); 145 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 // set next interval 146 ts.next = DateTime.Now.Ticks + ts.interval;
141
142 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
143 ts.next = DateTime.Now.Ticks + ts.interval;
144 }
145 } 147 }
146 } 148 }
147 } 149 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index a6ea88c..daf89e5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 void llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
211 LSL_String llTransferLindenDollars(string destination, int amount); 212 LSL_String llTransferLindenDollars(string destination, int amount);
212 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
213 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
331 void llSensorRemove(); 332 void llSensorRemove();
332 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
333 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
334 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
335 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
336 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
357 void llSetParcelMusicURL(string url); 359 void llSetParcelMusicURL(string url);
358 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 360 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
359 void llSetPos(LSL_Vector pos); 361 void llSetPos(LSL_Vector pos);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
360 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 363 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
361 void llSetPrimitiveParams(LSL_List rules); 364 void llSetPrimitiveParams(LSL_List rules);
362 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 365 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
363 void llSetPrimURL(string url); 366 void llSetPrimURL(string url);
364 LSL_Integer llSetRegionPos(LSL_Vector pos);
365 void llSetRemoteScriptAccessPin(int pin); 367 void llSetRemoteScriptAccessPin(int pin);
366 void llSetRot(LSL_Rotation rot); 368 void llSetRot(LSL_Rotation rot);
367 void llSetScale(LSL_Vector scale); 369 void llSetScale(LSL_Vector scale);
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
381 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 383 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
382 void llSetVehicleType(int type); 384 void llSetVehicleType(int type);
383 void llSetVehicleVectorParam(int param, LSL_Vector vec); 385 void llSetVehicleVectorParam(int param, LSL_Vector vec);
386 void llSetVelocity(LSL_Vector velocity, int local);
384 void llShout(int channelID, string text); 387 void llShout(int channelID, string text);
385 LSL_Float llSin(double f); 388 LSL_Float llSin(double f);
386 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 389 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -424,10 +427,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
424 LSL_Vector llWind(LSL_Vector offset); 427 LSL_Vector llWind(LSL_Vector offset);
425 LSL_String llXorBase64Strings(string str1, string str2); 428 LSL_String llXorBase64Strings(string str1, string str2);
426 LSL_String llXorBase64StringsCorrect(string str1, string str2); 429 LSL_String llXorBase64StringsCorrect(string str1, string str2);
427 void print(string str); 430 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
431 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
428 432
429 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 433 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
430 void llSetKeyframedMotion(LSL_List frames, LSL_List options); 434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
431 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 435 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
436 LSL_List llGetPhysicsMaterial();
437 void llSetContentType(LSL_Key id, LSL_Integer content_type);
432 } 438 }
433} 439}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 51d0581..a652cb8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
260 string osGetScriptEngineName(); 260 string osGetScriptEngineName();
261 string osGetSimulatorVersion(); 261 string osGetSimulatorVersion();
262 string osGetPhysicsEngineType(); 262 string osGetPhysicsEngineType();
263 Object osParseJSONNew(string JSON);
264 Hashtable osParseJSON(string JSON); 263 Hashtable osParseJSON(string JSON);
265 264
266 void osMessageObject(key objectUUID,string message); 265 void osMessageObject(key objectUUID,string message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 559068d..6efa73f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -81,6 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
81 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 80 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
82 public const int PERMISSION_TRACK_CAMERA = 1024; 81 public const int PERMISSION_TRACK_CAMERA = 1024;
83 public const int PERMISSION_CONTROL_CAMERA = 2048; 82 public const int PERMISSION_CONTROL_CAMERA = 2048;
83 public const int PERMISSION_TELEPORT = 4096;
84 84
85 public const int AGENT_FLYING = 1; 85 public const int AGENT_FLYING = 1;
86 public const int AGENT_ATTACHMENTS = 2; 86 public const int AGENT_ATTACHMENTS = 2;
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 95 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 96 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 97 public const int AGENT_ALWAYS_RUN = 4096;
98 public const int AGENT_MALE = 8192;
98 99
99 //Particle Systems 100 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 101 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -337,6 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 338 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
338 public const int CHANGED_MEDIA = 2048; 339 public const int CHANGED_MEDIA = 2048;
339 public const int CHANGED_ANIMATION = 16384; 340 public const int CHANGED_ANIMATION = 16384;
341 public const int CHANGED_POSITION = 32768;
340 public const int TYPE_INVALID = 0; 342 public const int TYPE_INVALID = 0;
341 public const int TYPE_INTEGER = 1; 343 public const int TYPE_INTEGER = 1;
342 public const int TYPE_FLOAT = 2; 344 public const int TYPE_FLOAT = 2;
@@ -674,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
674 public const int FRICTION = 2; 676 public const int FRICTION = 2;
675 public const int RESTITUTION = 4; 677 public const int RESTITUTION = 4;
676 public const int GRAVITY_MULTIPLIER = 8; 678 public const int GRAVITY_MULTIPLIER = 8;
677 679
678 // extra constants for llSetPrimMediaParams 680 // extra constants for llSetPrimMediaParams
679 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 681 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
680 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); 682 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000);
@@ -746,7 +748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
746 748
747 public static readonly LSLInteger RCERR_UNKNOWN = -1; 749 public static readonly LSLInteger RCERR_UNKNOWN = -1;
748 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 750 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
749 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 751 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
750 752
751 public const int KFM_MODE = 1; 753 public const int KFM_MODE = 1;
752 public const int KFM_LOOP = 1; 754 public const int KFM_LOOP = 1;
@@ -770,5 +772,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
770 /// process message parameter as regex 772 /// process message parameter as regex
771 /// </summary> 773 /// </summary>
772 public const int OS_LISTEN_REGEX_MESSAGE = 0x2; 774 public const int OS_LISTEN_REGEX_MESSAGE = 0x2;
775
776 public const int CONTENT_TYPE_TEXT = 0;
777 public const int CONTENT_TYPE_HTML = 1;
773 } 778 }
774} 779}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 398c125..6f3677c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -554,11 +561,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
554 return m_LSL_Functions.llGetLinkNumberOfSides(link); 561 return m_LSL_Functions.llGetLinkNumberOfSides(link);
555 } 562 }
556 563
557 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
558 {
559 m_LSL_Functions.llSetKeyframedMotion(frames, options);
560 }
561
562 public LSL_Integer llGetListEntryType(LSL_List src, int index) 564 public LSL_Integer llGetListEntryType(LSL_List src, int index)
563 { 565 {
564 return m_LSL_Functions.llGetListEntryType(src, index); 566 return m_LSL_Functions.llGetListEntryType(src, index);
@@ -584,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
584 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
585 } 587 }
586 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
587 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
588 { 595 {
589 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -849,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
849 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
850 } 857 }
851 858
852 public LSL_Integer llGetUsedMemory()
853 {
854 return m_LSL_Functions.llGetUsedMemory();
855 }
856
857 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
858 { 860 {
859 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 m_LSL_Functions.llGiveInventoryList(destination, category, inventory); 876 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
875 } 877 }
876 878
877 public void llGiveMoney(string destination, int amount) 879 public LSL_Integer llGiveMoney(string destination, int amount)
878 { 880 {
879 m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
880 } 882 }
881 883
882 public LSL_String llTransferLindenDollars(string destination, int amount) 884 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -1493,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1493 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1494 } 1496 }
1495 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1496 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1497 { 1504 {
1498 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1618,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1618 m_LSL_Functions.llSetPos(pos); 1625 m_LSL_Functions.llSetPos(pos);
1619 } 1626 }
1620 1627
1628 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1629 {
1630 return m_LSL_Functions.llSetRegionPos(pos);
1631 }
1632
1621 public void llSetPrimitiveParams(LSL_List rules) 1633 public void llSetPrimitiveParams(LSL_List rules)
1622 { 1634 {
1623 m_LSL_Functions.llSetPrimitiveParams(rules); 1635 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1633,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1633 m_LSL_Functions.llSetPrimURL(url); 1645 m_LSL_Functions.llSetPrimURL(url);
1634 } 1646 }
1635 1647
1636 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1637 {
1638 return m_LSL_Functions.llSetRegionPos(pos);
1639 }
1640
1641 public void llSetRemoteScriptAccessPin(int pin) 1648 public void llSetRemoteScriptAccessPin(int pin)
1642 { 1649 {
1643 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1650 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1733,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1733 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1740 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1734 } 1741 }
1735 1742
1743 public void llSetVelocity(LSL_Vector velocity, int local)
1744 {
1745 m_LSL_Functions.llSetVelocity(velocity, local);
1746 }
1747
1736 public void llShout(int channelID, string text) 1748 public void llShout(int channelID, string text)
1737 { 1749 {
1738 m_LSL_Functions.llShout(channelID, text); 1750 m_LSL_Functions.llShout(channelID, text);
@@ -1983,9 +1995,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1983 return m_LSL_Functions.llClearLinkMedia(link, face); 1995 return m_LSL_Functions.llClearLinkMedia(link, face);
1984 } 1996 }
1985 1997
1986 public void print(string str) 1998 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1999 {
2000 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2001 }
2002
2003 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2004 {
2005 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2006 }
2007
2008 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
2009 {
2010 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
2011 }
2012
2013 public LSL_List llGetPhysicsMaterial()
2014 {
2015 return m_LSL_Functions.llGetPhysicsMaterial();
2016 }
2017
2018 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
1987 { 2019 {
1988 m_LSL_Functions.print(str); 2020 m_LSL_Functions.llSetContentType(id, content_type);
1989 } 2021 }
1990 } 2022 }
1991} 2023}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..b63773b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
435 return m_OSSL_Functions.osParseJSON(JSON); 435 return m_OSSL_Functions.osParseJSON(JSON);
436 } 436 }
437 437
438 public Object osParseJSONNew(string JSON)
439 {
440 return m_OSSL_Functions.osParseJSONNew(JSON);
441 }
442
443 public void osMessageObject(key objectUUID,string message) 438 public void osMessageObject(key objectUUID,string message)
444 { 439 {
445 m_OSSL_Functions.osMessageObject(objectUUID,message); 440 m_OSSL_Functions.osMessageObject(objectUUID,message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);