diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 677 |
1 files changed, 362 insertions, 315 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b3d0dd5..0750579 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1958,6 +1958,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1958 | return end; | 1958 | return end; |
1959 | } | 1959 | } |
1960 | 1960 | ||
1961 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | ||
1962 | { | ||
1963 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1964 | return fromPos; | ||
1965 | |||
1966 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | ||
1967 | |||
1968 | |||
1969 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1970 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1971 | |||
1972 | if (part.ParentGroup.RootPart == part) | ||
1973 | { | ||
1974 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1975 | targetPos.z = ground; | ||
1976 | } | ||
1977 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
1978 | |||
1979 | return real_vec; | ||
1980 | } | ||
1981 | |||
1961 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 1982 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1962 | { | 1983 | { |
1963 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 1984 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
@@ -7040,380 +7061,406 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7040 | { | 7061 | { |
7041 | int idx = 0; | 7062 | int idx = 0; |
7042 | 7063 | ||
7043 | while (idx < rules.Length) | 7064 | bool positionChanged = false; |
7065 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7066 | |||
7067 | try | ||
7044 | { | 7068 | { |
7045 | int code = rules.GetLSLIntegerItem(idx++); | 7069 | while (idx < rules.Length) |
7070 | { | ||
7071 | int code = rules.GetLSLIntegerItem(idx++); | ||
7046 | 7072 | ||
7047 | int remain = rules.Length - idx; | 7073 | int remain = rules.Length - idx; |
7048 | 7074 | ||
7049 | int face; | 7075 | int face; |
7050 | LSL_Vector v; | 7076 | LSL_Vector v; |
7051 | 7077 | ||
7052 | switch (code) | 7078 | switch (code) |
7053 | { | 7079 | { |
7054 | case (int)ScriptBaseClass.PRIM_POSITION: | 7080 | case (int)ScriptBaseClass.PRIM_POSITION: |
7055 | if (remain < 1) | 7081 | if (remain < 1) |
7056 | return; | 7082 | return; |
7057 | 7083 | ||
7058 | v=rules.GetVector3Item(idx++); | 7084 | v=rules.GetVector3Item(idx++); |
7059 | SetPos(part, v); | 7085 | positionChanged = true; |
7086 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7060 | 7087 | ||
7061 | break; | 7088 | break; |
7062 | case (int)ScriptBaseClass.PRIM_SIZE: | 7089 | case (int)ScriptBaseClass.PRIM_SIZE: |
7063 | if (remain < 1) | 7090 | if (remain < 1) |
7064 | return; | 7091 | return; |
7065 | 7092 | ||
7066 | v=rules.GetVector3Item(idx++); | 7093 | v=rules.GetVector3Item(idx++); |
7067 | SetScale(part, v); | 7094 | SetScale(part, v); |
7068 | 7095 | ||
7069 | break; | 7096 | break; |
7070 | case (int)ScriptBaseClass.PRIM_ROTATION: | 7097 | case (int)ScriptBaseClass.PRIM_ROTATION: |
7071 | if (remain < 1) | 7098 | if (remain < 1) |
7072 | return; | 7099 | return; |
7073 | 7100 | ||
7074 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7101 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7075 | // try to let this work as in SL... | 7102 | // try to let this work as in SL... |
7076 | if (part.ParentID == 0) | 7103 | if (part.ParentID == 0) |
7077 | { | 7104 | { |
7078 | // special case: If we are root, rotate complete SOG to new rotation | 7105 | // special case: If we are root, rotate complete SOG to new rotation |
7079 | SetRot(part, Rot2Quaternion(q)); | 7106 | SetRot(part, Rot2Quaternion(q)); |
7080 | } | 7107 | } |
7081 | else | 7108 | else |
7082 | { | 7109 | { |
7083 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7110 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7084 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 7111 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
7085 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7112 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7086 | } | 7113 | } |
7087 | 7114 | ||
7088 | break; | 7115 | break; |
7089 | 7116 | ||
7090 | case (int)ScriptBaseClass.PRIM_TYPE: | 7117 | case (int)ScriptBaseClass.PRIM_TYPE: |
7091 | if (remain < 3) | 7118 | if (remain < 3) |
7092 | return; | 7119 | return; |
7093 | 7120 | ||
7094 | code = (int)rules.GetLSLIntegerItem(idx++); | 7121 | code = (int)rules.GetLSLIntegerItem(idx++); |
7095 | 7122 | ||
7096 | remain = rules.Length - idx; | 7123 | remain = rules.Length - idx; |
7097 | float hollow; | 7124 | float hollow; |
7098 | LSL_Vector twist; | 7125 | LSL_Vector twist; |
7099 | LSL_Vector taper_b; | 7126 | LSL_Vector taper_b; |
7100 | LSL_Vector topshear; | 7127 | LSL_Vector topshear; |
7101 | float revolutions; | 7128 | float revolutions; |
7102 | float radiusoffset; | 7129 | float radiusoffset; |
7103 | float skew; | 7130 | float skew; |
7104 | LSL_Vector holesize; | 7131 | LSL_Vector holesize; |
7105 | LSL_Vector profilecut; | 7132 | LSL_Vector profilecut; |
7106 | 7133 | ||
7107 | switch (code) | 7134 | switch (code) |
7108 | { | 7135 | { |
7109 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | 7136 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: |
7110 | if (remain < 6) | 7137 | if (remain < 6) |
7111 | return; | 7138 | return; |
7112 | 7139 | ||
7113 | face = (int)rules.GetLSLIntegerItem(idx++); | 7140 | face = (int)rules.GetLSLIntegerItem(idx++); |
7114 | v = rules.GetVector3Item(idx++); // cut | 7141 | v = rules.GetVector3Item(idx++); // cut |
7115 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7142 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7116 | twist = rules.GetVector3Item(idx++); | 7143 | twist = rules.GetVector3Item(idx++); |
7117 | taper_b = rules.GetVector3Item(idx++); | 7144 | taper_b = rules.GetVector3Item(idx++); |
7118 | topshear = rules.GetVector3Item(idx++); | 7145 | topshear = rules.GetVector3Item(idx++); |
7119 | 7146 | ||
7120 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, | 7147 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
7121 | (byte)ProfileShape.Square, (byte)Extrusion.Straight); | 7148 | (byte)ProfileShape.Square, (byte)Extrusion.Straight); |
7122 | break; | 7149 | break; |
7123 | 7150 | ||
7124 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | 7151 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: |
7125 | if (remain < 6) | 7152 | if (remain < 6) |
7126 | return; | 7153 | return; |
7127 | 7154 | ||
7128 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7155 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7129 | v = rules.GetVector3Item(idx++); // cut | 7156 | v = rules.GetVector3Item(idx++); // cut |
7130 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7157 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7131 | twist = rules.GetVector3Item(idx++); | 7158 | twist = rules.GetVector3Item(idx++); |
7132 | taper_b = rules.GetVector3Item(idx++); | 7159 | taper_b = rules.GetVector3Item(idx++); |
7133 | topshear = rules.GetVector3Item(idx++); | 7160 | topshear = rules.GetVector3Item(idx++); |
7134 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, | 7161 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
7135 | (byte)ProfileShape.Circle, (byte)Extrusion.Straight); | 7162 | (byte)ProfileShape.Circle, (byte)Extrusion.Straight); |
7136 | break; | 7163 | break; |
7137 | 7164 | ||
7138 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | 7165 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: |
7139 | if (remain < 6) | 7166 | if (remain < 6) |
7140 | return; | 7167 | return; |
7141 | 7168 | ||
7142 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7169 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7143 | v = rules.GetVector3Item(idx++); //cut | 7170 | v = rules.GetVector3Item(idx++); //cut |
7144 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7171 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7145 | twist = rules.GetVector3Item(idx++); | 7172 | twist = rules.GetVector3Item(idx++); |
7146 | taper_b = rules.GetVector3Item(idx++); | 7173 | taper_b = rules.GetVector3Item(idx++); |
7147 | topshear = rules.GetVector3Item(idx++); | 7174 | topshear = rules.GetVector3Item(idx++); |
7148 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, | 7175 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
7149 | (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight); | 7176 | (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight); |
7150 | break; | 7177 | break; |
7151 | 7178 | ||
7152 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | 7179 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: |
7153 | if (remain < 5) | 7180 | if (remain < 5) |
7154 | return; | 7181 | return; |
7155 | 7182 | ||
7156 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7183 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7157 | v = rules.GetVector3Item(idx++); // cut | 7184 | v = rules.GetVector3Item(idx++); // cut |
7158 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7185 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7159 | twist = rules.GetVector3Item(idx++); | 7186 | twist = rules.GetVector3Item(idx++); |
7160 | taper_b = rules.GetVector3Item(idx++); // dimple | 7187 | taper_b = rules.GetVector3Item(idx++); // dimple |
7161 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, | 7188 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, |
7162 | (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1); | 7189 | (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1); |
7163 | break; | 7190 | break; |
7164 | 7191 | ||
7165 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | 7192 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: |
7166 | if (remain < 11) | 7193 | if (remain < 11) |
7167 | return; | 7194 | return; |
7168 | 7195 | ||
7169 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7196 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7170 | v = rules.GetVector3Item(idx++); //cut | 7197 | v = rules.GetVector3Item(idx++); //cut |
7171 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7198 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7172 | twist = rules.GetVector3Item(idx++); | 7199 | twist = rules.GetVector3Item(idx++); |
7173 | holesize = rules.GetVector3Item(idx++); | 7200 | holesize = rules.GetVector3Item(idx++); |
7174 | topshear = rules.GetVector3Item(idx++); | 7201 | topshear = rules.GetVector3Item(idx++); |
7175 | profilecut = rules.GetVector3Item(idx++); | 7202 | profilecut = rules.GetVector3Item(idx++); |
7176 | taper_b = rules.GetVector3Item(idx++); // taper_a | 7203 | taper_b = rules.GetVector3Item(idx++); // taper_a |
7177 | revolutions = (float)rules.GetLSLFloatItem(idx++); | 7204 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
7178 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | 7205 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
7179 | skew = (float)rules.GetLSLFloatItem(idx++); | 7206 | skew = (float)rules.GetLSLFloatItem(idx++); |
7180 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, | 7207 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
7181 | revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1); | 7208 | revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1); |
7182 | break; | 7209 | break; |
7183 | 7210 | ||
7184 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | 7211 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: |
7185 | if (remain < 11) | 7212 | if (remain < 11) |
7186 | return; | 7213 | return; |
7187 | 7214 | ||
7188 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7215 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7189 | v = rules.GetVector3Item(idx++); //cut | 7216 | v = rules.GetVector3Item(idx++); //cut |
7190 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7217 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7191 | twist = rules.GetVector3Item(idx++); | 7218 | twist = rules.GetVector3Item(idx++); |
7192 | holesize = rules.GetVector3Item(idx++); | 7219 | holesize = rules.GetVector3Item(idx++); |
7193 | topshear = rules.GetVector3Item(idx++); | 7220 | topshear = rules.GetVector3Item(idx++); |
7194 | profilecut = rules.GetVector3Item(idx++); | 7221 | profilecut = rules.GetVector3Item(idx++); |
7195 | taper_b = rules.GetVector3Item(idx++); // taper_a | 7222 | taper_b = rules.GetVector3Item(idx++); // taper_a |
7196 | revolutions = (float)rules.GetLSLFloatItem(idx++); | 7223 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
7197 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | 7224 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
7198 | skew = (float)rules.GetLSLFloatItem(idx++); | 7225 | skew = (float)rules.GetLSLFloatItem(idx++); |
7199 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, | 7226 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
7200 | revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1); | 7227 | revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1); |
7201 | break; | 7228 | break; |
7202 | 7229 | ||
7203 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | 7230 | case (int)ScriptBaseClass.PRIM_TYPE_RING: |
7204 | if (remain < 11) | 7231 | if (remain < 11) |
7205 | return; | 7232 | return; |
7206 | 7233 | ||
7207 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7234 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7208 | v = rules.GetVector3Item(idx++); //cut | 7235 | v = rules.GetVector3Item(idx++); //cut |
7209 | hollow = (float)rules.GetLSLFloatItem(idx++); | 7236 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7210 | twist = rules.GetVector3Item(idx++); | 7237 | twist = rules.GetVector3Item(idx++); |
7211 | holesize = rules.GetVector3Item(idx++); | 7238 | holesize = rules.GetVector3Item(idx++); |
7212 | topshear = rules.GetVector3Item(idx++); | 7239 | topshear = rules.GetVector3Item(idx++); |
7213 | profilecut = rules.GetVector3Item(idx++); | 7240 | profilecut = rules.GetVector3Item(idx++); |
7214 | taper_b = rules.GetVector3Item(idx++); // taper_a | 7241 | taper_b = rules.GetVector3Item(idx++); // taper_a |
7215 | revolutions = (float)rules.GetLSLFloatItem(idx++); | 7242 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
7216 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | 7243 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
7217 | skew = (float)rules.GetLSLFloatItem(idx++); | 7244 | skew = (float)rules.GetLSLFloatItem(idx++); |
7218 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, | 7245 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
7219 | revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1); | 7246 | revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1); |
7220 | break; | 7247 | break; |
7221 | 7248 | ||
7222 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | 7249 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: |
7223 | if (remain < 2) | 7250 | if (remain < 2) |
7224 | return; | 7251 | return; |
7225 | 7252 | ||
7226 | string map = rules.Data[idx++].ToString(); | 7253 | string map = rules.Data[idx++].ToString(); |
7227 | face = (int)rules.GetLSLIntegerItem(idx++); // type | 7254 | face = (int)rules.GetLSLIntegerItem(idx++); // type |
7228 | SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1); | 7255 | SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1); |
7229 | break; | 7256 | break; |
7230 | } | 7257 | } |
7231 | 7258 | ||
7232 | break; | 7259 | break; |
7233 | 7260 | ||
7234 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 7261 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
7235 | if (remain < 5) | 7262 | if (remain < 5) |
7236 | return; | 7263 | return; |
7237 | 7264 | ||
7238 | face=(int)rules.GetLSLIntegerItem(idx++); | 7265 | face=(int)rules.GetLSLIntegerItem(idx++); |
7239 | string tex=rules.Data[idx++].ToString(); | 7266 | string tex=rules.Data[idx++].ToString(); |
7240 | LSL_Vector repeats=rules.GetVector3Item(idx++); | 7267 | LSL_Vector repeats=rules.GetVector3Item(idx++); |
7241 | LSL_Vector offsets=rules.GetVector3Item(idx++); | 7268 | LSL_Vector offsets=rules.GetVector3Item(idx++); |
7242 | double rotation=(double)rules.GetLSLFloatItem(idx++); | 7269 | double rotation=(double)rules.GetLSLFloatItem(idx++); |
7243 | 7270 | ||
7244 | SetTexture(part, tex, face); | 7271 | SetTexture(part, tex, face); |
7245 | ScaleTexture(part, repeats.x, repeats.y, face); | 7272 | ScaleTexture(part, repeats.x, repeats.y, face); |
7246 | OffsetTexture(part, offsets.x, offsets.y, face); | 7273 | OffsetTexture(part, offsets.x, offsets.y, face); |
7247 | RotateTexture(part, rotation, face); | 7274 | RotateTexture(part, rotation, face); |
7248 | 7275 | ||
7249 | break; | 7276 | break; |
7250 | 7277 | ||
7251 | case (int)ScriptBaseClass.PRIM_COLOR: | 7278 | case (int)ScriptBaseClass.PRIM_COLOR: |
7252 | if (remain < 3) | 7279 | if (remain < 3) |
7253 | return; | 7280 | return; |
7254 | 7281 | ||
7255 | face=(int)rules.GetLSLIntegerItem(idx++); | 7282 | face=(int)rules.GetLSLIntegerItem(idx++); |
7256 | LSL_Vector color=rules.GetVector3Item(idx++); | 7283 | LSL_Vector color=rules.GetVector3Item(idx++); |
7257 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 7284 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
7258 | 7285 | ||
7259 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 7286 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
7260 | SetAlpha(part, alpha, face); | 7287 | SetAlpha(part, alpha, face); |
7261 | 7288 | ||
7262 | break; | 7289 | break; |
7263 | 7290 | ||
7264 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 7291 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
7265 | if (remain < 7) | 7292 | if (remain < 7) |
7266 | return; | 7293 | return; |
7267 | 7294 | ||
7268 | bool flexi = rules.GetLSLIntegerItem(idx++); | 7295 | bool flexi = rules.GetLSLIntegerItem(idx++); |
7269 | int softness = rules.GetLSLIntegerItem(idx++); | 7296 | int softness = rules.GetLSLIntegerItem(idx++); |
7270 | float gravity = (float)rules.GetLSLFloatItem(idx++); | 7297 | float gravity = (float)rules.GetLSLFloatItem(idx++); |
7271 | float friction = (float)rules.GetLSLFloatItem(idx++); | 7298 | float friction = (float)rules.GetLSLFloatItem(idx++); |
7272 | float wind = (float)rules.GetLSLFloatItem(idx++); | 7299 | float wind = (float)rules.GetLSLFloatItem(idx++); |
7273 | float tension = (float)rules.GetLSLFloatItem(idx++); | 7300 | float tension = (float)rules.GetLSLFloatItem(idx++); |
7274 | LSL_Vector force = rules.GetVector3Item(idx++); | 7301 | LSL_Vector force = rules.GetVector3Item(idx++); |
7275 | 7302 | ||
7276 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); | 7303 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); |
7277 | 7304 | ||
7278 | break; | 7305 | break; |
7279 | 7306 | ||
7280 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 7307 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
7281 | if (remain < 5) | 7308 | if (remain < 5) |
7282 | return; | 7309 | return; |
7283 | bool light = rules.GetLSLIntegerItem(idx++); | 7310 | bool light = rules.GetLSLIntegerItem(idx++); |
7284 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); | 7311 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); |
7285 | float intensity = (float)rules.GetLSLFloatItem(idx++); | 7312 | float intensity = (float)rules.GetLSLFloatItem(idx++); |
7286 | float radius = (float)rules.GetLSLFloatItem(idx++); | 7313 | float radius = (float)rules.GetLSLFloatItem(idx++); |
7287 | float falloff = (float)rules.GetLSLFloatItem(idx++); | 7314 | float falloff = (float)rules.GetLSLFloatItem(idx++); |
7288 | 7315 | ||
7289 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); | 7316 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); |
7290 | 7317 | ||
7291 | break; | 7318 | break; |
7292 | 7319 | ||
7293 | case (int)ScriptBaseClass.PRIM_GLOW: | 7320 | case (int)ScriptBaseClass.PRIM_GLOW: |
7294 | if (remain < 2) | 7321 | if (remain < 2) |
7295 | return; | 7322 | return; |
7296 | face = rules.GetLSLIntegerItem(idx++); | 7323 | face = rules.GetLSLIntegerItem(idx++); |
7297 | float glow = (float)rules.GetLSLFloatItem(idx++); | 7324 | float glow = (float)rules.GetLSLFloatItem(idx++); |
7298 | 7325 | ||
7299 | SetGlow(part, face, glow); | 7326 | SetGlow(part, face, glow); |
7300 | 7327 | ||
7301 | break; | 7328 | break; |
7302 | 7329 | ||
7303 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 7330 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7304 | if (remain < 3) | 7331 | if (remain < 3) |
7305 | return; | 7332 | return; |
7306 | face = (int)rules.GetLSLIntegerItem(idx++); | 7333 | face = (int)rules.GetLSLIntegerItem(idx++); |
7307 | int shiny = (int)rules.GetLSLIntegerItem(idx++); | 7334 | int shiny = (int)rules.GetLSLIntegerItem(idx++); |
7308 | Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | 7335 | Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); |
7309 | 7336 | ||
7310 | SetShiny(part, face, shiny, bump); | 7337 | SetShiny(part, face, shiny, bump); |
7311 | 7338 | ||
7312 | break; | 7339 | break; |
7313 | 7340 | ||
7314 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 7341 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7315 | if (remain < 2) | 7342 | if (remain < 2) |
7316 | return; | 7343 | return; |
7317 | face = rules.GetLSLIntegerItem(idx++); | 7344 | face = rules.GetLSLIntegerItem(idx++); |
7318 | bool st = rules.GetLSLIntegerItem(idx++); | 7345 | bool st = rules.GetLSLIntegerItem(idx++); |
7319 | SetFullBright(part, face , st); | 7346 | SetFullBright(part, face , st); |
7320 | break; | 7347 | break; |
7321 | 7348 | ||
7322 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 7349 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
7323 | if (remain < 1) | 7350 | if (remain < 1) |
7324 | return; | 7351 | return; |
7325 | int mat = rules.GetLSLIntegerItem(idx++); | 7352 | int mat = rules.GetLSLIntegerItem(idx++); |
7326 | if (mat < 0 || mat > 7) | 7353 | if (mat < 0 || mat > 7) |
7327 | return; | 7354 | return; |
7328 | 7355 | ||
7329 | part.Material = Convert.ToByte(mat); | 7356 | part.Material = Convert.ToByte(mat); |
7330 | break; | 7357 | break; |
7331 | 7358 | ||
7332 | case (int)ScriptBaseClass.PRIM_PHANTOM: | 7359 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
7333 | if (remain < 1) | 7360 | if (remain < 1) |
7334 | return; | 7361 | return; |
7335 | 7362 | ||
7336 | string ph = rules.Data[idx++].ToString(); | 7363 | string ph = rules.Data[idx++].ToString(); |
7337 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 7364 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); |
7338 | 7365 | ||
7339 | break; | 7366 | break; |
7340 | 7367 | ||
7341 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 7368 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
7342 | if (remain < 1) | 7369 | if (remain < 1) |
7343 | return; | 7370 | return; |
7344 | string phy = rules.Data[idx++].ToString(); | 7371 | string phy = rules.Data[idx++].ToString(); |
7345 | bool physics; | 7372 | bool physics; |
7346 | 7373 | ||
7347 | if (phy.Equals("1")) | 7374 | if (phy.Equals("1")) |
7348 | physics = true; | 7375 | physics = true; |
7349 | else | 7376 | else |
7350 | physics = false; | 7377 | physics = false; |
7351 | 7378 | ||
7352 | part.ScriptSetPhysicsStatus(physics); | 7379 | part.ScriptSetPhysicsStatus(physics); |
7353 | break; | 7380 | break; |
7354 | 7381 | ||
7355 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 7382 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7356 | if (remain < 1) | 7383 | if (remain < 1) |
7357 | return; | 7384 | return; |
7358 | string temp = rules.Data[idx++].ToString(); | 7385 | string temp = rules.Data[idx++].ToString(); |
7359 | 7386 | ||
7360 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 7387 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); |
7361 | 7388 | ||
7362 | break; | 7389 | break; |
7363 | 7390 | ||
7364 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 7391 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7365 | if (remain < 2) | 7392 | if (remain < 2) |
7366 | return; | 7393 | return; |
7367 | //face,type | 7394 | //face,type |
7368 | face = rules.GetLSLIntegerItem(idx++); | 7395 | face = rules.GetLSLIntegerItem(idx++); |
7369 | int style = rules.GetLSLIntegerItem(idx++); | 7396 | int style = rules.GetLSLIntegerItem(idx++); |
7370 | SetTexGen(part, face, style); | 7397 | SetTexGen(part, face, style); |
7371 | break; | 7398 | break; |
7372 | case (int)ScriptBaseClass.PRIM_TEXT: | 7399 | case (int)ScriptBaseClass.PRIM_TEXT: |
7373 | if (remain < 3) | 7400 | if (remain < 3) |
7374 | return; | 7401 | return; |
7375 | string primText = rules.GetLSLStringItem(idx++); | 7402 | string primText = rules.GetLSLStringItem(idx++); |
7376 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 7403 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
7377 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 7404 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
7378 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 7405 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), |
7379 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | 7406 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), |
7380 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | 7407 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); |
7381 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 7408 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
7409 | |||
7410 | break; | ||
7411 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7412 | if (remain < 1) | ||
7413 | return; | ||
7414 | string primName = rules.GetLSLStringItem(idx++); | ||
7415 | part.Name = primName; | ||
7416 | break; | ||
7417 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7418 | if (remain < 1) | ||
7419 | return; | ||
7420 | string primDesc = rules.GetLSLStringItem(idx++); | ||
7421 | part.Description = primDesc; | ||
7422 | break; | ||
7423 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7424 | if (remain < 1) | ||
7425 | return; | ||
7426 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | ||
7427 | SetRot(part, Rot2Quaternion(lr)); | ||
7428 | break; | ||
7429 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7430 | if (remain < 3) | ||
7431 | return; | ||
7432 | LSL_Vector axis = rules.GetVector3Item(idx++); | ||
7433 | LSL_Float spinrate = rules.GetLSLFloatItem(idx++); | ||
7434 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | ||
7435 | TargetOmega(part, axis, (double)spinrate, (double)gain); | ||
7436 | break; | ||
7437 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7438 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7439 | return; | ||
7440 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7441 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7442 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7382 | 7443 | ||
7383 | break; | ||
7384 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7385 | if (remain < 1) | ||
7386 | return; | ||
7387 | string primName = rules.GetLSLStringItem(idx++); | ||
7388 | part.Name = primName; | ||
7389 | break; | ||
7390 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7391 | if (remain < 1) | ||
7392 | return; | ||
7393 | string primDesc = rules.GetLSLStringItem(idx++); | ||
7394 | part.Description = primDesc; | ||
7395 | break; | ||
7396 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7397 | if (remain < 1) | ||
7398 | return; | ||
7399 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | ||
7400 | SetRot(part, Rot2Quaternion(lr)); | ||
7401 | break; | ||
7402 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7403 | if (remain < 3) | ||
7404 | return; | ||
7405 | LSL_Vector axis = rules.GetVector3Item(idx++); | ||
7406 | LSL_Float spinrate = rules.GetLSLFloatItem(idx++); | ||
7407 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | ||
7408 | TargetOmega(part, axis, (double)spinrate, (double)gain); | ||
7409 | break; | ||
7410 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7411 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7412 | return; | ||
7413 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7414 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7415 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7416 | return; | 7444 | return; |
7445 | } | ||
7446 | } | ||
7447 | } | ||
7448 | finally | ||
7449 | { | ||
7450 | if (positionChanged) | ||
7451 | { | ||
7452 | if (part.ParentGroup.RootPart == part) | ||
7453 | { | ||
7454 | SceneObjectGroup parent = part.ParentGroup; | ||
7455 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7456 | } | ||
7457 | else | ||
7458 | { | ||
7459 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7460 | SceneObjectGroup parent = part.ParentGroup; | ||
7461 | parent.HasGroupChanged = true; | ||
7462 | parent.ScheduleGroupForTerseUpdate(); | ||
7463 | } | ||
7417 | } | 7464 | } |
7418 | } | 7465 | } |
7419 | } | 7466 | } |