diff options
Diffstat (limited to '')
15 files changed, 1841 insertions, 795 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9a26f4b..9feed38 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
349 | { | ||
350 | m_host.TaskInventory.LockItemsForRead(true); | ||
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
280 | { | 354 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 552 | // Utility function for llRot2Euler |
472 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 553 | |
554 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
555 | protected double NormalizeAngle(double angle) | ||
556 | { | ||
557 | if (angle > -Math.PI && angle < Math.PI) | ||
558 | return angle; | ||
559 | |||
560 | int numPis = (int)(Math.PI / angle); | ||
561 | double remainder = angle - Math.PI * numPis; | ||
562 | if (numPis % 2 == 1) | ||
563 | return Math.PI - angle; | ||
564 | return remainder; | ||
565 | } | ||
473 | 566 | ||
474 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
475 | { | 568 | { |
476 | m_host.AddScriptLPS(1); | 569 | m_host.AddScriptLPS(1); |
477 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 570 | LSL_Vector eul = new LSL_Vector(); |
478 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 571 | |
479 | double m = (t.x + t.y + t.z + t.s); | 572 | double sqw = q1.s*q1.s; |
480 | if (m == 0) return new LSL_Vector(); | 573 | double sqx = q1.x*q1.x; |
481 | double n = 2 * (r.y * r.s + r.x * r.z); | 574 | double sqy = q1.z*q1.z; |
482 | double p = m * m - n * n; | 575 | double sqz = q1.y*q1.y; |
483 | if (p > 0) | 576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
484 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 577 | double test = q1.x*q1.z + q1.y*q1.s; |
485 | Math.Atan2(n, Math.Sqrt(p)), | 578 | if (test > 0.4999*unit) { // singularity at north pole |
486 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
487 | else if (n > 0) | 580 | eul.y = Math.PI/2; |
488 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 581 | eul.x = 0; |
489 | else | 582 | return eul; |
490 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | } |
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
491 | } | 594 | } |
492 | 595 | ||
493 | /* From wiki: | 596 | /* From wiki: |
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 792 | { |
690 | //A and B should both be normalized | 793 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 797 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
696 | { | 826 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 828 | } |
699 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
700 | { | 840 | { |
701 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 842 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
706 | // | 846 | { |
707 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 850 | } |
711 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
717 | { | 857 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
719 | } | 859 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 862 | } |
760 | return rotBetween; | ||
761 | } | 863 | } |
762 | 864 | ||
763 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
764 | { | 866 | { |
765 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 881 | { |
780 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
781 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 891 | { |
784 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 909 | { |
802 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
803 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
804 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
806 | 920 | ||
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1102 | } | 1216 | } |
1103 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1219 | public virtual void llDie() |
1105 | { | 1220 | { |
1106 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1222 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1223 | } |
1109 | 1224 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1292 | ||
1178 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1179 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1181 | 1298 | ||
1182 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1523 | { |
1407 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1408 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTexture(tex); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTexture(tex); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1570 | ||
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1573 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1580 | MappingType textype; |
1419 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1606 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1614 | { |
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1634 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1472 | 1639 | ||
1473 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1474 | 1641 | ||
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1686 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1694 | { |
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1580 | 1750 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1752 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1753 | { |
1584 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1585 | } | 1765 | } |
1586 | 1766 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1773 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1823 | { |
1641 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1825 | return; |
1643 | 1826 | ||
1644 | if (flexi) | 1827 | if (flexi) |
@@ -1673,7 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1673 | /// <param name="falloff"></param> | 1856 | /// <param name="falloff"></param> |
1674 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1857 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1675 | { | 1858 | { |
1676 | if (part == null) | 1859 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1677 | return; | 1860 | return; |
1678 | 1861 | ||
1679 | if (light) | 1862 | if (light) |
@@ -1750,15 +1933,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1750 | m_host.AddScriptLPS(1); | 1933 | m_host.AddScriptLPS(1); |
1751 | 1934 | ||
1752 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1935 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1753 | 1936 | if (parts.Count > 0) | |
1754 | foreach (SceneObjectPart part in parts) | 1937 | { |
1755 | SetTexture(part, texture, face); | 1938 | try |
1756 | 1939 | { | |
1940 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1941 | foreach (SceneObjectPart part in parts) | ||
1942 | SetTexture(part, texture, face); | ||
1943 | } | ||
1944 | finally | ||
1945 | { | ||
1946 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1947 | } | ||
1948 | } | ||
1757 | ScriptSleep(200); | 1949 | ScriptSleep(200); |
1758 | } | 1950 | } |
1759 | 1951 | ||
1760 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1952 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1761 | { | 1953 | { |
1954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1955 | return; | ||
1956 | |||
1762 | UUID textureID = new UUID(); | 1957 | UUID textureID = new UUID(); |
1763 | 1958 | ||
1764 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1959 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1803,6 +1998,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | 1998 | ||
1804 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1999 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1805 | { | 2000 | { |
2001 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2002 | return; | ||
2003 | |||
1806 | Primitive.TextureEntry tex = part.Shape.Textures; | 2004 | Primitive.TextureEntry tex = part.Shape.Textures; |
1807 | if (face >= 0 && face < GetNumberOfSides(part)) | 2005 | if (face >= 0 && face < GetNumberOfSides(part)) |
1808 | { | 2006 | { |
@@ -1839,6 +2037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1839 | 2037 | ||
1840 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2038 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1841 | { | 2039 | { |
2040 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2041 | return; | ||
2042 | |||
1842 | Primitive.TextureEntry tex = part.Shape.Textures; | 2043 | Primitive.TextureEntry tex = part.Shape.Textures; |
1843 | if (face >= 0 && face < GetNumberOfSides(part)) | 2044 | if (face >= 0 && face < GetNumberOfSides(part)) |
1844 | { | 2045 | { |
@@ -1875,6 +2076,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 2076 | ||
1876 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2077 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1877 | { | 2078 | { |
2079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2080 | return; | ||
2081 | |||
1878 | Primitive.TextureEntry tex = part.Shape.Textures; | 2082 | Primitive.TextureEntry tex = part.Shape.Textures; |
1879 | if (face >= 0 && face < GetNumberOfSides(part)) | 2083 | if (face >= 0 && face < GetNumberOfSides(part)) |
1880 | { | 2084 | { |
@@ -1943,10 +2147,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1943 | return end; | 2147 | return end; |
1944 | } | 2148 | } |
1945 | 2149 | ||
1946 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2150 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1947 | { | 2151 | { |
2152 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2153 | return fromPos; | ||
2154 | |||
1948 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2155 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1949 | LSL_Vector currentPos = GetPartLocalPos(part); | 2156 | |
1950 | 2157 | ||
1951 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2158 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1952 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2159 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1955,14 +2162,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1955 | { | 2162 | { |
1956 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2163 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
1957 | targetPos.z = ground; | 2164 | targetPos.z = ground; |
2165 | } | ||
2166 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2167 | |||
2168 | return real_vec; | ||
2169 | } | ||
2170 | |||
2171 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2172 | { | ||
2173 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2174 | return; | ||
2175 | |||
2176 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2177 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2178 | |||
2179 | if (part.ParentGroup.RootPart == part) | ||
2180 | { | ||
1958 | SceneObjectGroup parent = part.ParentGroup; | 2181 | SceneObjectGroup parent = part.ParentGroup; |
1959 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2182 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1960 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1961 | } | 2183 | } |
1962 | else | 2184 | else |
1963 | { | 2185 | { |
1964 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2186 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1965 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1966 | SceneObjectGroup parent = part.ParentGroup; | 2187 | SceneObjectGroup parent = part.ParentGroup; |
1967 | parent.HasGroupChanged = true; | 2188 | parent.HasGroupChanged = true; |
1968 | parent.ScheduleGroupForTerseUpdate(); | 2189 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2013,9 +2234,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2013 | m_host.AddScriptLPS(1); | 2234 | m_host.AddScriptLPS(1); |
2014 | 2235 | ||
2015 | // try to let this work as in SL... | 2236 | // try to let this work as in SL... |
2016 | if (m_host.ParentID == 0) | 2237 | if (m_host.LinkNum < 2) |
2017 | { | 2238 | { |
2018 | // special case: If we are root, rotate complete SOG to new rotation | 2239 | // Special case: If we are root, rotate complete SOG to new |
2240 | // rotation. | ||
2241 | // We are root if the link number is 0 (single prim) or 1 | ||
2242 | // (root prim). ParentID may be nonzero in attachments and | ||
2243 | // using it would cause attachments and HUDs to rotate | ||
2244 | // to the wrong positions. | ||
2019 | SetRot(m_host, Rot2Quaternion(rot)); | 2245 | SetRot(m_host, Rot2Quaternion(rot)); |
2020 | } | 2246 | } |
2021 | else | 2247 | else |
@@ -2040,6 +2266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2040 | 2266 | ||
2041 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2267 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2042 | { | 2268 | { |
2269 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2270 | return; | ||
2271 | |||
2043 | part.UpdateRotation(rot); | 2272 | part.UpdateRotation(rot); |
2044 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2273 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2045 | 2274 | ||
@@ -2665,12 +2894,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2665 | 2894 | ||
2666 | m_host.AddScriptLPS(1); | 2895 | m_host.AddScriptLPS(1); |
2667 | 2896 | ||
2897 | m_host.TaskInventory.LockItemsForRead(true); | ||
2668 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2898 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2669 | 2899 | m_host.TaskInventory.LockItemsForRead(false); | |
2670 | lock (m_host.TaskInventory) | ||
2671 | { | ||
2672 | item = m_host.TaskInventory[invItemID]; | ||
2673 | } | ||
2674 | 2900 | ||
2675 | if (item.PermsGranter == UUID.Zero) | 2901 | if (item.PermsGranter == UUID.Zero) |
2676 | return 0; | 2902 | return 0; |
@@ -2745,6 +2971,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2745 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2971 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2746 | return; | 2972 | return; |
2747 | 2973 | ||
2974 | //Clone is thread-safe | ||
2748 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2975 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2749 | 2976 | ||
2750 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2977 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2805,6 +3032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2805 | 3032 | ||
2806 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3033 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2807 | { | 3034 | { |
3035 | /* | ||
2808 | m_host.AddScriptLPS(1); | 3036 | m_host.AddScriptLPS(1); |
2809 | // Determine where we are looking from | 3037 | // Determine where we are looking from |
2810 | LSL_Vector from = llGetPos(); | 3038 | LSL_Vector from = llGetPos(); |
@@ -2824,10 +3052,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2824 | // the angles of rotation in radians into rotation value | 3052 | // the angles of rotation in radians into rotation value |
2825 | 3053 | ||
2826 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3054 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2827 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3055 | |
2828 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3056 | // This would only work if your physics system contains an APID controller: |
3057 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3058 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3059 | |||
2829 | // Orient the object to the angle calculated | 3060 | // Orient the object to the angle calculated |
2830 | //llSetRot(rot); | 3061 | llSetRot(rot); |
3062 | */ | ||
3063 | |||
3064 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3065 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3066 | // http://bugs.meta7.com/view.php?id=28 | ||
3067 | // - Tom | ||
3068 | |||
3069 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3070 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3071 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3072 | */ | ||
3073 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3074 | { | ||
3075 | // Part is non-phys, convert this to a llSetRot() | ||
3076 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3077 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3078 | dir.Normalize(); | ||
3079 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3080 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3081 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3082 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3083 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3084 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3085 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3086 | llSetRot(rot); | ||
3087 | } | ||
3088 | else | ||
3089 | { | ||
3090 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3091 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3092 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3093 | } | ||
3094 | |||
3095 | } | ||
3096 | |||
3097 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3098 | { | ||
3099 | m_host.AddScriptLPS(1); | ||
3100 | // NotImplemented("llRotLookAt"); | ||
3101 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3102 | |||
2831 | } | 3103 | } |
2832 | 3104 | ||
2833 | public void llStopLookAt() | 3105 | public void llStopLookAt() |
@@ -2876,13 +3148,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2876 | { | 3148 | { |
2877 | TaskInventoryItem item; | 3149 | TaskInventoryItem item; |
2878 | 3150 | ||
2879 | lock (m_host.TaskInventory) | 3151 | m_host.TaskInventory.LockItemsForRead(true); |
3152 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2880 | { | 3153 | { |
2881 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3154 | m_host.TaskInventory.LockItemsForRead(false); |
2882 | return; | 3155 | return; |
2883 | else | 3156 | } |
2884 | item = m_host.TaskInventory[InventorySelf()]; | 3157 | else |
3158 | { | ||
3159 | item = m_host.TaskInventory[InventorySelf()]; | ||
2885 | } | 3160 | } |
3161 | m_host.TaskInventory.LockItemsForRead(false); | ||
2886 | 3162 | ||
2887 | if (item.PermsGranter != UUID.Zero) | 3163 | if (item.PermsGranter != UUID.Zero) |
2888 | { | 3164 | { |
@@ -2904,13 +3180,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2904 | { | 3180 | { |
2905 | TaskInventoryItem item; | 3181 | TaskInventoryItem item; |
2906 | 3182 | ||
3183 | m_host.TaskInventory.LockItemsForRead(true); | ||
2907 | lock (m_host.TaskInventory) | 3184 | lock (m_host.TaskInventory) |
2908 | { | 3185 | { |
3186 | |||
2909 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3187 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3188 | { | ||
3189 | m_host.TaskInventory.LockItemsForRead(false); | ||
2910 | return; | 3190 | return; |
3191 | } | ||
2911 | else | 3192 | else |
3193 | { | ||
2912 | item = m_host.TaskInventory[InventorySelf()]; | 3194 | item = m_host.TaskInventory[InventorySelf()]; |
3195 | } | ||
2913 | } | 3196 | } |
3197 | m_host.TaskInventory.LockItemsForRead(false); | ||
2914 | 3198 | ||
2915 | m_host.AddScriptLPS(1); | 3199 | m_host.AddScriptLPS(1); |
2916 | 3200 | ||
@@ -2942,19 +3226,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2942 | { | 3226 | { |
2943 | m_host.AddScriptLPS(1); | 3227 | m_host.AddScriptLPS(1); |
2944 | 3228 | ||
2945 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2946 | // return; | ||
2947 | |||
2948 | TaskInventoryItem item; | 3229 | TaskInventoryItem item; |
2949 | 3230 | ||
2950 | lock (m_host.TaskInventory) | 3231 | m_host.TaskInventory.LockItemsForRead(true); |
3232 | |||
3233 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2951 | { | 3234 | { |
2952 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3235 | m_host.TaskInventory.LockItemsForRead(false); |
2953 | return; | 3236 | return; |
2954 | else | 3237 | } |
2955 | item = m_host.TaskInventory[InventorySelf()]; | 3238 | else |
3239 | { | ||
3240 | item = m_host.TaskInventory[InventorySelf()]; | ||
2956 | } | 3241 | } |
2957 | 3242 | ||
3243 | m_host.TaskInventory.LockItemsForRead(false); | ||
3244 | |||
2958 | if (item.PermsGranter != m_host.OwnerID) | 3245 | if (item.PermsGranter != m_host.OwnerID) |
2959 | return; | 3246 | return; |
2960 | 3247 | ||
@@ -2963,11 +3250,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2963 | SceneObjectGroup grp = m_host.ParentGroup; | 3250 | SceneObjectGroup grp = m_host.ParentGroup; |
2964 | 3251 | ||
2965 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3252 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2966 | 3253 | if (presence.Scene.AttachmentsModule != null) | |
2967 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3254 | { |
2968 | if (attachmentsModule != null) | 3255 | presence.Scene.AttachmentsModule.AttachObject(presence.ControllingClient, grp, (uint)attachment, false); |
2969 | attachmentsModule.AttachObject(presence.ControllingClient, | 3256 | } |
2970 | grp, (uint)attachment, false); | ||
2971 | } | 3257 | } |
2972 | } | 3258 | } |
2973 | 3259 | ||
@@ -2980,13 +3266,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2980 | 3266 | ||
2981 | TaskInventoryItem item; | 3267 | TaskInventoryItem item; |
2982 | 3268 | ||
2983 | lock (m_host.TaskInventory) | 3269 | m_host.TaskInventory.LockItemsForRead(true); |
3270 | |||
3271 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2984 | { | 3272 | { |
2985 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3273 | m_host.TaskInventory.LockItemsForRead(false); |
2986 | return; | 3274 | return; |
2987 | else | 3275 | } |
2988 | item = m_host.TaskInventory[InventorySelf()]; | 3276 | else |
3277 | { | ||
3278 | item = m_host.TaskInventory[InventorySelf()]; | ||
2989 | } | 3279 | } |
3280 | m_host.TaskInventory.LockItemsForRead(false); | ||
3281 | |||
2990 | 3282 | ||
2991 | if (item.PermsGranter != m_host.OwnerID) | 3283 | if (item.PermsGranter != m_host.OwnerID) |
2992 | return; | 3284 | return; |
@@ -3033,6 +3325,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3033 | 3325 | ||
3034 | public void llInstantMessage(string user, string message) | 3326 | public void llInstantMessage(string user, string message) |
3035 | { | 3327 | { |
3328 | UUID result; | ||
3329 | if (!UUID.TryParse(user, out result)) | ||
3330 | { | ||
3331 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3332 | ScriptSleep(2000); | ||
3333 | return; | ||
3334 | } | ||
3335 | |||
3336 | |||
3036 | m_host.AddScriptLPS(1); | 3337 | m_host.AddScriptLPS(1); |
3037 | 3338 | ||
3038 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3339 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3047,14 +3348,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3047 | UUID friendTransactionID = UUID.Random(); | 3348 | UUID friendTransactionID = UUID.Random(); |
3048 | 3349 | ||
3049 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3350 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3050 | 3351 | ||
3051 | GridInstantMessage msg = new GridInstantMessage(); | 3352 | GridInstantMessage msg = new GridInstantMessage(); |
3052 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3353 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3053 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3354 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3054 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3355 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3055 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3356 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3056 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3357 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3057 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3358 | // DateTime dt = DateTime.UtcNow; |
3359 | // | ||
3360 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3361 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3362 | // | ||
3363 | // try | ||
3364 | // { | ||
3365 | // // Convert that to the PST timezone | ||
3366 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3367 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3368 | // } | ||
3369 | // catch | ||
3370 | // { | ||
3371 | // // No logging here, as it could be VERY spammy | ||
3372 | // } | ||
3373 | // | ||
3374 | // // And make it look local again to fool the unix time util | ||
3375 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3376 | |||
3377 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3378 | |||
3058 | //if (client != null) | 3379 | //if (client != null) |
3059 | //{ | 3380 | //{ |
3060 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3381 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3068,12 +3389,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3068 | msg.message = message.Substring(0, 1024); | 3389 | msg.message = message.Substring(0, 1024); |
3069 | else | 3390 | else |
3070 | msg.message = message; | 3391 | msg.message = message; |
3071 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3392 | msg.dialog = (byte)19; // MessageFromObject |
3072 | msg.fromGroup = false;// fromGroup; | 3393 | msg.fromGroup = false;// fromGroup; |
3073 | msg.offline = (byte)0; //offline; | 3394 | msg.offline = (byte)0; //offline; |
3074 | msg.ParentEstateID = 0; //ParentEstateID; | 3395 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3075 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3396 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3076 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3397 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3077 | msg.binaryBucket | 3398 | msg.binaryBucket |
3078 | = Util.StringToBytes256( | 3399 | = Util.StringToBytes256( |
3079 | "{0}/{1}/{2}/{3}", | 3400 | "{0}/{1}/{2}/{3}", |
@@ -3101,7 +3422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3101 | } | 3422 | } |
3102 | 3423 | ||
3103 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3424 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3104 | ScriptSleep(20000); | 3425 | ScriptSleep(15000); |
3105 | } | 3426 | } |
3106 | 3427 | ||
3107 | public void llGetNextEmail(string address, string subject) | 3428 | public void llGetNextEmail(string address, string subject) |
@@ -3201,13 +3522,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3201 | m_host.AddScriptLPS(1); | 3522 | m_host.AddScriptLPS(1); |
3202 | } | 3523 | } |
3203 | 3524 | ||
3204 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3205 | { | ||
3206 | m_host.AddScriptLPS(1); | ||
3207 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3208 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3209 | } | ||
3210 | |||
3211 | public LSL_Integer llStringLength(string str) | 3525 | public LSL_Integer llStringLength(string str) |
3212 | { | 3526 | { |
3213 | m_host.AddScriptLPS(1); | 3527 | m_host.AddScriptLPS(1); |
@@ -3231,14 +3545,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3231 | 3545 | ||
3232 | TaskInventoryItem item; | 3546 | TaskInventoryItem item; |
3233 | 3547 | ||
3234 | lock (m_host.TaskInventory) | 3548 | m_host.TaskInventory.LockItemsForRead(true); |
3549 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3235 | { | 3550 | { |
3236 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3551 | m_host.TaskInventory.LockItemsForRead(false); |
3237 | return; | 3552 | return; |
3238 | else | ||
3239 | item = m_host.TaskInventory[InventorySelf()]; | ||
3240 | } | 3553 | } |
3241 | 3554 | else | |
3555 | { | ||
3556 | item = m_host.TaskInventory[InventorySelf()]; | ||
3557 | } | ||
3558 | m_host.TaskInventory.LockItemsForRead(false); | ||
3242 | if (item.PermsGranter == UUID.Zero) | 3559 | if (item.PermsGranter == UUID.Zero) |
3243 | return; | 3560 | return; |
3244 | 3561 | ||
@@ -3268,13 +3585,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3268 | 3585 | ||
3269 | TaskInventoryItem item; | 3586 | TaskInventoryItem item; |
3270 | 3587 | ||
3271 | lock (m_host.TaskInventory) | 3588 | m_host.TaskInventory.LockItemsForRead(true); |
3589 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3272 | { | 3590 | { |
3273 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3591 | m_host.TaskInventory.LockItemsForRead(false); |
3274 | return; | 3592 | return; |
3275 | else | 3593 | } |
3276 | item = m_host.TaskInventory[InventorySelf()]; | 3594 | else |
3595 | { | ||
3596 | item = m_host.TaskInventory[InventorySelf()]; | ||
3277 | } | 3597 | } |
3598 | m_host.TaskInventory.LockItemsForRead(false); | ||
3599 | |||
3278 | 3600 | ||
3279 | if (item.PermsGranter == UUID.Zero) | 3601 | if (item.PermsGranter == UUID.Zero) |
3280 | return; | 3602 | return; |
@@ -3339,10 +3661,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3339 | 3661 | ||
3340 | TaskInventoryItem item; | 3662 | TaskInventoryItem item; |
3341 | 3663 | ||
3342 | lock (m_host.TaskInventory) | 3664 | |
3665 | m_host.TaskInventory.LockItemsForRead(true); | ||
3666 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3667 | { | ||
3668 | m_host.TaskInventory.LockItemsForRead(false); | ||
3669 | return; | ||
3670 | } | ||
3671 | else | ||
3343 | { | 3672 | { |
3344 | item = m_host.TaskInventory[invItemID]; | 3673 | item = m_host.TaskInventory[invItemID]; |
3345 | } | 3674 | } |
3675 | m_host.TaskInventory.LockItemsForRead(false); | ||
3346 | 3676 | ||
3347 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3677 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3348 | { | 3678 | { |
@@ -3370,15 +3700,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3370 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3700 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3371 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3701 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3372 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3702 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3703 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3373 | ScriptBaseClass.PERMISSION_ATTACH; | 3704 | ScriptBaseClass.PERMISSION_ATTACH; |
3374 | 3705 | ||
3375 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3706 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3376 | { | 3707 | { |
3377 | lock (m_host.TaskInventory) | 3708 | m_host.TaskInventory.LockItemsForWrite(true); |
3378 | { | 3709 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3379 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3710 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3380 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3711 | m_host.TaskInventory.LockItemsForWrite(false); |
3381 | } | ||
3382 | 3712 | ||
3383 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3713 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3384 | "run_time_permissions", new Object[] { | 3714 | "run_time_permissions", new Object[] { |
@@ -3388,28 +3718,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3388 | return; | 3718 | return; |
3389 | } | 3719 | } |
3390 | } | 3720 | } |
3391 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3721 | else |
3392 | { | 3722 | { |
3393 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3723 | bool sitting = false; |
3394 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3724 | if (m_host.SitTargetAvatar == agentID) |
3395 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3725 | { |
3396 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3726 | sitting = true; |
3397 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3727 | } |
3728 | else | ||
3729 | { | ||
3730 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3731 | { | ||
3732 | if (p.SitTargetAvatar == agentID) | ||
3733 | sitting = true; | ||
3734 | } | ||
3735 | } | ||
3398 | 3736 | ||
3399 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3737 | if (sitting) |
3400 | { | 3738 | { |
3401 | lock (m_host.TaskInventory) | 3739 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3740 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3741 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3742 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3743 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3744 | |||
3745 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3402 | { | 3746 | { |
3747 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3403 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3748 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3404 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3749 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3405 | } | 3750 | m_host.TaskInventory.LockItemsForWrite(false); |
3406 | 3751 | ||
3407 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3752 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3408 | "run_time_permissions", new Object[] { | 3753 | "run_time_permissions", new Object[] { |
3409 | new LSL_Integer(perm) }, | 3754 | new LSL_Integer(perm) }, |
3410 | new DetectParams[0])); | 3755 | new DetectParams[0])); |
3411 | 3756 | ||
3412 | return; | 3757 | return; |
3758 | } | ||
3413 | } | 3759 | } |
3414 | } | 3760 | } |
3415 | 3761 | ||
@@ -3423,11 +3769,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3423 | 3769 | ||
3424 | if (!m_waitingForScriptAnswer) | 3770 | if (!m_waitingForScriptAnswer) |
3425 | { | 3771 | { |
3426 | lock (m_host.TaskInventory) | 3772 | m_host.TaskInventory.LockItemsForWrite(true); |
3427 | { | 3773 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3428 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3774 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3429 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3775 | m_host.TaskInventory.LockItemsForWrite(false); |
3430 | } | ||
3431 | 3776 | ||
3432 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3777 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3433 | m_waitingForScriptAnswer=true; | 3778 | m_waitingForScriptAnswer=true; |
@@ -3462,10 +3807,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3462 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3807 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3463 | llReleaseControls(); | 3808 | llReleaseControls(); |
3464 | 3809 | ||
3465 | lock (m_host.TaskInventory) | 3810 | |
3466 | { | 3811 | m_host.TaskInventory.LockItemsForWrite(true); |
3467 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3812 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3468 | } | 3813 | m_host.TaskInventory.LockItemsForWrite(false); |
3814 | |||
3469 | 3815 | ||
3470 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3816 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3471 | "run_time_permissions", new Object[] { | 3817 | "run_time_permissions", new Object[] { |
@@ -3477,16 +3823,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3477 | { | 3823 | { |
3478 | m_host.AddScriptLPS(1); | 3824 | m_host.AddScriptLPS(1); |
3479 | 3825 | ||
3480 | lock (m_host.TaskInventory) | 3826 | m_host.TaskInventory.LockItemsForRead(true); |
3827 | |||
3828 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3481 | { | 3829 | { |
3482 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3830 | if (item.Type == 10 && item.ItemID == m_itemID) |
3483 | { | 3831 | { |
3484 | if (item.Type == 10 && item.ItemID == m_itemID) | 3832 | m_host.TaskInventory.LockItemsForRead(false); |
3485 | { | 3833 | return item.PermsGranter.ToString(); |
3486 | return item.PermsGranter.ToString(); | ||
3487 | } | ||
3488 | } | 3834 | } |
3489 | } | 3835 | } |
3836 | m_host.TaskInventory.LockItemsForRead(false); | ||
3490 | 3837 | ||
3491 | return UUID.Zero.ToString(); | 3838 | return UUID.Zero.ToString(); |
3492 | } | 3839 | } |
@@ -3495,19 +3842,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3495 | { | 3842 | { |
3496 | m_host.AddScriptLPS(1); | 3843 | m_host.AddScriptLPS(1); |
3497 | 3844 | ||
3498 | lock (m_host.TaskInventory) | 3845 | m_host.TaskInventory.LockItemsForRead(true); |
3846 | |||
3847 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3499 | { | 3848 | { |
3500 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3849 | if (item.Type == 10 && item.ItemID == m_itemID) |
3501 | { | 3850 | { |
3502 | if (item.Type == 10 && item.ItemID == m_itemID) | 3851 | int perms = item.PermsMask; |
3503 | { | 3852 | if (m_automaticLinkPermission) |
3504 | int perms = item.PermsMask; | 3853 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3505 | if (m_automaticLinkPermission) | 3854 | m_host.TaskInventory.LockItemsForRead(false); |
3506 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3855 | return perms; |
3507 | return perms; | ||
3508 | } | ||
3509 | } | 3856 | } |
3510 | } | 3857 | } |
3858 | m_host.TaskInventory.LockItemsForRead(false); | ||
3511 | 3859 | ||
3512 | return 0; | 3860 | return 0; |
3513 | } | 3861 | } |
@@ -3529,9 +3877,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3529 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3877 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3530 | { | 3878 | { |
3531 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3879 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3532 | 3880 | if (parts.Count > 0) | |
3533 | foreach (SceneObjectPart part in parts) | 3881 | { |
3534 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3882 | try |
3883 | { | ||
3884 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3885 | foreach (SceneObjectPart part in parts) | ||
3886 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3887 | } | ||
3888 | finally | ||
3889 | { | ||
3890 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3891 | } | ||
3892 | } | ||
3535 | } | 3893 | } |
3536 | 3894 | ||
3537 | public void llCreateLink(string target, int parent) | 3895 | public void llCreateLink(string target, int parent) |
@@ -3544,11 +3902,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3544 | return; | 3902 | return; |
3545 | 3903 | ||
3546 | TaskInventoryItem item; | 3904 | TaskInventoryItem item; |
3547 | lock (m_host.TaskInventory) | 3905 | m_host.TaskInventory.LockItemsForRead(true); |
3548 | { | 3906 | item = m_host.TaskInventory[invItemID]; |
3549 | item = m_host.TaskInventory[invItemID]; | 3907 | m_host.TaskInventory.LockItemsForRead(false); |
3550 | } | 3908 | |
3551 | |||
3552 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3909 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3553 | && !m_automaticLinkPermission) | 3910 | && !m_automaticLinkPermission) |
3554 | { | 3911 | { |
@@ -3565,11 +3922,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3565 | 3922 | ||
3566 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3923 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3567 | return; // Fail silently if attached | 3924 | return; // Fail silently if attached |
3925 | |||
3926 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3927 | return; | ||
3928 | |||
3568 | SceneObjectGroup parentPrim = null, childPrim = null; | 3929 | SceneObjectGroup parentPrim = null, childPrim = null; |
3569 | 3930 | ||
3570 | if (targetPart != null) | 3931 | if (targetPart != null) |
3571 | { | 3932 | { |
3572 | if (parent != 0) { | 3933 | if (parent != 0) |
3934 | { | ||
3573 | parentPrim = m_host.ParentGroup; | 3935 | parentPrim = m_host.ParentGroup; |
3574 | childPrim = targetPart.ParentGroup; | 3936 | childPrim = targetPart.ParentGroup; |
3575 | } | 3937 | } |
@@ -3601,16 +3963,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3601 | m_host.AddScriptLPS(1); | 3963 | m_host.AddScriptLPS(1); |
3602 | UUID invItemID = InventorySelf(); | 3964 | UUID invItemID = InventorySelf(); |
3603 | 3965 | ||
3604 | lock (m_host.TaskInventory) | 3966 | m_host.TaskInventory.LockItemsForRead(true); |
3605 | { | ||
3606 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3967 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3607 | && !m_automaticLinkPermission) | 3968 | && !m_automaticLinkPermission) |
3608 | { | 3969 | { |
3609 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3970 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3971 | m_host.TaskInventory.LockItemsForRead(false); | ||
3610 | return; | 3972 | return; |
3611 | } | 3973 | } |
3612 | } | 3974 | m_host.TaskInventory.LockItemsForRead(false); |
3613 | 3975 | ||
3614 | if (linknum < ScriptBaseClass.LINK_THIS) | 3976 | if (linknum < ScriptBaseClass.LINK_THIS) |
3615 | return; | 3977 | return; |
3616 | 3978 | ||
@@ -3649,10 +4011,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3649 | // Restructuring Multiple Prims. | 4011 | // Restructuring Multiple Prims. |
3650 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4012 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3651 | parts.Remove(parentPrim.RootPart); | 4013 | parts.Remove(parentPrim.RootPart); |
3652 | foreach (SceneObjectPart part in parts) | 4014 | if (parts.Count > 0) |
3653 | { | 4015 | { |
3654 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4016 | try |
4017 | { | ||
4018 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4019 | foreach (SceneObjectPart part in parts) | ||
4020 | { | ||
4021 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4022 | } | ||
4023 | } | ||
4024 | finally | ||
4025 | { | ||
4026 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4027 | } | ||
3655 | } | 4028 | } |
4029 | |||
3656 | parentPrim.HasGroupChanged = true; | 4030 | parentPrim.HasGroupChanged = true; |
3657 | parentPrim.ScheduleGroupForFullUpdate(); | 4031 | parentPrim.ScheduleGroupForFullUpdate(); |
3658 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4032 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3661,11 +4035,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3661 | { | 4035 | { |
3662 | SceneObjectPart newRoot = parts[0]; | 4036 | SceneObjectPart newRoot = parts[0]; |
3663 | parts.Remove(newRoot); | 4037 | parts.Remove(newRoot); |
3664 | foreach (SceneObjectPart part in parts) | 4038 | |
4039 | try | ||
3665 | { | 4040 | { |
3666 | part.UpdateFlag = 0; | 4041 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3667 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4042 | foreach (SceneObjectPart part in parts) |
4043 | { | ||
4044 | part.UpdateFlag = 0; | ||
4045 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4046 | } | ||
3668 | } | 4047 | } |
4048 | finally | ||
4049 | { | ||
4050 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4051 | } | ||
4052 | |||
4053 | |||
3669 | newRoot.ParentGroup.HasGroupChanged = true; | 4054 | newRoot.ParentGroup.HasGroupChanged = true; |
3670 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4055 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3671 | } | 4056 | } |
@@ -3685,6 +4070,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3685 | public void llBreakAllLinks() | 4070 | public void llBreakAllLinks() |
3686 | { | 4071 | { |
3687 | m_host.AddScriptLPS(1); | 4072 | m_host.AddScriptLPS(1); |
4073 | |||
4074 | UUID invItemID = InventorySelf(); | ||
4075 | |||
4076 | TaskInventoryItem item; | ||
4077 | m_host.TaskInventory.LockItemsForRead(true); | ||
4078 | item = m_host.TaskInventory[invItemID]; | ||
4079 | m_host.TaskInventory.LockItemsForRead(false); | ||
4080 | |||
4081 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4082 | && !m_automaticLinkPermission) | ||
4083 | { | ||
4084 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4085 | return; | ||
4086 | } | ||
4087 | |||
3688 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4088 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3689 | if (parentPrim.AttachmentPoint != 0) | 4089 | if (parentPrim.AttachmentPoint != 0) |
3690 | return; // Fail silently if attached | 4090 | return; // Fail silently if attached |
@@ -3730,6 +4130,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3730 | } | 4130 | } |
3731 | else | 4131 | else |
3732 | { | 4132 | { |
4133 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4134 | { | ||
4135 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4136 | |||
4137 | if (linknum < 0) | ||
4138 | return UUID.Zero.ToString(); | ||
4139 | |||
4140 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4141 | if (avatars.Count > linknum) | ||
4142 | { | ||
4143 | return avatars[linknum].UUID.ToString(); | ||
4144 | } | ||
4145 | } | ||
3733 | return UUID.Zero.ToString(); | 4146 | return UUID.Zero.ToString(); |
3734 | } | 4147 | } |
3735 | } | 4148 | } |
@@ -3828,17 +4241,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3828 | m_host.AddScriptLPS(1); | 4241 | m_host.AddScriptLPS(1); |
3829 | int count = 0; | 4242 | int count = 0; |
3830 | 4243 | ||
3831 | lock (m_host.TaskInventory) | 4244 | m_host.TaskInventory.LockItemsForRead(true); |
4245 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3832 | { | 4246 | { |
3833 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4247 | if (inv.Value.Type == type || type == -1) |
3834 | { | 4248 | { |
3835 | if (inv.Value.Type == type || type == -1) | 4249 | count = count + 1; |
3836 | { | ||
3837 | count = count + 1; | ||
3838 | } | ||
3839 | } | 4250 | } |
3840 | } | 4251 | } |
3841 | 4252 | ||
4253 | m_host.TaskInventory.LockItemsForRead(false); | ||
3842 | return count; | 4254 | return count; |
3843 | } | 4255 | } |
3844 | 4256 | ||
@@ -3847,16 +4259,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3847 | m_host.AddScriptLPS(1); | 4259 | m_host.AddScriptLPS(1); |
3848 | ArrayList keys = new ArrayList(); | 4260 | ArrayList keys = new ArrayList(); |
3849 | 4261 | ||
3850 | lock (m_host.TaskInventory) | 4262 | m_host.TaskInventory.LockItemsForRead(true); |
4263 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3851 | { | 4264 | { |
3852 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4265 | if (inv.Value.Type == type || type == -1) |
3853 | { | 4266 | { |
3854 | if (inv.Value.Type == type || type == -1) | 4267 | keys.Add(inv.Value.Name); |
3855 | { | ||
3856 | keys.Add(inv.Value.Name); | ||
3857 | } | ||
3858 | } | 4268 | } |
3859 | } | 4269 | } |
4270 | m_host.TaskInventory.LockItemsForRead(false); | ||
3860 | 4271 | ||
3861 | if (keys.Count == 0) | 4272 | if (keys.Count == 0) |
3862 | { | 4273 | { |
@@ -3893,25 +4304,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3893 | } | 4304 | } |
3894 | 4305 | ||
3895 | // move the first object found with this inventory name | 4306 | // move the first object found with this inventory name |
3896 | lock (m_host.TaskInventory) | 4307 | m_host.TaskInventory.LockItemsForRead(true); |
4308 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3897 | { | 4309 | { |
3898 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4310 | if (inv.Value.Name == inventory) |
3899 | { | 4311 | { |
3900 | if (inv.Value.Name == inventory) | 4312 | found = true; |
3901 | { | 4313 | objId = inv.Key; |
3902 | found = true; | 4314 | assetType = inv.Value.Type; |
3903 | objId = inv.Key; | 4315 | objName = inv.Value.Name; |
3904 | assetType = inv.Value.Type; | 4316 | break; |
3905 | objName = inv.Value.Name; | ||
3906 | break; | ||
3907 | } | ||
3908 | } | 4317 | } |
3909 | } | 4318 | } |
4319 | m_host.TaskInventory.LockItemsForRead(false); | ||
3910 | 4320 | ||
3911 | if (!found) | 4321 | if (!found) |
3912 | { | 4322 | { |
3913 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4323 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3914 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4324 | return; |
4325 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3915 | } | 4326 | } |
3916 | 4327 | ||
3917 | // check if destination is an object | 4328 | // check if destination is an object |
@@ -3937,6 +4348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3937 | return; | 4348 | return; |
3938 | } | 4349 | } |
3939 | } | 4350 | } |
4351 | |||
3940 | // destination is an avatar | 4352 | // destination is an avatar |
3941 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4353 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3942 | 4354 | ||
@@ -3959,26 +4371,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3959 | bucket); | 4371 | bucket); |
3960 | if (m_TransferModule != null) | 4372 | if (m_TransferModule != null) |
3961 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4373 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4374 | |||
4375 | //This delay should only occur when giving inventory to avatars. | ||
3962 | ScriptSleep(3000); | 4376 | ScriptSleep(3000); |
3963 | } | 4377 | } |
3964 | } | 4378 | } |
3965 | 4379 | ||
4380 | [DebuggerNonUserCode] | ||
3966 | public void llRemoveInventory(string name) | 4381 | public void llRemoveInventory(string name) |
3967 | { | 4382 | { |
3968 | m_host.AddScriptLPS(1); | 4383 | m_host.AddScriptLPS(1); |
3969 | 4384 | ||
3970 | lock (m_host.TaskInventory) | 4385 | List<TaskInventoryItem> inv; |
4386 | try | ||
3971 | { | 4387 | { |
3972 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4388 | m_host.TaskInventory.LockItemsForRead(true); |
4389 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4390 | } | ||
4391 | finally | ||
4392 | { | ||
4393 | m_host.TaskInventory.LockItemsForRead(false); | ||
4394 | } | ||
4395 | foreach (TaskInventoryItem item in inv) | ||
4396 | { | ||
4397 | if (item.Name == name) | ||
3973 | { | 4398 | { |
3974 | if (item.Name == name) | 4399 | if (item.ItemID == m_itemID) |
3975 | { | 4400 | throw new ScriptDeleteException(); |
3976 | if (item.ItemID == m_itemID) | 4401 | else |
3977 | throw new ScriptDeleteException(); | 4402 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3978 | else | 4403 | return; |
3979 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3980 | return; | ||
3981 | } | ||
3982 | } | 4404 | } |
3983 | } | 4405 | } |
3984 | } | 4406 | } |
@@ -4013,112 +4435,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4013 | { | 4435 | { |
4014 | m_host.AddScriptLPS(1); | 4436 | m_host.AddScriptLPS(1); |
4015 | 4437 | ||
4016 | UUID uuid = (UUID)id; | 4438 | UUID uuid; |
4017 | PresenceInfo pinfo = null; | 4439 | if (UUID.TryParse(id, out uuid)) |
4018 | UserAccount account; | ||
4019 | |||
4020 | UserInfoCacheEntry ce; | ||
4021 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4022 | { | 4440 | { |
4023 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4441 | PresenceInfo pinfo = null; |
4024 | if (account == null) | 4442 | UserAccount account; |
4443 | |||
4444 | UserInfoCacheEntry ce; | ||
4445 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4025 | { | 4446 | { |
4026 | m_userInfoCache[uuid] = null; // Cache negative | 4447 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4027 | return UUID.Zero.ToString(); | 4448 | if (account == null) |
4028 | } | 4449 | { |
4450 | m_userInfoCache[uuid] = null; // Cache negative | ||
4451 | return UUID.Zero.ToString(); | ||
4452 | } | ||
4029 | 4453 | ||
4030 | 4454 | ||
4031 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4455 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4032 | if (pinfos != null && pinfos.Length > 0) | 4456 | if (pinfos != null && pinfos.Length > 0) |
4033 | { | ||
4034 | foreach (PresenceInfo p in pinfos) | ||
4035 | { | 4457 | { |
4036 | if (p.RegionID != UUID.Zero) | 4458 | foreach (PresenceInfo p in pinfos) |
4037 | { | 4459 | { |
4038 | pinfo = p; | 4460 | if (p.RegionID != UUID.Zero) |
4461 | { | ||
4462 | pinfo = p; | ||
4463 | } | ||
4039 | } | 4464 | } |
4040 | } | 4465 | } |
4041 | } | ||
4042 | 4466 | ||
4043 | ce = new UserInfoCacheEntry(); | 4467 | ce = new UserInfoCacheEntry(); |
4044 | ce.time = Util.EnvironmentTickCount(); | 4468 | ce.time = Util.EnvironmentTickCount(); |
4045 | ce.account = account; | 4469 | ce.account = account; |
4046 | ce.pinfo = pinfo; | 4470 | ce.pinfo = pinfo; |
4047 | } | 4471 | m_userInfoCache[uuid] = ce; |
4048 | else | 4472 | } |
4049 | { | 4473 | else |
4050 | if (ce == null) | 4474 | { |
4051 | return UUID.Zero.ToString(); | 4475 | if (ce == null) |
4476 | return UUID.Zero.ToString(); | ||
4052 | 4477 | ||
4053 | account = ce.account; | 4478 | account = ce.account; |
4054 | pinfo = ce.pinfo; | 4479 | pinfo = ce.pinfo; |
4055 | } | 4480 | } |
4056 | 4481 | ||
4057 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4482 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4058 | { | ||
4059 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4060 | if (pinfos != null && pinfos.Length > 0) | ||
4061 | { | 4483 | { |
4062 | foreach (PresenceInfo p in pinfos) | 4484 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4485 | if (pinfos != null && pinfos.Length > 0) | ||
4063 | { | 4486 | { |
4064 | if (p.RegionID != UUID.Zero) | 4487 | foreach (PresenceInfo p in pinfos) |
4065 | { | 4488 | { |
4066 | pinfo = p; | 4489 | if (p.RegionID != UUID.Zero) |
4490 | { | ||
4491 | pinfo = p; | ||
4492 | } | ||
4067 | } | 4493 | } |
4068 | } | 4494 | } |
4069 | } | 4495 | else |
4070 | else | 4496 | pinfo = null; |
4071 | pinfo = null; | ||
4072 | 4497 | ||
4073 | ce.time = Util.EnvironmentTickCount(); | 4498 | ce.time = Util.EnvironmentTickCount(); |
4074 | ce.pinfo = pinfo; | 4499 | ce.pinfo = pinfo; |
4075 | } | 4500 | } |
4076 | 4501 | ||
4077 | string reply = String.Empty; | 4502 | string reply = String.Empty; |
4078 | 4503 | ||
4079 | switch (data) | 4504 | switch (data) |
4080 | { | 4505 | { |
4081 | case 1: // DATA_ONLINE (0|1) | 4506 | case 1: // DATA_ONLINE (0|1) |
4082 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4507 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4083 | reply = "1"; | 4508 | reply = "1"; |
4084 | else | 4509 | else |
4085 | reply = "0"; | 4510 | reply = "0"; |
4086 | break; | 4511 | break; |
4087 | case 2: // DATA_NAME (First Last) | 4512 | case 2: // DATA_NAME (First Last) |
4088 | reply = account.FirstName + " " + account.LastName; | 4513 | reply = account.FirstName + " " + account.LastName; |
4089 | break; | 4514 | break; |
4090 | case 3: // DATA_BORN (YYYY-MM-DD) | 4515 | case 3: // DATA_BORN (YYYY-MM-DD) |
4091 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4516 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4092 | born = born.AddSeconds(account.Created); | 4517 | born = born.AddSeconds(account.Created); |
4093 | reply = born.ToString("yyyy-MM-dd"); | 4518 | reply = born.ToString("yyyy-MM-dd"); |
4094 | break; | 4519 | break; |
4095 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4520 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4096 | reply = "0,0,0,0,0,0"; | 4521 | reply = "0,0,0,0,0,0"; |
4097 | break; | 4522 | break; |
4098 | case 8: // DATA_PAYINFO (0|1|2|3) | 4523 | case 8: // DATA_PAYINFO (0|1|2|3) |
4099 | reply = "0"; | 4524 | reply = "0"; |
4100 | break; | 4525 | break; |
4101 | default: | 4526 | default: |
4102 | return UUID.Zero.ToString(); // Raise no event | 4527 | return UUID.Zero.ToString(); // Raise no event |
4103 | } | 4528 | } |
4104 | 4529 | ||
4105 | UUID rq = UUID.Random(); | 4530 | UUID rq = UUID.Random(); |
4106 | 4531 | ||
4107 | UUID tid = AsyncCommands. | 4532 | UUID tid = AsyncCommands. |
4108 | DataserverPlugin.RegisterRequest(m_localID, | 4533 | DataserverPlugin.RegisterRequest(m_localID, |
4109 | m_itemID, rq.ToString()); | 4534 | m_itemID, rq.ToString()); |
4110 | 4535 | ||
4111 | AsyncCommands. | 4536 | AsyncCommands. |
4112 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4537 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4113 | 4538 | ||
4114 | ScriptSleep(100); | 4539 | ScriptSleep(100); |
4115 | return tid.ToString(); | 4540 | return tid.ToString(); |
4541 | } | ||
4542 | else | ||
4543 | { | ||
4544 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4545 | } | ||
4546 | return ""; | ||
4116 | } | 4547 | } |
4117 | 4548 | ||
4118 | public LSL_String llRequestInventoryData(string name) | 4549 | public LSL_String llRequestInventoryData(string name) |
4119 | { | 4550 | { |
4120 | m_host.AddScriptLPS(1); | 4551 | m_host.AddScriptLPS(1); |
4121 | 4552 | ||
4553 | //Clone is thread safe | ||
4122 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4554 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4123 | 4555 | ||
4124 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4556 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4172,6 +4604,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4172 | ScenePresence presence = World.GetScenePresence(agentId); | 4604 | ScenePresence presence = World.GetScenePresence(agentId); |
4173 | if (presence != null) | 4605 | if (presence != null) |
4174 | { | 4606 | { |
4607 | // agent must not be a god | ||
4608 | if (presence.UserLevel >= 200) return; | ||
4609 | |||
4175 | // agent must be over the owners land | 4610 | // agent must be over the owners land |
4176 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4611 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4177 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4612 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4194,7 +4629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4194 | UUID av = new UUID(); | 4629 | UUID av = new UUID(); |
4195 | if (!UUID.TryParse(agent,out av)) | 4630 | if (!UUID.TryParse(agent,out av)) |
4196 | { | 4631 | { |
4197 | LSLError("First parameter to llDialog needs to be a key"); | 4632 | //LSLError("First parameter to llDialog needs to be a key"); |
4198 | return; | 4633 | return; |
4199 | } | 4634 | } |
4200 | 4635 | ||
@@ -4231,17 +4666,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4231 | UUID soundId = UUID.Zero; | 4666 | UUID soundId = UUID.Zero; |
4232 | if (!UUID.TryParse(impact_sound, out soundId)) | 4667 | if (!UUID.TryParse(impact_sound, out soundId)) |
4233 | { | 4668 | { |
4234 | lock (m_host.TaskInventory) | 4669 | m_host.TaskInventory.LockItemsForRead(true); |
4670 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4235 | { | 4671 | { |
4236 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4672 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4237 | { | 4673 | { |
4238 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4674 | soundId = item.AssetID; |
4239 | { | 4675 | break; |
4240 | soundId = item.AssetID; | ||
4241 | break; | ||
4242 | } | ||
4243 | } | 4676 | } |
4244 | } | 4677 | } |
4678 | m_host.TaskInventory.LockItemsForRead(false); | ||
4245 | } | 4679 | } |
4246 | m_host.CollisionSound = soundId; | 4680 | m_host.CollisionSound = soundId; |
4247 | m_host.CollisionSoundVolume = (float)impact_volume; | 4681 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4281,6 +4715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4281 | UUID partItemID; | 4715 | UUID partItemID; |
4282 | foreach (SceneObjectPart part in parts) | 4716 | foreach (SceneObjectPart part in parts) |
4283 | { | 4717 | { |
4718 | //Clone is thread safe | ||
4284 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4719 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4285 | 4720 | ||
4286 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4721 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4495,17 +4930,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4495 | 4930 | ||
4496 | m_host.AddScriptLPS(1); | 4931 | m_host.AddScriptLPS(1); |
4497 | 4932 | ||
4498 | lock (m_host.TaskInventory) | 4933 | m_host.TaskInventory.LockItemsForRead(true); |
4934 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4499 | { | 4935 | { |
4500 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4936 | if (item.Type == 10 && item.ItemID == m_itemID) |
4501 | { | 4937 | { |
4502 | if (item.Type == 10 && item.ItemID == m_itemID) | 4938 | result = item.Name!=null?item.Name:String.Empty; |
4503 | { | 4939 | break; |
4504 | result = item.Name != null ? item.Name : String.Empty; | ||
4505 | break; | ||
4506 | } | ||
4507 | } | 4940 | } |
4508 | } | 4941 | } |
4942 | m_host.TaskInventory.LockItemsForRead(false); | ||
4509 | 4943 | ||
4510 | return result; | 4944 | return result; |
4511 | } | 4945 | } |
@@ -4674,23 +5108,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4674 | { | 5108 | { |
4675 | m_host.AddScriptLPS(1); | 5109 | m_host.AddScriptLPS(1); |
4676 | 5110 | ||
4677 | lock (m_host.TaskInventory) | 5111 | m_host.TaskInventory.LockItemsForRead(true); |
5112 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4678 | { | 5113 | { |
4679 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5114 | if (inv.Value.Name == name) |
4680 | { | 5115 | { |
4681 | if (inv.Value.Name == name) | 5116 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4682 | { | 5117 | { |
4683 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5118 | m_host.TaskInventory.LockItemsForRead(false); |
4684 | { | 5119 | return inv.Value.AssetID.ToString(); |
4685 | return inv.Value.AssetID.ToString(); | 5120 | } |
4686 | } | 5121 | else |
4687 | else | 5122 | { |
4688 | { | 5123 | m_host.TaskInventory.LockItemsForRead(false); |
4689 | return UUID.Zero.ToString(); | 5124 | return UUID.Zero.ToString(); |
4690 | } | ||
4691 | } | 5125 | } |
4692 | } | 5126 | } |
4693 | } | 5127 | } |
5128 | m_host.TaskInventory.LockItemsForRead(false); | ||
4694 | 5129 | ||
4695 | return UUID.Zero.ToString(); | 5130 | return UUID.Zero.ToString(); |
4696 | } | 5131 | } |
@@ -4843,14 +5278,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4843 | { | 5278 | { |
4844 | m_host.AddScriptLPS(1); | 5279 | m_host.AddScriptLPS(1); |
4845 | 5280 | ||
4846 | if (src == null) | 5281 | return src.Length; |
4847 | { | ||
4848 | return 0; | ||
4849 | } | ||
4850 | else | ||
4851 | { | ||
4852 | return src.Length; | ||
4853 | } | ||
4854 | } | 5282 | } |
4855 | 5283 | ||
4856 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5284 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4896,7 +5324,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4896 | else if (src.Data[index] is LSL_Float) | 5324 | else if (src.Data[index] is LSL_Float) |
4897 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5325 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4898 | else if (src.Data[index] is LSL_String) | 5326 | else if (src.Data[index] is LSL_String) |
4899 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5327 | { |
5328 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5329 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5330 | if (m != Match.Empty) | ||
5331 | { | ||
5332 | str = m.Value; | ||
5333 | double d = 0.0; | ||
5334 | if (!Double.TryParse(str, out d)) | ||
5335 | return 0.0; | ||
5336 | |||
5337 | return d; | ||
5338 | } | ||
5339 | return 0.0; | ||
5340 | } | ||
4900 | return Convert.ToDouble(src.Data[index]); | 5341 | return Convert.ToDouble(src.Data[index]); |
4901 | } | 5342 | } |
4902 | catch (FormatException) | 5343 | catch (FormatException) |
@@ -5169,7 +5610,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5169 | } | 5610 | } |
5170 | } | 5611 | } |
5171 | } | 5612 | } |
5172 | else { | 5613 | else |
5614 | { | ||
5173 | object[] array = new object[src.Length]; | 5615 | object[] array = new object[src.Length]; |
5174 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5616 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5175 | result = new LSL_List(array); | 5617 | result = new LSL_List(array); |
@@ -5620,10 +6062,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5620 | m_host.AddScriptLPS(1); | 6062 | m_host.AddScriptLPS(1); |
5621 | 6063 | ||
5622 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6064 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5623 | 6065 | if (parts.Count > 0) | |
5624 | foreach (var part in parts) | ||
5625 | { | 6066 | { |
5626 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6067 | try |
6068 | { | ||
6069 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6070 | foreach (var part in parts) | ||
6071 | { | ||
6072 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6073 | } | ||
6074 | } | ||
6075 | finally | ||
6076 | { | ||
6077 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6078 | } | ||
5627 | } | 6079 | } |
5628 | } | 6080 | } |
5629 | 6081 | ||
@@ -5677,6 +6129,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5677 | ScriptSleep(5000); | 6129 | ScriptSleep(5000); |
5678 | } | 6130 | } |
5679 | 6131 | ||
6132 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6133 | { | ||
6134 | return ParseString2List(str, separators, in_spacers, false); | ||
6135 | } | ||
6136 | |||
5680 | public LSL_Integer llOverMyLand(string id) | 6137 | public LSL_Integer llOverMyLand(string id) |
5681 | { | 6138 | { |
5682 | m_host.AddScriptLPS(1); | 6139 | m_host.AddScriptLPS(1); |
@@ -5877,7 +6334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5877 | return m_host.ParentGroup.AttachmentPoint; | 6334 | return m_host.ParentGroup.AttachmentPoint; |
5878 | } | 6335 | } |
5879 | 6336 | ||
5880 | public LSL_Integer llGetFreeMemory() | 6337 | public virtual LSL_Integer llGetFreeMemory() |
5881 | { | 6338 | { |
5882 | m_host.AddScriptLPS(1); | 6339 | m_host.AddScriptLPS(1); |
5883 | // Make scripts designed for LSO happy | 6340 | // Make scripts designed for LSO happy |
@@ -5994,7 +6451,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5994 | SetParticleSystem(m_host, rules); | 6451 | SetParticleSystem(m_host, rules); |
5995 | } | 6452 | } |
5996 | 6453 | ||
5997 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6454 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6455 | { | ||
5998 | 6456 | ||
5999 | 6457 | ||
6000 | if (rules.Length == 0) | 6458 | if (rules.Length == 0) |
@@ -6188,14 +6646,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6188 | 6646 | ||
6189 | protected UUID GetTaskInventoryItem(string name) | 6647 | protected UUID GetTaskInventoryItem(string name) |
6190 | { | 6648 | { |
6191 | lock (m_host.TaskInventory) | 6649 | m_host.TaskInventory.LockItemsForRead(true); |
6650 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6192 | { | 6651 | { |
6193 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6652 | if (inv.Value.Name == name) |
6194 | { | 6653 | { |
6195 | if (inv.Value.Name == name) | 6654 | m_host.TaskInventory.LockItemsForRead(false); |
6196 | return inv.Key; | 6655 | return inv.Key; |
6197 | } | 6656 | } |
6198 | } | 6657 | } |
6658 | m_host.TaskInventory.LockItemsForRead(false); | ||
6199 | 6659 | ||
6200 | return UUID.Zero; | 6660 | return UUID.Zero; |
6201 | } | 6661 | } |
@@ -6445,13 +6905,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6445 | UUID av = new UUID(); | 6905 | UUID av = new UUID(); |
6446 | if (!UUID.TryParse(avatar,out av)) | 6906 | if (!UUID.TryParse(avatar,out av)) |
6447 | { | 6907 | { |
6448 | LSLError("First parameter to llDialog needs to be a key"); | 6908 | //LSLError("First parameter to llDialog needs to be a key"); |
6449 | return; | 6909 | return; |
6450 | } | 6910 | } |
6451 | if (buttons.Length < 1) | 6911 | if (buttons.Length < 1) |
6452 | { | 6912 | { |
6453 | LSLError("No less than 1 button can be shown"); | 6913 | buttons.Add("OK"); |
6454 | return; | ||
6455 | } | 6914 | } |
6456 | if (buttons.Length > 12) | 6915 | if (buttons.Length > 12) |
6457 | { | 6916 | { |
@@ -6468,7 +6927,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6468 | } | 6927 | } |
6469 | if (buttons.Data[i].ToString().Length > 24) | 6928 | if (buttons.Data[i].ToString().Length > 24) |
6470 | { | 6929 | { |
6471 | LSLError("button label cannot be longer than 24 characters"); | 6930 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6472 | return; | 6931 | return; |
6473 | } | 6932 | } |
6474 | buts[i] = buttons.Data[i].ToString(); | 6933 | buts[i] = buttons.Data[i].ToString(); |
@@ -6527,22 +6986,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6527 | } | 6986 | } |
6528 | 6987 | ||
6529 | // copy the first script found with this inventory name | 6988 | // copy the first script found with this inventory name |
6530 | lock (m_host.TaskInventory) | 6989 | TaskInventoryItem scriptItem = null; |
6990 | m_host.TaskInventory.LockItemsForRead(true); | ||
6991 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6531 | { | 6992 | { |
6532 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6993 | if (inv.Value.Name == name) |
6533 | { | 6994 | { |
6534 | if (inv.Value.Name == name) | 6995 | // make sure the object is a script |
6996 | if (10 == inv.Value.Type) | ||
6535 | { | 6997 | { |
6536 | // make sure the object is a script | 6998 | found = true; |
6537 | if (10 == inv.Value.Type) | 6999 | srcId = inv.Key; |
6538 | { | 7000 | scriptItem = inv.Value; |
6539 | found = true; | 7001 | break; |
6540 | srcId = inv.Key; | ||
6541 | break; | ||
6542 | } | ||
6543 | } | 7002 | } |
6544 | } | 7003 | } |
6545 | } | 7004 | } |
7005 | m_host.TaskInventory.LockItemsForRead(false); | ||
6546 | 7006 | ||
6547 | if (!found) | 7007 | if (!found) |
6548 | { | 7008 | { |
@@ -6550,8 +7010,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6550 | return; | 7010 | return; |
6551 | } | 7011 | } |
6552 | 7012 | ||
6553 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7013 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6554 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 7014 | if (dest != null) |
7015 | { | ||
7016 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7017 | { | ||
7018 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7019 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
7020 | |||
7021 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7022 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7023 | } | ||
7024 | } | ||
6555 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7025 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6556 | ScriptSleep(3000); | 7026 | ScriptSleep(3000); |
6557 | } | 7027 | } |
@@ -6614,19 +7084,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6614 | public LSL_String llMD5String(string src, int nonce) | 7084 | public LSL_String llMD5String(string src, int nonce) |
6615 | { | 7085 | { |
6616 | m_host.AddScriptLPS(1); | 7086 | m_host.AddScriptLPS(1); |
6617 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7087 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6618 | } | 7088 | } |
6619 | 7089 | ||
6620 | public LSL_String llSHA1String(string src) | 7090 | public LSL_String llSHA1String(string src) |
6621 | { | 7091 | { |
6622 | m_host.AddScriptLPS(1); | 7092 | m_host.AddScriptLPS(1); |
6623 | return Util.SHA1Hash(src).ToLower(); | 7093 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6624 | } | 7094 | } |
6625 | 7095 | ||
6626 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7096 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6627 | { | 7097 | { |
6628 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7098 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6629 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7099 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7100 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7101 | return shapeBlock; | ||
6630 | 7102 | ||
6631 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7103 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6632 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7104 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6731,6 +7203,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6731 | // Prim type box, cylinder and prism. | 7203 | // Prim type box, cylinder and prism. |
6732 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7204 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6733 | { | 7205 | { |
7206 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7207 | return; | ||
7208 | |||
6734 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7209 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6735 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7210 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6736 | 7211 | ||
@@ -6784,6 +7259,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6784 | // Prim type sphere. | 7259 | // Prim type sphere. |
6785 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7260 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6786 | { | 7261 | { |
7262 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7263 | return; | ||
7264 | |||
6787 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7265 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6788 | 7266 | ||
6789 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7267 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6825,6 +7303,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6825 | // Prim type torus, tube and ring. | 7303 | // Prim type torus, tube and ring. |
6826 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7304 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6827 | { | 7305 | { |
7306 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7307 | return; | ||
7308 | |||
6828 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7309 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6829 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7310 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6830 | 7311 | ||
@@ -6960,6 +7441,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6960 | // Prim type sculpt. | 7441 | // Prim type sculpt. |
6961 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7442 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6962 | { | 7443 | { |
7444 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7445 | return; | ||
7446 | |||
6963 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7447 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6964 | UUID sculptId; | 7448 | UUID sculptId; |
6965 | 7449 | ||
@@ -6976,13 +7460,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6976 | shapeBlock.PathScaleX = 100; | 7460 | shapeBlock.PathScaleX = 100; |
6977 | shapeBlock.PathScaleY = 150; | 7461 | shapeBlock.PathScaleY = 150; |
6978 | 7462 | ||
6979 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7463 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6980 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7464 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6981 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7465 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6982 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7466 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6983 | { | 7467 | { |
6984 | // default | 7468 | // default |
6985 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7469 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6986 | } | 7470 | } |
6987 | 7471 | ||
6988 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7472 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -6998,32 +7482,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6998 | ScriptSleep(200); | 7482 | ScriptSleep(200); |
6999 | } | 7483 | } |
7000 | 7484 | ||
7001 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7485 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7002 | { | 7486 | { |
7003 | m_host.AddScriptLPS(1); | 7487 | m_host.AddScriptLPS(1); |
7004 | 7488 | ||
7005 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7489 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7490 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7491 | if (parts.Count>0) | ||
7492 | { | ||
7493 | try | ||
7494 | { | ||
7495 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7496 | foreach (SceneObjectPart part in parts) | ||
7497 | SetPrimParams(part, rules); | ||
7498 | } | ||
7499 | finally | ||
7500 | { | ||
7501 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7502 | } | ||
7503 | } | ||
7504 | if (avatars.Count > 0) | ||
7505 | { | ||
7506 | foreach (ScenePresence avatar in avatars) | ||
7507 | SetPrimParams(avatar, rules); | ||
7508 | } | ||
7509 | } | ||
7006 | 7510 | ||
7007 | foreach (SceneObjectPart part in parts) | 7511 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7008 | SetPrimParams(part, rules); | 7512 | { |
7009 | 7513 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
7010 | ScriptSleep(200); | 7514 | ScriptSleep(200); |
7011 | } | 7515 | } |
7012 | 7516 | ||
7013 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7517 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7014 | { | 7518 | { |
7015 | m_host.AddScriptLPS(1); | 7519 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7520 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7016 | 7521 | ||
7017 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7522 | int idx = 0; |
7018 | 7523 | ||
7019 | foreach (SceneObjectPart part in parts) | 7524 | while (idx < rules.Length) |
7020 | SetPrimParams(part, rules); | 7525 | { |
7526 | int code = rules.GetLSLIntegerItem(idx++); | ||
7527 | |||
7528 | int remain = rules.Length - idx; | ||
7529 | |||
7530 | |||
7531 | |||
7532 | switch (code) | ||
7533 | { | ||
7534 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7535 | if (remain < 1) | ||
7536 | return; | ||
7537 | LSL_Vector v; | ||
7538 | v = rules.GetVector3Item(idx++); | ||
7539 | av.AbsolutePosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7540 | av.SendAvatarDataToAllAgents(); | ||
7541 | |||
7542 | break; | ||
7543 | |||
7544 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7545 | if (remain < 1) | ||
7546 | return; | ||
7547 | LSL_Rotation r; | ||
7548 | r = rules.GetQuaternionItem(idx++); | ||
7549 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7550 | av.SendAvatarDataToAllAgents(); | ||
7551 | break; | ||
7552 | } | ||
7553 | } | ||
7021 | } | 7554 | } |
7022 | 7555 | ||
7023 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7556 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7024 | { | 7557 | { |
7558 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7559 | return; | ||
7560 | |||
7025 | int idx = 0; | 7561 | int idx = 0; |
7026 | 7562 | ||
7563 | bool positionChanged = false; | ||
7564 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7565 | |||
7027 | while (idx < rules.Length) | 7566 | while (idx < rules.Length) |
7028 | { | 7567 | { |
7029 | int code = rules.GetLSLIntegerItem(idx++); | 7568 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -7032,7 +7571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7032 | 7571 | ||
7033 | int face; | 7572 | int face; |
7034 | LSL_Vector v; | 7573 | LSL_Vector v; |
7035 | 7574 | ||
7036 | switch (code) | 7575 | switch (code) |
7037 | { | 7576 | { |
7038 | case (int)ScriptBaseClass.PRIM_POSITION: | 7577 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -7040,7 +7579,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7040 | return; | 7579 | return; |
7041 | 7580 | ||
7042 | v=rules.GetVector3Item(idx++); | 7581 | v=rules.GetVector3Item(idx++); |
7043 | SetPos(part, v); | 7582 | positionChanged = true; |
7583 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7044 | 7584 | ||
7045 | break; | 7585 | break; |
7046 | case (int)ScriptBaseClass.PRIM_SIZE: | 7586 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7385,6 +7925,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7385 | break; | 7925 | break; |
7386 | } | 7926 | } |
7387 | } | 7927 | } |
7928 | |||
7929 | if (positionChanged) | ||
7930 | { | ||
7931 | if (part.ParentGroup.RootPart == part) | ||
7932 | { | ||
7933 | SceneObjectGroup parent = part.ParentGroup; | ||
7934 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7935 | } | ||
7936 | else | ||
7937 | { | ||
7938 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7939 | SceneObjectGroup parent = part.ParentGroup; | ||
7940 | parent.HasGroupChanged = true; | ||
7941 | parent.ScheduleGroupForTerseUpdate(); | ||
7942 | } | ||
7943 | } | ||
7388 | } | 7944 | } |
7389 | 7945 | ||
7390 | public LSL_String llStringToBase64(string str) | 7946 | public LSL_String llStringToBase64(string str) |
@@ -7533,13 +8089,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7533 | public LSL_Integer llGetNumberOfPrims() | 8089 | public LSL_Integer llGetNumberOfPrims() |
7534 | { | 8090 | { |
7535 | m_host.AddScriptLPS(1); | 8091 | m_host.AddScriptLPS(1); |
7536 | int avatarCount = 0; | 8092 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7537 | World.ForEachScenePresence(delegate(ScenePresence presence) | 8093 | |
7538 | { | ||
7539 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7540 | avatarCount++; | ||
7541 | }); | ||
7542 | |||
7543 | return m_host.ParentGroup.PrimCount + avatarCount; | 8094 | return m_host.ParentGroup.PrimCount + avatarCount; |
7544 | } | 8095 | } |
7545 | 8096 | ||
@@ -7555,55 +8106,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7555 | m_host.AddScriptLPS(1); | 8106 | m_host.AddScriptLPS(1); |
7556 | UUID objID = UUID.Zero; | 8107 | UUID objID = UUID.Zero; |
7557 | LSL_List result = new LSL_List(); | 8108 | LSL_List result = new LSL_List(); |
8109 | |||
8110 | // If the ID is not valid, return null result | ||
7558 | if (!UUID.TryParse(obj, out objID)) | 8111 | if (!UUID.TryParse(obj, out objID)) |
7559 | { | 8112 | { |
7560 | result.Add(new LSL_Vector()); | 8113 | result.Add(new LSL_Vector()); |
7561 | result.Add(new LSL_Vector()); | 8114 | result.Add(new LSL_Vector()); |
7562 | return result; | 8115 | return result; |
7563 | } | 8116 | } |
8117 | |||
8118 | // Check if this is an attached prim. If so, replace | ||
8119 | // the UUID with the avatar UUID and report it's bounding box | ||
8120 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8121 | if (part != null && part.ParentGroup.IsAttachment) | ||
8122 | objID = part.ParentGroup.AttachedAvatar; | ||
8123 | |||
8124 | // Find out if this is an avatar ID. If so, return it's box | ||
7564 | ScenePresence presence = World.GetScenePresence(objID); | 8125 | ScenePresence presence = World.GetScenePresence(objID); |
7565 | if (presence != null) | 8126 | if (presence != null) |
7566 | { | 8127 | { |
7567 | if (presence.ParentID == 0) // not sat on an object | 8128 | // As per LSL Wiki, there is no difference between sitting |
8129 | // and standing avatar since server 1.36 | ||
8130 | LSL_Vector lower; | ||
8131 | LSL_Vector upper; | ||
8132 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8133 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7568 | { | 8134 | { |
7569 | LSL_Vector lower; | 8135 | // This is for ground sitting avatars |
7570 | LSL_Vector upper; | 8136 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7571 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8137 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7572 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8138 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7573 | { | ||
7574 | // This is for ground sitting avatars | ||
7575 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7576 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7577 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7578 | } | ||
7579 | else | ||
7580 | { | ||
7581 | // This is for standing/flying avatars | ||
7582 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7583 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7584 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7585 | } | ||
7586 | result.Add(lower); | ||
7587 | result.Add(upper); | ||
7588 | return result; | ||
7589 | } | 8139 | } |
7590 | else | 8140 | else |
7591 | { | 8141 | { |
7592 | // sitting on an object so we need the bounding box of that | 8142 | // This is for standing/flying avatars |
7593 | // which should include the avatar so set the UUID to the | 8143 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7594 | // UUID of the object the avatar is sat on and allow it to fall through | 8144 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7595 | // to processing an object | 8145 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7596 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7597 | objID = p.UUID; | ||
7598 | } | 8146 | } |
8147 | |||
8148 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8149 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8150 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8151 | |||
8152 | if (lower.x > upper.x) | ||
8153 | lower.x = upper.x; | ||
8154 | if (lower.y > upper.y) | ||
8155 | lower.y = upper.y; | ||
8156 | if (lower.z > upper.z) | ||
8157 | lower.z = upper.z; | ||
8158 | |||
8159 | result.Add(lower); | ||
8160 | result.Add(upper); | ||
8161 | return result; | ||
7599 | } | 8162 | } |
7600 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8163 | |
8164 | part = World.GetSceneObjectPart(objID); | ||
7601 | // Currently only works for single prims without a sitting avatar | 8165 | // Currently only works for single prims without a sitting avatar |
7602 | if (part != null) | 8166 | if (part != null) |
7603 | { | 8167 | { |
7604 | Vector3 halfSize = part.Scale / 2.0f; | 8168 | float minX; |
7605 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8169 | float maxX; |
7606 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8170 | float minY; |
8171 | float maxY; | ||
8172 | float minZ; | ||
8173 | float maxZ; | ||
8174 | |||
8175 | // This BBox is in sim coordinates, with the offset being | ||
8176 | // a contained point. | ||
8177 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8178 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8179 | |||
8180 | minX -= offsets[0].X; | ||
8181 | maxX -= offsets[0].X; | ||
8182 | minY -= offsets[0].Y; | ||
8183 | maxY -= offsets[0].Y; | ||
8184 | minZ -= offsets[0].Z; | ||
8185 | maxZ -= offsets[0].Z; | ||
8186 | |||
8187 | LSL_Vector lower; | ||
8188 | LSL_Vector upper; | ||
8189 | |||
8190 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8191 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8192 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8193 | |||
8194 | if (lower.x > upper.x) | ||
8195 | lower.x = upper.x; | ||
8196 | if (lower.y > upper.y) | ||
8197 | lower.y = upper.y; | ||
8198 | if (lower.z > upper.z) | ||
8199 | lower.z = upper.z; | ||
8200 | |||
7607 | result.Add(lower); | 8201 | result.Add(lower); |
7608 | result.Add(upper); | 8202 | result.Add(upper); |
7609 | return result; | 8203 | return result; |
@@ -7683,13 +8277,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7683 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8277 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7684 | part.AbsolutePosition.Y, | 8278 | part.AbsolutePosition.Y, |
7685 | part.AbsolutePosition.Z); | 8279 | part.AbsolutePosition.Z); |
7686 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7687 | // linkset is rotated; they always reflect the child prim's world position | ||
7688 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7689 | // implementation, so will break scripts imported from there (not to mention it | ||
7690 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7691 | if (part.ParentID != 0) | ||
7692 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7693 | res.Add(v); | 8280 | res.Add(v); |
7694 | break; | 8281 | break; |
7695 | 8282 | ||
@@ -7860,56 +8447,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7860 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8447 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7861 | if (remain < 1) | 8448 | if (remain < 1) |
7862 | return res; | 8449 | return res; |
7863 | 8450 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7864 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7865 | 8451 | ||
7866 | tex = part.Shape.Textures; | 8452 | tex = part.Shape.Textures; |
8453 | int shiny; | ||
7867 | if (face == ScriptBaseClass.ALL_SIDES) | 8454 | if (face == ScriptBaseClass.ALL_SIDES) |
7868 | { | 8455 | { |
7869 | for (face = 0; face < GetNumberOfSides(part); face++) | 8456 | for (face = 0; face < GetNumberOfSides(part); face++) |
7870 | { | 8457 | { |
7871 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8458 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7872 | // Convert Shininess to PRIM_SHINY_* | 8459 | if (shinyness == Shininess.High) |
7873 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8460 | { |
7874 | // PRIM_BUMP_* | 8461 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7875 | res.Add(new LSL_Integer((int)texface.Bump)); | 8462 | } |
8463 | else if (shinyness == Shininess.Medium) | ||
8464 | { | ||
8465 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8466 | } | ||
8467 | else if (shinyness == Shininess.Low) | ||
8468 | { | ||
8469 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8470 | } | ||
8471 | else | ||
8472 | { | ||
8473 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8474 | } | ||
8475 | res.Add(new LSL_Integer(shiny)); | ||
8476 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7876 | } | 8477 | } |
7877 | } | 8478 | } |
7878 | else | 8479 | else |
7879 | { | 8480 | { |
7880 | if (face >= 0 && face < GetNumberOfSides(part)) | 8481 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8482 | if (shinyness == Shininess.High) | ||
7881 | { | 8483 | { |
7882 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8484 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7883 | // Convert Shininess to PRIM_SHINY_* | ||
7884 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
7885 | // PRIM_BUMP_* | ||
7886 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
7887 | } | 8485 | } |
8486 | else if (shinyness == Shininess.Medium) | ||
8487 | { | ||
8488 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8489 | } | ||
8490 | else if (shinyness == Shininess.Low) | ||
8491 | { | ||
8492 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8493 | } | ||
8494 | else | ||
8495 | { | ||
8496 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8497 | } | ||
8498 | res.Add(new LSL_Integer(shiny)); | ||
8499 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7888 | } | 8500 | } |
7889 | break; | 8501 | break; |
7890 | 8502 | ||
7891 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8503 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7892 | if (remain < 1) | 8504 | if (remain < 1) |
7893 | return res; | 8505 | return res; |
7894 | 8506 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7895 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7896 | 8507 | ||
7897 | tex = part.Shape.Textures; | 8508 | tex = part.Shape.Textures; |
8509 | int fullbright; | ||
7898 | if (face == ScriptBaseClass.ALL_SIDES) | 8510 | if (face == ScriptBaseClass.ALL_SIDES) |
7899 | { | 8511 | { |
7900 | for (face = 0; face < GetNumberOfSides(part); face++) | 8512 | for (face = 0; face < GetNumberOfSides(part); face++) |
7901 | { | 8513 | { |
7902 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8514 | if (tex.GetFace((uint)face).Fullbright == true) |
7903 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8515 | { |
8516 | fullbright = ScriptBaseClass.TRUE; | ||
8517 | } | ||
8518 | else | ||
8519 | { | ||
8520 | fullbright = ScriptBaseClass.FALSE; | ||
8521 | } | ||
8522 | res.Add(new LSL_Integer(fullbright)); | ||
7904 | } | 8523 | } |
7905 | } | 8524 | } |
7906 | else | 8525 | else |
7907 | { | 8526 | { |
7908 | if (face >= 0 && face < GetNumberOfSides(part)) | 8527 | if (tex.GetFace((uint)face).Fullbright == true) |
7909 | { | 8528 | { |
7910 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8529 | fullbright = ScriptBaseClass.TRUE; |
7911 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
7912 | } | 8530 | } |
8531 | else | ||
8532 | { | ||
8533 | fullbright = ScriptBaseClass.FALSE; | ||
8534 | } | ||
8535 | res.Add(new LSL_Integer(fullbright)); | ||
7913 | } | 8536 | } |
7914 | break; | 8537 | break; |
7915 | 8538 | ||
@@ -7931,27 +8554,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7931 | break; | 8554 | break; |
7932 | 8555 | ||
7933 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8556 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8557 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7934 | if (remain < 1) | 8558 | if (remain < 1) |
7935 | return res; | 8559 | return res; |
7936 | 8560 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7937 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7938 | 8561 | ||
7939 | tex = part.Shape.Textures; | 8562 | tex = part.Shape.Textures; |
7940 | if (face == ScriptBaseClass.ALL_SIDES) | 8563 | if (face == ScriptBaseClass.ALL_SIDES) |
7941 | { | 8564 | { |
7942 | for (face = 0; face < GetNumberOfSides(part); face++) | 8565 | for (face = 0; face < GetNumberOfSides(part); face++) |
7943 | { | 8566 | { |
7944 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8567 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7945 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8568 | { |
7946 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8569 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8570 | } | ||
8571 | else | ||
8572 | { | ||
8573 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8574 | } | ||
7947 | } | 8575 | } |
7948 | } | 8576 | } |
7949 | else | 8577 | else |
7950 | { | 8578 | { |
7951 | if (face >= 0 && face < GetNumberOfSides(part)) | 8579 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8580 | { | ||
8581 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8582 | } | ||
8583 | else | ||
7952 | { | 8584 | { |
7953 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8585 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
7954 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
7955 | } | 8586 | } |
7956 | } | 8587 | } |
7957 | break; | 8588 | break; |
@@ -7974,28 +8605,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7974 | case (int)ScriptBaseClass.PRIM_GLOW: | 8605 | case (int)ScriptBaseClass.PRIM_GLOW: |
7975 | if (remain < 1) | 8606 | if (remain < 1) |
7976 | return res; | 8607 | return res; |
7977 | 8608 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7978 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7979 | 8609 | ||
7980 | tex = part.Shape.Textures; | 8610 | tex = part.Shape.Textures; |
8611 | float primglow; | ||
7981 | if (face == ScriptBaseClass.ALL_SIDES) | 8612 | if (face == ScriptBaseClass.ALL_SIDES) |
7982 | { | 8613 | { |
7983 | for (face = 0; face < GetNumberOfSides(part); face++) | 8614 | for (face = 0; face < GetNumberOfSides(part); face++) |
7984 | { | 8615 | { |
7985 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8616 | primglow = tex.GetFace((uint)face).Glow; |
7986 | res.Add(new LSL_Float(texface.Glow)); | 8617 | res.Add(new LSL_Float(primglow)); |
7987 | } | 8618 | } |
7988 | } | 8619 | } |
7989 | else | 8620 | else |
7990 | { | 8621 | { |
7991 | if (face >= 0 && face < GetNumberOfSides(part)) | 8622 | primglow = tex.GetFace((uint)face).Glow; |
7992 | { | 8623 | res.Add(new LSL_Float(primglow)); |
7993 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
7994 | res.Add(new LSL_Float(texface.Glow)); | ||
7995 | } | ||
7996 | } | 8624 | } |
7997 | break; | 8625 | break; |
7998 | |||
7999 | case (int)ScriptBaseClass.PRIM_TEXT: | 8626 | case (int)ScriptBaseClass.PRIM_TEXT: |
8000 | Color4 textColor = part.GetTextColor(); | 8627 | Color4 textColor = part.GetTextColor(); |
8001 | res.Add(new LSL_String(part.Text)); | 8628 | res.Add(new LSL_String(part.Text)); |
@@ -8544,8 +9171,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8544 | // The function returns an ordered list | 9171 | // The function returns an ordered list |
8545 | // representing the tokens found in the supplied | 9172 | // representing the tokens found in the supplied |
8546 | // sources string. If two successive tokenizers | 9173 | // sources string. If two successive tokenizers |
8547 | // are encountered, then a NULL entry is added | 9174 | // are encountered, then a null-string entry is |
8548 | // to the list. | 9175 | // added to the list. |
8549 | // | 9176 | // |
8550 | // It is a precondition that the source and | 9177 | // It is a precondition that the source and |
8551 | // toekizer lisst are non-null. If they are null, | 9178 | // toekizer lisst are non-null. If they are null, |
@@ -8553,7 +9180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8553 | // while their lengths are being determined. | 9180 | // while their lengths are being determined. |
8554 | // | 9181 | // |
8555 | // A small amount of working memoryis required | 9182 | // A small amount of working memoryis required |
8556 | // of approximately 8*#tokenizers. | 9183 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8557 | // | 9184 | // |
8558 | // There are many ways in which this function | 9185 | // There are many ways in which this function |
8559 | // can be implemented, this implementation is | 9186 | // can be implemented, this implementation is |
@@ -8569,155 +9196,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8569 | // and eliminates redundant tokenizers as soon | 9196 | // and eliminates redundant tokenizers as soon |
8570 | // as is possible. | 9197 | // as is possible. |
8571 | // | 9198 | // |
8572 | // The implementation tries to avoid any copying | 9199 | // The implementation tries to minimize temporary |
8573 | // of arrays or other objects. | 9200 | // garbage generation. |
8574 | // </remarks> | 9201 | // </remarks> |
8575 | 9202 | ||
8576 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9203 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8577 | { | 9204 | { |
8578 | int beginning = 0; | 9205 | return ParseString2List(src, separators, spacers, true); |
8579 | int srclen = src.Length; | 9206 | } |
8580 | int seplen = separators.Length; | ||
8581 | object[] separray = separators.Data; | ||
8582 | int spclen = spacers.Length; | ||
8583 | object[] spcarray = spacers.Data; | ||
8584 | int mlen = seplen+spclen; | ||
8585 | |||
8586 | int[] offset = new int[mlen+1]; | ||
8587 | bool[] active = new bool[mlen]; | ||
8588 | |||
8589 | int best; | ||
8590 | int j; | ||
8591 | |||
8592 | // Initial capacity reduces resize cost | ||
8593 | 9207 | ||
8594 | LSL_List tokens = new LSL_List(); | 9208 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9209 | { | ||
9210 | int srclen = src.Length; | ||
9211 | int seplen = separators.Length; | ||
9212 | object[] separray = separators.Data; | ||
9213 | int spclen = spacers.Length; | ||
9214 | object[] spcarray = spacers.Data; | ||
9215 | int dellen = 0; | ||
9216 | string[] delarray = new string[seplen+spclen]; | ||
8595 | 9217 | ||
8596 | // All entries are initially valid | 9218 | int outlen = 0; |
9219 | string[] outarray = new string[srclen*2+1]; | ||
8597 | 9220 | ||
8598 | for (int i = 0; i < mlen; i++) | 9221 | int i, j; |
8599 | active[i] = true; | 9222 | string d; |
8600 | 9223 | ||
8601 | offset[mlen] = srclen; | 9224 | m_host.AddScriptLPS(1); |
8602 | 9225 | ||
8603 | while (beginning < srclen) | 9226 | /* |
9227 | * Convert separator and spacer lists to C# strings. | ||
9228 | * Also filter out null strings so we don't hang. | ||
9229 | */ | ||
9230 | for (i = 0; i < seplen; i ++) | ||
8604 | { | 9231 | { |
9232 | d = separray[i].ToString(); | ||
9233 | if (d.Length > 0) | ||
9234 | { | ||
9235 | delarray[dellen++] = d; | ||
9236 | } | ||
9237 | } | ||
9238 | seplen = dellen; | ||
8605 | 9239 | ||
8606 | best = mlen; // as bad as it gets | 9240 | for (i = 0; i < spclen; i ++) |
9241 | { | ||
9242 | d = spcarray[i].ToString(); | ||
9243 | if (d.Length > 0) | ||
9244 | { | ||
9245 | delarray[dellen++] = d; | ||
9246 | } | ||
9247 | } | ||
8607 | 9248 | ||
8608 | // Scan for separators | 9249 | /* |
9250 | * Scan through source string from beginning to end. | ||
9251 | */ | ||
9252 | for (i = 0;;) | ||
9253 | { | ||
8609 | 9254 | ||
8610 | for (j = 0; j < seplen; j++) | 9255 | /* |
9256 | * Find earliest delimeter in src starting at i (if any). | ||
9257 | */ | ||
9258 | int earliestDel = -1; | ||
9259 | int earliestSrc = srclen; | ||
9260 | string earliestStr = null; | ||
9261 | for (j = 0; j < dellen; j ++) | ||
8611 | { | 9262 | { |
8612 | if (separray[j].ToString() == String.Empty) | 9263 | d = delarray[j]; |
8613 | active[j] = false; | 9264 | if (d != null) |
8614 | |||
8615 | if (active[j]) | ||
8616 | { | 9265 | { |
8617 | // scan all of the markers | 9266 | int index = src.IndexOf(d, i); |
8618 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9267 | if (index < 0) |
8619 | { | 9268 | { |
8620 | // not present at all | 9269 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8621 | active[j] = false; | ||
8622 | } | 9270 | } |
8623 | else | 9271 | else if (index < earliestSrc) |
8624 | { | 9272 | { |
8625 | // present and correct | 9273 | earliestSrc = index; // where delimeter starts in source string |
8626 | if (offset[j] < offset[best]) | 9274 | earliestDel = j; // where delimeter is in delarray[] |
8627 | { | 9275 | earliestStr = d; // the delimeter string from delarray[] |
8628 | // closest so far | 9276 | if (index == i) break; // can't do any better than found at beg of string |
8629 | best = j; | ||
8630 | if (offset[best] == beginning) | ||
8631 | break; | ||
8632 | } | ||
8633 | } | 9277 | } |
8634 | } | 9278 | } |
8635 | } | 9279 | } |
8636 | 9280 | ||
8637 | // Scan for spacers | 9281 | /* |
8638 | 9282 | * Output source string starting at i through start of earliest delimeter. | |
8639 | if (offset[best] != beginning) | 9283 | */ |
9284 | if (keepNulls || (earliestSrc > i)) | ||
8640 | { | 9285 | { |
8641 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9286 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8642 | { | ||
8643 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8644 | active[j] = false; | ||
8645 | |||
8646 | if (active[j]) | ||
8647 | { | ||
8648 | // scan all of the markers | ||
8649 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8650 | { | ||
8651 | // not present at all | ||
8652 | active[j] = false; | ||
8653 | } | ||
8654 | else | ||
8655 | { | ||
8656 | // present and correct | ||
8657 | if (offset[j] < offset[best]) | ||
8658 | { | ||
8659 | // closest so far | ||
8660 | best = j; | ||
8661 | } | ||
8662 | } | ||
8663 | } | ||
8664 | } | ||
8665 | } | 9287 | } |
8666 | 9288 | ||
8667 | // This is the normal exit from the scanning loop | 9289 | /* |
9290 | * If no delimeter found at or after i, we're done scanning. | ||
9291 | */ | ||
9292 | if (earliestDel < 0) break; | ||
8668 | 9293 | ||
8669 | if (best == mlen) | 9294 | /* |
9295 | * If delimeter was a spacer, output the spacer. | ||
9296 | */ | ||
9297 | if (earliestDel >= seplen) | ||
8670 | { | 9298 | { |
8671 | // no markers were found on this pass | 9299 | outarray[outlen++] = earliestStr; |
8672 | // so we're pretty much done | ||
8673 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8674 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8675 | break; | ||
8676 | } | 9300 | } |
8677 | 9301 | ||
8678 | // Otherwise we just add the newly delimited token | 9302 | /* |
8679 | // and recalculate where the search should continue. | 9303 | * Look at rest of src string following delimeter. |
8680 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9304 | */ |
8681 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9305 | i = earliestSrc + earliestStr.Length; |
8682 | |||
8683 | if (best < seplen) | ||
8684 | { | ||
8685 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8686 | } | ||
8687 | else | ||
8688 | { | ||
8689 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8690 | string str = spcarray[best - seplen].ToString(); | ||
8691 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8692 | tokens.Add(new LSL_String(str)); | ||
8693 | } | ||
8694 | } | 9306 | } |
8695 | 9307 | ||
8696 | // This an awkward an not very intuitive boundary case. If the | 9308 | /* |
8697 | // last substring is a tokenizer, then there is an implied trailing | 9309 | * Make up an exact-sized output array suitable for an LSL_List object. |
8698 | // null list entry. Hopefully the single comparison will not be too | 9310 | */ |
8699 | // arduous. Alternatively the 'break' could be replced with a return | 9311 | object[] outlist = new object[outlen]; |
8700 | // but that's shabby programming. | 9312 | for (i = 0; i < outlen; i ++) |
8701 | |||
8702 | if ((beginning == srclen) && (keepNulls)) | ||
8703 | { | 9313 | { |
8704 | if (srclen != 0) | 9314 | outlist[i] = new LSL_String(outarray[i]); |
8705 | tokens.Add(new LSL_String("")); | ||
8706 | } | 9315 | } |
8707 | 9316 | return new LSL_List(outlist); | |
8708 | return tokens; | ||
8709 | } | ||
8710 | |||
8711 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8712 | { | ||
8713 | m_host.AddScriptLPS(1); | ||
8714 | return this.ParseString(src, separators, spacers, false); | ||
8715 | } | ||
8716 | |||
8717 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8718 | { | ||
8719 | m_host.AddScriptLPS(1); | ||
8720 | return this.ParseString(src, separators, spacers, true); | ||
8721 | } | 9317 | } |
8722 | 9318 | ||
8723 | public LSL_Integer llGetObjectPermMask(int mask) | 9319 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8794,28 +9390,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8794 | { | 9390 | { |
8795 | m_host.AddScriptLPS(1); | 9391 | m_host.AddScriptLPS(1); |
8796 | 9392 | ||
8797 | lock (m_host.TaskInventory) | 9393 | m_host.TaskInventory.LockItemsForRead(true); |
9394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8798 | { | 9395 | { |
8799 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9396 | if (inv.Value.Name == item) |
8800 | { | 9397 | { |
8801 | if (inv.Value.Name == item) | 9398 | m_host.TaskInventory.LockItemsForRead(false); |
9399 | switch (mask) | ||
8802 | { | 9400 | { |
8803 | switch (mask) | 9401 | case 0: |
8804 | { | 9402 | return (int)inv.Value.BasePermissions; |
8805 | case 0: | 9403 | case 1: |
8806 | return (int)inv.Value.BasePermissions; | 9404 | return (int)inv.Value.CurrentPermissions; |
8807 | case 1: | 9405 | case 2: |
8808 | return (int)inv.Value.CurrentPermissions; | 9406 | return (int)inv.Value.GroupPermissions; |
8809 | case 2: | 9407 | case 3: |
8810 | return (int)inv.Value.GroupPermissions; | 9408 | return (int)inv.Value.EveryonePermissions; |
8811 | case 3: | 9409 | case 4: |
8812 | return (int)inv.Value.EveryonePermissions; | 9410 | return (int)inv.Value.NextPermissions; |
8813 | case 4: | ||
8814 | return (int)inv.Value.NextPermissions; | ||
8815 | } | ||
8816 | } | 9411 | } |
8817 | } | 9412 | } |
8818 | } | 9413 | } |
9414 | m_host.TaskInventory.LockItemsForRead(false); | ||
8819 | 9415 | ||
8820 | return -1; | 9416 | return -1; |
8821 | } | 9417 | } |
@@ -8862,16 +9458,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8862 | { | 9458 | { |
8863 | m_host.AddScriptLPS(1); | 9459 | m_host.AddScriptLPS(1); |
8864 | 9460 | ||
8865 | lock (m_host.TaskInventory) | 9461 | m_host.TaskInventory.LockItemsForRead(true); |
9462 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8866 | { | 9463 | { |
8867 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9464 | if (inv.Value.Name == item) |
8868 | { | 9465 | { |
8869 | if (inv.Value.Name == item) | 9466 | m_host.TaskInventory.LockItemsForRead(false); |
8870 | { | 9467 | return inv.Value.CreatorID.ToString(); |
8871 | return inv.Value.CreatorID.ToString(); | ||
8872 | } | ||
8873 | } | 9468 | } |
8874 | } | 9469 | } |
9470 | m_host.TaskInventory.LockItemsForRead(false); | ||
8875 | 9471 | ||
8876 | llSay(0, "No item name '" + item + "'"); | 9472 | llSay(0, "No item name '" + item + "'"); |
8877 | 9473 | ||
@@ -9019,7 +9615,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9019 | } | 9615 | } |
9020 | 9616 | ||
9021 | /// <summary> | 9617 | /// <summary> |
9022 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9618 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9023 | /// start and end and inserts the src list in its place. The inclusive | 9619 | /// start and end and inserts the src list in its place. The inclusive |
9024 | /// nature of the indices means that at least one element must be deleted | 9620 | /// nature of the indices means that at least one element must be deleted |
9025 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9621 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9076,16 +9672,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9076 | // based upon end. Note that if end exceeds the upper | 9672 | // based upon end. Note that if end exceeds the upper |
9077 | // bound in this case, the entire destination list | 9673 | // bound in this case, the entire destination list |
9078 | // is removed. | 9674 | // is removed. |
9079 | else | 9675 | else if (start == 0) |
9080 | { | 9676 | { |
9081 | if (end + 1 < dest.Length) | 9677 | if (end + 1 < dest.Length) |
9082 | { | ||
9083 | return src + dest.GetSublist(end + 1, -1); | 9678 | return src + dest.GetSublist(end + 1, -1); |
9084 | } | ||
9085 | else | 9679 | else |
9086 | { | ||
9087 | return src; | 9680 | return src; |
9088 | } | 9681 | } |
9682 | else // Start < 0 | ||
9683 | { | ||
9684 | if (end + 1 < dest.Length) | ||
9685 | return dest.GetSublist(end + 1, -1); | ||
9686 | else | ||
9687 | return new LSL_List(); | ||
9089 | } | 9688 | } |
9090 | } | 9689 | } |
9091 | // Finally, if start > end, we strip away a prefix and | 9690 | // Finally, if start > end, we strip away a prefix and |
@@ -9136,17 +9735,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9136 | int width = 0; | 9735 | int width = 0; |
9137 | int height = 0; | 9736 | int height = 0; |
9138 | 9737 | ||
9139 | ParcelMediaCommandEnum? commandToSend = null; | 9738 | uint commandToSend = 0; |
9140 | float time = 0.0f; // default is from start | 9739 | float time = 0.0f; // default is from start |
9141 | 9740 | ||
9142 | ScenePresence presence = null; | 9741 | ScenePresence presence = null; |
9143 | 9742 | ||
9144 | for (int i = 0; i < commandList.Data.Length; i++) | 9743 | for (int i = 0; i < commandList.Data.Length; i++) |
9145 | { | 9744 | { |
9146 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9745 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9147 | switch (command) | 9746 | switch (command) |
9148 | { | 9747 | { |
9149 | case ParcelMediaCommandEnum.Agent: | 9748 | case (uint)ParcelMediaCommandEnum.Agent: |
9150 | // we send only to one agent | 9749 | // we send only to one agent |
9151 | if ((i + 1) < commandList.Length) | 9750 | if ((i + 1) < commandList.Length) |
9152 | { | 9751 | { |
@@ -9163,25 +9762,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9163 | } | 9762 | } |
9164 | break; | 9763 | break; |
9165 | 9764 | ||
9166 | case ParcelMediaCommandEnum.Loop: | 9765 | case (uint)ParcelMediaCommandEnum.Loop: |
9167 | loop = 1; | 9766 | loop = 1; |
9168 | commandToSend = command; | 9767 | commandToSend = command; |
9169 | update = true; //need to send the media update packet to set looping | 9768 | update = true; //need to send the media update packet to set looping |
9170 | break; | 9769 | break; |
9171 | 9770 | ||
9172 | case ParcelMediaCommandEnum.Play: | 9771 | case (uint)ParcelMediaCommandEnum.Play: |
9173 | loop = 0; | 9772 | loop = 0; |
9174 | commandToSend = command; | 9773 | commandToSend = command; |
9175 | update = true; //need to send the media update packet to make sure it doesn't loop | 9774 | update = true; //need to send the media update packet to make sure it doesn't loop |
9176 | break; | 9775 | break; |
9177 | 9776 | ||
9178 | case ParcelMediaCommandEnum.Pause: | 9777 | case (uint)ParcelMediaCommandEnum.Pause: |
9179 | case ParcelMediaCommandEnum.Stop: | 9778 | case (uint)ParcelMediaCommandEnum.Stop: |
9180 | case ParcelMediaCommandEnum.Unload: | 9779 | case (uint)ParcelMediaCommandEnum.Unload: |
9181 | commandToSend = command; | 9780 | commandToSend = command; |
9182 | break; | 9781 | break; |
9183 | 9782 | ||
9184 | case ParcelMediaCommandEnum.Url: | 9783 | case (uint)ParcelMediaCommandEnum.Url: |
9185 | if ((i + 1) < commandList.Length) | 9784 | if ((i + 1) < commandList.Length) |
9186 | { | 9785 | { |
9187 | if (commandList.Data[i + 1] is LSL_String) | 9786 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9194,7 +9793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9194 | } | 9793 | } |
9195 | break; | 9794 | break; |
9196 | 9795 | ||
9197 | case ParcelMediaCommandEnum.Texture: | 9796 | case (uint)ParcelMediaCommandEnum.Texture: |
9198 | if ((i + 1) < commandList.Length) | 9797 | if ((i + 1) < commandList.Length) |
9199 | { | 9798 | { |
9200 | if (commandList.Data[i + 1] is LSL_String) | 9799 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9207,7 +9806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9207 | } | 9806 | } |
9208 | break; | 9807 | break; |
9209 | 9808 | ||
9210 | case ParcelMediaCommandEnum.Time: | 9809 | case (uint)ParcelMediaCommandEnum.Time: |
9211 | if ((i + 1) < commandList.Length) | 9810 | if ((i + 1) < commandList.Length) |
9212 | { | 9811 | { |
9213 | if (commandList.Data[i + 1] is LSL_Float) | 9812 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9219,7 +9818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9219 | } | 9818 | } |
9220 | break; | 9819 | break; |
9221 | 9820 | ||
9222 | case ParcelMediaCommandEnum.AutoAlign: | 9821 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9223 | if ((i + 1) < commandList.Length) | 9822 | if ((i + 1) < commandList.Length) |
9224 | { | 9823 | { |
9225 | if (commandList.Data[i + 1] is LSL_Integer) | 9824 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9233,7 +9832,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9233 | } | 9832 | } |
9234 | break; | 9833 | break; |
9235 | 9834 | ||
9236 | case ParcelMediaCommandEnum.Type: | 9835 | case (uint)ParcelMediaCommandEnum.Type: |
9237 | if ((i + 1) < commandList.Length) | 9836 | if ((i + 1) < commandList.Length) |
9238 | { | 9837 | { |
9239 | if (commandList.Data[i + 1] is LSL_String) | 9838 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9246,7 +9845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9246 | } | 9845 | } |
9247 | break; | 9846 | break; |
9248 | 9847 | ||
9249 | case ParcelMediaCommandEnum.Desc: | 9848 | case (uint)ParcelMediaCommandEnum.Desc: |
9250 | if ((i + 1) < commandList.Length) | 9849 | if ((i + 1) < commandList.Length) |
9251 | { | 9850 | { |
9252 | if (commandList.Data[i + 1] is LSL_String) | 9851 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9259,7 +9858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9259 | } | 9858 | } |
9260 | break; | 9859 | break; |
9261 | 9860 | ||
9262 | case ParcelMediaCommandEnum.Size: | 9861 | case (uint)ParcelMediaCommandEnum.Size: |
9263 | if ((i + 2) < commandList.Length) | 9862 | if ((i + 2) < commandList.Length) |
9264 | { | 9863 | { |
9265 | if (commandList.Data[i + 1] is LSL_Integer) | 9864 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9329,7 +9928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9329 | } | 9928 | } |
9330 | } | 9929 | } |
9331 | 9930 | ||
9332 | if (commandToSend != null) | 9931 | if (commandToSend != 0) |
9333 | { | 9932 | { |
9334 | // the commandList contained a start/stop/... command, too | 9933 | // the commandList contained a start/stop/... command, too |
9335 | if (presence == null) | 9934 | if (presence == null) |
@@ -9366,7 +9965,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9366 | 9965 | ||
9367 | if (aList.Data[i] != null) | 9966 | if (aList.Data[i] != null) |
9368 | { | 9967 | { |
9369 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9968 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9370 | { | 9969 | { |
9371 | case ParcelMediaCommandEnum.Url: | 9970 | case ParcelMediaCommandEnum.Url: |
9372 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9971 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9409,16 +10008,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9409 | { | 10008 | { |
9410 | m_host.AddScriptLPS(1); | 10009 | m_host.AddScriptLPS(1); |
9411 | 10010 | ||
9412 | lock (m_host.TaskInventory) | 10011 | m_host.TaskInventory.LockItemsForRead(true); |
10012 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9413 | { | 10013 | { |
9414 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10014 | if (inv.Value.Name == name) |
9415 | { | 10015 | { |
9416 | if (inv.Value.Name == name) | 10016 | m_host.TaskInventory.LockItemsForRead(false); |
9417 | { | 10017 | return inv.Value.Type; |
9418 | return inv.Value.Type; | ||
9419 | } | ||
9420 | } | 10018 | } |
9421 | } | 10019 | } |
10020 | m_host.TaskInventory.LockItemsForRead(false); | ||
9422 | 10021 | ||
9423 | return -1; | 10022 | return -1; |
9424 | } | 10023 | } |
@@ -9429,15 +10028,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9429 | 10028 | ||
9430 | if (quick_pay_buttons.Data.Length < 4) | 10029 | if (quick_pay_buttons.Data.Length < 4) |
9431 | { | 10030 | { |
9432 | LSLError("List must have at least 4 elements"); | 10031 | int x; |
9433 | return; | 10032 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10033 | { | ||
10034 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10035 | } | ||
9434 | } | 10036 | } |
9435 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10037 | int[] nPrice = new int[5]; |
9436 | 10038 | nPrice[0] = price; | |
9437 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10039 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9438 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10040 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9439 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10041 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9440 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10042 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10043 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9441 | m_host.ParentGroup.HasGroupChanged = true; | 10044 | m_host.ParentGroup.HasGroupChanged = true; |
9442 | } | 10045 | } |
9443 | 10046 | ||
@@ -9449,17 +10052,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9449 | if (invItemID == UUID.Zero) | 10052 | if (invItemID == UUID.Zero) |
9450 | return new LSL_Vector(); | 10053 | return new LSL_Vector(); |
9451 | 10054 | ||
9452 | lock (m_host.TaskInventory) | 10055 | m_host.TaskInventory.LockItemsForRead(true); |
10056 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9453 | { | 10057 | { |
9454 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10058 | m_host.TaskInventory.LockItemsForRead(false); |
9455 | return new LSL_Vector(); | 10059 | return new LSL_Vector(); |
10060 | } | ||
9456 | 10061 | ||
9457 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10062 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9458 | { | 10063 | { |
9459 | ShoutError("No permissions to track the camera"); | 10064 | ShoutError("No permissions to track the camera"); |
9460 | return new LSL_Vector(); | 10065 | m_host.TaskInventory.LockItemsForRead(false); |
9461 | } | 10066 | return new LSL_Vector(); |
9462 | } | 10067 | } |
10068 | m_host.TaskInventory.LockItemsForRead(false); | ||
9463 | 10069 | ||
9464 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10070 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9465 | if (presence != null) | 10071 | if (presence != null) |
@@ -9477,17 +10083,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9477 | if (invItemID == UUID.Zero) | 10083 | if (invItemID == UUID.Zero) |
9478 | return new LSL_Rotation(); | 10084 | return new LSL_Rotation(); |
9479 | 10085 | ||
9480 | lock (m_host.TaskInventory) | 10086 | m_host.TaskInventory.LockItemsForRead(true); |
10087 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9481 | { | 10088 | { |
9482 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10089 | m_host.TaskInventory.LockItemsForRead(false); |
9483 | return new LSL_Rotation(); | 10090 | return new LSL_Rotation(); |
9484 | |||
9485 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9486 | { | ||
9487 | ShoutError("No permissions to track the camera"); | ||
9488 | return new LSL_Rotation(); | ||
9489 | } | ||
9490 | } | 10091 | } |
10092 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10093 | { | ||
10094 | ShoutError("No permissions to track the camera"); | ||
10095 | m_host.TaskInventory.LockItemsForRead(false); | ||
10096 | return new LSL_Rotation(); | ||
10097 | } | ||
10098 | m_host.TaskInventory.LockItemsForRead(false); | ||
9491 | 10099 | ||
9492 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10100 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9493 | if (presence != null) | 10101 | if (presence != null) |
@@ -9549,8 +10157,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9549 | { | 10157 | { |
9550 | m_host.AddScriptLPS(1); | 10158 | m_host.AddScriptLPS(1); |
9551 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10159 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9552 | if (detectedParams == null) return; // only works on the first detected avatar | 10160 | if (detectedParams == null) |
9553 | 10161 | { | |
10162 | if (m_host.ParentGroup.IsAttachment == true) | ||
10163 | { | ||
10164 | detectedParams = new DetectParams(); | ||
10165 | detectedParams.Key = m_host.OwnerID; | ||
10166 | } | ||
10167 | else | ||
10168 | { | ||
10169 | return; | ||
10170 | } | ||
10171 | } | ||
10172 | |||
9554 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10173 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9555 | if (avatar != null) | 10174 | if (avatar != null) |
9556 | { | 10175 | { |
@@ -9558,6 +10177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9558 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10177 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9559 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10178 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9560 | } | 10179 | } |
10180 | |||
9561 | ScriptSleep(1000); | 10181 | ScriptSleep(1000); |
9562 | } | 10182 | } |
9563 | 10183 | ||
@@ -9650,14 +10270,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9650 | if (objectID == UUID.Zero) return; | 10270 | if (objectID == UUID.Zero) return; |
9651 | 10271 | ||
9652 | UUID agentID; | 10272 | UUID agentID; |
9653 | lock (m_host.TaskInventory) | 10273 | m_host.TaskInventory.LockItemsForRead(true); |
9654 | { | 10274 | // we need the permission first, to know which avatar we want to set the camera for |
9655 | // we need the permission first, to know which avatar we want to set the camera for | 10275 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9656 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9657 | 10276 | ||
9658 | if (agentID == UUID.Zero) return; | 10277 | if (agentID == UUID.Zero) |
9659 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10278 | { |
10279 | m_host.TaskInventory.LockItemsForRead(false); | ||
10280 | return; | ||
10281 | } | ||
10282 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10283 | { | ||
10284 | m_host.TaskInventory.LockItemsForRead(false); | ||
10285 | return; | ||
9660 | } | 10286 | } |
10287 | m_host.TaskInventory.LockItemsForRead(false); | ||
9661 | 10288 | ||
9662 | ScenePresence presence = World.GetScenePresence(agentID); | 10289 | ScenePresence presence = World.GetScenePresence(agentID); |
9663 | 10290 | ||
@@ -9666,12 +10293,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9666 | 10293 | ||
9667 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10294 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9668 | object[] data = rules.Data; | 10295 | object[] data = rules.Data; |
9669 | for (int i = 0; i < data.Length; ++i) { | 10296 | for (int i = 0; i < data.Length; ++i) |
10297 | { | ||
9670 | int type = Convert.ToInt32(data[i++].ToString()); | 10298 | int type = Convert.ToInt32(data[i++].ToString()); |
9671 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10299 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9672 | 10300 | ||
9673 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10301 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9674 | switch (type) { | 10302 | switch (type) |
10303 | { | ||
9675 | case ScriptBaseClass.CAMERA_FOCUS: | 10304 | case ScriptBaseClass.CAMERA_FOCUS: |
9676 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10305 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9677 | case ScriptBaseClass.CAMERA_POSITION: | 10306 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9707,12 +10336,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9707 | 10336 | ||
9708 | // we need the permission first, to know which avatar we want to clear the camera for | 10337 | // we need the permission first, to know which avatar we want to clear the camera for |
9709 | UUID agentID; | 10338 | UUID agentID; |
9710 | lock (m_host.TaskInventory) | 10339 | m_host.TaskInventory.LockItemsForRead(true); |
10340 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10341 | if (agentID == UUID.Zero) | ||
9711 | { | 10342 | { |
9712 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10343 | m_host.TaskInventory.LockItemsForRead(false); |
9713 | if (agentID == UUID.Zero) return; | 10344 | return; |
9714 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10345 | } |
10346 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10347 | { | ||
10348 | m_host.TaskInventory.LockItemsForRead(false); | ||
10349 | return; | ||
9715 | } | 10350 | } |
10351 | m_host.TaskInventory.LockItemsForRead(false); | ||
9716 | 10352 | ||
9717 | ScenePresence presence = World.GetScenePresence(agentID); | 10353 | ScenePresence presence = World.GetScenePresence(agentID); |
9718 | 10354 | ||
@@ -9779,19 +10415,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9779 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10415 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9780 | { | 10416 | { |
9781 | m_host.AddScriptLPS(1); | 10417 | m_host.AddScriptLPS(1); |
9782 | string ret = String.Empty; | 10418 | |
9783 | string src1 = llBase64ToString(str1); | 10419 | if (str1 == String.Empty) |
9784 | string src2 = llBase64ToString(str2); | 10420 | return String.Empty; |
9785 | int c = 0; | 10421 | if (str2 == String.Empty) |
9786 | for (int i = 0; i < src1.Length; i++) | 10422 | return str1; |
10423 | |||
10424 | int len = str2.Length; | ||
10425 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
9787 | { | 10426 | { |
9788 | ret += (char) (src1[i] ^ src2[c]); | 10427 | while (str2.EndsWith("=")) |
10428 | str2 = str2.Substring(0, str2.Length - 1); | ||
10429 | |||
10430 | len = str2.Length; | ||
10431 | int mod = len % 4; | ||
10432 | |||
10433 | if (mod == 1) | ||
10434 | str2 = str2.Substring(0, str2.Length - 1); | ||
10435 | else if (mod == 2) | ||
10436 | str2 += "=="; | ||
10437 | else if (mod == 3) | ||
10438 | str2 += "="; | ||
10439 | } | ||
9789 | 10440 | ||
9790 | c++; | 10441 | byte[] data1; |
9791 | if (c >= src2.Length) | 10442 | byte[] data2; |
9792 | c = 0; | 10443 | try |
10444 | { | ||
10445 | data1 = Convert.FromBase64String(str1); | ||
10446 | data2 = Convert.FromBase64String(str2); | ||
9793 | } | 10447 | } |
9794 | return llStringToBase64(ret); | 10448 | catch (Exception) |
10449 | { | ||
10450 | return new LSL_String(String.Empty); | ||
10451 | } | ||
10452 | |||
10453 | byte[] d2 = new Byte[data1.Length]; | ||
10454 | int pos = 0; | ||
10455 | |||
10456 | if (data1.Length <= data2.Length) | ||
10457 | { | ||
10458 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10459 | } | ||
10460 | else | ||
10461 | { | ||
10462 | while (pos < data1.Length) | ||
10463 | { | ||
10464 | len = data1.Length - pos; | ||
10465 | if (len > data2.Length) | ||
10466 | len = data2.Length; | ||
10467 | |||
10468 | Array.Copy(data2, 0, d2, pos, len); | ||
10469 | pos += len; | ||
10470 | } | ||
10471 | } | ||
10472 | |||
10473 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10474 | data1[pos] ^= d2[pos]; | ||
10475 | |||
10476 | return Convert.ToBase64String(data1); | ||
9795 | } | 10477 | } |
9796 | 10478 | ||
9797 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10479 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9850,12 +10532,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9850 | Regex r = new Regex(authregex); | 10532 | Regex r = new Regex(authregex); |
9851 | int[] gnums = r.GetGroupNumbers(); | 10533 | int[] gnums = r.GetGroupNumbers(); |
9852 | Match m = r.Match(url); | 10534 | Match m = r.Match(url); |
9853 | if (m.Success) { | 10535 | if (m.Success) |
9854 | for (int i = 1; i < gnums.Length; i++) { | 10536 | { |
10537 | for (int i = 1; i < gnums.Length; i++) | ||
10538 | { | ||
9855 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10539 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9856 | //CaptureCollection cc = g.Captures; | 10540 | //CaptureCollection cc = g.Captures; |
9857 | } | 10541 | } |
9858 | if (m.Groups.Count == 5) { | 10542 | if (m.Groups.Count == 5) |
10543 | { | ||
9859 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10544 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9860 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10545 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9861 | } | 10546 | } |
@@ -10141,15 +10826,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10141 | 10826 | ||
10142 | internal UUID ScriptByName(string name) | 10827 | internal UUID ScriptByName(string name) |
10143 | { | 10828 | { |
10144 | lock (m_host.TaskInventory) | 10829 | m_host.TaskInventory.LockItemsForRead(true); |
10830 | |||
10831 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10145 | { | 10832 | { |
10146 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10833 | if (item.Type == 10 && item.Name == name) |
10147 | { | 10834 | { |
10148 | if (item.Type == 10 && item.Name == name) | 10835 | m_host.TaskInventory.LockItemsForRead(false); |
10149 | return item.ItemID; | 10836 | return item.ItemID; |
10150 | } | 10837 | } |
10151 | } | 10838 | } |
10152 | 10839 | ||
10840 | m_host.TaskInventory.LockItemsForRead(false); | ||
10841 | |||
10153 | return UUID.Zero; | 10842 | return UUID.Zero; |
10154 | } | 10843 | } |
10155 | 10844 | ||
@@ -10190,6 +10879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10190 | { | 10879 | { |
10191 | m_host.AddScriptLPS(1); | 10880 | m_host.AddScriptLPS(1); |
10192 | 10881 | ||
10882 | //Clone is thread safe | ||
10193 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10883 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10194 | 10884 | ||
10195 | UUID assetID = UUID.Zero; | 10885 | UUID assetID = UUID.Zero; |
@@ -10252,6 +10942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10252 | { | 10942 | { |
10253 | m_host.AddScriptLPS(1); | 10943 | m_host.AddScriptLPS(1); |
10254 | 10944 | ||
10945 | //Clone is thread safe | ||
10255 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10946 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10256 | 10947 | ||
10257 | UUID assetID = UUID.Zero; | 10948 | UUID assetID = UUID.Zero; |
@@ -10332,15 +11023,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10332 | return GetLinkPrimitiveParams(obj, rules); | 11023 | return GetLinkPrimitiveParams(obj, rules); |
10333 | } | 11024 | } |
10334 | 11025 | ||
10335 | public void print(string str) | 11026 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10336 | { | 11027 | { |
10337 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11028 | List<SceneObjectPart> parts = GetLinkParts(link); |
10338 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11029 | if (parts.Count < 1) |
10339 | if (ossl != null) | 11030 | return 0; |
10340 | { | 11031 | |
10341 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11032 | return GetNumberOfSides(parts[0]); |
10342 | m_log.Info("LSL print():" + str); | ||
10343 | } | ||
10344 | } | 11033 | } |
10345 | 11034 | ||
10346 | private string Name2Username(string name) | 11035 | private string Name2Username(string name) |
@@ -10386,6 +11075,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10386 | return rq.ToString(); | 11075 | return rq.ToString(); |
10387 | } | 11076 | } |
10388 | 11077 | ||
11078 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11079 | { | ||
11080 | m_SayShoutCount = 0; | ||
11081 | } | ||
10389 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11082 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10390 | { | 11083 | { |
10391 | m_host.AddScriptLPS(1); | 11084 | m_host.AddScriptLPS(1); |
@@ -10555,22 +11248,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10555 | NotImplemented("llGetSPMaxMemory"); | 11248 | NotImplemented("llGetSPMaxMemory"); |
10556 | } | 11249 | } |
10557 | 11250 | ||
10558 | public void llGetUsedMemory() | 11251 | public virtual LSL_Integer llGetUsedMemory() |
10559 | { | 11252 | { |
10560 | m_host.AddScriptLPS(1); | 11253 | m_host.AddScriptLPS(1); |
10561 | NotImplemented("llGetUsedMemory"); | 11254 | NotImplemented("llGetUsedMemory"); |
11255 | return 0; | ||
10562 | } | 11256 | } |
10563 | 11257 | ||
10564 | public void llScriptProfiler(LSL_Integer flags) | 11258 | public void llScriptProfiler(LSL_Integer flags) |
10565 | { | 11259 | { |
10566 | m_host.AddScriptLPS(1); | 11260 | m_host.AddScriptLPS(1); |
10567 | NotImplemented("llScriptProfiler"); | 11261 | //NotImplemented("llScriptProfiler"); |
10568 | } | 11262 | } |
10569 | 11263 | ||
10570 | public void llSetSoundQueueing(int queue) | 11264 | public void llSetSoundQueueing(int queue) |
10571 | { | 11265 | { |
10572 | m_host.AddScriptLPS(1); | 11266 | m_host.AddScriptLPS(1); |
10573 | NotImplemented("llSetSoundQueueing"); | ||
10574 | } | 11267 | } |
10575 | 11268 | ||
10576 | public void llCollisionSprite(string impact_sprite) | 11269 | public void llCollisionSprite(string impact_sprite) |
@@ -10582,7 +11275,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10582 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11275 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10583 | { | 11276 | { |
10584 | m_host.AddScriptLPS(1); | 11277 | m_host.AddScriptLPS(1); |
10585 | NotImplemented("llGodLikeRezObject"); | 11278 | |
11279 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11280 | NotImplemented("llGodLikeRezObject"); | ||
11281 | |||
11282 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11283 | if (rezAsset == null) | ||
11284 | { | ||
11285 | llSay(0, "Asset not found"); | ||
11286 | return; | ||
11287 | } | ||
11288 | |||
11289 | SceneObjectGroup group = null; | ||
11290 | |||
11291 | try | ||
11292 | { | ||
11293 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11294 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11295 | } | ||
11296 | catch | ||
11297 | { | ||
11298 | llSay(0, "Asset not found"); | ||
11299 | return; | ||
11300 | } | ||
11301 | |||
11302 | if (group == null) | ||
11303 | { | ||
11304 | llSay(0, "Asset not found"); | ||
11305 | return; | ||
11306 | } | ||
11307 | |||
11308 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11309 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11310 | |||
11311 | group.ResetIDs(); | ||
11312 | |||
11313 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11314 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11315 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11316 | group.ScheduleGroupForFullUpdate(); | ||
11317 | |||
11318 | // objects rezzed with this method are die_at_edge by default. | ||
11319 | group.RootPart.SetDieAtEdge(true); | ||
11320 | |||
11321 | group.ResumeScripts(); | ||
11322 | |||
11323 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11324 | "object_rez", new Object[] { | ||
11325 | new LSL_String( | ||
11326 | group.RootPart.UUID.ToString()) }, | ||
11327 | new DetectParams[0])); | ||
10586 | } | 11328 | } |
10587 | 11329 | ||
10588 | #endregion | 11330 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e1c837e..8f450f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
136 | internal float m_ScriptDelayFactor = 1.0f; | 136 | internal float m_ScriptDelayFactor = 1.0f; |
137 | internal float m_ScriptDistanceFactor = 1.0f; | 137 | internal float m_ScriptDistanceFactor = 1.0f; |
138 | internal bool m_debuggerSafe = false; | ||
138 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 139 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
139 | 140 | ||
140 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -143,6 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
143 | m_host = host; | 144 | m_host = host; |
144 | m_localID = localID; | 145 | m_localID = localID; |
145 | m_itemID = itemID; | 146 | m_itemID = itemID; |
147 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | 148 | ||
147 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
148 | m_OSFunctionsEnabled = true; | 150 | m_OSFunctionsEnabled = true; |
@@ -201,7 +203,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
201 | 203 | ||
202 | internal void OSSLError(string msg) | 204 | internal void OSSLError(string msg) |
203 | { | 205 | { |
204 | throw new Exception("OSSL Runtime Error: " + msg); | 206 | if (m_debuggerSafe) |
207 | { | ||
208 | OSSLShoutError(msg); | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | throw new Exception("OSSL Runtime Error: " + msg); | ||
213 | } | ||
205 | } | 214 | } |
206 | 215 | ||
207 | private void InitLSL() | 216 | private void InitLSL() |
@@ -840,18 +849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
840 | if (target != null) | 849 | if (target != null) |
841 | { | 850 | { |
842 | UUID animID=UUID.Zero; | 851 | UUID animID=UUID.Zero; |
843 | lock (m_host.TaskInventory) | 852 | m_host.TaskInventory.LockItemsForRead(true); |
853 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
844 | { | 854 | { |
845 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 855 | if (inv.Value.Name == animation) |
846 | { | 856 | { |
847 | if (inv.Value.Name == animation) | 857 | if (inv.Value.Type == (int)AssetType.Animation) |
848 | { | 858 | animID = inv.Value.AssetID; |
849 | if (inv.Value.Type == (int)AssetType.Animation) | 859 | continue; |
850 | animID = inv.Value.AssetID; | ||
851 | continue; | ||
852 | } | ||
853 | } | 860 | } |
854 | } | 861 | } |
862 | m_host.TaskInventory.LockItemsForRead(false); | ||
855 | if (animID == UUID.Zero) | 863 | if (animID == UUID.Zero) |
856 | target.Animator.AddAnimation(animation, m_host.UUID); | 864 | target.Animator.AddAnimation(animation, m_host.UUID); |
857 | else | 865 | else |
@@ -873,18 +881,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
873 | if (target != null) | 881 | if (target != null) |
874 | { | 882 | { |
875 | UUID animID = UUID.Zero; | 883 | UUID animID = UUID.Zero; |
876 | lock (m_host.TaskInventory) | 884 | m_host.TaskInventory.LockItemsForRead(true); |
885 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
877 | { | 886 | { |
878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 887 | if (inv.Value.Name == animation) |
879 | { | 888 | { |
880 | if (inv.Value.Name == animation) | 889 | if (inv.Value.Type == (int)AssetType.Animation) |
881 | { | 890 | animID = inv.Value.AssetID; |
882 | if (inv.Value.Type == (int)AssetType.Animation) | 891 | continue; |
883 | animID = inv.Value.AssetID; | ||
884 | continue; | ||
885 | } | ||
886 | } | 892 | } |
887 | } | 893 | } |
894 | m_host.TaskInventory.LockItemsForRead(false); | ||
888 | 895 | ||
889 | if (animID == UUID.Zero) | 896 | if (animID == UUID.Zero) |
890 | target.Animator.RemoveAnimation(animation); | 897 | target.Animator.RemoveAnimation(animation); |
@@ -1834,6 +1841,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1834 | 1841 | ||
1835 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1842 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1836 | { | 1843 | { |
1844 | m_host.TaskInventory.LockItemsForRead(true); | ||
1837 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1845 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1838 | { | 1846 | { |
1839 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1847 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1841,6 +1849,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1841 | assetID = item.AssetID; | 1849 | assetID = item.AssetID; |
1842 | } | 1850 | } |
1843 | } | 1851 | } |
1852 | m_host.TaskInventory.LockItemsForRead(false); | ||
1844 | } | 1853 | } |
1845 | 1854 | ||
1846 | if (assetID == UUID.Zero) | 1855 | if (assetID == UUID.Zero) |
@@ -2164,8 +2173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2164 | UUID x = module.CreateNPC(firstname, | 2173 | UUID x = module.CreateNPC(firstname, |
2165 | lastname, | 2174 | lastname, |
2166 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2175 | new Vector3((float) position.x, (float) position.y, (float) position.z), |
2167 | World, | 2176 | World,appearance); |
2168 | appearance); | ||
2169 | 2177 | ||
2170 | return new LSL_Key(x.ToString()); | 2178 | return new LSL_Key(x.ToString()); |
2171 | } | 2179 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 4ac7f8b..6de0773 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.IsAttachment) | 307 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
310 | // in mouselook. | 311 | // in mouselook. |
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | // avatar rotation. This may include a nonzero elevation if | 431 | // avatar rotation. This may include a nonzero elevation if |
430 | // in mouselook. | 432 | // in mouselook. |
431 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
434 | fromRegionPos = avatar.AbsolutePosition; | ||
432 | q = avatar.Rotation; | 435 | q = avatar.Rotation; |
433 | } | 436 | } |
434 | 437 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 62e2854..4ad4123 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
123 | LSL_Float llGetEnergy(); | 123 | LSL_Float llGetEnergy(); |
124 | LSL_Vector llGetForce(); | 124 | LSL_Vector llGetForce(); |
125 | LSL_Integer llGetFreeMemory(); | 125 | LSL_Integer llGetFreeMemory(); |
126 | LSL_Integer llGetUsedMemory(); | ||
126 | LSL_Integer llGetFreeURLs(); | 127 | LSL_Integer llGetFreeURLs(); |
127 | LSL_Vector llGetGeometricCenter(); | 128 | LSL_Vector llGetGeometricCenter(); |
128 | LSL_Float llGetGMTclock(); | 129 | LSL_Float llGetGMTclock(); |
@@ -405,7 +406,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
405 | LSL_Vector llWind(LSL_Vector offset); | 406 | LSL_Vector llWind(LSL_Vector offset); |
406 | LSL_String llXorBase64Strings(string str1, string str2); | 407 | LSL_String llXorBase64Strings(string str1, string str2); |
407 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 408 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
408 | void print(string str); | 409 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
409 | 410 | ||
410 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 411 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
411 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 412 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 87cfe1a..5ddba60 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index e82c281..59eaccb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
282 | public const int CHANGED_MEDIA = 2048; | 282 | public const int CHANGED_MEDIA = 2048; |
283 | public const int CHANGED_ANIMATION = 16384; | 283 | public const int CHANGED_ANIMATION = 16384; |
284 | public const int CHANGED_POSITION = 32768; | ||
284 | public const int TYPE_INVALID = 0; | 285 | public const int TYPE_INVALID = 0; |
285 | public const int TYPE_INTEGER = 1; | 286 | public const int TYPE_INTEGER = 1; |
286 | public const int TYPE_FLOAT = 2; | 287 | public const int TYPE_FLOAT = 2; |
@@ -374,6 +375,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
374 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 375 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
375 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 376 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
376 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 377 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
378 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
379 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
377 | 380 | ||
378 | public const int MASK_BASE = 0; | 381 | public const int MASK_BASE = 0; |
379 | public const int MASK_OWNER = 1; | 382 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 508f33b..a88a1f4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -464,6 +466,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 466 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 467 | } |
466 | 468 | ||
469 | public LSL_Integer llGetUsedMemory() | ||
470 | { | ||
471 | return m_LSL_Functions.llGetUsedMemory(); | ||
472 | } | ||
473 | |||
467 | public LSL_Integer llGetFreeURLs() | 474 | public LSL_Integer llGetFreeURLs() |
468 | { | 475 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 476 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -1878,9 +1885,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1878 | return m_LSL_Functions.llClearPrimMedia(face); | 1885 | return m_LSL_Functions.llClearPrimMedia(face); |
1879 | } | 1886 | } |
1880 | 1887 | ||
1881 | public void print(string str) | 1888 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1882 | { | 1889 | { |
1883 | m_LSL_Functions.print(str); | 1890 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1884 | } | 1891 | } |
1885 | } | 1892 | } |
1886 | } | 1893 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |